defstruct introspection
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2014 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Display
6 @chapter Emacs Display
7
8 This chapter describes a number of features related to the display
9 that Emacs presents to the user.
10
11 @menu
12 * Refresh Screen:: Clearing the screen and redrawing everything on it.
13 * Forcing Redisplay:: Forcing redisplay.
14 * Truncation:: Folding or wrapping long text lines.
15 * The Echo Area:: Displaying messages at the bottom of the screen.
16 * Warnings:: Displaying warning messages for the user.
17 * Invisible Text:: Hiding part of the buffer text.
18 * Selective Display:: Hiding part of the buffer text (the old way).
19 * Temporary Displays:: Displays that go away automatically.
20 * Overlays:: Use overlays to highlight parts of the buffer.
21 * Size of Displayed Text:: How large displayed text is.
22 * Line Height:: Controlling the height of lines.
23 * Faces:: A face defines a graphics style for text characters:
24 font, colors, etc.
25 * Fringes:: Controlling window fringes.
26 * Scroll Bars:: Controlling vertical scroll bars.
27 * Window Dividers:: Separating windows visually.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs's Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Character Display:: How Emacs displays individual characters.
34 * Beeping:: Audible signal to the user.
35 * Window Systems:: Which window system is being used.
36 * Bidirectional Display:: Display of bidirectional scripts, such as
37 Arabic and Farsi.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
61
62 On text terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
67
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
74 @end defopt
75
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
79
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
83 waiting for input.
84
85 @defun redisplay &optional force
86 This function tries immediately to redisplay. The optional argument
87 @var{force}, if non-@code{nil}, forces the redisplay to be performed,
88 instead of being preempted, even if input is pending and the variable
89 @code{redisplay-dont-pause} is @code{nil} (see below). If
90 @code{redisplay-dont-pause} is non-@code{nil} (the default), this
91 function redisplays in any case, i.e., @var{force} does nothing.
92
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been preempted by
96 newly arriving input.
97 @end defun
98
99 @defvar redisplay-dont-pause
100 If this variable is @code{nil}, arriving input events preempt
101 redisplay; Emacs avoids starting a redisplay, and stops any redisplay
102 that is in progress, until the input has been processed. In
103 particular, @code{(redisplay)} returns @code{nil} without actually
104 redisplaying, if there is pending input.
105
106 The default value is @code{t}, which means that pending input does not
107 preempt redisplay.
108 @end defvar
109
110 @defvar redisplay-preemption-period
111 If @code{redisplay-dont-pause} is @code{nil}, this variable specifies
112 how many seconds Emacs waits between checks for new input during
113 redisplay; if input arrives during this interval, redisplay stops and
114 the input is processed. The default value is 0.1; if the value is
115 @code{nil}, Emacs does not check for input during redisplay.
116
117 This variable has no effect when @code{redisplay-dont-pause} is
118 non-@code{nil} (the default).
119 @end defvar
120
121 @defvar pre-redisplay-function
122 A function run just before redisplay. It is called with one argument,
123 the set of windows to redisplay.
124 @end defvar
125
126 Although @code{redisplay} tries immediately to redisplay, it does
127 not change how Emacs decides which parts of its frame(s) to redisplay.
128 By contrast, the following function adds certain windows to the
129 pending redisplay work (as if their contents had completely changed),
130 but does not immediately try to perform redisplay.
131
132 @defun force-window-update &optional object
133 This function forces some or all windows to be updated the next time
134 Emacs does a redisplay. If @var{object} is a window, that window is
135 to be updated. If @var{object} is a buffer or buffer name, all
136 windows displaying that buffer are to be updated. If @var{object} is
137 @code{nil} (or omitted), all windows are to be updated.
138
139 This function does not do a redisplay immediately; Emacs does that as
140 it waits for input, or when the function @code{redisplay} is called.
141 @end defun
142
143 @node Truncation
144 @section Truncation
145 @cindex line wrapping
146 @cindex line truncation
147 @cindex continuation lines
148 @cindex @samp{$} in display
149 @cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152 can @dfn{continue} the line (make it ``wrap'' to the next screen
153 line), or @dfn{truncate} the line (limit it to one screen line). The
154 additional screen lines used to display a long text line are called
155 @dfn{continuation} lines. Continuation is not the same as filling;
156 continuation happens on the screen only, not in the buffer contents,
157 and it breaks a line precisely at the right margin, not at a word
158 boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161 indicate truncated and continued lines (@pxref{Fringes}). On a text
162 terminal, a @samp{$} in the rightmost column of the window indicates
163 truncation; a @samp{\} on the rightmost column indicates a line that
164 ``wraps''. (The display table can specify alternate characters to use
165 for this; @pxref{Display Tables}).
166
167 @defopt truncate-lines
168 If this buffer-local variable is non-@code{nil}, lines that extend
169 beyond the right edge of the window are truncated; otherwise, they are
170 continued. As a special exception, the variable
171 @code{truncate-partial-width-windows} takes precedence in
172 @dfn{partial-width} windows (i.e., windows that do not occupy the
173 entire frame width).
174 @end defopt
175
176 @defopt truncate-partial-width-windows
177 @cindex partial-width windows
178 This variable controls line truncation in @dfn{partial-width} windows.
179 A partial-width window is one that does not occupy the entire frame
180 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
181 truncation is determined by the variable @code{truncate-lines} (see
182 above). If the value is an integer @var{n}, lines are truncated if
183 the partial-width window has fewer than @var{n} columns, regardless of
184 the value of @code{truncate-lines}; if the partial-width window has
185 @var{n} or more columns, line truncation is determined by
186 @code{truncate-lines}. For any other non-@code{nil} value, lines are
187 truncated in every partial-width window, regardless of the value of
188 @code{truncate-lines}.
189 @end defopt
190
191 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
192 a window, that forces truncation.
193
194 @defvar wrap-prefix
195 If this buffer-local variable is non-@code{nil}, it defines a
196 @dfn{wrap prefix} which Emacs displays at the start of every
197 continuation line. (If lines are truncated, @code{wrap-prefix} is
198 never used.) Its value may be a string or an image (@pxref{Other
199 Display Specs}), or a stretch of whitespace such as specified by the
200 @code{:width} or @code{:align-to} display properties (@pxref{Specified
201 Space}). The value is interpreted in the same way as a @code{display}
202 text property. @xref{Display Property}.
203
204 A wrap prefix may also be specified for regions of text, using the
205 @code{wrap-prefix} text or overlay property. This takes precedence
206 over the @code{wrap-prefix} variable. @xref{Special Properties}.
207 @end defvar
208
209 @defvar line-prefix
210 If this buffer-local variable is non-@code{nil}, it defines a
211 @dfn{line prefix} which Emacs displays at the start of every
212 non-continuation line. Its value may be a string or an image
213 (@pxref{Other Display Specs}), or a stretch of whitespace such as
214 specified by the @code{:width} or @code{:align-to} display properties
215 (@pxref{Specified Space}). The value is interpreted in the same way
216 as a @code{display} text property. @xref{Display Property}.
217
218 A line prefix may also be specified for regions of text using the
219 @code{line-prefix} text or overlay property. This takes precedence
220 over the @code{line-prefix} variable. @xref{Special Properties}.
221 @end defvar
222
223 @ignore
224 If your buffer contains only very short lines, you might find it
225 advisable to set @code{cache-long-scans} to @code{nil}.
226
227 @defvar cache-long-scans
228 If this variable is non-@code{nil} (the default), various indentation
229 and motion functions, and Emacs redisplay, cache the results of
230 scanning the buffer, and consult the cache to avoid rescanning regions
231 of the buffer unless they are modified.
232
233 Turning off the cache speeds up processing of short lines somewhat.
234
235 This variable is automatically buffer-local in every buffer.
236 @end defvar
237 @end ignore
238
239 @node The Echo Area
240 @section The Echo Area
241 @cindex error display
242 @cindex echo area
243
244 @c FIXME: Why not use @xref{Minibuffers} directly? --xfq
245 The @dfn{echo area} is used for displaying error messages
246 (@pxref{Errors}), for messages made with the @code{message} primitive,
247 and for echoing keystrokes. It is not the same as the minibuffer,
248 despite the fact that the minibuffer appears (when active) in the same
249 place on the screen as the echo area. @xref{Minibuffer,, The
250 Minibuffer, emacs, The GNU Emacs Manual}.
251
252 Apart from the functions documented in this section, you can print
253 Lisp objects to the echo area by specifying @code{t} as the output
254 stream. @xref{Output Streams}.
255
256 @menu
257 * Displaying Messages:: Explicitly displaying text in the echo area.
258 * Progress:: Informing user about progress of a long operation.
259 * Logging Messages:: Echo area messages are logged for the user.
260 * Echo Area Customization:: Controlling the echo area.
261 @end menu
262
263 @node Displaying Messages
264 @subsection Displaying Messages in the Echo Area
265 @cindex display message in echo area
266
267 This section describes the standard functions for displaying
268 messages in the echo area.
269
270 @defun message format-string &rest arguments
271 This function displays a message in the echo area.
272 @var{format-string} is a format string, and @var{arguments} are the
273 objects for its format specifications, like in the @code{format}
274 function (@pxref{Formatting Strings}). The resulting formatted string
275 is displayed in the echo area; if it contains @code{face} text
276 properties, it is displayed with the specified faces (@pxref{Faces}).
277 The string is also added to the @file{*Messages*} buffer, but without
278 text properties (@pxref{Logging Messages}).
279
280 In batch mode, the message is printed to the standard error stream,
281 followed by a newline.
282
283 If @var{format-string} is @code{nil} or the empty string,
284 @code{message} clears the echo area; if the echo area has been
285 expanded automatically, this brings it back to its normal size. If
286 the minibuffer is active, this brings the minibuffer contents back
287 onto the screen immediately.
288
289 @example
290 @group
291 (message "Minibuffer depth is %d."
292 (minibuffer-depth))
293 @print{} Minibuffer depth is 0.
294 @result{} "Minibuffer depth is 0."
295 @end group
296
297 @group
298 ---------- Echo Area ----------
299 Minibuffer depth is 0.
300 ---------- Echo Area ----------
301 @end group
302 @end example
303
304 To automatically display a message in the echo area or in a pop-buffer,
305 depending on its size, use @code{display-message-or-buffer} (see below).
306 @end defun
307
308 @defmac with-temp-message message &rest body
309 This construct displays a message in the echo area temporarily, during
310 the execution of @var{body}. It displays @var{message}, executes
311 @var{body}, then returns the value of the last body form while restoring
312 the previous echo area contents.
313 @end defmac
314
315 @defun message-or-box format-string &rest arguments
316 This function displays a message like @code{message}, but may display it
317 in a dialog box instead of the echo area. If this function is called in
318 a command that was invoked using the mouse---more precisely, if
319 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
320 @code{nil} or a list---then it uses a dialog box or pop-up menu to
321 display the message. Otherwise, it uses the echo area. (This is the
322 same criterion that @code{y-or-n-p} uses to make a similar decision; see
323 @ref{Yes-or-No Queries}.)
324
325 You can force use of the mouse or of the echo area by binding
326 @code{last-nonmenu-event} to a suitable value around the call.
327 @end defun
328
329 @defun message-box format-string &rest arguments
330 @anchor{message-box}
331 This function displays a message like @code{message}, but uses a dialog
332 box (or a pop-up menu) whenever that is possible. If it is impossible
333 to use a dialog box or pop-up menu, because the terminal does not
334 support them, then @code{message-box} uses the echo area, like
335 @code{message}.
336 @end defun
337
338 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
339 This function displays the message @var{message}, which may be either a
340 string or a buffer. If it is shorter than the maximum height of the
341 echo area, as defined by @code{max-mini-window-height}, it is displayed
342 in the echo area, using @code{message}. Otherwise,
343 @code{display-buffer} is used to show it in a pop-up buffer.
344
345 Returns either the string shown in the echo area, or when a pop-up
346 buffer is used, the window used to display it.
347
348 If @var{message} is a string, then the optional argument
349 @var{buffer-name} is the name of the buffer used to display it when a
350 pop-up buffer is used, defaulting to @file{*Message*}. In the case
351 where @var{message} is a string and displayed in the echo area, it is
352 not specified whether the contents are inserted into the buffer anyway.
353
354 The optional arguments @var{not-this-window} and @var{frame} are as for
355 @code{display-buffer}, and only used if a buffer is displayed.
356 @end defun
357
358 @defun current-message
359 This function returns the message currently being displayed in the
360 echo area, or @code{nil} if there is none.
361 @end defun
362
363 @node Progress
364 @subsection Reporting Operation Progress
365 @cindex progress reporting
366
367 When an operation can take a while to finish, you should inform the
368 user about the progress it makes. This way the user can estimate
369 remaining time and clearly see that Emacs is busy working, not hung.
370 A convenient way to do this is to use a @dfn{progress reporter}.
371
372 Here is a working example that does nothing useful:
373
374 @smallexample
375 (let ((progress-reporter
376 (make-progress-reporter "Collecting mana for Emacs..."
377 0 500)))
378 (dotimes (k 500)
379 (sit-for 0.01)
380 (progress-reporter-update progress-reporter k))
381 (progress-reporter-done progress-reporter))
382 @end smallexample
383
384 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
385 This function creates and returns a progress reporter object, which
386 you will use as an argument for the other functions listed below. The
387 idea is to precompute as much data as possible to make progress
388 reporting very fast.
389
390 When this progress reporter is subsequently used, it will display
391 @var{message} in the echo area, followed by progress percentage.
392 @var{message} is treated as a simple string. If you need it to depend
393 on a filename, for instance, use @code{format} before calling this
394 function.
395
396 The arguments @var{min-value} and @var{max-value} should be numbers
397 standing for the starting and final states of the operation. For
398 instance, an operation that ``scans'' a buffer should set these to the
399 results of @code{point-min} and @code{point-max} correspondingly.
400 @var{max-value} should be greater than @var{min-value}.
401
402 Alternatively, you can set @var{min-value} and @var{max-value} to
403 @code{nil}. In that case, the progress reporter does not report
404 process percentages; it instead displays a ``spinner'' that rotates a
405 notch each time you update the progress reporter.
406
407 If @var{min-value} and @var{max-value} are numbers, you can give the
408 argument @var{current-value} a numerical value specifying the initial
409 progress; if omitted, this defaults to @var{min-value}.
410
411 The remaining arguments control the rate of echo area updates. The
412 progress reporter will wait for at least @var{min-change} more
413 percents of the operation to be completed before printing next
414 message; the default is one percent. @var{min-time} specifies the
415 minimum time in seconds to pass between successive prints; the default
416 is 0.2 seconds. (On some operating systems, the progress reporter may
417 handle fractions of seconds with varying precision).
418
419 This function calls @code{progress-reporter-update}, so the first
420 message is printed immediately.
421 @end defun
422
423 @defun progress-reporter-update reporter &optional value
424 This function does the main work of reporting progress of your
425 operation. It displays the message of @var{reporter}, followed by
426 progress percentage determined by @var{value}. If percentage is zero,
427 or close enough according to the @var{min-change} and @var{min-time}
428 arguments, then it is omitted from the output.
429
430 @var{reporter} must be the result of a call to
431 @code{make-progress-reporter}. @var{value} specifies the current
432 state of your operation and must be between @var{min-value} and
433 @var{max-value} (inclusive) as passed to
434 @code{make-progress-reporter}. For instance, if you scan a buffer,
435 then @var{value} should be the result of a call to @code{point}.
436
437 This function respects @var{min-change} and @var{min-time} as passed
438 to @code{make-progress-reporter} and so does not output new messages
439 on every invocation. It is thus very fast and normally you should not
440 try to reduce the number of calls to it: resulting overhead will most
441 likely negate your effort.
442 @end defun
443
444 @defun progress-reporter-force-update reporter &optional value new-message
445 This function is similar to @code{progress-reporter-update} except
446 that it prints a message in the echo area unconditionally.
447
448 The first two arguments have the same meaning as for
449 @code{progress-reporter-update}. Optional @var{new-message} allows
450 you to change the message of the @var{reporter}. Since this function
451 always updates the echo area, such a change will be immediately
452 presented to the user.
453 @end defun
454
455 @defun progress-reporter-done reporter
456 This function should be called when the operation is finished. It
457 prints the message of @var{reporter} followed by word ``done'' in the
458 echo area.
459
460 You should always call this function and not hope for
461 @code{progress-reporter-update} to print ``100%''. Firstly, it may
462 never print it, there are many good reasons for this not to happen.
463 Secondly, ``done'' is more explicit.
464 @end defun
465
466 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
467 This is a convenience macro that works the same way as @code{dotimes}
468 does, but also reports loop progress using the functions described
469 above. It allows you to save some typing.
470
471 You can rewrite the example in the beginning of this node using
472 this macro this way:
473
474 @example
475 (dotimes-with-progress-reporter
476 (k 500)
477 "Collecting some mana for Emacs..."
478 (sit-for 0.01))
479 @end example
480 @end defmac
481
482 @node Logging Messages
483 @subsection Logging Messages in @file{*Messages*}
484 @cindex logging echo-area messages
485
486 Almost all the messages displayed in the echo area are also recorded
487 in the @file{*Messages*} buffer so that the user can refer back to
488 them. This includes all the messages that are output with
489 @code{message}. By default, this buffer is read-only and uses the major
490 mode @code{messages-buffer-mode}. Nothing prevents the user from
491 killing the @file{*Messages*} buffer, but the next display of a message
492 recreates it. Any Lisp code that needs to access the
493 @file{*Messages*} buffer directly and wants to ensure that it exists
494 should use the function @code{messages-buffer}.
495
496 @defun messages-buffer
497 This function returns the @file{*Messages*} buffer. If it does not
498 exist, it creates it, and switches it to @code{messages-buffer-mode}.
499 @end defun
500
501 @defopt message-log-max
502 This variable specifies how many lines to keep in the @file{*Messages*}
503 buffer. The value @code{t} means there is no limit on how many lines to
504 keep. The value @code{nil} disables message logging entirely. Here's
505 how to display a message and prevent it from being logged:
506
507 @example
508 (let (message-log-max)
509 (message @dots{}))
510 @end example
511 @end defopt
512
513 To make @file{*Messages*} more convenient for the user, the logging
514 facility combines successive identical messages. It also combines
515 successive related messages for the sake of two cases: question
516 followed by answer, and a series of progress messages.
517
518 A ``question followed by an answer'' means two messages like the
519 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
520 and the second is @samp{@var{question}...@var{answer}}. The first
521 message conveys no additional information beyond what's in the second,
522 so logging the second message discards the first from the log.
523
524 A ``series of progress messages'' means successive messages like
525 those produced by @code{make-progress-reporter}. They have the form
526 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
527 time, while @var{how-far} varies. Logging each message in the series
528 discards the previous one, provided they are consecutive.
529
530 The functions @code{make-progress-reporter} and @code{y-or-n-p}
531 don't have to do anything special to activate the message log
532 combination feature. It operates whenever two consecutive messages
533 are logged that share a common prefix ending in @samp{...}.
534
535 @node Echo Area Customization
536 @subsection Echo Area Customization
537
538 These variables control details of how the echo area works.
539
540 @defvar cursor-in-echo-area
541 This variable controls where the cursor appears when a message is
542 displayed in the echo area. If it is non-@code{nil}, then the cursor
543 appears at the end of the message. Otherwise, the cursor appears at
544 point---not in the echo area at all.
545
546 The value is normally @code{nil}; Lisp programs bind it to @code{t}
547 for brief periods of time.
548 @end defvar
549
550 @defvar echo-area-clear-hook
551 This normal hook is run whenever the echo area is cleared---either by
552 @code{(message nil)} or for any other reason.
553 @end defvar
554
555 @defopt echo-keystrokes
556 This variable determines how much time should elapse before command
557 characters echo. Its value must be a number, and specifies the
558 number of seconds to wait before echoing. If the user types a prefix
559 key (such as @kbd{C-x}) and then delays this many seconds before
560 continuing, the prefix key is echoed in the echo area. (Once echoing
561 begins in a key sequence, all subsequent characters in the same key
562 sequence are echoed immediately.)
563
564 If the value is zero, then command input is not echoed.
565 @end defopt
566
567 @defvar message-truncate-lines
568 Normally, displaying a long message resizes the echo area to display
569 the entire message. But if the variable @code{message-truncate-lines}
570 is non-@code{nil}, the echo area does not resize, and the message is
571 truncated to fit it.
572 @end defvar
573
574 The variable @code{max-mini-window-height}, which specifies the
575 maximum height for resizing minibuffer windows, also applies to the
576 echo area (which is really a special use of the minibuffer window;
577 @pxref{Minibuffer Misc}).
578
579 @node Warnings
580 @section Reporting Warnings
581 @cindex warnings
582
583 @dfn{Warnings} are a facility for a program to inform the user of a
584 possible problem, but continue running.
585
586 @menu
587 * Warning Basics:: Warnings concepts and functions to report them.
588 * Warning Variables:: Variables programs bind to customize their warnings.
589 * Warning Options:: Variables users set to control display of warnings.
590 * Delayed Warnings:: Deferring a warning until the end of a command.
591 @end menu
592
593 @node Warning Basics
594 @subsection Warning Basics
595 @cindex severity level
596
597 Every warning has a textual message, which explains the problem for
598 the user, and a @dfn{severity level} which is a symbol. Here are the
599 possible severity levels, in order of decreasing severity, and their
600 meanings:
601
602 @table @code
603 @item :emergency
604 A problem that will seriously impair Emacs operation soon
605 if you do not attend to it promptly.
606 @item :error
607 A report of data or circumstances that are inherently wrong.
608 @item :warning
609 A report of data or circumstances that are not inherently wrong, but
610 raise suspicion of a possible problem.
611 @item :debug
612 A report of information that may be useful if you are debugging.
613 @end table
614
615 When your program encounters invalid input data, it can either
616 signal a Lisp error by calling @code{error} or @code{signal} or report
617 a warning with severity @code{:error}. Signaling a Lisp error is the
618 easiest thing to do, but it means the program cannot continue
619 processing. If you want to take the trouble to implement a way to
620 continue processing despite the bad data, then reporting a warning of
621 severity @code{:error} is the right way to inform the user of the
622 problem. For instance, the Emacs Lisp byte compiler can report an
623 error that way and continue compiling other functions. (If the
624 program signals a Lisp error and then handles it with
625 @code{condition-case}, the user won't see the error message; it could
626 show the message to the user by reporting it as a warning.)
627
628 @c FIXME: Why use "(bytecomp)" instead of "'bytecomp" or simply
629 @c "bytecomp" here? The parens are part of warning-type-format but
630 @c not part of the warning type. --xfq
631 @cindex warning type
632 Each warning has a @dfn{warning type} to classify it. The type is a
633 list of symbols. The first symbol should be the custom group that you
634 use for the program's user options. For example, byte compiler
635 warnings use the warning type @code{(bytecomp)}. You can also
636 subcategorize the warnings, if you wish, by using more symbols in the
637 list.
638
639 @defun display-warning type message &optional level buffer-name
640 This function reports a warning, using @var{message} as the message
641 and @var{type} as the warning type. @var{level} should be the
642 severity level, with @code{:warning} being the default.
643
644 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
645 for logging the warning. By default, it is @file{*Warnings*}.
646 @end defun
647
648 @defun lwarn type level message &rest args
649 This function reports a warning using the value of @code{(format
650 @var{message} @var{args}...)} as the message in the @file{*Warnings*}
651 buffer. In other respects it is equivalent to @code{display-warning}.
652 @end defun
653
654 @defun warn message &rest args
655 This function reports a warning using the value of @code{(format
656 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
657 type, and @code{:warning} as the severity level. It exists for
658 compatibility only; we recommend not using it, because you should
659 specify a specific warning type.
660 @end defun
661
662 @node Warning Variables
663 @subsection Warning Variables
664
665 Programs can customize how their warnings appear by binding
666 the variables described in this section.
667
668 @defvar warning-levels
669 This list defines the meaning and severity order of the warning
670 severity levels. Each element defines one severity level,
671 and they are arranged in order of decreasing severity.
672
673 Each element has the form @code{(@var{level} @var{string}
674 @var{function})}, where @var{level} is the severity level it defines.
675 @var{string} specifies the textual description of this level.
676 @var{string} should use @samp{%s} to specify where to put the warning
677 type information, or it can omit the @samp{%s} so as not to include
678 that information.
679
680 The optional @var{function}, if non-@code{nil}, is a function to call
681 with no arguments, to get the user's attention.
682
683 Normally you should not change the value of this variable.
684 @end defvar
685
686 @defvar warning-prefix-function
687 If non-@code{nil}, the value is a function to generate prefix text for
688 warnings. Programs can bind the variable to a suitable function.
689 @code{display-warning} calls this function with the warnings buffer
690 current, and the function can insert text in it. That text becomes
691 the beginning of the warning message.
692
693 The function is called with two arguments, the severity level and its
694 entry in @code{warning-levels}. It should return a list to use as the
695 entry (this value need not be an actual member of
696 @code{warning-levels}). By constructing this value, the function can
697 change the severity of the warning, or specify different handling for
698 a given severity level.
699
700 If the variable's value is @code{nil} then there is no function
701 to call.
702 @end defvar
703
704 @defvar warning-series
705 Programs can bind this variable to @code{t} to say that the next
706 warning should begin a series. When several warnings form a series,
707 that means to leave point on the first warning of the series, rather
708 than keep moving it for each warning so that it appears on the last one.
709 The series ends when the local binding is unbound and
710 @code{warning-series} becomes @code{nil} again.
711
712 The value can also be a symbol with a function definition. That is
713 equivalent to @code{t}, except that the next warning will also call
714 the function with no arguments with the warnings buffer current. The
715 function can insert text which will serve as a header for the series
716 of warnings.
717
718 Once a series has begun, the value is a marker which points to the
719 buffer position in the warnings buffer of the start of the series.
720
721 The variable's normal value is @code{nil}, which means to handle
722 each warning separately.
723 @end defvar
724
725 @defvar warning-fill-prefix
726 When this variable is non-@code{nil}, it specifies a fill prefix to
727 use for filling each warning's text.
728 @end defvar
729
730 @defvar warning-type-format
731 This variable specifies the format for displaying the warning type
732 in the warning message. The result of formatting the type this way
733 gets included in the message under the control of the string in the
734 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
735 If you bind it to @code{""} then the warning type won't appear at
736 all.
737 @end defvar
738
739 @node Warning Options
740 @subsection Warning Options
741
742 These variables are used by users to control what happens
743 when a Lisp program reports a warning.
744
745 @defopt warning-minimum-level
746 This user option specifies the minimum severity level that should be
747 shown immediately to the user. The default is @code{:warning}, which
748 means to immediately display all warnings except @code{:debug}
749 warnings.
750 @end defopt
751
752 @defopt warning-minimum-log-level
753 This user option specifies the minimum severity level that should be
754 logged in the warnings buffer. The default is @code{:warning}, which
755 means to log all warnings except @code{:debug} warnings.
756 @end defopt
757
758 @defopt warning-suppress-types
759 This list specifies which warning types should not be displayed
760 immediately for the user. Each element of the list should be a list
761 of symbols. If its elements match the first elements in a warning
762 type, then that warning is not displayed immediately.
763 @end defopt
764
765 @defopt warning-suppress-log-types
766 This list specifies which warning types should not be logged in the
767 warnings buffer. Each element of the list should be a list of
768 symbols. If it matches the first few elements in a warning type, then
769 that warning is not logged.
770 @end defopt
771
772 @node Delayed Warnings
773 @subsection Delayed Warnings
774
775 Sometimes, you may wish to avoid showing a warning while a command is
776 running, and only show it only after the end of the command. You can
777 use the variable @code{delayed-warnings-list} for this.
778
779 @defvar delayed-warnings-list
780 The value of this variable is a list of warnings to be displayed after
781 the current command has finished. Each element must be a list
782
783 @smallexample
784 (@var{type} @var{message} [@var{level} [@var{buffer-name}]])
785 @end smallexample
786
787 @noindent
788 with the same form, and the same meanings, as the argument list of
789 @code{display-warning} (@pxref{Warning Basics}). Immediately after
790 running @code{post-command-hook} (@pxref{Command Overview}), the Emacs
791 command loop displays all the warnings specified by this variable,
792 then resets it to @code{nil}.
793 @end defvar
794
795 Programs which need to further customize the delayed warnings
796 mechanism can change the variable @code{delayed-warnings-hook}:
797
798 @defvar delayed-warnings-hook
799 This is a normal hook which is run by the Emacs command loop, after
800 @code{post-command-hook}, in order to to process and display delayed
801 warnings.
802
803 Its default value is a list of two functions:
804
805 @smallexample
806 (collapse-delayed-warnings display-delayed-warnings)
807 @end smallexample
808
809 @findex collapse-delayed-warnings
810 @findex display-delayed-warnings
811 @noindent
812 The function @code{collapse-delayed-warnings} removes repeated entries
813 from @code{delayed-warnings-list}. The function
814 @code{display-delayed-warnings} calls @code{display-warning} on each
815 of the entries in @code{delayed-warnings-list}, in turn, and then sets
816 @code{delayed-warnings-list} to @code{nil}.
817 @end defvar
818
819 @node Invisible Text
820 @section Invisible Text
821
822 @cindex invisible text
823 You can make characters @dfn{invisible}, so that they do not appear on
824 the screen, with the @code{invisible} property. This can be either a
825 text property (@pxref{Text Properties}) or an overlay property
826 (@pxref{Overlays}). Cursor motion also partly ignores these
827 characters; if the command loop finds that point is inside a range of
828 invisible text after a command, it relocates point to the other side
829 of the text.
830
831 In the simplest case, any non-@code{nil} @code{invisible} property makes
832 a character invisible. This is the default case---if you don't alter
833 the default value of @code{buffer-invisibility-spec}, this is how the
834 @code{invisible} property works. You should normally use @code{t}
835 as the value of the @code{invisible} property if you don't plan
836 to set @code{buffer-invisibility-spec} yourself.
837
838 More generally, you can use the variable @code{buffer-invisibility-spec}
839 to control which values of the @code{invisible} property make text
840 invisible. This permits you to classify the text into different subsets
841 in advance, by giving them different @code{invisible} values, and
842 subsequently make various subsets visible or invisible by changing the
843 value of @code{buffer-invisibility-spec}.
844
845 Controlling visibility with @code{buffer-invisibility-spec} is
846 especially useful in a program to display the list of entries in a
847 database. It permits the implementation of convenient filtering
848 commands to view just a part of the entries in the database. Setting
849 this variable is very fast, much faster than scanning all the text in
850 the buffer looking for properties to change.
851
852 @defvar buffer-invisibility-spec
853 This variable specifies which kinds of @code{invisible} properties
854 actually make a character invisible. Setting this variable makes it
855 buffer-local.
856
857 @table @asis
858 @item @code{t}
859 A character is invisible if its @code{invisible} property is
860 non-@code{nil}. This is the default.
861
862 @item a list
863 Each element of the list specifies a criterion for invisibility; if a
864 character's @code{invisible} property fits any one of these criteria,
865 the character is invisible. The list can have two kinds of elements:
866
867 @table @code
868 @item @var{atom}
869 A character is invisible if its @code{invisible} property value is
870 @var{atom} or if it is a list with @var{atom} as a member; comparison
871 is done with @code{eq}.
872
873 @item (@var{atom} . t)
874 A character is invisible if its @code{invisible} property value is
875 @var{atom} or if it is a list with @var{atom} as a member; comparison
876 is done with @code{eq}. Moreover, a sequence of such characters
877 displays as an ellipsis.
878 @end table
879 @end table
880 @end defvar
881
882 Two functions are specifically provided for adding elements to
883 @code{buffer-invisibility-spec} and removing elements from it.
884
885 @defun add-to-invisibility-spec element
886 This function adds the element @var{element} to
887 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
888 was @code{t}, it changes to a list, @code{(t)}, so that text whose
889 @code{invisible} property is @code{t} remains invisible.
890 @end defun
891
892 @defun remove-from-invisibility-spec element
893 This removes the element @var{element} from
894 @code{buffer-invisibility-spec}. This does nothing if @var{element}
895 is not in the list.
896 @end defun
897
898 A convention for use of @code{buffer-invisibility-spec} is that a
899 major mode should use the mode's own name as an element of
900 @code{buffer-invisibility-spec} and as the value of the
901 @code{invisible} property:
902
903 @example
904 ;; @r{If you want to display an ellipsis:}
905 (add-to-invisibility-spec '(my-symbol . t))
906 ;; @r{If you don't want ellipsis:}
907 (add-to-invisibility-spec 'my-symbol)
908
909 (overlay-put (make-overlay beginning end)
910 'invisible 'my-symbol)
911
912 ;; @r{When done with the invisibility:}
913 (remove-from-invisibility-spec '(my-symbol . t))
914 ;; @r{Or respectively:}
915 (remove-from-invisibility-spec 'my-symbol)
916 @end example
917
918 You can check for invisibility using the following function:
919
920 @defun invisible-p pos-or-prop
921 If @var{pos-or-prop} is a marker or number, this function returns a
922 non-@code{nil} value if the text at that position is invisible.
