(adjust_glyph_matrix): Don't reuse a window's current
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999, 2000
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 #ifdef macintosh
64 #include "macterm.h"
65 #endif /* macintosh */
66
67 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
68
69 #include "systime.h"
70 #include <errno.h>
71
72 /* To get the prototype for `sleep'. */
73
74 #ifdef HAVE_UNISTD_H
75 #include <unistd.h>
76 #endif
77
78 #define max(a, b) ((a) > (b) ? (a) : (b))
79 #define min(a, b) ((a) < (b) ? (a) : (b))
80
81 /* Get number of chars of output now in the buffer of a stdio stream.
82 This ought to be built in in stdio, but it isn't. Some s- files
83 override this because their stdio internals differ. */
84
85 #ifdef __GNU_LIBRARY__
86
87 /* The s- file might have overridden the definition with one that
88 works for the system's C library. But we are using the GNU C
89 library, so this is the right definition for every system. */
90
91 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
92 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
93 #else
94 #undef PENDING_OUTPUT_COUNT
95 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
96 #endif
97 #else /* not __GNU_LIBRARY__ */
98 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
99 #include <stdio_ext.h>
100 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
101 #endif
102 #ifndef PENDING_OUTPUT_COUNT
103 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
104 #endif
105 #endif /* not __GNU_LIBRARY__ */
106
107 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
108 #include <term.h> /* for tgetent */
109 #endif
110 \f
111 /* Structure to pass dimensions around. Used for character bounding
112 boxes, glyph matrix dimensions and alike. */
113
114 struct dim
115 {
116 int width;
117 int height;
118 };
119
120 \f
121 /* Function prototypes. */
122
123 static void redraw_overlapping_rows P_ ((struct window *, int));
124 static void redraw_overlapped_rows P_ ((struct window *, int));
125 static int count_blanks P_ ((struct glyph *, int));
126 static int count_match P_ ((struct glyph *, struct glyph *,
127 struct glyph *, struct glyph *));
128 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
129 static void update_frame_line P_ ((struct frame *, int));
130 static struct dim allocate_matrices_for_frame_redisplay
131 P_ ((Lisp_Object, int, int, struct dim, int, int *));
132 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
133 struct dim));
134 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
135 static void adjust_frame_glyphs P_ ((struct frame *));
136 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
137 static void free_glyph_matrix P_ ((struct glyph_matrix *));
138 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
139 int, int, struct dim));
140 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
141 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
142 #ifdef GLYPH_DEBUG
143 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
144 #endif
145 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
146 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
147 struct window *));
148 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
149 struct window *));
150 static struct glyph_pool *new_glyph_pool P_ ((void));
151 static void free_glyph_pool P_ ((struct glyph_pool *));
152 static void adjust_frame_glyphs_initially P_ ((void));
153 static void adjust_frame_message_buffer P_ ((struct frame *));
154 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
155 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
156 static void build_frame_matrix P_ ((struct frame *));
157 void clear_current_matrices P_ ((struct frame *));
158 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
159 int, int));
160 static void clear_window_matrices P_ ((struct window *, int));
161 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
162 static int scrolling_window P_ ((struct window *, int));
163 static int update_window_line P_ ((struct window *, int, int *));
164 static void update_marginal_area P_ ((struct window *, int, int));
165 static int update_text_area P_ ((struct window *, int));
166 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
167 int));
168 static void mirror_make_current P_ ((struct window *, int));
169 void check_window_matrix_pointers P_ ((struct window *));
170 #if GLYPH_DEBUG
171 static void check_matrix_pointers P_ ((struct glyph_matrix *,
172 struct glyph_matrix *));
173 #endif
174 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
175 static int update_window_tree P_ ((struct window *, int));
176 static int update_window P_ ((struct window *, int));
177 static int update_frame_1 P_ ((struct frame *, int, int));
178 static void set_window_cursor_after_update P_ ((struct window *));
179 static int row_equal_p P_ ((struct window *, struct glyph_row *,
180 struct glyph_row *, int));
181 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
182 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
183 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
184 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
185 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
186 struct window *frame_row_to_window P_ ((struct window *, int));
187
188
189 \f
190 /* Non-zero means don't pause redisplay for pending input. (This is
191 for debugging and for a future implementation of EDT-like
192 scrolling. */
193
194 int redisplay_dont_pause;
195
196 /* Nonzero upon entry to redisplay means do not assume anything about
197 current contents of actual terminal frame; clear and redraw it. */
198
199 int frame_garbaged;
200
201 /* Nonzero means last display completed. Zero means it was preempted. */
202
203 int display_completed;
204
205 /* Lisp variable visible-bell; enables use of screen-flash instead of
206 audible bell. */
207
208 int visible_bell;
209
210 /* Invert the color of the whole frame, at a low level. */
211
212 int inverse_video;
213
214 /* Line speed of the terminal. */
215
216 int baud_rate;
217
218 /* Either nil or a symbol naming the window system under which Emacs
219 is running. */
220
221 Lisp_Object Vwindow_system;
222
223 /* Version number of X windows: 10, 11 or nil. */
224
225 Lisp_Object Vwindow_system_version;
226
227 /* Vector of glyph definitions. Indexed by glyph number, the contents
228 are a string which is how to output the glyph.
229
230 If Vglyph_table is nil, a glyph is output by using its low 8 bits
231 as a character code.
232
233 This is an obsolete feature that is no longer used. The variable
234 is retained for compatibility. */
235
236 Lisp_Object Vglyph_table;
237
238 /* Display table to use for vectors that don't specify their own. */
239
240 Lisp_Object Vstandard_display_table;
241
242 /* Nonzero means reading single-character input with prompt so put
243 cursor on mini-buffer after the prompt. positive means at end of
244 text in echo area; negative means at beginning of line. */
245
246 int cursor_in_echo_area;
247
248 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
249
250 \f
251 /* The currently selected frame. In a single-frame version, this
252 variable always equals the_only_frame. */
253
254 Lisp_Object selected_frame;
255
256 /* A frame which is not just a mini-buffer, or 0 if there are no such
257 frames. This is usually the most recent such frame that was
258 selected. In a single-frame version, this variable always holds
259 the address of the_only_frame. */
260
261 struct frame *last_nonminibuf_frame;
262
263 /* Stdio stream being used for copy of all output. */
264
265 FILE *termscript;
266
267 /* Structure for info on cursor positioning. */
268
269 struct cm Wcm;
270
271 /* 1 means SIGWINCH happened when not safe. */
272
273 int delayed_size_change;
274
275 /* 1 means glyph initialization has been completed at startup. */
276
277 static int glyphs_initialized_initially_p;
278
279 /* Updated window if != 0. Set by update_window. */
280
281 struct window *updated_window;
282
283 /* Glyph row updated in update_window_line, and area that is updated. */
284
285 struct glyph_row *updated_row;
286 int updated_area;
287
288 /* A glyph for a space. */
289
290 struct glyph space_glyph;
291
292 /* Non-zero means update has been performed directly, so that there's
293 no need for redisplay_internal to do much work. Set by
294 direct_output_for_insert. */
295
296 int redisplay_performed_directly_p;
297
298 /* Counts of allocated structures. These counts serve to diagnose
299 memory leaks and double frees. */
300
301 int glyph_matrix_count;
302 int glyph_pool_count;
303
304 /* If non-null, the frame whose frame matrices are manipulated. If
305 null, window matrices are worked on. */
306
307 static struct frame *frame_matrix_frame;
308
309 /* Current interface for window-based redisplay. Set from init_xterm.
310 A null value means we are not using window-based redisplay. */
311
312 struct redisplay_interface *rif;
313
314 /* Non-zero means that fonts have been loaded since the last glyph
315 matrix adjustments. Redisplay must stop, and glyph matrices must
316 be adjusted when this flag becomes non-zero during display. The
317 reason fonts can be loaded so late is that fonts of fontsets are
318 loaded on demand. */
319
320 int fonts_changed_p;
321
322 /* Convert vpos and hpos from frame to window and vice versa.
323 This may only be used for terminal frames. */
324
325 #if GLYPH_DEBUG
326
327 static int window_to_frame_vpos P_ ((struct window *, int));
328 static int window_to_frame_hpos P_ ((struct window *, int));
329 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
330 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
331
332 #else /* GLYPH_DEBUG == 0 */
333
334 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
335 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
336
337 #endif /* GLYPH_DEBUG == 0 */
338
339
340 /* Like bcopy except never gets confused by overlap. Let this be the
341 first function defined in this file, or change emacs.c where the
342 address of this function is used. */
343
344 void
345 safe_bcopy (from, to, size)
346 char *from, *to;
347 int size;
348 {
349 if (size <= 0 || from == to)
350 return;
351
352 /* If the source and destination don't overlap, then bcopy can
353 handle it. If they do overlap, but the destination is lower in
354 memory than the source, we'll assume bcopy can handle that. */
355 if (to < from || from + size <= to)
356 bcopy (from, to, size);
357
358 /* Otherwise, we'll copy from the end. */
359 else
360 {
361 register char *endf = from + size;
362 register char *endt = to + size;
363
364 /* If TO - FROM is large, then we should break the copy into
365 nonoverlapping chunks of TO - FROM bytes each. However, if
366 TO - FROM is small, then the bcopy function call overhead
367 makes this not worth it. The crossover point could be about
368 anywhere. Since I don't think the obvious copy loop is too
369 bad, I'm trying to err in its favor. */
370 if (to - from < 64)
371 {
372 do
373 *--endt = *--endf;
374 while (endf != from);
375 }
376 else
377 {
378 for (;;)
379 {
380 endt -= (to - from);
381 endf -= (to - from);
382
383 if (endt < to)
384 break;
385
386 bcopy (endf, endt, to - from);
387 }
388
389 /* If SIZE wasn't a multiple of TO - FROM, there will be a
390 little left over. The amount left over is (endt + (to -
391 from)) - to, which is endt - from. */
392 bcopy (from, to, endt - from);
393 }
394 }
395 }
396
397
398 \f
399 /***********************************************************************
400 Glyph Matrices
401 ***********************************************************************/
402
403 /* Allocate and return a glyph_matrix structure. POOL is the glyph
404 pool from which memory for the matrix should be allocated, or null
405 for window-based redisplay where no glyph pools are used. The
406 member `pool' of the glyph matrix structure returned is set to
407 POOL, the structure is otherwise zeroed. */
408
409 struct glyph_matrix *
410 new_glyph_matrix (pool)
411 struct glyph_pool *pool;
412 {
413 struct glyph_matrix *result;
414
415 /* Allocate and clear. */
416 result = (struct glyph_matrix *) xmalloc (sizeof *result);
417 bzero (result, sizeof *result);
418
419 /* Increment number of allocated matrices. This count is used
420 to detect memory leaks. */
421 ++glyph_matrix_count;
422
423 /* Set pool and return. */
424 result->pool = pool;
425 return result;
426 }
427
428
429 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
430
431 The global counter glyph_matrix_count is decremented when a matrix
432 is freed. If the count gets negative, more structures were freed
433 than allocated, i.e. one matrix was freed more than once or a bogus
434 pointer was passed to this function.
435
436 If MATRIX->pool is null, this means that the matrix manages its own
437 glyph memory---this is done for matrices on X frames. Freeing the
438 matrix also frees the glyph memory in this case. */
439
440 static void
441 free_glyph_matrix (matrix)
442 struct glyph_matrix *matrix;
443 {
444 if (matrix)
445 {
446 int i;
447
448 /* Detect the case that more matrices are freed than were
449 allocated. */
450 if (--glyph_matrix_count < 0)
451 abort ();
452
453 /* Free glyph memory if MATRIX owns it. */
454 if (matrix->pool == NULL)
455 for (i = 0; i < matrix->rows_allocated; ++i)
456 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
457
458 /* Free row structures and the matrix itself. */
459 xfree (matrix->rows);
460 xfree (matrix);
461 }
462 }
463
464
465 /* Return the number of glyphs to reserve for a marginal area of
466 window W. TOTAL_GLYPHS is the number of glyphs in a complete
467 display line of window W. MARGIN gives the width of the marginal
468 area in canonical character units. MARGIN should be an integer
469 or a float. */
470
471 static int
472 margin_glyphs_to_reserve (w, total_glyphs, margin)
473 struct window *w;
474 int total_glyphs;
475 Lisp_Object margin;
476 {
477 int n;
478
479 if (NUMBERP (margin))
480 {
481 int width = XFASTINT (w->width);
482 double d = max (0, XFLOATINT (margin));
483 d = min (width / 2 - 1, d);
484 n = (int) ((double) total_glyphs / width * d);
485 }
486 else
487 n = 0;
488
489 return n;
490 }
491
492
493 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
494 window sizes.
495
496 W is null if the function is called for a frame glyph matrix.
497 Otherwise it is the window MATRIX is a member of. X and Y are the
498 indices of the first column and row of MATRIX within the frame
499 matrix, if such a matrix exists. They are zero for purely
500 window-based redisplay. DIM is the needed size of the matrix.
501
502 In window-based redisplay, where no frame matrices exist, glyph
503 matrices manage their own glyph storage. Otherwise, they allocate
504 storage from a common frame glyph pool which can be found in
505 MATRIX->pool.
506
507 The reason for this memory management strategy is to avoid complete
508 frame redraws if possible. When we allocate from a common pool, a
509 change of the location or size of a sub-matrix within the pool
510 requires a complete redisplay of the frame because we cannot easily
511 make sure that the current matrices of all windows still agree with
512 what is displayed on the screen. While this is usually fast, it
513 leads to screen flickering. */
514
515 static void
516 adjust_glyph_matrix (w, matrix, x, y, dim)
517 struct window *w;
518 struct glyph_matrix *matrix;
519 int x, y;
520 struct dim dim;
521 {
522 int i;
523 int new_rows;
524 int marginal_areas_changed_p = 0;
525 int header_line_changed_p = 0;
526 int header_line_p = 0;
527 int left = -1, right = -1;
528 int window_x, window_y, window_width = -1, window_height;
529
530 /* See if W had a top line that has disappeared now, or vice versa. */
531 if (w)
532 {
533 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
534 header_line_changed_p = header_line_p != matrix->header_line_p;
535 }
536 matrix->header_line_p = header_line_p;
537
538 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
539 haven't changed. This optimization is important because preserving
540 the matrix means preventing redisplay. */
541 if (matrix->pool == NULL)
542 {
543 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
544 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
545 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
546 xassert (left >= 0 && right >= 0);
547 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
548 || right != matrix->right_margin_glyphs);
549
550 if (!marginal_areas_changed_p
551 && !fonts_changed_p
552 && !header_line_changed_p
553 && matrix->window_left_x == XFASTINT (w->left)
554 && matrix->window_top_y == XFASTINT (w->top)
555 && matrix->window_height == window_height
556 && matrix->window_vscroll == w->vscroll
557 && matrix->window_width == window_width)
558 return;
559 }
560
561 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
562 if (matrix->rows_allocated < dim.height)
563 {
564 int size = dim.height * sizeof (struct glyph_row);
565 new_rows = dim.height - matrix->rows_allocated;
566 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
567 bzero (matrix->rows + matrix->rows_allocated,
568 new_rows * sizeof *matrix->rows);
569 matrix->rows_allocated = dim.height;
570 }
571 else
572 new_rows = 0;
573
574 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
575 on a frame not using window-based redisplay. Set up pointers for
576 each row into the glyph pool. */
577 if (matrix->pool)
578 {
579 xassert (matrix->pool->glyphs);
580
581 if (w)
582 {
583 left = margin_glyphs_to_reserve (w, dim.width,
584 w->left_margin_width);
585 right = margin_glyphs_to_reserve (w, dim.width,
586 w->right_margin_width);
587 }
588 else
589 left = right = 0;
590
591 for (i = 0; i < dim.height; ++i)
592 {
593 struct glyph_row *row = &matrix->rows[i];
594
595 row->glyphs[LEFT_MARGIN_AREA]
596 = (matrix->pool->glyphs
597 + (y + i) * matrix->pool->ncolumns
598 + x);
599
600 if (w == NULL
601 || row == matrix->rows + dim.height - 1
602 || (row == matrix->rows && matrix->header_line_p))
603 {
604 row->glyphs[TEXT_AREA]
605 = row->glyphs[LEFT_MARGIN_AREA];
606 row->glyphs[RIGHT_MARGIN_AREA]
607 = row->glyphs[TEXT_AREA] + dim.width;
608 row->glyphs[LAST_AREA]
609 = row->glyphs[RIGHT_MARGIN_AREA];
610 }
611 else
612 {
613 row->glyphs[TEXT_AREA]
614 = row->glyphs[LEFT_MARGIN_AREA] + left;
615 row->glyphs[RIGHT_MARGIN_AREA]
616 = row->glyphs[TEXT_AREA] + dim.width - left - right;
617 row->glyphs[LAST_AREA]
618 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
619 }
620 }
621
622 matrix->left_margin_glyphs = left;
623 matrix->right_margin_glyphs = right;
624 }
625 else
626 {
627 /* If MATRIX->pool is null, MATRIX is responsible for managing
628 its own memory. Allocate glyph memory from the heap. */
629 if (dim.width > matrix->matrix_w
630 || new_rows
631 || header_line_changed_p
632 || marginal_areas_changed_p)
633 {
634 struct glyph_row *row = matrix->rows;
635 struct glyph_row *end = row + matrix->rows_allocated;
636
637 while (row < end)
638 {
639 row->glyphs[LEFT_MARGIN_AREA]
640 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
641 (dim.width
642 * sizeof (struct glyph)));
643
644 /* The mode line never has marginal areas. */
645 if (row == matrix->rows + dim.height - 1
646 || (row == matrix->rows && matrix->header_line_p))
647 {
648 row->glyphs[TEXT_AREA]
649 = row->glyphs[LEFT_MARGIN_AREA];
650 row->glyphs[RIGHT_MARGIN_AREA]
651 = row->glyphs[TEXT_AREA] + dim.width;
652 row->glyphs[LAST_AREA]
653 = row->glyphs[RIGHT_MARGIN_AREA];
654 }
655 else
656 {
657 row->glyphs[TEXT_AREA]
658 = row->glyphs[LEFT_MARGIN_AREA] + left;
659 row->glyphs[RIGHT_MARGIN_AREA]
660 = row->glyphs[TEXT_AREA] + dim.width - left - right;
661 row->glyphs[LAST_AREA]
662 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
663 }
664 ++row;
665 }
666 }
667
668 xassert (left >= 0 && right >= 0);
669 matrix->left_margin_glyphs = left;
670 matrix->right_margin_glyphs = right;
671 }
672
673 /* Number of rows to be used by MATRIX. */
674 matrix->nrows = dim.height;
675 xassert (matrix->nrows >= 0);
676
677 /* Mark rows in a current matrix of a window as not having valid
678 contents. It's important to not do this for desired matrices.
679 When Emacs starts, it may already be building desired matrices
680 when this function runs. */
681 if (w && matrix == w->current_matrix)
682 {
683 if (window_width < 0)
684 window_width = window_box_width (w, -1);
685
686 /* Optimize the case that only the height has changed (C-x 2,
687 upper window). Invalidate all rows that are no longer part
688 of the window. */
689 if (!marginal_areas_changed_p
690 && matrix->window_left_x == XFASTINT (w->left)
691 && matrix->window_top_y == XFASTINT (w->top)
692 && matrix->window_width == window_box_width (w, -1))
693 {
694 i = 0;
695 while (matrix->rows[i].enabled_p
696 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
697 < matrix->window_height))
698 ++i;
699
700 /* Window end is invalid, if inside of the rows that
701 are invalidated. */
702 if (INTEGERP (w->window_end_vpos)
703 && XFASTINT (w->window_end_vpos) >= i)
704 w->window_end_valid = Qnil;
705
706 while (i < matrix->nrows)
707 matrix->rows[i++].enabled_p = 0;
708 }
709 else
710 {
711 for (i = 0; i < matrix->nrows; ++i)
712 matrix->rows[i].enabled_p = 0;
713 }
714 }
715
716 /* Remember last values to be able to optimize frame redraws. */
717 matrix->matrix_x = x;
718 matrix->matrix_y = y;
719 matrix->matrix_w = dim.width;
720 matrix->matrix_h = dim.height;
721
722 /* Record the top y location and height of W at the time the matrix
723 was last adjusted. This is used to optimize redisplay above. */
724 if (w)
725 {
726 matrix->window_left_x = XFASTINT (w->left);
727 matrix->window_top_y = XFASTINT (w->top);
728 matrix->window_height = window_height;
729 matrix->window_width = window_width;
730 matrix->window_vscroll = w->vscroll;
731 }
732 }
733
734
735 /* Reverse the contents of rows in MATRIX between START and END. The
736 contents of the row at END - 1 end up at START, END - 2 at START +
737 1 etc. This is part of the implementation of rotate_matrix (see
738 below). */
739
740 static void
741 reverse_rows (matrix, start, end)
742 struct glyph_matrix *matrix;
743 int start, end;
744 {
745 int i, j;
746
747 for (i = start, j = end - 1; i < j; ++i, --j)
748 {
749 /* Non-ISO HP/UX compiler doesn't like auto struct
750 initialization. */
751 struct glyph_row temp;
752 temp = matrix->rows[i];
753 matrix->rows[i] = matrix->rows[j];
754 matrix->rows[j] = temp;
755 }
756 }
757
758
759 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
760 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
761 indices. (Note: this does not copy glyphs, only glyph pointers in
762 row structures are moved around).
763
764 The algorithm used for rotating the vector was, I believe, first
765 described by Kernighan. See the vector R as consisting of two
766 sub-vectors AB, where A has length BY for BY >= 0. The result
767 after rotating is then BA. Reverse both sub-vectors to get ArBr
768 and reverse the result to get (ArBr)r which is BA. Similar for
769 rotating right. */
770
771 void
772 rotate_matrix (matrix, first, last, by)
773 struct glyph_matrix *matrix;
774 int first, last, by;
775 {
776 if (by < 0)
777 {
778 /* Up (rotate left, i.e. towards lower indices). */
779 by = -by;
780 reverse_rows (matrix, first, first + by);
781 reverse_rows (matrix, first + by, last);
782 reverse_rows (matrix, first, last);
783 }
784 else if (by > 0)
785 {
786 /* Down (rotate right, i.e. towards higher indices). */
787 reverse_rows (matrix, last - by, last);
788 reverse_rows (matrix, first, last - by);
789 reverse_rows (matrix, first, last);
790 }
791 }
792
793
794 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
795 with indices START <= index < END. Increment positions by DELTA/
796 DELTA_BYTES. */
797
798 void
799 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
800 struct glyph_matrix *matrix;
801 int start, end, delta, delta_bytes;
802 {
803 /* Check that START and END are reasonable values. */
804 xassert (start >= 0 && start <= matrix->nrows);
805 xassert (end >= 0 && end <= matrix->nrows);
806 xassert (start <= end);
807
808 for (; start < end; ++start)
809 increment_row_positions (matrix->rows + start, delta, delta_bytes);
810 }
811
812
813 /* Enable a range of rows in glyph matrix MATRIX. START and END are
814 the row indices of the first and last + 1 row to enable. If
815 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
816
817 void
818 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
819 struct glyph_matrix *matrix;
820 int start, end;
821 int enabled_p;
822 {
823 xassert (start <= end);
824 xassert (start >= 0 && start < matrix->nrows);
825 xassert (end >= 0 && end <= matrix->nrows);
826
827 for (; start < end; ++start)
828 matrix->rows[start].enabled_p = enabled_p != 0;
829 }
830
831
832 /* Clear MATRIX.
833
834 This empties all rows in MATRIX by setting the enabled_p flag for
835 all rows of the matrix to zero. The function prepare_desired_row
836 will eventually really clear a row when it sees one with a zero
837 enabled_p flag.
838
839 Resets update hints to defaults value. The only update hint
840 currently present is the flag MATRIX->no_scrolling_p. */
841
842 void
843 clear_glyph_matrix (matrix)
844 struct glyph_matrix *matrix;
845 {
846 if (matrix)
847 {
848 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
849 matrix->no_scrolling_p = 0;
850 }
851 }
852
853
854 /* Shift part of the glyph matrix MATRIX of window W up or down.
