* anti.texi (Antinews):
[bpt/emacs.git] / doc / lispref / objects.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009
5 @c Free Software Foundation, Inc.
6 @c See the file elisp.texi for copying conditions.
7 @setfilename ../../info/objects
8 @node Lisp Data Types, Numbers, Introduction, Top
9 @chapter Lisp Data Types
10 @cindex object
11 @cindex Lisp object
12 @cindex type
13 @cindex data type
14
15 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
16 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
17 possible objects.
18
19 Every object belongs to at least one type. Objects of the same type
20 have similar structures and may usually be used in the same contexts.
21 Types can overlap, and objects can belong to two or more types.
22 Consequently, we can ask whether an object belongs to a particular type,
23 but not for ``the'' type of an object.
24
25 @cindex primitive type
26 A few fundamental object types are built into Emacs. These, from
27 which all other types are constructed, are called @dfn{primitive types}.
28 Each object belongs to one and only one primitive type. These types
29 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
30 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
31 @dfn{byte-code function}, plus several special types, such as
32 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
33
34 Each primitive type has a corresponding Lisp function that checks
35 whether an object is a member of that type.
36
37 Lisp is unlike many other languages in that its objects are
38 @dfn{self-typing}: the primitive type of each object is implicit in
39 the object itself. For example, if an object is a vector, nothing can
40 treat it as a number; Lisp knows it is a vector, not a number.
41
42 In most languages, the programmer must declare the data type of each
43 variable, and the type is known by the compiler but not represented in
44 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
45 variable can have any type of value, and it remembers whatever value
46 you store in it, type and all. (Actually, a small number of Emacs
47 Lisp variables can only take on values of a certain type.
48 @xref{Variables with Restricted Values}.)
49
50 This chapter describes the purpose, printed representation, and read
51 syntax of each of the standard types in GNU Emacs Lisp. Details on how
52 to use these types can be found in later chapters.
53
54 @menu
55 * Printed Representation:: How Lisp objects are represented as text.
56 * Comments:: Comments and their formatting conventions.
57 * Programming Types:: Types found in all Lisp systems.
58 * Editing Types:: Types specific to Emacs.
59 * Circular Objects:: Read syntax for circular structure.
60 * Type Predicates:: Tests related to types.
61 * Equality Predicates:: Tests of equality between any two objects.
62 @end menu
63
64 @node Printed Representation
65 @comment node-name, next, previous, up
66 @section Printed Representation and Read Syntax
67 @cindex printed representation
68 @cindex read syntax
69
70 The @dfn{printed representation} of an object is the format of the
71 output generated by the Lisp printer (the function @code{prin1}) for
72 that object. Every data type has a unique printed representation.
73 The @dfn{read syntax} of an object is the format of the input accepted
74 by the Lisp reader (the function @code{read}) for that object. This
75 is not necessarily unique; many kinds of object have more than one
76 syntax. @xref{Read and Print}.
77
78 @cindex hash notation
79 In most cases, an object's printed representation is also a read
80 syntax for the object. However, some types have no read syntax, since
81 it does not make sense to enter objects of these types as constants in
82 a Lisp program. These objects are printed in @dfn{hash notation},
83 which consists of the characters @samp{#<}, a descriptive string
84 (typically the type name followed by the name of the object), and a
85 closing @samp{>}. For example:
86
87 @example
88 (current-buffer)
89 @result{} #<buffer objects.texi>
90 @end example
91
92 @noindent
93 Hash notation cannot be read at all, so the Lisp reader signals the
94 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
95 @kindex invalid-read-syntax
96
97 In other languages, an expression is text; it has no other form. In
98 Lisp, an expression is primarily a Lisp object and only secondarily the
99 text that is the object's read syntax. Often there is no need to
100 emphasize this distinction, but you must keep it in the back of your
101 mind, or you will occasionally be very confused.
102
103 When you evaluate an expression interactively, the Lisp interpreter
104 first reads the textual representation of it, producing a Lisp object,
105 and then evaluates that object (@pxref{Evaluation}). However,
106 evaluation and reading are separate activities. Reading returns the
107 Lisp object represented by the text that is read; the object may or may
108 not be evaluated later. @xref{Input Functions}, for a description of
109 @code{read}, the basic function for reading objects.
110
111 @node Comments
112 @comment node-name, next, previous, up
113 @section Comments
114 @cindex comments
115 @cindex @samp{;} in comment
116
117 A @dfn{comment} is text that is written in a program only for the sake
118 of humans that read the program, and that has no effect on the meaning
119 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
120 is not within a string or character constant. The comment continues to
121 the end of line. The Lisp reader discards comments; they do not become
122 part of the Lisp objects which represent the program within the Lisp
123 system.
124
125 The @samp{#@@@var{count}} construct, which skips the next @var{count}
126 characters, is useful for program-generated comments containing binary
127 data. The Emacs Lisp byte compiler uses this in its output files
128 (@pxref{Byte Compilation}). It isn't meant for source files, however.
129
130 @xref{Comment Tips}, for conventions for formatting comments.
131
132 @node Programming Types
133 @section Programming Types
134 @cindex programming types
135
136 There are two general categories of types in Emacs Lisp: those having
137 to do with Lisp programming, and those having to do with editing. The
138 former exist in many Lisp implementations, in one form or another. The
139 latter are unique to Emacs Lisp.
140
141 @menu
142 * Integer Type:: Numbers without fractional parts.
143 * Floating Point Type:: Numbers with fractional parts and with a large range.
144 * Character Type:: The representation of letters, numbers and
145 control characters.
146 * Symbol Type:: A multi-use object that refers to a function,
147 variable, or property list, and has a unique identity.
148 * Sequence Type:: Both lists and arrays are classified as sequences.
149 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
150 * Array Type:: Arrays include strings and vectors.
151 * String Type:: An (efficient) array of characters.
152 * Vector Type:: One-dimensional arrays.
153 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
154 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
155 * Hash Table Type:: Super-fast lookup tables.
156 * Function Type:: A piece of executable code you can call from elsewhere.
157 * Macro Type:: A method of expanding an expression into another
158 expression, more fundamental but less pretty.
159 * Primitive Function Type:: A function written in C, callable from Lisp.
160 * Byte-Code Type:: A function written in Lisp, then compiled.
161 * Autoload Type:: A type used for automatically loading seldom-used
162 functions.
163 @end menu
164
165 @node Integer Type
166 @subsection Integer Type
167
168 The range of values for integers in Emacs Lisp is @minus{}268435456 to
169 268435455 (29 bits; i.e.,
170 @ifnottex
171 -2**28
172 @end ifnottex
173 @tex
174 @math{-2^{28}}
175 @end tex
176 to
177 @ifnottex
178 2**28 - 1)
179 @end ifnottex
180 @tex
181 @math{2^{28}-1})
182 @end tex
183 on most machines. (Some machines may provide a wider range.) It is
184 important to note that the Emacs Lisp arithmetic functions do not check
185 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
186 machines.
187
188 The read syntax for integers is a sequence of (base ten) digits with an
189 optional sign at the beginning and an optional period at the end. The
190 printed representation produced by the Lisp interpreter never has a
191 leading @samp{+} or a final @samp{.}.
192
193 @example
194 @group
195 -1 ; @r{The integer -1.}
196 1 ; @r{The integer 1.}
197 1. ; @r{Also the integer 1.}
198 +1 ; @r{Also the integer 1.}
199 536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
200 @end group
201 @end example
202
203 @xref{Numbers}, for more information.
204
205 @node Floating Point Type
206 @subsection Floating Point Type
207
208 Floating point numbers are the computer equivalent of scientific
209 notation; you can think of a floating point number as a fraction
210 together with a power of ten. The precise number of significant
211 figures and the range of possible exponents is machine-specific; Emacs
212 uses the C data type @code{double} to store the value, and internally
213 this records a power of 2 rather than a power of 10.
214
215 The printed representation for floating point numbers requires either
216 a decimal point (with at least one digit following), an exponent, or
217 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
218 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
219 number whose value is 1500. They are all equivalent.
220
221 @xref{Numbers}, for more information.
222
223 @node Character Type
224 @subsection Character Type
225 @cindex @acronym{ASCII} character codes
226
227 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
228 other words, characters are represented by their character codes. For
229 example, the character @kbd{A} is represented as the @w{integer 65}.
230
231 Individual characters are used occasionally in programs, but it is
232 more common to work with @emph{strings}, which are sequences composed
233 of characters. @xref{String Type}.
234
235 Characters in strings and buffers are currently limited to the range
236 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
237 through 127 are @acronym{ASCII} codes; the rest are
238 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
239 represent keyboard input have a much wider range, to encode modifier
240 keys such as Control, Meta and Shift.
241
242 There are special functions for producing a human-readable textual
243 description of a character for the sake of messages. @xref{Describing
244 Characters}.
245
246 @menu
247 * Basic Char Syntax:: Syntax for regular characters.
