(Click Events): Layout more logically. Describe
[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119 @cindex arguments, interactive entry
120
121 This section describes how to write the @code{interactive} form that
122 makes a Lisp function an interactively-callable command, and how to
123 examine a command's @code{interactive} form.
124
125 @defspec interactive arg-descriptor
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a string; then its contents should consist of a code character
155 followed by a prompt (which some code characters use and some ignore).
156 The prompt ends either with the end of the string or with a newline.
157 Here is a simple example:
158
159 @smallexample
160 (interactive "bFrobnicate buffer: ")
161 @end smallexample
162
163 @noindent
164 The code letter @samp{b} says to read the name of an existing buffer,
165 with completion. The buffer name is the sole argument passed to the
166 command. The rest of the string is a prompt.
167
168 If there is a newline character in the string, it terminates the prompt.
169 If the string does not end there, then the rest of the string should
170 contain another code character and prompt, specifying another argument.
171 You can specify any number of arguments in this way.
172
173 @c Emacs 19 feature
174 The prompt string can use @samp{%} to include previous argument values
175 (starting with the first argument) in the prompt. This is done using
176 @code{format} (@pxref{Formatting Strings}). For example, here is how
177 you could read the name of an existing buffer followed by a new name to
178 give to that buffer:
179
180 @smallexample
181 @group
182 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
183 @end group
184 @end smallexample
185
186 @cindex @samp{*} in @code{interactive}
187 @cindex read-only buffers in interactive
188 If the first character in the string is @samp{*}, then an error is
189 signaled if the buffer is read-only.
190
191 @cindex @samp{@@} in @code{interactive}
192 @c Emacs 19 feature
193 If the first character in the string is @samp{@@}, and if the key
194 sequence used to invoke the command includes any mouse events, then
195 the window associated with the first of those events is selected
196 before the command is run.
197
198 You can use @samp{*} and @samp{@@} together; the order does not matter.
199 Actual reading of arguments is controlled by the rest of the prompt
200 string (starting with the first character that is not @samp{*} or
201 @samp{@@}).
202
203 @item
204 It may be a Lisp expression that is not a string; then it should be a
205 form that is evaluated to get a list of arguments to pass to the
206 command. Usually this form will call various functions to read input
207 from the user, most often through the minibuffer (@pxref{Minibuffers})
208 or directly from the keyboard (@pxref{Reading Input}).
209
210 Providing point or the mark as an argument value is also common, but
211 if you do this @emph{and} read input (whether using the minibuffer or
212 not), be sure to get the integer values of point or the mark after
213 reading. The current buffer may be receiving subprocess output; if
214 subprocess output arrives while the command is waiting for input, it
215 could relocate point and the mark.
216
217 Here's an example of what @emph{not} to do:
218
219 @smallexample
220 (interactive
221 (list (region-beginning) (region-end)
222 (read-string "Foo: " nil 'my-history)))
223 @end smallexample
224
225 @noindent
226 Here's how to avoid the problem, by examining point and the mark after
227 reading the keyboard input:
228
229 @smallexample
230 (interactive
231 (let ((string (read-string "Foo: " nil 'my-history)))
232 (list (region-beginning) (region-end) string)))
233 @end smallexample
234
235 @strong{Warning:} the argument values should not include any data
236 types that can't be printed and then read. Some facilities save
237 @code{command-history} in a file to be read in the subsequent
238 sessions; if a command's arguments contain a data type that prints
239 using @samp{#<@dots{}>} syntax, those facilities won't work.
240
241 There are, however, a few exceptions: it is ok to use a limited set of
242 expressions such as @code{(point)}, @code{(mark)},
243 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
244 recognizes them specially and puts the expression (rather than its
245 value) into the command history. To see whether the expression you
246 wrote is one of these exceptions, run the command, then examine
247 @code{(car command-history)}.
248 @end itemize
249
250 @cindex examining the @code{interactive} form
251 @defun interactive-form function
252 This function returns the @code{interactive} form of @var{function}.
253 If @var{function} is an interactively callable function
254 (@pxref{Interactive Call}), the value is the command's
255 @code{interactive} form @code{(interactive @var{spec})}, which
256 specifies how to compute its arguments. Otherwise, the value is
257 @code{nil}. If @var{function} is a symbol, its function definition is
258 used.
259 @end defun
260
261 @node Interactive Codes
262 @comment node-name, next, previous, up
263 @subsection Code Characters for @code{interactive}
264 @cindex interactive code description
265 @cindex description for interactive codes
266 @cindex codes, interactive, description of
267 @cindex characters for interactive codes
268
269 The code character descriptions below contain a number of key words,
270 defined here as follows:
271
272 @table @b
273 @item Completion
274 @cindex interactive completion
275 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
276 completion because the argument is read using @code{completing-read}
277 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
278
279 @item Existing
280 Require the name of an existing object. An invalid name is not
281 accepted; the commands to exit the minibuffer do not exit if the current
282 input is not valid.
283
284 @item Default
285 @cindex default argument string
286 A default value of some sort is used if the user enters no text in the
287 minibuffer. The default depends on the code character.
288
289 @item No I/O
290 This code letter computes an argument without reading any input.
291 Therefore, it does not use a prompt string, and any prompt string you
292 supply is ignored.
293
294 Even though the code letter doesn't use a prompt string, you must follow
295 it with a newline if it is not the last code character in the string.
296
297 @item Prompt
298 A prompt immediately follows the code character. The prompt ends either
299 with the end of the string or with a newline.
300
301 @item Special
302 This code character is meaningful only at the beginning of the
303 interactive string, and it does not look for a prompt or a newline.
304 It is a single, isolated character.
305 @end table
306
307 @cindex reading interactive arguments
308 Here are the code character descriptions for use with @code{interactive}:
309
310 @table @samp
311 @item *
312 Signal an error if the current buffer is read-only. Special.
313
314 @item @@
315 Select the window mentioned in the first mouse event in the key
316 sequence that invoked this command. Special.
317
318 @item a
319 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
320 Completion, Prompt.
321
322 @item b
323 The name of an existing buffer. By default, uses the name of the
324 current buffer (@pxref{Buffers}). Existing, Completion, Default,
325 Prompt.
326
327 @item B
328 A buffer name. The buffer need not exist. By default, uses the name of
329 a recently used buffer other than the current buffer. Completion,
330 Default, Prompt.
331
332 @item c
333 A character. The cursor does not move into the echo area. Prompt.
334
335 @item C
336 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
337 Completion, Prompt.
338
339 @item d
340 @cindex position argument
341 The position of point, as an integer (@pxref{Point}). No I/O.
342
343 @item D
344 A directory name. The default is the current default directory of the
345 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
346 Existing, Completion, Default, Prompt.
347
348 @item e
349 The first or next mouse event in the key sequence that invoked the command.
350 More precisely, @samp{e} gets events that are lists, so you can look at
351 the data in the lists. @xref{Input Events}. No I/O.
352
353 You can use @samp{e} more than once in a single command's interactive
354 specification. If the key sequence that invoked the command has
355 @var{n} events that are lists, the @var{n}th @samp{e} provides the
356 @var{n}th such event. Events that are not lists, such as function keys
357 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
358
359 @item f
360 A file name of an existing file (@pxref{File Names}). The default
361 directory is @code{default-directory}. Existing, Completion, Default,
362 Prompt.
363
364 @item F
365 A file name. The file need not exist. Completion, Default, Prompt.
366
367 @item G
368 A file name. The file need not exist. If the user enters just a
369 directory name, then the value is just that directory name, with no
370 file name within the directory added. Completion, Default, Prompt.
371
372 @item i
373 An irrelevant argument. This code always supplies @code{nil} as
374 the argument's value. No I/O.
375
376 @item k
377 A key sequence (@pxref{Key Sequences}). This keeps reading events
378 until a command (or undefined command) is found in the current key
379 maps. The key sequence argument is represented as a string or vector.
380 The cursor does not move into the echo area. Prompt.
381
382 If @samp{k} reads a key sequence that ends with a down-event, it also
383 reads and discards the following up-event. You can get access to that
384 up-event with the @samp{U} code character.
385
386 This kind of input is used by commands such as @code{describe-key} and
387 @code{global-set-key}.
388
389 @item K
390 A key sequence, whose definition you intend to change. This works like
391 @samp{k}, except that it suppresses, for the last input event in the key
392 sequence, the conversions that are normally used (when necessary) to
393 convert an undefined key into a defined one.
394
395 @item m
396 @cindex marker argument
397 The position of the mark, as an integer. No I/O.
398
399 @item M
400 Arbitrary text, read in the minibuffer using the current buffer's input
401 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
402 Emacs Manual}). Prompt.
403
404 @item n
405 A number, read with the minibuffer. If the input is not a number, the
406 user has to try again. @samp{n} never uses the prefix argument.
407 Prompt.
408
409 @item N
410 The numeric prefix argument; but if there is no prefix argument, read
411 a number as with @kbd{n}. The value is always a number. @xref{Prefix
412 Command Arguments}. Prompt.
413
414 @item p
415 @cindex numeric prefix argument usage
416 The numeric prefix argument. (Note that this @samp{p} is lower case.)
417 No I/O.
418
419 @item P
420 @cindex raw prefix argument usage
421 The raw prefix argument. (Note that this @samp{P} is upper case.) No
422 I/O.
423
424 @item r
425 @cindex region argument
426 Point and the mark, as two numeric arguments, smallest first. This is
427 the only code letter that specifies two successive arguments rather than
428 one. No I/O.
429
430 @item s
431 Arbitrary text, read in the minibuffer and returned as a string
432 (@pxref{Text from Minibuffer}). Terminate the input with either
433 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
434 these characters in the input.) Prompt.
435
436 @item S
437 An interned symbol whose name is read in the minibuffer. Any whitespace
438 character terminates the input. (Use @kbd{C-q} to include whitespace in
439 the string.) Other characters that normally terminate a symbol (e.g.,
440 parentheses and brackets) do not do so here. Prompt.
441
442 @item U
443 A key sequence or @code{nil}. Can be used after a @samp{k} or
444 @samp{K} argument to get the up-event that was discarded (if any)
445 after @samp{k} or @samp{K} read a down-event. If no up-event has been
446 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
447
448 @item v
449 A variable declared to be a user option (i.e., satisfying the
450 predicate @code{user-variable-p}). This reads the variable using
451 @code{read-variable}. @xref{Definition of read-variable}. Existing,
452 Completion, Prompt.
453
454 @item x
455 A Lisp object, specified with its read syntax, terminated with a
456 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
457 Minibuffer}. Prompt.
458
459 @item X
460 @cindex evaluated expression argument
461 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
462 the form so that its value becomes the argument for the command.
463 Prompt.
464
465 @item z
466 A coding system name (a symbol). If the user enters null input, the
467 argument value is @code{nil}. @xref{Coding Systems}. Completion,
468 Existing, Prompt.
469
470 @item Z
471 A coding system name (a symbol)---but only if this command has a prefix
472 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
473 argument value. Completion, Existing, Prompt.
474 @end table
475
476 @node Interactive Examples
477 @comment node-name, next, previous, up
478 @subsection Examples of Using @code{interactive}
479 @cindex examples of using @code{interactive}
480 @cindex @code{interactive}, examples of using
481
482 Here are some examples of @code{interactive}:
483
484 @example
485 @group
486 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
487 (interactive) ; @r{just moves forward two words.}
488 (forward-word 2))
489 @result{} foo1
490 @end group
491
492 @group
493 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
494 (interactive "p") ; @r{which is the numeric prefix.}
495 (forward-word (* 2 n)))
496 @result{} foo2
497 @end group
498
499 @group
500 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
501 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
502 (forward-word (* 2 n)))
503 @result{} foo3
504 @end group
505
506 @group
507 (defun three-b (b1 b2 b3)
508 "Select three existing buffers.
509 Put them into three windows, selecting the last one."
510 @end group
511 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
512 (delete-other-windows)
513 (split-window (selected-window) 8)
514 (switch-to-buffer b1)
515 (other-window 1)
516 (split-window (selected-window) 8)
517 (switch-to-buffer b2)
518 (other-window 1)
519 (switch-to-buffer b3))
520 @result{} three-b
521 @group
522 (three-b "*scratch*" "declarations.texi" "*mail*")
523 @result{} nil
524 @end group
525 @end example
526
527 @node Interactive Call
528 @section Interactive Call
529 @cindex interactive call
530
531 After the command loop has translated a key sequence into a command it
532 invokes that command using the function @code{command-execute}. If the
533 command is a function, @code{command-execute} calls
534 @code{call-interactively}, which reads the arguments and calls the
535 command. You can also call these functions yourself.
536
537 @defun commandp object &optional for-call-interactively
538 Returns @code{t} if @var{object} is suitable for calling interactively;
539 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
540
541 The interactively callable objects include strings and vectors (treated
542 as keyboard macros), lambda expressions that contain a top-level call to
543 @code{interactive}, byte-code function objects made from such lambda
544 expressions, autoload objects that are declared as interactive
545 (non-@code{nil} fourth argument to @code{autoload}), and some of the
546 primitive functions.
547
548 A symbol satisfies @code{commandp} if its function definition
549 satisfies @code{commandp}. Keys and keymaps are not commands.
550 Rather, they are used to look up commands (@pxref{Keymaps}).
551
552 If @var{for-call-interactively} is non-@code{nil}, then
553 @code{commandp} returns @code{t} only for objects that
554 @code{call-interactively} could call---thus, not for keyboard macros.
555
556 See @code{documentation} in @ref{Accessing Documentation}, for a
557 realistic example of using @code{commandp}.
558 @end defun
559
560 @defun call-interactively command &optional record-flag keys
561 This function calls the interactively callable function @var{command},
562 reading arguments according to its interactive calling specifications.
