Replace @sc{foo} with @acronym{FOO}.
[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Hooks}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} describes the command that just ran, and
85 @code{last-command} describes the command before that. @xref{Hooks}.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a commands's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 It may be a Lisp expression that is not a string; then it should be a
155 form that is evaluated to get a list of arguments to pass to the
156 command.
157 @cindex argument evaluation form
158
159 If this expression reads keyboard input (this includes using the
160 minibuffer), keep in mind that the integer value of point or the mark
161 before reading input may be incorrect after reading input. This is
162 because the current buffer may be receiving subprocess output;
163 if subprocess output arrives while the command is waiting for input,
164 it could relocate point and the mark.
165
166 Here's an example of what @emph{not} to do:
167
168 @smallexample
169 (interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172 @end smallexample
173
174 @noindent
175 Here's how to avoid the problem, by examining point and the mark only
176 after reading the keyboard input:
177
178 @smallexample
179 (interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182 @end smallexample
183
184 @item
185 @cindex argument prompt
186 It may be a string; then its contents should consist of a code character
187 followed by a prompt (which some code characters use and some ignore).
188 The prompt ends either with the end of the string or with a newline.
189 Here is a simple example:
190
191 @smallexample
192 (interactive "bFrobnicate buffer: ")
193 @end smallexample
194
195 @noindent
196 The code letter @samp{b} says to read the name of an existing buffer,
197 with completion. The buffer name is the sole argument passed to the
198 command. The rest of the string is a prompt.
199
200 If there is a newline character in the string, it terminates the prompt.
201 If the string does not end there, then the rest of the string should
202 contain another code character and prompt, specifying another argument.
203 You can specify any number of arguments in this way.
204
205 @c Emacs 19 feature
206 The prompt string can use @samp{%} to include previous argument values
207 (starting with the first argument) in the prompt. This is done using
208 @code{format} (@pxref{Formatting Strings}). For example, here is how
209 you could read the name of an existing buffer followed by a new name to
210 give to that buffer:
211
212 @smallexample
213 @group
214 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
215 @end group
216 @end smallexample
217
218 @cindex @samp{*} in @code{interactive}
219 @cindex read-only buffers in interactive
220 If the first character in the string is @samp{*}, then an error is
221 signaled if the buffer is read-only.
222
223 @cindex @samp{@@} in @code{interactive}
224 @c Emacs 19 feature
225 If the first character in the string is @samp{@@}, and if the key
226 sequence used to invoke the command includes any mouse events, then
227 the window associated with the first of those events is selected
228 before the command is run.
229
230 You can use @samp{*} and @samp{@@} together; the order does not matter.
231 Actual reading of arguments is controlled by the rest of the prompt
232 string (starting with the first character that is not @samp{*} or
233 @samp{@@}).
234 @end itemize
235
236 @cindex examining the @code{interactive} form
237 @defun interactive-form function
238 This function returns the @code{interactive} form of @var{function}. If
239 @var{function} is a command (@pxref{Interactive Call}), the value is a
240 list of the form @code{(interactive @var{spec})}, where @var{spec} is
241 the descriptor specification used by the command's @code{interactive}
242 form to compute the function's arguments (@pxref{Using Interactive}).
243 If @var{function} is not a command, @code{interactive-form} returns
244 @code{nil}.
245 @end defun
246
247 @node Interactive Codes
248 @comment node-name, next, previous, up
249 @subsection Code Characters for @code{interactive}
250 @cindex interactive code description
251 @cindex description for interactive codes
252 @cindex codes, interactive, description of
253 @cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256 defined here as follows:
257
258 @table @b
259 @item Completion
260 @cindex interactive completion
261 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262 completion because the argument is read using @code{completing-read}
263 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265 @item Existing
266 Require the name of an existing object. An invalid name is not
267 accepted; the commands to exit the minibuffer do not exit if the current
268 input is not valid.
269
270 @item Default
271 @cindex default argument string
272 A default value of some sort is used if the user enters no text in the
273 minibuffer. The default depends on the code character.
274
275 @item No I/O
276 This code letter computes an argument without reading any input.
277 Therefore, it does not use a prompt string, and any prompt string you
278 supply is ignored.
279
280 Even though the code letter doesn't use a prompt string, you must follow
281 it with a newline if it is not the last code character in the string.
282
283 @item Prompt
284 A prompt immediately follows the code character. The prompt ends either
285 with the end of the string or with a newline.
286
287 @item Special
288 This code character is meaningful only at the beginning of the
289 interactive string, and it does not look for a prompt or a newline.
290 It is a single, isolated character.
291 @end table
292
293 @cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296 @table @samp
297 @item *
298 Signal an error if the current buffer is read-only. Special.
299
300 @item @@
301 Select the window mentioned in the first mouse event in the key
302 sequence that invoked this command. Special.
303
304 @item a
305 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
306 Completion, Prompt.
307
308 @item b
309 The name of an existing buffer. By default, uses the name of the
310 current buffer (@pxref{Buffers}). Existing, Completion, Default,
311 Prompt.
312
313 @item B
314 A buffer name. The buffer need not exist. By default, uses the name of
315 a recently used buffer other than the current buffer. Completion,
316 Default, Prompt.
317
318 @item c
319 A character. The cursor does not move into the echo area. Prompt.
320
321 @item C
322 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323 Completion, Prompt.
324
325 @item d
326 @cindex position argument
327 The position of point, as an integer (@pxref{Point}). No I/O.
328
329 @item D
330 A directory name. The default is the current default directory of the
331 current buffer, @code{default-directory} (@pxref{System Environment}).
332 Existing, Completion, Default, Prompt.
333
334 @item e
335 The first or next mouse event in the key sequence that invoked the command.
336 More precisely, @samp{e} gets events that are lists, so you can look at
337 the data in the lists. @xref{Input Events}. No I/O.
338
339 You can use @samp{e} more than once in a single command's interactive
340 specification. If the key sequence that invoked the command has
341 @var{n} events that are lists, the @var{n}th @samp{e} provides the
342 @var{n}th such event. Events that are not lists, such as function keys
343 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
344
345 @item f
346 A file name of an existing file (@pxref{File Names}). The default
347 directory is @code{default-directory}. Existing, Completion, Default,
348 Prompt.
349
350 @item F
351 A file name. The file need not exist. Completion, Default, Prompt.
352
353 @item i
354 An irrelevant argument. This code always supplies @code{nil} as
355 the argument's value. No I/O.
356
357 @item k
358 A key sequence (@pxref{Keymap Terminology}). This keeps reading events
359 until a command (or undefined command) is found in the current key
360 maps. The key sequence argument is represented as a string or vector.
361 The cursor does not move into the echo area. Prompt.
362
363 This kind of input is used by commands such as @code{describe-key} and
364 @code{global-set-key}.
365
366 @item K
367 A key sequence, whose definition you intend to change. This works like
368 @samp{k}, except that it suppresses, for the last input event in the key
369 sequence, the conversions that are normally used (when necessary) to
370 convert an undefined key into a defined one.
371
372 @item m
373 @cindex marker argument
374 The position of the mark, as an integer. No I/O.
375
376 @item M
377 Arbitrary text, read in the minibuffer using the current buffer's input
378 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
379 Emacs Manual}). Prompt.
380
381 @item n
382 A number read with the minibuffer. If the input is not a number, the
383 user is asked to try again. The prefix argument, if any, is not used.
384 Prompt.
385
386 @item N
387 @cindex raw prefix argument usage
388 The numeric prefix argument; but if there is no prefix argument, read a
389 number as with @kbd{n}. Requires a number. @xref{Prefix Command
390 Arguments}. Prompt.
391
392 @item p
393 @cindex numeric prefix argument usage
394 The numeric prefix argument. (Note that this @samp{p} is lower case.)
395 No I/O.
396
397 @item P
398 The raw prefix argument. (Note that this @samp{P} is upper case.) No
399 I/O.
400
401 @item r
402 @cindex region argument
403 Point and the mark, as two numeric arguments, smallest first. This is
404 the only code letter that specifies two successive arguments rather than
405 one. No I/O.
406
407 @item s
408 Arbitrary text, read in the minibuffer and returned as a string
409 (@pxref{Text from Minibuffer}). Terminate the input with either
410 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
411 these characters in the input.) Prompt.
412
413 @item S
414 An interned symbol whose name is read in the minibuffer. Any whitespace
415 character terminates the input. (Use @kbd{C-q} to include whitespace in
416 the string.) Other characters that normally terminate a symbol (e.g.,
417 parentheses and brackets) do not do so here. Prompt.
418
419 @item v
420 A variable declared to be a user option (i.e., satisfying the predicate
421 @code{user-variable-p}). @xref{High-Level Completion}. Existing,
422 Completion, Prompt.
423
424 @item x
425 A Lisp object, specified with its read syntax, terminated with a
426 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
427 Minibuffer}. Prompt.
428
429 @item X
430 @cindex evaluated expression argument
431 A Lisp form is read as with @kbd{x}, but then evaluated so that its
432 value becomes the argument for the command. Prompt.
433
434 @item z
435 A coding system name (a symbol). If the user enters null input, the
436 argument value is @code{nil}. @xref{Coding Systems}. Completion,
437 Existing, Prompt.
438
439 @item Z
440 A coding system name (a symbol)---but only if this command has a prefix
441 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
442 argument value. Completion, Existing, Prompt.
443 @end table
444
445 @node Interactive Examples
446 @comment node-name, next, previous, up
447 @subsection Examples of Using @code{interactive}
448 @cindex examples of using @code{interactive}
449 @cindex @code{interactive}, examples of using
450
451 Here are some examples of @code{interactive}:
452
453 @example
454 @group
455 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
456 (interactive) ; @r{just moves forward two words.}
457 (forward-word 2))
458 @result{} foo1
459 @end group
460
461 @group
462 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
463 (interactive "p") ; @r{which is the numeric prefix.}
464 (forward-word (* 2 n)))
465 @result{} foo2
466 @end group
467
468 @group
469 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
470 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
471 (forward-word (* 2 n)))
472 @result{} foo3
473 @end group
474
475 @group
476 (defun three-b (b1 b2 b3)
477 "Select three existing buffers.
478 Put them into three windows, selecting the last one."
479 @end group
480 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
481 (delete-other-windows)
482 (split-window (selected-window) 8)
483 (switch-to-buffer b1)
484 (other-window 1)
485 (split-window (selected-window) 8)
486 (switch-to-buffer b2)
487 (other-window 1)
488 (switch-to-buffer b3))
489 @result{} three-b
490 @group
491 (three-b "*scratch*" "declarations.texi" "*mail*")
492 @result{} nil
493 @end group
494 @end example
495
496 @node Interactive Call
497 @section Interactive Call
498 @cindex interactive call
499
500 After the command loop has translated a key sequence into a command it
501 invokes that command using the function @code{command-execute}. If the
502 command is a function, @code{command-execute} calls
503 @code{call-interactively}, which reads the arguments and calls the
504 command. You can also call these functions yourself.
505
506 @defun commandp object &optional for-call-interactively
507 Returns @code{t} if @var{object} is suitable for calling interactively;
508 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
509
510 The interactively callable objects include strings and vectors (treated
511 as keyboard macros), lambda expressions that contain a top-level call to
512 @code{interactive}, byte-code function objects made from such lambda
513 expressions, autoload objects that are declared as interactive
514 (non-@code{nil} fourth argument to @code{autoload}), and some of the
515 primitive functions.
516
517 A symbol satisfies @code{commandp} if its function definition
518 satisfies @code{commandp}. Keys and keymaps are not commands.
519 Rather, they are used to look up commands (@pxref{Keymaps}).
520
521 If @var{for-call-interactively} is non-@code{nil}, then
522 @code{commandp} returns @code{t} only for objects that
523 @code{call-interactively} could call---thus, not for keyboard macros.
