Change the default value of redisplay-dont-pause to t.
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 * Bidirectional Display:: Display of bidirectional scripts, such as
38 Arabic and Farsi.
39 @end menu
40
41 @node Refresh Screen
42 @section Refreshing the Screen
43
44 The function @code{redraw-frame} clears and redisplays the entire
45 contents of a given frame (@pxref{Frames}). This is useful if the
46 screen is corrupted.
47
48 @c Emacs 19 feature
49 @defun redraw-frame frame
50 This function clears and redisplays frame @var{frame}.
51 @end defun
52
53 Even more powerful is @code{redraw-display}:
54
55 @deffn Command redraw-display
56 This function clears and redisplays all visible frames.
57 @end deffn
58
59 In Emacs, processing user input takes priority over redisplay. If
60 you call these functions when input is available, they don't redisplay
61 immediately, but the requested redisplay does happen
62 eventually---after all the input has been processed.
63
64 On text-only terminals, suspending and resuming Emacs normally also
65 refreshes the screen. Some terminal emulators record separate
66 contents for display-oriented programs such as Emacs and for ordinary
67 sequential display. If you are using such a terminal, you might want
68 to inhibit the redisplay on resumption.
69
70 @defopt no-redraw-on-reenter
71 @cindex suspend (cf. @code{no-redraw-on-reenter})
72 @cindex resume (cf. @code{no-redraw-on-reenter})
73 This variable controls whether Emacs redraws the entire screen after it
74 has been suspended and resumed. Non-@code{nil} means there is no need
75 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
76 @end defopt
77
78 @node Forcing Redisplay
79 @section Forcing Redisplay
80 @cindex forcing redisplay
81
82 Emacs normally tries to redisplay the screen whenever it waits for
83 input. With the following function, you can request an immediate
84 attempt to redisplay, in the middle of Lisp code, without actually
85 waiting for input.
86
87 @defun redisplay &optional force
88 This function tries immediately to redisplay, provided there are no
89 pending input events.
90
91 If the optional argument @var{force} is non-@code{nil}, it does all
92 pending redisplay work even if input is available, with no
93 pre-emption.
94
95 The function returns @code{t} if it actually tried to redisplay, and
96 @code{nil} otherwise. A value of @code{t} does not mean that
97 redisplay proceeded to completion; it could have been pre-empted by
98 newly arriving terminal input.
99 @end defun
100
101 @code{redisplay} with no argument tries immediately to redisplay,
102 but has no effect on the usual rules for what parts of the screen to
103 redisplay. By contrast, the following function adds certain windows
104 to the pending redisplay work (as if their contents had completely
105 changed), but doesn't immediately try to do any redisplay work.
106
107 @defun force-window-update &optional object
108 This function forces some or all windows to be updated on next
109 redisplay. If @var{object} is a window, it requires eventual
110 redisplay of that window. If @var{object} is a buffer or buffer name,
111 it requires eventual redisplay of all windows displaying that buffer.
112 If @var{object} is @code{nil} (or omitted), it requires eventual
113 redisplay of all windows.
114 @end defun
115
116 @code{force-window-update} does not do a redisplay immediately.
117 (Emacs will do that when it waits for input.) Rather, its effect is
118 to put more work on the queue to be done by redisplay whenever there
119 is a chance.
120
121 @defvar redisplay-dont-pause
122 If this variable is non-@code{nil}, pending input does not prevent or
123 halt redisplay; redisplay occurs, and finishes, regardless of whether
124 input is available. If it is @code{nil}, Emacs redisplay stops if
125 input arrives, and does not happen at all if input is available before
126 it starts. The default is @code{t}.
127 @end defvar
128
129 @defvar redisplay-preemption-period
130 This variable specifies how many seconds Emacs waits between checks
131 for new input during redisplay. (The default is 0.1 seconds.) If
132 input has arrived when Emacs checks, it pre-empts redisplay and
133 processes the available input before trying again to redisplay.
134
135 If this variable is @code{nil}, Emacs does not check for input during
136 redisplay, and redisplay cannot be preempted by input.
137
138 This variable is only obeyed on graphical terminals. For
139 text terminals, see @ref{Terminal Output}.
140 @end defvar
141
142 @node Truncation
143 @section Truncation
144 @cindex line wrapping
145 @cindex line truncation
146 @cindex continuation lines
147 @cindex @samp{$} in display
148 @cindex @samp{\} in display
149
150 When a line of text extends beyond the right edge of a window, Emacs
151 can @dfn{continue} the line (make it ``wrap'' to the next screen
152 line), or @dfn{truncate} the line (limit it to one screen line). The
153 additional screen lines used to display a long text line are called
154 @dfn{continuation} lines. Continuation is not the same as filling;
155 continuation happens on the screen only, not in the buffer contents,
156 and it breaks a line precisely at the right margin, not at a word
157 boundary. @xref{Filling}.
158
159 On a graphical display, tiny arrow images in the window fringes
160 indicate truncated and continued lines (@pxref{Fringes}). On a text
161 terminal, a @samp{$} in the rightmost column of the window indicates
162 truncation; a @samp{\} on the rightmost column indicates a line that
163 ``wraps.'' (The display table can specify alternate characters to use
164 for this; @pxref{Display Tables}).
165
166 @defopt truncate-lines
167 If this buffer-local variable is non-@code{nil}, lines that extend
168 beyond the right edge of the window are truncated; otherwise, they are
169 continued. As a special exception, the variable
170 @code{truncate-partial-width-windows} takes precedence in
171 @dfn{partial-width} windows (i.e., windows that do not occupy the
172 entire frame width).
173 @end defopt
174
175 @defopt truncate-partial-width-windows
176 This variable controls line truncation in @dfn{partial-width} windows.
177 A partial-width window is one that does not occupy the entire frame
178 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
179 truncation is determined by the variable @code{truncate-lines} (see
180 above). If the value is an integer @var{n}, lines are truncated if
181 the partial-width window has fewer than @var{n} columns, regardless of
182 the value of @code{truncate-lines}; if the partial-width window has
183 @var{n} or more columns, line truncation is determined by
184 @code{truncate-lines}. For any other non-@code{nil} value, lines are
185 truncated in every partial-width window, regardless of the value of
186 @code{truncate-lines}.
187 @end defopt
188
189 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
190 a window, that forces truncation.
191
192 @defvar wrap-prefix
193 If this buffer-local variable is non-@code{nil}, it defines a
194 ``prefix'' that is prepended to every continuation line at
195 display-time. (If lines are truncated, the wrap-prefix is never
196 used.) It may be a string, an image, or a stretch-glyph; the value is
197 interpreted in the same way as a @code{display} text property.
198 @xref{Display Property}.
199
200 A wrap-prefix may also be specified for regions of text, using the
201 @code{wrap-prefix} text or overlay property. This takes precedence
202 over the @code{wrap-prefix} variable. @xref{Special Properties}.
203 @end defvar
204
205 @defvar line-prefix
206 If this buffer-local variable is non-@code{nil}, it defines a
207 ``prefix'' that is prepended to every non-continuation line at
208 display-time. It may be a string, an image, or a stretch-glyph; the
209 value is interpreted in the same way as a @code{display} text
210 property. @xref{Display Property}.
211
212 A line-prefix may also be specified for regions of text using the
213 @code{line-prefix} text or overlay property. This takes precedence
214 over the @code{line-prefix} variable. @xref{Special Properties}.
215 @end defvar
216
217 If your buffer contains @emph{very} long lines, and you use
218 continuation to display them, computing the continuation lines can
219 make Emacs redisplay slow. The column computation and indentation
220 functions also become slow. Then you might find it advisable to set
221 @code{cache-long-line-scans} to @code{t}.
222
223 @defvar cache-long-line-scans
224 If this variable is non-@code{nil}, various indentation and motion
225 functions, and Emacs redisplay, cache the results of scanning the
226 buffer, and consult the cache to avoid rescanning regions of the buffer
227 unless they are modified.
228
229 Turning on the cache slows down processing of short lines somewhat.
230
231 This variable is automatically buffer-local in every buffer.
232 @end defvar
233
234 @node The Echo Area
235 @section The Echo Area
236 @cindex error display
237 @cindex echo area
238
239 The @dfn{echo area} is used for displaying error messages
240 (@pxref{Errors}), for messages made with the @code{message} primitive,
241 and for echoing keystrokes. It is not the same as the minibuffer,
242 despite the fact that the minibuffer appears (when active) in the same
243 place on the screen as the echo area. The @cite{GNU Emacs Manual}
244 specifies the rules for resolving conflicts between the echo area and
245 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
246 Minibuffer, emacs, The GNU Emacs Manual}).
247
248 You can write output in the echo area by using the Lisp printing
249 functions with @code{t} as the stream (@pxref{Output Functions}), or
250 explicitly.
251
252 @menu
253 * Displaying Messages:: Explicitly displaying text in the echo area.
254 * Progress:: Informing user about progress of a long operation.
255 * Logging Messages:: Echo area messages are logged for the user.
256 * Echo Area Customization:: Controlling the echo area.
257 @end menu
258
259 @node Displaying Messages
260 @subsection Displaying Messages in the Echo Area
261 @cindex display message in echo area
262
263 This section describes the functions for explicitly producing echo
264 area messages. Many other Emacs features display messages there, too.
265
266 @defun message format-string &rest arguments
267 This function displays a message in the echo area. The argument
268 @var{format-string} is similar to a C language @code{printf} format
269 string. See @code{format} in @ref{Formatting Strings}, for the details
270 on the conversion specifications. @code{message} returns the
271 constructed string.
272
273 In batch mode, @code{message} prints the message text on the standard
274 error stream, followed by a newline.
275
276 If @var{format-string}, or strings among the @var{arguments}, have
277 @code{face} text properties, these affect the way the message is displayed.
278
279 @c Emacs 19 feature
280 If @var{format-string} is @code{nil} or the empty string,
281 @code{message} clears the echo area; if the echo area has been
282 expanded automatically, this brings it back to its normal size.
283 If the minibuffer is active, this brings the minibuffer contents back
284 onto the screen immediately.
285
286 @example
287 @group
288 (message "Minibuffer depth is %d."
289 (minibuffer-depth))
290 @print{} Minibuffer depth is 0.
291 @result{} "Minibuffer depth is 0."
292 @end group
293
294 @group
295 ---------- Echo Area ----------
296 Minibuffer depth is 0.
297 ---------- Echo Area ----------
298 @end group
299 @end example
300
301 To automatically display a message in the echo area or in a pop-buffer,
302 depending on its size, use @code{display-message-or-buffer} (see below).
303 @end defun
304
305 @defmac with-temp-message message &rest body
306 This construct displays a message in the echo area temporarily, during
307 the execution of @var{body}. It displays @var{message}, executes
308 @var{body}, then returns the value of the last body form while restoring
309 the previous echo area contents.
310 @end defmac
311
312 @defun message-or-box format-string &rest arguments
313 This function displays a message like @code{message}, but may display it
314 in a dialog box instead of the echo area. If this function is called in
315 a command that was invoked using the mouse---more precisely, if
316 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
317 @code{nil} or a list---then it uses a dialog box or pop-up menu to
318 display the message. Otherwise, it uses the echo area. (This is the
319 same criterion that @code{y-or-n-p} uses to make a similar decision; see
320 @ref{Yes-or-No Queries}.)
321
322 You can force use of the mouse or of the echo area by binding
323 @code{last-nonmenu-event} to a suitable value around the call.
324 @end defun
325
326 @defun message-box format-string &rest arguments
327 @anchor{message-box}
328 This function displays a message like @code{message}, but uses a dialog
329 box (or a pop-up menu) whenever that is possible. If it is impossible
330 to use a dialog box or pop-up menu, because the terminal does not
331 support them, then @code{message-box} uses the echo area, like
332 @code{message}.
333 @end defun
334
335 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
336 This function displays the message @var{message}, which may be either a
337 string or a buffer. If it is shorter than the maximum height of the
338 echo area, as defined by @code{max-mini-window-height}, it is displayed
339 in the echo area, using @code{message}. Otherwise,
340 @code{display-buffer} is used to show it in a pop-up buffer.
341
342 Returns either the string shown in the echo area, or when a pop-up
343 buffer is used, the window used to display it.
344
345 If @var{message} is a string, then the optional argument
346 @var{buffer-name} is the name of the buffer used to display it when a
347 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
348 where @var{message} is a string and displayed in the echo area, it is
349 not specified whether the contents are inserted into the buffer anyway.
350
351 The optional arguments @var{not-this-window} and @var{frame} are as for
352 @code{display-buffer}, and only used if a buffer is displayed.
353 @end defun
354
355 @defun current-message
356 This function returns the message currently being displayed in the
357 echo area, or @code{nil} if there is none.
358 @end defun
359
360 @node Progress
361 @subsection Reporting Operation Progress
362 @cindex progress reporting
363
364 When an operation can take a while to finish, you should inform the
365 user about the progress it makes. This way the user can estimate
366 remaining time and clearly see that Emacs is busy working, not hung.
367 A convenient way to do this is to use a @dfn{progress reporter}.
368
369 Here is a working example that does nothing useful:
370
371 @smallexample
372 (let ((progress-reporter
373 (make-progress-reporter "Collecting mana for Emacs..."
374 0 500)))
375 (dotimes (k 500)
376 (sit-for 0.01)
377 (progress-reporter-update progress-reporter k))
378 (progress-reporter-done progress-reporter))
379 @end smallexample
380
381 @defun make-progress-reporter message &optional min-value max-value current-value min-change min-time
382 This function creates and returns a progress reporter object, which
383 you will use as an argument for the other functions listed below. The
384 idea is to precompute as much data as possible to make progress
385 reporting very fast.
386
387 When this progress reporter is subsequently used, it will display
388 @var{message} in the echo area, followed by progress percentage.
389 @var{message} is treated as a simple string. If you need it to depend
390 on a filename, for instance, use @code{format} before calling this
391 function.
392
393 The arguments @var{min-value} and @var{max-value} should be numbers
394 standing for the starting and final states of the operation. For
395 instance, an operation that ``scans'' a buffer should set these to the
396 results of @code{point-min} and @code{point-max} correspondingly.
397 @var{max-value} should be greater than @var{min-value}.
398
399 Alternatively, you can set @var{min-value} and @var{max-value} to
400 @code{nil}. In that case, the progress reporter does not report
401 process percentages; it instead displays a ``spinner'' that rotates a
402 notch each time you update the progress reporter.
403
404 If @var{min-value} and @var{max-value} are numbers, you can give the
405 argument @var{current-value} a numerical value specifying the initial
406 progress; if omitted, this defaults to @var{min-value}.
407
408 The remaining arguments control the rate of echo area updates. The
409 progress reporter will wait for at least @var{min-change} more
410 percents of the operation to be completed before printing next
411 message; the default is one percent. @var{min-time} specifies the
412 minimum time in seconds to pass between successive prints; the default
413 is 0.2 seconds. (On some operating systems, the progress reporter may
414 handle fractions of seconds with varying precision).
415
416 This function calls @code{progress-reporter-update}, so the first
417 message is printed immediately.
418 @end defun
419
420 @defun progress-reporter-update reporter value
421 This function does the main work of reporting progress of your
422 operation. It displays the message of @var{reporter}, followed by
423 progress percentage determined by @var{value}. If percentage is zero,
424 or close enough according to the @var{min-change} and @var{min-time}
425 arguments, then it is omitted from the output.
426
427 @var{reporter} must be the result of a call to
428 @code{make-progress-reporter}. @var{value} specifies the current
429 state of your operation and must be between @var{min-value} and
430 @var{max-value} (inclusive) as passed to
431 @code{make-progress-reporter}. For instance, if you scan a buffer,
432 then @var{value} should be the result of a call to @code{point}.
433
434 This function respects @var{min-change} and @var{min-time} as passed
435 to @code{make-progress-reporter} and so does not output new messages
436 on every invocation. It is thus very fast and normally you should not
437 try to reduce the number of calls to it: resulting overhead will most
438 likely negate your effort.
439 @end defun
440
441 @defun progress-reporter-force-update reporter value &optional new-message
442 This function is similar to @code{progress-reporter-update} except
443 that it prints a message in the echo area unconditionally.
444
445 The first two arguments have the same meaning as for
446 @code{progress-reporter-update}. Optional @var{new-message} allows
447 you to change the message of the @var{reporter}. Since this functions
448 always updates the echo area, such a change will be immediately
449 presented to the user.
450 @end defun
451
452 @defun progress-reporter-done reporter
453 This function should be called when the operation is finished. It
454 prints the message of @var{reporter} followed by word ``done'' in the
455 echo area.
456
457 You should always call this function and not hope for
458 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
459 never print it, there are many good reasons for this not to happen.
460 Secondly, ``done'' is more explicit.
461 @end defun
462
463 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
464 This is a convenience macro that works the same way as @code{dotimes}
465 does, but also reports loop progress using the functions described
466 above. It allows you to save some typing.
467
468 You can rewrite the example in the beginning of this node using
469 this macro this way:
470
471 @example
472 (dotimes-with-progress-reporter
473 (k 500)
474 "Collecting some mana for Emacs..."
475 (sit-for 0.01))
476 @end example
477 @end defmac
478
479 @node Logging Messages
480 @subsection Logging Messages in @samp{*Messages*}
481 @cindex logging echo-area messages
482
483 Almost all the messages displayed in the echo area are also recorded
484 in the @samp{*Messages*} buffer so that the user can refer back to
485 them. This includes all the messages that are output with
486 @code{message}.
487
488 @defopt message-log-max
489 This variable specifies how many lines to keep in the @samp{*Messages*}
490 buffer. The value @code{t} means there is no limit on how many lines to
491 keep. The value @code{nil} disables message logging entirely. Here's
492 how to display a message and prevent it from being logged:
493
494 @example
495 (let (message-log-max)
496 (message @dots{}))
497 @end example
498 @end defopt
499
500 To make @samp{*Messages*} more convenient for the user, the logging
501 facility combines successive identical messages. It also combines
502 successive related messages for the sake of two cases: question
503 followed by answer, and a series of progress messages.
504
505 A ``question followed by an answer'' means two messages like the
506 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
507 and the second is @samp{@var{question}...@var{answer}}. The first
508 message conveys no additional information beyond what's in the second,
509 so logging the second message discards the first from the log.
510
511 A ``series of progress messages'' means successive messages like
512 those produced by @code{make-progress-reporter}. They have the form
513 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
514 time, while @var{how-far} varies. Logging each message in the series
515 discards the previous one, provided they are consecutive.
516
517 The functions @code{make-progress-reporter} and @code{y-or-n-p}
518 don't have to do anything special to activate the message log
519 combination feature. It operates whenever two consecutive messages
520 are logged that share a common prefix ending in @samp{...}.
521
522 @node Echo Area Customization
523 @subsection Echo Area Customization
524
525 These variables control details of how the echo area works.
526
527 @defvar cursor-in-echo-area
528 This variable controls where the cursor appears when a message is
529 displayed in the echo area. If it is non-@code{nil}, then the cursor
530 appears at the end of the message. Otherwise, the cursor appears at
531 point---not in the echo area at all.
532
533 The value is normally @code{nil}; Lisp programs bind it to @code{t}
534 for brief periods of time.
535 @end defvar
536
537 @defvar echo-area-clear-hook
538 This normal hook is run whenever the echo area is cleared---either by
539 @code{(message nil)} or for any other reason.
540 @end defvar
541
542 @defopt echo-keystrokes
543 This variable determines how much time should elapse before command
544 characters echo. Its value must be an integer or floating point number,
545 which specifies the
546 number of seconds to wait before echoing. If the user types a prefix
547 key (such as @kbd{C-x}) and then delays this many seconds before
548 continuing, the prefix key is echoed in the echo area. (Once echoing
549 begins in a key sequence, all subsequent characters in the same key
550 sequence are echoed immediately.)
551
552 If the value is zero, then command input is not echoed.
553 @end defopt
554
555 @defvar message-truncate-lines
556 Normally, displaying a long message resizes the echo area to display
557 the entire message. But if the variable @code{message-truncate-lines}
558 is non-@code{nil}, the echo area does not resize, and the message is
559 truncated to fit it, as in Emacs 20 and before.
560 @end defvar
561
562 The variable @code{max-mini-window-height}, which specifies the
563 maximum height for resizing minibuffer windows, also applies to the
564 echo area (which is really a special use of the minibuffer window.
565 @xref{Minibuffer Misc}.).
566
567 @node Warnings
568 @section Reporting Warnings
569 @cindex warnings
570
571 @dfn{Warnings} are a facility for a program to inform the user of a
572 possible problem, but continue running.
573
574 @menu
575 * Warning Basics:: Warnings concepts and functions to report them.
576 * Warning Variables:: Variables programs bind to customize their warnings.
577 * Warning Options:: Variables users set to control display of warnings.
578 @end menu
579
580 @node Warning Basics
581 @subsection Warning Basics
582 @cindex severity level
583
584 Every warning has a textual message, which explains the problem for
585 the user, and a @dfn{severity level} which is a symbol. Here are the
586 possible severity levels, in order of decreasing severity, and their
587 meanings:
588
589 @table @code
590 @item :emergency
591 A problem that will seriously impair Emacs operation soon
592 if you do not attend to it promptly.
593 @item :error
594 A report of data or circumstances that are inherently wrong.
595 @item :warning
596 A report of data or circumstances that are not inherently wrong, but
597 raise suspicion of a possible problem.
598 @item :debug
599 A report of information that may be useful if you are debugging.
600 @end table
601
602 When your program encounters invalid input data, it can either
603 signal a Lisp error by calling @code{error} or @code{signal} or report
604 a warning with severity @code{:error}. Signaling a Lisp error is the
605 easiest thing to do, but it means the program cannot continue
606 processing. If you want to take the trouble to implement a way to
607 continue processing despite the bad data, then reporting a warning of
608 severity @code{:error} is the right way to inform the user of the
609 problem. For instance, the Emacs Lisp byte compiler can report an
610 error that way and continue compiling other functions. (If the
611 program signals a Lisp error and then handles it with
612 @code{condition-case}, the user won't see the error message; it could
613 show the message to the user by reporting it as a warning.)
614
615 @cindex warning type
616 Each warning has a @dfn{warning type} to classify it. The type is a
617 list of symbols. The first symbol should be the custom group that you
618 use for the program's user options. For example, byte compiler
619 warnings use the warning type @code{(bytecomp)}. You can also
620 subcategorize the warnings, if you wish, by using more symbols in the
621 list.
622
623 @defun display-warning type message &optional level buffer-name
624 This function reports a warning, using @var{message} as the message
625 and @var{type} as the warning type. @var{level} should be the
626 severity level, with @code{:warning} being the default.
627
628 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
629 for logging the warning. By default, it is @samp{*Warnings*}.
630 @end defun
631
632 @defun lwarn type level message &rest args
633 This function reports a warning using the value of @code{(format
634 @var{message} @var{args}...)} as the message. In other respects it is
635 equivalent to @code{display-warning}.
636 @end defun
637
638 @defun warn message &rest args
639 This function reports a warning using the value of @code{(format
640 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
641 type, and @code{:warning} as the severity level. It exists for
642 compatibility only; we recommend not using it, because you should
643 specify a specific warning type.
644 @end defun
645
646 @node Warning Variables
647 @subsection Warning Variables
648
649 Programs can customize how their warnings appear by binding
650 the variables described in this section.
651
652 @defvar warning-levels
653 This list defines the meaning and severity order of the warning
654 severity levels. Each element defines one severity level,
655 and they are arranged in order of decreasing severity.
656
657 Each element has the form @code{(@var{level} @var{string}
658 @var{function})}, where @var{level} is the severity level it defines.
659 @var{string} specifies the textual description of this level.
660 @var{string} should use @samp{%s} to specify where to put the warning
661 type information, or it can omit the @samp{%s} so as not to include
662 that information.
663
664 The optional @var{function}, if non-@code{nil}, is a function to call
665 with no arguments, to get the user's attention.
666
667 Normally you should not change the value of this variable.
668 @end defvar
669
670 @defvar warning-prefix-function
671 If non-@code{nil}, the value is a function to generate prefix text for
672 warnings. Programs can bind the variable to a suitable function.
673 @code{display-warning} calls this function with the warnings buffer
674 current, and the function can insert text in it. That text becomes
675 the beginning of the warning message.
676
677 The function is called with two arguments, the severity level and its
678 entry in @code{warning-levels}. It should return a list to use as the
679 entry (this value need not be an actual member of
680 @code{warning-levels}). By constructing this value, the function can
681 change the severity of the warning, or specify different handling for
682 a given severity level.
683
684 If the variable's value is @code{nil} then there is no function
685 to call.
686 @end defvar
687
688 @defvar warning-series
689 Programs can bind this variable to @code{t} to say that the next
690 warning should begin a series. When several warnings form a series,
691 that means to leave point on the first warning of the series, rather
692 than keep moving it for each warning so that it appears on the last one.
693 The series ends when the local binding is unbound and
694 @code{warning-series} becomes @code{nil} again.
695
696 The value can also be a symbol with a function definition. That is
697 equivalent to @code{t}, except that the next warning will also call
698 the function with no arguments with the warnings buffer current. The
699 function can insert text which will serve as a header for the series
700 of warnings.
701
702 Once a series has begun, the value is a marker which points to the
703 buffer position in the warnings buffer of the start of the series.
704
705 The variable's normal value is @code{nil}, which means to handle
706 each warning separately.
707 @end defvar
708
709 @defvar warning-fill-prefix
710 When this variable is non-@code{nil}, it specifies a fill prefix to
711 use for filling each warning's text.
712 @end defvar
713
714 @defvar warning-type-format
715 This variable specifies the format for displaying the warning type
716 in the warning message. The result of formatting the type this way
717 gets included in the message under the control of the string in the
718 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
719 If you bind it to @code{""} then the warning type won't appear at
720 all.
721 @end defvar
722
723 @node Warning Options
724 @subsection Warning Options
725
726 These variables are used by users to control what happens
727 when a Lisp program reports a warning.
728
729 @defopt warning-minimum-level
730 This user option specifies the minimum severity level that should be
731 shown immediately to the user. The default is @code{:warning}, which
732 means to immediately display all warnings except @code{:debug}
733 warnings.
734 @end defopt
735
736 @defopt warning-minimum-log-level
737 This user option specifies the minimum severity level that should be
738 logged in the warnings buffer. The default is @code{:warning}, which
739 means to log all warnings except @code{:debug} warnings.
740 @end defopt
741
742 @defopt warning-suppress-types
743 This list specifies which warning types should not be displayed
744 immediately for the user. Each element of the list should be a list
745 of symbols. If its elements match the first elements in a warning
746 type, then that warning is not displayed immediately.
747 @end defopt
748
749 @defopt warning-suppress-log-types
750 This list specifies which warning types should not be logged in the
751 warnings buffer. Each element of the list should be a list of
752 symbols. If it matches the first few elements in a warning type, then
753 that warning is not logged.
754 @end defopt
755
756 @node Invisible Text
757 @section Invisible Text
758
759 @cindex invisible text
760 You can make characters @dfn{invisible}, so that they do not appear on
761 the screen, with the @code{invisible} property. This can be either a
762 text property (@pxref{Text Properties}) or a property of an overlay
763 (@pxref{Overlays}). Cursor motion also partly ignores these
764 characters; if the command loop finds point within them, it moves
765 point to the other side of them.
766
767 In the simplest case, any non-@code{nil} @code{invisible} property makes
768 a character invisible. This is the default case---if you don't alter
769 the default value of @code{buffer-invisibility-spec}, this is how the
770 @code{invisible} property works. You should normally use @code{t}
771 as the value of the @code{invisible} property if you don't plan
772 to set @code{buffer-invisibility-spec} yourself.
773
774 More generally, you can use the variable @code{buffer-invisibility-spec}
775 to control which values of the @code{invisible} property make text
776 invisible. This permits you to classify the text into different subsets
777 in advance, by giving them different @code{invisible} values, and
778 subsequently make various subsets visible or invisible by changing the
779 value of @code{buffer-invisibility-spec}.
780
781 Controlling visibility with @code{buffer-invisibility-spec} is
782 especially useful in a program to display the list of entries in a
783 database. It permits the implementation of convenient filtering
784 commands to view just a part of the entries in the database. Setting
785 this variable is very fast, much faster than scanning all the text in
786 the buffer looking for properties to change.
787
788 @defvar buffer-invisibility-spec
789 This variable specifies which kinds of @code{invisible} properties
790 actually make a character invisible. Setting this variable makes it
791 buffer-local.
792
793 @table @asis
794 @item @code{t}
795 A character is invisible if its @code{invisible} property is
796 non-@code{nil}. This is the default.
797
798 @item a list
799 Each element of the list specifies a criterion for invisibility; if a
800 character's @code{invisible} property fits any one of these criteria,
801 the character is invisible. The list can have two kinds of elements:
802
803 @table @code
804 @item @var{atom}
805 A character is invisible if its @code{invisible} property value
806 is @var{atom} or if it is a list with @var{atom} as a member.
807
808 @item (@var{atom} . t)
809 A character is invisible if its @code{invisible} property value is
810 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
811 a sequence of such characters displays as an ellipsis.
