(direct_output_for_insert): Remove confusing
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "frame.h"
41 #include "window.h"
42 #include "commands.h"
43 #include "disptab.h"
44 #include "indent.h"
45 #include "intervals.h"
46 #include "blockinput.h"
47 #include "process.h"
48 #include "keyboard.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 #ifdef GLYPH_DEBUG
139 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
140 #endif
141 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
142 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
143 struct window *));
144 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
145 struct window *));
146 static struct glyph_pool *new_glyph_pool P_ ((void));
147 static void free_glyph_pool P_ ((struct glyph_pool *));
148 static void adjust_frame_glyphs_initially P_ ((void));
149 static void adjust_frame_message_buffer P_ ((struct frame *));
150 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
151 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
152 static void build_frame_matrix P_ ((struct frame *));
153 void clear_current_matrices P_ ((struct frame *));
154 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
155 int, int));
156 static void clear_window_matrices P_ ((struct window *, int));
157 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
158 static int scrolling_window P_ ((struct window *, int));
159 static int update_window_line P_ ((struct window *, int, int *));
160 static void update_marginal_area P_ ((struct window *, int, int));
161 static int update_text_area P_ ((struct window *, int));
162 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
163 int));
164 static void mirror_make_current P_ ((struct window *, int));
165 void check_window_matrix_pointers P_ ((struct window *));
166 #if GLYPH_DEBUG
167 static void check_matrix_pointers P_ ((struct glyph_matrix *,
168 struct glyph_matrix *));
169 #endif
170 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
171 static int update_window_tree P_ ((struct window *, int));
172 static int update_window P_ ((struct window *, int));
173 static int update_frame_1 P_ ((struct frame *, int, int));
174 static void set_window_cursor_after_update P_ ((struct window *));
175 static int row_equal_p P_ ((struct window *, struct glyph_row *,
176 struct glyph_row *, int));
177 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
178 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
179 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
180 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
181 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
182 struct window *frame_row_to_window P_ ((struct window *, int));
183
184
185 \f
186 /* Non-zero means don't pause redisplay for pending input. (This is
187 for debugging and for a future implementation of EDT-like
188 scrolling. */
189
190 int redisplay_dont_pause;
191
192 /* Nonzero upon entry to redisplay means do not assume anything about
193 current contents of actual terminal frame; clear and redraw it. */
194
195 int frame_garbaged;
196
197 /* Nonzero means last display completed. Zero means it was preempted. */
198
199 int display_completed;
200
201 /* Lisp variable visible-bell; enables use of screen-flash instead of
202 audible bell. */
203
204 int visible_bell;
205
206 /* Invert the color of the whole frame, at a low level. */
207
208 int inverse_video;
209
210 /* Line speed of the terminal. */
211
212 int baud_rate;
213
214 /* Either nil or a symbol naming the window system under which Emacs
215 is running. */
216
217 Lisp_Object Vwindow_system;
218
219 /* Version number of X windows: 10, 11 or nil. */
220
221 Lisp_Object Vwindow_system_version;
222
223 /* Vector of glyph definitions. Indexed by glyph number, the contents
224 are a string which is how to output the glyph.
225
226 If Vglyph_table is nil, a glyph is output by using its low 8 bits
227 as a character code.
228
229 This is an obsolete feature that is no longer used. The variable
230 is retained for compatibility. */
231
232 Lisp_Object Vglyph_table;
233
234 /* Display table to use for vectors that don't specify their own. */
235
236 Lisp_Object Vstandard_display_table;
237
238 /* Nonzero means reading single-character input with prompt so put
239 cursor on mini-buffer after the prompt. positive means at end of
240 text in echo area; negative means at beginning of line. */
241
242 int cursor_in_echo_area;
243
244 Lisp_Object Qdisplay_table;
245
246 \f
247 /* The currently selected frame. In a single-frame version, this
248 variable always equals the_only_frame. */
249
250 Lisp_Object selected_frame;
251
252 /* A frame which is not just a mini-buffer, or 0 if there are no such
253 frames. This is usually the most recent such frame that was
254 selected. In a single-frame version, this variable always holds
255 the address of the_only_frame. */
256
257 struct frame *last_nonminibuf_frame;
258
259 /* Stdio stream being used for copy of all output. */
260
261 FILE *termscript;
262
263 /* Structure for info on cursor positioning. */
264
265 struct cm Wcm;
266
267 /* 1 means SIGWINCH happened when not safe. */
268
269 int delayed_size_change;
270
271 /* 1 means glyph initialization has been completed at startup. */
272
273 static int glyphs_initialized_initially_p;
274
275 /* Updated window if != 0. Set by update_window. */
276
277 struct window *updated_window;
278
279 /* Glyph row updated in update_window_line, and area that is updated. */
280
281 struct glyph_row *updated_row;
282 int updated_area;
283
284 /* A glyph for a space. */
285
286 struct glyph space_glyph;
287
288 /* Non-zero means update has been performed directly, so that there's
289 no need for redisplay_internal to do much work. Set by
290 direct_output_for_insert. */
291
292 int redisplay_performed_directly_p;
293
294 /* Counts of allocated structures. These counts serve to diagnose
295 memory leaks and double frees. */
296
297 int glyph_matrix_count;
298 int glyph_pool_count;
299
300 /* If non-null, the frame whose frame matrices are manipulated. If
301 null, window matrices are worked on. */
302
303 static struct frame *frame_matrix_frame;
304
305 /* Current interface for window-based redisplay. Set from init_xterm.
306 A null value means we are not using window-based redisplay. */
307
308 struct redisplay_interface *rif;
309
310 /* Non-zero means that fonts have been loaded since the last glyph
311 matrix adjustments. Redisplay must stop, and glyph matrices must
312 be adjusted when this flag becomes non-zero during display. The
313 reason fonts can be loaded so late is that fonts of fontsets are
314 loaded on demand. */
315
316 int fonts_changed_p;
317
318 /* Convert vpos and hpos from frame to window and vice versa.
319 This may only be used for terminal frames. */
320
321 #if GLYPH_DEBUG
322
323 static int window_to_frame_vpos P_ ((struct window *, int));
324 static int window_to_frame_hpos P_ ((struct window *, int));
325 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
326 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
327
328 #else /* GLYPH_DEBUG == 0 */
329
330 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
331 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
332
333 #endif /* GLYPH_DEBUG == 0 */
334
335
336 /* Like bcopy except never gets confused by overlap. Let this be the
337 first function defined in this file, or change emacs.c where the
338 address of this function is used. */
339
340 void
341 safe_bcopy (from, to, size)
342 char *from, *to;
343 int size;
344 {
345 if (size <= 0 || from == to)
346 return;
347
348 /* If the source and destination don't overlap, then bcopy can
349 handle it. If they do overlap, but the destination is lower in
350 memory than the source, we'll assume bcopy can handle that. */
351 if (to < from || from + size <= to)
352 bcopy (from, to, size);
353
354 /* Otherwise, we'll copy from the end. */
355 else
356 {
357 register char *endf = from + size;
358 register char *endt = to + size;
359
360 /* If TO - FROM is large, then we should break the copy into
361 nonoverlapping chunks of TO - FROM bytes each. However, if
362 TO - FROM is small, then the bcopy function call overhead
363 makes this not worth it. The crossover point could be about
364 anywhere. Since I don't think the obvious copy loop is too
365 bad, I'm trying to err in its favor. */
366 if (to - from < 64)
367 {
368 do
369 *--endt = *--endf;
370 while (endf != from);
371 }
372 else
373 {
374 for (;;)
375 {
376 endt -= (to - from);
377 endf -= (to - from);
378
379 if (endt < to)
380 break;
381
382 bcopy (endf, endt, to - from);
383 }
384
385 /* If SIZE wasn't a multiple of TO - FROM, there will be a
386 little left over. The amount left over is (endt + (to -
387 from)) - to, which is endt - from. */
388 bcopy (from, to, endt - from);
389 }
390 }
391 }
392
393
394 \f
395 /***********************************************************************
396 Glyph Matrices
397 ***********************************************************************/
398
399 /* Allocate and return a glyph_matrix structure. POOL is the glyph
400 pool from which memory for the matrix should be allocated, or null
401 for window-based redisplay where no glyph pools are used. The
402 member `pool' of the glyph matrix structure returned is set to
403 POOL, the structure is otherwise zeroed. */
404
405 struct glyph_matrix *
406 new_glyph_matrix (pool)
407 struct glyph_pool *pool;
408 {
409 struct glyph_matrix *result;
410
411 /* Allocate and clear. */
412 result = (struct glyph_matrix *) xmalloc (sizeof *result);
413 bzero (result, sizeof *result);
414
415 /* Increment number of allocated matrices. This count is used
416 to detect memory leaks. */
417 ++glyph_matrix_count;
418
419 /* Set pool and return. */
420 result->pool = pool;
421 return result;
422 }
423
424
425 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
426
427 The global counter glyph_matrix_count is decremented when a matrix
428 is freed. If the count gets negative, more structures were freed
429 than allocated, i.e. one matrix was freed more than once or a bogus
430 pointer was passed to this function.
431
432 If MATRIX->pool is null, this means that the matrix manages its own
433 glyph memory---this is done for matrices on X frames. Freeing the
434 matrix also frees the glyph memory in this case. */
435
436 static void
437 free_glyph_matrix (matrix)
438 struct glyph_matrix *matrix;
439 {
440 if (matrix)
441 {
442 int i;
443
444 /* Detect the case that more matrices are freed than were
445 allocated. */
446 if (--glyph_matrix_count < 0)
447 abort ();
448
449 /* Free glyph memory if MATRIX owns it. */
450 if (matrix->pool == NULL)
451 for (i = 0; i < matrix->rows_allocated; ++i)
452 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
453
454 /* Free row structures and the matrix itself. */
455 xfree (matrix->rows);
456 xfree (matrix);
457 }
458 }
459
460
461 /* Return the number of glyphs to reserve for a marginal area of
462 window W. TOTAL_GLYPHS is the number of glyphs in a complete
463 display line of window W. MARGIN gives the width of the marginal
464 area in canonical character units. MARGIN should be an integer
465 or a float. */
466
467 static int
468 margin_glyphs_to_reserve (w, total_glyphs, margin)
469 struct window *w;
470 int total_glyphs;
471 Lisp_Object margin;
472 {
473 int n;
474
475 if (NUMBERP (margin))
476 {
477 int width = XFASTINT (w->width);
478 double d = max (0, XFLOATINT (margin));
479 d = min (width / 2 - 1, d);
480 n = (int) ((double) total_glyphs / width * d);
481 }
482 else
483 n = 0;
484
485 return n;
486 }
487
488
489 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
490 window sizes.
491
492 W is null if the function is called for a frame glyph matrix.
493 Otherwise it is the window MATRIX is a member of. X and Y are the
494 indices of the first column and row of MATRIX within the frame
495 matrix, if such a matrix exists. They are zero for purely
496 window-based redisplay. DIM is the needed size of the matrix.
497
498 In window-based redisplay, where no frame matrices exist, glyph
499 matrices manage their own glyph storage. Otherwise, they allocate
500 storage from a common frame glyph pool which can be found in
501 MATRIX->pool.
502
503 The reason for this memory management strategy is to avoid complete
504 frame redraws if possible. When we allocate from a common pool, a
505 change of the location or size of a sub-matrix within the pool
506 requires a complete redisplay of the frame because we cannot easily
507 make sure that the current matrices of all windows still agree with
508 what is displayed on the screen. While this is usually fast, it
509 leads to screen flickering. */
510
511 static void
512 adjust_glyph_matrix (w, matrix, x, y, dim)
513 struct window *w;
514 struct glyph_matrix *matrix;
515 int x, y;
516 struct dim dim;
517 {
518 int i;
519 int new_rows;
520 int marginal_areas_changed_p = 0;
521 int header_line_changed_p = 0;
522 int header_line_p = 0;
523 int left = -1, right = -1;
524 int window_x, window_y, window_width, window_height;
525
526 /* See if W had a top line that has disappeared now, or vice versa. */
527 if (w)
528 {
529 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
530 header_line_changed_p = header_line_p != matrix->header_line_p;
531 }
532 matrix->header_line_p = header_line_p;
533
534 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
535 haven't changed. This optimization is important because preserving
536 the matrix means preventing redisplay. */
537 if (matrix->pool == NULL)
538 {
539 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
540 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
541 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
542 xassert (left >= 0 && right >= 0);
543 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
544 || right != matrix->right_margin_glyphs);
545
546 if (!marginal_areas_changed_p
547 && !fonts_changed_p
548 && !header_line_changed_p
549 && matrix->window_top_y == XFASTINT (w->top)
550 && matrix->window_height == window_height
551 && matrix->window_vscroll == w->vscroll
552 && matrix->window_width == window_width)
553 return;
554 }
555
556 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
557 if (matrix->rows_allocated < dim.height)
558 {
559 int size = dim.height * sizeof (struct glyph_row);
560 new_rows = dim.height - matrix->rows_allocated;
561 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
562 bzero (matrix->rows + matrix->rows_allocated,
563 new_rows * sizeof *matrix->rows);
564 matrix->rows_allocated = dim.height;
565 }
566 else
567 new_rows = 0;
568
569 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
570 on a frame not using window-based redisplay. Set up pointers for
571 each row into the glyph pool. */
572 if (matrix->pool)
573 {
574 xassert (matrix->pool->glyphs);
575
576 if (w)
577 {
578 left = margin_glyphs_to_reserve (w, dim.width,
579 w->left_margin_width);
580 right = margin_glyphs_to_reserve (w, dim.width,
581 w->right_margin_width);
582 }
583 else
584 left = right = 0;
585
586 for (i = 0; i < dim.height; ++i)
587 {
588 struct glyph_row *row = &matrix->rows[i];
589
590 row->glyphs[LEFT_MARGIN_AREA]
591 = (matrix->pool->glyphs
592 + (y + i) * matrix->pool->ncolumns
593 + x);
594
595 if (w == NULL
596 || row == matrix->rows + dim.height - 1
597 || (row == matrix->rows && matrix->header_line_p))
598 {
599 row->glyphs[TEXT_AREA]
600 = row->glyphs[LEFT_MARGIN_AREA];
601 row->glyphs[RIGHT_MARGIN_AREA]
602 = row->glyphs[TEXT_AREA] + dim.width;
603 row->glyphs[LAST_AREA]
604 = row->glyphs[RIGHT_MARGIN_AREA];
605 }
606 else
607 {
608 row->glyphs[TEXT_AREA]
609 = row->glyphs[LEFT_MARGIN_AREA] + left;
610 row->glyphs[RIGHT_MARGIN_AREA]
611 = row->glyphs[TEXT_AREA] + dim.width - left - right;
612 row->glyphs[LAST_AREA]
613 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
614 }
615 }
616
617 matrix->left_margin_glyphs = left;
618 matrix->right_margin_glyphs = right;
619 }
620 else
621 {
622 /* If MATRIX->pool is null, MATRIX is responsible for managing
623 its own memory. Allocate glyph memory from the heap. */
624 if (dim.width > matrix->matrix_w
625 || new_rows
626 || header_line_changed_p
627 || marginal_areas_changed_p)
628 {
629 struct glyph_row *row = matrix->rows;
630 struct glyph_row *end = row + matrix->rows_allocated;
631
632 while (row < end)
633 {
634 row->glyphs[LEFT_MARGIN_AREA]
635 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
636 (dim.width
637 * sizeof (struct glyph)));
638
639 /* The mode line never has marginal areas. */
640 if (row == matrix->rows + dim.height - 1
641 || (row == matrix->rows && matrix->header_line_p))
642 {
643 row->glyphs[TEXT_AREA]
644 = row->glyphs[LEFT_MARGIN_AREA];
645 row->glyphs[RIGHT_MARGIN_AREA]
646 = row->glyphs[TEXT_AREA] + dim.width;
647 row->glyphs[LAST_AREA]
648 = row->glyphs[RIGHT_MARGIN_AREA];
649 }
650 else
651 {
652 row->glyphs[TEXT_AREA]
653 = row->glyphs[LEFT_MARGIN_AREA] + left;
654 row->glyphs[RIGHT_MARGIN_AREA]
655 = row->glyphs[TEXT_AREA] + dim.width - left - right;
656 row->glyphs[LAST_AREA]
657 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
658 }
659 ++row;
660 }
661 }
662
663 xassert (left >= 0 && right >= 0);
664 matrix->left_margin_glyphs = left;
665 matrix->right_margin_glyphs = right;
666 }
667
668 /* Number of rows to be used by MATRIX. */
669 matrix->nrows = dim.height;
670
671 /* Mark rows in a current matrix of a window as not having valid
672 contents. It's important to not do this for desired matrices.
673 When Emacs starts, it may already be building desired matrices
674 when this function runs. */
675 if (w && matrix == w->current_matrix)
676 {
677 /* Optimize the case that only the height has changed (C-x 2,
678 upper window). Invalidate all rows that are no longer part
679 of the window. */
680 if (!marginal_areas_changed_p
681 && matrix->window_top_y == XFASTINT (w->top)
682 && matrix->window_width == window_width)
683 {
684 i = 0;
685 while (matrix->rows[i].enabled_p
686 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
687 < matrix->window_height))
688 ++i;
689
690 /* Window end is invalid, if inside of the rows that
691 are invalidated. */
692 if (INTEGERP (w->window_end_vpos)
693 && XFASTINT (w->window_end_vpos) >= i)
694 w->window_end_valid = Qnil;
695
696 while (i < matrix->nrows)
697 matrix->rows[i++].enabled_p = 0;
698 }
699 else
700 {
701 for (i = 0; i < matrix->nrows; ++i)
702 matrix->rows[i].enabled_p = 0;
703 }
704 }
705
706 /* Remember last values to be able to optimize frame redraws. */
707 matrix->matrix_x = x;
708 matrix->matrix_y = y;
709 matrix->matrix_w = dim.width;
710 matrix->matrix_h = dim.height;
711
712 /* Record the top y location and height of W at the time the matrix
713 was last adjusted. This is used to optimize redisplay above. */
714 if (w)
715 {
716 matrix->window_top_y = XFASTINT (w->top);
717 matrix->window_height = window_height;
718 matrix->window_width = window_width;
719 matrix->window_vscroll = w->vscroll;
720 }
721 }
722
723
724 /* Reverse the contents of rows in MATRIX between START and END. The
725 contents of the row at END - 1 end up at START, END - 2 at START +
726 1 etc. This is part of the implementation of rotate_matrix (see
727 below). */
728
729 static void
730 reverse_rows (matrix, start, end)
731 struct glyph_matrix *matrix;
732 int start, end;
733 {
734 int i, j;
735
736 for (i = start, j = end - 1; i < j; ++i, --j)
737 {
738 /* Non-ISO HP/UX compiler doesn't like auto struct
739 initialization. */
740 struct glyph_row temp;
741 temp = matrix->rows[i];
742 matrix->rows[i] = matrix->rows[j];
743 matrix->rows[j] = temp;
744 }
745 }
746
747
748 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
749 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
750 indices. (Note: this does not copy glyphs, only glyph pointers in
751 row structures are moved around).
752
753 The algorithm used for rotating the vector was, I believe, first
754 described by Kernighan. See the vector R as consisting of two
755 sub-vectors AB, where A has length BY for BY >= 0. The result
756 after rotating is then BA. Reverse both sub-vectors to get ArBr
757 and reverse the result to get (ArBr)r which is BA. Similar for
758 rotating right. */
759
760 void
761 rotate_matrix (matrix, first, last, by)
762 struct glyph_matrix *matrix;
763 int first, last, by;
764 {
765 if (by < 0)
766 {
767 /* Up (rotate left, i.e. towards lower indices). */
768 by = -by;
769 reverse_rows (matrix, first, first + by);
770 reverse_rows (matrix, first + by, last);
771 reverse_rows (matrix, first, last);
772 }
773 else if (by > 0)
774 {
775 /* Down (rotate right, i.e. towards higher indices). */
776 reverse_rows (matrix, last - by, last);
777 reverse_rows (matrix, first, last - by);
778 reverse_rows (matrix, first, last);
779 }
780 }
781
782
783 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
784 with indices START <= index < END. Increment positions by DELTA/
785 DELTA_BYTES. */
786
787 void
788 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
789 struct glyph_matrix *matrix;
790 int start, end, delta, delta_bytes;
791 {
792 /* Check that START and END are reasonable values. */
793 xassert (start >= 0 && start <= matrix->nrows);
794 xassert (end >= 0 && end <= matrix->nrows);
795 xassert (start <= end);
796
797 for (; start < end; ++start)
798 increment_row_positions (matrix->rows + start, delta, delta_bytes);
799 }
800
801
802 /* Enable a range of rows in glyph matrix MATRIX. START and END are
803 the row indices of the first and last + 1 row to enable. If
804 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
805
806 void
807 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
808 struct glyph_matrix *matrix;
809 int start, end;
810 int enabled_p;
811 {
812 xassert (start <= end);
813 xassert (start >= 0 && start < matrix->nrows);
814 xassert (end >= 0 && end <= matrix->nrows);
815
816 for (; start < end; ++start)
817 matrix->rows[start].enabled_p = enabled_p != 0;
818 }
819
820
821 /* Clear MATRIX.
822
823 This empties all rows in MATRIX by setting the enabled_p flag for
824 all rows of the matrix to zero. The function prepare_desired_row
825 will eventually really clear a row when it sees one with a zero
826 enabled_p flag.
827
828 Resets update hints to defaults value. The only update hint
829 currently present is the flag MATRIX->no_scrolling_p. */
830
831 void
832 clear_glyph_matrix (matrix)
833 struct glyph_matrix *matrix;
834 {
835 if (matrix)
836 {
837 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
838 matrix->no_scrolling_p = 0;
839 }
840 }
841
842
843 /* Shift part of the glyph matrix MATRIX of window W up or down.
844 Increment y-positions in glyph rows between START and END by DY,
845 and recompute their visible height. */
846
847 void
848 shift_glyph_matrix (w, matrix, start, end, dy)
849 struct window *w;
850 struct glyph_matrix *matrix;
851 int start, end, dy;
852 {
853 int min_y, max_y;
854
855 xassert (start <= end);
856 xassert (start >= 0 && start < matrix->nrows);
857 xassert (end >= 0 && end <= matrix->nrows);
858
859 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
860 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
861
862 for (; start < end; ++start)
863 {
864 struct glyph_row *row = &matrix->rows[start];
865
866 row->y += dy;
867
868 if (row->y < min_y)
869 row->visible_height = row->height - (min_y - row->y);
870 else if (row->y + row->height > max_y)
871 row->visible_height = row->height - (row->y + row->height - max_y);
872 else
873 row->visible_height = row->height;
874 }
875 }
876
877
878 /* Mark all rows in current matrices of frame F as invalid. Marking
879 invalid is done by setting enabled_p to zero for all rows in a
880 current matrix. */
881
882 void
883 clear_current_matrices (f)
884 register struct frame *f;
885 {
886 /* Clear frame current matrix, if we have one. */
887 if (f->current_matrix)
888 clear_glyph_matrix (f->current_matrix);
889
890 /* Clear the matrix of the menu bar window, if such a window exists.
