(Intro Eval): Copyedits. Standardize on "form" instead of "expression" throughout.
[bpt/emacs.git] / doc / lispref / elisp.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4 @settitle GNU Emacs Lisp Reference Manual
5 @c %**end of header
6
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @set VERSION 3.0
10 @set EMACSVER 23.0.90
11
12 @c in general, keep the following line commented out, unless doing a
13 @c copy of this manual that will be published. The manual should go
14 @c onto the distribution in the full, 8.5 x 11" size.
15 @c set smallbook
16
17 @ifset smallbook
18 @smallbook
19 @end ifset
20
21 @c per rms and peterb, use 10pt fonts for the main text, mostly to
22 @c save on paper cost.
23 @c Do this inside @tex for now, so current makeinfo does not complain.
24 @tex
25 @ifset smallbook
26 @fonttextsize 10
27 \global\let\urlcolor=\Black % don't print links in grayscale
28 \global\let\linkcolor=\Black
29 @end ifset
30 \global\hbadness=6666 % don't worry about not-too-underfull boxes
31 @end tex
32
33 @c Combine indices.
34 @synindex cp fn
35 @syncodeindex vr fn
36 @syncodeindex ky fn
37 @syncodeindex pg fn
38 @c We use the "type index" to index new functions and variables.
39 @c @syncodeindex tp fn
40
41 @copying
42 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
43 corresponding to Emacs version @value{EMACSVER}.
44
45 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
46 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software
47 Foundation, Inc.
48
49 @quotation
50 Permission is granted to copy, distribute and/or modify this document
51 under the terms of the GNU Free Documentation License, Version 1.3 or
52 any later version published by the Free Software Foundation; with the
53 Invariant Sections being ``GNU General Public License,'' with the
54 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
55 Texts as in (a) below. A copy of the license is included in the
56 section entitled ``GNU Free Documentation License.''
57
58 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
59 modify this GNU manual. Buying copies from the FSF supports it in
60 developing GNU and promoting software freedom.''
61 @end quotation
62 @end copying
63
64 @dircategory Emacs
65 @direntry
66 * Elisp: (elisp). The Emacs Lisp Reference Manual.
67 @end direntry
68
69 @titlepage
70 @title GNU Emacs Lisp Reference Manual
71 @subtitle For Emacs Version @value{EMACSVER}
72 @subtitle Revision @value{VERSION}, April 2007
73
74 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
75 @author and the GNU Manual Group
76 @page
77 @vskip 0pt plus 1filll
78 @insertcopying
79
80 @sp 2
81 Published by the Free Software Foundation @*
82 51 Franklin St, Fifth Floor @*
83 Boston, MA 02110-1301 @*
84 USA @*
85 ISBN 1-882114-74-4
86
87 @sp 2
88 Cover art by Etienne Suvasa.
89 @end titlepage
90
91
92 @c Print the tables of contents
93 @summarycontents
94 @contents
95
96
97 @ifnottex
98 @node Top, Introduction, (dir), (dir)
99 @top Emacs Lisp
100
101 This Info file contains edition @value{VERSION} of the GNU Emacs Lisp
102 Reference Manual, corresponding to GNU Emacs version @value{EMACSVER}.
103 @end ifnottex
104
105 @menu
106 * Introduction:: Introduction and conventions used.
107
108 * Lisp Data Types:: Data types of objects in Emacs Lisp.
109 * Numbers:: Numbers and arithmetic functions.
110 * Strings and Characters:: Strings, and functions that work on them.
111 * Lists:: Lists, cons cells, and related functions.
112 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
113 Certain functions act on any kind of sequence.
114 The description of vectors is here as well.
115 * Hash Tables:: Very fast lookup-tables.
116 * Symbols:: Symbols represent names, uniquely.
117
118 * Evaluation:: How Lisp expressions are evaluated.
119 * Control Structures:: Conditionals, loops, nonlocal exits.
120 * Variables:: Using symbols in programs to stand for values.
121 * Functions:: A function is a Lisp program
122 that can be invoked from other functions.
123 * Macros:: Macros are a way to extend the Lisp language.
124 * Customization:: Writing customization declarations.
125
126 * Loading:: Reading files of Lisp code into Lisp.
127 * Byte Compilation:: Compilation makes programs run faster.
128 * Advising Functions:: Adding to the definition of a function.
129 * Debugging:: Tools and tips for debugging Lisp programs.
130
131 * Read and Print:: Converting Lisp objects to text and back.
132 * Minibuffers:: Using the minibuffer to read input.
133 * Command Loop:: How the editor command loop works,
134 and how you can call its subroutines.
135 * Keymaps:: Defining the bindings from keys to commands.
136 * Modes:: Defining major and minor modes.
137 * Documentation:: Writing and using documentation strings.
138
139 * Files:: Accessing files.
140 * Backups and Auto-Saving:: Controlling how backups and auto-save
141 files are made.
142 * Buffers:: Creating and using buffer objects.
143 * Windows:: Manipulating windows and displaying buffers.
144 * Frames:: Making multiple system-level windows.
145 * Positions:: Buffer positions and motion functions.
146 * Markers:: Markers represent positions and update
147 automatically when the text is changed.
148
149 * Text:: Examining and changing text in buffers.
150 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
151 * Searching and Matching:: Searching buffers for strings or regexps.
152 * Syntax Tables:: The syntax table controls word and list parsing.
153 * Abbrevs:: How Abbrev mode works, and its data structures.
154
155 * Processes:: Running and communicating with subprocesses.
156 * Display:: Features for controlling the screen display.
157 * System Interface:: Getting the user id, system type, environment
158 variables, and other such things.
159
160 Appendices
161
162 * Antinews:: Info for users downgrading to Emacs 21.
163 * GNU Free Documentation License:: The license for this documentation
164 * GPL:: Conditions for copying and changing GNU Emacs.
165 * Tips:: Advice and coding conventions for Emacs Lisp.
166 * GNU Emacs Internals:: Building and dumping Emacs;
167 internal data structures.
168 * Standard Errors:: List of all error symbols.
169 * Standard Buffer-Local Variables::
170 List of variables buffer-local in all buffers.
171 * Standard Keymaps:: List of standard keymaps.
172 * Standard Hooks:: List of standard hook variables.
173
174 * Index:: Index including concepts, functions, variables,
175 and other terms.
176
177 @ignore
178 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
179 @end ignore
180
181 @c Do NOT modify the following 3 lines! They must have this form to
182 @c be correctly identified by `texinfo-multiple-files-update'. In
183 @c particular, the detailed menu header line MUST be identical to the
184 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
185
186 @detailmenu
187 --- The Detailed Node Listing ---
188 ---------------------------------
189
190 Here are other nodes that are inferiors of those already listed,
191 mentioned here so you can get to them in one step:
192
193 Introduction
194
195 * Caveats:: Flaws and a request for help.
196 * Lisp History:: Emacs Lisp is descended from Maclisp.
197 * Conventions:: How the manual is formatted.
198 * Version Info:: Which Emacs version is running?
199 * Acknowledgements:: The authors, editors, and sponsors of this manual.
200
201 Conventions
202
203 * Some Terms:: Explanation of terms we use in this manual.
204 * nil and t:: How the symbols @code{nil} and @code{t} are used.
205 * Evaluation Notation:: The format we use for examples of evaluation.
206 * Printing Notation:: The format we use for examples that print output.
207 * Error Messages:: The format we use for examples of errors.
208 * Buffer Text Notation:: The format we use for buffer contents in examples.
209 * Format of Descriptions:: Notation for describing functions, variables, etc.
210
211 Format of Descriptions
212
213 * A Sample Function Description:: A description of an imaginary
214 function, @code{foo}.
215 * A Sample Variable Description:: A description of an imaginary
216 variable, @code{electric-future-map}.
