Fix documentation mentioned in bug #17768.
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
4 @c Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @node Command Loop
7 @chapter Command Loop
8 @cindex editor command loop
9 @cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12 immediately. This loop reads key sequences, executes their definitions,
13 and displays the results. In this chapter, we describe how these things
14 are done, and the subroutines that allow Lisp programs to do them.
15
16 @menu
17 * Command Overview:: How the command loop reads commands.
18 * Defining Commands:: Specifying how a function should read arguments.
19 * Interactive Call:: Calling a command, so that it will read arguments.
20 * Distinguish Interactive:: Making a command distinguish interactive calls.
21 * Command Loop Info:: Variables set by the command loop for you to examine.
22 * Adjusting Point:: Adjustment of point after a command.
23 * Input Events:: What input looks like when you read it.
24 * Reading Input:: How to read input events from the keyboard or mouse.
25 * Special Events:: Events processed immediately and individually.
26 * Waiting:: Waiting for user input or elapsed time.
27 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28 * Prefix Command Arguments:: How the commands to set prefix args work.
29 * Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31 * Disabling Commands:: How the command loop handles disabled commands.
32 * Command History:: How the command history is set up, and how accessed.
33 * Keyboard Macros:: How keyboard macros are implemented.
34 @end menu
35
36 @node Command Overview
37 @section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence,
40 which is a sequence of input events that translates into a command.
41 It does this by calling the function @code{read-key-sequence}. Lisp
42 programs can also call this function (@pxref{Key Sequence Input}).
43 They can also read input at a lower level with @code{read-key} or
44 @code{read-event} (@pxref{Reading One Event}), or discard pending
45 input with @code{discard-input} (@pxref{Event Input Misc}).
46
47 The key sequence is translated into a command through the currently
48 active keymaps. @xref{Key Lookup}, for information on how this is done.
49 The result should be a keyboard macro or an interactively callable
50 function. If the key is @kbd{M-x}, then it reads the name of another
51 command, which it then calls. This is done by the command
52 @code{execute-extended-command} (@pxref{Interactive Call}).
53
54 Prior to executing the command, Emacs runs @code{undo-boundary} to
55 create an undo boundary. @xref{Maintaining Undo}.
56
57 To execute a command, Emacs first reads its arguments by calling
58 @code{command-execute} (@pxref{Interactive Call}). For commands
59 written in Lisp, the @code{interactive} specification says how to read
60 the arguments. This may use the prefix argument (@pxref{Prefix
61 Command Arguments}) or may read with prompting in the minibuffer
62 (@pxref{Minibuffers}). For example, the command @code{find-file} has
63 an @code{interactive} specification which says to read a file name
64 using the minibuffer. The function body of @code{find-file} does not
65 use the minibuffer, so if you call @code{find-file} as a function from
66 Lisp code, you must supply the file name string as an ordinary Lisp
67 function argument.
68
69 If the command is a keyboard macro (i.e., a string or vector),
70 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
71 Macros}).
72
73 @defvar pre-command-hook
74 This normal hook is run by the editor command loop before it executes
75 each command. At that time, @code{this-command} contains the command
76 that is about to run, and @code{last-command} describes the previous
77 command. @xref{Command Loop Info}.
78 @end defvar
79
80 @defvar post-command-hook
81 This normal hook is run by the editor command loop after it executes
82 each command (including commands terminated prematurely by quitting or
83 by errors). At that time, @code{this-command} refers to the command
84 that just ran, and @code{last-command} refers to the command before
85 that.
86
87 This hook is also run when Emacs first enters the command loop (at
88 which point @code{this-command} and @code{last-command} are both
89 @code{nil}).
90 @end defvar
91
92 Quitting is suppressed while running @code{pre-command-hook} and
93 @code{post-command-hook}. If an error happens while executing one of
94 these hooks, it does not terminate execution of the hook; instead
95 the error is silenced and the function in which the error occurred
96 is removed from the hook.
97
98 A request coming into the Emacs server (@pxref{Emacs Server,,,
99 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
100 command does.
101
102 @node Defining Commands
103 @section Defining Commands
104 @cindex defining commands
105 @cindex commands, defining
106 @cindex functions, making them interactive
107 @cindex interactive function
108
109 The special form @code{interactive} turns a Lisp function into a
110 command. The @code{interactive} form must be located at top-level in
111 the function body, usually as the first form in the body; this applies
112 to both lambda expressions (@pxref{Lambda Expressions}) and
113 @code{defun} forms (@pxref{Defining Functions}). This form does
114 nothing during the actual execution of the function; its presence
115 serves as a flag, telling the Emacs command loop that the function can
116 be called interactively. The argument of the @code{interactive} form
117 specifies how the arguments for an interactive call should be read.
118
119 @cindex @code{interactive-form} property
120 Alternatively, an @code{interactive} form may be specified in a
121 function symbol's @code{interactive-form} property. A non-@code{nil}
122 value for this property takes precedence over any @code{interactive}
123 form in the function body itself. This feature is seldom used.
124
125 @cindex @code{interactive-only} property
126 Sometimes, a function is only intended to be called interactively,
127 never directly from Lisp. In that case, give the function a
128 non-@code{nil} @code{interactive-only} property. This causes the
129 byte compiler to warn if the command is called from Lisp. The value
130 of the property can be: a string, which the byte-compiler will
131 use directly in its warning (it should end with a period,
132 and not start with a capital, e.g. ``use @dots{} instead.''); @code{t};
133 any other symbol, which should be an alternative function to use in
134 Lisp code.
135
136 @menu
137 * Using Interactive:: General rules for @code{interactive}.
138 * Interactive Codes:: The standard letter-codes for reading arguments
139 in various ways.
140 * Interactive Examples:: Examples of how to read interactive arguments.
141 * Generic Commands:: Select among command alternatives.
142 @end menu
143
144 @node Using Interactive
145 @subsection Using @code{interactive}
146 @cindex arguments, interactive entry
147
148 This section describes how to write the @code{interactive} form that
149 makes a Lisp function an interactively-callable command, and how to
150 examine a command's @code{interactive} form.
151
152 @defspec interactive arg-descriptor
153 This special form declares that a function is a command, and that it
154 may therefore be called interactively (via @kbd{M-x} or by entering a
155 key sequence bound to it). The argument @var{arg-descriptor} declares
156 how to compute the arguments to the command when the command is called
157 interactively.
158
159 A command may be called from Lisp programs like any other function, but
160 then the caller supplies the arguments and @var{arg-descriptor} has no
161 effect.
162
163 @cindex @code{interactive-form}, symbol property
164 The @code{interactive} form must be located at top-level in the
165 function body, or in the function symbol's @code{interactive-form}
166 property (@pxref{Symbol Properties}). It has its effect because the
167 command loop looks for it before calling the function
168 (@pxref{Interactive Call}). Once the function is called, all its body
169 forms are executed; at this time, if the @code{interactive} form
170 occurs within the body, the form simply returns @code{nil} without
171 even evaluating its argument.
172
173 By convention, you should put the @code{interactive} form in the
174 function body, as the first top-level form. If there is an
175 @code{interactive} form in both the @code{interactive-form} symbol
176 property and the function body, the former takes precedence. The
177 @code{interactive-form} symbol property can be used to add an
178 interactive form to an existing function, or change how its arguments
179 are processed interactively, without redefining the function.
180 @end defspec
181
182 There are three possibilities for the argument @var{arg-descriptor}:
183
184 @itemize @bullet
185 @item
186 It may be omitted or @code{nil}; then the command is called with no
187 arguments. This leads quickly to an error if the command requires one
188 or more arguments.
189
190 @item
191 It may be a string; its contents are a sequence of elements separated
192 by newlines, one for each argument@footnote{Some elements actually
193 supply two arguments.}. Each element consists of a code character
194 (@pxref{Interactive Codes}) optionally followed by a prompt (which
195 some code characters use and some ignore). Here is an example:
196
197 @smallexample
198 (interactive "P\nbFrobnicate buffer: ")
199 @end smallexample
200
201 @noindent
202 The code letter @samp{P} sets the command's first argument to the raw
203 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
204 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
205 the name of an existing buffer, which becomes the second and final
206 argument.
207
208 The prompt string can use @samp{%} to include previous argument values
209 (starting with the first argument) in the prompt. This is done using
210 @code{format} (@pxref{Formatting Strings}). For example, here is how
211 you could read the name of an existing buffer followed by a new name to
212 give to that buffer:
213
214 @smallexample
215 @group
216 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
217 @end group
218 @end smallexample
219
220 @cindex @samp{*} in @code{interactive}
221 @cindex read-only buffers in interactive
222 If @samp{*} appears at the beginning of the string, then an error is
223 signaled if the buffer is read-only.
224
225 @cindex @samp{@@} in @code{interactive}
226 If @samp{@@} appears at the beginning of the string, and if the key
227 sequence used to invoke the command includes any mouse events, then
228 the window associated with the first of those events is selected
229 before the command is run.
230
231 @cindex @samp{^} in @code{interactive}
232 @cindex shift-selection, and @code{interactive} spec
233 If @samp{^} appears at the beginning of the string, and if the command
234 was invoked through @dfn{shift-translation}, set the mark and activate
235 the region temporarily, or extend an already active region, before the
236 command is run. If the command was invoked without shift-translation,
237 and the region is temporarily active, deactivate the region before the
238 command is run. Shift-translation is controlled on the user level by
239 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
240 Emacs Manual}.
241
242 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
243 not matter. Actual reading of arguments is controlled by the rest of
244 the prompt string (starting with the first character that is not
245 @samp{*}, @samp{@@}, or @samp{^}).
246
247 @item
248 It may be a Lisp expression that is not a string; then it should be a
249 form that is evaluated to get a list of arguments to pass to the
250 command. Usually this form will call various functions to read input
251 from the user, most often through the minibuffer (@pxref{Minibuffers})
252 or directly from the keyboard (@pxref{Reading Input}).
253
254 Providing point or the mark as an argument value is also common, but
255 if you do this @emph{and} read input (whether using the minibuffer or
256 not), be sure to get the integer values of point or the mark after
257 reading. The current buffer may be receiving subprocess output; if
258 subprocess output arrives while the command is waiting for input, it
259 could relocate point and the mark.
260
261 Here's an example of what @emph{not} to do:
262
263 @smallexample
264 (interactive
265 (list (region-beginning) (region-end)
266 (read-string "Foo: " nil 'my-history)))
267 @end smallexample
268
269 @noindent
270 Here's how to avoid the problem, by examining point and the mark after
271 reading the keyboard input:
272
273 @smallexample
274 (interactive
275 (let ((string (read-string "Foo: " nil 'my-history)))
276 (list (region-beginning) (region-end) string)))
277 @end smallexample
278
279 @strong{Warning:} the argument values should not include any data
280 types that can't be printed and then read. Some facilities save
281 @code{command-history} in a file to be read in the subsequent
282 sessions; if a command's arguments contain a data type that prints
283 using @samp{#<@dots{}>} syntax, those facilities won't work.
284
285 There are, however, a few exceptions: it is ok to use a limited set of
286 expressions such as @code{(point)}, @code{(mark)},
287 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
288 recognizes them specially and puts the expression (rather than its
289 value) into the command history. To see whether the expression you
290 wrote is one of these exceptions, run the command, then examine
291 @code{(car command-history)}.
292 @end itemize
293
294 @cindex examining the @code{interactive} form
295 @defun interactive-form function
296 This function returns the @code{interactive} form of @var{function}.
297 If @var{function} is an interactively callable function
298 (@pxref{Interactive Call}), the value is the command's
299 @code{interactive} form @code{(interactive @var{spec})}, which
300 specifies how to compute its arguments. Otherwise, the value is
301 @code{nil}. If @var{function} is a symbol, its function definition is
302 used.
303 @end defun
304
305 @node Interactive Codes
306 @subsection Code Characters for @code{interactive}
307 @cindex interactive code description
308 @cindex description for interactive codes
309 @cindex codes, interactive, description of
310 @cindex characters for interactive codes
311
312 The code character descriptions below contain a number of key words,
313 defined here as follows:
314
315 @table @b
316 @item Completion
317 @cindex interactive completion
318 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
319 completion because the argument is read using @code{completing-read}
320 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
321
322 @item Existing
323 Require the name of an existing object. An invalid name is not
324 accepted; the commands to exit the minibuffer do not exit if the current
325 input is not valid.
326
327 @item Default
328 @cindex default argument string
329 A default value of some sort is used if the user enters no text in the
330 minibuffer. The default depends on the code character.
331
332 @item No I/O
333 This code letter computes an argument without reading any input.
334 Therefore, it does not use a prompt string, and any prompt string you
335 supply is ignored.
336
337 Even though the code letter doesn't use a prompt string, you must follow
338 it with a newline if it is not the last code character in the string.
339
340 @item Prompt
341 A prompt immediately follows the code character. The prompt ends either
342 with the end of the string or with a newline.
343
344 @item Special
345 This code character is meaningful only at the beginning of the
346 interactive string, and it does not look for a prompt or a newline.
347 It is a single, isolated character.
348 @end table
349
350 @cindex reading interactive arguments
351 Here are the code character descriptions for use with @code{interactive}:
352
353 @table @samp
354 @item *
355 Signal an error if the current buffer is read-only. Special.
356
357 @item @@
358 Select the window mentioned in the first mouse event in the key
359 sequence that invoked this command. Special.
360
361 @item ^
362 If the command was invoked through shift-translation, set the mark and
363 activate the region temporarily, or extend an already active region,
364 before the command is run. If the command was invoked without
365 shift-translation, and the region is temporarily active, deactivate
366 the region before the command is run. Special.
367
368 @item a
369 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
370 Completion, Prompt.
371
372 @item b
373 The name of an existing buffer. By default, uses the name of the
374 current buffer (@pxref{Buffers}). Existing, Completion, Default,
375 Prompt.
376
377 @item B
378 A buffer name. The buffer need not exist. By default, uses the name of
379 a recently used buffer other than the current buffer. Completion,
380 Default, Prompt.
381
382 @item c
383 A character. The cursor does not move into the echo area. Prompt.
384
385 @item C
386 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
387 Completion, Prompt.
388
389 @item d
390 @cindex position argument
391 The position of point, as an integer (@pxref{Point}). No I/O.
392
393 @item D
394 A directory name. The default is the current default directory of the
395 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
396 Existing, Completion, Default, Prompt.
397
398 @item e
399 The first or next non-keyboard event in the key sequence that invoked
400 the command. More precisely, @samp{e} gets events that are lists, so
401 you can look at the data in the lists. @xref{Input Events}. No I/O.
402
403 You use @samp{e} for mouse events and for special system events
404 (@pxref{Misc Events}). The event list that the command receives
405 depends on the event. @xref{Input Events}, which describes the forms
406 of the list for each event in the corresponding subsections.
407
408 You can use @samp{e} more than once in a single command's interactive
409 specification. If the key sequence that invoked the command has
410 @var{n} events that are lists, the @var{n}th @samp{e} provides the
411 @var{n}th such event. Events that are not lists, such as function keys
412 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
413
414 @item f
415 A file name of an existing file (@pxref{File Names}). The default
416 directory is @code{default-directory}. Existing, Completion, Default,
417 Prompt.
418
419 @item F
420 A file name. The file need not exist. Completion, Default, Prompt.
421
422 @item G
423 A file name. The file need not exist. If the user enters just a
424 directory name, then the value is just that directory name, with no
425 file name within the directory added. Completion, Default, Prompt.
426
427 @item i
428 An irrelevant argument. This code always supplies @code{nil} as
429 the argument's value. No I/O.
430
431 @item k
432 A key sequence (@pxref{Key Sequences}). This keeps reading events
433 until a command (or undefined command) is found in the current key
434 maps. The key sequence argument is represented as a string or vector.
435 The cursor does not move into the echo area. Prompt.
436
437 If @samp{k} reads a key sequence that ends with a down-event, it also
438 reads and discards the following up-event. You can get access to that
439 up-event with the @samp{U} code character.