923
924 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
925 to mean a possible value of the @code{invisible} text or overlay
926 property. In that case, this function returns a non-@code{nil} value
927 if that value would cause text to become invisible, based on the
928 current value of @code{buffer-invisibility-spec}.
929 @end defun
930
931 @vindex line-move-ignore-invisible
932 Ordinarily, functions that operate on text or move point do not care
933 whether the text is invisible. The user-level line motion commands
934 ignore invisible newlines if @code{line-move-ignore-invisible} is
935 non-@code{nil} (the default), but only because they are explicitly
936 programmed to do so.
937
938 However, if a command ends with point inside or at the boundary of
939 invisible text, the main editing loop relocates point to one of the
940 two ends of the invisible text. Emacs chooses the direction of
941 relocation so that it is the same as the overall movement direction of
942 the command; if in doubt, it prefers a position where an inserted char
943 would not inherit the @code{invisible} property. Additionally, if the
944 text is not replaced by an ellipsis and the command only moved within
945 the invisible text, then point is moved one extra character so as to
946 try and reflect the command's movement by a visible movement of the
947 cursor.
948
949 Thus, if the command moved point back to an invisible range (with the usual
950 stickiness), Emacs moves point back to the beginning of that range. If the
951 command moved point forward into an invisible range, Emacs moves point forward
952 to the first visible character that follows the invisible text and then forward
953 one more character.
954
955 Incremental search can make invisible overlays visible temporarily
956 and/or permanently when a match includes invisible text. To enable
957 this, the overlay should have a non-@code{nil}
958 @code{isearch-open-invisible} property. The property value should be a
959 function to be called with the overlay as an argument. This function
960 should make the overlay visible permanently; it is used when the match
961 overlaps the overlay on exit from the search.
962
963 During the search, such overlays are made temporarily visible by
964 temporarily modifying their invisible and intangible properties. If you
965 want this to be done differently for a certain overlay, give it an
966 @code{isearch-open-invisible-temporary} property which is a function.
967 The function is called with two arguments: the first is the overlay, and
968 the second is @code{nil} to make the overlay visible, or @code{t} to
969 make it invisible again.
970
971 @node Selective Display
972 @section Selective Display
973 @c @cindex selective display Duplicates selective-display
974
975 @dfn{Selective display} refers to a pair of related features for
976 hiding certain lines on the screen.
977
978 @cindex explicit selective display
979 The first variant, explicit selective display, was designed for use in a Lisp
980 program: it controls which lines are hidden by altering the text. This kind of
981 hiding is now obsolete; instead you can get the same effect with the
982 @code{invisible} property (@pxref{Invisible Text}).
983
984 In the second variant, the choice of lines to hide is made
985 automatically based on indentation. This variant is designed to be a
986 user-level feature.
987
988 The way you control explicit selective display is by replacing a
989 newline (control-j) with a carriage return (control-m). The text that
990 was formerly a line following that newline is now hidden. Strictly
991 speaking, it is temporarily no longer a line at all, since only
992 newlines can separate lines; it is now part of the previous line.
993
994 Selective display does not directly affect editing commands. For
995 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
996 into hidden text. However, the replacement of newline characters with
997 carriage return characters affects some editing commands. For
998 example, @code{next-line} skips hidden lines, since it searches only
999 for newlines. Modes that use selective display can also define
1000 commands that take account of the newlines, or that control which
1001 parts of the text are hidden.
1002
1003 When you write a selectively displayed buffer into a file, all the
1004 control-m's are output as newlines. This means that when you next read
1005 in the file, it looks OK, with nothing hidden. The selective display
1006 effect is seen only within Emacs.
1007
1008 @defvar selective-display
1009 This buffer-local variable enables selective display. This means that
1010 lines, or portions of lines, may be made hidden.
1011
1012 @itemize @bullet
1013 @item
1014 If the value of @code{selective-display} is @code{t}, then the character
1015 control-m marks the start of hidden text; the control-m, and the rest
1016 of the line following it, are not displayed. This is explicit selective
1017 display.
1018
1019 @item
1020 If the value of @code{selective-display} is a positive integer, then
1021 lines that start with more than that many columns of indentation are not
1022 displayed.
1023 @end itemize
1024
1025 When some portion of a buffer is hidden, the vertical movement
1026 commands operate as if that portion did not exist, allowing a single
1027 @code{next-line} command to skip any number of hidden lines.
1028 However, character movement commands (such as @code{forward-char}) do
1029 not skip the hidden portion, and it is possible (if tricky) to insert
1030 or delete text in an hidden portion.
1031
1032 In the examples below, we show the @emph{display appearance} of the
1033 buffer @code{foo}, which changes with the value of
1034 @code{selective-display}. The @emph{contents} of the buffer do not
1035 change.
1036
1037 @example
1038 @group
1039 (setq selective-display nil)
1040 @result{} nil
1041
1042 ---------- Buffer: foo ----------
1043 1 on this column
1044 2on this column
1045 3n this column
1046 3n this column
1047 2on this column
1048 1 on this column
1049 ---------- Buffer: foo ----------
1050 @end group
1051
1052 @group
1053 (setq selective-display 2)
1054 @result{} 2
1055
1056 ---------- Buffer: foo ----------
1057 1 on this column
1058 2on this column
1059 2on this column
1060 1 on this column
1061 ---------- Buffer: foo ----------
1062 @end group
1063 @end example
1064 @end defvar
1065
1066 @defopt selective-display-ellipses
1067 If this buffer-local variable is non-@code{nil}, then Emacs displays
1068 @samp{@dots{}} at the end of a line that is followed by hidden text.
1069 This example is a continuation of the previous one.
1070
1071 @example
1072 @group
1073 (setq selective-display-ellipses t)
1074 @result{} t
1075
1076 ---------- Buffer: foo ----------
1077 1 on this column
1078 2on this column ...
1079 2on this column
1080 1 on this column
1081 ---------- Buffer: foo ----------
1082 @end group
1083 @end example
1084
1085 You can use a display table to substitute other text for the ellipsis
1086 (@samp{@dots{}}). @xref{Display Tables}.
1087 @end defopt
1088
1089 @node Temporary Displays
1090 @section Temporary Displays
1091
1092 Temporary displays are used by Lisp programs to put output into a
1093 buffer and then present it to the user for perusal rather than for
1094 editing. Many help commands use this feature.
1095
1096 @defmac with-output-to-temp-buffer buffer-name body@dots{}
1097 This function executes the forms in @var{body} while arranging to insert
1098 any output they print into the buffer named @var{buffer-name}, which is
1099 first created if necessary, and put into Help mode. (See the similar
1100 form @code{with-temp-buffer-window} below.) Finally, the buffer is
1101 displayed in some window, but that window is not selected.
1102
1103 If the forms in @var{body} do not change the major mode in the output
1104 buffer, so that it is still Help mode at the end of their execution,
1105 then @code{with-output-to-temp-buffer} makes this buffer read-only at
1106 the end, and also scans it for function and variable names to make them
1107 into clickable cross-references. @xref{Docstring hyperlinks, , Tips for
1108 Documentation Strings}, in particular the item on hyperlinks in
1109 documentation strings, for more details.
1110
1111 The string @var{buffer-name} specifies the temporary buffer, which need
1112 not already exist. The argument must be a string, not a buffer. The
1113 buffer is erased initially (with no questions asked), and it is marked
1114 as unmodified after @code{with-output-to-temp-buffer} exits.
1115
1116 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1117 temporary buffer, then it evaluates the forms in @var{body}. Output
1118 using the Lisp output functions within @var{body} goes by default to
1119 that buffer (but screen display and messages in the echo area, although
1120 they are ``output'' in the general sense of the word, are not affected).
1121 @xref{Output Functions}.
1122
1123 Several hooks are available for customizing the behavior
1124 of this construct; they are listed below.
1125
1126 The value of the last form in @var{body} is returned.
1127
1128 @example
1129 @group
1130 ---------- Buffer: foo ----------
1131 This is the contents of foo.
1132 ---------- Buffer: foo ----------
1133 @end group
1134
1135 @group
1136 (with-output-to-temp-buffer "foo"
1137 (print 20)
1138 (print standard-output))
1139 @result{} #<buffer foo>
1140
1141 ---------- Buffer: foo ----------
1142
1143 20
1144
1145 #<buffer foo>
1146
1147 ---------- Buffer: foo ----------
1148 @end group
1149 @end example
1150 @end defmac
1151
1152 @defopt temp-buffer-show-function
1153 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1154 calls it as a function to do the job of displaying a help buffer. The
1155 function gets one argument, which is the buffer it should display.
1156
1157 It is a good idea for this function to run @code{temp-buffer-show-hook}
1158 just as @code{with-output-to-temp-buffer} normally would, inside of
1159 @code{save-selected-window} and with the chosen window and buffer
1160 selected.
1161 @end defopt
1162
1163 @defvar temp-buffer-setup-hook
1164 This normal hook is run by @code{with-output-to-temp-buffer} before
1165 evaluating @var{body}. When the hook runs, the temporary buffer is
1166 current. This hook is normally set up with a function to put the
1167 buffer in Help mode.
1168 @end defvar
1169
1170 @defvar temp-buffer-show-hook
1171 This normal hook is run by @code{with-output-to-temp-buffer} after
1172 displaying the temporary buffer. When the hook runs, the temporary buffer
1173 is current, and the window it was displayed in is selected.
1174 @end defvar
1175
1176 @defmac with-temp-buffer-window buffer-or-name action quit-function body@dots{}
1177 This macro is similar to @code{with-output-to-temp-buffer}. Like that
1178 construct, it executes @var{body} while arranging to insert any output
1179 it prints into the buffer named @var{buffer-or-name} and displays that
1180 buffer in some window. Unlike @code{with-output-to-temp-buffer},
1181 however, it does not automatically switch that buffer to Help mode.
1182
1183 Like @code{with-output-to-temp-buffer} it neither makes the buffer
1184 specified by @var{buffer-or-name} current when executing @var{body}.
1185 @findex with-current-buffer-window
1186 The otherwise identical macro @code{with-current-buffer-window} can be
1187 used to execute @var{body} with that buffer current.
1188
1189 The argument @var{buffer-or-name} specifies the temporary buffer. It
1190 can be either a buffer, which must already exist, or a string, in which
1191 case a buffer of that name is created, if necessary. The buffer is
1192 marked as unmodified and read-only when @code{with-temp-buffer-window}
1193 exits.
1194
1195 This macro does not call @code{temp-buffer-show-function}. Rather, it
1196 passes the @var{action} argument to @code{display-buffer} in order to
1197 display the buffer.
1198
1199 The value of the last form in @var{body} is returned, unless the
1200 argument @var{quit-function} is specified. In that case, it is called
1201 with two arguments: the window showing the buffer and the result of
1202 @var{body}. The final return value is then whatever
1203 @var{quit-function} returns.
1204
1205 @vindex temp-buffer-window-setup-hook
1206 @vindex temp-buffer-window-show-hook
1207 This macro uses the normal hooks @code{temp-buffer-window-setup-hook}
1208 and @code{temp-buffer-window-show-hook} in place of the analogous hooks
1209 run by @code{with-output-to-temp-buffer}.
1210 @end defmac
1211
1212 @defun momentary-string-display string position &optional char message
1213 This function momentarily displays @var{string} in the current buffer at
1214 @var{position}. It has no effect on the undo list or on the buffer's
1215 modification status.
1216
1217 The momentary display remains until the next input event. If the next
1218 input event is @var{char}, @code{momentary-string-display} ignores it
1219 and returns. Otherwise, that event remains buffered for subsequent use
1220 as input. Thus, typing @var{char} will simply remove the string from
1221 the display, while typing (say) @kbd{C-f} will remove the string from
1222 the display and later (presumably) move point forward. The argument
1223 @var{char} is a space by default.
1224
1225 The return value of @code{momentary-string-display} is not meaningful.
1226
1227 If the string @var{string} does not contain control characters, you can
1228 do the same job in a more general way by creating (and then subsequently
1229 deleting) an overlay with a @code{before-string} property.
1230 @xref{Overlay Properties}.
1231
1232 If @var{message} is non-@code{nil}, it is displayed in the echo area
1233 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1234 default message says to type @var{char} to continue.
1235
1236 In this example, point is initially located at the beginning of the
1237 second line:
1238
1239 @example
1240 @group
1241 ---------- Buffer: foo ----------
1242 This is the contents of foo.
1243 @point{}Second line.
1244 ---------- Buffer: foo ----------
1245 @end group
1246
1247 @group
1248 (momentary-string-display
1249 "**** Important Message! ****"
1250 (point) ?\r
1251 "Type RET when done reading")
1252 @result{} t
1253 @end group
1254
1255 @group
1256 ---------- Buffer: foo ----------
1257 This is the contents of foo.
1258 **** Important Message! ****Second line.
1259 ---------- Buffer: foo ----------
1260
1261 ---------- Echo Area ----------
1262 Type RET when done reading
1263 ---------- Echo Area ----------
1264 @end group
1265 @end example
1266 @end defun
1267
1268 @node Overlays
1269 @section Overlays
1270 @cindex overlays
1271 @c FIXME: mention intervals in this section?
1272
1273 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1274 the screen, for the sake of presentation features. An overlay is an
1275 object that belongs to a particular buffer, and has a specified
1276 beginning and end. It also has properties that you can examine and set;
1277 these affect the display of the text within the overlay.
1278
1279 @cindex scalability of overlays
1280 The visual effect of an overlay is the same as of the corresponding
1281 text property (@pxref{Text Properties}). However, due to a different
1282 implementation, overlays generally don't scale well (many operations
1283 take a time that is proportional to the number of overlays in the
1284 buffer). If you need to affect the visual appearance of many portions
1285 in the buffer, we recommend using text properties.
1286
1287 An overlay uses markers to record its beginning and end; thus,
1288 editing the text of the buffer adjusts the beginning and end of each
1289 overlay so that it stays with the text. When you create the overlay,
1290 you can specify whether text inserted at the beginning should be
1291 inside the overlay or outside, and likewise for the end of the overlay.
1292
1293 @menu
1294 * Managing Overlays:: Creating and moving overlays.
1295 * Overlay Properties:: How to read and set properties.
1296 What properties do to the screen display.
1297 * Finding Overlays:: Searching for overlays.
1298 @end menu
1299
1300 @node Managing Overlays
1301 @subsection Managing Overlays
1302
1303 This section describes the functions to create, delete and move
1304 overlays, and to examine their contents. Overlay changes are not
1305 recorded in the buffer's undo list, since the overlays are not
1306 part of the buffer's contents.
1307
1308 @defun overlayp object
1309 This function returns @code{t} if @var{object} is an overlay.
1310 @end defun
1311
1312 @defun make-overlay start end &optional buffer front-advance rear-advance
1313 This function creates and returns an overlay that belongs to
1314 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1315 and @var{end} must specify buffer positions; they may be integers or
1316 markers. If @var{buffer} is omitted, the overlay is created in the
1317 current buffer.
1318
1319 The arguments @var{front-advance} and @var{rear-advance} specify the
1320 marker insertion type for the start of the overlay and for the end of
1321 the overlay, respectively. @xref{Marker Insertion Types}. If they
1322 are both @code{nil}, the default, then the overlay extends to include
1323 any text inserted at the beginning, but not text inserted at the end.
1324 If @var{front-advance} is non-@code{nil}, text inserted at the
1325 beginning of the overlay is excluded from the overlay. If
1326 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1327 overlay is included in the overlay.
1328 @end defun
1329
1330 @defun overlay-start overlay
1331 This function returns the position at which @var{overlay} starts,
1332 as an integer.
1333 @end defun
1334
1335 @defun overlay-end overlay
1336 This function returns the position at which @var{overlay} ends,
1337 as an integer.
1338 @end defun
1339
1340 @defun overlay-buffer overlay
1341 This function returns the buffer that @var{overlay} belongs to. It
1342 returns @code{nil} if @var{overlay} has been deleted.
1343 @end defun
1344
1345 @defun delete-overlay overlay
1346 This function deletes @var{overlay}. The overlay continues to exist as
1347 a Lisp object, and its property list is unchanged, but it ceases to be
1348 attached to the buffer it belonged to, and ceases to have any effect on
1349 display.
1350
1351 A deleted overlay is not permanently disconnected. You can give it a
1352 position in a buffer again by calling @code{move-overlay}.
1353 @end defun
1354
1355 @defun move-overlay overlay start end &optional buffer
1356 This function moves @var{overlay} to @var{buffer}, and places its bounds
1357 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1358 must specify buffer positions; they may be integers or markers.
1359
1360 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1361 was already associated with; if @var{overlay} was deleted, it goes into
1362 the current buffer.
1363
1364 The return value is @var{overlay}.
1365
1366 This is the only valid way to change the endpoints of an overlay. Do
1367 not try modifying the markers in the overlay by hand, as that fails to
1368 update other vital data structures and can cause some overlays to be
1369 ``lost''.
1370 @end defun
1371
1372 @defun remove-overlays &optional start end name value
1373 This function removes all the overlays between @var{start} and
1374 @var{end} whose property @var{name} has the value @var{value}. It can
1375 move the endpoints of the overlays in the region, or split them.
1376
1377 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1378 the specified region. If @var{start} and/or @var{end} are omitted or
1379 @code{nil}, that means the beginning and end of the buffer respectively.
1380 Therefore, @code{(remove-overlays)} removes all the overlays in the
1381 current buffer.
1382 @end defun
1383
1384 @defun copy-overlay overlay
1385 This function returns a copy of @var{overlay}. The copy has the same
1386 endpoints and properties as @var{overlay}. However, the marker
1387 insertion type for the start of the overlay and for the end of the
1388 overlay are set to their default values (@pxref{Marker Insertion
1389 Types}).
1390 @end defun
1391
1392 Here are some examples:
1393
1394 @example
1395 ;; @r{Create an overlay.}
1396 (setq foo (make-overlay 1 10))
1397 @result{} #<overlay from 1 to 10 in display.texi>
1398 (overlay-start foo)
1399 @result{} 1
1400 (overlay-end foo)
1401 @result{} 10
1402 (overlay-buffer foo)
1403 @result{} #<buffer display.texi>
1404 ;; @r{Give it a property we can check later.}
1405 (overlay-put foo 'happy t)
1406 @result{} t
1407 ;; @r{Verify the property is present.}
1408 (overlay-get foo 'happy)
1409 @result{} t
1410 ;; @r{Move the overlay.}
1411 (move-overlay foo 5 20)
1412 @result{} #<overlay from 5 to 20 in display.texi>
1413 (overlay-start foo)
1414 @result{} 5
1415 (overlay-end foo)
1416 @result{} 20
1417 ;; @r{Delete the overlay.}
1418 (delete-overlay foo)
1419 @result{} nil
1420 ;; @r{Verify it is deleted.}
1421 foo
1422 @result{} #<overlay in no buffer>
1423 ;; @r{A deleted overlay has no position.}
1424 (overlay-start foo)
1425 @result{} nil
1426 (overlay-end foo)
1427 @result{} nil
1428 (overlay-buffer foo)
1429 @result{} nil
1430 ;; @r{Undelete the overlay.}
1431 (move-overlay foo 1 20)
1432 @result{} #<overlay from 1 to 20 in display.texi>
1433 ;; @r{Verify the results.}
1434 (overlay-start foo)
1435 @result{} 1
1436 (overlay-end foo)
1437 @result{} 20
1438 (overlay-buffer foo)
1439 @result{} #<buffer display.texi>
1440 ;; @r{Moving and deleting the overlay does not change its properties.}
1441 (overlay-get foo 'happy)
1442 @result{} t
1443 @end example
1444
1445 Emacs stores the overlays of each buffer in two lists, divided
1446 around an arbitrary ``center position''. One list extends backwards
1447 through the buffer from that center position, and the other extends
1448 forwards from that center position. The center position can be anywhere
1449 in the buffer.
1450
1451 @defun overlay-recenter pos
1452 This function recenters the overlays of the current buffer around
1453 position @var{pos}. That makes overlay lookup faster for positions
1454 near @var{pos}, but slower for positions far away from @var{pos}.
1455 @end defun
1456
1457 A loop that scans the buffer forwards, creating overlays, can run
1458 faster if you do @code{(overlay-recenter (point-max))} first.
1459
1460 @node Overlay Properties
1461 @subsection Overlay Properties
1462
1463 Overlay properties are like text properties in that the properties that
1464 alter how a character is displayed can come from either source. But in
1465 most respects they are different. @xref{Text Properties}, for comparison.
1466
1467 Text properties are considered a part of the text; overlays and
1468 their properties are specifically considered not to be part of the
1469 text. Thus, copying text between various buffers and strings
1470 preserves text properties, but does not try to preserve overlays.
1471 Changing a buffer's text properties marks the buffer as modified,
1472 while moving an overlay or changing its properties does not. Unlike
1473 text property changes, overlay property changes are not recorded in
1474 the buffer's undo list.
1475
1476 Since more than one overlay can specify a property value for the
1477 same character, Emacs lets you specify a priority value of each
1478 overlay. In case two overlays have the same priority value, and one
1479 is nested in the other, then the inner one will have priority over the
1480 outer one. If neither is nested in the other then you should not make
1481 assumptions about which overlay will prevail.
1482
1483 These functions read and set the properties of an overlay:
1484
1485 @defun overlay-get overlay prop
1486 This function returns the value of property @var{prop} recorded in
1487 @var{overlay}, if any. If @var{overlay} does not record any value for
1488 that property, but it does have a @code{category} property which is a
1489 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1490 is @code{nil}.
1491 @end defun
1492
1493 @defun overlay-put overlay prop value
1494 This function sets the value of property @var{prop} recorded in
1495 @var{overlay} to @var{value}. It returns @var{value}.
1496 @end defun
1497
1498 @defun overlay-properties overlay
1499 This returns a copy of the property list of @var{overlay}.
1500 @end defun
1501
1502 See also the function @code{get-char-property} which checks both
1503 overlay properties and text properties for a given character.
1504 @xref{Examining Properties}.
1505
1506 Many overlay properties have special meanings; here is a table
1507 of them:
1508
1509 @table @code
1510 @item priority
1511 @kindex priority @r{(overlay property)}
1512 This property's value determines the priority of the overlay. No priority, or
1513 @code{nil}, means zero. A non-nil and non-integer value has
1514 undefined behavior.
1515
1516 The priority matters when two or more overlays cover the same
1517 character and both specify the same property; the one whose
1518 @code{priority} value is larger overrides the other. For the
1519 @code{face} property, the higher priority overlay's value does not
1520 completely override the other value; instead, its face attributes
1521 override the face attributes of the lower priority @code{face}
1522 property.
1523
1524 Currently, all overlays take priority over text properties. Please
1525 avoid using negative priority values, as we have not yet decided just
1526 what they should mean.
1527
1528 @item window
1529 @kindex window @r{(overlay property)}
1530 If the @code{window} property is non-@code{nil}, then the overlay
1531 applies only on that window.
1532
1533 @item category
1534 @kindex category @r{(overlay property)}
1535 If an overlay has a @code{category} property, we call it the
1536 @dfn{category} of the overlay. It should be a symbol. The properties
1537 of the symbol serve as defaults for the properties of the overlay.
1538
1539 @item face
1540 @kindex face @r{(overlay property)}
1541 This property controls the appearance of the text (@pxref{Faces}).
1542 The value of the property can be the following:
1543
1544 @itemize @bullet
1545 @item
1546 A face name (a symbol or string).
1547
1548 @item
1549 An anonymous face: a property list of the form @code{(@var{keyword}
1550 @var{value} @dots{})}, where each @var{keyword} is a face attribute
1551 name and @var{value} is a value for that attribute.
1552
1553 @item
1554 A list of faces. Each list element should be either a face name or an
1555 anonymous face. This specifies a face which is an aggregate of the
1556 attributes of each of the listed faces. Faces occurring earlier in
1557 the list have higher priority.
1558
1559 @item
1560 A cons cell of the form @code{(foreground-color . @var{color-name})}
1561 or @code{(background-color . @var{color-name})}. This specifies the
1562 foreground or background color, similar to @code{(:foreground
1563 @var{color-name})} or @code{(:background @var{color-name})}. This
1564 form is supported for backward compatibility only, and should be
1565 avoided.
1566 @end itemize
1567
1568 @item mouse-face
1569 @kindex mouse-face @r{(overlay property)}
1570 This property is used instead of @code{face} when the mouse is within
1571 the range of the overlay. However, Emacs ignores all face attributes
1572 from this property that alter the text size (e.g., @code{:height},
1573 @code{:weight}, and @code{:slant}). Those attributes are always the
1574 same as in the unhighlighted text.
1575
1576 @item display
1577 @kindex display @r{(overlay property)}
1578 This property activates various features that change the
1579 way text is displayed. For example, it can make text appear taller
1580 or shorter, higher or lower, wider or narrower, or replaced with an image.
1581 @xref{Display Property}.
1582
1583 @item help-echo
1584 @kindex help-echo @r{(overlay property)}
1585 If an overlay has a @code{help-echo} property, then when you move the
1586 mouse onto the text in the overlay, Emacs displays a help string in the
1587 echo area, or in the tooltip window. For details see @ref{Text
1588 help-echo}.
1589
1590 @item field
1591 @kindex field @r{(overlay property)}
1592 @c Copied from Special Properties.
1593 Consecutive characters with the same @code{field} property constitute a
1594 @emph{field}. Some motion functions including @code{forward-word} and
1595 @code{beginning-of-line} stop moving at a field boundary.
1596 @xref{Fields}.
1597
1598 @item modification-hooks
1599 @kindex modification-hooks @r{(overlay property)}
1600 This property's value is a list of functions to be called if any
1601 character within the overlay is changed or if text is inserted strictly
1602 within the overlay.
1603
1604 The hook functions are called both before and after each change.
1605 If the functions save the information they receive, and compare notes
1606 between calls, they can determine exactly what change has been made
1607 in the buffer text.
1608
1609 When called before a change, each function receives four arguments: the
1610 overlay, @code{nil}, and the beginning and end of the text range to be
1611 modified.
1612
1613 When called after a change, each function receives five arguments: the
1614 overlay, @code{t}, the beginning and end of the text range just
1615 modified, and the length of the pre-change text replaced by that range.
1616 (For an insertion, the pre-change length is zero; for a deletion, that
1617 length is the number of characters deleted, and the post-change
1618 beginning and end are equal.)
1619
1620 If these functions modify the buffer, they should bind
1621 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1622 avoid confusing the internal mechanism that calls these hooks.
1623
1624 Text properties also support the @code{modification-hooks} property,
1625 but the details are somewhat different (@pxref{Special Properties}).
1626
1627 @item insert-in-front-hooks
1628 @kindex insert-in-front-hooks @r{(overlay property)}
1629 This property's value is a list of functions to be called before and
1630 after inserting text right at the beginning of the overlay. The calling
1631 conventions are the same as for the @code{modification-hooks} functions.
1632
1633 @item insert-behind-hooks
1634 @kindex insert-behind-hooks @r{(overlay property)}
1635 This property's value is a list of functions to be called before and
1636 after inserting text right at the end of the overlay. The calling
1637 conventions are the same as for the @code{modification-hooks} functions.
1638
1639 @item invisible
1640 @kindex invisible @r{(overlay property)}
1641 The @code{invisible} property can make the text in the overlay
1642 invisible, which means that it does not appear on the screen.
1643 @xref{Invisible Text}, for details.
1644
1645 @item intangible
1646 @kindex intangible @r{(overlay property)}
1647 The @code{intangible} property on an overlay works just like the
1648 @code{intangible} text property. @xref{Special Properties}, for details.
1649
1650 @item isearch-open-invisible
1651 This property tells incremental search how to make an invisible overlay
1652 visible, permanently, if the final match overlaps it. @xref{Invisible
1653 Text}.
1654
1655 @item isearch-open-invisible-temporary
1656 This property tells incremental search how to make an invisible overlay
1657 visible, temporarily, during the search. @xref{Invisible Text}.
1658
1659 @item before-string
1660 @kindex before-string @r{(overlay property)}
1661 This property's value is a string to add to the display at the beginning
1662 of the overlay. The string does not appear in the buffer in any
1663 sense---only on the screen.
1664
1665 @item after-string
1666 @kindex after-string @r{(overlay property)}
1667 This property's value is a string to add to the display at the end of
1668 the overlay. The string does not appear in the buffer in any
1669 sense---only on the screen.
1670
1671 @item line-prefix
1672 This property specifies a display spec to prepend to each
1673 non-continuation line at display-time. @xref{Truncation}.
1674
1675 @item wrap-prefix
1676 This property specifies a display spec to prepend to each continuation
1677 line at display-time. @xref{Truncation}.
1678
1679 @item evaporate
1680 @kindex evaporate @r{(overlay property)}
1681 If this property is non-@code{nil}, the overlay is deleted automatically
1682 if it becomes empty (i.e., if its length becomes zero). If you give
1683 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1684 it immediately.
1685
1686 @item keymap
1687 @cindex keymap of character (and overlays)
1688 @kindex keymap @r{(overlay property)}
1689 If this property is non-@code{nil}, it specifies a keymap for a portion of the
1690 text. This keymap is used when the character after point is within the
1691 overlay, and takes precedence over most other keymaps. @xref{Active Keymaps}.
1692
1693 @item local-map
1694 @kindex local-map @r{(overlay property)}
1695 The @code{local-map} property is similar to @code{keymap} but replaces the
1696 buffer's local map rather than augmenting existing keymaps. This also means it
1697 has lower precedence than minor mode keymaps.
1698 @end table
1699
1700 The @code{keymap} and @code{local-map} properties do not affect a
1701 string displayed by the @code{before-string}, @code{after-string}, or
1702 @code{display} properties. This is only relevant for mouse clicks and
1703 other mouse events that fall on the string, since point is never on
1704 the string. To bind special mouse events for the string, assign it a
1705 @code{keymap} or @code{local-map} text property. @xref{Special
1706 Properties}.
1707
1708 @node Finding Overlays
1709 @subsection Searching for Overlays
1710
1711 @defun overlays-at pos &optional sorted
1712 This function returns a list of all the overlays that cover the character at
1713 position @var{pos} in the current buffer. If @var{sorted} is non-nil, the list
1714 is in decreasing order of priority, otherwise it is in no particular order.
1715 An overlay contains position @var{pos} if it begins at or before @var{pos}, and
1716 ends after @var{pos}.
1717
1718 To illustrate usage, here is a Lisp function that returns a list of the
1719 overlays that specify property @var{prop} for the character at point:
1720
1721 @smallexample
1722 (defun find-overlays-specifying (prop)
1723 (let ((overlays (overlays-at (point)))
1724 found)
1725 (while overlays
1726 (let ((overlay (car overlays)))
1727 (if (overlay-get overlay prop)
1728 (setq found (cons overlay found))))
1729 (setq overlays (cdr overlays)))
1730 found))
1731 @end smallexample
1732 @end defun
1733
1734 @defun overlays-in beg end
1735 This function returns a list of the overlays that overlap the region
1736 @var{beg} through @var{end}. ``Overlap'' means that at least one
1737 character is contained within the overlay and also contained within the
1738 specified region; however, empty overlays are included in the result if
1739 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1740 or at @var{end} when @var{end} denotes the position at the end of the
1741 buffer.
1742 @end defun
1743
1744 @defun next-overlay-change pos
1745 This function returns the buffer position of the next beginning or end
1746 of an overlay, after @var{pos}. If there is none, it returns
1747 @code{(point-max)}.
1748 @end defun
1749
1750 @defun previous-overlay-change pos
1751 This function returns the buffer position of the previous beginning or
1752 end of an overlay, before @var{pos}. If there is none, it returns
1753 @code{(point-min)}.
1754 @end defun
1755
1756 As an example, here's a simplified (and inefficient) version of the
1757 primitive function @code{next-single-char-property-change}
1758 (@pxref{Property Search}). It searches forward from position
1759 @var{pos} for the next position where the value of a given property
1760 @code{prop}, as obtained from either overlays or text properties,
1761 changes.
