(update_text_area): Write the whole row if it
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "frame.h"
41 #include "window.h"
42 #include "commands.h"
43 #include "disptab.h"
44 #include "indent.h"
45 #include "intervals.h"
46 #include "blockinput.h"
47 #include "process.h"
48 #include "keyboard.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
139 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
140 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
141 struct window *));
142 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
143 struct window *));
144 static struct glyph_pool *new_glyph_pool P_ ((void));
145 static void free_glyph_pool P_ ((struct glyph_pool *));
146 static void adjust_frame_glyphs_initially P_ ((void));
147 static void adjust_frame_message_buffer P_ ((struct frame *));
148 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
149 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
150 static void build_frame_matrix P_ ((struct frame *));
151 void clear_current_matrices P_ ((struct frame *));
152 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
153 int, int));
154 static void clear_window_matrices P_ ((struct window *, int));
155 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
156 static int scrolling_window P_ ((struct window *, int));
157 static int update_window_line P_ ((struct window *, int, int *));
158 static void update_marginal_area P_ ((struct window *, int, int));
159 static int update_text_area P_ ((struct window *, int));
160 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
161 int));
162 static void mirror_make_current P_ ((struct window *, int));
163 void check_window_matrix_pointers P_ ((struct window *));
164 #if GLYPH_DEBUG
165 static void check_matrix_pointers P_ ((struct glyph_matrix *,
166 struct glyph_matrix *));
167 #endif
168 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
169 static int update_window_tree P_ ((struct window *, int));
170 static int update_window P_ ((struct window *, int));
171 static int update_frame_1 P_ ((struct frame *, int, int));
172 static void set_window_cursor_after_update P_ ((struct window *));
173 static int row_equal_p P_ ((struct window *, struct glyph_row *,
174 struct glyph_row *, int));
175 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
176 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
177 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
178 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
179 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
180 struct window *frame_row_to_window P_ ((struct window *, int));
181
182
183 \f
184 /* Non-zero means don't pause redisplay for pending input. (This is
185 for debugging and for a future implementation of EDT-like
186 scrolling. */
187
188 int redisplay_dont_pause;
189
190 /* Nonzero upon entry to redisplay means do not assume anything about
191 current contents of actual terminal frame; clear and redraw it. */
192
193 int frame_garbaged;
194
195 /* Nonzero means last display completed. Zero means it was preempted. */
196
197 int display_completed;
198
199 /* Lisp variable visible-bell; enables use of screen-flash instead of
200 audible bell. */
201
202 int visible_bell;
203
204 /* Invert the color of the whole frame, at a low level. */
205
206 int inverse_video;
207
208 /* Line speed of the terminal. */
209
210 int baud_rate;
211
212 /* Either nil or a symbol naming the window system under which Emacs
213 is running. */
214
215 Lisp_Object Vwindow_system;
216
217 /* Version number of X windows: 10, 11 or nil. */
218
219 Lisp_Object Vwindow_system_version;
220
221 /* Vector of glyph definitions. Indexed by glyph number, the contents
222 are a string which is how to output the glyph.
223
224 If Vglyph_table is nil, a glyph is output by using its low 8 bits
225 as a character code.
226
227 This is an obsolete feature that is no longer used. The variable
228 is retained for compatibility. */
229
230 Lisp_Object Vglyph_table;
231
232 /* Display table to use for vectors that don't specify their own. */
233
234 Lisp_Object Vstandard_display_table;
235
236 /* Nonzero means reading single-character input with prompt so put
237 cursor on mini-buffer after the prompt. positive means at end of
238 text in echo area; negative means at beginning of line. */
239
240 int cursor_in_echo_area;
241
242 Lisp_Object Qdisplay_table;
243
244 \f
245 /* The currently selected frame. In a single-frame version, this
246 variable always equals the_only_frame. */
247
248 Lisp_Object selected_frame;
249
250 /* A frame which is not just a mini-buffer, or 0 if there are no such
251 frames. This is usually the most recent such frame that was
252 selected. In a single-frame version, this variable always holds
253 the address of the_only_frame. */
254
255 struct frame *last_nonminibuf_frame;
256
257 /* Stdio stream being used for copy of all output. */
258
259 FILE *termscript;
260
261 /* Structure for info on cursor positioning. */
262
263 struct cm Wcm;
264
265 /* 1 means SIGWINCH happened when not safe. */
266
267 int delayed_size_change;
268
269 /* 1 means glyph initialization has been completed at startup. */
270
271 static int glyphs_initialized_initially_p;
272
273 /* Updated window if != 0. Set by update_window. */
274
275 struct window *updated_window;
276
277 /* Glyph row updated in update_window_line, and area that is updated. */
278
279 struct glyph_row *updated_row;
280 int updated_area;
281
282 /* A glyph for a space. */
283
284 struct glyph space_glyph;
285
286 /* Non-zero means update has been performed directly, so that there's
287 no need for redisplay_internal to do much work. Set by
288 direct_output_for_insert. */
289
290 int redisplay_performed_directly_p;
291
292 /* Counts of allocated structures. These counts serve to diagnose
293 memory leaks and double frees. */
294
295 int glyph_matrix_count;
296 int glyph_pool_count;
297
298 /* If non-null, the frame whose frame matrices are manipulated. If
299 null, window matrices are worked on. */
300
301 static struct frame *frame_matrix_frame;
302
303 /* Current interface for window-based redisplay. Set from init_xterm.
304 A null value means we are not using window-based redisplay. */
305
306 struct redisplay_interface *rif;
307
308 /* Non-zero means that fonts have been loaded since the last glyph
309 matrix adjustments. Redisplay must stop, and glyph matrices must
310 be adjusted when this flag becomes non-zero during display. The
311 reason fonts can be loaded so late is that fonts of fontsets are
312 loaded on demand. */
313
314 int fonts_changed_p;
315
316 /* Convert vpos and hpos from frame to window and vice versa.
317 This may only be used for terminal frames. */
318
319 #if GLYPH_DEBUG
320
321 static int window_to_frame_vpos P_ ((struct window *, int));
322 static int window_to_frame_hpos P_ ((struct window *, int));
323 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
324 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
325
326 #else /* GLYPH_DEBUG == 0 */
327
328 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
329 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
330
331 #endif /* GLYPH_DEBUG == 0 */
332
333
334 /* Like bcopy except never gets confused by overlap. Let this be the
335 first function defined in this file, or change emacs.c where the
336 address of this function is used. */
337
338 void
339 safe_bcopy (from, to, size)
340 char *from, *to;
341 int size;
342 {
343 if (size <= 0 || from == to)
344 return;
345
346 /* If the source and destination don't overlap, then bcopy can
347 handle it. If they do overlap, but the destination is lower in
348 memory than the source, we'll assume bcopy can handle that. */
349 if (to < from || from + size <= to)
350 bcopy (from, to, size);
351
352 /* Otherwise, we'll copy from the end. */
353 else
354 {
355 register char *endf = from + size;
356 register char *endt = to + size;
357
358 /* If TO - FROM is large, then we should break the copy into
359 nonoverlapping chunks of TO - FROM bytes each. However, if
360 TO - FROM is small, then the bcopy function call overhead
361 makes this not worth it. The crossover point could be about
362 anywhere. Since I don't think the obvious copy loop is too
363 bad, I'm trying to err in its favor. */
364 if (to - from < 64)
365 {
366 do
367 *--endt = *--endf;
368 while (endf != from);
369 }
370 else
371 {
372 for (;;)
373 {
374 endt -= (to - from);
375 endf -= (to - from);
376
377 if (endt < to)
378 break;
379
380 bcopy (endf, endt, to - from);
381 }
382
383 /* If SIZE wasn't a multiple of TO - FROM, there will be a
384 little left over. The amount left over is (endt + (to -
385 from)) - to, which is endt - from. */
386 bcopy (from, to, endt - from);
387 }
388 }
389 }
390
391
392 \f
393 /***********************************************************************
394 Glyph Matrices
395 ***********************************************************************/
396
397 /* Allocate and return a glyph_matrix structure. POOL is the glyph
398 pool from which memory for the matrix should be allocated, or null
399 for window-based redisplay where no glyph pools are used. The
400 member `pool' of the glyph matrix structure returned is set to
401 POOL, the structure is otherwise zeroed. */
402
403 struct glyph_matrix *
404 new_glyph_matrix (pool)
405 struct glyph_pool *pool;
406 {
407 struct glyph_matrix *result;
408
409 /* Allocate and clear. */
410 result = (struct glyph_matrix *) xmalloc (sizeof *result);
411 bzero (result, sizeof *result);
412
413 /* Increment number of allocated matrices. This count is used
414 to detect memory leaks. */
415 ++glyph_matrix_count;
416
417 /* Set pool and return. */
418 result->pool = pool;
419 return result;
420 }
421
422
423 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
424
425 The global counter glyph_matrix_count is decremented when a matrix
426 is freed. If the count gets negative, more structures were freed
427 than allocated, i.e. one matrix was freed more than once or a bogus
428 pointer was passed to this function.
429
430 If MATRIX->pool is null, this means that the matrix manages its own
431 glyph memory---this is done for matrices on X frames. Freeing the
432 matrix also frees the glyph memory in this case. */
433
434 static void
435 free_glyph_matrix (matrix)
436 struct glyph_matrix *matrix;
437 {
438 if (matrix)
439 {
440 int i;
441
442 /* Detect the case that more matrices are freed than were
443 allocated. */
444 if (--glyph_matrix_count < 0)
445 abort ();
446
447 /* Free glyph memory if MATRIX owns it. */
448 if (matrix->pool == NULL)
449 for (i = 0; i < matrix->rows_allocated; ++i)
450 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
451
452 /* Free row structures and the matrix itself. */
453 xfree (matrix->rows);
454 xfree (matrix);
455 }
456 }
457
458
459 /* Return the number of glyphs to reserve for a marginal area of
460 window W. TOTAL_GLYPHS is the number of glyphs in a complete
461 display line of window W. MARGIN gives the width of the marginal
462 area in canonical character units. MARGIN should be an integer
463 or a float. */
464
465 static int
466 margin_glyphs_to_reserve (w, total_glyphs, margin)
467 struct window *w;
468 int total_glyphs;
469 Lisp_Object margin;
470 {
471 int n;
472
473 if (NUMBERP (margin))
474 {
475 int width = XFASTINT (w->width);
476 double d = max (0, XFLOATINT (margin));
477 d = min (width / 2 - 1, d);
478 n = (int) ((double) total_glyphs / width * d);
479 }
480 else
481 n = 0;
482
483 return n;
484 }
485
486
487 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
488 window sizes.
489
490 W is null if the function is called for a frame glyph matrix.
491 Otherwise it is the window MATRIX is a member of. X and Y are the
492 indices of the first column and row of MATRIX within the frame
493 matrix, if such a matrix exists. They are zero for purely
494 window-based redisplay. DIM is the needed size of the matrix.
495
496 In window-based redisplay, where no frame matrices exist, glyph
497 matrices manage their own glyph storage. Otherwise, they allocate
498 storage from a common frame glyph pool which can be found in
499 MATRIX->pool.
500
501 The reason for this memory management strategy is to avoid complete
502 frame redraws if possible. When we allocate from a common pool, a
503 change of the location or size of a sub-matrix within the pool
504 requires a complete redisplay of the frame because we cannot easily
505 make sure that the current matrices of all windows still agree with
506 what is displayed on the screen. While this is usually fast, it
507 leads to screen flickering. */
508
509 static void
510 adjust_glyph_matrix (w, matrix, x, y, dim)
511 struct window *w;
512 struct glyph_matrix *matrix;
513 int x, y;
514 struct dim dim;
515 {
516 int i;
517 int new_rows;
518 int marginal_areas_changed_p = 0;
519 int header_line_changed_p = 0;
520 int header_line_p = 0;
521 int left = -1, right = -1;
522 int window_x, window_y, window_width, window_height;
523
524 /* See if W had a top line that has disappeared now, or vice versa. */
525 if (w)
526 {
527 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
528 header_line_changed_p = header_line_p != matrix->header_line_p;
529 }
530 matrix->header_line_p = header_line_p;
531
532 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
533 haven't changed. This optimization is important because preserving
534 the matrix means preventing redisplay. */
535 if (matrix->pool == NULL)
536 {
537 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
538 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
539 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
540 xassert (left >= 0 && right >= 0);
541 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
542 || right != matrix->right_margin_glyphs);
543
544 if (!marginal_areas_changed_p
545 && !fonts_changed_p
546 && !header_line_changed_p
547 && matrix->window_top_y == XFASTINT (w->top)
548 && matrix->window_height == window_height
549 && matrix->window_vscroll == w->vscroll
550 && matrix->window_width == window_width)
551 return;
552 }
553
554 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
555 if (matrix->rows_allocated < dim.height)
556 {
557 int size = dim.height * sizeof (struct glyph_row);
558 new_rows = dim.height - matrix->rows_allocated;
559 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
560 bzero (matrix->rows + matrix->rows_allocated,
561 new_rows * sizeof *matrix->rows);
562 matrix->rows_allocated = dim.height;
563 }
564 else
565 new_rows = 0;
566
567 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
568 on a frame not using window-based redisplay. Set up pointers for
569 each row into the glyph pool. */
570 if (matrix->pool)
571 {
572 xassert (matrix->pool->glyphs);
573
574 if (w)
575 {
576 left = margin_glyphs_to_reserve (w, dim.width,
577 w->left_margin_width);
578 right = margin_glyphs_to_reserve (w, dim.width,
579 w->right_margin_width);
580 }
581 else
582 left = right = 0;
583
584 for (i = 0; i < dim.height; ++i)
585 {
586 struct glyph_row *row = &matrix->rows[i];
587
588 row->glyphs[LEFT_MARGIN_AREA]
589 = (matrix->pool->glyphs
590 + (y + i) * matrix->pool->ncolumns
591 + x);
592
593 if (w == NULL
594 || row == matrix->rows + dim.height - 1
595 || (row == matrix->rows && matrix->header_line_p))
596 {
597 row->glyphs[TEXT_AREA]
598 = row->glyphs[LEFT_MARGIN_AREA];
599 row->glyphs[RIGHT_MARGIN_AREA]
600 = row->glyphs[TEXT_AREA] + dim.width;
601 row->glyphs[LAST_AREA]
602 = row->glyphs[RIGHT_MARGIN_AREA];
603 }
604 else
605 {
606 row->glyphs[TEXT_AREA]
607 = row->glyphs[LEFT_MARGIN_AREA] + left;
608 row->glyphs[RIGHT_MARGIN_AREA]
609 = row->glyphs[TEXT_AREA] + dim.width - left - right;
610 row->glyphs[LAST_AREA]
611 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
612 }
613 }
614
615 matrix->left_margin_glyphs = left;
616 matrix->right_margin_glyphs = right;
617 }
618 else
619 {
620 /* If MATRIX->pool is null, MATRIX is responsible for managing
621 its own memory. Allocate glyph memory from the heap. */
622 if (dim.width > matrix->matrix_w
623 || new_rows
624 || header_line_changed_p
625 || marginal_areas_changed_p)
626 {
627 struct glyph_row *row = matrix->rows;
628 struct glyph_row *end = row + matrix->rows_allocated;
629
630 while (row < end)
631 {
632 row->glyphs[LEFT_MARGIN_AREA]
633 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
634 (dim.width
635 * sizeof (struct glyph)));
636
637 /* The mode line never has marginal areas. */
638 if (row == matrix->rows + dim.height - 1
639 || (row == matrix->rows && matrix->header_line_p))
640 {
641 row->glyphs[TEXT_AREA]
642 = row->glyphs[LEFT_MARGIN_AREA];
643 row->glyphs[RIGHT_MARGIN_AREA]
644 = row->glyphs[TEXT_AREA] + dim.width;
645 row->glyphs[LAST_AREA]
646 = row->glyphs[RIGHT_MARGIN_AREA];
647 }
648 else
649 {
650 row->glyphs[TEXT_AREA]
651 = row->glyphs[LEFT_MARGIN_AREA] + left;
652 row->glyphs[RIGHT_MARGIN_AREA]
653 = row->glyphs[TEXT_AREA] + dim.width - left - right;
654 row->glyphs[LAST_AREA]
655 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
656 }
657 ++row;
658 }
659 }
660
661 xassert (left >= 0 && right >= 0);
662 matrix->left_margin_glyphs = left;
663 matrix->right_margin_glyphs = right;
664 }
665
666 /* Number of rows to be used by MATRIX. */
667 matrix->nrows = dim.height;
668
669 /* Mark rows in a current matrix of a window as not having valid
670 contents. It's important to not do this for desired matrices.
671 When Emacs starts, it may already be building desired matrices
672 when this function runs. */
673 if (w && matrix == w->current_matrix)
674 {
675 /* Optimize the case that only the height has changed (C-x 2,
676 upper window). Invalidate all rows that are no longer part
677 of the window. */
678 if (!marginal_areas_changed_p
679 && matrix->window_top_y == XFASTINT (w->top)
680 && matrix->window_width == window_width)
681 {
682 i = 0;
683 while (matrix->rows[i].enabled_p
684 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
685 < matrix->window_height))
686 ++i;
687
688 /* Window end is invalid, if inside of the rows that
689 are invalidated. */
690 if (INTEGERP (w->window_end_vpos)
691 && XFASTINT (w->window_end_vpos) >= i)
692 w->window_end_valid = Qnil;
693
694 while (i < matrix->nrows)
695 matrix->rows[i++].enabled_p = 0;
696 }
697 else
698 {
699 for (i = 0; i < matrix->nrows; ++i)
700 matrix->rows[i].enabled_p = 0;
701 }
702 }
703
704 /* Remember last values to be able to optimize frame redraws. */
705 matrix->matrix_x = x;
706 matrix->matrix_y = y;
707 matrix->matrix_w = dim.width;
708 matrix->matrix_h = dim.height;
709
710 /* Record the top y location and height of W at the time the matrix
711 was last adjusted. This is used to optimize redisplay above. */
712 if (w)
713 {
714 matrix->window_top_y = XFASTINT (w->top);
715 matrix->window_height = window_height;
716 matrix->window_width = window_width;
717 matrix->window_vscroll = w->vscroll;
718 }
719 }
720
721
722 /* Reverse the contents of rows in MATRIX between START and END. The
723 contents of the row at END - 1 end up at START, END - 2 at START +
724 1 etc. This is part of the implementation of rotate_matrix (see
725 below). */
726
727 static void
728 reverse_rows (matrix, start, end)
729 struct glyph_matrix *matrix;
730 int start, end;
731 {
732 int i, j;
733
734 for (i = start, j = end - 1; i < j; ++i, --j)
735 {
736 /* Non-ISO HP/UX compiler doesn't like auto struct
737 initialization. */
738 struct glyph_row temp;
739 temp = matrix->rows[i];
740 matrix->rows[i] = matrix->rows[j];
741 matrix->rows[j] = temp;
742 }
743 }
744
745
746 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
747 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
748 indices. (Note: this does not copy glyphs, only glyph pointers in
749 row structures are moved around).
750
751 The algorithm used for rotating the vector was, I believe, first
752 described by Kernighan. See the vector R as consisting of two
753 sub-vectors AB, where A has length BY for BY >= 0. The result
754 after rotating is then BA. Reverse both sub-vectors to get ArBr
755 and reverse the result to get (ArBr)r which is BA. Similar for
756 rotating right. */
757
758 void
759 rotate_matrix (matrix, first, last, by)
760 struct glyph_matrix *matrix;
761 int first, last, by;
762 {
763 if (by < 0)
764 {
765 /* Up (rotate left, i.e. towards lower indices). */
766 by = -by;
767 reverse_rows (matrix, first, first + by);
768 reverse_rows (matrix, first + by, last);
769 reverse_rows (matrix, first, last);
770 }
771 else if (by > 0)
772 {
773 /* Down (rotate right, i.e. towards higher indices). */
774 reverse_rows (matrix, last - by, last);
775 reverse_rows (matrix, first, last - by);
776 reverse_rows (matrix, first, last);
777 }
778 }
779
780
781 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
782 with indices START <= index < END. Increment positions by DELTA/
783 DELTA_BYTES. */
784
785 void
786 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
787 struct glyph_matrix *matrix;
788 int start, end, delta, delta_bytes;
789 {
790 /* Check that START and END are reasonable values. */
791 xassert (start >= 0 && start <= matrix->nrows);
792 xassert (end >= 0 && end <= matrix->nrows);
793 xassert (start <= end);
794
795 for (; start < end; ++start)
796 increment_row_positions (matrix->rows + start, delta, delta_bytes);
797 }
798
799
800 /* Enable a range of rows in glyph matrix MATRIX. START and END are
801 the row indices of the first and last + 1 row to enable. If
802 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
803
804 void
805 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
806 struct glyph_matrix *matrix;
807 int start, end;
808 int enabled_p;
809 {
810 xassert (start <= end);
811 xassert (start >= 0 && start < matrix->nrows);
812 xassert (end >= 0 && end <= matrix->nrows);
813
814 for (; start < end; ++start)
815 matrix->rows[start].enabled_p = enabled_p != 0;
816 }
817
818
819 /* Clear MATRIX.
820
821 This empties all rows in MATRIX by setting the enabled_p flag for
822 all rows of the matrix to zero. The function prepare_desired_row
823 will eventually really clear a row when it sees one with a zero
824 enabled_p flag.
825
826 Resets update hints to defaults value. The only update hint
827 currently present is the flag MATRIX->no_scrolling_p. */
828
829 void
830 clear_glyph_matrix (matrix)
831 struct glyph_matrix *matrix;
832 {
833 if (matrix)
834 {
835 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
836 matrix->no_scrolling_p = 0;
837 }
838 }
839
840
841 /* Shift part of the glyph matrix MATRIX of window W up or down.
842 Increment y-positions in glyph rows between START and END by DY,
843 and recompute their visible height. */
844
845 void
846 shift_glyph_matrix (w, matrix, start, end, dy)
847 struct window *w;
848 struct glyph_matrix *matrix;
849 int start, end, dy;
850 {
851 int min_y, max_y;
852
853 xassert (start <= end);
854 xassert (start >= 0 && start < matrix->nrows);
855 xassert (end >= 0 && end <= matrix->nrows);
856
857 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
858 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
859
860 for (; start < end; ++start)
861 {
862 struct glyph_row *row = &matrix->rows[start];
863
864 row->y += dy;
865
866 if (row->y < min_y)
867 row->visible_height = row->height - (min_y - row->y);
868 else if (row->y + row->height > max_y)
869 row->visible_height = row->height - (row->y + row->height - max_y);
870 else
871 row->visible_height = row->height;
872 }
873 }
874
875
876 /* Mark all rows in current matrices of frame F as invalid. Marking
877 invalid is done by setting enabled_p to zero for all rows in a
878 current matrix. */
879
880 void
881 clear_current_matrices (f)
882 register struct frame *f;
883 {
884 /* Clear frame current matrix, if we have one. */
885 if (f->current_matrix)
886 clear_glyph_matrix (f->current_matrix);
887
888 /* Clear the matrix of the menu bar window, if such a window exists.