891 The menu bar window is currently used to display menus on X when
892 no toolkit support is compiled in. */
893 if (WINDOWP (f->menu_bar_window))
894 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
895
896 /* Clear the matrix of the tool-bar window, if any. */
897 if (WINDOWP (f->tool_bar_window))
898 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
899
900 /* Clear current window matrices. */
901 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
902 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
903 }
904
905
906 /* Clear out all display lines of F for a coming redisplay. */
907
908 void
909 clear_desired_matrices (f)
910 register struct frame *f;
911 {
912 if (f->desired_matrix)
913 clear_glyph_matrix (f->desired_matrix);
914
915 if (WINDOWP (f->menu_bar_window))
916 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
917
918 if (WINDOWP (f->tool_bar_window))
919 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
920
921 /* Do it for window matrices. */
922 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
923 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
924 }
925
926
927 /* Clear matrices in window tree rooted in W. If DESIRED_P is
928 non-zero clear desired matrices, otherwise clear current matrices. */
929
930 static void
931 clear_window_matrices (w, desired_p)
932 struct window *w;
933 int desired_p;
934 {
935 while (w)
936 {
937 if (!NILP (w->hchild))
938 {
939 xassert (WINDOWP (w->hchild));
940 clear_window_matrices (XWINDOW (w->hchild), desired_p);
941 }
942 else if (!NILP (w->vchild))
943 {
944 xassert (WINDOWP (w->vchild));
945 clear_window_matrices (XWINDOW (w->vchild), desired_p);
946 }
947 else
948 {
949 if (desired_p)
950 clear_glyph_matrix (w->desired_matrix);
951 else
952 {
953 clear_glyph_matrix (w->current_matrix);
954 w->window_end_valid = Qnil;
955 }
956 }
957
958 w = NILP (w->next) ? 0 : XWINDOW (w->next);
959 }
960 }
961
962
963 \f
964 /***********************************************************************
965 Glyph Rows
966
967 See dispextern.h for an overall explanation of glyph rows.
968 ***********************************************************************/
969
970 /* Clear glyph row ROW. Do it in a way that makes it robust against
971 changes in the glyph_row structure, i.e. addition or removal of
972 structure members. */
973
974 void
975 clear_glyph_row (row)
976 struct glyph_row *row;
977 {
978 struct glyph *p[1 + LAST_AREA];
979 static struct glyph_row null_row;
980
981 /* Save pointers. */
982 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
983 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
984 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
985 p[LAST_AREA] = row->glyphs[LAST_AREA];
986
987 /* Clear. */
988 *row = null_row;
989
990 /* Restore pointers. */
991 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
992 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
993 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
994 row->glyphs[LAST_AREA] = p[LAST_AREA];
995
996 #if 0 /* At some point, some bit-fields of struct glyph were not set,
997 which made glyphs unequal when compared with GLYPH_EQUAL_P.
998 Redisplay outputs such glyphs, and flickering effects were
999 the result. This also depended on the contents of memory
1000 returned by xmalloc. If flickering happens again, activate
1001 the code below If the flickering is gone with that, chances
1002 are that the flickering has the same reason as here. */
1003 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1004 #endif
1005 }
1006
1007
1008 /* Make ROW an empty, enabled row of canonical character height,
1009 in window W starting at y-position Y. */
1010
1011 void
1012 blank_row (w, row, y)
1013 struct window *w;
1014 struct glyph_row *row;
1015 int y;
1016 {
1017 int min_y, max_y;
1018
1019 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1020 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1021
1022 clear_glyph_row (row);
1023 row->y = y;
1024 row->ascent = row->phys_ascent = 0;
1025 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1026
1027 if (row->y < min_y)
1028 row->visible_height = row->height - (min_y - row->y);
1029 else if (row->y + row->height > max_y)
1030 row->visible_height = row->height - (row->y + row->height - max_y);
1031 else
1032 row->visible_height = row->height;
1033
1034 row->enabled_p = 1;
1035 }
1036
1037
1038 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1039 are the amounts by which to change positions. Note that the first
1040 glyph of the text area of a row can have a buffer position even if
1041 the used count of the text area is zero. Such rows display line
1042 ends. */
1043
1044 void
1045 increment_row_positions (row, delta, delta_bytes)
1046 struct glyph_row *row;
1047 int delta, delta_bytes;
1048 {
1049 int area, i;
1050
1051 /* Increment start and end positions. */
1052 MATRIX_ROW_START_CHARPOS (row) += delta;
1053 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1054 MATRIX_ROW_END_CHARPOS (row) += delta;
1055 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1056
1057 /* Increment positions in glyphs. */
1058 for (area = 0; area < LAST_AREA; ++area)
1059 for (i = 0; i < row->used[area]; ++i)
1060 if (BUFFERP (row->glyphs[area][i].object)
1061 && row->glyphs[area][i].charpos > 0)
1062 row->glyphs[area][i].charpos += delta;
1063
1064 /* Capture the case of rows displaying a line end. */
1065 if (row->used[TEXT_AREA] == 0
1066 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1067 row->glyphs[TEXT_AREA]->charpos += delta;
1068 }
1069
1070
1071 #if 0
1072 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1073 contents, i.e. glyph structure contents are exchanged between A and
1074 B without changing glyph pointers in A and B. */
1075
1076 static void
1077 swap_glyphs_in_rows (a, b)
1078 struct glyph_row *a, *b;
1079 {
1080 int area;
1081
1082 for (area = 0; area < LAST_AREA; ++area)
1083 {
1084 /* Number of glyphs to swap. */
1085 int max_used = max (a->used[area], b->used[area]);
1086
1087 /* Start of glyphs in area of row A. */
1088 struct glyph *glyph_a = a->glyphs[area];
1089
1090 /* End + 1 of glyphs in area of row A. */
1091 struct glyph *glyph_a_end = a->glyphs[max_used];
1092
1093 /* Start of glyphs in area of row B. */
1094 struct glyph *glyph_b = b->glyphs[area];
1095
1096 while (glyph_a < glyph_a_end)
1097 {
1098 /* Non-ISO HP/UX compiler doesn't like auto struct
1099 initialization. */
1100 struct glyph temp;
1101 temp = *glyph_a;
1102 *glyph_a = *glyph_b;
1103 *glyph_b = temp;
1104 ++glyph_a;
1105 ++glyph_b;
1106 }
1107 }
1108 }
1109
1110 #endif /* 0 */
1111
1112 /* Exchange pointers to glyph memory between glyph rows A and B. */
1113
1114 static INLINE void
1115 swap_glyph_pointers (a, b)
1116 struct glyph_row *a, *b;
1117 {
1118 int i;
1119 for (i = 0; i < LAST_AREA + 1; ++i)
1120 {
1121 struct glyph *temp = a->glyphs[i];
1122 a->glyphs[i] = b->glyphs[i];
1123 b->glyphs[i] = temp;
1124 }
1125 }
1126
1127
1128 /* Copy glyph row structure FROM to glyph row structure TO, except
1129 that glyph pointers in the structures are left unchanged. */
1130
1131 INLINE void
1132 copy_row_except_pointers (to, from)
1133 struct glyph_row *to, *from;
1134 {
1135 struct glyph *pointers[1 + LAST_AREA];
1136
1137 /* Save glyph pointers of TO. */
1138 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1139
1140 /* Do a structure assignment. */
1141 *to = *from;
1142
1143 /* Restore original pointers of TO. */
1144 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1145 }
1146
1147
1148 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1149 TO and FROM are left unchanged. Glyph contents are copied from the
1150 glyph memory of FROM to the glyph memory of TO. Increment buffer
1151 positions in row TO by DELTA/ DELTA_BYTES. */
1152
1153 void
1154 copy_glyph_row_contents (to, from, delta, delta_bytes)
1155 struct glyph_row *to, *from;
1156 int delta, delta_bytes;
1157 {
1158 int area;
1159
1160 /* This is like a structure assignment TO = FROM, except that
1161 glyph pointers in the rows are left unchanged. */
1162 copy_row_except_pointers (to, from);
1163
1164 /* Copy glyphs from FROM to TO. */
1165 for (area = 0; area < LAST_AREA; ++area)
1166 if (from->used[area])
1167 bcopy (from->glyphs[area], to->glyphs[area],
1168 from->used[area] * sizeof (struct glyph));
1169
1170 /* Increment buffer positions in TO by DELTA. */
1171 increment_row_positions (to, delta, delta_bytes);
1172 }
1173
1174
1175 /* Assign glyph row FROM to glyph row TO. This works like a structure
1176 assignment TO = FROM, except that glyph pointers are not copied but
1177 exchanged between TO and FROM. Pointers must be exchanged to avoid
1178 a memory leak. */
1179
1180 static INLINE void
1181 assign_row (to, from)
1182 struct glyph_row *to, *from;
1183 {
1184 swap_glyph_pointers (to, from);
1185 copy_row_except_pointers (to, from);
1186 }
1187
1188
1189 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1190 a row in a window matrix, is a slice of the glyph memory of the
1191 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1192 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1193 memory of FRAME_ROW. */
1194
1195 #ifdef GLYPH_DEBUG
1196
1197 static int
1198 glyph_row_slice_p (window_row, frame_row)
1199 struct glyph_row *window_row, *frame_row;
1200 {
1201 struct glyph *window_glyph_start = window_row->glyphs[0];
1202 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1203 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1204
1205 return (frame_glyph_start <= window_glyph_start
1206 && window_glyph_start < frame_glyph_end);
1207 }
1208
1209 #endif /* GLYPH_DEBUG */
1210
1211 #if 0
1212
1213 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1214 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1215 in WINDOW_MATRIX is found satisfying the condition. */
1216
1217 static struct glyph_row *
1218 find_glyph_row_slice (window_matrix, frame_matrix, row)
1219 struct glyph_matrix *window_matrix, *frame_matrix;
1220 int row;
1221 {
1222 int i;
1223
1224 xassert (row >= 0 && row < frame_matrix->nrows);
1225
1226 for (i = 0; i < window_matrix->nrows; ++i)
1227 if (glyph_row_slice_p (window_matrix->rows + i,
1228 frame_matrix->rows + row))
1229 break;
1230
1231 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1232 }
1233
1234 #endif /* 0 */
1235
1236 /* Prepare ROW for display. Desired rows are cleared lazily,
1237 i.e. they are only marked as to be cleared by setting their
1238 enabled_p flag to zero. When a row is to be displayed, a prior
1239 call to this function really clears it. */
1240
1241 void
1242 prepare_desired_row (row)
1243 struct glyph_row *row;
1244 {
1245 if (!row->enabled_p)
1246 {
1247 clear_glyph_row (row);
1248 row->enabled_p = 1;
1249 }
1250 }
1251
1252
1253 /* Return a hash code for glyph row ROW. */
1254
1255 int
1256 line_hash_code (row)
1257 struct glyph_row *row;
1258 {
1259 int hash = 0;
1260
1261 if (row->enabled_p)
1262 {
1263 if (row->inverse_p)
1264 {
1265 /* Give all highlighted lines the same hash code
1266 so as to encourage scrolling to leave them in place. */
1267 hash = -1;
1268 }
1269 else
1270 {
1271 struct glyph *glyph = row->glyphs[TEXT_AREA];
1272 struct glyph *end = glyph + row->used[TEXT_AREA];
1273
1274 while (glyph < end)
1275 {
1276 int c = glyph->u.ch;
1277 int face_id = glyph->face_id;
1278 if (must_write_spaces)
1279 c -= SPACEGLYPH;
1280 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1281 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1282 ++glyph;
1283 }
1284
1285 if (hash == 0)
1286 hash = 1;
1287 }
1288 }
1289
1290 return hash;
1291 }
1292
1293
1294 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1295 the number of characters in the line. If must_write_spaces is
1296 zero, leading and trailing spaces are ignored. */
1297
1298 static unsigned int
1299 line_draw_cost (matrix, vpos)
1300 struct glyph_matrix *matrix;
1301 int vpos;
1302 {
1303 struct glyph_row *row = matrix->rows + vpos;
1304 struct glyph *beg = row->glyphs[TEXT_AREA];
1305 struct glyph *end = beg + row->used[TEXT_AREA];
1306 int len;
1307 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1308 int glyph_table_len = GLYPH_TABLE_LENGTH;
1309
1310 /* Ignore trailing and leading spaces if we can. */
1311 if (!must_write_spaces)
1312 {
1313 /* Skip from the end over trailing spaces. */
1314 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1315 --end;
1316
1317 /* All blank line. */
1318 if (end == beg)
1319 return 0;
1320
1321 /* Skip over leading spaces. */
1322 while (CHAR_GLYPH_SPACE_P (*beg))
1323 ++beg;
1324 }
1325
1326 /* If we don't have a glyph-table, each glyph is one character,
1327 so return the number of glyphs. */
1328 if (glyph_table_base == 0)
1329 len = end - beg;
1330 else
1331 {
1332 /* Otherwise, scan the glyphs and accumulate their total length
1333 in LEN. */
1334 len = 0;
1335 while (beg < end)
1336 {
1337 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1338
1339 if (g < 0
1340 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1341 len += 1;
1342 else
1343 len += GLYPH_LENGTH (glyph_table_base, g);
1344
1345 ++beg;
1346 }
1347 }
1348
1349 return len;
1350 }
1351
1352
1353 /* Test two glyph rows A and B for equality. Value is non-zero if A
1354 and B have equal contents. W is the window to which the glyphs
1355 rows A and B belong. It is needed here to test for partial row
1356 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1357 flags of A and B, too. */
1358
1359 static INLINE int
1360 row_equal_p (w, a, b, mouse_face_p)
1361 struct window *w;
1362 struct glyph_row *a, *b;
1363 int mouse_face_p;
1364 {
1365 if (a == b)
1366 return 1;
1367 else if (a->hash != b->hash)
1368 return 0;
1369 else
1370 {
1371 struct glyph *a_glyph, *b_glyph, *a_end;
1372 int area;
1373
1374 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1375 return 0;
1376
1377 /* Compare glyphs. */
1378 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1379 {
1380 if (a->used[area] != b->used[area])
1381 return 0;
1382
1383 a_glyph = a->glyphs[area];
1384 a_end = a_glyph + a->used[area];
1385 b_glyph = b->glyphs[area];
1386
1387 while (a_glyph < a_end
1388 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1389 ++a_glyph, ++b_glyph;
1390
1391 if (a_glyph != a_end)
1392 return 0;
1393 }
1394
1395 if (a->truncated_on_left_p != b->truncated_on_left_p
1396 || a->inverse_p != b->inverse_p
1397 || a->fill_line_p != b->fill_line_p
1398 || a->truncated_on_right_p != b->truncated_on_right_p
1399 || a->overlay_arrow_p != b->overlay_arrow_p
1400 || a->continued_p != b->continued_p
1401 || a->indicate_empty_line_p != b->indicate_empty_line_p
1402 || a->overlapped_p != b->overlapped_p
1403 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1404 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1405 /* Different partially visible characters on left margin. */
1406 || a->x != b->x
1407 /* Different height. */
1408 || a->ascent != b->ascent
1409 || a->phys_ascent != b->phys_ascent
1410 || a->phys_height != b->phys_height
1411 || a->visible_height != b->visible_height)
1412 return 0;
1413 }
1414
1415 return 1;
1416 }
1417
1418
1419 \f
1420 /***********************************************************************
1421 Glyph Pool
1422
1423 See dispextern.h for an overall explanation of glyph pools.
1424 ***********************************************************************/
1425
1426 /* Allocate a glyph_pool structure. The structure returned is
1427 initialized with zeros. The global variable glyph_pool_count is
1428 incremented for each pool allocated. */
1429
1430 static struct glyph_pool *
1431 new_glyph_pool ()
1432 {
1433 struct glyph_pool *result;
1434
1435 /* Allocate a new glyph_pool and clear it. */
1436 result = (struct glyph_pool *) xmalloc (sizeof *result);
1437 bzero (result, sizeof *result);
1438
1439 /* For memory leak and double deletion checking. */
1440 ++glyph_pool_count;
1441
1442 return result;
1443 }
1444
1445
1446 /* Free a glyph_pool structure POOL. The function may be called with
1447 a null POOL pointer. The global variable glyph_pool_count is
1448 decremented with every pool structure freed. If this count gets
1449 negative, more structures were freed than allocated, i.e. one
1450 structure must have been freed more than once or a bogus pointer
1451 was passed to free_glyph_pool. */
1452
1453 static void
1454 free_glyph_pool (pool)
1455 struct glyph_pool *pool;
1456 {
1457 if (pool)
1458 {
1459 /* More freed than allocated? */
1460 --glyph_pool_count;
1461 xassert (glyph_pool_count >= 0);
1462
1463 xfree (pool->glyphs);
1464 xfree (pool);
1465 }
1466 }
1467
1468
1469 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1470 columns we need. This function never shrinks a pool. The only
1471 case in which this would make sense, would be when a frame's size
1472 is changed from a large value to a smaller one. But, if someone
1473 does it once, we can expect that he will do it again.
1474
1475 Value is non-zero if the pool changed in a way which makes
1476 re-adjusting window glyph matrices necessary. */
1477
1478 static int
1479 realloc_glyph_pool (pool, matrix_dim)
1480 struct glyph_pool *pool;
1481 struct dim matrix_dim;
1482 {
1483 int needed;
1484 int changed_p;
1485
1486 changed_p = (pool->glyphs == 0
1487 || matrix_dim.height != pool->nrows
1488 || matrix_dim.width != pool->ncolumns);
1489
1490 /* Enlarge the glyph pool. */
1491 needed = matrix_dim.width * matrix_dim.height;
1492 if (needed > pool->nglyphs)
1493 {
1494 int size = needed * sizeof (struct glyph);
1495
1496 if (pool->glyphs)
1497 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1498 else
1499 {
1500 pool->glyphs = (struct glyph *) xmalloc (size);
1501 bzero (pool->glyphs, size);
1502 }
1503
1504 pool->nglyphs = needed;
1505 }
1506
1507 /* Remember the number of rows and columns because (a) we use then
1508 to do sanity checks, and (b) the number of columns determines
1509 where rows in the frame matrix start---this must be available to
1510 determine pointers to rows of window sub-matrices. */
1511 pool->nrows = matrix_dim.height;
1512 pool->ncolumns = matrix_dim.width;
1513
1514 return changed_p;
1515 }
1516
1517
1518 \f
1519 /***********************************************************************
1520 Debug Code
1521 ***********************************************************************/
1522
1523 #if GLYPH_DEBUG
1524
1525
1526 /* Flush standard output. This is sometimes useful to call from
1527 the debugger. */
1528
1529 void
1530 flush_stdout ()
1531 {
1532 fflush (stdout);
1533 }
1534
1535
1536 /* Check that no glyph pointers have been lost in MATRIX. If a
1537 pointer has been lost, e.g. by using a structure assignment between
1538 rows, at least one pointer must occur more than once in the rows of
1539 MATRIX. */
1540
1541 void
1542 check_matrix_pointer_lossage (matrix)
1543 struct glyph_matrix *matrix;
1544 {
1545 int i, j;
1546
1547 for (i = 0; i < matrix->nrows; ++i)
1548 for (j = 0; j < matrix->nrows; ++j)
1549 xassert (i == j
1550 || (matrix->rows[i].glyphs[TEXT_AREA]
1551 != matrix->rows[j].glyphs[TEXT_AREA]));
1552 }
1553
1554
1555 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1556
1557 struct glyph_row *
1558 matrix_row (matrix, row)
1559 struct glyph_matrix *matrix;
1560 int row;
1561 {
1562 xassert (matrix && matrix->rows);
1563 xassert (row >= 0 && row < matrix->nrows);
1564
1565 /* That's really too slow for normal testing because this function
1566 is called almost everywhere. Although---it's still astonishingly
1567 fast, so it is valuable to have for debugging purposes. */
1568 #if 0
1569 check_matrix_pointer_lossage (matrix);
1570 #endif
1571
1572 return matrix->rows + row;
1573 }
1574
1575
1576 #if 0 /* This function makes invalid assumptions when text is
1577 partially invisible. But it might come handy for debugging
1578 nevertheless. */
1579
1580 /* Check invariants that must hold for an up to date current matrix of
1581 window W. */
1582
1583 static void
1584 check_matrix_invariants (w)
1585 struct window *w;
1586 {
1587 struct glyph_matrix *matrix = w->current_matrix;
1588 int yb = window_text_bottom_y (w);
1589 struct glyph_row *row = matrix->rows;
1590 struct glyph_row *last_text_row = NULL;
1591 struct buffer *saved = current_buffer;
1592 struct buffer *buffer = XBUFFER (w->buffer);
1593 int c;
1594
1595 /* This can sometimes happen for a fresh window. */
1596 if (matrix->nrows < 2)
1597 return;
1598
1599 set_buffer_temp (buffer);
1600
1601 /* Note: last row is always reserved for the mode line. */
1602 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1603 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1604 {
1605 struct glyph_row *next = row + 1;
1606
1607 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1608 last_text_row = row;
1609
1610 /* Check that character and byte positions are in sync. */
1611 xassert (MATRIX_ROW_START_BYTEPOS (row)
1612 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1613
1614 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1615 have such a position temporarily in case of a minibuffer
1616 displaying something like `[Sole completion]' at its end. */
1617 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1618 xassert (MATRIX_ROW_END_BYTEPOS (row)
1619 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1620
1621 /* Check that end position of `row' is equal to start position
1622 of next row. */
1623 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1624 {
1625 xassert (MATRIX_ROW_END_CHARPOS (row)
1626 == MATRIX_ROW_START_CHARPOS (next));
1627 xassert (MATRIX_ROW_END_BYTEPOS (row)
1628 == MATRIX_ROW_START_BYTEPOS (next));
1629 }
1630 row = next;
1631 }
1632
1633 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1634 xassert (w->desired_matrix->rows != NULL);
1635 set_buffer_temp (saved);
1636 }
1637
1638 #endif /* 0 */
1639
1640 #endif /* GLYPH_DEBUG != 0 */
1641
1642
1643 \f
1644 /**********************************************************************
1645 Allocating/ Adjusting Glyph Matrices
1646 **********************************************************************/
1647
1648 /* Allocate glyph matrices over a window tree for a frame-based
1649 redisplay
1650
1651 X and Y are column/row within the frame glyph matrix where
1652 sub-matrices for the window tree rooted at WINDOW must be
1653 allocated. CH_DIM contains the dimensions of the smallest
1654 character that could be used during display. DIM_ONLY_P non-zero
1655 means that the caller of this function is only interested in the
1656 result matrix dimension, and matrix adjustments should not be
1657 performed.
1658
1659 The function returns the total width/height of the sub-matrices of
1660 the window tree. If called on a frame root window, the computation
1661 will take the mini-buffer window into account.
1662
1663 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1664
1665 NEW_LEAF_MATRIX set if any window in the tree did not have a
1666 glyph matrices yet, and
1667
1668 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1669 any window in the tree will be changed or have been changed (see
1670 DIM_ONLY_P).
1671
1672 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1673 function.
1674
1675 Windows are arranged into chains of windows on the same level
1676 through the next fields of window structures. Such a level can be
1677 either a sequence of horizontally adjacent windows from left to
1678 right, or a sequence of vertically adjacent windows from top to
1679 bottom. Each window in a horizontal sequence can be either a leaf
1680 window or a vertical sequence; a window in a vertical sequence can
1681 be either a leaf or a horizontal sequence. All windows in a
1682 horizontal sequence have the same height, and all windows in a
1683 vertical sequence have the same width.
1684
1685 This function uses, for historical reasons, a more general
1686 algorithm to determine glyph matrix dimensions that would be
1687 necessary.
1688
1689 The matrix height of a horizontal sequence is determined by the
1690 maximum height of any matrix in the sequence. The matrix width of
1691 a horizontal sequence is computed by adding up matrix widths of
1692 windows in the sequence.
1693
1694 |<------- result width ------->|
1695 +---------+----------+---------+ ---
1696 | | | | |
1697 | | | |
1698 +---------+ | | result height
1699 | +---------+
1700 | | |
1701 +----------+ ---
1702
1703 The matrix width of a vertical sequence is the maximum matrix width
1704 of any window in the sequence. Its height is computed by adding up
1705 matrix heights of windows in the sequence.