812 @end table
813 @end table
814 @end defvar
815
816 Two functions are specifically provided for adding elements to
817 @code{buffer-invisibility-spec} and removing elements from it.
818
819 @defun add-to-invisibility-spec element
820 This function adds the element @var{element} to
821 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
822 was @code{t}, it changes to a list, @code{(t)}, so that text whose
823 @code{invisible} property is @code{t} remains invisible.
824 @end defun
825
826 @defun remove-from-invisibility-spec element
827 This removes the element @var{element} from
828 @code{buffer-invisibility-spec}. This does nothing if @var{element}
829 is not in the list.
830 @end defun
831
832 A convention for use of @code{buffer-invisibility-spec} is that a
833 major mode should use the mode's own name as an element of
834 @code{buffer-invisibility-spec} and as the value of the
835 @code{invisible} property:
836
837 @example
838 ;; @r{If you want to display an ellipsis:}
839 (add-to-invisibility-spec '(my-symbol . t))
840 ;; @r{If you don't want ellipsis:}
841 (add-to-invisibility-spec 'my-symbol)
842
843 (overlay-put (make-overlay beginning end)
844 'invisible 'my-symbol)
845
846 ;; @r{When done with the overlays:}
847 (remove-from-invisibility-spec '(my-symbol . t))
848 ;; @r{Or respectively:}
849 (remove-from-invisibility-spec 'my-symbol)
850 @end example
851
852 You can check for invisibility using the following function:
853
854 @defun invisible-p pos-or-prop
855 If @var{pos-or-prop} is a marker or number, this function returns a
856 non-@code{nil} value if the text at that position is invisible.
857
858 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
859 to mean a possible value of the @code{invisible} text or overlay
860 property. In that case, this function returns a non-@code{nil} value
861 if that value would cause text to become invisible, based on the
862 current value of @code{buffer-invisibility-spec}.
863 @end defun
864
865 @vindex line-move-ignore-invisible
866 Ordinarily, functions that operate on text or move point do not care
867 whether the text is invisible. The user-level line motion commands
868 ignore invisible newlines if @code{line-move-ignore-invisible} is
869 non-@code{nil} (the default), but only because they are explicitly
870 programmed to do so.
871
872 However, if a command ends with point inside or immediately before
873 invisible text, the main editing loop moves point further forward or
874 further backward (in the same direction that the command already moved
875 it) until that condition is no longer true. Thus, if the command
876 moved point back into an invisible range, Emacs moves point back to
877 the beginning of that range, and then back one more character. If the
878 command moved point forward into an invisible range, Emacs moves point
879 forward up to the first visible character that follows the invisible
880 text.
881
882 Incremental search can make invisible overlays visible temporarily
883 and/or permanently when a match includes invisible text. To enable
884 this, the overlay should have a non-@code{nil}
885 @code{isearch-open-invisible} property. The property value should be a
886 function to be called with the overlay as an argument. This function
887 should make the overlay visible permanently; it is used when the match
888 overlaps the overlay on exit from the search.
889
890 During the search, such overlays are made temporarily visible by
891 temporarily modifying their invisible and intangible properties. If you
892 want this to be done differently for a certain overlay, give it an
893 @code{isearch-open-invisible-temporary} property which is a function.
894 The function is called with two arguments: the first is the overlay, and
895 the second is @code{nil} to make the overlay visible, or @code{t} to
896 make it invisible again.
897
898 @node Selective Display
899 @section Selective Display
900 @c @cindex selective display Duplicates selective-display
901
902 @dfn{Selective display} refers to a pair of related features for
903 hiding certain lines on the screen.
904
905 The first variant, explicit selective display, is designed for use
906 in a Lisp program: it controls which lines are hidden by altering the
907 text. This kind of hiding in some ways resembles the effect of the
908 @code{invisible} property (@pxref{Invisible Text}), but the two
909 features are different and do not work the same way.
910
911 In the second variant, the choice of lines to hide is made
912 automatically based on indentation. This variant is designed to be a
913 user-level feature.
914
915 The way you control explicit selective display is by replacing a
916 newline (control-j) with a carriage return (control-m). The text that
917 was formerly a line following that newline is now hidden. Strictly
918 speaking, it is temporarily no longer a line at all, since only
919 newlines can separate lines; it is now part of the previous line.
920
921 Selective display does not directly affect editing commands. For
922 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
923 into hidden text. However, the replacement of newline characters with
924 carriage return characters affects some editing commands. For
925 example, @code{next-line} skips hidden lines, since it searches only
926 for newlines. Modes that use selective display can also define
927 commands that take account of the newlines, or that control which
928 parts of the text are hidden.
929
930 When you write a selectively displayed buffer into a file, all the
931 control-m's are output as newlines. This means that when you next read
932 in the file, it looks OK, with nothing hidden. The selective display
933 effect is seen only within Emacs.
934
935 @defvar selective-display
936 This buffer-local variable enables selective display. This means that
937 lines, or portions of lines, may be made hidden.
938
939 @itemize @bullet
940 @item
941 If the value of @code{selective-display} is @code{t}, then the character
942 control-m marks the start of hidden text; the control-m, and the rest
943 of the line following it, are not displayed. This is explicit selective
944 display.
945
946 @item
947 If the value of @code{selective-display} is a positive integer, then
948 lines that start with more than that many columns of indentation are not
949 displayed.
950 @end itemize
951
952 When some portion of a buffer is hidden, the vertical movement
953 commands operate as if that portion did not exist, allowing a single
954 @code{next-line} command to skip any number of hidden lines.
955 However, character movement commands (such as @code{forward-char}) do
956 not skip the hidden portion, and it is possible (if tricky) to insert
957 or delete text in an hidden portion.
958
959 In the examples below, we show the @emph{display appearance} of the
960 buffer @code{foo}, which changes with the value of
961 @code{selective-display}. The @emph{contents} of the buffer do not
962 change.
963
964 @example
965 @group
966 (setq selective-display nil)
967 @result{} nil
968
969 ---------- Buffer: foo ----------
970 1 on this column
971 2on this column
972 3n this column
973 3n this column
974 2on this column
975 1 on this column
976 ---------- Buffer: foo ----------
977 @end group
978
979 @group
980 (setq selective-display 2)
981 @result{} 2
982
983 ---------- Buffer: foo ----------
984 1 on this column
985 2on this column
986 2on this column
987 1 on this column
988 ---------- Buffer: foo ----------
989 @end group
990 @end example
991 @end defvar
992
993 @defopt selective-display-ellipses
994 If this buffer-local variable is non-@code{nil}, then Emacs displays
995 @samp{@dots{}} at the end of a line that is followed by hidden text.
996 This example is a continuation of the previous one.
997
998 @example
999 @group
1000 (setq selective-display-ellipses t)
1001 @result{} t
1002
1003 ---------- Buffer: foo ----------
1004 1 on this column
1005 2on this column ...
1006 2on this column
1007 1 on this column
1008 ---------- Buffer: foo ----------
1009 @end group
1010 @end example
1011
1012 You can use a display table to substitute other text for the ellipsis
1013 (@samp{@dots{}}). @xref{Display Tables}.
1014 @end defopt
1015
1016 @node Temporary Displays
1017 @section Temporary Displays
1018
1019 Temporary displays are used by Lisp programs to put output into a
1020 buffer and then present it to the user for perusal rather than for
1021 editing. Many help commands use this feature.
1022
1023 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1024 This function executes @var{forms} while arranging to insert any output
1025 they print into the buffer named @var{buffer-name}, which is first
1026 created if necessary, and put into Help mode. Finally, the buffer is
1027 displayed in some window, but not selected.
1028
1029 If the @var{forms} do not change the major mode in the output buffer,
1030 so that it is still Help mode at the end of their execution, then
1031 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1032 end, and also scans it for function and variable names to make them
1033 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1034 for Documentation Strings}, in particular the item on hyperlinks in
1035 documentation strings, for more details.
1036
1037 The string @var{buffer-name} specifies the temporary buffer, which
1038 need not already exist. The argument must be a string, not a buffer.
1039 The buffer is erased initially (with no questions asked), and it is
1040 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1041
1042 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1043 temporary buffer, then it evaluates the forms in @var{forms}. Output
1044 using the Lisp output functions within @var{forms} goes by default to
1045 that buffer (but screen display and messages in the echo area, although
1046 they are ``output'' in the general sense of the word, are not affected).
1047 @xref{Output Functions}.
1048
1049 Several hooks are available for customizing the behavior
1050 of this construct; they are listed below.
1051
1052 The value of the last form in @var{forms} is returned.
1053
1054 @example
1055 @group
1056 ---------- Buffer: foo ----------
1057 This is the contents of foo.
1058 ---------- Buffer: foo ----------
1059 @end group
1060
1061 @group
1062 (with-output-to-temp-buffer "foo"
1063 (print 20)
1064 (print standard-output))
1065 @result{} #<buffer foo>
1066
1067 ---------- Buffer: foo ----------
1068 20
1069
1070 #<buffer foo>
1071
1072 ---------- Buffer: foo ----------
1073 @end group
1074 @end example
1075 @end defspec
1076
1077 @defopt temp-buffer-show-function
1078 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1079 calls it as a function to do the job of displaying a help buffer. The
1080 function gets one argument, which is the buffer it should display.
1081
1082 It is a good idea for this function to run @code{temp-buffer-show-hook}
1083 just as @code{with-output-to-temp-buffer} normally would, inside of
1084 @code{save-selected-window} and with the chosen window and buffer
1085 selected.
1086 @end defopt
1087
1088 @defvar temp-buffer-setup-hook
1089 This normal hook is run by @code{with-output-to-temp-buffer} before
1090 evaluating @var{body}. When the hook runs, the temporary buffer is
1091 current. This hook is normally set up with a function to put the
1092 buffer in Help mode.
1093 @end defvar
1094
1095 @defvar temp-buffer-show-hook
1096 This normal hook is run by @code{with-output-to-temp-buffer} after
1097 displaying the temporary buffer. When the hook runs, the temporary buffer
1098 is current, and the window it was displayed in is selected.
1099 @end defvar
1100
1101 @defun momentary-string-display string position &optional char message
1102 This function momentarily displays @var{string} in the current buffer at
1103 @var{position}. It has no effect on the undo list or on the buffer's
1104 modification status.
1105
1106 The momentary display remains until the next input event. If the next
1107 input event is @var{char}, @code{momentary-string-display} ignores it
1108 and returns. Otherwise, that event remains buffered for subsequent use
1109 as input. Thus, typing @var{char} will simply remove the string from
1110 the display, while typing (say) @kbd{C-f} will remove the string from
1111 the display and later (presumably) move point forward. The argument
1112 @var{char} is a space by default.
1113
1114 The return value of @code{momentary-string-display} is not meaningful.
1115
1116 If the string @var{string} does not contain control characters, you can
1117 do the same job in a more general way by creating (and then subsequently
1118 deleting) an overlay with a @code{before-string} property.
1119 @xref{Overlay Properties}.
1120
1121 If @var{message} is non-@code{nil}, it is displayed in the echo area
1122 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1123 default message says to type @var{char} to continue.
1124
1125 In this example, point is initially located at the beginning of the
1126 second line:
1127
1128 @example
1129 @group
1130 ---------- Buffer: foo ----------
1131 This is the contents of foo.
1132 @point{}Second line.
1133 ---------- Buffer: foo ----------
1134 @end group
1135
1136 @group
1137 (momentary-string-display
1138 "**** Important Message! ****"
1139 (point) ?\r
1140 "Type RET when done reading")
1141 @result{} t
1142 @end group
1143
1144 @group
1145 ---------- Buffer: foo ----------
1146 This is the contents of foo.
1147 **** Important Message! ****Second line.
1148 ---------- Buffer: foo ----------
1149
1150 ---------- Echo Area ----------
1151 Type RET when done reading
1152 ---------- Echo Area ----------
1153 @end group
1154 @end example
1155 @end defun
1156
1157 @node Overlays
1158 @section Overlays
1159 @cindex overlays
1160
1161 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1162 the screen, for the sake of presentation features. An overlay is an
1163 object that belongs to a particular buffer, and has a specified
1164 beginning and end. It also has properties that you can examine and set;
1165 these affect the display of the text within the overlay.
1166
1167 @cindex scalability of overlays
1168 The visual effect of an overlay is the same as of the corresponding
1169 text property (@pxref{Text Properties}). However, due to a different
1170 implementation, overlays generally don't scale well (many operations
1171 take a time that is proportional to the number of overlays in the
1172 buffer). If you need to affect the visual appearance of many portions
1173 in the buffer, we recommend using text properties.
1174
1175 An overlay uses markers to record its beginning and end; thus,
1176 editing the text of the buffer adjusts the beginning and end of each
1177 overlay so that it stays with the text. When you create the overlay,
1178 you can specify whether text inserted at the beginning should be
1179 inside the overlay or outside, and likewise for the end of the overlay.
1180
1181 @menu
1182 * Managing Overlays:: Creating and moving overlays.
1183 * Overlay Properties:: How to read and set properties.
1184 What properties do to the screen display.
1185 * Finding Overlays:: Searching for overlays.
1186 @end menu
1187
1188 @node Managing Overlays
1189 @subsection Managing Overlays
1190
1191 This section describes the functions to create, delete and move
1192 overlays, and to examine their contents. Overlay changes are not
1193 recorded in the buffer's undo list, since the overlays are not
1194 part of the buffer's contents.
1195
1196 @defun overlayp object
1197 This function returns @code{t} if @var{object} is an overlay.
1198 @end defun
1199
1200 @defun make-overlay start end &optional buffer front-advance rear-advance
1201 This function creates and returns an overlay that belongs to
1202 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1203 and @var{end} must specify buffer positions; they may be integers or
1204 markers. If @var{buffer} is omitted, the overlay is created in the
1205 current buffer.
1206
1207 The arguments @var{front-advance} and @var{rear-advance} specify the
1208 marker insertion type for the start of the overlay and for the end of
1209 the overlay, respectively. @xref{Marker Insertion Types}. If they
1210 are both @code{nil}, the default, then the overlay extends to include
1211 any text inserted at the beginning, but not text inserted at the end.
1212 If @var{front-advance} is non-@code{nil}, text inserted at the
1213 beginning of the overlay is excluded from the overlay. If
1214 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1215 overlay is included in the overlay.
1216 @end defun
1217
1218 @defun overlay-start overlay
1219 This function returns the position at which @var{overlay} starts,
1220 as an integer.
1221 @end defun
1222
1223 @defun overlay-end overlay
1224 This function returns the position at which @var{overlay} ends,
1225 as an integer.
1226 @end defun
1227
1228 @defun overlay-buffer overlay
1229 This function returns the buffer that @var{overlay} belongs to. It
1230 returns @code{nil} if @var{overlay} has been deleted.
1231 @end defun
1232
1233 @defun delete-overlay overlay
1234 This function deletes @var{overlay}. The overlay continues to exist as
1235 a Lisp object, and its property list is unchanged, but it ceases to be
1236 attached to the buffer it belonged to, and ceases to have any effect on
1237 display.
1238
1239 A deleted overlay is not permanently disconnected. You can give it a
1240 position in a buffer again by calling @code{move-overlay}.
1241 @end defun
1242
1243 @defun move-overlay overlay start end &optional buffer
1244 This function moves @var{overlay} to @var{buffer}, and places its bounds
1245 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1246 must specify buffer positions; they may be integers or markers.
1247
1248 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1249 was already associated with; if @var{overlay} was deleted, it goes into
1250 the current buffer.
1251
1252 The return value is @var{overlay}.
1253
1254 This is the only valid way to change the endpoints of an overlay. Do
1255 not try modifying the markers in the overlay by hand, as that fails to
1256 update other vital data structures and can cause some overlays to be
1257 ``lost.''
1258 @end defun
1259
1260 @defun remove-overlays &optional start end name value
1261 This function removes all the overlays between @var{start} and
1262 @var{end} whose property @var{name} has the value @var{value}. It can
1263 move the endpoints of the overlays in the region, or split them.
1264
1265 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1266 the specified region. If @var{start} and/or @var{end} are omitted or
1267 @code{nil}, that means the beginning and end of the buffer respectively.
1268 Therefore, @code{(remove-overlays)} removes all the overlays in the
1269 current buffer.
1270 @end defun
1271
1272 @defun copy-overlay overlay
1273 This function returns a copy of @var{overlay}. The copy has the same
1274 endpoints and properties as @var{overlay}. However, the marker
1275 insertion type for the start of the overlay and for the end of the
1276 overlay are set to their default values (@pxref{Marker Insertion
1277 Types}).
1278 @end defun
1279
1280 Here are some examples:
1281
1282 @example
1283 ;; @r{Create an overlay.}
1284 (setq foo (make-overlay 1 10))
1285 @result{} #<overlay from 1 to 10 in display.texi>
1286 (overlay-start foo)
1287 @result{} 1
1288 (overlay-end foo)
1289 @result{} 10
1290 (overlay-buffer foo)
1291 @result{} #<buffer display.texi>
1292 ;; @r{Give it a property we can check later.}
1293 (overlay-put foo 'happy t)
1294 @result{} t
1295 ;; @r{Verify the property is present.}
1296 (overlay-get foo 'happy)
1297 @result{} t
1298 ;; @r{Move the overlay.}
1299 (move-overlay foo 5 20)
1300 @result{} #<overlay from 5 to 20 in display.texi>
1301 (overlay-start foo)
1302 @result{} 5
1303 (overlay-end foo)
1304 @result{} 20
1305 ;; @r{Delete the overlay.}
1306 (delete-overlay foo)
1307 @result{} nil
1308 ;; @r{Verify it is deleted.}
1309 foo
1310 @result{} #<overlay in no buffer>
1311 ;; @r{A deleted overlay has no position.}
1312 (overlay-start foo)
1313 @result{} nil
1314 (overlay-end foo)
1315 @result{} nil
1316 (overlay-buffer foo)
1317 @result{} nil
1318 ;; @r{Undelete the overlay.}
1319 (move-overlay foo 1 20)
1320 @result{} #<overlay from 1 to 20 in display.texi>
1321 ;; @r{Verify the results.}
1322 (overlay-start foo)
1323 @result{} 1
1324 (overlay-end foo)
1325 @result{} 20
1326 (overlay-buffer foo)
1327 @result{} #<buffer display.texi>
1328 ;; @r{Moving and deleting the overlay does not change its properties.}
1329 (overlay-get foo 'happy)
1330 @result{} t
1331 @end example
1332
1333 Emacs stores the overlays of each buffer in two lists, divided
1334 around an arbitrary ``center position.'' One list extends backwards
1335 through the buffer from that center position, and the other extends
1336 forwards from that center position. The center position can be anywhere
1337 in the buffer.
1338
1339 @defun overlay-recenter pos
1340 This function recenters the overlays of the current buffer around
1341 position @var{pos}. That makes overlay lookup faster for positions
1342 near @var{pos}, but slower for positions far away from @var{pos}.
1343 @end defun
1344
1345 A loop that scans the buffer forwards, creating overlays, can run
1346 faster if you do @code{(overlay-recenter (point-max))} first.
1347
1348 @node Overlay Properties
1349 @subsection Overlay Properties
1350
1351 Overlay properties are like text properties in that the properties that
1352 alter how a character is displayed can come from either source. But in
1353 most respects they are different. @xref{Text Properties}, for comparison.
1354
1355 Text properties are considered a part of the text; overlays and
1356 their properties are specifically considered not to be part of the
1357 text. Thus, copying text between various buffers and strings
1358 preserves text properties, but does not try to preserve overlays.
1359 Changing a buffer's text properties marks the buffer as modified,
1360 while moving an overlay or changing its properties does not. Unlike
1361 text property changes, overlay property changes are not recorded in
1362 the buffer's undo list.
1363
1364 Since more than one overlay can specify a property value for the
1365 same character, Emacs lets you specify a priority value of each
1366 overlay. You should not make assumptions about which overlay will
1367 prevail when there is a conflict and they have the same priority.
1368
1369 These functions read and set the properties of an overlay:
1370
1371 @defun overlay-get overlay prop
1372 This function returns the value of property @var{prop} recorded in
1373 @var{overlay}, if any. If @var{overlay} does not record any value for
1374 that property, but it does have a @code{category} property which is a
1375 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1376 is @code{nil}.
1377 @end defun
1378
1379 @defun overlay-put overlay prop value
1380 This function sets the value of property @var{prop} recorded in
1381 @var{overlay} to @var{value}. It returns @var{value}.
1382 @end defun
1383
1384 @defun overlay-properties overlay
1385 This returns a copy of the property list of @var{overlay}.
1386 @end defun
1387
1388 See also the function @code{get-char-property} which checks both
1389 overlay properties and text properties for a given character.
1390 @xref{Examining Properties}.
1391
1392 Many overlay properties have special meanings; here is a table
1393 of them:
1394
1395 @table @code
1396 @item priority
1397 @kindex priority @r{(overlay property)}
1398 This property's value (which should be a nonnegative integer number)
1399 determines the priority of the overlay. No priority, or @code{nil},
1400 means zero.
1401
1402 The priority matters when two or more overlays cover the same
1403 character and both specify the same property; the one whose
1404 @code{priority} value is larger overrides the other. For the
1405 @code{face} property, the higher priority overlay's value does not
1406 completely override the other value; instead, its face attributes
1407 override the face attributes of the lower priority @code{face}
1408 property.
1409
1410 Currently, all overlays take priority over text properties. Please
1411 avoid using negative priority values, as we have not yet decided just
1412 what they should mean.
1413
1414 @item window
1415 @kindex window @r{(overlay property)}
1416 If the @code{window} property is non-@code{nil}, then the overlay
1417 applies only on that window.
1418
1419 @item category
1420 @kindex category @r{(overlay property)}
1421 If an overlay has a @code{category} property, we call it the
1422 @dfn{category} of the overlay. It should be a symbol. The properties
1423 of the symbol serve as defaults for the properties of the overlay.
1424
1425 @item face
1426 @kindex face @r{(overlay property)}
1427 This property controls the way text is displayed---for example, which
1428 font and which colors. @xref{Faces}, for more information.
1429
1430 In the simplest case, the value is a face name. It can also be a list;
1431 then each element can be any of these possibilities:
1432
1433 @itemize @bullet
1434 @item
1435 A face name (a symbol or string).
1436
1437 @item
1438 A property list of face attributes. This has the form (@var{keyword}
1439 @var{value} @dots{}), where each @var{keyword} is a face attribute
1440 name and @var{value} is a meaningful value for that attribute. With
1441 this feature, you do not need to create a face each time you want to
1442 specify a particular attribute for certain text. @xref{Face
1443 Attributes}.
1444
1445 @item
1446 A cons cell, of the form @code{(foreground-color . @var{color-name})}
1447 or @code{(background-color . @var{color-name})}. These elements
1448 specify just the foreground color or just the background color.
1449
1450 @code{(foreground-color . @var{color-name})} has the same effect as
1451 @code{(:foreground @var{color-name})}; likewise for the background.
1452 @end itemize
1453
1454 @item mouse-face
1455 @kindex mouse-face @r{(overlay property)}
1456 This property is used instead of @code{face} when the mouse is within
1457 the range of the overlay. However, Emacs ignores all face attributes
1458 from this property that alter the text size (e.g. @code{:height},
1459 @code{:weight}, and @code{:slant}). Those attributes are always the
1460 same as in the unhighlighted text.
1461
1462 @item display
1463 @kindex display @r{(overlay property)}
1464 This property activates various features that change the
1465 way text is displayed. For example, it can make text appear taller
1466 or shorter, higher or lower, wider or narrower, or replaced with an image.
1467 @xref{Display Property}.
1468
1469 @item help-echo
1470 @kindex help-echo @r{(overlay property)}
1471 If an overlay has a @code{help-echo} property, then when you move the
1472 mouse onto the text in the overlay, Emacs displays a help string in the
1473 echo area, or in the tooltip window. For details see @ref{Text
1474 help-echo}.
1475
1476 @item modification-hooks
1477 @kindex modification-hooks @r{(overlay property)}
1478 This property's value is a list of functions to be called if any
1479 character within the overlay is changed or if text is inserted strictly
1480 within the overlay.
1481
1482 The hook functions are called both before and after each change.
1483 If the functions save the information they receive, and compare notes
1484 between calls, they can determine exactly what change has been made
1485 in the buffer text.
1486
1487 When called before a change, each function receives four arguments: the
1488 overlay, @code{nil}, and the beginning and end of the text range to be
1489 modified.
1490
1491 When called after a change, each function receives five arguments: the
1492 overlay, @code{t}, the beginning and end of the text range just
1493 modified, and the length of the pre-change text replaced by that range.
1494 (For an insertion, the pre-change length is zero; for a deletion, that
1495 length is the number of characters deleted, and the post-change
1496 beginning and end are equal.)
1497
1498 If these functions modify the buffer, they should bind
1499 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1500 avoid confusing the internal mechanism that calls these hooks.
1501
1502 Text properties also support the @code{modification-hooks} property,
1503 but the details are somewhat different (@pxref{Special Properties}).
1504
1505 @item insert-in-front-hooks
1506 @kindex insert-in-front-hooks @r{(overlay property)}
1507 This property's value is a list of functions to be called before and
1508 after inserting text right at the beginning of the overlay. The calling
1509 conventions are the same as for the @code{modification-hooks} functions.
1510
1511 @item insert-behind-hooks
1512 @kindex insert-behind-hooks @r{(overlay property)}
1513 This property's value is a list of functions to be called before and
1514 after inserting text right at the end of the overlay. The calling
1515 conventions are the same as for the @code{modification-hooks} functions.
1516
1517 @item invisible
1518 @kindex invisible @r{(overlay property)}
1519 The @code{invisible} property can make the text in the overlay
1520 invisible, which means that it does not appear on the screen.
1521 @xref{Invisible Text}, for details.
1522
1523 @item intangible
1524 @kindex intangible @r{(overlay property)}
1525 The @code{intangible} property on an overlay works just like the
1526 @code{intangible} text property. @xref{Special Properties}, for details.
1527
1528 @item isearch-open-invisible
1529 This property tells incremental search how to make an invisible overlay
1530 visible, permanently, if the final match overlaps it. @xref{Invisible
1531 Text}.
1532
1533 @item isearch-open-invisible-temporary
1534 This property tells incremental search how to make an invisible overlay
1535 visible, temporarily, during the search. @xref{Invisible Text}.
1536
1537 @item before-string
1538 @kindex before-string @r{(overlay property)}
1539 This property's value is a string to add to the display at the beginning
1540 of the overlay. The string does not appear in the buffer in any
1541 sense---only on the screen.
1542
1543 @item after-string
1544 @kindex after-string @r{(overlay property)}
1545 This property's value is a string to add to the display at the end of
1546 the overlay. The string does not appear in the buffer in any
1547 sense---only on the screen.
1548
1549 @item line-prefix
1550 This property specifies a display spec to prepend to each
1551 non-continuation line at display-time. @xref{Truncation}.
1552
1553 @itemx wrap-prefix
1554 This property specifies a display spec to prepend to each continuation
1555 line at display-time. @xref{Truncation}.
1556
1557 @item evaporate
1558 @kindex evaporate @r{(overlay property)}
1559 If this property is non-@code{nil}, the overlay is deleted automatically
1560 if it becomes empty (i.e., if its length becomes zero). If you give
1561 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1562 it immediately.
1563
1564 @item local-map
1565 @cindex keymap of character (and overlays)
1566 @kindex local-map @r{(overlay property)}
1567 If this property is non-@code{nil}, it specifies a keymap for a portion
1568 of the text. The property's value replaces the buffer's local map, when
1569 the character after point is within the overlay. @xref{Active Keymaps}.
1570
1571 @item keymap
1572 @kindex keymap @r{(overlay property)}
1573 The @code{keymap} property is similar to @code{local-map} but overrides the
1574 buffer's local map (and the map specified by the @code{local-map}
1575 property) rather than replacing it.
1576 @end table
1577
1578 The @code{local-map} and @code{keymap} properties do not affect a
1579 string displayed by the @code{before-string}, @code{after-string}, or
1580 @code{display} properties. This is only relevant for mouse clicks and
1581 other mouse events that fall on the string, since point is never on
1582 the string. To bind special mouse events for the string, assign it a
1583 @code{local-map} or @code{keymap} text property. @xref{Special
1584 Properties}.
1585
1586 @node Finding Overlays
1587 @subsection Searching for Overlays
1588
1589 @defun overlays-at pos
1590 This function returns a list of all the overlays that cover the
1591 character at position @var{pos} in the current buffer. The list is in
1592 no particular order. An overlay contains position @var{pos} if it
1593 begins at or before @var{pos}, and ends after @var{pos}.
1594
1595 To illustrate usage, here is a Lisp function that returns a list of the
1596 overlays that specify property @var{prop} for the character at point:
1597
1598 @smallexample
1599 (defun find-overlays-specifying (prop)
1600 (let ((overlays (overlays-at (point)))
1601 found)
1602 (while overlays
1603 (let ((overlay (car overlays)))
1604 (if (overlay-get overlay prop)
1605 (setq found (cons overlay found))))
1606 (setq overlays (cdr overlays)))
1607 found))
1608 @end smallexample
1609 @end defun
1610
1611 @defun overlays-in beg end
1612 This function returns a list of the overlays that overlap the region
1613 @var{beg} through @var{end}. ``Overlap'' means that at least one
1614 character is contained within the overlay and also contained within the
1615 specified region; however, empty overlays are included in the result if
1616 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1617 or at @var{end} when @var{end} denotes the position at the end of the
1618 buffer.