889 The menu bar window is currently used to display menus on X when
890 no toolkit support is compiled in. */
891 if (WINDOWP (f->menu_bar_window))
892 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
893
894 /* Clear the matrix of the tool-bar window, if any. */
895 if (WINDOWP (f->tool_bar_window))
896 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
897
898 /* Clear current window matrices. */
899 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
900 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
901 }
902
903
904 /* Clear out all display lines of F for a coming redisplay. */
905
906 void
907 clear_desired_matrices (f)
908 register struct frame *f;
909 {
910 if (f->desired_matrix)
911 clear_glyph_matrix (f->desired_matrix);
912
913 if (WINDOWP (f->menu_bar_window))
914 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
915
916 if (WINDOWP (f->tool_bar_window))
917 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
918
919 /* Do it for window matrices. */
920 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
921 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
922 }
923
924
925 /* Clear matrices in window tree rooted in W. If DESIRED_P is
926 non-zero clear desired matrices, otherwise clear current matrices. */
927
928 static void
929 clear_window_matrices (w, desired_p)
930 struct window *w;
931 int desired_p;
932 {
933 while (w)
934 {
935 if (!NILP (w->hchild))
936 {
937 xassert (WINDOWP (w->hchild));
938 clear_window_matrices (XWINDOW (w->hchild), desired_p);
939 }
940 else if (!NILP (w->vchild))
941 {
942 xassert (WINDOWP (w->vchild));
943 clear_window_matrices (XWINDOW (w->vchild), desired_p);
944 }
945 else
946 {
947 if (desired_p)
948 clear_glyph_matrix (w->desired_matrix);
949 else
950 {
951 clear_glyph_matrix (w->current_matrix);
952 w->window_end_valid = Qnil;
953 }
954 }
955
956 w = NILP (w->next) ? 0 : XWINDOW (w->next);
957 }
958 }
959
960
961 \f
962 /***********************************************************************
963 Glyph Rows
964
965 See dispextern.h for an overall explanation of glyph rows.
966 ***********************************************************************/
967
968 /* Clear glyph row ROW. Do it in a way that makes it robust against
969 changes in the glyph_row structure, i.e. addition or removal of
970 structure members. */
971
972 void
973 clear_glyph_row (row)
974 struct glyph_row *row;
975 {
976 struct glyph *p[1 + LAST_AREA];
977 static struct glyph_row null_row;
978
979 /* Save pointers. */
980 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
981 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
982 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
983 p[LAST_AREA] = row->glyphs[LAST_AREA];
984
985 /* Clear. */
986 *row = null_row;
987
988 /* Restore pointers. */
989 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
990 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
991 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
992 row->glyphs[LAST_AREA] = p[LAST_AREA];
993
994 #if 0 /* At some point, some bit-fields of struct glyph were not set,
995 which made glyphs unequal when compared with GLYPH_EQUAL_P.
996 Redisplay outputs such glyphs, and flickering effects were
997 the result. This also depended on the contents of memory
998 returned by xmalloc. If flickering happens again, activate
999 the code below If the flickering is gone with that, chances
1000 are that the flickering has the same reason as here. */
1001 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1002 #endif
1003 }
1004
1005
1006 /* Make ROW an empty, enabled row of canonical character height,
1007 in window W starting at y-position Y. */
1008
1009 void
1010 blank_row (w, row, y)
1011 struct window *w;
1012 struct glyph_row *row;
1013 int y;
1014 {
1015 int min_y, max_y;
1016
1017 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1018 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1019
1020 clear_glyph_row (row);
1021 row->y = y;
1022 row->ascent = row->phys_ascent = 0;
1023 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1024
1025 if (row->y < min_y)
1026 row->visible_height = row->height - (min_y - row->y);
1027 else if (row->y + row->height > max_y)
1028 row->visible_height = row->height - (row->y + row->height - max_y);
1029 else
1030 row->visible_height = row->height;
1031
1032 row->enabled_p = 1;
1033 }
1034
1035
1036 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1037 are the amounts by which to change positions. Note that the first
1038 glyph of the text area of a row can have a buffer position even if
1039 the used count of the text area is zero. Such rows display line
1040 ends. */
1041
1042 void
1043 increment_row_positions (row, delta, delta_bytes)
1044 struct glyph_row *row;
1045 int delta, delta_bytes;
1046 {
1047 int area, i;
1048
1049 /* Increment start and end positions. */
1050 MATRIX_ROW_START_CHARPOS (row) += delta;
1051 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1052 MATRIX_ROW_END_CHARPOS (row) += delta;
1053 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1054
1055 /* Increment positions in glyphs. */
1056 for (area = 0; area < LAST_AREA; ++area)
1057 for (i = 0; i < row->used[area]; ++i)
1058 if (BUFFERP (row->glyphs[area][i].object)
1059 && row->glyphs[area][i].charpos > 0)
1060 row->glyphs[area][i].charpos += delta;
1061
1062 /* Capture the case of rows displaying a line end. */
1063 if (row->used[TEXT_AREA] == 0
1064 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1065 row->glyphs[TEXT_AREA]->charpos += delta;
1066 }
1067
1068
1069 #if 0
1070 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1071 contents, i.e. glyph structure contents are exchanged between A and
1072 B without changing glyph pointers in A and B. */
1073
1074 static void
1075 swap_glyphs_in_rows (a, b)
1076 struct glyph_row *a, *b;
1077 {
1078 int area;
1079
1080 for (area = 0; area < LAST_AREA; ++area)
1081 {
1082 /* Number of glyphs to swap. */
1083 int max_used = max (a->used[area], b->used[area]);
1084
1085 /* Start of glyphs in area of row A. */
1086 struct glyph *glyph_a = a->glyphs[area];
1087
1088 /* End + 1 of glyphs in area of row A. */
1089 struct glyph *glyph_a_end = a->glyphs[max_used];
1090
1091 /* Start of glyphs in area of row B. */
1092 struct glyph *glyph_b = b->glyphs[area];
1093
1094 while (glyph_a < glyph_a_end)
1095 {
1096 /* Non-ISO HP/UX compiler doesn't like auto struct
1097 initialization. */
1098 struct glyph temp;
1099 temp = *glyph_a;
1100 *glyph_a = *glyph_b;
1101 *glyph_b = temp;
1102 ++glyph_a;
1103 ++glyph_b;
1104 }
1105 }
1106 }
1107
1108 #endif /* 0 */
1109
1110 /* Exchange pointers to glyph memory between glyph rows A and B. */
1111
1112 static INLINE void
1113 swap_glyph_pointers (a, b)
1114 struct glyph_row *a, *b;
1115 {
1116 int i;
1117 for (i = 0; i < LAST_AREA + 1; ++i)
1118 {
1119 struct glyph *temp = a->glyphs[i];
1120 a->glyphs[i] = b->glyphs[i];
1121 b->glyphs[i] = temp;
1122 }
1123 }
1124
1125
1126 /* Copy glyph row structure FROM to glyph row structure TO, except
1127 that glyph pointers in the structures are left unchanged. */
1128
1129 INLINE void
1130 copy_row_except_pointers (to, from)
1131 struct glyph_row *to, *from;
1132 {
1133 struct glyph *pointers[1 + LAST_AREA];
1134
1135 /* Save glyph pointers of TO. */
1136 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1137
1138 /* Do a structure assignment. */
1139 *to = *from;
1140
1141 /* Restore original pointers of TO. */
1142 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1143 }
1144
1145
1146 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1147 TO and FROM are left unchanged. Glyph contents are copied from the
1148 glyph memory of FROM to the glyph memory of TO. Increment buffer
1149 positions in row TO by DELTA/ DELTA_BYTES. */
1150
1151 void
1152 copy_glyph_row_contents (to, from, delta, delta_bytes)
1153 struct glyph_row *to, *from;
1154 int delta, delta_bytes;
1155 {
1156 int area;
1157
1158 /* This is like a structure assignment TO = FROM, except that
1159 glyph pointers in the rows are left unchanged. */
1160 copy_row_except_pointers (to, from);
1161
1162 /* Copy glyphs from FROM to TO. */
1163 for (area = 0; area < LAST_AREA; ++area)
1164 if (from->used[area])
1165 bcopy (from->glyphs[area], to->glyphs[area],
1166 from->used[area] * sizeof (struct glyph));
1167
1168 /* Increment buffer positions in TO by DELTA. */
1169 increment_row_positions (to, delta, delta_bytes);
1170 }
1171
1172
1173 /* Assign glyph row FROM to glyph row TO. This works like a structure
1174 assignment TO = FROM, except that glyph pointers are not copied but
1175 exchanged between TO and FROM. Pointers must be exchanged to avoid
1176 a memory leak. */
1177
1178 static INLINE void
1179 assign_row (to, from)
1180 struct glyph_row *to, *from;
1181 {
1182 swap_glyph_pointers (to, from);
1183 copy_row_except_pointers (to, from);
1184 }
1185
1186
1187 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1188 a row in a window matrix, is a slice of the glyph memory of the
1189 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1190 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1191 memory of FRAME_ROW. */
1192
1193 static int
1194 glyph_row_slice_p (window_row, frame_row)
1195 struct glyph_row *window_row, *frame_row;
1196 {
1197 struct glyph *window_glyph_start = window_row->glyphs[0];
1198 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1199 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1200
1201 return (frame_glyph_start <= window_glyph_start
1202 && window_glyph_start < frame_glyph_end);
1203 }
1204
1205
1206 #if 0
1207
1208 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1209 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1210 in WINDOW_MATRIX is found satisfying the condition. */
1211
1212 static struct glyph_row *
1213 find_glyph_row_slice (window_matrix, frame_matrix, row)
1214 struct glyph_matrix *window_matrix, *frame_matrix;
1215 int row;
1216 {
1217 int i;
1218
1219 xassert (row >= 0 && row < frame_matrix->nrows);
1220
1221 for (i = 0; i < window_matrix->nrows; ++i)
1222 if (glyph_row_slice_p (window_matrix->rows + i,
1223 frame_matrix->rows + row))
1224 break;
1225
1226 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1227 }
1228
1229 #endif /* 0 */
1230
1231 /* Prepare ROW for display. Desired rows are cleared lazily,
1232 i.e. they are only marked as to be cleared by setting their
1233 enabled_p flag to zero. When a row is to be displayed, a prior
1234 call to this function really clears it. */
1235
1236 void
1237 prepare_desired_row (row)
1238 struct glyph_row *row;
1239 {
1240 if (!row->enabled_p)
1241 {
1242 clear_glyph_row (row);
1243 row->enabled_p = 1;
1244 }
1245 }
1246
1247
1248 /* Return a hash code for glyph row ROW. */
1249
1250 int
1251 line_hash_code (row)
1252 struct glyph_row *row;
1253 {
1254 int hash = 0;
1255
1256 if (row->enabled_p)
1257 {
1258 if (row->inverse_p)
1259 {
1260 /* Give all highlighted lines the same hash code
1261 so as to encourage scrolling to leave them in place. */
1262 hash = -1;
1263 }
1264 else
1265 {
1266 struct glyph *glyph = row->glyphs[TEXT_AREA];
1267 struct glyph *end = glyph + row->used[TEXT_AREA];
1268
1269 while (glyph < end)
1270 {
1271 int c = glyph->u.ch;
1272 int face_id = glyph->face_id;
1273 if (must_write_spaces)
1274 c -= SPACEGLYPH;
1275 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1276 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1277 ++glyph;
1278 }
1279
1280 if (hash == 0)
1281 hash = 1;
1282 }
1283 }
1284
1285 return hash;
1286 }
1287
1288
1289 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1290 the number of characters in the line. If must_write_spaces is
1291 zero, leading and trailing spaces are ignored. */
1292
1293 static unsigned int
1294 line_draw_cost (matrix, vpos)
1295 struct glyph_matrix *matrix;
1296 int vpos;
1297 {
1298 struct glyph_row *row = matrix->rows + vpos;
1299 struct glyph *beg = row->glyphs[TEXT_AREA];
1300 struct glyph *end = beg + row->used[TEXT_AREA];
1301 int len;
1302 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1303 int glyph_table_len = GLYPH_TABLE_LENGTH;
1304
1305 /* Ignore trailing and leading spaces if we can. */
1306 if (!must_write_spaces)
1307 {
1308 /* Skip from the end over trailing spaces. */
1309 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1310 --end;
1311
1312 /* All blank line. */
1313 if (end == beg)
1314 return 0;
1315
1316 /* Skip over leading spaces. */
1317 while (CHAR_GLYPH_SPACE_P (*beg))
1318 ++beg;
1319 }
1320
1321 /* If we don't have a glyph-table, each glyph is one character,
1322 so return the number of glyphs. */
1323 if (glyph_table_base == 0)
1324 len = end - beg;
1325 else
1326 {
1327 /* Otherwise, scan the glyphs and accumulate their total length
1328 in LEN. */
1329 len = 0;
1330 while (beg < end)
1331 {
1332 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1333
1334 if (g < 0
1335 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1336 len += 1;
1337 else
1338 len += GLYPH_LENGTH (glyph_table_base, g);
1339
1340 ++beg;
1341 }
1342 }
1343
1344 return len;
1345 }
1346
1347
1348 /* Test two glyph rows A and B for equality. Value is non-zero if A
1349 and B have equal contents. W is the window to which the glyphs
1350 rows A and B belong. It is needed here to test for partial row
1351 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1352 flags of A and B, too. */
1353
1354 static INLINE int
1355 row_equal_p (w, a, b, mouse_face_p)
1356 struct window *w;
1357 struct glyph_row *a, *b;
1358 int mouse_face_p;
1359 {
1360 if (a == b)
1361 return 1;
1362 else if (a->hash != b->hash)
1363 return 0;
1364 else
1365 {
1366 struct glyph *a_glyph, *b_glyph, *a_end;
1367 int area;
1368
1369 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1370 return 0;
1371
1372 /* Compare glyphs. */
1373 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1374 {
1375 if (a->used[area] != b->used[area])
1376 return 0;
1377
1378 a_glyph = a->glyphs[area];
1379 a_end = a_glyph + a->used[area];
1380 b_glyph = b->glyphs[area];
1381
1382 while (a_glyph < a_end
1383 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1384 ++a_glyph, ++b_glyph;
1385
1386 if (a_glyph != a_end)
1387 return 0;
1388 }
1389
1390 if (a->truncated_on_left_p != b->truncated_on_left_p
1391 || a->inverse_p != b->inverse_p
1392 || a->fill_line_p != b->fill_line_p
1393 || a->truncated_on_right_p != b->truncated_on_right_p
1394 || a->overlay_arrow_p != b->overlay_arrow_p
1395 || a->continued_p != b->continued_p
1396 || a->indicate_empty_line_p != b->indicate_empty_line_p
1397 || a->overlapped_p != b->overlapped_p
1398 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1399 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1400 /* Different partially visible characters on left margin. */
1401 || a->x != b->x
1402 /* Different height. */
1403 || a->ascent != b->ascent
1404 || a->phys_ascent != b->phys_ascent
1405 || a->phys_height != b->phys_height
1406 || a->visible_height != b->visible_height)
1407 return 0;
1408 }
1409
1410 return 1;
1411 }
1412
1413
1414 \f
1415 /***********************************************************************
1416 Glyph Pool
1417
1418 See dispextern.h for an overall explanation of glyph pools.
1419 ***********************************************************************/
1420
1421 /* Allocate a glyph_pool structure. The structure returned is
1422 initialized with zeros. The global variable glyph_pool_count is
1423 incremented for each pool allocated. */
1424
1425 static struct glyph_pool *
1426 new_glyph_pool ()
1427 {
1428 struct glyph_pool *result;
1429
1430 /* Allocate a new glyph_pool and clear it. */
1431 result = (struct glyph_pool *) xmalloc (sizeof *result);
1432 bzero (result, sizeof *result);
1433
1434 /* For memory leak and double deletion checking. */
1435 ++glyph_pool_count;
1436
1437 return result;
1438 }
1439
1440
1441 /* Free a glyph_pool structure POOL. The function may be called with
1442 a null POOL pointer. The global variable glyph_pool_count is
1443 decremented with every pool structure freed. If this count gets
1444 negative, more structures were freed than allocated, i.e. one
1445 structure must have been freed more than once or a bogus pointer
1446 was passed to free_glyph_pool. */
1447
1448 static void
1449 free_glyph_pool (pool)
1450 struct glyph_pool *pool;
1451 {
1452 if (pool)
1453 {
1454 /* More freed than allocated? */
1455 --glyph_pool_count;
1456 xassert (glyph_pool_count >= 0);
1457
1458 xfree (pool->glyphs);
1459 xfree (pool);
1460 }
1461 }
1462
1463
1464 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1465 columns we need. This function never shrinks a pool. The only
1466 case in which this would make sense, would be when a frame's size
1467 is changed from a large value to a smaller one. But, if someone
1468 does it once, we can expect that he will do it again.
1469
1470 Value is non-zero if the pool changed in a way which makes
1471 re-adjusting window glyph matrices necessary. */
1472
1473 static int
1474 realloc_glyph_pool (pool, matrix_dim)
1475 struct glyph_pool *pool;
1476 struct dim matrix_dim;
1477 {
1478 int needed;
1479 int changed_p;
1480
1481 changed_p = (pool->glyphs == 0
1482 || matrix_dim.height != pool->nrows
1483 || matrix_dim.width != pool->ncolumns);
1484
1485 /* Enlarge the glyph pool. */
1486 needed = matrix_dim.width * matrix_dim.height;
1487 if (needed > pool->nglyphs)
1488 {
1489 int size = needed * sizeof (struct glyph);
1490
1491 if (pool->glyphs)
1492 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1493 else
1494 {
1495 pool->glyphs = (struct glyph *) xmalloc (size);
1496 bzero (pool->glyphs, size);
1497 }
1498
1499 pool->nglyphs = needed;
1500 }
1501
1502 /* Remember the number of rows and columns because (a) we use then
1503 to do sanity checks, and (b) the number of columns determines
1504 where rows in the frame matrix start---this must be available to
1505 determine pointers to rows of window sub-matrices. */
1506 pool->nrows = matrix_dim.height;
1507 pool->ncolumns = matrix_dim.width;
1508
1509 return changed_p;
1510 }
1511
1512
1513 \f
1514 /***********************************************************************
1515 Debug Code
1516 ***********************************************************************/
1517
1518 #if GLYPH_DEBUG
1519
1520
1521 /* Flush standard output. This is sometimes useful to call from
1522 the debugger. */
1523
1524 void
1525 flush_stdout ()
1526 {
1527 fflush (stdout);
1528 }
1529
1530
1531 /* Check that no glyph pointers have been lost in MATRIX. If a
1532 pointer has been lost, e.g. by using a structure assignment between
1533 rows, at least one pointer must occur more than once in the rows of
1534 MATRIX. */
1535
1536 void
1537 check_matrix_pointer_lossage (matrix)
1538 struct glyph_matrix *matrix;
1539 {
1540 int i, j;
1541
1542 for (i = 0; i < matrix->nrows; ++i)
1543 for (j = 0; j < matrix->nrows; ++j)
1544 xassert (i == j
1545 || (matrix->rows[i].glyphs[TEXT_AREA]
1546 != matrix->rows[j].glyphs[TEXT_AREA]));
1547 }
1548
1549
1550 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1551
1552 struct glyph_row *
1553 matrix_row (matrix, row)
1554 struct glyph_matrix *matrix;
1555 int row;
1556 {
1557 xassert (matrix && matrix->rows);
1558 xassert (row >= 0 && row < matrix->nrows);
1559
1560 /* That's really too slow for normal testing because this function
1561 is called almost everywhere. Although---it's still astonishingly
1562 fast, so it is valuable to have for debugging purposes. */
1563 #if 0
1564 check_matrix_pointer_lossage (matrix);
1565 #endif
1566
1567 return matrix->rows + row;
1568 }
1569
1570
1571 #if 0 /* This function makes invalid assumptions when text is
1572 partially invisible. But it might come handy for debugging
1573 nevertheless. */
1574
1575 /* Check invariants that must hold for an up to date current matrix of
1576 window W. */
1577
1578 static void
1579 check_matrix_invariants (w)
1580 struct window *w;
1581 {
1582 struct glyph_matrix *matrix = w->current_matrix;
1583 int yb = window_text_bottom_y (w);
1584 struct glyph_row *row = matrix->rows;
1585 struct glyph_row *last_text_row = NULL;
1586 struct buffer *saved = current_buffer;
1587 struct buffer *buffer = XBUFFER (w->buffer);
1588 int c;
1589
1590 /* This can sometimes happen for a fresh window. */
1591 if (matrix->nrows < 2)
1592 return;
1593
1594 set_buffer_temp (buffer);
1595
1596 /* Note: last row is always reserved for the mode line. */
1597 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1598 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1599 {
1600 struct glyph_row *next = row + 1;
1601
1602 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1603 last_text_row = row;
1604
1605 /* Check that character and byte positions are in sync. */
1606 xassert (MATRIX_ROW_START_BYTEPOS (row)
1607 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1608
1609 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1610 have such a position temporarily in case of a minibuffer
1611 displaying something like `[Sole completion]' at its end. */
1612 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1613 xassert (MATRIX_ROW_END_BYTEPOS (row)
1614 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1615
1616 /* Check that end position of `row' is equal to start position
1617 of next row. */
1618 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1619 {
1620 xassert (MATRIX_ROW_END_CHARPOS (row)
1621 == MATRIX_ROW_START_CHARPOS (next));
1622 xassert (MATRIX_ROW_END_BYTEPOS (row)
1623 == MATRIX_ROW_START_BYTEPOS (next));
1624 }
1625 row = next;
1626 }
1627
1628 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1629 xassert (w->desired_matrix->rows != NULL);
1630 set_buffer_temp (saved);
1631 }
1632
1633 #endif /* 0 */
1634
1635 #endif /* GLYPH_DEBUG != 0 */
1636
1637
1638 \f
1639 /**********************************************************************
1640 Allocating/ Adjusting Glyph Matrices
1641 **********************************************************************/
1642
1643 /* Allocate glyph matrices over a window tree for a frame-based
1644 redisplay
1645
1646 X and Y are column/row within the frame glyph matrix where
1647 sub-matrices for the window tree rooted at WINDOW must be
1648 allocated. CH_DIM contains the dimensions of the smallest
1649 character that could be used during display. DIM_ONLY_P non-zero
1650 means that the caller of this function is only interested in the
1651 result matrix dimension, and matrix adjustments should not be
1652 performed.
1653
1654 The function returns the total width/height of the sub-matrices of
1655 the window tree. If called on a frame root window, the computation
1656 will take the mini-buffer window into account.
1657
1658 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1659
1660 NEW_LEAF_MATRIX set if any window in the tree did not have a
1661 glyph matrices yet, and
1662
1663 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1664 any window in the tree will be changed or have been changed (see
1665 DIM_ONLY_P).
1666
1667 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1668 function.
1669
1670 Windows are arranged into chains of windows on the same level
1671 through the next fields of window structures. Such a level can be
1672 either a sequence of horizontally adjacent windows from left to
1673 right, or a sequence of vertically adjacent windows from top to
1674 bottom. Each window in a horizontal sequence can be either a leaf
1675 window or a vertical sequence; a window in a vertical sequence can
1676 be either a leaf or a horizontal sequence. All windows in a
1677 horizontal sequence have the same height, and all windows in a
1678 vertical sequence have the same width.
1679
1680 This function uses, for historical reasons, a more general
1681 algorithm to determine glyph matrix dimensions that would be
1682 necessary.
1683
1684 The matrix height of a horizontal sequence is determined by the
1685 maximum height of any matrix in the sequence. The matrix width of
1686 a horizontal sequence is computed by adding up matrix widths of
1687 windows in the sequence.
1688
1689 |<------- result width ------->|
1690 +---------+----------+---------+ ---
1691 | | | | |
1692 | | | |
1693 +---------+ | | result height
1694 | +---------+
1695 | | |
1696 +----------+ ---
1697
1698 The matrix width of a vertical sequence is the maximum matrix width
1699 of any window in the sequence. Its height is computed by adding up
1700 matrix heights of windows in the sequence.