1706
1707 |<---- result width -->|
1708 +---------+ ---
1709 | | |
1710 | | |
1711 +---------+--+ |
1712 | | |
1713 | | result height
1714 | |
1715 +------------+---------+ |
1716 | | |
1717 | | |
1718 +------------+---------+ --- */
1719
1720 /* Bit indicating that a new matrix will be allocated or has been
1721 allocated. */
1722
1723 #define NEW_LEAF_MATRIX (1 << 0)
1724
1725 /* Bit indicating that a matrix will or has changed its location or
1726 size. */
1727
1728 #define CHANGED_LEAF_MATRIX (1 << 1)
1729
1730 static struct dim
1731 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1732 dim_only_p, window_change_flags)
1733 Lisp_Object window;
1734 int x, y;
1735 struct dim ch_dim;
1736 int dim_only_p;
1737 int *window_change_flags;
1738 {
1739 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1740 int x0 = x, y0 = y;
1741 int wmax = 0, hmax = 0;
1742 struct dim total;
1743 struct dim dim;
1744 struct window *w;
1745 int in_horz_combination_p;
1746
1747 /* What combination is WINDOW part of? Compute this once since the
1748 result is the same for all windows in the `next' chain. The
1749 special case of a root window (parent equal to nil) is treated
1750 like a vertical combination because a root window's `next'
1751 points to the mini-buffer window, if any, which is arranged
1752 vertically below other windows. */
1753 in_horz_combination_p
1754 = (!NILP (XWINDOW (window)->parent)
1755 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1756
1757 /* For WINDOW and all windows on the same level. */
1758 do
1759 {
1760 w = XWINDOW (window);
1761
1762 /* Get the dimension of the window sub-matrix for W, depending
1763 on whether this a combination or a leaf window. */
1764 if (!NILP (w->hchild))
1765 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1766 dim_only_p,
1767 window_change_flags);
1768 else if (!NILP (w->vchild))
1769 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1770 dim_only_p,
1771 window_change_flags);
1772 else
1773 {
1774 /* If not already done, allocate sub-matrix structures. */
1775 if (w->desired_matrix == NULL)
1776 {
1777 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1778 w->current_matrix = new_glyph_matrix (f->current_pool);
1779 *window_change_flags |= NEW_LEAF_MATRIX;
1780 }
1781
1782 /* Width and height MUST be chosen so that there are no
1783 holes in the frame matrix. */
1784 dim.width = XINT (w->width);
1785 dim.height = XINT (w->height);
1786
1787 /* Will matrix be re-allocated? */
1788 if (x != w->desired_matrix->matrix_x
1789 || y != w->desired_matrix->matrix_y
1790 || dim.width != w->desired_matrix->matrix_w
1791 || dim.height != w->desired_matrix->matrix_h
1792 || (margin_glyphs_to_reserve (w, dim.width,
1793 w->right_margin_width)
1794 != w->desired_matrix->left_margin_glyphs)
1795 || (margin_glyphs_to_reserve (w, dim.width,
1796 w->left_margin_width)
1797 != w->desired_matrix->right_margin_glyphs))
1798 *window_change_flags |= CHANGED_LEAF_MATRIX;
1799
1800 /* Actually change matrices, if allowed. Do not consider
1801 CHANGED_LEAF_MATRIX computed above here because the pool
1802 may have been changed which we don't now here. We trust
1803 that we only will be called with DIM_ONLY_P != 0 when
1804 necessary. */
1805 if (!dim_only_p)
1806 {
1807 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1808 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1809 }
1810 }
1811
1812 /* If we are part of a horizontal combination, advance x for
1813 windows to the right of W; otherwise advance y for windows
1814 below W. */
1815 if (in_horz_combination_p)
1816 x += dim.width;
1817 else
1818 y += dim.height;
1819
1820 /* Remember maximum glyph matrix dimensions. */
1821 wmax = max (wmax, dim.width);
1822 hmax = max (hmax, dim.height);
1823
1824 /* Next window on same level. */
1825 window = w->next;
1826 }
1827 while (!NILP (window));
1828
1829 /* Set `total' to the total glyph matrix dimension of this window
1830 level. In a vertical combination, the width is the width of the
1831 widest window; the height is the y we finally reached, corrected
1832 by the y we started with. In a horizontal combination, the total
1833 height is the height of the tallest window, and the width is the
1834 x we finally reached, corrected by the x we started with. */
1835 if (in_horz_combination_p)
1836 {
1837 total.width = x - x0;
1838 total.height = hmax;
1839 }
1840 else
1841 {
1842 total.width = wmax;
1843 total.height = y - y0;
1844 }
1845
1846 return total;
1847 }
1848
1849
1850 /* Allocate window matrices for window-based redisplay. W is the
1851 window whose matrices must be allocated/reallocated. CH_DIM is the
1852 size of the smallest character that could potentially be used on W. */
1853
1854 static void
1855 allocate_matrices_for_window_redisplay (w, ch_dim)
1856 struct window *w;
1857 struct dim ch_dim;
1858 {
1859 struct frame *f = XFRAME (w->frame);
1860
1861 while (w)
1862 {
1863 if (!NILP (w->vchild))
1864 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1865 else if (!NILP (w->hchild))
1866 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1867 else
1868 {
1869 /* W is a leaf window. */
1870 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1871 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1872 struct dim dim;
1873
1874 /* If matrices are not yet allocated, allocate them now. */
1875 if (w->desired_matrix == NULL)
1876 {
1877 w->desired_matrix = new_glyph_matrix (NULL);
1878 w->current_matrix = new_glyph_matrix (NULL);
1879 }
1880
1881 /* Compute number of glyphs needed in a glyph row. */
1882 dim.width = (((window_pixel_width + ch_dim.width - 1)
1883 / ch_dim.width)
1884 /* 2 partially visible columns in the text area. */
1885 + 2
1886 /* One partially visible column at the right
1887 edge of each marginal area. */
1888 + 1 + 1);
1889
1890 /* Compute number of glyph rows needed. */
1891 dim.height = (((window_pixel_height + ch_dim.height - 1)
1892 / ch_dim.height)
1893 /* One partially visible line at the top and
1894 bottom of the window. */
1895 + 2
1896 /* 2 for top and mode line. */
1897 + 2);
1898
1899 /* Change matrices. */
1900 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1901 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1902 }
1903
1904 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1905 }
1906 }
1907
1908
1909 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1910 do it for all frames; otherwise do it just for the given frame.
1911 This function must be called when a new frame is created, its size
1912 changes, or its window configuration changes. */
1913
1914 void
1915 adjust_glyphs (f)
1916 struct frame *f;
1917 {
1918 /* Block input so that expose events and other events that access
1919 glyph matrices are not processed while we are changing them. */
1920 BLOCK_INPUT;
1921
1922 if (f)
1923 adjust_frame_glyphs (f);
1924 else
1925 {
1926 Lisp_Object tail, lisp_frame;
1927
1928 FOR_EACH_FRAME (tail, lisp_frame)
1929 adjust_frame_glyphs (XFRAME (lisp_frame));
1930 }
1931
1932 UNBLOCK_INPUT;
1933 }
1934
1935
1936 /* Adjust frame glyphs when Emacs is initialized.
1937
1938 To be called from init_display.
1939
1940 We need a glyph matrix because redraw will happen soon.
1941 Unfortunately, window sizes on selected_frame are not yet set to
1942 meaningful values. I believe we can assume that there are only two
1943 windows on the frame---the mini-buffer and the root window. Frame
1944 height and width seem to be correct so far. So, set the sizes of
1945 windows to estimated values. */
1946
1947 static void
1948 adjust_frame_glyphs_initially ()
1949 {
1950 struct frame *sf = SELECTED_FRAME ();
1951 struct window *root = XWINDOW (sf->root_window);
1952 struct window *mini = XWINDOW (root->next);
1953 int frame_height = FRAME_HEIGHT (sf);
1954 int frame_width = FRAME_WIDTH (sf);
1955 int top_margin = FRAME_TOP_MARGIN (sf);
1956
1957 /* Do it for the root window. */
1958 XSETFASTINT (root->top, top_margin);
1959 XSETFASTINT (root->width, frame_width);
1960 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1961
1962 /* Do it for the mini-buffer window. */
1963 XSETFASTINT (mini->top, frame_height - 1);
1964 XSETFASTINT (mini->width, frame_width);
1965 set_window_height (root->next, 1, 0);
1966
1967 adjust_frame_glyphs (sf);
1968 glyphs_initialized_initially_p = 1;
1969 }
1970
1971
1972 /* Allocate/reallocate glyph matrices of a single frame F. */
1973
1974 static void
1975 adjust_frame_glyphs (f)
1976 struct frame *f;
1977 {
1978 if (FRAME_WINDOW_P (f))
1979 adjust_frame_glyphs_for_window_redisplay (f);
1980 else
1981 adjust_frame_glyphs_for_frame_redisplay (f);
1982
1983 /* Don't forget the message buffer and the buffer for
1984 decode_mode_spec. */
1985 adjust_frame_message_buffer (f);
1986 adjust_decode_mode_spec_buffer (f);
1987
1988 f->glyphs_initialized_p = 1;
1989 }
1990
1991
1992 /* Allocate/reallocate glyph matrices of a single frame F for
1993 frame-based redisplay. */
1994
1995 static void
1996 adjust_frame_glyphs_for_frame_redisplay (f)
1997 struct frame *f;
1998 {
1999 struct dim ch_dim;
2000 struct dim matrix_dim;
2001 int pool_changed_p;
2002 int window_change_flags;
2003 int top_window_y;
2004
2005 if (!FRAME_LIVE_P (f))
2006 return;
2007
2008 /* Determine the smallest character in any font for F. On
2009 console windows, all characters have dimension (1, 1). */
2010 ch_dim.width = ch_dim.height = 1;
2011
2012 top_window_y = FRAME_TOP_MARGIN (f);
2013
2014 /* Allocate glyph pool structures if not already done. */
2015 if (f->desired_pool == NULL)
2016 {
2017 f->desired_pool = new_glyph_pool ();
2018 f->current_pool = new_glyph_pool ();
2019 }
2020
2021 /* Allocate frames matrix structures if needed. */
2022 if (f->desired_matrix == NULL)
2023 {
2024 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2025 f->current_matrix = new_glyph_matrix (f->current_pool);
2026 }
2027
2028 /* Compute window glyph matrices. (This takes the mini-buffer
2029 window into account). The result is the size of the frame glyph
2030 matrix needed. The variable window_change_flags is set to a bit
2031 mask indicating whether new matrices will be allocated or
2032 existing matrices change their size or location within the frame
2033 matrix. */
2034 window_change_flags = 0;
2035 matrix_dim
2036 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2037 0, top_window_y,
2038 ch_dim, 1,
2039 &window_change_flags);
2040
2041 /* Add in menu bar lines, if any. */
2042 matrix_dim.height += top_window_y;
2043
2044 /* Enlarge pools as necessary. */
2045 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2046 realloc_glyph_pool (f->current_pool, matrix_dim);
2047
2048 /* Set up glyph pointers within window matrices. Do this only if
2049 absolutely necessary since it requires a frame redraw. */
2050 if (pool_changed_p || window_change_flags)
2051 {
2052 /* Do it for window matrices. */
2053 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2054 0, top_window_y, ch_dim, 0,
2055 &window_change_flags);
2056
2057 /* Size of frame matrices must equal size of frame. Note
2058 that we are called for X frames with window widths NOT equal
2059 to the frame width (from CHANGE_FRAME_SIZE_1). */
2060 xassert (matrix_dim.width == FRAME_WIDTH (f)
2061 && matrix_dim.height == FRAME_HEIGHT (f));
2062
2063 /* Resize frame matrices. */
2064 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2065 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2066
2067 /* Since location and size of sub-matrices within the pool may
2068 have changed, and current matrices don't have meaningful
2069 contents anymore, mark the frame garbaged. */
2070 SET_FRAME_GARBAGED (f);
2071 }
2072 }
2073
2074
2075 /* Allocate/reallocate glyph matrices of a single frame F for
2076 window-based redisplay. */
2077
2078 static void
2079 adjust_frame_glyphs_for_window_redisplay (f)
2080 struct frame *f;
2081 {
2082 struct dim ch_dim;
2083 struct window *w;
2084
2085 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2086
2087 /* Get minimum sizes. */
2088 #ifdef HAVE_WINDOW_SYSTEM
2089 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2090 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2091 #else
2092 ch_dim.width = ch_dim.height = 1;
2093 #endif
2094
2095 /* Allocate/reallocate window matrices. */
2096 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2097 ch_dim);
2098
2099 /* Allocate/ reallocate matrices of the dummy window used to display
2100 the menu bar under X when no X toolkit support is available. */
2101 #ifndef USE_X_TOOLKIT
2102 {
2103 /* Allocate a dummy window if not already done. */
2104 if (NILP (f->menu_bar_window))
2105 {
2106 f->menu_bar_window = make_window ();
2107 w = XWINDOW (f->menu_bar_window);
2108 XSETFRAME (w->frame, f);
2109 w->pseudo_window_p = 1;
2110 }
2111 else
2112 w = XWINDOW (f->menu_bar_window);
2113
2114 /* Set window dimensions to frame dimensions and allocate or
2115 adjust glyph matrices of W. */
2116 XSETFASTINT (w->top, 0);
2117 XSETFASTINT (w->left, 0);
2118 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2119 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2120 allocate_matrices_for_window_redisplay (w, ch_dim);
2121 }
2122 #endif /* not USE_X_TOOLKIT */
2123
2124 /* Allocate/ reallocate matrices of the tool bar window. If we
2125 don't have a tool bar window yet, make one. */
2126 if (NILP (f->tool_bar_window))
2127 {
2128 f->tool_bar_window = make_window ();
2129 w = XWINDOW (f->tool_bar_window);
2130 XSETFRAME (w->frame, f);
2131 w->pseudo_window_p = 1;
2132 }
2133 else
2134 w = XWINDOW (f->tool_bar_window);
2135
2136 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2137 XSETFASTINT (w->left, 0);
2138 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2139 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2140 allocate_matrices_for_window_redisplay (w, ch_dim);
2141 }
2142
2143
2144 /* Adjust/ allocate message buffer of frame F.
2145
2146 Note that the message buffer is never freed. Since I could not
2147 find a free in 19.34, I assume that freeing it would be
2148 problematic in some way and don't do it either.
2149
2150 (Implementation note: It should be checked if we can free it
2151 eventually without causing trouble). */
2152
2153 static void
2154 adjust_frame_message_buffer (f)
2155 struct frame *f;
2156 {
2157 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2158
2159 if (FRAME_MESSAGE_BUF (f))
2160 {
2161 char *buffer = FRAME_MESSAGE_BUF (f);
2162 char *new_buffer = (char *) xrealloc (buffer, size);
2163 FRAME_MESSAGE_BUF (f) = new_buffer;
2164 }
2165 else
2166 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2167 }
2168
2169
2170 /* Re-allocate buffer for decode_mode_spec on frame F. */
2171
2172 static void
2173 adjust_decode_mode_spec_buffer (f)
2174 struct frame *f;
2175 {
2176 f->decode_mode_spec_buffer
2177 = (char *) xrealloc (f->decode_mode_spec_buffer,
2178 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2179 }
2180
2181
2182 \f
2183 /**********************************************************************
2184 Freeing Glyph Matrices
2185 **********************************************************************/
2186
2187 /* Free glyph memory for a frame F. F may be null. This function can
2188 be called for the same frame more than once. The root window of
2189 F may be nil when this function is called. This is the case when
2190 the function is called when F is destroyed. */
2191
2192 void
2193 free_glyphs (f)
2194 struct frame *f;
2195 {
2196 if (f && f->glyphs_initialized_p)
2197 {
2198 /* Block interrupt input so that we don't get surprised by an X
2199 event while we're in an inconsistent state. */
2200 BLOCK_INPUT;
2201 f->glyphs_initialized_p = 0;
2202
2203 /* Release window sub-matrices. */
2204 if (!NILP (f->root_window))
2205 free_window_matrices (XWINDOW (f->root_window));
2206
2207 /* Free the dummy window for menu bars without X toolkit and its
2208 glyph matrices. */
2209 if (!NILP (f->menu_bar_window))
2210 {
2211 struct window *w = XWINDOW (f->menu_bar_window);
2212 free_glyph_matrix (w->desired_matrix);
2213 free_glyph_matrix (w->current_matrix);
2214 w->desired_matrix = w->current_matrix = NULL;
2215 f->menu_bar_window = Qnil;
2216 }
2217
2218 /* Free the tool bar window and its glyph matrices. */
2219 if (!NILP (f->tool_bar_window))
2220 {
2221 struct window *w = XWINDOW (f->tool_bar_window);
2222 free_glyph_matrix (w->desired_matrix);
2223 free_glyph_matrix (w->current_matrix);
2224 w->desired_matrix = w->current_matrix = NULL;
2225 f->tool_bar_window = Qnil;
2226 }
2227
2228 /* Release frame glyph matrices. Reset fields to zero in
2229 case we are called a second time. */
2230 if (f->desired_matrix)
2231 {
2232 free_glyph_matrix (f->desired_matrix);
2233 free_glyph_matrix (f->current_matrix);
2234 f->desired_matrix = f->current_matrix = NULL;
2235 }
2236
2237 /* Release glyph pools. */
2238 if (f->desired_pool)
2239 {
2240 free_glyph_pool (f->desired_pool);
2241 free_glyph_pool (f->current_pool);
2242 f->desired_pool = f->current_pool = NULL;
2243 }
2244
2245 UNBLOCK_INPUT;
2246 }
2247 }
2248
2249
2250 /* Free glyph sub-matrices in the window tree rooted at W. This
2251 function may be called with a null pointer, and it may be called on
2252 the same tree more than once. */
2253
2254 void
2255 free_window_matrices (w)
2256 struct window *w;
2257 {
2258 while (w)
2259 {
2260 if (!NILP (w->hchild))
2261 free_window_matrices (XWINDOW (w->hchild));
2262 else if (!NILP (w->vchild))
2263 free_window_matrices (XWINDOW (w->vchild));
2264 else
2265 {
2266 /* This is a leaf window. Free its memory and reset fields
2267 to zero in case this function is called a second time for
2268 W. */
2269 free_glyph_matrix (w->current_matrix);
2270 free_glyph_matrix (w->desired_matrix);
2271 w->current_matrix = w->desired_matrix = NULL;
2272 }
2273
2274 /* Next window on same level. */
2275 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2276 }
2277 }
2278
2279
2280 /* Check glyph memory leaks. This function is called from
2281 shut_down_emacs. Note that frames are not destroyed when Emacs
2282 exits. We therefore free all glyph memory for all active frames
2283 explicitly and check that nothing is left allocated. */
2284
2285 void
2286 check_glyph_memory ()
2287 {
2288 Lisp_Object tail, frame;
2289
2290 /* Free glyph memory for all frames. */
2291 FOR_EACH_FRAME (tail, frame)
2292 free_glyphs (XFRAME (frame));
2293
2294 /* Check that nothing is left allocated. */
2295 if (glyph_matrix_count)
2296 abort ();
2297 if (glyph_pool_count)
2298 abort ();
2299 }
2300
2301
2302 \f
2303 /**********************************************************************
2304 Building a Frame Matrix
2305 **********************************************************************/
2306
2307 /* Most of the redisplay code works on glyph matrices attached to
2308 windows. This is a good solution most of the time, but it is not
2309 suitable for terminal code. Terminal output functions cannot rely
2310 on being able to set an arbitrary terminal window. Instead they
2311 must be provided with a view of the whole frame, i.e. the whole
2312 screen. We build such a view by constructing a frame matrix from
2313 window matrices in this section.
2314
2315 Windows that must be updated have their must_be_update_p flag set.
2316 For all such windows, their desired matrix is made part of the
2317 desired frame matrix. For other windows, their current matrix is
2318 made part of the desired frame matrix.
2319
2320 +-----------------+----------------+
2321 | desired | desired |
2322 | | |
2323 +-----------------+----------------+
2324 | current |
2325 | |
2326 +----------------------------------+
2327
2328 Desired window matrices can be made part of the frame matrix in a
2329 cheap way: We exploit the fact that the desired frame matrix and
2330 desired window matrices share their glyph memory. This is not
2331 possible for current window matrices. Their glyphs are copied to
2332 the desired frame matrix. The latter is equivalent to
2333 preserve_other_columns in the old redisplay.
2334
2335 Used glyphs counters for frame matrix rows are the result of adding
2336 up glyph lengths of the window matrices. A line in the frame
2337 matrix is enabled, if a corresponding line in a window matrix is
2338 enabled.
2339
2340 After building the desired frame matrix, it will be passed to
2341 terminal code, which will manipulate both the desired and current
2342 frame matrix. Changes applied to the frame's current matrix have
2343 to be visible in current window matrices afterwards, of course.
2344
2345 This problem is solved like this:
2346
2347 1. Window and frame matrices share glyphs. Window matrices are
2348 constructed in a way that their glyph contents ARE the glyph
2349 contents needed in a frame matrix. Thus, any modification of
2350 glyphs done in terminal code will be reflected in window matrices
2351 automatically.
2352
2353 2. Exchanges of rows in a frame matrix done by terminal code are
2354 intercepted by hook functions so that corresponding row operations
2355 on window matrices can be performed. This is necessary because we
2356 use pointers to glyphs in glyph row structures. To satisfy the
2357 assumption of point 1 above that glyphs are updated implicitly in
2358 window matrices when they are manipulated via the frame matrix,
2359 window and frame matrix must of course agree where to find the
2360 glyphs for their rows. Possible manipulations that must be
2361 mirrored are assignments of rows of the desired frame matrix to the
2362 current frame matrix and scrolling the current frame matrix. */
2363
2364 /* Build frame F's desired matrix from window matrices. Only windows
2365 which have the flag must_be_updated_p set have to be updated. Menu
2366 bar lines of a frame are not covered by window matrices, so make
2367 sure not to touch them in this function. */
2368
2369 static void
2370 build_frame_matrix (f)
2371 struct frame *f;
2372 {
2373 int i;
2374
2375 /* F must have a frame matrix when this function is called. */
2376 xassert (!FRAME_WINDOW_P (f));
2377
2378 /* Clear all rows in the frame matrix covered by window matrices.
