(update_window): Move test for invisible lines
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "keyboard.h"
41 #include "frame.h"
42 #include "window.h"
43 #include "commands.h"
44 #include "disptab.h"
45 #include "indent.h"
46 #include "intervals.h"
47 #include "blockinput.h"
48 #include "process.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 #ifdef GLYPH_DEBUG
139 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
140 #endif
141 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
142 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
143 struct window *));
144 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
145 struct window *));
146 static struct glyph_pool *new_glyph_pool P_ ((void));
147 static void free_glyph_pool P_ ((struct glyph_pool *));
148 static void adjust_frame_glyphs_initially P_ ((void));
149 static void adjust_frame_message_buffer P_ ((struct frame *));
150 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
151 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
152 static void build_frame_matrix P_ ((struct frame *));
153 void clear_current_matrices P_ ((struct frame *));
154 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
155 int, int));
156 static void clear_window_matrices P_ ((struct window *, int));
157 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
158 static int scrolling_window P_ ((struct window *, int));
159 static int update_window_line P_ ((struct window *, int, int *));
160 static void update_marginal_area P_ ((struct window *, int, int));
161 static int update_text_area P_ ((struct window *, int));
162 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
163 int));
164 static void mirror_make_current P_ ((struct window *, int));
165 void check_window_matrix_pointers P_ ((struct window *));
166 #if GLYPH_DEBUG
167 static void check_matrix_pointers P_ ((struct glyph_matrix *,
168 struct glyph_matrix *));
169 #endif
170 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
171 static int update_window_tree P_ ((struct window *, int));
172 static int update_window P_ ((struct window *, int));
173 static int update_frame_1 P_ ((struct frame *, int, int));
174 static void set_window_cursor_after_update P_ ((struct window *));
175 static int row_equal_p P_ ((struct window *, struct glyph_row *,
176 struct glyph_row *, int));
177 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
178 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
179 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
180 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
181 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
182 struct window *frame_row_to_window P_ ((struct window *, int));
183
184
185 \f
186 /* Non-zero means don't pause redisplay for pending input. (This is
187 for debugging and for a future implementation of EDT-like
188 scrolling. */
189
190 int redisplay_dont_pause;
191
192 /* Nonzero upon entry to redisplay means do not assume anything about
193 current contents of actual terminal frame; clear and redraw it. */
194
195 int frame_garbaged;
196
197 /* Nonzero means last display completed. Zero means it was preempted. */
198
199 int display_completed;
200
201 /* Lisp variable visible-bell; enables use of screen-flash instead of
202 audible bell. */
203
204 int visible_bell;
205
206 /* Invert the color of the whole frame, at a low level. */
207
208 int inverse_video;
209
210 /* Line speed of the terminal. */
211
212 int baud_rate;
213
214 /* Either nil or a symbol naming the window system under which Emacs
215 is running. */
216
217 Lisp_Object Vwindow_system;
218
219 /* Version number of X windows: 10, 11 or nil. */
220
221 Lisp_Object Vwindow_system_version;
222
223 /* Vector of glyph definitions. Indexed by glyph number, the contents
224 are a string which is how to output the glyph.
225
226 If Vglyph_table is nil, a glyph is output by using its low 8 bits
227 as a character code.
228
229 This is an obsolete feature that is no longer used. The variable
230 is retained for compatibility. */
231
232 Lisp_Object Vglyph_table;
233
234 /* Display table to use for vectors that don't specify their own. */
235
236 Lisp_Object Vstandard_display_table;
237
238 /* Nonzero means reading single-character input with prompt so put
239 cursor on mini-buffer after the prompt. positive means at end of
240 text in echo area; negative means at beginning of line. */
241
242 int cursor_in_echo_area;
243
244 Lisp_Object Qdisplay_table, Qredisplay_dont_pause;
245
246 \f
247 /* The currently selected frame. In a single-frame version, this
248 variable always equals the_only_frame. */
249
250 Lisp_Object selected_frame;
251
252 /* A frame which is not just a mini-buffer, or 0 if there are no such
253 frames. This is usually the most recent such frame that was
254 selected. In a single-frame version, this variable always holds
255 the address of the_only_frame. */
256
257 struct frame *last_nonminibuf_frame;
258
259 /* Stdio stream being used for copy of all output. */
260
261 FILE *termscript;
262
263 /* Structure for info on cursor positioning. */
264
265 struct cm Wcm;
266
267 /* 1 means SIGWINCH happened when not safe. */
268
269 int delayed_size_change;
270
271 /* 1 means glyph initialization has been completed at startup. */
272
273 static int glyphs_initialized_initially_p;
274
275 /* Updated window if != 0. Set by update_window. */
276
277 struct window *updated_window;
278
279 /* Glyph row updated in update_window_line, and area that is updated. */
280
281 struct glyph_row *updated_row;
282 int updated_area;
283
284 /* A glyph for a space. */
285
286 struct glyph space_glyph;
287
288 /* Non-zero means update has been performed directly, so that there's
289 no need for redisplay_internal to do much work. Set by
290 direct_output_for_insert. */
291
292 int redisplay_performed_directly_p;
293
294 /* Counts of allocated structures. These counts serve to diagnose
295 memory leaks and double frees. */
296
297 int glyph_matrix_count;
298 int glyph_pool_count;
299
300 /* If non-null, the frame whose frame matrices are manipulated. If
301 null, window matrices are worked on. */
302
303 static struct frame *frame_matrix_frame;
304
305 /* Current interface for window-based redisplay. Set from init_xterm.
306 A null value means we are not using window-based redisplay. */
307
308 struct redisplay_interface *rif;
309
310 /* Non-zero means that fonts have been loaded since the last glyph
311 matrix adjustments. Redisplay must stop, and glyph matrices must
312 be adjusted when this flag becomes non-zero during display. The
313 reason fonts can be loaded so late is that fonts of fontsets are
314 loaded on demand. */
315
316 int fonts_changed_p;
317
318 /* Convert vpos and hpos from frame to window and vice versa.
319 This may only be used for terminal frames. */
320
321 #if GLYPH_DEBUG
322
323 static int window_to_frame_vpos P_ ((struct window *, int));
324 static int window_to_frame_hpos P_ ((struct window *, int));
325 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
326 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
327
328 #else /* GLYPH_DEBUG == 0 */
329
330 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
331 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
332
333 #endif /* GLYPH_DEBUG == 0 */
334
335
336 /* Like bcopy except never gets confused by overlap. Let this be the
337 first function defined in this file, or change emacs.c where the
338 address of this function is used. */
339
340 void
341 safe_bcopy (from, to, size)
342 char *from, *to;
343 int size;
344 {
345 if (size <= 0 || from == to)
346 return;
347
348 /* If the source and destination don't overlap, then bcopy can
349 handle it. If they do overlap, but the destination is lower in
350 memory than the source, we'll assume bcopy can handle that. */
351 if (to < from || from + size <= to)
352 bcopy (from, to, size);
353
354 /* Otherwise, we'll copy from the end. */
355 else
356 {
357 register char *endf = from + size;
358 register char *endt = to + size;
359
360 /* If TO - FROM is large, then we should break the copy into
361 nonoverlapping chunks of TO - FROM bytes each. However, if
362 TO - FROM is small, then the bcopy function call overhead
363 makes this not worth it. The crossover point could be about
364 anywhere. Since I don't think the obvious copy loop is too
365 bad, I'm trying to err in its favor. */
366 if (to - from < 64)
367 {
368 do
369 *--endt = *--endf;
370 while (endf != from);
371 }
372 else
373 {
374 for (;;)
375 {
376 endt -= (to - from);
377 endf -= (to - from);
378
379 if (endt < to)
380 break;
381
382 bcopy (endf, endt, to - from);
383 }
384
385 /* If SIZE wasn't a multiple of TO - FROM, there will be a
386 little left over. The amount left over is (endt + (to -
387 from)) - to, which is endt - from. */
388 bcopy (from, to, endt - from);
389 }
390 }
391 }
392
393
394 \f
395 /***********************************************************************
396 Glyph Matrices
397 ***********************************************************************/
398
399 /* Allocate and return a glyph_matrix structure. POOL is the glyph
400 pool from which memory for the matrix should be allocated, or null
401 for window-based redisplay where no glyph pools are used. The
402 member `pool' of the glyph matrix structure returned is set to
403 POOL, the structure is otherwise zeroed. */
404
405 struct glyph_matrix *
406 new_glyph_matrix (pool)
407 struct glyph_pool *pool;
408 {
409 struct glyph_matrix *result;
410
411 /* Allocate and clear. */
412 result = (struct glyph_matrix *) xmalloc (sizeof *result);
413 bzero (result, sizeof *result);
414
415 /* Increment number of allocated matrices. This count is used
416 to detect memory leaks. */
417 ++glyph_matrix_count;
418
419 /* Set pool and return. */
420 result->pool = pool;
421 return result;
422 }
423
424
425 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
426
427 The global counter glyph_matrix_count is decremented when a matrix
428 is freed. If the count gets negative, more structures were freed
429 than allocated, i.e. one matrix was freed more than once or a bogus
430 pointer was passed to this function.
431
432 If MATRIX->pool is null, this means that the matrix manages its own
433 glyph memory---this is done for matrices on X frames. Freeing the
434 matrix also frees the glyph memory in this case. */
435
436 static void
437 free_glyph_matrix (matrix)
438 struct glyph_matrix *matrix;
439 {
440 if (matrix)
441 {
442 int i;
443
444 /* Detect the case that more matrices are freed than were
445 allocated. */
446 if (--glyph_matrix_count < 0)
447 abort ();
448
449 /* Free glyph memory if MATRIX owns it. */
450 if (matrix->pool == NULL)
451 for (i = 0; i < matrix->rows_allocated; ++i)
452 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
453
454 /* Free row structures and the matrix itself. */
455 xfree (matrix->rows);
456 xfree (matrix);
457 }
458 }
459
460
461 /* Return the number of glyphs to reserve for a marginal area of
462 window W. TOTAL_GLYPHS is the number of glyphs in a complete
463 display line of window W. MARGIN gives the width of the marginal
464 area in canonical character units. MARGIN should be an integer
465 or a float. */
466
467 static int
468 margin_glyphs_to_reserve (w, total_glyphs, margin)
469 struct window *w;
470 int total_glyphs;
471 Lisp_Object margin;
472 {
473 int n;
474
475 if (NUMBERP (margin))
476 {
477 int width = XFASTINT (w->width);
478 double d = max (0, XFLOATINT (margin));
479 d = min (width / 2 - 1, d);
480 n = (int) ((double) total_glyphs / width * d);
481 }
482 else
483 n = 0;
484
485 return n;
486 }
487
488
489 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
490 window sizes.
491
492 W is null if the function is called for a frame glyph matrix.
493 Otherwise it is the window MATRIX is a member of. X and Y are the
494 indices of the first column and row of MATRIX within the frame
495 matrix, if such a matrix exists. They are zero for purely
496 window-based redisplay. DIM is the needed size of the matrix.
497
498 In window-based redisplay, where no frame matrices exist, glyph
499 matrices manage their own glyph storage. Otherwise, they allocate
500 storage from a common frame glyph pool which can be found in
501 MATRIX->pool.
502
503 The reason for this memory management strategy is to avoid complete
504 frame redraws if possible. When we allocate from a common pool, a
505 change of the location or size of a sub-matrix within the pool
506 requires a complete redisplay of the frame because we cannot easily
507 make sure that the current matrices of all windows still agree with
508 what is displayed on the screen. While this is usually fast, it
509 leads to screen flickering. */
510
511 static void
512 adjust_glyph_matrix (w, matrix, x, y, dim)
513 struct window *w;
514 struct glyph_matrix *matrix;
515 int x, y;
516 struct dim dim;
517 {
518 int i;
519 int new_rows;
520 int marginal_areas_changed_p = 0;
521 int header_line_changed_p = 0;
522 int header_line_p = 0;
523 int left = -1, right = -1;
524 int window_x, window_y, window_width, window_height;
525
526 /* See if W had a top line that has disappeared now, or vice versa. */
527 if (w)
528 {
529 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
530 header_line_changed_p = header_line_p != matrix->header_line_p;
531 }
532 matrix->header_line_p = header_line_p;
533
534 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
535 haven't changed. This optimization is important because preserving
536 the matrix means preventing redisplay. */
537 if (matrix->pool == NULL)
538 {
539 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
540 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
541 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
542 xassert (left >= 0 && right >= 0);
543 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
544 || right != matrix->right_margin_glyphs);
545
546 if (!marginal_areas_changed_p
547 && !fonts_changed_p
548 && !header_line_changed_p
549 && matrix->window_top_y == XFASTINT (w->top)
550 && matrix->window_height == window_height
551 && matrix->window_vscroll == w->vscroll
552 && matrix->window_width == window_width)
553 return;
554 }
555
556 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
557 if (matrix->rows_allocated < dim.height)
558 {
559 int size = dim.height * sizeof (struct glyph_row);
560 new_rows = dim.height - matrix->rows_allocated;
561 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
562 bzero (matrix->rows + matrix->rows_allocated,
563 new_rows * sizeof *matrix->rows);
564 matrix->rows_allocated = dim.height;
565 }
566 else
567 new_rows = 0;
568
569 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
570 on a frame not using window-based redisplay. Set up pointers for
571 each row into the glyph pool. */
572 if (matrix->pool)
573 {
574 xassert (matrix->pool->glyphs);
575
576 if (w)
577 {
578 left = margin_glyphs_to_reserve (w, dim.width,
579 w->left_margin_width);
580 right = margin_glyphs_to_reserve (w, dim.width,
581 w->right_margin_width);
582 }
583 else
584 left = right = 0;
585
586 for (i = 0; i < dim.height; ++i)
587 {
588 struct glyph_row *row = &matrix->rows[i];
589
590 row->glyphs[LEFT_MARGIN_AREA]
591 = (matrix->pool->glyphs
592 + (y + i) * matrix->pool->ncolumns
593 + x);
594
595 if (w == NULL
596 || row == matrix->rows + dim.height - 1
597 || (row == matrix->rows && matrix->header_line_p))
598 {
599 row->glyphs[TEXT_AREA]
600 = row->glyphs[LEFT_MARGIN_AREA];
601 row->glyphs[RIGHT_MARGIN_AREA]
602 = row->glyphs[TEXT_AREA] + dim.width;
603 row->glyphs[LAST_AREA]
604 = row->glyphs[RIGHT_MARGIN_AREA];
605 }
606 else
607 {
608 row->glyphs[TEXT_AREA]
609 = row->glyphs[LEFT_MARGIN_AREA] + left;
610 row->glyphs[RIGHT_MARGIN_AREA]
611 = row->glyphs[TEXT_AREA] + dim.width - left - right;
612 row->glyphs[LAST_AREA]
613 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
614 }
615 }
616
617 matrix->left_margin_glyphs = left;
618 matrix->right_margin_glyphs = right;
619 }
620 else
621 {
622 /* If MATRIX->pool is null, MATRIX is responsible for managing
623 its own memory. Allocate glyph memory from the heap. */
624 if (dim.width > matrix->matrix_w
625 || new_rows
626 || header_line_changed_p
627 || marginal_areas_changed_p)
628 {
629 struct glyph_row *row = matrix->rows;
630 struct glyph_row *end = row + matrix->rows_allocated;
631
632 while (row < end)
633 {
634 row->glyphs[LEFT_MARGIN_AREA]
635 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
636 (dim.width
637 * sizeof (struct glyph)));
638
639 /* The mode line never has marginal areas. */
640 if (row == matrix->rows + dim.height - 1
641 || (row == matrix->rows && matrix->header_line_p))
642 {
643 row->glyphs[TEXT_AREA]
644 = row->glyphs[LEFT_MARGIN_AREA];
645 row->glyphs[RIGHT_MARGIN_AREA]
646 = row->glyphs[TEXT_AREA] + dim.width;
647 row->glyphs[LAST_AREA]
648 = row->glyphs[RIGHT_MARGIN_AREA];
649 }
650 else
651 {
652 row->glyphs[TEXT_AREA]
653 = row->glyphs[LEFT_MARGIN_AREA] + left;
654 row->glyphs[RIGHT_MARGIN_AREA]
655 = row->glyphs[TEXT_AREA] + dim.width - left - right;
656 row->glyphs[LAST_AREA]
657 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
658 }
659 ++row;
660 }
661 }
662
663 xassert (left >= 0 && right >= 0);
664 matrix->left_margin_glyphs = left;
665 matrix->right_margin_glyphs = right;
666 }
667
668 /* Number of rows to be used by MATRIX. */
669 matrix->nrows = dim.height;
670
671 /* Mark rows in a current matrix of a window as not having valid
672 contents. It's important to not do this for desired matrices.
673 When Emacs starts, it may already be building desired matrices
674 when this function runs. */
675 if (w && matrix == w->current_matrix)
676 {
677 /* Optimize the case that only the height has changed (C-x 2,
678 upper window). Invalidate all rows that are no longer part
679 of the window. */
680 if (!marginal_areas_changed_p
681 && matrix->window_top_y == XFASTINT (w->top)
682 && matrix->window_width == window_width)
683 {
684 i = 0;
685 while (matrix->rows[i].enabled_p
686 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
687 < matrix->window_height))
688 ++i;
689
690 /* Window end is invalid, if inside of the rows that
691 are invalidated. */
692 if (INTEGERP (w->window_end_vpos)
693 && XFASTINT (w->window_end_vpos) >= i)
694 w->window_end_valid = Qnil;
695
696 while (i < matrix->nrows)
697 matrix->rows[i++].enabled_p = 0;
698 }
699 else
700 {
701 for (i = 0; i < matrix->nrows; ++i)
702 matrix->rows[i].enabled_p = 0;
703 }
704 }
705
706 /* Remember last values to be able to optimize frame redraws. */
707 matrix->matrix_x = x;
708 matrix->matrix_y = y;
709 matrix->matrix_w = dim.width;
710 matrix->matrix_h = dim.height;
711
712 /* Record the top y location and height of W at the time the matrix
713 was last adjusted. This is used to optimize redisplay above. */
714 if (w)
715 {
716 matrix->window_top_y = XFASTINT (w->top);
717 matrix->window_height = window_height;
718 matrix->window_width = window_width;
719 matrix->window_vscroll = w->vscroll;
720 }
721 }
722
723
724 /* Reverse the contents of rows in MATRIX between START and END. The
725 contents of the row at END - 1 end up at START, END - 2 at START +
726 1 etc. This is part of the implementation of rotate_matrix (see
727 below). */
728
729 static void
730 reverse_rows (matrix, start, end)
731 struct glyph_matrix *matrix;
732 int start, end;
733 {
734 int i, j;
735
736 for (i = start, j = end - 1; i < j; ++i, --j)
737 {
738 /* Non-ISO HP/UX compiler doesn't like auto struct
739 initialization. */
740 struct glyph_row temp;
741 temp = matrix->rows[i];
742 matrix->rows[i] = matrix->rows[j];
743 matrix->rows[j] = temp;
744 }
745 }
746
747
748 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
749 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
750 indices. (Note: this does not copy glyphs, only glyph pointers in
751 row structures are moved around).
752
753 The algorithm used for rotating the vector was, I believe, first
754 described by Kernighan. See the vector R as consisting of two
755 sub-vectors AB, where A has length BY for BY >= 0. The result
756 after rotating is then BA. Reverse both sub-vectors to get ArBr
757 and reverse the result to get (ArBr)r which is BA. Similar for
758 rotating right. */
759
760 void
761 rotate_matrix (matrix, first, last, by)
762 struct glyph_matrix *matrix;
763 int first, last, by;
764 {
765 if (by < 0)
766 {
767 /* Up (rotate left, i.e. towards lower indices). */
768 by = -by;
769 reverse_rows (matrix, first, first + by);
770 reverse_rows (matrix, first + by, last);
771 reverse_rows (matrix, first, last);
772 }
773 else if (by > 0)
774 {
775 /* Down (rotate right, i.e. towards higher indices). */
776 reverse_rows (matrix, last - by, last);
777 reverse_rows (matrix, first, last - by);
778 reverse_rows (matrix, first, last);
779 }
780 }
781
782
783 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
784 with indices START <= index < END. Increment positions by DELTA/
785 DELTA_BYTES. */
786
787 void
788 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
789 struct glyph_matrix *matrix;
790 int start, end, delta, delta_bytes;
791 {
792 /* Check that START and END are reasonable values. */
793 xassert (start >= 0 && start <= matrix->nrows);
794 xassert (end >= 0 && end <= matrix->nrows);
795 xassert (start <= end);
796
797 for (; start < end; ++start)
798 increment_row_positions (matrix->rows + start, delta, delta_bytes);
799 }
800
801
802 /* Enable a range of rows in glyph matrix MATRIX. START and END are
803 the row indices of the first and last + 1 row to enable. If
804 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
805
806 void
807 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
808 struct glyph_matrix *matrix;
809 int start, end;
810 int enabled_p;
811 {
812 xassert (start <= end);
813 xassert (start >= 0 && start < matrix->nrows);
814 xassert (end >= 0 && end <= matrix->nrows);
815
816 for (; start < end; ++start)
817 matrix->rows[start].enabled_p = enabled_p != 0;
818 }
819
820
821 /* Clear MATRIX.
822
823 This empties all rows in MATRIX by setting the enabled_p flag for
824 all rows of the matrix to zero. The function prepare_desired_row
825 will eventually really clear a row when it sees one with a zero
826 enabled_p flag.
827
828 Resets update hints to defaults value. The only update hint
829 currently present is the flag MATRIX->no_scrolling_p. */
830
831 void
832 clear_glyph_matrix (matrix)
833 struct glyph_matrix *matrix;
834 {
835 if (matrix)
836 {
837 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
838 matrix->no_scrolling_p = 0;
839 }
840 }
841
842
843 /* Shift part of the glyph matrix MATRIX of window W up or down.
844 Increment y-positions in glyph rows between START and END by DY,
845 and recompute their visible height. */
846
847 void
848 shift_glyph_matrix (w, matrix, start, end, dy)
849 struct window *w;
850 struct glyph_matrix *matrix;
851 int start, end, dy;
852 {
853 int min_y, max_y;
854
855 xassert (start <= end);
856 xassert (start >= 0 && start < matrix->nrows);
857 xassert (end >= 0 && end <= matrix->nrows);
858
859 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
860 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
861
862 for (; start < end; ++start)
863 {
864 struct glyph_row *row = &matrix->rows[start];
865
866 row->y += dy;
867
868 if (row->y < min_y)
869 row->visible_height = row->height - (min_y - row->y);
870 else if (row->y + row->height > max_y)
871 row->visible_height = row->height - (row->y + row->height - max_y);
872 else
873 row->visible_height = row->height;
874 }
875 }
876
877
878 /* Mark all rows in current matrices of frame F as invalid. Marking
879 invalid is done by setting enabled_p to zero for all rows in a
880 current matrix. */
881
882 void
883 clear_current_matrices (f)
884 register struct frame *f;
885 {
886 /* Clear frame current matrix, if we have one. */
887 if (f->current_matrix)
888 clear_glyph_matrix (f->current_matrix);
889
890 /* Clear the matrix of the menu bar window, if such a window exists.