1619 @end defun
1620
1621 @defun next-overlay-change pos
1622 This function returns the buffer position of the next beginning or end
1623 of an overlay, after @var{pos}. If there is none, it returns
1624 @code{(point-max)}.
1625 @end defun
1626
1627 @defun previous-overlay-change pos
1628 This function returns the buffer position of the previous beginning or
1629 end of an overlay, before @var{pos}. If there is none, it returns
1630 @code{(point-min)}.
1631 @end defun
1632
1633 As an example, here's a simplified (and inefficient) version of the
1634 primitive function @code{next-single-char-property-change}
1635 (@pxref{Property Search}). It searches forward from position
1636 @var{pos} for the next position where the value of a given property
1637 @code{prop}, as obtained from either overlays or text properties,
1638 changes.
1639
1640 @smallexample
1641 (defun next-single-char-property-change (position prop)
1642 (save-excursion
1643 (goto-char position)
1644 (let ((propval (get-char-property (point) prop)))
1645 (while (and (not (eobp))
1646 (eq (get-char-property (point) prop) propval))
1647 (goto-char (min (next-overlay-change (point))
1648 (next-single-property-change (point) prop)))))
1649 (point)))
1650 @end smallexample
1651
1652 @node Width
1653 @section Width
1654
1655 Since not all characters have the same width, these functions let you
1656 check the width of a character. @xref{Primitive Indent}, and
1657 @ref{Screen Lines}, for related functions.
1658
1659 @defun char-width char
1660 This function returns the width in columns of the character @var{char},
1661 if it were displayed in the current buffer and the selected window.
1662 @end defun
1663
1664 @defun string-width string
1665 This function returns the width in columns of the string @var{string},
1666 if it were displayed in the current buffer and the selected window.
1667 @end defun
1668
1669 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1670 This function returns the part of @var{string} that fits within
1671 @var{width} columns, as a new string.
1672
1673 If @var{string} does not reach @var{width}, then the result ends where
1674 @var{string} ends. If one multi-column character in @var{string}
1675 extends across the column @var{width}, that character is not included in
1676 the result. Thus, the result can fall short of @var{width} but cannot
1677 go beyond it.
1678
1679 The optional argument @var{start-column} specifies the starting column.
1680 If this is non-@code{nil}, then the first @var{start-column} columns of
1681 the string are omitted from the value. If one multi-column character in
1682 @var{string} extends across the column @var{start-column}, that
1683 character is not included.
1684
1685 The optional argument @var{padding}, if non-@code{nil}, is a padding
1686 character added at the beginning and end of the result string, to extend
1687 it to exactly @var{width} columns. The padding character is used at the
1688 end of the result if it falls short of @var{width}. It is also used at
1689 the beginning of the result if one multi-column character in
1690 @var{string} extends across the column @var{start-column}.
1691
1692 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1693 replace the end of @var{str} (including any padding) if it extends
1694 beyond @var{end-column}, unless the display width of @var{str} is
1695 equal to or less than the display width of @var{ellipsis}. If
1696 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1697 @code{"..."}.
1698
1699 @example
1700 (truncate-string-to-width "\tab\t" 12 4)
1701 @result{} "ab"
1702 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1703 @result{} " ab "
1704 @end example
1705 @end defun
1706
1707 @node Line Height
1708 @section Line Height
1709 @cindex line height
1710
1711 The total height of each display line consists of the height of the
1712 contents of the line, plus optional additional vertical line spacing
1713 above or below the display line.
1714
1715 The height of the line contents is the maximum height of any
1716 character or image on that display line, including the final newline
1717 if there is one. (A display line that is continued doesn't include a
1718 final newline.) That is the default line height, if you do nothing to
1719 specify a greater height. (In the most common case, this equals the
1720 height of the default frame font.)
1721
1722 There are several ways to explicitly specify a larger line height,
1723 either by specifying an absolute height for the display line, or by
1724 specifying vertical space. However, no matter what you specify, the
1725 actual line height can never be less than the default.
1726
1727 @kindex line-height @r{(text property)}
1728 A newline can have a @code{line-height} text or overlay property
1729 that controls the total height of the display line ending in that
1730 newline.
1731
1732 If the property value is @code{t}, the newline character has no
1733 effect on the displayed height of the line---the visible contents
1734 alone determine the height. This is useful for tiling small images
1735 (or image slices) without adding blank areas between the images.
1736
1737 If the property value is a list of the form @code{(@var{height}
1738 @var{total})}, that adds extra space @emph{below} the display line.
1739 First Emacs uses @var{height} as a height spec to control extra space
1740 @emph{above} the line; then it adds enough space @emph{below} the line
1741 to bring the total line height up to @var{total}. In this case, the
1742 other ways to specify the line spacing are ignored.
1743
1744 Any other kind of property value is a height spec, which translates
1745 into a number---the specified line height. There are several ways to
1746 write a height spec; here's how each of them translates into a number:
1747
1748 @table @code
1749 @item @var{integer}
1750 If the height spec is a positive integer, the height value is that integer.
1751 @item @var{float}
1752 If the height spec is a float, @var{float}, the numeric height value
1753 is @var{float} times the frame's default line height.
1754 @item (@var{face} . @var{ratio})
1755 If the height spec is a cons of the format shown, the numeric height
1756 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1757 be any type of number, or @code{nil} which means a ratio of 1.
1758 If @var{face} is @code{t}, it refers to the current face.
1759 @item (nil . @var{ratio})
1760 If the height spec is a cons of the format shown, the numeric height
1761 is @var{ratio} times the height of the contents of the line.
1762 @end table
1763
1764 Thus, any valid height spec determines the height in pixels, one way
1765 or another. If the line contents' height is less than that, Emacs
1766 adds extra vertical space above the line to achieve the specified
1767 total height.
1768
1769 If you don't specify the @code{line-height} property, the line's
1770 height consists of the contents' height plus the line spacing.
1771 There are several ways to specify the line spacing for different
1772 parts of Emacs text.
1773
1774 On graphical terminals, you can specify the line spacing for all
1775 lines in a frame, using the @code{line-spacing} frame parameter
1776 (@pxref{Layout Parameters}). However, if the default value of
1777 @code{line-spacing} is non-@code{nil}, it overrides the
1778 frame's @code{line-spacing} parameter. An integer value specifies the
1779 number of pixels put below lines. A floating point number specifies
1780 the spacing relative to the frame's default line height.
1781
1782 @vindex line-spacing
1783 You can specify the line spacing for all lines in a buffer via the
1784 buffer-local @code{line-spacing} variable. An integer value specifies
1785 the number of pixels put below lines. A floating point number
1786 specifies the spacing relative to the default frame line height. This
1787 overrides line spacings specified for the frame.
1788
1789 @kindex line-spacing @r{(text property)}
1790 Finally, a newline can have a @code{line-spacing} text or overlay
1791 property that overrides the default frame line spacing and the buffer
1792 local @code{line-spacing} variable, for the display line ending in
1793 that newline.
1794
1795 One way or another, these mechanisms specify a Lisp value for the
1796 spacing of each line. The value is a height spec, and it translates
1797 into a Lisp value as described above. However, in this case the
1798 numeric height value specifies the line spacing, rather than the line
1799 height.
1800
1801 On text-only terminals, the line spacing cannot be altered.
1802
1803 @node Faces
1804 @section Faces
1805 @cindex faces
1806
1807 A @dfn{face} is a collection of graphical attributes for displaying
1808 text: font, foreground color, background color, optional underlining,
1809 and so on. Faces control how buffer text is displayed, and how some
1810 parts of the frame, such as the mode-line, are displayed.
1811 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1812 faces Emacs normally comes with.
1813
1814 @cindex face id
1815 For most purposes, you refer to a face in Lisp programs using its
1816 @dfn{face name}. This is either a string or (equivalently) a Lisp
1817 symbol whose name is equal to that string.
1818
1819 @defun facep object
1820 This function returns a non-@code{nil} value if @var{object} is a Lisp
1821 symbol or string that names a face. Otherwise, it returns @code{nil}.
1822 @end defun
1823
1824 Each face name is meaningful for all frames, and by default it has
1825 the same meaning in all frames. But you can arrange to give a
1826 particular face name a special meaning in one frame if you wish.
1827
1828 @menu
1829 * Defining Faces:: How to define a face with @code{defface}.
1830 * Face Attributes:: What is in a face?
1831 * Attribute Functions:: Functions to examine and set face attributes.
1832 * Displaying Faces:: How Emacs combines the faces specified for a character.
1833 * Face Remapping:: Remapping faces to alternative definitions.
1834 * Face Functions:: How to define and examine faces.
1835 * Auto Faces:: Hook for automatic face assignment.
1836 * Basic Faces:: Faces that are defined by default.
1837 * Font Selection:: Finding the best available font for a face.
1838 * Font Lookup:: Looking up the names of available fonts
1839 and information about them.
1840 * Fontsets:: A fontset is a collection of fonts
1841 that handle a range of character sets.
1842 * Low-Level Font:: Lisp representation for character display fonts.
1843 @end menu
1844
1845 @node Defining Faces
1846 @subsection Defining Faces
1847
1848 The way to define a new face is with @code{defface}. This creates a
1849 kind of customization item (@pxref{Customization}) which the user can
1850 customize using the Customization buffer (@pxref{Easy Customization,,,
1851 emacs, The GNU Emacs Manual}).
1852
1853 People are sometimes tempted to create variables whose values specify
1854 which faces to use (for example, Font-Lock does this). In the vast
1855 majority of cases, this is not necessary, and simply using faces
1856 directly is preferable.
1857
1858 @defmac defface face spec doc [keyword value]@dots{}
1859 This declares @var{face} as a customizable face whose default
1860 attributes are given by @var{spec}. You should not quote the symbol
1861 @var{face}, and it should not end in @samp{-face} (that would be
1862 redundant). The argument @var{doc} specifies the face documentation.
1863 The keywords you can use in @code{defface} are the same as in
1864 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1865
1866 When @code{defface} executes, it defines the face according to
1867 @var{spec}, then uses any customizations that were read from the
1868 init file (@pxref{Init File}) to override that specification.
1869
1870 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1871 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1872 overrides any customizations of the face. This way, the face reflects
1873 exactly what the @code{defface} says.
1874
1875 The purpose of @var{spec} is to specify how the face should appear on
1876 different kinds of terminals. It should be an alist whose elements
1877 have the form @code{(@var{display} @var{atts})}. Each element's
1878 @sc{car}, @var{display}, specifies a class of terminals. (The first
1879 element, if its @sc{car} is @code{default}, is special---it specifies
1880 defaults for the remaining elements). The element's @sc{cadr},
1881 @var{atts}, is a list of face attributes and their values; it
1882 specifies what the face should look like on that kind of terminal.
1883 The possible attributes are defined in the value of
1884 @code{custom-face-attributes}.
1885
1886 The @var{display} part of an element of @var{spec} determines which
1887 frames the element matches. If more than one element of @var{spec}
1888 matches a given frame, the first element that matches is the one used
1889 for that frame. There are three possibilities for @var{display}:
1890
1891 @table @asis
1892 @item @code{default}
1893 This element of @var{spec} doesn't match any frames; instead, it
1894 specifies defaults that apply to all frames. This kind of element, if
1895 used, must be the first element of @var{spec}. Each of the following
1896 elements can override any or all of these defaults.
1897
1898 @item @code{t}
1899 This element of @var{spec} matches all frames. Therefore, any
1900 subsequent elements of @var{spec} are never used. Normally
1901 @code{t} is used in the last (or only) element of @var{spec}.
1902
1903 @item a list
1904 If @var{display} is a list, each element should have the form
1905 @code{(@var{characteristic} @var{value}@dots{})}. Here
1906 @var{characteristic} specifies a way of classifying frames, and the
1907 @var{value}s are possible classifications which @var{display} should
1908 apply to. Here are the possible values of @var{characteristic}:
1909
1910 @table @code
1911 @item type
1912 The kind of window system the frame uses---either @code{graphic} (any
1913 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1914 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1915 (a non-graphics-capable display).
1916 @xref{Window Systems, window-system}.
1917
1918 @item class
1919 What kinds of colors the frame supports---either @code{color},
1920 @code{grayscale}, or @code{mono}.
1921
1922 @item background
1923 The kind of background---either @code{light} or @code{dark}.
1924
1925 @item min-colors
1926 An integer that represents the minimum number of colors the frame
1927 should support. This matches a frame if its
1928 @code{display-color-cells} value is at least the specified integer.
1929
1930 @item supports
1931 Whether or not the frame can display the face attributes given in
1932 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1933 Attribute Testing}, for more information on exactly how this testing
1934 is done.
1935 @end table
1936
1937 If an element of @var{display} specifies more than one @var{value} for a
1938 given @var{characteristic}, any of those values is acceptable. If
1939 @var{display} has more than one element, each element should specify a
1940 different @var{characteristic}; then @emph{each} characteristic of the
1941 frame must match one of the @var{value}s specified for it in
1942 @var{display}.
1943 @end table
1944 @end defmac
1945
1946 Here's how the standard face @code{region} is defined:
1947
1948 @example
1949 @group
1950 (defface region
1951 '((((class color) (min-colors 88) (background dark))
1952 :background "blue3")
1953 @end group
1954 (((class color) (min-colors 88) (background light))
1955 :background "lightgoldenrod2")
1956 (((class color) (min-colors 16) (background dark))
1957 :background "blue3")
1958 (((class color) (min-colors 16) (background light))
1959 :background "lightgoldenrod2")
1960 (((class color) (min-colors 8))
1961 :background "blue" :foreground "white")
1962 (((type tty) (class mono))
1963 :inverse-video t)
1964 (t :background "gray"))
1965 @group
1966 "Basic face for highlighting the region."
1967 :group 'basic-faces)
1968 @end group
1969 @end example
1970
1971 Internally, @code{defface} uses the symbol property
1972 @code{face-defface-spec} to record the specified face attributes. The
1973 attributes saved by the user with the customization buffer are
1974 recorded in the symbol property @code{saved-face}; the attributes
1975 customized by the user for the current session, but not saved, are
1976 recorded in the symbol property @code{customized-face}. The
1977 documentation string is recorded in the symbol property
1978 @code{face-documentation}.
1979
1980 @defopt frame-background-mode
1981 This option, if non-@code{nil}, specifies the background type to use for
1982 interpreting face definitions. If it is @code{dark}, then Emacs treats
1983 all frames as if they had a dark background, regardless of their actual
1984 background colors. If it is @code{light}, then Emacs treats all frames
1985 as if they had a light background.
1986 @end defopt
1987
1988 @node Face Attributes
1989 @subsection Face Attributes
1990 @cindex face attributes
1991
1992 The effect of using a face is determined by a fixed set of @dfn{face
1993 attributes}. This table lists all the face attributes, their possible
1994 values, and their effects. You can specify more than one face for a
1995 given piece of text; Emacs merges the attributes of all the faces to
1996 determine how to display the text. @xref{Displaying Faces}.
1997
1998 In addition to the values given below, each face attribute can also
1999 have the value @code{unspecified}. This special value means the face
2000 doesn't specify that attribute. In face merging, when the first face
2001 fails to specify a particular attribute, the next face gets a chance.
2002 However, the @code{default} face must specify all attributes.
2003
2004 Some of these font attributes are meaningful only on certain kinds
2005 of displays. If your display cannot handle a certain attribute, the
2006 attribute is ignored.
2007
2008 @table @code
2009 @item :family
2010 Font family or fontset (a string). @xref{Fonts,,, emacs, The GNU
2011 Emacs Manual}. If you specify a font family name, the wild-card
2012 characters @samp{*} and @samp{?} are allowed. The function
2013 @code{font-family-list}, described below, returns a list of available
2014 family names. @xref{Fontsets}, for information about fontsets.
2015
2016 @item :foundry
2017 The name of the @dfn{font foundry} for the font family specified by
2018 the @code{:family} attribute (a string). The wild-card characters
2019 @samp{*} and @samp{?} are allowed. @xref{Fonts,,, emacs, The GNU
2020 Emacs Manual}.
2021
2022 @item :width
2023 Relative proportionate character width, also known as the character
2024 set width. This should be one of the symbols @code{ultra-condensed},
2025 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2026 @code{normal}, @code{semi-expanded}, @code{expanded},
2027 @code{extra-expanded}, or @code{ultra-expanded}.
2028
2029 @item :height
2030 The height of the font. In the simplest case, this is an integer in
2031 units of 1/10 point.
2032
2033 The value can also be a floating point number or a function, which
2034 specifies the height relative to an @dfn{underlying face} (i.e., a
2035 face that has a lower priority in the list described in
2036 @ref{Displaying Faces}). If the value is a floating point number,
2037 that specifies the amount by which to scale the height of the
2038 underlying face. If the value is a function, that function is called
2039 with one argument, the height of the underlying face, and returns the
2040 height of the new face. If the function is passed an integer
2041 argument, it must return an integer.
2042
2043 The height of the default face must be specified using an integer;
2044 floating point and function values are not allowed.
2045
2046 @item :weight
2047 Font weight---one of the symbols (from densest to faintest)
2048 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2049 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2050 @code{ultra-light}. On text-only terminals that support
2051 variable-brightness text, any weight greater than normal is displayed
2052 as extra bright, and any weight less than normal is displayed as
2053 half-bright.
2054
2055 @item :slant
2056 Font slant---one of the symbols @code{italic}, @code{oblique},
2057 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2058 text-only terminals that support variable-brightness text, slanted
2059 text is displayed as half-bright.
2060
2061 @item :foreground
2062 Foreground color, a string. The value can be a system-defined color
2063 name, or a hexadecimal color specification. @xref{Color Names}. On
2064 black-and-white displays, certain shades of gray are implemented by
2065 stipple patterns.
2066
2067 @item :background
2068 Background color, a string. The value can be a system-defined color
2069 name, or a hexadecimal color specification. @xref{Color Names}.
2070
2071 @item :underline
2072 Whether or not characters should be underlined, and in what color. If
2073 the value is @code{t}, underlining uses the foreground color of the
2074 face. If the value is a string, underlining uses that color. The
2075 value @code{nil} means do not underline.
2076
2077 @item :overline
2078 Whether or not characters should be overlined, and in what color.
2079 The value is used like that of @code{:underline}.
2080
2081 @item :strike-through
2082 Whether or not characters should be strike-through, and in what
2083 color. The value is used like that of @code{:underline}.
2084
2085 @item :box
2086 Whether or not a box should be drawn around characters, its color, the
2087 width of the box lines, and 3D appearance. Here are the possible
2088 values of the @code{:box} attribute, and what they mean:
2089
2090 @table @asis
2091 @item @code{nil}
2092 Don't draw a box.
2093
2094 @item @code{t}
2095 Draw a box with lines of width 1, in the foreground color.
2096
2097 @item @var{color}
2098 Draw a box with lines of width 1, in color @var{color}.
2099
2100 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2101 This way you can explicitly specify all aspects of the box. The value
2102 @var{width} specifies the width of the lines to draw; it defaults to
2103 1. A negative width @var{-n} means to draw a line of width @var{n}
2104 that occupies the space of the underlying text, thus avoiding any
2105 increase in the character height or width.
2106
2107 The value @var{color} specifies the color to draw with. The default is
2108 the foreground color of the face for simple boxes, and the background
2109 color of the face for 3D boxes.
2110
2111 The value @var{style} specifies whether to draw a 3D box. If it is
2112 @code{released-button}, the box looks like a 3D button that is not being
2113 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2114 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2115 is used.
2116 @end table
2117
2118 @item :inverse-video
2119 Whether or not characters should be displayed in inverse video. The
2120 value should be @code{t} (yes) or @code{nil} (no).
2121
2122 @item :stipple
2123 The background stipple, a bitmap.
2124
2125 The value can be a string; that should be the name of a file containing
2126 external-format X bitmap data. The file is found in the directories
2127 listed in the variable @code{x-bitmap-file-path}.
2128
2129 Alternatively, the value can specify the bitmap directly, with a list
2130 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2131 @var{width} and @var{height} specify the size in pixels, and
2132 @var{data} is a string containing the raw bits of the bitmap, row by
2133 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2134 in the string (which should be a unibyte string for best results).
2135 This means that each row always occupies at least one whole byte.
2136
2137 If the value is @code{nil}, that means use no stipple pattern.
2138
2139 Normally you do not need to set the stipple attribute, because it is
2140 used automatically to handle certain shades of gray.
2141
2142 @item :font
2143 The font used to display the face. Its value should be a font object.
2144 @xref{Font Selection}, for information about font objects.
2145
2146 When specifying this attribute using @code{set-face-attribute}
2147 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2148 entity, or a string. Emacs converts such values to an appropriate
2149 font object, and stores that font object as the actual attribute
2150 value. If you specify a string, the contents of the string should be
2151 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2152 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2153 Emacs chooses the first font matching those wildcards. Specifying
2154 this attribute also changes the values of the @code{:family},
2155 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2156 @code{:slant} attributes.
2157
2158 @item :inherit
2159 The name of a face from which to inherit attributes, or a list of face
2160 names. Attributes from inherited faces are merged into the face like
2161 an underlying face would be, with higher priority than underlying
2162 faces (@pxref{Displaying Faces}). If a list of faces is used,
2163 attributes from faces earlier in the list override those from later
2164 faces.
2165 @end table
2166
2167 For compatibility with Emacs 20, you can also specify values for two
2168 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2169 values must be either @code{t} or @code{nil}; a value of
2170 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2171 is equivalent to setting the @code{:weight} attribute to @code{bold},
2172 and setting it to @code{nil} is equivalent to setting @code{:weight}
2173 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2174 setting the @code{:slant} attribute to @code{italic}, and setting it
2175 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2176
2177 @defun font-family-list &optional frame
2178 This function returns a list of available font family names. The
2179 optional argument @var{frame} specifies the frame on which the text is
2180 to be displayed; if it is @code{nil}, the selected frame is used.
2181 @end defun
2182
2183 @defopt underline-minimum-offset
2184 This variable specifies the minimum distance between the baseline and
2185 the underline, in pixels, when displaying underlined text.
2186 @end defopt
2187
2188 @defopt x-bitmap-file-path
2189 This variable specifies a list of directories for searching
2190 for bitmap files, for the @code{:stipple} attribute.
2191 @end defopt
2192
2193 @defun bitmap-spec-p object
2194 This returns @code{t} if @var{object} is a valid bitmap specification,
2195 suitable for use with @code{:stipple} (see above). It returns
2196 @code{nil} otherwise.
2197 @end defun
2198
2199 @node Attribute Functions
2200 @subsection Face Attribute Functions
2201
2202 This section describes the functions for accessing and modifying the
2203 attributes of an existing face.
2204
2205 @defun set-face-attribute face frame &rest arguments
2206 This function sets one or more attributes of @var{face} for
2207 @var{frame}. The attributes you specify this way override whatever
2208 the @code{defface} says.
2209
2210 The extra arguments @var{arguments} specify the attributes to set, and
2211 the values for them. They should consist of alternating attribute names
2212 (such as @code{:family} or @code{:underline}) and corresponding values.
2213 Thus,
2214
2215 @example
2216 (set-face-attribute 'foo nil
2217 :width 'extended
2218 :weight 'bold
2219 :underline "red")
2220 @end example
2221
2222 @noindent
2223 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2224 to the corresponding values.
2225
2226 If @var{frame} is @code{t}, this function sets the default attributes
2227 for new frames. Default attribute values specified this way override
2228 the @code{defface} for newly created frames.
2229
2230 If @var{frame} is @code{nil}, this function sets the attributes for
2231 all existing frames, and the default for new frames.
2232 @end defun
2233
2234 @defun face-attribute face attribute &optional frame inherit
2235 This returns the value of the @var{attribute} attribute of @var{face}
2236 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2237 frame (@pxref{Input Focus}).
2238
2239 If @var{frame} is @code{t}, this returns whatever new-frames default
2240 value you previously specified with @code{set-face-attribute} for the
2241 @var{attribute} attribute of @var{face}. If you have not specified
2242 one, it returns @code{nil}.
2243
2244 If @var{inherit} is @code{nil}, only attributes directly defined by
2245 @var{face} are considered, so the return value may be
2246 @code{unspecified}, or a relative value. If @var{inherit} is
2247 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2248 with the faces specified by its @code{:inherit} attribute; however the
2249 return value may still be @code{unspecified} or relative. If
2250 @var{inherit} is a face or a list of faces, then the result is further
2251 merged with that face (or faces), until it becomes specified and
2252 absolute.
2253
2254 To ensure that the return value is always specified and absolute, use
2255 a value of @code{default} for @var{inherit}; this will resolve any
2256 unspecified or relative values by merging with the @code{default} face
2257 (which is always completely specified).
2258
2259 For example,
2260
2261 @example
2262 (face-attribute 'bold :weight)
2263 @result{} bold
2264 @end example
2265 @end defun
2266
2267 @defun face-attribute-relative-p attribute value
2268 This function returns non-@code{nil} if @var{value}, when used as the
2269 value of the face attribute @var{attribute}, is relative. This means
2270 it would modify, rather than completely override, any value that comes
2271 from a subsequent face in the face list or that is inherited from
2272 another face.
2273
2274 @code{unspecified} is a relative value for all attributes. For
2275 @code{:height}, floating point and function values are also relative.
2276
2277 For example:
2278
2279 @example
2280 (face-attribute-relative-p :height 2.0)
2281 @result{} t
2282 @end example
2283 @end defun
2284
2285 @defun face-all-attributes face &optional frame
2286 This function returns an alist of attributes of @var{face}. The
2287 elements of the result are name-value pairs of the form
2288 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2289 @var{frame} specifies the frame whose definition of @var{face} to
2290 return; if omitted or @code{nil}, the returned value describes the
2291 default attributes of @var{face} for newly created frames.
2292 @end defun
2293
2294 @defun merge-face-attribute attribute value1 value2
2295 If @var{value1} is a relative value for the face attribute
2296 @var{attribute}, returns it merged with the underlying value
2297 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2298 face attribute @var{attribute}, returns @var{value1} unchanged.
2299 @end defun
2300
2301 The following functions provide compatibility with Emacs 20 and
2302 below. They work by calling @code{set-face-attribute}. Values of
2303 @code{t} and @code{nil} for their @var{frame} argument are handled
2304 just like @code{set-face-attribute} and @code{face-attribute}.
2305
2306 @defun set-face-foreground face color &optional frame
2307 @defunx set-face-background face color &optional frame
2308 These functions set the @code{:foreground} attribute (or
2309 @code{:background} attribute, respectively) of @var{face} to
2310 @var{color}.
2311 @end defun
2312
2313 @defun set-face-stipple face pattern &optional frame
2314 This function sets the @code{:stipple} attribute of @var{face} to
2315 @var{pattern}.
2316 @end defun
2317
2318 @defun set-face-font face font &optional frame
2319 This function sets the @code{:font} attribute of @var{face} to
2320 @var{font}.
2321 @end defun
2322
2323 @defun set-face-bold-p face bold-p &optional frame
2324 This function sets the @code{:weight} attribute of @var{face} to
2325 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2326 otherwise.
2327 @end defun
2328
2329 @defun set-face-italic-p face italic-p &optional frame
2330 This function sets the @code{:slant} attribute of @var{face} to
2331 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2332 otherwise.
2333 @end defun
2334
2335 @defun set-face-underline-p face underline &optional frame
2336 This function sets the @code{:underline} attribute of @var{face} to
2337 @var{underline}.
2338 @end defun
2339
2340 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2341 This function sets the @code{:inverse-video} attribute of @var{face}
2342 to @var{inverse-video-p}.
2343 @end defun
2344
2345 @defun invert-face face &optional frame
2346 This function swaps the foreground and background colors of face
2347 @var{face}.
2348 @end defun
2349
2350 The following functions examine the attributes of a face. If you
2351 don't specify @var{frame}, they refer to the selected frame; @code{t}
2352 refers to the default data for new frames. They return the symbol
2353 @code{unspecified} if the face doesn't define any value for that
2354 attribute.
2355
2356 @defun face-foreground face &optional frame inherit
2357 @defunx face-background face &optional frame inherit
2358 These functions return the foreground color (or background color,
2359 respectively) of face @var{face}, as a string.
2360
2361 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2362 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2363 @code{:inherit} attribute are considered as well, and if @var{inherit}
2364 is a face or a list of faces, then they are also considered, until a
2365 specified color is found. To ensure that the return value is always
2366 specified, use a value of @code{default} for @var{inherit}.
2367 @end defun
2368
2369 @defun face-stipple face &optional frame inherit
2370 This function returns the name of the background stipple pattern of face
2371 @var{face}, or @code{nil} if it doesn't have one.
2372
2373 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2374 face is returned. If @var{inherit} is non-@code{nil}, any faces
2375 specified by its @code{:inherit} attribute are considered as well, and
2376 if @var{inherit} is a face or a list of faces, then they are also
2377 considered, until a specified stipple is found. To ensure that the
2378 return value is always specified, use a value of @code{default} for
2379 @var{inherit}.
