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[bpt/emacs.git] / lisp / play / pong.el
1 ;;; pong.el --- classical implementation of pong
2
3 ;; Copyright 1999, 2000, 2001 by Free Software Foundation, Inc.
4
5 ;; Author: Benjamin Drieu <bdrieu@april.org>
6 ;; Keywords: games
7
8 ;; This file is part of GNU Emacs.
9
10 ;; GNU Emacs is free software; you can redistribute it and/or modify
11 ;; it under the terms of the GNU General Public License as published by
12 ;; the Free Software Foundation; either version 2, or (at your option)
13 ;; any later version.
14
15 ;; GNU Emacs is distributed in the hope that it will be useful,
16 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 ;; GNU General Public License for more details.
19
20 ;; You should have received a copy of the GNU General Public License
21 ;; along with GNU Emacs; see the file COPYING. If not, write to
22 ;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23 ;; Boston, MA 02111-1307, USA.
24
25 ;;; Commentary:
26
27 ;; This is an implementation of the classical game pong.
28
29 ;;; Code:
30
31 (eval-when-compile (require 'cl))
32
33 (require 'gamegrid)
34
35 ;;; Customization
36
37 (defgroup pong nil
38 "Emacs-Lisp implementation of the classical game pong."
39 :tag "Pong"
40 :group 'games)
41
42 (defcustom pong-buffer-name "*Pong*"
43 "*Name of the buffer used to play."
44 :group 'pong
45 :type '(string))
46
47 (defcustom pong-width 50
48 "*Width of the playfield."
49 :group 'pong
50 :type '(integer))
51
52 (defcustom pong-height (min 30 (- (frame-height) 6))
53 "*Height of the playfield."
54 :group 'pong
55 :type '(integer))
56
57 (defcustom pong-bat-width 3
58 "*Width of the bats for pong."
59 :group 'pong
60 :type '(integer))
61
62 (defcustom pong-blank-color "black"
63 "*Color used for background."
64 :group 'pong
65 :type 'color)
66
67 (defcustom pong-bat-color "yellow"
68 "*Color used for bats."
69 :group 'pong
70 :type 'color)
71
72 (defcustom pong-ball-color "red"
73 "*Color used for the ball."
74 :group 'pong
75 :type 'color)
76
77 (defcustom pong-border-color "white"
78 "*Color used for pong borders."
79 :group 'pong
80 :type 'color)
81
82 (defcustom pong-left-key "4"
83 "*Alternate key to press for bat 1 to go up (primary one is [left])."
84 :group 'pong
85 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
86
87 (defcustom pong-right-key "6"
88 "*Alternate key to press for bat 1 to go down (primary one is [right])."
89 :group 'pong
90 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
91
92 (defcustom pong-up-key "8"
93 "*Alternate key to press for bat 2 to go up (primary one is [up])."
94 :group 'pong
95 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
96
97 (defcustom pong-down-key "2"
98 "*Alternate key to press for bat 2 to go down (primary one is [down])."
99 :group 'pong
100 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
101
102 (defcustom pong-quit-key "q"
103 "*Key to press to quit pong."
104 :group 'pong
105 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
106
107 (defcustom pong-pause-key "p"
108 "Key to press to pause pong."
109 :group 'pong
110 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
111
112 (defcustom pong-resume-key "p"
113 "*Key to press to resume pong."
114 :group 'pong
115 :type '(restricted-sexp :match-alternatives (stringp vectorp)))
116
117 (defcustom pong-timer-delay 0.1
118 "*Time to wait between every cycle."