440
441 This kind of input is used by commands such as @code{describe-key} and
442 @code{global-set-key}.
443
444 @item K
445 A key sequence, whose definition you intend to change. This works like
446 @samp{k}, except that it suppresses, for the last input event in the key
447 sequence, the conversions that are normally used (when necessary) to
448 convert an undefined key into a defined one.
449
450 @item m
451 @cindex marker argument
452 The position of the mark, as an integer. No I/O.
453
454 @item M
455 Arbitrary text, read in the minibuffer using the current buffer's input
456 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
457 Emacs Manual}). Prompt.
458
459 @item n
460 A number, read with the minibuffer. If the input is not a number, the
461 user has to try again. @samp{n} never uses the prefix argument.
462 Prompt.
463
464 @item N
465 The numeric prefix argument; but if there is no prefix argument, read
466 a number as with @kbd{n}. The value is always a number. @xref{Prefix
467 Command Arguments}. Prompt.
468
469 @item p
470 @cindex numeric prefix argument usage
471 The numeric prefix argument. (Note that this @samp{p} is lower case.)
472 No I/O.
473
474 @item P
475 @cindex raw prefix argument usage
476 The raw prefix argument. (Note that this @samp{P} is upper case.) No
477 I/O.
478
479 @item r
480 @cindex region argument
481 Point and the mark, as two numeric arguments, smallest first. This is
482 the only code letter that specifies two successive arguments rather than
483 one. No I/O.
484
485 @item s
486 Arbitrary text, read in the minibuffer and returned as a string
487 (@pxref{Text from Minibuffer}). Terminate the input with either
488 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
489 these characters in the input.) Prompt.
490
491 @item S
492 An interned symbol whose name is read in the minibuffer. Terminate
493 the input with either @kbd{C-j} or @key{RET}. Other characters that
494 normally terminate a symbol (e.g., whitespace, parentheses and
495 brackets) do not do so here. Prompt.
496
497 @item U
498 A key sequence or @code{nil}. Can be used after a @samp{k} or
499 @samp{K} argument to get the up-event that was discarded (if any)
500 after @samp{k} or @samp{K} read a down-event. If no up-event has been
501 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
502
503 @item v
504 A variable declared to be a user option (i.e., satisfying the
505 predicate @code{custom-variable-p}). This reads the variable using
506 @code{read-variable}. @xref{Definition of read-variable}. Existing,
507 Completion, Prompt.
508
509 @item x
510 A Lisp object, specified with its read syntax, terminated with a
511 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
512 Minibuffer}. Prompt.
513
514 @item X
515 @cindex evaluated expression argument
516 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
517 the form so that its value becomes the argument for the command.
518 Prompt.
519
520 @item z
521 A coding system name (a symbol). If the user enters null input, the
522 argument value is @code{nil}. @xref{Coding Systems}. Completion,
523 Existing, Prompt.
524
525 @item Z
526 A coding system name (a symbol)---but only if this command has a prefix
527 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
528 argument value. Completion, Existing, Prompt.
529 @end table
530
531 @node Interactive Examples
532 @subsection Examples of Using @code{interactive}
533 @cindex examples of using @code{interactive}
534 @cindex @code{interactive}, examples of using
535
536 Here are some examples of @code{interactive}:
537
538 @example
539 @group
540 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
541 (interactive) ; @r{just moves forward two words.}
542 (forward-word 2))
543 @result{} foo1
544 @end group
545
546 @group
547 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
548 (interactive "^p") ; @r{which is the numeric prefix.}
549 ; @r{under @code{shift-select-mode},}
550 ; @r{will activate or extend region.}
551 (forward-word (* 2 n)))
552 @result{} foo2
553 @end group
554
555 @group
556 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
557 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
558 (forward-word (* 2 n)))
559 @result{} foo3
560 @end group
561
562 @group
563 (defun three-b (b1 b2 b3)
564 "Select three existing buffers.
565 Put them into three windows, selecting the last one."
566 @end group
567 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
568 (delete-other-windows)
569 (split-window (selected-window) 8)
570 (switch-to-buffer b1)
571 (other-window 1)
572 (split-window (selected-window) 8)
573 (switch-to-buffer b2)
574 (other-window 1)
575 (switch-to-buffer b3))
576 @result{} three-b
577 @group
578 (three-b "*scratch*" "declarations.texi" "*mail*")
579 @result{} nil
580 @end group
581 @end example
582
583 @node Generic Commands
584 @subsection Select among Command Alternatives
585 @cindex generic commands
586 @cindex alternatives, defining
587
588 The macro @code{define-alternatives} can be used to define
589 @dfn{generic commands}. Generic commands are interactive functions
590 whose implementation can be selected among several alternatives, as a
591 matter of user preference.
592
593 @defmac define-alternatives command &rest customizations
594 Define the new command `COMMAND'.
595
596 The argument `COMMAND' should be a symbol.
597
598 When a user runs @kbd{M-x COMMAND @key{RET}} for the first time, Emacs
599 will prompt for which alternative to use and record the selected
600 command as a custom variable.
601
602 Running @kbd{C-u M-x COMMAND @key{RET}} prompts again for an
603 alternative and overwrites the previous choice.
604
605 The variable @code{COMMAND-alternatives} contains an alist
606 (@pxref{Association Lists}) with alternative implementations of
607 `COMMAND'. @code{define-alternatives} does not have any effect until
608 this variable is set.
609
610 If @var{customizations} is non-@var{nil}, it should be composed of
611 alternating @code{defcustom} keywords and values to add to the
612 declaration of @code{COMMAND-alternatives} (typically :group and
613 :version).
614 @end defmac
615
616 @node Interactive Call
617 @section Interactive Call
618 @cindex interactive call
619
620 After the command loop has translated a key sequence into a command,
621 it invokes that command using the function @code{command-execute}. If
622 the command is a function, @code{command-execute} calls
623 @code{call-interactively}, which reads the arguments and calls the
624 command. You can also call these functions yourself.
625
626 Note that the term ``command'', in this context, refers to an
627 interactively callable function (or function-like object), or a
628 keyboard macro. It does not refer to the key sequence used to invoke
629 a command (@pxref{Keymaps}).
630
631 @defun commandp object &optional for-call-interactively
632 This function returns @code{t} if @var{object} is a command.
633 Otherwise, it returns @code{nil}.
634
635 Commands include strings and vectors (which are treated as keyboard
636 macros), lambda expressions that contain a top-level
637 @code{interactive} form (@pxref{Using Interactive}), byte-code
638 function objects made from such lambda expressions, autoload objects
639 that are declared as interactive (non-@code{nil} fourth argument to
640 @code{autoload}), and some primitive functions. Also, a symbol is
641 considered a command if it has a non-@code{nil}
642 @code{interactive-form} property, or if its function definition
643 satisfies @code{commandp}.
644
645 If @var{for-call-interactively} is non-@code{nil}, then
646 @code{commandp} returns @code{t} only for objects that
647 @code{call-interactively} could call---thus, not for keyboard macros.
648
649 See @code{documentation} in @ref{Accessing Documentation}, for a
650 realistic example of using @code{commandp}.
651 @end defun
652
653 @defun call-interactively command &optional record-flag keys
654 This function calls the interactively callable function @var{command},
655 providing arguments according to its interactive calling specifications.
656 It returns whatever @var{command} returns.
657
658 If, for instance, you have a function with the following signature:
659
660 @example
661 (defun foo (begin end)
662 (interactive "r")
663 ...)
664 @end example
665
666 then saying
667
668 @example
669 (call-interactively 'foo)
670 @end example
671
672 will call @code{foo} with the region (@code{point} and @code{mark}) as
673 the arguments.
674
675 An error is signaled if @var{command} is not a function or if it
676 cannot be called interactively (i.e., is not a command). Note that
677 keyboard macros (strings and vectors) are not accepted, even though
678 they are considered commands, because they are not functions. If
679 @var{command} is a symbol, then @code{call-interactively} uses its
680 function definition.
681
682 @cindex record command history
683 If @var{record-flag} is non-@code{nil}, then this command and its
684 arguments are unconditionally added to the list @code{command-history}.
685 Otherwise, the command is added only if it uses the minibuffer to read
686 an argument. @xref{Command History}.
687
688 The argument @var{keys}, if given, should be a vector which specifies
689 the sequence of events to supply if the command inquires which events
690 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
691 default is the return value of @code{this-command-keys-vector}.
692 @xref{Definition of this-command-keys-vector}.
693 @end defun
694
695 @defun command-execute command &optional record-flag keys special
696 @cindex keyboard macro execution
697 This function executes @var{command}. The argument @var{command} must
698 satisfy the @code{commandp} predicate; i.e., it must be an interactively
699 callable function or a keyboard macro.
700
701 A string or vector as @var{command} is executed with
702 @code{execute-kbd-macro}. A function is passed to
703 @code{call-interactively} (see above), along with the
704 @var{record-flag} and @var{keys} arguments.
705
706 If @var{command} is a symbol, its function definition is used in its
707 place. A symbol with an @code{autoload} definition counts as a
708 command if it was declared to stand for an interactively callable
709 function. Such a definition is handled by loading the specified
710 library and then rechecking the definition of the symbol.
711
712 The argument @var{special}, if given, means to ignore the prefix
713 argument and not clear it. This is used for executing special events
714 (@pxref{Special Events}).
715 @end defun
716
717 @deffn Command execute-extended-command prefix-argument
718 @cindex read command name
719 This function reads a command name from the minibuffer using
720 @code{completing-read} (@pxref{Completion}). Then it uses
721 @code{command-execute} to call the specified command. Whatever that
722 command returns becomes the value of @code{execute-extended-command}.
723
724 @cindex execute with prefix argument
725 If the command asks for a prefix argument, it receives the value
726 @var{prefix-argument}. If @code{execute-extended-command} is called
727 interactively, the current raw prefix argument is used for
728 @var{prefix-argument}, and thus passed on to whatever command is run.
729
730 @c !!! Should this be @kindex?
731 @cindex @kbd{M-x}
732 @code{execute-extended-command} is the normal definition of @kbd{M-x},
733 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
734 to take the prompt from the events used to invoke
735 @code{execute-extended-command}, but that is painful to implement.) A
736 description of the value of the prefix argument, if any, also becomes
737 part of the prompt.
738
739 @example
740 @group
741 (execute-extended-command 3)
742 ---------- Buffer: Minibuffer ----------
743 3 M-x forward-word RET
744 ---------- Buffer: Minibuffer ----------
745 @result{} t
746 @end group
747 @end example
748 @end deffn
749
750 @node Distinguish Interactive
751 @section Distinguish Interactive Calls
752
753 Sometimes a command should display additional visual feedback (such
754 as an informative message in the echo area) for interactive calls
755 only. There are three ways to do this. The recommended way to test
756 whether the function was called using @code{call-interactively} is to
757 give it an optional argument @code{print-message} and use the
758 @code{interactive} spec to make it non-@code{nil} in interactive
759 calls. Here's an example:
760
761 @example
762 (defun foo (&optional print-message)
763 (interactive "p")
764 (when print-message
765 (message "foo")))
766 @end example
767
768 @noindent
769 We use @code{"p"} because the numeric prefix argument is never
770 @code{nil}. Defined in this way, the function does display the
771 message when called from a keyboard macro.
772
773 The above method with the additional argument is usually best,
774 because it allows callers to say ``treat this call as interactive''.
775 But you can also do the job by testing @code{called-interactively-p}.
776
777 @defun called-interactively-p kind
778 This function returns @code{t} when the calling function was called
779 using @code{call-interactively}.
780
781 The argument @var{kind} should be either the symbol @code{interactive}
782 or the symbol @code{any}. If it is @code{interactive}, then
783 @code{called-interactively-p} returns @code{t} only if the call was
784 made directly by the user---e.g., if the user typed a key sequence
785 bound to the calling function, but @emph{not} if the user ran a
786 keyboard macro that called the function (@pxref{Keyboard Macros}). If
787 @var{kind} is @code{any}, @code{called-interactively-p} returns
788 @code{t} for any kind of interactive call, including keyboard macros.
789
790 If in doubt, use @code{any}; the only known proper use of
791 @code{interactive} is if you need to decide whether to display a
792 helpful message while a function is running.
793
794 A function is never considered to be called interactively if it was
795 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
796 @end defun
797
798 @noindent
799 Here is an example of using @code{called-interactively-p}:
800
801 @example
802 @group
803 (defun foo ()
804 (interactive)
805 (when (called-interactively-p 'any)
806 (message "Interactive!")
807 'foo-called-interactively))
808 @end group
809
810 @group
811 ;; @r{Type @kbd{M-x foo}.}
812 @print{} Interactive!
813 @end group
814
815 @group
816 (foo)
817 @result{} nil
818 @end group
819 @end example
820
821 @noindent
822 Here is another example that contrasts direct and indirect calls to
823 @code{called-interactively-p}.
824
825 @example
826 @group
827 (defun bar ()
828 (interactive)
829 (message "%s" (list (foo) (called-interactively-p 'any))))
830 @end group
831
832 @group
833 ;; @r{Type @kbd{M-x bar}.}
834 @print{} (nil t)
835 @end group
836 @end example
837
838 @node Command Loop Info
839 @section Information from the Command Loop
840
841 The editor command loop sets several Lisp variables to keep status
842 records for itself and for commands that are run. With the exception of
843 @code{this-command} and @code{last-command} it's generally a bad idea to
844 change any of these variables in a Lisp program.
845
846 @defvar last-command
847 This variable records the name of the previous command executed by the
848 command loop (the one before the current command). Normally the value
849 is a symbol with a function definition, but this is not guaranteed.
850
851 The value is copied from @code{this-command} when a command returns to
852 the command loop, except when the command has specified a prefix
853 argument for the following command.
854
855 This variable is always local to the current terminal and cannot be
856 buffer-local. @xref{Multiple Terminals}.
857 @end defvar
858
859 @defvar real-last-command
860 This variable is set up by Emacs just like @code{last-command},
861 but never altered by Lisp programs.
862 @end defvar
863
864 @defvar last-repeatable-command
865 This variable stores the most recently executed command that was not
866 part of an input event. This is the command @code{repeat} will try to
867 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
868 @end defvar
869
870 @defvar this-command
871 @cindex current command
872 This variable records the name of the command now being executed by
873 the editor command loop. Like @code{last-command}, it is normally a symbol
874 with a function definition.
875
876 The command loop sets this variable just before running a command, and
877 copies its value into @code{last-command} when the command finishes
878 (unless the command specified a prefix argument for the following
879 command).
880
881 @cindex kill command repetition
882 Some commands set this variable during their execution, as a flag for
883 whatever command runs next. In particular, the functions for killing text
884 set @code{this-command} to @code{kill-region} so that any kill commands
885 immediately following will know to append the killed text to the
886 previous kill.
887 @end defvar
888
889 If you do not want a particular command to be recognized as the previous
890 command in the case where it got an error, you must code that command to
891 prevent this. One way is to set @code{this-command} to @code{t} at the
892 beginning of the command, and set @code{this-command} back to its proper
893 value at the end, like this:
894
895 @example
896 (defun foo (args@dots{})
897 (interactive @dots{})
898 (let ((old-this-command this-command))
899 (setq this-command t)
900 @r{@dots{}do the work@dots{}}
901 (setq this-command old-this-command)))
902 @end example
903
904 @noindent
905 We do not bind @code{this-command} with @code{let} because that would
906 restore the old value in case of error---a feature of @code{let} which
907 in this case does precisely what we want to avoid.
908
909 @defvar this-original-command
910 This has the same value as @code{this-command} except when command
911 remapping occurs (@pxref{Remapping Commands}). In that case,
912 @code{this-command} gives the command actually run (the result of
913 remapping), and @code{this-original-command} gives the command that
914 was specified to run but remapped into another command.