248 * General Escape Syntax:: How to specify characters by their codes.
249 * Ctl-Char Syntax:: Syntax for control characters.
250 * Meta-Char Syntax:: Syntax for meta-characters.
251 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
252 @end menu
253
254 @node Basic Char Syntax
255 @subsubsection Basic Char Syntax
256 @cindex read syntax for characters
257 @cindex printed representation for characters
258 @cindex syntax for characters
259 @cindex @samp{?} in character constant
260 @cindex question mark in character constant
261
262 Since characters are really integers, the printed representation of
263 a character is a decimal number. This is also a possible read syntax
264 for a character, but writing characters that way in Lisp programs is
265 not clear programming. You should @emph{always} use the special read
266 syntax formats that Emacs Lisp provides for characters. These syntax
267 formats start with a question mark.
268
269 The usual read syntax for alphanumeric characters is a question mark
270 followed by the character; thus, @samp{?A} for the character
271 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
272 character @kbd{a}.
273
274 For example:
275
276 @example
277 ?Q @result{} 81 ?q @result{} 113
278 @end example
279
280 You can use the same syntax for punctuation characters, but it is
281 often a good idea to add a @samp{\} so that the Emacs commands for
282 editing Lisp code don't get confused. For example, @samp{?\(} is the
283 way to write the open-paren character. If the character is @samp{\},
284 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
285
286 @cindex whitespace
287 @cindex bell character
288 @cindex @samp{\a}
289 @cindex backspace
290 @cindex @samp{\b}
291 @cindex tab (ASCII character)
292 @cindex @samp{\t}
293 @cindex vertical tab
294 @cindex @samp{\v}
295 @cindex formfeed
296 @cindex @samp{\f}
297 @cindex newline
298 @cindex @samp{\n}
299 @cindex return (ASCII character)
300 @cindex @samp{\r}
301 @cindex escape (ASCII character)
302 @cindex @samp{\e}
303 @cindex space (ASCII character)
304 @cindex @samp{\s}
305 You can express the characters control-g, backspace, tab, newline,
306 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
307 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
308 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
309 (@samp{?\s} followed by a dash has a different meaning---it applies
310 the ``super'' modifier to the following character.) Thus,
311
312 @example
313 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
314 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
315 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
316 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
317 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
318 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
319 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
320 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
321 ?\s @result{} 32 ; @r{space character, @key{SPC}}
322 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
323 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
324 @end example
325
326 @cindex escape sequence
327 These sequences which start with backslash are also known as
328 @dfn{escape sequences}, because backslash plays the role of an
329 ``escape character''; this terminology has nothing to do with the
330 character @key{ESC}. @samp{\s} is meant for use in character
331 constants; in string constants, just write the space.
332
333 A backslash is allowed, and harmless, preceding any character without
334 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
335 There is no reason to add a backslash before most characters. However,
336 you should add a backslash before any of the characters
337 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
338 Lisp code. You can also add a backslash before whitespace characters such as
339 space, tab, newline and formfeed. However, it is cleaner to use one of
340 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
341 instead of an actual whitespace character such as a tab or a space.
342 (If you do write backslash followed by a space, you should write
343 an extra space after the character constant to separate it from the
344 following text.)
345
346 @node General Escape Syntax
347 @subsubsection General Escape Syntax
348
349 In addition to the specific escape sequences for special important
350 control characters, Emacs provides several types of escape syntax that
351 you can use to specify non-ASCII text characters.
352
353 @cindex unicode character escape
354 You can specify characters by their Unicode values.
355 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
356 code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
357 given in hexadecimal). There is a slightly different syntax for
358 specifying characters with code points higher than
359 @code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
360 whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
361 defines code points up to @samp{U+@var{10ffff}}, so if you specify a
362 code point higher than that, Emacs signals an error.
363
364 This peculiar and inconvenient syntax was adopted for compatibility
365 with other programming languages. Unlike some other languages, Emacs
366 Lisp supports this syntax only in character literals and strings.
367
368 @cindex @samp{\} in character constant
369 @cindex backslash in character constant
370 @cindex octal character code
371 The most general read syntax for a character represents the
372 character code in either octal or hex. To use octal, write a question
373 mark followed by a backslash and the octal character code (up to three
374 octal digits); thus, @samp{?\101} for the character @kbd{A},
375 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
376 character @kbd{C-b}. Although this syntax can represent any
377 @acronym{ASCII} character, it is preferred only when the precise octal
378 value is more important than the @acronym{ASCII} representation.
379
380 @example
381 @group
382 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
383 ?\101 @result{} 65 ?A @result{} 65
384 @end group
385 @end example
386
387 To use hex, write a question mark followed by a backslash, @samp{x},
388 and the hexadecimal character code. You can use any number of hex
389 digits, so you can represent any character code in this way.
390 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
391 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
392 @iftex
393 @samp{@`a}.
394 @end iftex
395 @ifnottex
396 @samp{a} with grave accent.
397 @end ifnottex
398
399 @node Ctl-Char Syntax
400 @subsubsection Control-Character Syntax
401
402 @cindex control characters
403 Control characters can be represented using yet another read syntax.
404 This consists of a question mark followed by a backslash, caret, and the
405 corresponding non-control character, in either upper or lower case. For
406 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
407 character @kbd{C-i}, the character whose value is 9.
408
409 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
410 equivalent to @samp{?\^I} and to @samp{?\^i}:
411
412 @example
413 ?\^I @result{} 9 ?\C-I @result{} 9
414 @end example
415
416 In strings and buffers, the only control characters allowed are those
417 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
418 any character into a control character with @samp{C-}. The character
419 codes for these non-@acronym{ASCII} control characters include the
420 @tex
421 @math{2^{26}}
422 @end tex
423 @ifnottex
424 2**26
425 @end ifnottex
426 bit as well as the code for the corresponding non-control
427 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
428 control characters, but you can generate them straightforwardly using X
429 and other window systems.
430
431 For historical reasons, Emacs treats the @key{DEL} character as
432 the control equivalent of @kbd{?}:
433
434 @example
435 ?\^? @result{} 127 ?\C-? @result{} 127
436 @end example
437
438 @noindent
439 As a result, it is currently not possible to represent the character
440 @kbd{Control-?}, which is a meaningful input character under X, using
441 @samp{\C-}. It is not easy to change this, as various Lisp files refer
442 to @key{DEL} in this way.
443
444 For representing control characters to be found in files or strings,
445 we recommend the @samp{^} syntax; for control characters in keyboard
446 input, we prefer the @samp{C-} syntax. Which one you use does not
447 affect the meaning of the program, but may guide the understanding of
448 people who read it.
449
450 @node Meta-Char Syntax
451 @subsubsection Meta-Character Syntax
452
453 @cindex meta characters
454 A @dfn{meta character} is a character typed with the @key{META}
455 modifier key. The integer that represents such a character has the
456 @tex
457 @math{2^{27}}
458 @end tex
459 @ifnottex
460 2**27
461 @end ifnottex
462 bit set. We use high bits for this and other modifiers to make
463 possible a wide range of basic character codes.
464
465 In a string, the
466 @tex
467 @math{2^{7}}
468 @end tex
469 @ifnottex
470 2**7
471 @end ifnottex
472 bit attached to an @acronym{ASCII} character indicates a meta
473 character; thus, the meta characters that can fit in a string have
474 codes in the range from 128 to 255, and are the meta versions of the
475 ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
476 details about @key{META}-handling in strings.
477
478 The read syntax for meta characters uses @samp{\M-}. For example,
479 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
480 octal character codes (see below), with @samp{\C-}, or with any other
481 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
482 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
483 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
484
485 @node Other Char Bits
486 @subsubsection Other Character Modifier Bits
487
488 The case of a graphic character is indicated by its character code;
489 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
490 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
491 character is upper case or lower case. Emacs uses the
492 @tex
493 @math{2^{25}}
494 @end tex
495 @ifnottex
496 2**25
497 @end ifnottex
498 bit to indicate that the shift key was used in typing a control
499 character. This distinction is possible only when you use X terminals
500 or other special terminals; ordinary terminals do not report the
501 distinction to the computer in any way. The Lisp syntax for
502 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
503 represents the shifted-control-o character.
504
505 @cindex hyper characters
506 @cindex super characters
507 @cindex alt characters
508 The X Window System defines three other
509 @anchor{modifier bits}modifier bits that can be set
510 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
511 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
512 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
513 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
514 represents the space character.)
515 @tex
516 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
517 for super and @math{2^{24}} for hyper.
518 @end tex
519 @ifnottex
520 Numerically, the
521 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
522 @end ifnottex
523
524 @node Symbol Type
525 @subsection Symbol Type
526
527 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
528 symbol name serves as the printed representation of the symbol. In
529 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
530 a symbol's name is unique---no two symbols have the same name.
