(Fmove_to_column): Remove unused local variable `next_boundary_byte'.
[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 Multibyte character codes are converted to unibyte
181 by using just the low 8 bits.
182 @end defun
183
184 @defun string-make-multibyte string
185 This function converts the text of @var{string} to multibyte
186 representation, if it isn't already, and returns the result. If
187 @var{string} is a multibyte string, it is returned unchanged.
188 The function @code{unibyte-char-to-multibyte} is used to convert
189 each unibyte character to a multibyte character.
190 @end defun
191
192 @node Selecting a Representation
193 @section Selecting a Representation
194
195 Sometimes it is useful to examine an existing buffer or string as
196 multibyte when it was unibyte, or vice versa.
197
198 @defun set-buffer-multibyte multibyte
199 Set the representation type of the current buffer. If @var{multibyte}
200 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201 is @code{nil}, the buffer becomes unibyte.
202
203 This function leaves the buffer contents unchanged when viewed as a
204 sequence of bytes. As a consequence, it can change the contents viewed
205 as characters; a sequence of two bytes which is treated as one character
206 in multibyte representation will count as two characters in unibyte
207 representation. Character codes 128 through 159 are an exception. They
208 are represented by one byte in a unibyte buffer, but when the buffer is
209 set to multibyte, they are converted to two-byte sequences, and vice
210 versa.
211
212 This function sets @code{enable-multibyte-characters} to record which
213 representation is in use. It also adjusts various data in the buffer
214 (including overlays, text properties and markers) so that they cover the
215 same text as they did before.
216
217 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218 because indirect buffers always inherit the representation of the
219 base buffer.
220 @end defun
221
222 @defun string-as-unibyte string
223 This function returns a string with the same bytes as @var{string} but
224 treating each byte as a character. This means that the value may have
225 more characters than @var{string} has.
226
227 If @var{string} is already a unibyte string, then the value is
228 @var{string} itself. Otherwise it is a newly created string, with no
229 text properties. If @var{string} is multibyte, any characters it
230 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231 are converted to the corresponding single byte.
232 @end defun
233
234 @defun string-as-multibyte string
235 This function returns a string with the same bytes as @var{string} but
236 treating each multibyte sequence as one character. This means that the
237 value may have fewer characters than @var{string} has.
238
239 If @var{string} is already a multibyte string, then the value is
240 @var{string} itself. Otherwise it is a newly created string, with no
241 text properties. If @var{string} is unibyte and contains any individual
242 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243 the corresponding multibyte character of charset @var{eight-bit-control}
244 or @var{eight-bit-graphic}.
245 @end defun
246
247 @node Character Codes
248 @section Character Codes
249 @cindex character codes
250
251 The unibyte and multibyte text representations use different character
252 codes. The valid character codes for unibyte representation range from
253 0 to 255---the values that can fit in one byte. The valid character
254 codes for multibyte representation range from 0 to 524287, but not all
255 values in that range are valid. The values 128 through 255 are not
256 entirely proper in multibyte text, but they can occur if you do explicit
257 encoding and decoding (@pxref{Explicit Encoding}). Some other character
258 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
259 0 through 127 are completely legitimate in both representations.
260
261 @defun char-valid-p charcode &optional genericp
262 This returns @code{t} if @var{charcode} is valid for either one of the two
263 text representations.
264
265 @example
266 (char-valid-p 65)
267 @result{} t
268 (char-valid-p 256)
269 @result{} nil
270 (char-valid-p 2248)
271 @result{} t
272 @end example
273
274 If the optional argument @var{genericp} is non-nil, this function
275 returns @code{t} if @var{charcode} is a generic character
276 (@pxref{Splitting Characters}).
277 @end defun
278
279 @node Character Sets
280 @section Character Sets
281 @cindex character sets
282
283 Emacs classifies characters into various @dfn{character sets}, each of
284 which has a name which is a symbol. Each character belongs to one and
285 only one character set.
286
287 In general, there is one character set for each distinct script. For
288 example, @code{latin-iso8859-1} is one character set,
289 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
290 Emacs character set can hold at most 9025 characters; therefore, in some
291 cases, characters that would logically be grouped together are split
292 into several character sets. For example, one set of Chinese
293 characters, generally known as Big 5, is divided into two Emacs
294 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
295
296 @sc{ascii} characters are in character set @code{ascii}. The
297 non-@sc{ascii} characters 128 through 159 are in character set
298 @code{eight-bit-control}, and codes 160 through 255 are in character set
299 @code{eight-bit-graphic}.
300
301 @defun charsetp object
302 Returns @code{t} if @var{object} is a symbol that names a character set,
303 @code{nil} otherwise.
304 @end defun
305
306 @defun charset-list
307 This function returns a list of all defined character set names.
308 @end defun
309
310 @defun char-charset character
311 This function returns the name of the character set that @var{character}
312 belongs to.
313 @end defun
314
315 @defun charset-plist charset
316 @tindex charset-plist
317 This function returns the charset property list of the character set
318 @var{charset}. Although @var{charset} is a symbol, this is not the same
319 as the property list of that symbol. Charset properties are used for
320 special purposes within Emacs; for example,
321 @code{preferred-coding-system} helps determine which coding system to
322 use to encode characters in a charset.
