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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/objects
7 @node Lisp Data Types, Numbers, Introduction, Top
8 @chapter Lisp Data Types
9 @cindex object
10 @cindex Lisp object
11 @cindex type
12 @cindex data type
13
14 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
15 programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
16 possible objects.
17
18 Every object belongs to at least one type. Objects of the same type
19 have similar structures and may usually be used in the same contexts.
20 Types can overlap, and objects can belong to two or more types.
21 Consequently, we can ask whether an object belongs to a particular type,
22 but not for ``the'' type of an object.
23
24 @cindex primitive type
25 A few fundamental object types are built into Emacs. These, from
26 which all other types are constructed, are called @dfn{primitive types}.
27 Each object belongs to one and only one primitive type. These types
28 include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
29 @dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
30 @dfn{byte-code function}, plus several special types, such as
31 @dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
32
33 Each primitive type has a corresponding Lisp function that checks
34 whether an object is a member of that type.
35
36 Note that Lisp is unlike many other languages in that Lisp objects are
37 @dfn{self-typing}: the primitive type of the object is implicit in the
38 object itself. For example, if an object is a vector, nothing can treat
39 it as a number; Lisp knows it is a vector, not a number.
40
41 In most languages, the programmer must declare the data type of each
42 variable, and the type is known by the compiler but not represented in
43 the data. Such type declarations do not exist in Emacs Lisp. A Lisp
44 variable can have any type of value, and it remembers whatever value
45 you store in it, type and all. (Actually, a small number of Emacs
46 Lisp variables can only take on values of a certain type.
47 @xref{Variables with Restricted Values}.)
48
49 This chapter describes the purpose, printed representation, and read
50 syntax of each of the standard types in GNU Emacs Lisp. Details on how
51 to use these types can be found in later chapters.
52
53 @menu
54 * Printed Representation:: How Lisp objects are represented as text.
55 * Comments:: Comments and their formatting conventions.
56 * Programming Types:: Types found in all Lisp systems.
57 * Editing Types:: Types specific to Emacs.
58 * Circular Objects:: Read syntax for circular structure.
59 * Type Predicates:: Tests related to types.
60 * Equality Predicates:: Tests of equality between any two objects.
61 @end menu
62
63 @node Printed Representation
64 @comment node-name, next, previous, up
65 @section Printed Representation and Read Syntax
66 @cindex printed representation
67 @cindex read syntax
68
69 The @dfn{printed representation} of an object is the format of the
70 output generated by the Lisp printer (the function @code{prin1}) for
71 that object. Every data type has a unique printed representation.
72 The @dfn{read syntax} of an object is the format of the input accepted
73 by the Lisp reader (the function @code{read}) for that object. This
74 is not necessarily unique; many kinds of object have more than one
75 syntax. @xref{Read and Print}.
76
77 @cindex hash notation
78 In most cases, an object's printed representation is also a read
79 syntax for the object. However, some types have no read syntax, since
80 it does not make sense to enter objects of these types as constants in
81 a Lisp program. These objects are printed in @dfn{hash notation},
82 which consists of the characters @samp{#<}, a descriptive string
83 (typically the type name followed by the name of the object), and a
84 closing @samp{>}. For example:
85
86 @example
87 (current-buffer)
88 @result{} #<buffer objects.texi>
89 @end example
90
91 @noindent
92 Hash notation cannot be read at all, so the Lisp reader signals the
93 error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
94 @kindex invalid-read-syntax
95
96 In other languages, an expression is text; it has no other form. In
97 Lisp, an expression is primarily a Lisp object and only secondarily the
98 text that is the object's read syntax. Often there is no need to
99 emphasize this distinction, but you must keep it in the back of your
100 mind, or you will occasionally be very confused.
101
102 When you evaluate an expression interactively, the Lisp interpreter
103 first reads the textual representation of it, producing a Lisp object,
104 and then evaluates that object (@pxref{Evaluation}). However,
105 evaluation and reading are separate activities. Reading returns the
106 Lisp object represented by the text that is read; the object may or may
107 not be evaluated later. @xref{Input Functions}, for a description of
108 @code{read}, the basic function for reading objects.
109
110 @node Comments
111 @comment node-name, next, previous, up
112 @section Comments
113 @cindex comments
114 @cindex @samp{;} in comment
115
116 A @dfn{comment} is text that is written in a program only for the sake
117 of humans that read the program, and that has no effect on the meaning
118 of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
119 is not within a string or character constant. The comment continues to
120 the end of line. The Lisp reader discards comments; they do not become
121 part of the Lisp objects which represent the program within the Lisp
122 system.
123
124 The @samp{#@@@var{count}} construct, which skips the next @var{count}
125 characters, is useful for program-generated comments containing binary
126 data. The Emacs Lisp byte compiler uses this in its output files
127 (@pxref{Byte Compilation}). It isn't meant for source files, however.
128
129 @xref{Comment Tips}, for conventions for formatting comments.
130
131 @node Programming Types
132 @section Programming Types
133 @cindex programming types
134
135 There are two general categories of types in Emacs Lisp: those having
136 to do with Lisp programming, and those having to do with editing. The
137 former exist in many Lisp implementations, in one form or another. The
138 latter are unique to Emacs Lisp.
139
140 @menu
141 * Integer Type:: Numbers without fractional parts.
142 * Floating Point Type:: Numbers with fractional parts and with a large range.
143 * Character Type:: The representation of letters, numbers and
144 control characters.
145 * Symbol Type:: A multi-use object that refers to a function,
146 variable, or property list, and has a unique identity.
147 * Sequence Type:: Both lists and arrays are classified as sequences.
148 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
149 * Array Type:: Arrays include strings and vectors.
150 * String Type:: An (efficient) array of characters.
151 * Vector Type:: One-dimensional arrays.
152 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
153 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
154 * Hash Table Type:: Super-fast lookup tables.
155 * Function Type:: A piece of executable code you can call from elsewhere.
156 * Macro Type:: A method of expanding an expression into another
157 expression, more fundamental but less pretty.
158 * Primitive Function Type:: A function written in C, callable from Lisp.
159 * Byte-Code Type:: A function written in Lisp, then compiled.
160 * Autoload Type:: A type used for automatically loading seldom-used
161 functions.
162 @end menu
163
164 @node Integer Type
165 @subsection Integer Type
166
167 The range of values for integers in Emacs Lisp is @minus{}268435456 to
168 268435455 (29 bits; i.e.,
169 @ifnottex
170 -2**28
171 @end ifnottex
172 @tex
173 @math{-2^{28}}
174 @end tex
175 to
176 @ifnottex
177 2**28 - 1)
178 @end ifnottex
179 @tex
180 @math{2^{28}-1})
181 @end tex
182 on most machines. (Some machines may provide a wider range.) It is
183 important to note that the Emacs Lisp arithmetic functions do not check
184 for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
185 machines.
186
187 The read syntax for integers is a sequence of (base ten) digits with an
188 optional sign at the beginning and an optional period at the end. The
189 printed representation produced by the Lisp interpreter never has a
190 leading @samp{+} or a final @samp{.}.
191
192 @example
193 @group
194 -1 ; @r{The integer -1.}
195 1 ; @r{The integer 1.}
196 1. ; @r{Also the integer 1.}
197 +1 ; @r{Also the integer 1.}
198 536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
199 @end group
200 @end example
201
202 @xref{Numbers}, for more information.
203
204 @node Floating Point Type
205 @subsection Floating Point Type
206
207 Floating point numbers are the computer equivalent of scientific
208 notation; you can think of a floating point number as a fraction
209 together with a power of ten. The precise number of significant
210 figures and the range of possible exponents is machine-specific; Emacs
211 uses the C data type @code{double} to store the value, and internally
212 this records a power of 2 rather than a power of 10.
213
214 The printed representation for floating point numbers requires either
215 a decimal point (with at least one digit following), an exponent, or
216 both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
217 @samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
218 number whose value is 1500. They are all equivalent.
219
220 @xref{Numbers}, for more information.
221
222 @node Character Type
223 @subsection Character Type
224 @cindex @acronym{ASCII} character codes
225
226 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
227 other words, characters are represented by their character codes. For
228 example, the character @kbd{A} is represented as the @w{integer 65}.
229
230 Individual characters are used occasionally in programs, but it is
231 more common to work with @emph{strings}, which are sequences composed
232 of characters. @xref{String Type}.
233
234 Characters in strings and buffers are currently limited to the range
235 of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
236 through 127 are @acronym{ASCII} codes; the rest are
237 non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
238 represent keyboard input have a much wider range, to encode modifier
239 keys such as Control, Meta and Shift.
