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[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/commands
6 @node Command Loop, Keymaps, Minibuffers, Top
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Input Events:: What input looks like when you read it.
22 * Reading Input:: How to read input events from the keyboard or mouse.
23 * Special Events:: Events processed immediately and individually.
24 * Waiting:: Waiting for user input or elapsed time.
25 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
26 * Prefix Command Arguments:: How the commands to set prefix args work.
27 * Recursive Editing:: Entering a recursive edit,
28 and why you usually shouldn't.
29 * Disabling Commands:: How the command loop handles disabled commands.
30 * Command History:: How the command history is set up, and how accessed.
31 * Keyboard Macros:: How keyboard macros are implemented.
32 @end menu
33
34 @node Command Overview
35 @section Command Loop Overview
36
37 The first thing the command loop must do is read a key sequence, which
38 is a sequence of events that translates into a command. It does this by
39 calling the function @code{read-key-sequence}. Your Lisp code can also
40 call this function (@pxref{Key Sequence Input}). Lisp programs can also
41 do input at a lower level with @code{read-event} (@pxref{Reading One
42 Event}) or discard pending input with @code{discard-input}
43 (@pxref{Event Input Misc}).
44
45 The key sequence is translated into a command through the currently
46 active keymaps. @xref{Key Lookup}, for information on how this is done.
47 The result should be a keyboard macro or an interactively callable
48 function. If the key is @kbd{M-x}, then it reads the name of another
49 command, which it then calls. This is done by the command
50 @code{execute-extended-command} (@pxref{Interactive Call}).
51
52 To execute a command requires first reading the arguments for it.
53 This is done by calling @code{command-execute} (@pxref{Interactive
54 Call}). For commands written in Lisp, the @code{interactive}
55 specification says how to read the arguments. This may use the prefix
56 argument (@pxref{Prefix Command Arguments}) or may read with prompting
57 in the minibuffer (@pxref{Minibuffers}). For example, the command
58 @code{find-file} has an @code{interactive} specification which says to
59 read a file name using the minibuffer. The command's function body does
60 not use the minibuffer; if you call this command from Lisp code as a
61 function, you must supply the file name string as an ordinary Lisp
62 function argument.
63
64 If the command is a string or vector (i.e., a keyboard macro) then
65 @code{execute-kbd-macro} is used to execute it. You can call this
66 function yourself (@pxref{Keyboard Macros}).
67
68 To terminate the execution of a running command, type @kbd{C-g}. This
69 character causes @dfn{quitting} (@pxref{Quitting}).
70
71 @defvar pre-command-hook
72 The editor command loop runs this normal hook before each command. At
73 that time, @code{this-command} contains the command that is about to
74 run, and @code{last-command} describes the previous command.
75 @xref{Hooks}.
76 @end defvar
77
78 @defvar post-command-hook
79 The editor command loop runs this normal hook after each command
80 (including commands terminated prematurely by quitting or by errors),
81 and also when the command loop is first entered. At that time,
82 @code{this-command} describes the command that just ran, and
83 @code{last-command} describes the command before that. @xref{Hooks}.
84 @end defvar
85
86 Quitting is suppressed while running @code{pre-command-hook} and
87 @code{post-command-hook}. If an error happens while executing one of
88 these hooks, it terminates execution of the hook, and clears the hook
89 variable to @code{nil} so as to prevent an infinite loop of errors.
90
91 @node Defining Commands
92 @section Defining Commands
93 @cindex defining commands
94 @cindex commands, defining
95 @cindex functions, making them interactive
96 @cindex interactive function
97
98 A Lisp function becomes a command when its body contains, at top
99 level, a form that calls the special form @code{interactive}. This
100 form does nothing when actually executed, but its presence serves as a
101 flag to indicate that interactive calling is permitted. Its argument
102 controls the reading of arguments for an interactive call.
103
104 @menu
105 * Using Interactive:: General rules for @code{interactive}.
106 * Interactive Codes:: The standard letter-codes for reading arguments
107 in various ways.
108 * Interactive Examples:: Examples of how to read interactive arguments.
109 @end menu
110
111 @node Using Interactive
112 @subsection Using @code{interactive}
113
114 This section describes how to write the @code{interactive} form that
115 makes a Lisp function an interactively-callable command.
116
117 @defspec interactive arg-descriptor
118 @cindex argument descriptors
119 This special form declares that the function in which it appears is a
120 command, and that it may therefore be called interactively (via
121 @kbd{M-x} or by entering a key sequence bound to it). The argument
122 @var{arg-descriptor} declares how to compute the arguments to the
123 command when the command is called interactively.
124
125 A command may be called from Lisp programs like any other function, but
126 then the caller supplies the arguments and @var{arg-descriptor} has no
127 effect.
128
129 The @code{interactive} form has its effect because the command loop
130 (actually, its subroutine @code{call-interactively}) scans through the
131 function definition looking for it, before calling the function. Once
132 the function is called, all its body forms including the
133 @code{interactive} form are executed, but at this time
134 @code{interactive} simply returns @code{nil} without even evaluating its
135 argument.
136 @end defspec
137
138 There are three possibilities for the argument @var{arg-descriptor}:
139
140 @itemize @bullet
141 @item
142 It may be omitted or @code{nil}; then the command is called with no
143 arguments. This leads quickly to an error if the command requires one
144 or more arguments.
145
146 @item
147 It may be a Lisp expression that is not a string; then it should be a
148 form that is evaluated to get a list of arguments to pass to the
149 command.
150 @cindex argument evaluation form
151
152 If this expression reads keyboard input (this includes using the
153 minibuffer), keep in mind that the integer value of point or the mark
154 before reading input may be incorrect after reading input. This is
155 because the current buffer may be receiving subprocess output;
156 if subprocess output arrives while the command is waiting for input,
157 it could relocate point and the mark.
158
159 Here's an example of what @emph{not} to do:
160
161 @smallexample
162 (interactive
163 (list (region-beginning) (region-end)
164 (read-string "Foo: " nil 'my-history)))
165 @end smallexample
166
167 @noindent
168 Here's how to avoid the problem, by examining point and the mark only
169 after reading the keyboard input:
170
171 @smallexample
172 (interactive
173 (let ((string (read-string "Foo: " nil 'my-history)))
174 (list (region-beginning) (region-end) string)))
175 @end smallexample
176
177 @item
178 @cindex argument prompt
179 It may be a string; then its contents should consist of a code character
180 followed by a prompt (which some code characters use and some ignore).
181 The prompt ends either with the end of the string or with a newline.
182 Here is a simple example:
183
184 @smallexample
185 (interactive "bFrobnicate buffer: ")
186 @end smallexample
187
188 @noindent
189 The code letter @samp{b} says to read the name of an existing buffer,
190 with completion. The buffer name is the sole argument passed to the
191 command. The rest of the string is a prompt.
192
193 If there is a newline character in the string, it terminates the prompt.
194 If the string does not end there, then the rest of the string should
195 contain another code character and prompt, specifying another argument.
196 You can specify any number of arguments in this way.
197
198 @c Emacs 19 feature
199 The prompt string can use @samp{%} to include previous argument values
200 (starting with the first argument) in the prompt. This is done using
201 @code{format} (@pxref{Formatting Strings}). For example, here is how
202 you could read the name of an existing buffer followed by a new name to
203 give to that buffer:
204
205 @smallexample
206 @group
207 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
208 @end group
209 @end smallexample
210
211 @cindex @samp{*} in interactive
212 @cindex read-only buffers in interactive
213 If the first character in the string is @samp{*}, then an error is
214 signaled if the buffer is read-only.
215
216 @cindex @samp{@@} in interactive
217 @c Emacs 19 feature
218 If the first character in the string is @samp{@@}, and if the key
219 sequence used to invoke the command includes any mouse events, then
220 the window associated with the first of those events is selected
221 before the command is run.
222
223 You can use @samp{*} and @samp{@@} together; the order does not matter.
224 Actual reading of arguments is controlled by the rest of the prompt
225 string (starting with the first character that is not @samp{*} or
226 @samp{@@}).
227 @end itemize
228
229 @node Interactive Codes
230 @comment node-name, next, previous, up
231 @subsection Code Characters for @code{interactive}
232 @cindex interactive code description
233 @cindex description for interactive codes
234 @cindex codes, interactive, description of
235 @cindex characters for interactive codes
236
237 The code character descriptions below contain a number of key words,
238 defined here as follows:
239
240 @table @b
241 @item Completion
242 @cindex interactive completion
243 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
244 completion because the argument is read using @code{completing-read}
245 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
246
247 @item Existing
248 Require the name of an existing object. An invalid name is not
249 accepted; the commands to exit the minibuffer do not exit if the current
250 input is not valid.
251
252 @item Default
253 @cindex default argument string
254 A default value of some sort is used if the user enters no text in the
255 minibuffer. The default depends on the code character.
256
257 @item No I/O
258 This code letter computes an argument without reading any input.
259 Therefore, it does not use a prompt string, and any prompt string you
260 supply is ignored.
261
262 Even though the code letter doesn't use a prompt string, you must follow
263 it with a newline if it is not the last code character in the string.
264
265 @item Prompt
266 A prompt immediately follows the code character. The prompt ends either
267 with the end of the string or with a newline.
268
269 @item Special
270 This code character is meaningful only at the beginning of the
271 interactive string, and it does not look for a prompt or a newline.
272 It is a single, isolated character.
273 @end table
274
275 @cindex reading interactive arguments
276 Here are the code character descriptions for use with @code{interactive}:
277
278 @table @samp
279 @item *
280 Signal an error if the current buffer is read-only. Special.
281
282 @item @@
283 Select the window mentioned in the first mouse event in the key
284 sequence that invoked this command. Special.
285
286 @item a
287 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
288 Completion, Prompt.
289
290 @item b
291 The name of an existing buffer. By default, uses the name of the
292 current buffer (@pxref{Buffers}). Existing, Completion, Default,
293 Prompt.
294
295 @item B
296 A buffer name. The buffer need not exist. By default, uses the name of
297 a recently used buffer other than the current buffer. Completion,
298 Default, Prompt.
299
300 @item c
301 A character. The cursor does not move into the echo area. Prompt.
302
303 @item C
304 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
305 Completion, Prompt.
306
307 @item d
308 @cindex position argument
309 The position of point, as an integer (@pxref{Point}). No I/O.
310
311 @item D
312 A directory name. The default is the current default directory of the
313 current buffer, @code{default-directory} (@pxref{System Environment}).
314 Existing, Completion, Default, Prompt.
315
316 @item e
317 The first or next mouse event in the key sequence that invoked the command.
318 More precisely, @samp{e} gets events that are lists, so you can look at
319 the data in the lists. @xref{Input Events}. No I/O.
320
321 You can use @samp{e} more than once in a single command's interactive
322 specification. If the key sequence that invoked the command has
323 @var{n} events that are lists, the @var{n}th @samp{e} provides the
324 @var{n}th such event. Events that are not lists, such as function keys
325 and @sc{ascii} characters, do not count where @samp{e} is concerned.
326
327 @item f
328 A file name of an existing file (@pxref{File Names}). The default
329 directory is @code{default-directory}. Existing, Completion, Default,
330 Prompt.
331
332 @item F
333 A file name. The file need not exist. Completion, Default, Prompt.
334
335 @item i
336 An irrelevant argument. This code always supplies @code{nil} as
337 the argument's value. No I/O.
338
339 @item k
340 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
341 until a command (or undefined command) is found in the current key
342 maps. The key sequence argument is represented as a string or vector.
343 The cursor does not move into the echo area. Prompt.
344
345 This kind of input is used by commands such as @code{describe-key} and
346 @code{global-set-key}.
347
348 @item K
349 A key sequence, whose definition you intend to change. This works like
350 @samp{k}, except that it suppresses, for the last input event in the key
351 sequence, the conversions that are normally used (when necessary) to
352 convert an undefined key into a defined one.
