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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001, 2002
4 @c Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, Calendar, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Where messages are displayed.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Overlay Arrow:: Display of an arrow to indicate position.
22 * Temporary Displays:: Displays that go away automatically.
23 * Overlays:: Use overlays to highlight parts of the buffer.
24 * Width:: How wide a character or string is on the screen.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Inverse Video:: Specifying how the screen looks.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} redisplays the entire contents of a
44 given frame (@pxref{Frames}).
45
46 @c Emacs 19 feature
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 This function forces certain windows to be redisplayed
58 but does not clear them.
59
60 @defun force-window-update object
61 This function forces redisplay of some or all windows. If
62 @var{object} is a window, it forces redisplay of that window. If
63 @var{object} is a buffer or buffer name, it forces redisplay of all
64 windows displaying that buffer. If @var{object} is @code{nil}, it
65 forces redisplay of all windows.
66 @end defun
67
68 Processing user input takes absolute priority over redisplay. If you
69 call these functions when input is available, they do nothing
70 immediately, but a full redisplay does happen eventually---after all the
71 input has been processed.
72
73 Normally, suspending and resuming Emacs also refreshes the screen.
74 Some terminal emulators record separate contents for display-oriented
75 programs such as Emacs and for ordinary sequential display. If you are
76 using such a terminal, you might want to inhibit the redisplay on
77 resumption.
78
79 @defvar no-redraw-on-reenter
80 @cindex suspend (cf. @code{no-redraw-on-reenter})
81 @cindex resume (cf. @code{no-redraw-on-reenter})
82 This variable controls whether Emacs redraws the entire screen after it
83 has been suspended and resumed. Non-@code{nil} means there is no need
84 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
85 @end defvar
86
87 @node Forcing Redisplay
88 @section Forcing Redisplay
89 @cindex forcing redisplay
90
91 Emacs redisplay normally stops if input arrives, and does not happen
92 at all if input is available before it starts. Most of the time, this
93 is exactly what you want. However, you can prevent preemption by
94 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
95
96 @tindex redisplay-dont-pause
97 @defvar redisplay-dont-pause
98 If this variable is non-@code{nil}, pending input does not
99 prevent or halt redisplay; redisplay occurs, and finishes,
100 regardless of whether input is available. This feature is available
101 as of Emacs 21.
102 @end defvar
103
104 You can request a display update, but only if no input is pending,
105 with @code{(sit-for 0)}. To force a display update even when input is
106 pending, do this:
107
108 @example
109 (let ((redisplay-dont-pause t))
110 (sit-for 0))
111 @end example
112
113 @node Truncation
114 @section Truncation
115 @cindex line wrapping
116 @cindex continuation lines
117 @cindex @samp{$} in display
118 @cindex @samp{\} in display
119
120 When a line of text extends beyond the right edge of a window, the
121 line can either be continued on the next screen line, or truncated to
122 one screen line. The additional screen lines used to display a long
123 text line are called @dfn{continuation} lines. Normally, a @samp{$} in
124 the rightmost column of the window indicates truncation; a @samp{\} on
125 the rightmost column indicates a line that ``wraps'' onto the next line,
126 which is also called @dfn{continuing} the line. (The display table can
127 specify alternative indicators; see @ref{Display Tables}.)
128
129 On a windowed display, the @samp{$} and @samp{\} indicators are
130 replaced with graphics bitmaps displayed in the window fringes
131 (@pxref{Fringes}).
132
133 Note that continuation is different from filling; continuation happens
134 on the screen only, not in the buffer contents, and it breaks a line
135 precisely at the right margin, not at a word boundary. @xref{Filling}.
136
137 @defopt truncate-lines
138 This buffer-local variable controls how Emacs displays lines that extend
139 beyond the right edge of the window. The default is @code{nil}, which
140 specifies continuation. If the value is non-@code{nil}, then these
141 lines are truncated.
142
143 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
144 then truncation is always used for side-by-side windows (within one
145 frame) regardless of the value of @code{truncate-lines}.
146 @end defopt
147
148 @defopt default-truncate-lines
149 This variable is the default value for @code{truncate-lines}, for
150 buffers that do not have buffer-local values for it.
151 @end defopt
152
153 @defopt truncate-partial-width-windows
154 This variable controls display of lines that extend beyond the right
155 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
156 If it is non-@code{nil}, these lines are truncated; otherwise,
157 @code{truncate-lines} says what to do with them.
158 @end defopt
159
160 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
161 a window, that forces truncation.
162
163 You can override the glyphs that indicate continuation or truncation
164 using the display table; see @ref{Display Tables}.
165
166 If your buffer contains @emph{very} long lines, and you use
167 continuation to display them, just thinking about them can make Emacs
168 redisplay slow. The column computation and indentation functions also
169 become slow. Then you might find it advisable to set
170 @code{cache-long-line-scans} to @code{t}.
171
172 @defvar cache-long-line-scans
173 If this variable is non-@code{nil}, various indentation and motion
174 functions, and Emacs redisplay, cache the results of scanning the
175 buffer, and consult the cache to avoid rescanning regions of the buffer
176 unless they are modified.
