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[bpt/emacs.git] / lisp / play / solitaire.el
1 ;;; solitaire.el --- game of solitaire in Emacs Lisp
2
3 ;; Copyright (C) 1994, 2003 Free Software Foundation, Inc.
4
5 ;; Author: Jan Schormann <Jan.Schormann@rechen-gilde.de>
6 ;; Created: Fri afternoon, Jun 3, 1994
7 ;; Keywords: games
8
9 ;; This file is part of GNU Emacs.
10
11 ;; GNU Emacs is free software; you can redistribute it and/or modify
12 ;; it under the terms of the GNU General Public License as published by
13 ;; the Free Software Foundation; either version 2, or (at your option)
14 ;; any later version.
15
16 ;; GNU Emacs is distributed in the hope that it will be useful,
17 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
18 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 ;; GNU General Public License for more details.
20
21 ;; You should have received a copy of the GNU General Public License
22 ;; along with GNU Emacs; see the file COPYING. If not, write to
23 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
24 ;; Boston, MA 02111-1307, USA.
25
26 ;;; Commentary:
27
28 ;; This mode is for playing a well-known game of solitaire
29 ;; in which you jump pegs across other pegs.
30
31 ;; The game itself is somehow self-explanatory. Read the help text to
32 ;; solitaire, and try it.
33
34 ;;; Code:
35
36 (defgroup solitaire nil
37 "Game of solitaire."
38 :prefix "solitaire-"
39 :group 'games)
40
41 (defvar solitaire-mode-map nil
42 "Keymap for playing solitaire.")
43
44 (defcustom solitaire-mode-hook nil
45 "Hook to run upon entry to solitaire."
46 :type 'hook
47 :group 'solitaire)
48
49 (if solitaire-mode-map
50 ()
51 (setq solitaire-mode-map (make-sparse-keymap))
52 (suppress-keymap solitaire-mode-map t)
53 (define-key solitaire-mode-map "\C-f" 'solitaire-right)
54 (define-key solitaire-mode-map "\C-b" 'solitaire-left)
55 (define-key solitaire-mode-map "\C-p" 'solitaire-up)
56 (define-key solitaire-mode-map "\C-n" 'solitaire-down)
57 (define-key solitaire-mode-map [return] 'solitaire-move)
58 (define-key solitaire-mode-map [remap undo] 'solitaire-undo)
59 (define-key solitaire-mode-map " " 'solitaire-do-check)
60 (define-key solitaire-mode-map "q" 'quit-window)
61
62 (define-key solitaire-mode-map [right] 'solitaire-right)
63 (define-key solitaire-mode-map [left] 'solitaire-left)
64 (define-key solitaire-mode-map [up] 'solitaire-up)
65 (define-key solitaire-mode-map [down] 'solitaire-down)
66
67 (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
68 (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
69 (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
70 (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
71
72 (define-key solitaire-mode-map [kp-6] 'solitaire-right)
73 (define-key solitaire-mode-map [kp-4] 'solitaire-left)
74 (define-key solitaire-mode-map [kp-8] 'solitaire-up)
75 (define-key solitaire-mode-map [kp-2] 'solitaire-down)
76 (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
77
78 (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
79 (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
80 (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
81 (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
82
83 (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
84 (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
85
86 ;; spoil it with s ;)
87 (define-key solitaire-mode-map [?s] 'solitaire-solve)
88
89 ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
90 )
91
92 ;; Solitaire mode is suitable only for specially formatted data.
93 (put 'solitaire-mode 'mode-class 'special)
94
95 (defun solitaire-mode ()
96 "Major mode for playing solitaire.
97 To learn how to play solitaire, see the documentation for function
98 `solitaire'.
99 \\<solitaire-mode-map>
100 The usual mnemonic keys move the cursor around the board; in addition,
101 \\[solitaire-move] is a prefix character for actually moving a stone on the board."
