(direct_output_for_insert): Fix check for mini-window
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999, 2000
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 #ifdef macintosh
64 #include "macterm.h"
65 #endif /* macintosh */
66
67 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
68
69 #include "systime.h"
70 #include <errno.h>
71
72 /* To get the prototype for `sleep'. */
73
74 #ifdef HAVE_UNISTD_H
75 #include <unistd.h>
76 #endif
77
78 #define max(a, b) ((a) > (b) ? (a) : (b))
79 #define min(a, b) ((a) < (b) ? (a) : (b))
80
81 /* Get number of chars of output now in the buffer of a stdio stream.
82 This ought to be built in in stdio, but it isn't. Some s- files
83 override this because their stdio internals differ. */
84
85 #ifdef __GNU_LIBRARY__
86
87 /* The s- file might have overridden the definition with one that
88 works for the system's C library. But we are using the GNU C
89 library, so this is the right definition for every system. */
90
91 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
92 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
93 #else
94 #undef PENDING_OUTPUT_COUNT
95 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
96 #endif
97 #else /* not __GNU_LIBRARY__ */
98 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
99 #include <stdio_ext.h>
100 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
101 #endif
102 #ifndef PENDING_OUTPUT_COUNT
103 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
104 #endif
105 #endif /* not __GNU_LIBRARY__ */
106
107 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
108 #include <term.h> /* for tgetent */
109 #endif
110 \f
111 /* Structure to pass dimensions around. Used for character bounding
112 boxes, glyph matrix dimensions and alike. */
113
114 struct dim
115 {
116 int width;
117 int height;
118 };
119
120 \f
121 /* Function prototypes. */
122
123 static void redraw_overlapping_rows P_ ((struct window *, int));
124 static void redraw_overlapped_rows P_ ((struct window *, int));
125 static int count_blanks P_ ((struct glyph *, int));
126 static int count_match P_ ((struct glyph *, struct glyph *,
127 struct glyph *, struct glyph *));
128 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
129 static void update_frame_line P_ ((struct frame *, int));
130 static struct dim allocate_matrices_for_frame_redisplay
131 P_ ((Lisp_Object, int, int, struct dim, int, int *));
132 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
133 struct dim));
134 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
135 static void adjust_frame_glyphs P_ ((struct frame *));
136 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
137 static void free_glyph_matrix P_ ((struct glyph_matrix *));
138 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
139 int, int, struct dim));
140 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
141 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
142 #ifdef GLYPH_DEBUG
143 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
144 #endif
145 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
146 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
147 struct window *));
148 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
149 struct window *));
150 static struct glyph_pool *new_glyph_pool P_ ((void));
151 static void free_glyph_pool P_ ((struct glyph_pool *));
152 static void adjust_frame_glyphs_initially P_ ((void));
153 static void adjust_frame_message_buffer P_ ((struct frame *));
154 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
155 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
156 static void build_frame_matrix P_ ((struct frame *));
157 void clear_current_matrices P_ ((struct frame *));
158 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
159 int, int));
160 static void clear_window_matrices P_ ((struct window *, int));
161 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
162 static int scrolling_window P_ ((struct window *, int));
163 static int update_window_line P_ ((struct window *, int, int *));
164 static void update_marginal_area P_ ((struct window *, int, int));
165 static int update_text_area P_ ((struct window *, int));
166 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
167 int));
168 static void mirror_make_current P_ ((struct window *, int));
169 void check_window_matrix_pointers P_ ((struct window *));
170 #if GLYPH_DEBUG
171 static void check_matrix_pointers P_ ((struct glyph_matrix *,
172 struct glyph_matrix *));
173 #endif
174 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
175 static int update_window_tree P_ ((struct window *, int));
176 static int update_window P_ ((struct window *, int));
177 static int update_frame_1 P_ ((struct frame *, int, int));
178 static void set_window_cursor_after_update P_ ((struct window *));
179 static int row_equal_p P_ ((struct window *, struct glyph_row *,
180 struct glyph_row *, int));
181 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
182 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
183 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
184 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
185 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
186 struct window *frame_row_to_window P_ ((struct window *, int));
187
188
189 \f
190 /* Non-zero means don't pause redisplay for pending input. (This is
191 for debugging and for a future implementation of EDT-like
192 scrolling. */
193
194 int redisplay_dont_pause;
195
196 /* Nonzero upon entry to redisplay means do not assume anything about
197 current contents of actual terminal frame; clear and redraw it. */
198
199 int frame_garbaged;
200
201 /* Nonzero means last display completed. Zero means it was preempted. */
202
203 int display_completed;
204
205 /* Lisp variable visible-bell; enables use of screen-flash instead of
206 audible bell. */
207
208 int visible_bell;
209
210 /* Invert the color of the whole frame, at a low level. */
211
212 int inverse_video;
213
214 /* Line speed of the terminal. */
215
216 int baud_rate;
217
218 /* Either nil or a symbol naming the window system under which Emacs
219 is running. */
220
221 Lisp_Object Vwindow_system;
222
223 /* Version number of X windows: 10, 11 or nil. */
224
225 Lisp_Object Vwindow_system_version;
226
227 /* Vector of glyph definitions. Indexed by glyph number, the contents
228 are a string which is how to output the glyph.
229
230 If Vglyph_table is nil, a glyph is output by using its low 8 bits
231 as a character code.
232
233 This is an obsolete feature that is no longer used. The variable
234 is retained for compatibility. */
235
236 Lisp_Object Vglyph_table;
237
238 /* Display table to use for vectors that don't specify their own. */
239
240 Lisp_Object Vstandard_display_table;
241
242 /* Nonzero means reading single-character input with prompt so put
243 cursor on mini-buffer after the prompt. positive means at end of
244 text in echo area; negative means at beginning of line. */
245
246 int cursor_in_echo_area;
247
248 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
249
250 \f
251 /* The currently selected frame. In a single-frame version, this
252 variable always equals the_only_frame. */
253
254 Lisp_Object selected_frame;
255
256 /* A frame which is not just a mini-buffer, or 0 if there are no such
257 frames. This is usually the most recent such frame that was
258 selected. In a single-frame version, this variable always holds
259 the address of the_only_frame. */
260
261 struct frame *last_nonminibuf_frame;
262
263 /* Stdio stream being used for copy of all output. */
264
265 FILE *termscript;
266
267 /* Structure for info on cursor positioning. */
268
269 struct cm Wcm;
270
271 /* 1 means SIGWINCH happened when not safe. */
272
273 int delayed_size_change;
274
275 /* 1 means glyph initialization has been completed at startup. */
276
277 static int glyphs_initialized_initially_p;
278
279 /* Updated window if != 0. Set by update_window. */
280
281 struct window *updated_window;
282
283 /* Glyph row updated in update_window_line, and area that is updated. */
284
285 struct glyph_row *updated_row;
286 int updated_area;
287
288 /* A glyph for a space. */
289
290 struct glyph space_glyph;
291
292 /* Non-zero means update has been performed directly, so that there's
293 no need for redisplay_internal to do much work. Set by
294 direct_output_for_insert. */
295
296 int redisplay_performed_directly_p;
297
298 /* Counts of allocated structures. These counts serve to diagnose
299 memory leaks and double frees. */
300
301 int glyph_matrix_count;
302 int glyph_pool_count;
303
304 /* If non-null, the frame whose frame matrices are manipulated. If
305 null, window matrices are worked on. */
306
307 static struct frame *frame_matrix_frame;
308
309 /* Current interface for window-based redisplay. Set from init_xterm.
310 A null value means we are not using window-based redisplay. */
311
312 struct redisplay_interface *rif;
313
314 /* Non-zero means that fonts have been loaded since the last glyph
315 matrix adjustments. Redisplay must stop, and glyph matrices must
316 be adjusted when this flag becomes non-zero during display. The
317 reason fonts can be loaded so late is that fonts of fontsets are
318 loaded on demand. */
319
320 int fonts_changed_p;
321
322 /* Convert vpos and hpos from frame to window and vice versa.
323 This may only be used for terminal frames. */
324
325 #if GLYPH_DEBUG
326
327 static int window_to_frame_vpos P_ ((struct window *, int));
328 static int window_to_frame_hpos P_ ((struct window *, int));
329 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
330 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
331
332 #else /* GLYPH_DEBUG == 0 */
333
334 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
335 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
336
337 #endif /* GLYPH_DEBUG == 0 */
338
339
340 /* Like bcopy except never gets confused by overlap. Let this be the
341 first function defined in this file, or change emacs.c where the
342 address of this function is used. */
343
344 void
345 safe_bcopy (from, to, size)
346 char *from, *to;
347 int size;
348 {
349 if (size <= 0 || from == to)
350 return;
351
352 /* If the source and destination don't overlap, then bcopy can
353 handle it. If they do overlap, but the destination is lower in
354 memory than the source, we'll assume bcopy can handle that. */
355 if (to < from || from + size <= to)
356 bcopy (from, to, size);
357
358 /* Otherwise, we'll copy from the end. */
359 else
360 {
361 register char *endf = from + size;
362 register char *endt = to + size;
363
364 /* If TO - FROM is large, then we should break the copy into
365 nonoverlapping chunks of TO - FROM bytes each. However, if
366 TO - FROM is small, then the bcopy function call overhead
367 makes this not worth it. The crossover point could be about
368 anywhere. Since I don't think the obvious copy loop is too
369 bad, I'm trying to err in its favor. */
370 if (to - from < 64)
371 {
372 do
373 *--endt = *--endf;
374 while (endf != from);
375 }
376 else
377 {
378 for (;;)
379 {
380 endt -= (to - from);
381 endf -= (to - from);
382
383 if (endt < to)
384 break;
385
386 bcopy (endf, endt, to - from);
387 }
388
389 /* If SIZE wasn't a multiple of TO - FROM, there will be a
390 little left over. The amount left over is (endt + (to -
391 from)) - to, which is endt - from. */
392 bcopy (from, to, endt - from);
393 }
394 }
395 }
396
397
398 \f
399 /***********************************************************************
400 Glyph Matrices
401 ***********************************************************************/
402
403 /* Allocate and return a glyph_matrix structure. POOL is the glyph
404 pool from which memory for the matrix should be allocated, or null
405 for window-based redisplay where no glyph pools are used. The
406 member `pool' of the glyph matrix structure returned is set to
407 POOL, the structure is otherwise zeroed. */
408
409 struct glyph_matrix *
410 new_glyph_matrix (pool)
411 struct glyph_pool *pool;
412 {
413 struct glyph_matrix *result;
414
415 /* Allocate and clear. */
416 result = (struct glyph_matrix *) xmalloc (sizeof *result);
417 bzero (result, sizeof *result);
418
419 /* Increment number of allocated matrices. This count is used
420 to detect memory leaks. */
421 ++glyph_matrix_count;
422
423 /* Set pool and return. */
424 result->pool = pool;
425 return result;
426 }
427
428
429 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
430
431 The global counter glyph_matrix_count is decremented when a matrix
432 is freed. If the count gets negative, more structures were freed
433 than allocated, i.e. one matrix was freed more than once or a bogus
434 pointer was passed to this function.
435
436 If MATRIX->pool is null, this means that the matrix manages its own
437 glyph memory---this is done for matrices on X frames. Freeing the
438 matrix also frees the glyph memory in this case. */
439
440 static void
441 free_glyph_matrix (matrix)
442 struct glyph_matrix *matrix;
443 {
444 if (matrix)
445 {
446 int i;
447
448 /* Detect the case that more matrices are freed than were
449 allocated. */
450 if (--glyph_matrix_count < 0)
451 abort ();
452
453 /* Free glyph memory if MATRIX owns it. */
454 if (matrix->pool == NULL)
455 for (i = 0; i < matrix->rows_allocated; ++i)
456 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
457
458 /* Free row structures and the matrix itself. */
459 xfree (matrix->rows);
460 xfree (matrix);
461 }
462 }
463
464
465 /* Return the number of glyphs to reserve for a marginal area of
466 window W. TOTAL_GLYPHS is the number of glyphs in a complete
467 display line of window W. MARGIN gives the width of the marginal
468 area in canonical character units. MARGIN should be an integer
469 or a float. */
470
471 static int
472 margin_glyphs_to_reserve (w, total_glyphs, margin)
473 struct window *w;
474 int total_glyphs;
475 Lisp_Object margin;
476 {
477 int n;
478
479 if (NUMBERP (margin))
480 {
481 int width = XFASTINT (w->width);
482 double d = max (0, XFLOATINT (margin));
483 d = min (width / 2 - 1, d);
484 n = (int) ((double) total_glyphs / width * d);
485 }
486 else
487 n = 0;
488
489 return n;
490 }
491
492
493 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
494 window sizes.
495
496 W is null if the function is called for a frame glyph matrix.
497 Otherwise it is the window MATRIX is a member of. X and Y are the
498 indices of the first column and row of MATRIX within the frame
499 matrix, if such a matrix exists. They are zero for purely
500 window-based redisplay. DIM is the needed size of the matrix.
501
502 In window-based redisplay, where no frame matrices exist, glyph
503 matrices manage their own glyph storage. Otherwise, they allocate
504 storage from a common frame glyph pool which can be found in
505 MATRIX->pool.
506
507 The reason for this memory management strategy is to avoid complete
508 frame redraws if possible. When we allocate from a common pool, a
509 change of the location or size of a sub-matrix within the pool
510 requires a complete redisplay of the frame because we cannot easily
511 make sure that the current matrices of all windows still agree with
512 what is displayed on the screen. While this is usually fast, it
513 leads to screen flickering. */
514
515 static void
516 adjust_glyph_matrix (w, matrix, x, y, dim)
517 struct window *w;
518 struct glyph_matrix *matrix;
519 int x, y;
520 struct dim dim;
521 {
522 int i;
523 int new_rows;
524 int marginal_areas_changed_p = 0;
525 int header_line_changed_p = 0;
526 int header_line_p = 0;
527 int left = -1, right = -1;
528 int window_x, window_y, window_width = -1, window_height;
529
530 /* See if W had a top line that has disappeared now, or vice versa. */
531 if (w)
532 {
533 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
534 header_line_changed_p = header_line_p != matrix->header_line_p;
535 }
536 matrix->header_line_p = header_line_p;
537
538 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
539 haven't changed. This optimization is important because preserving
540 the matrix means preventing redisplay. */
541 if (matrix->pool == NULL)
542 {
543 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
544 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
545 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
546 xassert (left >= 0 && right >= 0);
547 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
548 || right != matrix->right_margin_glyphs);
549
550 if (!marginal_areas_changed_p
551 && !fonts_changed_p
552 && !header_line_changed_p
553 && matrix->window_left_x == XFASTINT (w->left)
554 && matrix->window_top_y == XFASTINT (w->top)
555 && matrix->window_height == window_height
556 && matrix->window_vscroll == w->vscroll
557 && matrix->window_width == window_width)
558 return;
559 }
560
561 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
562 if (matrix->rows_allocated < dim.height)
563 {
564 int size = dim.height * sizeof (struct glyph_row);
565 new_rows = dim.height - matrix->rows_allocated;
566 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
567 bzero (matrix->rows + matrix->rows_allocated,
568 new_rows * sizeof *matrix->rows);
569 matrix->rows_allocated = dim.height;
570 }
571 else
572 new_rows = 0;
573
574 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
575 on a frame not using window-based redisplay. Set up pointers for
576 each row into the glyph pool. */
577 if (matrix->pool)
578 {
579 xassert (matrix->pool->glyphs);
580
581 if (w)
582 {
583 left = margin_glyphs_to_reserve (w, dim.width,
584 w->left_margin_width);
585 right = margin_glyphs_to_reserve (w, dim.width,
586 w->right_margin_width);
587 }
588 else
589 left = right = 0;
590
591 for (i = 0; i < dim.height; ++i)
592 {
593 struct glyph_row *row = &matrix->rows[i];
594
595 row->glyphs[LEFT_MARGIN_AREA]
596 = (matrix->pool->glyphs
597 + (y + i) * matrix->pool->ncolumns
598 + x);
599
600 if (w == NULL
601 || row == matrix->rows + dim.height - 1
602 || (row == matrix->rows && matrix->header_line_p))
603 {
604 row->glyphs[TEXT_AREA]
605 = row->glyphs[LEFT_MARGIN_AREA];
606 row->glyphs[RIGHT_MARGIN_AREA]
607 = row->glyphs[TEXT_AREA] + dim.width;
608 row->glyphs[LAST_AREA]
609 = row->glyphs[RIGHT_MARGIN_AREA];
610 }
611 else
612 {
613 row->glyphs[TEXT_AREA]
614 = row->glyphs[LEFT_MARGIN_AREA] + left;
615 row->glyphs[RIGHT_MARGIN_AREA]
616 = row->glyphs[TEXT_AREA] + dim.width - left - right;
617 row->glyphs[LAST_AREA]
618 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
619 }
620 }
621
622 matrix->left_margin_glyphs = left;
623 matrix->right_margin_glyphs = right;
624 }
625 else
626 {
627 /* If MATRIX->pool is null, MATRIX is responsible for managing
628 its own memory. Allocate glyph memory from the heap. */
629 if (dim.width > matrix->matrix_w
630 || new_rows
631 || header_line_changed_p
632 || marginal_areas_changed_p)
633 {
634 struct glyph_row *row = matrix->rows;
635 struct glyph_row *end = row + matrix->rows_allocated;
636
637 while (row < end)
638 {
639 row->glyphs[LEFT_MARGIN_AREA]
640 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
641 (dim.width
642 * sizeof (struct glyph)));
643
644 /* The mode line never has marginal areas. */
645 if (row == matrix->rows + dim.height - 1
646 || (row == matrix->rows && matrix->header_line_p))
647 {
648 row->glyphs[TEXT_AREA]
649 = row->glyphs[LEFT_MARGIN_AREA];
650 row->glyphs[RIGHT_MARGIN_AREA]
651 = row->glyphs[TEXT_AREA] + dim.width;
652 row->glyphs[LAST_AREA]
653 = row->glyphs[RIGHT_MARGIN_AREA];
654 }
655 else
656 {
657 row->glyphs[TEXT_AREA]
658 = row->glyphs[LEFT_MARGIN_AREA] + left;
659 row->glyphs[RIGHT_MARGIN_AREA]
660 = row->glyphs[TEXT_AREA] + dim.width - left - right;
661 row->glyphs[LAST_AREA]
662 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
663 }
664 ++row;
665 }
666 }
667
668 xassert (left >= 0 && right >= 0);
669 matrix->left_margin_glyphs = left;
670 matrix->right_margin_glyphs = right;
671 }
672
673 /* Number of rows to be used by MATRIX. */
674 matrix->nrows = dim.height;
675 xassert (matrix->nrows >= 0);
676
677 /* Mark rows in a current matrix of a window as not having valid
678 contents. It's important to not do this for desired matrices.
679 When Emacs starts, it may already be building desired matrices
680 when this function runs. */
681 if (w && matrix == w->current_matrix)
682 {
683 if (window_width < 0)
684 window_width = window_box_width (w, -1);
685
686 /* Optimize the case that only the height has changed (C-x 2,
687 upper window). Invalidate all rows that are no longer part
688 of the window. */
689 if (!marginal_areas_changed_p
690 && matrix->window_left_x == XFASTINT (w->left)
691 && matrix->window_top_y == XFASTINT (w->top)
692 && matrix->window_width == window_box_width (w, -1))
693 {
694 i = 0;
695 while (matrix->rows[i].enabled_p
696 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
697 < matrix->window_height))
698 ++i;
699
700 /* Window end is invalid, if inside of the rows that
701 are invalidated. */
702 if (INTEGERP (w->window_end_vpos)
703 && XFASTINT (w->window_end_vpos) >= i)
704 w->window_end_valid = Qnil;
705
706 while (i < matrix->nrows)
707 matrix->rows[i++].enabled_p = 0;
708 }
709 else
710 {
711 for (i = 0; i < matrix->nrows; ++i)
712 matrix->rows[i].enabled_p = 0;
713 }
714 }
715
716 /* Remember last values to be able to optimize frame redraws. */
717 matrix->matrix_x = x;
718 matrix->matrix_y = y;
719 matrix->matrix_w = dim.width;
720 matrix->matrix_h = dim.height;
721
722 /* Record the top y location and height of W at the time the matrix
723 was last adjusted. This is used to optimize redisplay above. */
724 if (w)
725 {
726 matrix->window_left_x = XFASTINT (w->left);
727 matrix->window_top_y = XFASTINT (w->top);
728 matrix->window_height = window_height;
729 matrix->window_width = window_width;
730 matrix->window_vscroll = w->vscroll;
731 }
732 }
733
734
735 /* Reverse the contents of rows in MATRIX between START and END. The
736 contents of the row at END - 1 end up at START, END - 2 at START +
737 1 etc. This is part of the implementation of rotate_matrix (see
738 below). */
739
740 static void
741 reverse_rows (matrix, start, end)
742 struct glyph_matrix *matrix;
743 int start, end;
744 {
745 int i, j;
746
747 for (i = start, j = end - 1; i < j; ++i, --j)
748 {
749 /* Non-ISO HP/UX compiler doesn't like auto struct
750 initialization. */
751 struct glyph_row temp;
752 temp = matrix->rows[i];
753 matrix->rows[i] = matrix->rows[j];
754 matrix->rows[j] = temp;
755 }
756 }
757
758
759 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
760 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
761 indices. (Note: this does not copy glyphs, only glyph pointers in
762 row structures are moved around).
763
764 The algorithm used for rotating the vector was, I believe, first
765 described by Kernighan. See the vector R as consisting of two
766 sub-vectors AB, where A has length BY for BY >= 0. The result
767 after rotating is then BA. Reverse both sub-vectors to get ArBr
768 and reverse the result to get (ArBr)r which is BA. Similar for
769 rotating right. */
770
771 void
772 rotate_matrix (matrix, first, last, by)
773 struct glyph_matrix *matrix;
774 int first, last, by;
775 {
776 if (by < 0)
777 {
778 /* Up (rotate left, i.e. towards lower indices). */
779 by = -by;
780 reverse_rows (matrix, first, first + by);
781 reverse_rows (matrix, first + by, last);
782 reverse_rows (matrix, first, last);
783 }
784 else if (by > 0)
785 {
786 /* Down (rotate right, i.e. towards higher indices). */
787 reverse_rows (matrix, last - by, last);
788 reverse_rows (matrix, first, last - by);
789 reverse_rows (matrix, first, last);
790 }
791 }
792
793
794 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
795 with indices START <= index < END. Increment positions by DELTA/
796 DELTA_BYTES. */
797
798 void
799 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
800 struct glyph_matrix *matrix;
801 int start, end, delta, delta_bytes;
802 {
803 /* Check that START and END are reasonable values. */
804 xassert (start >= 0 && start <= matrix->nrows);
805 xassert (end >= 0 && end <= matrix->nrows);
806 xassert (start <= end);
807
808 for (; start < end; ++start)
809 increment_row_positions (matrix->rows + start, delta, delta_bytes);
810 }
811
812
813 /* Enable a range of rows in glyph matrix MATRIX. START and END are
814 the row indices of the first and last + 1 row to enable. If
815 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
816
817 void
818 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
819 struct glyph_matrix *matrix;
820 int start, end;
821 int enabled_p;
822 {
823 xassert (start <= end);
824 xassert (start >= 0 && start < matrix->nrows);
825 xassert (end >= 0 && end <= matrix->nrows);
826
827 for (; start < end; ++start)
828 matrix->rows[start].enabled_p = enabled_p != 0;
829 }
830
831
832 /* Clear MATRIX.
833
834 This empties all rows in MATRIX by setting the enabled_p flag for
835 all rows of the matrix to zero. The function prepare_desired_row
836 will eventually really clear a row when it sees one with a zero
837 enabled_p flag.
838
839 Resets update hints to defaults value. The only update hint
840 currently present is the flag MATRIX->no_scrolling_p. */
841
842 void
843 clear_glyph_matrix (matrix)
844 struct glyph_matrix *matrix;
845 {
846 if (matrix)
847 {
848 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
849 matrix->no_scrolling_p = 0;
850 }
851 }
852
853
854 /* Shift part of the glyph matrix MATRIX of window W up or down.
