* frames.texi (Basic Parameters): Document the `explicit-name'
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2011
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/frames
7 @node Frames, Positions, Windows, Top
8 @chapter Frames
9 @cindex frame
10
11 A @dfn{frame} is a screen object that contains one or more Emacs
12 windows (@pxref{Windows}). It is the kind of object called a
13 ``window'' in the terminology of graphical environments; but we can't
14 call it a ``window'' here, because Emacs uses that word in a different
15 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
16 represents a frame on the screen. @xref{Frame Type}.
17
18 A frame initially contains a single main window and/or a minibuffer
19 window; you can subdivide the main window vertically or horizontally
20 into smaller windows. @xref{Splitting Windows}.
21
22 @cindex terminal
23 A @dfn{terminal} is a display device capable of displaying one or
24 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
25 object that represents a terminal. @xref{Terminal Type}.
26
27 @cindex terminal frame
28 @cindex window frame
29 There are two classes of terminals: text-only terminals and
30 graphical terminals. Text-only terminals are non-graphics-capable
31 display devices, including ``terminal emulators'' such as xterm. On
32 text-only terminals, each frame occupies the entire terminal screen;
33 although you can create additional frames and switch between them,
34 only one frame can be shown at any given time. We refer to frames on
35 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
36 the other hand, are graphics-capable windowing systems, such as the X
37 Window System. On a graphical terminal, Emacs can display multiple
38 frames simultaneously. We refer to such frames as @dfn{window
39 frames}.
40
41 On GNU and Unix systems, you can create additional frames on any
42 available terminal, within a single Emacs session, regardless of
43 whether Emacs was started on a text-only or graphical terminal. Emacs
44 can display on both graphical and text-only terminals simultaneously.
45 This comes in handy, for instance, when you connect to the same
46 session from several remote locations. @xref{Multiple Terminals}.
47
48 @defun framep object
49 This predicate returns a non-@code{nil} value if @var{object} is a
50 frame, and @code{nil} otherwise. For a frame, the value indicates which
51 kind of display the frame uses:
52
53 @table @code
54 @item x
55 The frame is displayed in an X window.
56 @item t
57 A terminal frame on a character display.
58 @item w32
59 The frame is displayed on MS-Windows 9X/NT.
60 @item ns
61 The frame is displayed on a GNUstep or Macintosh Cocoa display.
62 @item pc
63 The frame is displayed on an MS-DOS terminal.
64 @end table
65 @end defun
66
67 @defun frame-terminal &optional frame
68 This function returns the terminal object that displays @var{frame}.
69 If @var{frame} is @code{nil} or unspecified, it defaults to the
70 selected frame.
71 @end defun
72
73 @defun terminal-live-p object
74 This predicate returns a non-@code{nil} value if @var{object} is a
75 terminal that is alive (i.e.@: was not deleted), and @code{nil}
76 otherwise. For live terminals, the return value indicates what kind
77 of frames are displayed on that terminal; the list of possible values
78 is the same as for @code{framep} above.
79 @end defun
80
81 @menu
82 * Creating Frames:: Creating additional frames.
83 * Multiple Terminals:: Displaying on several different devices.
84 * Frame Parameters:: Controlling frame size, position, font, etc.
85 * Terminal Parameters:: Parameters common for all frames on terminal.
86 * Frame Titles:: Automatic updating of frame titles.
87 * Deleting Frames:: Frames last until explicitly deleted.
88 * Finding All Frames:: How to examine all existing frames.
89 * Frames and Windows:: A frame contains windows;
90 display of text always works through windows.
91 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
92 * Input Focus:: Specifying the selected frame.
93 * Visibility of Frames:: Frames may be visible or invisible, or icons.
94 * Raising and Lowering:: Raising a frame makes it hide other windows;
95 lowering it makes the others hide it.
96 * Frame Configurations:: Saving the state of all frames.
97 * Mouse Tracking:: Getting events that say when the mouse moves.
98 * Mouse Position:: Asking where the mouse is, or moving it.
99 * Pop-Up Menus:: Displaying a menu for the user to select from.
100 * Dialog Boxes:: Displaying a box to ask yes or no.
101 * Pointer Shape:: Specifying the shape of the mouse pointer.
102 * Window System Selections:: Transferring text to and from other X clients.
103 * Drag and Drop:: Internals of Drag-and-Drop implementation.
104 * Color Names:: Getting the definitions of color names.
105 * Text Terminal Colors:: Defining colors for text-only terminals.
106 * Resources:: Getting resource values from the server.
107 * Display Feature Testing:: Determining the features of a terminal.
108 @end menu
109
110 @node Creating Frames
111 @section Creating Frames
112
113 To create a new frame, call the function @code{make-frame}.
114
115 @defun make-frame &optional alist
116 This function creates and returns a new frame, displaying the current
117 buffer.
118
119 The @var{alist} argument is an alist that specifies frame parameters
120 for the new frame. @xref{Frame Parameters}. If you specify the
121 @code{terminal} parameter in @var{alist}, the new frame is created on
122 that terminal. Otherwise, if you specify the @code{window-system}
123 frame parameter in @var{alist}, that determines whether the frame
124 should be displayed on a text-only or graphical terminal.
125 @xref{Window Systems}. If neither is specified, the new frame is
126 created in the same terminal as the selected frame.
127
128 Any parameters not mentioned in @var{alist} default to the values in
129 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
130 parameters not specified there default from the X resources or its
131 equivalent on your operating system (@pxref{X Resources,, X Resources,
132 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
133 applies any parameters listed in @code{frame-inherited-parameters}
134 (see below) and not present in the argument, taking the values from
135 the frame that was selected when @code{make-frame} was called.
136
137 This function itself does not make the new frame the selected frame.
138 @xref{Input Focus}. The previously selected frame remains selected.
139 On graphical terminals, however, the windowing system may select the
140 new frame for its own reasons.
141 @end defun
142
143 @defvar before-make-frame-hook
144 A normal hook run by @code{make-frame} before it creates the frame.
145 @end defvar
146
147 @defvar after-make-frame-functions
148 An abnormal hook run by @code{make-frame} after it creates the frame.
149 Each function in @code{after-make-frame-functions} receives one argument, the
150 frame just created.
151 @end defvar
152
153 @defvar frame-inherited-parameters
154 This variable specifies the list of frame parameters that a newly
155 created frame inherits from the currently selected frame. For each
156 parameter (a symbol) that is an element in the list and is not present
157 in the argument to @code{make-frame}, the function sets the value of
158 that parameter in the created frame to its value in the selected
159 frame.
160 @end defvar
161
162 @node Multiple Terminals
163 @section Multiple Terminals
164 @cindex multiple terminals
165 @cindex multi-tty
166 @cindex multiple X displays
167 @cindex displays, multiple
168
169 Emacs represents each terminal, whether graphical or text-only, as a
170 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
171 Unix systems, Emacs can use multiple terminals simultaneously in each
172 session. On other systems, it can only use a single terminal. Each
173 terminal object has the following attributes:
174
175 @itemize @bullet
176 @item
177 The name of the device used by the terminal (e.g., @samp{:0.0} or
178 @file{/dev/tty}).
179
180 @item
181 The terminal and keyboard coding systems used on the terminal.
182 @xref{Terminal I/O Encoding}.
183
184 @item
185 The kind of display associated with the terminal. This is the symbol
186 returned by the function @code{terminal-live-p} (i.e., @code{x},
187 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
188
189 @item
190 A list of terminal parameters. @xref{Terminal Parameters}.
191 @end itemize
192
193 There is no primitive for creating terminal objects. Emacs creates
194 them as needed, such as when you call @code{make-frame-on-display}
195 (which is described below).
196
197 @defun terminal-name &optional terminal
198 This function returns the file name of the device used by
199 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
200 defaults to the selected frame's terminal. @var{terminal} can also be
201 a frame, meaning that frame's terminal.
202 @end defun
203
204 @defun terminal-list
205 This function returns a list of all terminal objects currently in use.
206 @end defun
207
208 @defun get-device-terminal device
209 This function returns a terminal whose device name is given by
210 @var{device}. If @var{device} is a string, it can be either the file
211 name of a terminal device, or the name of an X display of the form
212 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
213 frame, this function returns that frame's terminal; @code{nil} means
214 the selected frame. Finally, if @var{device} is a terminal object
215 that represents a live terminal, that terminal is returned. The
216 function signals an error if its argument is none of the above.
217 @end defun
218
219 @defun delete-terminal &optional terminal force
220 This function deletes all frames on @var{terminal} and frees the
221 resources used by it. It runs the abnormal hook
222 @code{delete-terminal-functions}, passing @var{terminal} as the
223 argument to each function.
224
225 If @var{terminal} is omitted or @code{nil}, it defaults to the
226 selected frame's terminal. @var{terminal} can also be a frame,
227 meaning that frame's terminal.
228
229 Normally, this function signals an error if you attempt to delete the
230 sole active terminal, but if @var{force} is non-@code{nil}, you are
231 allowed to do so. Emacs automatically calls this function when the
232 last frame on a terminal is deleted (@pxref{Deleting Frames}).
233 @end defun
234
235 @defvar delete-terminal-functions
236 An abnormal hook run by @code{delete-terminal}. Each function
237 receives one argument, the @var{terminal} argument passed to
238 @code{delete-terminal}. Due to technical details, the functions may
239 be called either just before the terminal is deleted, or just
240 afterwards.
241 @end defvar
242
243 @cindex terminal-local variables
244 A few Lisp variables are @dfn{terminal-local}; that is, they have a
245 separate binding for each terminal. The binding in effect at any time
246 is the one for the terminal that the currently selected frame belongs
247 to. These variables include @code{default-minibuffer-frame},
248 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
249 @code{system-key-alist}. They are always terminal-local, and can
250 never be buffer-local (@pxref{Buffer-Local Variables}).
251
252 On GNU and Unix systems, each X display is a separate graphical
253 terminal. When Emacs is started from within the X window system, it
254 uses the X display chosen with the @code{DISPLAY} environment
255 variable, or with the @samp{--display} option. @xref{Initial
256 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
257 displays via the command @code{make-frame-on-display}. Each X display
258 has its own selected frame and its own minibuffer windows; however,
259 only one of those frames is ``@emph{the} selected frame'' at any given
260 moment (@pxref{Input Focus}). Emacs can even connect to other
261 text-only terminals, by interacting with the @command{emacsclient}
262 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
263
264 A single X server can handle more than one display. Each X display
265 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
266 The first two parts, @var{host} and @var{server}, identify the X
267 server; the third part, @var{screen}, identifies a screen number on
268 that X server. When you use two or more screens belonging to one
269 server, Emacs knows by the similarity in their names that they share a
270 single keyboard.
271
272 On some ``multi-monitor'' setups, a single X display outputs to more
273 than one monitor. Currently, there is no way for Emacs to distinguish
274 between the different physical monitors.
275
276 @deffn Command make-frame-on-display display &optional parameters
277 This function creates and returns a new frame on @var{display}, taking
278 the other frame parameters from the alist @var{parameters}.
279 @var{display} should be the name of an X display (a string).
280
281 Before creating the frame, this function ensures that Emacs is ``set
282 up'' to display graphics. For instance, if Emacs has not processed X
283 resources (e.g., if it was started on a text-only terminal), it does
284 so at this time. In all other respects, this function behaves like
285 @code{make-frame} (@pxref{Creating Frames}).
286 @end deffn
287
288 @defun x-display-list
289 This function returns a list that indicates which X displays Emacs has
290 a connection to. The elements of the list are strings, and each one
291 is a display name.
292 @end defun
293
294 @defun x-open-connection display &optional xrm-string must-succeed
295 This function opens a connection to the X display @var{display},
296 without creating a frame on that display. Normally, Emacs Lisp
297 programs need not call this function, as @code{make-frame-on-display}
298 calls it automatically. The only reason for calling it is to check
299 whether communication can be established with a given X display.
