(Abbrevs): Remove useless index entry.
[bpt/emacs.git] / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40 is a sequence of events that translates into a command. It does this by
41 calling the function @code{read-key-sequence}. Your Lisp code can also
42 call this function (@pxref{Key Sequence Input}). Lisp programs can also
43 do input at a lower level with @code{read-event} (@pxref{Reading One
44 Event}) or discard pending input with @code{discard-input}
45 (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 To execute a command requires first reading the arguments for it.
55 This is done by calling @code{command-execute} (@pxref{Interactive
56 Call}). For commands written in Lisp, the @code{interactive}
57 specification says how to read the arguments. This may use the prefix
58 argument (@pxref{Prefix Command Arguments}) or may read with prompting
59 in the minibuffer (@pxref{Minibuffers}). For example, the command
60 @code{find-file} has an @code{interactive} specification which says to
61 read a file name using the minibuffer. The command's function body does
62 not use the minibuffer; if you call this command from Lisp code as a
63 function, you must supply the file name string as an ordinary Lisp
64 function argument.
65
66 If the command is a string or vector (i.e., a keyboard macro) then
67 @code{execute-kbd-macro} is used to execute it. You can call this
68 function yourself (@pxref{Keyboard Macros}).
69
70 To terminate the execution of a running command, type @kbd{C-g}. This
71 character causes @dfn{quitting} (@pxref{Quitting}).
72
73 @defvar pre-command-hook
74 The editor command loop runs this normal hook before each command. At
75 that time, @code{this-command} contains the command that is about to
76 run, and @code{last-command} describes the previous command.
77 @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 The editor command loop runs this normal hook after each command
82 (including commands terminated prematurely by quitting or by errors),
83 and also when the command loop is first entered. At that time,
84 @code{this-command} refers to the command that just ran, and
85 @code{last-command} refers to the command before that.
86 @end defvar
87
88 Quitting is suppressed while running @code{pre-command-hook} and
89 @code{post-command-hook}. If an error happens while executing one of
90 these hooks, it terminates execution of the hook, and clears the hook
91 variable to @code{nil} so as to prevent an infinite loop of errors.
92
93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95 command does.
96
97 @node Defining Commands
98 @section Defining Commands
99 @cindex defining commands
100 @cindex commands, defining
101 @cindex functions, making them interactive
102 @cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
105 level, a form that calls the special form @code{interactive}. This
106 form does nothing when actually executed, but its presence serves as a
107 flag to indicate that interactive calling is permitted. Its argument
108 controls the reading of arguments for an interactive call.
109
110 @menu
111 * Using Interactive:: General rules for @code{interactive}.
112 * Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114 * Interactive Examples:: Examples of how to read interactive arguments.
115 @end menu
116
117 @node Using Interactive
118 @subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
121 makes a Lisp function an interactively-callable command, and how to
122 examine a command's @code{interactive} form.
123
124 @defspec interactive arg-descriptor
125 @cindex argument descriptors
126 This special form declares that the function in which it appears is a
127 command, and that it may therefore be called interactively (via
128 @kbd{M-x} or by entering a key sequence bound to it). The argument
129 @var{arg-descriptor} declares how to compute the arguments to the
130 command when the command is called interactively.
131
132 A command may be called from Lisp programs like any other function, but
133 then the caller supplies the arguments and @var{arg-descriptor} has no
134 effect.
135
136 The @code{interactive} form has its effect because the command loop
137 (actually, its subroutine @code{call-interactively}) scans through the
138 function definition looking for it, before calling the function. Once
139 the function is called, all its body forms including the
140 @code{interactive} form are executed, but at this time
141 @code{interactive} simply returns @code{nil} without even evaluating its
142 argument.
143 @end defspec
144
145 There are three possibilities for the argument @var{arg-descriptor}:
146
147 @itemize @bullet
148 @item
149 It may be omitted or @code{nil}; then the command is called with no
150 arguments. This leads quickly to an error if the command requires one
151 or more arguments.
152
153 @item
154 @cindex argument prompt
155 It may be a string; then its contents should consist of a code character
156 followed by a prompt (which some code characters use and some ignore).
157 The prompt ends either with the end of the string or with a newline.
158 Here is a simple example:
159
160 @smallexample
161 (interactive "bFrobnicate buffer: ")
162 @end smallexample
163
164 @noindent
165 The code letter @samp{b} says to read the name of an existing buffer,
166 with completion. The buffer name is the sole argument passed to the
167 command. The rest of the string is a prompt.
168
169 If there is a newline character in the string, it terminates the prompt.
170 If the string does not end there, then the rest of the string should
171 contain another code character and prompt, specifying another argument.
172 You can specify any number of arguments in this way.
173
174 @c Emacs 19 feature
175 The prompt string can use @samp{%} to include previous argument values
176 (starting with the first argument) in the prompt. This is done using
177 @code{format} (@pxref{Formatting Strings}). For example, here is how
178 you could read the name of an existing buffer followed by a new name to
179 give to that buffer:
180
181 @smallexample
182 @group
183 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
184 @end group
185 @end smallexample
186
187 @cindex @samp{*} in @code{interactive}
188 @cindex read-only buffers in interactive
189 If the first character in the string is @samp{*}, then an error is
190 signaled if the buffer is read-only.
191
192 @cindex @samp{@@} in @code{interactive}
193 @c Emacs 19 feature
194 If the first character in the string is @samp{@@}, and if the key
195 sequence used to invoke the command includes any mouse events, then
196 the window associated with the first of those events is selected
197 before the command is run.
198
199 You can use @samp{*} and @samp{@@} together; the order does not matter.
200 Actual reading of arguments is controlled by the rest of the prompt
201 string (starting with the first character that is not @samp{*} or
202 @samp{@@}).
203
204 @item
205 It may be a Lisp expression that is not a string; then it should be a
206 form that is evaluated to get a list of arguments to pass to the
207 command. Usually this form will call various functions to read input
208 from the user, most often through the minibuffer (@pxref{Minibuffers})
209 or directly from the keyboard (@pxref{Reading Input}).
210 @cindex argument evaluation form
211
212 Providing point or the mark as an argument value is also common, but
213 if you do this @emph{and} read input (whether using the minibuffer or
214 not), be sure to get the integer values of point or the mark after
215 reading. The current buffer may be receiving subprocess output; if
216 subprocess output arrives while the command is waiting for input, it
217 could relocate point and the mark.
218
219 Here's an example of what @emph{not} to do:
220
221 @smallexample
222 (interactive
223 (list (region-beginning) (region-end)
224 (read-string "Foo: " nil 'my-history)))
225 @end smallexample
226
227 @noindent
228 Here's how to avoid the problem, by examining point and the mark after
229 reading the keyboard input:
230
231 @smallexample
232 (interactive
233 (let ((string (read-string "Foo: " nil 'my-history)))
234 (list (region-beginning) (region-end) string)))
235 @end smallexample
236
237 @strong{Warning:} the argument values should not include any data
238 types that can't be printed and then read. Some facilities save
239 @code{command-history} in a file to be read in the subsequent
240 sessions; if a command's arguments contain a data type that prints
241 using @samp{#<@dots{}>} syntax, those facilities won't work.
242
243 There are, however, a few exceptions: it is ok to use a limited set of
244 expressions such as @code{(point)}, @code{(mark)},
245 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
246 recognizes them specially and puts the expression (rather than its
247 value) into the command history. To see whether the expression you
248 wrote is one of these exceptions, run the command, then examine
249 @code{(car command-history)}.
250 @end itemize
251
252 @cindex examining the @code{interactive} form
253 @defun interactive-form function
254 This function returns the @code{interactive} form of @var{function}.
255 If @var{function} is an interactively callable function
256 (@pxref{Interactive Call}), the value is the command's
257 @code{interactive} form @code{(interactive @var{spec})}, which
258 specifies how to compute its arguments. Otherwise, the value is
259 @code{nil}. If @var{function} is a symbol, its function definition is
260 used.
261 @end defun
262
263 @node Interactive Codes
264 @comment node-name, next, previous, up
265 @subsection Code Characters for @code{interactive}
266 @cindex interactive code description
267 @cindex description for interactive codes
268 @cindex codes, interactive, description of
269 @cindex characters for interactive codes
270
271 The code character descriptions below contain a number of key words,
272 defined here as follows:
273
274 @table @b
275 @item Completion
276 @cindex interactive completion
277 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
278 completion because the argument is read using @code{completing-read}
279 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
280
281 @item Existing
282 Require the name of an existing object. An invalid name is not
283 accepted; the commands to exit the minibuffer do not exit if the current
284 input is not valid.
285
286 @item Default
287 @cindex default argument string
288 A default value of some sort is used if the user enters no text in the
289 minibuffer. The default depends on the code character.
290
291 @item No I/O
292 This code letter computes an argument without reading any input.
293 Therefore, it does not use a prompt string, and any prompt string you
294 supply is ignored.
295
296 Even though the code letter doesn't use a prompt string, you must follow
297 it with a newline if it is not the last code character in the string.
298
299 @item Prompt
300 A prompt immediately follows the code character. The prompt ends either
301 with the end of the string or with a newline.
302
303 @item Special
304 This code character is meaningful only at the beginning of the
305 interactive string, and it does not look for a prompt or a newline.
306 It is a single, isolated character.
307 @end table
308
309 @cindex reading interactive arguments
310 Here are the code character descriptions for use with @code{interactive}:
311
312 @table @samp
313 @item *
314 Signal an error if the current buffer is read-only. Special.
315
316 @item @@
317 Select the window mentioned in the first mouse event in the key
318 sequence that invoked this command. Special.
319
320 @item a
321 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
322 Completion, Prompt.
323
324 @item b
325 The name of an existing buffer. By default, uses the name of the
326 current buffer (@pxref{Buffers}). Existing, Completion, Default,
327 Prompt.
328
329 @item B
330 A buffer name. The buffer need not exist. By default, uses the name of
331 a recently used buffer other than the current buffer. Completion,
332 Default, Prompt.
333
334 @item c
335 A character. The cursor does not move into the echo area. Prompt.
336
337 @item C
338 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
339 Completion, Prompt.
340
341 @item d
342 @cindex position argument
343 The position of point, as an integer (@pxref{Point}). No I/O.
344
345 @item D
346 A directory name. The default is the current default directory of the
347 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
348 Existing, Completion, Default, Prompt.
349
350 @item e
351 The first or next mouse event in the key sequence that invoked the command.
352 More precisely, @samp{e} gets events that are lists, so you can look at
353 the data in the lists. @xref{Input Events}. No I/O.
354
355 You can use @samp{e} more than once in a single command's interactive
356 specification. If the key sequence that invoked the command has
357 @var{n} events that are lists, the @var{n}th @samp{e} provides the
358 @var{n}th such event. Events that are not lists, such as function keys
359 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
360
361 @item f
362 A file name of an existing file (@pxref{File Names}). The default
363 directory is @code{default-directory}. Existing, Completion, Default,
364 Prompt.
365
366 @item F
367 A file name. The file need not exist. Completion, Default, Prompt.
368
369 @item G
370 A file name. The file need not exist. If the user enters just a
371 directory name, then the value is just that directory name, with no
372 file name within the directory added. Completion, Default, Prompt.
373
374 @item i
375 An irrelevant argument. This code always supplies @code{nil} as
376 the argument's value. No I/O.
377
378 @item k
379 A key sequence (@pxref{Key Sequences}). This keeps reading events
380 until a command (or undefined command) is found in the current key
381 maps. The key sequence argument is represented as a string or vector.
382 The cursor does not move into the echo area. Prompt.
383
384 If @samp{k} reads a key sequence that ends with a down-event, it also
385 reads and discards the following up-event. You can get access to that
386 up-event with the @samp{U} code character.
387
388 This kind of input is used by commands such as @code{describe-key} and
389 @code{global-set-key}.
390
391 @item K
392 A key sequence, whose definition you intend to change. This works like
393 @samp{k}, except that it suppresses, for the last input event in the key
394 sequence, the conversions that are normally used (when necessary) to
395 convert an undefined key into a defined one.
396
397 @item m
398 @cindex marker argument
399 The position of the mark, as an integer. No I/O.
400
401 @item M
402 Arbitrary text, read in the minibuffer using the current buffer's input
403 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
404 Emacs Manual}). Prompt.
405
406 @item n
407 A number, read with the minibuffer. If the input is not a number, the
408 user has to try again. @samp{n} never uses the prefix argument.
409 Prompt.
410
411 @item N
412 The numeric prefix argument; but if there is no prefix argument, read
413 a number as with @kbd{n}. The value is always a number. @xref{Prefix
414 Command Arguments}. Prompt.
415
416 @item p
417 @cindex numeric prefix argument usage
418 The numeric prefix argument. (Note that this @samp{p} is lower case.)
419 No I/O.
420
421 @item P
422 @cindex raw prefix argument usage
423 The raw prefix argument. (Note that this @samp{P} is upper case.) No
424 I/O.
425
426 @item r
427 @cindex region argument
428 Point and the mark, as two numeric arguments, smallest first. This is
429 the only code letter that specifies two successive arguments rather than
430 one. No I/O.
431
432 @item s
433 Arbitrary text, read in the minibuffer and returned as a string
434 (@pxref{Text from Minibuffer}). Terminate the input with either
435 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
436 these characters in the input.) Prompt.
437
438 @item S
439 An interned symbol whose name is read in the minibuffer. Any whitespace
440 character terminates the input. (Use @kbd{C-q} to include whitespace in
441 the string.) Other characters that normally terminate a symbol (e.g.,
442 parentheses and brackets) do not do so here. Prompt.
443
444 @item U
445 A key sequence or @code{nil}. Can be used after a @samp{k} or
446 @samp{K} argument to get the up-event that was discarded (if any)
447 after @samp{k} or @samp{K} read a down-event. If no up-event has been
448 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
449
450 @item v
451 A variable declared to be a user option (i.e., satisfying the
452 predicate @code{user-variable-p}). This reads the variable using
453 @code{read-variable}. @xref{Definition of read-variable}. Existing,
454 Completion, Prompt.
455
456 @item x
457 A Lisp object, specified with its read syntax, terminated with a
458 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
459 Minibuffer}. Prompt.
460
461 @item X
462 @cindex evaluated expression argument
463 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
464 the form so that its value becomes the argument for the command.