855 Increment y-positions in glyph rows between START and END by DY,
856 and recompute their visible height. */
857
858 void
859 shift_glyph_matrix (w, matrix, start, end, dy)
860 struct window *w;
861 struct glyph_matrix *matrix;
862 int start, end, dy;
863 {
864 int min_y, max_y;
865
866 xassert (start <= end);
867 xassert (start >= 0 && start < matrix->nrows);
868 xassert (end >= 0 && end <= matrix->nrows);
869
870 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
871 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
872
873 for (; start < end; ++start)
874 {
875 struct glyph_row *row = &matrix->rows[start];
876
877 row->y += dy;
878
879 if (row->y < min_y)
880 row->visible_height = row->height - (min_y - row->y);
881 else if (row->y + row->height > max_y)
882 row->visible_height = row->height - (row->y + row->height - max_y);
883 else
884 row->visible_height = row->height;
885 }
886 }
887
888
889 /* Mark all rows in current matrices of frame F as invalid. Marking
890 invalid is done by setting enabled_p to zero for all rows in a
891 current matrix. */
892
893 void
894 clear_current_matrices (f)
895 register struct frame *f;
896 {
897 /* Clear frame current matrix, if we have one. */
898 if (f->current_matrix)
899 clear_glyph_matrix (f->current_matrix);
900
901 /* Clear the matrix of the menu bar window, if such a window exists.
902 The menu bar window is currently used to display menus on X when
903 no toolkit support is compiled in. */
904 if (WINDOWP (f->menu_bar_window))
905 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
906
907 /* Clear the matrix of the tool-bar window, if any. */
908 if (WINDOWP (f->tool_bar_window))
909 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
910
911 /* Clear current window matrices. */
912 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
913 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
914 }
915
916
917 /* Clear out all display lines of F for a coming redisplay. */
918
919 void
920 clear_desired_matrices (f)
921 register struct frame *f;
922 {
923 if (f->desired_matrix)
924 clear_glyph_matrix (f->desired_matrix);
925
926 if (WINDOWP (f->menu_bar_window))
927 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
928
929 if (WINDOWP (f->tool_bar_window))
930 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
931
932 /* Do it for window matrices. */
933 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
934 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
935 }
936
937
938 /* Clear matrices in window tree rooted in W. If DESIRED_P is
939 non-zero clear desired matrices, otherwise clear current matrices. */
940
941 static void
942 clear_window_matrices (w, desired_p)
943 struct window *w;
944 int desired_p;
945 {
946 while (w)
947 {
948 if (!NILP (w->hchild))
949 {
950 xassert (WINDOWP (w->hchild));
951 clear_window_matrices (XWINDOW (w->hchild), desired_p);
952 }
953 else if (!NILP (w->vchild))
954 {
955 xassert (WINDOWP (w->vchild));
956 clear_window_matrices (XWINDOW (w->vchild), desired_p);
957 }
958 else
959 {
960 if (desired_p)
961 clear_glyph_matrix (w->desired_matrix);
962 else
963 {
964 clear_glyph_matrix (w->current_matrix);
965 w->window_end_valid = Qnil;
966 }
967 }
968
969 w = NILP (w->next) ? 0 : XWINDOW (w->next);
970 }
971 }
972
973
974 \f
975 /***********************************************************************
976 Glyph Rows
977
978 See dispextern.h for an overall explanation of glyph rows.
979 ***********************************************************************/
980
981 /* Clear glyph row ROW. Do it in a way that makes it robust against
982 changes in the glyph_row structure, i.e. addition or removal of
983 structure members. */
984
985 static struct glyph_row null_row;
986
987 void
988 clear_glyph_row (row)
989 struct glyph_row *row;
990 {
991 struct glyph *p[1 + LAST_AREA];
992
993 /* Save pointers. */
994 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
995 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
996 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
997 p[LAST_AREA] = row->glyphs[LAST_AREA];
998
999 /* Clear. */
1000 *row = null_row;
1001
1002 /* Restore pointers. */
1003 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
1004 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
1005 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
1006 row->glyphs[LAST_AREA] = p[LAST_AREA];
1007
1008 #if 0 /* At some point, some bit-fields of struct glyph were not set,
1009 which made glyphs unequal when compared with GLYPH_EQUAL_P.
1010 Redisplay outputs such glyphs, and flickering effects were
1011 the result. This also depended on the contents of memory
1012 returned by xmalloc. If flickering happens again, activate
1013 the code below If the flickering is gone with that, chances
1014 are that the flickering has the same reason as here. */
1015 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1016 #endif
1017 }
1018
1019
1020 /* Make ROW an empty, enabled row of canonical character height,
1021 in window W starting at y-position Y. */
1022
1023 void
1024 blank_row (w, row, y)
1025 struct window *w;
1026 struct glyph_row *row;
1027 int y;
1028 {
1029 int min_y, max_y;
1030
1031 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1032 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1033
1034 clear_glyph_row (row);
1035 row->y = y;
1036 row->ascent = row->phys_ascent = 0;
1037 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1038
1039 if (row->y < min_y)
1040 row->visible_height = row->height - (min_y - row->y);
1041 else if (row->y + row->height > max_y)
1042 row->visible_height = row->height - (row->y + row->height - max_y);
1043 else
1044 row->visible_height = row->height;
1045
1046 row->enabled_p = 1;
1047 }
1048
1049
1050 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1051 are the amounts by which to change positions. Note that the first
1052 glyph of the text area of a row can have a buffer position even if
1053 the used count of the text area is zero. Such rows display line
1054 ends. */
1055
1056 void
1057 increment_row_positions (row, delta, delta_bytes)
1058 struct glyph_row *row;
1059 int delta, delta_bytes;
1060 {
1061 int area, i;
1062
1063 /* Increment start and end positions. */
1064 MATRIX_ROW_START_CHARPOS (row) += delta;
1065 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1066 MATRIX_ROW_END_CHARPOS (row) += delta;
1067 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1068
1069 /* Increment positions in glyphs. */
1070 for (area = 0; area < LAST_AREA; ++area)
1071 for (i = 0; i < row->used[area]; ++i)
1072 if (BUFFERP (row->glyphs[area][i].object)
1073 && row->glyphs[area][i].charpos > 0)
1074 row->glyphs[area][i].charpos += delta;
1075
1076 /* Capture the case of rows displaying a line end. */
1077 if (row->used[TEXT_AREA] == 0
1078 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1079 row->glyphs[TEXT_AREA]->charpos += delta;
1080 }
1081
1082
1083 #if 0
1084 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1085 contents, i.e. glyph structure contents are exchanged between A and
1086 B without changing glyph pointers in A and B. */
1087
1088 static void
1089 swap_glyphs_in_rows (a, b)
1090 struct glyph_row *a, *b;
1091 {
1092 int area;
1093
1094 for (area = 0; area < LAST_AREA; ++area)
1095 {
1096 /* Number of glyphs to swap. */
1097 int max_used = max (a->used[area], b->used[area]);
1098
1099 /* Start of glyphs in area of row A. */
1100 struct glyph *glyph_a = a->glyphs[area];
1101
1102 /* End + 1 of glyphs in area of row A. */
1103 struct glyph *glyph_a_end = a->glyphs[max_used];
1104
1105 /* Start of glyphs in area of row B. */
1106 struct glyph *glyph_b = b->glyphs[area];
1107
1108 while (glyph_a < glyph_a_end)
1109 {
1110 /* Non-ISO HP/UX compiler doesn't like auto struct
1111 initialization. */
1112 struct glyph temp;
1113 temp = *glyph_a;
1114 *glyph_a = *glyph_b;
1115 *glyph_b = temp;
1116 ++glyph_a;
1117 ++glyph_b;
1118 }
1119 }
1120 }
1121
1122 #endif /* 0 */
1123
1124 /* Exchange pointers to glyph memory between glyph rows A and B. */
1125
1126 static INLINE void
1127 swap_glyph_pointers (a, b)
1128 struct glyph_row *a, *b;
1129 {
1130 int i;
1131 for (i = 0; i < LAST_AREA + 1; ++i)
1132 {
1133 struct glyph *temp = a->glyphs[i];
1134 a->glyphs[i] = b->glyphs[i];
1135 b->glyphs[i] = temp;
1136 }
1137 }
1138
1139
1140 /* Copy glyph row structure FROM to glyph row structure TO, except
1141 that glyph pointers in the structures are left unchanged. */
1142
1143 INLINE void
1144 copy_row_except_pointers (to, from)
1145 struct glyph_row *to, *from;
1146 {
1147 struct glyph *pointers[1 + LAST_AREA];
1148
1149 /* Save glyph pointers of TO. */
1150 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1151
1152 /* Do a structure assignment. */
1153 *to = *from;
1154
1155 /* Restore original pointers of TO. */
1156 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1157 }
1158
1159
1160 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1161 TO and FROM are left unchanged. Glyph contents are copied from the
1162 glyph memory of FROM to the glyph memory of TO. Increment buffer
1163 positions in row TO by DELTA/ DELTA_BYTES. */
1164
1165 void
1166 copy_glyph_row_contents (to, from, delta, delta_bytes)
1167 struct glyph_row *to, *from;
1168 int delta, delta_bytes;
1169 {
1170 int area;
1171
1172 /* This is like a structure assignment TO = FROM, except that
1173 glyph pointers in the rows are left unchanged. */
1174 copy_row_except_pointers (to, from);
1175
1176 /* Copy glyphs from FROM to TO. */
1177 for (area = 0; area < LAST_AREA; ++area)
1178 if (from->used[area])
1179 bcopy (from->glyphs[area], to->glyphs[area],
1180 from->used[area] * sizeof (struct glyph));
1181
1182 /* Increment buffer positions in TO by DELTA. */
1183 increment_row_positions (to, delta, delta_bytes);
1184 }
1185
1186
1187 /* Assign glyph row FROM to glyph row TO. This works like a structure
1188 assignment TO = FROM, except that glyph pointers are not copied but
1189 exchanged between TO and FROM. Pointers must be exchanged to avoid
1190 a memory leak. */
1191
1192 static INLINE void
1193 assign_row (to, from)
1194 struct glyph_row *to, *from;
1195 {
1196 swap_glyph_pointers (to, from);
1197 copy_row_except_pointers (to, from);
1198 }
1199
1200
1201 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1202 a row in a window matrix, is a slice of the glyph memory of the
1203 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1204 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1205 memory of FRAME_ROW. */
1206
1207 #ifdef GLYPH_DEBUG
1208
1209 static int
1210 glyph_row_slice_p (window_row, frame_row)
1211 struct glyph_row *window_row, *frame_row;
1212 {
1213 struct glyph *window_glyph_start = window_row->glyphs[0];
1214 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1215 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1216
1217 return (frame_glyph_start <= window_glyph_start
1218 && window_glyph_start < frame_glyph_end);
1219 }
1220
1221 #endif /* GLYPH_DEBUG */
1222
1223 #if 0
1224
1225 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1226 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1227 in WINDOW_MATRIX is found satisfying the condition. */
1228
1229 static struct glyph_row *
1230 find_glyph_row_slice (window_matrix, frame_matrix, row)
1231 struct glyph_matrix *window_matrix, *frame_matrix;
1232 int row;
1233 {
1234 int i;
1235
1236 xassert (row >= 0 && row < frame_matrix->nrows);
1237
1238 for (i = 0; i < window_matrix->nrows; ++i)
1239 if (glyph_row_slice_p (window_matrix->rows + i,
1240 frame_matrix->rows + row))
1241 break;
1242
1243 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1244 }
1245
1246 #endif /* 0 */
1247
1248 /* Prepare ROW for display. Desired rows are cleared lazily,
1249 i.e. they are only marked as to be cleared by setting their
1250 enabled_p flag to zero. When a row is to be displayed, a prior
1251 call to this function really clears it. */
1252
1253 void
1254 prepare_desired_row (row)
1255 struct glyph_row *row;
1256 {
1257 if (!row->enabled_p)
1258 {
1259 clear_glyph_row (row);
1260 row->enabled_p = 1;
1261 }
1262 }
1263
1264
1265 /* Return a hash code for glyph row ROW. */
1266
1267 int
1268 line_hash_code (row)
1269 struct glyph_row *row;
1270 {
1271 int hash = 0;
1272
1273 if (row->enabled_p)
1274 {
1275 if (row->inverse_p)
1276 {
1277 /* Give all highlighted lines the same hash code
1278 so as to encourage scrolling to leave them in place. */
1279 hash = -1;
1280 }
1281 else
1282 {
1283 struct glyph *glyph = row->glyphs[TEXT_AREA];
1284 struct glyph *end = glyph + row->used[TEXT_AREA];
1285
1286 while (glyph < end)
1287 {
1288 int c = glyph->u.ch;
1289 int face_id = glyph->face_id;
1290 if (must_write_spaces)
1291 c -= SPACEGLYPH;
1292 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1293 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1294 ++glyph;
1295 }
1296
1297 if (hash == 0)
1298 hash = 1;
1299 }
1300 }
1301
1302 return hash;
1303 }
1304
1305
1306 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1307 the number of characters in the line. If must_write_spaces is
1308 zero, leading and trailing spaces are ignored. */
1309
1310 static unsigned int
1311 line_draw_cost (matrix, vpos)
1312 struct glyph_matrix *matrix;
1313 int vpos;
1314 {
1315 struct glyph_row *row = matrix->rows + vpos;
1316 struct glyph *beg = row->glyphs[TEXT_AREA];
1317 struct glyph *end = beg + row->used[TEXT_AREA];
1318 int len;
1319 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1320 int glyph_table_len = GLYPH_TABLE_LENGTH;
1321
1322 /* Ignore trailing and leading spaces if we can. */
1323 if (!must_write_spaces)
1324 {
1325 /* Skip from the end over trailing spaces. */
1326 while (end > beg && CHAR_GLYPH_SPACE_P (*(end - 1)))
1327 --end;
1328
1329 /* All blank line. */
1330 if (end == beg)
1331 return 0;
1332
1333 /* Skip over leading spaces. */
1334 while (CHAR_GLYPH_SPACE_P (*beg))
1335 ++beg;
1336 }
1337
1338 /* If we don't have a glyph-table, each glyph is one character,
1339 so return the number of glyphs. */
1340 if (glyph_table_base == 0)
1341 len = end - beg;
1342 else
1343 {
1344 /* Otherwise, scan the glyphs and accumulate their total length
1345 in LEN. */
1346 len = 0;
1347 while (beg < end)
1348 {
1349 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1350
1351 if (g < 0
1352 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1353 len += 1;
1354 else
1355 len += GLYPH_LENGTH (glyph_table_base, g);
1356
1357 ++beg;
1358 }
1359 }
1360
1361 return len;
1362 }
1363
1364
1365 /* Test two glyph rows A and B for equality. Value is non-zero if A
1366 and B have equal contents. W is the window to which the glyphs
1367 rows A and B belong. It is needed here to test for partial row
1368 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1369 flags of A and B, too. */
1370
1371 static INLINE int
1372 row_equal_p (w, a, b, mouse_face_p)
1373 struct window *w;
1374 struct glyph_row *a, *b;
1375 int mouse_face_p;
1376 {
1377 if (a == b)
1378 return 1;
1379 else if (a->hash != b->hash)
1380 return 0;
1381 else
1382 {
1383 struct glyph *a_glyph, *b_glyph, *a_end;
1384 int area;
1385
1386 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1387 return 0;
1388
1389 /* Compare glyphs. */
1390 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1391 {
1392 if (a->used[area] != b->used[area])
1393 return 0;
1394
1395 a_glyph = a->glyphs[area];
1396 a_end = a_glyph + a->used[area];
1397 b_glyph = b->glyphs[area];
1398
1399 while (a_glyph < a_end
1400 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1401 ++a_glyph, ++b_glyph;
1402
1403 if (a_glyph != a_end)
1404 return 0;
1405 }
1406
1407 if (a->truncated_on_left_p != b->truncated_on_left_p
1408 || a->inverse_p != b->inverse_p
1409 || a->fill_line_p != b->fill_line_p
1410 || a->truncated_on_right_p != b->truncated_on_right_p
1411 || a->overlay_arrow_p != b->overlay_arrow_p
1412 || a->continued_p != b->continued_p
1413 || a->indicate_empty_line_p != b->indicate_empty_line_p
1414 || a->overlapped_p != b->overlapped_p
1415 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1416 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1417 /* Different partially visible characters on left margin. */
1418 || a->x != b->x
1419 /* Different height. */
1420 || a->ascent != b->ascent
1421 || a->phys_ascent != b->phys_ascent
1422 || a->phys_height != b->phys_height
1423 || a->visible_height != b->visible_height)
1424 return 0;
1425 }
1426
1427 return 1;
1428 }
1429
1430
1431 \f
1432 /***********************************************************************
1433 Glyph Pool
1434
1435 See dispextern.h for an overall explanation of glyph pools.
1436 ***********************************************************************/
1437
1438 /* Allocate a glyph_pool structure. The structure returned is
1439 initialized with zeros. The global variable glyph_pool_count is
1440 incremented for each pool allocated. */
1441
1442 static struct glyph_pool *
1443 new_glyph_pool ()
1444 {
1445 struct glyph_pool *result;
1446
1447 /* Allocate a new glyph_pool and clear it. */
1448 result = (struct glyph_pool *) xmalloc (sizeof *result);
1449 bzero (result, sizeof *result);
1450
1451 /* For memory leak and double deletion checking. */
1452 ++glyph_pool_count;
1453
1454 return result;
1455 }
1456
1457
1458 /* Free a glyph_pool structure POOL. The function may be called with
1459 a null POOL pointer. The global variable glyph_pool_count is
1460 decremented with every pool structure freed. If this count gets
1461 negative, more structures were freed than allocated, i.e. one
1462 structure must have been freed more than once or a bogus pointer
1463 was passed to free_glyph_pool. */
1464
1465 static void
1466 free_glyph_pool (pool)
1467 struct glyph_pool *pool;
1468 {
1469 if (pool)
1470 {
1471 /* More freed than allocated? */
1472 --glyph_pool_count;
1473 xassert (glyph_pool_count >= 0);
1474
1475 xfree (pool->glyphs);
1476 xfree (pool);
1477 }
1478 }
1479
1480
1481 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1482 columns we need. This function never shrinks a pool. The only
1483 case in which this would make sense, would be when a frame's size
1484 is changed from a large value to a smaller one. But, if someone
1485 does it once, we can expect that he will do it again.
1486
1487 Value is non-zero if the pool changed in a way which makes
1488 re-adjusting window glyph matrices necessary. */
1489
1490 static int
1491 realloc_glyph_pool (pool, matrix_dim)
1492 struct glyph_pool *pool;
1493 struct dim matrix_dim;
1494 {
1495 int needed;
1496 int changed_p;
1497
1498 changed_p = (pool->glyphs == 0
1499 || matrix_dim.height != pool->nrows
1500 || matrix_dim.width != pool->ncolumns);
1501
1502 /* Enlarge the glyph pool. */
1503 needed = matrix_dim.width * matrix_dim.height;
1504 if (needed > pool->nglyphs)
1505 {
1506 int size = needed * sizeof (struct glyph);
1507
1508 if (pool->glyphs)
1509 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1510 else
1511 {
1512 pool->glyphs = (struct glyph *) xmalloc (size);
1513 bzero (pool->glyphs, size);
1514 }
1515
1516 pool->nglyphs = needed;
1517 }
1518
1519 /* Remember the number of rows and columns because (a) we use then
1520 to do sanity checks, and (b) the number of columns determines
1521 where rows in the frame matrix start---this must be available to
1522 determine pointers to rows of window sub-matrices. */
1523 pool->nrows = matrix_dim.height;
1524 pool->ncolumns = matrix_dim.width;
1525
1526 return changed_p;
1527 }
1528
1529
1530 \f
1531 /***********************************************************************
1532 Debug Code
1533 ***********************************************************************/
1534
1535 #if GLYPH_DEBUG
1536
1537
1538 /* Flush standard output. This is sometimes useful to call from
1539 the debugger. */
1540
1541 void
1542 flush_stdout ()
1543 {
1544 fflush (stdout);
1545 }
1546
1547
1548 /* Check that no glyph pointers have been lost in MATRIX. If a
1549 pointer has been lost, e.g. by using a structure assignment between
1550 rows, at least one pointer must occur more than once in the rows of
1551 MATRIX. */
1552
1553 void
1554 check_matrix_pointer_lossage (matrix)
1555 struct glyph_matrix *matrix;
1556 {
1557 int i, j;
1558
1559 for (i = 0; i < matrix->nrows; ++i)
1560 for (j = 0; j < matrix->nrows; ++j)
1561 xassert (i == j
1562 || (matrix->rows[i].glyphs[TEXT_AREA]
1563 != matrix->rows[j].glyphs[TEXT_AREA]));
1564 }
1565
1566
1567 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1568
1569 struct glyph_row *
1570 matrix_row (matrix, row)
1571 struct glyph_matrix *matrix;
1572 int row;
1573 {
1574 xassert (matrix && matrix->rows);
1575 xassert (row >= 0 && row < matrix->nrows);
1576
1577 /* That's really too slow for normal testing because this function
1578 is called almost everywhere. Although---it's still astonishingly
1579 fast, so it is valuable to have for debugging purposes. */
1580 #if 0
1581 check_matrix_pointer_lossage (matrix);
1582 #endif
1583
1584 return matrix->rows + row;
1585 }
1586
1587
1588 #if 0 /* This function makes invalid assumptions when text is
1589 partially invisible. But it might come handy for debugging
1590 nevertheless. */
1591
1592 /* Check invariants that must hold for an up to date current matrix of
1593 window W. */
1594
1595 static void
1596 check_matrix_invariants (w)
1597 struct window *w;
1598 {
1599 struct glyph_matrix *matrix = w->current_matrix;
1600 int yb = window_text_bottom_y (w);
1601 struct glyph_row *row = matrix->rows;
1602 struct glyph_row *last_text_row = NULL;
1603 struct buffer *saved = current_buffer;
1604 struct buffer *buffer = XBUFFER (w->buffer);
1605 int c;
1606
1607 /* This can sometimes happen for a fresh window. */
1608 if (matrix->nrows < 2)
1609 return;
1610
1611 set_buffer_temp (buffer);
1612
1613 /* Note: last row is always reserved for the mode line. */
1614 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1615 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1616 {
1617 struct glyph_row *next = row + 1;
1618
1619 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1620 last_text_row = row;
1621
1622 /* Check that character and byte positions are in sync. */
1623 xassert (MATRIX_ROW_START_BYTEPOS (row)
1624 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1625
1626 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1627 have such a position temporarily in case of a minibuffer
1628 displaying something like `[Sole completion]' at its end. */
1629 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1630 xassert (MATRIX_ROW_END_BYTEPOS (row)
1631 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1632
1633 /* Check that end position of `row' is equal to start position
1634 of next row. */
1635 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1636 {
1637 xassert (MATRIX_ROW_END_CHARPOS (row)
1638 == MATRIX_ROW_START_CHARPOS (next));
1639 xassert (MATRIX_ROW_END_BYTEPOS (row)
1640 == MATRIX_ROW_START_BYTEPOS (next));
1641 }
1642 row = next;
1643 }
1644
1645 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1646 xassert (w->desired_matrix->rows != NULL);
1647 set_buffer_temp (saved);
1648 }
1649
1650 #endif /* 0 */
1651
1652 #endif /* GLYPH_DEBUG != 0 */
1653
1654
1655 \f
1656 /**********************************************************************
1657 Allocating/ Adjusting Glyph Matrices
1658 **********************************************************************/
1659
1660 /* Allocate glyph matrices over a window tree for a frame-based
1661 redisplay
1662
1663 X and Y are column/row within the frame glyph matrix where
1664 sub-matrices for the window tree rooted at WINDOW must be
1665 allocated. CH_DIM contains the dimensions of the smallest
1666 character that could be used during display. DIM_ONLY_P non-zero
1667 means that the caller of this function is only interested in the
1668 result matrix dimension, and matrix adjustments should not be
1669 performed.
1670
1671 The function returns the total width/height of the sub-matrices of
1672 the window tree. If called on a frame root window, the computation
1673 will take the mini-buffer window into account.
1674
1675 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1676
1677 NEW_LEAF_MATRIX set if any window in the tree did not have a
1678 glyph matrices yet, and
1679
1680 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1681 any window in the tree will be changed or have been changed (see
1682 DIM_ONLY_P).
1683
1684 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1685 function.