240
241 There are special functions for producing a human-readable textual
242 description of a character for the sake of messages. @xref{Describing
243 Characters}.
244
245 @menu
246 * Basic Char Syntax::
247 * General Escape Syntax::
248 * Ctl-Char Syntax::
249 * Meta-Char Syntax::
250 * Other Char Bits::
251 @end menu
252
253 @node Basic Char Syntax
254 @subsubsection Basic Char Syntax
255 @cindex read syntax for characters
256 @cindex printed representation for characters
257 @cindex syntax for characters
258 @cindex @samp{?} in character constant
259 @cindex question mark in character constant
260
261 Since characters are really integers, the printed representation of
262 a character is a decimal number. This is also a possible read syntax
263 for a character, but writing characters that way in Lisp programs is
264 not clear programming. You should @emph{always} use the special read
265 syntax formats that Emacs Lisp provides for characters. These syntax
266 formats start with a question mark.
267
268 The usual read syntax for alphanumeric characters is a question mark
269 followed by the character; thus, @samp{?A} for the character
270 @kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
271 character @kbd{a}.
272
273 For example:
274
275 @example
276 ?Q @result{} 81 ?q @result{} 113
277 @end example
278
279 You can use the same syntax for punctuation characters, but it is
280 often a good idea to add a @samp{\} so that the Emacs commands for
281 editing Lisp code don't get confused. For example, @samp{?\(} is the
282 way to write the open-paren character. If the character is @samp{\},
283 you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
284
285 @cindex whitespace
286 @cindex bell character
287 @cindex @samp{\a}
288 @cindex backspace
289 @cindex @samp{\b}
290 @cindex tab (ASCII character)
291 @cindex @samp{\t}
292 @cindex vertical tab
293 @cindex @samp{\v}
294 @cindex formfeed
295 @cindex @samp{\f}
296 @cindex newline
297 @cindex @samp{\n}
298 @cindex return (ASCII character)
299 @cindex @samp{\r}
300 @cindex escape (ASCII character)
301 @cindex @samp{\e}
302 @cindex space (ASCII character)
303 @cindex @samp{\s}
304 You can express the characters control-g, backspace, tab, newline,
305 vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
306 @samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
307 @samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
308 (@samp{?\s} followed by a dash has a different meaning---it applies
309 the ``super'' modifier to the following character.) Thus,
310
311 @example
312 ?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
313 ?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
314 ?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
315 ?\n @result{} 10 ; @r{newline, @kbd{C-j}}
316 ?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
317 ?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
318 ?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
319 ?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
320 ?\s @result{} 32 ; @r{space character, @key{SPC}}
321 ?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
322 ?\d @result{} 127 ; @r{delete character, @key{DEL}}
323 @end example
324
325 @cindex escape sequence
326 These sequences which start with backslash are also known as
327 @dfn{escape sequences}, because backslash plays the role of an
328 ``escape character''; this terminology has nothing to do with the
329 character @key{ESC}. @samp{\s} is meant for use in character
330 constants; in string constants, just write the space.
331
332 A backslash is allowed, and harmless, preceding any character without
333 a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
334 There is no reason to add a backslash before most characters. However,
335 you should add a backslash before any of the characters
336 @samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
337 Lisp code. You can also add a backslash before whitespace characters such as
338 space, tab, newline and formfeed. However, it is cleaner to use one of
339 the easily readable escape sequences, such as @samp{\t} or @samp{\s},
340 instead of an actual whitespace character such as a tab or a space.
341 (If you do write backslash followed by a space, you should write
342 an extra space after the character constant to separate it from the
343 following text.)
344
345 @node General Escape Syntax
346 @subsubsection General Escape Syntax
347
348 In addition to the specific escape sequences for special important
349 control characters, Emacs provides general categories of escape syntax
350 that you can use to specify non-ASCII text characters.
351
352 @cindex unicode character escape
353 For instance, you can specify characters by their Unicode values.
354 @code{?\u@var{nnnn}} represents a character that maps to the Unicode
355 code point @samp{U+@var{nnnn}}. There is a slightly different syntax
356 for specifying characters with code points above @code{#xFFFF};
357 @code{\U00@var{nnnnnn}} represents the character whose Unicode code
358 point is @samp{U+@var{nnnnnn}}, if such a character is supported by
359 Emacs. If the corresponding character is not supported, Emacs signals
360 an error.
361
362 This peculiar and inconvenient syntax was adopted for compatibility
363 with other programming languages. Unlike some other languages, Emacs
364 Lisp supports this syntax only in character literals and strings.
365
366 @cindex @samp{\} in character constant
367 @cindex backslash in character constant
368 @cindex octal character code
369 The most general read syntax for a character represents the
370 character code in either octal or hex. To use octal, write a question
371 mark followed by a backslash and the octal character code (up to three
372 octal digits); thus, @samp{?\101} for the character @kbd{A},
373 @samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
374 character @kbd{C-b}. Although this syntax can represent any
375 @acronym{ASCII} character, it is preferred only when the precise octal
376 value is more important than the @acronym{ASCII} representation.
377
378 @example
379 @group
380 ?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
381 ?\101 @result{} 65 ?A @result{} 65
382 @end group
383 @end example
384
385 To use hex, write a question mark followed by a backslash, @samp{x},
386 and the hexadecimal character code. You can use any number of hex
387 digits, so you can represent any character code in this way.
388 Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
389 character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
390 @iftex
391 @samp{@`a}.
392 @end iftex
393 @ifnottex
394 @samp{a} with grave accent.
395 @end ifnottex
396
397 @node Ctl-Char Syntax
398 @subsubsection Control-Character Syntax
399
400 @cindex control characters
401 Control characters can be represented using yet another read syntax.
402 This consists of a question mark followed by a backslash, caret, and the
403 corresponding non-control character, in either upper or lower case. For
404 example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
405 character @kbd{C-i}, the character whose value is 9.
406
407 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
408 equivalent to @samp{?\^I} and to @samp{?\^i}:
409
410 @example
411 ?\^I @result{} 9 ?\C-I @result{} 9
412 @end example
413
414 In strings and buffers, the only control characters allowed are those
415 that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
416 any character into a control character with @samp{C-}. The character
417 codes for these non-@acronym{ASCII} control characters include the
418 @tex
419 @math{2^{26}}
420 @end tex
421 @ifnottex
422 2**26
423 @end ifnottex
424 bit as well as the code for the corresponding non-control
425 character. Ordinary terminals have no way of generating non-@acronym{ASCII}
426 control characters, but you can generate them straightforwardly using X
427 and other window systems.
428
429 For historical reasons, Emacs treats the @key{DEL} character as
430 the control equivalent of @kbd{?}:
431
432 @example
433 ?\^? @result{} 127 ?\C-? @result{} 127
434 @end example
435
436 @noindent
437 As a result, it is currently not possible to represent the character
438 @kbd{Control-?}, which is a meaningful input character under X, using
439 @samp{\C-}. It is not easy to change this, as various Lisp files refer
440 to @key{DEL} in this way.
441
442 For representing control characters to be found in files or strings,
443 we recommend the @samp{^} syntax; for control characters in keyboard
444 input, we prefer the @samp{C-} syntax. Which one you use does not
445 affect the meaning of the program, but may guide the understanding of
446 people who read it.
447
448 @node Meta-Char Syntax
449 @subsubsection Meta-Character Syntax
450
451 @cindex meta characters
452 A @dfn{meta character} is a character typed with the @key{META}
453 modifier key. The integer that represents such a character has the
454 @tex
455 @math{2^{27}}
456 @end tex
457 @ifnottex
458 2**27
459 @end ifnottex
460 bit set. We use high bits for this and other modifiers to make
461 possible a wide range of basic character codes.
462
463 In a string, the
464 @tex
465 @math{2^{7}}
466 @end tex
467 @ifnottex
468 2**7
469 @end ifnottex
470 bit attached to an @acronym{ASCII} character indicates a meta
471 character; thus, the meta characters that can fit in a string have
472 codes in the range from 128 to 255, and are the meta versions of the
473 ordinary @acronym{ASCII} characters. (In Emacs versions 18 and older,
474 this convention was used for characters outside of strings as well.)
475
476 The read syntax for meta characters uses @samp{\M-}. For example,
477 @samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
478 octal character codes (see below), with @samp{\C-}, or with any other
479 syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
480 or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
481 @samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
482
483 @node Other Char Bits
484 @subsubsection Other Character Modifier Bits
485
486 The case of a graphic character is indicated by its character code;
487 for example, @acronym{ASCII} distinguishes between the characters @samp{a}
488 and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
489 character is upper case or lower case. Emacs uses the
490 @tex
491 @math{2^{25}}
492 @end tex
493 @ifnottex
494 2**25
495 @end ifnottex
496 bit to indicate that the shift key was used in typing a control
497 character. This distinction is possible only when you use X terminals
498 or other special terminals; ordinary terminals do not report the
499 distinction to the computer in any way. The Lisp syntax for
500 the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
501 represents the shifted-control-o character.
502
503 @cindex hyper characters
504 @cindex super characters
505 @cindex alt characters
506 The X Window System defines three other
507 @anchor{modifier bits}modifier bits that can be set
508 in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
509 for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
510 significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
511 @kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
512 represents the space character.)
513 @tex
514 Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
515 for super and @math{2^{24}} for hyper.