217
218 Lisp Data Types
219
220 * Printed Representation:: How Lisp objects are represented as text.
221 * Comments:: Comments and their formatting conventions.
222 * Programming Types:: Types found in all Lisp systems.
223 * Editing Types:: Types specific to Emacs.
224 * Circular Objects:: Read syntax for circular structure.
225 * Type Predicates:: Tests related to types.
226 * Equality Predicates:: Tests of equality between any two objects.
227
228 Programming Types
229
230 * Integer Type:: Numbers without fractional parts.
231 * Floating Point Type:: Numbers with fractional parts and with a large range.
232 * Character Type:: The representation of letters, numbers and
233 control characters.
234 * Symbol Type:: A multi-use object that refers to a function,
235 variable, property list, or itself.
236 * Sequence Type:: Both lists and arrays are classified as sequences.
237 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
238 * Array Type:: Arrays include strings and vectors.
239 * String Type:: An (efficient) array of characters.
240 * Vector Type:: One-dimensional arrays.
241 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
242 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
243 * Hash Table Type:: Super-fast lookup tables.
244 * Function Type:: A piece of executable code you can call from elsewhere.
245 * Macro Type:: A method of expanding an expression into another
246 expression, more fundamental but less pretty.
247 * Primitive Function Type:: A function written in C, callable from Lisp.
248 * Byte-Code Type:: A function written in Lisp, then compiled.
249 * Autoload Type:: A type used for automatically loading seldom-used
250 functions.
251
252 Character Type
253
254 * Basic Char Syntax:: Syntax for regular characters.
255 * General Escape Syntax:: How to specify characters by their codes.
256 * Ctl-Char Syntax:: Syntax for control characters.
257 * Meta-Char Syntax:: Syntax for meta-characters.
258 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
259
260 Cons Cell and List Types
261
262 * Box Diagrams:: Drawing pictures of lists.
263 * Dotted Pair Notation:: An alternative syntax for lists.
264 * Association List Type:: A specially constructed list.
265
266 String Type
267
268 * Syntax for Strings:: How to specify Lisp strings.
269 * Non-ASCII in Strings:: International characters in strings.
270 * Nonprinting Characters:: Literal unprintable characters in strings.
271 * Text Props and Strings:: Strings with text properties.
272
273 Editing Types
274
275 * Buffer Type:: The basic object of editing.
276 * Marker Type:: A position in a buffer.
277 * Window Type:: What makes buffers visible.
278 * Frame Type:: Windows subdivide frames.
279 * Terminal Type:: A terminal device displays frames.
280 * Window Configuration Type:: Recording the way a frame is subdivided.
281 * Frame Configuration Type:: Recording the status of all frames.
282 * Process Type:: A subprocess of Emacs running on the underlying OS.
283 * Stream Type:: Receive or send characters.
284 * Keymap Type:: What function a keystroke invokes.
285 * Overlay Type:: How an overlay is represented.
286 * Font Type:: Fonts for displaying text.
287
288 Numbers
289
290 * Integer Basics:: Representation and range of integers.
291 * Float Basics:: Representation and range of floating point.
292 * Predicates on Numbers:: Testing for numbers.
293 * Comparison of Numbers:: Equality and inequality predicates.
294 * Numeric Conversions:: Converting float to integer and vice versa.
295 * Arithmetic Operations:: How to add, subtract, multiply and divide.
296 * Rounding Operations:: Explicitly rounding floating point numbers.
297 * Bitwise Operations:: Logical and, or, not, shifting.
298 * Math Functions:: Trig, exponential and logarithmic functions.
299 * Random Numbers:: Obtaining random integers, predictable or not.
300
301 Strings and Characters
302
303 * String Basics:: Basic properties of strings and characters.
304 * Predicates for Strings:: Testing whether an object is a string or char.
305 * Creating Strings:: Functions to allocate new strings.
306 * Modifying Strings:: Altering the contents of an existing string.
307 * Text Comparison:: Comparing characters or strings.
308 * String Conversion:: Converting characters to strings and vice versa.
309 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
310 * Case Conversion:: Case conversion functions.
311 * Case Tables:: Customizing case conversion.
312
313 Lists
314
315 * Cons Cells:: How lists are made out of cons cells.
316 * List-related Predicates:: Is this object a list? Comparing two lists.
317 * List Elements:: Extracting the pieces of a list.
318 * Building Lists:: Creating list structure.
319 * List Variables:: Modifying lists stored in variables.
320 * Modifying Lists:: Storing new pieces into an existing list.
321 * Sets And Lists:: A list can represent a finite mathematical set.
322 * Association Lists:: A list can represent a finite relation or mapping.
323 * Rings:: Managing a fixed-size ring of objects.
324
325 Modifying Existing List Structure
326
327 * Setcar:: Replacing an element in a list.
328 * Setcdr:: Replacing part of the list backbone.
329 This can be used to remove or add elements.
330 * Rearrangement:: Reordering the elements in a list; combining lists.
331
332 Sequences, Arrays, and Vectors
333
334 * Sequence Functions:: Functions that accept any kind of sequence.
335 * Arrays:: Characteristics of arrays in Emacs Lisp.
336 * Array Functions:: Functions specifically for arrays.
337 * Vectors:: Special characteristics of Emacs Lisp vectors.
338 * Vector Functions:: Functions specifically for vectors.
339 * Char-Tables:: How to work with char-tables.
340 * Bool-Vectors:: How to work with bool-vectors.
341
342 Hash Tables
343
344 * Creating Hash:: Functions to create hash tables.
345 * Hash Access:: Reading and writing the hash table contents.
346 * Defining Hash:: Defining new comparison methods
347 * Other Hash:: Miscellaneous.
348
349 Symbols
350
351 * Symbol Components:: Symbols have names, values, function definitions
352 and property lists.
353 * Definitions:: A definition says how a symbol will be used.
354 * Creating Symbols:: How symbols are kept unique.
355 * Property Lists:: Each symbol has a property list
356 for recording miscellaneous information.
357
358 Property Lists
359
360 * Plists and Alists:: Comparison of the advantages of property
361 lists and association lists.
362 * Symbol Plists:: Functions to access symbols' property lists.
363 * Other Plists:: Accessing property lists stored elsewhere.
364
365 Evaluation
366
367 * Intro Eval:: Evaluation in the scheme of things.
368 * Forms:: How various sorts of objects are evaluated.
369 * Quoting:: Avoiding evaluation (to put constants in
370 the program).
371 * Eval:: How to invoke the Lisp interpreter explicitly.
372
373 Kinds of Forms
374
375 * Self-Evaluating Forms:: Forms that evaluate to themselves.
376 * Symbol Forms:: Symbols evaluate as variables.
377 * Classifying Lists:: How to distinguish various sorts of list forms.
378 * Function Indirection:: When a symbol appears as the car of a list,
379 we find the real function via the symbol.
380 * Function Forms:: Forms that call functions.
381 * Macro Forms:: Forms that call macros.
382 * Special Forms:: "Special forms" are idiosyncratic primitives,
383 most of them extremely important.
384 * Autoloading:: Functions set up to load files
385 containing their real definitions.
386
387 Control Structures
388
389 * Sequencing:: Evaluation in textual order.
390 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
391 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
392 * Iteration:: @code{while} loops.
393 * Nonlocal Exits:: Jumping out of a sequence.
394
395 Nonlocal Exits
396
397 * Catch and Throw:: Nonlocal exits for the program's own purposes.
398 * Examples of Catch:: Showing how such nonlocal exits can be written.
399 * Errors:: How errors are signaled and handled.
400 * Cleanups:: Arranging to run a cleanup form if an
401 error happens.
402
403 Errors
404
405 * Signaling Errors:: How to report an error.