1686
1687 Windows are arranged into chains of windows on the same level
1688 through the next fields of window structures. Such a level can be
1689 either a sequence of horizontally adjacent windows from left to
1690 right, or a sequence of vertically adjacent windows from top to
1691 bottom. Each window in a horizontal sequence can be either a leaf
1692 window or a vertical sequence; a window in a vertical sequence can
1693 be either a leaf or a horizontal sequence. All windows in a
1694 horizontal sequence have the same height, and all windows in a
1695 vertical sequence have the same width.
1696
1697 This function uses, for historical reasons, a more general
1698 algorithm to determine glyph matrix dimensions that would be
1699 necessary.
1700
1701 The matrix height of a horizontal sequence is determined by the
1702 maximum height of any matrix in the sequence. The matrix width of
1703 a horizontal sequence is computed by adding up matrix widths of
1704 windows in the sequence.
1705
1706 |<------- result width ------->|
1707 +---------+----------+---------+ ---
1708 | | | | |
1709 | | | |
1710 +---------+ | | result height
1711 | +---------+
1712 | | |
1713 +----------+ ---
1714
1715 The matrix width of a vertical sequence is the maximum matrix width
1716 of any window in the sequence. Its height is computed by adding up
1717 matrix heights of windows in the sequence.
1718
1719 |<---- result width -->|
1720 +---------+ ---
1721 | | |
1722 | | |
1723 +---------+--+ |
1724 | | |
1725 | | result height
1726 | |
1727 +------------+---------+ |
1728 | | |
1729 | | |
1730 +------------+---------+ --- */
1731
1732 /* Bit indicating that a new matrix will be allocated or has been
1733 allocated. */
1734
1735 #define NEW_LEAF_MATRIX (1 << 0)
1736
1737 /* Bit indicating that a matrix will or has changed its location or
1738 size. */
1739
1740 #define CHANGED_LEAF_MATRIX (1 << 1)
1741
1742 static struct dim
1743 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1744 dim_only_p, window_change_flags)
1745 Lisp_Object window;
1746 int x, y;
1747 struct dim ch_dim;
1748 int dim_only_p;
1749 int *window_change_flags;
1750 {
1751 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1752 int x0 = x, y0 = y;
1753 int wmax = 0, hmax = 0;
1754 struct dim total;
1755 struct dim dim;
1756 struct window *w;
1757 int in_horz_combination_p;
1758
1759 /* What combination is WINDOW part of? Compute this once since the
1760 result is the same for all windows in the `next' chain. The
1761 special case of a root window (parent equal to nil) is treated
1762 like a vertical combination because a root window's `next'
1763 points to the mini-buffer window, if any, which is arranged
1764 vertically below other windows. */
1765 in_horz_combination_p
1766 = (!NILP (XWINDOW (window)->parent)
1767 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1768
1769 /* For WINDOW and all windows on the same level. */
1770 do
1771 {
1772 w = XWINDOW (window);
1773
1774 /* Get the dimension of the window sub-matrix for W, depending
1775 on whether this a combination or a leaf window. */
1776 if (!NILP (w->hchild))
1777 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1778 dim_only_p,
1779 window_change_flags);
1780 else if (!NILP (w->vchild))
1781 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1782 dim_only_p,
1783 window_change_flags);
1784 else
1785 {
1786 /* If not already done, allocate sub-matrix structures. */
1787 if (w->desired_matrix == NULL)
1788 {
1789 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1790 w->current_matrix = new_glyph_matrix (f->current_pool);
1791 *window_change_flags |= NEW_LEAF_MATRIX;
1792 }
1793
1794 /* Width and height MUST be chosen so that there are no
1795 holes in the frame matrix. */
1796 dim.width = XINT (w->width);
1797 dim.height = XINT (w->height);
1798
1799 /* Will matrix be re-allocated? */
1800 if (x != w->desired_matrix->matrix_x
1801 || y != w->desired_matrix->matrix_y
1802 || dim.width != w->desired_matrix->matrix_w
1803 || dim.height != w->desired_matrix->matrix_h
1804 || (margin_glyphs_to_reserve (w, dim.width,
1805 w->right_margin_width)
1806 != w->desired_matrix->left_margin_glyphs)
1807 || (margin_glyphs_to_reserve (w, dim.width,
1808 w->left_margin_width)
1809 != w->desired_matrix->right_margin_glyphs))
1810 *window_change_flags |= CHANGED_LEAF_MATRIX;
1811
1812 /* Actually change matrices, if allowed. Do not consider
1813 CHANGED_LEAF_MATRIX computed above here because the pool
1814 may have been changed which we don't now here. We trust
1815 that we only will be called with DIM_ONLY_P != 0 when
1816 necessary. */
1817 if (!dim_only_p)
1818 {
1819 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1820 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1821 }
1822 }
1823
1824 /* If we are part of a horizontal combination, advance x for
1825 windows to the right of W; otherwise advance y for windows
1826 below W. */
1827 if (in_horz_combination_p)
1828 x += dim.width;
1829 else
1830 y += dim.height;
1831
1832 /* Remember maximum glyph matrix dimensions. */
1833 wmax = max (wmax, dim.width);
1834 hmax = max (hmax, dim.height);
1835
1836 /* Next window on same level. */
1837 window = w->next;
1838 }
1839 while (!NILP (window));
1840
1841 /* Set `total' to the total glyph matrix dimension of this window
1842 level. In a vertical combination, the width is the width of the
1843 widest window; the height is the y we finally reached, corrected
1844 by the y we started with. In a horizontal combination, the total
1845 height is the height of the tallest window, and the width is the
1846 x we finally reached, corrected by the x we started with. */
1847 if (in_horz_combination_p)
1848 {
1849 total.width = x - x0;
1850 total.height = hmax;
1851 }
1852 else
1853 {
1854 total.width = wmax;
1855 total.height = y - y0;
1856 }
1857
1858 return total;
1859 }
1860
1861
1862 /* Allocate window matrices for window-based redisplay. W is the
1863 window whose matrices must be allocated/reallocated. CH_DIM is the
1864 size of the smallest character that could potentially be used on W. */
1865
1866 static void
1867 allocate_matrices_for_window_redisplay (w, ch_dim)
1868 struct window *w;
1869 struct dim ch_dim;
1870 {
1871 struct frame *f = XFRAME (w->frame);
1872
1873 while (w)
1874 {
1875 if (!NILP (w->vchild))
1876 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1877 else if (!NILP (w->hchild))
1878 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1879 else
1880 {
1881 /* W is a leaf window. */
1882 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1883 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1884 struct dim dim;
1885
1886 /* If matrices are not yet allocated, allocate them now. */
1887 if (w->desired_matrix == NULL)
1888 {
1889 w->desired_matrix = new_glyph_matrix (NULL);
1890 w->current_matrix = new_glyph_matrix (NULL);
1891 }
1892
1893 /* Compute number of glyphs needed in a glyph row. */
1894 dim.width = (((window_pixel_width + ch_dim.width - 1)
1895 / ch_dim.width)
1896 /* 2 partially visible columns in the text area. */
1897 + 2
1898 /* One partially visible column at the right
1899 edge of each marginal area. */
1900 + 1 + 1);
1901
1902 /* Compute number of glyph rows needed. */
1903 dim.height = (((window_pixel_height + ch_dim.height - 1)
1904 / ch_dim.height)
1905 /* One partially visible line at the top and
1906 bottom of the window. */
1907 + 2
1908 /* 2 for top and mode line. */
1909 + 2);
1910
1911 /* Change matrices. */
1912 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1913 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1914 }
1915
1916 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1917 }
1918 }
1919
1920
1921 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1922 do it for all frames; otherwise do it just for the given frame.
1923 This function must be called when a new frame is created, its size
1924 changes, or its window configuration changes. */
1925
1926 void
1927 adjust_glyphs (f)
1928 struct frame *f;
1929 {
1930 /* Block input so that expose events and other events that access
1931 glyph matrices are not processed while we are changing them. */
1932 BLOCK_INPUT;
1933
1934 if (f)
1935 adjust_frame_glyphs (f);
1936 else
1937 {
1938 Lisp_Object tail, lisp_frame;
1939
1940 FOR_EACH_FRAME (tail, lisp_frame)
1941 adjust_frame_glyphs (XFRAME (lisp_frame));
1942 }
1943
1944 UNBLOCK_INPUT;
1945 }
1946
1947
1948 /* Adjust frame glyphs when Emacs is initialized.
1949
1950 To be called from init_display.
1951
1952 We need a glyph matrix because redraw will happen soon.
1953 Unfortunately, window sizes on selected_frame are not yet set to
1954 meaningful values. I believe we can assume that there are only two
1955 windows on the frame---the mini-buffer and the root window. Frame
1956 height and width seem to be correct so far. So, set the sizes of
1957 windows to estimated values. */
1958
1959 static void
1960 adjust_frame_glyphs_initially ()
1961 {
1962 struct frame *sf = SELECTED_FRAME ();
1963 struct window *root = XWINDOW (sf->root_window);
1964 struct window *mini = XWINDOW (root->next);
1965 int frame_height = FRAME_HEIGHT (sf);
1966 int frame_width = FRAME_WIDTH (sf);
1967 int top_margin = FRAME_TOP_MARGIN (sf);
1968
1969 /* Do it for the root window. */
1970 XSETFASTINT (root->top, top_margin);
1971 XSETFASTINT (root->width, frame_width);
1972 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1973
1974 /* Do it for the mini-buffer window. */
1975 XSETFASTINT (mini->top, frame_height - 1);
1976 XSETFASTINT (mini->width, frame_width);
1977 set_window_height (root->next, 1, 0);
1978
1979 adjust_frame_glyphs (sf);
1980 glyphs_initialized_initially_p = 1;
1981 }
1982
1983
1984 /* Allocate/reallocate glyph matrices of a single frame F. */
1985
1986 static void
1987 adjust_frame_glyphs (f)
1988 struct frame *f;
1989 {
1990 if (FRAME_WINDOW_P (f))
1991 adjust_frame_glyphs_for_window_redisplay (f);
1992 else
1993 adjust_frame_glyphs_for_frame_redisplay (f);
1994
1995 /* Don't forget the message buffer and the buffer for
1996 decode_mode_spec. */
1997 adjust_frame_message_buffer (f);
1998 adjust_decode_mode_spec_buffer (f);
1999
2000 f->glyphs_initialized_p = 1;
2001 }
2002
2003
2004 /* Allocate/reallocate glyph matrices of a single frame F for
2005 frame-based redisplay. */
2006
2007 static void
2008 adjust_frame_glyphs_for_frame_redisplay (f)
2009 struct frame *f;
2010 {
2011 struct dim ch_dim;
2012 struct dim matrix_dim;
2013 int pool_changed_p;
2014 int window_change_flags;
2015 int top_window_y;
2016
2017 if (!FRAME_LIVE_P (f))
2018 return;
2019
2020 /* Determine the smallest character in any font for F. On
2021 console windows, all characters have dimension (1, 1). */
2022 ch_dim.width = ch_dim.height = 1;
2023
2024 top_window_y = FRAME_TOP_MARGIN (f);
2025
2026 /* Allocate glyph pool structures if not already done. */
2027 if (f->desired_pool == NULL)
2028 {
2029 f->desired_pool = new_glyph_pool ();
2030 f->current_pool = new_glyph_pool ();
2031 }
2032
2033 /* Allocate frames matrix structures if needed. */
2034 if (f->desired_matrix == NULL)
2035 {
2036 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2037 f->current_matrix = new_glyph_matrix (f->current_pool);
2038 }
2039
2040 /* Compute window glyph matrices. (This takes the mini-buffer
2041 window into account). The result is the size of the frame glyph
2042 matrix needed. The variable window_change_flags is set to a bit
2043 mask indicating whether new matrices will be allocated or
2044 existing matrices change their size or location within the frame
2045 matrix. */
2046 window_change_flags = 0;
2047 matrix_dim
2048 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2049 0, top_window_y,
2050 ch_dim, 1,
2051 &window_change_flags);
2052
2053 /* Add in menu bar lines, if any. */
2054 matrix_dim.height += top_window_y;
2055
2056 /* Enlarge pools as necessary. */
2057 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2058 realloc_glyph_pool (f->current_pool, matrix_dim);
2059
2060 /* Set up glyph pointers within window matrices. Do this only if
2061 absolutely necessary since it requires a frame redraw. */
2062 if (pool_changed_p || window_change_flags)
2063 {
2064 /* Do it for window matrices. */
2065 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2066 0, top_window_y, ch_dim, 0,
2067 &window_change_flags);
2068
2069 /* Size of frame matrices must equal size of frame. Note
2070 that we are called for X frames with window widths NOT equal
2071 to the frame width (from CHANGE_FRAME_SIZE_1). */
2072 xassert (matrix_dim.width == FRAME_WIDTH (f)
2073 && matrix_dim.height == FRAME_HEIGHT (f));
2074
2075 /* Resize frame matrices. */
2076 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2077 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2078
2079 /* Since location and size of sub-matrices within the pool may
2080 have changed, and current matrices don't have meaningful
2081 contents anymore, mark the frame garbaged. */
2082 SET_FRAME_GARBAGED (f);
2083 }
2084 }
2085
2086
2087 /* Allocate/reallocate glyph matrices of a single frame F for
2088 window-based redisplay. */
2089
2090 static void
2091 adjust_frame_glyphs_for_window_redisplay (f)
2092 struct frame *f;
2093 {
2094 struct dim ch_dim;
2095 struct window *w;
2096
2097 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2098
2099 /* Get minimum sizes. */
2100 #ifdef HAVE_WINDOW_SYSTEM
2101 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2102 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2103 #else
2104 ch_dim.width = ch_dim.height = 1;
2105 #endif
2106
2107 /* Allocate/reallocate window matrices. */
2108 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2109 ch_dim);
2110
2111 /* Allocate/ reallocate matrices of the dummy window used to display
2112 the menu bar under X when no X toolkit support is available. */
2113 #ifndef USE_X_TOOLKIT
2114 {
2115 /* Allocate a dummy window if not already done. */
2116 if (NILP (f->menu_bar_window))
2117 {
2118 f->menu_bar_window = make_window ();
2119 w = XWINDOW (f->menu_bar_window);
2120 XSETFRAME (w->frame, f);
2121 w->pseudo_window_p = 1;
2122 }
2123 else
2124 w = XWINDOW (f->menu_bar_window);
2125
2126 /* Set window dimensions to frame dimensions and allocate or
2127 adjust glyph matrices of W. */
2128 XSETFASTINT (w->top, 0);
2129 XSETFASTINT (w->left, 0);
2130 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2131 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2132 allocate_matrices_for_window_redisplay (w, ch_dim);
2133 }
2134 #endif /* not USE_X_TOOLKIT */
2135
2136 /* Allocate/ reallocate matrices of the tool bar window. If we
2137 don't have a tool bar window yet, make one. */
2138 if (NILP (f->tool_bar_window))
2139 {
2140 f->tool_bar_window = make_window ();
2141 w = XWINDOW (f->tool_bar_window);
2142 XSETFRAME (w->frame, f);
2143 w->pseudo_window_p = 1;
2144 }
2145 else
2146 w = XWINDOW (f->tool_bar_window);
2147
2148 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2149 XSETFASTINT (w->left, 0);
2150 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2151 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2152 allocate_matrices_for_window_redisplay (w, ch_dim);
2153 }
2154
2155
2156 /* Adjust/ allocate message buffer of frame F.
2157
2158 Note that the message buffer is never freed. Since I could not
2159 find a free in 19.34, I assume that freeing it would be
2160 problematic in some way and don't do it either.
2161
2162 (Implementation note: It should be checked if we can free it
2163 eventually without causing trouble). */
2164
2165 static void
2166 adjust_frame_message_buffer (f)
2167 struct frame *f;
2168 {
2169 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2170
2171 if (FRAME_MESSAGE_BUF (f))
2172 {
2173 char *buffer = FRAME_MESSAGE_BUF (f);
2174 char *new_buffer = (char *) xrealloc (buffer, size);
2175 FRAME_MESSAGE_BUF (f) = new_buffer;
2176 }
2177 else
2178 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2179 }
2180
2181
2182 /* Re-allocate buffer for decode_mode_spec on frame F. */
2183
2184 static void
2185 adjust_decode_mode_spec_buffer (f)
2186 struct frame *f;
2187 {
2188 f->decode_mode_spec_buffer
2189 = (char *) xrealloc (f->decode_mode_spec_buffer,
2190 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2191 }
2192
2193
2194 \f
2195 /**********************************************************************
2196 Freeing Glyph Matrices
2197 **********************************************************************/
2198
2199 /* Free glyph memory for a frame F. F may be null. This function can
2200 be called for the same frame more than once. The root window of
2201 F may be nil when this function is called. This is the case when
2202 the function is called when F is destroyed. */
2203
2204 void
2205 free_glyphs (f)
2206 struct frame *f;
2207 {
2208 if (f && f->glyphs_initialized_p)
2209 {
2210 /* Block interrupt input so that we don't get surprised by an X
2211 event while we're in an inconsistent state. */
2212 BLOCK_INPUT;
2213 f->glyphs_initialized_p = 0;
2214
2215 /* Release window sub-matrices. */
2216 if (!NILP (f->root_window))
2217 free_window_matrices (XWINDOW (f->root_window));
2218
2219 /* Free the dummy window for menu bars without X toolkit and its
2220 glyph matrices. */
2221 if (!NILP (f->menu_bar_window))
2222 {
2223 struct window *w = XWINDOW (f->menu_bar_window);
2224 free_glyph_matrix (w->desired_matrix);
2225 free_glyph_matrix (w->current_matrix);
2226 w->desired_matrix = w->current_matrix = NULL;
2227 f->menu_bar_window = Qnil;
2228 }
2229
2230 /* Free the tool bar window and its glyph matrices. */
2231 if (!NILP (f->tool_bar_window))
2232 {
2233 struct window *w = XWINDOW (f->tool_bar_window);
2234 free_glyph_matrix (w->desired_matrix);
2235 free_glyph_matrix (w->current_matrix);
2236 w->desired_matrix = w->current_matrix = NULL;
2237 f->tool_bar_window = Qnil;
2238 }
2239
2240 /* Release frame glyph matrices. Reset fields to zero in
2241 case we are called a second time. */
2242 if (f->desired_matrix)
2243 {
2244 free_glyph_matrix (f->desired_matrix);
2245 free_glyph_matrix (f->current_matrix);
2246 f->desired_matrix = f->current_matrix = NULL;
2247 }
2248
2249 /* Release glyph pools. */
2250 if (f->desired_pool)
2251 {
2252 free_glyph_pool (f->desired_pool);
2253 free_glyph_pool (f->current_pool);
2254 f->desired_pool = f->current_pool = NULL;
2255 }
2256
2257 UNBLOCK_INPUT;
2258 }
2259 }
2260
2261
2262 /* Free glyph sub-matrices in the window tree rooted at W. This
2263 function may be called with a null pointer, and it may be called on
2264 the same tree more than once. */
2265
2266 void
2267 free_window_matrices (w)
2268 struct window *w;
2269 {
2270 while (w)
2271 {
2272 if (!NILP (w->hchild))
2273 free_window_matrices (XWINDOW (w->hchild));
2274 else if (!NILP (w->vchild))
2275 free_window_matrices (XWINDOW (w->vchild));
2276 else
2277 {
2278 /* This is a leaf window. Free its memory and reset fields
2279 to zero in case this function is called a second time for
2280 W. */
2281 free_glyph_matrix (w->current_matrix);
2282 free_glyph_matrix (w->desired_matrix);
2283 w->current_matrix = w->desired_matrix = NULL;
2284 }
2285
2286 /* Next window on same level. */
2287 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2288 }
2289 }
2290
2291
2292 /* Check glyph memory leaks. This function is called from
2293 shut_down_emacs. Note that frames are not destroyed when Emacs
2294 exits. We therefore free all glyph memory for all active frames
2295 explicitly and check that nothing is left allocated. */
2296
2297 void
2298 check_glyph_memory ()
2299 {
2300 Lisp_Object tail, frame;
2301
2302 /* Free glyph memory for all frames. */
2303 FOR_EACH_FRAME (tail, frame)
2304 free_glyphs (XFRAME (frame));
2305
2306 /* Check that nothing is left allocated. */
2307 if (glyph_matrix_count)
2308 abort ();
2309 if (glyph_pool_count)
2310 abort ();
2311 }
2312
2313
2314 \f
2315 /**********************************************************************
2316 Building a Frame Matrix
2317 **********************************************************************/
2318
2319 /* Most of the redisplay code works on glyph matrices attached to
2320 windows. This is a good solution most of the time, but it is not
2321 suitable for terminal code. Terminal output functions cannot rely
2322 on being able to set an arbitrary terminal window. Instead they
2323 must be provided with a view of the whole frame, i.e. the whole
2324 screen. We build such a view by constructing a frame matrix from
2325 window matrices in this section.
2326
2327 Windows that must be updated have their must_be_update_p flag set.
2328 For all such windows, their desired matrix is made part of the
2329 desired frame matrix. For other windows, their current matrix is
2330 made part of the desired frame matrix.
2331
2332 +-----------------+----------------+
2333 | desired | desired |
2334 | | |
2335 +-----------------+----------------+
2336 | current |
2337 | |
2338 +----------------------------------+
2339
2340 Desired window matrices can be made part of the frame matrix in a
2341 cheap way: We exploit the fact that the desired frame matrix and
2342 desired window matrices share their glyph memory. This is not
2343 possible for current window matrices. Their glyphs are copied to
2344 the desired frame matrix. The latter is equivalent to
2345 preserve_other_columns in the old redisplay.
2346
2347 Used glyphs counters for frame matrix rows are the result of adding
2348 up glyph lengths of the window matrices. A line in the frame
2349 matrix is enabled, if a corresponding line in a window matrix is
2350 enabled.
2351
2352 After building the desired frame matrix, it will be passed to
2353 terminal code, which will manipulate both the desired and current
2354 frame matrix. Changes applied to the frame's current matrix have
2355 to be visible in current window matrices afterwards, of course.
2356
2357 This problem is solved like this:
2358
2359 1. Window and frame matrices share glyphs. Window matrices are
2360 constructed in a way that their glyph contents ARE the glyph
2361 contents needed in a frame matrix. Thus, any modification of
2362 glyphs done in terminal code will be reflected in window matrices
2363 automatically.
2364
2365 2. Exchanges of rows in a frame matrix done by terminal code are
2366 intercepted by hook functions so that corresponding row operations
2367 on window matrices can be performed. This is necessary because we
2368 use pointers to glyphs in glyph row structures. To satisfy the
2369 assumption of point 1 above that glyphs are updated implicitly in
2370 window matrices when they are manipulated via the frame matrix,
2371 window and frame matrix must of course agree where to find the
2372 glyphs for their rows. Possible manipulations that must be
2373 mirrored are assignments of rows of the desired frame matrix to the
2374 current frame matrix and scrolling the current frame matrix. */
2375
2376 /* Build frame F's desired matrix from window matrices. Only windows
2377 which have the flag must_be_updated_p set have to be updated. Menu
2378 bar lines of a frame are not covered by window matrices, so make
2379 sure not to touch them in this function. */
2380
2381 static void
2382 build_frame_matrix (f)
2383 struct frame *f;
2384 {
2385 int i;
2386
2387 /* F must have a frame matrix when this function is called. */
2388 xassert (!FRAME_WINDOW_P (f));
2389
2390 /* Clear all rows in the frame matrix covered by window matrices.
