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[bpt/emacs.git] / lisp / color.el
1 ;;; color.el --- Color manipulation library -*- coding: utf-8; -*-
2
3 ;; Copyright (C) 2010-2012 Free Software Foundation, Inc.
4
5 ;; Authors: Julien Danjou <julien@danjou.info>
6 ;; Drew Adams <drew.adams@oracle.com>
7 ;; Keywords: lisp, faces, color, hex, rgb, hsv, hsl, cie-lab, background
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software: you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation, either version 3 of the License, or
14 ;; (at your option) any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
23
24 ;;; Commentary:
25
26 ;; This package provides functions for manipulating colors, including
27 ;; converting between color representations, computing color
28 ;; complements, and computing CIEDE2000 color distances.
29 ;;
30 ;; Supported color representations include RGB (red, green, blue), HSV
31 ;; (hue, saturation, value), HSL (hue, saturation, luminance), sRGB,
32 ;; CIE XYZ, and CIE L*a*b* color components.
33
34 ;;; Code:
35
36 (eval-when-compile
37 (require 'cl))
38
39 ;; Emacs < 23.3
40 (eval-and-compile
41 (unless (boundp 'float-pi)
42 (defconst float-pi (* 4 (atan 1)) "The value of Pi (3.1415926...).")))
43
44 ;;;###autoload
45 (defun color-name-to-rgb (color &optional frame)
46 "Convert COLOR string to a list of normalized RGB components.
47 COLOR should be a color name (e.g. \"white\") or an RGB triplet
48 string (e.g. \"#ff12ec\").
49
50 Normally the return value is a list of three floating-point
51 numbers, (RED GREEN BLUE), each between 0.0 and 1.0 inclusive.
52
53 Optional argument FRAME specifies the frame where the color is to be
54 displayed. If FRAME is omitted or nil, use the selected frame.
55 If FRAME cannot display COLOR, return nil."
56 ;; `colors-values' maximum value is either 65535 or 65280 depending on the
57 ;; display system. So we use a white conversion to get the max value.
58 (let ((valmax (float (car (color-values "#ffffff")))))
59 (mapcar (lambda (x) (/ x valmax)) (color-values color frame))))
60
61 (defun color-rgb-to-hex (red green blue)
62 "Return hexadecimal notation for the color RED GREEN BLUE.
63 RED, GREEN, and BLUE should be numbers between 0.0 and 1.0, inclusive."
64 (format "#%02x%02x%02x"
65 (* red 255) (* green 255) (* blue 255)))
66
67 (defun color-complement (color-name)
68 "Return the color that is the complement of COLOR-NAME.
69 COLOR-NAME should be a string naming a color (e.g. \"white\"), or
70 a string specifying a color's RGB components (e.g. \"#ff12ec\")."
71 (let ((color (color-name-to-rgb color-name)))
72 (list (- 1.0 (car color))
73 (- 1.0 (cadr color))
74 (- 1.0 (caddr color)))))
75
76 (defun color-gradient (start stop step-number)
77 "Return a list with STEP-NUMBER colors from START to STOP.
78 The color list builds a color gradient starting at color START to
79 color STOP. It does not include the START and STOP color in the
80 resulting list."
81 (let* ((r (nth 0 start))
82 (g (nth 1 start))
83 (b (nth 2 start))
84 (r-step (/ (- (nth 0 stop) r) (1+ step-number)))
85 (g-step (/ (- (nth 1 stop) g) (1+ step-number)))
86 (b-step (/ (- (nth 2 stop) b) (1+ step-number)))
87 result)
88 (dotimes (n step-number)
89 (push (list (setq r (+ r r-step))
90 (setq g (+ g g-step))
91 (setq b (+ b b-step)))
92 result))
93 (nreverse result)))
94
95 (defun color-hue-to-rgb (v1 v2 h)
96 "Compute hue from V1 and V2 H.