406 * Processing of Errors:: What Emacs does when you report an error.
407 * Handling Errors:: How you can trap errors and continue execution.
408 * Error Symbols:: How errors are classified for trapping them.
409 * Standard Errors:: List of all error symbols.
410
411 Variables
412
413 * Global Variables:: Variable values that exist permanently, everywhere.
414 * Constant Variables:: Certain "variables" have values that never change.
415 * Local Variables:: Variable values that exist only temporarily.
416 * Void Variables:: Symbols that lack values.
417 * Defining Variables:: A definition says a symbol is used as a variable.
418 * Tips for Defining:: Things you should think about when you
419 define a variable.
420 * Accessing Variables:: Examining values of variables whose names
421 are known only at run time.
422 * Setting Variables:: Storing new values in variables.
423 * Variable Scoping:: How Lisp chooses among local and global values.
424 * Buffer-Local Variables:: Variable values in effect only in one buffer.
425 * File Local Variables:: Handling local variable lists in files.
426 * Directory Local Variables:: Local variables common to all files in a directory.
427 * Frame-Local Variables:: Frame-local bindings for variables.
428 * Future Local Variables:: New kinds of local values we might add some day.
429 * Variable Aliases:: Variables that are aliases for other variables.
430 * Variables with Restricted Values:: Non-constant variables whose value can
431 @emph{not} be an arbitrary Lisp object.
432 * Standard Buffer-Local Variables::
433 List of variables buffer-local in all buffers.
434
435 Scoping Rules for Variable Bindings
436
437 * Scope:: Scope means where in the program a value
438 is visible. Comparison with other languages.
439 * Extent:: Extent means how long in time a value exists.
440 * Impl of Scope:: Two ways to implement dynamic scoping.
441 * Using Scoping:: How to use dynamic scoping carefully and
442 avoid problems.
443
444 Buffer-Local Variables
445
446 * Intro to Buffer-Local:: Introduction and concepts.
447 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
448 * Default Value:: The default value is seen in buffers
449 that don't have their own buffer-local values.
450
451 Functions
452
453 * What Is a Function:: Lisp functions vs primitives; terminology.
454 * Lambda Expressions:: How functions are expressed as Lisp objects.
455 * Function Names:: A symbol can serve as the name of a function.
456 * Defining Functions:: Lisp expressions for defining functions.
457 * Calling Functions:: How to use an existing function.
458 * Mapping Functions:: Applying a function to each element of a list, etc.
459 * Anonymous Functions:: Lambda-expressions are functions with no names.
460 * Function Cells:: Accessing or setting the function definition
461 of a symbol.
462 * Obsolete Functions:: Declaring functions obsolete.
463 * Inline Functions:: Defining functions that the compiler will open code.
464 * Function Safety:: Determining whether a function is safe to call.
465 * Related Topics:: Cross-references to specific Lisp primitives
466 that have a special bearing on how
467 functions work.
468
469 Lambda Expressions
470
471 * Lambda Components:: The parts of a lambda expression.
472 * Simple Lambda:: A simple example.
473 * Argument List:: Details and special features of argument lists.
474 * Function Documentation:: How to put documentation in a function.
475
476 Macros
477
478 * Simple Macro:: A basic example.
479 * Expansion:: How, when and why macros are expanded.
480 * Compiling Macros:: How macros are expanded by the compiler.
481 * Defining Macros:: How to write a macro definition.
482 * Backquote:: Easier construction of list structure.
483 * Problems with Macros:: Don't evaluate the macro arguments too many times.
484 Don't hide the user's variables.
485 * Indenting Macros:: Specifying how to indent macro calls.
486
487 Common Problems Using Macros
488
489 * Wrong Time:: Do the work in the expansion, not in the macro.
490 * Argument Evaluation:: The expansion should evaluate each macro arg once.
491 * Surprising Local Vars:: Local variable bindings in the expansion
492 require special care.
493 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
494 * Repeated Expansion:: Avoid depending on how many times expansion is done.
495
496 Writing Customization Definitions
497
498 * Common Keywords:: Common keyword arguments for all kinds of
499 customization declarations.
500 * Group Definitions:: Writing customization group definitions.
501 * Variable Definitions:: Declaring user options.
502 * Customization Types:: Specifying the type of a user option.
503
504 Customization Types
505
506 * Simple Types:: Simple customization types: sexp, integer, number,
507 string, file, directory, alist.
508 * Composite Types:: Build new types from other types or data.
509 * Splicing into Lists:: Splice elements into list with @code{:inline}.
510 * Type Keywords:: Keyword-argument pairs in a customization type.
511 * Defining New Types:: Give your type a name.
512
513 Loading
514
515 * How Programs Do Loading:: The @code{load} function and others.
516 * Load Suffixes:: Details about the suffixes that @code{load} tries.
517 * Library Search:: Finding a library to load.
518 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
519 * Autoload:: Setting up a function to autoload.
520 * Repeated Loading:: Precautions about loading a file twice.
521 * Named Features:: Loading a library if it isn't already loaded.
522 * Where Defined:: Finding which file defined a certain symbol.
523 * Unloading:: How to "unload" a library that was loaded.
524 * Hooks for Loading:: Providing code to be run when
525 particular libraries are loaded.
526
527 Byte Compilation
528
529 * Speed of Byte-Code:: An example of speedup from byte compilation.
530 * Compilation Functions:: Byte compilation functions.
531 * Docs and Compilation:: Dynamic loading of documentation strings.
532 * Dynamic Loading:: Dynamic loading of individual functions.
533 * Eval During Compile:: Code to be evaluated when you compile.
534 * Compiler Errors:: Handling compiler error messages.
535 * Byte-Code Objects:: The data type used for byte-compiled functions.
536 * Disassembly:: Disassembling byte-code; how to read byte-code.
537
538 Advising Emacs Lisp Functions
539
540 * Simple Advice:: A simple example to explain the basics of advice.
541 * Defining Advice:: Detailed description of @code{defadvice}.
542 * Around-Advice:: Wrapping advice around a function's definition.
543 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
544 * Activation of Advice:: Advice doesn't do anything until you activate it.
545 * Enabling Advice:: You can enable or disable each piece of advice.
546 * Preactivation:: Preactivation is a way of speeding up the
547 loading of compiled advice.
548 * Argument Access in Advice:: How advice can access the function's arguments.
549 * Advising Primitives:: Accessing arguments when advising a primitive.
550 * Combined Definition:: How advice is implemented.
551
552 Debugging Lisp Programs
553
554 * Debugger:: How the Emacs Lisp debugger is implemented.
555 * Edebug:: A source-level Emacs Lisp debugger.
556 * Syntax Errors:: How to find syntax errors.
557 * Test Coverage:: Ensuring you have tested all branches in your code.
558 * Compilation Errors:: How to find errors that show up in
559 byte compilation.
560
561 The Lisp Debugger
562
563 * Error Debugging:: Entering the debugger when an error happens.
564 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
565 * Function Debugging:: Entering it when a certain function is called.
566 * Explicit Debug:: Entering it at a certain point in the program.
567 * Using Debugger:: What the debugger does; what you see while in it.
568 * Debugger Commands:: Commands used while in the debugger.
569 * Invoking the Debugger:: How to call the function @code{debug}.
570 * Internals of Debugger:: Subroutines of the debugger, and global variables.
571
572 Edebug
573
574 * Using Edebug:: Introduction to use of Edebug.
575 * Instrumenting:: You must instrument your code
576 in order to debug it with Edebug.
577 * Edebug Execution Modes:: Execution modes, stopping more or less often.
578 * Jumping:: Commands to jump to a specified place.
579 * Edebug Misc:: Miscellaneous commands.
580 * Breaks:: Setting breakpoints to make the program stop.
581 * Trapping Errors:: Trapping errors with Edebug.