531
532 A symbol can serve as a variable, as a function name, or to hold a
533 property list. Or it may serve only to be distinct from all other Lisp
534 objects, so that its presence in a data structure may be recognized
535 reliably. In a given context, usually only one of these uses is
536 intended. But you can use one symbol in all of these ways,
537 independently.
538
539 A symbol whose name starts with a colon (@samp{:}) is called a
540 @dfn{keyword symbol}. These symbols automatically act as constants, and
541 are normally used only by comparing an unknown symbol with a few
542 specific alternatives.
543
544 @cindex @samp{\} in symbols
545 @cindex backslash in symbols
546 A symbol name can contain any characters whatever. Most symbol names
547 are written with letters, digits, and the punctuation characters
548 @samp{-+=*/}. Such names require no special punctuation; the characters
549 of the name suffice as long as the name does not look like a number.
550 (If it does, write a @samp{\} at the beginning of the name to force
551 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
552 less often used but also require no special punctuation. Any other
553 characters may be included in a symbol's name by escaping them with a
554 backslash. In contrast to its use in strings, however, a backslash in
555 the name of a symbol simply quotes the single character that follows the
556 backslash. For example, in a string, @samp{\t} represents a tab
557 character; in the name of a symbol, however, @samp{\t} merely quotes the
558 letter @samp{t}. To have a symbol with a tab character in its name, you
559 must actually use a tab (preceded with a backslash). But it's rare to
560 do such a thing.
561
562 @cindex CL note---case of letters
563 @quotation
564 @b{Common Lisp note:} In Common Lisp, lower case letters are always
565 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
566 Lisp, upper case and lower case letters are distinct.
567 @end quotation
568
569 Here are several examples of symbol names. Note that the @samp{+} in
570 the fifth example is escaped to prevent it from being read as a number.
571 This is not necessary in the fourth example because the rest of the name
572 makes it invalid as a number.
573
574 @example
575 @group
576 foo ; @r{A symbol named @samp{foo}.}
577 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
578 char-to-string ; @r{A symbol named @samp{char-to-string}.}
579 @end group
580 @group
581 1+ ; @r{A symbol named @samp{1+}}
582 ; @r{(not @samp{+1}, which is an integer).}
583 @end group
584 @group
585 \+1 ; @r{A symbol named @samp{+1}}
586 ; @r{(not a very readable name).}
587 @end group
588 @group
589 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
590 @c the @'s in this next line use up three characters, hence the
591 @c apparent misalignment of the comment.
592 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
593 ; @r{These characters need not be escaped.}
594 @end group
595 @end example
596
597 @ifinfo
598 @c This uses ``colon'' instead of a literal `:' because Info cannot
599 @c cope with a `:' in a menu
600 @cindex @samp{#@var{colon}} read syntax
601 @end ifinfo
602 @ifnotinfo
603 @cindex @samp{#:} read syntax
604 @end ifnotinfo
605 Normally the Lisp reader interns all symbols (@pxref{Creating
606 Symbols}). To prevent interning, you can write @samp{#:} before the
607 name of the symbol.
608
609 @node Sequence Type
610 @subsection Sequence Types
611
612 A @dfn{sequence} is a Lisp object that represents an ordered set of
613 elements. There are two kinds of sequence in Emacs Lisp, lists and
614 arrays. Thus, an object of type list or of type array is also
615 considered a sequence.
616
617 Arrays are further subdivided into strings, vectors, char-tables and
618 bool-vectors. Vectors can hold elements of any type, but string
619 elements must be characters, and bool-vector elements must be @code{t}
620 or @code{nil}. Char-tables are like vectors except that they are
621 indexed by any valid character code. The characters in a string can
622 have text properties like characters in a buffer (@pxref{Text
623 Properties}), but vectors do not support text properties, even when
624 their elements happen to be characters.
625
626 Lists, strings and the other array types are different, but they have
627 important similarities. For example, all have a length @var{l}, and all
628 have elements which can be indexed from zero to @var{l} minus one.
629 Several functions, called sequence functions, accept any kind of
630 sequence. For example, the function @code{elt} can be used to extract
631 an element of a sequence, given its index. @xref{Sequences Arrays
632 Vectors}.
633
634 It is generally impossible to read the same sequence twice, since
635 sequences are always created anew upon reading. If you read the read
636 syntax for a sequence twice, you get two sequences with equal contents.
637 There is one exception: the empty list @code{()} always stands for the
638 same object, @code{nil}.
639
640 @node Cons Cell Type
641 @subsection Cons Cell and List Types
642 @cindex address field of register
643 @cindex decrement field of register
644 @cindex pointers
645
646 A @dfn{cons cell} is an object that consists of two slots, called the
647 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
648 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
649 this cons cell is'' whatever object its @sc{car} slot currently holds,
650 and likewise for the @sc{cdr}.
651
652 @quotation
653 A note to C programmers: in Lisp, we do not distinguish between
654 ``holding'' a value and ``pointing to'' the value, because pointers in
655 Lisp are implicit.
656 @end quotation
657
658 A @dfn{list} is a series of cons cells, linked together so that the
659 @sc{cdr} slot of each cons cell holds either the next cons cell or the
660 empty list. The empty list is actually the symbol @code{nil}.
661 @xref{Lists}, for functions that work on lists. Because most cons
662 cells are used as part of lists, the phrase @dfn{list structure} has
663 come to refer to any structure made out of cons cells.
664
665 @cindex atoms
666 Because cons cells are so central to Lisp, we also have a word for
667 ``an object which is not a cons cell.'' These objects are called
668 @dfn{atoms}.
669
670 @cindex parenthesis
671 @cindex @samp{(@dots{})} in lists
672 The read syntax and printed representation for lists are identical, and
673 consist of a left parenthesis, an arbitrary number of elements, and a
674 right parenthesis. Here are examples of lists:
675
676 @example
677 (A 2 "A") ; @r{A list of three elements.}
678 () ; @r{A list of no elements (the empty list).}
679 nil ; @r{A list of no elements (the empty list).}
680 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
681 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
682 (A nil) ; @r{Equivalent to the previous.}
683 ((A B C)) ; @r{A list of one element}
684 ; @r{(which is a list of three elements).}
685 @end example
686
687 Upon reading, each object inside the parentheses becomes an element
688 of the list. That is, a cons cell is made for each element. The
689 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
690 slot refers to the next cons cell of the list, which holds the next
691 element in the list. The @sc{cdr} slot of the last cons cell is set to
692 hold @code{nil}.
693
694 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
695 original Lisp implementation ran on an @w{IBM 704} computer which
696 divided words into two parts, called the ``address'' part and the
697 ``decrement''; @sc{car} was an instruction to extract the contents of
698 the address part of a register, and @sc{cdr} an instruction to extract
699 the contents of the decrement. By contrast, ``cons cells'' are named
700 for the function @code{cons} that creates them, which in turn was named
701 for its purpose, the construction of cells.
702
703 @menu
704 * Box Diagrams:: Drawing pictures of lists.
705 * Dotted Pair Notation:: A general syntax for cons cells.
706 * Association List Type:: A specially constructed list.
707 @end menu
708
709 @node Box Diagrams
710 @subsubsection Drawing Lists as Box Diagrams
711 @cindex box diagrams, for lists
712 @cindex diagrams, boxed, for lists
713
714 A list can be illustrated by a diagram in which the cons cells are
715 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
716 such an illustration; unlike the textual notation, which can be
717 understood by both humans and computers, the box illustrations can be
718 understood only by humans.) This picture represents the three-element
719 list @code{(rose violet buttercup)}:
720
721 @example
722 @group
723 --- --- --- --- --- ---
724 | | |--> | | |--> | | |--> nil
725 --- --- --- --- --- ---
726 | | |
727 | | |
728 --> rose --> violet --> buttercup
729 @end group
730 @end example
731
732 In this diagram, each box represents a slot that can hold or refer to
733 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
734 represents a reference to a Lisp object, either an atom or another cons
735 cell.
736
737 In this example, the first box, which holds the @sc{car} of the first
738 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
739 box, holding the @sc{cdr} of the first cons cell, refers to the next
740 pair of boxes, the second cons cell. The @sc{car} of the second cons
741 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
742 @sc{cdr} of the third (and last) cons cell is @code{nil}.
743
744 Here is another diagram of the same list, @code{(rose violet
745 buttercup)}, sketched in a different manner:
746
747 @smallexample
748 @group
749 --------------- ---------------- -------------------
750 | car | cdr | | car | cdr | | car | cdr |
751 | rose | o-------->| violet | o-------->| buttercup | nil |
752 | | | | | | | | |
753 --------------- ---------------- -------------------
754 @end group
755 @end smallexample
756
757 @cindex @code{nil} as a list
758 @cindex empty list
759 A list with no elements in it is the @dfn{empty list}; it is identical
760 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
761 and a list.