300
301 The optional argument @var{xrm-string}, if not @code{nil}, is a string
302 of resource names and values, in the same format used in the
303 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
304 GNU Emacs Manual}. These values apply to all Emacs frames created on
305 this display, overriding the resource values recorded in the X server.
306 Here's an example of what this string might look like:
307
308 @example
309 "*BorderWidth: 3\n*InternalBorder: 2\n"
310 @end example
311
312 If @var{must-succeed} is non-@code{nil}, failure to open the connection
313 terminates Emacs. Otherwise, it is an ordinary Lisp error.
314 @end defun
315
316 @defun x-close-connection display
317 This function closes the connection to display @var{display}. Before
318 you can do this, you must first delete all the frames that were open
319 on that display (@pxref{Deleting Frames}).
320 @end defun
321
322 @node Frame Parameters
323 @section Frame Parameters
324 @cindex frame parameters
325
326 A frame has many parameters that control its appearance and behavior.
327 Just what parameters a frame has depends on what display mechanism it
328 uses.
329
330 Frame parameters exist mostly for the sake of window systems. A
331 terminal frame has a few parameters, mostly for compatibility's sake;
332 only the @code{height}, @code{width}, @code{name}, @code{title},
333 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
334 parameters do something special. If the terminal supports colors, the
335 parameters @code{foreground-color}, @code{background-color},
336 @code{background-mode} and @code{display-type} are also meaningful.
337 If the terminal supports frame transparency, the parameter
338 @code{alpha} is also meaningful.
339
340 You can use frame parameters to define frame-local bindings for
341 variables. @xref{Frame-Local Variables}.
342
343 @menu
344 * Parameter Access:: How to change a frame's parameters.
345 * Initial Parameters:: Specifying frame parameters when you make a frame.
346 * Window Frame Parameters:: List of frame parameters for window systems.
347 * Size and Position:: Changing the size and position of a frame.
348 * Geometry:: Parsing geometry specifications.
349 @end menu
350
351 @node Parameter Access
352 @subsection Access to Frame Parameters
353
354 These functions let you read and change the parameter values of a
355 frame.
356
357 @defun frame-parameter frame parameter
358 This function returns the value of the parameter @var{parameter} (a
359 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
360 selected frame's parameter. If @var{frame} has no setting for
361 @var{parameter}, this function returns @code{nil}.
362 @end defun
363
364 @defun frame-parameters &optional frame
365 The function @code{frame-parameters} returns an alist listing all the
366 parameters of @var{frame} and their values. If @var{frame} is
367 @code{nil} or omitted, this returns the selected frame's parameters
368 @end defun
369
370 @defun modify-frame-parameters frame alist
371 This function alters the parameters of frame @var{frame} based on the
372 elements of @var{alist}. Each element of @var{alist} has the form
373 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
374 parameter. If you don't mention a parameter in @var{alist}, its value
375 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
376 frame.
377
378 You can use this function to define frame-local bindings for
379 variables, see @ref{Frame-Local Variables}.
380 @end defun
381
382 @defun set-frame-parameter frame parm value
383 This function sets the frame parameter @var{parm} to the specified
384 @var{value}. If @var{frame} is @code{nil}, it defaults to the
385 selected frame.
386 @end defun
387
388 @defun modify-all-frames-parameters alist
389 This function alters the frame parameters of all existing frames
390 according to @var{alist}, then modifies @code{default-frame-alist}
391 (and, if necessary, @code{initial-frame-alist}) to apply the same
392 parameter values to frames that will be created henceforth.
393 @end defun
394
395 @node Initial Parameters
396 @subsection Initial Frame Parameters
397
398 You can specify the parameters for the initial startup frame
399 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
400
401 @defopt initial-frame-alist
402 This variable's value is an alist of parameter values used when creating
403 the initial window frame. You can set this variable to specify the
404 appearance of the initial frame without altering subsequent frames.
405 Each element has the form:
406
407 @example
408 (@var{parameter} . @var{value})
409 @end example
410
411 Emacs creates the initial frame before it reads your init
412 file. After reading that file, Emacs checks @code{initial-frame-alist},
413 and applies the parameter settings in the altered value to the already
414 created initial frame.
415
416 If these settings affect the frame geometry and appearance, you'll see
417 the frame appear with the wrong ones and then change to the specified
418 ones. If that bothers you, you can specify the same geometry and
419 appearance with X resources; those do take effect before the frame is
420 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
421
422 X resource settings typically apply to all frames. If you want to
423 specify some X resources solely for the sake of the initial frame, and
424 you don't want them to apply to subsequent frames, here's how to achieve
425 this. Specify parameters in @code{default-frame-alist} to override the
426 X resources for subsequent frames; then, to prevent these from affecting
427 the initial frame, specify the same parameters in
428 @code{initial-frame-alist} with values that match the X resources.
429 @end defopt
430
431 If these parameters specify a separate minibuffer-only frame with
432 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
433 one for you.
434
435 @defopt minibuffer-frame-alist
436 This variable's value is an alist of parameter values used when
437 creating an initial minibuffer-only frame. This is the
438 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
439 specifies a frame with no minibuffer.
440 @end defopt
441
442 @defopt default-frame-alist
443 This is an alist specifying default values of frame parameters for all
444 Emacs frames---the first frame, and subsequent frames. When using the X
445 Window System, you can get the same results by means of X resources
446 in many cases.
447
448 Setting this variable does not affect existing frames.
449 @end defopt
450
451 Functions that display a buffer in a separate frame can override the
452 default parameters by supplying their own parameters. @xref{Definition
453 of special-display-frame-alist}.
454
455 If you use options that specify window appearance when you invoke Emacs,
456 they take effect by adding elements to @code{default-frame-alist}. One
457 exception is @samp{-geometry}, which adds the specified position to
458 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
459 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
460
461 @node Window Frame Parameters
462 @subsection Window Frame Parameters
463 @cindex frame parameters for windowed displays
464
465 Just what parameters a frame has depends on what display mechanism
466 it uses. This section describes the parameters that have special
467 meanings on some or all kinds of terminals. Of these, @code{name},
468 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
469 @code{buffer-predicate} provide meaningful information in terminal
470 frames, and @code{tty-color-mode} is meaningful @emph{only} in
471 terminal frames.
472
473 @menu
474 * Basic Parameters:: Parameters that are fundamental.
475 * Position Parameters:: The position of the frame on the screen.
476 * Size Parameters:: Frame's size.
477 * Layout Parameters:: Size of parts of the frame, and
478 enabling or disabling some parts.
479 * Buffer Parameters:: Which buffers have been or should be shown.
480 * Management Parameters:: Communicating with the window manager.
481 * Cursor Parameters:: Controlling the cursor appearance.
482 * Font and Color Parameters:: Fonts and colors for the frame text.
483 @end menu
484
485 @node Basic Parameters
486 @subsubsection Basic Parameters
487
488 These frame parameters give the most basic information about the
489 frame. @code{title} and @code{name} are meaningful on all terminals.
490
491 @table @code
492 @vindex display, a frame parameter
493 @item display
494 The display on which to open this frame. It should be a string of the
495 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
496 @code{DISPLAY} environment variable.
497
498 @vindex display-type, a frame parameter
499 @item display-type
500 This parameter describes the range of possible colors that can be used
501 in this frame. Its value is @code{color}, @code{grayscale} or
502 @code{mono}.
503
504 @vindex title, a frame parameter
505 @item title
506 If a frame has a non-@code{nil} title, it appears in the window
507 system's title bar at the top of the frame, and also in the mode line
508 of windows in that frame if @code{mode-line-frame-identification} uses
509 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
510 Emacs is not using a window system, and can only display one frame at
511 a time. @xref{Frame Titles}.
512
513 @vindex name, a frame parameter
514 @item name
515 The name of the frame. The frame name serves as a default for the frame
516 title, if the @code{title} parameter is unspecified or @code{nil}. If
517 you don't specify a name, Emacs sets the frame name automatically
518 (@pxref{Frame Titles}).
519
520 If you specify the frame name explicitly when you create the frame, the
521 name is also used (instead of the name of the Emacs executable) when
522 looking up X resources for the frame.
523
524 @item explicit-name
525 If the frame name was specified explicitly when the frame was created,
526 this parameter will be that name. If the frame wasn't explicitly
527 named, this parameter will be @code{nil}.
528 @end table
529
530 @node Position Parameters
531 @subsubsection Position Parameters
532 @cindex window position on display
533
534 Position parameters' values are normally measured in pixels, but on
535 text-only terminals they count characters or lines instead.
536
537 @table @code
538 @vindex left, a frame parameter
539 @item left
540 The position, in pixels, of the left (or right) edge of the frame with
541 respect to the left (or right) edge of the screen. The value may be:
542
543 @table @asis
544 @item an integer
545 A positive integer relates the left edge of the frame to the left edge
546 of the screen. A negative integer relates the right frame edge to the
547 right screen edge.
548
549 @item @code{(+ @var{pos})}
550 This specifies the position of the left frame edge relative to the left
551 screen edge. The integer @var{pos} may be positive or negative; a
552 negative value specifies a position outside the screen.
553
554 @item @code{(- @var{pos})}
555 This specifies the position of the right frame edge relative to the right
556 screen edge. The integer @var{pos} may be positive or negative; a
557 negative value specifies a position outside the screen.
558 @end table
559
560 Some window managers ignore program-specified positions. If you want to
561 be sure the position you specify is not ignored, specify a
562 non-@code{nil} value for the @code{user-position} parameter as well.
563
564 @vindex top, a frame parameter
565 @item top
566 The screen position of the top (or bottom) edge, in pixels, with respect
567 to the top (or bottom) edge of the screen. It works just like
568 @code{left}, except vertically instead of horizontally.
569
570 @vindex icon-left, a frame parameter
571 @item icon-left
572 The screen position of the left edge @emph{of the frame's icon}, in
573 pixels, counting from the left edge of the screen. This takes effect if
574 and when the frame is iconified.
575
576 If you specify a value for this parameter, then you must also specify
577 a value for @code{icon-top} and vice versa. The window manager may
578 ignore these two parameters.
579
580 @vindex icon-top, a frame parameter
581 @item icon-top
582 The screen position of the top edge @emph{of the frame's icon}, in
583 pixels, counting from the top edge of the screen. This takes effect if
584 and when the frame is iconified.
585
586 @vindex user-position, a frame parameter
587 @item user-position
588 When you create a frame and specify its screen position with the
589 @code{left} and @code{top} parameters, use this parameter to say whether
590 the specified position was user-specified (explicitly requested in some
591 way by a human user) or merely program-specified (chosen by a program).
592 A non-@code{nil} value says the position was user-specified.
593
594 @cindex window positions and window managers
595 Window managers generally heed user-specified positions, and some heed
596 program-specified positions too. But many ignore program-specified
597 positions, placing the window in a default fashion or letting the user
598 place it with the mouse. Some window managers, including @code{twm},
599 let the user specify whether to obey program-specified positions or
600 ignore them.
601
602 When you call @code{make-frame}, you should specify a non-@code{nil}
603 value for this parameter if the values of the @code{left} and @code{top}
604 parameters represent the user's stated preference; otherwise, use
605 @code{nil}.
606 @end table
607
608 @node Size Parameters
609 @subsubsection Size Parameters
610 @cindex window size on display
611
612 Size parameters' values are normally measured in pixels, but on
613 text-only terminals they count characters or lines instead.
614
615 @table @code
616 @vindex height, a frame parameter
617 @item height
618 The height of the frame contents, in characters. (To get the height in
619 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
620
621 @vindex width, a frame parameter
622 @item width
623 The width of the frame contents, in characters. (To get the width in
624 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
625
626 @vindex user-size, a frame parameter
627 @item user-size
628 This does for the size parameters @code{height} and @code{width} what
629 the @code{user-position} parameter (@pxref{Position Parameters,
630 user-position}) does for the position parameters @code{top} and
631 @code{left}.