582 * Edebug Views:: Views inside and outside of Edebug.
583 * Edebug Eval:: Evaluating expressions within Edebug.
584 * Eval List:: Expressions whose values are displayed
585 each time you enter Edebug.
586 * Printing in Edebug:: Customization of printing.
587 * Trace Buffer:: How to produce trace output in a buffer.
588 * Coverage Testing:: How to test evaluation coverage.
589 * The Outside Context:: Data that Edebug saves and restores.
590 * Edebug and Macros:: Specifying how to handle macro calls.
591 * Edebug Options:: Option variables for customizing Edebug.
592
593 Debugging Invalid Lisp Syntax
594
595 * Excess Open:: How to find a spurious open paren or missing close.
596 * Excess Close:: How to find a spurious close paren or missing open.
597
598 Reading and Printing Lisp Objects
599
600 * Streams Intro:: Overview of streams, reading and printing.
601 * Input Streams:: Various data types that can be used as
602 input streams.
603 * Input Functions:: Functions to read Lisp objects from text.
604 * Output Streams:: Various data types that can be used as
605 output streams.
606 * Output Functions:: Functions to print Lisp objects as text.
607 * Output Variables:: Variables that control what the printing
608 functions do.
609
610 Minibuffers
611
612 * Intro to Minibuffers:: Basic information about minibuffers.
613 * Text from Minibuffer:: How to read a straight text string.
614 * Object from Minibuffer:: How to read a Lisp object or expression.
615 * Minibuffer History:: Recording previous minibuffer inputs
616 so the user can reuse them.
617 * Initial Input:: Specifying initial contents for the minibuffer.
618 * Completion:: How to invoke and customize completion.
619 * Yes-or-No Queries:: Asking a question with a simple answer.
620 * Multiple Queries:: Asking a series of similar questions.
621 * Reading a Password:: Reading a password from the terminal.
622 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
623 * Minibuffer Contents:: How such commands access the minibuffer text.
624 * Minibuffer Windows:: Operating on the special minibuffer windows.
625 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
626 * Minibuffer Misc:: Various customization hooks and variables.
627
628 Completion
629
630 * Basic Completion:: Low-level functions for completing strings.
631 (These are too low level to use the minibuffer.)
632 * Minibuffer Completion:: Invoking the minibuffer with completion.
633 * Completion Commands:: Minibuffer commands that do completion.
634 * High-Level Completion:: Convenient special cases of completion
635 (reading buffer name, file name, etc.)
636 * Reading File Names:: Using completion to read file names and
637 shell commands.
638 * Programmed Completion:: Finding the completions for a given file name.
639
640 Command Loop
641
642 * Command Overview:: How the command loop reads commands.
643 * Defining Commands:: Specifying how a function should read arguments.
644 * Interactive Call:: Calling a command, so that it will read arguments.
645 * Distinguish Interactive:: Making a command distinguish interactive calls.
646 * Command Loop Info:: Variables set by the command loop for you to examine.
647 * Adjusting Point:: Adjustment of point after a command.
648 * Input Events:: What input looks like when you read it.
649 * Reading Input:: How to read input events from the keyboard or mouse.
650 * Special Events:: Events processed immediately and individually.
651 * Waiting:: Waiting for user input or elapsed time.
652 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
653 * Prefix Command Arguments:: How the commands to set prefix args work.
654 * Recursive Editing:: Entering a recursive edit,
655 and why you usually shouldn't.
656 * Disabling Commands:: How the command loop handles disabled commands.
657 * Command History:: How the command history is set up, and how accessed.
658 * Keyboard Macros:: How keyboard macros are implemented.
659
660 Defining Commands
661
662 * Using Interactive:: General rules for @code{interactive}.
663 * Interactive Codes:: The standard letter-codes for reading arguments
664 in various ways.
665 * Interactive Examples:: Examples of how to read interactive arguments.
666
667 Input Events
668
669 * Keyboard Events:: Ordinary characters--keys with symbols on them.
670 * Function Keys:: Function keys--keys with names, not symbols.
671 * Mouse Events:: Overview of mouse events.
672 * Click Events:: Pushing and releasing a mouse button.
673 * Drag Events:: Moving the mouse before releasing the button.
674 * Button-Down Events:: A button was pushed and not yet released.
675 * Repeat Events:: Double and triple click (or drag, or down).
676 * Motion Events:: Just moving the mouse, not pushing a button.
677 * Focus Events:: Moving the mouse between frames.
678 * Misc Events:: Other events the system can generate.
679 * Event Examples:: Examples of the lists for mouse events.
680 * Classifying Events:: Finding the modifier keys in an event symbol.
681 * Accessing Mouse:: Functions to extract info from mouse events.
682 * Accessing Scroll:: Functions to get info from scroll bar events.
683 * Strings of Events:: Special considerations for putting
684 keyboard character events in a string.
685
686 Reading Input
687
688 * Key Sequence Input:: How to read one key sequence.
689 * Reading One Event:: How to read just one event.
690 * Event Mod:: How Emacs modifies events as they are read.
691 * Invoking the Input Method:: How reading an event uses the input method.
692 * Quoted Character Input:: Asking the user to specify a character.
693 * Event Input Misc:: How to reread or throw away input events.
694
695 Keymaps
696
697 * Key Sequences:: Key sequences as Lisp objects.
698 * Keymap Basics:: Basic concepts of keymaps.
699 * Format of Keymaps:: What a keymap looks like as a Lisp object.
700 * Creating Keymaps:: Functions to create and copy keymaps.
701 * Inheritance and Keymaps:: How one keymap can inherit the bindings
702 of another keymap.
703 * Prefix Keys:: Defining a key with a keymap as its definition.
704 * Active Keymaps:: How Emacs searches the active keymaps
705 for a key binding.
706 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
707 * Controlling Active Maps:: Each buffer has a local keymap
708 to override the standard (global) bindings.
709 A minor mode can also override them.
710 * Key Lookup:: How extracting elements from keymaps works.
711 * Functions for Key Lookup:: How to request key lookup.
712 * Changing Key Bindings:: Redefining a key in a keymap.
713 * Remapping Commands:: A keymap can translate one command to another.
714 * Translation Keymaps:: Keymaps for translating sequences of events.
715 * Key Binding Commands:: Interactive interfaces for redefining keys.
716 * Scanning Keymaps:: Looking through all keymaps, for printing help.
717 * Menu Keymaps:: A keymap can define a menu for X
718 or for use from the terminal.
719 * Standard Keymaps:: List of standard keymaps.
720
721 Major and Minor Modes
722
723 * Hooks:: How to use hooks; how to write code that
724 provides hooks.
725 * Major Modes:: Defining major modes.
726 * Minor Modes:: Defining minor modes.
727 * Mode Line Format:: Customizing the text that appears in the mode line.
728 * Imenu:: How a mode can provide a menu
729 of definitions in the buffer.
730 * Font Lock Mode:: How modes can highlight text according to syntax.
731 * Desktop Save Mode:: How modes can have buffer state saved between
732 Emacs sessions.
733
734 Menu Keymaps
735
736 * Defining Menus:: How to make a keymap that defines a menu.
737 * Mouse Menus:: How users actuate the menu with the mouse.
738 * Keyboard Menus:: How users actuate the menu with the keyboard.
739 * Menu Example:: Making a simple menu.
740 * Menu Bar:: How to customize the menu bar.
741 * Tool Bar:: A tool bar is a row of images.
742 * Modifying Menus:: How to add new items to a menu.
743
744 Defining Menus
745
746 * Simple Menu Items:: A simple kind of menu key binding,
747 limited in capabilities.
748 * Extended Menu Items:: More powerful menu item definitions
749 let you specify keywords to enable
750 various features.
751 * Menu Separators:: Drawing a horizontal line through a menu.
