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[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
92 * Input Focus:: Specifying the selected frame.
93 * Visibility of Frames:: Frames may be visible or invisible, or icons.
94 * Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96 * Frame Configurations:: Saving the state of all frames.
97 * Mouse Tracking:: Getting events that say when the mouse moves.
98 * Mouse Position:: Asking where the mouse is, or moving it.
99 * Pop-Up Menus:: Displaying a menu for the user to select from.
100 * Dialog Boxes:: Displaying a box to ask yes or no.
101 * Pointer Shape:: Specifying the shape of the mouse pointer.
102 * Window System Selections:: Transferring text to and from other X clients.
103 * Drag and Drop:: Internals of Drag-and-Drop implementation.
104 * Color Names:: Getting the definitions of color names.
105 * Text Terminal Colors:: Defining colors for text-only terminals.
106 * Resources:: Getting resource values from the server.
107 * Display Feature Testing:: Determining the features of a terminal.
108 @end menu
109
110 @node Creating Frames
111 @section Creating Frames
112
113 To create a new frame, call the function @code{make-frame}.
114
115 @defun make-frame &optional alist
116 This function creates and returns a new frame, displaying the current
117 buffer.
118
119 The @var{alist} argument is an alist that specifies frame parameters
120 for the new frame. @xref{Frame Parameters}. If you specify the
121 @code{terminal} parameter in @var{alist}, the new frame is created on
122 that terminal. Otherwise, if you specify the @code{window-system}
123 frame parameter in @var{alist}, that determines whether the frame
124 should be displayed on a text-only or graphical terminal.
125 @xref{Window Systems}. If neither is specified, the new frame is
126 created in the same terminal as the selected frame.
127
128 Any parameters not mentioned in @var{alist} default to the values in
129 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130 parameters not specified there default from the X resources or its
131 equivalent on your operating system (@pxref{X Resources,, X Resources,
132 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133 applies any parameters listed in @code{frame-inherited-parameters}
134 (see below) and not present in the argument, taking the values from
135 the frame that was selected when @code{make-frame} was called.
136
137 This function itself does not make the new frame the selected frame.
138 @xref{Input Focus}. The previously selected frame remains selected.
139 On graphical terminals, however, the windowing system may select the
140 new frame for its own reasons.
141 @end defun
142
143 @defvar before-make-frame-hook
144 A normal hook run by @code{make-frame} before it creates the frame.
145 @end defvar
146
147 @defvar after-make-frame-functions
148 An abnormal hook run by @code{make-frame} after it creates the frame.
149 Each function in @code{after-make-frame-functions} receives one argument, the
150 frame just created.
151 @end defvar
152
153 @defvar frame-inherited-parameters
154 This variable specifies the list of frame parameters that a newly
155 created frame inherits from the currently selected frame. For each
156 parameter (a symbol) that is an element in the list and is not present
157 in the argument to @code{make-frame}, the function sets the value of
158 that parameter in the created frame to its value in the selected
159 frame.
160 @end defvar
161
162 @node Multiple Terminals
163 @section Multiple Terminals
164 @cindex multiple terminals
165 @cindex multi-tty
166 @cindex multiple X displays
167 @cindex displays, multiple
168
169 Emacs represents each terminal, whether graphical or text-only, as a
170 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171 Unix systems, Emacs can use multiple terminals simultaneously in each
172 session. On other systems, it can only use a single terminal. Each
173 terminal object has the following attributes:
174
175 @itemize @bullet
176 @item
177 The name of the device used by the terminal (e.g., @samp{:0.0} or
178 @file{/dev/tty}).
179
180 @item
181 The terminal and keyboard coding systems used on the terminal.
182 @xref{Terminal I/O Encoding}.
183
184 @item
185 The kind of display associated with the terminal. This is the symbol
186 returned by the function @code{terminal-live-p} (i.e., @code{x},
187 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
188
189 @item
190 A list of terminal parameters. @xref{Terminal Parameters}.
191 @end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194 them as needed, such as when you call @code{make-frame-on-display}
195 (which is described below).
196
197 @defun terminal-name &optional terminal
198 This function returns the file name of the device used by
199 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200 defaults to the selected frame's terminal. @var{terminal} can also be
201 a frame, meaning that frame's terminal.
202 @end defun
203
204 @defun terminal-list
205 This function returns a list of all terminal objects currently in use.
206 @end defun
207
208 @defun get-device-terminal device
209 This function returns a terminal whose device name is given by
210 @var{device}. If @var{device} is a string, it can be either the file
211 name of a terminal device, or the name of an X display of the form
212 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213 frame, this function returns that frame's terminal; @code{nil} means
214 the selected frame. Finally, if @var{device} is a terminal object
215 that represents a live terminal, that terminal is returned. The
216 function signals an error if its argument is none of the above.
217 @end defun
218
219 @defun delete-terminal &optional terminal force
220 This function deletes all frames on @var{terminal} and frees the
221 resources used by it. It runs the abnormal hook
222 @code{delete-terminal-functions}, passing @var{terminal} as the
223 argument to each function.
224
225 If @var{terminal} is omitted or @code{nil}, it defaults to the
226 selected frame's terminal. @var{terminal} can also be a frame,
227 meaning that frame's terminal.
228
229 Normally, this function signals an error if you attempt to delete the
230 sole active terminal, but if @var{force} is non-@code{nil}, you are
231 allowed to do so. Emacs automatically calls this function when the
232 last frame on a terminal is deleted (@pxref{Deleting Frames}).
233 @end defun
234
235 @defvar delete-terminal-functions
236 An abnormal hook run by @code{delete-terminal}. Each function
237 receives one argument, the @var{terminal} argument passed to
238 @code{delete-terminal}. Due to technical details, the functions may
239 be called either just before the terminal is deleted, or just
240 afterwards.
241 @end defvar
242
243 @cindex terminal-local variables
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245 separate binding for each terminal. The binding in effect at any time
246 is the one for the terminal that the currently selected frame belongs
247 to. These variables include @code{default-minibuffer-frame},
248 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
249 @code{system-key-alist}. They are always terminal-local, and can
250 never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253 terminal. When Emacs is started from within the X window system, it
254 uses the X display chosen with the @code{DISPLAY} environment
255 variable, or with the @samp{--display} option. @xref{Initial
256 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257 displays via the command @code{make-frame-on-display}. Each X display
258 has its own selected frame and its own minibuffer windows; however,
259 only one of those frames is ``@emph{the} selected frame'' at any given
260 moment (@pxref{Input Focus}). Emacs can even connect to other
261 text-only terminals, by interacting with the @command{emacsclient}
262 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266 The first two parts, @var{host} and @var{server}, identify the X
267 server; the third part, @var{screen}, identifies a screen number on
268 that X server. When you use two or more screens belonging to one
269 server, Emacs knows by the similarity in their names that they share a
270 single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273 than one monitor. Currently, there is no way for Emacs to distinguish
274 between the different physical monitors.
275
276 @deffn Command make-frame-on-display display &optional parameters
277 This function creates and returns a new frame on @var{display}, taking
278 the other frame parameters from the alist @var{parameters}.
279 @var{display} should be the name of an X display (a string).
280
281 Before creating the frame, this function ensures that Emacs is ``set
282 up'' to display graphics. For instance, if Emacs has not processed X
283 resources (e.g., if it was started on a text-only terminal), it does
284 so at this time. In all other respects, this function behaves like
285 @code{make-frame} (@pxref{Creating Frames}).
286 @end deffn
287
288 @defun x-display-list
289 This function returns a list that indicates which X displays Emacs has
290 a connection to. The elements of the list are strings, and each one
291 is a display name.
292 @end defun
293
294 @defun x-open-connection display &optional xrm-string must-succeed
295 This function opens a connection to the X display @var{display},
296 without creating a frame on that display. Normally, Emacs Lisp
297 programs need not call this function, as @code{make-frame-on-display}
298 calls it automatically. The only reason for calling it is to check
299 whether communication can be established with a given X display.
300
301 The optional argument @var{xrm-string}, if not @code{nil}, is a string
302 of resource names and values, in the same format used in the
303 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304 GNU Emacs Manual}. These values apply to all Emacs frames created on
305 this display, overriding the resource values recorded in the X server.
306 Here's an example of what this string might look like:
307
308 @example
309 "*BorderWidth: 3\n*InternalBorder: 2\n"
310 @end example
311
312 If @var{must-succeed} is non-@code{nil}, failure to open the connection
313 terminates Emacs. Otherwise, it is an ordinary Lisp error.
314 @end defun
315
316 @defun x-close-connection display
317 This function closes the connection to display @var{display}. Before
318 you can do this, you must first delete all the frames that were open
319 on that display (@pxref{Deleting Frames}).
320 @end defun
321
322 @node Frame Parameters
323 @section Frame Parameters
324 @cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327 Just what parameters a frame has depends on what display mechanism it
328 uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331 terminal frame has a few parameters, mostly for compatibility's sake;
332 only the @code{height}, @code{width}, @code{name}, @code{title},
333 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334 parameters do something special. If the terminal supports colors, the
335 parameters @code{foreground-color}, @code{background-color},
336 @code{background-mode} and @code{display-type} are also meaningful.
337 If the terminal supports frame transparency, the parameter
338 @code{alpha} is also meaningful.
339
340 You can use frame parameters to define frame-local bindings for
341 variables. @xref{Frame-Local Variables}.
342
343 @menu
344 * Parameter Access:: How to change a frame's parameters.
345 * Initial Parameters:: Specifying frame parameters when you make a frame.
346 * Window Frame Parameters:: List of frame parameters for window systems.
347 * Size and Position:: Changing the size and position of a frame.
348 * Geometry:: Parsing geometry specifications.
349 @end menu
350
351 @node Parameter Access
352 @subsection Access to Frame Parameters
353
354 These functions let you read and change the parameter values of a
355 frame.
356
357 @defun frame-parameter frame parameter
358 This function returns the value of the parameter @var{parameter} (a
359 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360 selected frame's parameter. If @var{frame} has no setting for
361 @var{parameter}, this function returns @code{nil}.
362 @end defun
363
364 @defun frame-parameters &optional frame
365 The function @code{frame-parameters} returns an alist listing all the
366 parameters of @var{frame} and their values. If @var{frame} is
367 @code{nil} or omitted, this returns the selected frame's parameters
368 @end defun
369
370 @defun modify-frame-parameters frame alist
371 This function alters the parameters of frame @var{frame} based on the
372 elements of @var{alist}. Each element of @var{alist} has the form
373 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374 parameter. If you don't mention a parameter in @var{alist}, its value
375 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376 frame.
377
378 You can use this function to define frame-local bindings for
379 variables, see @ref{Frame-Local Variables}.
380 @end defun
381
382 @defun set-frame-parameter frame parm value
383 This function sets the frame parameter @var{parm} to the specified
384 @var{value}. If @var{frame} is @code{nil}, it defaults to the
385 selected frame.