353
354 @item m
355 @cindex marker argument
356 The position of the mark, as an integer. No I/O.
357
358 @item M
359 Arbitrary text, read in the minibuffer using the current buffer's input
360 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
361 Emacs Manual}). Prompt.
362
363 @item n
364 A number read with the minibuffer. If the input is not a number, the
365 user is asked to try again. The prefix argument, if any, is not used.
366 Prompt.
367
368 @item N
369 @cindex raw prefix argument usage
370 The numeric prefix argument; but if there is no prefix argument, read a
371 number as with @kbd{n}. Requires a number. @xref{Prefix Command
372 Arguments}. Prompt.
373
374 @item p
375 @cindex numeric prefix argument usage
376 The numeric prefix argument. (Note that this @samp{p} is lower case.)
377 No I/O.
378
379 @item P
380 The raw prefix argument. (Note that this @samp{P} is upper case.) No
381 I/O.
382
383 @item r
384 @cindex region argument
385 Point and the mark, as two numeric arguments, smallest first. This is
386 the only code letter that specifies two successive arguments rather than
387 one. No I/O.
388
389 @item s
390 Arbitrary text, read in the minibuffer and returned as a string
391 (@pxref{Text from Minibuffer}). Terminate the input with either
392 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
393 these characters in the input.) Prompt.
394
395 @item S
396 An interned symbol whose name is read in the minibuffer. Any whitespace
397 character terminates the input. (Use @kbd{C-q} to include whitespace in
398 the string.) Other characters that normally terminate a symbol (e.g.,
399 parentheses and brackets) do not do so here. Prompt.
400
401 @item v
402 A variable declared to be a user option (i.e., satisfying the predicate
403 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
404 Completion, Prompt.
405
406 @item x
407 A Lisp object, specified with its read syntax, terminated with a
408 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
409 Minibuffer}. Prompt.
410
411 @item X
412 @cindex evaluated expression argument
413 A Lisp form is read as with @kbd{x}, but then evaluated so that its
414 value becomes the argument for the command. Prompt.
415
416 @item z
417 A coding system name (a symbol). If the user enters null input, the
418 argument value is @code{nil}. @xref{Coding Systems}. Completion,
419 Existing, Prompt.
420
421 @item Z
422 A coding system name (a symbol)---but only if this command has a prefix
423 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
424 argument value. Completion, Existing, Prompt.
425 @end table
426
427 @node Interactive Examples
428 @comment node-name, next, previous, up
429 @subsection Examples of Using @code{interactive}
430 @cindex examples of using @code{interactive}
431 @cindex @code{interactive}, examples of using
432
433 Here are some examples of @code{interactive}:
434
435 @example
436 @group
437 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
438 (interactive) ; @r{just moves forward two words.}
439 (forward-word 2))
440 @result{} foo1
441 @end group
442
443 @group
444 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
445 (interactive "p") ; @r{which is the numeric prefix.}
446 (forward-word (* 2 n)))
447 @result{} foo2
448 @end group
449
450 @group
451 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
452 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
453 (forward-word (* 2 n)))
454 @result{} foo3
455 @end group
456
457 @group
458 (defun three-b (b1 b2 b3)
459 "Select three existing buffers.
460 Put them into three windows, selecting the last one."
461 @end group
462 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
463 (delete-other-windows)
464 (split-window (selected-window) 8)
465 (switch-to-buffer b1)
466 (other-window 1)
467 (split-window (selected-window) 8)
468 (switch-to-buffer b2)
469 (other-window 1)
470 (switch-to-buffer b3))
471 @result{} three-b
472 @group
473 (three-b "*scratch*" "declarations.texi" "*mail*")
474 @result{} nil
475 @end group
476 @end example
477
478 @node Interactive Call
479 @section Interactive Call
480 @cindex interactive call
481
482 After the command loop has translated a key sequence into a command it
483 invokes that command using the function @code{command-execute}. If the
484 command is a function, @code{command-execute} calls
485 @code{call-interactively}, which reads the arguments and calls the
486 command. You can also call these functions yourself.
487
488 @defun commandp object
489 Returns @code{t} if @var{object} is suitable for calling interactively;
490 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
491
492 The interactively callable objects include strings and vectors (treated
493 as keyboard macros), lambda expressions that contain a top-level call to
494 @code{interactive}, byte-code function objects made from such lambda
495 expressions, autoload objects that are declared as interactive
496 (non-@code{nil} fourth argument to @code{autoload}), and some of the
497 primitive functions.
498
499 A symbol satisfies @code{commandp} if its function definition satisfies
500 @code{commandp}.
501
502 Keys and keymaps are not commands. Rather, they are used to look up
503 commands (@pxref{Keymaps}).
504
505 See @code{documentation} in @ref{Accessing Documentation}, for a
506 realistic example of using @code{commandp}.
507 @end defun
508
509 @defun call-interactively command &optional record-flag keys
510 This function calls the interactively callable function @var{command},
511 reading arguments according to its interactive calling specifications.
512 An error is signaled if @var{command} is not a function or if it cannot
513 be called interactively (i.e., is not a command). Note that keyboard
514 macros (strings and vectors) are not accepted, even though they are
515 considered commands, because they are not functions.
516
517 @cindex record command history
518 If @var{record-flag} is non-@code{nil}, then this command and its
519 arguments are unconditionally added to the list @code{command-history}.
520 Otherwise, the command is added only if it uses the minibuffer to read
521 an argument. @xref{Command History}.
522
523 The argument @var{keys}, if given, specifies the sequence of events to
524 supply if the command inquires which events were used to invoke it.
525 @end defun
526
527 @defun command-execute command &optional record-flag keys
528 @cindex keyboard macro execution
529 This function executes @var{command}. The argument @var{command} must
530 satisfy the @code{commandp} predicate; i.e., it must be an interactively
531 callable function or a keyboard macro.
532
533 A string or vector as @var{command} is executed with
534 @code{execute-kbd-macro}. A function is passed to
535 @code{call-interactively}, along with the optional @var{record-flag}.
536
537 A symbol is handled by using its function definition in its place. A
538 symbol with an @code{autoload} definition counts as a command if it was
539 declared to stand for an interactively callable function. Such a
540 definition is handled by loading the specified library and then
541 rechecking the definition of the symbol.
542
543 The argument @var{keys}, if given, specifies the sequence of events to
544 supply if the command inquires which events were used to invoke it.
545 @end defun
546
547 @deffn Command execute-extended-command prefix-argument
548 @cindex read command name
549 This function reads a command name from the minibuffer using
550 @code{completing-read} (@pxref{Completion}). Then it uses
551 @code{command-execute} to call the specified command. Whatever that
552 command returns becomes the value of @code{execute-extended-command}.
553
554 @cindex execute with prefix argument
555 If the command asks for a prefix argument, it receives the value
556 @var{prefix-argument}. If @code{execute-extended-command} is called
557 interactively, the current raw prefix argument is used for
558 @var{prefix-argument}, and thus passed on to whatever command is run.
559
560 @c !!! Should this be @kindex?
561 @cindex @kbd{M-x}
562 @code{execute-extended-command} is the normal definition of @kbd{M-x},
563 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
564 to take the prompt from the events used to invoke
565 @code{execute-extended-command}, but that is painful to implement.) A
566 description of the value of the prefix argument, if any, also becomes
567 part of the prompt.
568
569 @example
570 @group
571 (execute-extended-command 1)
572 ---------- Buffer: Minibuffer ----------
573 1 M-x forward-word RET
574 ---------- Buffer: Minibuffer ----------
575 @result{} t
576 @end group
577 @end example
578 @end deffn
579
580 @defun interactive-p
581 This function returns @code{t} if the containing function (the one whose
582 code includes the call to @code{interactive-p}) was called
583 interactively, with the function @code{call-interactively}. (It makes
584 no difference whether @code{call-interactively} was called from Lisp or
585 directly from the editor command loop.) If the containing function was
586 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
587 it was not called interactively.
588 @end defun
589
590 The most common use of @code{interactive-p} is for deciding whether to
591 print an informative message. As a special exception,
592 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
593 being run. This is to suppress the informative messages and speed
594 execution of the macro.
595
596 For example:
597
598 @example
599 @group
600 (defun foo ()
601 (interactive)
602 (when (interactive-p)
603 (message "foo")))
604 @result{} foo
605 @end group
606
607 @group
608 (defun bar ()
609 (interactive)
610 (setq foobar (list (foo) (interactive-p))))
611 @result{} bar
612 @end group
613
614 @group
615 ;; @r{Type @kbd{M-x foo}.}
616 @print{} foo
617 @end group
618
619 @group
620 ;; @r{Type @kbd{M-x bar}.}
621 ;; @r{This does not print anything.}
622 @end group
623
624 @group
625 foobar
626 @result{} (nil t)
627 @end group
628 @end example
629
630 The other way to do this sort of job is to make the command take an
631 argument @code{print-message} which should be non-@code{nil} in an
632 interactive call, and use the @code{interactive} spec to make sure it is
633 non-@code{nil}. Here's how:
634
635 @example
636 (defun foo (&optional print-message)
637 (interactive "p")
638 (when print-message
639 (message "foo")))
640 @end example
641
642 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
643
644 @node Command Loop Info
645 @comment node-name, next, previous, up
646 @section Information from the Command Loop
647
648 The editor command loop sets several Lisp variables to keep status
649 records for itself and for commands that are run.
650
651 @defvar last-command
652 This variable records the name of the previous command executed by the
653 command loop (the one before the current command). Normally the value
654 is a symbol with a function definition, but this is not guaranteed.
655
656 The value is copied from @code{this-command} when a command returns to
657 the command loop, except when the command has specified a prefix
658 argument for the following command.
659
660 This variable is always local to the current terminal and cannot be
661 buffer-local. @xref{Multiple Displays}.
662 @end defvar
663
664 @tindex real-last-command
665 @defvar real-last-command
666 This variable is set up by Emacs just like @code{last-command},
667 but never altered by Lisp programs.
668 @end defvar
669
670 @defvar this-command
671 @cindex current command
672 This variable records the name of the command now being executed by
673 the editor command loop. Like @code{last-command}, it is normally a symbol
674 with a function definition.
675
676 The command loop sets this variable just before running a command, and
677 copies its value into @code{last-command} when the command finishes
678 (unless the command specified a prefix argument for the following
679 command).
680
681 @cindex kill command repetition
682 Some commands set this variable during their execution, as a flag for
683 whatever command runs next. In particular, the functions for killing text
684 set @code{this-command} to @code{kill-region} so that any kill commands
685 immediately following will know to append the killed text to the
686 previous kill.
687 @end defvar
688
689 If you do not want a particular command to be recognized as the previous
690 command in the case where it got an error, you must code that command to
691 prevent this. One way is to set @code{this-command} to @code{t} at the
692 beginning of the command, and set @code{this-command} back to its proper
693 value at the end, like this:
694
695 @example
696 (defun foo (args@dots{})
697 (interactive @dots{})
698 (let ((old-this-command this-command))
699 (setq this-command t)
700 @r{@dots{}do the work@dots{}}
701 (setq this-command old-this-command)))
702 @end example
703
704 @noindent
705 We do not bind @code{this-command} with @code{let} because that would
706 restore the old value in case of error---a feature of @code{let} which
707 in this case does precisely what we want to avoid.
708
709 @defun this-command-keys
710 This function returns a string or vector containing the key sequence
711 that invoked the present command, plus any previous commands that
712 generated the prefix argument for this command. The value is a string
713 if all those events were characters. @xref{Input Events}.
714
715 @example
716 @group
717 (this-command-keys)
718 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
719 @result{} "^U^X^E"
720 @end group
721 @end example
722 @end defun
723
724 @defun this-command-keys-vector
725 Like @code{this-command-keys}, except that it always returns
726 the events in a vector, so you do never need to deal with the complexities
727 of storing input events in a string (@pxref{Strings of Events}).
