Merge from emacs-23; up to 2010-06-22T07:41:10Z!rgm@gnu.org
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
35 @end menu
36
37 @node Command Overview
38 @section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
54
55 Prior to executing the command, Emacs runs @code{undo-boundary} to
56 create an undo boundary. @xref{Maintaining Undo}.
57
58 To execute a command, Emacs first reads its arguments by calling
59 @code{command-execute} (@pxref{Interactive Call}). For commands
60 written in Lisp, the @code{interactive} specification says how to read
61 the arguments. This may use the prefix argument (@pxref{Prefix
62 Command Arguments}) or may read with prompting in the minibuffer
63 (@pxref{Minibuffers}). For example, the command @code{find-file} has
64 an @code{interactive} specification which says to read a file name
65 using the minibuffer. The function body of @code{find-file} does not
66 use the minibuffer, so if you call @code{find-file} as a function from
67 Lisp code, you must supply the file name string as an ordinary Lisp
68 function argument.
69
70 If the command is a string or vector (i.e., a keyboard macro) then
71 @code{execute-kbd-macro} is used to execute it. You can call this
72 function yourself (@pxref{Keyboard Macros}).
73
74 To terminate the execution of a running command, type @kbd{C-g}. This
75 character causes @dfn{quitting} (@pxref{Quitting}).
76
77 @defvar pre-command-hook
78 The editor command loop runs this normal hook before each command. At
79 that time, @code{this-command} contains the command that is about to
80 run, and @code{last-command} describes the previous command.
81 @xref{Command Loop Info}.
82 @end defvar
83
84 @defvar post-command-hook
85 The editor command loop runs this normal hook after each command
86 (including commands terminated prematurely by quitting or by errors),
87 and also when the command loop is first entered. At that time,
88 @code{this-command} refers to the command that just ran, and
89 @code{last-command} refers to the command before that.
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body (usually as the first form in the body), or in the
112 @code{interactive-form} property of the function symbol. When the
113 @code{interactive} form is located in the function body, it does
114 nothing when actually executed. Its presence serves as a flag, which
115 tells the Emacs command loop that the function can be called
116 interactively. The argument of the @code{interactive} form controls
117 the reading of arguments for an interactive call.
118
119 @menu
120 * Using Interactive:: General rules for @code{interactive}.
121 * Interactive Codes:: The standard letter-codes for reading arguments
122 in various ways.
123 * Interactive Examples:: Examples of how to read interactive arguments.
124 @end menu
125
126 @node Using Interactive
127 @subsection Using @code{interactive}
128 @cindex arguments, interactive entry
129
130 This section describes how to write the @code{interactive} form that
131 makes a Lisp function an interactively-callable command, and how to
132 examine a command's @code{interactive} form.
133
134 @defspec interactive arg-descriptor
135 This special form declares that a function is a command, and that it
136 may therefore be called interactively (via @kbd{M-x} or by entering a
137 key sequence bound to it). The argument @var{arg-descriptor} declares
138 how to compute the arguments to the command when the command is called
139 interactively.
140
141 A command may be called from Lisp programs like any other function, but
142 then the caller supplies the arguments and @var{arg-descriptor} has no
143 effect.
144
145 @cindex @code{interactive-form}, function property
146 The @code{interactive} form must be located at top-level in the
147 function body, or in the function symbol's @code{interactive-form}
148 property (@pxref{Symbol Plists}). It has its effect because the
149 command loop looks for it before calling the function
150 (@pxref{Interactive Call}). Once the function is called, all its body
151 forms are executed; at this time, if the @code{interactive} form
152 occurs within the body, the form simply returns @code{nil} without
153 even evaluating its argument.
154
155 By convention, you should put the @code{interactive} form in the
156 function body, as the first top-level form. If there is an
157 @code{interactive} form in both the @code{interactive-form} symbol
158 property and the function body, the former takes precedence. The
159 @code{interactive-form} symbol property can be used to add an
160 interactive form to an existing function, or change how its arguments
161 are processed interactively, without redefining the function.
162 @end defspec
163
164 There are three possibilities for the argument @var{arg-descriptor}:
165
166 @itemize @bullet
167 @item
168 It may be omitted or @code{nil}; then the command is called with no
169 arguments. This leads quickly to an error if the command requires one
170 or more arguments.
171
172 @item
173 It may be a string; its contents are a sequence of elements separated
174 by newlines, one for each parameter@footnote{Some elements actually
175 supply two parameters.}. Each element consists of a code character
176 (@pxref{Interactive Codes}) optionally followed by a prompt (which
177 some code characters use and some ignore). Here is an example:
178
179 @smallexample
180 (interactive "P\nbFrobnicate buffer: ")
181 @end smallexample
182
183 @noindent
184 The code letter @samp{P} sets the command's first argument to the raw
185 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
186 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
187 the name of an existing buffer, which becomes the second and final
188 argument.
189
190 @c Emacs 19 feature
191 The prompt string can use @samp{%} to include previous argument values
192 (starting with the first argument) in the prompt. This is done using
193 @code{format} (@pxref{Formatting Strings}). For example, here is how
194 you could read the name of an existing buffer followed by a new name to
195 give to that buffer:
196
197 @smallexample
198 @group
199 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
200 @end group
201 @end smallexample
202
203 @cindex @samp{*} in @code{interactive}
204 @cindex read-only buffers in interactive
205 If @samp{*} appears at the beginning of the string, then an error is
206 signaled if the buffer is read-only.
207
208 @cindex @samp{@@} in @code{interactive}
209 @c Emacs 19 feature
210 If @samp{@@} appears at the beginning of the string, and if the key
211 sequence used to invoke the command includes any mouse events, then
212 the window associated with the first of those events is selected
213 before the command is run.
214
215 @cindex @samp{^} in @code{interactive}
216 @cindex shift-selection, and @code{interactive} spec
217 If @samp{^} appears at the beginning of the string, and if the command
218 was invoked through @dfn{shift-translation}, set the mark and activate
219 the region temporarily, or extend an already active region, before the
220 command is run. If the command was invoked without shift-translation,
221 and the region is temporarily active, deactivate the region before the
222 command is run. Shift-translation is controlled on the user level by
223 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
224 Emacs Manual}.
225
226 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
227 not matter. Actual reading of arguments is controlled by the rest of
228 the prompt string (starting with the first character that is not
229 @samp{*}, @samp{@@}, or @samp{^}).
230
231 @item
232 It may be a Lisp expression that is not a string; then it should be a
233 form that is evaluated to get a list of arguments to pass to the
234 command. Usually this form will call various functions to read input
235 from the user, most often through the minibuffer (@pxref{Minibuffers})
236 or directly from the keyboard (@pxref{Reading Input}).
237
238 Providing point or the mark as an argument value is also common, but
239 if you do this @emph{and} read input (whether using the minibuffer or
240 not), be sure to get the integer values of point or the mark after
241 reading. The current buffer may be receiving subprocess output; if
242 subprocess output arrives while the command is waiting for input, it
243 could relocate point and the mark.
244
245 Here's an example of what @emph{not} to do:
246
247 @smallexample
248 (interactive
249 (list (region-beginning) (region-end)
250 (read-string "Foo: " nil 'my-history)))
251 @end smallexample
252
253 @noindent
254 Here's how to avoid the problem, by examining point and the mark after
255 reading the keyboard input:
256
257 @smallexample
258 (interactive
259 (let ((string (read-string "Foo: " nil 'my-history)))
260 (list (region-beginning) (region-end) string)))
261 @end smallexample
262
263 @strong{Warning:} the argument values should not include any data
264 types that can't be printed and then read. Some facilities save
265 @code{command-history} in a file to be read in the subsequent
266 sessions; if a command's arguments contain a data type that prints
267 using @samp{#<@dots{}>} syntax, those facilities won't work.
268
269 There are, however, a few exceptions: it is ok to use a limited set of
270 expressions such as @code{(point)}, @code{(mark)},
271 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
272 recognizes them specially and puts the expression (rather than its
273 value) into the command history. To see whether the expression you
274 wrote is one of these exceptions, run the command, then examine
275 @code{(car command-history)}.
276 @end itemize
277
278 @cindex examining the @code{interactive} form
279 @defun interactive-form function
280 This function returns the @code{interactive} form of @var{function}.
281 If @var{function} is an interactively callable function
282 (@pxref{Interactive Call}), the value is the command's
283 @code{interactive} form @code{(interactive @var{spec})}, which
284 specifies how to compute its arguments. Otherwise, the value is
285 @code{nil}. If @var{function} is a symbol, its function definition is
286 used.
287 @end defun
288
289 @node Interactive Codes
290 @comment node-name, next, previous, up
291 @subsection Code Characters for @code{interactive}
292 @cindex interactive code description
293 @cindex description for interactive codes
294 @cindex codes, interactive, description of
295 @cindex characters for interactive codes
296
297 The code character descriptions below contain a number of key words,
298 defined here as follows:
299
300 @table @b
301 @item Completion
302 @cindex interactive completion
303 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
304 completion because the argument is read using @code{completing-read}
305 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
306
307 @item Existing
308 Require the name of an existing object. An invalid name is not
309 accepted; the commands to exit the minibuffer do not exit if the current
310 input is not valid.
311
312 @item Default
313 @cindex default argument string
314 A default value of some sort is used if the user enters no text in the
315 minibuffer. The default depends on the code character.
316
317 @item No I/O
318 This code letter computes an argument without reading any input.
319 Therefore, it does not use a prompt string, and any prompt string you
320 supply is ignored.
321
322 Even though the code letter doesn't use a prompt string, you must follow
323 it with a newline if it is not the last code character in the string.
324
325 @item Prompt
326 A prompt immediately follows the code character. The prompt ends either
327 with the end of the string or with a newline.
328
329 @item Special
330 This code character is meaningful only at the beginning of the
331 interactive string, and it does not look for a prompt or a newline.
332 It is a single, isolated character.
333 @end table
334
335 @cindex reading interactive arguments
336 Here are the code character descriptions for use with @code{interactive}:
337
338 @table @samp
339 @item *
340 Signal an error if the current buffer is read-only. Special.
341
342 @item @@
343 Select the window mentioned in the first mouse event in the key
344 sequence that invoked this command. Special.
345
346 @item ^
347 If the command was invoked through shift-translation, set the mark and
348 activate the region temporarily, or extend an already active region,
349 before the command is run. If the command was invoked without
350 shift-translation, and the region is temporarily active, deactivate
351 the region before the command is run. Special.
352
353 @item a
354 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
355 Completion, Prompt.
356
357 @item b
358 The name of an existing buffer. By default, uses the name of the
359 current buffer (@pxref{Buffers}). Existing, Completion, Default,
360 Prompt.
361
362 @item B
363 A buffer name. The buffer need not exist. By default, uses the name of
364 a recently used buffer other than the current buffer. Completion,
365 Default, Prompt.
366
367 @item c
368 A character. The cursor does not move into the echo area. Prompt.
369
370 @item C
371 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
372 Completion, Prompt.
373
374 @item d
375 @cindex position argument
376 The position of point, as an integer (@pxref{Point}). No I/O.
377
378 @item D
379 A directory name. The default is the current default directory of the
380 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
381 Existing, Completion, Default, Prompt.
382
383 @item e
384 The first or next mouse event in the key sequence that invoked the command.
385 More precisely, @samp{e} gets events that are lists, so you can look at
386 the data in the lists. @xref{Input Events}. No I/O.
387
388 You can use @samp{e} more than once in a single command's interactive
389 specification. If the key sequence that invoked the command has
390 @var{n} events that are lists, the @var{n}th @samp{e} provides the
391 @var{n}th such event. Events that are not lists, such as function keys
392 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
393
394 @item f
395 A file name of an existing file (@pxref{File Names}). The default
396 directory is @code{default-directory}. Existing, Completion, Default,
397 Prompt.
398
399 @item F
400 A file name. The file need not exist. Completion, Default, Prompt.
401
402 @item G
403 A file name. The file need not exist. If the user enters just a
404 directory name, then the value is just that directory name, with no
405 file name within the directory added. Completion, Default, Prompt.
406
407 @item i
408 An irrelevant argument. This code always supplies @code{nil} as
409 the argument's value. No I/O.
410
411 @item k
412 A key sequence (@pxref{Key Sequences}). This keeps reading events
413 until a command (or undefined command) is found in the current key
414 maps. The key sequence argument is represented as a string or vector.
415 The cursor does not move into the echo area. Prompt.
416
417 If @samp{k} reads a key sequence that ends with a down-event, it also
418 reads and discards the following up-event. You can get access to that
419 up-event with the @samp{U} code character.
420
421 This kind of input is used by commands such as @code{describe-key} and
422 @code{global-set-key}.
423
424 @item K
425 A key sequence, whose definition you intend to change. This works like
426 @samp{k}, except that it suppresses, for the last input event in the key
427 sequence, the conversions that are normally used (when necessary) to
428 convert an undefined key into a defined one.
429
430 @item m
431 @cindex marker argument
432 The position of the mark, as an integer. No I/O.
433
434 @item M
435 Arbitrary text, read in the minibuffer using the current buffer's input
436 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
437 Emacs Manual}). Prompt.
438
439 @item n
440 A number, read with the minibuffer. If the input is not a number, the
441 user has to try again. @samp{n} never uses the prefix argument.
442 Prompt.
443
444 @item N
445 The numeric prefix argument; but if there is no prefix argument, read
446 a number as with @kbd{n}. The value is always a number. @xref{Prefix
447 Command Arguments}. Prompt.
448
449 @item p
450 @cindex numeric prefix argument usage
451 The numeric prefix argument. (Note that this @samp{p} is lower case.)
452 No I/O.
453
454 @item P
455 @cindex raw prefix argument usage
456 The raw prefix argument. (Note that this @samp{P} is upper case.) No
457 I/O.
458
459 @item r
460 @cindex region argument
461 Point and the mark, as two numeric arguments, smallest first. This is
462 the only code letter that specifies two successive arguments rather than
463 one. No I/O.
464
465 @item s
466 Arbitrary text, read in the minibuffer and returned as a string
467 (@pxref{Text from Minibuffer}). Terminate the input with either
468 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
469 these characters in the input.) Prompt.
470
471 @item S
472 An interned symbol whose name is read in the minibuffer. Any whitespace
473 character terminates the input. (Use @kbd{C-q} to include whitespace in
474 the string.) Other characters that normally terminate a symbol (e.g.,
475 parentheses and brackets) do not do so here. Prompt.
476
477 @item U
478 A key sequence or @code{nil}. Can be used after a @samp{k} or
479 @samp{K} argument to get the up-event that was discarded (if any)
480 after @samp{k} or @samp{K} read a down-event. If no up-event has been
481 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
482
483 @item v
484 A variable declared to be a user option (i.e., satisfying the
485 predicate @code{user-variable-p}). This reads the variable using
486 @code{read-variable}. @xref{Definition of read-variable}. Existing,
487 Completion, Prompt.
488
489 @item x
490 A Lisp object, specified with its read syntax, terminated with a
491 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
492 Minibuffer}. Prompt.
493
494 @item X
495 @cindex evaluated expression argument
496 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
497 the form so that its value becomes the argument for the command.