102 (interactive)
103 (kill-all-local-variables)
104 (use-local-map solitaire-mode-map)
105 (setq truncate-lines t)
106 (setq major-mode 'solitaire-mode)
107 (setq mode-name "Solitaire")
108 (run-hooks 'solitaire-mode-hook))
109
110 (defvar solitaire-stones 0
111 "Counter for the stones that are still there.")
112
113 (defvar solitaire-center nil
114 "Center of the board.")
115
116 (defvar solitaire-start nil
117 "Upper left corner of the board.")
118
119 (defvar solitaire-start-x nil)
120 (defvar solitaire-start-y nil)
121
122 (defvar solitaire-end nil
123 "Lower right corner of the board.")
124
125 (defvar solitaire-end-x nil)
126 (defvar solitaire-end-y nil)
127
128 (defcustom solitaire-auto-eval t
129 "*Non-nil means check for possible moves after each major change.
130 This takes a while, so switch this on if you like to be informed when
131 the game is over, or off, if you are working on a slow machine."
132 :type 'boolean
133 :group 'solitaire)
134
135 (defconst solitaire-valid-directions
136 '(solitaire-left solitaire-right solitaire-up solitaire-down))
137
138 ;;;###autoload
139 (defun solitaire (arg)
140 "Play Solitaire.
141
142 To play Solitaire, type \\[solitaire].
143 \\<solitaire-mode-map>
144 Move around the board using the cursor keys.
145 Move stones using \\[solitaire-move] followed by a direction key.
146 Undo moves using \\[solitaire-undo].
147 Check for possible moves using \\[solitaire-do-check].
148 \(The variable `solitaire-auto-eval' controls whether to automatically
149 check after each move or undo)
150
151 What is Solitaire?
152
153 I don't know who invented this game, but it seems to be rather old and
154 its origin seems to be northern Africa. Here's how to play:
155 Initially, the board will look similar to this:
156
157 Le Solitaire
158 ============
159
160 o o o
161
162 o o o
163
164 o o o o o o o
165
166 o o o . o o o
167
168 o o o o o o o
169
170 o o o
171
172 o o o
173
174 Let's call the o's stones and the .'s holes. One stone fits into one
175 hole. As you can see, all holes but one are occupied by stones. The
176 aim of the game is to get rid of all but one stone, leaving that last
177 one in the middle of the board if you're cool.
178
179 A stone can be moved if there is another stone next to it, and a hole
180 after that one. Thus there must be three fields in a row, either
181 horizontally or vertically, up, down, left or right, which look like
182 this: o o .
183
184 Then the first stone is moved to the hole, jumping over the second,
185 which therefore is taken away. The above thus `evaluates' to: . . o
186
187 That's all. Here's the board after two moves:
188
189 o o o
190
191 . o o
192
193 o o . o o o o
194
195 o . o o o o o
196
197 o o o o o o o
198
199 o o o
200
201 o o o
202
203 Pick your favourite shortcuts:
204
205 \\{solitaire-mode-map}"
206
207 (interactive "P")
208 (switch-to-buffer "*Solitaire*")
209 (solitaire-mode)
210 (setq buffer-read-only t)
211 (setq solitaire-stones 32)
212 (solitaire-insert-board)
213 (solitaire-build-modeline)
214 (goto-char (point-max))
215 (setq solitaire-center (search-backward "."))