465 Prompt.
466
467 @item z
468 A coding system name (a symbol). If the user enters null input, the
469 argument value is @code{nil}. @xref{Coding Systems}. Completion,
470 Existing, Prompt.
471
472 @item Z
473 A coding system name (a symbol)---but only if this command has a prefix
474 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
475 argument value. Completion, Existing, Prompt.
476 @end table
477
478 @node Interactive Examples
479 @comment node-name, next, previous, up
480 @subsection Examples of Using @code{interactive}
481 @cindex examples of using @code{interactive}
482 @cindex @code{interactive}, examples of using
483
484 Here are some examples of @code{interactive}:
485
486 @example
487 @group
488 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
489 (interactive) ; @r{just moves forward two words.}
490 (forward-word 2))
491 @result{} foo1
492 @end group
493
494 @group
495 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
496 (interactive "p") ; @r{which is the numeric prefix.}
497 (forward-word (* 2 n)))
498 @result{} foo2
499 @end group
500
501 @group
502 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
503 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
504 (forward-word (* 2 n)))
505 @result{} foo3
506 @end group
507
508 @group
509 (defun three-b (b1 b2 b3)
510 "Select three existing buffers.
511 Put them into three windows, selecting the last one."
512 @end group
513 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
514 (delete-other-windows)
515 (split-window (selected-window) 8)
516 (switch-to-buffer b1)
517 (other-window 1)
518 (split-window (selected-window) 8)
519 (switch-to-buffer b2)
520 (other-window 1)
521 (switch-to-buffer b3))
522 @result{} three-b
523 @group
524 (three-b "*scratch*" "declarations.texi" "*mail*")
525 @result{} nil
526 @end group
527 @end example
528
529 @node Interactive Call
530 @section Interactive Call
531 @cindex interactive call
532
533 After the command loop has translated a key sequence into a command it
534 invokes that command using the function @code{command-execute}. If the
535 command is a function, @code{command-execute} calls
536 @code{call-interactively}, which reads the arguments and calls the
537 command. You can also call these functions yourself.
538
539 @defun commandp object &optional for-call-interactively
540 Returns @code{t} if @var{object} is suitable for calling interactively;
541 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
542
543 The interactively callable objects include strings and vectors (treated
544 as keyboard macros), lambda expressions that contain a top-level call to
545 @code{interactive}, byte-code function objects made from such lambda
546 expressions, autoload objects that are declared as interactive
547 (non-@code{nil} fourth argument to @code{autoload}), and some of the
548 primitive functions.
549
550 A symbol satisfies @code{commandp} if its function definition
551 satisfies @code{commandp}. Keys and keymaps are not commands.
552 Rather, they are used to look up commands (@pxref{Keymaps}).
553
554 If @var{for-call-interactively} is non-@code{nil}, then
555 @code{commandp} returns @code{t} only for objects that
556 @code{call-interactively} could call---thus, not for keyboard macros.
557
558 See @code{documentation} in @ref{Accessing Documentation}, for a
559 realistic example of using @code{commandp}.
560 @end defun
561
562 @defun call-interactively command &optional record-flag keys
563 This function calls the interactively callable function @var{command},
564 reading arguments according to its interactive calling specifications.
565 It returns whatever @var{command} returns. An error is signaled if
566 @var{command} is not a function or if it cannot be called
567 interactively (i.e., is not a command). Note that keyboard macros
568 (strings and vectors) are not accepted, even though they are
569 considered commands, because they are not functions. If @var{command}
570 is a symbol, then @code{call-interactively} uses its function definition.
571
572 @cindex record command history
573 If @var{record-flag} is non-@code{nil}, then this command and its
574 arguments are unconditionally added to the list @code{command-history}.
575 Otherwise, the command is added only if it uses the minibuffer to read
576 an argument. @xref{Command History}.
577
578 The argument @var{keys}, if given, should be a vector which specifies
579 the sequence of events to supply if the command inquires which events
580 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
581 default is the return value of @code{this-command-keys-vector}.
582 @xref{Definition of this-command-keys-vector}.
583 @end defun
584
585 @defun command-execute command &optional record-flag keys special
586 @cindex keyboard macro execution
587 This function executes @var{command}. The argument @var{command} must
588 satisfy the @code{commandp} predicate; i.e., it must be an interactively
589 callable function or a keyboard macro.
590
591 A string or vector as @var{command} is executed with
592 @code{execute-kbd-macro}. A function is passed to
593 @code{call-interactively}, along with the optional @var{record-flag}
594 and @var{keys}.
595
596 A symbol is handled by using its function definition in its place. A
597 symbol with an @code{autoload} definition counts as a command if it was
598 declared to stand for an interactively callable function. Such a
599 definition is handled by loading the specified library and then
600 rechecking the definition of the symbol.
601
602 The argument @var{special}, if given, means to ignore the prefix
603 argument and not clear it. This is used for executing special events
604 (@pxref{Special Events}).
605 @end defun
606
607 @deffn Command execute-extended-command prefix-argument
608 @cindex read command name
609 This function reads a command name from the minibuffer using
610 @code{completing-read} (@pxref{Completion}). Then it uses
611 @code{command-execute} to call the specified command. Whatever that
612 command returns becomes the value of @code{execute-extended-command}.
613
614 @cindex execute with prefix argument
615 If the command asks for a prefix argument, it receives the value
616 @var{prefix-argument}. If @code{execute-extended-command} is called
617 interactively, the current raw prefix argument is used for
618 @var{prefix-argument}, and thus passed on to whatever command is run.
619
620 @c !!! Should this be @kindex?
621 @cindex @kbd{M-x}
622 @code{execute-extended-command} is the normal definition of @kbd{M-x},
623 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
624 to take the prompt from the events used to invoke
625 @code{execute-extended-command}, but that is painful to implement.) A
626 description of the value of the prefix argument, if any, also becomes
627 part of the prompt.
628
629 @example
630 @group
631 (execute-extended-command 3)
632 ---------- Buffer: Minibuffer ----------
633 3 M-x forward-word RET
634 ---------- Buffer: Minibuffer ----------
635 @result{} t
636 @end group
637 @end example
638 @end deffn
639
640 @defun interactive-p
641 This function returns @code{t} if the containing function (the one
642 whose code includes the call to @code{interactive-p}) was called in
643 direct response to user input. This means that it was called with the
644 function @code{call-interactively}, and that a keyboard macro is
645 not running, and that Emacs is not running in batch mode.
646
647 If the containing function was called by Lisp evaluation (or with
648 @code{apply} or @code{funcall}), then it was not called interactively.
649 @end defun
650
651 The most common use of @code{interactive-p} is for deciding whether
652 to give the user additional visual feedback (such as by printing an
653 informative message). For example:
654
655 @example
656 @group
657 ;; @r{Here's the usual way to use @code{interactive-p}.}
658 (defun foo ()
659 (interactive)
660 (when (interactive-p)
661 (message "foo")))
662 @result{} foo
663 @end group
664
665 @group
666 ;; @r{This function is just to illustrate the behavior.}
667 (defun bar ()
668 (interactive)
669 (setq foobar (list (foo) (interactive-p))))
670 @result{} bar
671 @end group
672
673 @group
674 ;; @r{Type @kbd{M-x foo}.}
675 @print{} foo
676 @end group
677
678 @group
679 ;; @r{Type @kbd{M-x bar}.}
680 ;; @r{This does not display a message.}
681 @end group
682
683 @group
684 foobar
685 @result{} (nil t)
686 @end group
687 @end example
688
689 If you want to test @emph{only} whether the function was called
690 using @code{call-interactively}, add an optional argument
691 @code{print-message} which should be non-@code{nil} in an interactive
692 call, and use the @code{interactive} spec to make sure it is
693 non-@code{nil}. Here's an example:
694
695 @example
696 (defun foo (&optional print-message)
697 (interactive "p")
698 (when print-message
699 (message "foo")))
700 @end example
701
702 @noindent
703 Defined in this way, the function does display the message when called
704 from a keyboard macro. We use @code{"p"} because the numeric prefix
705 argument is never @code{nil}.
706
707 @defun called-interactively-p
708 This function returns @code{t} when the calling function was called
709 using @code{call-interactively}.
710
711 When possible, instead of using this function, you should use the
712 method in the example above; that method makes it possible for a
713 caller to ``pretend'' that the function was called interactively.
714 @end defun
715
716 @node Command Loop Info
717 @comment node-name, next, previous, up
718 @section Information from the Command Loop
719
720 The editor command loop sets several Lisp variables to keep status
721 records for itself and for commands that are run.
722
723 @defvar last-command
724 This variable records the name of the previous command executed by the
725 command loop (the one before the current command). Normally the value
726 is a symbol with a function definition, but this is not guaranteed.
727
728 The value is copied from @code{this-command} when a command returns to
729 the command loop, except when the command has specified a prefix
730 argument for the following command.
731
732 This variable is always local to the current terminal and cannot be
733 buffer-local. @xref{Multiple Displays}.
734 @end defvar
735
736 @defvar real-last-command
737 This variable is set up by Emacs just like @code{last-command},
738 but never altered by Lisp programs.
739 @end defvar
740
741 @defvar this-command
742 @cindex current command
743 This variable records the name of the command now being executed by
744 the editor command loop. Like @code{last-command}, it is normally a symbol
745 with a function definition.
746
747 The command loop sets this variable just before running a command, and
748 copies its value into @code{last-command} when the command finishes
749 (unless the command specified a prefix argument for the following
750 command).
751
752 @cindex kill command repetition
753 Some commands set this variable during their execution, as a flag for
754 whatever command runs next. In particular, the functions for killing text
755 set @code{this-command} to @code{kill-region} so that any kill commands
756 immediately following will know to append the killed text to the
757 previous kill.
758 @end defvar
759
760 If you do not want a particular command to be recognized as the previous
761 command in the case where it got an error, you must code that command to
762 prevent this. One way is to set @code{this-command} to @code{t} at the
763 beginning of the command, and set @code{this-command} back to its proper
764 value at the end, like this:
765
766 @example
767 (defun foo (args@dots{})
768 (interactive @dots{})
769 (let ((old-this-command this-command))
770 (setq this-command t)
771 @r{@dots{}do the work@dots{}}
772 (setq this-command old-this-command)))
773 @end example
774
775 @noindent
776 We do not bind @code{this-command} with @code{let} because that would
777 restore the old value in case of error---a feature of @code{let} which
778 in this case does precisely what we want to avoid.
779
780 @defvar this-original-command
781 This has the same value as @code{this-command} except when command
782 remapping occurs (@pxref{Remapping Commands}). In that case,
783 @code{this-command} gives the command actually run (the result of
784 remapping), and @code{this-original-command} gives the command that
785 was specified to run but remapped into another command.
786 @end defvar
787
788 @defun this-command-keys
789 This function returns a string or vector containing the key sequence
790 that invoked the present command, plus any previous commands that
791 generated the prefix argument for this command. Any events read by the
792 command using @code{read-event} without a timeout get tacked on to the end.
793
794 However, if the command has called @code{read-key-sequence}, it
795 returns the last read key sequence. @xref{Key Sequence Input}. The
796 value is a string if all events in the sequence were characters that
797 fit in a string. @xref{Input Events}.
798
799 @example
800 @group
801 (this-command-keys)
802 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
803 @result{} "^U^X^E"
804 @end group
805 @end example
806 @end defun
807
808 @defun this-command-keys-vector
809 @anchor{Definition of this-command-keys-vector}
810 Like @code{this-command-keys}, except that it always returns the events
811 in a vector, so you don't need to deal with the complexities of storing
812 input events in a string (@pxref{Strings of Events}).
813 @end defun
814
815 @defun clear-this-command-keys &optional keep-record
816 This function empties out the table of events for
817 @code{this-command-keys} to return. Unless @var{keep-record} is
818 non-@code{nil}, it also empties the records that the function
819 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
820 This is useful after reading a password, to prevent the password from
821 echoing inadvertently as part of the next command in certain cases.
822 @end defun
823
824 @defvar last-nonmenu-event
825 This variable holds the last input event read as part of a key sequence,
826 not counting events resulting from mouse menus.
827
828 One use of this variable is for telling @code{x-popup-menu} where to pop
829 up a menu. It is also used internally by @code{y-or-n-p}
830 (@pxref{Yes-or-No Queries}).
831 @end defvar
832
833 @defvar last-command-event
834 @defvarx last-command-char
835 This variable is set to the last input event that was read by the
836 command loop as part of a command. The principal use of this variable
837 is in @code{self-insert-command}, which uses it to decide which
838 character to insert.
839
840 @example
841 @group
842 last-command-event
843 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
844 @result{} 5
845 @end group
846 @end example
847
848 @noindent
849 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
850
851 The alias @code{last-command-char} exists for compatibility with
852 Emacs version 18.
853 @end defvar
854
855 @c Emacs 19 feature
856 @defvar last-event-frame
857 This variable records which frame the last input event was directed to.
858 Usually this is the frame that was selected when the event was
859 generated, but if that frame has redirected input focus to another
860 frame, the value is the frame to which the event was redirected.
861 @xref{Input Focus}.
862
863 If the last event came from a keyboard macro, the value is @code{macro}.
864 @end defvar
865
866 @node Adjusting Point
867 @section Adjusting Point After Commands
868 @cindex adjust point
869 @cindex invisible or intangible text, and point display
870 @cindex @code{display} property, and point display
871 @cindex @code{composition} property, and point display
872
873 It is not easy to display a value of point in the middle of a
874 sequence of text that has the @code{display}, @code{composition} or
875 @code{intangible} property, or is invisible. Therefore, after a
876 command finishes and returns to the command loop, if point is within
877 such a sequence, the command loop normally moves point to the edge of
878 the sequence.
879
880 A command can inhibit this feature by setting the variable
881 @code{disable-point-adjustment}:
882
883 @defvar disable-point-adjustment
884 If this variable is non-@code{nil} when a command returns to the
885 command loop, then the command loop does not check for those text
886 properties, and does not move point out of sequences that have them.
887
888 The command loop sets this variable to @code{nil} before each command,
889 so if a command sets it, the effect applies only to that command.
890 @end defvar
891
892 @defvar global-disable-point-adjustment
893 If you set this variable to a non-@code{nil} value, the feature of
894 moving point out of these sequences is completely turned off.