498 Prompt.
499
500 @item z
501 A coding system name (a symbol). If the user enters null input, the
502 argument value is @code{nil}. @xref{Coding Systems}. Completion,
503 Existing, Prompt.
504
505 @item Z
506 A coding system name (a symbol)---but only if this command has a prefix
507 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
508 argument value. Completion, Existing, Prompt.
509 @end table
510
511 @node Interactive Examples
512 @comment node-name, next, previous, up
513 @subsection Examples of Using @code{interactive}
514 @cindex examples of using @code{interactive}
515 @cindex @code{interactive}, examples of using
516
517 Here are some examples of @code{interactive}:
518
519 @example
520 @group
521 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
522 (interactive) ; @r{just moves forward two words.}
523 (forward-word 2))
524 @result{} foo1
525 @end group
526
527 @group
528 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
529 (interactive "^p") ; @r{which is the numeric prefix.}
530 ; @r{under @code{shift-select-mode},}
531 ; @r{will activate or extend region.}
532 (forward-word (* 2 n)))
533 @result{} foo2
534 @end group
535
536 @group
537 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
538 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
539 (forward-word (* 2 n)))
540 @result{} foo3
541 @end group
542
543 @group
544 (defun three-b (b1 b2 b3)
545 "Select three existing buffers.
546 Put them into three windows, selecting the last one."
547 @end group
548 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
549 (delete-other-windows)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b1)
552 (other-window 1)
553 (split-window (selected-window) 8)
554 (switch-to-buffer b2)
555 (other-window 1)
556 (switch-to-buffer b3))
557 @result{} three-b
558 @group
559 (three-b "*scratch*" "declarations.texi" "*mail*")
560 @result{} nil
561 @end group
562 @end example
563
564 @node Interactive Call
565 @section Interactive Call
566 @cindex interactive call
567
568 After the command loop has translated a key sequence into a command,
569 it invokes that command using the function @code{command-execute}. If
570 the command is a function, @code{command-execute} calls
571 @code{call-interactively}, which reads the arguments and calls the
572 command. You can also call these functions yourself.
573
574 @defun commandp object &optional for-call-interactively
575 Returns @code{t} if @var{object} is suitable for calling interactively;
576 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
577
578 Interactively-callable objects include strings and vectors (which are
579 treated as keyboard macros), lambda expressions that contain a
580 top-level @code{interactive} form (@pxref{Using Interactive}),
581 byte-code function objects made from such lambda expressions, autoload
582 objects that are declared as interactive (non-@code{nil} fourth
583 argument to @code{autoload}), and some primitive functions.
584
585 A symbol satisfies @code{commandp} if it has a non-@code{nil}
586 @code{interactive-form} property, or if its function definition
587 satisfies @code{commandp}. Keys and keymaps are not commands.
588 Rather, they are used to look up commands (@pxref{Keymaps}).
589
590 If @var{for-call-interactively} is non-@code{nil}, then
591 @code{commandp} returns @code{t} only for objects that
592 @code{call-interactively} could call---thus, not for keyboard macros.
593
594 See @code{documentation} in @ref{Accessing Documentation}, for a
595 realistic example of using @code{commandp}.
596 @end defun
597
598 @defun call-interactively command &optional record-flag keys
599 This function calls the interactively callable function @var{command},
600 providing arguments according to its interactive calling specifications.
601 It returns whatever @var{command} returns.
602
603 If, for instance, you have a function with the following signature:
604
605 @example
606 (defun foo (begin end)
607 (interactive "r")
608 ...)
609 @end example
610
611 then saying
612
613 @example
614 (call-interactively 'foo)
615 @end example
616
617 will call @code{foo} with the region (@code{point} and @code{mark}) as
618 the arguments.
619
620 An error is signaled if @var{command} is not a function or if it
621 cannot be called interactively (i.e., is not a command). Note that
622 keyboard macros (strings and vectors) are not accepted, even though
623 they are considered commands, because they are not functions. If
624 @var{command} is a symbol, then @code{call-interactively} uses its
625 function definition.
626
627 @cindex record command history
628 If @var{record-flag} is non-@code{nil}, then this command and its
629 arguments are unconditionally added to the list @code{command-history}.
630 Otherwise, the command is added only if it uses the minibuffer to read
631 an argument. @xref{Command History}.
632
633 The argument @var{keys}, if given, should be a vector which specifies
634 the sequence of events to supply if the command inquires which events
635 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
636 default is the return value of @code{this-command-keys-vector}.
637 @xref{Definition of this-command-keys-vector}.
638 @end defun
639
640 @defun command-execute command &optional record-flag keys special
641 @cindex keyboard macro execution
642 This function executes @var{command}. The argument @var{command} must
643 satisfy the @code{commandp} predicate; i.e., it must be an interactively
644 callable function or a keyboard macro.
645
646 A string or vector as @var{command} is executed with
647 @code{execute-kbd-macro}. A function is passed to
648 @code{call-interactively}, along with the optional @var{record-flag}
649 and @var{keys}.
650
651 A symbol is handled by using its function definition in its place. A
652 symbol with an @code{autoload} definition counts as a command if it was
653 declared to stand for an interactively callable function. Such a
654 definition is handled by loading the specified library and then
655 rechecking the definition of the symbol.
656
657 The argument @var{special}, if given, means to ignore the prefix
658 argument and not clear it. This is used for executing special events
659 (@pxref{Special Events}).
660 @end defun
661
662 @deffn Command execute-extended-command prefix-argument
663 @cindex read command name
664 This function reads a command name from the minibuffer using
665 @code{completing-read} (@pxref{Completion}). Then it uses
666 @code{command-execute} to call the specified command. Whatever that
667 command returns becomes the value of @code{execute-extended-command}.
668
669 @cindex execute with prefix argument
670 If the command asks for a prefix argument, it receives the value
671 @var{prefix-argument}. If @code{execute-extended-command} is called
672 interactively, the current raw prefix argument is used for
673 @var{prefix-argument}, and thus passed on to whatever command is run.
674
675 @c !!! Should this be @kindex?
676 @cindex @kbd{M-x}
677 @code{execute-extended-command} is the normal definition of @kbd{M-x},
678 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
679 to take the prompt from the events used to invoke
680 @code{execute-extended-command}, but that is painful to implement.) A
681 description of the value of the prefix argument, if any, also becomes
682 part of the prompt.
683
684 @example
685 @group
686 (execute-extended-command 3)
687 ---------- Buffer: Minibuffer ----------
688 3 M-x forward-word RET
689 ---------- Buffer: Minibuffer ----------
690 @result{} t
691 @end group
692 @end example
693 @end deffn
694
695 @node Distinguish Interactive
696 @section Distinguish Interactive Calls
697
698 Sometimes a command should display additional visual feedback (such
699 as an informative message in the echo area) for interactive calls
700 only. There are three ways to do this. The recommended way to test
701 whether the function was called using @code{call-interactively} is to
702 give it an optional argument @code{print-message} and use the
703 @code{interactive} spec to make it non-@code{nil} in interactive
704 calls. Here's an example:
705
706 @example
707 (defun foo (&optional print-message)
708 (interactive "p")
709 (when print-message
710 (message "foo")))
711 @end example
712
713 @noindent
714 We use @code{"p"} because the numeric prefix argument is never
715 @code{nil}. Defined in this way, the function does display the
716 message when called from a keyboard macro.
717
718 The above method with the additional argument is usually best,
719 because it allows callers to say ``treat this call as interactive.''
720 But you can also do the job by testing @code{called-interactively-p}.
721
722 @defun called-interactively-p kind
723 This function returns @code{t} when the calling function was called
724 using @code{call-interactively}.
725
726 The argument @var{kind} should be either the symbol @code{interactive}
727 or the symbol @code{any}. If it is @code{interactive}, then
728 @code{called-interactively-p} returns @code{t} only if the call was
729 made directly by the user---e.g., if the user typed a key sequence
730 bound to the calling function, but @emph{not} if the user ran a
731 keyboard macro that called the function (@pxref{Keyboard Macros}). If
732 @var{kind} is @code{any}, @code{called-interactively-p} returns
733 @code{t} for any kind of interactive call, including keyboard macros.
734
735 If in doubt, use @code{any}; the only known proper use of
736 @code{interactive} is if you need to decide whether to display a
737 helpful message while a function is running.
738
739 A function is never considered to be called interactively if it was
740 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
741 @end defun
742
743 @noindent
744 Here is an example of using @code{called-interactively-p}:
745
746 @example
747 @group
748 (defun foo ()
749 (interactive)
750 (when (called-interactively-p 'any)
751 (message "Interactive!")
752 'foo-called-interactively))
753 @end group
754
755 @group
756 ;; @r{Type @kbd{M-x foo}.}
757 @print{} Interactive!
758 @end group
759
760 @group
761 (foo)
762 @result{} nil
763 @end group
764 @end example
765
766 @noindent
767 Here is another example that contrasts direct and indirect calls to
768 @code{called-interactively-p}.
769
770 @example
771 @group
772 (defun bar ()
773 (interactive)
774 (message "%s" (list (foo) (called-interactively-p 'any))))
775 @end group
776
777 @group
778 ;; @r{Type @kbd{M-x bar}.}
779 @print{} (nil t)
780 @end group
781 @end example
782
783 @node Command Loop Info
784 @comment node-name, next, previous, up
785 @section Information from the Command Loop
786
787 The editor command loop sets several Lisp variables to keep status
788 records for itself and for commands that are run. With the exception of
789 @code{this-command} and @code{last-command} it's generally a bad idea to
790 change any of these variables in a Lisp program.
791
792 @defvar last-command
793 This variable records the name of the previous command executed by the
794 command loop (the one before the current command). Normally the value
795 is a symbol with a function definition, but this is not guaranteed.
796
797 The value is copied from @code{this-command} when a command returns to
798 the command loop, except when the command has specified a prefix
799 argument for the following command.
800
801 This variable is always local to the current terminal and cannot be
802 buffer-local. @xref{Multiple Terminals}.
803 @end defvar
804
805 @defvar real-last-command
806 This variable is set up by Emacs just like @code{last-command},
807 but never altered by Lisp programs.
808 @end defvar
809
810 @defvar last-repeatable-command
811 This variable stores the most recently executed command that was not
812 part of an input event. This is the command @code{repeat} will try to
813 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
814 @end defvar
815
816 @defvar this-command
817 @cindex current command
818 This variable records the name of the command now being executed by
819 the editor command loop. Like @code{last-command}, it is normally a symbol
820 with a function definition.
821
822 The command loop sets this variable just before running a command, and
823 copies its value into @code{last-command} when the command finishes
824 (unless the command specified a prefix argument for the following
825 command).
826
827 @cindex kill command repetition
828 Some commands set this variable during their execution, as a flag for
829 whatever command runs next. In particular, the functions for killing text
830 set @code{this-command} to @code{kill-region} so that any kill commands
831 immediately following will know to append the killed text to the
832 previous kill.
833 @end defvar
834
835 If you do not want a particular command to be recognized as the previous
836 command in the case where it got an error, you must code that command to
837 prevent this. One way is to set @code{this-command} to @code{t} at the
838 beginning of the command, and set @code{this-command} back to its proper
839 value at the end, like this:
840
841 @example
842 (defun foo (args@dots{})
843 (interactive @dots{})
844 (let ((old-this-command this-command))
845 (setq this-command t)
846 @r{@dots{}do the work@dots{}}
847 (setq this-command old-this-command)))
848 @end example
849
850 @noindent
851 We do not bind @code{this-command} with @code{let} because that would
852 restore the old value in case of error---a feature of @code{let} which
853 in this case does precisely what we want to avoid.
854
855 @defvar this-original-command
856 This has the same value as @code{this-command} except when command
857 remapping occurs (@pxref{Remapping Commands}). In that case,
858 @code{this-command} gives the command actually run (the result of
859 remapping), and @code{this-original-command} gives the command that
860 was specified to run but remapped into another command.
861 @end defvar
862
863 @defun this-command-keys
864 This function returns a string or vector containing the key sequence
865 that invoked the present command, plus any previous commands that
866 generated the prefix argument for this command. Any events read by the
867 command using @code{read-event} without a timeout get tacked on to the end.
868
869 However, if the command has called @code{read-key-sequence}, it
870 returns the last read key sequence. @xref{Key Sequence Input}. The
871 value is a string if all events in the sequence were characters that
872 fit in a string. @xref{Input Events}.
873
874 @example
875 @group
876 (this-command-keys)
877 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
878 @result{} "^U^X^E"
879 @end group
880 @end example
881 @end defun
882
883 @defun this-command-keys-vector
884 @anchor{Definition of this-command-keys-vector}
885 Like @code{this-command-keys}, except that it always returns the events
886 in a vector, so you don't need to deal with the complexities of storing
887 input events in a string (@pxref{Strings of Events}).
888 @end defun
889
890 @defun clear-this-command-keys &optional keep-record
891 This function empties out the table of events for
892 @code{this-command-keys} to return. Unless @var{keep-record} is
893 non-@code{nil}, it also empties the records that the function
894 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
895 This is useful after reading a password, to prevent the password from
896 echoing inadvertently as part of the next command in certain cases.
897 @end defun
898
899 @defvar last-nonmenu-event
900 This variable holds the last input event read as part of a key sequence,
901 not counting events resulting from mouse menus.
902
903 One use of this variable is for telling @code{x-popup-menu} where to pop
904 up a menu. It is also used internally by @code{y-or-n-p}
905 (@pxref{Yes-or-No Queries}).
906 @end defvar
907
908 @defvar last-command-event
909 @defvarx last-command-char
910 This variable is set to the last input event that was read by the
911 command loop as part of a command. The principal use of this variable
912 is in @code{self-insert-command}, which uses it to decide which
913 character to insert.
914
915 @example
916 @group
917 last-command-event
918 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
919 @result{} 5
920 @end group
921 @end example
922
923 @noindent
924 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
925
926 The alias @code{last-command-char} is obsolete.
927 @end defvar
928
929 @c Emacs 19 feature
930 @defvar last-event-frame
931 This variable records which frame the last input event was directed to.
932 Usually this is the frame that was selected when the event was
933 generated, but if that frame has redirected input focus to another
934 frame, the value is the frame to which the event was redirected.
935 @xref{Input Focus}.