323 @end defun
324
325 @node Chars and Bytes
326 @section Characters and Bytes
327 @cindex bytes and characters
328
329 @cindex introduction sequence
330 @cindex dimension (of character set)
331 In multibyte representation, each character occupies one or more
332 bytes. Each character set has an @dfn{introduction sequence}, which is
333 normally one or two bytes long. (Exception: the @sc{ascii} character
334 set and the @sc{eight-bit-graphic} character set have a zero-length
335 introduction sequence.) The introduction sequence is the beginning of
336 the byte sequence for any character in the character set. The rest of
337 the character's bytes distinguish it from the other characters in the
338 same character set. Depending on the character set, there are either
339 one or two distinguishing bytes; the number of such bytes is called the
340 @dfn{dimension} of the character set.
341
342 @defun charset-dimension charset
343 This function returns the dimension of @var{charset}; at present, the
344 dimension is always 1 or 2.
345 @end defun
346
347 @defun charset-bytes charset
348 @tindex charset-bytes
349 This function returns the number of bytes used to represent a character
350 in character set @var{charset}.
351 @end defun
352
353 This is the simplest way to determine the byte length of a character
354 set's introduction sequence:
355
356 @example
357 (- (charset-bytes @var{charset})
358 (charset-dimension @var{charset}))
359 @end example
360
361 @node Splitting Characters
362 @section Splitting Characters
363
364 The functions in this section convert between characters and the byte
365 values used to represent them. For most purposes, there is no need to
366 be concerned with the sequence of bytes used to represent a character,
367 because Emacs translates automatically when necessary.
368
369 @defun split-char character
370 Return a list containing the name of the character set of
371 @var{character}, followed by one or two byte values (integers) which
372 identify @var{character} within that character set. The number of byte
373 values is the character set's dimension.
374
375 @example
376 (split-char 2248)
377 @result{} (latin-iso8859-1 72)
378 (split-char 65)
379 @result{} (ascii 65)
380 (split-char 128)
381 @result{} (eight-bit-control 128)
382 @end example
383 @end defun
384
385 @defun make-char charset &optional code1 code2
386 This function returns the character in character set @var{charset} whose
387 position codes are @var{code1} and @var{code2}. This is roughly the
388 inverse of @code{split-char}. Normally, you should specify either one
389 or both of @var{code1} and @var{code2} according to the dimension of
390 @var{charset}. For example,
391
392 @example
393 (make-char 'latin-iso8859-1 72)
394 @result{} 2248
395 @end example
396 @end defun
397
398 @cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400 a @dfn{generic character} which stands for @var{charset}. A generic
401 character is an integer, but it is @emph{not} valid for insertion in the
402 buffer as a character. It can be used in @code{char-table-range} to
403 refer to the whole character set (@pxref{Char-Tables}).
404 @code{char-valid-p} returns @code{nil} for generic characters.
405 For example:
406
407 @example
408 (make-char 'latin-iso8859-1)
409 @result{} 2176
410 (char-valid-p 2176)
411 @result{} nil
412 (char-valid-p 2176 t)
413 @result{} t
414 (split-char 2176)
415 @result{} (latin-iso8859-1 0)
416 @end example
417
418 The character sets @sc{ascii}, @sc{eight-bit-control}, and
419 @sc{eight-bit-graphic} don't have corresponding generic characters. If
420 @var{charset} is one of them and you don't supply @var{code1},
421 @code{make-char} returns the character code corresponding to the
422 smallest code in @var{charset}.
423
424 @node Scanning Charsets
425 @section Scanning for Character Sets
426
427 Sometimes it is useful to find out which character sets appear in a
428 part of a buffer or a string. One use for this is in determining which
429 coding systems (@pxref{Coding Systems}) are capable of representing all
430 of the text in question.
431
432 @defun find-charset-region beg end &optional translation
433 This function returns a list of the character sets that appear in the
434 current buffer between positions @var{beg} and @var{end}.
435
436 The optional argument @var{translation} specifies a translation table to
437 be used in scanning the text (@pxref{Translation of Characters}). If it
438 is non-@code{nil}, then each character in the region is translated
439 through this table, and the value returned describes the translated
440 characters instead of the characters actually in the buffer.
441 @end defun
442
443 @defun find-charset-string string &optional translation
444 This function returns a list of the character sets that appear in the
445 string @var{string}. It is just like @code{find-charset-region}, except
446 that it applies to the contents of @var{string} instead of part of the
447 current buffer.
448 @end defun
449
450 @node Translation of Characters
451 @section Translation of Characters
452 @cindex character translation tables
453 @cindex translation tables
454
455 A @dfn{translation table} specifies a mapping of characters
456 into characters. These tables are used in encoding and decoding, and
457 for other purposes. Some coding systems specify their own particular
458 translation tables; there are also default translation tables which
459 apply to all other coding systems.
460
461 @defun make-translation-table &rest translations
462 This function returns a translation table based on the argument
463 @var{translations}. Each element of @var{translations} should be a
464 list of elements of the form @code{(@var{from} . @var{to})}; this says
465 to translate the character @var{from} into @var{to}.