728 @end defun
729
730 @tindex clear-this-command-keys
731 @defun clear-this-command-keys
732 This function empties out the table of events for
733 @code{this-command-keys} to return. This is useful after reading a
734 password, to prevent the password from echoing inadvertently as part of
735 the next command in certain cases.
736 @end defun
737
738 @defvar last-nonmenu-event
739 This variable holds the last input event read as part of a key sequence,
740 not counting events resulting from mouse menus.
741
742 One use of this variable is for telling @code{x-popup-menu} where to pop
743 up a menu. It is also used internally by @code{y-or-n-p}
744 (@pxref{Yes-or-No Queries}).
745 @end defvar
746
747 @defvar last-command-event
748 @defvarx last-command-char
749 This variable is set to the last input event that was read by the
750 command loop as part of a command. The principal use of this variable
751 is in @code{self-insert-command}, which uses it to decide which
752 character to insert.
753
754 @example
755 @group
756 last-command-event
757 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
758 @result{} 5
759 @end group
760 @end example
761
762 @noindent
763 The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
764
765 The alias @code{last-command-char} exists for compatibility with
766 Emacs version 18.
767 @end defvar
768
769 @c Emacs 19 feature
770 @defvar last-event-frame
771 This variable records which frame the last input event was directed to.
772 Usually this is the frame that was selected when the event was
773 generated, but if that frame has redirected input focus to another
774 frame, the value is the frame to which the event was redirected.
775 @xref{Input Focus}.
776 @end defvar
777
778 @node Input Events
779 @section Input Events
780 @cindex events
781 @cindex input events
782
783 The Emacs command loop reads a sequence of @dfn{input events} that
784 represent keyboard or mouse activity. The events for keyboard activity
785 are characters or symbols; mouse events are always lists. This section
786 describes the representation and meaning of input events in detail.
787
788 @defun eventp object
789 This function returns non-@code{nil} if @var{object} is an input event
790 or event type.
791
792 Note that any symbol might be used as an event or an event type.
793 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
794 code to be used as an event. Instead, it distinguishes whether the
795 symbol has actually been used in an event that has been read as input in
796 the current Emacs session. If a symbol has not yet been so used,
797 @code{eventp} returns @code{nil}.
798 @end defun
799
800 @menu
801 * Keyboard Events:: Ordinary characters--keys with symbols on them.
802 * Function Keys:: Function keys--keys with names, not symbols.
803 * Mouse Events:: Overview of mouse events.
804 * Click Events:: Pushing and releasing a mouse button.
805 * Drag Events:: Moving the mouse before releasing the button.
806 * Button-Down Events:: A button was pushed and not yet released.
807 * Repeat Events:: Double and triple click (or drag, or down).
808 * Motion Events:: Just moving the mouse, not pushing a button.
809 * Focus Events:: Moving the mouse between frames.
810 * Misc Events:: Other events window systems can generate.
811 * Event Examples:: Examples of the lists for mouse events.
812 * Classifying Events:: Finding the modifier keys in an event symbol.
813 Event types.
814 * Accessing Events:: Functions to extract info from events.
815 * Strings of Events:: Special considerations for putting
816 keyboard character events in a string.
817 @end menu
818
819 @node Keyboard Events
820 @subsection Keyboard Events
821
822 There are two kinds of input you can get from the keyboard: ordinary
823 keys, and function keys. Ordinary keys correspond to characters; the
824 events they generate are represented in Lisp as characters. The event
825 type of a character event is the character itself (an integer); see
826 @ref{Classifying Events}.
827
828 @cindex modifier bits (of input character)
829 @cindex basic code (of input character)
830 An input character event consists of a @dfn{basic code} between 0 and
831 524287, plus any or all of these @dfn{modifier bits}:
832
833 @table @asis
834 @item meta
835 The
836 @tex
837 @math{2^{27}}
838 @end tex
839 @ifinfo
840 2**27
841 @end ifinfo
842 bit in the character code indicates a character
843 typed with the meta key held down.
844
845 @item control
846 The
847 @tex
848 @math{2^{26}}
849 @end tex
850 @ifinfo
851 2**26
852 @end ifinfo
853 bit in the character code indicates a non-@sc{ascii}
854 control character.
855
856 @sc{ascii} control characters such as @kbd{C-a} have special basic
857 codes of their own, so Emacs needs no special bit to indicate them.
858 Thus, the code for @kbd{C-a} is just 1.
859
860 But if you type a control combination not in @sc{ascii}, such as
861 @kbd{%} with the control key, the numeric value you get is the code
862 for @kbd{%} plus
863 @tex
864 @math{2^{26}}
865 @end tex
866 @ifinfo
867 2**26
868 @end ifinfo
869 (assuming the terminal supports non-@sc{ascii}
870 control characters).
871
872 @item shift
873 The
874 @tex
875 @math{2^{25}}
876 @end tex
877 @ifinfo
878 2**25
879 @end ifinfo
880 bit in the character code indicates an @sc{ascii} control
881 character typed with the shift key held down.
882
883 For letters, the basic code itself indicates upper versus lower case;
884 for digits and punctuation, the shift key selects an entirely different
885 character with a different basic code. In order to keep within the
886 @sc{ascii} character set whenever possible, Emacs avoids using the
887 @tex
888 @math{2^{25}}
889 @end tex
890 @ifinfo
891 2**25
892 @end ifinfo
893 bit for those characters.
894
895 However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
896 @kbd{C-a}, so Emacs uses the
897 @tex
898 @math{2^{25}}
899 @end tex
900 @ifinfo
901 2**25
902 @end ifinfo
903 bit in @kbd{C-A} and not in
904 @kbd{C-a}.
905
906 @item hyper
907 The
908 @tex
909 @math{2^{24}}
910 @end tex
911 @ifinfo
912 2**24
913 @end ifinfo
914 bit in the character code indicates a character
915 typed with the hyper key held down.
916
917 @item super
918 The
919 @tex
920 @math{2^{23}}
921 @end tex
922 @ifinfo
923 2**23
924 @end ifinfo
925 bit in the character code indicates a character
926 typed with the super key held down.
927
928 @item alt
929 The
930 @tex
931 @math{2^{22}}
932 @end tex
933 @ifinfo
934 2**22
935 @end ifinfo
936 bit in the character code indicates a character typed with
937 the alt key held down. (On some terminals, the key labeled @key{ALT}
938 is actually the meta key.)
939 @end table
940
941 It is best to avoid mentioning specific bit numbers in your program.
942 To test the modifier bits of a character, use the function
943 @code{event-modifiers} (@pxref{Classifying Events}). When making key
944 bindings, you can use the read syntax for characters with modifier bits
945 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
946 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
947 specify the characters (@pxref{Changing Key Bindings}). The function
948 @code{event-convert-list} converts such a list into an event type
949 (@pxref{Classifying Events}).
950
951 @node Function Keys
952 @subsection Function Keys
953
954 @cindex function keys
955 Most keyboards also have @dfn{function keys}---keys that have names or
956 symbols that are not characters. Function keys are represented in Emacs
957 Lisp as symbols; the symbol's name is the function key's label, in lower
958 case. For example, pressing a key labeled @key{F1} places the symbol
959 @code{f1} in the input stream.
960
961 The event type of a function key event is the event symbol itself.
962 @xref{Classifying Events}.
963
964 Here are a few special cases in the symbol-naming convention for
965 function keys:
966
967 @table @asis
968 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
969 These keys correspond to common @sc{ascii} control characters that have
970 special keys on most keyboards.
971
972 In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
973 terminal can distinguish between them, Emacs conveys the distinction to
974 Lisp programs by representing the former as the integer 9, and the
975 latter as the symbol @code{tab}.
976
977 Most of the time, it's not useful to distinguish the two. So normally
978 @code{function-key-map} (@pxref{Translating Input}) is set up to map
979 @code{tab} into 9. Thus, a key binding for character code 9 (the
980 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
981 symbols in this group. The function @code{read-char} likewise converts
982 these events into characters.
983
984 In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
985 converts into the character code 127 (@key{DEL}), not into code 8
986 (@key{BS}). This is what most users prefer.
987
988 @item @code{left}, @code{up}, @code{right}, @code{down}
989 Cursor arrow keys
990 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
991 Keypad keys (to the right of the regular keyboard).
992 @item @code{kp-0}, @code{kp-1}, @dots{}
993 Keypad keys with digits.
994 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
995 Keypad PF keys.
996 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
997 Keypad arrow keys. Emacs normally translates these into the
998 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
999 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1000 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1001 normally translates these into the like-named non-keypad keys.
1002 @end table
1003
1004 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1005 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1006 represent them is with prefixes in the symbol name:
1007
1008 @table @samp
1009 @item A-
1010 The alt modifier.
1011 @item C-
1012 The control modifier.
1013 @item H-
1014 The hyper modifier.
1015 @item M-
1016 The meta modifier.
1017 @item S-
1018 The shift modifier.
1019 @item s-
1020 The super modifier.
1021 @end table
1022
1023 Thus, the symbol for the key @key{F3} with @key{META} held down is
1024 @code{M-f3}. When you use more than one prefix, we recommend you
1025 write them in alphabetical order; but the order does not matter in
1026 arguments to the key-binding lookup and modification functions.
1027
1028 @node Mouse Events
1029 @subsection Mouse Events
1030
1031 Emacs supports four kinds of mouse events: click events, drag events,
1032 button-down events, and motion events. All mouse events are represented
1033 as lists. The @sc{car} of the list is the event type; this says which
1034 mouse button was involved, and which modifier keys were used with it.
1035 The event type can also distinguish double or triple button presses
1036 (@pxref{Repeat Events}). The rest of the list elements give position
1037 and time information.
1038
1039 For key lookup, only the event type matters: two events of the same type
1040 necessarily run the same command. The command can access the full
1041 values of these events using the @samp{e} interactive code.
1042 @xref{Interactive Codes}.
1043
1044 A key sequence that starts with a mouse event is read using the keymaps
1045 of the buffer in the window that the mouse was in, not the current
1046 buffer. This does not imply that clicking in a window selects that
1047 window or its buffer---that is entirely under the control of the command
1048 binding of the key sequence.
1049
1050 @node Click Events
1051 @subsection Click Events
1052 @cindex click event
1053 @cindex mouse click event
1054
1055 When the user presses a mouse button and releases it at the same
1056 location, that generates a @dfn{click} event. Mouse click events have
1057 this form:
1058
1059 @example
1060 (@var{event-type}
1061 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
1062 @var{click-count})
1063 @end example
1064
1065 Here is what the elements normally mean:
1066
1067 @table @asis
1068 @item @var{event-type}
1069 This is a symbol that indicates which mouse button was used. It is
1070 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1071 buttons are numbered left to right.
1072
1073 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1074 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1075 and super, just as you would with function keys.
1076
1077 This symbol also serves as the event type of the event. Key bindings
1078 describe events by their types; thus, if there is a key binding for
1079 @code{mouse-1}, that binding would apply to all events whose
1080 @var{event-type} is @code{mouse-1}.
1081
1082 @item @var{window}
1083 This is the window in which the click occurred.
1084
1085 @item @var{x}, @var{y}
1086 These are the pixel-denominated coordinates of the click, relative to
1087 the top left corner of @var{window}, which is @code{(0 . 0)}.
1088
1089 @item @var{buffer-pos}
1090 This is the buffer position of the character clicked on.
1091
1092 @item @var{timestamp}
1093 This is the time at which the event occurred, in milliseconds. (Since
1094 this value wraps around the entire range of Emacs Lisp integers in about
1095 five hours, it is useful only for relating the times of nearby events.)
1096
1097 @item @var{click-count}
1098 This is the number of rapid repeated presses so far of the same mouse
1099 button. @xref{Repeat Events}.
1100 @end table
1101
1102 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1103 different when the event location is in a special part of the screen,
1104 such as the mode line or a scroll bar.