895 @end defvar
896
897 @node Input Events
898 @section Input Events
899 @cindex events
900 @cindex input events
901
902 The Emacs command loop reads a sequence of @dfn{input events} that
903 represent keyboard or mouse activity. The events for keyboard activity
904 are characters or symbols; mouse events are always lists. This section
905 describes the representation and meaning of input events in detail.
906
907 @defun eventp object
908 This function returns non-@code{nil} if @var{object} is an input event
909 or event type.
910
911 Note that any symbol might be used as an event or an event type.
912 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
913 code to be used as an event. Instead, it distinguishes whether the
914 symbol has actually been used in an event that has been read as input in
915 the current Emacs session. If a symbol has not yet been so used,
916 @code{eventp} returns @code{nil}.
917 @end defun
918
919 @menu
920 * Keyboard Events:: Ordinary characters--keys with symbols on them.
921 * Function Keys:: Function keys--keys with names, not symbols.
922 * Mouse Events:: Overview of mouse events.
923 * Click Events:: Pushing and releasing a mouse button.
924 * Drag Events:: Moving the mouse before releasing the button.
925 * Button-Down Events:: A button was pushed and not yet released.
926 * Repeat Events:: Double and triple click (or drag, or down).
927 * Motion Events:: Just moving the mouse, not pushing a button.
928 * Focus Events:: Moving the mouse between frames.
929 * Misc Events:: Other events the system can generate.
930 * Event Examples:: Examples of the lists for mouse events.
931 * Classifying Events:: Finding the modifier keys in an event symbol.
932 Event types.
933 * Accessing Events:: Functions to extract info from events.
934 * Strings of Events:: Special considerations for putting
935 keyboard character events in a string.
936 @end menu
937
938 @node Keyboard Events
939 @subsection Keyboard Events
940 @cindex keyboard events
941
942 There are two kinds of input you can get from the keyboard: ordinary
943 keys, and function keys. Ordinary keys correspond to characters; the
944 events they generate are represented in Lisp as characters. The event
945 type of a character event is the character itself (an integer); see
946 @ref{Classifying Events}.
947
948 @cindex modifier bits (of input character)
949 @cindex basic code (of input character)
950 An input character event consists of a @dfn{basic code} between 0 and
951 524287, plus any or all of these @dfn{modifier bits}:
952
953 @table @asis
954 @item meta
955 The
956 @tex
957 @math{2^{27}}
958 @end tex
959 @ifnottex
960 2**27
961 @end ifnottex
962 bit in the character code indicates a character
963 typed with the meta key held down.
964
965 @item control
966 The
967 @tex
968 @math{2^{26}}
969 @end tex
970 @ifnottex
971 2**26
972 @end ifnottex
973 bit in the character code indicates a non-@acronym{ASCII}
974 control character.
975
976 @sc{ascii} control characters such as @kbd{C-a} have special basic
977 codes of their own, so Emacs needs no special bit to indicate them.
978 Thus, the code for @kbd{C-a} is just 1.
979
980 But if you type a control combination not in @acronym{ASCII}, such as
981 @kbd{%} with the control key, the numeric value you get is the code
982 for @kbd{%} plus
983 @tex
984 @math{2^{26}}
985 @end tex
986 @ifnottex
987 2**26
988 @end ifnottex
989 (assuming the terminal supports non-@acronym{ASCII}
990 control characters).
991
992 @item shift
993 The
994 @tex
995 @math{2^{25}}
996 @end tex
997 @ifnottex
998 2**25
999 @end ifnottex
1000 bit in the character code indicates an @acronym{ASCII} control
1001 character typed with the shift key held down.
1002
1003 For letters, the basic code itself indicates upper versus lower case;
1004 for digits and punctuation, the shift key selects an entirely different
1005 character with a different basic code. In order to keep within the
1006 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1007 @tex
1008 @math{2^{25}}
1009 @end tex
1010 @ifnottex
1011 2**25
1012 @end ifnottex
1013 bit for those characters.
1014
1015 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1016 @kbd{C-a}, so Emacs uses the
1017 @tex
1018 @math{2^{25}}
1019 @end tex
1020 @ifnottex
1021 2**25
1022 @end ifnottex
1023 bit in @kbd{C-A} and not in
1024 @kbd{C-a}.
1025
1026 @item hyper
1027 The
1028 @tex
1029 @math{2^{24}}
1030 @end tex
1031 @ifnottex
1032 2**24
1033 @end ifnottex
1034 bit in the character code indicates a character
1035 typed with the hyper key held down.
1036
1037 @item super
1038 The
1039 @tex
1040 @math{2^{23}}
1041 @end tex
1042 @ifnottex
1043 2**23
1044 @end ifnottex
1045 bit in the character code indicates a character
1046 typed with the super key held down.
1047
1048 @item alt
1049 The
1050 @tex
1051 @math{2^{22}}
1052 @end tex
1053 @ifnottex
1054 2**22
1055 @end ifnottex
1056 bit in the character code indicates a character typed with
1057 the alt key held down. (On some terminals, the key labeled @key{ALT}
1058 is actually the meta key.)
1059 @end table
1060
1061 It is best to avoid mentioning specific bit numbers in your program.
1062 To test the modifier bits of a character, use the function
1063 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1064 bindings, you can use the read syntax for characters with modifier bits
1065 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1066 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1067 specify the characters (@pxref{Changing Key Bindings}). The function
1068 @code{event-convert-list} converts such a list into an event type
1069 (@pxref{Classifying Events}).
1070
1071 @node Function Keys
1072 @subsection Function Keys
1073
1074 @cindex function keys
1075 Most keyboards also have @dfn{function keys}---keys that have names or
1076 symbols that are not characters. Function keys are represented in Emacs
1077 Lisp as symbols; the symbol's name is the function key's label, in lower
1078 case. For example, pressing a key labeled @key{F1} places the symbol
1079 @code{f1} in the input stream.
1080
1081 The event type of a function key event is the event symbol itself.
1082 @xref{Classifying Events}.
1083
1084 Here are a few special cases in the symbol-naming convention for
1085 function keys:
1086
1087 @table @asis
1088 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1089 These keys correspond to common @acronym{ASCII} control characters that have
1090 special keys on most keyboards.
1091
1092 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1093 terminal can distinguish between them, Emacs conveys the distinction to
1094 Lisp programs by representing the former as the integer 9, and the
1095 latter as the symbol @code{tab}.
1096
1097 Most of the time, it's not useful to distinguish the two. So normally
1098 @code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
1099 @code{tab} into 9. Thus, a key binding for character code 9 (the
1100 character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1101 symbols in this group. The function @code{read-char} likewise converts
1102 these events into characters.
1103
1104 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1105 converts into the character code 127 (@key{DEL}), not into code 8
1106 (@key{BS}). This is what most users prefer.
1107
1108 @item @code{left}, @code{up}, @code{right}, @code{down}
1109 Cursor arrow keys
1110 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1111 Keypad keys (to the right of the regular keyboard).
1112 @item @code{kp-0}, @code{kp-1}, @dots{}
1113 Keypad keys with digits.
1114 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1115 Keypad PF keys.
1116 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1117 Keypad arrow keys. Emacs normally translates these into the
1118 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1119 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1120 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1121 normally translates these into the like-named non-keypad keys.
1122 @end table
1123
1124 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1125 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1126 represent them is with prefixes in the symbol name:
1127
1128 @table @samp
1129 @item A-
1130 The alt modifier.
1131 @item C-
1132 The control modifier.
1133 @item H-
1134 The hyper modifier.
1135 @item M-
1136 The meta modifier.
1137 @item S-
1138 The shift modifier.
1139 @item s-
1140 The super modifier.
1141 @end table
1142
1143 Thus, the symbol for the key @key{F3} with @key{META} held down is
1144 @code{M-f3}. When you use more than one prefix, we recommend you
1145 write them in alphabetical order; but the order does not matter in
1146 arguments to the key-binding lookup and modification functions.
1147
1148 @node Mouse Events
1149 @subsection Mouse Events
1150
1151 Emacs supports four kinds of mouse events: click events, drag events,
1152 button-down events, and motion events. All mouse events are represented
1153 as lists. The @sc{car} of the list is the event type; this says which
1154 mouse button was involved, and which modifier keys were used with it.
1155 The event type can also distinguish double or triple button presses
1156 (@pxref{Repeat Events}). The rest of the list elements give position
1157 and time information.
1158
1159 For key lookup, only the event type matters: two events of the same type
1160 necessarily run the same command. The command can access the full
1161 values of these events using the @samp{e} interactive code.
1162 @xref{Interactive Codes}.
1163
1164 A key sequence that starts with a mouse event is read using the keymaps
1165 of the buffer in the window that the mouse was in, not the current
1166 buffer. This does not imply that clicking in a window selects that
1167 window or its buffer---that is entirely under the control of the command
1168 binding of the key sequence.
1169
1170 @node Click Events
1171 @subsection Click Events
1172 @cindex click event
1173 @cindex mouse click event
1174
1175 When the user presses a mouse button and releases it at the same
1176 location, that generates a @dfn{click} event. All mouse click event
1177 share the same format:
1178
1179 @example
1180 (@var{event-type} @var{position} @var{click-count})
1181 @end example
1182
1183 @table @asis
1184 @item @var{event-type}
1185 This is a symbol that indicates which mouse button was used. It is
1186 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1187 buttons are numbered left to right.
1188
1189 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1190 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1191 and super, just as you would with function keys.
1192
1193 This symbol also serves as the event type of the event. Key bindings
1194 describe events by their types; thus, if there is a key binding for
1195 @code{mouse-1}, that binding would apply to all events whose
1196 @var{event-type} is @code{mouse-1}.
1197
1198 @item @var{position}
1199 This is the position where the mouse click occurred. The actual
1200 format of @var{position} depends on what part of a window was clicked
1201 on. The various formats are described below.
1202
1203 @item @var{click-count}
1204 This is the number of rapid repeated presses so far of the same mouse
1205 button. @xref{Repeat Events}.
1206 @end table
1207
1208 For mouse click events in the text area, mode line, header line, or in
1209 the marginal areas, @var{position} has this form:
1210
1211 @example
1212 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1213 @var{object} @var{text-pos} (@var{col} . @var{row})
1214 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1215 @end example
1216
1217 @table @asis
1218 @item @var{window}
1219 This is the window in which the click occurred.
1220
1221 @item @var{pos-or-area}
1222 This is the buffer position of the character clicked on in the text
1223 area, or if clicked outside the text area, it is the window area in
1224 which the click occurred. It is one of the symbols @code{mode-line},
1225 @code{header-line}, @code{vertical-line}, @code{left-margin},
1226 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1227
1228 @item @var{x}, @var{y}
1229 These are the pixel-denominated coordinates of the click, relative to
1230 the top left corner of @var{window}, which is @code{(0 . 0)}.
1231 For the mode or header line, @var{y} does not have meaningful data.
1232 For the vertical line, @var{x} does not have meaningful data.
1233
1234 @item @var{timestamp}
1235 This is the time at which the event occurred, in milliseconds.
1236
1237 @item @var{object}
1238 This is the object on which the click occurred. It is either
1239 @code{nil} if there is no string property, or it has the form
1240 (@var{string} . @var{string-pos}) when there is a string-type text
1241 property at the click position.
1242
1243 @item @var{string}
1244 This is the string on which the click occurred, including any
1245 properties.
1246
1247 @item @var{string-pos}
1248 This is the position in the string on which the click occurred,
1249 relevant if properties at the click need to be looked up.
1250
1251 @item @var{text-pos}
1252 For clicks on a marginal area or on a fringe, this is the buffer
1253 position of the first visible character in the corresponding line in
1254 the window. For other events, it is the current buffer position in
1255 the window.
1256
1257 @item @var{col}, @var{row}
1258 These are the actual coordinates of the glyph under the @var{x},
1259 @var{y} position, possibly padded with default character width
1260 glyphs if @var{x} is beyond the last glyph on the line.
1261
1262 @item @var{image}
1263 This is the image object on which the click occurred. It is either
1264 @code{nil} if there is no image at the position clicked on, or it is
1265 an image object as returned by @code{find-image} if click was in an image.
1266
1267 @item @var{dx}, @var{dy}
1268 These are the pixel-denominated coordinates of the click, relative to
1269 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1270 @var{object} is @code{nil}, the coordinates are relative to the top
1271 left corner of the character glyph clicked on.
1272 @end table
1273
1274 For mouse clicks on a scroll-bar, @var{position} has this form:
1275
1276 @example
1277 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1278 @end example
1279
1280 @table @asis
1281 @item @var{window}
1282 This is the window whose scroll-bar was clicked on.
1283
1284 @item @var{area}
1285 This is the scroll bar where the click occurred. It is one of the
1286 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1287
1288 @item @var{portion}
1289 This is the distance of the click from the top or left end of
1290 the scroll bar.
1291
1292 @item @var{whole}
1293 This is the length of the entire scroll bar.
1294
1295 @item @var{timestamp}
1296 This is the time at which the event occurred, in milliseconds.
1297
1298 @item @var{part}
1299 This is the part of the scroll-bar which was clicked on. It is one
1300 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1301 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1302 @end table
1303
1304 In one special case, @var{buffer-pos} is a list containing a symbol (one
1305 of the symbols listed above) instead of just the symbol. This happens
1306 after the imaginary prefix keys for the event are inserted into the
1307 input stream. @xref{Key Sequence Input}.
1308
1309 @node Drag Events
1310 @subsection Drag Events
1311 @cindex drag event
1312 @cindex mouse drag event
1313
1314 With Emacs, you can have a drag event without even changing your
1315 clothes. A @dfn{drag event} happens every time the user presses a mouse
1316 button and then moves the mouse to a different character position before
1317 releasing the button. Like all mouse events, drag events are
1318 represented in Lisp as lists. The lists record both the starting mouse
1319 position and the final position, like this:
1320
1321 @example
1322 (@var{event-type}
1323 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1324 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
1325 @var{click-count})
1326 @end example
1327
1328 For a drag event, the name of the symbol @var{event-type} contains the
1329 prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1330 down generates a @code{drag-mouse-2} event. The second and third
1331 elements of the event give the starting and ending position of the drag.