2380 @end defun
2381
2382 @defun face-font face &optional frame
2383 This function returns the name of the font of face @var{face}.
2384 @end defun
2385
2386 @defun face-bold-p face &optional frame
2387 This function returns a non-@code{nil} value if the @code{:weight}
2388 attribute of @var{face} is bolder than normal (i.e., one of
2389 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2390 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2391 @end defun
2392
2393 @defun face-italic-p face &optional frame
2394 This function returns a non-@code{nil} value if the @code{:slant}
2395 attribute of @var{face} is @code{italic} or @code{oblique}, and
2396 @code{nil} otherwise.
2397 @end defun
2398
2399 @defun face-underline-p face &optional frame
2400 This function returns the @code{:underline} attribute of face @var{face}.
2401 @end defun
2402
2403 @defun face-inverse-video-p face &optional frame
2404 This function returns the @code{:inverse-video} attribute of face @var{face}.
2405 @end defun
2406
2407 @node Displaying Faces
2408 @subsection Displaying Faces
2409
2410 Here is how Emacs determines the face to use for displaying any
2411 given piece of text:
2412
2413 @itemize @bullet
2414 @item
2415 If the text consists of a special glyph, the glyph can specify a
2416 particular face. @xref{Glyphs}.
2417
2418 @item
2419 If the text lies within an active region, Emacs highlights it using
2420 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2421 Manual}.
2422
2423 @item
2424 If the text lies within an overlay with a non-@code{nil} @code{face}
2425 property, Emacs applies the face or face attributes specified by that
2426 property. If the overlay has a @code{mouse-face} property and the
2427 mouse is ``near enough'' to the overlay, Emacs applies the face or
2428 face attributes specified by the @code{mouse-face} property instead.
2429 @xref{Overlay Properties}.
2430
2431 When multiple overlays cover one character, an overlay with higher
2432 priority overrides those with lower priority. @xref{Overlays}.
2433
2434 @item
2435 If the text contains a @code{face} or @code{mouse-face} property,
2436 Emacs applies the specified faces and face attributes. @xref{Special
2437 Properties}. (This is how Font Lock mode faces are applied.
2438 @xref{Font Lock Mode}.)
2439
2440 @item
2441 If the text lies within the mode line of the selected window, Emacs
2442 applies the @code{mode-line} face. For the mode line of a
2443 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2444 For a header line, Emacs applies the @code{header-line} face.
2445
2446 @item
2447 If any given attribute has not been specified during the preceding
2448 steps, Emacs applies the attribute of the @code{default} face.
2449 @end itemize
2450
2451 If these various sources together specify more than one face for a
2452 particular character, Emacs merges the attributes of the various faces
2453 specified. For each attribute, Emacs tries using the above order
2454 (i.e., first the face of any special glyph; then the face for region
2455 highlighting, if appropriate; then faces specified by overlays, then
2456 faces specified by text properties, then the @code{mode-line} or
2457 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2458 and finally the @code{default} face).
2459
2460 @node Face Remapping
2461 @subsection Face Remapping
2462
2463 The variable @code{face-remapping-alist} is used for buffer-local or
2464 global changes in the appearance of a face. For instance, it can be
2465 used to make the @code{default} face a variable-pitch face within a
2466 particular buffer.
2467
2468 @defvar face-remapping-alist
2469 An alist whose elements have the form @code{(@var{face}
2470 @var{remapping...})}. This causes Emacs to display text using the
2471 face @var{face} using @var{remapping...} instead of @var{face}'s
2472 ordinary definition. @var{remapping...} may be any face specification
2473 suitable for a @code{face} text property: either a face name, or a
2474 property list of attribute/value pairs. @xref{Special Properties}.
2475
2476 If @code{face-remapping-alist} is buffer-local, its local value takes
2477 effect only within that buffer.
2478
2479 Two points bear emphasizing:
2480
2481 @enumerate
2482 @item
2483 The new definition @var{remapping...} is the complete
2484 specification of how to display @var{face}---it entirely replaces,
2485 rather than augmenting or modifying, the normal definition of that
2486 face.
2487
2488 @item
2489 If @var{remapping...} recursively references the same face name
2490 @var{face}, either directly remapping entry, or via the
2491 @code{:inherit} attribute of some other face in @var{remapping...},
2492 then that reference uses the normal definition of @var{face} in the
2493 selected frame, instead of the ``remapped'' definition.
2494
2495 For instance, if the @code{mode-line} face is remapped using this
2496 entry in @code{face-remapping-alist}:
2497 @example
2498 (mode-line italic mode-line)
2499 @end example
2500 @noindent
2501 then the new definition of the @code{mode-line} face inherits from the
2502 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2503 @code{mode-line} face.
2504 @end enumerate
2505 @end defvar
2506
2507 A typical use of the @code{face-remapping-alist} is to change a
2508 buffer's @code{default} face; for example, the following changes a
2509 buffer's @code{default} face to use the @code{variable-pitch} face,
2510 with the height doubled:
2511
2512 @example
2513 (set (make-local-variable 'face-remapping-alist)
2514 '((default variable-pitch :height 2.0)))
2515 @end example
2516
2517 The following functions implement a higher-level interface to
2518 @code{face-remapping-alist}, making it easier to use
2519 ``cooperatively''. They are mainly intended for buffer-local use, and
2520 so all make @code{face-remapping-alist} variable buffer-local as a
2521 side-effect. They use entries in @code{face-remapping-alist} which
2522 have the general form:
2523
2524 @example
2525 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2526 @end example
2527
2528 Everything except @var{face} is a ``face spec'': a list of face names
2529 or face attribute-value pairs. All face specs are merged together,
2530 with earlier values taking precedence.
2531
2532 The @var{relative_specs_}n values are ``relative specs'', and are
2533 added by @code{face-remap-add-relative} (and removed by
2534 @code{face-remap-remove-relative}. These are intended for face
2535 modifications (such as increasing the size). Typical users of these
2536 relative specs would be minor modes.
2537
2538 @var{base_specs} is the lowest-priority value, and by default is just the
2539 face name, which causes the global definition of that face to be used.
2540
2541 A non-default value of @var{base_specs} may also be set using
2542 @code{face-remap-set-base}. Because this @emph{overwrites} the
2543 default base-spec value (which inherits the global face definition),
2544 it is up to the caller of @code{face-remap-set-base} to add such
2545 inheritance if it is desired. A typical use of
2546 @code{face-remap-set-base} would be a major mode adding a face
2547 remappings, e.g., of the default face.
2548
2549
2550 @defun face-remap-add-relative face &rest specs
2551 This functions adds a face remapping entry of @var{face} to @var{specs}
2552 in the current buffer.
2553
2554 It returns a ``cookie'' which can be used to later delete the remapping with
2555 @code{face-remap-remove-relative}.
2556
2557 @var{specs} can be any value suitable for the @code{face} text
2558 property, including a face name, a list of face names, or a
2559 face-attribute property list. The attributes given by @var{specs}
2560 will be merged with any other currently active face remappings of
2561 @var{face}, and with the global definition of @var{face} (by default;
2562 this may be changed using @code{face-remap-set-base}), with the most
2563 recently added relative remapping taking precedence.
2564 @end defun
2565
2566 @defun face-remap-remove-relative cookie
2567 This function removes a face remapping previously added by
2568 @code{face-remap-add-relative}. @var{cookie} should be a return value
2569 from that function.
2570 @end defun
2571
2572 @defun face-remap-set-base face &rest specs
2573 This function sets the ``base remapping'' of @var{face} in the current
2574 buffer to @var{specs}. If @var{specs} is empty, the default base
2575 remapping is restored, which inherits from the global definition of
2576 @var{face}; note that this is different from @var{specs} containing a
2577 single value @code{nil}, which has the opposite result (the global
2578 definition of @var{face} is ignored).
2579 @end defun
2580
2581 @defun face-remap-reset-base face
2582 This function sets the ``base remapping'' of @var{face} to its default
2583 value, which inherits from @var{face}'s global definition.
2584 @end defun
2585
2586 @node Face Functions
2587 @subsection Functions for Working with Faces
2588
2589 Here are additional functions for creating and working with faces.
2590
2591 @defun make-face name
2592 This function defines a new face named @var{name}, initially with all
2593 attributes @code{nil}. It does nothing if there is already a face named
2594 @var{name}.
2595 @end defun
2596
2597 @defun face-list
2598 This function returns a list of all defined faces.
2599 @end defun
2600
2601 @defun copy-face old-face new-name &optional frame new-frame
2602 This function defines a face named @var{new-name} as a copy of the existing
2603 face named @var{old-face}. It creates the face @var{new-name} if that
2604 doesn't already exist.
2605
2606 If the optional argument @var{frame} is given, this function applies
2607 only to that frame. Otherwise it applies to each frame individually,
2608 copying attributes from @var{old-face} in each frame to @var{new-face}
2609 in the same frame.
2610
2611 If the optional argument @var{new-frame} is given, then @code{copy-face}
2612 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2613 in @var{new-frame}.
2614 @end defun
2615
2616 @defun face-id face
2617 This function returns the @dfn{face number} of face @var{face}. This
2618 is a number that uniquely identifies a face at low levels within
2619 Emacs. It is seldom necessary to refer to a face by its face number.
2620 @end defun
2621
2622 @defun face-documentation face
2623 This function returns the documentation string of face @var{face}, or
2624 @code{nil} if none was specified for it.
2625 @end defun
2626
2627 @defun face-equal face1 face2 &optional frame
2628 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2629 same attributes for display.
2630 @end defun
2631
2632 @defun face-differs-from-default-p face &optional frame
2633 This returns non-@code{nil} if the face @var{face} displays
2634 differently from the default face.
2635 @end defun
2636
2637 @cindex face alias
2638 A @dfn{face alias} provides an equivalent name for a face. You can
2639 define a face alias by giving the alias symbol the @code{face-alias}
2640 property, with a value of the target face name. The following example
2641 makes @code{modeline} an alias for the @code{mode-line} face.
2642
2643 @example
2644 (put 'modeline 'face-alias 'mode-line)
2645 @end example
2646
2647 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2648 This function defines a face alias and marks it as obsolete, indicating
2649 that it may be removed in future. The optional string @var{when}
2650 indicates when the face was made obsolete (for example, a release number).
2651 @end defun
2652
2653 @node Auto Faces
2654 @subsection Automatic Face Assignment
2655 @cindex automatic face assignment
2656 @cindex faces, automatic choice
2657
2658 This hook is used for automatically assigning faces to text in the
2659 buffer. It is part of the implementation of Jit-Lock mode, used by
2660 Font-Lock.
2661
2662 @defvar fontification-functions
2663 This variable holds a list of functions that are called by Emacs
2664 redisplay as needed, just before doing redisplay. They are called even
2665 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2666 variable usually holds just one function, @code{jit-lock-function}.
2667
2668 The functions are called in the order listed, with one argument, a
2669 buffer position @var{pos}. Collectively they should attempt to assign
2670 faces to the text in the current buffer starting at @var{pos}.
2671
2672 The functions should record the faces they assign by setting the
2673 @code{face} property. They should also add a non-@code{nil}
2674 @code{fontified} property to all the text they have assigned faces to.
2675 That property tells redisplay that faces have been assigned to that text
2676 already.
2677
2678 It is probably a good idea for the functions to do nothing if the
2679 character after @var{pos} already has a non-@code{nil} @code{fontified}
2680 property, but this is not required. If one function overrides the
2681 assignments made by a previous one, the properties after the last
2682 function finishes are the ones that really matter.
2683
2684 For efficiency, we recommend writing these functions so that they
2685 usually assign faces to around 400 to 600 characters at each call.
2686 @end defvar
2687
2688 @node Basic Faces
2689 @subsection Basic Faces
2690
2691 If your Emacs Lisp program needs to assign some faces to text, it is
2692 often a good idea to use certain existing faces or inherit from them,
2693 rather than defining entirely new faces. This way, if other users
2694 have customized the basic faces to give Emacs a certain look, your
2695 program will ``fit in'' without additional customization.
2696
2697 Some of the basic faces defined in Emacs are listed below. In
2698 addition to these, you might want to make use of the Font Lock faces
2699 for syntactic highlighting, if highlighting is not already handled by
2700 Font Lock mode, or if some Font Lock faces are not in use.
2701 @xref{Faces for Font Lock}.
2702
2703 @table @code
2704 @item default
2705 The default face, whose attributes are all specified. All other faces
2706 implicitly inherit from it: any unspecified attribute defaults to the
2707 attribute on this face (@pxref{Face Attributes}).
2708
2709 @item bold
2710 @itemx italic
2711 @itemx bold-italic
2712 @itemx underline
2713 @itemx fixed-pitch
2714 @itemx variable-pitch
2715 These have the attributes indicated by their names (e.g. @code{bold}
2716 has a bold @code{:weight} attribute), with all other attributes
2717 unspecified (and so given by @code{default}).
2718
2719 @item shadow
2720 For ``dimmed out'' text. For example, it is used for the ignored
2721 part of a filename in the minibuffer (@pxref{Minibuffer File,,
2722 Minibuffers for File Names, emacs, The GNU Emacs Manual}).
2723
2724 @item link
2725 @itemx link-visited
2726 For clickable text buttons that send the user to a different
2727 buffer or ``location''.
2728
2729 @item highlight
2730 For stretches of text that should temporarily stand out. For example,
2731 it is commonly assigned to the @code{mouse-face} property for cursor
2732 highlighting (@pxref{Special Properties}).
2733
2734 @item match
2735 For text matching a search command.
2736
2737 @item error
2738 @itemx warning
2739 @itemx success
2740 For text concerning errors, warnings, or successes. For example,
2741 these are used for messages in @samp{*Compilation*} buffers.
2742 @end table
2743
2744 @node Font Selection
2745 @subsection Font Selection
2746
2747 Before Emacs can draw a character on a particular display, it must
2748 select a @dfn{font} for that character@footnote{In this context, the
2749 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2750 Mode}).}. @xref{Fonts,,, emacs, The GNU Emacs Manual}. Normally,
2751 Emacs automatically chooses a font based on the faces assigned to that
2752 character---specifically, the face attributes @code{:family},
2753 @code{:weight}, @code{:slant}, and @code{:width} (@pxref{Face
2754 Attributes}). The choice of font also depends on the character to be
2755 displayed; some fonts can only display a limited set of characters.
2756 If no available font exactly fits the requirements, Emacs looks for
2757 the @dfn{closest matching font}. The variables in this section
2758 control how Emacs makes this selection.
2759
2760 @defopt face-font-family-alternatives
2761 If a given family is specified but does not exist, this variable
2762 specifies alternative font families to try. Each element should have
2763 this form:
2764
2765 @example
2766 (@var{family} @var{alternate-families}@dots{})
2767 @end example
2768
2769 If @var{family} is specified but not available, Emacs will try the other
2770 families given in @var{alternate-families}, one by one, until it finds a
2771 family that does exist.
2772 @end defopt
2773
2774 @defopt face-font-selection-order
2775 If there is no font that exactly matches all desired face attributes
2776 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2777 this variable specifies the order in which these attributes should be
2778 considered when selecting the closest matching font. The value should
2779 be a list containing those four attribute symbols, in order of
2780 decreasing importance. The default is @code{(:width :height :weight
2781 :slant)}.
2782
2783 Font selection first finds the best available matches for the first
2784 attribute in the list; then, among the fonts which are best in that
2785 way, it searches for the best matches in the second attribute, and so
2786 on.
2787
2788 The attributes @code{:weight} and @code{:width} have symbolic values in
2789 a range centered around @code{normal}. Matches that are more extreme
2790 (farther from @code{normal}) are somewhat preferred to matches that are
2791 less extreme (closer to @code{normal}); this is designed to ensure that
2792 non-normal faces contrast with normal ones, whenever possible.
2793
2794 One example of a case where this variable makes a difference is when the
2795 default font has no italic equivalent. With the default ordering, the
2796 @code{italic} face will use a non-italic font that is similar to the
2797 default one. But if you put @code{:slant} before @code{:height}, the
2798 @code{italic} face will use an italic font, even if its height is not
2799 quite right.
2800 @end defopt
2801
2802 @defopt face-font-registry-alternatives
2803 This variable lets you specify alternative font registries to try, if a
2804 given registry is specified and doesn't exist. Each element should have
2805 this form:
2806
2807 @example
2808 (@var{registry} @var{alternate-registries}@dots{})
2809 @end example
2810
2811 If @var{registry} is specified but not available, Emacs will try the
2812 other registries given in @var{alternate-registries}, one by one,
2813 until it finds a registry that does exist.
2814 @end defopt
2815
2816 Emacs can make use of scalable fonts, but by default it does not use
2817 them.
2818
2819 @defopt scalable-fonts-allowed
2820 This variable controls which scalable fonts to use. A value of
2821 @code{nil}, the default, means do not use scalable fonts. @code{t}
2822 means to use any scalable font that seems appropriate for the text.
2823
2824 Otherwise, the value must be a list of regular expressions. Then a
2825 scalable font is enabled for use if its name matches any regular
2826 expression in the list. For example,
2827
2828 @example
2829 (setq scalable-fonts-allowed '("muleindian-2$"))
2830 @end example
2831
2832 @noindent
2833 allows the use of scalable fonts with registry @code{muleindian-2}.
2834 @end defopt
2835
2836 @defvar face-font-rescale-alist
2837 This variable specifies scaling for certain faces. Its value should
2838 be a list of elements of the form
2839
2840 @example
2841 (@var{fontname-regexp} . @var{scale-factor})
2842 @end example
2843
2844 If @var{fontname-regexp} matches the font name that is about to be
2845 used, this says to choose a larger similar font according to the
2846 factor @var{scale-factor}. You would use this feature to normalize
2847 the font size if certain fonts are bigger or smaller than their
2848 nominal heights and widths would suggest.
2849 @end defvar
2850
2851 @node Font Lookup
2852 @subsection Looking Up Fonts
2853
2854 @defun x-list-fonts name &optional reference-face frame maximum width
2855 This function returns a list of available font names that match
2856 @var{name}. @var{name} should be a string containing a font name in
2857 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2858 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2859 string, wildcard characters may be used: the @samp{*} character
2860 matches any substring, and the @samp{?} character matches any single
2861 character. Case is ignored when matching font names.
2862
2863 If the optional arguments @var{reference-face} and @var{frame} are
2864 specified, the returned list includes only fonts that are the same
2865 size as @var{reference-face} (a face name) currently is on the frame
2866 @var{frame}.
2867
2868 The optional argument @var{maximum} sets a limit on how many fonts to
2869 return. If it is non-@code{nil}, then the return value is truncated
2870 after the first @var{maximum} matching fonts. Specifying a small
2871 value for @var{maximum} can make this function much faster, in cases
2872 where many fonts match the pattern.
2873
2874 The optional argument @var{width} specifies a desired font width. If
2875 it is non-@code{nil}, the function only returns those fonts whose
2876 characters are (on average) @var{width} times as wide as
2877 @var{reference-face}.
2878 @end defun
2879
2880 @defun x-family-fonts &optional family frame
2881 This function returns a list describing the available fonts for family
2882 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2883 this list applies to all families, and therefore, it contains all
2884 available fonts. Otherwise, @var{family} must be a string; it may
2885 contain the wildcards @samp{?} and @samp{*}.
2886
2887 The list describes the display that @var{frame} is on; if @var{frame} is
2888 omitted or @code{nil}, it applies to the selected frame's display
2889 (@pxref{Input Focus}).
2890
2891 Each element in the list is a vector of the following form:
2892
2893 @example
2894 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2895 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2896 @end example
2897
2898 The first five elements correspond to face attributes; if you
2899 specify these attributes for a face, it will use this font.
2900
2901 The last three elements give additional information about the font.
2902 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2903 @var{full} is the full name of the font, and
2904 @var{registry-and-encoding} is a string giving the registry and
2905 encoding of the font.
2906 @end defun
2907
2908 @defvar font-list-limit
2909 This variable specifies maximum number of fonts to consider in font
2910 matching. The function @code{x-family-fonts} will not return more than
2911 that many fonts, and font selection will consider only that many fonts
2912 when searching a matching font for face attributes. The default is
2913 currently 100.
2914 @end defvar
2915
2916 @node Fontsets
2917 @subsection Fontsets
2918
2919 A @dfn{fontset} is a list of fonts, each assigned to a range of
2920 character codes. An individual font cannot display the whole range of
2921 characters that Emacs supports, but a fontset can. Fontsets have names,
2922 just as fonts do, and you can use a fontset name in place of a font name
2923 when you specify the ``font'' for a frame or a face. Here is
2924 information about defining a fontset under Lisp program control.
2925
2926 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2927 This function defines a new fontset according to the specification
2928 string @var{fontset-spec}. The string should have this format:
2929
2930 @smallexample
2931 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2932 @end smallexample
2933
2934 @noindent
2935 Whitespace characters before and after the commas are ignored.
2936
2937 The first part of the string, @var{fontpattern}, should have the form of
2938 a standard X font name, except that the last two fields should be
2939 @samp{fontset-@var{alias}}.
2940
2941 The new fontset has two names, one long and one short. The long name is
2942 @var{fontpattern} in its entirety. The short name is
2943 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2944 name. If a fontset with the same name already exists, an error is
2945 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2946 function does nothing.
2947
2948 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2949 to create bold, italic and bold-italic variants of the fontset as well.
2950 These variant fontsets do not have a short name, only a long one, which
2951 is made by altering @var{fontpattern} to indicate the bold or italic
2952 status.
2953
2954 The specification string also says which fonts to use in the fontset.
2955 See below for the details.
2956 @end defun
2957
2958 The construct @samp{@var{charset}:@var{font}} specifies which font to
2959 use (in this fontset) for one particular character set. Here,
2960 @var{charset} is the name of a character set, and @var{font} is the font
2961 to use for that character set. You can use this construct any number of
2962 times in the specification string.
2963
2964 For the remaining character sets, those that you don't specify
2965 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2966 @samp{fontset-@var{alias}} with a value that names one character set.
2967 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2968 with @samp{ISO8859-1}.
2969
2970 In addition, when several consecutive fields are wildcards, Emacs
2971 collapses them into a single wildcard. This is to prevent use of
2972 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2973 for editing, and scaling a smaller font is not useful because it is
2974 better to use the smaller font in its own size, which Emacs does.
2975
2976 Thus if @var{fontpattern} is this,
2977
2978 @example
2979 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2980 @end example
2981
2982 @noindent
2983 the font specification for @acronym{ASCII} characters would be this:
2984
2985 @example
2986 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2987 @end example
2988
2989 @noindent
2990 and the font specification for Chinese GB2312 characters would be this:
2991
2992 @example
2993 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2994 @end example
2995
2996 You may not have any Chinese font matching the above font
2997 specification. Most X distributions include only Chinese fonts that
2998 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2999 such a case, @samp{Fontset-@var{n}} can be specified as below:
3000
3001 @smallexample
3002 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
3003 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
3004 @end smallexample
3005
3006 @noindent
3007 Then, the font specifications for all but Chinese GB2312 characters have
3008 @samp{fixed} in the @var{family} field, and the font specification for
3009 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
3010 field.
3011
3012 @defun set-fontset-font name character font-spec &optional frame add
3013 This function modifies the existing fontset @var{name} to use the font
3014 matching with @var{font-spec} for the character @var{character}.
3015
3016 If @var{name} is @code{nil}, this function modifies the fontset of the
3017 selected frame or that of @var{frame} if @var{frame} is not
3018 @code{nil}.
3019
3020 If @var{name} is @code{t}, this function modifies the default
3021 fontset, whose short name is @samp{fontset-default}.
3022
3023 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
3024 @var{from} and @var{to} are character codepoints. In that case, use
3025 @var{font-spec} for all characters in the range @var{from} and @var{to}
3026 (inclusive).
3027
3028 @var{character} may be a charset. In that case, use
3029 @var{font-spec} for all character in the charsets.
3030
3031 @var{character} may be a script name. In that case, use
3032 @var{font-spec} for all character in the charsets.
3033
3034 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
3035 where @var{family} is a family name of a font (possibly including a
3036 foundry name at the head), @var{registry} is a registry name of a font
3037 (possibly including an encoding name at the tail).
3038
3039 @var{font-spec} may be a font name string.
3040
3041 The optional argument @var{add}, if non-@code{nil}, specifies how to
3042 add @var{font-spec} to the font specifications previously set. If it
3043 is @code{prepend}, @var{font-spec} is prepended. If it is
3044 @code{append}, @var{font-spec} is appended. By default,
3045 @var{font-spec} overrides the previous settings.
3046
3047 For instance, this changes the default fontset to use a font of which
3048 family name is @samp{Kochi Gothic} for all characters belonging to
3049 the charset @code{japanese-jisx0208}.
3050
3051 @smallexample
3052 (set-fontset-font t 'japanese-jisx0208
3053 (font-spec :family "Kochi Gothic"))
3054 @end smallexample
3055 @end defun
3056
3057 @defun char-displayable-p char
3058 This function returns @code{t} if Emacs ought to be able to display
3059 @var{char}. More precisely, if the selected frame's fontset has a
3060 font to display the character set that @var{char} belongs to.
3061
3062 Fontsets can specify a font on a per-character basis; when the fontset
3063 does that, this function's value may not be accurate.
3064 @end defun
3065
3066 @node Low-Level Font
3067 @subsection Low-Level Font Representation
3068
3069 Normally, it is not necessary to manipulate fonts directly. In case
3070 you need to do so, this section explains how.
3071
3072 In Emacs Lisp, fonts are represented using three different Lisp
3073 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3074 entities}.
3075
3076 @defun fontp object &optional type
3077 Return @code{t} if @var{object} is a font object, font spec, or font
3078 entity. Otherwise, return @code{nil}.
3079
3080 The optional argument @var{type}, if non-@code{nil}, determines the
3081 exact type of Lisp object to check for. In that case, @var{type}
3082 should be one of @code{font-object}, @code{font-spec}, or
3083 @code{font-entity}.
3084 @end defun
3085
3086 A font object is a Lisp object that represents a font that Emacs has
3087 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3088 be inspected.
3089
3090 @defun font-at position &optional window string
3091 Return the font object that is being used to display the character at
3092 position @var{position} in the window @var{window}. If @var{window}
3093 is @code{nil}, it defaults to the selected window. If @var{string} is
3094 @code{nil}, @var{position} specifies a position in the current buffer;
3095 otherwise, @var{string} should be a string, and @var{position}
3096 specifies a position in that string.
3097 @end defun
3098
3099 A font spec is a Lisp object that contains a set of specifications
3100 that can be used to find a font. More than one font may match the
3101 specifications in a font spec.
3102
3103 @defun font-spec &rest arguments
3104 Return a new font spec using the specifications in @var{arguments},
3105 which should come in @code{property}-@code{value} pairs. The possible
3106 specifications are as follows:
3107
3108 @table @code
3109 @item :name
3110 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3111 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3112 Manual}.
3113
3114 @item :family
3115 @itemx :foundry
3116 @itemx :weight
3117 @itemx :slant
3118 @itemx :width
3119 These have the same meanings as the face attributes of the same name.
3120 @xref{Face Attributes}.
3121
3122 @item :size
3123 The font size---either a non-negative integer that specifies the pixel
3124 size, or a floating point number that specifies the point size.
3125
3126 @item :adstyle
3127 Additional typographic style information for the font, such as
3128 @samp{sans}. The value should be a string or a symbol.
3129
3130 @item :registry
3131 The charset registry and encoding of the font, such as
3132 @samp{iso8859-1}. The value should be a string or a symbol.
3133
3134 @item :script
3135 The script that the font must support (a symbol).
3136
3137 @item :otf
3138 The font must be an OpenType font that supports these OpenType
3139 features, provided Emacs is compiled with support for @samp{libotf} (a
3140 library for performing complex text layout in certain scripts). The
3141 value must be a list of the form
3142
3143 @smallexample
3144 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3145 @end smallexample
3146
3147 where @var{script-tag} is the OpenType script tag symbol;
3148 @var{langsys-tag} is the OpenType language system tag symbol, or
3149 @code{nil} to use the default language system; @code{gsub} is a list
3150 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3151 required; and @code{gpos} is a list of OpenType GPOS feature tag
3152 symbols, or @code{nil} if none is required. If @code{gsub} or
3153 @code{gpos} is a list, a @code{nil} element in that list means that
3154 the font must not match any of the remaining tag symbols. The
3155 @code{gpos} element may be omitted.
3156 @end table
3157 @end defun
3158
3159 @defun font-put font-spec property value
3160 Set the font property @var{property} in the font-spec @var{font-spec}
3161 to @var{value}.
3162 @end defun
3163
3164 A font entity is a reference to a font that need not be open. Its
3165 properties are intermediate between a font object and a font spec:
3166 like a font object, and unlike a font spec, it refers to a single,
3167 specific font. Unlike a font object, creating a font entity does not
3168 load the contents of that font into computer memory.
3169
3170 @defun find-font font-spec &optional frame
3171 This function returns a font entity that best matches the font spec
3172 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3173 it defaults to the selected frame.
3174 @end defun
3175
3176 @defun list-fonts font-spec &optional frame num prefer
3177 This function returns a list of all font entities that match the font
3178 spec @var{font-spec}.