762
763 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
764 depicted with boxes and arrows:
765
766 @example
767 @group
768 --- --- --- ---
769 | | |--> | | |--> nil
770 --- --- --- ---
771 | |
772 | |
773 --> A --> nil
774 @end group
775 @end example
776
777 Here is a more complex illustration, showing the three-element list,
778 @code{((pine needles) oak maple)}, the first element of which is a
779 two-element list:
780
781 @example
782 @group
783 --- --- --- --- --- ---
784 | | |--> | | |--> | | |--> nil
785 --- --- --- --- --- ---
786 | | |
787 | | |
788 | --> oak --> maple
789 |
790 | --- --- --- ---
791 --> | | |--> | | |--> nil
792 --- --- --- ---
793 | |
794 | |
795 --> pine --> needles
796 @end group
797 @end example
798
799 The same list represented in the second box notation looks like this:
800
801 @example
802 @group
803 -------------- -------------- --------------
804 | car | cdr | | car | cdr | | car | cdr |
805 | o | o------->| oak | o------->| maple | nil |
806 | | | | | | | | | |
807 -- | --------- -------------- --------------
808 |
809 |
810 | -------------- ----------------
811 | | car | cdr | | car | cdr |
812 ------>| pine | o------->| needles | nil |
813 | | | | | |
814 -------------- ----------------
815 @end group
816 @end example
817
818 @node Dotted Pair Notation
819 @subsubsection Dotted Pair Notation
820 @cindex dotted pair notation
821 @cindex @samp{.} in lists
822
823 @dfn{Dotted pair notation} is a general syntax for cons cells that
824 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
825 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
826 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
827 pair notation is more general than list syntax because the @sc{cdr}
828 does not have to be a list. However, it is more cumbersome in cases
829 where list syntax would work. In dotted pair notation, the list
830 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
831 @code{nil}-terminated lists, you can use either notation, but list
832 notation is usually clearer and more convenient. When printing a
833 list, the dotted pair notation is only used if the @sc{cdr} of a cons
834 cell is not a list.
835
836 Here's an example using boxes to illustrate dotted pair notation.
837 This example shows the pair @code{(rose . violet)}:
838
839 @example
840 @group
841 --- ---
842 | | |--> violet
843 --- ---
844 |
845 |
846 --> rose
847 @end group
848 @end example
849
850 You can combine dotted pair notation with list notation to represent
851 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
852 You write a dot after the last element of the list, followed by the
853 @sc{cdr} of the final cons cell. For example, @code{(rose violet
854 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
855 The object looks like this:
856
857 @example
858 @group
859 --- --- --- ---
860 | | |--> | | |--> buttercup
861 --- --- --- ---
862 | |
863 | |
864 --> rose --> violet
865 @end group
866 @end example
867
868 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
869 there is nothing that it could mean. If anything, it would say to put
870 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
871 used for @code{violet}.
872
873 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
874 and looks like this:
875
876 @example
877 @group
878 --- --- --- ---
879 | | |--> | | |--> nil
880 --- --- --- ---
881 | |
882 | |
883 --> rose --> violet
884 @end group
885 @end example
886
887 Similarly, the three-element list @code{(rose violet buttercup)}
888 is equivalent to @code{(rose . (violet . (buttercup)))}.
889 @ifnottex
890 It looks like this:
891
892 @example
893 @group
894 --- --- --- --- --- ---
895 | | |--> | | |--> | | |--> nil
896 --- --- --- --- --- ---
897 | | |
898 | | |
899 --> rose --> violet --> buttercup
900 @end group
901 @end example
902 @end ifnottex
903
904 @node Association List Type
905 @comment node-name, next, previous, up
906 @subsubsection Association List Type
907
908 An @dfn{association list} or @dfn{alist} is a specially-constructed
909 list whose elements are cons cells. In each element, the @sc{car} is
910 considered a @dfn{key}, and the @sc{cdr} is considered an
911 @dfn{associated value}. (In some cases, the associated value is stored
912 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
913 stacks, since it is easy to add or remove associations at the front of
914 the list.
915
916 For example,
917
918 @example
919 (setq alist-of-colors
920 '((rose . red) (lily . white) (buttercup . yellow)))
921 @end example
922
923 @noindent
924 sets the variable @code{alist-of-colors} to an alist of three elements. In the
925 first element, @code{rose} is the key and @code{red} is the value.
926
927 @xref{Association Lists}, for a further explanation of alists and for
928 functions that work on alists. @xref{Hash Tables}, for another kind of
929 lookup table, which is much faster for handling a large number of keys.
930
931 @node Array Type
932 @subsection Array Type
933
934 An @dfn{array} is composed of an arbitrary number of slots for
935 holding or referring to other Lisp objects, arranged in a contiguous block of
936 memory. Accessing any element of an array takes approximately the same
937 amount of time. In contrast, accessing an element of a list requires
938 time proportional to the position of the element in the list. (Elements
939 at the end of a list take longer to access than elements at the
940 beginning of a list.)
941
942 Emacs defines four types of array: strings, vectors, bool-vectors, and
943 char-tables.
944
945 A string is an array of characters and a vector is an array of
946 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
947 These kinds of array may have any length up to the largest integer.
948 Char-tables are sparse arrays indexed by any valid character code; they
949 can hold arbitrary objects.
950
951 The first element of an array has index zero, the second element has
952 index 1, and so on. This is called @dfn{zero-origin} indexing. For
953 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
954 largest possible index value is one less than the length of the array.
955 Once an array is created, its length is fixed.
956
957 All Emacs Lisp arrays are one-dimensional. (Most other programming
958 languages support multidimensional arrays, but they are not essential;
959 you can get the same effect with nested one-dimensional arrays.) Each
960 type of array has its own read syntax; see the following sections for
961 details.
962
963 The array type is a subset of the sequence type, and contains the
964 string type, the vector type, the bool-vector type, and the char-table
965 type.
966
967 @node String Type
968 @subsection String Type
969
970 A @dfn{string} is an array of characters. Strings are used for many
971 purposes in Emacs, as can be expected in a text editor; for example, as
972 the names of Lisp symbols, as messages for the user, and to represent
973 text extracted from buffers. Strings in Lisp are constants: evaluation
974 of a string returns the same string.
975
976 @xref{Strings and Characters}, for functions that operate on strings.
977
978 @menu
979 * Syntax for Strings:: How to specify Lisp strings.
980 * Non-ASCII in Strings:: International characters in strings.
981 * Nonprinting Characters:: Literal unprintable characters in strings.
982 * Text Props and Strings:: Strings with text properties.
983 @end menu
984
985 @node Syntax for Strings
986 @subsubsection Syntax for Strings
987
988 @cindex @samp{"} in strings
989 @cindex double-quote in strings
990 @cindex @samp{\} in strings
991 @cindex backslash in strings
992 The read syntax for a string is a double-quote, an arbitrary number
993 of characters, and another double-quote, @code{"like this"}. To
994 include a double-quote in a string, precede it with a backslash; thus,
995 @code{"\""} is a string containing just a single double-quote
996 character. Likewise, you can include a backslash by preceding it with
997 another backslash, like this: @code{"this \\ is a single embedded
998 backslash"}.
999
1000 @cindex newline in strings
1001 The newline character is not special in the read syntax for strings;
1002 if you write a new line between the double-quotes, it becomes a
1003 character in the string. But an escaped newline---one that is preceded
1004 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1005 ignores an escaped newline while reading a string. An escaped space
1006 @w{@samp{\ }} is likewise ignored.
1007
1008 @example
1009 "It is useful to include newlines
1010 in documentation strings,
1011 but the newline is \
1012 ignored if escaped."
1013 @result{} "It is useful to include newlines
1014 in documentation strings,
1015 but the newline is ignored if escaped."
1016 @end example
1017
1018 @node Non-ASCII in Strings
1019 @subsubsection Non-@acronym{ASCII} Characters in Strings
1020
1021 You can include a non-@acronym{ASCII} international character in a string
1022 constant by writing it literally. There are two text representations
1023 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1024 and multibyte. If the string constant is read from a multibyte source,
1025 such as a multibyte buffer or string, or a file that would be visited as
1026 multibyte, then the character is read as a multibyte character, and that
1027 makes the string multibyte. If the string constant is read from a
1028 unibyte source, then the character is read as unibyte and that makes the
1029 string unibyte.
1030
1031 You can also represent a multibyte non-@acronym{ASCII} character with its
1032 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1033 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1034 greater than 256.) Any character which is not a valid hex digit
1035 terminates this construct. If the next character in the string could be
1036 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1037 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1038 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1039 constant is just like backslash-newline; it does not contribute any
1040 character to the string, but it does terminate the preceding hex escape.
1041
1042 You can represent a unibyte non-@acronym{ASCII} character with its
1043 character code, which must be in the range from 128 (0200 octal) to
1044 255 (0377 octal). If you write all such character codes in octal and
1045 the string contains no other characters forcing it to be multibyte,
1046 this produces a unibyte string. However, using any hex escape in a
1047 string (even for an @acronym{ASCII} character) forces the string to be
1048 multibyte.