97 Used internally by `color-hsl-to-rgb'."
98 (cond
99 ((< h (/ 1.0 6)) (+ v1 (* (- v2 v1) h 6.0)))
100 ((< h 0.5) v2)
101 ((< h (/ 2.0 3)) (+ v1 (* (- v2 v1) (- (/ 2.0 3) h) 6.0)))
102 (t v1)))
103
104 (defun color-hsl-to-rgb (H S L)
105 "Convert hue, saturation and luminance to their RGB representation.
106 H, S, and L should each be numbers between 0.0 and 1.0, inclusive.
107 Return a list (RED GREEN BLUE), where each element is between 0.0 and 1.0,
108 inclusive."
109 (if (= S 0.0)
110 (list L L L)
111 (let* ((m2 (if (<= L 0.5)
112 (* L (+ 1.0 S))
113 (- (+ L S) (* L S))))
114 (m1 (- (* 2.0 L) m2)))
115 (list
116 (color-hue-to-rgb m1 m2 (+ H (/ 1.0 3)))
117 (color-hue-to-rgb m1 m2 H)
118 (color-hue-to-rgb m1 m2 (- H (/ 1.0 3)))))))
119
120 (defun color-complement-hex (color)
121 "Return the color that is the complement of COLOR, in hexadecimal format."
122 (apply 'color-rgb-to-hex (color-complement color)))
123
124 (defun color-rgb-to-hsv (red green blue)
125 "Convert RGB color components to HSV.
126 RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0,
127 inclusive. Return a list (HUE SATURATION VALUE), where HUE is
128 in radians and both SATURATION and VALUE are between 0.0 and 1.0,
129 inclusive."
130 (let* ((r (float red))
131 (g (float green))
132 (b (float blue))
133 (max (max r g b))
134 (min (min r g b)))
135 (if (< (- max min) 1e-8)
136 (list 0.0 0.0 0.0)
137 (list
138 (/ (* 2 float-pi
139 (cond ((and (= r g) (= g b)) 0)
140 ((and (= r max)
141 (>= g b))
142 (* 60 (/ (- g b) (- max min))))
143 ((and (= r max)
144 (< g b))
145 (+ 360 (* 60 (/ (- g b) (- max min)))))
146 ((= max g)
147 (+ 120 (* 60 (/ (- b r) (- max min)))))
148 ((= max b)
149 (+ 240 (* 60 (/ (- r g) (- max min)))))))
150 360)
151 (if (= max 0) 0 (- 1 (/ min max)))
152 (/ max 255.0)))))
153
154 (defun color-rgb-to-hsl (red green blue)
155 "Convert RGB colors to their HSL representation.
156 RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0,
157 inclusive. Return a list (HUE SATURATION LUMINANCE), where
158 each element is between 0.0 and 1.0, inclusive."
159 (let* ((r red)
160 (g green)
161 (b blue)
162 (max (max r g b))
163 (min (min r g b))
164 (delta (- max min))
165 (l (/ (+ max min) 2.0)))
166 (if (= delta 0)
167 (list 0.0 0.0 l)
168 (let* ((s (if (<= l 0.5) (/ delta (+ max min))
169 (/ delta (- 2.0 max min))))
170 (rc (/ (- max r) delta))
171 (gc (/ (- max g) delta))
172 (bc (/ (- max b) delta))
173 (h (mod
174 (/
175 (cond
176 ((= r max) (- bc gc))
177 ((= g max) (+ 2.0 rc (- bc)))
178 (t (+ 4.0 gc (- rc))))
179 6.0) 1.0)))
180 (list h s l)))))
181
182 (defun color-srgb-to-xyz (red green blue)
183 "Convert RED GREEN BLUE colors from the sRGB color space to CIE XYZ.