3179
3180 The optional argument @var{frame}, if non-@code{nil}, specifies the
3181 frame on which the fonts are to be displayed. The optional argument
3182 @var{num}, if non-@code{nil}, should be an integer that specifies the
3183 maximum length of the returned list. The optional argument
3184 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3185 used to control the order of the returned list; the returned font
3186 entities are sorted in order of decreasing ``closeness'' to that font
3187 spec.
3188 @end defun
3189
3190 If you call @code{set-face-attribute} and pass a font spec, font
3191 entity, or font name string as the value of the @code{:font}
3192 attribute, Emacs opens the best ``matching'' font that is available
3193 for display. It then stores the corresponding font object as the
3194 actual value of the @code{:font} attribute for that face.
3195
3196 The following functions can be used to obtain information about a
3197 font. For these functions, the @var{font} argument can be a font
3198 object, a font entity, or a font spec.
3199
3200 @defun font-get font property
3201 This function returns the value of the font property @var{property}
3202 for @var{font}.
3203
3204 If @var{font} is a font spec and the font spec does not specify
3205 @var{property}, the return value is @code{nil}. If @var{font} is a
3206 font object or font entity, the value for the @var{:script} property
3207 may be a list of scripts supported by the font.
3208 @end defun
3209
3210 @defun font-face-attributes font &optional frame
3211 This function returns a list of face attributes corresponding to
3212 @var{font}. The optional argument @var{frame} specifies the frame on
3213 which the font is to be displayed. If it is @code{nil}, the selected
3214 frame is used. The return value has the form
3215
3216 @smallexample
3217 (:family @var{family} :height @var{height} :weight @var{weight}
3218 :slant @var{slant} :width @var{width})
3219 @end smallexample
3220
3221 where the values of @var{family}, @var{height}, @var{weight},
3222 @var{slant}, and @var{width} are face attribute values. Some of these
3223 key-attribute pairs may be omitted from the list if they are not
3224 specified by @var{font}.
3225 @end defun
3226
3227 @defun font-xlfd-name font &optional fold-wildcards
3228 This function returns the XLFD (X Logical Font Descriptor), a string,
3229 matching @var{font}. @xref{Font X,, Font Specification Options,
3230 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3231 name is too long for an XLFD (which can contain at most 255
3232 characters), the function returns @code{nil}.
3233
3234 If the optional argument @var{fold-wildcards} is non-@code{nil},
3235 consecutive wildcards in the XLFD are folded into one.
3236 @end defun
3237
3238 @node Fringes
3239 @section Fringes
3240 @cindex fringes
3241
3242 The @dfn{fringes} of a window are thin vertical strips down the
3243 sides that are used for displaying bitmaps that indicate truncation,
3244 continuation, horizontal scrolling, and the overlay arrow.
3245
3246 @menu
3247 * Fringe Size/Pos:: Specifying where to put the window fringes.
3248 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3249 * Fringe Cursors:: Displaying cursors in the right fringe.
3250 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3251 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3252 * Overlay Arrow:: Display of an arrow to indicate position.
3253 @end menu
3254
3255 @node Fringe Size/Pos
3256 @subsection Fringe Size and Position
3257
3258 The following buffer-local variables control the position and width
3259 of the window fringes.
3260
3261 @defvar fringes-outside-margins
3262 The fringes normally appear between the display margins and the window
3263 text. If the value is non-@code{nil}, they appear outside the display
3264 margins. @xref{Display Margins}.
3265 @end defvar
3266
3267 @defvar left-fringe-width
3268 This variable, if non-@code{nil}, specifies the width of the left
3269 fringe in pixels. A value of @code{nil} means to use the left fringe
3270 width from the window's frame.
3271 @end defvar
3272
3273 @defvar right-fringe-width
3274 This variable, if non-@code{nil}, specifies the width of the right
3275 fringe in pixels. A value of @code{nil} means to use the right fringe
3276 width from the window's frame.
3277 @end defvar
3278
3279 The values of these variables take effect when you display the
3280 buffer in a window. If you change them while the buffer is visible,
3281 you can call @code{set-window-buffer} to display it once again in the
3282 same window, to make the changes take effect. A buffer that does not
3283 specify values for these variables will use the default values
3284 specified for the frame; see @ref{Layout Parameters}.
3285
3286 @defun set-window-fringes window left &optional right outside-margins
3287 This function sets the fringe widths of window @var{window}.
3288 If @var{window} is @code{nil}, the selected window is used.
3289
3290 The argument @var{left} specifies the width in pixels of the left
3291 fringe, and likewise @var{right} for the right fringe. A value of
3292 @code{nil} for either one stands for the default width. If
3293 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3294 should appear outside of the display margins.
3295 @end defun
3296
3297 @defun window-fringes &optional window
3298 This function returns information about the fringes of a window
3299 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3300 window is used. The value has the form @code{(@var{left-width}
3301 @var{right-width} @var{outside-margins})}.
3302 @end defun
3303
3304
3305 @node Fringe Indicators
3306 @subsection Fringe Indicators
3307 @cindex fringe indicators
3308 @cindex indicators, fringe
3309
3310 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3311 window fringe (on a graphic display) to indicate truncated or
3312 continued lines, buffer boundaries, overlay arrow, etc.
3313
3314 @defopt indicate-empty-lines
3315 @cindex fringes, and empty line indication
3316 When this is non-@code{nil}, Emacs displays a special glyph in the
3317 fringe of each empty line at the end of the buffer, on graphical
3318 displays. @xref{Fringes}. This variable is automatically
3319 buffer-local in every buffer.
3320 @end defopt
3321
3322 @defopt indicate-buffer-boundaries
3323 This buffer-local variable controls how the buffer boundaries and
3324 window scrolling are indicated in the window fringes.
3325
3326 Emacs can indicate the buffer boundaries---that is, the first and last
3327 line in the buffer---with angle icons when they appear on the screen.
3328 In addition, Emacs can display an up-arrow in the fringe to show
3329 that there is text above the screen, and a down-arrow to show
3330 there is text below the screen.
3331
3332 There are three kinds of basic values:
3333
3334 @table @asis
3335 @item @code{nil}
3336 Don't display any of these fringe icons.
3337 @item @code{left}
3338 Display the angle icons and arrows in the left fringe.
3339 @item @code{right}
3340 Display the angle icons and arrows in the right fringe.
3341 @item any non-alist
3342 Display the angle icons in the left fringe
3343 and don't display the arrows.
3344 @end table
3345
3346 Otherwise the value should be an alist that specifies which fringe
3347 indicators to display and where. Each element of the alist should
3348 have the form @code{(@var{indicator} . @var{position})}. Here,
3349 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3350 @code{down}, and @code{t} (which covers all the icons not yet
3351 specified), while @var{position} is one of @code{left}, @code{right}
3352 and @code{nil}.
3353
3354 For example, @code{((top . left) (t . right))} places the top angle
3355 bitmap in left fringe, and the bottom angle bitmap as well as both
3356 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3357 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3358 @end defopt
3359
3360 @defvar fringe-indicator-alist
3361 This buffer-local variable specifies the mapping from logical fringe
3362 indicators to the actual bitmaps displayed in the window fringes.
3363
3364 These symbols identify the logical fringe indicators:
3365
3366 @table @asis
3367 @item Truncation and continuation line indicators:
3368 @code{truncation}, @code{continuation}.
3369
3370 @item Buffer position indicators:
3371 @code{up}, @code{down},
3372 @code{top}, @code{bottom},
3373 @code{top-bottom}.
3374
3375 @item Empty line indicator:
3376 @code{empty-line}.
3377
3378 @item Overlay arrow indicator:
3379 @code{overlay-arrow}.
3380
3381 @item Unknown bitmap indicator:
3382 @code{unknown}.
3383 @end table
3384
3385 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3386 specifies the fringe bitmaps used to display a specific logical
3387 fringe indicator.
3388
3389 Here, @var{indicator} specifies the logical indicator type, and
3390 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3391 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3392 in the left or right fringe for the logical indicator.
3393
3394 The @var{left} and @var{right} symbols specify the bitmaps shown in
3395 the left and/or right fringe for the specific indicator. The
3396 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3397 `top-bottom indicators when the last (only) line in has no final
3398 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3399 used in both left and right fringes.
3400
3401 When @code{fringe-indicator-alist} has a buffer-local value, and there
3402 is no bitmap defined for a logical indicator, or the bitmap is
3403 @code{t}, the corresponding value from the default value of
3404 @code{fringe-indicator-alist} is used.
3405
3406 To completely hide a specific indicator, set the bitmap to @code{nil}.
3407 @end defvar
3408
3409 Standard fringe bitmaps for indicators:
3410 @example
3411 left-arrow right-arrow up-arrow down-arrow
3412 left-curly-arrow right-curly-arrow
3413 left-triangle right-triangle
3414 top-left-angle top-right-angle
3415 bottom-left-angle bottom-right-angle
3416 left-bracket right-bracket
3417 filled-rectangle hollow-rectangle
3418 filled-square hollow-square
3419 vertical-bar horizontal-bar
3420 empty-line question-mark
3421 @end example
3422
3423 @node Fringe Cursors
3424 @subsection Fringe Cursors
3425 @cindex fringe cursors
3426 @cindex cursor, fringe
3427
3428 When a line is exactly as wide as the window, Emacs displays the
3429 cursor in the right fringe instead of using two lines. Different
3430 bitmaps are used to represent the cursor in the fringe depending on
3431 the current buffer's cursor type.
3432
3433 @table @asis
3434 @item Logical cursor types:
3435 @code{box} , @code{hollow}, @code{bar},
3436 @code{hbar}, @code{hollow-small}.
3437 @end table
3438
3439 The @code{hollow-small} type is used instead of @code{hollow} when the
3440 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3441 display line.
3442
3443 @defopt overflow-newline-into-fringe
3444 If this is non-@code{nil}, lines exactly as wide as the window (not
3445 counting the final newline character) are not continued. Instead,
3446 when point is at the end of the line, the cursor appears in the right
3447 fringe.
3448 @end defopt
3449
3450 @defvar fringe-cursor-alist
3451 This variable specifies the mapping from logical cursor type to the
3452 actual fringe bitmaps displayed in the right fringe. The value is an
3453 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3454 the fringe bitmaps used to display a specific logical cursor type in
3455 the fringe. Here, @var{cursor} specifies the logical cursor type and
3456 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3457 for that logical cursor type.
3458
3459 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3460 no bitmap defined for a cursor type, the corresponding value from the
3461 default value of @code{fringes-indicator-alist} is used.
3462 @end defvar
3463
3464 Standard bitmaps for displaying the cursor in right fringe:
3465 @example
3466 filled-rectangle hollow-rectangle filled-square hollow-square
3467 vertical-bar horizontal-bar
3468 @end example
3469
3470
3471 @node Fringe Bitmaps
3472 @subsection Fringe Bitmaps
3473 @cindex fringe bitmaps
3474 @cindex bitmaps, fringe
3475
3476 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3477 logical fringe indicators for truncated or continued lines, buffer
3478 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3479 name space. The fringe bitmaps are shared by all frames and windows.
3480 You can redefine the built-in fringe bitmaps, and you can define new
3481 fringe bitmaps.
3482
3483 The way to display a bitmap in the left or right fringes for a given
3484 line in a window is by specifying the @code{display} property for one
3485 of the characters that appears in it. Use a display specification of
3486 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3487 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3488 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3489 want, and @var{face} (which is optional) is the name of the face whose
3490 colors should be used for displaying the bitmap, instead of the
3491 default @code{fringe} face. @var{face} is automatically merged with
3492 the @code{fringe} face, so normally @var{face} need only specify the
3493 foreground color for the bitmap.
3494
3495 @defun fringe-bitmaps-at-pos &optional pos window
3496 This function returns the fringe bitmaps of the display line
3497 containing position @var{pos} in window @var{window}. The return
3498 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3499 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3500 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3501 is non-@code{nil} if there is an overlay arrow in the left fringe.
3502
3503 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3504 If @var{window} is @code{nil}, that stands for the selected window.
3505 If @var{pos} is @code{nil}, that stands for the value of point in
3506 @var{window}.
3507 @end defun
3508
3509 @node Customizing Bitmaps
3510 @subsection Customizing Fringe Bitmaps
3511
3512 @defun define-fringe-bitmap bitmap bits &optional height width align
3513 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3514 or replaces an existing bitmap with that name.
3515
3516 The argument @var{bits} specifies the image to use. It should be
3517 either a string or a vector of integers, where each element (an
3518 integer) corresponds to one row of the bitmap. Each bit of an integer
3519 corresponds to one pixel of the bitmap, where the low bit corresponds
3520 to the rightmost pixel of the bitmap.
3521
3522 The height is normally the length of @var{bits}. However, you
3523 can specify a different height with non-@code{nil} @var{height}. The width
3524 is normally 8, but you can specify a different width with non-@code{nil}
3525 @var{width}. The width must be an integer between 1 and 16.
3526
3527 The argument @var{align} specifies the positioning of the bitmap
3528 relative to the range of rows where it is used; the default is to
3529 center the bitmap. The allowed values are @code{top}, @code{center},
3530 or @code{bottom}.
3531
3532 The @var{align} argument may also be a list @code{(@var{align}
3533 @var{periodic})} where @var{align} is interpreted as described above.
3534 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3535 @code{bits} should be repeated enough times to reach the specified
3536 height.
3537 @end defun
3538
3539 @defun destroy-fringe-bitmap bitmap
3540 This function destroy the fringe bitmap identified by @var{bitmap}.
3541 If @var{bitmap} identifies a standard fringe bitmap, it actually
3542 restores the standard definition of that bitmap, instead of
3543 eliminating it entirely.
3544 @end defun
3545
3546 @defun set-fringe-bitmap-face bitmap &optional face
3547 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3548 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3549 bitmap's face controls the color to draw it in.
3550
3551 @var{face} is merged with the @code{fringe} face, so normally
3552 @var{face} should specify only the foreground color.
3553 @end defun
3554
3555 @node Overlay Arrow
3556 @subsection The Overlay Arrow
3557 @c @cindex overlay arrow Duplicates variable names
3558
3559 The @dfn{overlay arrow} is useful for directing the user's attention
3560 to a particular line in a buffer. For example, in the modes used for
3561 interface to debuggers, the overlay arrow indicates the line of code
3562 about to be executed. This feature has nothing to do with
3563 @dfn{overlays} (@pxref{Overlays}).
3564
3565 @defvar overlay-arrow-string
3566 This variable holds the string to display to call attention to a
3567 particular line, or @code{nil} if the arrow feature is not in use.
3568 On a graphical display the contents of the string are ignored; instead a
3569 glyph is displayed in the fringe area to the left of the display area.
3570 @end defvar
3571
3572 @defvar overlay-arrow-position
3573 This variable holds a marker that indicates where to display the overlay
3574 arrow. It should point at the beginning of a line. On a non-graphical
3575 display the arrow text
3576 appears at the beginning of that line, overlaying any text that would
3577 otherwise appear. Since the arrow is usually short, and the line
3578 usually begins with indentation, normally nothing significant is
3579 overwritten.
3580
3581 The overlay-arrow string is displayed in any given buffer if the value
3582 of @code{overlay-arrow-position} in that buffer points into that
3583 buffer. Thus, it is possible to display multiple overlay arrow strings
3584 by creating buffer-local bindings of @code{overlay-arrow-position}.
3585 However, it is usually cleaner to use
3586 @code{overlay-arrow-variable-list} to achieve this result.
3587 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3588 @c of some other buffer until an update is required. This should be fixed
3589 @c now. Is it?
3590 @end defvar
3591
3592 You can do a similar job by creating an overlay with a
3593 @code{before-string} property. @xref{Overlay Properties}.
3594
3595 You can define multiple overlay arrows via the variable
3596 @code{overlay-arrow-variable-list}.
3597
3598 @defvar overlay-arrow-variable-list
3599 This variable's value is a list of variables, each of which specifies
3600 the position of an overlay arrow. The variable
3601 @code{overlay-arrow-position} has its normal meaning because it is on
3602 this list.
3603 @end defvar
3604
3605 Each variable on this list can have properties
3606 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3607 specify an overlay arrow string (for text-only terminals) or fringe
3608 bitmap (for graphical terminals) to display at the corresponding
3609 overlay arrow position. If either property is not set, the default
3610 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3611 is used.
3612
3613 @node Scroll Bars
3614 @section Scroll Bars
3615 @cindex scroll bars
3616
3617 Normally the frame parameter @code{vertical-scroll-bars} controls
3618 whether the windows in the frame have vertical scroll bars, and
3619 whether they are on the left or right. The frame parameter
3620 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3621 meaning the default). @xref{Layout Parameters}.
3622
3623 @defun frame-current-scroll-bars &optional frame
3624 This function reports the scroll bar type settings for frame
3625 @var{frame}. The value is a cons cell
3626 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3627 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3628 (which means no scroll bar.) @var{horizontal-type} is meant to
3629 specify the horizontal scroll bar type, but since they are not
3630 implemented, it is always @code{nil}.
3631 @end defun
3632
3633 @vindex vertical-scroll-bar
3634 You can enable or disable scroll bars for a particular buffer,
3635 by setting the variable @code{vertical-scroll-bar}. This variable
3636 automatically becomes buffer-local when set. The possible values are
3637 @code{left}, @code{right}, @code{t}, which means to use the
3638 frame's default, and @code{nil} for no scroll bar.
3639
3640 You can also control this for individual windows. Call the function
3641 @code{set-window-scroll-bars} to specify what to do for a specific window:
3642
3643 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3644 This function sets the width and type of scroll bars for window
3645 @var{window}.
3646
3647 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3648 use the width specified for the frame). @var{vertical-type} specifies
3649 whether to have a vertical scroll bar and, if so, where. The possible
3650 values are @code{left}, @code{right} and @code{nil}, just like the
3651 values of the @code{vertical-scroll-bars} frame parameter.
3652
3653 The argument @var{horizontal-type} is meant to specify whether and
3654 where to have horizontal scroll bars, but since they are not
3655 implemented, it has no effect. If @var{window} is @code{nil}, the
3656 selected window is used.
3657 @end defun
3658
3659 @defun window-scroll-bars &optional window
3660 Report the width and type of scroll bars specified for @var{window}.
3661 If @var{window} is omitted or @code{nil}, the selected window is used.
3662 The value is a list of the form @code{(@var{width}
3663 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3664 @var{width} is the value that was specified for the width (which may
3665 be @code{nil}); @var{cols} is the number of columns that the scroll
3666 bar actually occupies.
3667
3668 @var{horizontal-type} is not actually meaningful.
3669 @end defun
3670
3671 If you don't specify these values for a window with
3672 @code{set-window-scroll-bars}, the buffer-local variables
3673 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3674 displayed control the window's vertical scroll bars. The function
3675 @code{set-window-buffer} examines these variables. If you change them
3676 in a buffer that is already visible in a window, you can make the
3677 window take note of the new values by calling @code{set-window-buffer}
3678 specifying the same buffer that is already displayed.
3679
3680 @defopt scroll-bar-mode
3681 This variable, always local in all buffers, controls whether and where
3682 to put scroll bars in windows displaying the buffer. The possible values
3683 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3684 the left, and @code{right} to put a scroll bar on the right.
3685 @end defopt
3686
3687 @defun window-current-scroll-bars &optional window
3688 This function reports the scroll bar type for window @var{window}.
3689 If @var{window} is omitted or @code{nil}, the selected window is used.
3690 The value is a cons cell
3691 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3692 @code{window-scroll-bars}, this reports the scroll bar type actually
3693 used, once frame defaults and @code{scroll-bar-mode} are taken into
3694 account.
3695 @end defun
3696
3697 @defvar scroll-bar-width
3698 This variable, always local in all buffers, specifies the width of the
3699 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3700 to use the value specified by the frame.
3701 @end defvar
3702
3703 @node Display Property
3704 @section The @code{display} Property
3705 @cindex display specification
3706 @kindex display @r{(text property)}
3707
3708 The @code{display} text property (or overlay property) is used to
3709 insert images into text, and also control other aspects of how text
3710 displays. The value of the @code{display} property should be a
3711 display specification, or a list or vector containing several display
3712 specifications. Display specifications in the same @code{display}
3713 property value generally apply in parallel to the text they cover.
3714
3715 If several sources (overlays and/or a text property) specify values
3716 for the @code{display} property, only one of the values takes effect,
3717 following the rules of @code{get-char-property}. @xref{Examining
3718 Properties}.
3719
3720 The rest of this section describes several kinds of
3721 display specifications and what they mean.
3722
3723 @menu
3724 * Replacing Specs:: Display specs that replace the text.
3725 * Specified Space:: Displaying one space with a specified width.
3726 * Pixel Specification:: Specifying space width or height in pixels.
3727 * Other Display Specs:: Displaying an image; adjusting the height,
3728 spacing, and other properties of text.
3729 * Display Margins:: Displaying text or images to the side of the main text.
3730 @end menu
3731
3732 @node Replacing Specs
3733 @subsection Display Specs That Replace The Text
3734
3735 Some kinds of @code{display} specifications specify something to
3736 display instead of the text that has the property. These are called
3737 @dfn{replacing} display specifications. Emacs does not allow the user
3738 to interactively move point into the middle of buffer text that is
3739 replaced in this way.
3740
3741 If a list of display specifications includes more than one replacing
3742 display specification, the first overrides the rest. Replacing
3743 display specifications make most other display specifications
3744 irrelevant, since those don't apply to the replacement.
3745
3746 For replacing display specifications, ``the text that has the
3747 property'' means all the consecutive characters that have the same
3748 Lisp object as their @code{display} property; these characters are
3749 replaced as a single unit. By contrast, characters that have similar
3750 but distinct Lisp objects as their @code{display} properties are
3751 handled separately. Here's a function that illustrates this point:
3752
3753 @smallexample
3754 (defun foo ()
3755 (goto-char (point-min))
3756 (dotimes (i 5)
3757 (let ((string (concat "A")))
3758 (put-text-property (point) (1+ (point)) 'display string)
3759 (forward-char 1)
3760 (put-text-property (point) (1+ (point)) 'display string)
3761 (forward-char 1))))
3762 @end smallexample
3763
3764 @noindent
3765 It gives each of the first ten characters in the buffer string
3766 @code{"A"} as the @code{display} property, but they don't all get the
3767 same string. The first two characters get the same string, so they
3768 together are replaced with one @samp{A}. The next two characters get
3769 a second string, so they together are replaced with one @samp{A}.
3770 Likewise for each following pair of characters. Thus, the ten
3771 characters appear as five A's. This function would have the same
3772 results:
3773
3774 @smallexample
3775 (defun foo ()
3776 (goto-char (point-min))
3777 (dotimes (i 5)
3778 (let ((string (concat "A")))
3779 (put-text-property (point) (+ 2 (point)) 'display string)
3780 (put-text-property (point) (1+ (point)) 'display string)
3781 (forward-char 2))))
3782 @end smallexample
3783
3784 @noindent
3785 This illustrates that what matters is the property value for
3786 each character. If two consecutive characters have the same
3787 object as the @code{display} property value, it's irrelevant
3788 whether they got this property from a single call to
3789 @code{put-text-property} or from two different calls.
3790
3791 @node Specified Space
3792 @subsection Specified Spaces
3793 @cindex spaces, specified height or width
3794 @cindex variable-width spaces
3795
3796 To display a space of specified width and/or height, use a display
3797 specification of the form @code{(space . @var{props})}, where
3798 @var{props} is a property list (a list of alternating properties and
3799 values). You can put this property on one or more consecutive
3800 characters; a space of the specified height and width is displayed in
3801 place of @emph{all} of those characters. These are the properties you
3802 can use in @var{props} to specify the weight of the space:
3803
3804 @table @code
3805 @item :width @var{width}
3806 If @var{width} is an integer or floating point number, it specifies
3807 that the space width should be @var{width} times the normal character
3808 width. @var{width} can also be a @dfn{pixel width} specification
3809 (@pxref{Pixel Specification}).
3810
3811 @item :relative-width @var{factor}
3812 Specifies that the width of the stretch should be computed from the
3813 first character in the group of consecutive characters that have the
3814 same @code{display} property. The space width is the width of that
3815 character, multiplied by @var{factor}.
3816
3817 @item :align-to @var{hpos}
3818 Specifies that the space should be wide enough to reach @var{hpos}.
3819 If @var{hpos} is a number, it is measured in units of the normal
3820 character width. @var{hpos} can also be a @dfn{pixel width}
3821 specification (@pxref{Pixel Specification}).
3822 @end table
3823
3824 You should use one and only one of the above properties. You can
3825 also specify the height of the space, with these properties:
3826
3827 @table @code
3828 @item :height @var{height}
3829 Specifies the height of the space.
3830 If @var{height} is an integer or floating point number, it specifies
3831 that the space height should be @var{height} times the normal character
3832 height. The @var{height} may also be a @dfn{pixel height} specification
3833 (@pxref{Pixel Specification}).
3834
3835 @item :relative-height @var{factor}
3836 Specifies the height of the space, multiplying the ordinary height
3837 of the text having this display specification by @var{factor}.
3838
3839 @item :ascent @var{ascent}
3840 If the value of @var{ascent} is a non-negative number no greater than
3841 100, it specifies that @var{ascent} percent of the height of the space
3842 should be considered as the ascent of the space---that is, the part
3843 above the baseline. The ascent may also be specified in pixel units
3844 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3845
3846 @end table
3847
3848 Don't use both @code{:height} and @code{:relative-height} together.
3849
3850 The @code{:width} and @code{:align-to} properties are supported on
3851 non-graphic terminals, but the other space properties in this section
3852 are not.
3853
3854 Note that space properties are treated as paragraph separators for
3855 the purposes of reordering bidirectional text for display.
3856 @xref{Bidirectional Display}, for the details.
3857
3858 @node Pixel Specification
3859 @subsection Pixel Specification for Spaces
3860 @cindex spaces, pixel specification
3861
3862 The value of the @code{:width}, @code{:align-to}, @code{:height},
3863 and @code{:ascent} properties can be a special kind of expression that
3864 is evaluated during redisplay. The result of the evaluation is used
3865 as an absolute number of pixels.
3866
3867 The following expressions are supported:
3868
3869 @smallexample
3870 @group
3871 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3872 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3873 @var{unit} ::= in | mm | cm | width | height
3874 @end group
3875 @group
3876 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3877 | scroll-bar | text
3878 @var{pos} ::= left | center | right
3879 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3880 @var{op} ::= + | -
3881 @end group
3882 @end smallexample
3883
3884 The form @var{num} specifies a fraction of the default frame font
3885 height or width. The form @code{(@var{num})} specifies an absolute
3886 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3887 buffer-local variable binding is used.
3888
3889 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3890 pixels per inch, millimeter, and centimeter, respectively. The
3891 @code{width} and @code{height} units correspond to the default width
3892 and height of the current face. An image specification @code{image}
3893 corresponds to the width or height of the image.
3894
3895 The elements @code{left-fringe}, @code{right-fringe},
3896 @code{left-margin}, @code{right-margin}, @code{scroll-bar}, and
3897 @code{text} specify to the width of the corresponding area of the
3898 window.
3899
3900 The @code{left}, @code{center}, and @code{right} positions can be
3901 used with @code{:align-to} to specify a position relative to the left
3902 edge, center, or right edge of the text area.
3903
3904 Any of the above window elements (except @code{text}) can also be
3905 used with @code{:align-to} to specify that the position is relative to
3906 the left edge of the given area. Once the base offset for a relative
3907 position has been set (by the first occurrence of one of these
3908 symbols), further occurrences of these symbols are interpreted as the
3909 width of the specified area. For example, to align to the center of
3910 the left-margin, use
3911
3912 @example
3913 :align-to (+ left-margin (0.5 . left-margin))
3914 @end example
3915
3916 If no specific base offset is set for alignment, it is always relative
3917 to the left edge of the text area. For example, @samp{:align-to 0} in a
3918 header-line aligns with the first text column in the text area.
3919
3920 A value of the form @code{(@var{num} . @var{expr})} stands for the
3921 product of the values of @var{num} and @var{expr}. For example,
3922 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3923 @var{image})} specifies half the width (or height) of the specified
3924 image.
3925
3926 The form @code{(+ @var{expr} ...)} adds up the value of the
3927 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3928 the value of the expressions.
3929
3930 @node Other Display Specs
3931 @subsection Other Display Specifications
3932
3933 Here are the other sorts of display specifications that you can use
3934 in the @code{display} text property.
3935
3936 @table @code
3937 @item @var{string}
3938 Display @var{string} instead of the text that has this property.
3939
3940 Recursive display specifications are not supported---@var{string}'s
3941 @code{display} properties, if any, are not used.
3942
3943 @item (image . @var{image-props})
3944 This kind of display specification is an image descriptor (@pxref{Images}).
3945 When used as a display specification, it means to display the image
3946 instead of the text that has the display specification.
3947
3948 @item (slice @var{x} @var{y} @var{width} @var{height})
3949 This specification together with @code{image} specifies a @dfn{slice}
3950 (a partial area) of the image to display. The elements @var{y} and
3951 @var{x} specify the top left corner of the slice, within the image;
3952 @var{width} and @var{height} specify the width and height of the
3953 slice. Integer values are numbers of pixels. A floating point number
3954 in the range 0.0--1.0 stands for that fraction of the width or height
3955 of the entire image.