1762
1763 @smallexample
1764 (defun next-single-char-property-change (position prop)
1765 (save-excursion
1766 (goto-char position)
1767 (let ((propval (get-char-property (point) prop)))
1768 (while (and (not (eobp))
1769 (eq (get-char-property (point) prop) propval))
1770 (goto-char (min (next-overlay-change (point))
1771 (next-single-property-change (point) prop)))))
1772 (point)))
1773 @end smallexample
1774
1775 @node Size of Displayed Text
1776 @section Size of Displayed Text
1777
1778 Since not all characters have the same width, these functions let you
1779 check the width of a character. @xref{Primitive Indent}, and
1780 @ref{Screen Lines}, for related functions.
1781
1782 @defun char-width char
1783 This function returns the width in columns of the character
1784 @var{char}, if it were displayed in the current buffer (i.e., taking
1785 into account the buffer's display table, if any; @pxref{Display
1786 Tables}). The width of a tab character is usually @code{tab-width}
1787 (@pxref{Usual Display}).
1788 @end defun
1789
1790 @defun string-width string
1791 This function returns the width in columns of the string @var{string},
1792 if it were displayed in the current buffer and the selected window.
1793 @end defun
1794
1795 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1796 This function returns the part of @var{string} that fits within
1797 @var{width} columns, as a new string.
1798
1799 If @var{string} does not reach @var{width}, then the result ends where
1800 @var{string} ends. If one multi-column character in @var{string}
1801 extends across the column @var{width}, that character is not included in
1802 the result. Thus, the result can fall short of @var{width} but cannot
1803 go beyond it.
1804
1805 The optional argument @var{start-column} specifies the starting column.
1806 If this is non-@code{nil}, then the first @var{start-column} columns of
1807 the string are omitted from the value. If one multi-column character in
1808 @var{string} extends across the column @var{start-column}, that
1809 character is not included.
1810
1811 The optional argument @var{padding}, if non-@code{nil}, is a padding
1812 character added at the beginning and end of the result string, to extend
1813 it to exactly @var{width} columns. The padding character is used at the
1814 end of the result if it falls short of @var{width}. It is also used at
1815 the beginning of the result if one multi-column character in
1816 @var{string} extends across the column @var{start-column}.
1817
1818 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1819 replace the end of @var{string} (including any padding) if it extends
1820 beyond @var{width}, unless the display width of @var{string} is equal
1821 to or less than the display width of @var{ellipsis}. If
1822 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1823 @code{"..."}.
1824
1825 @example
1826 (truncate-string-to-width "\tab\t" 12 4)
1827 @result{} "ab"
1828 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1829 @result{} " ab "
1830 @end example
1831 @end defun
1832
1833 The following function returns the size in pixels of text as if it were
1834 displayed in a given window. This function is used by
1835 @code{fit-window-to-buffer} (@pxref{Resizing Windows}) and
1836 @code{fit-frame-to-buffer} (@pxref{Size and Position}) to make a window
1837 exactly as large as the text it contains.
1838
1839 @defun window-text-pixel-size &optional window from to x-limit y-limit mode-and-header-line
1840 This function returns the size of the text of @var{window}'s buffer in
1841 pixels. @var{window} must be a live window and defaults to the selected
1842 one. The return value is a cons of the maximum pixel-width of any text
1843 line and the maximum pixel-height of all text lines.
1844
1845 The optional argument @var{from}, if non-@code{nil}, specifies the first
1846 text position to consider and defaults to the minimum accessible
1847 position of the buffer. If @var{from} is @code{t}, it uses the minimum
1848 accessible position that is not a newline character. The optional
1849 argument @var{to}, if non-@code{nil}, specifies the last text position
1850 to consider and defaults to the maximum accessible position of the
1851 buffer. If @var{to} is @code{t}, it uses the maximum accessible
1852 position that is not a newline character.
1853
1854 The optional argument @var{x-limit}, if non-@code{nil}, specifies the
1855 maximum pixel-width that can be returned. @var{x-limit} @code{nil} or
1856 omitted, means to use the pixel-width of @var{window}'s body
1857 (@pxref{Window Sizes}); this is useful when the caller does not intend
1858 to change the width of @var{window}. Otherwise, the caller should
1859 specify here the maximum width @var{window}'s body may assume. Text
1860 whose x-coordinate is beyond @var{x-limit} is ignored. Since
1861 calculating the width of long lines can take some time, it's always a
1862 good idea to make this argument as small as needed; in particular, if
1863 the buffer might contain long lines that will be truncated anyway.
1864
1865 The optional argument @var{y-limit}, if non-@code{nil}, specifies the
1866 maximum pixel-height that can be returned. Text lines whose
1867 y-coordinate is beyond @var{y-limit} are ignored. Since calculating the
1868 pixel-height of a large buffer can take some time, it makes sense to
1869 specify this argument; in particular, if the caller does not know the
1870 size of the buffer.
1871
1872 The optional argument @var{mode-and-header-line} @code{nil} or omitted
1873 means to not include the height of the mode- or header-line of
1874 @var{window} in the return value. If it is either the symbol
1875 @code{mode-line} or @code{header-line}, include only the height of that
1876 line, if present, in the return value. If it is @code{t}, include the
1877 height of both, if present, in the return value.
1878 @end defun
1879
1880
1881 @node Line Height
1882 @section Line Height
1883 @cindex line height
1884 @cindex height of a line
1885
1886 The total height of each display line consists of the height of the
1887 contents of the line, plus optional additional vertical line spacing
1888 above or below the display line.
1889
1890 The height of the line contents is the maximum height of any
1891 character or image on that display line, including the final newline
1892 if there is one. (A display line that is continued doesn't include a
1893 final newline.) That is the default line height, if you do nothing to
1894 specify a greater height. (In the most common case, this equals the
1895 height of the default frame font.)
1896
1897 There are several ways to explicitly specify a larger line height,
1898 either by specifying an absolute height for the display line, or by
1899 specifying vertical space. However, no matter what you specify, the
1900 actual line height can never be less than the default.
1901
1902 @kindex line-height @r{(text property)}
1903 A newline can have a @code{line-height} text or overlay property
1904 that controls the total height of the display line ending in that
1905 newline.
1906
1907 If the property value is @code{t}, the newline character has no
1908 effect on the displayed height of the line---the visible contents
1909 alone determine the height. This is useful for tiling small images
1910 (or image slices) without adding blank areas between the images.
1911
1912 If the property value is a list of the form @code{(@var{height}
1913 @var{total})}, that adds extra space @emph{below} the display line.
1914 First Emacs uses @var{height} as a height spec to control extra space
1915 @emph{above} the line; then it adds enough space @emph{below} the line
1916 to bring the total line height up to @var{total}. In this case, the
1917 other ways to specify the line spacing are ignored.
1918
1919 @cindex height spec
1920 Any other kind of property value is a height spec, which translates
1921 into a number---the specified line height. There are several ways to
1922 write a height spec; here's how each of them translates into a number:
1923
1924 @table @code
1925 @item @var{integer}
1926 If the height spec is a positive integer, the height value is that integer.
1927 @item @var{float}
1928 If the height spec is a float, @var{float}, the numeric height value
1929 is @var{float} times the frame's default line height.
1930 @item (@var{face} . @var{ratio})
1931 If the height spec is a cons of the format shown, the numeric height
1932 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1933 be any type of number, or @code{nil} which means a ratio of 1.
1934 If @var{face} is @code{t}, it refers to the current face.
1935 @item (nil . @var{ratio})
1936 If the height spec is a cons of the format shown, the numeric height
1937 is @var{ratio} times the height of the contents of the line.
1938 @end table
1939
1940 Thus, any valid height spec determines the height in pixels, one way
1941 or another. If the line contents' height is less than that, Emacs
1942 adds extra vertical space above the line to achieve the specified
1943 total height.
1944
1945 If you don't specify the @code{line-height} property, the line's
1946 height consists of the contents' height plus the line spacing.
1947 There are several ways to specify the line spacing for different
1948 parts of Emacs text.
1949
1950 On graphical terminals, you can specify the line spacing for all
1951 lines in a frame, using the @code{line-spacing} frame parameter
1952 (@pxref{Layout Parameters}). However, if the default value of
1953 @code{line-spacing} is non-@code{nil}, it overrides the
1954 frame's @code{line-spacing} parameter. An integer specifies the
1955 number of pixels put below lines. A floating-point number specifies
1956 the spacing relative to the frame's default line height.
1957
1958 @vindex line-spacing
1959 You can specify the line spacing for all lines in a buffer via the
1960 buffer-local @code{line-spacing} variable. An integer specifies
1961 the number of pixels put below lines. A floating-point number
1962 specifies the spacing relative to the default frame line height. This
1963 overrides line spacings specified for the frame.
1964
1965 @kindex line-spacing @r{(text property)}
1966 Finally, a newline can have a @code{line-spacing} text or overlay
1967 property that overrides the default frame line spacing and the buffer
1968 local @code{line-spacing} variable, for the display line ending in
1969 that newline.
1970
1971 One way or another, these mechanisms specify a Lisp value for the
1972 spacing of each line. The value is a height spec, and it translates
1973 into a Lisp value as described above. However, in this case the
1974 numeric height value specifies the line spacing, rather than the line
1975 height.
1976
1977 On text terminals, the line spacing cannot be altered.
1978
1979 @node Faces
1980 @section Faces
1981 @cindex faces
1982
1983 A @dfn{face} is a collection of graphical attributes for displaying
1984 text: font, foreground color, background color, optional underlining,
1985 etc. Faces control how Emacs displays text in buffers, as well as
1986 other parts of the frame such as the mode line.
1987
1988 @cindex anonymous face
1989 One way to represent a face is as a property list of attributes,
1990 like @code{(:foreground "red" :weight bold)}. Such a list is called
1991 an @dfn{anonymous face}. For example, you can assign an anonymous
1992 face as the value of the @code{face} text property, and Emacs will
1993 display the underlying text with the specified attributes.
1994 @xref{Special Properties}.
1995
1996 @cindex face name
1997 More commonly, a face is referred to via a @dfn{face name}: a Lisp
1998 symbol associated with a set of face attributes@footnote{For backward
1999 compatibility, you can also use a string to specify a face name; that
2000 is equivalent to a Lisp symbol with the same name.}. Named faces are
2001 defined using the @code{defface} macro (@pxref{Defining Faces}).
2002 Emacs comes with several standard named faces (@pxref{Basic Faces}).
2003
2004 Many parts of Emacs required named faces, and do not accept
2005 anonymous faces. These include the functions documented in
2006 @ref{Attribute Functions}, and the variable @code{font-lock-keywords}
2007 (@pxref{Search-based Fontification}). Unless otherwise stated, we
2008 will use the term @dfn{face} to refer only to named faces.
2009
2010 @defun facep object
2011 This function returns a non-@code{nil} value if @var{object} is a
2012 named face: a Lisp symbol or string which serves as a face name.
2013 Otherwise, it returns @code{nil}.
2014 @end defun
2015
2016 @menu
2017 * Face Attributes:: What is in a face?
2018 * Defining Faces:: How to define a face.
2019 * Attribute Functions:: Functions to examine and set face attributes.
2020 * Displaying Faces:: How Emacs combines the faces specified for a character.
2021 * Face Remapping:: Remapping faces to alternative definitions.
2022 * Face Functions:: How to define and examine faces.
2023 * Auto Faces:: Hook for automatic face assignment.
2024 * Basic Faces:: Faces that are defined by default.
2025 * Font Selection:: Finding the best available font for a face.
2026 * Font Lookup:: Looking up the names of available fonts
2027 and information about them.
2028 * Fontsets:: A fontset is a collection of fonts
2029 that handle a range of character sets.
2030 * Low-Level Font:: Lisp representation for character display fonts.
2031 @end menu
2032
2033 @node Face Attributes
2034 @subsection Face Attributes
2035 @cindex face attributes
2036
2037 @dfn{Face attributes} determine the visual appearance of a face.
2038 The following table lists all the face attributes, their possible
2039 values, and their effects.
2040
2041 Apart from the values given below, each face attribute can have the
2042 value @code{unspecified}. This special value means that the face
2043 doesn't specify that attribute directly. An @code{unspecified}
2044 attribute tells Emacs to refer instead to a parent face (see the
2045 description @code{:inherit} attribute below); or, failing that, to an
2046 underlying face (@pxref{Displaying Faces}). The @code{default} face
2047 must specify all attributes.
2048
2049 Some of these attributes are meaningful only on certain kinds of
2050 displays. If your display cannot handle a certain attribute, the
2051 attribute is ignored.
2052
2053 @table @code
2054 @item :family
2055 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2056 Emacs Manual}, for more information about font families. The function
2057 @code{font-family-list} (see below) returns a list of available family
2058 names. @xref{Fontsets}, for information about fontsets.
2059
2060 @item :foundry
2061 The name of the @dfn{font foundry} for the font family specified by
2062 the @code{:family} attribute (a string). @xref{Fonts,,, emacs, The
2063 GNU Emacs Manual}.
2064
2065 @item :width
2066 Relative character width. This should be one of the symbols
2067 @code{ultra-condensed}, @code{extra-condensed}, @code{condensed},
2068 @code{semi-condensed}, @code{normal}, @code{semi-expanded},
2069 @code{expanded}, @code{extra-expanded}, or @code{ultra-expanded}.
2070
2071 @item :height
2072 The height of the font. In the simplest case, this is an integer in
2073 units of 1/10 point.
2074
2075 The value can also be floating point or a function, which
2076 specifies the height relative to an @dfn{underlying face}
2077 (@pxref{Displaying Faces}). A floating-point value
2078 specifies the amount by which to scale the height of the
2079 underlying face. A function value is called
2080 with one argument, the height of the underlying face, and returns the
2081 height of the new face. If the function is passed an integer
2082 argument, it must return an integer.
2083
2084 The height of the default face must be specified using an integer;
2085 floating point and function values are not allowed.
2086
2087 @item :weight
2088 Font weight---one of the symbols (from densest to faintest)
2089 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2090 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2091 @code{ultra-light}. On text terminals which support
2092 variable-brightness text, any weight greater than normal is displayed
2093 as extra bright, and any weight less than normal is displayed as
2094 half-bright.
2095
2096 @cindex italic text
2097 @item :slant
2098 Font slant---one of the symbols @code{italic}, @code{oblique},
2099 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2100 text terminals that support variable-brightness text, slanted text is
2101 displayed as half-bright.
2102
2103 @item :foreground
2104 Foreground color, a string. The value can be a system-defined color
2105 name, or a hexadecimal color specification. @xref{Color Names}. On
2106 black-and-white displays, certain shades of gray are implemented by
2107 stipple patterns.
2108
2109 @item :distant-foreground
2110 Alternative foreground color, a string. This is like @code{:foreground}
2111 but the color is only used as a foreground when the background color is
2112 near to the foreground that would have been used. This is useful for
2113 example when marking text (i.e. the region face). If the text has a foreground
2114 that is visible with the region face, that foreground is used.
2115 If the foreground is near the region face background,
2116 @code{:distant-foreground} is used instead so the text is readable.
2117
2118 @item :background
2119 Background color, a string. The value can be a system-defined color
2120 name, or a hexadecimal color specification. @xref{Color Names}.
2121
2122 @cindex underlined text
2123 @item :underline
2124 Whether or not characters should be underlined, and in what
2125 way. The possible values of the @code{:underline} attribute are:
2126
2127 @table @asis
2128 @item @code{nil}
2129 Don't underline.
2130
2131 @item @code{t}
2132 Underline with the foreground color of the face.
2133
2134 @item @var{color}
2135 Underline in color @var{color}, a string specifying a color.
2136
2137 @item @code{(:color @var{color} :style @var{style})}
2138 @var{color} is either a string, or the symbol @code{foreground-color},
2139 meaning the foreground color of the face. Omitting the attribute
2140 @code{:color} means to use the foreground color of the face.
2141 @var{style} should be a symbol @code{line} or @code{wave}, meaning to
2142 use a straight or wavy line. Omitting the attribute @code{:style}
2143 means to use a straight line.
2144 @end table
2145
2146 @cindex overlined text
2147 @item :overline
2148 Whether or not characters should be overlined, and in what color.
2149 If the value is @code{t}, overlining uses the foreground color of the
2150 face. If the value is a string, overlining uses that color. The
2151 value @code{nil} means do not overline.
2152
2153 @cindex strike-through text
2154 @item :strike-through
2155 Whether or not characters should be strike-through, and in what
2156 color. The value is used like that of @code{:overline}.
2157
2158 @cindex 2D box
2159 @cindex 3D box
2160 @item :box
2161 Whether or not a box should be drawn around characters, its color, the
2162 width of the box lines, and 3D appearance. Here are the possible
2163 values of the @code{:box} attribute, and what they mean:
2164
2165 @table @asis
2166 @item @code{nil}
2167 Don't draw a box.
2168
2169 @item @code{t}
2170 Draw a box with lines of width 1, in the foreground color.
2171
2172 @item @var{color}
2173 Draw a box with lines of width 1, in color @var{color}.
2174
2175 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2176 This way you can explicitly specify all aspects of the box. The value
2177 @var{width} specifies the width of the lines to draw; it defaults to
2178 1. A negative width @var{-n} means to draw a line of width @var{n}
2179 that occupies the space of the underlying text, thus avoiding any
2180 increase in the character height or width.
2181
2182 The value @var{color} specifies the color to draw with. The default is
2183 the foreground color of the face for simple boxes, and the background
2184 color of the face for 3D boxes.
2185
2186 The value @var{style} specifies whether to draw a 3D box. If it is
2187 @code{released-button}, the box looks like a 3D button that is not being
2188 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2189 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2190 is used.
2191 @end table
2192
2193 @item :inverse-video
2194 Whether or not characters should be displayed in inverse video. The
2195 value should be @code{t} (yes) or @code{nil} (no).
2196
2197 @item :stipple
2198 The background stipple, a bitmap.
2199
2200 The value can be a string; that should be the name of a file containing
2201 external-format X bitmap data. The file is found in the directories
2202 listed in the variable @code{x-bitmap-file-path}.
2203
2204 Alternatively, the value can specify the bitmap directly, with a list
2205 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2206 @var{width} and @var{height} specify the size in pixels, and
2207 @var{data} is a string containing the raw bits of the bitmap, row by
2208 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2209 in the string (which should be a unibyte string for best results).
2210 This means that each row always occupies at least one whole byte.
2211
2212 If the value is @code{nil}, that means use no stipple pattern.
2213
2214 Normally you do not need to set the stipple attribute, because it is
2215 used automatically to handle certain shades of gray.
2216
2217 @item :font
2218 The font used to display the face. Its value should be a font object.
2219 @xref{Low-Level Font}, for information about font objects, font specs,
2220 and font entities.
2221
2222 When specifying this attribute using @code{set-face-attribute}
2223 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2224 entity, or a string. Emacs converts such values to an appropriate
2225 font object, and stores that font object as the actual attribute
2226 value. If you specify a string, the contents of the string should be
2227 a font name (@pxref{Fonts,,, emacs, The GNU Emacs Manual}); if the
2228 font name is an XLFD containing wildcards, Emacs chooses the first
2229 font matching those wildcards. Specifying this attribute also changes
2230 the values of the @code{:family}, @code{:foundry}, @code{:width},
2231 @code{:height}, @code{:weight}, and @code{:slant} attributes.
2232
2233 @cindex inheritance, for faces
2234 @item :inherit
2235 The name of a face from which to inherit attributes, or a list of face
2236 names. Attributes from inherited faces are merged into the face like
2237 an underlying face would be, with higher priority than underlying
2238 faces (@pxref{Displaying Faces}). If a list of faces is used,
2239 attributes from faces earlier in the list override those from later
2240 faces.
2241 @end table
2242
2243 @defun font-family-list &optional frame
2244 This function returns a list of available font family names. The
2245 optional argument @var{frame} specifies the frame on which the text is
2246 to be displayed; if it is @code{nil}, the selected frame is used.
2247 @end defun
2248
2249 @defopt underline-minimum-offset
2250 This variable specifies the minimum distance between the baseline and
2251 the underline, in pixels, when displaying underlined text.
2252 @end defopt
2253
2254 @defopt x-bitmap-file-path
2255 This variable specifies a list of directories for searching
2256 for bitmap files, for the @code{:stipple} attribute.
2257 @end defopt
2258
2259 @defun bitmap-spec-p object
2260 This returns @code{t} if @var{object} is a valid bitmap specification,
2261 suitable for use with @code{:stipple} (see above). It returns
2262 @code{nil} otherwise.
2263 @end defun
2264
2265 @node Defining Faces
2266 @subsection Defining Faces
2267
2268 @cindex face spec
2269 The usual way to define a face is through the @code{defface} macro.
2270 This macro associates a face name (a symbol) with a default @dfn{face
2271 spec}. A face spec is a construct which specifies what attributes a
2272 face should have on any given terminal; for example, a face spec might
2273 specify one foreground color on high-color terminals, and a different
2274 foreground color on low-color terminals.
2275
2276 People are sometimes tempted to create a variable whose value is a
2277 face name. In the vast majority of cases, this is not necessary; the
2278 usual procedure is to define a face with @code{defface}, and then use
2279 its name directly.
2280
2281 @defmac defface face spec doc [keyword value]@dots{}
2282 This macro declares @var{face} as a named face whose default face spec
2283 is given by @var{spec}. You should not quote the symbol @var{face},
2284 and it should not end in @samp{-face} (that would be redundant). The
2285 argument @var{doc} is a documentation string for the face. The
2286 additional @var{keyword} arguments have the same meanings as in
2287 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
2288
2289 If @var{face} already has a default face spec, this macro does
2290 nothing.
2291
2292 The default face spec determines @var{face}'s appearance when no
2293 customizations are in effect (@pxref{Customization}). If @var{face}
2294 has already been customized (via Custom themes or via customizations
2295 read from the init file), its appearance is determined by the custom
2296 face spec(s), which override the default face spec @var{spec}.
2297 However, if the customizations are subsequently removed, the
2298 appearance of @var{face} will again be determined by its default face
2299 spec.
2300
2301 As an exception, if you evaluate a @code{defface} form with
2302 @kbd{C-M-x} in Emacs Lisp mode (@code{eval-defun}), a special feature
2303 of @code{eval-defun} overrides any custom face specs on the face,
2304 causing the face to reflect exactly what the @code{defface} says.
2305
2306 The @var{spec} argument is a @dfn{face spec}, which states how the
2307 face should appear on different kinds of terminals. It should be an
2308 alist whose elements each have the form
2309
2310 @example
2311 (@var{display} . @var{plist})
2312 @end example
2313
2314 @noindent
2315 @var{display} specifies a class of terminals (see below). @var{plist}
2316 is a property list of face attributes and their values, specifying how
2317 the face appears on such terminals. For backward compatibility, you
2318 can also write an element as @code{(@var{display} @var{plist})}.
2319
2320 The @var{display} part of an element of @var{spec} determines which
2321 terminals the element matches. If more than one element of @var{spec}
2322 matches a given terminal, the first element that matches is the one
2323 used for that terminal. There are three possibilities for
2324 @var{display}:
2325
2326 @table @asis
2327 @item @code{default}
2328 This element of @var{spec} doesn't match any terminal; instead, it
2329 specifies defaults that apply to all terminals. This element, if
2330 used, must be the first element of @var{spec}. Each of the following
2331 elements can override any or all of these defaults.
2332
2333 @item @code{t}
2334 This element of @var{spec} matches all terminals. Therefore, any
2335 subsequent elements of @var{spec} are never used. Normally @code{t}
2336 is used in the last (or only) element of @var{spec}.
2337
2338 @item a list
2339 If @var{display} is a list, each element should have the form
2340 @code{(@var{characteristic} @var{value}@dots{})}. Here
2341 @var{characteristic} specifies a way of classifying terminals, and the
2342 @var{value}s are possible classifications which @var{display} should
2343 apply to. Here are the possible values of @var{characteristic}:
2344
2345 @table @code
2346 @item type
2347 The kind of window system the terminal uses---either @code{graphic}
2348 (any graphics-capable display), @code{x}, @code{pc} (for the MS-DOS
2349 console), @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty} (a
2350 non-graphics-capable display). @xref{Window Systems, window-system}.
2351
2352 @item class
2353 What kinds of colors the terminal supports---either @code{color},
2354 @code{grayscale}, or @code{mono}.
2355
2356 @item background
2357 The kind of background---either @code{light} or @code{dark}.
2358
2359 @item min-colors
2360 An integer that represents the minimum number of colors the terminal
2361 should support. This matches a terminal if its
2362 @code{display-color-cells} value is at least the specified integer.
2363
2364 @item supports
2365 Whether or not the terminal can display the face attributes given in
2366 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
2367 Attribute Testing}, for more information on exactly how this testing
2368 is done.
2369 @end table
2370
2371 If an element of @var{display} specifies more than one @var{value} for
2372 a given @var{characteristic}, any of those values is acceptable. If
2373 @var{display} has more than one element, each element should specify a
2374 different @var{characteristic}; then @emph{each} characteristic of the
2375 terminal must match one of the @var{value}s specified for it in
2376 @var{display}.
2377 @end table
2378 @end defmac
2379
2380 For example, here's the definition of the standard face
2381 @code{highlight}:
2382
2383 @example
2384 (defface highlight
2385 '((((class color) (min-colors 88) (background light))
2386 :background "darkseagreen2")
2387 (((class color) (min-colors 88) (background dark))
2388 :background "darkolivegreen")
2389 (((class color) (min-colors 16) (background light))
2390 :background "darkseagreen2")
2391 (((class color) (min-colors 16) (background dark))
2392 :background "darkolivegreen")
2393 (((class color) (min-colors 8))
2394 :background "green" :foreground "black")
2395 (t :inverse-video t))
2396 "Basic face for highlighting."
2397 :group 'basic-faces)
2398 @end example
2399
2400 Internally, Emacs stores each face's default spec in its
2401 @code{face-defface-spec} symbol property (@pxref{Symbol Properties}).
2402 The @code{saved-face} property stores any face spec saved by the user
2403 using the customization buffer; the @code{customized-face} property
2404 stores the face spec customized for the current session, but not
2405 saved; and the @code{theme-face} property stores an alist associating
2406 the active customization settings and Custom themes with the face
2407 specs for that face. The face's documentation string is stored in the
2408 @code{face-documentation} property.
2409
2410 Normally, a face is declared just once, using @code{defface}, and
2411 any further changes to its appearance are applied using the Customize
2412 framework (e.g., via the Customize user interface or via the
2413 @code{custom-set-faces} function; @pxref{Applying Customizations}), or
2414 by face remapping (@pxref{Face Remapping}). In the rare event that
2415 you need to change a face spec directly from Lisp, you can use the
2416 @code{face-spec-set} function.
2417
2418 @defun face-spec-set face spec &optional spec-type
2419 This function applies @var{spec} as a face spec for @code{face}.
2420 @var{spec} should be a face spec, as described in the above
2421 documentation for @code{defface}.
2422
2423 This function also defines @var{face} as a valid face name if it is
2424 not already one, and (re)calculates its attributes on existing frames.
2425
2426 @cindex override spec @r{(for a face)}
2427 The argument @var{spec-type} determines which spec to set. If it is
2428 @code{nil} or @code{face-override-spec}, this function sets the
2429 @dfn{override spec}, which overrides over all other face specs on
2430 @var{face}. If it is @code{customized-face} or @code{saved-face},
2431 this function sets the customized spec or the saved custom spec. If
2432 it is @code{face-defface-spec}, this function sets the default face
2433 spec (the same one set by @code{defface}). If it is @code{reset},
2434 this function clears out all customization specs and override specs
2435 from @var{face} (in this case, the value of @var{spec} is ignored).
2436 Any other value of @var{spec-type} is reserved for internal use.
2437 @end defun
2438
2439 @node Attribute Functions
2440 @subsection Face Attribute Functions
2441
2442 This section describes functions for directly accessing and
2443 modifying the attributes of a named face.
2444
2445 @defun face-attribute face attribute &optional frame inherit
2446 This function returns the value of the @var{attribute} attribute for
2447 @var{face} on @var{frame}.
2448
2449 If @var{frame} is @code{nil}, that means the selected frame
2450 (@pxref{Input Focus}). If @var{frame} is @code{t}, this function
2451 returns the value of the specified attribute for newly-created frames
2452 (this is normally @code{unspecified}, unless you have specified some
2453 value using @code{set-face-attribute}; see below).
2454
2455 If @var{inherit} is @code{nil}, only attributes directly defined by
2456 @var{face} are considered, so the return value may be
2457 @code{unspecified}, or a relative value. If @var{inherit} is
2458 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2459 with the faces specified by its @code{:inherit} attribute; however the
2460 return value may still be @code{unspecified} or relative. If
2461 @var{inherit} is a face or a list of faces, then the result is further
2462 merged with that face (or faces), until it becomes specified and
2463 absolute.
2464
2465 To ensure that the return value is always specified and absolute, use
2466 a value of @code{default} for @var{inherit}; this will resolve any
2467 unspecified or relative values by merging with the @code{default} face
2468 (which is always completely specified).
2469
2470 For example,
2471
2472 @example
2473 (face-attribute 'bold :weight)
2474 @result{} bold
2475 @end example
2476 @end defun
2477
2478 @c FIXME: Add an index for "relative face attribute", maybe here? --xfq
2479 @defun face-attribute-relative-p attribute value
2480 This function returns non-@code{nil} if @var{value}, when used as the
2481 value of the face attribute @var{attribute}, is relative. This means
2482 it would modify, rather than completely override, any value that comes
2483 from a subsequent face in the face list or that is inherited from
2484 another face.
2485
2486 @code{unspecified} is a relative value for all attributes. For
2487 @code{:height}, floating point and function values are also relative.
2488
2489 For example:
2490
2491 @example
2492 (face-attribute-relative-p :height 2.0)
2493 @result{} t
2494 @end example
2495 @end defun
2496
2497 @defun face-all-attributes face &optional frame
2498 This function returns an alist of attributes of @var{face}. The
2499 elements of the result are name-value pairs of the form
2500 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2501 @var{frame} specifies the frame whose definition of @var{face} to
2502 return; if omitted or @code{nil}, the returned value describes the
2503 default attributes of @var{face} for newly created frames.
2504 @end defun
2505
2506 @defun merge-face-attribute attribute value1 value2
2507 If @var{value1} is a relative value for the face attribute
2508 @var{attribute}, returns it merged with the underlying value
2509 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2510 face attribute @var{attribute}, returns @var{value1} unchanged.
2511 @end defun
2512
2513 Normally, Emacs uses the face specs of each face to automatically
2514 calculate its attributes on each frame (@pxref{Defining Faces}). The
2515 function @code{set-face-attribute} can override this calculation by
2516 directly assigning attributes to a face, either on a specific frame or
2517 for all frames. This function is mostly intended for internal usage.
2518
2519 @defun set-face-attribute face frame &rest arguments
2520 This function sets one or more attributes of @var{face} for
2521 @var{frame}. The attributes specifies in this way override the face
2522 spec(s) belonging to @var{face}.
2523
2524 The extra arguments @var{arguments} specify the attributes to set, and
2525 the values for them. They should consist of alternating attribute
2526 names (such as @code{:family} or @code{:underline}) and values. Thus,
2527
2528 @example
2529 (set-face-attribute 'foo nil :weight 'bold :slant 'italic)
2530 @end example
2531
2532 @noindent
2533 sets the attribute @code{:weight} to @code{bold} and the attribute
2534 @code{:slant} to @code{italic}.
2535
2536
2537 If @var{frame} is @code{t}, this function sets the default attributes
2538 for newly created frames. If @var{frame} is @code{nil}, this function
2539 sets the attributes for all existing frames, as well as for newly
2540 created frames.
2541 @end defun
2542
2543 The following commands and functions mostly provide compatibility
2544 with old versions of Emacs. They work by calling
2545 @code{set-face-attribute}. Values of @code{t} and @code{nil} for
2546 their @var{frame} argument are handled just like
2547 @code{set-face-attribute} and @code{face-attribute}. The commands
2548 read their arguments using the minibuffer, if called interactively.
2549
2550 @deffn Command set-face-foreground face color &optional frame
2551 @deffnx Command set-face-background face color &optional frame
2552 These set the @code{:foreground} attribute (or @code{:background}
2553 attribute, respectively) of @var{face} to @var{color}.
2554 @end deffn
2555
2556 @deffn Command set-face-stipple face pattern &optional frame
2557 This sets the @code{:stipple} attribute of @var{face} to
2558 @var{pattern}.
2559 @end deffn
2560
2561 @deffn Command set-face-font face font &optional frame
2562 This sets the @code{:font} attribute of @var{face} to @var{font}.
2563 @end deffn
2564
2565 @defun set-face-bold face bold-p &optional frame
2566 This sets the @code{:weight} attribute of @var{face} to @var{normal}
2567 if @var{bold-p} is @code{nil}, and to @var{bold} otherwise.
