Merge changes from emacs-23
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
90 * Input Focus:: Specifying the selected frame.
91 * Visibility of Frames:: Frames may be visible or invisible, or icons.
92 * Raising and Lowering:: Raising a frame makes it hide other windows;
93 lowering it makes the others hide it.
94 * Frame Configurations:: Saving the state of all frames.
95 * Mouse Tracking:: Getting events that say when the mouse moves.
96 * Mouse Position:: Asking where the mouse is, or moving it.
97 * Pop-Up Menus:: Displaying a menu for the user to select from.
98 * Dialog Boxes:: Displaying a box to ask yes or no.
99 * Pointer Shape:: Specifying the shape of the mouse pointer.
100 * Window System Selections:: Transferring text to and from other X clients.
101 * Drag and Drop:: Internals of Drag-and-Drop implementation.
102 * Color Names:: Getting the definitions of color names.
103 * Text Terminal Colors:: Defining colors for text-only terminals.
104 * Resources:: Getting resource values from the server.
105 * Display Feature Testing:: Determining the features of a terminal.
106 @end menu
107
108 @node Creating Frames
109 @section Creating Frames
110
111 To create a new frame, call the function @code{make-frame}.
112
113 @defun make-frame &optional alist
114 This function creates and returns a new frame, displaying the current
115 buffer.
116
117 The @var{alist} argument is an alist that specifies frame parameters
118 for the new frame. @xref{Frame Parameters}. If you specify the
119 @code{terminal} parameter in @var{alist}, the new frame is created on
120 that terminal. Otherwise, if you specify the @code{window-system}
121 frame parameter in @var{alist}, that determines whether the frame
122 should be displayed on a text-only or graphical terminal.
123 @xref{Window Systems}. If neither is specified, the new frame is
124 created in the same terminal as the selected frame.
125
126 Any parameters not mentioned in @var{alist} default to the values in
127 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
128 parameters not specified there default from the X resources or its
129 equivalent on your operating system (@pxref{X Resources,, X Resources,
130 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
131 applies any parameters listed in @code{frame-inherited-parameters}
132 (see below) and not present in the argument, taking the values from
133 the frame that was selected when @code{make-frame} was called.
134
135 This function itself does not make the new frame the selected frame.
136 @xref{Input Focus}. The previously selected frame remains selected.
137 On graphical terminals, however, the windowing system may select the
138 new frame for its own reasons.
139 @end defun
140
141 @defvar before-make-frame-hook
142 A normal hook run by @code{make-frame} before it creates the frame.
143 @end defvar
144
145 @defvar after-make-frame-functions
146 An abnormal hook run by @code{make-frame} after it creates the frame.
147 Each function in @code{after-make-frame-functions} receives one argument, the
148 frame just created.
149 @end defvar
150
151 @defvar frame-inherited-parameters
152 This variable specifies the list of frame parameters that a newly
153 created frame inherits from the currently selected frame. For each
154 parameter (a symbol) that is an element in the list and is not present
155 in the argument to @code{make-frame}, the function sets the value of
156 that parameter in the created frame to its value in the selected
157 frame.
158 @end defvar
159
160 @node Multiple Terminals
161 @section Multiple Terminals
162 @cindex multiple terminals
163 @cindex multi-tty
164 @cindex multiple X displays
165 @cindex displays, multiple
166
167 Emacs represents each terminal, whether graphical or text-only, as a
168 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
169 Unix systems, Emacs can use multiple terminals simultaneously in each
170 session. On other systems, it can only use a single terminal. Each
171 terminal object has the following attributes:
172
173 @itemize @bullet
174 @item
175 The name of the device used by the terminal (e.g., @samp{:0.0} or
176 @file{/dev/tty}).
177
178 @item
179 The terminal and keyboard coding systems used on the terminal.
180 @xref{Terminal I/O Encoding}.
181
182 @item
183 The kind of display associated with the terminal. This is the symbol
184 returned by the function @code{terminal-live-p} (i.e., @code{x},
185 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
186
187 @item
188 A list of terminal parameters. @xref{Terminal Parameters}.
189 @end itemize
190
191 There is no primitive for creating terminal objects. Emacs creates
192 them as needed, such as when you call @code{make-frame-on-display}
193 (which is described below).
194
195 @defun terminal-name &optional terminal
196 This function returns the file name of the device used by
197 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
198 defaults to the selected frame's terminal. @var{terminal} can also be
199 a frame, meaning that frame's terminal.
200 @end defun
201
202 @defun terminal-list
203 This function returns a list of all terminal objects currently in use.
204 @end defun
205
206 @defun get-device-terminal device
207 This function returns a terminal whose device name is given by
208 @var{device}. If @var{device} is a string, it can be either the file
209 name of a terminal device, or the name of an X display of the form
210 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
211 frame, this function returns that frame's terminal; @code{nil} means
212 the selected frame. Finally, if @var{device} is a terminal object
213 that represents a live terminal, that terminal is returned. The
214 function signals an error if its argument is none of the above.
215 @end defun
216
217 @defun delete-terminal &optional terminal force
218 This function deletes all frames on @var{terminal} and frees the
219 resources used by it. It runs the abnormal hook
220 @code{delete-terminal-functions}, passing @var{terminal} as the
221 argument to each function.
222
223 If @var{terminal} is omitted or @code{nil}, it defaults to the
224 selected frame's terminal. @var{terminal} can also be a frame,
225 meaning that frame's terminal.
226
227 Normally, this function signals an error if you attempt to delete the
228 sole active terminal, but if @var{force} is non-@code{nil}, you are
229 allowed to do so. Emacs automatically calls this function when the
230 last frame on a terminal is deleted (@pxref{Deleting Frames}).
231 @end defun
232
233 @defvar delete-terminal-functions
234 An abnormal hook run by @code{delete-terminal}. Each function
235 receives one argument, the @var{terminal} argument passed to
236 @code{delete-terminal}. Due to technical details, the functions may
237 be called either just before the terminal is deleted, or just
238 afterwards.
239 @end defvar
240
241 @cindex terminal-local variables
242 A few Lisp variables are @dfn{terminal-local}; that is, they have a
243 separate binding for each terminal. The binding in effect at any time
244 is the one for the terminal that the currently selected frame belongs
245 to. These variables include @code{default-minibuffer-frame},
246 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
247 @code{system-key-alist}. They are always terminal-local, and can
248 never be buffer-local (@pxref{Buffer-Local Variables}).
249
250 On GNU and Unix systems, each X display is a separate graphical
251 terminal. When Emacs is started from within the X window system, it
252 uses the X display chosen with the @code{DISPLAY} environment
253 variable, or with the @samp{--display} option. @xref{Initial
254 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
255 displays via the command @code{make-frame-on-display}. Each X display
256 has its own selected frame and its own minibuffer windows; however,
257 only one of those frames is ``@emph{the} selected frame'' at any given
258 moment (@pxref{Input Focus}). Emacs can even connect to other
259 text-only terminals, by interacting with the @command{emacsclient}
260 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
261
262 A single X server can handle more than one display. Each X display
263 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
264 The first two parts, @var{host} and @var{server}, identify the X
265 server; the third part, @var{screen}, identifies a screen number on
266 that X server. When you use two or more screens belonging to one
267 server, Emacs knows by the similarity in their names that they share a
268 single keyboard.
269
270 On some ``multi-monitor'' setups, a single X display outputs to more
271 than one monitor. Currently, there is no way for Emacs to distinguish
272 between the different physical monitors.
273
274 @deffn Command make-frame-on-display display &optional parameters
275 This function creates and returns a new frame on @var{display}, taking
276 the other frame parameters from the alist @var{parameters}.
277 @var{display} should be the name of an X display (a string).
278
279 Before creating the frame, this function ensures that Emacs is ``set
280 up'' to display graphics. For instance, if Emacs has not processed X
281 resources (e.g., if it was started on a text-only terminal), it does
282 so at this time. In all other respects, this function behaves like
283 @code{make-frame} (@pxref{Creating Frames}).
284 @end deffn
285
286 @defun x-display-list
287 This function returns a list that indicates which X displays Emacs has
288 a connection to. The elements of the list are strings, and each one
289 is a display name.
290 @end defun
291
292 @defun x-open-connection display &optional xrm-string must-succeed
293 This function opens a connection to the X display @var{display},
294 without creating a frame on that display. Normally, Emacs Lisp
295 programs need not call this function, as @code{make-frame-on-display}
296 calls it automatically. The only reason for calling it is to check
297 whether communication can be established with a given X display.
298
299 The optional argument @var{xrm-string}, if not @code{nil}, is a string
300 of resource names and values, in the same format used in the
301 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
302 GNU Emacs Manual}. These values apply to all Emacs frames created on
303 this display, overriding the resource values recorded in the X server.
304 Here's an example of what this string might look like:
305
306 @example
307 "*BorderWidth: 3\n*InternalBorder: 2\n"
308 @end example
309
310 If @var{must-succeed} is non-@code{nil}, failure to open the connection
311 terminates Emacs. Otherwise, it is an ordinary Lisp error.
312 @end defun
313
314 @defun x-close-connection display
315 This function closes the connection to display @var{display}. Before
316 you can do this, you must first delete all the frames that were open
317 on that display (@pxref{Deleting Frames}).
318 @end defun
319
320 @node Frame Parameters
321 @section Frame Parameters
322 @cindex frame parameters
323
324 A frame has many parameters that control its appearance and behavior.
325 Just what parameters a frame has depends on what display mechanism it
326 uses.
327
328 Frame parameters exist mostly for the sake of window systems. A
329 terminal frame has a few parameters, mostly for compatibility's sake;
330 only the @code{height}, @code{width}, @code{name}, @code{title},
331 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
332 parameters do something special. If the terminal supports colors, the
333 parameters @code{foreground-color}, @code{background-color},
334 @code{background-mode} and @code{display-type} are also meaningful.
335 If the terminal supports frame transparency, the parameter
336 @code{alpha} is also meaningful.
337
338 @menu
339 * Parameter Access:: How to change a frame's parameters.
340 * Initial Parameters:: Specifying frame parameters when you make a frame.
341 * Window Frame Parameters:: List of frame parameters for window systems.
342 * Size and Position:: Changing the size and position of a frame.
343 * Geometry:: Parsing geometry specifications.
344 @end menu
345
346 @node Parameter Access
347 @subsection Access to Frame Parameters
348
349 These functions let you read and change the parameter values of a
350 frame.
351
352 @defun frame-parameter frame parameter
353 This function returns the value of the parameter @var{parameter} (a
354 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
355 selected frame's parameter. If @var{frame} has no setting for
356 @var{parameter}, this function returns @code{nil}.
357 @end defun
358
359 @defun frame-parameters &optional frame
360 The function @code{frame-parameters} returns an alist listing all the
361 parameters of @var{frame} and their values. If @var{frame} is
362 @code{nil} or omitted, this returns the selected frame's parameters
363 @end defun
364
365 @defun modify-frame-parameters frame alist
366 This function alters the parameters of frame @var{frame} based on the
367 elements of @var{alist}. Each element of @var{alist} has the form
368 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
369 parameter. If you don't mention a parameter in @var{alist}, its value
370 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
371 frame.