3956
3957 @item ((margin nil) @var{string})
3958 A display specification of this form means to display @var{string}
3959 instead of the text that has the display specification, at the same
3960 position as that text. It is equivalent to using just @var{string},
3961 but it is done as a special case of marginal display (@pxref{Display
3962 Margins}).
3963
3964 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3965 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3966 This display specification on any character of a line of text causes
3967 the specified @var{bitmap} be displayed in the left or right fringes
3968 for that line, instead of the characters that have the display
3969 specification. The optional @var{face} specifies the colors to be
3970 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3971
3972 @item (space-width @var{factor})
3973 This display specification affects all the space characters within the
3974 text that has the specification. It displays all of these spaces
3975 @var{factor} times as wide as normal. The element @var{factor} should
3976 be an integer or float. Characters other than spaces are not affected
3977 at all; in particular, this has no effect on tab characters.
3978
3979 @item (height @var{height})
3980 This display specification makes the text taller or shorter.
3981 Here are the possibilities for @var{height}:
3982
3983 @table @asis
3984 @item @code{(+ @var{n})}
3985 This means to use a font that is @var{n} steps larger. A ``step'' is
3986 defined by the set of available fonts---specifically, those that match
3987 what was otherwise specified for this text, in all attributes except
3988 height. Each size for which a suitable font is available counts as
3989 another step. @var{n} should be an integer.
3990
3991 @item @code{(- @var{n})}
3992 This means to use a font that is @var{n} steps smaller.
3993
3994 @item a number, @var{factor}
3995 A number, @var{factor}, means to use a font that is @var{factor} times
3996 as tall as the default font.
3997
3998 @item a symbol, @var{function}
3999 A symbol is a function to compute the height. It is called with the
4000 current height as argument, and should return the new height to use.
4001
4002 @item anything else, @var{form}
4003 If the @var{height} value doesn't fit the previous possibilities, it is
4004 a form. Emacs evaluates it to get the new height, with the symbol
4005 @code{height} bound to the current specified font height.
4006 @end table
4007
4008 @item (raise @var{factor})
4009 This kind of display specification raises or lowers the text
4010 it applies to, relative to the baseline of the line.
4011
4012 @var{factor} must be a number, which is interpreted as a multiple of the
4013 height of the affected text. If it is positive, that means to display
4014 the characters raised. If it is negative, that means to display them
4015 lower down.
4016
4017 If the text also has a @code{height} display specification, that does
4018 not affect the amount of raising or lowering, which is based on the
4019 faces used for the text.
4020 @end table
4021
4022 @c We put all the `@code{(when ...)}' on one line to encourage
4023 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
4024 @c was at eol; the info file ended up w/ two spaces rendered after it.
4025 You can make any display specification conditional. To do that,
4026 package it in another list of the form
4027 @code{(when @var{condition} . @var{spec})}.
4028 Then the specification @var{spec} applies only when
4029 @var{condition} evaluates to a non-@code{nil} value. During the
4030 evaluation, @code{object} is bound to the string or buffer having the
4031 conditional @code{display} property. @code{position} and
4032 @code{buffer-position} are bound to the position within @code{object}
4033 and the buffer position where the @code{display} property was found,
4034 respectively. Both positions can be different when @code{object} is a
4035 string.
4036
4037 @node Display Margins
4038 @subsection Displaying in the Margins
4039 @cindex display margins
4040 @cindex margins, display
4041
4042 A buffer can have blank areas called @dfn{display margins} on the
4043 left and on the right. Ordinary text never appears in these areas,
4044 but you can put things into the display margins using the
4045 @code{display} property. There is currently no way to make text or
4046 images in the margin mouse-sensitive.
4047
4048 The way to display something in the margins is to specify it in a
4049 margin display specification in the @code{display} property of some
4050 text. This is a replacing display specification, meaning that the
4051 text you put it on does not get displayed; the margin display appears,
4052 but that text does not.
4053
4054 A margin display specification looks like @code{((margin
4055 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
4056 Here, @var{spec} is another display specification that says what to
4057 display in the margin. Typically it is a string of text to display,
4058 or an image descriptor.
4059
4060 To display something in the margin @emph{in association with}
4061 certain buffer text, without altering or preventing the display of
4062 that text, put a @code{before-string} property on the text and put the
4063 margin display specification on the contents of the before-string.
4064
4065 Before the display margins can display anything, you must give
4066 them a nonzero width. The usual way to do that is to set these
4067 variables:
4068
4069 @defvar left-margin-width
4070 This variable specifies the width of the left margin.
4071 It is buffer-local in all buffers.
4072 @end defvar
4073
4074 @defvar right-margin-width
4075 This variable specifies the width of the right margin.
4076 It is buffer-local in all buffers.
4077 @end defvar
4078
4079 Setting these variables does not immediately affect the window. These
4080 variables are checked when a new buffer is displayed in the window.
4081 Thus, you can make changes take effect by calling
4082 @code{set-window-buffer}.
4083
4084 You can also set the margin widths immediately.
4085
4086 @defun set-window-margins window left &optional right
4087 This function specifies the margin widths for window @var{window}.
4088 The argument @var{left} controls the left margin and
4089 @var{right} controls the right margin (default @code{0}).
4090 @end defun
4091
4092 @defun window-margins &optional window
4093 This function returns the left and right margins of @var{window}
4094 as a cons cell of the form @code{(@var{left} . @var{right})}.
4095 If @var{window} is @code{nil}, the selected window is used.
4096 @end defun
4097
4098 @node Images
4099 @section Images
4100 @cindex images in buffers
4101
4102 To display an image in an Emacs buffer, you must first create an image
4103 descriptor, then use it as a display specifier in the @code{display}
4104 property of text that is displayed (@pxref{Display Property}).
4105
4106 Emacs is usually able to display images when it is run on a
4107 graphical terminal. Images cannot be displayed in a text terminal, on
4108 certain graphical terminals that lack the support for this, or if
4109 Emacs is compiled without image support. You can use the function
4110 @code{display-images-p} to determine if images can in principle be
4111 displayed (@pxref{Display Feature Testing}).
4112
4113 @menu
4114 * Image Formats:: Supported image formats.
4115 * Image Descriptors:: How to specify an image for use in @code{:display}.
4116 * XBM Images:: Special features for XBM format.
4117 * XPM Images:: Special features for XPM format.
4118 * GIF Images:: Special features for GIF format.
4119 * TIFF Images:: Special features for TIFF format.
4120 * PostScript Images:: Special features for PostScript format.
4121 * ImageMagick Images:: Special features available through ImageMagick.
4122 * Other Image Types:: Various other formats are supported.
4123 * Defining Images:: Convenient ways to define an image for later use.
4124 * Showing Images:: Convenient ways to display an image once it is defined.
4125 * Image Cache:: Internal mechanisms of image display.
4126 @end menu
4127
4128 @node Image Formats
4129 @subsection Image Formats
4130 @cindex image formats
4131 @cindex image types
4132
4133 Emacs can display a number of different image formats; some of them
4134 are supported only if particular support libraries are installed on
4135 your machine. In some environments, Emacs can load support libraries
4136 on demand; if so, the variable @code{dynamic-library-alist}
4137 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4138 names for these dynamic libraries (though it is not possible to add
4139 new image formats). Note that image types @code{pbm} and @code{xbm}
4140 do not depend on external libraries and are always available in Emacs.
4141
4142 The supported image formats include XBM, XPM (this requires the
4143 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4144 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4145 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4146 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4147 @code{librsvg} 2.0.0).
4148
4149 You specify one of these formats with an image type symbol. The image
4150 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4151 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4152
4153 @defvar image-types
4154 This variable contains a list of those image type symbols that are
4155 potentially supported in the current configuration.
4156 @emph{Potentially} here means that Emacs knows about the image types,
4157 not necessarily that they can be loaded (they could depend on
4158 unavailable dynamic libraries, for example).
4159
4160 To know which image types are really available, use
4161 @code{image-type-available-p}.
4162 @end defvar
4163
4164 @defun image-type-available-p type
4165 This function returns non-@code{nil} if image type @var{type} is
4166 available, i.e., if images of this type can be loaded and displayed in
4167 Emacs. @var{type} should be one of the types contained in
4168 @code{image-types}.
4169
4170 For image types whose support libraries are statically linked, this
4171 function always returns @code{t}; for other image types, it returns
4172 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4173 @end defun
4174
4175 @node Image Descriptors
4176 @subsection Image Descriptors
4177 @cindex image descriptor
4178
4179 An image description is a list of the form @code{(image . @var{props})},
4180 where @var{props} is a property list containing alternating keyword
4181 symbols (symbols whose names start with a colon) and their values.
4182 You can use any Lisp object as a property, but the only properties
4183 that have any special meaning are certain symbols, all of them keywords.
4184
4185 Every image descriptor must contain the property @code{:type
4186 @var{type}} to specify the format of the image. The value of @var{type}
4187 should be an image type symbol; for example, @code{xpm} for an image in
4188 XPM format.
4189
4190 Here is a list of other properties that are meaningful for all image
4191 types:
4192
4193 @table @code
4194 @item :file @var{file}
4195 The @code{:file} property says to load the image from file
4196 @var{file}. If @var{file} is not an absolute file name, it is expanded
4197 in @code{data-directory}.
4198
4199 @item :data @var{data}
4200 The @code{:data} property says the actual contents of the image.
4201 Each image must use either @code{:data} or @code{:file}, but not both.
4202 For most image types, the value of the @code{:data} property should be a
4203 string containing the image data; we recommend using a unibyte string.
4204
4205 Before using @code{:data}, look for further information in the section
4206 below describing the specific image format. For some image types,
4207 @code{:data} may not be supported; for some, it allows other data types;
4208 for some, @code{:data} alone is not enough, so you need to use other
4209 image properties along with @code{:data}.
4210
4211 @item :margin @var{margin}
4212 The @code{:margin} property specifies how many pixels to add as an
4213 extra margin around the image. The value, @var{margin}, must be a
4214 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4215 numbers. If it is a pair, @var{x} specifies how many pixels to add
4216 horizontally, and @var{y} specifies how many pixels to add vertically.
4217 If @code{:margin} is not specified, the default is zero.
4218
4219 @item :ascent @var{ascent}
4220 The @code{:ascent} property specifies the amount of the image's
4221 height to use for its ascent---that is, the part above the baseline.
4222 The value, @var{ascent}, must be a number in the range 0 to 100, or
4223 the symbol @code{center}.
4224
4225 If @var{ascent} is a number, that percentage of the image's height is
4226 used for its ascent.
4227
4228 If @var{ascent} is @code{center}, the image is vertically centered
4229 around a centerline which would be the vertical centerline of text drawn
4230 at the position of the image, in the manner specified by the text
4231 properties and overlays that apply to the image.
4232
4233 If this property is omitted, it defaults to 50.
4234
4235 @item :relief @var{relief}
4236 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4237 around the image. The value, @var{relief}, specifies the width of the
4238 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4239 so that the image appears as a pressed button; otherwise, it appears as
4240 an unpressed button.
4241
4242 @item :conversion @var{algorithm}
4243 The @code{:conversion} property, if non-@code{nil}, specifies a
4244 conversion algorithm that should be applied to the image before it is
4245 displayed; the value, @var{algorithm}, specifies which algorithm.
4246
4247 @table @code
4248 @item laplace
4249 @itemx emboss
4250 Specifies the Laplace edge detection algorithm, which blurs out small
4251 differences in color while highlighting larger differences. People
4252 sometimes consider this useful for displaying the image for a
4253 ``disabled'' button.
4254
4255 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4256 Specifies a general edge-detection algorithm. @var{matrix} must be
4257 either a nine-element list or a nine-element vector of numbers. A pixel
4258 at position @math{x/y} in the transformed image is computed from
4259 original pixels around that position. @var{matrix} specifies, for each
4260 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4261 will influence the transformed pixel; element @math{0} specifies the
4262 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4263 the pixel at @math{x/y-1} etc., as shown below:
4264 @iftex
4265 @tex
4266 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4267 x-1/y & x/y & x+1/y \cr
4268 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4269 @end tex
4270 @end iftex
4271 @ifnottex
4272 @display
4273 (x-1/y-1 x/y-1 x+1/y-1
4274 x-1/y x/y x+1/y
4275 x-1/y+1 x/y+1 x+1/y+1)
4276 @end display
4277 @end ifnottex
4278
4279 The resulting pixel is computed from the color intensity of the color
4280 resulting from summing up the RGB values of surrounding pixels,
4281 multiplied by the specified factors, and dividing that sum by the sum
4282 of the factors' absolute values.
4283
4284 Laplace edge-detection currently uses a matrix of
4285 @iftex
4286 @tex
4287 $$\pmatrix{1 & 0 & 0 \cr
4288 0& 0 & 0 \cr
4289 0 & 0 & -1 \cr}$$
4290 @end tex
4291 @end iftex
4292 @ifnottex
4293 @display
4294 (1 0 0
4295 0 0 0
4296 0 0 -1)
4297 @end display
4298 @end ifnottex
4299
4300 Emboss edge-detection uses a matrix of
4301 @iftex
4302 @tex
4303 $$\pmatrix{ 2 & -1 & 0 \cr
4304 -1 & 0 & 1 \cr
4305 0 & 1 & -2 \cr}$$
4306 @end tex
4307 @end iftex
4308 @ifnottex
4309 @display
4310 ( 2 -1 0
4311 -1 0 1
4312 0 1 -2)
4313 @end display
4314 @end ifnottex
4315
4316 @item disabled
4317 Specifies transforming the image so that it looks ``disabled.''
4318 @end table
4319
4320 @item :mask @var{mask}
4321 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4322 a clipping mask for the image, so that the background of a frame is
4323 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4324 is @code{t}, determine the background color of the image by looking at
4325 the four corners of the image, assuming the most frequently occurring
4326 color from the corners is the background color of the image. Otherwise,
4327 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4328 specifying the color to assume for the background of the image.
4329
4330 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4331 one. Images in some formats include a mask which can be removed by
4332 specifying @code{:mask nil}.
4333
4334 @item :pointer @var{shape}
4335 This specifies the pointer shape when the mouse pointer is over this
4336 image. @xref{Pointer Shape}, for available pointer shapes.
4337
4338 @item :map @var{map}
4339 This associates an image map of @dfn{hot spots} with this image.
4340
4341 An image map is an alist where each element has the format
4342 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4343 as either a rectangle, a circle, or a polygon.
4344
4345 A rectangle is a cons
4346 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4347 which specifies the pixel coordinates of the upper left and bottom right
4348 corners of the rectangle area.
4349
4350 A circle is a cons
4351 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4352 which specifies the center and the radius of the circle; @var{r} may
4353 be a float or integer.
4354
4355 A polygon is a cons
4356 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4357 where each pair in the vector describes one corner in the polygon.
4358
4359 When the mouse pointer lies on a hot-spot area of an image, the
4360 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4361 property, that defines a tool-tip for the hot-spot, and if it contains
4362 a @code{pointer} property, that defines the shape of the mouse cursor when
4363 it is on the hot-spot.
4364 @xref{Pointer Shape}, for available pointer shapes.
4365
4366 When you click the mouse when the mouse pointer is over a hot-spot, an
4367 event is composed by combining the @var{id} of the hot-spot with the
4368 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4369 @var{id} is @code{area4}.
4370 @end table
4371
4372 @defun image-mask-p spec &optional frame
4373 This function returns @code{t} if image @var{spec} has a mask bitmap.
4374 @var{frame} is the frame on which the image will be displayed.
4375 @var{frame} @code{nil} or omitted means to use the selected frame
4376 (@pxref{Input Focus}).
4377 @end defun
4378
4379 @node XBM Images
4380 @subsection XBM Images
4381 @cindex XBM
4382
4383 To use XBM format, specify @code{xbm} as the image type. This image
4384 format doesn't require an external library, so images of this type are
4385 always supported.
4386
4387 Additional image properties supported for the @code{xbm} image type are:
4388
4389 @table @code
4390 @item :foreground @var{foreground}
4391 The value, @var{foreground}, should be a string specifying the image
4392 foreground color, or @code{nil} for the default color. This color is
4393 used for each pixel in the XBM that is 1. The default is the frame's
4394 foreground color.
4395
4396 @item :background @var{background}
4397 The value, @var{background}, should be a string specifying the image
4398 background color, or @code{nil} for the default color. This color is
4399 used for each pixel in the XBM that is 0. The default is the frame's
4400 background color.
4401 @end table
4402
4403 If you specify an XBM image using data within Emacs instead of an
4404 external file, use the following three properties:
4405
4406 @table @code
4407 @item :data @var{data}
4408 The value, @var{data}, specifies the contents of the image.
4409 There are three formats you can use for @var{data}:
4410
4411 @itemize @bullet
4412 @item
4413 A vector of strings or bool-vectors, each specifying one line of the
4414 image. Do specify @code{:height} and @code{:width}.
4415
4416 @item
4417 A string containing the same byte sequence as an XBM file would contain.
4418 You must not specify @code{:height} and @code{:width} in this case,
4419 because omitting them is what indicates the data has the format of an
4420 XBM file. The file contents specify the height and width of the image.
4421
4422 @item
4423 A string or a bool-vector containing the bits of the image (plus perhaps
4424 some extra bits at the end that will not be used). It should contain at
4425 least @var{width} * @code{height} bits. In this case, you must specify
4426 @code{:height} and @code{:width}, both to indicate that the string
4427 contains just the bits rather than a whole XBM file, and to specify the
4428 size of the image.
4429 @end itemize
4430
4431 @item :width @var{width}
4432 The value, @var{width}, specifies the width of the image, in pixels.
4433
4434 @item :height @var{height}
4435 The value, @var{height}, specifies the height of the image, in pixels.
4436 @end table
4437
4438 @node XPM Images
4439 @subsection XPM Images
4440 @cindex XPM
4441
4442 To use XPM format, specify @code{xpm} as the image type. The
4443 additional image property @code{:color-symbols} is also meaningful with
4444 the @code{xpm} image type:
4445
4446 @table @code
4447 @item :color-symbols @var{symbols}
4448 The value, @var{symbols}, should be an alist whose elements have the
4449 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4450 the name of a color as it appears in the image file, and @var{color}
4451 specifies the actual color to use for displaying that name.
4452 @end table
4453
4454 @node GIF Images
4455 @subsection GIF Images
4456 @cindex GIF
4457
4458 For GIF images, specify image type @code{gif}.
4459
4460 @table @code
4461 @item :index @var{index}
4462 You can use @code{:index} to specify one image from a GIF file that
4463 contains more than one image. This property specifies use of image
4464 number @var{index} from the file. If the GIF file doesn't contain an
4465 image with index @var{index}, the image displays as a hollow box.
4466 @end table
4467
4468 @ignore
4469 This could be used to implement limited support for animated GIFs.
4470 For example, the following function displays a multi-image GIF file
4471 at point-min in the current buffer, switching between sub-images
4472 every 0.1 seconds.
4473
4474 (defun show-anim (file max)
4475 "Display multi-image GIF file FILE which contains MAX subimages."
4476 (display-anim (current-buffer) file 0 max t))
4477
4478 (defun display-anim (buffer file idx max first-time)
4479 (when (= idx max)
4480 (setq idx 0))
4481 (let ((img (create-image file nil :image idx)))
4482 (with-current-buffer buffer
4483 (goto-char (point-min))
4484 (unless first-time (delete-char 1))
4485 (insert-image img))
4486 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4487 @end ignore
4488
4489 @node TIFF Images
4490 @subsection TIFF Images
4491 @cindex TIFF
4492
4493 For TIFF images, specify image type @code{tiff}.
4494
4495 @table @code
4496 @item :index @var{index}
4497 You can use @code{:index} to specify one image from a TIFF file that
4498 contains more than one image. This property specifies use of image
4499 number @var{index} from the file. If the TIFF file doesn't contain an
4500 image with index @var{index}, the image displays as a hollow box.
4501 @end table
4502
4503 @node PostScript Images
4504 @subsection PostScript Images
4505 @cindex postscript images
4506
4507 To use PostScript for an image, specify image type @code{postscript}.
4508 This works only if you have Ghostscript installed. You must always use
4509 these three properties:
4510
4511 @table @code
4512 @item :pt-width @var{width}
4513 The value, @var{width}, specifies the width of the image measured in
4514 points (1/72 inch). @var{width} must be an integer.
4515
4516 @item :pt-height @var{height}
4517 The value, @var{height}, specifies the height of the image in points
4518 (1/72 inch). @var{height} must be an integer.
4519
4520 @item :bounding-box @var{box}
4521 The value, @var{box}, must be a list or vector of four integers, which
4522 specifying the bounding box of the PostScript image, analogous to the
4523 @samp{BoundingBox} comment found in PostScript files.
4524
4525 @example
4526 %%BoundingBox: 22 171 567 738
4527 @end example
4528 @end table
4529
4530 @node ImageMagick Images
4531 @subsection ImageMagick Images
4532 @cindex ImageMagick images
4533 @cindex images, support for more formats
4534
4535 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4536 support, you can use the ImageMagick library to load many image formats.
4537
4538 @findex imagemagick-types
4539 The function @code{imagemagick-types} returns a list of image file
4540 extensions that your installation of ImageMagick supports. To enable
4541 support, you must call the function @code{imagemagick-register-types}.
4542
4543 @vindex imagemagick-types-inhibit
4544 The variable @code{imagemagick-types-inhibit} specifies a list of
4545 image types that you do @emph{not} want ImageMagick to handle. There
4546 may be overlap between image loaders in your Emacs installation, and
4547 you may prefer to use a different one for a given image type (which
4548 @c FIXME how is this priority determined?
4549 loader will be used in practice depends on the priority of the loaders).
4550 @c FIXME why are these uppercase when image-types is lower-case?
4551 @c FIXME what are the possibe options? Are these actually file extensions?
4552 For example, if you never want to use the ImageMagick loader to use
4553 JPEG files, add @code{JPG} to this list.
4554
4555 @vindex imagemagick-render-type
4556 You can set the variable @code{imagemagick-render-type} to choose
4557 between screen render methods for the ImageMagick loader. The options
4558 are: @code{0}, a conservative method which works with older
4559 @c FIXME details of this "newer method"?
4560 @c Presumably it is faster but may be less "robust"?
4561 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4562 a newer ImageMagick method.
4563
4564 Images loaded with ImageMagick support a few new display specifications:
4565
4566 @table @code
4567 @item :width, :height
4568 The @code{:width} and @code{:height} keywords are used for scaling the
4569 image. If only one of them is specified, the other one will be
4570 calculated so as to preserve the aspect ratio. If both are specified,
4571 aspect ratio may not be preserved.
4572
4573 @item :rotation
4574 Specifies a rotation angle in degrees.
4575
4576 @item :index
4577 Specifies which image to view inside an image bundle file format, such
4578 as TIFF or DJVM. You can use the @code{image-metadata} function to
4579 retrieve the total number of images in an image bundle (this is
4580 similar to how GIF files work).
4581 @end table
4582
4583
4584 @node Other Image Types
4585 @subsection Other Image Types
4586 @cindex PBM
4587
4588 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4589 monochromatic images are supported. For mono PBM images, two additional
4590 image properties are supported.
4591
4592 @table @code
4593 @item :foreground @var{foreground}
4594 The value, @var{foreground}, should be a string specifying the image
4595 foreground color, or @code{nil} for the default color. This color is
4596 used for each pixel in the PBM that is 1. The default is the frame's
4597 foreground color.
4598
4599 @item :background @var{background}
4600 The value, @var{background}, should be a string specifying the image
4601 background color, or @code{nil} for the default color. This color is
4602 used for each pixel in the PBM that is 0. The default is the frame's
4603 background color.
4604 @end table
4605
4606 For JPEG images, specify image type @code{jpeg}.
4607
4608 For TIFF images, specify image type @code{tiff}.
4609
4610 For PNG images, specify image type @code{png}.
4611
4612 For SVG images, specify image type @code{svg}.
4613
4614 @node Defining Images
4615 @subsection Defining Images
4616
4617 The functions @code{create-image}, @code{defimage} and
4618 @code{find-image} provide convenient ways to create image descriptors.
4619
4620 @defun create-image file-or-data &optional type data-p &rest props
4621 This function creates and returns an image descriptor which uses the
4622 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4623 a string containing the image data; @var{data-p} should be @code{nil}
4624 for the former case, non-@code{nil} for the latter case.
4625
4626 The optional argument @var{type} is a symbol specifying the image type.
4627 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4628 determine the image type from the file's first few bytes, or else
4629 from the file's name.
4630
4631 The remaining arguments, @var{props}, specify additional image
4632 properties---for example,
4633
4634 @example
4635 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4636 @end example
4637
4638 The function returns @code{nil} if images of this type are not
4639 supported. Otherwise it returns an image descriptor.
4640 @end defun
4641
4642 @defmac defimage symbol specs &optional doc
4643 This macro defines @var{symbol} as an image name. The arguments
4644 @var{specs} is a list which specifies how to display the image.
4645 The third argument, @var{doc}, is an optional documentation string.
4646
4647 Each argument in @var{specs} has the form of a property list, and each
4648 one should specify at least the @code{:type} property and either the
4649 @code{:file} or the @code{:data} property. The value of @code{:type}
4650 should be a symbol specifying the image type, the value of
4651 @code{:file} is the file to load the image from, and the value of
4652 @code{:data} is a string containing the actual image data. Here is an
4653 example:
4654
4655 @example
4656 (defimage test-image
4657 ((:type xpm :file "~/test1.xpm")
4658 (:type xbm :file "~/test1.xbm")))
4659 @end example
4660
4661 @code{defimage} tests each argument, one by one, to see if it is
4662 usable---that is, if the type is supported and the file exists. The
4663 first usable argument is used to make an image descriptor which is
4664 stored in @var{symbol}.
4665
4666 If none of the alternatives will work, then @var{symbol} is defined
4667 as @code{nil}.
4668 @end defmac
4669
4670 @defun find-image specs
4671 This function provides a convenient way to find an image satisfying one
4672 of a list of image specifications @var{specs}.
4673
4674 Each specification in @var{specs} is a property list with contents
4675 depending on image type. All specifications must at least contain the
4676 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4677 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4678 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4679 image from, and @var{data} is a string containing the actual image data.
4680 The first specification in the list whose @var{type} is supported, and
4681 @var{file} exists, is used to construct the image specification to be
4682 returned. If no specification is satisfied, @code{nil} is returned.
4683
4684 The image is looked for in @code{image-load-path}.
4685 @end defun
4686
4687 @defvar image-load-path
4688 This variable's value is a list of locations in which to search for
4689 image files. If an element is a string or a variable symbol whose
4690 value is a string, the string is taken to be the name of a directory
4691 to search. If an element is a variable symbol whose value is a list,
4692 that is taken to be a list of directory names to search.
4693
4694 The default is to search in the @file{images} subdirectory of the
4695 directory specified by @code{data-directory}, then the directory
4696 specified by @code{data-directory}, and finally in the directories in
4697 @code{load-path}. Subdirectories are not automatically included in
4698 the search, so if you put an image file in a subdirectory, you have to
4699 supply the subdirectory name explicitly. For example, to find the
4700 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4701 should specify the image as follows:
4702
4703 @example
4704 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4705 @end example
4706 @end defvar
4707
4708 @defun image-load-path-for-library library image &optional path no-error
4709 This function returns a suitable search path for images used by the
4710 Lisp package @var{library}.
4711
4712 The function searches for @var{image} first using @code{image-load-path},
4713 excluding @file{@code{data-directory}/images}, and then in
4714 @code{load-path}, followed by a path suitable for @var{library}, which
4715 includes @file{../../etc/images} and @file{../etc/images} relative to
4716 the library file itself, and finally in
4717 @file{@code{data-directory}/images}.
4718
4719 Then this function returns a list of directories which contains first
4720 the directory in which @var{image} was found, followed by the value of
4721 @code{load-path}. If @var{path} is given, it is used instead of
4722 @code{load-path}.
4723
4724 If @var{no-error} is non-@code{nil} and a suitable path can't be
4725 found, don't signal an error. Instead, return a list of directories as
4726 before, except that @code{nil} appears in place of the image directory.
4727
4728 Here is an example of using @code{image-load-path-for-library}:
4729
4730 @example
4731 (defvar image-load-path) ; shush compiler
4732 (let* ((load-path (image-load-path-for-library
4733 "mh-e" "mh-logo.xpm"))
4734 (image-load-path (cons (car load-path)
4735 image-load-path)))
4736 (mh-tool-bar-folder-buttons-init))
4737 @end example
4738 @end defun
4739
4740 @node Showing Images
4741 @subsection Showing Images
4742
4743 You can use an image descriptor by setting up the @code{display}
4744 property yourself, but it is easier to use the functions in this
4745 section.
4746
4747 @defun insert-image image &optional string area slice
4748 This function inserts @var{image} in the current buffer at point. The
4749 value @var{image} should be an image descriptor; it could be a value
4750 returned by @code{create-image}, or the value of a symbol defined with
4751 @code{defimage}. The argument @var{string} specifies the text to put
4752 in the buffer to hold the image. If it is omitted or @code{nil},
4753 @code{insert-image} uses @code{" "} by default.