1105
1106 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1107 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1108 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1109 . @var{whole})}, where @var{portion} is the distance of the click from
1110 the top or left end of the scroll bar, and @var{whole} is the length of
1111 the entire scroll bar.
1112
1113 If the position is on a mode line or the vertical line separating
1114 @var{window} from its neighbor to the right, then @var{buffer-pos} is
1115 the symbol @code{mode-line} or @code{vertical-line}. For the mode line,
1116 @var{y} does not have meaningful data. For the vertical line, @var{x}
1117 does not have meaningful data.
1118
1119 In one special case, @var{buffer-pos} is a list containing a symbol (one
1120 of the symbols listed above) instead of just the symbol. This happens
1121 after the imaginary prefix keys for the event are inserted into the
1122 input stream. @xref{Key Sequence Input}.
1123
1124 @node Drag Events
1125 @subsection Drag Events
1126 @cindex drag event
1127 @cindex mouse drag event
1128
1129 With Emacs, you can have a drag event without even changing your
1130 clothes. A @dfn{drag event} happens every time the user presses a mouse
1131 button and then moves the mouse to a different character position before
1132 releasing the button. Like all mouse events, drag events are
1133 represented in Lisp as lists. The lists record both the starting mouse
1134 position and the final position, like this:
1135
1136 @example
1137 (@var{event-type}
1138 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1139 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1140 @var{click-count})
1141 @end example
1142
1143 For a drag event, the name of the symbol @var{event-type} contains the
1144 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1145 down generates a @code{drag-mouse-2} event. The second and third
1146 elements of the event give the starting and ending position of the drag.
1147 Aside from that, the data have the same meanings as in a click event
1148 (@pxref{Click Events}). You can access the second element of any mouse
1149 event in the same way, with no need to distinguish drag events from
1150 others.
1151
1152 The @samp{drag-} prefix follows the modifier key prefixes such as
1153 @samp{C-} and @samp{M-}.
1154
1155 If @code{read-key-sequence} receives a drag event that has no key
1156 binding, and the corresponding click event does have a binding, it
1157 changes the drag event into a click event at the drag's starting
1158 position. This means that you don't have to distinguish between click
1159 and drag events unless you want to.
1160
1161 @node Button-Down Events
1162 @subsection Button-Down Events
1163 @cindex button-down event
1164
1165 Click and drag events happen when the user releases a mouse button.
1166 They cannot happen earlier, because there is no way to distinguish a
1167 click from a drag until the button is released.
1168
1169 If you want to take action as soon as a button is pressed, you need to
1170 handle @dfn{button-down} events.@footnote{Button-down is the
1171 conservative antithesis of drag.} These occur as soon as a button is
1172 pressed. They are represented by lists that look exactly like click
1173 events (@pxref{Click Events}), except that the @var{event-type} symbol
1174 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1175 modifier key prefixes such as @samp{C-} and @samp{M-}.
1176
1177 The function @code{read-key-sequence} ignores any button-down events
1178 that don't have command bindings; therefore, the Emacs command loop
1179 ignores them too. This means that you need not worry about defining
1180 button-down events unless you want them to do something. The usual
1181 reason to define a button-down event is so that you can track mouse
1182 motion (by reading motion events) until the button is released.
1183 @xref{Motion Events}.
1184
1185 @node Repeat Events
1186 @subsection Repeat Events
1187 @cindex repeat events
1188 @cindex double-click events
1189 @cindex triple-click events
1190
1191 If you press the same mouse button more than once in quick succession
1192 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1193 events for the second and subsequent presses.
1194
1195 The most common repeat events are @dfn{double-click} events. Emacs
1196 generates a double-click event when you click a button twice; the event
1197 happens when you release the button (as is normal for all click
1198 events).
1199
1200 The event type of a double-click event contains the prefix
1201 @samp{double-}. Thus, a double click on the second mouse button with
1202 @key{meta} held down comes to the Lisp program as
1203 @code{M-double-mouse-2}. If a double-click event has no binding, the
1204 binding of the corresponding ordinary click event is used to execute
1205 it. Thus, you need not pay attention to the double click feature
1206 unless you really want to.
1207
1208 When the user performs a double click, Emacs generates first an ordinary
1209 click event, and then a double-click event. Therefore, you must design
1210 the command binding of the double click event to assume that the
1211 single-click command has already run. It must produce the desired
1212 results of a double click, starting from the results of a single click.
1213
1214 This is convenient, if the meaning of a double click somehow ``builds
1215 on'' the meaning of a single click---which is recommended user interface
1216 design practice for double clicks.
1217
1218 If you click a button, then press it down again and start moving the
1219 mouse with the button held down, then you get a @dfn{double-drag} event
1220 when you ultimately release the button. Its event type contains
1221 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1222 has no binding, Emacs looks for an alternate binding as if the event
1223 were an ordinary drag.
1224
1225 Before the double-click or double-drag event, Emacs generates a
1226 @dfn{double-down} event when the user presses the button down for the
1227 second time. Its event type contains @samp{double-down} instead of just
1228 @samp{down}. If a double-down event has no binding, Emacs looks for an
1229 alternate binding as if the event were an ordinary button-down event.
1230 If it finds no binding that way either, the double-down event is
1231 ignored.
1232
1233 To summarize, when you click a button and then press it again right
1234 away, Emacs generates a down event and a click event for the first
1235 click, a double-down event when you press the button again, and finally
1236 either a double-click or a double-drag event.
1237
1238 If you click a button twice and then press it again, all in quick
1239 succession, Emacs generates a @dfn{triple-down} event, followed by
1240 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1241 these events contain @samp{triple} instead of @samp{double}. If any
1242 triple event has no binding, Emacs uses the binding that it would use
1243 for the corresponding double event.
1244
1245 If you click a button three or more times and then press it again, the
1246 events for the presses beyond the third are all triple events. Emacs
1247 does not have separate event types for quadruple, quintuple, etc.@:
1248 events. However, you can look at the event list to find out precisely
1249 how many times the button was pressed.
1250
1251 @defun event-click-count event
1252 This function returns the number of consecutive button presses that led
1253 up to @var{event}. If @var{event} is a double-down, double-click or
1254 double-drag event, the value is 2. If @var{event} is a triple event,
1255 the value is 3 or greater. If @var{event} is an ordinary mouse event
1256 (not a repeat event), the value is 1.
1257 @end defun
1258
1259 @defvar double-click-time
1260 To generate repeat events, successive mouse button presses must be at
1261 the same screen position, and the number of milliseconds between
1262 successive button presses must be less than the value of
1263 @code{double-click-time}. Setting @code{double-click-time} to
1264 @code{nil} disables multi-click detection entirely. Setting it to
1265 @code{t} removes the time limit; Emacs then detects multi-clicks by
1266 position only.
1267 @end defvar
1268
1269 @node Motion Events
1270 @subsection Motion Events
1271 @cindex motion event
1272 @cindex mouse motion events
1273
1274 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1275 of the mouse without any button activity. Mouse motion events are
1276 represented by lists that look like this:
1277
1278 @example
1279 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1280 @end example
1281
1282 The second element of the list describes the current position of the
1283 mouse, just as in a click event (@pxref{Click Events}).
1284
1285 The special form @code{track-mouse} enables generation of motion events
1286 within its body. Outside of @code{track-mouse} forms, Emacs does not
1287 generate events for mere motion of the mouse, and these events do not
1288 appear. @xref{Mouse Tracking}.
1289
1290 @node Focus Events
1291 @subsection Focus Events
1292 @cindex focus event
1293
1294 Window systems provide general ways for the user to control which window
1295 gets keyboard input. This choice of window is called the @dfn{focus}.
1296 When the user does something to switch between Emacs frames, that
1297 generates a @dfn{focus event}. The normal definition of a focus event,
1298 in the global keymap, is to select a new frame within Emacs, as the user
1299 would expect. @xref{Input Focus}.
1300
1301 Focus events are represented in Lisp as lists that look like this:
1302
1303 @example
1304 (switch-frame @var{new-frame})
1305 @end example
1306
1307 @noindent
1308 where @var{new-frame} is the frame switched to.
1309
1310 Most X window managers are set up so that just moving the mouse into a
1311 window is enough to set the focus there. Emacs appears to do this,
1312 because it changes the cursor to solid in the new frame. However, there
1313 is no need for the Lisp program to know about the focus change until
1314 some other kind of input arrives. So Emacs generates a focus event only
1315 when the user actually types a keyboard key or presses a mouse button in
1316 the new frame; just moving the mouse between frames does not generate a
1317 focus event.
1318
1319 A focus event in the middle of a key sequence would garble the
1320 sequence. So Emacs never generates a focus event in the middle of a key
1321 sequence. If the user changes focus in the middle of a key
1322 sequence---that is, after a prefix key---then Emacs reorders the events
1323 so that the focus event comes either before or after the multi-event key
1324 sequence, and not within it.
1325
1326 @node Misc Events
1327 @subsection Miscellaneous Window System Events
1328
1329 A few other event types represent occurrences within the window system.
1330
1331 @table @code
1332 @cindex @code{delete-frame} event
1333 @item (delete-frame (@var{frame}))
1334 This kind of event indicates that the user gave the window manager
1335 a command to delete a particular window, which happens to be an Emacs frame.
1336
1337 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1338
1339 @cindex @code{iconify-frame} event
1340 @item (iconify-frame (@var{frame}))
1341 This kind of event indicates that the user iconified @var{frame} using
1342 the window manager. Its standard definition is @code{ignore}; since the
1343 frame has already been iconified, Emacs has no work to do. The purpose
1344 of this event type is so that you can keep track of such events if you
1345 want to.
1346
1347 @cindex @code{make-frame-visible} event
1348 @item (make-frame-visible (@var{frame}))
1349 This kind of event indicates that the user deiconified @var{frame} using
1350 the window manager. Its standard definition is @code{ignore}; since the
1351 frame has already been made visible, Emacs has no work to do.
1352
1353 @cindex @code{mouse-wheel} event
1354 @item (mouse-wheel @var{position} @var{delta})
1355 This kind of event is generated by moving a wheel on a mouse (such as
1356 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1357
1358 The element @var{delta} describes the amount and direction of the wheel
1359 rotation. Its absolute value is the number of increments by which the
1360 wheel was rotated. A negative @var{delta} indicates that the wheel was
1361 rotated backwards, towards the user, and a positive @var{delta}
1362 indicates that the wheel was rotated forward, away from the user.
1363
1364 The element @var{position} is a list describing the position of the
1365 event, in the same format as used in a mouse-click event.
1366
1367 This kind of event is generated only on some kinds of systems.
1368
1369 @cindex @code{drag-n-drop} event
1370 @item (drag-n-drop @var{position} @var{files})
1371 This kind of event is generated when a group of files is
1372 selected in an application outside of Emacs, and then dragged and
1373 dropped onto an Emacs frame.
1374
1375 The element @var{position} is a list describing the position of the
1376 event, in the same format as used in a mouse-click event, and
1377 @var{files} is the list of file names that were dragged and dropped.
1378 The usual way to handle this event is by visiting these files.
1379
1380 This kind of event is generated, at present, only on some kinds of
1381 systems.
1382 @end table
1383
1384 If one of these events arrives in the middle of a key sequence---that
1385 is, after a prefix key---then Emacs reorders the events so that this
1386 event comes either before or after the multi-event key sequence, not
1387 within it.
1388
1389 @node Event Examples
1390 @subsection Event Examples
1391
1392 If the user presses and releases the left mouse button over the same
1393 location, that generates a sequence of events like this:
1394
1395 @smallexample
1396 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1397 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1398 @end smallexample
1399
1400 While holding the control key down, the user might hold down the
1401 second mouse button, and drag the mouse from one line to the next.