563 It returns whatever @var{command} returns. An error is signaled if
564 @var{command} is not a function or if it cannot be called
565 interactively (i.e., is not a command). Note that keyboard macros
566 (strings and vectors) are not accepted, even though they are
567 considered commands, because they are not functions. If @var{command}
568 is a symbol, then @code{call-interactively} uses its function definition.
569
570 @cindex record command history
571 If @var{record-flag} is non-@code{nil}, then this command and its
572 arguments are unconditionally added to the list @code{command-history}.
573 Otherwise, the command is added only if it uses the minibuffer to read
574 an argument. @xref{Command History}.
575
576 The argument @var{keys}, if given, should be a vector which specifies
577 the sequence of events to supply if the command inquires which events
578 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
579 default is the return value of @code{this-command-keys-vector}.
580 @xref{Definition of this-command-keys-vector}.
581 @end defun
582
583 @defun command-execute command &optional record-flag keys special
584 @cindex keyboard macro execution
585 This function executes @var{command}. The argument @var{command} must
586 satisfy the @code{commandp} predicate; i.e., it must be an interactively
587 callable function or a keyboard macro.
588
589 A string or vector as @var{command} is executed with
590 @code{execute-kbd-macro}. A function is passed to
591 @code{call-interactively}, along with the optional @var{record-flag}
592 and @var{keys}.
593
594 A symbol is handled by using its function definition in its place. A
595 symbol with an @code{autoload} definition counts as a command if it was
596 declared to stand for an interactively callable function. Such a
597 definition is handled by loading the specified library and then
598 rechecking the definition of the symbol.
599
600 The argument @var{special}, if given, means to ignore the prefix
601 argument and not clear it. This is used for executing special events
602 (@pxref{Special Events}).
603 @end defun
604
605 @deffn Command execute-extended-command prefix-argument
606 @cindex read command name
607 This function reads a command name from the minibuffer using
608 @code{completing-read} (@pxref{Completion}). Then it uses
609 @code{command-execute} to call the specified command. Whatever that
610 command returns becomes the value of @code{execute-extended-command}.
611
612 @cindex execute with prefix argument
613 If the command asks for a prefix argument, it receives the value
614 @var{prefix-argument}. If @code{execute-extended-command} is called
615 interactively, the current raw prefix argument is used for
616 @var{prefix-argument}, and thus passed on to whatever command is run.
617
618 @c !!! Should this be @kindex?
619 @cindex @kbd{M-x}
620 @code{execute-extended-command} is the normal definition of @kbd{M-x},
621 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
622 to take the prompt from the events used to invoke
623 @code{execute-extended-command}, but that is painful to implement.) A
624 description of the value of the prefix argument, if any, also becomes
625 part of the prompt.
626
627 @example
628 @group
629 (execute-extended-command 3)
630 ---------- Buffer: Minibuffer ----------
631 3 M-x forward-word RET
632 ---------- Buffer: Minibuffer ----------
633 @result{} t
634 @end group
635 @end example
636 @end deffn
637
638 @defun interactive-p
639 This function returns @code{t} if the containing function (the one
640 whose code includes the call to @code{interactive-p}) was called in
641 direct response to user input. This means that it was called with the
642 function @code{call-interactively}, and that a keyboard macro is
643 not running, and that Emacs is not running in batch mode.
644
645 If the containing function was called by Lisp evaluation (or with
646 @code{apply} or @code{funcall}), then it was not called interactively.
647 @end defun
648
649 The most common use of @code{interactive-p} is for deciding whether
650 to give the user additional visual feedback (such as by printing an
651 informative message). For example:
652
653 @example
654 @group
655 ;; @r{Here's the usual way to use @code{interactive-p}.}
656 (defun foo ()
657 (interactive)
658 (when (interactive-p)
659 (message "foo")))
660 @result{} foo
661 @end group
662
663 @group
664 ;; @r{This function is just to illustrate the behavior.}
665 (defun bar ()
666 (interactive)
667 (setq foobar (list (foo) (interactive-p))))
668 @result{} bar
669 @end group
670
671 @group
672 ;; @r{Type @kbd{M-x foo}.}
673 @print{} foo
674 @end group
675
676 @group
677 ;; @r{Type @kbd{M-x bar}.}
678 ;; @r{This does not display a message.}
679 @end group
680
681 @group
682 foobar
683 @result{} (nil t)
684 @end group
685 @end example
686
687 If you want to test @emph{only} whether the function was called
688 using @code{call-interactively}, add an optional argument
689 @code{print-message} which should be non-@code{nil} in an interactive
690 call, and use the @code{interactive} spec to make sure it is
691 non-@code{nil}. Here's an example:
692
693 @example
694 (defun foo (&optional print-message)
695 (interactive "p")
696 (when print-message
697 (message "foo")))
698 @end example
699
700 @noindent
701 Defined in this way, the function does display the message when called
702 from a keyboard macro. We use @code{"p"} because the numeric prefix
703 argument is never @code{nil}.
704
705 @defun called-interactively-p
706 This function returns @code{t} when the calling function was called
707 using @code{call-interactively}.
708
709 When possible, instead of using this function, you should use the
710 method in the example above; that method makes it possible for a
711 caller to ``pretend'' that the function was called interactively.
712 @end defun
713
714 @node Command Loop Info
715 @comment node-name, next, previous, up
716 @section Information from the Command Loop
717
718 The editor command loop sets several Lisp variables to keep status
719 records for itself and for commands that are run.
720
721 @defvar last-command
722 This variable records the name of the previous command executed by the
723 command loop (the one before the current command). Normally the value
724 is a symbol with a function definition, but this is not guaranteed.
725
726 The value is copied from @code{this-command} when a command returns to
727 the command loop, except when the command has specified a prefix
728 argument for the following command.
729
730 This variable is always local to the current terminal and cannot be
731 buffer-local. @xref{Multiple Displays}.
732 @end defvar
733
734 @defvar real-last-command
735 This variable is set up by Emacs just like @code{last-command},
736 but never altered by Lisp programs.
737 @end defvar
738
739 @defvar this-command
740 @cindex current command
741 This variable records the name of the command now being executed by
742 the editor command loop. Like @code{last-command}, it is normally a symbol
743 with a function definition.
744
745 The command loop sets this variable just before running a command, and
746 copies its value into @code{last-command} when the command finishes
747 (unless the command specified a prefix argument for the following
748 command).
749
750 @cindex kill command repetition
751 Some commands set this variable during their execution, as a flag for
752 whatever command runs next. In particular, the functions for killing text
753 set @code{this-command} to @code{kill-region} so that any kill commands
754 immediately following will know to append the killed text to the
755 previous kill.
756 @end defvar
757
758 If you do not want a particular command to be recognized as the previous
759 command in the case where it got an error, you must code that command to
760 prevent this. One way is to set @code{this-command} to @code{t} at the
761 beginning of the command, and set @code{this-command} back to its proper
762 value at the end, like this:
763
764 @example
765 (defun foo (args@dots{})
766 (interactive @dots{})
767 (let ((old-this-command this-command))
768 (setq this-command t)
769 @r{@dots{}do the work@dots{}}
770 (setq this-command old-this-command)))
771 @end example
772
773 @noindent
774 We do not bind @code{this-command} with @code{let} because that would
775 restore the old value in case of error---a feature of @code{let} which
776 in this case does precisely what we want to avoid.
777
778 @defvar this-original-command
779 This has the same value as @code{this-command} except when command
780 remapping occurs (@pxref{Remapping Commands}). In that case,
781 @code{this-command} gives the command actually run (the result of
782 remapping), and @code{this-original-command} gives the command that
783 was specified to run but remapped into another command.
784 @end defvar
785
786 @defun this-command-keys
787 This function returns a string or vector containing the key sequence
788 that invoked the present command, plus any previous commands that
789 generated the prefix argument for this command. Any events read by the
790 command using @code{read-event} without a timeout get tacked on to the end.
791
792 However, if the command has called @code{read-key-sequence}, it
793 returns the last read key sequence. @xref{Key Sequence Input}. The
794 value is a string if all events in the sequence were characters that
795 fit in a string. @xref{Input Events}.
796
797 @example
798 @group
799 (this-command-keys)
800 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
801 @result{} "^U^X^E"
802 @end group
803 @end example
804 @end defun
805
806 @defun this-command-keys-vector
807 @anchor{Definition of this-command-keys-vector}
808 Like @code{this-command-keys}, except that it always returns the events
809 in a vector, so you don't need to deal with the complexities of storing
810 input events in a string (@pxref{Strings of Events}).
811 @end defun
812
813 @defun clear-this-command-keys &optional keep-record
814 This function empties out the table of events for
815 @code{this-command-keys} to return. Unless @var{keep-record} is
816 non-@code{nil}, it also empties the records that the function
817 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
818 This is useful after reading a password, to prevent the password from
819 echoing inadvertently as part of the next command in certain cases.
820 @end defun
821
822 @defvar last-nonmenu-event
823 This variable holds the last input event read as part of a key sequence,
824 not counting events resulting from mouse menus.
825
826 One use of this variable is for telling @code{x-popup-menu} where to pop
827 up a menu. It is also used internally by @code{y-or-n-p}
828 (@pxref{Yes-or-No Queries}).
829 @end defvar
830
831 @defvar last-command-event
832 @defvarx last-command-char
833 This variable is set to the last input event that was read by the
834 command loop as part of a command. The principal use of this variable
835 is in @code{self-insert-command}, which uses it to decide which
836 character to insert.
837
838 @example
839 @group
840 last-command-event
841 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
842 @result{} 5
843 @end group
844 @end example
845
846 @noindent
847 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
848
849 The alias @code{last-command-char} exists for compatibility with
850 Emacs version 18.
851 @end defvar
852
853 @c Emacs 19 feature
854 @defvar last-event-frame
855 This variable records which frame the last input event was directed to.
856 Usually this is the frame that was selected when the event was
857 generated, but if that frame has redirected input focus to another
858 frame, the value is the frame to which the event was redirected.
859 @xref{Input Focus}.
860
861 If the last event came from a keyboard macro, the value is @code{macro}.
862 @end defvar
863
864 @node Adjusting Point
865 @section Adjusting Point After Commands
866 @cindex adjusting point
867 @cindex invisible/intangible text, and point
868 @cindex @code{display} property, and point display
869 @cindex @code{composition} property, and point display
870
871 It is not easy to display a value of point in the middle of a
872 sequence of text that has the @code{display}, @code{composition} or
873 @code{intangible} property, or is invisible. Therefore, after a
874 command finishes and returns to the command loop, if point is within
875 such a sequence, the command loop normally moves point to the edge of
876 the sequence.
877
878 A command can inhibit this feature by setting the variable
879 @code{disable-point-adjustment}:
880
881 @defvar disable-point-adjustment
882 If this variable is non-@code{nil} when a command returns to the
883 command loop, then the command loop does not check for those text
884 properties, and does not move point out of sequences that have them.
885
886 The command loop sets this variable to @code{nil} before each command,
887 so if a command sets it, the effect applies only to that command.
888 @end defvar
889
890 @defvar global-disable-point-adjustment
891 If you set this variable to a non-@code{nil} value, the feature of
892 moving point out of these sequences is completely turned off.
893 @end defvar
894
895 @node Input Events
896 @section Input Events
897 @cindex events
898 @cindex input events
899
900 The Emacs command loop reads a sequence of @dfn{input events} that
901 represent keyboard or mouse activity. The events for keyboard activity
902 are characters or symbols; mouse events are always lists. This section
903 describes the representation and meaning of input events in detail.
904
905 @defun eventp object
906 This function returns non-@code{nil} if @var{object} is an input event
907 or event type.
908
909 Note that any symbol might be used as an event or an event type.
910 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
911 code to be used as an event. Instead, it distinguishes whether the
912 symbol has actually been used in an event that has been read as input in
913 the current Emacs session. If a symbol has not yet been so used,
914 @code{eventp} returns @code{nil}.
915 @end defun
916
917 @menu
918 * Keyboard Events:: Ordinary characters--keys with symbols on them.
919 * Function Keys:: Function keys--keys with names, not symbols.
920 * Mouse Events:: Overview of mouse events.
921 * Click Events:: Pushing and releasing a mouse button.
922 * Drag Events:: Moving the mouse before releasing the button.
923 * Button-Down Events:: A button was pushed and not yet released.
924 * Repeat Events:: Double and triple click (or drag, or down).
925 * Motion Events:: Just moving the mouse, not pushing a button.
926 * Focus Events:: Moving the mouse between frames.
927 * Misc Events:: Other events the system can generate.
928 * Event Examples:: Examples of the lists for mouse events.
929 * Classifying Events:: Finding the modifier keys in an event symbol.
930 Event types.
931 * Accessing Events:: Functions to extract info from events.
932 * Strings of Events:: Special considerations for putting
933 keyboard character events in a string.
934 @end menu
935
936 @node Keyboard Events
937 @subsection Keyboard Events
938 @cindex keyboard events
939
940 There are two kinds of input you can get from the keyboard: ordinary
941 keys, and function keys. Ordinary keys correspond to characters; the
942 events they generate are represented in Lisp as characters. The event
943 type of a character event is the character itself (an integer); see
944 @ref{Classifying Events}.
945
946 @cindex modifier bits (of input character)
947 @cindex basic code (of input character)
948 An input character event consists of a @dfn{basic code} between 0 and
949 524287, plus any or all of these @dfn{modifier bits}:
950
951 @table @asis
952 @item meta
953 The
954 @tex
955 @math{2^{27}}
956 @end tex
957 @ifnottex
958 2**27
959 @end ifnottex
960 bit in the character code indicates a character
961 typed with the meta key held down.
962
963 @item control
964 The
965 @tex
966 @math{2^{26}}
967 @end tex
968 @ifnottex
969 2**26
970 @end ifnottex
971 bit in the character code indicates a non-@acronym{ASCII}
972 control character.
