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[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999, 2002 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers. It can be
91 useful to bind it around a block of code to ensure it uses unibyte
92 consistently.
93
94 The @samp{--unibyte} command line option does its job by setting the
95 default value to @code{nil} early in startup.
96 @end defvar
97
98 @defun position-bytes position
99 @tindex position-bytes
100 Return the byte-position corresponding to buffer position @var{position}
101 in the current buffer.
102 @end defun
103
104 @defun byte-to-position byte-position
105 @tindex byte-to-position
106 Return the buffer position corresponding to byte-position
107 @var{byte-position} in the current buffer.
108 @end defun
109
110 @defun multibyte-string-p string
111 Return @code{t} if @var{string} is a multibyte string.
112 @end defun
113
114 @node Converting Representations
115 @section Converting Text Representations
116
117 Emacs can convert unibyte text to multibyte; it can also convert
118 multibyte text to unibyte, though this conversion loses information. In
119 general these conversions happen when inserting text into a buffer, or
120 when putting text from several strings together in one string. You can
121 also explicitly convert a string's contents to either representation.
122
123 Emacs chooses the representation for a string based on the text that
124 it is constructed from. The general rule is to convert unibyte text to
125 multibyte text when combining it with other multibyte text, because the
126 multibyte representation is more general and can hold whatever
127 characters the unibyte text has.
128
129 When inserting text into a buffer, Emacs converts the text to the
130 buffer's representation, as specified by
131 @code{enable-multibyte-characters} in that buffer. In particular, when
132 you insert multibyte text into a unibyte buffer, Emacs converts the text
133 to unibyte, even though this conversion cannot in general preserve all
134 the characters that might be in the multibyte text. The other natural
135 alternative, to convert the buffer contents to multibyte, is not
136 acceptable because the buffer's representation is a choice made by the
137 user that cannot be overridden automatically.
138
139 Converting unibyte text to multibyte text leaves @sc{ascii} characters
140 unchanged, and likewise character codes 128 through 159. It converts
141 the non-@sc{ascii} codes 160 through 255 by adding the value
142 @code{nonascii-insert-offset} to each character code. By setting this
143 variable, you specify which character set the unibyte characters
144 correspond to (@pxref{Character Sets}). For example, if
145 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
146 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
147 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
148 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
149
150 Converting multibyte text to unibyte is simpler: it discards all but
151 the low 8 bits of each character code. If @code{nonascii-insert-offset}
152 has a reasonable value, corresponding to the beginning of some character
153 set, this conversion is the inverse of the other: converting unibyte
154 text to multibyte and back to unibyte reproduces the original unibyte
155 text.
156
157 @defvar nonascii-insert-offset
158 This variable specifies the amount to add to a non-@sc{ascii} character
159 when converting unibyte text to multibyte. It also applies when
160 @code{self-insert-command} inserts a character in the unibyte
161 non-@sc{ascii} range, 128 through 255. However, the functions
162 @code{insert} and @code{insert-char} do not perform this conversion.
163
164 The right value to use to select character set @var{cs} is @code{(-
165 (make-char @var{cs}) 128)}. If the value of
166 @code{nonascii-insert-offset} is zero, then conversion actually uses the
167 value for the Latin 1 character set, rather than zero.
168 @end defvar
169
170 @defvar nonascii-translation-table
171 This variable provides a more general alternative to
172 @code{nonascii-insert-offset}. You can use it to specify independently
173 how to translate each code in the range of 128 through 255 into a
174 multibyte character. The value should be a char-table, or @code{nil}.
175 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
176 @end defvar
177
178 @defun string-make-unibyte string
179 This function converts the text of @var{string} to unibyte
180 representation, if it isn't already, and returns the result. If
181 @var{string} is a unibyte string, it is returned unchanged.
182 Multibyte character codes are converted to unibyte
183 by using just the low 8 bits.
184 @end defun
185
186 @defun string-make-multibyte string
187 This function converts the text of @var{string} to multibyte
188 representation, if it isn't already, and returns the result. If
189 @var{string} is a multibyte string, it is returned unchanged.
190 The function @code{unibyte-char-to-multibyte} is used to convert
191 each unibyte character to a multibyte character.
192 @end defun
193
194 @node Selecting a Representation
195 @section Selecting a Representation
196
197 Sometimes it is useful to examine an existing buffer or string as
198 multibyte when it was unibyte, or vice versa.
199
200 @defun set-buffer-multibyte multibyte
201 Set the representation type of the current buffer. If @var{multibyte}
202 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
203 is @code{nil}, the buffer becomes unibyte.
204
205 This function leaves the buffer contents unchanged when viewed as a
206 sequence of bytes. As a consequence, it can change the contents viewed
207 as characters; a sequence of two bytes which is treated as one character
208 in multibyte representation will count as two characters in unibyte
209 representation. Character codes 128 through 159 are an exception. They
210 are represented by one byte in a unibyte buffer, but when the buffer is
211 set to multibyte, they are converted to two-byte sequences, and vice
212 versa.
213
214 This function sets @code{enable-multibyte-characters} to record which
215 representation is in use. It also adjusts various data in the buffer
216 (including overlays, text properties and markers) so that they cover the
217 same text as they did before.
218
219 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
220 because indirect buffers always inherit the representation of the
221 base buffer.
222 @end defun
223
224 @defun string-as-unibyte string
225 This function returns a string with the same bytes as @var{string} but
226 treating each byte as a character. This means that the value may have
227 more characters than @var{string} has.