632
633 @cindex full-screen frames
634 @vindex fullscreen, a frame parameter
635 @item fullscreen
636 Specify that width, height or both shall be maximized. The value
637 @code{fullwidth} specifies that width shall be as wide as possible.
638 The value @code{fullheight} specifies that height shall be as tall as
639 possible. The value @code{fullboth} specifies that both the width and
640 the height shall be set to the size of the screen. The value
641 @code{maximized} specifies that the frame shall be maximized. The
642 difference between @code{maximized} and @code{fullboth} is that the
643 former still has window manager decorations while the latter really
644 covers the whole screen.
645 @end table
646
647 @node Layout Parameters
648 @subsubsection Layout Parameters
649 @cindex layout parameters of frames
650 @cindex frame layout parameters
651
652 These frame parameters enable or disable various parts of the
653 frame, or control their sizes.
654
655 @table @code
656 @vindex border-width, a frame parameter
657 @item border-width
658 The width in pixels of the frame's border.
659
660 @vindex internal-border-width, a frame parameter
661 @item internal-border-width
662 The distance in pixels between text (or fringe) and the frame's border.
663
664 @vindex vertical-scroll-bars, a frame parameter
665 @item vertical-scroll-bars
666 Whether the frame has scroll bars for vertical scrolling, and which side
667 of the frame they should be on. The possible values are @code{left},
668 @code{right}, and @code{nil} for no scroll bars.
669
670 @ignore
671 @vindex horizontal-scroll-bars, a frame parameter
672 @item horizontal-scroll-bars
673 Whether the frame has scroll bars for horizontal scrolling
674 (non-@code{nil} means yes). Horizontal scroll bars are not currently
675 implemented.
676 @end ignore
677
678 @vindex scroll-bar-width, a frame parameter
679 @item scroll-bar-width
680 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
681 use the default width.
682
683 @vindex left-fringe, a frame parameter
684 @vindex right-fringe, a frame parameter
685 @item left-fringe
686 @itemx right-fringe
687 The default width of the left and right fringes of windows in this
688 frame (@pxref{Fringes}). If either of these is zero, that effectively
689 removes the corresponding fringe.
690
691 When you use @code{frame-parameter} to query the value of either of
692 these two frame parameters, the return value is always an integer.
693 When using @code{set-frame-parameter}, passing a @code{nil} value
694 imposes an actual default value of 8 pixels.
695
696 The combined fringe widths must add up to an integral number of
697 columns, so the actual default fringe widths for the frame, as
698 reported by @code{frame-parameter}, may be larger than what you
699 specify. Any extra width is distributed evenly between the left and
700 right fringe. However, you can force one fringe or the other to a
701 precise width by specifying that width as a negative integer. If both
702 widths are negative, only the left fringe gets the specified width.
703
704 @vindex menu-bar-lines, a frame parameter
705 @item menu-bar-lines
706 The number of lines to allocate at the top of the frame for a menu
707 bar. The default is 1. A value of @code{nil} means don't display a
708 menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
709 menu bar line; they treat larger values as 1.)
710
711 @vindex tool-bar-lines, a frame parameter
712 @item tool-bar-lines
713 The number of lines to use for the tool bar. A value of @code{nil}
714 means don't display a tool bar. (GTK and Nextstep allow at most one
715 tool bar line; they treat larger values as 1.)
716
717 @vindex tool-bar-position, a frame parameter
718 @item tool-bar-position
719 The position of the tool bar. Currently only for the GTK tool bar.
720 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
721 The default is @code{top}.
722
723 @vindex line-spacing, a frame parameter
724 @item line-spacing
725 Additional space to leave below each text line, in pixels (a positive
726 integer). @xref{Line Height}, for more information.
727 @end table
728
729 @node Buffer Parameters
730 @subsubsection Buffer Parameters
731
732 These frame parameters, meaningful on all kinds of terminals, deal
733 with which buffers have been, or should, be displayed in the frame.
734
735 @table @code
736 @vindex minibuffer, a frame parameter
737 @item minibuffer
738 Whether this frame has its own minibuffer. The value @code{t} means
739 yes, @code{nil} means no, @code{only} means this frame is just a
740 minibuffer. If the value is a minibuffer window (in some other
741 frame), the frame uses that minibuffer.
742
743 This frame parameter takes effect when the frame is created, and can
744 not be changed afterwards.
745
746 @vindex buffer-predicate, a frame parameter
747 @item buffer-predicate
748 The buffer-predicate function for this frame. The function
749 @code{other-buffer} uses this predicate (from the selected frame) to
750 decide which buffers it should consider, if the predicate is not
751 @code{nil}. It calls the predicate with one argument, a buffer, once for
752 each buffer; if the predicate returns a non-@code{nil} value, it
753 considers that buffer.
754
755 @vindex buffer-list, a frame parameter
756 @item buffer-list
757 A list of buffers that have been selected in this frame, ordered
758 most-recently-selected first.
759
760 @vindex unsplittable, a frame parameter
761 @item unsplittable
762 If non-@code{nil}, this frame's window is never split automatically.
763 @end table
764
765 @node Management Parameters
766 @subsubsection Window Management Parameters
767 @cindex window manager interaction, and frame parameters
768
769 These frame parameters, meaningful only on window system displays,
770 interact with the window manager.
771
772 @table @code
773 @vindex visibility, a frame parameter
774 @item visibility
775 The state of visibility of the frame. There are three possibilities:
776 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
777 iconified. @xref{Visibility of Frames}.
778
779 @vindex auto-raise, a frame parameter
780 @item auto-raise
781 Whether selecting the frame raises it (non-@code{nil} means yes).
782
783 @vindex auto-lower, a frame parameter
784 @item auto-lower
785 Whether deselecting the frame lowers it (non-@code{nil} means yes).
786
787 @vindex icon-type, a frame parameter
788 @item icon-type
789 The type of icon to use for this frame when it is iconified. If the
790 value is a string, that specifies a file containing a bitmap to use.
791 Any other non-@code{nil} value specifies the default bitmap icon (a
792 picture of a gnu); @code{nil} specifies a text icon.
793
794 @vindex icon-name, a frame parameter
795 @item icon-name
796 The name to use in the icon for this frame, when and if the icon
797 appears. If this is @code{nil}, the frame's title is used.
798
799 @vindex window-id, a frame parameter
800 @item window-id
801 The number of the window-system window used by the frame
802 to contain the actual Emacs windows.
803
804 @vindex outer-window-id, a frame parameter
805 @item outer-window-id
806 The number of the outermost window-system window used for the whole frame.
807
808 @vindex wait-for-wm, a frame parameter
809 @item wait-for-wm
810 If non-@code{nil}, tell Xt to wait for the window manager to confirm
811 geometry changes. Some window managers, including versions of Fvwm2
812 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
813 prevent hanging with those window managers.
814
815 @vindex sticky, a frame parameter
816 @item sticky
817 If non-@code{nil}, the frame is visible on all virtual desktops on systems
818 with virtual desktops.
819
820 @ignore
821 @vindex parent-id, a frame parameter
822 @item parent-id
823 @c ??? Not yet working.
824 The X window number of the window that should be the parent of this one.
825 Specifying this lets you create an Emacs window inside some other
826 application's window. (It is not certain this will be implemented; try
827 it and see if it works.)
828 @end ignore
829 @end table
830
831 @node Cursor Parameters
832 @subsubsection Cursor Parameters
833 @cindex cursor, and frame parameters
834
835 This frame parameter controls the way the cursor looks.
836
837 @table @code
838 @vindex cursor-type, a frame parameter
839 @item cursor-type
840 How to display the cursor. Legitimate values are:
841
842 @table @code
843 @item box
844 Display a filled box. (This is the default.)
845 @item hollow
846 Display a hollow box.
847 @item nil
848 Don't display a cursor.
849 @item bar
850 Display a vertical bar between characters.
851 @item (bar . @var{width})
852 Display a vertical bar @var{width} pixels wide between characters.
853 @item hbar
854 Display a horizontal bar.
855 @item (hbar . @var{height})
856 Display a horizontal bar @var{height} pixels high.
857 @end table
858 @end table
859
860 @vindex cursor-type
861 The buffer-local variable @code{cursor-type} overrides the value of
862 the @code{cursor-type} frame parameter, but if it is @code{t}, that
863 means to use the cursor specified for the frame.
864
865 @defopt blink-cursor-alist
866 This variable specifies how to blink the cursor. Each element has the
867 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
868 type equals @var{on-state} (comparing using @code{equal}), the
869 corresponding @var{off-state} specifies what the cursor looks like
870 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
871 should be suitable values for the @code{cursor-type} frame parameter.
872
873 There are various defaults for how to blink each type of cursor, if
874 the type is not mentioned as an @var{on-state} here. Changes in this
875 variable do not take effect immediately, only when you specify the
876 @code{cursor-type} frame parameter.
877 @end defopt
878
879 @defopt cursor-in-non-selected-windows
880 This variable controls how the cursor looks in a window that is not
881 selected. It supports the same values as the @code{cursor-type} frame
882 parameter; also, @code{nil} means don't display a cursor in
883 nonselected windows, and @code{t} (the default) means use a standard
884 modification of the usual cursor type (solid box becomes hollow box,
885 and bar becomes a narrower bar).
886 @end defopt
887
888 @node Font and Color Parameters
889 @subsubsection Font and Color Parameters
890 @cindex font and color, frame parameters
891
892 These frame parameters control the use of fonts and colors.
893
894 @table @code
895 @vindex font-backend, a frame parameter
896 @item font-backend
897 A list of symbols, specifying the @dfn{font backends} to use for
898 drawing fonts in the frame, in order of priority. On X, there are
899 currently two available font backends: @code{x} (the X core font
900 driver) and @code{xft} (the Xft font driver). On other systems, there
901 is only one available font backend, so it does not make sense to
902 modify this frame parameter.
903
904 @vindex background-mode, a frame parameter
905 @item background-mode
906 This parameter is either @code{dark} or @code{light}, according
907 to whether the background color is a light one or a dark one.
908
909 @vindex tty-color-mode, a frame parameter
910 @item tty-color-mode
911 @cindex standard colors for character terminals
912 This parameter overrides the terminal's color support as given by the
913 system's terminal capabilities database in that this parameter's value
914 specifies the color mode to use in terminal frames. The value can be
915 either a symbol or a number. A number specifies the number of colors
916 to use (and, indirectly, what commands to issue to produce each
917 color). For example, @code{(tty-color-mode . 8)} specifies use of the
918 ANSI escape sequences for 8 standard text colors. A value of -1 turns
919 off color support.
920
921 If the parameter's value is a symbol, it specifies a number through
922 the value of @code{tty-color-mode-alist}, and the associated number is
923 used instead.
924
925 @vindex screen-gamma, a frame parameter
926 @item screen-gamma
927 @cindex gamma correction
928 If this is a number, Emacs performs ``gamma correction'' which adjusts
929 the brightness of all colors. The value should be the screen gamma of
930 your display, a floating point number.
931
932 Usual PC monitors have a screen gamma of 2.2, so color values in
933 Emacs, and in X windows generally, are calibrated to display properly
934 on a monitor with that gamma value. If you specify 2.2 for
935 @code{screen-gamma}, that means no correction is needed. Other values
936 request correction, designed to make the corrected colors appear on
937 your screen the way they would have appeared without correction on an
938 ordinary monitor with a gamma value of 2.2.
939
940 If your monitor displays colors too light, you should specify a
941 @code{screen-gamma} value smaller than 2.2. This requests correction
942 that makes colors darker. A screen gamma value of 1.5 may give good
943 results for LCD color displays.