855 Increment y-positions in glyph rows between START and END by DY,
856 and recompute their visible height. */
857
858 void
859 shift_glyph_matrix (w, matrix, start, end, dy)
860 struct window *w;
861 struct glyph_matrix *matrix;
862 int start, end, dy;
863 {
864 int min_y, max_y;
865
866 xassert (start <= end);
867 xassert (start >= 0 && start < matrix->nrows);
868 xassert (end >= 0 && end <= matrix->nrows);
869
870 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
871 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
872
873 for (; start < end; ++start)
874 {
875 struct glyph_row *row = &matrix->rows[start];
876
877 row->y += dy;
878
879 if (row->y < min_y)
880 row->visible_height = row->height - (min_y - row->y);
881 else if (row->y + row->height > max_y)
882 row->visible_height = row->height - (row->y + row->height - max_y);
883 else
884 row->visible_height = row->height;
885 }
886 }
887
888
889 /* Mark all rows in current matrices of frame F as invalid. Marking
890 invalid is done by setting enabled_p to zero for all rows in a
891 current matrix. */
892
893 void
894 clear_current_matrices (f)
895 register struct frame *f;
896 {
897 /* Clear frame current matrix, if we have one. */
898 if (f->current_matrix)
899 clear_glyph_matrix (f->current_matrix);
900
901 /* Clear the matrix of the menu bar window, if such a window exists.
902 The menu bar window is currently used to display menus on X when
903 no toolkit support is compiled in. */
904 if (WINDOWP (f->menu_bar_window))
905 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
906
907 /* Clear the matrix of the tool-bar window, if any. */
908 if (WINDOWP (f->tool_bar_window))
909 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
910
911 /* Clear current window matrices. */
912 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
913 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
914 }
915
916
917 /* Clear out all display lines of F for a coming redisplay. */
918
919 void
920 clear_desired_matrices (f)
921 register struct frame *f;
922 {
923 if (f->desired_matrix)
924 clear_glyph_matrix (f->desired_matrix);
925
926 if (WINDOWP (f->menu_bar_window))
927 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
928
929 if (WINDOWP (f->tool_bar_window))
930 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
931
932 /* Do it for window matrices. */
933 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
934 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
935 }
936
937
938 /* Clear matrices in window tree rooted in W. If DESIRED_P is
939 non-zero clear desired matrices, otherwise clear current matrices. */
940
941 static void
942 clear_window_matrices (w, desired_p)
943 struct window *w;
944 int desired_p;
945 {
946 while (w)
947 {
948 if (!NILP (w->hchild))
949 {
950 xassert (WINDOWP (w->hchild));
951 clear_window_matrices (XWINDOW (w->hchild), desired_p);
952 }
953 else if (!NILP (w->vchild))
954 {
955 xassert (WINDOWP (w->vchild));
956 clear_window_matrices (XWINDOW (w->vchild), desired_p);
957 }
958 else
959 {
960 if (desired_p)
961 clear_glyph_matrix (w->desired_matrix);
962 else
963 {
964 clear_glyph_matrix (w->current_matrix);
965 w->window_end_valid = Qnil;
966 }
967 }
968
969 w = NILP (w->next) ? 0 : XWINDOW (w->next);
970 }
971 }
972
973
974 \f
975 /***********************************************************************
976 Glyph Rows
977
978 See dispextern.h for an overall explanation of glyph rows.
979 ***********************************************************************/
980
981 /* Clear glyph row ROW. Do it in a way that makes it robust against
982 changes in the glyph_row structure, i.e. addition or removal of
983 structure members. */
984
985 static struct glyph_row null_row;
986
987 void
988 clear_glyph_row (row)
989 struct glyph_row *row;
990 {
991 struct glyph *p[1 + LAST_AREA];
992
993 /* Save pointers. */
994 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
995 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
996 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
997 p[LAST_AREA] = row->glyphs[LAST_AREA];
998
999 /* Clear. */
1000 *row = null_row;
1001
1002 /* Restore pointers. */
1003 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
1004 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
1005 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
1006 row->glyphs[LAST_AREA] = p[LAST_AREA];
1007
1008 #if 0 /* At some point, some bit-fields of struct glyph were not set,
1009 which made glyphs unequal when compared with GLYPH_EQUAL_P.
1010 Redisplay outputs such glyphs, and flickering effects were
1011 the result. This also depended on the contents of memory
1012 returned by xmalloc. If flickering happens again, activate
1013 the code below If the flickering is gone with that, chances
1014 are that the flickering has the same reason as here. */
1015 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1016 #endif
1017 }
1018
1019
1020 /* Make ROW an empty, enabled row of canonical character height,
1021 in window W starting at y-position Y. */
1022
1023 void
1024 blank_row (w, row, y)
1025 struct window *w;
1026 struct glyph_row *row;
1027 int y;
1028 {
1029 int min_y, max_y;
1030
1031 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1032 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1033
1034 clear_glyph_row (row);
1035 row->y = y;
1036 row->ascent = row->phys_ascent = 0;
1037 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1038
1039 if (row->y < min_y)
1040 row->visible_height = row->height - (min_y - row->y);
1041 else if (row->y + row->height > max_y)
1042 row->visible_height = row->height - (row->y + row->height - max_y);
1043 else
1044 row->visible_height = row->height;
1045
1046 row->enabled_p = 1;
1047 }
1048
1049
1050 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1051 are the amounts by which to change positions. Note that the first
1052 glyph of the text area of a row can have a buffer position even if
1053 the used count of the text area is zero. Such rows display line
1054 ends. */
1055
1056 void
1057 increment_row_positions (row, delta, delta_bytes)
1058 struct glyph_row *row;
1059 int delta, delta_bytes;
1060 {
1061 int area, i;
1062
1063 /* Increment start and end positions. */
1064 MATRIX_ROW_START_CHARPOS (row) += delta;
1065 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1066 MATRIX_ROW_END_CHARPOS (row) += delta;
1067 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1068
1069 /* Increment positions in glyphs. */
1070 for (area = 0; area < LAST_AREA; ++area)
1071 for (i = 0; i < row->used[area]; ++i)
1072 if (BUFFERP (row->glyphs[area][i].object)
1073 && row->glyphs[area][i].charpos > 0)
1074 row->glyphs[area][i].charpos += delta;
1075
1076 /* Capture the case of rows displaying a line end. */
1077 if (row->used[TEXT_AREA] == 0
1078 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1079 row->glyphs[TEXT_AREA]->charpos += delta;
1080 }
1081
1082
1083 #if 0
1084 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1085 contents, i.e. glyph structure contents are exchanged between A and
1086 B without changing glyph pointers in A and B. */
1087
1088 static void
1089 swap_glyphs_in_rows (a, b)
1090 struct glyph_row *a, *b;
1091 {
1092 int area;
1093
1094 for (area = 0; area < LAST_AREA; ++area)
1095 {
1096 /* Number of glyphs to swap. */
1097 int max_used = max (a->used[area], b->used[area]);
1098
1099 /* Start of glyphs in area of row A. */
1100 struct glyph *glyph_a = a->glyphs[area];
1101
1102 /* End + 1 of glyphs in area of row A. */
1103 struct glyph *glyph_a_end = a->glyphs[max_used];
1104
1105 /* Start of glyphs in area of row B. */
1106 struct glyph *glyph_b = b->glyphs[area];
1107
1108 while (glyph_a < glyph_a_end)
1109 {
1110 /* Non-ISO HP/UX compiler doesn't like auto struct
1111 initialization. */
1112 struct glyph temp;
1113 temp = *glyph_a;
1114 *glyph_a = *glyph_b;
1115 *glyph_b = temp;
1116 ++glyph_a;
1117 ++glyph_b;
1118 }
1119 }
1120 }
1121
1122 #endif /* 0 */
1123
1124 /* Exchange pointers to glyph memory between glyph rows A and B. */
1125
1126 static INLINE void
1127 swap_glyph_pointers (a, b)
1128 struct glyph_row *a, *b;
1129 {
1130 int i;
1131 for (i = 0; i < LAST_AREA + 1; ++i)
1132 {
1133 struct glyph *temp = a->glyphs[i];
1134 a->glyphs[i] = b->glyphs[i];
1135 b->glyphs[i] = temp;
1136 }
1137 }
1138
1139
1140 /* Copy glyph row structure FROM to glyph row structure TO, except
1141 that glyph pointers in the structures are left unchanged. */
1142
1143 INLINE void
1144 copy_row_except_pointers (to, from)
1145 struct glyph_row *to, *from;
1146 {
1147 struct glyph *pointers[1 + LAST_AREA];
1148
1149 /* Save glyph pointers of TO. */
1150 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1151
1152 /* Do a structure assignment. */
1153 *to = *from;
1154
1155 /* Restore original pointers of TO. */
1156 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1157 }
1158
1159
1160 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1161 TO and FROM are left unchanged. Glyph contents are copied from the
1162 glyph memory of FROM to the glyph memory of TO. Increment buffer
1163 positions in row TO by DELTA/ DELTA_BYTES. */
1164
1165 void
1166 copy_glyph_row_contents (to, from, delta, delta_bytes)
1167 struct glyph_row *to, *from;
1168 int delta, delta_bytes;
1169 {
1170 int area;
1171
1172 /* This is like a structure assignment TO = FROM, except that
1173 glyph pointers in the rows are left unchanged. */
1174 copy_row_except_pointers (to, from);
1175
1176 /* Copy glyphs from FROM to TO. */
1177 for (area = 0; area < LAST_AREA; ++area)
1178 if (from->used[area])
1179 bcopy (from->glyphs[area], to->glyphs[area],
1180 from->used[area] * sizeof (struct glyph));
1181
1182 /* Increment buffer positions in TO by DELTA. */
1183 increment_row_positions (to, delta, delta_bytes);
1184 }
1185
1186
1187 /* Assign glyph row FROM to glyph row TO. This works like a structure
1188 assignment TO = FROM, except that glyph pointers are not copied but
1189 exchanged between TO and FROM. Pointers must be exchanged to avoid
1190 a memory leak. */
1191
1192 static INLINE void
1193 assign_row (to, from)
1194 struct glyph_row *to, *from;
1195 {
1196 swap_glyph_pointers (to, from);
1197 copy_row_except_pointers (to, from);
1198 }
1199
1200
1201 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1202 a row in a window matrix, is a slice of the glyph memory of the
1203 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1204 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1205 memory of FRAME_ROW. */
1206
1207 #ifdef GLYPH_DEBUG
1208
1209 static int
1210 glyph_row_slice_p (window_row, frame_row)
1211 struct glyph_row *window_row, *frame_row;
1212 {
1213 struct glyph *window_glyph_start = window_row->glyphs[0];
1214 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1215 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1216
1217 return (frame_glyph_start <= window_glyph_start
1218 && window_glyph_start < frame_glyph_end);
1219 }
1220
1221 #endif /* GLYPH_DEBUG */
1222
1223 #if 0
1224
1225 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1226 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1227 in WINDOW_MATRIX is found satisfying the condition. */
1228
1229 static struct glyph_row *
1230 find_glyph_row_slice (window_matrix, frame_matrix, row)
1231 struct glyph_matrix *window_matrix, *frame_matrix;
1232 int row;
1233 {
1234 int i;
1235
1236 xassert (row >= 0 && row < frame_matrix->nrows);
1237
1238 for (i = 0; i < window_matrix->nrows; ++i)
1239 if (glyph_row_slice_p (window_matrix->rows + i,
1240 frame_matrix->rows + row))
1241 break;
1242
1243 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1244 }
1245
1246 #endif /* 0 */
1247
1248 /* Prepare ROW for display. Desired rows are cleared lazily,
1249 i.e. they are only marked as to be cleared by setting their
1250 enabled_p flag to zero. When a row is to be displayed, a prior
1251 call to this function really clears it. */
1252
1253 void
1254 prepare_desired_row (row)
1255 struct glyph_row *row;
1256 {
1257 if (!row->enabled_p)
1258 {
1259 clear_glyph_row (row);
1260 row->enabled_p = 1;
1261 }
1262 }
1263
1264
1265 /* Return a hash code for glyph row ROW. */
1266
1267 int
1268 line_hash_code (row)
1269 struct glyph_row *row;
1270 {
1271 int hash = 0;
1272
1273 if (row->enabled_p)
1274 {
1275 if (row->inverse_p)
1276 {
1277 /* Give all highlighted lines the same hash code
1278 so as to encourage scrolling to leave them in place. */
1279 hash = -1;
1280 }
1281 else
1282 {
1283 struct glyph *glyph = row->glyphs[TEXT_AREA];
1284 struct glyph *end = glyph + row->used[TEXT_AREA];
1285
1286 while (glyph < end)
1287 {
1288 int c = glyph->u.ch;
1289 int face_id = glyph->face_id;
1290 if (must_write_spaces)
1291 c -= SPACEGLYPH;
1292 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1293 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1294 ++glyph;
1295 }
1296
1297 if (hash == 0)
1298 hash = 1;
1299 }
1300 }
1301
1302 return hash;
1303 }
1304
1305
1306 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1307 the number of characters in the line. If must_write_spaces is
1308 zero, leading and trailing spaces are ignored. */
1309
1310 static unsigned int
1311 line_draw_cost (matrix, vpos)
1312 struct glyph_matrix *matrix;
1313 int vpos;
1314 {
1315 struct glyph_row *row = matrix->rows + vpos;
1316 struct glyph *beg = row->glyphs[TEXT_AREA];
1317 struct glyph *end = beg + row->used[TEXT_AREA];
1318 int len;
1319 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1320 int glyph_table_len = GLYPH_TABLE_LENGTH;
1321
1322 /* Ignore trailing and leading spaces if we can. */
1323 if (!must_write_spaces)
1324 {
1325 /* Skip from the end over trailing spaces. */
1326 while (end > beg && CHAR_GLYPH_SPACE_P (*(end - 1)))
1327 --end;
1328
1329 /* All blank line. */
1330 if (end == beg)
1331 return 0;
1332
1333 /* Skip over leading spaces. */
1334 while (CHAR_GLYPH_SPACE_P (*beg))
1335 ++beg;
1336 }
1337
1338 /* If we don't have a glyph-table, each glyph is one character,
1339 so return the number of glyphs. */
1340 if (glyph_table_base == 0)
1341 len = end - beg;
1342 else
1343 {
1344 /* Otherwise, scan the glyphs and accumulate their total length
1345 in LEN. */
1346 len = 0;
1347 while (beg < end)
1348 {
1349 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1350
1351 if (g < 0
1352 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1353 len += 1;
1354 else
1355 len += GLYPH_LENGTH (glyph_table_base, g);
1356
1357 ++beg;
1358 }
1359 }
1360
1361 return len;
1362 }
1363
1364
1365 /* Test two glyph rows A and B for equality. Value is non-zero if A
1366 and B have equal contents. W is the window to which the glyphs
1367 rows A and B belong. It is needed here to test for partial row
1368 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1369 flags of A and B, too. */
1370
1371 static INLINE int
1372 row_equal_p (w, a, b, mouse_face_p)
1373 struct window *w;
1374 struct glyph_row *a, *b;
1375 int mouse_face_p;
1376 {
1377 if (a == b)
1378 return 1;
1379 else if (a->hash != b->hash)
1380 return 0;
1381 else
1382 {
1383 struct glyph *a_glyph, *b_glyph, *a_end;
1384 int area;
1385
1386 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1387 return 0;
1388
1389 /* Compare glyphs. */
1390 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1391 {
1392 if (a->used[area] != b->used[area])
1393 return 0;
1394
1395 a_glyph = a->glyphs[area];
1396 a_end = a_glyph + a->used[area];
1397 b_glyph = b->glyphs[area];
1398
1399 while (a_glyph < a_end
1400 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1401 ++a_glyph, ++b_glyph;
1402
1403 if (a_glyph != a_end)
1404 return 0;
1405 }
1406
1407 if (a->truncated_on_left_p != b->truncated_on_left_p
1408 || a->inverse_p != b->inverse_p
1409 || a->fill_line_p != b->fill_line_p
1410 || a->truncated_on_right_p != b->truncated_on_right_p
1411 || a->overlay_arrow_p != b->overlay_arrow_p
1412 || a->continued_p != b->continued_p
1413 || a->indicate_empty_line_p != b->indicate_empty_line_p
1414 || a->overlapped_p != b->overlapped_p
1415 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1416 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1417 /* Different partially visible characters on left margin. */
1418 || a->x != b->x
1419 /* Different height. */
1420 || a->ascent != b->ascent
1421 || a->phys_ascent != b->phys_ascent
1422 || a->phys_height != b->phys_height
1423 || a->visible_height != b->visible_height)
1424 return 0;
1425 }
1426
1427 return 1;
1428 }
1429
1430
1431 \f
1432 /***********************************************************************
1433 Glyph Pool
1434
1435 See dispextern.h for an overall explanation of glyph pools.
1436 ***********************************************************************/
1437
1438 /* Allocate a glyph_pool structure. The structure returned is
1439 initialized with zeros. The global variable glyph_pool_count is
1440 incremented for each pool allocated. */
1441
1442 static struct glyph_pool *
1443 new_glyph_pool ()
1444 {
1445 struct glyph_pool *result;
1446
1447 /* Allocate a new glyph_pool and clear it. */
1448 result = (struct glyph_pool *) xmalloc (sizeof *result);
1449 bzero (result, sizeof *result);
1450
1451 /* For memory leak and double deletion checking. */
1452 ++glyph_pool_count;
1453
1454 return result;
1455 }
1456
1457
1458 /* Free a glyph_pool structure POOL. The function may be called with
1459 a null POOL pointer. The global variable glyph_pool_count is
1460 decremented with every pool structure freed. If this count gets
1461 negative, more structures were freed than allocated, i.e. one
1462 structure must have been freed more than once or a bogus pointer
1463 was passed to free_glyph_pool. */
1464
1465 static void
1466 free_glyph_pool (pool)
1467 struct glyph_pool *pool;
1468 {
1469 if (pool)
1470 {
1471 /* More freed than allocated? */
1472 --glyph_pool_count;
1473 xassert (glyph_pool_count >= 0);
1474
1475 xfree (pool->glyphs);
1476 xfree (pool);
1477 }
1478 }
1479
1480
1481 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1482 columns we need. This function never shrinks a pool. The only
1483 case in which this would make sense, would be when a frame's size
1484 is changed from a large value to a smaller one. But, if someone
1485 does it once, we can expect that he will do it again.
1486
1487 Value is non-zero if the pool changed in a way which makes
1488 re-adjusting window glyph matrices necessary. */
1489
1490 static int
1491 realloc_glyph_pool (pool, matrix_dim)
1492 struct glyph_pool *pool;
1493 struct dim matrix_dim;
1494 {
1495 int needed;
1496 int changed_p;
1497
1498 changed_p = (pool->glyphs == 0
1499 || matrix_dim.height != pool->nrows
1500 || matrix_dim.width != pool->ncolumns);
1501
1502 /* Enlarge the glyph pool. */
1503 needed = matrix_dim.width * matrix_dim.height;
1504 if (needed > pool->nglyphs)
1505 {
1506 int size = needed * sizeof (struct glyph);
1507
1508 if (pool->glyphs)
1509 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1510 else
1511 {
1512 pool->glyphs = (struct glyph *) xmalloc (size);
1513 bzero (pool->glyphs, size);
1514 }
1515
1516 pool->nglyphs = needed;
1517 }
1518
1519 /* Remember the number of rows and columns because (a) we use then
1520 to do sanity checks, and (b) the number of columns determines
1521 where rows in the frame matrix start---this must be available to
1522 determine pointers to rows of window sub-matrices. */
1523 pool->nrows = matrix_dim.height;
1524 pool->ncolumns = matrix_dim.width;
1525
1526 return changed_p;
1527 }
1528
1529
1530 \f
1531 /***********************************************************************
1532 Debug Code
1533 ***********************************************************************/
1534
1535 #if GLYPH_DEBUG
1536
1537
1538 /* Flush standard output. This is sometimes useful to call from
1539 the debugger. */
1540
1541 void
1542 flush_stdout ()
1543 {
1544 fflush (stdout);
1545 }
1546
1547
1548 /* Check that no glyph pointers have been lost in MATRIX. If a
1549 pointer has been lost, e.g. by using a structure assignment between
1550 rows, at least one pointer must occur more than once in the rows of
1551 MATRIX. */
1552
1553 void
1554 check_matrix_pointer_lossage (matrix)
1555 struct glyph_matrix *matrix;
1556 {
1557 int i, j;
1558
1559 for (i = 0; i < matrix->nrows; ++i)
1560 for (j = 0; j < matrix->nrows; ++j)
1561 xassert (i == j
1562 || (matrix->rows[i].glyphs[TEXT_AREA]
1563 != matrix->rows[j].glyphs[TEXT_AREA]));
1564 }
1565
1566
1567 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1568
1569 struct glyph_row *
1570 matrix_row (matrix, row)
1571 struct glyph_matrix *matrix;
1572 int row;
1573 {
1574 xassert (matrix && matrix->rows);
1575 xassert (row >= 0 && row < matrix->nrows);
1576
1577 /* That's really too slow for normal testing because this function
1578 is called almost everywhere. Although---it's still astonishingly
1579 fast, so it is valuable to have for debugging purposes. */
1580 #if 0
1581 check_matrix_pointer_lossage (matrix);
1582 #endif
1583
1584 return matrix->rows + row;
1585 }
1586
1587
1588 #if 0 /* This function makes invalid assumptions when text is
1589 partially invisible. But it might come handy for debugging
1590 nevertheless. */
1591
1592 /* Check invariants that must hold for an up to date current matrix of
1593 window W. */
1594
1595 static void
1596 check_matrix_invariants (w)
1597 struct window *w;
1598 {
1599 struct glyph_matrix *matrix = w->current_matrix;
1600 int yb = window_text_bottom_y (w);
1601 struct glyph_row *row = matrix->rows;
1602 struct glyph_row *last_text_row = NULL;
1603 struct buffer *saved = current_buffer;
1604 struct buffer *buffer = XBUFFER (w->buffer);
1605 int c;
1606
1607 /* This can sometimes happen for a fresh window. */
1608 if (matrix->nrows < 2)
1609 return;
1610
1611 set_buffer_temp (buffer);
1612
1613 /* Note: last row is always reserved for the mode line. */
1614 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1615 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1616 {
1617 struct glyph_row *next = row + 1;
1618
1619 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1620 last_text_row = row;
1621
1622 /* Check that character and byte positions are in sync. */
1623 xassert (MATRIX_ROW_START_BYTEPOS (row)
1624 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1625
1626 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1627 have such a position temporarily in case of a minibuffer
1628 displaying something like `[Sole completion]' at its end. */
1629 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1630 xassert (MATRIX_ROW_END_BYTEPOS (row)
1631 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1632
1633 /* Check that end position of `row' is equal to start position
1634 of next row. */
1635 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1636 {
1637 xassert (MATRIX_ROW_END_CHARPOS (row)
1638 == MATRIX_ROW_START_CHARPOS (next));
1639 xassert (MATRIX_ROW_END_BYTEPOS (row)
1640 == MATRIX_ROW_START_BYTEPOS (next));
1641 }
1642 row = next;
1643 }
1644
1645 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1646 xassert (w->desired_matrix->rows != NULL);
1647 set_buffer_temp (saved);
1648 }
1649
1650 #endif /* 0 */
1651
1652 #endif /* GLYPH_DEBUG != 0 */
1653
1654
1655 \f
1656 /**********************************************************************
1657 Allocating/ Adjusting Glyph Matrices
1658 **********************************************************************/
1659
1660 /* Allocate glyph matrices over a window tree for a frame-based
1661 redisplay
1662
1663 X and Y are column/row within the frame glyph matrix where
1664 sub-matrices for the window tree rooted at WINDOW must be
1665 allocated. CH_DIM contains the dimensions of the smallest
1666 character that could be used during display. DIM_ONLY_P non-zero
1667 means that the caller of this function is only interested in the
1668 result matrix dimension, and matrix adjustments should not be
1669 performed.
1670
1671 The function returns the total width/height of the sub-matrices of
1672 the window tree. If called on a frame root window, the computation
1673 will take the mini-buffer window into account.
1674
1675 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1676
1677 NEW_LEAF_MATRIX set if any window in the tree did not have a
1678 glyph matrices yet, and
1679
1680 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1681 any window in the tree will be changed or have been changed (see
1682 DIM_ONLY_P).
1683
1684 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1685 function.