973
974 @sc{ascii} control characters such as @kbd{C-a} have special basic
975 codes of their own, so Emacs needs no special bit to indicate them.
976 Thus, the code for @kbd{C-a} is just 1.
977
978 But if you type a control combination not in @acronym{ASCII}, such as
979 @kbd{%} with the control key, the numeric value you get is the code
980 for @kbd{%} plus
981 @tex
982 @math{2^{26}}
983 @end tex
984 @ifnottex
985 2**26
986 @end ifnottex
987 (assuming the terminal supports non-@acronym{ASCII}
988 control characters).
989
990 @item shift
991 The
992 @tex
993 @math{2^{25}}
994 @end tex
995 @ifnottex
996 2**25
997 @end ifnottex
998 bit in the character code indicates an @acronym{ASCII} control
999 character typed with the shift key held down.
1000
1001 For letters, the basic code itself indicates upper versus lower case;
1002 for digits and punctuation, the shift key selects an entirely different
1003 character with a different basic code. In order to keep within the
1004 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1005 @tex
1006 @math{2^{25}}
1007 @end tex
1008 @ifnottex
1009 2**25
1010 @end ifnottex
1011 bit for those characters.
1012
1013 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1014 @kbd{C-a}, so Emacs uses the
1015 @tex
1016 @math{2^{25}}
1017 @end tex
1018 @ifnottex
1019 2**25
1020 @end ifnottex
1021 bit in @kbd{C-A} and not in
1022 @kbd{C-a}.
1023
1024 @item hyper
1025 The
1026 @tex
1027 @math{2^{24}}
1028 @end tex
1029 @ifnottex
1030 2**24
1031 @end ifnottex
1032 bit in the character code indicates a character
1033 typed with the hyper key held down.
1034
1035 @item super
1036 The
1037 @tex
1038 @math{2^{23}}
1039 @end tex
1040 @ifnottex
1041 2**23
1042 @end ifnottex
1043 bit in the character code indicates a character
1044 typed with the super key held down.
1045
1046 @item alt
1047 The
1048 @tex
1049 @math{2^{22}}
1050 @end tex
1051 @ifnottex
1052 2**22
1053 @end ifnottex
1054 bit in the character code indicates a character typed with
1055 the alt key held down. (On some terminals, the key labeled @key{ALT}
1056 is actually the meta key.)
1057 @end table
1058
1059 It is best to avoid mentioning specific bit numbers in your program.
1060 To test the modifier bits of a character, use the function
1061 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1062 bindings, you can use the read syntax for characters with modifier bits
1063 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1064 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1065 specify the characters (@pxref{Changing Key Bindings}). The function
1066 @code{event-convert-list} converts such a list into an event type
1067 (@pxref{Classifying Events}).
1068
1069 @node Function Keys
1070 @subsection Function Keys
1071
1072 @cindex function keys
1073 Most keyboards also have @dfn{function keys}---keys that have names or
1074 symbols that are not characters. Function keys are represented in Emacs
1075 Lisp as symbols; the symbol's name is the function key's label, in lower
1076 case. For example, pressing a key labeled @key{F1} places the symbol
1077 @code{f1} in the input stream.
1078
1079 The event type of a function key event is the event symbol itself.
1080 @xref{Classifying Events}.
1081
1082 Here are a few special cases in the symbol-naming convention for
1083 function keys:
1084
1085 @table @asis
1086 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1087 These keys correspond to common @acronym{ASCII} control characters that have
1088 special keys on most keyboards.
1089
1090 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1091 terminal can distinguish between them, Emacs conveys the distinction to
1092 Lisp programs by representing the former as the integer 9, and the
1093 latter as the symbol @code{tab}.
1094
1095 Most of the time, it's not useful to distinguish the two. So normally
1096 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1097 @code{tab} into 9. Thus, a key binding for character code 9 (the
1098 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1099 symbols in this group. The function @code{read-char} likewise converts
1100 these events into characters.
1101
1102 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1103 converts into the character code 127 (@key{DEL}), not into code 8
1104 (@key{BS}). This is what most users prefer.
1105
1106 @item @code{left}, @code{up}, @code{right}, @code{down}
1107 Cursor arrow keys
1108 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1109 Keypad keys (to the right of the regular keyboard).
1110 @item @code{kp-0}, @code{kp-1}, @dots{}
1111 Keypad keys with digits.
1112 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1113 Keypad PF keys.
1114 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1115 Keypad arrow keys. Emacs normally translates these into the
1116 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1117 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1118 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1119 normally translates these into the like-named non-keypad keys.
1120 @end table
1121
1122 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1123 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1124 represent them is with prefixes in the symbol name:
1125
1126 @table @samp
1127 @item A-
1128 The alt modifier.
1129 @item C-
1130 The control modifier.
1131 @item H-
1132 The hyper modifier.
1133 @item M-
1134 The meta modifier.
1135 @item S-
1136 The shift modifier.
1137 @item s-
1138 The super modifier.
1139 @end table
1140
1141 Thus, the symbol for the key @key{F3} with @key{META} held down is
1142 @code{M-f3}. When you use more than one prefix, we recommend you
1143 write them in alphabetical order; but the order does not matter in
1144 arguments to the key-binding lookup and modification functions.
1145
1146 @node Mouse Events
1147 @subsection Mouse Events
1148
1149 Emacs supports four kinds of mouse events: click events, drag events,
1150 button-down events, and motion events. All mouse events are represented
1151 as lists. The @sc{car} of the list is the event type; this says which
1152 mouse button was involved, and which modifier keys were used with it.
1153 The event type can also distinguish double or triple button presses
1154 (@pxref{Repeat Events}). The rest of the list elements give position
1155 and time information.
1156
1157 For key lookup, only the event type matters: two events of the same type
1158 necessarily run the same command. The command can access the full
1159 values of these events using the @samp{e} interactive code.
1160 @xref{Interactive Codes}.
1161
1162 A key sequence that starts with a mouse event is read using the keymaps
1163 of the buffer in the window that the mouse was in, not the current
1164 buffer. This does not imply that clicking in a window selects that
1165 window or its buffer---that is entirely under the control of the command
1166 binding of the key sequence.
1167
1168 @node Click Events
1169 @subsection Click Events
1170 @cindex click event
1171 @cindex mouse click event
1172
1173 When the user presses a mouse button and releases it at the same
1174 location, that generates a @dfn{click} event. All mouse click event
1175 share the same format:
1176
1177 @example
1178 (@var{event-type} @var{position} @var{click-count})
1179 @end example
1180
1181 @table @asis
1182 @item @var{event-type}
1183 This is a symbol that indicates which mouse button was used. It is
1184 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1185 buttons are numbered left to right.
1186
1187 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1188 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1189 and super, just as you would with function keys.
1190
1191 This symbol also serves as the event type of the event. Key bindings
1192 describe events by their types; thus, if there is a key binding for
1193 @code{mouse-1}, that binding would apply to all events whose
1194 @var{event-type} is @code{mouse-1}.
1195
1196 @item @var{position}
1197 This is the position where the mouse click occurred. The actual
1198 format of @var{position} depends on what part of a window was clicked
1199 on.
1200
1201 For mouse click events in the text area, mode line, header line, or in
1202 the marginal areas, @var{position} has this form:
1203
1204 @example
1205 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1206 @var{object} @var{text-pos} (@var{col} . @var{row})
1207 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1208 @end example
1209
1210 @table @asis
1211 @item @var{window}
1212 This is the window in which the click occurred.
1213
1214 @item @var{pos-or-area}
1215 This is the buffer position of the character clicked on in the text
1216 area, or if clicked outside the text area, it is the window area in
1217 which the click occurred. It is one of the symbols @code{mode-line},
1218 @code{header-line}, @code{vertical-line}, @code{left-margin},
1219 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1220
1221 In one special case, @var{pos-or-area} is a list containing a symbol (one
1222 of the symbols listed above) instead of just the symbol. This happens
1223 after the imaginary prefix keys for the event are inserted into the
1224 input stream. @xref{Key Sequence Input}.
1225
1226
1227 @item @var{x}, @var{y}
1228 These are the pixel-denominated coordinates of the click, relative to
1229 the top left corner of @var{window}, which is @code{(0 . 0)}.
1230 For the mode or header line, @var{y} does not have meaningful data.
1231 For the vertical line, @var{x} does not have meaningful data.
1232
1233 @item @var{timestamp}
1234 This is the time at which the event occurred, in milliseconds.
1235
1236 @item @var{object}
1237 This is the object on which the click occurred. It is either
1238 @code{nil} if there is no string property, or it has the form
1239 (@var{string} . @var{string-pos}) when there is a string-type text
1240 property at the click position.
1241
1242 @table @asis
1243 @item @var{string}
1244 This is the string on which the click occurred, including any
1245 properties.
1246
1247 @item @var{string-pos}
1248 This is the position in the string on which the click occurred,
1249 relevant if properties at the click need to be looked up.
1250 @end table
1251
1252 @item @var{text-pos}
1253 For clicks on a marginal area or on a fringe, this is the buffer
1254 position of the first visible character in the corresponding line in
1255 the window. For other events, it is the current buffer position in
1256 the window.
1257
1258 @item @var{col}, @var{row}
1259 These are the actual coordinates of the glyph under the @var{x},
1260 @var{y} position, possibly padded with default character width
1261 glyphs if @var{x} is beyond the last glyph on the line.
1262
1263 @item @var{image}
1264 This is the image object on which the click occurred. It is either
1265 @code{nil} if there is no image at the position clicked on, or it is
1266 an image object as returned by @code{find-image} if click was in an image.
1267
1268 @item @var{dx}, @var{dy}
1269 These are the pixel-denominated coordinates of the click, relative to
1270 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1271 @var{object} is @code{nil}, the coordinates are relative to the top
1272 left corner of the character glyph clicked on.
1273
1274 @item @var{width}, @var{height}
1275 These are the pixel-denominated width and height of @var{object}.
1276 @end table
1277
1278 @sp 1
1279 For mouse clicks on a scroll-bar, @var{position} has this form:
1280
1281 @example
1282 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1283 @end example
1284
1285 @table @asis
1286 @item @var{window}
1287 This is the window whose scroll-bar was clicked on.
1288
1289 @item @var{area}
1290 This is the scroll bar where the click occurred. It is one of the
1291 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1292
1293 @item @var{portion}
1294 This is the distance of the click from the top or left end of
1295 the scroll bar.
1296
1297 @item @var{whole}
1298 This is the length of the entire scroll bar.
1299
1300 @item @var{timestamp}
1301 This is the time at which the event occurred, in milliseconds.
1302
1303 @item @var{part}
1304 This is the part of the scroll-bar which was clicked on. It is one
1305 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1306 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1307 @end table
1308
1309 @item @var{click-count}
1310 This is the number of rapid repeated presses so far of the same mouse
1311 button. @xref{Repeat Events}.
1312 @end table
1313
1314 @node Drag Events
1315 @subsection Drag Events
1316 @cindex drag event
1317 @cindex mouse drag event
1318
1319 With Emacs, you can have a drag event without even changing your
1320 clothes. A @dfn{drag event} happens every time the user presses a mouse
1321 button and then moves the mouse to a different character position before
1322 releasing the button. Like all mouse events, drag events are
1323 represented in Lisp as lists. The lists record both the starting mouse
1324 position and the final position, like this:
1325
1326 @example
1327 (@var{event-type}
1328 (@var{window1} START-POSITION)
1329 (@var{window2} END-POSITION))
1330 @end example
1331
1332 For a drag event, the name of the symbol @var{event-type} contains the
1333 prefix @samp{drag-}. For example, dragging the mouse with button 2
1334 held down generates a @code{drag-mouse-2} event. The second and third
1335 elements of the event give the starting and ending position of the
1336 drag. They have the same form as @var{position} in a click event
1337 (@pxref{Click Events}) that is not on the scroll bar part of the
1338 window. You can access the second element of any mouse event in the
1339 same way, with no need to distinguish drag events from others.
1340
1341 The @samp{drag-} prefix follows the modifier key prefixes such as
1342 @samp{C-} and @samp{M-}.
1343
1344 If @code{read-key-sequence} receives a drag event that has no key
1345 binding, and the corresponding click event does have a binding, it
1346 changes the drag event into a click event at the drag's starting
1347 position. This means that you don't have to distinguish between click
1348 and drag events unless you want to.
1349
1350 @node Button-Down Events
1351 @subsection Button-Down Events
1352 @cindex button-down event
1353
1354 Click and drag events happen when the user releases a mouse button.
1355 They cannot happen earlier, because there is no way to distinguish a
1356 click from a drag until the button is released.
1357
1358 If you want to take action as soon as a button is pressed, you need to
1359 handle @dfn{button-down} events.@footnote{Button-down is the
1360 conservative antithesis of drag.} These occur as soon as a button is
1361 pressed. They are represented by lists that look exactly like click
1362 events (@pxref{Click Events}), except that the @var{event-type} symbol
1363 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1364 modifier key prefixes such as @samp{C-} and @samp{M-}.
1365
1366 The function @code{read-key-sequence} ignores any button-down events
1367 that don't have command bindings; therefore, the Emacs command loop
1368 ignores them too. This means that you need not worry about defining
1369 button-down events unless you want them to do something. The usual
1370 reason to define a button-down event is so that you can track mouse
1371 motion (by reading motion events) until the button is released.
1372 @xref{Motion Events}.
1373
1374 @node Repeat Events
1375 @subsection Repeat Events
1376 @cindex repeat events
1377 @cindex double-click events
1378 @cindex triple-click events
1379 @cindex mouse events, repeated
1380
1381 If you press the same mouse button more than once in quick succession
1382 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1383 events for the second and subsequent presses.
1384
1385 The most common repeat events are @dfn{double-click} events. Emacs
1386 generates a double-click event when you click a button twice; the event
1387 happens when you release the button (as is normal for all click
1388 events).
