Fix pos-visible-in-window-p under bidi redisplay.
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
92 * Input Focus:: Specifying the selected frame.
93 * Visibility of Frames:: Frames may be visible or invisible, or icons.
94 * Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96 * Frame Configurations:: Saving the state of all frames.
97 * Mouse Tracking:: Getting events that say when the mouse moves.
98 * Mouse Position:: Asking where the mouse is, or moving it.
99 * Pop-Up Menus:: Displaying a menu for the user to select from.
100 * Dialog Boxes:: Displaying a box to ask yes or no.
101 * Pointer Shape:: Specifying the shape of the mouse pointer.
102 * Window System Selections:: Transferring text to and from other X clients.
103 * Drag and Drop:: Internals of Drag-and-Drop implementation.
104 * Color Names:: Getting the definitions of color names.
105 * Text Terminal Colors:: Defining colors for text-only terminals.
106 * Resources:: Getting resource values from the server.
107 * Display Feature Testing:: Determining the features of a terminal.
108 @end menu
109
110 @node Creating Frames
111 @section Creating Frames
112
113 To create a new frame, call the function @code{make-frame}.
114
115 @defun make-frame &optional alist
116 This function creates and returns a new frame, displaying the current
117 buffer.
118
119 The @var{alist} argument is an alist that specifies frame parameters
120 for the new frame. @xref{Frame Parameters}. If you specify the
121 @code{terminal} parameter in @var{alist}, the new frame is created on
122 that terminal. Otherwise, if you specify the @code{window-system}
123 frame parameter in @var{alist}, that determines whether the frame
124 should be displayed on a text-only or graphical terminal.
125 @xref{Window Systems}. If neither is specified, the new frame is
126 created in the same terminal as the selected frame.
127
128 Any parameters not mentioned in @var{alist} default to the values in
129 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130 parameters not specified there default from the X resources or its
131 equivalent on your operating system (@pxref{X Resources,, X Resources,
132 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133 applies any parameters listed in @code{frame-inherited-parameters}
134 (see below) and not present in the argument, taking the values from
135 the frame that was selected when @code{make-frame} was called.
136
137 This function itself does not make the new frame the selected frame.
138 @xref{Input Focus}. The previously selected frame remains selected.
139 On graphical terminals, however, the windowing system may select the
140 new frame for its own reasons.
141 @end defun
142
143 @defvar before-make-frame-hook
144 A normal hook run by @code{make-frame} before it creates the frame.
145 @end defvar
146
147 @defvar after-make-frame-functions
148 An abnormal hook run by @code{make-frame} after it creates the frame.
149 Each function in @code{after-make-frame-functions} receives one argument, the
150 frame just created.
151 @end defvar
152
153 @defvar frame-inherited-parameters
154 This variable specifies the list of frame parameters that a newly
155 created frame inherits from the currently selected frame. For each
156 parameter (a symbol) that is an element in the list and is not present
157 in the argument to @code{make-frame}, the function sets the value of
158 that parameter in the created frame to its value in the selected
159 frame.
160 @end defvar
161
162 @node Multiple Terminals
163 @section Multiple Terminals
164 @cindex multiple terminals
165 @cindex multi-tty
166 @cindex multiple X displays
167 @cindex displays, multiple
168
169 Emacs represents each terminal, whether graphical or text-only, as a
170 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171 Unix systems, Emacs can use multiple terminals simultaneously in each
172 session. On other systems, it can only use a single terminal. Each
173 terminal object has the following attributes:
174
175 @itemize @bullet
176 @item
177 The name of the device used by the terminal (e.g., @samp{:0.0} or
178 @file{/dev/tty}).
179
180 @item
181 The terminal and keyboard coding systems used on the terminal.
182 @xref{Terminal I/O Encoding}.
183
184 @item
185 The kind of display associated with the terminal. This is the symbol
186 returned by the function @code{terminal-live-p} (i.e., @code{x},
187 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
188
189 @item
190 A list of terminal parameters. @xref{Terminal Parameters}.
191 @end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194 them as needed, such as when you call @code{make-frame-on-display}
195 (which is described below).
196
197 @defun terminal-name &optional terminal
198 This function returns the file name of the device used by
199 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200 defaults to the selected frame's terminal. @var{terminal} can also be
201 a frame, meaning that frame's terminal.
202 @end defun
203
204 @defun terminal-list
205 This function returns a list of all terminal objects currently in use.
206 @end defun
207
208 @defun get-device-terminal device
209 This function returns a terminal whose device name is given by
210 @var{device}. If @var{device} is a string, it can be either the file
211 name of a terminal device, or the name of an X display of the form
212 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213 frame, this function returns that frame's terminal; @code{nil} means
214 the selected frame. Finally, if @var{device} is a terminal object
215 that represents a live terminal, that terminal is returned. The
216 function signals an error if its argument is none of the above.
217 @end defun
218
219 @defun delete-terminal &optional terminal force
220 This function deletes all frames on @var{terminal} and frees the
221 resources used by it. It runs the abnormal hook
222 @code{delete-terminal-functions}, passing @var{terminal} as the
223 argument to each function.
224
225 If @var{terminal} is omitted or @code{nil}, it defaults to the
226 selected frame's terminal. @var{terminal} can also be a frame,
227 meaning that frame's terminal.
228
229 Normally, this function signals an error if you attempt to delete the
230 sole active terminal, but if @var{force} is non-@code{nil}, you are
231 allowed to do so. Emacs automatically calls this function when the
232 last frame on a terminal is deleted (@pxref{Deleting Frames}).
233 @end defun
234
235 @defvar delete-terminal-functions
236 An abnormal hook run by @code{delete-terminal}. Each function
237 receives one argument, the @var{terminal} argument passed to
238 @code{delete-terminal}. Due to technical details, the functions may
239 be called either just before the terminal is deleted, or just
240 afterwards.
241 @end defvar
242
243 @cindex terminal-local variables
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245 separate binding for each terminal. The binding in effect at any time
246 is the one for the terminal that the currently selected frame belongs
247 to. These variables include @code{default-minibuffer-frame},
248 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
249 @code{system-key-alist}. They are always terminal-local, and can
250 never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253 terminal. When Emacs is started from within the X window system, it
254 uses the X display chosen with the @code{DISPLAY} environment
255 variable, or with the @samp{--display} option. @xref{Initial
256 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257 displays via the command @code{make-frame-on-display}. Each X display
258 has its own selected frame and its own minibuffer windows; however,
259 only one of those frames is ``@emph{the} selected frame'' at any given
260 moment (@pxref{Input Focus}). Emacs can even connect to other
261 text-only terminals, by interacting with the @command{emacsclient}
262 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266 The first two parts, @var{host} and @var{server}, identify the X
267 server; the third part, @var{screen}, identifies a screen number on
268 that X server. When you use two or more screens belonging to one
269 server, Emacs knows by the similarity in their names that they share a
270 single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273 than one monitor. Currently, there is no way for Emacs to distinguish
274 between the different physical monitors.
275
276 @deffn Command make-frame-on-display display &optional parameters
277 This function creates and returns a new frame on @var{display}, taking
278 the other frame parameters from the alist @var{parameters}.
279 @var{display} should be the name of an X display (a string).
280
281 Before creating the frame, this function ensures that Emacs is ``set
282 up'' to display graphics. For instance, if Emacs has not processed X
283 resources (e.g., if it was started on a text-only terminal), it does
284 so at this time. In all other respects, this function behaves like
285 @code{make-frame} (@pxref{Creating Frames}).
286 @end deffn
287
288 @defun x-display-list
289 This function returns a list that indicates which X displays Emacs has
290 a connection to. The elements of the list are strings, and each one
291 is a display name.
292 @end defun
293
294 @defun x-open-connection display &optional xrm-string must-succeed
295 This function opens a connection to the X display @var{display},
296 without creating a frame on that display. Normally, Emacs Lisp
297 programs need not call this function, as @code{make-frame-on-display}
298 calls it automatically. The only reason for calling it is to check
299 whether communication can be established with a given X display.
300
301 The optional argument @var{xrm-string}, if not @code{nil}, is a string
302 of resource names and values, in the same format used in the
303 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304 GNU Emacs Manual}. These values apply to all Emacs frames created on
305 this display, overriding the resource values recorded in the X server.
306 Here's an example of what this string might look like:
307
308 @example
309 "*BorderWidth: 3\n*InternalBorder: 2\n"
310 @end example
311
312 If @var{must-succeed} is non-@code{nil}, failure to open the connection
313 terminates Emacs. Otherwise, it is an ordinary Lisp error.
314 @end defun
315
316 @defun x-close-connection display
317 This function closes the connection to display @var{display}. Before
318 you can do this, you must first delete all the frames that were open
319 on that display (@pxref{Deleting Frames}).
320 @end defun
321
322 @node Frame Parameters
323 @section Frame Parameters
324 @cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327 Just what parameters a frame has depends on what display mechanism it
328 uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331 terminal frame has a few parameters, mostly for compatibility's sake;
332 only the @code{height}, @code{width}, @code{name}, @code{title},
333 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334 parameters do something special. If the terminal supports colors, the
335 parameters @code{foreground-color}, @code{background-color},
336 @code{background-mode} and @code{display-type} are also meaningful.
337 If the terminal supports frame transparency, the parameter
338 @code{alpha} is also meaningful.
339
340 @menu
341 * Parameter Access:: How to change a frame's parameters.
342 * Initial Parameters:: Specifying frame parameters when you make a frame.
343 * Window Frame Parameters:: List of frame parameters for window systems.
344 * Size and Position:: Changing the size and position of a frame.
345 * Geometry:: Parsing geometry specifications.
346 @end menu
347
348 @node Parameter Access
349 @subsection Access to Frame Parameters
350
351 These functions let you read and change the parameter values of a
352 frame.
353
354 @defun frame-parameter frame parameter
355 This function returns the value of the parameter @var{parameter} (a
356 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
357 selected frame's parameter. If @var{frame} has no setting for
358 @var{parameter}, this function returns @code{nil}.
359 @end defun
360
361 @defun frame-parameters &optional frame
362 The function @code{frame-parameters} returns an alist listing all the
363 parameters of @var{frame} and their values. If @var{frame} is
364 @code{nil} or omitted, this returns the selected frame's parameters
365 @end defun
366
367 @defun modify-frame-parameters frame alist
368 This function alters the parameters of frame @var{frame} based on the
369 elements of @var{alist}. Each element of @var{alist} has the form
370 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
371 parameter. If you don't mention a parameter in @var{alist}, its value
372 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
373 frame.
374 @end defun
375
376 @defun set-frame-parameter frame parm value
377 This function sets the frame parameter @var{parm} to the specified
378 @var{value}. If @var{frame} is @code{nil}, it defaults to the
379 selected frame.
380 @end defun
381
382 @defun modify-all-frames-parameters alist
383 This function alters the frame parameters of all existing frames
384 according to @var{alist}, then modifies @code{default-frame-alist}
385 (and, if necessary, @code{initial-frame-alist}) to apply the same
386 parameter values to frames that will be created henceforth.
387 @end defun
388
389 @node Initial Parameters
390 @subsection Initial Frame Parameters
391
392 You can specify the parameters for the initial startup frame
393 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
394
395 @defopt initial-frame-alist
396 This variable's value is an alist of parameter values used when creating
397 the initial window frame. You can set this variable to specify the
398 appearance of the initial frame without altering subsequent frames.