1332 Aside from that, the data have the same meanings as in a click event
1333 (@pxref{Click Events}). You can access the second element of any mouse
1334 event in the same way, with no need to distinguish drag events from
1335 others.
1336
1337 The @samp{drag-} prefix follows the modifier key prefixes such as
1338 @samp{C-} and @samp{M-}.
1339
1340 If @code{read-key-sequence} receives a drag event that has no key
1341 binding, and the corresponding click event does have a binding, it
1342 changes the drag event into a click event at the drag's starting
1343 position. This means that you don't have to distinguish between click
1344 and drag events unless you want to.
1345
1346 @node Button-Down Events
1347 @subsection Button-Down Events
1348 @cindex button-down event
1349
1350 Click and drag events happen when the user releases a mouse button.
1351 They cannot happen earlier, because there is no way to distinguish a
1352 click from a drag until the button is released.
1353
1354 If you want to take action as soon as a button is pressed, you need to
1355 handle @dfn{button-down} events.@footnote{Button-down is the
1356 conservative antithesis of drag.} These occur as soon as a button is
1357 pressed. They are represented by lists that look exactly like click
1358 events (@pxref{Click Events}), except that the @var{event-type} symbol
1359 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1360 modifier key prefixes such as @samp{C-} and @samp{M-}.
1361
1362 The function @code{read-key-sequence} ignores any button-down events
1363 that don't have command bindings; therefore, the Emacs command loop
1364 ignores them too. This means that you need not worry about defining
1365 button-down events unless you want them to do something. The usual
1366 reason to define a button-down event is so that you can track mouse
1367 motion (by reading motion events) until the button is released.
1368 @xref{Motion Events}.
1369
1370 @node Repeat Events
1371 @subsection Repeat Events
1372 @cindex repeat events
1373 @cindex double-click events
1374 @cindex triple-click events
1375 @cindex mouse events, repeated
1376
1377 If you press the same mouse button more than once in quick succession
1378 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1379 events for the second and subsequent presses.
1380
1381 The most common repeat events are @dfn{double-click} events. Emacs
1382 generates a double-click event when you click a button twice; the event
1383 happens when you release the button (as is normal for all click
1384 events).
1385
1386 The event type of a double-click event contains the prefix
1387 @samp{double-}. Thus, a double click on the second mouse button with
1388 @key{meta} held down comes to the Lisp program as
1389 @code{M-double-mouse-2}. If a double-click event has no binding, the
1390 binding of the corresponding ordinary click event is used to execute
1391 it. Thus, you need not pay attention to the double click feature
1392 unless you really want to.
1393
1394 When the user performs a double click, Emacs generates first an ordinary
1395 click event, and then a double-click event. Therefore, you must design
1396 the command binding of the double click event to assume that the
1397 single-click command has already run. It must produce the desired
1398 results of a double click, starting from the results of a single click.
1399
1400 This is convenient, if the meaning of a double click somehow ``builds
1401 on'' the meaning of a single click---which is recommended user interface
1402 design practice for double clicks.
1403
1404 If you click a button, then press it down again and start moving the
1405 mouse with the button held down, then you get a @dfn{double-drag} event
1406 when you ultimately release the button. Its event type contains
1407 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1408 has no binding, Emacs looks for an alternate binding as if the event
1409 were an ordinary drag.
1410
1411 Before the double-click or double-drag event, Emacs generates a
1412 @dfn{double-down} event when the user presses the button down for the
1413 second time. Its event type contains @samp{double-down} instead of just
1414 @samp{down}. If a double-down event has no binding, Emacs looks for an
1415 alternate binding as if the event were an ordinary button-down event.
1416 If it finds no binding that way either, the double-down event is
1417 ignored.
1418
1419 To summarize, when you click a button and then press it again right
1420 away, Emacs generates a down event and a click event for the first
1421 click, a double-down event when you press the button again, and finally
1422 either a double-click or a double-drag event.
1423
1424 If you click a button twice and then press it again, all in quick
1425 succession, Emacs generates a @dfn{triple-down} event, followed by
1426 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1427 these events contain @samp{triple} instead of @samp{double}. If any
1428 triple event has no binding, Emacs uses the binding that it would use
1429 for the corresponding double event.
1430
1431 If you click a button three or more times and then press it again, the
1432 events for the presses beyond the third are all triple events. Emacs
1433 does not have separate event types for quadruple, quintuple, etc.@:
1434 events. However, you can look at the event list to find out precisely
1435 how many times the button was pressed.
1436
1437 @defun event-click-count event
1438 This function returns the number of consecutive button presses that led
1439 up to @var{event}. If @var{event} is a double-down, double-click or
1440 double-drag event, the value is 2. If @var{event} is a triple event,
1441 the value is 3 or greater. If @var{event} is an ordinary mouse event
1442 (not a repeat event), the value is 1.
1443 @end defun
1444
1445 @defopt double-click-fuzz
1446 To generate repeat events, successive mouse button presses must be at
1447 approximately the same screen position. The value of
1448 @code{double-click-fuzz} specifies the maximum number of pixels the
1449 mouse may be moved (horizontally or vertically) between two successive
1450 clicks to make a double-click.
1451
1452 This variable is also the threshold for motion of the mouse to count
1453 as a drag.
1454 @end defopt
1455
1456 @defopt double-click-time
1457 To generate repeat events, the number of milliseconds between
1458 successive button presses must be less than the value of
1459 @code{double-click-time}. Setting @code{double-click-time} to
1460 @code{nil} disables multi-click detection entirely. Setting it to
1461 @code{t} removes the time limit; Emacs then detects multi-clicks by
1462 position only.
1463 @end defopt
1464
1465 @node Motion Events
1466 @subsection Motion Events
1467 @cindex motion event
1468 @cindex mouse motion events
1469
1470 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1471 of the mouse without any button activity. Mouse motion events are
1472 represented by lists that look like this:
1473
1474 @example
1475 (mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
1476 @end example
1477
1478 The second element of the list describes the current position of the
1479 mouse, just as in a click event (@pxref{Click Events}).
1480
1481 The special form @code{track-mouse} enables generation of motion events
1482 within its body. Outside of @code{track-mouse} forms, Emacs does not
1483 generate events for mere motion of the mouse, and these events do not
1484 appear. @xref{Mouse Tracking}.
1485
1486 @node Focus Events
1487 @subsection Focus Events
1488 @cindex focus event
1489
1490 Window systems provide general ways for the user to control which window
1491 gets keyboard input. This choice of window is called the @dfn{focus}.
1492 When the user does something to switch between Emacs frames, that
1493 generates a @dfn{focus event}. The normal definition of a focus event,
1494 in the global keymap, is to select a new frame within Emacs, as the user
1495 would expect. @xref{Input Focus}.
1496
1497 Focus events are represented in Lisp as lists that look like this:
1498
1499 @example
1500 (switch-frame @var{new-frame})
1501 @end example
1502
1503 @noindent
1504 where @var{new-frame} is the frame switched to.
1505
1506 Most X window managers are set up so that just moving the mouse into a
1507 window is enough to set the focus there. Emacs appears to do this,
1508 because it changes the cursor to solid in the new frame. However, there
1509 is no need for the Lisp program to know about the focus change until
1510 some other kind of input arrives. So Emacs generates a focus event only
1511 when the user actually types a keyboard key or presses a mouse button in
1512 the new frame; just moving the mouse between frames does not generate a
1513 focus event.
1514
1515 A focus event in the middle of a key sequence would garble the
1516 sequence. So Emacs never generates a focus event in the middle of a key
1517 sequence. If the user changes focus in the middle of a key
1518 sequence---that is, after a prefix key---then Emacs reorders the events
1519 so that the focus event comes either before or after the multi-event key
1520 sequence, and not within it.
1521
1522 @node Misc Events
1523 @subsection Miscellaneous System Events
1524
1525 A few other event types represent occurrences within the system.
1526
1527 @table @code
1528 @cindex @code{delete-frame} event
1529 @item (delete-frame (@var{frame}))
1530 This kind of event indicates that the user gave the window manager
1531 a command to delete a particular window, which happens to be an Emacs frame.
1532
1533 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1534
1535 @cindex @code{iconify-frame} event
1536 @item (iconify-frame (@var{frame}))
1537 This kind of event indicates that the user iconified @var{frame} using
1538 the window manager. Its standard definition is @code{ignore}; since the
1539 frame has already been iconified, Emacs has no work to do. The purpose
1540 of this event type is so that you can keep track of such events if you
1541 want to.
1542
1543 @cindex @code{make-frame-visible} event
1544 @item (make-frame-visible (@var{frame}))
1545 This kind of event indicates that the user deiconified @var{frame} using
1546 the window manager. Its standard definition is @code{ignore}; since the
1547 frame has already been made visible, Emacs has no work to do.
1548
1549 @cindex @code{wheel-up} event
1550 @cindex @code{wheel-down} event
1551 @item (wheel-up @var{position})
1552 @item (wheel-down @var{position})
1553 These kinds of event are generated by moving a mouse wheel. Their
1554 usual meaning is a kind of scroll or zoom.
1555
1556 The element @var{position} is a list describing the position of the
1557 event, in the same format as used in a mouse-click event.
1558
1559 This kind of event is generated only on some kinds of systems. On some
1560 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1561 portable code, use the variables @code{mouse-wheel-up-event} and
1562 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1563 what event types to expect for the mouse wheel.
1564
1565 @cindex @code{drag-n-drop} event
1566 @item (drag-n-drop @var{position} @var{files})
1567 This kind of event is generated when a group of files is
1568 selected in an application outside of Emacs, and then dragged and
1569 dropped onto an Emacs frame.
1570
1571 The element @var{position} is a list describing the position of the
1572 event, in the same format as used in a mouse-click event, and
1573 @var{files} is the list of file names that were dragged and dropped.
1574 The usual way to handle this event is by visiting these files.
1575
1576 This kind of event is generated, at present, only on some kinds of
1577 systems.
1578
1579 @cindex @code{help-echo} event
1580 @item help-echo
1581 This kind of event is generated when a mouse pointer moves onto a
1582 portion of buffer text which has a @code{help-echo} text property.
1583 The generated event has this form:
1584
1585 @example
1586 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1587 @end example
1588
1589 @noindent
1590 The precise meaning of the event parameters and the way these
1591 parameters are used to display the help-echo text are described in
1592 @ref{Text help-echo}.
1593
1594 @cindex @code{sigusr1} event
1595 @cindex @code{sigusr2} event
1596 @cindex user signals
1597 @item sigusr1
1598 @itemx sigusr2
1599 These events are generated when the Emacs process receives
1600 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1601 additional data because signals do not carry additional information.
1602
1603 To catch a user signal, bind the corresponding event to an interactive
1604 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1605 The command is called with no arguments, and the specific signal event is
1606 available in @code{last-input-event}. For example:
1607
1608 @smallexample
1609 (defun sigusr-handler ()
1610 (interactive)
1611 (message "Caught signal %S" last-input-event))
1612
1613 (define-key special-event-map [sigusr1] 'sigusr-handler)
1614 @end smallexample
1615
1616 To test the signal handler, you can make Emacs send a signal to itself:
1617
1618 @smallexample
1619 (signal-process (emacs-pid) 'sigusr1)
1620 @end smallexample
1621 @end table
1622
1623 If one of these events arrives in the middle of a key sequence---that
1624 is, after a prefix key---then Emacs reorders the events so that this
1625 event comes either before or after the multi-event key sequence, not
1626 within it.
1627
1628 @node Event Examples
1629 @subsection Event Examples
1630
1631 If the user presses and releases the left mouse button over the same
1632 location, that generates a sequence of events like this:
1633
1634 @smallexample
1635 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1636 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1637 @end smallexample
1638
1639 While holding the control key down, the user might hold down the
1640 second mouse button, and drag the mouse from one line to the next.
1641 That produces two events, as shown here:
1642
1643 @smallexample
1644 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1645 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1646 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1647 @end smallexample
1648
1649 While holding down the meta and shift keys, the user might press the
1650 second mouse button on the window's mode line, and then drag the mouse
1651 into another window. That produces a pair of events like these:
1652
1653 @smallexample
1654 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1655 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1656 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1657 -453816))
1658 @end smallexample
1659
1660 To handle a SIGUSR1 signal, define an interactive function, and
1661 bind it to the @code{signal usr1} event sequence:
1662
1663 @smallexample
1664 (defun usr1-handler ()
1665 (interactive)
1666 (message "Got USR1 signal"))
1667 (global-set-key [signal usr1] 'usr1-handler)
1668 @end smallexample
1669
1670 @node Classifying Events
1671 @subsection Classifying Events
1672 @cindex event type
1673
1674 Every event has an @dfn{event type}, which classifies the event for
1675 key binding purposes. For a keyboard event, the event type equals the
1676 event value; thus, the event type for a character is the character, and
1677 the event type for a function key symbol is the symbol itself. For
1678 events that are lists, the event type is the symbol in the @sc{car} of
1679 the list. Thus, the event type is always a symbol or a character.
1680
1681 Two events of the same type are equivalent where key bindings are
1682 concerned; thus, they always run the same command. That does not
1683 necessarily mean they do the same things, however, as some commands look
1684 at the whole event to decide what to do. For example, some commands use
1685 the location of a mouse event to decide where in the buffer to act.
1686
1687 Sometimes broader classifications of events are useful. For example,
1688 you might want to ask whether an event involved the @key{META} key,
1689 regardless of which other key or mouse button was used.
1690
1691 The functions @code{event-modifiers} and @code{event-basic-type} are
1692 provided to get such information conveniently.
1693
1694 @defun event-modifiers event
1695 This function returns a list of the modifiers that @var{event} has. The
1696 modifiers are symbols; they include @code{shift}, @code{control},
1697 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1698 the modifiers list of a mouse event symbol always contains one of
1699 @code{click}, @code{drag}, and @code{down}. For double or triple
1700 events, it also contains @code{double} or @code{triple}.
1701
1702 The argument @var{event} may be an entire event object, or just an
1703 event type. If @var{event} is a symbol that has never been used in an
1704 event that has been read as input in the current Emacs session, then
1705 @code{event-modifiers} can return @code{nil}, even when @var{event}
1706 actually has modifiers.