466
467 The arguments and the forms in each argument are processed in order,
468 and if a previous form already translates @var{to} to some other
469 character, say @var{to-alt}, @var{from} is also translated to
470 @var{to-alt}.
471
472 You can also map one whole character set into another character set with
473 the same dimension. To do this, you specify a generic character (which
474 designates a character set) for @var{from} (@pxref{Splitting Characters}).
475 In this case, @var{to} should also be a generic character, for another
476 character set of the same dimension. Then the translation table
477 translates each character of @var{from}'s character set into the
478 corresponding character of @var{to}'s character set.
479 @end defun
480
481 In decoding, the translation table's translations are applied to the
482 characters that result from ordinary decoding. If a coding system has
483 property @code{character-translation-table-for-decode}, that specifies
484 the translation table to use. Otherwise, if
485 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
486 uses that table.
487
488 In encoding, the translation table's translations are applied to the
489 characters in the buffer, and the result of translation is actually
490 encoded. If a coding system has property
491 @code{character-translation-table-for-encode}, that specifies the
492 translation table to use. Otherwise the variable
493 @code{standard-translation-table-for-encode} specifies the translation
494 table.
495
496 @defvar standard-translation-table-for-decode
497 This is the default translation table for decoding, for
498 coding systems that don't specify any other translation table.
499 @end defvar
500
501 @defvar standard-translation-table-for-encode
502 This is the default translation table for encoding, for
503 coding systems that don't specify any other translation table.
504 @end defvar
505
506 @node Coding Systems
507 @section Coding Systems
508
509 @cindex coding system
510 When Emacs reads or writes a file, and when Emacs sends text to a
511 subprocess or receives text from a subprocess, it normally performs
512 character code conversion and end-of-line conversion as specified
513 by a particular @dfn{coding system}.
514
515 How to define a coding system is an arcane matter, and is not
516 documented here.
517
518 @menu
519 * Coding System Basics:: Basic concepts.
520 * Encoding and I/O:: How file I/O functions handle coding systems.
521 * Lisp and Coding Systems:: Functions to operate on coding system names.
522 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
523 * Default Coding Systems:: Controlling the default choices.
524 * Specifying Coding Systems:: Requesting a particular coding system
525 for a single file operation.
526 * Explicit Encoding:: Encoding or decoding text without doing I/O.
527 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
528 * MS-DOS File Types:: How DOS "text" and "binary" files
529 relate to coding systems.
530 @end menu
531
532 @node Coding System Basics
533 @subsection Basic Concepts of Coding Systems
534
535 @cindex character code conversion
536 @dfn{Character code conversion} involves conversion between the encoding
537 used inside Emacs and some other encoding. Emacs supports many
538 different encodings, in that it can convert to and from them. For
539 example, it can convert text to or from encodings such as Latin 1, Latin
540 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
541 cases, Emacs supports several alternative encodings for the same
542 characters; for example, there are three coding systems for the Cyrillic
543 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
544
545 Most coding systems specify a particular character code for
546 conversion, but some of them leave the choice unspecified---to be chosen
547 heuristically for each file, based on the data.
548
549 @cindex end of line conversion
550 @dfn{End of line conversion} handles three different conventions used
551 on various systems for representing end of line in files. The Unix
552 convention is to use the linefeed character (also called newline). The
553 DOS convention is to use a carriage-return and a linefeed at the end of
554 a line. The Mac convention is to use just carriage-return.
555
556 @cindex base coding system
557 @cindex variant coding system
558 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
559 conversion unspecified, to be chosen based on the data. @dfn{Variant
560 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
561 @code{latin-1-mac} specify the end-of-line conversion explicitly as
562 well. Most base coding systems have three corresponding variants whose
563 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
564
565 The coding system @code{raw-text} is special in that it prevents
566 character code conversion, and causes the buffer visited with that
567 coding system to be a unibyte buffer. It does not specify the
568 end-of-line conversion, allowing that to be determined as usual by the
569 data, and has the usual three variants which specify the end-of-line
570 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
571 it specifies no conversion of either character codes or end-of-line.
572
573 The coding system @code{emacs-mule} specifies that the data is
574 represented in the internal Emacs encoding. This is like
575 @code{raw-text} in that no code conversion happens, but different in
576 that the result is multibyte data.
577
578 @defun coding-system-get coding-system property
579 This function returns the specified property of the coding system
580 @var{coding-system}. Most coding system properties exist for internal
581 purposes, but one that you might find useful is @code{mime-charset}.
582 That property's value is the name used in MIME for the character coding
583 which this coding system can read and write. Examples:
584
585 @example
586 (coding-system-get 'iso-latin-1 'mime-charset)
587 @result{} iso-8859-1
588 (coding-system-get 'iso-2022-cn 'mime-charset)
589 @result{} iso-2022-cn
590 (coding-system-get 'cyrillic-koi8 'mime-charset)
591 @result{} koi8-r
592 @end example
593
594 The value of the @code{mime-charset} property is also defined
595 as an alias for the coding system.