386 @end defun
387
388 @defun modify-all-frames-parameters alist
389 This function alters the frame parameters of all existing frames
390 according to @var{alist}, then modifies @code{default-frame-alist}
391 (and, if necessary, @code{initial-frame-alist}) to apply the same
392 parameter values to frames that will be created henceforth.
393 @end defun
394
395 @node Initial Parameters
396 @subsection Initial Frame Parameters
397
398 You can specify the parameters for the initial startup frame
399 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
401 @defopt initial-frame-alist
402 This variable's value is an alist of parameter values used when creating
403 the initial window frame. You can set this variable to specify the
404 appearance of the initial frame without altering subsequent frames.
405 Each element has the form:
406
407 @example
408 (@var{parameter} . @var{value})
409 @end example
410
411 Emacs creates the initial frame before it reads your init
412 file. After reading that file, Emacs checks @code{initial-frame-alist},
413 and applies the parameter settings in the altered value to the already
414 created initial frame.
415
416 If these settings affect the frame geometry and appearance, you'll see
417 the frame appear with the wrong ones and then change to the specified
418 ones. If that bothers you, you can specify the same geometry and
419 appearance with X resources; those do take effect before the frame is
420 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422 X resource settings typically apply to all frames. If you want to
423 specify some X resources solely for the sake of the initial frame, and
424 you don't want them to apply to subsequent frames, here's how to achieve
425 this. Specify parameters in @code{default-frame-alist} to override the
426 X resources for subsequent frames; then, to prevent these from affecting
427 the initial frame, specify the same parameters in
428 @code{initial-frame-alist} with values that match the X resources.
429 @end defopt
430
431 If these parameters specify a separate minibuffer-only frame with
432 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
433 one for you.
434
435 @defopt minibuffer-frame-alist
436 This variable's value is an alist of parameter values used when
437 creating an initial minibuffer-only frame. This is the
438 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439 specifies a frame with no minibuffer.
440 @end defopt
441
442 @defopt default-frame-alist
443 This is an alist specifying default values of frame parameters for all
444 Emacs frames---the first frame, and subsequent frames. When using the X
445 Window System, you can get the same results by means of X resources
446 in many cases.
447
448 Setting this variable does not affect existing frames.
449 @end defopt
450
451 Functions that display a buffer in a separate frame can override the
452 default parameters by supplying their own parameters. @xref{Definition
453 of special-display-frame-alist}.
454
455 If you use options that specify window appearance when you invoke Emacs,
456 they take effect by adding elements to @code{default-frame-alist}. One
457 exception is @samp{-geometry}, which adds the specified position to
458 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461 @node Window Frame Parameters
462 @subsection Window Frame Parameters
463
464 Just what parameters a frame has depends on what display mechanism
465 it uses. This section describes the parameters that have special
466 meanings on some or all kinds of terminals. Of these, @code{name},
467 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
468 @code{buffer-predicate} provide meaningful information in terminal
469 frames, and @code{tty-color-mode} is meaningful @emph{only} in
470 terminal frames.
471
472 @menu
473 * Basic Parameters:: Parameters that are fundamental.
474 * Position Parameters:: The position of the frame on the screen.
475 * Size Parameters:: Frame's size.
476 * Layout Parameters:: Size of parts of the frame, and
477 enabling or disabling some parts.
478 * Buffer Parameters:: Which buffers have been or should be shown.
479 * Management Parameters:: Communicating with the window manager.
480 * Cursor Parameters:: Controlling the cursor appearance.
481 * Font and Color Parameters:: Fonts and colors for the frame text.
482 @end menu
483
484 @node Basic Parameters
485 @subsubsection Basic Parameters
486
487 These frame parameters give the most basic information about the
488 frame. @code{title} and @code{name} are meaningful on all terminals.
489
490 @table @code
491 @item display
492 The display on which to open this frame. It should be a string of the
493 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
494 @code{DISPLAY} environment variable.
495
496 @item display-type
497 This parameter describes the range of possible colors that can be used
498 in this frame. Its value is @code{color}, @code{grayscale} or
499 @code{mono}.
500
501 @item title
502 If a frame has a non-@code{nil} title, it appears in the window
503 system's title bar at the top of the frame, and also in the mode line
504 of windows in that frame if @code{mode-line-frame-identification} uses
505 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
506 Emacs is not using a window system, and can only display one frame at
507 a time. @xref{Frame Titles}.
508
509 @item name
510 The name of the frame. The frame name serves as a default for the frame
511 title, if the @code{title} parameter is unspecified or @code{nil}. If
512 you don't specify a name, Emacs sets the frame name automatically
513 (@pxref{Frame Titles}).
514
515 If you specify the frame name explicitly when you create the frame, the
516 name is also used (instead of the name of the Emacs executable) when
517 looking up X resources for the frame.
518 @end table
519
520 @node Position Parameters
521 @subsubsection Position Parameters
522
523 Position parameters' values are normally measured in pixels, but on
524 text-only terminals they count characters or lines instead.
525
526 @table @code
527 @item left
528 The position, in pixels, of the left (or right) edge of the frame with
529 respect to the left (or right) edge of the screen. The value may be:
530
531 @table @asis
532 @item an integer
533 A positive integer relates the left edge of the frame to the left edge
534 of the screen. A negative integer relates the right frame edge to the
535 right screen edge.
536
537 @item @code{(+ @var{pos})}
538 This specifies the position of the left frame edge relative to the left
539 screen edge. The integer @var{pos} may be positive or negative; a
540 negative value specifies a position outside the screen.
541
542 @item @code{(- @var{pos})}
543 This specifies the position of the right frame edge relative to the right
544 screen edge. The integer @var{pos} may be positive or negative; a
545 negative value specifies a position outside the screen.
546 @end table
547
548 Some window managers ignore program-specified positions. If you want to
549 be sure the position you specify is not ignored, specify a
550 non-@code{nil} value for the @code{user-position} parameter as well.
551
552 @item top
553 The screen position of the top (or bottom) edge, in pixels, with respect
554 to the top (or bottom) edge of the screen. It works just like
555 @code{left}, except vertically instead of horizontally.
556
557 @item icon-left
558 The screen position of the left edge @emph{of the frame's icon}, in
559 pixels, counting from the left edge of the screen. This takes effect if
560 and when the frame is iconified.
561
562 If you specify a value for this parameter, then you must also specify
563 a value for @code{icon-top} and vice versa. The window manager may
564 ignore these two parameters.
565
566 @item icon-top
567 The screen position of the top edge @emph{of the frame's icon}, in
568 pixels, counting from the top edge of the screen. This takes effect if
569 and when the frame is iconified.
570
571 @item user-position
572 When you create a frame and specify its screen position with the
573 @code{left} and @code{top} parameters, use this parameter to say whether
574 the specified position was user-specified (explicitly requested in some
575 way by a human user) or merely program-specified (chosen by a program).
576 A non-@code{nil} value says the position was user-specified.
577
578 Window managers generally heed user-specified positions, and some heed
579 program-specified positions too. But many ignore program-specified
580 positions, placing the window in a default fashion or letting the user
581 place it with the mouse. Some window managers, including @code{twm},
582 let the user specify whether to obey program-specified positions or
583 ignore them.
584
585 When you call @code{make-frame}, you should specify a non-@code{nil}
586 value for this parameter if the values of the @code{left} and @code{top}
587 parameters represent the user's stated preference; otherwise, use
588 @code{nil}.
589 @end table
590
591 @node Size Parameters
592 @subsubsection Size Parameters
593
594 Size parameters' values are normally measured in pixels, but on
595 text-only terminals they count characters or lines instead.
596
597 @table @code
598 @item height
599 The height of the frame contents, in characters. (To get the height in
600 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
601
602 @item width
603 The width of the frame contents, in characters. (To get the width in
604 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
605
606 @item user-size
607 This does for the size parameters @code{height} and @code{width} what
608 the @code{user-position} parameter (see above) does for the position
609 parameters @code{top} and @code{left}.
610
611 @item fullscreen
612 Specify that width, height or both shall be maximized.
613 The value @code{fullwidth} specifies that width shall be as wide as possible.
614 The value @code{fullheight} specifies that height shall be as tall as
615 possible. The value @code{fullboth} specifies that both the
616 width and the height shall be set to the size of the screen.
617 The value @code{maximized} specifies that the frame shall be maximized.
618 The difference between @code{maximized} and @code{fullboth} is that
619 the first does have window manager decorations but the second does not
620 and thus really covers the whole screen.
621 @end table
622
623 @node Layout Parameters
624 @subsubsection Layout Parameters
625
626 These frame parameters enable or disable various parts of the
627 frame, or control their sizes.
628
629 @table @code
630 @item border-width
631 The width in pixels of the frame's border.
632
633 @item internal-border-width
634 The distance in pixels between text (or fringe) and the frame's border.
635
636 @item vertical-scroll-bars
637 Whether the frame has scroll bars for vertical scrolling, and which side
638 of the frame they should be on. The possible values are @code{left},
639 @code{right}, and @code{nil} for no scroll bars.
640
641 @ignore
642 @item horizontal-scroll-bars
643 Whether the frame has scroll bars for horizontal scrolling
644 (non-@code{nil} means yes). Horizontal scroll bars are not currently
645 implemented.
646 @end ignore
647
648 @item scroll-bar-width
649 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
650 use the default width.
651
652 @item left-fringe
653 @itemx right-fringe
654 The default width of the left and right fringes of windows in this
655 frame (@pxref{Fringes}). If either of these is zero, that effectively
656 removes the corresponding fringe. A value of @code{nil} stands for
657 the standard fringe width, which is the width needed to display the
658 fringe bitmaps.
659
660 The combined fringe widths must add up to an integral number of
661 columns, so the actual default fringe widths for the frame may be
662 larger than the specified values. The extra width needed to reach an
663 acceptable total is distributed evenly between the left and right
664 fringe. However, you can force one fringe or the other to a precise
665 width by specifying that width as a negative integer. If both widths are
666 negative, only the left fringe gets the specified width.
667
668 @item menu-bar-lines
669 The number of lines to allocate at the top of the frame for a menu
670 bar. The default is 1. A value of @code{nil} means don't display a
671 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
672 menu bar line; they treat larger values as 1.)
673
674 @item tool-bar-lines
675 The number of lines to use for the tool bar. A value of @code{nil}
676 means don't display a tool bar. (GTK and Nextstep allow at most one
677 tool bar line; they treat larger values as 1.)
678
679 @item line-spacing
680 Additional space to leave below each text line, in pixels (a positive
681 integer). @xref{Line Height}, for more information.
682 @end table
683
684 @node Buffer Parameters
685 @subsubsection Buffer Parameters
686
687 These frame parameters, meaningful on all kinds of terminals, deal
688 with which buffers have been, or should, be displayed in the frame.