372 @end defun
373
374 @defun set-frame-parameter frame parm value
375 This function sets the frame parameter @var{parm} to the specified
376 @var{value}. If @var{frame} is @code{nil}, it defaults to the
377 selected frame.
378 @end defun
379
380 @defun modify-all-frames-parameters alist
381 This function alters the frame parameters of all existing frames
382 according to @var{alist}, then modifies @code{default-frame-alist}
383 (and, if necessary, @code{initial-frame-alist}) to apply the same
384 parameter values to frames that will be created henceforth.
385 @end defun
386
387 @node Initial Parameters
388 @subsection Initial Frame Parameters
389
390 You can specify the parameters for the initial startup frame
391 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
392
393 @defopt initial-frame-alist
394 This variable's value is an alist of parameter values used when creating
395 the initial window frame. You can set this variable to specify the
396 appearance of the initial frame without altering subsequent frames.
397 Each element has the form:
398
399 @example
400 (@var{parameter} . @var{value})
401 @end example
402
403 Emacs creates the initial frame before it reads your init
404 file. After reading that file, Emacs checks @code{initial-frame-alist},
405 and applies the parameter settings in the altered value to the already
406 created initial frame.
407
408 If these settings affect the frame geometry and appearance, you'll see
409 the frame appear with the wrong ones and then change to the specified
410 ones. If that bothers you, you can specify the same geometry and
411 appearance with X resources; those do take effect before the frame is
412 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
413
414 X resource settings typically apply to all frames. If you want to
415 specify some X resources solely for the sake of the initial frame, and
416 you don't want them to apply to subsequent frames, here's how to achieve
417 this. Specify parameters in @code{default-frame-alist} to override the
418 X resources for subsequent frames; then, to prevent these from affecting
419 the initial frame, specify the same parameters in
420 @code{initial-frame-alist} with values that match the X resources.
421 @end defopt
422
423 If these parameters specify a separate minibuffer-only frame with
424 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
425 one for you.
426
427 @defopt minibuffer-frame-alist
428 This variable's value is an alist of parameter values used when
429 creating an initial minibuffer-only frame. This is the
430 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
431 specifies a frame with no minibuffer.
432 @end defopt
433
434 @defopt default-frame-alist
435 This is an alist specifying default values of frame parameters for all
436 Emacs frames---the first frame, and subsequent frames. When using the X
437 Window System, you can get the same results by means of X resources
438 in many cases.
439
440 Setting this variable does not affect existing frames.
441 @end defopt
442
443 Functions that display a buffer in a separate frame can override the
444 default parameters by supplying their own parameters. @xref{Definition
445 of special-display-frame-alist}.
446
447 If you use options that specify window appearance when you invoke Emacs,
448 they take effect by adding elements to @code{default-frame-alist}. One
449 exception is @samp{-geometry}, which adds the specified position to
450 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
451 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
452
453 @node Window Frame Parameters
454 @subsection Window Frame Parameters
455 @cindex frame parameters for windowed displays
456
457 Just what parameters a frame has depends on what display mechanism
458 it uses. This section describes the parameters that have special
459 meanings on some or all kinds of terminals. Of these, @code{name},
460 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
461 @code{buffer-predicate} provide meaningful information in terminal
462 frames, and @code{tty-color-mode} is meaningful @emph{only} in
463 terminal frames.
464
465 @menu
466 * Basic Parameters:: Parameters that are fundamental.
467 * Position Parameters:: The position of the frame on the screen.
468 * Size Parameters:: Frame's size.
469 * Layout Parameters:: Size of parts of the frame, and
470 enabling or disabling some parts.
471 * Buffer Parameters:: Which buffers have been or should be shown.
472 * Management Parameters:: Communicating with the window manager.
473 * Cursor Parameters:: Controlling the cursor appearance.
474 * Font and Color Parameters:: Fonts and colors for the frame text.
475 @end menu
476
477 @node Basic Parameters
478 @subsubsection Basic Parameters
479
480 These frame parameters give the most basic information about the
481 frame. @code{title} and @code{name} are meaningful on all terminals.
482
483 @table @code
484 @vindex display, a frame parameter
485 @item display
486 The display on which to open this frame. It should be a string of the
487 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
488 @code{DISPLAY} environment variable.
489
490 @vindex display-type, a frame parameter
491 @item display-type
492 This parameter describes the range of possible colors that can be used
493 in this frame. Its value is @code{color}, @code{grayscale} or
494 @code{mono}.
495
496 @vindex title, a frame parameter
497 @item title
498 If a frame has a non-@code{nil} title, it appears in the window
499 system's title bar at the top of the frame, and also in the mode line
500 of windows in that frame if @code{mode-line-frame-identification} uses
501 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
502 Emacs is not using a window system, and can only display one frame at
503 a time. @xref{Frame Titles}.
504
505 @vindex name, a frame parameter
506 @item name
507 The name of the frame. The frame name serves as a default for the frame
508 title, if the @code{title} parameter is unspecified or @code{nil}. If
509 you don't specify a name, Emacs sets the frame name automatically
510 (@pxref{Frame Titles}).
511
512 If you specify the frame name explicitly when you create the frame, the
513 name is also used (instead of the name of the Emacs executable) when
514 looking up X resources for the frame.
515
516 @item explicit-name
517 If the frame name was specified explicitly when the frame was created,
518 this parameter will be that name. If the frame wasn't explicitly
519 named, this parameter will be @code{nil}.
520 @end table
521
522 @node Position Parameters
523 @subsubsection Position Parameters
524 @cindex window position on display
525
526 Position parameters' values are normally measured in pixels, but on
527 text-only terminals they count characters or lines instead.
528
529 @table @code
530 @vindex left, a frame parameter
531 @item left
532 The position, in pixels, of the left (or right) edge of the frame with
533 respect to the left (or right) edge of the screen. The value may be:
534
535 @table @asis
536 @item an integer
537 A positive integer relates the left edge of the frame to the left edge
538 of the screen. A negative integer relates the right frame edge to the
539 right screen edge.
540
541 @item @code{(+ @var{pos})}
542 This specifies the position of the left frame edge relative to the left
543 screen edge. The integer @var{pos} may be positive or negative; a
544 negative value specifies a position outside the screen.
545
546 @item @code{(- @var{pos})}
547 This specifies the position of the right frame edge relative to the right
548 screen edge. The integer @var{pos} may be positive or negative; a
549 negative value specifies a position outside the screen.
550 @end table
551
552 Some window managers ignore program-specified positions. If you want to
553 be sure the position you specify is not ignored, specify a
554 non-@code{nil} value for the @code{user-position} parameter as well.
555
556 @vindex top, a frame parameter
557 @item top
558 The screen position of the top (or bottom) edge, in pixels, with respect
559 to the top (or bottom) edge of the screen. It works just like
560 @code{left}, except vertically instead of horizontally.
561
562 @vindex icon-left, a frame parameter
563 @item icon-left
564 The screen position of the left edge @emph{of the frame's icon}, in
565 pixels, counting from the left edge of the screen. This takes effect if
566 and when the frame is iconified.
567
568 If you specify a value for this parameter, then you must also specify
569 a value for @code{icon-top} and vice versa. The window manager may
570 ignore these two parameters.
571
572 @vindex icon-top, a frame parameter
573 @item icon-top
574 The screen position of the top edge @emph{of the frame's icon}, in
575 pixels, counting from the top edge of the screen. This takes effect if
576 and when the frame is iconified.
577
578 @vindex user-position, a frame parameter
579 @item user-position
580 When you create a frame and specify its screen position with the
581 @code{left} and @code{top} parameters, use this parameter to say whether
582 the specified position was user-specified (explicitly requested in some
583 way by a human user) or merely program-specified (chosen by a program).
584 A non-@code{nil} value says the position was user-specified.
585
586 @cindex window positions and window managers
587 Window managers generally heed user-specified positions, and some heed
588 program-specified positions too. But many ignore program-specified
589 positions, placing the window in a default fashion or letting the user
590 place it with the mouse. Some window managers, including @code{twm},
591 let the user specify whether to obey program-specified positions or
592 ignore them.
593
594 When you call @code{make-frame}, you should specify a non-@code{nil}
595 value for this parameter if the values of the @code{left} and @code{top}
596 parameters represent the user's stated preference; otherwise, use
597 @code{nil}.
598 @end table
599
600 @node Size Parameters
601 @subsubsection Size Parameters
602 @cindex window size on display
603
604 Size parameters' values are normally measured in pixels, but on
605 text-only terminals they count characters or lines instead.
606
607 @table @code
608 @vindex height, a frame parameter
609 @item height
610 The height of the frame contents, in characters. (To get the height in
611 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
612
613 @vindex width, a frame parameter
614 @item width
615 The width of the frame contents, in characters. (To get the width in
616 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
617
618 @vindex user-size, a frame parameter
619 @item user-size
620 This does for the size parameters @code{height} and @code{width} what
621 the @code{user-position} parameter (@pxref{Position Parameters,
622 user-position}) does for the position parameters @code{top} and
623 @code{left}.
624
625 @cindex full-screen frames
626 @vindex fullscreen, a frame parameter
627 @item fullscreen
628 Specify that width, height or both shall be maximized. The value
629 @code{fullwidth} specifies that width shall be as wide as possible.
630 The value @code{fullheight} specifies that height shall be as tall as
631 possible. The value @code{fullboth} specifies that both the width and
632 the height shall be set to the size of the screen. The value
633 @code{maximized} specifies that the frame shall be maximized. The
634 difference between @code{maximized} and @code{fullboth} is that the
635 former still has window manager decorations while the latter really
636 covers the whole screen.
637 @end table
638
639 @node Layout Parameters
640 @subsubsection Layout Parameters
641 @cindex layout parameters of frames
642 @cindex frame layout parameters
643
644 These frame parameters enable or disable various parts of the
645 frame, or control their sizes.
646
647 @table @code
648 @vindex border-width, a frame parameter
649 @item border-width
650 The width in pixels of the frame's border.
651
652 @vindex internal-border-width, a frame parameter
653 @item internal-border-width
654 The distance in pixels between text (or fringe) and the frame's border.
655
656 @vindex vertical-scroll-bars, a frame parameter
657 @item vertical-scroll-bars
658 Whether the frame has scroll bars for vertical scrolling, and which side
659 of the frame they should be on. The possible values are @code{left},
660 @code{right}, and @code{nil} for no scroll bars.
661
662 @ignore
663 @vindex horizontal-scroll-bars, a frame parameter
664 @item horizontal-scroll-bars
665 Whether the frame has scroll bars for horizontal scrolling
666 (non-@code{nil} means yes). Horizontal scroll bars are not currently
667 implemented.
668 @end ignore
669
670 @vindex scroll-bar-width, a frame parameter
671 @item scroll-bar-width
672 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
673 use the default width.
674
675 @vindex left-fringe, a frame parameter
676 @vindex right-fringe, a frame parameter
677 @item left-fringe
678 @itemx right-fringe
679 The default width of the left and right fringes of windows in this
680 frame (@pxref{Fringes}). If either of these is zero, that effectively
681 removes the corresponding fringe.