228
229 If @var{string} is already a unibyte string, then the value is
230 @var{string} itself. Otherwise it is a newly created string, with no
231 text properties. If @var{string} is multibyte, any characters it
232 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
233 are converted to the corresponding single byte.
234 @end defun
235
236 @defun string-as-multibyte string
237 This function returns a string with the same bytes as @var{string} but
238 treating each multibyte sequence as one character. This means that the
239 value may have fewer characters than @var{string} has.
240
241 If @var{string} is already a multibyte string, then the value is
242 @var{string} itself. Otherwise it is a newly created string, with no
243 text properties. If @var{string} is unibyte and contains any individual
244 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
245 the corresponding multibyte character of charset @var{eight-bit-control}
246 or @var{eight-bit-graphic}.
247 @end defun
248
249 @node Character Codes
250 @section Character Codes
251 @cindex character codes
252
253 The unibyte and multibyte text representations use different character
254 codes. The valid character codes for unibyte representation range from
255 0 to 255---the values that can fit in one byte. The valid character
256 codes for multibyte representation range from 0 to 524287, but not all
257 values in that range are valid. The values 128 through 255 are not
258 entirely proper in multibyte text, but they can occur if you do explicit
259 encoding and decoding (@pxref{Explicit Encoding}). Some other character
260 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
261 0 through 127 are completely legitimate in both representations.
262
263 @defun char-valid-p charcode &optional genericp
264 This returns @code{t} if @var{charcode} is valid for either one of the two
265 text representations.
266
267 @example
268 (char-valid-p 65)
269 @result{} t
270 (char-valid-p 256)
271 @result{} nil
272 (char-valid-p 2248)
273 @result{} t
274 @end example
275
276 If the optional argument @var{genericp} is non-nil, this function
277 returns @code{t} if @var{charcode} is a generic character
278 (@pxref{Splitting Characters}).
279 @end defun
280
281 @node Character Sets
282 @section Character Sets
283 @cindex character sets
284
285 Emacs classifies characters into various @dfn{character sets}, each of
286 which has a name which is a symbol. Each character belongs to one and
287 only one character set.
288
289 In general, there is one character set for each distinct script. For
290 example, @code{latin-iso8859-1} is one character set,
291 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
292 Emacs character set can hold at most 9025 characters; therefore, in some
293 cases, characters that would logically be grouped together are split
294 into several character sets. For example, one set of Chinese
295 characters, generally known as Big 5, is divided into two Emacs
296 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
297
298 @sc{ascii} characters are in character set @code{ascii}. The
299 non-@sc{ascii} characters 128 through 159 are in character set
300 @code{eight-bit-control}, and codes 160 through 255 are in character set
301 @code{eight-bit-graphic}.
302
303 @defun charsetp object
304 Returns @code{t} if @var{object} is a symbol that names a character set,
305 @code{nil} otherwise.
306 @end defun
307
308 @defun charset-list
309 This function returns a list of all defined character set names.
310 @end defun
311
312 @defun char-charset character
313 This function returns the name of the character set that @var{character}
314 belongs to.
315 @end defun
316
317 @defun charset-plist charset
318 @tindex charset-plist
319 This function returns the charset property list of the character set
320 @var{charset}. Although @var{charset} is a symbol, this is not the same
321 as the property list of that symbol. Charset properties are used for
322 special purposes within Emacs.
323 @end defun
324
325 @node Chars and Bytes
326 @section Characters and Bytes
327 @cindex bytes and characters
328
329 @cindex introduction sequence
330 @cindex dimension (of character set)
331 In multibyte representation, each character occupies one or more
332 bytes. Each character set has an @dfn{introduction sequence}, which is
333 normally one or two bytes long. (Exception: the @sc{ascii} character
334 set and the @sc{eight-bit-graphic} character set have a zero-length
335 introduction sequence.) The introduction sequence is the beginning of
336 the byte sequence for any character in the character set. The rest of
337 the character's bytes distinguish it from the other characters in the
338 same character set. Depending on the character set, there are either
339 one or two distinguishing bytes; the number of such bytes is called the
340 @dfn{dimension} of the character set.
341
342 @defun charset-dimension charset
343 This function returns the dimension of @var{charset}; at present, the
344 dimension is always 1 or 2.
345 @end defun
346
347 @defun charset-bytes charset
348 @tindex charset-bytes
349 This function returns the number of bytes used to represent a character
350 in character set @var{charset}.
351 @end defun
352
353 This is the simplest way to determine the byte length of a character
354 set's introduction sequence:
355
356 @example
357 (- (charset-bytes @var{charset})
358 (charset-dimension @var{charset}))
359 @end example
360
361 @node Splitting Characters
362 @section Splitting Characters
363
364 The functions in this section convert between characters and the byte
365 values used to represent them. For most purposes, there is no need to
366 be concerned with the sequence of bytes used to represent a character,
367 because Emacs translates automatically when necessary.
368
369 @defun split-char character
370 Return a list containing the name of the character set of
371 @var{character}, followed by one or two byte values (integers) which
372 identify @var{character} within that character set. The number of byte
373 values is the character set's dimension.
