Merge from emacs-23; up to 2010-06-10T12:56:11Z!michael.albinus@gmx.de.
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
92 * Input Focus:: Specifying the selected frame.
93 * Visibility of Frames:: Frames may be visible or invisible, or icons.
94 * Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96 * Frame Configurations:: Saving the state of all frames.
97 * Mouse Tracking:: Getting events that say when the mouse moves.
98 * Mouse Position:: Asking where the mouse is, or moving it.
99 * Pop-Up Menus:: Displaying a menu for the user to select from.
100 * Dialog Boxes:: Displaying a box to ask yes or no.
101 * Pointer Shape:: Specifying the shape of the mouse pointer.
102 * Window System Selections:: Transferring text to and from other X clients.
103 * Drag and Drop:: Internals of Drag-and-Drop implementation.
104 * Color Names:: Getting the definitions of color names.
105 * Text Terminal Colors:: Defining colors for text-only terminals.
106 * Resources:: Getting resource values from the server.
107 * Display Feature Testing:: Determining the features of a terminal.
108 @end menu
109
110 @node Creating Frames
111 @section Creating Frames
112
113 To create a new frame, call the function @code{make-frame}.
114
115 @defun make-frame &optional alist
116 This function creates and returns a new frame, displaying the current
117 buffer.
118
119 The @var{alist} argument is an alist that specifies frame parameters
120 for the new frame. @xref{Frame Parameters}. If you specify the
121 @code{terminal} parameter in @var{alist}, the new frame is created on
122 that terminal. Otherwise, if you specify the @code{window-system}
123 frame parameter in @var{alist}, that determines whether the frame
124 should be displayed on a text-only or graphical terminal.
125 @xref{Window Systems}. If neither is specified, the new frame is
126 created in the same terminal as the selected frame.
127
128 Any parameters not mentioned in @var{alist} default to the values in
129 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130 parameters not specified there default from the X resources or its
131 equivalent on your operating system (@pxref{X Resources,, X Resources,
132 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133 applies any parameters listed in @code{frame-inherited-parameters}
134 (see below) and not present in the argument, taking the values from
135 the frame that was selected when @code{make-frame} was called.
136
137 This function itself does not make the new frame the selected frame.
138 @xref{Input Focus}. The previously selected frame remains selected.
139 On graphical terminals, however, the windowing system may select the
140 new frame for its own reasons.
141 @end defun
142
143 @defvar before-make-frame-hook
144 A normal hook run by @code{make-frame} before it creates the frame.
145 @end defvar
146
147 @defvar after-make-frame-functions
148 An abnormal hook run by @code{make-frame} after it creates the frame.
149 Each function in @code{after-make-frame-functions} receives one argument, the
150 frame just created.
151 @end defvar
152
153 @defvar frame-inherited-parameters
154 This variable specifies the list of frame parameters that a newly
155 created frame inherits from the currently selected frame. For each
156 parameter (a symbol) that is an element in the list and is not present
157 in the argument to @code{make-frame}, the function sets the value of
158 that parameter in the created frame to its value in the selected
159 frame.
160 @end defvar
161
162 @node Multiple Terminals
163 @section Multiple Terminals
164 @cindex multiple terminals
165 @cindex multi-tty
166 @cindex multiple X displays
167 @cindex displays, multiple
168
169 Emacs represents each terminal, whether graphical or text-only, as a
170 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171 Unix systems, Emacs can use multiple terminals simultaneously in each
172 session. On other systems, it can only use a single terminal. Each
173 terminal object has the following attributes:
174
175 @itemize @bullet
176 @item
177 The name of the device used by the terminal (e.g., @samp{:0.0} or
178 @file{/dev/tty}).
179
180 @item
181 The terminal and keyboard coding systems used on the terminal.
182 @xref{Terminal I/O Encoding}.
183
184 @item
185 The kind of display associated with the terminal. This is the symbol
186 returned by the function @code{terminal-live-p} (i.e., @code{x},
187 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
188
189 @item
190 A list of terminal parameters. @xref{Terminal Parameters}.
191 @end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194 them as needed, such as when you call @code{make-frame-on-display}
195 (which is described below).
196
197 @defun terminal-name &optional terminal
198 This function returns the file name of the device used by
199 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200 defaults to the selected frame's terminal. @var{terminal} can also be
201 a frame, meaning that frame's terminal.
202 @end defun
203
204 @defun terminal-list
205 This function returns a list of all terminal objects currently in use.
206 @end defun
207
208 @defun get-device-terminal device
209 This function returns a terminal whose device name is given by
210 @var{device}. If @var{device} is a string, it can be either the file
211 name of a terminal device, or the name of an X display of the form
212 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213 frame, this function returns that frame's terminal; @code{nil} means
214 the selected frame. Finally, if @var{device} is a terminal object
215 that represents a live terminal, that terminal is returned. The
216 function signals an error if its argument is none of the above.
217 @end defun
218
219 @defun delete-terminal &optional terminal force
220 This function deletes all frames on @var{terminal} and frees the
221 resources used by it. It runs the abnormal hook
222 @code{delete-terminal-functions}, passing @var{terminal} as the
223 argument to each function.
224
225 If @var{terminal} is omitted or @code{nil}, it defaults to the
226 selected frame's terminal. @var{terminal} can also be a frame,
227 meaning that frame's terminal.
228
229 Normally, this function signals an error if you attempt to delete the
230 sole active terminal, but if @var{force} is non-@code{nil}, you are
231 allowed to do so. Emacs automatically calls this function when the
232 last frame on a terminal is deleted (@pxref{Deleting Frames}).
233 @end defun
234
235 @defvar delete-terminal-functions
236 An abnormal hook run by @code{delete-terminal}. Each function
237 receives one argument, the @var{terminal} argument passed to
238 @code{delete-terminal}. Due to technical details, the functions may
239 be called either just before the terminal is deleted, or just
240 afterwards.
241 @end defvar
242
243 @cindex terminal-local variables
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245 separate binding for each terminal. The binding in effect at any time
246 is the one for the terminal that the currently selected frame belongs
247 to. These variables include @code{default-minibuffer-frame},
248 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
249 @code{system-key-alist}. They are always terminal-local, and can
250 never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253 terminal. When Emacs is started from within the X window system, it
254 uses the X display chosen with the @code{DISPLAY} environment
255 variable, or with the @samp{--display} option. @xref{Initial
256 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257 displays via the command @code{make-frame-on-display}. Each X display
258 has its own selected frame and its own minibuffer windows; however,
259 only one of those frames is ``@emph{the} selected frame'' at any given
260 moment (@pxref{Input Focus}). Emacs can even connect to other
261 text-only terminals, by interacting with the @command{emacsclient}
262 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266 The first two parts, @var{host} and @var{server}, identify the X
267 server; the third part, @var{screen}, identifies a screen number on
268 that X server. When you use two or more screens belonging to one
269 server, Emacs knows by the similarity in their names that they share a
270 single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273 than one monitor. Currently, there is no way for Emacs to distinguish
274 between the different physical monitors.
275
276 @deffn Command make-frame-on-display display &optional parameters
277 This function creates and returns a new frame on @var{display}, taking
278 the other frame parameters from the alist @var{parameters}.
279 @var{display} should be the name of an X display (a string).
280
281 Before creating the frame, this function ensures that Emacs is ``set
282 up'' to display graphics. For instance, if Emacs has not processed X
283 resources (e.g., if it was started on a text-only terminal), it does
284 so at this time. In all other respects, this function behaves like
285 @code{make-frame} (@pxref{Creating Frames}).
286 @end deffn
287
288 @defun x-display-list
289 This function returns a list that indicates which X displays Emacs has
290 a connection to. The elements of the list are strings, and each one
291 is a display name.
292 @end defun
293
294 @defun x-open-connection display &optional xrm-string must-succeed
295 This function opens a connection to the X display @var{display},
296 without creating a frame on that display. Normally, Emacs Lisp
297 programs need not call this function, as @code{make-frame-on-display}
298 calls it automatically. The only reason for calling it is to check
299 whether communication can be established with a given X display.
300
301 The optional argument @var{xrm-string}, if not @code{nil}, is a string
302 of resource names and values, in the same format used in the
303 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304 GNU Emacs Manual}. These values apply to all Emacs frames created on
305 this display, overriding the resource values recorded in the X server.
306 Here's an example of what this string might look like:
307
308 @example
309 "*BorderWidth: 3\n*InternalBorder: 2\n"
310 @end example
311
312 If @var{must-succeed} is non-@code{nil}, failure to open the connection
313 terminates Emacs. Otherwise, it is an ordinary Lisp error.
314 @end defun
315
316 @defun x-close-connection display
317 This function closes the connection to display @var{display}. Before
318 you can do this, you must first delete all the frames that were open
319 on that display (@pxref{Deleting Frames}).
320 @end defun
321
322 @node Frame Parameters
323 @section Frame Parameters
324 @cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327 Just what parameters a frame has depends on what display mechanism it
328 uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331 terminal frame has a few parameters, mostly for compatibility's sake;
332 only the @code{height}, @code{width}, @code{name}, @code{title},
333 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334 parameters do something special. If the terminal supports colors, the
335 parameters @code{foreground-color}, @code{background-color},
336 @code{background-mode} and @code{display-type} are also meaningful.
337 If the terminal supports frame transparency, the parameter
338 @code{alpha} is also meaningful.
339
340 You can use frame parameters to define frame-local bindings for
341 variables. @xref{Frame-Local Variables}.
342
343 @menu
344 * Parameter Access:: How to change a frame's parameters.
345 * Initial Parameters:: Specifying frame parameters when you make a frame.
346 * Window Frame Parameters:: List of frame parameters for window systems.
347 * Size and Position:: Changing the size and position of a frame.
348 * Geometry:: Parsing geometry specifications.
349 @end menu
350
351 @node Parameter Access
352 @subsection Access to Frame Parameters
353
354 These functions let you read and change the parameter values of a
355 frame.
356
357 @defun frame-parameter frame parameter
358 This function returns the value of the parameter @var{parameter} (a
359 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360 selected frame's parameter. If @var{frame} has no setting for
361 @var{parameter}, this function returns @code{nil}.
362 @end defun
363
364 @defun frame-parameters &optional frame
365 The function @code{frame-parameters} returns an alist listing all the
366 parameters of @var{frame} and their values. If @var{frame} is
367 @code{nil} or omitted, this returns the selected frame's parameters
368 @end defun
369
370 @defun modify-frame-parameters frame alist
371 This function alters the parameters of frame @var{frame} based on the
372 elements of @var{alist}. Each element of @var{alist} has the form
373 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374 parameter. If you don't mention a parameter in @var{alist}, its value
375 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376 frame.
377
378 You can use this function to define frame-local bindings for
379 variables, see @ref{Frame-Local Variables}.
380 @end defun
381
382 @defun set-frame-parameter frame parm value
383 This function sets the frame parameter @var{parm} to the specified
384 @var{value}. If @var{frame} is @code{nil}, it defaults to the
385 selected frame.
386 @end defun
387
388 @defun modify-all-frames-parameters alist
389 This function alters the frame parameters of all existing frames
390 according to @var{alist}, then modifies @code{default-frame-alist}
391 (and, if necessary, @code{initial-frame-alist}) to apply the same
392 parameter values to frames that will be created henceforth.