1686
1687 Windows are arranged into chains of windows on the same level
1688 through the next fields of window structures. Such a level can be
1689 either a sequence of horizontally adjacent windows from left to
1690 right, or a sequence of vertically adjacent windows from top to
1691 bottom. Each window in a horizontal sequence can be either a leaf
1692 window or a vertical sequence; a window in a vertical sequence can
1693 be either a leaf or a horizontal sequence. All windows in a
1694 horizontal sequence have the same height, and all windows in a
1695 vertical sequence have the same width.
1696
1697 This function uses, for historical reasons, a more general
1698 algorithm to determine glyph matrix dimensions that would be
1699 necessary.
1700
1701 The matrix height of a horizontal sequence is determined by the
1702 maximum height of any matrix in the sequence. The matrix width of
1703 a horizontal sequence is computed by adding up matrix widths of
1704 windows in the sequence.
1705
1706 |<------- result width ------->|
1707 +---------+----------+---------+ ---
1708 | | | | |
1709 | | | |
1710 +---------+ | | result height
1711 | +---------+
1712 | | |
1713 +----------+ ---
1714
1715 The matrix width of a vertical sequence is the maximum matrix width
1716 of any window in the sequence. Its height is computed by adding up
1717 matrix heights of windows in the sequence.
1718
1719 |<---- result width -->|
1720 +---------+ ---
1721 | | |
1722 | | |
1723 +---------+--+ |
1724 | | |
1725 | | result height
1726 | |
1727 +------------+---------+ |
1728 | | |
1729 | | |
1730 +------------+---------+ --- */
1731
1732 /* Bit indicating that a new matrix will be allocated or has been
1733 allocated. */
1734
1735 #define NEW_LEAF_MATRIX (1 << 0)
1736
1737 /* Bit indicating that a matrix will or has changed its location or
1738 size. */
1739
1740 #define CHANGED_LEAF_MATRIX (1 << 1)
1741
1742 static struct dim
1743 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1744 dim_only_p, window_change_flags)
1745 Lisp_Object window;
1746 int x, y;
1747 struct dim ch_dim;
1748 int dim_only_p;
1749 int *window_change_flags;
1750 {
1751 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1752 int x0 = x, y0 = y;
1753 int wmax = 0, hmax = 0;
1754 struct dim total;
1755 struct dim dim;
1756 struct window *w;
1757 int in_horz_combination_p;
1758
1759 /* What combination is WINDOW part of? Compute this once since the
1760 result is the same for all windows in the `next' chain. The
1761 special case of a root window (parent equal to nil) is treated
1762 like a vertical combination because a root window's `next'
1763 points to the mini-buffer window, if any, which is arranged
1764 vertically below other windows. */
1765 in_horz_combination_p
1766 = (!NILP (XWINDOW (window)->parent)
1767 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1768
1769 /* For WINDOW and all windows on the same level. */
1770 do
1771 {
1772 w = XWINDOW (window);
1773
1774 /* Get the dimension of the window sub-matrix for W, depending
1775 on whether this a combination or a leaf window. */
1776 if (!NILP (w->hchild))
1777 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1778 dim_only_p,
1779 window_change_flags);
1780 else if (!NILP (w->vchild))
1781 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1782 dim_only_p,
1783 window_change_flags);
1784 else
1785 {
1786 /* If not already done, allocate sub-matrix structures. */
1787 if (w->desired_matrix == NULL)
1788 {
1789 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1790 w->current_matrix = new_glyph_matrix (f->current_pool);
1791 *window_change_flags |= NEW_LEAF_MATRIX;
1792 }
1793
1794 /* Width and height MUST be chosen so that there are no
1795 holes in the frame matrix. */
1796 dim.width = XINT (w->width);
1797 dim.height = XINT (w->height);
1798
1799 /* Will matrix be re-allocated? */
1800 if (x != w->desired_matrix->matrix_x
1801 || y != w->desired_matrix->matrix_y
1802 || dim.width != w->desired_matrix->matrix_w
1803 || dim.height != w->desired_matrix->matrix_h
1804 || (margin_glyphs_to_reserve (w, dim.width,
1805 w->right_margin_width)
1806 != w->desired_matrix->left_margin_glyphs)
1807 || (margin_glyphs_to_reserve (w, dim.width,
1808 w->left_margin_width)
1809 != w->desired_matrix->right_margin_glyphs))
1810 *window_change_flags |= CHANGED_LEAF_MATRIX;
1811
1812 /* Actually change matrices, if allowed. Do not consider
1813 CHANGED_LEAF_MATRIX computed above here because the pool
1814 may have been changed which we don't now here. We trust
1815 that we only will be called with DIM_ONLY_P != 0 when
1816 necessary. */
1817 if (!dim_only_p)
1818 {
1819 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1820 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1821 }
1822 }
1823
1824 /* If we are part of a horizontal combination, advance x for
1825 windows to the right of W; otherwise advance y for windows
1826 below W. */
1827 if (in_horz_combination_p)
1828 x += dim.width;
1829 else
1830 y += dim.height;
1831
1832 /* Remember maximum glyph matrix dimensions. */
1833 wmax = max (wmax, dim.width);
1834 hmax = max (hmax, dim.height);
1835
1836 /* Next window on same level. */
1837 window = w->next;
1838 }
1839 while (!NILP (window));
1840
1841 /* Set `total' to the total glyph matrix dimension of this window
1842 level. In a vertical combination, the width is the width of the
1843 widest window; the height is the y we finally reached, corrected
1844 by the y we started with. In a horizontal combination, the total
1845 height is the height of the tallest window, and the width is the
1846 x we finally reached, corrected by the x we started with. */
1847 if (in_horz_combination_p)
1848 {
1849 total.width = x - x0;
1850 total.height = hmax;
1851 }
1852 else
1853 {
1854 total.width = wmax;
1855 total.height = y - y0;
1856 }
1857
1858 return total;
1859 }
1860
1861
1862 /* Allocate window matrices for window-based redisplay. W is the
1863 window whose matrices must be allocated/reallocated. CH_DIM is the
1864 size of the smallest character that could potentially be used on W. */
1865
1866 static void
1867 allocate_matrices_for_window_redisplay (w, ch_dim)
1868 struct window *w;
1869 struct dim ch_dim;
1870 {
1871 struct frame *f = XFRAME (w->frame);
1872
1873 while (w)
1874 {
1875 if (!NILP (w->vchild))
1876 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1877 else if (!NILP (w->hchild))
1878 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1879 else
1880 {
1881 /* W is a leaf window. */
1882 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1883 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1884 struct dim dim;
1885
1886 /* If matrices are not yet allocated, allocate them now. */
1887 if (w->desired_matrix == NULL)
1888 {
1889 w->desired_matrix = new_glyph_matrix (NULL);
1890 w->current_matrix = new_glyph_matrix (NULL);
1891 }
1892
1893 /* Compute number of glyphs needed in a glyph row. */
1894 dim.width = (((window_pixel_width + ch_dim.width - 1)
1895 / ch_dim.width)
1896 /* 2 partially visible columns in the text area. */
1897 + 2
1898 /* One partially visible column at the right
1899 edge of each marginal area. */
1900 + 1 + 1);
1901
1902 /* Compute number of glyph rows needed. */
1903 dim.height = (((window_pixel_height + ch_dim.height - 1)
1904 / ch_dim.height)
1905 /* One partially visible line at the top and
1906 bottom of the window. */
1907 + 2
1908 /* 2 for top and mode line. */
1909 + 2);
1910
1911 /* Change matrices. */
1912 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1913 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1914 }
1915
1916 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1917 }
1918 }
1919
1920
1921 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1922 do it for all frames; otherwise do it just for the given frame.
1923 This function must be called when a new frame is created, its size
1924 changes, or its window configuration changes. */
1925
1926 void
1927 adjust_glyphs (f)
1928 struct frame *f;
1929 {
1930 /* Block input so that expose events and other events that access
1931 glyph matrices are not processed while we are changing them. */
1932 BLOCK_INPUT;
1933
1934 if (f)
1935 adjust_frame_glyphs (f);
1936 else
1937 {
1938 Lisp_Object tail, lisp_frame;
1939
1940 FOR_EACH_FRAME (tail, lisp_frame)
1941 adjust_frame_glyphs (XFRAME (lisp_frame));
1942 }
1943
1944 UNBLOCK_INPUT;
1945 }
1946
1947
1948 /* Adjust frame glyphs when Emacs is initialized.
1949
1950 To be called from init_display.
1951
1952 We need a glyph matrix because redraw will happen soon.
1953 Unfortunately, window sizes on selected_frame are not yet set to
1954 meaningful values. I believe we can assume that there are only two
1955 windows on the frame---the mini-buffer and the root window. Frame
1956 height and width seem to be correct so far. So, set the sizes of
1957 windows to estimated values. */
1958
1959 static void
1960 adjust_frame_glyphs_initially ()
1961 {
1962 struct frame *sf = SELECTED_FRAME ();
1963 struct window *root = XWINDOW (sf->root_window);
1964 struct window *mini = XWINDOW (root->next);
1965 int frame_height = FRAME_HEIGHT (sf);
1966 int frame_width = FRAME_WIDTH (sf);
1967 int top_margin = FRAME_TOP_MARGIN (sf);
1968
1969 /* Do it for the root window. */
1970 XSETFASTINT (root->top, top_margin);
1971 XSETFASTINT (root->width, frame_width);
1972 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1973
1974 /* Do it for the mini-buffer window. */
1975 XSETFASTINT (mini->top, frame_height - 1);
1976 XSETFASTINT (mini->width, frame_width);
1977 set_window_height (root->next, 1, 0);
1978
1979 adjust_frame_glyphs (sf);
1980 glyphs_initialized_initially_p = 1;
1981 }
1982
1983
1984 /* Allocate/reallocate glyph matrices of a single frame F. */
1985
1986 static void
1987 adjust_frame_glyphs (f)
1988 struct frame *f;
1989 {
1990 if (FRAME_WINDOW_P (f))
1991 adjust_frame_glyphs_for_window_redisplay (f);
1992 else
1993 adjust_frame_glyphs_for_frame_redisplay (f);
1994
1995 /* Don't forget the message buffer and the buffer for
1996 decode_mode_spec. */
1997 adjust_frame_message_buffer (f);
1998 adjust_decode_mode_spec_buffer (f);
1999
2000 f->glyphs_initialized_p = 1;
2001 }
2002
2003
2004 /* Allocate/reallocate glyph matrices of a single frame F for
2005 frame-based redisplay. */
2006
2007 static void
2008 adjust_frame_glyphs_for_frame_redisplay (f)
2009 struct frame *f;
2010 {
2011 struct dim ch_dim;
2012 struct dim matrix_dim;
2013 int pool_changed_p;
2014 int window_change_flags;
2015 int top_window_y;
2016
2017 if (!FRAME_LIVE_P (f))
2018 return;
2019
2020 /* Determine the smallest character in any font for F. On
2021 console windows, all characters have dimension (1, 1). */
2022 ch_dim.width = ch_dim.height = 1;
2023
2024 top_window_y = FRAME_TOP_MARGIN (f);
2025
2026 /* Allocate glyph pool structures if not already done. */
2027 if (f->desired_pool == NULL)
2028 {
2029 f->desired_pool = new_glyph_pool ();
2030 f->current_pool = new_glyph_pool ();
2031 }
2032
2033 /* Allocate frames matrix structures if needed. */
2034 if (f->desired_matrix == NULL)
2035 {
2036 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2037 f->current_matrix = new_glyph_matrix (f->current_pool);
2038 }
2039
2040 /* Compute window glyph matrices. (This takes the mini-buffer
2041 window into account). The result is the size of the frame glyph
2042 matrix needed. The variable window_change_flags is set to a bit
2043 mask indicating whether new matrices will be allocated or
2044 existing matrices change their size or location within the frame
2045 matrix. */
2046 window_change_flags = 0;
2047 matrix_dim
2048 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2049 0, top_window_y,
2050 ch_dim, 1,
2051 &window_change_flags);
2052
2053 /* Add in menu bar lines, if any. */
2054 matrix_dim.height += top_window_y;
2055
2056 /* Enlarge pools as necessary. */
2057 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2058 realloc_glyph_pool (f->current_pool, matrix_dim);
2059
2060 /* Set up glyph pointers within window matrices. Do this only if
2061 absolutely necessary since it requires a frame redraw. */
2062 if (pool_changed_p || window_change_flags)
2063 {
2064 /* Do it for window matrices. */
2065 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2066 0, top_window_y, ch_dim, 0,
2067 &window_change_flags);
2068
2069 /* Size of frame matrices must equal size of frame. Note
2070 that we are called for X frames with window widths NOT equal
2071 to the frame width (from CHANGE_FRAME_SIZE_1). */
2072 xassert (matrix_dim.width == FRAME_WIDTH (f)
2073 && matrix_dim.height == FRAME_HEIGHT (f));
2074
2075 /* Resize frame matrices. */
2076 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2077 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2078
2079 /* Since location and size of sub-matrices within the pool may
2080 have changed, and current matrices don't have meaningful
2081 contents anymore, mark the frame garbaged. */
2082 SET_FRAME_GARBAGED (f);
2083 }
2084 }
2085
2086
2087 /* Allocate/reallocate glyph matrices of a single frame F for
2088 window-based redisplay. */
2089
2090 static void
2091 adjust_frame_glyphs_for_window_redisplay (f)
2092 struct frame *f;
2093 {
2094 struct dim ch_dim;
2095 struct window *w;
2096
2097 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2098
2099 /* Get minimum sizes. */
2100 #ifdef HAVE_WINDOW_SYSTEM
2101 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2102 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2103 #else
2104 ch_dim.width = ch_dim.height = 1;
2105 #endif
2106
2107 /* Allocate/reallocate window matrices. */
2108 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2109 ch_dim);
2110
2111 /* Allocate/ reallocate matrices of the dummy window used to display
2112 the menu bar under X when no X toolkit support is available. */
2113 #ifndef USE_X_TOOLKIT
2114 {
2115 /* Allocate a dummy window if not already done. */
2116 if (NILP (f->menu_bar_window))
2117 {
2118 f->menu_bar_window = make_window ();
2119 w = XWINDOW (f->menu_bar_window);
2120 XSETFRAME (w->frame, f);
2121 w->pseudo_window_p = 1;
2122 }
2123 else
2124 w = XWINDOW (f->menu_bar_window);
2125
2126 /* Set window dimensions to frame dimensions and allocate or
2127 adjust glyph matrices of W. */
2128 XSETFASTINT (w->top, 0);
2129 XSETFASTINT (w->left, 0);
2130 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2131 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2132 allocate_matrices_for_window_redisplay (w, ch_dim);
2133 }
2134 #endif /* not USE_X_TOOLKIT */
2135
2136 /* Allocate/ reallocate matrices of the tool bar window. If we
2137 don't have a tool bar window yet, make one. */
2138 if (NILP (f->tool_bar_window))
2139 {
2140 f->tool_bar_window = make_window ();
2141 w = XWINDOW (f->tool_bar_window);
2142 XSETFRAME (w->frame, f);
2143 w->pseudo_window_p = 1;
2144 }
2145 else
2146 w = XWINDOW (f->tool_bar_window);
2147
2148 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2149 XSETFASTINT (w->left, 0);
2150 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2151 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2152 allocate_matrices_for_window_redisplay (w, ch_dim);
2153 }
2154
2155
2156 /* Adjust/ allocate message buffer of frame F.
2157
2158 Note that the message buffer is never freed. Since I could not
2159 find a free in 19.34, I assume that freeing it would be
2160 problematic in some way and don't do it either.
2161
2162 (Implementation note: It should be checked if we can free it
2163 eventually without causing trouble). */
2164
2165 static void
2166 adjust_frame_message_buffer (f)
2167 struct frame *f;
2168 {
2169 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2170
2171 if (FRAME_MESSAGE_BUF (f))
2172 {
2173 char *buffer = FRAME_MESSAGE_BUF (f);
2174 char *new_buffer = (char *) xrealloc (buffer, size);
2175 FRAME_MESSAGE_BUF (f) = new_buffer;
2176 }
2177 else
2178 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2179 }
2180
2181
2182 /* Re-allocate buffer for decode_mode_spec on frame F. */
2183
2184 static void
2185 adjust_decode_mode_spec_buffer (f)
2186 struct frame *f;
2187 {
2188 f->decode_mode_spec_buffer
2189 = (char *) xrealloc (f->decode_mode_spec_buffer,
2190 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2191 }
2192
2193
2194 \f
2195 /**********************************************************************
2196 Freeing Glyph Matrices
2197 **********************************************************************/
2198
2199 /* Free glyph memory for a frame F. F may be null. This function can
2200 be called for the same frame more than once. The root window of
2201 F may be nil when this function is called. This is the case when
2202 the function is called when F is destroyed. */
2203
2204 void
2205 free_glyphs (f)
2206 struct frame *f;
2207 {
2208 if (f && f->glyphs_initialized_p)
2209 {
2210 /* Block interrupt input so that we don't get surprised by an X
2211 event while we're in an inconsistent state. */
2212 BLOCK_INPUT;
2213 f->glyphs_initialized_p = 0;
2214
2215 /* Release window sub-matrices. */
2216 if (!NILP (f->root_window))
2217 free_window_matrices (XWINDOW (f->root_window));
2218
2219 /* Free the dummy window for menu bars without X toolkit and its
2220 glyph matrices. */
2221 if (!NILP (f->menu_bar_window))
2222 {
2223 struct window *w = XWINDOW (f->menu_bar_window);
2224 free_glyph_matrix (w->desired_matrix);
2225 free_glyph_matrix (w->current_matrix);
2226 w->desired_matrix = w->current_matrix = NULL;
2227 f->menu_bar_window = Qnil;
2228 }
2229
2230 /* Free the tool bar window and its glyph matrices. */
2231 if (!NILP (f->tool_bar_window))
2232 {
2233 struct window *w = XWINDOW (f->tool_bar_window);
2234 free_glyph_matrix (w->desired_matrix);
2235 free_glyph_matrix (w->current_matrix);
2236 w->desired_matrix = w->current_matrix = NULL;
2237 f->tool_bar_window = Qnil;
2238 }
2239
2240 /* Release frame glyph matrices. Reset fields to zero in
2241 case we are called a second time. */
2242 if (f->desired_matrix)
2243 {
2244 free_glyph_matrix (f->desired_matrix);
2245 free_glyph_matrix (f->current_matrix);
2246 f->desired_matrix = f->current_matrix = NULL;
2247 }
2248
2249 /* Release glyph pools. */
2250 if (f->desired_pool)
2251 {
2252 free_glyph_pool (f->desired_pool);
2253 free_glyph_pool (f->current_pool);
2254 f->desired_pool = f->current_pool = NULL;
2255 }
2256
2257 UNBLOCK_INPUT;
2258 }
2259 }
2260
2261
2262 /* Free glyph sub-matrices in the window tree rooted at W. This
2263 function may be called with a null pointer, and it may be called on
2264 the same tree more than once. */
2265
2266 void
2267 free_window_matrices (w)
2268 struct window *w;
2269 {
2270 while (w)
2271 {
2272 if (!NILP (w->hchild))
2273 free_window_matrices (XWINDOW (w->hchild));
2274 else if (!NILP (w->vchild))
2275 free_window_matrices (XWINDOW (w->vchild));
2276 else
2277 {
2278 /* This is a leaf window. Free its memory and reset fields
2279 to zero in case this function is called a second time for
2280 W. */
2281 free_glyph_matrix (w->current_matrix);
2282 free_glyph_matrix (w->desired_matrix);
2283 w->current_matrix = w->desired_matrix = NULL;
2284 }
2285
2286 /* Next window on same level. */
2287 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2288 }
2289 }
2290
2291
2292 /* Check glyph memory leaks. This function is called from
2293 shut_down_emacs. Note that frames are not destroyed when Emacs
2294 exits. We therefore free all glyph memory for all active frames
2295 explicitly and check that nothing is left allocated. */
2296
2297 void
2298 check_glyph_memory ()
2299 {
2300 Lisp_Object tail, frame;
2301
2302 /* Free glyph memory for all frames. */
2303 FOR_EACH_FRAME (tail, frame)
2304 free_glyphs (XFRAME (frame));
2305
2306 /* Check that nothing is left allocated. */
2307 if (glyph_matrix_count)
2308 abort ();
2309 if (glyph_pool_count)
2310 abort ();
2311 }
2312
2313
2314 \f
2315 /**********************************************************************
2316 Building a Frame Matrix
2317 **********************************************************************/
2318
2319 /* Most of the redisplay code works on glyph matrices attached to
2320 windows. This is a good solution most of the time, but it is not
2321 suitable for terminal code. Terminal output functions cannot rely
2322 on being able to set an arbitrary terminal window. Instead they
2323 must be provided with a view of the whole frame, i.e. the whole
2324 screen. We build such a view by constructing a frame matrix from
2325 window matrices in this section.
2326
2327 Windows that must be updated have their must_be_update_p flag set.
2328 For all such windows, their desired matrix is made part of the
2329 desired frame matrix. For other windows, their current matrix is
2330 made part of the desired frame matrix.
2331
2332 +-----------------+----------------+
2333 | desired | desired |
2334 | | |
2335 +-----------------+----------------+
2336 | current |
2337 | |
2338 +----------------------------------+
2339
2340 Desired window matrices can be made part of the frame matrix in a
2341 cheap way: We exploit the fact that the desired frame matrix and
2342 desired window matrices share their glyph memory. This is not
2343 possible for current window matrices. Their glyphs are copied to
2344 the desired frame matrix. The latter is equivalent to
2345 preserve_other_columns in the old redisplay.
2346
2347 Used glyphs counters for frame matrix rows are the result of adding
2348 up glyph lengths of the window matrices. A line in the frame
2349 matrix is enabled, if a corresponding line in a window matrix is
2350 enabled.
2351
2352 After building the desired frame matrix, it will be passed to
2353 terminal code, which will manipulate both the desired and current
2354 frame matrix. Changes applied to the frame's current matrix have
2355 to be visible in current window matrices afterwards, of course.
2356
2357 This problem is solved like this:
2358
2359 1. Window and frame matrices share glyphs. Window matrices are
2360 constructed in a way that their glyph contents ARE the glyph
2361 contents needed in a frame matrix. Thus, any modification of
2362 glyphs done in terminal code will be reflected in window matrices
2363 automatically.
2364
2365 2. Exchanges of rows in a frame matrix done by terminal code are
2366 intercepted by hook functions so that corresponding row operations
2367 on window matrices can be performed. This is necessary because we
2368 use pointers to glyphs in glyph row structures. To satisfy the
2369 assumption of point 1 above that glyphs are updated implicitly in
2370 window matrices when they are manipulated via the frame matrix,
2371 window and frame matrix must of course agree where to find the
2372 glyphs for their rows. Possible manipulations that must be
2373 mirrored are assignments of rows of the desired frame matrix to the
2374 current frame matrix and scrolling the current frame matrix. */
2375
2376 /* Build frame F's desired matrix from window matrices. Only windows
2377 which have the flag must_be_updated_p set have to be updated. Menu
2378 bar lines of a frame are not covered by window matrices, so make
2379 sure not to touch them in this function. */
2380
2381 static void
2382 build_frame_matrix (f)
2383 struct frame *f;
2384 {
2385 int i;
2386
2387 /* F must have a frame matrix when this function is called. */
2388 xassert (!FRAME_WINDOW_P (f));
2389
2390 /* Clear all rows in the frame matrix covered by window matrices.