184 RED, GREEN and BLUE should be between 0.0 and 1.0, inclusive."
185 (let ((r (if (<= red 0.04045)
186 (/ red 12.95)
187 (expt (/ (+ red 0.055) 1.055) 2.4)))
188 (g (if (<= green 0.04045)
189 (/ green 12.95)
190 (expt (/ (+ green 0.055) 1.055) 2.4)))
191 (b (if (<= blue 0.04045)
192 (/ blue 12.95)
193 (expt (/ (+ blue 0.055) 1.055) 2.4))))
194 (list (+ (* 0.4124564 r) (* 0.3575761 g) (* 0.1804375 b))
195 (+ (* 0.21266729 r) (* 0.7151522 g) (* 0.0721750 b))
196 (+ (* 0.0193339 r) (* 0.1191920 g) (* 0.9503041 b)))))
197
198 (defun color-xyz-to-srgb (X Y Z)
199 "Convert CIE X Y Z colors to sRGB color space."
200 (let ((r (+ (* 3.2404542 X) (* -1.5371385 Y) (* -0.4985314 Z)))
201 (g (+ (* -0.9692660 X) (* 1.8760108 Y) (* 0.0415560 Z)))
202 (b (+ (* 0.0556434 X) (* -0.2040259 Y) (* 1.0572252 Z))))
203 (list (if (<= r 0.0031308)
204 (* 12.92 r)
205 (- (* 1.055 (expt r (/ 1 2.4))) 0.055))
206 (if (<= g 0.0031308)
207 (* 12.92 g)
208 (- (* 1.055 (expt g (/ 1 2.4))) 0.055))
209 (if (<= b 0.0031308)
210 (* 12.92 b)
211 (- (* 1.055 (expt b (/ 1 2.4))) 0.055)))))
212
213 (defconst color-d65-xyz '(0.950455 1.0 1.088753)
214 "D65 white point in CIE XYZ.")
215
216 (defconst color-cie-ε (/ 216 24389.0))
217 (defconst color-cie-κ (/ 24389 27.0))
218
219 (defun color-xyz-to-lab (X Y Z &optional white-point)
220 "Convert CIE XYZ to CIE L*a*b*.
221 WHITE-POINT specifies the (X Y Z) white point for the
222 conversion. If omitted or nil, use `color-d65-xyz'."
223 (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz)
224 (let* ((xr (/ X Xr))
225 (yr (/ Y Yr))
226 (zr (/ Z Zr))
227 (fx (if (> xr color-cie-ε)
228 (expt xr (/ 1 3.0))
229 (/ (+ (* color-cie-κ xr) 16) 116.0)))
230 (fy (if (> yr color-cie-ε)
231 (expt yr (/ 1 3.0))
232 (/ (+ (* color-cie-κ yr) 16) 116.0)))
233 (fz (if (> zr color-cie-ε)
234 (expt zr (/ 1 3.0))
235 (/ (+ (* color-cie-κ zr) 16) 116.0))))
236 (list
237 (- (* 116 fy) 16) ; L
238 (* 500 (- fx fy)) ; a
239 (* 200 (- fy fz)))))) ; b
240
241 (defun color-lab-to-xyz (L a b &optional white-point)
242 "Convert CIE L*a*b* to CIE XYZ.
243 WHITE-POINT specifies the (X Y Z) white point for the
244 conversion. If omitted or nil, use `color-d65-xyz'."
245 (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz)
246 (let* ((fy (/ (+ L 16) 116.0))
247 (fz (- fy (/ b 200.0)))
248 (fx (+ (/ a 500.0) fy))
249 (xr (if (> (expt fx 3.0) color-cie-ε)
250 (expt fx 3.0)
251 (/ (- (* fx 116) 16) color-cie-κ)))
252 (yr (if (> L (* color-cie-κ color-cie-ε))
253 (expt (/ (+ L 16) 116.0) 3.0)
254 (/ L color-cie-κ)))
255 (zr (if (> (expt fz 3) color-cie-ε)
256 (expt fz 3.0)
257 (/ (- (* 116 fz) 16) color-cie-κ))))
258 (list (* xr Xr) ; X
259 (* yr Yr) ; Y
260 (* zr Zr))))) ; Z
261
262 (defun color-srgb-to-lab (red green blue)
263 "Convert RGB to CIE L*a*b*."