399 Each element has the form:
400
401 @example
402 (@var{parameter} . @var{value})
403 @end example
404
405 Emacs creates the initial frame before it reads your init
406 file. After reading that file, Emacs checks @code{initial-frame-alist},
407 and applies the parameter settings in the altered value to the already
408 created initial frame.
409
410 If these settings affect the frame geometry and appearance, you'll see
411 the frame appear with the wrong ones and then change to the specified
412 ones. If that bothers you, you can specify the same geometry and
413 appearance with X resources; those do take effect before the frame is
414 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
415
416 X resource settings typically apply to all frames. If you want to
417 specify some X resources solely for the sake of the initial frame, and
418 you don't want them to apply to subsequent frames, here's how to achieve
419 this. Specify parameters in @code{default-frame-alist} to override the
420 X resources for subsequent frames; then, to prevent these from affecting
421 the initial frame, specify the same parameters in
422 @code{initial-frame-alist} with values that match the X resources.
423 @end defopt
424
425 If these parameters specify a separate minibuffer-only frame with
426 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
427 one for you.
428
429 @defopt minibuffer-frame-alist
430 This variable's value is an alist of parameter values used when
431 creating an initial minibuffer-only frame. This is the
432 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
433 specifies a frame with no minibuffer.
434 @end defopt
435
436 @defopt default-frame-alist
437 This is an alist specifying default values of frame parameters for all
438 Emacs frames---the first frame, and subsequent frames. When using the X
439 Window System, you can get the same results by means of X resources
440 in many cases.
441
442 Setting this variable does not affect existing frames.
443 @end defopt
444
445 Functions that display a buffer in a separate frame can override the
446 default parameters by supplying their own parameters. @xref{Definition
447 of special-display-frame-alist}.
448
449 If you use options that specify window appearance when you invoke Emacs,
450 they take effect by adding elements to @code{default-frame-alist}. One
451 exception is @samp{-geometry}, which adds the specified position to
452 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
453 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
454
455 @node Window Frame Parameters
456 @subsection Window Frame Parameters
457 @cindex frame parameters for windowed displays
458
459 Just what parameters a frame has depends on what display mechanism
460 it uses. This section describes the parameters that have special
461 meanings on some or all kinds of terminals. Of these, @code{name},
462 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
463 @code{buffer-predicate} provide meaningful information in terminal
464 frames, and @code{tty-color-mode} is meaningful @emph{only} in
465 terminal frames.
466
467 @menu
468 * Basic Parameters:: Parameters that are fundamental.
469 * Position Parameters:: The position of the frame on the screen.
470 * Size Parameters:: Frame's size.
471 * Layout Parameters:: Size of parts of the frame, and
472 enabling or disabling some parts.
473 * Buffer Parameters:: Which buffers have been or should be shown.
474 * Management Parameters:: Communicating with the window manager.
475 * Cursor Parameters:: Controlling the cursor appearance.
476 * Font and Color Parameters:: Fonts and colors for the frame text.
477 @end menu
478
479 @node Basic Parameters
480 @subsubsection Basic Parameters
481
482 These frame parameters give the most basic information about the
483 frame. @code{title} and @code{name} are meaningful on all terminals.
484
485 @table @code
486 @vindex display, a frame parameter
487 @item display
488 The display on which to open this frame. It should be a string of the
489 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
490 @code{DISPLAY} environment variable.
491
492 @vindex display-type, a frame parameter
493 @item display-type
494 This parameter describes the range of possible colors that can be used
495 in this frame. Its value is @code{color}, @code{grayscale} or
496 @code{mono}.
497
498 @vindex title, a frame parameter
499 @item title
500 If a frame has a non-@code{nil} title, it appears in the window
501 system's title bar at the top of the frame, and also in the mode line
502 of windows in that frame if @code{mode-line-frame-identification} uses
503 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
504 Emacs is not using a window system, and can only display one frame at
505 a time. @xref{Frame Titles}.
506
507 @vindex name, a frame parameter
508 @item name
509 The name of the frame. The frame name serves as a default for the frame
510 title, if the @code{title} parameter is unspecified or @code{nil}. If
511 you don't specify a name, Emacs sets the frame name automatically
512 (@pxref{Frame Titles}).
513
514 If you specify the frame name explicitly when you create the frame, the
515 name is also used (instead of the name of the Emacs executable) when
516 looking up X resources for the frame.
517
518 @item explicit-name
519 If the frame name was specified explicitly when the frame was created,
520 this parameter will be that name. If the frame wasn't explicitly
521 named, this parameter will be @code{nil}.
522 @end table
523
524 @node Position Parameters
525 @subsubsection Position Parameters
526 @cindex window position on display
527
528 Position parameters' values are normally measured in pixels, but on
529 text-only terminals they count characters or lines instead.
530
531 @table @code
532 @vindex left, a frame parameter
533 @item left
534 The position, in pixels, of the left (or right) edge of the frame with
535 respect to the left (or right) edge of the screen. The value may be:
536
537 @table @asis
538 @item an integer
539 A positive integer relates the left edge of the frame to the left edge
540 of the screen. A negative integer relates the right frame edge to the
541 right screen edge.
542
543 @item @code{(+ @var{pos})}
544 This specifies the position of the left frame edge relative to the left
545 screen edge. The integer @var{pos} may be positive or negative; a
546 negative value specifies a position outside the screen.
547
548 @item @code{(- @var{pos})}
549 This specifies the position of the right frame edge relative to the right
550 screen edge. The integer @var{pos} may be positive or negative; a
551 negative value specifies a position outside the screen.
552 @end table
553
554 Some window managers ignore program-specified positions. If you want to
555 be sure the position you specify is not ignored, specify a
556 non-@code{nil} value for the @code{user-position} parameter as well.
557
558 @vindex top, a frame parameter
559 @item top
560 The screen position of the top (or bottom) edge, in pixels, with respect
561 to the top (or bottom) edge of the screen. It works just like
562 @code{left}, except vertically instead of horizontally.
563
564 @vindex icon-left, a frame parameter
565 @item icon-left
566 The screen position of the left edge @emph{of the frame's icon}, in
567 pixels, counting from the left edge of the screen. This takes effect if
568 and when the frame is iconified.
569
570 If you specify a value for this parameter, then you must also specify
571 a value for @code{icon-top} and vice versa. The window manager may
572 ignore these two parameters.
573
574 @vindex icon-top, a frame parameter
575 @item icon-top
576 The screen position of the top edge @emph{of the frame's icon}, in
577 pixels, counting from the top edge of the screen. This takes effect if
578 and when the frame is iconified.
579
580 @vindex user-position, a frame parameter
581 @item user-position
582 When you create a frame and specify its screen position with the
583 @code{left} and @code{top} parameters, use this parameter to say whether
584 the specified position was user-specified (explicitly requested in some
585 way by a human user) or merely program-specified (chosen by a program).
586 A non-@code{nil} value says the position was user-specified.
587
588 @cindex window positions and window managers
589 Window managers generally heed user-specified positions, and some heed
590 program-specified positions too. But many ignore program-specified
591 positions, placing the window in a default fashion or letting the user
592 place it with the mouse. Some window managers, including @code{twm},
593 let the user specify whether to obey program-specified positions or
594 ignore them.
595
596 When you call @code{make-frame}, you should specify a non-@code{nil}
597 value for this parameter if the values of the @code{left} and @code{top}
598 parameters represent the user's stated preference; otherwise, use
599 @code{nil}.
600 @end table
601
602 @node Size Parameters
603 @subsubsection Size Parameters
604 @cindex window size on display
605
606 Size parameters' values are normally measured in pixels, but on
607 text-only terminals they count characters or lines instead.
608
609 @table @code
610 @vindex height, a frame parameter
611 @item height
612 The height of the frame contents, in characters. (To get the height in
613 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
614
615 @vindex width, a frame parameter
616 @item width
617 The width of the frame contents, in characters. (To get the width in
618 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
619
620 @vindex user-size, a frame parameter
621 @item user-size
622 This does for the size parameters @code{height} and @code{width} what
623 the @code{user-position} parameter (@pxref{Position Parameters,
624 user-position}) does for the position parameters @code{top} and
625 @code{left}.
626
627 @cindex full-screen frames
628 @vindex fullscreen, a frame parameter
629 @item fullscreen
630 Specify that width, height or both shall be maximized. The value
631 @code{fullwidth} specifies that width shall be as wide as possible.
632 The value @code{fullheight} specifies that height shall be as tall as
633 possible. The value @code{fullboth} specifies that both the width and
634 the height shall be set to the size of the screen. The value
635 @code{maximized} specifies that the frame shall be maximized. The
636 difference between @code{maximized} and @code{fullboth} is that the
637 former still has window manager decorations while the latter really
638 covers the whole screen.
639 @end table
640
641 @node Layout Parameters
642 @subsubsection Layout Parameters
643 @cindex layout parameters of frames
644 @cindex frame layout parameters
645
646 These frame parameters enable or disable various parts of the
647 frame, or control their sizes.
648
649 @table @code
650 @vindex border-width, a frame parameter
651 @item border-width
652 The width in pixels of the frame's border.
653
654 @vindex internal-border-width, a frame parameter
655 @item internal-border-width
656 The distance in pixels between text (or fringe) and the frame's border.
657
658 @vindex vertical-scroll-bars, a frame parameter
659 @item vertical-scroll-bars
660 Whether the frame has scroll bars for vertical scrolling, and which side
661 of the frame they should be on. The possible values are @code{left},
662 @code{right}, and @code{nil} for no scroll bars.
663
664 @ignore
665 @vindex horizontal-scroll-bars, a frame parameter
666 @item horizontal-scroll-bars
667 Whether the frame has scroll bars for horizontal scrolling
668 (non-@code{nil} means yes). Horizontal scroll bars are not currently
669 implemented.
670 @end ignore
671
672 @vindex scroll-bar-width, a frame parameter
673 @item scroll-bar-width
674 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
675 use the default width.
676
677 @vindex left-fringe, a frame parameter
678 @vindex right-fringe, a frame parameter
679 @item left-fringe
680 @itemx right-fringe
681 The default width of the left and right fringes of windows in this
682 frame (@pxref{Fringes}). If either of these is zero, that effectively
683 removes the corresponding fringe.
684
685 When you use @code{frame-parameter} to query the value of either of
686 these two frame parameters, the return value is always an integer.
687 When using @code{set-frame-parameter}, passing a @code{nil} value
688 imposes an actual default value of 8 pixels.
689
690 The combined fringe widths must add up to an integral number of
691 columns, so the actual default fringe widths for the frame, as
692 reported by @code{frame-parameter}, may be larger than what you
693 specify. Any extra width is distributed evenly between the left and
694 right fringe. However, you can force one fringe or the other to a
695 precise width by specifying that width as a negative integer. If both
696 widths are negative, only the left fringe gets the specified width.
697
698 @vindex menu-bar-lines, a frame parameter
699 @item menu-bar-lines
700 The number of lines to allocate at the top of the frame for a menu
701 bar. The default is 1. A value of @code{nil} means don't display a
702 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
703 menu bar line; they treat larger values as 1.)