915 @end defvar
916
917 @defun this-command-keys
918 This function returns a string or vector containing the key sequence
919 that invoked the present command, plus any previous commands that
920 generated the prefix argument for this command. Any events read by the
921 command using @code{read-event} without a timeout get tacked on to the end.
922
923 However, if the command has called @code{read-key-sequence}, it
924 returns the last read key sequence. @xref{Key Sequence Input}. The
925 value is a string if all events in the sequence were characters that
926 fit in a string. @xref{Input Events}.
927
928 @example
929 @group
930 (this-command-keys)
931 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
932 @result{} "^U^X^E"
933 @end group
934 @end example
935 @end defun
936
937 @defun this-command-keys-vector
938 @anchor{Definition of this-command-keys-vector}
939 Like @code{this-command-keys}, except that it always returns the events
940 in a vector, so you don't need to deal with the complexities of storing
941 input events in a string (@pxref{Strings of Events}).
942 @end defun
943
944 @defun clear-this-command-keys &optional keep-record
945 This function empties out the table of events for
946 @code{this-command-keys} to return. Unless @var{keep-record} is
947 non-@code{nil}, it also empties the records that the function
948 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
949 This is useful after reading a password, to prevent the password from
950 echoing inadvertently as part of the next command in certain cases.
951 @end defun
952
953 @defvar last-nonmenu-event
954 This variable holds the last input event read as part of a key sequence,
955 not counting events resulting from mouse menus.
956
957 One use of this variable is for telling @code{x-popup-menu} where to pop
958 up a menu. It is also used internally by @code{y-or-n-p}
959 (@pxref{Yes-or-No Queries}).
960 @end defvar
961
962 @defvar last-command-event
963 This variable is set to the last input event that was read by the
964 command loop as part of a command. The principal use of this variable
965 is in @code{self-insert-command}, which uses it to decide which
966 character to insert.
967
968 @example
969 @group
970 last-command-event
971 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
972 @result{} 5
973 @end group
974 @end example
975
976 @noindent
977 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
978 @end defvar
979
980 @defvar last-event-frame
981 This variable records which frame the last input event was directed to.
982 Usually this is the frame that was selected when the event was
983 generated, but if that frame has redirected input focus to another
984 frame, the value is the frame to which the event was redirected.
985 @xref{Input Focus}.
986
987 If the last event came from a keyboard macro, the value is @code{macro}.
988 @end defvar
989
990 @node Adjusting Point
991 @section Adjusting Point After Commands
992 @cindex adjusting point
993 @cindex invisible/intangible text, and point
994 @cindex @code{display} property, and point display
995 @cindex @code{composition} property, and point display
996
997 It is not easy to display a value of point in the middle of a
998 sequence of text that has the @code{display}, @code{composition} or
999 is invisible. Therefore, after a command finishes and returns to the
1000 command loop, if point is within such a sequence, the command loop
1001 normally moves point to the edge of the sequence.
1002
1003 A command can inhibit this feature by setting the variable
1004 @code{disable-point-adjustment}:
1005
1006 @defvar disable-point-adjustment
1007 If this variable is non-@code{nil} when a command returns to the
1008 command loop, then the command loop does not check for those text
1009 properties, and does not move point out of sequences that have them.
1010
1011 The command loop sets this variable to @code{nil} before each command,
1012 so if a command sets it, the effect applies only to that command.
1013 @end defvar
1014
1015 @defvar global-disable-point-adjustment
1016 If you set this variable to a non-@code{nil} value, the feature of
1017 moving point out of these sequences is completely turned off.
1018 @end defvar
1019
1020 @node Input Events
1021 @section Input Events
1022 @cindex events
1023 @cindex input events
1024
1025 The Emacs command loop reads a sequence of @dfn{input events} that
1026 represent keyboard or mouse activity, or system events sent to Emacs.
1027 The events for keyboard activity are characters or symbols; other
1028 events are always lists. This section describes the representation
1029 and meaning of input events in detail.
1030
1031 @defun eventp object
1032 This function returns non-@code{nil} if @var{object} is an input event
1033 or event type.
1034
1035 Note that any symbol might be used as an event or an event type.
1036 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
1037 code to be used as an event. Instead, it distinguishes whether the
1038 symbol has actually been used in an event that has been read as input in
1039 the current Emacs session. If a symbol has not yet been so used,
1040 @code{eventp} returns @code{nil}.
1041 @end defun
1042
1043 @menu
1044 * Keyboard Events:: Ordinary characters--keys with symbols on them.
1045 * Function Keys:: Function keys--keys with names, not symbols.
1046 * Mouse Events:: Overview of mouse events.
1047 * Click Events:: Pushing and releasing a mouse button.
1048 * Drag Events:: Moving the mouse before releasing the button.
1049 * Button-Down Events:: A button was pushed and not yet released.
1050 * Repeat Events:: Double and triple click (or drag, or down).
1051 * Motion Events:: Just moving the mouse, not pushing a button.
1052 * Focus Events:: Moving the mouse between frames.
1053 * Misc Events:: Other events the system can generate.
1054 * Event Examples:: Examples of the lists for mouse events.
1055 * Classifying Events:: Finding the modifier keys in an event symbol.
1056 Event types.
1057 * Accessing Mouse:: Functions to extract info from mouse events.
1058 * Accessing Scroll:: Functions to get info from scroll bar events.
1059 * Strings of Events:: Special considerations for putting
1060 keyboard character events in a string.
1061 @end menu
1062
1063 @node Keyboard Events
1064 @subsection Keyboard Events
1065 @cindex keyboard events
1066
1067 There are two kinds of input you can get from the keyboard: ordinary
1068 keys, and function keys. Ordinary keys correspond to characters; the
1069 events they generate are represented in Lisp as characters. The event
1070 type of a character event is the character itself (an integer); see
1071 @ref{Classifying Events}.
1072
1073 @cindex modifier bits (of input character)
1074 @cindex basic code (of input character)
1075 An input character event consists of a @dfn{basic code} between 0 and
1076 524287, plus any or all of these @dfn{modifier bits}:
1077
1078 @table @asis
1079 @item meta
1080 The
1081 @tex
1082 @math{2^{27}}
1083 @end tex
1084 @ifnottex
1085 2**27
1086 @end ifnottex
1087 bit in the character code indicates a character
1088 typed with the meta key held down.
1089
1090 @item control
1091 The
1092 @tex
1093 @math{2^{26}}
1094 @end tex
1095 @ifnottex
1096 2**26
1097 @end ifnottex
1098 bit in the character code indicates a non-@acronym{ASCII}
1099 control character.
1100
1101 @sc{ascii} control characters such as @kbd{C-a} have special basic
1102 codes of their own, so Emacs needs no special bit to indicate them.
1103 Thus, the code for @kbd{C-a} is just 1.
1104
1105 But if you type a control combination not in @acronym{ASCII}, such as
1106 @kbd{%} with the control key, the numeric value you get is the code
1107 for @kbd{%} plus
1108 @tex
1109 @math{2^{26}}
1110 @end tex
1111 @ifnottex
1112 2**26
1113 @end ifnottex
1114 (assuming the terminal supports non-@acronym{ASCII}
1115 control characters).
1116
1117 @item shift
1118 The
1119 @tex
1120 @math{2^{25}}
1121 @end tex
1122 @ifnottex
1123 2**25
1124 @end ifnottex
1125 bit in the character code indicates an @acronym{ASCII} control
1126 character typed with the shift key held down.
1127
1128 For letters, the basic code itself indicates upper versus lower case;
1129 for digits and punctuation, the shift key selects an entirely different
1130 character with a different basic code. In order to keep within the
1131 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1132 @tex
1133 @math{2^{25}}
1134 @end tex
1135 @ifnottex
1136 2**25
1137 @end ifnottex
1138 bit for those characters.
1139
1140 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1141 @kbd{C-a}, so Emacs uses the
1142 @tex
1143 @math{2^{25}}
1144 @end tex
1145 @ifnottex
1146 2**25
1147 @end ifnottex
1148 bit in @kbd{C-A} and not in
1149 @kbd{C-a}.
1150
1151 @item hyper
1152 The
1153 @tex
1154 @math{2^{24}}
1155 @end tex
1156 @ifnottex
1157 2**24
1158 @end ifnottex
1159 bit in the character code indicates a character
1160 typed with the hyper key held down.
1161
1162 @item super
1163 The
1164 @tex
1165 @math{2^{23}}
1166 @end tex
1167 @ifnottex
1168 2**23
1169 @end ifnottex
1170 bit in the character code indicates a character
1171 typed with the super key held down.
1172
1173 @item alt
1174 The
1175 @tex
1176 @math{2^{22}}
1177 @end tex
1178 @ifnottex
1179 2**22
1180 @end ifnottex
1181 bit in the character code indicates a character typed with the alt key
1182 held down. (The key labeled @key{Alt} on most keyboards is actually
1183 treated as the meta key, not this.)
1184 @end table
1185
1186 It is best to avoid mentioning specific bit numbers in your program.
1187 To test the modifier bits of a character, use the function
1188 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1189 bindings, you can use the read syntax for characters with modifier bits
1190 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1191 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1192 specify the characters (@pxref{Changing Key Bindings}). The function
1193 @code{event-convert-list} converts such a list into an event type
1194 (@pxref{Classifying Events}).
1195
1196 @node Function Keys
1197 @subsection Function Keys
1198
1199 @cindex function keys
1200 Most keyboards also have @dfn{function keys}---keys that have names or
1201 symbols that are not characters. Function keys are represented in
1202 Emacs Lisp as symbols; the symbol's name is the function key's label,
1203 in lower case. For example, pressing a key labeled @key{F1} generates
1204 an input event represented by the symbol @code{f1}.
1205
1206 The event type of a function key event is the event symbol itself.
1207 @xref{Classifying Events}.
1208
1209 Here are a few special cases in the symbol-naming convention for
1210 function keys:
1211
1212 @table @asis
1213 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1214 These keys correspond to common @acronym{ASCII} control characters that have
1215 special keys on most keyboards.
1216
1217 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1218 terminal can distinguish between them, Emacs conveys the distinction to
1219 Lisp programs by representing the former as the integer 9, and the
1220 latter as the symbol @code{tab}.
1221
1222 Most of the time, it's not useful to distinguish the two. So normally
1223 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1224 to map @code{tab} into 9. Thus, a key binding for character code 9
1225 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1226 the other symbols in this group. The function @code{read-char}
1227 likewise converts these events into characters.
1228
1229 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1230 converts into the character code 127 (@key{DEL}), not into code 8
1231 (@key{BS}). This is what most users prefer.
1232
1233 @item @code{left}, @code{up}, @code{right}, @code{down}
1234 Cursor arrow keys
1235 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1236 Keypad keys (to the right of the regular keyboard).
1237 @item @code{kp-0}, @code{kp-1}, @dots{}
1238 Keypad keys with digits.
1239 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1240 Keypad PF keys.
1241 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1242 Keypad arrow keys. Emacs normally translates these into the
1243 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1244 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1245 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1246 normally translates these into the like-named non-keypad keys.
1247 @end table
1248
1249 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1250 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1251 represent them is with prefixes in the symbol name:
1252
1253 @table @samp
1254 @item A-
1255 The alt modifier.
1256 @item C-
1257 The control modifier.
1258 @item H-
1259 The hyper modifier.
1260 @item M-
1261 The meta modifier.
1262 @item S-
1263 The shift modifier.
1264 @item s-
1265 The super modifier.
1266 @end table
1267
1268 Thus, the symbol for the key @key{F3} with @key{META} held down is
1269 @code{M-f3}. When you use more than one prefix, we recommend you
1270 write them in alphabetical order; but the order does not matter in
1271 arguments to the key-binding lookup and modification functions.
1272
1273 @node Mouse Events
1274 @subsection Mouse Events
1275
1276 Emacs supports four kinds of mouse events: click events, drag events,
1277 button-down events, and motion events. All mouse events are represented
1278 as lists. The @sc{car} of the list is the event type; this says which
1279 mouse button was involved, and which modifier keys were used with it.
1280 The event type can also distinguish double or triple button presses
1281 (@pxref{Repeat Events}). The rest of the list elements give position
1282 and time information.
1283
1284 For key lookup, only the event type matters: two events of the same type
1285 necessarily run the same command. The command can access the full
1286 values of these events using the @samp{e} interactive code.
1287 @xref{Interactive Codes}.
1288
1289 A key sequence that starts with a mouse event is read using the keymaps
1290 of the buffer in the window that the mouse was in, not the current
1291 buffer. This does not imply that clicking in a window selects that
1292 window or its buffer---that is entirely under the control of the command
1293 binding of the key sequence.
1294
1295 @node Click Events
1296 @subsection Click Events
1297 @cindex click event
1298 @cindex mouse click event
1299
1300 When the user presses a mouse button and releases it at the same
1301 location, that generates a @dfn{click} event. All mouse click event
1302 share the same format:
1303
1304 @example
1305 (@var{event-type} @var{position} @var{click-count})
1306 @end example
1307
1308 @table @asis
1309 @item @var{event-type}
1310 This is a symbol that indicates which mouse button was used. It is
1311 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1312 buttons are numbered left to right.
1313
1314 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1315 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1316 and super, just as you would with function keys.
1317
1318 This symbol also serves as the event type of the event. Key bindings
1319 describe events by their types; thus, if there is a key binding for
1320 @code{mouse-1}, that binding would apply to all events whose
1321 @var{event-type} is @code{mouse-1}.
1322
1323 @item @var{position}
1324 @cindex mouse position list
1325 This is a @dfn{mouse position list} specifying where the mouse click
1326 occurred; see below for details.
1327
1328 @item @var{click-count}
1329 This is the number of rapid repeated presses so far of the same mouse
1330 button. @xref{Repeat Events}.
1331 @end table
1332
1333 To access the contents of a mouse position list in the
1334 @var{position} slot of a click event, you should typically use the
1335 functions documented in @ref{Accessing Mouse}. The explicit format of
1336 the list depends on where the click occurred. For clicks in the text
1337 area, mode line, header line, or in the fringe or marginal areas, the
1338 mouse position list has the form
1339
1340 @example
1341 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1342 @var{object} @var{text-pos} (@var{col} . @var{row})
1343 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1344 @end example
1345
1346 @noindent
1347 The meanings of these list elements are as follows:
1348
1349 @table @asis
1350 @item @var{window}
1351 The window in which the click occurred.
1352
1353 @item @var{pos-or-area}
1354 The buffer position of the character clicked on in the text area; or,
1355 if the click was outside the text area, the window area where it
1356 occurred. It is one of the symbols @code{mode-line},
1357 @code{header-line}, @code{vertical-line}, @code{left-margin},
1358 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1359
1360 In one special case, @var{pos-or-area} is a list containing a symbol
1361 (one of the symbols listed above) instead of just the symbol. This
1362 happens after the imaginary prefix keys for the event are registered
1363 by Emacs. @xref{Key Sequence Input}.
1364
1365 @item @var{x}, @var{y}
1366 The relative pixel coordinates of the click. For clicks in the text
1367 area of a window, the coordinate origin @code{(0 . 0)} is taken to be
1368 the top left corner of the text area. @xref{Window Sizes}. For
1369 clicks in a mode line or header line, the coordinate origin is the top
1370 left corner of the window itself. For fringes, margins, and the
1371 vertical border, @var{x} does not have meaningful data. For fringes
1372 and margins, @var{y} is relative to the bottom edge of the header
1373 line. In all cases, the @var{x} and @var{y} coordinates increase
1374 rightward and downward respectively.
1375
1376 @item @var{timestamp}
1377 The time at which the event occurred, as an integer number of
1378 milliseconds since a system-dependent initial time.