596 @end defun
597
598 @node Encoding and I/O
599 @subsection Encoding and I/O
600
601 The principal purpose of coding systems is for use in reading and
602 writing files. The function @code{insert-file-contents} uses
603 a coding system for decoding the file data, and @code{write-region}
604 uses one to encode the buffer contents.
605
606 You can specify the coding system to use either explicitly
607 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
608 mechanism (@pxref{Default Coding Systems}). But these methods may not
609 completely specify what to do. For example, they may choose a coding
610 system such as @code{undefined} which leaves the character code
611 conversion to be determined from the data. In these cases, the I/O
612 operation finishes the job of choosing a coding system. Very often
613 you will want to find out afterwards which coding system was chosen.
614
615 @defvar buffer-file-coding-system
616 This variable records the coding system that was used for visiting the
617 current buffer. It is used for saving the buffer, and for writing part
618 of the buffer with @code{write-region}. If the text to be written
619 cannot be safely encoded using the coding system specified by this
620 variable, these operations select an alternative encoding by calling
621 the function @code{select-safe-coding-system} (@pxref{User-Chosen
622 Coding Systems}). If selecting a different encoding requires to ask
623 the user to specify a coding system, @code{buffer-file-coding-system}
624 is updated to the newly selected coding system.
625
626 @code{buffer-file-coding-system} does @emph{not} affect sending text
627 to a subprocess.
628 @end defvar
629
630 @defvar save-buffer-coding-system
631 This variable specifies the coding system for saving the buffer (by
632 overriding @code{buffer-file-coding-system}). Note that it is not used
633 for @code{write-region}.
634
635 When a command to save the buffer starts out to use
636 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
637 and that coding system cannot handle
638 the actual text in the buffer, the command asks the user to choose
639 another coding system (by calling @code{select-safe-coding-system}).
640 After that happens, the command also updates
641 @code{buffer-file-coding-system} to represent the coding system that
642 the user specified.
643 @end defvar
644
645 @defvar last-coding-system-used
646 I/O operations for files and subprocesses set this variable to the
647 coding system name that was used. The explicit encoding and decoding
648 functions (@pxref{Explicit Encoding}) set it too.
649
650 @strong{Warning:} Since receiving subprocess output sets this variable,
651 it can change whenever Emacs waits; therefore, you should copy the
652 value shortly after the function call that stores the value you are
653 interested in.
654 @end defvar
655
656 The variable @code{selection-coding-system} specifies how to encode
657 selections for the window system. @xref{Window System Selections}.
658
659 @node Lisp and Coding Systems
660 @subsection Coding Systems in Lisp
661
662 Here are the Lisp facilities for working with coding systems:
663
664 @defun coding-system-list &optional base-only
665 This function returns a list of all coding system names (symbols). If
666 @var{base-only} is non-@code{nil}, the value includes only the
667 base coding systems. Otherwise, it includes alias and variant coding
668 systems as well.
669 @end defun
670
671 @defun coding-system-p object
672 This function returns @code{t} if @var{object} is a coding system
673 name.
674 @end defun
675
676 @defun check-coding-system coding-system
677 This function checks the validity of @var{coding-system}.
678 If that is valid, it returns @var{coding-system}.
679 Otherwise it signals an error with condition @code{coding-system-error}.
680 @end defun
681
682 @defun coding-system-change-eol-conversion coding-system eol-type
683 This function returns a coding system which is like @var{coding-system}
684 except for its eol conversion, which is specified by @code{eol-type}.
685 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
686 @code{nil}. If it is @code{nil}, the returned coding system determines
687 the end-of-line conversion from the data.
688 @end defun
689
690 @defun coding-system-change-text-conversion eol-coding text-coding
691 This function returns a coding system which uses the end-of-line
692 conversion of @var{eol-coding}, and the text conversion of
693 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
694 @code{undecided}, or one of its variants according to @var{eol-coding}.
695 @end defun
696
697 @defun find-coding-systems-region from to
698 This function returns a list of coding systems that could be used to
699 encode a text between @var{from} and @var{to}. All coding systems in
700 the list can safely encode any multibyte characters in that portion of
701 the text.
702
703 If the text contains no multibyte characters, the function returns the
704 list @code{(undecided)}.
705 @end defun
706
707 @defun find-coding-systems-string string
708 This function returns a list of coding systems that could be used to
709 encode the text of @var{string}. All coding systems in the list can
710 safely encode any multibyte characters in @var{string}. If the text
711 contains no multibyte characters, this returns the list
712 @code{(undecided)}.
713 @end defun
714
715 @defun find-coding-systems-for-charsets charsets
716 This function returns a list of coding systems that could be used to
717 encode all the character sets in the list @var{charsets}.
718 @end defun
719
720 @defun detect-coding-region start end &optional highest
721 This function chooses a plausible coding system for decoding the text
722 from @var{start} to @var{end}. This text should be a byte sequence
723 (@pxref{Explicit Encoding}).
724
725 Normally this function returns a list of coding systems that could
726 handle decoding the text that was scanned. They are listed in order of
727 decreasing priority. But if @var{highest} is non-@code{nil}, then the
728 return value is just one coding system, the one that is highest in
729 priority.
