Added `kibo', who actually greps for his name on Usenet.
[bpt/emacs.git] / etc / tasks.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename tasks.info
4 @settitle GNU Task List
5 @c UPDATE THIS DATE WHENEVER YOU MAKE CHANGES!
6 @set lastupdate 16 July 1993
7 @c %**end of header
8
9 @setchapternewpage off
10
11 @titlepage
12 @title GNU Task List
13 @author Free Software Foundation
14 @author last updated @value{lastupdate}
15 @end titlepage
16
17 @ifinfo
18 @node Top, Documentation, (dir), (dir)
19 @top GNU Task list
20
21 This file is updated automatically from @file{tasks.texi}, which was
22 last updated on @value{lastupdate}.
23 @end ifinfo
24
25 Check with gnu@@prep.ai.mit.edu, for a possibly more current copy.
26 This task list is not exclusive; any other useful program might be a
27 good project---but it might instead be something we already have, so
28 check with gnu@@prep before you start writing it.
29
30 @menu
31 * Documentation::
32 * Unix-Related Projects::
33 * Kernel Projects::
34 * Extensions::
35 * X Windows Projects::
36 * Other Projects::
37 * Compilers::
38 * Games and Recreations::
39 @end menu
40
41 If you start working steadily on a project, please let gnu@@prep know.
42 We might have information that could help you; we'd also like to send
43 you the GNU coding standards.
44
45 Because of the natural tendency for most volunteers to write
46 programming tools or programming languages, we have a comparative
47 shortage of applications useful for non-programmer users. Therefore,
48 we ask you to consider writing such a program.
49
50 In general, a new program that does a completely new job advances the
51 GNU project more than an improvement to an existing program.
52
53 @node Documentation
54 @chapter Documentation
55
56 We very urgently need documentation for some parts of the system
57 that already exist or will exist very soon:
58
59 @itemize @bullet
60
61 @item
62 A C reference manual. (RMS has written half of one which you could
63 start with).
64
65 @item
66 A manual for Ghostscript.
67
68 @item
69 A manual for CSH.
70
71 @item
72 A manual for PIC (the graphics formatting language).
73
74 @item
75 A manual for Perl. (The manual that exists is not free, and
76 is thus not available to be part of the GNU system.)
77
78 @item
79 A manual for Oleo.
80
81 @item
82 A book on how GCC works and why various machine descriptions
83 are written as they are.
84
85 @item
86 A manual for programming X-window applications.
87
88 @item
89 Manuals for various X window managers.
90
91 @item
92 Reference cards for those manuals that don't have them: Gawk, C
93 Compiler, Make, Texinfo, Termcap and maybe the C Library.
94
95 @item
96 Many utilities need documentation, including @code{grep}, @code{cpio},
97 @code{find}, @code{less}, and the other small utilities.
98
99 @end itemize
100
101 @node Unix-Related Projects
102 @chapter Unix-Related projects
103
104 @itemize
105
106 @item
107 We could use an emulation of Unix @code{spell}, which would run by
108 invoking @code{ispell}.
109
110 @item
111 Less urgent: @code{diction}, @code{explain}, @code{style}.
112
113 @item
114 An improved version of the POSIX utility @code{pax}. There is one on
115 the usenet, but it is said to be poorly written. Talk with
116 mib@@gnu.ai.mit.edu about this project.
117
118 @item
119 Modify the GNU @code{dc} program to use the math routines of GNU
120 @code{bc}.
121
122 @item
123 A @code{grap} preprocessor program for @code{troff}.
124
125 @item
126 Various other libraries.
127
128 @item
129 An emulation of SCCS that works using RCS.
130
131 @end itemize
132
133 @node Kernel Projects
134 @chapter Kernel-Related projects
135
136 @itemize
137
138 @item
139 An over-the-ethernet debugger that will allow the kernel to be
140 debugged from GDB running on another machine.
141
142 @item
143 A shared memory X11 server to run under MACH is very desirable. The
144 machine specific parts should be kept well separated.
145
146 @end itemize
147
148 @node Extensions
149 @chapter Extensions to existing GNU software
150
151 @itemize
152
153 @item
154 Enhance GCC. See files PROJECTS and PROBLEMS in the GCC distribution.
155
156 @item
157 GNU @code{sed} probably needs to be rewritten completely just to make it
158 cleaner.
159
160 @item
161 Add a few features to GNU @code{diff}, such as handling large input
162 files without reading entire files into core.
163
164 @item
165 Extend GDB with an X-based graphical interface better than @code{xxgdb}.
166
167 @item
168 An @code{nroff} macro package to simplify @code{texi2roff}.
169
170 @item
171 A queueing system for the mailer Smail that groups pending work by
172 destination rather than by original message. This makes it possible
173 to schedule retries coherently for each destination. Talk to
174 tron@@veritas.com about this.
175
176 @item
177 Cross-referencing, flow graph, and execution trace programs for C and
178 other languages, like @code{cxref}, @code{cflow}, and @code{ctrace}.
179
180 @end itemize
181
182 @node X Windows Projects
183 @chapter X windows projects
184
185 @itemize
186
187 @item
188 An emulator for Macintosh graphics calls on top of X Windows.
189
190 @item
191 An emulator for Microsoft windows calls on top of X Windows. (A
192 commercial program to do this took just three months to write.)
193
194 @item
195 A music playing and editing system.
196
197 @item
198 A program to edit dance notation (such as labanotation) and display
199 dancers moving on the screen.