216 (setq buffer-undo-list (list (point)))
217 (set-buffer-modified-p nil))
218
219 (defun solitaire-build-modeline ()
220 (setq mode-line-format
221 (list "" "---" 'mode-line-buffer-identification
222 (if (< 1 solitaire-stones)
223 (format "--> There are %d stones left <--" solitaire-stones)
224 "------")
225 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
226 ")%]-%-"))
227 (force-mode-line-update))
228
229 (defun solitaire-insert-board ()
230 (let* ((buffer-read-only nil)
231 (w (window-width))
232 (h (window-height))
233 (hsep (cond ((> w 26) " ")
234 ((> w 20) " ")
235 (t "")))
236 (vsep (cond ((> h 17) "\n\n")
237 (t "\n")))
238 (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
239 (erase-buffer)
240 (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
241 (* 6 (1- (length vsep)))) 2) ?\n))
242 (if (or (string= vsep "\n\n") (> h 12))
243 (progn
244 (insert (format "%sLe Solitaire\n" indent))
245 (insert (format "%s============\n\n" indent))))
246 (insert indent)
247 (setq solitaire-start (point))
248 (setq solitaire-start-x (current-column))
249 (setq solitaire-start-y (solitaire-current-line))
250 (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
251 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
252 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
253 (insert (format "%so%so%so%s" indent hsep hsep hsep))
254 (setq solitaire-center (point))
255 (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
256 (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
257 (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
258 (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
259 (setq solitaire-end (point))
260 (setq solitaire-end-x (current-column))
261 (setq solitaire-end-y (solitaire-current-line))
262 ))
263
264 (defun solitaire-right ()
265 (interactive)
266 (let ((start (point)))
267 (forward-char)
268 (while (= ?\ (following-char))
269 (forward-char))
270 (if (or (= 0 (following-char))
271 (= ?\ (following-char))
272 (= ?\n (following-char)))
273 (goto-char start))))
274
275 (defun solitaire-left ()
276 (interactive)
277 (let ((start (point)))
278 (backward-char)
279 (while (= ?\ (following-char))
280 (backward-char))
281 (if (or (= 0 (preceding-char))
282 (= ?\ (following-char))
283 (= ?\n (following-char)))
284 (goto-char start))))
285
286 (defun solitaire-up ()
287 (interactive)
288 (let ((start (point))
289 (c (current-column)))
290 (forward-line -1)
291 (move-to-column c)
292 (while (and (= ?\n (following-char))
293 (forward-line -1)
294 (move-to-column c)
295 (not (bolp))))
296 (if (or (= 0 (preceding-char))
297 (= ?\ (following-char))
298 (= ?\= (following-char))
299 (= ?\n (following-char)))
300 (goto-char start)
301 )))
302
303 (defun solitaire-down ()
304 (interactive)
305 (let ((start (point))
306 (c (current-column)))
307 (forward-line 1)
308 (move-to-column c)
309 (while (and (= ?\n (following-char))
310 (forward-line 1)
311 (move-to-column c)
312 (not (eolp))))
313 (if (or (= 0 (following-char))
314 (= ?\ (following-char))
315 (= ?\n (following-char)))
316 (goto-char start))))
317
318 (defun solitaire-center-point ()
319 (interactive)
320 (goto-char solitaire-center))
321
322 (defun solitaire-move-right () (interactive) (solitaire-move '[right]))
323 (defun solitaire-move-left () (interactive) (solitaire-move '[left]))
324 (defun solitaire-move-up () (interactive) (solitaire-move '[up]))
325 (defun solitaire-move-down () (interactive) (solitaire-move '[down]))
326
327 (defun solitaire-possible-move (movesymbol)
328 "Check if a move is possible from current point in the specified direction.
329 MOVESYMBOL specifies the direction.
330 Returns either a string, indicating cause of contraindication, or a
331 list containing three numbers: starting field, skipped field (from
332 which a stone will be taken away) and target."
333
334 (save-excursion
335 (if (memq movesymbol solitaire-valid-directions)
336 (let ((start (point))
337 (skip (progn (funcall movesymbol) (point)))
338 (target (progn (funcall movesymbol) (point))))
339 (if (= skip target)
340 "Off Board!"
341 (if (or (/= ?o (char-after start))
342 (/= ?o (char-after skip))
343 (/= ?. (char-after target)))
344 "Wrong move!"
345 (list start skip target))))
346 "Not a valid direction")))
347
348 (defun solitaire-move (dir)
349 "Pseudo-prefix command to move a stone in Solitaire."
350 (interactive "kMove where? ")
351 (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
352 (buffer-read-only nil))
353 (if (stringp class)
354 (error class)
355 (let ((start (car class))
356 (skip (car (cdr class)))
357 (target (car (cdr (cdr class)))))
358 (goto-char start)
359 (delete-char 1)
360 (insert ?.)