752 * Alias Menu Items:: Using command aliases in menu items.
753
754 Major and Minor Modes
755
756 * Hooks:: How to use hooks; how to write code that provides hooks.
757 * Major Modes:: Defining major modes.
758 * Minor Modes:: Defining minor modes.
759 * Mode Line Format:: Customizing the text that appears in the mode line.
760 * Imenu:: How a mode can provide a menu
761 of definitions in the buffer.
762 * Font Lock Mode:: How modes can highlight text according to syntax.
763 * Desktop Save Mode:: How modes can have buffer state saved between
764 Emacs sessions.
765
766 Major Modes
767
768 * Major Mode Basics::
769 * Major Mode Conventions:: Coding conventions for keymaps, etc.
770 * Example Major Modes:: Text mode and Lisp modes.
771 * Auto Major Mode:: How Emacs chooses the major mode automatically.
772 * Mode Help:: Finding out how to use a mode.
773 * Derived Modes:: Defining a new major mode based on another major
774 mode.
775 * Generic Modes:: Defining a simple major mode that supports
776 comment syntax and Font Lock mode.
777 * Mode Hooks:: Hooks run at the end of major mode functions.
778
779 Minor Modes
780
781 * Minor Mode Conventions:: Tips for writing a minor mode.
782 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
783 * Defining Minor Modes:: A convenient facility for defining minor modes.
784
785 Mode Line Format
786
787 * Mode Line Basics::
788 * Mode Line Data:: The data structure that controls the mode line.
789 * Mode Line Variables:: Variables used in that data structure.
790 * %-Constructs:: Putting information into a mode line.
791 * Properties in Mode:: Using text properties in the mode line.
792 * Header Lines:: Like a mode line, but at the top.
793 * Emulating Mode Line:: Formatting text as the mode line would.
794
795 Font Lock Mode
796
797 * Font Lock Basics:: Overview of customizing Font Lock.
798 * Search-based Fontification:: Fontification based on regexps.
799 * Customizing Keywords:: Customizing search-based fontification.
800 * Other Font Lock Variables:: Additional customization facilities.
801 * Levels of Font Lock:: Each mode can define alternative levels
802 so that the user can select more or less.
803 * Precalculated Fontification:: How Lisp programs that produce the buffer
804 contents can also specify how to fontify it.
805 * Faces for Font Lock:: Special faces specifically for Font Lock.
806 * Syntactic Font Lock:: Fontification based on syntax tables.
807 * Setting Syntax Properties:: Defining character syntax based on context
808 using the Font Lock mechanism.
809 * Multiline Font Lock:: How to coerce Font Lock into properly
810 highlighting multiline constructs.
811
812 Multiline Font Lock Constructs
813
814 * Font Lock Multiline:: Marking multiline chunks with a text property
815 * Region to Fontify:: Controlling which region gets refontified
816 after a buffer change.
817
818 Documentation
819
820 * Documentation Basics:: Good style for doc strings.
821 Where to put them. How Emacs stores them.
822 * Accessing Documentation:: How Lisp programs can access doc strings.
823 * Keys in Documentation:: Substituting current key bindings.
824 * Describing Characters:: Making printable descriptions of
825 non-printing characters and key sequences.
826 * Help Functions:: Subroutines used by Emacs help facilities.
827
828 Files
829
830 * Visiting Files:: Reading files into Emacs buffers for editing.
831 * Saving Buffers:: Writing changed buffers back into files.
832 * Reading from Files:: Reading files into other buffers.
833 * Writing to Files:: Writing new files from parts of buffers.
834 * File Locks:: Locking and unlocking files, to prevent
835 simultaneous editing by two people.
836 * Information about Files:: Testing existence, accessibility, size of files.
837 * Changing Files:: Renaming files, changing protection, etc.
838 * File Names:: Decomposing and expanding file names.
839 * Contents of Directories:: Getting a list of the files in a directory.
840 * Create/Delete Dirs:: Creating and Deleting Directories.
841 * Magic File Names:: Defining "magic" special handling
842 for certain file names.
843 * Format Conversion:: Conversion to and from various file formats.
844
845 Visiting Files
846
847 * Visiting Functions:: The usual interface functions for visiting.
848 * Subroutines of Visiting:: Lower-level subroutines that they use.
849
850 Information about Files
851
852 * Testing Accessibility:: Is a given file readable? Writable?
853 * Kinds of Files:: Is it a directory? A symbolic link?
854 * Truenames:: Eliminating symbolic links from a file name.
855 * File Attributes:: How large is it? Any other names? Etc.
856 * Locating Files:: How to find a file in standard places.
857
858 File Names
859
860 * File Name Components:: The directory part of a file name, and the rest.
861 * Relative File Names:: Some file names are relative to a
862 current directory.
863 * Directory Names:: A directory's name as a directory
864 is different from its name as a file.
865 * File Name Expansion:: Converting relative file names to absolute ones.
866 * Unique File Names:: Generating names for temporary files.
867 * File Name Completion:: Finding the completions for a given file name.
868 * Standard File Names:: If your package uses a fixed file name,
869 how to handle various operating systems simply.
870
871 Backups and Auto-Saving
872
873 * Backup Files:: How backup files are made; how their names
874 are chosen.
875 * Auto-Saving:: How auto-save files are made; how their
876 names are chosen.
877 * Reverting:: @code{revert-buffer}, and how to customize
878 what it does.
879
880 Backup Files
881
882 * Making Backups:: How Emacs makes backup files, and when.
883 * Rename or Copy:: Two alternatives: renaming the old file
884 or copying it.
885 * Numbered Backups:: Keeping multiple backups for each source file.
886 * Backup Names:: How backup file names are computed; customization.
887
888 Buffers
889
890 * Buffer Basics:: What is a buffer?
891 * Current Buffer:: Designating a buffer as current
892 so primitives will access its contents.
893 * Buffer Names:: Accessing and changing buffer names.
894 * Buffer File Name:: The buffer file name indicates which file
895 is visited.
896 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
897 * Modification Time:: Determining whether the visited file was changed
898 ``behind Emacs's back''.
899 * Read Only Buffers:: Modifying text is not allowed in a
900 read-only buffer.
901 * The Buffer List:: How to look at all the existing buffers.
902 * Creating Buffers:: Functions that create buffers.
903 * Killing Buffers:: Buffers exist until explicitly killed.
904 * Indirect Buffers:: An indirect buffer shares text with some
905 other buffer.
906 * Swapping Text:: Swapping text between two buffers.
907 * Buffer Gap:: The gap in the buffer.
908
909 Windows
910
911 * Basic Windows:: Basic information on using windows.
912 * Splitting Windows:: Splitting one window into two windows.
913 * Deleting Windows:: Deleting a window gives its space to other windows.
914 * Selecting Windows:: The selected window is the one that you edit in.
915 * Cyclic Window Ordering:: Moving around the existing windows.
916 * Buffers and Windows:: Each window displays the contents of a buffer.
917 * Displaying Buffers:: Higher-level functions for displaying a buffer
918 and choosing a window for it.
919 * Choosing Window:: How to choose a window for displaying a buffer.
920 * Dedicated Windows:: How to avoid displaying another buffer in
921 a specific window.
922 * Window Point:: Each window has its own location of point.
923 * Window Start and End:: Buffer positions indicating which text is
924 on-screen in a window.
925 * Textual Scrolling:: Moving text up and down through the window.
926 * Vertical Scrolling:: Moving the contents up and down on the window.
927 * Horizontal Scrolling:: Moving the contents sideways on the window.
928 * Size of Window:: Accessing the size of a window.
929 * Resizing Windows:: Changing the size of a window.
930 * Coordinates and Windows:: Converting coordinates to windows.
931 * Window Tree:: The layout and sizes of all windows in a frame.