393 @end defun
394
395 @node Initial Parameters
396 @subsection Initial Frame Parameters
397
398 You can specify the parameters for the initial startup frame
399 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
401 @defopt initial-frame-alist
402 This variable's value is an alist of parameter values used when creating
403 the initial window frame. You can set this variable to specify the
404 appearance of the initial frame without altering subsequent frames.
405 Each element has the form:
406
407 @example
408 (@var{parameter} . @var{value})
409 @end example
410
411 Emacs creates the initial frame before it reads your init
412 file. After reading that file, Emacs checks @code{initial-frame-alist},
413 and applies the parameter settings in the altered value to the already
414 created initial frame.
415
416 If these settings affect the frame geometry and appearance, you'll see
417 the frame appear with the wrong ones and then change to the specified
418 ones. If that bothers you, you can specify the same geometry and
419 appearance with X resources; those do take effect before the frame is
420 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422 X resource settings typically apply to all frames. If you want to
423 specify some X resources solely for the sake of the initial frame, and
424 you don't want them to apply to subsequent frames, here's how to achieve
425 this. Specify parameters in @code{default-frame-alist} to override the
426 X resources for subsequent frames; then, to prevent these from affecting
427 the initial frame, specify the same parameters in
428 @code{initial-frame-alist} with values that match the X resources.
429 @end defopt
430
431 If these parameters specify a separate minibuffer-only frame with
432 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
433 one for you.
434
435 @defopt minibuffer-frame-alist
436 This variable's value is an alist of parameter values used when
437 creating an initial minibuffer-only frame. This is the
438 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439 specifies a frame with no minibuffer.
440 @end defopt
441
442 @defopt default-frame-alist
443 This is an alist specifying default values of frame parameters for all
444 Emacs frames---the first frame, and subsequent frames. When using the X
445 Window System, you can get the same results by means of X resources
446 in many cases.
447
448 Setting this variable does not affect existing frames.
449 @end defopt
450
451 Functions that display a buffer in a separate frame can override the
452 default parameters by supplying their own parameters. @xref{Definition
453 of special-display-frame-alist}.
454
455 If you use options that specify window appearance when you invoke Emacs,
456 they take effect by adding elements to @code{default-frame-alist}. One
457 exception is @samp{-geometry}, which adds the specified position to
458 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461 @node Window Frame Parameters
462 @subsection Window Frame Parameters
463 @cindex frame parameters for windowed displays
464
465 Just what parameters a frame has depends on what display mechanism
466 it uses. This section describes the parameters that have special
467 meanings on some or all kinds of terminals. Of these, @code{name},
468 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
469 @code{buffer-predicate} provide meaningful information in terminal
470 frames, and @code{tty-color-mode} is meaningful @emph{only} in
471 terminal frames.
472
473 @menu
474 * Basic Parameters:: Parameters that are fundamental.
475 * Position Parameters:: The position of the frame on the screen.
476 * Size Parameters:: Frame's size.
477 * Layout Parameters:: Size of parts of the frame, and
478 enabling or disabling some parts.
479 * Buffer Parameters:: Which buffers have been or should be shown.
480 * Management Parameters:: Communicating with the window manager.
481 * Cursor Parameters:: Controlling the cursor appearance.
482 * Font and Color Parameters:: Fonts and colors for the frame text.
483 @end menu
484
485 @node Basic Parameters
486 @subsubsection Basic Parameters
487
488 These frame parameters give the most basic information about the
489 frame. @code{title} and @code{name} are meaningful on all terminals.
490
491 @table @code
492 @vindex display, a frame parameter
493 @item display
494 The display on which to open this frame. It should be a string of the
495 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
496 @code{DISPLAY} environment variable.
497
498 @vindex display-type, a frame parameter
499 @item display-type
500 This parameter describes the range of possible colors that can be used
501 in this frame. Its value is @code{color}, @code{grayscale} or
502 @code{mono}.
503
504 @vindex title, a frame parameter
505 @item title
506 If a frame has a non-@code{nil} title, it appears in the window
507 system's title bar at the top of the frame, and also in the mode line
508 of windows in that frame if @code{mode-line-frame-identification} uses
509 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
510 Emacs is not using a window system, and can only display one frame at
511 a time. @xref{Frame Titles}.
512
513 @vindex name, a frame parameter
514 @item name
515 The name of the frame. The frame name serves as a default for the frame
516 title, if the @code{title} parameter is unspecified or @code{nil}. If
517 you don't specify a name, Emacs sets the frame name automatically
518 (@pxref{Frame Titles}).
519
520 If you specify the frame name explicitly when you create the frame, the
521 name is also used (instead of the name of the Emacs executable) when
522 looking up X resources for the frame.
523 @end table
524
525 @node Position Parameters
526 @subsubsection Position Parameters
527 @cindex window position on display
528
529 Position parameters' values are normally measured in pixels, but on
530 text-only terminals they count characters or lines instead.
531
532 @table @code
533 @vindex left, a frame parameter
534 @item left
535 The position, in pixels, of the left (or right) edge of the frame with
536 respect to the left (or right) edge of the screen. The value may be:
537
538 @table @asis
539 @item an integer
540 A positive integer relates the left edge of the frame to the left edge
541 of the screen. A negative integer relates the right frame edge to the
542 right screen edge.
543
544 @item @code{(+ @var{pos})}
545 This specifies the position of the left frame edge relative to the left
546 screen edge. The integer @var{pos} may be positive or negative; a
547 negative value specifies a position outside the screen.
548
549 @item @code{(- @var{pos})}
550 This specifies the position of the right frame edge relative to the right
551 screen edge. The integer @var{pos} may be positive or negative; a
552 negative value specifies a position outside the screen.
553 @end table
554
555 Some window managers ignore program-specified positions. If you want to
556 be sure the position you specify is not ignored, specify a
557 non-@code{nil} value for the @code{user-position} parameter as well.
558
559 @vindex top, a frame parameter
560 @item top
561 The screen position of the top (or bottom) edge, in pixels, with respect
562 to the top (or bottom) edge of the screen. It works just like
563 @code{left}, except vertically instead of horizontally.
564
565 @vindex icon-left, a frame parameter
566 @item icon-left
567 The screen position of the left edge @emph{of the frame's icon}, in
568 pixels, counting from the left edge of the screen. This takes effect if
569 and when the frame is iconified.
570
571 If you specify a value for this parameter, then you must also specify
572 a value for @code{icon-top} and vice versa. The window manager may
573 ignore these two parameters.
574
575 @vindex icon-top, a frame parameter
576 @item icon-top
577 The screen position of the top edge @emph{of the frame's icon}, in
578 pixels, counting from the top edge of the screen. This takes effect if
579 and when the frame is iconified.
580
581 @vindex user-position, a frame parameter
582 @item user-position
583 When you create a frame and specify its screen position with the
584 @code{left} and @code{top} parameters, use this parameter to say whether
585 the specified position was user-specified (explicitly requested in some
586 way by a human user) or merely program-specified (chosen by a program).
587 A non-@code{nil} value says the position was user-specified.
588
589 @cindex window positions and window managers
590 Window managers generally heed user-specified positions, and some heed
591 program-specified positions too. But many ignore program-specified
592 positions, placing the window in a default fashion or letting the user
593 place it with the mouse. Some window managers, including @code{twm},
594 let the user specify whether to obey program-specified positions or
595 ignore them.
596
597 When you call @code{make-frame}, you should specify a non-@code{nil}
598 value for this parameter if the values of the @code{left} and @code{top}
599 parameters represent the user's stated preference; otherwise, use
600 @code{nil}.
601 @end table
602
603 @node Size Parameters
604 @subsubsection Size Parameters
605 @cindex window size on display
606
607 Size parameters' values are normally measured in pixels, but on
608 text-only terminals they count characters or lines instead.
609
610 @table @code
611 @vindex height, a frame parameter
612 @item height
613 The height of the frame contents, in characters. (To get the height in
614 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
615
616 @vindex width, a frame parameter
617 @item width
618 The width of the frame contents, in characters. (To get the width in
619 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
620
621 @vindex user-size, a frame parameter
622 @item user-size
623 This does for the size parameters @code{height} and @code{width} what
624 the @code{user-position} parameter (@pxref{Position Parameters,
625 user-position}) does for the position parameters @code{top} and
626 @code{left}.
627
628 @cindex full-screen frames
629 @vindex fullscreen, a frame parameter
630 @item fullscreen
631 Specify that width, height or both shall be maximized. The value
632 @code{fullwidth} specifies that width shall be as wide as possible.
633 The value @code{fullheight} specifies that height shall be as tall as
634 possible. The value @code{fullboth} specifies that both the width and
635 the height shall be set to the size of the screen. The value
636 @code{maximized} specifies that the frame shall be maximized. The
637 difference between @code{maximized} and @code{fullboth} is that the
638 former still has window manager decorations while the latter really
639 covers the whole screen.
640 @end table
641
642 @node Layout Parameters
643 @subsubsection Layout Parameters
644 @cindex layout parameters of frames
645 @cindex frame layout parameters
646
647 These frame parameters enable or disable various parts of the
648 frame, or control their sizes.
649
650 @table @code
651 @vindex border-width, a frame parameter
652 @item border-width
653 The width in pixels of the frame's border.
654
655 @vindex internal-border-width, a frame parameter
656 @item internal-border-width
657 The distance in pixels between text (or fringe) and the frame's border.
658
659 @vindex vertical-scroll-bars, a frame parameter
660 @item vertical-scroll-bars
661 Whether the frame has scroll bars for vertical scrolling, and which side
662 of the frame they should be on. The possible values are @code{left},
663 @code{right}, and @code{nil} for no scroll bars.
664
665 @ignore
666 @vindex horizontal-scroll-bars, a frame parameter
667 @item horizontal-scroll-bars
668 Whether the frame has scroll bars for horizontal scrolling
669 (non-@code{nil} means yes). Horizontal scroll bars are not currently
670 implemented.
671 @end ignore
672
673 @vindex scroll-bar-width, a frame parameter
674 @item scroll-bar-width
675 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
676 use the default width.
677
678 @vindex left-fringe, a frame parameter
679 @vindex right-fringe, a frame parameter
680 @item left-fringe
681 @itemx right-fringe
682 The default width of the left and right fringes of windows in this
683 frame (@pxref{Fringes}). If either of these is zero, that effectively
684 removes the corresponding fringe.
685
686 When you use @code{frame-parameter} to query the value of either of
687 these two frame parameters, the return value is always an integer.
688 When using @code{set-frame-parameter}, passing a @code{nil} value
689 imposes an actual default value of 8 pixels.
690
691 The combined fringe widths must add up to an integral number of
692 columns, so the actual default fringe widths for the frame, as
693 reported by @code{frame-parameter}, may be larger than what you
694 specify. Any extra width is distributed evenly between the left and
695 right fringe. However, you can force one fringe or the other to a
696 precise width by specifying that width as a negative integer. If both
697 widths are negative, only the left fringe gets the specified width.
698
699 @vindex menu-bar-lines, a frame parameter
700 @item menu-bar-lines
701 The number of lines to allocate at the top of the frame for a menu
702 bar. The default is 1. A value of @code{nil} means don't display a
703 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
704 menu bar line; they treat larger values as 1.)