524
525 See @code{documentation} in @ref{Accessing Documentation}, for a
526 realistic example of using @code{commandp}.
527 @end defun
528
529 @defun call-interactively command &optional record-flag keys
530 This function calls the interactively callable function @var{command},
531 reading arguments according to its interactive calling specifications.
532 An error is signaled if @var{command} is not a function or if it cannot
533 be called interactively (i.e., is not a command). Note that keyboard
534 macros (strings and vectors) are not accepted, even though they are
535 considered commands, because they are not functions.
536
537 @cindex record command history
538 If @var{record-flag} is non-@code{nil}, then this command and its
539 arguments are unconditionally added to the list @code{command-history}.
540 Otherwise, the command is added only if it uses the minibuffer to read
541 an argument. @xref{Command History}.
542
543 The argument @var{keys}, if given, specifies the sequence of events to
544 supply if the command inquires which events were used to invoke it.
545 @end defun
546
547 @defun command-execute command &optional record-flag keys special
548 @cindex keyboard macro execution
549 This function executes @var{command}. The argument @var{command} must
550 satisfy the @code{commandp} predicate; i.e., it must be an interactively
551 callable function or a keyboard macro.
552
553 A string or vector as @var{command} is executed with
554 @code{execute-kbd-macro}. A function is passed to
555 @code{call-interactively}, along with the optional @var{record-flag}.
556
557 A symbol is handled by using its function definition in its place. A
558 symbol with an @code{autoload} definition counts as a command if it was
559 declared to stand for an interactively callable function. Such a
560 definition is handled by loading the specified library and then
561 rechecking the definition of the symbol.
562
563 The argument @var{keys}, if given, specifies the sequence of events to
564 supply if the command inquires which events were used to invoke it.
565
566 The argument @var{special}, if given, means to ignore the prefix
567 argument and not clear it. This is used for executing special events
568 (@pxref{Special Events}).
569 @end defun
570
571 @deffn Command execute-extended-command prefix-argument
572 @cindex read command name
573 This function reads a command name from the minibuffer using
574 @code{completing-read} (@pxref{Completion}). Then it uses
575 @code{command-execute} to call the specified command. Whatever that
576 command returns becomes the value of @code{execute-extended-command}.
577
578 @cindex execute with prefix argument
579 If the command asks for a prefix argument, it receives the value
580 @var{prefix-argument}. If @code{execute-extended-command} is called
581 interactively, the current raw prefix argument is used for
582 @var{prefix-argument}, and thus passed on to whatever command is run.
583
584 @c !!! Should this be @kindex?
585 @cindex @kbd{M-x}
586 @code{execute-extended-command} is the normal definition of @kbd{M-x},
587 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
588 to take the prompt from the events used to invoke
589 @code{execute-extended-command}, but that is painful to implement.) A
590 description of the value of the prefix argument, if any, also becomes
591 part of the prompt.
592
593 @example
594 @group
595 (execute-extended-command 1)
596 ---------- Buffer: Minibuffer ----------
597 1 M-x forward-word RET
598 ---------- Buffer: Minibuffer ----------
599 @result{} t
600 @end group
601 @end example
602 @end deffn
603
604 @defun interactive-p
605 This function returns @code{t} if the containing function (the one whose
606 code includes the call to @code{interactive-p}) was called
607 interactively, with the function @code{call-interactively}. (It makes
608 no difference whether @code{call-interactively} was called from Lisp or
609 directly from the editor command loop.) If the containing function was
610 called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
611 it was not called interactively.
612 @end defun
613
614 The most common use of @code{interactive-p} is for deciding whether to
615 print an informative message. As a special exception,
616 @code{interactive-p} returns @code{nil} whenever a keyboard macro is
617 being run. This is to suppress the informative messages and speed
618 execution of the macro.
619
620 For example:
621
622 @example
623 @group
624 (defun foo ()
625 (interactive)
626 (when (interactive-p)
627 (message "foo")))
628 @result{} foo
629 @end group
630
631 @group
632 (defun bar ()
633 (interactive)
634 (setq foobar (list (foo) (interactive-p))))
635 @result{} bar
636 @end group
637
638 @group
639 ;; @r{Type @kbd{M-x foo}.}
640 @print{} foo
641 @end group
642
643 @group
644 ;; @r{Type @kbd{M-x bar}.}
645 ;; @r{This does not print anything.}
646 @end group
647
648 @group
649 foobar
650 @result{} (nil t)
651 @end group
652 @end example
653
654 The other way to do this sort of job is to make the command take an
655 argument @code{print-message} which should be non-@code{nil} in an
656 interactive call, and use the @code{interactive} spec to make sure it is
657 non-@code{nil}. Here's how:
658
659 @example
660 (defun foo (&optional print-message)
661 (interactive "p")
662 (when print-message
663 (message "foo")))
664 @end example
665
666 @noindent
667 Defined in this way, the function does display the message when
668 called from a keyboard macro.
669
670 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
671
672 @node Command Loop Info
673 @comment node-name, next, previous, up
674 @section Information from the Command Loop
675
676 The editor command loop sets several Lisp variables to keep status
677 records for itself and for commands that are run.
678
679 @defvar last-command
680 This variable records the name of the previous command executed by the
681 command loop (the one before the current command). Normally the value
682 is a symbol with a function definition, but this is not guaranteed.
683
684 The value is copied from @code{this-command} when a command returns to
685 the command loop, except when the command has specified a prefix
686 argument for the following command.
687
688 This variable is always local to the current terminal and cannot be
689 buffer-local. @xref{Multiple Displays}.
690 @end defvar
691
692 @defvar real-last-command
693 This variable is set up by Emacs just like @code{last-command},
694 but never altered by Lisp programs.
695 @end defvar
696
697 @defvar this-command
698 @cindex current command
699 This variable records the name of the command now being executed by
700 the editor command loop. Like @code{last-command}, it is normally a symbol
701 with a function definition.
702
703 The command loop sets this variable just before running a command, and
704 copies its value into @code{last-command} when the command finishes
705 (unless the command specified a prefix argument for the following
706 command).
707
708 @cindex kill command repetition
709 Some commands set this variable during their execution, as a flag for
710 whatever command runs next. In particular, the functions for killing text
711 set @code{this-command} to @code{kill-region} so that any kill commands
712 immediately following will know to append the killed text to the
713 previous kill.
714 @end defvar
715
716 If you do not want a particular command to be recognized as the previous
717 command in the case where it got an error, you must code that command to
718 prevent this. One way is to set @code{this-command} to @code{t} at the
719 beginning of the command, and set @code{this-command} back to its proper
720 value at the end, like this:
721
722 @example
723 (defun foo (args@dots{})
724 (interactive @dots{})
725 (let ((old-this-command this-command))
726 (setq this-command t)
727 @r{@dots{}do the work@dots{}}
728 (setq this-command old-this-command)))
729 @end example
730
731 @noindent
732 We do not bind @code{this-command} with @code{let} because that would
733 restore the old value in case of error---a feature of @code{let} which
734 in this case does precisely what we want to avoid.
735
736 @defvar this-original-command
737 This has the same value as @code{this-command} except when command
738 remapping occurs (@pxref{Remapping Commands}). In that case,
739 @code{this-command} gives the command actually run (the result of
740 remapping), and @code{this-original-command} gives the command that
741 was specified to run but remapped into another command.
742 @end defvar
743
744 @defun this-command-keys
745 This function returns a string or vector containing the key sequence
746 that invoked the present command, plus any previous commands that
747 generated the prefix argument for this command. The value is a string
748 if all those events were characters. @xref{Input Events}.
749
750 @example
751 @group
752 (this-command-keys)
753 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
754 @result{} "^U^X^E"
755 @end group
756 @end example
757 @end defun
758
759 @defun this-command-keys-vector
760 Like @code{this-command-keys}, except that it always returns the events
761 in a vector, so you don't need to deal with the complexities of storing
762 input events in a string (@pxref{Strings of Events}).
763 @end defun
764
765 @tindex clear-this-command-keys
766 @defun clear-this-command-keys
767 This function empties out the table of events for
768 @code{this-command-keys} to return, and also empties the records that
769 the function @code{recent-keys} (@pxref{Recording Input}) will
770 subsequently return. This is useful after reading a password, to
771 prevent the password from echoing inadvertently as part of the next
772 command in certain cases.
773 @end defun
774
775 @defvar last-nonmenu-event
776 This variable holds the last input event read as part of a key sequence,
777 not counting events resulting from mouse menus.
778
779 One use of this variable is for telling @code{x-popup-menu} where to pop
780 up a menu. It is also used internally by @code{y-or-n-p}
781 (@pxref{Yes-or-No Queries}).
782 @end defvar
783
784 @defvar last-command-event
785 @defvarx last-command-char
786 This variable is set to the last input event that was read by the
787 command loop as part of a command. The principal use of this variable
788 is in @code{self-insert-command}, which uses it to decide which
789 character to insert.
790
791 @example
792 @group
793 last-command-event
794 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
795 @result{} 5
796 @end group
797 @end example
798
799 @noindent
800 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
801
802 The alias @code{last-command-char} exists for compatibility with
803 Emacs version 18.
804 @end defvar
805
806 @c Emacs 19 feature
807 @defvar last-event-frame
808 This variable records which frame the last input event was directed to.
809 Usually this is the frame that was selected when the event was
810 generated, but if that frame has redirected input focus to another
811 frame, the value is the frame to which the event was redirected.
812 @xref{Input Focus}.
813 @end defvar
814
815 @node Adjusting Point
816 @section Adjusting Point After Commands
817
818 It is not easy to display a value of point in the middle of a sequence
819 of text that has the @code{display} or @code{composition} property. So
820 after a command finishes and returns to the command loop, if point is
821 within such a sequence, the command loop normally moves point to the
822 edge of the sequence.
823
824 A command can inhibit this feature by setting the variable
825 @code{disable-point-adjustment}:
826
827 @defvar disable-point-adjustment
828 @tindex disable-point-adjustment
829 If this variable is non-@code{nil} when a command returns to the command
830 loop, then the command loop does not check for text properties such as
831 @code{display} and @code{composition}, and does not move point out of
832 sequences that have these properties.
833
834 The command loop sets this variable to @code{nil} before each command,
835 so if a command sets it, the effect applies only to that command.
836 @end defvar
837
838 @defvar global-disable-point-adjustment
839 @tindex global-disable-point-adjustment
840 If you set this variable to a non-@code{nil} value, the feature of
841 moving point out of these sequences is completely turned off.
842 @end defvar
843
844 @node Input Events
845 @section Input Events
846 @cindex events
847 @cindex input events
848
849 The Emacs command loop reads a sequence of @dfn{input events} that
850 represent keyboard or mouse activity. The events for keyboard activity
851 are characters or symbols; mouse events are always lists. This section
852 describes the representation and meaning of input events in detail.
853
854 @defun eventp object
855 This function returns non-@code{nil} if @var{object} is an input event
856 or event type.
857
858 Note that any symbol might be used as an event or an event type.
859 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
860 code to be used as an event. Instead, it distinguishes whether the
861 symbol has actually been used in an event that has been read as input in
862 the current Emacs session. If a symbol has not yet been so used,
863 @code{eventp} returns @code{nil}.
864 @end defun
865
866 @menu
867 * Keyboard Events:: Ordinary characters--keys with symbols on them.
868 * Function Keys:: Function keys--keys with names, not symbols.
869 * Mouse Events:: Overview of mouse events.
870 * Click Events:: Pushing and releasing a mouse button.
871 * Drag Events:: Moving the mouse before releasing the button.
872 * Button-Down Events:: A button was pushed and not yet released.
873 * Repeat Events:: Double and triple click (or drag, or down).