689
690 @table @code
691 @item minibuffer
692 Whether this frame has its own minibuffer. The value @code{t} means
693 yes, @code{nil} means no, @code{only} means this frame is just a
694 minibuffer. If the value is a minibuffer window (in some other
695 frame), the frame uses that minibuffer.
696
697 This frame parameter takes effect when the frame is created, and can
698 not be changed afterwards.
699
700 @item buffer-predicate
701 The buffer-predicate function for this frame. The function
702 @code{other-buffer} uses this predicate (from the selected frame) to
703 decide which buffers it should consider, if the predicate is not
704 @code{nil}. It calls the predicate with one argument, a buffer, once for
705 each buffer; if the predicate returns a non-@code{nil} value, it
706 considers that buffer.
707
708 @item buffer-list
709 A list of buffers that have been selected in this frame,
710 ordered most-recently-selected first.
711
712 @item unsplittable
713 If non-@code{nil}, this frame's window is never split automatically.
714 @end table
715
716 @node Management Parameters
717 @subsubsection Window Management Parameters
718 @cindex window manager, and frame parameters
719
720 These frame parameters, meaningful only on window system displays,
721 interact with the window manager.
722
723 @table @code
724 @item visibility
725 The state of visibility of the frame. There are three possibilities:
726 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
727 iconified. @xref{Visibility of Frames}.
728
729 @item auto-raise
730 Whether selecting the frame raises it (non-@code{nil} means yes).
731
732 @item auto-lower
733 Whether deselecting the frame lowers it (non-@code{nil} means yes).
734
735 @item icon-type
736 The type of icon to use for this frame when it is iconified. If the
737 value is a string, that specifies a file containing a bitmap to use.
738 Any other non-@code{nil} value specifies the default bitmap icon (a
739 picture of a gnu); @code{nil} specifies a text icon.
740
741 @item icon-name
742 The name to use in the icon for this frame, when and if the icon
743 appears. If this is @code{nil}, the frame's title is used.
744
745 @item window-id
746 The number of the window-system window used by the frame
747 to contain the actual Emacs windows.
748
749 @item outer-window-id
750 The number of the outermost window-system window used for the whole frame.
751
752 @item wait-for-wm
753 If non-@code{nil}, tell Xt to wait for the window manager to confirm
754 geometry changes. Some window managers, including versions of Fvwm2
755 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
756 prevent hanging with those window managers.
757
758 @item sticky
759 If non-@code{nil}, the frame is visible on all virtual desktops on systems
760 with virtual desktops.
761
762 @ignore
763 @item parent-id
764 @c ??? Not yet working.
765 The X window number of the window that should be the parent of this one.
766 Specifying this lets you create an Emacs window inside some other
767 application's window. (It is not certain this will be implemented; try
768 it and see if it works.)
769 @end ignore
770 @end table
771
772 @node Cursor Parameters
773 @subsubsection Cursor Parameters
774
775 This frame parameter controls the way the cursor looks.
776
777 @table @code
778 @item cursor-type
779 How to display the cursor. Legitimate values are:
780
781 @table @code
782 @item box
783 Display a filled box. (This is the default.)
784 @item hollow
785 Display a hollow box.
786 @item nil
787 Don't display a cursor.
788 @item bar
789 Display a vertical bar between characters.
790 @item (bar . @var{width})
791 Display a vertical bar @var{width} pixels wide between characters.
792 @item hbar
793 Display a horizontal bar.
794 @item (hbar . @var{height})
795 Display a horizontal bar @var{height} pixels high.
796 @end table
797 @end table
798
799 @vindex cursor-type
800 The buffer-local variable @code{cursor-type} overrides the value of
801 the @code{cursor-type} frame parameter, but if it is @code{t}, that
802 means to use the cursor specified for the frame.
803
804 @defopt blink-cursor-alist
805 This variable specifies how to blink the cursor. Each element has the
806 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
807 type equals @var{on-state} (comparing using @code{equal}), the
808 corresponding @var{off-state} specifies what the cursor looks like
809 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
810 should be suitable values for the @code{cursor-type} frame parameter.
811
812 There are various defaults for how to blink each type of cursor, if
813 the type is not mentioned as an @var{on-state} here. Changes in this
814 variable do not take effect immediately, only when you specify the
815 @code{cursor-type} frame parameter.
816 @end defopt
817
818 @defopt cursor-in-non-selected-windows
819 This variable controls how the cursor looks in a window that is not
820 selected. It supports the same values as the @code{cursor-type} frame
821 parameter; also, @code{nil} means don't display a cursor in
822 nonselected windows, and @code{t} (the default) means use a standard
823 modificatoin of the usual cursor type (solid box becomes hollow box,
824 and bar becomes a narrower bar).
825 @end defopt
826
827 @node Font and Color Parameters
828 @subsubsection Font and Color Parameters
829
830 These frame parameters control the use of fonts and colors.
831
832 @table @code
833 @item font-backend
834 A list of symbols, specifying the @dfn{font backends} to use for
835 drawing fonts in the frame, in order of priority. On X, there are
836 currently two available font backends: @code{x} (the X core font
837 driver) and @code{xft} (the Xft font driver). On other systems, there
838 is only one available font backend, so it does not make sense to
839 modify this frame parameter.
840
841 @item background-mode
842 This parameter is either @code{dark} or @code{light}, according
843 to whether the background color is a light one or a dark one.
844
845 @item tty-color-mode
846 @cindex standard colors for character terminals
847 This parameter overrides the terminal's color support as given by the
848 system's terminal capabilities database in that this parameter's value
849 specifies the color mode to use in terminal frames. The value can be
850 either a symbol or a number. A number specifies the number of colors
851 to use (and, indirectly, what commands to issue to produce each
852 color). For example, @code{(tty-color-mode . 8)} specifies use of the
853 ANSI escape sequences for 8 standard text colors. A value of -1 turns
854 off color support.
855
856 If the parameter's value is a symbol, it specifies a number through
857 the value of @code{tty-color-mode-alist}, and the associated number is
858 used instead.
859
860 @item screen-gamma
861 @cindex gamma correction
862 If this is a number, Emacs performs ``gamma correction'' which adjusts
863 the brightness of all colors. The value should be the screen gamma of
864 your display, a floating point number.
865
866 Usual PC monitors have a screen gamma of 2.2, so color values in
867 Emacs, and in X windows generally, are calibrated to display properly
868 on a monitor with that gamma value. If you specify 2.2 for
869 @code{screen-gamma}, that means no correction is needed. Other values
870 request correction, designed to make the corrected colors appear on
871 your screen the way they would have appeared without correction on an
872 ordinary monitor with a gamma value of 2.2.
873
874 If your monitor displays colors too light, you should specify a
875 @code{screen-gamma} value smaller than 2.2. This requests correction
876 that makes colors darker. A screen gamma value of 1.5 may give good
877 results for LCD color displays.
878
879 @item alpha
880 @cindex opacity, frame
881 @cindex transparency, frame
882 @vindex frame-alpha-lower-limit
883 This parameter specifies the opacity of the frame, on graphical
884 displays that support variable opacity. It should be an integer
885 between 0 and 100, where 0 means completely transparent and 100 means
886 completely opaque. It can also have a @code{nil} value, which tells
887 Emacs not to set the frame opacity (leaving it to the window manager).
888
889 To prevent the frame from disappearing completely from view, the
890 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
891 If the value of the frame parameter is less than the value of this
892 variable, Emacs uses the latter. By default,
893 @code{frame-alpha-lower-limit} is 20.
894
895 The @code{alpha} frame parameter can also be a cons cell
896 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
897 opacity of the frame when it is selected, and @samp{inactive} is the
898 opactity when it is not selected.
899 @end table
900
901 The following frame parameters are semi-obsolete in that they are
902 automatically equivalent to particular face attributes of particular
903 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
904
905 @table @code
906 @item font
907 The name of the font for displaying text in the frame. This is a
908 string, either a valid font name for your system or the name of an Emacs
909 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
910 attribute of the @code{default} face.
911
912 @item foreground-color
913 The color to use for the image of a character. It is equivalent to
914 the @code{:foreground} attribute of the @code{default} face.
915
916 @item background-color
917 The color to use for the background of characters. It is equivalent to
918 the @code{:background} attribute of the @code{default} face.
919
920 @item mouse-color
921 The color for the mouse pointer. It is equivalent to the @code{:background}
922 attribute of the @code{mouse} face.
923
924 @item cursor-color
925 The color for the cursor that shows point. It is equivalent to the
926 @code{:background} attribute of the @code{cursor} face.
927
928 @item border-color
929 The color for the border of the frame. It is equivalent to the
930 @code{:background} attribute of the @code{border} face.
931
932 @item scroll-bar-foreground
933 If non-@code{nil}, the color for the foreground of scroll bars. It is
934 equivalent to the @code{:foreground} attribute of the
935 @code{scroll-bar} face.
936
937 @item scroll-bar-background
938 If non-@code{nil}, the color for the background of scroll bars. It is
939 equivalent to the @code{:background} attribute of the
940 @code{scroll-bar} face.
941 @end table
942
943 @node Size and Position
944 @subsection Frame Size And Position
945 @cindex size of frame
946 @cindex screen size
947 @cindex frame size
948 @cindex resize frame
949
950 You can read or change the size and position of a frame using the
951 frame parameters @code{left}, @code{top}, @code{height}, and
952 @code{width}. Whatever geometry parameters you don't specify are chosen
953 by the window manager in its usual fashion.
954
955 Here are some special features for working with sizes and positions.
956 (For the precise meaning of ``selected frame'' used by these functions,
957 see @ref{Input Focus}.)
958
959 @defun set-frame-position frame left top
960 This function sets the position of the top left corner of @var{frame} to
961 @var{left} and @var{top}. These arguments are measured in pixels, and
962 normally count from the top left corner of the screen.
963
964 Negative parameter values position the bottom edge of the window up from
965 the bottom edge of the screen, or the right window edge to the left of
966 the right edge of the screen. It would probably be better if the values
967 were always counted from the left and top, so that negative arguments
968 would position the frame partly off the top or left edge of the screen,
969 but it seems inadvisable to change that now.
970 @end defun
971
972 @defun frame-height &optional frame
973 @defunx frame-width &optional frame
974 These functions return the height and width of @var{frame}, measured in
975 lines and columns. If you don't supply @var{frame}, they use the
976 selected frame.
977 @end defun
978
979 @defun frame-pixel-height &optional frame
980 @defunx frame-pixel-width &optional frame
981 These functions return the height and width of the main display area
982 of @var{frame}, measured in pixels. If you don't supply @var{frame},
983 they use the selected frame.
984
985 These values include the internal borders, and windows' scroll bars
986 and fringes (which belong to individual windows, not to the frame
987 itself), but do not include menu bars or tool bars (except when using
988 X without an X toolkit).
989 @end defun
990
991 @defun frame-char-height &optional frame
992 @defunx frame-char-width &optional frame
993 These functions return the height and width of a character in
994 @var{frame}, measured in pixels. The values depend on the choice of
995 font. If you don't supply @var{frame}, these functions use the selected
996 frame.