682
683 When you use @code{frame-parameter} to query the value of either of
684 these two frame parameters, the return value is always an integer.
685 When using @code{set-frame-parameter}, passing a @code{nil} value
686 imposes an actual default value of 8 pixels.
687
688 The combined fringe widths must add up to an integral number of
689 columns, so the actual default fringe widths for the frame, as
690 reported by @code{frame-parameter}, may be larger than what you
691 specify. Any extra width is distributed evenly between the left and
692 right fringe. However, you can force one fringe or the other to a
693 precise width by specifying that width as a negative integer. If both
694 widths are negative, only the left fringe gets the specified width.
695
696 @vindex menu-bar-lines frame parameter
697 @item menu-bar-lines
698 The number of lines to allocate at the top of the frame for a menu
699 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
700 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
701
702 @vindex tool-bar-lines frame parameter
703 @item tool-bar-lines
704 The number of lines to use for the tool bar. The default is 1 if Tool
705 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
706 GNU Emacs Manual}.
707
708 @vindex tool-bar-position frame parameter
709 @item tool-bar-position
710 The position of the tool bar. Currently only for the GTK tool bar.
711 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
712 The default is @code{top}.
713
714 @vindex line-spacing, a frame parameter
715 @item line-spacing
716 Additional space to leave below each text line, in pixels (a positive
717 integer). @xref{Line Height}, for more information.
718 @end table
719
720 @node Buffer Parameters
721 @subsubsection Buffer Parameters
722
723 These frame parameters, meaningful on all kinds of terminals, deal
724 with which buffers have been, or should, be displayed in the frame.
725
726 @table @code
727 @vindex minibuffer, a frame parameter
728 @item minibuffer
729 Whether this frame has its own minibuffer. The value @code{t} means
730 yes, @code{nil} means no, @code{only} means this frame is just a
731 minibuffer. If the value is a minibuffer window (in some other
732 frame), the frame uses that minibuffer.
733
734 This frame parameter takes effect when the frame is created, and can
735 not be changed afterwards.
736
737 @vindex buffer-predicate, a frame parameter
738 @item buffer-predicate
739 The buffer-predicate function for this frame. The function
740 @code{other-buffer} uses this predicate (from the selected frame) to
741 decide which buffers it should consider, if the predicate is not
742 @code{nil}. It calls the predicate with one argument, a buffer, once for
743 each buffer; if the predicate returns a non-@code{nil} value, it
744 considers that buffer.
745
746 @vindex buffer-list, a frame parameter
747 @item buffer-list
748 A list of buffers that have been selected in this frame, ordered
749 most-recently-selected first.
750
751 @vindex unsplittable, a frame parameter
752 @item unsplittable
753 If non-@code{nil}, this frame's window is never split automatically.
754 @end table
755
756 @node Management Parameters
757 @subsubsection Window Management Parameters
758 @cindex window manager interaction, and frame parameters
759
760 These frame parameters, meaningful only on window system displays,
761 interact with the window manager.
762
763 @table @code
764 @vindex visibility, a frame parameter
765 @item visibility
766 The state of visibility of the frame. There are three possibilities:
767 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
768 iconified. @xref{Visibility of Frames}.
769
770 @vindex auto-raise, a frame parameter
771 @item auto-raise
772 Whether selecting the frame raises it (non-@code{nil} means yes).
773
774 @vindex auto-lower, a frame parameter
775 @item auto-lower
776 Whether deselecting the frame lowers it (non-@code{nil} means yes).
777
778 @vindex icon-type, a frame parameter
779 @item icon-type
780 The type of icon to use for this frame. If the value is a string,
781 that specifies a file containing a bitmap to use; @code{nil} specifies
782 no icon (in which case the window manager decides what to show); any
783 other non-@code{nil} value specifies the default Emacs icon.
784
785 @vindex icon-name, a frame parameter
786 @item icon-name
787 The name to use in the icon for this frame, when and if the icon
788 appears. If this is @code{nil}, the frame's title is used.
789
790 @vindex window-id, a frame parameter
791 @item window-id
792 The number of the window-system window used by the frame
793 to contain the actual Emacs windows.
794
795 @vindex outer-window-id, a frame parameter
796 @item outer-window-id
797 The number of the outermost window-system window used for the whole frame.
798
799 @vindex wait-for-wm, a frame parameter
800 @item wait-for-wm
801 If non-@code{nil}, tell Xt to wait for the window manager to confirm
802 geometry changes. Some window managers, including versions of Fvwm2
803 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
804 prevent hanging with those window managers.
805
806 @vindex sticky, a frame parameter
807 @item sticky
808 If non-@code{nil}, the frame is visible on all virtual desktops on systems
809 with virtual desktops.
810
811 @ignore
812 @vindex parent-id, a frame parameter
813 @item parent-id
814 @c ??? Not yet working.
815 The X window number of the window that should be the parent of this one.
816 Specifying this lets you create an Emacs window inside some other
817 application's window. (It is not certain this will be implemented; try
818 it and see if it works.)
819 @end ignore
820 @end table
821
822 @node Cursor Parameters
823 @subsubsection Cursor Parameters
824 @cindex cursor, and frame parameters
825
826 This frame parameter controls the way the cursor looks.
827
828 @table @code
829 @vindex cursor-type, a frame parameter
830 @item cursor-type
831 How to display the cursor. Legitimate values are:
832
833 @table @code
834 @item box
835 Display a filled box. (This is the default.)
836 @item hollow
837 Display a hollow box.
838 @item nil
839 Don't display a cursor.
840 @item bar
841 Display a vertical bar between characters.
842 @item (bar . @var{width})
843 Display a vertical bar @var{width} pixels wide between characters.
844 @item hbar
845 Display a horizontal bar.
846 @item (hbar . @var{height})
847 Display a horizontal bar @var{height} pixels high.
848 @end table
849 @end table
850
851 @vindex cursor-type
852 The buffer-local variable @code{cursor-type} overrides the value of
853 the @code{cursor-type} frame parameter, but if it is @code{t}, that
854 means to use the cursor specified for the frame.
855
856 @defopt blink-cursor-alist
857 This variable specifies how to blink the cursor. Each element has the
858 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
859 type equals @var{on-state} (comparing using @code{equal}), the
860 corresponding @var{off-state} specifies what the cursor looks like
861 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
862 should be suitable values for the @code{cursor-type} frame parameter.
863
864 There are various defaults for how to blink each type of cursor, if
865 the type is not mentioned as an @var{on-state} here. Changes in this
866 variable do not take effect immediately, only when you specify the
867 @code{cursor-type} frame parameter.
868 @end defopt
869
870 @defopt cursor-in-non-selected-windows
871 This variable controls how the cursor looks in a window that is not
872 selected. It supports the same values as the @code{cursor-type} frame
873 parameter; also, @code{nil} means don't display a cursor in
874 nonselected windows, and @code{t} (the default) means use a standard
875 modification of the usual cursor type (solid box becomes hollow box,
876 and bar becomes a narrower bar).
877 @end defopt
878
879 @node Font and Color Parameters
880 @subsubsection Font and Color Parameters
881 @cindex font and color, frame parameters
882
883 These frame parameters control the use of fonts and colors.
884
885 @table @code
886 @vindex font-backend, a frame parameter
887 @item font-backend
888 A list of symbols, specifying the @dfn{font backends} to use for
889 drawing fonts in the frame, in order of priority. On X, there are
890 currently two available font backends: @code{x} (the X core font
891 driver) and @code{xft} (the Xft font driver). On other systems, there
892 is only one available font backend, so it does not make sense to
893 modify this frame parameter.
894
895 @vindex background-mode, a frame parameter
896 @item background-mode
897 This parameter is either @code{dark} or @code{light}, according
898 to whether the background color is a light one or a dark one.
899
900 @vindex tty-color-mode, a frame parameter
901 @item tty-color-mode
902 @cindex standard colors for character terminals
903 This parameter overrides the terminal's color support as given by the
904 system's terminal capabilities database in that this parameter's value
905 specifies the color mode to use in terminal frames. The value can be
906 either a symbol or a number. A number specifies the number of colors
907 to use (and, indirectly, what commands to issue to produce each
908 color). For example, @code{(tty-color-mode . 8)} specifies use of the
909 ANSI escape sequences for 8 standard text colors. A value of -1 turns
910 off color support.
911
912 If the parameter's value is a symbol, it specifies a number through
913 the value of @code{tty-color-mode-alist}, and the associated number is
914 used instead.
915
916 @vindex screen-gamma, a frame parameter
917 @item screen-gamma
918 @cindex gamma correction
919 If this is a number, Emacs performs ``gamma correction'' which adjusts
920 the brightness of all colors. The value should be the screen gamma of
921 your display, a floating point number.
922
923 Usual PC monitors have a screen gamma of 2.2, so color values in
924 Emacs, and in X windows generally, are calibrated to display properly
925 on a monitor with that gamma value. If you specify 2.2 for
926 @code{screen-gamma}, that means no correction is needed. Other values
927 request correction, designed to make the corrected colors appear on
928 your screen the way they would have appeared without correction on an
929 ordinary monitor with a gamma value of 2.2.
930
931 If your monitor displays colors too light, you should specify a
932 @code{screen-gamma} value smaller than 2.2. This requests correction
933 that makes colors darker. A screen gamma value of 1.5 may give good
934 results for LCD color displays.
935
936 @vindex alpha, a frame parameter
937 @item alpha
938 @cindex opacity, frame
939 @cindex transparency, frame
940 @vindex frame-alpha-lower-limit
941 This parameter specifies the opacity of the frame, on graphical
942 displays that support variable opacity. It should be an integer
943 between 0 and 100, where 0 means completely transparent and 100 means
944 completely opaque. It can also have a @code{nil} value, which tells
945 Emacs not to set the frame opacity (leaving it to the window manager).
946
947 To prevent the frame from disappearing completely from view, the
948 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
949 If the value of the frame parameter is less than the value of this
950 variable, Emacs uses the latter. By default,
951 @code{frame-alpha-lower-limit} is 20.
952
953 The @code{alpha} frame parameter can also be a cons cell
954 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
955 opacity of the frame when it is selected, and @samp{inactive} is the
956 opactity when it is not selected.
957 @end table
958
959 The following frame parameters are semi-obsolete in that they are
960 automatically equivalent to particular face attributes of particular
961 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
962
963 @table @code
964 @vindex font, a frame parameter
965 @item font
966 The name of the font for displaying text in the frame. This is a
967 string, either a valid font name for your system or the name of an Emacs
968 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
969 attribute of the @code{default} face.
970
971 @vindex foreground-color, a frame parameter
972 @item foreground-color
973 The color to use for the image of a character. It is equivalent to
974 the @code{:foreground} attribute of the @code{default} face.
975
976 @vindex background-color, a frame parameter
977 @item background-color
978 The color to use for the background of characters. It is equivalent to
979 the @code{:background} attribute of the @code{default} face.