704
705 @vindex tool-bar-lines, a frame parameter
706 @item tool-bar-lines
707 The number of lines to use for the tool bar. A value of @code{nil}
708 means don't display a tool bar. (GTK and Nextstep allow at most one
709 tool bar line; they treat larger values as 1.)
710
711 @vindex tool-bar-position, a frame parameter
712 @item tool-bar-position
713 The position of the tool bar. Currently only for the GTK tool bar.
714 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
715 The default is @code{top}.
716
717 @vindex line-spacing, a frame parameter
718 @item line-spacing
719 Additional space to leave below each text line, in pixels (a positive
720 integer). @xref{Line Height}, for more information.
721 @end table
722
723 @node Buffer Parameters
724 @subsubsection Buffer Parameters
725
726 These frame parameters, meaningful on all kinds of terminals, deal
727 with which buffers have been, or should, be displayed in the frame.
728
729 @table @code
730 @vindex minibuffer, a frame parameter
731 @item minibuffer
732 Whether this frame has its own minibuffer. The value @code{t} means
733 yes, @code{nil} means no, @code{only} means this frame is just a
734 minibuffer. If the value is a minibuffer window (in some other
735 frame), the frame uses that minibuffer.
736
737 This frame parameter takes effect when the frame is created, and can
738 not be changed afterwards.
739
740 @vindex buffer-predicate, a frame parameter
741 @item buffer-predicate
742 The buffer-predicate function for this frame. The function
743 @code{other-buffer} uses this predicate (from the selected frame) to
744 decide which buffers it should consider, if the predicate is not
745 @code{nil}. It calls the predicate with one argument, a buffer, once for
746 each buffer; if the predicate returns a non-@code{nil} value, it
747 considers that buffer.
748
749 @vindex buffer-list, a frame parameter
750 @item buffer-list
751 A list of buffers that have been selected in this frame, ordered
752 most-recently-selected first.
753
754 @vindex unsplittable, a frame parameter
755 @item unsplittable
756 If non-@code{nil}, this frame's window is never split automatically.
757 @end table
758
759 @node Management Parameters
760 @subsubsection Window Management Parameters
761 @cindex window manager interaction, and frame parameters
762
763 These frame parameters, meaningful only on window system displays,
764 interact with the window manager.
765
766 @table @code
767 @vindex visibility, a frame parameter
768 @item visibility
769 The state of visibility of the frame. There are three possibilities:
770 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
771 iconified. @xref{Visibility of Frames}.
772
773 @vindex auto-raise, a frame parameter
774 @item auto-raise
775 Whether selecting the frame raises it (non-@code{nil} means yes).
776
777 @vindex auto-lower, a frame parameter
778 @item auto-lower
779 Whether deselecting the frame lowers it (non-@code{nil} means yes).
780
781 @vindex icon-type, a frame parameter
782 @item icon-type
783 The type of icon to use for this frame when it is iconified. If the
784 value is a string, that specifies a file containing a bitmap to use.
785 Any other non-@code{nil} value specifies the default bitmap icon (a
786 picture of a gnu); @code{nil} specifies a text icon.
787
788 @vindex icon-name, a frame parameter
789 @item icon-name
790 The name to use in the icon for this frame, when and if the icon
791 appears. If this is @code{nil}, the frame's title is used.
792
793 @vindex window-id, a frame parameter
794 @item window-id
795 The number of the window-system window used by the frame
796 to contain the actual Emacs windows.
797
798 @vindex outer-window-id, a frame parameter
799 @item outer-window-id
800 The number of the outermost window-system window used for the whole frame.
801
802 @vindex wait-for-wm, a frame parameter
803 @item wait-for-wm
804 If non-@code{nil}, tell Xt to wait for the window manager to confirm
805 geometry changes. Some window managers, including versions of Fvwm2
806 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
807 prevent hanging with those window managers.
808
809 @vindex sticky, a frame parameter
810 @item sticky
811 If non-@code{nil}, the frame is visible on all virtual desktops on systems
812 with virtual desktops.
813
814 @ignore
815 @vindex parent-id, a frame parameter
816 @item parent-id
817 @c ??? Not yet working.
818 The X window number of the window that should be the parent of this one.
819 Specifying this lets you create an Emacs window inside some other
820 application's window. (It is not certain this will be implemented; try
821 it and see if it works.)
822 @end ignore
823 @end table
824
825 @node Cursor Parameters
826 @subsubsection Cursor Parameters
827 @cindex cursor, and frame parameters
828
829 This frame parameter controls the way the cursor looks.
830
831 @table @code
832 @vindex cursor-type, a frame parameter
833 @item cursor-type
834 How to display the cursor. Legitimate values are:
835
836 @table @code
837 @item box
838 Display a filled box. (This is the default.)
839 @item hollow
840 Display a hollow box.
841 @item nil
842 Don't display a cursor.
843 @item bar
844 Display a vertical bar between characters.
845 @item (bar . @var{width})
846 Display a vertical bar @var{width} pixels wide between characters.
847 @item hbar
848 Display a horizontal bar.
849 @item (hbar . @var{height})
850 Display a horizontal bar @var{height} pixels high.
851 @end table
852 @end table
853
854 @vindex cursor-type
855 The buffer-local variable @code{cursor-type} overrides the value of
856 the @code{cursor-type} frame parameter, but if it is @code{t}, that
857 means to use the cursor specified for the frame.
858
859 @defopt blink-cursor-alist
860 This variable specifies how to blink the cursor. Each element has the
861 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
862 type equals @var{on-state} (comparing using @code{equal}), the
863 corresponding @var{off-state} specifies what the cursor looks like
864 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
865 should be suitable values for the @code{cursor-type} frame parameter.
866
867 There are various defaults for how to blink each type of cursor, if
868 the type is not mentioned as an @var{on-state} here. Changes in this
869 variable do not take effect immediately, only when you specify the
870 @code{cursor-type} frame parameter.
871 @end defopt
872
873 @defopt cursor-in-non-selected-windows
874 This variable controls how the cursor looks in a window that is not
875 selected. It supports the same values as the @code{cursor-type} frame
876 parameter; also, @code{nil} means don't display a cursor in
877 nonselected windows, and @code{t} (the default) means use a standard
878 modification of the usual cursor type (solid box becomes hollow box,
879 and bar becomes a narrower bar).
880 @end defopt
881
882 @node Font and Color Parameters
883 @subsubsection Font and Color Parameters
884 @cindex font and color, frame parameters
885
886 These frame parameters control the use of fonts and colors.
887
888 @table @code
889 @vindex font-backend, a frame parameter
890 @item font-backend
891 A list of symbols, specifying the @dfn{font backends} to use for
892 drawing fonts in the frame, in order of priority. On X, there are
893 currently two available font backends: @code{x} (the X core font
894 driver) and @code{xft} (the Xft font driver). On other systems, there
895 is only one available font backend, so it does not make sense to
896 modify this frame parameter.
897
898 @vindex background-mode, a frame parameter
899 @item background-mode
900 This parameter is either @code{dark} or @code{light}, according
901 to whether the background color is a light one or a dark one.
902
903 @vindex tty-color-mode, a frame parameter
904 @item tty-color-mode
905 @cindex standard colors for character terminals
906 This parameter overrides the terminal's color support as given by the
907 system's terminal capabilities database in that this parameter's value
908 specifies the color mode to use in terminal frames. The value can be
909 either a symbol or a number. A number specifies the number of colors
910 to use (and, indirectly, what commands to issue to produce each
911 color). For example, @code{(tty-color-mode . 8)} specifies use of the
912 ANSI escape sequences for 8 standard text colors. A value of -1 turns
913 off color support.
914
915 If the parameter's value is a symbol, it specifies a number through
916 the value of @code{tty-color-mode-alist}, and the associated number is
917 used instead.
918
919 @vindex screen-gamma, a frame parameter
920 @item screen-gamma
921 @cindex gamma correction
922 If this is a number, Emacs performs ``gamma correction'' which adjusts
923 the brightness of all colors. The value should be the screen gamma of
924 your display, a floating point number.
925
926 Usual PC monitors have a screen gamma of 2.2, so color values in
927 Emacs, and in X windows generally, are calibrated to display properly
928 on a monitor with that gamma value. If you specify 2.2 for
929 @code{screen-gamma}, that means no correction is needed. Other values
930 request correction, designed to make the corrected colors appear on
931 your screen the way they would have appeared without correction on an
932 ordinary monitor with a gamma value of 2.2.
933
934 If your monitor displays colors too light, you should specify a
935 @code{screen-gamma} value smaller than 2.2. This requests correction
936 that makes colors darker. A screen gamma value of 1.5 may give good
937 results for LCD color displays.
938
939 @vindex alpha, a frame parameter
940 @item alpha
941 @cindex opacity, frame
942 @cindex transparency, frame
943 @vindex frame-alpha-lower-limit
944 This parameter specifies the opacity of the frame, on graphical
945 displays that support variable opacity. It should be an integer
946 between 0 and 100, where 0 means completely transparent and 100 means
947 completely opaque. It can also have a @code{nil} value, which tells
948 Emacs not to set the frame opacity (leaving it to the window manager).
949
950 To prevent the frame from disappearing completely from view, the
951 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
952 If the value of the frame parameter is less than the value of this
953 variable, Emacs uses the latter. By default,
954 @code{frame-alpha-lower-limit} is 20.
955
956 The @code{alpha} frame parameter can also be a cons cell
957 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
958 opacity of the frame when it is selected, and @samp{inactive} is the
959 opactity when it is not selected.
960 @end table
961
962 The following frame parameters are semi-obsolete in that they are
963 automatically equivalent to particular face attributes of particular
964 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
965
966 @table @code
967 @vindex font, a frame parameter
968 @item font
969 The name of the font for displaying text in the frame. This is a
970 string, either a valid font name for your system or the name of an Emacs
971 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
972 attribute of the @code{default} face.
973
974 @vindex foreground-color, a frame parameter
975 @item foreground-color
976 The color to use for the image of a character. It is equivalent to
977 the @code{:foreground} attribute of the @code{default} face.
978
979 @vindex background-color, a frame parameter
980 @item background-color
981 The color to use for the background of characters. It is equivalent to
982 the @code{:background} attribute of the @code{default} face.
983
984 @vindex mouse-color, a frame parameter
985 @item mouse-color
986 The color for the mouse pointer. It is equivalent to the @code{:background}
987 attribute of the @code{mouse} face.
988
989 @vindex cursor-color, a frame parameter
990 @item cursor-color
991 The color for the cursor that shows point. It is equivalent to the
992 @code{:background} attribute of the @code{cursor} face.
993
994 @vindex border-color, a frame parameter
995 @item border-color
996 The color for the border of the frame. It is equivalent to the
997 @code{:background} attribute of the @code{border} face.
998
999 @vindex scroll-bar-foreground, a frame parameter
1000 @item scroll-bar-foreground
1001 If non-@code{nil}, the color for the foreground of scroll bars. It is
1002 equivalent to the @code{:foreground} attribute of the
1003 @code{scroll-bar} face.
1004
1005 @vindex scroll-bar-background, a frame parameter
1006 @item scroll-bar-background
1007 If non-@code{nil}, the color for the background of scroll bars. It is
1008 equivalent to the @code{:background} attribute of the
1009 @code{scroll-bar} face.