516 @end tex
517 @ifnottex
518 Numerically, the
519 bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
520 @end ifnottex
521
522 @node Symbol Type
523 @subsection Symbol Type
524
525 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
526 symbol name serves as the printed representation of the symbol. In
527 ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
528 a symbol's name is unique---no two symbols have the same name.
529
530 A symbol can serve as a variable, as a function name, or to hold a
531 property list. Or it may serve only to be distinct from all other Lisp
532 objects, so that its presence in a data structure may be recognized
533 reliably. In a given context, usually only one of these uses is
534 intended. But you can use one symbol in all of these ways,
535 independently.
536
537 A symbol whose name starts with a colon (@samp{:}) is called a
538 @dfn{keyword symbol}. These symbols automatically act as constants, and
539 are normally used only by comparing an unknown symbol with a few
540 specific alternatives.
541
542 @cindex @samp{\} in symbols
543 @cindex backslash in symbols
544 A symbol name can contain any characters whatever. Most symbol names
545 are written with letters, digits, and the punctuation characters
546 @samp{-+=*/}. Such names require no special punctuation; the characters
547 of the name suffice as long as the name does not look like a number.
548 (If it does, write a @samp{\} at the beginning of the name to force
549 interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
550 less often used but also require no special punctuation. Any other
551 characters may be included in a symbol's name by escaping them with a
552 backslash. In contrast to its use in strings, however, a backslash in
553 the name of a symbol simply quotes the single character that follows the
554 backslash. For example, in a string, @samp{\t} represents a tab
555 character; in the name of a symbol, however, @samp{\t} merely quotes the
556 letter @samp{t}. To have a symbol with a tab character in its name, you
557 must actually use a tab (preceded with a backslash). But it's rare to
558 do such a thing.
559
560 @cindex CL note---case of letters
561 @quotation
562 @b{Common Lisp note:} In Common Lisp, lower case letters are always
563 ``folded'' to upper case, unless they are explicitly escaped. In Emacs
564 Lisp, upper case and lower case letters are distinct.
565 @end quotation
566
567 Here are several examples of symbol names. Note that the @samp{+} in
568 the fifth example is escaped to prevent it from being read as a number.
569 This is not necessary in the fourth example because the rest of the name
570 makes it invalid as a number.
571
572 @example
573 @group
574 foo ; @r{A symbol named @samp{foo}.}
575 FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
576 char-to-string ; @r{A symbol named @samp{char-to-string}.}
577 @end group
578 @group
579 1+ ; @r{A symbol named @samp{1+}}
580 ; @r{(not @samp{+1}, which is an integer).}
581 @end group
582 @group
583 \+1 ; @r{A symbol named @samp{+1}}
584 ; @r{(not a very readable name).}
585 @end group
586 @group
587 \(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
588 @c the @'s in this next line use up three characters, hence the
589 @c apparent misalignment of the comment.
590 +-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
591 ; @r{These characters need not be escaped.}
592 @end group
593 @end example
594
595 @ifinfo
596 @c This uses ``colon'' instead of a literal `:' because Info cannot
597 @c cope with a `:' in a menu
598 @cindex @samp{#@var{colon}} read syntax
599 @end ifinfo
600 @ifnotinfo
601 @cindex @samp{#:} read syntax
602 @end ifnotinfo
603 Normally the Lisp reader interns all symbols (@pxref{Creating
604 Symbols}). To prevent interning, you can write @samp{#:} before the
605 name of the symbol.
606
607 @node Sequence Type
608 @subsection Sequence Types
609
610 A @dfn{sequence} is a Lisp object that represents an ordered set of
611 elements. There are two kinds of sequence in Emacs Lisp, lists and
612 arrays. Thus, an object of type list or of type array is also
613 considered a sequence.
614
615 Arrays are further subdivided into strings, vectors, char-tables and
616 bool-vectors. Vectors can hold elements of any type, but string
617 elements must be characters, and bool-vector elements must be @code{t}
618 or @code{nil}. Char-tables are like vectors except that they are
619 indexed by any valid character code. The characters in a string can
620 have text properties like characters in a buffer (@pxref{Text
621 Properties}), but vectors do not support text properties, even when
622 their elements happen to be characters.
623
624 Lists, strings and the other array types are different, but they have
625 important similarities. For example, all have a length @var{l}, and all
626 have elements which can be indexed from zero to @var{l} minus one.
627 Several functions, called sequence functions, accept any kind of
628 sequence. For example, the function @code{elt} can be used to extract
629 an element of a sequence, given its index. @xref{Sequences Arrays
630 Vectors}.
631
632 It is generally impossible to read the same sequence twice, since
633 sequences are always created anew upon reading. If you read the read
634 syntax for a sequence twice, you get two sequences with equal contents.
635 There is one exception: the empty list @code{()} always stands for the
636 same object, @code{nil}.
637
638 @node Cons Cell Type
639 @subsection Cons Cell and List Types
640 @cindex address field of register
641 @cindex decrement field of register
642 @cindex pointers
643
644 A @dfn{cons cell} is an object that consists of two slots, called the
645 @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
646 @dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
647 this cons cell is'' whatever object its @sc{car} slot currently holds,
648 and likewise for the @sc{cdr}.
649
650 @quotation
651 A note to C programmers: in Lisp, we do not distinguish between
652 ``holding'' a value and ``pointing to'' the value, because pointers in
653 Lisp are implicit.
654 @end quotation
655
656 A @dfn{list} is a series of cons cells, linked together so that the
657 @sc{cdr} slot of each cons cell holds either the next cons cell or the
658 empty list. The empty list is actually the symbol @code{nil}.
659 @xref{Lists}, for functions that work on lists. Because most cons
660 cells are used as part of lists, the phrase @dfn{list structure} has
661 come to refer to any structure made out of cons cells.
662
663 @cindex atoms
664 Because cons cells are so central to Lisp, we also have a word for
665 ``an object which is not a cons cell.'' These objects are called
666 @dfn{atoms}.
667
668 @cindex parenthesis
669 @cindex @samp{(@dots{})} in lists
670 The read syntax and printed representation for lists are identical, and
671 consist of a left parenthesis, an arbitrary number of elements, and a
672 right parenthesis. Here are examples of lists:
673
674 @example
675 (A 2 "A") ; @r{A list of three elements.}
676 () ; @r{A list of no elements (the empty list).}
677 nil ; @r{A list of no elements (the empty list).}
678 ("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
679 (A ()) ; @r{A list of two elements: @code{A} and the empty list.}
680 (A nil) ; @r{Equivalent to the previous.}
681 ((A B C)) ; @r{A list of one element}
682 ; @r{(which is a list of three elements).}
683 @end example
684
685 Upon reading, each object inside the parentheses becomes an element
686 of the list. That is, a cons cell is made for each element. The
687 @sc{car} slot of the cons cell holds the element, and its @sc{cdr}
688 slot refers to the next cons cell of the list, which holds the next
689 element in the list. The @sc{cdr} slot of the last cons cell is set to
690 hold @code{nil}.
691
692 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
693 original Lisp implementation ran on an @w{IBM 704} computer which
694 divided words into two parts, called the ``address'' part and the
695 ``decrement''; @sc{car} was an instruction to extract the contents of
696 the address part of a register, and @sc{cdr} an instruction to extract
697 the contents of the decrement. By contrast, ``cons cells'' are named
698 for the function @code{cons} that creates them, which in turn was named
699 for its purpose, the construction of cells.
700
701 @menu
702 * Box Diagrams:: Drawing pictures of lists.
703 * Dotted Pair Notation:: A general syntax for cons cells.
704 * Association List Type:: A specially constructed list.
705 @end menu
706
707 @node Box Diagrams
708 @subsubsection Drawing Lists as Box Diagrams
709 @cindex box diagrams, for lists
710 @cindex diagrams, boxed, for lists
711
712 A list can be illustrated by a diagram in which the cons cells are
713 shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
714 such an illustration; unlike the textual notation, which can be
715 understood by both humans and computers, the box illustrations can be
716 understood only by humans.) This picture represents the three-element
717 list @code{(rose violet buttercup)}:
718
719 @example
720 @group
721 --- --- --- --- --- ---
722 | | |--> | | |--> | | |--> nil
723 --- --- --- --- --- ---
724 | | |
725 | | |
726 --> rose --> violet --> buttercup
727 @end group
728 @end example
729
730 In this diagram, each box represents a slot that can hold or refer to
731 any Lisp object. Each pair of boxes represents a cons cell. Each arrow
732 represents a reference to a Lisp object, either an atom or another cons
733 cell.
734
735 In this example, the first box, which holds the @sc{car} of the first
736 cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
737 box, holding the @sc{cdr} of the first cons cell, refers to the next
738 pair of boxes, the second cons cell. The @sc{car} of the second cons
739 cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
740 @sc{cdr} of the third (and last) cons cell is @code{nil}.