1049
1050 You can also specify characters in a string by their numeric values
1051 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1052
1053 @xref{Text Representations}, for more information about the two
1054 text representations.
1055
1056 @node Nonprinting Characters
1057 @subsubsection Nonprinting Characters in Strings
1058
1059 You can use the same backslash escape-sequences in a string constant
1060 as in character literals (but do not use the question mark that begins a
1061 character constant). For example, you can write a string containing the
1062 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1063 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1064 description of the read syntax for characters.
1065
1066 However, not all of the characters you can write with backslash
1067 escape-sequences are valid in strings. The only control characters that
1068 a string can hold are the @acronym{ASCII} control characters. Strings do not
1069 distinguish case in @acronym{ASCII} control characters.
1070
1071 Properly speaking, strings cannot hold meta characters; but when a
1072 string is to be used as a key sequence, there is a special convention
1073 that provides a way to represent meta versions of @acronym{ASCII}
1074 characters in a string. If you use the @samp{\M-} syntax to indicate
1075 a meta character in a string constant, this sets the
1076 @tex
1077 @math{2^{7}}
1078 @end tex
1079 @ifnottex
1080 2**7
1081 @end ifnottex
1082 bit of the character in the string. If the string is used in
1083 @code{define-key} or @code{lookup-key}, this numeric code is translated
1084 into the equivalent meta character. @xref{Character Type}.
1085
1086 Strings cannot hold characters that have the hyper, super, or alt
1087 modifiers.
1088
1089 @node Text Props and Strings
1090 @subsubsection Text Properties in Strings
1091
1092 @cindex @samp{#(} read syntax
1093 @cindex text properties, read syntax
1094 A string can hold properties for the characters it contains, in
1095 addition to the characters themselves. This enables programs that copy
1096 text between strings and buffers to copy the text's properties with no
1097 special effort. @xref{Text Properties}, for an explanation of what text
1098 properties mean. Strings with text properties use a special read and
1099 print syntax:
1100
1101 @example
1102 #("@var{characters}" @var{property-data}...)
1103 @end example
1104
1105 @noindent
1106 where @var{property-data} consists of zero or more elements, in groups
1107 of three as follows:
1108
1109 @example
1110 @var{beg} @var{end} @var{plist}
1111 @end example
1112
1113 @noindent
1114 The elements @var{beg} and @var{end} are integers, and together specify
1115 a range of indices in the string; @var{plist} is the property list for
1116 that range. For example,
1117
1118 @example
1119 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1120 @end example
1121
1122 @noindent
1123 represents a string whose textual contents are @samp{foo bar}, in which
1124 the first three characters have a @code{face} property with value
1125 @code{bold}, and the last three have a @code{face} property with value
1126 @code{italic}. (The fourth character has no text properties, so its
1127 property list is @code{nil}. It is not actually necessary to mention
1128 ranges with @code{nil} as the property list, since any characters not
1129 mentioned in any range will default to having no properties.)
1130
1131 @node Vector Type
1132 @subsection Vector Type
1133
1134 A @dfn{vector} is a one-dimensional array of elements of any type. It
1135 takes a constant amount of time to access any element of a vector. (In
1136 a list, the access time of an element is proportional to the distance of
1137 the element from the beginning of the list.)
1138
1139 The printed representation of a vector consists of a left square
1140 bracket, the elements, and a right square bracket. This is also the
1141 read syntax. Like numbers and strings, vectors are considered constants
1142 for evaluation.
1143
1144 @example
1145 [1 "two" (three)] ; @r{A vector of three elements.}
1146 @result{} [1 "two" (three)]
1147 @end example
1148
1149 @xref{Vectors}, for functions that work with vectors.
1150
1151 @node Char-Table Type
1152 @subsection Char-Table Type
1153
1154 A @dfn{char-table} is a one-dimensional array of elements of any type,
1155 indexed by character codes. Char-tables have certain extra features to
1156 make them more useful for many jobs that involve assigning information
1157 to character codes---for example, a char-table can have a parent to
1158 inherit from, a default value, and a small number of extra slots to use for
1159 special purposes. A char-table can also specify a single value for
1160 a whole character set.
1161
1162 The printed representation of a char-table is like a vector
1163 except that there is an extra @samp{#^} at the beginning.
1164
1165 @xref{Char-Tables}, for special functions to operate on char-tables.
1166 Uses of char-tables include:
1167
1168 @itemize @bullet
1169 @item
1170 Case tables (@pxref{Case Tables}).
1171
1172 @item
1173 Character category tables (@pxref{Categories}).
1174
1175 @item
1176 Display tables (@pxref{Display Tables}).
1177
1178 @item
1179 Syntax tables (@pxref{Syntax Tables}).
1180 @end itemize
1181
1182 @node Bool-Vector Type
1183 @subsection Bool-Vector Type
1184
1185 A @dfn{bool-vector} is a one-dimensional array of elements that
1186 must be @code{t} or @code{nil}.
1187
1188 The printed representation of a bool-vector is like a string, except
1189 that it begins with @samp{#&} followed by the length. The string
1190 constant that follows actually specifies the contents of the bool-vector
1191 as a bitmap---each ``character'' in the string contains 8 bits, which
1192 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1193 and 0 for @code{nil}). The least significant bits of the character
1194 correspond to the lowest indices in the bool-vector.
1195
1196 @example
1197 (make-bool-vector 3 t)
1198 @result{} #&3"^G"
1199 (make-bool-vector 3 nil)
1200 @result{} #&3"^@@"
1201 @end example
1202
1203 @noindent
1204 These results make sense, because the binary code for @samp{C-g} is
1205 111 and @samp{C-@@} is the character with code 0.
1206
1207 If the length is not a multiple of 8, the printed representation
1208 shows extra elements, but these extras really make no difference. For
1209 instance, in the next example, the two bool-vectors are equal, because
1210 only the first 3 bits are used:
1211
1212 @example
1213 (equal #&3"\377" #&3"\007")
1214 @result{} t
1215 @end example
1216
1217 @node Hash Table Type
1218 @subsection Hash Table Type
1219
1220 A hash table is a very fast kind of lookup table, somewhat like an
1221 alist in that it maps keys to corresponding values, but much faster.
1222 Hash tables have no read syntax, and print using hash notation.
1223 @xref{Hash Tables}, for functions that operate on hash tables.
1224
1225 @example
1226 (make-hash-table)
1227 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1228 @end example
1229
1230 @node Function Type
1231 @subsection Function Type
1232
1233 Lisp functions are executable code, just like functions in other
1234 programming languages. In Lisp, unlike most languages, functions are
1235 also Lisp objects. A non-compiled function in Lisp is a lambda
1236 expression: that is, a list whose first element is the symbol
1237 @code{lambda} (@pxref{Lambda Expressions}).
1238
1239 In most programming languages, it is impossible to have a function
1240 without a name. In Lisp, a function has no intrinsic name. A lambda
1241 expression can be called as a function even though it has no name; to
1242 emphasize this, we also call it an @dfn{anonymous function}
1243 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1244 symbol with a valid function in its function cell (@pxref{Defining
1245 Functions}).
1246
1247 Most of the time, functions are called when their names are written in
1248 Lisp expressions in Lisp programs. However, you can construct or obtain
1249 a function object at run time and then call it with the primitive
1250 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1251
1252 @node Macro Type
1253 @subsection Macro Type
1254
1255 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1256 language. It is represented as an object much like a function, but with
1257 different argument-passing semantics. A Lisp macro has the form of a
1258 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1259 is a Lisp function object, including the @code{lambda} symbol.
1260
1261 Lisp macro objects are usually defined with the built-in
1262 @code{defmacro} function, but any list that begins with @code{macro} is
1263 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1264 of how to write a macro.
1265
1266 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1267 Macros}) are entirely different things. When we use the word ``macro''
1268 without qualification, we mean a Lisp macro, not a keyboard macro.
1269
1270 @node Primitive Function Type
1271 @subsection Primitive Function Type
1272 @cindex primitive function
1273
1274 A @dfn{primitive function} is a function callable from Lisp but
1275 written in the C programming language. Primitive functions are also
1276 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1277 derived from ``subroutine.'') Most primitive functions evaluate all
1278 their arguments when they are called. A primitive function that does
1279 not evaluate all its arguments is called a @dfn{special form}
1280 (@pxref{Special Forms}).@refill
1281
1282 It does not matter to the caller of a function whether the function is
1283 primitive. However, this does matter if you try to redefine a primitive
1284 with a function written in Lisp. The reason is that the primitive
1285 function may be called directly from C code. Calls to the redefined
1286 function from Lisp will use the new definition, but calls from C code
1287 may still use the built-in definition. Therefore, @strong{we discourage
1288 redefinition of primitive functions}.
1289
1290 The term @dfn{function} refers to all Emacs functions, whether written
1291 in Lisp or C. @xref{Function Type}, for information about the
1292 functions written in Lisp.
