** Document some recommendations about use of coding systems in .emacs
[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 @cindex argument prompt
155 It may be a string; then its contents should consist of a code character
156 followed by a prompt (which some code characters use and some ignore).
157 The prompt ends either with the end of the string or with a newline.
158 Here is a simple example:
159
160 @smallexample
161 (interactive "bFrobnicate buffer: ")
162 @end smallexample
163
164 @noindent
165 The code letter @samp{b} says to read the name of an existing buffer,
166 with completion. The buffer name is the sole argument passed to the
167 command. The rest of the string is a prompt.
168
169 If there is a newline character in the string, it terminates the prompt.
170 If the string does not end there, then the rest of the string should
171 contain another code character and prompt, specifying another argument.
172 You can specify any number of arguments in this way.
173
174 @c Emacs 19 feature
175 The prompt string can use @samp{%} to include previous argument values
176 (starting with the first argument) in the prompt. This is done using
177 @code{format} (@pxref{Formatting Strings}). For example, here is how
178 you could read the name of an existing buffer followed by a new name to
179 give to that buffer:
180
181 @smallexample
182 @group
183 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
184 @end group
185 @end smallexample
186
187 @cindex @samp{*} in @code{interactive}
188 @cindex read-only buffers in interactive
189 If the first character in the string is @samp{*}, then an error is
190 signaled if the buffer is read-only.
191
192 @cindex @samp{@@} in @code{interactive}
193 @c Emacs 19 feature
194 If the first character in the string is @samp{@@}, and if the key
195 sequence used to invoke the command includes any mouse events, then
196 the window associated with the first of those events is selected
197 before the command is run.
198
199 You can use @samp{*} and @samp{@@} together; the order does not matter.
200 Actual reading of arguments is controlled by the rest of the prompt
201 string (starting with the first character that is not @samp{*} or
202 @samp{@@}).
203
204 @item
205 It may be a Lisp expression that is not a string; then it should be a
206 form that is evaluated to get a list of arguments to pass to the
207 command. Usually this form will call various functions to read input
208 from the user, most often through the minibuffer (@pxref{Minibuffers})
209 or directly from the keyboard (@pxref{Reading Input}).
210 @cindex argument evaluation form
211
212 Providing point or the mark as an argument value is also common, but
213 if you do this @emph{and} read input (whether using the minibuffer or
214 not), be sure to get the integer values of point or the mark after
215 reading. The current buffer may be receiving subprocess output; if
216 subprocess output arrives while the command is waiting for input, it
217 could relocate point and the mark.
218
219 Here's an example of what @emph{not} to do:
220
221 @smallexample
222 (interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225 @end smallexample
226
227 @noindent
228 Here's how to avoid the problem, by examining point and the mark after
229 reading the keyboard input:
230
231 @smallexample
232 (interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235 @end smallexample
236
237 @strong{Warning:} the argument values should not include any data
238 types that can't be printed and then read. Some facilities save
239 @code{command-history} in a file to be read in the subsequent
240 sessions; if a command's arguments contain a data type that prints
241 using @samp{#<@dots{}>} syntax, those facilities won't work.
242
243 There are, however, a few exceptions: it is ok to use a limited set of
244 expressions such as @code{(point)}, @code{(mark)},
245 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
246 recognizes them specially and puts the expression (rather than its
247 value) into the command history. To see whether the expression you
248 wrote is one of these exceptions, run the command, then examine
249 @code{(car command-history)}.
250 @end itemize
251
252 @cindex examining the @code{interactive} form
253 @defun interactive-form function
254 This function returns the @code{interactive} form of @var{function}.
255 If @var{function} is an interactively callable function
256 (@pxref{Interactive Call}), the value is the command's
257 @code{interactive} form @code{(interactive @var{spec})}, which
258 specifies how to compute its arguments. Otherwise, the value is
259 @code{nil}. If @var{function} is a symbol, its function definition is
260 used.
261 @end defun
262
263 @node Interactive Codes
264 @comment node-name, next, previous, up
265 @subsection Code Characters for @code{interactive}
266 @cindex interactive code description
267 @cindex description for interactive codes
268 @cindex codes, interactive, description of
269 @cindex characters for interactive codes
270
271 The code character descriptions below contain a number of key words,
272 defined here as follows:
273
274 @table @b
275 @item Completion
276 @cindex interactive completion
277 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
278 completion because the argument is read using @code{completing-read}
279 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
280
281 @item Existing
282 Require the name of an existing object. An invalid name is not
283 accepted; the commands to exit the minibuffer do not exit if the current
284 input is not valid.
285
286 @item Default
287 @cindex default argument string
288 A default value of some sort is used if the user enters no text in the
289 minibuffer. The default depends on the code character.
290
291 @item No I/O
292 This code letter computes an argument without reading any input.
293 Therefore, it does not use a prompt string, and any prompt string you
294 supply is ignored.
295
296 Even though the code letter doesn't use a prompt string, you must follow
297 it with a newline if it is not the last code character in the string.
298
299 @item Prompt
300 A prompt immediately follows the code character. The prompt ends either
301 with the end of the string or with a newline.
302
303 @item Special
304 This code character is meaningful only at the beginning of the
305 interactive string, and it does not look for a prompt or a newline.
306 It is a single, isolated character.
307 @end table
308
309 @cindex reading interactive arguments
310 Here are the code character descriptions for use with @code{interactive}:
311
312 @table @samp
313 @item *
314 Signal an error if the current buffer is read-only. Special.
315
316 @item @@
317 Select the window mentioned in the first mouse event in the key
318 sequence that invoked this command. Special.
319
320 @item a
321 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
322 Completion, Prompt.
323
324 @item b
325 The name of an existing buffer. By default, uses the name of the
326 current buffer (@pxref{Buffers}). Existing, Completion, Default,
327 Prompt.
328
329 @item B
330 A buffer name. The buffer need not exist. By default, uses the name of
331 a recently used buffer other than the current buffer. Completion,
332 Default, Prompt.
333
334 @item c
335 A character. The cursor does not move into the echo area. Prompt.
336
337 @item C
338 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
339 Completion, Prompt.
340
341 @item d
342 @cindex position argument
343 The position of point, as an integer (@pxref{Point}). No I/O.
344
345 @item D
346 A directory name. The default is the current default directory of the
347 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
348 Existing, Completion, Default, Prompt.
349
350 @item e
351 The first or next mouse event in the key sequence that invoked the command.
352 More precisely, @samp{e} gets events that are lists, so you can look at
353 the data in the lists. @xref{Input Events}. No I/O.
354
355 You can use @samp{e} more than once in a single command's interactive
356 specification. If the key sequence that invoked the command has
357 @var{n} events that are lists, the @var{n}th @samp{e} provides the
358 @var{n}th such event. Events that are not lists, such as function keys
359 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
360
361 @item f
362 A file name of an existing file (@pxref{File Names}). The default
363 directory is @code{default-directory}. Existing, Completion, Default,
364 Prompt.
365
366 @item F
367 A file name. The file need not exist. Completion, Default, Prompt.
368
369 @item G
370 A file name. The file need not exist. If the user enters just a
371 directory name, then the value is just that directory name, with no
372 file name within the directory added. Completion, Default, Prompt.
373
374 @item i
375 An irrelevant argument. This code always supplies @code{nil} as
376 the argument's value. No I/O.
377
378 @item k
379 A key sequence (@pxref{Key Sequences}). This keeps reading events
380 until a command (or undefined command) is found in the current key
381 maps. The key sequence argument is represented as a string or vector.
382 The cursor does not move into the echo area. Prompt.
383
384 If @samp{k} reads a key sequence that ends with a down-event, it also
385 reads and discards the following up-event. You can get access to that
386 up-event with the @samp{U} code character.
387
388 This kind of input is used by commands such as @code{describe-key} and
389 @code{global-set-key}.
390
391 @item K
392 A key sequence, whose definition you intend to change. This works like
393 @samp{k}, except that it suppresses, for the last input event in the key
394 sequence, the conversions that are normally used (when necessary) to
395 convert an undefined key into a defined one.
396
397 @item m
398 @cindex marker argument
399 The position of the mark, as an integer. No I/O.
400
401 @item M
402 Arbitrary text, read in the minibuffer using the current buffer's input
403 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
404 Emacs Manual}). Prompt.
405
406 @item n
407 A number, read with the minibuffer. If the input is not a number, the
408 user has to try again. @samp{n} never uses the prefix argument.
409 Prompt.
410
411 @item N
412 The numeric prefix argument; but if there is no prefix argument, read
413 a number as with @kbd{n}. The value is always a number. @xref{Prefix
414 Command Arguments}. Prompt.
415
416 @item p
417 @cindex numeric prefix argument usage
418 The numeric prefix argument. (Note that this @samp{p} is lower case.)
419 No I/O.
420
421 @item P
422 @cindex raw prefix argument usage
423 The raw prefix argument. (Note that this @samp{P} is upper case.) No
424 I/O.
425
426 @item r
427 @cindex region argument
428 Point and the mark, as two numeric arguments, smallest first. This is
429 the only code letter that specifies two successive arguments rather than
430 one. No I/O.
431
432 @item s
433 Arbitrary text, read in the minibuffer and returned as a string
434 (@pxref{Text from Minibuffer}). Terminate the input with either
435 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
436 these characters in the input.) Prompt.
437
438 @item S
439 An interned symbol whose name is read in the minibuffer. Any whitespace
440 character terminates the input. (Use @kbd{C-q} to include whitespace in
441 the string.) Other characters that normally terminate a symbol (e.g.,
442 parentheses and brackets) do not do so here. Prompt.
443
444 @item U
445 A key sequence or @code{nil}. Can be used after a @samp{k} or
446 @samp{K} argument to get the up-event that was discarded (if any)
447 after @samp{k} or @samp{K} read a down-event. If no up-event has been
448 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
449
450 @item v
451 A variable declared to be a user option (i.e., satisfying the
452 predicate @code{user-variable-p}). This reads the variable using
453 @code{read-variable}. @xref{Definition of read-variable}. Existing,
454 Completion, Prompt.
455
456 @item x
457 A Lisp object, specified with its read syntax, terminated with a
458 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
459 Minibuffer}. Prompt.
460
461 @item X
462 @cindex evaluated expression argument
463 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
464 the form so that its value becomes the argument for the command.
465 Prompt.
466
467 @item z
468 A coding system name (a symbol). If the user enters null input, the
469 argument value is @code{nil}. @xref{Coding Systems}. Completion,
470 Existing, Prompt.
471
472 @item Z
473 A coding system name (a symbol)---but only if this command has a prefix
474 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
475 argument value. Completion, Existing, Prompt.
476 @end table
477
478 @node Interactive Examples
479 @comment node-name, next, previous, up
480 @subsection Examples of Using @code{interactive}
481 @cindex examples of using @code{interactive}
482 @cindex @code{interactive}, examples of using
483
484 Here are some examples of @code{interactive}:
485
486 @example
487 @group
488 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
489 (interactive) ; @r{just moves forward two words.}
490 (forward-word 2))
491 @result{} foo1
492 @end group
493
494 @group
495 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
496 (interactive "p") ; @r{which is the numeric prefix.}
497 (forward-word (* 2 n)))
498 @result{} foo2
499 @end group
500
501 @group
502 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
503 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
504 (forward-word (* 2 n)))
505 @result{} foo3
506 @end group
507
508 @group
509 (defun three-b (b1 b2 b3)
510 "Select three existing buffers.
511 Put them into three windows, selecting the last one."
512 @end group
513 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
514 (delete-other-windows)
515 (split-window (selected-window) 8)
516 (switch-to-buffer b1)
517 (other-window 1)
518 (split-window (selected-window) 8)
519 (switch-to-buffer b2)
520 (other-window 1)
521 (switch-to-buffer b3))
522 @result{} three-b
523 @group
524 (three-b "*scratch*" "declarations.texi" "*mail*")
525 @result{} nil
526 @end group
527 @end example
528
529 @node Interactive Call
530 @section Interactive Call
531 @cindex interactive call
532
533 After the command loop has translated a key sequence into a command it
534 invokes that command using the function @code{command-execute}. If the
535 command is a function, @code{command-execute} calls
536 @code{call-interactively}, which reads the arguments and calls the
537 command. You can also call these functions yourself.
538
539 @defun commandp object &optional for-call-interactively
540 Returns @code{t} if @var{object} is suitable for calling interactively;
541 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
542
543 The interactively callable objects include strings and vectors (treated
544 as keyboard macros), lambda expressions that contain a top-level call to
545 @code{interactive}, byte-code function objects made from such lambda
546 expressions, autoload objects that are declared as interactive
547 (non-@code{nil} fourth argument to @code{autoload}), and some of the
548 primitive functions.
549
550 A symbol satisfies @code{commandp} if its function definition
551 satisfies @code{commandp}. Keys and keymaps are not commands.
552 Rather, they are used to look up commands (@pxref{Keymaps}).
553
554 If @var{for-call-interactively} is non-@code{nil}, then
555 @code{commandp} returns @code{t} only for objects that
556 @code{call-interactively} could call---thus, not for keyboard macros.
557
558 See @code{documentation} in @ref{Accessing Documentation}, for a
559 realistic example of using @code{commandp}.
560 @end defun
561
562 @defun call-interactively command &optional record-flag keys
563 This function calls the interactively callable function @var{command},
564 reading arguments according to its interactive calling specifications.
565 It returns whatever @var{command} returns. An error is signaled if
566 @var{command} is not a function or if it cannot be called
567 interactively (i.e., is not a command). Note that keyboard macros
568 (strings and vectors) are not accepted, even though they are
569 considered commands, because they are not functions. If @var{command}
570 is a symbol, then @code{call-interactively} uses its function definition.