119 :group 'pong
120 :type 'number)
121
122
123 ;;; This is black magic. Define colors used
124
125 (defvar pong-blank-options
126 '(((glyph colorize)
127 (t ?\040))
128 ((color-x color-x)
129 (mono-x grid-x)
130 (color-tty color-tty))
131 (((glyph color-x) [0 0 0])
132 (color-tty pong-blank-color))))
133
134 (defvar pong-bat-options
135 '(((glyph colorize)
136 (emacs-tty ?O)
137 (t ?\040))
138 ((color-x color-x)
139 (mono-x mono-x)
140 (color-tty color-tty)
141 (mono-tty mono-tty))
142 (((glyph color-x) [1 1 0])
143 (color-tty pong-bat-color))))
144
145 (defvar pong-ball-options
146 '(((glyph colorize)
147 (t ?\*))
148 ((color-x color-x)
149 (mono-x grid-x)
150 (color-tty color-tty))
151 (((glyph color-x) [1 0 0])
152 (color-tty pong-ball-color))))
153
154 (defvar pong-border-options
155 '(((glyph colorize)
156 (t ?\+))
157 ((color-x color-x)
158 (mono-x grid-x)
159 (color-tty color-tty))
160 (((glyph color-x) [0.5 0.5 0.5])
161 (color-tty pong-border-color))))
162
163 (defconst pong-blank 0)
164 (defconst pong-bat 1)
165 (defconst pong-ball 2)
166 (defconst pong-border 3)
167
168
169 ;;; Determine initial positions for bats and ball
170
171 (defvar pong-xx nil
172 "Horizontal speed of the ball.")
173
174 (defvar pong-yy nil
175 "Vertical speed of the ball.")
176
177 (defvar pong-x nil
178 "Horizontal position of the ball.")
179
180 (defvar pong-y nil
181 "Vertical position of the ball.")
182
183 (defvar pong-bat-player1 nil
184 "Vertical position of bat 1.")
185
186 (defvar pong-bat-player2 nil
187 "Vertical position of bat 2.")
188
189 (defvar pong-score-player1 nil)
190 (defvar pong-score-player2 nil)
191
192 ;;; Initialize maps
193
194 (defvar pong-mode-map
195 (make-sparse-keymap 'pong-mode-map) "Modemap for pong-mode.")
196
197 (defvar pong-null-map
198 (make-sparse-keymap 'pong-null-map) "Null map for pong-mode.")
199
200 (define-key pong-mode-map [left] 'pong-move-left)
201 (define-key pong-mode-map [right] 'pong-move-right)
202 (define-key pong-mode-map [up] 'pong-move-up)
203 (define-key pong-mode-map [down] 'pong-move-down)
204 (define-key pong-mode-map pong-left-key 'pong-move-left)
205 (define-key pong-mode-map pong-right-key 'pong-move-right)
206 (define-key pong-mode-map pong-up-key 'pong-move-up)
207 (define-key pong-mode-map pong-down-key 'pong-move-down)
208 (define-key pong-mode-map pong-quit-key 'pong-quit)
209 (define-key pong-mode-map pong-pause-key 'pong-pause)
210
211
212 ;;; Fun stuff -- The code
213
214 (defun pong-display-options ()
215 "Computes display options (required by gamegrid for colors)."
216 (let ((options (make-vector 256 nil)))
217 (loop for c from 0 to 255 do
218 (aset options c
219 (cond ((= c pong-blank)
220 pong-blank-options)
221 ((= c pong-bat)
222 pong-bat-options)
223 ((= c pong-ball)
224 pong-ball-options)
225 ((= c pong-border)
226 pong-border-options)
227 (t
228 '(nil nil nil)))))
229 options))
230
231
232
233 (defun pong-init-buffer ()
234 "Initialize pong buffer and draw stuff thanks to gamegrid library."