980
981 @vindex mouse-color, a frame parameter
982 @item mouse-color
983 The color for the mouse pointer. It is equivalent to the @code{:background}
984 attribute of the @code{mouse} face.
985
986 @vindex cursor-color, a frame parameter
987 @item cursor-color
988 The color for the cursor that shows point. It is equivalent to the
989 @code{:background} attribute of the @code{cursor} face.
990
991 @vindex border-color, a frame parameter
992 @item border-color
993 The color for the border of the frame. It is equivalent to the
994 @code{:background} attribute of the @code{border} face.
995
996 @vindex scroll-bar-foreground, a frame parameter
997 @item scroll-bar-foreground
998 If non-@code{nil}, the color for the foreground of scroll bars. It is
999 equivalent to the @code{:foreground} attribute of the
1000 @code{scroll-bar} face.
1001
1002 @vindex scroll-bar-background, a frame parameter
1003 @item scroll-bar-background
1004 If non-@code{nil}, the color for the background of scroll bars. It is
1005 equivalent to the @code{:background} attribute of the
1006 @code{scroll-bar} face.
1007 @end table
1008
1009 @node Size and Position
1010 @subsection Frame Size And Position
1011 @cindex size of frame
1012 @cindex screen size
1013 @cindex frame size
1014 @cindex resize frame
1015
1016 You can read or change the size and position of a frame using the
1017 frame parameters @code{left}, @code{top}, @code{height}, and
1018 @code{width}. Whatever geometry parameters you don't specify are chosen
1019 by the window manager in its usual fashion.
1020
1021 Here are some special features for working with sizes and positions.
1022 (For the precise meaning of ``selected frame'' used by these functions,
1023 see @ref{Input Focus}.)
1024
1025 @defun set-frame-position frame left top
1026 This function sets the position of the top left corner of @var{frame} to
1027 @var{left} and @var{top}. These arguments are measured in pixels, and
1028 normally count from the top left corner of the screen.
1029
1030 Negative parameter values position the bottom edge of the window up from
1031 the bottom edge of the screen, or the right window edge to the left of
1032 the right edge of the screen. It would probably be better if the values
1033 were always counted from the left and top, so that negative arguments
1034 would position the frame partly off the top or left edge of the screen,
1035 but it seems inadvisable to change that now.
1036 @end defun
1037
1038 @defun frame-height &optional frame
1039 @defunx frame-width &optional frame
1040 These functions return the height and width of @var{frame}, measured in
1041 lines and columns. If you don't supply @var{frame}, they use the
1042 selected frame.
1043 @end defun
1044
1045 @defun frame-pixel-height &optional frame
1046 @defunx frame-pixel-width &optional frame
1047 These functions return the height and width of the main display area
1048 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1049 they use the selected frame. For a text-only terminal, the results are
1050 in characters rather than pixels.
1051
1052 These values include the internal borders, and windows' scroll bars and
1053 fringes (which belong to individual windows, not to the frame itself).
1054 The exact value of the heights depends on the window-system and toolkit
1055 in use. With Gtk+, the height does not include any tool bar or menu
1056 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1057 not the menu bar. In a graphical version with no toolkit, it includes
1058 both the tool bar and menu bar. For a text-only terminal, the result
1059 includes the menu bar.
1060 @end defun
1061
1062 @defun frame-char-height &optional frame
1063 @defunx frame-char-width &optional frame
1064 These functions return the height and width of a character in
1065 @var{frame}, measured in pixels. The values depend on the choice of
1066 font. If you don't supply @var{frame}, these functions use the selected
1067 frame.
1068 @end defun
1069
1070 @defun set-frame-size frame cols rows
1071 This function sets the size of @var{frame}, measured in characters;
1072 @var{cols} and @var{rows} specify the new width and height.
1073
1074 To set the size based on values measured in pixels, use
1075 @code{frame-char-height} and @code{frame-char-width} to convert
1076 them to units of characters.
1077 @end defun
1078
1079 @defun set-frame-height frame lines &optional pretend
1080 This function resizes @var{frame} to a height of @var{lines} lines. The
1081 sizes of existing windows in @var{frame} are altered proportionally to
1082 fit.
1083
1084 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1085 lines of output in @var{frame}, but does not change its value for the
1086 actual height of the frame. This is only useful for a terminal frame.
1087 Using a smaller height than the terminal actually implements may be
1088 useful to reproduce behavior observed on a smaller screen, or if the
1089 terminal malfunctions when using its whole screen. Setting the frame
1090 height ``for real'' does not always work, because knowing the correct
1091 actual size may be necessary for correct cursor positioning on a
1092 terminal frame.
1093 @end defun
1094
1095 @defun set-frame-width frame width &optional pretend
1096 This function sets the width of @var{frame}, measured in characters.
1097 The argument @var{pretend} has the same meaning as in
1098 @code{set-frame-height}.
1099 @end defun
1100
1101 @findex set-screen-height
1102 @findex set-screen-width
1103 The older functions @code{set-screen-height} and
1104 @code{set-screen-width} were used to specify the height and width of the
1105 screen, in Emacs versions that did not support multiple frames. They
1106 are semi-obsolete, but still work; they apply to the selected frame.
1107
1108 @node Geometry
1109 @subsection Geometry
1110
1111 Here's how to examine the data in an X-style window geometry
1112 specification:
1113
1114 @defun x-parse-geometry geom
1115 @cindex geometry specification
1116 The function @code{x-parse-geometry} converts a standard X window
1117 geometry string to an alist that you can use as part of the argument to
1118 @code{make-frame}.
1119
1120 The alist describes which parameters were specified in @var{geom}, and
1121 gives the values specified for them. Each element looks like
1122 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1123 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1124
1125 For the size parameters, the value must be an integer. The position
1126 parameter names @code{left} and @code{top} are not totally accurate,
1127 because some values indicate the position of the right or bottom edges
1128 instead. The @var{value} possibilities for the position parameters are:
1129 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1130 as previously described (@pxref{Position Parameters}).
1131
1132 Here is an example:
1133
1134 @example
1135 (x-parse-geometry "35x70+0-0")
1136 @result{} ((height . 70) (width . 35)
1137 (top - 0) (left . 0))
1138 @end example
1139 @end defun
1140
1141 @node Terminal Parameters
1142 @section Terminal Parameters
1143 @cindex terminal parameters
1144
1145 Each terminal has a list of associated parameters. These
1146 @dfn{terminal parameters} are mostly a convenient way of storage for
1147 terminal-local variables, but some terminal parameters have a special
1148 meaning.
1149
1150 This section describes functions to read and change the parameter values
1151 of a terminal. They all accept as their argument either a terminal or
1152 a frame; the latter means use that frame's terminal. An argument of
1153 @code{nil} means the selected frame's terminal.
1154
1155 @defun terminal-parameters &optional terminal
1156 This function returns an alist listing all the parameters of
1157 @var{terminal} and their values.
1158 @end defun
1159
1160 @defun terminal-parameter terminal parameter
1161 This function returns the value of the parameter @var{parameter} (a
1162 symbol) of @var{terminal}. If @var{terminal} has no setting for
1163 @var{parameter}, this function returns @code{nil}.
1164 @end defun
1165
1166 @defun set-terminal-parameter terminal parameter value
1167 This function sets the parameter @var{parm} of @var{terminal} to the
1168 specified @var{value}, and returns the previous value of that
1169 parameter.
1170 @end defun
1171
1172 Here's a list of a few terminal parameters that have a special
1173 meaning:
1174
1175 @table @code
1176 @item background-mode
1177 The classification of the terminal's background color, either
1178 @code{light} or @code{dark}.
1179 @item normal-erase-is-backspace
1180 Value is either 1 or 0, depending on whether
1181 @code{normal-erase-is-backspace-mode} is turned on or off on this
1182 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1183 @item terminal-initted
1184 After the terminal is initialized, this is set to the
1185 terminal-specific initialization function.
1186 @end table
1187
1188 @node Frame Titles
1189 @section Frame Titles
1190 @cindex frame title
1191
1192 Every frame has a @code{name} parameter; this serves as the default
1193 for the frame title which window systems typically display at the top of
1194 the frame. You can specify a name explicitly by setting the @code{name}
1195 frame property.
1196
1197 Normally you don't specify the name explicitly, and Emacs computes the
1198 frame name automatically based on a template stored in the variable
1199 @code{frame-title-format}. Emacs recomputes the name each time the
1200 frame is redisplayed.
1201
1202 @defvar frame-title-format
1203 This variable specifies how to compute a name for a frame when you have
1204 not explicitly specified one. The variable's value is actually a mode
1205 line construct, just like @code{mode-line-format}, except that the
1206 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1207 Data}.
1208 @end defvar
1209
1210 @defvar icon-title-format
1211 This variable specifies how to compute the name for an iconified frame,
1212 when you have not explicitly specified the frame title. This title
1213 appears in the icon itself.
1214 @end defvar
1215
1216 @defvar multiple-frames
1217 This variable is set automatically by Emacs. Its value is @code{t} when
1218 there are two or more frames (not counting minibuffer-only frames or
1219 invisible frames). The default value of @code{frame-title-format} uses
1220 @code{multiple-frames} so as to put the buffer name in the frame title
1221 only when there is more than one frame.
1222
1223 The value of this variable is not guaranteed to be accurate except
1224 while processing @code{frame-title-format} or
1225 @code{icon-title-format}.
1226 @end defvar
1227
1228 @node Deleting Frames
1229 @section Deleting Frames
1230 @cindex deleting frames
1231
1232 Frames remain potentially visible until you explicitly @dfn{delete}
1233 them. A deleted frame cannot appear on the screen, but continues to
1234 exist as a Lisp object until there are no references to it.
1235
1236 @deffn Command delete-frame &optional frame force
1237 @vindex delete-frame-functions
1238 This function deletes the frame @var{frame}. Unless @var{frame} is a
1239 tooltip, it first runs the hook @code{delete-frame-functions} (each
1240 function gets one argument, @var{frame}). By default, @var{frame} is
1241 the selected frame.
1242
1243 A frame cannot be deleted if its minibuffer is used by other frames.
1244 Normally, you cannot delete a frame if all other frames are invisible,
1245 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1246 @end deffn
1247
1248 @defun frame-live-p frame
1249 The function @code{frame-live-p} returns non-@code{nil} if the frame
1250 @var{frame} has not been deleted. The possible non-@code{nil} return
1251 values are like those of @code{framep}. @xref{Frames}.
1252 @end defun
1253
1254 Some window managers provide a command to delete a window. These work
1255 by sending a special message to the program that operates the window.
1256 When Emacs gets one of these commands, it generates a
1257 @code{delete-frame} event, whose normal definition is a command that
1258 calls the function @code{delete-frame}. @xref{Misc Events}.
1259
1260 @node Finding All Frames
1261 @section Finding All Frames
1262 @cindex frames, scanning all
1263
1264 @defun frame-list
1265 The function @code{frame-list} returns a list of all the live frames,
1266 i.e.@: those that have not been deleted. It is analogous to
1267 @code{buffer-list} for buffers, and includes frames on all terminals.
1268 The list that you get is newly created, so modifying the list doesn't
1269 have any effect on the internals of Emacs.