741
742 Here is another diagram of the same list, @code{(rose violet
743 buttercup)}, sketched in a different manner:
744
745 @smallexample
746 @group
747 --------------- ---------------- -------------------
748 | car | cdr | | car | cdr | | car | cdr |
749 | rose | o-------->| violet | o-------->| buttercup | nil |
750 | | | | | | | | |
751 --------------- ---------------- -------------------
752 @end group
753 @end smallexample
754
755 @cindex @code{nil} as a list
756 @cindex empty list
757 A list with no elements in it is the @dfn{empty list}; it is identical
758 to the symbol @code{nil}. In other words, @code{nil} is both a symbol
759 and a list.
760
761 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
762 depicted with boxes and arrows:
763
764 @example
765 @group
766 --- --- --- ---
767 | | |--> | | |--> nil
768 --- --- --- ---
769 | |
770 | |
771 --> A --> nil
772 @end group
773 @end example
774
775 Here is a more complex illustration, showing the three-element list,
776 @code{((pine needles) oak maple)}, the first element of which is a
777 two-element list:
778
779 @example
780 @group
781 --- --- --- --- --- ---
782 | | |--> | | |--> | | |--> nil
783 --- --- --- --- --- ---
784 | | |
785 | | |
786 | --> oak --> maple
787 |
788 | --- --- --- ---
789 --> | | |--> | | |--> nil
790 --- --- --- ---
791 | |
792 | |
793 --> pine --> needles
794 @end group
795 @end example
796
797 The same list represented in the second box notation looks like this:
798
799 @example
800 @group
801 -------------- -------------- --------------
802 | car | cdr | | car | cdr | | car | cdr |
803 | o | o------->| oak | o------->| maple | nil |
804 | | | | | | | | | |
805 -- | --------- -------------- --------------
806 |
807 |
808 | -------------- ----------------
809 | | car | cdr | | car | cdr |
810 ------>| pine | o------->| needles | nil |
811 | | | | | |
812 -------------- ----------------
813 @end group
814 @end example
815
816 @node Dotted Pair Notation
817 @subsubsection Dotted Pair Notation
818 @cindex dotted pair notation
819 @cindex @samp{.} in lists
820
821 @dfn{Dotted pair notation} is a general syntax for cons cells that
822 represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
823 @code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
824 the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
825 pair notation is more general than list syntax because the @sc{cdr}
826 does not have to be a list. However, it is more cumbersome in cases
827 where list syntax would work. In dotted pair notation, the list
828 @samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
829 @code{nil}-terminated lists, you can use either notation, but list
830 notation is usually clearer and more convenient. When printing a
831 list, the dotted pair notation is only used if the @sc{cdr} of a cons
832 cell is not a list.
833
834 Here's an example using boxes to illustrate dotted pair notation.
835 This example shows the pair @code{(rose . violet)}:
836
837 @example
838 @group
839 --- ---
840 | | |--> violet
841 --- ---
842 |
843 |
844 --> rose
845 @end group
846 @end example
847
848 You can combine dotted pair notation with list notation to represent
849 conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
850 You write a dot after the last element of the list, followed by the
851 @sc{cdr} of the final cons cell. For example, @code{(rose violet
852 . buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
853 The object looks like this:
854
855 @example
856 @group
857 --- --- --- ---
858 | | |--> | | |--> buttercup
859 --- --- --- ---
860 | |
861 | |
862 --> rose --> violet
863 @end group
864 @end example
865
866 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
867 there is nothing that it could mean. If anything, it would say to put
868 @code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
869 used for @code{violet}.
870
871 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
872 and looks like this:
873
874 @example
875 @group
876 --- --- --- ---
877 | | |--> | | |--> nil
878 --- --- --- ---
879 | |
880 | |
881 --> rose --> violet
882 @end group
883 @end example
884
885 Similarly, the three-element list @code{(rose violet buttercup)}
886 is equivalent to @code{(rose . (violet . (buttercup)))}.
887 @ifnottex
888 It looks like this:
889
890 @example
891 @group
892 --- --- --- --- --- ---
893 | | |--> | | |--> | | |--> nil
894 --- --- --- --- --- ---
895 | | |
896 | | |
897 --> rose --> violet --> buttercup
898 @end group
899 @end example
900 @end ifnottex
901
902 @node Association List Type
903 @comment node-name, next, previous, up
904 @subsubsection Association List Type
905
906 An @dfn{association list} or @dfn{alist} is a specially-constructed
907 list whose elements are cons cells. In each element, the @sc{car} is
908 considered a @dfn{key}, and the @sc{cdr} is considered an
909 @dfn{associated value}. (In some cases, the associated value is stored
910 in the @sc{car} of the @sc{cdr}.) Association lists are often used as
911 stacks, since it is easy to add or remove associations at the front of
912 the list.
913
914 For example,
915
916 @example
917 (setq alist-of-colors
918 '((rose . red) (lily . white) (buttercup . yellow)))
919 @end example
920
921 @noindent
922 sets the variable @code{alist-of-colors} to an alist of three elements. In the
923 first element, @code{rose} is the key and @code{red} is the value.
924
925 @xref{Association Lists}, for a further explanation of alists and for
926 functions that work on alists. @xref{Hash Tables}, for another kind of
927 lookup table, which is much faster for handling a large number of keys.
928
929 @node Array Type
930 @subsection Array Type
931
932 An @dfn{array} is composed of an arbitrary number of slots for
933 holding or referring to other Lisp objects, arranged in a contiguous block of
934 memory. Accessing any element of an array takes approximately the same
935 amount of time. In contrast, accessing an element of a list requires
936 time proportional to the position of the element in the list. (Elements
937 at the end of a list take longer to access than elements at the
938 beginning of a list.)
939
940 Emacs defines four types of array: strings, vectors, bool-vectors, and
941 char-tables.
942
943 A string is an array of characters and a vector is an array of
944 arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
945 These kinds of array may have any length up to the largest integer.
946 Char-tables are sparse arrays indexed by any valid character code; they
947 can hold arbitrary objects.
948
949 The first element of an array has index zero, the second element has
950 index 1, and so on. This is called @dfn{zero-origin} indexing. For
951 example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
952 largest possible index value is one less than the length of the array.
953 Once an array is created, its length is fixed.
954
955 All Emacs Lisp arrays are one-dimensional. (Most other programming
956 languages support multidimensional arrays, but they are not essential;
957 you can get the same effect with nested one-dimensional arrays.) Each
958 type of array has its own read syntax; see the following sections for
959 details.
960
961 The array type is a subset of the sequence type, and contains the
962 string type, the vector type, the bool-vector type, and the char-table
963 type.
964
965 @node String Type
966 @subsection String Type
967
968 A @dfn{string} is an array of characters. Strings are used for many
969 purposes in Emacs, as can be expected in a text editor; for example, as
970 the names of Lisp symbols, as messages for the user, and to represent
971 text extracted from buffers. Strings in Lisp are constants: evaluation
972 of a string returns the same string.
973
974 @xref{Strings and Characters}, for functions that operate on strings.
975
976 @menu
977 * Syntax for Strings::
978 * Non-ASCII in Strings::
979 * Nonprinting Characters::
980 * Text Props and Strings::
981 @end menu
982
983 @node Syntax for Strings
984 @subsubsection Syntax for Strings
985
986 @cindex @samp{"} in strings
987 @cindex double-quote in strings
988 @cindex @samp{\} in strings
989 @cindex backslash in strings
990 The read syntax for strings is a double-quote, an arbitrary number of
991 characters, and another double-quote, @code{"like this"}. To include a
992 double-quote in a string, precede it with a backslash; thus, @code{"\""}
993 is a string containing just a single double-quote character. Likewise,
994 you can include a backslash by preceding it with another backslash, like
995 this: @code{"this \\ is a single embedded backslash"}.
996
997 @cindex newline in strings
998 The newline character is not special in the read syntax for strings;
999 if you write a new line between the double-quotes, it becomes a
1000 character in the string. But an escaped newline---one that is preceded
1001 by @samp{\}---does not become part of the string; i.e., the Lisp reader
1002 ignores an escaped newline while reading a string. An escaped space
1003 @w{@samp{\ }} is likewise ignored.
1004
1005 @example
1006 "It is useful to include newlines
1007 in documentation strings,
1008 but the newline is \
1009 ignored if escaped."
1010 @result{} "It is useful to include newlines
1011 in documentation strings,
1012 but the newline is ignored if escaped."
1013 @end example
1014
1015 @node Non-ASCII in Strings
1016 @subsubsection Non-@acronym{ASCII} Characters in Strings
1017
1018 You can include a non-@acronym{ASCII} international character in a string
1019 constant by writing it literally. There are two text representations
1020 for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1021 and multibyte. If the string constant is read from a multibyte source,
1022 such as a multibyte buffer or string, or a file that would be visited as
1023 multibyte, then the character is read as a multibyte character, and that
1024 makes the string multibyte. If the string constant is read from a
1025 unibyte source, then the character is read as unibyte and that makes the
1026 string unibyte.
1027
1028 You can also represent a multibyte non-@acronym{ASCII} character with its
1029 character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1030 digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1031 greater than 256.) Any character which is not a valid hex digit
1032 terminates this construct. If the next character in the string could be
1033 interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1034 terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1035 one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1036 constant is just like backslash-newline; it does not contribute any
1037 character to the string, but it does terminate the preceding hex escape.