1701
1702 |<---- result width -->|
1703 +---------+ ---
1704 | | |
1705 | | |
1706 +---------+--+ |
1707 | | |
1708 | | result height
1709 | |
1710 +------------+---------+ |
1711 | | |
1712 | | |
1713 +------------+---------+ --- */
1714
1715 /* Bit indicating that a new matrix will be allocated or has been
1716 allocated. */
1717
1718 #define NEW_LEAF_MATRIX (1 << 0)
1719
1720 /* Bit indicating that a matrix will or has changed its location or
1721 size. */
1722
1723 #define CHANGED_LEAF_MATRIX (1 << 1)
1724
1725 static struct dim
1726 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1727 dim_only_p, window_change_flags)
1728 Lisp_Object window;
1729 int x, y;
1730 struct dim ch_dim;
1731 int dim_only_p;
1732 int *window_change_flags;
1733 {
1734 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1735 int x0 = x, y0 = y;
1736 int wmax = 0, hmax = 0;
1737 struct dim total;
1738 struct dim dim;
1739 struct window *w;
1740 int in_horz_combination_p;
1741
1742 /* What combination is WINDOW part of? Compute this once since the
1743 result is the same for all windows in the `next' chain. The
1744 special case of a root window (parent equal to nil) is treated
1745 like a vertical combination because a root window's `next'
1746 points to the mini-buffer window, if any, which is arranged
1747 vertically below other windows. */
1748 in_horz_combination_p
1749 = (!NILP (XWINDOW (window)->parent)
1750 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1751
1752 /* For WINDOW and all windows on the same level. */
1753 do
1754 {
1755 w = XWINDOW (window);
1756
1757 /* Get the dimension of the window sub-matrix for W, depending
1758 on whether this a combination or a leaf window. */
1759 if (!NILP (w->hchild))
1760 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1761 dim_only_p,
1762 window_change_flags);
1763 else if (!NILP (w->vchild))
1764 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1765 dim_only_p,
1766 window_change_flags);
1767 else
1768 {
1769 /* If not already done, allocate sub-matrix structures. */
1770 if (w->desired_matrix == NULL)
1771 {
1772 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1773 w->current_matrix = new_glyph_matrix (f->current_pool);
1774 *window_change_flags |= NEW_LEAF_MATRIX;
1775 }
1776
1777 /* Width and height MUST be chosen so that there are no
1778 holes in the frame matrix. */
1779 dim.width = XINT (w->width);
1780 dim.height = XINT (w->height);
1781
1782 /* Will matrix be re-allocated? */
1783 if (x != w->desired_matrix->matrix_x
1784 || y != w->desired_matrix->matrix_y
1785 || dim.width != w->desired_matrix->matrix_w
1786 || dim.height != w->desired_matrix->matrix_h
1787 || (margin_glyphs_to_reserve (w, dim.width,
1788 w->right_margin_width)
1789 != w->desired_matrix->left_margin_glyphs)
1790 || (margin_glyphs_to_reserve (w, dim.width,
1791 w->left_margin_width)
1792 != w->desired_matrix->right_margin_glyphs))
1793 *window_change_flags |= CHANGED_LEAF_MATRIX;
1794
1795 /* Actually change matrices, if allowed. Do not consider
1796 CHANGED_LEAF_MATRIX computed above here because the pool
1797 may have been changed which we don't now here. We trust
1798 that we only will be called with DIM_ONLY_P != 0 when
1799 necessary. */
1800 if (!dim_only_p)
1801 {
1802 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1803 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1804 }
1805 }
1806
1807 /* If we are part of a horizontal combination, advance x for
1808 windows to the right of W; otherwise advance y for windows
1809 below W. */
1810 if (in_horz_combination_p)
1811 x += dim.width;
1812 else
1813 y += dim.height;
1814
1815 /* Remember maximum glyph matrix dimensions. */
1816 wmax = max (wmax, dim.width);
1817 hmax = max (hmax, dim.height);
1818
1819 /* Next window on same level. */
1820 window = w->next;
1821 }
1822 while (!NILP (window));
1823
1824 /* Set `total' to the total glyph matrix dimension of this window
1825 level. In a vertical combination, the width is the width of the
1826 widest window; the height is the y we finally reached, corrected
1827 by the y we started with. In a horizontal combination, the total
1828 height is the height of the tallest window, and the width is the
1829 x we finally reached, corrected by the x we started with. */
1830 if (in_horz_combination_p)
1831 {
1832 total.width = x - x0;
1833 total.height = hmax;
1834 }
1835 else
1836 {
1837 total.width = wmax;
1838 total.height = y - y0;
1839 }
1840
1841 return total;
1842 }
1843
1844
1845 /* Allocate window matrices for window-based redisplay. W is the
1846 window whose matrices must be allocated/reallocated. CH_DIM is the
1847 size of the smallest character that could potentially be used on W. */
1848
1849 static void
1850 allocate_matrices_for_window_redisplay (w, ch_dim)
1851 struct window *w;
1852 struct dim ch_dim;
1853 {
1854 struct frame *f = XFRAME (w->frame);
1855
1856 while (w)
1857 {
1858 if (!NILP (w->vchild))
1859 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1860 else if (!NILP (w->hchild))
1861 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1862 else
1863 {
1864 /* W is a leaf window. */
1865 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1866 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1867 struct dim dim;
1868
1869 /* If matrices are not yet allocated, allocate them now. */
1870 if (w->desired_matrix == NULL)
1871 {
1872 w->desired_matrix = new_glyph_matrix (NULL);
1873 w->current_matrix = new_glyph_matrix (NULL);
1874 }
1875
1876 /* Compute number of glyphs needed in a glyph row. */
1877 dim.width = (((window_pixel_width + ch_dim.width - 1)
1878 / ch_dim.width)
1879 /* 2 partially visible columns in the text area. */
1880 + 2
1881 /* One partially visible column at the right
1882 edge of each marginal area. */
1883 + 1 + 1);
1884
1885 /* Compute number of glyph rows needed. */
1886 dim.height = (((window_pixel_height + ch_dim.height - 1)
1887 / ch_dim.height)
1888 /* One partially visible line at the top and
1889 bottom of the window. */
1890 + 2
1891 /* 2 for top and mode line. */
1892 + 2);
1893
1894 /* Change matrices. */
1895 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1896 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1897 }
1898
1899 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1900 }
1901 }
1902
1903
1904 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1905 do it for all frames; otherwise do it just for the given frame.
1906 This function must be called when a new frame is created, its size
1907 changes, or its window configuration changes. */
1908
1909 void
1910 adjust_glyphs (f)
1911 struct frame *f;
1912 {
1913 /* Block input so that expose events and other events that access
1914 glyph matrices are not processed while we are changing them. */
1915 BLOCK_INPUT;
1916
1917 if (f)
1918 adjust_frame_glyphs (f);
1919 else
1920 {
1921 Lisp_Object tail, lisp_frame;
1922
1923 FOR_EACH_FRAME (tail, lisp_frame)
1924 adjust_frame_glyphs (XFRAME (lisp_frame));
1925 }
1926
1927 UNBLOCK_INPUT;
1928 }
1929
1930
1931 /* Adjust frame glyphs when Emacs is initialized.
1932
1933 To be called from init_display.
1934
1935 We need a glyph matrix because redraw will happen soon.
1936 Unfortunately, window sizes on selected_frame are not yet set to
1937 meaningful values. I believe we can assume that there are only two
1938 windows on the frame---the mini-buffer and the root window. Frame
1939 height and width seem to be correct so far. So, set the sizes of
1940 windows to estimated values. */
1941
1942 static void
1943 adjust_frame_glyphs_initially ()
1944 {
1945 struct frame *sf = SELECTED_FRAME ();
1946 struct window *root = XWINDOW (sf->root_window);
1947 struct window *mini = XWINDOW (root->next);
1948 int frame_height = FRAME_HEIGHT (sf);
1949 int frame_width = FRAME_WIDTH (sf);
1950 int top_margin = FRAME_TOP_MARGIN (sf);
1951
1952 /* Do it for the root window. */
1953 XSETFASTINT (root->top, top_margin);
1954 XSETFASTINT (root->width, frame_width);
1955 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1956
1957 /* Do it for the mini-buffer window. */
1958 XSETFASTINT (mini->top, frame_height - 1);
1959 XSETFASTINT (mini->width, frame_width);
1960 set_window_height (root->next, 1, 0);
1961
1962 adjust_frame_glyphs (sf);
1963 glyphs_initialized_initially_p = 1;
1964 }
1965
1966
1967 /* Allocate/reallocate glyph matrices of a single frame F. */
1968
1969 static void
1970 adjust_frame_glyphs (f)
1971 struct frame *f;
1972 {
1973 if (FRAME_WINDOW_P (f))
1974 adjust_frame_glyphs_for_window_redisplay (f);
1975 else
1976 adjust_frame_glyphs_for_frame_redisplay (f);
1977
1978 /* Don't forget the message buffer and the buffer for
1979 decode_mode_spec. */
1980 adjust_frame_message_buffer (f);
1981 adjust_decode_mode_spec_buffer (f);
1982
1983 f->glyphs_initialized_p = 1;
1984 }
1985
1986
1987 /* Allocate/reallocate glyph matrices of a single frame F for
1988 frame-based redisplay. */
1989
1990 static void
1991 adjust_frame_glyphs_for_frame_redisplay (f)
1992 struct frame *f;
1993 {
1994 struct dim ch_dim;
1995 struct dim matrix_dim;
1996 int pool_changed_p;
1997 int window_change_flags;
1998 int top_window_y;
1999
2000 if (!FRAME_LIVE_P (f))
2001 return;
2002
2003 /* Determine the smallest character in any font for F. On
2004 console windows, all characters have dimension (1, 1). */
2005 ch_dim.width = ch_dim.height = 1;
2006
2007 top_window_y = FRAME_TOP_MARGIN (f);
2008
2009 /* Allocate glyph pool structures if not already done. */
2010 if (f->desired_pool == NULL)
2011 {
2012 f->desired_pool = new_glyph_pool ();
2013 f->current_pool = new_glyph_pool ();
2014 }
2015
2016 /* Allocate frames matrix structures if needed. */
2017 if (f->desired_matrix == NULL)
2018 {
2019 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2020 f->current_matrix = new_glyph_matrix (f->current_pool);
2021 }
2022
2023 /* Compute window glyph matrices. (This takes the mini-buffer
2024 window into account). The result is the size of the frame glyph
2025 matrix needed. The variable window_change_flags is set to a bit
2026 mask indicating whether new matrices will be allocated or
2027 existing matrices change their size or location within the frame
2028 matrix. */
2029 window_change_flags = 0;
2030 matrix_dim
2031 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2032 0, top_window_y,
2033 ch_dim, 1,
2034 &window_change_flags);
2035
2036 /* Add in menu bar lines, if any. */
2037 matrix_dim.height += top_window_y;
2038
2039 /* Enlarge pools as necessary. */
2040 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2041 realloc_glyph_pool (f->current_pool, matrix_dim);
2042
2043 /* Set up glyph pointers within window matrices. Do this only if
2044 absolutely necessary since it requires a frame redraw. */
2045 if (pool_changed_p || window_change_flags)
2046 {
2047 /* Do it for window matrices. */
2048 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2049 0, top_window_y, ch_dim, 0,
2050 &window_change_flags);
2051
2052 /* Size of frame matrices must equal size of frame. Note
2053 that we are called for X frames with window widths NOT equal
2054 to the frame width (from CHANGE_FRAME_SIZE_1). */
2055 xassert (matrix_dim.width == FRAME_WIDTH (f)
2056 && matrix_dim.height == FRAME_HEIGHT (f));
2057
2058 /* Resize frame matrices. */
2059 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2060 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2061
2062 /* Since location and size of sub-matrices within the pool may
2063 have changed, and current matrices don't have meaningful
2064 contents anymore, mark the frame garbaged. */
2065 SET_FRAME_GARBAGED (f);
2066 }
2067 }
2068
2069
2070 /* Allocate/reallocate glyph matrices of a single frame F for
2071 window-based redisplay. */
2072
2073 static void
2074 adjust_frame_glyphs_for_window_redisplay (f)
2075 struct frame *f;
2076 {
2077 struct dim ch_dim;
2078 struct window *w;
2079
2080 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2081
2082 /* Get minimum sizes. */
2083 #ifdef HAVE_WINDOW_SYSTEM
2084 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2085 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2086 #else
2087 ch_dim.width = ch_dim.height = 1;
2088 #endif
2089
2090 /* Allocate/reallocate window matrices. */
2091 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2092 ch_dim);
2093
2094 /* Allocate/ reallocate matrices of the dummy window used to display
2095 the menu bar under X when no X toolkit support is available. */
2096 #ifndef USE_X_TOOLKIT
2097 {
2098 /* Allocate a dummy window if not already done. */
2099 if (NILP (f->menu_bar_window))
2100 {
2101 f->menu_bar_window = make_window ();
2102 w = XWINDOW (f->menu_bar_window);
2103 XSETFRAME (w->frame, f);
2104 w->pseudo_window_p = 1;
2105 }
2106 else
2107 w = XWINDOW (f->menu_bar_window);
2108
2109 /* Set window dimensions to frame dimensions and allocate or
2110 adjust glyph matrices of W. */
2111 XSETFASTINT (w->top, 0);
2112 XSETFASTINT (w->left, 0);
2113 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2114 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2115 allocate_matrices_for_window_redisplay (w, ch_dim);
2116 }
2117 #endif /* not USE_X_TOOLKIT */
2118
2119 /* Allocate/ reallocate matrices of the tool bar window. If we
2120 don't have a tool bar window yet, make one. */
2121 if (NILP (f->tool_bar_window))
2122 {
2123 f->tool_bar_window = make_window ();
2124 w = XWINDOW (f->tool_bar_window);
2125 XSETFRAME (w->frame, f);
2126 w->pseudo_window_p = 1;
2127 }
2128 else
2129 w = XWINDOW (f->tool_bar_window);
2130
2131 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2132 XSETFASTINT (w->left, 0);
2133 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2134 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2135 allocate_matrices_for_window_redisplay (w, ch_dim);
2136 }
2137
2138
2139 /* Adjust/ allocate message buffer of frame F.
2140
2141 Note that the message buffer is never freed. Since I could not
2142 find a free in 19.34, I assume that freeing it would be
2143 problematic in some way and don't do it either.
2144
2145 (Implementation note: It should be checked if we can free it
2146 eventually without causing trouble). */
2147
2148 static void
2149 adjust_frame_message_buffer (f)
2150 struct frame *f;
2151 {
2152 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2153
2154 if (FRAME_MESSAGE_BUF (f))
2155 {
2156 char *buffer = FRAME_MESSAGE_BUF (f);
2157 char *new_buffer = (char *) xrealloc (buffer, size);
2158 FRAME_MESSAGE_BUF (f) = new_buffer;
2159 }
2160 else
2161 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2162 }
2163
2164
2165 /* Re-allocate buffer for decode_mode_spec on frame F. */
2166
2167 static void
2168 adjust_decode_mode_spec_buffer (f)
2169 struct frame *f;
2170 {
2171 f->decode_mode_spec_buffer
2172 = (char *) xrealloc (f->decode_mode_spec_buffer,
2173 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2174 }
2175
2176
2177 \f
2178 /**********************************************************************
2179 Freeing Glyph Matrices
2180 **********************************************************************/
2181
2182 /* Free glyph memory for a frame F. F may be null. This function can
2183 be called for the same frame more than once. The root window of
2184 F may be nil when this function is called. This is the case when
2185 the function is called when F is destroyed. */
2186
2187 void
2188 free_glyphs (f)
2189 struct frame *f;
2190 {
2191 if (f && f->glyphs_initialized_p)
2192 {
2193 /* Block interrupt input so that we don't get surprised by an X
2194 event while we're in an inconsistent state. */
2195 BLOCK_INPUT;
2196 f->glyphs_initialized_p = 0;
2197
2198 /* Release window sub-matrices. */
2199 if (!NILP (f->root_window))
2200 free_window_matrices (XWINDOW (f->root_window));
2201
2202 /* Free the dummy window for menu bars without X toolkit and its
2203 glyph matrices. */
2204 if (!NILP (f->menu_bar_window))
2205 {
2206 struct window *w = XWINDOW (f->menu_bar_window);
2207 free_glyph_matrix (w->desired_matrix);
2208 free_glyph_matrix (w->current_matrix);
2209 w->desired_matrix = w->current_matrix = NULL;
2210 f->menu_bar_window = Qnil;
2211 }
2212
2213 /* Free the tool bar window and its glyph matrices. */
2214 if (!NILP (f->tool_bar_window))
2215 {
2216 struct window *w = XWINDOW (f->tool_bar_window);
2217 free_glyph_matrix (w->desired_matrix);
2218 free_glyph_matrix (w->current_matrix);
2219 w->desired_matrix = w->current_matrix = NULL;
2220 f->tool_bar_window = Qnil;
2221 }
2222
2223 /* Release frame glyph matrices. Reset fields to zero in
2224 case we are called a second time. */
2225 if (f->desired_matrix)
2226 {
2227 free_glyph_matrix (f->desired_matrix);
2228 free_glyph_matrix (f->current_matrix);
2229 f->desired_matrix = f->current_matrix = NULL;
2230 }
2231
2232 /* Release glyph pools. */
2233 if (f->desired_pool)
2234 {
2235 free_glyph_pool (f->desired_pool);
2236 free_glyph_pool (f->current_pool);
2237 f->desired_pool = f->current_pool = NULL;
2238 }
2239
2240 UNBLOCK_INPUT;
2241 }
2242 }
2243
2244
2245 /* Free glyph sub-matrices in the window tree rooted at W. This
2246 function may be called with a null pointer, and it may be called on
2247 the same tree more than once. */
2248
2249 void
2250 free_window_matrices (w)
2251 struct window *w;
2252 {
2253 while (w)
2254 {
2255 if (!NILP (w->hchild))
2256 free_window_matrices (XWINDOW (w->hchild));
2257 else if (!NILP (w->vchild))
2258 free_window_matrices (XWINDOW (w->vchild));
2259 else
2260 {
2261 /* This is a leaf window. Free its memory and reset fields
2262 to zero in case this function is called a second time for
2263 W. */
2264 free_glyph_matrix (w->current_matrix);
2265 free_glyph_matrix (w->desired_matrix);
2266 w->current_matrix = w->desired_matrix = NULL;
2267 }
2268
2269 /* Next window on same level. */
2270 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2271 }
2272 }
2273
2274
2275 /* Check glyph memory leaks. This function is called from
2276 shut_down_emacs. Note that frames are not destroyed when Emacs
2277 exits. We therefore free all glyph memory for all active frames
2278 explicitly and check that nothing is left allocated. */
2279
2280 void
2281 check_glyph_memory ()
2282 {
2283 Lisp_Object tail, frame;
2284
2285 /* Free glyph memory for all frames. */
2286 FOR_EACH_FRAME (tail, frame)
2287 free_glyphs (XFRAME (frame));
2288
2289 /* Check that nothing is left allocated. */
2290 if (glyph_matrix_count)
2291 abort ();
2292 if (glyph_pool_count)
2293 abort ();
2294 }
2295
2296
2297 \f
2298 /**********************************************************************
2299 Building a Frame Matrix
2300 **********************************************************************/
2301
2302 /* Most of the redisplay code works on glyph matrices attached to
2303 windows. This is a good solution most of the time, but it is not
2304 suitable for terminal code. Terminal output functions cannot rely
2305 on being able to set an arbitrary terminal window. Instead they
2306 must be provided with a view of the whole frame, i.e. the whole
2307 screen. We build such a view by constructing a frame matrix from
2308 window matrices in this section.
2309
2310 Windows that must be updated have their must_be_update_p flag set.
2311 For all such windows, their desired matrix is made part of the
2312 desired frame matrix. For other windows, their current matrix is
2313 made part of the desired frame matrix.
2314
2315 +-----------------+----------------+
2316 | desired | desired |
2317 | | |
2318 +-----------------+----------------+
2319 | current |
2320 | |
2321 +----------------------------------+
2322
2323 Desired window matrices can be made part of the frame matrix in a
2324 cheap way: We exploit the fact that the desired frame matrix and
2325 desired window matrices share their glyph memory. This is not
2326 possible for current window matrices. Their glyphs are copied to
2327 the desired frame matrix. The latter is equivalent to
2328 preserve_other_columns in the old redisplay.
2329
2330 Used glyphs counters for frame matrix rows are the result of adding
2331 up glyph lengths of the window matrices. A line in the frame
2332 matrix is enabled, if a corresponding line in a window matrix is
2333 enabled.
2334
2335 After building the desired frame matrix, it will be passed to
2336 terminal code, which will manipulate both the desired and current
2337 frame matrix. Changes applied to the frame's current matrix have
2338 to be visible in current window matrices afterwards, of course.
2339
2340 This problem is solved like this:
2341
2342 1. Window and frame matrices share glyphs. Window matrices are
2343 constructed in a way that their glyph contents ARE the glyph
2344 contents needed in a frame matrix. Thus, any modification of
2345 glyphs done in terminal code will be reflected in window matrices
2346 automatically.
2347
2348 2. Exchanges of rows in a frame matrix done by terminal code are
2349 intercepted by hook functions so that corresponding row operations
2350 on window matrices can be performed. This is necessary because we
2351 use pointers to glyphs in glyph row structures. To satisfy the
2352 assumption of point 1 above that glyphs are updated implicitly in
2353 window matrices when they are manipulated via the frame matrix,
2354 window and frame matrix must of course agree where to find the
2355 glyphs for their rows. Possible manipulations that must be
2356 mirrored are assignments of rows of the desired frame matrix to the
2357 current frame matrix and scrolling the current frame matrix. */
2358
2359 /* Build frame F's desired matrix from window matrices. Only windows
2360 which have the flag must_be_updated_p set have to be updated. Menu
2361 bar lines of a frame are not covered by window matrices, so make
2362 sure not to touch them in this function. */
2363
2364 static void
2365 build_frame_matrix (f)
2366 struct frame *f;
2367 {
2368 int i;
2369
2370 /* F must have a frame matrix when this function is called. */
2371 xassert (!FRAME_WINDOW_P (f));
2372
2373 /* Clear all rows in the frame matrix covered by window matrices.