1270 @end defun
1271
1272 @defun visible-frame-list
1273 This function returns a list of just the currently visible frames.
1274 @xref{Visibility of Frames}. (Terminal frames always count as
1275 ``visible,'' even though only the selected one is actually displayed.)
1276 @end defun
1277
1278 @defun next-frame &optional frame minibuf
1279 The function @code{next-frame} lets you cycle conveniently through all
1280 the frames on the current display from an arbitrary starting point. It
1281 returns the ``next'' frame after @var{frame} in the cycle. If
1282 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1283 (@pxref{Input Focus}).
1284
1285 The second argument, @var{minibuf}, says which frames to consider:
1286
1287 @table @asis
1288 @item @code{nil}
1289 Exclude minibuffer-only frames.
1290 @item @code{visible}
1291 Consider all visible frames.
1292 @item 0
1293 Consider all visible or iconified frames.
1294 @item a window
1295 Consider only the frames using that particular window as their
1296 minibuffer.
1297 @item anything else
1298 Consider all frames.
1299 @end table
1300 @end defun
1301
1302 @defun previous-frame &optional frame minibuf
1303 Like @code{next-frame}, but cycles through all frames in the opposite
1304 direction.
1305 @end defun
1306
1307 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1308 Window Ordering}.
1309
1310 @node Minibuffers and Frames
1311 @section Minibuffers and Frames
1312
1313 Normally, each frame has its own minibuffer window at the bottom, which
1314 is used whenever that frame is selected. If the frame has a minibuffer,
1315 you can get it with @code{minibuffer-window} (@pxref{Definition of
1316 minibuffer-window}).
1317
1318 However, you can also create a frame with no minibuffer. Such a frame
1319 must use the minibuffer window of some other frame. When you create the
1320 frame, you can explicitly specify the minibuffer window to use (in some
1321 other frame). If you don't, then the minibuffer is found in the frame
1322 which is the value of the variable @code{default-minibuffer-frame}. Its
1323 value should be a frame that does have a minibuffer.
1324
1325 If you use a minibuffer-only frame, you might want that frame to raise
1326 when you enter the minibuffer. If so, set the variable
1327 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1328
1329 @defvar default-minibuffer-frame
1330 This variable specifies the frame to use for the minibuffer window, by
1331 default. It does not affect existing frames. It is always local to
1332 the current terminal and cannot be buffer-local. @xref{Multiple
1333 Terminals}.
1334 @end defvar
1335
1336 @node Input Focus
1337 @section Input Focus
1338 @cindex input focus
1339 @c @cindex selected frame Duplicates selected-frame
1340
1341 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1342 window always resides on the selected frame.
1343
1344 When Emacs displays its frames on several terminals (@pxref{Multiple
1345 Terminals}), each terminal has its own selected frame. But only one
1346 of these is ``@emph{the} selected frame'': it's the frame that belongs
1347 to the terminal from which the most recent input came. That is, when
1348 Emacs runs a command that came from a certain terminal, the selected
1349 frame is the one of that terminal. Since Emacs runs only a single
1350 command at any given time, it needs to consider only one selected
1351 frame at a time; this frame is what we call @dfn{the selected frame}
1352 in this manual. The display on which the selected frame is shown is
1353 the @dfn{selected frame's display}.
1354
1355 @defun selected-frame
1356 This function returns the selected frame.
1357 @end defun
1358
1359 Some window systems and window managers direct keyboard input to the
1360 window object that the mouse is in; others require explicit clicks or
1361 commands to @dfn{shift the focus} to various window objects. Either
1362 way, Emacs automatically keeps track of which frame has the focus. To
1363 explicitly switch to a different frame from a Lisp function, call
1364 @code{select-frame-set-input-focus}.
1365
1366 Lisp programs can also switch frames ``temporarily'' by calling the
1367 function @code{select-frame}. This does not alter the window system's
1368 concept of focus; rather, it escapes from the window manager's control
1369 until that control is somehow reasserted.
1370
1371 When using a text-only terminal, only one frame can be displayed at a
1372 time on the terminal, so after a call to @code{select-frame}, the next
1373 redisplay actually displays the newly selected frame. This frame
1374 remains selected until a subsequent call to @code{select-frame}. Each
1375 terminal frame has a number which appears in the mode line before the
1376 buffer name (@pxref{Mode Line Variables}).
1377
1378 @defun select-frame-set-input-focus frame
1379 This function selects @var{frame}, raises it (should it happen to be
1380 obscured by other frames) and tries to give it the X server's focus. On
1381 a text-only terminal, the next redisplay displays the new frame on the
1382 entire terminal screen. The return value of this function is not
1383 significant.
1384 @end defun
1385
1386 @c ??? This is not yet implemented properly.
1387 @defun select-frame frame &optional norecord
1388 This function selects frame @var{frame}, temporarily disregarding the
1389 focus of the X server if any. The selection of @var{frame} lasts until
1390 the next time the user does something to select a different frame, or
1391 until the next time this function is called. (If you are using a
1392 window system, the previously selected frame may be restored as the
1393 selected frame after return to the command loop, because it still may
1394 have the window system's input focus.)
1395
1396 The specified @var{frame} becomes the selected frame, as explained
1397 above, and the terminal that @var{frame} is on becomes the selected
1398 terminal. The window selected within @var{frame} becomes the selected
1399 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1400 has been deleted.
1401
1402 Optional argument @var{norecord} non-@code{nil} means to neither change
1403 the order of recently selected windows nor the buffer list. @xref{The
1404 Buffer List}.
1405
1406 In general, you should never use @code{select-frame} in a way that could
1407 switch to a different terminal without switching back when you're done.
1408 @end defun
1409
1410 Emacs cooperates with the window system by arranging to select frames as
1411 the server and window manager request. It does so by generating a
1412 special kind of input event, called a @dfn{focus} event, when
1413 appropriate. The command loop handles a focus event by calling
1414 @code{handle-switch-frame}. @xref{Focus Events}.
1415
1416 @deffn Command handle-switch-frame frame
1417 This function handles a focus event by selecting frame @var{frame}.
1418
1419 Focus events normally do their job by invoking this command.
1420 Don't call it for any other reason.
1421 @end deffn
1422
1423 @defun redirect-frame-focus frame &optional focus-frame
1424 This function redirects focus from @var{frame} to @var{focus-frame}.
1425 This means that @var{focus-frame} will receive subsequent keystrokes and
1426 events intended for @var{frame}. After such an event, the value of
1427 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1428 events specifying @var{frame} will instead select @var{focus-frame}.
1429
1430 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1431 redirection for @var{frame}, which therefore once again receives its own
1432 events.
1433
1434 One use of focus redirection is for frames that don't have minibuffers.
1435 These frames use minibuffers on other frames. Activating a minibuffer
1436 on another frame redirects focus to that frame. This puts the focus on
1437 the minibuffer's frame, where it belongs, even though the mouse remains
1438 in the frame that activated the minibuffer.
1439
1440 Selecting a frame can also change focus redirections. Selecting frame
1441 @code{bar}, when @code{foo} had been selected, changes any redirections
1442 pointing to @code{foo} so that they point to @code{bar} instead. This
1443 allows focus redirection to work properly when the user switches from
1444 one frame to another using @code{select-window}.
1445
1446 This means that a frame whose focus is redirected to itself is treated
1447 differently from a frame whose focus is not redirected.
1448 @code{select-frame} affects the former but not the latter.
1449
1450 The redirection lasts until @code{redirect-frame-focus} is called to
1451 change it.
1452 @end defun
1453
1454 @defopt focus-follows-mouse
1455 This option is how you inform Emacs whether the window manager transfers
1456 focus when the user moves the mouse. Non-@code{nil} says that it does.
1457 When this is so, the command @code{other-frame} moves the mouse to a
1458 position consistent with the new selected frame.
1459 @end defopt
1460
1461 @node Visibility of Frames
1462 @section Visibility of Frames
1463 @cindex visible frame
1464 @cindex invisible frame
1465 @cindex iconified frame
1466 @cindex frame visibility
1467
1468 A window frame may be @dfn{visible}, @dfn{invisible}, or
1469 @dfn{iconified}. If it is visible, you can see its contents, unless
1470 other windows cover it. If it is iconified, the frame's contents do
1471 not appear on the screen, but an icon does. (Note: because of the
1472 way in which some window managers implement the concept of multiple
1473 workspaces, or desktops, all frames on other workspaces may appear to
1474 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1475 the screen, not even as an icon.
1476
1477 Visibility is meaningless for terminal frames, since only the selected
1478 one is actually displayed in any case.
1479
1480 @deffn Command make-frame-visible &optional frame
1481 This function makes frame @var{frame} visible. If you omit
1482 @var{frame}, it makes the selected frame visible. This does not raise
1483 the frame, but you can do that with @code{raise-frame} if you wish
1484 (@pxref{Raising and Lowering}).
1485 @end deffn
1486
1487 @deffn Command make-frame-invisible &optional frame force
1488 This function makes frame @var{frame} invisible. If you omit
1489 @var{frame}, it makes the selected frame invisible.
1490
1491 Unless @var{force} is non-@code{nil}, this function refuses to make
1492 @var{frame} invisible if all other frames are invisible..
1493 @end deffn
1494
1495 @deffn Command iconify-frame &optional frame
1496 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1497 iconifies the selected frame.
1498 @end deffn
1499
1500 @defun frame-visible-p frame
1501 This returns the visibility status of frame @var{frame}. The value is
1502 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1503 @code{icon} if it is iconified.
1504
1505 On a text-only terminal, all frames are considered visible, whether
1506 they are currently being displayed or not, and this function returns
1507 @code{t} for all frames.
1508 @end defun
1509
1510 The visibility status of a frame is also available as a frame
1511 parameter. You can read or change it as such. @xref{Management
1512 Parameters}.
1513
1514 The user can iconify and deiconify frames with the window manager.
1515 This happens below the level at which Emacs can exert any control, but
1516 Emacs does provide events that you can use to keep track of such
1517 changes. @xref{Misc Events}.
1518
1519 @node Raising and Lowering
1520 @section Raising and Lowering Frames
1521
1522 Most window systems use a desktop metaphor. Part of this metaphor is
1523 the idea that windows are stacked in a notional third dimension
1524 perpendicular to the screen surface, and thus ordered from ``highest''
1525 to ``lowest.'' Where two windows overlap, the one higher up covers
1526 the one underneath. Even a window at the bottom of the stack can be
1527 seen if no other window overlaps it.
1528
1529 @c @cindex raising a frame redundant with raise-frame
1530 @cindex lowering a frame
1531 A window's place in this ordering is not fixed; in fact, users tend
1532 to change the order frequently. @dfn{Raising} a window means moving
1533 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1534 moving it to the bottom of the stack. This motion is in the notional
1535 third dimension only, and does not change the position of the window
1536 on the screen.