1038
1039 You can represent a unibyte non-@acronym{ASCII} character with its
1040 character code, which must be in the range from 128 (0200 octal) to
1041 255 (0377 octal). If you write all such character codes in octal and
1042 the string contains no other characters forcing it to be multibyte,
1043 this produces a unibyte string. However, using any hex escape in a
1044 string (even for an @acronym{ASCII} character) forces the string to be
1045 multibyte.
1046
1047 You can also specify characters in a string by their numeric values
1048 in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1049
1050 @xref{Text Representations}, for more information about the two
1051 text representations.
1052
1053 @node Nonprinting Characters
1054 @subsubsection Nonprinting Characters in Strings
1055
1056 You can use the same backslash escape-sequences in a string constant
1057 as in character literals (but do not use the question mark that begins a
1058 character constant). For example, you can write a string containing the
1059 nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1060 them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1061 description of the read syntax for characters.
1062
1063 However, not all of the characters you can write with backslash
1064 escape-sequences are valid in strings. The only control characters that
1065 a string can hold are the @acronym{ASCII} control characters. Strings do not
1066 distinguish case in @acronym{ASCII} control characters.
1067
1068 Properly speaking, strings cannot hold meta characters; but when a
1069 string is to be used as a key sequence, there is a special convention
1070 that provides a way to represent meta versions of @acronym{ASCII}
1071 characters in a string. If you use the @samp{\M-} syntax to indicate
1072 a meta character in a string constant, this sets the
1073 @tex
1074 @math{2^{7}}
1075 @end tex
1076 @ifnottex
1077 2**7
1078 @end ifnottex
1079 bit of the character in the string. If the string is used in
1080 @code{define-key} or @code{lookup-key}, this numeric code is translated
1081 into the equivalent meta character. @xref{Character Type}.
1082
1083 Strings cannot hold characters that have the hyper, super, or alt
1084 modifiers.
1085
1086 @node Text Props and Strings
1087 @subsubsection Text Properties in Strings
1088
1089 @cindex @samp{#(} read syntax
1090 @cindex text properties, read syntax
1091 A string can hold properties for the characters it contains, in
1092 addition to the characters themselves. This enables programs that copy
1093 text between strings and buffers to copy the text's properties with no
1094 special effort. @xref{Text Properties}, for an explanation of what text
1095 properties mean. Strings with text properties use a special read and
1096 print syntax:
1097
1098 @example
1099 #("@var{characters}" @var{property-data}...)
1100 @end example
1101
1102 @noindent
1103 where @var{property-data} consists of zero or more elements, in groups
1104 of three as follows:
1105
1106 @example
1107 @var{beg} @var{end} @var{plist}
1108 @end example
1109
1110 @noindent
1111 The elements @var{beg} and @var{end} are integers, and together specify
1112 a range of indices in the string; @var{plist} is the property list for
1113 that range. For example,
1114
1115 @example
1116 #("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1117 @end example
1118
1119 @noindent
1120 represents a string whose textual contents are @samp{foo bar}, in which
1121 the first three characters have a @code{face} property with value
1122 @code{bold}, and the last three have a @code{face} property with value
1123 @code{italic}. (The fourth character has no text properties, so its
1124 property list is @code{nil}. It is not actually necessary to mention
1125 ranges with @code{nil} as the property list, since any characters not
1126 mentioned in any range will default to having no properties.)
1127
1128 @node Vector Type
1129 @subsection Vector Type
1130
1131 A @dfn{vector} is a one-dimensional array of elements of any type. It
1132 takes a constant amount of time to access any element of a vector. (In
1133 a list, the access time of an element is proportional to the distance of
1134 the element from the beginning of the list.)
1135
1136 The printed representation of a vector consists of a left square
1137 bracket, the elements, and a right square bracket. This is also the
1138 read syntax. Like numbers and strings, vectors are considered constants
1139 for evaluation.
1140
1141 @example
1142 [1 "two" (three)] ; @r{A vector of three elements.}
1143 @result{} [1 "two" (three)]
1144 @end example
1145
1146 @xref{Vectors}, for functions that work with vectors.
1147
1148 @node Char-Table Type
1149 @subsection Char-Table Type
1150
1151 A @dfn{char-table} is a one-dimensional array of elements of any type,
1152 indexed by character codes. Char-tables have certain extra features to
1153 make them more useful for many jobs that involve assigning information
1154 to character codes---for example, a char-table can have a parent to
1155 inherit from, a default value, and a small number of extra slots to use for
1156 special purposes. A char-table can also specify a single value for
1157 a whole character set.
1158
1159 The printed representation of a char-table is like a vector
1160 except that there is an extra @samp{#^} at the beginning.
1161
1162 @xref{Char-Tables}, for special functions to operate on char-tables.
1163 Uses of char-tables include:
1164
1165 @itemize @bullet
1166 @item
1167 Case tables (@pxref{Case Tables}).
1168
1169 @item
1170 Character category tables (@pxref{Categories}).
1171
1172 @item
1173 Display tables (@pxref{Display Tables}).
1174
1175 @item
1176 Syntax tables (@pxref{Syntax Tables}).
1177 @end itemize
1178
1179 @node Bool-Vector Type
1180 @subsection Bool-Vector Type
1181
1182 A @dfn{bool-vector} is a one-dimensional array of elements that
1183 must be @code{t} or @code{nil}.
1184
1185 The printed representation of a bool-vector is like a string, except
1186 that it begins with @samp{#&} followed by the length. The string
1187 constant that follows actually specifies the contents of the bool-vector
1188 as a bitmap---each ``character'' in the string contains 8 bits, which
1189 specify the next 8 elements of the bool-vector (1 stands for @code{t},
1190 and 0 for @code{nil}). The least significant bits of the character
1191 correspond to the lowest indices in the bool-vector.
1192
1193 @example
1194 (make-bool-vector 3 t)
1195 @result{} #&3"^G"
1196 (make-bool-vector 3 nil)
1197 @result{} #&3"^@@"
1198 @end example
1199
1200 @noindent
1201 These results make sense, because the binary code for @samp{C-g} is
1202 111 and @samp{C-@@} is the character with code 0.
1203
1204 If the length is not a multiple of 8, the printed representation
1205 shows extra elements, but these extras really make no difference. For
1206 instance, in the next example, the two bool-vectors are equal, because
1207 only the first 3 bits are used:
1208
1209 @example
1210 (equal #&3"\377" #&3"\007")
1211 @result{} t
1212 @end example
1213
1214 @node Hash Table Type
1215 @subsection Hash Table Type
1216
1217 A hash table is a very fast kind of lookup table, somewhat like an
1218 alist in that it maps keys to corresponding values, but much faster.
1219 Hash tables have no read syntax, and print using hash notation.
1220 @xref{Hash Tables}, for functions that operate on hash tables.
1221
1222 @example
1223 (make-hash-table)
1224 @result{} #<hash-table 'eql nil 0/65 0x83af980>
1225 @end example
1226
1227 @node Function Type
1228 @subsection Function Type
1229
1230 Lisp functions are executable code, just like functions in other
1231 programming languages. In Lisp, unlike most languages, functions are
1232 also Lisp objects. A non-compiled function in Lisp is a lambda
1233 expression: that is, a list whose first element is the symbol
1234 @code{lambda} (@pxref{Lambda Expressions}).
1235
1236 In most programming languages, it is impossible to have a function
1237 without a name. In Lisp, a function has no intrinsic name. A lambda
1238 expression can be called as a function even though it has no name; to
1239 emphasize this, we also call it an @dfn{anonymous function}
1240 (@pxref{Anonymous Functions}). A named function in Lisp is just a
1241 symbol with a valid function in its function cell (@pxref{Defining
1242 Functions}).
1243
1244 Most of the time, functions are called when their names are written in
1245 Lisp expressions in Lisp programs. However, you can construct or obtain
1246 a function object at run time and then call it with the primitive
1247 functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1248
1249 @node Macro Type
1250 @subsection Macro Type
1251
1252 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1253 language. It is represented as an object much like a function, but with
1254 different argument-passing semantics. A Lisp macro has the form of a
1255 list whose first element is the symbol @code{macro} and whose @sc{cdr}
1256 is a Lisp function object, including the @code{lambda} symbol.
1257
1258 Lisp macro objects are usually defined with the built-in
1259 @code{defmacro} function, but any list that begins with @code{macro} is
1260 a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1261 of how to write a macro.
1262
1263 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1264 Macros}) are entirely different things. When we use the word ``macro''
1265 without qualification, we mean a Lisp macro, not a keyboard macro.