1389
1390 The event type of a double-click event contains the prefix
1391 @samp{double-}. Thus, a double click on the second mouse button with
1392 @key{meta} held down comes to the Lisp program as
1393 @code{M-double-mouse-2}. If a double-click event has no binding, the
1394 binding of the corresponding ordinary click event is used to execute
1395 it. Thus, you need not pay attention to the double click feature
1396 unless you really want to.
1397
1398 When the user performs a double click, Emacs generates first an ordinary
1399 click event, and then a double-click event. Therefore, you must design
1400 the command binding of the double click event to assume that the
1401 single-click command has already run. It must produce the desired
1402 results of a double click, starting from the results of a single click.
1403
1404 This is convenient, if the meaning of a double click somehow ``builds
1405 on'' the meaning of a single click---which is recommended user interface
1406 design practice for double clicks.
1407
1408 If you click a button, then press it down again and start moving the
1409 mouse with the button held down, then you get a @dfn{double-drag} event
1410 when you ultimately release the button. Its event type contains
1411 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1412 has no binding, Emacs looks for an alternate binding as if the event
1413 were an ordinary drag.
1414
1415 Before the double-click or double-drag event, Emacs generates a
1416 @dfn{double-down} event when the user presses the button down for the
1417 second time. Its event type contains @samp{double-down} instead of just
1418 @samp{down}. If a double-down event has no binding, Emacs looks for an
1419 alternate binding as if the event were an ordinary button-down event.
1420 If it finds no binding that way either, the double-down event is
1421 ignored.
1422
1423 To summarize, when you click a button and then press it again right
1424 away, Emacs generates a down event and a click event for the first
1425 click, a double-down event when you press the button again, and finally
1426 either a double-click or a double-drag event.
1427
1428 If you click a button twice and then press it again, all in quick
1429 succession, Emacs generates a @dfn{triple-down} event, followed by
1430 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1431 these events contain @samp{triple} instead of @samp{double}. If any
1432 triple event has no binding, Emacs uses the binding that it would use
1433 for the corresponding double event.
1434
1435 If you click a button three or more times and then press it again, the
1436 events for the presses beyond the third are all triple events. Emacs
1437 does not have separate event types for quadruple, quintuple, etc.@:
1438 events. However, you can look at the event list to find out precisely
1439 how many times the button was pressed.
1440
1441 @defun event-click-count event
1442 This function returns the number of consecutive button presses that led
1443 up to @var{event}. If @var{event} is a double-down, double-click or
1444 double-drag event, the value is 2. If @var{event} is a triple event,
1445 the value is 3 or greater. If @var{event} is an ordinary mouse event
1446 (not a repeat event), the value is 1.
1447 @end defun
1448
1449 @defopt double-click-fuzz
1450 To generate repeat events, successive mouse button presses must be at
1451 approximately the same screen position. The value of
1452 @code{double-click-fuzz} specifies the maximum number of pixels the
1453 mouse may be moved (horizontally or vertically) between two successive
1454 clicks to make a double-click.
1455
1456 This variable is also the threshold for motion of the mouse to count
1457 as a drag.
1458 @end defopt
1459
1460 @defopt double-click-time
1461 To generate repeat events, the number of milliseconds between
1462 successive button presses must be less than the value of
1463 @code{double-click-time}. Setting @code{double-click-time} to
1464 @code{nil} disables multi-click detection entirely. Setting it to
1465 @code{t} removes the time limit; Emacs then detects multi-clicks by
1466 position only.
1467 @end defopt
1468
1469 @node Motion Events
1470 @subsection Motion Events
1471 @cindex motion event
1472 @cindex mouse motion events
1473
1474 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1475 of the mouse without any button activity. Mouse motion events are
1476 represented by lists that look like this:
1477
1478 @example
1479 (mouse-movement (POSITION))
1480 @end example
1481
1482 The second element of the list describes the current position of the
1483 mouse, just as in a click event (@pxref{Click Events}).
1484
1485 The special form @code{track-mouse} enables generation of motion events
1486 within its body. Outside of @code{track-mouse} forms, Emacs does not
1487 generate events for mere motion of the mouse, and these events do not
1488 appear. @xref{Mouse Tracking}.
1489
1490 @node Focus Events
1491 @subsection Focus Events
1492 @cindex focus event
1493
1494 Window systems provide general ways for the user to control which window
1495 gets keyboard input. This choice of window is called the @dfn{focus}.
1496 When the user does something to switch between Emacs frames, that
1497 generates a @dfn{focus event}. The normal definition of a focus event,
1498 in the global keymap, is to select a new frame within Emacs, as the user
1499 would expect. @xref{Input Focus}.
1500
1501 Focus events are represented in Lisp as lists that look like this:
1502
1503 @example
1504 (switch-frame @var{new-frame})
1505 @end example
1506
1507 @noindent
1508 where @var{new-frame} is the frame switched to.
1509
1510 Most X window managers are set up so that just moving the mouse into a
1511 window is enough to set the focus there. Emacs appears to do this,
1512 because it changes the cursor to solid in the new frame. However, there
1513 is no need for the Lisp program to know about the focus change until
1514 some other kind of input arrives. So Emacs generates a focus event only
1515 when the user actually types a keyboard key or presses a mouse button in
1516 the new frame; just moving the mouse between frames does not generate a
1517 focus event.
1518
1519 A focus event in the middle of a key sequence would garble the
1520 sequence. So Emacs never generates a focus event in the middle of a key
1521 sequence. If the user changes focus in the middle of a key
1522 sequence---that is, after a prefix key---then Emacs reorders the events
1523 so that the focus event comes either before or after the multi-event key
1524 sequence, and not within it.
1525
1526 @node Misc Events
1527 @subsection Miscellaneous System Events
1528
1529 A few other event types represent occurrences within the system.
1530
1531 @table @code
1532 @cindex @code{delete-frame} event
1533 @item (delete-frame (@var{frame}))
1534 This kind of event indicates that the user gave the window manager
1535 a command to delete a particular window, which happens to be an Emacs frame.
1536
1537 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1538
1539 @cindex @code{iconify-frame} event
1540 @item (iconify-frame (@var{frame}))
1541 This kind of event indicates that the user iconified @var{frame} using
1542 the window manager. Its standard definition is @code{ignore}; since the
1543 frame has already been iconified, Emacs has no work to do. The purpose
1544 of this event type is so that you can keep track of such events if you
1545 want to.
1546
1547 @cindex @code{make-frame-visible} event
1548 @item (make-frame-visible (@var{frame}))
1549 This kind of event indicates that the user deiconified @var{frame} using
1550 the window manager. Its standard definition is @code{ignore}; since the
1551 frame has already been made visible, Emacs has no work to do.
1552
1553 @cindex @code{wheel-up} event
1554 @cindex @code{wheel-down} event
1555 @item (wheel-up @var{position})
1556 @item (wheel-down @var{position})
1557 These kinds of event are generated by moving a mouse wheel. Their
1558 usual meaning is a kind of scroll or zoom.
1559
1560 The element @var{position} is a list describing the position of the
1561 event, in the same format as used in a mouse-click event.
1562
1563 This kind of event is generated only on some kinds of systems. On some
1564 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1565 portable code, use the variables @code{mouse-wheel-up-event} and
1566 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1567 what event types to expect for the mouse wheel.
1568
1569 @cindex @code{drag-n-drop} event
1570 @item (drag-n-drop @var{position} @var{files})
1571 This kind of event is generated when a group of files is
1572 selected in an application outside of Emacs, and then dragged and
1573 dropped onto an Emacs frame.
1574
1575 The element @var{position} is a list describing the position of the
1576 event, in the same format as used in a mouse-click event, and
1577 @var{files} is the list of file names that were dragged and dropped.
1578 The usual way to handle this event is by visiting these files.
1579
1580 This kind of event is generated, at present, only on some kinds of
1581 systems.
1582
1583 @cindex @code{help-echo} event
1584 @item help-echo
1585 This kind of event is generated when a mouse pointer moves onto a
1586 portion of buffer text which has a @code{help-echo} text property.
1587 The generated event has this form:
1588
1589 @example
1590 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1591 @end example
1592
1593 @noindent
1594 The precise meaning of the event parameters and the way these
1595 parameters are used to display the help-echo text are described in
1596 @ref{Text help-echo}.
1597
1598 @cindex @code{sigusr1} event
1599 @cindex @code{sigusr2} event
1600 @cindex user signals
1601 @item sigusr1
1602 @itemx sigusr2
1603 These events are generated when the Emacs process receives
1604 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1605 additional data because signals do not carry additional information.
1606
1607 To catch a user signal, bind the corresponding event to an interactive
1608 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1609 The command is called with no arguments, and the specific signal event is
1610 available in @code{last-input-event}. For example:
1611
1612 @smallexample
1613 (defun sigusr-handler ()
1614 (interactive)
1615 (message "Caught signal %S" last-input-event))
1616
1617 (define-key special-event-map [sigusr1] 'sigusr-handler)
1618 @end smallexample
1619
1620 To test the signal handler, you can make Emacs send a signal to itself:
1621
1622 @smallexample
1623 (signal-process (emacs-pid) 'sigusr1)
1624 @end smallexample
1625 @end table
1626
1627 If one of these events arrives in the middle of a key sequence---that
1628 is, after a prefix key---then Emacs reorders the events so that this
1629 event comes either before or after the multi-event key sequence, not
1630 within it.
1631
1632 @node Event Examples
1633 @subsection Event Examples
1634
1635 If the user presses and releases the left mouse button over the same
1636 location, that generates a sequence of events like this:
1637
1638 @smallexample
1639 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1640 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1641 @end smallexample
1642
1643 While holding the control key down, the user might hold down the
1644 second mouse button, and drag the mouse from one line to the next.
1645 That produces two events, as shown here:
1646
1647 @smallexample
1648 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1649 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1650 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1651 @end smallexample
1652
1653 While holding down the meta and shift keys, the user might press the
1654 second mouse button on the window's mode line, and then drag the mouse
1655 into another window. That produces a pair of events like these:
1656
1657 @smallexample
1658 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1659 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1660 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1661 -453816))
1662 @end smallexample
1663
1664 To handle a SIGUSR1 signal, define an interactive function, and
1665 bind it to the @code{signal usr1} event sequence:
1666
1667 @smallexample
1668 (defun usr1-handler ()
1669 (interactive)
1670 (message "Got USR1 signal"))
1671 (global-set-key [signal usr1] 'usr1-handler)
1672 @end smallexample
1673
1674 @node Classifying Events
1675 @subsection Classifying Events
1676 @cindex event type
1677
1678 Every event has an @dfn{event type}, which classifies the event for
1679 key binding purposes. For a keyboard event, the event type equals the
1680 event value; thus, the event type for a character is the character, and
1681 the event type for a function key symbol is the symbol itself. For
1682 events that are lists, the event type is the symbol in the @sc{car} of
1683 the list. Thus, the event type is always a symbol or a character.
1684
1685 Two events of the same type are equivalent where key bindings are
1686 concerned; thus, they always run the same command. That does not
1687 necessarily mean they do the same things, however, as some commands look
1688 at the whole event to decide what to do. For example, some commands use
1689 the location of a mouse event to decide where in the buffer to act.
1690
1691 Sometimes broader classifications of events are useful. For example,
1692 you might want to ask whether an event involved the @key{META} key,
1693 regardless of which other key or mouse button was used.
1694
1695 The functions @code{event-modifiers} and @code{event-basic-type} are
1696 provided to get such information conveniently.
1697
1698 @defun event-modifiers event
1699 This function returns a list of the modifiers that @var{event} has. The
1700 modifiers are symbols; they include @code{shift}, @code{control},
1701 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1702 the modifiers list of a mouse event symbol always contains one of
1703 @code{click}, @code{drag}, and @code{down}. For double or triple
1704 events, it also contains @code{double} or @code{triple}.
1705
1706 The argument @var{event} may be an entire event object, or just an
1707 event type. If @var{event} is a symbol that has never been used in an
1708 event that has been read as input in the current Emacs session, then
1709 @code{event-modifiers} can return @code{nil}, even when @var{event}
1710 actually has modifiers.
1711
1712 Here are some examples:
1713
1714 @example
1715 (event-modifiers ?a)
1716 @result{} nil
1717 (event-modifiers ?A)
1718 @result{} (shift)
1719 (event-modifiers ?\C-a)
1720 @result{} (control)
1721 (event-modifiers ?\C-%)
1722 @result{} (control)
1723 (event-modifiers ?\C-\S-a)
1724 @result{} (control shift)
1725 (event-modifiers 'f5)
1726 @result{} nil
1727 (event-modifiers 's-f5)
1728 @result{} (super)
1729 (event-modifiers 'M-S-f5)
1730 @result{} (meta shift)
1731 (event-modifiers 'mouse-1)
1732 @result{} (click)
1733 (event-modifiers 'down-mouse-1)
1734 @result{} (down)
1735 @end example
1736
1737 The modifiers list for a click event explicitly contains @code{click},
1738 but the event symbol name itself does not contain @samp{click}.
1739 @end defun
1740
1741 @defun event-basic-type event
1742 This function returns the key or mouse button that @var{event}
1743 describes, with all modifiers removed. The @var{event} argument is as
1744 in @code{event-modifiers}. For example:
1745
1746 @example
1747 (event-basic-type ?a)
1748 @result{} 97
1749 (event-basic-type ?A)
1750 @result{} 97
1751 (event-basic-type ?\C-a)
1752 @result{} 97
1753 (event-basic-type ?\C-\S-a)
1754 @result{} 97
1755 (event-basic-type 'f5)
1756 @result{} f5
1757 (event-basic-type 's-f5)
1758 @result{} f5
1759 (event-basic-type 'M-S-f5)
1760 @result{} f5
1761 (event-basic-type 'down-mouse-1)
1762 @result{} mouse-1
1763 @end example
1764 @end defun
1765
1766 @defun mouse-movement-p object
1767 This function returns non-@code{nil} if @var{object} is a mouse movement
1768 event.