2568 @end defun
2569
2570 @defun set-face-italic face italic-p &optional frame
2571 This sets the @code{:slant} attribute of @var{face} to @var{normal} if
2572 @var{italic-p} is @code{nil}, and to @var{italic} otherwise.
2573 @end defun
2574
2575 @defun set-face-underline face underline &optional frame
2576 This sets the @code{:underline} attribute of @var{face} to
2577 @var{underline}.
2578 @end defun
2579
2580 @defun set-face-inverse-video face inverse-video-p &optional frame
2581 This sets the @code{:inverse-video} attribute of @var{face} to
2582 @var{inverse-video-p}.
2583 @end defun
2584
2585 @deffn Command invert-face face &optional frame
2586 This swaps the foreground and background colors of face @var{face}.
2587 @end deffn
2588
2589 The following functions examine the attributes of a face. They
2590 mostly provide compatibility with old versions of Emacs. If you don't
2591 specify @var{frame}, they refer to the selected frame; @code{t} refers
2592 to the default data for new frames. They return @code{unspecified} if
2593 the face doesn't define any value for that attribute. If
2594 @var{inherit} is @code{nil}, only an attribute directly defined by the
2595 face is returned. If @var{inherit} is non-@code{nil}, any faces
2596 specified by its @code{:inherit} attribute are considered as well, and
2597 if @var{inherit} is a face or a list of faces, then they are also
2598 considered, until a specified attribute is found. To ensure that the
2599 return value is always specified, use a value of @code{default} for
2600 @var{inherit}.
2601
2602 @defun face-font face &optional frame
2603 This function returns the name of the font of face @var{face}.
2604 @end defun
2605
2606 @defun face-foreground face &optional frame inherit
2607 @defunx face-background face &optional frame inherit
2608 These functions return the foreground color (or background color,
2609 respectively) of face @var{face}, as a string.
2610 @end defun
2611
2612 @defun face-stipple face &optional frame inherit
2613 This function returns the name of the background stipple pattern of face
2614 @var{face}, or @code{nil} if it doesn't have one.
2615 @end defun
2616
2617 @defun face-bold-p face &optional frame inherit
2618 This function returns a non-@code{nil} value if the @code{:weight}
2619 attribute of @var{face} is bolder than normal (i.e., one of
2620 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2621 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2622 @end defun
2623
2624 @defun face-italic-p face &optional frame inherit
2625 This function returns a non-@code{nil} value if the @code{:slant}
2626 attribute of @var{face} is @code{italic} or @code{oblique}, and
2627 @code{nil} otherwise.
2628 @end defun
2629
2630 @defun face-underline-p face &optional frame inherit
2631 This function returns non-@code{nil} if face @var{face} specifies
2632 a non-@code{nil} @code{:underline} attribute.
2633 @end defun
2634
2635 @defun face-inverse-video-p face &optional frame inherit
2636 This function returns non-@code{nil} if face @var{face} specifies
2637 a non-@code{nil} @code{:inverse-video} attribute.
2638 @end defun
2639
2640 @node Displaying Faces
2641 @subsection Displaying Faces
2642
2643 When Emacs displays a given piece of text, the visual appearance of
2644 the text may be determined by faces drawn from different sources. If
2645 these various sources together specify more than one face for a
2646 particular character, Emacs merges the attributes of the various
2647 faces. Here is the order in which Emacs merges the faces, from
2648 highest to lowest priority:
2649
2650 @itemize @bullet
2651 @item
2652 If the text consists of a special glyph, the glyph can specify a
2653 particular face. @xref{Glyphs}.
2654
2655 @item
2656 If the text lies within an active region, Emacs highlights it using
2657 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2658 Manual}.
2659
2660 @item
2661 If the text lies within an overlay with a non-@code{nil} @code{face}
2662 property, Emacs applies the face(s) specified by that property. If
2663 the overlay has a @code{mouse-face} property and the mouse is ``near
2664 enough'' to the overlay, Emacs applies the face or face attributes
2665 specified by the @code{mouse-face} property instead. @xref{Overlay
2666 Properties}.
2667
2668 When multiple overlays cover one character, an overlay with higher
2669 priority overrides those with lower priority. @xref{Overlays}.
2670
2671 @item
2672 If the text contains a @code{face} or @code{mouse-face} property,
2673 Emacs applies the specified faces and face attributes. @xref{Special
2674 Properties}. (This is how Font Lock mode faces are applied.
2675 @xref{Font Lock Mode}.)
2676
2677 @item
2678 If the text lies within the mode line of the selected window, Emacs
2679 applies the @code{mode-line} face. For the mode line of a
2680 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2681 For a header line, Emacs applies the @code{header-line} face.
2682
2683 @item
2684 If any given attribute has not been specified during the preceding
2685 steps, Emacs applies the attribute of the @code{default} face.
2686 @end itemize
2687
2688 At each stage, if a face has a valid @code{:inherit} attribute,
2689 Emacs treats any attribute with an @code{unspecified} value as having
2690 the corresponding value drawn from the parent face(s). @pxref{Face
2691 Attributes}. Note that the parent face(s) may also leave the
2692 attribute unspecified; in that case, the attribute remains unspecified
2693 at the next level of face merging.
2694
2695 @node Face Remapping
2696 @subsection Face Remapping
2697
2698 The variable @code{face-remapping-alist} is used for buffer-local or
2699 global changes in the appearance of a face. For instance, it is used
2700 to implement the @code{text-scale-adjust} command (@pxref{Text
2701 Scale,,, emacs, The GNU Emacs Manual}).
2702
2703 @defvar face-remapping-alist
2704 The value of this variable is an alist whose elements have the form
2705 @code{(@var{face} . @var{remapping})}. This causes Emacs to display
2706 any text having the face @var{face} with @var{remapping}, rather than
2707 the ordinary definition of @var{face}.
2708
2709 @var{remapping} may be any face spec suitable for a @code{face} text
2710 property: either a face (i.e., a face name or a property list of
2711 attribute/value pairs), or a list of faces. For details, see the
2712 description of the @code{face} text property in @ref{Special
2713 Properties}. @var{remapping} serves as the complete specification for
2714 the remapped face---it replaces the normal definition of @var{face},
2715 instead of modifying it.
2716
2717 If @code{face-remapping-alist} is buffer-local, its local value takes
2718 effect only within that buffer.
2719
2720 Note: face remapping is non-recursive. If @var{remapping} references
2721 the same face name @var{face}, either directly or via the
2722 @code{:inherit} attribute of some other face in @var{remapping}, that
2723 reference uses the normal definition of @var{face}. For instance, if
2724 the @code{mode-line} face is remapped using this entry in
2725 @code{face-remapping-alist}:
2726
2727 @example
2728 (mode-line italic mode-line)
2729 @end example
2730
2731 @noindent
2732 then the new definition of the @code{mode-line} face inherits from the
2733 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2734 @code{mode-line} face.
2735 @end defvar
2736
2737 @cindex relative remapping, faces
2738 @cindex base remapping, faces
2739 The following functions implement a higher-level interface to
2740 @code{face-remapping-alist}. Most Lisp code should use these
2741 functions instead of setting @code{face-remapping-alist} directly, to
2742 avoid trampling on remappings applied elsewhere. These functions are
2743 intended for buffer-local remappings, so they all make
2744 @code{face-remapping-alist} buffer-local as a side-effect. They manage
2745 @code{face-remapping-alist} entries of the form
2746
2747 @example
2748 (@var{face} @var{relative-spec-1} @var{relative-spec-2} @var{...} @var{base-spec})
2749 @end example
2750
2751 @noindent
2752 where, as explained above, each of the @var{relative-spec-N} and
2753 @var{base-spec} is either a face name, or a property list of
2754 attribute/value pairs. Each of the @dfn{relative remapping} entries,
2755 @var{relative-spec-N}, is managed by the
2756 @code{face-remap-add-relative} and @code{face-remap-remove-relative}
2757 functions; these are intended for simple modifications like changing
2758 the text size. The @dfn{base remapping} entry, @var{base-spec}, has
2759 the lowest priority and is managed by the @code{face-remap-set-base}
2760 and @code{face-remap-reset-base} functions; it is intended for major
2761 modes to remap faces in the buffers they control.
2762
2763 @defun face-remap-add-relative face &rest specs
2764 This function adds the face spec in @var{specs} as relative
2765 remappings for face @var{face} in the current buffer. The remaining
2766 arguments, @var{specs}, should form either a list of face names, or a
2767 property list of attribute/value pairs.
2768
2769 The return value is a Lisp object that serves as a ``cookie''; you can
2770 pass this object as an argument to @code{face-remap-remove-relative}
2771 if you need to remove the remapping later.
2772
2773 @example
2774 ;; Remap the `escape-glyph' face into a combination
2775 ;; of the `highlight' and `italic' faces:
2776 (face-remap-add-relative 'escape-glyph 'highlight 'italic)
2777
2778 ;; Increase the size of the `default' face by 50%:
2779 (face-remap-add-relative 'default :height 1.5)
2780 @end example
2781 @end defun
2782
2783 @defun face-remap-remove-relative cookie
2784 This function removes a relative remapping previously added by
2785 @code{face-remap-add-relative}. @var{cookie} should be the Lisp
2786 object returned by @code{face-remap-add-relative} when the remapping
2787 was added.
2788 @end defun
2789
2790 @defun face-remap-set-base face &rest specs
2791 This function sets the base remapping of @var{face} in the current
2792 buffer to @var{specs}. If @var{specs} is empty, the default base
2793 remapping is restored, similar to calling @code{face-remap-reset-base}
2794 (see below); note that this is different from @var{specs} containing a
2795 single value @code{nil}, which has the opposite result (the global
2796 definition of @var{face} is ignored).
2797
2798 This overwrites the default @var{base-spec}, which inherits the global
2799 face definition, so it is up to the caller to add such inheritance if
2800 so desired.
2801 @end defun
2802
2803 @defun face-remap-reset-base face
2804 This function sets the base remapping of @var{face} to its default
2805 value, which inherits from @var{face}'s global definition.
2806 @end defun
2807
2808 @node Face Functions
2809 @subsection Functions for Working with Faces
2810
2811 Here are additional functions for creating and working with faces.
2812
2813 @defun face-list
2814 This function returns a list of all defined face names.
2815 @end defun
2816
2817 @defun face-id face
2818 This function returns the @dfn{face number} of face @var{face}. This
2819 is a number that uniquely identifies a face at low levels within
2820 Emacs. It is seldom necessary to refer to a face by its face number.
2821 @end defun
2822
2823 @defun face-documentation face
2824 This function returns the documentation string of face @var{face}, or
2825 @code{nil} if none was specified for it.
2826 @end defun
2827
2828 @defun face-equal face1 face2 &optional frame
2829 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2830 same attributes for display.
2831 @end defun
2832
2833 @defun face-differs-from-default-p face &optional frame
2834 This returns non-@code{nil} if the face @var{face} displays
2835 differently from the default face.
2836 @end defun
2837
2838 @cindex face alias
2839 @cindex alias, for faces
2840 A @dfn{face alias} provides an equivalent name for a face. You can
2841 define a face alias by giving the alias symbol the @code{face-alias}
2842 property, with a value of the target face name. The following example
2843 makes @code{modeline} an alias for the @code{mode-line} face.
2844
2845 @example
2846 (put 'modeline 'face-alias 'mode-line)
2847 @end example
2848
2849 @defmac define-obsolete-face-alias obsolete-face current-face when
2850 This macro defines @code{obsolete-face} as an alias for
2851 @var{current-face}, and also marks it as obsolete, indicating that it
2852 may be removed in future. @var{when} should be a string indicating
2853 when @code{obsolete-face} was made obsolete (usually a version number
2854 string).
2855 @end defmac
2856
2857 @node Auto Faces
2858 @subsection Automatic Face Assignment
2859 @cindex automatic face assignment
2860 @cindex faces, automatic choice
2861
2862 This hook is used for automatically assigning faces to text in the
2863 buffer. It is part of the implementation of Jit-Lock mode, used by
2864 Font-Lock.
2865
2866 @defvar fontification-functions
2867 This variable holds a list of functions that are called by Emacs
2868 redisplay as needed, just before doing redisplay. They are called even
2869 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2870 variable usually holds just one function, @code{jit-lock-function}.
2871
2872 The functions are called in the order listed, with one argument, a
2873 buffer position @var{pos}. Collectively they should attempt to assign
2874 faces to the text in the current buffer starting at @var{pos}.
2875
2876 The functions should record the faces they assign by setting the
2877 @code{face} property. They should also add a non-@code{nil}
2878 @code{fontified} property to all the text they have assigned faces to.
2879 That property tells redisplay that faces have been assigned to that text
2880 already.
2881
2882 It is probably a good idea for the functions to do nothing if the
2883 character after @var{pos} already has a non-@code{nil} @code{fontified}
2884 property, but this is not required. If one function overrides the
2885 assignments made by a previous one, the properties after the last
2886 function finishes are the ones that really matter.
2887
2888 For efficiency, we recommend writing these functions so that they
2889 usually assign faces to around 400 to 600 characters at each call.
2890 @end defvar
2891
2892 @node Basic Faces
2893 @subsection Basic Faces
2894
2895 If your Emacs Lisp program needs to assign some faces to text, it is
2896 often a good idea to use certain existing faces or inherit from them,
2897 rather than defining entirely new faces. This way, if other users
2898 have customized the basic faces to give Emacs a certain look, your
2899 program will ``fit in'' without additional customization.
2900
2901 Some of the basic faces defined in Emacs are listed below. In
2902 addition to these, you might want to make use of the Font Lock faces
2903 for syntactic highlighting, if highlighting is not already handled by
2904 Font Lock mode, or if some Font Lock faces are not in use.
2905 @xref{Faces for Font Lock}.
2906
2907 @table @code
2908 @item default
2909 The default face, whose attributes are all specified. All other faces
2910 implicitly inherit from it: any unspecified attribute defaults to the
2911 attribute on this face (@pxref{Face Attributes}).
2912
2913 @item bold
2914 @itemx italic
2915 @itemx bold-italic
2916 @itemx underline
2917 @itemx fixed-pitch
2918 @itemx variable-pitch
2919 These have the attributes indicated by their names (e.g., @code{bold}
2920 has a bold @code{:weight} attribute), with all other attributes
2921 unspecified (and so given by @code{default}).
2922
2923 @item shadow
2924 For ``dimmed out'' text. For example, it is used for the ignored
2925 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2926 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2927
2928 @item link
2929 @itemx link-visited
2930 For clickable text buttons that send the user to a different
2931 buffer or ``location''.
2932
2933 @item highlight
2934 For stretches of text that should temporarily stand out. For example,
2935 it is commonly assigned to the @code{mouse-face} property for cursor
2936 highlighting (@pxref{Special Properties}).
2937
2938 @item match
2939 For text matching a search command.
2940
2941 @item error
2942 @itemx warning
2943 @itemx success
2944 For text concerning errors, warnings, or successes. For example,
2945 these are used for messages in @file{*Compilation*} buffers.
2946 @end table
2947
2948 @node Font Selection
2949 @subsection Font Selection
2950 @cindex font selection
2951 @cindex selecting a font
2952
2953 Before Emacs can draw a character on a graphical display, it must
2954 select a @dfn{font} for that character@footnote{In this context, the
2955 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2956 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2957 Emacs automatically chooses a font based on the faces assigned to that
2958 character---specifically, the face attributes @code{:family},
2959 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2960 Attributes}). The choice of font also depends on the character to be
2961 displayed; some fonts can only display a limited set of characters.
2962 If no available font exactly fits the requirements, Emacs looks for
2963 the @dfn{closest matching font}. The variables in this section
2964 control how Emacs makes this selection.
2965
2966 @defopt face-font-family-alternatives
2967 If a given family is specified but does not exist, this variable
2968 specifies alternative font families to try. Each element should have
2969 this form:
2970
2971 @example
2972 (@var{family} @var{alternate-families}@dots{})
2973 @end example
2974
2975 If @var{family} is specified but not available, Emacs will try the other
2976 families given in @var{alternate-families}, one by one, until it finds a
2977 family that does exist.
2978 @end defopt
2979
2980 @defopt face-font-selection-order
2981 If there is no font that exactly matches all desired face attributes
2982 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2983 this variable specifies the order in which these attributes should be
2984 considered when selecting the closest matching font. The value should
2985 be a list containing those four attribute symbols, in order of
2986 decreasing importance. The default is @code{(:width :height :weight
2987 :slant)}.
2988
2989 Font selection first finds the best available matches for the first
2990 attribute in the list; then, among the fonts which are best in that
2991 way, it searches for the best matches in the second attribute, and so
2992 on.
2993
2994 The attributes @code{:weight} and @code{:width} have symbolic values in
2995 a range centered around @code{normal}. Matches that are more extreme
2996 (farther from @code{normal}) are somewhat preferred to matches that are
2997 less extreme (closer to @code{normal}); this is designed to ensure that
2998 non-normal faces contrast with normal ones, whenever possible.
2999
3000 One example of a case where this variable makes a difference is when the
3001 default font has no italic equivalent. With the default ordering, the
3002 @code{italic} face will use a non-italic font that is similar to the
3003 default one. But if you put @code{:slant} before @code{:height}, the
3004 @code{italic} face will use an italic font, even if its height is not
3005 quite right.
3006 @end defopt
3007
3008 @defopt face-font-registry-alternatives
3009 This variable lets you specify alternative font registries to try, if a
3010 given registry is specified and doesn't exist. Each element should have
3011 this form:
3012
3013 @example
3014 (@var{registry} @var{alternate-registries}@dots{})
3015 @end example
3016
3017 If @var{registry} is specified but not available, Emacs will try the
3018 other registries given in @var{alternate-registries}, one by one,
3019 until it finds a registry that does exist.
3020 @end defopt
3021
3022 @cindex scalable fonts
3023 Emacs can make use of scalable fonts, but by default it does not use
3024 them.
3025
3026 @defopt scalable-fonts-allowed
3027 This variable controls which scalable fonts to use. A value of
3028 @code{nil}, the default, means do not use scalable fonts. @code{t}
3029 means to use any scalable font that seems appropriate for the text.
3030
3031 Otherwise, the value must be a list of regular expressions. Then a
3032 scalable font is enabled for use if its name matches any regular
3033 expression in the list. For example,
3034
3035 @example
3036 (setq scalable-fonts-allowed '("iso10646-1$"))
3037 @end example
3038
3039 @noindent
3040 allows the use of scalable fonts with registry @code{iso10646-1}.
3041 @end defopt
3042
3043 @defvar face-font-rescale-alist
3044 This variable specifies scaling for certain faces. Its value should
3045 be a list of elements of the form
3046
3047 @example
3048 (@var{fontname-regexp} . @var{scale-factor})
3049 @end example
3050
3051 If @var{fontname-regexp} matches the font name that is about to be
3052 used, this says to choose a larger similar font according to the
3053 factor @var{scale-factor}. You would use this feature to normalize
3054 the font size if certain fonts are bigger or smaller than their
3055 nominal heights and widths would suggest.
3056 @end defvar
3057
3058 @node Font Lookup
3059 @subsection Looking Up Fonts
3060
3061 @defun x-list-fonts name &optional reference-face frame maximum width
3062 This function returns a list of available font names that match
3063 @var{name}. @var{name} should be a string containing a font name in
3064 either the Fontconfig, GTK, or XLFD format (@pxref{Fonts,,, emacs, The
3065 GNU Emacs Manual}). Within an XLFD string, wildcard characters may be
3066 used: the @samp{*} character matches any substring, and the @samp{?}
3067 character matches any single character. Case is ignored when matching
3068 font names.
3069
3070 If the optional arguments @var{reference-face} and @var{frame} are
3071 specified, the returned list includes only fonts that are the same
3072 size as @var{reference-face} (a face name) currently is on the frame
3073 @var{frame}.
3074
3075 The optional argument @var{maximum} sets a limit on how many fonts to
3076 return. If it is non-@code{nil}, then the return value is truncated
3077 after the first @var{maximum} matching fonts. Specifying a small
3078 value for @var{maximum} can make this function much faster, in cases
3079 where many fonts match the pattern.
3080
3081 The optional argument @var{width} specifies a desired font width. If
3082 it is non-@code{nil}, the function only returns those fonts whose
3083 characters are (on average) @var{width} times as wide as
3084 @var{reference-face}.
3085 @end defun
3086
3087 @defun x-family-fonts &optional family frame
3088 This function returns a list describing the available fonts for family
3089 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
3090 this list applies to all families, and therefore, it contains all
3091 available fonts. Otherwise, @var{family} must be a string; it may
3092 contain the wildcards @samp{?} and @samp{*}.
3093
3094 The list describes the display that @var{frame} is on; if @var{frame} is
3095 omitted or @code{nil}, it applies to the selected frame's display
3096 (@pxref{Input Focus}).
3097
3098 Each element in the list is a vector of the following form:
3099
3100 @example
3101 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
3102 @var{fixed-p} @var{full} @var{registry-and-encoding}]
3103 @end example
3104
3105 The first five elements correspond to face attributes; if you
3106 specify these attributes for a face, it will use this font.
3107
3108 The last three elements give additional information about the font.
3109 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
3110 @var{full} is the full name of the font, and
3111 @var{registry-and-encoding} is a string giving the registry and
3112 encoding of the font.
3113 @end defun
3114
3115 @node Fontsets
3116 @subsection Fontsets
3117
3118 A @dfn{fontset} is a list of fonts, each assigned to a range of
3119 character codes. An individual font cannot display the whole range of
3120 characters that Emacs supports, but a fontset can. Fontsets have names,
3121 just as fonts do, and you can use a fontset name in place of a font name
3122 when you specify the ``font'' for a frame or a face. Here is
3123 information about defining a fontset under Lisp program control.
3124
3125 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
3126 This function defines a new fontset according to the specification
3127 string @var{fontset-spec}. The string should have this format:
3128
3129 @smallexample
3130 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
3131 @end smallexample
3132
3133 @noindent
3134 Whitespace characters before and after the commas are ignored.
3135
3136 The first part of the string, @var{fontpattern}, should have the form of
3137 a standard X font name, except that the last two fields should be
3138 @samp{fontset-@var{alias}}.
3139
3140 The new fontset has two names, one long and one short. The long name is
3141 @var{fontpattern} in its entirety. The short name is
3142 @samp{fontset-@var{alias}}. You can refer to the fontset by either
3143 name. If a fontset with the same name already exists, an error is
3144 signaled, unless @var{noerror} is non-@code{nil}, in which case this
3145 function does nothing.
3146
3147 If optional argument @var{style-variant-p} is non-@code{nil}, that says
3148 to create bold, italic and bold-italic variants of the fontset as well.
3149 These variant fontsets do not have a short name, only a long one, which
3150 is made by altering @var{fontpattern} to indicate the bold and/or italic
3151 status.
3152
3153 The specification string also says which fonts to use in the fontset.
3154 See below for the details.
3155 @end defun
3156
3157 The construct @samp{@var{charset}:@var{font}} specifies which font to
3158 use (in this fontset) for one particular character set. Here,
3159 @var{charset} is the name of a character set, and @var{font} is the font
3160 to use for that character set. You can use this construct any number of
3161 times in the specification string.
3162
3163 For the remaining character sets, those that you don't specify
3164 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
3165 @samp{fontset-@var{alias}} with a value that names one character set.
3166 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
3167 with @samp{ISO8859-1}.
3168
3169 In addition, when several consecutive fields are wildcards, Emacs
3170 collapses them into a single wildcard. This is to prevent use of
3171 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
3172 for editing, and scaling a smaller font is not useful because it is
3173 better to use the smaller font in its own size, which Emacs does.
3174
3175 Thus if @var{fontpattern} is this,
3176
3177 @example
3178 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
3179 @end example
3180
3181 @noindent
3182 the font specification for @acronym{ASCII} characters would be this:
3183
3184 @example
3185 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
3186 @end example
3187
3188 @noindent
3189 and the font specification for Chinese GB2312 characters would be this:
3190
3191 @example
3192 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
3193 @end example
3194
3195 You may not have any Chinese font matching the above font
3196 specification. Most X distributions include only Chinese fonts that
3197 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
3198 such a case, @samp{Fontset-@var{n}} can be specified as below:
3199
3200 @smallexample
3201 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3202 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3203 @end smallexample
3204
3205 @noindent
3206 Then, the font specifications for all but Chinese GB2312 characters have
3207 @samp{fixed} in the @var{family} field, and the font specification for
3208 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3209 field.
3210
3211 @defun set-fontset-font name character font-spec &optional frame add
3212 This function modifies the existing fontset @var{name} to use the font
3213 matching with @var{font-spec} for the character @var{character}.
3214
3215 If @var{name} is @code{nil}, this function modifies the fontset of the
3216 selected frame or that of @var{frame} if @var{frame} is not
3217 @code{nil}.
3218
3219 If @var{name} is @code{t}, this function modifies the default
3220 fontset, whose short name is @samp{fontset-default}.
3221
3222 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3223 @var{from} and @var{to} are character codepoints. In that case, use
3224 @var{font-spec} for all characters in the range @var{from} and @var{to}
3225 (inclusive).
3226
3227 @var{character} may be a charset. In that case, use
3228 @var{font-spec} for all character in the charsets.
3229
3230 @var{character} may be a script name. In that case, use
3231 @var{font-spec} for all character in the charsets.
3232
3233 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3234 where @var{family} is a family name of a font (possibly including a
3235 foundry name at the head), @var{registry} is a registry name of a font
3236 (possibly including an encoding name at the tail).
3237
3238 @var{font-spec} may be a font name string.
3239
3240 The optional argument @var{add}, if non-@code{nil}, specifies how to
3241 add @var{font-spec} to the font specifications previously set. If it
3242 is @code{prepend}, @var{font-spec} is prepended. If it is
3243 @code{append}, @var{font-spec} is appended. By default,
3244 @var{font-spec} overrides the previous settings.
3245
3246 For instance, this changes the default fontset to use a font of which
3247 family name is @samp{Kochi Gothic} for all characters belonging to
3248 the charset @code{japanese-jisx0208}.
3249
3250 @smallexample
3251 (set-fontset-font t 'japanese-jisx0208
3252 (font-spec :family "Kochi Gothic"))
3253 @end smallexample
3254 @end defun
3255
3256 @defun char-displayable-p char
3257 This function returns @code{t} if Emacs ought to be able to display
3258 @var{char}. More precisely, if the selected frame's fontset has a
3259 font to display the character set that @var{char} belongs to.
3260
3261 Fontsets can specify a font on a per-character basis; when the fontset
3262 does that, this function's value may not be accurate.
3263 @end defun
3264
3265 @node Low-Level Font
3266 @subsection Low-Level Font Representation
3267 @cindex font property
3268
3269 Normally, it is not necessary to manipulate fonts directly. In case
3270 you need to do so, this section explains how.
3271
3272 In Emacs Lisp, fonts are represented using three different Lisp
3273 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3274 entities}.
3275
3276 @defun fontp object &optional type
3277 Return @code{t} if @var{object} is a font object, font spec, or font
3278 entity. Otherwise, return @code{nil}.
3279
3280 The optional argument @var{type}, if non-@code{nil}, determines the
3281 exact type of Lisp object to check for. In that case, @var{type}
3282 should be one of @code{font-object}, @code{font-spec}, or
3283 @code{font-entity}.
3284 @end defun
3285
3286 @cindex font object
3287 A font object is a Lisp object that represents a font that Emacs has
3288 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3289 be inspected.
3290
3291 @defun font-at position &optional window string
3292 Return the font object that is being used to display the character at
3293 position @var{position} in the window @var{window}. If @var{window}
3294 is @code{nil}, it defaults to the selected window. If @var{string} is
3295 @code{nil}, @var{position} specifies a position in the current buffer;
3296 otherwise, @var{string} should be a string, and @var{position}
3297 specifies a position in that string.
3298 @end defun
3299
3300 @cindex font spec
3301 A font spec is a Lisp object that contains a set of specifications
3302 that can be used to find a font. More than one font may match the
3303 specifications in a font spec.
3304
3305 @defun font-spec &rest arguments
3306 Return a new font spec using the specifications in @var{arguments},
3307 which should come in @code{property}-@code{value} pairs. The possible
3308 specifications are as follows:
3309
3310 @table @code
3311 @item :name
3312 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3313 @xref{Fonts,,, emacs, The GNU Emacs Manual}.
3314
3315 @item :family
3316 @itemx :foundry
3317 @itemx :weight
3318 @itemx :slant
3319 @itemx :width
3320 These have the same meanings as the face attributes of the same name.
3321 @xref{Face Attributes}.
3322
3323 @item :size
3324 The font size---either a non-negative integer that specifies the pixel
3325 size, or a floating-point number that specifies the point size.
3326
3327 @item :adstyle
3328 Additional typographic style information for the font, such as
3329 @samp{sans}. The value should be a string or a symbol.
3330
3331 @cindex font registry
3332 @item :registry
3333 The charset registry and encoding of the font, such as
3334 @samp{iso8859-1}. The value should be a string or a symbol.
3335
3336 @item :script
3337 The script that the font must support (a symbol).
3338
3339 @item :otf
3340 @cindex OpenType font
3341 The font must be an OpenType font that supports these OpenType
3342 features, provided Emacs is compiled with support for @samp{libotf} (a
3343 library for performing complex text layout in certain scripts). The
3344 value must be a list of the form
3345
3346 @smallexample
3347 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3348 @end smallexample
3349
3350 where @var{script-tag} is the OpenType script tag symbol;
3351 @var{langsys-tag} is the OpenType language system tag symbol, or
3352 @code{nil} to use the default language system; @code{gsub} is a list
3353 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3354 required; and @code{gpos} is a list of OpenType GPOS feature tag
3355 symbols, or @code{nil} if none is required. If @code{gsub} or
3356 @code{gpos} is a list, a @code{nil} element in that list means that
3357 the font must not match any of the remaining tag symbols. The
3358 @code{gpos} element may be omitted.
3359 @end table
3360 @end defun
3361
3362 @defun font-put font-spec property value
3363 Set the font property @var{property} in the font-spec @var{font-spec}
3364 to @var{value}.
3365 @end defun
3366
3367 @cindex font entity
3368 A font entity is a reference to a font that need not be open. Its
3369 properties are intermediate between a font object and a font spec:
3370 like a font object, and unlike a font spec, it refers to a single,
3371 specific font. Unlike a font object, creating a font entity does not
3372 load the contents of that font into computer memory. Emacs may open
3373 multiple font objects of different sizes from a single font entity
3374 referring to a scalable font.
3375
3376 @defun find-font font-spec &optional frame
3377 This function returns a font entity that best matches the font spec
3378 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3379 it defaults to the selected frame.
3380 @end defun
3381
3382 @defun list-fonts font-spec &optional frame num prefer
3383 This function returns a list of all font entities that match the font
3384 spec @var{font-spec}.
3385
3386 The optional argument @var{frame}, if non-@code{nil}, specifies the
3387 frame on which the fonts are to be displayed. The optional argument
3388 @var{num}, if non-@code{nil}, should be an integer that specifies the
3389 maximum length of the returned list. The optional argument
3390 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3391 used to control the order of the returned list; the returned font
3392 entities are sorted in order of decreasing ``closeness'' to that font
3393 spec.
3394 @end defun
3395
3396 If you call @code{set-face-attribute} and pass a font spec, font
3397 entity, or font name string as the value of the @code{:font}
3398 attribute, Emacs opens the best ``matching'' font that is available
3399 for display. It then stores the corresponding font object as the
3400 actual value of the @code{:font} attribute for that face.
3401
3402 The following functions can be used to obtain information about a
3403 font. For these functions, the @var{font} argument can be a font
3404 object, a font entity, or a font spec.
3405
3406 @defun font-get font property
3407 This function returns the value of the font property @var{property}
3408 for @var{font}.
3409
3410 If @var{font} is a font spec and the font spec does not specify
3411 @var{property}, the return value is @code{nil}. If @var{font} is a
3412 font object or font entity, the value for the @var{:script} property
3413 may be a list of scripts supported by the font.
3414 @end defun
3415
3416 @defun font-face-attributes font &optional frame
3417 This function returns a list of face attributes corresponding to
3418 @var{font}. The optional argument @var{frame} specifies the frame on
3419 which the font is to be displayed. If it is @code{nil}, the selected
3420 frame is used. The return value has the form
3421
3422 @smallexample
3423 (:family @var{family} :height @var{height} :weight @var{weight}
3424 :slant @var{slant} :width @var{width})
3425 @end smallexample
3426
3427 where the values of @var{family}, @var{height}, @var{weight},
3428 @var{slant}, and @var{width} are face attribute values. Some of these
3429 key-attribute pairs may be omitted from the list if they are not
3430 specified by @var{font}.