944
945 @vindex alpha, a frame parameter
946 @item alpha
947 @cindex opacity, frame
948 @cindex transparency, frame
949 @vindex frame-alpha-lower-limit
950 This parameter specifies the opacity of the frame, on graphical
951 displays that support variable opacity. It should be an integer
952 between 0 and 100, where 0 means completely transparent and 100 means
953 completely opaque. It can also have a @code{nil} value, which tells
954 Emacs not to set the frame opacity (leaving it to the window manager).
955
956 To prevent the frame from disappearing completely from view, the
957 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
958 If the value of the frame parameter is less than the value of this
959 variable, Emacs uses the latter. By default,
960 @code{frame-alpha-lower-limit} is 20.
961
962 The @code{alpha} frame parameter can also be a cons cell
963 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
964 opacity of the frame when it is selected, and @samp{inactive} is the
965 opactity when it is not selected.
966 @end table
967
968 The following frame parameters are semi-obsolete in that they are
969 automatically equivalent to particular face attributes of particular
970 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
971
972 @table @code
973 @vindex font, a frame parameter
974 @item font
975 The name of the font for displaying text in the frame. This is a
976 string, either a valid font name for your system or the name of an Emacs
977 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
978 attribute of the @code{default} face.
979
980 @vindex foreground-color, a frame parameter
981 @item foreground-color
982 The color to use for the image of a character. It is equivalent to
983 the @code{:foreground} attribute of the @code{default} face.
984
985 @vindex background-color, a frame parameter
986 @item background-color
987 The color to use for the background of characters. It is equivalent to
988 the @code{:background} attribute of the @code{default} face.
989
990 @vindex mouse-color, a frame parameter
991 @item mouse-color
992 The color for the mouse pointer. It is equivalent to the @code{:background}
993 attribute of the @code{mouse} face.
994
995 @vindex cursor-color, a frame parameter
996 @item cursor-color
997 The color for the cursor that shows point. It is equivalent to the
998 @code{:background} attribute of the @code{cursor} face.
999
1000 @vindex border-color, a frame parameter
1001 @item border-color
1002 The color for the border of the frame. It is equivalent to the
1003 @code{:background} attribute of the @code{border} face.
1004
1005 @vindex scroll-bar-foreground, a frame parameter
1006 @item scroll-bar-foreground
1007 If non-@code{nil}, the color for the foreground of scroll bars. It is
1008 equivalent to the @code{:foreground} attribute of the
1009 @code{scroll-bar} face.
1010
1011 @vindex scroll-bar-background, a frame parameter
1012 @item scroll-bar-background
1013 If non-@code{nil}, the color for the background of scroll bars. It is
1014 equivalent to the @code{:background} attribute of the
1015 @code{scroll-bar} face.
1016 @end table
1017
1018 @node Size and Position
1019 @subsection Frame Size And Position
1020 @cindex size of frame
1021 @cindex screen size
1022 @cindex frame size
1023 @cindex resize frame
1024
1025 You can read or change the size and position of a frame using the
1026 frame parameters @code{left}, @code{top}, @code{height}, and
1027 @code{width}. Whatever geometry parameters you don't specify are chosen
1028 by the window manager in its usual fashion.
1029
1030 Here are some special features for working with sizes and positions.
1031 (For the precise meaning of ``selected frame'' used by these functions,
1032 see @ref{Input Focus}.)
1033
1034 @defun set-frame-position frame left top
1035 This function sets the position of the top left corner of @var{frame} to
1036 @var{left} and @var{top}. These arguments are measured in pixels, and
1037 normally count from the top left corner of the screen.
1038
1039 Negative parameter values position the bottom edge of the window up from
1040 the bottom edge of the screen, or the right window edge to the left of
1041 the right edge of the screen. It would probably be better if the values
1042 were always counted from the left and top, so that negative arguments
1043 would position the frame partly off the top or left edge of the screen,
1044 but it seems inadvisable to change that now.
1045 @end defun
1046
1047 @defun frame-height &optional frame
1048 @defunx frame-width &optional frame
1049 These functions return the height and width of @var{frame}, measured in
1050 lines and columns. If you don't supply @var{frame}, they use the
1051 selected frame.
1052 @end defun
1053
1054 @defun frame-pixel-height &optional frame
1055 @defunx frame-pixel-width &optional frame
1056 These functions return the height and width of the main display area
1057 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1058 they use the selected frame. For a text-only terminal, the results are
1059 in characters rather than pixels.
1060
1061 These values include the internal borders, and windows' scroll bars and
1062 fringes (which belong to individual windows, not to the frame itself).
1063 The exact value of the heights depends on the window-system and toolkit
1064 in use. With Gtk+, the height does not include any tool bar or menu
1065 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1066 not the menu bar. In a graphical version with no toolkit, it includes
1067 both the tool bar and menu bar. For a text-only terminal, the result
1068 includes the menu bar.
1069 @end defun
1070
1071 @defun frame-char-height &optional frame
1072 @defunx frame-char-width &optional frame
1073 These functions return the height and width of a character in
1074 @var{frame}, measured in pixels. The values depend on the choice of
1075 font. If you don't supply @var{frame}, these functions use the selected
1076 frame.
1077 @end defun
1078
1079 @defun set-frame-size frame cols rows
1080 This function sets the size of @var{frame}, measured in characters;
1081 @var{cols} and @var{rows} specify the new width and height.
1082
1083 To set the size based on values measured in pixels, use
1084 @code{frame-char-height} and @code{frame-char-width} to convert
1085 them to units of characters.
1086 @end defun
1087
1088 @defun set-frame-height frame lines &optional pretend
1089 This function resizes @var{frame} to a height of @var{lines} lines. The
1090 sizes of existing windows in @var{frame} are altered proportionally to
1091 fit.
1092
1093 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1094 lines of output in @var{frame}, but does not change its value for the
1095 actual height of the frame. This is only useful for a terminal frame.
1096 Using a smaller height than the terminal actually implements may be
1097 useful to reproduce behavior observed on a smaller screen, or if the
1098 terminal malfunctions when using its whole screen. Setting the frame
1099 height ``for real'' does not always work, because knowing the correct
1100 actual size may be necessary for correct cursor positioning on a
1101 terminal frame.
1102 @end defun
1103
1104 @defun set-frame-width frame width &optional pretend
1105 This function sets the width of @var{frame}, measured in characters.
1106 The argument @var{pretend} has the same meaning as in
1107 @code{set-frame-height}.
1108 @end defun
1109
1110 @findex set-screen-height
1111 @findex set-screen-width
1112 The older functions @code{set-screen-height} and
1113 @code{set-screen-width} were used to specify the height and width of the
1114 screen, in Emacs versions that did not support multiple frames. They
1115 are semi-obsolete, but still work; they apply to the selected frame.
1116
1117 @node Geometry
1118 @subsection Geometry
1119
1120 Here's how to examine the data in an X-style window geometry
1121 specification:
1122
1123 @defun x-parse-geometry geom
1124 @cindex geometry specification
1125 The function @code{x-parse-geometry} converts a standard X window
1126 geometry string to an alist that you can use as part of the argument to
1127 @code{make-frame}.
1128
1129 The alist describes which parameters were specified in @var{geom}, and
1130 gives the values specified for them. Each element looks like
1131 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1132 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1133
1134 For the size parameters, the value must be an integer. The position
1135 parameter names @code{left} and @code{top} are not totally accurate,
1136 because some values indicate the position of the right or bottom edges
1137 instead. The @var{value} possibilities for the position parameters are:
1138 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1139 as previously described (@pxref{Position Parameters}).
1140
1141 Here is an example:
1142
1143 @example
1144 (x-parse-geometry "35x70+0-0")
1145 @result{} ((height . 70) (width . 35)
1146 (top - 0) (left . 0))
1147 @end example
1148 @end defun
1149
1150 @node Terminal Parameters
1151 @section Terminal Parameters
1152 @cindex terminal parameters
1153
1154 Each terminal has a list of associated parameters. These
1155 @dfn{terminal parameters} are mostly a convenient way of storage for
1156 terminal-local variables, but some terminal parameters have a special
1157 meaning.
1158
1159 This section describes functions to read and change the parameter values
1160 of a terminal. They all accept as their argument either a terminal or
1161 a frame; the latter means use that frame's terminal. An argument of
1162 @code{nil} means the selected frame's terminal.
1163
1164 @defun terminal-parameters &optional terminal
1165 This function returns an alist listing all the parameters of
1166 @var{terminal} and their values.
1167 @end defun
1168
1169 @defun terminal-parameter terminal parameter
1170 This function returns the value of the parameter @var{parameter} (a
1171 symbol) of @var{terminal}. If @var{terminal} has no setting for
1172 @var{parameter}, this function returns @code{nil}.
1173 @end defun
1174
1175 @defun set-terminal-parameter terminal parameter value
1176 This function sets the parameter @var{parm} of @var{terminal} to the
1177 specified @var{value}, and returns the previous value of that
1178 parameter.
1179 @end defun
1180
1181 Here's a list of a few terminal parameters that have a special
1182 meaning:
1183
1184 @table @code
1185 @item background-mode
1186 The classification of the terminal's background color, either
1187 @code{light} or @code{dark}.
1188 @item normal-erase-is-backspace
1189 Value is either 1 or 0, depending on whether
1190 @code{normal-erase-is-backspace-mode} is turned on or off on this
1191 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1192 @item terminal-initted
1193 After the terminal is initialized, this is set to the
1194 terminal-specific initialization function.
1195 @end table
1196
1197 @node Frame Titles
1198 @section Frame Titles
1199 @cindex frame title
1200
1201 Every frame has a @code{name} parameter; this serves as the default
1202 for the frame title which window systems typically display at the top of
1203 the frame. You can specify a name explicitly by setting the @code{name}
1204 frame property.
1205
1206 Normally you don't specify the name explicitly, and Emacs computes the
1207 frame name automatically based on a template stored in the variable
1208 @code{frame-title-format}. Emacs recomputes the name each time the
1209 frame is redisplayed.
1210
1211 @defvar frame-title-format
1212 This variable specifies how to compute a name for a frame when you have
1213 not explicitly specified one. The variable's value is actually a mode
1214 line construct, just like @code{mode-line-format}, except that the
1215 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1216 Data}.
1217 @end defvar
1218
1219 @defvar icon-title-format
1220 This variable specifies how to compute the name for an iconified frame,
1221 when you have not explicitly specified the frame title. This title
1222 appears in the icon itself.
1223 @end defvar
1224
1225 @defvar multiple-frames
1226 This variable is set automatically by Emacs. Its value is @code{t} when
1227 there are two or more frames (not counting minibuffer-only frames or
1228 invisible frames). The default value of @code{frame-title-format} uses
1229 @code{multiple-frames} so as to put the buffer name in the frame title
1230 only when there is more than one frame.
1231
1232 The value of this variable is not guaranteed to be accurate except
1233 while processing @code{frame-title-format} or
1234 @code{icon-title-format}.
1235 @end defvar
1236
1237 @node Deleting Frames
1238 @section Deleting Frames
1239 @cindex deleting frames
1240
1241 Frames remain potentially visible until you explicitly @dfn{delete}
1242 them. A deleted frame cannot appear on the screen, but continues to
1243 exist as a Lisp object until there are no references to it.
1244
1245 @deffn Command delete-frame &optional frame force
1246 @vindex delete-frame-functions
1247 This function deletes the frame @var{frame}. Unless @var{frame} is a
1248 tooltip, it first runs the hook @code{delete-frame-functions} (each
1249 function gets one argument, @var{frame}). By default, @var{frame} is
1250 the selected frame.
1251
1252 A frame cannot be deleted if its minibuffer is used by other frames.
1253 Normally, you cannot delete a frame if all other frames are invisible,
1254 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1255 @end deffn
1256
1257 @defun frame-live-p frame
1258 The function @code{frame-live-p} returns non-@code{nil} if the frame
1259 @var{frame} has not been deleted. The possible non-@code{nil} return
1260 values are like those of @code{framep}. @xref{Frames}.