936
937 If the last event came from a keyboard macro, the value is @code{macro}.
938 @end defvar
939
940 @node Adjusting Point
941 @section Adjusting Point After Commands
942 @cindex adjusting point
943 @cindex invisible/intangible text, and point
944 @cindex @code{display} property, and point display
945 @cindex @code{composition} property, and point display
946
947 It is not easy to display a value of point in the middle of a
948 sequence of text that has the @code{display}, @code{composition} or
949 @code{intangible} property, or is invisible. Therefore, after a
950 command finishes and returns to the command loop, if point is within
951 such a sequence, the command loop normally moves point to the edge of
952 the sequence.
953
954 A command can inhibit this feature by setting the variable
955 @code{disable-point-adjustment}:
956
957 @defvar disable-point-adjustment
958 If this variable is non-@code{nil} when a command returns to the
959 command loop, then the command loop does not check for those text
960 properties, and does not move point out of sequences that have them.
961
962 The command loop sets this variable to @code{nil} before each command,
963 so if a command sets it, the effect applies only to that command.
964 @end defvar
965
966 @defvar global-disable-point-adjustment
967 If you set this variable to a non-@code{nil} value, the feature of
968 moving point out of these sequences is completely turned off.
969 @end defvar
970
971 @node Input Events
972 @section Input Events
973 @cindex events
974 @cindex input events
975
976 The Emacs command loop reads a sequence of @dfn{input events} that
977 represent keyboard or mouse activity. The events for keyboard activity
978 are characters or symbols; mouse events are always lists. This section
979 describes the representation and meaning of input events in detail.
980
981 @defun eventp object
982 This function returns non-@code{nil} if @var{object} is an input event
983 or event type.
984
985 Note that any symbol might be used as an event or an event type.
986 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
987 code to be used as an event. Instead, it distinguishes whether the
988 symbol has actually been used in an event that has been read as input in
989 the current Emacs session. If a symbol has not yet been so used,
990 @code{eventp} returns @code{nil}.
991 @end defun
992
993 @menu
994 * Keyboard Events:: Ordinary characters--keys with symbols on them.
995 * Function Keys:: Function keys--keys with names, not symbols.
996 * Mouse Events:: Overview of mouse events.
997 * Click Events:: Pushing and releasing a mouse button.
998 * Drag Events:: Moving the mouse before releasing the button.
999 * Button-Down Events:: A button was pushed and not yet released.
1000 * Repeat Events:: Double and triple click (or drag, or down).
1001 * Motion Events:: Just moving the mouse, not pushing a button.
1002 * Focus Events:: Moving the mouse between frames.
1003 * Misc Events:: Other events the system can generate.
1004 * Event Examples:: Examples of the lists for mouse events.
1005 * Classifying Events:: Finding the modifier keys in an event symbol.
1006 Event types.
1007 * Accessing Mouse:: Functions to extract info from mouse events.
1008 * Accessing Scroll:: Functions to get info from scroll bar events.
1009 * Strings of Events:: Special considerations for putting
1010 keyboard character events in a string.
1011 @end menu
1012
1013 @node Keyboard Events
1014 @subsection Keyboard Events
1015 @cindex keyboard events
1016
1017 There are two kinds of input you can get from the keyboard: ordinary
1018 keys, and function keys. Ordinary keys correspond to characters; the
1019 events they generate are represented in Lisp as characters. The event
1020 type of a character event is the character itself (an integer); see
1021 @ref{Classifying Events}.
1022
1023 @cindex modifier bits (of input character)
1024 @cindex basic code (of input character)
1025 An input character event consists of a @dfn{basic code} between 0 and
1026 524287, plus any or all of these @dfn{modifier bits}:
1027
1028 @table @asis
1029 @item meta
1030 The
1031 @tex
1032 @math{2^{27}}
1033 @end tex
1034 @ifnottex
1035 2**27
1036 @end ifnottex
1037 bit in the character code indicates a character
1038 typed with the meta key held down.
1039
1040 @item control
1041 The
1042 @tex
1043 @math{2^{26}}
1044 @end tex
1045 @ifnottex
1046 2**26
1047 @end ifnottex
1048 bit in the character code indicates a non-@acronym{ASCII}
1049 control character.
1050
1051 @sc{ascii} control characters such as @kbd{C-a} have special basic
1052 codes of their own, so Emacs needs no special bit to indicate them.
1053 Thus, the code for @kbd{C-a} is just 1.
1054
1055 But if you type a control combination not in @acronym{ASCII}, such as
1056 @kbd{%} with the control key, the numeric value you get is the code
1057 for @kbd{%} plus
1058 @tex
1059 @math{2^{26}}
1060 @end tex
1061 @ifnottex
1062 2**26
1063 @end ifnottex
1064 (assuming the terminal supports non-@acronym{ASCII}
1065 control characters).
1066
1067 @item shift
1068 The
1069 @tex
1070 @math{2^{25}}
1071 @end tex
1072 @ifnottex
1073 2**25
1074 @end ifnottex
1075 bit in the character code indicates an @acronym{ASCII} control
1076 character typed with the shift key held down.
1077
1078 For letters, the basic code itself indicates upper versus lower case;
1079 for digits and punctuation, the shift key selects an entirely different
1080 character with a different basic code. In order to keep within the
1081 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1082 @tex
1083 @math{2^{25}}
1084 @end tex
1085 @ifnottex
1086 2**25
1087 @end ifnottex
1088 bit for those characters.
1089
1090 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1091 @kbd{C-a}, so Emacs uses the
1092 @tex
1093 @math{2^{25}}
1094 @end tex
1095 @ifnottex
1096 2**25
1097 @end ifnottex
1098 bit in @kbd{C-A} and not in
1099 @kbd{C-a}.
1100
1101 @item hyper
1102 The
1103 @tex
1104 @math{2^{24}}
1105 @end tex
1106 @ifnottex
1107 2**24
1108 @end ifnottex
1109 bit in the character code indicates a character
1110 typed with the hyper key held down.
1111
1112 @item super
1113 The
1114 @tex
1115 @math{2^{23}}
1116 @end tex
1117 @ifnottex
1118 2**23
1119 @end ifnottex
1120 bit in the character code indicates a character
1121 typed with the super key held down.
1122
1123 @item alt
1124 The
1125 @tex
1126 @math{2^{22}}
1127 @end tex
1128 @ifnottex
1129 2**22
1130 @end ifnottex
1131 bit in the character code indicates a character typed with
1132 the alt key held down. (On some terminals, the key labeled @key{ALT}
1133 is actually the meta key.)
1134 @end table
1135
1136 It is best to avoid mentioning specific bit numbers in your program.
1137 To test the modifier bits of a character, use the function
1138 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1139 bindings, you can use the read syntax for characters with modifier bits
1140 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1141 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1142 specify the characters (@pxref{Changing Key Bindings}). The function
1143 @code{event-convert-list} converts such a list into an event type
1144 (@pxref{Classifying Events}).
1145
1146 @node Function Keys
1147 @subsection Function Keys
1148
1149 @cindex function keys
1150 Most keyboards also have @dfn{function keys}---keys that have names or
1151 symbols that are not characters. Function keys are represented in Emacs
1152 Lisp as symbols; the symbol's name is the function key's label, in lower
1153 case. For example, pressing a key labeled @key{F1} places the symbol
1154 @code{f1} in the input stream.
1155
1156 The event type of a function key event is the event symbol itself.
1157 @xref{Classifying Events}.
1158
1159 Here are a few special cases in the symbol-naming convention for
1160 function keys:
1161
1162 @table @asis
1163 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1164 These keys correspond to common @acronym{ASCII} control characters that have
1165 special keys on most keyboards.
1166
1167 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1168 terminal can distinguish between them, Emacs conveys the distinction to
1169 Lisp programs by representing the former as the integer 9, and the
1170 latter as the symbol @code{tab}.
1171
1172 Most of the time, it's not useful to distinguish the two. So normally
1173 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1174 to map @code{tab} into 9. Thus, a key binding for character code 9
1175 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1176 the other symbols in this group. The function @code{read-char}
1177 likewise converts these events into characters.
1178
1179 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1180 converts into the character code 127 (@key{DEL}), not into code 8
1181 (@key{BS}). This is what most users prefer.
1182
1183 @item @code{left}, @code{up}, @code{right}, @code{down}
1184 Cursor arrow keys
1185 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1186 Keypad keys (to the right of the regular keyboard).
1187 @item @code{kp-0}, @code{kp-1}, @dots{}
1188 Keypad keys with digits.
1189 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1190 Keypad PF keys.
1191 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1192 Keypad arrow keys. Emacs normally translates these into the
1193 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1194 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1195 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1196 normally translates these into the like-named non-keypad keys.
1197 @end table
1198
1199 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1200 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1201 represent them is with prefixes in the symbol name:
1202
1203 @table @samp
1204 @item A-
1205 The alt modifier.
1206 @item C-
1207 The control modifier.
1208 @item H-
1209 The hyper modifier.
1210 @item M-
1211 The meta modifier.
1212 @item S-
1213 The shift modifier.
1214 @item s-
1215 The super modifier.
1216 @end table
1217
1218 Thus, the symbol for the key @key{F3} with @key{META} held down is
1219 @code{M-f3}. When you use more than one prefix, we recommend you
1220 write them in alphabetical order; but the order does not matter in
1221 arguments to the key-binding lookup and modification functions.
1222
1223 @node Mouse Events
1224 @subsection Mouse Events
1225
1226 Emacs supports four kinds of mouse events: click events, drag events,
1227 button-down events, and motion events. All mouse events are represented
1228 as lists. The @sc{car} of the list is the event type; this says which
1229 mouse button was involved, and which modifier keys were used with it.
1230 The event type can also distinguish double or triple button presses
1231 (@pxref{Repeat Events}). The rest of the list elements give position
1232 and time information.
1233
1234 For key lookup, only the event type matters: two events of the same type
1235 necessarily run the same command. The command can access the full
1236 values of these events using the @samp{e} interactive code.
1237 @xref{Interactive Codes}.
1238
1239 A key sequence that starts with a mouse event is read using the keymaps
1240 of the buffer in the window that the mouse was in, not the current
1241 buffer. This does not imply that clicking in a window selects that
1242 window or its buffer---that is entirely under the control of the command
1243 binding of the key sequence.
1244
1245 @node Click Events
1246 @subsection Click Events
1247 @cindex click event
1248 @cindex mouse click event
1249
1250 When the user presses a mouse button and releases it at the same
1251 location, that generates a @dfn{click} event. All mouse click event
1252 share the same format:
1253
1254 @example
1255 (@var{event-type} @var{position} @var{click-count})
1256 @end example
1257
1258 @table @asis
1259 @item @var{event-type}
1260 This is a symbol that indicates which mouse button was used. It is
1261 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1262 buttons are numbered left to right.
1263
1264 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1265 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1266 and super, just as you would with function keys.
1267
1268 This symbol also serves as the event type of the event. Key bindings
1269 describe events by their types; thus, if there is a key binding for
1270 @code{mouse-1}, that binding would apply to all events whose
1271 @var{event-type} is @code{mouse-1}.
1272
1273 @item @var{position}
1274 This is the position where the mouse click occurred. The actual
1275 format of @var{position} depends on what part of a window was clicked
1276 on.
1277
1278 For mouse click events in the text area, mode line, header line, or in
1279 the marginal areas, @var{position} has this form:
1280
1281 @example
1282 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1283 @var{object} @var{text-pos} (@var{col} . @var{row})
1284 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1285 @end example
1286
1287 @table @asis
1288 @item @var{window}
1289 This is the window in which the click occurred.
1290
1291 @item @var{pos-or-area}
1292 This is the buffer position of the character clicked on in the text
1293 area, or if clicked outside the text area, it is the window area in
1294 which the click occurred. It is one of the symbols @code{mode-line},
1295 @code{header-line}, @code{vertical-line}, @code{left-margin},
1296 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1297
1298 In one special case, @var{pos-or-area} is a list containing a symbol (one
1299 of the symbols listed above) instead of just the symbol. This happens
1300 after the imaginary prefix keys for the event are inserted into the
1301 input stream. @xref{Key Sequence Input}.
1302
1303
1304 @item @var{x}, @var{y}
1305 These are the pixel coordinates of the click, relative to
1306 the top left corner of @var{window}, which is @code{(0 . 0)}.
1307 For a click on text, these are relative to the top left corner of
1308 the window's text area. For the mode or header line, they are
1309 relative to the top left window edge. For fringes, margins, and the
1310 vertical border, @var{x} does not have meaningful data. For fringes
1311 and margins, @var{y} is relative to the bottom edge of the header
1312 line.
1313
1314 @item @var{timestamp}
1315 This is the time at which the event occurred, in milliseconds.
1316
1317 @item @var{object}
1318 This is the object on which the click occurred. It is either
1319 @code{nil} if there is no string property, or it has the form
1320 (@var{string} . @var{string-pos}) when there is a string-type text
1321 property at the click position.
1322
1323 @table @asis
1324 @item @var{string}
1325 This is the string on which the click occurred, including any
1326 properties.
1327
1328 @item @var{string-pos}
1329 This is the position in the string on which the click occurred,
1330 relevant if properties at the click need to be looked up.
1331 @end table
1332
1333 @item @var{text-pos}
1334 For clicks on a marginal area or on a fringe, this is the buffer
1335 position of the first visible character in the corresponding line in
1336 the window. For other events, it is the current buffer position in
1337 the window.
1338
1339 @item @var{col}, @var{row}
1340 These are the actual coordinates of the glyph under the @var{x},
1341 @var{y} position, possibly padded with default character width
1342 glyphs if @var{x} is beyond the last glyph on the line. For clicks on
1343 the header or mode line, these are measured from the top left edge of
1344 the header or mode line. For clicks on the fringes and on the
1345 vertical border, these have no meaningful data. For clicks on the
1346 margins, @var{col} is measured from the left edge of the margin area
1347 and @var{row} is measured from the top of the margin area.
1348
1349 @item @var{image}
1350 This is the image object on which the click occurred. It is either
1351 @code{nil} if there is no image at the position clicked on, or it is
1352 an image object as returned by @code{find-image} if click was in an image.
1353
1354 @item @var{dx}, @var{dy}
1355 These are the pixel coordinates of the click, relative to
1356 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1357 @var{object} is @code{nil}, the coordinates are relative to the top
1358 left corner of the character glyph clicked on.
1359
1360 @item @var{width}, @var{height}
1361 These are the pixel width and height of @var{object} or, if this is
1362 @code{nil}, those of the character glyph clicked on.
1363 @end table
1364
1365 @sp 1
1366 For mouse clicks on a scroll-bar, @var{position} has this form:
1367
1368 @example
1369 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1370 @end example
1371
1372 @table @asis
1373 @item @var{window}
1374 This is the window whose scroll-bar was clicked on.
1375
1376 @item @var{area}
1377 This is the scroll bar where the click occurred. It is one of the
1378 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1379
1380 @item @var{portion}
1381 This is the distance of the click from the top or left end of
1382 the scroll bar.