571
572 @cindex record command history
573 If @var{record-flag} is non-@code{nil}, then this command and its
574 arguments are unconditionally added to the list @code{command-history}.
575 Otherwise, the command is added only if it uses the minibuffer to read
576 an argument. @xref{Command History}.
577
578 The argument @var{keys}, if given, should be a vector which specifies
579 the sequence of events to supply if the command inquires which events
580 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
581 default is the return value of @code{this-command-keys-vector}.
582 @xref{Definition of this-command-keys-vector}.
583 @end defun
584
585 @defun command-execute command &optional record-flag keys special
586 @cindex keyboard macro execution
587 This function executes @var{command}. The argument @var{command} must
588 satisfy the @code{commandp} predicate; i.e., it must be an interactively
589 callable function or a keyboard macro.
590
591 A string or vector as @var{command} is executed with
592 @code{execute-kbd-macro}. A function is passed to
593 @code{call-interactively}, along with the optional @var{record-flag}
594 and @var{keys}.
595
596 A symbol is handled by using its function definition in its place. A
597 symbol with an @code{autoload} definition counts as a command if it was
598 declared to stand for an interactively callable function. Such a
599 definition is handled by loading the specified library and then
600 rechecking the definition of the symbol.
601
602 The argument @var{special}, if given, means to ignore the prefix
603 argument and not clear it. This is used for executing special events
604 (@pxref{Special Events}).
605 @end defun
606
607 @deffn Command execute-extended-command prefix-argument
608 @cindex read command name
609 This function reads a command name from the minibuffer using
610 @code{completing-read} (@pxref{Completion}). Then it uses
611 @code{command-execute} to call the specified command. Whatever that
612 command returns becomes the value of @code{execute-extended-command}.
613
614 @cindex execute with prefix argument
615 If the command asks for a prefix argument, it receives the value
616 @var{prefix-argument}. If @code{execute-extended-command} is called
617 interactively, the current raw prefix argument is used for
618 @var{prefix-argument}, and thus passed on to whatever command is run.
619
620 @c !!! Should this be @kindex?
621 @cindex @kbd{M-x}
622 @code{execute-extended-command} is the normal definition of @kbd{M-x},
623 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
624 to take the prompt from the events used to invoke
625 @code{execute-extended-command}, but that is painful to implement.) A
626 description of the value of the prefix argument, if any, also becomes
627 part of the prompt.
628
629 @example
630 @group
631 (execute-extended-command 3)
632 ---------- Buffer: Minibuffer ----------
633 3 M-x forward-word RET
634 ---------- Buffer: Minibuffer ----------
635 @result{} t
636 @end group
637 @end example
638 @end deffn
639
640 @defun interactive-p
641 This function returns @code{t} if the containing function (the one
642 whose code includes the call to @code{interactive-p}) was called in
643 direct response to user input. This means that it was called with the
644 function @code{call-interactively}, and that a keyboard macro is
645 not running, and that Emacs is not running in batch mode.
646
647 If the containing function was called by Lisp evaluation (or with
648 @code{apply} or @code{funcall}), then it was not called interactively.
649 @end defun
650
651 The most common use of @code{interactive-p} is for deciding whether
652 to give the user additional visual feedback (such as by printing an
653 informative message). For example:
654
655 @example
656 @group
657 ;; @r{Here's the usual way to use @code{interactive-p}.}
658 (defun foo ()
659 (interactive)
660 (when (interactive-p)
661 (message "foo")))
662 @result{} foo
663 @end group
664
665 @group
666 ;; @r{This function is just to illustrate the behavior.}
667 (defun bar ()
668 (interactive)
669 (setq foobar (list (foo) (interactive-p))))
670 @result{} bar
671 @end group
672
673 @group
674 ;; @r{Type @kbd{M-x foo}.}
675 @print{} foo
676 @end group
677
678 @group
679 ;; @r{Type @kbd{M-x bar}.}
680 ;; @r{This does not display a message.}
681 @end group
682
683 @group
684 foobar
685 @result{} (nil t)
686 @end group
687 @end example
688
689 If you want to test @emph{only} whether the function was called
690 using @code{call-interactively}, add an optional argument
691 @code{print-message} which should be non-@code{nil} in an interactive
692 call, and use the @code{interactive} spec to make sure it is
693 non-@code{nil}. Here's an example:
694
695 @example
696 (defun foo (&optional print-message)
697 (interactive "p")
698 (when print-message
699 (message "foo")))
700 @end example
701
702 @noindent
703 Defined in this way, the function does display the message when called
704 from a keyboard macro. We use @code{"p"} because the numeric prefix
705 argument is never @code{nil}.
706
707 @defun called-interactively-p
708 This function returns @code{t} when the calling function was called
709 using @code{call-interactively}.
710
711 When possible, instead of using this function, you should use the
712 method in the example above; that method makes it possible for a
713 caller to ``pretend'' that the function was called interactively.
714 @end defun
715
716 @node Command Loop Info
717 @comment node-name, next, previous, up
718 @section Information from the Command Loop
719
720 The editor command loop sets several Lisp variables to keep status
721 records for itself and for commands that are run.
722
723 @defvar last-command
724 This variable records the name of the previous command executed by the
725 command loop (the one before the current command). Normally the value
726 is a symbol with a function definition, but this is not guaranteed.
727
728 The value is copied from @code{this-command} when a command returns to
729 the command loop, except when the command has specified a prefix
730 argument for the following command.
731
732 This variable is always local to the current terminal and cannot be
733 buffer-local. @xref{Multiple Displays}.
734 @end defvar
735
736 @defvar real-last-command
737 This variable is set up by Emacs just like @code{last-command},
738 but never altered by Lisp programs.
739 @end defvar
740
741 @defvar this-command
742 @cindex current command
743 This variable records the name of the command now being executed by
744 the editor command loop. Like @code{last-command}, it is normally a symbol
745 with a function definition.
746
747 The command loop sets this variable just before running a command, and
748 copies its value into @code{last-command} when the command finishes
749 (unless the command specified a prefix argument for the following
750 command).
751
752 @cindex kill command repetition
753 Some commands set this variable during their execution, as a flag for
754 whatever command runs next. In particular, the functions for killing text
755 set @code{this-command} to @code{kill-region} so that any kill commands
756 immediately following will know to append the killed text to the
757 previous kill.
758 @end defvar
759
760 If you do not want a particular command to be recognized as the previous
761 command in the case where it got an error, you must code that command to
762 prevent this. One way is to set @code{this-command} to @code{t} at the
763 beginning of the command, and set @code{this-command} back to its proper
764 value at the end, like this:
765
766 @example
767 (defun foo (args@dots{})
768 (interactive @dots{})
769 (let ((old-this-command this-command))
770 (setq this-command t)
771 @r{@dots{}do the work@dots{}}
772 (setq this-command old-this-command)))
773 @end example
774
775 @noindent
776 We do not bind @code{this-command} with @code{let} because that would
777 restore the old value in case of error---a feature of @code{let} which
778 in this case does precisely what we want to avoid.
779
780 @defvar this-original-command
781 This has the same value as @code{this-command} except when command
782 remapping occurs (@pxref{Remapping Commands}). In that case,
783 @code{this-command} gives the command actually run (the result of
784 remapping), and @code{this-original-command} gives the command that
785 was specified to run but remapped into another command.
786 @end defvar
787
788 @defun this-command-keys
789 This function returns a string or vector containing the key sequence
790 that invoked the present command, plus any previous commands that
791 generated the prefix argument for this command. Any events read by the
792 command using @code{read-event} without a timeout get tacked on to the end.
793
794 However, if the command has called @code{read-key-sequence}, it
795 returns the last read key sequence. @xref{Key Sequence Input}. The
796 value is a string if all events in the sequence were characters that
797 fit in a string. @xref{Input Events}.
798
799 @example
800 @group
801 (this-command-keys)
802 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
803 @result{} "^U^X^E"
804 @end group
805 @end example
806 @end defun
807
808 @defun this-command-keys-vector
809 @anchor{Definition of this-command-keys-vector}
810 Like @code{this-command-keys}, except that it always returns the events
811 in a vector, so you don't need to deal with the complexities of storing
812 input events in a string (@pxref{Strings of Events}).
813 @end defun
814
815 @defun clear-this-command-keys &optional keep-record
816 This function empties out the table of events for
817 @code{this-command-keys} to return. Unless @var{keep-record} is
818 non-@code{nil}, it also empties the records that the function
819 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
820 This is useful after reading a password, to prevent the password from
821 echoing inadvertently as part of the next command in certain cases.
822 @end defun
823
824 @defvar last-nonmenu-event
825 This variable holds the last input event read as part of a key sequence,
826 not counting events resulting from mouse menus.
827
828 One use of this variable is for telling @code{x-popup-menu} where to pop
829 up a menu. It is also used internally by @code{y-or-n-p}
830 (@pxref{Yes-or-No Queries}).
831 @end defvar
832
833 @defvar last-command-event
834 @defvarx last-command-char
835 This variable is set to the last input event that was read by the
836 command loop as part of a command. The principal use of this variable
837 is in @code{self-insert-command}, which uses it to decide which
838 character to insert.
839
840 @example
841 @group
842 last-command-event
843 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
844 @result{} 5
845 @end group
846 @end example
847
848 @noindent
849 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
850
851 The alias @code{last-command-char} exists for compatibility with
852 Emacs version 18.
853 @end defvar
854
855 @c Emacs 19 feature
856 @defvar last-event-frame
857 This variable records which frame the last input event was directed to.
858 Usually this is the frame that was selected when the event was
859 generated, but if that frame has redirected input focus to another
860 frame, the value is the frame to which the event was redirected.
861 @xref{Input Focus}.
862
863 If the last event came from a keyboard macro, the value is @code{macro}.
864 @end defvar
865
866 @node Adjusting Point
867 @section Adjusting Point After Commands
868
869 It is not easy to display a value of point in the middle of a
870 sequence of text that has the @code{display}, @code{composition} or
871 @code{intangible} property, or is invisible. Therefore, after a
872 command finishes and returns to the command loop, if point is within
873 such a sequence, the command loop normally moves point to the edge of
874 the sequence.
875
876 A command can inhibit this feature by setting the variable
877 @code{disable-point-adjustment}:
878
879 @defvar disable-point-adjustment
880 If this variable is non-@code{nil} when a command returns to the
881 command loop, then the command loop does not check for those text
882 properties, and does not move point out of sequences that have them.
883
884 The command loop sets this variable to @code{nil} before each command,
885 so if a command sets it, the effect applies only to that command.
886 @end defvar
887
888 @defvar global-disable-point-adjustment
889 If you set this variable to a non-@code{nil} value, the feature of
890 moving point out of these sequences is completely turned off.
891 @end defvar
892
893 @node Input Events
894 @section Input Events
895 @cindex events
896 @cindex input events
897
898 The Emacs command loop reads a sequence of @dfn{input events} that
899 represent keyboard or mouse activity. The events for keyboard activity
900 are characters or symbols; mouse events are always lists. This section
901 describes the representation and meaning of input events in detail.
902
903 @defun eventp object
904 This function returns non-@code{nil} if @var{object} is an input event
905 or event type.
906
907 Note that any symbol might be used as an event or an event type.
908 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
909 code to be used as an event. Instead, it distinguishes whether the
910 symbol has actually been used in an event that has been read as input in
911 the current Emacs session. If a symbol has not yet been so used,
912 @code{eventp} returns @code{nil}.
913 @end defun
914
915 @menu
916 * Keyboard Events:: Ordinary characters--keys with symbols on them.
917 * Function Keys:: Function keys--keys with names, not symbols.
918 * Mouse Events:: Overview of mouse events.
919 * Click Events:: Pushing and releasing a mouse button.
920 * Drag Events:: Moving the mouse before releasing the button.
921 * Button-Down Events:: A button was pushed and not yet released.
922 * Repeat Events:: Double and triple click (or drag, or down).
923 * Motion Events:: Just moving the mouse, not pushing a button.
924 * Focus Events:: Moving the mouse between frames.
925 * Misc Events:: Other events the system can generate.
926 * Event Examples:: Examples of the lists for mouse events.
927 * Classifying Events:: Finding the modifier keys in an event symbol.
928 Event types.
929 * Accessing Events:: Functions to extract info from events.
930 * Strings of Events:: Special considerations for putting
931 keyboard character events in a string.
932 @end menu
933
934 @node Keyboard Events
935 @subsection Keyboard Events
936 @cindex keyboard events
937
938 There are two kinds of input you can get from the keyboard: ordinary
939 keys, and function keys. Ordinary keys correspond to characters; the
940 events they generate are represented in Lisp as characters. The event
941 type of a character event is the character itself (an integer); see
942 @ref{Classifying Events}.
943
944 @cindex modifier bits (of input character)
945 @cindex basic code (of input character)
946 An input character event consists of a @dfn{basic code} between 0 and
947 524287, plus any or all of these @dfn{modifier bits}:
948
949 @table @asis
950 @item meta
951 The
952 @tex
953 @math{2^{27}}
954 @end tex
955 @ifnottex
956 2**27
957 @end ifnottex
958 bit in the character code indicates a character
959 typed with the meta key held down.
960
961 @item control
962 The
963 @tex
964 @math{2^{26}}
965 @end tex
966 @ifnottex
967 2**26
968 @end ifnottex
969 bit in the character code indicates a non-@acronym{ASCII}
970 control character.
971
972 @sc{ascii} control characters such as @kbd{C-a} have special basic
973 codes of their own, so Emacs needs no special bit to indicate them.