2391 Menu bar lines are not covered by windows. */
2392 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2393 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2394
2395 /* Build the matrix by walking the window tree. */
2396 build_frame_matrix_from_window_tree (f->desired_matrix,
2397 XWINDOW (FRAME_ROOT_WINDOW (f)));
2398 }
2399
2400
2401 /* Walk a window tree, building a frame matrix MATRIX from window
2402 matrices. W is the root of a window tree. */
2403
2404 static void
2405 build_frame_matrix_from_window_tree (matrix, w)
2406 struct glyph_matrix *matrix;
2407 struct window *w;
2408 {
2409 while (w)
2410 {
2411 if (!NILP (w->hchild))
2412 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2413 else if (!NILP (w->vchild))
2414 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2415 else
2416 build_frame_matrix_from_leaf_window (matrix, w);
2417
2418 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2419 }
2420 }
2421
2422
2423 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2424 desired frame matrix built. W is a leaf window whose desired or
2425 current matrix is to be added to FRAME_MATRIX. W's flag
2426 must_be_updated_p determines which matrix it contributes to
2427 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2428 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2429 Adding a desired matrix means setting up used counters and such in
2430 frame rows, while adding a current window matrix to FRAME_MATRIX
2431 means copying glyphs. The latter case corresponds to
2432 preserve_other_columns in the old redisplay. */
2433
2434 static void
2435 build_frame_matrix_from_leaf_window (frame_matrix, w)
2436 struct glyph_matrix *frame_matrix;
2437 struct window *w;
2438 {
2439 struct glyph_matrix *window_matrix;
2440 int window_y, frame_y;
2441 /* If non-zero, a glyph to insert at the right border of W. */
2442 GLYPH right_border_glyph = 0;
2443
2444 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2445 if (w->must_be_updated_p)
2446 {
2447 window_matrix = w->desired_matrix;
2448
2449 /* Decide whether we want to add a vertical border glyph. */
2450 if (!WINDOW_RIGHTMOST_P (w))
2451 {
2452 struct Lisp_Char_Table *dp = window_display_table (w);
2453 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2454 ? XINT (DISP_BORDER_GLYPH (dp))
2455 : '|');
2456 }
2457 }
2458 else
2459 window_matrix = w->current_matrix;
2460
2461 /* For all rows in the window matrix and corresponding rows in the
2462 frame matrix. */
2463 window_y = 0;
2464 frame_y = window_matrix->matrix_y;
2465 while (window_y < window_matrix->nrows)
2466 {
2467 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2468 struct glyph_row *window_row = window_matrix->rows + window_y;
2469 int current_row_p = window_matrix == w->current_matrix;
2470
2471 /* Fill up the frame row with spaces up to the left margin of the
2472 window row. */
2473 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2474
2475 /* Fill up areas in the window matrix row with spaces. */
2476 fill_up_glyph_row_with_spaces (window_row);
2477
2478 /* If only part of W's desired matrix has been built, and
2479 window_row wasn't displayed, use the corresponding current
2480 row instead. */
2481 if (window_matrix == w->desired_matrix
2482 && !window_row->enabled_p)
2483 {
2484 window_row = w->current_matrix->rows + window_y;
2485 current_row_p = 1;
2486 }
2487
2488 if (current_row_p)
2489 {
2490 /* Copy window row to frame row. */
2491 bcopy (window_row->glyphs[0],
2492 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2493 window_matrix->matrix_w * sizeof (struct glyph));
2494 }
2495 else
2496 {
2497 xassert (window_row->enabled_p);
2498
2499 /* Only when a desired row has been displayed, we want
2500 the corresponding frame row to be updated. */
2501 frame_row->enabled_p = 1;
2502
2503 /* Maybe insert a vertical border between horizontally adjacent
2504 windows. */
2505 if (right_border_glyph)
2506 {
2507 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2508 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2509 }
2510
2511 #if 0 /* This shouldn't be necessary. Let's check it. */
2512 /* Due to hooks installed, it normally doesn't happen that
2513 window rows and frame rows of the same matrix are out of
2514 sync, i.e. have a different understanding of where to
2515 find glyphs for the row. The following is a safety-belt
2516 that doesn't cost much and makes absolutely sure that
2517 window and frame matrices are in sync. */
2518 if (!glyph_row_slice_p (window_row, frame_row))
2519 {
2520 /* Find the row in the window being a slice. There
2521 should exist one from program logic. */
2522 struct glyph_row *slice_row
2523 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2524 xassert (slice_row != 0);
2525
2526 /* Exchange glyphs between both window rows. */
2527 swap_glyphs_in_rows (window_row, slice_row);
2528
2529 /* Exchange pointers between both rows. */
2530 swap_glyph_pointers (window_row, slice_row);
2531 }
2532 #endif
2533
2534 /* Window row window_y must be a slice of frame row
2535 frame_y. */
2536 xassert (glyph_row_slice_p (window_row, frame_row));
2537
2538 /* If rows are in sync, we don't have to copy glyphs because
2539 frame and window share glyphs. */
2540
2541 #if GLYPH_DEBUG
2542 strcpy (w->current_matrix->method, w->desired_matrix->method);
2543 #endif
2544 }
2545
2546 /* Set number of used glyphs in the frame matrix. Since we fill
2547 up with spaces, and visit leaf windows from left to right it
2548 can be done simply. */
2549 frame_row->used[TEXT_AREA]
2550 = window_matrix->matrix_x + window_matrix->matrix_w;
2551
2552 /* Or in other flags. */
2553 frame_row->inverse_p |= window_row->inverse_p;
2554
2555 /* Next row. */
2556 ++window_y;
2557 ++frame_y;
2558 }
2559 }
2560
2561
2562 /* Add spaces to a glyph row ROW in a window matrix.
2563
2564 Each row has the form:
2565
2566 +---------+-----------------------------+------------+
2567 | left | text | right |
2568 +---------+-----------------------------+------------+
2569
2570 Left and right marginal areas are optional. This function adds
2571 spaces to areas so that there are no empty holes between areas.
2572 In other words: If the right area is not empty, the text area
2573 is filled up with spaces up to the right area. If the text area
2574 is not empty, the left area is filled up.
2575
2576 To be called for frame-based redisplay, only. */
2577
2578 static void
2579 fill_up_glyph_row_with_spaces (row)
2580 struct glyph_row *row;
2581 {
2582 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2583 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2584 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2585 }
2586
2587
2588 /* Fill area AREA of glyph row ROW with spaces. To be called for
2589 frame-based redisplay only. */
2590
2591 static void
2592 fill_up_glyph_row_area_with_spaces (row, area)
2593 struct glyph_row *row;
2594 int area;
2595 {
2596 if (row->glyphs[area] < row->glyphs[area + 1])
2597 {
2598 struct glyph *end = row->glyphs[area + 1];
2599 struct glyph *text = row->glyphs[area] + row->used[area];
2600
2601 while (text < end)
2602 *text++ = space_glyph;
2603 row->used[area] = text - row->glyphs[area];
2604 }
2605 }
2606
2607
2608 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2609 reached. In frame matrices only one area, TEXT_AREA, is used. */
2610
2611 static void
2612 fill_up_frame_row_with_spaces (row, upto)
2613 struct glyph_row *row;
2614 int upto;
2615 {
2616 int i = row->used[TEXT_AREA];
2617 struct glyph *glyph = row->glyphs[TEXT_AREA];
2618
2619 while (i < upto)
2620 glyph[i++] = space_glyph;
2621
2622 row->used[TEXT_AREA] = i;
2623 }
2624
2625
2626 \f
2627 /**********************************************************************
2628 Mirroring operations on frame matrices in window matrices
2629 **********************************************************************/
2630
2631 /* Set frame being updated via frame-based redisplay to F. This
2632 function must be called before updates to make explicit that we are
2633 working on frame matrices or not. */
2634
2635 static INLINE void
2636 set_frame_matrix_frame (f)
2637 struct frame *f;
2638 {
2639 frame_matrix_frame = f;
2640 }
2641
2642
2643 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2644 DESIRED_MATRIX is the desired matrix corresponding to
2645 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2646 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2647 frame_matrix_frame is non-null, this indicates that the exchange is
2648 done in frame matrices, and that we have to perform analogous
2649 operations in window matrices of frame_matrix_frame. */
2650
2651 static INLINE void
2652 make_current (desired_matrix, current_matrix, row)
2653 struct glyph_matrix *desired_matrix, *current_matrix;
2654 int row;
2655 {
2656 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2657 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2658 int mouse_face_p = current_row->mouse_face_p;
2659
2660 /* Do current_row = desired_row. This exchanges glyph pointers
2661 between both rows, and does a structure assignment otherwise. */
2662 assign_row (current_row, desired_row);
2663
2664 /* Enable current_row to mark it as valid. */
2665 current_row->enabled_p = 1;
2666 current_row->mouse_face_p = mouse_face_p;
2667
2668 /* If we are called on frame matrices, perform analogous operations
2669 for window matrices. */
2670 if (frame_matrix_frame)
2671 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2672 }
2673
2674
2675 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2676 W's frame which has been made current (by swapping pointers between
2677 current and desired matrix). Perform analogous operations in the
2678 matrices of leaf windows in the window tree rooted at W. */
2679
2680 static void
2681 mirror_make_current (w, frame_row)
2682 struct window *w;
2683 int frame_row;
2684 {
2685 while (w)
2686 {
2687 if (!NILP (w->hchild))
2688 mirror_make_current (XWINDOW (w->hchild), frame_row);
2689 else if (!NILP (w->vchild))
2690 mirror_make_current (XWINDOW (w->vchild), frame_row);
2691 else
2692 {
2693 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2694 here because the checks performed in debug mode there
2695 will not allow the conversion. */
2696 int row = frame_row - w->desired_matrix->matrix_y;
2697
2698 /* If FRAME_ROW is within W, assign the desired row to the
2699 current row (exchanging glyph pointers). */
2700 if (row >= 0 && row < w->desired_matrix->matrix_h)
2701 {
2702 struct glyph_row *current_row
2703 = MATRIX_ROW (w->current_matrix, row);
2704 struct glyph_row *desired_row
2705 = MATRIX_ROW (w->desired_matrix, row);
2706
2707 if (desired_row->enabled_p)
2708 assign_row (current_row, desired_row);
2709 else
2710 swap_glyph_pointers (desired_row, current_row);
2711 current_row->enabled_p = 1;
2712 }
2713 }
2714
2715 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2716 }
2717 }
2718
2719
2720 /* Perform row dance after scrolling. We are working on the range of
2721 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2722 including) in MATRIX. COPY_FROM is a vector containing, for each
2723 row I in the range 0 <= I < NLINES, the index of the original line
2724 to move to I. This index is relative to the row range, i.e. 0 <=
2725 index < NLINES. RETAINED_P is a vector containing zero for each
2726 row 0 <= I < NLINES which is empty.
2727
2728 This function is called from do_scrolling and do_direct_scrolling. */
2729
2730 void
2731 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2732 retained_p)
2733 struct glyph_matrix *matrix;
2734 int unchanged_at_top, nlines;
2735 int *copy_from;
2736 char *retained_p;
2737 {
2738 /* A copy of original rows. */
2739 struct glyph_row *old_rows;
2740
2741 /* Rows to assign to. */
2742 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2743
2744 int i;
2745
2746 /* Make a copy of the original rows. */
2747 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2748 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2749
2750 /* Assign new rows, maybe clear lines. */
2751 for (i = 0; i < nlines; ++i)
2752 {
2753 int enabled_before_p = new_rows[i].enabled_p;
2754
2755 xassert (i + unchanged_at_top < matrix->nrows);
2756 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2757 new_rows[i] = old_rows[copy_from[i]];
2758 new_rows[i].enabled_p = enabled_before_p;
2759
2760 /* RETAINED_P is zero for empty lines. */
2761 if (!retained_p[copy_from[i]])
2762 new_rows[i].enabled_p = 0;
2763 }
2764
2765 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2766 if (frame_matrix_frame)
2767 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2768 unchanged_at_top, nlines, copy_from, retained_p);
2769 }
2770
2771
2772 /* Synchronize glyph pointers in the current matrix of window W with
2773 the current frame matrix. W must be full-width, and be on a tty
2774 frame. */
2775
2776 static void
2777 sync_window_with_frame_matrix_rows (w)
2778 struct window *w;
2779 {
2780 struct frame *f = XFRAME (w->frame);
2781 struct glyph_row *window_row, *window_row_end, *frame_row;
2782
2783 /* Preconditions: W must be a leaf window and full-width. Its frame
2784 must have a frame matrix. */
2785 xassert (NILP (w->hchild) && NILP (w->vchild));
2786 xassert (WINDOW_FULL_WIDTH_P (w));
2787 xassert (!FRAME_WINDOW_P (f));
2788
2789 /* If W is a full-width window, glyph pointers in W's current matrix
2790 have, by definition, to be the same as glyph pointers in the
2791 corresponding frame matrix. */
2792 window_row = w->current_matrix->rows;
2793 window_row_end = window_row + w->current_matrix->nrows;
2794 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2795 while (window_row < window_row_end)
2796 {
2797 int area;
2798
2799 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2800 window_row->glyphs[area] = frame_row->glyphs[area];
2801
2802 ++window_row, ++frame_row;
2803 }
2804 }
2805
2806
2807 /* Return the window in the window tree rooted in W containing frame
2808 row ROW. Value is null if none is found. */
2809
2810 struct window *
2811 frame_row_to_window (w, row)
2812 struct window *w;
2813 int row;
2814 {
2815 struct window *found = NULL;
2816
2817 while (w && !found)
2818 {
2819 if (!NILP (w->hchild))
2820 found = frame_row_to_window (XWINDOW (w->hchild), row);
2821 else if (!NILP (w->vchild))
2822 found = frame_row_to_window (XWINDOW (w->vchild), row);
2823 else if (row >= XFASTINT (w->top)
2824 && row < XFASTINT (w->top) + XFASTINT (w->height))
2825 found = w;
2826
2827 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2828 }
2829
2830 return found;
2831 }
2832
2833
2834 /* Perform a line dance in the window tree rooted at W, after
2835 scrolling a frame matrix in mirrored_line_dance.
2836
2837 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2838 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2839 COPY_FROM is a vector containing, for each row I in the range 0 <=
2840 I < NLINES, the index of the original line to move to I. This
2841 index is relative to the row range, i.e. 0 <= index < NLINES.
2842 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2843 which is empty. */
2844
2845 static void
2846 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2847 struct window *w;
2848 int unchanged_at_top, nlines;
2849 int *copy_from;
2850 char *retained_p;
2851 {
2852 while (w)
2853 {
2854 if (!NILP (w->hchild))
2855 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2856 nlines, copy_from, retained_p);
2857 else if (!NILP (w->vchild))
2858 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2859 nlines, copy_from, retained_p);
2860 else
2861 {
2862 /* W is a leaf window, and we are working on its current
2863 matrix m. */
2864 struct glyph_matrix *m = w->current_matrix;
2865 int i, sync_p = 0;
2866 struct glyph_row *old_rows;
2867
2868 /* Make a copy of the original rows of matrix m. */
2869 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2870 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2871
2872 for (i = 0; i < nlines; ++i)
2873 {
2874 /* Frame relative line assigned to. */
2875 int frame_to = i + unchanged_at_top;
2876
2877 /* Frame relative line assigned. */
2878 int frame_from = copy_from[i] + unchanged_at_top;
2879
2880 /* Window relative line assigned to. */
2881 int window_to = frame_to - m->matrix_y;
2882
2883 /* Window relative line assigned. */
2884 int window_from = frame_from - m->matrix_y;
2885
2886 /* Is assigned line inside window? */
2887 int from_inside_window_p
2888 = window_from >= 0 && window_from < m->matrix_h;
2889
2890 /* Is assigned to line inside window? */
2891 int to_inside_window_p
2892 = window_to >= 0 && window_to < m->matrix_h;
2893
2894 if (from_inside_window_p && to_inside_window_p)
2895 {
2896 /* Enabled setting before assignment. */
2897 int enabled_before_p;
2898
2899 /* Do the assignment. The enabled_p flag is saved
2900 over the assignment because the old redisplay did
2901 that. */
2902 enabled_before_p = m->rows[window_to].enabled_p;
2903 m->rows[window_to] = old_rows[window_from];
2904 m->rows[window_to].enabled_p = enabled_before_p;
2905
2906 /* If frame line is empty, window line is empty, too. */
2907 if (!retained_p[copy_from[i]])
2908 m->rows[window_to].enabled_p = 0;
2909 }
2910 else if (to_inside_window_p)
2911 {
2912 /* A copy between windows. This is an infrequent
2913 case not worth optimizing. */
2914 struct frame *f = XFRAME (w->frame);
2915 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2916 struct window *w2;
2917 struct glyph_matrix *m2;
2918 int m2_from;
2919
2920 w2 = frame_row_to_window (root, frame_to);
2921 m2 = w2->current_matrix;
2922 m2_from = frame_from - m2->matrix_y;
2923 copy_row_except_pointers (m->rows + window_to,
2924 m2->rows + m2_from);
2925
2926 /* If frame line is empty, window line is empty, too. */
2927 if (!retained_p[copy_from[i]])
2928 m->rows[window_to].enabled_p = 0;
2929 sync_p = 1;
2930 }
2931 else if (from_inside_window_p)
2932 sync_p = 1;
2933 }
2934
2935 /* If there was a copy between windows, make sure glyph
2936 pointers are in sync with the frame matrix. */
2937 if (sync_p)
2938 sync_window_with_frame_matrix_rows (w);
2939
2940 /* Check that no pointers are lost. */
2941 CHECK_MATRIX (m);
2942 }
2943
2944 /* Next window on same level. */
2945 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2946 }
2947 }
2948
2949
2950 #if GLYPH_DEBUG
2951
2952 /* Check that window and frame matrices agree about their
2953 understanding where glyphs of the rows are to find. For each
2954 window in the window tree rooted at W, check that rows in the
2955 matrices of leaf window agree with their frame matrices about
2956 glyph pointers. */
2957
2958 void
2959 check_window_matrix_pointers (w)
2960 struct window *w;
2961 {
2962 while (w)
2963 {
2964 if (!NILP (w->hchild))
2965 check_window_matrix_pointers (XWINDOW (w->hchild));
2966 else if (!NILP (w->vchild))
2967 check_window_matrix_pointers (XWINDOW (w->vchild));
2968 else
2969 {
2970 struct frame *f = XFRAME (w->frame);
2971 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2972 check_matrix_pointers (w->current_matrix, f->current_matrix);
2973 }
2974
2975 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2976 }
2977 }
2978
2979
2980 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2981 a window and FRAME_MATRIX is the corresponding frame matrix. For
2982 each row in WINDOW_MATRIX check that it's a slice of the
2983 corresponding frame row. If it isn't, abort. */
2984
2985 static void
2986 check_matrix_pointers (window_matrix, frame_matrix)
2987 struct glyph_matrix *window_matrix, *frame_matrix;
2988 {
2989 /* Row number in WINDOW_MATRIX. */
2990 int i = 0;
2991
2992 /* Row number corresponding to I in FRAME_MATRIX. */
2993 int j = window_matrix->matrix_y;
2994
2995 /* For all rows check that the row in the window matrix is a
2996 slice of the row in the frame matrix. If it isn't we didn't
2997 mirror an operation on the frame matrix correctly. */
2998 while (i < window_matrix->nrows)
2999 {
3000 if (!glyph_row_slice_p (window_matrix->rows + i,
3001 frame_matrix->rows + j))
3002 abort ();
3003 ++i, ++j;
3004 }
3005 }
3006
3007 #endif /* GLYPH_DEBUG != 0 */
3008
3009
3010 \f
3011 /**********************************************************************
3012 VPOS and HPOS translations
3013 **********************************************************************/
3014
3015 #if GLYPH_DEBUG
3016
3017 /* Translate vertical position VPOS which is relative to window W to a
3018 vertical position relative to W's frame. */
3019
3020 static int
3021 window_to_frame_vpos (w, vpos)
3022 struct window *w;
3023 int vpos;
3024 {
3025 struct frame *f = XFRAME (w->frame);
3026
3027 xassert (!FRAME_WINDOW_P (f));
3028 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3029 vpos += XFASTINT (w->top);
3030 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3031 return vpos;
3032 }
3033
3034
3035 /* Translate horizontal position HPOS which is relative to window W to
3036 a vertical position relative to W's frame. */
3037
3038 static int
3039 window_to_frame_hpos (w, hpos)
3040 struct window *w;
3041 int hpos;
3042 {
3043 struct frame *f = XFRAME (w->frame);
3044
3045 xassert (!FRAME_WINDOW_P (f));
3046 hpos += XFASTINT (w->left);
3047 return hpos;
3048 }
3049
3050 #endif /* GLYPH_DEBUG */
3051
3052
3053 \f
3054 /**********************************************************************
3055 Redrawing Frames
3056 **********************************************************************/
3057
3058 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3059 "Clear frame FRAME and output again what is supposed to appear on it.")
3060 (frame)
3061 Lisp_Object frame;
3062 {
3063 struct frame *f;
3064
3065 CHECK_LIVE_FRAME (frame, 0);
3066 f = XFRAME (frame);
3067
3068 /* Ignore redraw requests, if frame has no glyphs yet.
3069 (Implementation note: It still has to be checked why we are
3070 called so early here). */
3071 if (!glyphs_initialized_initially_p)
3072 return Qnil;
3073
3074 update_begin (f);
3075 if (FRAME_MSDOS_P (f))
3076 set_terminal_modes ();
3077 clear_frame ();
3078 clear_current_matrices (f);
3079 update_end (f);
3080 fflush (stdout);
3081 windows_or_buffers_changed++;
3082 /* Mark all windows as inaccurate, so that every window will have
3083 its redisplay done. */
3084 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3085 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3086 f->garbaged = 0;
3087 return Qnil;
3088 }
3089
3090
3091 /* Redraw frame F. This is nothing more than a call to the Lisp
3092 function redraw-frame. */
3093
3094 void
3095 redraw_frame (f)
3096 struct frame *f;
3097 {
3098 Lisp_Object frame;
3099 XSETFRAME (frame, f);
3100 Fredraw_frame (frame);
3101 }
3102
3103
3104 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3105 "Clear and redisplay all visible frames.")
3106 ()
3107 {
3108 Lisp_Object tail, frame;
3109
3110 FOR_EACH_FRAME (tail, frame)
3111 if (FRAME_VISIBLE_P (XFRAME (frame)))
3112 Fredraw_frame (frame);
3113
3114 return Qnil;
3115 }
3116
3117
3118 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3119 visible frames marked as garbaged. */
3120
3121 void
3122 redraw_garbaged_frames ()
3123 {
3124 Lisp_Object tail, frame;
3125
3126 FOR_EACH_FRAME (tail, frame)
3127 if (FRAME_VISIBLE_P (XFRAME (frame))
3128 && FRAME_GARBAGED_P (XFRAME (frame)))
3129 Fredraw_frame (frame);
3130 }
3131
3132
3133 \f
3134 /***********************************************************************
3135 Direct Operations
3136 ***********************************************************************/
3137
3138 /* Try to update display and current glyph matrix directly.
3139
3140 This function is called after a character G has been inserted into
3141 current_buffer. It tries to update the current glyph matrix and
3142 perform appropriate screen output to reflect the insertion. If it
3143 succeeds, the global flag redisplay_performed_directly_p will be
3144 set to 1, and thereby prevent the more costly general redisplay
3145 from running (see redisplay_internal).