1707
1708 Here are some examples:
1709
1710 @example
1711 (event-modifiers ?a)
1712 @result{} nil
1713 (event-modifiers ?A)
1714 @result{} (shift)
1715 (event-modifiers ?\C-a)
1716 @result{} (control)
1717 (event-modifiers ?\C-%)
1718 @result{} (control)
1719 (event-modifiers ?\C-\S-a)
1720 @result{} (control shift)
1721 (event-modifiers 'f5)
1722 @result{} nil
1723 (event-modifiers 's-f5)
1724 @result{} (super)
1725 (event-modifiers 'M-S-f5)
1726 @result{} (meta shift)
1727 (event-modifiers 'mouse-1)
1728 @result{} (click)
1729 (event-modifiers 'down-mouse-1)
1730 @result{} (down)
1731 @end example
1732
1733 The modifiers list for a click event explicitly contains @code{click},
1734 but the event symbol name itself does not contain @samp{click}.
1735 @end defun
1736
1737 @defun event-basic-type event
1738 This function returns the key or mouse button that @var{event}
1739 describes, with all modifiers removed. The @var{event} argument is as
1740 in @code{event-modifiers}. For example:
1741
1742 @example
1743 (event-basic-type ?a)
1744 @result{} 97
1745 (event-basic-type ?A)
1746 @result{} 97
1747 (event-basic-type ?\C-a)
1748 @result{} 97
1749 (event-basic-type ?\C-\S-a)
1750 @result{} 97
1751 (event-basic-type 'f5)
1752 @result{} f5
1753 (event-basic-type 's-f5)
1754 @result{} f5
1755 (event-basic-type 'M-S-f5)
1756 @result{} f5
1757 (event-basic-type 'down-mouse-1)
1758 @result{} mouse-1
1759 @end example
1760 @end defun
1761
1762 @defun mouse-movement-p object
1763 This function returns non-@code{nil} if @var{object} is a mouse movement
1764 event.
1765 @end defun
1766
1767 @defun event-convert-list list
1768 This function converts a list of modifier names and a basic event type
1769 to an event type which specifies all of them. The basic event type
1770 must be the last element of the list. For example,
1771
1772 @example
1773 (event-convert-list '(control ?a))
1774 @result{} 1
1775 (event-convert-list '(control meta ?a))
1776 @result{} -134217727
1777 (event-convert-list '(control super f1))
1778 @result{} C-s-f1
1779 @end example
1780 @end defun
1781
1782 @node Accessing Events
1783 @subsection Accessing Events
1784 @cindex mouse events, accessing the data
1785 @cindex accessing data of mouse events
1786
1787 This section describes convenient functions for accessing the data in
1788 a mouse button or motion event.
1789
1790 These two functions return the starting or ending position of a
1791 mouse-button event, as a list of this form:
1792
1793 @example
1794 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1795 @var{object} @var{text-pos} (@var{col} . @var{row})
1796 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1797 @end example
1798
1799 @defun event-start event
1800 This returns the starting position of @var{event}.
1801
1802 If @var{event} is a click or button-down event, this returns the
1803 location of the event. If @var{event} is a drag event, this returns the
1804 drag's starting position.
1805 @end defun
1806
1807 @defun event-end event
1808 This returns the ending position of @var{event}.
1809
1810 If @var{event} is a drag event, this returns the position where the user
1811 released the mouse button. If @var{event} is a click or button-down
1812 event, the value is actually the starting position, which is the only
1813 position such events have.
1814 @end defun
1815
1816 @cindex mouse position list, accessing
1817 These functions take a position list as described above, and
1818 return various parts of it.
1819
1820 @defun posn-window position
1821 Return the window that @var{position} is in.
1822 @end defun
1823
1824 @defun posn-area position
1825 Return the window area recorded in @var{position}. It returns @code{nil}
1826 when the event occurred in the text area of the window; otherwise, it
1827 is a symbol identifying the area in which the event occurred.
1828 @end defun
1829
1830 @defun posn-point position
1831 Return the buffer position in @var{position}. When the event occurred
1832 in the text area of the window, in a marginal area, or on a fringe,
1833 this is an integer specifying a buffer position. Otherwise, the value
1834 is undefined.
1835 @end defun
1836
1837 @defun posn-x-y position
1838 Return the pixel-based x and y coordinates in @var{position}, as a
1839 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1840 to the window given by @code{posn-window}.
1841
1842 This example shows how to convert these window-relative coordinates
1843 into frame-relative coordinates:
1844
1845 @example
1846 (defun frame-relative-coordinates (position)
1847 "Return frame-relative coordinates from POSITION."
1848 (let* ((x-y (posn-x-y position))
1849 (window (posn-window position))
1850 (edges (window-inside-pixel-edges window)))
1851 (cons (+ (car x-y) (car edges))
1852 (+ (cdr x-y) (cadr edges)))))
1853 @end example
1854 @end defun
1855
1856 @defun posn-col-row position
1857 Return the row and column (in units of the frame's default character
1858 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1859 @var{row})}. These are computed from the @var{x} and @var{y} values
1860 actually found in @var{position}.
1861 @end defun
1862
1863 @defun posn-actual-col-row position
1864 Return the actual row and column in @var{position}, as a cons cell
1865 @code{(@var{col} . @var{row})}. The values are the actual row number
1866 in the window, and the actual character number in that row. It returns
1867 @code{nil} if @var{position} does not include actual positions values.
1868 You can use @code{posn-col-row} to get approximate values.
1869 @end defun
1870
1871 @defun posn-string position
1872 Return the string object in @var{position}, either @code{nil}, or a
1873 cons cell @code{(@var{string} . @var{string-pos})}.
1874 @end defun
1875
1876 @defun posn-image position
1877 Return the image object in @var{position}, either @code{nil}, or an
1878 image @code{(image ...)}.
1879 @end defun
1880
1881 @defun posn-object position
1882 Return the image or string object in @var{position}, either
1883 @code{nil}, an image @code{(image ...)}, or a cons cell
1884 @code{(@var{string} . @var{string-pos})}.
1885 @end defun
1886
1887 @defun posn-object-x-y position
1888 Return the pixel-based x and y coordinates relative to the upper left
1889 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1890 . @var{dy})}. If the @var{position} is a buffer position, return the
1891 relative position in the character at that position.
1892 @end defun
1893
1894 @defun posn-object-width-height position
1895 Return the pixel width and height of the object in @var{position} as a
1896 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1897 is a buffer position, return the size of the character at that position.
1898 @end defun
1899
1900 @cindex mouse event, timestamp
1901 @cindex timestamp of a mouse event
1902 @defun posn-timestamp position
1903 Return the timestamp in @var{position}. This is the time at which the
1904 event occurred, in milliseconds.
1905 @end defun
1906
1907 These functions compute a position list given particular buffer
1908 position or screen position. You can access the data in this position
1909 list with the functions described above.
1910
1911 @defun posn-at-point &optional pos window
1912 This function returns a position list for position @var{pos} in
1913 @var{window}. @var{pos} defaults to point in @var{window};
1914 @var{window} defaults to the selected window.
1915
1916 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1917 @var{window}.
1918 @end defun
1919
1920 @defun posn-at-x-y x y &optional frame-or-window whole
1921 This function returns position information corresponding to pixel
1922 coordinates @var{x} and @var{y} in a specified frame or window,
1923 @var{frame-or-window}, which defaults to the selected window.
1924 The coordinates @var{x} and @var{y} are relative to the
1925 frame or window used.
1926 If @var{whole} is @code{nil}, the coordinates are relative
1927 to the window text area, otherwise they are relative to
1928 the entire window area including scroll bars, margins and fringes.
1929 @end defun
1930
1931 These functions are useful for decoding scroll bar events.
1932
1933 @defun scroll-bar-event-ratio event
1934 This function returns the fractional vertical position of a scroll bar
1935 event within the scroll bar. The value is a cons cell
1936 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
1937 is the fractional position.
1938 @end defun
1939
1940 @defun scroll-bar-scale ratio total
1941 This function multiplies (in effect) @var{ratio} by @var{total},
1942 rounding the result to an integer. The argument @var{ratio} is not a
1943 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1944 value returned by @code{scroll-bar-event-ratio}.
1945
1946 This function is handy for scaling a position on a scroll bar into a
1947 buffer position. Here's how to do that:
1948
1949 @example
1950 (+ (point-min)
1951 (scroll-bar-scale
1952 (posn-x-y (event-start event))
1953 (- (point-max) (point-min))))
1954 @end example
1955
1956 Recall that scroll bar events have two integers forming a ratio, in place
1957 of a pair of x and y coordinates.
1958 @end defun
1959
1960 @node Strings of Events
1961 @subsection Putting Keyboard Events in Strings
1962 @cindex keyboard events in strings
1963 @cindex strings with keyboard events
1964
1965 In most of the places where strings are used, we conceptualize the
1966 string as containing text characters---the same kind of characters found
1967 in buffers or files. Occasionally Lisp programs use strings that
1968 conceptually contain keyboard characters; for example, they may be key
1969 sequences or keyboard macro definitions. However, storing keyboard
1970 characters in a string is a complex matter, for reasons of historical
1971 compatibility, and it is not always possible.
1972
1973 We recommend that new programs avoid dealing with these complexities
1974 by not storing keyboard events in strings. Here is how to do that:
1975
1976 @itemize @bullet
1977 @item
1978 Use vectors instead of strings for key sequences, when you plan to use
1979 them for anything other than as arguments to @code{lookup-key} and
1980 @code{define-key}. For example, you can use
1981 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1982 @code{this-command-keys-vector} instead of @code{this-command-keys}.
1983
1984 @item
1985 Use vectors to write key sequence constants containing meta characters,
1986 even when passing them directly to @code{define-key}.
1987
1988 @item
1989 When you have to look at the contents of a key sequence that might be a
1990 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1991 first, to convert it to a list.
1992 @end itemize
1993
1994 The complexities stem from the modifier bits that keyboard input
1995 characters can include. Aside from the Meta modifier, none of these
1996 modifier bits can be included in a string, and the Meta modifier is
1997 allowed only in special cases.
1998
1999 The earliest GNU Emacs versions represented meta characters as codes
2000 in the range of 128 to 255. At that time, the basic character codes
2001 ranged from 0 to 127, so all keyboard character codes did fit in a
2002 string. Many Lisp programs used @samp{\M-} in string constants to stand
2003 for meta characters, especially in arguments to @code{define-key} and
2004 similar functions, and key sequences and sequences of events were always
2005 represented as strings.
2006
2007 When we added support for larger basic character codes beyond 127, and
2008 additional modifier bits, we had to change the representation of meta
2009 characters. Now the flag that represents the Meta modifier in a
2010 character is
2011 @tex
2012 @math{2^{27}}
2013 @end tex
2014 @ifnottex
2015 2**27
2016 @end ifnottex
2017 and such numbers cannot be included in a string.
2018
2019 To support programs with @samp{\M-} in string constants, there are
2020 special rules for including certain meta characters in a string.
2021 Here are the rules for interpreting a string as a sequence of input
2022 characters:
2023
2024 @itemize @bullet
2025 @item
2026 If the keyboard character value is in the range of 0 to 127, it can go
2027 in the string unchanged.
2028
2029 @item
2030 The meta variants of those characters, with codes in the range of
2031 @tex
2032 @math{2^{27}}
2033 @end tex
2034 @ifnottex
2035 2**27
2036 @end ifnottex
2037 to
2038 @tex
2039 @math{2^{27} + 127},
2040 @end tex
2041 @ifnottex
2042 2**27+127,
2043 @end ifnottex
2044 can also go in the string, but you must change their
2045 numeric values. You must set the
2046 @tex
2047 @math{2^{7}}
2048 @end tex
2049 @ifnottex
2050 2**7
2051 @end ifnottex
2052 bit instead of the
2053 @tex
2054 @math{2^{27}}
2055 @end tex
2056 @ifnottex
2057 2**27
2058 @end ifnottex
2059 bit, resulting in a value between 128 and 255. Only a unibyte string
2060 can include these codes.
2061
2062 @item
2063 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2064
2065 @item
2066 Other keyboard character events cannot fit in a string. This includes
2067 keyboard events in the range of 128 to 255.
2068 @end itemize
2069
2070 Functions such as @code{read-key-sequence} that construct strings of
2071 keyboard input characters follow these rules: they construct vectors
2072 instead of strings, when the events won't fit in a string.
2073
2074 When you use the read syntax @samp{\M-} in a string, it produces a
2075 code in the range of 128 to 255---the same code that you get if you
2076 modify the corresponding keyboard event to put it in the string. Thus,
2077 meta events in strings work consistently regardless of how they get into
2078 the strings.
2079
2080 However, most programs would do well to avoid these issues by
2081 following the recommendations at the beginning of this section.
2082
2083 @node Reading Input
2084 @section Reading Input
2085 @cindex read input
2086 @cindex keyboard input
2087
2088 The editor command loop reads key sequences using the function
2089 @code{read-key-sequence}, which uses @code{read-event}. These and other
2090 functions for event input are also available for use in Lisp programs.
2091 See also @code{momentary-string-display} in @ref{Temporary Displays},
2092 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2093 functions and variables for controlling terminal input modes and
2094 debugging terminal input.
2095
2096 For higher-level input facilities, see @ref{Minibuffers}.
2097
2098 @menu
2099 * Key Sequence Input:: How to read one key sequence.
2100 * Reading One Event:: How to read just one event.
2101 * Event Mod:: How Emacs modifies events as they are read.
2102 * Invoking the Input Method:: How reading an event uses the input method.
2103 * Quoted Character Input:: Asking the user to specify a character.
2104 * Event Input Misc:: How to reread or throw away input events.
2105 @end menu
2106
2107 @node Key Sequence Input
2108 @subsection Key Sequence Input
2109 @cindex key sequence input
2110
2111 The command loop reads input a key sequence at a time, by calling
2112 @code{read-key-sequence}. Lisp programs can also call this function;
2113 for example, @code{describe-key} uses it to read the key to describe.
2114
2115 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2116 @cindex key sequence
2117 This function reads a key sequence and returns it as a string or
2118 vector. It keeps reading events until it has accumulated a complete key
2119 sequence; that is, enough to specify a non-prefix command using the
2120 currently active keymaps. (Remember that a key sequence that starts
2121 with a mouse event is read using the keymaps of the buffer in the
2122 window that the mouse was in, not the current buffer.)