974 Thus, the code for @kbd{C-a} is just 1.
975
976 But if you type a control combination not in @acronym{ASCII}, such as
977 @kbd{%} with the control key, the numeric value you get is the code
978 for @kbd{%} plus
979 @tex
980 @math{2^{26}}
981 @end tex
982 @ifnottex
983 2**26
984 @end ifnottex
985 (assuming the terminal supports non-@acronym{ASCII}
986 control characters).
987
988 @item shift
989 The
990 @tex
991 @math{2^{25}}
992 @end tex
993 @ifnottex
994 2**25
995 @end ifnottex
996 bit in the character code indicates an @acronym{ASCII} control
997 character typed with the shift key held down.
998
999 For letters, the basic code itself indicates upper versus lower case;
1000 for digits and punctuation, the shift key selects an entirely different
1001 character with a different basic code. In order to keep within the
1002 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1003 @tex
1004 @math{2^{25}}
1005 @end tex
1006 @ifnottex
1007 2**25
1008 @end ifnottex
1009 bit for those characters.
1010
1011 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1012 @kbd{C-a}, so Emacs uses the
1013 @tex
1014 @math{2^{25}}
1015 @end tex
1016 @ifnottex
1017 2**25
1018 @end ifnottex
1019 bit in @kbd{C-A} and not in
1020 @kbd{C-a}.
1021
1022 @item hyper
1023 The
1024 @tex
1025 @math{2^{24}}
1026 @end tex
1027 @ifnottex
1028 2**24
1029 @end ifnottex
1030 bit in the character code indicates a character
1031 typed with the hyper key held down.
1032
1033 @item super
1034 The
1035 @tex
1036 @math{2^{23}}
1037 @end tex
1038 @ifnottex
1039 2**23
1040 @end ifnottex
1041 bit in the character code indicates a character
1042 typed with the super key held down.
1043
1044 @item alt
1045 The
1046 @tex
1047 @math{2^{22}}
1048 @end tex
1049 @ifnottex
1050 2**22
1051 @end ifnottex
1052 bit in the character code indicates a character typed with
1053 the alt key held down. (On some terminals, the key labeled @key{ALT}
1054 is actually the meta key.)
1055 @end table
1056
1057 It is best to avoid mentioning specific bit numbers in your program.
1058 To test the modifier bits of a character, use the function
1059 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1060 bindings, you can use the read syntax for characters with modifier bits
1061 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1062 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1063 specify the characters (@pxref{Changing Key Bindings}). The function
1064 @code{event-convert-list} converts such a list into an event type
1065 (@pxref{Classifying Events}).
1066
1067 @node Function Keys
1068 @subsection Function Keys
1069
1070 @cindex function keys
1071 Most keyboards also have @dfn{function keys}---keys that have names or
1072 symbols that are not characters. Function keys are represented in Emacs
1073 Lisp as symbols; the symbol's name is the function key's label, in lower
1074 case. For example, pressing a key labeled @key{F1} places the symbol
1075 @code{f1} in the input stream.
1076
1077 The event type of a function key event is the event symbol itself.
1078 @xref{Classifying Events}.
1079
1080 Here are a few special cases in the symbol-naming convention for
1081 function keys:
1082
1083 @table @asis
1084 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1085 These keys correspond to common @acronym{ASCII} control characters that have
1086 special keys on most keyboards.
1087
1088 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1089 terminal can distinguish between them, Emacs conveys the distinction to
1090 Lisp programs by representing the former as the integer 9, and the
1091 latter as the symbol @code{tab}.
1092
1093 Most of the time, it's not useful to distinguish the two. So normally
1094 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1095 @code{tab} into 9. Thus, a key binding for character code 9 (the
1096 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1097 symbols in this group. The function @code{read-char} likewise converts
1098 these events into characters.
1099
1100 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1101 converts into the character code 127 (@key{DEL}), not into code 8
1102 (@key{BS}). This is what most users prefer.
1103
1104 @item @code{left}, @code{up}, @code{right}, @code{down}
1105 Cursor arrow keys
1106 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1107 Keypad keys (to the right of the regular keyboard).
1108 @item @code{kp-0}, @code{kp-1}, @dots{}
1109 Keypad keys with digits.
1110 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1111 Keypad PF keys.
1112 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1113 Keypad arrow keys. Emacs normally translates these into the
1114 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1115 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1116 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1117 normally translates these into the like-named non-keypad keys.
1118 @end table
1119
1120 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1121 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1122 represent them is with prefixes in the symbol name:
1123
1124 @table @samp
1125 @item A-
1126 The alt modifier.
1127 @item C-
1128 The control modifier.
1129 @item H-
1130 The hyper modifier.
1131 @item M-
1132 The meta modifier.
1133 @item S-
1134 The shift modifier.
1135 @item s-
1136 The super modifier.
1137 @end table
1138
1139 Thus, the symbol for the key @key{F3} with @key{META} held down is
1140 @code{M-f3}. When you use more than one prefix, we recommend you
1141 write them in alphabetical order; but the order does not matter in
1142 arguments to the key-binding lookup and modification functions.
1143
1144 @node Mouse Events
1145 @subsection Mouse Events
1146
1147 Emacs supports four kinds of mouse events: click events, drag events,
1148 button-down events, and motion events. All mouse events are represented
1149 as lists. The @sc{car} of the list is the event type; this says which
1150 mouse button was involved, and which modifier keys were used with it.
1151 The event type can also distinguish double or triple button presses
1152 (@pxref{Repeat Events}). The rest of the list elements give position
1153 and time information.
1154
1155 For key lookup, only the event type matters: two events of the same type
1156 necessarily run the same command. The command can access the full
1157 values of these events using the @samp{e} interactive code.
1158 @xref{Interactive Codes}.
1159
1160 A key sequence that starts with a mouse event is read using the keymaps
1161 of the buffer in the window that the mouse was in, not the current
1162 buffer. This does not imply that clicking in a window selects that
1163 window or its buffer---that is entirely under the control of the command
1164 binding of the key sequence.
1165
1166 @node Click Events
1167 @subsection Click Events
1168 @cindex click event
1169 @cindex mouse click event
1170
1171 When the user presses a mouse button and releases it at the same
1172 location, that generates a @dfn{click} event. All mouse click event
1173 share the same format:
1174
1175 @example
1176 (@var{event-type} @var{position} @var{click-count})
1177 @end example
1178
1179 @table @asis
1180 @item @var{event-type}
1181 This is a symbol that indicates which mouse button was used. It is
1182 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1183 buttons are numbered left to right.
1184
1185 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1186 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1187 and super, just as you would with function keys.
1188
1189 This symbol also serves as the event type of the event. Key bindings
1190 describe events by their types; thus, if there is a key binding for
1191 @code{mouse-1}, that binding would apply to all events whose
1192 @var{event-type} is @code{mouse-1}.
1193
1194 @item @var{position}
1195 This is the position where the mouse click occurred. The actual
1196 format of @var{position} depends on what part of a window was clicked
1197 on. The various formats are described below.
1198
1199 @item @var{click-count}
1200 This is the number of rapid repeated presses so far of the same mouse
1201 button. @xref{Repeat Events}.
1202 @end table
1203
1204 For mouse click events in the text area, mode line, header line, or in
1205 the marginal areas, @var{position} has this form:
1206
1207 @example
1208 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1209 @var{object} @var{text-pos} (@var{col} . @var{row})
1210 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1211 @end example
1212
1213 @table @asis
1214 @item @var{window}
1215 This is the window in which the click occurred.
1216
1217 @item @var{pos-or-area}
1218 This is the buffer position of the character clicked on in the text
1219 area, or if clicked outside the text area, it is the window area in
1220 which the click occurred. It is one of the symbols @code{mode-line},
1221 @code{header-line}, @code{vertical-line}, @code{left-margin},
1222 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1223
1224 @item @var{x}, @var{y}
1225 These are the pixel-denominated coordinates of the click, relative to
1226 the top left corner of @var{window}, which is @code{(0 . 0)}.
1227 For the mode or header line, @var{y} does not have meaningful data.
1228 For the vertical line, @var{x} does not have meaningful data.
1229
1230 @item @var{timestamp}
1231 This is the time at which the event occurred, in milliseconds.
1232
1233 @item @var{object}
1234 This is the object on which the click occurred. It is either
1235 @code{nil} if there is no string property, or it has the form
1236 (@var{string} . @var{string-pos}) when there is a string-type text
1237 property at the click position.
1238
1239 @item @var{string}
1240 This is the string on which the click occurred, including any
1241 properties.
1242
1243 @item @var{string-pos}
1244 This is the position in the string on which the click occurred,
1245 relevant if properties at the click need to be looked up.
1246
1247 @item @var{text-pos}
1248 For clicks on a marginal area or on a fringe, this is the buffer
1249 position of the first visible character in the corresponding line in
1250 the window. For other events, it is the current buffer position in
1251 the window.
1252
1253 @item @var{col}, @var{row}
1254 These are the actual coordinates of the glyph under the @var{x},
1255 @var{y} position, possibly padded with default character width
1256 glyphs if @var{x} is beyond the last glyph on the line.
1257
1258 @item @var{image}
1259 This is the image object on which the click occurred. It is either
1260 @code{nil} if there is no image at the position clicked on, or it is
1261 an image object as returned by @code{find-image} if click was in an image.
1262
1263 @item @var{dx}, @var{dy}
1264 These are the pixel-denominated coordinates of the click, relative to
1265 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1266 @var{object} is @code{nil}, the coordinates are relative to the top
1267 left corner of the character glyph clicked on.
1268 @end table
1269
1270 For mouse clicks on a scroll-bar, @var{position} has this form:
1271
1272 @example
1273 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1274 @end example
1275
1276 @table @asis
1277 @item @var{window}
1278 This is the window whose scroll-bar was clicked on.
1279
1280 @item @var{area}
1281 This is the scroll bar where the click occurred. It is one of the
1282 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1283
1284 @item @var{portion}
1285 This is the distance of the click from the top or left end of
1286 the scroll bar.
1287
1288 @item @var{whole}
1289 This is the length of the entire scroll bar.
1290
1291 @item @var{timestamp}
1292 This is the time at which the event occurred, in milliseconds.
1293
1294 @item @var{part}
1295 This is the part of the scroll-bar which was clicked on. It is one
1296 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1297 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1298 @end table
1299
1300 In one special case, @var{buffer-pos} is a list containing a symbol (one
1301 of the symbols listed above) instead of just the symbol. This happens
1302 after the imaginary prefix keys for the event are inserted into the
1303 input stream. @xref{Key Sequence Input}.
1304
1305 @node Drag Events
1306 @subsection Drag Events
1307 @cindex drag event
1308 @cindex mouse drag event
1309
1310 With Emacs, you can have a drag event without even changing your
1311 clothes. A @dfn{drag event} happens every time the user presses a mouse
1312 button and then moves the mouse to a different character position before
1313 releasing the button. Like all mouse events, drag events are
1314 represented in Lisp as lists. The lists record both the starting mouse
1315 position and the final position, like this:
1316
1317 @example
1318 (@var{event-type}
1319 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1320 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1321 @var{click-count})
1322 @end example
1323
1324 For a drag event, the name of the symbol @var{event-type} contains the
1325 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1326 down generates a @code{drag-mouse-2} event. The second and third
1327 elements of the event give the starting and ending position of the drag.
1328 Aside from that, the data have the same meanings as in a click event
1329 (@pxref{Click Events}). You can access the second element of any mouse
1330 event in the same way, with no need to distinguish drag events from
1331 others.
1332
1333 The @samp{drag-} prefix follows the modifier key prefixes such as
1334 @samp{C-} and @samp{M-}.
1335
1336 If @code{read-key-sequence} receives a drag event that has no key
1337 binding, and the corresponding click event does have a binding, it
1338 changes the drag event into a click event at the drag's starting
1339 position. This means that you don't have to distinguish between click
1340 and drag events unless you want to.
1341
1342 @node Button-Down Events
1343 @subsection Button-Down Events
1344 @cindex button-down event
1345
1346 Click and drag events happen when the user releases a mouse button.
1347 They cannot happen earlier, because there is no way to distinguish a
1348 click from a drag until the button is released.
1349
1350 If you want to take action as soon as a button is pressed, you need to
1351 handle @dfn{button-down} events.@footnote{Button-down is the
1352 conservative antithesis of drag.} These occur as soon as a button is
1353 pressed. They are represented by lists that look exactly like click
1354 events (@pxref{Click Events}), except that the @var{event-type} symbol
1355 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1356 modifier key prefixes such as @samp{C-} and @samp{M-}.
1357
1358 The function @code{read-key-sequence} ignores any button-down events
1359 that don't have command bindings; therefore, the Emacs command loop
1360 ignores them too. This means that you need not worry about defining
1361 button-down events unless you want them to do something. The usual
1362 reason to define a button-down event is so that you can track mouse
1363 motion (by reading motion events) until the button is released.
1364 @xref{Motion Events}.
1365
1366 @node Repeat Events
1367 @subsection Repeat Events
1368 @cindex repeat events
1369 @cindex double-click events
1370 @cindex triple-click events
1371 @cindex mouse events, repeated
1372
1373 If you press the same mouse button more than once in quick succession
1374 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1375 events for the second and subsequent presses.
1376
1377 The most common repeat events are @dfn{double-click} events. Emacs
1378 generates a double-click event when you click a button twice; the event
1379 happens when you release the button (as is normal for all click
1380 events).
1381
1382 The event type of a double-click event contains the prefix
1383 @samp{double-}. Thus, a double click on the second mouse button with
1384 @key{meta} held down comes to the Lisp program as
1385 @code{M-double-mouse-2}. If a double-click event has no binding, the
1386 binding of the corresponding ordinary click event is used to execute
1387 it. Thus, you need not pay attention to the double click feature
1388 unless you really want to.