3146
3147 This function is not called for `hairy' character insertions.
3148 In particular, it is not called when after or before change
3149 functions exist, like they are used by font-lock. See keyboard.c
3150 for details where this function is called. */
3151
3152 int
3153 direct_output_for_insert (g)
3154 int g;
3155 {
3156 register struct frame *f = SELECTED_FRAME ();
3157 struct window *w = XWINDOW (selected_window);
3158 struct it it, it2;
3159 struct glyph_row *glyph_row;
3160 struct glyph *glyphs, *glyph, *end;
3161 int n;
3162 /* Non-null means that Redisplay of W is based on window matrices. */
3163 int window_redisplay_p = FRAME_WINDOW_P (f);
3164 /* Non-null means we are in overwrite mode. */
3165 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3166 int added_width;
3167 struct text_pos pos;
3168 int delta, delta_bytes;
3169
3170 /* Not done directly. */
3171 redisplay_performed_directly_p = 0;
3172
3173 /* Quickly give up for some common cases. */
3174 if (cursor_in_echo_area
3175 /* Give up if fonts have changed. */
3176 || fonts_changed_p
3177 /* Give up if face attributes have been changed. */
3178 || face_change_count
3179 /* Give up if cursor position not really known. */
3180 || !display_completed
3181 /* Give up if buffer appears in two places. */
3182 || buffer_shared > 1
3183 /* Give up if w is mini-buffer and a message is being displayed there */
3184 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3185 /* Give up for hscrolled mini-buffer because display of the prompt
3186 is handled specially there (see display_line). */
3187 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3188 /* Give up if overwriting in the middle of a line. */
3189 || (overwrite_p
3190 && PT != ZV
3191 && FETCH_BYTE (PT) != '\n')
3192 /* Give up for tabs and line ends. */
3193 || g == '\t'
3194 || g == '\n'
3195 || g == '\r'
3196 /* Give up if unable to display the cursor in the window. */
3197 || w->cursor.vpos < 0
3198 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3199 /* Can't do it in a continued line because continuation
3200 lines would change. */
3201 (glyph_row->continued_p
3202 /* Can't use this method if the line overlaps others or is
3203 overlapped by others because these other lines would
3204 have to be redisplayed. */
3205 || glyph_row->overlapping_p
3206 || glyph_row->overlapped_p))
3207 /* Can't do it for partial width windows on terminal frames
3208 because we can't clear to eol in such a window. */
3209 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3210 return 0;
3211
3212 /* Set up a display iterator structure for W. Glyphs will be
3213 produced in scratch_glyph_row. Current position is W's cursor
3214 position. */
3215 clear_glyph_row (&scratch_glyph_row);
3216 SET_TEXT_POS (pos, PT, PT_BYTE);
3217 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3218 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3219 DEFAULT_FACE_ID);
3220
3221 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3222 if (glyph_row->mouse_face_p)
3223 return 0;
3224
3225 /* Give up if highlighting trailing whitespace and we have trailing
3226 whitespace in glyph_row. We would have to remove the trailing
3227 whitespace face in that case. */
3228 if (!NILP (Vshow_trailing_whitespace)
3229 && glyph_row->used[TEXT_AREA])
3230 {
3231 struct glyph *last;
3232
3233 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3234 if (last->type == STRETCH_GLYPH
3235 || (last->type == CHAR_GLYPH
3236 && last->u.ch == ' '))
3237 return 0;
3238 }
3239
3240 /* Give up if there are overlay strings at pos. This would fail
3241 if the overlay string has newlines in it. */
3242 if (STRINGP (it.string))
3243 return 0;
3244
3245 it.hpos = w->cursor.hpos;
3246 it.vpos = w->cursor.vpos;
3247 it.current_x = w->cursor.x + it.first_visible_x;
3248 it.current_y = w->cursor.y;
3249 it.end_charpos = PT;
3250 it.stop_charpos = min (PT, it.stop_charpos);
3251
3252 /* More than one display element may be returned for PT - 1 if
3253 (i) it's a control character which is translated into `\003' or
3254 `^C', or (ii) it has a display table entry, or (iii) it's a
3255 combination of both. */
3256 delta = delta_bytes = 0;
3257 while (get_next_display_element (&it))
3258 {
3259 PRODUCE_GLYPHS (&it);
3260
3261 /* Give up if glyph doesn't fit completely on the line. */
3262 if (it.current_x >= it.last_visible_x)
3263 return 0;
3264
3265 /* Give up if new glyph has different ascent or descent than
3266 the original row, or if it is not a character glyph. */
3267 if (glyph_row->ascent != it.ascent
3268 || glyph_row->height != it.ascent + it.descent
3269 || glyph_row->phys_ascent != it.phys_ascent
3270 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3271 || it.what != IT_CHARACTER)
3272 return 0;
3273
3274 delta += 1;
3275 delta_bytes += it.len;
3276 set_iterator_to_next (&it, 1);
3277 }
3278
3279 /* Give up if we hit the right edge of the window. We would have
3280 to insert truncation or continuation glyphs. */
3281 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3282 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3283 return 0;
3284
3285 /* Give up if there is a \t following in the line. */
3286 it2 = it;
3287 it2.end_charpos = ZV;
3288 it2.stop_charpos = min (it2.stop_charpos, ZV);
3289 while (get_next_display_element (&it2)
3290 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3291 {
3292 if (it2.c == '\t')
3293 return 0;
3294 set_iterator_to_next (&it2, 1);
3295 }
3296
3297 /* Number of new glyphs produced. */
3298 n = it.glyph_row->used[TEXT_AREA];
3299
3300 /* Start and end of glyphs in original row. */
3301 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3302 end = glyph_row->glyphs[1 + TEXT_AREA];
3303
3304 /* Make room for new glyphs, then insert them. */
3305 xassert (end - glyphs - n >= 0);
3306 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3307 (end - glyphs - n) * sizeof (*end));
3308 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3309 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3310 end - glyph_row->glyphs[TEXT_AREA]);
3311
3312 /* Compute new line width. */
3313 glyph = glyph_row->glyphs[TEXT_AREA];
3314 end = glyph + glyph_row->used[TEXT_AREA];
3315 glyph_row->pixel_width = glyph_row->x;
3316 while (glyph < end)
3317 {
3318 glyph_row->pixel_width += glyph->pixel_width;
3319 ++glyph;
3320 }
3321
3322 /* Increment buffer positions for glyphs following the newly
3323 inserted ones. */
3324 for (glyph = glyphs + n; glyph < end; ++glyph)
3325 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3326 glyph->charpos += delta;
3327
3328 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3329 {
3330 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3331 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3332 }
3333
3334 /* Adjust positions in lines following the one we are in. */
3335 increment_matrix_positions (w->current_matrix,
3336 w->cursor.vpos + 1,
3337 w->current_matrix->nrows,
3338 delta, delta_bytes);
3339
3340 glyph_row->contains_overlapping_glyphs_p
3341 |= it.glyph_row->contains_overlapping_glyphs_p;
3342
3343 glyph_row->displays_text_p = 1;
3344 w->window_end_vpos = make_number (max (w->cursor.vpos,
3345 XFASTINT (w->window_end_vpos)));
3346
3347 if (!NILP (Vshow_trailing_whitespace))
3348 highlight_trailing_whitespace (it.f, glyph_row);
3349
3350 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3351 In the middle, we have to insert glyphs. Note that this is now
3352 implemented for X frames. The implementation uses updated_window
3353 and updated_row. */
3354 updated_row = glyph_row;
3355 update_begin (f);
3356 if (rif)
3357 {
3358 rif->update_window_begin_hook (w);
3359
3360 if (glyphs == end - n)
3361 rif->write_glyphs (glyphs, n);
3362 else
3363 rif->insert_glyphs (glyphs, n);
3364 }
3365 else
3366 {
3367 if (glyphs == end - n)
3368 write_glyphs (glyphs, n);
3369 else
3370 insert_glyphs (glyphs, n);
3371 }
3372
3373 w->cursor.hpos += n;
3374 w->cursor.x = it.current_x - it.first_visible_x;
3375 xassert (w->cursor.hpos >= 0
3376 && w->cursor.hpos < w->desired_matrix->matrix_w);
3377
3378 /* How to set the cursor differs depending on whether we are
3379 using a frame matrix or a window matrix. Note that when
3380 a frame matrix is used, cursor_to expects frame coordinates,
3381 and the X and Y parameters are not used. */
3382 if (window_redisplay_p)
3383 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3384 w->cursor.y, w->cursor.x);
3385 else
3386 {
3387 int x, y;
3388 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3389 + (INTEGERP (w->left_margin_width)
3390 ? XFASTINT (w->left_margin_width)
3391 : 0));
3392 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3393 cursor_to (y, x);
3394 }
3395
3396 if (rif)
3397 rif->update_window_end_hook (w, 1, 0);
3398 update_end (f);
3399 updated_row = NULL;
3400 fflush (stdout);
3401
3402 TRACE ((stderr, "direct output for insert\n"));
3403
3404 UNCHANGED_MODIFIED = MODIFF;
3405 BEG_UNCHANGED = GPT - BEG;
3406 XSETFASTINT (w->last_point, PT);
3407 w->last_cursor = w->cursor;
3408 XSETFASTINT (w->last_modified, MODIFF);
3409 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3410
3411 redisplay_performed_directly_p = 1;
3412 return 1;
3413 }
3414
3415
3416 /* Perform a direct display update for moving PT by N positions
3417 left or right. N < 0 means a movement backwards. This function
3418 is currently only called for N == 1 or N == -1. */
3419
3420 int
3421 direct_output_forward_char (n)
3422 int n;
3423 {
3424 struct frame *f = SELECTED_FRAME ();
3425 struct window *w = XWINDOW (selected_window);
3426 struct glyph_row *row;
3427
3428 /* Give up if point moved out of or into a composition. */
3429 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3430 current_buffer, PT))
3431 return 0;
3432
3433 /* Give up if face attributes have been changed. */
3434 if (face_change_count)
3435 return 0;
3436
3437 /* Give up if current matrix is not up to date or we are
3438 displaying a message. */
3439 if (!display_completed || cursor_in_echo_area)
3440 return 0;
3441
3442 /* Give up if the buffer's direction is reversed. */
3443 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3444 return 0;
3445
3446 /* Can't use direct output if highlighting a region. */
3447 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3448 return 0;
3449
3450 /* Can't use direct output if highlighting trailing whitespace. */
3451 if (!NILP (Vshow_trailing_whitespace))
3452 return 0;
3453
3454 /* Give up if we are showing a message or just cleared the message
3455 because we might need to resize the echo area window. */
3456 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3457 return 0;
3458
3459 /* Give up if currently displaying a message instead of the
3460 minibuffer contents. */
3461 if (XWINDOW (minibuf_window) == w
3462 && EQ (minibuf_window, echo_area_window))
3463 return 0;
3464
3465 /* Give up if we don't know where the cursor is. */
3466 if (w->cursor.vpos < 0)
3467 return 0;
3468
3469 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3470
3471 /* Give up if PT is outside of the last known cursor row. */
3472 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3473 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3474 return 0;
3475
3476 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3477
3478 w->last_cursor = w->cursor;
3479 XSETFASTINT (w->last_point, PT);
3480
3481 xassert (w->cursor.hpos >= 0
3482 && w->cursor.hpos < w->desired_matrix->matrix_w);
3483
3484 if (FRAME_WINDOW_P (f))
3485 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3486 w->cursor.y, w->cursor.x);
3487 else
3488 {
3489 int x, y;
3490 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3491 + (INTEGERP (w->left_margin_width)
3492 ? XFASTINT (w->left_margin_width)
3493 : 0));
3494 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3495 cursor_to (y, x);
3496 }
3497
3498 fflush (stdout);
3499 redisplay_performed_directly_p = 1;
3500 return 1;
3501 }
3502
3503
3504 \f
3505 /***********************************************************************
3506 Frame Update
3507 ***********************************************************************/
3508
3509 /* Update frame F based on the data in desired matrices.
3510
3511 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3512 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3513 scrolling.
3514
3515 Value is non-zero if redisplay was stopped due to pending input. */
3516
3517 int
3518 update_frame (f, force_p, inhibit_hairy_id_p)
3519 struct frame *f;
3520 int force_p;
3521 int inhibit_hairy_id_p;
3522 {
3523 /* 1 means display has been paused because of pending input. */
3524 int paused_p;
3525 struct window *root_window = XWINDOW (f->root_window);
3526
3527 if (FRAME_WINDOW_P (f))
3528 {
3529 /* We are working on window matrix basis. All windows whose
3530 flag must_be_updated_p is set have to be updated. */
3531
3532 /* Record that we are not working on frame matrices. */
3533 set_frame_matrix_frame (NULL);
3534
3535 /* Update all windows in the window tree of F, maybe stopping
3536 when pending input is detected. */
3537 update_begin (f);
3538
3539 /* Update the menu bar on X frames that don't have toolkit
3540 support. */
3541 if (WINDOWP (f->menu_bar_window))
3542 update_window (XWINDOW (f->menu_bar_window), 1);
3543
3544 /* Update the tool-bar window, if present. */
3545 if (WINDOWP (f->tool_bar_window))
3546 {
3547 Lisp_Object tem;
3548 struct window *w = XWINDOW (f->tool_bar_window);
3549
3550 /* Update tool-bar window. */
3551 if (w->must_be_updated_p)
3552 {
3553 update_window (w, 1);
3554 w->must_be_updated_p = 0;
3555
3556 /* Swap tool-bar strings. We swap because we want to
3557 reuse strings. */
3558 tem = f->current_tool_bar_string;
3559 f->current_tool_bar_string = f->desired_tool_bar_string;
3560 f->desired_tool_bar_string = tem;
3561 }
3562 }
3563
3564
3565 /* Update windows. */
3566 paused_p = update_window_tree (root_window, force_p);
3567 update_end (f);
3568
3569 #if 0 /* This flush is a performance bottleneck under X,
3570 and it doesn't seem to be necessary anyway. */
3571 rif->flush_display (f);
3572 #endif
3573 }
3574 else
3575 {
3576 /* We are working on frame matrix basis. Set the frame on whose
3577 frame matrix we operate. */
3578 set_frame_matrix_frame (f);
3579
3580 /* Build F's desired matrix from window matrices. */
3581 build_frame_matrix (f);
3582
3583 /* Update the display */
3584 update_begin (f);
3585 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3586 update_end (f);
3587
3588 if (termscript)
3589 fflush (termscript);
3590 fflush (stdout);
3591
3592 /* Check window matrices for lost pointers. */
3593 IF_DEBUG (check_window_matrix_pointers (root_window));
3594 }
3595
3596 /* Reset flags indicating that a window should be updated. */
3597 set_window_update_flags (root_window, 0);
3598
3599 display_completed = !paused_p;
3600 return paused_p;
3601 }
3602
3603
3604 \f
3605 /************************************************************************
3606 Window-based updates
3607 ************************************************************************/
3608
3609 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3610 don't stop updating when input is pending. */
3611
3612 static int
3613 update_window_tree (w, force_p)
3614 struct window *w;
3615 int force_p;
3616 {
3617 int paused_p = 0;
3618
3619 while (w && !paused_p)
3620 {
3621 if (!NILP (w->hchild))
3622 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3623 else if (!NILP (w->vchild))
3624 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3625 else if (w->must_be_updated_p)
3626 paused_p |= update_window (w, force_p);
3627
3628 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3629 }
3630
3631 return paused_p;
3632 }
3633
3634
3635 /* Update window W if its flag must_be_updated_p is non-zero. If
3636 FORCE_P is non-zero, don't stop updating if input is pending. */
3637
3638 void
3639 update_single_window (w, force_p)
3640 struct window *w;
3641 int force_p;
3642 {
3643 if (w->must_be_updated_p)
3644 {
3645 struct frame *f = XFRAME (WINDOW_FRAME (w));
3646
3647 /* Record that this is not a frame-based redisplay. */
3648 set_frame_matrix_frame (NULL);
3649
3650 /* Update W. */
3651 update_begin (f);
3652 update_window (w, force_p);
3653 update_end (f);
3654
3655 /* Reset flag in W. */
3656 w->must_be_updated_p = 0;
3657 }
3658 }
3659
3660
3661 /* Redraw lines from the current matrix of window W that are
3662 overlapped by other rows. YB is bottom-most y-position in W. */
3663
3664 static void
3665 redraw_overlapped_rows (w, yb)
3666 struct window *w;
3667 int yb;
3668 {
3669 int i;
3670
3671 /* If rows overlapping others have been changed, the rows being
3672 overlapped have to be redrawn. This won't draw lines that have
3673 already been drawn in update_window_line because overlapped_p in
3674 desired rows is 0, so after row assignment overlapped_p in
3675 current rows is 0. */
3676 for (i = 0; i < w->current_matrix->nrows; ++i)
3677 {
3678 struct glyph_row *row = w->current_matrix->rows + i;
3679
3680 if (!row->enabled_p)
3681 break;
3682 else if (row->mode_line_p)
3683 continue;
3684
3685 if (row->overlapped_p)
3686 {
3687 enum glyph_row_area area;
3688
3689 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3690 {
3691 updated_row = row;
3692 updated_area = area;
3693 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3694 if (row->used[area])
3695 rif->write_glyphs (row->glyphs[area], row->used[area]);
3696 rif->clear_end_of_line (-1);
3697 }
3698
3699 row->overlapped_p = 0;
3700 }
3701
3702 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3703 break;
3704 }
3705 }
3706
3707
3708 /* Redraw lines from the current matrix of window W that overlap
3709 others. YB is bottom-most y-position in W. */
3710
3711 static void
3712 redraw_overlapping_rows (w, yb)
3713 struct window *w;
3714 int yb;
3715 {
3716 int i, bottom_y;
3717 struct glyph_row *row;
3718
3719 for (i = 0; i < w->current_matrix->nrows; ++i)
3720 {
3721 row = w->current_matrix->rows + i;
3722
3723 if (!row->enabled_p)
3724 break;
3725 else if (row->mode_line_p)
3726 continue;
3727
3728 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3729
3730 if (row->overlapping_p && i > 0 && bottom_y < yb)
3731 {
3732 if (row->used[LEFT_MARGIN_AREA])
3733 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3734
3735 if (row->used[TEXT_AREA])
3736 rif->fix_overlapping_area (w, row, TEXT_AREA);
3737
3738 if (row->used[RIGHT_MARGIN_AREA])
3739 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3740
3741 /* Record in neighbor rows that ROW overwrites part of their
3742 display. */
3743 if (row->phys_ascent > row->ascent && i > 0)
3744 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3745 if ((row->phys_height - row->phys_ascent
3746 > row->height - row->ascent)
3747 && bottom_y < yb)
3748 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3749 }
3750
3751 if (bottom_y >= yb)
3752 break;
3753 }
3754 }
3755
3756
3757 /* Update display of window W. FORCE_P non-zero means that we should
3758 not stop when detecting pending input. */
3759
3760 static int
3761 update_window (w, force_p)
3762 struct window *w;
3763 int force_p;
3764 {
3765 struct glyph_matrix *desired_matrix = w->desired_matrix;
3766 int paused_p;
3767 int preempt_count = baud_rate / 2400 + 1;
3768 extern int input_pending;
3769 #if GLYPH_DEBUG
3770 struct frame *f = XFRAME (WINDOW_FRAME (w));
3771 extern struct frame *updating_frame;
3772 #endif
3773
3774 /* Check that W's frame doesn't have glyph matrices. */
3775 xassert (FRAME_WINDOW_P (f));
3776 xassert (updating_frame != NULL);
3777
3778 /* Check pending input the first time so that we can quickly return. */
3779 if (redisplay_dont_pause)
3780 force_p = 1;
3781 else
3782 detect_input_pending ();
3783
3784 /* If forced to complete the update, or if no input is pending, do
3785 the update. */
3786 if (force_p || !input_pending)
3787 {
3788 struct glyph_row *row, *end;
3789 struct glyph_row *mode_line_row;
3790 struct glyph_row *header_line_row = NULL;
3791 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3792
3793 rif->update_window_begin_hook (w);
3794 yb = window_text_bottom_y (w);
3795
3796 /* If window has a top line, update it before everything else.
3797 Adjust y-positions of other rows by the top line height. */
3798 row = desired_matrix->rows;
3799 end = row + desired_matrix->nrows - 1;
3800 if (row->mode_line_p)
3801 header_line_row = row++;
3802
3803 /* Update the mode line, if necessary. */
3804 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3805 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3806 {
3807 mode_line_row->y = yb;
3808 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3809 desired_matrix),
3810 &mouse_face_overwritten_p);
3811 changed_p = 1;
3812 }
3813
3814 /* Find first enabled row. Optimizations in redisplay_internal
3815 may lead to an update with only one row enabled. There may
3816 be also completely empty matrices. */
3817 while (row < end && !row->enabled_p)
3818 ++row;
3819
3820 /* Try reusing part of the display by copying. */
3821 if (row < end && !desired_matrix->no_scrolling_p)
3822 {
3823 int rc = scrolling_window (w, header_line_row != NULL);
3824 if (rc < 0)
3825 {
3826 /* All rows were found to be equal. */
3827 paused_p = 0;
3828 goto set_cursor;
3829 }
3830 else if (rc > 0)
3831 force_p = 1;
3832 changed_p = 1;
3833 }
3834
3835 /* Update the top mode line after scrolling because a new top
3836 line would otherwise overwrite lines at the top of the window
3837 that can be scrolled. */
3838 if (header_line_row && header_line_row->enabled_p)
3839 {
3840 header_line_row->y = 0;
3841 update_window_line (w, 0, &mouse_face_overwritten_p);
3842 changed_p = 1;
3843 }
3844
3845 /* Update the rest of the lines. */
3846 for (; row < end && (force_p || !input_pending); ++row)
3847 if (row->enabled_p)
3848 {
3849 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3850 int i;
3851
3852 /* We'll Have to play a little bit with when to
3853 detect_input_pending. If it's done too often,
3854 scrolling large windows with repeated scroll-up
3855 commands will too quickly pause redisplay. */
3856 if (!force_p && vpos % preempt_count == 0)
3857 detect_input_pending ();
3858
3859 changed_p |= update_window_line (w, vpos,
3860 &mouse_face_overwritten_p);
3861
3862 /* Mark all rows below the last visible one in the current
3863 matrix as invalid. This is necessary because of
3864 variable line heights. Consider the case of three
3865 successive redisplays, where the first displays 5
3866 lines, the second 3 lines, and the third 5 lines again.
3867 If the second redisplay wouldn't mark rows in the
3868 current matrix invalid, the third redisplay might be
3869 tempted to optimize redisplay based on lines displayed
3870 in the first redisplay. */
3871 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3872 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3873 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3874 }
3875
3876 /* Was display preempted? */
3877 paused_p = row < end;
3878
3879 set_cursor:
3880
3881 /* Fix the appearance of overlapping(overlapped rows. */
3882 if (!paused_p && !w->pseudo_window_p)
3883 {
3884 if (changed_p && rif->fix_overlapping_area)
3885 {
3886 redraw_overlapped_rows (w, yb);
3887 redraw_overlapping_rows (w, yb);
3888 }
3889
3890 /* Make cursor visible at cursor position of W. */
3891 set_window_cursor_after_update (w);
3892
3893 #if 0 /* Check that current matrix invariants are satisfied. This is
3894 for debugging only. See the comment of check_matrix_invariants. */
3895 IF_DEBUG (check_matrix_invariants (w));
3896 #endif
3897 }
3898
3899 #if GLYPH_DEBUG
3900 /* Remember the redisplay method used to display the matrix. */
3901 strcpy (w->current_matrix->method, w->desired_matrix->method);
3902 #endif
3903
3904 /* End of update of window W. */
3905 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3906 }
3907 else
3908 paused_p = 1;
3909
3910 clear_glyph_matrix (desired_matrix);
3911
3912 return paused_p;
3913 }
3914
3915
3916 /* Update the display of area AREA in window W, row number VPOS.
3917 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3918
3919 static void
3920 update_marginal_area (w, area, vpos)
3921 struct window *w;
3922 int area, vpos;
3923 {
3924 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3925
3926 /* Let functions in xterm.c know what area subsequent X positions
3927 will be relative to. */
3928 updated_area = area;
3929
3930 /* Set cursor to start of glyphs, write them, and clear to the end
3931 of the area. I don't think that something more sophisticated is
3932 necessary here, since marginal areas will not be the default. */
3933 rif->cursor_to (vpos, 0, desired_row->y, 0);
3934 if (desired_row->used[area])
3935 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3936 rif->clear_end_of_line (-1);
3937 }
3938
3939
3940 /* Update the display of the text area of row VPOS in window W.