2374 Menu bar lines are not covered by windows. */
2375 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2376 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2377
2378 /* Build the matrix by walking the window tree. */
2379 build_frame_matrix_from_window_tree (f->desired_matrix,
2380 XWINDOW (FRAME_ROOT_WINDOW (f)));
2381 }
2382
2383
2384 /* Walk a window tree, building a frame matrix MATRIX from window
2385 matrices. W is the root of a window tree. */
2386
2387 static void
2388 build_frame_matrix_from_window_tree (matrix, w)
2389 struct glyph_matrix *matrix;
2390 struct window *w;
2391 {
2392 while (w)
2393 {
2394 if (!NILP (w->hchild))
2395 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2396 else if (!NILP (w->vchild))
2397 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2398 else
2399 build_frame_matrix_from_leaf_window (matrix, w);
2400
2401 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2402 }
2403 }
2404
2405
2406 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2407 desired frame matrix built. W is a leaf window whose desired or
2408 current matrix is to be added to FRAME_MATRIX. W's flag
2409 must_be_updated_p determines which matrix it contributes to
2410 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2411 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2412 Adding a desired matrix means setting up used counters and such in
2413 frame rows, while adding a current window matrix to FRAME_MATRIX
2414 means copying glyphs. The latter case corresponds to
2415 preserve_other_columns in the old redisplay. */
2416
2417 static void
2418 build_frame_matrix_from_leaf_window (frame_matrix, w)
2419 struct glyph_matrix *frame_matrix;
2420 struct window *w;
2421 {
2422 struct glyph_matrix *window_matrix;
2423 int window_y, frame_y;
2424 /* If non-zero, a glyph to insert at the right border of W. */
2425 GLYPH right_border_glyph = 0;
2426
2427 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2428 if (w->must_be_updated_p)
2429 {
2430 window_matrix = w->desired_matrix;
2431
2432 /* Decide whether we want to add a vertical border glyph. */
2433 if (!WINDOW_RIGHTMOST_P (w))
2434 {
2435 struct Lisp_Char_Table *dp = window_display_table (w);
2436 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2437 ? XINT (DISP_BORDER_GLYPH (dp))
2438 : '|');
2439 }
2440 }
2441 else
2442 window_matrix = w->current_matrix;
2443
2444 /* For all rows in the window matrix and corresponding rows in the
2445 frame matrix. */
2446 window_y = 0;
2447 frame_y = window_matrix->matrix_y;
2448 while (window_y < window_matrix->nrows)
2449 {
2450 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2451 struct glyph_row *window_row = window_matrix->rows + window_y;
2452
2453 /* Fill up the frame row with spaces up to the left margin of the
2454 window row. */
2455 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2456
2457 /* Fill up areas in the window matrix row with spaces. */
2458 fill_up_glyph_row_with_spaces (window_row);
2459
2460 if (window_matrix == w->current_matrix)
2461 {
2462 /* We have to copy W's current matrix. Copy window
2463 row to frame row. */
2464 bcopy (window_row->glyphs[0],
2465 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2466 window_matrix->matrix_w * sizeof (struct glyph));
2467 }
2468 else
2469 {
2470 /* Copy W's desired matrix. */
2471
2472 /* Maybe insert a vertical border between horizontally adjacent
2473 windows. */
2474 if (right_border_glyph)
2475 {
2476 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2477 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2478 }
2479
2480 #if 0 /* This shouldn't be necessary. Let's check it. */
2481 /* Due to hooks installed, it normally doesn't happen that
2482 window rows and frame rows of the same matrix are out of
2483 sync, i.e. have a different understanding of where to
2484 find glyphs for the row. The following is a safety-belt
2485 that doesn't cost much and makes absolutely sure that
2486 window and frame matrices are in sync. */
2487 if (!glyph_row_slice_p (window_row, frame_row))
2488 {
2489 /* Find the row in the window being a slice. There
2490 should exist one from program logic. */
2491 struct glyph_row *slice_row
2492 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2493 xassert (slice_row != 0);
2494
2495 /* Exchange glyphs between both window rows. */
2496 swap_glyphs_in_rows (window_row, slice_row);
2497
2498 /* Exchange pointers between both rows. */
2499 swap_glyph_pointers (window_row, slice_row);
2500 }
2501 #endif
2502
2503 /* Window row window_y must be a slice of frame row
2504 frame_y. */
2505 xassert (glyph_row_slice_p (window_row, frame_row));
2506
2507 /* If rows are in sync, we don't have to copy glyphs because
2508 frame and window share glyphs. */
2509
2510 #if GLYPH_DEBUG
2511 strcpy (w->current_matrix->method, w->desired_matrix->method);
2512 #endif
2513 }
2514
2515 /* Set number of used glyphs in the frame matrix. Since we fill
2516 up with spaces, and visit leaf windows from left to right it
2517 can be done simply. */
2518 frame_row->used[TEXT_AREA]
2519 = window_matrix->matrix_x + window_matrix->matrix_w;
2520
2521 /* Or in flags. */
2522 frame_row->enabled_p |= window_row->enabled_p;
2523 frame_row->inverse_p |= window_row->inverse_p;
2524
2525 /* Next row. */
2526 ++window_y;
2527 ++frame_y;
2528 }
2529 }
2530
2531
2532 /* Add spaces to a glyph row ROW in a window matrix.
2533
2534 Each row has the form:
2535
2536 +---------+-----------------------------+------------+
2537 | left | text | right |
2538 +---------+-----------------------------+------------+
2539
2540 Left and right marginal areas are optional. This function adds
2541 spaces to areas so that there are no empty holes between areas.
2542 In other words: If the right area is not empty, the text area
2543 is filled up with spaces up to the right area. If the text area
2544 is not empty, the left area is filled up.
2545
2546 To be called for frame-based redisplay, only. */
2547
2548 static void
2549 fill_up_glyph_row_with_spaces (row)
2550 struct glyph_row *row;
2551 {
2552 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2553 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2554 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2555 }
2556
2557
2558 /* Fill area AREA of glyph row ROW with spaces. To be called for
2559 frame-based redisplay only. */
2560
2561 static void
2562 fill_up_glyph_row_area_with_spaces (row, area)
2563 struct glyph_row *row;
2564 int area;
2565 {
2566 if (row->glyphs[area] < row->glyphs[area + 1])
2567 {
2568 struct glyph *end = row->glyphs[area + 1];
2569 struct glyph *text = row->glyphs[area] + row->used[area];
2570
2571 while (text < end)
2572 *text++ = space_glyph;
2573 row->used[area] = text - row->glyphs[area];
2574 }
2575 }
2576
2577
2578 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2579 reached. In frame matrices only one area, TEXT_AREA, is used. */
2580
2581 static void
2582 fill_up_frame_row_with_spaces (row, upto)
2583 struct glyph_row *row;
2584 int upto;
2585 {
2586 int i = row->used[TEXT_AREA];
2587 struct glyph *glyph = row->glyphs[TEXT_AREA];
2588
2589 while (i < upto)
2590 glyph[i++] = space_glyph;
2591
2592 row->used[TEXT_AREA] = i;
2593 }
2594
2595
2596 \f
2597 /**********************************************************************
2598 Mirroring operations on frame matrices in window matrices
2599 **********************************************************************/
2600
2601 /* Set frame being updated via frame-based redisplay to F. This
2602 function must be called before updates to make explicit that we are
2603 working on frame matrices or not. */
2604
2605 static INLINE void
2606 set_frame_matrix_frame (f)
2607 struct frame *f;
2608 {
2609 frame_matrix_frame = f;
2610 }
2611
2612
2613 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2614 DESIRED_MATRIX is the desired matrix corresponding to
2615 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2616 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2617 frame_matrix_frame is non-null, this indicates that the exchange is
2618 done in frame matrices, and that we have to perform analogous
2619 operations in window matrices of frame_matrix_frame. */
2620
2621 static INLINE void
2622 make_current (desired_matrix, current_matrix, row)
2623 struct glyph_matrix *desired_matrix, *current_matrix;
2624 int row;
2625 {
2626 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2627 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2628 int mouse_face_p = current_row->mouse_face_p;
2629
2630 /* Do current_row = desired_row. This exchanges glyph pointers
2631 between both rows, and does a structure assignment otherwise. */
2632 assign_row (current_row, desired_row);
2633
2634 /* Enable current_row to mark it as valid. */
2635 current_row->enabled_p = 1;
2636 current_row->mouse_face_p = mouse_face_p;
2637
2638 /* If we are called on frame matrices, perform analogous operations
2639 for window matrices. */
2640 if (frame_matrix_frame)
2641 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2642 }
2643
2644
2645 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2646 W's frame which has been made current (by swapping pointers between
2647 current and desired matrix). Perform analogous operations in the
2648 matrices of leaf windows in the window tree rooted at W. */
2649
2650 static void
2651 mirror_make_current (w, frame_row)
2652 struct window *w;
2653 int frame_row;
2654 {
2655 while (w)
2656 {
2657 if (!NILP (w->hchild))
2658 mirror_make_current (XWINDOW (w->hchild), frame_row);
2659 else if (!NILP (w->vchild))
2660 mirror_make_current (XWINDOW (w->vchild), frame_row);
2661 else
2662 {
2663 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2664 here because the checks performed in debug mode there
2665 will not allow the conversion. */
2666 int row = frame_row - w->desired_matrix->matrix_y;
2667
2668 /* If FRAME_ROW is within W, assign the desired row to the
2669 current row (exchanging glyph pointers). */
2670 if (row >= 0 && row < w->desired_matrix->matrix_h)
2671 {
2672 struct glyph_row *current_row
2673 = MATRIX_ROW (w->current_matrix, row);
2674 struct glyph_row *desired_row
2675 = MATRIX_ROW (w->desired_matrix, row);
2676
2677 if (desired_row->enabled_p)
2678 assign_row (current_row, desired_row);
2679 else
2680 swap_glyph_pointers (desired_row, current_row);
2681 current_row->enabled_p = 1;
2682 }
2683 }
2684
2685 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2686 }
2687 }
2688
2689
2690 /* Perform row dance after scrolling. We are working on the range of
2691 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2692 including) in MATRIX. COPY_FROM is a vector containing, for each
2693 row I in the range 0 <= I < NLINES, the index of the original line
2694 to move to I. This index is relative to the row range, i.e. 0 <=
2695 index < NLINES. RETAINED_P is a vector containing zero for each
2696 row 0 <= I < NLINES which is empty.
2697
2698 This function is called from do_scrolling and do_direct_scrolling. */
2699
2700 void
2701 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2702 retained_p)
2703 struct glyph_matrix *matrix;
2704 int unchanged_at_top, nlines;
2705 int *copy_from;
2706 char *retained_p;
2707 {
2708 /* A copy of original rows. */
2709 struct glyph_row *old_rows;
2710
2711 /* Rows to assign to. */
2712 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2713
2714 int i;
2715
2716 /* Make a copy of the original rows. */
2717 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2718 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2719
2720 /* Assign new rows, maybe clear lines. */
2721 for (i = 0; i < nlines; ++i)
2722 {
2723 int enabled_before_p = new_rows[i].enabled_p;
2724
2725 xassert (i + unchanged_at_top < matrix->nrows);
2726 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2727 new_rows[i] = old_rows[copy_from[i]];
2728 new_rows[i].enabled_p = enabled_before_p;
2729
2730 /* RETAINED_P is zero for empty lines. */
2731 if (!retained_p[copy_from[i]])
2732 new_rows[i].enabled_p = 0;
2733 }
2734
2735 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2736 if (frame_matrix_frame)
2737 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2738 unchanged_at_top, nlines, copy_from, retained_p);
2739 }
2740
2741
2742 /* Synchronize glyph pointers in the current matrix of window W with
2743 the current frame matrix. W must be full-width, and be on a tty
2744 frame. */
2745
2746 static void
2747 sync_window_with_frame_matrix_rows (w)
2748 struct window *w;
2749 {
2750 struct frame *f = XFRAME (w->frame);
2751 struct glyph_row *window_row, *window_row_end, *frame_row;
2752
2753 /* Preconditions: W must be a leaf window and full-width. Its frame
2754 must have a frame matrix. */
2755 xassert (NILP (w->hchild) && NILP (w->vchild));
2756 xassert (WINDOW_FULL_WIDTH_P (w));
2757 xassert (!FRAME_WINDOW_P (f));
2758
2759 /* If W is a full-width window, glyph pointers in W's current matrix
2760 have, by definition, to be the same as glyph pointers in the
2761 corresponding frame matrix. */
2762 window_row = w->current_matrix->rows;
2763 window_row_end = window_row + w->current_matrix->nrows;
2764 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2765 while (window_row < window_row_end)
2766 {
2767 int area;
2768
2769 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2770 window_row->glyphs[area] = frame_row->glyphs[area];
2771
2772 ++window_row, ++frame_row;
2773 }
2774 }
2775
2776
2777 /* Return the window in the window tree rooted in W containing frame
2778 row ROW. Value is null if none is found. */
2779
2780 struct window *
2781 frame_row_to_window (w, row)
2782 struct window *w;
2783 int row;
2784 {
2785 struct window *found = NULL;
2786
2787 while (w && !found)
2788 {
2789 if (!NILP (w->hchild))
2790 found = frame_row_to_window (XWINDOW (w->hchild), row);
2791 else if (!NILP (w->vchild))
2792 found = frame_row_to_window (XWINDOW (w->vchild), row);
2793 else if (row >= XFASTINT (w->top)
2794 && row < XFASTINT (w->top) + XFASTINT (w->height))
2795 found = w;
2796
2797 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2798 }
2799
2800 return found;
2801 }
2802
2803
2804 /* Perform a line dance in the window tree rooted at W, after
2805 scrolling a frame matrix in mirrored_line_dance.
2806
2807 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2808 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2809 COPY_FROM is a vector containing, for each row I in the range 0 <=
2810 I < NLINES, the index of the original line to move to I. This
2811 index is relative to the row range, i.e. 0 <= index < NLINES.
2812 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2813 which is empty. */
2814
2815 static void
2816 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2817 struct window *w;
2818 int unchanged_at_top, nlines;
2819 int *copy_from;
2820 char *retained_p;
2821 {
2822 while (w)
2823 {
2824 if (!NILP (w->hchild))
2825 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2826 nlines, copy_from, retained_p);
2827 else if (!NILP (w->vchild))
2828 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2829 nlines, copy_from, retained_p);
2830 else
2831 {
2832 /* W is a leaf window, and we are working on its current
2833 matrix m. */
2834 struct glyph_matrix *m = w->current_matrix;
2835 int i, sync_p = 0;
2836 struct glyph_row *old_rows;
2837
2838 /* Make a copy of the original rows of matrix m. */
2839 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2840 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2841
2842 for (i = 0; i < nlines; ++i)
2843 {
2844 /* Frame relative line assigned to. */
2845 int frame_to = i + unchanged_at_top;
2846
2847 /* Frame relative line assigned. */
2848 int frame_from = copy_from[i] + unchanged_at_top;
2849
2850 /* Window relative line assigned to. */
2851 int window_to = frame_to - m->matrix_y;
2852
2853 /* Window relative line assigned. */
2854 int window_from = frame_from - m->matrix_y;
2855
2856 /* Is assigned line inside window? */
2857 int from_inside_window_p
2858 = window_from >= 0 && window_from < m->matrix_h;
2859
2860 /* Is assigned to line inside window? */
2861 int to_inside_window_p
2862 = window_to >= 0 && window_to < m->matrix_h;
2863
2864 if (from_inside_window_p && to_inside_window_p)
2865 {
2866 /* Enabled setting before assignment. */
2867 int enabled_before_p;
2868
2869 /* Do the assignment. The enabled_p flag is saved
2870 over the assignment because the old redisplay did
2871 that. */
2872 enabled_before_p = m->rows[window_to].enabled_p;
2873 m->rows[window_to] = old_rows[window_from];
2874 m->rows[window_to].enabled_p = enabled_before_p;
2875
2876 /* If frame line is empty, window line is empty, too. */
2877 if (!retained_p[copy_from[i]])
2878 m->rows[window_to].enabled_p = 0;
2879 }
2880 else if (to_inside_window_p)
2881 {
2882 /* A copy between windows. This is an infrequent
2883 case not worth optimizing. */
2884 struct frame *f = XFRAME (w->frame);
2885 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2886 struct window *w2;
2887 struct glyph_matrix *m2;
2888 int m2_from;
2889
2890 w2 = frame_row_to_window (root, frame_to);
2891 m2 = w2->current_matrix;
2892 m2_from = frame_from - m2->matrix_y;
2893 copy_row_except_pointers (m->rows + window_to,
2894 m2->rows + m2_from);
2895
2896 /* If frame line is empty, window line is empty, too. */
2897 if (!retained_p[copy_from[i]])
2898 m->rows[window_to].enabled_p = 0;
2899 sync_p = 1;
2900 }
2901 else if (from_inside_window_p)
2902 sync_p = 1;
2903 }
2904
2905 /* If there was a copy between windows, make sure glyph
2906 pointers are in sync with the frame matrix. */
2907 if (sync_p)
2908 sync_window_with_frame_matrix_rows (w);
2909
2910 /* Check that no pointers are lost. */
2911 CHECK_MATRIX (m);
2912 }
2913
2914 /* Next window on same level. */
2915 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2916 }
2917 }
2918
2919
2920 #if GLYPH_DEBUG
2921
2922 /* Check that window and frame matrices agree about their
2923 understanding where glyphs of the rows are to find. For each
2924 window in the window tree rooted at W, check that rows in the
2925 matrices of leaf window agree with their frame matrices about
2926 glyph pointers. */
2927
2928 void
2929 check_window_matrix_pointers (w)
2930 struct window *w;
2931 {
2932 while (w)
2933 {
2934 if (!NILP (w->hchild))
2935 check_window_matrix_pointers (XWINDOW (w->hchild));
2936 else if (!NILP (w->vchild))
2937 check_window_matrix_pointers (XWINDOW (w->vchild));
2938 else
2939 {
2940 struct frame *f = XFRAME (w->frame);
2941 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2942 check_matrix_pointers (w->current_matrix, f->current_matrix);
2943 }
2944
2945 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2946 }
2947 }
2948
2949
2950 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2951 a window and FRAME_MATRIX is the corresponding frame matrix. For
2952 each row in WINDOW_MATRIX check that it's a slice of the
2953 corresponding frame row. If it isn't, abort. */
2954
2955 static void
2956 check_matrix_pointers (window_matrix, frame_matrix)
2957 struct glyph_matrix *window_matrix, *frame_matrix;
2958 {
2959 /* Row number in WINDOW_MATRIX. */
2960 int i = 0;
2961
2962 /* Row number corresponding to I in FRAME_MATRIX. */
2963 int j = window_matrix->matrix_y;
2964
2965 /* For all rows check that the row in the window matrix is a
2966 slice of the row in the frame matrix. If it isn't we didn't
2967 mirror an operation on the frame matrix correctly. */
2968 while (i < window_matrix->nrows)
2969 {
2970 if (!glyph_row_slice_p (window_matrix->rows + i,
2971 frame_matrix->rows + j))
2972 abort ();
2973 ++i, ++j;
2974 }
2975 }
2976
2977 #endif /* GLYPH_DEBUG != 0 */
2978
2979
2980 \f
2981 /**********************************************************************
2982 VPOS and HPOS translations
2983 **********************************************************************/
2984
2985 #if GLYPH_DEBUG
2986
2987 /* Translate vertical position VPOS which is relative to window W to a
2988 vertical position relative to W's frame. */
2989
2990 static int
2991 window_to_frame_vpos (w, vpos)
2992 struct window *w;
2993 int vpos;
2994 {
2995 struct frame *f = XFRAME (w->frame);
2996
2997 xassert (!FRAME_WINDOW_P (f));
2998 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
2999 vpos += XFASTINT (w->top);
3000 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3001 return vpos;
3002 }
3003
3004
3005 /* Translate horizontal position HPOS which is relative to window W to
3006 a vertical position relative to W's frame. */
3007
3008 static int
3009 window_to_frame_hpos (w, hpos)
3010 struct window *w;
3011 int hpos;
3012 {
3013 struct frame *f = XFRAME (w->frame);
3014
3015 xassert (!FRAME_WINDOW_P (f));
3016 hpos += XFASTINT (w->left);
3017 return hpos;
3018 }
3019
3020 #endif /* GLYPH_DEBUG */
3021
3022
3023 \f
3024 /**********************************************************************
3025 Redrawing Frames
3026 **********************************************************************/
3027
3028 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3029 "Clear frame FRAME and output again what is supposed to appear on it.")
3030 (frame)
3031 Lisp_Object frame;
3032 {
3033 struct frame *f;
3034
3035 CHECK_LIVE_FRAME (frame, 0);
3036 f = XFRAME (frame);
3037
3038 /* Ignore redraw requests, if frame has no glyphs yet.
3039 (Implementation note: It still has to be checked why we are
3040 called so early here). */
3041 if (!glyphs_initialized_initially_p)
3042 return Qnil;
3043
3044 update_begin (f);
3045 if (FRAME_MSDOS_P (f))
3046 set_terminal_modes ();
3047 clear_frame ();
3048 clear_current_matrices (f);
3049 update_end (f);
3050 fflush (stdout);
3051 windows_or_buffers_changed++;
3052 /* Mark all windows as inaccurate, so that every window will have
3053 its redisplay done. */
3054 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3055 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3056 f->garbaged = 0;
3057 return Qnil;
3058 }
3059
3060
3061 /* Redraw frame F. This is nothing more than a call to the Lisp
3062 function redraw-frame. */
3063
3064 void
3065 redraw_frame (f)
3066 struct frame *f;
3067 {
3068 Lisp_Object frame;
3069 XSETFRAME (frame, f);
3070 Fredraw_frame (frame);
3071 }
3072
3073
3074 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3075 "Clear and redisplay all visible frames.")
3076 ()
3077 {
3078 Lisp_Object tail, frame;
3079
3080 FOR_EACH_FRAME (tail, frame)
3081 if (FRAME_VISIBLE_P (XFRAME (frame)))
3082 Fredraw_frame (frame);
3083
3084 return Qnil;
3085 }
3086
3087
3088 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3089 visible frames marked as garbaged. */
3090
3091 void
3092 redraw_garbaged_frames ()
3093 {
3094 Lisp_Object tail, frame;
3095
3096 FOR_EACH_FRAME (tail, frame)
3097 if (FRAME_VISIBLE_P (XFRAME (frame))
3098 && FRAME_GARBAGED_P (XFRAME (frame)))
3099 Fredraw_frame (frame);
3100 }
3101
3102
3103 \f
3104 /***********************************************************************
3105 Direct Operations
3106 ***********************************************************************/
3107
3108 /* Try to update display and current glyph matrix directly.
3109
3110 This function is called after a character G has been inserted into
3111 current_buffer. It tries to update the current glyph matrix and
3112 perform appropriate screen output to reflect the insertion. If it
3113 succeeds, the global flag redisplay_performed_directly_p will be
3114 set to 1, and thereby prevent the more costly general redisplay
3115 from running (see redisplay_internal).