1383
1384 @item @var{whole}
1385 This is the length of the entire scroll bar.
1386
1387 @item @var{timestamp}
1388 This is the time at which the event occurred, in milliseconds.
1389
1390 @item @var{part}
1391 This is the part of the scroll-bar which was clicked on. It is one
1392 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1393 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1394 @end table
1395
1396 @item @var{click-count}
1397 This is the number of rapid repeated presses so far of the same mouse
1398 button. @xref{Repeat Events}.
1399 @end table
1400
1401 @node Drag Events
1402 @subsection Drag Events
1403 @cindex drag event
1404 @cindex mouse drag event
1405
1406 With Emacs, you can have a drag event without even changing your
1407 clothes. A @dfn{drag event} happens every time the user presses a mouse
1408 button and then moves the mouse to a different character position before
1409 releasing the button. Like all mouse events, drag events are
1410 represented in Lisp as lists. The lists record both the starting mouse
1411 position and the final position, like this:
1412
1413 @example
1414 (@var{event-type}
1415 (@var{window1} START-POSITION)
1416 (@var{window2} END-POSITION))
1417 @end example
1418
1419 For a drag event, the name of the symbol @var{event-type} contains the
1420 prefix @samp{drag-}. For example, dragging the mouse with button 2
1421 held down generates a @code{drag-mouse-2} event. The second and third
1422 elements of the event give the starting and ending position of the
1423 drag. They have the same form as @var{position} in a click event
1424 (@pxref{Click Events}) that is not on the scroll bar part of the
1425 window. You can access the second element of any mouse event in the
1426 same way, with no need to distinguish drag events from others.
1427
1428 The @samp{drag-} prefix follows the modifier key prefixes such as
1429 @samp{C-} and @samp{M-}.
1430
1431 If @code{read-key-sequence} receives a drag event that has no key
1432 binding, and the corresponding click event does have a binding, it
1433 changes the drag event into a click event at the drag's starting
1434 position. This means that you don't have to distinguish between click
1435 and drag events unless you want to.
1436
1437 @node Button-Down Events
1438 @subsection Button-Down Events
1439 @cindex button-down event
1440
1441 Click and drag events happen when the user releases a mouse button.
1442 They cannot happen earlier, because there is no way to distinguish a
1443 click from a drag until the button is released.
1444
1445 If you want to take action as soon as a button is pressed, you need to
1446 handle @dfn{button-down} events.@footnote{Button-down is the
1447 conservative antithesis of drag.} These occur as soon as a button is
1448 pressed. They are represented by lists that look exactly like click
1449 events (@pxref{Click Events}), except that the @var{event-type} symbol
1450 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1451 modifier key prefixes such as @samp{C-} and @samp{M-}.
1452
1453 The function @code{read-key-sequence} ignores any button-down events
1454 that don't have command bindings; therefore, the Emacs command loop
1455 ignores them too. This means that you need not worry about defining
1456 button-down events unless you want them to do something. The usual
1457 reason to define a button-down event is so that you can track mouse
1458 motion (by reading motion events) until the button is released.
1459 @xref{Motion Events}.
1460
1461 @node Repeat Events
1462 @subsection Repeat Events
1463 @cindex repeat events
1464 @cindex double-click events
1465 @cindex triple-click events
1466 @cindex mouse events, repeated
1467
1468 If you press the same mouse button more than once in quick succession
1469 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1470 events for the second and subsequent presses.
1471
1472 The most common repeat events are @dfn{double-click} events. Emacs
1473 generates a double-click event when you click a button twice; the event
1474 happens when you release the button (as is normal for all click
1475 events).
1476
1477 The event type of a double-click event contains the prefix
1478 @samp{double-}. Thus, a double click on the second mouse button with
1479 @key{meta} held down comes to the Lisp program as
1480 @code{M-double-mouse-2}. If a double-click event has no binding, the
1481 binding of the corresponding ordinary click event is used to execute
1482 it. Thus, you need not pay attention to the double click feature
1483 unless you really want to.
1484
1485 When the user performs a double click, Emacs generates first an ordinary
1486 click event, and then a double-click event. Therefore, you must design
1487 the command binding of the double click event to assume that the
1488 single-click command has already run. It must produce the desired
1489 results of a double click, starting from the results of a single click.
1490
1491 This is convenient, if the meaning of a double click somehow ``builds
1492 on'' the meaning of a single click---which is recommended user interface
1493 design practice for double clicks.
1494
1495 If you click a button, then press it down again and start moving the
1496 mouse with the button held down, then you get a @dfn{double-drag} event
1497 when you ultimately release the button. Its event type contains
1498 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1499 has no binding, Emacs looks for an alternate binding as if the event
1500 were an ordinary drag.
1501
1502 Before the double-click or double-drag event, Emacs generates a
1503 @dfn{double-down} event when the user presses the button down for the
1504 second time. Its event type contains @samp{double-down} instead of just
1505 @samp{down}. If a double-down event has no binding, Emacs looks for an
1506 alternate binding as if the event were an ordinary button-down event.
1507 If it finds no binding that way either, the double-down event is
1508 ignored.
1509
1510 To summarize, when you click a button and then press it again right
1511 away, Emacs generates a down event and a click event for the first
1512 click, a double-down event when you press the button again, and finally
1513 either a double-click or a double-drag event.
1514
1515 If you click a button twice and then press it again, all in quick
1516 succession, Emacs generates a @dfn{triple-down} event, followed by
1517 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1518 these events contain @samp{triple} instead of @samp{double}. If any
1519 triple event has no binding, Emacs uses the binding that it would use
1520 for the corresponding double event.
1521
1522 If you click a button three or more times and then press it again, the
1523 events for the presses beyond the third are all triple events. Emacs
1524 does not have separate event types for quadruple, quintuple, etc.@:
1525 events. However, you can look at the event list to find out precisely
1526 how many times the button was pressed.
1527
1528 @defun event-click-count event
1529 This function returns the number of consecutive button presses that led
1530 up to @var{event}. If @var{event} is a double-down, double-click or
1531 double-drag event, the value is 2. If @var{event} is a triple event,
1532 the value is 3 or greater. If @var{event} is an ordinary mouse event
1533 (not a repeat event), the value is 1.
1534 @end defun
1535
1536 @defopt double-click-fuzz
1537 To generate repeat events, successive mouse button presses must be at
1538 approximately the same screen position. The value of
1539 @code{double-click-fuzz} specifies the maximum number of pixels the
1540 mouse may be moved (horizontally or vertically) between two successive
1541 clicks to make a double-click.
1542
1543 This variable is also the threshold for motion of the mouse to count
1544 as a drag.
1545 @end defopt
1546
1547 @defopt double-click-time
1548 To generate repeat events, the number of milliseconds between
1549 successive button presses must be less than the value of
1550 @code{double-click-time}. Setting @code{double-click-time} to
1551 @code{nil} disables multi-click detection entirely. Setting it to
1552 @code{t} removes the time limit; Emacs then detects multi-clicks by
1553 position only.
1554 @end defopt
1555
1556 @node Motion Events
1557 @subsection Motion Events
1558 @cindex motion event
1559 @cindex mouse motion events
1560
1561 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1562 of the mouse without any button activity. Mouse motion events are
1563 represented by lists that look like this:
1564
1565 @example
1566 (mouse-movement POSITION)
1567 @end example
1568
1569 The second element of the list describes the current position of the
1570 mouse, just as in a click event (@pxref{Click Events}).
1571
1572 The special form @code{track-mouse} enables generation of motion events
1573 within its body. Outside of @code{track-mouse} forms, Emacs does not
1574 generate events for mere motion of the mouse, and these events do not
1575 appear. @xref{Mouse Tracking}.
1576
1577 @node Focus Events
1578 @subsection Focus Events
1579 @cindex focus event
1580
1581 Window systems provide general ways for the user to control which window
1582 gets keyboard input. This choice of window is called the @dfn{focus}.
1583 When the user does something to switch between Emacs frames, that
1584 generates a @dfn{focus event}. The normal definition of a focus event,
1585 in the global keymap, is to select a new frame within Emacs, as the user
1586 would expect. @xref{Input Focus}.
1587
1588 Focus events are represented in Lisp as lists that look like this:
1589
1590 @example
1591 (switch-frame @var{new-frame})
1592 @end example
1593
1594 @noindent
1595 where @var{new-frame} is the frame switched to.
1596
1597 Some X window managers are set up so that just moving the mouse into a
1598 window is enough to set the focus there. Usually, there is no need
1599 for a Lisp program to know about the focus change until some other
1600 kind of input arrives. Emacs generates a focus event only when the
1601 user actually types a keyboard key or presses a mouse button in the
1602 new frame; just moving the mouse between frames does not generate a
1603 focus event.
1604
1605 A focus event in the middle of a key sequence would garble the
1606 sequence. So Emacs never generates a focus event in the middle of a key
1607 sequence. If the user changes focus in the middle of a key
1608 sequence---that is, after a prefix key---then Emacs reorders the events
1609 so that the focus event comes either before or after the multi-event key
1610 sequence, and not within it.
1611
1612 @node Misc Events
1613 @subsection Miscellaneous System Events
1614
1615 A few other event types represent occurrences within the system.
1616
1617 @table @code
1618 @cindex @code{delete-frame} event
1619 @item (delete-frame (@var{frame}))
1620 This kind of event indicates that the user gave the window manager
1621 a command to delete a particular window, which happens to be an Emacs frame.
1622
1623 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1624
1625 @cindex @code{iconify-frame} event
1626 @item (iconify-frame (@var{frame}))
1627 This kind of event indicates that the user iconified @var{frame} using
1628 the window manager. Its standard definition is @code{ignore}; since the
1629 frame has already been iconified, Emacs has no work to do. The purpose
1630 of this event type is so that you can keep track of such events if you
1631 want to.
1632
1633 @cindex @code{make-frame-visible} event
1634 @item (make-frame-visible (@var{frame}))
1635 This kind of event indicates that the user deiconified @var{frame} using
1636 the window manager. Its standard definition is @code{ignore}; since the
1637 frame has already been made visible, Emacs has no work to do.
1638
1639 @cindex @code{wheel-up} event
1640 @cindex @code{wheel-down} event
1641 @item (wheel-up @var{position})
1642 @item (wheel-down @var{position})
1643 These kinds of event are generated by moving a mouse wheel. Their
1644 usual meaning is a kind of scroll or zoom.
1645
1646 The element @var{position} is a list describing the position of the
1647 event, in the same format as used in a mouse-click event (@pxref{Click
1648 Events}).
1649
1650 @vindex mouse-wheel-up-event
1651 @vindex mouse-wheel-down-event
1652 This kind of event is generated only on some kinds of systems. On some
1653 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1654 portable code, use the variables @code{mouse-wheel-up-event} and
1655 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1656 what event types to expect for the mouse wheel.
1657
1658 @cindex @code{drag-n-drop} event
1659 @item (drag-n-drop @var{position} @var{files})
1660 This kind of event is generated when a group of files is
1661 selected in an application outside of Emacs, and then dragged and
1662 dropped onto an Emacs frame.
1663
1664 The element @var{position} is a list describing the position of the
1665 event, in the same format as used in a mouse-click event (@pxref{Click
1666 Events}), and @var{files} is the list of file names that were dragged
1667 and dropped. The usual way to handle this event is by visiting these
1668 files.
1669
1670 This kind of event is generated, at present, only on some kinds of
1671 systems.
1672
1673 @cindex @code{help-echo} event
1674 @item help-echo
1675 This kind of event is generated when a mouse pointer moves onto a
1676 portion of buffer text which has a @code{help-echo} text property.
1677 The generated event has this form:
1678
1679 @example
1680 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1681 @end example
1682
1683 @noindent
1684 The precise meaning of the event parameters and the way these
1685 parameters are used to display the help-echo text are described in
1686 @ref{Text help-echo}.
1687
1688 @cindex @code{sigusr1} event
1689 @cindex @code{sigusr2} event
1690 @cindex user signals
1691 @item sigusr1
1692 @itemx sigusr2
1693 These events are generated when the Emacs process receives
1694 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1695 additional data because signals do not carry additional information.
1696
1697 To catch a user signal, bind the corresponding event to an interactive
1698 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1699 The command is called with no arguments, and the specific signal event is
1700 available in @code{last-input-event}. For example:
1701
1702 @smallexample
1703 (defun sigusr-handler ()
1704 (interactive)
1705 (message "Caught signal %S" last-input-event))
1706
1707 (define-key special-event-map [sigusr1] 'sigusr-handler)
1708 @end smallexample
1709
1710 To test the signal handler, you can make Emacs send a signal to itself:
1711
1712 @smallexample
1713 (signal-process (emacs-pid) 'sigusr1)
1714 @end smallexample
1715 @end table
1716
1717 If one of these events arrives in the middle of a key sequence---that
1718 is, after a prefix key---then Emacs reorders the events so that this
1719 event comes either before or after the multi-event key sequence, not
1720 within it.
1721
1722 @node Event Examples
1723 @subsection Event Examples
1724
1725 If the user presses and releases the left mouse button over the same
1726 location, that generates a sequence of events like this:
1727
1728 @smallexample
1729 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1730 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1731 @end smallexample
1732
1733 While holding the control key down, the user might hold down the
1734 second mouse button, and drag the mouse from one line to the next.
1735 That produces two events, as shown here:
1736
1737 @smallexample
1738 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1739 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1740 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1741 @end smallexample
1742
1743 While holding down the meta and shift keys, the user might press the
1744 second mouse button on the window's mode line, and then drag the mouse
1745 into another window. That produces a pair of events like these:
1746
1747 @smallexample
1748 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1749 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1750 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1751 -453816))
1752 @end smallexample
1753
1754 To handle a SIGUSR1 signal, define an interactive function, and
1755 bind it to the @code{signal usr1} event sequence:
1756
1757 @smallexample
1758 (defun usr1-handler ()
1759 (interactive)
1760 (message "Got USR1 signal"))
1761 (global-set-key [signal usr1] 'usr1-handler)
1762 @end smallexample
1763
1764 @node Classifying Events
1765 @subsection Classifying Events
1766 @cindex event type
1767
1768 Every event has an @dfn{event type}, which classifies the event for
1769 key binding purposes. For a keyboard event, the event type equals the
1770 event value; thus, the event type for a character is the character, and
1771 the event type for a function key symbol is the symbol itself. For
1772 events that are lists, the event type is the symbol in the @sc{car} of
1773 the list. Thus, the event type is always a symbol or a character.
1774
1775 Two events of the same type are equivalent where key bindings are
1776 concerned; thus, they always run the same command. That does not
1777 necessarily mean they do the same things, however, as some commands look
1778 at the whole event to decide what to do. For example, some commands use
1779 the location of a mouse event to decide where in the buffer to act.
1780
1781 Sometimes broader classifications of events are useful. For example,
1782 you might want to ask whether an event involved the @key{META} key,
1783 regardless of which other key or mouse button was used.