3941 Value is non-zero if display has changed. */
3942
3943 static int
3944 update_text_area (w, vpos)
3945 struct window *w;
3946 int vpos;
3947 {
3948 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3949 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3950 int changed_p = 0;
3951
3952 /* Let functions in xterm.c know what area subsequent X positions
3953 will be relative to. */
3954 updated_area = TEXT_AREA;
3955
3956 /* If rows are at different X or Y, or rows have different height,
3957 or the current row is marked invalid, write the entire line. */
3958 if (!current_row->enabled_p
3959 || desired_row->y != current_row->y
3960 || desired_row->ascent != current_row->ascent
3961 || desired_row->phys_ascent != current_row->phys_ascent
3962 || desired_row->phys_height != current_row->phys_height
3963 || desired_row->visible_height != current_row->visible_height
3964 || current_row->overlapped_p
3965 || current_row->mouse_face_p
3966 || current_row->x != desired_row->x)
3967 {
3968 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3969
3970 if (desired_row->used[TEXT_AREA])
3971 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3972 desired_row->used[TEXT_AREA]);
3973
3974 /* Clear to end of window. */
3975 rif->clear_end_of_line (-1);
3976 changed_p = 1;
3977 }
3978 else
3979 {
3980 int stop, i, x;
3981 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3982 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3983 int overlapping_glyphs_p = current_row->contains_overlapping_glyphs_p;
3984
3985 /* If the desired row extends its face to the text area end,
3986 make sure we write at least one glyph, so that the face
3987 extension actually takes place. */
3988 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3989 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3990 ? 1 : 0));
3991
3992 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3993 i = 0;
3994 x = desired_row->x;
3995
3996 while (i < stop)
3997 {
3998 int can_skip_p = 1;
3999
4000 /* Skip over glyphs that both rows have in common. These
4001 don't have to be written. We can't skip if the last
4002 current glyph overlaps the glyph to its right. For
4003 example, consider a current row of `if ' with the `f' in
4004 Courier bold so that it overlaps the ` ' to its right.
4005 If the desired row is ` ', we would skip over the space
4006 after the `if' and there would remain a pixel from the
4007 `f' on the screen. */
4008 if (overlapping_glyphs_p && i > 0)
4009 {
4010 struct glyph *glyph = &current_row->glyphs[TEXT_AREA][i - 1];
4011 int left, right;
4012
4013 rif->get_glyph_overhangs (glyph, XFRAME (w->frame),
4014 &left, &right);
4015 can_skip_p = right == 0;
4016 }
4017
4018 if (can_skip_p)
4019 {
4020 while (i < stop
4021 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
4022 {
4023 x += desired_glyph->pixel_width;
4024 ++desired_glyph, ++current_glyph, ++i;
4025 }
4026
4027 /* Consider the case that the current row contains "xxx
4028 ppp ggg" in italic Courier font, and the desired row
4029 is "xxx ggg". The character `p' has lbearing, `g'
4030 has not. The loop above will stop in front of the
4031 first `p' in the current row. If we would start
4032 writing glyphs there, we wouldn't erase the lbearing
4033 of the `p'. The rest of the lbearing problem is then
4034 taken care of by x_draw_glyphs. */
4035 if (overlapping_glyphs_p
4036 && i > 0
4037 && i < current_row->used[TEXT_AREA]
4038 && (current_row->used[TEXT_AREA]
4039 != desired_row->used[TEXT_AREA]))
4040 {
4041 int left, right;
4042
4043 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4044 &left, &right);
4045 while (left > 0 && i > 0)
4046 {
4047 --i, --desired_glyph, --current_glyph;
4048 x -= desired_glyph->pixel_width;
4049 left -= desired_glyph->pixel_width;
4050 }
4051 }
4052 }
4053
4054 /* Try to avoid writing the entire rest of the desired row
4055 by looking for a resync point. This mainly prevents
4056 mode line flickering in the case the mode line is in
4057 fixed-pitch font, which it usually will be. */
4058 if (i < desired_row->used[TEXT_AREA])
4059 {
4060 int start_x = x, start_hpos = i;
4061 struct glyph *start = desired_glyph;
4062 int current_x = x;
4063 int skip_first_p = !can_skip_p;
4064
4065 /* Find the next glyph that's equal again. */
4066 while (i < stop
4067 && (skip_first_p
4068 || !GLYPH_EQUAL_P (desired_glyph, current_glyph))
4069 && x == current_x)
4070 {
4071 x += desired_glyph->pixel_width;
4072 current_x += current_glyph->pixel_width;
4073 ++desired_glyph, ++current_glyph, ++i;
4074 skip_first_p = 0;
4075 }
4076
4077 if (i == start_hpos || x != current_x)
4078 {
4079 i = start_hpos;
4080 x = start_x;
4081 desired_glyph = start;
4082 break;
4083 }
4084
4085 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4086 rif->write_glyphs (start, i - start_hpos);
4087 changed_p = 1;
4088 }
4089 }
4090
4091 /* Write the rest. */
4092 if (i < desired_row->used[TEXT_AREA])
4093 {
4094 rif->cursor_to (vpos, i, desired_row->y, x);
4095 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4096 changed_p = 1;
4097 }
4098
4099 /* Maybe clear to end of line. */
4100 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4101 {
4102 /* If new row extends to the end of the text area, nothing
4103 has to be cleared, if and only if we did a write_glyphs
4104 above. This is made sure by setting desired_stop_pos
4105 appropriately above. */
4106 xassert (i < desired_row->used[TEXT_AREA]);
4107 }
4108 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4109 {
4110 /* If old row extends to the end of the text area, clear. */
4111 if (i >= desired_row->used[TEXT_AREA])
4112 rif->cursor_to (vpos, i, desired_row->y,
4113 desired_row->x + desired_row->pixel_width);
4114 rif->clear_end_of_line (-1);
4115 changed_p = 1;
4116 }
4117 else if (desired_row->pixel_width < current_row->pixel_width)
4118 {
4119 /* Otherwise clear to the end of the old row. Everything
4120 after that position should be clear already. */
4121 int x;
4122
4123 if (i >= desired_row->used[TEXT_AREA])
4124 rif->cursor_to (vpos, i, desired_row->y,
4125 desired_row->x + desired_row->pixel_width);
4126
4127 /* If cursor is displayed at the end of the line, make sure
4128 it's cleared. Nowadays we don't have a phys_cursor_glyph
4129 with which to erase the cursor (because this method
4130 doesn't work with lbearing/rbearing), so we must do it
4131 this way. */
4132 if (vpos == w->phys_cursor.vpos
4133 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4134 {
4135 w->phys_cursor_on_p = 0;
4136 x = -1;
4137 }
4138 else
4139 x = current_row->x + current_row->pixel_width;
4140 rif->clear_end_of_line (x);
4141 changed_p = 1;
4142 }
4143 }
4144
4145 return changed_p;
4146 }
4147
4148
4149 /* Update row VPOS in window W. Value is non-zero if display has been
4150 changed. */
4151
4152 static int
4153 update_window_line (w, vpos, mouse_face_overwritten_p)
4154 struct window *w;
4155 int vpos, *mouse_face_overwritten_p;
4156 {
4157 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4158 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4159 int changed_p = 0;
4160
4161 /* Set the row being updated. This is important to let xterm.c
4162 know what line height values are in effect. */
4163 updated_row = desired_row;
4164
4165 /* A row can be completely invisible in case a desired matrix was
4166 built with a vscroll and then make_cursor_line_fully_visible shifts
4167 the matrix. Make sure to make such rows current anyway, since
4168 we need the correct y-position, for example, in the current matrix. */
4169 if (desired_row->mode_line_p
4170 || desired_row->visible_height > 0)
4171 {
4172 xassert (desired_row->enabled_p);
4173
4174 /* Update display of the left margin area, if there is one. */
4175 if (!desired_row->full_width_p
4176 && !NILP (w->left_margin_width))
4177 {
4178 changed_p = 1;
4179 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4180 }
4181
4182 /* Update the display of the text area. */
4183 if (update_text_area (w, vpos))
4184 {
4185 changed_p = 1;
4186 if (current_row->mouse_face_p)
4187 *mouse_face_overwritten_p = 1;
4188 }
4189
4190 /* Update display of the right margin area, if there is one. */
4191 if (!desired_row->full_width_p
4192 && !NILP (w->right_margin_width))
4193 {
4194 changed_p = 1;
4195 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4196 }
4197
4198 /* Draw truncation marks etc. */
4199 if (!current_row->enabled_p
4200 || desired_row->y != current_row->y
4201 || desired_row->visible_height != current_row->visible_height
4202 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4203 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4204 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4205 || desired_row->continued_p != current_row->continued_p
4206 || desired_row->mode_line_p != current_row->mode_line_p
4207 || (desired_row->indicate_empty_line_p
4208 != current_row->indicate_empty_line_p)
4209 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4210 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4211 rif->after_update_window_line_hook (desired_row);
4212 }
4213
4214 /* Update current_row from desired_row. */
4215 make_current (w->desired_matrix, w->current_matrix, vpos);
4216 updated_row = NULL;
4217 return changed_p;
4218 }
4219
4220
4221 /* Set the cursor after an update of window W. This function may only
4222 be called from update_window. */
4223
4224 static void
4225 set_window_cursor_after_update (w)
4226 struct window *w;
4227 {
4228 struct frame *f = XFRAME (w->frame);
4229 int cx, cy, vpos, hpos;
4230
4231 /* Not intended for frame matrix updates. */
4232 xassert (FRAME_WINDOW_P (f));
4233
4234 if (cursor_in_echo_area
4235 && !NILP (echo_area_buffer[0])
4236 /* If we are showing a message instead of the mini-buffer,
4237 show the cursor for the message instead. */
4238 && XWINDOW (minibuf_window) == w
4239 && EQ (minibuf_window, echo_area_window)
4240 /* These cases apply only to the frame that contains
4241 the active mini-buffer window. */
4242 && FRAME_HAS_MINIBUF_P (f)
4243 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4244 {
4245 cx = cy = vpos = hpos = 0;
4246
4247 if (cursor_in_echo_area >= 0)
4248 {
4249 /* If the mini-buffer is several lines high, find the last
4250 line that has any text on it. Note: either all lines
4251 are enabled or none. Otherwise we wouldn't be able to
4252 determine Y. */
4253 struct glyph_row *row, *last_row;
4254 struct glyph *glyph;
4255 int yb = window_text_bottom_y (w);
4256
4257 last_row = NULL;
4258 for (row = MATRIX_ROW (w->current_matrix, 0);
4259 row->enabled_p;
4260 ++row)
4261 {
4262 if (row->used[TEXT_AREA]
4263 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4264 last_row = row;
4265
4266 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4267 break;
4268 }
4269
4270 if (last_row)
4271 {
4272 struct glyph *start = row->glyphs[TEXT_AREA];
4273 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4274
4275 while (last > start && last->charpos < 0)
4276 --last;
4277
4278 for (glyph = start; glyph < last; ++glyph)
4279 {
4280 cx += glyph->pixel_width;
4281 ++hpos;
4282 }
4283
4284 cy = last_row->y;
4285 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4286 }
4287 }
4288 }
4289 else
4290 {
4291 cx = w->cursor.x;
4292 cy = w->cursor.y;
4293 hpos = w->cursor.hpos;
4294 vpos = w->cursor.vpos;
4295 }
4296
4297 /* Window cursor can be out of sync for horizontally split windows. */
4298 hpos = max (0, hpos);
4299 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4300 vpos = max (0, vpos);
4301 vpos = min (w->current_matrix->nrows - 1, vpos);
4302 rif->cursor_to (vpos, hpos, cy, cx);
4303 }
4304
4305
4306 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4307 tree rooted at W. */
4308
4309 void
4310 set_window_update_flags (w, on_p)
4311 struct window *w;
4312 int on_p;
4313 {
4314 while (w)
4315 {
4316 if (!NILP (w->hchild))
4317 set_window_update_flags (XWINDOW (w->hchild), on_p);
4318 else if (!NILP (w->vchild))
4319 set_window_update_flags (XWINDOW (w->vchild), on_p);
4320 else
4321 w->must_be_updated_p = on_p;
4322
4323 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4324 }
4325 }
4326
4327
4328 \f
4329 /***********************************************************************
4330 Window-Based Scrolling
4331 ***********************************************************************/
4332
4333 /* Structure describing rows in scrolling_window. */
4334
4335 struct row_entry
4336 {
4337 /* Number of occurrences of this row in desired and current matrix. */
4338 int old_uses, new_uses;
4339
4340 /* Vpos of row in new matrix. */
4341 int new_line_number;
4342
4343 /* Bucket index of this row_entry in the hash table row_table. */
4344 int bucket;
4345
4346 /* The row described by this entry. */
4347 struct glyph_row *row;
4348
4349 /* Hash collision chain. */
4350 struct row_entry *next;
4351 };
4352
4353 /* A pool to allocate row_entry structures from, and the size of the
4354 pool. The pool is reallocated in scrolling_window when we find
4355 that we need a larger one. */
4356
4357 static struct row_entry *row_entry_pool;
4358 static int row_entry_pool_size;
4359
4360 /* Index of next free entry in row_entry_pool. */
4361
4362 static int row_entry_idx;
4363
4364 /* The hash table used during scrolling, and the table's size. This
4365 table is used to quickly identify equal rows in the desired and
4366 current matrix. */
4367
4368 static struct row_entry **row_table;
4369 static int row_table_size;
4370
4371 /* Vectors of pointers to row_entry structures belonging to the
4372 current and desired matrix, and the size of the vectors. */
4373
4374 static struct row_entry **old_lines, **new_lines;
4375 static int old_lines_size, new_lines_size;
4376
4377 /* A pool to allocate run structures from, and its size. */
4378
4379 static struct run *run_pool;
4380 static int runs_size;
4381
4382 /* A vector of runs of lines found during scrolling. */
4383
4384 static struct run **runs;
4385
4386 static struct row_entry *add_row_entry P_ ((struct window *,
4387 struct glyph_row *));
4388
4389
4390 /* Add glyph row ROW to the scrolling hash table during the scrolling
4391 of window W. */
4392
4393 static INLINE struct row_entry *
4394 add_row_entry (w, row)
4395 struct window *w;
4396 struct glyph_row *row;
4397 {
4398 struct row_entry *entry;
4399 int i = row->hash % row_table_size;
4400
4401 entry = row_table[i];
4402 while (entry && !row_equal_p (w, entry->row, row, 1))
4403 entry = entry->next;
4404
4405 if (entry == NULL)
4406 {
4407 entry = row_entry_pool + row_entry_idx++;
4408 entry->row = row;
4409 entry->old_uses = entry->new_uses = 0;
4410 entry->new_line_number = 0;
4411 entry->bucket = i;
4412 entry->next = row_table[i];
4413 row_table[i] = entry;
4414 }
4415
4416 return entry;
4417 }
4418
4419
4420 /* Try to reuse part of the current display of W by scrolling lines.
4421 HEADER_LINE_P non-zero means W has a top mode line.
4422
4423 The algorithm is taken from Communications of the ACM, Apr78 "A
4424 Technique for Isolating Differences Between Files." It should take
4425 O(N) time.
4426
4427 A short outline of the steps of the algorithm
4428
4429 1. Skip lines equal at the start and end of both matrices.
4430
4431 2. Enter rows in the current and desired matrix into a symbol
4432 table, counting how often they appear in both matrices.
4433
4434 3. Rows that appear exactly once in both matrices serve as anchors,
4435 i.e. we assume that such lines are likely to have been moved.
4436
4437 4. Starting from anchor lines, extend regions to be scrolled both
4438 forward and backward.
4439
4440 Value is
4441
4442 -1 if all rows were found to be equal.
4443 0 to indicate that we did not scroll the display, or
4444 1 if we did scroll. */
4445
4446 static int
4447 scrolling_window (w, header_line_p)
4448 struct window *w;
4449 int header_line_p;
4450 {
4451 struct glyph_matrix *desired_matrix = w->desired_matrix;
4452 struct glyph_matrix *current_matrix = w->current_matrix;
4453 int yb = window_text_bottom_y (w);
4454 int i, j, first_old, first_new, last_old, last_new;
4455 int nruns, nbytes, n, run_idx;
4456 struct row_entry *entry;
4457
4458 /* Skip over rows equal at the start. */
4459 for (i = header_line_p ? 1 : 0; i < current_matrix->nrows - 1; ++i)
4460 {
4461 struct glyph_row *d = MATRIX_ROW (desired_matrix, i);
4462 struct glyph_row *c = MATRIX_ROW (current_matrix, i);
4463
4464 if (c->enabled_p
4465 && d->enabled_p
4466 && c->y == d->y
4467 && MATRIX_ROW_BOTTOM_Y (c) <= yb
4468 && MATRIX_ROW_BOTTOM_Y (d) <= yb
4469 && row_equal_p (w, c, d, 1))
4470 {
4471 assign_row (c, d);
4472 d->enabled_p = 0;
4473 }
4474 else
4475 break;
4476 }
4477
4478 /* Give up if some rows in the desired matrix are not enabled. */
4479 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4480 return -1;
4481
4482 first_old = first_new = i;
4483
4484 /* Set last_new to the index + 1 of the last enabled row in the
4485 desired matrix. */
4486 i = first_new + 1;
4487 while (i < desired_matrix->nrows - 1
4488 && MATRIX_ROW (desired_matrix, i)->enabled_p
4489 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4490 ++i;
4491
4492 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4493 return 0;
4494
4495 last_new = i;
4496
4497 /* Set last_old to the index + 1 of the last enabled row in the
4498 current matrix. We don't look at the enabled flag here because
4499 we plan to reuse part of the display even if other parts are
4500 disabled. */
4501 i = first_old + 1;
4502 while (i < current_matrix->nrows - 1
4503 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4504 ++i;
4505 last_old = i;
4506
4507 /* Skip over rows equal at the bottom. */
4508 i = last_new;
4509 j = last_old;
4510 while (i - 1 > first_new
4511 && j - 1 > first_old
4512 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4513 && (MATRIX_ROW (current_matrix, i - 1)->y
4514 == MATRIX_ROW (desired_matrix, j - 1)->y)
4515 && row_equal_p (w,
4516 MATRIX_ROW (desired_matrix, i - 1),
4517 MATRIX_ROW (current_matrix, j - 1), 1))
4518 --i, --j;
4519 last_new = i;
4520 last_old = j;
4521
4522 /* Nothing to do if all rows are equal. */
4523 if (last_new == first_new)
4524 return 0;
4525
4526 /* Reallocate vectors, tables etc. if necessary. */
4527
4528 if (current_matrix->nrows > old_lines_size)
4529 {
4530 old_lines_size = current_matrix->nrows;
4531 nbytes = old_lines_size * sizeof *old_lines;
4532 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4533 }
4534
4535 if (desired_matrix->nrows > new_lines_size)
4536 {
4537 new_lines_size = desired_matrix->nrows;
4538 nbytes = new_lines_size * sizeof *new_lines;
4539 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4540 }
4541
4542 n = desired_matrix->nrows + current_matrix->nrows;
4543 if (3 * n > row_table_size)
4544 {
4545 row_table_size = next_almost_prime (3 * n);
4546 nbytes = row_table_size * sizeof *row_table;
4547 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4548 bzero (row_table, nbytes);
4549 }
4550
4551 if (n > row_entry_pool_size)
4552 {
4553 row_entry_pool_size = n;
4554 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4555 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4556 }
4557
4558 if (desired_matrix->nrows > runs_size)
4559 {
4560 runs_size = desired_matrix->nrows;
4561 nbytes = runs_size * sizeof *runs;
4562 runs = (struct run **) xrealloc (runs, nbytes);
4563 nbytes = runs_size * sizeof *run_pool;
4564 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4565 }
4566
4567 nruns = run_idx = 0;
4568 row_entry_idx = 0;
4569
4570 /* Add rows from the current and desired matrix to the hash table
4571 row_hash_table to be able to find equal ones quickly. */
4572
4573 for (i = first_old; i < last_old; ++i)
4574 {
4575 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4576 {
4577 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4578 old_lines[i] = entry;
4579 ++entry->old_uses;
4580 }
4581 else
4582 old_lines[i] = NULL;
4583 }
4584
4585 for (i = first_new; i < last_new; ++i)
4586 {
4587 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4588 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4589 ++entry->new_uses;
4590 entry->new_line_number = i;
4591 new_lines[i] = entry;
4592 }
4593
4594 /* Identify moves based on lines that are unique and equal
4595 in both matrices. */
4596 for (i = first_old; i < last_old;)
4597 if (old_lines[i]
4598 && old_lines[i]->old_uses == 1
4599 && old_lines[i]->new_uses == 1)
4600 {
4601 int j, k;
4602 int new_line = old_lines[i]->new_line_number;
4603 struct run *run = run_pool + run_idx++;
4604
4605 /* Record move. */
4606 run->current_vpos = i;
4607 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4608 run->desired_vpos = new_line;
4609 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4610 run->nrows = 1;
4611 run->height = MATRIX_ROW (current_matrix, i)->height;
4612
4613 /* Extend backward. */
4614 j = i - 1;
4615 k = new_line - 1;
4616 while (j > first_old
4617 && k > first_new
4618 && old_lines[j] == new_lines[k])
4619 {
4620 int h = MATRIX_ROW (current_matrix, j)->height;
4621 --run->current_vpos;
4622 --run->desired_vpos;
4623 ++run->nrows;
4624 run->height += h;
4625 run->desired_y -= h;
4626 run->current_y -= h;
4627 --j, --k;
4628 }
4629
4630 /* Extend forward. */
4631 j = i + 1;
4632 k = new_line + 1;
4633 while (j < last_old
4634 && k < last_new
4635 && old_lines[j] == new_lines[k])
4636 {
4637 int h = MATRIX_ROW (current_matrix, j)->height;
4638 ++run->nrows;
4639 run->height += h;
4640 ++j, ++k;
4641 }
4642
4643 /* Insert run into list of all runs. Order runs by copied
4644 pixel lines. Note that we record runs that don't have to
4645 be copied because they are already in place. This is done
4646 because we can avoid calling update_window_line in this
4647 case. */
4648 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4649 ;
4650 for (k = nruns; k > j; --k)
4651 runs[k] = runs[k - 1];
4652 runs[j] = run;
4653 ++nruns;
4654
4655 i += run->nrows;
4656 }
4657 else
4658 ++i;
4659
4660 /* Do the moves. Do it in a way that we don't overwrite something
4661 we want to copy later on. This is not solvable in general
4662 because there is only one display and we don't have a way to
4663 exchange areas on this display. Example:
4664
4665 +-----------+ +-----------+
4666 | A | | B |
4667 +-----------+ --> +-----------+
4668 | B | | A |
4669 +-----------+ +-----------+
4670
4671 Instead, prefer bigger moves, and invalidate moves that would
4672 copy from where we copied to. */
4673
4674 for (i = 0; i < nruns; ++i)
4675 if (runs[i]->nrows > 0)
4676 {
4677 struct run *r = runs[i];
4678
4679 /* Copy on the display. */
4680 if (r->current_y != r->desired_y)
4681 {
4682 rif->scroll_run_hook (w, r);
4683
4684 /* Invalidate runs that copy from where we copied to. */
4685 for (j = i + 1; j < nruns; ++j)
4686 {
4687 struct run *p = runs[j];
4688
4689 if ((p->current_y >= r->desired_y
4690 && p->current_y < r->desired_y + r->height)
4691 || (p->current_y + p->height >= r->desired_y
4692 && (p->current_y + p->height
4693 < r->desired_y + r->height)))
4694 p->nrows = 0;
4695 }
4696 }
4697
4698 /* Assign matrix rows. */
4699 for (j = 0; j < r->nrows; ++j)
4700 {
4701 struct glyph_row *from, *to;
4702 int to_overlapped_p;
4703
4704 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4705 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4706 to_overlapped_p = to->overlapped_p;
4707 assign_row (to, from);
4708 to->enabled_p = 1, from->enabled_p = 0;
4709 to->overlapped_p = to_overlapped_p;
4710 }
4711 }
4712
4713 /* Clear the hash table, for the next time. */
4714 for (i = 0; i < row_entry_idx; ++i)
4715 row_table[row_entry_pool[i].bucket] = NULL;
4716
4717 /* Value is non-zero to indicate that we scrolled the display. */
4718 return 1;
4719 }
4720
4721
4722 \f
4723 /************************************************************************
4724 Frame-Based Updates
4725 ************************************************************************/
4726
4727 /* Update the desired frame matrix of frame F.
4728
4729 FORCE_P non-zero means that the update should not be stopped by
4730 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4731 should not be tried.