2123
2124 If the events are all characters and all can fit in a string, then
2125 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2126 Otherwise, it returns a vector, since a vector can hold all kinds of
2127 events---characters, symbols, and lists. The elements of the string or
2128 vector are the events in the key sequence.
2129
2130 Reading a key sequence includes translating the events in various
2131 ways. @xref{Translation Keymaps}.
2132
2133 The argument @var{prompt} is either a string to be displayed in the
2134 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2135 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2136 this key as a continuation of the previous key.
2137
2138 Normally any upper case event is converted to lower case if the
2139 original event is undefined and the lower case equivalent is defined.
2140 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2141 convert the last event to lower case. This is appropriate for reading
2142 a key sequence to be defined.
2143
2144 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2145 function should process a @code{switch-frame} event if the user
2146 switches frames before typing anything. If the user switches frames
2147 in the middle of a key sequence, or at the start of the sequence but
2148 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2149 until after the current key sequence.
2150
2151 The argument @var{command-loop}, if non-@code{nil}, means that this
2152 key sequence is being read by something that will read commands one
2153 after another. It should be @code{nil} if the caller will read just
2154 one key sequence.
2155
2156 In the following example, Emacs displays the prompt @samp{?} in the
2157 echo area, and then the user types @kbd{C-x C-f}.
2158
2159 @example
2160 (read-key-sequence "?")
2161
2162 @group
2163 ---------- Echo Area ----------
2164 ?@kbd{C-x C-f}
2165 ---------- Echo Area ----------
2166
2167 @result{} "^X^F"
2168 @end group
2169 @end example
2170
2171 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2172 typed while reading with this function works like any other character,
2173 and does not set @code{quit-flag}. @xref{Quitting}.
2174 @end defun
2175
2176 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2177 This is like @code{read-key-sequence} except that it always
2178 returns the key sequence as a vector, never as a string.
2179 @xref{Strings of Events}.
2180 @end defun
2181
2182 @cindex upper case key sequence
2183 @cindex downcasing in @code{lookup-key}
2184 If an input character is upper-case (or has the shift modifier) and
2185 has no key binding, but its lower-case equivalent has one, then
2186 @code{read-key-sequence} converts the character to lower case. Note
2187 that @code{lookup-key} does not perform case conversion in this way.
2188
2189 The function @code{read-key-sequence} also transforms some mouse events.
2190 It converts unbound drag events into click events, and discards unbound
2191 button-down events entirely. It also reshuffles focus events and
2192 miscellaneous window events so that they never appear in a key sequence
2193 with any other events.
2194
2195 @cindex @code{header-line} prefix key
2196 @cindex @code{mode-line} prefix key
2197 @cindex @code{vertical-line} prefix key
2198 @cindex @code{horizontal-scroll-bar} prefix key
2199 @cindex @code{vertical-scroll-bar} prefix key
2200 @cindex @code{menu-bar} prefix key
2201 @cindex mouse events, in special parts of frame
2202 When mouse events occur in special parts of a window, such as a mode
2203 line or a scroll bar, the event type shows nothing special---it is the
2204 same symbol that would normally represent that combination of mouse
2205 button and modifier keys. The information about the window part is kept
2206 elsewhere in the event---in the coordinates. But
2207 @code{read-key-sequence} translates this information into imaginary
2208 ``prefix keys,'' all of which are symbols: @code{header-line},
2209 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2210 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2211 meanings for mouse clicks in special window parts by defining key
2212 sequences using these imaginary prefix keys.
2213
2214 For example, if you call @code{read-key-sequence} and then click the
2215 mouse on the window's mode line, you get two events, like this:
2216
2217 @example
2218 (read-key-sequence "Click on the mode line: ")
2219 @result{} [mode-line
2220 (mouse-1
2221 (#<window 6 on NEWS> mode-line
2222 (40 . 63) 5959987))]
2223 @end example
2224
2225 @defvar num-input-keys
2226 @c Emacs 19 feature
2227 This variable's value is the number of key sequences processed so far in
2228 this Emacs session. This includes key sequences read from the terminal
2229 and key sequences read from keyboard macros being executed.
2230 @end defvar
2231
2232 @node Reading One Event
2233 @subsection Reading One Event
2234 @cindex reading a single event
2235 @cindex event, reading only one
2236
2237 The lowest level functions for command input are those that read a
2238 single event.
2239
2240 None of the three functions below suppresses quitting.
2241
2242 @defun read-event &optional prompt inherit-input-method seconds
2243 This function reads and returns the next event of command input, waiting
2244 if necessary until an event is available. Events can come directly from
2245 the user or from a keyboard macro.
2246
2247 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2248 string to display in the echo area as a prompt. Otherwise,
2249 @code{read-event} does not display any message to indicate it is waiting
2250 for input; instead, it prompts by echoing: it displays descriptions of
2251 the events that led to or were read by the current command. @xref{The
2252 Echo Area}.
2253
2254 If @var{inherit-input-method} is non-@code{nil}, then the current input
2255 method (if any) is employed to make it possible to enter a
2256 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2257 for reading this event.
2258
2259 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2260 moves the cursor temporarily to the echo area, to the end of any message
2261 displayed there. Otherwise @code{read-event} does not move the cursor.
2262
2263 If @var{seconds} is non-@code{nil}, it should be a number specifying
2264 the maximum time to wait for input, in seconds. If no input arrives
2265 within that time, @code{read-event} stops waiting and returns
2266 @code{nil}. A floating-point value for @var{seconds} means to wait
2267 for a fractional number of seconds. Some systems support only a whole
2268 number of seconds; on these systems, @var{seconds} is rounded down.
2269 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2270 necessary for input to arrive.
2271
2272 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2273 for user input to arrive. Idle timers---those created with
2274 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2275 period. However, if @var{seconds} is non-@code{nil}, the state of
2276 idleness remains unchanged. If Emacs is non-idle when
2277 @code{read-event} is called, it remains non-idle throughout the
2278 operation of @code{read-event}; if Emacs is idle (which can happen if
2279 the call happens inside an idle timer), it remains idle.
2280
2281 If @code{read-event} gets an event that is defined as a help character,
2282 then in some cases @code{read-event} processes the event directly without
2283 returning. @xref{Help Functions}. Certain other events, called
2284 @dfn{special events}, are also processed directly within
2285 @code{read-event} (@pxref{Special Events}).
2286
2287 Here is what happens if you call @code{read-event} and then press the
2288 right-arrow function key:
2289
2290 @example
2291 @group
2292 (read-event)
2293 @result{} right
2294 @end group
2295 @end example
2296 @end defun
2297
2298 @defun read-char &optional prompt inherit-input-method seconds
2299 This function reads and returns a character of command input. If the
2300 user generates an event which is not a character (i.e. a mouse click or
2301 function key event), @code{read-char} signals an error. The arguments
2302 work as in @code{read-event}.
2303
2304 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2305 code 49). The second example shows a keyboard macro definition that
2306 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2307 @code{read-char} reads the keyboard macro's very next character, which
2308 is @kbd{1}. Then @code{eval-expression} displays its return value in
2309 the echo area.
2310
2311 @example
2312 @group
2313 (read-char)
2314 @result{} 49
2315 @end group
2316
2317 @group
2318 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2319 (symbol-function 'foo)
2320 @result{} "^[:(read-char)^M1"
2321 @end group
2322 @group
2323 (execute-kbd-macro 'foo)
2324 @print{} 49
2325 @result{} nil
2326 @end group
2327 @end example
2328 @end defun
2329
2330 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2331 This function reads and returns a character of command input. If the
2332 user generates an event which is not a character,
2333 @code{read-char-exclusive} ignores it and reads another event, until it
2334 gets a character. The arguments work as in @code{read-event}.
2335 @end defun
2336
2337 @defvar num-nonmacro-input-events
2338 This variable holds the total number of input events received so far
2339 from the terminal---not counting those generated by keyboard macros.
2340 @end defvar
2341
2342 @node Event Mod
2343 @subsection Modifying and Translating Input Events
2344
2345 Emacs modifies every event it reads according to
2346 @code{extra-keyboard-modifiers}, then translates it through
2347 @code{keyboard-translate-table} (if applicable), before returning it
2348 from @code{read-event}.
2349
2350 @c Emacs 19 feature
2351 @defvar extra-keyboard-modifiers
2352 This variable lets Lisp programs ``press'' the modifier keys on the
2353 keyboard. The value is a character. Only the modifiers of the
2354 character matter. Each time the user types a keyboard key, it is
2355 altered as if those modifier keys were held down. For instance, if
2356 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2357 keyboard input characters typed during the scope of the binding will
2358 have the control and meta modifiers applied to them. The character
2359 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2360 character for this purpose, but as a character with no modifiers.
2361 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2362 modification.
2363
2364 When using a window system, the program can ``press'' any of the
2365 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2366 keys can be virtually pressed.
2367
2368 Note that this variable applies only to events that really come from
2369 the keyboard, and has no effect on mouse events or any other events.
2370 @end defvar
2371
2372 @defvar keyboard-translate-table
2373 This variable is the translate table for keyboard characters. It lets
2374 you reshuffle the keys on the keyboard without changing any command
2375 bindings. Its value is normally a char-table, or else @code{nil}.
2376 (It can also be a string or vector, but this is considered obsolete.)
2377
2378 If @code{keyboard-translate-table} is a char-table
2379 (@pxref{Char-Tables}), then each character read from the keyboard is
2380 looked up in this char-table. If the value found there is
2381 non-@code{nil}, then it is used instead of the actual input character.
2382
2383 Note that this translation is the first thing that happens to a
2384 character after it is read from the terminal. Record-keeping features
2385 such as @code{recent-keys} and dribble files record the characters after
2386 translation.
2387
2388 Note also that this translation is done before the characters are
2389 supplied to input methods (@pxref{Input Methods}). Use
2390 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2391 if you want to translate characters after input methods operate.
2392 @end defvar
2393
2394 @defun keyboard-translate from to
2395 This function modifies @code{keyboard-translate-table} to translate
2396 character code @var{from} into character code @var{to}. It creates
2397 the keyboard translate table if necessary.
2398 @end defun
2399
2400 Here's an example of using the @code{keyboard-translate-table} to
2401 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2402 operations:
2403
2404 @example
2405 (keyboard-translate ?\C-x 'control-x)
2406 (keyboard-translate ?\C-c 'control-c)
2407 (keyboard-translate ?\C-v 'control-v)
2408 (global-set-key [control-x] 'kill-region)
2409 (global-set-key [control-c] 'kill-ring-save)
2410 (global-set-key [control-v] 'yank)
2411 @end example
2412
2413 @noindent
2414 On a graphical terminal that supports extended @acronym{ASCII} input,
2415 you can still get the standard Emacs meanings of one of those
2416 characters by typing it with the shift key. That makes it a different
2417 character as far as keyboard translation is concerned, but it has the
2418 same usual meaning.
2419
2420 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2421 at the level of @code{read-key-sequence}.
2422
2423 @node Invoking the Input Method
2424 @subsection Invoking the Input Method
2425
2426 The event-reading functions invoke the current input method, if any
2427 (@pxref{Input Methods}). If the value of @code{input-method-function}
2428 is non-@code{nil}, it should be a function; when @code{read-event} reads
2429 a printing character (including @key{SPC}) with no modifier bits, it
2430 calls that function, passing the character as an argument.
2431
2432 @defvar input-method-function
2433 If this is non-@code{nil}, its value specifies the current input method
2434 function.
2435
2436 @strong{Warning:} don't bind this variable with @code{let}. It is often
2437 buffer-local, and if you bind it around reading input (which is exactly
2438 when you @emph{would} bind it), switching buffers asynchronously while
2439 Emacs is waiting will cause the value to be restored in the wrong
2440 buffer.
2441 @end defvar
2442
2443 The input method function should return a list of events which should
2444 be used as input. (If the list is @code{nil}, that means there is no
2445 input, so @code{read-event} waits for another event.) These events are
2446 processed before the events in @code{unread-command-events}
2447 (@pxref{Event Input Misc}). Events
2448 returned by the input method function are not passed to the input method
2449 function again, even if they are printing characters with no modifier
2450 bits.
2451
2452 If the input method function calls @code{read-event} or
2453 @code{read-key-sequence}, it should bind @code{input-method-function} to
2454 @code{nil} first, to prevent recursion.
2455
2456 The input method function is not called when reading the second and
2457 subsequent events of a key sequence. Thus, these characters are not
2458 subject to input method processing. The input method function should
2459 test the values of @code{overriding-local-map} and
2460 @code{overriding-terminal-local-map}; if either of these variables is
2461 non-@code{nil}, the input method should put its argument into a list and
2462 return that list with no further processing.
2463
2464 @node Quoted Character Input
2465 @subsection Quoted Character Input
2466 @cindex quoted character input
2467
2468 You can use the function @code{read-quoted-char} to ask the user to
2469 specify a character, and allow the user to specify a control or meta
2470 character conveniently, either literally or as an octal character code.
2471 The command @code{quoted-insert} uses this function.
2472
2473 @defun read-quoted-char &optional prompt
2474 @cindex octal character input
2475 @cindex control characters, reading
2476 @cindex nonprinting characters, reading
2477 This function is like @code{read-char}, except that if the first
2478 character read is an octal digit (0-7), it reads any number of octal
2479 digits (but stopping if a non-octal digit is found), and returns the
2480 character represented by that numeric character code. If the
2481 character that terminates the sequence of octal digits is @key{RET},
2482 it is discarded. Any other terminating character is used as input
2483 after this function returns.
2484
2485 Quitting is suppressed when the first character is read, so that the
2486 user can enter a @kbd{C-g}. @xref{Quitting}.
2487
2488 If @var{prompt} is supplied, it specifies a string for prompting the
2489 user. The prompt string is always displayed in the echo area, followed
2490 by a single @samp{-}.
2491
2492 In the following example, the user types in the octal number 177 (which
2493 is 127 in decimal).