1784
1785 The functions @code{event-modifiers} and @code{event-basic-type} are
1786 provided to get such information conveniently.
1787
1788 @defun event-modifiers event
1789 This function returns a list of the modifiers that @var{event} has. The
1790 modifiers are symbols; they include @code{shift}, @code{control},
1791 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1792 the modifiers list of a mouse event symbol always contains one of
1793 @code{click}, @code{drag}, and @code{down}. For double or triple
1794 events, it also contains @code{double} or @code{triple}.
1795
1796 The argument @var{event} may be an entire event object, or just an
1797 event type. If @var{event} is a symbol that has never been used in an
1798 event that has been read as input in the current Emacs session, then
1799 @code{event-modifiers} can return @code{nil}, even when @var{event}
1800 actually has modifiers.
1801
1802 Here are some examples:
1803
1804 @example
1805 (event-modifiers ?a)
1806 @result{} nil
1807 (event-modifiers ?A)
1808 @result{} (shift)
1809 (event-modifiers ?\C-a)
1810 @result{} (control)
1811 (event-modifiers ?\C-%)
1812 @result{} (control)
1813 (event-modifiers ?\C-\S-a)
1814 @result{} (control shift)
1815 (event-modifiers 'f5)
1816 @result{} nil
1817 (event-modifiers 's-f5)
1818 @result{} (super)
1819 (event-modifiers 'M-S-f5)
1820 @result{} (meta shift)
1821 (event-modifiers 'mouse-1)
1822 @result{} (click)
1823 (event-modifiers 'down-mouse-1)
1824 @result{} (down)
1825 @end example
1826
1827 The modifiers list for a click event explicitly contains @code{click},
1828 but the event symbol name itself does not contain @samp{click}.
1829 @end defun
1830
1831 @defun event-basic-type event
1832 This function returns the key or mouse button that @var{event}
1833 describes, with all modifiers removed. The @var{event} argument is as
1834 in @code{event-modifiers}. For example:
1835
1836 @example
1837 (event-basic-type ?a)
1838 @result{} 97
1839 (event-basic-type ?A)
1840 @result{} 97
1841 (event-basic-type ?\C-a)
1842 @result{} 97
1843 (event-basic-type ?\C-\S-a)
1844 @result{} 97
1845 (event-basic-type 'f5)
1846 @result{} f5
1847 (event-basic-type 's-f5)
1848 @result{} f5
1849 (event-basic-type 'M-S-f5)
1850 @result{} f5
1851 (event-basic-type 'down-mouse-1)
1852 @result{} mouse-1
1853 @end example
1854 @end defun
1855
1856 @defun mouse-movement-p object
1857 This function returns non-@code{nil} if @var{object} is a mouse movement
1858 event.
1859 @end defun
1860
1861 @defun event-convert-list list
1862 This function converts a list of modifier names and a basic event type
1863 to an event type which specifies all of them. The basic event type
1864 must be the last element of the list. For example,
1865
1866 @example
1867 (event-convert-list '(control ?a))
1868 @result{} 1
1869 (event-convert-list '(control meta ?a))
1870 @result{} -134217727
1871 (event-convert-list '(control super f1))
1872 @result{} C-s-f1
1873 @end example
1874 @end defun
1875
1876 @node Accessing Mouse
1877 @subsection Accessing Mouse Events
1878 @cindex mouse events, data in
1879
1880 This section describes convenient functions for accessing the data in
1881 a mouse button or motion event.
1882
1883 These two functions return the starting or ending position of a
1884 mouse-button event, as a list of this form:
1885
1886 @example
1887 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1888 @var{object} @var{text-pos} (@var{col} . @var{row})
1889 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1890 @end example
1891
1892 @defun event-start event
1893 This returns the starting position of @var{event}.
1894
1895 If @var{event} is a click or button-down event, this returns the
1896 location of the event. If @var{event} is a drag event, this returns the
1897 drag's starting position.
1898 @end defun
1899
1900 @defun event-end event
1901 This returns the ending position of @var{event}.
1902
1903 If @var{event} is a drag event, this returns the position where the user
1904 released the mouse button. If @var{event} is a click or button-down
1905 event, the value is actually the starting position, which is the only
1906 position such events have.
1907 @end defun
1908
1909 @cindex mouse position list, accessing
1910 These functions take a position list as described above, and
1911 return various parts of it.
1912
1913 @defun posn-window position
1914 Return the window that @var{position} is in.
1915 @end defun
1916
1917 @defun posn-area position
1918 Return the window area recorded in @var{position}. It returns @code{nil}
1919 when the event occurred in the text area of the window; otherwise, it
1920 is a symbol identifying the area in which the event occurred.
1921 @end defun
1922
1923 @defun posn-point position
1924 Return the buffer position in @var{position}. When the event occurred
1925 in the text area of the window, in a marginal area, or on a fringe,
1926 this is an integer specifying a buffer position. Otherwise, the value
1927 is undefined.
1928 @end defun
1929
1930 @defun posn-x-y position
1931 Return the pixel-based x and y coordinates in @var{position}, as a
1932 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1933 to the window given by @code{posn-window}.
1934
1935 This example shows how to convert these window-relative coordinates
1936 into frame-relative coordinates:
1937
1938 @example
1939 (defun frame-relative-coordinates (position)
1940 "Return frame-relative coordinates from POSITION."
1941 (let* ((x-y (posn-x-y position))
1942 (window (posn-window position))
1943 (edges (window-inside-pixel-edges window)))
1944 (cons (+ (car x-y) (car edges))
1945 (+ (cdr x-y) (cadr edges)))))
1946 @end example
1947 @end defun
1948
1949 @defun posn-col-row position
1950 This function returns a cons cell @code{(@var{col} . @var{row})},
1951 containing the estimated column and row corresponding to buffer
1952 position @var{position}. The return value is given in units of the
1953 frame's default character width and height, as computed from the
1954 @var{x} and @var{y} values corresponding to @var{position}. (So, if
1955 the actual characters have non-default sizes, the actual row and
1956 column may differ from these computed values.)
1957
1958 Note that @var{row} is counted from the top of the text area. If the
1959 window possesses a header line (@pxref{Header Lines}), it is
1960 @emph{not} counted as the first line.
1961 @end defun
1962
1963 @defun posn-actual-col-row position
1964 Return the actual row and column in @var{position}, as a cons cell
1965 @code{(@var{col} . @var{row})}. The values are the actual row number
1966 in the window, and the actual character number in that row. It returns
1967 @code{nil} if @var{position} does not include actual positions values.
1968 You can use @code{posn-col-row} to get approximate values.
1969 @end defun
1970
1971 @defun posn-string position
1972 Return the string object in @var{position}, either @code{nil}, or a
1973 cons cell @code{(@var{string} . @var{string-pos})}.
1974 @end defun
1975
1976 @defun posn-image position
1977 Return the image object in @var{position}, either @code{nil}, or an
1978 image @code{(image ...)}.
1979 @end defun
1980
1981 @defun posn-object position
1982 Return the image or string object in @var{position}, either
1983 @code{nil}, an image @code{(image ...)}, or a cons cell
1984 @code{(@var{string} . @var{string-pos})}.
1985 @end defun
1986
1987 @defun posn-object-x-y position
1988 Return the pixel-based x and y coordinates relative to the upper left
1989 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1990 . @var{dy})}. If the @var{position} is a buffer position, return the
1991 relative position in the character at that position.
1992 @end defun
1993
1994 @defun posn-object-width-height position
1995 Return the pixel width and height of the object in @var{position} as a
1996 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1997 is a buffer position, return the size of the character at that position.
1998 @end defun
1999
2000 @cindex timestamp of a mouse event
2001 @defun posn-timestamp position
2002 Return the timestamp in @var{position}. This is the time at which the
2003 event occurred, in milliseconds.
2004 @end defun
2005
2006 These functions compute a position list given particular buffer
2007 position or screen position. You can access the data in this position
2008 list with the functions described above.
2009
2010 @defun posn-at-point &optional pos window
2011 This function returns a position list for position @var{pos} in
2012 @var{window}. @var{pos} defaults to point in @var{window};
2013 @var{window} defaults to the selected window.
2014
2015 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2016 @var{window}.
2017 @end defun
2018
2019 @defun posn-at-x-y x y &optional frame-or-window whole
2020 This function returns position information corresponding to pixel
2021 coordinates @var{x} and @var{y} in a specified frame or window,
2022 @var{frame-or-window}, which defaults to the selected window.
2023 The coordinates @var{x} and @var{y} are relative to the
2024 frame or window used.
2025 If @var{whole} is @code{nil}, the coordinates are relative
2026 to the window text area, otherwise they are relative to
2027 the entire window area including scroll bars, margins and fringes.
2028 @end defun
2029
2030 @node Accessing Scroll
2031 @subsection Accessing Scroll Bar Events
2032 @cindex scroll bar events, data in
2033
2034 These functions are useful for decoding scroll bar events.
2035
2036 @defun scroll-bar-event-ratio event
2037 This function returns the fractional vertical position of a scroll bar
2038 event within the scroll bar. The value is a cons cell
2039 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2040 is the fractional position.
2041 @end defun
2042
2043 @defun scroll-bar-scale ratio total
2044 This function multiplies (in effect) @var{ratio} by @var{total},
2045 rounding the result to an integer. The argument @var{ratio} is not a
2046 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2047 value returned by @code{scroll-bar-event-ratio}.
2048
2049 This function is handy for scaling a position on a scroll bar into a
2050 buffer position. Here's how to do that:
2051
2052 @example
2053 (+ (point-min)
2054 (scroll-bar-scale
2055 (posn-x-y (event-start event))
2056 (- (point-max) (point-min))))
2057 @end example
2058
2059 Recall that scroll bar events have two integers forming a ratio, in place
2060 of a pair of x and y coordinates.
2061 @end defun
2062
2063 @node Strings of Events
2064 @subsection Putting Keyboard Events in Strings
2065 @cindex keyboard events in strings
2066 @cindex strings with keyboard events
2067
2068 In most of the places where strings are used, we conceptualize the
2069 string as containing text characters---the same kind of characters found
2070 in buffers or files. Occasionally Lisp programs use strings that
2071 conceptually contain keyboard characters; for example, they may be key
2072 sequences or keyboard macro definitions. However, storing keyboard
2073 characters in a string is a complex matter, for reasons of historical
2074 compatibility, and it is not always possible.
2075
2076 We recommend that new programs avoid dealing with these complexities
2077 by not storing keyboard events in strings. Here is how to do that:
2078
2079 @itemize @bullet
2080 @item
2081 Use vectors instead of strings for key sequences, when you plan to use
2082 them for anything other than as arguments to @code{lookup-key} and
2083 @code{define-key}. For example, you can use
2084 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2085 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2086
2087 @item
2088 Use vectors to write key sequence constants containing meta characters,
2089 even when passing them directly to @code{define-key}.
2090
2091 @item
2092 When you have to look at the contents of a key sequence that might be a
2093 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2094 first, to convert it to a list.
2095 @end itemize
2096
2097 The complexities stem from the modifier bits that keyboard input
2098 characters can include. Aside from the Meta modifier, none of these
2099 modifier bits can be included in a string, and the Meta modifier is
2100 allowed only in special cases.
2101
2102 The earliest GNU Emacs versions represented meta characters as codes
2103 in the range of 128 to 255. At that time, the basic character codes
2104 ranged from 0 to 127, so all keyboard character codes did fit in a
2105 string. Many Lisp programs used @samp{\M-} in string constants to stand
2106 for meta characters, especially in arguments to @code{define-key} and
2107 similar functions, and key sequences and sequences of events were always
2108 represented as strings.
2109
2110 When we added support for larger basic character codes beyond 127, and
2111 additional modifier bits, we had to change the representation of meta
2112 characters. Now the flag that represents the Meta modifier in a
2113 character is
2114 @tex
2115 @math{2^{27}}
2116 @end tex
2117 @ifnottex
2118 2**27
2119 @end ifnottex
2120 and such numbers cannot be included in a string.
2121
2122 To support programs with @samp{\M-} in string constants, there are
2123 special rules for including certain meta characters in a string.
2124 Here are the rules for interpreting a string as a sequence of input
2125 characters:
2126
2127 @itemize @bullet
2128 @item
2129 If the keyboard character value is in the range of 0 to 127, it can go
2130 in the string unchanged.
2131
2132 @item
2133 The meta variants of those characters, with codes in the range of
2134 @tex
2135 @math{2^{27}}
2136 @end tex
2137 @ifnottex
2138 2**27
2139 @end ifnottex
2140 to
2141 @tex
2142 @math{2^{27} + 127},
2143 @end tex
2144 @ifnottex
2145 2**27+127,
2146 @end ifnottex
2147 can also go in the string, but you must change their
2148 numeric values. You must set the
2149 @tex
2150 @math{2^{7}}
2151 @end tex
2152 @ifnottex
2153 2**7
2154 @end ifnottex
2155 bit instead of the
2156 @tex
2157 @math{2^{27}}
2158 @end tex
2159 @ifnottex
2160 2**27
2161 @end ifnottex
2162 bit, resulting in a value between 128 and 255. Only a unibyte string
2163 can include these codes.
2164
2165 @item
2166 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2167
2168 @item
2169 Other keyboard character events cannot fit in a string. This includes
2170 keyboard events in the range of 128 to 255.
2171 @end itemize
2172
2173 Functions such as @code{read-key-sequence} that construct strings of
2174 keyboard input characters follow these rules: they construct vectors
2175 instead of strings, when the events won't fit in a string.
2176
2177 When you use the read syntax @samp{\M-} in a string, it produces a
2178 code in the range of 128 to 255---the same code that you get if you
2179 modify the corresponding keyboard event to put it in the string. Thus,
2180 meta events in strings work consistently regardless of how they get into
2181 the strings.
2182
2183 However, most programs would do well to avoid these issues by
2184 following the recommendations at the beginning of this section.
2185
2186 @node Reading Input
2187 @section Reading Input
2188 @cindex read input
2189 @cindex keyboard input
2190
2191 The editor command loop reads key sequences using the function
2192 @code{read-key-sequence}, which uses @code{read-event}. These and other
2193 functions for event input are also available for use in Lisp programs.
2194 See also @code{momentary-string-display} in @ref{Temporary Displays},
2195 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2196 functions and variables for controlling terminal input modes and
2197 debugging terminal input.
2198
2199 For higher-level input facilities, see @ref{Minibuffers}.
2200
2201 @menu
2202 * Key Sequence Input:: How to read one key sequence.
2203 * Reading One Event:: How to read just one event.
2204 * Event Mod:: How Emacs modifies events as they are read.
2205 * Invoking the Input Method:: How reading an event uses the input method.
2206 * Quoted Character Input:: Asking the user to specify a character.
2207 * Event Input Misc:: How to reread or throw away input events.