361 (goto-char skip)
362 (delete-char 1)
363 (insert ?.)
364 (goto-char target)
365 (delete-char 1)
366 (insert ?o)
367 (goto-char target)
368 (setq solitaire-stones (1- solitaire-stones))
369 (solitaire-build-modeline)
370 (if solitaire-auto-eval (solitaire-do-check))))))
371
372 (defun solitaire-undo (arg)
373 "Undo a move in Solitaire."
374 (interactive "P")
375 (let ((buffer-read-only nil))
376 (undo arg))
377 (save-excursion
378 (setq solitaire-stones
379 (let ((count 0))
380 (goto-char solitaire-end)
381 (while (search-backward "o" solitaire-start 'done)
382 (and (>= (current-column) solitaire-start-x)
383 (<= (current-column) solitaire-end-x)
384 (>= (solitaire-current-line) solitaire-start-y)
385 (<= (solitaire-current-line) solitaire-end-y)
386 (setq count (1+ count))))
387 count)))
388 (solitaire-build-modeline)
389 (if solitaire-auto-eval (solitaire-do-check)))
390
391 (defun solitaire-check ()
392 (save-excursion
393 (if (= 1 solitaire-stones)
394 0
395 (goto-char solitaire-end)
396 (let ((count 0))
397 (while (search-backward "o" solitaire-start 'done)
398 (and (>= (current-column) solitaire-start-x)
399 (<= (current-column) solitaire-end-x)
400 (>= (solitaire-current-line) solitaire-start-y)
401 (<= (solitaire-current-line) solitaire-end-y)
402 (mapcar
403 (lambda (movesymbol)
404 (if (listp (solitaire-possible-move movesymbol))
405 (setq count (1+ count))))
406 solitaire-valid-directions)))
407 count))))
408
409 (defun solitaire-do-check (&optional arg)
410 "Check for any possible moves in Solitaire."
411 (interactive "P")
412 (let ((moves (solitaire-check)))
413 (cond ((= 1 solitaire-stones)
414 (message "Yeah! You made it! Only the King is left!"))
415 ((zerop moves)
416 (message "Sorry, no more possible moves."))
417 ((= 1 moves)
418 (message "There is one possible move."))
419 (t (message "There are %d possible moves." moves)))))
420
421 (defun solitaire-current-line ()
422 "Return the vertical position of point.
423 Seen in info on text lines."
424 (+ (count-lines (point-min) (point))
425 (if (= (current-column) 0) 1 0)
426 -1))
427
428 ;; And here's the spoiler:)
429 (defun solitaire-solve ()
430 "Spoil solitaire by solving the game for you - nearly ...
431 ... stops with five stones left ;)"
432 (interactive)
433 (let ((allmoves [up up S-down up left left S-right up up left S-down
434 up up right right S-left down down down S-up up
435 S-down down down down S-up left left down
436 S-right left left up up S-down right right right
437 S-left left S-right right right right S-left
438 right down down S-up down down left left S-right
439 up up up S-down down S-up up up up S-down up
440 right right S-left down right right down S-up
441 left left left S-right right S-left down down
442 left S-right S-up S-left S-left S-down S-right
443 up S-right left left])
444 ;; down down S-up left S-right
445 ;; right S-left
446 (solitaire-auto-eval nil))
447 (solitaire-center-point)
448 (mapcar (lambda (op)
449 (if (memq op '(S-left S-right S-up S-down))
450 (sit-for 0.2))
451 (execute-kbd-macro (vector op))
452 (if (memq op '(S-left S-right S-up S-down))
453 (sit-for 0.4)))
454 allmoves))
455 (solitaire-do-check))
456
457 (provide 'solitaire)
458
459 ;;; arch-tag: 1b18ee1c-1e79-4a5b-8658-9560b82e63dd
460 ;;; solitaire.el ends here