3431 @end defun
3432
3433 @defun font-xlfd-name font &optional fold-wildcards
3434 This function returns the XLFD (X Logical Font Descriptor), a string,
3435 matching @var{font}. @xref{Fonts,,, emacs, The GNU Emacs Manual}, for
3436 information about XLFDs. If the name is too long for an XLFD (which
3437 can contain at most 255 characters), the function returns @code{nil}.
3438
3439 If the optional argument @var{fold-wildcards} is non-@code{nil},
3440 consecutive wildcards in the XLFD are folded into one.
3441 @end defun
3442
3443 @node Fringes
3444 @section Fringes
3445 @cindex fringes
3446
3447 On graphical displays, Emacs draws @dfn{fringes} next to each
3448 window: thin vertical strips down the sides which can display bitmaps
3449 indicating truncation, continuation, horizontal scrolling, and so on.
3450
3451 @menu
3452 * Fringe Size/Pos:: Specifying where to put the window fringes.
3453 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3454 * Fringe Cursors:: Displaying cursors in the right fringe.
3455 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3456 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3457 * Overlay Arrow:: Display of an arrow to indicate position.
3458 @end menu
3459
3460 @node Fringe Size/Pos
3461 @subsection Fringe Size and Position
3462
3463 The following buffer-local variables control the position and width
3464 of fringes in windows showing that buffer.
3465
3466 @defvar fringes-outside-margins
3467 The fringes normally appear between the display margins and the window
3468 text. If the value is non-@code{nil}, they appear outside the display
3469 margins. @xref{Display Margins}.
3470 @end defvar
3471
3472 @defvar left-fringe-width
3473 This variable, if non-@code{nil}, specifies the width of the left
3474 fringe in pixels. A value of @code{nil} means to use the left fringe
3475 width from the window's frame.
3476 @end defvar
3477
3478 @defvar right-fringe-width
3479 This variable, if non-@code{nil}, specifies the width of the right
3480 fringe in pixels. A value of @code{nil} means to use the right fringe
3481 width from the window's frame.
3482 @end defvar
3483
3484 Any buffer which does not specify values for these variables uses
3485 the values specified by the @code{left-fringe} and @code{right-fringe}
3486 frame parameters (@pxref{Layout Parameters}).
3487
3488 The above variables actually take effect via the function
3489 @code{set-window-buffer} (@pxref{Buffers and Windows}), which calls
3490 @code{set-window-fringes} as a subroutine. If you change one of these
3491 variables, the fringe display is not updated in existing windows
3492 showing the buffer, unless you call @code{set-window-buffer} again in
3493 each affected window. You can also use @code{set-window-fringes} to
3494 control the fringe display in individual windows.
3495
3496 @defun set-window-fringes window left &optional right outside-margins
3497 This function sets the fringe widths of window @var{window}.
3498 If @var{window} is @code{nil}, the selected window is used.
3499
3500 The argument @var{left} specifies the width in pixels of the left
3501 fringe, and likewise @var{right} for the right fringe. A value of
3502 @code{nil} for either one stands for the default width. If
3503 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3504 should appear outside of the display margins.
3505 @end defun
3506
3507 @defun window-fringes &optional window
3508 This function returns information about the fringes of a window
3509 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3510 window is used. The value has the form @code{(@var{left-width}
3511 @var{right-width} @var{outside-margins})}.
3512 @end defun
3513
3514
3515 @node Fringe Indicators
3516 @subsection Fringe Indicators
3517 @cindex fringe indicators
3518 @cindex indicators, fringe
3519
3520 @dfn{Fringe indicators} are tiny icons displayed in the window
3521 fringe to indicate truncated or continued lines, buffer boundaries,
3522 etc.
3523
3524 @defopt indicate-empty-lines
3525 @cindex fringes, and empty line indication
3526 @cindex empty lines, indicating
3527 When this is non-@code{nil}, Emacs displays a special glyph in the
3528 fringe of each empty line at the end of the buffer, on graphical
3529 displays. @xref{Fringes}. This variable is automatically
3530 buffer-local in every buffer.
3531 @end defopt
3532
3533 @defopt indicate-buffer-boundaries
3534 @cindex buffer boundaries, indicating
3535 This buffer-local variable controls how the buffer boundaries and
3536 window scrolling are indicated in the window fringes.
3537
3538 Emacs can indicate the buffer boundaries---that is, the first and last
3539 line in the buffer---with angle icons when they appear on the screen.
3540 In addition, Emacs can display an up-arrow in the fringe to show
3541 that there is text above the screen, and a down-arrow to show
3542 there is text below the screen.
3543
3544 There are three kinds of basic values:
3545
3546 @table @asis
3547 @item @code{nil}
3548 Don't display any of these fringe icons.
3549 @item @code{left}
3550 Display the angle icons and arrows in the left fringe.
3551 @item @code{right}
3552 Display the angle icons and arrows in the right fringe.
3553 @item any non-alist
3554 Display the angle icons in the left fringe
3555 and don't display the arrows.
3556 @end table
3557
3558 Otherwise the value should be an alist that specifies which fringe
3559 indicators to display and where. Each element of the alist should
3560 have the form @code{(@var{indicator} . @var{position})}. Here,
3561 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3562 @code{down}, and @code{t} (which covers all the icons not yet
3563 specified), while @var{position} is one of @code{left}, @code{right}
3564 and @code{nil}.
3565
3566 For example, @code{((top . left) (t . right))} places the top angle
3567 bitmap in left fringe, and the bottom angle bitmap as well as both
3568 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3569 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3570 @end defopt
3571
3572 @defvar fringe-indicator-alist
3573 This buffer-local variable specifies the mapping from logical fringe
3574 indicators to the actual bitmaps displayed in the window fringes. The
3575 value is an alist of elements @code{(@var{indicator}
3576 . @var{bitmaps})}, where @var{indicator} specifies a logical indicator
3577 type and @var{bitmaps} specifies the fringe bitmaps to use for that
3578 indicator.
3579
3580 Each @var{indicator} should be one of the following symbols:
3581
3582 @table @asis
3583 @item @code{truncation}, @code{continuation}.
3584 Used for truncation and continuation lines.
3585
3586 @item @code{up}, @code{down}, @code{top}, @code{bottom}, @code{top-bottom}
3587 Used when @code{indicate-buffer-boundaries} is non-@code{nil}:
3588 @code{up} and @code{down} indicate a buffer boundary lying above or
3589 below the window edge; @code{top} and @code{bottom} indicate the
3590 topmost and bottommost buffer text line; and @code{top-bottom}
3591 indicates where there is just one line of text in the buffer.
3592
3593 @item @code{empty-line}
3594 Used to indicate empty lines when @code{indicate-empty-lines} is
3595 non-@code{nil}.
3596
3597 @item @code{overlay-arrow}
3598 Used for overlay arrows (@pxref{Overlay Arrow}).
3599 @c Is this used anywhere?
3600 @c @item Unknown bitmap indicator:
3601 @c @code{unknown}.
3602 @end table
3603
3604 Each @var{bitmaps} value may be a list of symbols @code{(@var{left}
3605 @var{right} [@var{left1} @var{right1}])}. The @var{left} and
3606 @var{right} symbols specify the bitmaps shown in the left and/or right
3607 fringe, for the specific indicator. @var{left1} and @var{right1} are
3608 specific to the @code{bottom} and @code{top-bottom} indicators, and
3609 are used to indicate that the last text line has no final newline.
3610 Alternatively, @var{bitmaps} may be a single symbol which is used in
3611 both left and right fringes.
3612
3613 @xref{Fringe Bitmaps}, for a list of standard bitmap symbols and how
3614 to define your own. In addition, @code{nil} represents the empty
3615 bitmap (i.e., an indicator that is not shown).
3616
3617 When @code{fringe-indicator-alist} has a buffer-local value, and
3618 there is no bitmap defined for a logical indicator, or the bitmap is
3619 @code{t}, the corresponding value from the default value of
3620 @code{fringe-indicator-alist} is used.
3621 @end defvar
3622
3623 @node Fringe Cursors
3624 @subsection Fringe Cursors
3625 @cindex fringe cursors
3626 @cindex cursor, fringe
3627
3628 When a line is exactly as wide as the window, Emacs displays the
3629 cursor in the right fringe instead of using two lines. Different
3630 bitmaps are used to represent the cursor in the fringe depending on
3631 the current buffer's cursor type.
3632
3633 @defopt overflow-newline-into-fringe
3634 If this is non-@code{nil}, lines exactly as wide as the window (not
3635 counting the final newline character) are not continued. Instead,
3636 when point is at the end of the line, the cursor appears in the right
3637 fringe.
3638 @end defopt
3639
3640 @defvar fringe-cursor-alist
3641 This variable specifies the mapping from logical cursor type to the
3642 actual fringe bitmaps displayed in the right fringe. The value is an
3643 alist where each element has the form @code{(@var{cursor-type}
3644 . @var{bitmap})}, which means to use the fringe bitmap @var{bitmap} to
3645 display cursors of type @var{cursor-type}.
3646
3647 Each @var{cursor-type} should be one of @code{box}, @code{hollow},
3648 @code{bar}, @code{hbar}, or @code{hollow-small}. The first four have
3649 the same meanings as in the @code{cursor-type} frame parameter
3650 (@pxref{Cursor Parameters}). The @code{hollow-small} type is used
3651 instead of @code{hollow} when the normal @code{hollow-rectangle}
3652 bitmap is too tall to fit on a specific display line.
3653
3654 Each @var{bitmap} should be a symbol specifying the fringe bitmap to
3655 be displayed for that logical cursor type.
3656 @iftex
3657 See the next subsection for details.
3658 @end iftex
3659 @ifnottex
3660 @xref{Fringe Bitmaps}.
3661 @end ifnottex
3662
3663 @c FIXME: I can't find the fringes-indicator-alist variable. Maybe
3664 @c it should be fringe-indicator-alist or fringe-cursor-alist? --xfq
3665 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3666 no bitmap defined for a cursor type, the corresponding value from the
3667 default value of @code{fringes-indicator-alist} is used.
3668 @end defvar
3669
3670 @node Fringe Bitmaps
3671 @subsection Fringe Bitmaps
3672 @cindex fringe bitmaps
3673 @cindex bitmaps, fringe
3674
3675 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3676 logical fringe indicators for truncated or continued lines, buffer
3677 boundaries, overlay arrows, etc. Each bitmap is represented by a
3678 symbol.
3679 @iftex
3680 These symbols are referred to by the variables
3681 @code{fringe-indicator-alist} and @code{fringe-cursor-alist},
3682 described in the previous subsections.
3683 @end iftex
3684 @ifnottex
3685 These symbols are referred to by the variable
3686 @code{fringe-indicator-alist}, which maps fringe indicators to bitmaps
3687 (@pxref{Fringe Indicators}), and the variable
3688 @code{fringe-cursor-alist}, which maps fringe cursors to bitmaps
3689 (@pxref{Fringe Cursors}).
3690 @end ifnottex
3691
3692 Lisp programs can also directly display a bitmap in the left or
3693 right fringe, by using a @code{display} property for one of the
3694 characters appearing in the line (@pxref{Other Display Specs}). Such
3695 a display specification has the form
3696
3697 @example
3698 (@var{fringe} @var{bitmap} [@var{face}])
3699 @end example
3700
3701 @noindent
3702 @var{fringe} is either the symbol @code{left-fringe} or
3703 @code{right-fringe}. @var{bitmap} is a symbol identifying the bitmap
3704 to display. The optional @var{face} names a face whose foreground
3705 color is used to display the bitmap; this face is automatically merged
3706 with the @code{fringe} face.
3707
3708 Here is a list of the standard fringe bitmaps defined in Emacs, and
3709 how they are currently used in Emacs (via
3710 @code{fringe-indicator-alist} and @code{fringe-cursor-alist}):
3711
3712 @table @asis
3713 @item @code{left-arrow}, @code{right-arrow}
3714 Used to indicate truncated lines.
3715
3716 @item @code{left-curly-arrow}, @code{right-curly-arrow}
3717 Used to indicate continued lines.
3718
3719 @item @code{right-triangle}, @code{left-triangle}
3720 The former is used by overlay arrows. The latter is unused.
3721
3722 @item @code{up-arrow}, @code{down-arrow}, @code{top-left-angle} @code{top-right-angle}
3723 @itemx @code{bottom-left-angle}, @code{bottom-right-angle}
3724 @itemx @code{top-right-angle}, @code{top-left-angle}
3725 @itemx @code{left-bracket}, @code{right-bracket}, @code{top-right-angle}, @code{top-left-angle}
3726 Used to indicate buffer boundaries.
3727
3728 @item @code{filled-rectangle}, @code{hollow-rectangle}
3729 @itemx @code{filled-square}, @code{hollow-square}
3730 @itemx @code{vertical-bar}, @code{horizontal-bar}
3731 Used for different types of fringe cursors.
3732
3733 @item @code{empty-line}, @code{exclamation-mark}, @code{question-mark}, @code{exclamation-mark}
3734 Not used by core Emacs features.
3735 @end table
3736
3737 @noindent
3738 The next subsection describes how to define your own fringe bitmaps.
3739
3740 @defun fringe-bitmaps-at-pos &optional pos window
3741 This function returns the fringe bitmaps of the display line
3742 containing position @var{pos} in window @var{window}. The return
3743 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3744 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3745 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3746 is non-@code{nil} if there is an overlay arrow in the left fringe.
3747
3748 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3749 If @var{window} is @code{nil}, that stands for the selected window.
3750 If @var{pos} is @code{nil}, that stands for the value of point in
3751 @var{window}.
3752 @end defun
3753
3754 @node Customizing Bitmaps
3755 @subsection Customizing Fringe Bitmaps
3756 @cindex fringe bitmaps, customizing
3757
3758 @defun define-fringe-bitmap bitmap bits &optional height width align
3759 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3760 or replaces an existing bitmap with that name.
3761
3762 The argument @var{bits} specifies the image to use. It should be
3763 either a string or a vector of integers, where each element (an
3764 integer) corresponds to one row of the bitmap. Each bit of an integer
3765 corresponds to one pixel of the bitmap, where the low bit corresponds
3766 to the rightmost pixel of the bitmap.
3767
3768 The height is normally the length of @var{bits}. However, you
3769 can specify a different height with non-@code{nil} @var{height}. The width
3770 is normally 8, but you can specify a different width with non-@code{nil}
3771 @var{width}. The width must be an integer between 1 and 16.
3772
3773 The argument @var{align} specifies the positioning of the bitmap
3774 relative to the range of rows where it is used; the default is to
3775 center the bitmap. The allowed values are @code{top}, @code{center},
3776 or @code{bottom}.
3777
3778 The @var{align} argument may also be a list @code{(@var{align}
3779 @var{periodic})} where @var{align} is interpreted as described above.
3780 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3781 @code{bits} should be repeated enough times to reach the specified
3782 height.
3783 @end defun
3784
3785 @defun destroy-fringe-bitmap bitmap
3786 This function destroy the fringe bitmap identified by @var{bitmap}.
3787 If @var{bitmap} identifies a standard fringe bitmap, it actually
3788 restores the standard definition of that bitmap, instead of
3789 eliminating it entirely.
3790 @end defun
3791
3792 @defun set-fringe-bitmap-face bitmap &optional face
3793 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3794 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3795 bitmap's face controls the color to draw it in.
3796
3797 @var{face} is merged with the @code{fringe} face, so normally
3798 @var{face} should specify only the foreground color.
3799 @end defun
3800
3801 @node Overlay Arrow
3802 @subsection The Overlay Arrow
3803 @c @cindex overlay arrow Duplicates variable names
3804
3805 The @dfn{overlay arrow} is useful for directing the user's attention
3806 to a particular line in a buffer. For example, in the modes used for
3807 interface to debuggers, the overlay arrow indicates the line of code
3808 about to be executed. This feature has nothing to do with
3809 @dfn{overlays} (@pxref{Overlays}).
3810
3811 @defvar overlay-arrow-string
3812 This variable holds the string to display to call attention to a
3813 particular line, or @code{nil} if the arrow feature is not in use.
3814 On a graphical display the contents of the string are ignored; instead a
3815 glyph is displayed in the fringe area to the left of the display area.
3816 @end defvar
3817
3818 @defvar overlay-arrow-position
3819 This variable holds a marker that indicates where to display the overlay
3820 arrow. It should point at the beginning of a line. On a non-graphical
3821 display the arrow text
3822 appears at the beginning of that line, overlaying any text that would
3823 otherwise appear. Since the arrow is usually short, and the line
3824 usually begins with indentation, normally nothing significant is
3825 overwritten.
3826
3827 The overlay-arrow string is displayed in any given buffer if the value
3828 of @code{overlay-arrow-position} in that buffer points into that
3829 buffer. Thus, it is possible to display multiple overlay arrow strings
3830 by creating buffer-local bindings of @code{overlay-arrow-position}.
3831 However, it is usually cleaner to use
3832 @code{overlay-arrow-variable-list} to achieve this result.
3833 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3834 @c of some other buffer until an update is required. This should be fixed
3835 @c now. Is it?
3836 @end defvar
3837
3838 You can do a similar job by creating an overlay with a
3839 @code{before-string} property. @xref{Overlay Properties}.
3840
3841 You can define multiple overlay arrows via the variable
3842 @code{overlay-arrow-variable-list}.
3843
3844 @defvar overlay-arrow-variable-list
3845 This variable's value is a list of variables, each of which specifies
3846 the position of an overlay arrow. The variable
3847 @code{overlay-arrow-position} has its normal meaning because it is on
3848 this list.
3849 @end defvar
3850
3851 Each variable on this list can have properties
3852 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3853 specify an overlay arrow string (for text terminals) or fringe bitmap
3854 (for graphical terminals) to display at the corresponding overlay
3855 arrow position. If either property is not set, the default
3856 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3857 is used.
3858
3859 @node Scroll Bars
3860 @section Scroll Bars
3861 @cindex scroll bars
3862
3863 Normally the frame parameter @code{vertical-scroll-bars} controls
3864 whether the windows in the frame have vertical scroll bars, and
3865 whether they are on the left or right. The frame parameter
3866 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3867 meaning the default). @xref{Layout Parameters}.
3868
3869 @defun frame-current-scroll-bars &optional frame
3870 This function reports the scroll bar type settings for frame
3871 @var{frame}. The value is a cons cell
3872 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3873 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3874 (which means no scroll bar.) @var{horizontal-type} is meant to
3875 specify the horizontal scroll bar type, but since they are not
3876 implemented, it is always @code{nil}.
3877 @end defun
3878
3879 @vindex vertical-scroll-bar
3880 You can enable or disable scroll bars for a particular buffer,
3881 by setting the variable @code{vertical-scroll-bar}. This variable
3882 automatically becomes buffer-local when set. The possible values are
3883 @code{left}, @code{right}, @code{t}, which means to use the
3884 frame's default, and @code{nil} for no scroll bar.
3885
3886 You can also control this for individual windows. Call the function
3887 @code{set-window-scroll-bars} to specify what to do for a specific window:
3888
3889 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3890 This function sets the width and type of scroll bars for window
3891 @var{window}.
3892
3893 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3894 use the width specified for the frame). @var{vertical-type} specifies
3895 whether to have a vertical scroll bar and, if so, where. The possible
3896 values are @code{left}, @code{right} and @code{nil}, just like the
3897 values of the @code{vertical-scroll-bars} frame parameter.
3898
3899 The argument @var{horizontal-type} is meant to specify whether and
3900 where to have horizontal scroll bars, but since they are not
3901 implemented, it has no effect. If @var{window} is @code{nil}, the
3902 selected window is used.
3903 @end defun
3904
3905 @defun window-scroll-bars &optional window
3906 Report the width and type of scroll bars specified for @var{window}.
3907 If @var{window} is omitted or @code{nil}, the selected window is used.
3908 The value is a list of the form @code{(@var{width}
3909 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3910 @var{width} is the value that was specified for the width (which may
3911 be @code{nil}); @var{cols} is the number of columns that the scroll
3912 bar actually occupies.
3913
3914 @var{horizontal-type} is not actually meaningful.
3915 @end defun
3916
3917 @defun window-scroll-bar-width &optional window
3918 This function returns the width of @var{window}'s vertical scrollbar,
3919 in pixels. @var{window} must be a live window. If @var{window} is
3920 @code{nil} or omitted, it will be the selected window.
3921 @end defun
3922
3923 If you don't specify these values for a window with
3924 @code{set-window-scroll-bars}, the buffer-local variables
3925 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3926 displayed control the window's vertical scroll bars. The function
3927 @code{set-window-buffer} examines these variables. If you change them
3928 in a buffer that is already visible in a window, you can make the
3929 window take note of the new values by calling @code{set-window-buffer}
3930 specifying the same buffer that is already displayed.
3931
3932 @defopt scroll-bar-mode
3933 This variable, always local in all buffers, controls whether and where
3934 to put scroll bars in windows displaying the buffer. The possible values
3935 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3936 the left, and @code{right} to put a scroll bar on the right.
3937 @end defopt
3938
3939 @defun window-current-scroll-bars &optional window
3940 This function reports the scroll bar type for window @var{window}.
3941 If @var{window} is omitted or @code{nil}, the selected window is used.
3942 The value is a cons cell
3943 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3944 @code{window-scroll-bars}, this reports the scroll bar type actually
3945 used, once frame defaults and @code{scroll-bar-mode} are taken into
3946 account.
3947 @end defun
3948
3949 @defvar scroll-bar-width
3950 This variable, always local in all buffers, specifies the width of the
3951 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3952 to use the value specified by the frame.
3953 @end defvar
3954
3955 @node Window Dividers
3956 @section Window Dividers
3957 @cindex window dividers
3958 @cindex right dividers
3959 @cindex bottom dividers
3960
3961 Window dividers are bars drawn between a frame's windows. A ``right''
3962 divider is drawn between a window and any adjacent windows on the right.
3963 Its width (thickness) is specified by the frame parameter
3964 @code{right-divider-width}. A ``bottom'' divider is drawn between a
3965 window and adjacent windows on the bottom or the echo area. Its width
3966 is specified by the frame parameter @code{bottom-divider-width}. In
3967 either case, specifying a width of zero means to not draw such dividers.
3968 @xref{Layout Parameters}.
3969
3970 Technically, a right divider ``belongs'' to the window on its left,
3971 which means that its width contributes to the total width of that
3972 window. A bottom divider ``belongs'' to the window above it, which
3973 means that its width contributes to the total height of that window.
3974 @xref{Window Sizes}. When a window has both, a right and a bottom
3975 divider, the bottom divider ``prevails''. This means that a bottom
3976 divider is drawn over the full total width of its window while the right
3977 divider ends above the bottom divider.
3978
3979 Dividers can be dragged with the mouse and are therefore useful for
3980 adjusting the sizes of adjacent windows with the mouse. They also serve
3981 to visually set apart adjacent windows when no scroll bars or mode lines
3982 are present. The following three faces allow to customize the
3983 appearance of dividers:
3984
3985 @table @code
3986 @item window-divider
3987 When a divider is less than three pixels wide, it is drawn solidly with
3988 the foreground of this face. For larger dividers this face is used for
3989 the inner part only, excluding the first and last pixel.
3990
3991 @item window-divider-first-pixel
3992 This is the face used for drawing the first pixel of a divider that is
3993 at least three pixels wide. To obtain a solid appearance, set this to
3994 the same value used for the @code{window-divider} face.
3995
3996 @item window-divider-last-pixel
3997 This is the face used for drawing the last pixel of a divider that is at
3998 least three pixels wide. To obtain a solid appearance, set this to the
3999 same value used for the @code{window-divider} face.
4000 @end table
4001
4002 You can get the sizes of the dividers of a specific window with the
4003 following two functions.
4004
4005 @defun window-right-divider-width &optional window
4006 Return the width (thickness) in pixels of @var{window}'s right divider.
4007 @var{window} must be a live window and defaults to the selected one.
4008 The return value is always zero for a rightmost window.
4009 @end defun
4010
4011 @defun window-bottom-divider-width &optional window
4012 Return the width (thickness) in pixels of @var{window}'s bottom divider.
4013 @var{window} must be a live window and defaults to the selected one.
4014 The return value is zero for the minibuffer window or a bottommost
4015 window on a minibuffer-less frame.
4016 @end defun
4017
4018
4019 @node Display Property
4020 @section The @code{display} Property
4021 @cindex display specification
4022 @kindex display @r{(text property)}
4023
4024 The @code{display} text property (or overlay property) is used to
4025 insert images into text, and to control other aspects of how text
4026 displays. The value of the @code{display} property should be a
4027 display specification, or a list or vector containing several display
4028 specifications. Display specifications in the same @code{display}
4029 property value generally apply in parallel to the text they cover.
4030
4031 If several sources (overlays and/or a text property) specify values
4032 for the @code{display} property, only one of the values takes effect,
4033 following the rules of @code{get-char-property}. @xref{Examining
4034 Properties}.
4035
4036 The rest of this section describes several kinds of
4037 display specifications and what they mean.
4038
4039 @menu
4040 * Replacing Specs:: Display specs that replace the text.
4041 * Specified Space:: Displaying one space with a specified width.
4042 * Pixel Specification:: Specifying space width or height in pixels.
4043 * Other Display Specs:: Displaying an image; adjusting the height,
4044 spacing, and other properties of text.
4045 * Display Margins:: Displaying text or images to the side of the main text.
4046 @end menu
4047
4048 @node Replacing Specs
4049 @subsection Display Specs That Replace The Text
4050
4051 Some kinds of display specifications specify something to display
4052 instead of the text that has the property. These are called
4053 @dfn{replacing} display specifications. Emacs does not allow the user
4054 to interactively move point into the middle of buffer text that is
4055 replaced in this way.
4056
4057 If a list of display specifications includes more than one replacing
4058 display specification, the first overrides the rest. Replacing
4059 display specifications make most other display specifications
4060 irrelevant, since those don't apply to the replacement.
4061
4062 For replacing display specifications, ``the text that has the
4063 property'' means all the consecutive characters that have the same
4064 Lisp object as their @code{display} property; these characters are
4065 replaced as a single unit. If two characters have different Lisp
4066 objects as their @code{display} properties (i.e., objects which are
4067 not @code{eq}), they are handled separately.
4068
4069 Here is an example which illustrates this point. A string serves as
4070 a replacing display specification, which replaces the text that has
4071 the property with the specified string (@pxref{Other Display Specs}).
4072 Consider the following function:
4073
4074 @smallexample
4075 (defun foo ()
4076 (dotimes (i 5)
4077 (let ((string (concat "A"))
4078 (start (+ i i (point-min))))
4079 (put-text-property start (1+ start) 'display string)
4080 (put-text-property start (+ 2 start) 'display string))))
4081 @end smallexample
4082
4083 @noindent
4084 This function gives each of the first ten characters in the buffer a
4085 @code{display} property which is a string @code{"A"}, but they don't
4086 all get the same string object. The first two characters get the same
4087 string object, so they are replaced with one @samp{A}; the fact that
4088 the display property was assigned in two separate calls to
4089 @code{put-text-property} is irrelevant. Similarly, the next two
4090 characters get a second string (@code{concat} creates a new string
4091 object), so they are replaced with one @samp{A}; and so on. Thus, the
4092 ten characters appear as five A's.
4093
4094 @node Specified Space
4095 @subsection Specified Spaces
4096 @cindex spaces, specified height or width
4097 @cindex variable-width spaces
4098
4099 To display a space of specified width and/or height, use a display
4100 specification of the form @code{(space . @var{props})}, where
4101 @var{props} is a property list (a list of alternating properties and
4102 values). You can put this property on one or more consecutive
4103 characters; a space of the specified height and width is displayed in
4104 place of @emph{all} of those characters. These are the properties you
4105 can use in @var{props} to specify the weight of the space:
4106
4107 @table @code
4108 @item :width @var{width}
4109 If @var{width} is a number, it specifies
4110 that the space width should be @var{width} times the normal character
4111 width. @var{width} can also be a @dfn{pixel width} specification
4112 (@pxref{Pixel Specification}).
4113
4114 @item :relative-width @var{factor}
4115 Specifies that the width of the stretch should be computed from the
4116 first character in the group of consecutive characters that have the
4117 same @code{display} property. The space width is the width of that
4118 character, multiplied by @var{factor}.
4119
4120 @item :align-to @var{hpos}
4121 Specifies that the space should be wide enough to reach @var{hpos}.
4122 If @var{hpos} is a number, it is measured in units of the normal
4123 character width. @var{hpos} can also be a @dfn{pixel width}
4124 specification (@pxref{Pixel Specification}).
4125 @end table
4126
4127 You should use one and only one of the above properties. You can
4128 also specify the height of the space, with these properties:
4129
4130 @table @code
4131 @item :height @var{height}
4132 Specifies the height of the space.
4133 If @var{height} is a number, it specifies
4134 that the space height should be @var{height} times the normal character
4135 height. The @var{height} may also be a @dfn{pixel height} specification
4136 (@pxref{Pixel Specification}).
4137
4138 @item :relative-height @var{factor}
4139 Specifies the height of the space, multiplying the ordinary height
4140 of the text having this display specification by @var{factor}.
4141
4142 @item :ascent @var{ascent}
4143 If the value of @var{ascent} is a non-negative number no greater than
4144 100, it specifies that @var{ascent} percent of the height of the space
4145 should be considered as the ascent of the space---that is, the part
4146 above the baseline. The ascent may also be specified in pixel units
4147 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
4148
4149 @end table
4150
4151 Don't use both @code{:height} and @code{:relative-height} together.
4152
4153 The @code{:width} and @code{:align-to} properties are supported on
4154 non-graphic terminals, but the other space properties in this section
4155 are not.
4156
4157 Note that space properties are treated as paragraph separators for
4158 the purposes of reordering bidirectional text for display.
4159 @xref{Bidirectional Display}, for the details.
4160
4161 @node Pixel Specification
4162 @subsection Pixel Specification for Spaces
4163 @cindex spaces, pixel specification
4164
4165 The value of the @code{:width}, @code{:align-to}, @code{:height},
4166 and @code{:ascent} properties can be a special kind of expression that
4167 is evaluated during redisplay. The result of the evaluation is used
4168 as an absolute number of pixels.
4169
4170 The following expressions are supported:
4171
4172 @smallexample
4173 @group
4174 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
4175 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
4176 @var{unit} ::= in | mm | cm | width | height
4177 @end group
4178 @group
4179 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
4180 | scroll-bar | text
4181 @var{pos} ::= left | center | right
4182 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
4183 @var{op} ::= + | -
4184 @end group
4185 @end smallexample
4186
4187 The form @var{num} specifies a fraction of the default frame font
4188 height or width. The form @code{(@var{num})} specifies an absolute
4189 number of pixels. If @var{num} is a symbol, @var{symbol}, its
4190 buffer-local variable binding is used.
4191
4192 The @code{in}, @code{mm}, and @code{cm} units specify the number of
4193 pixels per inch, millimeter, and centimeter, respectively. The
4194 @code{width} and @code{height} units correspond to the default width
4195 and height of the current face. An image specification @code{image}
4196 corresponds to the width or height of the image.
4197
4198 The elements @code{left-fringe}, @code{right-fringe},
4199 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
4200 @code{text} specify to the width of the corresponding area of the
4201 window.
4202
4203 The @code{left}, @code{center}, and @code{right} positions can be
4204 used with @code{:align-to} to specify a position relative to the left
4205 edge, center, or right edge of the text area.
4206
4207 Any of the above window elements (except @code{text}) can also be
4208 used with @code{:align-to} to specify that the position is relative to
4209 the left edge of the given area. Once the base offset for a relative
4210 position has been set (by the first occurrence of one of these
4211 symbols), further occurrences of these symbols are interpreted as the
4212 width of the specified area. For example, to align to the center of
4213 the left-margin, use
4214
4215 @example
4216 :align-to (+ left-margin (0.5 . left-margin))
4217 @end example
4218
4219 If no specific base offset is set for alignment, it is always relative
4220 to the left edge of the text area. For example, @samp{:align-to 0} in a
4221 header-line aligns with the first text column in the text area.
4222
4223 A value of the form @code{(@var{num} . @var{expr})} stands for the
4224 product of the values of @var{num} and @var{expr}. For example,
4225 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
4226 @var{image})} specifies half the width (or height) of the specified
4227 image.
4228
4229 The form @code{(+ @var{expr} ...)} adds up the value of the
4230 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
4231 the value of the expressions.
4232
4233 @node Other Display Specs
4234 @subsection Other Display Specifications
4235
4236 Here are the other sorts of display specifications that you can use
4237 in the @code{display} text property.
4238
4239 @table @code
4240 @item @var{string}
4241 Display @var{string} instead of the text that has this property.
4242
4243 Recursive display specifications are not supported---@var{string}'s
4244 @code{display} properties, if any, are not used.