997 @end defun
998
999 @defun set-frame-size frame cols rows
1000 This function sets the size of @var{frame}, measured in characters;
1001 @var{cols} and @var{rows} specify the new width and height.
1002
1003 To set the size based on values measured in pixels, use
1004 @code{frame-char-height} and @code{frame-char-width} to convert
1005 them to units of characters.
1006 @end defun
1007
1008 @defun set-frame-height frame lines &optional pretend
1009 This function resizes @var{frame} to a height of @var{lines} lines. The
1010 sizes of existing windows in @var{frame} are altered proportionally to
1011 fit.
1012
1013 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1014 lines of output in @var{frame}, but does not change its value for the
1015 actual height of the frame. This is only useful for a terminal frame.
1016 Using a smaller height than the terminal actually implements may be
1017 useful to reproduce behavior observed on a smaller screen, or if the
1018 terminal malfunctions when using its whole screen. Setting the frame
1019 height ``for real'' does not always work, because knowing the correct
1020 actual size may be necessary for correct cursor positioning on a
1021 terminal frame.
1022 @end defun
1023
1024 @defun set-frame-width frame width &optional pretend
1025 This function sets the width of @var{frame}, measured in characters.
1026 The argument @var{pretend} has the same meaning as in
1027 @code{set-frame-height}.
1028 @end defun
1029
1030 @findex set-screen-height
1031 @findex set-screen-width
1032 The older functions @code{set-screen-height} and
1033 @code{set-screen-width} were used to specify the height and width of the
1034 screen, in Emacs versions that did not support multiple frames. They
1035 are semi-obsolete, but still work; they apply to the selected frame.
1036
1037 @node Geometry
1038 @subsection Geometry
1039
1040 Here's how to examine the data in an X-style window geometry
1041 specification:
1042
1043 @defun x-parse-geometry geom
1044 @cindex geometry specification
1045 The function @code{x-parse-geometry} converts a standard X window
1046 geometry string to an alist that you can use as part of the argument to
1047 @code{make-frame}.
1048
1049 The alist describes which parameters were specified in @var{geom}, and
1050 gives the values specified for them. Each element looks like
1051 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1052 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1053
1054 For the size parameters, the value must be an integer. The position
1055 parameter names @code{left} and @code{top} are not totally accurate,
1056 because some values indicate the position of the right or bottom edges
1057 instead. The @var{value} possibilities for the position parameters are:
1058 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1059 as previously described (@pxref{Position Parameters}).
1060
1061 Here is an example:
1062
1063 @example
1064 (x-parse-geometry "35x70+0-0")
1065 @result{} ((height . 70) (width . 35)
1066 (top - 0) (left . 0))
1067 @end example
1068 @end defun
1069
1070 @node Terminal Parameters
1071 @section Terminal Parameters
1072 @cindex terminal parameters
1073
1074 Each terminal has a list of associated parameters. These
1075 @dfn{terminal parameters} are mostly a convenient way of storage for
1076 terminal-local variables, but some terminal parameters have a special
1077 meaning.
1078
1079 This section describes functions to read and change the parameter values
1080 of a terminal. They all accept as their argument either a terminal or
1081 a frame; the latter means use that frame's terminal. An argument of
1082 @code{nil} means the selected frame's terminal.
1083
1084 @defun terminal-parameters &optional terminal
1085 This function returns an alist listing all the parameters of
1086 @var{terminal} and their values.
1087 @end defun
1088
1089 @defun terminal-parameter terminal parameter
1090 This function returns the value of the parameter @var{parameter} (a
1091 symbol) of @var{terminal}. If @var{terminal} has no setting for
1092 @var{parameter}, this function returns @code{nil}.
1093 @end defun
1094
1095 @defun set-terminal-parameter terminal parameter value
1096 This function sets the parameter @var{parm} of @var{terminal} to the
1097 specified @var{value}, and returns the previous value of that
1098 parameter.
1099 @end defun
1100
1101 Here's a list of a few terminal parameters that have a special
1102 meaning:
1103
1104 @table @code
1105 @item background-mode
1106 The classification of the terminal's background color, either
1107 @code{light} or @code{dark}.
1108 @item normal-erase-is-backspace
1109 Value is either 1 or 0, depending on whether
1110 @code{normal-erase-is-backspace-mode} is turned on or off on this
1111 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1112 @item terminal-initted
1113 After the terminal is initialized, this is set to the
1114 terminal-specific initialization function.
1115 @end table
1116
1117 @node Frame Titles
1118 @section Frame Titles
1119 @cindex frame title
1120
1121 Every frame has a @code{name} parameter; this serves as the default
1122 for the frame title which window systems typically display at the top of
1123 the frame. You can specify a name explicitly by setting the @code{name}
1124 frame property.
1125
1126 Normally you don't specify the name explicitly, and Emacs computes the
1127 frame name automatically based on a template stored in the variable
1128 @code{frame-title-format}. Emacs recomputes the name each time the
1129 frame is redisplayed.
1130
1131 @defvar frame-title-format
1132 This variable specifies how to compute a name for a frame when you have
1133 not explicitly specified one. The variable's value is actually a mode
1134 line construct, just like @code{mode-line-format}, except that the
1135 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1136 Data}.
1137 @end defvar
1138
1139 @defvar icon-title-format
1140 This variable specifies how to compute the name for an iconified frame,
1141 when you have not explicitly specified the frame title. This title
1142 appears in the icon itself.
1143 @end defvar
1144
1145 @defvar multiple-frames
1146 This variable is set automatically by Emacs. Its value is @code{t} when
1147 there are two or more frames (not counting minibuffer-only frames or
1148 invisible frames). The default value of @code{frame-title-format} uses
1149 @code{multiple-frames} so as to put the buffer name in the frame title
1150 only when there is more than one frame.
1151
1152 The value of this variable is not guaranteed to be accurate except
1153 while processing @code{frame-title-format} or
1154 @code{icon-title-format}.
1155 @end defvar
1156
1157 @node Deleting Frames
1158 @section Deleting Frames
1159 @cindex deleting frames
1160
1161 Frames remain potentially visible until you explicitly @dfn{delete}
1162 them. A deleted frame cannot appear on the screen, but continues to
1163 exist as a Lisp object until there are no references to it.
1164
1165 @deffn Command delete-frame &optional frame force
1166 @vindex delete-frame-functions
1167 This function deletes the frame @var{frame}. Unless @var{frame} is a
1168 tooltip, it first runs the hook @code{delete-frame-functions} (each
1169 function gets one argument, @var{frame}). By default, @var{frame} is
1170 the selected frame.
1171
1172 A frame cannot be deleted if its minibuffer is used by other frames.
1173 Normally, you cannot delete a frame if all other frames are invisible,
1174 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1175 @end deffn
1176
1177 @defun frame-live-p frame
1178 The function @code{frame-live-p} returns non-@code{nil} if the frame
1179 @var{frame} has not been deleted. The possible non-@code{nil} return
1180 values are like those of @code{framep}. @xref{Frames}.
1181 @end defun
1182
1183 Some window managers provide a command to delete a window. These work
1184 by sending a special message to the program that operates the window.
1185 When Emacs gets one of these commands, it generates a
1186 @code{delete-frame} event, whose normal definition is a command that
1187 calls the function @code{delete-frame}. @xref{Misc Events}.
1188
1189 @node Finding All Frames
1190 @section Finding All Frames
1191 @cindex frames, scanning all
1192
1193 @defun frame-list
1194 The function @code{frame-list} returns a list of all the live frames,
1195 i.e.@: those that have not been deleted. It is analogous to
1196 @code{buffer-list} for buffers, and includes frames on all terminals.
1197 The list that you get is newly created, so modifying the list doesn't
1198 have any effect on the internals of Emacs.
1199 @end defun
1200
1201 @defun visible-frame-list
1202 This function returns a list of just the currently visible frames.
1203 @xref{Visibility of Frames}. (Terminal frames always count as
1204 ``visible,'' even though only the selected one is actually displayed.)
1205 @end defun
1206
1207 @defun next-frame &optional frame minibuf
1208 The function @code{next-frame} lets you cycle conveniently through all
1209 the frames on the current display from an arbitrary starting point. It
1210 returns the ``next'' frame after @var{frame} in the cycle. If
1211 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1212 (@pxref{Input Focus}).
1213
1214 The second argument, @var{minibuf}, says which frames to consider:
1215
1216 @table @asis
1217 @item @code{nil}
1218 Exclude minibuffer-only frames.
1219 @item @code{visible}
1220 Consider all visible frames.
1221 @item 0
1222 Consider all visible or iconified frames.
1223 @item a window
1224 Consider only the frames using that particular window as their
1225 minibuffer.
1226 @item anything else
1227 Consider all frames.
1228 @end table
1229 @end defun
1230
1231 @defun previous-frame &optional frame minibuf
1232 Like @code{next-frame}, but cycles through all frames in the opposite
1233 direction.
1234 @end defun
1235
1236 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1237 Window Ordering}.
1238
1239 @node Frames and Windows
1240 @section Frames and Windows
1241
1242 Each window is part of one and only one frame; you can get that frame
1243 with @code{window-frame}.
1244
1245 @defun window-frame window
1246 This function returns the frame that @var{window} is on.
1247 @end defun
1248
1249 All the non-minibuffer windows in a frame are arranged in a cyclic
1250 order. The order runs from the frame's top window, which is at the
1251 upper left corner, down and to the right, until it reaches the window at
1252 the lower right corner (always the minibuffer window, if the frame has
1253 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1254
1255 @defun frame-first-window &optional frame
1256 This returns the topmost, leftmost window of frame @var{frame}.
1257 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1258 @end defun
1259
1260 At any time, exactly one window on any frame is @dfn{selected within the
1261 frame}. The significance of this designation is that selecting the
1262 frame also selects this window. Conversely, selecting a window for
1263 Emacs with @code{select-window} also makes that window selected within
1264 its frame. @xref{Selecting Windows}.
1265
1266 @defun frame-selected-window &optional frame
1267 This function returns the window on @var{frame} that is selected
1268 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1269 the selected frame.
1270 @end defun
1271
1272 @defun set-frame-selected-window frame window &optional norecord
1273 This sets the selected window of frame @var{frame} to @var{window}.
1274 If @var{frame} is @code{nil}, it operates on the selected frame. If
1275 @var{frame} is the selected frame, this makes @var{window} the
1276 selected window. This function returns @var{window}.