874 * Motion Events:: Just moving the mouse, not pushing a button.
875 * Focus Events:: Moving the mouse between frames.
876 * Misc Events:: Other events window systems can generate.
877 * Event Examples:: Examples of the lists for mouse events.
878 * Classifying Events:: Finding the modifier keys in an event symbol.
879 Event types.
880 * Accessing Events:: Functions to extract info from events.
881 * Strings of Events:: Special considerations for putting
882 keyboard character events in a string.
883 @end menu
884
885 @node Keyboard Events
886 @subsection Keyboard Events
887
888 There are two kinds of input you can get from the keyboard: ordinary
889 keys, and function keys. Ordinary keys correspond to characters; the
890 events they generate are represented in Lisp as characters. The event
891 type of a character event is the character itself (an integer); see
892 @ref{Classifying Events}.
893
894 @cindex modifier bits (of input character)
895 @cindex basic code (of input character)
896 An input character event consists of a @dfn{basic code} between 0 and
897 524287, plus any or all of these @dfn{modifier bits}:
898
899 @table @asis
900 @item meta
901 The
902 @tex
903 @math{2^{27}}
904 @end tex
905 @ifnottex
906 2**27
907 @end ifnottex
908 bit in the character code indicates a character
909 typed with the meta key held down.
910
911 @item control
912 The
913 @tex
914 @math{2^{26}}
915 @end tex
916 @ifnottex
917 2**26
918 @end ifnottex
919 bit in the character code indicates a non-@acronym{ASCII}
920 control character.
921
922 @sc{ascii} control characters such as @kbd{C-a} have special basic
923 codes of their own, so Emacs needs no special bit to indicate them.
924 Thus, the code for @kbd{C-a} is just 1.
925
926 But if you type a control combination not in @acronym{ASCII}, such as
927 @kbd{%} with the control key, the numeric value you get is the code
928 for @kbd{%} plus
929 @tex
930 @math{2^{26}}
931 @end tex
932 @ifnottex
933 2**26
934 @end ifnottex
935 (assuming the terminal supports non-@acronym{ASCII}
936 control characters).
937
938 @item shift
939 The
940 @tex
941 @math{2^{25}}
942 @end tex
943 @ifnottex
944 2**25
945 @end ifnottex
946 bit in the character code indicates an @acronym{ASCII} control
947 character typed with the shift key held down.
948
949 For letters, the basic code itself indicates upper versus lower case;
950 for digits and punctuation, the shift key selects an entirely different
951 character with a different basic code. In order to keep within the
952 @acronym{ASCII} character set whenever possible, Emacs avoids using the
953 @tex
954 @math{2^{25}}
955 @end tex
956 @ifnottex
957 2**25
958 @end ifnottex
959 bit for those characters.
960
961 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
962 @kbd{C-a}, so Emacs uses the
963 @tex
964 @math{2^{25}}
965 @end tex
966 @ifnottex
967 2**25
968 @end ifnottex
969 bit in @kbd{C-A} and not in
970 @kbd{C-a}.
971
972 @item hyper
973 The
974 @tex
975 @math{2^{24}}
976 @end tex
977 @ifnottex
978 2**24
979 @end ifnottex
980 bit in the character code indicates a character
981 typed with the hyper key held down.
982
983 @item super
984 The
985 @tex
986 @math{2^{23}}
987 @end tex
988 @ifnottex
989 2**23
990 @end ifnottex
991 bit in the character code indicates a character
992 typed with the super key held down.
993
994 @item alt
995 The
996 @tex
997 @math{2^{22}}
998 @end tex
999 @ifnottex
1000 2**22
1001 @end ifnottex
1002 bit in the character code indicates a character typed with
1003 the alt key held down. (On some terminals, the key labeled @key{ALT}
1004 is actually the meta key.)
1005 @end table
1006
1007 It is best to avoid mentioning specific bit numbers in your program.
1008 To test the modifier bits of a character, use the function
1009 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1010 bindings, you can use the read syntax for characters with modifier bits
1011 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1012 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1013 specify the characters (@pxref{Changing Key Bindings}). The function
1014 @code{event-convert-list} converts such a list into an event type
1015 (@pxref{Classifying Events}).
1016
1017 @node Function Keys
1018 @subsection Function Keys
1019
1020 @cindex function keys
1021 Most keyboards also have @dfn{function keys}---keys that have names or
1022 symbols that are not characters. Function keys are represented in Emacs
1023 Lisp as symbols; the symbol's name is the function key's label, in lower
1024 case. For example, pressing a key labeled @key{F1} places the symbol
1025 @code{f1} in the input stream.
1026
1027 The event type of a function key event is the event symbol itself.
1028 @xref{Classifying Events}.
1029
1030 Here are a few special cases in the symbol-naming convention for
1031 function keys:
1032
1033 @table @asis
1034 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1035 These keys correspond to common @acronym{ASCII} control characters that have
1036 special keys on most keyboards.
1037
1038 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1039 terminal can distinguish between them, Emacs conveys the distinction to
1040 Lisp programs by representing the former as the integer 9, and the
1041 latter as the symbol @code{tab}.
1042
1043 Most of the time, it's not useful to distinguish the two. So normally
1044 @code{function-key-map} (@pxref{Translating Input}) is set up to map
1045 @code{tab} into 9. Thus, a key binding for character code 9 (the
1046 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1047 symbols in this group. The function @code{read-char} likewise converts
1048 these events into characters.
1049
1050 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1051 converts into the character code 127 (@key{DEL}), not into code 8
1052 (@key{BS}). This is what most users prefer.
1053
1054 @item @code{left}, @code{up}, @code{right}, @code{down}
1055 Cursor arrow keys
1056 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1057 Keypad keys (to the right of the regular keyboard).
1058 @item @code{kp-0}, @code{kp-1}, @dots{}
1059 Keypad keys with digits.
1060 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1061 Keypad PF keys.
1062 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1063 Keypad arrow keys. Emacs normally translates these into the
1064 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1065 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1066 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1067 normally translates these into the like-named non-keypad keys.
1068 @end table
1069
1070 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1071 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1072 represent them is with prefixes in the symbol name:
1073
1074 @table @samp
1075 @item A-
1076 The alt modifier.
1077 @item C-
1078 The control modifier.
1079 @item H-
1080 The hyper modifier.
1081 @item M-
1082 The meta modifier.
1083 @item S-
1084 The shift modifier.
1085 @item s-
1086 The super modifier.
1087 @end table
1088
1089 Thus, the symbol for the key @key{F3} with @key{META} held down is
1090 @code{M-f3}. When you use more than one prefix, we recommend you
1091 write them in alphabetical order; but the order does not matter in
1092 arguments to the key-binding lookup and modification functions.
1093
1094 @node Mouse Events
1095 @subsection Mouse Events
1096
1097 Emacs supports four kinds of mouse events: click events, drag events,
1098 button-down events, and motion events. All mouse events are represented
1099 as lists. The @acronym{CAR} of the list is the event type; this says which
1100 mouse button was involved, and which modifier keys were used with it.
1101 The event type can also distinguish double or triple button presses
1102 (@pxref{Repeat Events}). The rest of the list elements give position
1103 and time information.
1104
1105 For key lookup, only the event type matters: two events of the same type
1106 necessarily run the same command. The command can access the full
1107 values of these events using the @samp{e} interactive code.
1108 @xref{Interactive Codes}.
1109
1110 A key sequence that starts with a mouse event is read using the keymaps
1111 of the buffer in the window that the mouse was in, not the current
1112 buffer. This does not imply that clicking in a window selects that
1113 window or its buffer---that is entirely under the control of the command
1114 binding of the key sequence.
1115
1116 @node Click Events
1117 @subsection Click Events
1118 @cindex click event
1119 @cindex mouse click event
1120
1121 When the user presses a mouse button and releases it at the same
1122 location, that generates a @dfn{click} event. Mouse click events have
1123 this form:
1124
1125 @example
1126 (@var{event-type}
1127 (@var{window} @var{buffer-pos} (@var{x} . @var{y})
1128 @var{timestamp})
1129 @var{click-count})
1130 @end example
1131
1132 or, for clicks on strings in the mode line, header line or marginal
1133 areas:
1134
1135 @example
1136 (@var{event-type}
1137 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp} (@var{string} . @var{string-pos})
1138 @var{click-count})
1139 @end example
1140
1141 Here is what the elements normally mean:
1142
1143 @table @asis
1144 @item @var{event-type}
1145 This is a symbol that indicates which mouse button was used. It is
1146 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1147 buttons are numbered left to right.
1148
1149 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1150 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1151 and super, just as you would with function keys.
1152
1153 This symbol also serves as the event type of the event. Key bindings
1154 describe events by their types; thus, if there is a key binding for
1155 @code{mouse-1}, that binding would apply to all events whose
1156 @var{event-type} is @code{mouse-1}.
1157
1158 @item @var{window}
1159 This is the window in which the click occurred.
1160
1161 @item @var{x}, @var{y}
1162 These are the pixel-denominated coordinates of the click, relative to
1163 the top left corner of @var{window}, which is @code{(0 . 0)}.
1164
1165 @item @var{buffer-pos}
1166 This is the buffer position of the character clicked on.
1167
1168 @item @var{timestamp}
1169 This is the time at which the event occurred, in milliseconds. (Since
1170 this value wraps around the entire range of Emacs Lisp integers in about
1171 five hours, it is useful only for relating the times of nearby
1172 events.)
1173
1174 @item @var{string}
1175 This is the string on which the click occurred, including any
1176 properties.
1177
1178 @item @var{string-pos}
1179 This is the position in the string on which the click occurred,
1180 relevant if properties at the click need to be looked up.
1181
1182 @item @var{click-count}
1183 This is the number of rapid repeated presses so far of the same mouse
1184 button. @xref{Repeat Events}.
1185 @end table
1186
1187 The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1188 different when the event location is in a special part of the screen,
1189 such as the mode line or a scroll bar.
1190
1191 If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1192 @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1193 @code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1194 . @var{whole})}, where @var{portion} is the distance of the click from
1195 the top or left end of the scroll bar, and @var{whole} is the length of
1196 the entire scroll bar.
1197
1198 If the position is on a mode line, the vertical line separating
1199 @var{window} from its neighbor to the right, or in a marginal area,
1200 then @var{buffer-pos} is the symbol @code{mode-line},
1201 @code{header-line}, @code{vertical-line}, @code{left-margin}, or
1202 @code{right-margin}. For the mode line, @var{y} does not have
1203 meaningful data. For the vertical line, @var{x} does not have
1204 meaningful data.
1205
1206 In one special case, @var{buffer-pos} is a list containing a symbol (one
1207 of the symbols listed above) instead of just the symbol. This happens
1208 after the imaginary prefix keys for the event are inserted into the
1209 input stream. @xref{Key Sequence Input}.
1210
1211 @node Drag Events
1212 @subsection Drag Events
1213 @cindex drag event
1214 @cindex mouse drag event
1215
1216 With Emacs, you can have a drag event without even changing your
1217 clothes. A @dfn{drag event} happens every time the user presses a mouse
1218 button and then moves the mouse to a different character position before
1219 releasing the button. Like all mouse events, drag events are
1220 represented in Lisp as lists. The lists record both the starting mouse
1221 position and the final position, like this:
1222
1223 @example
1224 (@var{event-type}
1225 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1226 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1227 @var{click-count})
1228 @end example
1229
1230 For a drag event, the name of the symbol @var{event-type} contains the
1231 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1232 down generates a @code{drag-mouse-2} event. The second and third
1233 elements of the event give the starting and ending position of the drag.
1234 Aside from that, the data have the same meanings as in a click event
1235 (@pxref{Click Events}). You can access the second element of any mouse
1236 event in the same way, with no need to distinguish drag events from
1237 others.