2391 Menu bar lines are not covered by windows. */
2392 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2393 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2394
2395 /* Build the matrix by walking the window tree. */
2396 build_frame_matrix_from_window_tree (f->desired_matrix,
2397 XWINDOW (FRAME_ROOT_WINDOW (f)));
2398 }
2399
2400
2401 /* Walk a window tree, building a frame matrix MATRIX from window
2402 matrices. W is the root of a window tree. */
2403
2404 static void
2405 build_frame_matrix_from_window_tree (matrix, w)
2406 struct glyph_matrix *matrix;
2407 struct window *w;
2408 {
2409 while (w)
2410 {
2411 if (!NILP (w->hchild))
2412 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2413 else if (!NILP (w->vchild))
2414 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2415 else
2416 build_frame_matrix_from_leaf_window (matrix, w);
2417
2418 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2419 }
2420 }
2421
2422
2423 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2424 desired frame matrix built. W is a leaf window whose desired or
2425 current matrix is to be added to FRAME_MATRIX. W's flag
2426 must_be_updated_p determines which matrix it contributes to
2427 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2428 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2429 Adding a desired matrix means setting up used counters and such in
2430 frame rows, while adding a current window matrix to FRAME_MATRIX
2431 means copying glyphs. The latter case corresponds to
2432 preserve_other_columns in the old redisplay. */
2433
2434 static void
2435 build_frame_matrix_from_leaf_window (frame_matrix, w)
2436 struct glyph_matrix *frame_matrix;
2437 struct window *w;
2438 {
2439 struct glyph_matrix *window_matrix;
2440 int window_y, frame_y;
2441 /* If non-zero, a glyph to insert at the right border of W. */
2442 GLYPH right_border_glyph = 0;
2443
2444 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2445 if (w->must_be_updated_p)
2446 {
2447 window_matrix = w->desired_matrix;
2448
2449 /* Decide whether we want to add a vertical border glyph. */
2450 if (!WINDOW_RIGHTMOST_P (w))
2451 {
2452 struct Lisp_Char_Table *dp = window_display_table (w);
2453 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2454 ? XINT (DISP_BORDER_GLYPH (dp))
2455 : '|');
2456 }
2457 }
2458 else
2459 window_matrix = w->current_matrix;
2460
2461 /* For all rows in the window matrix and corresponding rows in the
2462 frame matrix. */
2463 window_y = 0;
2464 frame_y = window_matrix->matrix_y;
2465 while (window_y < window_matrix->nrows)
2466 {
2467 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2468 struct glyph_row *window_row = window_matrix->rows + window_y;
2469 int current_row_p = window_matrix == w->current_matrix;
2470
2471 /* Fill up the frame row with spaces up to the left margin of the
2472 window row. */
2473 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2474
2475 /* Fill up areas in the window matrix row with spaces. */
2476 fill_up_glyph_row_with_spaces (window_row);
2477
2478 /* If only part of W's desired matrix has been built, and
2479 window_row wasn't displayed, use the corresponding current
2480 row instead. */
2481 if (window_matrix == w->desired_matrix
2482 && !window_row->enabled_p)
2483 {
2484 window_row = w->current_matrix->rows + window_y;
2485 current_row_p = 1;
2486 }
2487
2488 if (current_row_p)
2489 {
2490 /* Copy window row to frame row. */
2491 bcopy (window_row->glyphs[0],
2492 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2493 window_matrix->matrix_w * sizeof (struct glyph));
2494 }
2495 else
2496 {
2497 xassert (window_row->enabled_p);
2498
2499 /* Only when a desired row has been displayed, we want
2500 the corresponding frame row to be updated. */
2501 frame_row->enabled_p = 1;
2502
2503 /* Maybe insert a vertical border between horizontally adjacent
2504 windows. */
2505 if (right_border_glyph)
2506 {
2507 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2508 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2509 }
2510
2511 #if 0 /* This shouldn't be necessary. Let's check it. */
2512 /* Due to hooks installed, it normally doesn't happen that
2513 window rows and frame rows of the same matrix are out of
2514 sync, i.e. have a different understanding of where to
2515 find glyphs for the row. The following is a safety-belt
2516 that doesn't cost much and makes absolutely sure that
2517 window and frame matrices are in sync. */
2518 if (!glyph_row_slice_p (window_row, frame_row))
2519 {
2520 /* Find the row in the window being a slice. There
2521 should exist one from program logic. */
2522 struct glyph_row *slice_row
2523 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2524 xassert (slice_row != 0);
2525
2526 /* Exchange glyphs between both window rows. */
2527 swap_glyphs_in_rows (window_row, slice_row);
2528
2529 /* Exchange pointers between both rows. */
2530 swap_glyph_pointers (window_row, slice_row);
2531 }
2532 #endif
2533
2534 /* Window row window_y must be a slice of frame row
2535 frame_y. */
2536 xassert (glyph_row_slice_p (window_row, frame_row));
2537
2538 /* If rows are in sync, we don't have to copy glyphs because
2539 frame and window share glyphs. */
2540
2541 #if GLYPH_DEBUG
2542 strcpy (w->current_matrix->method, w->desired_matrix->method);
2543 #endif
2544 }
2545
2546 /* Set number of used glyphs in the frame matrix. Since we fill
2547 up with spaces, and visit leaf windows from left to right it
2548 can be done simply. */
2549 frame_row->used[TEXT_AREA]
2550 = window_matrix->matrix_x + window_matrix->matrix_w;
2551
2552 /* Or in other flags. */
2553 frame_row->inverse_p |= window_row->inverse_p;
2554
2555 /* Next row. */
2556 ++window_y;
2557 ++frame_y;
2558 }
2559 }
2560
2561
2562 /* Add spaces to a glyph row ROW in a window matrix.
2563
2564 Each row has the form:
2565
2566 +---------+-----------------------------+------------+
2567 | left | text | right |
2568 +---------+-----------------------------+------------+
2569
2570 Left and right marginal areas are optional. This function adds
2571 spaces to areas so that there are no empty holes between areas.
2572 In other words: If the right area is not empty, the text area
2573 is filled up with spaces up to the right area. If the text area
2574 is not empty, the left area is filled up.
2575
2576 To be called for frame-based redisplay, only. */
2577
2578 static void
2579 fill_up_glyph_row_with_spaces (row)
2580 struct glyph_row *row;
2581 {
2582 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2583 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2584 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2585 }
2586
2587
2588 /* Fill area AREA of glyph row ROW with spaces. To be called for
2589 frame-based redisplay only. */
2590
2591 static void
2592 fill_up_glyph_row_area_with_spaces (row, area)
2593 struct glyph_row *row;
2594 int area;
2595 {
2596 if (row->glyphs[area] < row->glyphs[area + 1])
2597 {
2598 struct glyph *end = row->glyphs[area + 1];
2599 struct glyph *text = row->glyphs[area] + row->used[area];
2600
2601 while (text < end)
2602 *text++ = space_glyph;
2603 row->used[area] = text - row->glyphs[area];
2604 }
2605 }
2606
2607
2608 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2609 reached. In frame matrices only one area, TEXT_AREA, is used. */
2610
2611 static void
2612 fill_up_frame_row_with_spaces (row, upto)
2613 struct glyph_row *row;
2614 int upto;
2615 {
2616 int i = row->used[TEXT_AREA];
2617 struct glyph *glyph = row->glyphs[TEXT_AREA];
2618
2619 while (i < upto)
2620 glyph[i++] = space_glyph;
2621
2622 row->used[TEXT_AREA] = i;
2623 }
2624
2625
2626 \f
2627 /**********************************************************************
2628 Mirroring operations on frame matrices in window matrices
2629 **********************************************************************/
2630
2631 /* Set frame being updated via frame-based redisplay to F. This
2632 function must be called before updates to make explicit that we are
2633 working on frame matrices or not. */
2634
2635 static INLINE void
2636 set_frame_matrix_frame (f)
2637 struct frame *f;
2638 {
2639 frame_matrix_frame = f;
2640 }
2641
2642
2643 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2644 DESIRED_MATRIX is the desired matrix corresponding to
2645 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2646 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2647 frame_matrix_frame is non-null, this indicates that the exchange is
2648 done in frame matrices, and that we have to perform analogous
2649 operations in window matrices of frame_matrix_frame. */
2650
2651 static INLINE void
2652 make_current (desired_matrix, current_matrix, row)
2653 struct glyph_matrix *desired_matrix, *current_matrix;
2654 int row;
2655 {
2656 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2657 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2658 int mouse_face_p = current_row->mouse_face_p;
2659
2660 /* Do current_row = desired_row. This exchanges glyph pointers
2661 between both rows, and does a structure assignment otherwise. */
2662 assign_row (current_row, desired_row);
2663
2664 /* Enable current_row to mark it as valid. */
2665 current_row->enabled_p = 1;
2666 current_row->mouse_face_p = mouse_face_p;
2667
2668 /* If we are called on frame matrices, perform analogous operations
2669 for window matrices. */
2670 if (frame_matrix_frame)
2671 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2672 }
2673
2674
2675 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2676 W's frame which has been made current (by swapping pointers between
2677 current and desired matrix). Perform analogous operations in the
2678 matrices of leaf windows in the window tree rooted at W. */
2679
2680 static void
2681 mirror_make_current (w, frame_row)
2682 struct window *w;
2683 int frame_row;
2684 {
2685 while (w)
2686 {
2687 if (!NILP (w->hchild))
2688 mirror_make_current (XWINDOW (w->hchild), frame_row);
2689 else if (!NILP (w->vchild))
2690 mirror_make_current (XWINDOW (w->vchild), frame_row);
2691 else
2692 {
2693 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2694 here because the checks performed in debug mode there
2695 will not allow the conversion. */
2696 int row = frame_row - w->desired_matrix->matrix_y;
2697
2698 /* If FRAME_ROW is within W, assign the desired row to the
2699 current row (exchanging glyph pointers). */
2700 if (row >= 0 && row < w->desired_matrix->matrix_h)
2701 {
2702 struct glyph_row *current_row
2703 = MATRIX_ROW (w->current_matrix, row);
2704 struct glyph_row *desired_row
2705 = MATRIX_ROW (w->desired_matrix, row);
2706
2707 if (desired_row->enabled_p)
2708 assign_row (current_row, desired_row);
2709 else
2710 swap_glyph_pointers (desired_row, current_row);
2711 current_row->enabled_p = 1;
2712 }
2713 }
2714
2715 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2716 }
2717 }
2718
2719
2720 /* Perform row dance after scrolling. We are working on the range of
2721 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2722 including) in MATRIX. COPY_FROM is a vector containing, for each
2723 row I in the range 0 <= I < NLINES, the index of the original line
2724 to move to I. This index is relative to the row range, i.e. 0 <=
2725 index < NLINES. RETAINED_P is a vector containing zero for each
2726 row 0 <= I < NLINES which is empty.
2727
2728 This function is called from do_scrolling and do_direct_scrolling. */
2729
2730 void
2731 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2732 retained_p)
2733 struct glyph_matrix *matrix;
2734 int unchanged_at_top, nlines;
2735 int *copy_from;
2736 char *retained_p;
2737 {
2738 /* A copy of original rows. */
2739 struct glyph_row *old_rows;
2740
2741 /* Rows to assign to. */
2742 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2743
2744 int i;
2745
2746 /* Make a copy of the original rows. */
2747 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2748 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2749
2750 /* Assign new rows, maybe clear lines. */
2751 for (i = 0; i < nlines; ++i)
2752 {
2753 int enabled_before_p = new_rows[i].enabled_p;
2754
2755 xassert (i + unchanged_at_top < matrix->nrows);
2756 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2757 new_rows[i] = old_rows[copy_from[i]];
2758 new_rows[i].enabled_p = enabled_before_p;
2759
2760 /* RETAINED_P is zero for empty lines. */
2761 if (!retained_p[copy_from[i]])
2762 new_rows[i].enabled_p = 0;
2763 }
2764
2765 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2766 if (frame_matrix_frame)
2767 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2768 unchanged_at_top, nlines, copy_from, retained_p);
2769 }
2770
2771
2772 /* Synchronize glyph pointers in the current matrix of window W with
2773 the current frame matrix. W must be full-width, and be on a tty
2774 frame. */
2775
2776 static void
2777 sync_window_with_frame_matrix_rows (w)
2778 struct window *w;
2779 {
2780 struct frame *f = XFRAME (w->frame);
2781 struct glyph_row *window_row, *window_row_end, *frame_row;
2782
2783 /* Preconditions: W must be a leaf window and full-width. Its frame
2784 must have a frame matrix. */
2785 xassert (NILP (w->hchild) && NILP (w->vchild));
2786 xassert (WINDOW_FULL_WIDTH_P (w));
2787 xassert (!FRAME_WINDOW_P (f));
2788
2789 /* If W is a full-width window, glyph pointers in W's current matrix
2790 have, by definition, to be the same as glyph pointers in the
2791 corresponding frame matrix. */
2792 window_row = w->current_matrix->rows;
2793 window_row_end = window_row + w->current_matrix->nrows;
2794 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2795 while (window_row < window_row_end)
2796 {
2797 int area;
2798
2799 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2800 window_row->glyphs[area] = frame_row->glyphs[area];
2801
2802 ++window_row, ++frame_row;
2803 }
2804 }
2805
2806
2807 /* Return the window in the window tree rooted in W containing frame
2808 row ROW. Value is null if none is found. */
2809
2810 struct window *
2811 frame_row_to_window (w, row)
2812 struct window *w;
2813 int row;
2814 {
2815 struct window *found = NULL;
2816
2817 while (w && !found)
2818 {
2819 if (!NILP (w->hchild))
2820 found = frame_row_to_window (XWINDOW (w->hchild), row);
2821 else if (!NILP (w->vchild))
2822 found = frame_row_to_window (XWINDOW (w->vchild), row);
2823 else if (row >= XFASTINT (w->top)
2824 && row < XFASTINT (w->top) + XFASTINT (w->height))
2825 found = w;
2826
2827 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2828 }
2829
2830 return found;
2831 }
2832
2833
2834 /* Perform a line dance in the window tree rooted at W, after
2835 scrolling a frame matrix in mirrored_line_dance.
2836
2837 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2838 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2839 COPY_FROM is a vector containing, for each row I in the range 0 <=
2840 I < NLINES, the index of the original line to move to I. This
2841 index is relative to the row range, i.e. 0 <= index < NLINES.
2842 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2843 which is empty. */
2844
2845 static void
2846 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2847 struct window *w;
2848 int unchanged_at_top, nlines;
2849 int *copy_from;
2850 char *retained_p;
2851 {
2852 while (w)
2853 {
2854 if (!NILP (w->hchild))
2855 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2856 nlines, copy_from, retained_p);
2857 else if (!NILP (w->vchild))
2858 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2859 nlines, copy_from, retained_p);
2860 else
2861 {
2862 /* W is a leaf window, and we are working on its current
2863 matrix m. */
2864 struct glyph_matrix *m = w->current_matrix;
2865 int i, sync_p = 0;
2866 struct glyph_row *old_rows;
2867
2868 /* Make a copy of the original rows of matrix m. */
2869 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2870 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2871
2872 for (i = 0; i < nlines; ++i)
2873 {
2874 /* Frame relative line assigned to. */
2875 int frame_to = i + unchanged_at_top;
2876
2877 /* Frame relative line assigned. */
2878 int frame_from = copy_from[i] + unchanged_at_top;
2879
2880 /* Window relative line assigned to. */
2881 int window_to = frame_to - m->matrix_y;
2882
2883 /* Window relative line assigned. */
2884 int window_from = frame_from - m->matrix_y;
2885
2886 /* Is assigned line inside window? */
2887 int from_inside_window_p
2888 = window_from >= 0 && window_from < m->matrix_h;
2889
2890 /* Is assigned to line inside window? */
2891 int to_inside_window_p
2892 = window_to >= 0 && window_to < m->matrix_h;
2893
2894 if (from_inside_window_p && to_inside_window_p)
2895 {
2896 /* Enabled setting before assignment. */
2897 int enabled_before_p;
2898
2899 /* Do the assignment. The enabled_p flag is saved
2900 over the assignment because the old redisplay did
2901 that. */
2902 enabled_before_p = m->rows[window_to].enabled_p;
2903 m->rows[window_to] = old_rows[window_from];
2904 m->rows[window_to].enabled_p = enabled_before_p;
2905
2906 /* If frame line is empty, window line is empty, too. */
2907 if (!retained_p[copy_from[i]])
2908 m->rows[window_to].enabled_p = 0;
2909 }
2910 else if (to_inside_window_p)
2911 {
2912 /* A copy between windows. This is an infrequent
2913 case not worth optimizing. */
2914 struct frame *f = XFRAME (w->frame);
2915 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2916 struct window *w2;
2917 struct glyph_matrix *m2;
2918 int m2_from;
2919
2920 w2 = frame_row_to_window (root, frame_to);
2921 m2 = w2->current_matrix;
2922 m2_from = frame_from - m2->matrix_y;
2923 copy_row_except_pointers (m->rows + window_to,
2924 m2->rows + m2_from);
2925
2926 /* If frame line is empty, window line is empty, too. */
2927 if (!retained_p[copy_from[i]])
2928 m->rows[window_to].enabled_p = 0;
2929 sync_p = 1;
2930 }
2931 else if (from_inside_window_p)
2932 sync_p = 1;
2933 }
2934
2935 /* If there was a copy between windows, make sure glyph
2936 pointers are in sync with the frame matrix. */
2937 if (sync_p)
2938 sync_window_with_frame_matrix_rows (w);
2939
2940 /* Check that no pointers are lost. */
2941 CHECK_MATRIX (m);
2942 }
2943
2944 /* Next window on same level. */
2945 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2946 }
2947 }
2948
2949
2950 #if GLYPH_DEBUG
2951
2952 /* Check that window and frame matrices agree about their
2953 understanding where glyphs of the rows are to find. For each
2954 window in the window tree rooted at W, check that rows in the
2955 matrices of leaf window agree with their frame matrices about
2956 glyph pointers. */
2957
2958 void
2959 check_window_matrix_pointers (w)
2960 struct window *w;
2961 {
2962 while (w)
2963 {
2964 if (!NILP (w->hchild))
2965 check_window_matrix_pointers (XWINDOW (w->hchild));
2966 else if (!NILP (w->vchild))
2967 check_window_matrix_pointers (XWINDOW (w->vchild));
2968 else
2969 {
2970 struct frame *f = XFRAME (w->frame);
2971 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2972 check_matrix_pointers (w->current_matrix, f->current_matrix);
2973 }
2974
2975 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2976 }
2977 }
2978
2979
2980 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2981 a window and FRAME_MATRIX is the corresponding frame matrix. For
2982 each row in WINDOW_MATRIX check that it's a slice of the
2983 corresponding frame row. If it isn't, abort. */
2984
2985 static void
2986 check_matrix_pointers (window_matrix, frame_matrix)
2987 struct glyph_matrix *window_matrix, *frame_matrix;
2988 {
2989 /* Row number in WINDOW_MATRIX. */
2990 int i = 0;
2991
2992 /* Row number corresponding to I in FRAME_MATRIX. */
2993 int j = window_matrix->matrix_y;
2994
2995 /* For all rows check that the row in the window matrix is a
2996 slice of the row in the frame matrix. If it isn't we didn't
2997 mirror an operation on the frame matrix correctly. */
2998 while (i < window_matrix->nrows)
2999 {
3000 if (!glyph_row_slice_p (window_matrix->rows + i,
3001 frame_matrix->rows + j))
3002 abort ();
3003 ++i, ++j;
3004 }
3005 }
3006
3007 #endif /* GLYPH_DEBUG != 0 */
3008
3009
3010 \f
3011 /**********************************************************************
3012 VPOS and HPOS translations
3013 **********************************************************************/
3014
3015 #if GLYPH_DEBUG
3016
3017 /* Translate vertical position VPOS which is relative to window W to a
3018 vertical position relative to W's frame. */
3019
3020 static int
3021 window_to_frame_vpos (w, vpos)
3022 struct window *w;
3023 int vpos;
3024 {
3025 struct frame *f = XFRAME (w->frame);
3026
3027 xassert (!FRAME_WINDOW_P (f));
3028 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3029 vpos += XFASTINT (w->top);
3030 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3031 return vpos;
3032 }
3033
3034
3035 /* Translate horizontal position HPOS which is relative to window W to
3036 a vertical position relative to W's frame. */
3037
3038 static int
3039 window_to_frame_hpos (w, hpos)
3040 struct window *w;
3041 int hpos;
3042 {
3043 struct frame *f = XFRAME (w->frame);
3044
3045 xassert (!FRAME_WINDOW_P (f));
3046 hpos += XFASTINT (w->left);
3047 return hpos;
3048 }
3049
3050 #endif /* GLYPH_DEBUG */
3051
3052
3053 \f
3054 /**********************************************************************
3055 Redrawing Frames
3056 **********************************************************************/
3057
3058 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3059 "Clear frame FRAME and output again what is supposed to appear on it.")
3060 (frame)
3061 Lisp_Object frame;
3062 {
3063 struct frame *f;
3064
3065 CHECK_LIVE_FRAME (frame, 0);
3066 f = XFRAME (frame);
3067
3068 /* Ignore redraw requests, if frame has no glyphs yet.
3069 (Implementation note: It still has to be checked why we are
3070 called so early here). */
3071 if (!glyphs_initialized_initially_p)
3072 return Qnil;
3073
3074 update_begin (f);
3075 if (FRAME_MSDOS_P (f))
3076 set_terminal_modes ();
3077 clear_frame ();
3078 clear_current_matrices (f);
3079 update_end (f);
3080 fflush (stdout);
3081 windows_or_buffers_changed++;
3082 /* Mark all windows as inaccurate, so that every window will have
3083 its redisplay done. */
3084 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3085 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3086 f->garbaged = 0;
3087 return Qnil;
3088 }
3089
3090
3091 /* Redraw frame F. This is nothing more than a call to the Lisp
3092 function redraw-frame. */
3093
3094 void
3095 redraw_frame (f)
3096 struct frame *f;
3097 {
3098 Lisp_Object frame;
3099 XSETFRAME (frame, f);
3100 Fredraw_frame (frame);
3101 }
3102
3103
3104 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3105 "Clear and redisplay all visible frames.")
3106 ()
3107 {
3108 Lisp_Object tail, frame;
3109
3110 FOR_EACH_FRAME (tail, frame)
3111 if (FRAME_VISIBLE_P (XFRAME (frame)))
3112 Fredraw_frame (frame);
3113
3114 return Qnil;
3115 }
3116
3117
3118 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3119 visible frames marked as garbaged. */
3120
3121 void
3122 redraw_garbaged_frames ()
3123 {
3124 Lisp_Object tail, frame;
3125
3126 FOR_EACH_FRAME (tail, frame)
3127 if (FRAME_VISIBLE_P (XFRAME (frame))
3128 && FRAME_GARBAGED_P (XFRAME (frame)))
3129 Fredraw_frame (frame);
3130 }
3131
3132
3133 \f
3134 /***********************************************************************
3135 Direct Operations
3136 ***********************************************************************/
3137
3138 /* Try to update display and current glyph matrix directly.
3139
3140 This function is called after a character G has been inserted into
3141 current_buffer. It tries to update the current glyph matrix and
3142 perform appropriate screen output to reflect the insertion. If it
3143 succeeds, the global flag redisplay_performed_directly_p will be
3144 set to 1, and thereby prevent the more costly general redisplay
3145 from running (see redisplay_internal).