4245
4246 @item (image . @var{image-props})
4247 This kind of display specification is an image descriptor (@pxref{Images}).
4248 When used as a display specification, it means to display the image
4249 instead of the text that has the display specification.
4250
4251 @item (slice @var{x} @var{y} @var{width} @var{height})
4252 This specification together with @code{image} specifies a @dfn{slice}
4253 (a partial area) of the image to display. The elements @var{y} and
4254 @var{x} specify the top left corner of the slice, within the image;
4255 @var{width} and @var{height} specify the width and height of the
4256 slice. Integers are numbers of pixels. A floating-point number
4257 in the range 0.0--1.0 stands for that fraction of the width or height
4258 of the entire image.
4259
4260 @item ((margin nil) @var{string})
4261 A display specification of this form means to display @var{string}
4262 instead of the text that has the display specification, at the same
4263 position as that text. It is equivalent to using just @var{string},
4264 but it is done as a special case of marginal display (@pxref{Display
4265 Margins}).
4266
4267 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
4268 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
4269 This display specification on any character of a line of text causes
4270 the specified @var{bitmap} be displayed in the left or right fringes
4271 for that line, instead of the characters that have the display
4272 specification. The optional @var{face} specifies the colors to be
4273 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
4274
4275 @item (space-width @var{factor})
4276 This display specification affects all the space characters within the
4277 text that has the specification. It displays all of these spaces
4278 @var{factor} times as wide as normal. The element @var{factor} should
4279 be an integer or float. Characters other than spaces are not affected
4280 at all; in particular, this has no effect on tab characters.
4281
4282 @item (height @var{height})
4283 This display specification makes the text taller or shorter.
4284 Here are the possibilities for @var{height}:
4285
4286 @table @asis
4287 @item @code{(+ @var{n})}
4288 @c FIXME: Add an index for "step"? --xfq
4289 This means to use a font that is @var{n} steps larger. A ``step'' is
4290 defined by the set of available fonts---specifically, those that match
4291 what was otherwise specified for this text, in all attributes except
4292 height. Each size for which a suitable font is available counts as
4293 another step. @var{n} should be an integer.
4294
4295 @item @code{(- @var{n})}
4296 This means to use a font that is @var{n} steps smaller.
4297
4298 @item a number, @var{factor}
4299 A number, @var{factor}, means to use a font that is @var{factor} times
4300 as tall as the default font.
4301
4302 @item a symbol, @var{function}
4303 A symbol is a function to compute the height. It is called with the
4304 current height as argument, and should return the new height to use.
4305
4306 @item anything else, @var{form}
4307 If the @var{height} value doesn't fit the previous possibilities, it is
4308 a form. Emacs evaluates it to get the new height, with the symbol
4309 @code{height} bound to the current specified font height.
4310 @end table
4311
4312 @item (raise @var{factor})
4313 This kind of display specification raises or lowers the text
4314 it applies to, relative to the baseline of the line.
4315
4316 @var{factor} must be a number, which is interpreted as a multiple of the
4317 height of the affected text. If it is positive, that means to display
4318 the characters raised. If it is negative, that means to display them
4319 lower down.
4320
4321 If the text also has a @code{height} display specification, that does
4322 not affect the amount of raising or lowering, which is based on the
4323 faces used for the text.
4324 @end table
4325
4326 @c We put all the `@code{(when ...)}' on one line to encourage
4327 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4328 @c was at eol; the info file ended up w/ two spaces rendered after it.
4329 You can make any display specification conditional. To do that,
4330 package it in another list of the form
4331 @code{(when @var{condition} . @var{spec})}.
4332 Then the specification @var{spec} applies only when
4333 @var{condition} evaluates to a non-@code{nil} value. During the
4334 evaluation, @code{object} is bound to the string or buffer having the
4335 conditional @code{display} property. @code{position} and
4336 @code{buffer-position} are bound to the position within @code{object}
4337 and the buffer position where the @code{display} property was found,
4338 respectively. Both positions can be different when @code{object} is a
4339 string.
4340
4341 @node Display Margins
4342 @subsection Displaying in the Margins
4343 @cindex display margins
4344 @cindex margins, display
4345
4346 A buffer can have blank areas called @dfn{display margins} on the
4347 left and on the right. Ordinary text never appears in these areas,
4348 but you can put things into the display margins using the
4349 @code{display} property. There is currently no way to make text or
4350 images in the margin mouse-sensitive.
4351
4352 The way to display something in the margins is to specify it in a
4353 margin display specification in the @code{display} property of some
4354 text. This is a replacing display specification, meaning that the
4355 text you put it on does not get displayed; the margin display appears,
4356 but that text does not.
4357
4358 A margin display specification looks like @code{((margin
4359 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4360 Here, @var{spec} is another display specification that says what to
4361 display in the margin. Typically it is a string of text to display,
4362 or an image descriptor.
4363
4364 To display something in the margin @emph{in association with}
4365 certain buffer text, without altering or preventing the display of
4366 that text, put a @code{before-string} property on the text and put the
4367 margin display specification on the contents of the before-string.
4368
4369 Before the display margins can display anything, you must give
4370 them a nonzero width. The usual way to do that is to set these
4371 variables:
4372
4373 @defvar left-margin-width
4374 This variable specifies the width of the left margin, in character
4375 cell (a.k.a.@: ``column'') units. It is buffer-local in all buffers.
4376 A value of @code{nil} means no left marginal area.
4377 @end defvar
4378
4379 @defvar right-margin-width
4380 This variable specifies the width of the right margin, in character
4381 cell units. It is buffer-local in all buffers. A value of @code{nil}
4382 means no right marginal area.
4383 @end defvar
4384
4385 Setting these variables does not immediately affect the window. These
4386 variables are checked when a new buffer is displayed in the window.
4387 Thus, you can make changes take effect by calling
4388 @code{set-window-buffer}.
4389
4390 You can also set the margin widths immediately.
4391
4392 @defun set-window-margins window left &optional right
4393 This function specifies the margin widths for window @var{window}, in
4394 character cell units. The argument @var{left} controls the left
4395 margin, and @var{right} controls the right margin (default @code{0}).
4396 @end defun
4397
4398 @defun window-margins &optional window
4399 This function returns the width of the left and right margins of
4400 @var{window} as a cons cell of the form @w{@code{(@var{left}
4401 . @var{right})}}. If one of the two marginal areas does not exist,
4402 its width is returned as @code{nil}; if neither of the two margins exist,
4403 the function returns @code{(nil)}. If @var{window} is @code{nil}, the
4404 selected window is used.
4405 @end defun
4406
4407 @node Images
4408 @section Images
4409 @cindex images in buffers
4410
4411 To display an image in an Emacs buffer, you must first create an image
4412 descriptor, then use it as a display specifier in the @code{display}
4413 property of text that is displayed (@pxref{Display Property}).
4414
4415 Emacs is usually able to display images when it is run on a
4416 graphical terminal. Images cannot be displayed in a text terminal, on
4417 certain graphical terminals that lack the support for this, or if
4418 Emacs is compiled without image support. You can use the function
4419 @code{display-images-p} to determine if images can in principle be
4420 displayed (@pxref{Display Feature Testing}).
4421
4422 @menu
4423 * Image Formats:: Supported image formats.
4424 * Image Descriptors:: How to specify an image for use in @code{:display}.
4425 * XBM Images:: Special features for XBM format.
4426 * XPM Images:: Special features for XPM format.
4427 * PostScript Images:: Special features for PostScript format.
4428 * ImageMagick Images:: Special features available through ImageMagick.
4429 * Other Image Types:: Various other formats are supported.
4430 * Defining Images:: Convenient ways to define an image for later use.
4431 * Showing Images:: Convenient ways to display an image once it is defined.
4432 * Multi-Frame Images:: Some images contain more than one frame.
4433 * Image Cache:: Internal mechanisms of image display.
4434 @end menu
4435
4436 @node Image Formats
4437 @subsection Image Formats
4438 @cindex image formats
4439 @cindex image types
4440
4441 Emacs can display a number of different image formats. Some of
4442 these image formats are supported only if particular support libraries
4443 are installed. On some platforms, Emacs can load support libraries on
4444 demand; if so, the variable @code{dynamic-library-alist} can be used
4445 to modify the set of known names for these dynamic libraries.
4446 @xref{Dynamic Libraries}.
4447
4448 Supported image formats (and the required support libraries) include
4449 PBM and XBM (which do not depend on support libraries and are always
4450 available), XPM (@code{libXpm}), GIF (@code{libgif} or
4451 @code{libungif}), PostScript (@code{gs}), JPEG (@code{libjpeg}), TIFF
4452 (@code{libtiff}), PNG (@code{libpng}), and SVG (@code{librsvg}).
4453
4454 Each of these image formats is associated with an @dfn{image type
4455 symbol}. The symbols for the above formats are, respectively,
4456 @code{pbm}, @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4457 @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4458
4459 Furthermore, if you build Emacs with ImageMagick
4460 (@code{libMagickWand}) support, Emacs can display any image format
4461 that ImageMagick can. @xref{ImageMagick Images}. All images
4462 displayed via ImageMagick have type symbol @code{imagemagick}.
4463
4464 @defvar image-types
4465 This variable contains a list of type symbols for image formats which
4466 are potentially supported in the current configuration.
4467
4468 ``Potentially'' means that Emacs knows about the image types, not
4469 necessarily that they can be used (for example, they could depend on
4470 unavailable dynamic libraries). To know which image types are really
4471 available, use @code{image-type-available-p}.
4472 @end defvar
4473
4474 @defun image-type-available-p type
4475 This function returns non-@code{nil} if images of type @var{type} can
4476 be loaded and displayed. @var{type} must be an image type symbol.
4477
4478 For image types whose support libraries are statically linked, this
4479 function always returns @code{t}. For image types whose support
4480 libraries are dynamically loaded, it returns @code{t} if the library
4481 could be loaded and @code{nil} otherwise.
4482 @end defun
4483
4484 @node Image Descriptors
4485 @subsection Image Descriptors
4486 @cindex image descriptor
4487
4488 An @dfn{image descriptor} is a list which specifies the underlying
4489 data for an image, and how to display it. It is typically used as the
4490 value of a @code{display} overlay or text property (@pxref{Other
4491 Display Specs}); but @xref{Showing Images}, for convenient helper
4492 functions to insert images into buffers.
4493
4494 Each image descriptor has the form @code{(image . @var{props})},
4495 where @var{props} is a property list of alternating keyword symbols
4496 and values, including at least the pair @code{:type @var{TYPE}} which
4497 specifies the image type.
4498
4499 The following is a list of properties that are meaningful for all
4500 image types (there are also properties which are meaningful only for
4501 certain image types, as documented in the following subsections):
4502
4503 @table @code
4504 @item :type @var{type}
4505 The image type.
4506 @ifnottex
4507 @xref{Image Formats}.
4508 @end ifnottex
4509 Every image descriptor must include this property.
4510
4511 @item :file @var{file}
4512 This says to load the image from file @var{file}. If @var{file} is
4513 not an absolute file name, it is expanded in @code{data-directory}.
4514
4515 @item :data @var{data}
4516 This specifies the raw image data. Each image descriptor must have
4517 either @code{:data} or @code{:file}, but not both.
4518
4519 For most image types, the value of a @code{:data} property should be a
4520 string containing the image data. Some image types do not support
4521 @code{:data}; for some others, @code{:data} alone is not enough, so
4522 you need to use other image properties along with @code{:data}. See
4523 the following subsections for details.
4524
4525 @item :margin @var{margin}
4526 This specifies how many pixels to add as an extra margin around the
4527 image. The value, @var{margin}, must be a non-negative number, or a
4528 pair @code{(@var{x} . @var{y})} of such numbers. If it is a pair,
4529 @var{x} specifies how many pixels to add horizontally, and @var{y}
4530 specifies how many pixels to add vertically. If @code{:margin} is not
4531 specified, the default is zero.
4532
4533 @item :ascent @var{ascent}
4534 This specifies the amount of the image's height to use for its
4535 ascent---that is, the part above the baseline. The value,
4536 @var{ascent}, must be a number in the range 0 to 100, or the symbol
4537 @code{center}.
4538
4539 If @var{ascent} is a number, that percentage of the image's height is
4540 used for its ascent.
4541
4542 If @var{ascent} is @code{center}, the image is vertically centered
4543 around a centerline which would be the vertical centerline of text drawn
4544 at the position of the image, in the manner specified by the text
4545 properties and overlays that apply to the image.
4546
4547 If this property is omitted, it defaults to 50.
4548
4549 @item :relief @var{relief}
4550 This adds a shadow rectangle around the image. The value,
4551 @var{relief}, specifies the width of the shadow lines, in pixels. If
4552 @var{relief} is negative, shadows are drawn so that the image appears
4553 as a pressed button; otherwise, it appears as an unpressed button.
4554
4555 @item :conversion @var{algorithm}
4556 This specifies a conversion algorithm that should be applied to the
4557 image before it is displayed; the value, @var{algorithm}, specifies
4558 which algorithm.
4559
4560 @table @code
4561 @item laplace
4562 @itemx emboss
4563 Specifies the Laplace edge detection algorithm, which blurs out small
4564 differences in color while highlighting larger differences. People
4565 sometimes consider this useful for displaying the image for a
4566 ``disabled'' button.
4567
4568 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4569 @cindex edge detection, images
4570 Specifies a general edge-detection algorithm. @var{matrix} must be
4571 either a nine-element list or a nine-element vector of numbers. A pixel
4572 at position @math{x/y} in the transformed image is computed from
4573 original pixels around that position. @var{matrix} specifies, for each
4574 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4575 will influence the transformed pixel; element @math{0} specifies the
4576 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4577 the pixel at @math{x/y-1} etc., as shown below:
4578 @iftex
4579 @tex
4580 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4581 x-1/y & x/y & x+1/y \cr
4582 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4583 @end tex
4584 @end iftex
4585 @ifnottex
4586 @display
4587 (x-1/y-1 x/y-1 x+1/y-1
4588 x-1/y x/y x+1/y
4589 x-1/y+1 x/y+1 x+1/y+1)
4590 @end display
4591 @end ifnottex
4592
4593 The resulting pixel is computed from the color intensity of the color
4594 resulting from summing up the RGB values of surrounding pixels,
4595 multiplied by the specified factors, and dividing that sum by the sum
4596 of the factors' absolute values.
4597
4598 Laplace edge-detection currently uses a matrix of
4599 @iftex
4600 @tex
4601 $$\pmatrix{1 & 0 & 0 \cr
4602 0& 0 & 0 \cr
4603 0 & 0 & -1 \cr}$$
4604 @end tex
4605 @end iftex
4606 @ifnottex
4607 @display
4608 (1 0 0
4609 0 0 0
4610 0 0 -1)
4611 @end display
4612 @end ifnottex
4613
4614 Emboss edge-detection uses a matrix of
4615 @iftex
4616 @tex
4617 $$\pmatrix{ 2 & -1 & 0 \cr
4618 -1 & 0 & 1 \cr
4619 0 & 1 & -2 \cr}$$
4620 @end tex
4621 @end iftex
4622 @ifnottex
4623 @display
4624 ( 2 -1 0
4625 -1 0 1
4626 0 1 -2)
4627 @end display
4628 @end ifnottex
4629
4630 @item disabled
4631 Specifies transforming the image so that it looks ``disabled''.
4632 @end table
4633
4634 @item :mask @var{mask}
4635 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4636 a clipping mask for the image, so that the background of a frame is
4637 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4638 is @code{t}, determine the background color of the image by looking at
4639 the four corners of the image, assuming the most frequently occurring
4640 color from the corners is the background color of the image. Otherwise,
4641 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4642 specifying the color to assume for the background of the image.
4643
4644 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4645 one. Images in some formats include a mask which can be removed by
4646 specifying @code{:mask nil}.
4647
4648 @item :pointer @var{shape}
4649 This specifies the pointer shape when the mouse pointer is over this
4650 image. @xref{Pointer Shape}, for available pointer shapes.
4651
4652 @item :map @var{map}
4653 @cindex image maps
4654 This associates an image map of @dfn{hot spots} with this image.
4655
4656 An image map is an alist where each element has the format
4657 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4658 as either a rectangle, a circle, or a polygon.
4659
4660 A rectangle is a cons
4661 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4662 which specifies the pixel coordinates of the upper left and bottom right
4663 corners of the rectangle area.
4664
4665 A circle is a cons
4666 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4667 which specifies the center and the radius of the circle; @var{r} may
4668 be a float or integer.
4669
4670 A polygon is a cons
4671 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4672 where each pair in the vector describes one corner in the polygon.
4673
4674 When the mouse pointer lies on a hot-spot area of an image, the
4675 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4676 property, that defines a tool-tip for the hot-spot, and if it contains
4677 a @code{pointer} property, that defines the shape of the mouse cursor when
4678 it is on the hot-spot.
4679 @xref{Pointer Shape}, for available pointer shapes.
4680
4681 When you click the mouse when the mouse pointer is over a hot-spot, an
4682 event is composed by combining the @var{id} of the hot-spot with the
4683 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4684 @var{id} is @code{area4}.
4685 @end table
4686
4687 @defun image-mask-p spec &optional frame
4688 This function returns @code{t} if image @var{spec} has a mask bitmap.
4689 @var{frame} is the frame on which the image will be displayed.
4690 @var{frame} @code{nil} or omitted means to use the selected frame
4691 (@pxref{Input Focus}).
4692 @end defun
4693
4694 @node XBM Images
4695 @subsection XBM Images
4696 @cindex XBM
4697
4698 To use XBM format, specify @code{xbm} as the image type. This image
4699 format doesn't require an external library, so images of this type are
4700 always supported.
4701
4702 Additional image properties supported for the @code{xbm} image type are:
4703
4704 @table @code
4705 @item :foreground @var{foreground}
4706 The value, @var{foreground}, should be a string specifying the image
4707 foreground color, or @code{nil} for the default color. This color is
4708 used for each pixel in the XBM that is 1. The default is the frame's
4709 foreground color.
4710
4711 @item :background @var{background}
4712 The value, @var{background}, should be a string specifying the image
4713 background color, or @code{nil} for the default color. This color is
4714 used for each pixel in the XBM that is 0. The default is the frame's
4715 background color.
4716 @end table
4717
4718 If you specify an XBM image using data within Emacs instead of an
4719 external file, use the following three properties:
4720
4721 @table @code
4722 @item :data @var{data}
4723 The value, @var{data}, specifies the contents of the image.
4724 There are three formats you can use for @var{data}:
4725
4726 @itemize @bullet
4727 @item
4728 A vector of strings or bool-vectors, each specifying one line of the
4729 image. Do specify @code{:height} and @code{:width}.
4730
4731 @item
4732 A string containing the same byte sequence as an XBM file would contain.
4733 You must not specify @code{:height} and @code{:width} in this case,
4734 because omitting them is what indicates the data has the format of an
4735 XBM file. The file contents specify the height and width of the image.
4736
4737 @item
4738 A string or a bool-vector containing the bits of the image (plus perhaps
4739 some extra bits at the end that will not be used). It should contain at
4740 least @var{width} * @code{height} bits. In this case, you must specify
4741 @code{:height} and @code{:width}, both to indicate that the string
4742 contains just the bits rather than a whole XBM file, and to specify the
4743 size of the image.
4744 @end itemize
4745
4746 @item :width @var{width}
4747 The value, @var{width}, specifies the width of the image, in pixels.
4748
4749 @item :height @var{height}
4750 The value, @var{height}, specifies the height of the image, in pixels.
4751 @end table
4752
4753 @node XPM Images
4754 @subsection XPM Images
4755 @cindex XPM
4756
4757 To use XPM format, specify @code{xpm} as the image type. The
4758 additional image property @code{:color-symbols} is also meaningful with
4759 the @code{xpm} image type:
4760
4761 @table @code
4762 @item :color-symbols @var{symbols}
4763 The value, @var{symbols}, should be an alist whose elements have the
4764 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4765 the name of a color as it appears in the image file, and @var{color}
4766 specifies the actual color to use for displaying that name.
4767 @end table
4768
4769 @node PostScript Images
4770 @subsection PostScript Images
4771 @cindex postscript images
4772
4773 To use PostScript for an image, specify image type @code{postscript}.
4774 This works only if you have Ghostscript installed. You must always use
4775 these three properties:
4776
4777 @table @code
4778 @item :pt-width @var{width}
4779 The value, @var{width}, specifies the width of the image measured in
4780 points (1/72 inch). @var{width} must be an integer.
4781
4782 @item :pt-height @var{height}
4783 The value, @var{height}, specifies the height of the image in points
4784 (1/72 inch). @var{height} must be an integer.
4785
4786 @item :bounding-box @var{box}
4787 The value, @var{box}, must be a list or vector of four integers, which
4788 specifying the bounding box of the PostScript image, analogous to the
4789 @samp{BoundingBox} comment found in PostScript files.
4790
4791 @example
4792 %%BoundingBox: 22 171 567 738
4793 @end example
4794 @end table
4795
4796 @node ImageMagick Images
4797 @subsection ImageMagick Images
4798 @cindex ImageMagick images
4799 @cindex images, support for more formats
4800
4801 If you build Emacs with ImageMagick support, you can use the
4802 ImageMagick library to load many image formats (@pxref{File
4803 Conveniences,,, emacs, The GNU Emacs Manual}). The image type symbol
4804 for images loaded via ImageMagick is @code{imagemagick}, regardless of
4805 the actual underlying image format.
4806
4807 @defun imagemagick-types
4808 This function returns a list of image file extensions supported by the
4809 current ImageMagick installation. Each list element is a symbol
4810 representing an internal ImageMagick name for an image type, such as
4811 @code{BMP} for @file{.bmp} images.
4812 @end defun
4813
4814 @defopt imagemagick-enabled-types
4815 The value of this variable is a list of ImageMagick image types which
4816 Emacs may attempt to render using ImageMagick. Each list element
4817 should be one of the symbols in the list returned by
4818 @code{imagemagick-types}, or an equivalent string. Alternatively, a
4819 value of @code{t} enables ImageMagick for all possible image types.
4820 Regardless of the value of this variable,
4821 @code{imagemagick-types-inhibit} (see below) takes precedence.
4822 @end defopt
4823
4824 @defopt imagemagick-types-inhibit
4825 The value of this variable lists the ImageMagick image types which
4826 should never be rendered using ImageMagick, regardless of the value of
4827 @code{imagemagick-enabled-types}. A value of @code{t} disables
4828 ImageMagick entirely.
4829 @end defopt
4830
4831 @defvar image-format-suffixes
4832 This variable is an alist mapping image types to file name extensions.
4833 Emacs uses this in conjunction with the @code{:format} image property
4834 (see below) to give a hint to the ImageMagick library as to the type
4835 of an image. Each element has the form @code{(@var{type}
4836 @var{extension})}, where @var{type} is a symbol specifying an image
4837 content-type, and @var{extension} is a string that specifies the
4838 associated file name extension.
4839 @end defvar
4840
4841 Images loaded with ImageMagick support the following additional
4842 image descriptor properties:
4843
4844 @table @code
4845 @item :background @var{background}
4846 @var{background}, if non-@code{nil}, should be a string specifying a
4847 color, which is used as the image's background color if the image
4848 supports transparency. If the value is @code{nil}, it defaults to the
4849 frame's background color.
4850
4851 @item :width @var{width}, :height @var{height}
4852 The @code{:width} and @code{:height} keywords are used for scaling the
4853 image. If only one of them is specified, the other one will be
4854 calculated so as to preserve the aspect ratio. If both are specified,
4855 aspect ratio may not be preserved.
4856
4857 @item :max-width @var{max-width}, :max-height @var{max-height}
4858 The @code{:max-width} and @code{:max-height} keywords are used for
4859 scaling if the size of the image of the image exceeds these values.
4860 If @code{:width} is set it will have precedence over @code{max-width},
4861 and if @code{:height} is set it will have precedence over
4862 @code{max-height}, but you can otherwise mix these keywords as you
4863 wish. @code{:max-width} and @code{:max-height} will always preserve
4864 the aspect ratio.
4865
4866 @item :format @var{type}
4867 The value, @var{type}, should be a symbol specifying the type of the
4868 image data, as found in @code{image-format-suffixes}. This is used
4869 when the image does not have an associated file name, to provide a
4870 hint to ImageMagick to help it detect the image type.
4871
4872 @item :rotation @var{angle}
4873 Specifies a rotation angle in degrees.
4874
4875 @item :index @var{frame}
4876 @c Doesn't work: http://debbugs.gnu.org/7978
4877 @xref{Multi-Frame Images}.
4878 @end table
4879
4880 @node Other Image Types
4881 @subsection Other Image Types
4882 @cindex PBM
4883
4884 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4885 monochromatic images are supported. For mono PBM images, two additional
4886 image properties are supported.
4887
4888 @table @code
4889 @item :foreground @var{foreground}
4890 The value, @var{foreground}, should be a string specifying the image
4891 foreground color, or @code{nil} for the default color. This color is
4892 used for each pixel in the PBM that is 1. The default is the frame's
4893 foreground color.
4894
4895 @item :background @var{background}
4896 The value, @var{background}, should be a string specifying the image
4897 background color, or @code{nil} for the default color. This color is
4898 used for each pixel in the PBM that is 0. The default is the frame's
4899 background color.
4900 @end table
4901
4902 @noindent
4903 The remaining image types that Emacs can support are:
4904
4905 @table @asis
4906 @item GIF
4907 Image type @code{gif}.
4908 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4909
4910 @item JPEG
4911 Image type @code{jpeg}.
4912
4913 @item PNG
4914 Image type @code{png}.
4915
4916 @item SVG
4917 Image type @code{svg}.
4918
4919 @item TIFF
4920 Image type @code{tiff}.
4921 Supports the @code{:index} property. @xref{Multi-Frame Images}.
4922 @end table
4923
4924 @node Defining Images
4925 @subsection Defining Images
4926
4927 The functions @code{create-image}, @code{defimage} and
4928 @code{find-image} provide convenient ways to create image descriptors.
4929
4930 @defun create-image file-or-data &optional type data-p &rest props
4931 This function creates and returns an image descriptor which uses the
4932 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4933 a string containing the image data; @var{data-p} should be @code{nil}
4934 for the former case, non-@code{nil} for the latter case.
4935
4936 The optional argument @var{type} is a symbol specifying the image type.
4937 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4938 determine the image type from the file's first few bytes, or else
4939 from the file's name.
4940
4941 The remaining arguments, @var{props}, specify additional image
4942 properties---for example,
4943
4944 @c ':heuristic-mask' is not documented?
4945 @example
4946 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4947 @end example
4948
4949 The function returns @code{nil} if images of this type are not
4950 supported. Otherwise it returns an image descriptor.
4951 @end defun
4952
4953 @defmac defimage symbol specs &optional doc
4954 This macro defines @var{symbol} as an image name. The arguments
4955 @var{specs} is a list which specifies how to display the image.
4956 The third argument, @var{doc}, is an optional documentation string.
4957
4958 Each argument in @var{specs} has the form of a property list, and each
4959 one should specify at least the @code{:type} property and either the
4960 @code{:file} or the @code{:data} property. The value of @code{:type}
4961 should be a symbol specifying the image type, the value of
4962 @code{:file} is the file to load the image from, and the value of
4963 @code{:data} is a string containing the actual image data. Here is an
4964 example:
4965
4966 @example
4967 (defimage test-image
4968 ((:type xpm :file "~/test1.xpm")
4969 (:type xbm :file "~/test1.xbm")))
4970 @end example
4971
4972 @code{defimage} tests each argument, one by one, to see if it is
4973 usable---that is, if the type is supported and the file exists. The
4974 first usable argument is used to make an image descriptor which is
4975 stored in @var{symbol}.
4976
4977 If none of the alternatives will work, then @var{symbol} is defined
4978 as @code{nil}.
4979 @end defmac
4980
4981 @defun find-image specs
4982 This function provides a convenient way to find an image satisfying one
4983 of a list of image specifications @var{specs}.
4984
4985 Each specification in @var{specs} is a property list with contents
4986 depending on image type. All specifications must at least contain the
4987 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4988 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4989 the image type, e.g., @code{xbm}, @var{file} is the file to load the
4990 image from, and @var{data} is a string containing the actual image data.
4991 The first specification in the list whose @var{type} is supported, and
4992 @var{file} exists, is used to construct the image specification to be
4993 returned. If no specification is satisfied, @code{nil} is returned.
4994
4995 The image is looked for in @code{image-load-path}.
4996 @end defun
4997
4998 @defvar image-load-path
4999 This variable's value is a list of locations in which to search for
5000 image files. If an element is a string or a variable symbol whose
5001 value is a string, the string is taken to be the name of a directory
5002 to search. If an element is a variable symbol whose value is a list,
5003 that is taken to be a list of directory names to search.
5004
5005 The default is to search in the @file{images} subdirectory of the
5006 directory specified by @code{data-directory}, then the directory
5007 specified by @code{data-directory}, and finally in the directories in
5008 @code{load-path}. Subdirectories are not automatically included in
5009 the search, so if you put an image file in a subdirectory, you have to
5010 supply the subdirectory name explicitly. For example, to find the
5011 image @file{images/foo/bar.xpm} within @code{data-directory}, you
5012 should specify the image as follows:
5013
5014 @example
5015 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
5016 @end example
5017 @end defvar
5018
5019 @defun image-load-path-for-library library image &optional path no-error
5020 This function returns a suitable search path for images used by the
5021 Lisp package @var{library}.
5022
5023 The function searches for @var{image} first using @code{image-load-path},
5024 excluding @file{@code{data-directory}/images}, and then in
5025 @code{load-path}, followed by a path suitable for @var{library}, which
5026 includes @file{../../etc/images} and @file{../etc/images} relative to
5027 the library file itself, and finally in
5028 @file{@code{data-directory}/images}.
5029
5030 Then this function returns a list of directories which contains first
5031 the directory in which @var{image} was found, followed by the value of
5032 @code{load-path}. If @var{path} is given, it is used instead of
5033 @code{load-path}.
5034
5035 If @var{no-error} is non-@code{nil} and a suitable path can't be
5036 found, don't signal an error. Instead, return a list of directories as
5037 before, except that @code{nil} appears in place of the image directory.
5038
5039 Here is an example of using @code{image-load-path-for-library}:
5040
5041 @example
5042 (defvar image-load-path) ; shush compiler
5043 (let* ((load-path (image-load-path-for-library
5044 "mh-e" "mh-logo.xpm"))
5045 (image-load-path (cons (car load-path)
5046 image-load-path)))
5047 (mh-tool-bar-folder-buttons-init))
5048 @end example
5049 @end defun
5050
5051 @node Showing Images
5052 @subsection Showing Images
5053
5054 You can use an image descriptor by setting up the @code{display}
5055 property yourself, but it is easier to use the functions in this
5056 section.
5057
5058 @defun insert-image image &optional string area slice
5059 This function inserts @var{image} in the current buffer at point. The
5060 value @var{image} should be an image descriptor; it could be a value
5061 returned by @code{create-image}, or the value of a symbol defined with
5062 @code{defimage}. The argument @var{string} specifies the text to put
5063 in the buffer to hold the image. If it is omitted or @code{nil},
5064 @code{insert-image} uses @code{" "} by default.
5065
5066 The argument @var{area} specifies whether to put the image in a margin.
5067 If it is @code{left-margin}, the image appears in the left margin;
5068 @code{right-margin} specifies the right margin. If @var{area} is
5069 @code{nil} or omitted, the image is displayed at point within the
5070 buffer's text.
5071
5072 The argument @var{slice} specifies a slice of the image to insert. If
5073 @var{slice} is @code{nil} or omitted the whole image is inserted.
5074 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
5075 @var{height})} which specifies the @var{x} and @var{y} positions and
5076 @var{width} and @var{height} of the image area to insert. Integer
5077 values are in units of pixels. A floating-point number in the range
5078 0.0--1.0 stands for that fraction of the width or height of the entire
5079 image.
5080
5081 Internally, this function inserts @var{string} in the buffer, and gives
5082 it a @code{display} property which specifies @var{image}. @xref{Display
5083 Property}.
5084 @end defun
5085
5086 @cindex slice, image
5087 @cindex image slice
5088 @defun insert-sliced-image image &optional string area rows cols
5089 This function inserts @var{image} in the current buffer at point, like
5090 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
5091 equally sized slices.
5092
5093 If an image is inserted ``sliced'', Emacs displays each slice as a
5094 separate image, and allow more intuitive scrolling up/down, instead of
5095 jumping up/down the entire image when paging through a buffer that
5096 displays (large) images.