1277
1278 Optional argument @var{norecord} non-@code{nil} means to neither change
1279 the order of recently selected windows nor the buffer list (@pxref{The
1280 Buffer List}).
1281 @end defun
1282
1283 Another function that (usually) returns one of the windows in a given
1284 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1285
1286 @node Minibuffers and Frames
1287 @section Minibuffers and Frames
1288
1289 Normally, each frame has its own minibuffer window at the bottom, which
1290 is used whenever that frame is selected. If the frame has a minibuffer,
1291 you can get it with @code{minibuffer-window} (@pxref{Definition of
1292 minibuffer-window}).
1293
1294 However, you can also create a frame with no minibuffer. Such a frame
1295 must use the minibuffer window of some other frame. When you create the
1296 frame, you can specify explicitly the minibuffer window to use (in some
1297 other frame). If you don't, then the minibuffer is found in the frame
1298 which is the value of the variable @code{default-minibuffer-frame}. Its
1299 value should be a frame that does have a minibuffer.
1300
1301 If you use a minibuffer-only frame, you might want that frame to raise
1302 when you enter the minibuffer. If so, set the variable
1303 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1304
1305 @defvar default-minibuffer-frame
1306 This variable specifies the frame to use for the minibuffer window, by
1307 default. It does not affect existing frames. It is always local to
1308 the current terminal and cannot be buffer-local. @xref{Multiple
1309 Terminals}.
1310 @end defvar
1311
1312 @node Input Focus
1313 @section Input Focus
1314 @cindex input focus
1315 @c @cindex selected frame Duplicates selected-frame
1316
1317 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1318 window always resides on the selected frame.
1319
1320 When Emacs displays its frames on several terminals (@pxref{Multiple
1321 Terminals}), each terminal has its own selected frame. But only one
1322 of these is ``@emph{the} selected frame'': it's the frame that belongs
1323 to the terminal from which the most recent input came. That is, when
1324 Emacs runs a command that came from a certain terminal, the selected
1325 frame is the one of that terminal. Since Emacs runs only a single
1326 command at any given time, it needs to consider only one selected
1327 frame at a time; this frame is what we call @dfn{the selected frame}
1328 in this manual. The display on which the selected frame is shown is
1329 the @dfn{selected frame's display}.
1330
1331 @defun selected-frame
1332 This function returns the selected frame.
1333 @end defun
1334
1335 Some window systems and window managers direct keyboard input to the
1336 window object that the mouse is in; others require explicit clicks or
1337 commands to @dfn{shift the focus} to various window objects. Either
1338 way, Emacs automatically keeps track of which frame has the focus. To
1339 explicitly switch to a different frame from a Lisp function, call
1340 @code{select-frame-set-input-focus}.
1341
1342 Lisp programs can also switch frames ``temporarily'' by calling the
1343 function @code{select-frame}. This does not alter the window system's
1344 concept of focus; rather, it escapes from the window manager's control
1345 until that control is somehow reasserted.
1346
1347 When using a text-only terminal, only one frame can be displayed at a
1348 time on the terminal, so after a call to @code{select-frame}, the next
1349 redisplay actually displays the newly selected frame. This frame
1350 remains selected until a subsequent call to @code{select-frame}. Each
1351 terminal frame has a number which appears in the mode line before the
1352 buffer name (@pxref{Mode Line Variables}).
1353
1354 @defun select-frame-set-input-focus frame
1355 This function selects @var{frame}, raises it (should it happen to be
1356 obscured by other frames) and tries to give it the X server's focus. On
1357 a text-only terminal, the next redisplay displays the new frame on the
1358 entire terminal screen. The return value of this function is not
1359 significant.
1360 @end defun
1361
1362 @c ??? This is not yet implemented properly.
1363 @defun select-frame frame &optional norecord
1364 This function selects frame @var{frame}, temporarily disregarding the
1365 focus of the X server if any. The selection of @var{frame} lasts until
1366 the next time the user does something to select a different frame, or
1367 until the next time this function is called. (If you are using a
1368 window system, the previously selected frame may be restored as the
1369 selected frame after return to the command loop, because it still may
1370 have the window system's input focus.)
1371
1372 The specified @var{frame} becomes the selected frame, as explained
1373 above, and the terminal that @var{frame} is on becomes the selected
1374 terminal. The window selected within @var{frame} becomes the selected
1375 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1376 has been deleted.
1377
1378 Optional argument @var{norecord} non-@code{nil} means to neither change
1379 the order of recently selected windows nor the buffer list. @xref{The
1380 Buffer List}.
1381
1382 In general, you should never use @code{select-frame} in a way that could
1383 switch to a different terminal without switching back when you're done.
1384 @end defun
1385
1386 Emacs cooperates with the window system by arranging to select frames as
1387 the server and window manager request. It does so by generating a
1388 special kind of input event, called a @dfn{focus} event, when
1389 appropriate. The command loop handles a focus event by calling
1390 @code{handle-switch-frame}. @xref{Focus Events}.
1391
1392 @deffn Command handle-switch-frame frame
1393 This function handles a focus event by selecting frame @var{frame}.
1394
1395 Focus events normally do their job by invoking this command.
1396 Don't call it for any other reason.
1397 @end deffn
1398
1399 @defun redirect-frame-focus frame &optional focus-frame
1400 This function redirects focus from @var{frame} to @var{focus-frame}.
1401 This means that @var{focus-frame} will receive subsequent keystrokes and
1402 events intended for @var{frame}. After such an event, the value of
1403 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1404 events specifying @var{frame} will instead select @var{focus-frame}.
1405
1406 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1407 redirection for @var{frame}, which therefore once again receives its own
1408 events.
1409
1410 One use of focus redirection is for frames that don't have minibuffers.
1411 These frames use minibuffers on other frames. Activating a minibuffer
1412 on another frame redirects focus to that frame. This puts the focus on
1413 the minibuffer's frame, where it belongs, even though the mouse remains
1414 in the frame that activated the minibuffer.
1415
1416 Selecting a frame can also change focus redirections. Selecting frame
1417 @code{bar}, when @code{foo} had been selected, changes any redirections
1418 pointing to @code{foo} so that they point to @code{bar} instead. This
1419 allows focus redirection to work properly when the user switches from
1420 one frame to another using @code{select-window}.
1421
1422 This means that a frame whose focus is redirected to itself is treated
1423 differently from a frame whose focus is not redirected.
1424 @code{select-frame} affects the former but not the latter.
1425
1426 The redirection lasts until @code{redirect-frame-focus} is called to
1427 change it.
1428 @end defun
1429
1430 @defopt focus-follows-mouse
1431 This option is how you inform Emacs whether the window manager transfers
1432 focus when the user moves the mouse. Non-@code{nil} says that it does.
1433 When this is so, the command @code{other-frame} moves the mouse to a
1434 position consistent with the new selected frame.
1435 @end defopt
1436
1437 @node Visibility of Frames
1438 @section Visibility of Frames
1439 @cindex visible frame
1440 @cindex invisible frame
1441 @cindex iconified frame
1442 @cindex frame visibility
1443
1444 A window frame may be @dfn{visible}, @dfn{invisible}, or
1445 @dfn{iconified}. If it is visible, you can see its contents, unless
1446 other windows cover it. If it is iconified, the frame's contents do
1447 not appear on the screen, but an icon does. (Note: because of the
1448 way in which some window managers implement the concept of multiple
1449 workspaces, or desktops, all frames on other workspaces may appear to
1450 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1451 the screen, not even as an icon.
1452
1453 Visibility is meaningless for terminal frames, since only the selected
1454 one is actually displayed in any case.
1455
1456 @deffn Command make-frame-visible &optional frame
1457 This function makes frame @var{frame} visible. If you omit
1458 @var{frame}, it makes the selected frame visible. This does not raise
1459 the frame, but you can do that with @code{raise-frame} if you wish
1460 (@pxref{Raising and Lowering}).
1461 @end deffn
1462
1463 @deffn Command make-frame-invisible &optional frame force
1464 This function makes frame @var{frame} invisible. If you omit
1465 @var{frame}, it makes the selected frame invisible.
1466
1467 Unless @var{force} is non-@code{nil}, this function refuses to make
1468 @var{frame} invisible if all other frames are invisible..
1469 @end deffn
1470
1471 @deffn Command iconify-frame &optional frame
1472 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1473 iconifies the selected frame.
1474 @end deffn
1475
1476 @defun frame-visible-p frame
1477 This returns the visibility status of frame @var{frame}. The value is
1478 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1479 @code{icon} if it is iconified.
1480
1481 On a text-only terminal, all frames are considered visible, whether
1482 they are currently being displayed or not, and this function returns
1483 @code{t} for all frames.
1484 @end defun
1485
1486 The visibility status of a frame is also available as a frame
1487 parameter. You can read or change it as such. @xref{Management
1488 Parameters}.
1489
1490 The user can iconify and deiconify frames with the window manager.
1491 This happens below the level at which Emacs can exert any control, but
1492 Emacs does provide events that you can use to keep track of such
1493 changes. @xref{Misc Events}.
1494
1495 @node Raising and Lowering
1496 @section Raising and Lowering Frames
1497
1498 Most window systems use a desktop metaphor. Part of this metaphor is
1499 the idea that windows are stacked in a notional third dimension
1500 perpendicular to the screen surface, and thus ordered from ``highest''
1501 to ``lowest.'' Where two windows overlap, the one higher up covers
1502 the one underneath. Even a window at the bottom of the stack can be
1503 seen if no other window overlaps it.
1504
1505 @c @cindex raising a frame redundant with raise-frame
1506 @cindex lowering a frame
1507 A window's place in this ordering is not fixed; in fact, users tend
1508 to change the order frequently. @dfn{Raising} a window means moving
1509 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1510 moving it to the bottom of the stack. This motion is in the notional
1511 third dimension only, and does not change the position of the window
1512 on the screen.
1513
1514 With Emacs, frames constitute the windows in the metaphor sketched
1515 above. You can raise and lower frames using these functions:
1516
1517 @deffn Command raise-frame &optional frame
1518 This function raises frame @var{frame} (default, the selected frame).
1519 If @var{frame} is invisible or iconified, this makes it visible.
1520 @end deffn
1521
1522 @deffn Command lower-frame &optional frame
1523 This function lowers frame @var{frame} (default, the selected frame).
1524 @end deffn
1525
1526 @defopt minibuffer-auto-raise
1527 If this is non-@code{nil}, activation of the minibuffer raises the frame
1528 that the minibuffer window is in.
1529 @end defopt
1530
1531 You can also enable auto-raise (raising automatically when a frame is
1532 selected) or auto-lower (lowering automatically when it is deselected)
1533 for any frame using frame parameters. @xref{Management Parameters}.
1534
1535 @node Frame Configurations
1536 @section Frame Configurations
1537 @cindex frame configuration
1538
1539 A @dfn{frame configuration} records the current arrangement of frames,
1540 all their properties, and the window configuration of each one.
1541 (@xref{Window Configurations}.)
1542
1543 @defun current-frame-configuration
1544 This function returns a frame configuration list that describes
1545 the current arrangement of frames and their contents.