1293
1294 Primitive functions have no read syntax and print in hash notation
1295 with the name of the subroutine.
1296
1297 @example
1298 @group
1299 (symbol-function 'car) ; @r{Access the function cell}
1300 ; @r{of the symbol.}
1301 @result{} #<subr car>
1302 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1303 @result{} t ; @r{Yes.}
1304 @end group
1305 @end example
1306
1307 @node Byte-Code Type
1308 @subsection Byte-Code Function Type
1309
1310 The byte compiler produces @dfn{byte-code function objects}.
1311 Internally, a byte-code function object is much like a vector; however,
1312 the evaluator handles this data type specially when it appears as a
1313 function to be called. @xref{Byte Compilation}, for information about
1314 the byte compiler.
1315
1316 The printed representation and read syntax for a byte-code function
1317 object is like that for a vector, with an additional @samp{#} before the
1318 opening @samp{[}.
1319
1320 @node Autoload Type
1321 @subsection Autoload Type
1322
1323 An @dfn{autoload object} is a list whose first element is the symbol
1324 @code{autoload}. It is stored as the function definition of a symbol,
1325 where it serves as a placeholder for the real definition. The autoload
1326 object says that the real definition is found in a file of Lisp code
1327 that should be loaded when necessary. It contains the name of the file,
1328 plus some other information about the real definition.
1329
1330 After the file has been loaded, the symbol should have a new function
1331 definition that is not an autoload object. The new definition is then
1332 called as if it had been there to begin with. From the user's point of
1333 view, the function call works as expected, using the function definition
1334 in the loaded file.
1335
1336 An autoload object is usually created with the function
1337 @code{autoload}, which stores the object in the function cell of a
1338 symbol. @xref{Autoload}, for more details.
1339
1340 @node Editing Types
1341 @section Editing Types
1342 @cindex editing types
1343
1344 The types in the previous section are used for general programming
1345 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1346 provides several additional data types for purposes connected with
1347 editing.
1348
1349 @menu
1350 * Buffer Type:: The basic object of editing.
1351 * Marker Type:: A position in a buffer.
1352 * Window Type:: Buffers are displayed in windows.
1353 * Frame Type:: Windows subdivide frames.
1354 * Terminal Type:: A terminal device displays frames.
1355 * Window Configuration Type:: Recording the way a frame is subdivided.
1356 * Frame Configuration Type:: Recording the status of all frames.
1357 * Process Type:: A subprocess of Emacs running on the underlying OS.
1358 * Stream Type:: Receive or send characters.
1359 * Keymap Type:: What function a keystroke invokes.
1360 * Overlay Type:: How an overlay is represented.
1361 * Font Type:: Fonts for displaying text.
1362 @end menu
1363
1364 @node Buffer Type
1365 @subsection Buffer Type
1366
1367 A @dfn{buffer} is an object that holds text that can be edited
1368 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1369 (@pxref{Files}) so they can be edited, but some are used for other
1370 purposes. Most buffers are also meant to be seen by the user, and
1371 therefore displayed, at some time, in a window (@pxref{Windows}). But
1372 a buffer need not be displayed in any window. Each buffer has a
1373 designated position called @dfn{point} (@pxref{Positions}); most
1374 editing commands act on the contents of the current buffer in the
1375 neighborhood of point. At any time, one buffer is the @dfn{current
1376 buffer}.
1377
1378 The contents of a buffer are much like a string, but buffers are not
1379 used like strings in Emacs Lisp, and the available operations are
1380 different. For example, you can insert text efficiently into an
1381 existing buffer, altering the buffer's contents, whereas ``inserting''
1382 text into a string requires concatenating substrings, and the result
1383 is an entirely new string object.
1384
1385 Many of the standard Emacs functions manipulate or test the
1386 characters in the current buffer; a whole chapter in this manual is
1387 devoted to describing these functions (@pxref{Text}).
1388
1389 Several other data structures are associated with each buffer:
1390
1391 @itemize @bullet
1392 @item
1393 a local syntax table (@pxref{Syntax Tables});
1394
1395 @item
1396 a local keymap (@pxref{Keymaps}); and,
1397
1398 @item
1399 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1400
1401 @item
1402 overlays (@pxref{Overlays}).
1403
1404 @item
1405 text properties for the text in the buffer (@pxref{Text Properties}).
1406 @end itemize
1407
1408 @noindent
1409 The local keymap and variable list contain entries that individually
1410 override global bindings or values. These are used to customize the
1411 behavior of programs in different buffers, without actually changing the
1412 programs.
1413
1414 A buffer may be @dfn{indirect}, which means it shares the text
1415 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1416
1417 Buffers have no read syntax. They print in hash notation, showing the
1418 buffer name.
1419
1420 @example
1421 @group
1422 (current-buffer)
1423 @result{} #<buffer objects.texi>
1424 @end group
1425 @end example
1426
1427 @node Marker Type
1428 @subsection Marker Type
1429
1430 A @dfn{marker} denotes a position in a specific buffer. Markers
1431 therefore have two components: one for the buffer, and one for the
1432 position. Changes in the buffer's text automatically relocate the
1433 position value as necessary to ensure that the marker always points
1434 between the same two characters in the buffer.
1435
1436 Markers have no read syntax. They print in hash notation, giving the
1437 current character position and the name of the buffer.
1438
1439 @example
1440 @group
1441 (point-marker)
1442 @result{} #<marker at 10779 in objects.texi>
1443 @end group
1444 @end example
1445
1446 @xref{Markers}, for information on how to test, create, copy, and move
1447 markers.
1448
1449 @node Window Type
1450 @subsection Window Type
1451
1452 A @dfn{window} describes the portion of the terminal screen that Emacs
1453 uses to display a buffer. Every window has one associated buffer, whose
1454 contents appear in the window. By contrast, a given buffer may appear
1455 in one window, no window, or several windows.
1456
1457 Though many windows may exist simultaneously, at any time one window
1458 is designated the @dfn{selected window}. This is the window where the
1459 cursor is (usually) displayed when Emacs is ready for a command. The
1460 selected window usually displays the current buffer, but this is not
1461 necessarily the case.
1462
1463 Windows are grouped on the screen into frames; each window belongs to
1464 one and only one frame. @xref{Frame Type}.
1465
1466 Windows have no read syntax. They print in hash notation, giving the
1467 window number and the name of the buffer being displayed. The window
1468 numbers exist to identify windows uniquely, since the buffer displayed
1469 in any given window can change frequently.
1470
1471 @example
1472 @group
1473 (selected-window)
1474 @result{} #<window 1 on objects.texi>
1475 @end group
1476 @end example
1477
1478 @xref{Windows}, for a description of the functions that work on windows.
1479
1480 @node Frame Type
1481 @subsection Frame Type
1482
1483 A @dfn{frame} is a screen area that contains one or more Emacs
1484 windows; we also use the term ``frame'' to refer to the Lisp object
1485 that Emacs uses to refer to the screen area.
1486
1487 Frames have no read syntax. They print in hash notation, giving the
1488 frame's title, plus its address in core (useful to identify the frame
1489 uniquely).
1490
1491 @example
1492 @group
1493 (selected-frame)
1494 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1495 @end group
1496 @end example
1497
1498 @xref{Frames}, for a description of the functions that work on frames.
1499
1500 @node Terminal Type
1501 @subsection Terminal Type
1502 @cindex terminal type
1503
1504 A @dfn{terminal} is a device capable of displaying one or more
1505 Emacs frames (@pxref{Frame Type}).
1506
1507 Terminals have no read syntax. They print in hash notation giving
1508 the terminal's ordinal number and its TTY device file name.
1509
1510 @example
1511 @group
1512 (get-device-terminal nil)
1513 @result{} #<terminal 1 on /dev/tty>
1514 @end group
1515 @end example
1516
1517 @c FIXME: add an xref to where terminal-related primitives are described.
1518
1519 @node Window Configuration Type
1520 @subsection Window Configuration Type
1521 @cindex window layout in a frame
1522
1523 A @dfn{window configuration} stores information about the positions,
1524 sizes, and contents of the windows in a frame, so you can recreate the
1525 same arrangement of windows later.
1526
1527 Window configurations do not have a read syntax; their print syntax
1528 looks like @samp{#<window-configuration>}. @xref{Window
1529 Configurations}, for a description of several functions related to
1530 window configurations.
1531
1532 @node Frame Configuration Type
1533 @subsection Frame Configuration Type
1534 @cindex screen layout
1535 @cindex window layout, all frames
1536
1537 A @dfn{frame configuration} stores information about the positions,
1538 sizes, and contents of the windows in all frames. It is not a
1539 primitive type---it is actually a list whose @sc{car} is
1540 @code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1541 element describes one frame, which appears as the @sc{car} of that
1542 element.
1543
1544 @xref{Frame Configurations}, for a description of several functions
1545 related to frame configurations.