705
706 @vindex tool-bar-lines, a frame parameter
707 @item tool-bar-lines
708 The number of lines to use for the tool bar. A value of @code{nil}
709 means don't display a tool bar. (GTK and Nextstep allow at most one
710 tool bar line; they treat larger values as 1.)
711
712 @vindex tool-bar-position, a frame parameter
713 @item tool-bar-position
714 The position of the tool bar. Currently only for the GTK tool bar.
715 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
716 The default is @code{top}.
717
718 @vindex line-spacing, a frame parameter
719 @item line-spacing
720 Additional space to leave below each text line, in pixels (a positive
721 integer). @xref{Line Height}, for more information.
722 @end table
723
724 @node Buffer Parameters
725 @subsubsection Buffer Parameters
726
727 These frame parameters, meaningful on all kinds of terminals, deal
728 with which buffers have been, or should, be displayed in the frame.
729
730 @table @code
731 @vindex minibuffer, a frame parameter
732 @item minibuffer
733 Whether this frame has its own minibuffer. The value @code{t} means
734 yes, @code{nil} means no, @code{only} means this frame is just a
735 minibuffer. If the value is a minibuffer window (in some other
736 frame), the frame uses that minibuffer.
737
738 This frame parameter takes effect when the frame is created, and can
739 not be changed afterwards.
740
741 @vindex buffer-predicate, a frame parameter
742 @item buffer-predicate
743 The buffer-predicate function for this frame. The function
744 @code{other-buffer} uses this predicate (from the selected frame) to
745 decide which buffers it should consider, if the predicate is not
746 @code{nil}. It calls the predicate with one argument, a buffer, once for
747 each buffer; if the predicate returns a non-@code{nil} value, it
748 considers that buffer.
749
750 @vindex buffer-list, a frame parameter
751 @item buffer-list
752 A list of buffers that have been selected in this frame, ordered
753 most-recently-selected first.
754
755 @vindex unsplittable, a frame parameter
756 @item unsplittable
757 If non-@code{nil}, this frame's window is never split automatically.
758 @end table
759
760 @node Management Parameters
761 @subsubsection Window Management Parameters
762 @cindex window manager interaction, and frame parameters
763
764 These frame parameters, meaningful only on window system displays,
765 interact with the window manager.
766
767 @table @code
768 @vindex visibility, a frame parameter
769 @item visibility
770 The state of visibility of the frame. There are three possibilities:
771 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
772 iconified. @xref{Visibility of Frames}.
773
774 @vindex auto-raise, a frame parameter
775 @item auto-raise
776 Whether selecting the frame raises it (non-@code{nil} means yes).
777
778 @vindex auto-lower, a frame parameter
779 @item auto-lower
780 Whether deselecting the frame lowers it (non-@code{nil} means yes).
781
782 @vindex icon-type, a frame parameter
783 @item icon-type
784 The type of icon to use for this frame when it is iconified. If the
785 value is a string, that specifies a file containing a bitmap to use.
786 Any other non-@code{nil} value specifies the default bitmap icon (a
787 picture of a gnu); @code{nil} specifies a text icon.
788
789 @vindex icon-name, a frame parameter
790 @item icon-name
791 The name to use in the icon for this frame, when and if the icon
792 appears. If this is @code{nil}, the frame's title is used.
793
794 @vindex window-id, a frame parameter
795 @item window-id
796 The number of the window-system window used by the frame
797 to contain the actual Emacs windows.
798
799 @vindex outer-window-id, a frame parameter
800 @item outer-window-id
801 The number of the outermost window-system window used for the whole frame.
802
803 @vindex wait-for-wm, a frame parameter
804 @item wait-for-wm
805 If non-@code{nil}, tell Xt to wait for the window manager to confirm
806 geometry changes. Some window managers, including versions of Fvwm2
807 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
808 prevent hanging with those window managers.
809
810 @vindex sticky, a frame parameter
811 @item sticky
812 If non-@code{nil}, the frame is visible on all virtual desktops on systems
813 with virtual desktops.
814
815 @ignore
816 @vindex parent-id, a frame parameter
817 @item parent-id
818 @c ??? Not yet working.
819 The X window number of the window that should be the parent of this one.
820 Specifying this lets you create an Emacs window inside some other
821 application's window. (It is not certain this will be implemented; try
822 it and see if it works.)
823 @end ignore
824 @end table
825
826 @node Cursor Parameters
827 @subsubsection Cursor Parameters
828 @cindex cursor, and frame parameters
829
830 This frame parameter controls the way the cursor looks.
831
832 @table @code
833 @vindex cursor-type, a frame parameter
834 @item cursor-type
835 How to display the cursor. Legitimate values are:
836
837 @table @code
838 @item box
839 Display a filled box. (This is the default.)
840 @item hollow
841 Display a hollow box.
842 @item nil
843 Don't display a cursor.
844 @item bar
845 Display a vertical bar between characters.
846 @item (bar . @var{width})
847 Display a vertical bar @var{width} pixels wide between characters.
848 @item hbar
849 Display a horizontal bar.
850 @item (hbar . @var{height})
851 Display a horizontal bar @var{height} pixels high.
852 @end table
853 @end table
854
855 @vindex cursor-type
856 The buffer-local variable @code{cursor-type} overrides the value of
857 the @code{cursor-type} frame parameter, but if it is @code{t}, that
858 means to use the cursor specified for the frame.
859
860 @defopt blink-cursor-alist
861 This variable specifies how to blink the cursor. Each element has the
862 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
863 type equals @var{on-state} (comparing using @code{equal}), the
864 corresponding @var{off-state} specifies what the cursor looks like
865 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
866 should be suitable values for the @code{cursor-type} frame parameter.
867
868 There are various defaults for how to blink each type of cursor, if
869 the type is not mentioned as an @var{on-state} here. Changes in this
870 variable do not take effect immediately, only when you specify the
871 @code{cursor-type} frame parameter.
872 @end defopt
873
874 @defopt cursor-in-non-selected-windows
875 This variable controls how the cursor looks in a window that is not
876 selected. It supports the same values as the @code{cursor-type} frame
877 parameter; also, @code{nil} means don't display a cursor in
878 nonselected windows, and @code{t} (the default) means use a standard
879 modification of the usual cursor type (solid box becomes hollow box,
880 and bar becomes a narrower bar).
881 @end defopt
882
883 @node Font and Color Parameters
884 @subsubsection Font and Color Parameters
885 @cindex font and color, frame parameters
886
887 These frame parameters control the use of fonts and colors.
888
889 @table @code
890 @vindex font-backend, a frame parameter
891 @item font-backend
892 A list of symbols, specifying the @dfn{font backends} to use for
893 drawing fonts in the frame, in order of priority. On X, there are
894 currently two available font backends: @code{x} (the X core font
895 driver) and @code{xft} (the Xft font driver). On other systems, there
896 is only one available font backend, so it does not make sense to
897 modify this frame parameter.
898
899 @vindex background-mode, a frame parameter
900 @item background-mode
901 This parameter is either @code{dark} or @code{light}, according
902 to whether the background color is a light one or a dark one.
903
904 @vindex tty-color-mode, a frame parameter
905 @item tty-color-mode
906 @cindex standard colors for character terminals
907 This parameter overrides the terminal's color support as given by the
908 system's terminal capabilities database in that this parameter's value
909 specifies the color mode to use in terminal frames. The value can be
910 either a symbol or a number. A number specifies the number of colors
911 to use (and, indirectly, what commands to issue to produce each
912 color). For example, @code{(tty-color-mode . 8)} specifies use of the
913 ANSI escape sequences for 8 standard text colors. A value of -1 turns
914 off color support.
915
916 If the parameter's value is a symbol, it specifies a number through
917 the value of @code{tty-color-mode-alist}, and the associated number is
918 used instead.
919
920 @vindex screen-gamma, a frame parameter
921 @item screen-gamma
922 @cindex gamma correction
923 If this is a number, Emacs performs ``gamma correction'' which adjusts
924 the brightness of all colors. The value should be the screen gamma of
925 your display, a floating point number.
926
927 Usual PC monitors have a screen gamma of 2.2, so color values in
928 Emacs, and in X windows generally, are calibrated to display properly
929 on a monitor with that gamma value. If you specify 2.2 for
930 @code{screen-gamma}, that means no correction is needed. Other values
931 request correction, designed to make the corrected colors appear on
932 your screen the way they would have appeared without correction on an
933 ordinary monitor with a gamma value of 2.2.
934
935 If your monitor displays colors too light, you should specify a
936 @code{screen-gamma} value smaller than 2.2. This requests correction
937 that makes colors darker. A screen gamma value of 1.5 may give good
938 results for LCD color displays.
939
940 @vindex alpha, a frame parameter
941 @item alpha
942 @cindex opacity, frame
943 @cindex transparency, frame
944 @vindex frame-alpha-lower-limit
945 This parameter specifies the opacity of the frame, on graphical
946 displays that support variable opacity. It should be an integer
947 between 0 and 100, where 0 means completely transparent and 100 means
948 completely opaque. It can also have a @code{nil} value, which tells
949 Emacs not to set the frame opacity (leaving it to the window manager).
950
951 To prevent the frame from disappearing completely from view, the
952 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
953 If the value of the frame parameter is less than the value of this
954 variable, Emacs uses the latter. By default,
955 @code{frame-alpha-lower-limit} is 20.
956
957 The @code{alpha} frame parameter can also be a cons cell
958 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
959 opacity of the frame when it is selected, and @samp{inactive} is the
960 opactity when it is not selected.
961 @end table
962
963 The following frame parameters are semi-obsolete in that they are
964 automatically equivalent to particular face attributes of particular
965 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
966
967 @table @code
968 @vindex font, a frame parameter
969 @item font
970 The name of the font for displaying text in the frame. This is a
971 string, either a valid font name for your system or the name of an Emacs
972 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
973 attribute of the @code{default} face.
974
975 @vindex foreground-color, a frame parameter
976 @item foreground-color
977 The color to use for the image of a character. It is equivalent to
978 the @code{:foreground} attribute of the @code{default} face.
979
980 @vindex background-color, a frame parameter
981 @item background-color
982 The color to use for the background of characters. It is equivalent to
983 the @code{:background} attribute of the @code{default} face.
984
985 @vindex mouse-color, a frame parameter
986 @item mouse-color
987 The color for the mouse pointer. It is equivalent to the @code{:background}
988 attribute of the @code{mouse} face.
989
990 @vindex cursor-color, a frame parameter
991 @item cursor-color
992 The color for the cursor that shows point. It is equivalent to the
993 @code{:background} attribute of the @code{cursor} face.
994
995 @vindex border-color, a frame parameter
996 @item border-color
997 The color for the border of the frame. It is equivalent to the
998 @code{:background} attribute of the @code{border} face.
999
1000 @vindex scroll-bar-foreground, a frame parameter
1001 @item scroll-bar-foreground
1002 If non-@code{nil}, the color for the foreground of scroll bars. It is
1003 equivalent to the @code{:foreground} attribute of the
1004 @code{scroll-bar} face.
1005
1006 @vindex scroll-bar-background, a frame parameter
1007 @item scroll-bar-background
1008 If non-@code{nil}, the color for the background of scroll bars. It is
1009 equivalent to the @code{:background} attribute of the
1010 @code{scroll-bar} face.