1261 @end defun
1262
1263 Some window managers provide a command to delete a window. These work
1264 by sending a special message to the program that operates the window.
1265 When Emacs gets one of these commands, it generates a
1266 @code{delete-frame} event, whose normal definition is a command that
1267 calls the function @code{delete-frame}. @xref{Misc Events}.
1268
1269 @node Finding All Frames
1270 @section Finding All Frames
1271 @cindex frames, scanning all
1272
1273 @defun frame-list
1274 The function @code{frame-list} returns a list of all the live frames,
1275 i.e.@: those that have not been deleted. It is analogous to
1276 @code{buffer-list} for buffers, and includes frames on all terminals.
1277 The list that you get is newly created, so modifying the list doesn't
1278 have any effect on the internals of Emacs.
1279 @end defun
1280
1281 @defun visible-frame-list
1282 This function returns a list of just the currently visible frames.
1283 @xref{Visibility of Frames}. (Terminal frames always count as
1284 ``visible,'' even though only the selected one is actually displayed.)
1285 @end defun
1286
1287 @defun next-frame &optional frame minibuf
1288 The function @code{next-frame} lets you cycle conveniently through all
1289 the frames on the current display from an arbitrary starting point. It
1290 returns the ``next'' frame after @var{frame} in the cycle. If
1291 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1292 (@pxref{Input Focus}).
1293
1294 The second argument, @var{minibuf}, says which frames to consider:
1295
1296 @table @asis
1297 @item @code{nil}
1298 Exclude minibuffer-only frames.
1299 @item @code{visible}
1300 Consider all visible frames.
1301 @item 0
1302 Consider all visible or iconified frames.
1303 @item a window
1304 Consider only the frames using that particular window as their
1305 minibuffer.
1306 @item anything else
1307 Consider all frames.
1308 @end table
1309 @end defun
1310
1311 @defun previous-frame &optional frame minibuf
1312 Like @code{next-frame}, but cycles through all frames in the opposite
1313 direction.
1314 @end defun
1315
1316 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1317 Window Ordering}.
1318
1319 @node Frames and Windows
1320 @section Frames and Windows
1321
1322 Each window is part of one and only one frame; you can get that frame
1323 with @code{window-frame}.
1324
1325 @defun window-frame window
1326 This function returns the frame that @var{window} is on.
1327 @end defun
1328
1329 All the non-minibuffer windows in a frame are arranged in a cyclic
1330 order. The order runs from the frame's top window, which is at the
1331 upper left corner, down and to the right, until it reaches the window at
1332 the lower right corner (always the minibuffer window, if the frame has
1333 one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
1334
1335 @defun frame-first-window &optional frame
1336 This returns the topmost, leftmost window of frame @var{frame}.
1337 If omitted or @code{nil}, @var{frame} defaults to the selected frame.
1338 @end defun
1339
1340 At any time, exactly one window on any frame is @dfn{selected within the
1341 frame}. The significance of this designation is that selecting the
1342 frame also selects this window. Conversely, selecting a window for
1343 Emacs with @code{select-window} also makes that window selected within
1344 its frame. @xref{Selecting Windows}.
1345
1346 @defun frame-selected-window &optional frame
1347 This function returns the window on @var{frame} that is selected
1348 within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
1349 the selected frame.
1350 @end defun
1351
1352 @defun set-frame-selected-window frame window &optional norecord
1353 This sets the selected window of frame @var{frame} to @var{window}.
1354 If @var{frame} is @code{nil}, it operates on the selected frame. If
1355 @var{frame} is the selected frame, this makes @var{window} the
1356 selected window. This function returns @var{window}.
1357
1358 Optional argument @var{norecord} non-@code{nil} means to neither change
1359 the order of recently selected windows nor the buffer list (@pxref{The
1360 Buffer List}).
1361 @end defun
1362
1363 Another function that (usually) returns one of the windows in a given
1364 frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
1365
1366 @node Minibuffers and Frames
1367 @section Minibuffers and Frames
1368
1369 Normally, each frame has its own minibuffer window at the bottom, which
1370 is used whenever that frame is selected. If the frame has a minibuffer,
1371 you can get it with @code{minibuffer-window} (@pxref{Definition of
1372 minibuffer-window}).
1373
1374 However, you can also create a frame with no minibuffer. Such a frame
1375 must use the minibuffer window of some other frame. When you create the
1376 frame, you can explicitly specify the minibuffer window to use (in some
1377 other frame). If you don't, then the minibuffer is found in the frame
1378 which is the value of the variable @code{default-minibuffer-frame}. Its
1379 value should be a frame that does have a minibuffer.
1380
1381 If you use a minibuffer-only frame, you might want that frame to raise
1382 when you enter the minibuffer. If so, set the variable
1383 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1384
1385 @defvar default-minibuffer-frame
1386 This variable specifies the frame to use for the minibuffer window, by
1387 default. It does not affect existing frames. It is always local to
1388 the current terminal and cannot be buffer-local. @xref{Multiple
1389 Terminals}.
1390 @end defvar
1391
1392 @node Input Focus
1393 @section Input Focus
1394 @cindex input focus
1395 @c @cindex selected frame Duplicates selected-frame
1396
1397 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1398 window always resides on the selected frame.
1399
1400 When Emacs displays its frames on several terminals (@pxref{Multiple
1401 Terminals}), each terminal has its own selected frame. But only one
1402 of these is ``@emph{the} selected frame'': it's the frame that belongs
1403 to the terminal from which the most recent input came. That is, when
1404 Emacs runs a command that came from a certain terminal, the selected
1405 frame is the one of that terminal. Since Emacs runs only a single
1406 command at any given time, it needs to consider only one selected
1407 frame at a time; this frame is what we call @dfn{the selected frame}
1408 in this manual. The display on which the selected frame is shown is
1409 the @dfn{selected frame's display}.
1410
1411 @defun selected-frame
1412 This function returns the selected frame.
1413 @end defun
1414
1415 Some window systems and window managers direct keyboard input to the
1416 window object that the mouse is in; others require explicit clicks or
1417 commands to @dfn{shift the focus} to various window objects. Either
1418 way, Emacs automatically keeps track of which frame has the focus. To
1419 explicitly switch to a different frame from a Lisp function, call
1420 @code{select-frame-set-input-focus}.
1421
1422 Lisp programs can also switch frames ``temporarily'' by calling the
1423 function @code{select-frame}. This does not alter the window system's
1424 concept of focus; rather, it escapes from the window manager's control
1425 until that control is somehow reasserted.
1426
1427 When using a text-only terminal, only one frame can be displayed at a
1428 time on the terminal, so after a call to @code{select-frame}, the next
1429 redisplay actually displays the newly selected frame. This frame
1430 remains selected until a subsequent call to @code{select-frame}. Each
1431 terminal frame has a number which appears in the mode line before the
1432 buffer name (@pxref{Mode Line Variables}).
1433
1434 @defun select-frame-set-input-focus frame
1435 This function selects @var{frame}, raises it (should it happen to be
1436 obscured by other frames) and tries to give it the X server's focus. On
1437 a text-only terminal, the next redisplay displays the new frame on the
1438 entire terminal screen. The return value of this function is not
1439 significant.
1440 @end defun
1441
1442 @c ??? This is not yet implemented properly.
1443 @defun select-frame frame &optional norecord
1444 This function selects frame @var{frame}, temporarily disregarding the
1445 focus of the X server if any. The selection of @var{frame} lasts until
1446 the next time the user does something to select a different frame, or
1447 until the next time this function is called. (If you are using a
1448 window system, the previously selected frame may be restored as the
1449 selected frame after return to the command loop, because it still may
1450 have the window system's input focus.)
1451
1452 The specified @var{frame} becomes the selected frame, as explained
1453 above, and the terminal that @var{frame} is on becomes the selected
1454 terminal. The window selected within @var{frame} becomes the selected
1455 window. This function returns @var{frame}, or @code{nil} if @var{frame}
1456 has been deleted.
1457
1458 Optional argument @var{norecord} non-@code{nil} means to neither change
1459 the order of recently selected windows nor the buffer list. @xref{The
1460 Buffer List}.
1461
1462 In general, you should never use @code{select-frame} in a way that could
1463 switch to a different terminal without switching back when you're done.
1464 @end defun
1465
1466 Emacs cooperates with the window system by arranging to select frames as
1467 the server and window manager request. It does so by generating a
1468 special kind of input event, called a @dfn{focus} event, when
1469 appropriate. The command loop handles a focus event by calling
1470 @code{handle-switch-frame}. @xref{Focus Events}.
1471
1472 @deffn Command handle-switch-frame frame
1473 This function handles a focus event by selecting frame @var{frame}.
1474
1475 Focus events normally do their job by invoking this command.
1476 Don't call it for any other reason.
1477 @end deffn
1478
1479 @defun redirect-frame-focus frame &optional focus-frame
1480 This function redirects focus from @var{frame} to @var{focus-frame}.
1481 This means that @var{focus-frame} will receive subsequent keystrokes and
1482 events intended for @var{frame}. After such an event, the value of
1483 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1484 events specifying @var{frame} will instead select @var{focus-frame}.
1485
1486 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1487 redirection for @var{frame}, which therefore once again receives its own
1488 events.
1489
1490 One use of focus redirection is for frames that don't have minibuffers.
1491 These frames use minibuffers on other frames. Activating a minibuffer
1492 on another frame redirects focus to that frame. This puts the focus on
1493 the minibuffer's frame, where it belongs, even though the mouse remains
1494 in the frame that activated the minibuffer.
1495
1496 Selecting a frame can also change focus redirections. Selecting frame
1497 @code{bar}, when @code{foo} had been selected, changes any redirections
1498 pointing to @code{foo} so that they point to @code{bar} instead. This
1499 allows focus redirection to work properly when the user switches from
1500 one frame to another using @code{select-window}.
1501
1502 This means that a frame whose focus is redirected to itself is treated
1503 differently from a frame whose focus is not redirected.
1504 @code{select-frame} affects the former but not the latter.
1505
1506 The redirection lasts until @code{redirect-frame-focus} is called to
1507 change it.
1508 @end defun
1509
1510 @defopt focus-follows-mouse
1511 This option is how you inform Emacs whether the window manager transfers
1512 focus when the user moves the mouse. Non-@code{nil} says that it does.
1513 When this is so, the command @code{other-frame} moves the mouse to a
1514 position consistent with the new selected frame.
1515 @end defopt
1516
1517 @node Visibility of Frames
1518 @section Visibility of Frames
1519 @cindex visible frame
1520 @cindex invisible frame
1521 @cindex iconified frame
1522 @cindex frame visibility
1523
1524 A window frame may be @dfn{visible}, @dfn{invisible}, or
1525 @dfn{iconified}. If it is visible, you can see its contents, unless
1526 other windows cover it. If it is iconified, the frame's contents do
1527 not appear on the screen, but an icon does. (Note: because of the
1528 way in which some window managers implement the concept of multiple
1529 workspaces, or desktops, all frames on other workspaces may appear to
1530 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1531 the screen, not even as an icon.
1532
1533 Visibility is meaningless for terminal frames, since only the selected
1534 one is actually displayed in any case.
1535
1536 @deffn Command make-frame-visible &optional frame
1537 This function makes frame @var{frame} visible. If you omit
1538 @var{frame}, it makes the selected frame visible. This does not raise
1539 the frame, but you can do that with @code{raise-frame} if you wish
1540 (@pxref{Raising and Lowering}).
1541 @end deffn
1542
1543 @deffn Command make-frame-invisible &optional frame force
1544 This function makes frame @var{frame} invisible. If you omit
1545 @var{frame}, it makes the selected frame invisible.
1546
1547 Unless @var{force} is non-@code{nil}, this function refuses to make
1548 @var{frame} invisible if all other frames are invisible..