1546 @end defun
1547
1548 @defun set-frame-configuration configuration &optional nodelete
1549 This function restores the state of frames described in
1550 @var{configuration}. However, this function does not restore deleted
1551 frames.
1552
1553 Ordinarily, this function deletes all existing frames not listed in
1554 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1555 unwanted frames are iconified instead.
1556 @end defun
1557
1558 @node Mouse Tracking
1559 @section Mouse Tracking
1560 @cindex mouse tracking
1561 @c @cindex tracking the mouse Duplicates track-mouse
1562
1563 Sometimes it is useful to @dfn{track} the mouse, which means to display
1564 something to indicate where the mouse is and move the indicator as the
1565 mouse moves. For efficient mouse tracking, you need a way to wait until
1566 the mouse actually moves.
1567
1568 The convenient way to track the mouse is to ask for events to represent
1569 mouse motion. Then you can wait for motion by waiting for an event. In
1570 addition, you can easily handle any other sorts of events that may
1571 occur. That is useful, because normally you don't want to track the
1572 mouse forever---only until some other event, such as the release of a
1573 button.
1574
1575 @defspec track-mouse body@dots{}
1576 This special form executes @var{body}, with generation of mouse motion
1577 events enabled. Typically, @var{body} would use @code{read-event} to
1578 read the motion events and modify the display accordingly. @xref{Motion
1579 Events}, for the format of mouse motion events.
1580
1581 The value of @code{track-mouse} is that of the last form in @var{body}.
1582 You should design @var{body} to return when it sees the up-event that
1583 indicates the release of the button, or whatever kind of event means
1584 it is time to stop tracking.
1585 @end defspec
1586
1587 The usual purpose of tracking mouse motion is to indicate on the screen
1588 the consequences of pushing or releasing a button at the current
1589 position.
1590
1591 In many cases, you can avoid the need to track the mouse by using
1592 the @code{mouse-face} text property (@pxref{Special Properties}).
1593 That works at a much lower level and runs more smoothly than
1594 Lisp-level mouse tracking.
1595
1596 @ignore
1597 @c These are not implemented yet.
1598
1599 These functions change the screen appearance instantaneously. The
1600 effect is transient, only until the next ordinary Emacs redisplay. That
1601 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1602 to change the text, and the body of @code{track-mouse} normally reads
1603 the events itself and does not do redisplay.
1604
1605 @defun x-contour-region window beg end
1606 This function draws lines to make a box around the text from @var{beg}
1607 to @var{end}, in window @var{window}.
1608 @end defun
1609
1610 @defun x-uncontour-region window beg end
1611 This function erases the lines that would make a box around the text
1612 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1613 a contour that you previously made by calling @code{x-contour-region}.
1614 @end defun
1615
1616 @defun x-draw-rectangle frame left top right bottom
1617 This function draws a hollow rectangle on frame @var{frame} with the
1618 specified edge coordinates, all measured in pixels from the inside top
1619 left corner. It uses the cursor color, the one used for indicating the
1620 location of point.
1621 @end defun
1622
1623 @defun x-erase-rectangle frame left top right bottom
1624 This function erases a hollow rectangle on frame @var{frame} with the
1625 specified edge coordinates, all measured in pixels from the inside top
1626 left corner. Erasure means redrawing the text and background that
1627 normally belong in the specified rectangle.
1628 @end defun
1629 @end ignore
1630
1631 @node Mouse Position
1632 @section Mouse Position
1633 @cindex mouse position
1634 @cindex position of mouse
1635
1636 The functions @code{mouse-position} and @code{set-mouse-position}
1637 give access to the current position of the mouse.
1638
1639 @defun mouse-position
1640 This function returns a description of the position of the mouse. The
1641 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1642 and @var{y} are integers giving the position in characters relative to
1643 the top left corner of the inside of @var{frame}.
1644 @end defun
1645
1646 @defvar mouse-position-function
1647 If non-@code{nil}, the value of this variable is a function for
1648 @code{mouse-position} to call. @code{mouse-position} calls this
1649 function just before returning, with its normal return value as the
1650 sole argument, and it returns whatever this function returns to it.
1651
1652 This abnormal hook exists for the benefit of packages like
1653 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1654 @end defvar
1655
1656 @defun set-mouse-position frame x y
1657 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1658 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1659 giving the position in characters relative to the top left corner of the
1660 inside of @var{frame}. If @var{frame} is not visible, this function
1661 does nothing. The return value is not significant.
1662 @end defun
1663
1664 @defun mouse-pixel-position
1665 This function is like @code{mouse-position} except that it returns
1666 coordinates in units of pixels rather than units of characters.
1667 @end defun
1668
1669 @defun set-mouse-pixel-position frame x y
1670 This function warps the mouse like @code{set-mouse-position} except that
1671 @var{x} and @var{y} are in units of pixels rather than units of
1672 characters. These coordinates are not required to be within the frame.
1673
1674 If @var{frame} is not visible, this function does nothing. The return
1675 value is not significant.
1676 @end defun
1677
1678 @need 3000
1679
1680 @node Pop-Up Menus
1681 @section Pop-Up Menus
1682
1683 When using a window system, a Lisp program can pop up a menu so that
1684 the user can choose an alternative with the mouse.
1685
1686 @defun x-popup-menu position menu
1687 This function displays a pop-up menu and returns an indication of
1688 what selection the user makes.
1689
1690 The argument @var{position} specifies where on the screen to put the
1691 top left corner of the menu. It can be either a mouse button event
1692 (which says to put the menu where the user actuated the button) or a
1693 list of this form:
1694
1695 @example
1696 ((@var{xoffset} @var{yoffset}) @var{window})
1697 @end example
1698
1699 @noindent
1700 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1701 pixels, counting from the top left corner of @var{window}. @var{window}
1702 may be a window or a frame.
1703
1704 If @var{position} is @code{t}, it means to use the current mouse
1705 position. If @var{position} is @code{nil}, it means to precompute the
1706 key binding equivalents for the keymaps specified in @var{menu},
1707 without actually displaying or popping up the menu.
1708
1709 The argument @var{menu} says what to display in the menu. It can be a
1710 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1711 return value is the list of events corresponding to the user's choice.
1712 (This list has more than one element if the choice occurred in a
1713 submenu.) Note that @code{x-popup-menu} does not actually execute the
1714 command bound to that sequence of events.
1715
1716 Alternatively, @var{menu} can have the following form:
1717
1718 @example
1719 (@var{title} @var{pane1} @var{pane2}...)
1720 @end example
1721
1722 @noindent
1723 where each pane is a list of form
1724
1725 @example
1726 (@var{title} @var{item1} @var{item2}...)
1727 @end example
1728
1729 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1730 where @var{line} is a string, and @var{value} is the value to return if
1731 that @var{line} is chosen. An item can also be a string; this makes a
1732 non-selectable line in the menu.
1733
1734 If the user gets rid of the menu without making a valid choice, for
1735 instance by clicking the mouse away from a valid choice or by typing
1736 keyboard input, then this normally results in a quit and
1737 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1738 button event (indicating that the user invoked the menu with the
1739 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1740 @end defun
1741
1742 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1743 if you could do the job with a prefix key defined with a menu keymap.
1744 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1745 a} can see the individual items in that menu and provide help for them.
1746 If instead you implement the menu by defining a command that calls
1747 @code{x-popup-menu}, the help facilities cannot know what happens inside
1748 that command, so they cannot give any help for the menu's items.
1749
1750 The menu bar mechanism, which lets you switch between submenus by
1751 moving the mouse, cannot look within the definition of a command to see
1752 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1753 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1754 an integrated fashion. This is why all menu bar submenus are
1755 implemented with menu keymaps within the parent menu, and never with
1756 @code{x-popup-menu}. @xref{Menu Bar}.
1757
1758 If you want a menu bar submenu to have contents that vary, you should
1759 still use a menu keymap to implement it. To make the contents vary, add
1760 a hook function to @code{menu-bar-update-hook} to update the contents of
1761 the menu keymap as necessary.
1762
1763 @node Dialog Boxes
1764 @section Dialog Boxes
1765 @cindex dialog boxes
1766
1767 A dialog box is a variant of a pop-up menu---it looks a little
1768 different, it always appears in the center of a frame, and it has just
1769 one level and one or more buttons. The main use of dialog boxes is
1770 for asking questions that the user can answer with ``yes,'' ``no,''
1771 and a few other alternatives. With a single button, they can also
1772 force the user to acknowledge important information. The functions
1773 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1774 keyboard, when called from commands invoked by mouse clicks.
1775
1776 @defun x-popup-dialog position contents &optional header
1777 This function displays a pop-up dialog box and returns an indication of
1778 what selection the user makes. The argument @var{contents} specifies
1779 the alternatives to offer; it has this format:
1780
1781 @example
1782 (@var{title} (@var{string} . @var{value})@dots{})
1783 @end example
1784
1785 @noindent
1786 which looks like the list that specifies a single pane for
1787 @code{x-popup-menu}.
1788
1789 The return value is @var{value} from the chosen alternative.
1790
1791 As for @code{x-popup-menu}, an element of the list may be just a
1792 string instead of a cons cell @code{(@var{string} . @var{value})}.
1793 That makes a box that cannot be selected.
1794
1795 If @code{nil} appears in the list, it separates the left-hand items from
1796 the right-hand items; items that precede the @code{nil} appear on the
1797 left, and items that follow the @code{nil} appear on the right. If you
1798 don't include a @code{nil} in the list, then approximately half the
1799 items appear on each side.
1800
1801 Dialog boxes always appear in the center of a frame; the argument
1802 @var{position} specifies which frame. The possible values are as in
1803 @code{x-popup-menu}, but the precise coordinates or the individual
1804 window don't matter; only the frame matters.
1805
1806 If @var{header} is non-@code{nil}, the frame title for the box is
1807 @samp{Information}, otherwise it is @samp{Question}. The former is used
1808 for @code{message-box} (@pxref{message-box}).
1809
1810 In some configurations, Emacs cannot display a real dialog box; so
1811 instead it displays the same items in a pop-up menu in the center of the
1812 frame.
1813
1814 If the user gets rid of the dialog box without making a valid choice,
1815 for instance using the window manager, then this produces a quit and
1816 @code{x-popup-dialog} does not return.
1817 @end defun
1818
1819 @node Pointer Shape
1820 @section Pointer Shape
1821 @cindex pointer shape
1822 @cindex mouse pointer shape
1823
1824 You can specify the mouse pointer style for particular text or
1825 images using the @code{pointer} text property, and for images with the
1826 @code{:pointer} and @code{:map} image properties. The values you can
1827 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1828 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1829 @code{hourglass}. @code{text} stands for the usual mouse pointer
1830 style used over text.
1831
1832 Over void parts of the window (parts that do not correspond to any
1833 of the buffer contents), the mouse pointer usually uses the
1834 @code{arrow} style, but you can specify a different style (one of
1835 those above) by setting @code{void-text-area-pointer}.