2379 Menu bar lines are not covered by windows. */
2380 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2381 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2382
2383 /* Build the matrix by walking the window tree. */
2384 build_frame_matrix_from_window_tree (f->desired_matrix,
2385 XWINDOW (FRAME_ROOT_WINDOW (f)));
2386 }
2387
2388
2389 /* Walk a window tree, building a frame matrix MATRIX from window
2390 matrices. W is the root of a window tree. */
2391
2392 static void
2393 build_frame_matrix_from_window_tree (matrix, w)
2394 struct glyph_matrix *matrix;
2395 struct window *w;
2396 {
2397 while (w)
2398 {
2399 if (!NILP (w->hchild))
2400 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2401 else if (!NILP (w->vchild))
2402 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2403 else
2404 build_frame_matrix_from_leaf_window (matrix, w);
2405
2406 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2407 }
2408 }
2409
2410
2411 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2412 desired frame matrix built. W is a leaf window whose desired or
2413 current matrix is to be added to FRAME_MATRIX. W's flag
2414 must_be_updated_p determines which matrix it contributes to
2415 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2416 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2417 Adding a desired matrix means setting up used counters and such in
2418 frame rows, while adding a current window matrix to FRAME_MATRIX
2419 means copying glyphs. The latter case corresponds to
2420 preserve_other_columns in the old redisplay. */
2421
2422 static void
2423 build_frame_matrix_from_leaf_window (frame_matrix, w)
2424 struct glyph_matrix *frame_matrix;
2425 struct window *w;
2426 {
2427 struct glyph_matrix *window_matrix;
2428 int window_y, frame_y;
2429 /* If non-zero, a glyph to insert at the right border of W. */
2430 GLYPH right_border_glyph = 0;
2431
2432 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2433 if (w->must_be_updated_p)
2434 {
2435 window_matrix = w->desired_matrix;
2436
2437 /* Decide whether we want to add a vertical border glyph. */
2438 if (!WINDOW_RIGHTMOST_P (w))
2439 {
2440 struct Lisp_Char_Table *dp = window_display_table (w);
2441 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2442 ? XINT (DISP_BORDER_GLYPH (dp))
2443 : '|');
2444 }
2445 }
2446 else
2447 window_matrix = w->current_matrix;
2448
2449 /* For all rows in the window matrix and corresponding rows in the
2450 frame matrix. */
2451 window_y = 0;
2452 frame_y = window_matrix->matrix_y;
2453 while (window_y < window_matrix->nrows)
2454 {
2455 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2456 struct glyph_row *window_row = window_matrix->rows + window_y;
2457
2458 /* Fill up the frame row with spaces up to the left margin of the
2459 window row. */
2460 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2461
2462 /* Fill up areas in the window matrix row with spaces. */
2463 fill_up_glyph_row_with_spaces (window_row);
2464
2465 if (window_matrix == w->current_matrix)
2466 {
2467 /* We have to copy W's current matrix. Copy window
2468 row to frame row. */
2469 bcopy (window_row->glyphs[0],
2470 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2471 window_matrix->matrix_w * sizeof (struct glyph));
2472 }
2473 else
2474 {
2475 /* Copy W's desired matrix. */
2476
2477 /* Maybe insert a vertical border between horizontally adjacent
2478 windows. */
2479 if (right_border_glyph)
2480 {
2481 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2482 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2483 }
2484
2485 #if 0 /* This shouldn't be necessary. Let's check it. */
2486 /* Due to hooks installed, it normally doesn't happen that
2487 window rows and frame rows of the same matrix are out of
2488 sync, i.e. have a different understanding of where to
2489 find glyphs for the row. The following is a safety-belt
2490 that doesn't cost much and makes absolutely sure that
2491 window and frame matrices are in sync. */
2492 if (!glyph_row_slice_p (window_row, frame_row))
2493 {
2494 /* Find the row in the window being a slice. There
2495 should exist one from program logic. */
2496 struct glyph_row *slice_row
2497 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2498 xassert (slice_row != 0);
2499
2500 /* Exchange glyphs between both window rows. */
2501 swap_glyphs_in_rows (window_row, slice_row);
2502
2503 /* Exchange pointers between both rows. */
2504 swap_glyph_pointers (window_row, slice_row);
2505 }
2506 #endif
2507
2508 /* Window row window_y must be a slice of frame row
2509 frame_y. */
2510 xassert (glyph_row_slice_p (window_row, frame_row));
2511
2512 /* If rows are in sync, we don't have to copy glyphs because
2513 frame and window share glyphs. */
2514
2515 #if GLYPH_DEBUG
2516 strcpy (w->current_matrix->method, w->desired_matrix->method);
2517 #endif
2518 }
2519
2520 /* Set number of used glyphs in the frame matrix. Since we fill
2521 up with spaces, and visit leaf windows from left to right it
2522 can be done simply. */
2523 frame_row->used[TEXT_AREA]
2524 = window_matrix->matrix_x + window_matrix->matrix_w;
2525
2526 /* Or in flags. */
2527 frame_row->enabled_p |= window_row->enabled_p;
2528 frame_row->inverse_p |= window_row->inverse_p;
2529
2530 /* Next row. */
2531 ++window_y;
2532 ++frame_y;
2533 }
2534 }
2535
2536
2537 /* Add spaces to a glyph row ROW in a window matrix.
2538
2539 Each row has the form:
2540
2541 +---------+-----------------------------+------------+
2542 | left | text | right |
2543 +---------+-----------------------------+------------+
2544
2545 Left and right marginal areas are optional. This function adds
2546 spaces to areas so that there are no empty holes between areas.
2547 In other words: If the right area is not empty, the text area
2548 is filled up with spaces up to the right area. If the text area
2549 is not empty, the left area is filled up.
2550
2551 To be called for frame-based redisplay, only. */
2552
2553 static void
2554 fill_up_glyph_row_with_spaces (row)
2555 struct glyph_row *row;
2556 {
2557 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2558 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2559 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2560 }
2561
2562
2563 /* Fill area AREA of glyph row ROW with spaces. To be called for
2564 frame-based redisplay only. */
2565
2566 static void
2567 fill_up_glyph_row_area_with_spaces (row, area)
2568 struct glyph_row *row;
2569 int area;
2570 {
2571 if (row->glyphs[area] < row->glyphs[area + 1])
2572 {
2573 struct glyph *end = row->glyphs[area + 1];
2574 struct glyph *text = row->glyphs[area] + row->used[area];
2575
2576 while (text < end)
2577 *text++ = space_glyph;
2578 row->used[area] = text - row->glyphs[area];
2579 }
2580 }
2581
2582
2583 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2584 reached. In frame matrices only one area, TEXT_AREA, is used. */
2585
2586 static void
2587 fill_up_frame_row_with_spaces (row, upto)
2588 struct glyph_row *row;
2589 int upto;
2590 {
2591 int i = row->used[TEXT_AREA];
2592 struct glyph *glyph = row->glyphs[TEXT_AREA];
2593
2594 while (i < upto)
2595 glyph[i++] = space_glyph;
2596
2597 row->used[TEXT_AREA] = i;
2598 }
2599
2600
2601 \f
2602 /**********************************************************************
2603 Mirroring operations on frame matrices in window matrices
2604 **********************************************************************/
2605
2606 /* Set frame being updated via frame-based redisplay to F. This
2607 function must be called before updates to make explicit that we are
2608 working on frame matrices or not. */
2609
2610 static INLINE void
2611 set_frame_matrix_frame (f)
2612 struct frame *f;
2613 {
2614 frame_matrix_frame = f;
2615 }
2616
2617
2618 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2619 DESIRED_MATRIX is the desired matrix corresponding to
2620 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2621 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2622 frame_matrix_frame is non-null, this indicates that the exchange is
2623 done in frame matrices, and that we have to perform analogous
2624 operations in window matrices of frame_matrix_frame. */
2625
2626 static INLINE void
2627 make_current (desired_matrix, current_matrix, row)
2628 struct glyph_matrix *desired_matrix, *current_matrix;
2629 int row;
2630 {
2631 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2632 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2633 int mouse_face_p = current_row->mouse_face_p;
2634
2635 /* Do current_row = desired_row. This exchanges glyph pointers
2636 between both rows, and does a structure assignment otherwise. */
2637 assign_row (current_row, desired_row);
2638
2639 /* Enable current_row to mark it as valid. */
2640 current_row->enabled_p = 1;
2641 current_row->mouse_face_p = mouse_face_p;
2642
2643 /* If we are called on frame matrices, perform analogous operations
2644 for window matrices. */
2645 if (frame_matrix_frame)
2646 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2647 }
2648
2649
2650 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2651 W's frame which has been made current (by swapping pointers between
2652 current and desired matrix). Perform analogous operations in the
2653 matrices of leaf windows in the window tree rooted at W. */
2654
2655 static void
2656 mirror_make_current (w, frame_row)
2657 struct window *w;
2658 int frame_row;
2659 {
2660 while (w)
2661 {
2662 if (!NILP (w->hchild))
2663 mirror_make_current (XWINDOW (w->hchild), frame_row);
2664 else if (!NILP (w->vchild))
2665 mirror_make_current (XWINDOW (w->vchild), frame_row);
2666 else
2667 {
2668 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2669 here because the checks performed in debug mode there
2670 will not allow the conversion. */
2671 int row = frame_row - w->desired_matrix->matrix_y;
2672
2673 /* If FRAME_ROW is within W, assign the desired row to the
2674 current row (exchanging glyph pointers). */
2675 if (row >= 0 && row < w->desired_matrix->matrix_h)
2676 {
2677 struct glyph_row *current_row
2678 = MATRIX_ROW (w->current_matrix, row);
2679 struct glyph_row *desired_row
2680 = MATRIX_ROW (w->desired_matrix, row);
2681
2682 if (desired_row->enabled_p)
2683 assign_row (current_row, desired_row);
2684 else
2685 swap_glyph_pointers (desired_row, current_row);
2686 current_row->enabled_p = 1;
2687 }
2688 }
2689
2690 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2691 }
2692 }
2693
2694
2695 /* Perform row dance after scrolling. We are working on the range of
2696 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2697 including) in MATRIX. COPY_FROM is a vector containing, for each
2698 row I in the range 0 <= I < NLINES, the index of the original line
2699 to move to I. This index is relative to the row range, i.e. 0 <=
2700 index < NLINES. RETAINED_P is a vector containing zero for each
2701 row 0 <= I < NLINES which is empty.
2702
2703 This function is called from do_scrolling and do_direct_scrolling. */
2704
2705 void
2706 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2707 retained_p)
2708 struct glyph_matrix *matrix;
2709 int unchanged_at_top, nlines;
2710 int *copy_from;
2711 char *retained_p;
2712 {
2713 /* A copy of original rows. */
2714 struct glyph_row *old_rows;
2715
2716 /* Rows to assign to. */
2717 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2718
2719 int i;
2720
2721 /* Make a copy of the original rows. */
2722 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2723 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2724
2725 /* Assign new rows, maybe clear lines. */
2726 for (i = 0; i < nlines; ++i)
2727 {
2728 int enabled_before_p = new_rows[i].enabled_p;
2729
2730 xassert (i + unchanged_at_top < matrix->nrows);
2731 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2732 new_rows[i] = old_rows[copy_from[i]];
2733 new_rows[i].enabled_p = enabled_before_p;
2734
2735 /* RETAINED_P is zero for empty lines. */
2736 if (!retained_p[copy_from[i]])
2737 new_rows[i].enabled_p = 0;
2738 }
2739
2740 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2741 if (frame_matrix_frame)
2742 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2743 unchanged_at_top, nlines, copy_from, retained_p);
2744 }
2745
2746
2747 /* Synchronize glyph pointers in the current matrix of window W with
2748 the current frame matrix. W must be full-width, and be on a tty
2749 frame. */
2750
2751 static void
2752 sync_window_with_frame_matrix_rows (w)
2753 struct window *w;
2754 {
2755 struct frame *f = XFRAME (w->frame);
2756 struct glyph_row *window_row, *window_row_end, *frame_row;
2757
2758 /* Preconditions: W must be a leaf window and full-width. Its frame
2759 must have a frame matrix. */
2760 xassert (NILP (w->hchild) && NILP (w->vchild));
2761 xassert (WINDOW_FULL_WIDTH_P (w));
2762 xassert (!FRAME_WINDOW_P (f));
2763
2764 /* If W is a full-width window, glyph pointers in W's current matrix
2765 have, by definition, to be the same as glyph pointers in the
2766 corresponding frame matrix. */
2767 window_row = w->current_matrix->rows;
2768 window_row_end = window_row + w->current_matrix->nrows;
2769 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2770 while (window_row < window_row_end)
2771 {
2772 int area;
2773
2774 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2775 window_row->glyphs[area] = frame_row->glyphs[area];
2776
2777 ++window_row, ++frame_row;
2778 }
2779 }
2780
2781
2782 /* Return the window in the window tree rooted in W containing frame
2783 row ROW. Value is null if none is found. */
2784
2785 struct window *
2786 frame_row_to_window (w, row)
2787 struct window *w;
2788 int row;
2789 {
2790 struct window *found = NULL;
2791
2792 while (w && !found)
2793 {
2794 if (!NILP (w->hchild))
2795 found = frame_row_to_window (XWINDOW (w->hchild), row);
2796 else if (!NILP (w->vchild))
2797 found = frame_row_to_window (XWINDOW (w->vchild), row);
2798 else if (row >= XFASTINT (w->top)
2799 && row < XFASTINT (w->top) + XFASTINT (w->height))
2800 found = w;
2801
2802 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2803 }
2804
2805 return found;
2806 }
2807
2808
2809 /* Perform a line dance in the window tree rooted at W, after
2810 scrolling a frame matrix in mirrored_line_dance.
2811
2812 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2813 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2814 COPY_FROM is a vector containing, for each row I in the range 0 <=
2815 I < NLINES, the index of the original line to move to I. This
2816 index is relative to the row range, i.e. 0 <= index < NLINES.
2817 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2818 which is empty. */
2819
2820 static void
2821 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2822 struct window *w;
2823 int unchanged_at_top, nlines;
2824 int *copy_from;
2825 char *retained_p;
2826 {
2827 while (w)
2828 {
2829 if (!NILP (w->hchild))
2830 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2831 nlines, copy_from, retained_p);
2832 else if (!NILP (w->vchild))
2833 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2834 nlines, copy_from, retained_p);
2835 else
2836 {
2837 /* W is a leaf window, and we are working on its current
2838 matrix m. */
2839 struct glyph_matrix *m = w->current_matrix;
2840 int i, sync_p = 0;
2841 struct glyph_row *old_rows;
2842
2843 /* Make a copy of the original rows of matrix m. */
2844 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2845 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2846
2847 for (i = 0; i < nlines; ++i)
2848 {
2849 /* Frame relative line assigned to. */
2850 int frame_to = i + unchanged_at_top;
2851
2852 /* Frame relative line assigned. */
2853 int frame_from = copy_from[i] + unchanged_at_top;
2854
2855 /* Window relative line assigned to. */
2856 int window_to = frame_to - m->matrix_y;
2857
2858 /* Window relative line assigned. */
2859 int window_from = frame_from - m->matrix_y;
2860
2861 /* Is assigned line inside window? */
2862 int from_inside_window_p
2863 = window_from >= 0 && window_from < m->matrix_h;
2864
2865 /* Is assigned to line inside window? */
2866 int to_inside_window_p
2867 = window_to >= 0 && window_to < m->matrix_h;
2868
2869 if (from_inside_window_p && to_inside_window_p)
2870 {
2871 /* Enabled setting before assignment. */
2872 int enabled_before_p;
2873
2874 /* Do the assignment. The enabled_p flag is saved
2875 over the assignment because the old redisplay did
2876 that. */
2877 enabled_before_p = m->rows[window_to].enabled_p;
2878 m->rows[window_to] = old_rows[window_from];
2879 m->rows[window_to].enabled_p = enabled_before_p;
2880
2881 /* If frame line is empty, window line is empty, too. */
2882 if (!retained_p[copy_from[i]])
2883 m->rows[window_to].enabled_p = 0;
2884 }
2885 else if (to_inside_window_p)
2886 {
2887 /* A copy between windows. This is an infrequent
2888 case not worth optimizing. */
2889 struct frame *f = XFRAME (w->frame);
2890 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2891 struct window *w2;
2892 struct glyph_matrix *m2;
2893 int m2_from;
2894
2895 w2 = frame_row_to_window (root, frame_to);
2896 m2 = w2->current_matrix;
2897 m2_from = frame_from - m2->matrix_y;
2898 copy_row_except_pointers (m->rows + window_to,
2899 m2->rows + m2_from);
2900
2901 /* If frame line is empty, window line is empty, too. */
2902 if (!retained_p[copy_from[i]])
2903 m->rows[window_to].enabled_p = 0;
2904 sync_p = 1;
2905 }
2906 else if (from_inside_window_p)
2907 sync_p = 1;
2908 }
2909
2910 /* If there was a copy between windows, make sure glyph
2911 pointers are in sync with the frame matrix. */
2912 if (sync_p)
2913 sync_window_with_frame_matrix_rows (w);
2914
2915 /* Check that no pointers are lost. */
2916 CHECK_MATRIX (m);
2917 }
2918
2919 /* Next window on same level. */
2920 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2921 }
2922 }
2923
2924
2925 #if GLYPH_DEBUG
2926
2927 /* Check that window and frame matrices agree about their
2928 understanding where glyphs of the rows are to find. For each
2929 window in the window tree rooted at W, check that rows in the
2930 matrices of leaf window agree with their frame matrices about
2931 glyph pointers. */
2932
2933 void
2934 check_window_matrix_pointers (w)
2935 struct window *w;
2936 {
2937 while (w)
2938 {
2939 if (!NILP (w->hchild))
2940 check_window_matrix_pointers (XWINDOW (w->hchild));
2941 else if (!NILP (w->vchild))
2942 check_window_matrix_pointers (XWINDOW (w->vchild));
2943 else
2944 {
2945 struct frame *f = XFRAME (w->frame);
2946 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2947 check_matrix_pointers (w->current_matrix, f->current_matrix);
2948 }
2949
2950 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2951 }
2952 }
2953
2954
2955 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2956 a window and FRAME_MATRIX is the corresponding frame matrix. For
2957 each row in WINDOW_MATRIX check that it's a slice of the
2958 corresponding frame row. If it isn't, abort. */
2959
2960 static void
2961 check_matrix_pointers (window_matrix, frame_matrix)
2962 struct glyph_matrix *window_matrix, *frame_matrix;
2963 {
2964 /* Row number in WINDOW_MATRIX. */
2965 int i = 0;
2966
2967 /* Row number corresponding to I in FRAME_MATRIX. */
2968 int j = window_matrix->matrix_y;
2969
2970 /* For all rows check that the row in the window matrix is a
2971 slice of the row in the frame matrix. If it isn't we didn't
2972 mirror an operation on the frame matrix correctly. */
2973 while (i < window_matrix->nrows)
2974 {
2975 if (!glyph_row_slice_p (window_matrix->rows + i,
2976 frame_matrix->rows + j))
2977 abort ();
2978 ++i, ++j;
2979 }
2980 }
2981
2982 #endif /* GLYPH_DEBUG != 0 */
2983
2984
2985 \f
2986 /**********************************************************************
2987 VPOS and HPOS translations
2988 **********************************************************************/
2989
2990 #if GLYPH_DEBUG
2991
2992 /* Translate vertical position VPOS which is relative to window W to a
2993 vertical position relative to W's frame. */
2994
2995 static int
2996 window_to_frame_vpos (w, vpos)
2997 struct window *w;
2998 int vpos;
2999 {
3000 struct frame *f = XFRAME (w->frame);
3001
3002 xassert (!FRAME_WINDOW_P (f));
3003 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3004 vpos += XFASTINT (w->top);
3005 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3006 return vpos;
3007 }
3008
3009
3010 /* Translate horizontal position HPOS which is relative to window W to
3011 a vertical position relative to W's frame. */
3012
3013 static int
3014 window_to_frame_hpos (w, hpos)
3015 struct window *w;
3016 int hpos;
3017 {
3018 struct frame *f = XFRAME (w->frame);
3019
3020 xassert (!FRAME_WINDOW_P (f));
3021 hpos += XFASTINT (w->left);
3022 return hpos;
3023 }
3024
3025 #endif /* GLYPH_DEBUG */
3026
3027
3028 \f
3029 /**********************************************************************
3030 Redrawing Frames
3031 **********************************************************************/
3032
3033 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3034 "Clear frame FRAME and output again what is supposed to appear on it.")
3035 (frame)
3036 Lisp_Object frame;
3037 {
3038 struct frame *f;
3039
3040 CHECK_LIVE_FRAME (frame, 0);
3041 f = XFRAME (frame);
3042
3043 /* Ignore redraw requests, if frame has no glyphs yet.
3044 (Implementation note: It still has to be checked why we are
3045 called so early here). */
3046 if (!glyphs_initialized_initially_p)
3047 return Qnil;
3048
3049 update_begin (f);
3050 if (FRAME_MSDOS_P (f))
3051 set_terminal_modes ();
3052 clear_frame ();
3053 clear_current_matrices (f);
3054 update_end (f);
3055 fflush (stdout);
3056 windows_or_buffers_changed++;
3057 /* Mark all windows as inaccurate, so that every window will have
3058 its redisplay done. */
3059 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3060 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3061 f->garbaged = 0;
3062 return Qnil;
3063 }
3064
3065
3066 /* Redraw frame F. This is nothing more than a call to the Lisp
3067 function redraw-frame. */
3068
3069 void
3070 redraw_frame (f)
3071 struct frame *f;
3072 {
3073 Lisp_Object frame;
3074 XSETFRAME (frame, f);
3075 Fredraw_frame (frame);
3076 }
3077
3078
3079 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3080 "Clear and redisplay all visible frames.")
3081 ()
3082 {
3083 Lisp_Object tail, frame;
3084
3085 FOR_EACH_FRAME (tail, frame)
3086 if (FRAME_VISIBLE_P (XFRAME (frame)))
3087 Fredraw_frame (frame);
3088
3089 return Qnil;
3090 }
3091
3092
3093 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3094 visible frames marked as garbaged. */
3095
3096 void
3097 redraw_garbaged_frames ()
3098 {
3099 Lisp_Object tail, frame;
3100
3101 FOR_EACH_FRAME (tail, frame)
3102 if (FRAME_VISIBLE_P (XFRAME (frame))
3103 && FRAME_GARBAGED_P (XFRAME (frame)))
3104 Fredraw_frame (frame);
3105 }
3106
3107
3108 \f
3109 /***********************************************************************
3110 Direct Operations
3111 ***********************************************************************/
3112
3113 /* Try to update display and current glyph matrix directly.
3114
3115 This function is called after a character G has been inserted into
3116 current_buffer. It tries to update the current glyph matrix and
3117 perform appropriate screen output to reflect the insertion. If it
3118 succeeds, the global flag redisplay_performed_directly_p will be
3119 set to 1, and thereby prevent the more costly general redisplay
3120 from running (see redisplay_internal).