1011 @end table
1012
1013 @node Size and Position
1014 @subsection Frame Size And Position
1015 @cindex size of frame
1016 @cindex screen size
1017 @cindex frame size
1018 @cindex resize frame
1019
1020 You can read or change the size and position of a frame using the
1021 frame parameters @code{left}, @code{top}, @code{height}, and
1022 @code{width}. Whatever geometry parameters you don't specify are chosen
1023 by the window manager in its usual fashion.
1024
1025 Here are some special features for working with sizes and positions.
1026 (For the precise meaning of ``selected frame'' used by these functions,
1027 see @ref{Input Focus}.)
1028
1029 @defun set-frame-position frame left top
1030 This function sets the position of the top left corner of @var{frame} to
1031 @var{left} and @var{top}. These arguments are measured in pixels, and
1032 normally count from the top left corner of the screen.
1033
1034 Negative parameter values position the bottom edge of the window up from
1035 the bottom edge of the screen, or the right window edge to the left of
1036 the right edge of the screen. It would probably be better if the values
1037 were always counted from the left and top, so that negative arguments
1038 would position the frame partly off the top or left edge of the screen,
1039 but it seems inadvisable to change that now.
1040 @end defun
1041
1042 @defun frame-height &optional frame
1043 @defunx frame-width &optional frame
1044 These functions return the height and width of @var{frame}, measured in
1045 lines and columns. If you don't supply @var{frame}, they use the
1046 selected frame.
1047 @end defun
1048
1049 @defun frame-pixel-height &optional frame
1050 @defunx frame-pixel-width &optional frame
1051 These functions return the height and width of the main display area
1052 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1053 they use the selected frame. For a text-only terminal, the results are
1054 in characters rather than pixels.
1055
1056 These values include the internal borders, and windows' scroll bars and
1057 fringes (which belong to individual windows, not to the frame itself).
1058 The exact value of the heights depends on the window-system and toolkit
1059 in use. With Gtk+, the height does not include any tool bar or menu
1060 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1061 not the menu bar. In a graphical version with no toolkit, it includes
1062 both the tool bar and menu bar. For a text-only terminal, the result
1063 includes the menu bar.
1064 @end defun
1065
1066 @defun frame-char-height &optional frame
1067 @defunx frame-char-width &optional frame
1068 These functions return the height and width of a character in
1069 @var{frame}, measured in pixels. The values depend on the choice of
1070 font. If you don't supply @var{frame}, these functions use the selected
1071 frame.
1072 @end defun
1073
1074 @defun set-frame-size frame cols rows
1075 This function sets the size of @var{frame}, measured in characters;
1076 @var{cols} and @var{rows} specify the new width and height.
1077
1078 To set the size based on values measured in pixels, use
1079 @code{frame-char-height} and @code{frame-char-width} to convert
1080 them to units of characters.
1081 @end defun
1082
1083 @defun set-frame-height frame lines &optional pretend
1084 This function resizes @var{frame} to a height of @var{lines} lines. The
1085 sizes of existing windows in @var{frame} are altered proportionally to
1086 fit.
1087
1088 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1089 lines of output in @var{frame}, but does not change its value for the
1090 actual height of the frame. This is only useful for a terminal frame.
1091 Using a smaller height than the terminal actually implements may be
1092 useful to reproduce behavior observed on a smaller screen, or if the
1093 terminal malfunctions when using its whole screen. Setting the frame
1094 height ``for real'' does not always work, because knowing the correct
1095 actual size may be necessary for correct cursor positioning on a
1096 terminal frame.
1097 @end defun
1098
1099 @defun set-frame-width frame width &optional pretend
1100 This function sets the width of @var{frame}, measured in characters.
1101 The argument @var{pretend} has the same meaning as in
1102 @code{set-frame-height}.
1103 @end defun
1104
1105 @findex set-screen-height
1106 @findex set-screen-width
1107 The older functions @code{set-screen-height} and
1108 @code{set-screen-width} were used to specify the height and width of the
1109 screen, in Emacs versions that did not support multiple frames. They
1110 are semi-obsolete, but still work; they apply to the selected frame.
1111
1112 @node Geometry
1113 @subsection Geometry
1114
1115 Here's how to examine the data in an X-style window geometry
1116 specification:
1117
1118 @defun x-parse-geometry geom
1119 @cindex geometry specification
1120 The function @code{x-parse-geometry} converts a standard X window
1121 geometry string to an alist that you can use as part of the argument to
1122 @code{make-frame}.
1123
1124 The alist describes which parameters were specified in @var{geom}, and
1125 gives the values specified for them. Each element looks like
1126 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1127 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1128
1129 For the size parameters, the value must be an integer. The position
1130 parameter names @code{left} and @code{top} are not totally accurate,
1131 because some values indicate the position of the right or bottom edges
1132 instead. The @var{value} possibilities for the position parameters are:
1133 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1134 as previously described (@pxref{Position Parameters}).
1135
1136 Here is an example:
1137
1138 @example
1139 (x-parse-geometry "35x70+0-0")
1140 @result{} ((height . 70) (width . 35)
1141 (top - 0) (left . 0))
1142 @end example
1143 @end defun
1144
1145 @node Terminal Parameters
1146 @section Terminal Parameters
1147 @cindex terminal parameters
1148
1149 Each terminal has a list of associated parameters. These
1150 @dfn{terminal parameters} are mostly a convenient way of storage for
1151 terminal-local variables, but some terminal parameters have a special
1152 meaning.
1153
1154 This section describes functions to read and change the parameter values
1155 of a terminal. They all accept as their argument either a terminal or
1156 a frame; the latter means use that frame's terminal. An argument of
1157 @code{nil} means the selected frame's terminal.
1158
1159 @defun terminal-parameters &optional terminal
1160 This function returns an alist listing all the parameters of
1161 @var{terminal} and their values.
1162 @end defun
1163
1164 @defun terminal-parameter terminal parameter
1165 This function returns the value of the parameter @var{parameter} (a
1166 symbol) of @var{terminal}. If @var{terminal} has no setting for
1167 @var{parameter}, this function returns @code{nil}.
1168 @end defun
1169
1170 @defun set-terminal-parameter terminal parameter value
1171 This function sets the parameter @var{parm} of @var{terminal} to the
1172 specified @var{value}, and returns the previous value of that
1173 parameter.
1174 @end defun
1175
1176 Here's a list of a few terminal parameters that have a special
1177 meaning:
1178
1179 @table @code
1180 @item background-mode
1181 The classification of the terminal's background color, either
1182 @code{light} or @code{dark}.
1183 @item normal-erase-is-backspace
1184 Value is either 1 or 0, depending on whether
1185 @code{normal-erase-is-backspace-mode} is turned on or off on this
1186 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1187 @item terminal-initted
1188 After the terminal is initialized, this is set to the
1189 terminal-specific initialization function.
1190 @end table
1191
1192 @node Frame Titles
1193 @section Frame Titles
1194 @cindex frame title
1195
1196 Every frame has a @code{name} parameter; this serves as the default
1197 for the frame title which window systems typically display at the top of
1198 the frame. You can specify a name explicitly by setting the @code{name}
1199 frame property.
1200
1201 Normally you don't specify the name explicitly, and Emacs computes the
1202 frame name automatically based on a template stored in the variable
1203 @code{frame-title-format}. Emacs recomputes the name each time the
1204 frame is redisplayed.
1205
1206 @defvar frame-title-format
1207 This variable specifies how to compute a name for a frame when you have
1208 not explicitly specified one. The variable's value is actually a mode
1209 line construct, just like @code{mode-line-format}, except that the
1210 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1211 Data}.
1212 @end defvar
1213
1214 @defvar icon-title-format
1215 This variable specifies how to compute the name for an iconified frame,
1216 when you have not explicitly specified the frame title. This title
1217 appears in the icon itself.
1218 @end defvar
1219
1220 @defvar multiple-frames
1221 This variable is set automatically by Emacs. Its value is @code{t} when
1222 there are two or more frames (not counting minibuffer-only frames or
1223 invisible frames). The default value of @code{frame-title-format} uses
1224 @code{multiple-frames} so as to put the buffer name in the frame title
1225 only when there is more than one frame.
1226
1227 The value of this variable is not guaranteed to be accurate except
1228 while processing @code{frame-title-format} or
1229 @code{icon-title-format}.
1230 @end defvar
1231
1232 @node Deleting Frames
1233 @section Deleting Frames
1234 @cindex deleting frames
1235
1236 Frames remain potentially visible until you explicitly @dfn{delete}
1237 them. A deleted frame cannot appear on the screen, but continues to
1238 exist as a Lisp object until there are no references to it.
1239
1240 @deffn Command delete-frame &optional frame force
1241 @vindex delete-frame-functions
1242 This function deletes the frame @var{frame}. Unless @var{frame} is a
1243 tooltip, it first runs the hook @code{delete-frame-functions} (each
1244 function gets one argument, @var{frame}). By default, @var{frame} is
1245 the selected frame.
1246
1247 A frame cannot be deleted if its minibuffer is used by other frames.
1248 Normally, you cannot delete a frame if all other frames are invisible,
1249 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1250 @end deffn
1251
1252 @defun frame-live-p frame
1253 The function @code{frame-live-p} returns non-@code{nil} if the frame
1254 @var{frame} has not been deleted. The possible non-@code{nil} return
1255 values are like those of @code{framep}. @xref{Frames}.
1256 @end defun
1257
1258 Some window managers provide a command to delete a window. These work
1259 by sending a special message to the program that operates the window.
1260 When Emacs gets one of these commands, it generates a
1261 @code{delete-frame} event, whose normal definition is a command that
1262 calls the function @code{delete-frame}. @xref{Misc Events}.
1263
1264 @node Finding All Frames
1265 @section Finding All Frames
1266 @cindex frames, scanning all
1267
1268 @defun frame-list
1269 The function @code{frame-list} returns a list of all the live frames,
1270 i.e.@: those that have not been deleted. It is analogous to
1271 @code{buffer-list} for buffers, and includes frames on all terminals.
1272 The list that you get is newly created, so modifying the list doesn't
1273 have any effect on the internals of Emacs.
1274 @end defun
1275
1276 @defun visible-frame-list
1277 This function returns a list of just the currently visible frames.
1278 @xref{Visibility of Frames}. (Terminal frames always count as
1279 ``visible,'' even though only the selected one is actually displayed.)
1280 @end defun
1281
1282 @defun next-frame &optional frame minibuf
1283 The function @code{next-frame} lets you cycle conveniently through all
1284 the frames on the current display from an arbitrary starting point. It
1285 returns the ``next'' frame after @var{frame} in the cycle. If
1286 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1287 (@pxref{Input Focus}).
1288
1289 The second argument, @var{minibuf}, says which frames to consider:
1290
1291 @table @asis
1292 @item @code{nil}
1293 Exclude minibuffer-only frames.
1294 @item @code{visible}
1295 Consider all visible frames.
1296 @item 0
1297 Consider all visible or iconified frames.
1298 @item a window
1299 Consider only the frames using that particular window as their
1300 minibuffer.
1301 @item anything else
1302 Consider all frames.
1303 @end table
1304 @end defun
1305
1306 @defun previous-frame &optional frame minibuf
1307 Like @code{next-frame}, but cycles through all frames in the opposite
1308 direction.