3146
3147 This function is not called for `hairy' character insertions.
3148 In particular, it is not called when after or before change
3149 functions exist, like they are used by font-lock. See keyboard.c
3150 for details where this function is called. */
3151
3152 int
3153 direct_output_for_insert (g)
3154 int g;
3155 {
3156 register struct frame *f = SELECTED_FRAME ();
3157 struct window *w = XWINDOW (selected_window);
3158 struct it it, it2;
3159 struct glyph_row *glyph_row;
3160 struct glyph *glyphs, *glyph, *end;
3161 int n;
3162 /* Non-null means that Redisplay of W is based on window matrices. */
3163 int window_redisplay_p = FRAME_WINDOW_P (f);
3164 /* Non-null means we are in overwrite mode. */
3165 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3166 int added_width;
3167 struct text_pos pos;
3168 int delta, delta_bytes;
3169
3170 /* Not done directly. */
3171 redisplay_performed_directly_p = 0;
3172
3173 /* Quickly give up for some common cases. */
3174 if (cursor_in_echo_area
3175 /* Give up if fonts have changed. */
3176 || fonts_changed_p
3177 /* Give up if face attributes have been changed. */
3178 || face_change_count
3179 /* Give up if cursor position not really known. */
3180 || !display_completed
3181 /* Give up if buffer appears in two places. */
3182 || buffer_shared > 1
3183 /* Give up if currently displaying a message instead of the
3184 minibuffer contents. */
3185 || (EQ (selected_window, minibuf_window)
3186 && EQ (minibuf_window, echo_area_window))
3187 /* Give up for hscrolled mini-buffer because display of the prompt
3188 is handled specially there (see display_line). */
3189 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3190 /* Give up if overwriting in the middle of a line. */
3191 || (overwrite_p
3192 && PT != ZV
3193 && FETCH_BYTE (PT) != '\n')
3194 /* Give up for tabs and line ends. */
3195 || g == '\t'
3196 || g == '\n'
3197 || g == '\r'
3198 /* Give up if unable to display the cursor in the window. */
3199 || w->cursor.vpos < 0
3200 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3201 /* Can't do it in a continued line because continuation
3202 lines would change. */
3203 (glyph_row->continued_p
3204 /* Can't use this method if the line overlaps others or is
3205 overlapped by others because these other lines would
3206 have to be redisplayed. */
3207 || glyph_row->overlapping_p
3208 || glyph_row->overlapped_p))
3209 /* Can't do it for partial width windows on terminal frames
3210 because we can't clear to eol in such a window. */
3211 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3212 return 0;
3213
3214 /* Set up a display iterator structure for W. Glyphs will be
3215 produced in scratch_glyph_row. Current position is W's cursor
3216 position. */
3217 clear_glyph_row (&scratch_glyph_row);
3218 SET_TEXT_POS (pos, PT, PT_BYTE);
3219 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3220 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3221 DEFAULT_FACE_ID);
3222
3223 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3224 if (glyph_row->mouse_face_p)
3225 return 0;
3226
3227 /* Give up if highlighting trailing whitespace and we have trailing
3228 whitespace in glyph_row. We would have to remove the trailing
3229 whitespace face in that case. */
3230 if (!NILP (Vshow_trailing_whitespace)
3231 && glyph_row->used[TEXT_AREA])
3232 {
3233 struct glyph *last;
3234
3235 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3236 if (last->type == STRETCH_GLYPH
3237 || (last->type == CHAR_GLYPH
3238 && last->u.ch == ' '))
3239 return 0;
3240 }
3241
3242 /* Give up if there are overlay strings at pos. This would fail
3243 if the overlay string has newlines in it. */
3244 if (STRINGP (it.string))
3245 return 0;
3246
3247 it.hpos = w->cursor.hpos;
3248 it.vpos = w->cursor.vpos;
3249 it.current_x = w->cursor.x + it.first_visible_x;
3250 it.current_y = w->cursor.y;
3251 it.end_charpos = PT;
3252 it.stop_charpos = min (PT, it.stop_charpos);
3253
3254 /* More than one display element may be returned for PT - 1 if
3255 (i) it's a control character which is translated into `\003' or
3256 `^C', or (ii) it has a display table entry, or (iii) it's a
3257 combination of both. */
3258 delta = delta_bytes = 0;
3259 while (get_next_display_element (&it))
3260 {
3261 PRODUCE_GLYPHS (&it);
3262
3263 /* Give up if glyph doesn't fit completely on the line. */
3264 if (it.current_x >= it.last_visible_x)
3265 return 0;
3266
3267 /* Give up if new glyph has different ascent or descent than
3268 the original row, or if it is not a character glyph. */
3269 if (glyph_row->ascent != it.ascent
3270 || glyph_row->height != it.ascent + it.descent
3271 || glyph_row->phys_ascent != it.phys_ascent
3272 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3273 || it.what != IT_CHARACTER)
3274 return 0;
3275
3276 delta += 1;
3277 delta_bytes += it.len;
3278 set_iterator_to_next (&it, 1);
3279 }
3280
3281 /* Give up if we hit the right edge of the window. We would have
3282 to insert truncation or continuation glyphs. */
3283 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3284 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3285 return 0;
3286
3287 /* Give up if there is a \t following in the line. */
3288 it2 = it;
3289 it2.end_charpos = ZV;
3290 it2.stop_charpos = min (it2.stop_charpos, ZV);
3291 while (get_next_display_element (&it2)
3292 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3293 {
3294 if (it2.c == '\t')
3295 return 0;
3296 set_iterator_to_next (&it2, 1);
3297 }
3298
3299 /* Number of new glyphs produced. */
3300 n = it.glyph_row->used[TEXT_AREA];
3301
3302 /* Start and end of glyphs in original row. */
3303 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3304 end = glyph_row->glyphs[1 + TEXT_AREA];
3305
3306 /* Make room for new glyphs, then insert them. */
3307 xassert (end - glyphs - n >= 0);
3308 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3309 (end - glyphs - n) * sizeof (*end));
3310 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3311 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3312 end - glyph_row->glyphs[TEXT_AREA]);
3313
3314 /* Compute new line width. */
3315 glyph = glyph_row->glyphs[TEXT_AREA];
3316 end = glyph + glyph_row->used[TEXT_AREA];
3317 glyph_row->pixel_width = glyph_row->x;
3318 while (glyph < end)
3319 {
3320 glyph_row->pixel_width += glyph->pixel_width;
3321 ++glyph;
3322 }
3323
3324 /* Increment buffer positions for glyphs following the newly
3325 inserted ones. */
3326 for (glyph = glyphs + n; glyph < end; ++glyph)
3327 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3328 glyph->charpos += delta;
3329
3330 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3331 {
3332 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3333 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3334 }
3335
3336 /* Adjust positions in lines following the one we are in. */
3337 increment_matrix_positions (w->current_matrix,
3338 w->cursor.vpos + 1,
3339 w->current_matrix->nrows,
3340 delta, delta_bytes);
3341
3342 glyph_row->contains_overlapping_glyphs_p
3343 |= it.glyph_row->contains_overlapping_glyphs_p;
3344
3345 glyph_row->displays_text_p = 1;
3346 w->window_end_vpos = make_number (max (w->cursor.vpos,
3347 XFASTINT (w->window_end_vpos)));
3348
3349 if (!NILP (Vshow_trailing_whitespace))
3350 highlight_trailing_whitespace (it.f, glyph_row);
3351
3352 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3353 In the middle, we have to insert glyphs. Note that this is now
3354 implemented for X frames. The implementation uses updated_window
3355 and updated_row. */
3356 updated_row = glyph_row;
3357 update_begin (f);
3358 if (rif)
3359 {
3360 rif->update_window_begin_hook (w);
3361
3362 if (glyphs == end - n)
3363 rif->write_glyphs (glyphs, n);
3364 else
3365 rif->insert_glyphs (glyphs, n);
3366 }
3367 else
3368 {
3369 if (glyphs == end - n)
3370 write_glyphs (glyphs, n);
3371 else
3372 insert_glyphs (glyphs, n);
3373 }
3374
3375 w->cursor.hpos += n;
3376 w->cursor.x = it.current_x - it.first_visible_x;
3377 xassert (w->cursor.hpos >= 0
3378 && w->cursor.hpos < w->desired_matrix->matrix_w);
3379
3380 /* How to set the cursor differs depending on whether we are
3381 using a frame matrix or a window matrix. Note that when
3382 a frame matrix is used, cursor_to expects frame coordinates,
3383 and the X and Y parameters are not used. */
3384 if (window_redisplay_p)
3385 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3386 w->cursor.y, w->cursor.x);
3387 else
3388 {
3389 int x, y;
3390 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3391 + (INTEGERP (w->left_margin_width)
3392 ? XFASTINT (w->left_margin_width)
3393 : 0));
3394 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3395 cursor_to (y, x);
3396 }
3397
3398 if (rif)
3399 rif->update_window_end_hook (w, 1, 0);
3400 update_end (f);
3401 updated_row = NULL;
3402 fflush (stdout);
3403
3404 TRACE ((stderr, "direct output for insert\n"));
3405
3406 UNCHANGED_MODIFIED = MODIFF;
3407 BEG_UNCHANGED = GPT - BEG;
3408 XSETFASTINT (w->last_point, PT);
3409 w->last_cursor = w->cursor;
3410 XSETFASTINT (w->last_modified, MODIFF);
3411 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3412
3413 redisplay_performed_directly_p = 1;
3414 return 1;
3415 }
3416
3417
3418 /* Perform a direct display update for moving PT by N positions
3419 left or right. N < 0 means a movement backwards. This function
3420 is currently only called for N == 1 or N == -1. */
3421
3422 int
3423 direct_output_forward_char (n)
3424 int n;
3425 {
3426 struct frame *f = SELECTED_FRAME ();
3427 struct window *w = XWINDOW (selected_window);
3428 struct glyph_row *row;
3429
3430 /* Give up if point moved out of or into a composition. */
3431 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3432 current_buffer, PT))
3433 return 0;
3434
3435 /* Give up if face attributes have been changed. */
3436 if (face_change_count)
3437 return 0;
3438
3439 /* Give up if current matrix is not up to date or we are
3440 displaying a message. */
3441 if (!display_completed || cursor_in_echo_area)
3442 return 0;
3443
3444 /* Give up if the buffer's direction is reversed. */
3445 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3446 return 0;
3447
3448 /* Can't use direct output if highlighting a region. */
3449 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3450 return 0;
3451
3452 /* Can't use direct output if highlighting trailing whitespace. */
3453 if (!NILP (Vshow_trailing_whitespace))
3454 return 0;
3455
3456 /* Give up if we are showing a message or just cleared the message
3457 because we might need to resize the echo area window. */
3458 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3459 return 0;
3460
3461 /* Give up if currently displaying a message instead of the
3462 minibuffer contents. */
3463 if (XWINDOW (minibuf_window) == w
3464 && EQ (minibuf_window, echo_area_window))
3465 return 0;
3466
3467 /* Give up if we don't know where the cursor is. */
3468 if (w->cursor.vpos < 0)
3469 return 0;
3470
3471 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3472
3473 /* Give up if PT is outside of the last known cursor row. */
3474 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3475 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3476 return 0;
3477
3478 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3479
3480 w->last_cursor = w->cursor;
3481 XSETFASTINT (w->last_point, PT);
3482
3483 xassert (w->cursor.hpos >= 0
3484 && w->cursor.hpos < w->desired_matrix->matrix_w);
3485
3486 if (FRAME_WINDOW_P (f))
3487 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3488 w->cursor.y, w->cursor.x);
3489 else
3490 {
3491 int x, y;
3492 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3493 + (INTEGERP (w->left_margin_width)
3494 ? XFASTINT (w->left_margin_width)
3495 : 0));
3496 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3497 cursor_to (y, x);
3498 }
3499
3500 fflush (stdout);
3501 redisplay_performed_directly_p = 1;
3502 return 1;
3503 }
3504
3505
3506 \f
3507 /***********************************************************************
3508 Frame Update
3509 ***********************************************************************/
3510
3511 /* Update frame F based on the data in desired matrices.
3512
3513 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3514 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3515 scrolling.
3516
3517 Value is non-zero if redisplay was stopped due to pending input. */
3518
3519 int
3520 update_frame (f, force_p, inhibit_hairy_id_p)
3521 struct frame *f;
3522 int force_p;
3523 int inhibit_hairy_id_p;
3524 {
3525 /* 1 means display has been paused because of pending input. */
3526 int paused_p;
3527 struct window *root_window = XWINDOW (f->root_window);
3528
3529 if (FRAME_WINDOW_P (f))
3530 {
3531 /* We are working on window matrix basis. All windows whose
3532 flag must_be_updated_p is set have to be updated. */
3533
3534 /* Record that we are not working on frame matrices. */
3535 set_frame_matrix_frame (NULL);
3536
3537 /* Update all windows in the window tree of F, maybe stopping
3538 when pending input is detected. */
3539 update_begin (f);
3540
3541 /* Update the menu bar on X frames that don't have toolkit
3542 support. */
3543 if (WINDOWP (f->menu_bar_window))
3544 update_window (XWINDOW (f->menu_bar_window), 1);
3545
3546 /* Update the tool-bar window, if present. */
3547 if (WINDOWP (f->tool_bar_window))
3548 {
3549 Lisp_Object tem;
3550 struct window *w = XWINDOW (f->tool_bar_window);
3551
3552 /* Update tool-bar window. */
3553 if (w->must_be_updated_p)
3554 {
3555 update_window (w, 1);
3556 w->must_be_updated_p = 0;
3557
3558 /* Swap tool-bar strings. We swap because we want to
3559 reuse strings. */
3560 tem = f->current_tool_bar_string;
3561 f->current_tool_bar_string = f->desired_tool_bar_string;
3562 f->desired_tool_bar_string = tem;
3563 }
3564 }
3565
3566
3567 /* Update windows. */
3568 paused_p = update_window_tree (root_window, force_p);
3569 update_end (f);
3570
3571 #if 0 /* This flush is a performance bottleneck under X,
3572 and it doesn't seem to be necessary anyway. */
3573 rif->flush_display (f);
3574 #endif
3575 }
3576 else
3577 {
3578 /* We are working on frame matrix basis. Set the frame on whose
3579 frame matrix we operate. */
3580 set_frame_matrix_frame (f);
3581
3582 /* Build F's desired matrix from window matrices. */
3583 build_frame_matrix (f);
3584
3585 /* Update the display */
3586 update_begin (f);
3587 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3588 update_end (f);
3589
3590 if (termscript)
3591 fflush (termscript);
3592 fflush (stdout);
3593
3594 /* Check window matrices for lost pointers. */
3595 IF_DEBUG (check_window_matrix_pointers (root_window));
3596 }
3597
3598 /* Reset flags indicating that a window should be updated. */
3599 set_window_update_flags (root_window, 0);
3600
3601 display_completed = !paused_p;
3602 return paused_p;
3603 }
3604
3605
3606 \f
3607 /************************************************************************
3608 Window-based updates
3609 ************************************************************************/
3610
3611 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3612 don't stop updating when input is pending. */
3613
3614 static int
3615 update_window_tree (w, force_p)
3616 struct window *w;
3617 int force_p;
3618 {
3619 int paused_p = 0;
3620
3621 while (w && !paused_p)
3622 {
3623 if (!NILP (w->hchild))
3624 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3625 else if (!NILP (w->vchild))
3626 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3627 else if (w->must_be_updated_p)
3628 paused_p |= update_window (w, force_p);
3629
3630 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3631 }
3632
3633 return paused_p;
3634 }
3635
3636
3637 /* Update window W if its flag must_be_updated_p is non-zero. If
3638 FORCE_P is non-zero, don't stop updating if input is pending. */
3639
3640 void
3641 update_single_window (w, force_p)
3642 struct window *w;
3643 int force_p;
3644 {
3645 if (w->must_be_updated_p)
3646 {
3647 struct frame *f = XFRAME (WINDOW_FRAME (w));
3648
3649 /* Record that this is not a frame-based redisplay. */
3650 set_frame_matrix_frame (NULL);
3651
3652 /* Update W. */
3653 update_begin (f);
3654 update_window (w, force_p);
3655 update_end (f);
3656
3657 /* Reset flag in W. */
3658 w->must_be_updated_p = 0;
3659 }
3660 }
3661
3662
3663 /* Redraw lines from the current matrix of window W that are
3664 overlapped by other rows. YB is bottom-most y-position in W. */
3665
3666 static void
3667 redraw_overlapped_rows (w, yb)
3668 struct window *w;
3669 int yb;
3670 {
3671 int i;
3672
3673 /* If rows overlapping others have been changed, the rows being
3674 overlapped have to be redrawn. This won't draw lines that have
3675 already been drawn in update_window_line because overlapped_p in
3676 desired rows is 0, so after row assignment overlapped_p in
3677 current rows is 0. */
3678 for (i = 0; i < w->current_matrix->nrows; ++i)
3679 {
3680 struct glyph_row *row = w->current_matrix->rows + i;
3681
3682 if (!row->enabled_p)
3683 break;
3684 else if (row->mode_line_p)
3685 continue;
3686
3687 if (row->overlapped_p)
3688 {
3689 enum glyph_row_area area;
3690
3691 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3692 {
3693 updated_row = row;
3694 updated_area = area;
3695 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3696 if (row->used[area])
3697 rif->write_glyphs (row->glyphs[area], row->used[area]);
3698 rif->clear_end_of_line (-1);
3699 }
3700
3701 row->overlapped_p = 0;
3702 }
3703
3704 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3705 break;
3706 }
3707 }
3708
3709
3710 /* Redraw lines from the current matrix of window W that overlap
3711 others. YB is bottom-most y-position in W. */
3712
3713 static void
3714 redraw_overlapping_rows (w, yb)
3715 struct window *w;
3716 int yb;
3717 {
3718 int i, bottom_y;
3719 struct glyph_row *row;
3720
3721 for (i = 0; i < w->current_matrix->nrows; ++i)
3722 {
3723 row = w->current_matrix->rows + i;
3724
3725 if (!row->enabled_p)
3726 break;
3727 else if (row->mode_line_p)
3728 continue;
3729
3730 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3731
3732 if (row->overlapping_p && i > 0 && bottom_y < yb)
3733 {
3734 if (row->used[LEFT_MARGIN_AREA])
3735 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3736
3737 if (row->used[TEXT_AREA])
3738 rif->fix_overlapping_area (w, row, TEXT_AREA);
3739
3740 if (row->used[RIGHT_MARGIN_AREA])
3741 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3742
3743 /* Record in neighbor rows that ROW overwrites part of their
3744 display. */
3745 if (row->phys_ascent > row->ascent && i > 0)
3746 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3747 if ((row->phys_height - row->phys_ascent
3748 > row->height - row->ascent)
3749 && bottom_y < yb)
3750 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3751 }
3752
3753 if (bottom_y >= yb)
3754 break;
3755 }
3756 }
3757
3758
3759 /* Update display of window W. FORCE_P non-zero means that we should
3760 not stop when detecting pending input. */
3761
3762 static int
3763 update_window (w, force_p)
3764 struct window *w;
3765 int force_p;
3766 {
3767 struct glyph_matrix *desired_matrix = w->desired_matrix;
3768 int paused_p;
3769 int preempt_count = baud_rate / 2400 + 1;
3770 extern int input_pending;
3771 extern Lisp_Object do_mouse_tracking;
3772 #if GLYPH_DEBUG
3773 struct frame *f = XFRAME (WINDOW_FRAME (w));
3774 extern struct frame *updating_frame;
3775 #endif
3776
3777 /* Check that W's frame doesn't have glyph matrices. */
3778 xassert (FRAME_WINDOW_P (f));
3779 xassert (updating_frame != NULL);
3780
3781 /* Check pending input the first time so that we can quickly return. */
3782 if (redisplay_dont_pause)
3783 force_p = 1;
3784 else
3785 detect_input_pending ();
3786
3787 /* If forced to complete the update, or if no input is pending, do
3788 the update. */
3789 if (force_p || !input_pending || !NILP (do_mouse_tracking))
3790 {
3791 struct glyph_row *row, *end;
3792 struct glyph_row *mode_line_row;
3793 struct glyph_row *header_line_row = NULL;
3794 int yb, changed_p = 0, mouse_face_overwritten_p = 0, n_updated;
3795
3796 rif->update_window_begin_hook (w);
3797 yb = window_text_bottom_y (w);
3798
3799 /* If window has a top line, update it before everything else.
3800 Adjust y-positions of other rows by the top line height. */
3801 row = desired_matrix->rows;
3802 end = row + desired_matrix->nrows - 1;
3803 if (row->mode_line_p)
3804 header_line_row = row++;
3805
3806 /* Update the mode line, if necessary. */
3807 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3808 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3809 {
3810 mode_line_row->y = yb;
3811 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3812 desired_matrix),
3813 &mouse_face_overwritten_p);
3814 changed_p = 1;
3815 }
3816
3817 /* Find first enabled row. Optimizations in redisplay_internal
3818 may lead to an update with only one row enabled. There may
3819 be also completely empty matrices. */
3820 while (row < end && !row->enabled_p)
3821 ++row;
3822
3823 /* Try reusing part of the display by copying. */
3824 if (row < end && !desired_matrix->no_scrolling_p)
3825 {
3826 int rc = scrolling_window (w, header_line_row != NULL);
3827 if (rc < 0)
3828 {
3829 /* All rows were found to be equal. */
3830 paused_p = 0;
3831 goto set_cursor;
3832 }
3833 else if (rc > 0)
3834 force_p = 1;
3835 changed_p = 1;
3836 }
3837
3838 /* Update the top mode line after scrolling because a new top
3839 line would otherwise overwrite lines at the top of the window
3840 that can be scrolled. */
3841 if (header_line_row && header_line_row->enabled_p)
3842 {
3843 header_line_row->y = 0;
3844 update_window_line (w, 0, &mouse_face_overwritten_p);
3845 changed_p = 1;
3846 }
3847
3848 /* Update the rest of the lines. */
3849 for (n_updated = 0; row < end && (force_p || !input_pending); ++row)
3850 if (row->enabled_p)
3851 {
3852 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3853 int i;
3854
3855 /* We'll Have to play a little bit with when to
3856 detect_input_pending. If it's done too often,
3857 scrolling large windows with repeated scroll-up
3858 commands will too quickly pause redisplay. */
3859 if (!force_p && ++n_updated % preempt_count == 0)
3860 detect_input_pending ();
3861
3862 changed_p |= update_window_line (w, vpos,
3863 &mouse_face_overwritten_p);
3864
3865 /* Mark all rows below the last visible one in the current
3866 matrix as invalid. This is necessary because of
3867 variable line heights. Consider the case of three
3868 successive redisplays, where the first displays 5
3869 lines, the second 3 lines, and the third 5 lines again.
3870 If the second redisplay wouldn't mark rows in the
3871 current matrix invalid, the third redisplay might be
3872 tempted to optimize redisplay based on lines displayed
3873 in the first redisplay. */
3874 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3875 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3876 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3877 }
3878
3879 /* Was display preempted? */
3880 paused_p = row < end;
3881
3882 set_cursor:
3883
3884 /* Fix the appearance of overlapping(overlapped rows. */
3885 if (!paused_p && !w->pseudo_window_p)
3886 {
3887 if (changed_p && rif->fix_overlapping_area)
3888 {
3889 redraw_overlapped_rows (w, yb);
3890 redraw_overlapping_rows (w, yb);
3891 }
3892
3893 /* Make cursor visible at cursor position of W. */
3894 set_window_cursor_after_update (w);
3895
3896 #if 0 /* Check that current matrix invariants are satisfied. This is
3897 for debugging only. See the comment of check_matrix_invariants. */
3898 IF_DEBUG (check_matrix_invariants (w));
3899 #endif
3900 }
3901
3902 #if GLYPH_DEBUG
3903 /* Remember the redisplay method used to display the matrix. */
3904 strcpy (w->current_matrix->method, w->desired_matrix->method);
3905 #endif
3906
3907 /* End of update of window W. */
3908 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3909 }
3910 else
3911 paused_p = 1;
3912
3913 clear_glyph_matrix (desired_matrix);
3914
3915 return paused_p;
3916 }
3917
3918
3919 /* Update the display of area AREA in window W, row number VPOS.
3920 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3921
3922 static void
3923 update_marginal_area (w, area, vpos)
3924 struct window *w;
3925 int area, vpos;
3926 {
3927 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3928
3929 /* Let functions in xterm.c know what area subsequent X positions
3930 will be relative to. */
3931 updated_area = area;
3932
3933 /* Set cursor to start of glyphs, write them, and clear to the end
3934 of the area. I don't think that something more sophisticated is
3935 necessary here, since marginal areas will not be the default. */
3936 rif->cursor_to (vpos, 0, desired_row->y, 0);
3937 if (desired_row->used[area])
3938 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3939 rif->clear_end_of_line (-1);
3940 }
3941
3942
3943 /* Update the display of the text area of row VPOS in window W.