1010 @end table
1011
1012 @node Size and Position
1013 @subsection Frame Size And Position
1014 @cindex size of frame
1015 @cindex screen size
1016 @cindex frame size
1017 @cindex resize frame
1018
1019 You can read or change the size and position of a frame using the
1020 frame parameters @code{left}, @code{top}, @code{height}, and
1021 @code{width}. Whatever geometry parameters you don't specify are chosen
1022 by the window manager in its usual fashion.
1023
1024 Here are some special features for working with sizes and positions.
1025 (For the precise meaning of ``selected frame'' used by these functions,
1026 see @ref{Input Focus}.)
1027
1028 @defun set-frame-position frame left top
1029 This function sets the position of the top left corner of @var{frame} to
1030 @var{left} and @var{top}. These arguments are measured in pixels, and
1031 normally count from the top left corner of the screen.
1032
1033 Negative parameter values position the bottom edge of the window up from
1034 the bottom edge of the screen, or the right window edge to the left of
1035 the right edge of the screen. It would probably be better if the values
1036 were always counted from the left and top, so that negative arguments
1037 would position the frame partly off the top or left edge of the screen,
1038 but it seems inadvisable to change that now.
1039 @end defun
1040
1041 @defun frame-height &optional frame
1042 @defunx frame-width &optional frame
1043 These functions return the height and width of @var{frame}, measured in
1044 lines and columns. If you don't supply @var{frame}, they use the
1045 selected frame.
1046 @end defun
1047
1048 @defun frame-pixel-height &optional frame
1049 @defunx frame-pixel-width &optional frame
1050 These functions return the height and width of the main display area
1051 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1052 they use the selected frame. For a text-only terminal, the results are
1053 in characters rather than pixels.
1054
1055 These values include the internal borders, and windows' scroll bars and
1056 fringes (which belong to individual windows, not to the frame itself).
1057 The exact value of the heights depends on the window-system and toolkit
1058 in use. With Gtk+, the height does not include any tool bar or menu
1059 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1060 not the menu bar. In a graphical version with no toolkit, it includes
1061 both the tool bar and menu bar. For a text-only terminal, the result
1062 includes the menu bar.
1063 @end defun
1064
1065 @defun frame-char-height &optional frame
1066 @defunx frame-char-width &optional frame
1067 These functions return the height and width of a character in
1068 @var{frame}, measured in pixels. The values depend on the choice of
1069 font. If you don't supply @var{frame}, these functions use the selected
1070 frame.
1071 @end defun
1072
1073 @defun set-frame-size frame cols rows
1074 This function sets the size of @var{frame}, measured in characters;
1075 @var{cols} and @var{rows} specify the new width and height.
1076
1077 To set the size based on values measured in pixels, use
1078 @code{frame-char-height} and @code{frame-char-width} to convert
1079 them to units of characters.
1080 @end defun
1081
1082 @defun set-frame-height frame lines &optional pretend
1083 This function resizes @var{frame} to a height of @var{lines} lines. The
1084 sizes of existing windows in @var{frame} are altered proportionally to
1085 fit.
1086
1087 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1088 lines of output in @var{frame}, but does not change its value for the
1089 actual height of the frame. This is only useful for a terminal frame.
1090 Using a smaller height than the terminal actually implements may be
1091 useful to reproduce behavior observed on a smaller screen, or if the
1092 terminal malfunctions when using its whole screen. Setting the frame
1093 height ``for real'' does not always work, because knowing the correct
1094 actual size may be necessary for correct cursor positioning on a
1095 terminal frame.
1096 @end defun
1097
1098 @defun set-frame-width frame width &optional pretend
1099 This function sets the width of @var{frame}, measured in characters.
1100 The argument @var{pretend} has the same meaning as in
1101 @code{set-frame-height}.
1102 @end defun
1103
1104 @findex set-screen-height
1105 @findex set-screen-width
1106 The older functions @code{set-screen-height} and
1107 @code{set-screen-width} were used to specify the height and width of the
1108 screen, in Emacs versions that did not support multiple frames. They
1109 are semi-obsolete, but still work; they apply to the selected frame.
1110
1111 @node Geometry
1112 @subsection Geometry
1113
1114 Here's how to examine the data in an X-style window geometry
1115 specification:
1116
1117 @defun x-parse-geometry geom
1118 @cindex geometry specification
1119 The function @code{x-parse-geometry} converts a standard X window
1120 geometry string to an alist that you can use as part of the argument to
1121 @code{make-frame}.
1122
1123 The alist describes which parameters were specified in @var{geom}, and
1124 gives the values specified for them. Each element looks like
1125 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1126 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1127
1128 For the size parameters, the value must be an integer. The position
1129 parameter names @code{left} and @code{top} are not totally accurate,
1130 because some values indicate the position of the right or bottom edges
1131 instead. The @var{value} possibilities for the position parameters are:
1132 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1133 as previously described (@pxref{Position Parameters}).
1134
1135 Here is an example:
1136
1137 @example
1138 (x-parse-geometry "35x70+0-0")
1139 @result{} ((height . 70) (width . 35)
1140 (top - 0) (left . 0))
1141 @end example
1142 @end defun
1143
1144 @node Terminal Parameters
1145 @section Terminal Parameters
1146 @cindex terminal parameters
1147
1148 Each terminal has a list of associated parameters. These
1149 @dfn{terminal parameters} are mostly a convenient way of storage for
1150 terminal-local variables, but some terminal parameters have a special
1151 meaning.
1152
1153 This section describes functions to read and change the parameter values
1154 of a terminal. They all accept as their argument either a terminal or
1155 a frame; the latter means use that frame's terminal. An argument of
1156 @code{nil} means the selected frame's terminal.
1157
1158 @defun terminal-parameters &optional terminal
1159 This function returns an alist listing all the parameters of
1160 @var{terminal} and their values.
1161 @end defun
1162
1163 @defun terminal-parameter terminal parameter
1164 This function returns the value of the parameter @var{parameter} (a
1165 symbol) of @var{terminal}. If @var{terminal} has no setting for
1166 @var{parameter}, this function returns @code{nil}.
1167 @end defun
1168
1169 @defun set-terminal-parameter terminal parameter value
1170 This function sets the parameter @var{parm} of @var{terminal} to the
1171 specified @var{value}, and returns the previous value of that
1172 parameter.
1173 @end defun
1174
1175 Here's a list of a few terminal parameters that have a special
1176 meaning:
1177
1178 @table @code
1179 @item background-mode
1180 The classification of the terminal's background color, either
1181 @code{light} or @code{dark}.
1182 @item normal-erase-is-backspace
1183 Value is either 1 or 0, depending on whether
1184 @code{normal-erase-is-backspace-mode} is turned on or off on this
1185 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1186 @item terminal-initted
1187 After the terminal is initialized, this is set to the
1188 terminal-specific initialization function.
1189 @end table
1190
1191 @node Frame Titles
1192 @section Frame Titles
1193 @cindex frame title
1194
1195 Every frame has a @code{name} parameter; this serves as the default
1196 for the frame title which window systems typically display at the top of
1197 the frame. You can specify a name explicitly by setting the @code{name}
1198 frame property.
1199
1200 Normally you don't specify the name explicitly, and Emacs computes the
1201 frame name automatically based on a template stored in the variable
1202 @code{frame-title-format}. Emacs recomputes the name each time the
1203 frame is redisplayed.
1204
1205 @defvar frame-title-format
1206 This variable specifies how to compute a name for a frame when you have
1207 not explicitly specified one. The variable's value is actually a mode
1208 line construct, just like @code{mode-line-format}, except that the
1209 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1210 Data}.
1211 @end defvar
1212
1213 @defvar icon-title-format
1214 This variable specifies how to compute the name for an iconified frame,
1215 when you have not explicitly specified the frame title. This title
1216 appears in the icon itself.
1217 @end defvar
1218
1219 @defvar multiple-frames
1220 This variable is set automatically by Emacs. Its value is @code{t} when
1221 there are two or more frames (not counting minibuffer-only frames or
1222 invisible frames). The default value of @code{frame-title-format} uses
1223 @code{multiple-frames} so as to put the buffer name in the frame title
1224 only when there is more than one frame.
1225
1226 The value of this variable is not guaranteed to be accurate except
1227 while processing @code{frame-title-format} or
1228 @code{icon-title-format}.
1229 @end defvar
1230
1231 @node Deleting Frames
1232 @section Deleting Frames
1233 @cindex deleting frames
1234
1235 Frames remain potentially visible until you explicitly @dfn{delete}
1236 them. A deleted frame cannot appear on the screen, but continues to
1237 exist as a Lisp object until there are no references to it.
1238
1239 @deffn Command delete-frame &optional frame force
1240 @vindex delete-frame-functions
1241 This function deletes the frame @var{frame}. Unless @var{frame} is a
1242 tooltip, it first runs the hook @code{delete-frame-functions} (each
1243 function gets one argument, @var{frame}). By default, @var{frame} is
1244 the selected frame.
1245
1246 A frame cannot be deleted if its minibuffer is used by other frames.
1247 Normally, you cannot delete a frame if all other frames are invisible,
1248 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1249 @end deffn
1250
1251 @defun frame-live-p frame
1252 The function @code{frame-live-p} returns non-@code{nil} if the frame
1253 @var{frame} has not been deleted. The possible non-@code{nil} return
1254 values are like those of @code{framep}. @xref{Frames}.
1255 @end defun
1256
1257 Some window managers provide a command to delete a window. These work
1258 by sending a special message to the program that operates the window.
1259 When Emacs gets one of these commands, it generates a
1260 @code{delete-frame} event, whose normal definition is a command that
1261 calls the function @code{delete-frame}. @xref{Misc Events}.
1262
1263 @node Finding All Frames
1264 @section Finding All Frames
1265 @cindex frames, scanning all
1266
1267 @defun frame-list
1268 The function @code{frame-list} returns a list of all the live frames,
1269 i.e.@: those that have not been deleted. It is analogous to
1270 @code{buffer-list} for buffers, and includes frames on all terminals.
1271 The list that you get is newly created, so modifying the list doesn't
1272 have any effect on the internals of Emacs.
1273 @end defun
1274
1275 @defun visible-frame-list
1276 This function returns a list of just the currently visible frames.
1277 @xref{Visibility of Frames}. (Terminal frames always count as
1278 ``visible,'' even though only the selected one is actually displayed.)
1279 @end defun
1280
1281 @defun next-frame &optional frame minibuf
1282 The function @code{next-frame} lets you cycle conveniently through all
1283 the frames on the current display from an arbitrary starting point. It
1284 returns the ``next'' frame after @var{frame} in the cycle. If
1285 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1286 (@pxref{Input Focus}).
1287
1288 The second argument, @var{minibuf}, says which frames to consider:
1289
1290 @table @asis
1291 @item @code{nil}
1292 Exclude minibuffer-only frames.
1293 @item @code{visible}
1294 Consider all visible frames.
1295 @item 0
1296 Consider all visible or iconified frames.
1297 @item a window
1298 Consider only the frames using that particular window as their
1299 minibuffer.