1309 @end defun
1310
1311 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1312 Window Ordering}.
1313
1314 @node Frames and Windows
1315 @section Frames and Windows
1316
1317 Each window is part of one and only one frame; you can get that frame
1318 with @code{window-frame}.
1319
1320 @defun window-frame window
1321 This function returns the frame that @var{window} is on.
1322 @end defun
1323
1324 All the non-minibuffer windows in a frame are arranged in a cyclic
1325 order. The order runs from the frame's top window, which is at the
1326 upper left corner, down and to the right, until it reaches the window at
1327 the lower right corner (always the minibuffer window, if the frame has
1328 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1329
1330 @defun frame-first-window &optional frame
1331 This returns the topmost, leftmost window of frame @var{frame}.
1332 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1333 @end defun
1334
1335 At any time, exactly one window on any frame is @dfn{selected within the
1336 frame}. The significance of this designation is that selecting the
1337 frame also selects this window. Conversely, selecting a window for
1338 Emacs with @code{select-window} also makes that window selected within
1339 its frame. @xref{Selecting Windows}.
1340
1341 @defun frame-selected-window &optional frame
1342 This function returns the window on @var{frame} that is selected
1343 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1344 the selected frame.
1345 @end defun
1346
1347 @defun set-frame-selected-window frame window &optional norecord
1348 This sets the selected window of frame @var{frame} to @var{window}.
1349 If @var{frame} is @code{nil}, it operates on the selected frame. If
1350 @var{frame} is the selected frame, this makes @var{window} the
1351 selected window. This function returns @var{window}.
1352
1353 Optional argument @var{norecord} non-@code{nil} means to neither change
1354 the order of recently selected windows nor the buffer list (@pxref{The
1355 Buffer List}).
1356 @end defun
1357
1358 Another function that (usually) returns one of the windows in a given
1359 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1360
1361 @node Minibuffers and Frames
1362 @section Minibuffers and Frames
1363
1364 Normally, each frame has its own minibuffer window at the bottom, which
1365 is used whenever that frame is selected. If the frame has a minibuffer,
1366 you can get it with @code{minibuffer-window} (@pxref{Definition of
1367 minibuffer-window}).
1368
1369 However, you can also create a frame with no minibuffer. Such a frame
1370 must use the minibuffer window of some other frame. When you create the
1371 frame, you can specify explicitly the minibuffer window to use (in some
1372 other frame). If you don't, then the minibuffer is found in the frame
1373 which is the value of the variable @code{default-minibuffer-frame}. Its
1374 value should be a frame that does have a minibuffer.
1375
1376 If you use a minibuffer-only frame, you might want that frame to raise
1377 when you enter the minibuffer. If so, set the variable
1378 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1379
1380 @defvar default-minibuffer-frame
1381 This variable specifies the frame to use for the minibuffer window, by
1382 default. It does not affect existing frames. It is always local to
1383 the current terminal and cannot be buffer-local. @xref{Multiple
1384 Terminals}.
1385 @end defvar
1386
1387 @node Input Focus
1388 @section Input Focus
1389 @cindex input focus
1390 @c @cindex selected frame Duplicates selected-frame
1391
1392 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1393 window always resides on the selected frame.
1394
1395 When Emacs displays its frames on several terminals (@pxref{Multiple
1396 Terminals}), each terminal has its own selected frame. But only one
1397 of these is ``@emph{the} selected frame'': it's the frame that belongs
1398 to the terminal from which the most recent input came. That is, when
1399 Emacs runs a command that came from a certain terminal, the selected
1400 frame is the one of that terminal. Since Emacs runs only a single
1401 command at any given time, it needs to consider only one selected
1402 frame at a time; this frame is what we call @dfn{the selected frame}
1403 in this manual. The display on which the selected frame is shown is
1404 the @dfn{selected frame's display}.
1405
1406 @defun selected-frame
1407 This function returns the selected frame.
1408 @end defun
1409
1410 Some window systems and window managers direct keyboard input to the
1411 window object that the mouse is in; others require explicit clicks or
1412 commands to @dfn{shift the focus} to various window objects. Either
1413 way, Emacs automatically keeps track of which frame has the focus. To
1414 explicitly switch to a different frame from a Lisp function, call
1415 @code{select-frame-set-input-focus}.
1416
1417 Lisp programs can also switch frames ``temporarily'' by calling the
1418 function @code{select-frame}. This does not alter the window system's
1419 concept of focus; rather, it escapes from the window manager's control
1420 until that control is somehow reasserted.
1421
1422 When using a text-only terminal, only one frame can be displayed at a
1423 time on the terminal, so after a call to @code{select-frame}, the next
1424 redisplay actually displays the newly selected frame. This frame
1425 remains selected until a subsequent call to @code{select-frame}. Each
1426 terminal frame has a number which appears in the mode line before the
1427 buffer name (@pxref{Mode Line Variables}).
1428
1429 @defun select-frame-set-input-focus frame
1430 This function selects @var{frame}, raises it (should it happen to be
1431 obscured by other frames) and tries to give it the X server's focus. On
1432 a text-only terminal, the next redisplay displays the new frame on the
1433 entire terminal screen. The return value of this function is not
1434 significant.
1435 @end defun
1436
1437 @c ??? This is not yet implemented properly.
1438 @defun select-frame frame &optional norecord
1439 This function selects frame @var{frame}, temporarily disregarding the
1440 focus of the X server if any. The selection of @var{frame} lasts until
1441 the next time the user does something to select a different frame, or
1442 until the next time this function is called. (If you are using a
1443 window system, the previously selected frame may be restored as the
1444 selected frame after return to the command loop, because it still may
1445 have the window system's input focus.)
1446
1447 The specified @var{frame} becomes the selected frame, as explained
1448 above, and the terminal that @var{frame} is on becomes the selected
1449 terminal. The window selected within @var{frame} becomes the selected
1450 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1451 has been deleted.
1452
1453 Optional argument @var{norecord} non-@code{nil} means to neither change
1454 the order of recently selected windows nor the buffer list. @xref{The
1455 Buffer List}.
1456
1457 In general, you should never use @code{select-frame} in a way that could
1458 switch to a different terminal without switching back when you're done.
1459 @end defun
1460
1461 Emacs cooperates with the window system by arranging to select frames as
1462 the server and window manager request. It does so by generating a
1463 special kind of input event, called a @dfn{focus} event, when
1464 appropriate. The command loop handles a focus event by calling
1465 @code{handle-switch-frame}. @xref{Focus Events}.
1466
1467 @deffn Command handle-switch-frame frame
1468 This function handles a focus event by selecting frame @var{frame}.
1469
1470 Focus events normally do their job by invoking this command.
1471 Don't call it for any other reason.
1472 @end deffn
1473
1474 @defun redirect-frame-focus frame &optional focus-frame
1475 This function redirects focus from @var{frame} to @var{focus-frame}.
1476 This means that @var{focus-frame} will receive subsequent keystrokes and
1477 events intended for @var{frame}. After such an event, the value of
1478 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1479 events specifying @var{frame} will instead select @var{focus-frame}.
1480
1481 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1482 redirection for @var{frame}, which therefore once again receives its own
1483 events.
1484
1485 One use of focus redirection is for frames that don't have minibuffers.
1486 These frames use minibuffers on other frames. Activating a minibuffer
1487 on another frame redirects focus to that frame. This puts the focus on
1488 the minibuffer's frame, where it belongs, even though the mouse remains
1489 in the frame that activated the minibuffer.
1490
1491 Selecting a frame can also change focus redirections. Selecting frame
1492 @code{bar}, when @code{foo} had been selected, changes any redirections
1493 pointing to @code{foo} so that they point to @code{bar} instead. This
1494 allows focus redirection to work properly when the user switches from
1495 one frame to another using @code{select-window}.
1496
1497 This means that a frame whose focus is redirected to itself is treated
1498 differently from a frame whose focus is not redirected.
1499 @code{select-frame} affects the former but not the latter.
1500
1501 The redirection lasts until @code{redirect-frame-focus} is called to
1502 change it.
1503 @end defun
1504
1505 @defopt focus-follows-mouse
1506 This option is how you inform Emacs whether the window manager transfers
1507 focus when the user moves the mouse. Non-@code{nil} says that it does.
1508 When this is so, the command @code{other-frame} moves the mouse to a
1509 position consistent with the new selected frame.
1510 @end defopt
1511
1512 @node Visibility of Frames
1513 @section Visibility of Frames
1514 @cindex visible frame
1515 @cindex invisible frame
1516 @cindex iconified frame
1517 @cindex frame visibility
1518
1519 A window frame may be @dfn{visible}, @dfn{invisible}, or
1520 @dfn{iconified}. If it is visible, you can see its contents, unless
1521 other windows cover it. If it is iconified, the frame's contents do
1522 not appear on the screen, but an icon does. (Note: because of the
1523 way in which some window managers implement the concept of multiple
1524 workspaces, or desktops, all frames on other workspaces may appear to
1525 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1526 the screen, not even as an icon.
1527
1528 Visibility is meaningless for terminal frames, since only the selected
1529 one is actually displayed in any case.
1530
1531 @deffn Command make-frame-visible &optional frame
1532 This function makes frame @var{frame} visible. If you omit
1533 @var{frame}, it makes the selected frame visible. This does not raise
1534 the frame, but you can do that with @code{raise-frame} if you wish
1535 (@pxref{Raising and Lowering}).
1536 @end deffn
1537
1538 @deffn Command make-frame-invisible &optional frame force
1539 This function makes frame @var{frame} invisible. If you omit
1540 @var{frame}, it makes the selected frame invisible.
1541
1542 Unless @var{force} is non-@code{nil}, this function refuses to make
1543 @var{frame} invisible if all other frames are invisible..
1544 @end deffn
1545
1546 @deffn Command iconify-frame &optional frame
1547 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1548 iconifies the selected frame.
1549 @end deffn
1550
1551 @defun frame-visible-p frame
1552 This returns the visibility status of frame @var{frame}. The value is
1553 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1554 @code{icon} if it is iconified.
1555
1556 On a text-only terminal, all frames are considered visible, whether
1557 they are currently being displayed or not, and this function returns
1558 @code{t} for all frames.
1559 @end defun
1560
1561 The visibility status of a frame is also available as a frame
1562 parameter. You can read or change it as such. @xref{Management
1563 Parameters}.
1564
1565 The user can iconify and deiconify frames with the window manager.
1566 This happens below the level at which Emacs can exert any control, but
1567 Emacs does provide events that you can use to keep track of such
1568 changes. @xref{Misc Events}.
1569
1570 @node Raising and Lowering
1571 @section Raising and Lowering Frames
1572
1573 Most window systems use a desktop metaphor. Part of this metaphor is
1574 the idea that windows are stacked in a notional third dimension
1575 perpendicular to the screen surface, and thus ordered from ``highest''
1576 to ``lowest.'' Where two windows overlap, the one higher up covers
1577 the one underneath. Even a window at the bottom of the stack can be
1578 seen if no other window overlaps it.
1579
1580 @c @cindex raising a frame redundant with raise-frame
1581 @cindex lowering a frame
1582 A window's place in this ordering is not fixed; in fact, users tend
1583 to change the order frequently. @dfn{Raising} a window means moving
1584 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1585 moving it to the bottom of the stack. This motion is in the notional
1586 third dimension only, and does not change the position of the window
1587 on the screen.