1379
1380 @item @var{object}
1381 Either @code{nil} if there is no string-type text property at the
1382 click position, or a cons cell of the form (@var{string}
1383 . @var{string-pos}) if there is one:
1384
1385 @table @asis
1386 @item @var{string}
1387 The string which was clicked on, including any properties.
1388
1389 @item @var{string-pos}
1390 The position in the string where the click occurred.
1391 @end table
1392
1393 @item @var{text-pos}
1394 For clicks on a marginal area or on a fringe, this is the buffer
1395 position of the first visible character in the corresponding line in
1396 the window. For other events, it is the current buffer position in
1397 the window.
1398
1399 @item @var{col}, @var{row}
1400 These are the actual column and row coordinate numbers of the glyph
1401 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1402 column of actual text on its line, @var{col} is reported by adding
1403 fictional extra columns that have the default character width. Row 0
1404 is taken to be the header line if the window has one, or the topmost
1405 row of the text area otherwise. Column 0 is taken to be the leftmost
1406 column of the text area for clicks on a window text area, or the
1407 leftmost mode line or header line column for clicks there. For clicks
1408 on fringes or vertical borders, these have no meaningful data. For
1409 clicks on margins, @var{col} is measured from the left edge of the
1410 margin area and @var{row} is measured from the top of the margin area.
1411
1412 @item @var{image}
1413 This is the image object on which the click occurred. It is either
1414 @code{nil} if there is no image at the position clicked on, or it is
1415 an image object as returned by @code{find-image} if click was in an image.
1416
1417 @item @var{dx}, @var{dy}
1418 These are the pixel coordinates of the click, relative to
1419 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1420 @var{object} is @code{nil}, the coordinates are relative to the top
1421 left corner of the character glyph clicked on.
1422
1423 @item @var{width}, @var{height}
1424 These are the pixel width and height of @var{object} or, if this is
1425 @code{nil}, those of the character glyph clicked on.
1426 @end table
1427
1428 For clicks on a scroll bar, @var{position} has this form:
1429
1430 @example
1431 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1432 @end example
1433
1434 @table @asis
1435 @item @var{window}
1436 The window whose scroll bar was clicked on.
1437
1438 @item @var{area}
1439 This is the symbol @code{vertical-scroll-bar}.
1440
1441 @item @var{portion}
1442 The number of pixels from the top of the scroll bar to the click
1443 position. On some toolkits, including GTK+, Emacs cannot extract this
1444 data, so the value is always @code{0}.
1445
1446 @item @var{whole}
1447 The total length, in pixels, of the scroll bar. On some toolkits,
1448 including GTK+, Emacs cannot extract this data, so the value is always
1449 @code{0}.
1450
1451 @item @var{timestamp}
1452 The time at which the event occurred, in milliseconds. On some
1453 toolkits, including GTK+, Emacs cannot extract this data, so the value
1454 is always @code{0}.
1455
1456 @item @var{part}
1457 The part of the scroll bar on which the click occurred. It is one of
1458 the symbols @code{handle} (the scroll bar handle), @code{above-handle}
1459 (the area above the handle), @code{below-handle} (the area below the
1460 handle), @code{up} (the up arrow at one end of the scroll bar), or
1461 @code{down} (the down arrow at one end of the scroll bar).
1462 @c The `top', `bottom', and `end-scroll' codes don't seem to be used.
1463 @end table
1464
1465
1466 @node Drag Events
1467 @subsection Drag Events
1468 @cindex drag event
1469 @cindex mouse drag event
1470
1471 With Emacs, you can have a drag event without even changing your
1472 clothes. A @dfn{drag event} happens every time the user presses a mouse
1473 button and then moves the mouse to a different character position before
1474 releasing the button. Like all mouse events, drag events are
1475 represented in Lisp as lists. The lists record both the starting mouse
1476 position and the final position, like this:
1477
1478 @example
1479 (@var{event-type}
1480 (@var{window1} START-POSITION)
1481 (@var{window2} END-POSITION))
1482 @end example
1483
1484 For a drag event, the name of the symbol @var{event-type} contains the
1485 prefix @samp{drag-}. For example, dragging the mouse with button 2
1486 held down generates a @code{drag-mouse-2} event. The second and third
1487 elements of the event give the starting and ending position of the
1488 drag, as mouse position lists (@pxref{Click Events}). You can access
1489 the second element of any mouse event in the same way, with no need to
1490 distinguish drag events from others.
1491
1492 The @samp{drag-} prefix follows the modifier key prefixes such as
1493 @samp{C-} and @samp{M-}.
1494
1495 If @code{read-key-sequence} receives a drag event that has no key
1496 binding, and the corresponding click event does have a binding, it
1497 changes the drag event into a click event at the drag's starting
1498 position. This means that you don't have to distinguish between click
1499 and drag events unless you want to.
1500
1501 @node Button-Down Events
1502 @subsection Button-Down Events
1503 @cindex button-down event
1504
1505 Click and drag events happen when the user releases a mouse button.
1506 They cannot happen earlier, because there is no way to distinguish a
1507 click from a drag until the button is released.
1508
1509 If you want to take action as soon as a button is pressed, you need to
1510 handle @dfn{button-down} events.@footnote{Button-down is the
1511 conservative antithesis of drag.} These occur as soon as a button is
1512 pressed. They are represented by lists that look exactly like click
1513 events (@pxref{Click Events}), except that the @var{event-type} symbol
1514 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1515 modifier key prefixes such as @samp{C-} and @samp{M-}.
1516
1517 The function @code{read-key-sequence} ignores any button-down events
1518 that don't have command bindings; therefore, the Emacs command loop
1519 ignores them too. This means that you need not worry about defining
1520 button-down events unless you want them to do something. The usual
1521 reason to define a button-down event is so that you can track mouse
1522 motion (by reading motion events) until the button is released.
1523 @xref{Motion Events}.
1524
1525 @node Repeat Events
1526 @subsection Repeat Events
1527 @cindex repeat events
1528 @cindex double-click events
1529 @cindex triple-click events
1530 @cindex mouse events, repeated
1531
1532 If you press the same mouse button more than once in quick succession
1533 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1534 events for the second and subsequent presses.
1535
1536 The most common repeat events are @dfn{double-click} events. Emacs
1537 generates a double-click event when you click a button twice; the event
1538 happens when you release the button (as is normal for all click
1539 events).
1540
1541 The event type of a double-click event contains the prefix
1542 @samp{double-}. Thus, a double click on the second mouse button with
1543 @key{meta} held down comes to the Lisp program as
1544 @code{M-double-mouse-2}. If a double-click event has no binding, the
1545 binding of the corresponding ordinary click event is used to execute
1546 it. Thus, you need not pay attention to the double click feature
1547 unless you really want to.
1548
1549 When the user performs a double click, Emacs generates first an ordinary
1550 click event, and then a double-click event. Therefore, you must design
1551 the command binding of the double click event to assume that the
1552 single-click command has already run. It must produce the desired
1553 results of a double click, starting from the results of a single click.
1554
1555 This is convenient, if the meaning of a double click somehow ``builds
1556 on'' the meaning of a single click---which is recommended user interface
1557 design practice for double clicks.
1558
1559 If you click a button, then press it down again and start moving the
1560 mouse with the button held down, then you get a @dfn{double-drag} event
1561 when you ultimately release the button. Its event type contains
1562 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1563 has no binding, Emacs looks for an alternate binding as if the event
1564 were an ordinary drag.
1565
1566 Before the double-click or double-drag event, Emacs generates a
1567 @dfn{double-down} event when the user presses the button down for the
1568 second time. Its event type contains @samp{double-down} instead of just
1569 @samp{down}. If a double-down event has no binding, Emacs looks for an
1570 alternate binding as if the event were an ordinary button-down event.
1571 If it finds no binding that way either, the double-down event is
1572 ignored.
1573
1574 To summarize, when you click a button and then press it again right
1575 away, Emacs generates a down event and a click event for the first
1576 click, a double-down event when you press the button again, and finally
1577 either a double-click or a double-drag event.
1578
1579 If you click a button twice and then press it again, all in quick
1580 succession, Emacs generates a @dfn{triple-down} event, followed by
1581 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1582 these events contain @samp{triple} instead of @samp{double}. If any
1583 triple event has no binding, Emacs uses the binding that it would use
1584 for the corresponding double event.
1585
1586 If you click a button three or more times and then press it again, the
1587 events for the presses beyond the third are all triple events. Emacs
1588 does not have separate event types for quadruple, quintuple, etc.@:
1589 events. However, you can look at the event list to find out precisely
1590 how many times the button was pressed.
1591
1592 @defun event-click-count event
1593 This function returns the number of consecutive button presses that led
1594 up to @var{event}. If @var{event} is a double-down, double-click or
1595 double-drag event, the value is 2. If @var{event} is a triple event,
1596 the value is 3 or greater. If @var{event} is an ordinary mouse event
1597 (not a repeat event), the value is 1.
1598 @end defun
1599
1600 @defopt double-click-fuzz
1601 To generate repeat events, successive mouse button presses must be at
1602 approximately the same screen position. The value of
1603 @code{double-click-fuzz} specifies the maximum number of pixels the
1604 mouse may be moved (horizontally or vertically) between two successive
1605 clicks to make a double-click.
1606
1607 This variable is also the threshold for motion of the mouse to count
1608 as a drag.
1609 @end defopt
1610
1611 @defopt double-click-time
1612 To generate repeat events, the number of milliseconds between
1613 successive button presses must be less than the value of
1614 @code{double-click-time}. Setting @code{double-click-time} to
1615 @code{nil} disables multi-click detection entirely. Setting it to
1616 @code{t} removes the time limit; Emacs then detects multi-clicks by
1617 position only.
1618 @end defopt
1619
1620 @node Motion Events
1621 @subsection Motion Events
1622 @cindex motion event
1623 @cindex mouse motion events
1624
1625 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1626 of the mouse without any button activity. Mouse motion events are
1627 represented by lists that look like this:
1628
1629 @example
1630 (mouse-movement POSITION)
1631 @end example
1632
1633 @noindent
1634 @var{position} is a mouse position list (@pxref{Click Events}),
1635 specifying the current position of the mouse cursor.
1636
1637 The special form @code{track-mouse} enables generation of motion
1638 events within its body. Outside of @code{track-mouse} forms, Emacs
1639 does not generate events for mere motion of the mouse, and these
1640 events do not appear. @xref{Mouse Tracking}.
1641
1642 @node Focus Events
1643 @subsection Focus Events
1644 @cindex focus event
1645
1646 Window systems provide general ways for the user to control which window
1647 gets keyboard input. This choice of window is called the @dfn{focus}.
1648 When the user does something to switch between Emacs frames, that
1649 generates a @dfn{focus event}. The normal definition of a focus event,
1650 in the global keymap, is to select a new frame within Emacs, as the user
1651 would expect. @xref{Input Focus}.
1652
1653 Focus events are represented in Lisp as lists that look like this:
1654
1655 @example
1656 (switch-frame @var{new-frame})
1657 @end example
1658
1659 @noindent
1660 where @var{new-frame} is the frame switched to.
1661
1662 Some X window managers are set up so that just moving the mouse into a
1663 window is enough to set the focus there. Usually, there is no need
1664 for a Lisp program to know about the focus change until some other
1665 kind of input arrives. Emacs generates a focus event only when the
1666 user actually types a keyboard key or presses a mouse button in the
1667 new frame; just moving the mouse between frames does not generate a
1668 focus event.
1669
1670 A focus event in the middle of a key sequence would garble the
1671 sequence. So Emacs never generates a focus event in the middle of a key
1672 sequence. If the user changes focus in the middle of a key
1673 sequence---that is, after a prefix key---then Emacs reorders the events
1674 so that the focus event comes either before or after the multi-event key
1675 sequence, and not within it.
1676
1677 @node Misc Events
1678 @subsection Miscellaneous System Events
1679
1680 A few other event types represent occurrences within the system.
1681
1682 @table @code
1683 @cindex @code{delete-frame} event
1684 @item (delete-frame (@var{frame}))
1685 This kind of event indicates that the user gave the window manager
1686 a command to delete a particular window, which happens to be an Emacs frame.
1687
1688 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1689
1690 @cindex @code{iconify-frame} event
1691 @item (iconify-frame (@var{frame}))
1692 This kind of event indicates that the user iconified @var{frame} using
1693 the window manager. Its standard definition is @code{ignore}; since the
1694 frame has already been iconified, Emacs has no work to do. The purpose
1695 of this event type is so that you can keep track of such events if you
1696 want to.
1697
1698 @cindex @code{make-frame-visible} event
1699 @item (make-frame-visible (@var{frame}))
1700 This kind of event indicates that the user deiconified @var{frame} using
1701 the window manager. Its standard definition is @code{ignore}; since the
1702 frame has already been made visible, Emacs has no work to do.
1703
1704 @cindex @code{wheel-up} event
1705 @cindex @code{wheel-down} event
1706 @item (wheel-up @var{position})
1707 @itemx (wheel-down @var{position})
1708 These kinds of event are generated by moving a mouse wheel. The
1709 @var{position} element is a mouse position list (@pxref{Click
1710 Events}), specifying the position of the mouse cursor when the event
1711 occurred.
1712
1713 @vindex mouse-wheel-up-event
1714 @vindex mouse-wheel-down-event
1715 This kind of event is generated only on some kinds of systems. On some
1716 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1717 portable code, use the variables @code{mouse-wheel-up-event} and
1718 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1719 what event types to expect for the mouse wheel.
1720
1721 @cindex @code{drag-n-drop} event
1722 @item (drag-n-drop @var{position} @var{files})
1723 This kind of event is generated when a group of files is
1724 selected in an application outside of Emacs, and then dragged and
1725 dropped onto an Emacs frame.
1726
1727 The element @var{position} is a list describing the position of the
1728 event, in the same format as used in a mouse-click event (@pxref{Click
1729 Events}), and @var{files} is the list of file names that were dragged
1730 and dropped. The usual way to handle this event is by visiting these
1731 files.
1732
1733 This kind of event is generated, at present, only on some kinds of
1734 systems.
1735
1736 @cindex @code{help-echo} event
1737 @item help-echo
1738 This kind of event is generated when a mouse pointer moves onto a
1739 portion of buffer text which has a @code{help-echo} text property.
1740 The generated event has this form:
1741
1742 @example
1743 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1744 @end example
1745
1746 @noindent
1747 The precise meaning of the event parameters and the way these
1748 parameters are used to display the help-echo text are described in
1749 @ref{Text help-echo}.
1750
1751 @cindex @code{sigusr1} event
1752 @cindex @code{sigusr2} event
1753 @cindex user signals
1754 @item sigusr1
1755 @itemx sigusr2
1756 These events are generated when the Emacs process receives
1757 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1758 additional data because signals do not carry additional information.
1759 They can be useful for debugging (@pxref{Error Debugging}).
1760
1761 To catch a user signal, bind the corresponding event to an interactive
1762 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1763 The command is called with no arguments, and the specific signal event is
1764 available in @code{last-input-event}. For example:
1765
1766 @smallexample
1767 (defun sigusr-handler ()
1768 (interactive)
1769 (message "Caught signal %S" last-input-event))
1770
1771 (define-key special-event-map [sigusr1] 'sigusr-handler)
1772 @end smallexample
1773
1774 To test the signal handler, you can make Emacs send a signal to itself:
1775
1776 @smallexample
1777 (signal-process (emacs-pid) 'sigusr1)
1778 @end smallexample
1779
1780 @cindex @code{language-change} event
1781 @item language-change
1782 This kind of event is generated on MS-Windows when the input language
1783 has changed. This typically means that the keyboard keys will send to
1784 Emacs characters from a different language. The generated event has
1785 this form:
1786
1787 @smallexample
1788 (language-change @var{frame} @var{codepage} @var{language-id})
1789 @end smallexample
1790
1791 @noindent
1792 Here @var{frame} is the frame which was current when the input
1793 language changed; @var{codepage} is the new codepage number; and
1794 @var{language-id} is the numerical ID of the new input language. The
1795 coding-system (@pxref{Coding Systems}) that corresponds to
1796 @var{codepage} is @code{cp@var{codepage}} or
1797 @code{windows-@var{codepage}}. To convert @var{language-id} to a
1798 string (e.g., to use it for various language-dependent features, such
1799 as @code{set-language-environment}), use the
1800 @code{w32-get-locale-info} function, like this:
1801
1802 @smallexample
1803 ;; Get the abbreviated language name, such as "ENU" for English
1804 (w32-get-locale-info language-id)
1805 ;; Get the full English name of the language,
1806 ;; such as "English (United States)"
1807 (w32-get-locale-info language-id 4097)
1808 ;; Get the full localized name of the language
1809 (w32-get-locale-info language-id t)
1810 @end smallexample
1811 @end table
1812
1813 If one of these events arrives in the middle of a key sequence---that
1814 is, after a prefix key---then Emacs reorders the events so that this
1815 event comes either before or after the multi-event key sequence, not
1816 within it.