374
375 @example
376 (split-char 2248)
377 @result{} (latin-iso8859-1 72)
378 (split-char 65)
379 @result{} (ascii 65)
380 (split-char 128)
381 @result{} (eight-bit-control 128)
382 @end example
383 @end defun
384
385 @defun make-char charset &optional code1 code2
386 This function returns the character in character set @var{charset} whose
387 position codes are @var{code1} and @var{code2}. This is roughly the
388 inverse of @code{split-char}. Normally, you should specify either one
389 or both of @var{code1} and @var{code2} according to the dimension of
390 @var{charset}. For example,
391
392 @example
393 (make-char 'latin-iso8859-1 72)
394 @result{} 2248
395 @end example
396 @end defun
397
398 @cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400 a @dfn{generic character} which stands for @var{charset}. A generic
401 character is an integer, but it is @emph{not} valid for insertion in the
402 buffer as a character. It can be used in @code{char-table-range} to
403 refer to the whole character set (@pxref{Char-Tables}).
404 @code{char-valid-p} returns @code{nil} for generic characters.
405 For example:
406
407 @example
408 (make-char 'latin-iso8859-1)
409 @result{} 2176
410 (char-valid-p 2176)
411 @result{} nil
412 (char-valid-p 2176 t)
413 @result{} t
414 (split-char 2176)
415 @result{} (latin-iso8859-1 0)
416 @end example
417
418 The character sets @sc{ascii}, @sc{eight-bit-control}, and
419 @sc{eight-bit-graphic} don't have corresponding generic characters. If
420 @var{charset} is one of them and you don't supply @var{code1},
421 @code{make-char} returns the character code corresponding to the
422 smallest code in @var{charset}.
423
424 @node Scanning Charsets
425 @section Scanning for Character Sets
426
427 Sometimes it is useful to find out which character sets appear in a
428 part of a buffer or a string. One use for this is in determining which
429 coding systems (@pxref{Coding Systems}) are capable of representing all
430 of the text in question.
431
432 @defun find-charset-region beg end &optional translation
433 This function returns a list of the character sets that appear in the
434 current buffer between positions @var{beg} and @var{end}.
435
436 The optional argument @var{translation} specifies a translation table to
437 be used in scanning the text (@pxref{Translation of Characters}). If it
438 is non-@code{nil}, then each character in the region is translated
439 through this table, and the value returned describes the translated
440 characters instead of the characters actually in the buffer.
441 @end defun
442
443 @defun find-charset-string string &optional translation
444 This function returns a list of the character sets that appear in the
445 string @var{string}. It is just like @code{find-charset-region}, except
446 that it applies to the contents of @var{string} instead of part of the
447 current buffer.
448 @end defun
449
450 @node Translation of Characters
451 @section Translation of Characters
452 @cindex character translation tables
453 @cindex translation tables
454
455 A @dfn{translation table} specifies a mapping of characters
456 into characters. These tables are used in encoding and decoding, and
457 for other purposes. Some coding systems specify their own particular
458 translation tables; there are also default translation tables which
459 apply to all other coding systems.
460
461 @defun make-translation-table &rest translations
462 This function returns a translation table based on the argument
463 @var{translations}. Each element of @var{translations} should be a
464 list of elements of the form @code{(@var{from} . @var{to})}; this says
465 to translate the character @var{from} into @var{to}.
466
467 The arguments and the forms in each argument are processed in order,
468 and if a previous form already translates @var{to} to some other
469 character, say @var{to-alt}, @var{from} is also translated to
470 @var{to-alt}.
471
472 You can also map one whole character set into another character set with
473 the same dimension. To do this, you specify a generic character (which
474 designates a character set) for @var{from} (@pxref{Splitting Characters}).
475 In this case, @var{to} should also be a generic character, for another
476 character set of the same dimension. Then the translation table
477 translates each character of @var{from}'s character set into the
478 corresponding character of @var{to}'s character set.
479 @end defun
480
481 In decoding, the translation table's translations are applied to the
482 characters that result from ordinary decoding. If a coding system has
483 property @code{character-translation-table-for-decode}, that specifies
484 the translation table to use. Otherwise, if
485 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
486 uses that table.
487
488 In encoding, the translation table's translations are applied to the
489 characters in the buffer, and the result of translation is actually
490 encoded. If a coding system has property
491 @code{character-translation-table-for-encode}, that specifies the
492 translation table to use. Otherwise the variable
493 @code{standard-translation-table-for-encode} specifies the translation
494 table.
495
496 @defvar standard-translation-table-for-decode
497 This is the default translation table for decoding, for
498 coding systems that don't specify any other translation table.
499 @end defvar
500
501 @defvar standard-translation-table-for-encode
502 This is the default translation table for encoding, for
503 coding systems that don't specify any other translation table.
504 @end defvar
505
506 @node Coding Systems
507 @section Coding Systems
508
509 @cindex coding system
510 When Emacs reads or writes a file, and when Emacs sends text to a
511 subprocess or receives text from a subprocess, it normally performs
512 character code conversion and end-of-line conversion as specified
513 by a particular @dfn{coding system}.
514
515 How to define a coding system is an arcane matter, and is not
516 documented here.
517
518 @menu
519 * Coding System Basics:: Basic concepts.
520 * Encoding and I/O:: How file I/O functions handle coding systems.
521 * Lisp and Coding Systems:: Functions to operate on coding system names.
522 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
523 * Default Coding Systems:: Controlling the default choices.
524 * Specifying Coding Systems:: Requesting a particular coding system
525 for a single file operation.
526 * Explicit Encoding:: Encoding or decoding text without doing I/O.
527 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
528 * MS-DOS File Types:: How DOS "text" and "binary" files
529 relate to coding systems.