932 * Window Configurations:: Saving and restoring the state of the screen.
933 * Window Parameters:: Associating additional information with windows.
934 * Window Hooks:: Hooks for scrolling, window size changes,
935 redisplay going past a certain point,
936 or window configuration changes.
937
938 Frames
939
940 * Creating Frames:: Creating additional frames.
941 * Multiple Displays:: Creating frames on other displays.
942 * Multiple Terminals:: Displaying on several different devices.
943 * Frame Parameters:: Controlling frame size, position, font, etc.
944 * Terminal Parameters:: Parameters common for all frames on terminal.
945 * Frame Titles:: Automatic updating of frame titles.
946 * Deleting Frames:: Frames last until explicitly deleted.
947 * Finding All Frames:: How to examine all existing frames.
948 * Frames and Windows:: A frame contains windows;
949 display of text always works through windows.
950 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
951 * Input Focus:: Specifying the selected frame.
952 * Visibility of Frames:: Frames may be visible or invisible, or icons.
953 * Raising and Lowering:: Raising a frame makes it hide other windows;
954 lowering it puts it underneath the others.
955 * Frame Configurations:: Saving the state of all frames.
956 * Mouse Tracking:: Getting events that say when the mouse moves.
957 * Mouse Position:: Asking where the mouse is, or moving it.
958 * Pop-Up Menus:: Displaying a menu for the user to select from.
959 * Dialog Boxes:: Displaying a box to ask yes or no.
960 * Pointer Shape:: Specifying the shape of the mouse pointer.
961 * Window System Selections::Transferring text to and from other windows.
962 * Drag and Drop:: Internals of Drag-and-Drop implementation.
963 * Color Names:: Getting the definitions of color names.
964 * Text Terminal Colors:: Defining colors for text-only terminals.
965 * Resources:: Getting resource values from the server.
966 * Display Feature Testing:: Determining the features of a terminal.
967
968 Frame Parameters
969
970 * Parameter Access:: How to change a frame's parameters.
971 * Initial Parameters:: Specifying frame parameters when you make a frame.
972 * Window Frame Parameters:: List of frame parameters for window systems.
973 * Size and Position:: Changing the size and position of a frame.
974 * Geometry:: Parsing geometry specifications.
975
976 Window Frame Parameters
977
978 * Basic Parameters:: Parameters that are fundamental.
979 * Position Parameters:: The position of the frame on the screen.
980 * Size Parameters:: Frame's size.
981 * Layout Parameters:: Size of parts of the frame, and
982 enabling or disabling some parts.
983 * Buffer Parameters:: Which buffers have been or should be shown.
984 * Management Parameters:: Communicating with the window manager.
985 * Cursor Parameters:: Controlling the cursor appearance.
986 * Color Parameters:: Colors of various parts of the frame.
987
988 Positions
989
990 * Point:: The special position where editing takes place.
991 * Motion:: Changing point.
992 * Excursions:: Temporary motion and buffer changes.
993 * Narrowing:: Restricting editing to a portion of the buffer.
994
995 Motion
996
997 * Character Motion:: Moving in terms of characters.
998 * Word Motion:: Moving in terms of words.
999 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1000 * Text Lines:: Moving in terms of lines of text.
1001 * Screen Lines:: Moving in terms of lines as displayed.
1002 * List Motion:: Moving by parsing lists and sexps.
1003 * Skipping Characters:: Skipping characters belonging to a certain set.
1004
1005 Markers
1006
1007 * Overview of Markers:: The components of a marker, and how it relocates.
1008 * Predicates on Markers:: Testing whether an object is a marker.
1009 * Creating Markers:: Making empty markers or markers at certain places.
1010 * Information from Markers::Finding the marker's buffer or character
1011 position.
1012 * Marker Insertion Types:: Two ways a marker can relocate when you
1013 insert where it points.
1014 * Moving Markers:: Moving the marker to a new buffer or position.
1015 * The Mark:: How "the mark" is implemented with a marker.
1016 * The Region:: How to access "the region".
1017
1018 Text
1019
1020 * Near Point:: Examining text in the vicinity of point.
1021 * Buffer Contents:: Examining text in a general fashion.
1022 * Comparing Text:: Comparing substrings of buffers.
1023 * Insertion:: Adding new text to a buffer.
1024 * Commands for Insertion:: User-level commands to insert text.
1025 * Deletion:: Removing text from a buffer.
1026 * User-Level Deletion:: User-level commands to delete text.
1027 * The Kill Ring:: Where removed text sometimes is saved for
1028 later use.
1029 * Undo:: Undoing changes to the text of a buffer.
1030 * Maintaining Undo:: How to enable and disable undo information.
1031 How to control how much information is kept.
1032 * Filling:: Functions for explicit filling.
1033 * Margins:: How to specify margins for filling commands.
1034 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1035 from context.
1036 * Auto Filling:: How auto-fill mode is implemented to break lines.
1037 * Sorting:: Functions for sorting parts of the buffer.
1038 * Columns:: Computing horizontal positions, and using them.
1039 * Indentation:: Functions to insert or adjust indentation.
1040 * Case Changes:: Case conversion of parts of the buffer.
1041 * Text Properties:: Assigning Lisp property lists to text characters.
1042 * Substitution:: Replacing a given character wherever it appears.
1043 * Transposition:: Swapping two portions of a buffer.
1044 * Registers:: How registers are implemented. Accessing
1045 the text or position stored in a register.
1046 * Base 64:: Conversion to or from base 64 encoding.
1047 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1048 * Atomic Changes:: Installing several buffer changes "atomically".
1049 * Change Hooks:: Supplying functions to be run when text is changed.
1050
1051 The Kill Ring
1052
1053 * Kill Ring Concepts:: What text looks like in the kill ring.
1054 * Kill Functions:: Functions that kill text.
1055 * Yanking:: How yanking is done.
1056 * Yank Commands:: Commands that access the kill ring.
1057 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1058 * Internals of Kill Ring:: Variables that hold kill-ring data.
1059
1060 Indentation
1061
1062 * Primitive Indent:: Functions used to count and insert indentation.
1063 * Mode-Specific Indent:: Customize indentation for different modes.
1064 * Region Indent:: Indent all the lines in a region.
1065 * Relative Indent:: Indent the current line based on previous lines.
1066 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1067 * Motion by Indent:: Move to first non-blank character.
1068
1069 Text Properties
1070
1071 * Examining Properties:: Looking at the properties of one character.
1072 * Changing Properties:: Setting the properties of a range of text.
1073 * Property Search:: Searching for where a property changes value.
1074 * Special Properties:: Particular properties with special meanings.
1075 * Format Properties:: Properties for representing formatting of text.
1076 * Sticky Properties:: How inserted text gets properties from
1077 neighboring text.
1078 * Lazy Properties:: Computing text properties in a lazy fashion
1079 only when text is examined.
1080 * Clickable Text:: Using text properties to make regions of text
1081 do something when you click on them.
1082 * Links and Mouse-1:: How to make @key{Mouse-1} follow a link.
1083 * Fields:: The @code{field} property defines
1084 fields within the buffer.
1085 * Not Intervals:: Why text properties do not use
1086 Lisp-visible text intervals.
1087
1088 Non-ASCII Characters
1089
1090 * Text Representations:: Unibyte and multibyte representations
1091 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1092 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1093 * Character Codes:: How unibyte and multibyte relate to
1094 codes of individual characters.
1095 * Character Properties:: Character attributes that define their
1096 behavior and handling.
1097 * Character Sets:: The space of possible character codes
1098 is divided into various character sets.
1099 * Scanning Charsets:: Which character sets are used in a buffer?
1100 * Translation of Characters:: Translation tables are used for conversion.
1101 * Coding Systems:: Coding systems are conversions for saving files.