1266
1267 @node Primitive Function Type
1268 @subsection Primitive Function Type
1269 @cindex primitive function
1270
1271 A @dfn{primitive function} is a function callable from Lisp but
1272 written in the C programming language. Primitive functions are also
1273 called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1274 derived from ``subroutine.'') Most primitive functions evaluate all
1275 their arguments when they are called. A primitive function that does
1276 not evaluate all its arguments is called a @dfn{special form}
1277 (@pxref{Special Forms}).@refill
1278
1279 It does not matter to the caller of a function whether the function is
1280 primitive. However, this does matter if you try to redefine a primitive
1281 with a function written in Lisp. The reason is that the primitive
1282 function may be called directly from C code. Calls to the redefined
1283 function from Lisp will use the new definition, but calls from C code
1284 may still use the built-in definition. Therefore, @strong{we discourage
1285 redefinition of primitive functions}.
1286
1287 The term @dfn{function} refers to all Emacs functions, whether written
1288 in Lisp or C. @xref{Function Type}, for information about the
1289 functions written in Lisp.
1290
1291 Primitive functions have no read syntax and print in hash notation
1292 with the name of the subroutine.
1293
1294 @example
1295 @group
1296 (symbol-function 'car) ; @r{Access the function cell}
1297 ; @r{of the symbol.}
1298 @result{} #<subr car>
1299 (subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1300 @result{} t ; @r{Yes.}
1301 @end group
1302 @end example
1303
1304 @node Byte-Code Type
1305 @subsection Byte-Code Function Type
1306
1307 The byte compiler produces @dfn{byte-code function objects}.
1308 Internally, a byte-code function object is much like a vector; however,
1309 the evaluator handles this data type specially when it appears as a
1310 function to be called. @xref{Byte Compilation}, for information about
1311 the byte compiler.
1312
1313 The printed representation and read syntax for a byte-code function
1314 object is like that for a vector, with an additional @samp{#} before the
1315 opening @samp{[}.
1316
1317 @node Autoload Type
1318 @subsection Autoload Type
1319
1320 An @dfn{autoload object} is a list whose first element is the symbol
1321 @code{autoload}. It is stored as the function definition of a symbol,
1322 where it serves as a placeholder for the real definition. The autoload
1323 object says that the real definition is found in a file of Lisp code
1324 that should be loaded when necessary. It contains the name of the file,
1325 plus some other information about the real definition.
1326
1327 After the file has been loaded, the symbol should have a new function
1328 definition that is not an autoload object. The new definition is then
1329 called as if it had been there to begin with. From the user's point of
1330 view, the function call works as expected, using the function definition
1331 in the loaded file.
1332
1333 An autoload object is usually created with the function
1334 @code{autoload}, which stores the object in the function cell of a
1335 symbol. @xref{Autoload}, for more details.
1336
1337 @node Editing Types
1338 @section Editing Types
1339 @cindex editing types
1340
1341 The types in the previous section are used for general programming
1342 purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1343 provides several additional data types for purposes connected with
1344 editing.
1345
1346 @menu
1347 * Buffer Type:: The basic object of editing.
1348 * Marker Type:: A position in a buffer.
1349 * Window Type:: Buffers are displayed in windows.
1350 * Frame Type:: Windows subdivide frames.
1351 * Terminal Type:: A terminal device displays frames.
1352 * Window Configuration Type:: Recording the way a frame is subdivided.
1353 * Frame Configuration Type:: Recording the status of all frames.
1354 * Process Type:: A subprocess of Emacs running on the underlying OS.
1355 * Stream Type:: Receive or send characters.
1356 * Keymap Type:: What function a keystroke invokes.
1357 * Overlay Type:: How an overlay is represented.
1358 @end menu
1359
1360 @node Buffer Type
1361 @subsection Buffer Type
1362
1363 A @dfn{buffer} is an object that holds text that can be edited
1364 (@pxref{Buffers}). Most buffers hold the contents of a disk file
1365 (@pxref{Files}) so they can be edited, but some are used for other
1366 purposes. Most buffers are also meant to be seen by the user, and
1367 therefore displayed, at some time, in a window (@pxref{Windows}). But a
1368 buffer need not be displayed in any window.
1369
1370 The contents of a buffer are much like a string, but buffers are not
1371 used like strings in Emacs Lisp, and the available operations are
1372 different. For example, you can insert text efficiently into an
1373 existing buffer, altering the buffer's contents, whereas ``inserting''
1374 text into a string requires concatenating substrings, and the result is
1375 an entirely new string object.
1376
1377 Each buffer has a designated position called @dfn{point}
1378 (@pxref{Positions}). At any time, one buffer is the @dfn{current
1379 buffer}. Most editing commands act on the contents of the current
1380 buffer in the neighborhood of point. Many of the standard Emacs
1381 functions manipulate or test the characters in the current buffer; a
1382 whole chapter in this manual is devoted to describing these functions
1383 (@pxref{Text}).
1384
1385 Several other data structures are associated with each buffer:
1386
1387 @itemize @bullet
1388 @item
1389 a local syntax table (@pxref{Syntax Tables});
1390
1391 @item
1392 a local keymap (@pxref{Keymaps}); and,
1393
1394 @item
1395 a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1396
1397 @item
1398 overlays (@pxref{Overlays}).
1399
1400 @item
1401 text properties for the text in the buffer (@pxref{Text Properties}).
1402 @end itemize
1403
1404 @noindent
1405 The local keymap and variable list contain entries that individually
1406 override global bindings or values. These are used to customize the
1407 behavior of programs in different buffers, without actually changing the
1408 programs.
1409
1410 A buffer may be @dfn{indirect}, which means it shares the text
1411 of another buffer, but presents it differently. @xref{Indirect Buffers}.
1412
1413 Buffers have no read syntax. They print in hash notation, showing the
1414 buffer name.
1415
1416 @example
1417 @group
1418 (current-buffer)
1419 @result{} #<buffer objects.texi>
1420 @end group
1421 @end example
1422
1423 @node Marker Type
1424 @subsection Marker Type
1425
1426 A @dfn{marker} denotes a position in a specific buffer. Markers
1427 therefore have two components: one for the buffer, and one for the
1428 position. Changes in the buffer's text automatically relocate the
1429 position value as necessary to ensure that the marker always points
1430 between the same two characters in the buffer.
1431
1432 Markers have no read syntax. They print in hash notation, giving the
1433 current character position and the name of the buffer.
1434
1435 @example
1436 @group
1437 (point-marker)
1438 @result{} #<marker at 10779 in objects.texi>
1439 @end group
1440 @end example
1441
1442 @xref{Markers}, for information on how to test, create, copy, and move
1443 markers.
1444
1445 @node Window Type
1446 @subsection Window Type
1447
1448 A @dfn{window} describes the portion of the terminal screen that Emacs
1449 uses to display a buffer. Every window has one associated buffer, whose
1450 contents appear in the window. By contrast, a given buffer may appear
1451 in one window, no window, or several windows.
1452
1453 Though many windows may exist simultaneously, at any time one window
1454 is designated the @dfn{selected window}. This is the window where the
1455 cursor is (usually) displayed when Emacs is ready for a command. The
1456 selected window usually displays the current buffer, but this is not
1457 necessarily the case.
1458
1459 Windows are grouped on the screen into frames; each window belongs to
1460 one and only one frame. @xref{Frame Type}.
1461
1462 Windows have no read syntax. They print in hash notation, giving the
1463 window number and the name of the buffer being displayed. The window
1464 numbers exist to identify windows uniquely, since the buffer displayed
1465 in any given window can change frequently.
1466
1467 @example
1468 @group
1469 (selected-window)
1470 @result{} #<window 1 on objects.texi>
1471 @end group
1472 @end example
1473
1474 @xref{Windows}, for a description of the functions that work on windows.
1475
1476 @node Frame Type
1477 @subsection Frame Type
1478
1479 A @dfn{frame} is a screen area that contains one or more Emacs
1480 windows; we also use the term ``frame'' to refer to the Lisp object
1481 that Emacs uses to refer to the screen area.
1482
1483 Frames have no read syntax. They print in hash notation, giving the
1484 frame's title, plus its address in core (useful to identify the frame
1485 uniquely).
1486
1487 @example
1488 @group
1489 (selected-frame)
1490 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1491 @end group
1492 @end example
1493
1494 @xref{Frames}, for a description of the functions that work on frames.
1495
1496 @node Terminal Type
1497 @subsection Terminal Type
1498 @cindex terminal type
1499
1500 A @dfn{terminal} is a device capable of displaying one or more
1501 Emacs frames (@pxref{Frame Type}).
1502
1503 Terminals have no read syntax. They print in hash notation giving
1504 the terminal's ordinal number and its TTY device file name.
1505
1506 @example
1507 @group
1508 (get-device-terminal nil)
1509 @result{} #<terminal 1 on /dev/tty>
1510 @end group
1511 @end example
1512
1513 @c FIXME: add an xref to where terminal-related primitives are described.
1514
1515 @node Window Configuration Type
1516 @subsection Window Configuration Type
1517 @cindex window layout in a frame
1518
1519 A @dfn{window configuration} stores information about the positions,
1520 sizes, and contents of the windows in a frame, so you can recreate the
1521 same arrangement of windows later.
1522
1523 Window configurations do not have a read syntax; their print syntax
1524 looks like @samp{#<window-configuration>}. @xref{Window
1525 Configurations}, for a description of several functions related to
1526 window configurations.