530 @end menu
531
532 @node Coding System Basics
533 @subsection Basic Concepts of Coding Systems
534
535 @cindex character code conversion
536 @dfn{Character code conversion} involves conversion between the encoding
537 used inside Emacs and some other encoding. Emacs supports many
538 different encodings, in that it can convert to and from them. For
539 example, it can convert text to or from encodings such as Latin 1, Latin
540 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
541 cases, Emacs supports several alternative encodings for the same
542 characters; for example, there are three coding systems for the Cyrillic
543 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
544
545 Most coding systems specify a particular character code for
546 conversion, but some of them leave the choice unspecified---to be chosen
547 heuristically for each file, based on the data.
548
549 @cindex end of line conversion
550 @dfn{End of line conversion} handles three different conventions used
551 on various systems for representing end of line in files. The Unix
552 convention is to use the linefeed character (also called newline). The
553 DOS convention is to use a carriage-return and a linefeed at the end of
554 a line. The Mac convention is to use just carriage-return.
555
556 @cindex base coding system
557 @cindex variant coding system
558 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
559 conversion unspecified, to be chosen based on the data. @dfn{Variant
560 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
561 @code{latin-1-mac} specify the end-of-line conversion explicitly as
562 well. Most base coding systems have three corresponding variants whose
563 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
564
565 The coding system @code{raw-text} is special in that it prevents
566 character code conversion, and causes the buffer visited with that
567 coding system to be a unibyte buffer. It does not specify the
568 end-of-line conversion, allowing that to be determined as usual by the
569 data, and has the usual three variants which specify the end-of-line
570 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
571 it specifies no conversion of either character codes or end-of-line.
572
573 The coding system @code{utf-8-emacs} specifies that the data is
574 represented in the internal Emacs encoding. This is like
575 @code{raw-text} in that no code conversion happens, but different in
576 that the result is multibyte data.
577
578 @defun coding-system-get coding-system property
579 This function returns the specified property of the coding system
580 @var{coding-system}. Most coding system properties exist for internal
581 purposes, but one that you might find useful is @code{:mime-charset}.
582 That property's value is the name used in MIME for the character coding
583 which this coding system can read and write. Examples:
584
585 @example
586 (coding-system-get 'iso-latin-1 :mime-charset)
587 @result{} iso-8859-1
588 (coding-system-get 'iso-2022-cn :mime-charset)
589 @result{} iso-2022-cn
590 (coding-system-get 'cyrillic-koi8 :mime-charset)
591 @result{} koi8-r
592 @end example
593
594 The value of the @code{:mime-charset} property is also defined as an
595 alias for the coding system, but normally coding system base names
596 should be the same as the MIME charset (lowercased).
597 @end defun
598
599 @node Encoding and I/O
600 @subsection Encoding and I/O
601
602 The principal purpose of coding systems is for use in reading and
603 writing files. The function @code{insert-file-contents} uses
604 a coding system for decoding the file data, and @code{write-region}
605 uses one to encode the buffer contents.
606
607 You can specify the coding system to use either explicitly
608 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
609 mechanism (@pxref{Default Coding Systems}). But these methods may not
610 completely specify what to do. For example, they may choose a coding
611 system such as @code{undefined} which leaves the character code
612 conversion to be determined from the data. In these cases, the I/O
613 operation finishes the job of choosing a coding system. Very often
614 you will want to find out afterwards which coding system was chosen.
615
616 @defvar buffer-file-coding-system
617 This variable records the coding system that was used for visiting the
618 current buffer. It is used for saving the buffer, and for writing part
619 of the buffer with @code{write-region}. When those operations ask the
620 user to specify a different coding system,
621 @code{buffer-file-coding-system} is updated to the coding system
622 specified.
623
624 However, @code{buffer-file-coding-system} does not affect sending text
625 to a subprocess.
626 @end defvar
627
628 @defvar save-buffer-coding-system
629 This variable specifies the coding system for saving the buffer (by
630 overriding @code{buffer-file-coding-system}). Note that it is not used
631 for @code{write-region}.
632
633 When a command to save the buffer starts out to use
634 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
635 and that coding system cannot handle
636 the actual text in the buffer, the command asks the user to choose
637 another coding system. After that happens, the command also updates
638 @code{buffer-file-coding-system} to represent the coding system that the
639 user specified.
640 @end defvar
641
642 @defvar last-coding-system-used
643 I/O operations for files and subprocesses set this variable to the
644 coding system name that was used. The explicit encoding and decoding
645 functions (@pxref{Explicit Encoding}) set it too.
646
647 @strong{Warning:} Since receiving subprocess output sets this variable,
648 it can change whenever Emacs waits; therefore, you should copy the
649 value shortly after the function call that stores the value you are
650 interested in.
651 @end defvar
652
653 The variable @code{selection-coding-system} specifies how to encode
654 selections for the window system. @xref{Window System Selections}.
655
656 @node Lisp and Coding Systems
657 @subsection Coding Systems in Lisp
658
659 Here are the Lisp facilities for working with coding systems:
660
661 @defun coding-system-list &optional base-only
662 This function returns a list of all coding system names (symbols). If
663 @var{base-only} is non-@code{nil}, the value includes only the
664 base coding systems. Otherwise, it includes alias and variant coding
665 systems as well.
666 @end defun
667
668 @defun coding-system-p object
669 This function returns @code{t} if @var{object} is a coding system
670 name.
671 @end defun
672
673 @defun check-coding-system coding-system
674 This function checks the validity of @var{coding-system}.
675 If that is valid, it returns @var{coding-system}.
676 Otherwise it signals an error with condition @code{coding-system-error}.
677 @end defun
678
679 @defun coding-system-change-eol-conversion coding-system eol-type
680 This function returns a coding system which is like @var{coding-system}
681 except for its eol conversion, which is specified by @code{eol-type}.