1769 @end defun
1770
1771 @defun event-convert-list list
1772 This function converts a list of modifier names and a basic event type
1773 to an event type which specifies all of them. The basic event type
1774 must be the last element of the list. For example,
1775
1776 @example
1777 (event-convert-list '(control ?a))
1778 @result{} 1
1779 (event-convert-list '(control meta ?a))
1780 @result{} -134217727
1781 (event-convert-list '(control super f1))
1782 @result{} C-s-f1
1783 @end example
1784 @end defun
1785
1786 @node Accessing Events
1787 @subsection Accessing Events
1788 @cindex mouse events, data in
1789
1790 This section describes convenient functions for accessing the data in
1791 a mouse button or motion event.
1792
1793 These two functions return the starting or ending position of a
1794 mouse-button event, as a list of this form:
1795
1796 @example
1797 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1798 @var{object} @var{text-pos} (@var{col} . @var{row})
1799 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1800 @end example
1801
1802 @defun event-start event
1803 This returns the starting position of @var{event}.
1804
1805 If @var{event} is a click or button-down event, this returns the
1806 location of the event. If @var{event} is a drag event, this returns the
1807 drag's starting position.
1808 @end defun
1809
1810 @defun event-end event
1811 This returns the ending position of @var{event}.
1812
1813 If @var{event} is a drag event, this returns the position where the user
1814 released the mouse button. If @var{event} is a click or button-down
1815 event, the value is actually the starting position, which is the only
1816 position such events have.
1817 @end defun
1818
1819 @cindex mouse position list, accessing
1820 These functions take a position list as described above, and
1821 return various parts of it.
1822
1823 @defun posn-window position
1824 Return the window that @var{position} is in.
1825 @end defun
1826
1827 @defun posn-area position
1828 Return the window area recorded in @var{position}. It returns @code{nil}
1829 when the event occurred in the text area of the window; otherwise, it
1830 is a symbol identifying the area in which the event occurred.
1831 @end defun
1832
1833 @defun posn-point position
1834 Return the buffer position in @var{position}. When the event occurred
1835 in the text area of the window, in a marginal area, or on a fringe,
1836 this is an integer specifying a buffer position. Otherwise, the value
1837 is undefined.
1838 @end defun
1839
1840 @defun posn-x-y position
1841 Return the pixel-based x and y coordinates in @var{position}, as a
1842 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1843 to the window given by @code{posn-window}.
1844
1845 This example shows how to convert these window-relative coordinates
1846 into frame-relative coordinates:
1847
1848 @example
1849 (defun frame-relative-coordinates (position)
1850 "Return frame-relative coordinates from POSITION."
1851 (let* ((x-y (posn-x-y position))
1852 (window (posn-window position))
1853 (edges (window-inside-pixel-edges window)))
1854 (cons (+ (car x-y) (car edges))
1855 (+ (cdr x-y) (cadr edges)))))
1856 @end example
1857 @end defun
1858
1859 @defun posn-col-row position
1860 Return the row and column (in units of the frame's default character
1861 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1862 @var{row})}. These are computed from the @var{x} and @var{y} values
1863 actually found in @var{position}.
1864 @end defun
1865
1866 @defun posn-actual-col-row position
1867 Return the actual row and column in @var{position}, as a cons cell
1868 @code{(@var{col} . @var{row})}. The values are the actual row number
1869 in the window, and the actual character number in that row. It returns
1870 @code{nil} if @var{position} does not include actual positions values.
1871 You can use @code{posn-col-row} to get approximate values.
1872 @end defun
1873
1874 @defun posn-string position
1875 Return the string object in @var{position}, either @code{nil}, or a
1876 cons cell @code{(@var{string} . @var{string-pos})}.
1877 @end defun
1878
1879 @defun posn-image position
1880 Return the image object in @var{position}, either @code{nil}, or an
1881 image @code{(image ...)}.
1882 @end defun
1883
1884 @defun posn-object position
1885 Return the image or string object in @var{position}, either
1886 @code{nil}, an image @code{(image ...)}, or a cons cell
1887 @code{(@var{string} . @var{string-pos})}.
1888 @end defun
1889
1890 @defun posn-object-x-y position
1891 Return the pixel-based x and y coordinates relative to the upper left
1892 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1893 . @var{dy})}. If the @var{position} is a buffer position, return the
1894 relative position in the character at that position.
1895 @end defun
1896
1897 @defun posn-object-width-height position
1898 Return the pixel width and height of the object in @var{position} as a
1899 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1900 is a buffer position, return the size of the character at that position.
1901 @end defun
1902
1903 @cindex timestamp of a mouse event
1904 @defun posn-timestamp position
1905 Return the timestamp in @var{position}. This is the time at which the
1906 event occurred, in milliseconds.
1907 @end defun
1908
1909 These functions compute a position list given particular buffer
1910 position or screen position. You can access the data in this position
1911 list with the functions described above.
1912
1913 @defun posn-at-point &optional pos window
1914 This function returns a position list for position @var{pos} in
1915 @var{window}. @var{pos} defaults to point in @var{window};
1916 @var{window} defaults to the selected window.
1917
1918 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1919 @var{window}.
1920 @end defun
1921
1922 @defun posn-at-x-y x y &optional frame-or-window whole
1923 This function returns position information corresponding to pixel
1924 coordinates @var{x} and @var{y} in a specified frame or window,
1925 @var{frame-or-window}, which defaults to the selected window.
1926 The coordinates @var{x} and @var{y} are relative to the
1927 frame or window used.
1928 If @var{whole} is @code{nil}, the coordinates are relative
1929 to the window text area, otherwise they are relative to
1930 the entire window area including scroll bars, margins and fringes.
1931 @end defun
1932
1933 These functions are useful for decoding scroll bar events.
1934
1935 @defun scroll-bar-event-ratio event
1936 This function returns the fractional vertical position of a scroll bar
1937 event within the scroll bar. The value is a cons cell
1938 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1939 is the fractional position.
1940 @end defun
1941
1942 @defun scroll-bar-scale ratio total
1943 This function multiplies (in effect) @var{ratio} by @var{total},
1944 rounding the result to an integer. The argument @var{ratio} is not a
1945 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1946 value returned by @code{scroll-bar-event-ratio}.
1947
1948 This function is handy for scaling a position on a scroll bar into a
1949 buffer position. Here's how to do that:
1950
1951 @example
1952 (+ (point-min)
1953 (scroll-bar-scale
1954 (posn-x-y (event-start event))
1955 (- (point-max) (point-min))))
1956 @end example
1957
1958 Recall that scroll bar events have two integers forming a ratio, in place
1959 of a pair of x and y coordinates.
1960 @end defun
1961
1962 @node Strings of Events
1963 @subsection Putting Keyboard Events in Strings
1964 @cindex keyboard events in strings
1965 @cindex strings with keyboard events
1966
1967 In most of the places where strings are used, we conceptualize the
1968 string as containing text characters---the same kind of characters found
1969 in buffers or files. Occasionally Lisp programs use strings that
1970 conceptually contain keyboard characters; for example, they may be key
1971 sequences or keyboard macro definitions. However, storing keyboard
1972 characters in a string is a complex matter, for reasons of historical
1973 compatibility, and it is not always possible.
1974
1975 We recommend that new programs avoid dealing with these complexities
1976 by not storing keyboard events in strings. Here is how to do that:
1977
1978 @itemize @bullet
1979 @item
1980 Use vectors instead of strings for key sequences, when you plan to use
1981 them for anything other than as arguments to @code{lookup-key} and
1982 @code{define-key}. For example, you can use
1983 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1984 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1985
1986 @item
1987 Use vectors to write key sequence constants containing meta characters,
1988 even when passing them directly to @code{define-key}.
1989
1990 @item
1991 When you have to look at the contents of a key sequence that might be a
1992 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1993 first, to convert it to a list.
1994 @end itemize
1995
1996 The complexities stem from the modifier bits that keyboard input
1997 characters can include. Aside from the Meta modifier, none of these
1998 modifier bits can be included in a string, and the Meta modifier is
1999 allowed only in special cases.
2000
2001 The earliest GNU Emacs versions represented meta characters as codes
2002 in the range of 128 to 255. At that time, the basic character codes
2003 ranged from 0 to 127, so all keyboard character codes did fit in a
2004 string. Many Lisp programs used @samp{\M-} in string constants to stand
2005 for meta characters, especially in arguments to @code{define-key} and
2006 similar functions, and key sequences and sequences of events were always
2007 represented as strings.
2008
2009 When we added support for larger basic character codes beyond 127, and
2010 additional modifier bits, we had to change the representation of meta
2011 characters. Now the flag that represents the Meta modifier in a
2012 character is
2013 @tex
2014 @math{2^{27}}
2015 @end tex
2016 @ifnottex
2017 2**27
2018 @end ifnottex
2019 and such numbers cannot be included in a string.
2020
2021 To support programs with @samp{\M-} in string constants, there are
2022 special rules for including certain meta characters in a string.
2023 Here are the rules for interpreting a string as a sequence of input
2024 characters:
2025
2026 @itemize @bullet
2027 @item
2028 If the keyboard character value is in the range of 0 to 127, it can go
2029 in the string unchanged.
2030
2031 @item
2032 The meta variants of those characters, with codes in the range of
2033 @tex
2034 @math{2^{27}}
2035 @end tex
2036 @ifnottex
2037 2**27
2038 @end ifnottex
2039 to
2040 @tex
2041 @math{2^{27} + 127},
2042 @end tex
2043 @ifnottex
2044 2**27+127,
2045 @end ifnottex
2046 can also go in the string, but you must change their
2047 numeric values. You must set the
2048 @tex
2049 @math{2^{7}}
2050 @end tex
2051 @ifnottex
2052 2**7
2053 @end ifnottex
2054 bit instead of the
2055 @tex
2056 @math{2^{27}}
2057 @end tex
2058 @ifnottex
2059 2**27
2060 @end ifnottex
2061 bit, resulting in a value between 128 and 255. Only a unibyte string
2062 can include these codes.
2063
2064 @item
2065 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2066
2067 @item
2068 Other keyboard character events cannot fit in a string. This includes
2069 keyboard events in the range of 128 to 255.
2070 @end itemize
2071
2072 Functions such as @code{read-key-sequence} that construct strings of
2073 keyboard input characters follow these rules: they construct vectors
2074 instead of strings, when the events won't fit in a string.
2075
2076 When you use the read syntax @samp{\M-} in a string, it produces a
2077 code in the range of 128 to 255---the same code that you get if you
2078 modify the corresponding keyboard event to put it in the string. Thus,
2079 meta events in strings work consistently regardless of how they get into
2080 the strings.
2081
2082 However, most programs would do well to avoid these issues by
2083 following the recommendations at the beginning of this section.
2084
2085 @node Reading Input
2086 @section Reading Input
2087 @cindex read input
2088 @cindex keyboard input
2089
2090 The editor command loop reads key sequences using the function
2091 @code{read-key-sequence}, which uses @code{read-event}. These and other
2092 functions for event input are also available for use in Lisp programs.
2093 See also @code{momentary-string-display} in @ref{Temporary Displays},
2094 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2095 functions and variables for controlling terminal input modes and
2096 debugging terminal input.
2097
2098 For higher-level input facilities, see @ref{Minibuffers}.
2099
2100 @menu
2101 * Key Sequence Input:: How to read one key sequence.
2102 * Reading One Event:: How to read just one event.
2103 * Event Mod:: How Emacs modifies events as they are read.
2104 * Invoking the Input Method:: How reading an event uses the input method.
2105 * Quoted Character Input:: Asking the user to specify a character.
2106 * Event Input Misc:: How to reread or throw away input events.
2107 @end menu
2108
2109 @node Key Sequence Input
2110 @subsection Key Sequence Input
2111 @cindex key sequence input
2112
2113 The command loop reads input a key sequence at a time, by calling
2114 @code{read-key-sequence}. Lisp programs can also call this function;
2115 for example, @code{describe-key} uses it to read the key to describe.
2116
2117 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2118 This function reads a key sequence and returns it as a string or
2119 vector. It keeps reading events until it has accumulated a complete key
2120 sequence; that is, enough to specify a non-prefix command using the
2121 currently active keymaps. (Remember that a key sequence that starts
2122 with a mouse event is read using the keymaps of the buffer in the
2123 window that the mouse was in, not the current buffer.)
2124
2125 If the events are all characters and all can fit in a string, then
2126 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2127 Otherwise, it returns a vector, since a vector can hold all kinds of
2128 events---characters, symbols, and lists. The elements of the string or
2129 vector are the events in the key sequence.
2130
2131 Reading a key sequence includes translating the events in various
2132 ways. @xref{Translation Keymaps}.
2133
2134 The argument @var{prompt} is either a string to be displayed in the
2135 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2136 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2137 this key as a continuation of the previous key.
2138
2139 Normally any upper case event is converted to lower case if the
2140 original event is undefined and the lower case equivalent is defined.
2141 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2142 convert the last event to lower case. This is appropriate for reading
2143 a key sequence to be defined.
2144
2145 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2146 function should process a @code{switch-frame} event if the user
2147 switches frames before typing anything. If the user switches frames
2148 in the middle of a key sequence, or at the start of the sequence but
2149 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2150 until after the current key sequence.
2151
2152 The argument @var{command-loop}, if non-@code{nil}, means that this
2153 key sequence is being read by something that will read commands one
2154 after another. It should be @code{nil} if the caller will read just
2155 one key sequence.
2156
2157 In the following example, Emacs displays the prompt @samp{?} in the
2158 echo area, and then the user types @kbd{C-x C-f}.