1546
1547 @node Process Type
1548 @subsection Process Type
1549
1550 The word @dfn{process} usually means a running program. Emacs itself
1551 runs in a process of this sort. However, in Emacs Lisp, a process is a
1552 Lisp object that designates a subprocess created by the Emacs process.
1553 Programs such as shells, GDB, ftp, and compilers, running in
1554 subprocesses of Emacs, extend the capabilities of Emacs.
1555
1556 An Emacs subprocess takes textual input from Emacs and returns textual
1557 output to Emacs for further manipulation. Emacs can also send signals
1558 to the subprocess.
1559
1560 Process objects have no read syntax. They print in hash notation,
1561 giving the name of the process:
1562
1563 @example
1564 @group
1565 (process-list)
1566 @result{} (#<process shell>)
1567 @end group
1568 @end example
1569
1570 @xref{Processes}, for information about functions that create, delete,
1571 return information about, send input or signals to, and receive output
1572 from processes.
1573
1574 @node Stream Type
1575 @subsection Stream Type
1576
1577 A @dfn{stream} is an object that can be used as a source or sink for
1578 characters---either to supply characters for input or to accept them as
1579 output. Many different types can be used this way: markers, buffers,
1580 strings, and functions. Most often, input streams (character sources)
1581 obtain characters from the keyboard, a buffer, or a file, and output
1582 streams (character sinks) send characters to a buffer, such as a
1583 @file{*Help*} buffer, or to the echo area.
1584
1585 The object @code{nil}, in addition to its other meanings, may be used
1586 as a stream. It stands for the value of the variable
1587 @code{standard-input} or @code{standard-output}. Also, the object
1588 @code{t} as a stream specifies input using the minibuffer
1589 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1590 Area}).
1591
1592 Streams have no special printed representation or read syntax, and
1593 print as whatever primitive type they are.
1594
1595 @xref{Read and Print}, for a description of functions
1596 related to streams, including parsing and printing functions.
1597
1598 @node Keymap Type
1599 @subsection Keymap Type
1600
1601 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1602 controls how the user's command input is executed. A keymap is actually
1603 a list whose @sc{car} is the symbol @code{keymap}.
1604
1605 @xref{Keymaps}, for information about creating keymaps, handling prefix
1606 keys, local as well as global keymaps, and changing key bindings.
1607
1608 @node Overlay Type
1609 @subsection Overlay Type
1610
1611 An @dfn{overlay} specifies properties that apply to a part of a
1612 buffer. Each overlay applies to a specified range of the buffer, and
1613 contains a property list (a list whose elements are alternating property
1614 names and values). Overlay properties are used to present parts of the
1615 buffer temporarily in a different display style. Overlays have no read
1616 syntax, and print in hash notation, giving the buffer name and range of
1617 positions.
1618
1619 @xref{Overlays}, for how to create and use overlays.
1620
1621 @node Font Type
1622 @subsection Font Type
1623
1624 A @dfn{font} specifies how to display text on a graphical terminal.
1625 There are actually three separate font types---@dfn{font objects},
1626 @dfn{font specs}, and @dfn{font entities}---each of which has slightly
1627 different properties. None of them have a read syntax; their print
1628 syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1629 @samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1630 description of these Lisp objects.
1631
1632 @node Circular Objects
1633 @section Read Syntax for Circular Objects
1634 @cindex circular structure, read syntax
1635 @cindex shared structure, read syntax
1636 @cindex @samp{#@var{n}=} read syntax
1637 @cindex @samp{#@var{n}#} read syntax
1638
1639 To represent shared or circular structures within a complex of Lisp
1640 objects, you can use the reader constructs @samp{#@var{n}=} and
1641 @samp{#@var{n}#}.
1642
1643 Use @code{#@var{n}=} before an object to label it for later reference;
1644 subsequently, you can use @code{#@var{n}#} to refer the same object in
1645 another place. Here, @var{n} is some integer. For example, here is how
1646 to make a list in which the first element recurs as the third element:
1647
1648 @example
1649 (#1=(a) b #1#)
1650 @end example
1651
1652 @noindent
1653 This differs from ordinary syntax such as this
1654
1655 @example
1656 ((a) b (a))
1657 @end example
1658
1659 @noindent
1660 which would result in a list whose first and third elements
1661 look alike but are not the same Lisp object. This shows the difference:
1662
1663 @example
1664 (prog1 nil
1665 (setq x '(#1=(a) b #1#)))
1666 (eq (nth 0 x) (nth 2 x))
1667 @result{} t
1668 (setq x '((a) b (a)))
1669 (eq (nth 0 x) (nth 2 x))
1670 @result{} nil
1671 @end example
1672
1673 You can also use the same syntax to make a circular structure, which
1674 appears as an ``element'' within itself. Here is an example:
1675
1676 @example
1677 #1=(a #1#)
1678 @end example
1679
1680 @noindent
1681 This makes a list whose second element is the list itself.
1682 Here's how you can see that it really works:
1683
1684 @example
1685 (prog1 nil
1686 (setq x '#1=(a #1#)))
1687 (eq x (cadr x))
1688 @result{} t
1689 @end example
1690
1691 The Lisp printer can produce this syntax to record circular and shared
1692 structure in a Lisp object, if you bind the variable @code{print-circle}
1693 to a non-@code{nil} value. @xref{Output Variables}.
1694
1695 @node Type Predicates
1696 @section Type Predicates
1697 @cindex type checking
1698 @kindex wrong-type-argument
1699
1700 The Emacs Lisp interpreter itself does not perform type checking on
1701 the actual arguments passed to functions when they are called. It could
1702 not do so, since function arguments in Lisp do not have declared data
1703 types, as they do in other programming languages. It is therefore up to
1704 the individual function to test whether each actual argument belongs to
1705 a type that the function can use.
1706
1707 All built-in functions do check the types of their actual arguments
1708 when appropriate, and signal a @code{wrong-type-argument} error if an
1709 argument is of the wrong type. For example, here is what happens if you
1710 pass an argument to @code{+} that it cannot handle:
1711
1712 @example
1713 @group
1714 (+ 2 'a)
1715 @error{} Wrong type argument: number-or-marker-p, a
1716 @end group
1717 @end example
1718
1719 @cindex type predicates
1720 @cindex testing types
1721 If you want your program to handle different types differently, you
1722 must do explicit type checking. The most common way to check the type
1723 of an object is to call a @dfn{type predicate} function. Emacs has a
1724 type predicate for each type, as well as some predicates for
1725 combinations of types.
1726
1727 A type predicate function takes one argument; it returns @code{t} if
1728 the argument belongs to the appropriate type, and @code{nil} otherwise.
1729 Following a general Lisp convention for predicate functions, most type
1730 predicates' names end with @samp{p}.
1731
1732 Here is an example which uses the predicates @code{listp} to check for
1733 a list and @code{symbolp} to check for a symbol.
1734
1735 @example
1736 (defun add-on (x)
1737 (cond ((symbolp x)
1738 ;; If X is a symbol, put it on LIST.
1739 (setq list (cons x list)))
1740 ((listp x)
1741 ;; If X is a list, add its elements to LIST.
1742 (setq list (append x list)))
1743 (t
1744 ;; We handle only symbols and lists.
1745 (error "Invalid argument %s in add-on" x))))
1746 @end example
1747
1748 Here is a table of predefined type predicates, in alphabetical order,
1749 with references to further information.
1750
1751 @table @code
1752 @item atom
1753 @xref{List-related Predicates, atom}.
1754
1755 @item arrayp
1756 @xref{Array Functions, arrayp}.
1757
1758 @item bool-vector-p
1759 @xref{Bool-Vectors, bool-vector-p}.
1760
1761 @item bufferp
1762 @xref{Buffer Basics, bufferp}.
1763
1764 @item byte-code-function-p
1765 @xref{Byte-Code Type, byte-code-function-p}.
1766
1767 @item case-table-p
1768 @xref{Case Tables, case-table-p}.
1769
1770 @item char-or-string-p
1771 @xref{Predicates for Strings, char-or-string-p}.
1772
1773 @item char-table-p
1774 @xref{Char-Tables, char-table-p}.
1775
1776 @item commandp
1777 @xref{Interactive Call, commandp}.
1778
1779 @item consp
1780 @xref{List-related Predicates, consp}.
1781
1782 @item display-table-p
1783 @xref{Display Tables, display-table-p}.
1784
1785 @item floatp
1786 @xref{Predicates on Numbers, floatp}.
1787
1788 @item fontp
1789 @xref{Low-Level Font}.
1790
1791 @item frame-configuration-p
1792 @xref{Frame Configurations, frame-configuration-p}.
1793
1794 @item frame-live-p
1795 @xref{Deleting Frames, frame-live-p}.
1796
1797 @item framep
1798 @xref{Frames, framep}.
1799
1800 @item functionp
1801 @xref{Functions, functionp}.