682 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
683 @code{nil}. If it is @code{nil}, the returned coding system determines
684 the end-of-line conversion from the data.
685 @end defun
686
687 @defun coding-system-change-text-conversion eol-coding text-coding
688 This function returns a coding system which uses the end-of-line
689 conversion of @var{eol-coding}, and the text conversion of
690 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
691 @code{undecided}, or one of its variants according to @var{eol-coding}.
692 @end defun
693
694 @defun find-coding-systems-region from to
695 This function returns a list of coding systems that could be used to
696 encode a text between @var{from} and @var{to}. All coding systems in
697 the list can safely encode any multibyte characters in that portion of
698 the text.
699
700 If the text contains no multibyte characters, the function returns the
701 list @code{(undecided)}.
702 @end defun
703
704 @defun find-coding-systems-string string
705 This function returns a list of coding systems that could be used to
706 encode the text of @var{string}. All coding systems in the list can
707 safely encode any multibyte characters in @var{string}. If the text
708 contains no multibyte characters, this returns the list
709 @code{(undecided)}.
710 @end defun
711
712 @defun find-coding-systems-for-charsets charsets
713 This function returns a list of coding systems that could be used to
714 encode all the character sets in the list @var{charsets}.
715 @end defun
716
717 @defun detect-coding-region start end &optional highest
718 This function chooses a plausible coding system for decoding the text
719 from @var{start} to @var{end}. This text should be a byte sequence
720 (@pxref{Explicit Encoding}).
721
722 Normally this function returns a list of coding systems that could
723 handle decoding the text that was scanned. They are listed in order of
724 decreasing priority. But if @var{highest} is non-@code{nil}, then the
725 return value is just one coding system, the one that is highest in
726 priority.
727
728 If the region contains only @sc{ascii} characters, the value
729 is @code{undecided} or @code{(undecided)}.
730 @end defun
731
732 @defun detect-coding-string string highest
733 This function is like @code{detect-coding-region} except that it
734 operates on the contents of @var{string} instead of bytes in the buffer.
735 @end defun
736
737 @xref{Process Information}, for how to examine or set the coding
738 systems used for I/O to a subprocess.
739
740 @node User-Chosen Coding Systems
741 @subsection User-Chosen Coding Systems
742
743 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p
744 This function selects a coding system for encoding specified text,
745 asking the user to choose if necessary. Normally the specified text
746 is the text in the current buffer between @var{from} and @var{to},
747 defaulting to the whole buffer if they are @code{nil}. If @var{from}
748 is a string, the string specifies the text to encode, and @var{to} is
749 ignored.
750
751 If @var{default-coding-system} is non-@code{nil}, that is the first
752 coding system to try; if that can handle the text,
753 @code{select-safe-coding-system} returns that coding system. It can
754 also be a list of coding systems; then the function tries each of them
755 one by one. After trying all of them, it next tries the user's most
756 preferred coding system (@pxref{Recognize Coding,
757 prefer-coding-system, the description of @code{prefer-coding-system},
758 emacs, GNU Emacs Manual}), and after that the current buffer's value
759 of @code{buffer-file-coding-system} (if it is not @code{undecided}).
760
761 If one of those coding systems can safely encode all the specified
762 text, @code{select-safe-coding-system} chooses it and returns it.
763 Otherwise, it asks the user to choose from a list of coding systems
764 which can encode all the text, and returns the user's choice.
765
766 The optional argument @var{accept-default-p}, if non-@code{nil},
767 should be a function to determine whether the coding system selected
768 without user interaction is acceptable. If this function returns
769 @code{nil}, the silently selected coding system is rejected, and the
770 user is asked to select a coding system from a list of possible
771 candidates.
772
773 @vindex select-safe-coding-system-accept-default-p
774 If the variable @code{select-safe-coding-system-accept-default-p} is
775 non-@code{nil}, its value overrides the value of
776 @var{accept-default-p}.
777 @end defun
778
779 Here are two functions you can use to let the user specify a coding
780 system, with completion. @xref{Completion}.
781
782 @defun read-coding-system prompt &optional default
783 This function reads a coding system using the minibuffer, prompting with
784 string @var{prompt}, and returns the coding system name as a symbol. If
785 the user enters null input, @var{default} specifies which coding system
786 to return. It should be a symbol or a string.
787 @end defun
788
789 @defun read-non-nil-coding-system prompt
790 This function reads a coding system using the minibuffer, prompting with
791 string @var{prompt}, and returns the coding system name as a symbol. If
792 the user tries to enter null input, it asks the user to try again.
793 @xref{Coding Systems}.
794 @end defun
795
796 @node Default Coding Systems
797 @subsection Default Coding Systems
798
799 This section describes variables that specify the default coding
800 system for certain files or when running certain subprograms, and the
801 function that I/O operations use to access them.
802
803 The idea of these variables is that you set them once and for all to the
804 defaults you want, and then do not change them again. To specify a
805 particular coding system for a particular operation in a Lisp program,
806 don't change these variables; instead, override them using
807 @code{coding-system-for-read} and @code{coding-system-for-write}
808 (@pxref{Specifying Coding Systems}).
809
810 @defvar auto-coding-regexp-alist
811 This variable is an alist of text patterns and corresponding coding
812 systems. Each element has the form @code{(@var{regexp}
813 . @var{coding-system})}; a file whose first few kilobytes match
814 @var{regexp} is decoded with @var{coding-system} when its contents are
815 read into a buffer. The settings in this alist take priority over
816 @code{coding:} tags in the files and the contents of
817 @code{file-coding-system-alist} (see below). The default value is set
818 so that Emacs automatically recognizes mail files in Babyl format and
819 reads them with no code conversions.