2159
2160 @example
2161 (read-key-sequence "?")
2162
2163 @group
2164 ---------- Echo Area ----------
2165 ?@kbd{C-x C-f}
2166 ---------- Echo Area ----------
2167
2168 @result{} "^X^F"
2169 @end group
2170 @end example
2171
2172 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2173 typed while reading with this function works like any other character,
2174 and does not set @code{quit-flag}. @xref{Quitting}.
2175 @end defun
2176
2177 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2178 This is like @code{read-key-sequence} except that it always
2179 returns the key sequence as a vector, never as a string.
2180 @xref{Strings of Events}.
2181 @end defun
2182
2183 @cindex upper case key sequence
2184 @cindex downcasing in @code{lookup-key}
2185 If an input character is upper-case (or has the shift modifier) and
2186 has no key binding, but its lower-case equivalent has one, then
2187 @code{read-key-sequence} converts the character to lower case. Note
2188 that @code{lookup-key} does not perform case conversion in this way.
2189
2190 The function @code{read-key-sequence} also transforms some mouse events.
2191 It converts unbound drag events into click events, and discards unbound
2192 button-down events entirely. It also reshuffles focus events and
2193 miscellaneous window events so that they never appear in a key sequence
2194 with any other events.
2195
2196 @cindex @code{header-line} prefix key
2197 @cindex @code{mode-line} prefix key
2198 @cindex @code{vertical-line} prefix key
2199 @cindex @code{horizontal-scroll-bar} prefix key
2200 @cindex @code{vertical-scroll-bar} prefix key
2201 @cindex @code{menu-bar} prefix key
2202 @cindex mouse events, in special parts of frame
2203 When mouse events occur in special parts of a window, such as a mode
2204 line or a scroll bar, the event type shows nothing special---it is the
2205 same symbol that would normally represent that combination of mouse
2206 button and modifier keys. The information about the window part is kept
2207 elsewhere in the event---in the coordinates. But
2208 @code{read-key-sequence} translates this information into imaginary
2209 ``prefix keys,'' all of which are symbols: @code{header-line},
2210 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2211 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2212 meanings for mouse clicks in special window parts by defining key
2213 sequences using these imaginary prefix keys.
2214
2215 For example, if you call @code{read-key-sequence} and then click the
2216 mouse on the window's mode line, you get two events, like this:
2217
2218 @example
2219 (read-key-sequence "Click on the mode line: ")
2220 @result{} [mode-line
2221 (mouse-1
2222 (#<window 6 on NEWS> mode-line
2223 (40 . 63) 5959987))]
2224 @end example
2225
2226 @defvar num-input-keys
2227 @c Emacs 19 feature
2228 This variable's value is the number of key sequences processed so far in
2229 this Emacs session. This includes key sequences read from the terminal
2230 and key sequences read from keyboard macros being executed.
2231 @end defvar
2232
2233 @node Reading One Event
2234 @subsection Reading One Event
2235 @cindex reading a single event
2236 @cindex event, reading only one
2237
2238 The lowest level functions for command input are those that read a
2239 single event.
2240
2241 None of the three functions below suppresses quitting.
2242
2243 @defun read-event &optional prompt inherit-input-method seconds
2244 This function reads and returns the next event of command input, waiting
2245 if necessary until an event is available. Events can come directly from
2246 the user or from a keyboard macro.
2247
2248 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2249 string to display in the echo area as a prompt. Otherwise,
2250 @code{read-event} does not display any message to indicate it is waiting
2251 for input; instead, it prompts by echoing: it displays descriptions of
2252 the events that led to or were read by the current command. @xref{The
2253 Echo Area}.
2254
2255 If @var{inherit-input-method} is non-@code{nil}, then the current input
2256 method (if any) is employed to make it possible to enter a
2257 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2258 for reading this event.
2259
2260 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2261 moves the cursor temporarily to the echo area, to the end of any message
2262 displayed there. Otherwise @code{read-event} does not move the cursor.
2263
2264 If @var{seconds} is non-@code{nil}, it should be a number specifying
2265 the maximum time to wait for input, in seconds. If no input arrives
2266 within that time, @code{read-event} stops waiting and returns
2267 @code{nil}. A floating-point value for @var{seconds} means to wait
2268 for a fractional number of seconds. Some systems support only a whole
2269 number of seconds; on these systems, @var{seconds} is rounded down.
2270 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2271 necessary for input to arrive.
2272
2273 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2274 for user input to arrive. Idle timers---those created with
2275 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2276 period. However, if @var{seconds} is non-@code{nil}, the state of
2277 idleness remains unchanged. If Emacs is non-idle when
2278 @code{read-event} is called, it remains non-idle throughout the
2279 operation of @code{read-event}; if Emacs is idle (which can happen if
2280 the call happens inside an idle timer), it remains idle.
2281
2282 If @code{read-event} gets an event that is defined as a help character,
2283 then in some cases @code{read-event} processes the event directly without
2284 returning. @xref{Help Functions}. Certain other events, called
2285 @dfn{special events}, are also processed directly within
2286 @code{read-event} (@pxref{Special Events}).
2287
2288 Here is what happens if you call @code{read-event} and then press the
2289 right-arrow function key:
2290
2291 @example
2292 @group
2293 (read-event)
2294 @result{} right
2295 @end group
2296 @end example
2297 @end defun
2298
2299 @defun read-char &optional prompt inherit-input-method seconds
2300 This function reads and returns a character of command input. If the
2301 user generates an event which is not a character (i.e. a mouse click or
2302 function key event), @code{read-char} signals an error. The arguments
2303 work as in @code{read-event}.
2304
2305 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2306 code 49). The second example shows a keyboard macro definition that
2307 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2308 @code{read-char} reads the keyboard macro's very next character, which
2309 is @kbd{1}. Then @code{eval-expression} displays its return value in
2310 the echo area.
2311
2312 @example
2313 @group
2314 (read-char)
2315 @result{} 49
2316 @end group
2317
2318 @group
2319 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2320 (symbol-function 'foo)
2321 @result{} "^[:(read-char)^M1"
2322 @end group
2323 @group
2324 (execute-kbd-macro 'foo)
2325 @print{} 49
2326 @result{} nil
2327 @end group
2328 @end example
2329 @end defun
2330
2331 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2332 This function reads and returns a character of command input. If the
2333 user generates an event which is not a character,
2334 @code{read-char-exclusive} ignores it and reads another event, until it
2335 gets a character. The arguments work as in @code{read-event}.
2336 @end defun
2337
2338 @defvar num-nonmacro-input-events
2339 This variable holds the total number of input events received so far
2340 from the terminal---not counting those generated by keyboard macros.
2341 @end defvar
2342
2343 @node Event Mod
2344 @subsection Modifying and Translating Input Events
2345
2346 Emacs modifies every event it reads according to
2347 @code{extra-keyboard-modifiers}, then translates it through
2348 @code{keyboard-translate-table} (if applicable), before returning it
2349 from @code{read-event}.
2350
2351 @c Emacs 19 feature
2352 @defvar extra-keyboard-modifiers
2353 This variable lets Lisp programs ``press'' the modifier keys on the
2354 keyboard. The value is a character. Only the modifiers of the
2355 character matter. Each time the user types a keyboard key, it is
2356 altered as if those modifier keys were held down. For instance, if
2357 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2358 keyboard input characters typed during the scope of the binding will
2359 have the control and meta modifiers applied to them. The character
2360 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2361 character for this purpose, but as a character with no modifiers.
2362 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2363 modification.
2364
2365 When using a window system, the program can ``press'' any of the
2366 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2367 keys can be virtually pressed.
2368
2369 Note that this variable applies only to events that really come from
2370 the keyboard, and has no effect on mouse events or any other events.
2371 @end defvar
2372
2373 @defvar keyboard-translate-table
2374 This variable is the translate table for keyboard characters. It lets
2375 you reshuffle the keys on the keyboard without changing any command
2376 bindings. Its value is normally a char-table, or else @code{nil}.
2377 (It can also be a string or vector, but this is considered obsolete.)
2378
2379 If @code{keyboard-translate-table} is a char-table
2380 (@pxref{Char-Tables}), then each character read from the keyboard is
2381 looked up in this char-table. If the value found there is
2382 non-@code{nil}, then it is used instead of the actual input character.
2383
2384 Note that this translation is the first thing that happens to a
2385 character after it is read from the terminal. Record-keeping features
2386 such as @code{recent-keys} and dribble files record the characters after
2387 translation.
2388
2389 Note also that this translation is done before the characters are
2390 supplied to input methods (@pxref{Input Methods}). Use
2391 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2392 if you want to translate characters after input methods operate.
2393 @end defvar
2394
2395 @defun keyboard-translate from to
2396 This function modifies @code{keyboard-translate-table} to translate
2397 character code @var{from} into character code @var{to}. It creates
2398 the keyboard translate table if necessary.
2399 @end defun
2400
2401 Here's an example of using the @code{keyboard-translate-table} to
2402 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2403 operations:
2404
2405 @example
2406 (keyboard-translate ?\C-x 'control-x)
2407 (keyboard-translate ?\C-c 'control-c)
2408 (keyboard-translate ?\C-v 'control-v)
2409 (global-set-key [control-x] 'kill-region)
2410 (global-set-key [control-c] 'kill-ring-save)
2411 (global-set-key [control-v] 'yank)
2412 @end example
2413
2414 @noindent
2415 On a graphical terminal that supports extended @acronym{ASCII} input,
2416 you can still get the standard Emacs meanings of one of those
2417 characters by typing it with the shift key. That makes it a different
2418 character as far as keyboard translation is concerned, but it has the
2419 same usual meaning.
2420
2421 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2422 at the level of @code{read-key-sequence}.
2423
2424 @node Invoking the Input Method
2425 @subsection Invoking the Input Method
2426
2427 The event-reading functions invoke the current input method, if any
2428 (@pxref{Input Methods}). If the value of @code{input-method-function}
2429 is non-@code{nil}, it should be a function; when @code{read-event} reads
2430 a printing character (including @key{SPC}) with no modifier bits, it
2431 calls that function, passing the character as an argument.
2432
2433 @defvar input-method-function
2434 If this is non-@code{nil}, its value specifies the current input method
2435 function.
2436
2437 @strong{Warning:} don't bind this variable with @code{let}. It is often
2438 buffer-local, and if you bind it around reading input (which is exactly
2439 when you @emph{would} bind it), switching buffers asynchronously while
2440 Emacs is waiting will cause the value to be restored in the wrong
2441 buffer.
2442 @end defvar
2443
2444 The input method function should return a list of events which should
2445 be used as input. (If the list is @code{nil}, that means there is no
2446 input, so @code{read-event} waits for another event.) These events are
2447 processed before the events in @code{unread-command-events}
2448 (@pxref{Event Input Misc}). Events
2449 returned by the input method function are not passed to the input method
2450 function again, even if they are printing characters with no modifier
2451 bits.
2452
2453 If the input method function calls @code{read-event} or
2454 @code{read-key-sequence}, it should bind @code{input-method-function} to
2455 @code{nil} first, to prevent recursion.
2456
2457 The input method function is not called when reading the second and
2458 subsequent events of a key sequence. Thus, these characters are not
2459 subject to input method processing. The input method function should
2460 test the values of @code{overriding-local-map} and
2461 @code{overriding-terminal-local-map}; if either of these variables is
2462 non-@code{nil}, the input method should put its argument into a list and
2463 return that list with no further processing.
2464
2465 @node Quoted Character Input
2466 @subsection Quoted Character Input
2467 @cindex quoted character input
2468
2469 You can use the function @code{read-quoted-char} to ask the user to
2470 specify a character, and allow the user to specify a control or meta
2471 character conveniently, either literally or as an octal character code.
2472 The command @code{quoted-insert} uses this function.
2473
2474 @defun read-quoted-char &optional prompt
2475 @cindex octal character input
2476 @cindex control characters, reading
2477 @cindex nonprinting characters, reading
2478 This function is like @code{read-char}, except that if the first
2479 character read is an octal digit (0-7), it reads any number of octal
2480 digits (but stopping if a non-octal digit is found), and returns the
2481 character represented by that numeric character code. If the
2482 character that terminates the sequence of octal digits is @key{RET},
2483 it is discarded. Any other terminating character is used as input
2484 after this function returns.
2485
2486 Quitting is suppressed when the first character is read, so that the
2487 user can enter a @kbd{C-g}. @xref{Quitting}.
2488
2489 If @var{prompt} is supplied, it specifies a string for prompting the
2490 user. The prompt string is always displayed in the echo area, followed
2491 by a single @samp{-}.
2492
2493 In the following example, the user types in the octal number 177 (which
2494 is 127 in decimal).
2495
2496 @example
2497 (read-quoted-char "What character")
2498
2499 @group
2500 ---------- Echo Area ----------
2501 What character @kbd{1 7 7}-
2502 ---------- Echo Area ----------
2503
2504 @result{} 127
2505 @end group
2506 @end example
2507 @end defun
2508
2509 @need 2000
2510 @node Event Input Misc
2511 @subsection Miscellaneous Event Input Features
2512
2513 This section describes how to ``peek ahead'' at events without using
2514 them up, how to check for pending input, and how to discard pending
2515 input. See also the function @code{read-passwd} (@pxref{Reading a
2516 Password}).
2517
2518 @defvar unread-command-events
2519 @cindex next input
2520 @cindex peeking at input
2521 This variable holds a list of events waiting to be read as command
2522 input. The events are used in the order they appear in the list, and
2523 removed one by one as they are used.
2524
2525 The variable is needed because in some cases a function reads an event
2526 and then decides not to use it. Storing the event in this variable
2527 causes it to be processed normally, by the command loop or by the
2528 functions to read command input.