3944 Value is non-zero if display has changed. */
3945
3946 static int
3947 update_text_area (w, vpos)
3948 struct window *w;
3949 int vpos;
3950 {
3951 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3952 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3953 int changed_p = 0;
3954
3955 /* Let functions in xterm.c know what area subsequent X positions
3956 will be relative to. */
3957 updated_area = TEXT_AREA;
3958
3959 /* If rows are at different X or Y, or rows have different height,
3960 or the current row is marked invalid, write the entire line. */
3961 if (!current_row->enabled_p
3962 || desired_row->y != current_row->y
3963 || desired_row->ascent != current_row->ascent
3964 || desired_row->phys_ascent != current_row->phys_ascent
3965 || desired_row->phys_height != current_row->phys_height
3966 || desired_row->visible_height != current_row->visible_height
3967 || current_row->overlapped_p
3968 || current_row->mouse_face_p
3969 || current_row->x != desired_row->x)
3970 {
3971 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3972
3973 if (desired_row->used[TEXT_AREA])
3974 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3975 desired_row->used[TEXT_AREA]);
3976
3977 /* Clear to end of window. */
3978 rif->clear_end_of_line (-1);
3979 changed_p = 1;
3980 }
3981 else
3982 {
3983 int stop, i, x;
3984 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3985 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3986 int overlapping_glyphs_p = current_row->contains_overlapping_glyphs_p;
3987
3988 /* If the desired row extends its face to the text area end,
3989 make sure we write at least one glyph, so that the face
3990 extension actually takes place. */
3991 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3992 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3993 ? 1 : 0));
3994
3995 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3996 i = 0;
3997 x = desired_row->x;
3998
3999 while (i < stop)
4000 {
4001 int can_skip_p = 1;
4002
4003 /* Skip over glyphs that both rows have in common. These
4004 don't have to be written. We can't skip if the last
4005 current glyph overlaps the glyph to its right. For
4006 example, consider a current row of `if ' with the `f' in
4007 Courier bold so that it overlaps the ` ' to its right.
4008 If the desired row is ` ', we would skip over the space
4009 after the `if' and there would remain a pixel from the
4010 `f' on the screen. */
4011 if (overlapping_glyphs_p && i > 0)
4012 {
4013 struct glyph *glyph = &current_row->glyphs[TEXT_AREA][i - 1];
4014 int left, right;
4015
4016 rif->get_glyph_overhangs (glyph, XFRAME (w->frame),
4017 &left, &right);
4018 can_skip_p = right == 0;
4019 }
4020
4021 if (can_skip_p)
4022 {
4023 while (i < stop
4024 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
4025 {
4026 x += desired_glyph->pixel_width;
4027 ++desired_glyph, ++current_glyph, ++i;
4028 }
4029
4030 /* Consider the case that the current row contains "xxx
4031 ppp ggg" in italic Courier font, and the desired row
4032 is "xxx ggg". The character `p' has lbearing, `g'
4033 has not. The loop above will stop in front of the
4034 first `p' in the current row. If we would start
4035 writing glyphs there, we wouldn't erase the lbearing
4036 of the `p'. The rest of the lbearing problem is then
4037 taken care of by x_draw_glyphs. */
4038 if (overlapping_glyphs_p
4039 && i > 0
4040 && i < current_row->used[TEXT_AREA]
4041 && (current_row->used[TEXT_AREA]
4042 != desired_row->used[TEXT_AREA]))
4043 {
4044 int left, right;
4045
4046 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4047 &left, &right);
4048 while (left > 0 && i > 0)
4049 {
4050 --i, --desired_glyph, --current_glyph;
4051 x -= desired_glyph->pixel_width;
4052 left -= desired_glyph->pixel_width;
4053 }
4054 }
4055 }
4056
4057 /* Try to avoid writing the entire rest of the desired row
4058 by looking for a resync point. This mainly prevents
4059 mode line flickering in the case the mode line is in
4060 fixed-pitch font, which it usually will be. */
4061 if (i < desired_row->used[TEXT_AREA])
4062 {
4063 int start_x = x, start_hpos = i;
4064 struct glyph *start = desired_glyph;
4065 int current_x = x;
4066 int skip_first_p = !can_skip_p;
4067
4068 /* Find the next glyph that's equal again. */
4069 while (i < stop
4070 && (skip_first_p
4071 || !GLYPH_EQUAL_P (desired_glyph, current_glyph))
4072 && x == current_x)
4073 {
4074 x += desired_glyph->pixel_width;
4075 current_x += current_glyph->pixel_width;
4076 ++desired_glyph, ++current_glyph, ++i;
4077 skip_first_p = 0;
4078 }
4079
4080 if (i == start_hpos || x != current_x)
4081 {
4082 i = start_hpos;
4083 x = start_x;
4084 desired_glyph = start;
4085 break;
4086 }
4087
4088 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4089 rif->write_glyphs (start, i - start_hpos);
4090 changed_p = 1;
4091 }
4092 }
4093
4094 /* Write the rest. */
4095 if (i < desired_row->used[TEXT_AREA])
4096 {
4097 rif->cursor_to (vpos, i, desired_row->y, x);
4098 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4099 changed_p = 1;
4100 }
4101
4102 /* Maybe clear to end of line. */
4103 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4104 {
4105 /* If new row extends to the end of the text area, nothing
4106 has to be cleared, if and only if we did a write_glyphs
4107 above. This is made sure by setting desired_stop_pos
4108 appropriately above. */
4109 xassert (i < desired_row->used[TEXT_AREA]);
4110 }
4111 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4112 {
4113 /* If old row extends to the end of the text area, clear. */
4114 if (i >= desired_row->used[TEXT_AREA])
4115 rif->cursor_to (vpos, i, desired_row->y,
4116 desired_row->x + desired_row->pixel_width);
4117 rif->clear_end_of_line (-1);
4118 changed_p = 1;
4119 }
4120 else if (desired_row->pixel_width < current_row->pixel_width)
4121 {
4122 /* Otherwise clear to the end of the old row. Everything
4123 after that position should be clear already. */
4124 int x;
4125
4126 if (i >= desired_row->used[TEXT_AREA])
4127 rif->cursor_to (vpos, i, desired_row->y,
4128 desired_row->x + desired_row->pixel_width);
4129
4130 /* If cursor is displayed at the end of the line, make sure
4131 it's cleared. Nowadays we don't have a phys_cursor_glyph
4132 with which to erase the cursor (because this method
4133 doesn't work with lbearing/rbearing), so we must do it
4134 this way. */
4135 if (vpos == w->phys_cursor.vpos
4136 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4137 {
4138 w->phys_cursor_on_p = 0;
4139 x = -1;
4140 }
4141 else
4142 x = current_row->x + current_row->pixel_width;
4143 rif->clear_end_of_line (x);
4144 changed_p = 1;
4145 }
4146 }
4147
4148 return changed_p;
4149 }
4150
4151
4152 /* Update row VPOS in window W. Value is non-zero if display has been
4153 changed. */
4154
4155 static int
4156 update_window_line (w, vpos, mouse_face_overwritten_p)
4157 struct window *w;
4158 int vpos, *mouse_face_overwritten_p;
4159 {
4160 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4161 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4162 int changed_p = 0;
4163
4164 /* Set the row being updated. This is important to let xterm.c
4165 know what line height values are in effect. */
4166 updated_row = desired_row;
4167
4168 /* A row can be completely invisible in case a desired matrix was
4169 built with a vscroll and then make_cursor_line_fully_visible shifts
4170 the matrix. Make sure to make such rows current anyway, since
4171 we need the correct y-position, for example, in the current matrix. */
4172 if (desired_row->mode_line_p
4173 || desired_row->visible_height > 0)
4174 {
4175 xassert (desired_row->enabled_p);
4176
4177 /* Update display of the left margin area, if there is one. */
4178 if (!desired_row->full_width_p
4179 && !NILP (w->left_margin_width))
4180 {
4181 changed_p = 1;
4182 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4183 }
4184
4185 /* Update the display of the text area. */
4186 if (update_text_area (w, vpos))
4187 {
4188 changed_p = 1;
4189 if (current_row->mouse_face_p)
4190 *mouse_face_overwritten_p = 1;
4191 }
4192
4193 /* Update display of the right margin area, if there is one. */
4194 if (!desired_row->full_width_p
4195 && !NILP (w->right_margin_width))
4196 {
4197 changed_p = 1;
4198 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4199 }
4200
4201 /* Draw truncation marks etc. */
4202 if (!current_row->enabled_p
4203 || desired_row->y != current_row->y
4204 || desired_row->visible_height != current_row->visible_height
4205 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4206 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4207 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4208 || desired_row->continued_p != current_row->continued_p
4209 || desired_row->mode_line_p != current_row->mode_line_p
4210 || (desired_row->indicate_empty_line_p
4211 != current_row->indicate_empty_line_p)
4212 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4213 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4214 rif->after_update_window_line_hook (desired_row);
4215 }
4216
4217 /* Update current_row from desired_row. */
4218 make_current (w->desired_matrix, w->current_matrix, vpos);
4219 updated_row = NULL;
4220 return changed_p;
4221 }
4222
4223
4224 /* Set the cursor after an update of window W. This function may only
4225 be called from update_window. */
4226
4227 static void
4228 set_window_cursor_after_update (w)
4229 struct window *w;
4230 {
4231 struct frame *f = XFRAME (w->frame);
4232 int cx, cy, vpos, hpos;
4233
4234 /* Not intended for frame matrix updates. */
4235 xassert (FRAME_WINDOW_P (f));
4236
4237 if (cursor_in_echo_area
4238 && !NILP (echo_area_buffer[0])
4239 /* If we are showing a message instead of the mini-buffer,
4240 show the cursor for the message instead. */
4241 && XWINDOW (minibuf_window) == w
4242 && EQ (minibuf_window, echo_area_window)
4243 /* These cases apply only to the frame that contains
4244 the active mini-buffer window. */
4245 && FRAME_HAS_MINIBUF_P (f)
4246 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4247 {
4248 cx = cy = vpos = hpos = 0;
4249
4250 if (cursor_in_echo_area >= 0)
4251 {
4252 /* If the mini-buffer is several lines high, find the last
4253 line that has any text on it. Note: either all lines
4254 are enabled or none. Otherwise we wouldn't be able to
4255 determine Y. */
4256 struct glyph_row *row, *last_row;
4257 struct glyph *glyph;
4258 int yb = window_text_bottom_y (w);
4259
4260 last_row = NULL;
4261 for (row = MATRIX_ROW (w->current_matrix, 0);
4262 row->enabled_p;
4263 ++row)
4264 {
4265 if (row->used[TEXT_AREA]
4266 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4267 last_row = row;
4268
4269 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4270 break;
4271 }
4272
4273 if (last_row)
4274 {
4275 struct glyph *start = row->glyphs[TEXT_AREA];
4276 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4277
4278 while (last > start && last->charpos < 0)
4279 --last;
4280
4281 for (glyph = start; glyph < last; ++glyph)
4282 {
4283 cx += glyph->pixel_width;
4284 ++hpos;
4285 }
4286
4287 cy = last_row->y;
4288 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4289 }
4290 }
4291 }
4292 else
4293 {
4294 cx = w->cursor.x;
4295 cy = w->cursor.y;
4296 hpos = w->cursor.hpos;
4297 vpos = w->cursor.vpos;
4298 }
4299
4300 /* Window cursor can be out of sync for horizontally split windows. */
4301 hpos = max (0, hpos);
4302 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4303 vpos = max (0, vpos);
4304 vpos = min (w->current_matrix->nrows - 1, vpos);
4305 rif->cursor_to (vpos, hpos, cy, cx);
4306 }
4307
4308
4309 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4310 tree rooted at W. */
4311
4312 void
4313 set_window_update_flags (w, on_p)
4314 struct window *w;
4315 int on_p;
4316 {
4317 while (w)
4318 {
4319 if (!NILP (w->hchild))
4320 set_window_update_flags (XWINDOW (w->hchild), on_p);
4321 else if (!NILP (w->vchild))
4322 set_window_update_flags (XWINDOW (w->vchild), on_p);
4323 else
4324 w->must_be_updated_p = on_p;
4325
4326 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4327 }
4328 }
4329
4330
4331 \f
4332 /***********************************************************************
4333 Window-Based Scrolling
4334 ***********************************************************************/
4335
4336 /* Structure describing rows in scrolling_window. */
4337
4338 struct row_entry
4339 {
4340 /* Number of occurrences of this row in desired and current matrix. */
4341 int old_uses, new_uses;
4342
4343 /* Vpos of row in new matrix. */
4344 int new_line_number;
4345
4346 /* Bucket index of this row_entry in the hash table row_table. */
4347 int bucket;
4348
4349 /* The row described by this entry. */
4350 struct glyph_row *row;
4351
4352 /* Hash collision chain. */
4353 struct row_entry *next;
4354 };
4355
4356 /* A pool to allocate row_entry structures from, and the size of the
4357 pool. The pool is reallocated in scrolling_window when we find
4358 that we need a larger one. */
4359
4360 static struct row_entry *row_entry_pool;
4361 static int row_entry_pool_size;
4362
4363 /* Index of next free entry in row_entry_pool. */
4364
4365 static int row_entry_idx;
4366
4367 /* The hash table used during scrolling, and the table's size. This
4368 table is used to quickly identify equal rows in the desired and
4369 current matrix. */
4370
4371 static struct row_entry **row_table;
4372 static int row_table_size;
4373
4374 /* Vectors of pointers to row_entry structures belonging to the
4375 current and desired matrix, and the size of the vectors. */
4376
4377 static struct row_entry **old_lines, **new_lines;
4378 static int old_lines_size, new_lines_size;
4379
4380 /* A pool to allocate run structures from, and its size. */
4381
4382 static struct run *run_pool;
4383 static int runs_size;
4384
4385 /* A vector of runs of lines found during scrolling. */
4386
4387 static struct run **runs;
4388
4389 static struct row_entry *add_row_entry P_ ((struct window *,
4390 struct glyph_row *));
4391
4392
4393 /* Add glyph row ROW to the scrolling hash table during the scrolling
4394 of window W. */
4395
4396 static INLINE struct row_entry *
4397 add_row_entry (w, row)
4398 struct window *w;
4399 struct glyph_row *row;
4400 {
4401 struct row_entry *entry;
4402 int i = row->hash % row_table_size;
4403
4404 entry = row_table[i];
4405 while (entry && !row_equal_p (w, entry->row, row, 1))
4406 entry = entry->next;
4407
4408 if (entry == NULL)
4409 {
4410 entry = row_entry_pool + row_entry_idx++;
4411 entry->row = row;
4412 entry->old_uses = entry->new_uses = 0;
4413 entry->new_line_number = 0;
4414 entry->bucket = i;
4415 entry->next = row_table[i];
4416 row_table[i] = entry;
4417 }
4418
4419 return entry;
4420 }
4421
4422
4423 /* Try to reuse part of the current display of W by scrolling lines.
4424 HEADER_LINE_P non-zero means W has a top mode line.
4425
4426 The algorithm is taken from Communications of the ACM, Apr78 "A
4427 Technique for Isolating Differences Between Files." It should take
4428 O(N) time.
4429
4430 A short outline of the steps of the algorithm
4431
4432 1. Skip lines equal at the start and end of both matrices.
4433
4434 2. Enter rows in the current and desired matrix into a symbol
4435 table, counting how often they appear in both matrices.
4436
4437 3. Rows that appear exactly once in both matrices serve as anchors,
4438 i.e. we assume that such lines are likely to have been moved.
4439
4440 4. Starting from anchor lines, extend regions to be scrolled both
4441 forward and backward.
4442
4443 Value is
4444
4445 -1 if all rows were found to be equal.
4446 0 to indicate that we did not scroll the display, or
4447 1 if we did scroll. */
4448
4449 static int
4450 scrolling_window (w, header_line_p)
4451 struct window *w;
4452 int header_line_p;
4453 {
4454 struct glyph_matrix *desired_matrix = w->desired_matrix;
4455 struct glyph_matrix *current_matrix = w->current_matrix;
4456 int yb = window_text_bottom_y (w);
4457 int i, j, first_old, first_new, last_old, last_new;
4458 int nruns, nbytes, n, run_idx;
4459 struct row_entry *entry;
4460
4461 /* Skip over rows equal at the start. */
4462 for (i = header_line_p ? 1 : 0; i < current_matrix->nrows - 1; ++i)
4463 {
4464 struct glyph_row *d = MATRIX_ROW (desired_matrix, i);
4465 struct glyph_row *c = MATRIX_ROW (current_matrix, i);
4466
4467 if (c->enabled_p
4468 && d->enabled_p
4469 && c->y == d->y
4470 && MATRIX_ROW_BOTTOM_Y (c) <= yb
4471 && MATRIX_ROW_BOTTOM_Y (d) <= yb
4472 && row_equal_p (w, c, d, 1))
4473 {
4474 assign_row (c, d);
4475 d->enabled_p = 0;
4476 }
4477 else
4478 break;
4479 }
4480
4481 /* Give up if some rows in the desired matrix are not enabled. */
4482 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4483 return -1;
4484
4485 first_old = first_new = i;
4486
4487 /* Set last_new to the index + 1 of the last enabled row in the
4488 desired matrix. */
4489 i = first_new + 1;
4490 while (i < desired_matrix->nrows - 1
4491 && MATRIX_ROW (desired_matrix, i)->enabled_p
4492 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4493 ++i;
4494
4495 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4496 return 0;
4497
4498 last_new = i;
4499
4500 /* Set last_old to the index + 1 of the last enabled row in the
4501 current matrix. We don't look at the enabled flag here because
4502 we plan to reuse part of the display even if other parts are
4503 disabled. */
4504 i = first_old + 1;
4505 while (i < current_matrix->nrows - 1
4506 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4507 ++i;
4508 last_old = i;
4509
4510 /* Skip over rows equal at the bottom. */
4511 i = last_new;
4512 j = last_old;
4513 while (i - 1 > first_new
4514 && j - 1 > first_old
4515 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4516 && (MATRIX_ROW (current_matrix, i - 1)->y
4517 == MATRIX_ROW (desired_matrix, j - 1)->y)
4518 && row_equal_p (w,
4519 MATRIX_ROW (desired_matrix, i - 1),
4520 MATRIX_ROW (current_matrix, j - 1), 1))
4521 --i, --j;
4522 last_new = i;
4523 last_old = j;
4524
4525 /* Nothing to do if all rows are equal. */
4526 if (last_new == first_new)
4527 return 0;
4528
4529 /* Reallocate vectors, tables etc. if necessary. */
4530
4531 if (current_matrix->nrows > old_lines_size)
4532 {
4533 old_lines_size = current_matrix->nrows;
4534 nbytes = old_lines_size * sizeof *old_lines;
4535 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4536 }
4537
4538 if (desired_matrix->nrows > new_lines_size)
4539 {
4540 new_lines_size = desired_matrix->nrows;
4541 nbytes = new_lines_size * sizeof *new_lines;
4542 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4543 }
4544
4545 n = desired_matrix->nrows + current_matrix->nrows;
4546 if (3 * n > row_table_size)
4547 {
4548 row_table_size = next_almost_prime (3 * n);
4549 nbytes = row_table_size * sizeof *row_table;
4550 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4551 bzero (row_table, nbytes);
4552 }
4553
4554 if (n > row_entry_pool_size)
4555 {
4556 row_entry_pool_size = n;
4557 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4558 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4559 }
4560
4561 if (desired_matrix->nrows > runs_size)
4562 {
4563 runs_size = desired_matrix->nrows;
4564 nbytes = runs_size * sizeof *runs;
4565 runs = (struct run **) xrealloc (runs, nbytes);
4566 nbytes = runs_size * sizeof *run_pool;
4567 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4568 }
4569
4570 nruns = run_idx = 0;
4571 row_entry_idx = 0;
4572
4573 /* Add rows from the current and desired matrix to the hash table
4574 row_hash_table to be able to find equal ones quickly. */
4575
4576 for (i = first_old; i < last_old; ++i)
4577 {
4578 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4579 {
4580 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4581 old_lines[i] = entry;
4582 ++entry->old_uses;
4583 }
4584 else
4585 old_lines[i] = NULL;
4586 }
4587
4588 for (i = first_new; i < last_new; ++i)
4589 {
4590 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4591 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4592 ++entry->new_uses;
4593 entry->new_line_number = i;
4594 new_lines[i] = entry;
4595 }
4596
4597 /* Identify moves based on lines that are unique and equal
4598 in both matrices. */
4599 for (i = first_old; i < last_old;)
4600 if (old_lines[i]
4601 && old_lines[i]->old_uses == 1
4602 && old_lines[i]->new_uses == 1)
4603 {
4604 int j, k;
4605 int new_line = old_lines[i]->new_line_number;
4606 struct run *run = run_pool + run_idx++;
4607
4608 /* Record move. */
4609 run->current_vpos = i;
4610 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4611 run->desired_vpos = new_line;
4612 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4613 run->nrows = 1;
4614 run->height = MATRIX_ROW (current_matrix, i)->height;
4615
4616 /* Extend backward. */
4617 j = i - 1;
4618 k = new_line - 1;
4619 while (j > first_old
4620 && k > first_new
4621 && old_lines[j] == new_lines[k])
4622 {
4623 int h = MATRIX_ROW (current_matrix, j)->height;
4624 --run->current_vpos;
4625 --run->desired_vpos;
4626 ++run->nrows;
4627 run->height += h;
4628 run->desired_y -= h;
4629 run->current_y -= h;
4630 --j, --k;
4631 }
4632
4633 /* Extend forward. */
4634 j = i + 1;
4635 k = new_line + 1;
4636 while (j < last_old
4637 && k < last_new
4638 && old_lines[j] == new_lines[k])
4639 {
4640 int h = MATRIX_ROW (current_matrix, j)->height;
4641 ++run->nrows;
4642 run->height += h;
4643 ++j, ++k;
4644 }
4645
4646 /* Insert run into list of all runs. Order runs by copied
4647 pixel lines. Note that we record runs that don't have to
4648 be copied because they are already in place. This is done
4649 because we can avoid calling update_window_line in this
4650 case. */
4651 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4652 ;
4653 for (k = nruns; k > j; --k)
4654 runs[k] = runs[k - 1];
4655 runs[j] = run;
4656 ++nruns;
4657
4658 i += run->nrows;
4659 }
4660 else
4661 ++i;
4662
4663 /* Do the moves. Do it in a way that we don't overwrite something
4664 we want to copy later on. This is not solvable in general
4665 because there is only one display and we don't have a way to
4666 exchange areas on this display. Example:
4667
4668 +-----------+ +-----------+
4669 | A | | B |
4670 +-----------+ --> +-----------+
4671 | B | | A |
4672 +-----------+ +-----------+
4673
4674 Instead, prefer bigger moves, and invalidate moves that would
4675 copy from where we copied to. */
4676
4677 for (i = 0; i < nruns; ++i)
4678 if (runs[i]->nrows > 0)
4679 {
4680 struct run *r = runs[i];
4681
4682 /* Copy on the display. */
4683 if (r->current_y != r->desired_y)
4684 {
4685 rif->scroll_run_hook (w, r);
4686
4687 /* Invalidate runs that copy from where we copied to. */
4688 for (j = i + 1; j < nruns; ++j)
4689 {
4690 struct run *p = runs[j];
4691
4692 if ((p->current_y >= r->desired_y
4693 && p->current_y < r->desired_y + r->height)
4694 || (p->current_y + p->height >= r->desired_y
4695 && (p->current_y + p->height
4696 < r->desired_y + r->height)))
4697 p->nrows = 0;
4698 }
4699 }
4700
4701 /* Assign matrix rows. */
4702 for (j = 0; j < r->nrows; ++j)
4703 {
4704 struct glyph_row *from, *to;
4705 int to_overlapped_p;
4706
4707 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4708 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4709 to_overlapped_p = to->overlapped_p;
4710 assign_row (to, from);
4711 to->enabled_p = 1, from->enabled_p = 0;
4712 to->overlapped_p = to_overlapped_p;
4713 }
4714 }
4715
4716 /* Clear the hash table, for the next time. */
4717 for (i = 0; i < row_entry_idx; ++i)
4718 row_table[row_entry_pool[i].bucket] = NULL;
4719
4720 /* Value is non-zero to indicate that we scrolled the display. */
4721 return 1;
4722 }
4723
4724
4725 \f
4726 /************************************************************************
4727 Frame-Based Updates
4728 ************************************************************************/
4729
4730 /* Update the desired frame matrix of frame F.
4731
4732 FORCE_P non-zero means that the update should not be stopped by
4733 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4734 should not be tried.