1238
1239 The @samp{drag-} prefix follows the modifier key prefixes such as
1240 @samp{C-} and @samp{M-}.
1241
1242 If @code{read-key-sequence} receives a drag event that has no key
1243 binding, and the corresponding click event does have a binding, it
1244 changes the drag event into a click event at the drag's starting
1245 position. This means that you don't have to distinguish between click
1246 and drag events unless you want to.
1247
1248 @node Button-Down Events
1249 @subsection Button-Down Events
1250 @cindex button-down event
1251
1252 Click and drag events happen when the user releases a mouse button.
1253 They cannot happen earlier, because there is no way to distinguish a
1254 click from a drag until the button is released.
1255
1256 If you want to take action as soon as a button is pressed, you need to
1257 handle @dfn{button-down} events.@footnote{Button-down is the
1258 conservative antithesis of drag.} These occur as soon as a button is
1259 pressed. They are represented by lists that look exactly like click
1260 events (@pxref{Click Events}), except that the @var{event-type} symbol
1261 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1262 modifier key prefixes such as @samp{C-} and @samp{M-}.
1263
1264 The function @code{read-key-sequence} ignores any button-down events
1265 that don't have command bindings; therefore, the Emacs command loop
1266 ignores them too. This means that you need not worry about defining
1267 button-down events unless you want them to do something. The usual
1268 reason to define a button-down event is so that you can track mouse
1269 motion (by reading motion events) until the button is released.
1270 @xref{Motion Events}.
1271
1272 @node Repeat Events
1273 @subsection Repeat Events
1274 @cindex repeat events
1275 @cindex double-click events
1276 @cindex triple-click events
1277 @cindex mouse events, repeated
1278
1279 If you press the same mouse button more than once in quick succession
1280 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1281 events for the second and subsequent presses.
1282
1283 The most common repeat events are @dfn{double-click} events. Emacs
1284 generates a double-click event when you click a button twice; the event
1285 happens when you release the button (as is normal for all click
1286 events).
1287
1288 The event type of a double-click event contains the prefix
1289 @samp{double-}. Thus, a double click on the second mouse button with
1290 @key{meta} held down comes to the Lisp program as
1291 @code{M-double-mouse-2}. If a double-click event has no binding, the
1292 binding of the corresponding ordinary click event is used to execute
1293 it. Thus, you need not pay attention to the double click feature
1294 unless you really want to.
1295
1296 When the user performs a double click, Emacs generates first an ordinary
1297 click event, and then a double-click event. Therefore, you must design
1298 the command binding of the double click event to assume that the
1299 single-click command has already run. It must produce the desired
1300 results of a double click, starting from the results of a single click.
1301
1302 This is convenient, if the meaning of a double click somehow ``builds
1303 on'' the meaning of a single click---which is recommended user interface
1304 design practice for double clicks.
1305
1306 If you click a button, then press it down again and start moving the
1307 mouse with the button held down, then you get a @dfn{double-drag} event
1308 when you ultimately release the button. Its event type contains
1309 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1310 has no binding, Emacs looks for an alternate binding as if the event
1311 were an ordinary drag.
1312
1313 Before the double-click or double-drag event, Emacs generates a
1314 @dfn{double-down} event when the user presses the button down for the
1315 second time. Its event type contains @samp{double-down} instead of just
1316 @samp{down}. If a double-down event has no binding, Emacs looks for an
1317 alternate binding as if the event were an ordinary button-down event.
1318 If it finds no binding that way either, the double-down event is
1319 ignored.
1320
1321 To summarize, when you click a button and then press it again right
1322 away, Emacs generates a down event and a click event for the first
1323 click, a double-down event when you press the button again, and finally
1324 either a double-click or a double-drag event.
1325
1326 If you click a button twice and then press it again, all in quick
1327 succession, Emacs generates a @dfn{triple-down} event, followed by
1328 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1329 these events contain @samp{triple} instead of @samp{double}. If any
1330 triple event has no binding, Emacs uses the binding that it would use
1331 for the corresponding double event.
1332
1333 If you click a button three or more times and then press it again, the
1334 events for the presses beyond the third are all triple events. Emacs
1335 does not have separate event types for quadruple, quintuple, etc.@:
1336 events. However, you can look at the event list to find out precisely
1337 how many times the button was pressed.
1338
1339 @defun event-click-count event
1340 This function returns the number of consecutive button presses that led
1341 up to @var{event}. If @var{event} is a double-down, double-click or
1342 double-drag event, the value is 2. If @var{event} is a triple event,
1343 the value is 3 or greater. If @var{event} is an ordinary mouse event
1344 (not a repeat event), the value is 1.
1345 @end defun
1346
1347 @defvar double-click-fuzz
1348 To generate repeat events, successive mouse button presses must be at
1349 approximately the same screen position. The value of
1350 @code{double-click-fuzz} specifies the maximum number of pixels the
1351 mouse may be moved between two successive clicks to make a
1352 double-click.
1353 @end defvar
1354
1355 @defvar double-click-time
1356 To generate repeat events, the number of milliseconds between
1357 successive button presses must be less than the value of
1358 @code{double-click-time}. Setting @code{double-click-time} to
1359 @code{nil} disables multi-click detection entirely. Setting it to
1360 @code{t} removes the time limit; Emacs then detects multi-clicks by
1361 position only.
1362 @end defvar
1363
1364 @node Motion Events
1365 @subsection Motion Events
1366 @cindex motion event
1367 @cindex mouse motion events
1368
1369 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1370 of the mouse without any button activity. Mouse motion events are
1371 represented by lists that look like this:
1372
1373 @example
1374 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1375 @end example
1376
1377 The second element of the list describes the current position of the
1378 mouse, just as in a click event (@pxref{Click Events}).
1379
1380 The special form @code{track-mouse} enables generation of motion events
1381 within its body. Outside of @code{track-mouse} forms, Emacs does not
1382 generate events for mere motion of the mouse, and these events do not
1383 appear. @xref{Mouse Tracking}.
1384
1385 @node Focus Events
1386 @subsection Focus Events
1387 @cindex focus event
1388
1389 Window systems provide general ways for the user to control which window
1390 gets keyboard input. This choice of window is called the @dfn{focus}.
1391 When the user does something to switch between Emacs frames, that
1392 generates a @dfn{focus event}. The normal definition of a focus event,
1393 in the global keymap, is to select a new frame within Emacs, as the user
1394 would expect. @xref{Input Focus}.
1395
1396 Focus events are represented in Lisp as lists that look like this:
1397
1398 @example
1399 (switch-frame @var{new-frame})
1400 @end example
1401
1402 @noindent
1403 where @var{new-frame} is the frame switched to.
1404
1405 Most X window managers are set up so that just moving the mouse into a
1406 window is enough to set the focus there. Emacs appears to do this,
1407 because it changes the cursor to solid in the new frame. However, there
1408 is no need for the Lisp program to know about the focus change until
1409 some other kind of input arrives. So Emacs generates a focus event only
1410 when the user actually types a keyboard key or presses a mouse button in
1411 the new frame; just moving the mouse between frames does not generate a
1412 focus event.
1413
1414 A focus event in the middle of a key sequence would garble the
1415 sequence. So Emacs never generates a focus event in the middle of a key
1416 sequence. If the user changes focus in the middle of a key
1417 sequence---that is, after a prefix key---then Emacs reorders the events
1418 so that the focus event comes either before or after the multi-event key
1419 sequence, and not within it.
1420
1421 @node Misc Events
1422 @subsection Miscellaneous Window System Events
1423
1424 A few other event types represent occurrences within the window system.
1425
1426 @table @code
1427 @cindex @code{delete-frame} event
1428 @item (delete-frame (@var{frame}))
1429 This kind of event indicates that the user gave the window manager
1430 a command to delete a particular window, which happens to be an Emacs frame.
1431
1432 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1433
1434 @cindex @code{iconify-frame} event
1435 @item (iconify-frame (@var{frame}))
1436 This kind of event indicates that the user iconified @var{frame} using
1437 the window manager. Its standard definition is @code{ignore}; since the
1438 frame has already been iconified, Emacs has no work to do. The purpose
1439 of this event type is so that you can keep track of such events if you
1440 want to.
1441
1442 @cindex @code{make-frame-visible} event
1443 @item (make-frame-visible (@var{frame}))
1444 This kind of event indicates that the user deiconified @var{frame} using
1445 the window manager. Its standard definition is @code{ignore}; since the
1446 frame has already been made visible, Emacs has no work to do.
1447
1448 @cindex @code{mouse-wheel} event
1449 @item (mouse-wheel @var{position} @var{delta})
1450 This kind of event is generated by moving a wheel on a mouse (such as
1451 the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1452
1453 The element @var{delta} describes the amount and direction of the wheel
1454 rotation. Its absolute value is the number of increments by which the
1455 wheel was rotated. A negative @var{delta} indicates that the wheel was
1456 rotated backwards, towards the user, and a positive @var{delta}
1457 indicates that the wheel was rotated forward, away from the user.
1458
1459 The element @var{position} is a list describing the position of the
1460 event, in the same format as used in a mouse-click event.
1461
1462 This kind of event is generated only on some kinds of systems.
1463
1464 @cindex @code{drag-n-drop} event
1465 @item (drag-n-drop @var{position} @var{files})
1466 This kind of event is generated when a group of files is
1467 selected in an application outside of Emacs, and then dragged and
1468 dropped onto an Emacs frame.
1469
1470 The element @var{position} is a list describing the position of the
1471 event, in the same format as used in a mouse-click event, and
1472 @var{files} is the list of file names that were dragged and dropped.
1473 The usual way to handle this event is by visiting these files.
1474
1475 This kind of event is generated, at present, only on some kinds of
1476 systems.
1477 @end table
1478
1479 If one of these events arrives in the middle of a key sequence---that
1480 is, after a prefix key---then Emacs reorders the events so that this
1481 event comes either before or after the multi-event key sequence, not
1482 within it.
1483
1484 @node Event Examples
1485 @subsection Event Examples
1486
1487 If the user presses and releases the left mouse button over the same
1488 location, that generates a sequence of events like this:
1489
1490 @smallexample
1491 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1492 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1493 @end smallexample
1494
1495 While holding the control key down, the user might hold down the
1496 second mouse button, and drag the mouse from one line to the next.
1497 That produces two events, as shown here:
1498
1499 @smallexample
1500 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1501 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1502 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1503 @end smallexample
1504
1505 While holding down the meta and shift keys, the user might press the
1506 second mouse button on the window's mode line, and then drag the mouse
1507 into another window. That produces a pair of events like these:
1508
1509 @smallexample
1510 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1511 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1512 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1513 -453816))
1514 @end smallexample
1515
1516 @node Classifying Events
1517 @subsection Classifying Events
1518 @cindex event type
1519
1520 Every event has an @dfn{event type}, which classifies the event for
1521 key binding purposes. For a keyboard event, the event type equals the
1522 event value; thus, the event type for a character is the character, and
1523 the event type for a function key symbol is the symbol itself. For
1524 events that are lists, the event type is the symbol in the @acronym{CAR} of
1525 the list. Thus, the event type is always a symbol or a character.
1526
1527 Two events of the same type are equivalent where key bindings are
1528 concerned; thus, they always run the same command. That does not
1529 necessarily mean they do the same things, however, as some commands look
1530 at the whole event to decide what to do. For example, some commands use
1531 the location of a mouse event to decide where in the buffer to act.
1532
1533 Sometimes broader classifications of events are useful. For example,
1534 you might want to ask whether an event involved the @key{META} key,
1535 regardless of which other key or mouse button was used.
1536
1537 The functions @code{event-modifiers} and @code{event-basic-type} are
1538 provided to get such information conveniently.