891 The menu bar window is currently used to display menus on X when
892 no toolkit support is compiled in. */
893 if (WINDOWP (f->menu_bar_window))
894 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
895
896 /* Clear the matrix of the tool-bar window, if any. */
897 if (WINDOWP (f->tool_bar_window))
898 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
899
900 /* Clear current window matrices. */
901 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
902 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
903 }
904
905
906 /* Clear out all display lines of F for a coming redisplay. */
907
908 void
909 clear_desired_matrices (f)
910 register struct frame *f;
911 {
912 if (f->desired_matrix)
913 clear_glyph_matrix (f->desired_matrix);
914
915 if (WINDOWP (f->menu_bar_window))
916 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
917
918 if (WINDOWP (f->tool_bar_window))
919 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
920
921 /* Do it for window matrices. */
922 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
923 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
924 }
925
926
927 /* Clear matrices in window tree rooted in W. If DESIRED_P is
928 non-zero clear desired matrices, otherwise clear current matrices. */
929
930 static void
931 clear_window_matrices (w, desired_p)
932 struct window *w;
933 int desired_p;
934 {
935 while (w)
936 {
937 if (!NILP (w->hchild))
938 {
939 xassert (WINDOWP (w->hchild));
940 clear_window_matrices (XWINDOW (w->hchild), desired_p);
941 }
942 else if (!NILP (w->vchild))
943 {
944 xassert (WINDOWP (w->vchild));
945 clear_window_matrices (XWINDOW (w->vchild), desired_p);
946 }
947 else
948 {
949 if (desired_p)
950 clear_glyph_matrix (w->desired_matrix);
951 else
952 {
953 clear_glyph_matrix (w->current_matrix);
954 w->window_end_valid = Qnil;
955 }
956 }
957
958 w = NILP (w->next) ? 0 : XWINDOW (w->next);
959 }
960 }
961
962
963 \f
964 /***********************************************************************
965 Glyph Rows
966
967 See dispextern.h for an overall explanation of glyph rows.
968 ***********************************************************************/
969
970 /* Clear glyph row ROW. Do it in a way that makes it robust against
971 changes in the glyph_row structure, i.e. addition or removal of
972 structure members. */
973
974 void
975 clear_glyph_row (row)
976 struct glyph_row *row;
977 {
978 struct glyph *p[1 + LAST_AREA];
979 static struct glyph_row null_row;
980
981 /* Save pointers. */
982 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
983 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
984 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
985 p[LAST_AREA] = row->glyphs[LAST_AREA];
986
987 /* Clear. */
988 *row = null_row;
989
990 /* Restore pointers. */
991 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
992 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
993 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
994 row->glyphs[LAST_AREA] = p[LAST_AREA];
995
996 #if 0 /* At some point, some bit-fields of struct glyph were not set,
997 which made glyphs unequal when compared with GLYPH_EQUAL_P.
998 Redisplay outputs such glyphs, and flickering effects were
999 the result. This also depended on the contents of memory
1000 returned by xmalloc. If flickering happens again, activate
1001 the code below If the flickering is gone with that, chances
1002 are that the flickering has the same reason as here. */
1003 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1004 #endif
1005 }
1006
1007
1008 /* Make ROW an empty, enabled row of canonical character height,
1009 in window W starting at y-position Y. */
1010
1011 void
1012 blank_row (w, row, y)
1013 struct window *w;
1014 struct glyph_row *row;
1015 int y;
1016 {
1017 int min_y, max_y;
1018
1019 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1020 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1021
1022 clear_glyph_row (row);
1023 row->y = y;
1024 row->ascent = row->phys_ascent = 0;
1025 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1026
1027 if (row->y < min_y)
1028 row->visible_height = row->height - (min_y - row->y);
1029 else if (row->y + row->height > max_y)
1030 row->visible_height = row->height - (row->y + row->height - max_y);
1031 else
1032 row->visible_height = row->height;
1033
1034 row->enabled_p = 1;
1035 }
1036
1037
1038 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1039 are the amounts by which to change positions. Note that the first
1040 glyph of the text area of a row can have a buffer position even if
1041 the used count of the text area is zero. Such rows display line
1042 ends. */
1043
1044 void
1045 increment_row_positions (row, delta, delta_bytes)
1046 struct glyph_row *row;
1047 int delta, delta_bytes;
1048 {
1049 int area, i;
1050
1051 /* Increment start and end positions. */
1052 MATRIX_ROW_START_CHARPOS (row) += delta;
1053 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1054 MATRIX_ROW_END_CHARPOS (row) += delta;
1055 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1056
1057 /* Increment positions in glyphs. */
1058 for (area = 0; area < LAST_AREA; ++area)
1059 for (i = 0; i < row->used[area]; ++i)
1060 if (BUFFERP (row->glyphs[area][i].object)
1061 && row->glyphs[area][i].charpos > 0)
1062 row->glyphs[area][i].charpos += delta;
1063
1064 /* Capture the case of rows displaying a line end. */
1065 if (row->used[TEXT_AREA] == 0
1066 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1067 row->glyphs[TEXT_AREA]->charpos += delta;
1068 }
1069
1070
1071 #if 0
1072 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1073 contents, i.e. glyph structure contents are exchanged between A and
1074 B without changing glyph pointers in A and B. */
1075
1076 static void
1077 swap_glyphs_in_rows (a, b)
1078 struct glyph_row *a, *b;
1079 {
1080 int area;
1081
1082 for (area = 0; area < LAST_AREA; ++area)
1083 {
1084 /* Number of glyphs to swap. */
1085 int max_used = max (a->used[area], b->used[area]);
1086
1087 /* Start of glyphs in area of row A. */
1088 struct glyph *glyph_a = a->glyphs[area];
1089
1090 /* End + 1 of glyphs in area of row A. */
1091 struct glyph *glyph_a_end = a->glyphs[max_used];
1092
1093 /* Start of glyphs in area of row B. */
1094 struct glyph *glyph_b = b->glyphs[area];
1095
1096 while (glyph_a < glyph_a_end)
1097 {
1098 /* Non-ISO HP/UX compiler doesn't like auto struct
1099 initialization. */
1100 struct glyph temp;
1101 temp = *glyph_a;
1102 *glyph_a = *glyph_b;
1103 *glyph_b = temp;
1104 ++glyph_a;
1105 ++glyph_b;
1106 }
1107 }
1108 }
1109
1110 #endif /* 0 */
1111
1112 /* Exchange pointers to glyph memory between glyph rows A and B. */
1113
1114 static INLINE void
1115 swap_glyph_pointers (a, b)
1116 struct glyph_row *a, *b;
1117 {
1118 int i;
1119 for (i = 0; i < LAST_AREA + 1; ++i)
1120 {
1121 struct glyph *temp = a->glyphs[i];
1122 a->glyphs[i] = b->glyphs[i];
1123 b->glyphs[i] = temp;
1124 }
1125 }
1126
1127
1128 /* Copy glyph row structure FROM to glyph row structure TO, except
1129 that glyph pointers in the structures are left unchanged. */
1130
1131 INLINE void
1132 copy_row_except_pointers (to, from)
1133 struct glyph_row *to, *from;
1134 {
1135 struct glyph *pointers[1 + LAST_AREA];
1136
1137 /* Save glyph pointers of TO. */
1138 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1139
1140 /* Do a structure assignment. */
1141 *to = *from;
1142
1143 /* Restore original pointers of TO. */
1144 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1145 }
1146
1147
1148 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1149 TO and FROM are left unchanged. Glyph contents are copied from the
1150 glyph memory of FROM to the glyph memory of TO. Increment buffer
1151 positions in row TO by DELTA/ DELTA_BYTES. */
1152
1153 void
1154 copy_glyph_row_contents (to, from, delta, delta_bytes)
1155 struct glyph_row *to, *from;
1156 int delta, delta_bytes;
1157 {
1158 int area;
1159
1160 /* This is like a structure assignment TO = FROM, except that
1161 glyph pointers in the rows are left unchanged. */
1162 copy_row_except_pointers (to, from);
1163
1164 /* Copy glyphs from FROM to TO. */
1165 for (area = 0; area < LAST_AREA; ++area)
1166 if (from->used[area])
1167 bcopy (from->glyphs[area], to->glyphs[area],
1168 from->used[area] * sizeof (struct glyph));
1169
1170 /* Increment buffer positions in TO by DELTA. */
1171 increment_row_positions (to, delta, delta_bytes);
1172 }
1173
1174
1175 /* Assign glyph row FROM to glyph row TO. This works like a structure
1176 assignment TO = FROM, except that glyph pointers are not copied but
1177 exchanged between TO and FROM. Pointers must be exchanged to avoid
1178 a memory leak. */
1179
1180 static INLINE void
1181 assign_row (to, from)
1182 struct glyph_row *to, *from;
1183 {
1184 swap_glyph_pointers (to, from);
1185 copy_row_except_pointers (to, from);
1186 }
1187
1188
1189 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1190 a row in a window matrix, is a slice of the glyph memory of the
1191 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1192 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1193 memory of FRAME_ROW. */
1194
1195 #ifdef GLYPH_DEBUG
1196
1197 static int
1198 glyph_row_slice_p (window_row, frame_row)
1199 struct glyph_row *window_row, *frame_row;
1200 {
1201 struct glyph *window_glyph_start = window_row->glyphs[0];
1202 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1203 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1204
1205 return (frame_glyph_start <= window_glyph_start
1206 && window_glyph_start < frame_glyph_end);
1207 }
1208
1209 #endif /* GLYPH_DEBUG */
1210
1211 #if 0
1212
1213 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1214 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1215 in WINDOW_MATRIX is found satisfying the condition. */
1216
1217 static struct glyph_row *
1218 find_glyph_row_slice (window_matrix, frame_matrix, row)
1219 struct glyph_matrix *window_matrix, *frame_matrix;
1220 int row;
1221 {
1222 int i;
1223
1224 xassert (row >= 0 && row < frame_matrix->nrows);
1225
1226 for (i = 0; i < window_matrix->nrows; ++i)
1227 if (glyph_row_slice_p (window_matrix->rows + i,
1228 frame_matrix->rows + row))
1229 break;
1230
1231 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1232 }
1233
1234 #endif /* 0 */
1235
1236 /* Prepare ROW for display. Desired rows are cleared lazily,
1237 i.e. they are only marked as to be cleared by setting their
1238 enabled_p flag to zero. When a row is to be displayed, a prior
1239 call to this function really clears it. */
1240
1241 void
1242 prepare_desired_row (row)
1243 struct glyph_row *row;
1244 {
1245 if (!row->enabled_p)
1246 {
1247 clear_glyph_row (row);
1248 row->enabled_p = 1;
1249 }
1250 }
1251
1252
1253 /* Return a hash code for glyph row ROW. */
1254
1255 int
1256 line_hash_code (row)
1257 struct glyph_row *row;
1258 {
1259 int hash = 0;
1260
1261 if (row->enabled_p)
1262 {
1263 if (row->inverse_p)
1264 {
1265 /* Give all highlighted lines the same hash code
1266 so as to encourage scrolling to leave them in place. */
1267 hash = -1;
1268 }
1269 else
1270 {
1271 struct glyph *glyph = row->glyphs[TEXT_AREA];
1272 struct glyph *end = glyph + row->used[TEXT_AREA];
1273
1274 while (glyph < end)
1275 {
1276 int c = glyph->u.ch;
1277 int face_id = glyph->face_id;
1278 if (must_write_spaces)
1279 c -= SPACEGLYPH;
1280 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1281 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1282 ++glyph;
1283 }
1284
1285 if (hash == 0)
1286 hash = 1;
1287 }
1288 }
1289
1290 return hash;
1291 }
1292
1293
1294 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1295 the number of characters in the line. If must_write_spaces is
1296 zero, leading and trailing spaces are ignored. */
1297
1298 static unsigned int
1299 line_draw_cost (matrix, vpos)
1300 struct glyph_matrix *matrix;
1301 int vpos;
1302 {
1303 struct glyph_row *row = matrix->rows + vpos;
1304 struct glyph *beg = row->glyphs[TEXT_AREA];
1305 struct glyph *end = beg + row->used[TEXT_AREA];
1306 int len;
1307 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1308 int glyph_table_len = GLYPH_TABLE_LENGTH;
1309
1310 /* Ignore trailing and leading spaces if we can. */
1311 if (!must_write_spaces)
1312 {
1313 /* Skip from the end over trailing spaces. */
1314 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1315 --end;
1316
1317 /* All blank line. */
1318 if (end == beg)
1319 return 0;
1320
1321 /* Skip over leading spaces. */
1322 while (CHAR_GLYPH_SPACE_P (*beg))
1323 ++beg;
1324 }
1325
1326 /* If we don't have a glyph-table, each glyph is one character,
1327 so return the number of glyphs. */
1328 if (glyph_table_base == 0)
1329 len = end - beg;
1330 else
1331 {
1332 /* Otherwise, scan the glyphs and accumulate their total length
1333 in LEN. */
1334 len = 0;
1335 while (beg < end)
1336 {
1337 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1338
1339 if (g < 0
1340 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1341 len += 1;
1342 else
1343 len += GLYPH_LENGTH (glyph_table_base, g);
1344
1345 ++beg;
1346 }
1347 }
1348
1349 return len;
1350 }
1351
1352
1353 /* Test two glyph rows A and B for equality. Value is non-zero if A
1354 and B have equal contents. W is the window to which the glyphs
1355 rows A and B belong. It is needed here to test for partial row
1356 visibility. MOUSE_FACE_P non-zero means compare the mouse_face_p
1357 flags of A and B, too. */
1358
1359 static INLINE int
1360 row_equal_p (w, a, b, mouse_face_p)
1361 struct window *w;
1362 struct glyph_row *a, *b;
1363 int mouse_face_p;
1364 {
1365 if (a == b)
1366 return 1;
1367 else if (a->hash != b->hash)
1368 return 0;
1369 else
1370 {
1371 struct glyph *a_glyph, *b_glyph, *a_end;
1372 int area;
1373
1374 if (mouse_face_p && a->mouse_face_p != b->mouse_face_p)
1375 return 0;
1376
1377 /* Compare glyphs. */
1378 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1379 {
1380 if (a->used[area] != b->used[area])
1381 return 0;
1382
1383 a_glyph = a->glyphs[area];
1384 a_end = a_glyph + a->used[area];
1385 b_glyph = b->glyphs[area];
1386
1387 while (a_glyph < a_end
1388 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1389 ++a_glyph, ++b_glyph;
1390
1391 if (a_glyph != a_end)
1392 return 0;
1393 }
1394
1395 if (a->truncated_on_left_p != b->truncated_on_left_p
1396 || a->inverse_p != b->inverse_p
1397 || a->fill_line_p != b->fill_line_p
1398 || a->truncated_on_right_p != b->truncated_on_right_p
1399 || a->overlay_arrow_p != b->overlay_arrow_p
1400 || a->continued_p != b->continued_p
1401 || a->indicate_empty_line_p != b->indicate_empty_line_p
1402 || a->overlapped_p != b->overlapped_p
1403 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1404 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1405 /* Different partially visible characters on left margin. */
1406 || a->x != b->x
1407 /* Different height. */
1408 || a->ascent != b->ascent
1409 || a->phys_ascent != b->phys_ascent
1410 || a->phys_height != b->phys_height
1411 || a->visible_height != b->visible_height)
1412 return 0;
1413 }
1414
1415 return 1;
1416 }
1417
1418
1419 \f
1420 /***********************************************************************
1421 Glyph Pool
1422
1423 See dispextern.h for an overall explanation of glyph pools.
1424 ***********************************************************************/
1425
1426 /* Allocate a glyph_pool structure. The structure returned is
1427 initialized with zeros. The global variable glyph_pool_count is
1428 incremented for each pool allocated. */
1429
1430 static struct glyph_pool *
1431 new_glyph_pool ()
1432 {
1433 struct glyph_pool *result;
1434
1435 /* Allocate a new glyph_pool and clear it. */
1436 result = (struct glyph_pool *) xmalloc (sizeof *result);
1437 bzero (result, sizeof *result);
1438
1439 /* For memory leak and double deletion checking. */
1440 ++glyph_pool_count;
1441
1442 return result;
1443 }
1444
1445
1446 /* Free a glyph_pool structure POOL. The function may be called with
1447 a null POOL pointer. The global variable glyph_pool_count is
1448 decremented with every pool structure freed. If this count gets
1449 negative, more structures were freed than allocated, i.e. one
1450 structure must have been freed more than once or a bogus pointer
1451 was passed to free_glyph_pool. */
1452
1453 static void
1454 free_glyph_pool (pool)
1455 struct glyph_pool *pool;
1456 {
1457 if (pool)
1458 {
1459 /* More freed than allocated? */
1460 --glyph_pool_count;
1461 xassert (glyph_pool_count >= 0);
1462
1463 xfree (pool->glyphs);
1464 xfree (pool);
1465 }
1466 }
1467
1468
1469 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1470 columns we need. This function never shrinks a pool. The only
1471 case in which this would make sense, would be when a frame's size
1472 is changed from a large value to a smaller one. But, if someone
1473 does it once, we can expect that he will do it again.
1474
1475 Value is non-zero if the pool changed in a way which makes
1476 re-adjusting window glyph matrices necessary. */
1477
1478 static int
1479 realloc_glyph_pool (pool, matrix_dim)
1480 struct glyph_pool *pool;
1481 struct dim matrix_dim;
1482 {
1483 int needed;
1484 int changed_p;
1485
1486 changed_p = (pool->glyphs == 0
1487 || matrix_dim.height != pool->nrows
1488 || matrix_dim.width != pool->ncolumns);
1489
1490 /* Enlarge the glyph pool. */
1491 needed = matrix_dim.width * matrix_dim.height;
1492 if (needed > pool->nglyphs)
1493 {
1494 int size = needed * sizeof (struct glyph);
1495
1496 if (pool->glyphs)
1497 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1498 else
1499 {
1500 pool->glyphs = (struct glyph *) xmalloc (size);
1501 bzero (pool->glyphs, size);
1502 }
1503
1504 pool->nglyphs = needed;
1505 }
1506
1507 /* Remember the number of rows and columns because (a) we use then
1508 to do sanity checks, and (b) the number of columns determines
1509 where rows in the frame matrix start---this must be available to
1510 determine pointers to rows of window sub-matrices. */
1511 pool->nrows = matrix_dim.height;
1512 pool->ncolumns = matrix_dim.width;
1513
1514 return changed_p;
1515 }
1516
1517
1518 \f
1519 /***********************************************************************
1520 Debug Code
1521 ***********************************************************************/
1522
1523 #if GLYPH_DEBUG
1524
1525
1526 /* Flush standard output. This is sometimes useful to call from
1527 the debugger. */
1528
1529 void
1530 flush_stdout ()
1531 {
1532 fflush (stdout);
1533 }
1534
1535
1536 /* Check that no glyph pointers have been lost in MATRIX. If a
1537 pointer has been lost, e.g. by using a structure assignment between
1538 rows, at least one pointer must occur more than once in the rows of
1539 MATRIX. */
1540
1541 void
1542 check_matrix_pointer_lossage (matrix)
1543 struct glyph_matrix *matrix;
1544 {
1545 int i, j;
1546
1547 for (i = 0; i < matrix->nrows; ++i)
1548 for (j = 0; j < matrix->nrows; ++j)
1549 xassert (i == j
1550 || (matrix->rows[i].glyphs[TEXT_AREA]
1551 != matrix->rows[j].glyphs[TEXT_AREA]));
1552 }
1553
1554
1555 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1556
1557 struct glyph_row *
1558 matrix_row (matrix, row)
1559 struct glyph_matrix *matrix;
1560 int row;
1561 {
1562 xassert (matrix && matrix->rows);
1563 xassert (row >= 0 && row < matrix->nrows);
1564
1565 /* That's really too slow for normal testing because this function
1566 is called almost everywhere. Although---it's still astonishingly
1567 fast, so it is valuable to have for debugging purposes. */
1568 #if 0
1569 check_matrix_pointer_lossage (matrix);
1570 #endif
1571
1572 return matrix->rows + row;
1573 }
1574
1575
1576 #if 0 /* This function makes invalid assumptions when text is
1577 partially invisible. But it might come handy for debugging
1578 nevertheless. */
1579
1580 /* Check invariants that must hold for an up to date current matrix of
1581 window W. */
1582
1583 static void
1584 check_matrix_invariants (w)
1585 struct window *w;
1586 {
1587 struct glyph_matrix *matrix = w->current_matrix;
1588 int yb = window_text_bottom_y (w);
1589 struct glyph_row *row = matrix->rows;
1590 struct glyph_row *last_text_row = NULL;
1591 struct buffer *saved = current_buffer;
1592 struct buffer *buffer = XBUFFER (w->buffer);
1593 int c;
1594
1595 /* This can sometimes happen for a fresh window. */
1596 if (matrix->nrows < 2)
1597 return;
1598
1599 set_buffer_temp (buffer);
1600
1601 /* Note: last row is always reserved for the mode line. */
1602 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1603 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1604 {
1605 struct glyph_row *next = row + 1;
1606
1607 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1608 last_text_row = row;
1609
1610 /* Check that character and byte positions are in sync. */
1611 xassert (MATRIX_ROW_START_BYTEPOS (row)
1612 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1613
1614 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1615 have such a position temporarily in case of a minibuffer
1616 displaying something like `[Sole completion]' at its end. */
1617 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1618 xassert (MATRIX_ROW_END_BYTEPOS (row)
1619 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1620
1621 /* Check that end position of `row' is equal to start position
1622 of next row. */
1623 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1624 {
1625 xassert (MATRIX_ROW_END_CHARPOS (row)
1626 == MATRIX_ROW_START_CHARPOS (next));
1627 xassert (MATRIX_ROW_END_BYTEPOS (row)
1628 == MATRIX_ROW_START_BYTEPOS (next));
1629 }
1630 row = next;
1631 }
1632
1633 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1634 xassert (w->desired_matrix->rows != NULL);
1635 set_buffer_temp (saved);
1636 }
1637
1638 #endif /* 0 */
1639
1640 #endif /* GLYPH_DEBUG != 0 */
1641
1642
1643 \f
1644 /**********************************************************************
1645 Allocating/ Adjusting Glyph Matrices
1646 **********************************************************************/
1647
1648 /* Allocate glyph matrices over a window tree for a frame-based
1649 redisplay
1650
1651 X and Y are column/row within the frame glyph matrix where
1652 sub-matrices for the window tree rooted at WINDOW must be
1653 allocated. CH_DIM contains the dimensions of the smallest
1654 character that could be used during display. DIM_ONLY_P non-zero
1655 means that the caller of this function is only interested in the
1656 result matrix dimension, and matrix adjustments should not be
1657 performed.
1658
1659 The function returns the total width/height of the sub-matrices of
1660 the window tree. If called on a frame root window, the computation
1661 will take the mini-buffer window into account.
1662
1663 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1664
1665 NEW_LEAF_MATRIX set if any window in the tree did not have a
1666 glyph matrices yet, and
1667
1668 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1669 any window in the tree will be changed or have been changed (see
1670 DIM_ONLY_P).
1671
1672 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1673 function.
1674
1675 Windows are arranged into chains of windows on the same level
1676 through the next fields of window structures. Such a level can be
1677 either a sequence of horizontally adjacent windows from left to
1678 right, or a sequence of vertically adjacent windows from top to
1679 bottom. Each window in a horizontal sequence can be either a leaf
1680 window or a vertical sequence; a window in a vertical sequence can
1681 be either a leaf or a horizontal sequence. All windows in a
1682 horizontal sequence have the same height, and all windows in a
1683 vertical sequence have the same width.
1684
1685 This function uses, for historical reasons, a more general
1686 algorithm to determine glyph matrix dimensions that would be
1687 necessary.
1688
1689 The matrix height of a horizontal sequence is determined by the
1690 maximum height of any matrix in the sequence. The matrix width of
1691 a horizontal sequence is computed by adding up matrix widths of
1692 windows in the sequence.
1693
1694 |<------- result width ------->|
1695 +---------+----------+---------+ ---
1696 | | | | |
1697 | | | |
1698 +---------+ | | result height
1699 | +---------+
1700 | | |
1701 +----------+ ---
1702
1703 The matrix width of a vertical sequence is the maximum matrix width
1704 of any window in the sequence. Its height is computed by adding up
1705 matrix heights of windows in the sequence.