1537
1538 With Emacs, frames constitute the windows in the metaphor sketched
1539 above. You can raise and lower frames using these functions:
1540
1541 @deffn Command raise-frame &optional frame
1542 This function raises frame @var{frame} (default, the selected frame).
1543 If @var{frame} is invisible or iconified, this makes it visible.
1544 @end deffn
1545
1546 @deffn Command lower-frame &optional frame
1547 This function lowers frame @var{frame} (default, the selected frame).
1548 @end deffn
1549
1550 @defopt minibuffer-auto-raise
1551 If this is non-@code{nil}, activation of the minibuffer raises the frame
1552 that the minibuffer window is in.
1553 @end defopt
1554
1555 You can also enable auto-raise (raising automatically when a frame is
1556 selected) or auto-lower (lowering automatically when it is deselected)
1557 for any frame using frame parameters. @xref{Management Parameters}.
1558
1559 @node Frame Configurations
1560 @section Frame Configurations
1561 @cindex frame configuration
1562
1563 A @dfn{frame configuration} records the current arrangement of frames,
1564 all their properties, and the window configuration of each one.
1565 (@xref{Window Configurations}.)
1566
1567 @defun current-frame-configuration
1568 This function returns a frame configuration list that describes
1569 the current arrangement of frames and their contents.
1570 @end defun
1571
1572 @defun set-frame-configuration configuration &optional nodelete
1573 This function restores the state of frames described in
1574 @var{configuration}. However, this function does not restore deleted
1575 frames.
1576
1577 Ordinarily, this function deletes all existing frames not listed in
1578 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1579 unwanted frames are iconified instead.
1580 @end defun
1581
1582 @node Mouse Tracking
1583 @section Mouse Tracking
1584 @cindex mouse tracking
1585 @c @cindex tracking the mouse Duplicates track-mouse
1586
1587 Sometimes it is useful to @dfn{track} the mouse, which means to display
1588 something to indicate where the mouse is and move the indicator as the
1589 mouse moves. For efficient mouse tracking, you need a way to wait until
1590 the mouse actually moves.
1591
1592 The convenient way to track the mouse is to ask for events to represent
1593 mouse motion. Then you can wait for motion by waiting for an event. In
1594 addition, you can easily handle any other sorts of events that may
1595 occur. That is useful, because normally you don't want to track the
1596 mouse forever---only until some other event, such as the release of a
1597 button.
1598
1599 @defspec track-mouse body@dots{}
1600 This special form executes @var{body}, with generation of mouse motion
1601 events enabled. Typically, @var{body} would use @code{read-event} to
1602 read the motion events and modify the display accordingly. @xref{Motion
1603 Events}, for the format of mouse motion events.
1604
1605 The value of @code{track-mouse} is that of the last form in @var{body}.
1606 You should design @var{body} to return when it sees the up-event that
1607 indicates the release of the button, or whatever kind of event means
1608 it is time to stop tracking.
1609 @end defspec
1610
1611 The usual purpose of tracking mouse motion is to indicate on the screen
1612 the consequences of pushing or releasing a button at the current
1613 position.
1614
1615 In many cases, you can avoid the need to track the mouse by using
1616 the @code{mouse-face} text property (@pxref{Special Properties}).
1617 That works at a much lower level and runs more smoothly than
1618 Lisp-level mouse tracking.
1619
1620 @ignore
1621 @c These are not implemented yet.
1622
1623 These functions change the screen appearance instantaneously. The
1624 effect is transient, only until the next ordinary Emacs redisplay. That
1625 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1626 to change the text, and the body of @code{track-mouse} normally reads
1627 the events itself and does not do redisplay.
1628
1629 @defun x-contour-region window beg end
1630 This function draws lines to make a box around the text from @var{beg}
1631 to @var{end}, in window @var{window}.
1632 @end defun
1633
1634 @defun x-uncontour-region window beg end
1635 This function erases the lines that would make a box around the text
1636 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1637 a contour that you previously made by calling @code{x-contour-region}.
1638 @end defun
1639
1640 @defun x-draw-rectangle frame left top right bottom
1641 This function draws a hollow rectangle on frame @var{frame} with the
1642 specified edge coordinates, all measured in pixels from the inside top
1643 left corner. It uses the cursor color, the one used for indicating the
1644 location of point.
1645 @end defun
1646
1647 @defun x-erase-rectangle frame left top right bottom
1648 This function erases a hollow rectangle on frame @var{frame} with the
1649 specified edge coordinates, all measured in pixels from the inside top
1650 left corner. Erasure means redrawing the text and background that
1651 normally belong in the specified rectangle.
1652 @end defun
1653 @end ignore
1654
1655 @node Mouse Position
1656 @section Mouse Position
1657 @cindex mouse position
1658 @cindex position of mouse
1659
1660 The functions @code{mouse-position} and @code{set-mouse-position}
1661 give access to the current position of the mouse.
1662
1663 @defun mouse-position
1664 This function returns a description of the position of the mouse. The
1665 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1666 and @var{y} are integers giving the position in characters relative to
1667 the top left corner of the inside of @var{frame}.
1668 @end defun
1669
1670 @defvar mouse-position-function
1671 If non-@code{nil}, the value of this variable is a function for
1672 @code{mouse-position} to call. @code{mouse-position} calls this
1673 function just before returning, with its normal return value as the
1674 sole argument, and it returns whatever this function returns to it.
1675
1676 This abnormal hook exists for the benefit of packages like
1677 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1678 @end defvar
1679
1680 @defun set-mouse-position frame x y
1681 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1682 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1683 giving the position in characters relative to the top left corner of the
1684 inside of @var{frame}. If @var{frame} is not visible, this function
1685 does nothing. The return value is not significant.
1686 @end defun
1687
1688 @defun mouse-pixel-position
1689 This function is like @code{mouse-position} except that it returns
1690 coordinates in units of pixels rather than units of characters.
1691 @end defun
1692
1693 @defun set-mouse-pixel-position frame x y
1694 This function warps the mouse like @code{set-mouse-position} except that
1695 @var{x} and @var{y} are in units of pixels rather than units of
1696 characters. These coordinates are not required to be within the frame.
1697
1698 If @var{frame} is not visible, this function does nothing. The return
1699 value is not significant.
1700 @end defun
1701
1702 @defun frame-pointer-visible-p &optional frame
1703 This predicate function returns non-@code{nil} if the mouse pointer
1704 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1705 @var{frame} omitted or @code{nil} means the selected frame. This is
1706 useful when @code{make-pointer-invisible} is set to @code{t}: it
1707 allows to know if the pointer has been hidden.
1708 @xref{Mouse Avoidance,,,emacs}.
1709 @end defun
1710
1711 @need 3000
1712
1713 @node Pop-Up Menus
1714 @section Pop-Up Menus
1715
1716 When using a window system, a Lisp program can pop up a menu so that
1717 the user can choose an alternative with the mouse.
1718
1719 @defun x-popup-menu position menu
1720 This function displays a pop-up menu and returns an indication of
1721 what selection the user makes.
1722
1723 The argument @var{position} specifies where on the screen to put the
1724 top left corner of the menu. It can be either a mouse button event
1725 (which says to put the menu where the user actuated the button) or a
1726 list of this form:
1727
1728 @example
1729 ((@var{xoffset} @var{yoffset}) @var{window})
1730 @end example
1731
1732 @noindent
1733 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1734 pixels, counting from the top left corner of @var{window}. @var{window}
1735 may be a window or a frame.
1736
1737 If @var{position} is @code{t}, it means to use the current mouse
1738 position. If @var{position} is @code{nil}, it means to precompute the
1739 key binding equivalents for the keymaps specified in @var{menu},
1740 without actually displaying or popping up the menu.
1741
1742 The argument @var{menu} says what to display in the menu. It can be a
1743 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1744 return value is the list of events corresponding to the user's choice.
1745 This list has more than one element if the choice occurred in a
1746 submenu. (Note that @code{x-popup-menu} does not actually execute the
1747 command bound to that sequence of events.) On toolkits that support
1748 menu titles, the title is taken from the prompt string of @var{menu}
1749 if @var{menu} is a keymap, or from the prompt string of the first
1750 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1751 Menus}).
1752
1753 Alternatively, @var{menu} can have the following form:
1754
1755 @example
1756 (@var{title} @var{pane1} @var{pane2}...)
1757 @end example
1758
1759 @noindent
1760 where each pane is a list of form
1761
1762 @example
1763 (@var{title} @var{item1} @var{item2}...)
1764 @end example
1765
1766 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1767 where @var{line} is a string, and @var{value} is the value to return if
1768 that @var{line} is chosen. An item can also be a string; this makes a
1769 non-selectable line in the menu.
1770
1771 If the user gets rid of the menu without making a valid choice, for
1772 instance by clicking the mouse away from a valid choice or by typing
1773 keyboard input, then this normally results in a quit and
1774 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1775 button event (indicating that the user invoked the menu with the
1776 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1777 @end defun
1778
1779 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1780 if you could do the job with a prefix key defined with a menu keymap.
1781 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1782 a} can see the individual items in that menu and provide help for them.
1783 If instead you implement the menu by defining a command that calls
1784 @code{x-popup-menu}, the help facilities cannot know what happens inside
1785 that command, so they cannot give any help for the menu's items.
1786
1787 The menu bar mechanism, which lets you switch between submenus by
1788 moving the mouse, cannot look within the definition of a command to see
1789 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1790 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1791 an integrated fashion. This is why all menu bar submenus are
1792 implemented with menu keymaps within the parent menu, and never with
1793 @code{x-popup-menu}. @xref{Menu Bar}.
1794
1795 If you want a menu bar submenu to have contents that vary, you should
1796 still use a menu keymap to implement it. To make the contents vary, add
1797 a hook function to @code{menu-bar-update-hook} to update the contents of
1798 the menu keymap as necessary.
1799
1800 @node Dialog Boxes
1801 @section Dialog Boxes
1802 @cindex dialog boxes
1803
1804 A dialog box is a variant of a pop-up menu---it looks a little
1805 different, it always appears in the center of a frame, and it has just
1806 one level and one or more buttons. The main use of dialog boxes is
1807 for asking questions that the user can answer with ``yes,'' ``no,''
1808 and a few other alternatives. With a single button, they can also
1809 force the user to acknowledge important information. The functions
1810 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1811 keyboard, when called from commands invoked by mouse clicks.
1812
1813 @defun x-popup-dialog position contents &optional header
1814 This function displays a pop-up dialog box and returns an indication of
1815 what selection the user makes. The argument @var{contents} specifies
1816 the alternatives to offer; it has this format:
1817
1818 @example
1819 (@var{title} (@var{string} . @var{value})@dots{})
1820 @end example
1821
1822 @noindent
1823 which looks like the list that specifies a single pane for
1824 @code{x-popup-menu}.
1825
1826 The return value is @var{value} from the chosen alternative.
1827
1828 As for @code{x-popup-menu}, an element of the list may be just a
1829 string instead of a cons cell @code{(@var{string} . @var{value})}.
1830 That makes a box that cannot be selected.
1831
1832 If @code{nil} appears in the list, it separates the left-hand items from
1833 the right-hand items; items that precede the @code{nil} appear on the
1834 left, and items that follow the @code{nil} appear on the right. If you
1835 don't include a @code{nil} in the list, then approximately half the
1836 items appear on each side.