1389
1390 When the user performs a double click, Emacs generates first an ordinary
1391 click event, and then a double-click event. Therefore, you must design
1392 the command binding of the double click event to assume that the
1393 single-click command has already run. It must produce the desired
1394 results of a double click, starting from the results of a single click.
1395
1396 This is convenient, if the meaning of a double click somehow ``builds
1397 on'' the meaning of a single click---which is recommended user interface
1398 design practice for double clicks.
1399
1400 If you click a button, then press it down again and start moving the
1401 mouse with the button held down, then you get a @dfn{double-drag} event
1402 when you ultimately release the button. Its event type contains
1403 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1404 has no binding, Emacs looks for an alternate binding as if the event
1405 were an ordinary drag.
1406
1407 Before the double-click or double-drag event, Emacs generates a
1408 @dfn{double-down} event when the user presses the button down for the
1409 second time. Its event type contains @samp{double-down} instead of just
1410 @samp{down}. If a double-down event has no binding, Emacs looks for an
1411 alternate binding as if the event were an ordinary button-down event.
1412 If it finds no binding that way either, the double-down event is
1413 ignored.
1414
1415 To summarize, when you click a button and then press it again right
1416 away, Emacs generates a down event and a click event for the first
1417 click, a double-down event when you press the button again, and finally
1418 either a double-click or a double-drag event.
1419
1420 If you click a button twice and then press it again, all in quick
1421 succession, Emacs generates a @dfn{triple-down} event, followed by
1422 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1423 these events contain @samp{triple} instead of @samp{double}. If any
1424 triple event has no binding, Emacs uses the binding that it would use
1425 for the corresponding double event.
1426
1427 If you click a button three or more times and then press it again, the
1428 events for the presses beyond the third are all triple events. Emacs
1429 does not have separate event types for quadruple, quintuple, etc.@:
1430 events. However, you can look at the event list to find out precisely
1431 how many times the button was pressed.
1432
1433 @defun event-click-count event
1434 This function returns the number of consecutive button presses that led
1435 up to @var{event}. If @var{event} is a double-down, double-click or
1436 double-drag event, the value is 2. If @var{event} is a triple event,
1437 the value is 3 or greater. If @var{event} is an ordinary mouse event
1438 (not a repeat event), the value is 1.
1439 @end defun
1440
1441 @defopt double-click-fuzz
1442 To generate repeat events, successive mouse button presses must be at
1443 approximately the same screen position. The value of
1444 @code{double-click-fuzz} specifies the maximum number of pixels the
1445 mouse may be moved (horizontally or vertically) between two successive
1446 clicks to make a double-click.
1447
1448 This variable is also the threshold for motion of the mouse to count
1449 as a drag.
1450 @end defopt
1451
1452 @defopt double-click-time
1453 To generate repeat events, the number of milliseconds between
1454 successive button presses must be less than the value of
1455 @code{double-click-time}. Setting @code{double-click-time} to
1456 @code{nil} disables multi-click detection entirely. Setting it to
1457 @code{t} removes the time limit; Emacs then detects multi-clicks by
1458 position only.
1459 @end defopt
1460
1461 @node Motion Events
1462 @subsection Motion Events
1463 @cindex motion event
1464 @cindex mouse motion events
1465
1466 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1467 of the mouse without any button activity. Mouse motion events are
1468 represented by lists that look like this:
1469
1470 @example
1471 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1472 @end example
1473
1474 The second element of the list describes the current position of the
1475 mouse, just as in a click event (@pxref{Click Events}).
1476
1477 The special form @code{track-mouse} enables generation of motion events
1478 within its body. Outside of @code{track-mouse} forms, Emacs does not
1479 generate events for mere motion of the mouse, and these events do not
1480 appear. @xref{Mouse Tracking}.
1481
1482 @node Focus Events
1483 @subsection Focus Events
1484 @cindex focus event
1485
1486 Window systems provide general ways for the user to control which window
1487 gets keyboard input. This choice of window is called the @dfn{focus}.
1488 When the user does something to switch between Emacs frames, that
1489 generates a @dfn{focus event}. The normal definition of a focus event,
1490 in the global keymap, is to select a new frame within Emacs, as the user
1491 would expect. @xref{Input Focus}.
1492
1493 Focus events are represented in Lisp as lists that look like this:
1494
1495 @example
1496 (switch-frame @var{new-frame})
1497 @end example
1498
1499 @noindent
1500 where @var{new-frame} is the frame switched to.
1501
1502 Most X window managers are set up so that just moving the mouse into a
1503 window is enough to set the focus there. Emacs appears to do this,
1504 because it changes the cursor to solid in the new frame. However, there
1505 is no need for the Lisp program to know about the focus change until
1506 some other kind of input arrives. So Emacs generates a focus event only
1507 when the user actually types a keyboard key or presses a mouse button in
1508 the new frame; just moving the mouse between frames does not generate a
1509 focus event.
1510
1511 A focus event in the middle of a key sequence would garble the
1512 sequence. So Emacs never generates a focus event in the middle of a key
1513 sequence. If the user changes focus in the middle of a key
1514 sequence---that is, after a prefix key---then Emacs reorders the events
1515 so that the focus event comes either before or after the multi-event key
1516 sequence, and not within it.
1517
1518 @node Misc Events
1519 @subsection Miscellaneous System Events
1520
1521 A few other event types represent occurrences within the system.
1522
1523 @table @code
1524 @cindex @code{delete-frame} event
1525 @item (delete-frame (@var{frame}))
1526 This kind of event indicates that the user gave the window manager
1527 a command to delete a particular window, which happens to be an Emacs frame.
1528
1529 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1530
1531 @cindex @code{iconify-frame} event
1532 @item (iconify-frame (@var{frame}))
1533 This kind of event indicates that the user iconified @var{frame} using
1534 the window manager. Its standard definition is @code{ignore}; since the
1535 frame has already been iconified, Emacs has no work to do. The purpose
1536 of this event type is so that you can keep track of such events if you
1537 want to.
1538
1539 @cindex @code{make-frame-visible} event
1540 @item (make-frame-visible (@var{frame}))
1541 This kind of event indicates that the user deiconified @var{frame} using
1542 the window manager. Its standard definition is @code{ignore}; since the
1543 frame has already been made visible, Emacs has no work to do.
1544
1545 @cindex @code{wheel-up} event
1546 @cindex @code{wheel-down} event
1547 @item (wheel-up @var{position})
1548 @item (wheel-down @var{position})
1549 These kinds of event are generated by moving a mouse wheel. Their
1550 usual meaning is a kind of scroll or zoom.
1551
1552 The element @var{position} is a list describing the position of the
1553 event, in the same format as used in a mouse-click event.
1554
1555 This kind of event is generated only on some kinds of systems. On some
1556 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1557 portable code, use the variables @code{mouse-wheel-up-event} and
1558 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1559 what event types to expect for the mouse wheel.
1560
1561 @cindex @code{drag-n-drop} event
1562 @item (drag-n-drop @var{position} @var{files})
1563 This kind of event is generated when a group of files is
1564 selected in an application outside of Emacs, and then dragged and
1565 dropped onto an Emacs frame.
1566
1567 The element @var{position} is a list describing the position of the
1568 event, in the same format as used in a mouse-click event, and
1569 @var{files} is the list of file names that were dragged and dropped.
1570 The usual way to handle this event is by visiting these files.
1571
1572 This kind of event is generated, at present, only on some kinds of
1573 systems.
1574
1575 @cindex @code{help-echo} event
1576 @item help-echo
1577 This kind of event is generated when a mouse pointer moves onto a
1578 portion of buffer text which has a @code{help-echo} text property.
1579 The generated event has this form:
1580
1581 @example
1582 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1583 @end example
1584
1585 @noindent
1586 The precise meaning of the event parameters and the way these
1587 parameters are used to display the help-echo text are described in
1588 @ref{Text help-echo}.
1589
1590 @cindex @code{sigusr1} event
1591 @cindex @code{sigusr2} event
1592 @cindex user signals
1593 @item sigusr1
1594 @itemx sigusr2
1595 These events are generated when the Emacs process receives
1596 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1597 additional data because signals do not carry additional information.
1598
1599 To catch a user signal, bind the corresponding event to an interactive
1600 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1601 The command is called with no arguments, and the specific signal event is
1602 available in @code{last-input-event}. For example:
1603
1604 @example
1605 (defun sigusr-handler ()
1606 (interactive)
1607 (message "Caught signal %S" last-input-event))
1608
1609 (define-key special-event-map [sigusr1] 'sigusr-handler)
1610 @end example
1611
1612 To test the signal handler, you can make Emacs send a signal to itself:
1613
1614 @example
1615 (signal-process (emacs-pid) 'sigusr1)
1616 @end example
1617 @end table
1618
1619 If one of these events arrives in the middle of a key sequence---that
1620 is, after a prefix key---then Emacs reorders the events so that this
1621 event comes either before or after the multi-event key sequence, not
1622 within it.
1623
1624 @node Event Examples
1625 @subsection Event Examples
1626
1627 If the user presses and releases the left mouse button over the same
1628 location, that generates a sequence of events like this:
1629
1630 @smallexample
1631 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1632 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1633 @end smallexample
1634
1635 While holding the control key down, the user might hold down the
1636 second mouse button, and drag the mouse from one line to the next.
1637 That produces two events, as shown here:
1638
1639 @smallexample
1640 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1641 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1642 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1643 @end smallexample
1644
1645 While holding down the meta and shift keys, the user might press the
1646 second mouse button on the window's mode line, and then drag the mouse
1647 into another window. That produces a pair of events like these:
1648
1649 @smallexample
1650 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1651 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1652 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1653 -453816))
1654 @end smallexample
1655
1656 To handle a SIGUSR1 signal, define an interactive function, and
1657 bind it to the @code{signal usr1} event sequence:
1658
1659 @smallexample
1660 (defun usr1-handler ()
1661 (interactive)
1662 (message "Got USR1 signal"))
1663 (global-set-key [signal usr1] 'usr1-handler)
1664 @end smallexample
1665
1666 @node Classifying Events
1667 @subsection Classifying Events
1668 @cindex event type
1669
1670 Every event has an @dfn{event type}, which classifies the event for
1671 key binding purposes. For a keyboard event, the event type equals the
1672 event value; thus, the event type for a character is the character, and
1673 the event type for a function key symbol is the symbol itself. For
1674 events that are lists, the event type is the symbol in the @sc{car} of
1675 the list. Thus, the event type is always a symbol or a character.
1676
1677 Two events of the same type are equivalent where key bindings are
1678 concerned; thus, they always run the same command. That does not
1679 necessarily mean they do the same things, however, as some commands look
1680 at the whole event to decide what to do. For example, some commands use
1681 the location of a mouse event to decide where in the buffer to act.
1682
1683 Sometimes broader classifications of events are useful. For example,
1684 you might want to ask whether an event involved the @key{META} key,
1685 regardless of which other key or mouse button was used.
1686
1687 The functions @code{event-modifiers} and @code{event-basic-type} are
1688 provided to get such information conveniently.
1689
1690 @defun event-modifiers event
1691 This function returns a list of the modifiers that @var{event} has. The
1692 modifiers are symbols; they include @code{shift}, @code{control},
1693 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1694 the modifiers list of a mouse event symbol always contains one of
1695 @code{click}, @code{drag}, and @code{down}. For double or triple
1696 events, it also contains @code{double} or @code{triple}.
1697
1698 The argument @var{event} may be an entire event object, or just an
1699 event type. If @var{event} is a symbol that has never been used in an
1700 event that has been read as input in the current Emacs session, then
1701 @code{event-modifiers} can return @code{nil}, even when @var{event}
1702 actually has modifiers.
1703
1704 Here are some examples:
1705
1706 @example
1707 (event-modifiers ?a)
1708 @result{} nil
1709 (event-modifiers ?A)
1710 @result{} (shift)
1711 (event-modifiers ?\C-a)
1712 @result{} (control)
1713 (event-modifiers ?\C-%)
1714 @result{} (control)
1715 (event-modifiers ?\C-\S-a)
1716 @result{} (control shift)
1717 (event-modifiers 'f5)
1718 @result{} nil
1719 (event-modifiers 's-f5)
1720 @result{} (super)
1721 (event-modifiers 'M-S-f5)
1722 @result{} (meta shift)
1723 (event-modifiers 'mouse-1)
1724 @result{} (click)
1725 (event-modifiers 'down-mouse-1)
1726 @result{} (down)
1727 @end example
1728
1729 The modifiers list for a click event explicitly contains @code{click},
1730 but the event symbol name itself does not contain @samp{click}.
1731 @end defun
1732
1733 @defun event-basic-type event
1734 This function returns the key or mouse button that @var{event}
1735 describes, with all modifiers removed. The @var{event} argument is as
1736 in @code{event-modifiers}. For example:
1737
1738 @example
1739 (event-basic-type ?a)
1740 @result{} 97
1741 (event-basic-type ?A)
1742 @result{} 97
1743 (event-basic-type ?\C-a)
1744 @result{} 97
1745 (event-basic-type ?\C-\S-a)
1746 @result{} 97
1747 (event-basic-type 'f5)
1748 @result{} f5
1749 (event-basic-type 's-f5)
1750 @result{} f5
1751 (event-basic-type 'M-S-f5)
1752 @result{} f5
1753 (event-basic-type 'down-mouse-1)
1754 @result{} mouse-1
1755 @end example
1756 @end defun
1757
1758 @defun mouse-movement-p object
1759 This function returns non-@code{nil} if @var{object} is a mouse movement
1760 event.