2494
2495 @example
2496 (read-quoted-char "What character")
2497
2498 @group
2499 ---------- Echo Area ----------
2500 What character @kbd{1 7 7}-
2501 ---------- Echo Area ----------
2502
2503 @result{} 127
2504 @end group
2505 @end example
2506 @end defun
2507
2508 @need 2000
2509 @node Event Input Misc
2510 @subsection Miscellaneous Event Input Features
2511
2512 This section describes how to ``peek ahead'' at events without using
2513 them up, how to check for pending input, and how to discard pending
2514 input. See also the function @code{read-passwd} (@pxref{Reading a
2515 Password}).
2516
2517 @defvar unread-command-events
2518 @cindex next input
2519 @cindex peeking at input
2520 This variable holds a list of events waiting to be read as command
2521 input. The events are used in the order they appear in the list, and
2522 removed one by one as they are used.
2523
2524 The variable is needed because in some cases a function reads an event
2525 and then decides not to use it. Storing the event in this variable
2526 causes it to be processed normally, by the command loop or by the
2527 functions to read command input.
2528
2529 @cindex prefix argument unreading
2530 For example, the function that implements numeric prefix arguments reads
2531 any number of digits. When it finds a non-digit event, it must unread
2532 the event so that it can be read normally by the command loop.
2533 Likewise, incremental search uses this feature to unread events with no
2534 special meaning in a search, because these events should exit the search
2535 and then execute normally.
2536
2537 The reliable and easy way to extract events from a key sequence so as to
2538 put them in @code{unread-command-events} is to use
2539 @code{listify-key-sequence} (@pxref{Strings of Events}).
2540
2541 Normally you add events to the front of this list, so that the events
2542 most recently unread will be reread first.
2543
2544 Events read from this list are not normally added to the current
2545 command's key sequence (as returned by e.g. @code{this-command-keys}),
2546 as the events will already have been added once as they were read for
2547 the first time. An element of the form @code{(@code{t} . @var{event})}
2548 forces @var{event} to be added to the current command's key sequence.
2549
2550 @end defvar
2551
2552 @defun listify-key-sequence key
2553 This function converts the string or vector @var{key} to a list of
2554 individual events, which you can put in @code{unread-command-events}.
2555 @end defun
2556
2557 @defvar unread-command-char
2558 This variable holds a character to be read as command input.
2559 A value of -1 means ``empty.''
2560
2561 This variable is mostly obsolete now that you can use
2562 @code{unread-command-events} instead; it exists only to support programs
2563 written for Emacs versions 18 and earlier.
2564 @end defvar
2565
2566 @defun input-pending-p
2567 @cindex waiting for command key input
2568 This function determines whether any command input is currently
2569 available to be read. It returns immediately, with value @code{t} if
2570 there is available input, @code{nil} otherwise. On rare occasions it
2571 may return @code{t} when no input is available.
2572 @end defun
2573
2574 @defvar last-input-event
2575 @defvarx last-input-char
2576 This variable records the last terminal input event read, whether
2577 as part of a command or explicitly by a Lisp program.
2578
2579 In the example below, the Lisp program reads the character @kbd{1},
2580 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2581 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2582 this expression) remains the value of @code{last-command-event}.
2583
2584 @example
2585 @group
2586 (progn (print (read-char))
2587 (print last-command-event)
2588 last-input-event)
2589 @print{} 49
2590 @print{} 5
2591 @result{} 49
2592 @end group
2593 @end example
2594
2595 The alias @code{last-input-char} exists for compatibility with
2596 Emacs version 18.
2597 @end defvar
2598
2599 @defmac while-no-input body@dots{}
2600 This construct runs the @var{body} forms and returns the value of the
2601 last one---but only if no input arrives. If any input arrives during
2602 the execution of the @var{body} forms, it aborts them (working much
2603 like a quit). The @code{while-no-input} form returns @code{nil} if
2604 aborted by a real quit, and returns @code{t} if aborted by arrival of
2605 other input.
2606
2607 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2608 arrival of input during those parts won't cause an abort until
2609 the end of that part.
2610
2611 If you want to be able to distinguish all possible values computed
2612 by @var{body} from both kinds of abort conditions, write the code
2613 like this:
2614
2615 @example
2616 (while-no-input
2617 (list
2618 (progn . @var{body})))
2619 @end example
2620 @end defmac
2621
2622 @defun discard-input
2623 @cindex flush input
2624 @cindex discard input
2625 @cindex terminate keyboard macro
2626 This function discards the contents of the terminal input buffer and
2627 cancels any keyboard macro that might be in the process of definition.
2628 It returns @code{nil}.
2629
2630 In the following example, the user may type a number of characters right
2631 after starting the evaluation of the form. After the @code{sleep-for}
2632 finishes sleeping, @code{discard-input} discards any characters typed
2633 during the sleep.
2634
2635 @example
2636 (progn (sleep-for 2)
2637 (discard-input))
2638 @result{} nil
2639 @end example
2640 @end defun
2641
2642 @node Special Events
2643 @section Special Events
2644
2645 @cindex special events
2646 Special events are handled at a very low level---as soon as they are
2647 read. The @code{read-event} function processes these events itself, and
2648 never returns them. Instead, it keeps waiting for the first event
2649 that is not special and returns that one.
2650
2651 Events that are handled in this way do not echo, they are never grouped
2652 into key sequences, and they never appear in the value of
2653 @code{last-command-event} or @code{(this-command-keys)}. They do not
2654 discard a numeric argument, they cannot be unread with
2655 @code{unread-command-events}, they may not appear in a keyboard macro,
2656 and they are not recorded in a keyboard macro while you are defining
2657 one.
2658
2659 These events do, however, appear in @code{last-input-event} immediately
2660 after they are read, and this is the way for the event's definition to
2661 find the actual event.
2662
2663 The events types @code{iconify-frame}, @code{make-frame-visible},
2664 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2665 @code{sigusr1} are normally handled in this way. The keymap which
2666 defines how to handle special events---and which events are special---is
2667 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2668
2669 @node Waiting
2670 @section Waiting for Elapsed Time or Input
2671 @cindex pausing
2672 @cindex waiting
2673
2674 The wait functions are designed to wait for a certain amount of time
2675 to pass or until there is input. For example, you may wish to pause in
2676 the middle of a computation to allow the user time to view the display.
2677 @code{sit-for} pauses and updates the screen, and returns immediately if
2678 input comes in, while @code{sleep-for} pauses without updating the
2679 screen.
2680
2681 @defun sit-for seconds &optional nodisp
2682 This function performs redisplay (provided there is no pending input
2683 from the user), then waits @var{seconds} seconds, or until input is
2684 available. The usual purpose of @code{sit-for} is to give the user
2685 time to read text that you display. The value is @code{t} if
2686 @code{sit-for} waited the full time with no input arriving
2687 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2688
2689 The argument @var{seconds} need not be an integer. If it is a floating
2690 point number, @code{sit-for} waits for a fractional number of seconds.
2691 Some systems support only a whole number of seconds; on these systems,
2692 @var{seconds} is rounded down.
2693
2694 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2695 i.e. it requests a redisplay, without any delay, if there is no pending input.
2696 @xref{Forcing Redisplay}.
2697
2698 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2699 redisplay, but it still returns as soon as input is available (or when
2700 the timeout elapses).
2701
2702 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2703 interrupted, even by input from the standard input descriptor. It is
2704 thus equivalent to @code{sleep-for}, which is described below.
2705
2706 It is also possible to call @code{sit-for} with three arguments,
2707 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2708 but that is considered obsolete.
2709 @end defun
2710
2711 @defun sleep-for seconds &optional millisec
2712 This function simply pauses for @var{seconds} seconds without updating
2713 the display. It pays no attention to available input. It returns
2714 @code{nil}.
2715
2716 The argument @var{seconds} need not be an integer. If it is a floating
2717 point number, @code{sleep-for} waits for a fractional number of seconds.
2718 Some systems support only a whole number of seconds; on these systems,
2719 @var{seconds} is rounded down.
2720
2721 The optional argument @var{millisec} specifies an additional waiting
2722 period measured in milliseconds. This adds to the period specified by
2723 @var{seconds}. If the system doesn't support waiting fractions of a
2724 second, you get an error if you specify nonzero @var{millisec}.
2725
2726 Use @code{sleep-for} when you wish to guarantee a delay.
2727 @end defun
2728
2729 @xref{Time of Day}, for functions to get the current time.
2730
2731 @node Quitting
2732 @section Quitting
2733 @cindex @kbd{C-g}
2734 @cindex quitting
2735 @cindex interrupt Lisp functions
2736
2737 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2738 @dfn{quit} whatever it is doing. This means that control returns to the
2739 innermost active command loop.
2740
2741 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2742 does not cause a quit; it acts as an ordinary input character. In the
2743 simplest case, you cannot tell the difference, because @kbd{C-g}
2744 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2745 However, when @kbd{C-g} follows a prefix key, they combine to form an
2746 undefined key. The effect is to cancel the prefix key as well as any
2747 prefix argument.
2748
2749 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2750 of the minibuffer. This means, in effect, that it exits the minibuffer
2751 and then quits. (Simply quitting would return to the command loop
2752 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2753 directly when the command reader is reading input is so that its meaning
2754 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2755 prefix key is not redefined in the minibuffer, and it has its normal
2756 effect of canceling the prefix key and prefix argument. This too
2757 would not be possible if @kbd{C-g} always quit directly.
2758
2759 When @kbd{C-g} does directly quit, it does so by setting the variable
2760 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2761 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2762 non-@code{nil} in any way thus causes a quit.
2763
2764 At the level of C code, quitting cannot happen just anywhere; only at the
2765 special places that check @code{quit-flag}. The reason for this is
2766 that quitting at other places might leave an inconsistency in Emacs's
2767 internal state. Because quitting is delayed until a safe place, quitting
2768 cannot make Emacs crash.
2769
2770 Certain functions such as @code{read-key-sequence} or
2771 @code{read-quoted-char} prevent quitting entirely even though they wait
2772 for input. Instead of quitting, @kbd{C-g} serves as the requested
2773 input. In the case of @code{read-key-sequence}, this serves to bring
2774 about the special behavior of @kbd{C-g} in the command loop. In the
2775 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2776 to quote a @kbd{C-g}.
2777
2778 @cindex prevent quitting
2779 You can prevent quitting for a portion of a Lisp function by binding
2780 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2781 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2782 usual result of this---a quit---is prevented. Eventually,
2783 @code{inhibit-quit} will become @code{nil} again, such as when its
2784 binding is unwound at the end of a @code{let} form. At that time, if
2785 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2786 immediately. This behavior is ideal when you wish to make sure that
2787 quitting does not happen within a ``critical section'' of the program.
2788
2789 @cindex @code{read-quoted-char} quitting
2790 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2791 handled in a special way that does not involve quitting. This is done
2792 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2793 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2794 becomes @code{nil} again. This excerpt from the definition of
2795 @code{read-quoted-char} shows how this is done; it also shows that
2796 normal quitting is permitted after the first character of input.
2797
2798 @example
2799 (defun read-quoted-char (&optional prompt)
2800 "@dots{}@var{documentation}@dots{}"
2801 (let ((message-log-max nil) done (first t) (code 0) char)
2802 (while (not done)
2803 (let ((inhibit-quit first)
2804 @dots{})
2805 (and prompt (message "%s-" prompt))
2806 (setq char (read-event))
2807 (if inhibit-quit (setq quit-flag nil)))
2808 @r{@dots{}set the variable @code{code}@dots{}})
2809 code))
2810 @end example
2811
2812 @defvar quit-flag
2813 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2814 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2815 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2816 @end defvar
2817
2818 @defvar inhibit-quit
2819 This variable determines whether Emacs should quit when @code{quit-flag}
2820 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2821 non-@code{nil}, then @code{quit-flag} has no special effect.
2822 @end defvar
2823
2824 @defmac with-local-quit body@dots{}
2825 This macro executes @var{body} forms in sequence, but allows quitting, at
2826 least locally, within @var{body} even if @code{inhibit-quit} was
2827 non-@code{nil} outside this construct. It returns the value of the
2828 last form in @var{body}, unless exited by quitting, in which case
2829 it returns @code{nil}.
2830
2831 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2832 it only executes the @var{body}, and setting @code{quit-flag} causes
2833 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2834 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2835 triggers a special kind of local quit. This ends the execution of
2836 @var{body} and exits the @code{with-local-quit} body with
2837 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2838 will happen as soon as that is allowed. If @code{quit-flag} is
2839 already non-@code{nil} at the beginning of @var{body}, the local quit
2840 happens immediately and the body doesn't execute at all.
2841
2842 This macro is mainly useful in functions that can be called from
2843 timers, process filters, process sentinels, @code{pre-command-hook},
2844 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2845 normally bound to @code{t}.
2846 @end defmac
2847
2848 @deffn Command keyboard-quit
2849 This function signals the @code{quit} condition with @code{(signal 'quit
2850 nil)}. This is the same thing that quitting does. (See @code{signal}
2851 in @ref{Errors}.)
2852 @end deffn
2853
2854 You can specify a character other than @kbd{C-g} to use for quitting.
2855 See the function @code{set-input-mode} in @ref{Terminal Input}.
2856
2857 @node Prefix Command Arguments
2858 @section Prefix Command Arguments
2859 @cindex prefix argument
2860 @cindex raw prefix argument
2861 @cindex numeric prefix argument
2862
2863 Most Emacs commands can use a @dfn{prefix argument}, a number
2864 specified before the command itself. (Don't confuse prefix arguments
2865 with prefix keys.) The prefix argument is at all times represented by a
2866 value, which may be @code{nil}, meaning there is currently no prefix
2867 argument. Each command may use the prefix argument or ignore it.
2868
2869 There are two representations of the prefix argument: @dfn{raw} and
2870 @dfn{numeric}. The editor command loop uses the raw representation
2871 internally, and so do the Lisp variables that store the information, but
2872 commands can request either representation.
2873
2874 Here are the possible values of a raw prefix argument:
2875
2876 @itemize @bullet
2877 @item
2878 @code{nil}, meaning there is no prefix argument. Its numeric value is
2879 1, but numerous commands make a distinction between @code{nil} and the
2880 integer 1.
2881
2882 @item
2883 An integer, which stands for itself.
2884
2885 @item
2886 A list of one element, which is an integer. This form of prefix
2887 argument results from one or a succession of @kbd{C-u}'s with no
2888 digits. The numeric value is the integer in the list, but some
2889 commands make a distinction between such a list and an integer alone.