1102 * Input Methods:: Input methods allow users to enter various
1103 non-ASCII characters without special keyboards.
1104 * Locales:: Interacting with the POSIX locale.
1105
1106 Coding Systems
1107
1108 * Coding System Basics:: Basic concepts.
1109 * Encoding and I/O:: How file I/O functions handle coding systems.
1110 * Lisp and Coding Systems:: Functions to operate on coding system names.
1111 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1112 * Default Coding Systems:: Controlling the default choices.
1113 * Specifying Coding Systems:: Requesting a particular coding system
1114 for a single file operation.
1115 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1116 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1117 * MS-DOS File Types:: How DOS "text" and "binary" files
1118 relate to coding systems.
1119
1120 Searching and Matching
1121
1122 * String Search:: Search for an exact match.
1123 * Searching and Case:: Case-independent or case-significant searching.
1124 * Regular Expressions:: Describing classes of strings.
1125 * Regexp Search:: Searching for a match for a regexp.
1126 * POSIX Regexps:: Searching POSIX-style for the longest match.
1127 * Match Data:: Finding out which part of the text matched,
1128 after a string or regexp search.
1129 * Search and Replace:: Commands that loop, searching and replacing.
1130 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1131
1132 Regular Expressions
1133
1134 * Syntax of Regexps:: Rules for writing regular expressions.
1135 * Regexp Example:: Illustrates regular expression syntax.
1136 * Regexp Functions:: Functions for operating on regular expressions.
1137
1138 Syntax of Regular Expressions
1139
1140 * Regexp Special:: Special characters in regular expressions.
1141 * Char Classes:: Character classes used in regular expressions.
1142 * Regexp Backslash:: Backslash-sequences in regular expressions.
1143
1144 The Match Data
1145
1146 * Replacing Match:: Replacing a substring that was matched.
1147 * Simple Match Data:: Accessing single items of match data,
1148 such as where a particular subexpression started.
1149 * Entire Match Data:: Accessing the entire match data at once, as a list.
1150 * Saving Match Data:: Saving and restoring the match data.
1151
1152 Syntax Tables
1153
1154 * Syntax Basics:: Basic concepts of syntax tables.
1155 * Syntax Descriptors:: How characters are classified.
1156 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1157 * Syntax Properties:: Overriding syntax with text properties.
1158 * Motion and Syntax:: Moving over characters with certain syntaxes.
1159 * Parsing Expressions:: Parsing balanced expressions
1160 using the syntax table.
1161 * Standard Syntax Tables:: Syntax tables used by various major modes.
1162 * Syntax Table Internals:: How syntax table information is stored.
1163 * Categories:: Another way of classifying character syntax.
1164
1165 Syntax Descriptors
1166
1167 * Syntax Class Table:: Table of syntax classes.
1168 * Syntax Flags:: Additional flags each character can have.
1169
1170 Parsing Expressions
1171
1172 * Motion via Parsing:: Motion functions that work by parsing.
1173 * Position Parse:: Determining the syntactic state of a position.
1174 * Parser State:: How Emacs represents a syntactic state.
1175 * Low-Level Parsing:: Parsing across a specified region.
1176 * Control Parsing:: Parameters that affect parsing.
1177
1178 Abbrevs And Abbrev Expansion
1179
1180 * Abbrev Mode:: Setting up Emacs for abbreviation.
1181 * Abbrev Tables:: Creating and working with abbrev tables.
1182 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1183 * Abbrev Files:: Saving abbrevs in files.
1184 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1185 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1186
1187 Processes
1188
1189 * Subprocess Creation:: Functions that start subprocesses.
1190 * Shell Arguments:: Quoting an argument to pass it to a shell.
1191 * Synchronous Processes:: Details of using synchronous subprocesses.
1192 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1193 * Deleting Processes:: Eliminating an asynchronous subprocess.
1194 * Process Information:: Accessing run-status and other attributes.
1195 * Input to Processes:: Sending input to an asynchronous subprocess.
1196 * Signals to Processes:: Stopping, continuing or interrupting
1197 an asynchronous subprocess.
1198 * Output from Processes:: Collecting output from an asynchronous subprocess.
1199 * Sentinels:: Sentinels run when process run-status changes.
1200 * Query Before Exit:: Whether to query if exiting will kill a process.
1201 * System Processes:: Accessing other processes running on your system.
1202 * Transaction Queues:: Transaction-based communication with subprocesses.
1203 * Network:: Opening network connections.
1204 * Network Servers:: Network servers let Emacs accept net connections.
1205 * Datagrams:: UDP network connections.
1206 * Low-Level Network:: Lower-level but more general function
1207 to create connections and servers.
1208 * Misc Network:: Additional relevant functions for network connections.
1209 * Serial Ports:: Communicating with serial ports.
1210 * Byte Packing:: Using bindat to pack and unpack binary data.
1211
1212 Receiving Output from Processes
1213
1214 * Process Buffers:: If no filter, output is put in a buffer.
1215 * Filter Functions:: Filter functions accept output from the process.
1216 * Decoding Output:: Filters can get unibyte or multibyte strings.
1217 * Accepting Output:: How to wait until process output arrives.
1218
1219 Low-Level Network Access
1220
1221 * Proc: Network Processes. Using @code{make-network-process}.
1222 * Options: Network Options. Further control over network connections.
1223 * Features: Network Feature Testing.
1224 Determining which network features work on
1225 the machine you are using.
1226
1227 Packing and Unpacking Byte Arrays
1228
1229 * Bindat Spec:: Describing data layout.
1230 * Bindat Functions:: Doing the unpacking and packing.
1231 * Bindat Examples:: Samples of what bindat.el can do for you!
1232
1233 Emacs Display
1234
1235 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1236 * Forcing Redisplay:: Forcing redisplay.
1237 * Truncation:: Folding or wrapping long text lines.
1238 * The Echo Area:: Displaying messages at the bottom of the screen.
1239 * Warnings:: Displaying warning messages for the user.
1240 * Invisible Text:: Hiding part of the buffer text.
1241 * Selective Display:: Hiding part of the buffer text (the old way).
1242 * Temporary Displays:: Displays that go away automatically.
1243 * Overlays:: Use overlays to highlight parts of the buffer.
1244 * Width:: How wide a character or string is on the screen.
1245 * Line Height:: Controlling the height of lines.
1246 * Faces:: A face defines a graphics style
1247 for text characters: font, colors, etc.
1248 * Fringes:: Controlling window fringes.
1249 * Scroll Bars:: Controlling vertical scroll bars.
1250 * Display Property:: Enabling special display features.
1251 * Images:: Displaying images in Emacs buffers.
1252 * Buttons:: Adding clickable buttons to Emacs buffers.
1253 * Abstract Display:: Emacs' Widget for Object Collections.
1254 * Blinking:: How Emacs shows the matching open parenthesis.
1255 * Usual Display:: The usual conventions for displaying nonprinting chars.
1256 * Display Tables:: How to specify other conventions.
1257 * Beeping:: Audible signal to the user.
1258 * Window Systems:: Which window system is being used.
1259
1260 The Echo Area
1261
1262 * Displaying Messages:: Explicitly displaying text in the echo area.
1263 * Progress:: Informing user about progress of a long operation.
1264 * Logging Messages:: Echo area messages are logged for the user.
1265 * Echo Area Customization:: Controlling the echo area.
1266
1267 Reporting Warnings
1268
1269 * Warning Basics:: Warnings concepts and functions to report them.
1270 * Warning Variables:: Variables programs bind to customize their warnings.
1271 * Warning Options:: Variables users set to control display of warnings.
1272
1273 Overlays
1274
1275 * Managing Overlays:: Creating and moving overlays.
1276 * Overlay Properties:: How to read and set properties.