1539
1540 @defun event-modifiers event
1541 This function returns a list of the modifiers that @var{event} has. The
1542 modifiers are symbols; they include @code{shift}, @code{control},
1543 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1544 the modifiers list of a mouse event symbol always contains one of
1545 @code{click}, @code{drag}, and @code{down}.
1546
1547 The argument @var{event} may be an entire event object, or just an event
1548 type.
1549
1550 Here are some examples:
1551
1552 @example
1553 (event-modifiers ?a)
1554 @result{} nil
1555 (event-modifiers ?\C-a)
1556 @result{} (control)
1557 (event-modifiers ?\C-%)
1558 @result{} (control)
1559 (event-modifiers ?\C-\S-a)
1560 @result{} (control shift)
1561 (event-modifiers 'f5)
1562 @result{} nil
1563 (event-modifiers 's-f5)
1564 @result{} (super)
1565 (event-modifiers 'M-S-f5)
1566 @result{} (meta shift)
1567 (event-modifiers 'mouse-1)
1568 @result{} (click)
1569 (event-modifiers 'down-mouse-1)
1570 @result{} (down)
1571 @end example
1572
1573 The modifiers list for a click event explicitly contains @code{click},
1574 but the event symbol name itself does not contain @samp{click}.
1575 @end defun
1576
1577 @defun event-basic-type event
1578 This function returns the key or mouse button that @var{event}
1579 describes, with all modifiers removed. For example:
1580
1581 @example
1582 (event-basic-type ?a)
1583 @result{} 97
1584 (event-basic-type ?A)
1585 @result{} 97
1586 (event-basic-type ?\C-a)
1587 @result{} 97
1588 (event-basic-type ?\C-\S-a)
1589 @result{} 97
1590 (event-basic-type 'f5)
1591 @result{} f5
1592 (event-basic-type 's-f5)
1593 @result{} f5
1594 (event-basic-type 'M-S-f5)
1595 @result{} f5
1596 (event-basic-type 'down-mouse-1)
1597 @result{} mouse-1
1598 @end example
1599 @end defun
1600
1601 @defun mouse-movement-p object
1602 This function returns non-@code{nil} if @var{object} is a mouse movement
1603 event.
1604 @end defun
1605
1606 @defun event-convert-list list
1607 This function converts a list of modifier names and a basic event type
1608 to an event type which specifies all of them. For example,
1609
1610 @example
1611 (event-convert-list '(control ?a))
1612 @result{} 1
1613 (event-convert-list '(control meta ?a))
1614 @result{} -134217727
1615 (event-convert-list '(control super f1))
1616 @result{} C-s-f1
1617 @end example
1618 @end defun
1619
1620 @node Accessing Events
1621 @subsection Accessing Events
1622 @cindex mouse events, accessing the data
1623 @cindex accessing data of mouse events
1624
1625 This section describes convenient functions for accessing the data in
1626 a mouse button or motion event.
1627
1628 These two functions return the starting or ending position of a
1629 mouse-button event, as a list of this form:
1630
1631 @example
1632 (@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
1633 @end example
1634
1635 @defun event-start event
1636 This returns the starting position of @var{event}.
1637
1638 If @var{event} is a click or button-down event, this returns the
1639 location of the event. If @var{event} is a drag event, this returns the
1640 drag's starting position.
1641 @end defun
1642
1643 @defun event-end event
1644 This returns the ending position of @var{event}.
1645
1646 If @var{event} is a drag event, this returns the position where the user
1647 released the mouse button. If @var{event} is a click or button-down
1648 event, the value is actually the starting position, which is the only
1649 position such events have.
1650 @end defun
1651
1652 @cindex mouse position list, accessing
1653 These five functions take a position list as described above, and
1654 return various parts of it.
1655
1656 @defun posn-window position
1657 Return the window that @var{position} is in.
1658 @end defun
1659
1660 @defun posn-point position
1661 Return the buffer position in @var{position}. This is an integer.
1662 @end defun
1663
1664 @defun posn-x-y position
1665 Return the pixel-based x and y coordinates in @var{position}, as a cons
1666 cell @code{(@var{x} . @var{y})}.
1667 @end defun
1668
1669 @defun posn-col-row position
1670 Return the row and column (in units of characters) of @var{position}, as
1671 a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1672 @var{x} and @var{y} values actually found in @var{position}.
1673 @end defun
1674
1675 @cindex mouse event, timestamp
1676 @cindex timestamp of a mouse event
1677 @defun posn-timestamp position
1678 Return the timestamp in @var{position}.
1679 @end defun
1680
1681 These functions are useful for decoding scroll bar events.
1682
1683 @defun scroll-bar-event-ratio event
1684 This function returns the fractional vertical position of a scroll bar
1685 event within the scroll bar. The value is a cons cell
1686 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1687 is the fractional position.
1688 @end defun
1689
1690 @defun scroll-bar-scale ratio total
1691 This function multiplies (in effect) @var{ratio} by @var{total},
1692 rounding the result to an integer. The argument @var{ratio} is not a
1693 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1694 value returned by @code{scroll-bar-event-ratio}.
1695
1696 This function is handy for scaling a position on a scroll bar into a
1697 buffer position. Here's how to do that:
1698
1699 @example
1700 (+ (point-min)
1701 (scroll-bar-scale
1702 (posn-x-y (event-start event))
1703 (- (point-max) (point-min))))
1704 @end example
1705
1706 Recall that scroll bar events have two integers forming a ratio, in place
1707 of a pair of x and y coordinates.
1708 @end defun
1709
1710 @node Strings of Events
1711 @subsection Putting Keyboard Events in Strings
1712 @cindex keyboard events in strings
1713 @cindex strings with keyboard events
1714
1715 In most of the places where strings are used, we conceptualize the
1716 string as containing text characters---the same kind of characters found
1717 in buffers or files. Occasionally Lisp programs use strings that
1718 conceptually contain keyboard characters; for example, they may be key
1719 sequences or keyboard macro definitions. However, storing keyboard
1720 characters in a string is a complex matter, for reasons of historical
1721 compatibility, and it is not always possible.
1722
1723 We recommend that new programs avoid dealing with these complexities
1724 by not storing keyboard events in strings. Here is how to do that:
1725
1726 @itemize @bullet
1727 @item
1728 Use vectors instead of strings for key sequences, when you plan to use
1729 them for anything other than as arguments to @code{lookup-key} and
1730 @code{define-key}. For example, you can use
1731 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1732 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1733
1734 @item
1735 Use vectors to write key sequence constants containing meta characters,
1736 even when passing them directly to @code{define-key}.
1737
1738 @item
1739 When you have to look at the contents of a key sequence that might be a
1740 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1741 first, to convert it to a list.
1742 @end itemize
1743
1744 The complexities stem from the modifier bits that keyboard input
1745 characters can include. Aside from the Meta modifier, none of these
1746 modifier bits can be included in a string, and the Meta modifier is
1747 allowed only in special cases.
1748
1749 The earliest GNU Emacs versions represented meta characters as codes
1750 in the range of 128 to 255. At that time, the basic character codes
1751 ranged from 0 to 127, so all keyboard character codes did fit in a
1752 string. Many Lisp programs used @samp{\M-} in string constants to stand
1753 for meta characters, especially in arguments to @code{define-key} and
1754 similar functions, and key sequences and sequences of events were always
1755 represented as strings.
1756
1757 When we added support for larger basic character codes beyond 127, and
1758 additional modifier bits, we had to change the representation of meta
1759 characters. Now the flag that represents the Meta modifier in a
1760 character is
1761 @tex
1762 @math{2^{27}}
1763 @end tex
1764 @ifnottex
1765 2**27
1766 @end ifnottex
1767 and such numbers cannot be included in a string.
1768
1769 To support programs with @samp{\M-} in string constants, there are
1770 special rules for including certain meta characters in a string.
1771 Here are the rules for interpreting a string as a sequence of input
1772 characters:
1773
1774 @itemize @bullet
1775 @item
1776 If the keyboard character value is in the range of 0 to 127, it can go
1777 in the string unchanged.
1778
1779 @item
1780 The meta variants of those characters, with codes in the range of
1781 @tex
1782 @math{2^{27}}
1783 @end tex
1784 @ifnottex
1785 2**27
1786 @end ifnottex
1787 to
1788 @tex
1789 @math{2^{27} + 127},
1790 @end tex
1791 @ifnottex
1792 2**27+127,
1793 @end ifnottex
1794 can also go in the string, but you must change their
1795 numeric values. You must set the
1796 @tex
1797 @math{2^{7}}
1798 @end tex
1799 @ifnottex
1800 2**7
1801 @end ifnottex
1802 bit instead of the
1803 @tex
1804 @math{2^{27}}
1805 @end tex
1806 @ifnottex
1807 2**27
1808 @end ifnottex
1809 bit, resulting in a value between 128 and 255. Only a unibyte string
1810 can include these codes.
1811
1812 @item
1813 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
1814
1815 @item
1816 Other keyboard character events cannot fit in a string. This includes
1817 keyboard events in the range of 128 to 255.
1818 @end itemize
1819
1820 Functions such as @code{read-key-sequence} that construct strings of
1821 keyboard input characters follow these rules: they construct vectors
1822 instead of strings, when the events won't fit in a string.
1823
1824 When you use the read syntax @samp{\M-} in a string, it produces a
1825 code in the range of 128 to 255---the same code that you get if you
1826 modify the corresponding keyboard event to put it in the string. Thus,
1827 meta events in strings work consistently regardless of how they get into
1828 the strings.
1829
1830 However, most programs would do well to avoid these issues by
1831 following the recommendations at the beginning of this section.
1832
1833 @node Reading Input
1834 @section Reading Input
1835
1836 The editor command loop reads key sequences using the function
1837 @code{read-key-sequence}, which uses @code{read-event}. These and other
1838 functions for event input are also available for use in Lisp programs.
1839 See also @code{momentary-string-display} in @ref{Temporary Displays},
1840 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1841 functions and variables for controlling terminal input modes and
1842 debugging terminal input. @xref{Translating Input}, for features you
1843 can use for translating or modifying input events while reading them.
1844
1845 For higher-level input facilities, see @ref{Minibuffers}.
1846
1847 @menu
1848 * Key Sequence Input:: How to read one key sequence.
1849 * Reading One Event:: How to read just one event.
1850 * Invoking the Input Method:: How reading an event uses the input method.
1851 * Quoted Character Input:: Asking the user to specify a character.
1852 * Event Input Misc:: How to reread or throw away input events.
1853 @end menu
1854
1855 @node Key Sequence Input
1856 @subsection Key Sequence Input
1857 @cindex key sequence input
1858
1859 The command loop reads input a key sequence at a time, by calling
1860 @code{read-key-sequence}. Lisp programs can also call this function;
1861 for example, @code{describe-key} uses it to read the key to describe.
1862
1863 @defun read-key-sequence prompt
1864 @cindex key sequence
1865 This function reads a key sequence and returns it as a string or
1866 vector. It keeps reading events until it has accumulated a complete key
1867 sequence; that is, enough to specify a non-prefix command using the
1868 currently active keymaps.
1869
1870 If the events are all characters and all can fit in a string, then
1871 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1872 Otherwise, it returns a vector, since a vector can hold all kinds of
1873 events---characters, symbols, and lists. The elements of the string or
1874 vector are the events in the key sequence.
1875
1876 The argument @var{prompt} is either a string to be displayed in the echo
1877 area as a prompt, or @code{nil}, meaning not to display a prompt.
1878
1879 In the example below, the prompt @samp{?} is displayed in the echo area,
1880 and the user types @kbd{C-x C-f}.
1881
1882 @example
1883 (read-key-sequence "?")