1527
1528 @node Frame Configuration Type
1529 @subsection Frame Configuration Type
1530 @cindex screen layout
1531 @cindex window layout, all frames
1532
1533 A @dfn{frame configuration} stores information about the positions,
1534 sizes, and contents of the windows in all frames. It is actually
1535 a list whose @sc{car} is @code{frame-configuration} and whose
1536 @sc{cdr} is an alist. Each alist element describes one frame,
1537 which appears as the @sc{car} of that element.
1538
1539 @xref{Frame Configurations}, for a description of several functions
1540 related to frame configurations.
1541
1542 @node Process Type
1543 @subsection Process Type
1544
1545 The word @dfn{process} usually means a running program. Emacs itself
1546 runs in a process of this sort. However, in Emacs Lisp, a process is a
1547 Lisp object that designates a subprocess created by the Emacs process.
1548 Programs such as shells, GDB, ftp, and compilers, running in
1549 subprocesses of Emacs, extend the capabilities of Emacs.
1550
1551 An Emacs subprocess takes textual input from Emacs and returns textual
1552 output to Emacs for further manipulation. Emacs can also send signals
1553 to the subprocess.
1554
1555 Process objects have no read syntax. They print in hash notation,
1556 giving the name of the process:
1557
1558 @example
1559 @group
1560 (process-list)
1561 @result{} (#<process shell>)
1562 @end group
1563 @end example
1564
1565 @xref{Processes}, for information about functions that create, delete,
1566 return information about, send input or signals to, and receive output
1567 from processes.
1568
1569 @node Stream Type
1570 @subsection Stream Type
1571
1572 A @dfn{stream} is an object that can be used as a source or sink for
1573 characters---either to supply characters for input or to accept them as
1574 output. Many different types can be used this way: markers, buffers,
1575 strings, and functions. Most often, input streams (character sources)
1576 obtain characters from the keyboard, a buffer, or a file, and output
1577 streams (character sinks) send characters to a buffer, such as a
1578 @file{*Help*} buffer, or to the echo area.
1579
1580 The object @code{nil}, in addition to its other meanings, may be used
1581 as a stream. It stands for the value of the variable
1582 @code{standard-input} or @code{standard-output}. Also, the object
1583 @code{t} as a stream specifies input using the minibuffer
1584 (@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1585 Area}).
1586
1587 Streams have no special printed representation or read syntax, and
1588 print as whatever primitive type they are.
1589
1590 @xref{Read and Print}, for a description of functions
1591 related to streams, including parsing and printing functions.
1592
1593 @node Keymap Type
1594 @subsection Keymap Type
1595
1596 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1597 controls how the user's command input is executed. A keymap is actually
1598 a list whose @sc{car} is the symbol @code{keymap}.
1599
1600 @xref{Keymaps}, for information about creating keymaps, handling prefix
1601 keys, local as well as global keymaps, and changing key bindings.
1602
1603 @node Overlay Type
1604 @subsection Overlay Type
1605
1606 An @dfn{overlay} specifies properties that apply to a part of a
1607 buffer. Each overlay applies to a specified range of the buffer, and
1608 contains a property list (a list whose elements are alternating property
1609 names and values). Overlay properties are used to present parts of the
1610 buffer temporarily in a different display style. Overlays have no read
1611 syntax, and print in hash notation, giving the buffer name and range of
1612 positions.
1613
1614 @xref{Overlays}, for how to create and use overlays.
1615
1616 @node Circular Objects
1617 @section Read Syntax for Circular Objects
1618 @cindex circular structure, read syntax
1619 @cindex shared structure, read syntax
1620 @cindex @samp{#@var{n}=} read syntax
1621 @cindex @samp{#@var{n}#} read syntax
1622
1623 To represent shared or circular structures within a complex of Lisp
1624 objects, you can use the reader constructs @samp{#@var{n}=} and
1625 @samp{#@var{n}#}.
1626
1627 Use @code{#@var{n}=} before an object to label it for later reference;
1628 subsequently, you can use @code{#@var{n}#} to refer the same object in
1629 another place. Here, @var{n} is some integer. For example, here is how
1630 to make a list in which the first element recurs as the third element:
1631
1632 @example
1633 (#1=(a) b #1#)
1634 @end example
1635
1636 @noindent
1637 This differs from ordinary syntax such as this
1638
1639 @example
1640 ((a) b (a))
1641 @end example
1642
1643 @noindent
1644 which would result in a list whose first and third elements
1645 look alike but are not the same Lisp object. This shows the difference:
1646
1647 @example
1648 (prog1 nil
1649 (setq x '(#1=(a) b #1#)))
1650 (eq (nth 0 x) (nth 2 x))
1651 @result{} t
1652 (setq x '((a) b (a)))
1653 (eq (nth 0 x) (nth 2 x))
1654 @result{} nil
1655 @end example
1656
1657 You can also use the same syntax to make a circular structure, which
1658 appears as an ``element'' within itself. Here is an example:
1659
1660 @example
1661 #1=(a #1#)
1662 @end example
1663
1664 @noindent
1665 This makes a list whose second element is the list itself.
1666 Here's how you can see that it really works:
1667
1668 @example
1669 (prog1 nil
1670 (setq x '#1=(a #1#)))
1671 (eq x (cadr x))
1672 @result{} t
1673 @end example
1674
1675 The Lisp printer can produce this syntax to record circular and shared
1676 structure in a Lisp object, if you bind the variable @code{print-circle}
1677 to a non-@code{nil} value. @xref{Output Variables}.
1678
1679 @node Type Predicates
1680 @section Type Predicates
1681 @cindex type checking
1682 @kindex wrong-type-argument
1683
1684 The Emacs Lisp interpreter itself does not perform type checking on
1685 the actual arguments passed to functions when they are called. It could
1686 not do so, since function arguments in Lisp do not have declared data
1687 types, as they do in other programming languages. It is therefore up to
1688 the individual function to test whether each actual argument belongs to
1689 a type that the function can use.
1690
1691 All built-in functions do check the types of their actual arguments
1692 when appropriate, and signal a @code{wrong-type-argument} error if an
1693 argument is of the wrong type. For example, here is what happens if you
1694 pass an argument to @code{+} that it cannot handle:
1695
1696 @example
1697 @group
1698 (+ 2 'a)
1699 @error{} Wrong type argument: number-or-marker-p, a
1700 @end group
1701 @end example
1702
1703 @cindex type predicates
1704 @cindex testing types
1705 If you want your program to handle different types differently, you
1706 must do explicit type checking. The most common way to check the type
1707 of an object is to call a @dfn{type predicate} function. Emacs has a
1708 type predicate for each type, as well as some predicates for
1709 combinations of types.
1710
1711 A type predicate function takes one argument; it returns @code{t} if
1712 the argument belongs to the appropriate type, and @code{nil} otherwise.
1713 Following a general Lisp convention for predicate functions, most type
1714 predicates' names end with @samp{p}.
1715
1716 Here is an example which uses the predicates @code{listp} to check for
1717 a list and @code{symbolp} to check for a symbol.
1718
1719 @example
1720 (defun add-on (x)
1721 (cond ((symbolp x)
1722 ;; If X is a symbol, put it on LIST.
1723 (setq list (cons x list)))
1724 ((listp x)
1725 ;; If X is a list, add its elements to LIST.
1726 (setq list (append x list)))
1727 (t
1728 ;; We handle only symbols and lists.
1729 (error "Invalid argument %s in add-on" x))))
1730 @end example
1731
1732 Here is a table of predefined type predicates, in alphabetical order,
1733 with references to further information.
1734
1735 @table @code
1736 @item atom
1737 @xref{List-related Predicates, atom}.
1738
1739 @item arrayp
1740 @xref{Array Functions, arrayp}.
1741
1742 @item bool-vector-p
1743 @xref{Bool-Vectors, bool-vector-p}.
1744
1745 @item bufferp
1746 @xref{Buffer Basics, bufferp}.
1747
1748 @item byte-code-function-p
1749 @xref{Byte-Code Type, byte-code-function-p}.
1750
1751 @item case-table-p
1752 @xref{Case Tables, case-table-p}.
1753
1754 @item char-or-string-p
1755 @xref{Predicates for Strings, char-or-string-p}.
1756
1757 @item char-table-p
1758 @xref{Char-Tables, char-table-p}.
1759
1760 @item commandp
1761 @xref{Interactive Call, commandp}.
1762
1763 @item consp
1764 @xref{List-related Predicates, consp}.
1765
1766 @item display-table-p
1767 @xref{Display Tables, display-table-p}.
1768
1769 @item floatp
1770 @xref{Predicates on Numbers, floatp}.
1771
1772 @item frame-configuration-p
1773 @xref{Frame Configurations, frame-configuration-p}.
1774
1775 @item frame-live-p
1776 @xref{Deleting Frames, frame-live-p}.
1777
1778 @item framep
1779 @xref{Frames, framep}.
1780
1781 @item functionp
1782 @xref{Functions, functionp}.