1549 @end deffn
1550
1551 @deffn Command iconify-frame &optional frame
1552 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1553 iconifies the selected frame.
1554 @end deffn
1555
1556 @defun frame-visible-p frame
1557 This returns the visibility status of frame @var{frame}. The value is
1558 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1559 @code{icon} if it is iconified.
1560
1561 On a text-only terminal, all frames are considered visible, whether
1562 they are currently being displayed or not, and this function returns
1563 @code{t} for all frames.
1564 @end defun
1565
1566 The visibility status of a frame is also available as a frame
1567 parameter. You can read or change it as such. @xref{Management
1568 Parameters}.
1569
1570 The user can iconify and deiconify frames with the window manager.
1571 This happens below the level at which Emacs can exert any control, but
1572 Emacs does provide events that you can use to keep track of such
1573 changes. @xref{Misc Events}.
1574
1575 @node Raising and Lowering
1576 @section Raising and Lowering Frames
1577
1578 Most window systems use a desktop metaphor. Part of this metaphor is
1579 the idea that windows are stacked in a notional third dimension
1580 perpendicular to the screen surface, and thus ordered from ``highest''
1581 to ``lowest.'' Where two windows overlap, the one higher up covers
1582 the one underneath. Even a window at the bottom of the stack can be
1583 seen if no other window overlaps it.
1584
1585 @c @cindex raising a frame redundant with raise-frame
1586 @cindex lowering a frame
1587 A window's place in this ordering is not fixed; in fact, users tend
1588 to change the order frequently. @dfn{Raising} a window means moving
1589 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1590 moving it to the bottom of the stack. This motion is in the notional
1591 third dimension only, and does not change the position of the window
1592 on the screen.
1593
1594 With Emacs, frames constitute the windows in the metaphor sketched
1595 above. You can raise and lower frames using these functions:
1596
1597 @deffn Command raise-frame &optional frame
1598 This function raises frame @var{frame} (default, the selected frame).
1599 If @var{frame} is invisible or iconified, this makes it visible.
1600 @end deffn
1601
1602 @deffn Command lower-frame &optional frame
1603 This function lowers frame @var{frame} (default, the selected frame).
1604 @end deffn
1605
1606 @defopt minibuffer-auto-raise
1607 If this is non-@code{nil}, activation of the minibuffer raises the frame
1608 that the minibuffer window is in.
1609 @end defopt
1610
1611 You can also enable auto-raise (raising automatically when a frame is
1612 selected) or auto-lower (lowering automatically when it is deselected)
1613 for any frame using frame parameters. @xref{Management Parameters}.
1614
1615 @node Frame Configurations
1616 @section Frame Configurations
1617 @cindex frame configuration
1618
1619 A @dfn{frame configuration} records the current arrangement of frames,
1620 all their properties, and the window configuration of each one.
1621 (@xref{Window Configurations}.)
1622
1623 @defun current-frame-configuration
1624 This function returns a frame configuration list that describes
1625 the current arrangement of frames and their contents.
1626 @end defun
1627
1628 @defun set-frame-configuration configuration &optional nodelete
1629 This function restores the state of frames described in
1630 @var{configuration}. However, this function does not restore deleted
1631 frames.
1632
1633 Ordinarily, this function deletes all existing frames not listed in
1634 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1635 unwanted frames are iconified instead.
1636 @end defun
1637
1638 @node Mouse Tracking
1639 @section Mouse Tracking
1640 @cindex mouse tracking
1641 @c @cindex tracking the mouse Duplicates track-mouse
1642
1643 Sometimes it is useful to @dfn{track} the mouse, which means to display
1644 something to indicate where the mouse is and move the indicator as the
1645 mouse moves. For efficient mouse tracking, you need a way to wait until
1646 the mouse actually moves.
1647
1648 The convenient way to track the mouse is to ask for events to represent
1649 mouse motion. Then you can wait for motion by waiting for an event. In
1650 addition, you can easily handle any other sorts of events that may
1651 occur. That is useful, because normally you don't want to track the
1652 mouse forever---only until some other event, such as the release of a
1653 button.
1654
1655 @defspec track-mouse body@dots{}
1656 This special form executes @var{body}, with generation of mouse motion
1657 events enabled. Typically, @var{body} would use @code{read-event} to
1658 read the motion events and modify the display accordingly. @xref{Motion
1659 Events}, for the format of mouse motion events.
1660
1661 The value of @code{track-mouse} is that of the last form in @var{body}.
1662 You should design @var{body} to return when it sees the up-event that
1663 indicates the release of the button, or whatever kind of event means
1664 it is time to stop tracking.
1665 @end defspec
1666
1667 The usual purpose of tracking mouse motion is to indicate on the screen
1668 the consequences of pushing or releasing a button at the current
1669 position.
1670
1671 In many cases, you can avoid the need to track the mouse by using
1672 the @code{mouse-face} text property (@pxref{Special Properties}).
1673 That works at a much lower level and runs more smoothly than
1674 Lisp-level mouse tracking.
1675
1676 @ignore
1677 @c These are not implemented yet.
1678
1679 These functions change the screen appearance instantaneously. The
1680 effect is transient, only until the next ordinary Emacs redisplay. That
1681 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1682 to change the text, and the body of @code{track-mouse} normally reads
1683 the events itself and does not do redisplay.
1684
1685 @defun x-contour-region window beg end
1686 This function draws lines to make a box around the text from @var{beg}
1687 to @var{end}, in window @var{window}.
1688 @end defun
1689
1690 @defun x-uncontour-region window beg end
1691 This function erases the lines that would make a box around the text
1692 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1693 a contour that you previously made by calling @code{x-contour-region}.
1694 @end defun
1695
1696 @defun x-draw-rectangle frame left top right bottom
1697 This function draws a hollow rectangle on frame @var{frame} with the
1698 specified edge coordinates, all measured in pixels from the inside top
1699 left corner. It uses the cursor color, the one used for indicating the
1700 location of point.
1701 @end defun
1702
1703 @defun x-erase-rectangle frame left top right bottom
1704 This function erases a hollow rectangle on frame @var{frame} with the
1705 specified edge coordinates, all measured in pixels from the inside top
1706 left corner. Erasure means redrawing the text and background that
1707 normally belong in the specified rectangle.
1708 @end defun
1709 @end ignore
1710
1711 @node Mouse Position
1712 @section Mouse Position
1713 @cindex mouse position
1714 @cindex position of mouse
1715
1716 The functions @code{mouse-position} and @code{set-mouse-position}
1717 give access to the current position of the mouse.
1718
1719 @defun mouse-position
1720 This function returns a description of the position of the mouse. The
1721 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1722 and @var{y} are integers giving the position in characters relative to
1723 the top left corner of the inside of @var{frame}.
1724 @end defun
1725
1726 @defvar mouse-position-function
1727 If non-@code{nil}, the value of this variable is a function for
1728 @code{mouse-position} to call. @code{mouse-position} calls this
1729 function just before returning, with its normal return value as the
1730 sole argument, and it returns whatever this function returns to it.
1731
1732 This abnormal hook exists for the benefit of packages like
1733 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1734 @end defvar
1735
1736 @defun set-mouse-position frame x y
1737 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1738 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1739 giving the position in characters relative to the top left corner of the
1740 inside of @var{frame}. If @var{frame} is not visible, this function
1741 does nothing. The return value is not significant.
1742 @end defun
1743
1744 @defun mouse-pixel-position
1745 This function is like @code{mouse-position} except that it returns
1746 coordinates in units of pixels rather than units of characters.
1747 @end defun
1748
1749 @defun set-mouse-pixel-position frame x y
1750 This function warps the mouse like @code{set-mouse-position} except that
1751 @var{x} and @var{y} are in units of pixels rather than units of
1752 characters. These coordinates are not required to be within the frame.
1753
1754 If @var{frame} is not visible, this function does nothing. The return
1755 value is not significant.
1756 @end defun
1757
1758 @defun frame-pointer-visible-p &optional frame
1759 This predicate function returns non-@code{nil} if the mouse pointer
1760 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1761 @var{frame} omitted or @code{nil} means the selected frame. This is
1762 useful when @code{make-pointer-invisible} is set to @code{t}: it
1763 allows to know if the pointer has been hidden.
1764 @xref{Mouse Avoidance,,,emacs}.
1765 @end defun
1766
1767 @need 3000
1768
1769 @node Pop-Up Menus
1770 @section Pop-Up Menus
1771
1772 When using a window system, a Lisp program can pop up a menu so that
1773 the user can choose an alternative with the mouse.
1774
1775 @defun x-popup-menu position menu
1776 This function displays a pop-up menu and returns an indication of
1777 what selection the user makes.
1778
1779 The argument @var{position} specifies where on the screen to put the
1780 top left corner of the menu. It can be either a mouse button event
1781 (which says to put the menu where the user actuated the button) or a
1782 list of this form:
1783
1784 @example
1785 ((@var{xoffset} @var{yoffset}) @var{window})
1786 @end example
1787
1788 @noindent
1789 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1790 pixels, counting from the top left corner of @var{window}. @var{window}
1791 may be a window or a frame.
1792
1793 If @var{position} is @code{t}, it means to use the current mouse
1794 position. If @var{position} is @code{nil}, it means to precompute the
1795 key binding equivalents for the keymaps specified in @var{menu},
1796 without actually displaying or popping up the menu.
1797
1798 The argument @var{menu} says what to display in the menu. It can be a
1799 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1800 return value is the list of events corresponding to the user's choice.
1801 This list has more than one element if the choice occurred in a
1802 submenu. (Note that @code{x-popup-menu} does not actually execute the
1803 command bound to that sequence of events.) On toolkits that support
1804 menu titles, the title is taken from the prompt string of @var{menu}
1805 if @var{menu} is a keymap, or from the prompt string of the first
1806 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1807 Menus}).
1808
1809 Alternatively, @var{menu} can have the following form:
1810
1811 @example
1812 (@var{title} @var{pane1} @var{pane2}...)
1813 @end example
1814
1815 @noindent
1816 where each pane is a list of form
1817
1818 @example
1819 (@var{title} @var{item1} @var{item2}...)
1820 @end example
1821
1822 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1823 where @var{line} is a string, and @var{value} is the value to return if
1824 that @var{line} is chosen. An item can also be a string; this makes a
1825 non-selectable line in the menu.
1826
1827 If the user gets rid of the menu without making a valid choice, for
1828 instance by clicking the mouse away from a valid choice or by typing
1829 keyboard input, then this normally results in a quit and
1830 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1831 button event (indicating that the user invoked the menu with the
1832 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1833 @end defun
1834
1835 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1836 if you could do the job with a prefix key defined with a menu keymap.
1837 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1838 a} can see the individual items in that menu and provide help for them.
1839 If instead you implement the menu by defining a command that calls
1840 @code{x-popup-menu}, the help facilities cannot know what happens inside
1841 that command, so they cannot give any help for the menu's items.
1842
1843 The menu bar mechanism, which lets you switch between submenus by
1844 moving the mouse, cannot look within the definition of a command to see
1845 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1846 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1847 an integrated fashion. This is why all menu bar submenus are
1848 implemented with menu keymaps within the parent menu, and never with
1849 @code{x-popup-menu}. @xref{Menu Bar}.
1850
1851 If you want a menu bar submenu to have contents that vary, you should
1852 still use a menu keymap to implement it. To make the contents vary, add
1853 a hook function to @code{menu-bar-update-hook} to update the contents of
1854 the menu keymap as necessary.
1855
1856 @node Dialog Boxes
1857 @section Dialog Boxes
1858 @cindex dialog boxes
1859
1860 A dialog box is a variant of a pop-up menu---it looks a little
1861 different, it always appears in the center of a frame, and it has just
1862 one level and one or more buttons. The main use of dialog boxes is
1863 for asking questions that the user can answer with ``yes,'' ``no,''
1864 and a few other alternatives. With a single button, they can also
1865 force the user to acknowledge important information. The functions
1866 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1867 keyboard, when called from commands invoked by mouse clicks.