1837
1838 Dialog boxes always appear in the center of a frame; the argument
1839 @var{position} specifies which frame. The possible values are as in
1840 @code{x-popup-menu}, but the precise coordinates or the individual
1841 window don't matter; only the frame matters.
1842
1843 If @var{header} is non-@code{nil}, the frame title for the box is
1844 @samp{Information}, otherwise it is @samp{Question}. The former is used
1845 for @code{message-box} (@pxref{message-box}).
1846
1847 In some configurations, Emacs cannot display a real dialog box; so
1848 instead it displays the same items in a pop-up menu in the center of the
1849 frame.
1850
1851 If the user gets rid of the dialog box without making a valid choice,
1852 for instance using the window manager, then this produces a quit and
1853 @code{x-popup-dialog} does not return.
1854 @end defun
1855
1856 @node Pointer Shape
1857 @section Pointer Shape
1858 @cindex pointer shape
1859 @cindex mouse pointer shape
1860
1861 You can specify the mouse pointer style for particular text or
1862 images using the @code{pointer} text property, and for images with the
1863 @code{:pointer} and @code{:map} image properties. The values you can
1864 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1865 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1866 @code{hourglass}. @code{text} stands for the usual mouse pointer
1867 style used over text.
1868
1869 Over void parts of the window (parts that do not correspond to any
1870 of the buffer contents), the mouse pointer usually uses the
1871 @code{arrow} style, but you can specify a different style (one of
1872 those above) by setting @code{void-text-area-pointer}.
1873
1874 @defvar void-text-area-pointer
1875 This variable specifies the mouse pointer style for void text areas.
1876 These include the areas after the end of a line or below the last line
1877 in the buffer. The default is to use the @code{arrow} (non-text)
1878 pointer style.
1879 @end defvar
1880
1881 When using X, you can specify what the @code{text} pointer style
1882 really looks like by setting the variable @code{x-pointer-shape}.
1883
1884 @defvar x-pointer-shape
1885 This variable specifies the pointer shape to use ordinarily in the
1886 Emacs frame, for the @code{text} pointer style.
1887 @end defvar
1888
1889 @defvar x-sensitive-text-pointer-shape
1890 This variable specifies the pointer shape to use when the mouse
1891 is over mouse-sensitive text.
1892 @end defvar
1893
1894 These variables affect newly created frames. They do not normally
1895 affect existing frames; however, if you set the mouse color of a
1896 frame, that also installs the current value of those two variables.
1897 @xref{Font and Color Parameters}.
1898
1899 The values you can use, to specify either of these pointer shapes, are
1900 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1901 @key{RET} x-pointer @key{RET}} to see a list of them.
1902
1903 @node Window System Selections
1904 @section Window System Selections
1905 @cindex selection (for window systems)
1906 @cindex clipboard
1907 @cindex primary selection
1908 @cindex secondary selection
1909
1910 In the X window system, data can be transferred between different
1911 applications by means of @dfn{selections}. X defines an arbitrary
1912 number of @dfn{selection types}, each of which can store its own data;
1913 however, only three are commonly used: the @dfn{clipboard},
1914 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1915 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1916 commands that make use of these selections. This section documents
1917 the low-level functions for reading and setting X selections.
1918
1919 @deffn Command x-set-selection type data
1920 This function sets an X selection. It takes two arguments: a
1921 selection type @var{type}, and the value to assign to it, @var{data}.
1922
1923 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1924 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1925 upper-case names, in accord with X Window System conventions. If
1926 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1927
1928 If @var{data} is @code{nil}, it means to clear out the selection.
1929 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1930 of two integers or list of two integers), an overlay, or a cons of two
1931 markers pointing to the same buffer. An overlay or a pair of markers
1932 stands for text in the overlay or between the markers. The argument
1933 @var{data} may also be a vector of valid non-vector selection values.
1934
1935 This function returns @var{data}.
1936 @end deffn
1937
1938 @defun x-get-selection &optional type data-type
1939 This function accesses selections set up by Emacs or by other X
1940 clients. It takes two optional arguments, @var{type} and
1941 @var{data-type}. The default for @var{type}, the selection type, is
1942 @code{PRIMARY}.
1943
1944 The @var{data-type} argument specifies the form of data conversion to
1945 use, to convert the raw data obtained from another X client into Lisp
1946 data. Meaningful values include @code{TEXT}, @code{STRING},
1947 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1948 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1949 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1950 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1951 @code{INTEGER}. (These are symbols with upper-case names in accord
1952 with X conventions.) The default for @var{data-type} is
1953 @code{STRING}.
1954 @end defun
1955
1956 @defopt selection-coding-system
1957 This variable specifies the coding system to use when reading and
1958 writing selections or the clipboard. @xref{Coding
1959 Systems}. The default is @code{compound-text-with-extensions}, which
1960 converts to the text representation that X11 normally uses.
1961 @end defopt
1962
1963 @cindex clipboard support (for MS-Windows)
1964 When Emacs runs on MS-Windows, it does not implement X selections in
1965 general, but it does support the clipboard. @code{x-get-selection}
1966 and @code{x-set-selection} on MS-Windows support the text data type
1967 only; if the clipboard holds other types of data, Emacs treats the
1968 clipboard as empty.
1969
1970 @node Drag and Drop
1971 @section Drag and Drop
1972
1973 @vindex x-dnd-test-function
1974 @vindex x-dnd-known-types
1975 When a user drags something from another application over Emacs, that other
1976 application expects Emacs to tell it if Emacs can handle the data that is
1977 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1978 what to reply. The default value is @code{x-dnd-default-test-function}
1979 which accepts drops if the type of the data to be dropped is present in
1980 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1981 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1982 on some other criteria.
1983
1984 @vindex x-dnd-types-alist
1985 If you want to change the way Emacs handles drop of different types
1986 or add a new type, customize @code{x-dnd-types-alist}. This requires
1987 detailed knowledge of what types other applications use for drag and
1988 drop.
1989
1990 @vindex dnd-protocol-alist
1991 When an URL is dropped on Emacs it may be a file, but it may also be
1992 another URL type (ftp, http, etc.). Emacs first checks
1993 @code{dnd-protocol-alist} to determine what to do with the URL. If
1994 there is no match there and if @code{browse-url-browser-function} is
1995 an alist, Emacs looks for a match there. If no match is found the
1996 text for the URL is inserted. If you want to alter Emacs behavior,
1997 you can customize these variables.
1998
1999 @node Color Names
2000 @section Color Names
2001
2002 @cindex color names
2003 @cindex specify color
2004 @cindex numerical RGB color specification
2005 A color name is text (usually in a string) that specifies a color.
2006 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2007 are allowed; use @kbd{M-x list-colors-display} to see a list of
2008 defined names. You can also specify colors numerically in forms such
2009 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2010 @var{r} specifies the red level, @var{g} specifies the green level,
2011 and @var{b} specifies the blue level. You can use either one, two,
2012 three, or four hex digits for @var{r}; then you must use the same
2013 number of hex digits for all @var{g} and @var{b} as well, making
2014 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2015 X Window System for more details about numerical RGB specification of
2016 colors.)
2017
2018 These functions provide a way to determine which color names are
2019 valid, and what they look like. In some cases, the value depends on the
2020 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2021 meaning of the term ``selected frame.''
2022
2023 To read user input of color names with completion, use
2024 @code{read-color} (@pxref{High-Level Completion, read-color}).
2025
2026 @defun color-defined-p color &optional frame
2027 This function reports whether a color name is meaningful. It returns
2028 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2029 which frame's display to ask about; if @var{frame} is omitted or
2030 @code{nil}, the selected frame is used.
2031
2032 Note that this does not tell you whether the display you are using
2033 really supports that color. When using X, you can ask for any defined
2034 color on any kind of display, and you will get some result---typically,
2035 the closest it can do. To determine whether a frame can really display
2036 a certain color, use @code{color-supported-p} (see below).
2037
2038 @findex x-color-defined-p
2039 This function used to be called @code{x-color-defined-p},
2040 and that name is still supported as an alias.
2041 @end defun
2042
2043 @defun defined-colors &optional frame
2044 This function returns a list of the color names that are defined
2045 and supported on frame @var{frame} (default, the selected frame).
2046 If @var{frame} does not support colors, the value is @code{nil}.
2047
2048 @findex x-defined-colors
2049 This function used to be called @code{x-defined-colors},
2050 and that name is still supported as an alias.
2051 @end defun
2052
2053 @defun color-supported-p color &optional frame background-p
2054 This returns @code{t} if @var{frame} can really display the color
2055 @var{color} (or at least something close to it). If @var{frame} is
2056 omitted or @code{nil}, the question applies to the selected frame.
2057
2058 Some terminals support a different set of colors for foreground and
2059 background. If @var{background-p} is non-@code{nil}, that means you are
2060 asking whether @var{color} can be used as a background; otherwise you
2061 are asking whether it can be used as a foreground.
2062
2063 The argument @var{color} must be a valid color name.
2064 @end defun
2065
2066 @defun color-gray-p color &optional frame
2067 This returns @code{t} if @var{color} is a shade of gray, as defined on
2068 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2069 question applies to the selected frame. If @var{color} is not a valid
2070 color name, this function returns @code{nil}.
2071 @end defun
2072
2073 @defun color-values color &optional frame
2074 @cindex rgb value
2075 This function returns a value that describes what @var{color} should
2076 ideally look like on @var{frame}. If @var{color} is defined, the
2077 value is a list of three integers, which give the amount of red, the
2078 amount of green, and the amount of blue. Each integer ranges in
2079 principle from 0 to 65535, but some displays may not use the full
2080 range. This three-element list is called the @dfn{rgb values} of the
2081 color.
2082
2083 If @var{color} is not defined, the value is @code{nil}.
2084
2085 @example
2086 (color-values "black")
2087 @result{} (0 0 0)
2088 (color-values "white")
2089 @result{} (65280 65280 65280)
2090 (color-values "red")
2091 @result{} (65280 0 0)
2092 (color-values "pink")
2093 @result{} (65280 49152 51968)
2094 (color-values "hungry")
2095 @result{} nil
2096 @end example
2097
2098 The color values are returned for @var{frame}'s display. If
2099 @var{frame} is omitted or @code{nil}, the information is returned for
2100 the selected frame's display. If the frame cannot display colors, the
2101 value is @code{nil}.
2102
2103 @findex x-color-values
2104 This function used to be called @code{x-color-values},
2105 and that name is still supported as an alias.
2106 @end defun
2107
2108 @node Text Terminal Colors
2109 @section Text Terminal Colors
2110 @cindex colors on text-only terminals
2111
2112 Text-only terminals usually support only a small number of colors,
2113 and the computer uses small integers to select colors on the terminal.
2114 This means that the computer cannot reliably tell what the selected
2115 color looks like; instead, you have to inform your application which
2116 small integers correspond to which colors. However, Emacs does know
2117 the standard set of colors and will try to use them automatically.
2118
2119 The functions described in this section control how terminal colors
2120 are used by Emacs.
2121
2122 Several of these functions use or return @dfn{rgb values}, described
2123 in @ref{Color Names}.