730
731 If the region contains only @sc{ascii} characters, the value
732 is @code{undecided} or @code{(undecided)}.
733 @end defun
734
735 @defun detect-coding-string string highest
736 This function is like @code{detect-coding-region} except that it
737 operates on the contents of @var{string} instead of bytes in the buffer.
738 @end defun
739
740 @xref{Process Information}, for how to examine or set the coding
741 systems used for I/O to a subprocess.
742
743 @node User-Chosen Coding Systems
744 @subsection User-Chosen Coding Systems
745
746 @cindex select safe coding system
747 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p
748 This function selects a coding system for encoding specified text,
749 asking the user to choose if necessary. Normally the specified text
750 is the text in the current buffer between @var{from} and @var{to},
751 defaulting to the whole buffer if they are @code{nil}. If @var{from}
752 is a string, the string specifies the text to encode, and @var{to} is
753 ignored.
754
755 If @var{default-coding-system} is non-@code{nil}, that is the first
756 coding system to try; if that can handle the text,
757 @code{select-safe-coding-system} returns that coding system. It can
758 also be a list of coding systems; then the function tries each of them
759 one by one. After trying all of them, it next tries the user's most
760 preferred coding system (@pxref{Recognize Coding,
761 prefer-coding-system, the description of @code{prefer-coding-system},
762 emacs, GNU Emacs Manual}), and after that the current buffer's value
763 of @code{buffer-file-coding-system} (if it is not @code{undecided}).
764
765 If one of those coding systems can safely encode all the specified
766 text, @code{select-safe-coding-system} chooses it and returns it.
767 Otherwise, it asks the user to choose from a list of coding systems
768 which can encode all the text, and returns the user's choice.
769
770 The optional argument @var{accept-default-p}, if non-@code{nil},
771 should be a function to determine whether the coding system selected
772 without user interaction is acceptable. If this function returns
773 @code{nil}, the silently selected coding system is rejected, and the
774 user is asked to select a coding system from a list of possible
775 candidates.
776
777 @vindex select-safe-coding-system-accept-default-p
778 If the variable @code{select-safe-coding-system-accept-default-p} is
779 non-@code{nil}, its value overrides the value of
780 @var{accept-default-p}.
781 @end defun
782
783 Here are two functions you can use to let the user specify a coding
784 system, with completion. @xref{Completion}.
785
786 @defun read-coding-system prompt &optional default
787 This function reads a coding system using the minibuffer, prompting with
788 string @var{prompt}, and returns the coding system name as a symbol. If
789 the user enters null input, @var{default} specifies which coding system
790 to return. It should be a symbol or a string.
791 @end defun
792
793 @defun read-non-nil-coding-system prompt
794 This function reads a coding system using the minibuffer, prompting with
795 string @var{prompt}, and returns the coding system name as a symbol. If
796 the user tries to enter null input, it asks the user to try again.
797 @xref{Coding Systems}.
798 @end defun
799
800 @node Default Coding Systems
801 @subsection Default Coding Systems
802
803 This section describes variables that specify the default coding
804 system for certain files or when running certain subprograms, and the
805 function that I/O operations use to access them.
806
807 The idea of these variables is that you set them once and for all to the
808 defaults you want, and then do not change them again. To specify a
809 particular coding system for a particular operation in a Lisp program,
810 don't change these variables; instead, override them using
811 @code{coding-system-for-read} and @code{coding-system-for-write}
812 (@pxref{Specifying Coding Systems}).
813
814 @defvar auto-coding-regexp-alist
815 This variable is an alist of text patterns and corresponding coding
816 systems. Each element has the form @code{(@var{regexp}
817 . @var{coding-system})}; a file whose first few kilobytes match
818 @var{regexp} is decoded with @var{coding-system} when its contents are
819 read into a buffer. The settings in this alist take priority over
820 @code{coding:} tags in the files and the contents of
821 @code{file-coding-system-alist} (see below). The default value is set
822 so that Emacs automatically recognizes mail files in Babyl format and
823 reads them with no code conversions.
824 @end defvar
825
826 @defvar file-coding-system-alist
827 This variable is an alist that specifies the coding systems to use for
828 reading and writing particular files. Each element has the form
829 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
830 expression that matches certain file names. The element applies to file
831 names that match @var{pattern}.
832
833 The @sc{cdr} of the element, @var{coding}, should be either a coding
834 system, a cons cell containing two coding systems, or a function name (a
835 symbol with a function definition). If @var{coding} is a coding system,
836 that coding system is used for both reading the file and writing it. If
837 @var{coding} is a cons cell containing two coding systems, its @sc{car}
838 specifies the coding system for decoding, and its @sc{cdr} specifies the
839 coding system for encoding.
840
841 If @var{coding} is a function name, the function must return a coding
842 system or a cons cell containing two coding systems. This value is used
843 as described above.
844 @end defvar
845
846 @defvar process-coding-system-alist
847 This variable is an alist specifying which coding systems to use for a
848 subprocess, depending on which program is running in the subprocess. It
849 works like @code{file-coding-system-alist}, except that @var{pattern} is
850 matched against the program name used to start the subprocess. The coding
851 system or systems specified in this alist are used to initialize the
852 coding systems used for I/O to the subprocess, but you can specify
853 other coding systems later using @code{set-process-coding-system}.