4732
4733 Value is non-zero if update was stopped due to pending input. */
4734
4735 static int
4736 update_frame_1 (f, force_p, inhibit_id_p)
4737 struct frame *f;
4738 int force_p;
4739 int inhibit_id_p;
4740 {
4741 /* Frame matrices to work on. */
4742 struct glyph_matrix *current_matrix = f->current_matrix;
4743 struct glyph_matrix *desired_matrix = f->desired_matrix;
4744 int i;
4745 int pause;
4746 int preempt_count = baud_rate / 2400 + 1;
4747 extern int input_pending;
4748
4749 xassert (current_matrix && desired_matrix);
4750
4751 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4752 calculate_costs (f);
4753
4754 if (preempt_count <= 0)
4755 preempt_count = 1;
4756
4757 if (redisplay_dont_pause)
4758 force_p = 1;
4759 else if (!force_p && detect_input_pending ())
4760 {
4761 pause = 1;
4762 goto do_pause;
4763 }
4764
4765 /* If we cannot insert/delete lines, it's no use trying it. */
4766 if (!line_ins_del_ok)
4767 inhibit_id_p = 1;
4768
4769 /* See if any of the desired lines are enabled; don't compute for
4770 i/d line if just want cursor motion. */
4771 for (i = 0; i < desired_matrix->nrows; i++)
4772 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4773 break;
4774
4775 /* Try doing i/d line, if not yet inhibited. */
4776 if (!inhibit_id_p && i < desired_matrix->nrows)
4777 force_p |= scrolling (f);
4778
4779 /* Update the individual lines as needed. Do bottom line first. */
4780 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4781 update_frame_line (f, desired_matrix->nrows - 1);
4782
4783 /* Now update the rest of the lines. */
4784 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4785 {
4786 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4787 {
4788 if (FRAME_TERMCAP_P (f))
4789 {
4790 /* Flush out every so many lines.
4791 Also flush out if likely to have more than 1k buffered
4792 otherwise. I'm told that some telnet connections get
4793 really screwed by more than 1k output at once. */
4794 int outq = PENDING_OUTPUT_COUNT (stdout);
4795 if (outq > 900
4796 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4797 {
4798 fflush (stdout);
4799 if (preempt_count == 1)
4800 {
4801 #ifdef EMACS_OUTQSIZE
4802 if (EMACS_OUTQSIZE (0, &outq) < 0)
4803 /* Probably not a tty. Ignore the error and reset
4804 * the outq count. */
4805 outq = PENDING_OUTPUT_COUNT (stdout);
4806 #endif
4807 outq *= 10;
4808 if (baud_rate <= outq && baud_rate > 0)
4809 sleep (outq / baud_rate);
4810 }
4811 }
4812 }
4813
4814 if ((i - 1) % preempt_count == 0)
4815 detect_input_pending ();
4816
4817 update_frame_line (f, i);
4818 }
4819 }
4820
4821 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4822
4823 /* Now just clean up termcap drivers and set cursor, etc. */
4824 if (!pause)
4825 {
4826 if ((cursor_in_echo_area
4827 /* If we are showing a message instead of the mini-buffer,
4828 show the cursor for the message instead of for the
4829 (now hidden) mini-buffer contents. */
4830 || (EQ (minibuf_window, selected_window)
4831 && EQ (minibuf_window, echo_area_window)
4832 && !NILP (echo_area_buffer[0])))
4833 /* These cases apply only to the frame that contains
4834 the active mini-buffer window. */
4835 && FRAME_HAS_MINIBUF_P (f)
4836 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4837 {
4838 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4839 int row, col;
4840
4841 if (cursor_in_echo_area < 0)
4842 {
4843 /* Negative value of cursor_in_echo_area means put
4844 cursor at beginning of line. */
4845 row = top;
4846 col = 0;
4847 }
4848 else
4849 {
4850 /* Positive value of cursor_in_echo_area means put
4851 cursor at the end of the prompt. If the mini-buffer
4852 is several lines high, find the last line that has
4853 any text on it. */
4854 row = FRAME_HEIGHT (f);
4855 do
4856 {
4857 --row;
4858 col = 0;
4859
4860 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4861 {
4862 /* Frame rows are filled up with spaces that
4863 must be ignored here. */
4864 struct glyph_row *r = MATRIX_ROW (current_matrix,
4865 row);
4866 struct glyph *start = r->glyphs[TEXT_AREA];
4867 struct glyph *last = start + r->used[TEXT_AREA];
4868
4869 while (last > start
4870 && (last - 1)->charpos < 0)
4871 --last;
4872
4873 col = last - start;
4874 }
4875 }
4876 while (row > top && col == 0);
4877
4878 /* Make sure COL is not out of range. */
4879 if (col >= FRAME_CURSOR_X_LIMIT (f))
4880 {
4881 /* If we have another row, advance cursor into it. */
4882 if (row < FRAME_HEIGHT (f) - 1)
4883 {
4884 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4885 row++;
4886 }
4887 /* Otherwise move it back in range. */
4888 else
4889 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4890 }
4891 }
4892
4893 cursor_to (row, col);
4894 }
4895 else
4896 {
4897 /* We have only one cursor on terminal frames. Use it to
4898 display the cursor of the selected window. */
4899 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4900 if (w->cursor.vpos >= 0
4901 /* The cursor vpos may be temporarily out of bounds
4902 in the following situation: There is one window,
4903 with the cursor in the lower half of it. The window
4904 is split, and a message causes a redisplay before
4905 a new cursor position has been computed. */
4906 && w->cursor.vpos < XFASTINT (w->height))
4907 {
4908 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4909 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4910
4911 if (INTEGERP (w->left_margin_width))
4912 x += XFASTINT (w->left_margin_width);
4913
4914 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4915 cursor_to (y, x);
4916 }
4917 }
4918 }
4919
4920 do_pause:
4921
4922 clear_desired_matrices (f);
4923 return pause;
4924 }
4925
4926
4927 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4928
4929 int
4930 scrolling (frame)
4931 struct frame *frame;
4932 {
4933 int unchanged_at_top, unchanged_at_bottom;
4934 int window_size;
4935 int changed_lines;
4936 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4937 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4938 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4939 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4940 register int i;
4941 int free_at_end_vpos = FRAME_HEIGHT (frame);
4942 struct glyph_matrix *current_matrix = frame->current_matrix;
4943 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4944
4945 if (!current_matrix)
4946 abort ();
4947
4948 /* Compute hash codes of all the lines. Also calculate number of
4949 changed lines, number of unchanged lines at the beginning, and
4950 number of unchanged lines at the end. */
4951 changed_lines = 0;
4952 unchanged_at_top = 0;
4953 unchanged_at_bottom = FRAME_HEIGHT (frame);
4954 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4955 {
4956 /* Give up on this scrolling if some old lines are not enabled. */
4957 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4958 return 0;
4959 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4960 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4961 {
4962 /* This line cannot be redrawn, so don't let scrolling mess it. */
4963 new_hash[i] = old_hash[i];
4964 #define INFINITY 1000000 /* Taken from scroll.c */
4965 draw_cost[i] = INFINITY;
4966 }
4967 else
4968 {
4969 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4970 draw_cost[i] = line_draw_cost (desired_matrix, i);
4971 }
4972
4973 if (old_hash[i] != new_hash[i])
4974 {
4975 changed_lines++;
4976 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4977 }
4978 else if (i == unchanged_at_top)
4979 unchanged_at_top++;
4980 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4981 }
4982
4983 /* If changed lines are few, don't allow preemption, don't scroll. */
4984 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4985 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4986 return 1;
4987
4988 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4989 - unchanged_at_bottom);
4990
4991 if (scroll_region_ok)
4992 free_at_end_vpos -= unchanged_at_bottom;
4993 else if (memory_below_frame)
4994 free_at_end_vpos = -1;
4995
4996 /* If large window, fast terminal and few lines in common between
4997 current frame and desired frame, don't bother with i/d calc. */
4998 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4999 && (window_size >=
5000 10 * scrolling_max_lines_saved (unchanged_at_top,
5001 FRAME_HEIGHT (frame) - unchanged_at_bottom,
5002 old_hash, new_hash, draw_cost)))
5003 return 0;
5004
5005 if (window_size < 2)
5006 return 0;
5007
5008 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
5009 draw_cost + unchanged_at_top - 1,
5010 old_draw_cost + unchanged_at_top - 1,
5011 old_hash + unchanged_at_top - 1,
5012 new_hash + unchanged_at_top - 1,
5013 free_at_end_vpos - unchanged_at_top);
5014
5015 return 0;
5016 }
5017
5018
5019 /* Count the number of blanks at the start of the vector of glyphs R
5020 which is LEN glyphs long. */
5021
5022 static int
5023 count_blanks (r, len)
5024 struct glyph *r;
5025 int len;
5026 {
5027 int i;
5028
5029 for (i = 0; i < len; ++i)
5030 if (!CHAR_GLYPH_SPACE_P (r[i]))
5031 break;
5032
5033 return i;
5034 }
5035
5036
5037 /* Count the number of glyphs in common at the start of the glyph
5038 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
5039 of STR2. Value is the number of equal glyphs equal at the start. */
5040
5041 static int
5042 count_match (str1, end1, str2, end2)
5043 struct glyph *str1, *end1, *str2, *end2;
5044 {
5045 struct glyph *p1 = str1;
5046 struct glyph *p2 = str2;
5047
5048 while (p1 < end1
5049 && p2 < end2
5050 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5051 ++p1, ++p2;
5052
5053 return p1 - str1;
5054 }
5055
5056
5057 /* Char insertion/deletion cost vector, from term.c */
5058
5059 extern int *char_ins_del_vector;
5060 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5061
5062
5063 /* Perform a frame-based update on line VPOS in frame FRAME. */
5064
5065 static void
5066 update_frame_line (frame, vpos)
5067 register struct frame *frame;
5068 int vpos;
5069 {
5070 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5071 int tem;
5072 int osp, nsp, begmatch, endmatch, olen, nlen;
5073 struct glyph_matrix *current_matrix = frame->current_matrix;
5074 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5075 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5076 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5077 int must_write_whole_line_p;
5078 int write_spaces_p = must_write_spaces;
5079 int colored_spaces_p = (FACE_FROM_ID (frame, DEFAULT_FACE_ID)->background
5080 != FACE_TTY_DEFAULT_BG_COLOR);
5081
5082 if (colored_spaces_p)
5083 write_spaces_p = 1;
5084
5085 if (desired_row->inverse_p
5086 != (current_row->enabled_p && current_row->inverse_p))
5087 {
5088 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5089 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5090 current_row->enabled_p = 0;
5091 }
5092 else
5093 reassert_line_highlight (desired_row->inverse_p, vpos);
5094
5095 /* Current row not enabled means it has unknown contents. We must
5096 write the whole desired line in that case. */
5097 must_write_whole_line_p = !current_row->enabled_p;
5098 if (must_write_whole_line_p)
5099 {
5100 obody = 0;
5101 olen = 0;
5102 }
5103 else
5104 {
5105 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5106 olen = current_row->used[TEXT_AREA];
5107
5108 if (!current_row->inverse_p)
5109 {
5110 /* Ignore trailing spaces, if we can. */
5111 if (!write_spaces_p)
5112 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5113 olen--;
5114 }
5115 else
5116 {
5117 /* For an inverse-video line, make sure it's filled with
5118 spaces all the way to the frame edge so that the reverse
5119 video extends all the way across. */
5120 while (olen < FRAME_WIDTH (frame) - 1)
5121 obody[olen++] = space_glyph;
5122 }
5123 }
5124
5125 current_row->enabled_p = 1;
5126 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5127 current_row->inverse_p = desired_row->inverse_p;
5128
5129 /* If desired line is empty, just clear the line. */
5130 if (!desired_row->enabled_p)
5131 {
5132 nlen = 0;
5133 goto just_erase;
5134 }
5135
5136 nbody = desired_row->glyphs[TEXT_AREA];
5137 nlen = desired_row->used[TEXT_AREA];
5138 nend = nbody + nlen;
5139
5140 /* If display line has unknown contents, write the whole line. */
5141 if (must_write_whole_line_p)
5142 {
5143 /* Ignore spaces at the end, if we can. */
5144 if (!write_spaces_p)
5145 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5146 --nlen;
5147
5148 /* Write the contents of the desired line. */
5149 if (nlen)
5150 {
5151 cursor_to (vpos, 0);
5152 write_glyphs (nbody, nlen);
5153 }
5154
5155 /* Don't call clear_end_of_line if we already wrote the whole
5156 line. The cursor will not be at the right margin in that
5157 case but in the line below. */
5158 if (nlen < FRAME_WINDOW_WIDTH (frame))
5159 {
5160 cursor_to (vpos, nlen);
5161 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5162 }
5163 else
5164 /* Make sure we are in the right row, otherwise cursor movement
5165 with cmgoto might use `ch' in the wrong row. */
5166 cursor_to (vpos, 0);
5167
5168 make_current (desired_matrix, current_matrix, vpos);
5169 return;
5170 }
5171
5172 /* Pretend trailing spaces are not there at all,
5173 unless for one reason or another we must write all spaces. */
5174 if (!desired_row->inverse_p)
5175 {
5176 if (!write_spaces_p)
5177 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5178 nlen--;
5179 }
5180 else
5181 {
5182 /* For an inverse-video line, give it extra trailing spaces all
5183 the way to the frame edge so that the reverse video extends
5184 all the way across. */
5185 while (nlen < FRAME_WIDTH (frame) - 1)
5186 nbody[nlen++] = space_glyph;
5187 }
5188
5189 /* If there's no i/d char, quickly do the best we can without it. */
5190 if (!char_ins_del_ok)
5191 {
5192 int i, j;
5193
5194 /* Find the first glyph in desired row that doesn't agree with
5195 a glyph in the current row, and write the rest from there on. */
5196 for (i = 0; i < nlen; i++)
5197 {
5198 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5199 {
5200 /* Find the end of the run of different glyphs. */
5201 j = i + 1;
5202 while (j < nlen
5203 && (j >= olen
5204 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5205 || CHAR_GLYPH_PADDING_P (nbody[j])))
5206 ++j;
5207
5208 /* Output this run of non-matching chars. */
5209 cursor_to (vpos, i);
5210 write_glyphs (nbody + i, j - i);
5211 i = j - 1;
5212
5213 /* Now find the next non-match. */
5214 }
5215 }
5216
5217 /* Clear the rest of the line, or the non-clear part of it. */
5218 if (olen > nlen)
5219 {
5220 cursor_to (vpos, nlen);
5221 clear_end_of_line (olen);
5222 }
5223
5224 /* Make current row = desired row. */
5225 make_current (desired_matrix, current_matrix, vpos);
5226 return;
5227 }
5228
5229 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5230 characters in a row. */
5231
5232 if (!olen)
5233 {
5234 /* If current line is blank, skip over initial spaces, if
5235 possible, and write the rest. */
5236 if (write_spaces_p || desired_row->inverse_p)
5237 nsp = 0;
5238 else
5239 nsp = count_blanks (nbody, nlen);
5240
5241 if (nlen > nsp)
5242 {
5243 cursor_to (vpos, nsp);
5244 write_glyphs (nbody + nsp, nlen - nsp);
5245 }
5246
5247 /* Exchange contents between current_frame and new_frame. */
5248 make_current (desired_matrix, current_matrix, vpos);
5249 return;
5250 }
5251
5252 /* Compute number of leading blanks in old and new contents. */
5253 osp = count_blanks (obody, olen);
5254 nsp = (desired_row->inverse_p || colored_spaces_p
5255 ? 0
5256 : count_blanks (nbody, nlen));
5257
5258 /* Compute number of matching chars starting with first non-blank. */
5259 begmatch = count_match (obody + osp, obody + olen,
5260 nbody + nsp, nbody + nlen);
5261
5262 /* Spaces in new match implicit space past the end of old. */
5263 /* A bug causing this to be a no-op was fixed in 18.29. */
5264 if (!write_spaces_p && osp + begmatch == olen)
5265 {
5266 np1 = nbody + nsp;
5267 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5268 ++begmatch;
5269 }
5270
5271 /* Avoid doing insert/delete char
5272 just cause number of leading spaces differs
5273 when the following text does not match. */
5274 if (begmatch == 0 && osp != nsp)
5275 osp = nsp = min (osp, nsp);
5276
5277 /* Find matching characters at end of line */
5278 op1 = obody + olen;
5279 np1 = nbody + nlen;
5280 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5281 while (op1 > op2
5282 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5283 {
5284 op1--;
5285 np1--;
5286 }
5287 endmatch = obody + olen - op1;
5288
5289 /* tem gets the distance to insert or delete.
5290 endmatch is how many characters we save by doing so.
5291 Is it worth it? */
5292
5293 tem = (nlen - nsp) - (olen - osp);
5294 if (endmatch && tem
5295 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5296 endmatch = 0;
5297
5298 /* nsp - osp is the distance to insert or delete.
5299 If that is nonzero, begmatch is known to be nonzero also.
5300 begmatch + endmatch is how much we save by doing the ins/del.
5301 Is it worth it? */
5302
5303 if (nsp != osp
5304 && (!char_ins_del_ok
5305 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5306 {
5307 begmatch = 0;
5308 endmatch = 0;
5309 osp = nsp = min (osp, nsp);
5310 }
5311
5312 /* Now go through the line, inserting, writing and
5313 deleting as appropriate. */
5314
5315 if (osp > nsp)
5316 {
5317 cursor_to (vpos, nsp);
5318 delete_glyphs (osp - nsp);
5319 }
5320 else if (nsp > osp)
5321 {
5322 /* If going to delete chars later in line
5323 and insert earlier in the line,
5324 must delete first to avoid losing data in the insert */
5325 if (endmatch && nlen < olen + nsp - osp)
5326 {
5327 cursor_to (vpos, nlen - endmatch + osp - nsp);
5328 delete_glyphs (olen + nsp - osp - nlen);
5329 olen = nlen - (nsp - osp);
5330 }
5331 cursor_to (vpos, osp);
5332 insert_glyphs (0, nsp - osp);
5333 }
5334 olen += nsp - osp;
5335
5336 tem = nsp + begmatch + endmatch;
5337 if (nlen != tem || olen != tem)
5338 {
5339 cursor_to (vpos, nsp + begmatch);
5340 if (!endmatch || nlen == olen)
5341 {
5342 /* If new text being written reaches right margin,
5343 there is no need to do clear-to-eol at the end.
5344 (and it would not be safe, since cursor is not
5345 going to be "at the margin" after the text is done) */
5346 if (nlen == FRAME_WINDOW_WIDTH (frame))
5347 olen = 0;
5348 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5349 }
5350 else if (nlen > olen)
5351 {
5352 /* Here, we used to have the following simple code:
5353 ----------------------------------------
5354 write_glyphs (nbody + nsp + begmatch, olen - tem);
5355 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5356 ----------------------------------------
5357 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5358 is a padding glyph. */
5359 int out = olen - tem; /* Columns to be overwritten originally. */
5360 int del;
5361
5362 /* Calculate columns we can actually overwrite. */
5363 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5364 write_glyphs (nbody + nsp + begmatch, out);
5365 /* If we left columns to be overwritten, we must delete them. */
5366 del = olen - tem - out;
5367 if (del > 0) delete_glyphs (del);
5368 /* At last, we insert columns not yet written out. */
5369 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5370 olen = nlen;
5371 }
5372 else if (olen > nlen)
5373 {
5374 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5375 delete_glyphs (olen - nlen);
5376 olen = nlen;
5377 }
5378 }
5379
5380 just_erase:
5381 /* If any unerased characters remain after the new line, erase them. */
5382 if (olen > nlen)
5383 {
5384 cursor_to (vpos, nlen);
5385 clear_end_of_line (olen);
5386 }
5387
5388 /* Exchange contents between current_frame and new_frame. */
5389 make_current (desired_matrix, current_matrix, vpos);
5390 }
5391
5392
5393 \f
5394 /***********************************************************************
5395 X/Y Position -> Buffer Position
5396 ***********************************************************************/
5397
5398 /* Return the character position of the character at window relative
5399 pixel position (*X, *Y). *X and *Y are adjusted to character
5400 boundaries. */
5401
5402 int
5403 buffer_posn_from_coords (w, x, y)
5404 struct window *w;
5405 int *x, *y;
5406 {
5407 struct it it;
5408 struct buffer *old_current_buffer = current_buffer;
5409 struct text_pos startp;
5410 int left_area_width;
5411
5412 current_buffer = XBUFFER (w->buffer);
5413 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5414 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5415 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5416 start_display (&it, w, startp);
5417
5418 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5419 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5420 MOVE_TO_X | MOVE_TO_Y);
5421
5422 *x = it.current_x - it.first_visible_x + left_area_width;
5423 *y = it.current_y;
5424 current_buffer = old_current_buffer;
5425 return IT_CHARPOS (it);
5426 }
5427
5428
5429 /* Value is the string under window-relative coordinates X/Y in the
5430 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5431 means look at the mode line. *CHARPOS is set to the position in
5432 the string returned. */
5433
5434 Lisp_Object
5435 mode_line_string (w, x, y, mode_line_p, charpos)
5436 struct window *w;
5437 int x, y, mode_line_p;
5438 int *charpos;
5439 {
5440 struct glyph_row *row;
5441 struct glyph *glyph, *end;
5442 struct frame *f = XFRAME (w->frame);
5443 int x0;
5444 Lisp_Object string = Qnil;
5445
5446 if (mode_line_p)
5447 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5448 else
5449 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5450
5451 if (row->mode_line_p && row->enabled_p)
5452 {
5453 /* The mode lines are displayed over scroll bars and bitmap
5454 areas, and X is window-relative. Correct X by the scroll bar
5455 and bitmap area width. */
5456 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5457 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5458 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5459
5460 /* Find the glyph under X. If we find one with a string object,
5461 it's the one we were looking for. */
5462 glyph = row->glyphs[TEXT_AREA];
5463 end = glyph + row->used[TEXT_AREA];
5464 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5465 if (x >= x0 && x < x0 + glyph->pixel_width)
5466 {
5467 string = glyph->object;
5468 *charpos = glyph->charpos;
5469 break;
5470 }
5471 }
5472
5473 return string;
5474 }
5475
5476
5477 /***********************************************************************
5478 Changing Frame Sizes
5479 ***********************************************************************/
5480
5481 #ifdef SIGWINCH
5482
5483 SIGTYPE
5484 window_change_signal (signalnum) /* If we don't have an argument, */
5485 int signalnum; /* some compilers complain in signal calls. */
5486 {
5487 int width, height;
5488 #ifndef USE_CRT_DLL
5489 extern int errno;
5490 #endif
5491 int old_errno = errno;
5492
5493 get_frame_size (&width, &height);
5494
5495 /* The frame size change obviously applies to a termcap-controlled
5496 frame. Find such a frame in the list, and assume it's the only
5497 one (since the redisplay code always writes to stdout, not a
5498 FILE * specified in the frame structure). Record the new size,
5499 but don't reallocate the data structures now. Let that be done
5500 later outside of the signal handler. */
5501
5502 {
5503 Lisp_Object tail, frame;
5504
5505 FOR_EACH_FRAME (tail, frame)
5506 {
5507 if (FRAME_TERMCAP_P (XFRAME (frame)))
5508 {
5509 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5510 break;
5511 }
5512 }
5513 }
5514
5515 signal (SIGWINCH, window_change_signal);
5516 errno = old_errno;
5517 }
5518 #endif /* SIGWINCH */
5519
5520
5521 /* Do any change in frame size that was requested by a signal. SAFE
5522 non-zero means this function is called from a place where it is
5523 safe to change frame sizes while a redisplay is in progress. */
5524
5525 void
5526 do_pending_window_change (safe)
5527 int safe;
5528 {
5529 /* If window_change_signal should have run before, run it now. */
5530 if (redisplaying_p && !safe)
5531 return;
5532
5533 while (delayed_size_change)
5534 {
5535 Lisp_Object tail, frame;
5536
5537 delayed_size_change = 0;
5538
5539 FOR_EACH_FRAME (tail, frame)
5540 {
5541 struct frame *f = XFRAME (frame);
5542
5543 int height = FRAME_NEW_HEIGHT (f);
5544 int width = FRAME_NEW_WIDTH (f);
5545
5546 if (height != 0 || width != 0)
5547 change_frame_size (f, height, width, 0, 0, safe);
5548 }
5549 }
5550 }
5551
5552
5553 /* Change the frame height and/or width. Values may be given as zero to
5554 indicate no change is to take place.
5555
5556 If DELAY is non-zero, then assume we're being called from a signal
5557 handler, and queue the change for later - perhaps the next
5558 redisplay. Since this tries to resize windows, we can't call it
5559 from a signal handler.