1761 @end defun
1762
1763 @defun event-convert-list list
1764 This function converts a list of modifier names and a basic event type
1765 to an event type which specifies all of them. The basic event type
1766 must be the last element of the list. For example,
1767
1768 @example
1769 (event-convert-list '(control ?a))
1770 @result{} 1
1771 (event-convert-list '(control meta ?a))
1772 @result{} -134217727
1773 (event-convert-list '(control super f1))
1774 @result{} C-s-f1
1775 @end example
1776 @end defun
1777
1778 @node Accessing Events
1779 @subsection Accessing Events
1780 @cindex mouse events, accessing the data
1781 @cindex accessing data of mouse events
1782
1783 This section describes convenient functions for accessing the data in
1784 a mouse button or motion event.
1785
1786 These two functions return the starting or ending position of a
1787 mouse-button event, as a list of this form:
1788
1789 @example
1790 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1791 @var{object} @var{text-pos} (@var{col} . @var{row})
1792 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1793 @end example
1794
1795 @defun event-start event
1796 This returns the starting position of @var{event}.
1797
1798 If @var{event} is a click or button-down event, this returns the
1799 location of the event. If @var{event} is a drag event, this returns the
1800 drag's starting position.
1801 @end defun
1802
1803 @defun event-end event
1804 This returns the ending position of @var{event}.
1805
1806 If @var{event} is a drag event, this returns the position where the user
1807 released the mouse button. If @var{event} is a click or button-down
1808 event, the value is actually the starting position, which is the only
1809 position such events have.
1810 @end defun
1811
1812 @cindex mouse position list, accessing
1813 These functions take a position list as described above, and
1814 return various parts of it.
1815
1816 @defun posn-window position
1817 Return the window that @var{position} is in.
1818 @end defun
1819
1820 @defun posn-area position
1821 Return the window area recorded in @var{position}. It returns @code{nil}
1822 when the event occurred in the text area of the window; otherwise, it
1823 is a symbol identifying the area in which the event occurred.
1824 @end defun
1825
1826 @defun posn-point position
1827 Return the buffer position in @var{position}. When the event occurred
1828 in the text area of the window, in a marginal area, or on a fringe,
1829 this is an integer specifying a buffer position. Otherwise, the value
1830 is undefined.
1831 @end defun
1832
1833 @defun posn-x-y position
1834 Return the pixel-based x and y coordinates in @var{position}, as a
1835 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1836 to the window given by @code{posn-window}.
1837
1838 This example shows how to convert these window-relative coordinates
1839 into frame-relative coordinates:
1840
1841 @example
1842 (defun frame-relative-coordinates (position)
1843 "Return frame-relative coordinates from POSITION."
1844 (let* ((x-y (posn-x-y position))
1845 (window (posn-window position))
1846 (edges (window-inside-pixel-edges window)))
1847 (cons (+ (car x-y) (car edges))
1848 (+ (cdr x-y) (cadr edges)))))
1849 @end example
1850 @end defun
1851
1852 @defun posn-col-row position
1853 Return the row and column (in units of the frame's default character
1854 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1855 @var{row})}. These are computed from the @var{x} and @var{y} values
1856 actually found in @var{position}.
1857 @end defun
1858
1859 @defun posn-actual-col-row position
1860 Return the actual row and column in @var{position}, as a cons cell
1861 @code{(@var{col} . @var{row})}. The values are the actual row number
1862 in the window, and the actual character number in that row. It returns
1863 @code{nil} if @var{position} does not include actual positions values.
1864 You can use @code{posn-col-row} to get approximate values.
1865 @end defun
1866
1867 @defun posn-string position
1868 Return the string object in @var{position}, either @code{nil}, or a
1869 cons cell @code{(@var{string} . @var{string-pos})}.
1870 @end defun
1871
1872 @defun posn-image position
1873 Return the image object in @var{position}, either @code{nil}, or an
1874 image @code{(image ...)}.
1875 @end defun
1876
1877 @defun posn-object position
1878 Return the image or string object in @var{position}, either
1879 @code{nil}, an image @code{(image ...)}, or a cons cell
1880 @code{(@var{string} . @var{string-pos})}.
1881 @end defun
1882
1883 @defun posn-object-x-y position
1884 Return the pixel-based x and y coordinates relative to the upper left
1885 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1886 . @var{dy})}. If the @var{position} is a buffer position, return the
1887 relative position in the character at that position.
1888 @end defun
1889
1890 @defun posn-object-width-height position
1891 Return the pixel width and height of the object in @var{position} as a
1892 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1893 is a buffer position, return the size of the character at that position.
1894 @end defun
1895
1896 @cindex mouse event, timestamp
1897 @cindex timestamp of a mouse event
1898 @defun posn-timestamp position
1899 Return the timestamp in @var{position}. This is the time at which the
1900 event occurred, in milliseconds.
1901 @end defun
1902
1903 These functions compute a position list given particular buffer
1904 position or screen position. You can access the data in this position
1905 list with the functions described above.
1906
1907 @defun posn-at-point &optional pos window
1908 This function returns a position list for position @var{pos} in
1909 @var{window}. @var{pos} defaults to point in @var{window};
1910 @var{window} defaults to the selected window.
1911
1912 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1913 @var{window}.
1914 @end defun
1915
1916 @defun posn-at-x-y x y &optional frame-or-window whole
1917 This function returns position information corresponding to pixel
1918 coordinates @var{x} and @var{y} in a specified frame or window,
1919 @var{frame-or-window}, which defaults to the selected window.
1920 The coordinates @var{x} and @var{y} are relative to the
1921 frame or window used.
1922 If @var{whole} is @code{nil}, the coordinates are relative
1923 to the window text area, otherwise they are relative to
1924 the entire window area including scroll bars, margins and fringes.
1925 @end defun
1926
1927 These functions are useful for decoding scroll bar events.
1928
1929 @defun scroll-bar-event-ratio event
1930 This function returns the fractional vertical position of a scroll bar
1931 event within the scroll bar. The value is a cons cell
1932 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1933 is the fractional position.
1934 @end defun
1935
1936 @defun scroll-bar-scale ratio total
1937 This function multiplies (in effect) @var{ratio} by @var{total},
1938 rounding the result to an integer. The argument @var{ratio} is not a
1939 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1940 value returned by @code{scroll-bar-event-ratio}.
1941
1942 This function is handy for scaling a position on a scroll bar into a
1943 buffer position. Here's how to do that:
1944
1945 @example
1946 (+ (point-min)
1947 (scroll-bar-scale
1948 (posn-x-y (event-start event))
1949 (- (point-max) (point-min))))
1950 @end example
1951
1952 Recall that scroll bar events have two integers forming a ratio, in place
1953 of a pair of x and y coordinates.
1954 @end defun
1955
1956 @node Strings of Events
1957 @subsection Putting Keyboard Events in Strings
1958 @cindex keyboard events in strings
1959 @cindex strings with keyboard events
1960
1961 In most of the places where strings are used, we conceptualize the
1962 string as containing text characters---the same kind of characters found
1963 in buffers or files. Occasionally Lisp programs use strings that
1964 conceptually contain keyboard characters; for example, they may be key
1965 sequences or keyboard macro definitions. However, storing keyboard
1966 characters in a string is a complex matter, for reasons of historical
1967 compatibility, and it is not always possible.
1968
1969 We recommend that new programs avoid dealing with these complexities
1970 by not storing keyboard events in strings. Here is how to do that:
1971
1972 @itemize @bullet
1973 @item
1974 Use vectors instead of strings for key sequences, when you plan to use
1975 them for anything other than as arguments to @code{lookup-key} and
1976 @code{define-key}. For example, you can use
1977 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1978 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1979
1980 @item
1981 Use vectors to write key sequence constants containing meta characters,
1982 even when passing them directly to @code{define-key}.
1983
1984 @item
1985 When you have to look at the contents of a key sequence that might be a
1986 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1987 first, to convert it to a list.
1988 @end itemize
1989
1990 The complexities stem from the modifier bits that keyboard input
1991 characters can include. Aside from the Meta modifier, none of these
1992 modifier bits can be included in a string, and the Meta modifier is
1993 allowed only in special cases.
1994
1995 The earliest GNU Emacs versions represented meta characters as codes
1996 in the range of 128 to 255. At that time, the basic character codes
1997 ranged from 0 to 127, so all keyboard character codes did fit in a
1998 string. Many Lisp programs used @samp{\M-} in string constants to stand
1999 for meta characters, especially in arguments to @code{define-key} and
2000 similar functions, and key sequences and sequences of events were always
2001 represented as strings.
2002
2003 When we added support for larger basic character codes beyond 127, and
2004 additional modifier bits, we had to change the representation of meta
2005 characters. Now the flag that represents the Meta modifier in a
2006 character is
2007 @tex
2008 @math{2^{27}}
2009 @end tex
2010 @ifnottex
2011 2**27
2012 @end ifnottex
2013 and such numbers cannot be included in a string.
2014
2015 To support programs with @samp{\M-} in string constants, there are
2016 special rules for including certain meta characters in a string.
2017 Here are the rules for interpreting a string as a sequence of input
2018 characters:
2019
2020 @itemize @bullet
2021 @item
2022 If the keyboard character value is in the range of 0 to 127, it can go
2023 in the string unchanged.
2024
2025 @item
2026 The meta variants of those characters, with codes in the range of
2027 @tex
2028 @math{2^{27}}
2029 @end tex
2030 @ifnottex
2031 2**27
2032 @end ifnottex
2033 to
2034 @tex
2035 @math{2^{27} + 127},
2036 @end tex
2037 @ifnottex
2038 2**27+127,
2039 @end ifnottex
2040 can also go in the string, but you must change their
2041 numeric values. You must set the
2042 @tex
2043 @math{2^{7}}
2044 @end tex
2045 @ifnottex
2046 2**7
2047 @end ifnottex
2048 bit instead of the
2049 @tex
2050 @math{2^{27}}
2051 @end tex
2052 @ifnottex
2053 2**27
2054 @end ifnottex
2055 bit, resulting in a value between 128 and 255. Only a unibyte string
2056 can include these codes.
2057
2058 @item
2059 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2060
2061 @item
2062 Other keyboard character events cannot fit in a string. This includes
2063 keyboard events in the range of 128 to 255.
2064 @end itemize
2065
2066 Functions such as @code{read-key-sequence} that construct strings of
2067 keyboard input characters follow these rules: they construct vectors
2068 instead of strings, when the events won't fit in a string.
2069
2070 When you use the read syntax @samp{\M-} in a string, it produces a
2071 code in the range of 128 to 255---the same code that you get if you
2072 modify the corresponding keyboard event to put it in the string. Thus,
2073 meta events in strings work consistently regardless of how they get into
2074 the strings.
2075
2076 However, most programs would do well to avoid these issues by
2077 following the recommendations at the beginning of this section.
2078
2079 @node Reading Input
2080 @section Reading Input
2081 @cindex read input
2082 @cindex keyboard input
2083
2084 The editor command loop reads key sequences using the function
2085 @code{read-key-sequence}, which uses @code{read-event}. These and other
2086 functions for event input are also available for use in Lisp programs.
2087 See also @code{momentary-string-display} in @ref{Temporary Displays},
2088 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2089 functions and variables for controlling terminal input modes and
2090 debugging terminal input.
2091
2092 For higher-level input facilities, see @ref{Minibuffers}.
2093
2094 @menu
2095 * Key Sequence Input:: How to read one key sequence.
2096 * Reading One Event:: How to read just one event.
2097 * Event Mod:: How Emacs modifies events as they are read.
2098 * Invoking the Input Method:: How reading an event uses the input method.
2099 * Quoted Character Input:: Asking the user to specify a character.
2100 * Event Input Misc:: How to reread or throw away input events.
2101 @end menu
2102
2103 @node Key Sequence Input
2104 @subsection Key Sequence Input
2105 @cindex key sequence input
2106
2107 The command loop reads input a key sequence at a time, by calling
2108 @code{read-key-sequence}. Lisp programs can also call this function;
2109 for example, @code{describe-key} uses it to read the key to describe.
2110
2111 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2112 @cindex key sequence
2113 This function reads a key sequence and returns it as a string or
2114 vector. It keeps reading events until it has accumulated a complete key
2115 sequence; that is, enough to specify a non-prefix command using the
2116 currently active keymaps. (Remember that a key sequence that starts
2117 with a mouse event is read using the keymaps of the buffer in the
2118 window that the mouse was in, not the current buffer.)
2119
2120 If the events are all characters and all can fit in a string, then
2121 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2122 Otherwise, it returns a vector, since a vector can hold all kinds of
2123 events---characters, symbols, and lists. The elements of the string or
2124 vector are the events in the key sequence.
2125
2126 Reading a key sequence includes translating the events in various
2127 ways. @xref{Translation Keymaps}.
2128
2129 The argument @var{prompt} is either a string to be displayed in the
2130 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2131 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2132 this key as a continuation of the previous key.
2133
2134 Normally any upper case event is converted to lower case if the
2135 original event is undefined and the lower case equivalent is defined.
2136 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2137 convert the last event to lower case. This is appropriate for reading
2138 a key sequence to be defined.
2139
2140 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2141 function should process a @code{switch-frame} event if the user
2142 switches frames before typing anything. If the user switches frames
2143 in the middle of a key sequence, or at the start of the sequence but
2144 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2145 until after the current key sequence.
2146
2147 The argument @var{command-loop}, if non-@code{nil}, means that this
2148 key sequence is being read by something that will read commands one
2149 after another. It should be @code{nil} if the caller will read just
2150 one key sequence.
2151
2152 In the following example, Emacs displays the prompt @samp{?} in the
2153 echo area, and then the user types @kbd{C-x C-f}.
2154
2155 @example
2156 (read-key-sequence "?")
2157
2158 @group
2159 ---------- Echo Area ----------
2160 ?@kbd{C-x C-f}
2161 ---------- Echo Area ----------
2162
2163 @result{} "^X^F"
2164 @end group
2165 @end example
2166
2167 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2168 typed while reading with this function works like any other character,
2169 and does not set @code{quit-flag}. @xref{Quitting}.