1300 @item anything else
1301 Consider all frames.
1302 @end table
1303 @end defun
1304
1305 @defun previous-frame &optional frame minibuf
1306 Like @code{next-frame}, but cycles through all frames in the opposite
1307 direction.
1308 @end defun
1309
1310 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1311 Window Ordering}.
1312
1313 @node Frames and Windows
1314 @section Frames and Windows
1315
1316 Each window is part of one and only one frame; you can get that frame
1317 with @code{window-frame}.
1318
1319 @defun window-frame window
1320 This function returns the frame that @var{window} is on.
1321 @end defun
1322
1323 All the non-minibuffer windows in a frame are arranged in a cyclic
1324 order. The order runs from the frame's top window, which is at the
1325 upper left corner, down and to the right, until it reaches the window at
1326 the lower right corner (always the minibuffer window, if the frame has
1327 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1328
1329 @defun frame-first-window &optional frame
1330 This returns the topmost, leftmost window of frame @var{frame}.
1331 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1332 @end defun
1333
1334 At any time, exactly one window on any frame is @dfn{selected within the
1335 frame}. The significance of this designation is that selecting the
1336 frame also selects this window. Conversely, selecting a window for
1337 Emacs with @code{select-window} also makes that window selected within
1338 its frame. @xref{Selecting Windows}.
1339
1340 @defun frame-selected-window &optional frame
1341 This function returns the window on @var{frame} that is selected
1342 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1343 the selected frame.
1344 @end defun
1345
1346 @defun set-frame-selected-window frame window &optional norecord
1347 This sets the selected window of frame @var{frame} to @var{window}.
1348 If @var{frame} is @code{nil}, it operates on the selected frame. If
1349 @var{frame} is the selected frame, this makes @var{window} the
1350 selected window. This function returns @var{window}.
1351
1352 Optional argument @var{norecord} non-@code{nil} means to neither change
1353 the order of recently selected windows nor the buffer list (@pxref{The
1354 Buffer List}).
1355 @end defun
1356
1357 Another function that (usually) returns one of the windows in a given
1358 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1359
1360 @node Minibuffers and Frames
1361 @section Minibuffers and Frames
1362
1363 Normally, each frame has its own minibuffer window at the bottom, which
1364 is used whenever that frame is selected. If the frame has a minibuffer,
1365 you can get it with @code{minibuffer-window} (@pxref{Definition of
1366 minibuffer-window}).
1367
1368 However, you can also create a frame with no minibuffer. Such a frame
1369 must use the minibuffer window of some other frame. When you create the
1370 frame, you can explicitly specify the minibuffer window to use (in some
1371 other frame). If you don't, then the minibuffer is found in the frame
1372 which is the value of the variable @code{default-minibuffer-frame}. Its
1373 value should be a frame that does have a minibuffer.
1374
1375 If you use a minibuffer-only frame, you might want that frame to raise
1376 when you enter the minibuffer. If so, set the variable
1377 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1378
1379 @defvar default-minibuffer-frame
1380 This variable specifies the frame to use for the minibuffer window, by
1381 default. It does not affect existing frames. It is always local to
1382 the current terminal and cannot be buffer-local. @xref{Multiple
1383 Terminals}.
1384 @end defvar
1385
1386 @node Input Focus
1387 @section Input Focus
1388 @cindex input focus
1389 @c @cindex selected frame Duplicates selected-frame
1390
1391 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1392 window always resides on the selected frame.
1393
1394 When Emacs displays its frames on several terminals (@pxref{Multiple
1395 Terminals}), each terminal has its own selected frame. But only one
1396 of these is ``@emph{the} selected frame'': it's the frame that belongs
1397 to the terminal from which the most recent input came. That is, when
1398 Emacs runs a command that came from a certain terminal, the selected
1399 frame is the one of that terminal. Since Emacs runs only a single
1400 command at any given time, it needs to consider only one selected
1401 frame at a time; this frame is what we call @dfn{the selected frame}
1402 in this manual. The display on which the selected frame is shown is
1403 the @dfn{selected frame's display}.
1404
1405 @defun selected-frame
1406 This function returns the selected frame.
1407 @end defun
1408
1409 Some window systems and window managers direct keyboard input to the
1410 window object that the mouse is in; others require explicit clicks or
1411 commands to @dfn{shift the focus} to various window objects. Either
1412 way, Emacs automatically keeps track of which frame has the focus. To
1413 explicitly switch to a different frame from a Lisp function, call
1414 @code{select-frame-set-input-focus}.
1415
1416 Lisp programs can also switch frames ``temporarily'' by calling the
1417 function @code{select-frame}. This does not alter the window system's
1418 concept of focus; rather, it escapes from the window manager's control
1419 until that control is somehow reasserted.
1420
1421 When using a text-only terminal, only one frame can be displayed at a
1422 time on the terminal, so after a call to @code{select-frame}, the next
1423 redisplay actually displays the newly selected frame. This frame
1424 remains selected until a subsequent call to @code{select-frame}. Each
1425 terminal frame has a number which appears in the mode line before the
1426 buffer name (@pxref{Mode Line Variables}).
1427
1428 @defun select-frame-set-input-focus frame
1429 This function selects @var{frame}, raises it (should it happen to be
1430 obscured by other frames) and tries to give it the X server's focus. On
1431 a text-only terminal, the next redisplay displays the new frame on the
1432 entire terminal screen. The return value of this function is not
1433 significant.
1434 @end defun
1435
1436 @c ??? This is not yet implemented properly.
1437 @defun select-frame frame &optional norecord
1438 This function selects frame @var{frame}, temporarily disregarding the
1439 focus of the X server if any. The selection of @var{frame} lasts until
1440 the next time the user does something to select a different frame, or
1441 until the next time this function is called. (If you are using a
1442 window system, the previously selected frame may be restored as the
1443 selected frame after return to the command loop, because it still may
1444 have the window system's input focus.)
1445
1446 The specified @var{frame} becomes the selected frame, as explained
1447 above, and the terminal that @var{frame} is on becomes the selected
1448 terminal. The window selected within @var{frame} becomes the selected
1449 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1450 has been deleted.
1451
1452 Optional argument @var{norecord} non-@code{nil} means to neither change
1453 the order of recently selected windows nor the buffer list. @xref{The
1454 Buffer List}.
1455
1456 In general, you should never use @code{select-frame} in a way that could
1457 switch to a different terminal without switching back when you're done.
1458 @end defun
1459
1460 Emacs cooperates with the window system by arranging to select frames as
1461 the server and window manager request. It does so by generating a
1462 special kind of input event, called a @dfn{focus} event, when
1463 appropriate. The command loop handles a focus event by calling
1464 @code{handle-switch-frame}. @xref{Focus Events}.
1465
1466 @deffn Command handle-switch-frame frame
1467 This function handles a focus event by selecting frame @var{frame}.
1468
1469 Focus events normally do their job by invoking this command.
1470 Don't call it for any other reason.
1471 @end deffn
1472
1473 @defun redirect-frame-focus frame &optional focus-frame
1474 This function redirects focus from @var{frame} to @var{focus-frame}.
1475 This means that @var{focus-frame} will receive subsequent keystrokes and
1476 events intended for @var{frame}. After such an event, the value of
1477 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1478 events specifying @var{frame} will instead select @var{focus-frame}.
1479
1480 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1481 redirection for @var{frame}, which therefore once again receives its own
1482 events.
1483
1484 One use of focus redirection is for frames that don't have minibuffers.
1485 These frames use minibuffers on other frames. Activating a minibuffer
1486 on another frame redirects focus to that frame. This puts the focus on
1487 the minibuffer's frame, where it belongs, even though the mouse remains
1488 in the frame that activated the minibuffer.
1489
1490 Selecting a frame can also change focus redirections. Selecting frame
1491 @code{bar}, when @code{foo} had been selected, changes any redirections
1492 pointing to @code{foo} so that they point to @code{bar} instead. This
1493 allows focus redirection to work properly when the user switches from
1494 one frame to another using @code{select-window}.
1495
1496 This means that a frame whose focus is redirected to itself is treated
1497 differently from a frame whose focus is not redirected.
1498 @code{select-frame} affects the former but not the latter.
1499
1500 The redirection lasts until @code{redirect-frame-focus} is called to
1501 change it.
1502 @end defun
1503
1504 @defopt focus-follows-mouse
1505 This option is how you inform Emacs whether the window manager transfers
1506 focus when the user moves the mouse. Non-@code{nil} says that it does.
1507 When this is so, the command @code{other-frame} moves the mouse to a
1508 position consistent with the new selected frame.
1509 @end defopt
1510
1511 @node Visibility of Frames
1512 @section Visibility of Frames
1513 @cindex visible frame
1514 @cindex invisible frame
1515 @cindex iconified frame
1516 @cindex frame visibility
1517
1518 A window frame may be @dfn{visible}, @dfn{invisible}, or
1519 @dfn{iconified}. If it is visible, you can see its contents, unless
1520 other windows cover it. If it is iconified, the frame's contents do
1521 not appear on the screen, but an icon does. (Note: because of the
1522 way in which some window managers implement the concept of multiple
1523 workspaces, or desktops, all frames on other workspaces may appear to
1524 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1525 the screen, not even as an icon.
1526
1527 Visibility is meaningless for terminal frames, since only the selected
1528 one is actually displayed in any case.
1529
1530 @deffn Command make-frame-visible &optional frame
1531 This function makes frame @var{frame} visible. If you omit
1532 @var{frame}, it makes the selected frame visible. This does not raise
1533 the frame, but you can do that with @code{raise-frame} if you wish
1534 (@pxref{Raising and Lowering}).
1535 @end deffn
1536
1537 @deffn Command make-frame-invisible &optional frame force
1538 This function makes frame @var{frame} invisible. If you omit
1539 @var{frame}, it makes the selected frame invisible.
1540
1541 Unless @var{force} is non-@code{nil}, this function refuses to make
1542 @var{frame} invisible if all other frames are invisible..
1543 @end deffn
1544
1545 @deffn Command iconify-frame &optional frame
1546 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1547 iconifies the selected frame.
1548 @end deffn
1549
1550 @defun frame-visible-p frame
1551 This returns the visibility status of frame @var{frame}. The value is
1552 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1553 @code{icon} if it is iconified.
1554
1555 On a text-only terminal, all frames are considered visible, whether
1556 they are currently being displayed or not, and this function returns
1557 @code{t} for all frames.
1558 @end defun
1559
1560 The visibility status of a frame is also available as a frame
1561 parameter. You can read or change it as such. @xref{Management
1562 Parameters}.
1563
1564 The user can iconify and deiconify frames with the window manager.
1565 This happens below the level at which Emacs can exert any control, but
1566 Emacs does provide events that you can use to keep track of such
1567 changes. @xref{Misc Events}.
1568
1569 @node Raising and Lowering
1570 @section Raising and Lowering Frames
1571
1572 Most window systems use a desktop metaphor. Part of this metaphor is
1573 the idea that windows are stacked in a notional third dimension
1574 perpendicular to the screen surface, and thus ordered from ``highest''
1575 to ``lowest.'' Where two windows overlap, the one higher up covers
1576 the one underneath. Even a window at the bottom of the stack can be
1577 seen if no other window overlaps it.