1706
1707 |<---- result width -->|
1708 +---------+ ---
1709 | | |
1710 | | |
1711 +---------+--+ |
1712 | | |
1713 | | result height
1714 | |
1715 +------------+---------+ |
1716 | | |
1717 | | |
1718 +------------+---------+ --- */
1719
1720 /* Bit indicating that a new matrix will be allocated or has been
1721 allocated. */
1722
1723 #define NEW_LEAF_MATRIX (1 << 0)
1724
1725 /* Bit indicating that a matrix will or has changed its location or
1726 size. */
1727
1728 #define CHANGED_LEAF_MATRIX (1 << 1)
1729
1730 static struct dim
1731 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1732 dim_only_p, window_change_flags)
1733 Lisp_Object window;
1734 int x, y;
1735 struct dim ch_dim;
1736 int dim_only_p;
1737 int *window_change_flags;
1738 {
1739 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1740 int x0 = x, y0 = y;
1741 int wmax = 0, hmax = 0;
1742 struct dim total;
1743 struct dim dim;
1744 struct window *w;
1745 int in_horz_combination_p;
1746
1747 /* What combination is WINDOW part of? Compute this once since the
1748 result is the same for all windows in the `next' chain. The
1749 special case of a root window (parent equal to nil) is treated
1750 like a vertical combination because a root window's `next'
1751 points to the mini-buffer window, if any, which is arranged
1752 vertically below other windows. */
1753 in_horz_combination_p
1754 = (!NILP (XWINDOW (window)->parent)
1755 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1756
1757 /* For WINDOW and all windows on the same level. */
1758 do
1759 {
1760 w = XWINDOW (window);
1761
1762 /* Get the dimension of the window sub-matrix for W, depending
1763 on whether this a combination or a leaf window. */
1764 if (!NILP (w->hchild))
1765 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1766 dim_only_p,
1767 window_change_flags);
1768 else if (!NILP (w->vchild))
1769 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1770 dim_only_p,
1771 window_change_flags);
1772 else
1773 {
1774 /* If not already done, allocate sub-matrix structures. */
1775 if (w->desired_matrix == NULL)
1776 {
1777 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1778 w->current_matrix = new_glyph_matrix (f->current_pool);
1779 *window_change_flags |= NEW_LEAF_MATRIX;
1780 }
1781
1782 /* Width and height MUST be chosen so that there are no
1783 holes in the frame matrix. */
1784 dim.width = XINT (w->width);
1785 dim.height = XINT (w->height);
1786
1787 /* Will matrix be re-allocated? */
1788 if (x != w->desired_matrix->matrix_x
1789 || y != w->desired_matrix->matrix_y
1790 || dim.width != w->desired_matrix->matrix_w
1791 || dim.height != w->desired_matrix->matrix_h
1792 || (margin_glyphs_to_reserve (w, dim.width,
1793 w->right_margin_width)
1794 != w->desired_matrix->left_margin_glyphs)
1795 || (margin_glyphs_to_reserve (w, dim.width,
1796 w->left_margin_width)
1797 != w->desired_matrix->right_margin_glyphs))
1798 *window_change_flags |= CHANGED_LEAF_MATRIX;
1799
1800 /* Actually change matrices, if allowed. Do not consider
1801 CHANGED_LEAF_MATRIX computed above here because the pool
1802 may have been changed which we don't now here. We trust
1803 that we only will be called with DIM_ONLY_P != 0 when
1804 necessary. */
1805 if (!dim_only_p)
1806 {
1807 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1808 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1809 }
1810 }
1811
1812 /* If we are part of a horizontal combination, advance x for
1813 windows to the right of W; otherwise advance y for windows
1814 below W. */
1815 if (in_horz_combination_p)
1816 x += dim.width;
1817 else
1818 y += dim.height;
1819
1820 /* Remember maximum glyph matrix dimensions. */
1821 wmax = max (wmax, dim.width);
1822 hmax = max (hmax, dim.height);
1823
1824 /* Next window on same level. */
1825 window = w->next;
1826 }
1827 while (!NILP (window));
1828
1829 /* Set `total' to the total glyph matrix dimension of this window
1830 level. In a vertical combination, the width is the width of the
1831 widest window; the height is the y we finally reached, corrected
1832 by the y we started with. In a horizontal combination, the total
1833 height is the height of the tallest window, and the width is the
1834 x we finally reached, corrected by the x we started with. */
1835 if (in_horz_combination_p)
1836 {
1837 total.width = x - x0;
1838 total.height = hmax;
1839 }
1840 else
1841 {
1842 total.width = wmax;
1843 total.height = y - y0;
1844 }
1845
1846 return total;
1847 }
1848
1849
1850 /* Allocate window matrices for window-based redisplay. W is the
1851 window whose matrices must be allocated/reallocated. CH_DIM is the
1852 size of the smallest character that could potentially be used on W. */
1853
1854 static void
1855 allocate_matrices_for_window_redisplay (w, ch_dim)
1856 struct window *w;
1857 struct dim ch_dim;
1858 {
1859 struct frame *f = XFRAME (w->frame);
1860
1861 while (w)
1862 {
1863 if (!NILP (w->vchild))
1864 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1865 else if (!NILP (w->hchild))
1866 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1867 else
1868 {
1869 /* W is a leaf window. */
1870 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1871 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1872 struct dim dim;
1873
1874 /* If matrices are not yet allocated, allocate them now. */
1875 if (w->desired_matrix == NULL)
1876 {
1877 w->desired_matrix = new_glyph_matrix (NULL);
1878 w->current_matrix = new_glyph_matrix (NULL);
1879 }
1880
1881 /* Compute number of glyphs needed in a glyph row. */
1882 dim.width = (((window_pixel_width + ch_dim.width - 1)
1883 / ch_dim.width)
1884 /* 2 partially visible columns in the text area. */
1885 + 2
1886 /* One partially visible column at the right
1887 edge of each marginal area. */
1888 + 1 + 1);
1889
1890 /* Compute number of glyph rows needed. */
1891 dim.height = (((window_pixel_height + ch_dim.height - 1)
1892 / ch_dim.height)
1893 /* One partially visible line at the top and
1894 bottom of the window. */
1895 + 2
1896 /* 2 for top and mode line. */
1897 + 2);
1898
1899 /* Change matrices. */
1900 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1901 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1902 }
1903
1904 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1905 }
1906 }
1907
1908
1909 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1910 do it for all frames; otherwise do it just for the given frame.
1911 This function must be called when a new frame is created, its size
1912 changes, or its window configuration changes. */
1913
1914 void
1915 adjust_glyphs (f)
1916 struct frame *f;
1917 {
1918 /* Block input so that expose events and other events that access
1919 glyph matrices are not processed while we are changing them. */
1920 BLOCK_INPUT;
1921
1922 if (f)
1923 adjust_frame_glyphs (f);
1924 else
1925 {
1926 Lisp_Object tail, lisp_frame;
1927
1928 FOR_EACH_FRAME (tail, lisp_frame)
1929 adjust_frame_glyphs (XFRAME (lisp_frame));
1930 }
1931
1932 UNBLOCK_INPUT;
1933 }
1934
1935
1936 /* Adjust frame glyphs when Emacs is initialized.
1937
1938 To be called from init_display.
1939
1940 We need a glyph matrix because redraw will happen soon.
1941 Unfortunately, window sizes on selected_frame are not yet set to
1942 meaningful values. I believe we can assume that there are only two
1943 windows on the frame---the mini-buffer and the root window. Frame
1944 height and width seem to be correct so far. So, set the sizes of
1945 windows to estimated values. */
1946
1947 static void
1948 adjust_frame_glyphs_initially ()
1949 {
1950 struct frame *sf = SELECTED_FRAME ();
1951 struct window *root = XWINDOW (sf->root_window);
1952 struct window *mini = XWINDOW (root->next);
1953 int frame_height = FRAME_HEIGHT (sf);
1954 int frame_width = FRAME_WIDTH (sf);
1955 int top_margin = FRAME_TOP_MARGIN (sf);
1956
1957 /* Do it for the root window. */
1958 XSETFASTINT (root->top, top_margin);
1959 XSETFASTINT (root->width, frame_width);
1960 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1961
1962 /* Do it for the mini-buffer window. */
1963 XSETFASTINT (mini->top, frame_height - 1);
1964 XSETFASTINT (mini->width, frame_width);
1965 set_window_height (root->next, 1, 0);
1966
1967 adjust_frame_glyphs (sf);
1968 glyphs_initialized_initially_p = 1;
1969 }
1970
1971
1972 /* Allocate/reallocate glyph matrices of a single frame F. */
1973
1974 static void
1975 adjust_frame_glyphs (f)
1976 struct frame *f;
1977 {
1978 if (FRAME_WINDOW_P (f))
1979 adjust_frame_glyphs_for_window_redisplay (f);
1980 else
1981 adjust_frame_glyphs_for_frame_redisplay (f);
1982
1983 /* Don't forget the message buffer and the buffer for
1984 decode_mode_spec. */
1985 adjust_frame_message_buffer (f);
1986 adjust_decode_mode_spec_buffer (f);
1987
1988 f->glyphs_initialized_p = 1;
1989 }
1990
1991
1992 /* Allocate/reallocate glyph matrices of a single frame F for
1993 frame-based redisplay. */
1994
1995 static void
1996 adjust_frame_glyphs_for_frame_redisplay (f)
1997 struct frame *f;
1998 {
1999 struct dim ch_dim;
2000 struct dim matrix_dim;
2001 int pool_changed_p;
2002 int window_change_flags;
2003 int top_window_y;
2004
2005 if (!FRAME_LIVE_P (f))
2006 return;
2007
2008 /* Determine the smallest character in any font for F. On
2009 console windows, all characters have dimension (1, 1). */
2010 ch_dim.width = ch_dim.height = 1;
2011
2012 top_window_y = FRAME_TOP_MARGIN (f);
2013
2014 /* Allocate glyph pool structures if not already done. */
2015 if (f->desired_pool == NULL)
2016 {
2017 f->desired_pool = new_glyph_pool ();
2018 f->current_pool = new_glyph_pool ();
2019 }
2020
2021 /* Allocate frames matrix structures if needed. */
2022 if (f->desired_matrix == NULL)
2023 {
2024 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2025 f->current_matrix = new_glyph_matrix (f->current_pool);
2026 }
2027
2028 /* Compute window glyph matrices. (This takes the mini-buffer
2029 window into account). The result is the size of the frame glyph
2030 matrix needed. The variable window_change_flags is set to a bit
2031 mask indicating whether new matrices will be allocated or
2032 existing matrices change their size or location within the frame
2033 matrix. */
2034 window_change_flags = 0;
2035 matrix_dim
2036 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2037 0, top_window_y,
2038 ch_dim, 1,
2039 &window_change_flags);
2040
2041 /* Add in menu bar lines, if any. */
2042 matrix_dim.height += top_window_y;
2043
2044 /* Enlarge pools as necessary. */
2045 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2046 realloc_glyph_pool (f->current_pool, matrix_dim);
2047
2048 /* Set up glyph pointers within window matrices. Do this only if
2049 absolutely necessary since it requires a frame redraw. */
2050 if (pool_changed_p || window_change_flags)
2051 {
2052 /* Do it for window matrices. */
2053 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2054 0, top_window_y, ch_dim, 0,
2055 &window_change_flags);
2056
2057 /* Size of frame matrices must equal size of frame. Note
2058 that we are called for X frames with window widths NOT equal
2059 to the frame width (from CHANGE_FRAME_SIZE_1). */
2060 xassert (matrix_dim.width == FRAME_WIDTH (f)
2061 && matrix_dim.height == FRAME_HEIGHT (f));
2062
2063 /* Resize frame matrices. */
2064 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2065 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2066
2067 /* Since location and size of sub-matrices within the pool may
2068 have changed, and current matrices don't have meaningful
2069 contents anymore, mark the frame garbaged. */
2070 SET_FRAME_GARBAGED (f);
2071 }
2072 }
2073
2074
2075 /* Allocate/reallocate glyph matrices of a single frame F for
2076 window-based redisplay. */
2077
2078 static void
2079 adjust_frame_glyphs_for_window_redisplay (f)
2080 struct frame *f;
2081 {
2082 struct dim ch_dim;
2083 struct window *w;
2084
2085 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2086
2087 /* Get minimum sizes. */
2088 #ifdef HAVE_WINDOW_SYSTEM
2089 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2090 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2091 #else
2092 ch_dim.width = ch_dim.height = 1;
2093 #endif
2094
2095 /* Allocate/reallocate window matrices. */
2096 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2097 ch_dim);
2098
2099 /* Allocate/ reallocate matrices of the dummy window used to display
2100 the menu bar under X when no X toolkit support is available. */
2101 #ifndef USE_X_TOOLKIT
2102 {
2103 /* Allocate a dummy window if not already done. */
2104 if (NILP (f->menu_bar_window))
2105 {
2106 f->menu_bar_window = make_window ();
2107 w = XWINDOW (f->menu_bar_window);
2108 XSETFRAME (w->frame, f);
2109 w->pseudo_window_p = 1;
2110 }
2111 else
2112 w = XWINDOW (f->menu_bar_window);
2113
2114 /* Set window dimensions to frame dimensions and allocate or
2115 adjust glyph matrices of W. */
2116 XSETFASTINT (w->top, 0);
2117 XSETFASTINT (w->left, 0);
2118 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2119 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2120 allocate_matrices_for_window_redisplay (w, ch_dim);
2121 }
2122 #endif /* not USE_X_TOOLKIT */
2123
2124 /* Allocate/ reallocate matrices of the tool bar window. If we
2125 don't have a tool bar window yet, make one. */
2126 if (NILP (f->tool_bar_window))
2127 {
2128 f->tool_bar_window = make_window ();
2129 w = XWINDOW (f->tool_bar_window);
2130 XSETFRAME (w->frame, f);
2131 w->pseudo_window_p = 1;
2132 }
2133 else
2134 w = XWINDOW (f->tool_bar_window);
2135
2136 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2137 XSETFASTINT (w->left, 0);
2138 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2139 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2140 allocate_matrices_for_window_redisplay (w, ch_dim);
2141 }
2142
2143
2144 /* Adjust/ allocate message buffer of frame F.
2145
2146 Note that the message buffer is never freed. Since I could not
2147 find a free in 19.34, I assume that freeing it would be
2148 problematic in some way and don't do it either.
2149
2150 (Implementation note: It should be checked if we can free it
2151 eventually without causing trouble). */
2152
2153 static void
2154 adjust_frame_message_buffer (f)
2155 struct frame *f;
2156 {
2157 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2158
2159 if (FRAME_MESSAGE_BUF (f))
2160 {
2161 char *buffer = FRAME_MESSAGE_BUF (f);
2162 char *new_buffer = (char *) xrealloc (buffer, size);
2163 FRAME_MESSAGE_BUF (f) = new_buffer;
2164 }
2165 else
2166 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2167 }
2168
2169
2170 /* Re-allocate buffer for decode_mode_spec on frame F. */
2171
2172 static void
2173 adjust_decode_mode_spec_buffer (f)
2174 struct frame *f;
2175 {
2176 f->decode_mode_spec_buffer
2177 = (char *) xrealloc (f->decode_mode_spec_buffer,
2178 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2179 }
2180
2181
2182 \f
2183 /**********************************************************************
2184 Freeing Glyph Matrices
2185 **********************************************************************/
2186
2187 /* Free glyph memory for a frame F. F may be null. This function can
2188 be called for the same frame more than once. The root window of
2189 F may be nil when this function is called. This is the case when
2190 the function is called when F is destroyed. */
2191
2192 void
2193 free_glyphs (f)
2194 struct frame *f;
2195 {
2196 if (f && f->glyphs_initialized_p)
2197 {
2198 /* Block interrupt input so that we don't get surprised by an X
2199 event while we're in an inconsistent state. */
2200 BLOCK_INPUT;
2201 f->glyphs_initialized_p = 0;
2202
2203 /* Release window sub-matrices. */
2204 if (!NILP (f->root_window))
2205 free_window_matrices (XWINDOW (f->root_window));
2206
2207 /* Free the dummy window for menu bars without X toolkit and its
2208 glyph matrices. */
2209 if (!NILP (f->menu_bar_window))
2210 {
2211 struct window *w = XWINDOW (f->menu_bar_window);
2212 free_glyph_matrix (w->desired_matrix);
2213 free_glyph_matrix (w->current_matrix);
2214 w->desired_matrix = w->current_matrix = NULL;
2215 f->menu_bar_window = Qnil;
2216 }
2217
2218 /* Free the tool bar window and its glyph matrices. */
2219 if (!NILP (f->tool_bar_window))
2220 {
2221 struct window *w = XWINDOW (f->tool_bar_window);
2222 free_glyph_matrix (w->desired_matrix);
2223 free_glyph_matrix (w->current_matrix);
2224 w->desired_matrix = w->current_matrix = NULL;
2225 f->tool_bar_window = Qnil;
2226 }
2227
2228 /* Release frame glyph matrices. Reset fields to zero in
2229 case we are called a second time. */
2230 if (f->desired_matrix)
2231 {
2232 free_glyph_matrix (f->desired_matrix);
2233 free_glyph_matrix (f->current_matrix);
2234 f->desired_matrix = f->current_matrix = NULL;
2235 }
2236
2237 /* Release glyph pools. */
2238 if (f->desired_pool)
2239 {
2240 free_glyph_pool (f->desired_pool);
2241 free_glyph_pool (f->current_pool);
2242 f->desired_pool = f->current_pool = NULL;
2243 }
2244
2245 UNBLOCK_INPUT;
2246 }
2247 }
2248
2249
2250 /* Free glyph sub-matrices in the window tree rooted at W. This
2251 function may be called with a null pointer, and it may be called on
2252 the same tree more than once. */
2253
2254 void
2255 free_window_matrices (w)
2256 struct window *w;
2257 {
2258 while (w)
2259 {
2260 if (!NILP (w->hchild))
2261 free_window_matrices (XWINDOW (w->hchild));
2262 else if (!NILP (w->vchild))
2263 free_window_matrices (XWINDOW (w->vchild));
2264 else
2265 {
2266 /* This is a leaf window. Free its memory and reset fields
2267 to zero in case this function is called a second time for
2268 W. */
2269 free_glyph_matrix (w->current_matrix);
2270 free_glyph_matrix (w->desired_matrix);
2271 w->current_matrix = w->desired_matrix = NULL;
2272 }
2273
2274 /* Next window on same level. */
2275 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2276 }
2277 }
2278
2279
2280 /* Check glyph memory leaks. This function is called from
2281 shut_down_emacs. Note that frames are not destroyed when Emacs
2282 exits. We therefore free all glyph memory for all active frames
2283 explicitly and check that nothing is left allocated. */
2284
2285 void
2286 check_glyph_memory ()
2287 {
2288 Lisp_Object tail, frame;
2289
2290 /* Free glyph memory for all frames. */
2291 FOR_EACH_FRAME (tail, frame)
2292 free_glyphs (XFRAME (frame));
2293
2294 /* Check that nothing is left allocated. */
2295 if (glyph_matrix_count)
2296 abort ();
2297 if (glyph_pool_count)
2298 abort ();
2299 }
2300
2301
2302 \f
2303 /**********************************************************************
2304 Building a Frame Matrix
2305 **********************************************************************/
2306
2307 /* Most of the redisplay code works on glyph matrices attached to
2308 windows. This is a good solution most of the time, but it is not
2309 suitable for terminal code. Terminal output functions cannot rely
2310 on being able to set an arbitrary terminal window. Instead they
2311 must be provided with a view of the whole frame, i.e. the whole
2312 screen. We build such a view by constructing a frame matrix from
2313 window matrices in this section.
2314
2315 Windows that must be updated have their must_be_update_p flag set.
2316 For all such windows, their desired matrix is made part of the
2317 desired frame matrix. For other windows, their current matrix is
2318 made part of the desired frame matrix.
2319
2320 +-----------------+----------------+
2321 | desired | desired |
2322 | | |
2323 +-----------------+----------------+
2324 | current |
2325 | |
2326 +----------------------------------+
2327
2328 Desired window matrices can be made part of the frame matrix in a
2329 cheap way: We exploit the fact that the desired frame matrix and
2330 desired window matrices share their glyph memory. This is not
2331 possible for current window matrices. Their glyphs are copied to
2332 the desired frame matrix. The latter is equivalent to
2333 preserve_other_columns in the old redisplay.
2334
2335 Used glyphs counters for frame matrix rows are the result of adding
2336 up glyph lengths of the window matrices. A line in the frame
2337 matrix is enabled, if a corresponding line in a window matrix is
2338 enabled.
2339
2340 After building the desired frame matrix, it will be passed to
2341 terminal code, which will manipulate both the desired and current
2342 frame matrix. Changes applied to the frame's current matrix have
2343 to be visible in current window matrices afterwards, of course.
2344
2345 This problem is solved like this:
2346
2347 1. Window and frame matrices share glyphs. Window matrices are
2348 constructed in a way that their glyph contents ARE the glyph
2349 contents needed in a frame matrix. Thus, any modification of
2350 glyphs done in terminal code will be reflected in window matrices
2351 automatically.
2352
2353 2. Exchanges of rows in a frame matrix done by terminal code are
2354 intercepted by hook functions so that corresponding row operations
2355 on window matrices can be performed. This is necessary because we
2356 use pointers to glyphs in glyph row structures. To satisfy the
2357 assumption of point 1 above that glyphs are updated implicitly in
2358 window matrices when they are manipulated via the frame matrix,
2359 window and frame matrix must of course agree where to find the
2360 glyphs for their rows. Possible manipulations that must be
2361 mirrored are assignments of rows of the desired frame matrix to the
2362 current frame matrix and scrolling the current frame matrix. */
2363
2364 /* Build frame F's desired matrix from window matrices. Only windows
2365 which have the flag must_be_updated_p set have to be updated. Menu
2366 bar lines of a frame are not covered by window matrices, so make
2367 sure not to touch them in this function. */
2368
2369 static void
2370 build_frame_matrix (f)
2371 struct frame *f;
2372 {
2373 int i;
2374
2375 /* F must have a frame matrix when this function is called. */
2376 xassert (!FRAME_WINDOW_P (f));
2377
2378 /* Clear all rows in the frame matrix covered by window matrices.