2208 @end menu
2209
2210 @node Key Sequence Input
2211 @subsection Key Sequence Input
2212 @cindex key sequence input
2213
2214 The command loop reads input a key sequence at a time, by calling
2215 @code{read-key-sequence}. Lisp programs can also call this function;
2216 for example, @code{describe-key} uses it to read the key to describe.
2217
2218 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2219 This function reads a key sequence and returns it as a string or
2220 vector. It keeps reading events until it has accumulated a complete key
2221 sequence; that is, enough to specify a non-prefix command using the
2222 currently active keymaps. (Remember that a key sequence that starts
2223 with a mouse event is read using the keymaps of the buffer in the
2224 window that the mouse was in, not the current buffer.)
2225
2226 If the events are all characters and all can fit in a string, then
2227 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2228 Otherwise, it returns a vector, since a vector can hold all kinds of
2229 events---characters, symbols, and lists. The elements of the string or
2230 vector are the events in the key sequence.
2231
2232 Reading a key sequence includes translating the events in various
2233 ways. @xref{Translation Keymaps}.
2234
2235 The argument @var{prompt} is either a string to be displayed in the
2236 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2237 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2238 this key as a continuation of the previous key.
2239
2240 Normally any upper case event is converted to lower case if the
2241 original event is undefined and the lower case equivalent is defined.
2242 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2243 convert the last event to lower case. This is appropriate for reading
2244 a key sequence to be defined.
2245
2246 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2247 function should process a @code{switch-frame} event if the user
2248 switches frames before typing anything. If the user switches frames
2249 in the middle of a key sequence, or at the start of the sequence but
2250 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2251 until after the current key sequence.
2252
2253 The argument @var{command-loop}, if non-@code{nil}, means that this
2254 key sequence is being read by something that will read commands one
2255 after another. It should be @code{nil} if the caller will read just
2256 one key sequence.
2257
2258 In the following example, Emacs displays the prompt @samp{?} in the
2259 echo area, and then the user types @kbd{C-x C-f}.
2260
2261 @example
2262 (read-key-sequence "?")
2263
2264 @group
2265 ---------- Echo Area ----------
2266 ?@kbd{C-x C-f}
2267 ---------- Echo Area ----------
2268
2269 @result{} "^X^F"
2270 @end group
2271 @end example
2272
2273 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2274 typed while reading with this function works like any other character,
2275 and does not set @code{quit-flag}. @xref{Quitting}.
2276 @end defun
2277
2278 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2279 This is like @code{read-key-sequence} except that it always
2280 returns the key sequence as a vector, never as a string.
2281 @xref{Strings of Events}.
2282 @end defun
2283
2284 @cindex upper case key sequence
2285 @cindex downcasing in @code{lookup-key}
2286 @cindex shift-translation
2287 If an input character is upper-case (or has the shift modifier) and
2288 has no key binding, but its lower-case equivalent has one, then
2289 @code{read-key-sequence} converts the character to lower case. Note
2290 that @code{lookup-key} does not perform case conversion in this way.
2291
2292 @vindex this-command-keys-shift-translated
2293 When reading input results in such a @dfn{shift-translation}, Emacs
2294 sets the variable @code{this-command-keys-shift-translated} to a
2295 non-@code{nil} value. Lisp programs can examine this variable if they
2296 need to modify their behavior when invoked by shift-translated keys.
2297 For example, the function @code{handle-shift-selection} examines the
2298 value of this variable to determine how to activate or deactivate the
2299 region (@pxref{The Mark, handle-shift-selection}).
2300
2301 The function @code{read-key-sequence} also transforms some mouse events.
2302 It converts unbound drag events into click events, and discards unbound
2303 button-down events entirely. It also reshuffles focus events and
2304 miscellaneous window events so that they never appear in a key sequence
2305 with any other events.
2306
2307 @cindex @code{header-line} prefix key
2308 @cindex @code{mode-line} prefix key
2309 @cindex @code{vertical-line} prefix key
2310 @cindex @code{horizontal-scroll-bar} prefix key
2311 @cindex @code{vertical-scroll-bar} prefix key
2312 @cindex @code{menu-bar} prefix key
2313 @cindex mouse events, in special parts of frame
2314 When mouse events occur in special parts of a window, such as a mode
2315 line or a scroll bar, the event type shows nothing special---it is the
2316 same symbol that would normally represent that combination of mouse
2317 button and modifier keys. The information about the window part is kept
2318 elsewhere in the event---in the coordinates. But
2319 @code{read-key-sequence} translates this information into imaginary
2320 ``prefix keys,'' all of which are symbols: @code{header-line},
2321 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2322 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2323 meanings for mouse clicks in special window parts by defining key
2324 sequences using these imaginary prefix keys.
2325
2326 For example, if you call @code{read-key-sequence} and then click the
2327 mouse on the window's mode line, you get two events, like this:
2328
2329 @example
2330 (read-key-sequence "Click on the mode line: ")
2331 @result{} [mode-line
2332 (mouse-1
2333 (#<window 6 on NEWS> mode-line
2334 (40 . 63) 5959987))]
2335 @end example
2336
2337 @defvar num-input-keys
2338 @c Emacs 19 feature
2339 This variable's value is the number of key sequences processed so far in
2340 this Emacs session. This includes key sequences read from the terminal
2341 and key sequences read from keyboard macros being executed.
2342 @end defvar
2343
2344 @node Reading One Event
2345 @subsection Reading One Event
2346 @cindex reading a single event
2347 @cindex event, reading only one
2348
2349 The lowest level functions for command input are @code{read-event},
2350 @code{read-char}, and @code{read-char-exclusive}.
2351
2352 @defun read-event &optional prompt inherit-input-method seconds
2353 This function reads and returns the next event of command input, waiting
2354 if necessary until an event is available. Events can come directly from
2355 the user or from a keyboard macro.
2356
2357 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2358 string to display in the echo area as a prompt. Otherwise,
2359 @code{read-event} does not display any message to indicate it is waiting
2360 for input; instead, it prompts by echoing: it displays descriptions of
2361 the events that led to or were read by the current command. @xref{The
2362 Echo Area}.
2363
2364 If @var{inherit-input-method} is non-@code{nil}, then the current input
2365 method (if any) is employed to make it possible to enter a
2366 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2367 for reading this event.
2368
2369 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2370 moves the cursor temporarily to the echo area, to the end of any message
2371 displayed there. Otherwise @code{read-event} does not move the cursor.
2372
2373 If @var{seconds} is non-@code{nil}, it should be a number specifying
2374 the maximum time to wait for input, in seconds. If no input arrives
2375 within that time, @code{read-event} stops waiting and returns
2376 @code{nil}. A floating-point value for @var{seconds} means to wait
2377 for a fractional number of seconds. Some systems support only a whole
2378 number of seconds; on these systems, @var{seconds} is rounded down.
2379 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2380 necessary for input to arrive.
2381
2382 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2383 for user input to arrive. Idle timers---those created with
2384 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2385 period. However, if @var{seconds} is non-@code{nil}, the state of
2386 idleness remains unchanged. If Emacs is non-idle when
2387 @code{read-event} is called, it remains non-idle throughout the
2388 operation of @code{read-event}; if Emacs is idle (which can happen if
2389 the call happens inside an idle timer), it remains idle.
2390
2391 If @code{read-event} gets an event that is defined as a help character,
2392 then in some cases @code{read-event} processes the event directly without
2393 returning. @xref{Help Functions}. Certain other events, called
2394 @dfn{special events}, are also processed directly within
2395 @code{read-event} (@pxref{Special Events}).
2396
2397 Here is what happens if you call @code{read-event} and then press the
2398 right-arrow function key:
2399
2400 @example
2401 @group
2402 (read-event)
2403 @result{} right
2404 @end group
2405 @end example
2406 @end defun
2407
2408 @defun read-char &optional prompt inherit-input-method seconds
2409 This function reads and returns a character of command input. If the
2410 user generates an event which is not a character (i.e. a mouse click or
2411 function key event), @code{read-char} signals an error. The arguments
2412 work as in @code{read-event}.
2413
2414 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2415 code 49). The second example shows a keyboard macro definition that
2416 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2417 @code{read-char} reads the keyboard macro's very next character, which
2418 is @kbd{1}. Then @code{eval-expression} displays its return value in
2419 the echo area.
2420
2421 @example
2422 @group
2423 (read-char)
2424 @result{} 49
2425 @end group
2426
2427 @group
2428 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2429 (symbol-function 'foo)
2430 @result{} "^[:(read-char)^M1"
2431 @end group
2432 @group
2433 (execute-kbd-macro 'foo)
2434 @print{} 49
2435 @result{} nil
2436 @end group
2437 @end example
2438 @end defun
2439
2440 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2441 This function reads and returns a character of command input. If the
2442 user generates an event which is not a character,
2443 @code{read-char-exclusive} ignores it and reads another event, until it
2444 gets a character. The arguments work as in @code{read-event}.
2445 @end defun
2446
2447 None of the above functions suppress quitting.
2448
2449 @defvar num-nonmacro-input-events
2450 This variable holds the total number of input events received so far
2451 from the terminal---not counting those generated by keyboard macros.
2452 @end defvar
2453
2454 We emphasize that, unlike @code{read-key-sequence}, the functions
2455 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2456 not perform the translations described in @ref{Translation Keymaps}.
2457 If you wish to read a single key taking these translations into
2458 account, use the function @code{read-key}:
2459
2460 @defun read-key &optional prompt
2461 This function reads a single key. It is ``intermediate'' between
2462 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2463 reads a single key, not a key sequence. Unlike the latter, it does
2464 not return a raw event, but decodes and translates the user input
2465 according to @code{input-decode-map}, @code{local-function-key-map},
2466 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2467
2468 The argument @var{prompt} is either a string to be displayed in the
2469 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2470 @end defun
2471
2472 @node Event Mod
2473 @subsection Modifying and Translating Input Events
2474
2475 Emacs modifies every event it reads according to
2476 @code{extra-keyboard-modifiers}, then translates it through
2477 @code{keyboard-translate-table} (if applicable), before returning it
2478 from @code{read-event}.
2479
2480 @c Emacs 19 feature
2481 @defvar extra-keyboard-modifiers
2482 This variable lets Lisp programs ``press'' the modifier keys on the
2483 keyboard. The value is a character. Only the modifiers of the
2484 character matter. Each time the user types a keyboard key, it is
2485 altered as if those modifier keys were held down. For instance, if
2486 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2487 keyboard input characters typed during the scope of the binding will
2488 have the control and meta modifiers applied to them. The character
2489 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2490 character for this purpose, but as a character with no modifiers.
2491 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2492 modification.
2493
2494 When using a window system, the program can ``press'' any of the
2495 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2496 keys can be virtually pressed.
2497
2498 Note that this variable applies only to events that really come from
2499 the keyboard, and has no effect on mouse events or any other events.
2500 @end defvar
2501
2502 @defvar keyboard-translate-table
2503 This terminal-local variable is the translate table for keyboard
2504 characters. It lets you reshuffle the keys on the keyboard without
2505 changing any command bindings. Its value is normally a char-table, or
2506 else @code{nil}. (It can also be a string or vector, but this is
2507 considered obsolete.)
2508
2509 If @code{keyboard-translate-table} is a char-table
2510 (@pxref{Char-Tables}), then each character read from the keyboard is
2511 looked up in this char-table. If the value found there is
2512 non-@code{nil}, then it is used instead of the actual input character.
2513
2514 Note that this translation is the first thing that happens to a
2515 character after it is read from the terminal. Record-keeping features
2516 such as @code{recent-keys} and dribble files record the characters after
2517 translation.
2518
2519 Note also that this translation is done before the characters are
2520 supplied to input methods (@pxref{Input Methods}). Use
2521 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2522 if you want to translate characters after input methods operate.
2523 @end defvar
2524
2525 @defun keyboard-translate from to
2526 This function modifies @code{keyboard-translate-table} to translate
2527 character code @var{from} into character code @var{to}. It creates
2528 the keyboard translate table if necessary.
2529 @end defun
2530
2531 Here's an example of using the @code{keyboard-translate-table} to
2532 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2533 operations:
2534
2535 @example
2536 (keyboard-translate ?\C-x 'control-x)
2537 (keyboard-translate ?\C-c 'control-c)
2538 (keyboard-translate ?\C-v 'control-v)
2539 (global-set-key [control-x] 'kill-region)
2540 (global-set-key [control-c] 'kill-ring-save)
2541 (global-set-key [control-v] 'yank)
2542 @end example
2543
2544 @noindent
2545 On a graphical terminal that supports extended @acronym{ASCII} input,
2546 you can still get the standard Emacs meanings of one of those
2547 characters by typing it with the shift key. That makes it a different
2548 character as far as keyboard translation is concerned, but it has the
2549 same usual meaning.
2550
2551 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2552 at the level of @code{read-key-sequence}.
2553
2554 @node Invoking the Input Method
2555 @subsection Invoking the Input Method
2556
2557 The event-reading functions invoke the current input method, if any
2558 (@pxref{Input Methods}). If the value of @code{input-method-function}
2559 is non-@code{nil}, it should be a function; when @code{read-event} reads
2560 a printing character (including @key{SPC}) with no modifier bits, it
2561 calls that function, passing the character as an argument.
2562
2563 @defvar input-method-function
2564 If this is non-@code{nil}, its value specifies the current input method
2565 function.
2566
2567 @strong{Warning:} don't bind this variable with @code{let}. It is often
2568 buffer-local, and if you bind it around reading input (which is exactly
2569 when you @emph{would} bind it), switching buffers asynchronously while
2570 Emacs is waiting will cause the value to be restored in the wrong
2571 buffer.
2572 @end defvar
2573
2574 The input method function should return a list of events which should
2575 be used as input. (If the list is @code{nil}, that means there is no
2576 input, so @code{read-event} waits for another event.) These events are
2577 processed before the events in @code{unread-command-events}
2578 (@pxref{Event Input Misc}). Events
2579 returned by the input method function are not passed to the input method
2580 function again, even if they are printing characters with no modifier
2581 bits.
2582
2583 If the input method function calls @code{read-event} or
2584 @code{read-key-sequence}, it should bind @code{input-method-function} to
2585 @code{nil} first, to prevent recursion.
2586
2587 The input method function is not called when reading the second and
2588 subsequent events of a key sequence. Thus, these characters are not
2589 subject to input method processing. The input method function should
2590 test the values of @code{overriding-local-map} and
2591 @code{overriding-terminal-local-map}; if either of these variables is
2592 non-@code{nil}, the input method should put its argument into a list and
2593 return that list with no further processing.
2594
2595 @node Quoted Character Input
2596 @subsection Quoted Character Input
2597 @cindex quoted character input
2598
2599 You can use the function @code{read-quoted-char} to ask the user to
2600 specify a character, and allow the user to specify a control or meta
2601 character conveniently, either literally or as an octal character code.