1817
1818 @node Event Examples
1819 @subsection Event Examples
1820
1821 If the user presses and releases the left mouse button over the same
1822 location, that generates a sequence of events like this:
1823
1824 @smallexample
1825 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1826 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1827 @end smallexample
1828
1829 While holding the control key down, the user might hold down the
1830 second mouse button, and drag the mouse from one line to the next.
1831 That produces two events, as shown here:
1832
1833 @smallexample
1834 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1835 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1836 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1837 @end smallexample
1838
1839 While holding down the meta and shift keys, the user might press the
1840 second mouse button on the window's mode line, and then drag the mouse
1841 into another window. That produces a pair of events like these:
1842
1843 @smallexample
1844 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1845 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1846 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1847 -453816))
1848 @end smallexample
1849
1850 To handle a SIGUSR1 signal, define an interactive function, and
1851 bind it to the @code{signal usr1} event sequence:
1852
1853 @smallexample
1854 (defun usr1-handler ()
1855 (interactive)
1856 (message "Got USR1 signal"))
1857 (global-set-key [signal usr1] 'usr1-handler)
1858 @end smallexample
1859
1860 @node Classifying Events
1861 @subsection Classifying Events
1862 @cindex event type
1863
1864 Every event has an @dfn{event type}, which classifies the event for
1865 key binding purposes. For a keyboard event, the event type equals the
1866 event value; thus, the event type for a character is the character, and
1867 the event type for a function key symbol is the symbol itself. For
1868 events that are lists, the event type is the symbol in the @sc{car} of
1869 the list. Thus, the event type is always a symbol or a character.
1870
1871 Two events of the same type are equivalent where key bindings are
1872 concerned; thus, they always run the same command. That does not
1873 necessarily mean they do the same things, however, as some commands look
1874 at the whole event to decide what to do. For example, some commands use
1875 the location of a mouse event to decide where in the buffer to act.
1876
1877 Sometimes broader classifications of events are useful. For example,
1878 you might want to ask whether an event involved the @key{META} key,
1879 regardless of which other key or mouse button was used.
1880
1881 The functions @code{event-modifiers} and @code{event-basic-type} are
1882 provided to get such information conveniently.
1883
1884 @defun event-modifiers event
1885 This function returns a list of the modifiers that @var{event} has. The
1886 modifiers are symbols; they include @code{shift}, @code{control},
1887 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1888 the modifiers list of a mouse event symbol always contains one of
1889 @code{click}, @code{drag}, and @code{down}. For double or triple
1890 events, it also contains @code{double} or @code{triple}.
1891
1892 The argument @var{event} may be an entire event object, or just an
1893 event type. If @var{event} is a symbol that has never been used in an
1894 event that has been read as input in the current Emacs session, then
1895 @code{event-modifiers} can return @code{nil}, even when @var{event}
1896 actually has modifiers.
1897
1898 Here are some examples:
1899
1900 @example
1901 (event-modifiers ?a)
1902 @result{} nil
1903 (event-modifiers ?A)
1904 @result{} (shift)
1905 (event-modifiers ?\C-a)
1906 @result{} (control)
1907 (event-modifiers ?\C-%)
1908 @result{} (control)
1909 (event-modifiers ?\C-\S-a)
1910 @result{} (control shift)
1911 (event-modifiers 'f5)
1912 @result{} nil
1913 (event-modifiers 's-f5)
1914 @result{} (super)
1915 (event-modifiers 'M-S-f5)
1916 @result{} (meta shift)
1917 (event-modifiers 'mouse-1)
1918 @result{} (click)
1919 (event-modifiers 'down-mouse-1)
1920 @result{} (down)
1921 @end example
1922
1923 The modifiers list for a click event explicitly contains @code{click},
1924 but the event symbol name itself does not contain @samp{click}.
1925 @end defun
1926
1927 @defun event-basic-type event
1928 This function returns the key or mouse button that @var{event}
1929 describes, with all modifiers removed. The @var{event} argument is as
1930 in @code{event-modifiers}. For example:
1931
1932 @example
1933 (event-basic-type ?a)
1934 @result{} 97
1935 (event-basic-type ?A)
1936 @result{} 97
1937 (event-basic-type ?\C-a)
1938 @result{} 97
1939 (event-basic-type ?\C-\S-a)
1940 @result{} 97
1941 (event-basic-type 'f5)
1942 @result{} f5
1943 (event-basic-type 's-f5)
1944 @result{} f5
1945 (event-basic-type 'M-S-f5)
1946 @result{} f5
1947 (event-basic-type 'down-mouse-1)
1948 @result{} mouse-1
1949 @end example
1950 @end defun
1951
1952 @defun mouse-movement-p object
1953 This function returns non-@code{nil} if @var{object} is a mouse movement
1954 event.
1955 @end defun
1956
1957 @defun event-convert-list list
1958 This function converts a list of modifier names and a basic event type
1959 to an event type which specifies all of them. The basic event type
1960 must be the last element of the list. For example,
1961
1962 @example
1963 (event-convert-list '(control ?a))
1964 @result{} 1
1965 (event-convert-list '(control meta ?a))
1966 @result{} -134217727
1967 (event-convert-list '(control super f1))
1968 @result{} C-s-f1
1969 @end example
1970 @end defun
1971
1972 @node Accessing Mouse
1973 @subsection Accessing Mouse Events
1974 @cindex mouse events, data in
1975 @cindex keyboard events, data in
1976
1977 This section describes convenient functions for accessing the data in
1978 a mouse button or motion event. Keyboard event data can be accessed
1979 using the same functions, but data elements that aren't applicable to
1980 keyboard events are zero or @code{nil}.
1981
1982 The following two functions return a mouse position list
1983 (@pxref{Click Events}), specifying the position of a mouse event.
1984
1985 @defun event-start event
1986 This returns the starting position of @var{event}.
1987
1988 If @var{event} is a click or button-down event, this returns the
1989 location of the event. If @var{event} is a drag event, this returns the
1990 drag's starting position.
1991 @end defun
1992
1993 @defun event-end event
1994 This returns the ending position of @var{event}.
1995
1996 If @var{event} is a drag event, this returns the position where the user
1997 released the mouse button. If @var{event} is a click or button-down
1998 event, the value is actually the starting position, which is the only
1999 position such events have.
2000 @end defun
2001
2002 @defun posnp object
2003 This function returns non-@code{nil} if @var{object} is a mouse
2004 position list, in either of the formats documented in @ref{Click
2005 Events}); and @code{nil} otherwise.
2006 @end defun
2007
2008 @cindex mouse position list, accessing
2009 These functions take a mouse position list as argument, and return
2010 various parts of it:
2011
2012 @defun posn-window position
2013 Return the window that @var{position} is in.
2014 @end defun
2015
2016 @defun posn-area position
2017 Return the window area recorded in @var{position}. It returns @code{nil}
2018 when the event occurred in the text area of the window; otherwise, it
2019 is a symbol identifying the area in which the event occurred.
2020 @end defun
2021
2022 @defun posn-point position
2023 Return the buffer position in @var{position}. When the event occurred
2024 in the text area of the window, in a marginal area, or on a fringe,
2025 this is an integer specifying a buffer position. Otherwise, the value
2026 is undefined.
2027 @end defun
2028
2029 @defun posn-x-y position
2030 Return the pixel-based x and y coordinates in @var{position}, as a
2031 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
2032 to the window given by @code{posn-window}.
2033
2034 This example shows how to convert the window-relative coordinates in
2035 the text area of a window into frame-relative coordinates:
2036
2037 @example
2038 (defun frame-relative-coordinates (position)
2039 "Return frame-relative coordinates from POSITION.
2040 POSITION is assumed to lie in a window text area."
2041 (let* ((x-y (posn-x-y position))
2042 (window (posn-window position))
2043 (edges (window-inside-pixel-edges window)))
2044 (cons (+ (car x-y) (car edges))
2045 (+ (cdr x-y) (cadr edges)))))
2046 @end example
2047 @end defun
2048
2049 @defun posn-col-row position
2050 This function returns a cons cell @code{(@var{col} . @var{row})},
2051 containing the estimated column and row corresponding to buffer
2052 position in @var{position}. The return value is given in units of the
2053 frame's default character width and default line height (including
2054 spacing), as computed from the @var{x} and @var{y} values
2055 corresponding to @var{position}. (So, if the actual characters have
2056 non-default sizes, the actual row and column may differ from these
2057 computed values.)
2058
2059 Note that @var{row} is counted from the top of the text area. If the
2060 window given by @var{position} possesses a header line (@pxref{Header
2061 Lines}), it is @emph{not} included in the @var{row} count.
2062 @end defun
2063
2064 @defun posn-actual-col-row position
2065 Return the actual row and column in @var{position}, as a cons cell
2066 @code{(@var{col} . @var{row})}. The values are the actual row and
2067 column numbers in the window given by @var{position}. @xref{Click
2068 Events}, for details. The function returns @code{nil} if
2069 @var{position} does not include actual position values.
2070 @end defun
2071
2072 @defun posn-string position
2073 Return the string object in @var{position}, either @code{nil}, or a
2074 cons cell @code{(@var{string} . @var{string-pos})}.
2075 @end defun
2076
2077 @defun posn-image position
2078 Return the image object in @var{position}, either @code{nil}, or an
2079 image @code{(image ...)}.
2080 @end defun
2081
2082 @defun posn-object position
2083 Return the image or string object in @var{position}, either
2084 @code{nil}, an image @code{(image ...)}, or a cons cell
2085 @code{(@var{string} . @var{string-pos})}.
2086 @end defun
2087
2088 @defun posn-object-x-y position
2089 Return the pixel-based x and y coordinates relative to the upper left
2090 corner of the object in @var{position} as a cons cell @code{(@var{dx}
2091 . @var{dy})}. If the @var{position} is a buffer position, return the
2092 relative position in the character at that position.
2093 @end defun
2094
2095 @defun posn-object-width-height position
2096 Return the pixel width and height of the object in @var{position} as a
2097 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2098 is a buffer position, return the size of the character at that position.
2099 @end defun
2100
2101 @cindex timestamp of a mouse event
2102 @defun posn-timestamp position
2103 Return the timestamp in @var{position}. This is the time at which the
2104 event occurred, in milliseconds.
2105 @end defun
2106
2107 These functions compute a position list given particular buffer
2108 position or screen position. You can access the data in this position
2109 list with the functions described above.
2110
2111 @defun posn-at-point &optional pos window
2112 This function returns a position list for position @var{pos} in
2113 @var{window}. @var{pos} defaults to point in @var{window};
2114 @var{window} defaults to the selected window.
2115
2116 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2117 @var{window}.
2118 @end defun
2119
2120 @defun posn-at-x-y x y &optional frame-or-window whole
2121 This function returns position information corresponding to pixel
2122 coordinates @var{x} and @var{y} in a specified frame or window,
2123 @var{frame-or-window}, which defaults to the selected window.
2124 The coordinates @var{x} and @var{y} are relative to the
2125 frame or window used.
2126 If @var{whole} is @code{nil}, the coordinates are relative
2127 to the window text area, otherwise they are relative to
2128 the entire window area including scroll bars, margins and fringes.
2129 @end defun
2130
2131 @node Accessing Scroll
2132 @subsection Accessing Scroll Bar Events
2133 @cindex scroll bar events, data in
2134
2135 These functions are useful for decoding scroll bar events.
2136
2137 @defun scroll-bar-event-ratio event
2138 This function returns the fractional vertical position of a scroll bar
2139 event within the scroll bar. The value is a cons cell
2140 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2141 is the fractional position.
2142 @end defun
2143
2144 @defun scroll-bar-scale ratio total
2145 This function multiplies (in effect) @var{ratio} by @var{total},
2146 rounding the result to an integer. The argument @var{ratio} is not a
2147 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2148 value returned by @code{scroll-bar-event-ratio}.
2149
2150 This function is handy for scaling a position on a scroll bar into a
2151 buffer position. Here's how to do that:
2152
2153 @example
2154 (+ (point-min)
2155 (scroll-bar-scale
2156 (posn-x-y (event-start event))
2157 (- (point-max) (point-min))))
2158 @end example
2159
2160 Recall that scroll bar events have two integers forming a ratio, in place
2161 of a pair of x and y coordinates.
2162 @end defun
2163
2164 @node Strings of Events
2165 @subsection Putting Keyboard Events in Strings
2166 @cindex keyboard events in strings
2167 @cindex strings with keyboard events
2168
2169 In most of the places where strings are used, we conceptualize the
2170 string as containing text characters---the same kind of characters found
2171 in buffers or files. Occasionally Lisp programs use strings that
2172 conceptually contain keyboard characters; for example, they may be key
2173 sequences or keyboard macro definitions. However, storing keyboard
2174 characters in a string is a complex matter, for reasons of historical
2175 compatibility, and it is not always possible.
2176
2177 We recommend that new programs avoid dealing with these complexities
2178 by not storing keyboard events in strings. Here is how to do that:
2179
2180 @itemize @bullet
2181 @item
2182 Use vectors instead of strings for key sequences, when you plan to use
2183 them for anything other than as arguments to @code{lookup-key} and
2184 @code{define-key}. For example, you can use
2185 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2186 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2187
2188 @item
2189 Use vectors to write key sequence constants containing meta characters,
2190 even when passing them directly to @code{define-key}.
2191
2192 @item
2193 When you have to look at the contents of a key sequence that might be a
2194 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2195 first, to convert it to a list.
2196 @end itemize
2197
2198 The complexities stem from the modifier bits that keyboard input
2199 characters can include. Aside from the Meta modifier, none of these
2200 modifier bits can be included in a string, and the Meta modifier is
2201 allowed only in special cases.
2202
2203 The earliest GNU Emacs versions represented meta characters as codes
2204 in the range of 128 to 255. At that time, the basic character codes
2205 ranged from 0 to 127, so all keyboard character codes did fit in a
2206 string. Many Lisp programs used @samp{\M-} in string constants to stand
2207 for meta characters, especially in arguments to @code{define-key} and
2208 similar functions, and key sequences and sequences of events were always
2209 represented as strings.
2210
2211 When we added support for larger basic character codes beyond 127, and
2212 additional modifier bits, we had to change the representation of meta
2213 characters. Now the flag that represents the Meta modifier in a
2214 character is
2215 @tex
2216 @math{2^{27}}
2217 @end tex
2218 @ifnottex
2219 2**27
2220 @end ifnottex
2221 and such numbers cannot be included in a string.
2222
2223 To support programs with @samp{\M-} in string constants, there are
2224 special rules for including certain meta characters in a string.
2225 Here are the rules for interpreting a string as a sequence of input
2226 characters:
2227
2228 @itemize @bullet
2229 @item
2230 If the keyboard character value is in the range of 0 to 127, it can go
2231 in the string unchanged.