3116
3117 This function is not called for `hairy' character insertions.
3118 In particular, it is not called when after or before change
3119 functions exist, like they are used by font-lock. See keyboard.c
3120 for details where this function is called. */
3121
3122 int
3123 direct_output_for_insert (g)
3124 int g;
3125 {
3126 register struct frame *f = SELECTED_FRAME ();
3127 struct window *w = XWINDOW (selected_window);
3128 struct it it, it2;
3129 struct glyph_row *glyph_row;
3130 struct glyph *glyphs, *glyph, *end;
3131 int n;
3132 /* Non-null means that Redisplay of W is based on window matrices. */
3133 int window_redisplay_p = FRAME_WINDOW_P (f);
3134 /* Non-null means we are in overwrite mode. */
3135 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3136 int added_width;
3137 struct text_pos pos;
3138 int delta, delta_bytes;
3139 int mouse_face_overwritten_p;
3140
3141 /* Not done directly. */
3142 redisplay_performed_directly_p = 0;
3143
3144 /* Quickly give up for some common cases. */
3145 if (cursor_in_echo_area
3146 /* Give up if fonts have changed. */
3147 || fonts_changed_p
3148 /* Give up if face attributes have been changed. */
3149 || face_change_count
3150 /* Give up if cursor position not really known. */
3151 || !display_completed
3152 /* Give up if buffer appears in two places. */
3153 || buffer_shared > 1
3154 /* Give up if w is mini-buffer and a message is being displayed there */
3155 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3156 /* Give up for hscrolled mini-buffer because display of the prompt
3157 is handled specially there (see display_line). */
3158 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3159 /* Give up if overwriting in the middle of a line. */
3160 || (overwrite_p
3161 && PT != ZV
3162 && FETCH_BYTE (PT) != '\n')
3163 /* Give up for tabs and line ends. */
3164 || g == '\t'
3165 || g == '\n'
3166 || g == '\r'
3167 /* Give up if unable to display the cursor in the window. */
3168 || w->cursor.vpos < 0
3169 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3170 /* Can't do it in a continued line because continuation
3171 lines would change. */
3172 (glyph_row->continued_p
3173 /* Can't use this method if the line overlaps others or is
3174 overlapped by others because these other lines would
3175 have to be redisplayed. */
3176 || glyph_row->overlapping_p
3177 || glyph_row->overlapped_p))
3178 /* Can't do it for partial width windows on terminal frames
3179 because we can't clear to eol in such a window. */
3180 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3181 return 0;
3182
3183 /* Set up a display iterator structure for W. Glyphs will be
3184 produced in scratch_glyph_row. Current position is W's cursor
3185 position. */
3186 clear_glyph_row (&scratch_glyph_row);
3187 SET_TEXT_POS (pos, PT, PT_BYTE);
3188 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3189 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3190 DEFAULT_FACE_ID);
3191
3192 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3193 if (glyph_row->mouse_face_p)
3194 return 0;
3195
3196 /* Give up if highlighting trailing whitespace and we have trailing
3197 whitespace in glyph_row. We would have to remove the trailing
3198 whitespace face in that case. */
3199 if (!NILP (Vshow_trailing_whitespace)
3200 && glyph_row->used[TEXT_AREA])
3201 {
3202 struct glyph *last;
3203
3204 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3205 if (last->type == STRETCH_GLYPH
3206 || (last->type == CHAR_GLYPH
3207 && last->u.ch == ' '))
3208 return 0;
3209 }
3210
3211 /* Give up if there are overlay strings at pos. This would fail
3212 if the overlay string has newlines in it. */
3213 if (STRINGP (it.string))
3214 return 0;
3215
3216 it.hpos = w->cursor.hpos;
3217 it.vpos = w->cursor.vpos;
3218 it.current_x = w->cursor.x + it.first_visible_x;
3219 it.current_y = w->cursor.y;
3220 it.end_charpos = PT;
3221 it.stop_charpos = min (PT, it.stop_charpos);
3222
3223 /* More than one display element may be returned for PT - 1 if
3224 (i) it's a control character which is translated into `\003' or
3225 `^C', or (ii) it has a display table entry, or (iii) it's a
3226 combination of both. */
3227 delta = delta_bytes = 0;
3228 while (get_next_display_element (&it))
3229 {
3230 PRODUCE_GLYPHS (&it);
3231
3232 /* Give up if glyph doesn't fit completely on the line. */
3233 if (it.current_x >= it.last_visible_x)
3234 return 0;
3235
3236 /* Give up if new glyph has different ascent or descent than
3237 the original row, or if it is not a character glyph. */
3238 if (glyph_row->ascent != it.ascent
3239 || glyph_row->height != it.ascent + it.descent
3240 || glyph_row->phys_ascent != it.phys_ascent
3241 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3242 || it.what != IT_CHARACTER)
3243 return 0;
3244
3245 delta += 1;
3246 delta_bytes += it.len;
3247 set_iterator_to_next (&it);
3248 }
3249
3250 /* Give up if we hit the right edge of the window. We would have
3251 to insert truncation or continuation glyphs. */
3252 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3253 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3254 return 0;
3255
3256 /* Give up if there is a \t following in the line. */
3257 it2 = it;
3258 it2.end_charpos = ZV;
3259 it2.stop_charpos = min (it2.stop_charpos, ZV);
3260 while (get_next_display_element (&it2)
3261 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3262 {
3263 if (it2.c == '\t')
3264 return 0;
3265 set_iterator_to_next (&it2);
3266 }
3267
3268 /* Number of new glyphs produced. */
3269 n = it.glyph_row->used[TEXT_AREA];
3270
3271 /* Start and end of glyphs in original row. */
3272 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3273 end = glyph_row->glyphs[1 + TEXT_AREA];
3274
3275 /* Make room for new glyphs, then insert them. */
3276 xassert (end - glyphs - n >= 0);
3277 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3278 (end - glyphs - n) * sizeof (*end));
3279 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3280 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3281 end - glyph_row->glyphs[TEXT_AREA]);
3282
3283 /* Compute new line width. */
3284 glyph = glyph_row->glyphs[TEXT_AREA];
3285 end = glyph + glyph_row->used[TEXT_AREA];
3286 glyph_row->pixel_width = glyph_row->x;
3287 while (glyph < end)
3288 {
3289 glyph_row->pixel_width += glyph->pixel_width;
3290 ++glyph;
3291 }
3292
3293 /* Increment buffer positions for glyphs following the newly
3294 inserted ones. */
3295 for (glyph = glyphs + n; glyph < end; ++glyph)
3296 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3297 glyph->charpos += delta;
3298
3299 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3300 {
3301 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3302 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3303 }
3304
3305 /* Adjust positions in lines following the one we are in. */
3306 increment_matrix_positions (w->current_matrix,
3307 w->cursor.vpos + 1,
3308 w->current_matrix->nrows,
3309 delta, delta_bytes);
3310
3311 glyph_row->contains_overlapping_glyphs_p
3312 |= it.glyph_row->contains_overlapping_glyphs_p;
3313
3314 glyph_row->displays_text_p = 1;
3315 w->window_end_vpos = make_number (max (w->cursor.vpos,
3316 XFASTINT (w->window_end_vpos)));
3317
3318 if (!NILP (Vshow_trailing_whitespace))
3319 highlight_trailing_whitespace (it.f, glyph_row);
3320
3321 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3322 In the middle, we have to insert glyphs. Note that this is now
3323 implemented for X frames. The implementation uses updated_window
3324 and updated_row. */
3325 updated_row = glyph_row;
3326 update_begin (f);
3327 if (rif)
3328 {
3329 rif->update_window_begin_hook (w);
3330
3331 if (glyphs == end - n)
3332 rif->write_glyphs (glyphs, n);
3333 else
3334 rif->insert_glyphs (glyphs, n);
3335 }
3336 else
3337 {
3338 if (glyphs == end - n)
3339 write_glyphs (glyphs, n);
3340 else
3341 insert_glyphs (glyphs, n);
3342 }
3343
3344 w->cursor.hpos += n;
3345 w->cursor.x = it.current_x - it.first_visible_x;
3346 xassert (w->cursor.hpos >= 0
3347 && w->cursor.hpos < w->desired_matrix->matrix_w);
3348
3349 /* How to set the cursor differs depending on whether we are
3350 using a frame matrix or a window matrix. Note that when
3351 a frame matrix is used, cursor_to expects frame coordinates,
3352 and the X and Y parameters are not used. */
3353 if (window_redisplay_p)
3354 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3355 w->cursor.y, w->cursor.x);
3356 else
3357 {
3358 int x, y;
3359 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3360 + (INTEGERP (w->left_margin_width)
3361 ? XFASTINT (w->left_margin_width)
3362 : 0));
3363 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3364 cursor_to (y, x);
3365 }
3366
3367 if (rif)
3368 rif->update_window_end_hook (w, 1, 0);
3369 update_end (f);
3370 updated_row = NULL;
3371 fflush (stdout);
3372
3373 TRACE ((stderr, "direct output for insert\n"));
3374
3375 UNCHANGED_MODIFIED = MODIFF;
3376 BEG_UNCHANGED = GPT - BEG;
3377 XSETFASTINT (w->last_point, PT);
3378 w->last_cursor = w->cursor;
3379 XSETFASTINT (w->last_modified, MODIFF);
3380 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3381
3382 redisplay_performed_directly_p = 1;
3383 return 1;
3384 }
3385
3386
3387 /* Perform a direct display update for moving PT by N positions
3388 left or right. N < 0 means a movement backwards. This function
3389 is currently only called for N == 1 or N == -1. */
3390
3391 int
3392 direct_output_forward_char (n)
3393 int n;
3394 {
3395 struct frame *f = SELECTED_FRAME ();
3396 struct window *w = XWINDOW (selected_window);
3397 struct glyph_row *row;
3398
3399 /* Give up if point moved out of or into a composition. */
3400 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3401 current_buffer, PT))
3402 return 0;
3403
3404 /* Give up if face attributes have been changed. */
3405 if (face_change_count)
3406 return 0;
3407
3408 /* Give up if current matrix is not up to date or we are
3409 displaying a message. */
3410 if (!display_completed || cursor_in_echo_area)
3411 return 0;
3412
3413 /* Give up if the buffer's direction is reversed. */
3414 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3415 return 0;
3416
3417 /* Can't use direct output if highlighting a region. */
3418 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3419 return 0;
3420
3421 /* Can't use direct output if highlighting trailing whitespace. */
3422 if (!NILP (Vshow_trailing_whitespace))
3423 return 0;
3424
3425 /* Give up if we are showing a message or just cleared the message
3426 because we might need to resize the echo area window. */
3427 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3428 return 0;
3429
3430 /* Give up if currently displaying a message instead of the
3431 minibuffer contents. */
3432 if (XWINDOW (minibuf_window) == w
3433 && EQ (minibuf_window, echo_area_window))
3434 return 0;
3435
3436 /* Give up if we don't know where the cursor is. */
3437 if (w->cursor.vpos < 0)
3438 return 0;
3439
3440 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3441
3442 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3443 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3444 return 0;
3445
3446 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3447 w->last_cursor = w->cursor;
3448 XSETFASTINT (w->last_point, PT);
3449
3450 xassert (w->cursor.hpos >= 0
3451 && w->cursor.hpos < w->desired_matrix->matrix_w);
3452
3453 if (FRAME_WINDOW_P (f))
3454 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3455 w->cursor.y, w->cursor.x);
3456 else
3457 {
3458 int x, y;
3459 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3460 + (INTEGERP (w->left_margin_width)
3461 ? XFASTINT (w->left_margin_width)
3462 : 0));
3463 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3464 cursor_to (y, x);
3465 }
3466
3467 fflush (stdout);
3468 redisplay_performed_directly_p = 1;
3469 return 1;
3470 }
3471
3472
3473 \f
3474 /***********************************************************************
3475 Frame Update
3476 ***********************************************************************/
3477
3478 /* Update frame F based on the data in desired matrices.
3479
3480 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3481 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3482 scrolling.
3483
3484 Value is non-zero if redisplay was stopped due to pending input. */
3485
3486 int
3487 update_frame (f, force_p, inhibit_hairy_id_p)
3488 struct frame *f;
3489 int force_p;
3490 int inhibit_hairy_id_p;
3491 {
3492 /* 1 means display has been paused because of pending input. */
3493 int paused_p;
3494 struct window *root_window = XWINDOW (f->root_window);
3495
3496 if (FRAME_WINDOW_P (f))
3497 {
3498 /* We are working on window matrix basis. All windows whose
3499 flag must_be_updated_p is set have to be updated. */
3500
3501 /* Record that we are not working on frame matrices. */
3502 set_frame_matrix_frame (NULL);
3503
3504 /* Update all windows in the window tree of F, maybe stopping
3505 when pending input is detected. */
3506 update_begin (f);
3507
3508 /* Update the menu bar on X frames that don't have toolkit
3509 support. */
3510 if (WINDOWP (f->menu_bar_window))
3511 update_window (XWINDOW (f->menu_bar_window), 1);
3512
3513 /* Update the tool-bar window, if present. */
3514 if (WINDOWP (f->tool_bar_window))
3515 {
3516 Lisp_Object tem;
3517 struct window *w = XWINDOW (f->tool_bar_window);
3518
3519 /* Update tool-bar window. */
3520 if (w->must_be_updated_p)
3521 {
3522 update_window (w, 1);
3523 w->must_be_updated_p = 0;
3524
3525 /* Swap tool-bar strings. We swap because we want to
3526 reuse strings. */
3527 tem = f->current_tool_bar_string;
3528 f->current_tool_bar_string = f->desired_tool_bar_string;
3529 f->desired_tool_bar_string = tem;
3530 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3531
3532 /* Swap tool-bar items. We swap because we want to
3533 reuse vectors. */
3534 tem = f->current_tool_bar_items;
3535 f->current_tool_bar_items = f->desired_tool_bar_items;
3536 f->desired_tool_bar_items = tem;
3537 }
3538 }
3539
3540
3541 /* Update windows. */
3542 paused_p = update_window_tree (root_window, force_p);
3543 update_end (f);
3544 display_completed = !paused_p;
3545
3546 /* The flush is a performance bottleneck under X. */
3547 #if 0
3548 rif->flush_display (f);
3549 #endif
3550 }
3551 else
3552 {
3553 /* We are working on frame matrix basis. Set the frame on whose
3554 frame matrix we operate. */
3555 set_frame_matrix_frame (f);
3556
3557 /* Build F's desired matrix from window matrices. For windows
3558 whose must_be_updated_p flag is set, desired matrices are
3559 made part of the desired frame matrix. For other windows,
3560 the current matrix is copied. */
3561 build_frame_matrix (f);
3562
3563 /* Do the update on the frame desired matrix. */
3564 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3565
3566 /* Check window matrices for lost pointers. */
3567 IF_DEBUG (check_window_matrix_pointers (root_window));
3568 }
3569
3570 /* Reset flags indicating that a window should be updated. */
3571 set_window_update_flags (root_window, 0);
3572 return paused_p;
3573 }
3574
3575
3576 \f
3577 /************************************************************************
3578 Window-based updates
3579 ************************************************************************/
3580
3581 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3582 don't stop updating when input is pending. */
3583
3584 static int
3585 update_window_tree (w, force_p)
3586 struct window *w;
3587 int force_p;
3588 {
3589 int paused_p = 0;
3590
3591 while (w && !paused_p)
3592 {
3593 if (!NILP (w->hchild))
3594 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3595 else if (!NILP (w->vchild))
3596 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3597 else if (w->must_be_updated_p)
3598 paused_p |= update_window (w, force_p);
3599
3600 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3601 }
3602
3603 return paused_p;
3604 }
3605
3606
3607 /* Update window W if its flag must_be_updated_p is non-zero. If
3608 FORCE_P is non-zero, don't stop updating if input is pending. */
3609
3610 void
3611 update_single_window (w, force_p)
3612 struct window *w;
3613 int force_p;
3614 {
3615 if (w->must_be_updated_p)
3616 {
3617 struct frame *f = XFRAME (WINDOW_FRAME (w));
3618
3619 /* Record that this is not a frame-based redisplay. */
3620 set_frame_matrix_frame (NULL);
3621
3622 /* Update W. */
3623 update_begin (f);
3624 update_window (w, force_p);
3625 update_end (f);
3626
3627 /* Reset flag in W. */
3628 w->must_be_updated_p = 0;
3629 }
3630 }
3631
3632
3633 /* Redraw lines from the current matrix of window W that are
3634 overlapped by other rows. YB is bottom-most y-position in W. */
3635
3636 static void
3637 redraw_overlapped_rows (w, yb)
3638 struct window *w;
3639 int yb;
3640 {
3641 int i;
3642
3643 /* If rows overlapping others have been changed, the rows being
3644 overlapped have to be redrawn. This won't draw lines that have
3645 already been drawn in update_window_line because overlapped_p in
3646 desired rows is 0, so after row assignment overlapped_p in
3647 current rows is 0. */
3648 for (i = 0; i < w->current_matrix->nrows; ++i)
3649 {
3650 struct glyph_row *row = w->current_matrix->rows + i;
3651
3652 if (!row->enabled_p)
3653 break;
3654 else if (row->mode_line_p)
3655 continue;
3656
3657 if (row->overlapped_p)
3658 {
3659 enum glyph_row_area area;
3660
3661 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3662 {
3663 updated_row = row;
3664 updated_area = area;
3665 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3666 if (row->used[area])
3667 rif->write_glyphs (row->glyphs[area], row->used[area]);
3668 rif->clear_end_of_line (-1);
3669 }
3670
3671 row->overlapped_p = 0;
3672 }
3673
3674 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3675 break;
3676 }
3677 }
3678
3679
3680 /* Redraw lines from the current matrix of window W that overlap
3681 others. YB is bottom-most y-position in W. */
3682
3683 static void
3684 redraw_overlapping_rows (w, yb)
3685 struct window *w;
3686 int yb;
3687 {
3688 int i, bottom_y;
3689 struct glyph_row *row;
3690
3691 for (i = 0; i < w->current_matrix->nrows; ++i)
3692 {
3693 row = w->current_matrix->rows + i;
3694
3695 if (!row->enabled_p)
3696 break;
3697 else if (row->mode_line_p)
3698 continue;
3699
3700 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3701
3702 if (row->overlapping_p && i > 0 && bottom_y < yb)
3703 {
3704 if (row->used[LEFT_MARGIN_AREA])
3705 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3706
3707 if (row->used[TEXT_AREA])
3708 rif->fix_overlapping_area (w, row, TEXT_AREA);
3709
3710 if (row->used[RIGHT_MARGIN_AREA])
3711 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3712
3713 /* Record in neighbor rows that ROW overwrites part of their
3714 display. */
3715 if (row->phys_ascent > row->ascent && i > 0)
3716 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3717 if ((row->phys_height - row->phys_ascent
3718 > row->height - row->ascent)
3719 && bottom_y < yb)
3720 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3721 }
3722
3723 if (bottom_y >= yb)
3724 break;
3725 }
3726 }
3727
3728
3729 /* Update display of window W. FORCE_P non-zero means that we should
3730 not stop when detecting pending input. */
3731
3732 static int
3733 update_window (w, force_p)
3734 struct window *w;
3735 int force_p;
3736 {
3737 struct glyph_matrix *desired_matrix = w->desired_matrix;
3738 int paused_p;
3739 int preempt_count = baud_rate / 2400 + 1;
3740 extern int input_pending;
3741 #if GLYPH_DEBUG
3742 struct frame *f = XFRAME (WINDOW_FRAME (w));
3743 extern struct frame *updating_frame;
3744 #endif
3745
3746 /* Check that W's frame doesn't have glyph matrices. */
3747 xassert (FRAME_WINDOW_P (f));
3748 xassert (updating_frame != NULL);
3749
3750 /* Check pending input the first time so that we can quickly return. */
3751 if (redisplay_dont_pause)
3752 force_p = 1;
3753 else
3754 detect_input_pending ();
3755
3756 /* If forced to complete the update, or if no input is pending, do
3757 the update. */
3758 if (force_p || !input_pending)
3759 {
3760 struct glyph_row *row, *end;
3761 struct glyph_row *mode_line_row;
3762 struct glyph_row *header_line_row = NULL;
3763 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3764
3765 rif->update_window_begin_hook (w);
3766 yb = window_text_bottom_y (w);
3767
3768 /* If window has a top line, update it before everything else.
3769 Adjust y-positions of other rows by the top line height. */
3770 row = desired_matrix->rows;
3771 end = row + desired_matrix->nrows - 1;
3772 if (row->mode_line_p)
3773 header_line_row = row++;
3774
3775 /* Update the mode line, if necessary. */
3776 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3777 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3778 {
3779 mode_line_row->y = yb;
3780 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3781 desired_matrix),
3782 &mouse_face_overwritten_p);
3783 changed_p = 1;
3784 }
3785
3786 /* Find first enabled row. Optimizations in redisplay_internal
3787 may lead to an update with only one row enabled. There may
3788 be also completely empty matrices. */
3789 while (row < end && !row->enabled_p)
3790 ++row;
3791
3792 /* Try reusing part of the display by inserting/deleting lines. */
3793 if (row < end && !desired_matrix->no_scrolling_p)
3794 {
3795 int rc = scrolling_window (w, header_line_row != NULL);
3796 if (rc < 0)
3797 {
3798 /* All rows were found to be equal. */
3799 paused_p = 0;
3800 goto set_cursor;
3801 }
3802 else if (rc > 0)
3803 force_p = 1;
3804 changed_p = 1;
3805 }
3806
3807 /* Update the top mode line after scrolling because a new top
3808 line would otherwise overwrite lines at the top of the window
3809 that can be scrolled. */
3810 if (header_line_row && header_line_row->enabled_p)
3811 {
3812 header_line_row->y = 0;
3813 update_window_line (w, 0, &mouse_face_overwritten_p);
3814 changed_p = 1;
3815 }
3816
3817 /* Update the rest of the lines. */
3818 for (; row < end && (force_p || !input_pending); ++row)
3819 if (row->enabled_p
3820 /* A row can be completely invisible in case a desired
3821 matrix was built with a vscroll and then
3822 make_cursor_line_fully_visible shifts the matrix. */
3823 && row->visible_height > 0)
3824 {
3825 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3826 int i;
3827
3828 /* We'll Have to play a little bit with when to
3829 detect_input_pending. If it's done too often,
3830 scrolling large windows with repeated scroll-up
3831 commands will too quickly pause redisplay. */
3832 if (!force_p && vpos % preempt_count == 0)
3833 detect_input_pending ();
3834
3835 changed_p |= update_window_line (w, vpos,
3836 &mouse_face_overwritten_p);
3837
3838 /* Mark all rows below the last visible one in the current
3839 matrix as invalid. This is necessary because of
3840 variable line heights. Consider the case of three
3841 successive redisplays, where the first displays 5
3842 lines, the second 3 lines, and the third 5 lines again.
3843 If the second redisplay wouldn't mark rows in the
3844 current matrix invalid, the third redisplay might be
3845 tempted to optimize redisplay based on lines displayed
3846 in the first redisplay. */
3847 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3848 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3849 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3850 }
3851
3852 /* Was display preempted? */
3853 paused_p = row < end;
3854
3855 set_cursor:
3856
3857 /* Fix the appearance of overlapping(overlapped rows. */
3858 if (!paused_p && !w->pseudo_window_p)
3859 {
3860 if (changed_p && rif->fix_overlapping_area)
3861 {
3862 redraw_overlapped_rows (w, yb);
3863 redraw_overlapping_rows (w, yb);
3864 }
3865
3866 /* Make cursor visible at cursor position of W. */
3867 set_window_cursor_after_update (w);
3868
3869 #if 0 /* Check that current matrix invariants are satisfied. This is
3870 for debugging only. See the comment of check_matrix_invariants. */
3871 IF_DEBUG (check_matrix_invariants (w));
3872 #endif
3873 }
3874
3875 #if GLYPH_DEBUG
3876 /* Remember the redisplay method used to display the matrix. */
3877 strcpy (w->current_matrix->method, w->desired_matrix->method);
3878 #endif
3879
3880 /* End of update of window W. */
3881 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3882 }
3883 else
3884 paused_p = 1;
3885
3886 clear_glyph_matrix (desired_matrix);
3887
3888 return paused_p;
3889 }
3890
3891
3892 /* Update the display of area AREA in window W, row number VPOS.
3893 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3894
3895 static void
3896 update_marginal_area (w, area, vpos)
3897 struct window *w;
3898 int area, vpos;
3899 {
3900 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3901
3902 /* Let functions in xterm.c know what area subsequent X positions
3903 will be relative to. */
3904 updated_area = area;
3905
3906 /* Set cursor to start of glyphs, write them, and clear to the end
3907 of the area. I don't think that something more sophisticated is
3908 necessary here, since marginal areas will not be the default. */
3909 rif->cursor_to (vpos, 0, desired_row->y, 0);
3910 if (desired_row->used[area])
3911 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3912 rif->clear_end_of_line (-1);
3913 }
3914
3915
3916 /* Update the display of the text area of row VPOS in window W.