1402 That produces two events, as shown here:
1403
1404 @smallexample
1405 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1406 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1407 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1408 @end smallexample
1409
1410 While holding down the meta and shift keys, the user might press the
1411 second mouse button on the window's mode line, and then drag the mouse
1412 into another window. That produces a pair of events like these:
1413
1414 @smallexample
1415 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1416 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1417 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1418 -453816))
1419 @end smallexample
1420
1421 @node Classifying Events
1422 @subsection Classifying Events
1423 @cindex event type
1424
1425 Every event has an @dfn{event type}, which classifies the event for
1426 key binding purposes. For a keyboard event, the event type equals the
1427 event value; thus, the event type for a character is the character, and
1428 the event type for a function key symbol is the symbol itself. For
1429 events that are lists, the event type is the symbol in the @sc{car} of
1430 the list. Thus, the event type is always a symbol or a character.
1431
1432 Two events of the same type are equivalent where key bindings are
1433 concerned; thus, they always run the same command. That does not
1434 necessarily mean they do the same things, however, as some commands look
1435 at the whole event to decide what to do. For example, some commands use
1436 the location of a mouse event to decide where in the buffer to act.
1437
1438 Sometimes broader classifications of events are useful. For example,
1439 you might want to ask whether an event involved the @key{META} key,
1440 regardless of which other key or mouse button was used.
1441
1442 The functions @code{event-modifiers} and @code{event-basic-type} are
1443 provided to get such information conveniently.
1444
1445 @defun event-modifiers event
1446 This function returns a list of the modifiers that @var{event} has. The
1447 modifiers are symbols; they include @code{shift}, @code{control},
1448 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1449 the modifiers list of a mouse event symbol always contains one of
1450 @code{click}, @code{drag}, and @code{down}.
1451
1452 The argument @var{event} may be an entire event object, or just an event
1453 type.
1454
1455 Here are some examples:
1456
1457 @example
1458 (event-modifiers ?a)
1459 @result{} nil
1460 (event-modifiers ?\C-a)
1461 @result{} (control)
1462 (event-modifiers ?\C-%)
1463 @result{} (control)
1464 (event-modifiers ?\C-\S-a)
1465 @result{} (control shift)
1466 (event-modifiers 'f5)
1467 @result{} nil
1468 (event-modifiers 's-f5)
1469 @result{} (super)
1470 (event-modifiers 'M-S-f5)
1471 @result{} (meta shift)
1472 (event-modifiers 'mouse-1)
1473 @result{} (click)
1474 (event-modifiers 'down-mouse-1)
1475 @result{} (down)
1476 @end example
1477
1478 The modifiers list for a click event explicitly contains @code{click},
1479 but the event symbol name itself does not contain @samp{click}.
1480 @end defun
1481
1482 @defun event-basic-type event
1483 This function returns the key or mouse button that @var{event}
1484 describes, with all modifiers removed. For example:
1485
1486 @example
1487 (event-basic-type ?a)
1488 @result{} 97
1489 (event-basic-type ?A)
1490 @result{} 97
1491 (event-basic-type ?\C-a)
1492 @result{} 97
1493 (event-basic-type ?\C-\S-a)
1494 @result{} 97
1495 (event-basic-type 'f5)
1496 @result{} f5
1497 (event-basic-type 's-f5)
1498 @result{} f5
1499 (event-basic-type 'M-S-f5)
1500 @result{} f5
1501 (event-basic-type 'down-mouse-1)
1502 @result{} mouse-1
1503 @end example
1504 @end defun
1505
1506 @defun mouse-movement-p object
1507 This function returns non-@code{nil} if @var{object} is a mouse movement
1508 event.
1509 @end defun
1510
1511 @defun event-convert-list list
1512 This function converts a list of modifier names and a basic event type
1513 to an event type which specifies all of them. For example,
1514
1515 @example
1516 (event-convert-list '(control ?a))
1517 @result{} 1
1518 (event-convert-list '(control meta ?a))
1519 @result{} -134217727
1520 (event-convert-list '(control super f1))
1521 @result{} C-s-f1
1522 @end example
1523 @end defun
1524
1525 @node Accessing Events
1526 @subsection Accessing Events
1527
1528 This section describes convenient functions for accessing the data in
1529 a mouse button or motion event.
1530
1531 These two functions return the starting or ending position of a
1532 mouse-button event, as a list of this form:
1533
1534 @example
1535 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1536 @end example
1537
1538 @defun event-start event
1539 This returns the starting position of @var{event}.
1540
1541 If @var{event} is a click or button-down event, this returns the
1542 location of the event. If @var{event} is a drag event, this returns the
1543 drag's starting position.
1544 @end defun
1545
1546 @defun event-end event
1547 This returns the ending position of @var{event}.
1548
1549 If @var{event} is a drag event, this returns the position where the user
1550 released the mouse button. If @var{event} is a click or button-down
1551 event, the value is actually the starting position, which is the only
1552 position such events have.
1553 @end defun
1554
1555 These five functions take a position list as described above, and
1556 return various parts of it.
1557
1558 @defun posn-window position
1559 Return the window that @var{position} is in.
1560 @end defun
1561
1562 @defun posn-point position
1563 Return the buffer position in @var{position}. This is an integer.
1564 @end defun
1565
1566 @defun posn-x-y position
1567 Return the pixel-based x and y coordinates in @var{position}, as a cons
1568 cell @code{(@var{x} . @var{y})}.
1569 @end defun
1570
1571 @defun posn-col-row position
1572 Return the row and column (in units of characters) of @var{position}, as
1573 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1574 @var{x} and @var{y} values actually found in @var{position}.
1575 @end defun
1576
1577 @defun posn-timestamp position
1578 Return the timestamp in @var{position}.
1579 @end defun
1580
1581 These functions are useful for decoding scroll bar events.
1582
1583 @defun scroll-bar-event-ratio event
1584 This function returns the fractional vertical position of a scroll bar
1585 event within the scroll bar. The value is a cons cell
1586 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1587 is the fractional position.
1588 @end defun
1589
1590 @defun scroll-bar-scale ratio total
1591 This function multiplies (in effect) @var{ratio} by @var{total},
1592 rounding the result to an integer. The argument @var{ratio} is not a
1593 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1594 value returned by @code{scroll-bar-event-ratio}.
1595
1596 This function is handy for scaling a position on a scroll bar into a
1597 buffer position. Here's how to do that:
1598
1599 @example
1600 (+ (point-min)
1601 (scroll-bar-scale
1602 (posn-x-y (event-start event))
1603 (- (point-max) (point-min))))
1604 @end example
1605
1606 Recall that scroll bar events have two integers forming a ratio, in place
1607 of a pair of x and y coordinates.
1608 @end defun
1609
1610 @node Strings of Events
1611 @subsection Putting Keyboard Events in Strings
1612
1613 In most of the places where strings are used, we conceptualize the
1614 string as containing text characters---the same kind of characters found
1615 in buffers or files. Occasionally Lisp programs use strings that
1616 conceptually contain keyboard characters; for example, they may be key
1617 sequences or keyboard macro definitions. However, storing keyboard
1618 characters in a string is a complex matter, for reasons of historical
1619 compatibility, and it is not always possible.
1620
1621 We recommend that new programs avoid dealing with these complexities
1622 by not storing keyboard events in strings. Here is how to do that:
1623
1624 @itemize @bullet
1625 @item
1626 Use vectors instead of strings for key sequences, when you plan to use
1627 them for anything other than as arguments to @code{lookup-key} and
1628 @code{define-key}. For example, you can use
1629 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1630 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1631
1632 @item
1633 Use vectors to write key sequence constants containing meta characters,
1634 even when passing them directly to @code{define-key}.
1635
1636 @item
1637 When you have to look at the contents of a key sequence that might be a
1638 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1639 first, to convert it to a list.
1640 @end itemize
1641
1642 The complexities stem from the modifier bits that keyboard input
1643 characters can include. Aside from the Meta modifier, none of these
1644 modifier bits can be included in a string, and the Meta modifier is
1645 allowed only in special cases.
1646
1647 The earliest GNU Emacs versions represented meta characters as codes
1648 in the range of 128 to 255. At that time, the basic character codes
1649 ranged from 0 to 127, so all keyboard character codes did fit in a
1650 string. Many Lisp programs used @samp{\M-} in string constants to stand
1651 for meta characters, especially in arguments to @code{define-key} and
1652 similar functions, and key sequences and sequences of events were always
1653 represented as strings.
1654
1655 When we added support for larger basic character codes beyond 127, and
1656 additional modifier bits, we had to change the representation of meta
1657 characters. Now the flag that represents the Meta modifier in a
1658 character is
1659 @tex
1660 @math{2^{27}}
1661 @end tex
1662 @ifinfo
1663 2**27
1664 @end ifinfo
1665 and such numbers cannot be included in a string.
1666
1667 To support programs with @samp{\M-} in string constants, there are
1668 special rules for including certain meta characters in a string.
1669 Here are the rules for interpreting a string as a sequence of input
1670 characters:
1671
1672 @itemize @bullet
1673 @item
1674 If the keyboard character value is in the range of 0 to 127, it can go
1675 in the string unchanged.
1676
1677 @item
1678 The meta variants of those characters, with codes in the range of
1679 @tex
1680 @math{2^{27}}
1681 @end tex
1682 @ifinfo
1683 2**27
1684 @end ifinfo
1685 to
1686 @tex
1687 @math{2^{27} + 127},
1688 @end tex
1689 @ifinfo
1690 2**27+127,
1691 @end ifinfo
1692 can also go in the string, but you must change their
1693 numeric values. You must set the
1694 @tex
1695 @math{2^{7}}
1696 @end tex
1697 @ifinfo
1698 2**7
1699 @end ifinfo
1700 bit instead of the
1701 @tex
1702 @math{2^{27}}
1703 @end tex
1704 @ifinfo
1705 2**27
1706 @end ifinfo
1707 bit, resulting in a value between 128 and 255. Only a unibyte string
1708 can include these codes.
1709
1710 @item
1711 Non-@sc{ascii} characters above 256 can be included in a multibyte string.
1712
1713 @item
1714 Other keyboard character events cannot fit in a string. This includes
1715 keyboard events in the range of 128 to 255.
1716 @end itemize
1717
1718 Functions such as @code{read-key-sequence} that construct strings of
1719 keyboard input characters follow these rules: they construct vectors
1720 instead of strings, when the events won't fit in a string.
1721
1722 When you use the read syntax @samp{\M-} in a string, it produces a
1723 code in the range of 128 to 255---the same code that you get if you
1724 modify the corresponding keyboard event to put it in the string. Thus,
1725 meta events in strings work consistently regardless of how they get into
1726 the strings.
1727
1728 However, most programs would do well to avoid these issues by
1729 following the recommendations at the beginning of this section.
1730
1731 @node Reading Input
1732 @section Reading Input
1733
1734 The editor command loop reads key sequences using the function
1735 @code{read-key-sequence}, which uses @code{read-event}. These and other
1736 functions for event input are also available for use in Lisp programs.
1737 See also @code{momentary-string-display} in @ref{Temporary Displays},
1738 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1739 functions and variables for controlling terminal input modes and
1740 debugging terminal input. @xref{Translating Input}, for features you
1741 can use for translating or modifying input events while reading them.
1742
1743 For higher-level input facilities, see @ref{Minibuffers}.
1744
1745 @menu
1746 * Key Sequence Input:: How to read one key sequence.
1747 * Reading One Event:: How to read just one event.
1748 * Invoking the Input Method:: How reading an event uses the input method.
1749 * Quoted Character Input:: Asking the user to specify a character.
1750 * Event Input Misc:: How to reread or throw away input events.
1751 @end menu
1752
1753 @node Key Sequence Input
1754 @subsection Key Sequence Input
1755 @cindex key sequence input
1756
1757 The command loop reads input a key sequence at a time, by calling
1758 @code{read-key-sequence}. Lisp programs can also call this function;
1759 for example, @code{describe-key} uses it to read the key to describe.
1760
1761 @defun read-key-sequence prompt
1762 @cindex key sequence
1763 This function reads a key sequence and returns it as a string or
1764 vector. It keeps reading events until it has accumulated a complete key
1765 sequence; that is, enough to specify a non-prefix command using the
1766 currently active keymaps.