3121
3122 This function is not called for `hairy' character insertions.
3123 In particular, it is not called when after or before change
3124 functions exist, like they are used by font-lock. See keyboard.c
3125 for details where this function is called. */
3126
3127 int
3128 direct_output_for_insert (g)
3129 int g;
3130 {
3131 register struct frame *f = SELECTED_FRAME ();
3132 struct window *w = XWINDOW (selected_window);
3133 struct it it, it2;
3134 struct glyph_row *glyph_row;
3135 struct glyph *glyphs, *glyph, *end;
3136 int n;
3137 /* Non-null means that Redisplay of W is based on window matrices. */
3138 int window_redisplay_p = FRAME_WINDOW_P (f);
3139 /* Non-null means we are in overwrite mode. */
3140 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3141 int added_width;
3142 struct text_pos pos;
3143 int delta, delta_bytes;
3144
3145 /* Not done directly. */
3146 redisplay_performed_directly_p = 0;
3147
3148 /* Quickly give up for some common cases. */
3149 if (cursor_in_echo_area
3150 /* Give up if fonts have changed. */
3151 || fonts_changed_p
3152 /* Give up if face attributes have been changed. */
3153 || face_change_count
3154 /* Give up if cursor position not really known. */
3155 || !display_completed
3156 /* Give up if buffer appears in two places. */
3157 || buffer_shared > 1
3158 /* Give up if w is mini-buffer and a message is being displayed there */
3159 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3160 /* Give up for hscrolled mini-buffer because display of the prompt
3161 is handled specially there (see display_line). */
3162 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3163 /* Give up if overwriting in the middle of a line. */
3164 || (overwrite_p
3165 && PT != ZV
3166 && FETCH_BYTE (PT) != '\n')
3167 /* Give up for tabs and line ends. */
3168 || g == '\t'
3169 || g == '\n'
3170 || g == '\r'
3171 /* Give up if unable to display the cursor in the window. */
3172 || w->cursor.vpos < 0
3173 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3174 /* Can't do it in a continued line because continuation
3175 lines would change. */
3176 (glyph_row->continued_p
3177 /* Can't use this method if the line overlaps others or is
3178 overlapped by others because these other lines would
3179 have to be redisplayed. */
3180 || glyph_row->overlapping_p
3181 || glyph_row->overlapped_p))
3182 /* Can't do it for partial width windows on terminal frames
3183 because we can't clear to eol in such a window. */
3184 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3185 return 0;
3186
3187 /* Set up a display iterator structure for W. Glyphs will be
3188 produced in scratch_glyph_row. Current position is W's cursor
3189 position. */
3190 clear_glyph_row (&scratch_glyph_row);
3191 SET_TEXT_POS (pos, PT, PT_BYTE);
3192 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3193 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3194 DEFAULT_FACE_ID);
3195
3196 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3197 if (glyph_row->mouse_face_p)
3198 return 0;
3199
3200 /* Give up if highlighting trailing whitespace and we have trailing
3201 whitespace in glyph_row. We would have to remove the trailing
3202 whitespace face in that case. */
3203 if (!NILP (Vshow_trailing_whitespace)
3204 && glyph_row->used[TEXT_AREA])
3205 {
3206 struct glyph *last;
3207
3208 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3209 if (last->type == STRETCH_GLYPH
3210 || (last->type == CHAR_GLYPH
3211 && last->u.ch == ' '))
3212 return 0;
3213 }
3214
3215 /* Give up if there are overlay strings at pos. This would fail
3216 if the overlay string has newlines in it. */
3217 if (STRINGP (it.string))
3218 return 0;
3219
3220 it.hpos = w->cursor.hpos;
3221 it.vpos = w->cursor.vpos;
3222 it.current_x = w->cursor.x + it.first_visible_x;
3223 it.current_y = w->cursor.y;
3224 it.end_charpos = PT;
3225 it.stop_charpos = min (PT, it.stop_charpos);
3226
3227 /* More than one display element may be returned for PT - 1 if
3228 (i) it's a control character which is translated into `\003' or
3229 `^C', or (ii) it has a display table entry, or (iii) it's a
3230 combination of both. */
3231 delta = delta_bytes = 0;
3232 while (get_next_display_element (&it))
3233 {
3234 PRODUCE_GLYPHS (&it);
3235
3236 /* Give up if glyph doesn't fit completely on the line. */
3237 if (it.current_x >= it.last_visible_x)
3238 return 0;
3239
3240 /* Give up if new glyph has different ascent or descent than
3241 the original row, or if it is not a character glyph. */
3242 if (glyph_row->ascent != it.ascent
3243 || glyph_row->height != it.ascent + it.descent
3244 || glyph_row->phys_ascent != it.phys_ascent
3245 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3246 || it.what != IT_CHARACTER)
3247 return 0;
3248
3249 delta += 1;
3250 delta_bytes += it.len;
3251 set_iterator_to_next (&it);
3252 }
3253
3254 /* Give up if we hit the right edge of the window. We would have
3255 to insert truncation or continuation glyphs. */
3256 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3257 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3258 return 0;
3259
3260 /* Give up if there is a \t following in the line. */
3261 it2 = it;
3262 it2.end_charpos = ZV;
3263 it2.stop_charpos = min (it2.stop_charpos, ZV);
3264 while (get_next_display_element (&it2)
3265 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3266 {
3267 if (it2.c == '\t')
3268 return 0;
3269 set_iterator_to_next (&it2);
3270 }
3271
3272 /* Number of new glyphs produced. */
3273 n = it.glyph_row->used[TEXT_AREA];
3274
3275 /* Start and end of glyphs in original row. */
3276 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3277 end = glyph_row->glyphs[1 + TEXT_AREA];
3278
3279 /* Make room for new glyphs, then insert them. */
3280 xassert (end - glyphs - n >= 0);
3281 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3282 (end - glyphs - n) * sizeof (*end));
3283 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3284 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3285 end - glyph_row->glyphs[TEXT_AREA]);
3286
3287 /* Compute new line width. */
3288 glyph = glyph_row->glyphs[TEXT_AREA];
3289 end = glyph + glyph_row->used[TEXT_AREA];
3290 glyph_row->pixel_width = glyph_row->x;
3291 while (glyph < end)
3292 {
3293 glyph_row->pixel_width += glyph->pixel_width;
3294 ++glyph;
3295 }
3296
3297 /* Increment buffer positions for glyphs following the newly
3298 inserted ones. */
3299 for (glyph = glyphs + n; glyph < end; ++glyph)
3300 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3301 glyph->charpos += delta;
3302
3303 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3304 {
3305 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3306 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3307 }
3308
3309 /* Adjust positions in lines following the one we are in. */
3310 increment_matrix_positions (w->current_matrix,
3311 w->cursor.vpos + 1,
3312 w->current_matrix->nrows,
3313 delta, delta_bytes);
3314
3315 glyph_row->contains_overlapping_glyphs_p
3316 |= it.glyph_row->contains_overlapping_glyphs_p;
3317
3318 glyph_row->displays_text_p = 1;
3319 w->window_end_vpos = make_number (max (w->cursor.vpos,
3320 XFASTINT (w->window_end_vpos)));
3321
3322 if (!NILP (Vshow_trailing_whitespace))
3323 highlight_trailing_whitespace (it.f, glyph_row);
3324
3325 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3326 In the middle, we have to insert glyphs. Note that this is now
3327 implemented for X frames. The implementation uses updated_window
3328 and updated_row. */
3329 updated_row = glyph_row;
3330 update_begin (f);
3331 if (rif)
3332 {
3333 rif->update_window_begin_hook (w);
3334
3335 if (glyphs == end - n)
3336 rif->write_glyphs (glyphs, n);
3337 else
3338 rif->insert_glyphs (glyphs, n);
3339 }
3340 else
3341 {
3342 if (glyphs == end - n)
3343 write_glyphs (glyphs, n);
3344 else
3345 insert_glyphs (glyphs, n);
3346 }
3347
3348 w->cursor.hpos += n;
3349 w->cursor.x = it.current_x - it.first_visible_x;
3350 xassert (w->cursor.hpos >= 0
3351 && w->cursor.hpos < w->desired_matrix->matrix_w);
3352
3353 /* How to set the cursor differs depending on whether we are
3354 using a frame matrix or a window matrix. Note that when
3355 a frame matrix is used, cursor_to expects frame coordinates,
3356 and the X and Y parameters are not used. */
3357 if (window_redisplay_p)
3358 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3359 w->cursor.y, w->cursor.x);
3360 else
3361 {
3362 int x, y;
3363 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3364 + (INTEGERP (w->left_margin_width)
3365 ? XFASTINT (w->left_margin_width)
3366 : 0));
3367 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3368 cursor_to (y, x);
3369 }
3370
3371 if (rif)
3372 rif->update_window_end_hook (w, 1, 0);
3373 update_end (f);
3374 updated_row = NULL;
3375 fflush (stdout);
3376
3377 TRACE ((stderr, "direct output for insert\n"));
3378
3379 UNCHANGED_MODIFIED = MODIFF;
3380 BEG_UNCHANGED = GPT - BEG;
3381 XSETFASTINT (w->last_point, PT);
3382 w->last_cursor = w->cursor;
3383 XSETFASTINT (w->last_modified, MODIFF);
3384 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3385
3386 redisplay_performed_directly_p = 1;
3387 return 1;
3388 }
3389
3390
3391 /* Perform a direct display update for moving PT by N positions
3392 left or right. N < 0 means a movement backwards. This function
3393 is currently only called for N == 1 or N == -1. */
3394
3395 int
3396 direct_output_forward_char (n)
3397 int n;
3398 {
3399 struct frame *f = SELECTED_FRAME ();
3400 struct window *w = XWINDOW (selected_window);
3401 struct glyph_row *row;
3402
3403 /* Give up if point moved out of or into a composition. */
3404 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3405 current_buffer, PT))
3406 return 0;
3407
3408 /* Give up if face attributes have been changed. */
3409 if (face_change_count)
3410 return 0;
3411
3412 /* Give up if current matrix is not up to date or we are
3413 displaying a message. */
3414 if (!display_completed || cursor_in_echo_area)
3415 return 0;
3416
3417 /* Give up if the buffer's direction is reversed. */
3418 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3419 return 0;
3420
3421 /* Can't use direct output if highlighting a region. */
3422 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3423 return 0;
3424
3425 /* Can't use direct output if highlighting trailing whitespace. */
3426 if (!NILP (Vshow_trailing_whitespace))
3427 return 0;
3428
3429 /* Give up if we are showing a message or just cleared the message
3430 because we might need to resize the echo area window. */
3431 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3432 return 0;
3433
3434 /* Give up if currently displaying a message instead of the
3435 minibuffer contents. */
3436 if (XWINDOW (minibuf_window) == w
3437 && EQ (minibuf_window, echo_area_window))
3438 return 0;
3439
3440 /* Give up if we don't know where the cursor is. */
3441 if (w->cursor.vpos < 0)
3442 return 0;
3443
3444 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3445
3446 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3447 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3448 return 0;
3449
3450 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3451 w->last_cursor = w->cursor;
3452 XSETFASTINT (w->last_point, PT);
3453
3454 xassert (w->cursor.hpos >= 0
3455 && w->cursor.hpos < w->desired_matrix->matrix_w);
3456
3457 if (FRAME_WINDOW_P (f))
3458 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3459 w->cursor.y, w->cursor.x);
3460 else
3461 {
3462 int x, y;
3463 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3464 + (INTEGERP (w->left_margin_width)
3465 ? XFASTINT (w->left_margin_width)
3466 : 0));
3467 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3468 cursor_to (y, x);
3469 }
3470
3471 fflush (stdout);
3472 redisplay_performed_directly_p = 1;
3473 return 1;
3474 }
3475
3476
3477 \f
3478 /***********************************************************************
3479 Frame Update
3480 ***********************************************************************/
3481
3482 /* Update frame F based on the data in desired matrices.
3483
3484 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3485 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3486 scrolling.
3487
3488 Value is non-zero if redisplay was stopped due to pending input. */
3489
3490 int
3491 update_frame (f, force_p, inhibit_hairy_id_p)
3492 struct frame *f;
3493 int force_p;
3494 int inhibit_hairy_id_p;
3495 {
3496 /* 1 means display has been paused because of pending input. */
3497 int paused_p;
3498 struct window *root_window = XWINDOW (f->root_window);
3499
3500 if (FRAME_WINDOW_P (f))
3501 {
3502 /* We are working on window matrix basis. All windows whose
3503 flag must_be_updated_p is set have to be updated. */
3504
3505 /* Record that we are not working on frame matrices. */
3506 set_frame_matrix_frame (NULL);
3507
3508 /* Update all windows in the window tree of F, maybe stopping
3509 when pending input is detected. */
3510 update_begin (f);
3511
3512 /* Update the menu bar on X frames that don't have toolkit
3513 support. */
3514 if (WINDOWP (f->menu_bar_window))
3515 update_window (XWINDOW (f->menu_bar_window), 1);
3516
3517 /* Update the tool-bar window, if present. */
3518 if (WINDOWP (f->tool_bar_window))
3519 {
3520 Lisp_Object tem;
3521 struct window *w = XWINDOW (f->tool_bar_window);
3522
3523 /* Update tool-bar window. */
3524 if (w->must_be_updated_p)
3525 {
3526 update_window (w, 1);
3527 w->must_be_updated_p = 0;
3528
3529 /* Swap tool-bar strings. We swap because we want to
3530 reuse strings. */
3531 tem = f->current_tool_bar_string;
3532 f->current_tool_bar_string = f->desired_tool_bar_string;
3533 f->desired_tool_bar_string = tem;
3534 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3535
3536 /* Swap tool-bar items. We swap because we want to
3537 reuse vectors. */
3538 tem = f->current_tool_bar_items;
3539 f->current_tool_bar_items = f->desired_tool_bar_items;
3540 f->desired_tool_bar_items = tem;
3541 }
3542 }
3543
3544
3545 /* Update windows. */
3546 paused_p = update_window_tree (root_window, force_p);
3547 update_end (f);
3548 display_completed = !paused_p;
3549
3550 /* The flush is a performance bottleneck under X. */
3551 #if 0
3552 rif->flush_display (f);
3553 #endif
3554 }
3555 else
3556 {
3557 /* We are working on frame matrix basis. Set the frame on whose
3558 frame matrix we operate. */
3559 set_frame_matrix_frame (f);
3560
3561 /* Build F's desired matrix from window matrices. For windows
3562 whose must_be_updated_p flag is set, desired matrices are
3563 made part of the desired frame matrix. For other windows,
3564 the current matrix is copied. */
3565 build_frame_matrix (f);
3566
3567 /* Do the update on the frame desired matrix. */
3568 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3569
3570 /* Check window matrices for lost pointers. */
3571 IF_DEBUG (check_window_matrix_pointers (root_window));
3572 }
3573
3574 /* Reset flags indicating that a window should be updated. */
3575 set_window_update_flags (root_window, 0);
3576 return paused_p;
3577 }
3578
3579
3580 \f
3581 /************************************************************************
3582 Window-based updates
3583 ************************************************************************/
3584
3585 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3586 don't stop updating when input is pending. */
3587
3588 static int
3589 update_window_tree (w, force_p)
3590 struct window *w;
3591 int force_p;
3592 {
3593 int paused_p = 0;
3594
3595 while (w && !paused_p)
3596 {
3597 if (!NILP (w->hchild))
3598 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3599 else if (!NILP (w->vchild))
3600 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3601 else if (w->must_be_updated_p)
3602 paused_p |= update_window (w, force_p);
3603
3604 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3605 }
3606
3607 return paused_p;
3608 }
3609
3610
3611 /* Update window W if its flag must_be_updated_p is non-zero. If
3612 FORCE_P is non-zero, don't stop updating if input is pending. */
3613
3614 void
3615 update_single_window (w, force_p)
3616 struct window *w;
3617 int force_p;
3618 {
3619 if (w->must_be_updated_p)
3620 {
3621 struct frame *f = XFRAME (WINDOW_FRAME (w));
3622
3623 /* Record that this is not a frame-based redisplay. */
3624 set_frame_matrix_frame (NULL);
3625
3626 /* Update W. */
3627 update_begin (f);
3628 update_window (w, force_p);
3629 update_end (f);
3630
3631 /* Reset flag in W. */
3632 w->must_be_updated_p = 0;
3633 }
3634 }
3635
3636
3637 /* Redraw lines from the current matrix of window W that are
3638 overlapped by other rows. YB is bottom-most y-position in W. */
3639
3640 static void
3641 redraw_overlapped_rows (w, yb)
3642 struct window *w;
3643 int yb;
3644 {
3645 int i;
3646
3647 /* If rows overlapping others have been changed, the rows being
3648 overlapped have to be redrawn. This won't draw lines that have
3649 already been drawn in update_window_line because overlapped_p in
3650 desired rows is 0, so after row assignment overlapped_p in
3651 current rows is 0. */
3652 for (i = 0; i < w->current_matrix->nrows; ++i)
3653 {
3654 struct glyph_row *row = w->current_matrix->rows + i;
3655
3656 if (!row->enabled_p)
3657 break;
3658 else if (row->mode_line_p)
3659 continue;
3660
3661 if (row->overlapped_p)
3662 {
3663 enum glyph_row_area area;
3664
3665 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3666 {
3667 updated_row = row;
3668 updated_area = area;
3669 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3670 if (row->used[area])
3671 rif->write_glyphs (row->glyphs[area], row->used[area]);
3672 rif->clear_end_of_line (-1);
3673 }
3674
3675 row->overlapped_p = 0;
3676 }
3677
3678 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3679 break;
3680 }
3681 }
3682
3683
3684 /* Redraw lines from the current matrix of window W that overlap
3685 others. YB is bottom-most y-position in W. */
3686
3687 static void
3688 redraw_overlapping_rows (w, yb)
3689 struct window *w;
3690 int yb;
3691 {
3692 int i, bottom_y;
3693 struct glyph_row *row;
3694
3695 for (i = 0; i < w->current_matrix->nrows; ++i)
3696 {
3697 row = w->current_matrix->rows + i;
3698
3699 if (!row->enabled_p)
3700 break;
3701 else if (row->mode_line_p)
3702 continue;
3703
3704 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3705
3706 if (row->overlapping_p && i > 0 && bottom_y < yb)
3707 {
3708 if (row->used[LEFT_MARGIN_AREA])
3709 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3710
3711 if (row->used[TEXT_AREA])
3712 rif->fix_overlapping_area (w, row, TEXT_AREA);
3713
3714 if (row->used[RIGHT_MARGIN_AREA])
3715 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3716
3717 /* Record in neighbor rows that ROW overwrites part of their
3718 display. */
3719 if (row->phys_ascent > row->ascent && i > 0)
3720 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3721 if ((row->phys_height - row->phys_ascent
3722 > row->height - row->ascent)
3723 && bottom_y < yb)
3724 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3725 }
3726
3727 if (bottom_y >= yb)
3728 break;
3729 }
3730 }
3731
3732
3733 /* Update display of window W. FORCE_P non-zero means that we should
3734 not stop when detecting pending input. */
3735
3736 static int
3737 update_window (w, force_p)
3738 struct window *w;
3739 int force_p;
3740 {
3741 struct glyph_matrix *desired_matrix = w->desired_matrix;
3742 int paused_p;
3743 int preempt_count = baud_rate / 2400 + 1;
3744 extern int input_pending;
3745 #if GLYPH_DEBUG
3746 struct frame *f = XFRAME (WINDOW_FRAME (w));
3747 extern struct frame *updating_frame;
3748 #endif
3749
3750 /* Check that W's frame doesn't have glyph matrices. */
3751 xassert (FRAME_WINDOW_P (f));
3752 xassert (updating_frame != NULL);
3753
3754 /* Check pending input the first time so that we can quickly return. */
3755 if (redisplay_dont_pause)
3756 force_p = 1;
3757 else
3758 detect_input_pending ();
3759
3760 /* If forced to complete the update, or if no input is pending, do
3761 the update. */
3762 if (force_p || !input_pending)
3763 {
3764 struct glyph_row *row, *end;
3765 struct glyph_row *mode_line_row;
3766 struct glyph_row *header_line_row = NULL;
3767 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3768
3769 rif->update_window_begin_hook (w);
3770 yb = window_text_bottom_y (w);
3771
3772 /* If window has a top line, update it before everything else.
3773 Adjust y-positions of other rows by the top line height. */
3774 row = desired_matrix->rows;
3775 end = row + desired_matrix->nrows - 1;
3776 if (row->mode_line_p)
3777 header_line_row = row++;
3778
3779 /* Update the mode line, if necessary. */
3780 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3781 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3782 {
3783 mode_line_row->y = yb;
3784 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3785 desired_matrix),
3786 &mouse_face_overwritten_p);
3787 changed_p = 1;
3788 }
3789
3790 /* Find first enabled row. Optimizations in redisplay_internal
3791 may lead to an update with only one row enabled. There may
3792 be also completely empty matrices. */
3793 while (row < end && !row->enabled_p)
3794 ++row;
3795
3796 /* Try reusing part of the display by inserting/deleting lines. */
3797 if (row < end && !desired_matrix->no_scrolling_p)
3798 {
3799 int rc = scrolling_window (w, header_line_row != NULL);
3800 if (rc < 0)
3801 {
3802 /* All rows were found to be equal. */
3803 paused_p = 0;
3804 goto set_cursor;
3805 }
3806 else if (rc > 0)
3807 force_p = 1;
3808 changed_p = 1;
3809 }
3810
3811 /* Update the top mode line after scrolling because a new top
3812 line would otherwise overwrite lines at the top of the window
3813 that can be scrolled. */
3814 if (header_line_row && header_line_row->enabled_p)
3815 {
3816 header_line_row->y = 0;
3817 update_window_line (w, 0, &mouse_face_overwritten_p);
3818 changed_p = 1;
3819 }
3820
3821 /* Update the rest of the lines. */
3822 for (; row < end && (force_p || !input_pending); ++row)
3823 if (row->enabled_p
3824 /* A row can be completely invisible in case a desired
3825 matrix was built with a vscroll and then
3826 make_cursor_line_fully_visible shifts the matrix. */
3827 && row->visible_height > 0)
3828 {
3829 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3830 int i;
3831
3832 /* We'll Have to play a little bit with when to
3833 detect_input_pending. If it's done too often,
3834 scrolling large windows with repeated scroll-up
3835 commands will too quickly pause redisplay. */
3836 if (!force_p && vpos % preempt_count == 0)
3837 detect_input_pending ();
3838
3839 changed_p |= update_window_line (w, vpos,
3840 &mouse_face_overwritten_p);
3841
3842 /* Mark all rows below the last visible one in the current
3843 matrix as invalid. This is necessary because of
3844 variable line heights. Consider the case of three
3845 successive redisplays, where the first displays 5
3846 lines, the second 3 lines, and the third 5 lines again.
3847 If the second redisplay wouldn't mark rows in the
3848 current matrix invalid, the third redisplay might be
3849 tempted to optimize redisplay based on lines displayed
3850 in the first redisplay. */
3851 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3852 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3853 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3854 }
3855
3856 /* Was display preempted? */
3857 paused_p = row < end;
3858
3859 set_cursor:
3860
3861 /* Fix the appearance of overlapping(overlapped rows. */
3862 if (!paused_p && !w->pseudo_window_p)
3863 {
3864 if (changed_p && rif->fix_overlapping_area)
3865 {
3866 redraw_overlapped_rows (w, yb);
3867 redraw_overlapping_rows (w, yb);
3868 }
3869
3870 /* Make cursor visible at cursor position of W. */
3871 set_window_cursor_after_update (w);
3872
3873 #if 0 /* Check that current matrix invariants are satisfied. This is
3874 for debugging only. See the comment of check_matrix_invariants. */
3875 IF_DEBUG (check_matrix_invariants (w));
3876 #endif
3877 }
3878
3879 #if GLYPH_DEBUG
3880 /* Remember the redisplay method used to display the matrix. */
3881 strcpy (w->current_matrix->method, w->desired_matrix->method);
3882 #endif
3883
3884 /* End of update of window W. */
3885 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3886 }
3887 else
3888 paused_p = 1;
3889
3890 clear_glyph_matrix (desired_matrix);
3891
3892 return paused_p;
3893 }
3894
3895
3896 /* Update the display of area AREA in window W, row number VPOS.
3897 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3898
3899 static void
3900 update_marginal_area (w, area, vpos)
3901 struct window *w;
3902 int area, vpos;
3903 {
3904 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3905
3906 /* Let functions in xterm.c know what area subsequent X positions
3907 will be relative to. */
3908 updated_area = area;
3909
3910 /* Set cursor to start of glyphs, write them, and clear to the end
3911 of the area. I don't think that something more sophisticated is
3912 necessary here, since marginal areas will not be the default. */
3913 rif->cursor_to (vpos, 0, desired_row->y, 0);
3914 if (desired_row->used[area])
3915 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3916 rif->clear_end_of_line (-1);
3917 }
3918
3919
3920 /* Update the display of the text area of row VPOS in window W.