264 (apply 'color-xyz-to-lab (color-srgb-to-xyz red green blue)))
265
266 (defun color-lab-to-srgb (L a b)
267 "Convert CIE L*a*b* to RGB."
268 (apply 'color-xyz-to-srgb (color-lab-to-xyz L a b)))
269
270 (defun color-cie-de2000 (color1 color2 &optional kL kC kH)
271 "Return the CIEDE2000 color distance between COLOR1 and COLOR2.
272 Both COLOR1 and COLOR2 should be in CIE L*a*b* format, as
273 returned by `color-srgb-to-lab' or `color-xyz-to-lab'."
274 (destructuring-bind (L₁ a₁ b₁) color1
275 (destructuring-bind (L₂ a₂ b₂) color2
276 (let* ((kL (or kL 1))
277 (kC (or kC 1))
278 (kH (or kH 1))
279 (C(sqrt (+ (expt a₁ 2.0) (expt b₁ 2.0))))
280 (C(sqrt (+ (expt a₂ 2.0) (expt b₂ 2.0))))
281 (C̄ (/ (+ C₁ C₂) 2.0))
282 (G (* 0.5 (- 1 (sqrt (/ (expt7.0) (+ (expt7.0) (expt 25 7.0)))))))
283 (a′₁ (* (+ 1 G) a₁))
284 (a′₂ (* (+ 1 G) a₂))
285 (C′₁ (sqrt (+ (expt a′₁ 2.0) (expt b₁ 2.0))))
286 (C′₂ (sqrt (+ (expt a′₂ 2.0) (expt b₂ 2.0))))
287 (h′₁ (if (and (= b₁ 0) (= a′₁ 0))
288 0
289 (let ((v (atan b₁ a′₁)))
290 (if (< v 0)
291 (+ v (* 2 float-pi))
292 v))))
293 (h′₂ (if (and (= b₂ 0) (= a′₂ 0))
294 0
295 (let ((v (atan b₂ a′₂)))
296 (if (< v 0)
297 (+ v (* 2 float-pi))
298 v))))
299 (ΔL′ (- L₂ L₁))
300 (ΔC′ (- C′₂ C′₁))
301 (Δh′ (cond ((= (* C′₁ C′₂) 0)
302 0)
303 ((<= (abs (- h′₂ h′₁)) float-pi)
304 (- h′₂ h′₁))
305 ((> (- h′₂ h′₁) float-pi)
306 (- (- h′₂ h′₁) (* 2 float-pi)))
307 ((< (- h′₂ h′₁) (- float-pi))
308 (+ (- h′₂ h′₁) (* 2 float-pi)))))
309 (ΔH′ (* 2 (sqrt (* C′₁ C′₂)) (sin (/ Δh′ 2.0))))
310 (L̄′ (/ (+ L₁ L₂) 2.0))
311 (C̄′ (/ (+ C′₁ C′₂) 2.0))
312 (h̄′ (cond ((= (* C′₁ C′₂) 0)
313 (+ h′₁ h′₂))
314 ((<= (abs (- h′₁ h′₂)) float-pi)
315 (/ (+ h′₁ h′₂) 2.0))
316 ((< (+ h′₁ h′₂) (* 2 float-pi))
317 (/ (+ h′₁ h′₂ (* 2 float-pi)) 2.0))
318 ((>= (+ h′₁ h′₂) (* 2 float-pi))
319 (/ (+ h′₁ h′₂ (* -2 float-pi)) 2.0))))
320 (T (+ 1
321 (- (* 0.17 (cos (- h̄′ (degrees-to-radians 30)))))
322 (* 0.24 (cos (* h̄′ 2)))
323 (* 0.32 (cos (+ (* h̄′ 3) (degrees-to-radians 6))))
324 (- (* 0.20 (cos (- (* h̄′ 4) (degrees-to-radians 63)))))))
325 (Δθ (* (degrees-to-radians 30) (exp (- (expt (/ (- h̄′ (degrees-to-radians 275)) (degrees-to-radians 25)) 2.0)))))
326 (Rc (* 2 (sqrt (/ (expt C̄′ 7.0) (+ (expt C̄′ 7.0) (expt 25.0 7.0))))))
327 (Sl (+ 1 (/ (* 0.015 (expt (- L̄′ 50) 2.0)) (sqrt (+ 20 (expt (- L̄′ 50) 2.0))))))
328 (Sc (+ 1 (* C̄′ 0.045)))
329 (Sh (+ 1 (* 0.015 C̄′ T)))
330 (Rt (- (* (sin (* Δθ 2)) Rc))))
331 (sqrt (+ (expt (/ ΔL′ (* Sl kL)) 2.0)
332 (expt (/ ΔC′ (* Sc kC)) 2.0)
333 (expt (/ ΔH′ (* Sh kH)) 2.0)
334 (* Rt (/ ΔC′ (* Sc kC)) (/ ΔH′ (* Sh kH)))))))))
335
336 (defun color-clamp (value)
337 "Make sure VALUE is a number between 0.0 and 1.0 inclusive."