2379 Menu bar lines are not covered by windows. */
2380 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2381 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2382
2383 /* Build the matrix by walking the window tree. */
2384 build_frame_matrix_from_window_tree (f->desired_matrix,
2385 XWINDOW (FRAME_ROOT_WINDOW (f)));
2386 }
2387
2388
2389 /* Walk a window tree, building a frame matrix MATRIX from window
2390 matrices. W is the root of a window tree. */
2391
2392 static void
2393 build_frame_matrix_from_window_tree (matrix, w)
2394 struct glyph_matrix *matrix;
2395 struct window *w;
2396 {
2397 while (w)
2398 {
2399 if (!NILP (w->hchild))
2400 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2401 else if (!NILP (w->vchild))
2402 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2403 else
2404 build_frame_matrix_from_leaf_window (matrix, w);
2405
2406 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2407 }
2408 }
2409
2410
2411 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2412 desired frame matrix built. W is a leaf window whose desired or
2413 current matrix is to be added to FRAME_MATRIX. W's flag
2414 must_be_updated_p determines which matrix it contributes to
2415 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2416 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2417 Adding a desired matrix means setting up used counters and such in
2418 frame rows, while adding a current window matrix to FRAME_MATRIX
2419 means copying glyphs. The latter case corresponds to
2420 preserve_other_columns in the old redisplay. */
2421
2422 static void
2423 build_frame_matrix_from_leaf_window (frame_matrix, w)
2424 struct glyph_matrix *frame_matrix;
2425 struct window *w;
2426 {
2427 struct glyph_matrix *window_matrix;
2428 int window_y, frame_y;
2429 /* If non-zero, a glyph to insert at the right border of W. */
2430 GLYPH right_border_glyph = 0;
2431
2432 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2433 if (w->must_be_updated_p)
2434 {
2435 window_matrix = w->desired_matrix;
2436
2437 /* Decide whether we want to add a vertical border glyph. */
2438 if (!WINDOW_RIGHTMOST_P (w))
2439 {
2440 struct Lisp_Char_Table *dp = window_display_table (w);
2441 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2442 ? XINT (DISP_BORDER_GLYPH (dp))
2443 : '|');
2444 }
2445 }
2446 else
2447 window_matrix = w->current_matrix;
2448
2449 /* For all rows in the window matrix and corresponding rows in the
2450 frame matrix. */
2451 window_y = 0;
2452 frame_y = window_matrix->matrix_y;
2453 while (window_y < window_matrix->nrows)
2454 {
2455 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2456 struct glyph_row *window_row = window_matrix->rows + window_y;
2457 int current_row_p = window_matrix == w->current_matrix;
2458
2459 /* Fill up the frame row with spaces up to the left margin of the
2460 window row. */
2461 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2462
2463 /* Fill up areas in the window matrix row with spaces. */
2464 fill_up_glyph_row_with_spaces (window_row);
2465
2466 /* If only part of W's desired matrix has been built, and
2467 window_row wasn't displayed, use the corresponding current
2468 row instead. */
2469 if (window_matrix == w->desired_matrix
2470 && !window_row->enabled_p)
2471 {
2472 window_row = w->current_matrix->rows + window_y;
2473 current_row_p = 1;
2474 }
2475
2476 if (current_row_p)
2477 {
2478 /* Copy window row to frame row. */
2479 bcopy (window_row->glyphs[0],
2480 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2481 window_matrix->matrix_w * sizeof (struct glyph));
2482 }
2483 else
2484 {
2485 xassert (window_row->enabled_p);
2486
2487 /* Only when a desired row has been displayed, we want
2488 the corresponding frame row to be updated. */
2489 frame_row->enabled_p = 1;
2490
2491 /* Maybe insert a vertical border between horizontally adjacent
2492 windows. */
2493 if (right_border_glyph)
2494 {
2495 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2496 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2497 }
2498
2499 #if 0 /* This shouldn't be necessary. Let's check it. */
2500 /* Due to hooks installed, it normally doesn't happen that
2501 window rows and frame rows of the same matrix are out of
2502 sync, i.e. have a different understanding of where to
2503 find glyphs for the row. The following is a safety-belt
2504 that doesn't cost much and makes absolutely sure that
2505 window and frame matrices are in sync. */
2506 if (!glyph_row_slice_p (window_row, frame_row))
2507 {
2508 /* Find the row in the window being a slice. There
2509 should exist one from program logic. */
2510 struct glyph_row *slice_row
2511 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2512 xassert (slice_row != 0);
2513
2514 /* Exchange glyphs between both window rows. */
2515 swap_glyphs_in_rows (window_row, slice_row);
2516
2517 /* Exchange pointers between both rows. */
2518 swap_glyph_pointers (window_row, slice_row);
2519 }
2520 #endif
2521
2522 /* Window row window_y must be a slice of frame row
2523 frame_y. */
2524 xassert (glyph_row_slice_p (window_row, frame_row));
2525
2526 /* If rows are in sync, we don't have to copy glyphs because
2527 frame and window share glyphs. */
2528
2529 #if GLYPH_DEBUG
2530 strcpy (w->current_matrix->method, w->desired_matrix->method);
2531 #endif
2532 }
2533
2534 /* Set number of used glyphs in the frame matrix. Since we fill
2535 up with spaces, and visit leaf windows from left to right it
2536 can be done simply. */
2537 frame_row->used[TEXT_AREA]
2538 = window_matrix->matrix_x + window_matrix->matrix_w;
2539
2540 /* Or in other flags. */
2541 frame_row->inverse_p |= window_row->inverse_p;
2542
2543 /* Next row. */
2544 ++window_y;
2545 ++frame_y;
2546 }
2547 }
2548
2549
2550 /* Add spaces to a glyph row ROW in a window matrix.
2551
2552 Each row has the form:
2553
2554 +---------+-----------------------------+------------+
2555 | left | text | right |
2556 +---------+-----------------------------+------------+
2557
2558 Left and right marginal areas are optional. This function adds
2559 spaces to areas so that there are no empty holes between areas.
2560 In other words: If the right area is not empty, the text area
2561 is filled up with spaces up to the right area. If the text area
2562 is not empty, the left area is filled up.
2563
2564 To be called for frame-based redisplay, only. */
2565
2566 static void
2567 fill_up_glyph_row_with_spaces (row)
2568 struct glyph_row *row;
2569 {
2570 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2571 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2572 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2573 }
2574
2575
2576 /* Fill area AREA of glyph row ROW with spaces. To be called for
2577 frame-based redisplay only. */
2578
2579 static void
2580 fill_up_glyph_row_area_with_spaces (row, area)
2581 struct glyph_row *row;
2582 int area;
2583 {
2584 if (row->glyphs[area] < row->glyphs[area + 1])
2585 {
2586 struct glyph *end = row->glyphs[area + 1];
2587 struct glyph *text = row->glyphs[area] + row->used[area];
2588
2589 while (text < end)
2590 *text++ = space_glyph;
2591 row->used[area] = text - row->glyphs[area];
2592 }
2593 }
2594
2595
2596 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2597 reached. In frame matrices only one area, TEXT_AREA, is used. */
2598
2599 static void
2600 fill_up_frame_row_with_spaces (row, upto)
2601 struct glyph_row *row;
2602 int upto;
2603 {
2604 int i = row->used[TEXT_AREA];
2605 struct glyph *glyph = row->glyphs[TEXT_AREA];
2606
2607 while (i < upto)
2608 glyph[i++] = space_glyph;
2609
2610 row->used[TEXT_AREA] = i;
2611 }
2612
2613
2614 \f
2615 /**********************************************************************
2616 Mirroring operations on frame matrices in window matrices
2617 **********************************************************************/
2618
2619 /* Set frame being updated via frame-based redisplay to F. This
2620 function must be called before updates to make explicit that we are
2621 working on frame matrices or not. */
2622
2623 static INLINE void
2624 set_frame_matrix_frame (f)
2625 struct frame *f;
2626 {
2627 frame_matrix_frame = f;
2628 }
2629
2630
2631 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2632 DESIRED_MATRIX is the desired matrix corresponding to
2633 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2634 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2635 frame_matrix_frame is non-null, this indicates that the exchange is
2636 done in frame matrices, and that we have to perform analogous
2637 operations in window matrices of frame_matrix_frame. */
2638
2639 static INLINE void
2640 make_current (desired_matrix, current_matrix, row)
2641 struct glyph_matrix *desired_matrix, *current_matrix;
2642 int row;
2643 {
2644 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2645 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2646 int mouse_face_p = current_row->mouse_face_p;
2647
2648 /* Do current_row = desired_row. This exchanges glyph pointers
2649 between both rows, and does a structure assignment otherwise. */
2650 assign_row (current_row, desired_row);
2651
2652 /* Enable current_row to mark it as valid. */
2653 current_row->enabled_p = 1;
2654 current_row->mouse_face_p = mouse_face_p;
2655
2656 /* If we are called on frame matrices, perform analogous operations
2657 for window matrices. */
2658 if (frame_matrix_frame)
2659 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2660 }
2661
2662
2663 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2664 W's frame which has been made current (by swapping pointers between
2665 current and desired matrix). Perform analogous operations in the
2666 matrices of leaf windows in the window tree rooted at W. */
2667
2668 static void
2669 mirror_make_current (w, frame_row)
2670 struct window *w;
2671 int frame_row;
2672 {
2673 while (w)
2674 {
2675 if (!NILP (w->hchild))
2676 mirror_make_current (XWINDOW (w->hchild), frame_row);
2677 else if (!NILP (w->vchild))
2678 mirror_make_current (XWINDOW (w->vchild), frame_row);
2679 else
2680 {
2681 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2682 here because the checks performed in debug mode there
2683 will not allow the conversion. */
2684 int row = frame_row - w->desired_matrix->matrix_y;
2685
2686 /* If FRAME_ROW is within W, assign the desired row to the
2687 current row (exchanging glyph pointers). */
2688 if (row >= 0 && row < w->desired_matrix->matrix_h)
2689 {
2690 struct glyph_row *current_row
2691 = MATRIX_ROW (w->current_matrix, row);
2692 struct glyph_row *desired_row
2693 = MATRIX_ROW (w->desired_matrix, row);
2694
2695 if (desired_row->enabled_p)
2696 assign_row (current_row, desired_row);
2697 else
2698 swap_glyph_pointers (desired_row, current_row);
2699 current_row->enabled_p = 1;
2700 }
2701 }
2702
2703 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2704 }
2705 }
2706
2707
2708 /* Perform row dance after scrolling. We are working on the range of
2709 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2710 including) in MATRIX. COPY_FROM is a vector containing, for each
2711 row I in the range 0 <= I < NLINES, the index of the original line
2712 to move to I. This index is relative to the row range, i.e. 0 <=
2713 index < NLINES. RETAINED_P is a vector containing zero for each
2714 row 0 <= I < NLINES which is empty.
2715
2716 This function is called from do_scrolling and do_direct_scrolling. */
2717
2718 void
2719 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2720 retained_p)
2721 struct glyph_matrix *matrix;
2722 int unchanged_at_top, nlines;
2723 int *copy_from;
2724 char *retained_p;
2725 {
2726 /* A copy of original rows. */
2727 struct glyph_row *old_rows;
2728
2729 /* Rows to assign to. */
2730 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2731
2732 int i;
2733
2734 /* Make a copy of the original rows. */
2735 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2736 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2737
2738 /* Assign new rows, maybe clear lines. */
2739 for (i = 0; i < nlines; ++i)
2740 {
2741 int enabled_before_p = new_rows[i].enabled_p;
2742
2743 xassert (i + unchanged_at_top < matrix->nrows);
2744 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2745 new_rows[i] = old_rows[copy_from[i]];
2746 new_rows[i].enabled_p = enabled_before_p;
2747
2748 /* RETAINED_P is zero for empty lines. */
2749 if (!retained_p[copy_from[i]])
2750 new_rows[i].enabled_p = 0;
2751 }
2752
2753 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2754 if (frame_matrix_frame)
2755 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2756 unchanged_at_top, nlines, copy_from, retained_p);
2757 }
2758
2759
2760 /* Synchronize glyph pointers in the current matrix of window W with
2761 the current frame matrix. W must be full-width, and be on a tty
2762 frame. */
2763
2764 static void
2765 sync_window_with_frame_matrix_rows (w)
2766 struct window *w;
2767 {
2768 struct frame *f = XFRAME (w->frame);
2769 struct glyph_row *window_row, *window_row_end, *frame_row;
2770
2771 /* Preconditions: W must be a leaf window and full-width. Its frame
2772 must have a frame matrix. */
2773 xassert (NILP (w->hchild) && NILP (w->vchild));
2774 xassert (WINDOW_FULL_WIDTH_P (w));
2775 xassert (!FRAME_WINDOW_P (f));
2776
2777 /* If W is a full-width window, glyph pointers in W's current matrix
2778 have, by definition, to be the same as glyph pointers in the
2779 corresponding frame matrix. */
2780 window_row = w->current_matrix->rows;
2781 window_row_end = window_row + w->current_matrix->nrows;
2782 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2783 while (window_row < window_row_end)
2784 {
2785 int area;
2786
2787 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2788 window_row->glyphs[area] = frame_row->glyphs[area];
2789
2790 ++window_row, ++frame_row;
2791 }
2792 }
2793
2794
2795 /* Return the window in the window tree rooted in W containing frame
2796 row ROW. Value is null if none is found. */
2797
2798 struct window *
2799 frame_row_to_window (w, row)
2800 struct window *w;
2801 int row;
2802 {
2803 struct window *found = NULL;
2804
2805 while (w && !found)
2806 {
2807 if (!NILP (w->hchild))
2808 found = frame_row_to_window (XWINDOW (w->hchild), row);
2809 else if (!NILP (w->vchild))
2810 found = frame_row_to_window (XWINDOW (w->vchild), row);
2811 else if (row >= XFASTINT (w->top)
2812 && row < XFASTINT (w->top) + XFASTINT (w->height))
2813 found = w;
2814
2815 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2816 }
2817
2818 return found;
2819 }
2820
2821
2822 /* Perform a line dance in the window tree rooted at W, after
2823 scrolling a frame matrix in mirrored_line_dance.
2824
2825 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2826 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2827 COPY_FROM is a vector containing, for each row I in the range 0 <=
2828 I < NLINES, the index of the original line to move to I. This
2829 index is relative to the row range, i.e. 0 <= index < NLINES.
2830 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2831 which is empty. */
2832
2833 static void
2834 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2835 struct window *w;
2836 int unchanged_at_top, nlines;
2837 int *copy_from;
2838 char *retained_p;
2839 {
2840 while (w)
2841 {
2842 if (!NILP (w->hchild))
2843 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2844 nlines, copy_from, retained_p);
2845 else if (!NILP (w->vchild))
2846 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2847 nlines, copy_from, retained_p);
2848 else
2849 {
2850 /* W is a leaf window, and we are working on its current
2851 matrix m. */
2852 struct glyph_matrix *m = w->current_matrix;
2853 int i, sync_p = 0;
2854 struct glyph_row *old_rows;
2855
2856 /* Make a copy of the original rows of matrix m. */
2857 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2858 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2859
2860 for (i = 0; i < nlines; ++i)
2861 {
2862 /* Frame relative line assigned to. */
2863 int frame_to = i + unchanged_at_top;
2864
2865 /* Frame relative line assigned. */
2866 int frame_from = copy_from[i] + unchanged_at_top;
2867
2868 /* Window relative line assigned to. */
2869 int window_to = frame_to - m->matrix_y;
2870
2871 /* Window relative line assigned. */
2872 int window_from = frame_from - m->matrix_y;
2873
2874 /* Is assigned line inside window? */
2875 int from_inside_window_p
2876 = window_from >= 0 && window_from < m->matrix_h;
2877
2878 /* Is assigned to line inside window? */
2879 int to_inside_window_p
2880 = window_to >= 0 && window_to < m->matrix_h;
2881
2882 if (from_inside_window_p && to_inside_window_p)
2883 {
2884 /* Enabled setting before assignment. */
2885 int enabled_before_p;
2886
2887 /* Do the assignment. The enabled_p flag is saved
2888 over the assignment because the old redisplay did
2889 that. */
2890 enabled_before_p = m->rows[window_to].enabled_p;
2891 m->rows[window_to] = old_rows[window_from];
2892 m->rows[window_to].enabled_p = enabled_before_p;
2893
2894 /* If frame line is empty, window line is empty, too. */
2895 if (!retained_p[copy_from[i]])
2896 m->rows[window_to].enabled_p = 0;
2897 }
2898 else if (to_inside_window_p)
2899 {
2900 /* A copy between windows. This is an infrequent
2901 case not worth optimizing. */
2902 struct frame *f = XFRAME (w->frame);
2903 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2904 struct window *w2;
2905 struct glyph_matrix *m2;
2906 int m2_from;
2907
2908 w2 = frame_row_to_window (root, frame_to);
2909 m2 = w2->current_matrix;
2910 m2_from = frame_from - m2->matrix_y;
2911 copy_row_except_pointers (m->rows + window_to,
2912 m2->rows + m2_from);
2913
2914 /* If frame line is empty, window line is empty, too. */
2915 if (!retained_p[copy_from[i]])
2916 m->rows[window_to].enabled_p = 0;
2917 sync_p = 1;
2918 }
2919 else if (from_inside_window_p)
2920 sync_p = 1;
2921 }
2922
2923 /* If there was a copy between windows, make sure glyph
2924 pointers are in sync with the frame matrix. */
2925 if (sync_p)
2926 sync_window_with_frame_matrix_rows (w);
2927
2928 /* Check that no pointers are lost. */
2929 CHECK_MATRIX (m);
2930 }
2931
2932 /* Next window on same level. */
2933 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2934 }
2935 }
2936
2937
2938 #if GLYPH_DEBUG
2939
2940 /* Check that window and frame matrices agree about their
2941 understanding where glyphs of the rows are to find. For each
2942 window in the window tree rooted at W, check that rows in the
2943 matrices of leaf window agree with their frame matrices about
2944 glyph pointers. */
2945
2946 void
2947 check_window_matrix_pointers (w)
2948 struct window *w;
2949 {
2950 while (w)
2951 {
2952 if (!NILP (w->hchild))
2953 check_window_matrix_pointers (XWINDOW (w->hchild));
2954 else if (!NILP (w->vchild))
2955 check_window_matrix_pointers (XWINDOW (w->vchild));
2956 else
2957 {
2958 struct frame *f = XFRAME (w->frame);
2959 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2960 check_matrix_pointers (w->current_matrix, f->current_matrix);
2961 }
2962
2963 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2964 }
2965 }
2966
2967
2968 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2969 a window and FRAME_MATRIX is the corresponding frame matrix. For
2970 each row in WINDOW_MATRIX check that it's a slice of the
2971 corresponding frame row. If it isn't, abort. */
2972
2973 static void
2974 check_matrix_pointers (window_matrix, frame_matrix)
2975 struct glyph_matrix *window_matrix, *frame_matrix;
2976 {
2977 /* Row number in WINDOW_MATRIX. */
2978 int i = 0;
2979
2980 /* Row number corresponding to I in FRAME_MATRIX. */
2981 int j = window_matrix->matrix_y;
2982
2983 /* For all rows check that the row in the window matrix is a
2984 slice of the row in the frame matrix. If it isn't we didn't
2985 mirror an operation on the frame matrix correctly. */
2986 while (i < window_matrix->nrows)
2987 {
2988 if (!glyph_row_slice_p (window_matrix->rows + i,
2989 frame_matrix->rows + j))
2990 abort ();
2991 ++i, ++j;
2992 }
2993 }
2994
2995 #endif /* GLYPH_DEBUG != 0 */
2996
2997
2998 \f
2999 /**********************************************************************
3000 VPOS and HPOS translations
3001 **********************************************************************/
3002
3003 #if GLYPH_DEBUG
3004
3005 /* Translate vertical position VPOS which is relative to window W to a
3006 vertical position relative to W's frame. */
3007
3008 static int
3009 window_to_frame_vpos (w, vpos)
3010 struct window *w;
3011 int vpos;
3012 {
3013 struct frame *f = XFRAME (w->frame);
3014
3015 xassert (!FRAME_WINDOW_P (f));
3016 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
3017 vpos += XFASTINT (w->top);
3018 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
3019 return vpos;
3020 }
3021
3022
3023 /* Translate horizontal position HPOS which is relative to window W to
3024 a vertical position relative to W's frame. */
3025
3026 static int
3027 window_to_frame_hpos (w, hpos)
3028 struct window *w;
3029 int hpos;
3030 {
3031 struct frame *f = XFRAME (w->frame);
3032
3033 xassert (!FRAME_WINDOW_P (f));
3034 hpos += XFASTINT (w->left);
3035 return hpos;
3036 }
3037
3038 #endif /* GLYPH_DEBUG */
3039
3040
3041 \f
3042 /**********************************************************************
3043 Redrawing Frames
3044 **********************************************************************/
3045
3046 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3047 "Clear frame FRAME and output again what is supposed to appear on it.")
3048 (frame)
3049 Lisp_Object frame;
3050 {
3051 struct frame *f;
3052
3053 CHECK_LIVE_FRAME (frame, 0);
3054 f = XFRAME (frame);
3055
3056 /* Ignore redraw requests, if frame has no glyphs yet.
3057 (Implementation note: It still has to be checked why we are
3058 called so early here). */
3059 if (!glyphs_initialized_initially_p)
3060 return Qnil;
3061
3062 update_begin (f);
3063 if (FRAME_MSDOS_P (f))
3064 set_terminal_modes ();
3065 clear_frame ();
3066 clear_current_matrices (f);
3067 update_end (f);
3068 fflush (stdout);
3069 windows_or_buffers_changed++;
3070 /* Mark all windows as inaccurate, so that every window will have
3071 its redisplay done. */
3072 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3073 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3074 f->garbaged = 0;
3075 return Qnil;
3076 }
3077
3078
3079 /* Redraw frame F. This is nothing more than a call to the Lisp
3080 function redraw-frame. */
3081
3082 void
3083 redraw_frame (f)
3084 struct frame *f;
3085 {
3086 Lisp_Object frame;
3087 XSETFRAME (frame, f);
3088 Fredraw_frame (frame);
3089 }
3090
3091
3092 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3093 "Clear and redisplay all visible frames.")
3094 ()
3095 {
3096 Lisp_Object tail, frame;
3097
3098 FOR_EACH_FRAME (tail, frame)
3099 if (FRAME_VISIBLE_P (XFRAME (frame)))
3100 Fredraw_frame (frame);
3101
3102 return Qnil;
3103 }
3104
3105
3106 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3107 visible frames marked as garbaged. */
3108
3109 void
3110 redraw_garbaged_frames ()
3111 {
3112 Lisp_Object tail, frame;
3113
3114 FOR_EACH_FRAME (tail, frame)
3115 if (FRAME_VISIBLE_P (XFRAME (frame))
3116 && FRAME_GARBAGED_P (XFRAME (frame)))
3117 Fredraw_frame (frame);
3118 }
3119
3120
3121 \f
3122 /***********************************************************************
3123 Direct Operations
3124 ***********************************************************************/
3125
3126 /* Try to update display and current glyph matrix directly.
3127
3128 This function is called after a character G has been inserted into
3129 current_buffer. It tries to update the current glyph matrix and
3130 perform appropriate screen output to reflect the insertion. If it
3131 succeeds, the global flag redisplay_performed_directly_p will be
3132 set to 1, and thereby prevent the more costly general redisplay
3133 from running (see redisplay_internal).