1277 What properties do to the screen display.
1278 * Finding Overlays:: Searching for overlays.
1279
1280 Faces
1281
1282 * Defining Faces:: How to define a face with @code{defface}.
1283 * Face Attributes:: What is in a face?
1284 * Attribute Functions:: Functions to examine and set face attributes.
1285 * Displaying Faces:: How Emacs combines the faces specified for
1286 a character.
1287 * Face Remapping:: Remapping faces to alternative definitions.
1288 * Face Functions:: How to define and examine faces.
1289 * Auto Faces:: Hook for automatic face assignment.
1290 * Font Selection:: Finding the best available font for a face.
1291 * Font Lookup:: Looking up the names of available fonts
1292 and information about them.
1293 * Fontsets:: A fontset is a collection of fonts
1294 that handle a range of character sets.
1295 * Low-Level Font:: Lisp representation of character display fonts.
1296
1297 Fringes
1298
1299 * Fringe Size/Pos:: Specifying where to put the window fringes.
1300 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1301 * Fringe Cursors:: Displaying cursors in the right fringe.
1302 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1303 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1304 * Overlay Arrow:: Display of an arrow to indicate position.
1305
1306 The @code{display} Property
1307
1308 * Specified Space:: Displaying one space with a specified width.
1309 * Pixel Specification:: Specifying space width or height in pixels.
1310 * Other Display Specs:: Displaying an image; magnifying text; moving it
1311 up or down on the page; adjusting the width
1312 of spaces within text.
1313 * Display Margins:: Displaying text or images to the side of
1314 the main text.
1315
1316 Images
1317
1318 * Image Descriptors:: How to specify an image for use in @code{:display}.
1319 * XBM Images:: Special features for XBM format.
1320 * XPM Images:: Special features for XPM format.
1321 * GIF Images:: Special features for GIF format.
1322 * PostScript Images:: Special features for PostScript format.
1323 * Other Image Types:: Various other formats are supported.
1324 * Defining Images:: Convenient ways to define an image for later use.
1325 * Showing Images:: Convenient ways to display an image once
1326 it is defined.
1327 * Image Cache:: Internal mechanisms of image display.
1328
1329 Buttons
1330
1331 * Button Properties:: Button properties with special meanings.
1332 * Button Types:: Defining common properties for classes of buttons.
1333 * Making Buttons:: Adding buttons to Emacs buffers.
1334 * Manipulating Buttons:: Getting and setting properties of buttons.
1335 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1336
1337 Abstract Display
1338
1339 * Abstract Display Functions:: Functions in the Ewoc package.
1340 * Abstract Display Example:: Example of using Ewoc.
1341
1342 Display Tables
1343
1344 * Display Table Format:: What a display table consists of.
1345 * Active Display Table:: How Emacs selects a display table to use.
1346 * Glyphs:: How to define a glyph, and what glyphs mean.
1347
1348 Operating System Interface
1349
1350 * Starting Up:: Customizing Emacs start-up processing.
1351 * Getting Out:: How exiting works (permanent or temporary).
1352 * System Environment:: Distinguish the name and kind of system.
1353 * User Identification:: Finding the name and user id of the user.
1354 * Time of Day:: Getting the current time.
1355 * Time Conversion:: Converting a time from numeric form to a string, or
1356 to calendrical data (or vice versa).
1357 * Time Parsing:: Converting a time from numeric form to text
1358 and vice versa.
1359 * Processor Run Time:: Getting the run time used by Emacs.
1360 * Time Calculations:: Adding, subtracting, comparing times, etc.
1361 * Timers:: Setting a timer to call a function at a certain time.
1362 * Idle Timers:: Setting a timer to call a function when Emacs has
1363 been idle for a certain length of time.
1364 * Terminal Input:: Accessing and recording terminal input.
1365 * Terminal Output:: Controlling and recording terminal output.
1366 * Sound Output:: Playing sounds on the computer's speaker.
1367 * X11 Keysyms:: Operating on key symbols for X Windows
1368 * Batch Mode:: Running Emacs without terminal interaction.
1369 * Session Management:: Saving and restoring state with X Session Management.
1370
1371 Starting Up Emacs
1372
1373 * Startup Summary:: Sequence of actions Emacs performs at start-up.
1374 * Init File:: Details on reading the init file (@file{.emacs}).
1375 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1376 * Command-Line Arguments:: How command-line arguments are processed,
1377 and how you can customize them.
1378
1379 Getting Out of Emacs
1380
1381 * Killing Emacs:: Exiting Emacs irreversibly.
1382 * Suspending Emacs:: Exiting Emacs reversibly.
1383
1384 Terminal Input
1385
1386 * Input Modes:: Options for how input is processed.
1387 * Recording Input:: Saving histories of recent or all input events.
1388
1389 Tips and Conventions
1390
1391 * Coding Conventions:: Conventions for clean and robust programs.
1392 * Key Binding Conventions:: Which keys should be bound by which programs.
1393 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1394 * Compilation Tips:: Making compiled code run fast.
1395 * Warning Tips:: Turning off compiler warnings.
1396 * Documentation Tips:: Writing readable documentation strings.
1397 * Comment Tips:: Conventions for writing comments.
1398 * Library Headers:: Standard headers for library packages.
1399
1400 GNU Emacs Internals
1401
1402 * Building Emacs:: How the dumped Emacs is made.
1403 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1404 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1405 * Memory Usage:: Info about total size of Lisp objects made so far.
1406 * Writing Emacs Primitives:: Writing C code for Emacs.
1407 * Object Internals:: Data formats of buffers, windows, processes.
1408
1409 Object Internals
1410
1411 * Buffer Internals:: Components of a buffer structure.
1412 * Window Internals:: Components of a window structure.
1413 * Process Internals:: Components of a process structure.
1414 @end detailmenu
1415 @end menu
1416
1417 @include intro.texi
1418 @include objects.texi
1419 @include numbers.texi
1420 @include strings.texi
1421
1422 @include lists.texi
1423 @include sequences.texi
1424 @include hash.texi
1425 @include symbols.texi
1426 @include eval.texi
1427
1428 @include control.texi
1429 @include variables.texi
1430 @include functions.texi
1431 @include macros.texi
1432
1433 @include customize.texi
1434 @include loading.texi
1435 @include compile.texi
1436 @include advice.texi
1437
1438 @include debugging.texi
1439 @include streams.texi
1440 @include minibuf.texi
1441 @include commands.texi
1442
1443 @include keymaps.texi
1444 @include modes.texi
1445 @include help.texi
1446 @include files.texi
1447
1448 @include backups.texi
1449 @include buffers.texi
1450 @include windows.texi
1451 @include frames.texi
1452
1453 @include positions.texi
1454 @include markers.texi
1455 @include text.texi
1456 @include nonascii.texi
1457
1458 @include searching.texi
1459 @include syntax.texi
1460 @include abbrevs.texi
1461 @include processes.texi
1462
1463 @include display.texi
1464 @include os.texi
1465
1466 @c MOVE to Emacs Manual: include misc-modes.texi
1467
1468 @c appendices
1469
1470 @c REMOVE this: include non-hacker.texi
1471
1472 @include anti.texi
1473 @include doclicense.texi
1474 @include gpl.texi
1475 @include tips.texi
1476 @include internals.texi
1477 @include errors.texi
1478 @include locals.texi
1479 @include maps.texi
1480 @include hooks.texi
1481
1482 @include index.texi
1483
1484 @ignore
1485 @node New Symbols, , Index, Top
1486 @unnumbered New Symbols Since the Previous Edition
1487
1488 @printindex tp
1489 @end ignore
1490
1491 @bye
1492
1493 \f
1494 These words prevent "local variables" above from confusing Emacs.
1495
1496 @ignore
1497 arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34
1498 @end ignore