2124
2125 These functions accept a display (either a frame or the name of a
2126 terminal) as an optional argument. We hope in the future to make
2127 Emacs support different colors on different text-only terminals; then
2128 this argument will specify which terminal to operate on (the default
2129 being the selected frame's terminal; @pxref{Input Focus}). At
2130 present, though, the @var{frame} argument has no effect.
2131
2132 @defun tty-color-define name number &optional rgb frame
2133 This function associates the color name @var{name} with
2134 color number @var{number} on the terminal.
2135
2136 The optional argument @var{rgb}, if specified, is an rgb value, a list
2137 of three numbers that specify what the color actually looks like.
2138 If you do not specify @var{rgb}, then this color cannot be used by
2139 @code{tty-color-approximate} to approximate other colors, because
2140 Emacs will not know what it looks like.
2141 @end defun
2142
2143 @defun tty-color-clear &optional frame
2144 This function clears the table of defined colors for a text-only terminal.
2145 @end defun
2146
2147 @defun tty-color-alist &optional frame
2148 This function returns an alist recording the known colors supported by a
2149 text-only terminal.
2150
2151 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2152 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2153 name, @var{number} is the number used to specify it to the terminal.
2154 If present, @var{rgb} is a list of three color values (for red, green,
2155 and blue) that says what the color actually looks like.
2156 @end defun
2157
2158 @defun tty-color-approximate rgb &optional frame
2159 This function finds the closest color, among the known colors
2160 supported for @var{display}, to that described by the rgb value
2161 @var{rgb} (a list of color values). The return value is an element of
2162 @code{tty-color-alist}.
2163 @end defun
2164
2165 @defun tty-color-translate color &optional frame
2166 This function finds the closest color to @var{color} among the known
2167 colors supported for @var{display} and returns its index (an integer).
2168 If the name @var{color} is not defined, the value is @code{nil}.
2169 @end defun
2170
2171 @node Resources
2172 @section X Resources
2173
2174 This section describes some of the functions and variables for
2175 querying and using X resources, or their equivalent on your operating
2176 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2177 Manual}, for more information about X resources.
2178
2179 @defun x-get-resource attribute class &optional component subclass
2180 The function @code{x-get-resource} retrieves a resource value from the X
2181 Window defaults database.
2182
2183 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2184 This function searches using a key of the form
2185 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2186 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2187 the class.
2188
2189 The optional arguments @var{component} and @var{subclass} add to the key
2190 and the class, respectively. You must specify both of them or neither.
2191 If you specify them, the key is
2192 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2193 @samp{Emacs.@var{class}.@var{subclass}}.
2194 @end defun
2195
2196 @defvar x-resource-class
2197 This variable specifies the application name that @code{x-get-resource}
2198 should look up. The default value is @code{"Emacs"}. You can examine X
2199 resources for application names other than ``Emacs'' by binding this
2200 variable to some other string, around a call to @code{x-get-resource}.
2201 @end defvar
2202
2203 @defvar x-resource-name
2204 This variable specifies the instance name that @code{x-get-resource}
2205 should look up. The default value is the name Emacs was invoked with,
2206 or the value specified with the @samp{-name} or @samp{-rn} switches.
2207 @end defvar
2208
2209 To illustrate some of the above, suppose that you have the line:
2210
2211 @example
2212 xterm.vt100.background: yellow
2213 @end example
2214
2215 @noindent
2216 in your X resources file (whose name is usually @file{~/.Xdefaults}
2217 or @file{~/.Xresources}). Then:
2218
2219 @example
2220 @group
2221 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2222 (x-get-resource "vt100.background" "VT100.Background"))
2223 @result{} "yellow"
2224 @end group
2225 @group
2226 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2227 (x-get-resource "background" "VT100" "vt100" "Background"))
2228 @result{} "yellow"
2229 @end group
2230 @end example
2231
2232 @defvar inhibit-x-resources
2233 If this variable is non-@code{nil}, Emacs does not look up X
2234 resources, and X resources do not have any effect when creating new
2235 frames.
2236 @end defvar
2237
2238 @node Display Feature Testing
2239 @section Display Feature Testing
2240 @cindex display feature testing
2241
2242 The functions in this section describe the basic capabilities of a
2243 particular display. Lisp programs can use them to adapt their behavior
2244 to what the display can do. For example, a program that ordinarily uses
2245 a popup menu could use the minibuffer if popup menus are not supported.
2246
2247 The optional argument @var{display} in these functions specifies which
2248 display to ask the question about. It can be a display name, a frame
2249 (which designates the display that frame is on), or @code{nil} (which
2250 refers to the selected frame's display, @pxref{Input Focus}).
2251
2252 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2253 obtain information about displays.
2254
2255 @defun display-popup-menus-p &optional display
2256 This function returns @code{t} if popup menus are supported on
2257 @var{display}, @code{nil} if not. Support for popup menus requires that
2258 the mouse be available, since the user cannot choose menu items without
2259 a mouse.
2260 @end defun
2261
2262 @defun display-graphic-p &optional display
2263 This function returns @code{t} if @var{display} is a graphic display
2264 capable of displaying several frames and several different fonts at
2265 once. This is true for displays that use a window system such as X, and
2266 false for text-only terminals.
2267 @end defun
2268
2269 @defun display-mouse-p &optional display
2270 @cindex mouse, availability
2271 This function returns @code{t} if @var{display} has a mouse available,
2272 @code{nil} if not.
2273 @end defun
2274
2275 @defun display-color-p &optional display
2276 @findex x-display-color-p
2277 This function returns @code{t} if the screen is a color screen.
2278 It used to be called @code{x-display-color-p}, and that name
2279 is still supported as an alias.
2280 @end defun
2281
2282 @defun display-grayscale-p &optional display
2283 This function returns @code{t} if the screen can display shades of gray.
2284 (All color displays can do this.)
2285 @end defun
2286
2287 @defun display-supports-face-attributes-p attributes &optional display
2288 @anchor{Display Face Attribute Testing}
2289 This function returns non-@code{nil} if all the face attributes in
2290 @var{attributes} are supported (@pxref{Face Attributes}).
2291
2292 The definition of `supported' is somewhat heuristic, but basically
2293 means that a face containing all the attributes in @var{attributes},
2294 when merged with the default face for display, can be represented in a
2295 way that's
2296
2297 @enumerate
2298 @item
2299 different in appearance than the default face, and
2300
2301 @item
2302 `close in spirit' to what the attributes specify, if not exact.
2303 @end enumerate
2304
2305 Point (2) implies that a @code{:weight black} attribute will be
2306 satisfied by any display that can display bold, as will
2307 @code{:foreground "yellow"} as long as some yellowish color can be
2308 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2309 the tty display code's automatic substitution of a `dim' face for
2310 italic.
2311 @end defun
2312
2313 @defun display-selections-p &optional display
2314 This function returns @code{t} if @var{display} supports selections.
2315 Windowed displays normally support selections, but they may also be
2316 supported in some other cases.
2317 @end defun
2318
2319 @defun display-images-p &optional display
2320 This function returns @code{t} if @var{display} can display images.
2321 Windowed displays ought in principle to handle images, but some
2322 systems lack the support for that. On a display that does not support
2323 images, Emacs cannot display a tool bar.
2324 @end defun
2325
2326 @defun display-screens &optional display
2327 This function returns the number of screens associated with the display.
2328 @end defun
2329
2330 @defun display-pixel-height &optional display
2331 This function returns the height of the screen in pixels.
2332 On a character terminal, it gives the height in characters.
2333
2334 For graphical terminals, note that on ``multi-monitor'' setups this
2335 refers to the pixel width for all physical monitors associated with
2336 @var{display}. @xref{Multiple Terminals}.
2337 @end defun
2338
2339 @defun display-pixel-width &optional display
2340 This function returns the width of the screen in pixels.
2341 On a character terminal, it gives the width in characters.
2342
2343 For graphical terminals, note that on ``multi-monitor'' setups this
2344 refers to the pixel width for all physical monitors associated with
2345 @var{display}. @xref{Multiple Terminals}.
2346 @end defun
2347
2348 @defun display-mm-height &optional display
2349 This function returns the height of the screen in millimeters,
2350 or @code{nil} if Emacs cannot get that information.
2351 @end defun
2352
2353 @defun display-mm-width &optional display
2354 This function returns the width of the screen in millimeters,
2355 or @code{nil} if Emacs cannot get that information.
2356 @end defun
2357
2358 @defopt display-mm-dimensions-alist
2359 This variable allows the user to specify the dimensions of graphical
2360 displays returned by @code{display-mm-height} and
2361 @code{display-mm-width} in case the system provides incorrect values.
2362 @end defopt
2363
2364 @defun display-backing-store &optional display
2365 This function returns the backing store capability of the display.
2366 Backing store means recording the pixels of windows (and parts of
2367 windows) that are not exposed, so that when exposed they can be
2368 displayed very quickly.
2369
2370 Values can be the symbols @code{always}, @code{when-mapped}, or
2371 @code{not-useful}. The function can also return @code{nil}
2372 when the question is inapplicable to a certain kind of display.
2373 @end defun
2374
2375 @defun display-save-under &optional display
2376 This function returns non-@code{nil} if the display supports the
2377 SaveUnder feature. That feature is used by pop-up windows
2378 to save the pixels they obscure, so that they can pop down
2379 quickly.
2380 @end defun
2381
2382 @defun display-planes &optional display
2383 This function returns the number of planes the display supports.
2384 This is typically the number of bits per pixel.
2385 For a tty display, it is log to base two of the number of colors supported.
2386 @end defun
2387
2388 @defun display-visual-class &optional display
2389 This function returns the visual class for the screen. The value is
2390 one of the symbols @code{static-gray} (a limited, unchangeable number
2391 of grays), @code{gray-scale} (a full range of grays),
2392 @code{static-color} (a limited, unchangeable number of colors),
2393 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2394 full range of colors), and @code{direct-color} (a full range of
2395 colors).
2396 @end defun
2397
2398 @defun display-color-cells &optional display
2399 This function returns the number of color cells the screen supports.
2400 @end defun
2401
2402 These functions obtain additional information specifically
2403 about X displays.
2404
2405 @defun x-server-version &optional display
2406 This function returns the list of version numbers of the X server
2407 running the display. The value is a list of three integers: the major
2408 and minor version numbers of the X protocol, and the
2409 distributor-specific release number of the X server software itself.
2410 @end defun
2411
2412 @defun x-server-vendor &optional display
2413 This function returns the ``vendor'' that provided the X server
2414 software (as a string). Really this means whoever distributes the X
2415 server.
2416
2417 When the developers of X labelled software distributors as
2418 ``vendors,'' they showed their false assumption that no system could
2419 ever be developed and distributed noncommercially.
2420 @end defun
2421
2422 @ignore
2423 @defvar x-no-window-manager
2424 This variable's value is @code{t} if no X window manager is in use.
2425 @end defvar
2426 @end ignore
2427
2428 @ignore
2429 @item
2430 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2431 width and height of an X Window frame, measured in pixels.
2432 @end ignore
2433