1884
1885 @group
1886 ---------- Echo Area ----------
1887 ?@kbd{C-x C-f}
1888 ---------- Echo Area ----------
1889
1890 @result{} "^X^F"
1891 @end group
1892 @end example
1893
1894 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1895 typed while reading with this function works like any other character,
1896 and does not set @code{quit-flag}. @xref{Quitting}.
1897 @end defun
1898
1899 @defun read-key-sequence-vector prompt
1900 This is like @code{read-key-sequence} except that it always
1901 returns the key sequence as a vector, never as a string.
1902 @xref{Strings of Events}.
1903 @end defun
1904
1905 @cindex upper case key sequence
1906 @cindex downcasing in @code{lookup-key}
1907 If an input character is an upper-case letter and has no key binding,
1908 but its lower-case equivalent has one, then @code{read-key-sequence}
1909 converts the character to lower case. Note that @code{lookup-key} does
1910 not perform case conversion in this way.
1911
1912 The function @code{read-key-sequence} also transforms some mouse events.
1913 It converts unbound drag events into click events, and discards unbound
1914 button-down events entirely. It also reshuffles focus events and
1915 miscellaneous window events so that they never appear in a key sequence
1916 with any other events.
1917
1918 @cindex @code{header-line} prefix key
1919 @cindex @code{mode-line} prefix key
1920 @cindex @code{vertical-line} prefix key
1921 @cindex @code{horizontal-scroll-bar} prefix key
1922 @cindex @code{vertical-scroll-bar} prefix key
1923 @cindex @code{menu-bar} prefix key
1924 @cindex mouse events, in special parts of frame
1925 When mouse events occur in special parts of a window, such as a mode
1926 line or a scroll bar, the event type shows nothing special---it is the
1927 same symbol that would normally represent that combination of mouse
1928 button and modifier keys. The information about the window part is kept
1929 elsewhere in the event---in the coordinates. But
1930 @code{read-key-sequence} translates this information into imaginary
1931 ``prefix keys'', all of which are symbols: @code{header-line},
1932 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1933 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1934 meanings for mouse clicks in special window parts by defining key
1935 sequences using these imaginary prefix keys.
1936
1937 For example, if you call @code{read-key-sequence} and then click the
1938 mouse on the window's mode line, you get two events, like this:
1939
1940 @example
1941 (read-key-sequence "Click on the mode line: ")
1942 @result{} [mode-line
1943 (mouse-1
1944 (#<window 6 on NEWS> mode-line
1945 (40 . 63) 5959987))]
1946 @end example
1947
1948 @defvar num-input-keys
1949 @c Emacs 19 feature
1950 This variable's value is the number of key sequences processed so far in
1951 this Emacs session. This includes key sequences read from the terminal
1952 and key sequences read from keyboard macros being executed.
1953 @end defvar
1954
1955 @defvar num-nonmacro-input-events
1956 This variable holds the total number of input events received so far
1957 from the terminal---not counting those generated by keyboard macros.
1958 @end defvar
1959
1960 @node Reading One Event
1961 @subsection Reading One Event
1962 @cindex reading a single event
1963 @cindex event, reading only one
1964
1965 The lowest level functions for command input are those that read a
1966 single event.
1967
1968 @defun read-event &optional prompt inherit-input-method
1969 This function reads and returns the next event of command input, waiting
1970 if necessary until an event is available. Events can come directly from
1971 the user or from a keyboard macro.
1972
1973 If the optional argument @var{prompt} is non-@code{nil}, it should be a
1974 string to display in the echo area as a prompt. Otherwise,
1975 @code{read-event} does not display any message to indicate it is waiting
1976 for input; instead, it prompts by echoing: it displays descriptions of
1977 the events that led to or were read by the current command. @xref{The
1978 Echo Area}.
1979
1980 If @var{inherit-input-method} is non-@code{nil}, then the current input
1981 method (if any) is employed to make it possible to enter a
1982 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
1983 for reading this event.
1984
1985 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1986 moves the cursor temporarily to the echo area, to the end of any message
1987 displayed there. Otherwise @code{read-event} does not move the cursor.
1988
1989 If @code{read-event} gets an event that is defined as a help character, in
1990 some cases @code{read-event} processes the event directly without
1991 returning. @xref{Help Functions}. Certain other events, called
1992 @dfn{special events}, are also processed directly within
1993 @code{read-event} (@pxref{Special Events}).
1994
1995 Here is what happens if you call @code{read-event} and then press the
1996 right-arrow function key:
1997
1998 @example
1999 @group
2000 (read-event)
2001 @result{} right
2002 @end group
2003 @end example
2004 @end defun
2005
2006 @defun read-char &optional prompt inherit-input-method
2007 This function reads and returns a character of command input. If the
2008 user generates an event which is not a character (i.e. a mouse click or
2009 function key event), @code{read-char} signals an error. The arguments
2010 work as in @code{read-event}.
2011
2012 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2013 code 49). The second example shows a keyboard macro definition that
2014 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2015 @code{read-char} reads the keyboard macro's very next character, which
2016 is @kbd{1}. Then @code{eval-expression} displays its return value in
2017 the echo area.
2018
2019 @example
2020 @group
2021 (read-char)
2022 @result{} 49
2023 @end group
2024
2025 @group
2026 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2027 (symbol-function 'foo)
2028 @result{} "^[:(read-char)^M1"
2029 @end group
2030 @group
2031 (execute-kbd-macro 'foo)
2032 @print{} 49
2033 @result{} nil
2034 @end group
2035 @end example
2036 @end defun
2037
2038 @defun read-char-exclusive &optional prompt inherit-input-method
2039 This function reads and returns a character of command input. If the
2040 user generates an event which is not a character,
2041 @code{read-char-exclusive} ignores it and reads another event, until it
2042 gets a character. The arguments work as in @code{read-event}.
2043 @end defun
2044
2045 @node Invoking the Input Method
2046 @subsection Invoking the Input Method
2047
2048 The event-reading functions invoke the current input method, if any
2049 (@pxref{Input Methods}). If the value of @code{input-method-function}
2050 is non-@code{nil}, it should be a function; when @code{read-event} reads
2051 a printing character (including @key{SPC}) with no modifier bits, it
2052 calls that function, passing the character as an argument.
2053
2054 @defvar input-method-function
2055 If this is non-@code{nil}, its value specifies the current input method
2056 function.
2057
2058 @strong{Warning:} don't bind this variable with @code{let}. It is often
2059 buffer-local, and if you bind it around reading input (which is exactly
2060 when you @emph{would} bind it), switching buffers asynchronously while
2061 Emacs is waiting will cause the value to be restored in the wrong
2062 buffer.
2063 @end defvar
2064
2065 The input method function should return a list of events which should
2066 be used as input. (If the list is @code{nil}, that means there is no
2067 input, so @code{read-event} waits for another event.) These events are
2068 processed before the events in @code{unread-command-events}
2069 (@pxref{Event Input Misc}). Events
2070 returned by the input method function are not passed to the input method
2071 function again, even if they are printing characters with no modifier
2072 bits.
2073
2074 If the input method function calls @code{read-event} or
2075 @code{read-key-sequence}, it should bind @code{input-method-function} to
2076 @code{nil} first, to prevent recursion.
2077
2078 The input method function is not called when reading the second and
2079 subsequent events of a key sequence. Thus, these characters are not
2080 subject to input method processing. The input method function should
2081 test the values of @code{overriding-local-map} and
2082 @code{overriding-terminal-local-map}; if either of these variables is
2083 non-@code{nil}, the input method should put its argument into a list and
2084 return that list with no further processing.
2085
2086 @node Quoted Character Input
2087 @subsection Quoted Character Input
2088 @cindex quoted character input
2089
2090 You can use the function @code{read-quoted-char} to ask the user to
2091 specify a character, and allow the user to specify a control or meta
2092 character conveniently, either literally or as an octal character code.
2093 The command @code{quoted-insert} uses this function.
2094
2095 @defun read-quoted-char &optional prompt
2096 @cindex octal character input
2097 @cindex control characters, reading
2098 @cindex nonprinting characters, reading
2099 This function is like @code{read-char}, except that if the first
2100 character read is an octal digit (0-7), it reads any number of octal
2101 digits (but stopping if a non-octal digit is found), and returns the
2102 character represented by that numeric character code.
2103
2104 Quitting is suppressed when the first character is read, so that the
2105 user can enter a @kbd{C-g}. @xref{Quitting}.
2106
2107 If @var{prompt} is supplied, it specifies a string for prompting the
2108 user. The prompt string is always displayed in the echo area, followed
2109 by a single @samp{-}.
2110
2111 In the following example, the user types in the octal number 177 (which
2112 is 127 in decimal).
2113
2114 @example
2115 (read-quoted-char "What character")
2116
2117 @group
2118 ---------- Echo Area ----------
2119 What character-@kbd{177}
2120 ---------- Echo Area ----------
2121
2122 @result{} 127
2123 @end group
2124 @end example
2125 @end defun
2126
2127 @need 2000
2128 @node Event Input Misc
2129 @subsection Miscellaneous Event Input Features
2130
2131 This section describes how to ``peek ahead'' at events without using
2132 them up, how to check for pending input, and how to discard pending
2133 input. See also the function @code{read-passwd} (@pxref{Reading a
2134 Password}).
2135
2136 @defvar unread-command-events
2137 @cindex next input
2138 @cindex peeking at input
2139 This variable holds a list of events waiting to be read as command
2140 input. The events are used in the order they appear in the list, and
2141 removed one by one as they are used.
2142
2143 The variable is needed because in some cases a function reads an event
2144 and then decides not to use it. Storing the event in this variable
2145 causes it to be processed normally, by the command loop or by the
2146 functions to read command input.
2147
2148 @cindex prefix argument unreading
2149 For example, the function that implements numeric prefix arguments reads
2150 any number of digits. When it finds a non-digit event, it must unread
2151 the event so that it can be read normally by the command loop.
2152 Likewise, incremental search uses this feature to unread events with no
2153 special meaning in a search, because these events should exit the search
2154 and then execute normally.
2155
2156 The reliable and easy way to extract events from a key sequence so as to
2157 put them in @code{unread-command-events} is to use
2158 @code{listify-key-sequence} (@pxref{Strings of Events}).
2159
2160 Normally you add events to the front of this list, so that the events
2161 most recently unread will be reread first.
2162 @end defvar
2163
2164 @defun listify-key-sequence key
2165 This function converts the string or vector @var{key} to a list of
2166 individual events, which you can put in @code{unread-command-events}.
2167 @end defun
2168
2169 @defvar unread-command-char
2170 This variable holds a character to be read as command input.
2171 A value of -1 means ``empty''.
2172
2173 This variable is mostly obsolete now that you can use
2174 @code{unread-command-events} instead; it exists only to support programs
2175 written for Emacs versions 18 and earlier.
2176 @end defvar
2177
2178 @defun input-pending-p
2179 @cindex waiting for command key input
2180 This function determines whether any command input is currently
2181 available to be read. It returns immediately, with value @code{t} if
2182 there is available input, @code{nil} otherwise. On rare occasions it
2183 may return @code{t} when no input is available.
2184 @end defun
2185
2186 @defvar last-input-event
2187 @defvarx last-input-char
2188 This variable records the last terminal input event read, whether
2189 as part of a command or explicitly by a Lisp program.
2190
2191 In the example below, the Lisp program reads the character @kbd{1},
2192 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2193 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2194 this expression) remains the value of @code{last-command-event}.
2195
2196 @example
2197 @group
2198 (progn (print (read-char))
2199 (print last-command-event)
2200 last-input-event)
2201 @print{} 49
2202 @print{} 5
2203 @result{} 49
2204 @end group
2205 @end example
2206
2207 The alias @code{last-input-char} exists for compatibility with
2208 Emacs version 18.
2209 @end defvar
2210
2211 @defun discard-input
2212 @cindex flush input
2213 @cindex discard input
2214 @cindex terminate keyboard macro
2215 This function discards the contents of the terminal input buffer and
2216 cancels any keyboard macro that might be in the process of definition.