3921 Value is non-zero if display has changed. */
3922
3923 static int
3924 update_text_area (w, vpos)
3925 struct window *w;
3926 int vpos;
3927 {
3928 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3929 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3930 int changed_p = 0;
3931
3932 /* Let functions in xterm.c know what area subsequent X positions
3933 will be relative to. */
3934 updated_area = TEXT_AREA;
3935
3936 /* If rows are at different X or Y, or rows have different height,
3937 or the current row is marked invalid, write the entire line. */
3938 if (!current_row->enabled_p
3939 || desired_row->y != current_row->y
3940 || desired_row->ascent != current_row->ascent
3941 || desired_row->phys_ascent != current_row->phys_ascent
3942 || desired_row->phys_height != current_row->phys_height
3943 || desired_row->visible_height != current_row->visible_height
3944 || current_row->overlapped_p
3945 || current_row->mouse_face_p
3946 || current_row->x != desired_row->x)
3947 {
3948 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3949
3950 if (desired_row->used[TEXT_AREA])
3951 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3952 desired_row->used[TEXT_AREA]);
3953
3954 /* Clear to end of window. */
3955 rif->clear_end_of_line (-1);
3956 changed_p = 1;
3957 }
3958 else
3959 {
3960 int stop, i, x;
3961 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3962 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3963
3964 /* If the desired row extends its face to the text area end,
3965 make sure we write at least one glyph, so that the face
3966 extension actually takes place. */
3967 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3968 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3969 ? 1 : 0));
3970
3971 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3972 i = 0;
3973 x = desired_row->x;
3974
3975 while (i < stop)
3976 {
3977 /* Skip over glyphs that both rows have in common. These
3978 don't have to be written. */
3979 while (i < stop
3980 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3981 {
3982 x += desired_glyph->pixel_width;
3983 ++desired_glyph, ++current_glyph, ++i;
3984 }
3985
3986 /* Consider the case that the current row contains "xxx ppp
3987 ggg" in italic Courier font, and the desired row is "xxx
3988 ggg". The character `p' has lbearing, `g' has not. The
3989 loop above will stop in front of the first `p' in the
3990 current row. If we would start writing glyphs there, we
3991 wouldn't erase the lbearing of the `p'. The rest of the
3992 lbearing problem is then taken care of by x_draw_glyphs. */
3993 if (current_row->contains_overlapping_glyphs_p
3994 && i > 0
3995 && i < current_row->used[TEXT_AREA]
3996 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
3997 {
3998 int left, right;
3999 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4000 &left, &right);
4001 while (left > 0 && i > 0)
4002 {
4003 --i, --desired_glyph, --current_glyph;
4004 x -= desired_glyph->pixel_width;
4005 left -= desired_glyph->pixel_width;
4006 }
4007 }
4008
4009 /* Try to avoid writing the entire rest of the desired row
4010 by looking for a resync point. This mainly prevents
4011 mode line flickering in the case the mode line is in
4012 fixed-pitch font, which it usually will be. */
4013 if (i < desired_row->used[TEXT_AREA])
4014 {
4015 int start_x = x, start_hpos = i;
4016 struct glyph *start = desired_glyph;
4017 int current_x = x;
4018
4019 /* Find the next glyph that's equal again. */
4020 while (i < stop
4021 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4022 && x == current_x)
4023 {
4024 x += desired_glyph->pixel_width;
4025 current_x += current_glyph->pixel_width;
4026 ++desired_glyph, ++current_glyph, ++i;
4027 }
4028
4029 if (i == start_hpos || x != current_x)
4030 {
4031 i = start_hpos;
4032 x = start_x;
4033 desired_glyph = start;
4034 break;
4035 }
4036
4037 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4038 rif->write_glyphs (start, i - start_hpos);
4039 changed_p = 1;
4040 }
4041 }
4042
4043 /* Write the rest. */
4044 if (i < desired_row->used[TEXT_AREA])
4045 {
4046 rif->cursor_to (vpos, i, desired_row->y, x);
4047 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4048 changed_p = 1;
4049 }
4050
4051 /* Maybe clear to end of line. */
4052 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4053 {
4054 /* If new row extends to the end of the text area, nothing
4055 has to be cleared, if and only if we did a write_glyphs
4056 above. This is made sure by setting desired_stop_pos
4057 appropriately above. */
4058 xassert (i < desired_row->used[TEXT_AREA]);
4059 }
4060 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4061 {
4062 /* If old row extends to the end of the text area, clear. */
4063 if (i >= desired_row->used[TEXT_AREA])
4064 rif->cursor_to (vpos, i, desired_row->y,
4065 desired_row->x + desired_row->pixel_width);
4066 rif->clear_end_of_line (-1);
4067 changed_p = 1;
4068 }
4069 else if (desired_row->pixel_width < current_row->pixel_width)
4070 {
4071 /* Otherwise clear to the end of the old row. Everything
4072 after that position should be clear already. */
4073 int x;
4074
4075 if (i >= desired_row->used[TEXT_AREA])
4076 rif->cursor_to (vpos, i, desired_row->y,
4077 desired_row->x + desired_row->pixel_width);
4078
4079 /* If cursor is displayed at the end of the line, make sure
4080 it's cleared. Nowadays we don't have a phys_cursor_glyph
4081 with which to erase the cursor (because this method
4082 doesn't work with lbearing/rbearing), so we must do it
4083 this way. */
4084 if (vpos == w->phys_cursor.vpos
4085 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4086 {
4087 w->phys_cursor_on_p = 0;
4088 x = -1;
4089 }
4090 else
4091 x = current_row->x + current_row->pixel_width;
4092 rif->clear_end_of_line (x);
4093 changed_p = 1;
4094 }
4095 }
4096
4097 return changed_p;
4098 }
4099
4100
4101 /* Update row VPOS in window W. Value is non-zero if display has been
4102 changed. */
4103
4104 static int
4105 update_window_line (w, vpos, mouse_face_overwritten_p)
4106 struct window *w;
4107 int vpos, *mouse_face_overwritten_p;
4108 {
4109 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4110 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4111 int changed_p = 0;
4112
4113 xassert (desired_row->enabled_p);
4114
4115 /* Set the row being updated. This is important to let xterm.c
4116 know what line height values are in effect. */
4117 updated_row = desired_row;
4118
4119 /* Update display of the left margin area, if there is one. */
4120 if (!desired_row->full_width_p
4121 && !NILP (w->left_margin_width))
4122 {
4123 changed_p = 1;
4124 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4125 }
4126
4127 /* Update the display of the text area. */
4128 if (update_text_area (w, vpos))
4129 {
4130 changed_p = 1;
4131 if (current_row->mouse_face_p)
4132 *mouse_face_overwritten_p = 1;
4133 }
4134
4135 /* Update display of the right margin area, if there is one. */
4136 if (!desired_row->full_width_p
4137 && !NILP (w->right_margin_width))
4138 {
4139 changed_p = 1;
4140 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4141 }
4142
4143 /* Draw truncation marks etc. */
4144 if (!current_row->enabled_p
4145 || desired_row->y != current_row->y
4146 || desired_row->visible_height != current_row->visible_height
4147 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4148 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4149 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4150 || desired_row->continued_p != current_row->continued_p
4151 || desired_row->mode_line_p != current_row->mode_line_p
4152 || (desired_row->indicate_empty_line_p
4153 != current_row->indicate_empty_line_p)
4154 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4155 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4156 rif->after_update_window_line_hook (desired_row);
4157
4158 /* Update current_row from desired_row. */
4159 make_current (w->desired_matrix, w->current_matrix, vpos);
4160 updated_row = NULL;
4161 return changed_p;
4162 }
4163
4164
4165 /* Set the cursor after an update of window W. This function may only
4166 be called from update_window. */
4167
4168 static void
4169 set_window_cursor_after_update (w)
4170 struct window *w;
4171 {
4172 struct frame *f = XFRAME (w->frame);
4173 int cx, cy, vpos, hpos;
4174
4175 /* Not intended for frame matrix updates. */
4176 xassert (FRAME_WINDOW_P (f));
4177
4178 if (cursor_in_echo_area
4179 && !NILP (echo_area_buffer[0])
4180 /* If we are showing a message instead of the mini-buffer,
4181 show the cursor for the message instead. */
4182 && XWINDOW (minibuf_window) == w
4183 && EQ (minibuf_window, echo_area_window)
4184 /* These cases apply only to the frame that contains
4185 the active mini-buffer window. */
4186 && FRAME_HAS_MINIBUF_P (f)
4187 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4188 {
4189 cx = cy = vpos = hpos = 0;
4190
4191 if (cursor_in_echo_area >= 0)
4192 {
4193 /* If the mini-buffer is several lines high, find the last
4194 line that has any text on it. Note: either all lines
4195 are enabled or none. Otherwise we wouldn't be able to
4196 determine Y. */
4197 struct glyph_row *row, *last_row;
4198 struct glyph *glyph;
4199 int yb = window_text_bottom_y (w);
4200
4201 last_row = NULL;
4202 for (row = MATRIX_ROW (w->current_matrix, 0);
4203 row->enabled_p;
4204 ++row)
4205 {
4206 if (row->used[TEXT_AREA]
4207 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4208 last_row = row;
4209
4210 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4211 break;
4212 }
4213
4214 if (last_row)
4215 {
4216 struct glyph *start = row->glyphs[TEXT_AREA];
4217 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4218
4219 while (last > start && last->charpos < 0)
4220 --last;
4221
4222 for (glyph = start; glyph < last; ++glyph)
4223 {
4224 cx += glyph->pixel_width;
4225 ++hpos;
4226 }
4227
4228 cy = last_row->y;
4229 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4230 }
4231 }
4232 }
4233 else
4234 {
4235 cx = w->cursor.x;
4236 cy = w->cursor.y;
4237 hpos = w->cursor.hpos;
4238 vpos = w->cursor.vpos;
4239 }
4240
4241 /* Window cursor can be out of sync for horizontally split windows. */
4242 hpos = max (0, hpos);
4243 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4244 vpos = max (0, vpos);
4245 vpos = min (w->current_matrix->nrows - 1, vpos);
4246 rif->cursor_to (vpos, hpos, cy, cx);
4247 }
4248
4249
4250 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4251 tree rooted at W. */
4252
4253 void
4254 set_window_update_flags (w, on_p)
4255 struct window *w;
4256 int on_p;
4257 {
4258 while (w)
4259 {
4260 if (!NILP (w->hchild))
4261 set_window_update_flags (XWINDOW (w->hchild), on_p);
4262 else if (!NILP (w->vchild))
4263 set_window_update_flags (XWINDOW (w->vchild), on_p);
4264 else
4265 w->must_be_updated_p = on_p;
4266
4267 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4268 }
4269 }
4270
4271
4272 \f
4273 /***********************************************************************
4274 Window-Based Scrolling
4275 ***********************************************************************/
4276
4277 /* Structure describing rows in scrolling_window. */
4278
4279 struct row_entry
4280 {
4281 /* Number of occurrences of this row in desired and current matrix. */
4282 int old_uses, new_uses;
4283
4284 /* Vpos of row in new matrix. */
4285 int new_line_number;
4286
4287 /* Bucket index of this row_entry in the hash table row_table. */
4288 int bucket;
4289
4290 /* The row described by this entry. */
4291 struct glyph_row *row;
4292
4293 /* Hash collision chain. */
4294 struct row_entry *next;
4295 };
4296
4297 /* A pool to allocate row_entry structures from, and the size of the
4298 pool. The pool is reallocated in scrolling_window when we find
4299 that we need a larger one. */
4300
4301 static struct row_entry *row_entry_pool;
4302 static int row_entry_pool_size;
4303
4304 /* Index of next free entry in row_entry_pool. */
4305
4306 static int row_entry_idx;
4307
4308 /* The hash table used during scrolling, and the table's size. This
4309 table is used to quickly identify equal rows in the desired and
4310 current matrix. */
4311
4312 static struct row_entry **row_table;
4313 static int row_table_size;
4314
4315 /* Vectors of pointers to row_entry structures belonging to the
4316 current and desired matrix, and the size of the vectors. */
4317
4318 static struct row_entry **old_lines, **new_lines;
4319 static int old_lines_size, new_lines_size;
4320
4321 /* A pool to allocate run structures from, and its size. */
4322
4323 static struct run *run_pool;
4324 static int runs_size;
4325
4326 /* A vector of runs of lines found during scrolling. */
4327
4328 static struct run **runs;
4329
4330 static struct row_entry *add_row_entry P_ ((struct window *,
4331 struct glyph_row *));
4332
4333
4334 /* Add glyph row ROW to the scrolling hash table during the scrolling
4335 of window W. */
4336
4337 static INLINE struct row_entry *
4338 add_row_entry (w, row)
4339 struct window *w;
4340 struct glyph_row *row;
4341 {
4342 struct row_entry *entry;
4343 int i = row->hash % row_table_size;
4344
4345 entry = row_table[i];
4346 while (entry && !row_equal_p (w, entry->row, row, 1))
4347 entry = entry->next;
4348
4349 if (entry == NULL)
4350 {
4351 entry = row_entry_pool + row_entry_idx++;
4352 entry->row = row;
4353 entry->old_uses = entry->new_uses = 0;
4354 entry->new_line_number = 0;
4355 entry->bucket = i;
4356 entry->next = row_table[i];
4357 row_table[i] = entry;
4358 }
4359
4360 return entry;
4361 }
4362
4363
4364 /* Try to reuse part of the current display of W by scrolling lines.
4365 HEADER_LINE_P non-zero means W has a top mode line.
4366
4367 The algorithm is taken from Communications of the ACM, Apr78 "A
4368 Technique for Isolating Differences Between Files." It should take
4369 O(N) time.
4370
4371 A short outline of the steps of the algorithm
4372
4373 1. Skip lines equal at the start and end of both matrices.
4374
4375 2. Enter rows in the current and desired matrix into a symbol
4376 table, counting how often they appear in both matrices.
4377
4378 3. Rows that appear exactly once in both matrices serve as anchors,
4379 i.e. we assume that such lines are likely to have been moved.
4380
4381 4. Starting from anchor lines, extend regions to be scrolled both
4382 forward and backward.
4383
4384 Value is
4385
4386 -1 if all rows were found to be equal.
4387 0 to indicate that we did not scroll the display, or
4388 1 if we did scroll. */
4389
4390 static int
4391 scrolling_window (w, header_line_p)
4392 struct window *w;
4393 int header_line_p;
4394 {
4395 struct glyph_matrix *desired_matrix = w->desired_matrix;
4396 struct glyph_matrix *current_matrix = w->current_matrix;
4397 int yb = window_text_bottom_y (w);
4398 int i, j, first_old, first_new, last_old, last_new;
4399 int nruns, nbytes, n, run_idx;
4400 struct row_entry *entry;
4401
4402 /* Skip over rows equal at the start. */
4403 i = header_line_p ? 1 : 0;
4404 while (i < current_matrix->nrows - 1
4405 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4406 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4407 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb
4408 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb
4409 && row_equal_p (w,
4410 MATRIX_ROW (desired_matrix, i),
4411 MATRIX_ROW (current_matrix, i), 1))
4412 {
4413 assign_row (MATRIX_ROW (current_matrix, i),
4414 MATRIX_ROW (desired_matrix, i));
4415 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4416 ++i;
4417 }
4418
4419 /* Give up if some rows in the desired matrix are not enabled. */
4420 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4421 return -1;
4422
4423 first_old = first_new = i;
4424
4425 /* Set last_new to the index + 1 of the last enabled row in the
4426 desired matrix. */
4427 i = first_new + 1;
4428 while (i < desired_matrix->nrows - 1
4429 && MATRIX_ROW (desired_matrix, i)->enabled_p
4430 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4431 ++i;
4432
4433 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4434 return 0;
4435
4436 last_new = i;
4437
4438 /* Set last_old to the index + 1 of the last enabled row in the
4439 current matrix. We don't look at the enabled flag here because
4440 we plan to reuse part of the display even if other parts are
4441 disabled. */
4442 i = first_old + 1;
4443 while (i < current_matrix->nrows - 1
4444 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4445 ++i;
4446 last_old = i;
4447
4448 /* Skip over rows equal at the bottom. */
4449 i = last_new;
4450 j = last_old;
4451 while (i - 1 > first_new
4452 && j - 1 > first_old
4453 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4454 && (MATRIX_ROW (current_matrix, i - 1)->y
4455 == MATRIX_ROW (desired_matrix, j - 1)->y)
4456 && row_equal_p (w,
4457 MATRIX_ROW (desired_matrix, i - 1),
4458 MATRIX_ROW (current_matrix, j - 1), 1))
4459 --i, --j;
4460 last_new = i;
4461 last_old = j;
4462
4463 /* Nothing to do if all rows are equal. */
4464 if (last_new == first_new)
4465 return 0;
4466
4467 /* Reallocate vectors, tables etc. if necessary. */
4468
4469 if (current_matrix->nrows > old_lines_size)
4470 {
4471 old_lines_size = current_matrix->nrows;
4472 nbytes = old_lines_size * sizeof *old_lines;
4473 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4474 }
4475
4476 if (desired_matrix->nrows > new_lines_size)
4477 {
4478 new_lines_size = desired_matrix->nrows;
4479 nbytes = new_lines_size * sizeof *new_lines;
4480 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4481 }
4482
4483 n = desired_matrix->nrows + current_matrix->nrows;
4484 if (3 * n > row_table_size)
4485 {
4486 row_table_size = next_almost_prime (3 * n);
4487 nbytes = row_table_size * sizeof *row_table;
4488 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4489 bzero (row_table, nbytes);
4490 }
4491
4492 if (n > row_entry_pool_size)
4493 {
4494 row_entry_pool_size = n;
4495 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4496 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4497 }
4498
4499 if (desired_matrix->nrows > runs_size)
4500 {
4501 runs_size = desired_matrix->nrows;
4502 nbytes = runs_size * sizeof *runs;
4503 runs = (struct run **) xrealloc (runs, nbytes);
4504 nbytes = runs_size * sizeof *run_pool;
4505 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4506 }
4507
4508 nruns = run_idx = 0;
4509 row_entry_idx = 0;
4510
4511 /* Add rows from the current and desired matrix to the hash table
4512 row_hash_table to be able to find equal ones quickly. */
4513
4514 for (i = first_old; i < last_old; ++i)
4515 {
4516 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4517 {
4518 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4519 old_lines[i] = entry;
4520 ++entry->old_uses;
4521 }
4522 else
4523 old_lines[i] = NULL;
4524 }
4525
4526 for (i = first_new; i < last_new; ++i)
4527 {
4528 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4529 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4530 ++entry->new_uses;
4531 entry->new_line_number = i;
4532 new_lines[i] = entry;
4533 }
4534
4535 /* Identify moves based on lines that are unique and equal
4536 in both matrices. */
4537 for (i = first_old; i < last_old;)
4538 if (old_lines[i]
4539 && old_lines[i]->old_uses == 1
4540 && old_lines[i]->new_uses == 1)
4541 {
4542 int j, k;
4543 int new_line = old_lines[i]->new_line_number;
4544 struct run *run = run_pool + run_idx++;
4545
4546 /* Record move. */
4547 run->current_vpos = i;
4548 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4549 run->desired_vpos = new_line;
4550 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4551 run->nrows = 1;
4552 run->height = MATRIX_ROW (current_matrix, i)->height;
4553
4554 /* Extend backward. */
4555 j = i - 1;
4556 k = new_line - 1;
4557 while (j > first_old
4558 && k > first_new
4559 && old_lines[j] == new_lines[k])
4560 {
4561 int h = MATRIX_ROW (current_matrix, j)->height;
4562 --run->current_vpos;
4563 --run->desired_vpos;
4564 ++run->nrows;
4565 run->height += h;
4566 run->desired_y -= h;
4567 run->current_y -= h;
4568 --j, --k;
4569 }
4570
4571 /* Extend forward. */
4572 j = i + 1;
4573 k = new_line + 1;
4574 while (j < last_old
4575 && k < last_new
4576 && old_lines[j] == new_lines[k])
4577 {
4578 int h = MATRIX_ROW (current_matrix, j)->height;
4579 ++run->nrows;
4580 run->height += h;
4581 ++j, ++k;
4582 }
4583
4584 /* Insert run into list of all runs. Order runs by copied
4585 pixel lines. Note that we record runs that don't have to
4586 be copied because they are already in place. This is done
4587 because we can avoid calling update_window_line in this
4588 case. */
4589 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4590 ;
4591 for (k = nruns; k >= j; --k)
4592 runs[k] = runs[k - 1];
4593 runs[j] = run;
4594 ++nruns;
4595
4596 i += run->nrows;
4597 }
4598 else
4599 ++i;
4600
4601 /* Do the moves. Do it in a way that we don't overwrite something
4602 we want to copy later on. This is not solvable in general
4603 because there is only one display and we don't have a way to
4604 exchange areas on this display. Example:
4605
4606 +-----------+ +-----------+
4607 | A | | B |
4608 +-----------+ --> +-----------+
4609 | B | | A |
4610 +-----------+ +-----------+
4611
4612 Instead, prefer bigger moves, and invalidate moves that would
4613 copy from where we copied to. */
4614
4615 for (i = 0; i < nruns; ++i)
4616 if (runs[i]->nrows > 0)
4617 {
4618 struct run *r = runs[i];
4619
4620 /* Copy on the display. */
4621 if (r->current_y != r->desired_y)
4622 {
4623 rif->scroll_run_hook (w, r);
4624
4625 /* Invalidate runs that copy from where we copied to. */
4626 for (j = i + 1; j < nruns; ++j)
4627 {
4628 struct run *p = runs[j];
4629
4630 if ((p->current_y >= r->desired_y
4631 && p->current_y < r->desired_y + r->height)
4632 || (p->current_y + p->height >= r->desired_y
4633 && (p->current_y + p->height
4634 < r->desired_y + r->height)))
4635 p->nrows = 0;
4636 }
4637 }
4638
4639 /* Assign matrix rows. */
4640 for (j = 0; j < r->nrows; ++j)
4641 {
4642 struct glyph_row *from, *to;
4643 int to_overlapped_p;
4644
4645 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4646 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4647 to_overlapped_p = to->overlapped_p;
4648 assign_row (to, from);
4649 to->enabled_p = 1, from->enabled_p = 0;
4650 to->overlapped_p = to_overlapped_p;
4651 }
4652 }
4653
4654 /* Clear the hash table, for the next time. */
4655 for (i = 0; i < row_entry_idx; ++i)
4656 row_table[row_entry_pool[i].bucket] = NULL;
4657
4658 /* Value is non-zero to indicate that we scrolled the display. */
4659 return 1;
4660 }
4661
4662
4663 \f
4664 /************************************************************************
4665 Frame-Based Updates
4666 ************************************************************************/
4667
4668 /* Update the desired frame matrix of frame F.
4669
4670 FORCE_P non-zero means that the update should not be stopped by
4671 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4672 should not be tried.
4673
4674 Value is non-zero if update was stopped due to pending input. */
4675
4676 static int
4677 update_frame_1 (f, force_p, inhibit_id_p)
4678 struct frame *f;
4679 int force_p;
4680 int inhibit_id_p;
4681 {
4682 /* Frame matrices to work on. */
4683 struct glyph_matrix *current_matrix = f->current_matrix;
4684 struct glyph_matrix *desired_matrix = f->desired_matrix;
4685 int i;
4686 int pause;
4687 int preempt_count = baud_rate / 2400 + 1;
4688 extern int input_pending;
4689
4690 xassert (current_matrix && desired_matrix);
4691
4692 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4693 calculate_costs (f);
4694
4695 if (preempt_count <= 0)
4696 preempt_count = 1;
4697
4698 detect_input_pending ();
4699 if (input_pending && !force_p)
4700 {
4701 pause = 1;
4702 goto do_pause;
4703 }
4704
4705 update_begin (f);
4706
4707 /* If we cannot insert/delete lines, it's no use trying it. */
4708 if (!line_ins_del_ok)
4709 inhibit_id_p = 1;
4710
4711 /* See if any of the desired lines are enabled; don't compute for
4712 i/d line if just want cursor motion. */
4713 for (i = 0; i < desired_matrix->nrows; i++)
4714 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4715 break;
4716
4717 /* Try doing i/d line, if not yet inhibited. */
4718 if (!inhibit_id_p && i < desired_matrix->nrows)
4719 force_p |= scrolling (f);
4720
4721 /* Update the individual lines as needed. Do bottom line first. */
4722 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4723 update_frame_line (f, desired_matrix->nrows - 1);
4724
4725 /* Now update the rest of the lines. */
4726 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4727 {
4728 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4729 {
4730 if (FRAME_TERMCAP_P (f))
4731 {
4732 /* Flush out every so many lines.