1836
1837 @defvar void-text-area-pointer
1838 This variable specifies the mouse pointer style for void text areas.
1839 These include the areas after the end of a line or below the last line
1840 in the buffer. The default is to use the @code{arrow} (non-text)
1841 pointer style.
1842 @end defvar
1843
1844 When using X, you can specify what the @code{text} pointer style
1845 really looks like by setting the variable @code{x-pointer-shape}.
1846
1847 @defvar x-pointer-shape
1848 This variable specifies the pointer shape to use ordinarily in the
1849 Emacs frame, for the @code{text} pointer style.
1850 @end defvar
1851
1852 @defvar x-sensitive-text-pointer-shape
1853 This variable specifies the pointer shape to use when the mouse
1854 is over mouse-sensitive text.
1855 @end defvar
1856
1857 These variables affect newly created frames. They do not normally
1858 affect existing frames; however, if you set the mouse color of a
1859 frame, that also installs the current value of those two variables.
1860 @xref{Font and Color Parameters}.
1861
1862 The values you can use, to specify either of these pointer shapes, are
1863 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1864 @key{RET} x-pointer @key{RET}} to see a list of them.
1865
1866 @node Window System Selections
1867 @section Window System Selections
1868 @cindex selection (for window systems)
1869
1870 The X server records a set of @dfn{selections} which permit transfer of
1871 data between application programs. The various selections are
1872 distinguished by @dfn{selection types}, represented in Emacs by
1873 symbols. X clients including Emacs can read or set the selection for
1874 any given type.
1875
1876 @deffn Command x-set-selection type data
1877 This function sets a ``selection'' in the X server. It takes two
1878 arguments: a selection type @var{type}, and the value to assign to it,
1879 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1880 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1881 (or a cons of two integers or list of two integers), an overlay, or a
1882 cons of two markers pointing to the same buffer. An overlay or a pair
1883 of markers stands for text in the overlay or between the markers.
1884
1885 The argument @var{data} may also be a vector of valid non-vector
1886 selection values.
1887
1888 Each possible @var{type} has its own selection value, which changes
1889 independently. The usual values of @var{type} are @code{PRIMARY},
1890 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1891 names, in accord with X Window System conventions. If @var{type} is
1892 @code{nil}, that stands for @code{PRIMARY}.
1893
1894 This function returns @var{data}.
1895 @end deffn
1896
1897 @defun x-get-selection &optional type data-type
1898 This function accesses selections set up by Emacs or by other X
1899 clients. It takes two optional arguments, @var{type} and
1900 @var{data-type}. The default for @var{type}, the selection type, is
1901 @code{PRIMARY}.
1902
1903 The @var{data-type} argument specifies the form of data conversion to
1904 use, to convert the raw data obtained from another X client into Lisp
1905 data. Meaningful values include @code{TEXT}, @code{STRING},
1906 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1907 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1908 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1909 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1910 @code{INTEGER}. (These are symbols with upper-case names in accord
1911 with X conventions.) The default for @var{data-type} is
1912 @code{STRING}.
1913 @end defun
1914
1915 @cindex cut buffer
1916 The X server also has a set of eight numbered @dfn{cut buffers} which can
1917 store text or other data being moved between applications. Cut buffers
1918 are considered obsolete, but Emacs supports them for the sake of X
1919 clients that still use them. Cut buffers are numbered from 0 to 7.
1920
1921 @defun x-get-cut-buffer &optional n
1922 This function returns the contents of cut buffer number @var{n}.
1923 If omitted @var{n} defaults to 0.
1924 @end defun
1925
1926 @defun x-set-cut-buffer string &optional push
1927 @anchor{Definition of x-set-cut-buffer}
1928 This function stores @var{string} into the first cut buffer (cut buffer
1929 0). If @var{push} is @code{nil}, only the first cut buffer is changed.
1930 If @var{push} is non-@code{nil}, that says to move the values down
1931 through the series of cut buffers, much like the way successive kills in
1932 Emacs move down the kill ring. In other words, the previous value of
1933 the first cut buffer moves into the second cut buffer, and the second to
1934 the third, and so on through all eight cut buffers.
1935 @end defun
1936
1937 @defopt selection-coding-system
1938 This variable specifies the coding system to use when reading and
1939 writing selections or the clipboard. @xref{Coding
1940 Systems}. The default is @code{compound-text-with-extensions}, which
1941 converts to the text representation that X11 normally uses.
1942 @end defopt
1943
1944 @cindex clipboard support (for MS-Windows)
1945 When Emacs runs on MS-Windows, it does not implement X selections in
1946 general, but it does support the clipboard. @code{x-get-selection}
1947 and @code{x-set-selection} on MS-Windows support the text data type
1948 only; if the clipboard holds other types of data, Emacs treats the
1949 clipboard as empty.
1950
1951 @defopt x-select-enable-clipboard
1952 If this is non-@code{nil}, the Emacs yank functions consult the
1953 clipboard before the primary selection, and the kill functions store in
1954 the clipboard as well as the primary selection. Otherwise they do not
1955 access the clipboard at all. The default is @code{nil} on most systems,
1956 but @code{t} on MS-Windows.
1957 @end defopt
1958
1959 @node Drag and Drop
1960 @section Drag and Drop
1961
1962 @vindex x-dnd-test-function
1963 @vindex x-dnd-known-types
1964 When a user drags something from another application over Emacs, that other
1965 application expects Emacs to tell it if Emacs can handle the data that is
1966 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1967 what to reply. The default value is @code{x-dnd-default-test-function}
1968 which accepts drops if the type of the data to be dropped is present in
1969 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1970 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1971 on some other criteria.
1972
1973 @vindex x-dnd-types-alist
1974 If you want to change the way Emacs handles drop of different types
1975 or add a new type, customize @code{x-dnd-types-alist}. This requires
1976 detailed knowledge of what types other applications use for drag and
1977 drop.
1978
1979 @vindex dnd-protocol-alist
1980 When an URL is dropped on Emacs it may be a file, but it may also be
1981 another URL type (ftp, http, etc.). Emacs first checks
1982 @code{dnd-protocol-alist} to determine what to do with the URL. If
1983 there is no match there and if @code{browse-url-browser-function} is
1984 an alist, Emacs looks for a match there. If no match is found the
1985 text for the URL is inserted. If you want to alter Emacs behavior,
1986 you can customize these variables.
1987
1988 @node Color Names
1989 @section Color Names
1990
1991 @cindex color names
1992 @cindex specify color
1993 @cindex numerical RGB color specification
1994 A color name is text (usually in a string) that specifies a color.
1995 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
1996 are allowed; use @kbd{M-x list-colors-display} to see a list of
1997 defined names. You can also specify colors numerically in forms such
1998 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
1999 @var{r} specifies the red level, @var{g} specifies the green level,
2000 and @var{b} specifies the blue level. You can use either one, two,
2001 three, or four hex digits for @var{r}; then you must use the same
2002 number of hex digits for all @var{g} and @var{b} as well, making
2003 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2004 X Window System for more details about numerical RGB specification of
2005 colors.)
2006
2007 These functions provide a way to determine which color names are
2008 valid, and what they look like. In some cases, the value depends on the
2009 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2010 meaning of the term ``selected frame.''
2011
2012 To read user input of color names with completion, use
2013 @code{read-color} (@pxref{High-Level Completion, read-color}).
2014
2015 @defun color-defined-p color &optional frame
2016 This function reports whether a color name is meaningful. It returns
2017 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2018 which frame's display to ask about; if @var{frame} is omitted or
2019 @code{nil}, the selected frame is used.
2020
2021 Note that this does not tell you whether the display you are using
2022 really supports that color. When using X, you can ask for any defined
2023 color on any kind of display, and you will get some result---typically,
2024 the closest it can do. To determine whether a frame can really display
2025 a certain color, use @code{color-supported-p} (see below).
2026
2027 @findex x-color-defined-p
2028 This function used to be called @code{x-color-defined-p},
2029 and that name is still supported as an alias.
2030 @end defun
2031
2032 @defun defined-colors &optional frame
2033 This function returns a list of the color names that are defined
2034 and supported on frame @var{frame} (default, the selected frame).
2035 If @var{frame} does not support colors, the value is @code{nil}.
2036
2037 @findex x-defined-colors
2038 This function used to be called @code{x-defined-colors},
2039 and that name is still supported as an alias.
2040 @end defun
2041
2042 @defun color-supported-p color &optional frame background-p
2043 This returns @code{t} if @var{frame} can really display the color
2044 @var{color} (or at least something close to it). If @var{frame} is
2045 omitted or @code{nil}, the question applies to the selected frame.
2046
2047 Some terminals support a different set of colors for foreground and
2048 background. If @var{background-p} is non-@code{nil}, that means you are
2049 asking whether @var{color} can be used as a background; otherwise you
2050 are asking whether it can be used as a foreground.
2051
2052 The argument @var{color} must be a valid color name.
2053 @end defun
2054
2055 @defun color-gray-p color &optional frame
2056 This returns @code{t} if @var{color} is a shade of gray, as defined on
2057 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2058 question applies to the selected frame. If @var{color} is not a valid
2059 color name, this function returns @code{nil}.
2060 @end defun
2061
2062 @defun color-values color &optional frame
2063 @cindex rgb value
2064 This function returns a value that describes what @var{color} should
2065 ideally look like on @var{frame}. If @var{color} is defined, the
2066 value is a list of three integers, which give the amount of red, the
2067 amount of green, and the amount of blue. Each integer ranges in
2068 principle from 0 to 65535, but some displays may not use the full
2069 range. This three-element list is called the @dfn{rgb values} of the
2070 color.
2071
2072 If @var{color} is not defined, the value is @code{nil}.
2073
2074 @example
2075 (color-values "black")
2076 @result{} (0 0 0)
2077 (color-values "white")
2078 @result{} (65280 65280 65280)
2079 (color-values "red")
2080 @result{} (65280 0 0)
2081 (color-values "pink")
2082 @result{} (65280 49152 51968)
2083 (color-values "hungry")
2084 @result{} nil
2085 @end example
2086
2087 The color values are returned for @var{frame}'s display. If
2088 @var{frame} is omitted or @code{nil}, the information is returned for
2089 the selected frame's display. If the frame cannot display colors, the
2090 value is @code{nil}.
2091
2092 @findex x-color-values
2093 This function used to be called @code{x-color-values},
2094 and that name is still supported as an alias.
2095 @end defun
2096
2097 @node Text Terminal Colors
2098 @section Text Terminal Colors
2099 @cindex colors on text-only terminals
2100
2101 Text-only terminals usually support only a small number of colors,
2102 and the computer uses small integers to select colors on the terminal.
2103 This means that the computer cannot reliably tell what the selected
2104 color looks like; instead, you have to inform your application which
2105 small integers correspond to which colors. However, Emacs does know
2106 the standard set of colors and will try to use them automatically.