3917 Value is non-zero if display has changed. */
3918
3919 static int
3920 update_text_area (w, vpos)
3921 struct window *w;
3922 int vpos;
3923 {
3924 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3925 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3926 int changed_p = 0;
3927
3928 /* Let functions in xterm.c know what area subsequent X positions
3929 will be relative to. */
3930 updated_area = TEXT_AREA;
3931
3932 /* If rows are at different X or Y, or rows have different height,
3933 or the current row is marked invalid, write the entire line. */
3934 if (!current_row->enabled_p
3935 || desired_row->y != current_row->y
3936 || desired_row->ascent != current_row->ascent
3937 || desired_row->phys_ascent != current_row->phys_ascent
3938 || desired_row->phys_height != current_row->phys_height
3939 || desired_row->visible_height != current_row->visible_height
3940 || current_row->overlapped_p
3941 || current_row->mouse_face_p
3942 || current_row->x != desired_row->x)
3943 {
3944 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3945
3946 if (desired_row->used[TEXT_AREA])
3947 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3948 desired_row->used[TEXT_AREA]);
3949
3950 /* Clear to end of window. */
3951 rif->clear_end_of_line (-1);
3952 changed_p = 1;
3953 }
3954 else
3955 {
3956 int stop, i, x;
3957 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3958 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3959
3960 /* If the desired row extends its face to the text area end,
3961 make sure we write at least one glyph, so that the face
3962 extension actually takes place. */
3963 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3964 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3965 ? 1 : 0));
3966
3967 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3968 i = 0;
3969 x = desired_row->x;
3970
3971 while (i < stop)
3972 {
3973 /* Skip over glyphs that both rows have in common. These
3974 don't have to be written. */
3975 while (i < stop
3976 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3977 {
3978 x += desired_glyph->pixel_width;
3979 ++desired_glyph, ++current_glyph, ++i;
3980 }
3981
3982 /* Consider the case that the current row contains "xxx ppp
3983 ggg" in italic Courier font, and the desired row is "xxx
3984 ggg". The character `p' has lbearing, `g' has not. The
3985 loop above will stop in front of the first `p' in the
3986 current row. If we would start writing glyphs there, we
3987 wouldn't erase the lbearing of the `p'. The rest of the
3988 lbearing problem is then taken care of by x_draw_glyphs. */
3989 if (current_row->contains_overlapping_glyphs_p
3990 && i > 0
3991 && i < current_row->used[TEXT_AREA]
3992 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
3993 {
3994 int left, right;
3995 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
3996 &left, &right);
3997 while (left > 0 && i > 0)
3998 {
3999 --i, --desired_glyph, --current_glyph;
4000 x -= desired_glyph->pixel_width;
4001 left -= desired_glyph->pixel_width;
4002 }
4003 }
4004
4005 /* Try to avoid writing the entire rest of the desired row
4006 by looking for a resync point. This mainly prevents
4007 mode line flickering in the case the mode line is in
4008 fixed-pitch font, which it usually will be. */
4009 if (i < desired_row->used[TEXT_AREA])
4010 {
4011 int start_x = x, start_hpos = i;
4012 struct glyph *start = desired_glyph;
4013 int current_x = x;
4014
4015 /* Find the next glyph that's equal again. */
4016 while (i < stop
4017 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4018 && x == current_x)
4019 {
4020 x += desired_glyph->pixel_width;
4021 current_x += current_glyph->pixel_width;
4022 ++desired_glyph, ++current_glyph, ++i;
4023 }
4024
4025 if (i == start_hpos || x != current_x)
4026 {
4027 i = start_hpos;
4028 x = start_x;
4029 desired_glyph = start;
4030 break;
4031 }
4032
4033 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4034 rif->write_glyphs (start, i - start_hpos);
4035 changed_p = 1;
4036 }
4037 }
4038
4039 /* Write the rest. */
4040 if (i < desired_row->used[TEXT_AREA])
4041 {
4042 rif->cursor_to (vpos, i, desired_row->y, x);
4043 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4044 changed_p = 1;
4045 }
4046
4047 /* Maybe clear to end of line. */
4048 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4049 {
4050 /* If new row extends to the end of the text area, nothing
4051 has to be cleared, if and only if we did a write_glyphs
4052 above. This is made sure by setting desired_stop_pos
4053 appropriately above. */
4054 xassert (i < desired_row->used[TEXT_AREA]);
4055 }
4056 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4057 {
4058 /* If old row extends to the end of the text area, clear. */
4059 if (i >= desired_row->used[TEXT_AREA])
4060 rif->cursor_to (vpos, i, desired_row->y,
4061 desired_row->x + desired_row->pixel_width);
4062 rif->clear_end_of_line (-1);
4063 changed_p = 1;
4064 }
4065 else if (desired_row->pixel_width < current_row->pixel_width)
4066 {
4067 /* Otherwise clear to the end of the old row. Everything
4068 after that position should be clear already. */
4069 int x;
4070
4071 if (i >= desired_row->used[TEXT_AREA])
4072 rif->cursor_to (vpos, i, desired_row->y,
4073 desired_row->x + desired_row->pixel_width);
4074
4075 /* If cursor is displayed at the end of the line, make sure
4076 it's cleared. Nowadays we don't have a phys_cursor_glyph
4077 with which to erase the cursor (because this method
4078 doesn't work with lbearing/rbearing), so we must do it
4079 this way. */
4080 if (vpos == w->phys_cursor.vpos
4081 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4082 {
4083 w->phys_cursor_on_p = 0;
4084 x = -1;
4085 }
4086 else
4087 x = current_row->x + current_row->pixel_width;
4088 rif->clear_end_of_line (x);
4089 changed_p = 1;
4090 }
4091 }
4092
4093 return changed_p;
4094 }
4095
4096
4097 /* Update row VPOS in window W. Value is non-zero if display has been
4098 changed. */
4099
4100 static int
4101 update_window_line (w, vpos, mouse_face_overwritten_p)
4102 struct window *w;
4103 int vpos, *mouse_face_overwritten_p;
4104 {
4105 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4106 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4107 int changed_p = 0;
4108
4109 xassert (desired_row->enabled_p);
4110
4111 /* Set the row being updated. This is important to let xterm.c
4112 know what line height values are in effect. */
4113 updated_row = desired_row;
4114
4115 /* Update display of the left margin area, if there is one. */
4116 if (!desired_row->full_width_p
4117 && !NILP (w->left_margin_width))
4118 {
4119 changed_p = 1;
4120 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4121 }
4122
4123 /* Update the display of the text area. */
4124 if (update_text_area (w, vpos))
4125 {
4126 changed_p = 1;
4127 if (current_row->mouse_face_p)
4128 *mouse_face_overwritten_p = 1;
4129 }
4130
4131 /* Update display of the right margin area, if there is one. */
4132 if (!desired_row->full_width_p
4133 && !NILP (w->right_margin_width))
4134 {
4135 changed_p = 1;
4136 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4137 }
4138
4139 /* Draw truncation marks etc. */
4140 if (!current_row->enabled_p
4141 || desired_row->y != current_row->y
4142 || desired_row->visible_height != current_row->visible_height
4143 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4144 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4145 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4146 || desired_row->continued_p != current_row->continued_p
4147 || desired_row->mode_line_p != current_row->mode_line_p
4148 || (desired_row->indicate_empty_line_p
4149 != current_row->indicate_empty_line_p)
4150 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4151 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4152 rif->after_update_window_line_hook (desired_row);
4153
4154 /* Update current_row from desired_row. */
4155 make_current (w->desired_matrix, w->current_matrix, vpos);
4156 updated_row = NULL;
4157 return changed_p;
4158 }
4159
4160
4161 /* Set the cursor after an update of window W. This function may only
4162 be called from update_window. */
4163
4164 static void
4165 set_window_cursor_after_update (w)
4166 struct window *w;
4167 {
4168 struct frame *f = XFRAME (w->frame);
4169 int cx, cy, vpos, hpos;
4170
4171 /* Not intended for frame matrix updates. */
4172 xassert (FRAME_WINDOW_P (f));
4173
4174 if (cursor_in_echo_area
4175 && !NILP (echo_area_buffer[0])
4176 /* If we are showing a message instead of the mini-buffer,
4177 show the cursor for the message instead. */
4178 && XWINDOW (minibuf_window) == w
4179 && EQ (minibuf_window, echo_area_window)
4180 /* These cases apply only to the frame that contains
4181 the active mini-buffer window. */
4182 && FRAME_HAS_MINIBUF_P (f)
4183 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4184 {
4185 cx = cy = vpos = hpos = 0;
4186
4187 if (cursor_in_echo_area >= 0)
4188 {
4189 /* If the mini-buffer is several lines high, find the last
4190 line that has any text on it. Note: either all lines
4191 are enabled or none. Otherwise we wouldn't be able to
4192 determine Y. */
4193 struct glyph_row *row, *last_row;
4194 struct glyph *glyph;
4195 int yb = window_text_bottom_y (w);
4196
4197 last_row = NULL;
4198 for (row = MATRIX_ROW (w->current_matrix, 0);
4199 row->enabled_p;
4200 ++row)
4201 {
4202 if (row->used[TEXT_AREA]
4203 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4204 last_row = row;
4205
4206 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4207 break;
4208 }
4209
4210 if (last_row)
4211 {
4212 struct glyph *start = row->glyphs[TEXT_AREA];
4213 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4214
4215 while (last > start && last->charpos < 0)
4216 --last;
4217
4218 for (glyph = start; glyph < last; ++glyph)
4219 {
4220 cx += glyph->pixel_width;
4221 ++hpos;
4222 }
4223
4224 cy = last_row->y;
4225 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4226 }
4227 }
4228 }
4229 else
4230 {
4231 cx = w->cursor.x;
4232 cy = w->cursor.y;
4233 hpos = w->cursor.hpos;
4234 vpos = w->cursor.vpos;
4235 }
4236
4237 /* Window cursor can be out of sync for horizontally split windows. */
4238 hpos = max (0, hpos);
4239 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4240 vpos = max (0, vpos);
4241 vpos = min (w->current_matrix->nrows - 1, vpos);
4242 rif->cursor_to (vpos, hpos, cy, cx);
4243 }
4244
4245
4246 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4247 tree rooted at W. */
4248
4249 void
4250 set_window_update_flags (w, on_p)
4251 struct window *w;
4252 int on_p;
4253 {
4254 while (w)
4255 {
4256 if (!NILP (w->hchild))
4257 set_window_update_flags (XWINDOW (w->hchild), on_p);
4258 else if (!NILP (w->vchild))
4259 set_window_update_flags (XWINDOW (w->vchild), on_p);
4260 else
4261 w->must_be_updated_p = on_p;
4262
4263 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4264 }
4265 }
4266
4267
4268 \f
4269 /***********************************************************************
4270 Window-Based Scrolling
4271 ***********************************************************************/
4272
4273 /* Structure describing rows in scrolling_window. */
4274
4275 struct row_entry
4276 {
4277 /* Number of occurrences of this row in desired and current matrix. */
4278 int old_uses, new_uses;
4279
4280 /* Vpos of row in new matrix. */
4281 int new_line_number;
4282
4283 /* Bucket index of this row_entry in the hash table row_table. */
4284 int bucket;
4285
4286 /* The row described by this entry. */
4287 struct glyph_row *row;
4288
4289 /* Hash collision chain. */
4290 struct row_entry *next;
4291 };
4292
4293 /* A pool to allocate row_entry structures from, and the size of the
4294 pool. The pool is reallocated in scrolling_window when we find
4295 that we need a larger one. */
4296
4297 static struct row_entry *row_entry_pool;
4298 static int row_entry_pool_size;
4299
4300 /* Index of next free entry in row_entry_pool. */
4301
4302 static int row_entry_idx;
4303
4304 /* The hash table used during scrolling, and the table's size. This
4305 table is used to quickly identify equal rows in the desired and
4306 current matrix. */
4307
4308 static struct row_entry **row_table;
4309 static int row_table_size;
4310
4311 /* Vectors of pointers to row_entry structures belonging to the
4312 current and desired matrix, and the size of the vectors. */
4313
4314 static struct row_entry **old_lines, **new_lines;
4315 static int old_lines_size, new_lines_size;
4316
4317 /* A pool to allocate run structures from, and its size. */
4318
4319 static struct run *run_pool;
4320 static int runs_size;
4321
4322 /* A vector of runs of lines found during scrolling. */
4323
4324 static struct run **runs;
4325
4326 static struct row_entry *add_row_entry P_ ((struct window *,
4327 struct glyph_row *));
4328
4329
4330 /* Add glyph row ROW to the scrolling hash table during the scrolling
4331 of window W. */
4332
4333 static INLINE struct row_entry *
4334 add_row_entry (w, row)
4335 struct window *w;
4336 struct glyph_row *row;
4337 {
4338 struct row_entry *entry;
4339 int i = row->hash % row_table_size;
4340
4341 entry = row_table[i];
4342 while (entry && !row_equal_p (w, entry->row, row, 1))
4343 entry = entry->next;
4344
4345 if (entry == NULL)
4346 {
4347 entry = row_entry_pool + row_entry_idx++;
4348 entry->row = row;
4349 entry->old_uses = entry->new_uses = 0;
4350 entry->new_line_number = 0;
4351 entry->bucket = i;
4352 entry->next = row_table[i];
4353 row_table[i] = entry;
4354 }
4355
4356 return entry;
4357 }
4358
4359
4360 /* Try to reuse part of the current display of W by scrolling lines.
4361 HEADER_LINE_P non-zero means W has a top mode line.
4362
4363 The algorithm is taken from Communications of the ACM, Apr78 "A
4364 Technique for Isolating Differences Between Files." It should take
4365 O(N) time.
4366
4367 A short outline of the steps of the algorithm
4368
4369 1. Skip lines equal at the start and end of both matrices.
4370
4371 2. Enter rows in the current and desired matrix into a symbol
4372 table, counting how often they appear in both matrices.
4373
4374 3. Rows that appear exactly once in both matrices serve as anchors,
4375 i.e. we assume that such lines are likely to have been moved.
4376
4377 4. Starting from anchor lines, extend regions to be scrolled both
4378 forward and backward.
4379
4380 Value is
4381
4382 -1 if all rows were found to be equal.
4383 0 to indicate that we did not scroll the display, or
4384 1 if we did scroll. */
4385
4386 static int
4387 scrolling_window (w, header_line_p)
4388 struct window *w;
4389 int header_line_p;
4390 {
4391 struct glyph_matrix *desired_matrix = w->desired_matrix;
4392 struct glyph_matrix *current_matrix = w->current_matrix;
4393 int yb = window_text_bottom_y (w);
4394 int i, j, first_old, first_new, last_old, last_new;
4395 int nruns, nbytes, n, run_idx;
4396 struct row_entry *entry;
4397
4398 /* Skip over rows equal at the start. */
4399 i = header_line_p ? 1 : 0;
4400 while (i < current_matrix->nrows - 1
4401 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4402 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4403 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb
4404 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb
4405 && row_equal_p (w,
4406 MATRIX_ROW (desired_matrix, i),
4407 MATRIX_ROW (current_matrix, i), 1))
4408 {
4409 assign_row (MATRIX_ROW (current_matrix, i),
4410 MATRIX_ROW (desired_matrix, i));
4411 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4412 ++i;
4413 }
4414
4415 /* Give up if some rows in the desired matrix are not enabled. */
4416 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4417 return -1;
4418
4419 first_old = first_new = i;
4420
4421 /* Set last_new to the index + 1 of the last enabled row in the
4422 desired matrix. */
4423 i = first_new + 1;
4424 while (i < desired_matrix->nrows - 1
4425 && MATRIX_ROW (desired_matrix, i)->enabled_p
4426 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4427 ++i;
4428
4429 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4430 return 0;
4431
4432 last_new = i;
4433
4434 /* Set last_old to the index + 1 of the last enabled row in the
4435 current matrix. We don't look at the enabled flag here because
4436 we plan to reuse part of the display even if other parts are
4437 disabled. */
4438 i = first_old + 1;
4439 while (i < current_matrix->nrows - 1
4440 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4441 ++i;
4442 last_old = i;
4443
4444 /* Skip over rows equal at the bottom. */
4445 i = last_new;
4446 j = last_old;
4447 while (i - 1 > first_new
4448 && j - 1 > first_old
4449 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4450 && (MATRIX_ROW (current_matrix, i - 1)->y
4451 == MATRIX_ROW (desired_matrix, j - 1)->y)
4452 && row_equal_p (w,
4453 MATRIX_ROW (desired_matrix, i - 1),
4454 MATRIX_ROW (current_matrix, j - 1), 1))
4455 --i, --j;
4456 last_new = i;
4457 last_old = j;
4458
4459 /* Nothing to do if all rows are equal. */
4460 if (last_new == first_new)
4461 return 0;
4462
4463 /* Reallocate vectors, tables etc. if necessary. */
4464
4465 if (current_matrix->nrows > old_lines_size)
4466 {
4467 old_lines_size = current_matrix->nrows;
4468 nbytes = old_lines_size * sizeof *old_lines;
4469 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4470 }
4471
4472 if (desired_matrix->nrows > new_lines_size)
4473 {
4474 new_lines_size = desired_matrix->nrows;
4475 nbytes = new_lines_size * sizeof *new_lines;
4476 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4477 }
4478
4479 n = desired_matrix->nrows + current_matrix->nrows;
4480 if (3 * n > row_table_size)
4481 {
4482 row_table_size = next_almost_prime (3 * n);
4483 nbytes = row_table_size * sizeof *row_table;
4484 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4485 bzero (row_table, nbytes);
4486 }
4487
4488 if (n > row_entry_pool_size)
4489 {
4490 row_entry_pool_size = n;
4491 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4492 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4493 }
4494
4495 if (desired_matrix->nrows > runs_size)
4496 {
4497 runs_size = desired_matrix->nrows;
4498 nbytes = runs_size * sizeof *runs;
4499 runs = (struct run **) xrealloc (runs, nbytes);
4500 nbytes = runs_size * sizeof *run_pool;
4501 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4502 }
4503
4504 nruns = run_idx = 0;
4505 row_entry_idx = 0;
4506
4507 /* Add rows from the current and desired matrix to the hash table
4508 row_hash_table to be able to find equal ones quickly. */
4509
4510 for (i = first_old; i < last_old; ++i)
4511 {
4512 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4513 {
4514 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4515 old_lines[i] = entry;
4516 ++entry->old_uses;
4517 }
4518 else
4519 old_lines[i] = NULL;
4520 }
4521
4522 for (i = first_new; i < last_new; ++i)
4523 {
4524 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4525 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4526 ++entry->new_uses;
4527 entry->new_line_number = i;
4528 new_lines[i] = entry;
4529 }
4530
4531 /* Identify moves based on lines that are unique and equal
4532 in both matrices. */
4533 for (i = first_old; i < last_old;)
4534 if (old_lines[i]
4535 && old_lines[i]->old_uses == 1
4536 && old_lines[i]->new_uses == 1)
4537 {
4538 int j, k;
4539 int new_line = old_lines[i]->new_line_number;
4540 struct run *run = run_pool + run_idx++;
4541
4542 /* Record move. */
4543 run->current_vpos = i;
4544 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4545 run->desired_vpos = new_line;
4546 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4547 run->nrows = 1;
4548 run->height = MATRIX_ROW (current_matrix, i)->height;
4549
4550 /* Extend backward. */
4551 j = i - 1;
4552 k = new_line - 1;
4553 while (j > first_old
4554 && k > first_new
4555 && old_lines[j] == new_lines[k])
4556 {
4557 int h = MATRIX_ROW (current_matrix, j)->height;
4558 --run->current_vpos;
4559 --run->desired_vpos;
4560 ++run->nrows;
4561 run->height += h;
4562 run->desired_y -= h;
4563 run->current_y -= h;
4564 --j, --k;
4565 }
4566
4567 /* Extend forward. */
4568 j = i + 1;
4569 k = new_line + 1;
4570 while (j < last_old
4571 && k < last_new
4572 && old_lines[j] == new_lines[k])
4573 {
4574 int h = MATRIX_ROW (current_matrix, j)->height;
4575 ++run->nrows;
4576 run->height += h;
4577 ++j, ++k;
4578 }
4579
4580 /* Insert run into list of all runs. Order runs by copied
4581 pixel lines. Note that we record runs that don't have to
4582 be copied because they are already in place. This is done
4583 because we can avoid calling update_window_line in this
4584 case. */
4585 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4586 ;
4587 for (k = nruns; k >= j; --k)
4588 runs[k] = runs[k - 1];
4589 runs[j] = run;
4590 ++nruns;
4591
4592 i += run->nrows;
4593 }
4594 else
4595 ++i;
4596
4597 /* Do the moves. Do it in a way that we don't overwrite something
4598 we want to copy later on. This is not solvable in general
4599 because there is only one display and we don't have a way to
4600 exchange areas on this display. Example:
4601
4602 +-----------+ +-----------+
4603 | A | | B |
4604 +-----------+ --> +-----------+
4605 | B | | A |
4606 +-----------+ +-----------+
4607
4608 Instead, prefer bigger moves, and invalidate moves that would
4609 copy from where we copied to. */
4610
4611 for (i = 0; i < nruns; ++i)
4612 if (runs[i]->nrows > 0)
4613 {
4614 struct run *r = runs[i];
4615
4616 /* Copy on the display. */
4617 if (r->current_y != r->desired_y)
4618 {
4619 rif->scroll_run_hook (w, r);
4620
4621 /* Invalidate runs that copy from where we copied to. */
4622 for (j = i + 1; j < nruns; ++j)
4623 {
4624 struct run *p = runs[j];
4625
4626 if ((p->current_y >= r->desired_y
4627 && p->current_y < r->desired_y + r->height)
4628 || (p->current_y + p->height >= r->desired_y
4629 && (p->current_y + p->height
4630 < r->desired_y + r->height)))
4631 p->nrows = 0;
4632 }
4633 }
4634
4635 /* Assign matrix rows. */
4636 for (j = 0; j < r->nrows; ++j)
4637 {
4638 struct glyph_row *from, *to;
4639 int to_overlapped_p;
4640
4641 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4642 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4643 to_overlapped_p = to->overlapped_p;
4644 assign_row (to, from);
4645 to->enabled_p = 1, from->enabled_p = 0;
4646 to->overlapped_p = to_overlapped_p;
4647 }
4648 }
4649
4650 /* Clear the hash table, for the next time. */
4651 for (i = 0; i < row_entry_idx; ++i)
4652 row_table[row_entry_pool[i].bucket] = NULL;
4653
4654 /* Value is non-zero to indicate that we scrolled the display. */
4655 return 1;
4656 }
4657
4658
4659 \f
4660 /************************************************************************
4661 Frame-Based Updates
4662 ************************************************************************/
4663
4664 /* Update the desired frame matrix of frame F.
4665
4666 FORCE_P non-zero means that the update should not be stopped by
4667 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4668 should not be tried.
4669
4670 Value is non-zero if update was stopped due to pending input. */
4671
4672 static int
4673 update_frame_1 (f, force_p, inhibit_id_p)
4674 struct frame *f;
4675 int force_p;
4676 int inhibit_id_p;
4677 {
4678 /* Frame matrices to work on. */
4679 struct glyph_matrix *current_matrix = f->current_matrix;
4680 struct glyph_matrix *desired_matrix = f->desired_matrix;
4681 int i;
4682 int pause;
4683 int preempt_count = baud_rate / 2400 + 1;
4684 extern int input_pending;
4685
4686 xassert (current_matrix && desired_matrix);
4687
4688 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4689 calculate_costs (f);
4690
4691 if (preempt_count <= 0)
4692 preempt_count = 1;
4693
4694 detect_input_pending ();
4695 if (input_pending && !force_p)
4696 {
4697 pause = 1;
4698 goto do_pause;
4699 }
4700
4701 update_begin (f);
4702
4703 /* If we cannot insert/delete lines, it's no use trying it. */
4704 if (!line_ins_del_ok)
4705 inhibit_id_p = 1;
4706
4707 /* See if any of the desired lines are enabled; don't compute for
4708 i/d line if just want cursor motion. */
4709 for (i = 0; i < desired_matrix->nrows; i++)
4710 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4711 break;
4712
4713 /* Try doing i/d line, if not yet inhibited. */
4714 if (!inhibit_id_p && i < desired_matrix->nrows)
4715 force_p |= scrolling (f);
4716
4717 /* Update the individual lines as needed. Do bottom line first. */
4718 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4719 update_frame_line (f, desired_matrix->nrows - 1);
4720
4721 /* Now update the rest of the lines. */
4722 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4723 {
4724 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4725 {
4726 if (FRAME_TERMCAP_P (f))
4727 {
4728 /* Flush out every so many lines.