2602 The command @code{quoted-insert} uses this function.
2603
2604 @defun read-quoted-char &optional prompt
2605 @cindex octal character input
2606 @cindex control characters, reading
2607 @cindex nonprinting characters, reading
2608 This function is like @code{read-char}, except that if the first
2609 character read is an octal digit (0-7), it reads any number of octal
2610 digits (but stopping if a non-octal digit is found), and returns the
2611 character represented by that numeric character code. If the
2612 character that terminates the sequence of octal digits is @key{RET},
2613 it is discarded. Any other terminating character is used as input
2614 after this function returns.
2615
2616 Quitting is suppressed when the first character is read, so that the
2617 user can enter a @kbd{C-g}. @xref{Quitting}.
2618
2619 If @var{prompt} is supplied, it specifies a string for prompting the
2620 user. The prompt string is always displayed in the echo area, followed
2621 by a single @samp{-}.
2622
2623 In the following example, the user types in the octal number 177 (which
2624 is 127 in decimal).
2625
2626 @example
2627 (read-quoted-char "What character")
2628
2629 @group
2630 ---------- Echo Area ----------
2631 What character @kbd{1 7 7}-
2632 ---------- Echo Area ----------
2633
2634 @result{} 127
2635 @end group
2636 @end example
2637 @end defun
2638
2639 @need 2000
2640 @node Event Input Misc
2641 @subsection Miscellaneous Event Input Features
2642
2643 This section describes how to ``peek ahead'' at events without using
2644 them up, how to check for pending input, and how to discard pending
2645 input. See also the function @code{read-passwd} (@pxref{Reading a
2646 Password}).
2647
2648 @defvar unread-command-events
2649 @cindex next input
2650 @cindex peeking at input
2651 This variable holds a list of events waiting to be read as command
2652 input. The events are used in the order they appear in the list, and
2653 removed one by one as they are used.
2654
2655 The variable is needed because in some cases a function reads an event
2656 and then decides not to use it. Storing the event in this variable
2657 causes it to be processed normally, by the command loop or by the
2658 functions to read command input.
2659
2660 @cindex prefix argument unreading
2661 For example, the function that implements numeric prefix arguments reads
2662 any number of digits. When it finds a non-digit event, it must unread
2663 the event so that it can be read normally by the command loop.
2664 Likewise, incremental search uses this feature to unread events with no
2665 special meaning in a search, because these events should exit the search
2666 and then execute normally.
2667
2668 The reliable and easy way to extract events from a key sequence so as to
2669 put them in @code{unread-command-events} is to use
2670 @code{listify-key-sequence} (@pxref{Strings of Events}).
2671
2672 Normally you add events to the front of this list, so that the events
2673 most recently unread will be reread first.
2674
2675 Events read from this list are not normally added to the current
2676 command's key sequence (as returned by e.g. @code{this-command-keys}),
2677 as the events will already have been added once as they were read for
2678 the first time. An element of the form @code{(@code{t} . @var{event})}
2679 forces @var{event} to be added to the current command's key sequence.
2680 @end defvar
2681
2682 @defun listify-key-sequence key
2683 This function converts the string or vector @var{key} to a list of
2684 individual events, which you can put in @code{unread-command-events}.
2685 @end defun
2686
2687 @defvar unread-command-char
2688 This variable holds a character to be read as command input.
2689 A value of -1 means ``empty.''
2690
2691 This variable is mostly obsolete now that you can use
2692 @code{unread-command-events} instead; it exists only to support programs
2693 written for Emacs versions 18 and earlier.
2694 @end defvar
2695
2696 @defun input-pending-p
2697 @cindex waiting for command key input
2698 This function determines whether any command input is currently
2699 available to be read. It returns immediately, with value @code{t} if
2700 there is available input, @code{nil} otherwise. On rare occasions it
2701 may return @code{t} when no input is available.
2702 @end defun
2703
2704 @defvar last-input-event
2705 @defvarx last-input-char
2706 This variable records the last terminal input event read, whether
2707 as part of a command or explicitly by a Lisp program.
2708
2709 In the example below, the Lisp program reads the character @kbd{1},
2710 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2711 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2712 this expression) remains the value of @code{last-command-event}.
2713
2714 @example
2715 @group
2716 (progn (print (read-char))
2717 (print last-command-event)
2718 last-input-event)
2719 @print{} 49
2720 @print{} 5
2721 @result{} 49
2722 @end group
2723 @end example
2724
2725 The alias @code{last-input-char} is obsolete.
2726 @end defvar
2727
2728 @defmac while-no-input body@dots{}
2729 This construct runs the @var{body} forms and returns the value of the
2730 last one---but only if no input arrives. If any input arrives during
2731 the execution of the @var{body} forms, it aborts them (working much
2732 like a quit). The @code{while-no-input} form returns @code{nil} if
2733 aborted by a real quit, and returns @code{t} if aborted by arrival of
2734 other input.
2735
2736 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2737 arrival of input during those parts won't cause an abort until
2738 the end of that part.
2739
2740 If you want to be able to distinguish all possible values computed
2741 by @var{body} from both kinds of abort conditions, write the code
2742 like this:
2743
2744 @example
2745 (while-no-input
2746 (list
2747 (progn . @var{body})))
2748 @end example
2749 @end defmac
2750
2751 @defun discard-input
2752 @cindex flushing input
2753 @cindex discarding input
2754 @cindex keyboard macro, terminating
2755 This function discards the contents of the terminal input buffer and
2756 cancels any keyboard macro that might be in the process of definition.
2757 It returns @code{nil}.
2758
2759 In the following example, the user may type a number of characters right
2760 after starting the evaluation of the form. After the @code{sleep-for}
2761 finishes sleeping, @code{discard-input} discards any characters typed
2762 during the sleep.
2763
2764 @example
2765 (progn (sleep-for 2)
2766 (discard-input))
2767 @result{} nil
2768 @end example
2769 @end defun
2770
2771 @node Special Events
2772 @section Special Events
2773
2774 @cindex special events
2775 Special events are handled at a very low level---as soon as they are
2776 read. The @code{read-event} function processes these events itself, and
2777 never returns them. Instead, it keeps waiting for the first event
2778 that is not special and returns that one.
2779
2780 Events that are handled in this way do not echo, they are never grouped
2781 into key sequences, and they never appear in the value of
2782 @code{last-command-event} or @code{(this-command-keys)}. They do not
2783 discard a numeric argument, they cannot be unread with
2784 @code{unread-command-events}, they may not appear in a keyboard macro,
2785 and they are not recorded in a keyboard macro while you are defining
2786 one.
2787
2788 These events do, however, appear in @code{last-input-event} immediately
2789 after they are read, and this is the way for the event's definition to
2790 find the actual event.
2791
2792 The events types @code{iconify-frame}, @code{make-frame-visible},
2793 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2794 @code{sigusr1} are normally handled in this way. The keymap which
2795 defines how to handle special events---and which events are special---is
2796 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2797
2798 @node Waiting
2799 @section Waiting for Elapsed Time or Input
2800 @cindex waiting
2801
2802 The wait functions are designed to wait for a certain amount of time
2803 to pass or until there is input. For example, you may wish to pause in
2804 the middle of a computation to allow the user time to view the display.
2805 @code{sit-for} pauses and updates the screen, and returns immediately if
2806 input comes in, while @code{sleep-for} pauses without updating the
2807 screen.
2808
2809 @defun sit-for seconds &optional nodisp
2810 This function performs redisplay (provided there is no pending input
2811 from the user), then waits @var{seconds} seconds, or until input is
2812 available. The usual purpose of @code{sit-for} is to give the user
2813 time to read text that you display. The value is @code{t} if
2814 @code{sit-for} waited the full time with no input arriving
2815 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2816
2817 The argument @var{seconds} need not be an integer. If it is a floating
2818 point number, @code{sit-for} waits for a fractional number of seconds.
2819 Some systems support only a whole number of seconds; on these systems,
2820 @var{seconds} is rounded down.
2821
2822 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2823 i.e. it requests a redisplay, without any delay, if there is no pending input.
2824 @xref{Forcing Redisplay}.
2825
2826 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2827 redisplay, but it still returns as soon as input is available (or when
2828 the timeout elapses).
2829
2830 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2831 interrupted, even by input from the standard input descriptor. It is
2832 thus equivalent to @code{sleep-for}, which is described below.
2833
2834 It is also possible to call @code{sit-for} with three arguments,
2835 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2836 but that is considered obsolete.
2837 @end defun
2838
2839 @defun sleep-for seconds &optional millisec
2840 This function simply pauses for @var{seconds} seconds without updating
2841 the display. It pays no attention to available input. It returns
2842 @code{nil}.
2843
2844 The argument @var{seconds} need not be an integer. If it is a floating
2845 point number, @code{sleep-for} waits for a fractional number of seconds.
2846 Some systems support only a whole number of seconds; on these systems,
2847 @var{seconds} is rounded down.
2848
2849 The optional argument @var{millisec} specifies an additional waiting
2850 period measured in milliseconds. This adds to the period specified by
2851 @var{seconds}. If the system doesn't support waiting fractions of a
2852 second, you get an error if you specify nonzero @var{millisec}.
2853
2854 Use @code{sleep-for} when you wish to guarantee a delay.
2855 @end defun
2856
2857 @xref{Time of Day}, for functions to get the current time.
2858
2859 @node Quitting
2860 @section Quitting
2861 @cindex @kbd{C-g}
2862 @cindex quitting
2863 @cindex interrupt Lisp functions
2864
2865 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2866 @dfn{quit} whatever it is doing. This means that control returns to the
2867 innermost active command loop.
2868
2869 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2870 does not cause a quit; it acts as an ordinary input character. In the
2871 simplest case, you cannot tell the difference, because @kbd{C-g}
2872 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2873 However, when @kbd{C-g} follows a prefix key, they combine to form an
2874 undefined key. The effect is to cancel the prefix key as well as any
2875 prefix argument.
2876
2877 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2878 of the minibuffer. This means, in effect, that it exits the minibuffer
2879 and then quits. (Simply quitting would return to the command loop
2880 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2881 directly when the command reader is reading input is so that its meaning
2882 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2883 prefix key is not redefined in the minibuffer, and it has its normal
2884 effect of canceling the prefix key and prefix argument. This too
2885 would not be possible if @kbd{C-g} always quit directly.
2886
2887 When @kbd{C-g} does directly quit, it does so by setting the variable
2888 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2889 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2890 non-@code{nil} in any way thus causes a quit.
2891
2892 At the level of C code, quitting cannot happen just anywhere; only at the
2893 special places that check @code{quit-flag}. The reason for this is
2894 that quitting at other places might leave an inconsistency in Emacs's
2895 internal state. Because quitting is delayed until a safe place, quitting
2896 cannot make Emacs crash.
2897
2898 Certain functions such as @code{read-key-sequence} or
2899 @code{read-quoted-char} prevent quitting entirely even though they wait
2900 for input. Instead of quitting, @kbd{C-g} serves as the requested
2901 input. In the case of @code{read-key-sequence}, this serves to bring
2902 about the special behavior of @kbd{C-g} in the command loop. In the
2903 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2904 to quote a @kbd{C-g}.
2905
2906 @cindex preventing quitting
2907 You can prevent quitting for a portion of a Lisp function by binding
2908 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2909 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2910 usual result of this---a quit---is prevented. Eventually,
2911 @code{inhibit-quit} will become @code{nil} again, such as when its
2912 binding is unwound at the end of a @code{let} form. At that time, if
2913 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2914 immediately. This behavior is ideal when you wish to make sure that
2915 quitting does not happen within a ``critical section'' of the program.
2916
2917 @cindex @code{read-quoted-char} quitting
2918 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2919 handled in a special way that does not involve quitting. This is done
2920 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2921 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2922 becomes @code{nil} again. This excerpt from the definition of
2923 @code{read-quoted-char} shows how this is done; it also shows that
2924 normal quitting is permitted after the first character of input.
2925
2926 @example
2927 (defun read-quoted-char (&optional prompt)
2928 "@dots{}@var{documentation}@dots{}"
2929 (let ((message-log-max nil) done (first t) (code 0) char)
2930 (while (not done)
2931 (let ((inhibit-quit first)
2932 @dots{})
2933 (and prompt (message "%s-" prompt))
2934 (setq char (read-event))
2935 (if inhibit-quit (setq quit-flag nil)))
2936 @r{@dots{}set the variable @code{code}@dots{}})
2937 code))
2938 @end example
2939
2940 @defvar quit-flag
2941 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2942 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2943 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2944 @end defvar
2945
2946 @defvar inhibit-quit
2947 This variable determines whether Emacs should quit when @code{quit-flag}
2948 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2949 non-@code{nil}, then @code{quit-flag} has no special effect.
2950 @end defvar
2951
2952 @defmac with-local-quit body@dots{}
2953 This macro executes @var{body} forms in sequence, but allows quitting, at
2954 least locally, within @var{body} even if @code{inhibit-quit} was
2955 non-@code{nil} outside this construct. It returns the value of the
2956 last form in @var{body}, unless exited by quitting, in which case
2957 it returns @code{nil}.
2958
2959 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2960 it only executes the @var{body}, and setting @code{quit-flag} causes
2961 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2962 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2963 triggers a special kind of local quit. This ends the execution of
2964 @var{body} and exits the @code{with-local-quit} body with
2965 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2966 will happen as soon as that is allowed. If @code{quit-flag} is
2967 already non-@code{nil} at the beginning of @var{body}, the local quit
2968 happens immediately and the body doesn't execute at all.
2969
2970 This macro is mainly useful in functions that can be called from
2971 timers, process filters, process sentinels, @code{pre-command-hook},
2972 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2973 normally bound to @code{t}.
2974 @end defmac
2975
2976 @deffn Command keyboard-quit
2977 This function signals the @code{quit} condition with @code{(signal 'quit
2978 nil)}. This is the same thing that quitting does. (See @code{signal}
2979 in @ref{Errors}.)
2980 @end deffn
2981
2982 You can specify a character other than @kbd{C-g} to use for quitting.
2983 See the function @code{set-input-mode} in @ref{Terminal Input}.
2984
2985 @node Prefix Command Arguments
2986 @section Prefix Command Arguments
2987 @cindex prefix argument
2988 @cindex raw prefix argument
2989 @cindex numeric prefix argument
2990
2991 Most Emacs commands can use a @dfn{prefix argument}, a number
2992 specified before the command itself. (Don't confuse prefix arguments
2993 with prefix keys.) The prefix argument is at all times represented by a
2994 value, which may be @code{nil}, meaning there is currently no prefix
2995 argument. Each command may use the prefix argument or ignore it.
2996
2997 There are two representations of the prefix argument: @dfn{raw} and
2998 @dfn{numeric}. The editor command loop uses the raw representation
2999 internally, and so do the Lisp variables that store the information, but
3000 commands can request either representation.