4735
4736 Value is non-zero if update was stopped due to pending input. */
4737
4738 static int
4739 update_frame_1 (f, force_p, inhibit_id_p)
4740 struct frame *f;
4741 int force_p;
4742 int inhibit_id_p;
4743 {
4744 /* Frame matrices to work on. */
4745 struct glyph_matrix *current_matrix = f->current_matrix;
4746 struct glyph_matrix *desired_matrix = f->desired_matrix;
4747 int i;
4748 int pause;
4749 int preempt_count = baud_rate / 2400 + 1;
4750 extern int input_pending;
4751
4752 xassert (current_matrix && desired_matrix);
4753
4754 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4755 calculate_costs (f);
4756
4757 if (preempt_count <= 0)
4758 preempt_count = 1;
4759
4760 if (redisplay_dont_pause)
4761 force_p = 1;
4762 else if (!force_p && detect_input_pending ())
4763 {
4764 pause = 1;
4765 goto do_pause;
4766 }
4767
4768 /* If we cannot insert/delete lines, it's no use trying it. */
4769 if (!line_ins_del_ok)
4770 inhibit_id_p = 1;
4771
4772 /* See if any of the desired lines are enabled; don't compute for
4773 i/d line if just want cursor motion. */
4774 for (i = 0; i < desired_matrix->nrows; i++)
4775 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4776 break;
4777
4778 /* Try doing i/d line, if not yet inhibited. */
4779 if (!inhibit_id_p && i < desired_matrix->nrows)
4780 force_p |= scrolling (f);
4781
4782 /* Update the individual lines as needed. Do bottom line first. */
4783 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4784 update_frame_line (f, desired_matrix->nrows - 1);
4785
4786 /* Now update the rest of the lines. */
4787 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4788 {
4789 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4790 {
4791 if (FRAME_TERMCAP_P (f))
4792 {
4793 /* Flush out every so many lines.
4794 Also flush out if likely to have more than 1k buffered
4795 otherwise. I'm told that some telnet connections get
4796 really screwed by more than 1k output at once. */
4797 int outq = PENDING_OUTPUT_COUNT (stdout);
4798 if (outq > 900
4799 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4800 {
4801 fflush (stdout);
4802 if (preempt_count == 1)
4803 {
4804 #ifdef EMACS_OUTQSIZE
4805 if (EMACS_OUTQSIZE (0, &outq) < 0)
4806 /* Probably not a tty. Ignore the error and reset
4807 * the outq count. */
4808 outq = PENDING_OUTPUT_COUNT (stdout);
4809 #endif
4810 outq *= 10;
4811 if (baud_rate <= outq && baud_rate > 0)
4812 sleep (outq / baud_rate);
4813 }
4814 }
4815 }
4816
4817 if ((i - 1) % preempt_count == 0)
4818 detect_input_pending ();
4819
4820 update_frame_line (f, i);
4821 }
4822 }
4823
4824 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4825
4826 /* Now just clean up termcap drivers and set cursor, etc. */
4827 if (!pause)
4828 {
4829 if ((cursor_in_echo_area
4830 /* If we are showing a message instead of the mini-buffer,
4831 show the cursor for the message instead of for the
4832 (now hidden) mini-buffer contents. */
4833 || (EQ (minibuf_window, selected_window)
4834 && EQ (minibuf_window, echo_area_window)
4835 && !NILP (echo_area_buffer[0])))
4836 /* These cases apply only to the frame that contains
4837 the active mini-buffer window. */
4838 && FRAME_HAS_MINIBUF_P (f)
4839 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4840 {
4841 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4842 int row, col;
4843
4844 if (cursor_in_echo_area < 0)
4845 {
4846 /* Negative value of cursor_in_echo_area means put
4847 cursor at beginning of line. */
4848 row = top;
4849 col = 0;
4850 }
4851 else
4852 {
4853 /* Positive value of cursor_in_echo_area means put
4854 cursor at the end of the prompt. If the mini-buffer
4855 is several lines high, find the last line that has
4856 any text on it. */
4857 row = FRAME_HEIGHT (f);
4858 do
4859 {
4860 --row;
4861 col = 0;
4862
4863 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4864 {
4865 /* Frame rows are filled up with spaces that
4866 must be ignored here. */
4867 struct glyph_row *r = MATRIX_ROW (current_matrix,
4868 row);
4869 struct glyph *start = r->glyphs[TEXT_AREA];
4870 struct glyph *last = start + r->used[TEXT_AREA];
4871
4872 while (last > start
4873 && (last - 1)->charpos < 0)
4874 --last;
4875
4876 col = last - start;
4877 }
4878 }
4879 while (row > top && col == 0);
4880
4881 /* Make sure COL is not out of range. */
4882 if (col >= FRAME_CURSOR_X_LIMIT (f))
4883 {
4884 /* If we have another row, advance cursor into it. */
4885 if (row < FRAME_HEIGHT (f) - 1)
4886 {
4887 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4888 row++;
4889 }
4890 /* Otherwise move it back in range. */
4891 else
4892 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4893 }
4894 }
4895
4896 cursor_to (row, col);
4897 }
4898 else
4899 {
4900 /* We have only one cursor on terminal frames. Use it to
4901 display the cursor of the selected window. */
4902 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4903 if (w->cursor.vpos >= 0
4904 /* The cursor vpos may be temporarily out of bounds
4905 in the following situation: There is one window,
4906 with the cursor in the lower half of it. The window
4907 is split, and a message causes a redisplay before
4908 a new cursor position has been computed. */
4909 && w->cursor.vpos < XFASTINT (w->height))
4910 {
4911 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4912 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4913
4914 if (INTEGERP (w->left_margin_width))
4915 x += XFASTINT (w->left_margin_width);
4916
4917 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4918 cursor_to (y, x);
4919 }
4920 }
4921 }
4922
4923 do_pause:
4924
4925 clear_desired_matrices (f);
4926 return pause;
4927 }
4928
4929
4930 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4931
4932 int
4933 scrolling (frame)
4934 struct frame *frame;
4935 {
4936 int unchanged_at_top, unchanged_at_bottom;
4937 int window_size;
4938 int changed_lines;
4939 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4940 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4941 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4942 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4943 register int i;
4944 int free_at_end_vpos = FRAME_HEIGHT (frame);
4945 struct glyph_matrix *current_matrix = frame->current_matrix;
4946 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4947
4948 if (!current_matrix)
4949 abort ();
4950
4951 /* Compute hash codes of all the lines. Also calculate number of
4952 changed lines, number of unchanged lines at the beginning, and
4953 number of unchanged lines at the end. */
4954 changed_lines = 0;
4955 unchanged_at_top = 0;
4956 unchanged_at_bottom = FRAME_HEIGHT (frame);
4957 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4958 {
4959 /* Give up on this scrolling if some old lines are not enabled. */
4960 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4961 return 0;
4962 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4963 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4964 {
4965 /* This line cannot be redrawn, so don't let scrolling mess it. */
4966 new_hash[i] = old_hash[i];
4967 #define INFINITY 1000000 /* Taken from scroll.c */
4968 draw_cost[i] = INFINITY;
4969 }
4970 else
4971 {
4972 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4973 draw_cost[i] = line_draw_cost (desired_matrix, i);
4974 }
4975
4976 if (old_hash[i] != new_hash[i])
4977 {
4978 changed_lines++;
4979 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4980 }
4981 else if (i == unchanged_at_top)
4982 unchanged_at_top++;
4983 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4984 }
4985
4986 /* If changed lines are few, don't allow preemption, don't scroll. */
4987 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4988 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4989 return 1;
4990
4991 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4992 - unchanged_at_bottom);
4993
4994 if (scroll_region_ok)
4995 free_at_end_vpos -= unchanged_at_bottom;
4996 else if (memory_below_frame)
4997 free_at_end_vpos = -1;
4998
4999 /* If large window, fast terminal and few lines in common between
5000 current frame and desired frame, don't bother with i/d calc. */
5001 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
5002 && (window_size >=
5003 10 * scrolling_max_lines_saved (unchanged_at_top,
5004 FRAME_HEIGHT (frame) - unchanged_at_bottom,
5005 old_hash, new_hash, draw_cost)))
5006 return 0;
5007
5008 if (window_size < 2)
5009 return 0;
5010
5011 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
5012 draw_cost + unchanged_at_top - 1,
5013 old_draw_cost + unchanged_at_top - 1,
5014 old_hash + unchanged_at_top - 1,
5015 new_hash + unchanged_at_top - 1,
5016 free_at_end_vpos - unchanged_at_top);
5017
5018 return 0;
5019 }
5020
5021
5022 /* Count the number of blanks at the start of the vector of glyphs R
5023 which is LEN glyphs long. */
5024
5025 static int
5026 count_blanks (r, len)
5027 struct glyph *r;
5028 int len;
5029 {
5030 int i;
5031
5032 for (i = 0; i < len; ++i)
5033 if (!CHAR_GLYPH_SPACE_P (r[i]))
5034 break;
5035
5036 return i;
5037 }
5038
5039
5040 /* Count the number of glyphs in common at the start of the glyph
5041 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
5042 of STR2. Value is the number of equal glyphs equal at the start. */
5043
5044 static int
5045 count_match (str1, end1, str2, end2)
5046 struct glyph *str1, *end1, *str2, *end2;
5047 {
5048 struct glyph *p1 = str1;
5049 struct glyph *p2 = str2;
5050
5051 while (p1 < end1
5052 && p2 < end2
5053 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5054 ++p1, ++p2;
5055
5056 return p1 - str1;
5057 }
5058
5059
5060 /* Char insertion/deletion cost vector, from term.c */
5061
5062 extern int *char_ins_del_vector;
5063 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5064
5065
5066 /* Perform a frame-based update on line VPOS in frame FRAME. */
5067
5068 static void
5069 update_frame_line (frame, vpos)
5070 register struct frame *frame;
5071 int vpos;
5072 {
5073 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5074 int tem;
5075 int osp, nsp, begmatch, endmatch, olen, nlen;
5076 struct glyph_matrix *current_matrix = frame->current_matrix;
5077 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5078 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5079 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5080 int must_write_whole_line_p;
5081 int write_spaces_p = must_write_spaces;
5082 int colored_spaces_p = (FACE_FROM_ID (frame, DEFAULT_FACE_ID)->background
5083 != FACE_TTY_DEFAULT_BG_COLOR);
5084
5085 if (colored_spaces_p)
5086 write_spaces_p = 1;
5087
5088 if (desired_row->inverse_p
5089 != (current_row->enabled_p && current_row->inverse_p))
5090 {
5091 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5092 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5093 current_row->enabled_p = 0;
5094 }
5095 else
5096 reassert_line_highlight (desired_row->inverse_p, vpos);
5097
5098 /* Current row not enabled means it has unknown contents. We must
5099 write the whole desired line in that case. */
5100 must_write_whole_line_p = !current_row->enabled_p;
5101 if (must_write_whole_line_p)
5102 {
5103 obody = 0;
5104 olen = 0;
5105 }
5106 else
5107 {
5108 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5109 olen = current_row->used[TEXT_AREA];
5110
5111 if (!current_row->inverse_p)
5112 {
5113 /* Ignore trailing spaces, if we can. */
5114 if (!write_spaces_p)
5115 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5116 olen--;
5117 }
5118 else
5119 {
5120 /* For an inverse-video line, make sure it's filled with
5121 spaces all the way to the frame edge so that the reverse
5122 video extends all the way across. */
5123 while (olen < FRAME_WIDTH (frame) - 1)
5124 obody[olen++] = space_glyph;
5125 }
5126 }
5127
5128 current_row->enabled_p = 1;
5129 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5130 current_row->inverse_p = desired_row->inverse_p;
5131
5132 /* If desired line is empty, just clear the line. */
5133 if (!desired_row->enabled_p)
5134 {
5135 nlen = 0;
5136 goto just_erase;
5137 }
5138
5139 nbody = desired_row->glyphs[TEXT_AREA];
5140 nlen = desired_row->used[TEXT_AREA];
5141 nend = nbody + nlen;
5142
5143 /* If display line has unknown contents, write the whole line. */
5144 if (must_write_whole_line_p)
5145 {
5146 /* Ignore spaces at the end, if we can. */
5147 if (!write_spaces_p)
5148 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5149 --nlen;
5150
5151 /* Write the contents of the desired line. */
5152 if (nlen)
5153 {
5154 cursor_to (vpos, 0);
5155 write_glyphs (nbody, nlen);
5156 }
5157
5158 /* Don't call clear_end_of_line if we already wrote the whole
5159 line. The cursor will not be at the right margin in that
5160 case but in the line below. */
5161 if (nlen < FRAME_WINDOW_WIDTH (frame))
5162 {
5163 cursor_to (vpos, nlen);
5164 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5165 }
5166 else
5167 /* Make sure we are in the right row, otherwise cursor movement
5168 with cmgoto might use `ch' in the wrong row. */
5169 cursor_to (vpos, 0);
5170
5171 make_current (desired_matrix, current_matrix, vpos);
5172 return;
5173 }
5174
5175 /* Pretend trailing spaces are not there at all,
5176 unless for one reason or another we must write all spaces. */
5177 if (!desired_row->inverse_p)
5178 {
5179 if (!write_spaces_p)
5180 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5181 nlen--;
5182 }
5183 else
5184 {
5185 /* For an inverse-video line, give it extra trailing spaces all
5186 the way to the frame edge so that the reverse video extends
5187 all the way across. */
5188 while (nlen < FRAME_WIDTH (frame) - 1)
5189 nbody[nlen++] = space_glyph;
5190 }
5191
5192 /* If there's no i/d char, quickly do the best we can without it. */
5193 if (!char_ins_del_ok)
5194 {
5195 int i, j;
5196
5197 /* Find the first glyph in desired row that doesn't agree with
5198 a glyph in the current row, and write the rest from there on. */
5199 for (i = 0; i < nlen; i++)
5200 {
5201 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5202 {
5203 /* Find the end of the run of different glyphs. */
5204 j = i + 1;
5205 while (j < nlen
5206 && (j >= olen
5207 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5208 || CHAR_GLYPH_PADDING_P (nbody[j])))
5209 ++j;
5210
5211 /* Output this run of non-matching chars. */
5212 cursor_to (vpos, i);
5213 write_glyphs (nbody + i, j - i);
5214 i = j - 1;
5215
5216 /* Now find the next non-match. */
5217 }
5218 }
5219
5220 /* Clear the rest of the line, or the non-clear part of it. */
5221 if (olen > nlen)
5222 {
5223 cursor_to (vpos, nlen);
5224 clear_end_of_line (olen);
5225 }
5226
5227 /* Make current row = desired row. */
5228 make_current (desired_matrix, current_matrix, vpos);
5229 return;
5230 }
5231
5232 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5233 characters in a row. */
5234
5235 if (!olen)
5236 {
5237 /* If current line is blank, skip over initial spaces, if
5238 possible, and write the rest. */
5239 if (write_spaces_p || desired_row->inverse_p)
5240 nsp = 0;
5241 else
5242 nsp = count_blanks (nbody, nlen);
5243
5244 if (nlen > nsp)
5245 {
5246 cursor_to (vpos, nsp);
5247 write_glyphs (nbody + nsp, nlen - nsp);
5248 }
5249
5250 /* Exchange contents between current_frame and new_frame. */
5251 make_current (desired_matrix, current_matrix, vpos);
5252 return;
5253 }
5254
5255 /* Compute number of leading blanks in old and new contents. */
5256 osp = count_blanks (obody, olen);
5257 nsp = (desired_row->inverse_p || colored_spaces_p
5258 ? 0
5259 : count_blanks (nbody, nlen));
5260
5261 /* Compute number of matching chars starting with first non-blank. */
5262 begmatch = count_match (obody + osp, obody + olen,
5263 nbody + nsp, nbody + nlen);
5264
5265 /* Spaces in new match implicit space past the end of old. */
5266 /* A bug causing this to be a no-op was fixed in 18.29. */
5267 if (!write_spaces_p && osp + begmatch == olen)
5268 {
5269 np1 = nbody + nsp;
5270 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5271 ++begmatch;
5272 }
5273
5274 /* Avoid doing insert/delete char
5275 just cause number of leading spaces differs
5276 when the following text does not match. */
5277 if (begmatch == 0 && osp != nsp)
5278 osp = nsp = min (osp, nsp);
5279
5280 /* Find matching characters at end of line */
5281 op1 = obody + olen;
5282 np1 = nbody + nlen;
5283 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5284 while (op1 > op2
5285 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5286 {
5287 op1--;
5288 np1--;
5289 }
5290 endmatch = obody + olen - op1;
5291
5292 /* tem gets the distance to insert or delete.
5293 endmatch is how many characters we save by doing so.
5294 Is it worth it? */
5295
5296 tem = (nlen - nsp) - (olen - osp);
5297 if (endmatch && tem
5298 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5299 endmatch = 0;
5300
5301 /* nsp - osp is the distance to insert or delete.
5302 If that is nonzero, begmatch is known to be nonzero also.
5303 begmatch + endmatch is how much we save by doing the ins/del.
5304 Is it worth it? */
5305
5306 if (nsp != osp
5307 && (!char_ins_del_ok
5308 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5309 {
5310 begmatch = 0;
5311 endmatch = 0;
5312 osp = nsp = min (osp, nsp);
5313 }
5314
5315 /* Now go through the line, inserting, writing and
5316 deleting as appropriate. */
5317
5318 if (osp > nsp)
5319 {
5320 cursor_to (vpos, nsp);
5321 delete_glyphs (osp - nsp);
5322 }
5323 else if (nsp > osp)
5324 {
5325 /* If going to delete chars later in line
5326 and insert earlier in the line,
5327 must delete first to avoid losing data in the insert */
5328 if (endmatch && nlen < olen + nsp - osp)
5329 {
5330 cursor_to (vpos, nlen - endmatch + osp - nsp);
5331 delete_glyphs (olen + nsp - osp - nlen);
5332 olen = nlen - (nsp - osp);
5333 }
5334 cursor_to (vpos, osp);
5335 insert_glyphs (0, nsp - osp);
5336 }
5337 olen += nsp - osp;
5338
5339 tem = nsp + begmatch + endmatch;
5340 if (nlen != tem || olen != tem)
5341 {
5342 cursor_to (vpos, nsp + begmatch);
5343 if (!endmatch || nlen == olen)
5344 {
5345 /* If new text being written reaches right margin,
5346 there is no need to do clear-to-eol at the end.
5347 (and it would not be safe, since cursor is not
5348 going to be "at the margin" after the text is done) */
5349 if (nlen == FRAME_WINDOW_WIDTH (frame))
5350 olen = 0;
5351 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5352 }
5353 else if (nlen > olen)
5354 {
5355 /* Here, we used to have the following simple code:
5356 ----------------------------------------
5357 write_glyphs (nbody + nsp + begmatch, olen - tem);
5358 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5359 ----------------------------------------
5360 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5361 is a padding glyph. */
5362 int out = olen - tem; /* Columns to be overwritten originally. */
5363 int del;
5364
5365 /* Calculate columns we can actually overwrite. */
5366 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5367 write_glyphs (nbody + nsp + begmatch, out);
5368 /* If we left columns to be overwritten, we must delete them. */
5369 del = olen - tem - out;
5370 if (del > 0) delete_glyphs (del);
5371 /* At last, we insert columns not yet written out. */
5372 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5373 olen = nlen;
5374 }
5375 else if (olen > nlen)
5376 {
5377 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5378 delete_glyphs (olen - nlen);
5379 olen = nlen;
5380 }
5381 }
5382
5383 just_erase:
5384 /* If any unerased characters remain after the new line, erase them. */
5385 if (olen > nlen)
5386 {
5387 cursor_to (vpos, nlen);
5388 clear_end_of_line (olen);
5389 }
5390
5391 /* Exchange contents between current_frame and new_frame. */
5392 make_current (desired_matrix, current_matrix, vpos);
5393 }
5394
5395
5396 \f
5397 /***********************************************************************
5398 X/Y Position -> Buffer Position
5399 ***********************************************************************/
5400
5401 /* Return the character position of the character at window relative
5402 pixel position (*X, *Y). *X and *Y are adjusted to character
5403 boundaries. */
5404
5405 int
5406 buffer_posn_from_coords (w, x, y)
5407 struct window *w;
5408 int *x, *y;
5409 {
5410 struct it it;
5411 struct buffer *old_current_buffer = current_buffer;
5412 struct text_pos startp;
5413 int left_area_width;
5414
5415 current_buffer = XBUFFER (w->buffer);
5416 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5417 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5418 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5419 start_display (&it, w, startp);
5420
5421 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5422 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5423 MOVE_TO_X | MOVE_TO_Y);
5424
5425 *x = it.current_x - it.first_visible_x + left_area_width;
5426 *y = it.current_y;
5427 current_buffer = old_current_buffer;
5428 return IT_CHARPOS (it);
5429 }
5430
5431
5432 /* Value is the string under window-relative coordinates X/Y in the
5433 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5434 means look at the mode line. *CHARPOS is set to the position in
5435 the string returned. */
5436
5437 Lisp_Object
5438 mode_line_string (w, x, y, mode_line_p, charpos)
5439 struct window *w;
5440 int x, y, mode_line_p;
5441 int *charpos;
5442 {
5443 struct glyph_row *row;
5444 struct glyph *glyph, *end;
5445 struct frame *f = XFRAME (w->frame);
5446 int x0;
5447 Lisp_Object string = Qnil;
5448
5449 if (mode_line_p)
5450 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5451 else
5452 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5453
5454 if (row->mode_line_p && row->enabled_p)
5455 {
5456 /* The mode lines are displayed over scroll bars and bitmap
5457 areas, and X is window-relative. Correct X by the scroll bar
5458 and bitmap area width. */
5459 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5460 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5461 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5462
5463 /* Find the glyph under X. If we find one with a string object,
5464 it's the one we were looking for. */
5465 glyph = row->glyphs[TEXT_AREA];
5466 end = glyph + row->used[TEXT_AREA];
5467 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5468 if (x >= x0 && x < x0 + glyph->pixel_width)
5469 {
5470 string = glyph->object;
5471 *charpos = glyph->charpos;
5472 break;
5473 }
5474 }
5475
5476 return string;
5477 }
5478
5479
5480 /***********************************************************************
5481 Changing Frame Sizes
5482 ***********************************************************************/
5483
5484 #ifdef SIGWINCH
5485
5486 SIGTYPE
5487 window_change_signal (signalnum) /* If we don't have an argument, */
5488 int signalnum; /* some compilers complain in signal calls. */
5489 {
5490 int width, height;
5491 #ifndef USE_CRT_DLL
5492 extern int errno;
5493 #endif
5494 int old_errno = errno;
5495
5496 get_frame_size (&width, &height);
5497
5498 /* The frame size change obviously applies to a termcap-controlled
5499 frame. Find such a frame in the list, and assume it's the only
5500 one (since the redisplay code always writes to stdout, not a
5501 FILE * specified in the frame structure). Record the new size,
5502 but don't reallocate the data structures now. Let that be done
5503 later outside of the signal handler. */
5504
5505 {
5506 Lisp_Object tail, frame;
5507
5508 FOR_EACH_FRAME (tail, frame)
5509 {
5510 if (FRAME_TERMCAP_P (XFRAME (frame)))
5511 {
5512 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5513 break;
5514 }
5515 }
5516 }
5517
5518 signal (SIGWINCH, window_change_signal);
5519 errno = old_errno;
5520 }
5521 #endif /* SIGWINCH */
5522
5523
5524 /* Do any change in frame size that was requested by a signal. SAFE
5525 non-zero means this function is called from a place where it is
5526 safe to change frame sizes while a redisplay is in progress. */
5527
5528 void
5529 do_pending_window_change (safe)
5530 int safe;
5531 {
5532 /* If window_change_signal should have run before, run it now. */
5533 if (redisplaying_p && !safe)
5534 return;
5535
5536 while (delayed_size_change)
5537 {
5538 Lisp_Object tail, frame;
5539
5540 delayed_size_change = 0;
5541
5542 FOR_EACH_FRAME (tail, frame)
5543 {
5544 struct frame *f = XFRAME (frame);
5545
5546 int height = FRAME_NEW_HEIGHT (f);
5547 int width = FRAME_NEW_WIDTH (f);
5548
5549 if (height != 0 || width != 0)
5550 change_frame_size (f, height, width, 0, 0, safe);
5551 }
5552 }
5553 }
5554
5555
5556 /* Change the frame height and/or width. Values may be given as zero to
5557 indicate no change is to take place.
5558
5559 If DELAY is non-zero, then assume we're being called from a signal
5560 handler, and queue the change for later - perhaps the next
5561 redisplay. Since this tries to resize windows, we can't call it
5562 from a signal handler.