4729 Also flush out if likely to have more than 1k buffered
4730 otherwise. I'm told that some telnet connections get
4731 really screwed by more than 1k output at once. */
4732 int outq = PENDING_OUTPUT_COUNT (stdout);
4733 if (outq > 900
4734 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4735 {
4736 fflush (stdout);
4737 if (preempt_count == 1)
4738 {
4739 #ifdef EMACS_OUTQSIZE
4740 if (EMACS_OUTQSIZE (0, &outq) < 0)
4741 /* Probably not a tty. Ignore the error and reset
4742 * the outq count. */
4743 outq = PENDING_OUTPUT_COUNT (stdout);
4744 #endif
4745 outq *= 10;
4746 if (baud_rate <= outq && baud_rate > 0)
4747 sleep (outq / baud_rate);
4748 }
4749 }
4750 }
4751
4752 if ((i - 1) % preempt_count == 0)
4753 detect_input_pending ();
4754
4755 update_frame_line (f, i);
4756 }
4757 }
4758
4759 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4760
4761 /* Now just clean up termcap drivers and set cursor, etc. */
4762 if (!pause)
4763 {
4764 if ((cursor_in_echo_area
4765 /* If we are showing a message instead of the mini-buffer,
4766 show the cursor for the message instead of for the
4767 (now hidden) mini-buffer contents. */
4768 || (EQ (minibuf_window, selected_window)
4769 && EQ (minibuf_window, echo_area_window)
4770 && !NILP (echo_area_buffer[0])))
4771 /* These cases apply only to the frame that contains
4772 the active mini-buffer window. */
4773 && FRAME_HAS_MINIBUF_P (f)
4774 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4775 {
4776 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4777 int row, col;
4778
4779 if (cursor_in_echo_area < 0)
4780 {
4781 /* Negative value of cursor_in_echo_area means put
4782 cursor at beginning of line. */
4783 row = top;
4784 col = 0;
4785 }
4786 else
4787 {
4788 /* Positive value of cursor_in_echo_area means put
4789 cursor at the end of the prompt. If the mini-buffer
4790 is several lines high, find the last line that has
4791 any text on it. */
4792 row = FRAME_HEIGHT (f);
4793 do
4794 {
4795 --row;
4796 col = 0;
4797
4798 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4799 {
4800 /* Frame rows are filled up with spaces that
4801 must be ignored here. */
4802 struct glyph_row *r = MATRIX_ROW (current_matrix,
4803 row);
4804 struct glyph *start = r->glyphs[TEXT_AREA];
4805 struct glyph *last = start + r->used[TEXT_AREA];
4806
4807 while (last > start
4808 && (last - 1)->charpos < 0)
4809 --last;
4810
4811 col = last - start;
4812 }
4813 }
4814 while (row > top && col == 0);
4815
4816 /* Make sure COL is not out of range. */
4817 if (col >= FRAME_CURSOR_X_LIMIT (f))
4818 {
4819 /* If we have another row, advance cursor into it. */
4820 if (row < FRAME_HEIGHT (f) - 1)
4821 {
4822 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4823 row++;
4824 }
4825 /* Otherwise move it back in range. */
4826 else
4827 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4828 }
4829 }
4830
4831 cursor_to (row, col);
4832 }
4833 else
4834 {
4835 /* We have only one cursor on terminal frames. Use it to
4836 display the cursor of the selected window. */
4837 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4838 if (w->cursor.vpos >= 0
4839 /* The cursor vpos may be temporarily out of bounds
4840 in the following situation: There is one window,
4841 with the cursor in the lower half of it. The window
4842 is split, and a message causes a redisplay before
4843 a new cursor position has been computed. */
4844 && w->cursor.vpos < XFASTINT (w->height))
4845 {
4846 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4847 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4848
4849 if (INTEGERP (w->left_margin_width))
4850 x += XFASTINT (w->left_margin_width);
4851
4852 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4853 cursor_to (y, x);
4854 }
4855 }
4856 }
4857
4858 update_end (f);
4859
4860 if (termscript)
4861 fflush (termscript);
4862 fflush (stdout);
4863
4864 do_pause:
4865
4866 display_completed = !pause;
4867 clear_desired_matrices (f);
4868 return pause;
4869 }
4870
4871
4872 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4873
4874 int
4875 scrolling (frame)
4876 struct frame *frame;
4877 {
4878 int unchanged_at_top, unchanged_at_bottom;
4879 int window_size;
4880 int changed_lines;
4881 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4882 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4883 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4884 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4885 register int i;
4886 int free_at_end_vpos = FRAME_HEIGHT (frame);
4887 struct glyph_matrix *current_matrix = frame->current_matrix;
4888 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4889
4890 if (!current_matrix)
4891 abort ();
4892
4893 /* Compute hash codes of all the lines. Also calculate number of
4894 changed lines, number of unchanged lines at the beginning, and
4895 number of unchanged lines at the end. */
4896 changed_lines = 0;
4897 unchanged_at_top = 0;
4898 unchanged_at_bottom = FRAME_HEIGHT (frame);
4899 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4900 {
4901 /* Give up on this scrolling if some old lines are not enabled. */
4902 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4903 return 0;
4904 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4905 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4906 {
4907 /* This line cannot be redrawn, so don't let scrolling mess it. */
4908 new_hash[i] = old_hash[i];
4909 #define INFINITY 1000000 /* Taken from scroll.c */
4910 draw_cost[i] = INFINITY;
4911 }
4912 else
4913 {
4914 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4915 draw_cost[i] = line_draw_cost (desired_matrix, i);
4916 }
4917
4918 if (old_hash[i] != new_hash[i])
4919 {
4920 changed_lines++;
4921 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4922 }
4923 else if (i == unchanged_at_top)
4924 unchanged_at_top++;
4925 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4926 }
4927
4928 /* If changed lines are few, don't allow preemption, don't scroll. */
4929 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4930 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4931 return 1;
4932
4933 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4934 - unchanged_at_bottom);
4935
4936 if (scroll_region_ok)
4937 free_at_end_vpos -= unchanged_at_bottom;
4938 else if (memory_below_frame)
4939 free_at_end_vpos = -1;
4940
4941 /* If large window, fast terminal and few lines in common between
4942 current frame and desired frame, don't bother with i/d calc. */
4943 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4944 && (window_size >=
4945 10 * scrolling_max_lines_saved (unchanged_at_top,
4946 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4947 old_hash, new_hash, draw_cost)))
4948 return 0;
4949
4950 if (window_size < 2)
4951 return 0;
4952
4953 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4954 draw_cost + unchanged_at_top - 1,
4955 old_draw_cost + unchanged_at_top - 1,
4956 old_hash + unchanged_at_top - 1,
4957 new_hash + unchanged_at_top - 1,
4958 free_at_end_vpos - unchanged_at_top);
4959
4960 return 0;
4961 }
4962
4963
4964 /* Count the number of blanks at the start of the vector of glyphs R
4965 which is LEN glyphs long. */
4966
4967 static int
4968 count_blanks (r, len)
4969 struct glyph *r;
4970 int len;
4971 {
4972 int i;
4973
4974 for (i = 0; i < len; ++i)
4975 if (!CHAR_GLYPH_SPACE_P (r[i]))
4976 break;
4977
4978 return i;
4979 }
4980
4981
4982 /* Count the number of glyphs in common at the start of the glyph
4983 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
4984 of STR2. Value is the number of equal glyphs equal at the start. */
4985
4986 static int
4987 count_match (str1, end1, str2, end2)
4988 struct glyph *str1, *end1, *str2, *end2;
4989 {
4990 struct glyph *p1 = str1;
4991 struct glyph *p2 = str2;
4992
4993 while (p1 < end1
4994 && p2 < end2
4995 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
4996 ++p1, ++p2;
4997
4998 return p1 - str1;
4999 }
5000
5001
5002 /* Char insertion/deletion cost vector, from term.c */
5003
5004 extern int *char_ins_del_vector;
5005 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5006
5007
5008 /* Perform a frame-based update on line VPOS in frame FRAME. */
5009
5010 static void
5011 update_frame_line (frame, vpos)
5012 register struct frame *frame;
5013 int vpos;
5014 {
5015 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5016 int tem;
5017 int osp, nsp, begmatch, endmatch, olen, nlen;
5018 struct glyph_matrix *current_matrix = frame->current_matrix;
5019 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5020 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5021 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5022 int must_write_whole_line_p;
5023
5024 if (desired_row->inverse_p
5025 != (current_row->enabled_p && current_row->inverse_p))
5026 {
5027 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5028 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5029 current_row->enabled_p = 0;
5030 }
5031 else
5032 reassert_line_highlight (desired_row->inverse_p, vpos);
5033
5034 /* Current row not enabled means it has unknown contents. We must
5035 write the whole desired line in that case. */
5036 must_write_whole_line_p = !current_row->enabled_p;
5037 if (must_write_whole_line_p)
5038 {
5039 obody = 0;
5040 olen = 0;
5041 }
5042 else
5043 {
5044 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5045 olen = current_row->used[TEXT_AREA];
5046
5047 if (! current_row->inverse_p)
5048 {
5049 /* Ignore trailing spaces, if we can. */
5050 if (!must_write_spaces)
5051 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5052 olen--;
5053 }
5054 else
5055 {
5056 /* For an inverse-video line, make sure it's filled with
5057 spaces all the way to the frame edge so that the reverse
5058 video extends all the way across. */
5059 while (olen < FRAME_WIDTH (frame) - 1)
5060 obody[olen++] = space_glyph;
5061 }
5062 }
5063
5064 current_row->enabled_p = 1;
5065 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5066 current_row->inverse_p = desired_row->inverse_p;
5067
5068 /* If desired line is empty, just clear the line. */
5069 if (!desired_row->enabled_p)
5070 {
5071 nlen = 0;
5072 goto just_erase;
5073 }
5074
5075 nbody = desired_row->glyphs[TEXT_AREA];
5076 nlen = desired_row->used[TEXT_AREA];
5077 nend = nbody + nlen;
5078
5079 /* If display line has unknown contents, write the whole line. */
5080 if (must_write_whole_line_p)
5081 {
5082 /* Ignore spaces at the end, if we can. */
5083 if (!must_write_spaces)
5084 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5085 --nlen;
5086
5087 /* Write the contents of the desired line. */
5088 if (nlen)
5089 {
5090 cursor_to (vpos, 0);
5091 write_glyphs (nbody, nlen);
5092 }
5093
5094 /* Don't call clear_end_of_line if we already wrote the whole
5095 line. The cursor will not be at the right margin in that
5096 case but in the line below. */
5097 if (nlen < FRAME_WINDOW_WIDTH (frame))
5098 {
5099 cursor_to (vpos, nlen);
5100 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5101 }
5102 else
5103 /* Make sure we are in the right row, otherwise cursor movement
5104 with cmgoto might use `ch' in the wrong row. */
5105 cursor_to (vpos, 0);
5106
5107 make_current (desired_matrix, current_matrix, vpos);
5108 return;
5109 }
5110
5111 /* Pretend trailing spaces are not there at all,
5112 unless for one reason or another we must write all spaces. */
5113 if (!desired_row->inverse_p)
5114 {
5115 if (!must_write_spaces)
5116 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5117 nlen--;
5118 }
5119 else
5120 {
5121 /* For an inverse-video line, give it extra trailing spaces all
5122 the way to the frame edge so that the reverse video extends
5123 all the way across. */
5124 while (nlen < FRAME_WIDTH (frame) - 1)
5125 nbody[nlen++] = space_glyph;
5126 }
5127
5128 /* If there's no i/d char, quickly do the best we can without it. */
5129 if (!char_ins_del_ok)
5130 {
5131 int i, j;
5132
5133 /* Find the first glyph in desired row that doesn't agree with
5134 a glyph in the current row, and write the rest from there on. */
5135 for (i = 0; i < nlen; i++)
5136 {
5137 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5138 {
5139 /* Find the end of the run of different glyphs. */
5140 j = i + 1;
5141 while (j < nlen
5142 && (j >= olen
5143 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5144 || CHAR_GLYPH_PADDING_P (nbody[j])))
5145 ++j;
5146
5147 /* Output this run of non-matching chars. */
5148 cursor_to (vpos, i);
5149 write_glyphs (nbody + i, j - i);
5150 i = j - 1;
5151
5152 /* Now find the next non-match. */
5153 }
5154 }
5155
5156 /* Clear the rest of the line, or the non-clear part of it. */
5157 if (olen > nlen)
5158 {
5159 cursor_to (vpos, nlen);
5160 clear_end_of_line (olen);
5161 }
5162
5163 /* Make current row = desired row. */
5164 make_current (desired_matrix, current_matrix, vpos);
5165 return;
5166 }
5167
5168 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5169 characters in a row. */
5170
5171 if (!olen)
5172 {
5173 /* If current line is blank, skip over initial spaces, if
5174 possible, and write the rest. */
5175 if (must_write_spaces || desired_row->inverse_p)
5176 nsp = 0;
5177 else
5178 nsp = count_blanks (nbody, nlen);
5179
5180 if (nlen > nsp)
5181 {
5182 cursor_to (vpos, nsp);
5183 write_glyphs (nbody + nsp, nlen - nsp);
5184 }
5185
5186 /* Exchange contents between current_frame and new_frame. */
5187 make_current (desired_matrix, current_matrix, vpos);
5188 return;
5189 }
5190
5191 /* Compute number of leading blanks in old and new contents. */
5192 osp = count_blanks (obody, olen);
5193 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5194
5195 /* Compute number of matching chars starting with first non-blank. */
5196 begmatch = count_match (obody + osp, obody + olen,
5197 nbody + nsp, nbody + nlen);
5198
5199 /* Spaces in new match implicit space past the end of old. */
5200 /* A bug causing this to be a no-op was fixed in 18.29. */
5201 if (!must_write_spaces && osp + begmatch == olen)
5202 {
5203 np1 = nbody + nsp;
5204 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5205 ++begmatch;
5206 }
5207
5208 /* Avoid doing insert/delete char
5209 just cause number of leading spaces differs
5210 when the following text does not match. */
5211 if (begmatch == 0 && osp != nsp)
5212 osp = nsp = min (osp, nsp);
5213
5214 /* Find matching characters at end of line */
5215 op1 = obody + olen;
5216 np1 = nbody + nlen;
5217 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5218 while (op1 > op2
5219 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5220 {
5221 op1--;
5222 np1--;
5223 }
5224 endmatch = obody + olen - op1;
5225
5226 /* tem gets the distance to insert or delete.
5227 endmatch is how many characters we save by doing so.
5228 Is it worth it? */
5229
5230 tem = (nlen - nsp) - (olen - osp);
5231 if (endmatch && tem
5232 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5233 endmatch = 0;
5234
5235 /* nsp - osp is the distance to insert or delete.
5236 If that is nonzero, begmatch is known to be nonzero also.
5237 begmatch + endmatch is how much we save by doing the ins/del.
5238 Is it worth it? */
5239
5240 if (nsp != osp
5241 && (!char_ins_del_ok
5242 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5243 {
5244 begmatch = 0;
5245 endmatch = 0;
5246 osp = nsp = min (osp, nsp);
5247 }
5248
5249 /* Now go through the line, inserting, writing and
5250 deleting as appropriate. */
5251
5252 if (osp > nsp)
5253 {
5254 cursor_to (vpos, nsp);
5255 delete_glyphs (osp - nsp);
5256 }
5257 else if (nsp > osp)
5258 {
5259 /* If going to delete chars later in line
5260 and insert earlier in the line,
5261 must delete first to avoid losing data in the insert */
5262 if (endmatch && nlen < olen + nsp - osp)
5263 {
5264 cursor_to (vpos, nlen - endmatch + osp - nsp);
5265 delete_glyphs (olen + nsp - osp - nlen);
5266 olen = nlen - (nsp - osp);
5267 }
5268 cursor_to (vpos, osp);
5269 insert_glyphs (0, nsp - osp);
5270 }
5271 olen += nsp - osp;
5272
5273 tem = nsp + begmatch + endmatch;
5274 if (nlen != tem || olen != tem)
5275 {
5276 cursor_to (vpos, nsp + begmatch);
5277 if (!endmatch || nlen == olen)
5278 {
5279 /* If new text being written reaches right margin,
5280 there is no need to do clear-to-eol at the end.
5281 (and it would not be safe, since cursor is not
5282 going to be "at the margin" after the text is done) */
5283 if (nlen == FRAME_WINDOW_WIDTH (frame))
5284 olen = 0;
5285 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5286 }
5287 else if (nlen > olen)
5288 {
5289 /* Here, we used to have the following simple code:
5290 ----------------------------------------
5291 write_glyphs (nbody + nsp + begmatch, olen - tem);
5292 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5293 ----------------------------------------
5294 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5295 is a padding glyph. */
5296 int out = olen - tem; /* Columns to be overwritten originally. */
5297 int del;
5298
5299 /* Calculate columns we can actually overwrite. */
5300 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5301 write_glyphs (nbody + nsp + begmatch, out);
5302 /* If we left columns to be overwritten, we must delete them. */
5303 del = olen - tem - out;
5304 if (del > 0) delete_glyphs (del);
5305 /* At last, we insert columns not yet written out. */
5306 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5307 olen = nlen;
5308 }
5309 else if (olen > nlen)
5310 {
5311 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5312 delete_glyphs (olen - nlen);
5313 olen = nlen;
5314 }
5315 }
5316
5317 just_erase:
5318 /* If any unerased characters remain after the new line, erase them. */
5319 if (olen > nlen)
5320 {
5321 cursor_to (vpos, nlen);
5322 clear_end_of_line (olen);
5323 }
5324
5325 /* Exchange contents between current_frame and new_frame. */
5326 make_current (desired_matrix, current_matrix, vpos);
5327 }
5328
5329
5330 \f
5331 /***********************************************************************
5332 X/Y Position -> Buffer Position
5333 ***********************************************************************/
5334
5335 /* Return the character position of the character at window relative
5336 pixel position (*X, *Y). *X and *Y are adjusted to character
5337 boundaries. */
5338
5339 int
5340 buffer_posn_from_coords (w, x, y)
5341 struct window *w;
5342 int *x, *y;
5343 {
5344 struct it it;
5345 struct buffer *old_current_buffer = current_buffer;
5346 struct text_pos startp;
5347 int left_area_width;
5348
5349 current_buffer = XBUFFER (w->buffer);
5350 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5351 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5352 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5353 start_display (&it, w, startp);
5354
5355 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5356 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5357 MOVE_TO_X | MOVE_TO_Y);
5358
5359 *x = it.current_x - it.first_visible_x + left_area_width;
5360 *y = it.current_y;
5361 current_buffer = old_current_buffer;
5362 return IT_CHARPOS (it);
5363 }
5364
5365
5366 /* Value is the string under window-relative coordinates X/Y in the
5367 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5368 means look at the mode line. *CHARPOS is set to the position in
5369 the string returned. */
5370
5371 Lisp_Object
5372 mode_line_string (w, x, y, mode_line_p, charpos)
5373 struct window *w;
5374 int x, y;
5375 int *charpos;
5376 {
5377 struct glyph_row *row;
5378 struct glyph *glyph, *end;
5379 struct frame *f = XFRAME (w->frame);
5380 int x0;
5381 Lisp_Object string = Qnil;
5382
5383 if (mode_line_p)
5384 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5385 else
5386 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5387
5388 if (row->mode_line_p && row->enabled_p)
5389 {
5390 /* The mode lines are displayed over scroll bars and bitmap
5391 areas, and X is window-relative. Correct X by the scroll bar
5392 and bitmap area width. */
5393 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5394 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5395 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5396
5397 /* Find the glyph under X. If we find one with a string object,
5398 it's the one we were looking for. */
5399 glyph = row->glyphs[TEXT_AREA];
5400 end = glyph + row->used[TEXT_AREA];
5401 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5402 if (x >= x0 && x < x0 + glyph->pixel_width)
5403 {
5404 string = glyph->object;
5405 *charpos = glyph->charpos;
5406 break;
5407 }
5408 }
5409
5410 return string;
5411 }
5412
5413
5414 /***********************************************************************
5415 Changing Frame Sizes
5416 ***********************************************************************/
5417
5418 #ifdef SIGWINCH
5419
5420 SIGTYPE
5421 window_change_signal (signalnum) /* If we don't have an argument, */
5422 int signalnum; /* some compilers complain in signal calls. */
5423 {
5424 int width, height;
5425 extern int errno;
5426 int old_errno = errno;
5427
5428 get_frame_size (&width, &height);
5429
5430 /* The frame size change obviously applies to a termcap-controlled
5431 frame. Find such a frame in the list, and assume it's the only
5432 one (since the redisplay code always writes to stdout, not a
5433 FILE * specified in the frame structure). Record the new size,
5434 but don't reallocate the data structures now. Let that be done
5435 later outside of the signal handler. */
5436
5437 {
5438 Lisp_Object tail, frame;
5439
5440 FOR_EACH_FRAME (tail, frame)
5441 {
5442 if (FRAME_TERMCAP_P (XFRAME (frame)))
5443 {
5444 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5445 break;
5446 }
5447 }
5448 }
5449
5450 signal (SIGWINCH, window_change_signal);
5451 errno = old_errno;
5452 }
5453 #endif /* SIGWINCH */
5454
5455
5456 /* Do any change in frame size that was requested by a signal. SAFE
5457 non-zero means this function is called from a place where it is
5458 safe to change frame sizes while a redisplay is in progress. */
5459
5460 void
5461 do_pending_window_change (safe)
5462 int safe;
5463 {
5464 /* If window_change_signal should have run before, run it now. */
5465 if (redisplaying_p && !safe)
5466 return;
5467
5468 while (delayed_size_change)
5469 {
5470 Lisp_Object tail, frame;
5471
5472 delayed_size_change = 0;
5473
5474 FOR_EACH_FRAME (tail, frame)
5475 {
5476 struct frame *f = XFRAME (frame);
5477
5478 int height = FRAME_NEW_HEIGHT (f);
5479 int width = FRAME_NEW_WIDTH (f);
5480
5481 if (height != 0 || width != 0)
5482 change_frame_size (f, height, width, 0, 0, safe);
5483 }
5484 }
5485 }
5486
5487
5488 /* Change the frame height and/or width. Values may be given as zero to
5489 indicate no change is to take place.
5490
5491 If DELAY is non-zero, then assume we're being called from a signal
5492 handler, and queue the change for later - perhaps the next
5493 redisplay. Since this tries to resize windows, we can't call it
5494 from a signal handler.