1767
1768 If the events are all characters and all can fit in a string, then
1769 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1770 Otherwise, it returns a vector, since a vector can hold all kinds of
1771 events---characters, symbols, and lists. The elements of the string or
1772 vector are the events in the key sequence.
1773
1774 The argument @var{prompt} is either a string to be displayed in the echo
1775 area as a prompt, or @code{nil}, meaning not to display a prompt.
1776
1777 In the example below, the prompt @samp{?} is displayed in the echo area,
1778 and the user types @kbd{C-x C-f}.
1779
1780 @example
1781 (read-key-sequence "?")
1782
1783 @group
1784 ---------- Echo Area ----------
1785 ?@kbd{C-x C-f}
1786 ---------- Echo Area ----------
1787
1788 @result{} "^X^F"
1789 @end group
1790 @end example
1791
1792 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1793 typed while reading with this function works like any other character,
1794 and does not set @code{quit-flag}. @xref{Quitting}.
1795 @end defun
1796
1797 @defun read-key-sequence-vector prompt
1798 This is like @code{read-key-sequence} except that it always
1799 returns the key sequence as a vector, never as a string.
1800 @xref{Strings of Events}.
1801 @end defun
1802
1803 @cindex upper case key sequence
1804 @cindex downcasing in @code{lookup-key}
1805 If an input character is an upper-case letter and has no key binding,
1806 but its lower-case equivalent has one, then @code{read-key-sequence}
1807 converts the character to lower case. Note that @code{lookup-key} does
1808 not perform case conversion in this way.
1809
1810 The function @code{read-key-sequence} also transforms some mouse events.
1811 It converts unbound drag events into click events, and discards unbound
1812 button-down events entirely. It also reshuffles focus events and
1813 miscellaneous window events so that they never appear in a key sequence
1814 with any other events.
1815
1816 When mouse events occur in special parts of a window, such as a mode
1817 line or a scroll bar, the event type shows nothing special---it is the
1818 same symbol that would normally represent that combination of mouse
1819 button and modifier keys. The information about the window part is kept
1820 elsewhere in the event---in the coordinates. But
1821 @code{read-key-sequence} translates this information into imaginary
1822 ``prefix keys'', all of which are symbols: @code{mode-line},
1823 @code{vertical-line}, @code{horizontal-scroll-bar} and
1824 @code{vertical-scroll-bar}. You can define meanings for mouse clicks in
1825 special window parts by defining key sequences using these imaginary
1826 prefix keys.
1827
1828 For example, if you call @code{read-key-sequence} and then click the
1829 mouse on the window's mode line, you get two events, like this:
1830
1831 @example
1832 (read-key-sequence "Click on the mode line: ")
1833 @result{} [mode-line
1834 (mouse-1
1835 (#<window 6 on NEWS> mode-line
1836 (40 . 63) 5959987))]
1837 @end example
1838
1839 @defvar num-input-keys
1840 @c Emacs 19 feature
1841 This variable's value is the number of key sequences processed so far in
1842 this Emacs session. This includes key sequences read from the terminal
1843 and key sequences read from keyboard macros being executed.
1844 @end defvar
1845
1846 @defvar num-nonmacro-input-events
1847 @tindex num-nonmacro-input-events
1848 This variable holds the total number of input events received so far
1849 from the terminal---not counting those generated by keyboard macros.
1850 @end defvar
1851
1852 @node Reading One Event
1853 @subsection Reading One Event
1854
1855 The lowest level functions for command input are those that read a
1856 single event.
1857
1858 @defun read-event &optional prompt inherit-input-method
1859 This function reads and returns the next event of command input, waiting
1860 if necessary until an event is available. Events can come directly from
1861 the user or from a keyboard macro.
1862
1863 If the optional argument @var{prompt} is non-@code{nil}, it should be a
1864 string to display in the echo area as a prompt. Otherwise,
1865 @code{read-event} does not display any message to indicate it is waiting
1866 for input; instead, it prompts by echoing: it displays descriptions of
1867 the events that led to or were read by the current command. @xref{The
1868 Echo Area}.
1869
1870 If @var{inherit-input-method} is non-@code{nil}, then the current input
1871 method (if any) is employed to make it possible to enter a
1872 non-@sc{ascii} character. Otherwise, input method handling is disabled
1873 for reading this event.
1874
1875 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1876 moves the cursor temporarily to the echo area, to the end of any message
1877 displayed there. Otherwise @code{read-event} does not move the cursor.
1878
1879 If @code{read-event} gets an event that is defined as a help character, in
1880 some cases @code{read-event} processes the event directly without
1881 returning. @xref{Help Functions}. Certain other events, called
1882 @dfn{special events}, are also processed directly within
1883 @code{read-event} (@pxref{Special Events}).
1884
1885 Here is what happens if you call @code{read-event} and then press the
1886 right-arrow function key:
1887
1888 @example
1889 @group
1890 (read-event)
1891 @result{} right
1892 @end group
1893 @end example
1894 @end defun
1895
1896 @defun read-char &optional prompt inherit-input-method
1897 This function reads and returns a character of command input. If the
1898 user generates an event which is not a character (i.e. a mouse click or
1899 function key event), @code{read-char} signals an error. The arguments
1900 work as in @code{read-event}.
1901
1902 In the first example, the user types the character @kbd{1} (@sc{ascii}
1903 code 49). The second example shows a keyboard macro definition that
1904 calls @code{read-char} from the minibuffer using @code{eval-expression}.
1905 @code{read-char} reads the keyboard macro's very next character, which
1906 is @kbd{1}. Then @code{eval-expression} displays its return value in
1907 the echo area.
1908
1909 @example
1910 @group
1911 (read-char)
1912 @result{} 49
1913 @end group
1914
1915 @group
1916 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
1917 (symbol-function 'foo)
1918 @result{} "^[:(read-char)^M1"
1919 @end group
1920 @group
1921 (execute-kbd-macro 'foo)
1922 @print{} 49
1923 @result{} nil
1924 @end group
1925 @end example
1926 @end defun
1927
1928 @defun read-char-exclusive &optional prompt inherit-input-method
1929 This function reads and returns a character of command input. If the
1930 user generates an event which is not a character,
1931 @code{read-char-exclusive} ignores it and reads another event, until it
1932 gets a character. The arguments work as in @code{read-event}.
1933 @end defun
1934
1935 @node Invoking the Input Method
1936 @subsection Invoking the Input Method
1937
1938 The event-reading functions invoke the current input method, if any
1939 (@pxref{Input Methods}). If the value of @code{input-method-function}
1940 is non-@code{nil}, it should be a function; when @code{read-event} reads
1941 a printing character (including @key{SPC}) with no modifier bits, it
1942 calls that function, passing the character as an argument.
1943
1944 @defvar input-method-function
1945 If this is non-@code{nil}, its value specifies the current input method
1946 function.
1947
1948 @strong{Note:} Don't bind this variable with @code{let}. It is often
1949 buffer-local, and if you bind it around reading input (which is exactly
1950 when you @emph{would} bind it), switching buffers asynchronously while
1951 Emacs is waiting will cause the value to be restored in the wrong
1952 buffer.
1953 @end defvar
1954
1955 The input method function should return a list of events which should
1956 be used as input. (If the list is @code{nil}, that means there is no
1957 input, so @code{read-event} waits for another event.) These events are
1958 processed before the events in @code{unread-command-events}. Events
1959 returned by the input method function are not passed to the input method
1960 function again, even if they are printing characters with no modifier
1961 bits.
1962
1963 If the input method function calls @code{read-event} or
1964 @code{read-key-sequence}, it should bind @code{input-method-function} to
1965 @code{nil} first, to prevent recursion.
1966
1967 The input method function is not called when reading the second and
1968 subsequent events of a key sequence. Thus, these characters are not
1969 subject to input method processing. The input method function should
1970 test the values of @code{overriding-local-map} and
1971 @code{overriding-terminal-local-map}; if either of these variables is
1972 non-@code{nil}, the input method should put its argument into a list and
1973 return that list with no further processing.
1974
1975 @node Quoted Character Input
1976 @subsection Quoted Character Input
1977 @cindex quoted character input
1978
1979 You can use the function @code{read-quoted-char} to ask the user to
1980 specify a character, and allow the user to specify a control or meta
1981 character conveniently, either literally or as an octal character code.
1982 The command @code{quoted-insert} uses this function.
1983
1984 @defun read-quoted-char &optional prompt
1985 @cindex octal character input
1986 @cindex control characters, reading
1987 @cindex nonprinting characters, reading
1988 This function is like @code{read-char}, except that if the first
1989 character read is an octal digit (0-7), it reads any number of octal
1990 digits (but stopping if a non-octal digit is found), and returns the
1991 character represented by that numeric character code.
1992
1993 Quitting is suppressed when the first character is read, so that the
1994 user can enter a @kbd{C-g}. @xref{Quitting}.
1995
1996 If @var{prompt} is supplied, it specifies a string for prompting the
1997 user. The prompt string is always displayed in the echo area, followed
1998 by a single @samp{-}.
1999
2000 In the following example, the user types in the octal number 177 (which
2001 is 127 in decimal).
2002
2003 @example
2004 (read-quoted-char "What character")
2005
2006 @group
2007 ---------- Echo Area ----------
2008 What character-@kbd{177}
2009 ---------- Echo Area ----------
2010
2011 @result{} 127
2012 @end group
2013 @end example
2014 @end defun
2015
2016 @need 2000
2017 @node Event Input Misc
2018 @subsection Miscellaneous Event Input Features
2019
2020 This section describes how to ``peek ahead'' at events without using
2021 them up, how to check for pending input, and how to discard pending
2022 input. See also the function @code{read-passwd} (@pxref{Reading a
2023 Password}).
2024
2025 @defvar unread-command-events
2026 @cindex next input
2027 @cindex peeking at input
2028 This variable holds a list of events waiting to be read as command
2029 input. The events are used in the order they appear in the list, and
2030 removed one by one as they are used.
2031
2032 The variable is needed because in some cases a function reads an event
2033 and then decides not to use it. Storing the event in this variable
2034 causes it to be processed normally, by the command loop or by the
2035 functions to read command input.
2036
2037 @cindex prefix argument unreading
2038 For example, the function that implements numeric prefix arguments reads
2039 any number of digits. When it finds a non-digit event, it must unread
2040 the event so that it can be read normally by the command loop.
2041 Likewise, incremental search uses this feature to unread events with no
2042 special meaning in a search, because these events should exit the search
2043 and then execute normally.
2044
2045 The reliable and easy way to extract events from a key sequence so as to
2046 put them in @code{unread-command-events} is to use
2047 @code{listify-key-sequence} (@pxref{Strings of Events}).
2048
2049 Normally you add events to the front of this list, so that the events
2050 most recently unread will be reread first.
2051 @end defvar
2052
2053 @defun listify-key-sequence key
2054 This function converts the string or vector @var{key} to a list of
2055 individual events, which you can put in @code{unread-command-events}.
2056 @end defun
2057
2058 @defvar unread-command-char
2059 This variable holds a character to be read as command input.
2060 A value of -1 means ``empty''.
2061
2062 This variable is mostly obsolete now that you can use
2063 @code{unread-command-events} instead; it exists only to support programs
2064 written for Emacs versions 18 and earlier.
2065 @end defvar
2066
2067 @defun input-pending-p
2068 @cindex waiting for command key input
2069 This function determines whether any command input is currently
2070 available to be read. It returns immediately, with value @code{t} if
2071 there is available input, @code{nil} otherwise. On rare occasions it
2072 may return @code{t} when no input is available.
2073 @end defun
2074
2075 @defvar last-input-event
2076 @defvarx last-input-char
2077 This variable records the last terminal input event read, whether
2078 as part of a command or explicitly by a Lisp program.