2890
2891 @item
2892 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2893 typed, without following digits. The equivalent numeric value is
2894 @minus{}1, but some commands make a distinction between the integer
2895 @minus{}1 and the symbol @code{-}.
2896 @end itemize
2897
2898 We illustrate these possibilities by calling the following function with
2899 various prefixes:
2900
2901 @example
2902 @group
2903 (defun display-prefix (arg)
2904 "Display the value of the raw prefix arg."
2905 (interactive "P")
2906 (message "%s" arg))
2907 @end group
2908 @end example
2909
2910 @noindent
2911 Here are the results of calling @code{display-prefix} with various
2912 raw prefix arguments:
2913
2914 @example
2915 M-x display-prefix @print{} nil
2916
2917 C-u M-x display-prefix @print{} (4)
2918
2919 C-u C-u M-x display-prefix @print{} (16)
2920
2921 C-u 3 M-x display-prefix @print{} 3
2922
2923 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2924
2925 C-u - M-x display-prefix @print{} -
2926
2927 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
2928
2929 C-u - 7 M-x display-prefix @print{} -7
2930
2931 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
2932 @end example
2933
2934 Emacs uses two variables to store the prefix argument:
2935 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2936 @code{universal-argument} that set up prefix arguments for other
2937 commands store them in @code{prefix-arg}. In contrast,
2938 @code{current-prefix-arg} conveys the prefix argument to the current
2939 command, so setting it has no effect on the prefix arguments for future
2940 commands.
2941
2942 Normally, commands specify which representation to use for the prefix
2943 argument, either numeric or raw, in the @code{interactive} specification.
2944 (@xref{Using Interactive}.) Alternatively, functions may look at the
2945 value of the prefix argument directly in the variable
2946 @code{current-prefix-arg}, but this is less clean.
2947
2948 @defun prefix-numeric-value arg
2949 This function returns the numeric meaning of a valid raw prefix argument
2950 value, @var{arg}. The argument may be a symbol, a number, or a list.
2951 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2952 value @minus{}1 is returned; if it is a number, that number is returned;
2953 if it is a list, the @sc{car} of that list (which should be a number) is
2954 returned.
2955 @end defun
2956
2957 @defvar current-prefix-arg
2958 This variable holds the raw prefix argument for the @emph{current}
2959 command. Commands may examine it directly, but the usual method for
2960 accessing it is with @code{(interactive "P")}.
2961 @end defvar
2962
2963 @defvar prefix-arg
2964 The value of this variable is the raw prefix argument for the
2965 @emph{next} editing command. Commands such as @code{universal-argument}
2966 that specify prefix arguments for the following command work by setting
2967 this variable.
2968 @end defvar
2969
2970 @defvar last-prefix-arg
2971 The raw prefix argument value used by the previous command.
2972 @end defvar
2973
2974 The following commands exist to set up prefix arguments for the
2975 following command. Do not call them for any other reason.
2976
2977 @deffn Command universal-argument
2978 This command reads input and specifies a prefix argument for the
2979 following command. Don't call this command yourself unless you know
2980 what you are doing.
2981 @end deffn
2982
2983 @deffn Command digit-argument arg
2984 This command adds to the prefix argument for the following command. The
2985 argument @var{arg} is the raw prefix argument as it was before this
2986 command; it is used to compute the updated prefix argument. Don't call
2987 this command yourself unless you know what you are doing.
2988 @end deffn
2989
2990 @deffn Command negative-argument arg
2991 This command adds to the numeric argument for the next command. The
2992 argument @var{arg} is the raw prefix argument as it was before this
2993 command; its value is negated to form the new prefix argument. Don't
2994 call this command yourself unless you know what you are doing.
2995 @end deffn
2996
2997 @node Recursive Editing
2998 @section Recursive Editing
2999 @cindex recursive command loop
3000 @cindex recursive editing level
3001 @cindex command loop, recursive
3002
3003 The Emacs command loop is entered automatically when Emacs starts up.
3004 This top-level invocation of the command loop never exits; it keeps
3005 running as long as Emacs does. Lisp programs can also invoke the
3006 command loop. Since this makes more than one activation of the command
3007 loop, we call it @dfn{recursive editing}. A recursive editing level has
3008 the effect of suspending whatever command invoked it and permitting the
3009 user to do arbitrary editing before resuming that command.
3010
3011 The commands available during recursive editing are the same ones
3012 available in the top-level editing loop and defined in the keymaps.
3013 Only a few special commands exit the recursive editing level; the others
3014 return to the recursive editing level when they finish. (The special
3015 commands for exiting are always available, but they do nothing when
3016 recursive editing is not in progress.)
3017
3018 All command loops, including recursive ones, set up all-purpose error
3019 handlers so that an error in a command run from the command loop will
3020 not exit the loop.
3021
3022 @cindex minibuffer input
3023 Minibuffer input is a special kind of recursive editing. It has a few
3024 special wrinkles, such as enabling display of the minibuffer and the
3025 minibuffer window, but fewer than you might suppose. Certain keys
3026 behave differently in the minibuffer, but that is only because of the
3027 minibuffer's local map; if you switch windows, you get the usual Emacs
3028 commands.
3029
3030 @cindex @code{throw} example
3031 @kindex exit
3032 @cindex exit recursive editing
3033 @cindex aborting
3034 To invoke a recursive editing level, call the function
3035 @code{recursive-edit}. This function contains the command loop; it also
3036 contains a call to @code{catch} with tag @code{exit}, which makes it
3037 possible to exit the recursive editing level by throwing to @code{exit}
3038 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3039 then @code{recursive-edit} returns normally to the function that called
3040 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3041 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3042 control returns to the command loop one level up. This is called
3043 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3044
3045 Most applications should not use recursive editing, except as part of
3046 using the minibuffer. Usually it is more convenient for the user if you
3047 change the major mode of the current buffer temporarily to a special
3048 major mode, which should have a command to go back to the previous mode.
3049 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3050 give the user different text to edit ``recursively,'' create and select
3051 a new buffer in a special mode. In this mode, define a command to
3052 complete the processing and go back to the previous buffer. (The
3053 @kbd{m} command in Rmail does this.)
3054
3055 Recursive edits are useful in debugging. You can insert a call to
3056 @code{debug} into a function definition as a sort of breakpoint, so that
3057 you can look around when the function gets there. @code{debug} invokes
3058 a recursive edit but also provides the other features of the debugger.
3059
3060 Recursive editing levels are also used when you type @kbd{C-r} in
3061 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3062
3063 @defun recursive-edit
3064 @cindex suspend evaluation
3065 This function invokes the editor command loop. It is called
3066 automatically by the initialization of Emacs, to let the user begin
3067 editing. When called from a Lisp program, it enters a recursive editing
3068 level.
3069
3070 If the current buffer is not the same as the selected window's buffer,
3071 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3072 if you switch buffers, the buffer you switched to is current after
3073 @code{recursive-edit} returns.
3074
3075 In the following example, the function @code{simple-rec} first
3076 advances point one word, then enters a recursive edit, printing out a
3077 message in the echo area. The user can then do any editing desired, and
3078 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3079
3080 @example
3081 (defun simple-rec ()
3082 (forward-word 1)
3083 (message "Recursive edit in progress")
3084 (recursive-edit)
3085 (forward-word 1))
3086 @result{} simple-rec
3087 (simple-rec)
3088 @result{} nil
3089 @end example
3090 @end defun
3091
3092 @deffn Command exit-recursive-edit
3093 This function exits from the innermost recursive edit (including
3094 minibuffer input). Its definition is effectively @code{(throw 'exit
3095 nil)}.
3096 @end deffn
3097
3098 @deffn Command abort-recursive-edit
3099 This function aborts the command that requested the innermost recursive
3100 edit (including minibuffer input), by signaling @code{quit}
3101 after exiting the recursive edit. Its definition is effectively
3102 @code{(throw 'exit t)}. @xref{Quitting}.
3103 @end deffn
3104
3105 @deffn Command top-level
3106 This function exits all recursive editing levels; it does not return a
3107 value, as it jumps completely out of any computation directly back to
3108 the main command loop.
3109 @end deffn
3110
3111 @defun recursion-depth
3112 This function returns the current depth of recursive edits. When no
3113 recursive edit is active, it returns 0.
3114 @end defun
3115
3116 @node Disabling Commands
3117 @section Disabling Commands
3118 @cindex disabled command
3119
3120 @dfn{Disabling a command} marks the command as requiring user
3121 confirmation before it can be executed. Disabling is used for commands
3122 which might be confusing to beginning users, to prevent them from using
3123 the commands by accident.
3124
3125 @kindex disabled
3126 The low-level mechanism for disabling a command is to put a
3127 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3128 command. These properties are normally set up by the user's
3129 init file (@pxref{Init File}) with Lisp expressions such as this:
3130
3131 @example
3132 (put 'upcase-region 'disabled t)
3133 @end example
3134
3135 @noindent
3136 For a few commands, these properties are present by default (you can
3137 remove them in your init file if you wish).
3138
3139 If the value of the @code{disabled} property is a string, the message
3140 saying the command is disabled includes that string. For example:
3141
3142 @example
3143 (put 'delete-region 'disabled
3144 "Text deleted this way cannot be yanked back!\n")
3145 @end example
3146
3147 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3148 what happens when a disabled command is invoked interactively.
3149 Disabling a command has no effect on calling it as a function from Lisp
3150 programs.
3151
3152 @deffn Command enable-command command
3153 Allow @var{command} (a symbol) to be executed without special
3154 confirmation from now on, and alter the user's init file (@pxref{Init
3155 File}) so that this will apply to future sessions.
3156 @end deffn
3157
3158 @deffn Command disable-command command
3159 Require special confirmation to execute @var{command} from now on, and
3160 alter the user's init file so that this will apply to future sessions.
3161 @end deffn
3162
3163 @defvar disabled-command-function
3164 The value of this variable should be a function. When the user
3165 invokes a disabled command interactively, this function is called
3166 instead of the disabled command. It can use @code{this-command-keys}
3167 to determine what the user typed to run the command, and thus find the
3168 command itself.
3169
3170 The value may also be @code{nil}. Then all commands work normally,
3171 even disabled ones.
3172
3173 By default, the value is a function that asks the user whether to
3174 proceed.
3175 @end defvar
3176
3177 @node Command History
3178 @section Command History
3179 @cindex command history
3180 @cindex complex command
3181 @cindex history of commands
3182
3183 The command loop keeps a history of the complex commands that have
3184 been executed, to make it convenient to repeat these commands. A
3185 @dfn{complex command} is one for which the interactive argument reading
3186 uses the minibuffer. This includes any @kbd{M-x} command, any
3187 @kbd{M-:} command, and any command whose @code{interactive}
3188 specification reads an argument from the minibuffer. Explicit use of
3189 the minibuffer during the execution of the command itself does not cause
3190 the command to be considered complex.
3191
3192 @defvar command-history
3193 This variable's value is a list of recent complex commands, each
3194 represented as a form to evaluate. It continues to accumulate all
3195 complex commands for the duration of the editing session, but when it
3196 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3197 elements are deleted as new ones are added.
3198
3199 @example
3200 @group
3201 command-history
3202 @result{} ((switch-to-buffer "chistory.texi")
3203 (describe-key "^X^[")
3204 (visit-tags-table "~/emacs/src/")
3205 (find-tag "repeat-complex-command"))
3206 @end group
3207 @end example
3208 @end defvar
3209
3210 This history list is actually a special case of minibuffer history
3211 (@pxref{Minibuffer History}), with one special twist: the elements are
3212 expressions rather than strings.
3213
3214 There are a number of commands devoted to the editing and recall of
3215 previous commands. The commands @code{repeat-complex-command}, and
3216 @code{list-command-history} are described in the user manual
3217 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3218 minibuffer, the usual minibuffer history commands are available.
3219
3220 @node Keyboard Macros
3221 @section Keyboard Macros
3222 @cindex keyboard macros
3223
3224 A @dfn{keyboard macro} is a canned sequence of input events that can
3225 be considered a command and made the definition of a key. The Lisp
3226 representation of a keyboard macro is a string or vector containing the
3227 events. Don't confuse keyboard macros with Lisp macros
3228 (@pxref{Macros}).
3229
3230 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3231 This function executes @var{kbdmacro} as a sequence of events. If
3232 @var{kbdmacro} is a string or vector, then the events in it are executed
3233 exactly as if they had been input by the user. The sequence is
3234 @emph{not} expected to be a single key sequence; normally a keyboard
3235 macro definition consists of several key sequences concatenated.
3236
3237 If @var{kbdmacro} is a symbol, then its function definition is used in
3238 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3239 Eventually the result should be a string or vector. If the result is
3240 not a symbol, string, or vector, an error is signaled.
3241
3242 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3243 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3244 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3245 encounters an error or a failing search.
3246
3247 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3248 without arguments, prior to each iteration of the macro. If
3249 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3250
3251 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3252 @end defun
3253
3254 @defvar executing-kbd-macro
3255 This variable contains the string or vector that defines the keyboard
3256 macro that is currently executing. It is @code{nil} if no macro is
3257 currently executing. A command can test this variable so as to behave
3258 differently when run from an executing macro. Do not set this variable
3259 yourself.
3260 @end defvar
3261
3262 @defvar defining-kbd-macro
3263 This variable is non-@code{nil} if and only if a keyboard macro is
3264 being defined. A command can test this variable so as to behave
3265 differently while a macro is being defined. The value is
3266 @code{append} while appending to the definition of an existing macro.
3267 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3268 @code{end-kbd-macro} set this variable---do not set it yourself.
3269
3270 The variable is always local to the current terminal and cannot be
3271 buffer-local. @xref{Multiple Displays}.
3272 @end defvar
3273
3274 @defvar last-kbd-macro
3275 This variable is the definition of the most recently defined keyboard
3276 macro. Its value is a string or vector, or @code{nil}.
3277
3278 The variable is always local to the current terminal and cannot be
3279 buffer-local. @xref{Multiple Displays}.
3280 @end defvar
3281
3282 @defvar kbd-macro-termination-hook
3283 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3284 macro terminates, regardless of what caused it to terminate (reaching
3285 the macro end or an error which ended the macro prematurely).
3286 @end defvar
3287
3288 @ignore
3289 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3290 @end ignore