4733 Also flush out if likely to have more than 1k buffered
4734 otherwise. I'm told that some telnet connections get
4735 really screwed by more than 1k output at once. */
4736 int outq = PENDING_OUTPUT_COUNT (stdout);
4737 if (outq > 900
4738 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4739 {
4740 fflush (stdout);
4741 if (preempt_count == 1)
4742 {
4743 #ifdef EMACS_OUTQSIZE
4744 if (EMACS_OUTQSIZE (0, &outq) < 0)
4745 /* Probably not a tty. Ignore the error and reset
4746 * the outq count. */
4747 outq = PENDING_OUTPUT_COUNT (stdout);
4748 #endif
4749 outq *= 10;
4750 if (baud_rate <= outq && baud_rate > 0)
4751 sleep (outq / baud_rate);
4752 }
4753 }
4754 }
4755
4756 if ((i - 1) % preempt_count == 0)
4757 detect_input_pending ();
4758
4759 update_frame_line (f, i);
4760 }
4761 }
4762
4763 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4764
4765 /* Now just clean up termcap drivers and set cursor, etc. */
4766 if (!pause)
4767 {
4768 if ((cursor_in_echo_area
4769 /* If we are showing a message instead of the mini-buffer,
4770 show the cursor for the message instead of for the
4771 (now hidden) mini-buffer contents. */
4772 || (EQ (minibuf_window, selected_window)
4773 && EQ (minibuf_window, echo_area_window)
4774 && !NILP (echo_area_buffer[0])))
4775 /* These cases apply only to the frame that contains
4776 the active mini-buffer window. */
4777 && FRAME_HAS_MINIBUF_P (f)
4778 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4779 {
4780 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4781 int row, col;
4782
4783 if (cursor_in_echo_area < 0)
4784 {
4785 /* Negative value of cursor_in_echo_area means put
4786 cursor at beginning of line. */
4787 row = top;
4788 col = 0;
4789 }
4790 else
4791 {
4792 /* Positive value of cursor_in_echo_area means put
4793 cursor at the end of the prompt. If the mini-buffer
4794 is several lines high, find the last line that has
4795 any text on it. */
4796 row = FRAME_HEIGHT (f);
4797 do
4798 {
4799 --row;
4800 col = 0;
4801
4802 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4803 {
4804 /* Frame rows are filled up with spaces that
4805 must be ignored here. */
4806 struct glyph_row *r = MATRIX_ROW (current_matrix,
4807 row);
4808 struct glyph *start = r->glyphs[TEXT_AREA];
4809 struct glyph *last = start + r->used[TEXT_AREA];
4810
4811 while (last > start
4812 && (last - 1)->charpos < 0)
4813 --last;
4814
4815 col = last - start;
4816 }
4817 }
4818 while (row > top && col == 0);
4819
4820 /* Make sure COL is not out of range. */
4821 if (col >= FRAME_CURSOR_X_LIMIT (f))
4822 {
4823 /* If we have another row, advance cursor into it. */
4824 if (row < FRAME_HEIGHT (f) - 1)
4825 {
4826 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4827 row++;
4828 }
4829 /* Otherwise move it back in range. */
4830 else
4831 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4832 }
4833 }
4834
4835 cursor_to (row, col);
4836 }
4837 else
4838 {
4839 /* We have only one cursor on terminal frames. Use it to
4840 display the cursor of the selected window. */
4841 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4842 if (w->cursor.vpos >= 0
4843 /* The cursor vpos may be temporarily out of bounds
4844 in the following situation: There is one window,
4845 with the cursor in the lower half of it. The window
4846 is split, and a message causes a redisplay before
4847 a new cursor position has been computed. */
4848 && w->cursor.vpos < XFASTINT (w->height))
4849 {
4850 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4851 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4852
4853 if (INTEGERP (w->left_margin_width))
4854 x += XFASTINT (w->left_margin_width);
4855
4856 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4857 cursor_to (y, x);
4858 }
4859 }
4860 }
4861
4862 update_end (f);
4863
4864 if (termscript)
4865 fflush (termscript);
4866 fflush (stdout);
4867
4868 do_pause:
4869
4870 display_completed = !pause;
4871 clear_desired_matrices (f);
4872 return pause;
4873 }
4874
4875
4876 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4877
4878 int
4879 scrolling (frame)
4880 struct frame *frame;
4881 {
4882 int unchanged_at_top, unchanged_at_bottom;
4883 int window_size;
4884 int changed_lines;
4885 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4886 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4887 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4888 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4889 register int i;
4890 int free_at_end_vpos = FRAME_HEIGHT (frame);
4891 struct glyph_matrix *current_matrix = frame->current_matrix;
4892 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4893
4894 if (!current_matrix)
4895 abort ();
4896
4897 /* Compute hash codes of all the lines. Also calculate number of
4898 changed lines, number of unchanged lines at the beginning, and
4899 number of unchanged lines at the end. */
4900 changed_lines = 0;
4901 unchanged_at_top = 0;
4902 unchanged_at_bottom = FRAME_HEIGHT (frame);
4903 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4904 {
4905 /* Give up on this scrolling if some old lines are not enabled. */
4906 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4907 return 0;
4908 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4909 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4910 {
4911 /* This line cannot be redrawn, so don't let scrolling mess it. */
4912 new_hash[i] = old_hash[i];
4913 #define INFINITY 1000000 /* Taken from scroll.c */
4914 draw_cost[i] = INFINITY;
4915 }
4916 else
4917 {
4918 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4919 draw_cost[i] = line_draw_cost (desired_matrix, i);
4920 }
4921
4922 if (old_hash[i] != new_hash[i])
4923 {
4924 changed_lines++;
4925 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4926 }
4927 else if (i == unchanged_at_top)
4928 unchanged_at_top++;
4929 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4930 }
4931
4932 /* If changed lines are few, don't allow preemption, don't scroll. */
4933 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4934 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4935 return 1;
4936
4937 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4938 - unchanged_at_bottom);
4939
4940 if (scroll_region_ok)
4941 free_at_end_vpos -= unchanged_at_bottom;
4942 else if (memory_below_frame)
4943 free_at_end_vpos = -1;
4944
4945 /* If large window, fast terminal and few lines in common between
4946 current frame and desired frame, don't bother with i/d calc. */
4947 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4948 && (window_size >=
4949 10 * scrolling_max_lines_saved (unchanged_at_top,
4950 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4951 old_hash, new_hash, draw_cost)))
4952 return 0;
4953
4954 if (window_size < 2)
4955 return 0;
4956
4957 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4958 draw_cost + unchanged_at_top - 1,
4959 old_draw_cost + unchanged_at_top - 1,
4960 old_hash + unchanged_at_top - 1,
4961 new_hash + unchanged_at_top - 1,
4962 free_at_end_vpos - unchanged_at_top);
4963
4964 return 0;
4965 }
4966
4967
4968 /* Count the number of blanks at the start of the vector of glyphs R
4969 which is LEN glyphs long. */
4970
4971 static int
4972 count_blanks (r, len)
4973 struct glyph *r;
4974 int len;
4975 {
4976 int i;
4977
4978 for (i = 0; i < len; ++i)
4979 if (!CHAR_GLYPH_SPACE_P (r[i]))
4980 break;
4981
4982 return i;
4983 }
4984
4985
4986 /* Count the number of glyphs in common at the start of the glyph
4987 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
4988 of STR2. Value is the number of equal glyphs equal at the start. */
4989
4990 static int
4991 count_match (str1, end1, str2, end2)
4992 struct glyph *str1, *end1, *str2, *end2;
4993 {
4994 struct glyph *p1 = str1;
4995 struct glyph *p2 = str2;
4996
4997 while (p1 < end1
4998 && p2 < end2
4999 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5000 ++p1, ++p2;
5001
5002 return p1 - str1;
5003 }
5004
5005
5006 /* Char insertion/deletion cost vector, from term.c */
5007
5008 extern int *char_ins_del_vector;
5009 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5010
5011
5012 /* Perform a frame-based update on line VPOS in frame FRAME. */
5013
5014 static void
5015 update_frame_line (frame, vpos)
5016 register struct frame *frame;
5017 int vpos;
5018 {
5019 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5020 int tem;
5021 int osp, nsp, begmatch, endmatch, olen, nlen;
5022 struct glyph_matrix *current_matrix = frame->current_matrix;
5023 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5024 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5025 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5026 int must_write_whole_line_p;
5027
5028 if (desired_row->inverse_p
5029 != (current_row->enabled_p && current_row->inverse_p))
5030 {
5031 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5032 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5033 current_row->enabled_p = 0;
5034 }
5035 else
5036 reassert_line_highlight (desired_row->inverse_p, vpos);
5037
5038 /* Current row not enabled means it has unknown contents. We must
5039 write the whole desired line in that case. */
5040 must_write_whole_line_p = !current_row->enabled_p;
5041 if (must_write_whole_line_p)
5042 {
5043 obody = 0;
5044 olen = 0;
5045 }
5046 else
5047 {
5048 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5049 olen = current_row->used[TEXT_AREA];
5050
5051 if (! current_row->inverse_p)
5052 {
5053 /* Ignore trailing spaces, if we can. */
5054 if (!must_write_spaces)
5055 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5056 olen--;
5057 }
5058 else
5059 {
5060 /* For an inverse-video line, make sure it's filled with
5061 spaces all the way to the frame edge so that the reverse
5062 video extends all the way across. */
5063 while (olen < FRAME_WIDTH (frame) - 1)
5064 obody[olen++] = space_glyph;
5065 }
5066 }
5067
5068 current_row->enabled_p = 1;
5069 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5070 current_row->inverse_p = desired_row->inverse_p;
5071
5072 /* If desired line is empty, just clear the line. */
5073 if (!desired_row->enabled_p)
5074 {
5075 nlen = 0;
5076 goto just_erase;
5077 }
5078
5079 nbody = desired_row->glyphs[TEXT_AREA];
5080 nlen = desired_row->used[TEXT_AREA];
5081 nend = nbody + nlen;
5082
5083 /* If display line has unknown contents, write the whole line. */
5084 if (must_write_whole_line_p)
5085 {
5086 /* Ignore spaces at the end, if we can. */
5087 if (!must_write_spaces)
5088 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5089 --nlen;
5090
5091 /* Write the contents of the desired line. */
5092 if (nlen)
5093 {
5094 cursor_to (vpos, 0);
5095 write_glyphs (nbody, nlen);
5096 }
5097
5098 /* Don't call clear_end_of_line if we already wrote the whole
5099 line. The cursor will not be at the right margin in that
5100 case but in the line below. */
5101 if (nlen < FRAME_WINDOW_WIDTH (frame))
5102 {
5103 cursor_to (vpos, nlen);
5104 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5105 }
5106 else
5107 /* Make sure we are in the right row, otherwise cursor movement
5108 with cmgoto might use `ch' in the wrong row. */
5109 cursor_to (vpos, 0);
5110
5111 make_current (desired_matrix, current_matrix, vpos);
5112 return;
5113 }
5114
5115 /* Pretend trailing spaces are not there at all,
5116 unless for one reason or another we must write all spaces. */
5117 if (!desired_row->inverse_p)
5118 {
5119 if (!must_write_spaces)
5120 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5121 nlen--;
5122 }
5123 else
5124 {
5125 /* For an inverse-video line, give it extra trailing spaces all
5126 the way to the frame edge so that the reverse video extends
5127 all the way across. */
5128 while (nlen < FRAME_WIDTH (frame) - 1)
5129 nbody[nlen++] = space_glyph;
5130 }
5131
5132 /* If there's no i/d char, quickly do the best we can without it. */
5133 if (!char_ins_del_ok)
5134 {
5135 int i, j;
5136
5137 /* Find the first glyph in desired row that doesn't agree with
5138 a glyph in the current row, and write the rest from there on. */
5139 for (i = 0; i < nlen; i++)
5140 {
5141 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5142 {
5143 /* Find the end of the run of different glyphs. */
5144 j = i + 1;
5145 while (j < nlen
5146 && (j >= olen
5147 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5148 || CHAR_GLYPH_PADDING_P (nbody[j])))
5149 ++j;
5150
5151 /* Output this run of non-matching chars. */
5152 cursor_to (vpos, i);
5153 write_glyphs (nbody + i, j - i);
5154 i = j - 1;
5155
5156 /* Now find the next non-match. */
5157 }
5158 }
5159
5160 /* Clear the rest of the line, or the non-clear part of it. */
5161 if (olen > nlen)
5162 {
5163 cursor_to (vpos, nlen);
5164 clear_end_of_line (olen);
5165 }
5166
5167 /* Make current row = desired row. */
5168 make_current (desired_matrix, current_matrix, vpos);
5169 return;
5170 }
5171
5172 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5173 characters in a row. */
5174
5175 if (!olen)
5176 {
5177 /* If current line is blank, skip over initial spaces, if
5178 possible, and write the rest. */
5179 if (must_write_spaces || desired_row->inverse_p)
5180 nsp = 0;
5181 else
5182 nsp = count_blanks (nbody, nlen);
5183
5184 if (nlen > nsp)
5185 {
5186 cursor_to (vpos, nsp);
5187 write_glyphs (nbody + nsp, nlen - nsp);
5188 }
5189
5190 /* Exchange contents between current_frame and new_frame. */
5191 make_current (desired_matrix, current_matrix, vpos);
5192 return;
5193 }
5194
5195 /* Compute number of leading blanks in old and new contents. */
5196 osp = count_blanks (obody, olen);
5197 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5198
5199 /* Compute number of matching chars starting with first non-blank. */
5200 begmatch = count_match (obody + osp, obody + olen,
5201 nbody + nsp, nbody + nlen);
5202
5203 /* Spaces in new match implicit space past the end of old. */
5204 /* A bug causing this to be a no-op was fixed in 18.29. */
5205 if (!must_write_spaces && osp + begmatch == olen)
5206 {
5207 np1 = nbody + nsp;
5208 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5209 ++begmatch;
5210 }
5211
5212 /* Avoid doing insert/delete char
5213 just cause number of leading spaces differs
5214 when the following text does not match. */
5215 if (begmatch == 0 && osp != nsp)
5216 osp = nsp = min (osp, nsp);
5217
5218 /* Find matching characters at end of line */
5219 op1 = obody + olen;
5220 np1 = nbody + nlen;
5221 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5222 while (op1 > op2
5223 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5224 {
5225 op1--;
5226 np1--;
5227 }
5228 endmatch = obody + olen - op1;
5229
5230 /* tem gets the distance to insert or delete.
5231 endmatch is how many characters we save by doing so.
5232 Is it worth it? */
5233
5234 tem = (nlen - nsp) - (olen - osp);
5235 if (endmatch && tem
5236 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5237 endmatch = 0;
5238
5239 /* nsp - osp is the distance to insert or delete.
5240 If that is nonzero, begmatch is known to be nonzero also.
5241 begmatch + endmatch is how much we save by doing the ins/del.
5242 Is it worth it? */
5243
5244 if (nsp != osp
5245 && (!char_ins_del_ok
5246 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5247 {
5248 begmatch = 0;
5249 endmatch = 0;
5250 osp = nsp = min (osp, nsp);
5251 }
5252
5253 /* Now go through the line, inserting, writing and
5254 deleting as appropriate. */
5255
5256 if (osp > nsp)
5257 {
5258 cursor_to (vpos, nsp);
5259 delete_glyphs (osp - nsp);
5260 }
5261 else if (nsp > osp)
5262 {
5263 /* If going to delete chars later in line
5264 and insert earlier in the line,
5265 must delete first to avoid losing data in the insert */
5266 if (endmatch && nlen < olen + nsp - osp)
5267 {
5268 cursor_to (vpos, nlen - endmatch + osp - nsp);
5269 delete_glyphs (olen + nsp - osp - nlen);
5270 olen = nlen - (nsp - osp);
5271 }
5272 cursor_to (vpos, osp);
5273 insert_glyphs (0, nsp - osp);
5274 }
5275 olen += nsp - osp;
5276
5277 tem = nsp + begmatch + endmatch;
5278 if (nlen != tem || olen != tem)
5279 {
5280 cursor_to (vpos, nsp + begmatch);
5281 if (!endmatch || nlen == olen)
5282 {
5283 /* If new text being written reaches right margin,
5284 there is no need to do clear-to-eol at the end.
5285 (and it would not be safe, since cursor is not
5286 going to be "at the margin" after the text is done) */
5287 if (nlen == FRAME_WINDOW_WIDTH (frame))
5288 olen = 0;
5289 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5290 }
5291 else if (nlen > olen)
5292 {
5293 /* Here, we used to have the following simple code:
5294 ----------------------------------------
5295 write_glyphs (nbody + nsp + begmatch, olen - tem);
5296 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5297 ----------------------------------------
5298 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5299 is a padding glyph. */
5300 int out = olen - tem; /* Columns to be overwritten originally. */
5301 int del;
5302
5303 /* Calculate columns we can actually overwrite. */
5304 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5305 write_glyphs (nbody + nsp + begmatch, out);
5306 /* If we left columns to be overwritten, we must delete them. */
5307 del = olen - tem - out;
5308 if (del > 0) delete_glyphs (del);
5309 /* At last, we insert columns not yet written out. */
5310 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5311 olen = nlen;
5312 }
5313 else if (olen > nlen)
5314 {
5315 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5316 delete_glyphs (olen - nlen);
5317 olen = nlen;
5318 }
5319 }
5320
5321 just_erase:
5322 /* If any unerased characters remain after the new line, erase them. */
5323 if (olen > nlen)
5324 {
5325 cursor_to (vpos, nlen);
5326 clear_end_of_line (olen);
5327 }
5328
5329 /* Exchange contents between current_frame and new_frame. */
5330 make_current (desired_matrix, current_matrix, vpos);
5331 }
5332
5333
5334 \f
5335 /***********************************************************************
5336 X/Y Position -> Buffer Position
5337 ***********************************************************************/
5338
5339 /* Return the character position of the character at window relative
5340 pixel position (*X, *Y). *X and *Y are adjusted to character
5341 boundaries. */
5342
5343 int
5344 buffer_posn_from_coords (w, x, y)
5345 struct window *w;
5346 int *x, *y;
5347 {
5348 struct it it;
5349 struct buffer *old_current_buffer = current_buffer;
5350 struct text_pos startp;
5351 int left_area_width;
5352
5353 current_buffer = XBUFFER (w->buffer);
5354 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5355 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5356 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5357 start_display (&it, w, startp);
5358
5359 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5360 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5361 MOVE_TO_X | MOVE_TO_Y);
5362
5363 *x = it.current_x - it.first_visible_x + left_area_width;
5364 *y = it.current_y;
5365 current_buffer = old_current_buffer;
5366 return IT_CHARPOS (it);
5367 }
5368
5369
5370 /* Value is the string under window-relative coordinates X/Y in the
5371 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5372 means look at the mode line. *CHARPOS is set to the position in
5373 the string returned. */
5374
5375 Lisp_Object
5376 mode_line_string (w, x, y, mode_line_p, charpos)
5377 struct window *w;
5378 int x, y;
5379 int *charpos;
5380 {
5381 struct glyph_row *row;
5382 struct glyph *glyph, *end;
5383 struct frame *f = XFRAME (w->frame);
5384 int x0;
5385 Lisp_Object string = Qnil;
5386
5387 if (mode_line_p)
5388 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5389 else
5390 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5391
5392 if (row->mode_line_p && row->enabled_p)
5393 {
5394 /* The mode lines are displayed over scroll bars and bitmap
5395 areas, and X is window-relative. Correct X by the scroll bar
5396 and bitmap area width. */
5397 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5398 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5399 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5400
5401 /* Find the glyph under X. If we find one with a string object,
5402 it's the one we were looking for. */
5403 glyph = row->glyphs[TEXT_AREA];
5404 end = glyph + row->used[TEXT_AREA];
5405 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5406 if (x >= x0 && x < x0 + glyph->pixel_width)
5407 {
5408 string = glyph->object;
5409 *charpos = glyph->charpos;
5410 break;
5411 }
5412 }
5413
5414 return string;
5415 }
5416
5417
5418 /***********************************************************************
5419 Changing Frame Sizes
5420 ***********************************************************************/
5421
5422 #ifdef SIGWINCH
5423
5424 SIGTYPE
5425 window_change_signal (signalnum) /* If we don't have an argument, */
5426 int signalnum; /* some compilers complain in signal calls. */
5427 {
5428 int width, height;
5429 extern int errno;
5430 int old_errno = errno;
5431
5432 get_frame_size (&width, &height);
5433
5434 /* The frame size change obviously applies to a termcap-controlled
5435 frame. Find such a frame in the list, and assume it's the only
5436 one (since the redisplay code always writes to stdout, not a
5437 FILE * specified in the frame structure). Record the new size,
5438 but don't reallocate the data structures now. Let that be done
5439 later outside of the signal handler. */
5440
5441 {
5442 Lisp_Object tail, frame;
5443
5444 FOR_EACH_FRAME (tail, frame)
5445 {
5446 if (FRAME_TERMCAP_P (XFRAME (frame)))
5447 {
5448 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5449 break;
5450 }
5451 }
5452 }
5453
5454 signal (SIGWINCH, window_change_signal);
5455 errno = old_errno;
5456 }
5457 #endif /* SIGWINCH */
5458
5459
5460 /* Do any change in frame size that was requested by a signal. SAFE
5461 non-zero means this function is called from a place where it is
5462 safe to change frame sizes while a redisplay is in progress. */
5463
5464 void
5465 do_pending_window_change (safe)
5466 int safe;
5467 {
5468 /* If window_change_signal should have run before, run it now. */
5469 if (redisplaying_p && !safe)
5470 return;
5471
5472 while (delayed_size_change)
5473 {
5474 Lisp_Object tail, frame;
5475
5476 delayed_size_change = 0;
5477
5478 FOR_EACH_FRAME (tail, frame)
5479 {
5480 struct frame *f = XFRAME (frame);
5481
5482 int height = FRAME_NEW_HEIGHT (f);
5483 int width = FRAME_NEW_WIDTH (f);
5484
5485 if (height != 0 || width != 0)
5486 change_frame_size (f, height, width, 0, 0, safe);
5487 }
5488 }
5489 }
5490
5491
5492 /* Change the frame height and/or width. Values may be given as zero to
5493 indicate no change is to take place.
5494
5495 If DELAY is non-zero, then assume we're being called from a signal
5496 handler, and queue the change for later - perhaps the next
5497 redisplay. Since this tries to resize windows, we can't call it
5498 from a signal handler.