2217 It returns @code{nil}.
2218
2219 In the following example, the user may type a number of characters right
2220 after starting the evaluation of the form. After the @code{sleep-for}
2221 finishes sleeping, @code{discard-input} discards any characters typed
2222 during the sleep.
2223
2224 @example
2225 (progn (sleep-for 2)
2226 (discard-input))
2227 @result{} nil
2228 @end example
2229 @end defun
2230
2231 @node Special Events
2232 @section Special Events
2233
2234 @cindex special events
2235 Special events are handled at a very low level---as soon as they are
2236 read. The @code{read-event} function processes these events itself, and
2237 never returns them.
2238
2239 Events that are handled in this way do not echo, they are never grouped
2240 into key sequences, and they never appear in the value of
2241 @code{last-command-event} or @code{(this-command-keys)}. They do not
2242 discard a numeric argument, they cannot be unread with
2243 @code{unread-command-events}, they may not appear in a keyboard macro,
2244 and they are not recorded in a keyboard macro while you are defining
2245 one.
2246
2247 These events do, however, appear in @code{last-input-event} immediately
2248 after they are read, and this is the way for the event's definition to
2249 find the actual event.
2250
2251 The events types @code{iconify-frame}, @code{make-frame-visible} and
2252 @code{delete-frame} are normally handled in this way. The keymap which
2253 defines how to handle special events---and which events are special---is
2254 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2255
2256 @node Waiting
2257 @section Waiting for Elapsed Time or Input
2258 @cindex pausing
2259 @cindex waiting
2260
2261 The wait functions are designed to wait for a certain amount of time
2262 to pass or until there is input. For example, you may wish to pause in
2263 the middle of a computation to allow the user time to view the display.
2264 @code{sit-for} pauses and updates the screen, and returns immediately if
2265 input comes in, while @code{sleep-for} pauses without updating the
2266 screen.
2267
2268 @defun sit-for seconds &optional nodisp
2269 This function performs redisplay (provided there is no pending input
2270 from the user), then waits @var{seconds} seconds, or until input is
2271 available. The value is @code{t} if @code{sit-for} waited the full
2272 time with no input arriving (see @code{input-pending-p} in @ref{Event
2273 Input Misc}). Otherwise, the value is @code{nil}.
2274
2275 The argument @var{seconds} need not be an integer. If it is a floating
2276 point number, @code{sit-for} waits for a fractional number of seconds.
2277 Some systems support only a whole number of seconds; on these systems,
2278 @var{seconds} is rounded down.
2279
2280 The expression @code{(sit-for 0)} is a convenient way to request a
2281 redisplay, without any delay. @xref{Forcing Redisplay}.
2282
2283 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2284 redisplay, but it still returns as soon as input is available (or when
2285 the timeout elapses).
2286
2287 Iconifying or deiconifying a frame makes @code{sit-for} return, because
2288 that generates an event. @xref{Misc Events}.
2289
2290 The usual purpose of @code{sit-for} is to give the user time to read
2291 text that you display.
2292
2293 It is also possible to call @code{sit-for} with three arguments,
2294 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2295 but that is considered obsolete.
2296 @end defun
2297
2298 @defun sleep-for seconds &optional millisec
2299 This function simply pauses for @var{seconds} seconds without updating
2300 the display. It pays no attention to available input. It returns
2301 @code{nil}.
2302
2303 The argument @var{seconds} need not be an integer. If it is a floating
2304 point number, @code{sleep-for} waits for a fractional number of seconds.
2305 Some systems support only a whole number of seconds; on these systems,
2306 @var{seconds} is rounded down.
2307
2308 The optional argument @var{millisec} specifies an additional waiting
2309 period measured in milliseconds. This adds to the period specified by
2310 @var{seconds}. If the system doesn't support waiting fractions of a
2311 second, you get an error if you specify nonzero @var{millisec}.
2312
2313 Use @code{sleep-for} when you wish to guarantee a delay.
2314 @end defun
2315
2316 @xref{Time of Day}, for functions to get the current time.
2317
2318 @node Quitting
2319 @section Quitting
2320 @cindex @kbd{C-g}
2321 @cindex quitting
2322 @cindex interrupt Lisp functions
2323
2324 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2325 @dfn{quit} whatever it is doing. This means that control returns to the
2326 innermost active command loop.
2327
2328 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2329 does not cause a quit; it acts as an ordinary input character. In the
2330 simplest case, you cannot tell the difference, because @kbd{C-g}
2331 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2332 However, when @kbd{C-g} follows a prefix key, they combine to form an
2333 undefined key. The effect is to cancel the prefix key as well as any
2334 prefix argument.
2335
2336 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2337 of the minibuffer. This means, in effect, that it exits the minibuffer
2338 and then quits. (Simply quitting would return to the command loop
2339 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2340 directly when the command reader is reading input is so that its meaning
2341 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2342 prefix key is not redefined in the minibuffer, and it has its normal
2343 effect of canceling the prefix key and prefix argument. This too
2344 would not be possible if @kbd{C-g} always quit directly.
2345
2346 When @kbd{C-g} does directly quit, it does so by setting the variable
2347 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2348 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2349 non-@code{nil} in any way thus causes a quit.
2350
2351 At the level of C code, quitting cannot happen just anywhere; only at the
2352 special places that check @code{quit-flag}. The reason for this is
2353 that quitting at other places might leave an inconsistency in Emacs's
2354 internal state. Because quitting is delayed until a safe place, quitting
2355 cannot make Emacs crash.
2356
2357 Certain functions such as @code{read-key-sequence} or
2358 @code{read-quoted-char} prevent quitting entirely even though they wait
2359 for input. Instead of quitting, @kbd{C-g} serves as the requested
2360 input. In the case of @code{read-key-sequence}, this serves to bring
2361 about the special behavior of @kbd{C-g} in the command loop. In the
2362 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2363 to quote a @kbd{C-g}.
2364
2365 @cindex prevent quitting
2366 You can prevent quitting for a portion of a Lisp function by binding
2367 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2368 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2369 usual result of this---a quit---is prevented. Eventually,
2370 @code{inhibit-quit} will become @code{nil} again, such as when its
2371 binding is unwound at the end of a @code{let} form. At that time, if
2372 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2373 immediately. This behavior is ideal when you wish to make sure that
2374 quitting does not happen within a ``critical section'' of the program.
2375
2376 @cindex @code{read-quoted-char} quitting
2377 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2378 handled in a special way that does not involve quitting. This is done
2379 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2380 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2381 becomes @code{nil} again. This excerpt from the definition of
2382 @code{read-quoted-char} shows how this is done; it also shows that
2383 normal quitting is permitted after the first character of input.
2384
2385 @example
2386 (defun read-quoted-char (&optional prompt)
2387 "@dots{}@var{documentation}@dots{}"
2388 (let ((message-log-max nil) done (first t) (code 0) char)
2389 (while (not done)
2390 (let ((inhibit-quit first)
2391 @dots{})
2392 (and prompt (message "%s-" prompt))
2393 (setq char (read-event))
2394 (if inhibit-quit (setq quit-flag nil)))
2395 @r{@dots{}set the variable @code{code}@dots{}})
2396 code))
2397 @end example
2398
2399 @defvar quit-flag
2400 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2401 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2402 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2403 @end defvar
2404
2405 @defvar inhibit-quit
2406 This variable determines whether Emacs should quit when @code{quit-flag}
2407 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2408 non-@code{nil}, then @code{quit-flag} has no special effect.
2409 @end defvar
2410
2411 @deffn Command keyboard-quit
2412 This function signals the @code{quit} condition with @code{(signal 'quit
2413 nil)}. This is the same thing that quitting does. (See @code{signal}
2414 in @ref{Errors}.)
2415 @end deffn
2416
2417 You can specify a character other than @kbd{C-g} to use for quitting.
2418 See the function @code{set-input-mode} in @ref{Terminal Input}.
2419
2420 @node Prefix Command Arguments
2421 @section Prefix Command Arguments
2422 @cindex prefix argument
2423 @cindex raw prefix argument
2424 @cindex numeric prefix argument
2425
2426 Most Emacs commands can use a @dfn{prefix argument}, a number
2427 specified before the command itself. (Don't confuse prefix arguments
2428 with prefix keys.) The prefix argument is at all times represented by a
2429 value, which may be @code{nil}, meaning there is currently no prefix
2430 argument. Each command may use the prefix argument or ignore it.
2431
2432 There are two representations of the prefix argument: @dfn{raw} and
2433 @dfn{numeric}. The editor command loop uses the raw representation
2434 internally, and so do the Lisp variables that store the information, but
2435 commands can request either representation.
2436
2437 Here are the possible values of a raw prefix argument:
2438
2439 @itemize @bullet
2440 @item
2441 @code{nil}, meaning there is no prefix argument. Its numeric value is
2442 1, but numerous commands make a distinction between @code{nil} and the
2443 integer 1.
2444
2445 @item
2446 An integer, which stands for itself.
2447
2448 @item
2449 A list of one element, which is an integer. This form of prefix
2450 argument results from one or a succession of @kbd{C-u}'s with no
2451 digits. The numeric value is the integer in the list, but some
2452 commands make a distinction between such a list and an integer alone.
2453
2454 @item
2455 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2456 typed, without following digits. The equivalent numeric value is
2457 @minus{}1, but some commands make a distinction between the integer
2458 @minus{}1 and the symbol @code{-}.
2459 @end itemize
2460
2461 We illustrate these possibilities by calling the following function with
2462 various prefixes:
2463
2464 @example
2465 @group
2466 (defun display-prefix (arg)
2467 "Display the value of the raw prefix arg."
2468 (interactive "P")
2469 (message "%s" arg))
2470 @end group
2471 @end example
2472
2473 @noindent
2474 Here are the results of calling @code{display-prefix} with various
2475 raw prefix arguments:
2476
2477 @example
2478 M-x display-prefix @print{} nil
2479
2480 C-u M-x display-prefix @print{} (4)
2481
2482 C-u C-u M-x display-prefix @print{} (16)
2483
2484 C-u 3 M-x display-prefix @print{} 3
2485
2486 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2487
2488 C-u - M-x display-prefix @print{} -
2489
2490 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2491
2492 C-u - 7 M-x display-prefix @print{} -7
2493
2494 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2495 @end example
2496
2497 Emacs uses two variables to store the prefix argument:
2498 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2499 @code{universal-argument} that set up prefix arguments for other
2500 commands store them in @code{prefix-arg}. In contrast,
2501 @code{current-prefix-arg} conveys the prefix argument to the current
2502 command, so setting it has no effect on the prefix arguments for future
2503 commands.
2504
2505 Normally, commands specify which representation to use for the prefix
2506 argument, either numeric or raw, in the @code{interactive} declaration.
2507 (@xref{Using Interactive}.) Alternatively, functions may look at the
2508 value of the prefix argument directly in the variable
2509 @code{current-prefix-arg}, but this is less clean.
2510
2511 @defun prefix-numeric-value arg
2512 This function returns the numeric meaning of a valid raw prefix argument
2513 value, @var{arg}. The argument may be a symbol, a number, or a list.
2514 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2515 value @minus{}1 is returned; if it is a number, that number is returned;
2516 if it is a list, the @acronym{CAR} of that list (which should be a number) is
2517 returned.
2518 @end defun
2519
2520 @defvar current-prefix-arg
2521 This variable holds the raw prefix argument for the @emph{current}
2522 command. Commands may examine it directly, but the usual method for
2523 accessing it is with @code{(interactive "P")}.
2524 @end defvar
2525
2526 @defvar prefix-arg
2527 The value of this variable is the raw prefix argument for the
2528 @emph{next} editing command. Commands such as @code{universal-argument}
2529 that specify prefix arguments for the following command work by setting
2530 this variable.