854 @end defvar
855
856 @strong{Warning:} Coding systems such as @code{undecided}, which
857 determine the coding system from the data, do not work entirely reliably
858 with asynchronous subprocess output. This is because Emacs handles
859 asynchronous subprocess output in batches, as it arrives. If the coding
860 system leaves the character code conversion unspecified, or leaves the
861 end-of-line conversion unspecified, Emacs must try to detect the proper
862 conversion from one batch at a time, and this does not always work.
863
864 Therefore, with an asynchronous subprocess, if at all possible, use a
865 coding system which determines both the character code conversion and
866 the end of line conversion---that is, one like @code{latin-1-unix},
867 rather than @code{undecided} or @code{latin-1}.
868
869 @defvar network-coding-system-alist
870 This variable is an alist that specifies the coding system to use for
871 network streams. It works much like @code{file-coding-system-alist},
872 with the difference that the @var{pattern} in an element may be either a
873 port number or a regular expression. If it is a regular expression, it
874 is matched against the network service name used to open the network
875 stream.
876 @end defvar
877
878 @defvar default-process-coding-system
879 This variable specifies the coding systems to use for subprocess (and
880 network stream) input and output, when nothing else specifies what to
881 do.
882
883 The value should be a cons cell of the form @code{(@var{input-coding}
884 . @var{output-coding})}. Here @var{input-coding} applies to input from
885 the subprocess, and @var{output-coding} applies to output to it.
886 @end defvar
887
888 @defun find-operation-coding-system operation &rest arguments
889 This function returns the coding system to use (by default) for
890 performing @var{operation} with @var{arguments}. The value has this
891 form:
892
893 @example
894 (@var{decoding-system} @var{encoding-system})
895 @end example
896
897 The first element, @var{decoding-system}, is the coding system to use
898 for decoding (in case @var{operation} does decoding), and
899 @var{encoding-system} is the coding system for encoding (in case
900 @var{operation} does encoding).
901
902 The argument @var{operation} should be a symbol, one of
903 @code{insert-file-contents}, @code{write-region}, @code{call-process},
904 @code{call-process-region}, @code{start-process}, or
905 @code{open-network-stream}. These are the names of the Emacs I/O primitives
906 that can do coding system conversion.
907
908 The remaining arguments should be the same arguments that might be given
909 to that I/O primitive. Depending on the primitive, one of those
910 arguments is selected as the @dfn{target}. For example, if
911 @var{operation} does file I/O, whichever argument specifies the file
912 name is the target. For subprocess primitives, the process name is the
913 target. For @code{open-network-stream}, the target is the service name
914 or port number.
915
916 This function looks up the target in @code{file-coding-system-alist},
917 @code{process-coding-system-alist}, or
918 @code{network-coding-system-alist}, depending on @var{operation}.
919 @xref{Default Coding Systems}.
920 @end defun
921
922 @node Specifying Coding Systems
923 @subsection Specifying a Coding System for One Operation
924
925 You can specify the coding system for a specific operation by binding
926 the variables @code{coding-system-for-read} and/or
927 @code{coding-system-for-write}.
928
929 @defvar coding-system-for-read
930 If this variable is non-@code{nil}, it specifies the coding system to
931 use for reading a file, or for input from a synchronous subprocess.
932
933 It also applies to any asynchronous subprocess or network stream, but in
934 a different way: the value of @code{coding-system-for-read} when you
935 start the subprocess or open the network stream specifies the input
936 decoding method for that subprocess or network stream. It remains in
937 use for that subprocess or network stream unless and until overridden.
938
939 The right way to use this variable is to bind it with @code{let} for a
940 specific I/O operation. Its global value is normally @code{nil}, and
941 you should not globally set it to any other value. Here is an example
942 of the right way to use the variable:
943
944 @example
945 ;; @r{Read the file with no character code conversion.}
946 ;; @r{Assume @sc{crlf} represents end-of-line.}
947 (let ((coding-system-for-write 'emacs-mule-dos))
948 (insert-file-contents filename))
949 @end example
950
951 When its value is non-@code{nil}, @code{coding-system-for-read} takes
952 precedence over all other methods of specifying a coding system to use for
953 input, including @code{file-coding-system-alist},
954 @code{process-coding-system-alist} and
955 @code{network-coding-system-alist}.
956 @end defvar
957
958 @defvar coding-system-for-write
959 This works much like @code{coding-system-for-read}, except that it
960 applies to output rather than input. It affects writing to files,
961 as well as sending output to subprocesses and net connections.
962
963 When a single operation does both input and output, as do
964 @code{call-process-region} and @code{start-process}, both
965 @code{coding-system-for-read} and @code{coding-system-for-write}
966 affect it.
967 @end defvar
968
969 @defvar inhibit-eol-conversion
970 When this variable is non-@code{nil}, no end-of-line conversion is done,
971 no matter which coding system is specified. This applies to all the
972 Emacs I/O and subprocess primitives, and to the explicit encoding and
973 decoding functions (@pxref{Explicit Encoding}).