3134
3135 This function is not called for `hairy' character insertions.
3136 In particular, it is not called when after or before change
3137 functions exist, like they are used by font-lock. See keyboard.c
3138 for details where this function is called. */
3139
3140 int
3141 direct_output_for_insert (g)
3142 int g;
3143 {
3144 register struct frame *f = SELECTED_FRAME ();
3145 struct window *w = XWINDOW (selected_window);
3146 struct it it, it2;
3147 struct glyph_row *glyph_row;
3148 struct glyph *glyphs, *glyph, *end;
3149 int n;
3150 /* Non-null means that Redisplay of W is based on window matrices. */
3151 int window_redisplay_p = FRAME_WINDOW_P (f);
3152 /* Non-null means we are in overwrite mode. */
3153 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3154 int added_width;
3155 struct text_pos pos;
3156 int delta, delta_bytes;
3157
3158 /* Not done directly. */
3159 redisplay_performed_directly_p = 0;
3160
3161 /* Quickly give up for some common cases. */
3162 if (cursor_in_echo_area
3163 /* Give up if fonts have changed. */
3164 || fonts_changed_p
3165 /* Give up if face attributes have been changed. */
3166 || face_change_count
3167 /* Give up if cursor position not really known. */
3168 || !display_completed
3169 /* Give up if buffer appears in two places. */
3170 || buffer_shared > 1
3171 /* Give up if w is mini-buffer and a message is being displayed there */
3172 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3173 /* Give up for hscrolled mini-buffer because display of the prompt
3174 is handled specially there (see display_line). */
3175 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3176 /* Give up if overwriting in the middle of a line. */
3177 || (overwrite_p
3178 && PT != ZV
3179 && FETCH_BYTE (PT) != '\n')
3180 /* Give up for tabs and line ends. */
3181 || g == '\t'
3182 || g == '\n'
3183 || g == '\r'
3184 /* Give up if unable to display the cursor in the window. */
3185 || w->cursor.vpos < 0
3186 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3187 /* Can't do it in a continued line because continuation
3188 lines would change. */
3189 (glyph_row->continued_p
3190 /* Can't use this method if the line overlaps others or is
3191 overlapped by others because these other lines would
3192 have to be redisplayed. */
3193 || glyph_row->overlapping_p
3194 || glyph_row->overlapped_p))
3195 /* Can't do it for partial width windows on terminal frames
3196 because we can't clear to eol in such a window. */
3197 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3198 return 0;
3199
3200 /* Set up a display iterator structure for W. Glyphs will be
3201 produced in scratch_glyph_row. Current position is W's cursor
3202 position. */
3203 clear_glyph_row (&scratch_glyph_row);
3204 SET_TEXT_POS (pos, PT, PT_BYTE);
3205 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3206 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3207 DEFAULT_FACE_ID);
3208
3209 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3210 if (glyph_row->mouse_face_p)
3211 return 0;
3212
3213 /* Give up if highlighting trailing whitespace and we have trailing
3214 whitespace in glyph_row. We would have to remove the trailing
3215 whitespace face in that case. */
3216 if (!NILP (Vshow_trailing_whitespace)
3217 && glyph_row->used[TEXT_AREA])
3218 {
3219 struct glyph *last;
3220
3221 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3222 if (last->type == STRETCH_GLYPH
3223 || (last->type == CHAR_GLYPH
3224 && last->u.ch == ' '))
3225 return 0;
3226 }
3227
3228 /* Give up if there are overlay strings at pos. This would fail
3229 if the overlay string has newlines in it. */
3230 if (STRINGP (it.string))
3231 return 0;
3232
3233 it.hpos = w->cursor.hpos;
3234 it.vpos = w->cursor.vpos;
3235 it.current_x = w->cursor.x + it.first_visible_x;
3236 it.current_y = w->cursor.y;
3237 it.end_charpos = PT;
3238 it.stop_charpos = min (PT, it.stop_charpos);
3239
3240 /* More than one display element may be returned for PT - 1 if
3241 (i) it's a control character which is translated into `\003' or
3242 `^C', or (ii) it has a display table entry, or (iii) it's a
3243 combination of both. */
3244 delta = delta_bytes = 0;
3245 while (get_next_display_element (&it))
3246 {
3247 PRODUCE_GLYPHS (&it);
3248
3249 /* Give up if glyph doesn't fit completely on the line. */
3250 if (it.current_x >= it.last_visible_x)
3251 return 0;
3252
3253 /* Give up if new glyph has different ascent or descent than
3254 the original row, or if it is not a character glyph. */
3255 if (glyph_row->ascent != it.ascent
3256 || glyph_row->height != it.ascent + it.descent
3257 || glyph_row->phys_ascent != it.phys_ascent
3258 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3259 || it.what != IT_CHARACTER)
3260 return 0;
3261
3262 delta += 1;
3263 delta_bytes += it.len;
3264 set_iterator_to_next (&it);
3265 }
3266
3267 /* Give up if we hit the right edge of the window. We would have
3268 to insert truncation or continuation glyphs. */
3269 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3270 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3271 return 0;
3272
3273 /* Give up if there is a \t following in the line. */
3274 it2 = it;
3275 it2.end_charpos = ZV;
3276 it2.stop_charpos = min (it2.stop_charpos, ZV);
3277 while (get_next_display_element (&it2)
3278 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3279 {
3280 if (it2.c == '\t')
3281 return 0;
3282 set_iterator_to_next (&it2);
3283 }
3284
3285 /* Number of new glyphs produced. */
3286 n = it.glyph_row->used[TEXT_AREA];
3287
3288 /* Start and end of glyphs in original row. */
3289 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3290 end = glyph_row->glyphs[1 + TEXT_AREA];
3291
3292 /* Make room for new glyphs, then insert them. */
3293 xassert (end - glyphs - n >= 0);
3294 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3295 (end - glyphs - n) * sizeof (*end));
3296 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3297 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3298 end - glyph_row->glyphs[TEXT_AREA]);
3299
3300 /* Compute new line width. */
3301 glyph = glyph_row->glyphs[TEXT_AREA];
3302 end = glyph + glyph_row->used[TEXT_AREA];
3303 glyph_row->pixel_width = glyph_row->x;
3304 while (glyph < end)
3305 {
3306 glyph_row->pixel_width += glyph->pixel_width;
3307 ++glyph;
3308 }
3309
3310 /* Increment buffer positions for glyphs following the newly
3311 inserted ones. */
3312 for (glyph = glyphs + n; glyph < end; ++glyph)
3313 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3314 glyph->charpos += delta;
3315
3316 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3317 {
3318 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3319 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3320 }
3321
3322 /* Adjust positions in lines following the one we are in. */
3323 increment_matrix_positions (w->current_matrix,
3324 w->cursor.vpos + 1,
3325 w->current_matrix->nrows,
3326 delta, delta_bytes);
3327
3328 glyph_row->contains_overlapping_glyphs_p
3329 |= it.glyph_row->contains_overlapping_glyphs_p;
3330
3331 glyph_row->displays_text_p = 1;
3332 w->window_end_vpos = make_number (max (w->cursor.vpos,
3333 XFASTINT (w->window_end_vpos)));
3334
3335 if (!NILP (Vshow_trailing_whitespace))
3336 highlight_trailing_whitespace (it.f, glyph_row);
3337
3338 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3339 In the middle, we have to insert glyphs. Note that this is now
3340 implemented for X frames. The implementation uses updated_window
3341 and updated_row. */
3342 updated_row = glyph_row;
3343 update_begin (f);
3344 if (rif)
3345 {
3346 rif->update_window_begin_hook (w);
3347
3348 if (glyphs == end - n)
3349 rif->write_glyphs (glyphs, n);
3350 else
3351 rif->insert_glyphs (glyphs, n);
3352 }
3353 else
3354 {
3355 if (glyphs == end - n)
3356 write_glyphs (glyphs, n);
3357 else
3358 insert_glyphs (glyphs, n);
3359 }
3360
3361 w->cursor.hpos += n;
3362 w->cursor.x = it.current_x - it.first_visible_x;
3363 xassert (w->cursor.hpos >= 0
3364 && w->cursor.hpos < w->desired_matrix->matrix_w);
3365
3366 /* How to set the cursor differs depending on whether we are
3367 using a frame matrix or a window matrix. Note that when
3368 a frame matrix is used, cursor_to expects frame coordinates,
3369 and the X and Y parameters are not used. */
3370 if (window_redisplay_p)
3371 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3372 w->cursor.y, w->cursor.x);
3373 else
3374 {
3375 int x, y;
3376 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3377 + (INTEGERP (w->left_margin_width)
3378 ? XFASTINT (w->left_margin_width)
3379 : 0));
3380 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3381 cursor_to (y, x);
3382 }
3383
3384 if (rif)
3385 rif->update_window_end_hook (w, 1, 0);
3386 update_end (f);
3387 updated_row = NULL;
3388 fflush (stdout);
3389
3390 TRACE ((stderr, "direct output for insert\n"));
3391
3392 UNCHANGED_MODIFIED = MODIFF;
3393 BEG_UNCHANGED = GPT - BEG;
3394 XSETFASTINT (w->last_point, PT);
3395 w->last_cursor = w->cursor;
3396 XSETFASTINT (w->last_modified, MODIFF);
3397 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3398
3399 redisplay_performed_directly_p = 1;
3400 return 1;
3401 }
3402
3403
3404 /* Perform a direct display update for moving PT by N positions
3405 left or right. N < 0 means a movement backwards. This function
3406 is currently only called for N == 1 or N == -1. */
3407
3408 int
3409 direct_output_forward_char (n)
3410 int n;
3411 {
3412 struct frame *f = SELECTED_FRAME ();
3413 struct window *w = XWINDOW (selected_window);
3414 struct glyph_row *row;
3415
3416 /* Give up if point moved out of or into a composition. */
3417 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3418 current_buffer, PT))
3419 return 0;
3420
3421 /* Give up if face attributes have been changed. */
3422 if (face_change_count)
3423 return 0;
3424
3425 /* Give up if current matrix is not up to date or we are
3426 displaying a message. */
3427 if (!display_completed || cursor_in_echo_area)
3428 return 0;
3429
3430 /* Give up if the buffer's direction is reversed. */
3431 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3432 return 0;
3433
3434 /* Can't use direct output if highlighting a region. */
3435 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3436 return 0;
3437
3438 /* Can't use direct output if highlighting trailing whitespace. */
3439 if (!NILP (Vshow_trailing_whitespace))
3440 return 0;
3441
3442 /* Give up if we are showing a message or just cleared the message
3443 because we might need to resize the echo area window. */
3444 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3445 return 0;
3446
3447 /* Give up if currently displaying a message instead of the
3448 minibuffer contents. */
3449 if (XWINDOW (minibuf_window) == w
3450 && EQ (minibuf_window, echo_area_window))
3451 return 0;
3452
3453 /* Give up if we don't know where the cursor is. */
3454 if (w->cursor.vpos < 0)
3455 return 0;
3456
3457 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3458
3459 /* Give up if PT is outside of the last known cursor row. */
3460 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3461 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3462 return 0;
3463
3464 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3465
3466 w->last_cursor = w->cursor;
3467 XSETFASTINT (w->last_point, PT);
3468
3469 xassert (w->cursor.hpos >= 0
3470 && w->cursor.hpos < w->desired_matrix->matrix_w);
3471
3472 if (FRAME_WINDOW_P (f))
3473 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3474 w->cursor.y, w->cursor.x);
3475 else
3476 {
3477 int x, y;
3478 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3479 + (INTEGERP (w->left_margin_width)
3480 ? XFASTINT (w->left_margin_width)
3481 : 0));
3482 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3483 cursor_to (y, x);
3484 }
3485
3486 fflush (stdout);
3487 redisplay_performed_directly_p = 1;
3488 return 1;
3489 }
3490
3491
3492 \f
3493 /***********************************************************************
3494 Frame Update
3495 ***********************************************************************/
3496
3497 /* Update frame F based on the data in desired matrices.
3498
3499 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3500 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3501 scrolling.
3502
3503 Value is non-zero if redisplay was stopped due to pending input. */
3504
3505 int
3506 update_frame (f, force_p, inhibit_hairy_id_p)
3507 struct frame *f;
3508 int force_p;
3509 int inhibit_hairy_id_p;
3510 {
3511 /* 1 means display has been paused because of pending input. */
3512 int paused_p;
3513 struct window *root_window = XWINDOW (f->root_window);
3514
3515 if (FRAME_WINDOW_P (f))
3516 {
3517 /* We are working on window matrix basis. All windows whose
3518 flag must_be_updated_p is set have to be updated. */
3519
3520 /* Record that we are not working on frame matrices. */
3521 set_frame_matrix_frame (NULL);
3522
3523 /* Update all windows in the window tree of F, maybe stopping
3524 when pending input is detected. */
3525 update_begin (f);
3526
3527 /* Update the menu bar on X frames that don't have toolkit
3528 support. */
3529 if (WINDOWP (f->menu_bar_window))
3530 update_window (XWINDOW (f->menu_bar_window), 1);
3531
3532 /* Update the tool-bar window, if present. */
3533 if (WINDOWP (f->tool_bar_window))
3534 {
3535 Lisp_Object tem;
3536 struct window *w = XWINDOW (f->tool_bar_window);
3537
3538 /* Update tool-bar window. */
3539 if (w->must_be_updated_p)
3540 {
3541 update_window (w, 1);
3542 w->must_be_updated_p = 0;
3543
3544 /* Swap tool-bar strings. We swap because we want to
3545 reuse strings. */
3546 tem = f->current_tool_bar_string;
3547 f->current_tool_bar_string = f->desired_tool_bar_string;
3548 f->desired_tool_bar_string = tem;
3549 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3550
3551 /* Swap tool-bar items. We swap because we want to
3552 reuse vectors. */
3553 tem = f->current_tool_bar_items;
3554 f->current_tool_bar_items = f->desired_tool_bar_items;
3555 f->desired_tool_bar_items = tem;
3556 }
3557 }
3558
3559
3560 /* Update windows. */
3561 paused_p = update_window_tree (root_window, force_p);
3562 update_end (f);
3563
3564 #if 0 /* This flush is a performance bottleneck under X,
3565 and it doesn't seem to be necessary anyway. */
3566 rif->flush_display (f);
3567 #endif
3568 }
3569 else
3570 {
3571 /* We are working on frame matrix basis. Set the frame on whose
3572 frame matrix we operate. */
3573 set_frame_matrix_frame (f);
3574
3575 /* Build F's desired matrix from window matrices. */
3576 build_frame_matrix (f);
3577
3578 /* Update the display */
3579 update_begin (f);
3580 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3581 update_end (f);
3582
3583 if (termscript)
3584 fflush (termscript);
3585 fflush (stdout);
3586
3587 /* Check window matrices for lost pointers. */
3588 IF_DEBUG (check_window_matrix_pointers (root_window));
3589 }
3590
3591 /* Reset flags indicating that a window should be updated. */
3592 set_window_update_flags (root_window, 0);
3593
3594 display_completed = !paused_p;
3595 return paused_p;
3596 }
3597
3598
3599 \f
3600 /************************************************************************
3601 Window-based updates
3602 ************************************************************************/
3603
3604 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3605 don't stop updating when input is pending. */
3606
3607 static int
3608 update_window_tree (w, force_p)
3609 struct window *w;
3610 int force_p;
3611 {
3612 int paused_p = 0;
3613
3614 while (w && !paused_p)
3615 {
3616 if (!NILP (w->hchild))
3617 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3618 else if (!NILP (w->vchild))
3619 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3620 else if (w->must_be_updated_p)
3621 paused_p |= update_window (w, force_p);
3622
3623 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3624 }
3625
3626 return paused_p;
3627 }
3628
3629
3630 /* Update window W if its flag must_be_updated_p is non-zero. If
3631 FORCE_P is non-zero, don't stop updating if input is pending. */
3632
3633 void
3634 update_single_window (w, force_p)
3635 struct window *w;
3636 int force_p;
3637 {
3638 if (w->must_be_updated_p)
3639 {
3640 struct frame *f = XFRAME (WINDOW_FRAME (w));
3641
3642 /* Record that this is not a frame-based redisplay. */
3643 set_frame_matrix_frame (NULL);
3644
3645 /* Update W. */
3646 update_begin (f);
3647 update_window (w, force_p);
3648 update_end (f);
3649
3650 /* Reset flag in W. */
3651 w->must_be_updated_p = 0;
3652 }
3653 }
3654
3655
3656 /* Redraw lines from the current matrix of window W that are
3657 overlapped by other rows. YB is bottom-most y-position in W. */
3658
3659 static void
3660 redraw_overlapped_rows (w, yb)
3661 struct window *w;
3662 int yb;
3663 {
3664 int i;
3665
3666 /* If rows overlapping others have been changed, the rows being
3667 overlapped have to be redrawn. This won't draw lines that have
3668 already been drawn in update_window_line because overlapped_p in
3669 desired rows is 0, so after row assignment overlapped_p in
3670 current rows is 0. */
3671 for (i = 0; i < w->current_matrix->nrows; ++i)
3672 {
3673 struct glyph_row *row = w->current_matrix->rows + i;
3674
3675 if (!row->enabled_p)
3676 break;
3677 else if (row->mode_line_p)
3678 continue;
3679
3680 if (row->overlapped_p)
3681 {
3682 enum glyph_row_area area;
3683
3684 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3685 {
3686 updated_row = row;
3687 updated_area = area;
3688 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3689 if (row->used[area])
3690 rif->write_glyphs (row->glyphs[area], row->used[area]);
3691 rif->clear_end_of_line (-1);
3692 }
3693
3694 row->overlapped_p = 0;
3695 }
3696
3697 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3698 break;
3699 }
3700 }
3701
3702
3703 /* Redraw lines from the current matrix of window W that overlap
3704 others. YB is bottom-most y-position in W. */
3705
3706 static void
3707 redraw_overlapping_rows (w, yb)
3708 struct window *w;
3709 int yb;
3710 {
3711 int i, bottom_y;
3712 struct glyph_row *row;
3713
3714 for (i = 0; i < w->current_matrix->nrows; ++i)
3715 {
3716 row = w->current_matrix->rows + i;
3717
3718 if (!row->enabled_p)
3719 break;
3720 else if (row->mode_line_p)
3721 continue;
3722
3723 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3724
3725 if (row->overlapping_p && i > 0 && bottom_y < yb)
3726 {
3727 if (row->used[LEFT_MARGIN_AREA])
3728 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3729
3730 if (row->used[TEXT_AREA])
3731 rif->fix_overlapping_area (w, row, TEXT_AREA);
3732
3733 if (row->used[RIGHT_MARGIN_AREA])
3734 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3735
3736 /* Record in neighbor rows that ROW overwrites part of their
3737 display. */
3738 if (row->phys_ascent > row->ascent && i > 0)
3739 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3740 if ((row->phys_height - row->phys_ascent
3741 > row->height - row->ascent)
3742 && bottom_y < yb)
3743 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3744 }
3745
3746 if (bottom_y >= yb)
3747 break;
3748 }
3749 }
3750
3751
3752 /* Update display of window W. FORCE_P non-zero means that we should
3753 not stop when detecting pending input. */
3754
3755 static int
3756 update_window (w, force_p)
3757 struct window *w;
3758 int force_p;
3759 {
3760 struct glyph_matrix *desired_matrix = w->desired_matrix;
3761 int paused_p;
3762 int preempt_count = baud_rate / 2400 + 1;
3763 extern int input_pending;
3764 #if GLYPH_DEBUG
3765 struct frame *f = XFRAME (WINDOW_FRAME (w));
3766 extern struct frame *updating_frame;
3767 #endif
3768
3769 /* Check that W's frame doesn't have glyph matrices. */
3770 xassert (FRAME_WINDOW_P (f));
3771 xassert (updating_frame != NULL);
3772
3773 /* Check pending input the first time so that we can quickly return. */
3774 if (redisplay_dont_pause)
3775 force_p = 1;
3776 else
3777 detect_input_pending ();
3778
3779 /* If forced to complete the update, or if no input is pending, do
3780 the update. */
3781 if (force_p || !input_pending)
3782 {
3783 struct glyph_row *row, *end;
3784 struct glyph_row *mode_line_row;
3785 struct glyph_row *header_line_row = NULL;
3786 int yb, changed_p = 0, mouse_face_overwritten_p = 0;
3787
3788 rif->update_window_begin_hook (w);
3789 yb = window_text_bottom_y (w);
3790
3791 /* If window has a top line, update it before everything else.
3792 Adjust y-positions of other rows by the top line height. */
3793 row = desired_matrix->rows;
3794 end = row + desired_matrix->nrows - 1;
3795 if (row->mode_line_p)
3796 header_line_row = row++;
3797
3798 /* Update the mode line, if necessary. */
3799 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3800 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3801 {
3802 mode_line_row->y = yb;
3803 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3804 desired_matrix),
3805 &mouse_face_overwritten_p);
3806 changed_p = 1;
3807 }
3808
3809 /* Find first enabled row. Optimizations in redisplay_internal
3810 may lead to an update with only one row enabled. There may
3811 be also completely empty matrices. */
3812 while (row < end && !row->enabled_p)
3813 ++row;
3814
3815 /* Try reusing part of the display by inserting/deleting lines. */
3816 if (row < end && !desired_matrix->no_scrolling_p)
3817 {
3818 int rc = scrolling_window (w, header_line_row != NULL);
3819 if (rc < 0)
3820 {
3821 /* All rows were found to be equal. */
3822 paused_p = 0;
3823 goto set_cursor;
3824 }
3825 else if (rc > 0)
3826 force_p = 1;
3827 changed_p = 1;
3828 }
3829
3830 /* Update the top mode line after scrolling because a new top
3831 line would otherwise overwrite lines at the top of the window
3832 that can be scrolled. */
3833 if (header_line_row && header_line_row->enabled_p)
3834 {
3835 header_line_row->y = 0;
3836 update_window_line (w, 0, &mouse_face_overwritten_p);
3837 changed_p = 1;
3838 }
3839
3840 /* Update the rest of the lines. */
3841 for (; row < end && (force_p || !input_pending); ++row)
3842 if (row->enabled_p)
3843 {
3844 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3845 int i;
3846
3847 /* We'll Have to play a little bit with when to
3848 detect_input_pending. If it's done too often,
3849 scrolling large windows with repeated scroll-up
3850 commands will too quickly pause redisplay. */
3851 if (!force_p && vpos % preempt_count == 0)
3852 detect_input_pending ();
3853
3854 changed_p |= update_window_line (w, vpos,
3855 &mouse_face_overwritten_p);
3856
3857 /* Mark all rows below the last visible one in the current
3858 matrix as invalid. This is necessary because of
3859 variable line heights. Consider the case of three
3860 successive redisplays, where the first displays 5
3861 lines, the second 3 lines, and the third 5 lines again.
3862 If the second redisplay wouldn't mark rows in the
3863 current matrix invalid, the third redisplay might be
3864 tempted to optimize redisplay based on lines displayed
3865 in the first redisplay. */
3866 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3867 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3868 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3869 }
3870
3871 /* Was display preempted? */
3872 paused_p = row < end;
3873
3874 set_cursor:
3875
3876 /* Fix the appearance of overlapping(overlapped rows. */
3877 if (!paused_p && !w->pseudo_window_p)
3878 {
3879 if (changed_p && rif->fix_overlapping_area)
3880 {
3881 redraw_overlapped_rows (w, yb);
3882 redraw_overlapping_rows (w, yb);
3883 }
3884
3885 /* Make cursor visible at cursor position of W. */
3886 set_window_cursor_after_update (w);
3887
3888 #if 0 /* Check that current matrix invariants are satisfied. This is
3889 for debugging only. See the comment of check_matrix_invariants. */
3890 IF_DEBUG (check_matrix_invariants (w));
3891 #endif
3892 }
3893
3894 #if GLYPH_DEBUG
3895 /* Remember the redisplay method used to display the matrix. */
3896 strcpy (w->current_matrix->method, w->desired_matrix->method);
3897 #endif
3898
3899 /* End of update of window W. */
3900 rif->update_window_end_hook (w, 1, mouse_face_overwritten_p);
3901 }
3902 else
3903 paused_p = 1;
3904
3905 clear_glyph_matrix (desired_matrix);
3906
3907 return paused_p;
3908 }
3909
3910
3911 /* Update the display of area AREA in window W, row number VPOS.
3912 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3913
3914 static void
3915 update_marginal_area (w, area, vpos)
3916 struct window *w;
3917 int area, vpos;
3918 {
3919 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3920
3921 /* Let functions in xterm.c know what area subsequent X positions
3922 will be relative to. */
3923 updated_area = area;
3924
3925 /* Set cursor to start of glyphs, write them, and clear to the end
3926 of the area. I don't think that something more sophisticated is
3927 necessary here, since marginal areas will not be the default. */
3928 rif->cursor_to (vpos, 0, desired_row->y, 0);
3929 if (desired_row->used[area])
3930 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3931 rif->clear_end_of_line (-1);
3932 }
3933
3934
3935 /* Update the display of the text area of row VPOS in window W.