5560
5561 SAFE non-zero means this function is called from a place where it's
5562 safe to change frame sizes while a redisplay is in progress. */
5563
5564 void
5565 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5566 register struct frame *f;
5567 int newheight, newwidth, pretend, delay, safe;
5568 {
5569 Lisp_Object tail, frame;
5570
5571 if (! FRAME_WINDOW_P (f))
5572 {
5573 /* When using termcap, or on MS-DOS, all frames use
5574 the same screen, so a change in size affects all frames. */
5575 FOR_EACH_FRAME (tail, frame)
5576 if (! FRAME_WINDOW_P (XFRAME (frame)))
5577 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5578 pretend, delay, safe);
5579 }
5580 else
5581 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5582 }
5583
5584 static void
5585 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5586 register struct frame *f;
5587 int newheight, newwidth, pretend, delay, safe;
5588 {
5589 int new_frame_window_width;
5590 int count = specpdl_ptr - specpdl;
5591
5592 /* If we can't deal with the change now, queue it for later. */
5593 if (delay || (redisplaying_p && !safe))
5594 {
5595 FRAME_NEW_HEIGHT (f) = newheight;
5596 FRAME_NEW_WIDTH (f) = newwidth;
5597 delayed_size_change = 1;
5598 return;
5599 }
5600
5601 /* This size-change overrides any pending one for this frame. */
5602 FRAME_NEW_HEIGHT (f) = 0;
5603 FRAME_NEW_WIDTH (f) = 0;
5604
5605 /* If an argument is zero, set it to the current value. */
5606 if (newheight == 0)
5607 newheight = FRAME_HEIGHT (f);
5608 if (newwidth == 0)
5609 newwidth = FRAME_WIDTH (f);
5610
5611 /* Compute width of windows in F.
5612 This is the width of the frame without vertical scroll bars. */
5613 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5614
5615 /* Round up to the smallest acceptable size. */
5616 check_frame_size (f, &newheight, &newwidth);
5617
5618 /* If we're not changing the frame size, quit now. */
5619 if (newheight == FRAME_HEIGHT (f)
5620 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5621 return;
5622
5623 BLOCK_INPUT;
5624
5625 #ifdef MSDOS
5626 /* We only can set screen dimensions to certain values supported
5627 by our video hardware. Try to find the smallest size greater
5628 or equal to the requested dimensions. */
5629 dos_set_window_size (&newheight, &newwidth);
5630 #endif
5631
5632 if (newheight != FRAME_HEIGHT (f))
5633 {
5634 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5635 {
5636 /* Frame has both root and mini-buffer. */
5637 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5638 FRAME_TOP_MARGIN (f));
5639 set_window_height (FRAME_ROOT_WINDOW (f),
5640 (newheight
5641 - 1
5642 - FRAME_TOP_MARGIN (f)),
5643 0);
5644 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5645 newheight - 1);
5646 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5647 }
5648 else
5649 /* Frame has just one top-level window. */
5650 set_window_height (FRAME_ROOT_WINDOW (f),
5651 newheight - FRAME_TOP_MARGIN (f), 0);
5652
5653 if (FRAME_TERMCAP_P (f) && !pretend)
5654 FrameRows = newheight;
5655 }
5656
5657 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5658 {
5659 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5660 if (FRAME_HAS_MINIBUF_P (f))
5661 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5662
5663 if (FRAME_TERMCAP_P (f) && !pretend)
5664 FrameCols = newwidth;
5665
5666 if (WINDOWP (f->tool_bar_window))
5667 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5668 }
5669
5670 FRAME_HEIGHT (f) = newheight;
5671 SET_FRAME_WIDTH (f, newwidth);
5672
5673 {
5674 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5675 int text_area_x, text_area_y, text_area_width, text_area_height;
5676
5677 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5678 &text_area_height);
5679 if (w->cursor.x >= text_area_x + text_area_width)
5680 w->cursor.hpos = w->cursor.x = 0;
5681 if (w->cursor.y >= text_area_y + text_area_height)
5682 w->cursor.vpos = w->cursor.y = 0;
5683 }
5684
5685 adjust_glyphs (f);
5686 SET_FRAME_GARBAGED (f);
5687 calculate_costs (f);
5688
5689 UNBLOCK_INPUT;
5690
5691 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5692
5693 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5694 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5695 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5696
5697 unbind_to (count, Qnil);
5698 }
5699
5700
5701 \f
5702 /***********************************************************************
5703 Terminal Related Lisp Functions
5704 ***********************************************************************/
5705
5706 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5707 1, 1, "FOpen termscript file: ",
5708 "Start writing all terminal output to FILE as well as the terminal.\n\
5709 FILE = nil means just close any termscript file currently open.")
5710 (file)
5711 Lisp_Object file;
5712 {
5713 if (termscript != 0) fclose (termscript);
5714 termscript = 0;
5715
5716 if (! NILP (file))
5717 {
5718 file = Fexpand_file_name (file, Qnil);
5719 termscript = fopen (XSTRING (file)->data, "w");
5720 if (termscript == 0)
5721 report_file_error ("Opening termscript", Fcons (file, Qnil));
5722 }
5723 return Qnil;
5724 }
5725
5726
5727 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5728 Ssend_string_to_terminal, 1, 1, 0,
5729 "Send STRING to the terminal without alteration.\n\
5730 Control characters in STRING will have terminal-dependent effects.")
5731 (string)
5732 Lisp_Object string;
5733 {
5734 /* ??? Perhaps we should do something special for multibyte strings here. */
5735 CHECK_STRING (string, 0);
5736 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5737 fflush (stdout);
5738 if (termscript)
5739 {
5740 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5741 termscript);
5742 fflush (termscript);
5743 }
5744 return Qnil;
5745 }
5746
5747
5748 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5749 "Beep, or flash the screen.\n\
5750 Also, unless an argument is given,\n\
5751 terminate any keyboard macro currently executing.")
5752 (arg)
5753 Lisp_Object arg;
5754 {
5755 if (!NILP (arg))
5756 {
5757 if (noninteractive)
5758 putchar (07);
5759 else
5760 ring_bell ();
5761 fflush (stdout);
5762 }
5763 else
5764 bitch_at_user ();
5765
5766 return Qnil;
5767 }
5768
5769 void
5770 bitch_at_user ()
5771 {
5772 if (noninteractive)
5773 putchar (07);
5774 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5775 error ("Keyboard macro terminated by a command ringing the bell");
5776 else
5777 ring_bell ();
5778 fflush (stdout);
5779 }
5780
5781
5782 \f
5783 /***********************************************************************
5784 Sleeping, Waiting
5785 ***********************************************************************/
5786
5787 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5788 "Pause, without updating display, for SECONDS seconds.\n\
5789 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5790 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5791 additional wait period, in milliseconds; this may be useful if your\n\
5792 Emacs was built without floating point support.\n\
5793 \(Not all operating systems support waiting for a fraction of a second.)")
5794 (seconds, milliseconds)
5795 Lisp_Object seconds, milliseconds;
5796 {
5797 int sec, usec;
5798
5799 if (NILP (milliseconds))
5800 XSETINT (milliseconds, 0);
5801 else
5802 CHECK_NUMBER (milliseconds, 1);
5803 usec = XINT (milliseconds) * 1000;
5804
5805 {
5806 double duration = extract_float (seconds);
5807 sec = (int) duration;
5808 usec += (duration - sec) * 1000000;
5809 }
5810
5811 #ifndef EMACS_HAS_USECS
5812 if (sec == 0 && usec != 0)
5813 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5814 #endif
5815
5816 /* Assure that 0 <= usec < 1000000. */
5817 if (usec < 0)
5818 {
5819 /* We can't rely on the rounding being correct if user is negative. */
5820 if (-1000000 < usec)
5821 sec--, usec += 1000000;
5822 else
5823 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5824 }
5825 else
5826 sec += usec / 1000000, usec %= 1000000;
5827
5828 if (sec < 0 || (sec == 0 && usec == 0))
5829 return Qnil;
5830
5831 {
5832 Lisp_Object zero;
5833
5834 XSETFASTINT (zero, 0);
5835 wait_reading_process_input (sec, usec, zero, 0);
5836 }
5837
5838 /* We should always have wait_reading_process_input; we have a dummy
5839 implementation for systems which don't support subprocesses. */
5840 #if 0
5841 /* No wait_reading_process_input */
5842 immediate_quit = 1;
5843 QUIT;
5844
5845 #ifdef VMS
5846 sys_sleep (sec);
5847 #else /* not VMS */
5848 /* The reason this is done this way
5849 (rather than defined (H_S) && defined (H_T))
5850 is because the VMS preprocessor doesn't grok `defined' */
5851 #ifdef HAVE_SELECT
5852 EMACS_GET_TIME (end_time);
5853 EMACS_SET_SECS_USECS (timeout, sec, usec);
5854 EMACS_ADD_TIME (end_time, end_time, timeout);
5855
5856 while (1)
5857 {
5858 EMACS_GET_TIME (timeout);
5859 EMACS_SUB_TIME (timeout, end_time, timeout);
5860 if (EMACS_TIME_NEG_P (timeout)
5861 || !select (1, 0, 0, 0, &timeout))
5862 break;
5863 }
5864 #else /* not HAVE_SELECT */
5865 sleep (sec);
5866 #endif /* HAVE_SELECT */
5867 #endif /* not VMS */
5868
5869 immediate_quit = 0;
5870 #endif /* no subprocesses */
5871
5872 return Qnil;
5873 }
5874
5875
5876 /* This is just like wait_reading_process_input, except that
5877 it does the redisplay.
5878
5879 It's also much like Fsit_for, except that it can be used for
5880 waiting for input as well. */
5881
5882 Lisp_Object
5883 sit_for (sec, usec, reading, display, initial_display)
5884 int sec, usec, reading, display, initial_display;
5885 {
5886 Lisp_Object read_kbd;
5887
5888 swallow_events (display);
5889
5890 if (detect_input_pending_run_timers (display))
5891 return Qnil;
5892
5893 if (initial_display)
5894 redisplay_preserve_echo_area ();
5895
5896 if (sec == 0 && usec == 0)
5897 return Qt;
5898
5899 #ifdef SIGIO
5900 gobble_input (0);
5901 #endif
5902
5903 XSETINT (read_kbd, reading ? -1 : 1);
5904 wait_reading_process_input (sec, usec, read_kbd, display);
5905
5906 return detect_input_pending () ? Qnil : Qt;
5907 }
5908
5909
5910 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5911 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5912 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5913 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5914 additional wait period, in milliseconds; this may be useful if your\n\
5915 Emacs was built without floating point support.\n\
5916 \(Not all operating systems support waiting for a fraction of a second.)\n\
5917 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5918 Redisplay is preempted as always if input arrives, and does not happen\n\
5919 if input is available before it starts.\n\
5920 Value is t if waited the full time with no input arriving.")
5921 (seconds, milliseconds, nodisp)
5922 Lisp_Object seconds, milliseconds, nodisp;
5923 {
5924 int sec, usec;
5925
5926 if (NILP (milliseconds))
5927 XSETINT (milliseconds, 0);
5928 else
5929 CHECK_NUMBER (milliseconds, 1);
5930 usec = XINT (milliseconds) * 1000;
5931
5932 {
5933 double duration = extract_float (seconds);
5934 sec = (int) duration;
5935 usec += (duration - sec) * 1000000;
5936 }
5937
5938 #ifndef EMACS_HAS_USECS
5939 if (usec != 0 && sec == 0)
5940 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5941 #endif
5942
5943 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5944 }
5945
5946
5947 \f
5948 /***********************************************************************
5949 Other Lisp Functions
5950 ***********************************************************************/
5951
5952 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5953 session's frames, frame names, buffers, buffer-read-only flags, and
5954 buffer-modified-flags, and a trailing sentinel (so we don't need to
5955 add length checks). */
5956
5957 static Lisp_Object frame_and_buffer_state;
5958
5959
5960 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5961 Sframe_or_buffer_changed_p, 0, 0, 0,
5962 "Return non-nil if the frame and buffer state appears to have changed.\n\
5963 The state variable is an internal vector containing all frames and buffers,\n\
5964 aside from buffers whose names start with space,\n\
5965 along with the buffers' read-only and modified flags, which allows a fast\n\
5966 check to see whether the menu bars might need to be recomputed.\n\
5967 If this function returns non-nil, it updates the internal vector to reflect\n\
5968 the current state.\n")
5969 ()
5970 {
5971 Lisp_Object tail, frame, buf;
5972 Lisp_Object *vecp;
5973 int n;
5974
5975 vecp = XVECTOR (frame_and_buffer_state)->contents;
5976 FOR_EACH_FRAME (tail, frame)
5977 {
5978 if (!EQ (*vecp++, frame))
5979 goto changed;
5980 if (!EQ (*vecp++, XFRAME (frame)->name))
5981 goto changed;
5982 }
5983 /* Check that the buffer info matches.
5984 No need to test for the end of the vector
5985 because the last element of the vector is lambda
5986 and that will always cause a mismatch. */
5987 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5988 {
5989 buf = XCDR (XCAR (tail));
5990 /* Ignore buffers that aren't included in buffer lists. */
5991 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5992 continue;
5993 if (!EQ (*vecp++, buf))
5994 goto changed;
5995 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5996 goto changed;
5997 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5998 goto changed;
5999 }
6000 /* Detect deletion of a buffer at the end of the list. */
6001 if (EQ (*vecp, Qlambda))
6002 return Qnil;
6003 changed:
6004 /* Start with 1 so there is room for at least one lambda at the end. */
6005 n = 1;
6006 FOR_EACH_FRAME (tail, frame)
6007 n += 2;
6008 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6009 n += 3;
6010 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
6011 if (n > XVECTOR (frame_and_buffer_state)->size
6012 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
6013 /* Add 20 extra so we grow it less often. */
6014 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
6015 vecp = XVECTOR (frame_and_buffer_state)->contents;
6016 FOR_EACH_FRAME (tail, frame)
6017 {
6018 *vecp++ = frame;
6019 *vecp++ = XFRAME (frame)->name;
6020 }
6021 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6022 {
6023 buf = XCDR (XCAR (tail));
6024 /* Ignore buffers that aren't included in buffer lists. */
6025 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
6026 continue;
6027 *vecp++ = buf;
6028 *vecp++ = XBUFFER (buf)->read_only;
6029 *vecp++ = Fbuffer_modified_p (buf);
6030 }
6031 /* Fill up the vector with lambdas (always at least one). */
6032 *vecp++ = Qlambda;
6033 while (vecp - XVECTOR (frame_and_buffer_state)->contents
6034 < XVECTOR (frame_and_buffer_state)->size)
6035 *vecp++ = Qlambda;
6036 /* Make sure we didn't overflow the vector. */
6037 if (vecp - XVECTOR (frame_and_buffer_state)->contents
6038 > XVECTOR (frame_and_buffer_state)->size)
6039 abort ();
6040 return Qt;
6041 }
6042
6043
6044 \f
6045 /***********************************************************************
6046 Initialization
6047 ***********************************************************************/
6048
6049 char *terminal_type;
6050
6051 /* Initialization done when Emacs fork is started, before doing stty.
6052 Determine terminal type and set terminal_driver. Then invoke its
6053 decoding routine to set up variables in the terminal package. */
6054
6055 void
6056 init_display ()
6057 {
6058 #ifdef HAVE_X_WINDOWS
6059 extern int display_arg;
6060 #endif
6061
6062 /* Construct the space glyph. */
6063 space_glyph.type = CHAR_GLYPH;
6064 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6065 space_glyph.charpos = -1;
6066
6067 meta_key = 0;
6068 inverse_video = 0;
6069 cursor_in_echo_area = 0;
6070 terminal_type = (char *) 0;
6071
6072 /* Now is the time to initialize this; it's used by init_sys_modes
6073 during startup. */
6074 Vwindow_system = Qnil;
6075
6076 /* If the user wants to use a window system, we shouldn't bother
6077 initializing the terminal. This is especially important when the
6078 terminal is so dumb that emacs gives up before and doesn't bother
6079 using the window system.
6080
6081 If the DISPLAY environment variable is set and nonempty,
6082 try to use X, and die with an error message if that doesn't work. */
6083
6084 #ifdef HAVE_X_WINDOWS
6085 if (! display_arg)
6086 {
6087 char *display;
6088 #ifdef VMS
6089 display = getenv ("DECW$DISPLAY");
6090 #else
6091 display = getenv ("DISPLAY");
6092 #endif
6093
6094 display_arg = (display != 0 && *display != 0);
6095 }
6096
6097 if (!inhibit_window_system && display_arg
6098 #ifndef CANNOT_DUMP
6099 && initialized
6100 #endif
6101 )
6102 {
6103 Vwindow_system = intern ("x");
6104 #ifdef HAVE_X11
6105 Vwindow_system_version = make_number (11);
6106 #else
6107 Vwindow_system_version = make_number (10);
6108 #endif
6109 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6110 /* In some versions of ncurses,
6111 tputs crashes if we have not called tgetent.
6112 So call tgetent. */
6113 { char b[2044]; tgetent (b, "xterm");}
6114 #endif
6115 adjust_frame_glyphs_initially ();
6116 return;
6117 }
6118 #endif /* HAVE_X_WINDOWS */
6119
6120 #ifdef HAVE_NTGUI
6121 if (!inhibit_window_system)
6122 {
6123 Vwindow_system = intern ("w32");
6124 Vwindow_system_version = make_number (1);
6125 adjust_frame_glyphs_initially ();
6126 return;
6127 }
6128 #endif /* HAVE_NTGUI */
6129
6130 #ifdef macintosh
6131 if (!inhibit_window_system)
6132 {
6133 Vwindow_system = intern ("mac");
6134 Vwindow_system_version = make_number (1);
6135 adjust_frame_glyphs_initially ();
6136 return;
6137 }
6138 #endif /* macintosh */
6139
6140 /* If no window system has been specified, try to use the terminal. */
6141 if (! isatty (0))
6142 {
6143 fatal ("standard input is not a tty");
6144 exit (1);
6145 }
6146
6147 /* Look at the TERM variable */
6148 terminal_type = (char *) getenv ("TERM");
6149 if (!terminal_type)
6150 {
6151 #ifdef VMS
6152 fprintf (stderr, "Please specify your terminal type.\n\
6153 For types defined in VMS, use set term /device=TYPE.\n\
6154 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6155 \(The quotation marks are necessary since terminal types are lower case.)\n");
6156 #else
6157 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6158 #endif
6159 exit (1);
6160 }
6161
6162 #ifdef VMS
6163 /* VMS DCL tends to up-case things, so down-case term type.
6164 Hardly any uppercase letters in terminal types; should be none. */
6165 {
6166 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6167 char *p;
6168
6169 strcpy (new, terminal_type);
6170
6171 for (p = new; *p; p++)
6172 if (isupper (*p))
6173 *p = tolower (*p);
6174
6175 terminal_type = new;
6176 }
6177 #endif /* VMS */
6178
6179 term_init (terminal_type);
6180
6181 {
6182 struct frame *sf = SELECTED_FRAME ();
6183 int width = FRAME_WINDOW_WIDTH (sf);
6184 int height = FRAME_HEIGHT (sf);
6185
6186 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6187
6188 /* If these sizes are so big they cause overflow, just ignore the
6189 change. It's not clear what better we could do. */
6190 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6191 fatal ("screen size %dx%d too big", width, height);
6192 }
6193
6194 adjust_frame_glyphs_initially ();
6195 calculate_costs (XFRAME (selected_frame));
6196
6197 #ifdef SIGWINCH
6198 #ifndef CANNOT_DUMP
6199 if (initialized)
6200 #endif /* CANNOT_DUMP */
6201 signal (SIGWINCH, window_change_signal);
6202 #endif /* SIGWINCH */
6203
6204 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6205 if (initialized
6206 && !noninteractive
6207 #ifdef MSDOS
6208 /* The MSDOS terminal turns on its ``window system'' relatively
6209 late into the startup, so we cannot do the frame faces'
6210 initialization just yet. It will be done later by pc-win.el
6211 and internal_terminal_init. */
6212 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6213 #endif
6214 && NILP (Vwindow_system))
6215 {
6216 /* For the initial frame, we don't have any way of knowing what
6217 are the foreground and background colors of the terminal. */
6218 struct frame *sf = SELECTED_FRAME();
6219
6220 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6221 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6222 call0 (intern ("tty-set-up-initial-frame-faces"));
6223 }
6224 }
6225
6226
6227 \f
6228 /***********************************************************************
6229 Blinking cursor
6230 ***********************************************************************/
6231
6232 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6233 Sinternal_show_cursor, 2, 2, 0,
6234 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6235 WINDOW nil means use the selected window. SHOW non-nil means\n\
6236 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6237 don't show a cursor.")
6238 (window, show)
6239 Lisp_Object window, show;
6240 {
6241 /* Don't change cursor state while redisplaying. This could confuse
6242 output routines. */
6243 if (!redisplaying_p)
6244 {
6245 if (NILP (window))
6246 window = selected_window;
6247 else
6248 CHECK_WINDOW (window, 2);
6249
6250 XWINDOW (window)->cursor_off_p = NILP (show);
6251 }
6252
6253 return Qnil;
6254 }
6255
6256
6257 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6258 Sinternal_show_cursor_p, 0, 1, 0,
6259 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6260 WINDOW nil or omitted means report on the selected window.")
6261 (window)
6262 Lisp_Object window;
6263 {
6264 struct window *w;
6265
6266 if (NILP (window))
6267 window = selected_window;
6268 else
6269 CHECK_WINDOW (window, 2);
6270
6271 w = XWINDOW (window);
6272 return w->cursor_off_p ? Qnil : Qt;
6273 }
6274
6275 \f
6276 /***********************************************************************
6277 Initialization
6278 ***********************************************************************/
6279
6280 void
6281 syms_of_display ()
6282 {
6283 defsubr (&Sredraw_frame);
6284 defsubr (&Sredraw_display);
6285 defsubr (&Sframe_or_buffer_changed_p);
6286 defsubr (&Sopen_termscript);
6287 defsubr (&Sding);
6288 defsubr (&Ssit_for);
6289 defsubr (&Ssleep_for);
6290 defsubr (&Ssend_string_to_terminal);
6291 defsubr (&Sinternal_show_cursor);
6292 defsubr (&Sinternal_show_cursor_p);
6293
6294 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6295 staticpro (&frame_and_buffer_state);
6296
6297 Qdisplay_table = intern ("display-table");
6298 staticpro (&Qdisplay_table);
6299 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6300 staticpro (&Qredisplay_dont_pause);
6301
6302 DEFVAR_INT ("baud-rate", &baud_rate,
6303 "*The output baud rate of the terminal.\n\
6304 On most systems, changing this value will affect the amount of padding\n\
6305 and the other strategic decisions made during redisplay.");
6306
6307 DEFVAR_BOOL ("inverse-video", &inverse_video,
6308 "*Non-nil means invert the entire frame display.\n\
6309 This means everything is in inverse video which otherwise would not be.");
6310
6311 DEFVAR_BOOL ("visible-bell", &visible_bell,
6312 "*Non-nil means try to flash the frame to represent a bell.");
6313
6314 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6315 "*Non-nil means no need to redraw entire frame after suspending.\n\
6316 A non-nil value is useful if the terminal can automatically preserve\n\
6317 Emacs's frame display when you reenter Emacs.\n\
6318 It is up to you to set this variable if your terminal can do that.");
6319
6320 DEFVAR_LISP ("window-system", &Vwindow_system,
6321 "A symbol naming the window-system under which Emacs is running\n\
6322 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6323
6324 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6325 "The version number of the window system in use.\n\
6326 For X windows, this is 10 or 11.");
6327
6328 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6329 "Non-nil means put cursor in minibuffer, at end of any message there.");
6330
6331 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6332 "Table defining how to output a glyph code to the frame.\n\
6333 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6334 Each element can be:\n\
6335 integer: a glyph code which this glyph is an alias for.\n\
6336 string: output this glyph using that string (not impl. in X windows).\n\
6337 nil: this glyph mod 256 is char code to output,\n\
6338 and this glyph / 256 is face code for X windows (see `face-id').");
6339 Vglyph_table = Qnil;
6340
6341 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6342 "Display table to use for buffers that specify none.\n\
6343 See `buffer-display-table' for more information.");
6344 Vstandard_display_table = Qnil;
6345
6346 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6347 "*Non-nil means update isn't paused when input is detected.");
6348 redisplay_dont_pause = 0;
6349
6350 /* Initialize `window-system', unless init_display already decided it. */
6351 #ifdef CANNOT_DUMP
6352 if (noninteractive)
6353 #endif
6354 {
6355 Vwindow_system = Qnil;
6356 Vwindow_system_version = Qnil;
6357 }
6358 }