1588
1589 With Emacs, frames constitute the windows in the metaphor sketched
1590 above. You can raise and lower frames using these functions:
1591
1592 @deffn Command raise-frame &optional frame
1593 This function raises frame @var{frame} (default, the selected frame).
1594 If @var{frame} is invisible or iconified, this makes it visible.
1595 @end deffn
1596
1597 @deffn Command lower-frame &optional frame
1598 This function lowers frame @var{frame} (default, the selected frame).
1599 @end deffn
1600
1601 @defopt minibuffer-auto-raise
1602 If this is non-@code{nil}, activation of the minibuffer raises the frame
1603 that the minibuffer window is in.
1604 @end defopt
1605
1606 You can also enable auto-raise (raising automatically when a frame is
1607 selected) or auto-lower (lowering automatically when it is deselected)
1608 for any frame using frame parameters. @xref{Management Parameters}.
1609
1610 @node Frame Configurations
1611 @section Frame Configurations
1612 @cindex frame configuration
1613
1614 A @dfn{frame configuration} records the current arrangement of frames,
1615 all their properties, and the window configuration of each one.
1616 (@xref{Window Configurations}.)
1617
1618 @defun current-frame-configuration
1619 This function returns a frame configuration list that describes
1620 the current arrangement of frames and their contents.
1621 @end defun
1622
1623 @defun set-frame-configuration configuration &optional nodelete
1624 This function restores the state of frames described in
1625 @var{configuration}. However, this function does not restore deleted
1626 frames.
1627
1628 Ordinarily, this function deletes all existing frames not listed in
1629 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1630 unwanted frames are iconified instead.
1631 @end defun
1632
1633 @node Mouse Tracking
1634 @section Mouse Tracking
1635 @cindex mouse tracking
1636 @c @cindex tracking the mouse Duplicates track-mouse
1637
1638 Sometimes it is useful to @dfn{track} the mouse, which means to display
1639 something to indicate where the mouse is and move the indicator as the
1640 mouse moves. For efficient mouse tracking, you need a way to wait until
1641 the mouse actually moves.
1642
1643 The convenient way to track the mouse is to ask for events to represent
1644 mouse motion. Then you can wait for motion by waiting for an event. In
1645 addition, you can easily handle any other sorts of events that may
1646 occur. That is useful, because normally you don't want to track the
1647 mouse forever---only until some other event, such as the release of a
1648 button.
1649
1650 @defspec track-mouse body@dots{}
1651 This special form executes @var{body}, with generation of mouse motion
1652 events enabled. Typically, @var{body} would use @code{read-event} to
1653 read the motion events and modify the display accordingly. @xref{Motion
1654 Events}, for the format of mouse motion events.
1655
1656 The value of @code{track-mouse} is that of the last form in @var{body}.
1657 You should design @var{body} to return when it sees the up-event that
1658 indicates the release of the button, or whatever kind of event means
1659 it is time to stop tracking.
1660 @end defspec
1661
1662 The usual purpose of tracking mouse motion is to indicate on the screen
1663 the consequences of pushing or releasing a button at the current
1664 position.
1665
1666 In many cases, you can avoid the need to track the mouse by using
1667 the @code{mouse-face} text property (@pxref{Special Properties}).
1668 That works at a much lower level and runs more smoothly than
1669 Lisp-level mouse tracking.
1670
1671 @ignore
1672 @c These are not implemented yet.
1673
1674 These functions change the screen appearance instantaneously. The
1675 effect is transient, only until the next ordinary Emacs redisplay. That
1676 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1677 to change the text, and the body of @code{track-mouse} normally reads
1678 the events itself and does not do redisplay.
1679
1680 @defun x-contour-region window beg end
1681 This function draws lines to make a box around the text from @var{beg}
1682 to @var{end}, in window @var{window}.
1683 @end defun
1684
1685 @defun x-uncontour-region window beg end
1686 This function erases the lines that would make a box around the text
1687 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1688 a contour that you previously made by calling @code{x-contour-region}.
1689 @end defun
1690
1691 @defun x-draw-rectangle frame left top right bottom
1692 This function draws a hollow rectangle on frame @var{frame} with the
1693 specified edge coordinates, all measured in pixels from the inside top
1694 left corner. It uses the cursor color, the one used for indicating the
1695 location of point.
1696 @end defun
1697
1698 @defun x-erase-rectangle frame left top right bottom
1699 This function erases a hollow rectangle on frame @var{frame} with the
1700 specified edge coordinates, all measured in pixels from the inside top
1701 left corner. Erasure means redrawing the text and background that
1702 normally belong in the specified rectangle.
1703 @end defun
1704 @end ignore
1705
1706 @node Mouse Position
1707 @section Mouse Position
1708 @cindex mouse position
1709 @cindex position of mouse
1710
1711 The functions @code{mouse-position} and @code{set-mouse-position}
1712 give access to the current position of the mouse.
1713
1714 @defun mouse-position
1715 This function returns a description of the position of the mouse. The
1716 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1717 and @var{y} are integers giving the position in characters relative to
1718 the top left corner of the inside of @var{frame}.
1719 @end defun
1720
1721 @defvar mouse-position-function
1722 If non-@code{nil}, the value of this variable is a function for
1723 @code{mouse-position} to call. @code{mouse-position} calls this
1724 function just before returning, with its normal return value as the
1725 sole argument, and it returns whatever this function returns to it.
1726
1727 This abnormal hook exists for the benefit of packages like
1728 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1729 @end defvar
1730
1731 @defun set-mouse-position frame x y
1732 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1733 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1734 giving the position in characters relative to the top left corner of the
1735 inside of @var{frame}. If @var{frame} is not visible, this function
1736 does nothing. The return value is not significant.
1737 @end defun
1738
1739 @defun mouse-pixel-position
1740 This function is like @code{mouse-position} except that it returns
1741 coordinates in units of pixels rather than units of characters.
1742 @end defun
1743
1744 @defun set-mouse-pixel-position frame x y
1745 This function warps the mouse like @code{set-mouse-position} except that
1746 @var{x} and @var{y} are in units of pixels rather than units of
1747 characters. These coordinates are not required to be within the frame.
1748
1749 If @var{frame} is not visible, this function does nothing. The return
1750 value is not significant.
1751 @end defun
1752
1753 @defun frame-pointer-visible-p &optional frame
1754 This predicate function returns non-@code{nil} if the mouse pointer
1755 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1756 @var{frame} omitted or @code{nil} means the selected frame. This is
1757 useful when @code{make-pointer-invisible} is set to @code{t}: it
1758 allows to know if the pointer has been hidden.
1759 @xref{Mouse Avoidance,,,emacs}.
1760 @end defun
1761
1762 @need 3000
1763
1764 @node Pop-Up Menus
1765 @section Pop-Up Menus
1766
1767 When using a window system, a Lisp program can pop up a menu so that
1768 the user can choose an alternative with the mouse.
1769
1770 @defun x-popup-menu position menu
1771 This function displays a pop-up menu and returns an indication of
1772 what selection the user makes.
1773
1774 The argument @var{position} specifies where on the screen to put the
1775 top left corner of the menu. It can be either a mouse button event
1776 (which says to put the menu where the user actuated the button) or a
1777 list of this form:
1778
1779 @example
1780 ((@var{xoffset} @var{yoffset}) @var{window})
1781 @end example
1782
1783 @noindent
1784 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1785 pixels, counting from the top left corner of @var{window}. @var{window}
1786 may be a window or a frame.
1787
1788 If @var{position} is @code{t}, it means to use the current mouse
1789 position. If @var{position} is @code{nil}, it means to precompute the
1790 key binding equivalents for the keymaps specified in @var{menu},
1791 without actually displaying or popping up the menu.
1792
1793 The argument @var{menu} says what to display in the menu. It can be a
1794 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1795 return value is the list of events corresponding to the user's choice.
1796 This list has more than one element if the choice occurred in a
1797 submenu. (Note that @code{x-popup-menu} does not actually execute the
1798 command bound to that sequence of events.) On toolkits that support
1799 menu titles, the title is taken from the prompt string of @var{menu}
1800 if @var{menu} is a keymap, or from the prompt string of the first
1801 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1802 Menus}).
1803
1804 Alternatively, @var{menu} can have the following form:
1805
1806 @example
1807 (@var{title} @var{pane1} @var{pane2}...)
1808 @end example
1809
1810 @noindent
1811 where each pane is a list of form
1812
1813 @example
1814 (@var{title} @var{item1} @var{item2}...)
1815 @end example
1816
1817 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1818 where @var{line} is a string, and @var{value} is the value to return if
1819 that @var{line} is chosen. An item can also be a string; this makes a
1820 non-selectable line in the menu.
1821
1822 If the user gets rid of the menu without making a valid choice, for
1823 instance by clicking the mouse away from a valid choice or by typing
1824 keyboard input, then this normally results in a quit and
1825 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1826 button event (indicating that the user invoked the menu with the
1827 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1828 @end defun
1829
1830 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1831 if you could do the job with a prefix key defined with a menu keymap.
1832 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1833 a} can see the individual items in that menu and provide help for them.
1834 If instead you implement the menu by defining a command that calls
1835 @code{x-popup-menu}, the help facilities cannot know what happens inside
1836 that command, so they cannot give any help for the menu's items.
1837
1838 The menu bar mechanism, which lets you switch between submenus by
1839 moving the mouse, cannot look within the definition of a command to see
1840 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1841 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1842 an integrated fashion. This is why all menu bar submenus are
1843 implemented with menu keymaps within the parent menu, and never with
1844 @code{x-popup-menu}. @xref{Menu Bar}.
1845
1846 If you want a menu bar submenu to have contents that vary, you should
1847 still use a menu keymap to implement it. To make the contents vary, add
1848 a hook function to @code{menu-bar-update-hook} to update the contents of
1849 the menu keymap as necessary.
1850
1851 @node Dialog Boxes
1852 @section Dialog Boxes
1853 @cindex dialog boxes
1854
1855 A dialog box is a variant of a pop-up menu---it looks a little
1856 different, it always appears in the center of a frame, and it has just
1857 one level and one or more buttons. The main use of dialog boxes is
1858 for asking questions that the user can answer with ``yes,'' ``no,''
1859 and a few other alternatives. With a single button, they can also
1860 force the user to acknowledge important information. The functions
1861 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1862 keyboard, when called from commands invoked by mouse clicks.
1863
1864 @defun x-popup-dialog position contents &optional header
1865 This function displays a pop-up dialog box and returns an indication of
1866 what selection the user makes. The argument @var{contents} specifies
1867 the alternatives to offer; it has this format:
1868
1869 @example
1870 (@var{title} (@var{string} . @var{value})@dots{})
1871 @end example
1872
1873 @noindent
1874 which looks like the list that specifies a single pane for
1875 @code{x-popup-menu}.
1876
1877 The return value is @var{value} from the chosen alternative.
1878
1879 As for @code{x-popup-menu}, an element of the list may be just a
1880 string instead of a cons cell @code{(@var{string} . @var{value})}.