5097 @end defun
5098
5099 @defun put-image image pos &optional string area
5100 This function puts image @var{image} in front of @var{pos} in the
5101 current buffer. The argument @var{pos} should be an integer or a
5102 marker. It specifies the buffer position where the image should appear.
5103 The argument @var{string} specifies the text that should hold the image
5104 as an alternative to the default.
5105
5106 The argument @var{image} must be an image descriptor, perhaps returned
5107 by @code{create-image} or stored by @code{defimage}.
5108
5109 The argument @var{area} specifies whether to put the image in a margin.
5110 If it is @code{left-margin}, the image appears in the left margin;
5111 @code{right-margin} specifies the right margin. If @var{area} is
5112 @code{nil} or omitted, the image is displayed at point within the
5113 buffer's text.
5114
5115 Internally, this function creates an overlay, and gives it a
5116 @code{before-string} property containing text that has a @code{display}
5117 property whose value is the image. (Whew!)
5118 @end defun
5119
5120 @defun remove-images start end &optional buffer
5121 This function removes images in @var{buffer} between positions
5122 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
5123 images are removed from the current buffer.
5124
5125 This removes only images that were put into @var{buffer} the way
5126 @code{put-image} does it, not images that were inserted with
5127 @code{insert-image} or in other ways.
5128 @end defun
5129
5130 @defun image-size spec &optional pixels frame
5131 @cindex size of image
5132 This function returns the size of an image as a pair
5133 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
5134 specification. @var{pixels} non-@code{nil} means return sizes
5135 measured in pixels, otherwise return sizes measured in canonical
5136 character units (fractions of the width/height of the frame's default
5137 font). @var{frame} is the frame on which the image will be displayed.
5138 @var{frame} null or omitted means use the selected frame (@pxref{Input
5139 Focus}).
5140 @end defun
5141
5142 @defvar max-image-size
5143 This variable is used to define the maximum size of image that Emacs
5144 will load. Emacs will refuse to load (and display) any image that is
5145 larger than this limit.
5146
5147 If the value is an integer, it directly specifies the maximum
5148 image height and width, measured in pixels. If it is floating
5149 point, it specifies the maximum image height and width
5150 as a ratio to the frame height and width. If the value is
5151 non-numeric, there is no explicit limit on the size of images.
5152
5153 The purpose of this variable is to prevent unreasonably large images
5154 from accidentally being loaded into Emacs. It only takes effect the
5155 first time an image is loaded. Once an image is placed in the image
5156 cache, it can always be displayed, even if the value of
5157 @code{max-image-size} is subsequently changed (@pxref{Image Cache}).
5158 @end defvar
5159
5160 @node Multi-Frame Images
5161 @subsection Multi-Frame Images
5162 @cindex multi-frame images
5163
5164 @cindex animation
5165 @cindex image animation
5166 @cindex image frames
5167 Some image files can contain more than one image. We say that there
5168 are multiple ``frames'' in the image. At present, Emacs supports
5169 multiple frames for GIF, TIFF, and certain ImageMagick formats such as
5170 DJVM@.
5171
5172 The frames can be used either to represent multiple ``pages'' (this is
5173 usually the case with multi-frame TIFF files, for example), or to
5174 create animation (usually the case with multi-frame GIF files).
5175
5176 A multi-frame image has a property @code{:index}, whose value is an
5177 integer (counting from 0) that specifies which frame is being displayed.
5178
5179 @defun image-multi-frame-p image
5180 This function returns non-@code{nil} if @var{image} contains more than
5181 one frame. The actual return value is a cons @code{(@var{nimages}
5182 . @var{delay})}, where @var{nimages} is the number of frames and
5183 @var{delay} is the delay in seconds between them, or @code{nil}
5184 if the image does not specify a delay. Images that are intended to be
5185 animated usually specify a frame delay, whereas ones that are intended
5186 to be treated as multiple pages do not.
5187 @end defun
5188
5189 @defun image-current-frame image
5190 This function returns the index of the current frame number for
5191 @var{image}, counting from 0.
5192 @end defun
5193
5194 @defun image-show-frame image n &optional nocheck
5195 This function switches @var{image} to frame number @var{n}. It
5196 replaces a frame number outside the valid range with that of the end
5197 of the range, unless @var{nocheck} is non-@code{nil}. If @var{image}
5198 does not contain a frame with the specified number, the image displays
5199 as a hollow box.
5200 @end defun
5201
5202 @defun image-animate image &optional index limit
5203 This function animates @var{image}. The optional integer @var{index}
5204 specifies the frame from which to start (default 0). The optional
5205 argument @var{limit} controls the length of the animation. If omitted
5206 or @code{nil}, the image animates once only; if @code{t} it loops
5207 forever; if a number animation stops after that many seconds.
5208 @end defun
5209
5210 @vindex image-minimum-frame-delay
5211 @vindex image-default-frame-delay
5212 @noindent Animation operates by means of a timer. Note that Emacs imposes a
5213 minimum frame delay of 0.01 (@code{image-minimum-frame-delay}) seconds.
5214 If the image itself does not specify a delay, Emacs uses
5215 @code{image-default-frame-delay}.
5216
5217 @defun image-animate-timer image
5218 This function returns the timer responsible for animating @var{image},
5219 if there is one.
5220 @end defun
5221
5222
5223 @node Image Cache
5224 @subsection Image Cache
5225 @cindex image cache
5226
5227 Emacs caches images so that it can display them again more
5228 efficiently. When Emacs displays an image, it searches the image
5229 cache for an existing image specification @code{equal} to the desired
5230 specification. If a match is found, the image is displayed from the
5231 cache. Otherwise, Emacs loads the image normally.
5232
5233 @defun image-flush spec &optional frame
5234 This function removes the image with specification @var{spec} from the
5235 image cache of frame @var{frame}. Image specifications are compared
5236 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
5237 selected frame. If @var{frame} is @code{t}, the image is flushed on
5238 all existing frames.
5239
5240 In Emacs's current implementation, each graphical terminal possesses an
5241 image cache, which is shared by all the frames on that terminal
5242 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
5243 also refreshes it in all other frames on the same terminal.
5244 @end defun
5245
5246 One use for @code{image-flush} is to tell Emacs about a change in an
5247 image file. If an image specification contains a @code{:file}
5248 property, the image is cached based on the file's contents when the
5249 image is first displayed. Even if the file subsequently changes,
5250 Emacs continues displaying the old version of the image. Calling
5251 @code{image-flush} flushes the image from the cache, forcing Emacs to
5252 re-read the file the next time it needs to display that image.
5253
5254 Another use for @code{image-flush} is for memory conservation. If
5255 your Lisp program creates a large number of temporary images over a
5256 period much shorter than @code{image-cache-eviction-delay} (see
5257 below), you can opt to flush unused images yourself, instead of
5258 waiting for Emacs to do it automatically.
5259
5260 @defun clear-image-cache &optional filter
5261 This function clears an image cache, removing all the images stored in
5262 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
5263 the selected frame. If @var{filter} is a frame, it clears the cache
5264 for that frame. If @var{filter} is @code{t}, all image caches are
5265 cleared. Otherwise, @var{filter} is taken to be a file name, and all
5266 images associated with that file name are removed from all image
5267 caches.
5268 @end defun
5269
5270 If an image in the image cache has not been displayed for a specified
5271 period of time, Emacs removes it from the cache and frees the
5272 associated memory.
5273
5274 @defvar image-cache-eviction-delay
5275 This variable specifies the number of seconds an image can remain in
5276 the cache without being displayed. When an image is not displayed for
5277 this length of time, Emacs removes it from the image cache.
5278
5279 Under some circumstances, if the number of images in the cache grows
5280 too large, the actual eviction delay may be shorter than this.
5281
5282 If the value is @code{nil}, Emacs does not remove images from the cache
5283 except when you explicitly clear it. This mode can be useful for
5284 debugging.
5285 @end defvar
5286
5287 @node Buttons
5288 @section Buttons
5289 @cindex buttons in buffers
5290 @cindex clickable buttons in buffers
5291
5292 The Button package defines functions for inserting and manipulating
5293 @dfn{buttons} that can be activated with the mouse or via keyboard
5294 commands. These buttons are typically used for various kinds of
5295 hyperlinks.
5296
5297 A button is essentially a set of text or overlay properties,
5298 attached to a stretch of text in a buffer. These properties are
5299 called @dfn{button properties}. One of these properties, the
5300 @dfn{action property}, specifies a function which is called when the
5301 user invokes the button using the keyboard or the mouse. The action
5302 function may examine the button and use its other properties as
5303 desired.
5304
5305 In some ways, the Button package duplicates the functionality in the
5306 Widget package. @xref{Top, , Introduction, widget, The Emacs Widget
5307 Library}. The advantage of the Button package is that it is faster,
5308 smaller, and simpler to program. From the point of view of the user,
5309 the interfaces produced by the two packages are very similar.
5310
5311 @menu
5312 * Button Properties:: Button properties with special meanings.
5313 * Button Types:: Defining common properties for classes of buttons.
5314 * Making Buttons:: Adding buttons to Emacs buffers.
5315 * Manipulating Buttons:: Getting and setting properties of buttons.
5316 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
5317 @end menu
5318
5319 @node Button Properties
5320 @subsection Button Properties
5321 @cindex button properties
5322
5323 Each button has an associated list of properties defining its
5324 appearance and behavior, and other arbitrary properties may be used
5325 for application specific purposes. The following properties have
5326 special meaning to the Button package:
5327
5328 @table @code
5329 @item action
5330 @kindex action @r{(button property)}
5331 The function to call when the user invokes the button, which is passed
5332 the single argument @var{button}. By default this is @code{ignore},
5333 which does nothing.
5334
5335 @item mouse-action
5336 @kindex mouse-action @r{(button property)}
5337 This is similar to @code{action}, and when present, will be used
5338 instead of @code{action} for button invocations resulting from
5339 mouse-clicks (instead of the user hitting @key{RET}). If not
5340 present, mouse-clicks use @code{action} instead.
5341
5342 @item face
5343 @kindex face @r{(button property)}
5344 This is an Emacs face controlling how buttons of this type are
5345 displayed; by default this is the @code{button} face.
5346
5347 @item mouse-face
5348 @kindex mouse-face @r{(button property)}
5349 This is an additional face which controls appearance during
5350 mouse-overs (merged with the usual button face); by default this is
5351 the usual Emacs @code{highlight} face.
5352
5353 @item keymap
5354 @kindex keymap @r{(button property)}
5355 The button's keymap, defining bindings active within the button
5356 region. By default this is the usual button region keymap, stored
5357 in the variable @code{button-map}, which defines @key{RET} and
5358 @key{mouse-2} to invoke the button.
5359
5360 @item type
5361 @kindex type @r{(button property)}
5362 The button type. @xref{Button Types}.
5363
5364 @item help-echo
5365 @kindex help-index @r{(button property)}
5366 A string displayed by the Emacs tool-tip help system; by default,
5367 @code{"mouse-2, RET: Push this button"}.
5368
5369 @item follow-link
5370 @kindex follow-link @r{(button property)}
5371 The follow-link property, defining how a @key{Mouse-1} click behaves
5372 on this button, @xref{Clickable Text}.
5373
5374 @item button
5375 @kindex button @r{(button property)}
5376 All buttons have a non-@code{nil} @code{button} property, which may be useful
5377 in finding regions of text that comprise buttons (which is what the
5378 standard button functions do).
5379 @end table
5380
5381 There are other properties defined for the regions of text in a
5382 button, but these are not generally interesting for typical uses.
5383
5384 @node Button Types
5385 @subsection Button Types
5386 @cindex button types
5387
5388 Every button has a @dfn{button type}, which defines default values
5389 for the button's properties. Button types are arranged in a
5390 hierarchy, with specialized types inheriting from more general types,
5391 so that it's easy to define special-purpose types of buttons for
5392 specific tasks.
5393
5394 @defun define-button-type name &rest properties
5395 Define a `button type' called @var{name} (a symbol).
5396 The remaining arguments
5397 form a sequence of @var{property value} pairs, specifying default
5398 property values for buttons with this type (a button's type may be set
5399 by giving it a @code{type} property when creating the button, using
5400 the @code{:type} keyword argument).
5401
5402 In addition, the keyword argument @code{:supertype} may be used to
5403 specify a button-type from which @var{name} inherits its default
5404 property values. Note that this inheritance happens only when
5405 @var{name} is defined; subsequent changes to a supertype are not
5406 reflected in its subtypes.
5407 @end defun
5408
5409 Using @code{define-button-type} to define default properties for
5410 buttons is not necessary---buttons without any specified type use the
5411 built-in button-type @code{button}---but it is encouraged, since
5412 doing so usually makes the resulting code clearer and more efficient.
5413
5414 @node Making Buttons
5415 @subsection Making Buttons
5416 @cindex making buttons
5417
5418 Buttons are associated with a region of text, using an overlay or
5419 text properties to hold button-specific information, all of which are
5420 initialized from the button's type (which defaults to the built-in
5421 button type @code{button}). Like all Emacs text, the appearance of
5422 the button is governed by the @code{face} property; by default (via
5423 the @code{face} property inherited from the @code{button} button-type)
5424 this is a simple underline, like a typical web-page link.
5425
5426 For convenience, there are two sorts of button-creation functions,
5427 those that add button properties to an existing region of a buffer,
5428 called @code{make-...button}, and those that also insert the button
5429 text, called @code{insert-...button}.
5430
5431 The button-creation functions all take the @code{&rest} argument
5432 @var{properties}, which should be a sequence of @var{property value}
5433 pairs, specifying properties to add to the button; see @ref{Button
5434 Properties}. In addition, the keyword argument @code{:type} may be
5435 used to specify a button-type from which to inherit other properties;
5436 see @ref{Button Types}. Any properties not explicitly specified
5437 during creation will be inherited from the button's type (if the type
5438 defines such a property).
5439
5440 The following functions add a button using an overlay
5441 (@pxref{Overlays}) to hold the button properties:
5442
5443 @defun make-button beg end &rest properties
5444 This makes a button from @var{beg} to @var{end} in the
5445 current buffer, and returns it.
5446 @end defun
5447
5448 @defun insert-button label &rest properties
5449 This insert a button with the label @var{label} at point,
5450 and returns it.
5451 @end defun
5452
5453 The following functions are similar, but using text properties
5454 (@pxref{Text Properties}) to hold the button properties. Such buttons
5455 do not add markers to the buffer, so editing in the buffer does not
5456 slow down if there is an extremely large numbers of buttons. However,
5457 if there is an existing face text property on the text (e.g., a face
5458 assigned by Font Lock mode), the button face may not be visible. Both
5459 of these functions return the starting position of the new button.
5460
5461 @defun make-text-button beg end &rest properties
5462 This makes a button from @var{beg} to @var{end} in the current buffer,
5463 using text properties.
5464 @end defun
5465
5466 @defun insert-text-button label &rest properties
5467 This inserts a button with the label @var{label} at point, using text
5468 properties.
5469 @end defun
5470
5471 @node Manipulating Buttons
5472 @subsection Manipulating Buttons
5473 @cindex manipulating buttons
5474
5475 These are functions for getting and setting properties of buttons.
5476 Often these are used by a button's invocation function to determine
5477 what to do.
5478
5479 Where a @var{button} parameter is specified, it means an object
5480 referring to a specific button, either an overlay (for overlay
5481 buttons), or a buffer-position or marker (for text property buttons).
5482 Such an object is passed as the first argument to a button's
5483 invocation function when it is invoked.
5484
5485 @defun button-start button
5486 Return the position at which @var{button} starts.
5487 @end defun
5488
5489 @defun button-end button
5490 Return the position at which @var{button} ends.
5491 @end defun
5492
5493 @defun button-get button prop
5494 Get the property of button @var{button} named @var{prop}.
5495 @end defun
5496
5497 @defun button-put button prop val
5498 Set @var{button}'s @var{prop} property to @var{val}.
5499 @end defun
5500
5501 @defun button-activate button &optional use-mouse-action
5502 Call @var{button}'s @code{action} property (i.e., invoke it). If
5503 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5504 @code{mouse-action} property instead of @code{action}; if the button
5505 has no @code{mouse-action} property, use @code{action} as normal.
5506 @end defun
5507
5508 @defun button-label button
5509 Return @var{button}'s text label.
5510 @end defun
5511
5512 @defun button-type button
5513 Return @var{button}'s button-type.
5514 @end defun
5515
5516 @defun button-has-type-p button type
5517 Return @code{t} if @var{button} has button-type @var{type}, or one of
5518 @var{type}'s subtypes.
5519 @end defun
5520
5521 @defun button-at pos
5522 Return the button at position @var{pos} in the current buffer, or
5523 @code{nil}. If the button at @var{pos} is a text property button, the
5524 return value is a marker pointing to @var{pos}.
5525 @end defun
5526
5527 @defun button-type-put type prop val
5528 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5529 @end defun
5530
5531 @defun button-type-get type prop
5532 Get the property of button-type @var{type} named @var{prop}.
5533 @end defun
5534
5535 @defun button-type-subtype-p type supertype
5536 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5537 @end defun
5538
5539 @node Button Buffer Commands
5540 @subsection Button Buffer Commands
5541 @cindex button buffer commands
5542
5543 These are commands and functions for locating and operating on
5544 buttons in an Emacs buffer.
5545
5546 @code{push-button} is the command that a user uses to actually `push'
5547 a button, and is bound by default in the button itself to @key{RET}
5548 and to @key{mouse-2} using a local keymap in the button's overlay or
5549 text properties. Commands that are useful outside the buttons itself,
5550 such as @code{forward-button} and @code{backward-button} are
5551 additionally available in the keymap stored in
5552 @code{button-buffer-map}; a mode which uses buttons may want to use
5553 @code{button-buffer-map} as a parent keymap for its keymap.
5554
5555 If the button has a non-@code{nil} @code{follow-link} property, and
5556 @code{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5557 will also activate the @code{push-button} command.
5558 @xref{Clickable Text}.
5559
5560 @deffn Command push-button &optional pos use-mouse-action
5561 Perform the action specified by a button at location @var{pos}.
5562 @var{pos} may be either a buffer position or a mouse-event. If
5563 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5564 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5565 @code{mouse-action} property instead of @code{action}; if the button
5566 has no @code{mouse-action} property, use @code{action} as normal.
5567 @var{pos} defaults to point, except when @code{push-button} is invoked
5568 interactively as the result of a mouse-event, in which case, the mouse
5569 event's position is used. If there's no button at @var{pos}, do
5570 nothing and return @code{nil}, otherwise return @code{t}.
5571 @end deffn
5572
5573 @deffn Command forward-button n &optional wrap display-message
5574 Move to the @var{n}th next button, or @var{n}th previous button if
5575 @var{n} is negative. If @var{n} is zero, move to the start of any
5576 button at point. If @var{wrap} is non-@code{nil}, moving past either
5577 end of the buffer continues from the other end. If
5578 @var{display-message} is non-@code{nil}, the button's help-echo string
5579 is displayed. Any button with a non-@code{nil} @code{skip} property
5580 is skipped over. Returns the button found.
5581 @end deffn
5582
5583 @deffn Command backward-button n &optional wrap display-message
5584 Move to the @var{n}th previous button, or @var{n}th next button if
5585 @var{n} is negative. If @var{n} is zero, move to the start of any
5586 button at point. If @var{wrap} is non-@code{nil}, moving past either
5587 end of the buffer continues from the other end. If
5588 @var{display-message} is non-@code{nil}, the button's help-echo string
5589 is displayed. Any button with a non-@code{nil} @code{skip} property
5590 is skipped over. Returns the button found.
5591 @end deffn
5592
5593 @defun next-button pos &optional count-current
5594 @defunx previous-button pos &optional count-current
5595 Return the next button after (for @code{next-button}) or before (for
5596 @code{previous-button}) position @var{pos} in the current buffer. If
5597 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5598 in the search, instead of starting at the next button.
5599 @end defun
5600
5601 @node Abstract Display
5602 @section Abstract Display
5603 @cindex ewoc
5604 @cindex display, abstract
5605 @cindex display, arbitrary objects
5606 @cindex model/view/controller
5607 @cindex view part, model/view/controller
5608
5609 The Ewoc package constructs buffer text that represents a structure
5610 of Lisp objects, and updates the text to follow changes in that
5611 structure. This is like the ``view'' component in the
5612 ``model/view/controller'' design paradigm. Ewoc means ``Emacs's
5613 Widget for Object Collections''.
5614
5615 An @dfn{ewoc} is a structure that organizes information required to
5616 construct buffer text that represents certain Lisp data. The buffer
5617 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5618 text; next, textual descriptions of a series of data elements (Lisp
5619 objects that you specify); and last, fixed @dfn{footer} text.
5620 Specifically, an ewoc contains information on:
5621
5622 @itemize @bullet
5623 @item
5624 The buffer which its text is generated in.
5625
5626 @item
5627 The text's start position in the buffer.
5628
5629 @item
5630 The header and footer strings.
5631
5632 @item
5633 @cindex node, ewoc
5634 @c or "@cindex node, abstract display"?
5635 A doubly-linked chain of @dfn{nodes}, each of which contains:
5636
5637 @itemize
5638 @item
5639 A @dfn{data element}, a single Lisp object.
5640
5641 @item
5642 Links to the preceding and following nodes in the chain.
5643 @end itemize
5644
5645 @item
5646 A @dfn{pretty-printer} function which is responsible for
5647 inserting the textual representation of a data
5648 element value into the current buffer.
5649 @end itemize
5650
5651 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5652 the resulting ewoc structure to other functions in the Ewoc package to
5653 build nodes within it, and display it in the buffer. Once it is
5654 displayed in the buffer, other functions determine the correspondence
5655 between buffer positions and nodes, move point from one node's textual
5656 representation to another, and so forth. @xref{Abstract Display
5657 Functions}.
5658
5659 @cindex encapsulation, ewoc
5660 @c or "@cindex encapsulation, abstract display"?
5661 A node @dfn{encapsulates} a data element much the way a variable
5662 holds a value. Normally, encapsulation occurs as a part of adding a
5663 node to the ewoc. You can retrieve the data element value and place a
5664 new value in its place, like so:
5665
5666 @lisp
5667 (ewoc-data @var{node})
5668 @result{} value
5669
5670 (ewoc-set-data @var{node} @var{new-value})
5671 @result{} @var{new-value}
5672 @end lisp
5673
5674 @noindent
5675 You can also use, as the data element value, a Lisp object (list or
5676 vector) that is a container for the ``real'' value, or an index into
5677 some other structure. The example (@pxref{Abstract Display Example})
5678 uses the latter approach.
5679
5680 When the data changes, you will want to update the text in the
5681 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5682 just specific nodes using @code{ewoc-invalidate}, or all nodes
5683 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5684 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5685 and add new nodes in their place. Deleting a node from an ewoc deletes
5686 its associated textual description from buffer, as well.
5687
5688 @menu
5689 * Abstract Display Functions:: Functions in the Ewoc package.
5690 * Abstract Display Example:: Example of using Ewoc.
5691 @end menu
5692
5693 @node Abstract Display Functions
5694 @subsection Abstract Display Functions
5695
5696 In this subsection, @var{ewoc} and @var{node} stand for the
5697 structures described above (@pxref{Abstract Display}), while
5698 @var{data} stands for an arbitrary Lisp object used as a data element.
5699
5700 @defun ewoc-create pretty-printer &optional header footer nosep
5701 This constructs and returns a new ewoc, with no nodes (and thus no data
5702 elements). @var{pretty-printer} should be a function that takes one
5703 argument, a data element of the sort you plan to use in this ewoc, and
5704 inserts its textual description at point using @code{insert} (and never
5705 @code{insert-before-markers}, because that would interfere with the
5706 Ewoc package's internal mechanisms).
5707
5708 Normally, a newline is automatically inserted after the header,
5709 the footer and every node's textual description. If @var{nosep}
5710 is non-@code{nil}, no newline is inserted. This may be useful for
5711 displaying an entire ewoc on a single line, for example, or for
5712 making nodes ``invisible'' by arranging for @var{pretty-printer}
5713 to do nothing for those nodes.
5714
5715 An ewoc maintains its text in the buffer that is current when
5716 you create it, so switch to the intended buffer before calling
5717 @code{ewoc-create}.
5718 @end defun
5719
5720 @defun ewoc-buffer ewoc
5721 This returns the buffer where @var{ewoc} maintains its text.
5722 @end defun
5723
5724 @defun ewoc-get-hf ewoc
5725 This returns a cons cell @code{(@var{header} . @var{footer})}
5726 made from @var{ewoc}'s header and footer.
5727 @end defun
5728
5729 @defun ewoc-set-hf ewoc header footer
5730 This sets the header and footer of @var{ewoc} to the strings
5731 @var{header} and @var{footer}, respectively.
5732 @end defun
5733
5734 @defun ewoc-enter-first ewoc data
5735 @defunx ewoc-enter-last ewoc data
5736 These add a new node encapsulating @var{data}, putting it, respectively,
5737 at the beginning or end of @var{ewoc}'s chain of nodes.
5738 @end defun
5739
5740 @defun ewoc-enter-before ewoc node data
5741 @defunx ewoc-enter-after ewoc node data
5742 These add a new node encapsulating @var{data}, adding it to
5743 @var{ewoc} before or after @var{node}, respectively.
5744 @end defun
5745
5746 @defun ewoc-prev ewoc node
5747 @defunx ewoc-next ewoc node
5748 These return, respectively, the previous node and the next node of @var{node}
5749 in @var{ewoc}.
5750 @end defun
5751
5752 @defun ewoc-nth ewoc n
5753 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5754 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5755 @code{nil} if @var{n} is out of range.
5756 @end defun
5757
5758 @defun ewoc-data node
5759 This extracts the data encapsulated by @var{node} and returns it.
5760 @end defun
5761
5762 @defun ewoc-set-data node data
5763 This sets the data encapsulated by @var{node} to @var{data}.
5764 @end defun
5765
5766 @defun ewoc-locate ewoc &optional pos guess
5767 This determines the node in @var{ewoc} which contains point (or
5768 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5769 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5770 it returns the first node; if @var{pos} is after the last node, it returns
5771 the last node. The optional third arg @var{guess}
5772 should be a node that is likely to be near @var{pos}; this doesn't
5773 alter the result, but makes the function run faster.
5774 @end defun
5775
5776 @defun ewoc-location node
5777 This returns the start position of @var{node}.
5778 @end defun
5779
5780 @defun ewoc-goto-prev ewoc arg
5781 @defunx ewoc-goto-next ewoc arg
5782 These move point to the previous or next, respectively, @var{arg}th node
5783 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5784 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5785 moves past the last node, returning @code{nil}. Excepting this special
5786 case, these functions return the node moved to.
5787 @end defun
5788
5789 @defun ewoc-goto-node ewoc node
5790 This moves point to the start of @var{node} in @var{ewoc}.
5791 @end defun
5792
5793 @defun ewoc-refresh ewoc
5794 This function regenerates the text of @var{ewoc}. It works by
5795 deleting the text between the header and the footer, i.e., all the
5796 data elements' representations, and then calling the pretty-printer
5797 function for each node, one by one, in order.
5798 @end defun
5799
5800 @defun ewoc-invalidate ewoc &rest nodes
5801 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5802 @var{ewoc} are updated instead of the entire set.
5803 @end defun
5804
5805 @defun ewoc-delete ewoc &rest nodes
5806 This deletes each node in @var{nodes} from @var{ewoc}.
5807 @end defun
5808
5809 @defun ewoc-filter ewoc predicate &rest args
5810 This calls @var{predicate} for each data element in @var{ewoc} and
5811 deletes those nodes for which @var{predicate} returns @code{nil}.
5812 Any @var{args} are passed to @var{predicate}.
5813 @end defun
5814
5815 @defun ewoc-collect ewoc predicate &rest args
5816 This calls @var{predicate} for each data element in @var{ewoc}
5817 and returns a list of those elements for which @var{predicate}
5818 returns non-@code{nil}. The elements in the list are ordered
5819 as in the buffer. Any @var{args} are passed to @var{predicate}.
5820 @end defun
5821
5822 @defun ewoc-map map-function ewoc &rest args
5823 This calls @var{map-function} for each data element in @var{ewoc} and
5824 updates those nodes for which @var{map-function} returns non-@code{nil}.
5825 Any @var{args} are passed to @var{map-function}.
5826 @end defun
5827
5828 @node Abstract Display Example
5829 @subsection Abstract Display Example
5830
5831 Here is a simple example using functions of the ewoc package to
5832 implement a ``color components display'', an area in a buffer that
5833 represents a vector of three integers (itself representing a 24-bit RGB
5834 value) in various ways.
5835
5836 @example
5837 (setq colorcomp-ewoc nil
5838 colorcomp-data nil
5839 colorcomp-mode-map nil
5840 colorcomp-labels ["Red" "Green" "Blue"])
5841
5842 (defun colorcomp-pp (data)
5843 (if data
5844 (let ((comp (aref colorcomp-data data)))
5845 (insert (aref colorcomp-labels data) "\t: #x"
5846 (format "%02X" comp) " "
5847 (make-string (ash comp -2) ?#) "\n"))
5848 (let ((cstr (format "#%02X%02X%02X"
5849 (aref colorcomp-data 0)
5850 (aref colorcomp-data 1)
5851 (aref colorcomp-data 2)))
5852 (samp " (sample text) "))
5853 (insert "Color\t: "
5854 (propertize samp 'face
5855 `(foreground-color . ,cstr))
5856 (propertize samp 'face
5857 `(background-color . ,cstr))
5858 "\n"))))
5859
5860 (defun colorcomp (color)
5861 "Allow fiddling with COLOR in a new buffer.
5862 The buffer is in Color Components mode."
5863 (interactive "sColor (name or #RGB or #RRGGBB): ")
5864 (when (string= "" color)
5865 (setq color "green"))
5866 (unless (color-values color)
5867 (error "No such color: %S" color))
5868 (switch-to-buffer
5869 (generate-new-buffer (format "originally: %s" color)))
5870 (kill-all-local-variables)
5871 (setq major-mode 'colorcomp-mode
5872 mode-name "Color Components")
5873 (use-local-map colorcomp-mode-map)
5874 (erase-buffer)
5875 (buffer-disable-undo)
5876 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5877 (color-values color))))
5878 (ewoc (ewoc-create 'colorcomp-pp
5879 "\nColor Components\n\n"
5880 (substitute-command-keys
5881 "\n\\@{colorcomp-mode-map@}"))))
5882 (set (make-local-variable 'colorcomp-data) data)
5883 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5884 (ewoc-enter-last ewoc 0)
5885 (ewoc-enter-last ewoc 1)
5886 (ewoc-enter-last ewoc 2)
5887 (ewoc-enter-last ewoc nil)))
5888 @end example
5889
5890 @cindex controller part, model/view/controller
5891 This example can be extended to be a ``color selection widget'' (in
5892 other words, the controller part of the ``model/view/controller''
5893 design paradigm) by defining commands to modify @code{colorcomp-data}
5894 and to ``finish'' the selection process, and a keymap to tie it all
5895 together conveniently.
5896
5897 @smallexample
5898 (defun colorcomp-mod (index limit delta)
5899 (let ((cur (aref colorcomp-data index)))
5900 (unless (= limit cur)
5901 (aset colorcomp-data index (+ cur delta)))
5902 (ewoc-invalidate
5903 colorcomp-ewoc
5904 (ewoc-nth colorcomp-ewoc index)
5905 (ewoc-nth colorcomp-ewoc -1))))
5906
5907 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5908 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5909 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5910 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5911 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5912 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5913
5914 (defun colorcomp-copy-as-kill-and-exit ()
5915 "Copy the color components into the kill ring and kill the buffer.
5916 The string is formatted #RRGGBB (hash followed by six hex digits)."
5917 (interactive)
5918 (kill-new (format "#%02X%02X%02X"
5919 (aref colorcomp-data 0)
5920 (aref colorcomp-data 1)
5921 (aref colorcomp-data 2)))
5922 (kill-buffer nil))
5923
5924 (setq colorcomp-mode-map
5925 (let ((m (make-sparse-keymap)))
5926 (suppress-keymap m)
5927 (define-key m "i" 'colorcomp-R-less)
5928 (define-key m "o" 'colorcomp-R-more)
5929 (define-key m "k" 'colorcomp-G-less)
5930 (define-key m "l" 'colorcomp-G-more)
5931 (define-key m "," 'colorcomp-B-less)
5932 (define-key m "." 'colorcomp-B-more)
5933 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5934 m))
5935 @end smallexample
5936
5937 Note that we never modify the data in each node, which is fixed when the
5938 ewoc is created to be either @code{nil} or an index into the vector
5939 @code{colorcomp-data}, the actual color components.