2079
2080 In the example below, the Lisp program reads the character @kbd{1},
2081 @sc{ascii} code 49. It becomes the value of @code{last-input-event},
2082 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2083 this expression) remains the value of @code{last-command-event}.
2084
2085 @example
2086 @group
2087 (progn (print (read-char))
2088 (print last-command-event)
2089 last-input-event)
2090 @print{} 49
2091 @print{} 5
2092 @result{} 49
2093 @end group
2094 @end example
2095
2096 The alias @code{last-input-char} exists for compatibility with
2097 Emacs version 18.
2098 @end defvar
2099
2100 @defun discard-input
2101 @cindex flush input
2102 @cindex discard input
2103 @cindex terminate keyboard macro
2104 This function discards the contents of the terminal input buffer and
2105 cancels any keyboard macro that might be in the process of definition.
2106 It returns @code{nil}.
2107
2108 In the following example, the user may type a number of characters right
2109 after starting the evaluation of the form. After the @code{sleep-for}
2110 finishes sleeping, @code{discard-input} discards any characters typed
2111 during the sleep.
2112
2113 @example
2114 (progn (sleep-for 2)
2115 (discard-input))
2116 @result{} nil
2117 @end example
2118 @end defun
2119
2120 @node Special Events
2121 @section Special Events
2122
2123 @cindex special events
2124 Special events are handled at a very low level---as soon as they are
2125 read. The @code{read-event} function processes these events itself, and
2126 never returns them.
2127
2128 Events that are handled in this way do not echo, they are never grouped
2129 into key sequences, and they never appear in the value of
2130 @code{last-command-event} or @code{(this-command-keys)}. They do not
2131 discard a numeric argument, they cannot be unread with
2132 @code{unread-command-events}, they may not appear in a keyboard macro,
2133 and they are not recorded in a keyboard macro while you are defining
2134 one.
2135
2136 These events do, however, appear in @code{last-input-event} immediately
2137 after they are read, and this is the way for the event's definition to
2138 find the actual event.
2139
2140 The events types @code{iconify-frame}, @code{make-frame-visible} and
2141 @code{delete-frame} are normally handled in this way. The keymap which
2142 defines how to handle special events---and which events are special---is
2143 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2144
2145 @node Waiting
2146 @section Waiting for Elapsed Time or Input
2147 @cindex pausing
2148 @cindex waiting
2149
2150 The wait functions are designed to wait for a certain amount of time
2151 to pass or until there is input. For example, you may wish to pause in
2152 the middle of a computation to allow the user time to view the display.
2153 @code{sit-for} pauses and updates the screen, and returns immediately if
2154 input comes in, while @code{sleep-for} pauses without updating the
2155 screen.
2156
2157 @defun sit-for seconds &optional millisec nodisp
2158 This function performs redisplay (provided there is no pending input
2159 from the user), then waits @var{seconds} seconds, or until input is
2160 available. The value is @code{t} if @code{sit-for} waited the full
2161 time with no input arriving (see @code{input-pending-p} in @ref{Event
2162 Input Misc}). Otherwise, the value is @code{nil}.
2163
2164 The argument @var{seconds} need not be an integer. If it is a floating
2165 point number, @code{sit-for} waits for a fractional number of seconds.
2166 Some systems support only a whole number of seconds; on these systems,
2167 @var{seconds} is rounded down.
2168
2169 The optional argument @var{millisec} specifies an additional waiting
2170 period measured in milliseconds. This adds to the period specified by
2171 @var{seconds}. If the system doesn't support waiting fractions of a
2172 second, you get an error if you specify nonzero @var{millisec}.
2173
2174 The expression @code{(sit-for 0)} is a convenient way to request a
2175 redisplay, without any delay. @xref{Forcing Redisplay}.
2176
2177 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2178 redisplay, but it still returns as soon as input is available (or when
2179 the timeout elapses).
2180
2181 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2182 that generates an event. @xref{Misc Events}.
2183
2184 The usual purpose of @code{sit-for} is to give the user time to read
2185 text that you display.
2186 @end defun
2187
2188 @defun sleep-for seconds &optional millisec
2189 This function simply pauses for @var{seconds} seconds without updating
2190 the display. It pays no attention to available input. It returns
2191 @code{nil}.
2192
2193 The argument @var{seconds} need not be an integer. If it is a floating
2194 point number, @code{sleep-for} waits for a fractional number of seconds.
2195 Some systems support only a whole number of seconds; on these systems,
2196 @var{seconds} is rounded down.
2197
2198 The optional argument @var{millisec} specifies an additional waiting
2199 period measured in milliseconds. This adds to the period specified by
2200 @var{seconds}. If the system doesn't support waiting fractions of a
2201 second, you get an error if you specify nonzero @var{millisec}.
2202
2203 Use @code{sleep-for} when you wish to guarantee a delay.
2204 @end defun
2205
2206 @xref{Time of Day}, for functions to get the current time.
2207
2208 @node Quitting
2209 @section Quitting
2210 @cindex @kbd{C-g}
2211 @cindex quitting
2212
2213 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2214 @dfn{quit} whatever it is doing. This means that control returns to the
2215 innermost active command loop.
2216
2217 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2218 does not cause a quit; it acts as an ordinary input character. In the
2219 simplest case, you cannot tell the difference, because @kbd{C-g}
2220 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2221 However, when @kbd{C-g} follows a prefix key, they combine to form an
2222 undefined key. The effect is to cancel the prefix key as well as any
2223 prefix argument.
2224
2225 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2226 of the minibuffer. This means, in effect, that it exits the minibuffer
2227 and then quits. (Simply quitting would return to the command loop
2228 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2229 directly when the command reader is reading input is so that its meaning
2230 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2231 prefix key is not redefined in the minibuffer, and it has its normal
2232 effect of canceling the prefix key and prefix argument. This too
2233 would not be possible if @kbd{C-g} always quit directly.
2234
2235 When @kbd{C-g} does directly quit, it does so by setting the variable
2236 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2237 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2238 non-@code{nil} in any way thus causes a quit.
2239
2240 At the level of C code, quitting cannot happen just anywhere; only at the
2241 special places that check @code{quit-flag}. The reason for this is
2242 that quitting at other places might leave an inconsistency in Emacs's
2243 internal state. Because quitting is delayed until a safe place, quitting
2244 cannot make Emacs crash.
2245
2246 Certain functions such as @code{read-key-sequence} or
2247 @code{read-quoted-char} prevent quitting entirely even though they wait
2248 for input. Instead of quitting, @kbd{C-g} serves as the requested
2249 input. In the case of @code{read-key-sequence}, this serves to bring
2250 about the special behavior of @kbd{C-g} in the command loop. In the
2251 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2252 to quote a @kbd{C-g}.
2253
2254 You can prevent quitting for a portion of a Lisp function by binding
2255 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2256 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2257 usual result of this---a quit---is prevented. Eventually,
2258 @code{inhibit-quit} will become @code{nil} again, such as when its
2259 binding is unwound at the end of a @code{let} form. At that time, if
2260 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2261 immediately. This behavior is ideal when you wish to make sure that
2262 quitting does not happen within a ``critical section'' of the program.
2263
2264 @cindex @code{read-quoted-char} quitting
2265 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2266 handled in a special way that does not involve quitting. This is done
2267 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2268 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2269 becomes @code{nil} again. This excerpt from the definition of
2270 @code{read-quoted-char} shows how this is done; it also shows that
2271 normal quitting is permitted after the first character of input.
2272
2273 @example
2274 (defun read-quoted-char (&optional prompt)
2275 "@dots{}@var{documentation}@dots{}"
2276 (let ((message-log-max nil) done (first t) (code 0) char)
2277 (while (not done)
2278 (let ((inhibit-quit first)
2279 @dots{})
2280 (and prompt (message "%s-" prompt))
2281 (setq char (read-event))
2282 (if inhibit-quit (setq quit-flag nil)))
2283 @r{@dots{}set the variable @code{code}@dots{}})
2284 code))
2285 @end example
2286
2287 @defvar quit-flag
2288 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2289 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2290 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2291 @end defvar
2292
2293 @defvar inhibit-quit
2294 This variable determines whether Emacs should quit when @code{quit-flag}
2295 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2296 non-@code{nil}, then @code{quit-flag} has no special effect.
2297 @end defvar
2298
2299 @deffn Command keyboard-quit
2300 This function signals the @code{quit} condition with @code{(signal 'quit
2301 nil)}. This is the same thing that quitting does. (See @code{signal}
2302 in @ref{Errors}.)
2303 @end deffn
2304
2305 You can specify a character other than @kbd{C-g} to use for quitting.
2306 See the function @code{set-input-mode} in @ref{Terminal Input}.
2307
2308 @node Prefix Command Arguments
2309 @section Prefix Command Arguments
2310 @cindex prefix argument
2311 @cindex raw prefix argument
2312 @cindex numeric prefix argument
2313
2314 Most Emacs commands can use a @dfn{prefix argument}, a number
2315 specified before the command itself. (Don't confuse prefix arguments
2316 with prefix keys.) The prefix argument is at all times represented by a
2317 value, which may be @code{nil}, meaning there is currently no prefix
2318 argument. Each command may use the prefix argument or ignore it.
2319
2320 There are two representations of the prefix argument: @dfn{raw} and
2321 @dfn{numeric}. The editor command loop uses the raw representation
2322 internally, and so do the Lisp variables that store the information, but
2323 commands can request either representation.
2324
2325 Here are the possible values of a raw prefix argument:
2326
2327 @itemize @bullet
2328 @item
2329 @code{nil}, meaning there is no prefix argument. Its numeric value is
2330 1, but numerous commands make a distinction between @code{nil} and the
2331 integer 1.
2332
2333 @item
2334 An integer, which stands for itself.
2335
2336 @item
2337 A list of one element, which is an integer. This form of prefix
2338 argument results from one or a succession of @kbd{C-u}'s with no
2339 digits. The numeric value is the integer in the list, but some
2340 commands make a distinction between such a list and an integer alone.
2341
2342 @item
2343 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2344 typed, without following digits. The equivalent numeric value is
2345 @minus{}1, but some commands make a distinction between the integer
2346 @minus{}1 and the symbol @code{-}.
2347 @end itemize
2348
2349 We illustrate these possibilities by calling the following function with
2350 various prefixes:
2351
2352 @example
2353 @group
2354 (defun display-prefix (arg)
2355 "Display the value of the raw prefix arg."
2356 (interactive "P")
2357 (message "%s" arg))
2358 @end group
2359 @end example
2360
2361 @noindent
2362 Here are the results of calling @code{display-prefix} with various
2363 raw prefix arguments:
2364
2365 @example
2366 M-x display-prefix @print{} nil
2367
2368 C-u M-x display-prefix @print{} (4)
2369
2370 C-u C-u M-x display-prefix @print{} (16)
2371
2372 C-u 3 M-x display-prefix @print{} 3
2373
2374 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2375
2376 C-u - M-x display-prefix @print{} -
2377
2378 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2379
2380 C-u - 7 M-x display-prefix @print{} -7
2381
2382 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2383 @end example
2384
2385 Emacs uses two variables to store the prefix argument:
2386 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2387 @code{universal-argument} that set up prefix arguments for other
2388 commands store them in @code{prefix-arg}. In contrast,
2389 @code{current-prefix-arg} conveys the prefix argument to the current
2390 command, so setting it has no effect on the prefix arguments for future
2391 commands.
2392
2393 Normally, commands specify which representation to use for the prefix
2394 argument, either numeric or raw, in the @code{interactive} declaration.
2395 (@xref{Using Interactive}.) Alternatively, functions may look at the
2396 value of the prefix argument directly in the variable
2397 @code{current-prefix-arg}, but this is less clean.
2398
2399 @defun prefix-numeric-value arg
2400 This function returns the numeric meaning of a valid raw prefix argument
2401 value, @var{arg}. The argument may be a symbol, a number, or a list.