1881 That makes a box that cannot be selected.
1882
1883 If @code{nil} appears in the list, it separates the left-hand items from
1884 the right-hand items; items that precede the @code{nil} appear on the
1885 left, and items that follow the @code{nil} appear on the right. If you
1886 don't include a @code{nil} in the list, then approximately half the
1887 items appear on each side.
1888
1889 Dialog boxes always appear in the center of a frame; the argument
1890 @var{position} specifies which frame. The possible values are as in
1891 @code{x-popup-menu}, but the precise coordinates or the individual
1892 window don't matter; only the frame matters.
1893
1894 If @var{header} is non-@code{nil}, the frame title for the box is
1895 @samp{Information}, otherwise it is @samp{Question}. The former is used
1896 for @code{message-box} (@pxref{message-box}).
1897
1898 In some configurations, Emacs cannot display a real dialog box; so
1899 instead it displays the same items in a pop-up menu in the center of the
1900 frame.
1901
1902 If the user gets rid of the dialog box without making a valid choice,
1903 for instance using the window manager, then this produces a quit and
1904 @code{x-popup-dialog} does not return.
1905 @end defun
1906
1907 @node Pointer Shape
1908 @section Pointer Shape
1909 @cindex pointer shape
1910 @cindex mouse pointer shape
1911
1912 You can specify the mouse pointer style for particular text or
1913 images using the @code{pointer} text property, and for images with the
1914 @code{:pointer} and @code{:map} image properties. The values you can
1915 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1916 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1917 @code{hourglass}. @code{text} stands for the usual mouse pointer
1918 style used over text.
1919
1920 Over void parts of the window (parts that do not correspond to any
1921 of the buffer contents), the mouse pointer usually uses the
1922 @code{arrow} style, but you can specify a different style (one of
1923 those above) by setting @code{void-text-area-pointer}.
1924
1925 @defvar void-text-area-pointer
1926 This variable specifies the mouse pointer style for void text areas.
1927 These include the areas after the end of a line or below the last line
1928 in the buffer. The default is to use the @code{arrow} (non-text)
1929 pointer style.
1930 @end defvar
1931
1932 When using X, you can specify what the @code{text} pointer style
1933 really looks like by setting the variable @code{x-pointer-shape}.
1934
1935 @defvar x-pointer-shape
1936 This variable specifies the pointer shape to use ordinarily in the
1937 Emacs frame, for the @code{text} pointer style.
1938 @end defvar
1939
1940 @defvar x-sensitive-text-pointer-shape
1941 This variable specifies the pointer shape to use when the mouse
1942 is over mouse-sensitive text.
1943 @end defvar
1944
1945 These variables affect newly created frames. They do not normally
1946 affect existing frames; however, if you set the mouse color of a
1947 frame, that also installs the current value of those two variables.
1948 @xref{Font and Color Parameters}.
1949
1950 The values you can use, to specify either of these pointer shapes, are
1951 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1952 @key{RET} x-pointer @key{RET}} to see a list of them.
1953
1954 @node Window System Selections
1955 @section Window System Selections
1956 @cindex selection (for window systems)
1957
1958 The X server records a set of @dfn{selections} which permit transfer of
1959 data between application programs. The various selections are
1960 distinguished by @dfn{selection types}, represented in Emacs by
1961 symbols. X clients including Emacs can read or set the selection for
1962 any given type.
1963
1964 @deffn Command x-set-selection type data
1965 This function sets a ``selection'' in the X server. It takes two
1966 arguments: a selection type @var{type}, and the value to assign to it,
1967 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1968 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1969 (or a cons of two integers or list of two integers), an overlay, or a
1970 cons of two markers pointing to the same buffer. An overlay or a pair
1971 of markers stands for text in the overlay or between the markers.
1972
1973 The argument @var{data} may also be a vector of valid non-vector
1974 selection values.
1975
1976 Each possible @var{type} has its own selection value, which changes
1977 independently. The usual values of @var{type} are @code{PRIMARY},
1978 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1979 names, in accord with X Window System conventions. If @var{type} is
1980 @code{nil}, that stands for @code{PRIMARY}.
1981
1982 This function returns @var{data}.
1983 @end deffn
1984
1985 @defun x-get-selection &optional type data-type
1986 This function accesses selections set up by Emacs or by other X
1987 clients. It takes two optional arguments, @var{type} and
1988 @var{data-type}. The default for @var{type}, the selection type, is
1989 @code{PRIMARY}.
1990
1991 The @var{data-type} argument specifies the form of data conversion to
1992 use, to convert the raw data obtained from another X client into Lisp
1993 data. Meaningful values include @code{TEXT}, @code{STRING},
1994 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1995 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1996 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1997 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1998 @code{INTEGER}. (These are symbols with upper-case names in accord
1999 with X conventions.) The default for @var{data-type} is
2000 @code{STRING}.
2001 @end defun
2002
2003 @defopt selection-coding-system
2004 This variable specifies the coding system to use when reading and
2005 writing selections or the clipboard. @xref{Coding
2006 Systems}. The default is @code{compound-text-with-extensions}, which
2007 converts to the text representation that X11 normally uses.
2008 @end defopt
2009
2010 @cindex clipboard support (for MS-Windows)
2011 When Emacs runs on MS-Windows, it does not implement X selections in
2012 general, but it does support the clipboard. @code{x-get-selection}
2013 and @code{x-set-selection} on MS-Windows support the text data type
2014 only; if the clipboard holds other types of data, Emacs treats the
2015 clipboard as empty.
2016
2017 @defopt x-select-enable-clipboard
2018 If this is non-@code{nil}, the Emacs yank functions consult the
2019 clipboard before the primary selection, and the kill functions store in
2020 the clipboard as well as the primary selection. Otherwise they do not
2021 access the clipboard at all. The default is @code{nil} on most systems,
2022 but @code{t} on MS-Windows.
2023 @end defopt
2024
2025 @node Drag and Drop
2026 @section Drag and Drop
2027
2028 @vindex x-dnd-test-function
2029 @vindex x-dnd-known-types
2030 When a user drags something from another application over Emacs, that other
2031 application expects Emacs to tell it if Emacs can handle the data that is
2032 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2033 what to reply. The default value is @code{x-dnd-default-test-function}
2034 which accepts drops if the type of the data to be dropped is present in
2035 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2036 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2037 on some other criteria.
2038
2039 @vindex x-dnd-types-alist
2040 If you want to change the way Emacs handles drop of different types
2041 or add a new type, customize @code{x-dnd-types-alist}. This requires
2042 detailed knowledge of what types other applications use for drag and
2043 drop.
2044
2045 @vindex dnd-protocol-alist
2046 When an URL is dropped on Emacs it may be a file, but it may also be
2047 another URL type (ftp, http, etc.). Emacs first checks
2048 @code{dnd-protocol-alist} to determine what to do with the URL. If
2049 there is no match there and if @code{browse-url-browser-function} is
2050 an alist, Emacs looks for a match there. If no match is found the
2051 text for the URL is inserted. If you want to alter Emacs behavior,
2052 you can customize these variables.
2053
2054 @node Color Names
2055 @section Color Names
2056
2057 @cindex color names
2058 @cindex specify color
2059 @cindex numerical RGB color specification
2060 A color name is text (usually in a string) that specifies a color.
2061 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2062 are allowed; use @kbd{M-x list-colors-display} to see a list of
2063 defined names. You can also specify colors numerically in forms such
2064 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2065 @var{r} specifies the red level, @var{g} specifies the green level,
2066 and @var{b} specifies the blue level. You can use either one, two,
2067 three, or four hex digits for @var{r}; then you must use the same
2068 number of hex digits for all @var{g} and @var{b} as well, making
2069 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2070 X Window System for more details about numerical RGB specification of
2071 colors.)
2072
2073 These functions provide a way to determine which color names are
2074 valid, and what they look like. In some cases, the value depends on the
2075 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2076 meaning of the term ``selected frame.''
2077
2078 To read user input of color names with completion, use
2079 @code{read-color} (@pxref{High-Level Completion, read-color}).
2080
2081 @defun color-defined-p color &optional frame
2082 This function reports whether a color name is meaningful. It returns
2083 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2084 which frame's display to ask about; if @var{frame} is omitted or
2085 @code{nil}, the selected frame is used.
2086
2087 Note that this does not tell you whether the display you are using
2088 really supports that color. When using X, you can ask for any defined
2089 color on any kind of display, and you will get some result---typically,
2090 the closest it can do. To determine whether a frame can really display
2091 a certain color, use @code{color-supported-p} (see below).
2092
2093 @findex x-color-defined-p
2094 This function used to be called @code{x-color-defined-p},
2095 and that name is still supported as an alias.
2096 @end defun
2097
2098 @defun defined-colors &optional frame
2099 This function returns a list of the color names that are defined
2100 and supported on frame @var{frame} (default, the selected frame).
2101 If @var{frame} does not support colors, the value is @code{nil}.
2102
2103 @findex x-defined-colors
2104 This function used to be called @code{x-defined-colors},
2105 and that name is still supported as an alias.
2106 @end defun
2107
2108 @defun color-supported-p color &optional frame background-p
2109 This returns @code{t} if @var{frame} can really display the color
2110 @var{color} (or at least something close to it). If @var{frame} is
2111 omitted or @code{nil}, the question applies to the selected frame.
2112
2113 Some terminals support a different set of colors for foreground and
2114 background. If @var{background-p} is non-@code{nil}, that means you are
2115 asking whether @var{color} can be used as a background; otherwise you
2116 are asking whether it can be used as a foreground.
2117
2118 The argument @var{color} must be a valid color name.
2119 @end defun
2120
2121 @defun color-gray-p color &optional frame
2122 This returns @code{t} if @var{color} is a shade of gray, as defined on
2123 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2124 question applies to the selected frame. If @var{color} is not a valid
2125 color name, this function returns @code{nil}.
2126 @end defun
2127
2128 @defun color-values color &optional frame
2129 @cindex rgb value
2130 This function returns a value that describes what @var{color} should
2131 ideally look like on @var{frame}. If @var{color} is defined, the
2132 value is a list of three integers, which give the amount of red, the
2133 amount of green, and the amount of blue. Each integer ranges in
2134 principle from 0 to 65535, but some displays may not use the full
2135 range. This three-element list is called the @dfn{rgb values} of the
2136 color.
2137
2138 If @var{color} is not defined, the value is @code{nil}.
2139
2140 @example
2141 (color-values "black")
2142 @result{} (0 0 0)
2143 (color-values "white")
2144 @result{} (65280 65280 65280)
2145 (color-values "red")
2146 @result{} (65280 0 0)
2147 (color-values "pink")
2148 @result{} (65280 49152 51968)
2149 (color-values "hungry")
2150 @result{} nil
2151 @end example
2152
2153 The color values are returned for @var{frame}'s display. If
2154 @var{frame} is omitted or @code{nil}, the information is returned for
2155 the selected frame's display. If the frame cannot display colors, the
2156 value is @code{nil}.
2157
2158 @findex x-color-values
2159 This function used to be called @code{x-color-values},
2160 and that name is still supported as an alias.
2161 @end defun
2162
2163 @node Text Terminal Colors
2164 @section Text Terminal Colors
2165 @cindex colors on text-only terminals
2166
2167 Text-only terminals usually support only a small number of colors,
2168 and the computer uses small integers to select colors on the terminal.