2107
2108 The functions described in this section control how terminal colors
2109 are used by Emacs.
2110
2111 Several of these functions use or return @dfn{rgb values}, described
2112 in @ref{Color Names}.
2113
2114 These functions accept a display (either a frame or the name of a
2115 terminal) as an optional argument. We hope in the future to make
2116 Emacs support different colors on different text-only terminals; then
2117 this argument will specify which terminal to operate on (the default
2118 being the selected frame's terminal; @pxref{Input Focus}). At
2119 present, though, the @var{frame} argument has no effect.
2120
2121 @defun tty-color-define name number &optional rgb frame
2122 This function associates the color name @var{name} with
2123 color number @var{number} on the terminal.
2124
2125 The optional argument @var{rgb}, if specified, is an rgb value, a list
2126 of three numbers that specify what the color actually looks like.
2127 If you do not specify @var{rgb}, then this color cannot be used by
2128 @code{tty-color-approximate} to approximate other colors, because
2129 Emacs will not know what it looks like.
2130 @end defun
2131
2132 @defun tty-color-clear &optional frame
2133 This function clears the table of defined colors for a text-only terminal.
2134 @end defun
2135
2136 @defun tty-color-alist &optional frame
2137 This function returns an alist recording the known colors supported by a
2138 text-only terminal.
2139
2140 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2141 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2142 name, @var{number} is the number used to specify it to the terminal.
2143 If present, @var{rgb} is a list of three color values (for red, green,
2144 and blue) that says what the color actually looks like.
2145 @end defun
2146
2147 @defun tty-color-approximate rgb &optional frame
2148 This function finds the closest color, among the known colors
2149 supported for @var{display}, to that described by the rgb value
2150 @var{rgb} (a list of color values). The return value is an element of
2151 @code{tty-color-alist}.
2152 @end defun
2153
2154 @defun tty-color-translate color &optional frame
2155 This function finds the closest color to @var{color} among the known
2156 colors supported for @var{display} and returns its index (an integer).
2157 If the name @var{color} is not defined, the value is @code{nil}.
2158 @end defun
2159
2160 @node Resources
2161 @section X Resources
2162
2163 @defun x-get-resource attribute class &optional component subclass
2164 The function @code{x-get-resource} retrieves a resource value from the X
2165 Window defaults database.
2166
2167 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2168 This function searches using a key of the form
2169 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2170 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2171 the class.
2172
2173 The optional arguments @var{component} and @var{subclass} add to the key
2174 and the class, respectively. You must specify both of them or neither.
2175 If you specify them, the key is
2176 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2177 @samp{Emacs.@var{class}.@var{subclass}}.
2178 @end defun
2179
2180 @defvar x-resource-class
2181 This variable specifies the application name that @code{x-get-resource}
2182 should look up. The default value is @code{"Emacs"}. You can examine X
2183 resources for application names other than ``Emacs'' by binding this
2184 variable to some other string, around a call to @code{x-get-resource}.
2185 @end defvar
2186
2187 @defvar x-resource-name
2188 This variable specifies the instance name that @code{x-get-resource}
2189 should look up. The default value is the name Emacs was invoked with,
2190 or the value specified with the @samp{-name} or @samp{-rn} switches.
2191 @end defvar
2192
2193 To illustrate some of the above, suppose that you have the line:
2194
2195 @example
2196 xterm.vt100.background: yellow
2197 @end example
2198
2199 @noindent
2200 in your X resources file (whose name is usually @file{~/.Xdefaults}
2201 or @file{~/.Xresources}). Then:
2202
2203 @example
2204 @group
2205 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2206 (x-get-resource "vt100.background" "VT100.Background"))
2207 @result{} "yellow"
2208 @end group
2209 @group
2210 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2211 (x-get-resource "background" "VT100" "vt100" "Background"))
2212 @result{} "yellow"
2213 @end group
2214 @end example
2215
2216 @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
2217
2218 @node Display Feature Testing
2219 @section Display Feature Testing
2220 @cindex display feature testing
2221
2222 The functions in this section describe the basic capabilities of a
2223 particular display. Lisp programs can use them to adapt their behavior
2224 to what the display can do. For example, a program that ordinarily uses
2225 a popup menu could use the minibuffer if popup menus are not supported.
2226
2227 The optional argument @var{display} in these functions specifies which
2228 display to ask the question about. It can be a display name, a frame
2229 (which designates the display that frame is on), or @code{nil} (which
2230 refers to the selected frame's display, @pxref{Input Focus}).
2231
2232 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2233 obtain information about displays.
2234
2235 @defun display-popup-menus-p &optional display
2236 This function returns @code{t} if popup menus are supported on
2237 @var{display}, @code{nil} if not. Support for popup menus requires that
2238 the mouse be available, since the user cannot choose menu items without
2239 a mouse.
2240 @end defun
2241
2242 @defun display-graphic-p &optional display
2243 This function returns @code{t} if @var{display} is a graphic display
2244 capable of displaying several frames and several different fonts at
2245 once. This is true for displays that use a window system such as X, and
2246 false for text-only terminals.
2247 @end defun
2248
2249 @defun display-mouse-p &optional display
2250 @cindex mouse, availability
2251 This function returns @code{t} if @var{display} has a mouse available,
2252 @code{nil} if not.
2253 @end defun
2254
2255 @defun display-color-p &optional display
2256 @findex x-display-color-p
2257 This function returns @code{t} if the screen is a color screen.
2258 It used to be called @code{x-display-color-p}, and that name
2259 is still supported as an alias.
2260 @end defun
2261
2262 @defun display-grayscale-p &optional display
2263 This function returns @code{t} if the screen can display shades of gray.
2264 (All color displays can do this.)
2265 @end defun
2266
2267 @defun display-supports-face-attributes-p attributes &optional display
2268 @anchor{Display Face Attribute Testing}
2269 This function returns non-@code{nil} if all the face attributes in
2270 @var{attributes} are supported (@pxref{Face Attributes}).
2271
2272 The definition of `supported' is somewhat heuristic, but basically
2273 means that a face containing all the attributes in @var{attributes},
2274 when merged with the default face for display, can be represented in a
2275 way that's
2276
2277 @enumerate
2278 @item
2279 different in appearance than the default face, and
2280
2281 @item
2282 `close in spirit' to what the attributes specify, if not exact.
2283 @end enumerate
2284
2285 Point (2) implies that a @code{:weight black} attribute will be
2286 satisfied by any display that can display bold, as will
2287 @code{:foreground "yellow"} as long as some yellowish color can be
2288 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2289 the tty display code's automatic substitution of a `dim' face for
2290 italic.
2291 @end defun
2292
2293 @defun display-selections-p &optional display
2294 This function returns @code{t} if @var{display} supports selections.
2295 Windowed displays normally support selections, but they may also be
2296 supported in some other cases.
2297 @end defun
2298
2299 @defun display-images-p &optional display
2300 This function returns @code{t} if @var{display} can display images.
2301 Windowed displays ought in principle to handle images, but some
2302 systems lack the support for that. On a display that does not support
2303 images, Emacs cannot display a tool bar.
2304 @end defun
2305
2306 @defun display-screens &optional display
2307 This function returns the number of screens associated with the display.
2308 @end defun
2309
2310 @defun display-pixel-height &optional display
2311 This function returns the height of the screen in pixels.
2312 On a character terminal, it gives the height in characters.
2313
2314 For graphical terminals, note that on ``multi-monitor'' setups this
2315 refers to the pixel width for all physical monitors associated with
2316 @var{display}. @xref{Multiple Terminals}.
2317 @end defun
2318
2319 @defun display-pixel-width &optional display
2320 This function returns the width of the screen in pixels.
2321 On a character terminal, it gives the width in characters.
2322
2323 For graphical terminals, note that on ``multi-monitor'' setups this
2324 refers to the pixel width for all physical monitors associated with
2325 @var{display}. @xref{Multiple Terminals}.
2326 @end defun
2327
2328 @defun display-mm-height &optional display
2329 This function returns the height of the screen in millimeters,
2330 or @code{nil} if Emacs cannot get that information.
2331 @end defun
2332
2333 @defun display-mm-width &optional display
2334 This function returns the width of the screen in millimeters,
2335 or @code{nil} if Emacs cannot get that information.
2336 @end defun
2337
2338 @defopt display-mm-dimensions-alist
2339 This variable allows the user to specify the dimensions of graphical
2340 displays returned by @code{display-mm-height} and
2341 @code{display-mm-width} in case the system provides incorrect values.
2342 @end defopt
2343
2344 @defun display-backing-store &optional display
2345 This function returns the backing store capability of the display.
2346 Backing store means recording the pixels of windows (and parts of
2347 windows) that are not exposed, so that when exposed they can be
2348 displayed very quickly.
2349
2350 Values can be the symbols @code{always}, @code{when-mapped}, or
2351 @code{not-useful}. The function can also return @code{nil}
2352 when the question is inapplicable to a certain kind of display.
2353 @end defun
2354
2355 @defun display-save-under &optional display
2356 This function returns non-@code{nil} if the display supports the
2357 SaveUnder feature. That feature is used by pop-up windows
2358 to save the pixels they obscure, so that they can pop down
2359 quickly.
2360 @end defun
2361
2362 @defun display-planes &optional display
2363 This function returns the number of planes the display supports.
2364 This is typically the number of bits per pixel.
2365 For a tty display, it is log to base two of the number of colors supported.
2366 @end defun
2367
2368 @defun display-visual-class &optional display
2369 This function returns the visual class for the screen. The value is one
2370 of the symbols @code{static-gray}, @code{gray-scale},
2371 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
2372 @code{direct-color}.
2373 @end defun
2374
2375 @defun display-color-cells &optional display
2376 This function returns the number of color cells the screen supports.
2377 @end defun
2378
2379 These functions obtain additional information specifically
2380 about X displays.
2381
2382 @defun x-server-version &optional display
2383 This function returns the list of version numbers of the X server
2384 running the display. The value is a list of three integers: the major
2385 and minor version numbers of the X protocol, and the
2386 distributor-specific release number of the X server software itself.
2387 @end defun
2388
2389 @defun x-server-vendor &optional display
2390 This function returns the ``vendor'' that provided the X server
2391 software (as a string). Really this means whoever distributes the X
2392 server.
2393
2394 When the developers of X labelled software distributors as
2395 ``vendors,'' they showed their false assumption that no system could
2396 ever be developed and distributed noncommercially.
2397 @end defun
2398
2399 @ignore
2400 @defvar x-no-window-manager
2401 This variable's value is @code{t} if no X window manager is in use.
2402 @end defvar
2403 @end ignore
2404
2405 @ignore
2406 @item
2407 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2408 width and height of an X Window frame, measured in pixels.
2409 @end ignore
2410
2411
2412 @ignore
2413 arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
2414 @end ignore