5563
5564 SAFE non-zero means this function is called from a place where it's
5565 safe to change frame sizes while a redisplay is in progress. */
5566
5567 void
5568 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5569 register struct frame *f;
5570 int newheight, newwidth, pretend, delay, safe;
5571 {
5572 Lisp_Object tail, frame;
5573
5574 if (! FRAME_WINDOW_P (f))
5575 {
5576 /* When using termcap, or on MS-DOS, all frames use
5577 the same screen, so a change in size affects all frames. */
5578 FOR_EACH_FRAME (tail, frame)
5579 if (! FRAME_WINDOW_P (XFRAME (frame)))
5580 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5581 pretend, delay, safe);
5582 }
5583 else
5584 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5585 }
5586
5587 static void
5588 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5589 register struct frame *f;
5590 int newheight, newwidth, pretend, delay, safe;
5591 {
5592 int new_frame_window_width;
5593 int count = specpdl_ptr - specpdl;
5594
5595 /* If we can't deal with the change now, queue it for later. */
5596 if (delay || (redisplaying_p && !safe))
5597 {
5598 FRAME_NEW_HEIGHT (f) = newheight;
5599 FRAME_NEW_WIDTH (f) = newwidth;
5600 delayed_size_change = 1;
5601 return;
5602 }
5603
5604 /* This size-change overrides any pending one for this frame. */
5605 FRAME_NEW_HEIGHT (f) = 0;
5606 FRAME_NEW_WIDTH (f) = 0;
5607
5608 /* If an argument is zero, set it to the current value. */
5609 if (newheight == 0)
5610 newheight = FRAME_HEIGHT (f);
5611 if (newwidth == 0)
5612 newwidth = FRAME_WIDTH (f);
5613
5614 /* Compute width of windows in F.
5615 This is the width of the frame without vertical scroll bars. */
5616 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5617
5618 /* Round up to the smallest acceptable size. */
5619 check_frame_size (f, &newheight, &newwidth);
5620
5621 /* If we're not changing the frame size, quit now. */
5622 if (newheight == FRAME_HEIGHT (f)
5623 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5624 return;
5625
5626 BLOCK_INPUT;
5627
5628 #ifdef MSDOS
5629 /* We only can set screen dimensions to certain values supported
5630 by our video hardware. Try to find the smallest size greater
5631 or equal to the requested dimensions. */
5632 dos_set_window_size (&newheight, &newwidth);
5633 #endif
5634
5635 if (newheight != FRAME_HEIGHT (f))
5636 {
5637 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5638 {
5639 /* Frame has both root and mini-buffer. */
5640 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5641 FRAME_TOP_MARGIN (f));
5642 set_window_height (FRAME_ROOT_WINDOW (f),
5643 (newheight
5644 - 1
5645 - FRAME_TOP_MARGIN (f)),
5646 0);
5647 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5648 newheight - 1);
5649 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5650 }
5651 else
5652 /* Frame has just one top-level window. */
5653 set_window_height (FRAME_ROOT_WINDOW (f),
5654 newheight - FRAME_TOP_MARGIN (f), 0);
5655
5656 if (FRAME_TERMCAP_P (f) && !pretend)
5657 FrameRows = newheight;
5658 }
5659
5660 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5661 {
5662 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5663 if (FRAME_HAS_MINIBUF_P (f))
5664 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5665
5666 if (FRAME_TERMCAP_P (f) && !pretend)
5667 FrameCols = newwidth;
5668
5669 if (WINDOWP (f->tool_bar_window))
5670 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5671 }
5672
5673 FRAME_HEIGHT (f) = newheight;
5674 SET_FRAME_WIDTH (f, newwidth);
5675
5676 {
5677 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5678 int text_area_x, text_area_y, text_area_width, text_area_height;
5679
5680 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5681 &text_area_height);
5682 if (w->cursor.x >= text_area_x + text_area_width)
5683 w->cursor.hpos = w->cursor.x = 0;
5684 if (w->cursor.y >= text_area_y + text_area_height)
5685 w->cursor.vpos = w->cursor.y = 0;
5686 }
5687
5688 adjust_glyphs (f);
5689 SET_FRAME_GARBAGED (f);
5690 calculate_costs (f);
5691
5692 UNBLOCK_INPUT;
5693
5694 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5695
5696 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5697 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5698 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5699
5700 unbind_to (count, Qnil);
5701 }
5702
5703
5704 \f
5705 /***********************************************************************
5706 Terminal Related Lisp Functions
5707 ***********************************************************************/
5708
5709 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5710 1, 1, "FOpen termscript file: ",
5711 "Start writing all terminal output to FILE as well as the terminal.\n\
5712 FILE = nil means just close any termscript file currently open.")
5713 (file)
5714 Lisp_Object file;
5715 {
5716 if (termscript != 0) fclose (termscript);
5717 termscript = 0;
5718
5719 if (! NILP (file))
5720 {
5721 file = Fexpand_file_name (file, Qnil);
5722 termscript = fopen (XSTRING (file)->data, "w");
5723 if (termscript == 0)
5724 report_file_error ("Opening termscript", Fcons (file, Qnil));
5725 }
5726 return Qnil;
5727 }
5728
5729
5730 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5731 Ssend_string_to_terminal, 1, 1, 0,
5732 "Send STRING to the terminal without alteration.\n\
5733 Control characters in STRING will have terminal-dependent effects.")
5734 (string)
5735 Lisp_Object string;
5736 {
5737 /* ??? Perhaps we should do something special for multibyte strings here. */
5738 CHECK_STRING (string, 0);
5739 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5740 fflush (stdout);
5741 if (termscript)
5742 {
5743 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5744 termscript);
5745 fflush (termscript);
5746 }
5747 return Qnil;
5748 }
5749
5750
5751 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5752 "Beep, or flash the screen.\n\
5753 Also, unless an argument is given,\n\
5754 terminate any keyboard macro currently executing.")
5755 (arg)
5756 Lisp_Object arg;
5757 {
5758 if (!NILP (arg))
5759 {
5760 if (noninteractive)
5761 putchar (07);
5762 else
5763 ring_bell ();
5764 fflush (stdout);
5765 }
5766 else
5767 bitch_at_user ();
5768
5769 return Qnil;
5770 }
5771
5772 void
5773 bitch_at_user ()
5774 {
5775 if (noninteractive)
5776 putchar (07);
5777 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5778 error ("Keyboard macro terminated by a command ringing the bell");
5779 else
5780 ring_bell ();
5781 fflush (stdout);
5782 }
5783
5784
5785 \f
5786 /***********************************************************************
5787 Sleeping, Waiting
5788 ***********************************************************************/
5789
5790 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5791 "Pause, without updating display, for SECONDS seconds.\n\
5792 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5793 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5794 additional wait period, in milliseconds; this may be useful if your\n\
5795 Emacs was built without floating point support.\n\
5796 \(Not all operating systems support waiting for a fraction of a second.)")
5797 (seconds, milliseconds)
5798 Lisp_Object seconds, milliseconds;
5799 {
5800 int sec, usec;
5801
5802 if (NILP (milliseconds))
5803 XSETINT (milliseconds, 0);
5804 else
5805 CHECK_NUMBER (milliseconds, 1);
5806 usec = XINT (milliseconds) * 1000;
5807
5808 {
5809 double duration = extract_float (seconds);
5810 sec = (int) duration;
5811 usec += (duration - sec) * 1000000;
5812 }
5813
5814 #ifndef EMACS_HAS_USECS
5815 if (sec == 0 && usec != 0)
5816 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5817 #endif
5818
5819 /* Assure that 0 <= usec < 1000000. */
5820 if (usec < 0)
5821 {
5822 /* We can't rely on the rounding being correct if user is negative. */
5823 if (-1000000 < usec)
5824 sec--, usec += 1000000;
5825 else
5826 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5827 }
5828 else
5829 sec += usec / 1000000, usec %= 1000000;
5830
5831 if (sec < 0 || (sec == 0 && usec == 0))
5832 return Qnil;
5833
5834 {
5835 Lisp_Object zero;
5836
5837 XSETFASTINT (zero, 0);
5838 wait_reading_process_input (sec, usec, zero, 0);
5839 }
5840
5841 /* We should always have wait_reading_process_input; we have a dummy
5842 implementation for systems which don't support subprocesses. */
5843 #if 0
5844 /* No wait_reading_process_input */
5845 immediate_quit = 1;
5846 QUIT;
5847
5848 #ifdef VMS
5849 sys_sleep (sec);
5850 #else /* not VMS */
5851 /* The reason this is done this way
5852 (rather than defined (H_S) && defined (H_T))
5853 is because the VMS preprocessor doesn't grok `defined' */
5854 #ifdef HAVE_SELECT
5855 EMACS_GET_TIME (end_time);
5856 EMACS_SET_SECS_USECS (timeout, sec, usec);
5857 EMACS_ADD_TIME (end_time, end_time, timeout);
5858
5859 while (1)
5860 {
5861 EMACS_GET_TIME (timeout);
5862 EMACS_SUB_TIME (timeout, end_time, timeout);
5863 if (EMACS_TIME_NEG_P (timeout)
5864 || !select (1, 0, 0, 0, &timeout))
5865 break;
5866 }
5867 #else /* not HAVE_SELECT */
5868 sleep (sec);
5869 #endif /* HAVE_SELECT */
5870 #endif /* not VMS */
5871
5872 immediate_quit = 0;
5873 #endif /* no subprocesses */
5874
5875 return Qnil;
5876 }
5877
5878
5879 /* This is just like wait_reading_process_input, except that
5880 it does the redisplay.
5881
5882 It's also much like Fsit_for, except that it can be used for
5883 waiting for input as well. */
5884
5885 Lisp_Object
5886 sit_for (sec, usec, reading, display, initial_display)
5887 int sec, usec, reading, display, initial_display;
5888 {
5889 Lisp_Object read_kbd;
5890
5891 swallow_events (display);
5892
5893 if (detect_input_pending_run_timers (display))
5894 return Qnil;
5895
5896 if (initial_display)
5897 redisplay_preserve_echo_area ();
5898
5899 if (sec == 0 && usec == 0)
5900 return Qt;
5901
5902 #ifdef SIGIO
5903 gobble_input (0);
5904 #endif
5905
5906 XSETINT (read_kbd, reading ? -1 : 1);
5907 wait_reading_process_input (sec, usec, read_kbd, display);
5908
5909 return detect_input_pending () ? Qnil : Qt;
5910 }
5911
5912
5913 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5914 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5915 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5916 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5917 additional wait period, in milliseconds; this may be useful if your\n\
5918 Emacs was built without floating point support.\n\
5919 \(Not all operating systems support waiting for a fraction of a second.)\n\
5920 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5921 Redisplay is preempted as always if input arrives, and does not happen\n\
5922 if input is available before it starts.\n\
5923 Value is t if waited the full time with no input arriving.")
5924 (seconds, milliseconds, nodisp)
5925 Lisp_Object seconds, milliseconds, nodisp;
5926 {
5927 int sec, usec;
5928
5929 if (NILP (milliseconds))
5930 XSETINT (milliseconds, 0);
5931 else
5932 CHECK_NUMBER (milliseconds, 1);
5933 usec = XINT (milliseconds) * 1000;
5934
5935 {
5936 double duration = extract_float (seconds);
5937 sec = (int) duration;
5938 usec += (duration - sec) * 1000000;
5939 }
5940
5941 #ifndef EMACS_HAS_USECS
5942 if (usec != 0 && sec == 0)
5943 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5944 #endif
5945
5946 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5947 }
5948
5949
5950 \f
5951 /***********************************************************************
5952 Other Lisp Functions
5953 ***********************************************************************/
5954
5955 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5956 session's frames, frame names, buffers, buffer-read-only flags, and
5957 buffer-modified-flags, and a trailing sentinel (so we don't need to
5958 add length checks). */
5959
5960 static Lisp_Object frame_and_buffer_state;
5961
5962
5963 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5964 Sframe_or_buffer_changed_p, 0, 0, 0,
5965 "Return non-nil if the frame and buffer state appears to have changed.\n\
5966 The state variable is an internal vector containing all frames and buffers,\n\
5967 aside from buffers whose names start with space,\n\
5968 along with the buffers' read-only and modified flags, which allows a fast\n\
5969 check to see whether the menu bars might need to be recomputed.\n\
5970 If this function returns non-nil, it updates the internal vector to reflect\n\
5971 the current state.\n")
5972 ()
5973 {
5974 Lisp_Object tail, frame, buf;
5975 Lisp_Object *vecp;
5976 int n;
5977
5978 vecp = XVECTOR (frame_and_buffer_state)->contents;
5979 FOR_EACH_FRAME (tail, frame)
5980 {
5981 if (!EQ (*vecp++, frame))
5982 goto changed;
5983 if (!EQ (*vecp++, XFRAME (frame)->name))
5984 goto changed;
5985 }
5986 /* Check that the buffer info matches.
5987 No need to test for the end of the vector
5988 because the last element of the vector is lambda
5989 and that will always cause a mismatch. */
5990 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5991 {
5992 buf = XCDR (XCAR (tail));
5993 /* Ignore buffers that aren't included in buffer lists. */
5994 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5995 continue;
5996 if (!EQ (*vecp++, buf))
5997 goto changed;
5998 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5999 goto changed;
6000 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
6001 goto changed;
6002 }
6003 /* Detect deletion of a buffer at the end of the list. */
6004 if (EQ (*vecp, Qlambda))
6005 return Qnil;
6006 changed:
6007 /* Start with 1 so there is room for at least one lambda at the end. */
6008 n = 1;
6009 FOR_EACH_FRAME (tail, frame)
6010 n += 2;
6011 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6012 n += 3;
6013 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
6014 if (n > XVECTOR (frame_and_buffer_state)->size
6015 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
6016 /* Add 20 extra so we grow it less often. */
6017 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
6018 vecp = XVECTOR (frame_and_buffer_state)->contents;
6019 FOR_EACH_FRAME (tail, frame)
6020 {
6021 *vecp++ = frame;
6022 *vecp++ = XFRAME (frame)->name;
6023 }
6024 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
6025 {
6026 buf = XCDR (XCAR (tail));
6027 /* Ignore buffers that aren't included in buffer lists. */
6028 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
6029 continue;
6030 *vecp++ = buf;
6031 *vecp++ = XBUFFER (buf)->read_only;
6032 *vecp++ = Fbuffer_modified_p (buf);
6033 }
6034 /* Fill up the vector with lambdas (always at least one). */
6035 *vecp++ = Qlambda;
6036 while (vecp - XVECTOR (frame_and_buffer_state)->contents
6037 < XVECTOR (frame_and_buffer_state)->size)
6038 *vecp++ = Qlambda;
6039 /* Make sure we didn't overflow the vector. */
6040 if (vecp - XVECTOR (frame_and_buffer_state)->contents
6041 > XVECTOR (frame_and_buffer_state)->size)
6042 abort ();
6043 return Qt;
6044 }
6045
6046
6047 \f
6048 /***********************************************************************
6049 Initialization
6050 ***********************************************************************/
6051
6052 char *terminal_type;
6053
6054 /* Initialization done when Emacs fork is started, before doing stty.
6055 Determine terminal type and set terminal_driver. Then invoke its
6056 decoding routine to set up variables in the terminal package. */
6057
6058 void
6059 init_display ()
6060 {
6061 #ifdef HAVE_X_WINDOWS
6062 extern int display_arg;
6063 #endif
6064
6065 /* Construct the space glyph. */
6066 space_glyph.type = CHAR_GLYPH;
6067 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6068 space_glyph.charpos = -1;
6069
6070 meta_key = 0;
6071 inverse_video = 0;
6072 cursor_in_echo_area = 0;
6073 terminal_type = (char *) 0;
6074
6075 /* Now is the time to initialize this; it's used by init_sys_modes
6076 during startup. */
6077 Vwindow_system = Qnil;
6078
6079 /* If the user wants to use a window system, we shouldn't bother
6080 initializing the terminal. This is especially important when the
6081 terminal is so dumb that emacs gives up before and doesn't bother
6082 using the window system.
6083
6084 If the DISPLAY environment variable is set and nonempty,
6085 try to use X, and die with an error message if that doesn't work. */
6086
6087 #ifdef HAVE_X_WINDOWS
6088 if (! display_arg)
6089 {
6090 char *display;
6091 #ifdef VMS
6092 display = getenv ("DECW$DISPLAY");
6093 #else
6094 display = getenv ("DISPLAY");
6095 #endif
6096
6097 display_arg = (display != 0 && *display != 0);
6098 }
6099
6100 if (!inhibit_window_system && display_arg
6101 #ifndef CANNOT_DUMP
6102 && initialized
6103 #endif
6104 )
6105 {
6106 Vwindow_system = intern ("x");
6107 #ifdef HAVE_X11
6108 Vwindow_system_version = make_number (11);
6109 #else
6110 Vwindow_system_version = make_number (10);
6111 #endif
6112 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6113 /* In some versions of ncurses,
6114 tputs crashes if we have not called tgetent.
6115 So call tgetent. */
6116 { char b[2044]; tgetent (b, "xterm");}
6117 #endif
6118 adjust_frame_glyphs_initially ();
6119 return;
6120 }
6121 #endif /* HAVE_X_WINDOWS */
6122
6123 #ifdef HAVE_NTGUI
6124 if (!inhibit_window_system)
6125 {
6126 Vwindow_system = intern ("w32");
6127 Vwindow_system_version = make_number (1);
6128 adjust_frame_glyphs_initially ();
6129 return;
6130 }
6131 #endif /* HAVE_NTGUI */
6132
6133 #ifdef macintosh
6134 if (!inhibit_window_system)
6135 {
6136 Vwindow_system = intern ("mac");
6137 Vwindow_system_version = make_number (1);
6138 adjust_frame_glyphs_initially ();
6139 return;
6140 }
6141 #endif /* macintosh */
6142
6143 /* If no window system has been specified, try to use the terminal. */
6144 if (! isatty (0))
6145 {
6146 fatal ("standard input is not a tty");
6147 exit (1);
6148 }
6149
6150 /* Look at the TERM variable */
6151 terminal_type = (char *) getenv ("TERM");
6152 if (!terminal_type)
6153 {
6154 #ifdef VMS
6155 fprintf (stderr, "Please specify your terminal type.\n\
6156 For types defined in VMS, use set term /device=TYPE.\n\
6157 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6158 \(The quotation marks are necessary since terminal types are lower case.)\n");
6159 #else
6160 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6161 #endif
6162 exit (1);
6163 }
6164
6165 #ifdef VMS
6166 /* VMS DCL tends to up-case things, so down-case term type.
6167 Hardly any uppercase letters in terminal types; should be none. */
6168 {
6169 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6170 char *p;
6171
6172 strcpy (new, terminal_type);
6173
6174 for (p = new; *p; p++)
6175 if (isupper (*p))
6176 *p = tolower (*p);
6177
6178 terminal_type = new;
6179 }
6180 #endif /* VMS */
6181
6182 term_init (terminal_type);
6183
6184 {
6185 struct frame *sf = SELECTED_FRAME ();
6186 int width = FRAME_WINDOW_WIDTH (sf);
6187 int height = FRAME_HEIGHT (sf);
6188
6189 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6190
6191 /* If these sizes are so big they cause overflow, just ignore the
6192 change. It's not clear what better we could do. */
6193 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6194 fatal ("screen size %dx%d too big", width, height);
6195 }
6196
6197 adjust_frame_glyphs_initially ();
6198 calculate_costs (XFRAME (selected_frame));
6199
6200 #ifdef SIGWINCH
6201 #ifndef CANNOT_DUMP
6202 if (initialized)
6203 #endif /* CANNOT_DUMP */
6204 signal (SIGWINCH, window_change_signal);
6205 #endif /* SIGWINCH */
6206
6207 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6208 if (initialized
6209 && !noninteractive
6210 #ifdef MSDOS
6211 /* The MSDOS terminal turns on its ``window system'' relatively
6212 late into the startup, so we cannot do the frame faces'
6213 initialization just yet. It will be done later by pc-win.el
6214 and internal_terminal_init. */
6215 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6216 #endif
6217 && NILP (Vwindow_system))
6218 {
6219 /* For the initial frame, we don't have any way of knowing what
6220 are the foreground and background colors of the terminal. */
6221 struct frame *sf = SELECTED_FRAME();
6222
6223 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6224 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6225 call0 (intern ("tty-set-up-initial-frame-faces"));
6226 }
6227 }
6228
6229
6230 \f
6231 /***********************************************************************
6232 Blinking cursor
6233 ***********************************************************************/
6234
6235 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6236 Sinternal_show_cursor, 2, 2, 0,
6237 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6238 WINDOW nil means use the selected window. SHOW non-nil means\n\
6239 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6240 don't show a cursor.")
6241 (window, show)
6242 Lisp_Object window, show;
6243 {
6244 /* Don't change cursor state while redisplaying. This could confuse
6245 output routines. */
6246 if (!redisplaying_p)
6247 {
6248 if (NILP (window))
6249 window = selected_window;
6250 else
6251 CHECK_WINDOW (window, 2);
6252
6253 XWINDOW (window)->cursor_off_p = NILP (show);
6254 }
6255
6256 return Qnil;
6257 }
6258
6259
6260 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6261 Sinternal_show_cursor_p, 0, 1, 0,
6262 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6263 WINDOW nil or omitted means report on the selected window.")
6264 (window)
6265 Lisp_Object window;
6266 {
6267 struct window *w;
6268
6269 if (NILP (window))
6270 window = selected_window;
6271 else
6272 CHECK_WINDOW (window, 2);
6273
6274 w = XWINDOW (window);
6275 return w->cursor_off_p ? Qnil : Qt;
6276 }
6277
6278 \f
6279 /***********************************************************************
6280 Initialization
6281 ***********************************************************************/
6282
6283 void
6284 syms_of_display ()
6285 {
6286 defsubr (&Sredraw_frame);
6287 defsubr (&Sredraw_display);
6288 defsubr (&Sframe_or_buffer_changed_p);
6289 defsubr (&Sopen_termscript);
6290 defsubr (&Sding);
6291 defsubr (&Ssit_for);
6292 defsubr (&Ssleep_for);
6293 defsubr (&Ssend_string_to_terminal);
6294 defsubr (&Sinternal_show_cursor);
6295 defsubr (&Sinternal_show_cursor_p);
6296
6297 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6298 staticpro (&frame_and_buffer_state);
6299
6300 Qdisplay_table = intern ("display-table");
6301 staticpro (&Qdisplay_table);
6302 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6303 staticpro (&Qredisplay_dont_pause);
6304
6305 DEFVAR_INT ("baud-rate", &baud_rate,
6306 "*The output baud rate of the terminal.\n\
6307 On most systems, changing this value will affect the amount of padding\n\
6308 and the other strategic decisions made during redisplay.");
6309
6310 DEFVAR_BOOL ("inverse-video", &inverse_video,
6311 "*Non-nil means invert the entire frame display.\n\
6312 This means everything is in inverse video which otherwise would not be.");
6313
6314 DEFVAR_BOOL ("visible-bell", &visible_bell,
6315 "*Non-nil means try to flash the frame to represent a bell.");
6316
6317 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6318 "*Non-nil means no need to redraw entire frame after suspending.\n\
6319 A non-nil value is useful if the terminal can automatically preserve\n\
6320 Emacs's frame display when you reenter Emacs.\n\
6321 It is up to you to set this variable if your terminal can do that.");
6322
6323 DEFVAR_LISP ("window-system", &Vwindow_system,
6324 "A symbol naming the window-system under which Emacs is running\n\
6325 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6326
6327 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6328 "The version number of the window system in use.\n\
6329 For X windows, this is 10 or 11.");
6330
6331 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6332 "Non-nil means put cursor in minibuffer, at end of any message there.");
6333
6334 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6335 "Table defining how to output a glyph code to the frame.\n\
6336 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6337 Each element can be:\n\
6338 integer: a glyph code which this glyph is an alias for.\n\
6339 string: output this glyph using that string (not impl. in X windows).\n\
6340 nil: this glyph mod 256 is char code to output,\n\
6341 and this glyph / 256 is face code for X windows (see `face-id').");
6342 Vglyph_table = Qnil;
6343
6344 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6345 "Display table to use for buffers that specify none.\n\
6346 See `buffer-display-table' for more information.");
6347 Vstandard_display_table = Qnil;
6348
6349 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6350 "*Non-nil means update isn't paused when input is detected.");
6351 redisplay_dont_pause = 0;
6352
6353 /* Initialize `window-system', unless init_display already decided it. */
6354 #ifdef CANNOT_DUMP
6355 if (noninteractive)
6356 #endif
6357 {
6358 Vwindow_system = Qnil;
6359 Vwindow_system_version = Qnil;
6360 }
6361 }