2402 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2403 value @minus{}1 is returned; if it is a number, that number is returned;
2404 if it is a list, the @sc{car} of that list (which should be a number) is
2405 returned.
2406 @end defun
2407
2408 @defvar current-prefix-arg
2409 This variable holds the raw prefix argument for the @emph{current}
2410 command. Commands may examine it directly, but the usual method for
2411 accessing it is with @code{(interactive "P")}.
2412 @end defvar
2413
2414 @defvar prefix-arg
2415 The value of this variable is the raw prefix argument for the
2416 @emph{next} editing command. Commands such as @code{universal-argument}
2417 that specify prefix arguments for the following command work by setting
2418 this variable.
2419 @end defvar
2420
2421 @tindex last-prefix-arg
2422 @defvar last-prefix-arg
2423 The raw prefix argument value used by the previous command.
2424 @end defvar
2425
2426 The following commands exist to set up prefix arguments for the
2427 following command. Do not call them for any other reason.
2428
2429 @deffn Command universal-argument
2430 This command reads input and specifies a prefix argument for the
2431 following command. Don't call this command yourself unless you know
2432 what you are doing.
2433 @end deffn
2434
2435 @deffn Command digit-argument arg
2436 This command adds to the prefix argument for the following command. The
2437 argument @var{arg} is the raw prefix argument as it was before this
2438 command; it is used to compute the updated prefix argument. Don't call
2439 this command yourself unless you know what you are doing.
2440 @end deffn
2441
2442 @deffn Command negative-argument arg
2443 This command adds to the numeric argument for the next command. The
2444 argument @var{arg} is the raw prefix argument as it was before this
2445 command; its value is negated to form the new prefix argument. Don't
2446 call this command yourself unless you know what you are doing.
2447 @end deffn
2448
2449 @node Recursive Editing
2450 @section Recursive Editing
2451 @cindex recursive command loop
2452 @cindex recursive editing level
2453 @cindex command loop, recursive
2454
2455 The Emacs command loop is entered automatically when Emacs starts up.
2456 This top-level invocation of the command loop never exits; it keeps
2457 running as long as Emacs does. Lisp programs can also invoke the
2458 command loop. Since this makes more than one activation of the command
2459 loop, we call it @dfn{recursive editing}. A recursive editing level has
2460 the effect of suspending whatever command invoked it and permitting the
2461 user to do arbitrary editing before resuming that command.
2462
2463 The commands available during recursive editing are the same ones
2464 available in the top-level editing loop and defined in the keymaps.
2465 Only a few special commands exit the recursive editing level; the others
2466 return to the recursive editing level when they finish. (The special
2467 commands for exiting are always available, but they do nothing when
2468 recursive editing is not in progress.)
2469
2470 All command loops, including recursive ones, set up all-purpose error
2471 handlers so that an error in a command run from the command loop will
2472 not exit the loop.
2473
2474 @cindex minibuffer input
2475 Minibuffer input is a special kind of recursive editing. It has a few
2476 special wrinkles, such as enabling display of the minibuffer and the
2477 minibuffer window, but fewer than you might suppose. Certain keys
2478 behave differently in the minibuffer, but that is only because of the
2479 minibuffer's local map; if you switch windows, you get the usual Emacs
2480 commands.
2481
2482 @cindex @code{throw} example
2483 @kindex exit
2484 @cindex exit recursive editing
2485 @cindex aborting
2486 To invoke a recursive editing level, call the function
2487 @code{recursive-edit}. This function contains the command loop; it also
2488 contains a call to @code{catch} with tag @code{exit}, which makes it
2489 possible to exit the recursive editing level by throwing to @code{exit}
2490 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2491 then @code{recursive-edit} returns normally to the function that called
2492 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2493 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2494 control returns to the command loop one level up. This is called
2495 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2496
2497 Most applications should not use recursive editing, except as part of
2498 using the minibuffer. Usually it is more convenient for the user if you
2499 change the major mode of the current buffer temporarily to a special
2500 major mode, which should have a command to go back to the previous mode.
2501 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2502 give the user different text to edit ``recursively'', create and select
2503 a new buffer in a special mode. In this mode, define a command to
2504 complete the processing and go back to the previous buffer. (The
2505 @kbd{m} command in Rmail does this.)
2506
2507 Recursive edits are useful in debugging. You can insert a call to
2508 @code{debug} into a function definition as a sort of breakpoint, so that
2509 you can look around when the function gets there. @code{debug} invokes
2510 a recursive edit but also provides the other features of the debugger.
2511
2512 Recursive editing levels are also used when you type @kbd{C-r} in
2513 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2514
2515 @defun recursive-edit
2516 @cindex suspend evaluation
2517 This function invokes the editor command loop. It is called
2518 automatically by the initialization of Emacs, to let the user begin
2519 editing. When called from a Lisp program, it enters a recursive editing
2520 level.
2521
2522 In the following example, the function @code{simple-rec} first
2523 advances point one word, then enters a recursive edit, printing out a
2524 message in the echo area. The user can then do any editing desired, and
2525 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2526
2527 @example
2528 (defun simple-rec ()
2529 (forward-word 1)
2530 (message "Recursive edit in progress")
2531 (recursive-edit)
2532 (forward-word 1))
2533 @result{} simple-rec
2534 (simple-rec)
2535 @result{} nil
2536 @end example
2537 @end defun
2538
2539 @deffn Command exit-recursive-edit
2540 This function exits from the innermost recursive edit (including
2541 minibuffer input). Its definition is effectively @code{(throw 'exit
2542 nil)}.
2543 @end deffn
2544
2545 @deffn Command abort-recursive-edit
2546 This function aborts the command that requested the innermost recursive
2547 edit (including minibuffer input), by signaling @code{quit}
2548 after exiting the recursive edit. Its definition is effectively
2549 @code{(throw 'exit t)}. @xref{Quitting}.
2550 @end deffn
2551
2552 @deffn Command top-level
2553 This function exits all recursive editing levels; it does not return a
2554 value, as it jumps completely out of any computation directly back to
2555 the main command loop.
2556 @end deffn
2557
2558 @defun recursion-depth
2559 This function returns the current depth of recursive edits. When no
2560 recursive edit is active, it returns 0.
2561 @end defun
2562
2563 @node Disabling Commands
2564 @section Disabling Commands
2565 @cindex disabled command
2566
2567 @dfn{Disabling a command} marks the command as requiring user
2568 confirmation before it can be executed. Disabling is used for commands
2569 which might be confusing to beginning users, to prevent them from using
2570 the commands by accident.
2571
2572 @kindex disabled
2573 The low-level mechanism for disabling a command is to put a
2574 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2575 command. These properties are normally set up by the user's
2576 init file (@pxref{Init File}) with Lisp expressions such as this:
2577
2578 @example
2579 (put 'upcase-region 'disabled t)
2580 @end example
2581
2582 @noindent
2583 For a few commands, these properties are present by default (you can
2584 remove them in your init file if you wish).
2585
2586 If the value of the @code{disabled} property is a string, the message
2587 saying the command is disabled includes that string. For example:
2588
2589 @example
2590 (put 'delete-region 'disabled
2591 "Text deleted this way cannot be yanked back!\n")
2592 @end example
2593
2594 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2595 what happens when a disabled command is invoked interactively.
2596 Disabling a command has no effect on calling it as a function from Lisp
2597 programs.
2598
2599 @deffn Command enable-command command
2600 Allow @var{command} to be executed without special confirmation from now
2601 on, and (if the user confirms) alter the user's init file (@pxref{Init
2602 File}) so that this will apply to future sessions.
2603 @end deffn
2604
2605 @deffn Command disable-command command
2606 Require special confirmation to execute @var{command} from now on, and
2607 (if the user confirms) alter the user's init file so that this
2608 will apply to future sessions.
2609 @end deffn
2610
2611 @defvar disabled-command-hook
2612 When the user invokes a disabled command interactively, this normal hook
2613 is run instead of the disabled command. The hook functions can use
2614 @code{this-command-keys} to determine what the user typed to run the
2615 command, and thus find the command itself. @xref{Hooks}.
2616
2617 By default, @code{disabled-command-hook} contains a function that asks
2618 the user whether to proceed.
2619 @end defvar
2620
2621 @node Command History
2622 @section Command History
2623 @cindex command history
2624 @cindex complex command
2625 @cindex history of commands
2626
2627 The command loop keeps a history of the complex commands that have
2628 been executed, to make it convenient to repeat these commands. A
2629 @dfn{complex command} is one for which the interactive argument reading
2630 uses the minibuffer. This includes any @kbd{M-x} command, any
2631 @kbd{M-:} command, and any command whose @code{interactive}
2632 specification reads an argument from the minibuffer. Explicit use of
2633 the minibuffer during the execution of the command itself does not cause
2634 the command to be considered complex.
2635
2636 @defvar command-history
2637 This variable's value is a list of recent complex commands, each
2638 represented as a form to evaluate. It continues to accumulate all
2639 complex commands for the duration of the editing session, but when it
2640 reaches the maximum size (specified by the variable
2641 @code{history-length}), the oldest elements are deleted as new ones are
2642 added.
2643
2644 @example
2645 @group
2646 command-history
2647 @result{} ((switch-to-buffer "chistory.texi")
2648 (describe-key "^X^[")
2649 (visit-tags-table "~/emacs/src/")
2650 (find-tag "repeat-complex-command"))
2651 @end group
2652 @end example
2653 @end defvar
2654
2655 This history list is actually a special case of minibuffer history
2656 (@pxref{Minibuffer History}), with one special twist: the elements are
2657 expressions rather than strings.
2658
2659 There are a number of commands devoted to the editing and recall of
2660 previous commands. The commands @code{repeat-complex-command}, and
2661 @code{list-command-history} are described in the user manual
2662 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2663 minibuffer, the usual minibuffer history commands are available.
2664
2665 @node Keyboard Macros
2666 @section Keyboard Macros
2667 @cindex keyboard macros
2668
2669 A @dfn{keyboard macro} is a canned sequence of input events that can
2670 be considered a command and made the definition of a key. The Lisp
2671 representation of a keyboard macro is a string or vector containing the
2672 events. Don't confuse keyboard macros with Lisp macros
2673 (@pxref{Macros}).
2674
2675 @defun execute-kbd-macro kbdmacro &optional count
2676 This function executes @var{kbdmacro} as a sequence of events. If
2677 @var{kbdmacro} is a string or vector, then the events in it are executed
2678 exactly as if they had been input by the user. The sequence is
2679 @emph{not} expected to be a single key sequence; normally a keyboard
2680 macro definition consists of several key sequences concatenated.
2681
2682 If @var{kbdmacro} is a symbol, then its function definition is used in
2683 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2684 Eventually the result should be a string or vector. If the result is
2685 not a symbol, string, or vector, an error is signaled.
2686
2687 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2688 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2689 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2690 encounters an error or a failing search.
2691
2692 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2693 @end defun
2694
2695 @defvar executing-macro
2696 This variable contains the string or vector that defines the keyboard
2697 macro that is currently executing. It is @code{nil} if no macro is
2698 currently executing. A command can test this variable so as to behave
2699 differently when run from an executing macro. Do not set this variable
2700 yourself.
2701 @end defvar
2702
2703 @defvar defining-kbd-macro
2704 This variable indicates whether a keyboard macro is being defined. A
2705 command can test this variable so as to behave differently while a macro
2706 is being defined. The commands @code{start-kbd-macro} and
2707 @code{end-kbd-macro} set this variable---do not set it yourself.
2708
2709 The variable is always local to the current terminal and cannot be
2710 buffer-local. @xref{Multiple Displays}.
2711 @end defvar
2712
2713 @defvar last-kbd-macro
2714 This variable is the definition of the most recently defined keyboard
2715 macro. Its value is a string or vector, or @code{nil}.
2716
2717 The variable is always local to the current terminal and cannot be
2718 buffer-local. @xref{Multiple Displays}.
2719 @end defvar
2720