4754
4755 The argument @var{area} specifies whether to put the image in a margin.
4756 If it is @code{left-margin}, the image appears in the left margin;
4757 @code{right-margin} specifies the right margin. If @var{area} is
4758 @code{nil} or omitted, the image is displayed at point within the
4759 buffer's text.
4760
4761 The argument @var{slice} specifies a slice of the image to insert. If
4762 @var{slice} is @code{nil} or omitted the whole image is inserted.
4763 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4764 @var{height})} which specifies the @var{x} and @var{y} positions and
4765 @var{width} and @var{height} of the image area to insert. Integer
4766 values are in units of pixels. A floating point number in the range
4767 0.0--1.0 stands for that fraction of the width or height of the entire
4768 image.
4769
4770 Internally, this function inserts @var{string} in the buffer, and gives
4771 it a @code{display} property which specifies @var{image}. @xref{Display
4772 Property}.
4773 @end defun
4774
4775 @cindex slice, image
4776 @cindex image slice
4777 @defun insert-sliced-image image &optional string area rows cols
4778 This function inserts @var{image} in the current buffer at point, like
4779 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4780 equally sized slices.
4781
4782 If an image is inserted ``sliced'', then the Emacs display engine will
4783 treat each slice as a separate image, and allow more intuitive
4784 scrolling up/down, instead of jumping up/down the entire image when
4785 paging through a buffer that displays (large) images.
4786 @end defun
4787
4788 @defun put-image image pos &optional string area
4789 This function puts image @var{image} in front of @var{pos} in the
4790 current buffer. The argument @var{pos} should be an integer or a
4791 marker. It specifies the buffer position where the image should appear.
4792 The argument @var{string} specifies the text that should hold the image
4793 as an alternative to the default.
4794
4795 The argument @var{image} must be an image descriptor, perhaps returned
4796 by @code{create-image} or stored by @code{defimage}.
4797
4798 The argument @var{area} specifies whether to put the image in a margin.
4799 If it is @code{left-margin}, the image appears in the left margin;
4800 @code{right-margin} specifies the right margin. If @var{area} is
4801 @code{nil} or omitted, the image is displayed at point within the
4802 buffer's text.
4803
4804 Internally, this function creates an overlay, and gives it a
4805 @code{before-string} property containing text that has a @code{display}
4806 property whose value is the image. (Whew!)
4807 @end defun
4808
4809 @defun remove-images start end &optional buffer
4810 This function removes images in @var{buffer} between positions
4811 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4812 images are removed from the current buffer.
4813
4814 This removes only images that were put into @var{buffer} the way
4815 @code{put-image} does it, not images that were inserted with
4816 @code{insert-image} or in other ways.
4817 @end defun
4818
4819 @defun image-size spec &optional pixels frame
4820 This function returns the size of an image as a pair
4821 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4822 specification. @var{pixels} non-@code{nil} means return sizes
4823 measured in pixels, otherwise return sizes measured in canonical
4824 character units (fractions of the width/height of the frame's default
4825 font). @var{frame} is the frame on which the image will be displayed.
4826 @var{frame} null or omitted means use the selected frame (@pxref{Input
4827 Focus}).
4828 @end defun
4829
4830 @defvar max-image-size
4831 This variable is used to define the maximum size of image that Emacs
4832 will load. Emacs will refuse to load (and display) any image that is
4833 larger than this limit.
4834
4835 If the value is an integer, it directly specifies the maximum
4836 image height and width, measured in pixels. If it is a floating
4837 point number, it specifies the maximum image height and width
4838 as a ratio to the frame height and width. If the value is
4839 non-numeric, there is no explicit limit on the size of images.
4840
4841 The purpose of this variable is to prevent unreasonably large images
4842 from accidentally being loaded into Emacs. It only takes effect the
4843 first time an image is loaded. Once an image is placed in the image
4844 cache, it can always be displayed, even if the value of
4845 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4846 @end defvar
4847
4848 @node Image Cache
4849 @subsection Image Cache
4850 @cindex image cache
4851
4852 Emacs caches images so that it can display them again more
4853 efficiently. When Emacs displays an image, it searches the image
4854 cache for an existing image specification @code{equal} to the desired
4855 specification. If a match is found, the image is displayed from the
4856 cache. Otherwise, Emacs loads the image normally.
4857
4858 @defun image-flush spec &optional frame
4859 This function removes the image with specification @var{spec} from the
4860 image cache of frame @var{frame}. Image specifications are compared
4861 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4862 selected frame. If @var{frame} is @code{t}, the image is flushed on
4863 all existing frames.
4864
4865 In Emacs' current implementation, each graphical terminal possesses an
4866 image cache, which is shared by all the frames on that terminal
4867 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4868 also refreshes it in all other frames on the same terminal.
4869 @end defun
4870
4871 One use for @code{image-flush} is to tell Emacs about a change in an
4872 image file. If an image specification contains a @code{:file}
4873 property, the image is cached based on the file's contents when the
4874 image is first displayed. Even if the file subsequently changes,
4875 Emacs continues displaying the old version of the image. Calling
4876 @code{image-flush} flushes the image from the cache, forcing Emacs to
4877 re-read the file the next time it needs to display that image.
4878
4879 Another use for @code{image-flush} is for memory conservation. If
4880 your Lisp program creates a large number of temporary images over a
4881 period much shorter than @code{image-cache-eviction-delay} (see
4882 below), you can opt to flush unused images yourself, instead of
4883 waiting for Emacs to do it automatically.
4884
4885 @defun clear-image-cache &optional filter
4886 This function clears an image cache, removing all the images stored in
4887 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4888 the selected frame. If @var{filter} is a frame, it clears the cache
4889 for that frame. If @var{filter} is @code{t}, all image caches are
4890 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4891 images associated with that file name are removed from all image
4892 caches.
4893 @end defun
4894
4895 If an image in the image cache has not been displayed for a specified
4896 period of time, Emacs removes it from the cache and frees the
4897 associated memory.
4898
4899 @defvar image-cache-eviction-delay
4900 This variable specifies the number of seconds an image can remain in
4901 the cache without being displayed. When an image is not displayed for
4902 this length of time, Emacs removes it from the image cache.
4903
4904 Under some circumstances, if the number of images in the cache grows
4905 too large, the actual eviction delay may be shorter than this.
4906
4907 If the value is @code{nil}, Emacs does not remove images from the cache
4908 except when you explicitly clear it. This mode can be useful for
4909 debugging.
4910 @end defvar
4911
4912 @node Buttons
4913 @section Buttons
4914 @cindex buttons in buffers
4915 @cindex clickable buttons in buffers
4916
4917 The @emph{button} package defines functions for inserting and
4918 manipulating clickable (with the mouse, or via keyboard commands)
4919 buttons in Emacs buffers, such as might be used for help hyper-links,
4920 etc. Emacs uses buttons for the hyper-links in help text and the like.
4921
4922 A button is essentially a set of properties attached (via text
4923 properties or overlays) to a region of text in an Emacs buffer. These
4924 properties are called @dfn{button properties}.
4925
4926 One of these properties (@code{action}) is a function, which will
4927 be called when the user invokes it using the keyboard or the mouse.
4928 The invoked function may then examine the button and use its other
4929 properties as desired.
4930
4931 In some ways the Emacs button package duplicates functionality offered
4932 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4933 Widget Library}), but the button package has the advantage that it is
4934 much faster, much smaller, and much simpler to use (for elisp
4935 programmers---for users, the result is about the same). The extra
4936 speed and space savings are useful mainly if you need to create many
4937 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4938 buttons to make entries clickable, and may contain many thousands of
4939 entries).
4940
4941 @menu
4942 * Button Properties:: Button properties with special meanings.
4943 * Button Types:: Defining common properties for classes of buttons.
4944 * Making Buttons:: Adding buttons to Emacs buffers.
4945 * Manipulating Buttons:: Getting and setting properties of buttons.
4946 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4947 @end menu
4948
4949 @node Button Properties
4950 @subsection Button Properties
4951 @cindex button properties
4952
4953 Buttons have an associated list of properties defining their
4954 appearance and behavior, and other arbitrary properties may be used
4955 for application specific purposes. Some properties that have special
4956 meaning to the button package include:
4957
4958 @table @code
4959 @item action
4960 @kindex action @r{(button property)}
4961 The function to call when the user invokes the button, which is passed
4962 the single argument @var{button}. By default this is @code{ignore},
4963 which does nothing.
4964
4965 @item mouse-action
4966 @kindex mouse-action @r{(button property)}
4967 This is similar to @code{action}, and when present, will be used
4968 instead of @code{action} for button invocations resulting from
4969 mouse-clicks (instead of the user hitting @key{RET}). If not
4970 present, mouse-clicks use @code{action} instead.
4971
4972 @item face
4973 @kindex face @r{(button property)}
4974 This is an Emacs face controlling how buttons of this type are
4975 displayed; by default this is the @code{button} face.
4976
4977 @item mouse-face
4978 @kindex mouse-face @r{(button property)}
4979 This is an additional face which controls appearance during
4980 mouse-overs (merged with the usual button face); by default this is
4981 the usual Emacs @code{highlight} face.
4982
4983 @item keymap
4984 @kindex keymap @r{(button property)}
4985 The button's keymap, defining bindings active within the button
4986 region. By default this is the usual button region keymap, stored
4987 in the variable @code{button-map}, which defines @key{RET} and
4988 @key{mouse-2} to invoke the button.
4989
4990 @item type
4991 @kindex type @r{(button property)}
4992 The button-type of the button. When creating a button, this is
4993 usually specified using the @code{:type} keyword argument.
4994 @xref{Button Types}.
4995
4996 @item help-echo
4997 @kindex help-index @r{(button property)}
4998 A string displayed by the Emacs tool-tip help system; by default,
4999 @code{"mouse-2, RET: Push this button"}.
5000
5001 @item follow-link
5002 @kindex follow-link @r{(button property)}
5003 The follow-link property, defining how a @key{Mouse-1} click behaves
5004 on this button, @xref{Clickable Text}.
5005
5006 @item button
5007 @kindex button @r{(button property)}
5008 All buttons have a non-@code{nil} @code{button} property, which may be useful
5009 in finding regions of text that comprise buttons (which is what the
5010 standard button functions do).
5011 @end table
5012
5013 There are other properties defined for the regions of text in a
5014 button, but these are not generally interesting for typical uses.
5015
5016 @node Button Types
5017 @subsection Button Types
5018 @cindex button types
5019
5020 Every button has a button @emph{type}, which defines default values
5021 for the button's properties. Button types are arranged in a
5022 hierarchy, with specialized types inheriting from more general types,
5023 so that it's easy to define special-purpose types of buttons for
5024 specific tasks.
5025
5026 @defun define-button-type name &rest properties
5027 Define a `button type' called @var{name} (a symbol).
5028 The remaining arguments
5029 form a sequence of @var{property value} pairs, specifying default
5030 property values for buttons with this type (a button's type may be set
5031 by giving it a @code{type} property when creating the button, using
5032 the @code{:type} keyword argument).
5033
5034 In addition, the keyword argument @code{:supertype} may be used to
5035 specify a button-type from which @var{name} inherits its default
5036 property values. Note that this inheritance happens only when
5037 @var{name} is defined; subsequent changes to a supertype are not
5038 reflected in its subtypes.
5039 @end defun
5040
5041 Using @code{define-button-type} to define default properties for
5042 buttons is not necessary---buttons without any specified type use the
5043 built-in button-type @code{button}---but it is encouraged, since
5044 doing so usually makes the resulting code clearer and more efficient.
5045
5046 @node Making Buttons
5047 @subsection Making Buttons
5048 @cindex making buttons
5049
5050 Buttons are associated with a region of text, using an overlay or
5051 text properties to hold button-specific information, all of which are
5052 initialized from the button's type (which defaults to the built-in
5053 button type @code{button}). Like all Emacs text, the appearance of
5054 the button is governed by the @code{face} property; by default (via
5055 the @code{face} property inherited from the @code{button} button-type)
5056 this is a simple underline, like a typical web-page link.
5057
5058 For convenience, there are two sorts of button-creation functions,
5059 those that add button properties to an existing region of a buffer,
5060 called @code{make-...button}, and those that also insert the button
5061 text, called @code{insert-...button}.
5062
5063 The button-creation functions all take the @code{&rest} argument
5064 @var{properties}, which should be a sequence of @var{property value}
5065 pairs, specifying properties to add to the button; see @ref{Button
5066 Properties}. In addition, the keyword argument @code{:type} may be
5067 used to specify a button-type from which to inherit other properties;
5068 see @ref{Button Types}. Any properties not explicitly specified
5069 during creation will be inherited from the button's type (if the type
5070 defines such a property).
5071
5072 The following functions add a button using an overlay
5073 (@pxref{Overlays}) to hold the button properties:
5074
5075 @defun make-button beg end &rest properties
5076 This makes a button from @var{beg} to @var{end} in the
5077 current buffer, and returns it.
5078 @end defun
5079
5080 @defun insert-button label &rest properties
5081 This insert a button with the label @var{label} at point,
5082 and returns it.
5083 @end defun
5084
5085 The following functions are similar, but use Emacs text properties
5086 (@pxref{Text Properties}) to hold the button properties, making the
5087 button actually part of the text instead of being a property of the
5088 buffer. Buttons using text properties do not create markers into the
5089 buffer, which is important for speed when you use extremely large
5090 numbers of buttons. (However, if there is an existing face text
5091 property at the site of the button, the button face may not be visible.)
5092 Both functions return the position of the start of the new button:
5093
5094 @defun make-text-button beg end &rest properties
5095 This makes a button from @var{beg} to @var{end} in the current buffer, using
5096 text properties.
5097 @end defun
5098
5099 @defun insert-text-button label &rest properties
5100 This inserts a button with the label @var{label} at point, using text
5101 properties.
5102 @end defun
5103
5104 @node Manipulating Buttons
5105 @subsection Manipulating Buttons
5106 @cindex manipulating buttons
5107
5108 These are functions for getting and setting properties of buttons.
5109 Often these are used by a button's invocation function to determine
5110 what to do.
5111
5112 Where a @var{button} parameter is specified, it means an object
5113 referring to a specific button, either an overlay (for overlay
5114 buttons), or a buffer-position or marker (for text property buttons).
5115 Such an object is passed as the first argument to a button's
5116 invocation function when it is invoked.
5117
5118 @defun button-start button
5119 Return the position at which @var{button} starts.
5120 @end defun
5121
5122 @defun button-end button
5123 Return the position at which @var{button} ends.
5124 @end defun
5125
5126 @defun button-get button prop
5127 Get the property of button @var{button} named @var{prop}.
5128 @end defun
5129
5130 @defun button-put button prop val
5131 Set @var{button}'s @var{prop} property to @var{val}.
5132 @end defun
5133
5134 @defun button-activate button &optional use-mouse-action
5135 Call @var{button}'s @code{action} property (i.e., invoke it). If
5136 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5137 @code{mouse-action} property instead of @code{action}; if the button
5138 has no @code{mouse-action} property, use @code{action} as normal.
5139 @end defun
5140
5141 @defun button-label button
5142 Return @var{button}'s text label.
5143 @end defun
5144
5145 @defun button-type button
5146 Return @var{button}'s button-type.
5147 @end defun
5148
5149 @defun button-has-type-p button type
5150 Return @code{t} if @var{button} has button-type @var{type}, or one of
5151 @var{type}'s subtypes.
5152 @end defun
5153
5154 @defun button-at pos
5155 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5156 @end defun
5157
5158 @defun button-type-put type prop val
5159 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5160 @end defun
5161
5162 @defun button-type-get type prop
5163 Get the property of button-type @var{type} named @var{prop}.
5164 @end defun
5165
5166 @defun button-type-subtype-p type supertype
5167 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5168 @end defun
5169
5170 @node Button Buffer Commands
5171 @subsection Button Buffer Commands
5172 @cindex button buffer commands
5173
5174 These are commands and functions for locating and operating on
5175 buttons in an Emacs buffer.
5176
5177 @code{push-button} is the command that a user uses to actually `push'
5178 a button, and is bound by default in the button itself to @key{RET}
5179 and to @key{mouse-2} using a region-specific keymap. Commands
5180 that are useful outside the buttons itself, such as
5181 @code{forward-button} and @code{backward-button} are additionally
5182 available in the keymap stored in @code{button-buffer-map}; a mode
5183 which uses buttons may want to use @code{button-buffer-map} as a
5184 parent keymap for its keymap.
5185
5186 If the button has a non-@code{nil} @code{follow-link} property, and
5187 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5188 will also activate the @code{push-button} command.
5189 @xref{Clickable Text}.
5190
5191 @deffn Command push-button &optional pos use-mouse-action
5192 Perform the action specified by a button at location @var{pos}.
5193 @var{pos} may be either a buffer position or a mouse-event. If
5194 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5195 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5196 @code{mouse-action} property instead of @code{action}; if the button
5197 has no @code{mouse-action} property, use @code{action} as normal.
5198 @var{pos} defaults to point, except when @code{push-button} is invoked
5199 interactively as the result of a mouse-event, in which case, the mouse
5200 event's position is used. If there's no button at @var{pos}, do
5201 nothing and return @code{nil}, otherwise return @code{t}.
5202 @end deffn
5203
5204 @deffn Command forward-button n &optional wrap display-message
5205 Move to the @var{n}th next button, or @var{n}th previous button if
5206 @var{n} is negative. If @var{n} is zero, move to the start of any
5207 button at point. If @var{wrap} is non-@code{nil}, moving past either
5208 end of the buffer continues from the other end. If
5209 @var{display-message} is non-@code{nil}, the button's help-echo string
5210 is displayed. Any button with a non-@code{nil} @code{skip} property
5211 is skipped over. Returns the button found.
5212 @end deffn
5213
5214 @deffn Command backward-button n &optional wrap display-message
5215 Move to the @var{n}th previous button, or @var{n}th next button if
5216 @var{n} is negative. If @var{n} is zero, move to the start of any
5217 button at point. If @var{wrap} is non-@code{nil}, moving past either
5218 end of the buffer continues from the other end. If
5219 @var{display-message} is non-@code{nil}, the button's help-echo string
5220 is displayed. Any button with a non-@code{nil} @code{skip} property
5221 is skipped over. Returns the button found.
5222 @end deffn
5223
5224 @defun next-button pos &optional count-current
5225 @defunx previous-button pos &optional count-current
5226 Return the next button after (for @code{next-button} or before (for
5227 @code{previous-button}) position @var{pos} in the current buffer. If
5228 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5229 in the search, instead of starting at the next button.
5230 @end defun
5231
5232 @node Abstract Display
5233 @section Abstract Display
5234 @cindex ewoc
5235 @cindex display, abstract
5236 @cindex display, arbitrary objects
5237 @cindex model/view/controller
5238 @cindex view part, model/view/controller
5239
5240 The Ewoc package constructs buffer text that represents a structure
5241 of Lisp objects, and updates the text to follow changes in that
5242 structure. This is like the ``view'' component in the
5243 ``model/view/controller'' design paradigm.
5244
5245 An @dfn{ewoc} is a structure that organizes information required to
5246 construct buffer text that represents certain Lisp data. The buffer
5247 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5248 text; next, textual descriptions of a series of data elements (Lisp
5249 objects that you specify); and last, fixed @dfn{footer} text.
5250 Specifically, an ewoc contains information on:
5251
5252 @itemize @bullet
5253 @item
5254 The buffer which its text is generated in.
5255
5256 @item
5257 The text's start position in the buffer.
5258
5259 @item
5260 The header and footer strings.
5261
5262 @item
5263 A doubly-linked chain of @dfn{nodes}, each of which contains:
5264
5265 @itemize
5266 @item
5267 A @dfn{data element}, a single Lisp object.
5268
5269 @item
5270 Links to the preceding and following nodes in the chain.
5271 @end itemize
5272
5273 @item
5274 A @dfn{pretty-printer} function which is responsible for
5275 inserting the textual representation of a data
5276 element value into the current buffer.
5277 @end itemize
5278
5279 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5280 the resulting ewoc structure to other functions in the Ewoc package to
5281 build nodes within it, and display it in the buffer. Once it is
5282 displayed in the buffer, other functions determine the correspondence
5283 between buffer positions and nodes, move point from one node's textual
5284 representation to another, and so forth. @xref{Abstract Display
5285 Functions}.
5286
5287 A node @dfn{encapsulates} a data element much the way a variable
5288 holds a value. Normally, encapsulation occurs as a part of adding a
5289 node to the ewoc. You can retrieve the data element value and place a
5290 new value in its place, like so:
5291
5292 @lisp
5293 (ewoc-data @var{node})
5294 @result{} value
5295
5296 (ewoc-set-data @var{node} @var{new-value})
5297 @result{} @var{new-value}
5298 @end lisp
5299
5300 @noindent
5301 You can also use, as the data element value, a Lisp object (list or
5302 vector) that is a container for the ``real'' value, or an index into
5303 some other structure. The example (@pxref{Abstract Display Example})
5304 uses the latter approach.
5305
5306 When the data changes, you will want to update the text in the
5307 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5308 just specific nodes using @code{ewoc-invalidate}, or all nodes
5309 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5310 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5311 and add new nodes in their place. Deleting a node from an ewoc deletes
5312 its associated textual description from buffer, as well.
5313
5314 @menu
5315 * Abstract Display Functions:: Functions in the Ewoc package.
5316 * Abstract Display Example:: Example of using Ewoc.
5317 @end menu
5318
5319 @node Abstract Display Functions
5320 @subsection Abstract Display Functions
5321
5322 In this subsection, @var{ewoc} and @var{node} stand for the
5323 structures described above (@pxref{Abstract Display}), while
5324 @var{data} stands for an arbitrary Lisp object used as a data element.
5325
5326 @defun ewoc-create pretty-printer &optional header footer nosep
5327 This constructs and returns a new ewoc, with no nodes (and thus no data
5328 elements). @var{pretty-printer} should be a function that takes one
5329 argument, a data element of the sort you plan to use in this ewoc, and
5330 inserts its textual description at point using @code{insert} (and never
5331 @code{insert-before-markers}, because that would interfere with the
5332 Ewoc package's internal mechanisms).
5333
5334 Normally, a newline is automatically inserted after the header,
5335 the footer and every node's textual description. If @var{nosep}
5336 is non-@code{nil}, no newline is inserted. This may be useful for
5337 displaying an entire ewoc on a single line, for example, or for
5338 making nodes ``invisible'' by arranging for @var{pretty-printer}
5339 to do nothing for those nodes.
5340
5341 An ewoc maintains its text in the buffer that is current when
5342 you create it, so switch to the intended buffer before calling
5343 @code{ewoc-create}.
5344 @end defun
5345
5346 @defun ewoc-buffer ewoc
5347 This returns the buffer where @var{ewoc} maintains its text.
5348 @end defun
5349
5350 @defun ewoc-get-hf ewoc
5351 This returns a cons cell @code{(@var{header} . @var{footer})}
5352 made from @var{ewoc}'s header and footer.
5353 @end defun
5354
5355 @defun ewoc-set-hf ewoc header footer
5356 This sets the header and footer of @var{ewoc} to the strings
5357 @var{header} and @var{footer}, respectively.
5358 @end defun
5359
5360 @defun ewoc-enter-first ewoc data
5361 @defunx ewoc-enter-last ewoc data
5362 These add a new node encapsulating @var{data}, putting it, respectively,
5363 at the beginning or end of @var{ewoc}'s chain of nodes.
5364 @end defun
5365
5366 @defun ewoc-enter-before ewoc node data
5367 @defunx ewoc-enter-after ewoc node data
5368 These add a new node encapsulating @var{data}, adding it to
5369 @var{ewoc} before or after @var{node}, respectively.
5370 @end defun
5371
5372 @defun ewoc-prev ewoc node
5373 @defunx ewoc-next ewoc node
5374 These return, respectively, the previous node and the next node of @var{node}
5375 in @var{ewoc}.
5376 @end defun
5377
5378 @defun ewoc-nth ewoc n
5379 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5380 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5381 @code{nil} if @var{n} is out of range.
5382 @end defun
5383
5384 @defun ewoc-data node
5385 This extracts the data encapsulated by @var{node} and returns it.
5386 @end defun
5387
5388 @defun ewoc-set-data node data
5389 This sets the data encapsulated by @var{node} to @var{data}.
5390 @end defun
5391
5392 @defun ewoc-locate ewoc &optional pos guess
5393 This determines the node in @var{ewoc} which contains point (or
5394 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5395 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5396 it returns the first node; if @var{pos} is after the last node, it returns
5397 the last node. The optional third arg @var{guess}
5398 should be a node that is likely to be near @var{pos}; this doesn't
5399 alter the result, but makes the function run faster.
5400 @end defun
5401
5402 @defun ewoc-location node
5403 This returns the start position of @var{node}.
5404 @end defun
5405
5406 @defun ewoc-goto-prev ewoc arg
5407 @defunx ewoc-goto-next ewoc arg
5408 These move point to the previous or next, respectively, @var{arg}th node
5409 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5410 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5411 moves past the last node, returning @code{nil}. Excepting this special
5412 case, these functions return the node moved to.
5413 @end defun
5414
5415 @defun ewoc-goto-node ewoc node
5416 This moves point to the start of @var{node} in @var{ewoc}.
5417 @end defun
5418
5419 @defun ewoc-refresh ewoc
5420 This function regenerates the text of @var{ewoc}. It works by
5421 deleting the text between the header and the footer, i.e., all the
5422 data elements' representations, and then calling the pretty-printer
5423 function for each node, one by one, in order.
5424 @end defun
5425
5426 @defun ewoc-invalidate ewoc &rest nodes
5427 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5428 @var{ewoc} are updated instead of the entire set.
5429 @end defun
5430
5431 @defun ewoc-delete ewoc &rest nodes
5432 This deletes each node in @var{nodes} from @var{ewoc}.
5433 @end defun
5434
5435 @defun ewoc-filter ewoc predicate &rest args
5436 This calls @var{predicate} for each data element in @var{ewoc} and
5437 deletes those nodes for which @var{predicate} returns @code{nil}.
5438 Any @var{args} are passed to @var{predicate}.
5439 @end defun
5440
5441 @defun ewoc-collect ewoc predicate &rest args
5442 This calls @var{predicate} for each data element in @var{ewoc}
5443 and returns a list of those elements for which @var{predicate}
5444 returns non-@code{nil}. The elements in the list are ordered
5445 as in the buffer. Any @var{args} are passed to @var{predicate}.
5446 @end defun
5447
5448 @defun ewoc-map map-function ewoc &rest args
5449 This calls @var{map-function} for each data element in @var{ewoc} and
5450 updates those nodes for which @var{map-function} returns non-@code{nil}.
5451 Any @var{args} are passed to @var{map-function}.
5452 @end defun
5453
5454 @node Abstract Display Example
5455 @subsection Abstract Display Example
5456
5457 Here is a simple example using functions of the ewoc package to
5458 implement a ``color components display,'' an area in a buffer that
5459 represents a vector of three integers (itself representing a 24-bit RGB
5460 value) in various ways.
5461
5462 @example
5463 (setq colorcomp-ewoc nil
5464 colorcomp-data nil
5465 colorcomp-mode-map nil
5466 colorcomp-labels ["Red" "Green" "Blue"])
5467
5468 (defun colorcomp-pp (data)
5469 (if data
5470 (let ((comp (aref colorcomp-data data)))
5471 (insert (aref colorcomp-labels data) "\t: #x"
5472 (format "%02X" comp) " "
5473 (make-string (ash comp -2) ?#) "\n"))
5474 (let ((cstr (format "#%02X%02X%02X"
5475 (aref colorcomp-data 0)
5476 (aref colorcomp-data 1)
5477 (aref colorcomp-data 2)))
5478 (samp " (sample text) "))
5479 (insert "Color\t: "
5480 (propertize samp 'face
5481 `(foreground-color . ,cstr))
5482 (propertize samp 'face
5483 `(background-color . ,cstr))
5484 "\n"))))
5485
5486 (defun colorcomp (color)
5487 "Allow fiddling with COLOR in a new buffer.
5488 The buffer is in Color Components mode."
5489 (interactive "sColor (name or #RGB or #RRGGBB): ")
5490 (when (string= "" color)
5491 (setq color "green"))
5492 (unless (color-values color)
5493 (error "No such color: %S" color))
5494 (switch-to-buffer
5495 (generate-new-buffer (format "originally: %s" color)))
5496 (kill-all-local-variables)
5497 (setq major-mode 'colorcomp-mode
5498 mode-name "Color Components")
5499 (use-local-map colorcomp-mode-map)
5500 (erase-buffer)
5501 (buffer-disable-undo)
5502 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5503 (color-values color))))
5504 (ewoc (ewoc-create 'colorcomp-pp
5505 "\nColor Components\n\n"
5506 (substitute-command-keys
5507 "\n\\@{colorcomp-mode-map@}"))))
5508 (set (make-local-variable 'colorcomp-data) data)
5509 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5510 (ewoc-enter-last ewoc 0)
5511 (ewoc-enter-last ewoc 1)
5512 (ewoc-enter-last ewoc 2)
5513 (ewoc-enter-last ewoc nil)))
5514 @end example
5515
5516 @cindex controller part, model/view/controller
5517 This example can be extended to be a ``color selection widget'' (in
5518 other words, the controller part of the ``model/view/controller''
5519 design paradigm) by defining commands to modify @code{colorcomp-data}
5520 and to ``finish'' the selection process, and a keymap to tie it all
5521 together conveniently.