974 @end defvar
975
976 @node Explicit Encoding
977 @subsection Explicit Encoding and Decoding
978 @cindex encoding text
979 @cindex decoding text
980
981 All the operations that transfer text in and out of Emacs have the
982 ability to use a coding system to encode or decode the text.
983 You can also explicitly encode and decode text using the functions
984 in this section.
985
986 The result of encoding, and the input to decoding, are not ordinary
987 text. They logically consist of a series of byte values; that is, a
988 series of characters whose codes are in the range 0 through 255. In a
989 multibyte buffer or string, character codes 128 through 159 are
990 represented by multibyte sequences, but this is invisible to Lisp
991 programs.
992
993 The usual way to read a file into a buffer as a sequence of bytes, so
994 you can decode the contents explicitly, is with
995 @code{insert-file-contents-literally} (@pxref{Reading from Files});
996 alternatively, specify a non-@code{nil} @var{rawfile} argument when
997 visiting a file with @code{find-file-noselect}. These methods result in
998 a unibyte buffer.
999
1000 The usual way to use the byte sequence that results from explicitly
1001 encoding text is to copy it to a file or process---for example, to write
1002 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1003 encoding by binding @code{coding-system-for-write} to
1004 @code{no-conversion}.
1005
1006 Here are the functions to perform explicit encoding or decoding. The
1007 decoding functions produce sequences of bytes; the encoding functions
1008 are meant to operate on sequences of bytes. All of these functions
1009 discard text properties.
1010
1011 @defun encode-coding-region start end coding-system
1012 This function encodes the text from @var{start} to @var{end} according
1013 to coding system @var{coding-system}. The encoded text replaces the
1014 original text in the buffer. The result of encoding is logically a
1015 sequence of bytes, but the buffer remains multibyte if it was multibyte
1016 before.
1017 @end defun
1018
1019 @defun encode-coding-string string coding-system
1020 This function encodes the text in @var{string} according to coding
1021 system @var{coding-system}. It returns a new string containing the
1022 encoded text. The result of encoding is a unibyte string.
1023 @end defun
1024
1025 @defun decode-coding-region start end coding-system
1026 This function decodes the text from @var{start} to @var{end} according
1027 to coding system @var{coding-system}. The decoded text replaces the
1028 original text in the buffer. To make explicit decoding useful, the text
1029 before decoding ought to be a sequence of byte values, but both
1030 multibyte and unibyte buffers are acceptable.
1031 @end defun
1032
1033 @defun decode-coding-string string coding-system
1034 This function decodes the text in @var{string} according to coding
1035 system @var{coding-system}. It returns a new string containing the
1036 decoded text. To make explicit decoding useful, the contents of
1037 @var{string} ought to be a sequence of byte values, but a multibyte
1038 string is acceptable.
1039 @end defun
1040
1041 @node Terminal I/O Encoding
1042 @subsection Terminal I/O Encoding
1043
1044 Emacs can decode keyboard input using a coding system, and encode
1045 terminal output. This is useful for terminals that transmit or display
1046 text using a particular encoding such as Latin-1. Emacs does not set
1047 @code{last-coding-system-used} for encoding or decoding for the
1048 terminal.
1049
1050 @defun keyboard-coding-system
1051 This function returns the coding system that is in use for decoding
1052 keyboard input---or @code{nil} if no coding system is to be used.
1053 @end defun
1054
1055 @defun set-keyboard-coding-system coding-system
1056 This function specifies @var{coding-system} as the coding system to
1057 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1058 that means do not decode keyboard input.
1059 @end defun
1060
1061 @defun terminal-coding-system
1062 This function returns the coding system that is in use for encoding
1063 terminal output---or @code{nil} for no encoding.
1064 @end defun
1065
1066 @defun set-terminal-coding-system coding-system
1067 This function specifies @var{coding-system} as the coding system to use
1068 for encoding terminal output. If @var{coding-system} is @code{nil},
1069 that means do not encode terminal output.
1070 @end defun
1071
1072 @node MS-DOS File Types
1073 @subsection MS-DOS File Types
1074 @cindex DOS file types
1075 @cindex MS-DOS file types
1076 @cindex Windows file types
1077 @cindex file types on MS-DOS and Windows
1078 @cindex text files and binary files
1079 @cindex binary files and text files
1080
1081 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1082 end-of-line conversion for a file by looking at the file's name. This
1083 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1084 ``binary file'' we mean a file of literal byte values that are not
1085 necessarily meant to be characters; Emacs does no end-of-line conversion
1086 and no character code conversion for them. On the other hand, the bytes
1087 in a text file are intended to represent characters; when you create a
1088 new file whose name implies that it is a text file, Emacs uses DOS
1089 end-of-line conversion.
1090
1091 @defvar buffer-file-type
1092 This variable, automatically buffer-local in each buffer, records the
1093 file type of the buffer's visited file. When a buffer does not specify
1094 a coding system with @code{buffer-file-coding-system}, this variable is
1095 used to determine which coding system to use when writing the contents
1096 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1097 If it is @code{t}, the coding system is @code{no-conversion}.