2170 @end defun
2171
2172 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2173 This is like @code{read-key-sequence} except that it always
2174 returns the key sequence as a vector, never as a string.
2175 @xref{Strings of Events}.
2176 @end defun
2177
2178 @cindex upper case key sequence
2179 @cindex downcasing in @code{lookup-key}
2180 If an input character is upper-case (or has the shift modifier) and
2181 has no key binding, but its lower-case equivalent has one, then
2182 @code{read-key-sequence} converts the character to lower case. Note
2183 that @code{lookup-key} does not perform case conversion in this way.
2184
2185 The function @code{read-key-sequence} also transforms some mouse events.
2186 It converts unbound drag events into click events, and discards unbound
2187 button-down events entirely. It also reshuffles focus events and
2188 miscellaneous window events so that they never appear in a key sequence
2189 with any other events.
2190
2191 @cindex @code{header-line} prefix key
2192 @cindex @code{mode-line} prefix key
2193 @cindex @code{vertical-line} prefix key
2194 @cindex @code{horizontal-scroll-bar} prefix key
2195 @cindex @code{vertical-scroll-bar} prefix key
2196 @cindex @code{menu-bar} prefix key
2197 @cindex mouse events, in special parts of frame
2198 When mouse events occur in special parts of a window, such as a mode
2199 line or a scroll bar, the event type shows nothing special---it is the
2200 same symbol that would normally represent that combination of mouse
2201 button and modifier keys. The information about the window part is kept
2202 elsewhere in the event---in the coordinates. But
2203 @code{read-key-sequence} translates this information into imaginary
2204 ``prefix keys,'' all of which are symbols: @code{header-line},
2205 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2206 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2207 meanings for mouse clicks in special window parts by defining key
2208 sequences using these imaginary prefix keys.
2209
2210 For example, if you call @code{read-key-sequence} and then click the
2211 mouse on the window's mode line, you get two events, like this:
2212
2213 @example
2214 (read-key-sequence "Click on the mode line: ")
2215 @result{} [mode-line
2216 (mouse-1
2217 (#<window 6 on NEWS> mode-line
2218 (40 . 63) 5959987))]
2219 @end example
2220
2221 @defvar num-input-keys
2222 @c Emacs 19 feature
2223 This variable's value is the number of key sequences processed so far in
2224 this Emacs session. This includes key sequences read from the terminal
2225 and key sequences read from keyboard macros being executed.
2226 @end defvar
2227
2228 @node Reading One Event
2229 @subsection Reading One Event
2230 @cindex reading a single event
2231 @cindex event, reading only one
2232
2233 The lowest level functions for command input are those that read a
2234 single event.
2235
2236 None of the three functions below suppresses quitting.
2237
2238 @defun read-event &optional prompt inherit-input-method seconds
2239 This function reads and returns the next event of command input, waiting
2240 if necessary until an event is available. Events can come directly from
2241 the user or from a keyboard macro.
2242
2243 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2244 string to display in the echo area as a prompt. Otherwise,
2245 @code{read-event} does not display any message to indicate it is waiting
2246 for input; instead, it prompts by echoing: it displays descriptions of
2247 the events that led to or were read by the current command. @xref{The
2248 Echo Area}.
2249
2250 If @var{inherit-input-method} is non-@code{nil}, then the current input
2251 method (if any) is employed to make it possible to enter a
2252 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2253 for reading this event.
2254
2255 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2256 moves the cursor temporarily to the echo area, to the end of any message
2257 displayed there. Otherwise @code{read-event} does not move the cursor.
2258
2259 If @var{seconds} is non-@code{nil}, it should be a number specifying
2260 the maximum time to wait for input, in seconds. If no input arrives
2261 within that time, @code{read-event} stops waiting and returns
2262 @code{nil}. A floating-point value for @var{seconds} means to wait
2263 for a fractional number of seconds. Some systems support only a whole
2264 number of seconds; on these systems, @var{seconds} is rounded down.
2265 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2266 necessary for input to arrive.
2267
2268 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2269 for user input to arrive. Idle timers---those created with
2270 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2271 period. However, if @var{seconds} is non-@code{nil}, the state of
2272 idleness remains unchanged. If Emacs is non-idle when
2273 @code{read-event} is called, it remains non-idle throughout the
2274 operation of @code{read-event}; if Emacs is idle (which can happen if
2275 the call happens inside an idle timer), it remains idle.
2276
2277 If @code{read-event} gets an event that is defined as a help character,
2278 then in some cases @code{read-event} processes the event directly without
2279 returning. @xref{Help Functions}. Certain other events, called
2280 @dfn{special events}, are also processed directly within
2281 @code{read-event} (@pxref{Special Events}).
2282
2283 Here is what happens if you call @code{read-event} and then press the
2284 right-arrow function key:
2285
2286 @example
2287 @group
2288 (read-event)
2289 @result{} right
2290 @end group
2291 @end example
2292 @end defun
2293
2294 @defun read-char &optional prompt inherit-input-method seconds
2295 This function reads and returns a character of command input. If the
2296 user generates an event which is not a character (i.e. a mouse click or
2297 function key event), @code{read-char} signals an error. The arguments
2298 work as in @code{read-event}.
2299
2300 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2301 code 49). The second example shows a keyboard macro definition that
2302 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2303 @code{read-char} reads the keyboard macro's very next character, which
2304 is @kbd{1}. Then @code{eval-expression} displays its return value in
2305 the echo area.
2306
2307 @example
2308 @group
2309 (read-char)
2310 @result{} 49
2311 @end group
2312
2313 @group
2314 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2315 (symbol-function 'foo)
2316 @result{} "^[:(read-char)^M1"
2317 @end group
2318 @group
2319 (execute-kbd-macro 'foo)
2320 @print{} 49
2321 @result{} nil
2322 @end group
2323 @end example
2324 @end defun
2325
2326 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2327 This function reads and returns a character of command input. If the
2328 user generates an event which is not a character,
2329 @code{read-char-exclusive} ignores it and reads another event, until it
2330 gets a character. The arguments work as in @code{read-event}.
2331 @end defun
2332
2333 @defvar num-nonmacro-input-events
2334 This variable holds the total number of input events received so far
2335 from the terminal---not counting those generated by keyboard macros.
2336 @end defvar
2337
2338 @node Event Mod
2339 @subsection Modifying and Translating Input Events
2340
2341 Emacs modifies every event it reads according to
2342 @code{extra-keyboard-modifiers}, then translates it through
2343 @code{keyboard-translate-table} (if applicable), before returning it
2344 from @code{read-event}.
2345
2346 @c Emacs 19 feature
2347 @defvar extra-keyboard-modifiers
2348 This variable lets Lisp programs ``press'' the modifier keys on the
2349 keyboard. The value is a character. Only the modifiers of the
2350 character matter. Each time the user types a keyboard key, it is
2351 altered as if those modifier keys were held down. For instance, if
2352 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2353 keyboard input characters typed during the scope of the binding will
2354 have the control and meta modifiers applied to them. The character
2355 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2356 character for this purpose, but as a character with no modifiers.
2357 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2358 modification.
2359
2360 When using a window system, the program can ``press'' any of the
2361 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2362 keys can be virtually pressed.
2363
2364 Note that this variable applies only to events that really come from
2365 the keyboard, and has no effect on mouse events or any other events.
2366 @end defvar
2367
2368 @defvar keyboard-translate-table
2369 This variable is the translate table for keyboard characters. It lets
2370 you reshuffle the keys on the keyboard without changing any command
2371 bindings. Its value is normally a char-table, or else @code{nil}.
2372 (It can also be a string or vector, but this is considered obsolete.)
2373
2374 If @code{keyboard-translate-table} is a char-table
2375 (@pxref{Char-Tables}), then each character read from the keyboard is
2376 looked up in this char-table. If the value found there is
2377 non-@code{nil}, then it is used instead of the actual input character.
2378
2379 Note that this translation is the first thing that happens to a
2380 character after it is read from the terminal. Record-keeping features
2381 such as @code{recent-keys} and dribble files record the characters after
2382 translation.
2383
2384 Note also that this translation is done before the characters are
2385 supplied to input methods (@pxref{Input Methods}). Use
2386 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2387 if you want to translate characters after input methods operate.
2388 @end defvar
2389
2390 @defun keyboard-translate from to
2391 This function modifies @code{keyboard-translate-table} to translate
2392 character code @var{from} into character code @var{to}. It creates
2393 the keyboard translate table if necessary.
2394 @end defun
2395
2396 Here's an example of using the @code{keyboard-translate-table} to
2397 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2398 operations:
2399
2400 @example
2401 (keyboard-translate ?\C-x 'control-x)
2402 (keyboard-translate ?\C-c 'control-c)
2403 (keyboard-translate ?\C-v 'control-v)
2404 (global-set-key [control-x] 'kill-region)
2405 (global-set-key [control-c] 'kill-ring-save)
2406 (global-set-key [control-v] 'yank)
2407 @end example
2408
2409 @noindent
2410 On a graphical terminal that supports extended @acronym{ASCII} input,
2411 you can still get the standard Emacs meanings of one of those
2412 characters by typing it with the shift key. That makes it a different
2413 character as far as keyboard translation is concerned, but it has the
2414 same usual meaning.
2415
2416 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2417 at the level of @code{read-key-sequence}.
2418
2419 @node Invoking the Input Method
2420 @subsection Invoking the Input Method
2421
2422 The event-reading functions invoke the current input method, if any
2423 (@pxref{Input Methods}). If the value of @code{input-method-function}
2424 is non-@code{nil}, it should be a function; when @code{read-event} reads
2425 a printing character (including @key{SPC}) with no modifier bits, it
2426 calls that function, passing the character as an argument.
2427
2428 @defvar input-method-function
2429 If this is non-@code{nil}, its value specifies the current input method
2430 function.
2431
2432 @strong{Warning:} don't bind this variable with @code{let}. It is often
2433 buffer-local, and if you bind it around reading input (which is exactly
2434 when you @emph{would} bind it), switching buffers asynchronously while
2435 Emacs is waiting will cause the value to be restored in the wrong
2436 buffer.
2437 @end defvar
2438
2439 The input method function should return a list of events which should
2440 be used as input. (If the list is @code{nil}, that means there is no
2441 input, so @code{read-event} waits for another event.) These events are
2442 processed before the events in @code{unread-command-events}
2443 (@pxref{Event Input Misc}). Events
2444 returned by the input method function are not passed to the input method
2445 function again, even if they are printing characters with no modifier
2446 bits.
2447
2448 If the input method function calls @code{read-event} or
2449 @code{read-key-sequence}, it should bind @code{input-method-function} to
2450 @code{nil} first, to prevent recursion.
2451
2452 The input method function is not called when reading the second and
2453 subsequent events of a key sequence. Thus, these characters are not
2454 subject to input method processing. The input method function should
2455 test the values of @code{overriding-local-map} and
2456 @code{overriding-terminal-local-map}; if either of these variables is
2457 non-@code{nil}, the input method should put its argument into a list and
2458 return that list with no further processing.
2459
2460 @node Quoted Character Input
2461 @subsection Quoted Character Input
2462 @cindex quoted character input
2463
2464 You can use the function @code{read-quoted-char} to ask the user to
2465 specify a character, and allow the user to specify a control or meta
2466 character conveniently, either literally or as an octal character code.
2467 The command @code{quoted-insert} uses this function.
2468
2469 @defun read-quoted-char &optional prompt
2470 @cindex octal character input
2471 @cindex control characters, reading
2472 @cindex nonprinting characters, reading
2473 This function is like @code{read-char}, except that if the first
2474 character read is an octal digit (0-7), it reads any number of octal
2475 digits (but stopping if a non-octal digit is found), and returns the
2476 character represented by that numeric character code. If the
2477 character that terminates the sequence of octal digits is @key{RET},
2478 it is discarded. Any other terminating character is used as input
2479 after this function returns.
2480
2481 Quitting is suppressed when the first character is read, so that the
2482 user can enter a @kbd{C-g}. @xref{Quitting}.
2483
2484 If @var{prompt} is supplied, it specifies a string for prompting the
2485 user. The prompt string is always displayed in the echo area, followed
2486 by a single @samp{-}.
2487
2488 In the following example, the user types in the octal number 177 (which
2489 is 127 in decimal).
2490
2491 @example
2492 (read-quoted-char "What character")
2493
2494 @group
2495 ---------- Echo Area ----------
2496 What character @kbd{1 7 7}-
2497 ---------- Echo Area ----------
2498
2499 @result{} 127
2500 @end group
2501 @end example
2502 @end defun
2503
2504 @need 2000
2505 @node Event Input Misc
2506 @subsection Miscellaneous Event Input Features
2507
2508 This section describes how to ``peek ahead'' at events without using
2509 them up, how to check for pending input, and how to discard pending
2510 input. See also the function @code{read-passwd} (@pxref{Reading a
2511 Password}).
2512
2513 @defvar unread-command-events
2514 @cindex next input
2515 @cindex peeking at input
2516 This variable holds a list of events waiting to be read as command
2517 input. The events are used in the order they appear in the list, and
2518 removed one by one as they are used.
2519
2520 The variable is needed because in some cases a function reads an event
2521 and then decides not to use it. Storing the event in this variable
2522 causes it to be processed normally, by the command loop or by the
2523 functions to read command input.
2524
2525 @cindex prefix argument unreading
2526 For example, the function that implements numeric prefix arguments reads
2527 any number of digits. When it finds a non-digit event, it must unread
2528 the event so that it can be read normally by the command loop.
2529 Likewise, incremental search uses this feature to unread events with no
2530 special meaning in a search, because these events should exit the search
2531 and then execute normally.