820 @end defvar
821
822 @defvar file-coding-system-alist
823 This variable is an alist that specifies the coding systems to use for
824 reading and writing particular files. Each element has the form
825 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
826 expression that matches certain file names. The element applies to file
827 names that match @var{pattern}.
828
829 The @sc{cdr} of the element, @var{coding}, should be either a coding
830 system, a cons cell containing two coding systems, or a function name (a
831 symbol with a function definition). If @var{coding} is a coding system,
832 that coding system is used for both reading the file and writing it. If
833 @var{coding} is a cons cell containing two coding systems, its @sc{car}
834 specifies the coding system for decoding, and its @sc{cdr} specifies the
835 coding system for encoding.
836
837 If @var{coding} is a function name, the function must return a coding
838 system or a cons cell containing two coding systems. This value is used
839 as described above.
840 @end defvar
841
842 @defvar process-coding-system-alist
843 This variable is an alist specifying which coding systems to use for a
844 subprocess, depending on which program is running in the subprocess. It
845 works like @code{file-coding-system-alist}, except that @var{pattern} is
846 matched against the program name used to start the subprocess. The coding
847 system or systems specified in this alist are used to initialize the
848 coding systems used for I/O to the subprocess, but you can specify
849 other coding systems later using @code{set-process-coding-system}.
850 @end defvar
851
852 @strong{Warning:} Coding systems such as @code{undecided}, which
853 determine the coding system from the data, do not work entirely reliably
854 with asynchronous subprocess output. This is because Emacs handles
855 asynchronous subprocess output in batches, as it arrives. If the coding
856 system leaves the character code conversion unspecified, or leaves the
857 end-of-line conversion unspecified, Emacs must try to detect the proper
858 conversion from one batch at a time, and this does not always work.
859
860 Therefore, with an asynchronous subprocess, if at all possible, use a
861 coding system which determines both the character code conversion and
862 the end of line conversion---that is, one like @code{latin-1-unix},
863 rather than @code{undecided} or @code{latin-1}.
864
865 @defvar network-coding-system-alist
866 This variable is an alist that specifies the coding system to use for
867 network streams. It works much like @code{file-coding-system-alist},
868 with the difference that the @var{pattern} in an element may be either a
869 port number or a regular expression. If it is a regular expression, it
870 is matched against the network service name used to open the network
871 stream.
872 @end defvar
873
874 @defvar default-process-coding-system
875 This variable specifies the coding systems to use for subprocess (and
876 network stream) input and output, when nothing else specifies what to
877 do.
878
879 The value should be a cons cell of the form @code{(@var{input-coding}
880 . @var{output-coding})}. Here @var{input-coding} applies to input from
881 the subprocess, and @var{output-coding} applies to output to it.
882 @end defvar
883
884 @defun find-operation-coding-system operation &rest arguments
885 This function returns the coding system to use (by default) for
886 performing @var{operation} with @var{arguments}. The value has this
887 form:
888
889 @example
890 (@var{decoding-system} @var{encoding-system})
891 @end example
892
893 The first element, @var{decoding-system}, is the coding system to use
894 for decoding (in case @var{operation} does decoding), and
895 @var{encoding-system} is the coding system for encoding (in case
896 @var{operation} does encoding).
897
898 The argument @var{operation} should be a symbol, one of
899 @code{insert-file-contents}, @code{write-region}, @code{call-process},
900 @code{call-process-region}, @code{start-process}, or
901 @code{open-network-stream}. These are the names of the Emacs I/O primitives
902 that can do coding system conversion.
903
904 The remaining arguments should be the same arguments that might be given
905 to that I/O primitive. Depending on the primitive, one of those
906 arguments is selected as the @dfn{target}. For example, if
907 @var{operation} does file I/O, whichever argument specifies the file
908 name is the target. For subprocess primitives, the process name is the
909 target. For @code{open-network-stream}, the target is the service name
910 or port number.
911
912 This function looks up the target in @code{file-coding-system-alist},
913 @code{process-coding-system-alist}, or
914 @code{network-coding-system-alist}, depending on @var{operation}.
915 @xref{Default Coding Systems}.
916 @end defun
917
918 @node Specifying Coding Systems
919 @subsection Specifying a Coding System for One Operation
920
921 You can specify the coding system for a specific operation by binding
922 the variables @code{coding-system-for-read} and/or
923 @code{coding-system-for-write}.
924
925 @defvar coding-system-for-read
926 If this variable is non-@code{nil}, it specifies the coding system to
927 use for reading a file, or for input from a synchronous subprocess.
928
929 It also applies to any asynchronous subprocess or network stream, but in
930 a different way: the value of @code{coding-system-for-read} when you
931 start the subprocess or open the network stream specifies the input
932 decoding method for that subprocess or network stream. It remains in
933 use for that subprocess or network stream unless and until overridden.
934
935 The right way to use this variable is to bind it with @code{let} for a
936 specific I/O operation. Its global value is normally @code{nil}, and
937 you should not globally set it to any other value. Here is an example
938 of the right way to use the variable:
939
940 @example
941 ;; @r{Read the file with no character code conversion.}
942 ;; @r{Assume @sc{crlf} represents end-of-line.}
943 (let ((coding-system-for-write 'utf-8-emacs-dos))
944 (insert-file-contents filename))
945 @end example
946
947 When its value is non-@code{nil}, @code{coding-system-for-read} takes
948 precedence over all other methods of specifying a coding system to use for
949 input, including @code{file-coding-system-alist},
950 @code{process-coding-system-alist} and
951 @code{network-coding-system-alist}.