2529
2530 @cindex prefix argument unreading
2531 For example, the function that implements numeric prefix arguments reads
2532 any number of digits. When it finds a non-digit event, it must unread
2533 the event so that it can be read normally by the command loop.
2534 Likewise, incremental search uses this feature to unread events with no
2535 special meaning in a search, because these events should exit the search
2536 and then execute normally.
2537
2538 The reliable and easy way to extract events from a key sequence so as to
2539 put them in @code{unread-command-events} is to use
2540 @code{listify-key-sequence} (@pxref{Strings of Events}).
2541
2542 Normally you add events to the front of this list, so that the events
2543 most recently unread will be reread first.
2544
2545 Events read from this list are not normally added to the current
2546 command's key sequence (as returned by e.g. @code{this-command-keys}),
2547 as the events will already have been added once as they were read for
2548 the first time. An element of the form @code{(@code{t} . @var{event})}
2549 forces @var{event} to be added to the current command's key sequence.
2550 @end defvar
2551
2552 @defun listify-key-sequence key
2553 This function converts the string or vector @var{key} to a list of
2554 individual events, which you can put in @code{unread-command-events}.
2555 @end defun
2556
2557 @defvar unread-command-char
2558 This variable holds a character to be read as command input.
2559 A value of -1 means ``empty.''
2560
2561 This variable is mostly obsolete now that you can use
2562 @code{unread-command-events} instead; it exists only to support programs
2563 written for Emacs versions 18 and earlier.
2564 @end defvar
2565
2566 @defun input-pending-p
2567 @cindex waiting for command key input
2568 This function determines whether any command input is currently
2569 available to be read. It returns immediately, with value @code{t} if
2570 there is available input, @code{nil} otherwise. On rare occasions it
2571 may return @code{t} when no input is available.
2572 @end defun
2573
2574 @defvar last-input-event
2575 @defvarx last-input-char
2576 This variable records the last terminal input event read, whether
2577 as part of a command or explicitly by a Lisp program.
2578
2579 In the example below, the Lisp program reads the character @kbd{1},
2580 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2581 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2582 this expression) remains the value of @code{last-command-event}.
2583
2584 @example
2585 @group
2586 (progn (print (read-char))
2587 (print last-command-event)
2588 last-input-event)
2589 @print{} 49
2590 @print{} 5
2591 @result{} 49
2592 @end group
2593 @end example
2594
2595 The alias @code{last-input-char} exists for compatibility with
2596 Emacs version 18.
2597 @end defvar
2598
2599 @defmac while-no-input body@dots{}
2600 This construct runs the @var{body} forms and returns the value of the
2601 last one---but only if no input arrives. If any input arrives during
2602 the execution of the @var{body} forms, it aborts them (working much
2603 like a quit). The @code{while-no-input} form returns @code{nil} if
2604 aborted by a real quit, and returns @code{t} if aborted by arrival of
2605 other input.
2606
2607 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2608 arrival of input during those parts won't cause an abort until
2609 the end of that part.
2610
2611 If you want to be able to distinguish all possible values computed
2612 by @var{body} from both kinds of abort conditions, write the code
2613 like this:
2614
2615 @example
2616 (while-no-input
2617 (list
2618 (progn . @var{body})))
2619 @end example
2620 @end defmac
2621
2622 @defun discard-input
2623 @cindex flushing input
2624 @cindex discarding input
2625 @cindex keyboard macro, terminating
2626 This function discards the contents of the terminal input buffer and
2627 cancels any keyboard macro that might be in the process of definition.
2628 It returns @code{nil}.
2629
2630 In the following example, the user may type a number of characters right
2631 after starting the evaluation of the form. After the @code{sleep-for}
2632 finishes sleeping, @code{discard-input} discards any characters typed
2633 during the sleep.
2634
2635 @example
2636 (progn (sleep-for 2)
2637 (discard-input))
2638 @result{} nil
2639 @end example
2640 @end defun
2641
2642 @node Special Events
2643 @section Special Events
2644
2645 @cindex special events
2646 Special events are handled at a very low level---as soon as they are
2647 read. The @code{read-event} function processes these events itself, and
2648 never returns them. Instead, it keeps waiting for the first event
2649 that is not special and returns that one.
2650
2651 Events that are handled in this way do not echo, they are never grouped
2652 into key sequences, and they never appear in the value of
2653 @code{last-command-event} or @code{(this-command-keys)}. They do not
2654 discard a numeric argument, they cannot be unread with
2655 @code{unread-command-events}, they may not appear in a keyboard macro,
2656 and they are not recorded in a keyboard macro while you are defining
2657 one.
2658
2659 These events do, however, appear in @code{last-input-event} immediately
2660 after they are read, and this is the way for the event's definition to
2661 find the actual event.
2662
2663 The events types @code{iconify-frame}, @code{make-frame-visible},
2664 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2665 @code{sigusr1} are normally handled in this way. The keymap which
2666 defines how to handle special events---and which events are special---is
2667 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2668
2669 @node Waiting
2670 @section Waiting for Elapsed Time or Input
2671 @cindex waiting
2672
2673 The wait functions are designed to wait for a certain amount of time
2674 to pass or until there is input. For example, you may wish to pause in
2675 the middle of a computation to allow the user time to view the display.
2676 @code{sit-for} pauses and updates the screen, and returns immediately if
2677 input comes in, while @code{sleep-for} pauses without updating the
2678 screen.
2679
2680 @defun sit-for seconds &optional nodisp
2681 This function performs redisplay (provided there is no pending input
2682 from the user), then waits @var{seconds} seconds, or until input is
2683 available. The usual purpose of @code{sit-for} is to give the user
2684 time to read text that you display. The value is @code{t} if
2685 @code{sit-for} waited the full time with no input arriving
2686 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2687
2688 The argument @var{seconds} need not be an integer. If it is a floating
2689 point number, @code{sit-for} waits for a fractional number of seconds.
2690 Some systems support only a whole number of seconds; on these systems,
2691 @var{seconds} is rounded down.
2692
2693 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2694 i.e. it requests a redisplay, without any delay, if there is no pending input.
2695 @xref{Forcing Redisplay}.
2696
2697 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2698 redisplay, but it still returns as soon as input is available (or when
2699 the timeout elapses).
2700
2701 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2702 interrupted, even by input from the standard input descriptor. It is
2703 thus equivalent to @code{sleep-for}, which is described below.
2704
2705 It is also possible to call @code{sit-for} with three arguments,
2706 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2707 but that is considered obsolete.
2708 @end defun
2709
2710 @defun sleep-for seconds &optional millisec
2711 This function simply pauses for @var{seconds} seconds without updating
2712 the display. It pays no attention to available input. It returns
2713 @code{nil}.
2714
2715 The argument @var{seconds} need not be an integer. If it is a floating
2716 point number, @code{sleep-for} waits for a fractional number of seconds.
2717 Some systems support only a whole number of seconds; on these systems,
2718 @var{seconds} is rounded down.
2719
2720 The optional argument @var{millisec} specifies an additional waiting
2721 period measured in milliseconds. This adds to the period specified by
2722 @var{seconds}. If the system doesn't support waiting fractions of a
2723 second, you get an error if you specify nonzero @var{millisec}.
2724
2725 Use @code{sleep-for} when you wish to guarantee a delay.
2726 @end defun
2727
2728 @xref{Time of Day}, for functions to get the current time.
2729
2730 @node Quitting
2731 @section Quitting
2732 @cindex @kbd{C-g}
2733 @cindex quitting
2734 @cindex interrupt Lisp functions
2735
2736 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2737 @dfn{quit} whatever it is doing. This means that control returns to the
2738 innermost active command loop.
2739
2740 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2741 does not cause a quit; it acts as an ordinary input character. In the
2742 simplest case, you cannot tell the difference, because @kbd{C-g}
2743 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2744 However, when @kbd{C-g} follows a prefix key, they combine to form an
2745 undefined key. The effect is to cancel the prefix key as well as any
2746 prefix argument.
2747
2748 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2749 of the minibuffer. This means, in effect, that it exits the minibuffer
2750 and then quits. (Simply quitting would return to the command loop
2751 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2752 directly when the command reader is reading input is so that its meaning
2753 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2754 prefix key is not redefined in the minibuffer, and it has its normal
2755 effect of canceling the prefix key and prefix argument. This too
2756 would not be possible if @kbd{C-g} always quit directly.
2757
2758 When @kbd{C-g} does directly quit, it does so by setting the variable
2759 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2760 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2761 non-@code{nil} in any way thus causes a quit.
2762
2763 At the level of C code, quitting cannot happen just anywhere; only at the
2764 special places that check @code{quit-flag}. The reason for this is
2765 that quitting at other places might leave an inconsistency in Emacs's
2766 internal state. Because quitting is delayed until a safe place, quitting
2767 cannot make Emacs crash.
2768
2769 Certain functions such as @code{read-key-sequence} or
2770 @code{read-quoted-char} prevent quitting entirely even though they wait
2771 for input. Instead of quitting, @kbd{C-g} serves as the requested
2772 input. In the case of @code{read-key-sequence}, this serves to bring
2773 about the special behavior of @kbd{C-g} in the command loop. In the
2774 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2775 to quote a @kbd{C-g}.
2776
2777 @cindex preventing quitting
2778 You can prevent quitting for a portion of a Lisp function by binding
2779 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2780 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2781 usual result of this---a quit---is prevented. Eventually,
2782 @code{inhibit-quit} will become @code{nil} again, such as when its
2783 binding is unwound at the end of a @code{let} form. At that time, if
2784 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2785 immediately. This behavior is ideal when you wish to make sure that
2786 quitting does not happen within a ``critical section'' of the program.
2787
2788 @cindex @code{read-quoted-char} quitting
2789 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2790 handled in a special way that does not involve quitting. This is done
2791 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2792 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2793 becomes @code{nil} again. This excerpt from the definition of
2794 @code{read-quoted-char} shows how this is done; it also shows that
2795 normal quitting is permitted after the first character of input.
2796
2797 @example
2798 (defun read-quoted-char (&optional prompt)
2799 "@dots{}@var{documentation}@dots{}"
2800 (let ((message-log-max nil) done (first t) (code 0) char)
2801 (while (not done)
2802 (let ((inhibit-quit first)
2803 @dots{})
2804 (and prompt (message "%s-" prompt))
2805 (setq char (read-event))
2806 (if inhibit-quit (setq quit-flag nil)))
2807 @r{@dots{}set the variable @code{code}@dots{}})
2808 code))
2809 @end example
2810
2811 @defvar quit-flag
2812 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2813 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2814 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2815 @end defvar
2816
2817 @defvar inhibit-quit
2818 This variable determines whether Emacs should quit when @code{quit-flag}
2819 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2820 non-@code{nil}, then @code{quit-flag} has no special effect.
2821 @end defvar
2822
2823 @defmac with-local-quit body@dots{}
2824 This macro executes @var{body} forms in sequence, but allows quitting, at
2825 least locally, within @var{body} even if @code{inhibit-quit} was
2826 non-@code{nil} outside this construct. It returns the value of the
2827 last form in @var{body}, unless exited by quitting, in which case
2828 it returns @code{nil}.
2829
2830 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2831 it only executes the @var{body}, and setting @code{quit-flag} causes
2832 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2833 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2834 triggers a special kind of local quit. This ends the execution of
2835 @var{body} and exits the @code{with-local-quit} body with
2836 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2837 will happen as soon as that is allowed. If @code{quit-flag} is
2838 already non-@code{nil} at the beginning of @var{body}, the local quit
2839 happens immediately and the body doesn't execute at all.
2840
2841 This macro is mainly useful in functions that can be called from
2842 timers, process filters, process sentinels, @code{pre-command-hook},
2843 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2844 normally bound to @code{t}.
2845 @end defmac
2846
2847 @deffn Command keyboard-quit
2848 This function signals the @code{quit} condition with @code{(signal 'quit
2849 nil)}. This is the same thing that quitting does. (See @code{signal}
2850 in @ref{Errors}.)
2851 @end deffn
2852
2853 You can specify a character other than @kbd{C-g} to use for quitting.
2854 See the function @code{set-input-mode} in @ref{Terminal Input}.
2855
2856 @node Prefix Command Arguments
2857 @section Prefix Command Arguments
2858 @cindex prefix argument
2859 @cindex raw prefix argument
2860 @cindex numeric prefix argument
2861
2862 Most Emacs commands can use a @dfn{prefix argument}, a number
2863 specified before the command itself. (Don't confuse prefix arguments
2864 with prefix keys.) The prefix argument is at all times represented by a
2865 value, which may be @code{nil}, meaning there is currently no prefix
2866 argument. Each command may use the prefix argument or ignore it.
2867
2868 There are two representations of the prefix argument: @dfn{raw} and
2869 @dfn{numeric}. The editor command loop uses the raw representation
2870 internally, and so do the Lisp variables that store the information, but
2871 commands can request either representation.
2872
2873 Here are the possible values of a raw prefix argument:
2874
2875 @itemize @bullet
2876 @item
2877 @code{nil}, meaning there is no prefix argument. Its numeric value is
2878 1, but numerous commands make a distinction between @code{nil} and the
2879 integer 1.
2880
2881 @item
2882 An integer, which stands for itself.
2883
2884 @item
2885 A list of one element, which is an integer. This form of prefix
2886 argument results from one or a succession of @kbd{C-u}'s with no
2887 digits. The numeric value is the integer in the list, but some
2888 commands make a distinction between such a list and an integer alone.
2889
2890 @item
2891 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2892 typed, without following digits. The equivalent numeric value is
2893 @minus{}1, but some commands make a distinction between the integer
2894 @minus{}1 and the symbol @code{-}.
2895 @end itemize
2896
2897 We illustrate these possibilities by calling the following function with
2898 various prefixes:
2899
2900 @example
2901 @group
2902 (defun display-prefix (arg)
2903 "Display the value of the raw prefix arg."