3936 Value is non-zero if display has changed. */
3937
3938 static int
3939 update_text_area (w, vpos)
3940 struct window *w;
3941 int vpos;
3942 {
3943 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3944 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3945 int changed_p = 0;
3946
3947 /* Let functions in xterm.c know what area subsequent X positions
3948 will be relative to. */
3949 updated_area = TEXT_AREA;
3950
3951 /* If rows are at different X or Y, or rows have different height,
3952 or the current row is marked invalid, write the entire line. */
3953 if (!current_row->enabled_p
3954 || desired_row->y != current_row->y
3955 || desired_row->ascent != current_row->ascent
3956 || desired_row->phys_ascent != current_row->phys_ascent
3957 || desired_row->phys_height != current_row->phys_height
3958 || desired_row->visible_height != current_row->visible_height
3959 || current_row->overlapped_p
3960 || current_row->mouse_face_p
3961 || current_row->x != desired_row->x)
3962 {
3963 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3964
3965 if (desired_row->used[TEXT_AREA])
3966 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3967 desired_row->used[TEXT_AREA]);
3968
3969 /* Clear to end of window. */
3970 rif->clear_end_of_line (-1);
3971 changed_p = 1;
3972 }
3973 else
3974 {
3975 int stop, i, x;
3976 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3977 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3978
3979 /* If the desired row extends its face to the text area end,
3980 make sure we write at least one glyph, so that the face
3981 extension actually takes place. */
3982 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3983 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3984 ? 1 : 0));
3985
3986 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3987 i = 0;
3988 x = desired_row->x;
3989
3990 while (i < stop)
3991 {
3992 /* Skip over glyphs that both rows have in common. These
3993 don't have to be written. */
3994 while (i < stop
3995 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3996 {
3997 x += desired_glyph->pixel_width;
3998 ++desired_glyph, ++current_glyph, ++i;
3999 }
4000
4001 /* Consider the case that the current row contains "xxx ppp
4002 ggg" in italic Courier font, and the desired row is "xxx
4003 ggg". The character `p' has lbearing, `g' has not. The
4004 loop above will stop in front of the first `p' in the
4005 current row. If we would start writing glyphs there, we
4006 wouldn't erase the lbearing of the `p'. The rest of the
4007 lbearing problem is then taken care of by x_draw_glyphs. */
4008 if (current_row->contains_overlapping_glyphs_p
4009 && i > 0
4010 && i < current_row->used[TEXT_AREA]
4011 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
4012 {
4013 int left, right;
4014 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
4015 &left, &right);
4016 while (left > 0 && i > 0)
4017 {
4018 --i, --desired_glyph, --current_glyph;
4019 x -= desired_glyph->pixel_width;
4020 left -= desired_glyph->pixel_width;
4021 }
4022 }
4023
4024 /* Try to avoid writing the entire rest of the desired row
4025 by looking for a resync point. This mainly prevents
4026 mode line flickering in the case the mode line is in
4027 fixed-pitch font, which it usually will be. */
4028 if (i < desired_row->used[TEXT_AREA])
4029 {
4030 int start_x = x, start_hpos = i;
4031 struct glyph *start = desired_glyph;
4032 int current_x = x;
4033
4034 /* Find the next glyph that's equal again. */
4035 while (i < stop
4036 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4037 && x == current_x)
4038 {
4039 x += desired_glyph->pixel_width;
4040 current_x += current_glyph->pixel_width;
4041 ++desired_glyph, ++current_glyph, ++i;
4042 }
4043
4044 if (i == start_hpos || x != current_x)
4045 {
4046 i = start_hpos;
4047 x = start_x;
4048 desired_glyph = start;
4049 break;
4050 }
4051
4052 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4053 rif->write_glyphs (start, i - start_hpos);
4054 changed_p = 1;
4055 }
4056 }
4057
4058 /* Write the rest. */
4059 if (i < desired_row->used[TEXT_AREA])
4060 {
4061 rif->cursor_to (vpos, i, desired_row->y, x);
4062 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4063 changed_p = 1;
4064 }
4065
4066 /* Maybe clear to end of line. */
4067 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4068 {
4069 /* If new row extends to the end of the text area, nothing
4070 has to be cleared, if and only if we did a write_glyphs
4071 above. This is made sure by setting desired_stop_pos
4072 appropriately above. */
4073 xassert (i < desired_row->used[TEXT_AREA]);
4074 }
4075 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4076 {
4077 /* If old row extends to the end of the text area, clear. */
4078 if (i >= desired_row->used[TEXT_AREA])
4079 rif->cursor_to (vpos, i, desired_row->y,
4080 desired_row->x + desired_row->pixel_width);
4081 rif->clear_end_of_line (-1);
4082 changed_p = 1;
4083 }
4084 else if (desired_row->pixel_width < current_row->pixel_width)
4085 {
4086 /* Otherwise clear to the end of the old row. Everything
4087 after that position should be clear already. */
4088 int x;
4089
4090 if (i >= desired_row->used[TEXT_AREA])
4091 rif->cursor_to (vpos, i, desired_row->y,
4092 desired_row->x + desired_row->pixel_width);
4093
4094 /* If cursor is displayed at the end of the line, make sure
4095 it's cleared. Nowadays we don't have a phys_cursor_glyph
4096 with which to erase the cursor (because this method
4097 doesn't work with lbearing/rbearing), so we must do it
4098 this way. */
4099 if (vpos == w->phys_cursor.vpos
4100 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4101 {
4102 w->phys_cursor_on_p = 0;
4103 x = -1;
4104 }
4105 else
4106 x = current_row->x + current_row->pixel_width;
4107 rif->clear_end_of_line (x);
4108 changed_p = 1;
4109 }
4110 }
4111
4112 return changed_p;
4113 }
4114
4115
4116 /* Update row VPOS in window W. Value is non-zero if display has been
4117 changed. */
4118
4119 static int
4120 update_window_line (w, vpos, mouse_face_overwritten_p)
4121 struct window *w;
4122 int vpos, *mouse_face_overwritten_p;
4123 {
4124 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4125 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4126 int changed_p = 0;
4127
4128 /* Set the row being updated. This is important to let xterm.c
4129 know what line height values are in effect. */
4130 updated_row = desired_row;
4131
4132 /* A row can be completely invisible in case a desired matrix was
4133 built with a vscroll and then make_cursor_line_fully_visible shifts
4134 the matrix. Make sure to make such rows current anyway, since
4135 we need the correct y-position, for example, in the current matrix. */
4136 if (desired_row->visible_height > 0)
4137 {
4138 xassert (desired_row->enabled_p);
4139
4140 /* Update display of the left margin area, if there is one. */
4141 if (!desired_row->full_width_p
4142 && !NILP (w->left_margin_width))
4143 {
4144 changed_p = 1;
4145 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4146 }
4147
4148 /* Update the display of the text area. */
4149 if (update_text_area (w, vpos))
4150 {
4151 changed_p = 1;
4152 if (current_row->mouse_face_p)
4153 *mouse_face_overwritten_p = 1;
4154 }
4155
4156 /* Update display of the right margin area, if there is one. */
4157 if (!desired_row->full_width_p
4158 && !NILP (w->right_margin_width))
4159 {
4160 changed_p = 1;
4161 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4162 }
4163
4164 /* Draw truncation marks etc. */
4165 if (!current_row->enabled_p
4166 || desired_row->y != current_row->y
4167 || desired_row->visible_height != current_row->visible_height
4168 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4169 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4170 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4171 || desired_row->continued_p != current_row->continued_p
4172 || desired_row->mode_line_p != current_row->mode_line_p
4173 || (desired_row->indicate_empty_line_p
4174 != current_row->indicate_empty_line_p)
4175 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4176 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4177 rif->after_update_window_line_hook (desired_row);
4178 }
4179
4180 /* Update current_row from desired_row. */
4181 make_current (w->desired_matrix, w->current_matrix, vpos);
4182 updated_row = NULL;
4183 return changed_p;
4184 }
4185
4186
4187 /* Set the cursor after an update of window W. This function may only
4188 be called from update_window. */
4189
4190 static void
4191 set_window_cursor_after_update (w)
4192 struct window *w;
4193 {
4194 struct frame *f = XFRAME (w->frame);
4195 int cx, cy, vpos, hpos;
4196
4197 /* Not intended for frame matrix updates. */
4198 xassert (FRAME_WINDOW_P (f));
4199
4200 if (cursor_in_echo_area
4201 && !NILP (echo_area_buffer[0])
4202 /* If we are showing a message instead of the mini-buffer,
4203 show the cursor for the message instead. */
4204 && XWINDOW (minibuf_window) == w
4205 && EQ (minibuf_window, echo_area_window)
4206 /* These cases apply only to the frame that contains
4207 the active mini-buffer window. */
4208 && FRAME_HAS_MINIBUF_P (f)
4209 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4210 {
4211 cx = cy = vpos = hpos = 0;
4212
4213 if (cursor_in_echo_area >= 0)
4214 {
4215 /* If the mini-buffer is several lines high, find the last
4216 line that has any text on it. Note: either all lines
4217 are enabled or none. Otherwise we wouldn't be able to
4218 determine Y. */
4219 struct glyph_row *row, *last_row;
4220 struct glyph *glyph;
4221 int yb = window_text_bottom_y (w);
4222
4223 last_row = NULL;
4224 for (row = MATRIX_ROW (w->current_matrix, 0);
4225 row->enabled_p;
4226 ++row)
4227 {
4228 if (row->used[TEXT_AREA]
4229 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4230 last_row = row;
4231
4232 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4233 break;
4234 }
4235
4236 if (last_row)
4237 {
4238 struct glyph *start = row->glyphs[TEXT_AREA];
4239 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4240
4241 while (last > start && last->charpos < 0)
4242 --last;
4243
4244 for (glyph = start; glyph < last; ++glyph)
4245 {
4246 cx += glyph->pixel_width;
4247 ++hpos;
4248 }
4249
4250 cy = last_row->y;
4251 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4252 }
4253 }
4254 }
4255 else
4256 {
4257 cx = w->cursor.x;
4258 cy = w->cursor.y;
4259 hpos = w->cursor.hpos;
4260 vpos = w->cursor.vpos;
4261 }
4262
4263 /* Window cursor can be out of sync for horizontally split windows. */
4264 hpos = max (0, hpos);
4265 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4266 vpos = max (0, vpos);
4267 vpos = min (w->current_matrix->nrows - 1, vpos);
4268 rif->cursor_to (vpos, hpos, cy, cx);
4269 }
4270
4271
4272 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4273 tree rooted at W. */
4274
4275 void
4276 set_window_update_flags (w, on_p)
4277 struct window *w;
4278 int on_p;
4279 {
4280 while (w)
4281 {
4282 if (!NILP (w->hchild))
4283 set_window_update_flags (XWINDOW (w->hchild), on_p);
4284 else if (!NILP (w->vchild))
4285 set_window_update_flags (XWINDOW (w->vchild), on_p);
4286 else
4287 w->must_be_updated_p = on_p;
4288
4289 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4290 }
4291 }
4292
4293
4294 \f
4295 /***********************************************************************
4296 Window-Based Scrolling
4297 ***********************************************************************/
4298
4299 /* Structure describing rows in scrolling_window. */
4300
4301 struct row_entry
4302 {
4303 /* Number of occurrences of this row in desired and current matrix. */
4304 int old_uses, new_uses;
4305
4306 /* Vpos of row in new matrix. */
4307 int new_line_number;
4308
4309 /* Bucket index of this row_entry in the hash table row_table. */
4310 int bucket;
4311
4312 /* The row described by this entry. */
4313 struct glyph_row *row;
4314
4315 /* Hash collision chain. */
4316 struct row_entry *next;
4317 };
4318
4319 /* A pool to allocate row_entry structures from, and the size of the
4320 pool. The pool is reallocated in scrolling_window when we find
4321 that we need a larger one. */
4322
4323 static struct row_entry *row_entry_pool;
4324 static int row_entry_pool_size;
4325
4326 /* Index of next free entry in row_entry_pool. */
4327
4328 static int row_entry_idx;
4329
4330 /* The hash table used during scrolling, and the table's size. This
4331 table is used to quickly identify equal rows in the desired and
4332 current matrix. */
4333
4334 static struct row_entry **row_table;
4335 static int row_table_size;
4336
4337 /* Vectors of pointers to row_entry structures belonging to the
4338 current and desired matrix, and the size of the vectors. */
4339
4340 static struct row_entry **old_lines, **new_lines;
4341 static int old_lines_size, new_lines_size;
4342
4343 /* A pool to allocate run structures from, and its size. */
4344
4345 static struct run *run_pool;
4346 static int runs_size;
4347
4348 /* A vector of runs of lines found during scrolling. */
4349
4350 static struct run **runs;
4351
4352 static struct row_entry *add_row_entry P_ ((struct window *,
4353 struct glyph_row *));
4354
4355
4356 /* Add glyph row ROW to the scrolling hash table during the scrolling
4357 of window W. */
4358
4359 static INLINE struct row_entry *
4360 add_row_entry (w, row)
4361 struct window *w;
4362 struct glyph_row *row;
4363 {
4364 struct row_entry *entry;
4365 int i = row->hash % row_table_size;
4366
4367 entry = row_table[i];
4368 while (entry && !row_equal_p (w, entry->row, row, 1))
4369 entry = entry->next;
4370
4371 if (entry == NULL)
4372 {
4373 entry = row_entry_pool + row_entry_idx++;
4374 entry->row = row;
4375 entry->old_uses = entry->new_uses = 0;
4376 entry->new_line_number = 0;
4377 entry->bucket = i;
4378 entry->next = row_table[i];
4379 row_table[i] = entry;
4380 }
4381
4382 return entry;
4383 }
4384
4385
4386 /* Try to reuse part of the current display of W by scrolling lines.
4387 HEADER_LINE_P non-zero means W has a top mode line.
4388
4389 The algorithm is taken from Communications of the ACM, Apr78 "A
4390 Technique for Isolating Differences Between Files." It should take
4391 O(N) time.
4392
4393 A short outline of the steps of the algorithm
4394
4395 1. Skip lines equal at the start and end of both matrices.
4396
4397 2. Enter rows in the current and desired matrix into a symbol
4398 table, counting how often they appear in both matrices.
4399
4400 3. Rows that appear exactly once in both matrices serve as anchors,
4401 i.e. we assume that such lines are likely to have been moved.
4402
4403 4. Starting from anchor lines, extend regions to be scrolled both
4404 forward and backward.
4405
4406 Value is
4407
4408 -1 if all rows were found to be equal.
4409 0 to indicate that we did not scroll the display, or
4410 1 if we did scroll. */
4411
4412 static int
4413 scrolling_window (w, header_line_p)
4414 struct window *w;
4415 int header_line_p;
4416 {
4417 struct glyph_matrix *desired_matrix = w->desired_matrix;
4418 struct glyph_matrix *current_matrix = w->current_matrix;
4419 int yb = window_text_bottom_y (w);
4420 int i, j, first_old, first_new, last_old, last_new;
4421 int nruns, nbytes, n, run_idx;
4422 struct row_entry *entry;
4423
4424 /* Skip over rows equal at the start. */
4425 i = header_line_p ? 1 : 0;
4426 while (i < current_matrix->nrows - 1
4427 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4428 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4429 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb
4430 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb
4431 && row_equal_p (w,
4432 MATRIX_ROW (desired_matrix, i),
4433 MATRIX_ROW (current_matrix, i), 1))
4434 {
4435 assign_row (MATRIX_ROW (current_matrix, i),
4436 MATRIX_ROW (desired_matrix, i));
4437 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4438 ++i;
4439 }
4440
4441 /* Give up if some rows in the desired matrix are not enabled. */
4442 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4443 return -1;
4444
4445 first_old = first_new = i;
4446
4447 /* Set last_new to the index + 1 of the last enabled row in the
4448 desired matrix. */
4449 i = first_new + 1;
4450 while (i < desired_matrix->nrows - 1
4451 && MATRIX_ROW (desired_matrix, i)->enabled_p
4452 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4453 ++i;
4454
4455 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4456 return 0;
4457
4458 last_new = i;
4459
4460 /* Set last_old to the index + 1 of the last enabled row in the
4461 current matrix. We don't look at the enabled flag here because
4462 we plan to reuse part of the display even if other parts are
4463 disabled. */
4464 i = first_old + 1;
4465 while (i < current_matrix->nrows - 1
4466 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4467 ++i;
4468 last_old = i;
4469
4470 /* Skip over rows equal at the bottom. */
4471 i = last_new;
4472 j = last_old;
4473 while (i - 1 > first_new
4474 && j - 1 > first_old
4475 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4476 && (MATRIX_ROW (current_matrix, i - 1)->y
4477 == MATRIX_ROW (desired_matrix, j - 1)->y)
4478 && row_equal_p (w,
4479 MATRIX_ROW (desired_matrix, i - 1),
4480 MATRIX_ROW (current_matrix, j - 1), 1))
4481 --i, --j;
4482 last_new = i;
4483 last_old = j;
4484
4485 /* Nothing to do if all rows are equal. */
4486 if (last_new == first_new)
4487 return 0;
4488
4489 /* Reallocate vectors, tables etc. if necessary. */
4490
4491 if (current_matrix->nrows > old_lines_size)
4492 {
4493 old_lines_size = current_matrix->nrows;
4494 nbytes = old_lines_size * sizeof *old_lines;
4495 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4496 }
4497
4498 if (desired_matrix->nrows > new_lines_size)
4499 {
4500 new_lines_size = desired_matrix->nrows;
4501 nbytes = new_lines_size * sizeof *new_lines;
4502 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4503 }
4504
4505 n = desired_matrix->nrows + current_matrix->nrows;
4506 if (3 * n > row_table_size)
4507 {
4508 row_table_size = next_almost_prime (3 * n);
4509 nbytes = row_table_size * sizeof *row_table;
4510 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4511 bzero (row_table, nbytes);
4512 }
4513
4514 if (n > row_entry_pool_size)
4515 {
4516 row_entry_pool_size = n;
4517 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4518 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4519 }
4520
4521 if (desired_matrix->nrows > runs_size)
4522 {
4523 runs_size = desired_matrix->nrows;
4524 nbytes = runs_size * sizeof *runs;
4525 runs = (struct run **) xrealloc (runs, nbytes);
4526 nbytes = runs_size * sizeof *run_pool;
4527 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4528 }
4529
4530 nruns = run_idx = 0;
4531 row_entry_idx = 0;
4532
4533 /* Add rows from the current and desired matrix to the hash table
4534 row_hash_table to be able to find equal ones quickly. */
4535
4536 for (i = first_old; i < last_old; ++i)
4537 {
4538 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4539 {
4540 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4541 old_lines[i] = entry;
4542 ++entry->old_uses;
4543 }
4544 else
4545 old_lines[i] = NULL;
4546 }
4547
4548 for (i = first_new; i < last_new; ++i)
4549 {
4550 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4551 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4552 ++entry->new_uses;
4553 entry->new_line_number = i;
4554 new_lines[i] = entry;
4555 }
4556
4557 /* Identify moves based on lines that are unique and equal
4558 in both matrices. */
4559 for (i = first_old; i < last_old;)
4560 if (old_lines[i]
4561 && old_lines[i]->old_uses == 1
4562 && old_lines[i]->new_uses == 1)
4563 {
4564 int j, k;
4565 int new_line = old_lines[i]->new_line_number;
4566 struct run *run = run_pool + run_idx++;
4567
4568 /* Record move. */
4569 run->current_vpos = i;
4570 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4571 run->desired_vpos = new_line;
4572 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4573 run->nrows = 1;
4574 run->height = MATRIX_ROW (current_matrix, i)->height;
4575
4576 /* Extend backward. */
4577 j = i - 1;
4578 k = new_line - 1;
4579 while (j > first_old
4580 && k > first_new
4581 && old_lines[j] == new_lines[k])
4582 {
4583 int h = MATRIX_ROW (current_matrix, j)->height;
4584 --run->current_vpos;
4585 --run->desired_vpos;
4586 ++run->nrows;
4587 run->height += h;
4588 run->desired_y -= h;
4589 run->current_y -= h;
4590 --j, --k;
4591 }
4592
4593 /* Extend forward. */
4594 j = i + 1;
4595 k = new_line + 1;
4596 while (j < last_old
4597 && k < last_new
4598 && old_lines[j] == new_lines[k])
4599 {
4600 int h = MATRIX_ROW (current_matrix, j)->height;
4601 ++run->nrows;
4602 run->height += h;
4603 ++j, ++k;
4604 }
4605
4606 /* Insert run into list of all runs. Order runs by copied
4607 pixel lines. Note that we record runs that don't have to
4608 be copied because they are already in place. This is done
4609 because we can avoid calling update_window_line in this
4610 case. */
4611 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4612 ;
4613 for (k = nruns; k >= j; --k)
4614 runs[k] = runs[k - 1];
4615 runs[j] = run;
4616 ++nruns;
4617
4618 i += run->nrows;
4619 }
4620 else
4621 ++i;
4622
4623 /* Do the moves. Do it in a way that we don't overwrite something
4624 we want to copy later on. This is not solvable in general
4625 because there is only one display and we don't have a way to
4626 exchange areas on this display. Example:
4627
4628 +-----------+ +-----------+
4629 | A | | B |
4630 +-----------+ --> +-----------+
4631 | B | | A |
4632 +-----------+ +-----------+
4633
4634 Instead, prefer bigger moves, and invalidate moves that would
4635 copy from where we copied to. */
4636
4637 for (i = 0; i < nruns; ++i)
4638 if (runs[i]->nrows > 0)
4639 {
4640 struct run *r = runs[i];
4641
4642 /* Copy on the display. */
4643 if (r->current_y != r->desired_y)
4644 {
4645 rif->scroll_run_hook (w, r);
4646
4647 /* Invalidate runs that copy from where we copied to. */
4648 for (j = i + 1; j < nruns; ++j)
4649 {
4650 struct run *p = runs[j];
4651
4652 if ((p->current_y >= r->desired_y
4653 && p->current_y < r->desired_y + r->height)
4654 || (p->current_y + p->height >= r->desired_y
4655 && (p->current_y + p->height
4656 < r->desired_y + r->height)))
4657 p->nrows = 0;
4658 }
4659 }
4660
4661 /* Assign matrix rows. */
4662 for (j = 0; j < r->nrows; ++j)
4663 {
4664 struct glyph_row *from, *to;
4665 int to_overlapped_p;
4666
4667 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4668 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4669 to_overlapped_p = to->overlapped_p;
4670 assign_row (to, from);
4671 to->enabled_p = 1, from->enabled_p = 0;
4672 to->overlapped_p = to_overlapped_p;
4673 }
4674 }
4675
4676 /* Clear the hash table, for the next time. */
4677 for (i = 0; i < row_entry_idx; ++i)
4678 row_table[row_entry_pool[i].bucket] = NULL;
4679
4680 /* Value is non-zero to indicate that we scrolled the display. */
4681 return 1;
4682 }
4683
4684
4685 \f
4686 /************************************************************************
4687 Frame-Based Updates
4688 ************************************************************************/
4689
4690 /* Update the desired frame matrix of frame F.
4691
4692 FORCE_P non-zero means that the update should not be stopped by
4693 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4694 should not be tried.
4695
4696 Value is non-zero if update was stopped due to pending input. */
4697
4698 static int
4699 update_frame_1 (f, force_p, inhibit_id_p)
4700 struct frame *f;
4701 int force_p;
4702 int inhibit_id_p;
4703 {
4704 /* Frame matrices to work on. */
4705 struct glyph_matrix *current_matrix = f->current_matrix;
4706 struct glyph_matrix *desired_matrix = f->desired_matrix;
4707 int i;
4708 int pause;
4709 int preempt_count = baud_rate / 2400 + 1;
4710 extern int input_pending;
4711
4712 xassert (current_matrix && desired_matrix);
4713
4714 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4715 calculate_costs (f);
4716
4717 if (preempt_count <= 0)
4718 preempt_count = 1;
4719
4720 if (redisplay_dont_pause)
4721 force_p = 1;
4722 else if (!force_p && detect_input_pending ())
4723 {
4724 pause = 1;
4725 goto do_pause;
4726 }
4727
4728 /* If we cannot insert/delete lines, it's no use trying it. */
4729 if (!line_ins_del_ok)
4730 inhibit_id_p = 1;
4731
4732 /* See if any of the desired lines are enabled; don't compute for
4733 i/d line if just want cursor motion. */
4734 for (i = 0; i < desired_matrix->nrows; i++)
4735 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4736 break;
4737
4738 /* Try doing i/d line, if not yet inhibited. */
4739 if (!inhibit_id_p && i < desired_matrix->nrows)
4740 force_p |= scrolling (f);
4741
4742 /* Update the individual lines as needed. Do bottom line first. */
4743 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4744 update_frame_line (f, desired_matrix->nrows - 1);
4745
4746 /* Now update the rest of the lines. */
4747 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4748 {
4749 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4750 {
4751 if (FRAME_TERMCAP_P (f))
4752 {
4753 /* Flush out every so many lines.