1578
1579 @c @cindex raising a frame redundant with raise-frame
1580 @cindex lowering a frame
1581 A window's place in this ordering is not fixed; in fact, users tend
1582 to change the order frequently. @dfn{Raising} a window means moving
1583 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1584 moving it to the bottom of the stack. This motion is in the notional
1585 third dimension only, and does not change the position of the window
1586 on the screen.
1587
1588 With Emacs, frames constitute the windows in the metaphor sketched
1589 above. You can raise and lower frames using these functions:
1590
1591 @deffn Command raise-frame &optional frame
1592 This function raises frame @var{frame} (default, the selected frame).
1593 If @var{frame} is invisible or iconified, this makes it visible.
1594 @end deffn
1595
1596 @deffn Command lower-frame &optional frame
1597 This function lowers frame @var{frame} (default, the selected frame).
1598 @end deffn
1599
1600 @defopt minibuffer-auto-raise
1601 If this is non-@code{nil}, activation of the minibuffer raises the frame
1602 that the minibuffer window is in.
1603 @end defopt
1604
1605 You can also enable auto-raise (raising automatically when a frame is
1606 selected) or auto-lower (lowering automatically when it is deselected)
1607 for any frame using frame parameters. @xref{Management Parameters}.
1608
1609 @node Frame Configurations
1610 @section Frame Configurations
1611 @cindex frame configuration
1612
1613 A @dfn{frame configuration} records the current arrangement of frames,
1614 all their properties, and the window configuration of each one.
1615 (@xref{Window Configurations}.)
1616
1617 @defun current-frame-configuration
1618 This function returns a frame configuration list that describes
1619 the current arrangement of frames and their contents.
1620 @end defun
1621
1622 @defun set-frame-configuration configuration &optional nodelete
1623 This function restores the state of frames described in
1624 @var{configuration}. However, this function does not restore deleted
1625 frames.
1626
1627 Ordinarily, this function deletes all existing frames not listed in
1628 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1629 unwanted frames are iconified instead.
1630 @end defun
1631
1632 @node Mouse Tracking
1633 @section Mouse Tracking
1634 @cindex mouse tracking
1635 @c @cindex tracking the mouse Duplicates track-mouse
1636
1637 Sometimes it is useful to @dfn{track} the mouse, which means to display
1638 something to indicate where the mouse is and move the indicator as the
1639 mouse moves. For efficient mouse tracking, you need a way to wait until
1640 the mouse actually moves.
1641
1642 The convenient way to track the mouse is to ask for events to represent
1643 mouse motion. Then you can wait for motion by waiting for an event. In
1644 addition, you can easily handle any other sorts of events that may
1645 occur. That is useful, because normally you don't want to track the
1646 mouse forever---only until some other event, such as the release of a
1647 button.
1648
1649 @defspec track-mouse body@dots{}
1650 This special form executes @var{body}, with generation of mouse motion
1651 events enabled. Typically, @var{body} would use @code{read-event} to
1652 read the motion events and modify the display accordingly. @xref{Motion
1653 Events}, for the format of mouse motion events.
1654
1655 The value of @code{track-mouse} is that of the last form in @var{body}.
1656 You should design @var{body} to return when it sees the up-event that
1657 indicates the release of the button, or whatever kind of event means
1658 it is time to stop tracking.
1659 @end defspec
1660
1661 The usual purpose of tracking mouse motion is to indicate on the screen
1662 the consequences of pushing or releasing a button at the current
1663 position.
1664
1665 In many cases, you can avoid the need to track the mouse by using
1666 the @code{mouse-face} text property (@pxref{Special Properties}).
1667 That works at a much lower level and runs more smoothly than
1668 Lisp-level mouse tracking.
1669
1670 @ignore
1671 @c These are not implemented yet.
1672
1673 These functions change the screen appearance instantaneously. The
1674 effect is transient, only until the next ordinary Emacs redisplay. That
1675 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1676 to change the text, and the body of @code{track-mouse} normally reads
1677 the events itself and does not do redisplay.
1678
1679 @defun x-contour-region window beg end
1680 This function draws lines to make a box around the text from @var{beg}
1681 to @var{end}, in window @var{window}.
1682 @end defun
1683
1684 @defun x-uncontour-region window beg end
1685 This function erases the lines that would make a box around the text
1686 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1687 a contour that you previously made by calling @code{x-contour-region}.
1688 @end defun
1689
1690 @defun x-draw-rectangle frame left top right bottom
1691 This function draws a hollow rectangle on frame @var{frame} with the
1692 specified edge coordinates, all measured in pixels from the inside top
1693 left corner. It uses the cursor color, the one used for indicating the
1694 location of point.
1695 @end defun
1696
1697 @defun x-erase-rectangle frame left top right bottom
1698 This function erases a hollow rectangle on frame @var{frame} with the
1699 specified edge coordinates, all measured in pixels from the inside top
1700 left corner. Erasure means redrawing the text and background that
1701 normally belong in the specified rectangle.
1702 @end defun
1703 @end ignore
1704
1705 @node Mouse Position
1706 @section Mouse Position
1707 @cindex mouse position
1708 @cindex position of mouse
1709
1710 The functions @code{mouse-position} and @code{set-mouse-position}
1711 give access to the current position of the mouse.
1712
1713 @defun mouse-position
1714 This function returns a description of the position of the mouse. The
1715 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1716 and @var{y} are integers giving the position in characters relative to
1717 the top left corner of the inside of @var{frame}.
1718 @end defun
1719
1720 @defvar mouse-position-function
1721 If non-@code{nil}, the value of this variable is a function for
1722 @code{mouse-position} to call. @code{mouse-position} calls this
1723 function just before returning, with its normal return value as the
1724 sole argument, and it returns whatever this function returns to it.
1725
1726 This abnormal hook exists for the benefit of packages like
1727 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1728 @end defvar
1729
1730 @defun set-mouse-position frame x y
1731 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1732 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1733 giving the position in characters relative to the top left corner of the
1734 inside of @var{frame}. If @var{frame} is not visible, this function
1735 does nothing. The return value is not significant.
1736 @end defun
1737
1738 @defun mouse-pixel-position
1739 This function is like @code{mouse-position} except that it returns
1740 coordinates in units of pixels rather than units of characters.
1741 @end defun
1742
1743 @defun set-mouse-pixel-position frame x y
1744 This function warps the mouse like @code{set-mouse-position} except that
1745 @var{x} and @var{y} are in units of pixels rather than units of
1746 characters. These coordinates are not required to be within the frame.
1747
1748 If @var{frame} is not visible, this function does nothing. The return
1749 value is not significant.
1750 @end defun
1751
1752 @defun frame-pointer-visible-p &optional frame
1753 This predicate function returns non-@code{nil} if the mouse pointer
1754 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1755 @var{frame} omitted or @code{nil} means the selected frame. This is
1756 useful when @code{make-pointer-invisible} is set to @code{t}: it
1757 allows to know if the pointer has been hidden.
1758 @xref{Mouse Avoidance,,,emacs}.
1759 @end defun
1760
1761 @need 3000
1762
1763 @node Pop-Up Menus
1764 @section Pop-Up Menus
1765
1766 When using a window system, a Lisp program can pop up a menu so that
1767 the user can choose an alternative with the mouse.
1768
1769 @defun x-popup-menu position menu
1770 This function displays a pop-up menu and returns an indication of
1771 what selection the user makes.
1772
1773 The argument @var{position} specifies where on the screen to put the
1774 top left corner of the menu. It can be either a mouse button event
1775 (which says to put the menu where the user actuated the button) or a
1776 list of this form:
1777
1778 @example
1779 ((@var{xoffset} @var{yoffset}) @var{window})
1780 @end example
1781
1782 @noindent
1783 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1784 pixels, counting from the top left corner of @var{window}. @var{window}
1785 may be a window or a frame.
1786
1787 If @var{position} is @code{t}, it means to use the current mouse
1788 position. If @var{position} is @code{nil}, it means to precompute the
1789 key binding equivalents for the keymaps specified in @var{menu},
1790 without actually displaying or popping up the menu.
1791
1792 The argument @var{menu} says what to display in the menu. It can be a
1793 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1794 return value is the list of events corresponding to the user's choice.
1795 This list has more than one element if the choice occurred in a
1796 submenu. (Note that @code{x-popup-menu} does not actually execute the
1797 command bound to that sequence of events.) On toolkits that support
1798 menu titles, the title is taken from the prompt string of @var{menu}
1799 if @var{menu} is a keymap, or from the prompt string of the first
1800 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1801 Menus}).
1802
1803 Alternatively, @var{menu} can have the following form:
1804
1805 @example
1806 (@var{title} @var{pane1} @var{pane2}...)
1807 @end example
1808
1809 @noindent
1810 where each pane is a list of form
1811
1812 @example
1813 (@var{title} @var{item1} @var{item2}...)
1814 @end example
1815
1816 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1817 where @var{line} is a string, and @var{value} is the value to return if
1818 that @var{line} is chosen. An item can also be a string; this makes a
1819 non-selectable line in the menu.
1820
1821 If the user gets rid of the menu without making a valid choice, for
1822 instance by clicking the mouse away from a valid choice or by typing
1823 keyboard input, then this normally results in a quit and
1824 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1825 button event (indicating that the user invoked the menu with the
1826 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1827 @end defun
1828
1829 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1830 if you could do the job with a prefix key defined with a menu keymap.
1831 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1832 a} can see the individual items in that menu and provide help for them.
1833 If instead you implement the menu by defining a command that calls
1834 @code{x-popup-menu}, the help facilities cannot know what happens inside
1835 that command, so they cannot give any help for the menu's items.
1836
1837 The menu bar mechanism, which lets you switch between submenus by
1838 moving the mouse, cannot look within the definition of a command to see
1839 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1840 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1841 an integrated fashion. This is why all menu bar submenus are
1842 implemented with menu keymaps within the parent menu, and never with
1843 @code{x-popup-menu}. @xref{Menu Bar}.
1844
1845 If you want a menu bar submenu to have contents that vary, you should
1846 still use a menu keymap to implement it. To make the contents vary, add
1847 a hook function to @code{menu-bar-update-hook} to update the contents of
1848 the menu keymap as necessary.
1849
1850 @node Dialog Boxes
1851 @section Dialog Boxes
1852 @cindex dialog boxes
1853
1854 A dialog box is a variant of a pop-up menu---it looks a little
1855 different, it always appears in the center of a frame, and it has just
1856 one level and one or more buttons. The main use of dialog boxes is
1857 for asking questions that the user can answer with ``yes,'' ``no,''
1858 and a few other alternatives. With a single button, they can also
1859 force the user to acknowledge important information. The functions
1860 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1861 keyboard, when called from commands invoked by mouse clicks.
1862
1863 @defun x-popup-dialog position contents &optional header
1864 This function displays a pop-up dialog box and returns an indication of
1865 what selection the user makes. The argument @var{contents} specifies
1866 the alternatives to offer; it has this format:
1867
1868 @example
1869 (@var{title} (@var{string} . @var{value})@dots{})
1870 @end example
1871
1872 @noindent
1873 which looks like the list that specifies a single pane for
1874 @code{x-popup-menu}.
1875
1876 The return value is @var{value} from the chosen alternative.
1877
1878 As for @code{x-popup-menu}, an element of the list may be just a
1879 string instead of a cons cell @code{(@var{string} . @var{value})}.