2532
2533 The reliable and easy way to extract events from a key sequence so as to
2534 put them in @code{unread-command-events} is to use
2535 @code{listify-key-sequence} (@pxref{Strings of Events}).
2536
2537 Normally you add events to the front of this list, so that the events
2538 most recently unread will be reread first.
2539
2540 Events read from this list are not normally added to the current
2541 command's key sequence (as returned by e.g. @code{this-command-keys}),
2542 as the events will already have been added once as they were read for
2543 the first time. An element of the form @code{(@code{t} . @var{event})}
2544 forces @var{event} to be added to the current command's key sequence.
2545
2546 @end defvar
2547
2548 @defun listify-key-sequence key
2549 This function converts the string or vector @var{key} to a list of
2550 individual events, which you can put in @code{unread-command-events}.
2551 @end defun
2552
2553 @defvar unread-command-char
2554 This variable holds a character to be read as command input.
2555 A value of -1 means ``empty.''
2556
2557 This variable is mostly obsolete now that you can use
2558 @code{unread-command-events} instead; it exists only to support programs
2559 written for Emacs versions 18 and earlier.
2560 @end defvar
2561
2562 @defun input-pending-p
2563 @cindex waiting for command key input
2564 This function determines whether any command input is currently
2565 available to be read. It returns immediately, with value @code{t} if
2566 there is available input, @code{nil} otherwise. On rare occasions it
2567 may return @code{t} when no input is available.
2568 @end defun
2569
2570 @defvar last-input-event
2571 @defvarx last-input-char
2572 This variable records the last terminal input event read, whether
2573 as part of a command or explicitly by a Lisp program.
2574
2575 In the example below, the Lisp program reads the character @kbd{1},
2576 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2577 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2578 this expression) remains the value of @code{last-command-event}.
2579
2580 @example
2581 @group
2582 (progn (print (read-char))
2583 (print last-command-event)
2584 last-input-event)
2585 @print{} 49
2586 @print{} 5
2587 @result{} 49
2588 @end group
2589 @end example
2590
2591 The alias @code{last-input-char} exists for compatibility with
2592 Emacs version 18.
2593 @end defvar
2594
2595 @defmac while-no-input body@dots{}
2596 This construct runs the @var{body} forms and returns the value of the
2597 last one---but only if no input arrives. If any input arrives during
2598 the execution of the @var{body} forms, it aborts them (working much
2599 like a quit). The @code{while-no-input} form returns @code{nil} if
2600 aborted by a real quit, and returns @code{t} if aborted by arrival of
2601 other input.
2602
2603 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2604 arrival of input during those parts won't cause an abort until
2605 the end of that part.
2606
2607 If you want to be able to distinguish all possible values computed
2608 by @var{body} from both kinds of abort conditions, write the code
2609 like this:
2610
2611 @example
2612 (while-no-input
2613 (list
2614 (progn . @var{body})))
2615 @end example
2616 @end defmac
2617
2618 @defun discard-input
2619 @cindex flush input
2620 @cindex discard input
2621 @cindex terminate keyboard macro
2622 This function discards the contents of the terminal input buffer and
2623 cancels any keyboard macro that might be in the process of definition.
2624 It returns @code{nil}.
2625
2626 In the following example, the user may type a number of characters right
2627 after starting the evaluation of the form. After the @code{sleep-for}
2628 finishes sleeping, @code{discard-input} discards any characters typed
2629 during the sleep.
2630
2631 @example
2632 (progn (sleep-for 2)
2633 (discard-input))
2634 @result{} nil
2635 @end example
2636 @end defun
2637
2638 @node Special Events
2639 @section Special Events
2640
2641 @cindex special events
2642 Special events are handled at a very low level---as soon as they are
2643 read. The @code{read-event} function processes these events itself, and
2644 never returns them. Instead, it keeps waiting for the first event
2645 that is not special and returns that one.
2646
2647 Events that are handled in this way do not echo, they are never grouped
2648 into key sequences, and they never appear in the value of
2649 @code{last-command-event} or @code{(this-command-keys)}. They do not
2650 discard a numeric argument, they cannot be unread with
2651 @code{unread-command-events}, they may not appear in a keyboard macro,
2652 and they are not recorded in a keyboard macro while you are defining
2653 one.
2654
2655 These events do, however, appear in @code{last-input-event} immediately
2656 after they are read, and this is the way for the event's definition to
2657 find the actual event.
2658
2659 The events types @code{iconify-frame}, @code{make-frame-visible},
2660 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2661 @code{sigusr1} are normally handled in this way. The keymap which
2662 defines how to handle special events---and which events are special---is
2663 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2664
2665 @node Waiting
2666 @section Waiting for Elapsed Time or Input
2667 @cindex pausing
2668 @cindex waiting
2669
2670 The wait functions are designed to wait for a certain amount of time
2671 to pass or until there is input. For example, you may wish to pause in
2672 the middle of a computation to allow the user time to view the display.
2673 @code{sit-for} pauses and updates the screen, and returns immediately if
2674 input comes in, while @code{sleep-for} pauses without updating the
2675 screen.
2676
2677 @defun sit-for seconds &optional nodisp
2678 This function performs redisplay (provided there is no pending input
2679 from the user), then waits @var{seconds} seconds, or until input is
2680 available. The usual purpose of @code{sit-for} is to give the user
2681 time to read text that you display. The value is @code{t} if
2682 @code{sit-for} waited the full time with no input arriving
2683 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2684
2685 The argument @var{seconds} need not be an integer. If it is a floating
2686 point number, @code{sit-for} waits for a fractional number of seconds.
2687 Some systems support only a whole number of seconds; on these systems,
2688 @var{seconds} is rounded down.
2689
2690 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2691 i.e. it requests a redisplay, without any delay, if there is no pending input.
2692 @xref{Forcing Redisplay}.
2693
2694 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2695 redisplay, but it still returns as soon as input is available (or when
2696 the timeout elapses).
2697
2698 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2699 interrupted, even by input from the standard input descriptor. It is
2700 thus equivalent to @code{sleep-for}, which is described below.
2701
2702 It is also possible to call @code{sit-for} with three arguments,
2703 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2704 but that is considered obsolete.
2705 @end defun
2706
2707 @defun sleep-for seconds &optional millisec
2708 This function simply pauses for @var{seconds} seconds without updating
2709 the display. It pays no attention to available input. It returns
2710 @code{nil}.
2711
2712 The argument @var{seconds} need not be an integer. If it is a floating
2713 point number, @code{sleep-for} waits for a fractional number of seconds.
2714 Some systems support only a whole number of seconds; on these systems,
2715 @var{seconds} is rounded down.
2716
2717 The optional argument @var{millisec} specifies an additional waiting
2718 period measured in milliseconds. This adds to the period specified by
2719 @var{seconds}. If the system doesn't support waiting fractions of a
2720 second, you get an error if you specify nonzero @var{millisec}.
2721
2722 Use @code{sleep-for} when you wish to guarantee a delay.
2723 @end defun
2724
2725 @xref{Time of Day}, for functions to get the current time.
2726
2727 @node Quitting
2728 @section Quitting
2729 @cindex @kbd{C-g}
2730 @cindex quitting
2731 @cindex interrupt Lisp functions
2732
2733 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2734 @dfn{quit} whatever it is doing. This means that control returns to the
2735 innermost active command loop.
2736
2737 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2738 does not cause a quit; it acts as an ordinary input character. In the
2739 simplest case, you cannot tell the difference, because @kbd{C-g}
2740 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2741 However, when @kbd{C-g} follows a prefix key, they combine to form an
2742 undefined key. The effect is to cancel the prefix key as well as any
2743 prefix argument.
2744
2745 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2746 of the minibuffer. This means, in effect, that it exits the minibuffer
2747 and then quits. (Simply quitting would return to the command loop
2748 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2749 directly when the command reader is reading input is so that its meaning
2750 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2751 prefix key is not redefined in the minibuffer, and it has its normal
2752 effect of canceling the prefix key and prefix argument. This too
2753 would not be possible if @kbd{C-g} always quit directly.
2754
2755 When @kbd{C-g} does directly quit, it does so by setting the variable
2756 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2757 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2758 non-@code{nil} in any way thus causes a quit.
2759
2760 At the level of C code, quitting cannot happen just anywhere; only at the
2761 special places that check @code{quit-flag}. The reason for this is
2762 that quitting at other places might leave an inconsistency in Emacs's
2763 internal state. Because quitting is delayed until a safe place, quitting
2764 cannot make Emacs crash.
2765
2766 Certain functions such as @code{read-key-sequence} or
2767 @code{read-quoted-char} prevent quitting entirely even though they wait
2768 for input. Instead of quitting, @kbd{C-g} serves as the requested
2769 input. In the case of @code{read-key-sequence}, this serves to bring
2770 about the special behavior of @kbd{C-g} in the command loop. In the
2771 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2772 to quote a @kbd{C-g}.
2773
2774 @cindex prevent quitting
2775 You can prevent quitting for a portion of a Lisp function by binding
2776 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2777 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2778 usual result of this---a quit---is prevented. Eventually,
2779 @code{inhibit-quit} will become @code{nil} again, such as when its
2780 binding is unwound at the end of a @code{let} form. At that time, if
2781 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2782 immediately. This behavior is ideal when you wish to make sure that
2783 quitting does not happen within a ``critical section'' of the program.
2784
2785 @cindex @code{read-quoted-char} quitting
2786 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2787 handled in a special way that does not involve quitting. This is done
2788 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2789 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2790 becomes @code{nil} again. This excerpt from the definition of
2791 @code{read-quoted-char} shows how this is done; it also shows that
2792 normal quitting is permitted after the first character of input.
2793
2794 @example
2795 (defun read-quoted-char (&optional prompt)
2796 "@dots{}@var{documentation}@dots{}"
2797 (let ((message-log-max nil) done (first t) (code 0) char)
2798 (while (not done)
2799 (let ((inhibit-quit first)
2800 @dots{})
2801 (and prompt (message "%s-" prompt))
2802 (setq char (read-event))
2803 (if inhibit-quit (setq quit-flag nil)))
2804 @r{@dots{}set the variable @code{code}@dots{}})
2805 code))
2806 @end example
2807
2808 @defvar quit-flag
2809 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2810 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2811 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2812 @end defvar
2813
2814 @defvar inhibit-quit
2815 This variable determines whether Emacs should quit when @code{quit-flag}
2816 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2817 non-@code{nil}, then @code{quit-flag} has no special effect.
2818 @end defvar
2819
2820 @defmac with-local-quit body@dots{}
2821 This macro executes @var{body} forms in sequence, but allows quitting, at
2822 least locally, within @var{body} even if @code{inhibit-quit} was
2823 non-@code{nil} outside this construct. It returns the value of the
2824 last form in @var{body}, unless exited by quitting, in which case
2825 it returns @code{nil}.
2826
2827 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2828 it only executes the @var{body}, and setting @code{quit-flag} causes
2829 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2830 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2831 triggers a special kind of local quit. This ends the execution of
2832 @var{body} and exits the @code{with-local-quit} body with
2833 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2834 will happen as soon as that is allowed. If @code{quit-flag} is
2835 already non-@code{nil} at the beginning of @var{body}, the local quit
2836 happens immediately and the body doesn't execute at all.
2837
2838 This macro is mainly useful in functions that can be called from
2839 timers, process filters, process sentinels, @code{pre-command-hook},
2840 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2841 normally bound to @code{t}.
2842 @end defmac
2843
2844 @deffn Command keyboard-quit
2845 This function signals the @code{quit} condition with @code{(signal 'quit
2846 nil)}. This is the same thing that quitting does. (See @code{signal}
2847 in @ref{Errors}.)
2848 @end deffn
2849
2850 You can specify a character other than @kbd{C-g} to use for quitting.
2851 See the function @code{set-input-mode} in @ref{Terminal Input}.
2852
2853 @node Prefix Command Arguments
2854 @section Prefix Command Arguments
2855 @cindex prefix argument
2856 @cindex raw prefix argument
2857 @cindex numeric prefix argument
2858
2859 Most Emacs commands can use a @dfn{prefix argument}, a number
2860 specified before the command itself. (Don't confuse prefix arguments
2861 with prefix keys.) The prefix argument is at all times represented by a
2862 value, which may be @code{nil}, meaning there is currently no prefix
2863 argument. Each command may use the prefix argument or ignore it.
2864
2865 There are two representations of the prefix argument: @dfn{raw} and
2866 @dfn{numeric}. The editor command loop uses the raw representation
2867 internally, and so do the Lisp variables that store the information, but
2868 commands can request either representation.
2869
2870 Here are the possible values of a raw prefix argument:
2871
2872 @itemize @bullet
2873 @item
2874 @code{nil}, meaning there is no prefix argument. Its numeric value is
2875 1, but numerous commands make a distinction between @code{nil} and the
2876 integer 1.
2877
2878 @item
2879 An integer, which stands for itself.
2880
2881 @item
2882 A list of one element, which is an integer. This form of prefix
2883 argument results from one or a succession of @kbd{C-u}'s with no
2884 digits. The numeric value is the integer in the list, but some
2885 commands make a distinction between such a list and an integer alone.
2886
2887 @item
2888 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2889 typed, without following digits. The equivalent numeric value is
2890 @minus{}1, but some commands make a distinction between the integer
2891 @minus{}1 and the symbol @code{-}.
2892 @end itemize
2893
2894 We illustrate these possibilities by calling the following function with
2895 various prefixes:
2896
2897 @example
2898 @group
2899 (defun display-prefix (arg)
2900 "Display the value of the raw prefix arg."