4754 Also flush out if likely to have more than 1k buffered
4755 otherwise. I'm told that some telnet connections get
4756 really screwed by more than 1k output at once. */
4757 int outq = PENDING_OUTPUT_COUNT (stdout);
4758 if (outq > 900
4759 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4760 {
4761 fflush (stdout);
4762 if (preempt_count == 1)
4763 {
4764 #ifdef EMACS_OUTQSIZE
4765 if (EMACS_OUTQSIZE (0, &outq) < 0)
4766 /* Probably not a tty. Ignore the error and reset
4767 * the outq count. */
4768 outq = PENDING_OUTPUT_COUNT (stdout);
4769 #endif
4770 outq *= 10;
4771 if (baud_rate <= outq && baud_rate > 0)
4772 sleep (outq / baud_rate);
4773 }
4774 }
4775 }
4776
4777 if ((i - 1) % preempt_count == 0)
4778 detect_input_pending ();
4779
4780 update_frame_line (f, i);
4781 }
4782 }
4783
4784 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4785
4786 /* Now just clean up termcap drivers and set cursor, etc. */
4787 if (!pause)
4788 {
4789 if ((cursor_in_echo_area
4790 /* If we are showing a message instead of the mini-buffer,
4791 show the cursor for the message instead of for the
4792 (now hidden) mini-buffer contents. */
4793 || (EQ (minibuf_window, selected_window)
4794 && EQ (minibuf_window, echo_area_window)
4795 && !NILP (echo_area_buffer[0])))
4796 /* These cases apply only to the frame that contains
4797 the active mini-buffer window. */
4798 && FRAME_HAS_MINIBUF_P (f)
4799 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4800 {
4801 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4802 int row, col;
4803
4804 if (cursor_in_echo_area < 0)
4805 {
4806 /* Negative value of cursor_in_echo_area means put
4807 cursor at beginning of line. */
4808 row = top;
4809 col = 0;
4810 }
4811 else
4812 {
4813 /* Positive value of cursor_in_echo_area means put
4814 cursor at the end of the prompt. If the mini-buffer
4815 is several lines high, find the last line that has
4816 any text on it. */
4817 row = FRAME_HEIGHT (f);
4818 do
4819 {
4820 --row;
4821 col = 0;
4822
4823 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4824 {
4825 /* Frame rows are filled up with spaces that
4826 must be ignored here. */
4827 struct glyph_row *r = MATRIX_ROW (current_matrix,
4828 row);
4829 struct glyph *start = r->glyphs[TEXT_AREA];
4830 struct glyph *last = start + r->used[TEXT_AREA];
4831
4832 while (last > start
4833 && (last - 1)->charpos < 0)
4834 --last;
4835
4836 col = last - start;
4837 }
4838 }
4839 while (row > top && col == 0);
4840
4841 /* Make sure COL is not out of range. */
4842 if (col >= FRAME_CURSOR_X_LIMIT (f))
4843 {
4844 /* If we have another row, advance cursor into it. */
4845 if (row < FRAME_HEIGHT (f) - 1)
4846 {
4847 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4848 row++;
4849 }
4850 /* Otherwise move it back in range. */
4851 else
4852 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4853 }
4854 }
4855
4856 cursor_to (row, col);
4857 }
4858 else
4859 {
4860 /* We have only one cursor on terminal frames. Use it to
4861 display the cursor of the selected window. */
4862 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4863 if (w->cursor.vpos >= 0
4864 /* The cursor vpos may be temporarily out of bounds
4865 in the following situation: There is one window,
4866 with the cursor in the lower half of it. The window
4867 is split, and a message causes a redisplay before
4868 a new cursor position has been computed. */
4869 && w->cursor.vpos < XFASTINT (w->height))
4870 {
4871 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4872 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4873
4874 if (INTEGERP (w->left_margin_width))
4875 x += XFASTINT (w->left_margin_width);
4876
4877 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4878 cursor_to (y, x);
4879 }
4880 }
4881 }
4882
4883 do_pause:
4884
4885 clear_desired_matrices (f);
4886 return pause;
4887 }
4888
4889
4890 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4891
4892 int
4893 scrolling (frame)
4894 struct frame *frame;
4895 {
4896 int unchanged_at_top, unchanged_at_bottom;
4897 int window_size;
4898 int changed_lines;
4899 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4900 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4901 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4902 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4903 register int i;
4904 int free_at_end_vpos = FRAME_HEIGHT (frame);
4905 struct glyph_matrix *current_matrix = frame->current_matrix;
4906 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4907
4908 if (!current_matrix)
4909 abort ();
4910
4911 /* Compute hash codes of all the lines. Also calculate number of
4912 changed lines, number of unchanged lines at the beginning, and
4913 number of unchanged lines at the end. */
4914 changed_lines = 0;
4915 unchanged_at_top = 0;
4916 unchanged_at_bottom = FRAME_HEIGHT (frame);
4917 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4918 {
4919 /* Give up on this scrolling if some old lines are not enabled. */
4920 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4921 return 0;
4922 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4923 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4924 {
4925 /* This line cannot be redrawn, so don't let scrolling mess it. */
4926 new_hash[i] = old_hash[i];
4927 #define INFINITY 1000000 /* Taken from scroll.c */
4928 draw_cost[i] = INFINITY;
4929 }
4930 else
4931 {
4932 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4933 draw_cost[i] = line_draw_cost (desired_matrix, i);
4934 }
4935
4936 if (old_hash[i] != new_hash[i])
4937 {
4938 changed_lines++;
4939 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4940 }
4941 else if (i == unchanged_at_top)
4942 unchanged_at_top++;
4943 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4944 }
4945
4946 /* If changed lines are few, don't allow preemption, don't scroll. */
4947 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4948 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4949 return 1;
4950
4951 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4952 - unchanged_at_bottom);
4953
4954 if (scroll_region_ok)
4955 free_at_end_vpos -= unchanged_at_bottom;
4956 else if (memory_below_frame)
4957 free_at_end_vpos = -1;
4958
4959 /* If large window, fast terminal and few lines in common between
4960 current frame and desired frame, don't bother with i/d calc. */
4961 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4962 && (window_size >=
4963 10 * scrolling_max_lines_saved (unchanged_at_top,
4964 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4965 old_hash, new_hash, draw_cost)))
4966 return 0;
4967
4968 if (window_size < 2)
4969 return 0;
4970
4971 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4972 draw_cost + unchanged_at_top - 1,
4973 old_draw_cost + unchanged_at_top - 1,
4974 old_hash + unchanged_at_top - 1,
4975 new_hash + unchanged_at_top - 1,
4976 free_at_end_vpos - unchanged_at_top);
4977
4978 return 0;
4979 }
4980
4981
4982 /* Count the number of blanks at the start of the vector of glyphs R
4983 which is LEN glyphs long. */
4984
4985 static int
4986 count_blanks (r, len)
4987 struct glyph *r;
4988 int len;
4989 {
4990 int i;
4991
4992 for (i = 0; i < len; ++i)
4993 if (!CHAR_GLYPH_SPACE_P (r[i]))
4994 break;
4995
4996 return i;
4997 }
4998
4999
5000 /* Count the number of glyphs in common at the start of the glyph
5001 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
5002 of STR2. Value is the number of equal glyphs equal at the start. */
5003
5004 static int
5005 count_match (str1, end1, str2, end2)
5006 struct glyph *str1, *end1, *str2, *end2;
5007 {
5008 struct glyph *p1 = str1;
5009 struct glyph *p2 = str2;
5010
5011 while (p1 < end1
5012 && p2 < end2
5013 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
5014 ++p1, ++p2;
5015
5016 return p1 - str1;
5017 }
5018
5019
5020 /* Char insertion/deletion cost vector, from term.c */
5021
5022 extern int *char_ins_del_vector;
5023 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
5024
5025
5026 /* Perform a frame-based update on line VPOS in frame FRAME. */
5027
5028 static void
5029 update_frame_line (frame, vpos)
5030 register struct frame *frame;
5031 int vpos;
5032 {
5033 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5034 int tem;
5035 int osp, nsp, begmatch, endmatch, olen, nlen;
5036 struct glyph_matrix *current_matrix = frame->current_matrix;
5037 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5038 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5039 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5040 int must_write_whole_line_p;
5041
5042 if (desired_row->inverse_p
5043 != (current_row->enabled_p && current_row->inverse_p))
5044 {
5045 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5046 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5047 current_row->enabled_p = 0;
5048 }
5049 else
5050 reassert_line_highlight (desired_row->inverse_p, vpos);
5051
5052 /* Current row not enabled means it has unknown contents. We must
5053 write the whole desired line in that case. */
5054 must_write_whole_line_p = !current_row->enabled_p;
5055 if (must_write_whole_line_p)
5056 {
5057 obody = 0;
5058 olen = 0;
5059 }
5060 else
5061 {
5062 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5063 olen = current_row->used[TEXT_AREA];
5064
5065 if (! current_row->inverse_p)
5066 {
5067 /* Ignore trailing spaces, if we can. */
5068 if (!must_write_spaces)
5069 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5070 olen--;
5071 }
5072 else
5073 {
5074 /* For an inverse-video line, make sure it's filled with
5075 spaces all the way to the frame edge so that the reverse
5076 video extends all the way across. */
5077 while (olen < FRAME_WIDTH (frame) - 1)
5078 obody[olen++] = space_glyph;
5079 }
5080 }
5081
5082 current_row->enabled_p = 1;
5083 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5084 current_row->inverse_p = desired_row->inverse_p;
5085
5086 /* If desired line is empty, just clear the line. */
5087 if (!desired_row->enabled_p)
5088 {
5089 nlen = 0;
5090 goto just_erase;
5091 }
5092
5093 nbody = desired_row->glyphs[TEXT_AREA];
5094 nlen = desired_row->used[TEXT_AREA];
5095 nend = nbody + nlen;
5096
5097 /* If display line has unknown contents, write the whole line. */
5098 if (must_write_whole_line_p)
5099 {
5100 /* Ignore spaces at the end, if we can. */
5101 if (!must_write_spaces)
5102 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5103 --nlen;
5104
5105 /* Write the contents of the desired line. */
5106 if (nlen)
5107 {
5108 cursor_to (vpos, 0);
5109 write_glyphs (nbody, nlen);
5110 }
5111
5112 /* Don't call clear_end_of_line if we already wrote the whole
5113 line. The cursor will not be at the right margin in that
5114 case but in the line below. */
5115 if (nlen < FRAME_WINDOW_WIDTH (frame))
5116 {
5117 cursor_to (vpos, nlen);
5118 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5119 }
5120 else
5121 /* Make sure we are in the right row, otherwise cursor movement
5122 with cmgoto might use `ch' in the wrong row. */
5123 cursor_to (vpos, 0);
5124
5125 make_current (desired_matrix, current_matrix, vpos);
5126 return;
5127 }
5128
5129 /* Pretend trailing spaces are not there at all,
5130 unless for one reason or another we must write all spaces. */
5131 if (!desired_row->inverse_p)
5132 {
5133 if (!must_write_spaces)
5134 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5135 nlen--;
5136 }
5137 else
5138 {
5139 /* For an inverse-video line, give it extra trailing spaces all
5140 the way to the frame edge so that the reverse video extends
5141 all the way across. */
5142 while (nlen < FRAME_WIDTH (frame) - 1)
5143 nbody[nlen++] = space_glyph;
5144 }
5145
5146 /* If there's no i/d char, quickly do the best we can without it. */
5147 if (!char_ins_del_ok)
5148 {
5149 int i, j;
5150
5151 /* Find the first glyph in desired row that doesn't agree with
5152 a glyph in the current row, and write the rest from there on. */
5153 for (i = 0; i < nlen; i++)
5154 {
5155 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5156 {
5157 /* Find the end of the run of different glyphs. */
5158 j = i + 1;
5159 while (j < nlen
5160 && (j >= olen
5161 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5162 || CHAR_GLYPH_PADDING_P (nbody[j])))
5163 ++j;
5164
5165 /* Output this run of non-matching chars. */
5166 cursor_to (vpos, i);
5167 write_glyphs (nbody + i, j - i);
5168 i = j - 1;
5169
5170 /* Now find the next non-match. */
5171 }
5172 }
5173
5174 /* Clear the rest of the line, or the non-clear part of it. */
5175 if (olen > nlen)
5176 {
5177 cursor_to (vpos, nlen);
5178 clear_end_of_line (olen);
5179 }
5180
5181 /* Make current row = desired row. */
5182 make_current (desired_matrix, current_matrix, vpos);
5183 return;
5184 }
5185
5186 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5187 characters in a row. */
5188
5189 if (!olen)
5190 {
5191 /* If current line is blank, skip over initial spaces, if
5192 possible, and write the rest. */
5193 if (must_write_spaces || desired_row->inverse_p)
5194 nsp = 0;
5195 else
5196 nsp = count_blanks (nbody, nlen);
5197
5198 if (nlen > nsp)
5199 {
5200 cursor_to (vpos, nsp);
5201 write_glyphs (nbody + nsp, nlen - nsp);
5202 }
5203
5204 /* Exchange contents between current_frame and new_frame. */
5205 make_current (desired_matrix, current_matrix, vpos);
5206 return;
5207 }
5208
5209 /* Compute number of leading blanks in old and new contents. */
5210 osp = count_blanks (obody, olen);
5211 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5212
5213 /* Compute number of matching chars starting with first non-blank. */
5214 begmatch = count_match (obody + osp, obody + olen,
5215 nbody + nsp, nbody + nlen);
5216
5217 /* Spaces in new match implicit space past the end of old. */
5218 /* A bug causing this to be a no-op was fixed in 18.29. */
5219 if (!must_write_spaces && osp + begmatch == olen)
5220 {
5221 np1 = nbody + nsp;
5222 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5223 ++begmatch;
5224 }
5225
5226 /* Avoid doing insert/delete char
5227 just cause number of leading spaces differs
5228 when the following text does not match. */
5229 if (begmatch == 0 && osp != nsp)
5230 osp = nsp = min (osp, nsp);
5231
5232 /* Find matching characters at end of line */
5233 op1 = obody + olen;
5234 np1 = nbody + nlen;
5235 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5236 while (op1 > op2
5237 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5238 {
5239 op1--;
5240 np1--;
5241 }
5242 endmatch = obody + olen - op1;
5243
5244 /* tem gets the distance to insert or delete.
5245 endmatch is how many characters we save by doing so.
5246 Is it worth it? */
5247
5248 tem = (nlen - nsp) - (olen - osp);
5249 if (endmatch && tem
5250 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5251 endmatch = 0;
5252
5253 /* nsp - osp is the distance to insert or delete.
5254 If that is nonzero, begmatch is known to be nonzero also.
5255 begmatch + endmatch is how much we save by doing the ins/del.
5256 Is it worth it? */
5257
5258 if (nsp != osp
5259 && (!char_ins_del_ok
5260 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5261 {
5262 begmatch = 0;
5263 endmatch = 0;
5264 osp = nsp = min (osp, nsp);
5265 }
5266
5267 /* Now go through the line, inserting, writing and
5268 deleting as appropriate. */
5269
5270 if (osp > nsp)
5271 {
5272 cursor_to (vpos, nsp);
5273 delete_glyphs (osp - nsp);
5274 }
5275 else if (nsp > osp)
5276 {
5277 /* If going to delete chars later in line
5278 and insert earlier in the line,
5279 must delete first to avoid losing data in the insert */
5280 if (endmatch && nlen < olen + nsp - osp)
5281 {
5282 cursor_to (vpos, nlen - endmatch + osp - nsp);
5283 delete_glyphs (olen + nsp - osp - nlen);
5284 olen = nlen - (nsp - osp);
5285 }
5286 cursor_to (vpos, osp);
5287 insert_glyphs (0, nsp - osp);
5288 }
5289 olen += nsp - osp;
5290
5291 tem = nsp + begmatch + endmatch;
5292 if (nlen != tem || olen != tem)
5293 {
5294 cursor_to (vpos, nsp + begmatch);
5295 if (!endmatch || nlen == olen)
5296 {
5297 /* If new text being written reaches right margin,
5298 there is no need to do clear-to-eol at the end.
5299 (and it would not be safe, since cursor is not
5300 going to be "at the margin" after the text is done) */
5301 if (nlen == FRAME_WINDOW_WIDTH (frame))
5302 olen = 0;
5303 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5304 }
5305 else if (nlen > olen)
5306 {
5307 /* Here, we used to have the following simple code:
5308 ----------------------------------------
5309 write_glyphs (nbody + nsp + begmatch, olen - tem);
5310 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5311 ----------------------------------------
5312 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5313 is a padding glyph. */
5314 int out = olen - tem; /* Columns to be overwritten originally. */
5315 int del;
5316
5317 /* Calculate columns we can actually overwrite. */
5318 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5319 write_glyphs (nbody + nsp + begmatch, out);
5320 /* If we left columns to be overwritten, we must delete them. */
5321 del = olen - tem - out;
5322 if (del > 0) delete_glyphs (del);
5323 /* At last, we insert columns not yet written out. */
5324 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5325 olen = nlen;
5326 }
5327 else if (olen > nlen)
5328 {
5329 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5330 delete_glyphs (olen - nlen);
5331 olen = nlen;
5332 }
5333 }
5334
5335 just_erase:
5336 /* If any unerased characters remain after the new line, erase them. */
5337 if (olen > nlen)
5338 {
5339 cursor_to (vpos, nlen);
5340 clear_end_of_line (olen);
5341 }
5342
5343 /* Exchange contents between current_frame and new_frame. */
5344 make_current (desired_matrix, current_matrix, vpos);
5345 }
5346
5347
5348 \f
5349 /***********************************************************************
5350 X/Y Position -> Buffer Position
5351 ***********************************************************************/
5352
5353 /* Return the character position of the character at window relative
5354 pixel position (*X, *Y). *X and *Y are adjusted to character
5355 boundaries. */
5356
5357 int
5358 buffer_posn_from_coords (w, x, y)
5359 struct window *w;
5360 int *x, *y;
5361 {
5362 struct it it;
5363 struct buffer *old_current_buffer = current_buffer;
5364 struct text_pos startp;
5365 int left_area_width;
5366
5367 current_buffer = XBUFFER (w->buffer);
5368 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5369 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5370 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5371 start_display (&it, w, startp);
5372
5373 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5374 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5375 MOVE_TO_X | MOVE_TO_Y);
5376
5377 *x = it.current_x - it.first_visible_x + left_area_width;
5378 *y = it.current_y;
5379 current_buffer = old_current_buffer;
5380 return IT_CHARPOS (it);
5381 }
5382
5383
5384 /* Value is the string under window-relative coordinates X/Y in the
5385 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5386 means look at the mode line. *CHARPOS is set to the position in
5387 the string returned. */
5388
5389 Lisp_Object
5390 mode_line_string (w, x, y, mode_line_p, charpos)
5391 struct window *w;
5392 int x, y, mode_line_p;
5393 int *charpos;
5394 {
5395 struct glyph_row *row;
5396 struct glyph *glyph, *end;
5397 struct frame *f = XFRAME (w->frame);
5398 int x0;
5399 Lisp_Object string = Qnil;
5400
5401 if (mode_line_p)
5402 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5403 else
5404 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5405
5406 if (row->mode_line_p && row->enabled_p)
5407 {
5408 /* The mode lines are displayed over scroll bars and bitmap
5409 areas, and X is window-relative. Correct X by the scroll bar
5410 and bitmap area width. */
5411 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5412 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5413 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5414
5415 /* Find the glyph under X. If we find one with a string object,
5416 it's the one we were looking for. */
5417 glyph = row->glyphs[TEXT_AREA];
5418 end = glyph + row->used[TEXT_AREA];
5419 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5420 if (x >= x0 && x < x0 + glyph->pixel_width)
5421 {
5422 string = glyph->object;
5423 *charpos = glyph->charpos;
5424 break;
5425 }
5426 }
5427
5428 return string;
5429 }
5430
5431
5432 /***********************************************************************
5433 Changing Frame Sizes
5434 ***********************************************************************/
5435
5436 #ifdef SIGWINCH
5437
5438 SIGTYPE
5439 window_change_signal (signalnum) /* If we don't have an argument, */
5440 int signalnum; /* some compilers complain in signal calls. */
5441 {
5442 int width, height;
5443 #ifndef USE_CRT_DLL
5444 extern int errno;
5445 #endif
5446 int old_errno = errno;
5447
5448 get_frame_size (&width, &height);
5449
5450 /* The frame size change obviously applies to a termcap-controlled
5451 frame. Find such a frame in the list, and assume it's the only
5452 one (since the redisplay code always writes to stdout, not a
5453 FILE * specified in the frame structure). Record the new size,
5454 but don't reallocate the data structures now. Let that be done
5455 later outside of the signal handler. */
5456
5457 {
5458 Lisp_Object tail, frame;
5459
5460 FOR_EACH_FRAME (tail, frame)
5461 {
5462 if (FRAME_TERMCAP_P (XFRAME (frame)))
5463 {
5464 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5465 break;
5466 }
5467 }
5468 }
5469
5470 signal (SIGWINCH, window_change_signal);
5471 errno = old_errno;
5472 }
5473 #endif /* SIGWINCH */
5474
5475
5476 /* Do any change in frame size that was requested by a signal. SAFE
5477 non-zero means this function is called from a place where it is
5478 safe to change frame sizes while a redisplay is in progress. */
5479
5480 void
5481 do_pending_window_change (safe)
5482 int safe;
5483 {
5484 /* If window_change_signal should have run before, run it now. */
5485 if (redisplaying_p && !safe)
5486 return;
5487
5488 while (delayed_size_change)
5489 {
5490 Lisp_Object tail, frame;
5491
5492 delayed_size_change = 0;
5493
5494 FOR_EACH_FRAME (tail, frame)
5495 {
5496 struct frame *f = XFRAME (frame);
5497
5498 int height = FRAME_NEW_HEIGHT (f);
5499 int width = FRAME_NEW_WIDTH (f);
5500
5501 if (height != 0 || width != 0)
5502 change_frame_size (f, height, width, 0, 0, safe);
5503 }
5504 }
5505 }
5506
5507
5508 /* Change the frame height and/or width. Values may be given as zero to
5509 indicate no change is to take place.
5510
5511 If DELAY is non-zero, then assume we're being called from a signal
5512 handler, and queue the change for later - perhaps the next
5513 redisplay. Since this tries to resize windows, we can't call it
5514 from a signal handler.