1802
1803 @item hash-table-p
1804 @xref{Other Hash, hash-table-p}.
1805
1806 @item integer-or-marker-p
1807 @xref{Predicates on Markers, integer-or-marker-p}.
1808
1809 @item integerp
1810 @xref{Predicates on Numbers, integerp}.
1811
1812 @item keymapp
1813 @xref{Creating Keymaps, keymapp}.
1814
1815 @item keywordp
1816 @xref{Constant Variables}.
1817
1818 @item listp
1819 @xref{List-related Predicates, listp}.
1820
1821 @item markerp
1822 @xref{Predicates on Markers, markerp}.
1823
1824 @item wholenump
1825 @xref{Predicates on Numbers, wholenump}.
1826
1827 @item nlistp
1828 @xref{List-related Predicates, nlistp}.
1829
1830 @item numberp
1831 @xref{Predicates on Numbers, numberp}.
1832
1833 @item number-or-marker-p
1834 @xref{Predicates on Markers, number-or-marker-p}.
1835
1836 @item overlayp
1837 @xref{Overlays, overlayp}.
1838
1839 @item processp
1840 @xref{Processes, processp}.
1841
1842 @item sequencep
1843 @xref{Sequence Functions, sequencep}.
1844
1845 @item stringp
1846 @xref{Predicates for Strings, stringp}.
1847
1848 @item subrp
1849 @xref{Function Cells, subrp}.
1850
1851 @item symbolp
1852 @xref{Symbols, symbolp}.
1853
1854 @item syntax-table-p
1855 @xref{Syntax Tables, syntax-table-p}.
1856
1857 @item user-variable-p
1858 @xref{Defining Variables, user-variable-p}.
1859
1860 @item vectorp
1861 @xref{Vectors, vectorp}.
1862
1863 @item window-configuration-p
1864 @xref{Window Configurations, window-configuration-p}.
1865
1866 @item window-live-p
1867 @xref{Deleting Windows, window-live-p}.
1868
1869 @item windowp
1870 @xref{Basic Windows, windowp}.
1871
1872 @item booleanp
1873 @xref{nil and t, booleanp}.
1874
1875 @item string-or-null-p
1876 @xref{Predicates for Strings, string-or-null-p}.
1877 @end table
1878
1879 The most general way to check the type of an object is to call the
1880 function @code{type-of}. Recall that each object belongs to one and
1881 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1882 Data Types}). But @code{type-of} knows nothing about non-primitive
1883 types. In most cases, it is more convenient to use type predicates than
1884 @code{type-of}.
1885
1886 @defun type-of object
1887 This function returns a symbol naming the primitive type of
1888 @var{object}. The value is one of the symbols @code{bool-vector},
1889 @code{buffer}, @code{char-table}, @code{compiled-function},
1890 @code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1891 @code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1892 @code{marker}, @code{overlay}, @code{process}, @code{string},
1893 @code{subr}, @code{symbol}, @code{vector}, @code{window}, or
1894 @code{window-configuration}.
1895
1896 @example
1897 (type-of 1)
1898 @result{} integer
1899 @group
1900 (type-of 'nil)
1901 @result{} symbol
1902 (type-of '()) ; @r{@code{()} is @code{nil}.}
1903 @result{} symbol
1904 (type-of '(x))
1905 @result{} cons
1906 @end group
1907 @end example
1908 @end defun
1909
1910 @node Equality Predicates
1911 @section Equality Predicates
1912 @cindex equality
1913
1914 Here we describe functions that test for equality between any two
1915 objects. Other functions test equality of contents between objects of specific
1916 types, e.g., strings. For these predicates, see the appropriate chapter
1917 describing the data type.
1918
1919 @defun eq object1 object2
1920 This function returns @code{t} if @var{object1} and @var{object2} are
1921 the same object, @code{nil} otherwise.
1922
1923 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1924 integers with the same value. Also, since symbol names are normally
1925 unique, if the arguments are symbols with the same name, they are
1926 @code{eq}. For other types (e.g., lists, vectors, strings), two
1927 arguments with the same contents or elements are not necessarily
1928 @code{eq} to each other: they are @code{eq} only if they are the same
1929 object, meaning that a change in the contents of one will be reflected
1930 by the same change in the contents of the other.
1931
1932 @example
1933 @group
1934 (eq 'foo 'foo)
1935 @result{} t
1936 @end group
1937
1938 @group
1939 (eq 456 456)
1940 @result{} t
1941 @end group
1942
1943 @group
1944 (eq "asdf" "asdf")
1945 @result{} nil
1946 @end group
1947
1948 @group
1949 (eq "" "")
1950 @result{} t
1951 ;; @r{This exception occurs because Emacs Lisp}
1952 ;; @r{makes just one multibyte empty string, to save space.}
1953 @end group
1954
1955 @group
1956 (eq '(1 (2 (3))) '(1 (2 (3))))
1957 @result{} nil
1958 @end group
1959
1960 @group
1961 (setq foo '(1 (2 (3))))
1962 @result{} (1 (2 (3)))
1963 (eq foo foo)
1964 @result{} t
1965 (eq foo '(1 (2 (3))))
1966 @result{} nil
1967 @end group
1968
1969 @group
1970 (eq [(1 2) 3] [(1 2) 3])
1971 @result{} nil
1972 @end group
1973
1974 @group
1975 (eq (point-marker) (point-marker))
1976 @result{} nil
1977 @end group
1978 @end example
1979
1980 The @code{make-symbol} function returns an uninterned symbol, distinct
1981 from the symbol that is used if you write the name in a Lisp expression.
1982 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1983 Symbols}.
1984
1985 @example
1986 @group
1987 (eq (make-symbol "foo") 'foo)
1988 @result{} nil
1989 @end group
1990 @end example
1991 @end defun
1992
1993 @defun equal object1 object2
1994 This function returns @code{t} if @var{object1} and @var{object2} have
1995 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1996 arguments are the same object, @code{equal} looks inside nonidentical
1997 arguments to see if their elements or contents are the same. So, if two
1998 objects are @code{eq}, they are @code{equal}, but the converse is not
1999 always true.
2000
2001 @example
2002 @group
2003 (equal 'foo 'foo)
2004 @result{} t
2005 @end group
2006
2007 @group
2008 (equal 456 456)
2009 @result{} t
2010 @end group
2011
2012 @group
2013 (equal "asdf" "asdf")
2014 @result{} t
2015 @end group
2016 @group
2017 (eq "asdf" "asdf")
2018 @result{} nil
2019 @end group
2020
2021 @group
2022 (equal '(1 (2 (3))) '(1 (2 (3))))
2023 @result{} t
2024 @end group
2025 @group
2026 (eq '(1 (2 (3))) '(1 (2 (3))))
2027 @result{} nil
2028 @end group
2029
2030 @group
2031 (equal [(1 2) 3] [(1 2) 3])
2032 @result{} t
2033 @end group
2034 @group
2035 (eq [(1 2) 3] [(1 2) 3])
2036 @result{} nil
2037 @end group
2038
2039 @group
2040 (equal (point-marker) (point-marker))
2041 @result{} t
2042 @end group
2043
2044 @group
2045 (eq (point-marker) (point-marker))
2046 @result{} nil
2047 @end group
2048 @end example
2049
2050 Comparison of strings is case-sensitive, but does not take account of
2051 text properties---it compares only the characters in the strings. Use
2052 @code{equal-including-properties} to also compare text properties. For
2053 technical reasons, a unibyte string and a multibyte string are
2054 @code{equal} if and only if they contain the same sequence of
2055 character codes and all these codes are either in the range 0 through
2056 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2057 (@pxref{Text Representations}).
2058
2059 @example
2060 @group
2061 (equal "asdf" "ASDF")
2062 @result{} nil
2063 @end group
2064 @end example
2065
2066 However, two distinct buffers are never considered @code{equal}, even if
2067 their textual contents are the same.
2068 @end defun
2069
2070 The test for equality is implemented recursively; for example, given
2071 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2072 returns @code{t} if and only if both the expressions below return
2073 @code{t}:
2074
2075 @example
2076 (equal (car @var{x}) (car @var{y}))
2077 (equal (cdr @var{x}) (cdr @var{y}))
2078 @end example
2079
2080 Because of this recursive method, circular lists may therefore cause
2081 infinite recursion (leading to an error).
2082
2083 @defun equal-including-properties object1 object2
2084 This function behaves like @code{equal} in all cases but also requires
2085 that for two strings to be equal, they have the same text properties.
2086
2087 @example
2088 @group
2089 (equal "asdf" (propertize "asdf" '(asdf t)))
2090 @result{} t
2091 @end group
2092 @group
2093 (equal-including-properties "asdf"
2094 (propertize "asdf" '(asdf t)))
2095 @result{} nil
2096 @end group
2097 @end example
2098 @end defun
2099
2100 @ignore
2101 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2102 @end ignore