2901 (interactive "P")
2902 (message "%s" arg))
2903 @end group
2904 @end example
2905
2906 @noindent
2907 Here are the results of calling @code{display-prefix} with various
2908 raw prefix arguments:
2909
2910 @example
2911 M-x display-prefix @print{} nil
2912
2913 C-u M-x display-prefix @print{} (4)
2914
2915 C-u C-u M-x display-prefix @print{} (16)
2916
2917 C-u 3 M-x display-prefix @print{} 3
2918
2919 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2920
2921 C-u - M-x display-prefix @print{} -
2922
2923 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2924
2925 C-u - 7 M-x display-prefix @print{} -7
2926
2927 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2928 @end example
2929
2930 Emacs uses two variables to store the prefix argument:
2931 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2932 @code{universal-argument} that set up prefix arguments for other
2933 commands store them in @code{prefix-arg}. In contrast,
2934 @code{current-prefix-arg} conveys the prefix argument to the current
2935 command, so setting it has no effect on the prefix arguments for future
2936 commands.
2937
2938 Normally, commands specify which representation to use for the prefix
2939 argument, either numeric or raw, in the @code{interactive} specification.
2940 (@xref{Using Interactive}.) Alternatively, functions may look at the
2941 value of the prefix argument directly in the variable
2942 @code{current-prefix-arg}, but this is less clean.
2943
2944 @defun prefix-numeric-value arg
2945 This function returns the numeric meaning of a valid raw prefix argument
2946 value, @var{arg}. The argument may be a symbol, a number, or a list.
2947 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2948 value @minus{}1 is returned; if it is a number, that number is returned;
2949 if it is a list, the @sc{car} of that list (which should be a number) is
2950 returned.
2951 @end defun
2952
2953 @defvar current-prefix-arg
2954 This variable holds the raw prefix argument for the @emph{current}
2955 command. Commands may examine it directly, but the usual method for
2956 accessing it is with @code{(interactive "P")}.
2957 @end defvar
2958
2959 @defvar prefix-arg
2960 The value of this variable is the raw prefix argument for the
2961 @emph{next} editing command. Commands such as @code{universal-argument}
2962 that specify prefix arguments for the following command work by setting
2963 this variable.
2964 @end defvar
2965
2966 @defvar last-prefix-arg
2967 The raw prefix argument value used by the previous command.
2968 @end defvar
2969
2970 The following commands exist to set up prefix arguments for the
2971 following command. Do not call them for any other reason.
2972
2973 @deffn Command universal-argument
2974 This command reads input and specifies a prefix argument for the
2975 following command. Don't call this command yourself unless you know
2976 what you are doing.
2977 @end deffn
2978
2979 @deffn Command digit-argument arg
2980 This command adds to the prefix argument for the following command. The
2981 argument @var{arg} is the raw prefix argument as it was before this
2982 command; it is used to compute the updated prefix argument. Don't call
2983 this command yourself unless you know what you are doing.
2984 @end deffn
2985
2986 @deffn Command negative-argument arg
2987 This command adds to the numeric argument for the next command. The
2988 argument @var{arg} is the raw prefix argument as it was before this
2989 command; its value is negated to form the new prefix argument. Don't
2990 call this command yourself unless you know what you are doing.
2991 @end deffn
2992
2993 @node Recursive Editing
2994 @section Recursive Editing
2995 @cindex recursive command loop
2996 @cindex recursive editing level
2997 @cindex command loop, recursive
2998
2999 The Emacs command loop is entered automatically when Emacs starts up.
3000 This top-level invocation of the command loop never exits; it keeps
3001 running as long as Emacs does. Lisp programs can also invoke the
3002 command loop. Since this makes more than one activation of the command
3003 loop, we call it @dfn{recursive editing}. A recursive editing level has
3004 the effect of suspending whatever command invoked it and permitting the
3005 user to do arbitrary editing before resuming that command.
3006
3007 The commands available during recursive editing are the same ones
3008 available in the top-level editing loop and defined in the keymaps.
3009 Only a few special commands exit the recursive editing level; the others
3010 return to the recursive editing level when they finish. (The special
3011 commands for exiting are always available, but they do nothing when
3012 recursive editing is not in progress.)
3013
3014 All command loops, including recursive ones, set up all-purpose error
3015 handlers so that an error in a command run from the command loop will
3016 not exit the loop.
3017
3018 @cindex minibuffer input
3019 Minibuffer input is a special kind of recursive editing. It has a few
3020 special wrinkles, such as enabling display of the minibuffer and the
3021 minibuffer window, but fewer than you might suppose. Certain keys
3022 behave differently in the minibuffer, but that is only because of the
3023 minibuffer's local map; if you switch windows, you get the usual Emacs
3024 commands.
3025
3026 @cindex @code{throw} example
3027 @kindex exit
3028 @cindex exit recursive editing
3029 @cindex aborting
3030 To invoke a recursive editing level, call the function
3031 @code{recursive-edit}. This function contains the command loop; it also
3032 contains a call to @code{catch} with tag @code{exit}, which makes it
3033 possible to exit the recursive editing level by throwing to @code{exit}
3034 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3035 then @code{recursive-edit} returns normally to the function that called
3036 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3037 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3038 control returns to the command loop one level up. This is called
3039 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3040
3041 Most applications should not use recursive editing, except as part of
3042 using the minibuffer. Usually it is more convenient for the user if you
3043 change the major mode of the current buffer temporarily to a special
3044 major mode, which should have a command to go back to the previous mode.
3045 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3046 give the user different text to edit ``recursively,'' create and select
3047 a new buffer in a special mode. In this mode, define a command to
3048 complete the processing and go back to the previous buffer. (The
3049 @kbd{m} command in Rmail does this.)
3050
3051 Recursive edits are useful in debugging. You can insert a call to
3052 @code{debug} into a function definition as a sort of breakpoint, so that
3053 you can look around when the function gets there. @code{debug} invokes
3054 a recursive edit but also provides the other features of the debugger.
3055
3056 Recursive editing levels are also used when you type @kbd{C-r} in
3057 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3058
3059 @defun recursive-edit
3060 @cindex suspend evaluation
3061 This function invokes the editor command loop. It is called
3062 automatically by the initialization of Emacs, to let the user begin
3063 editing. When called from a Lisp program, it enters a recursive editing
3064 level.
3065
3066 If the current buffer is not the same as the selected window's buffer,
3067 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3068 if you switch buffers, the buffer you switched to is current after
3069 @code{recursive-edit} returns.
3070
3071 In the following example, the function @code{simple-rec} first
3072 advances point one word, then enters a recursive edit, printing out a
3073 message in the echo area. The user can then do any editing desired, and
3074 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3075
3076 @example
3077 (defun simple-rec ()
3078 (forward-word 1)
3079 (message "Recursive edit in progress")
3080 (recursive-edit)
3081 (forward-word 1))
3082 @result{} simple-rec
3083 (simple-rec)
3084 @result{} nil
3085 @end example
3086 @end defun
3087
3088 @deffn Command exit-recursive-edit
3089 This function exits from the innermost recursive edit (including
3090 minibuffer input). Its definition is effectively @code{(throw 'exit
3091 nil)}.
3092 @end deffn
3093
3094 @deffn Command abort-recursive-edit
3095 This function aborts the command that requested the innermost recursive
3096 edit (including minibuffer input), by signaling @code{quit}
3097 after exiting the recursive edit. Its definition is effectively
3098 @code{(throw 'exit t)}. @xref{Quitting}.
3099 @end deffn
3100
3101 @deffn Command top-level
3102 This function exits all recursive editing levels; it does not return a
3103 value, as it jumps completely out of any computation directly back to
3104 the main command loop.
3105 @end deffn
3106
3107 @defun recursion-depth
3108 This function returns the current depth of recursive edits. When no
3109 recursive edit is active, it returns 0.
3110 @end defun
3111
3112 @node Disabling Commands
3113 @section Disabling Commands
3114 @cindex disabled command
3115
3116 @dfn{Disabling a command} marks the command as requiring user
3117 confirmation before it can be executed. Disabling is used for commands
3118 which might be confusing to beginning users, to prevent them from using
3119 the commands by accident.
3120
3121 @kindex disabled
3122 The low-level mechanism for disabling a command is to put a
3123 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3124 command. These properties are normally set up by the user's
3125 init file (@pxref{Init File}) with Lisp expressions such as this:
3126
3127 @example
3128 (put 'upcase-region 'disabled t)
3129 @end example
3130
3131 @noindent
3132 For a few commands, these properties are present by default (you can
3133 remove them in your init file if you wish).
3134
3135 If the value of the @code{disabled} property is a string, the message
3136 saying the command is disabled includes that string. For example:
3137
3138 @example
3139 (put 'delete-region 'disabled
3140 "Text deleted this way cannot be yanked back!\n")
3141 @end example
3142
3143 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3144 what happens when a disabled command is invoked interactively.
3145 Disabling a command has no effect on calling it as a function from Lisp
3146 programs.
3147
3148 @deffn Command enable-command command
3149 Allow @var{command} (a symbol) to be executed without special
3150 confirmation from now on, and alter the user's init file (@pxref{Init
3151 File}) so that this will apply to future sessions.
3152 @end deffn
3153
3154 @deffn Command disable-command command
3155 Require special confirmation to execute @var{command} from now on, and
3156 alter the user's init file so that this will apply to future sessions.
3157 @end deffn
3158
3159 @defvar disabled-command-function
3160 The value of this variable should be a function. When the user
3161 invokes a disabled command interactively, this function is called
3162 instead of the disabled command. It can use @code{this-command-keys}
3163 to determine what the user typed to run the command, and thus find the
3164 command itself.
3165
3166 The value may also be @code{nil}. Then all commands work normally,
3167 even disabled ones.
3168
3169 By default, the value is a function that asks the user whether to
3170 proceed.
3171 @end defvar
3172
3173 @node Command History
3174 @section Command History
3175 @cindex command history
3176 @cindex complex command
3177 @cindex history of commands
3178
3179 The command loop keeps a history of the complex commands that have
3180 been executed, to make it convenient to repeat these commands. A
3181 @dfn{complex command} is one for which the interactive argument reading
3182 uses the minibuffer. This includes any @kbd{M-x} command, any
3183 @kbd{M-:} command, and any command whose @code{interactive}
3184 specification reads an argument from the minibuffer. Explicit use of
3185 the minibuffer during the execution of the command itself does not cause
3186 the command to be considered complex.
3187
3188 @defvar command-history
3189 This variable's value is a list of recent complex commands, each
3190 represented as a form to evaluate. It continues to accumulate all
3191 complex commands for the duration of the editing session, but when it
3192 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3193 elements are deleted as new ones are added.
3194
3195 @example
3196 @group
3197 command-history
3198 @result{} ((switch-to-buffer "chistory.texi")
3199 (describe-key "^X^[")
3200 (visit-tags-table "~/emacs/src/")
3201 (find-tag "repeat-complex-command"))
3202 @end group
3203 @end example
3204 @end defvar
3205
3206 This history list is actually a special case of minibuffer history
3207 (@pxref{Minibuffer History}), with one special twist: the elements are
3208 expressions rather than strings.
3209
3210 There are a number of commands devoted to the editing and recall of
3211 previous commands. The commands @code{repeat-complex-command}, and
3212 @code{list-command-history} are described in the user manual
3213 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3214 minibuffer, the usual minibuffer history commands are available.
3215
3216 @node Keyboard Macros
3217 @section Keyboard Macros
3218 @cindex keyboard macros
3219
3220 A @dfn{keyboard macro} is a canned sequence of input events that can
3221 be considered a command and made the definition of a key. The Lisp
3222 representation of a keyboard macro is a string or vector containing the
3223 events. Don't confuse keyboard macros with Lisp macros
3224 (@pxref{Macros}).
3225
3226 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3227 This function executes @var{kbdmacro} as a sequence of events. If
3228 @var{kbdmacro} is a string or vector, then the events in it are executed
3229 exactly as if they had been input by the user. The sequence is
3230 @emph{not} expected to be a single key sequence; normally a keyboard
3231 macro definition consists of several key sequences concatenated.
3232
3233 If @var{kbdmacro} is a symbol, then its function definition is used in
3234 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3235 Eventually the result should be a string or vector. If the result is
3236 not a symbol, string, or vector, an error is signaled.
3237
3238 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3239 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3240 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3241 encounters an error or a failing search.
3242
3243 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3244 without arguments, prior to each iteration of the macro. If
3245 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3246
3247 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3248 @end defun
3249
3250 @defvar executing-kbd-macro
3251 This variable contains the string or vector that defines the keyboard
3252 macro that is currently executing. It is @code{nil} if no macro is
3253 currently executing. A command can test this variable so as to behave
3254 differently when run from an executing macro. Do not set this variable
3255 yourself.
3256 @end defvar
3257
3258 @defvar defining-kbd-macro
3259 This variable is non-@code{nil} if and only if a keyboard macro is
3260 being defined. A command can test this variable so as to behave
3261 differently while a macro is being defined. The value is
3262 @code{append} while appending to the definition of an existing macro.
3263 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3264 @code{end-kbd-macro} set this variable---do not set it yourself.
3265
3266 The variable is always local to the current terminal and cannot be
3267 buffer-local. @xref{Multiple Displays}.
3268 @end defvar
3269
3270 @defvar last-kbd-macro
3271 This variable is the definition of the most recently defined keyboard
3272 macro. Its value is a string or vector, or @code{nil}.
3273
3274 The variable is always local to the current terminal and cannot be
3275 buffer-local. @xref{Multiple Displays}.
3276 @end defvar
3277
3278 @defvar kbd-macro-termination-hook
3279 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3280 macro terminates, regardless of what caused it to terminate (reaching
3281 the macro end or an error which ended the macro prematurely).
3282 @end defvar
3283
3284 @ignore
3285 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3286 @end ignore