952 @end defvar
953
954 @defvar coding-system-for-write
955 This works much like @code{coding-system-for-read}, except that it
956 applies to output rather than input. It affects writing to files,
957 as well as sending output to subprocesses and net connections.
958
959 When a single operation does both input and output, as do
960 @code{call-process-region} and @code{start-process}, both
961 @code{coding-system-for-read} and @code{coding-system-for-write}
962 affect it.
963 @end defvar
964
965 @defvar inhibit-eol-conversion
966 When this variable is non-@code{nil}, no end-of-line conversion is done,
967 no matter which coding system is specified. This applies to all the
968 Emacs I/O and subprocess primitives, and to the explicit encoding and
969 decoding functions (@pxref{Explicit Encoding}).
970 @end defvar
971
972 @node Explicit Encoding
973 @subsection Explicit Encoding and Decoding
974 @cindex encoding text
975 @cindex decoding text
976
977 All the operations that transfer text in and out of Emacs have the
978 ability to use a coding system to encode or decode the text.
979 You can also explicitly encode and decode text using the functions
980 in this section.
981
982 The result of encoding, and the input to decoding, are not ordinary
983 text. They logically consist of a series of byte values; that is, a
984 series of characters whose codes are in the range 0 through 255. In a
985 multibyte buffer or string, character codes 128 through 159 are
986 represented by multibyte sequences, but this is invisible to Lisp
987 programs.
988
989 The usual way to read a file into a buffer as a sequence of bytes, so
990 you can decode the contents explicitly, is with
991 @code{insert-file-contents-literally} (@pxref{Reading from Files});
992 alternatively, specify a non-@code{nil} @var{rawfile} argument when
993 visiting a file with @code{find-file-noselect}. These methods result in
994 a unibyte buffer.
995
996 The usual way to use the byte sequence that results from explicitly
997 encoding text is to copy it to a file or process---for example, to write
998 it with @code{write-region} (@pxref{Writing to Files}), and suppress
999 encoding by binding @code{coding-system-for-write} to
1000 @code{no-conversion}.
1001
1002 Here are the functions to perform explicit encoding or decoding. The
1003 decoding functions produce sequences of bytes; the encoding functions
1004 are meant to operate on sequences of bytes. All of these functions
1005 discard text properties.
1006
1007 @defun encode-coding-region start end coding-system
1008 This function encodes the text from @var{start} to @var{end} according
1009 to coding system @var{coding-system}. The encoded text replaces the
1010 original text in the buffer. The result of encoding is logically a
1011 sequence of bytes, but the buffer remains multibyte if it was multibyte
1012 before.
1013 @end defun
1014
1015 @defun encode-coding-string string coding-system
1016 This function encodes the text in @var{string} according to coding
1017 system @var{coding-system}. It returns a new string containing the
1018 encoded text. The result of encoding is a unibyte string.
1019 @end defun
1020
1021 @defun decode-coding-region start end coding-system
1022 This function decodes the text from @var{start} to @var{end} according
1023 to coding system @var{coding-system}. The decoded text replaces the
1024 original text in the buffer. To make explicit decoding useful, the text
1025 before decoding ought to be a sequence of byte values, but both
1026 multibyte and unibyte buffers are acceptable.
1027 @end defun
1028
1029 @defun decode-coding-string string coding-system
1030 This function decodes the text in @var{string} according to coding
1031 system @var{coding-system}. It returns a new string containing the
1032 decoded text. To make explicit decoding useful, the contents of
1033 @var{string} ought to be a sequence of byte values, but a multibyte
1034 string is acceptable.
1035 @end defun
1036
1037 @node Terminal I/O Encoding
1038 @subsection Terminal I/O Encoding
1039
1040 Emacs can decode keyboard input using a coding system, and encode
1041 terminal output. This is useful for terminals that transmit or display
1042 text using a particular encoding such as Latin-1. Emacs does not set
1043 @code{last-coding-system-used} for encoding or decoding for the
1044 terminal.
1045
1046 @defun keyboard-coding-system
1047 This function returns the coding system that is in use for decoding
1048 keyboard input---or @code{nil} if no coding system is to be used.
1049 @end defun
1050
1051 @defun set-keyboard-coding-system coding-system
1052 This function specifies @var{coding-system} as the coding system to
1053 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1054 that means do not decode keyboard input.
1055 @end defun
1056
1057 @defun terminal-coding-system
1058 This function returns the coding system that is in use for encoding
1059 terminal output---or @code{nil} for no encoding.
1060 @end defun
1061
1062 @defun set-terminal-coding-system coding-system
1063 This function specifies @var{coding-system} as the coding system to use
1064 for encoding terminal output. If @var{coding-system} is @code{nil},
1065 that means do not encode terminal output.
1066 @end defun
1067
1068 @node MS-DOS File Types
1069 @subsection MS-DOS File Types
1070 @cindex DOS file types
1071 @cindex MS-DOS file types
1072 @cindex Windows file types
1073 @cindex file types on MS-DOS and Windows
1074 @cindex text files and binary files
1075 @cindex binary files and text files
1076
1077 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1078 end-of-line conversion for a file by looking at the file's name. This
1079 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1080 ``binary file'' we mean a file of literal byte values that are not
1081 necessarily meant to be characters; Emacs does no end-of-line conversion
1082 and no character code conversion for them. On the other hand, the bytes
1083 in a text file are intended to represent characters; when you create a
1084 new file whose name implies that it is a text file, Emacs uses DOS
1085 end-of-line conversion.