2904 (interactive "P")
2905 (message "%s" arg))
2906 @end group
2907 @end example
2908
2909 @noindent
2910 Here are the results of calling @code{display-prefix} with various
2911 raw prefix arguments:
2912
2913 @example
2914 M-x display-prefix @print{} nil
2915
2916 C-u M-x display-prefix @print{} (4)
2917
2918 C-u C-u M-x display-prefix @print{} (16)
2919
2920 C-u 3 M-x display-prefix @print{} 3
2921
2922 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2923
2924 C-u - M-x display-prefix @print{} -
2925
2926 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2927
2928 C-u - 7 M-x display-prefix @print{} -7
2929
2930 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2931 @end example
2932
2933 Emacs uses two variables to store the prefix argument:
2934 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2935 @code{universal-argument} that set up prefix arguments for other
2936 commands store them in @code{prefix-arg}. In contrast,
2937 @code{current-prefix-arg} conveys the prefix argument to the current
2938 command, so setting it has no effect on the prefix arguments for future
2939 commands.
2940
2941 Normally, commands specify which representation to use for the prefix
2942 argument, either numeric or raw, in the @code{interactive} specification.
2943 (@xref{Using Interactive}.) Alternatively, functions may look at the
2944 value of the prefix argument directly in the variable
2945 @code{current-prefix-arg}, but this is less clean.
2946
2947 @defun prefix-numeric-value arg
2948 This function returns the numeric meaning of a valid raw prefix argument
2949 value, @var{arg}. The argument may be a symbol, a number, or a list.
2950 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2951 value @minus{}1 is returned; if it is a number, that number is returned;
2952 if it is a list, the @sc{car} of that list (which should be a number) is
2953 returned.
2954 @end defun
2955
2956 @defvar current-prefix-arg
2957 This variable holds the raw prefix argument for the @emph{current}
2958 command. Commands may examine it directly, but the usual method for
2959 accessing it is with @code{(interactive "P")}.
2960 @end defvar
2961
2962 @defvar prefix-arg
2963 The value of this variable is the raw prefix argument for the
2964 @emph{next} editing command. Commands such as @code{universal-argument}
2965 that specify prefix arguments for the following command work by setting
2966 this variable.
2967 @end defvar
2968
2969 @defvar last-prefix-arg
2970 The raw prefix argument value used by the previous command.
2971 @end defvar
2972
2973 The following commands exist to set up prefix arguments for the
2974 following command. Do not call them for any other reason.
2975
2976 @deffn Command universal-argument
2977 This command reads input and specifies a prefix argument for the
2978 following command. Don't call this command yourself unless you know
2979 what you are doing.
2980 @end deffn
2981
2982 @deffn Command digit-argument arg
2983 This command adds to the prefix argument for the following command. The
2984 argument @var{arg} is the raw prefix argument as it was before this
2985 command; it is used to compute the updated prefix argument. Don't call
2986 this command yourself unless you know what you are doing.
2987 @end deffn
2988
2989 @deffn Command negative-argument arg
2990 This command adds to the numeric argument for the next command. The
2991 argument @var{arg} is the raw prefix argument as it was before this
2992 command; its value is negated to form the new prefix argument. Don't
2993 call this command yourself unless you know what you are doing.
2994 @end deffn
2995
2996 @node Recursive Editing
2997 @section Recursive Editing
2998 @cindex recursive command loop
2999 @cindex recursive editing level
3000 @cindex command loop, recursive
3001
3002 The Emacs command loop is entered automatically when Emacs starts up.
3003 This top-level invocation of the command loop never exits; it keeps
3004 running as long as Emacs does. Lisp programs can also invoke the
3005 command loop. Since this makes more than one activation of the command
3006 loop, we call it @dfn{recursive editing}. A recursive editing level has
3007 the effect of suspending whatever command invoked it and permitting the
3008 user to do arbitrary editing before resuming that command.
3009
3010 The commands available during recursive editing are the same ones
3011 available in the top-level editing loop and defined in the keymaps.
3012 Only a few special commands exit the recursive editing level; the others
3013 return to the recursive editing level when they finish. (The special
3014 commands for exiting are always available, but they do nothing when
3015 recursive editing is not in progress.)
3016
3017 All command loops, including recursive ones, set up all-purpose error
3018 handlers so that an error in a command run from the command loop will
3019 not exit the loop.
3020
3021 @cindex minibuffer input
3022 Minibuffer input is a special kind of recursive editing. It has a few
3023 special wrinkles, such as enabling display of the minibuffer and the
3024 minibuffer window, but fewer than you might suppose. Certain keys
3025 behave differently in the minibuffer, but that is only because of the
3026 minibuffer's local map; if you switch windows, you get the usual Emacs
3027 commands.
3028
3029 @cindex @code{throw} example
3030 @kindex exit
3031 @cindex exit recursive editing
3032 @cindex aborting
3033 To invoke a recursive editing level, call the function
3034 @code{recursive-edit}. This function contains the command loop; it also
3035 contains a call to @code{catch} with tag @code{exit}, which makes it
3036 possible to exit the recursive editing level by throwing to @code{exit}
3037 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3038 then @code{recursive-edit} returns normally to the function that called
3039 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3040 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3041 control returns to the command loop one level up. This is called
3042 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3043
3044 Most applications should not use recursive editing, except as part of
3045 using the minibuffer. Usually it is more convenient for the user if you
3046 change the major mode of the current buffer temporarily to a special
3047 major mode, which should have a command to go back to the previous mode.
3048 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3049 give the user different text to edit ``recursively,'' create and select
3050 a new buffer in a special mode. In this mode, define a command to
3051 complete the processing and go back to the previous buffer. (The
3052 @kbd{m} command in Rmail does this.)
3053
3054 Recursive edits are useful in debugging. You can insert a call to
3055 @code{debug} into a function definition as a sort of breakpoint, so that
3056 you can look around when the function gets there. @code{debug} invokes
3057 a recursive edit but also provides the other features of the debugger.
3058
3059 Recursive editing levels are also used when you type @kbd{C-r} in
3060 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3061
3062 @defun recursive-edit
3063 @cindex suspend evaluation
3064 This function invokes the editor command loop. It is called
3065 automatically by the initialization of Emacs, to let the user begin
3066 editing. When called from a Lisp program, it enters a recursive editing
3067 level.
3068
3069 If the current buffer is not the same as the selected window's buffer,
3070 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3071 if you switch buffers, the buffer you switched to is current after
3072 @code{recursive-edit} returns.
3073
3074 In the following example, the function @code{simple-rec} first
3075 advances point one word, then enters a recursive edit, printing out a
3076 message in the echo area. The user can then do any editing desired, and
3077 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3078
3079 @example
3080 (defun simple-rec ()
3081 (forward-word 1)
3082 (message "Recursive edit in progress")
3083 (recursive-edit)
3084 (forward-word 1))
3085 @result{} simple-rec
3086 (simple-rec)
3087 @result{} nil
3088 @end example
3089 @end defun
3090
3091 @deffn Command exit-recursive-edit
3092 This function exits from the innermost recursive edit (including
3093 minibuffer input). Its definition is effectively @code{(throw 'exit
3094 nil)}.
3095 @end deffn
3096
3097 @deffn Command abort-recursive-edit
3098 This function aborts the command that requested the innermost recursive
3099 edit (including minibuffer input), by signaling @code{quit}
3100 after exiting the recursive edit. Its definition is effectively
3101 @code{(throw 'exit t)}. @xref{Quitting}.
3102 @end deffn
3103
3104 @deffn Command top-level
3105 This function exits all recursive editing levels; it does not return a
3106 value, as it jumps completely out of any computation directly back to
3107 the main command loop.
3108 @end deffn
3109
3110 @defun recursion-depth
3111 This function returns the current depth of recursive edits. When no
3112 recursive edit is active, it returns 0.
3113 @end defun
3114
3115 @node Disabling Commands
3116 @section Disabling Commands
3117 @cindex disabled command
3118
3119 @dfn{Disabling a command} marks the command as requiring user
3120 confirmation before it can be executed. Disabling is used for commands
3121 which might be confusing to beginning users, to prevent them from using
3122 the commands by accident.
3123
3124 @kindex disabled
3125 The low-level mechanism for disabling a command is to put a
3126 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3127 command. These properties are normally set up by the user's
3128 init file (@pxref{Init File}) with Lisp expressions such as this:
3129
3130 @example
3131 (put 'upcase-region 'disabled t)
3132 @end example
3133
3134 @noindent
3135 For a few commands, these properties are present by default (you can
3136 remove them in your init file if you wish).
3137
3138 If the value of the @code{disabled} property is a string, the message
3139 saying the command is disabled includes that string. For example:
3140
3141 @example
3142 (put 'delete-region 'disabled
3143 "Text deleted this way cannot be yanked back!\n")
3144 @end example
3145
3146 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3147 what happens when a disabled command is invoked interactively.
3148 Disabling a command has no effect on calling it as a function from Lisp
3149 programs.
3150
3151 @deffn Command enable-command command
3152 Allow @var{command} (a symbol) to be executed without special
3153 confirmation from now on, and alter the user's init file (@pxref{Init
3154 File}) so that this will apply to future sessions.
3155 @end deffn
3156
3157 @deffn Command disable-command command
3158 Require special confirmation to execute @var{command} from now on, and
3159 alter the user's init file so that this will apply to future sessions.
3160 @end deffn
3161
3162 @defvar disabled-command-function
3163 The value of this variable should be a function. When the user
3164 invokes a disabled command interactively, this function is called
3165 instead of the disabled command. It can use @code{this-command-keys}
3166 to determine what the user typed to run the command, and thus find the
3167 command itself.
3168
3169 The value may also be @code{nil}. Then all commands work normally,
3170 even disabled ones.
3171
3172 By default, the value is a function that asks the user whether to
3173 proceed.
3174 @end defvar
3175
3176 @node Command History
3177 @section Command History
3178 @cindex command history
3179 @cindex complex command
3180 @cindex history of commands
3181
3182 The command loop keeps a history of the complex commands that have
3183 been executed, to make it convenient to repeat these commands. A
3184 @dfn{complex command} is one for which the interactive argument reading
3185 uses the minibuffer. This includes any @kbd{M-x} command, any
3186 @kbd{M-:} command, and any command whose @code{interactive}
3187 specification reads an argument from the minibuffer. Explicit use of
3188 the minibuffer during the execution of the command itself does not cause
3189 the command to be considered complex.
3190
3191 @defvar command-history
3192 This variable's value is a list of recent complex commands, each
3193 represented as a form to evaluate. It continues to accumulate all
3194 complex commands for the duration of the editing session, but when it
3195 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3196 elements are deleted as new ones are added.
3197
3198 @example
3199 @group
3200 command-history
3201 @result{} ((switch-to-buffer "chistory.texi")
3202 (describe-key "^X^[")
3203 (visit-tags-table "~/emacs/src/")
3204 (find-tag "repeat-complex-command"))
3205 @end group
3206 @end example
3207 @end defvar
3208
3209 This history list is actually a special case of minibuffer history
3210 (@pxref{Minibuffer History}), with one special twist: the elements are
3211 expressions rather than strings.
3212
3213 There are a number of commands devoted to the editing and recall of
3214 previous commands. The commands @code{repeat-complex-command}, and
3215 @code{list-command-history} are described in the user manual
3216 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3217 minibuffer, the usual minibuffer history commands are available.
3218
3219 @node Keyboard Macros
3220 @section Keyboard Macros
3221 @cindex keyboard macros
3222
3223 A @dfn{keyboard macro} is a canned sequence of input events that can
3224 be considered a command and made the definition of a key. The Lisp
3225 representation of a keyboard macro is a string or vector containing the
3226 events. Don't confuse keyboard macros with Lisp macros
3227 (@pxref{Macros}).
3228
3229 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3230 This function executes @var{kbdmacro} as a sequence of events. If
3231 @var{kbdmacro} is a string or vector, then the events in it are executed
3232 exactly as if they had been input by the user. The sequence is
3233 @emph{not} expected to be a single key sequence; normally a keyboard
3234 macro definition consists of several key sequences concatenated.
3235
3236 If @var{kbdmacro} is a symbol, then its function definition is used in
3237 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3238 Eventually the result should be a string or vector. If the result is
3239 not a symbol, string, or vector, an error is signaled.
3240
3241 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3242 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3243 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3244 encounters an error or a failing search.
3245
3246 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3247 without arguments, prior to each iteration of the macro. If
3248 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3249
3250 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3251 @end defun
3252
3253 @defvar executing-kbd-macro
3254 This variable contains the string or vector that defines the keyboard
3255 macro that is currently executing. It is @code{nil} if no macro is
3256 currently executing. A command can test this variable so as to behave
3257 differently when run from an executing macro. Do not set this variable
3258 yourself.
3259 @end defvar
3260
3261 @defvar defining-kbd-macro
3262 This variable is non-@code{nil} if and only if a keyboard macro is
3263 being defined. A command can test this variable so as to behave
3264 differently while a macro is being defined. The value is
3265 @code{append} while appending to the definition of an existing macro.
3266 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3267 @code{end-kbd-macro} set this variable---do not set it yourself.
3268
3269 The variable is always local to the current terminal and cannot be
3270 buffer-local. @xref{Multiple Displays}.
3271 @end defvar
3272
3273 @defvar last-kbd-macro
3274 This variable is the definition of the most recently defined keyboard
3275 macro. Its value is a string or vector, or @code{nil}.
3276
3277 The variable is always local to the current terminal and cannot be
3278 buffer-local. @xref{Multiple Displays}.
3279 @end defvar
3280
3281 @defvar kbd-macro-termination-hook
3282 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3283 macro terminates, regardless of what caused it to terminate (reaching
3284 the macro end or an error which ended the macro prematurely).
3285 @end defvar
3286
3287 @ignore
3288 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3289 @end ignore