200
201 @item
202 A library for displaying circle-shaped menus with X windows.
203
204 @item
205 A program to display and edit Hypercard stacks.
206
207 @item
208 An interface-builder program to make it easy to design graphical
209 interfaces for applications. This could work with the dynamic linker
210 DLD and C++, loading in the same class definitions that will be used
211 by the application program.
212
213 @item
214 A desktop program with icons and such, for X-windows.
215
216 @item
217 A paint program, supporting both bitmap-oriented operations and
218 component-oriented operations. @code{xpaint} exists, but isn't very
219 usable.
220
221 @end itemize
222
223 @node Other Projects
224 @chapter Other Projects
225
226 If you think of others that should be added, please
227 send them to gnu@@prep.ai.mit.edu.
228
229 @itemize
230
231 @item
232 [This seems to be being done:]
233 A program to convert Postscript to plain ASCII text. Ghostscript will
234 soon have a mode to output all the text strings in a document, each with
235 its coordinates. You could write a program to start with this output
236 and ``layout the page'' in ASCII. The program will be both easier and
237 more useful if you don't worry pedantically about how the output text
238 should be formatted. Instead, try to make it look reasonable as plain
239 ASCII.
240
241 @item
242 A program to convert compiled programs represented in OSF ANDF
243 (``Architecture Neutral Distribution Format'') into ANSI C.
244
245 @item
246 An imitation of Page Maker or Ventura Publisher.
247
248 @item
249 An imitation of @code{dbase2} or @code{dbase3} (How dbased!)
250
251 @item
252 A program to reformat Fortran programs in a way that is pretty.
253
254 @item
255 A bulletin board system. There are a few free ones, but they don't have
256 all the features that people want in such systems. It would make sense
257 to start with an existing one and add the other features.
258
259 @item
260 A general ledger program.
261
262 @item
263 A single command language that could be suitable for use in a shell, in
264 GDB for programming debugging commands, in a program like @code{awk}, in
265 a calculator like @code{bc}, and so on. The fact that all these
266 programs are similar but different in peculiar details is a great source
267 of confusion. We are stuck with maintaining compatibility with Unix in
268 our shell, @code{awk}, and @code{bc}, but nothing prevents us from
269 having alternative programs using our new, uniform language. This would
270 make GNU far better for new users.
271
272 @item
273 A program to typeset C code for printing.
274 For ideas on what to do, see the forthcoming book,
275
276 @display
277 Human Factors and Typography for More Readable Programs,
278 Ronald M. Baecker and Aaron Marcus,
279 Addison-Wesley, ISBN 0-201-10745-7
280 @end display
281
282 (I don't quite agree with a few of the details they propose.)
283
284 @item
285 Speech-generation programs (there is a program from Brown U that you
286 could improve).
287
288 @item
289 Speech-recognition programs (single-speaker, disconnected speech).
290
291 @item
292 Scientific mathematical subroutines, including clones of SPSS.
293
294 @item
295 Statistical tools.
296
297 @item
298 Software to replace card catalogues in libraries.
299
300 @item
301 Grammar and style checking programs.
302
303 @item
304 An implementation of the S language.
305
306 @item
307 A translator from Scheme to C.
308
309 @item
310 Optical character recognition programs; especially if suitable for
311 scanning documents with multiple fonts and capturing font info as well
312 as character codes. This may not be very difficult if you let it
313 @emph{train} on part of the individual document to be scanned, so as to
314 learn what fonts are in use in that document. We would particularly
315 like to scan the Century Dictionary, an unabridged dictionary now in the
316 public domain.
317
318 You don't need scanning hardware to work on OCR. We can send you
319 bitmaps you can use as test data.
320
321 @item
322 A program to scan a line drawing and convert it to Postscript.
323
324 @item
325 A program to recognize handwriting.
326
327 @item
328 A pen based interface.
329
330 @item
331 Software suitable for creating virtual reality user interfaces.
332
333 @item
334 CAD software, such as a vague imitation of Autocad.
335
336 @item
337 Software for displaying molecules.
338
339 @item
340 Software for comparing DNA sequences, and finding matches and
341 alignments.
342
343 @end itemize
344
345 @node Compilers
346 @chapter Compilers for Other Batch Languages
347
348 Volunteers are needed to write parsers/front ends for languages such
349 as Algol 60, Algol 68, PL/I, or whatever, to be used with the
350 code generation phases of the GNU C compiler. (C++ is done, and
351 Ada, Fortran, Pascal and Modula are being worked on.)
352
353 @node Games and Recreations
354 @chapter Games and Recreations
355
356 @itemize
357
358 @item
359 Video-oriented games should work with the X window system.
360
361 @item
362 Empire (there is a free version but it needs upgrading)
363
364 @item
365 Imitations of popular video games:
366
367 @itemize
368 @item
369 Space war, Asteroids, Pong, Columns.
370 @item
371 Defending cities from missiles.
372 @item
373 Plane shoots at lots of other planes.
374 @item
375 Wizard fights fanciful monster.
376 @item
377 A golf game.
378 @item
379 Program a robot by sticking building blocks together,
380 then watch it explore a world.
381 @item
382 Biomorph evolution (as in Scientific American).
383 @item
384 A program to display effects of moving at relativistic speeds.
385 @end itemize
386
387 @item
388 Intriguing screen-saver programs to make interesting pictures.
389 Other such programs that are simply entertaining to watch.
390 For example, an aquarium.
391
392 @end itemize
393
394 We do not need @code{rogue}, as we have @code{hack}.
395
396 @contents
397
398 @bye