1880 That makes a box that cannot be selected.
1881
1882 If @code{nil} appears in the list, it separates the left-hand items from
1883 the right-hand items; items that precede the @code{nil} appear on the
1884 left, and items that follow the @code{nil} appear on the right. If you
1885 don't include a @code{nil} in the list, then approximately half the
1886 items appear on each side.
1887
1888 Dialog boxes always appear in the center of a frame; the argument
1889 @var{position} specifies which frame. The possible values are as in
1890 @code{x-popup-menu}, but the precise coordinates or the individual
1891 window don't matter; only the frame matters.
1892
1893 If @var{header} is non-@code{nil}, the frame title for the box is
1894 @samp{Information}, otherwise it is @samp{Question}. The former is used
1895 for @code{message-box} (@pxref{message-box}).
1896
1897 In some configurations, Emacs cannot display a real dialog box; so
1898 instead it displays the same items in a pop-up menu in the center of the
1899 frame.
1900
1901 If the user gets rid of the dialog box without making a valid choice,
1902 for instance using the window manager, then this produces a quit and
1903 @code{x-popup-dialog} does not return.
1904 @end defun
1905
1906 @node Pointer Shape
1907 @section Pointer Shape
1908 @cindex pointer shape
1909 @cindex mouse pointer shape
1910
1911 You can specify the mouse pointer style for particular text or
1912 images using the @code{pointer} text property, and for images with the
1913 @code{:pointer} and @code{:map} image properties. The values you can
1914 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1915 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1916 @code{hourglass}. @code{text} stands for the usual mouse pointer
1917 style used over text.
1918
1919 Over void parts of the window (parts that do not correspond to any
1920 of the buffer contents), the mouse pointer usually uses the
1921 @code{arrow} style, but you can specify a different style (one of
1922 those above) by setting @code{void-text-area-pointer}.
1923
1924 @defvar void-text-area-pointer
1925 This variable specifies the mouse pointer style for void text areas.
1926 These include the areas after the end of a line or below the last line
1927 in the buffer. The default is to use the @code{arrow} (non-text)
1928 pointer style.
1929 @end defvar
1930
1931 When using X, you can specify what the @code{text} pointer style
1932 really looks like by setting the variable @code{x-pointer-shape}.
1933
1934 @defvar x-pointer-shape
1935 This variable specifies the pointer shape to use ordinarily in the
1936 Emacs frame, for the @code{text} pointer style.
1937 @end defvar
1938
1939 @defvar x-sensitive-text-pointer-shape
1940 This variable specifies the pointer shape to use when the mouse
1941 is over mouse-sensitive text.
1942 @end defvar
1943
1944 These variables affect newly created frames. They do not normally
1945 affect existing frames; however, if you set the mouse color of a
1946 frame, that also installs the current value of those two variables.
1947 @xref{Font and Color Parameters}.
1948
1949 The values you can use, to specify either of these pointer shapes, are
1950 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1951 @key{RET} x-pointer @key{RET}} to see a list of them.
1952
1953 @node Window System Selections
1954 @section Window System Selections
1955 @cindex selection (for window systems)
1956 @cindex clipboard
1957 @cindex primary selection
1958 @cindex secondary selection
1959
1960 In the X window system, data can be transferred between different
1961 applications by means of @dfn{selections}. X defines an arbitrary
1962 number of @dfn{selection types}, each of which can store its own data;
1963 however, only three are commonly used: the @dfn{clipboard},
1964 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1965 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1966 commands that make use of these selections. This section documents
1967 the low-level functions for reading and setting X selections.
1968
1969 @deffn Command x-set-selection type data
1970 This function sets an X selection. It takes two arguments: a
1971 selection type @var{type}, and the value to assign to it, @var{data}.
1972
1973 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1974 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1975 upper-case names, in accord with X Window System conventions. If
1976 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1977
1978 If @var{data} is @code{nil}, it means to clear out the selection.
1979 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1980 of two integers or list of two integers), an overlay, or a cons of two
1981 markers pointing to the same buffer. An overlay or a pair of markers
1982 stands for text in the overlay or between the markers. The argument
1983 @var{data} may also be a vector of valid non-vector selection values.
1984
1985 This function returns @var{data}.
1986 @end deffn
1987
1988 @defun x-get-selection &optional type data-type
1989 This function accesses selections set up by Emacs or by other X
1990 clients. It takes two optional arguments, @var{type} and
1991 @var{data-type}. The default for @var{type}, the selection type, is
1992 @code{PRIMARY}.
1993
1994 The @var{data-type} argument specifies the form of data conversion to
1995 use, to convert the raw data obtained from another X client into Lisp
1996 data. Meaningful values include @code{TEXT}, @code{STRING},
1997 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1998 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1999 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2000 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2001 @code{INTEGER}. (These are symbols with upper-case names in accord
2002 with X conventions.) The default for @var{data-type} is
2003 @code{STRING}.
2004 @end defun
2005
2006 @defopt selection-coding-system
2007 This variable specifies the coding system to use when reading and
2008 writing selections or the clipboard. @xref{Coding
2009 Systems}. The default is @code{compound-text-with-extensions}, which
2010 converts to the text representation that X11 normally uses.
2011 @end defopt
2012
2013 @cindex clipboard support (for MS-Windows)
2014 When Emacs runs on MS-Windows, it does not implement X selections in
2015 general, but it does support the clipboard. @code{x-get-selection}
2016 and @code{x-set-selection} on MS-Windows support the text data type
2017 only; if the clipboard holds other types of data, Emacs treats the
2018 clipboard as empty.
2019
2020 @node Drag and Drop
2021 @section Drag and Drop
2022
2023 @vindex x-dnd-test-function
2024 @vindex x-dnd-known-types
2025 When a user drags something from another application over Emacs, that other
2026 application expects Emacs to tell it if Emacs can handle the data that is
2027 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2028 what to reply. The default value is @code{x-dnd-default-test-function}
2029 which accepts drops if the type of the data to be dropped is present in
2030 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2031 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2032 on some other criteria.
2033
2034 @vindex x-dnd-types-alist
2035 If you want to change the way Emacs handles drop of different types
2036 or add a new type, customize @code{x-dnd-types-alist}. This requires
2037 detailed knowledge of what types other applications use for drag and
2038 drop.
2039
2040 @vindex dnd-protocol-alist
2041 When an URL is dropped on Emacs it may be a file, but it may also be
2042 another URL type (ftp, http, etc.). Emacs first checks
2043 @code{dnd-protocol-alist} to determine what to do with the URL. If
2044 there is no match there and if @code{browse-url-browser-function} is
2045 an alist, Emacs looks for a match there. If no match is found the
2046 text for the URL is inserted. If you want to alter Emacs behavior,
2047 you can customize these variables.
2048
2049 @node Color Names
2050 @section Color Names
2051
2052 @cindex color names
2053 @cindex specify color
2054 @cindex numerical RGB color specification
2055 A color name is text (usually in a string) that specifies a color.
2056 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2057 are allowed; use @kbd{M-x list-colors-display} to see a list of
2058 defined names. You can also specify colors numerically in forms such
2059 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2060 @var{r} specifies the red level, @var{g} specifies the green level,
2061 and @var{b} specifies the blue level. You can use either one, two,
2062 three, or four hex digits for @var{r}; then you must use the same
2063 number of hex digits for all @var{g} and @var{b} as well, making
2064 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2065 X Window System for more details about numerical RGB specification of
2066 colors.)
2067
2068 These functions provide a way to determine which color names are
2069 valid, and what they look like. In some cases, the value depends on the
2070 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2071 meaning of the term ``selected frame.''
2072
2073 To read user input of color names with completion, use
2074 @code{read-color} (@pxref{High-Level Completion, read-color}).
2075
2076 @defun color-defined-p color &optional frame
2077 This function reports whether a color name is meaningful. It returns
2078 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2079 which frame's display to ask about; if @var{frame} is omitted or
2080 @code{nil}, the selected frame is used.
2081
2082 Note that this does not tell you whether the display you are using
2083 really supports that color. When using X, you can ask for any defined
2084 color on any kind of display, and you will get some result---typically,
2085 the closest it can do. To determine whether a frame can really display
2086 a certain color, use @code{color-supported-p} (see below).
2087
2088 @findex x-color-defined-p
2089 This function used to be called @code{x-color-defined-p},
2090 and that name is still supported as an alias.
2091 @end defun
2092
2093 @defun defined-colors &optional frame
2094 This function returns a list of the color names that are defined
2095 and supported on frame @var{frame} (default, the selected frame).
2096 If @var{frame} does not support colors, the value is @code{nil}.
2097
2098 @findex x-defined-colors
2099 This function used to be called @code{x-defined-colors},
2100 and that name is still supported as an alias.
2101 @end defun
2102
2103 @defun color-supported-p color &optional frame background-p
2104 This returns @code{t} if @var{frame} can really display the color
2105 @var{color} (or at least something close to it). If @var{frame} is
2106 omitted or @code{nil}, the question applies to the selected frame.
2107
2108 Some terminals support a different set of colors for foreground and
2109 background. If @var{background-p} is non-@code{nil}, that means you are
2110 asking whether @var{color} can be used as a background; otherwise you
2111 are asking whether it can be used as a foreground.
2112
2113 The argument @var{color} must be a valid color name.
2114 @end defun
2115
2116 @defun color-gray-p color &optional frame
2117 This returns @code{t} if @var{color} is a shade of gray, as defined on
2118 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2119 question applies to the selected frame. If @var{color} is not a valid
2120 color name, this function returns @code{nil}.
2121 @end defun
2122
2123 @defun color-values color &optional frame
2124 @cindex rgb value
2125 This function returns a value that describes what @var{color} should
2126 ideally look like on @var{frame}. If @var{color} is defined, the
2127 value is a list of three integers, which give the amount of red, the
2128 amount of green, and the amount of blue. Each integer ranges in
2129 principle from 0 to 65535, but some displays may not use the full
2130 range. This three-element list is called the @dfn{rgb values} of the
2131 color.
2132
2133 If @var{color} is not defined, the value is @code{nil}.
2134
2135 @example
2136 (color-values "black")
2137 @result{} (0 0 0)
2138 (color-values "white")
2139 @result{} (65280 65280 65280)
2140 (color-values "red")
2141 @result{} (65280 0 0)
2142 (color-values "pink")
2143 @result{} (65280 49152 51968)
2144 (color-values "hungry")
2145 @result{} nil
2146 @end example
2147
2148 The color values are returned for @var{frame}'s display. If
2149 @var{frame} is omitted or @code{nil}, the information is returned for
2150 the selected frame's display. If the frame cannot display colors, the
2151 value is @code{nil}.
2152
2153 @findex x-color-values
2154 This function used to be called @code{x-color-values},
2155 and that name is still supported as an alias.
2156 @end defun
2157
2158 @node Text Terminal Colors
2159 @section Text Terminal Colors
2160 @cindex colors on text-only terminals
2161
2162 Text-only terminals usually support only a small number of colors,
2163 and the computer uses small integers to select colors on the terminal.
2164 This means that the computer cannot reliably tell what the selected
2165 color looks like; instead, you have to inform your application which
2166 small integers correspond to which colors. However, Emacs does know
2167 the standard set of colors and will try to use them automatically.