2531 @end defvar
2532
2533 @defvar last-prefix-arg
2534 The raw prefix argument value used by the previous command.
2535 @end defvar
2536
2537 The following commands exist to set up prefix arguments for the
2538 following command. Do not call them for any other reason.
2539
2540 @deffn Command universal-argument
2541 This command reads input and specifies a prefix argument for the
2542 following command. Don't call this command yourself unless you know
2543 what you are doing.
2544 @end deffn
2545
2546 @deffn Command digit-argument arg
2547 This command adds to the prefix argument for the following command. The
2548 argument @var{arg} is the raw prefix argument as it was before this
2549 command; it is used to compute the updated prefix argument. Don't call
2550 this command yourself unless you know what you are doing.
2551 @end deffn
2552
2553 @deffn Command negative-argument arg
2554 This command adds to the numeric argument for the next command. The
2555 argument @var{arg} is the raw prefix argument as it was before this
2556 command; its value is negated to form the new prefix argument. Don't
2557 call this command yourself unless you know what you are doing.
2558 @end deffn
2559
2560 @node Recursive Editing
2561 @section Recursive Editing
2562 @cindex recursive command loop
2563 @cindex recursive editing level
2564 @cindex command loop, recursive
2565
2566 The Emacs command loop is entered automatically when Emacs starts up.
2567 This top-level invocation of the command loop never exits; it keeps
2568 running as long as Emacs does. Lisp programs can also invoke the
2569 command loop. Since this makes more than one activation of the command
2570 loop, we call it @dfn{recursive editing}. A recursive editing level has
2571 the effect of suspending whatever command invoked it and permitting the
2572 user to do arbitrary editing before resuming that command.
2573
2574 The commands available during recursive editing are the same ones
2575 available in the top-level editing loop and defined in the keymaps.
2576 Only a few special commands exit the recursive editing level; the others
2577 return to the recursive editing level when they finish. (The special
2578 commands for exiting are always available, but they do nothing when
2579 recursive editing is not in progress.)
2580
2581 All command loops, including recursive ones, set up all-purpose error
2582 handlers so that an error in a command run from the command loop will
2583 not exit the loop.
2584
2585 @cindex minibuffer input
2586 Minibuffer input is a special kind of recursive editing. It has a few
2587 special wrinkles, such as enabling display of the minibuffer and the
2588 minibuffer window, but fewer than you might suppose. Certain keys
2589 behave differently in the minibuffer, but that is only because of the
2590 minibuffer's local map; if you switch windows, you get the usual Emacs
2591 commands.
2592
2593 @cindex @code{throw} example
2594 @kindex exit
2595 @cindex exit recursive editing
2596 @cindex aborting
2597 To invoke a recursive editing level, call the function
2598 @code{recursive-edit}. This function contains the command loop; it also
2599 contains a call to @code{catch} with tag @code{exit}, which makes it
2600 possible to exit the recursive editing level by throwing to @code{exit}
2601 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
2602 then @code{recursive-edit} returns normally to the function that called
2603 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2604 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2605 control returns to the command loop one level up. This is called
2606 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2607
2608 Most applications should not use recursive editing, except as part of
2609 using the minibuffer. Usually it is more convenient for the user if you
2610 change the major mode of the current buffer temporarily to a special
2611 major mode, which should have a command to go back to the previous mode.
2612 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2613 give the user different text to edit ``recursively'', create and select
2614 a new buffer in a special mode. In this mode, define a command to
2615 complete the processing and go back to the previous buffer. (The
2616 @kbd{m} command in Rmail does this.)
2617
2618 Recursive edits are useful in debugging. You can insert a call to
2619 @code{debug} into a function definition as a sort of breakpoint, so that
2620 you can look around when the function gets there. @code{debug} invokes
2621 a recursive edit but also provides the other features of the debugger.
2622
2623 Recursive editing levels are also used when you type @kbd{C-r} in
2624 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2625
2626 @defun recursive-edit
2627 @cindex suspend evaluation
2628 This function invokes the editor command loop. It is called
2629 automatically by the initialization of Emacs, to let the user begin
2630 editing. When called from a Lisp program, it enters a recursive editing
2631 level.
2632
2633 In the following example, the function @code{simple-rec} first
2634 advances point one word, then enters a recursive edit, printing out a
2635 message in the echo area. The user can then do any editing desired, and
2636 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2637
2638 @example
2639 (defun simple-rec ()
2640 (forward-word 1)
2641 (message "Recursive edit in progress")
2642 (recursive-edit)
2643 (forward-word 1))
2644 @result{} simple-rec
2645 (simple-rec)
2646 @result{} nil
2647 @end example
2648 @end defun
2649
2650 @deffn Command exit-recursive-edit
2651 This function exits from the innermost recursive edit (including
2652 minibuffer input). Its definition is effectively @code{(throw 'exit
2653 nil)}.
2654 @end deffn
2655
2656 @deffn Command abort-recursive-edit
2657 This function aborts the command that requested the innermost recursive
2658 edit (including minibuffer input), by signaling @code{quit}
2659 after exiting the recursive edit. Its definition is effectively
2660 @code{(throw 'exit t)}. @xref{Quitting}.
2661 @end deffn
2662
2663 @deffn Command top-level
2664 This function exits all recursive editing levels; it does not return a
2665 value, as it jumps completely out of any computation directly back to
2666 the main command loop.
2667 @end deffn
2668
2669 @defun recursion-depth
2670 This function returns the current depth of recursive edits. When no
2671 recursive edit is active, it returns 0.
2672 @end defun
2673
2674 @node Disabling Commands
2675 @section Disabling Commands
2676 @cindex disabled command
2677
2678 @dfn{Disabling a command} marks the command as requiring user
2679 confirmation before it can be executed. Disabling is used for commands
2680 which might be confusing to beginning users, to prevent them from using
2681 the commands by accident.
2682
2683 @kindex disabled
2684 The low-level mechanism for disabling a command is to put a
2685 non-@code{nil} @code{disabled} property on the Lisp symbol for the
2686 command. These properties are normally set up by the user's
2687 init file (@pxref{Init File}) with Lisp expressions such as this:
2688
2689 @example
2690 (put 'upcase-region 'disabled t)
2691 @end example
2692
2693 @noindent
2694 For a few commands, these properties are present by default (you can
2695 remove them in your init file if you wish).
2696
2697 If the value of the @code{disabled} property is a string, the message
2698 saying the command is disabled includes that string. For example:
2699
2700 @example
2701 (put 'delete-region 'disabled
2702 "Text deleted this way cannot be yanked back!\n")
2703 @end example
2704
2705 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2706 what happens when a disabled command is invoked interactively.
2707 Disabling a command has no effect on calling it as a function from Lisp
2708 programs.
2709
2710 @deffn Command enable-command command
2711 Allow @var{command} to be executed without special confirmation from now
2712 on, and (if the user confirms) alter the user's init file (@pxref{Init
2713 File}) so that this will apply to future sessions.
2714 @end deffn
2715
2716 @deffn Command disable-command command
2717 Require special confirmation to execute @var{command} from now on, and
2718 (if the user confirms) alter the user's init file so that this
2719 will apply to future sessions.
2720 @end deffn
2721
2722 @defvar disabled-command-hook
2723 When the user invokes a disabled command interactively, this normal hook
2724 is run instead of the disabled command. The hook functions can use
2725 @code{this-command-keys} to determine what the user typed to run the
2726 command, and thus find the command itself. @xref{Hooks}.
2727
2728 By default, @code{disabled-command-hook} contains a function that asks
2729 the user whether to proceed.
2730 @end defvar
2731
2732 @node Command History
2733 @section Command History
2734 @cindex command history
2735 @cindex complex command
2736 @cindex history of commands
2737
2738 The command loop keeps a history of the complex commands that have
2739 been executed, to make it convenient to repeat these commands. A
2740 @dfn{complex command} is one for which the interactive argument reading
2741 uses the minibuffer. This includes any @kbd{M-x} command, any
2742 @kbd{M-:} command, and any command whose @code{interactive}
2743 specification reads an argument from the minibuffer. Explicit use of
2744 the minibuffer during the execution of the command itself does not cause
2745 the command to be considered complex.
2746
2747 @defvar command-history
2748 This variable's value is a list of recent complex commands, each
2749 represented as a form to evaluate. It continues to accumulate all
2750 complex commands for the duration of the editing session, but when it
2751 reaches the maximum size (@pxref{Minibuffer History}), the oldest
2752 elements are deleted as new ones are added.
2753
2754 @example
2755 @group
2756 command-history
2757 @result{} ((switch-to-buffer "chistory.texi")
2758 (describe-key "^X^[")
2759 (visit-tags-table "~/emacs/src/")
2760 (find-tag "repeat-complex-command"))
2761 @end group
2762 @end example
2763 @end defvar
2764
2765 This history list is actually a special case of minibuffer history
2766 (@pxref{Minibuffer History}), with one special twist: the elements are
2767 expressions rather than strings.
2768
2769 There are a number of commands devoted to the editing and recall of
2770 previous commands. The commands @code{repeat-complex-command}, and
2771 @code{list-command-history} are described in the user manual
2772 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
2773 minibuffer, the usual minibuffer history commands are available.
2774
2775 @node Keyboard Macros
2776 @section Keyboard Macros
2777 @cindex keyboard macros
2778
2779 A @dfn{keyboard macro} is a canned sequence of input events that can
2780 be considered a command and made the definition of a key. The Lisp
2781 representation of a keyboard macro is a string or vector containing the
2782 events. Don't confuse keyboard macros with Lisp macros
2783 (@pxref{Macros}).
2784
2785 @defun execute-kbd-macro kbdmacro &optional count
2786 This function executes @var{kbdmacro} as a sequence of events. If
2787 @var{kbdmacro} is a string or vector, then the events in it are executed
2788 exactly as if they had been input by the user. The sequence is
2789 @emph{not} expected to be a single key sequence; normally a keyboard
2790 macro definition consists of several key sequences concatenated.
2791
2792 If @var{kbdmacro} is a symbol, then its function definition is used in
2793 place of @var{kbdmacro}. If that is another symbol, this process repeats.
2794 Eventually the result should be a string or vector. If the result is
2795 not a symbol, string, or vector, an error is signaled.
2796
2797 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2798 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2799 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
2800 encounters an error or a failing search.
2801
2802 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
2803 @end defun
2804
2805 @defvar executing-macro
2806 This variable contains the string or vector that defines the keyboard
2807 macro that is currently executing. It is @code{nil} if no macro is
2808 currently executing. A command can test this variable so as to behave
2809 differently when run from an executing macro. Do not set this variable
2810 yourself.
2811 @end defvar
2812
2813 @defvar defining-kbd-macro
2814 This variable indicates whether a keyboard macro is being defined. A
2815 command can test this variable so as to behave differently while a macro
2816 is being defined. The commands @code{start-kbd-macro} and
2817 @code{end-kbd-macro} set this variable---do not set it yourself.
2818
2819 The variable is always local to the current terminal and cannot be
2820 buffer-local. @xref{Multiple Displays}.
2821 @end defvar
2822
2823 @defvar last-kbd-macro
2824 This variable is the definition of the most recently defined keyboard
2825 macro. Its value is a string or vector, or @code{nil}.
2826
2827 The variable is always local to the current terminal and cannot be
2828 buffer-local. @xref{Multiple Displays}.
2829 @end defvar
2830
2831 @defvar kbd-macro-termination-hook
2832 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2833 macro terminates, regardless of what caused it to terminate (reaching
2834 the macro end or an error which ended the macro prematurely).
2835 @end defvar
2836
2837 @ignore
2838 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
2839 @end ignore