235 (interactive)
236 (get-buffer-create pong-buffer-name)
237 (switch-to-buffer pong-buffer-name)
238 (use-local-map pong-mode-map)
239
240 (setq gamegrid-use-glyphs t)
241 (setq gamegrid-use-color t)
242 (gamegrid-init (pong-display-options))
243
244 (gamegrid-init-buffer pong-width
245 (+ 2 pong-height)
246 1)
247
248 (let ((buffer-read-only nil))
249 (loop for y from 0 to (1- pong-height) do
250 (loop for x from 0 to (1- pong-width) do
251 (gamegrid-set-cell x y pong-border)))
252 (loop for y from 1 to (- pong-height 2) do
253 (loop for x from 1 to (- pong-width 2) do
254 (gamegrid-set-cell x y pong-blank))))
255
256 (loop for y from pong-bat-player1 to (1- (+ pong-bat-player1 pong-bat-width)) do
257 (gamegrid-set-cell 2 y pong-bat))
258 (loop for y from pong-bat-player2 to (1- (+ pong-bat-player2 pong-bat-width)) do
259 (gamegrid-set-cell (- pong-width 3) y pong-bat)))
260
261
262
263 (defun pong-move-left ()
264 "Move bat 2 up.
265 This is called left for historical reasons, since in some pong
266 implementations you move with left/right paddle."
267 (interactive)
268 (if (> pong-bat-player1 1)
269 (and
270 (setq pong-bat-player1 (1- pong-bat-player1))
271 (pong-update-bat 2 pong-bat-player1))))
272
273
274
275 (defun pong-move-right ()
276 "Move bat 2 up."
277 (interactive)
278 (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
279 (and
280 (setq pong-bat-player1 (1+ pong-bat-player1))
281 (pong-update-bat 2 pong-bat-player1))))
282
283
284
285 (defun pong-move-up ()
286 "Move bat 2 up."
287 (interactive)
288 (if (> pong-bat-player2 1)
289 (and
290 (setq pong-bat-player2 (1- pong-bat-player2))
291 (pong-update-bat (- pong-width 3) pong-bat-player2))))
292
293
294
295 (defun pong-move-down ()
296 "Move bat 2 down."
297 (interactive)
298 (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
299 (and
300 (setq pong-bat-player2 (1+ pong-bat-player2))
301 (pong-update-bat (- pong-width 3) pong-bat-player2))))
302
303
304
305 (defun pong-update-bat (x y)
306 "Move a bat (suppress a cell and draw another one on the other side)."
307
308 (cond
309 ((string-equal (buffer-name (current-buffer)) pong-buffer-name)
310 (gamegrid-set-cell x y pong-bat)
311 (gamegrid-set-cell x (1- (+ y pong-bat-width)) pong-bat)
312 (if (> y 1)
313 (gamegrid-set-cell x (1- y) pong-blank))
314 (if (< (+ y pong-bat-width) (1- pong-height))
315 (gamegrid-set-cell x (+ y pong-bat-width) pong-blank)))))
316
317
318
319 (defun pong-init ()
320 "Initialize a game."
321
322 (define-key pong-mode-map pong-pause-key 'pong-pause)
323
324 (add-hook 'kill-buffer-hook 'pong-quit nil t)
325
326 ;; Initialization of some variables
327 (setq pong-bat-player1 (1+ (/ (- pong-height pong-bat-width) 2)))
328 (setq pong-bat-player2 pong-bat-player1)
329 (setq pong-xx -1)
330 (setq pong-yy 0)
331 (setq pong-x (/ pong-width 2))
332 (setq pong-y (/ pong-height 2))
333
334 (pong-init-buffer)
335 (gamegrid-kill-timer)
336 (gamegrid-start-timer pong-timer-delay 'pong-update-game)
337 (pong-update-score))
338
339
340
341 (defun pong-update-game (pong-buffer)
342 "\"Main\" function for pong.
343 It is called every pong-cycle-delay seconds and
344 updates ball and bats positions. It is responsible of collision
345 detection and checks if a player scores."