1098 Otherwise, @code{undecided-dos} is used.
1099
1100 Normally this variable is set by visiting a file; it is set to
1101 @code{nil} if the file was visited without any actual conversion.
1102 @end defvar
1103
1104 @defopt file-name-buffer-file-type-alist
1105 This variable holds an alist for recognizing text and binary files.
1106 Each element has the form (@var{regexp} . @var{type}), where
1107 @var{regexp} is matched against the file name, and @var{type} may be
1108 @code{nil} for text, @code{t} for binary, or a function to call to
1109 compute which. If it is a function, then it is called with a single
1110 argument (the file name) and should return @code{t} or @code{nil}.
1111
1112 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1113 which coding system to use when reading a file. For a text file,
1114 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1115 is used.
1116
1117 If no element in this alist matches a given file name, then
1118 @code{default-buffer-file-type} says how to treat the file.
1119 @end defopt
1120
1121 @defopt default-buffer-file-type
1122 This variable says how to handle files for which
1123 @code{file-name-buffer-file-type-alist} says nothing about the type.
1124
1125 If this variable is non-@code{nil}, then these files are treated as
1126 binary: the coding system @code{no-conversion} is used. Otherwise,
1127 nothing special is done for them---the coding system is deduced solely
1128 from the file contents, in the usual Emacs fashion.
1129 @end defopt
1130
1131 @node Input Methods
1132 @section Input Methods
1133 @cindex input methods
1134
1135 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1136 characters from the keyboard. Unlike coding systems, which translate
1137 non-@sc{ascii} characters to and from encodings meant to be read by
1138 programs, input methods provide human-friendly commands. (@xref{Input
1139 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1140 use input methods to enter text.) How to define input methods is not
1141 yet documented in this manual, but here we describe how to use them.
1142
1143 Each input method has a name, which is currently a string;
1144 in the future, symbols may also be usable as input method names.
1145
1146 @defvar current-input-method
1147 This variable holds the name of the input method now active in the
1148 current buffer. (It automatically becomes local in each buffer when set
1149 in any fashion.) It is @code{nil} if no input method is active in the
1150 buffer now.
1151 @end defvar
1152
1153 @defvar default-input-method
1154 This variable holds the default input method for commands that choose an
1155 input method. Unlike @code{current-input-method}, this variable is
1156 normally global.
1157 @end defvar
1158
1159 @defun set-input-method input-method
1160 This function activates input method @var{input-method} for the current
1161 buffer. It also sets @code{default-input-method} to @var{input-method}.
1162 If @var{input-method} is @code{nil}, this function deactivates any input
1163 method for the current buffer.
1164 @end defun
1165
1166 @defun read-input-method-name prompt &optional default inhibit-null
1167 This function reads an input method name with the minibuffer, prompting
1168 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1169 by default, if the user enters empty input. However, if
1170 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1171
1172 The returned value is a string.
1173 @end defun
1174
1175 @defvar input-method-alist
1176 This variable defines all the supported input methods.
1177 Each element defines one input method, and should have the form:
1178
1179 @example
1180 (@var{input-method} @var{language-env} @var{activate-func}
1181 @var{title} @var{description} @var{args}...)
1182 @end example
1183
1184 Here @var{input-method} is the input method name, a string;
1185 @var{language-env} is another string, the name of the language
1186 environment this input method is recommended for. (That serves only for
1187 documentation purposes.)
1188
1189 @var{activate-func} is a function to call to activate this method. The
1190 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1191 told, the arguments to @var{activate-func} are @var{input-method} and
1192 the @var{args}.
1193
1194 @var{title} is a string to display in the mode line while this method is
1195 active. @var{description} is a string describing this method and what
1196 it is good for.
1197 @end defvar
1198
1199 The fundamental interface to input methods is through the
1200 variable @code{input-method-function}. @xref{Reading One Event}.
1201
1202 @node Locales
1203 @section Locales
1204 @cindex locale
1205
1206 POSIX defines a concept of ``locales'' which control which language
1207 to use in language-related features. These Emacs variables control
1208 how Emacs interacts with these features.
1209
1210 @defvar locale-coding-system
1211 @tindex locale-coding-system
1212 @cindex keyboard input decoding on X
1213 This variable specifies the coding system to use for decoding system
1214 error messages and---on X Window system only---keyboard input, for
1215 encoding the format argument to @code{format-time-string}, and for
1216 decoding the return value of @code{format-time-string}.
1217 @end defvar
1218
1219 @defvar system-messages-locale
1220 @tindex system-messages-locale
1221 This variable specifies the locale to use for generating system error
1222 messages. Changing the locale can cause messages to come out in a
1223 different language or in a different orthography. If the variable is
1224 @code{nil}, the locale is specified by environment variables in the
1225 usual POSIX fashion.
1226 @end defvar
1227
1228 @defvar system-time-locale
1229 @tindex system-time-locale
1230 This variable specifies the locale to use for formatting time values.
1231 Changing the locale can cause messages to appear according to the
1232 conventions of a different language. If the variable is @code{nil}, the
1233 locale is specified by environment variables in the usual POSIX fashion.
1234 @end defvar
1235