1868
1869 @defun x-popup-dialog position contents &optional header
1870 This function displays a pop-up dialog box and returns an indication of
1871 what selection the user makes. The argument @var{contents} specifies
1872 the alternatives to offer; it has this format:
1873
1874 @example
1875 (@var{title} (@var{string} . @var{value})@dots{})
1876 @end example
1877
1878 @noindent
1879 which looks like the list that specifies a single pane for
1880 @code{x-popup-menu}.
1881
1882 The return value is @var{value} from the chosen alternative.
1883
1884 As for @code{x-popup-menu}, an element of the list may be just a
1885 string instead of a cons cell @code{(@var{string} . @var{value})}.
1886 That makes a box that cannot be selected.
1887
1888 If @code{nil} appears in the list, it separates the left-hand items from
1889 the right-hand items; items that precede the @code{nil} appear on the
1890 left, and items that follow the @code{nil} appear on the right. If you
1891 don't include a @code{nil} in the list, then approximately half the
1892 items appear on each side.
1893
1894 Dialog boxes always appear in the center of a frame; the argument
1895 @var{position} specifies which frame. The possible values are as in
1896 @code{x-popup-menu}, but the precise coordinates or the individual
1897 window don't matter; only the frame matters.
1898
1899 If @var{header} is non-@code{nil}, the frame title for the box is
1900 @samp{Information}, otherwise it is @samp{Question}. The former is used
1901 for @code{message-box} (@pxref{message-box}).
1902
1903 In some configurations, Emacs cannot display a real dialog box; so
1904 instead it displays the same items in a pop-up menu in the center of the
1905 frame.
1906
1907 If the user gets rid of the dialog box without making a valid choice,
1908 for instance using the window manager, then this produces a quit and
1909 @code{x-popup-dialog} does not return.
1910 @end defun
1911
1912 @node Pointer Shape
1913 @section Pointer Shape
1914 @cindex pointer shape
1915 @cindex mouse pointer shape
1916
1917 You can specify the mouse pointer style for particular text or
1918 images using the @code{pointer} text property, and for images with the
1919 @code{:pointer} and @code{:map} image properties. The values you can
1920 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1921 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1922 @code{hourglass}. @code{text} stands for the usual mouse pointer
1923 style used over text.
1924
1925 Over void parts of the window (parts that do not correspond to any
1926 of the buffer contents), the mouse pointer usually uses the
1927 @code{arrow} style, but you can specify a different style (one of
1928 those above) by setting @code{void-text-area-pointer}.
1929
1930 @defvar void-text-area-pointer
1931 This variable specifies the mouse pointer style for void text areas.
1932 These include the areas after the end of a line or below the last line
1933 in the buffer. The default is to use the @code{arrow} (non-text)
1934 pointer style.
1935 @end defvar
1936
1937 When using X, you can specify what the @code{text} pointer style
1938 really looks like by setting the variable @code{x-pointer-shape}.
1939
1940 @defvar x-pointer-shape
1941 This variable specifies the pointer shape to use ordinarily in the
1942 Emacs frame, for the @code{text} pointer style.
1943 @end defvar
1944
1945 @defvar x-sensitive-text-pointer-shape
1946 This variable specifies the pointer shape to use when the mouse
1947 is over mouse-sensitive text.
1948 @end defvar
1949
1950 These variables affect newly created frames. They do not normally
1951 affect existing frames; however, if you set the mouse color of a
1952 frame, that also installs the current value of those two variables.
1953 @xref{Font and Color Parameters}.
1954
1955 The values you can use, to specify either of these pointer shapes, are
1956 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1957 @key{RET} x-pointer @key{RET}} to see a list of them.
1958
1959 @node Window System Selections
1960 @section Window System Selections
1961 @cindex selection (for window systems)
1962
1963 The X server records a set of @dfn{selections} which permit transfer of
1964 data between application programs. The various selections are
1965 distinguished by @dfn{selection types}, represented in Emacs by
1966 symbols. X clients including Emacs can read or set the selection for
1967 any given type.
1968
1969 @deffn Command x-set-selection type data
1970 This function sets a ``selection'' in the X server. It takes two
1971 arguments: a selection type @var{type}, and the value to assign to it,
1972 @var{data}. If @var{data} is @code{nil}, it means to clear out the
1973 selection. Otherwise, @var{data} may be a string, a symbol, an integer
1974 (or a cons of two integers or list of two integers), an overlay, or a
1975 cons of two markers pointing to the same buffer. An overlay or a pair
1976 of markers stands for text in the overlay or between the markers.
1977
1978 The argument @var{data} may also be a vector of valid non-vector
1979 selection values.
1980
1981 Each possible @var{type} has its own selection value, which changes
1982 independently. The usual values of @var{type} are @code{PRIMARY},
1983 @code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
1984 names, in accord with X Window System conventions. If @var{type} is
1985 @code{nil}, that stands for @code{PRIMARY}.
1986
1987 This function returns @var{data}.
1988 @end deffn
1989
1990 @defun x-get-selection &optional type data-type
1991 This function accesses selections set up by Emacs or by other X
1992 clients. It takes two optional arguments, @var{type} and
1993 @var{data-type}. The default for @var{type}, the selection type, is
1994 @code{PRIMARY}.
1995
1996 The @var{data-type} argument specifies the form of data conversion to
1997 use, to convert the raw data obtained from another X client into Lisp
1998 data. Meaningful values include @code{TEXT}, @code{STRING},
1999 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
2000 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
2001 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
2002 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
2003 @code{INTEGER}. (These are symbols with upper-case names in accord
2004 with X conventions.) The default for @var{data-type} is
2005 @code{STRING}.
2006 @end defun
2007
2008 @defopt selection-coding-system
2009 This variable specifies the coding system to use when reading and
2010 writing selections or the clipboard. @xref{Coding
2011 Systems}. The default is @code{compound-text-with-extensions}, which
2012 converts to the text representation that X11 normally uses.
2013 @end defopt
2014
2015 @cindex clipboard support (for MS-Windows)
2016 When Emacs runs on MS-Windows, it does not implement X selections in
2017 general, but it does support the clipboard. @code{x-get-selection}
2018 and @code{x-set-selection} on MS-Windows support the text data type
2019 only; if the clipboard holds other types of data, Emacs treats the
2020 clipboard as empty.
2021
2022 @defopt x-select-enable-clipboard
2023 If this is non-@code{nil}, the Emacs yank functions consult the
2024 clipboard before the primary selection, and the kill functions store in
2025 the clipboard as well as the primary selection. Otherwise they do not
2026 access the clipboard at all. The default is @code{t} on systems with
2027 clipboards.
2028 @end defopt
2029
2030 @node Drag and Drop
2031 @section Drag and Drop
2032
2033 @vindex x-dnd-test-function
2034 @vindex x-dnd-known-types
2035 When a user drags something from another application over Emacs, that other
2036 application expects Emacs to tell it if Emacs can handle the data that is
2037 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
2038 what to reply. The default value is @code{x-dnd-default-test-function}
2039 which accepts drops if the type of the data to be dropped is present in
2040 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
2041 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
2042 on some other criteria.
2043
2044 @vindex x-dnd-types-alist
2045 If you want to change the way Emacs handles drop of different types
2046 or add a new type, customize @code{x-dnd-types-alist}. This requires
2047 detailed knowledge of what types other applications use for drag and
2048 drop.
2049
2050 @vindex dnd-protocol-alist
2051 When an URL is dropped on Emacs it may be a file, but it may also be
2052 another URL type (ftp, http, etc.). Emacs first checks
2053 @code{dnd-protocol-alist} to determine what to do with the URL. If
2054 there is no match there and if @code{browse-url-browser-function} is
2055 an alist, Emacs looks for a match there. If no match is found the
2056 text for the URL is inserted. If you want to alter Emacs behavior,
2057 you can customize these variables.
2058
2059 @node Color Names
2060 @section Color Names
2061
2062 @cindex color names
2063 @cindex specify color
2064 @cindex numerical RGB color specification
2065 A color name is text (usually in a string) that specifies a color.
2066 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2067 are allowed; use @kbd{M-x list-colors-display} to see a list of
2068 defined names. You can also specify colors numerically in forms such
2069 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2070 @var{r} specifies the red level, @var{g} specifies the green level,
2071 and @var{b} specifies the blue level. You can use either one, two,
2072 three, or four hex digits for @var{r}; then you must use the same
2073 number of hex digits for all @var{g} and @var{b} as well, making
2074 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2075 X Window System for more details about numerical RGB specification of
2076 colors.)
2077
2078 These functions provide a way to determine which color names are
2079 valid, and what they look like. In some cases, the value depends on the
2080 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2081 meaning of the term ``selected frame.''
2082
2083 To read user input of color names with completion, use
2084 @code{read-color} (@pxref{High-Level Completion, read-color}).
2085
2086 @defun color-defined-p color &optional frame
2087 This function reports whether a color name is meaningful. It returns
2088 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2089 which frame's display to ask about; if @var{frame} is omitted or
2090 @code{nil}, the selected frame is used.
2091
2092 Note that this does not tell you whether the display you are using
2093 really supports that color. When using X, you can ask for any defined
2094 color on any kind of display, and you will get some result---typically,
2095 the closest it can do. To determine whether a frame can really display
2096 a certain color, use @code{color-supported-p} (see below).
2097
2098 @findex x-color-defined-p
2099 This function used to be called @code{x-color-defined-p},
2100 and that name is still supported as an alias.
2101 @end defun
2102
2103 @defun defined-colors &optional frame
2104 This function returns a list of the color names that are defined
2105 and supported on frame @var{frame} (default, the selected frame).
2106 If @var{frame} does not support colors, the value is @code{nil}.
2107
2108 @findex x-defined-colors
2109 This function used to be called @code{x-defined-colors},
2110 and that name is still supported as an alias.
2111 @end defun
2112
2113 @defun color-supported-p color &optional frame background-p
2114 This returns @code{t} if @var{frame} can really display the color
2115 @var{color} (or at least something close to it). If @var{frame} is
2116 omitted or @code{nil}, the question applies to the selected frame.
2117
2118 Some terminals support a different set of colors for foreground and
2119 background. If @var{background-p} is non-@code{nil}, that means you are
2120 asking whether @var{color} can be used as a background; otherwise you
2121 are asking whether it can be used as a foreground.
2122
2123 The argument @var{color} must be a valid color name.
2124 @end defun
2125
2126 @defun color-gray-p color &optional frame
2127 This returns @code{t} if @var{color} is a shade of gray, as defined on
2128 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2129 question applies to the selected frame. If @var{color} is not a valid
2130 color name, this function returns @code{nil}.
2131 @end defun
2132
2133 @defun color-values color &optional frame
2134 @cindex rgb value
2135 This function returns a value that describes what @var{color} should
2136 ideally look like on @var{frame}. If @var{color} is defined, the
2137 value is a list of three integers, which give the amount of red, the
2138 amount of green, and the amount of blue. Each integer ranges in
2139 principle from 0 to 65535, but some displays may not use the full
2140 range. This three-element list is called the @dfn{rgb values} of the
2141 color.
2142
2143 If @var{color} is not defined, the value is @code{nil}.
2144
2145 @example
2146 (color-values "black")
2147 @result{} (0 0 0)
2148 (color-values "white")
2149 @result{} (65280 65280 65280)
2150 (color-values "red")
2151 @result{} (65280 0 0)
2152 (color-values "pink")
2153 @result{} (65280 49152 51968)
2154 (color-values "hungry")
2155 @result{} nil
2156 @end example
2157
2158 The color values are returned for @var{frame}'s display. If
2159 @var{frame} is omitted or @code{nil}, the information is returned for
2160 the selected frame's display. If the frame cannot display colors, the
2161 value is @code{nil}.