3001
3002 Here are the possible values of a raw prefix argument:
3003
3004 @itemize @bullet
3005 @item
3006 @code{nil}, meaning there is no prefix argument. Its numeric value is
3007 1, but numerous commands make a distinction between @code{nil} and the
3008 integer 1.
3009
3010 @item
3011 An integer, which stands for itself.
3012
3013 @item
3014 A list of one element, which is an integer. This form of prefix
3015 argument results from one or a succession of @kbd{C-u}s with no
3016 digits. The numeric value is the integer in the list, but some
3017 commands make a distinction between such a list and an integer alone.
3018
3019 @item
3020 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3021 typed, without following digits. The equivalent numeric value is
3022 @minus{}1, but some commands make a distinction between the integer
3023 @minus{}1 and the symbol @code{-}.
3024 @end itemize
3025
3026 We illustrate these possibilities by calling the following function with
3027 various prefixes:
3028
3029 @example
3030 @group
3031 (defun display-prefix (arg)
3032 "Display the value of the raw prefix arg."
3033 (interactive "P")
3034 (message "%s" arg))
3035 @end group
3036 @end example
3037
3038 @noindent
3039 Here are the results of calling @code{display-prefix} with various
3040 raw prefix arguments:
3041
3042 @example
3043 M-x display-prefix @print{} nil
3044
3045 C-u M-x display-prefix @print{} (4)
3046
3047 C-u C-u M-x display-prefix @print{} (16)
3048
3049 C-u 3 M-x display-prefix @print{} 3
3050
3051 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3052
3053 C-u - M-x display-prefix @print{} -
3054
3055 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3056
3057 C-u - 7 M-x display-prefix @print{} -7
3058
3059 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3060 @end example
3061
3062 Emacs uses two variables to store the prefix argument:
3063 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3064 @code{universal-argument} that set up prefix arguments for other
3065 commands store them in @code{prefix-arg}. In contrast,
3066 @code{current-prefix-arg} conveys the prefix argument to the current
3067 command, so setting it has no effect on the prefix arguments for future
3068 commands.
3069
3070 Normally, commands specify which representation to use for the prefix
3071 argument, either numeric or raw, in the @code{interactive} specification.
3072 (@xref{Using Interactive}.) Alternatively, functions may look at the
3073 value of the prefix argument directly in the variable
3074 @code{current-prefix-arg}, but this is less clean.
3075
3076 @defun prefix-numeric-value arg
3077 This function returns the numeric meaning of a valid raw prefix argument
3078 value, @var{arg}. The argument may be a symbol, a number, or a list.
3079 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3080 value @minus{}1 is returned; if it is a number, that number is returned;
3081 if it is a list, the @sc{car} of that list (which should be a number) is
3082 returned.
3083 @end defun
3084
3085 @defvar current-prefix-arg
3086 This variable holds the raw prefix argument for the @emph{current}
3087 command. Commands may examine it directly, but the usual method for
3088 accessing it is with @code{(interactive "P")}.
3089 @end defvar
3090
3091 @defvar prefix-arg
3092 The value of this variable is the raw prefix argument for the
3093 @emph{next} editing command. Commands such as @code{universal-argument}
3094 that specify prefix arguments for the following command work by setting
3095 this variable.
3096 @end defvar
3097
3098 @defvar last-prefix-arg
3099 The raw prefix argument value used by the previous command.
3100 @end defvar
3101
3102 The following commands exist to set up prefix arguments for the
3103 following command. Do not call them for any other reason.
3104
3105 @deffn Command universal-argument
3106 This command reads input and specifies a prefix argument for the
3107 following command. Don't call this command yourself unless you know
3108 what you are doing.
3109 @end deffn
3110
3111 @deffn Command digit-argument arg
3112 This command adds to the prefix argument for the following command. The
3113 argument @var{arg} is the raw prefix argument as it was before this
3114 command; it is used to compute the updated prefix argument. Don't call
3115 this command yourself unless you know what you are doing.
3116 @end deffn
3117
3118 @deffn Command negative-argument arg
3119 This command adds to the numeric argument for the next command. The
3120 argument @var{arg} is the raw prefix argument as it was before this
3121 command; its value is negated to form the new prefix argument. Don't
3122 call this command yourself unless you know what you are doing.
3123 @end deffn
3124
3125 @node Recursive Editing
3126 @section Recursive Editing
3127 @cindex recursive command loop
3128 @cindex recursive editing level
3129 @cindex command loop, recursive
3130
3131 The Emacs command loop is entered automatically when Emacs starts up.
3132 This top-level invocation of the command loop never exits; it keeps
3133 running as long as Emacs does. Lisp programs can also invoke the
3134 command loop. Since this makes more than one activation of the command
3135 loop, we call it @dfn{recursive editing}. A recursive editing level has
3136 the effect of suspending whatever command invoked it and permitting the
3137 user to do arbitrary editing before resuming that command.
3138
3139 The commands available during recursive editing are the same ones
3140 available in the top-level editing loop and defined in the keymaps.
3141 Only a few special commands exit the recursive editing level; the others
3142 return to the recursive editing level when they finish. (The special
3143 commands for exiting are always available, but they do nothing when
3144 recursive editing is not in progress.)
3145
3146 All command loops, including recursive ones, set up all-purpose error
3147 handlers so that an error in a command run from the command loop will
3148 not exit the loop.
3149
3150 @cindex minibuffer input
3151 Minibuffer input is a special kind of recursive editing. It has a few
3152 special wrinkles, such as enabling display of the minibuffer and the
3153 minibuffer window, but fewer than you might suppose. Certain keys
3154 behave differently in the minibuffer, but that is only because of the
3155 minibuffer's local map; if you switch windows, you get the usual Emacs
3156 commands.
3157
3158 @cindex @code{throw} example
3159 @kindex exit
3160 @cindex exit recursive editing
3161 @cindex aborting
3162 To invoke a recursive editing level, call the function
3163 @code{recursive-edit}. This function contains the command loop; it also
3164 contains a call to @code{catch} with tag @code{exit}, which makes it
3165 possible to exit the recursive editing level by throwing to @code{exit}
3166 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3167 then @code{recursive-edit} returns normally to the function that called
3168 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3169 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3170 control returns to the command loop one level up. This is called
3171 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3172
3173 Most applications should not use recursive editing, except as part of
3174 using the minibuffer. Usually it is more convenient for the user if you
3175 change the major mode of the current buffer temporarily to a special
3176 major mode, which should have a command to go back to the previous mode.
3177 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3178 give the user different text to edit ``recursively,'' create and select
3179 a new buffer in a special mode. In this mode, define a command to
3180 complete the processing and go back to the previous buffer. (The
3181 @kbd{m} command in Rmail does this.)
3182
3183 Recursive edits are useful in debugging. You can insert a call to
3184 @code{debug} into a function definition as a sort of breakpoint, so that
3185 you can look around when the function gets there. @code{debug} invokes
3186 a recursive edit but also provides the other features of the debugger.
3187
3188 Recursive editing levels are also used when you type @kbd{C-r} in
3189 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3190
3191 @defun recursive-edit
3192 @cindex suspend evaluation
3193 This function invokes the editor command loop. It is called
3194 automatically by the initialization of Emacs, to let the user begin
3195 editing. When called from a Lisp program, it enters a recursive editing
3196 level.
3197
3198 If the current buffer is not the same as the selected window's buffer,
3199 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3200 if you switch buffers, the buffer you switched to is current after
3201 @code{recursive-edit} returns.
3202
3203 In the following example, the function @code{simple-rec} first
3204 advances point one word, then enters a recursive edit, printing out a
3205 message in the echo area. The user can then do any editing desired, and
3206 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3207
3208 @example
3209 (defun simple-rec ()
3210 (forward-word 1)
3211 (message "Recursive edit in progress")
3212 (recursive-edit)
3213 (forward-word 1))
3214 @result{} simple-rec
3215 (simple-rec)
3216 @result{} nil
3217 @end example
3218 @end defun
3219
3220 @deffn Command exit-recursive-edit
3221 This function exits from the innermost recursive edit (including
3222 minibuffer input). Its definition is effectively @code{(throw 'exit
3223 nil)}.
3224 @end deffn
3225
3226 @deffn Command abort-recursive-edit
3227 This function aborts the command that requested the innermost recursive
3228 edit (including minibuffer input), by signaling @code{quit}
3229 after exiting the recursive edit. Its definition is effectively
3230 @code{(throw 'exit t)}. @xref{Quitting}.
3231 @end deffn
3232
3233 @deffn Command top-level
3234 This function exits all recursive editing levels; it does not return a
3235 value, as it jumps completely out of any computation directly back to
3236 the main command loop.
3237 @end deffn
3238
3239 @defun recursion-depth
3240 This function returns the current depth of recursive edits. When no
3241 recursive edit is active, it returns 0.
3242 @end defun
3243
3244 @node Disabling Commands
3245 @section Disabling Commands
3246 @cindex disabled command
3247
3248 @dfn{Disabling a command} marks the command as requiring user
3249 confirmation before it can be executed. Disabling is used for commands
3250 which might be confusing to beginning users, to prevent them from using
3251 the commands by accident.
3252
3253 @kindex disabled
3254 The low-level mechanism for disabling a command is to put a
3255 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3256 command. These properties are normally set up by the user's
3257 init file (@pxref{Init File}) with Lisp expressions such as this:
3258
3259 @example
3260 (put 'upcase-region 'disabled t)
3261 @end example
3262
3263 @noindent
3264 For a few commands, these properties are present by default (you can
3265 remove them in your init file if you wish).
3266
3267 If the value of the @code{disabled} property is a string, the message
3268 saying the command is disabled includes that string. For example:
3269
3270 @example
3271 (put 'delete-region 'disabled
3272 "Text deleted this way cannot be yanked back!\n")
3273 @end example
3274
3275 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3276 what happens when a disabled command is invoked interactively.
3277 Disabling a command has no effect on calling it as a function from Lisp
3278 programs.
3279
3280 @deffn Command enable-command command
3281 Allow @var{command} (a symbol) to be executed without special
3282 confirmation from now on, and alter the user's init file (@pxref{Init
3283 File}) so that this will apply to future sessions.
3284 @end deffn
3285
3286 @deffn Command disable-command command
3287 Require special confirmation to execute @var{command} from now on, and
3288 alter the user's init file so that this will apply to future sessions.
3289 @end deffn
3290
3291 @defvar disabled-command-function
3292 The value of this variable should be a function. When the user
3293 invokes a disabled command interactively, this function is called
3294 instead of the disabled command. It can use @code{this-command-keys}
3295 to determine what the user typed to run the command, and thus find the
3296 command itself.
3297
3298 The value may also be @code{nil}. Then all commands work normally,
3299 even disabled ones.
3300
3301 By default, the value is a function that asks the user whether to
3302 proceed.
3303 @end defvar
3304
3305 @node Command History
3306 @section Command History
3307 @cindex command history
3308 @cindex complex command
3309 @cindex history of commands
3310
3311 The command loop keeps a history of the complex commands that have
3312 been executed, to make it convenient to repeat these commands. A
3313 @dfn{complex command} is one for which the interactive argument reading
3314 uses the minibuffer. This includes any @kbd{M-x} command, any
3315 @kbd{M-:} command, and any command whose @code{interactive}
3316 specification reads an argument from the minibuffer. Explicit use of
3317 the minibuffer during the execution of the command itself does not cause
3318 the command to be considered complex.
3319
3320 @defvar command-history
3321 This variable's value is a list of recent complex commands, each
3322 represented as a form to evaluate. It continues to accumulate all
3323 complex commands for the duration of the editing session, but when it
3324 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3325 elements are deleted as new ones are added.
3326
3327 @example
3328 @group
3329 command-history
3330 @result{} ((switch-to-buffer "chistory.texi")
3331 (describe-key "^X^[")
3332 (visit-tags-table "~/emacs/src/")
3333 (find-tag "repeat-complex-command"))
3334 @end group
3335 @end example
3336 @end defvar
3337
3338 This history list is actually a special case of minibuffer history
3339 (@pxref{Minibuffer History}), with one special twist: the elements are
3340 expressions rather than strings.
3341
3342 There are a number of commands devoted to the editing and recall of
3343 previous commands. The commands @code{repeat-complex-command}, and
3344 @code{list-command-history} are described in the user manual
3345 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3346 minibuffer, the usual minibuffer history commands are available.
3347
3348 @node Keyboard Macros
3349 @section Keyboard Macros
3350 @cindex keyboard macros
3351
3352 A @dfn{keyboard macro} is a canned sequence of input events that can
3353 be considered a command and made the definition of a key. The Lisp
3354 representation of a keyboard macro is a string or vector containing the
3355 events. Don't confuse keyboard macros with Lisp macros
3356 (@pxref{Macros}).
3357
3358 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3359 This function executes @var{kbdmacro} as a sequence of events. If
3360 @var{kbdmacro} is a string or vector, then the events in it are executed
3361 exactly as if they had been input by the user. The sequence is
3362 @emph{not} expected to be a single key sequence; normally a keyboard
3363 macro definition consists of several key sequences concatenated.
3364
3365 If @var{kbdmacro} is a symbol, then its function definition is used in
3366 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3367 Eventually the result should be a string or vector. If the result is
3368 not a symbol, string, or vector, an error is signaled.
3369
3370 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3371 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3372 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3373 encounters an error or a failing search.
3374
3375 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3376 without arguments, prior to each iteration of the macro. If
3377 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3378
3379 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3380 @end defun
3381
3382 @defvar executing-kbd-macro
3383 This variable contains the string or vector that defines the keyboard
3384 macro that is currently executing. It is @code{nil} if no macro is
3385 currently executing. A command can test this variable so as to behave
3386 differently when run from an executing macro. Do not set this variable
3387 yourself.
3388 @end defvar
3389
3390 @defvar defining-kbd-macro
3391 This variable is non-@code{nil} if and only if a keyboard macro is
3392 being defined. A command can test this variable so as to behave
3393 differently while a macro is being defined. The value is
3394 @code{append} while appending to the definition of an existing macro.
3395 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3396 @code{end-kbd-macro} set this variable---do not set it yourself.
3397
3398 The variable is always local to the current terminal and cannot be
3399 buffer-local. @xref{Multiple Terminals}.
3400 @end defvar
3401
3402 @defvar last-kbd-macro
3403 This variable is the definition of the most recently defined keyboard
3404 macro. Its value is a string or vector, or @code{nil}.
3405
3406 The variable is always local to the current terminal and cannot be
3407 buffer-local. @xref{Multiple Terminals}.
3408 @end defvar
3409
3410 @defvar kbd-macro-termination-hook
3411 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3412 macro terminates, regardless of what caused it to terminate (reaching
3413 the macro end or an error which ended the macro prematurely).
3414 @end defvar