2168
2169 The functions described in this section control how terminal colors
2170 are used by Emacs.
2171
2172 Several of these functions use or return @dfn{rgb values}, described
2173 in @ref{Color Names}.
2174
2175 These functions accept a display (either a frame or the name of a
2176 terminal) as an optional argument. We hope in the future to make
2177 Emacs support different colors on different text-only terminals; then
2178 this argument will specify which terminal to operate on (the default
2179 being the selected frame's terminal; @pxref{Input Focus}). At
2180 present, though, the @var{frame} argument has no effect.
2181
2182 @defun tty-color-define name number &optional rgb frame
2183 This function associates the color name @var{name} with
2184 color number @var{number} on the terminal.
2185
2186 The optional argument @var{rgb}, if specified, is an rgb value, a list
2187 of three numbers that specify what the color actually looks like.
2188 If you do not specify @var{rgb}, then this color cannot be used by
2189 @code{tty-color-approximate} to approximate other colors, because
2190 Emacs will not know what it looks like.
2191 @end defun
2192
2193 @defun tty-color-clear &optional frame
2194 This function clears the table of defined colors for a text-only terminal.
2195 @end defun
2196
2197 @defun tty-color-alist &optional frame
2198 This function returns an alist recording the known colors supported by a
2199 text-only terminal.
2200
2201 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2202 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2203 name, @var{number} is the number used to specify it to the terminal.
2204 If present, @var{rgb} is a list of three color values (for red, green,
2205 and blue) that says what the color actually looks like.
2206 @end defun
2207
2208 @defun tty-color-approximate rgb &optional frame
2209 This function finds the closest color, among the known colors
2210 supported for @var{display}, to that described by the rgb value
2211 @var{rgb} (a list of color values). The return value is an element of
2212 @code{tty-color-alist}.
2213 @end defun
2214
2215 @defun tty-color-translate color &optional frame
2216 This function finds the closest color to @var{color} among the known
2217 colors supported for @var{display} and returns its index (an integer).
2218 If the name @var{color} is not defined, the value is @code{nil}.
2219 @end defun
2220
2221 @node Resources
2222 @section X Resources
2223
2224 This section describes some of the functions and variables for
2225 querying and using X resources, or their equivalent on your operating
2226 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2227 Manual}, for more information about X resources.
2228
2229 @defun x-get-resource attribute class &optional component subclass
2230 The function @code{x-get-resource} retrieves a resource value from the X
2231 Window defaults database.
2232
2233 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2234 This function searches using a key of the form
2235 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2236 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2237 the class.
2238
2239 The optional arguments @var{component} and @var{subclass} add to the key
2240 and the class, respectively. You must specify both of them or neither.
2241 If you specify them, the key is
2242 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2243 @samp{Emacs.@var{class}.@var{subclass}}.
2244 @end defun
2245
2246 @defvar x-resource-class
2247 This variable specifies the application name that @code{x-get-resource}
2248 should look up. The default value is @code{"Emacs"}. You can examine X
2249 resources for application names other than ``Emacs'' by binding this
2250 variable to some other string, around a call to @code{x-get-resource}.
2251 @end defvar
2252
2253 @defvar x-resource-name
2254 This variable specifies the instance name that @code{x-get-resource}
2255 should look up. The default value is the name Emacs was invoked with,
2256 or the value specified with the @samp{-name} or @samp{-rn} switches.
2257 @end defvar
2258
2259 To illustrate some of the above, suppose that you have the line:
2260
2261 @example
2262 xterm.vt100.background: yellow
2263 @end example
2264
2265 @noindent
2266 in your X resources file (whose name is usually @file{~/.Xdefaults}
2267 or @file{~/.Xresources}). Then:
2268
2269 @example
2270 @group
2271 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2272 (x-get-resource "vt100.background" "VT100.Background"))
2273 @result{} "yellow"
2274 @end group
2275 @group
2276 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2277 (x-get-resource "background" "VT100" "vt100" "Background"))
2278 @result{} "yellow"
2279 @end group
2280 @end example
2281
2282 @defvar inhibit-x-resources
2283 If this variable is non-@code{nil}, Emacs does not look up X
2284 resources, and X resources do not have any effect when creating new
2285 frames.
2286 @end defvar
2287
2288 @node Display Feature Testing
2289 @section Display Feature Testing
2290 @cindex display feature testing
2291
2292 The functions in this section describe the basic capabilities of a
2293 particular display. Lisp programs can use them to adapt their behavior
2294 to what the display can do. For example, a program that ordinarily uses
2295 a popup menu could use the minibuffer if popup menus are not supported.
2296
2297 The optional argument @var{display} in these functions specifies which
2298 display to ask the question about. It can be a display name, a frame
2299 (which designates the display that frame is on), or @code{nil} (which
2300 refers to the selected frame's display, @pxref{Input Focus}).
2301
2302 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2303 obtain information about displays.
2304
2305 @defun display-popup-menus-p &optional display
2306 This function returns @code{t} if popup menus are supported on
2307 @var{display}, @code{nil} if not. Support for popup menus requires that
2308 the mouse be available, since the user cannot choose menu items without
2309 a mouse.
2310 @end defun
2311
2312 @defun display-graphic-p &optional display
2313 This function returns @code{t} if @var{display} is a graphic display
2314 capable of displaying several frames and several different fonts at
2315 once. This is true for displays that use a window system such as X, and
2316 false for text-only terminals.
2317 @end defun
2318
2319 @defun display-mouse-p &optional display
2320 @cindex mouse, availability
2321 This function returns @code{t} if @var{display} has a mouse available,
2322 @code{nil} if not.
2323 @end defun
2324
2325 @defun display-color-p &optional display
2326 @findex x-display-color-p
2327 This function returns @code{t} if the screen is a color screen.
2328 It used to be called @code{x-display-color-p}, and that name
2329 is still supported as an alias.
2330 @end defun
2331
2332 @defun display-grayscale-p &optional display
2333 This function returns @code{t} if the screen can display shades of gray.
2334 (All color displays can do this.)
2335 @end defun
2336
2337 @defun display-supports-face-attributes-p attributes &optional display
2338 @anchor{Display Face Attribute Testing}
2339 This function returns non-@code{nil} if all the face attributes in
2340 @var{attributes} are supported (@pxref{Face Attributes}).
2341
2342 The definition of `supported' is somewhat heuristic, but basically
2343 means that a face containing all the attributes in @var{attributes},
2344 when merged with the default face for display, can be represented in a
2345 way that's
2346
2347 @enumerate
2348 @item
2349 different in appearance than the default face, and
2350
2351 @item
2352 `close in spirit' to what the attributes specify, if not exact.
2353 @end enumerate
2354
2355 Point (2) implies that a @code{:weight black} attribute will be
2356 satisfied by any display that can display bold, as will
2357 @code{:foreground "yellow"} as long as some yellowish color can be
2358 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2359 the tty display code's automatic substitution of a `dim' face for
2360 italic.
2361 @end defun
2362
2363 @defun display-selections-p &optional display
2364 This function returns @code{t} if @var{display} supports selections.
2365 Windowed displays normally support selections, but they may also be
2366 supported in some other cases.
2367 @end defun
2368
2369 @defun display-images-p &optional display
2370 This function returns @code{t} if @var{display} can display images.
2371 Windowed displays ought in principle to handle images, but some
2372 systems lack the support for that. On a display that does not support
2373 images, Emacs cannot display a tool bar.
2374 @end defun
2375
2376 @defun display-screens &optional display
2377 This function returns the number of screens associated with the display.
2378 @end defun
2379
2380 @defun display-pixel-height &optional display
2381 This function returns the height of the screen in pixels.
2382 On a character terminal, it gives the height in characters.
2383
2384 For graphical terminals, note that on ``multi-monitor'' setups this
2385 refers to the pixel width for all physical monitors associated with
2386 @var{display}. @xref{Multiple Terminals}.
2387 @end defun
2388
2389 @defun display-pixel-width &optional display
2390 This function returns the width of the screen in pixels.
2391 On a character terminal, it gives the width in characters.
2392
2393 For graphical terminals, note that on ``multi-monitor'' setups this
2394 refers to the pixel width for all physical monitors associated with
2395 @var{display}. @xref{Multiple Terminals}.
2396 @end defun
2397
2398 @defun display-mm-height &optional display
2399 This function returns the height of the screen in millimeters,
2400 or @code{nil} if Emacs cannot get that information.
2401 @end defun
2402
2403 @defun display-mm-width &optional display
2404 This function returns the width of the screen in millimeters,
2405 or @code{nil} if Emacs cannot get that information.
2406 @end defun
2407
2408 @defopt display-mm-dimensions-alist
2409 This variable allows the user to specify the dimensions of graphical
2410 displays returned by @code{display-mm-height} and
2411 @code{display-mm-width} in case the system provides incorrect values.
2412 @end defopt
2413
2414 @defun display-backing-store &optional display
2415 This function returns the backing store capability of the display.
2416 Backing store means recording the pixels of windows (and parts of
2417 windows) that are not exposed, so that when exposed they can be
2418 displayed very quickly.
2419
2420 Values can be the symbols @code{always}, @code{when-mapped}, or
2421 @code{not-useful}. The function can also return @code{nil}
2422 when the question is inapplicable to a certain kind of display.
2423 @end defun
2424
2425 @defun display-save-under &optional display
2426 This function returns non-@code{nil} if the display supports the
2427 SaveUnder feature. That feature is used by pop-up windows
2428 to save the pixels they obscure, so that they can pop down
2429 quickly.
2430 @end defun
2431
2432 @defun display-planes &optional display
2433 This function returns the number of planes the display supports.
2434 This is typically the number of bits per pixel.
2435 For a tty display, it is log to base two of the number of colors supported.
2436 @end defun
2437
2438 @defun display-visual-class &optional display
2439 This function returns the visual class for the screen. The value is
2440 one of the symbols @code{static-gray} (a limited, unchangeable number
2441 of grays), @code{gray-scale} (a full range of grays),
2442 @code{static-color} (a limited, unchangeable number of colors),
2443 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2444 full range of colors), and @code{direct-color} (a full range of
2445 colors).
2446 @end defun
2447
2448 @defun display-color-cells &optional display
2449 This function returns the number of color cells the screen supports.
2450 @end defun
2451
2452 These functions obtain additional information specifically
2453 about X displays.
2454
2455 @defun x-server-version &optional display
2456 This function returns the list of version numbers of the X server
2457 running the display. The value is a list of three integers: the major
2458 and minor version numbers of the X protocol, and the
2459 distributor-specific release number of the X server software itself.
2460 @end defun
2461
2462 @defun x-server-vendor &optional display
2463 This function returns the ``vendor'' that provided the X server
2464 software (as a string). Really this means whoever distributes the X
2465 server.
2466
2467 When the developers of X labelled software distributors as
2468 ``vendors,'' they showed their false assumption that no system could
2469 ever be developed and distributed noncommercially.
2470 @end defun
2471
2472 @ignore
2473 @defvar x-no-window-manager
2474 This variable's value is @code{t} if no X window manager is in use.
2475 @end defvar
2476 @end ignore
2477
2478 @ignore
2479 @item
2480 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2481 width and height of an X Window frame, measured in pixels.
2482 @end ignore
2483