1783
1784 @item hash-table-p
1785 @xref{Other Hash, hash-table-p}.
1786
1787 @item integer-or-marker-p
1788 @xref{Predicates on Markers, integer-or-marker-p}.
1789
1790 @item integerp
1791 @xref{Predicates on Numbers, integerp}.
1792
1793 @item keymapp
1794 @xref{Creating Keymaps, keymapp}.
1795
1796 @item keywordp
1797 @xref{Constant Variables}.
1798
1799 @item listp
1800 @xref{List-related Predicates, listp}.
1801
1802 @item markerp
1803 @xref{Predicates on Markers, markerp}.
1804
1805 @item wholenump
1806 @xref{Predicates on Numbers, wholenump}.
1807
1808 @item nlistp
1809 @xref{List-related Predicates, nlistp}.
1810
1811 @item numberp
1812 @xref{Predicates on Numbers, numberp}.
1813
1814 @item number-or-marker-p
1815 @xref{Predicates on Markers, number-or-marker-p}.
1816
1817 @item overlayp
1818 @xref{Overlays, overlayp}.
1819
1820 @item processp
1821 @xref{Processes, processp}.
1822
1823 @item sequencep
1824 @xref{Sequence Functions, sequencep}.
1825
1826 @item stringp
1827 @xref{Predicates for Strings, stringp}.
1828
1829 @item subrp
1830 @xref{Function Cells, subrp}.
1831
1832 @item symbolp
1833 @xref{Symbols, symbolp}.
1834
1835 @item syntax-table-p
1836 @xref{Syntax Tables, syntax-table-p}.
1837
1838 @item user-variable-p
1839 @xref{Defining Variables, user-variable-p}.
1840
1841 @item vectorp
1842 @xref{Vectors, vectorp}.
1843
1844 @item window-configuration-p
1845 @xref{Window Configurations, window-configuration-p}.
1846
1847 @item window-live-p
1848 @xref{Deleting Windows, window-live-p}.
1849
1850 @item windowp
1851 @xref{Basic Windows, windowp}.
1852
1853 @item booleanp
1854 @xref{nil and t, booleanp}.
1855
1856 @item string-or-null-p
1857 @xref{Predicates for Strings, string-or-null-p}.
1858 @end table
1859
1860 The most general way to check the type of an object is to call the
1861 function @code{type-of}. Recall that each object belongs to one and
1862 only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1863 Data Types}). But @code{type-of} knows nothing about non-primitive
1864 types. In most cases, it is more convenient to use type predicates than
1865 @code{type-of}.
1866
1867 @defun type-of object
1868 This function returns a symbol naming the primitive type of
1869 @var{object}. The value is one of the symbols @code{symbol},
1870 @code{integer}, @code{float}, @code{string}, @code{cons}, @code{vector},
1871 @code{char-table}, @code{bool-vector}, @code{hash-table}, @code{subr},
1872 @code{compiled-function}, @code{marker}, @code{overlay}, @code{window},
1873 @code{buffer}, @code{frame}, @code{process}, or
1874 @code{window-configuration}.
1875
1876 @example
1877 (type-of 1)
1878 @result{} integer
1879 @group
1880 (type-of 'nil)
1881 @result{} symbol
1882 (type-of '()) ; @r{@code{()} is @code{nil}.}
1883 @result{} symbol
1884 (type-of '(x))
1885 @result{} cons
1886 @end group
1887 @end example
1888 @end defun
1889
1890 @node Equality Predicates
1891 @section Equality Predicates
1892 @cindex equality
1893
1894 Here we describe functions that test for equality between any two
1895 objects. Other functions test equality of contents between objects of specific
1896 types, e.g., strings. For these predicates, see the appropriate chapter
1897 describing the data type.
1898
1899 @defun eq object1 object2
1900 This function returns @code{t} if @var{object1} and @var{object2} are
1901 the same object, @code{nil} otherwise.
1902
1903 @code{eq} returns @code{t} if @var{object1} and @var{object2} are
1904 integers with the same value. Also, since symbol names are normally
1905 unique, if the arguments are symbols with the same name, they are
1906 @code{eq}. For other types (e.g., lists, vectors, strings), two
1907 arguments with the same contents or elements are not necessarily
1908 @code{eq} to each other: they are @code{eq} only if they are the same
1909 object, meaning that a change in the contents of one will be reflected
1910 by the same change in the contents of the other.
1911
1912 @example
1913 @group
1914 (eq 'foo 'foo)
1915 @result{} t
1916 @end group
1917
1918 @group
1919 (eq 456 456)
1920 @result{} t
1921 @end group
1922
1923 @group
1924 (eq "asdf" "asdf")
1925 @result{} nil
1926 @end group
1927
1928 @group
1929 (eq "" "")
1930 @result{} t
1931 ;; @r{This exception occurs because Emacs Lisp}
1932 ;; @r{makes just one multibyte empty string, to save space.}
1933 @end group
1934
1935 @group
1936 (eq '(1 (2 (3))) '(1 (2 (3))))
1937 @result{} nil
1938 @end group
1939
1940 @group
1941 (setq foo '(1 (2 (3))))
1942 @result{} (1 (2 (3)))
1943 (eq foo foo)
1944 @result{} t
1945 (eq foo '(1 (2 (3))))
1946 @result{} nil
1947 @end group
1948
1949 @group
1950 (eq [(1 2) 3] [(1 2) 3])
1951 @result{} nil
1952 @end group
1953
1954 @group
1955 (eq (point-marker) (point-marker))
1956 @result{} nil
1957 @end group
1958 @end example
1959
1960 The @code{make-symbol} function returns an uninterned symbol, distinct
1961 from the symbol that is used if you write the name in a Lisp expression.
1962 Distinct symbols with the same name are not @code{eq}. @xref{Creating
1963 Symbols}.
1964
1965 @example
1966 @group
1967 (eq (make-symbol "foo") 'foo)
1968 @result{} nil
1969 @end group
1970 @end example
1971 @end defun
1972
1973 @defun equal object1 object2
1974 This function returns @code{t} if @var{object1} and @var{object2} have
1975 equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
1976 arguments are the same object, @code{equal} looks inside nonidentical
1977 arguments to see if their elements or contents are the same. So, if two
1978 objects are @code{eq}, they are @code{equal}, but the converse is not
1979 always true.
1980
1981 @example
1982 @group
1983 (equal 'foo 'foo)
1984 @result{} t
1985 @end group
1986
1987 @group
1988 (equal 456 456)
1989 @result{} t
1990 @end group
1991
1992 @group
1993 (equal "asdf" "asdf")
1994 @result{} t
1995 @end group
1996 @group
1997 (eq "asdf" "asdf")
1998 @result{} nil
1999 @end group
2000
2001 @group
2002 (equal '(1 (2 (3))) '(1 (2 (3))))
2003 @result{} t
2004 @end group
2005 @group
2006 (eq '(1 (2 (3))) '(1 (2 (3))))
2007 @result{} nil
2008 @end group
2009
2010 @group
2011 (equal [(1 2) 3] [(1 2) 3])
2012 @result{} t
2013 @end group
2014 @group
2015 (eq [(1 2) 3] [(1 2) 3])
2016 @result{} nil
2017 @end group
2018
2019 @group
2020 (equal (point-marker) (point-marker))
2021 @result{} t
2022 @end group
2023
2024 @group
2025 (eq (point-marker) (point-marker))
2026 @result{} nil
2027 @end group
2028 @end example
2029
2030 Comparison of strings is case-sensitive, but does not take account of
2031 text properties---it compares only the characters in the strings. Use
2032 @code{equal-including-properties} to also compare text properties. For
2033 technical reasons, a unibyte string and a multibyte string are
2034 @code{equal} if and only if they contain the same sequence of
2035 character codes and all these codes are either in the range 0 through
2036 127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2037 (@pxref{Text Representations}).
2038
2039 @example
2040 @group
2041 (equal "asdf" "ASDF")
2042 @result{} nil
2043 @end group
2044 @end example
2045
2046 However, two distinct buffers are never considered @code{equal}, even if
2047 their textual contents are the same.
2048 @end defun
2049
2050 The test for equality is implemented recursively; for example, given
2051 two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2052 returns @code{t} if and only if both the expressions below return
2053 @code{t}:
2054
2055 @example
2056 (equal (car @var{x}) (car @var{y}))
2057 (equal (cdr @var{x}) (cdr @var{y}))
2058 @end example
2059
2060 Because of this recursive method, circular lists may therefore cause
2061 infinite recursion (leading to an error).
2062
2063 @defun equal-including-properties object1 object2
2064 This function behaves like @code{equal} in all cases but also requires
2065 that for two strings to be equal, they have the same text properties.
2066
2067 @example
2068 @group
2069 (equal "asdf" (propertize "asdf" '(asdf t)))
2070 @result{} t
2071 @end group
2072 @group
2073 (equal-including-properties "asdf"
2074 (propertize "asdf" '(asdf t)))
2075 @result{} nil
2076 @end group
2077 @end example
2078 @end defun
2079
2080 @ignore
2081 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2082 @end ignore