2232
2233 @item
2234 The meta variants of those characters, with codes in the range of
2235 @tex
2236 @math{2^{27}}
2237 @end tex
2238 @ifnottex
2239 2**27
2240 @end ifnottex
2241 to
2242 @tex
2243 @math{2^{27} + 127},
2244 @end tex
2245 @ifnottex
2246 2**27+127,
2247 @end ifnottex
2248 can also go in the string, but you must change their
2249 numeric values. You must set the
2250 @tex
2251 @math{2^{7}}
2252 @end tex
2253 @ifnottex
2254 2**7
2255 @end ifnottex
2256 bit instead of the
2257 @tex
2258 @math{2^{27}}
2259 @end tex
2260 @ifnottex
2261 2**27
2262 @end ifnottex
2263 bit, resulting in a value between 128 and 255. Only a unibyte string
2264 can include these codes.
2265
2266 @item
2267 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2268
2269 @item
2270 Other keyboard character events cannot fit in a string. This includes
2271 keyboard events in the range of 128 to 255.
2272 @end itemize
2273
2274 Functions such as @code{read-key-sequence} that construct strings of
2275 keyboard input characters follow these rules: they construct vectors
2276 instead of strings, when the events won't fit in a string.
2277
2278 When you use the read syntax @samp{\M-} in a string, it produces a
2279 code in the range of 128 to 255---the same code that you get if you
2280 modify the corresponding keyboard event to put it in the string. Thus,
2281 meta events in strings work consistently regardless of how they get into
2282 the strings.
2283
2284 However, most programs would do well to avoid these issues by
2285 following the recommendations at the beginning of this section.
2286
2287 @node Reading Input
2288 @section Reading Input
2289 @cindex read input
2290 @cindex keyboard input
2291
2292 The editor command loop reads key sequences using the function
2293 @code{read-key-sequence}, which uses @code{read-event}. These and other
2294 functions for event input are also available for use in Lisp programs.
2295 See also @code{momentary-string-display} in @ref{Temporary Displays},
2296 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2297 functions and variables for controlling terminal input modes and
2298 debugging terminal input.
2299
2300 For higher-level input facilities, see @ref{Minibuffers}.
2301
2302 @menu
2303 * Key Sequence Input:: How to read one key sequence.
2304 * Reading One Event:: How to read just one event.
2305 * Event Mod:: How Emacs modifies events as they are read.
2306 * Invoking the Input Method:: How reading an event uses the input method.
2307 * Quoted Character Input:: Asking the user to specify a character.
2308 * Event Input Misc:: How to reread or throw away input events.
2309 @end menu
2310
2311 @node Key Sequence Input
2312 @subsection Key Sequence Input
2313 @cindex key sequence input
2314
2315 The command loop reads input a key sequence at a time, by calling
2316 @code{read-key-sequence}. Lisp programs can also call this function;
2317 for example, @code{describe-key} uses it to read the key to describe.
2318
2319 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2320 This function reads a key sequence and returns it as a string or
2321 vector. It keeps reading events until it has accumulated a complete key
2322 sequence; that is, enough to specify a non-prefix command using the
2323 currently active keymaps. (Remember that a key sequence that starts
2324 with a mouse event is read using the keymaps of the buffer in the
2325 window that the mouse was in, not the current buffer.)
2326
2327 If the events are all characters and all can fit in a string, then
2328 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2329 Otherwise, it returns a vector, since a vector can hold all kinds of
2330 events---characters, symbols, and lists. The elements of the string or
2331 vector are the events in the key sequence.
2332
2333 Reading a key sequence includes translating the events in various
2334 ways. @xref{Translation Keymaps}.
2335
2336 The argument @var{prompt} is either a string to be displayed in the
2337 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2338 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2339 this key as a continuation of the previous key.
2340
2341 Normally any upper case event is converted to lower case if the
2342 original event is undefined and the lower case equivalent is defined.
2343 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2344 convert the last event to lower case. This is appropriate for reading
2345 a key sequence to be defined.
2346
2347 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2348 function should process a @code{switch-frame} event if the user
2349 switches frames before typing anything. If the user switches frames
2350 in the middle of a key sequence, or at the start of the sequence but
2351 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2352 until after the current key sequence.
2353
2354 The argument @var{command-loop}, if non-@code{nil}, means that this
2355 key sequence is being read by something that will read commands one
2356 after another. It should be @code{nil} if the caller will read just
2357 one key sequence.
2358
2359 In the following example, Emacs displays the prompt @samp{?} in the
2360 echo area, and then the user types @kbd{C-x C-f}.
2361
2362 @example
2363 (read-key-sequence "?")
2364
2365 @group
2366 ---------- Echo Area ----------
2367 ?@kbd{C-x C-f}
2368 ---------- Echo Area ----------
2369
2370 @result{} "^X^F"
2371 @end group
2372 @end example
2373
2374 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2375 typed while reading with this function works like any other character,
2376 and does not set @code{quit-flag}. @xref{Quitting}.
2377 @end defun
2378
2379 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2380 This is like @code{read-key-sequence} except that it always
2381 returns the key sequence as a vector, never as a string.
2382 @xref{Strings of Events}.
2383 @end defun
2384
2385 @cindex upper case key sequence
2386 @cindex downcasing in @code{lookup-key}
2387 @cindex shift-translation
2388 If an input character is upper-case (or has the shift modifier) and
2389 has no key binding, but its lower-case equivalent has one, then
2390 @code{read-key-sequence} converts the character to lower case. Note
2391 that @code{lookup-key} does not perform case conversion in this way.
2392
2393 @vindex this-command-keys-shift-translated
2394 When reading input results in such a @dfn{shift-translation}, Emacs
2395 sets the variable @code{this-command-keys-shift-translated} to a
2396 non-@code{nil} value. Lisp programs can examine this variable if they
2397 need to modify their behavior when invoked by shift-translated keys.
2398 For example, the function @code{handle-shift-selection} examines the
2399 value of this variable to determine how to activate or deactivate the
2400 region (@pxref{The Mark, handle-shift-selection}).
2401
2402 The function @code{read-key-sequence} also transforms some mouse events.
2403 It converts unbound drag events into click events, and discards unbound
2404 button-down events entirely. It also reshuffles focus events and
2405 miscellaneous window events so that they never appear in a key sequence
2406 with any other events.
2407
2408 @cindex @code{header-line} prefix key
2409 @cindex @code{mode-line} prefix key
2410 @cindex @code{vertical-line} prefix key
2411 @cindex @code{horizontal-scroll-bar} prefix key
2412 @cindex @code{vertical-scroll-bar} prefix key
2413 @cindex @code{menu-bar} prefix key
2414 @cindex mouse events, in special parts of frame
2415 When mouse events occur in special parts of a window, such as a mode
2416 line or a scroll bar, the event type shows nothing special---it is the
2417 same symbol that would normally represent that combination of mouse
2418 button and modifier keys. The information about the window part is kept
2419 elsewhere in the event---in the coordinates. But
2420 @code{read-key-sequence} translates this information into imaginary
2421 ``prefix keys'', all of which are symbols: @code{header-line},
2422 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2423 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2424 meanings for mouse clicks in special window parts by defining key
2425 sequences using these imaginary prefix keys.
2426
2427 For example, if you call @code{read-key-sequence} and then click the
2428 mouse on the window's mode line, you get two events, like this:
2429
2430 @example
2431 (read-key-sequence "Click on the mode line: ")
2432 @result{} [mode-line
2433 (mouse-1
2434 (#<window 6 on NEWS> mode-line
2435 (40 . 63) 5959987))]
2436 @end example
2437
2438 @defvar num-input-keys
2439 This variable's value is the number of key sequences processed so far in
2440 this Emacs session. This includes key sequences read from the terminal
2441 and key sequences read from keyboard macros being executed.
2442 @end defvar
2443
2444 @node Reading One Event
2445 @subsection Reading One Event
2446 @cindex reading a single event
2447 @cindex event, reading only one
2448
2449 The lowest level functions for command input are @code{read-event},
2450 @code{read-char}, and @code{read-char-exclusive}.
2451
2452 @defun read-event &optional prompt inherit-input-method seconds
2453 This function reads and returns the next event of command input,
2454 waiting if necessary until an event is available.
2455
2456 The returned event may come directly from the user, or from a keyboard
2457 macro. It is not decoded by the keyboard's input coding system
2458 (@pxref{Terminal I/O Encoding}).
2459
2460 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2461 string to display in the echo area as a prompt. Otherwise,
2462 @code{read-event} does not display any message to indicate it is waiting
2463 for input; instead, it prompts by echoing: it displays descriptions of
2464 the events that led to or were read by the current command. @xref{The
2465 Echo Area}.
2466
2467 If @var{inherit-input-method} is non-@code{nil}, then the current input
2468 method (if any) is employed to make it possible to enter a
2469 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2470 for reading this event.
2471
2472 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2473 moves the cursor temporarily to the echo area, to the end of any message
2474 displayed there. Otherwise @code{read-event} does not move the cursor.
2475
2476 If @var{seconds} is non-@code{nil}, it should be a number specifying
2477 the maximum time to wait for input, in seconds. If no input arrives
2478 within that time, @code{read-event} stops waiting and returns
2479 @code{nil}. A floating point @var{seconds} means to wait
2480 for a fractional number of seconds. Some systems support only a whole
2481 number of seconds; on these systems, @var{seconds} is rounded down.
2482 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2483 necessary for input to arrive.
2484
2485 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2486 for user input to arrive. Idle timers---those created with
2487 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2488 period. However, if @var{seconds} is non-@code{nil}, the state of
2489 idleness remains unchanged. If Emacs is non-idle when
2490 @code{read-event} is called, it remains non-idle throughout the
2491 operation of @code{read-event}; if Emacs is idle (which can happen if
2492 the call happens inside an idle timer), it remains idle.
2493
2494 If @code{read-event} gets an event that is defined as a help character,
2495 then in some cases @code{read-event} processes the event directly without
2496 returning. @xref{Help Functions}. Certain other events, called
2497 @dfn{special events}, are also processed directly within
2498 @code{read-event} (@pxref{Special Events}).
2499
2500 Here is what happens if you call @code{read-event} and then press the
2501 right-arrow function key:
2502
2503 @example
2504 @group
2505 (read-event)
2506 @result{} right
2507 @end group
2508 @end example
2509 @end defun
2510
2511 @defun read-char &optional prompt inherit-input-method seconds
2512 This function reads and returns a character of command input. If the
2513 user generates an event which is not a character (i.e., a mouse click or
2514 function key event), @code{read-char} signals an error. The arguments
2515 work as in @code{read-event}.
2516
2517 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2518 code 49). The second example shows a keyboard macro definition that
2519 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2520 @code{read-char} reads the keyboard macro's very next character, which
2521 is @kbd{1}. Then @code{eval-expression} displays its return value in
2522 the echo area.
2523
2524 @example
2525 @group
2526 (read-char)
2527 @result{} 49
2528 @end group
2529
2530 @group
2531 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2532 (symbol-function 'foo)
2533 @result{} "^[:(read-char)^M1"
2534 @end group
2535 @group
2536 (execute-kbd-macro 'foo)
2537 @print{} 49
2538 @result{} nil
2539 @end group
2540 @end example
2541 @end defun
2542
2543 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2544 This function reads and returns a character of command input. If the
2545 user generates an event which is not a character,
2546 @code{read-char-exclusive} ignores it and reads another event, until it
2547 gets a character. The arguments work as in @code{read-event}.
2548 @end defun
2549
2550 None of the above functions suppress quitting.
2551
2552 @defvar num-nonmacro-input-events
2553 This variable holds the total number of input events received so far
2554 from the terminal---not counting those generated by keyboard macros.
2555 @end defvar
2556
2557 We emphasize that, unlike @code{read-key-sequence}, the functions
2558 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2559 not perform the translations described in @ref{Translation Keymaps}.
2560 If you wish to read a single key taking these translations into
2561 account, use the function @code{read-key}:
2562
2563 @defun read-key &optional prompt
2564 This function reads a single key. It is ``intermediate'' between
2565 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2566 reads a single key, not a key sequence. Unlike the latter, it does
2567 not return a raw event, but decodes and translates the user input
2568 according to @code{input-decode-map}, @code{local-function-key-map},
2569 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2570
2571 The argument @var{prompt} is either a string to be displayed in the
2572 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2573 @end defun
2574
2575 @defun read-char-choice prompt chars &optional inhibit-quit
2576 This function uses @code{read-key} to read and return a single
2577 character. It ignores any input that is not a member of @var{chars},
2578 a list of accepted characters. Optionally, it will also ignore
2579 keyboard-quit events while it is waiting for valid input. If you bind
2580 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2581 while calling @code{read-char-choice}, then pressing @code{help-char}
2582 causes it to evaluate @code{help-form} and display the result. It
2583 then continues to wait for a valid input character, or keyboard-quit.
2584 @end defun
2585
2586 @node Event Mod
2587 @subsection Modifying and Translating Input Events
2588
2589 Emacs modifies every event it reads according to
2590 @code{extra-keyboard-modifiers}, then translates it through
2591 @code{keyboard-translate-table} (if applicable), before returning it
2592 from @code{read-event}.
2593
2594 @defvar extra-keyboard-modifiers
2595 This variable lets Lisp programs ``press'' the modifier keys on the
2596 keyboard. The value is a character. Only the modifiers of the
2597 character matter. Each time the user types a keyboard key, it is
2598 altered as if those modifier keys were held down. For instance, if
2599 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2600 keyboard input characters typed during the scope of the binding will
2601 have the control and meta modifiers applied to them. The character
2602 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2603 character for this purpose, but as a character with no modifiers.
2604 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2605 modification.
2606
2607 When using a window system, the program can ``press'' any of the
2608 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2609 keys can be virtually pressed.
2610
2611 Note that this variable applies only to events that really come from
2612 the keyboard, and has no effect on mouse events or any other events.
2613 @end defvar
2614
2615 @defvar keyboard-translate-table
2616 This terminal-local variable is the translate table for keyboard
2617 characters. It lets you reshuffle the keys on the keyboard without
2618 changing any command bindings. Its value is normally a char-table, or
2619 else @code{nil}. (It can also be a string or vector, but this is
2620 considered obsolete.)
2621
2622 If @code{keyboard-translate-table} is a char-table
2623 (@pxref{Char-Tables}), then each character read from the keyboard is
2624 looked up in this char-table. If the value found there is
2625 non-@code{nil}, then it is used instead of the actual input character.
2626
2627 Note that this translation is the first thing that happens to a
2628 character after it is read from the terminal. Record-keeping features
2629 such as @code{recent-keys} and dribble files record the characters after
2630 translation.
2631
2632 Note also that this translation is done before the characters are
2633 supplied to input methods (@pxref{Input Methods}). Use
2634 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2635 if you want to translate characters after input methods operate.
2636 @end defvar
2637
2638 @defun keyboard-translate from to
2639 This function modifies @code{keyboard-translate-table} to translate
2640 character code @var{from} into character code @var{to}. It creates
2641 the keyboard translate table if necessary.
2642 @end defun
2643
2644 Here's an example of using the @code{keyboard-translate-table} to
2645 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2646 operations:
2647
2648 @example
2649 (keyboard-translate ?\C-x 'control-x)
2650 (keyboard-translate ?\C-c 'control-c)
2651 (keyboard-translate ?\C-v 'control-v)
2652 (global-set-key [control-x] 'kill-region)
2653 (global-set-key [control-c] 'kill-ring-save)
2654 (global-set-key [control-v] 'yank)
2655 @end example
2656
2657 @noindent
2658 On a graphical terminal that supports extended @acronym{ASCII} input,
2659 you can still get the standard Emacs meanings of one of those
2660 characters by typing it with the shift key. That makes it a different
2661 character as far as keyboard translation is concerned, but it has the
2662 same usual meaning.
2663
2664 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2665 at the level of @code{read-key-sequence}.