2169 This means that the computer cannot reliably tell what the selected
2170 color looks like; instead, you have to inform your application which
2171 small integers correspond to which colors. However, Emacs does know
2172 the standard set of colors and will try to use them automatically.
2173
2174 The functions described in this section control how terminal colors
2175 are used by Emacs.
2176
2177 Several of these functions use or return @dfn{rgb values}, described
2178 in @ref{Color Names}.
2179
2180 These functions accept a display (either a frame or the name of a
2181 terminal) as an optional argument. We hope in the future to make
2182 Emacs support different colors on different text-only terminals; then
2183 this argument will specify which terminal to operate on (the default
2184 being the selected frame's terminal; @pxref{Input Focus}). At
2185 present, though, the @var{frame} argument has no effect.
2186
2187 @defun tty-color-define name number &optional rgb frame
2188 This function associates the color name @var{name} with
2189 color number @var{number} on the terminal.
2190
2191 The optional argument @var{rgb}, if specified, is an rgb value, a list
2192 of three numbers that specify what the color actually looks like.
2193 If you do not specify @var{rgb}, then this color cannot be used by
2194 @code{tty-color-approximate} to approximate other colors, because
2195 Emacs will not know what it looks like.
2196 @end defun
2197
2198 @defun tty-color-clear &optional frame
2199 This function clears the table of defined colors for a text-only terminal.
2200 @end defun
2201
2202 @defun tty-color-alist &optional frame
2203 This function returns an alist recording the known colors supported by a
2204 text-only terminal.
2205
2206 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2207 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2208 name, @var{number} is the number used to specify it to the terminal.
2209 If present, @var{rgb} is a list of three color values (for red, green,
2210 and blue) that says what the color actually looks like.
2211 @end defun
2212
2213 @defun tty-color-approximate rgb &optional frame
2214 This function finds the closest color, among the known colors
2215 supported for @var{display}, to that described by the rgb value
2216 @var{rgb} (a list of color values). The return value is an element of
2217 @code{tty-color-alist}.
2218 @end defun
2219
2220 @defun tty-color-translate color &optional frame
2221 This function finds the closest color to @var{color} among the known
2222 colors supported for @var{display} and returns its index (an integer).
2223 If the name @var{color} is not defined, the value is @code{nil}.
2224 @end defun
2225
2226 @node Resources
2227 @section X Resources
2228
2229 This section describes some of the functions and variables for
2230 querying and using X resources, or their equivalent on your operating
2231 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2232 Manual}, for more information about X resources.
2233
2234 @defun x-get-resource attribute class &optional component subclass
2235 The function @code{x-get-resource} retrieves a resource value from the X
2236 Window defaults database.
2237
2238 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2239 This function searches using a key of the form
2240 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2241 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2242 the class.
2243
2244 The optional arguments @var{component} and @var{subclass} add to the key
2245 and the class, respectively. You must specify both of them or neither.
2246 If you specify them, the key is
2247 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2248 @samp{Emacs.@var{class}.@var{subclass}}.
2249 @end defun
2250
2251 @defvar x-resource-class
2252 This variable specifies the application name that @code{x-get-resource}
2253 should look up. The default value is @code{"Emacs"}. You can examine X
2254 resources for application names other than ``Emacs'' by binding this
2255 variable to some other string, around a call to @code{x-get-resource}.
2256 @end defvar
2257
2258 @defvar x-resource-name
2259 This variable specifies the instance name that @code{x-get-resource}
2260 should look up. The default value is the name Emacs was invoked with,
2261 or the value specified with the @samp{-name} or @samp{-rn} switches.
2262 @end defvar
2263
2264 To illustrate some of the above, suppose that you have the line:
2265
2266 @example
2267 xterm.vt100.background: yellow
2268 @end example
2269
2270 @noindent
2271 in your X resources file (whose name is usually @file{~/.Xdefaults}
2272 or @file{~/.Xresources}). Then:
2273
2274 @example
2275 @group
2276 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2277 (x-get-resource "vt100.background" "VT100.Background"))
2278 @result{} "yellow"
2279 @end group
2280 @group
2281 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2282 (x-get-resource "background" "VT100" "vt100" "Background"))
2283 @result{} "yellow"
2284 @end group
2285 @end example
2286
2287 @defvar inhibit-x-resources
2288 If this variable is non-@code{nil}, Emacs does not look up X
2289 resources, and X resources do not have any effect when creating new
2290 frames.
2291 @end defvar
2292
2293 @node Display Feature Testing
2294 @section Display Feature Testing
2295 @cindex display feature testing
2296
2297 The functions in this section describe the basic capabilities of a
2298 particular display. Lisp programs can use them to adapt their behavior
2299 to what the display can do. For example, a program that ordinarily uses
2300 a popup menu could use the minibuffer if popup menus are not supported.
2301
2302 The optional argument @var{display} in these functions specifies which
2303 display to ask the question about. It can be a display name, a frame
2304 (which designates the display that frame is on), or @code{nil} (which
2305 refers to the selected frame's display, @pxref{Input Focus}).
2306
2307 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2308 obtain information about displays.
2309
2310 @defun display-popup-menus-p &optional display
2311 This function returns @code{t} if popup menus are supported on
2312 @var{display}, @code{nil} if not. Support for popup menus requires that
2313 the mouse be available, since the user cannot choose menu items without
2314 a mouse.
2315 @end defun
2316
2317 @defun display-graphic-p &optional display
2318 This function returns @code{t} if @var{display} is a graphic display
2319 capable of displaying several frames and several different fonts at
2320 once. This is true for displays that use a window system such as X, and
2321 false for text-only terminals.
2322 @end defun
2323
2324 @defun display-mouse-p &optional display
2325 @cindex mouse, availability
2326 This function returns @code{t} if @var{display} has a mouse available,
2327 @code{nil} if not.
2328 @end defun
2329
2330 @defun display-color-p &optional display
2331 @findex x-display-color-p
2332 This function returns @code{t} if the screen is a color screen.
2333 It used to be called @code{x-display-color-p}, and that name
2334 is still supported as an alias.
2335 @end defun
2336
2337 @defun display-grayscale-p &optional display
2338 This function returns @code{t} if the screen can display shades of gray.
2339 (All color displays can do this.)
2340 @end defun
2341
2342 @defun display-supports-face-attributes-p attributes &optional display
2343 @anchor{Display Face Attribute Testing}
2344 This function returns non-@code{nil} if all the face attributes in
2345 @var{attributes} are supported (@pxref{Face Attributes}).
2346
2347 The definition of `supported' is somewhat heuristic, but basically
2348 means that a face containing all the attributes in @var{attributes},
2349 when merged with the default face for display, can be represented in a
2350 way that's
2351
2352 @enumerate
2353 @item
2354 different in appearance than the default face, and
2355
2356 @item
2357 `close in spirit' to what the attributes specify, if not exact.
2358 @end enumerate
2359
2360 Point (2) implies that a @code{:weight black} attribute will be
2361 satisfied by any display that can display bold, as will
2362 @code{:foreground "yellow"} as long as some yellowish color can be
2363 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2364 the tty display code's automatic substitution of a `dim' face for
2365 italic.
2366 @end defun
2367
2368 @defun display-selections-p &optional display
2369 This function returns @code{t} if @var{display} supports selections.
2370 Windowed displays normally support selections, but they may also be
2371 supported in some other cases.
2372 @end defun
2373
2374 @defun display-images-p &optional display
2375 This function returns @code{t} if @var{display} can display images.
2376 Windowed displays ought in principle to handle images, but some
2377 systems lack the support for that. On a display that does not support
2378 images, Emacs cannot display a tool bar.
2379 @end defun
2380
2381 @defun display-screens &optional display
2382 This function returns the number of screens associated with the display.
2383 @end defun
2384
2385 @defun display-pixel-height &optional display
2386 This function returns the height of the screen in pixels.
2387 On a character terminal, it gives the height in characters.
2388
2389 For graphical terminals, note that on ``multi-monitor'' setups this
2390 refers to the pixel width for all physical monitors associated with
2391 @var{display}. @xref{Multiple Terminals}.
2392 @end defun
2393
2394 @defun display-pixel-width &optional display
2395 This function returns the width of the screen in pixels.
2396 On a character terminal, it gives the width in characters.
2397
2398 For graphical terminals, note that on ``multi-monitor'' setups this
2399 refers to the pixel width for all physical monitors associated with
2400 @var{display}. @xref{Multiple Terminals}.
2401 @end defun
2402
2403 @defun display-mm-height &optional display
2404 This function returns the height of the screen in millimeters,
2405 or @code{nil} if Emacs cannot get that information.
2406 @end defun
2407
2408 @defun display-mm-width &optional display
2409 This function returns the width of the screen in millimeters,
2410 or @code{nil} if Emacs cannot get that information.
2411 @end defun
2412
2413 @defopt display-mm-dimensions-alist
2414 This variable allows the user to specify the dimensions of graphical
2415 displays returned by @code{display-mm-height} and
2416 @code{display-mm-width} in case the system provides incorrect values.
2417 @end defopt
2418
2419 @defun display-backing-store &optional display
2420 This function returns the backing store capability of the display.
2421 Backing store means recording the pixels of windows (and parts of
2422 windows) that are not exposed, so that when exposed they can be
2423 displayed very quickly.
2424
2425 Values can be the symbols @code{always}, @code{when-mapped}, or
2426 @code{not-useful}. The function can also return @code{nil}
2427 when the question is inapplicable to a certain kind of display.
2428 @end defun
2429
2430 @defun display-save-under &optional display
2431 This function returns non-@code{nil} if the display supports the
2432 SaveUnder feature. That feature is used by pop-up windows
2433 to save the pixels they obscure, so that they can pop down
2434 quickly.
2435 @end defun
2436
2437 @defun display-planes &optional display
2438 This function returns the number of planes the display supports.
2439 This is typically the number of bits per pixel.
2440 For a tty display, it is log to base two of the number of colors supported.
2441 @end defun
2442
2443 @defun display-visual-class &optional display
2444 This function returns the visual class for the screen. The value is one
2445 of the symbols @code{static-gray}, @code{gray-scale},
2446 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
2447 @code{direct-color}.
2448 @end defun
2449
2450 @defun display-color-cells &optional display
2451 This function returns the number of color cells the screen supports.
2452 @end defun
2453
2454 These functions obtain additional information specifically
2455 about X displays.
2456
2457 @defun x-server-version &optional display
2458 This function returns the list of version numbers of the X server
2459 running the display. The value is a list of three integers: the major
2460 and minor version numbers of the X protocol, and the
2461 distributor-specific release number of the X server software itself.
2462 @end defun
2463
2464 @defun x-server-vendor &optional display
2465 This function returns the ``vendor'' that provided the X server
2466 software (as a string). Really this means whoever distributes the X
2467 server.
2468
2469 When the developers of X labelled software distributors as
2470 ``vendors,'' they showed their false assumption that no system could
2471 ever be developed and distributed noncommercially.
2472 @end defun
2473
2474 @ignore
2475 @defvar x-no-window-manager
2476 This variable's value is @code{t} if no X window manager is in use.
2477 @end defvar
2478 @end ignore
2479
2480 @ignore
2481 @item
2482 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2483 width and height of an X Window frame, measured in pixels.
2484 @end ignore
2485