5940
5941 @node Blinking
5942 @section Blinking Parentheses
5943 @cindex parenthesis matching
5944 @cindex blinking parentheses
5945 @cindex balancing parentheses
5946
5947 This section describes the mechanism by which Emacs shows a matching
5948 open parenthesis when the user inserts a close parenthesis.
5949
5950 @defvar blink-paren-function
5951 The value of this variable should be a function (of no arguments) to
5952 be called whenever a character with close parenthesis syntax is inserted.
5953 The value of @code{blink-paren-function} may be @code{nil}, in which
5954 case nothing is done.
5955 @end defvar
5956
5957 @defopt blink-matching-paren
5958 If this variable is @code{nil}, then @code{blink-matching-open} does
5959 nothing.
5960 @end defopt
5961
5962 @defopt blink-matching-paren-distance
5963 This variable specifies the maximum distance to scan for a matching
5964 parenthesis before giving up.
5965 @end defopt
5966
5967 @defopt blink-matching-delay
5968 This variable specifies the number of seconds to keep indicating the
5969 matching parenthesis. A fraction of a second often gives good
5970 results, but the default is 1, which works on all systems.
5971 @end defopt
5972
5973 @deffn Command blink-matching-open
5974 This function is the default value of @code{blink-paren-function}. It
5975 assumes that point follows a character with close parenthesis syntax
5976 and applies the appropriate effect momentarily to the matching opening
5977 character. If that character is not already on the screen, it
5978 displays the character's context in the echo area. To avoid long
5979 delays, this function does not search farther than
5980 @code{blink-matching-paren-distance} characters.
5981
5982 Here is an example of calling this function explicitly.
5983
5984 @smallexample
5985 @group
5986 (defun interactive-blink-matching-open ()
5987 "Indicate momentarily the start of parenthesized sexp before point."
5988 (interactive)
5989 @end group
5990 @group
5991 (let ((blink-matching-paren-distance
5992 (buffer-size))
5993 (blink-matching-paren t))
5994 (blink-matching-open)))
5995 @end group
5996 @end smallexample
5997 @end deffn
5998
5999 @node Character Display
6000 @section Character Display
6001
6002 This section describes how characters are actually displayed by
6003 Emacs. Typically, a character is displayed as a @dfn{glyph} (a
6004 graphical symbol which occupies one character position on the screen),
6005 whose appearance corresponds to the character itself. For example,
6006 the character @samp{a} (character code 97) is displayed as @samp{a}.
6007 Some characters, however, are displayed specially. For example, the
6008 formfeed character (character code 12) is usually displayed as a
6009 sequence of two glyphs, @samp{^L}, while the newline character
6010 (character code 10) starts a new screen line.
6011
6012 You can modify how each character is displayed by defining a
6013 @dfn{display table}, which maps each character code into a sequence of
6014 glyphs. @xref{Display Tables}.
6015
6016 @menu
6017 * Usual Display:: The usual conventions for displaying characters.
6018 * Display Tables:: What a display table consists of.
6019 * Active Display Table:: How Emacs selects a display table to use.
6020 * Glyphs:: How to define a glyph, and what glyphs mean.
6021 * Glyphless Chars:: How glyphless characters are drawn.
6022 @end menu
6023
6024 @node Usual Display
6025 @subsection Usual Display Conventions
6026
6027 Here are the conventions for displaying each character code (in the
6028 absence of a display table, which can override these
6029 @iftex
6030 conventions).
6031 @end iftex
6032 @ifnottex
6033 conventions; @pxref{Display Tables}).
6034 @end ifnottex
6035
6036 @cindex printable ASCII characters
6037 @itemize @bullet
6038 @item
6039 The @dfn{printable @acronym{ASCII} characters}, character codes 32
6040 through 126 (consisting of numerals, English letters, and symbols like
6041 @samp{#}) are displayed literally.
6042
6043 @item
6044 The tab character (character code 9) displays as whitespace stretching
6045 up to the next tab stop column. @xref{Text Display,,, emacs, The GNU
6046 Emacs Manual}. The variable @code{tab-width} controls the number of
6047 spaces per tab stop (see below).
6048
6049 @item
6050 The newline character (character code 10) has a special effect: it
6051 ends the preceding line and starts a new line.
6052
6053 @cindex ASCII control characters
6054 @item
6055 The non-printable @dfn{@acronym{ASCII} control characters}---character
6056 codes 0 through 31, as well as the @key{DEL} character (character code
6057 127)---display in one of two ways according to the variable
6058 @code{ctl-arrow}. If this variable is non-@code{nil} (the default),
6059 these characters are displayed as sequences of two glyphs, where the
6060 first glyph is @samp{^} (a display table can specify a glyph to use
6061 instead of @samp{^}); e.g., the @key{DEL} character is displayed as
6062 @samp{^?}.
6063
6064 If @code{ctl-arrow} is @code{nil}, these characters are displayed as
6065 octal escapes (see below).
6066
6067 This rule also applies to carriage return (character code 13), if that
6068 character appears in the buffer. But carriage returns usually do not
6069 appear in buffer text; they are eliminated as part of end-of-line
6070 conversion (@pxref{Coding System Basics}).
6071
6072 @cindex octal escapes
6073 @item
6074 @dfn{Raw bytes} are non-@acronym{ASCII} characters with codes 128
6075 through 255 (@pxref{Text Representations}). These characters display
6076 as @dfn{octal escapes}: sequences of four glyphs, where the first
6077 glyph is the @acronym{ASCII} code for @samp{\}, and the others are
6078 digit characters representing the character code in octal. (A display
6079 table can specify a glyph to use instead of @samp{\}.)
6080
6081 @item
6082 Each non-@acronym{ASCII} character with code above 255 is displayed
6083 literally, if the terminal supports it. If the terminal does not
6084 support it, the character is said to be @dfn{glyphless}, and it is
6085 usually displayed using a placeholder glyph. For example, if a
6086 graphical terminal has no font for a character, Emacs usually displays
6087 a box containing the character code in hexadecimal. @xref{Glyphless
6088 Chars}.
6089 @end itemize
6090
6091 The above display conventions apply even when there is a display
6092 table, for any character whose entry in the active display table is
6093 @code{nil}. Thus, when you set up a display table, you need only
6094 specify the characters for which you want special behavior.
6095
6096 The following variables affect how certain characters are displayed
6097 on the screen. Since they change the number of columns the characters
6098 occupy, they also affect the indentation functions. They also affect
6099 how the mode line is displayed; if you want to force redisplay of the
6100 mode line using the new values, call the function
6101 @code{force-mode-line-update} (@pxref{Mode Line Format}).
6102
6103 @defopt ctl-arrow
6104 @cindex control characters in display
6105 This buffer-local variable controls how control characters are
6106 displayed. If it is non-@code{nil}, they are displayed as a caret
6107 followed by the character: @samp{^A}. If it is @code{nil}, they are
6108 displayed as octal escapes: a backslash followed by three octal
6109 digits, as in @samp{\001}.
6110 @end defopt
6111
6112 @defopt tab-width
6113 The value of this buffer-local variable is the spacing between tab
6114 stops used for displaying tab characters in Emacs buffers. The value
6115 is in units of columns, and the default is 8. Note that this feature
6116 is completely independent of the user-settable tab stops used by the
6117 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
6118 @end defopt
6119
6120 @node Display Tables
6121 @subsection Display Tables
6122
6123 @cindex display table
6124 A display table is a special-purpose char-table
6125 (@pxref{Char-Tables}), with @code{display-table} as its subtype, which
6126 is used to override the usual character display conventions. This
6127 section describes how to make, inspect, and assign elements to a
6128 display table object.
6129
6130 @defun make-display-table
6131 This creates and returns a display table. The table initially has
6132 @code{nil} in all elements.
6133 @end defun
6134
6135 The ordinary elements of the display table are indexed by character
6136 codes; the element at index @var{c} says how to display the character
6137 code @var{c}. The value should be @code{nil} (which means to display
6138 the character @var{c} according to the usual display conventions;
6139 @pxref{Usual Display}), or a vector of glyph codes (which means to
6140 display the character @var{c} as those glyphs; @pxref{Glyphs}).
6141
6142 @strong{Warning:} if you use the display table to change the display
6143 of newline characters, the whole buffer will be displayed as one long
6144 ``line''.
6145
6146 The display table also has six ``extra slots'' which serve special
6147 purposes. Here is a table of their meanings; @code{nil} in any slot
6148 means to use the default for that slot, as stated below.
6149
6150 @table @asis
6151 @item 0
6152 The glyph for the end of a truncated screen line (the default for this
6153 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
6154 arrows in the fringes to indicate truncation, so the display table has
6155 no effect.
6156
6157 @item 1
6158 The glyph for the end of a continued line (the default is @samp{\}).
6159 On graphical terminals, Emacs uses curved arrows in the fringes to
6160 indicate continuation, so the display table has no effect.
6161
6162 @item 2
6163 The glyph for indicating a character displayed as an octal character
6164 code (the default is @samp{\}).
6165
6166 @item 3
6167 The glyph for indicating a control character (the default is @samp{^}).
6168
6169 @item 4
6170 A vector of glyphs for indicating the presence of invisible lines (the
6171 default is @samp{...}). @xref{Selective Display}.
6172
6173 @item 5
6174 The glyph used to draw the border between side-by-side windows (the
6175 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
6176 when there are no scroll bars; if scroll bars are supported and in use,
6177 a scroll bar separates the two windows.
6178 @end table
6179
6180 For example, here is how to construct a display table that mimics
6181 the effect of setting @code{ctl-arrow} to a non-@code{nil} value
6182 (@pxref{Glyphs}, for the function @code{make-glyph-code}):
6183
6184 @example
6185 (setq disptab (make-display-table))
6186 (dotimes (i 32)
6187 (or (= i ?\t)
6188 (= i ?\n)
6189 (aset disptab i
6190 (vector (make-glyph-code ?^ 'escape-glyph)
6191 (make-glyph-code (+ i 64) 'escape-glyph)))))
6192 (aset disptab 127
6193 (vector (make-glyph-code ?^ 'escape-glyph)
6194 (make-glyph-code ?? 'escape-glyph)))))
6195 @end example
6196
6197 @defun display-table-slot display-table slot
6198 This function returns the value of the extra slot @var{slot} of
6199 @var{display-table}. The argument @var{slot} may be a number from 0 to
6200 5 inclusive, or a slot name (symbol). Valid symbols are
6201 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6202 @code{selective-display}, and @code{vertical-border}.
6203 @end defun
6204
6205 @defun set-display-table-slot display-table slot value
6206 This function stores @var{value} in the extra slot @var{slot} of
6207 @var{display-table}. The argument @var{slot} may be a number from 0 to
6208 5 inclusive, or a slot name (symbol). Valid symbols are
6209 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
6210 @code{selective-display}, and @code{vertical-border}.
6211 @end defun
6212
6213 @defun describe-display-table display-table
6214 This function displays a description of the display table
6215 @var{display-table} in a help buffer.
6216 @end defun
6217
6218 @deffn Command describe-current-display-table
6219 This command displays a description of the current display table in a
6220 help buffer.
6221 @end deffn
6222
6223 @node Active Display Table
6224 @subsection Active Display Table
6225 @cindex active display table
6226
6227 Each window can specify a display table, and so can each buffer.
6228 The window's display table, if there is one, takes precedence over the
6229 buffer's display table. If neither exists, Emacs tries to use the
6230 standard display table; if that is @code{nil}, Emacs uses the usual
6231 character display conventions (@pxref{Usual Display}).
6232
6233 Note that display tables affect how the mode line is displayed, so
6234 if you want to force redisplay of the mode line using a new display
6235 table, call @code{force-mode-line-update} (@pxref{Mode Line Format}).
6236
6237 @defun window-display-table &optional window
6238 This function returns @var{window}'s display table, or @code{nil} if
6239 there is none. The default for @var{window} is the selected window.
6240 @end defun
6241
6242 @defun set-window-display-table window table
6243 This function sets the display table of @var{window} to @var{table}.
6244 The argument @var{table} should be either a display table or
6245 @code{nil}.
6246 @end defun
6247
6248 @defvar buffer-display-table
6249 This variable is automatically buffer-local in all buffers; its value
6250 specifies the buffer's display table. If it is @code{nil}, there is
6251 no buffer display table.
6252 @end defvar
6253
6254 @defvar standard-display-table
6255 The value of this variable is the standard display table, which is
6256 used when Emacs is displaying a buffer in a window with neither a
6257 window display table nor a buffer display table defined. Its default
6258 is @code{nil}.
6259 @end defvar
6260
6261 The @file{disp-table} library defines several functions for changing
6262 the standard display table.
6263
6264 @node Glyphs
6265 @subsection Glyphs
6266 @cindex glyph
6267
6268 @cindex glyph code
6269 A @dfn{glyph} is a graphical symbol which occupies a single
6270 character position on the screen. Each glyph is represented in Lisp
6271 as a @dfn{glyph code}, which specifies a character and optionally a
6272 face to display it in (@pxref{Faces}). The main use of glyph codes is
6273 as the entries of display tables (@pxref{Display Tables}). The
6274 following functions are used to manipulate glyph codes:
6275
6276 @defun make-glyph-code char &optional face
6277 This function returns a glyph code representing char @var{char} with
6278 face @var{face}. If @var{face} is omitted or @code{nil}, the glyph
6279 uses the default face; in that case, the glyph code is an integer. If
6280 @var{face} is non-@code{nil}, the glyph code is not necessarily an
6281 integer object.
6282 @end defun
6283
6284 @defun glyph-char glyph
6285 This function returns the character of glyph code @var{glyph}.
6286 @end defun
6287
6288 @defun glyph-face glyph
6289 This function returns face of glyph code @var{glyph}, or @code{nil} if
6290 @var{glyph} uses the default face.
6291 @end defun
6292
6293 @ifnottex
6294 You can set up a @dfn{glyph table} to change how glyph codes are
6295 actually displayed on text terminals. This feature is semi-obsolete;
6296 use @code{glyphless-char-display} instead (@pxref{Glyphless Chars}).
6297
6298 @defvar glyph-table
6299 The value of this variable, if non-@code{nil}, is the current glyph
6300 table. It takes effect only on character terminals; on graphical
6301 displays, all glyphs are displayed literally. The glyph table should
6302 be a vector whose @var{g}th element specifies how to display glyph
6303 code @var{g}, where @var{g} is the glyph code for a glyph whose face
6304 is unspecified. Each element should be one of the following:
6305
6306 @table @asis
6307 @item @code{nil}
6308 Display this glyph literally.
6309
6310 @item a string
6311 Display this glyph by sending the specified string to the terminal.
6312
6313 @item a glyph code
6314 Display the specified glyph code instead.
6315 @end table
6316
6317 Any integer glyph code greater than or equal to the length of the
6318 glyph table is displayed literally.
6319 @end defvar
6320 @end ifnottex
6321
6322 @node Glyphless Chars
6323 @subsection Glyphless Character Display
6324 @cindex glyphless characters
6325
6326 @dfn{Glyphless characters} are characters which are displayed in a
6327 special way, e.g., as a box containing a hexadecimal code, instead of
6328 being displayed literally. These include characters which are
6329 explicitly defined to be glyphless, as well as characters for which
6330 there is no available font (on a graphical display), and characters
6331 which cannot be encoded by the terminal's coding system (on a text
6332 terminal).
6333
6334 @defvar glyphless-char-display
6335 The value of this variable is a char-table which defines glyphless
6336 characters and how they are displayed. Each entry must be one of the
6337 following display methods:
6338
6339 @table @asis
6340 @item @code{nil}
6341 Display the character in the usual way.
6342
6343 @item @code{zero-width}
6344 Don't display the character.
6345
6346 @item @code{thin-space}
6347 Display a thin space, 1-pixel wide on graphical displays, or
6348 1-character wide on text terminals.
6349
6350 @item @code{empty-box}
6351 Display an empty box.
6352
6353 @item @code{hex-code}
6354 Display a box containing the Unicode codepoint of the character, in
6355 hexadecimal notation.
6356
6357 @item an @acronym{ASCII} string
6358 Display a box containing that string.
6359
6360 @item a cons cell @code{(@var{graphical} . @var{text})}
6361 Display with @var{graphical} on graphical displays, and with
6362 @var{text} on text terminals. Both @var{graphical} and @var{text}
6363 must be one of the display methods described above.
6364 @end table
6365
6366 @noindent
6367 The @code{thin-space}, @code{empty-box}, @code{hex-code}, and
6368 @acronym{ASCII} string display methods are drawn with the
6369 @code{glyphless-char} face.
6370
6371 The char-table has one extra slot, which determines how to display any
6372 character that cannot be displayed with any available font, or cannot
6373 be encoded by the terminal's coding system. Its value should be one
6374 of the above display methods, except @code{zero-width} or a cons cell.
6375
6376 If a character has a non-@code{nil} entry in an active display table,
6377 the display table takes effect; in this case, Emacs does not consult
6378 @code{glyphless-char-display} at all.
6379 @end defvar
6380
6381 @defopt glyphless-char-display-control
6382 This user option provides a convenient way to set
6383 @code{glyphless-char-display} for groups of similar characters. Do
6384 not set its value directly from Lisp code; the value takes effect only
6385 via a custom @code{:set} function (@pxref{Variable Definitions}),
6386 which updates @code{glyphless-char-display}.
6387
6388 Its value should be an alist of elements @code{(@var{group}
6389 . @var{method})}, where @var{group} is a symbol specifying a group of
6390 characters, and @var{method} is a symbol specifying how to display
6391 them.
6392
6393 @var{group} should be one of the following:
6394
6395 @table @code
6396 @item c0-control
6397 @acronym{ASCII} control characters @code{U+0000} to @code{U+001F},
6398 excluding the newline and tab characters (normally displayed as escape
6399 sequences like @samp{^A}; @pxref{Text Display,, How Text Is Displayed,
6400 emacs, The GNU Emacs Manual}).
6401
6402 @item c1-control
6403 Non-@acronym{ASCII}, non-printing characters @code{U+0080} to
6404 @code{U+009F} (normally displayed as octal escape sequences like
6405 @samp{\230}).
6406
6407 @item format-control
6408 Characters of Unicode General Category `Cf', such as @samp{U+200E}
6409 (Left-to-Right Mark), but excluding characters that have graphic
6410 images, such as @samp{U+00AD} (Soft Hyphen).
6411
6412 @item no-font
6413 Characters for there is no suitable font, or which cannot be encoded
6414 by the terminal's coding system.
6415 @end table
6416
6417 @c FIXME: this can also be `acronym', but that's not currently
6418 @c completely implemented; it applies only to the format-control
6419 @c group, and only works if the acronym is in `char-acronym-table'.
6420 The @var{method} symbol should be one of @code{zero-width},
6421 @code{thin-space}, @code{empty-box}, or @code{hex-code}. These have
6422 the same meanings as in @code{glyphless-char-display}, above.
6423 @end defopt
6424
6425 @node Beeping
6426 @section Beeping
6427 @cindex bell
6428
6429 This section describes how to make Emacs ring the bell (or blink the
6430 screen) to attract the user's attention. Be conservative about how
6431 often you do this; frequent bells can become irritating. Also be
6432 careful not to use just beeping when signaling an error is more
6433 appropriate (@pxref{Errors}).
6434
6435 @defun ding &optional do-not-terminate
6436 @cindex keyboard macro termination
6437 This function beeps, or flashes the screen (see @code{visible-bell} below).
6438 It also terminates any keyboard macro currently executing unless
6439 @var{do-not-terminate} is non-@code{nil}.
6440 @end defun
6441
6442 @defun beep &optional do-not-terminate
6443 This is a synonym for @code{ding}.
6444 @end defun
6445
6446 @defopt visible-bell
6447 This variable determines whether Emacs should flash the screen to
6448 represent a bell. Non-@code{nil} means yes, @code{nil} means no.
6449 This is effective on graphical displays, and on text terminals
6450 provided the terminal's Termcap entry defines the visible bell
6451 capability (@samp{vb}).
6452 @end defopt
6453
6454 @defvar ring-bell-function
6455 If this is non-@code{nil}, it specifies how Emacs should ``ring the
6456 bell''. Its value should be a function of no arguments. If this is
6457 non-@code{nil}, it takes precedence over the @code{visible-bell}
6458 variable.
6459 @end defvar
6460
6461 @node Window Systems
6462 @section Window Systems
6463
6464 Emacs works with several window systems, most notably the X Window
6465 System. Both Emacs and X use the term ``window'', but use it
6466 differently. An Emacs frame is a single window as far as X is
6467 concerned; the individual Emacs windows are not known to X at all.
6468
6469 @defvar window-system
6470 This terminal-local variable tells Lisp programs what window system
6471 Emacs is using for displaying the frame. The possible values are
6472
6473 @table @code
6474 @item x
6475 @cindex X Window System
6476 Emacs is displaying the frame using X.
6477 @item w32
6478 Emacs is displaying the frame using native MS-Windows GUI.
6479 @item ns
6480 Emacs is displaying the frame using the Nextstep interface (used on
6481 GNUstep and Mac OS X).
6482 @item pc
6483 Emacs is displaying the frame using MS-DOS direct screen writes.
6484 @item nil
6485 Emacs is displaying the frame on a character-based terminal.
6486 @end table
6487 @end defvar
6488
6489 @defvar initial-window-system
6490 This variable holds the value of @code{window-system} used for the
6491 first frame created by Emacs during startup. (When Emacs is invoked
6492 with the @option{--daemon} option, it does not create any initial
6493 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6494 Options, daemon,, emacs, The GNU Emacs Manual}.)
6495 @end defvar
6496
6497 @defun window-system &optional frame
6498 This function returns a symbol whose name tells what window system is
6499 used for displaying @var{frame} (which defaults to the currently
6500 selected frame). The list of possible symbols it returns is the same
6501 one documented for the variable @code{window-system} above.
6502 @end defun
6503
6504 Do @emph{not} use @code{window-system} and
6505 @code{initial-window-system} as predicates or boolean flag variables,
6506 if you want to write code that works differently on text terminals and
6507 graphic displays. That is because @code{window-system} is not a good
6508 indicator of Emacs capabilities on a given display type. Instead, use
6509 @code{display-graphic-p} or any of the other @code{display-*-p}
6510 predicates described in @ref{Display Feature Testing}.
6511
6512 @defvar window-setup-hook
6513 This variable is a normal hook which Emacs runs after handling the
6514 initialization files. Emacs runs this hook after it has completed
6515 loading your init file, the default initialization file (if
6516 any), and the terminal-specific Lisp code, and running the hook
6517 @code{emacs-startup-hook}.
6518
6519 This hook is used for internal purposes: setting up communication with
6520 the window system, and creating the initial window. Users should not
6521 interfere with it.
6522 @end defvar
6523
6524 @node Bidirectional Display
6525 @section Bidirectional Display
6526 @cindex bidirectional display
6527 @cindex right-to-left text
6528
6529 Emacs can display text written in scripts, such as Arabic, Farsi,
6530 and Hebrew, whose natural ordering for horizontal text display runs
6531 from right to left. Furthermore, segments of Latin script and digits
6532 embedded in right-to-left text are displayed left-to-right, while
6533 segments of right-to-left script embedded in left-to-right text
6534 (e.g., Arabic or Hebrew text in comments or strings in a program
6535 source file) are appropriately displayed right-to-left. We call such
6536 mixtures of left-to-right and right-to-left text @dfn{bidirectional
6537 text}. This section describes the facilities and options for editing
6538 and displaying bidirectional text.
6539
6540 @cindex logical order
6541 @cindex reading order
6542 @cindex visual order
6543 @cindex unicode bidirectional algorithm
6544 @cindex UBA
6545 @cindex bidirectional reordering
6546 @cindex reordering, of bidirectional text
6547 Text is stored in Emacs buffers and strings in @dfn{logical} (or
6548 @dfn{reading}) order, i.e., the order in which a human would read
6549 each character. In right-to-left and bidirectional text, the order in
6550 which characters are displayed on the screen (called @dfn{visual
6551 order}) is not the same as logical order; the characters' screen
6552 positions do not increase monotonically with string or buffer
6553 position. In performing this @dfn{bidirectional reordering}, Emacs
6554 follows the Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}),
6555 which is described in Annex #9 of the Unicode standard
6556 (@url{http://www.unicode.org/reports/tr9/}). Emacs provides a ``Full
6557 Bidirectionality'' class implementation of the @acronym{UBA}.
6558
6559 @defvar bidi-display-reordering
6560 If the value of this buffer-local variable is non-@code{nil} (the
6561 default), Emacs performs bidirectional reordering for display. The
6562 reordering affects buffer text, as well as display strings and overlay
6563 strings from text and overlay properties in the buffer (@pxref{Overlay
6564 Properties}, and @pxref{Display Property}). If the value is
6565 @code{nil}, Emacs does not perform bidirectional reordering in the
6566 buffer.
6567
6568 The default value of @code{bidi-display-reordering} controls the
6569 reordering of strings which are not directly supplied by a buffer,
6570 including the text displayed in mode lines (@pxref{Mode Line Format})
6571 and header lines (@pxref{Header Lines}).
6572 @end defvar
6573
6574 @cindex unibyte buffers, and bidi reordering
6575 Emacs never reorders the text of a unibyte buffer, even if
6576 @code{bidi-display-reordering} is non-@code{nil} in the buffer. This
6577 is because unibyte buffers contain raw bytes, not characters, and thus
6578 lack the directionality properties required for reordering.
6579 Therefore, to test whether text in a buffer will be reordered for
6580 display, it is not enough to test the value of
6581 @code{bidi-display-reordering} alone. The correct test is this:
6582
6583 @example
6584 (if (and enable-multibyte-characters
6585 bidi-display-reordering)
6586 ;; Buffer is being reordered for display
6587 )
6588 @end example
6589
6590 However, unibyte display and overlay strings @emph{are} reordered if
6591 their parent buffer is reordered. This is because plain-@sc{ascii}
6592 strings are stored by Emacs as unibyte strings. If a unibyte display
6593 or overlay string includes non-@sc{ascii} characters, these characters
6594 are assumed to have left-to-right direction.
6595
6596 @cindex display properties, and bidi reordering of text
6597 Text covered by @code{display} text properties, by overlays with
6598 @code{display} properties whose value is a string, and by any other
6599 properties that replace buffer text, is treated as a single unit when
6600 it is reordered for display. That is, the entire chunk of text
6601 covered by these properties is reordered together. Moreover, the
6602 bidirectional properties of the characters in such a chunk of text are
6603 ignored, and Emacs reorders them as if they were replaced with a
6604 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6605 Character}. This means that placing a display property over a portion
6606 of text may change the way that the surrounding text is reordered for
6607 display. To prevent this unexpected effect, always place such
6608 properties on text whose directionality is identical with text that
6609 surrounds it.
6610
6611 @cindex base direction of a paragraph
6612 Each paragraph of bidirectional text has a @dfn{base direction},
6613 either right-to-left or left-to-right. Left-to-right paragraphs are
6614 displayed beginning at the left margin of the window, and are
6615 truncated or continued when the text reaches the right margin.
6616 Right-to-left paragraphs are displayed beginning at the right margin,
6617 and are continued or truncated at the left margin.
6618
6619 By default, Emacs determines the base direction of each paragraph by
6620 looking at the text at its beginning. The precise method of
6621 determining the base direction is specified by the @acronym{UBA}; in a
6622 nutshell, the first character in a paragraph that has an explicit
6623 directionality determines the base direction of the paragraph.
6624 However, sometimes a buffer may need to force a certain base direction
6625 for its paragraphs. For example, buffers containing program source
6626 code should force all paragraphs to be displayed left-to-right. You
6627 can use following variable to do this:
6628
6629 @defvar bidi-paragraph-direction
6630 If the value of this buffer-local variable is the symbol
6631 @code{right-to-left} or @code{left-to-right}, all paragraphs in the
6632 buffer are assumed to have that specified direction. Any other value
6633 is equivalent to @code{nil} (the default), which means to determine
6634 the base direction of each paragraph from its contents.
6635
6636 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6637 Modes for program source code should set this to @code{left-to-right}.
6638 Prog mode does this by default, so modes derived from Prog mode do not
6639 need to set this explicitly (@pxref{Basic Major Modes}).
6640 @end defvar
6641
6642 @defun current-bidi-paragraph-direction &optional buffer
6643 This function returns the paragraph direction at point in the named
6644 @var{buffer}. The returned value is a symbol, either
6645 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6646 omitted or @code{nil}, it defaults to the current buffer. If the
6647 buffer-local value of the variable @code{bidi-paragraph-direction} is
6648 non-@code{nil}, the returned value will be identical to that value;
6649 otherwise, the returned value reflects the paragraph direction
6650 determined dynamically by Emacs. For buffers whose value of
6651 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6652 buffers, this function always returns @code{left-to-right}.
6653 @end defun
6654
6655 @cindex visual-order cursor motion
6656 Sometimes there's a need to move point in strict visual order,
6657 either to the left or to the right of its current screen position.
6658 Emacs provides a primitive to do that.
6659
6660 @defun move-point-visually direction
6661 This function moves point of the currently selected window to the
6662 buffer position that appears immediately to the right or to the left
6663 of point on the screen. If @var{direction} is positive, point will
6664 move one screen position to the right, otherwise it will move one
6665 screen position to the left. Note that, depending on the surrounding
6666 bidirectional context, this could potentially move point many buffer
6667 positions away. If invoked at the end of a screen line, the function
6668 moves point to the rightmost or leftmost screen position of the next
6669 or previous screen line, as appropriate for the value of
6670 @var{direction}.
6671
6672 The function returns the new buffer position as its value.
6673 @end defun
6674
6675 @cindex layout on display, and bidirectional text
6676 @cindex jumbled display of bidirectional text
6677 @cindex concatenating bidirectional strings
6678 Bidirectional reordering can have surprising and unpleasant effects
6679 when two strings with bidirectional content are juxtaposed in a
6680 buffer, or otherwise programmatically concatenated into a string of
6681 text. A typical problematic case is when a buffer consists of
6682 sequences of text ``fields'' separated by whitespace or punctuation
6683 characters, like Buffer Menu mode or Rmail Summary Mode. Because the
6684 punctuation characters used as separators have @dfn{weak
6685 directionality}, they take on the directionality of surrounding text.
6686 As result, a numeric field that follows a field with bidirectional
6687 content can be displayed @emph{to the left} of the preceding field,
6688 messing up the expected layout. There are several ways to avoid this
6689 problem:
6690
6691 @itemize @minus
6692 @item
6693 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6694 @acronym{LRM}, to the end of each field that may have bidirectional
6695 content, or prepend it to the beginning of the following field. The
6696 function @code{bidi-string-mark-left-to-right}, described below, comes
6697 in handy for this purpose. (In a right-to-left paragraph, use
6698 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6699 is one of the solutions recommended by the UBA.
6700
6701 @item
6702 Include the tab character in the field separator. The tab character
6703 plays the role of @dfn{segment separator} in bidirectional reordering,
6704 causing the text on either side to be reordered separately.
6705
6706 @cindex @code{space} display spec, and bidirectional text
6707 @item
6708 Separate fields with a @code{display} property or overlay with a
6709 property value of the form @code{(space . PROPS)} (@pxref{Specified
6710 Space}). Emacs treats this display specification as a @dfn{paragraph
6711 separator}, and reorders the text on either side separately.
6712 @end itemize
6713
6714 @defun bidi-string-mark-left-to-right string
6715 This function returns its argument @var{string}, possibly modified,
6716 such that the result can be safely concatenated with another string,
6717 or juxtaposed with another string in a buffer, without disrupting the
6718 relative layout of this string and the next one on display. If the
6719 string returned by this function is displayed as part of a
6720 left-to-right paragraph, it will always appear on display to the left
6721 of the text that follows it. The function works by examining the
6722 characters of its argument, and if any of those characters could cause
6723 reordering on display, the function appends the @acronym{LRM}
6724 character to the string. The appended @acronym{LRM} character is made
6725 invisible by giving it an @code{invisible} text property of @code{t}
6726 (@pxref{Invisible Text}).
6727 @end defun
6728
6729 The reordering algorithm uses the bidirectional properties of the
6730 characters stored as their @code{bidi-class} property
6731 (@pxref{Character Properties}). Lisp programs can change these
6732 properties by calling the @code{put-char-code-property} function.
6733 However, doing this requires a thorough understanding of the
6734 @acronym{UBA}, and is therefore not recommended. Any changes to the
6735 bidirectional properties of a character have global effect: they
6736 affect all Emacs frames and windows.
6737
6738 Similarly, the @code{mirroring} property is used to display the
6739 appropriate mirrored character in the reordered text. Lisp programs
6740 can affect the mirrored display by changing this property. Again, any
6741 such changes affect all of Emacs display.