5515
5516 SAFE non-zero means this function is called from a place where it's
5517 safe to change frame sizes while a redisplay is in progress. */
5518
5519 void
5520 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5521 register struct frame *f;
5522 int newheight, newwidth, pretend, delay, safe;
5523 {
5524 Lisp_Object tail, frame;
5525
5526 if (! FRAME_WINDOW_P (f))
5527 {
5528 /* When using termcap, or on MS-DOS, all frames use
5529 the same screen, so a change in size affects all frames. */
5530 FOR_EACH_FRAME (tail, frame)
5531 if (! FRAME_WINDOW_P (XFRAME (frame)))
5532 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5533 pretend, delay, safe);
5534 }
5535 else
5536 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5537 }
5538
5539 static void
5540 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5541 register struct frame *f;
5542 int newheight, newwidth, pretend, delay, safe;
5543 {
5544 int new_frame_window_width;
5545 int count = specpdl_ptr - specpdl;
5546
5547 /* If we can't deal with the change now, queue it for later. */
5548 if (delay || (redisplaying_p && !safe))
5549 {
5550 FRAME_NEW_HEIGHT (f) = newheight;
5551 FRAME_NEW_WIDTH (f) = newwidth;
5552 delayed_size_change = 1;
5553 return;
5554 }
5555
5556 /* This size-change overrides any pending one for this frame. */
5557 FRAME_NEW_HEIGHT (f) = 0;
5558 FRAME_NEW_WIDTH (f) = 0;
5559
5560 /* If an argument is zero, set it to the current value. */
5561 if (newheight == 0)
5562 newheight = FRAME_HEIGHT (f);
5563 if (newwidth == 0)
5564 newwidth = FRAME_WIDTH (f);
5565
5566 /* Compute width of windows in F.
5567 This is the width of the frame without vertical scroll bars. */
5568 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5569
5570 /* Round up to the smallest acceptable size. */
5571 check_frame_size (f, &newheight, &newwidth);
5572
5573 /* If we're not changing the frame size, quit now. */
5574 if (newheight == FRAME_HEIGHT (f)
5575 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5576 return;
5577
5578 BLOCK_INPUT;
5579
5580 #ifdef MSDOS
5581 /* We only can set screen dimensions to certain values supported
5582 by our video hardware. Try to find the smallest size greater
5583 or equal to the requested dimensions. */
5584 dos_set_window_size (&newheight, &newwidth);
5585 #endif
5586
5587 if (newheight != FRAME_HEIGHT (f))
5588 {
5589 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5590 {
5591 /* Frame has both root and mini-buffer. */
5592 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5593 FRAME_TOP_MARGIN (f));
5594 set_window_height (FRAME_ROOT_WINDOW (f),
5595 (newheight
5596 - 1
5597 - FRAME_TOP_MARGIN (f)),
5598 0);
5599 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5600 newheight - 1);
5601 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5602 }
5603 else
5604 /* Frame has just one top-level window. */
5605 set_window_height (FRAME_ROOT_WINDOW (f),
5606 newheight - FRAME_TOP_MARGIN (f), 0);
5607
5608 if (FRAME_TERMCAP_P (f) && !pretend)
5609 FrameRows = newheight;
5610 }
5611
5612 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5613 {
5614 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5615 if (FRAME_HAS_MINIBUF_P (f))
5616 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5617
5618 if (FRAME_TERMCAP_P (f) && !pretend)
5619 FrameCols = newwidth;
5620
5621 if (WINDOWP (f->tool_bar_window))
5622 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5623 }
5624
5625 FRAME_HEIGHT (f) = newheight;
5626 SET_FRAME_WIDTH (f, newwidth);
5627
5628 {
5629 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5630 int text_area_x, text_area_y, text_area_width, text_area_height;
5631
5632 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5633 &text_area_height);
5634 if (w->cursor.x >= text_area_x + text_area_width)
5635 w->cursor.hpos = w->cursor.x = 0;
5636 if (w->cursor.y >= text_area_y + text_area_height)
5637 w->cursor.vpos = w->cursor.y = 0;
5638 }
5639
5640 adjust_glyphs (f);
5641 SET_FRAME_GARBAGED (f);
5642 calculate_costs (f);
5643
5644 UNBLOCK_INPUT;
5645
5646 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5647
5648 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5649 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5650 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5651
5652 unbind_to (count, Qnil);
5653 }
5654
5655
5656 \f
5657 /***********************************************************************
5658 Terminal Related Lisp Functions
5659 ***********************************************************************/
5660
5661 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5662 1, 1, "FOpen termscript file: ",
5663 "Start writing all terminal output to FILE as well as the terminal.\n\
5664 FILE = nil means just close any termscript file currently open.")
5665 (file)
5666 Lisp_Object file;
5667 {
5668 if (termscript != 0) fclose (termscript);
5669 termscript = 0;
5670
5671 if (! NILP (file))
5672 {
5673 file = Fexpand_file_name (file, Qnil);
5674 termscript = fopen (XSTRING (file)->data, "w");
5675 if (termscript == 0)
5676 report_file_error ("Opening termscript", Fcons (file, Qnil));
5677 }
5678 return Qnil;
5679 }
5680
5681
5682 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5683 Ssend_string_to_terminal, 1, 1, 0,
5684 "Send STRING to the terminal without alteration.\n\
5685 Control characters in STRING will have terminal-dependent effects.")
5686 (string)
5687 Lisp_Object string;
5688 {
5689 /* ??? Perhaps we should do something special for multibyte strings here. */
5690 CHECK_STRING (string, 0);
5691 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5692 fflush (stdout);
5693 if (termscript)
5694 {
5695 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5696 termscript);
5697 fflush (termscript);
5698 }
5699 return Qnil;
5700 }
5701
5702
5703 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5704 "Beep, or flash the screen.\n\
5705 Also, unless an argument is given,\n\
5706 terminate any keyboard macro currently executing.")
5707 (arg)
5708 Lisp_Object arg;
5709 {
5710 if (!NILP (arg))
5711 {
5712 if (noninteractive)
5713 putchar (07);
5714 else
5715 ring_bell ();
5716 fflush (stdout);
5717 }
5718 else
5719 bitch_at_user ();
5720
5721 return Qnil;
5722 }
5723
5724 void
5725 bitch_at_user ()
5726 {
5727 if (noninteractive)
5728 putchar (07);
5729 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5730 error ("Keyboard macro terminated by a command ringing the bell");
5731 else
5732 ring_bell ();
5733 fflush (stdout);
5734 }
5735
5736
5737 \f
5738 /***********************************************************************
5739 Sleeping, Waiting
5740 ***********************************************************************/
5741
5742 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5743 "Pause, without updating display, for SECONDS seconds.\n\
5744 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5745 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5746 additional wait period, in milliseconds; this may be useful if your\n\
5747 Emacs was built without floating point support.\n\
5748 \(Not all operating systems support waiting for a fraction of a second.)")
5749 (seconds, milliseconds)
5750 Lisp_Object seconds, milliseconds;
5751 {
5752 int sec, usec;
5753
5754 if (NILP (milliseconds))
5755 XSETINT (milliseconds, 0);
5756 else
5757 CHECK_NUMBER (milliseconds, 1);
5758 usec = XINT (milliseconds) * 1000;
5759
5760 {
5761 double duration = extract_float (seconds);
5762 sec = (int) duration;
5763 usec += (duration - sec) * 1000000;
5764 }
5765
5766 #ifndef EMACS_HAS_USECS
5767 if (sec == 0 && usec != 0)
5768 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5769 #endif
5770
5771 /* Assure that 0 <= usec < 1000000. */
5772 if (usec < 0)
5773 {
5774 /* We can't rely on the rounding being correct if user is negative. */
5775 if (-1000000 < usec)
5776 sec--, usec += 1000000;
5777 else
5778 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5779 }
5780 else
5781 sec += usec / 1000000, usec %= 1000000;
5782
5783 if (sec < 0 || (sec == 0 && usec == 0))
5784 return Qnil;
5785
5786 {
5787 Lisp_Object zero;
5788
5789 XSETFASTINT (zero, 0);
5790 wait_reading_process_input (sec, usec, zero, 0);
5791 }
5792
5793 /* We should always have wait_reading_process_input; we have a dummy
5794 implementation for systems which don't support subprocesses. */
5795 #if 0
5796 /* No wait_reading_process_input */
5797 immediate_quit = 1;
5798 QUIT;
5799
5800 #ifdef VMS
5801 sys_sleep (sec);
5802 #else /* not VMS */
5803 /* The reason this is done this way
5804 (rather than defined (H_S) && defined (H_T))
5805 is because the VMS preprocessor doesn't grok `defined' */
5806 #ifdef HAVE_SELECT
5807 EMACS_GET_TIME (end_time);
5808 EMACS_SET_SECS_USECS (timeout, sec, usec);
5809 EMACS_ADD_TIME (end_time, end_time, timeout);
5810
5811 while (1)
5812 {
5813 EMACS_GET_TIME (timeout);
5814 EMACS_SUB_TIME (timeout, end_time, timeout);
5815 if (EMACS_TIME_NEG_P (timeout)
5816 || !select (1, 0, 0, 0, &timeout))
5817 break;
5818 }
5819 #else /* not HAVE_SELECT */
5820 sleep (sec);
5821 #endif /* HAVE_SELECT */
5822 #endif /* not VMS */
5823
5824 immediate_quit = 0;
5825 #endif /* no subprocesses */
5826
5827 return Qnil;
5828 }
5829
5830
5831 /* This is just like wait_reading_process_input, except that
5832 it does the redisplay.
5833
5834 It's also much like Fsit_for, except that it can be used for
5835 waiting for input as well. */
5836
5837 Lisp_Object
5838 sit_for (sec, usec, reading, display, initial_display)
5839 int sec, usec, reading, display, initial_display;
5840 {
5841 Lisp_Object read_kbd;
5842
5843 swallow_events (display);
5844
5845 if (detect_input_pending_run_timers (display))
5846 return Qnil;
5847
5848 if (initial_display)
5849 redisplay_preserve_echo_area ();
5850
5851 if (sec == 0 && usec == 0)
5852 return Qt;
5853
5854 #ifdef SIGIO
5855 gobble_input (0);
5856 #endif
5857
5858 XSETINT (read_kbd, reading ? -1 : 1);
5859 wait_reading_process_input (sec, usec, read_kbd, display);
5860
5861 return detect_input_pending () ? Qnil : Qt;
5862 }
5863
5864
5865 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5866 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5867 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5868 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5869 additional wait period, in milliseconds; this may be useful if your\n\
5870 Emacs was built without floating point support.\n\
5871 \(Not all operating systems support waiting for a fraction of a second.)\n\
5872 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5873 Redisplay is preempted as always if input arrives, and does not happen\n\
5874 if input is available before it starts.\n\
5875 Value is t if waited the full time with no input arriving.")
5876 (seconds, milliseconds, nodisp)
5877 Lisp_Object seconds, milliseconds, nodisp;
5878 {
5879 int sec, usec;
5880
5881 if (NILP (milliseconds))
5882 XSETINT (milliseconds, 0);
5883 else
5884 CHECK_NUMBER (milliseconds, 1);
5885 usec = XINT (milliseconds) * 1000;
5886
5887 {
5888 double duration = extract_float (seconds);
5889 sec = (int) duration;
5890 usec += (duration - sec) * 1000000;
5891 }
5892
5893 #ifndef EMACS_HAS_USECS
5894 if (usec != 0 && sec == 0)
5895 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5896 #endif
5897
5898 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5899 }
5900
5901
5902 \f
5903 /***********************************************************************
5904 Other Lisp Functions
5905 ***********************************************************************/
5906
5907 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5908 session's frames, frame names, buffers, buffer-read-only flags, and
5909 buffer-modified-flags, and a trailing sentinel (so we don't need to
5910 add length checks). */
5911
5912 static Lisp_Object frame_and_buffer_state;
5913
5914
5915 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5916 Sframe_or_buffer_changed_p, 0, 0, 0,
5917 "Return non-nil if the frame and buffer state appears to have changed.\n\
5918 The state variable is an internal vector containing all frames and buffers,\n\
5919 aside from buffers whose names start with space,\n\
5920 along with the buffers' read-only and modified flags, which allows a fast\n\
5921 check to see whether the menu bars might need to be recomputed.\n\
5922 If this function returns non-nil, it updates the internal vector to reflect\n\
5923 the current state.\n")
5924 ()
5925 {
5926 Lisp_Object tail, frame, buf;
5927 Lisp_Object *vecp;
5928 int n;
5929
5930 vecp = XVECTOR (frame_and_buffer_state)->contents;
5931 FOR_EACH_FRAME (tail, frame)
5932 {
5933 if (!EQ (*vecp++, frame))
5934 goto changed;
5935 if (!EQ (*vecp++, XFRAME (frame)->name))
5936 goto changed;
5937 }
5938 /* Check that the buffer info matches.
5939 No need to test for the end of the vector
5940 because the last element of the vector is lambda
5941 and that will always cause a mismatch. */
5942 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5943 {
5944 buf = XCDR (XCAR (tail));
5945 /* Ignore buffers that aren't included in buffer lists. */
5946 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5947 continue;
5948 if (!EQ (*vecp++, buf))
5949 goto changed;
5950 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5951 goto changed;
5952 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5953 goto changed;
5954 }
5955 /* Detect deletion of a buffer at the end of the list. */
5956 if (EQ (*vecp, Qlambda))
5957 return Qnil;
5958 changed:
5959 /* Start with 1 so there is room for at least one lambda at the end. */
5960 n = 1;
5961 FOR_EACH_FRAME (tail, frame)
5962 n += 2;
5963 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5964 n += 3;
5965 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5966 if (n > XVECTOR (frame_and_buffer_state)->size
5967 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5968 /* Add 20 extra so we grow it less often. */
5969 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5970 vecp = XVECTOR (frame_and_buffer_state)->contents;
5971 FOR_EACH_FRAME (tail, frame)
5972 {
5973 *vecp++ = frame;
5974 *vecp++ = XFRAME (frame)->name;
5975 }
5976 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5977 {
5978 buf = XCDR (XCAR (tail));
5979 /* Ignore buffers that aren't included in buffer lists. */
5980 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5981 continue;
5982 *vecp++ = buf;
5983 *vecp++ = XBUFFER (buf)->read_only;
5984 *vecp++ = Fbuffer_modified_p (buf);
5985 }
5986 /* Fill up the vector with lambdas (always at least one). */
5987 *vecp++ = Qlambda;
5988 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5989 < XVECTOR (frame_and_buffer_state)->size)
5990 *vecp++ = Qlambda;
5991 /* Make sure we didn't overflow the vector. */
5992 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5993 > XVECTOR (frame_and_buffer_state)->size)
5994 abort ();
5995 return Qt;
5996 }
5997
5998
5999 \f
6000 /***********************************************************************
6001 Initialization
6002 ***********************************************************************/
6003
6004 char *terminal_type;
6005
6006 /* Initialization done when Emacs fork is started, before doing stty.
6007 Determine terminal type and set terminal_driver. Then invoke its
6008 decoding routine to set up variables in the terminal package. */
6009
6010 void
6011 init_display ()
6012 {
6013 #ifdef HAVE_X_WINDOWS
6014 extern int display_arg;
6015 #endif
6016
6017 /* Construct the space glyph. */
6018 space_glyph.type = CHAR_GLYPH;
6019 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
6020 space_glyph.charpos = -1;
6021
6022 meta_key = 0;
6023 inverse_video = 0;
6024 cursor_in_echo_area = 0;
6025 terminal_type = (char *) 0;
6026
6027 /* Now is the time to initialize this; it's used by init_sys_modes
6028 during startup. */
6029 Vwindow_system = Qnil;
6030
6031 /* If the user wants to use a window system, we shouldn't bother
6032 initializing the terminal. This is especially important when the
6033 terminal is so dumb that emacs gives up before and doesn't bother
6034 using the window system.
6035
6036 If the DISPLAY environment variable is set and nonempty,
6037 try to use X, and die with an error message if that doesn't work. */
6038
6039 #ifdef HAVE_X_WINDOWS
6040 if (! display_arg)
6041 {
6042 char *display;
6043 #ifdef VMS
6044 display = getenv ("DECW$DISPLAY");
6045 #else
6046 display = getenv ("DISPLAY");
6047 #endif
6048
6049 display_arg = (display != 0 && *display != 0);
6050 }
6051
6052 if (!inhibit_window_system && display_arg
6053 #ifndef CANNOT_DUMP
6054 && initialized
6055 #endif
6056 )
6057 {
6058 Vwindow_system = intern ("x");
6059 #ifdef HAVE_X11
6060 Vwindow_system_version = make_number (11);
6061 #else
6062 Vwindow_system_version = make_number (10);
6063 #endif
6064 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6065 /* In some versions of ncurses,
6066 tputs crashes if we have not called tgetent.
6067 So call tgetent. */
6068 { char b[2044]; tgetent (b, "xterm");}
6069 #endif
6070 adjust_frame_glyphs_initially ();
6071 return;
6072 }
6073 #endif /* HAVE_X_WINDOWS */
6074
6075 #ifdef HAVE_NTGUI
6076 if (!inhibit_window_system)
6077 {
6078 Vwindow_system = intern ("w32");
6079 Vwindow_system_version = make_number (1);
6080 adjust_frame_glyphs_initially ();
6081 return;
6082 }
6083 #endif /* HAVE_NTGUI */
6084
6085 /* If no window system has been specified, try to use the terminal. */
6086 if (! isatty (0))
6087 {
6088 fatal ("standard input is not a tty");
6089 exit (1);
6090 }
6091
6092 /* Look at the TERM variable */
6093 terminal_type = (char *) getenv ("TERM");
6094 if (!terminal_type)
6095 {
6096 #ifdef VMS
6097 fprintf (stderr, "Please specify your terminal type.\n\
6098 For types defined in VMS, use set term /device=TYPE.\n\
6099 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6100 \(The quotation marks are necessary since terminal types are lower case.)\n");
6101 #else
6102 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6103 #endif
6104 exit (1);
6105 }
6106
6107 #ifdef VMS
6108 /* VMS DCL tends to up-case things, so down-case term type.
6109 Hardly any uppercase letters in terminal types; should be none. */
6110 {
6111 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6112 char *p;
6113
6114 strcpy (new, terminal_type);
6115
6116 for (p = new; *p; p++)
6117 if (isupper (*p))
6118 *p = tolower (*p);
6119
6120 terminal_type = new;
6121 }
6122 #endif /* VMS */
6123
6124 term_init (terminal_type);
6125
6126 {
6127 struct frame *sf = SELECTED_FRAME ();
6128 int width = FRAME_WINDOW_WIDTH (sf);
6129 int height = FRAME_HEIGHT (sf);
6130
6131 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6132
6133 /* If these sizes are so big they cause overflow, just ignore the
6134 change. It's not clear what better we could do. */
6135 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6136 fatal ("screen size %dx%d too big", width, height);
6137 }
6138
6139 adjust_frame_glyphs_initially ();
6140 calculate_costs (XFRAME (selected_frame));
6141
6142 #ifdef SIGWINCH
6143 #ifndef CANNOT_DUMP
6144 if (initialized)
6145 #endif /* CANNOT_DUMP */
6146 signal (SIGWINCH, window_change_signal);
6147 #endif /* SIGWINCH */
6148
6149 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6150 if (initialized
6151 && !noninteractive
6152 #ifdef MSDOS
6153 /* The MSDOS terminal turns on its ``window system'' relatively
6154 late into the startup, so we cannot do the frame faces'
6155 initialization just yet. It will be done later by pc-win.el
6156 and internal_terminal_init. */
6157 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6158 #endif
6159 && NILP (Vwindow_system))
6160 {
6161 /* For the initial frame, we don't have any way of knowing what
6162 are the foreground and background colors of the terminal. */
6163 struct frame *sf = SELECTED_FRAME();
6164
6165 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6166 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6167 call0 (intern ("tty-set-up-initial-frame-faces"));
6168 }
6169 }
6170
6171
6172 \f
6173 /***********************************************************************
6174 Blinking cursor
6175 ***********************************************************************/
6176
6177 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6178 Sinternal_show_cursor, 2, 2, 0,
6179 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6180 WINDOW nil means use the selected window. SHOW non-nil means\n\
6181 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6182 don't show a cursor.")
6183 (window, show)
6184 Lisp_Object window, show;
6185 {
6186 /* Don't change cursor state while redisplaying. This could confuse
6187 output routines. */
6188 if (!redisplaying_p)
6189 {
6190 if (NILP (window))
6191 window = selected_window;
6192 else
6193 CHECK_WINDOW (window, 2);
6194
6195 XWINDOW (window)->cursor_off_p = NILP (show);
6196 }
6197
6198 return Qnil;
6199 }
6200
6201
6202 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6203 Sinternal_show_cursor_p, 0, 1, 0,
6204 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6205 WINDOW nil or omitted means report on the selected window.")
6206 (window)
6207 Lisp_Object window;
6208 {
6209 struct window *w;
6210
6211 if (NILP (window))
6212 window = selected_window;
6213 else
6214 CHECK_WINDOW (window, 2);
6215
6216 w = XWINDOW (window);
6217 return w->cursor_off_p ? Qnil : Qt;
6218 }
6219
6220 \f
6221 /***********************************************************************
6222 Initialization
6223 ***********************************************************************/
6224
6225 void
6226 syms_of_display ()
6227 {
6228 defsubr (&Sredraw_frame);
6229 defsubr (&Sredraw_display);
6230 defsubr (&Sframe_or_buffer_changed_p);
6231 defsubr (&Sopen_termscript);
6232 defsubr (&Sding);
6233 defsubr (&Ssit_for);
6234 defsubr (&Ssleep_for);
6235 defsubr (&Ssend_string_to_terminal);
6236 defsubr (&Sinternal_show_cursor);
6237 defsubr (&Sinternal_show_cursor_p);
6238
6239 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6240 staticpro (&frame_and_buffer_state);
6241
6242 Qdisplay_table = intern ("display-table");
6243 staticpro (&Qdisplay_table);
6244 Qredisplay_dont_pause = intern ("redisplay-dont-pause");
6245 staticpro (&Qredisplay_dont_pause);
6246
6247 DEFVAR_INT ("baud-rate", &baud_rate,
6248 "*The output baud rate of the terminal.\n\
6249 On most systems, changing this value will affect the amount of padding\n\
6250 and the other strategic decisions made during redisplay.");
6251
6252 DEFVAR_BOOL ("inverse-video", &inverse_video,
6253 "*Non-nil means invert the entire frame display.\n\
6254 This means everything is in inverse video which otherwise would not be.");
6255
6256 DEFVAR_BOOL ("visible-bell", &visible_bell,
6257 "*Non-nil means try to flash the frame to represent a bell.");
6258
6259 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6260 "*Non-nil means no need to redraw entire frame after suspending.\n\
6261 A non-nil value is useful if the terminal can automatically preserve\n\
6262 Emacs's frame display when you reenter Emacs.\n\
6263 It is up to you to set this variable if your terminal can do that.");
6264
6265 DEFVAR_LISP ("window-system", &Vwindow_system,
6266 "A symbol naming the window-system under which Emacs is running\n\
6267 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6268
6269 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6270 "The version number of the window system in use.\n\
6271 For X windows, this is 10 or 11.");
6272
6273 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6274 "Non-nil means put cursor in minibuffer, at end of any message there.");
6275
6276 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6277 "Table defining how to output a glyph code to the frame.\n\
6278 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6279 Each element can be:\n\
6280 integer: a glyph code which this glyph is an alias for.\n\
6281 string: output this glyph using that string (not impl. in X windows).\n\
6282 nil: this glyph mod 256 is char code to output,\n\
6283 and this glyph / 256 is face code for X windows (see `face-id').");
6284 Vglyph_table = Qnil;
6285
6286 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6287 "Display table to use for buffers that specify none.\n\
6288 See `buffer-display-table' for more information.");
6289 Vstandard_display_table = Qnil;
6290
6291 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6292 "*Non-nil means update isn't paused when input is detected.");
6293 redisplay_dont_pause = 0;
6294
6295 /* Initialize `window-system', unless init_display already decided it. */
6296 #ifdef CANNOT_DUMP
6297 if (noninteractive)
6298 #endif
6299 {
6300 Vwindow_system = Qnil;
6301 Vwindow_system_version = Qnil;
6302 }
6303 }