346 (if (not (eq (current-buffer) pong-buffer))
347 (pong-pause)
348
349 (let ((old-x pong-x)
350 (old-y pong-y))
351
352 (setq pong-x (+ pong-x pong-xx))
353 (setq pong-y (+ pong-y pong-yy))
354
355 (if (and (> old-y 0)
356 (< old-y (- pong-height 1)))
357 (gamegrid-set-cell old-x old-y pong-blank))
358
359 (if (and (> pong-y 0)
360 (< pong-y (- pong-height 1)))
361 (gamegrid-set-cell pong-x pong-y pong-ball))
362
363 (cond
364 ((or (= pong-x 3) (= pong-x 2))
365 (if (and (>= pong-y pong-bat-player1)
366 (< pong-y (+ pong-bat-player1 pong-bat-width)))
367 (and
368 (setq pong-yy (+ pong-yy
369 (cond
370 ((= pong-y pong-bat-player1) -1)
371 ((= pong-y (1+ pong-bat-player1)) 0)
372 (t 1))))
373 (setq pong-xx (- pong-xx)))))
374
375 ((or (= pong-x (- pong-width 4)) (= pong-x (- pong-width 3)))
376 (if (and (>= pong-y pong-bat-player2)
377 (< pong-y (+ pong-bat-player2 pong-bat-width)))
378 (and
379 (setq pong-yy (+ pong-yy
380 (cond
381 ((= pong-y pong-bat-player2) -1)
382 ((= pong-y (1+ pong-bat-player2)) 0)
383 (t 1))))
384 (setq pong-xx (- pong-xx)))))
385
386 ((<= pong-y 1)
387 (setq pong-yy (- pong-yy)))
388
389 ((>= pong-y (- pong-height 2))
390 (setq pong-yy (- pong-yy)))
391
392 ((< pong-x 1)
393 (setq pong-score-player2 (1+ pong-score-player2))
394 (pong-init))
395
396 ((>= pong-x (- pong-width 1))
397 (setq pong-score-player1 (1+ pong-score-player1))
398 (pong-init))))))
399
400
401
402 (defun pong-update-score ()
403 "Update score and print it on bottom of the game grid."
404 (let* ((string (format "Score: %d / %d" pong-score-player1 pong-score-player2))
405 (len (length string)))
406 (loop for x from 0 to (1- len) do
407 (if (string-equal (buffer-name (current-buffer)) pong-buffer-name)
408 (gamegrid-set-cell x
409 pong-height
410 (aref string x))))))
411
412
413
414 (defun pong-pause ()
415 "Pause the game."
416 (interactive)
417 (gamegrid-kill-timer)
418 ;; Oooohhh ugly. I don't know why, gamegrid-kill-timer don't do the
419 ;; jobs it is made for. So I have to do it "by hand". Anyway, next
420 ;; line is harmless.
421 (cancel-function-timers 'pong-update-game)
422 (define-key pong-mode-map pong-resume-key 'pong-resume))
423
424
425
426 (defun pong-resume ()
427 "Resume a paused game."
428 (interactive)
429 (define-key pong-mode-map pong-pause-key 'pong-pause)
430 (gamegrid-start-timer pong-timer-delay 'pong-update-game))
431
432
433
434 (defun pong-quit ()
435 "Quit the game and kill the pong buffer."
436 (interactive)
437 (gamegrid-kill-timer)
438 ;; Be sure not to draw things in another buffer and wait for some
439 ;; time.
440 (run-with-timer pong-timer-delay nil 'kill-buffer pong-buffer-name))
441
442
443
444 ;;;###autoload
445 (defun pong ()
446 "Play pong and waste time.
447 This is an implementation of the classical game pong.
448 Move left and right bats and try to bounce the ball to your opponent.
449
450 pong-mode keybindings:\\<pong-mode-map>
451
452 \\{pong-mode-map}"
453 (interactive)
454 (setq pong-score-player1 0)
455 (setq pong-score-player2 0)
456 (pong-init))
457
458
459
460 (provide 'pong)
461
462 ;;; arch-tag: 1fdf0fc5-13e2-4de4-aae4-09bdd5af99f3
463 ;;; pong.el ends here