2666
2667 @node Invoking the Input Method
2668 @subsection Invoking the Input Method
2669
2670 The event-reading functions invoke the current input method, if any
2671 (@pxref{Input Methods}). If the value of @code{input-method-function}
2672 is non-@code{nil}, it should be a function; when @code{read-event} reads
2673 a printing character (including @key{SPC}) with no modifier bits, it
2674 calls that function, passing the character as an argument.
2675
2676 @defvar input-method-function
2677 If this is non-@code{nil}, its value specifies the current input method
2678 function.
2679
2680 @strong{Warning:} don't bind this variable with @code{let}. It is often
2681 buffer-local, and if you bind it around reading input (which is exactly
2682 when you @emph{would} bind it), switching buffers asynchronously while
2683 Emacs is waiting will cause the value to be restored in the wrong
2684 buffer.
2685 @end defvar
2686
2687 The input method function should return a list of events which should
2688 be used as input. (If the list is @code{nil}, that means there is no
2689 input, so @code{read-event} waits for another event.) These events are
2690 processed before the events in @code{unread-command-events}
2691 (@pxref{Event Input Misc}). Events
2692 returned by the input method function are not passed to the input method
2693 function again, even if they are printing characters with no modifier
2694 bits.
2695
2696 If the input method function calls @code{read-event} or
2697 @code{read-key-sequence}, it should bind @code{input-method-function} to
2698 @code{nil} first, to prevent recursion.
2699
2700 The input method function is not called when reading the second and
2701 subsequent events of a key sequence. Thus, these characters are not
2702 subject to input method processing. The input method function should
2703 test the values of @code{overriding-local-map} and
2704 @code{overriding-terminal-local-map}; if either of these variables is
2705 non-@code{nil}, the input method should put its argument into a list and
2706 return that list with no further processing.
2707
2708 @node Quoted Character Input
2709 @subsection Quoted Character Input
2710 @cindex quoted character input
2711
2712 You can use the function @code{read-quoted-char} to ask the user to
2713 specify a character, and allow the user to specify a control or meta
2714 character conveniently, either literally or as an octal character code.
2715 The command @code{quoted-insert} uses this function.
2716
2717 @defun read-quoted-char &optional prompt
2718 @cindex octal character input
2719 @cindex control characters, reading
2720 @cindex nonprinting characters, reading
2721 This function is like @code{read-char}, except that if the first
2722 character read is an octal digit (0--7), it reads any number of octal
2723 digits (but stopping if a non-octal digit is found), and returns the
2724 character represented by that numeric character code. If the
2725 character that terminates the sequence of octal digits is @key{RET},
2726 it is discarded. Any other terminating character is used as input
2727 after this function returns.
2728
2729 Quitting is suppressed when the first character is read, so that the
2730 user can enter a @kbd{C-g}. @xref{Quitting}.
2731
2732 If @var{prompt} is supplied, it specifies a string for prompting the
2733 user. The prompt string is always displayed in the echo area, followed
2734 by a single @samp{-}.
2735
2736 In the following example, the user types in the octal number 177 (which
2737 is 127 in decimal).
2738
2739 @example
2740 (read-quoted-char "What character")
2741
2742 @group
2743 ---------- Echo Area ----------
2744 What character @kbd{1 7 7}-
2745 ---------- Echo Area ----------
2746
2747 @result{} 127
2748 @end group
2749 @end example
2750 @end defun
2751
2752 @need 2000
2753 @node Event Input Misc
2754 @subsection Miscellaneous Event Input Features
2755
2756 This section describes how to ``peek ahead'' at events without using
2757 them up, how to check for pending input, and how to discard pending
2758 input. See also the function @code{read-passwd} (@pxref{Reading a
2759 Password}).
2760
2761 @defvar unread-command-events
2762 @cindex next input
2763 @cindex peeking at input
2764 This variable holds a list of events waiting to be read as command
2765 input. The events are used in the order they appear in the list, and
2766 removed one by one as they are used.
2767
2768 The variable is needed because in some cases a function reads an event
2769 and then decides not to use it. Storing the event in this variable
2770 causes it to be processed normally, by the command loop or by the
2771 functions to read command input.
2772
2773 @cindex prefix argument unreading
2774 For example, the function that implements numeric prefix arguments reads
2775 any number of digits. When it finds a non-digit event, it must unread
2776 the event so that it can be read normally by the command loop.
2777 Likewise, incremental search uses this feature to unread events with no
2778 special meaning in a search, because these events should exit the search
2779 and then execute normally.
2780
2781 The reliable and easy way to extract events from a key sequence so as
2782 to put them in @code{unread-command-events} is to use
2783 @code{listify-key-sequence} (see below).
2784
2785 Normally you add events to the front of this list, so that the events
2786 most recently unread will be reread first.
2787
2788 Events read from this list are not normally added to the current
2789 command's key sequence (as returned by, e.g., @code{this-command-keys}),
2790 as the events will already have been added once as they were read for
2791 the first time. An element of the form @code{(@code{t} . @var{event})}
2792 forces @var{event} to be added to the current command's key sequence.
2793 @end defvar
2794
2795 @defun listify-key-sequence key
2796 This function converts the string or vector @var{key} to a list of
2797 individual events, which you can put in @code{unread-command-events}.
2798 @end defun
2799
2800 @defun input-pending-p &optional check-timers
2801 @cindex waiting for command key input
2802 This function determines whether any command input is currently
2803 available to be read. It returns immediately, with value @code{t} if
2804 there is available input, @code{nil} otherwise. On rare occasions it
2805 may return @code{t} when no input is available.
2806
2807 If the optional argument @var{check-timers} is non-@code{nil}, then if
2808 no input is available, Emacs runs any timers which are ready.
2809 @xref{Timers}.
2810 @end defun
2811
2812 @defvar last-input-event
2813 This variable records the last terminal input event read, whether
2814 as part of a command or explicitly by a Lisp program.
2815
2816 In the example below, the Lisp program reads the character @kbd{1},
2817 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2818 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2819 this expression) remains the value of @code{last-command-event}.
2820
2821 @example
2822 @group
2823 (progn (print (read-char))
2824 (print last-command-event)
2825 last-input-event)
2826 @print{} 49
2827 @print{} 5
2828 @result{} 49
2829 @end group
2830 @end example
2831 @end defvar
2832
2833 @defmac while-no-input body@dots{}
2834 This construct runs the @var{body} forms and returns the value of the
2835 last one---but only if no input arrives. If any input arrives during
2836 the execution of the @var{body} forms, it aborts them (working much
2837 like a quit). The @code{while-no-input} form returns @code{nil} if
2838 aborted by a real quit, and returns @code{t} if aborted by arrival of
2839 other input.
2840
2841 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2842 arrival of input during those parts won't cause an abort until
2843 the end of that part.
2844
2845 If you want to be able to distinguish all possible values computed
2846 by @var{body} from both kinds of abort conditions, write the code
2847 like this:
2848
2849 @example
2850 (while-no-input
2851 (list
2852 (progn . @var{body})))
2853 @end example
2854 @end defmac
2855
2856 @defun discard-input
2857 @cindex flushing input
2858 @cindex discarding input
2859 @cindex keyboard macro, terminating
2860 This function discards the contents of the terminal input buffer and
2861 cancels any keyboard macro that might be in the process of definition.
2862 It returns @code{nil}.
2863
2864 In the following example, the user may type a number of characters right
2865 after starting the evaluation of the form. After the @code{sleep-for}
2866 finishes sleeping, @code{discard-input} discards any characters typed
2867 during the sleep.
2868
2869 @example
2870 (progn (sleep-for 2)
2871 (discard-input))
2872 @result{} nil
2873 @end example
2874 @end defun
2875
2876 @node Special Events
2877 @section Special Events
2878
2879 @cindex special events
2880 Certain @dfn{special events} are handled at a very low level---as soon
2881 as they are read. The @code{read-event} function processes these
2882 events itself, and never returns them. Instead, it keeps waiting for
2883 the first event that is not special and returns that one.
2884
2885 Special events do not echo, they are never grouped into key
2886 sequences, and they never appear in the value of
2887 @code{last-command-event} or @code{(this-command-keys)}. They do not
2888 discard a numeric argument, they cannot be unread with
2889 @code{unread-command-events}, they may not appear in a keyboard macro,
2890 and they are not recorded in a keyboard macro while you are defining
2891 one.
2892
2893 Special events do, however, appear in @code{last-input-event}
2894 immediately after they are read, and this is the way for the event's
2895 definition to find the actual event.
2896
2897 The events types @code{iconify-frame}, @code{make-frame-visible},
2898 @code{delete-frame}, @code{drag-n-drop}, @code{language-change}, and
2899 user signals like @code{sigusr1} are normally handled in this way.
2900 The keymap which defines how to handle special events---and which
2901 events are special---is in the variable @code{special-event-map}
2902 (@pxref{Active Keymaps}).
2903
2904 @node Waiting
2905 @section Waiting for Elapsed Time or Input
2906 @cindex waiting
2907
2908 The wait functions are designed to wait for a certain amount of time
2909 to pass or until there is input. For example, you may wish to pause in
2910 the middle of a computation to allow the user time to view the display.
2911 @code{sit-for} pauses and updates the screen, and returns immediately if
2912 input comes in, while @code{sleep-for} pauses without updating the
2913 screen.
2914
2915 @defun sit-for seconds &optional nodisp
2916 This function performs redisplay (provided there is no pending input
2917 from the user), then waits @var{seconds} seconds, or until input is
2918 available. The usual purpose of @code{sit-for} is to give the user
2919 time to read text that you display. The value is @code{t} if
2920 @code{sit-for} waited the full time with no input arriving
2921 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2922
2923 The argument @var{seconds} need not be an integer. If it is floating
2924 point, @code{sit-for} waits for a fractional number of seconds.
2925 Some systems support only a whole number of seconds; on these systems,
2926 @var{seconds} is rounded down.
2927
2928 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2929 i.e., it requests a redisplay, without any delay, if there is no pending input.
2930 @xref{Forcing Redisplay}.
2931
2932 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2933 redisplay, but it still returns as soon as input is available (or when
2934 the timeout elapses).
2935
2936 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2937 interrupted, even by input from the standard input descriptor. It is
2938 thus equivalent to @code{sleep-for}, which is described below.
2939
2940 It is also possible to call @code{sit-for} with three arguments,
2941 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2942 but that is considered obsolete.
2943 @end defun
2944
2945 @defun sleep-for seconds &optional millisec
2946 This function simply pauses for @var{seconds} seconds without updating
2947 the display. It pays no attention to available input. It returns
2948 @code{nil}.
2949
2950 The argument @var{seconds} need not be an integer. If it is floating
2951 point, @code{sleep-for} waits for a fractional number of seconds.
2952 Some systems support only a whole number of seconds; on these systems,
2953 @var{seconds} is rounded down.
2954
2955 The optional argument @var{millisec} specifies an additional waiting
2956 period measured in milliseconds. This adds to the period specified by
2957 @var{seconds}. If the system doesn't support waiting fractions of a
2958 second, you get an error if you specify nonzero @var{millisec}.
2959
2960 Use @code{sleep-for} when you wish to guarantee a delay.
2961 @end defun
2962
2963 @xref{Time of Day}, for functions to get the current time.
2964
2965 @node Quitting
2966 @section Quitting
2967 @cindex @kbd{C-g}
2968 @cindex quitting
2969 @cindex interrupt Lisp functions
2970
2971 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2972 @dfn{quit} whatever it is doing. This means that control returns to the
2973 innermost active command loop.
2974
2975 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2976 does not cause a quit; it acts as an ordinary input character. In the
2977 simplest case, you cannot tell the difference, because @kbd{C-g}
2978 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2979 However, when @kbd{C-g} follows a prefix key, they combine to form an
2980 undefined key. The effect is to cancel the prefix key as well as any
2981 prefix argument.
2982
2983 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2984 of the minibuffer. This means, in effect, that it exits the minibuffer
2985 and then quits. (Simply quitting would return to the command loop
2986 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2987 directly when the command reader is reading input is so that its meaning
2988 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2989 prefix key is not redefined in the minibuffer, and it has its normal
2990 effect of canceling the prefix key and prefix argument. This too
2991 would not be possible if @kbd{C-g} always quit directly.
2992
2993 When @kbd{C-g} does directly quit, it does so by setting the variable
2994 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2995 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2996 non-@code{nil} in any way thus causes a quit.
2997
2998 At the level of C code, quitting cannot happen just anywhere; only at the
2999 special places that check @code{quit-flag}. The reason for this is
3000 that quitting at other places might leave an inconsistency in Emacs's
3001 internal state. Because quitting is delayed until a safe place, quitting
3002 cannot make Emacs crash.
3003
3004 Certain functions such as @code{read-key-sequence} or
3005 @code{read-quoted-char} prevent quitting entirely even though they wait
3006 for input. Instead of quitting, @kbd{C-g} serves as the requested
3007 input. In the case of @code{read-key-sequence}, this serves to bring
3008 about the special behavior of @kbd{C-g} in the command loop. In the
3009 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
3010 to quote a @kbd{C-g}.
3011
3012 @cindex preventing quitting
3013 You can prevent quitting for a portion of a Lisp function by binding
3014 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
3015 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
3016 usual result of this---a quit---is prevented. Eventually,
3017 @code{inhibit-quit} will become @code{nil} again, such as when its
3018 binding is unwound at the end of a @code{let} form. At that time, if
3019 @code{quit-flag} is still non-@code{nil}, the requested quit happens
3020 immediately. This behavior is ideal when you wish to make sure that
3021 quitting does not happen within a ``critical section'' of the program.
3022
3023 @cindex @code{read-quoted-char} quitting
3024 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
3025 handled in a special way that does not involve quitting. This is done
3026 by reading the input with @code{inhibit-quit} bound to @code{t}, and
3027 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
3028 becomes @code{nil} again. This excerpt from the definition of
3029 @code{read-quoted-char} shows how this is done; it also shows that
3030 normal quitting is permitted after the first character of input.
3031
3032 @example
3033 (defun read-quoted-char (&optional prompt)
3034 "@dots{}@var{documentation}@dots{}"
3035 (let ((message-log-max nil) done (first t) (code 0) char)
3036 (while (not done)
3037 (let ((inhibit-quit first)
3038 @dots{})
3039 (and prompt (message "%s-" prompt))
3040 (setq char (read-event))
3041 (if inhibit-quit (setq quit-flag nil)))
3042 @r{@dots{}set the variable @code{code}@dots{}})
3043 code))
3044 @end example
3045
3046 @defvar quit-flag
3047 If this variable is non-@code{nil}, then Emacs quits immediately, unless
3048 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
3049 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
3050 @end defvar
3051
3052 @defvar inhibit-quit
3053 This variable determines whether Emacs should quit when @code{quit-flag}
3054 is set to a value other than @code{nil}. If @code{inhibit-quit} is
3055 non-@code{nil}, then @code{quit-flag} has no special effect.
3056 @end defvar
3057
3058 @defmac with-local-quit body@dots{}
3059 This macro executes @var{body} forms in sequence, but allows quitting, at
3060 least locally, within @var{body} even if @code{inhibit-quit} was
3061 non-@code{nil} outside this construct. It returns the value of the
3062 last form in @var{body}, unless exited by quitting, in which case
3063 it returns @code{nil}.
3064
3065 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
3066 it only executes the @var{body}, and setting @code{quit-flag} causes
3067 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
3068 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
3069 triggers a special kind of local quit. This ends the execution of
3070 @var{body} and exits the @code{with-local-quit} body with
3071 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
3072 will happen as soon as that is allowed. If @code{quit-flag} is
3073 already non-@code{nil} at the beginning of @var{body}, the local quit
3074 happens immediately and the body doesn't execute at all.
3075
3076 This macro is mainly useful in functions that can be called from
3077 timers, process filters, process sentinels, @code{pre-command-hook},
3078 @code{post-command-hook}, and other places where @code{inhibit-quit} is
3079 normally bound to @code{t}.