5499
5500 SAFE non-zero means this function is called from a place where it's
5501 safe to change frame sizes while a redisplay is in progress. */
5502
5503 void
5504 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5505 register struct frame *f;
5506 int newheight, newwidth, pretend, delay, safe;
5507 {
5508 Lisp_Object tail, frame;
5509
5510 if (! FRAME_WINDOW_P (f))
5511 {
5512 /* When using termcap, or on MS-DOS, all frames use
5513 the same screen, so a change in size affects all frames. */
5514 FOR_EACH_FRAME (tail, frame)
5515 if (! FRAME_WINDOW_P (XFRAME (frame)))
5516 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5517 pretend, delay, safe);
5518 }
5519 else
5520 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5521 }
5522
5523 static void
5524 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5525 register struct frame *f;
5526 int newheight, newwidth, pretend, delay, safe;
5527 {
5528 int new_frame_window_width;
5529 int count = specpdl_ptr - specpdl;
5530
5531 /* If we can't deal with the change now, queue it for later. */
5532 if (delay || (redisplaying_p && !safe))
5533 {
5534 FRAME_NEW_HEIGHT (f) = newheight;
5535 FRAME_NEW_WIDTH (f) = newwidth;
5536 delayed_size_change = 1;
5537 return;
5538 }
5539
5540 /* This size-change overrides any pending one for this frame. */
5541 FRAME_NEW_HEIGHT (f) = 0;
5542 FRAME_NEW_WIDTH (f) = 0;
5543
5544 /* If an argument is zero, set it to the current value. */
5545 if (newheight == 0)
5546 newheight = FRAME_HEIGHT (f);
5547 if (newwidth == 0)
5548 newwidth = FRAME_WIDTH (f);
5549
5550 /* Compute width of windows in F.
5551 This is the width of the frame without vertical scroll bars. */
5552 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5553
5554 /* Round up to the smallest acceptable size. */
5555 check_frame_size (f, &newheight, &newwidth);
5556
5557 /* If we're not changing the frame size, quit now. */
5558 if (newheight == FRAME_HEIGHT (f)
5559 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5560 return;
5561
5562 BLOCK_INPUT;
5563
5564 #ifdef MSDOS
5565 /* We only can set screen dimensions to certain values supported
5566 by our video hardware. Try to find the smallest size greater
5567 or equal to the requested dimensions. */
5568 dos_set_window_size (&newheight, &newwidth);
5569 #endif
5570
5571 if (newheight != FRAME_HEIGHT (f))
5572 {
5573 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5574 {
5575 /* Frame has both root and mini-buffer. */
5576 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5577 FRAME_TOP_MARGIN (f));
5578 set_window_height (FRAME_ROOT_WINDOW (f),
5579 (newheight
5580 - 1
5581 - FRAME_TOP_MARGIN (f)),
5582 0);
5583 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5584 newheight - 1);
5585 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5586 }
5587 else
5588 /* Frame has just one top-level window. */
5589 set_window_height (FRAME_ROOT_WINDOW (f),
5590 newheight - FRAME_TOP_MARGIN (f), 0);
5591
5592 if (FRAME_TERMCAP_P (f) && !pretend)
5593 FrameRows = newheight;
5594 }
5595
5596 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5597 {
5598 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5599 if (FRAME_HAS_MINIBUF_P (f))
5600 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5601
5602 if (FRAME_TERMCAP_P (f) && !pretend)
5603 FrameCols = newwidth;
5604
5605 if (WINDOWP (f->tool_bar_window))
5606 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5607 }
5608
5609 FRAME_HEIGHT (f) = newheight;
5610 SET_FRAME_WIDTH (f, newwidth);
5611
5612 {
5613 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5614 int text_area_x, text_area_y, text_area_width, text_area_height;
5615
5616 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5617 &text_area_height);
5618 if (w->cursor.x >= text_area_x + text_area_width)
5619 w->cursor.hpos = w->cursor.x = 0;
5620 if (w->cursor.y >= text_area_y + text_area_height)
5621 w->cursor.vpos = w->cursor.y = 0;
5622 }
5623
5624 adjust_glyphs (f);
5625 SET_FRAME_GARBAGED (f);
5626 calculate_costs (f);
5627
5628 UNBLOCK_INPUT;
5629
5630 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5631
5632 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5633 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5634 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5635
5636 unbind_to (count, Qnil);
5637 }
5638
5639
5640 \f
5641 /***********************************************************************
5642 Terminal Related Lisp Functions
5643 ***********************************************************************/
5644
5645 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5646 1, 1, "FOpen termscript file: ",
5647 "Start writing all terminal output to FILE as well as the terminal.\n\
5648 FILE = nil means just close any termscript file currently open.")
5649 (file)
5650 Lisp_Object file;
5651 {
5652 if (termscript != 0) fclose (termscript);
5653 termscript = 0;
5654
5655 if (! NILP (file))
5656 {
5657 file = Fexpand_file_name (file, Qnil);
5658 termscript = fopen (XSTRING (file)->data, "w");
5659 if (termscript == 0)
5660 report_file_error ("Opening termscript", Fcons (file, Qnil));
5661 }
5662 return Qnil;
5663 }
5664
5665
5666 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5667 Ssend_string_to_terminal, 1, 1, 0,
5668 "Send STRING to the terminal without alteration.\n\
5669 Control characters in STRING will have terminal-dependent effects.")
5670 (string)
5671 Lisp_Object string;
5672 {
5673 /* ??? Perhaps we should do something special for multibyte strings here. */
5674 CHECK_STRING (string, 0);
5675 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5676 fflush (stdout);
5677 if (termscript)
5678 {
5679 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5680 termscript);
5681 fflush (termscript);
5682 }
5683 return Qnil;
5684 }
5685
5686
5687 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5688 "Beep, or flash the screen.\n\
5689 Also, unless an argument is given,\n\
5690 terminate any keyboard macro currently executing.")
5691 (arg)
5692 Lisp_Object arg;
5693 {
5694 if (!NILP (arg))
5695 {
5696 if (noninteractive)
5697 putchar (07);
5698 else
5699 ring_bell ();
5700 fflush (stdout);
5701 }
5702 else
5703 bitch_at_user ();
5704
5705 return Qnil;
5706 }
5707
5708 void
5709 bitch_at_user ()
5710 {
5711 if (noninteractive)
5712 putchar (07);
5713 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5714 error ("Keyboard macro terminated by a command ringing the bell");
5715 else
5716 ring_bell ();
5717 fflush (stdout);
5718 }
5719
5720
5721 \f
5722 /***********************************************************************
5723 Sleeping, Waiting
5724 ***********************************************************************/
5725
5726 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5727 "Pause, without updating display, for SECONDS seconds.\n\
5728 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5729 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5730 additional wait period, in milliseconds; this may be useful if your\n\
5731 Emacs was built without floating point support.\n\
5732 \(Not all operating systems support waiting for a fraction of a second.)")
5733 (seconds, milliseconds)
5734 Lisp_Object seconds, milliseconds;
5735 {
5736 int sec, usec;
5737
5738 if (NILP (milliseconds))
5739 XSETINT (milliseconds, 0);
5740 else
5741 CHECK_NUMBER (milliseconds, 1);
5742 usec = XINT (milliseconds) * 1000;
5743
5744 {
5745 double duration = extract_float (seconds);
5746 sec = (int) duration;
5747 usec += (duration - sec) * 1000000;
5748 }
5749
5750 #ifndef EMACS_HAS_USECS
5751 if (sec == 0 && usec != 0)
5752 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5753 #endif
5754
5755 /* Assure that 0 <= usec < 1000000. */
5756 if (usec < 0)
5757 {
5758 /* We can't rely on the rounding being correct if user is negative. */
5759 if (-1000000 < usec)
5760 sec--, usec += 1000000;
5761 else
5762 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5763 }
5764 else
5765 sec += usec / 1000000, usec %= 1000000;
5766
5767 if (sec < 0 || (sec == 0 && usec == 0))
5768 return Qnil;
5769
5770 {
5771 Lisp_Object zero;
5772
5773 XSETFASTINT (zero, 0);
5774 wait_reading_process_input (sec, usec, zero, 0);
5775 }
5776
5777 /* We should always have wait_reading_process_input; we have a dummy
5778 implementation for systems which don't support subprocesses. */
5779 #if 0
5780 /* No wait_reading_process_input */
5781 immediate_quit = 1;
5782 QUIT;
5783
5784 #ifdef VMS
5785 sys_sleep (sec);
5786 #else /* not VMS */
5787 /* The reason this is done this way
5788 (rather than defined (H_S) && defined (H_T))
5789 is because the VMS preprocessor doesn't grok `defined' */
5790 #ifdef HAVE_SELECT
5791 EMACS_GET_TIME (end_time);
5792 EMACS_SET_SECS_USECS (timeout, sec, usec);
5793 EMACS_ADD_TIME (end_time, end_time, timeout);
5794
5795 while (1)
5796 {
5797 EMACS_GET_TIME (timeout);
5798 EMACS_SUB_TIME (timeout, end_time, timeout);
5799 if (EMACS_TIME_NEG_P (timeout)
5800 || !select (1, 0, 0, 0, &timeout))
5801 break;
5802 }
5803 #else /* not HAVE_SELECT */
5804 sleep (sec);
5805 #endif /* HAVE_SELECT */
5806 #endif /* not VMS */
5807
5808 immediate_quit = 0;
5809 #endif /* no subprocesses */
5810
5811 return Qnil;
5812 }
5813
5814
5815 /* This is just like wait_reading_process_input, except that
5816 it does the redisplay.
5817
5818 It's also much like Fsit_for, except that it can be used for
5819 waiting for input as well. */
5820
5821 Lisp_Object
5822 sit_for (sec, usec, reading, display, initial_display)
5823 int sec, usec, reading, display, initial_display;
5824 {
5825 Lisp_Object read_kbd;
5826
5827 swallow_events (display);
5828
5829 if (detect_input_pending_run_timers (display))
5830 return Qnil;
5831
5832 if (initial_display)
5833 redisplay_preserve_echo_area ();
5834
5835 if (sec == 0 && usec == 0)
5836 return Qt;
5837
5838 #ifdef SIGIO
5839 gobble_input (0);
5840 #endif
5841
5842 XSETINT (read_kbd, reading ? -1 : 1);
5843 wait_reading_process_input (sec, usec, read_kbd, display);
5844
5845 return detect_input_pending () ? Qnil : Qt;
5846 }
5847
5848
5849 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5850 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5851 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5852 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5853 additional wait period, in milliseconds; this may be useful if your\n\
5854 Emacs was built without floating point support.\n\
5855 \(Not all operating systems support waiting for a fraction of a second.)\n\
5856 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5857 Redisplay is preempted as always if input arrives, and does not happen\n\
5858 if input is available before it starts.\n\
5859 Value is t if waited the full time with no input arriving.")
5860 (seconds, milliseconds, nodisp)
5861 Lisp_Object seconds, milliseconds, nodisp;
5862 {
5863 int sec, usec;
5864
5865 if (NILP (milliseconds))
5866 XSETINT (milliseconds, 0);
5867 else
5868 CHECK_NUMBER (milliseconds, 1);
5869 usec = XINT (milliseconds) * 1000;
5870
5871 {
5872 double duration = extract_float (seconds);
5873 sec = (int) duration;
5874 usec += (duration - sec) * 1000000;
5875 }
5876
5877 #ifndef EMACS_HAS_USECS
5878 if (usec != 0 && sec == 0)
5879 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5880 #endif
5881
5882 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5883 }
5884
5885
5886 \f
5887 /***********************************************************************
5888 Other Lisp Functions
5889 ***********************************************************************/
5890
5891 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5892 session's frames, frame names, buffers, buffer-read-only flags, and
5893 buffer-modified-flags, and a trailing sentinel (so we don't need to
5894 add length checks). */
5895
5896 static Lisp_Object frame_and_buffer_state;
5897
5898
5899 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5900 Sframe_or_buffer_changed_p, 0, 0, 0,
5901 "Return non-nil if the frame and buffer state appears to have changed.\n\
5902 The state variable is an internal vector containing all frames and buffers,\n\
5903 aside from buffers whose names start with space,\n\
5904 along with the buffers' read-only and modified flags, which allows a fast\n\
5905 check to see whether the menu bars might need to be recomputed.\n\
5906 If this function returns non-nil, it updates the internal vector to reflect\n\
5907 the current state.\n")
5908 ()
5909 {
5910 Lisp_Object tail, frame, buf;
5911 Lisp_Object *vecp;
5912 int n;
5913
5914 vecp = XVECTOR (frame_and_buffer_state)->contents;
5915 FOR_EACH_FRAME (tail, frame)
5916 {
5917 if (!EQ (*vecp++, frame))
5918 goto changed;
5919 if (!EQ (*vecp++, XFRAME (frame)->name))
5920 goto changed;
5921 }
5922 /* Check that the buffer info matches.
5923 No need to test for the end of the vector
5924 because the last element of the vector is lambda
5925 and that will always cause a mismatch. */
5926 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5927 {
5928 buf = XCDR (XCAR (tail));
5929 /* Ignore buffers that aren't included in buffer lists. */
5930 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5931 continue;
5932 if (!EQ (*vecp++, buf))
5933 goto changed;
5934 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5935 goto changed;
5936 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5937 goto changed;
5938 }
5939 /* Detect deletion of a buffer at the end of the list. */
5940 if (EQ (*vecp, Qlambda))
5941 return Qnil;
5942 changed:
5943 /* Start with 1 so there is room for at least one lambda at the end. */
5944 n = 1;
5945 FOR_EACH_FRAME (tail, frame)
5946 n += 2;
5947 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5948 n += 3;
5949 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5950 if (n > XVECTOR (frame_and_buffer_state)->size
5951 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5952 /* Add 20 extra so we grow it less often. */
5953 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5954 vecp = XVECTOR (frame_and_buffer_state)->contents;
5955 FOR_EACH_FRAME (tail, frame)
5956 {
5957 *vecp++ = frame;
5958 *vecp++ = XFRAME (frame)->name;
5959 }
5960 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5961 {
5962 buf = XCDR (XCAR (tail));
5963 /* Ignore buffers that aren't included in buffer lists. */
5964 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5965 continue;
5966 *vecp++ = buf;
5967 *vecp++ = XBUFFER (buf)->read_only;
5968 *vecp++ = Fbuffer_modified_p (buf);
5969 }
5970 /* Fill up the vector with lambdas (always at least one). */
5971 *vecp++ = Qlambda;
5972 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5973 < XVECTOR (frame_and_buffer_state)->size)
5974 *vecp++ = Qlambda;
5975 /* Make sure we didn't overflow the vector. */
5976 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5977 > XVECTOR (frame_and_buffer_state)->size)
5978 abort ();
5979 return Qt;
5980 }
5981
5982
5983 \f
5984 /***********************************************************************
5985 Initialization
5986 ***********************************************************************/
5987
5988 char *terminal_type;
5989
5990 /* Initialization done when Emacs fork is started, before doing stty.
5991 Determine terminal type and set terminal_driver. Then invoke its
5992 decoding routine to set up variables in the terminal package. */
5993
5994 void
5995 init_display ()
5996 {
5997 #ifdef HAVE_X_WINDOWS
5998 extern int display_arg;
5999 #endif
6000
6001 /* Construct the space glyph. */
6002 space_glyph.type = CHAR_GLYPH;
6003 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6004 space_glyph.charpos = -1;
6005
6006 meta_key = 0;
6007 inverse_video = 0;
6008 cursor_in_echo_area = 0;
6009 terminal_type = (char *) 0;
6010
6011 /* Now is the time to initialize this; it's used by init_sys_modes
6012 during startup. */
6013 Vwindow_system = Qnil;
6014
6015 /* If the user wants to use a window system, we shouldn't bother
6016 initializing the terminal. This is especially important when the
6017 terminal is so dumb that emacs gives up before and doesn't bother
6018 using the window system.
6019
6020 If the DISPLAY environment variable is set and nonempty,
6021 try to use X, and die with an error message if that doesn't work. */
6022
6023 #ifdef HAVE_X_WINDOWS
6024 if (! display_arg)
6025 {
6026 char *display;
6027 #ifdef VMS
6028 display = getenv ("DECW$DISPLAY");
6029 #else
6030 display = getenv ("DISPLAY");
6031 #endif
6032
6033 display_arg = (display != 0 && *display != 0);
6034 }
6035
6036 if (!inhibit_window_system && display_arg
6037 #ifndef CANNOT_DUMP
6038 && initialized
6039 #endif
6040 )
6041 {
6042 Vwindow_system = intern ("x");
6043 #ifdef HAVE_X11
6044 Vwindow_system_version = make_number (11);
6045 #else
6046 Vwindow_system_version = make_number (10);
6047 #endif
6048 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6049 /* In some versions of ncurses,
6050 tputs crashes if we have not called tgetent.
6051 So call tgetent. */
6052 { char b[2044]; tgetent (b, "xterm");}
6053 #endif
6054 adjust_frame_glyphs_initially ();
6055 return;
6056 }
6057 #endif /* HAVE_X_WINDOWS */
6058
6059 #ifdef HAVE_NTGUI
6060 if (!inhibit_window_system)
6061 {
6062 Vwindow_system = intern ("w32");
6063 Vwindow_system_version = make_number (1);
6064 adjust_frame_glyphs_initially ();
6065 return;
6066 }
6067 #endif /* HAVE_NTGUI */
6068
6069 /* If no window system has been specified, try to use the terminal. */
6070 if (! isatty (0))
6071 {
6072 fatal ("standard input is not a tty");
6073 exit (1);
6074 }
6075
6076 /* Look at the TERM variable */
6077 terminal_type = (char *) getenv ("TERM");
6078 if (!terminal_type)
6079 {
6080 #ifdef VMS
6081 fprintf (stderr, "Please specify your terminal type.\n\
6082 For types defined in VMS, use set term /device=TYPE.\n\
6083 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6084 \(The quotation marks are necessary since terminal types are lower case.)\n");
6085 #else
6086 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6087 #endif
6088 exit (1);
6089 }
6090
6091 #ifdef VMS
6092 /* VMS DCL tends to up-case things, so down-case term type.
6093 Hardly any uppercase letters in terminal types; should be none. */
6094 {
6095 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6096 char *p;
6097
6098 strcpy (new, terminal_type);
6099
6100 for (p = new; *p; p++)
6101 if (isupper (*p))
6102 *p = tolower (*p);
6103
6104 terminal_type = new;
6105 }
6106 #endif /* VMS */
6107
6108 term_init (terminal_type);
6109
6110 {
6111 struct frame *sf = SELECTED_FRAME ();
6112 int width = FRAME_WINDOW_WIDTH (sf);
6113 int height = FRAME_HEIGHT (sf);
6114
6115 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6116
6117 /* If these sizes are so big they cause overflow, just ignore the
6118 change. It's not clear what better we could do. */
6119 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6120 fatal ("screen size %dx%d too big", width, height);
6121 }
6122
6123 adjust_frame_glyphs_initially ();
6124 calculate_costs (XFRAME (selected_frame));
6125
6126 #ifdef SIGWINCH
6127 #ifndef CANNOT_DUMP
6128 if (initialized)
6129 #endif /* CANNOT_DUMP */
6130 signal (SIGWINCH, window_change_signal);
6131 #endif /* SIGWINCH */
6132
6133 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6134 if (initialized
6135 && !noninteractive
6136 #ifdef MSDOS
6137 /* The MSDOS terminal turns on its ``window system'' relatively
6138 late into the startup, so we cannot do the frame faces'
6139 initialization just yet. It will be done later by pc-win.el
6140 and internal_terminal_init. */
6141 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6142 #endif
6143 && NILP (Vwindow_system))
6144 {
6145 /* For the initial frame, we don't have any way of knowing what
6146 are the foreground and background colors of the terminal. */
6147 struct frame *sf = SELECTED_FRAME();
6148
6149 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6150 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6151 call0 (intern ("tty-set-up-initial-frame-faces"));
6152 }
6153 }
6154
6155
6156 \f
6157 /***********************************************************************
6158 Blinking cursor
6159 ***********************************************************************/
6160
6161 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6162 Sinternal_show_cursor, 2, 2, 0,
6163 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6164 WINDOW nil means use the selected window. SHOW non-nil means\n\
6165 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6166 don't show a cursor.")
6167 (window, show)
6168 Lisp_Object window, show;
6169 {
6170 /* Don't change cursor state while redisplaying. This could confuse
6171 output routines. */
6172 if (!redisplaying_p)
6173 {
6174 if (NILP (window))
6175 window = selected_window;
6176 else
6177 CHECK_WINDOW (window, 2);
6178
6179 XWINDOW (window)->cursor_off_p = NILP (show);
6180 }
6181
6182 return Qnil;
6183 }
6184
6185
6186 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6187 Sinternal_show_cursor_p, 0, 1, 0,
6188 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6189 WINDOW nil or omitted means report on the selected window.")
6190 (window)
6191 Lisp_Object window;
6192 {
6193 struct window *w;
6194
6195 if (NILP (window))
6196 window = selected_window;
6197 else
6198 CHECK_WINDOW (window, 2);
6199
6200 w = XWINDOW (window);
6201 return w->cursor_off_p ? Qnil : Qt;
6202 }
6203
6204 \f
6205 /***********************************************************************
6206 Initialization
6207 ***********************************************************************/
6208
6209 void
6210 syms_of_display ()
6211 {
6212 defsubr (&Sredraw_frame);
6213 defsubr (&Sredraw_display);
6214 defsubr (&Sframe_or_buffer_changed_p);
6215 defsubr (&Sopen_termscript);
6216 defsubr (&Sding);
6217 defsubr (&Ssit_for);
6218 defsubr (&Ssleep_for);
6219 defsubr (&Ssend_string_to_terminal);
6220 defsubr (&Sinternal_show_cursor);
6221 defsubr (&Sinternal_show_cursor_p);
6222
6223 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6224 staticpro (&frame_and_buffer_state);
6225
6226 Qdisplay_table = intern ("display-table");
6227 staticpro (&Qdisplay_table);
6228
6229 DEFVAR_INT ("baud-rate", &baud_rate,
6230 "*The output baud rate of the terminal.\n\
6231 On most systems, changing this value will affect the amount of padding\n\
6232 and the other strategic decisions made during redisplay.");
6233
6234 DEFVAR_BOOL ("inverse-video", &inverse_video,
6235 "*Non-nil means invert the entire frame display.\n\
6236 This means everything is in inverse video which otherwise would not be.");
6237
6238 DEFVAR_BOOL ("visible-bell", &visible_bell,
6239 "*Non-nil means try to flash the frame to represent a bell.");
6240
6241 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6242 "*Non-nil means no need to redraw entire frame after suspending.\n\
6243 A non-nil value is useful if the terminal can automatically preserve\n\
6244 Emacs's frame display when you reenter Emacs.\n\
6245 It is up to you to set this variable if your terminal can do that.");
6246
6247 DEFVAR_LISP ("window-system", &Vwindow_system,
6248 "A symbol naming the window-system under which Emacs is running\n\
6249 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6250
6251 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6252 "The version number of the window system in use.\n\
6253 For X windows, this is 10 or 11.");
6254
6255 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6256 "Non-nil means put cursor in minibuffer, at end of any message there.");
6257
6258 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6259 "Table defining how to output a glyph code to the frame.\n\
6260 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6261 Each element can be:\n\
6262 integer: a glyph code which this glyph is an alias for.\n\
6263 string: output this glyph using that string (not impl. in X windows).\n\
6264 nil: this glyph mod 256 is char code to output,\n\
6265 and this glyph / 256 is face code for X windows (see `face-id').");
6266 Vglyph_table = Qnil;
6267
6268 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6269 "Display table to use for buffers that specify none.\n\
6270 See `buffer-display-table' for more information.");
6271 Vstandard_display_table = Qnil;
6272
6273 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6274 "*Non-nil means update isn't paused when input is detected.");
6275 redisplay_dont_pause = 0;
6276
6277 /* Initialize `window-system', unless init_display already decided it. */
6278 #ifdef CANNOT_DUMP
6279 if (noninteractive)
6280 #endif
6281 {
6282 Vwindow_system = Qnil;
6283 Vwindow_system_version = Qnil;
6284 }
6285 }