1086
1087 @defvar buffer-file-type
1088 This variable, automatically buffer-local in each buffer, records the
1089 file type of the buffer's visited file. When a buffer does not specify
1090 a coding system with @code{buffer-file-coding-system}, this variable is
1091 used to determine which coding system to use when writing the contents
1092 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1093 If it is @code{t}, the coding system is @code{no-conversion}.
1094 Otherwise, @code{undecided-dos} is used.
1095
1096 Normally this variable is set by visiting a file; it is set to
1097 @code{nil} if the file was visited without any actual conversion.
1098 @end defvar
1099
1100 @defopt file-name-buffer-file-type-alist
1101 This variable holds an alist for recognizing text and binary files.
1102 Each element has the form (@var{regexp} . @var{type}), where
1103 @var{regexp} is matched against the file name, and @var{type} may be
1104 @code{nil} for text, @code{t} for binary, or a function to call to
1105 compute which. If it is a function, then it is called with a single
1106 argument (the file name) and should return @code{t} or @code{nil}.
1107
1108 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1109 which coding system to use when reading a file. For a text file,
1110 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1111 is used.
1112
1113 If no element in this alist matches a given file name, then
1114 @code{default-buffer-file-type} says how to treat the file.
1115 @end defopt
1116
1117 @defopt default-buffer-file-type
1118 This variable says how to handle files for which
1119 @code{file-name-buffer-file-type-alist} says nothing about the type.
1120
1121 If this variable is non-@code{nil}, then these files are treated as
1122 binary: the coding system @code{no-conversion} is used. Otherwise,
1123 nothing special is done for them---the coding system is deduced solely
1124 from the file contents, in the usual Emacs fashion.
1125 @end defopt
1126
1127 @node Input Methods
1128 @section Input Methods
1129 @cindex input methods
1130
1131 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1132 characters from the keyboard. Unlike coding systems, which translate
1133 non-@sc{ascii} characters to and from encodings meant to be read by
1134 programs, input methods provide human-friendly commands. (@xref{Input
1135 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1136 use input methods to enter text.) How to define input methods is not
1137 yet documented in this manual, but here we describe how to use them.
1138
1139 Each input method has a name, which is currently a string;
1140 in the future, symbols may also be usable as input method names.
1141
1142 @defvar current-input-method
1143 This variable holds the name of the input method now active in the
1144 current buffer. (It automatically becomes local in each buffer when set
1145 in any fashion.) It is @code{nil} if no input method is active in the
1146 buffer now.
1147 @end defvar
1148
1149 @defvar default-input-method
1150 This variable holds the default input method for commands that choose an
1151 input method. Unlike @code{current-input-method}, this variable is
1152 normally global.
1153 @end defvar
1154
1155 @defun set-input-method input-method
1156 This function activates input method @var{input-method} for the current
1157 buffer. It also sets @code{default-input-method} to @var{input-method}.
1158 If @var{input-method} is @code{nil}, this function deactivates any input
1159 method for the current buffer.
1160 @end defun
1161
1162 @defun read-input-method-name prompt &optional default inhibit-null
1163 This function reads an input method name with the minibuffer, prompting
1164 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1165 by default, if the user enters empty input. However, if
1166 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1167
1168 The returned value is a string.
1169 @end defun
1170
1171 @defvar input-method-alist
1172 This variable defines all the supported input methods.
1173 Each element defines one input method, and should have the form:
1174
1175 @example
1176 (@var{input-method} @var{language-env} @var{activate-func}
1177 @var{title} @var{description} @var{args}...)
1178 @end example
1179
1180 Here @var{input-method} is the input method name, a string;
1181 @var{language-env} is another string, the name of the language
1182 environment this input method is recommended for. (That serves only for
1183 documentation purposes.)
1184
1185 @var{activate-func} is a function to call to activate this method. The
1186 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1187 told, the arguments to @var{activate-func} are @var{input-method} and
1188 the @var{args}.
1189
1190 @var{title} is a string to display in the mode line while this method is
1191 active. @var{description} is a string describing this method and what
1192 it is good for.
1193 @end defvar
1194
1195 The fundamental interface to input methods is through the
1196 variable @code{input-method-function}. @xref{Reading One Event}.
1197
1198 @node Locales
1199 @section Locales
1200 @cindex locale
1201
1202 POSIX defines a concept of ``locales'' which control which language
1203 to use in language-related features. These Emacs variables control
1204 how Emacs interacts with these features.
1205
1206 @defvar locale-coding-system
1207 @tindex locale-coding-system
1208 This variable specifies the coding system to use for decoding system
1209 error messages, for encoding the format argument to
1210 @code{format-time-string}, and for decoding the return value of
1211 @code{format-time-string}.
1212 @end defvar
1213
1214 @defvar system-messages-locale
1215 @tindex system-messages-locale
1216 This variable specifies the locale to use for generating system error
1217 messages. Changing the locale can cause messages to come out in a
1218 different language or in a different orthography. If the variable is
1219 @code{nil}, the locale is specified by environment variables in the
1220 usual POSIX fashion.
1221 @end defvar
1222
1223 @defvar system-time-locale
1224 @tindex system-time-locale
1225 This variable specifies the locale to use for formatting time values.
1226 Changing the locale can cause messages to appear according to the
1227 conventions of a different language. If the variable is @code{nil}, the
1228 locale is specified by environment variables in the usual POSIX fashion.
1229 @end defvar
1230