5522
5523 @smallexample
5524 (defun colorcomp-mod (index limit delta)
5525 (let ((cur (aref colorcomp-data index)))
5526 (unless (= limit cur)
5527 (aset colorcomp-data index (+ cur delta)))
5528 (ewoc-invalidate
5529 colorcomp-ewoc
5530 (ewoc-nth colorcomp-ewoc index)
5531 (ewoc-nth colorcomp-ewoc -1))))
5532
5533 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5534 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5535 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5536 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5537 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5538 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5539
5540 (defun colorcomp-copy-as-kill-and-exit ()
5541 "Copy the color components into the kill ring and kill the buffer.
5542 The string is formatted #RRGGBB (hash followed by six hex digits)."
5543 (interactive)
5544 (kill-new (format "#%02X%02X%02X"
5545 (aref colorcomp-data 0)
5546 (aref colorcomp-data 1)
5547 (aref colorcomp-data 2)))
5548 (kill-buffer nil))
5549
5550 (setq colorcomp-mode-map
5551 (let ((m (make-sparse-keymap)))
5552 (suppress-keymap m)
5553 (define-key m "i" 'colorcomp-R-less)
5554 (define-key m "o" 'colorcomp-R-more)
5555 (define-key m "k" 'colorcomp-G-less)
5556 (define-key m "l" 'colorcomp-G-more)
5557 (define-key m "," 'colorcomp-B-less)
5558 (define-key m "." 'colorcomp-B-more)
5559 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5560 m))
5561 @end smallexample
5562
5563 Note that we never modify the data in each node, which is fixed when the
5564 ewoc is created to be either @code{nil} or an index into the vector
5565 @code{colorcomp-data}, the actual color components.
5566
5567 @node Blinking
5568 @section Blinking Parentheses
5569 @cindex parenthesis matching
5570 @cindex blinking parentheses
5571 @cindex balancing parentheses
5572
5573 This section describes the mechanism by which Emacs shows a matching
5574 open parenthesis when the user inserts a close parenthesis.
5575
5576 @defvar blink-paren-function
5577 The value of this variable should be a function (of no arguments) to
5578 be called whenever a character with close parenthesis syntax is inserted.
5579 The value of @code{blink-paren-function} may be @code{nil}, in which
5580 case nothing is done.
5581 @end defvar
5582
5583 @defopt blink-matching-paren
5584 If this variable is @code{nil}, then @code{blink-matching-open} does
5585 nothing.
5586 @end defopt
5587
5588 @defopt blink-matching-paren-distance
5589 This variable specifies the maximum distance to scan for a matching
5590 parenthesis before giving up.
5591 @end defopt
5592
5593 @defopt blink-matching-delay
5594 This variable specifies the number of seconds for the cursor to remain
5595 at the matching parenthesis. A fraction of a second often gives
5596 good results, but the default is 1, which works on all systems.
5597 @end defopt
5598
5599 @deffn Command blink-matching-open
5600 This function is the default value of @code{blink-paren-function}. It
5601 assumes that point follows a character with close parenthesis syntax and
5602 moves the cursor momentarily to the matching opening character. If that
5603 character is not already on the screen, it displays the character's
5604 context in the echo area. To avoid long delays, this function does not
5605 search farther than @code{blink-matching-paren-distance} characters.
5606
5607 Here is an example of calling this function explicitly.
5608
5609 @smallexample
5610 @group
5611 (defun interactive-blink-matching-open ()
5612 @c Do not break this line! -- rms.
5613 @c The first line of a doc string
5614 @c must stand alone.
5615 "Indicate momentarily the start of sexp before point."
5616 (interactive)
5617 @end group
5618 @group
5619 (let ((blink-matching-paren-distance
5620 (buffer-size))
5621 (blink-matching-paren t))
5622 (blink-matching-open)))
5623 @end group
5624 @end smallexample
5625 @end deffn
5626
5627 @node Usual Display
5628 @section Usual Display Conventions
5629
5630 The usual display conventions define how to display each character
5631 code. You can override these conventions by setting up a display table
5632 (@pxref{Display Tables}). Here are the usual display conventions:
5633
5634 @itemize @bullet
5635 @item
5636 Character codes 32 through 126 map to glyph codes 32 through 126.
5637 Normally this means they display as themselves.
5638
5639 @item
5640 Character code 9 is a horizontal tab. It displays as whitespace
5641 up to a position determined by @code{tab-width}.
5642
5643 @item
5644 Character code 10 is a newline.
5645
5646 @item
5647 All other codes in the range 0 through 31, and code 127, display in one
5648 of two ways according to the value of @code{ctl-arrow}. If it is
5649 non-@code{nil}, these codes map to sequences of two glyphs, where the
5650 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5651 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5652 just like the codes in the range 128 to 255.
5653
5654 On MS-DOS terminals, Emacs arranges by default for the character code
5655 127 to be mapped to the glyph code 127, which normally displays as an
5656 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5657 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5658 emacs, The GNU Emacs Manual}.
5659
5660 @item
5661 Character codes 128 through 255 map to sequences of four glyphs, where
5662 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5663 digit characters representing the character code in octal. (A display
5664 table can specify a glyph to use instead of @samp{\}.)
5665
5666 @item
5667 Multibyte character codes above 256 are displayed as themselves, or as
5668 a question mark or a hex code or an empty box if the terminal cannot
5669 display that character.
5670 @end itemize
5671
5672 The usual display conventions apply even when there is a display
5673 table, for any character whose entry in the active display table is
5674 @code{nil}. Thus, when you set up a display table, you need only
5675 specify the characters for which you want special behavior.
5676
5677 These display rules apply to carriage return (character code 13), when
5678 it appears in the buffer. But that character may not appear in the
5679 buffer where you expect it, if it was eliminated as part of end-of-line
5680 conversion (@pxref{Coding System Basics}).
5681
5682 These variables affect the way certain characters are displayed on the
5683 screen. Since they change the number of columns the characters occupy,
5684 they also affect the indentation functions. These variables also affect
5685 how the mode line is displayed; if you want to force redisplay of the
5686 mode line using the new values, call the function
5687 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5688
5689 @defopt ctl-arrow
5690 @cindex control characters in display
5691 This buffer-local variable controls how control characters are
5692 displayed. If it is non-@code{nil}, they are displayed as a caret
5693 followed by the character: @samp{^A}. If it is @code{nil}, they are
5694 displayed as a backslash followed by three octal digits: @samp{\001}.
5695 @end defopt
5696
5697 @defopt tab-width
5698 The value of this buffer-local variable is the spacing between tab
5699 stops used for displaying tab characters in Emacs buffers. The value
5700 is in units of columns, and the default is 8. Note that this feature
5701 is completely independent of the user-settable tab stops used by the
5702 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5703 @end defopt
5704
5705 @node Display Tables
5706 @section Display Tables
5707
5708 @cindex display table
5709 You can use the @dfn{display table} feature to control how all possible
5710 character codes display on the screen. This is useful for displaying
5711 European languages that have letters not in the @acronym{ASCII} character
5712 set.
5713
5714 The display table maps each character code into a sequence of
5715 @dfn{glyphs}, each glyph being a graphic that takes up one character
5716 position on the screen. You can also define how to display each glyph
5717 on your terminal, using the @dfn{glyph table}.
5718
5719 Display tables affect how the mode line is displayed; if you want to
5720 force redisplay of the mode line using a new display table, call
5721 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5722
5723 @menu
5724 * Display Table Format:: What a display table consists of.
5725 * Active Display Table:: How Emacs selects a display table to use.
5726 * Glyphs:: How to define a glyph, and what glyphs mean.
5727 @end menu
5728
5729 @node Display Table Format
5730 @subsection Display Table Format
5731
5732 A display table is actually a char-table (@pxref{Char-Tables}) with
5733 @code{display-table} as its subtype.
5734
5735 @defun make-display-table
5736 This creates and returns a display table. The table initially has
5737 @code{nil} in all elements.
5738 @end defun
5739
5740 The ordinary elements of the display table are indexed by character
5741 codes; the element at index @var{c} says how to display the character
5742 code @var{c}. The value should be @code{nil} or a vector of the
5743 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5744 character @var{c} according to the usual display conventions
5745 (@pxref{Usual Display}).
5746
5747 @strong{Warning:} if you use the display table to change the display
5748 of newline characters, the whole buffer will be displayed as one long
5749 ``line.''
5750
5751 The display table also has six ``extra slots'' which serve special
5752 purposes. Here is a table of their meanings; @code{nil} in any slot
5753 means to use the default for that slot, as stated below.
5754
5755 @table @asis
5756 @item 0
5757 The glyph for the end of a truncated screen line (the default for this
5758 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5759 arrows in the fringes to indicate truncation, so the display table has
5760 no effect.
5761
5762 @item 1
5763 The glyph for the end of a continued line (the default is @samp{\}).
5764 On graphical terminals, Emacs uses curved arrows in the fringes to
5765 indicate continuation, so the display table has no effect.
5766
5767 @item 2
5768 The glyph for indicating a character displayed as an octal character
5769 code (the default is @samp{\}).
5770
5771 @item 3
5772 The glyph for indicating a control character (the default is @samp{^}).
5773
5774 @item 4
5775 A vector of glyphs for indicating the presence of invisible lines (the
5776 default is @samp{...}). @xref{Selective Display}.
5777
5778 @item 5
5779 The glyph used to draw the border between side-by-side windows (the
5780 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5781 when there are no scroll bars; if scroll bars are supported and in use,
5782 a scroll bar separates the two windows.
5783 @end table
5784
5785 For example, here is how to construct a display table that mimics the
5786 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5787
5788 @example
5789 (setq disptab (make-display-table))
5790 (let ((i 0))
5791 (while (< i 32)
5792 (or (= i ?\t) (= i ?\n)
5793 (aset disptab i (vector ?^ (+ i 64))))
5794 (setq i (1+ i)))
5795 (aset disptab 127 (vector ?^ ??)))
5796 @end example
5797
5798 @defun display-table-slot display-table slot
5799 This function returns the value of the extra slot @var{slot} of
5800 @var{display-table}. The argument @var{slot} may be a number from 0 to
5801 5 inclusive, or a slot name (symbol). Valid symbols are
5802 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5803 @code{selective-display}, and @code{vertical-border}.
5804 @end defun
5805
5806 @defun set-display-table-slot display-table slot value
5807 This function stores @var{value} in the extra slot @var{slot} of
5808 @var{display-table}. The argument @var{slot} may be a number from 0 to
5809 5 inclusive, or a slot name (symbol). Valid symbols are
5810 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5811 @code{selective-display}, and @code{vertical-border}.
5812 @end defun
5813
5814 @defun describe-display-table display-table
5815 This function displays a description of the display table
5816 @var{display-table} in a help buffer.
5817 @end defun
5818
5819 @deffn Command describe-current-display-table
5820 This command displays a description of the current display table in a
5821 help buffer.
5822 @end deffn
5823
5824 @node Active Display Table
5825 @subsection Active Display Table
5826 @cindex active display table
5827
5828 Each window can specify a display table, and so can each buffer. When
5829 a buffer @var{b} is displayed in window @var{w}, display uses the
5830 display table for window @var{w} if it has one; otherwise, the display
5831 table for buffer @var{b} if it has one; otherwise, the standard display
5832 table if any. The display table chosen is called the @dfn{active}
5833 display table.
5834
5835 @defun window-display-table &optional window
5836 This function returns @var{window}'s display table, or @code{nil}
5837 if @var{window} does not have an assigned display table. The default
5838 for @var{window} is the selected window.
5839 @end defun
5840
5841 @defun set-window-display-table window table
5842 This function sets the display table of @var{window} to @var{table}.
5843 The argument @var{table} should be either a display table or
5844 @code{nil}.
5845 @end defun
5846
5847 @defvar buffer-display-table
5848 This variable is automatically buffer-local in all buffers; its value in
5849 a particular buffer specifies the display table for that buffer. If it
5850 is @code{nil}, that means the buffer does not have an assigned display
5851 table.
5852 @end defvar
5853
5854 @defvar standard-display-table
5855 This variable's value is the default display table, used whenever a
5856 window has no display table and neither does the buffer displayed in
5857 that window. This variable is @code{nil} by default.
5858 @end defvar
5859
5860 If there is no display table to use for a particular window---that is,
5861 if the window specifies none, its buffer specifies none, and
5862 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5863 display conventions for all character codes in that window. @xref{Usual
5864 Display}.
5865
5866 A number of functions for changing the standard display table
5867 are defined in the library @file{disp-table}.
5868
5869 @node Glyphs
5870 @subsection Glyphs
5871
5872 @cindex glyph
5873 A @dfn{glyph} is a generalization of a character; it stands for an
5874 image that takes up a single character position on the screen. Normally
5875 glyphs come from vectors in the display table (@pxref{Display Tables}).
5876
5877 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5878 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5879 simple glyph code is just a way of specifying a character and a face
5880 to output it in. @xref{Faces}.
5881
5882 The following functions are used to manipulate simple glyph codes:
5883
5884 @defun make-glyph-code char &optional face
5885 This function returns a simple glyph code representing char @var{char}
5886 with face @var{face}.
5887 @end defun
5888
5889 @defun glyph-char glyph
5890 This function returns the character of simple glyph code @var{glyph}.
5891 @end defun
5892
5893 @defun glyph-face glyph
5894 This function returns face of simple glyph code @var{glyph}, or
5895 @code{nil} if @var{glyph} has the default face (face-id 0).
5896 @xref{Face Functions}.
5897 @end defun
5898
5899 On character terminals, you can set up a @dfn{glyph table} to define
5900 the meaning of glyph codes (represented as small integers).
5901
5902 @defvar glyph-table
5903 The value of this variable is the current glyph table. It should be
5904 @code{nil} or a vector whose @var{g}th element defines glyph code
5905 @var{g}.
5906
5907 If a glyph code is greater than or equal to the length of the glyph
5908 table, that code is automatically simple. If @code{glyph-table} is
5909 @code{nil} then all glyph codes are simple.
5910
5911 The glyph table is used only on character terminals. On graphical
5912 displays, all glyph codes are simple.
5913 @end defvar
5914
5915 Here are the meaningful types of elements in the glyph table:
5916
5917 @table @asis
5918 @item @var{string}
5919 Send the characters in @var{string} to the terminal to output
5920 this glyph code.
5921
5922 @item @var{code}
5923 Define this glyph code as an alias for glyph code @var{code} created
5924 by @code{make-glyph-code}. You can use such an alias to define a
5925 small-numbered glyph code which specifies a character with a face.
5926
5927 @item @code{nil}
5928 This glyph code is simple.
5929 @end table
5930
5931 @defun create-glyph string
5932 This function returns a newly-allocated glyph code which is set up to
5933 display by sending @var{string} to the terminal.
5934 @end defun
5935
5936 @node Beeping
5937 @section Beeping
5938 @c @cindex beeping "beep" is adjacent
5939 @cindex bell
5940
5941 This section describes how to make Emacs ring the bell (or blink the
5942 screen) to attract the user's attention. Be conservative about how
5943 often you do this; frequent bells can become irritating. Also be
5944 careful not to use just beeping when signaling an error is more
5945 appropriate. (@xref{Errors}.)
5946
5947 @defun ding &optional do-not-terminate
5948 @cindex keyboard macro termination
5949 This function beeps, or flashes the screen (see @code{visible-bell} below).
5950 It also terminates any keyboard macro currently executing unless
5951 @var{do-not-terminate} is non-@code{nil}.
5952 @end defun
5953
5954 @defun beep &optional do-not-terminate
5955 This is a synonym for @code{ding}.
5956 @end defun
5957
5958 @defopt visible-bell
5959 This variable determines whether Emacs should flash the screen to
5960 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5961 is effective on graphical displays, and on text-only terminals
5962 provided the terminal's Termcap entry defines the visible bell
5963 capability (@samp{vb}).
5964 @end defopt
5965
5966 @defvar ring-bell-function
5967 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5968 bell.'' Its value should be a function of no arguments. If this is
5969 non-@code{nil}, it takes precedence over the @code{visible-bell}
5970 variable.
5971 @end defvar
5972
5973 @node Window Systems
5974 @section Window Systems
5975
5976 Emacs works with several window systems, most notably the X Window
5977 System. Both Emacs and X use the term ``window,'' but use it
5978 differently. An Emacs frame is a single window as far as X is
5979 concerned; the individual Emacs windows are not known to X at all.
5980
5981 @defvar window-system
5982 This terminal-local variable tells Lisp programs what window system
5983 Emacs is using for displaying the frame. The possible values are
5984
5985 @table @code
5986 @item x
5987 @cindex X Window System
5988 Emacs is displaying the frame using X.
5989 @item w32
5990 Emacs is displaying the frame using native MS-Windows GUI.
5991 @item ns
5992 Emacs is displaying the frame using the Nextstep interface (used on
5993 GNUstep and Mac OS X).
5994 @item pc
5995 Emacs is displaying the frame using MS-DOS direct screen writes.
5996 @item nil
5997 Emacs is displaying the frame on a character-based terminal.
5998 @end table
5999 @end defvar
6000
6001 @defvar initial-window-system
6002 This variable holds the value of @code{window-system} used for the
6003 first frame created by Emacs during startup. (When Emacs is invoked
6004 with the @option{--daemon} option, it does not create any initial
6005 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
6006 Options, daemon,, emacs, The GNU Emacs Manual}.)
6007 @end defvar
6008
6009 @defun window-system &optional frame
6010 This function returns a symbol whose name tells what window system is
6011 used for displaying @var{frame} (which defaults to the currently
6012 selected frame). The list of possible symbols it returns is the same
6013 one documented for the variable @code{window-system} above.
6014 @end defun
6015
6016 Do @emph{not} use @code{window-system} and
6017 @code{initial-window-system} as predicates or boolean flag variables,
6018 if you want to write code that works differently on text terminals and
6019 graphic displays. That is because @code{window-system} is not a good
6020 indicator of Emacs capabilities on a given display type. Instead, use
6021 @code{display-graphic-p} or any of the other @code{display-*-p}
6022 predicates described in @ref{Display Feature Testing}.
6023
6024 @defvar window-setup-hook
6025 This variable is a normal hook which Emacs runs after handling the
6026 initialization files. Emacs runs this hook after it has completed
6027 loading your init file, the default initialization file (if
6028 any), and the terminal-specific Lisp code, and running the hook
6029 @code{term-setup-hook}.
6030
6031 This hook is used for internal purposes: setting up communication with
6032 the window system, and creating the initial window. Users should not
6033 interfere with it.
6034 @end defvar
6035
6036 @node Bidirectional Display
6037 @section Bidirectional Display
6038 @cindex bidirectional display
6039 @cindex right-to-left text
6040
6041 Emacs can display text written in scripts, such as Arabic, Farsi,
6042 and Hebrew, whose natural ordering of horizontal text for display is
6043 from right to left. However, digits and Latin text embedded in these
6044 scripts are still displayed left to right. It is also not uncommon to
6045 have small portions of text in Arabic or Hebrew embedded in otherwise
6046 Latin document, e.g., as comments and strings in a program source
6047 file. Likewise, small portions of Latin text can be embedded in an
6048 Arabic or Farsi document. For these reasons, text that uses these
6049 scripts is actually @dfn{bidirectional}: a mixture of runs of
6050 left-to-right and right-to-left characters.
6051
6052 This section describes the facilities and options provided by Emacs
6053 for editing and displaying bidirectional text.
6054
6055 @cindex logical order
6056 @cindex reading order
6057 @cindex visual order
6058 @cindex unicode bidirectional algorithm
6059 Emacs stores right-to-left and bidirectional text in the so-called
6060 @dfn{logical} (or @dfn{reading}) order: the buffer or string position
6061 of the first character you read precedes that of the next character.
6062 Reordering of bidirectional text into the @dfn{visual} order happens
6063 at display time. As result, character positions no longer increase
6064 monotonically with their positions on display. Emacs implements the
6065 Unicode Bidirectional Algorithm (a.k.a.@: @acronym{UBA}) described in
6066 the Unicode Standard Annex #9, for reordering of bidirectional text
6067 for display. Reordering of bidirectional text for display in Emacs is
6068 a ``Full bidirectionality'' class implementation of the @acronym{UBA}.
6069
6070 @defvar bidi-display-reordering
6071 This buffer-local variable controls whether text in the buffer is
6072 reordered for display. If its value is non-@code{nil}, Emacs reorders
6073 characters that have right-to-left directionality when they are
6074 displayed. The default value is @code{t}. Text in overlay strings
6075 (@pxref{Overlay Properties,,before-string}), display strings
6076 (@pxref{Overlay Properties,,display}), and @code{display} text
6077 properties (@pxref{Display Property}) is also reordered for display if
6078 the buffer whose text includes these strings is reordered. Turning
6079 off @code{bidi-display-reordering} for a buffer turns off reordering
6080 of all the overlay and display strings in that buffer.
6081
6082 Reordering of strings that are unrelated to any buffer, such as text
6083 displayed on the mode line (@pxref{Mode Line Format}) or header line
6084 (@pxref{Header Lines}), is controlled by the default value of
6085 @code{bidi-display-reordering}.
6086 @end defvar
6087
6088 @cindex unibyte buffers, and bidi reordering
6089 Emacs does not reorder text in unibyte buffers, even if
6090 @code{bidi-display-reordering} is non-@code{nil} in such a buffer.
6091 This is because unibyte buffers contain raw bytes, not characters, and
6092 thus don't have bidirectional properties defined for them which are
6093 required for correct reordering. Therefore, to test whether text in a
6094 buffer will be reordered for display, it is not enough to test the
6095 value of @code{bidi-display-reordering} alone. The correct test is
6096 this:
6097
6098 @example
6099 (if (and enable-multibyte-characters
6100 bidi-display-reordering)
6101 ;; Buffer is being reordered for display
6102 )
6103 @end example
6104
6105 In contrast to unibyte buffers, unibyte display and overlay strings
6106 @emph{are} reordered, if their parent buffer is reordered. This is
6107 because plain-@sc{ascii} strings are stored by Emacs as unibyte
6108 strings. If a unibyte display or overlay string includes
6109 non-@sc{ascii} characters, these characters are assumed to have
6110 left-to-right direction.
6111
6112 @cindex display properties, and bidi reordering of text
6113 Text covered by @code{display} text properties, by overlays with
6114 @code{display} properties whose value is a string, and by any other
6115 properties that replace buffer text, is treated as a single unit when
6116 it is reordered for display. That is, the entire chunk of text
6117 covered by these properties is reordered together. Moreover, the
6118 bidirectional properties of the characters in this chunk of text are
6119 ignored, and Emacs reorders them as if they were replaced with a
6120 single character @code{U+FFFC}, known as the @dfn{Object Replacement
6121 Character}. This means that placing a display property over a portion
6122 of text may change the way that the surrounding text is reordered for
6123 display. To prevent this unexpected effect, always place such
6124 properties on text whose directionality is identical with text that
6125 surrounds it.
6126
6127 @cindex base direction of a paragraph
6128 Each paragraph of bidirectional text can have its own @dfn{base
6129 direction}, either right-to-left or left-to-right. Text in
6130 left-to-right paragraphs is displayed beginning at the left margin of
6131 the window and is truncated or continued when it reaches the right
6132 margin. By contrast, display of text in right-to-left paragraphs
6133 begins at the right margin and is continued or truncated at the left
6134 margin.
6135
6136 @defvar bidi-paragraph-direction
6137 By default, Emacs determines the base direction of each paragraph
6138 dynamically, based on the text at the beginning of the paragraph. The
6139 precise method of determining the base direction is specified by the
6140 @acronym{UBA}; in a nutshell, the first character in a paragraph that
6141 has an explicit directionality determines the base direction of the
6142 paragraph. However, sometimes a buffer may need to force a certain
6143 base direction for its paragraphs. For example, a buffer that visits
6144 a source code of a program should force all its paragraphs to be
6145 displayed left to right. The variable
6146 @code{bidi-paragraph-direction}, if non-@code{nil}, disables the
6147 dynamic determination of the base direction, and instead forces all
6148 paragraphs in the buffer to have the direction specified by its
6149 buffer-local value. The value can be either @code{right-to-left} or
6150 @code{left-to-right}. Any other value is interpreted as @code{nil}.
6151 The default is @code{nil}.
6152
6153 @cindex @code{prog-mode}, and @code{bidi-paragraph-direction}
6154 Modes that are meant to display program source code should force a
6155 @code{left-to-right} paragraph direction. The easiest way of doing so
6156 is to derive the mode from Prog Mode, which already sets
6157 @code{bidi-paragraph-direction} to that value.
6158 @end defvar
6159
6160 @defun current-bidi-paragraph-direction &optional buffer
6161 This function returns the paragraph direction at point in the named
6162 @var{buffer}. The returned value is a symbol, either
6163 @code{left-to-right} or @code{right-to-left}. If @var{buffer} is
6164 omitted or @code{nil}, it defaults to the current buffer. If the
6165 buffer-local value of the variable @code{bidi-paragraph-direction} is
6166 non-@code{nil}, the returned value will be identical to that value;
6167 otherwise, the returned value reflects the paragraph direction
6168 determined dynamically by Emacs. For buffers whose value of
6169 @code{bidi-display-reordering} is @code{nil} as well as unibyte
6170 buffers, this function always returns @code{left-to-right}.
6171 @end defun
6172
6173 @cindex layout on display, and bidirectional text
6174 @cindex jumbled display of bidirectional text
6175 @cindex concatenating bidirectional strings
6176 Reordering of bidirectional text for display can have surprising and
6177 unpleasant effects when two strings with bidirectional content are
6178 juxtaposed in a buffer, or otherwise programmatically concatenated
6179 into a string of text. A typical example is a buffer whose lines are
6180 actually sequences of items, or fields, separated by whitespace or
6181 punctuation characters. This is used in specialized modes such as
6182 Buffer-menu Mode or various email summary modes, like Rmail Summary
6183 Mode. Because these separator characters are @dfn{weak}, i.e.@: have
6184 no strong directionality, they take on the directionality of
6185 surrounding text. As result, a numeric field that follows a field
6186 with bidirectional content can be displayed @emph{to the left} of the
6187 preceding field, producing a jumbled display and messing up the
6188 expected layout.
6189
6190 To countermand this, we recommend that you use one of the following
6191 techniques for forcing correct order of fields on display:
6192
6193 @itemize @minus
6194 @item
6195 Append the special character @code{U+200E}, LEFT-TO-RIGHT MARK, or
6196 @acronym{LRM}, to the end of each field that may have bidirectional
6197 content, or prepend it to the beginning of the following field. The
6198 function @code{bidi-string-mark-left-to-right}, described below, comes
6199 in handy for this purpose. (In a right-to-left paragraph, use
6200 @code{U+200F}, RIGHT-TO-LEFT MARK, or @acronym{RLM}, instead.) This
6201 is one of the solutions recommended by
6202 @uref{http://www.unicode.org/reports/tr9/#Separators, the
6203 @acronym{UBA}}.
6204
6205 @item
6206 Include the tab character in the field separator. The tab character
6207 plays the role of @dfn{segment separator} in the @acronym{UBA}
6208 reordering, whose effect is to make each field a separate segment, and
6209 thus reorder them separately.
6210
6211 @cindex @code{space} display spec, and bidirectional text
6212 @item
6213 Separate fields with a @code{display} property or overlay with the
6214 property value of the form @code{(space . PROPS)} (@pxref{Specified
6215 Space}). This display specification is treated by Emacs as a
6216 @dfn{paragraph separator}; the text before and after the separator is
6217 reordered separately, which avoids the influence of any field on its
6218 neighboring fields.
6219 @end itemize
6220
6221 @defun bidi-string-mark-left-to-right string
6222 This subroutine returns its argument @var{string}, possibly modified,
6223 such that the result can be safely concatenated with another string,
6224 or juxtaposed with another string in a buffer, without disrupting the
6225 relative layout of this string and the next one on display. If the
6226 string returned by this function is displayed as part of a
6227 left-to-right paragraph, it will always appear on display to the left
6228 of the text that follows it. The function works by examining the
6229 characters of its argument, and if any of those characters could cause
6230 reordering on display, the function appends the @acronym{LRM}
6231 character to the string. The appended @acronym{LRM} character is made
6232 @emph{invisible} (@pxref{Invisible Text}), to hide it on display.
6233 @end defun
6234
6235 The reordering algorithm uses the bidirectional properties of the
6236 characters stored as their @code{bidi-class} property
6237 (@pxref{Character Properties}). Lisp programs can change these
6238 properties by calling the @code{put-char-code-property} function.
6239 However, doing this requires a thorough understanding of the
6240 @acronym{UBA}, and is therefore not recommended. Any changes to the
6241 bidirectional properties of a character have global effect: they
6242 affect all Emacs frames and windows.
6243
6244 Similarly, the @code{mirroring} property is used to display the
6245 appropriate mirrored character in the reordered text. Lisp programs
6246 can affect the mirrored display by changing this property. Again, any
6247 such changes affect all of Emacs display.