2162
2163 @findex x-color-values
2164 This function used to be called @code{x-color-values},
2165 and that name is still supported as an alias.
2166 @end defun
2167
2168 @node Text Terminal Colors
2169 @section Text Terminal Colors
2170 @cindex colors on text-only terminals
2171
2172 Text-only terminals usually support only a small number of colors,
2173 and the computer uses small integers to select colors on the terminal.
2174 This means that the computer cannot reliably tell what the selected
2175 color looks like; instead, you have to inform your application which
2176 small integers correspond to which colors. However, Emacs does know
2177 the standard set of colors and will try to use them automatically.
2178
2179 The functions described in this section control how terminal colors
2180 are used by Emacs.
2181
2182 Several of these functions use or return @dfn{rgb values}, described
2183 in @ref{Color Names}.
2184
2185 These functions accept a display (either a frame or the name of a
2186 terminal) as an optional argument. We hope in the future to make
2187 Emacs support different colors on different text-only terminals; then
2188 this argument will specify which terminal to operate on (the default
2189 being the selected frame's terminal; @pxref{Input Focus}). At
2190 present, though, the @var{frame} argument has no effect.
2191
2192 @defun tty-color-define name number &optional rgb frame
2193 This function associates the color name @var{name} with
2194 color number @var{number} on the terminal.
2195
2196 The optional argument @var{rgb}, if specified, is an rgb value, a list
2197 of three numbers that specify what the color actually looks like.
2198 If you do not specify @var{rgb}, then this color cannot be used by
2199 @code{tty-color-approximate} to approximate other colors, because
2200 Emacs will not know what it looks like.
2201 @end defun
2202
2203 @defun tty-color-clear &optional frame
2204 This function clears the table of defined colors for a text-only terminal.
2205 @end defun
2206
2207 @defun tty-color-alist &optional frame
2208 This function returns an alist recording the known colors supported by a
2209 text-only terminal.
2210
2211 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2212 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2213 name, @var{number} is the number used to specify it to the terminal.
2214 If present, @var{rgb} is a list of three color values (for red, green,
2215 and blue) that says what the color actually looks like.
2216 @end defun
2217
2218 @defun tty-color-approximate rgb &optional frame
2219 This function finds the closest color, among the known colors
2220 supported for @var{display}, to that described by the rgb value
2221 @var{rgb} (a list of color values). The return value is an element of
2222 @code{tty-color-alist}.
2223 @end defun
2224
2225 @defun tty-color-translate color &optional frame
2226 This function finds the closest color to @var{color} among the known
2227 colors supported for @var{display} and returns its index (an integer).
2228 If the name @var{color} is not defined, the value is @code{nil}.
2229 @end defun
2230
2231 @node Resources
2232 @section X Resources
2233
2234 This section describes some of the functions and variables for
2235 querying and using X resources, or their equivalent on your operating
2236 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2237 Manual}, for more information about X resources.
2238
2239 @defun x-get-resource attribute class &optional component subclass
2240 The function @code{x-get-resource} retrieves a resource value from the X
2241 Window defaults database.
2242
2243 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2244 This function searches using a key of the form
2245 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2246 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2247 the class.
2248
2249 The optional arguments @var{component} and @var{subclass} add to the key
2250 and the class, respectively. You must specify both of them or neither.
2251 If you specify them, the key is
2252 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2253 @samp{Emacs.@var{class}.@var{subclass}}.
2254 @end defun
2255
2256 @defvar x-resource-class
2257 This variable specifies the application name that @code{x-get-resource}
2258 should look up. The default value is @code{"Emacs"}. You can examine X
2259 resources for application names other than ``Emacs'' by binding this
2260 variable to some other string, around a call to @code{x-get-resource}.
2261 @end defvar
2262
2263 @defvar x-resource-name
2264 This variable specifies the instance name that @code{x-get-resource}
2265 should look up. The default value is the name Emacs was invoked with,
2266 or the value specified with the @samp{-name} or @samp{-rn} switches.
2267 @end defvar
2268
2269 To illustrate some of the above, suppose that you have the line:
2270
2271 @example
2272 xterm.vt100.background: yellow
2273 @end example
2274
2275 @noindent
2276 in your X resources file (whose name is usually @file{~/.Xdefaults}
2277 or @file{~/.Xresources}). Then:
2278
2279 @example
2280 @group
2281 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2282 (x-get-resource "vt100.background" "VT100.Background"))
2283 @result{} "yellow"
2284 @end group
2285 @group
2286 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2287 (x-get-resource "background" "VT100" "vt100" "Background"))
2288 @result{} "yellow"
2289 @end group
2290 @end example
2291
2292 @defvar inhibit-x-resources
2293 If this variable is non-@code{nil}, Emacs does not look up X
2294 resources, and X resources do not have any effect when creating new
2295 frames.
2296 @end defvar
2297
2298 @node Display Feature Testing
2299 @section Display Feature Testing
2300 @cindex display feature testing
2301
2302 The functions in this section describe the basic capabilities of a
2303 particular display. Lisp programs can use them to adapt their behavior
2304 to what the display can do. For example, a program that ordinarily uses
2305 a popup menu could use the minibuffer if popup menus are not supported.
2306
2307 The optional argument @var{display} in these functions specifies which
2308 display to ask the question about. It can be a display name, a frame
2309 (which designates the display that frame is on), or @code{nil} (which
2310 refers to the selected frame's display, @pxref{Input Focus}).
2311
2312 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2313 obtain information about displays.
2314
2315 @defun display-popup-menus-p &optional display
2316 This function returns @code{t} if popup menus are supported on
2317 @var{display}, @code{nil} if not. Support for popup menus requires that
2318 the mouse be available, since the user cannot choose menu items without
2319 a mouse.
2320 @end defun
2321
2322 @defun display-graphic-p &optional display
2323 This function returns @code{t} if @var{display} is a graphic display
2324 capable of displaying several frames and several different fonts at
2325 once. This is true for displays that use a window system such as X, and
2326 false for text-only terminals.
2327 @end defun
2328
2329 @defun display-mouse-p &optional display
2330 @cindex mouse, availability
2331 This function returns @code{t} if @var{display} has a mouse available,
2332 @code{nil} if not.
2333 @end defun
2334
2335 @defun display-color-p &optional display
2336 @findex x-display-color-p
2337 This function returns @code{t} if the screen is a color screen.
2338 It used to be called @code{x-display-color-p}, and that name
2339 is still supported as an alias.
2340 @end defun
2341
2342 @defun display-grayscale-p &optional display
2343 This function returns @code{t} if the screen can display shades of gray.
2344 (All color displays can do this.)
2345 @end defun
2346
2347 @defun display-supports-face-attributes-p attributes &optional display
2348 @anchor{Display Face Attribute Testing}
2349 This function returns non-@code{nil} if all the face attributes in
2350 @var{attributes} are supported (@pxref{Face Attributes}).
2351
2352 The definition of `supported' is somewhat heuristic, but basically
2353 means that a face containing all the attributes in @var{attributes},
2354 when merged with the default face for display, can be represented in a
2355 way that's
2356
2357 @enumerate
2358 @item
2359 different in appearance than the default face, and
2360
2361 @item
2362 `close in spirit' to what the attributes specify, if not exact.
2363 @end enumerate
2364
2365 Point (2) implies that a @code{:weight black} attribute will be
2366 satisfied by any display that can display bold, as will
2367 @code{:foreground "yellow"} as long as some yellowish color can be
2368 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2369 the tty display code's automatic substitution of a `dim' face for
2370 italic.
2371 @end defun
2372
2373 @defun display-selections-p &optional display
2374 This function returns @code{t} if @var{display} supports selections.
2375 Windowed displays normally support selections, but they may also be
2376 supported in some other cases.
2377 @end defun
2378
2379 @defun display-images-p &optional display
2380 This function returns @code{t} if @var{display} can display images.
2381 Windowed displays ought in principle to handle images, but some
2382 systems lack the support for that. On a display that does not support
2383 images, Emacs cannot display a tool bar.
2384 @end defun
2385
2386 @defun display-screens &optional display
2387 This function returns the number of screens associated with the display.
2388 @end defun
2389
2390 @defun display-pixel-height &optional display
2391 This function returns the height of the screen in pixels.
2392 On a character terminal, it gives the height in characters.
2393
2394 For graphical terminals, note that on ``multi-monitor'' setups this
2395 refers to the pixel width for all physical monitors associated with
2396 @var{display}. @xref{Multiple Terminals}.
2397 @end defun
2398
2399 @defun display-pixel-width &optional display
2400 This function returns the width of the screen in pixels.
2401 On a character terminal, it gives the width in characters.
2402
2403 For graphical terminals, note that on ``multi-monitor'' setups this
2404 refers to the pixel width for all physical monitors associated with
2405 @var{display}. @xref{Multiple Terminals}.
2406 @end defun
2407
2408 @defun display-mm-height &optional display
2409 This function returns the height of the screen in millimeters,
2410 or @code{nil} if Emacs cannot get that information.
2411 @end defun
2412
2413 @defun display-mm-width &optional display
2414 This function returns the width of the screen in millimeters,
2415 or @code{nil} if Emacs cannot get that information.
2416 @end defun
2417
2418 @defopt display-mm-dimensions-alist
2419 This variable allows the user to specify the dimensions of graphical
2420 displays returned by @code{display-mm-height} and
2421 @code{display-mm-width} in case the system provides incorrect values.
2422 @end defopt
2423
2424 @defun display-backing-store &optional display
2425 This function returns the backing store capability of the display.
2426 Backing store means recording the pixels of windows (and parts of
2427 windows) that are not exposed, so that when exposed they can be
2428 displayed very quickly.
2429
2430 Values can be the symbols @code{always}, @code{when-mapped}, or
2431 @code{not-useful}. The function can also return @code{nil}
2432 when the question is inapplicable to a certain kind of display.
2433 @end defun
2434
2435 @defun display-save-under &optional display
2436 This function returns non-@code{nil} if the display supports the
2437 SaveUnder feature. That feature is used by pop-up windows
2438 to save the pixels they obscure, so that they can pop down
2439 quickly.
2440 @end defun
2441
2442 @defun display-planes &optional display
2443 This function returns the number of planes the display supports.
2444 This is typically the number of bits per pixel.
2445 For a tty display, it is log to base two of the number of colors supported.
2446 @end defun
2447
2448 @defun display-visual-class &optional display
2449 This function returns the visual class for the screen. The value is one
2450 of the symbols @code{static-gray}, @code{gray-scale},
2451 @code{static-color}, @code{pseudo-color}, @code{true-color}, and
2452 @code{direct-color}.
2453 @end defun
2454
2455 @defun display-color-cells &optional display
2456 This function returns the number of color cells the screen supports.
2457 @end defun
2458
2459 These functions obtain additional information specifically
2460 about X displays.
2461
2462 @defun x-server-version &optional display
2463 This function returns the list of version numbers of the X server
2464 running the display. The value is a list of three integers: the major
2465 and minor version numbers of the X protocol, and the
2466 distributor-specific release number of the X server software itself.
2467 @end defun
2468
2469 @defun x-server-vendor &optional display
2470 This function returns the ``vendor'' that provided the X server
2471 software (as a string). Really this means whoever distributes the X
2472 server.
2473
2474 When the developers of X labelled software distributors as
2475 ``vendors,'' they showed their false assumption that no system could
2476 ever be developed and distributed noncommercially.
2477 @end defun
2478
2479 @ignore
2480 @defvar x-no-window-manager
2481 This variable's value is @code{t} if no X window manager is in use.
2482 @end defvar
2483 @end ignore
2484
2485 @ignore
2486 @item
2487 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2488 width and height of an X Window frame, measured in pixels.
2489 @end ignore
2490