3080 @end defmac
3081
3082 @deffn Command keyboard-quit
3083 This function signals the @code{quit} condition with @code{(signal 'quit
3084 nil)}. This is the same thing that quitting does. (See @code{signal}
3085 in @ref{Errors}.)
3086 @end deffn
3087
3088 You can specify a character other than @kbd{C-g} to use for quitting.
3089 See the function @code{set-input-mode} in @ref{Input Modes}.
3090
3091 @node Prefix Command Arguments
3092 @section Prefix Command Arguments
3093 @cindex prefix argument
3094 @cindex raw prefix argument
3095 @cindex numeric prefix argument
3096
3097 Most Emacs commands can use a @dfn{prefix argument}, a number
3098 specified before the command itself. (Don't confuse prefix arguments
3099 with prefix keys.) The prefix argument is at all times represented by a
3100 value, which may be @code{nil}, meaning there is currently no prefix
3101 argument. Each command may use the prefix argument or ignore it.
3102
3103 There are two representations of the prefix argument: @dfn{raw} and
3104 @dfn{numeric}. The editor command loop uses the raw representation
3105 internally, and so do the Lisp variables that store the information, but
3106 commands can request either representation.
3107
3108 Here are the possible values of a raw prefix argument:
3109
3110 @itemize @bullet
3111 @item
3112 @code{nil}, meaning there is no prefix argument. Its numeric value is
3113 1, but numerous commands make a distinction between @code{nil} and the
3114 integer 1.
3115
3116 @item
3117 An integer, which stands for itself.
3118
3119 @item
3120 A list of one element, which is an integer. This form of prefix
3121 argument results from one or a succession of @kbd{C-u}s with no
3122 digits. The numeric value is the integer in the list, but some
3123 commands make a distinction between such a list and an integer alone.
3124
3125 @item
3126 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3127 typed, without following digits. The equivalent numeric value is
3128 @minus{}1, but some commands make a distinction between the integer
3129 @minus{}1 and the symbol @code{-}.
3130 @end itemize
3131
3132 We illustrate these possibilities by calling the following function with
3133 various prefixes:
3134
3135 @example
3136 @group
3137 (defun display-prefix (arg)
3138 "Display the value of the raw prefix arg."
3139 (interactive "P")
3140 (message "%s" arg))
3141 @end group
3142 @end example
3143
3144 @noindent
3145 Here are the results of calling @code{display-prefix} with various
3146 raw prefix arguments:
3147
3148 @example
3149 M-x display-prefix @print{} nil
3150
3151 C-u M-x display-prefix @print{} (4)
3152
3153 C-u C-u M-x display-prefix @print{} (16)
3154
3155 C-u 3 M-x display-prefix @print{} 3
3156
3157 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3158
3159 C-u - M-x display-prefix @print{} -
3160
3161 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3162
3163 C-u - 7 M-x display-prefix @print{} -7
3164
3165 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3166 @end example
3167
3168 Emacs uses two variables to store the prefix argument:
3169 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3170 @code{universal-argument} that set up prefix arguments for other
3171 commands store them in @code{prefix-arg}. In contrast,
3172 @code{current-prefix-arg} conveys the prefix argument to the current
3173 command, so setting it has no effect on the prefix arguments for future
3174 commands.
3175
3176 Normally, commands specify which representation to use for the prefix
3177 argument, either numeric or raw, in the @code{interactive} specification.
3178 (@xref{Using Interactive}.) Alternatively, functions may look at the
3179 value of the prefix argument directly in the variable
3180 @code{current-prefix-arg}, but this is less clean.
3181
3182 @defun prefix-numeric-value arg
3183 This function returns the numeric meaning of a valid raw prefix argument
3184 value, @var{arg}. The argument may be a symbol, a number, or a list.
3185 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3186 value @minus{}1 is returned; if it is a number, that number is returned;
3187 if it is a list, the @sc{car} of that list (which should be a number) is
3188 returned.
3189 @end defun
3190
3191 @defvar current-prefix-arg
3192 This variable holds the raw prefix argument for the @emph{current}
3193 command. Commands may examine it directly, but the usual method for
3194 accessing it is with @code{(interactive "P")}.
3195 @end defvar
3196
3197 @defvar prefix-arg
3198 The value of this variable is the raw prefix argument for the
3199 @emph{next} editing command. Commands such as @code{universal-argument}
3200 that specify prefix arguments for the following command work by setting
3201 this variable.
3202 @end defvar
3203
3204 @defvar last-prefix-arg
3205 The raw prefix argument value used by the previous command.
3206 @end defvar
3207
3208 The following commands exist to set up prefix arguments for the
3209 following command. Do not call them for any other reason.
3210
3211 @deffn Command universal-argument
3212 This command reads input and specifies a prefix argument for the
3213 following command. Don't call this command yourself unless you know
3214 what you are doing.
3215 @end deffn
3216
3217 @deffn Command digit-argument arg
3218 This command adds to the prefix argument for the following command. The
3219 argument @var{arg} is the raw prefix argument as it was before this
3220 command; it is used to compute the updated prefix argument. Don't call
3221 this command yourself unless you know what you are doing.
3222 @end deffn
3223
3224 @deffn Command negative-argument arg
3225 This command adds to the numeric argument for the next command. The
3226 argument @var{arg} is the raw prefix argument as it was before this
3227 command; its value is negated to form the new prefix argument. Don't
3228 call this command yourself unless you know what you are doing.
3229 @end deffn
3230
3231 @node Recursive Editing
3232 @section Recursive Editing
3233 @cindex recursive command loop
3234 @cindex recursive editing level
3235 @cindex command loop, recursive
3236
3237 The Emacs command loop is entered automatically when Emacs starts up.
3238 This top-level invocation of the command loop never exits; it keeps
3239 running as long as Emacs does. Lisp programs can also invoke the
3240 command loop. Since this makes more than one activation of the command
3241 loop, we call it @dfn{recursive editing}. A recursive editing level has
3242 the effect of suspending whatever command invoked it and permitting the
3243 user to do arbitrary editing before resuming that command.
3244
3245 The commands available during recursive editing are the same ones
3246 available in the top-level editing loop and defined in the keymaps.
3247 Only a few special commands exit the recursive editing level; the others
3248 return to the recursive editing level when they finish. (The special
3249 commands for exiting are always available, but they do nothing when
3250 recursive editing is not in progress.)
3251
3252 All command loops, including recursive ones, set up all-purpose error
3253 handlers so that an error in a command run from the command loop will
3254 not exit the loop.
3255
3256 @cindex minibuffer input
3257 Minibuffer input is a special kind of recursive editing. It has a few
3258 special wrinkles, such as enabling display of the minibuffer and the
3259 minibuffer window, but fewer than you might suppose. Certain keys
3260 behave differently in the minibuffer, but that is only because of the
3261 minibuffer's local map; if you switch windows, you get the usual Emacs
3262 commands.
3263
3264 @cindex @code{throw} example
3265 @kindex exit
3266 @cindex exit recursive editing
3267 @cindex aborting
3268 To invoke a recursive editing level, call the function
3269 @code{recursive-edit}. This function contains the command loop; it also
3270 contains a call to @code{catch} with tag @code{exit}, which makes it
3271 possible to exit the recursive editing level by throwing to @code{exit}
3272 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3273 then @code{recursive-edit} returns normally to the function that called
3274 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3275 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3276 control returns to the command loop one level up. This is called
3277 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3278
3279 Most applications should not use recursive editing, except as part of
3280 using the minibuffer. Usually it is more convenient for the user if you
3281 change the major mode of the current buffer temporarily to a special
3282 major mode, which should have a command to go back to the previous mode.
3283 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3284 give the user different text to edit ``recursively'', create and select
3285 a new buffer in a special mode. In this mode, define a command to
3286 complete the processing and go back to the previous buffer. (The
3287 @kbd{m} command in Rmail does this.)
3288
3289 Recursive edits are useful in debugging. You can insert a call to
3290 @code{debug} into a function definition as a sort of breakpoint, so that
3291 you can look around when the function gets there. @code{debug} invokes
3292 a recursive edit but also provides the other features of the debugger.
3293
3294 Recursive editing levels are also used when you type @kbd{C-r} in
3295 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3296
3297 @deffn Command recursive-edit
3298 @cindex suspend evaluation
3299 This function invokes the editor command loop. It is called
3300 automatically by the initialization of Emacs, to let the user begin
3301 editing. When called from a Lisp program, it enters a recursive editing
3302 level.
3303
3304 If the current buffer is not the same as the selected window's buffer,
3305 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3306 if you switch buffers, the buffer you switched to is current after
3307 @code{recursive-edit} returns.
3308
3309 In the following example, the function @code{simple-rec} first
3310 advances point one word, then enters a recursive edit, printing out a
3311 message in the echo area. The user can then do any editing desired, and
3312 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3313
3314 @example
3315 (defun simple-rec ()
3316 (forward-word 1)
3317 (message "Recursive edit in progress")
3318 (recursive-edit)
3319 (forward-word 1))
3320 @result{} simple-rec
3321 (simple-rec)
3322 @result{} nil
3323 @end example
3324 @end deffn
3325
3326 @deffn Command exit-recursive-edit
3327 This function exits from the innermost recursive edit (including
3328 minibuffer input). Its definition is effectively @code{(throw 'exit
3329 nil)}.
3330 @end deffn
3331
3332 @deffn Command abort-recursive-edit
3333 This function aborts the command that requested the innermost recursive
3334 edit (including minibuffer input), by signaling @code{quit}
3335 after exiting the recursive edit. Its definition is effectively
3336 @code{(throw 'exit t)}. @xref{Quitting}.
3337 @end deffn
3338
3339 @deffn Command top-level
3340 This function exits all recursive editing levels; it does not return a
3341 value, as it jumps completely out of any computation directly back to
3342 the main command loop.
3343 @end deffn
3344
3345 @defun recursion-depth
3346 This function returns the current depth of recursive edits. When no
3347 recursive edit is active, it returns 0.
3348 @end defun
3349
3350 @node Disabling Commands
3351 @section Disabling Commands
3352 @cindex disabled command
3353
3354 @dfn{Disabling a command} marks the command as requiring user
3355 confirmation before it can be executed. Disabling is used for commands
3356 which might be confusing to beginning users, to prevent them from using
3357 the commands by accident.
3358
3359 @kindex disabled
3360 The low-level mechanism for disabling a command is to put a
3361 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3362 command. These properties are normally set up by the user's
3363 init file (@pxref{Init File}) with Lisp expressions such as this:
3364
3365 @example
3366 (put 'upcase-region 'disabled t)
3367 @end example
3368
3369 @noindent
3370 For a few commands, these properties are present by default (you can
3371 remove them in your init file if you wish).
3372
3373 If the value of the @code{disabled} property is a string, the message
3374 saying the command is disabled includes that string. For example:
3375
3376 @example
3377 (put 'delete-region 'disabled
3378 "Text deleted this way cannot be yanked back!\n")
3379 @end example
3380
3381 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3382 what happens when a disabled command is invoked interactively.
3383 Disabling a command has no effect on calling it as a function from Lisp
3384 programs.
3385
3386 @deffn Command enable-command command
3387 Allow @var{command} (a symbol) to be executed without special
3388 confirmation from now on, and alter the user's init file (@pxref{Init
3389 File}) so that this will apply to future sessions.
3390 @end deffn
3391
3392 @deffn Command disable-command command
3393 Require special confirmation to execute @var{command} from now on, and
3394 alter the user's init file so that this will apply to future sessions.
3395 @end deffn
3396
3397 @defvar disabled-command-function
3398 The value of this variable should be a function. When the user
3399 invokes a disabled command interactively, this function is called
3400 instead of the disabled command. It can use @code{this-command-keys}
3401 to determine what the user typed to run the command, and thus find the
3402 command itself.
3403
3404 The value may also be @code{nil}. Then all commands work normally,
3405 even disabled ones.
3406
3407 By default, the value is a function that asks the user whether to
3408 proceed.
3409 @end defvar
3410
3411 @node Command History
3412 @section Command History
3413 @cindex command history
3414 @cindex complex command
3415 @cindex history of commands
3416
3417 The command loop keeps a history of the complex commands that have
3418 been executed, to make it convenient to repeat these commands. A
3419 @dfn{complex command} is one for which the interactive argument reading
3420 uses the minibuffer. This includes any @kbd{M-x} command, any
3421 @kbd{M-:} command, and any command whose @code{interactive}
3422 specification reads an argument from the minibuffer. Explicit use of
3423 the minibuffer during the execution of the command itself does not cause
3424 the command to be considered complex.
3425
3426 @defvar command-history
3427 This variable's value is a list of recent complex commands, each
3428 represented as a form to evaluate. It continues to accumulate all
3429 complex commands for the duration of the editing session, but when it
3430 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3431 elements are deleted as new ones are added.
3432
3433 @example
3434 @group
3435 command-history
3436 @result{} ((switch-to-buffer "chistory.texi")
3437 (describe-key "^X^[")
3438 (visit-tags-table "~/emacs/src/")
3439 (find-tag "repeat-complex-command"))
3440 @end group
3441 @end example
3442 @end defvar
3443
3444 This history list is actually a special case of minibuffer history
3445 (@pxref{Minibuffer History}), with one special twist: the elements are
3446 expressions rather than strings.
3447
3448 There are a number of commands devoted to the editing and recall of
3449 previous commands. The commands @code{repeat-complex-command}, and
3450 @code{list-command-history} are described in the user manual
3451 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3452 minibuffer, the usual minibuffer history commands are available.
3453
3454 @node Keyboard Macros
3455 @section Keyboard Macros
3456 @cindex keyboard macros
3457
3458 A @dfn{keyboard macro} is a canned sequence of input events that can
3459 be considered a command and made the definition of a key. The Lisp
3460 representation of a keyboard macro is a string or vector containing the
3461 events. Don't confuse keyboard macros with Lisp macros
3462 (@pxref{Macros}).
3463
3464 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3465 This function executes @var{kbdmacro} as a sequence of events. If
3466 @var{kbdmacro} is a string or vector, then the events in it are executed
3467 exactly as if they had been input by the user. The sequence is
3468 @emph{not} expected to be a single key sequence; normally a keyboard
3469 macro definition consists of several key sequences concatenated.
3470
3471 If @var{kbdmacro} is a symbol, then its function definition is used in
3472 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3473 Eventually the result should be a string or vector. If the result is
3474 not a symbol, string, or vector, an error is signaled.
3475
3476 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3477 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3478 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3479 encounters an error or a failing search.
3480
3481 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3482 without arguments, prior to each iteration of the macro. If
3483 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3484
3485 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3486 @end defun
3487
3488 @defvar executing-kbd-macro
3489 This variable contains the string or vector that defines the keyboard
3490 macro that is currently executing. It is @code{nil} if no macro is
3491 currently executing. A command can test this variable so as to behave
3492 differently when run from an executing macro. Do not set this variable
3493 yourself.
3494 @end defvar
3495
3496 @defvar defining-kbd-macro
3497 This variable is non-@code{nil} if and only if a keyboard macro is
3498 being defined. A command can test this variable so as to behave
3499 differently while a macro is being defined. The value is
3500 @code{append} while appending to the definition of an existing macro.
3501 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3502 @code{end-kbd-macro} set this variable---do not set it yourself.
3503
3504 The variable is always local to the current terminal and cannot be
3505 buffer-local. @xref{Multiple Terminals}.
3506 @end defvar
3507
3508 @defvar last-kbd-macro
3509 This variable is the definition of the most recently defined keyboard
3510 macro. Its value is a string or vector, or @code{nil}.
3511
3512 The variable is always local to the current terminal and cannot be
3513 buffer-local. @xref{Multiple Terminals}.
3514 @end defvar
3515
3516 @defvar kbd-macro-termination-hook
3517 This normal hook is run when a keyboard macro terminates, regardless
3518 of what caused it to terminate (reaching the macro end or an error
3519 which ended the macro prematurely).
3520 @end defvar