338 (min 1.0 (max 0.0 value)))
339
340 (defun color-saturate-hsl (H S L percent)
341 "Make a color more saturated by a specified amount.
342 Given a color defined in terms of hue, saturation, and luminance
343 \(arguments H, S, and L), return a color that is PERCENT more
344 saturated. Returns a list (HUE SATURATION LUMINANCE)."
345 (list H (color-clamp (+ S (/ percent 100.0))) L))
346
347 (defun color-saturate-name (name percent)
348 "Make a color with a specified NAME more saturated by PERCENT.
349 See `color-saturate-hsl'."
350 (apply 'color-rgb-to-hex
351 (apply 'color-hsl-to-rgb
352 (apply 'color-saturate-hsl
353 (append
354 (apply 'color-rgb-to-hsl
355 (color-name-to-rgb name))
356 (list percent))))))
357
358 (defun color-desaturate-hsl (H S L percent)
359 "Make a color less saturated by a specified amount.
360 Given a color defined in terms of hue, saturation, and luminance
361 \(arguments H, S, and L), return a color that is PERCENT less
362 saturated. Returns a list (HUE SATURATION LUMINANCE)."
363 (color-saturate-hsl H S L (- percent)))
364
365 (defun color-desaturate-name (name percent)
366 "Make a color with a specified NAME less saturated by PERCENT.
367 See `color-desaturate-hsl'."
368 (color-saturate-name name (- percent)))
369
370 (defun color-lighten-hsl (H S L percent)
371 "Make a color lighter by a specified amount.
372 Given a color defined in terms of hue, saturation, and luminance
373 \(arguments H, S, and L), return a color that is PERCENT lighter.
374 Returns a list (HUE SATURATION LUMINANCE)."
375 (list H S (color-clamp (+ L (/ percent 100.0)))))
376
377 (defun color-lighten-name (name percent)
378 "Make a color with a specified NAME lighter by PERCENT.
379 See `color-lighten-hsl'."
380 (apply 'color-rgb-to-hex
381 (apply 'color-hsl-to-rgb
382 (apply 'color-lighten-hsl
383 (append
384 (apply 'color-rgb-to-hsl
385 (color-name-to-rgb name))
386 (list percent))))))
387
388 (defun color-darken-hsl (H S L percent)
389 "Make a color darker by a specified amount.
390 Given a color defined in terms of hue, saturation, and luminance
391 \(arguments H, S, and L), return a color that is PERCENT darker.
392 Returns a list (HUE SATURATION LUMINANCE)."
393 (color-lighten-hsl H S L (- percent)))
394
395 (defun color-darken-name (name percent)
396 "Make a color with a specified NAME darker by PERCENT.
397 See `color-darken-hsl'."
398 (color-lighten-name name (- percent)))
399
400 (provide 'color)
401
402 ;;; color.el ends here