5495
5496 SAFE non-zero means this function is called from a place where it's
5497 safe to change frame sizes while a redisplay is in progress. */
5498
5499 void
5500 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5501 register struct frame *f;
5502 int newheight, newwidth, pretend, delay, safe;
5503 {
5504 Lisp_Object tail, frame;
5505
5506 if (! FRAME_WINDOW_P (f))
5507 {
5508 /* When using termcap, or on MS-DOS, all frames use
5509 the same screen, so a change in size affects all frames. */
5510 FOR_EACH_FRAME (tail, frame)
5511 if (! FRAME_WINDOW_P (XFRAME (frame)))
5512 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5513 pretend, delay, safe);
5514 }
5515 else
5516 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5517 }
5518
5519 static void
5520 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5521 register struct frame *f;
5522 int newheight, newwidth, pretend, delay, safe;
5523 {
5524 int new_frame_window_width;
5525 int count = specpdl_ptr - specpdl;
5526
5527 /* If we can't deal with the change now, queue it for later. */
5528 if (delay || (redisplaying_p && !safe))
5529 {
5530 FRAME_NEW_HEIGHT (f) = newheight;
5531 FRAME_NEW_WIDTH (f) = newwidth;
5532 delayed_size_change = 1;
5533 return;
5534 }
5535
5536 /* This size-change overrides any pending one for this frame. */
5537 FRAME_NEW_HEIGHT (f) = 0;
5538 FRAME_NEW_WIDTH (f) = 0;
5539
5540 /* If an argument is zero, set it to the current value. */
5541 if (newheight == 0)
5542 newheight = FRAME_HEIGHT (f);
5543 if (newwidth == 0)
5544 newwidth = FRAME_WIDTH (f);
5545
5546 /* Compute width of windows in F.
5547 This is the width of the frame without vertical scroll bars. */
5548 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5549
5550 /* Round up to the smallest acceptable size. */
5551 check_frame_size (f, &newheight, &newwidth);
5552
5553 /* If we're not changing the frame size, quit now. */
5554 if (newheight == FRAME_HEIGHT (f)
5555 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5556 return;
5557
5558 BLOCK_INPUT;
5559
5560 #ifdef MSDOS
5561 /* We only can set screen dimensions to certain values supported
5562 by our video hardware. Try to find the smallest size greater
5563 or equal to the requested dimensions. */
5564 dos_set_window_size (&newheight, &newwidth);
5565 #endif
5566
5567 if (newheight != FRAME_HEIGHT (f))
5568 {
5569 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5570 {
5571 /* Frame has both root and mini-buffer. */
5572 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5573 FRAME_TOP_MARGIN (f));
5574 set_window_height (FRAME_ROOT_WINDOW (f),
5575 (newheight
5576 - 1
5577 - FRAME_TOP_MARGIN (f)),
5578 0);
5579 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5580 newheight - 1);
5581 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5582 }
5583 else
5584 /* Frame has just one top-level window. */
5585 set_window_height (FRAME_ROOT_WINDOW (f),
5586 newheight - FRAME_TOP_MARGIN (f), 0);
5587
5588 if (FRAME_TERMCAP_P (f) && !pretend)
5589 FrameRows = newheight;
5590 }
5591
5592 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5593 {
5594 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5595 if (FRAME_HAS_MINIBUF_P (f))
5596 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5597
5598 if (FRAME_TERMCAP_P (f) && !pretend)
5599 FrameCols = newwidth;
5600
5601 if (WINDOWP (f->tool_bar_window))
5602 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5603 }
5604
5605 FRAME_HEIGHT (f) = newheight;
5606 SET_FRAME_WIDTH (f, newwidth);
5607
5608 {
5609 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5610 int text_area_x, text_area_y, text_area_width, text_area_height;
5611
5612 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5613 &text_area_height);
5614 if (w->cursor.x >= text_area_x + text_area_width)
5615 w->cursor.hpos = w->cursor.x = 0;
5616 if (w->cursor.y >= text_area_y + text_area_height)
5617 w->cursor.vpos = w->cursor.y = 0;
5618 }
5619
5620 adjust_glyphs (f);
5621 SET_FRAME_GARBAGED (f);
5622 calculate_costs (f);
5623
5624 UNBLOCK_INPUT;
5625
5626 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5627
5628 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5629 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5630 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5631
5632 unbind_to (count, Qnil);
5633 }
5634
5635
5636 \f
5637 /***********************************************************************
5638 Terminal Related Lisp Functions
5639 ***********************************************************************/
5640
5641 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5642 1, 1, "FOpen termscript file: ",
5643 "Start writing all terminal output to FILE as well as the terminal.\n\
5644 FILE = nil means just close any termscript file currently open.")
5645 (file)
5646 Lisp_Object file;
5647 {
5648 if (termscript != 0) fclose (termscript);
5649 termscript = 0;
5650
5651 if (! NILP (file))
5652 {
5653 file = Fexpand_file_name (file, Qnil);
5654 termscript = fopen (XSTRING (file)->data, "w");
5655 if (termscript == 0)
5656 report_file_error ("Opening termscript", Fcons (file, Qnil));
5657 }
5658 return Qnil;
5659 }
5660
5661
5662 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5663 Ssend_string_to_terminal, 1, 1, 0,
5664 "Send STRING to the terminal without alteration.\n\
5665 Control characters in STRING will have terminal-dependent effects.")
5666 (string)
5667 Lisp_Object string;
5668 {
5669 /* ??? Perhaps we should do something special for multibyte strings here. */
5670 CHECK_STRING (string, 0);
5671 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5672 fflush (stdout);
5673 if (termscript)
5674 {
5675 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5676 termscript);
5677 fflush (termscript);
5678 }
5679 return Qnil;
5680 }
5681
5682
5683 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5684 "Beep, or flash the screen.\n\
5685 Also, unless an argument is given,\n\
5686 terminate any keyboard macro currently executing.")
5687 (arg)
5688 Lisp_Object arg;
5689 {
5690 if (!NILP (arg))
5691 {
5692 if (noninteractive)
5693 putchar (07);
5694 else
5695 ring_bell ();
5696 fflush (stdout);
5697 }
5698 else
5699 bitch_at_user ();
5700
5701 return Qnil;
5702 }
5703
5704 void
5705 bitch_at_user ()
5706 {
5707 if (noninteractive)
5708 putchar (07);
5709 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5710 error ("Keyboard macro terminated by a command ringing the bell");
5711 else
5712 ring_bell ();
5713 fflush (stdout);
5714 }
5715
5716
5717 \f
5718 /***********************************************************************
5719 Sleeping, Waiting
5720 ***********************************************************************/
5721
5722 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5723 "Pause, without updating display, for SECONDS seconds.\n\
5724 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5725 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5726 additional wait period, in milliseconds; this may be useful if your\n\
5727 Emacs was built without floating point support.\n\
5728 \(Not all operating systems support waiting for a fraction of a second.)")
5729 (seconds, milliseconds)
5730 Lisp_Object seconds, milliseconds;
5731 {
5732 int sec, usec;
5733
5734 if (NILP (milliseconds))
5735 XSETINT (milliseconds, 0);
5736 else
5737 CHECK_NUMBER (milliseconds, 1);
5738 usec = XINT (milliseconds) * 1000;
5739
5740 {
5741 double duration = extract_float (seconds);
5742 sec = (int) duration;
5743 usec += (duration - sec) * 1000000;
5744 }
5745
5746 #ifndef EMACS_HAS_USECS
5747 if (sec == 0 && usec != 0)
5748 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5749 #endif
5750
5751 /* Assure that 0 <= usec < 1000000. */
5752 if (usec < 0)
5753 {
5754 /* We can't rely on the rounding being correct if user is negative. */
5755 if (-1000000 < usec)
5756 sec--, usec += 1000000;
5757 else
5758 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5759 }
5760 else
5761 sec += usec / 1000000, usec %= 1000000;
5762
5763 if (sec < 0 || (sec == 0 && usec == 0))
5764 return Qnil;
5765
5766 {
5767 Lisp_Object zero;
5768
5769 XSETFASTINT (zero, 0);
5770 wait_reading_process_input (sec, usec, zero, 0);
5771 }
5772
5773 /* We should always have wait_reading_process_input; we have a dummy
5774 implementation for systems which don't support subprocesses. */
5775 #if 0
5776 /* No wait_reading_process_input */
5777 immediate_quit = 1;
5778 QUIT;
5779
5780 #ifdef VMS
5781 sys_sleep (sec);
5782 #else /* not VMS */
5783 /* The reason this is done this way
5784 (rather than defined (H_S) && defined (H_T))
5785 is because the VMS preprocessor doesn't grok `defined' */
5786 #ifdef HAVE_SELECT
5787 EMACS_GET_TIME (end_time);
5788 EMACS_SET_SECS_USECS (timeout, sec, usec);
5789 EMACS_ADD_TIME (end_time, end_time, timeout);
5790
5791 while (1)
5792 {
5793 EMACS_GET_TIME (timeout);
5794 EMACS_SUB_TIME (timeout, end_time, timeout);
5795 if (EMACS_TIME_NEG_P (timeout)
5796 || !select (1, 0, 0, 0, &timeout))
5797 break;
5798 }
5799 #else /* not HAVE_SELECT */
5800 sleep (sec);
5801 #endif /* HAVE_SELECT */
5802 #endif /* not VMS */
5803
5804 immediate_quit = 0;
5805 #endif /* no subprocesses */
5806
5807 return Qnil;
5808 }
5809
5810
5811 /* This is just like wait_reading_process_input, except that
5812 it does the redisplay.
5813
5814 It's also much like Fsit_for, except that it can be used for
5815 waiting for input as well. */
5816
5817 Lisp_Object
5818 sit_for (sec, usec, reading, display, initial_display)
5819 int sec, usec, reading, display, initial_display;
5820 {
5821 Lisp_Object read_kbd;
5822
5823 swallow_events (display);
5824
5825 if (detect_input_pending_run_timers (display))
5826 return Qnil;
5827
5828 if (initial_display)
5829 redisplay_preserve_echo_area ();
5830
5831 if (sec == 0 && usec == 0)
5832 return Qt;
5833
5834 #ifdef SIGIO
5835 gobble_input (0);
5836 #endif
5837
5838 XSETINT (read_kbd, reading ? -1 : 1);
5839 wait_reading_process_input (sec, usec, read_kbd, display);
5840
5841 return detect_input_pending () ? Qnil : Qt;
5842 }
5843
5844
5845 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5846 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5847 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5848 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5849 additional wait period, in milliseconds; this may be useful if your\n\
5850 Emacs was built without floating point support.\n\
5851 \(Not all operating systems support waiting for a fraction of a second.)\n\
5852 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5853 Redisplay is preempted as always if input arrives, and does not happen\n\
5854 if input is available before it starts.\n\
5855 Value is t if waited the full time with no input arriving.")
5856 (seconds, milliseconds, nodisp)
5857 Lisp_Object seconds, milliseconds, nodisp;
5858 {
5859 int sec, usec;
5860
5861 if (NILP (milliseconds))
5862 XSETINT (milliseconds, 0);
5863 else
5864 CHECK_NUMBER (milliseconds, 1);
5865 usec = XINT (milliseconds) * 1000;
5866
5867 {
5868 double duration = extract_float (seconds);
5869 sec = (int) duration;
5870 usec += (duration - sec) * 1000000;
5871 }
5872
5873 #ifndef EMACS_HAS_USECS
5874 if (usec != 0 && sec == 0)
5875 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5876 #endif
5877
5878 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5879 }
5880
5881
5882 \f
5883 /***********************************************************************
5884 Other Lisp Functions
5885 ***********************************************************************/
5886
5887 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5888 session's frames, frame names, buffers, buffer-read-only flags, and
5889 buffer-modified-flags, and a trailing sentinel (so we don't need to
5890 add length checks). */
5891
5892 static Lisp_Object frame_and_buffer_state;
5893
5894
5895 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5896 Sframe_or_buffer_changed_p, 0, 0, 0,
5897 "Return non-nil if the frame and buffer state appears to have changed.\n\
5898 The state variable is an internal vector containing all frames and buffers,\n\
5899 aside from buffers whose names start with space,\n\
5900 along with the buffers' read-only and modified flags, which allows a fast\n\
5901 check to see whether the menu bars might need to be recomputed.\n\
5902 If this function returns non-nil, it updates the internal vector to reflect\n\
5903 the current state.\n")
5904 ()
5905 {
5906 Lisp_Object tail, frame, buf;
5907 Lisp_Object *vecp;
5908 int n;
5909
5910 vecp = XVECTOR (frame_and_buffer_state)->contents;
5911 FOR_EACH_FRAME (tail, frame)
5912 {
5913 if (!EQ (*vecp++, frame))
5914 goto changed;
5915 if (!EQ (*vecp++, XFRAME (frame)->name))
5916 goto changed;
5917 }
5918 /* Check that the buffer info matches.
5919 No need to test for the end of the vector
5920 because the last element of the vector is lambda
5921 and that will always cause a mismatch. */
5922 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5923 {
5924 buf = XCDR (XCAR (tail));
5925 /* Ignore buffers that aren't included in buffer lists. */
5926 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5927 continue;
5928 if (!EQ (*vecp++, buf))
5929 goto changed;
5930 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5931 goto changed;
5932 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5933 goto changed;
5934 }
5935 /* Detect deletion of a buffer at the end of the list. */
5936 if (EQ (*vecp, Qlambda))
5937 return Qnil;
5938 changed:
5939 /* Start with 1 so there is room for at least one lambda at the end. */
5940 n = 1;
5941 FOR_EACH_FRAME (tail, frame)
5942 n += 2;
5943 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5944 n += 3;
5945 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5946 if (n > XVECTOR (frame_and_buffer_state)->size
5947 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5948 /* Add 20 extra so we grow it less often. */
5949 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5950 vecp = XVECTOR (frame_and_buffer_state)->contents;
5951 FOR_EACH_FRAME (tail, frame)
5952 {
5953 *vecp++ = frame;
5954 *vecp++ = XFRAME (frame)->name;
5955 }
5956 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5957 {
5958 buf = XCDR (XCAR (tail));
5959 /* Ignore buffers that aren't included in buffer lists. */
5960 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5961 continue;
5962 *vecp++ = buf;
5963 *vecp++ = XBUFFER (buf)->read_only;
5964 *vecp++ = Fbuffer_modified_p (buf);
5965 }
5966 /* Fill up the vector with lambdas (always at least one). */
5967 *vecp++ = Qlambda;
5968 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5969 < XVECTOR (frame_and_buffer_state)->size)
5970 *vecp++ = Qlambda;
5971 /* Make sure we didn't overflow the vector. */
5972 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5973 > XVECTOR (frame_and_buffer_state)->size)
5974 abort ();
5975 return Qt;
5976 }
5977
5978
5979 \f
5980 /***********************************************************************
5981 Initialization
5982 ***********************************************************************/
5983
5984 char *terminal_type;
5985
5986 /* Initialization done when Emacs fork is started, before doing stty.
5987 Determine terminal type and set terminal_driver. Then invoke its
5988 decoding routine to set up variables in the terminal package. */
5989
5990 void
5991 init_display ()
5992 {
5993 #ifdef HAVE_X_WINDOWS
5994 extern int display_arg;
5995 #endif
5996
5997 /* Construct the space glyph. */
5998 space_glyph.type = CHAR_GLYPH;
5999 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6000 space_glyph.charpos = -1;
6001
6002 meta_key = 0;
6003 inverse_video = 0;
6004 cursor_in_echo_area = 0;
6005 terminal_type = (char *) 0;
6006
6007 /* Now is the time to initialize this; it's used by init_sys_modes
6008 during startup. */
6009 Vwindow_system = Qnil;
6010
6011 /* If the user wants to use a window system, we shouldn't bother
6012 initializing the terminal. This is especially important when the
6013 terminal is so dumb that emacs gives up before and doesn't bother
6014 using the window system.
6015
6016 If the DISPLAY environment variable is set and nonempty,
6017 try to use X, and die with an error message if that doesn't work. */
6018
6019 #ifdef HAVE_X_WINDOWS
6020 if (! display_arg)
6021 {
6022 char *display;
6023 #ifdef VMS
6024 display = getenv ("DECW$DISPLAY");
6025 #else
6026 display = getenv ("DISPLAY");
6027 #endif
6028
6029 display_arg = (display != 0 && *display != 0);
6030 }
6031
6032 if (!inhibit_window_system && display_arg
6033 #ifndef CANNOT_DUMP
6034 && initialized
6035 #endif
6036 )
6037 {
6038 Vwindow_system = intern ("x");
6039 #ifdef HAVE_X11
6040 Vwindow_system_version = make_number (11);
6041 #else
6042 Vwindow_system_version = make_number (10);
6043 #endif
6044 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6045 /* In some versions of ncurses,
6046 tputs crashes if we have not called tgetent.
6047 So call tgetent. */
6048 { char b[2044]; tgetent (b, "xterm");}
6049 #endif
6050 adjust_frame_glyphs_initially ();
6051 return;
6052 }
6053 #endif /* HAVE_X_WINDOWS */
6054
6055 #ifdef HAVE_NTGUI
6056 if (!inhibit_window_system)
6057 {
6058 Vwindow_system = intern ("w32");
6059 Vwindow_system_version = make_number (1);
6060 adjust_frame_glyphs_initially ();
6061 return;
6062 }
6063 #endif /* HAVE_NTGUI */
6064
6065 /* If no window system has been specified, try to use the terminal. */
6066 if (! isatty (0))
6067 {
6068 fatal ("standard input is not a tty");
6069 exit (1);
6070 }
6071
6072 /* Look at the TERM variable */
6073 terminal_type = (char *) getenv ("TERM");
6074 if (!terminal_type)
6075 {
6076 #ifdef VMS
6077 fprintf (stderr, "Please specify your terminal type.\n\
6078 For types defined in VMS, use set term /device=TYPE.\n\
6079 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6080 \(The quotation marks are necessary since terminal types are lower case.)\n");
6081 #else
6082 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6083 #endif
6084 exit (1);
6085 }
6086
6087 #ifdef VMS
6088 /* VMS DCL tends to up-case things, so down-case term type.
6089 Hardly any uppercase letters in terminal types; should be none. */
6090 {
6091 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6092 char *p;
6093
6094 strcpy (new, terminal_type);
6095
6096 for (p = new; *p; p++)
6097 if (isupper (*p))
6098 *p = tolower (*p);
6099
6100 terminal_type = new;
6101 }
6102 #endif /* VMS */
6103
6104 term_init (terminal_type);
6105
6106 {
6107 struct frame *sf = SELECTED_FRAME ();
6108 int width = FRAME_WINDOW_WIDTH (sf);
6109 int height = FRAME_HEIGHT (sf);
6110
6111 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6112
6113 /* If these sizes are so big they cause overflow, just ignore the
6114 change. It's not clear what better we could do. */
6115 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6116 fatal ("screen size %dx%d too big", width, height);
6117 }
6118
6119 adjust_frame_glyphs_initially ();
6120 calculate_costs (XFRAME (selected_frame));
6121
6122 #ifdef SIGWINCH
6123 #ifndef CANNOT_DUMP
6124 if (initialized)
6125 #endif /* CANNOT_DUMP */
6126 signal (SIGWINCH, window_change_signal);
6127 #endif /* SIGWINCH */
6128
6129 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6130 if (initialized
6131 && !noninteractive
6132 #ifdef MSDOS
6133 /* The MSDOS terminal turns on its ``window system'' relatively
6134 late into the startup, so we cannot do the frame faces'
6135 initialization just yet. It will be done later by pc-win.el
6136 and internal_terminal_init. */
6137 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6138 #endif
6139 && NILP (Vwindow_system))
6140 {
6141 /* For the initial frame, we don't have any way of knowing what
6142 are the foreground and background colors of the terminal. */
6143 struct frame *sf = SELECTED_FRAME();
6144
6145 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6146 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6147 call0 (intern ("tty-set-up-initial-frame-faces"));
6148 }
6149 }
6150
6151
6152 \f
6153 /***********************************************************************
6154 Blinking cursor
6155 ***********************************************************************/
6156
6157 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6158 Sinternal_show_cursor, 2, 2, 0,
6159 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6160 WINDOW nil means use the selected window. SHOW non-nil means\n\
6161 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6162 don't show a cursor.")
6163 (window, show)
6164 Lisp_Object window, show;
6165 {
6166 /* Don't change cursor state while redisplaying. This could confuse
6167 output routines. */
6168 if (!redisplaying_p)
6169 {
6170 if (NILP (window))
6171 window = selected_window;
6172 else
6173 CHECK_WINDOW (window, 2);
6174
6175 XWINDOW (window)->cursor_off_p = NILP (show);
6176 }
6177
6178 return Qnil;
6179 }
6180
6181
6182 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6183 Sinternal_show_cursor_p, 0, 1, 0,
6184 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6185 WINDOW nil or omitted means report on the selected window.")
6186 (window)
6187 Lisp_Object window;
6188 {
6189 struct window *w;
6190
6191 if (NILP (window))
6192 window = selected_window;
6193 else
6194 CHECK_WINDOW (window, 2);
6195
6196 w = XWINDOW (window);
6197 return w->cursor_off_p ? Qnil : Qt;
6198 }
6199
6200 \f
6201 /***********************************************************************
6202 Initialization
6203 ***********************************************************************/
6204
6205 void
6206 syms_of_display ()
6207 {
6208 defsubr (&Sredraw_frame);
6209 defsubr (&Sredraw_display);
6210 defsubr (&Sframe_or_buffer_changed_p);
6211 defsubr (&Sopen_termscript);
6212 defsubr (&Sding);
6213 defsubr (&Ssit_for);
6214 defsubr (&Ssleep_for);
6215 defsubr (&Ssend_string_to_terminal);
6216 defsubr (&Sinternal_show_cursor);
6217 defsubr (&Sinternal_show_cursor_p);
6218
6219 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6220 staticpro (&frame_and_buffer_state);
6221
6222 Qdisplay_table = intern ("display-table");
6223 staticpro (&Qdisplay_table);
6224
6225 DEFVAR_INT ("baud-rate", &baud_rate,
6226 "*The output baud rate of the terminal.\n\
6227 On most systems, changing this value will affect the amount of padding\n\
6228 and the other strategic decisions made during redisplay.");
6229
6230 DEFVAR_BOOL ("inverse-video", &inverse_video,
6231 "*Non-nil means invert the entire frame display.\n\
6232 This means everything is in inverse video which otherwise would not be.");
6233
6234 DEFVAR_BOOL ("visible-bell", &visible_bell,
6235 "*Non-nil means try to flash the frame to represent a bell.");
6236
6237 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6238 "*Non-nil means no need to redraw entire frame after suspending.\n\
6239 A non-nil value is useful if the terminal can automatically preserve\n\
6240 Emacs's frame display when you reenter Emacs.\n\
6241 It is up to you to set this variable if your terminal can do that.");
6242
6243 DEFVAR_LISP ("window-system", &Vwindow_system,
6244 "A symbol naming the window-system under which Emacs is running\n\
6245 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6246
6247 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6248 "The version number of the window system in use.\n\
6249 For X windows, this is 10 or 11.");
6250
6251 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6252 "Non-nil means put cursor in minibuffer, at end of any message there.");
6253
6254 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6255 "Table defining how to output a glyph code to the frame.\n\
6256 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6257 Each element can be:\n\
6258 integer: a glyph code which this glyph is an alias for.\n\
6259 string: output this glyph using that string (not impl. in X windows).\n\
6260 nil: this glyph mod 256 is char code to output,\n\
6261 and this glyph / 256 is face code for X windows (see `face-id').");
6262 Vglyph_table = Qnil;
6263
6264 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6265 "Display table to use for buffers that specify none.\n\
6266 See `buffer-display-table' for more information.");
6267 Vstandard_display_table = Qnil;
6268
6269 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6270 "*Non-nil means update isn't paused when input is detected.");
6271 redisplay_dont_pause = 0;
6272
6273 /* Initialize `window-system', unless init_display already decided it. */
6274 #ifdef CANNOT_DUMP
6275 if (noninteractive)
6276 #endif
6277 {
6278 Vwindow_system = Qnil;
6279 Vwindow_system_version = Qnil;
6280 }
6281 }