177
178 Turning on the cache slows down processing of short lines somewhat.
179
180 This variable is automatically buffer-local in every buffer.
181 @end defvar
182
183 @node The Echo Area
184 @section The Echo Area
185 @cindex error display
186 @cindex echo area
187
188 The @dfn{echo area} is used for displaying messages made with the
189 @code{message} primitive, and for echoing keystrokes. It is not the
190 same as the minibuffer, despite the fact that the minibuffer appears
191 (when active) in the same place on the screen as the echo area. The
192 @cite{GNU Emacs Manual} specifies the rules for resolving conflicts
193 between the echo area and the minibuffer for use of that screen space
194 (@pxref{Minibuffer,, The Minibuffer, emacs, The GNU Emacs Manual}).
195 Error messages appear in the echo area; see @ref{Errors}.
196
197 You can write output in the echo area by using the Lisp printing
198 functions with @code{t} as the stream (@pxref{Output Functions}), or as
199 follows:
200
201 @defun message string &rest arguments
202 This function displays a message in the echo area. The
203 argument @var{string} is similar to a C language @code{printf} control
204 string. See @code{format} in @ref{String Conversion}, for the details
205 on the conversion specifications. @code{message} returns the
206 constructed string.
207
208 In batch mode, @code{message} prints the message text on the standard
209 error stream, followed by a newline.
210
211 If @var{string}, or strings among the @var{arguments}, have @code{face}
212 text properties, these affect the way the message is displayed.
213
214 @c Emacs 19 feature
215 If @var{string} is @code{nil}, @code{message} clears the echo area; if
216 the echo area has been expanded automatically, this brings it back to
217 its normal size. If the minibuffer is active, this brings the
218 minibuffer contents back onto the screen immediately.
219
220 @vindex message-truncate-lines
221 Normally, displaying a long message resizes the echo area to display
222 the entire message. But if the variable @code{message-truncate-lines}
223 is non-@code{nil}, the echo area does not resize, and the message is
224 truncated to fit it, as in Emacs 20 and before.
225
226 @example
227 @group
228 (message "Minibuffer depth is %d."
229 (minibuffer-depth))
230 @print{} Minibuffer depth is 0.
231 @result{} "Minibuffer depth is 0."
232 @end group
233
234 @group
235 ---------- Echo Area ----------
236 Minibuffer depth is 0.
237 ---------- Echo Area ----------
238 @end group
239 @end example
240
241 To automatically display a message in the echo area or in a pop-buffer,
242 depending on its size, use @code{display-message-or-buffer}.
243 @end defun
244
245 @tindex with-temp-message
246 @defmac with-temp-message message &rest body
247 This construct displays a message in the echo area temporarily, during
248 the execution of @var{body}. It displays @var{message}, executes
249 @var{body}, then returns the value of the last body form while restoring
250 the previous echo area contents.
251 @end defmac
252
253 @defun message-or-box string &rest arguments
254 This function displays a message like @code{message}, but may display it
255 in a dialog box instead of the echo area. If this function is called in
256 a command that was invoked using the mouse---more precisely, if
257 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
258 @code{nil} or a list---then it uses a dialog box or pop-up menu to
259 display the message. Otherwise, it uses the echo area. (This is the
260 same criterion that @code{y-or-n-p} uses to make a similar decision; see
261 @ref{Yes-or-No Queries}.)
262
263 You can force use of the mouse or of the echo area by binding
264 @code{last-nonmenu-event} to a suitable value around the call.
265 @end defun
266
267 @defun message-box string &rest arguments
268 This function displays a message like @code{message}, but uses a dialog
269 box (or a pop-up menu) whenever that is possible. If it is impossible
270 to use a dialog box or pop-up menu, because the terminal does not
271 support them, then @code{message-box} uses the echo area, like
272 @code{message}.
273 @end defun
274
275 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
276 @tindex display-message-or-buffer
277 This function displays the message @var{message}, which may be either a
278 string or a buffer. If it is shorter than the maximum height of the
279 echo area, as defined by @code{max-mini-window-height}, it is displayed
280 in the echo area, using @code{message}. Otherwise,
281 @code{display-buffer} is used to show it in a pop-up buffer.
282
283 Returns either the string shown in the echo area, or when a pop-up
284 buffer is used, the window used to display it.
285
286 If @var{message} is a string, then the optional argument
287 @var{buffer-name} is the name of the buffer used to display it when a
288 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
289 where @var{message} is a string and displayed in the echo area, it is
290 not specified whether the contents are inserted into the buffer anyway.
291
292 The optional arguments @var{not-this-window} and @var{frame} are as for
293 @code{display-buffer}, and only used if a buffer is displayed.
294 @end defun
295
296 @defun current-message
297 This function returns the message currently being displayed in the
298 echo area, or @code{nil} if there is none.
299 @end defun
300
301 @defvar cursor-in-echo-area
302 This variable controls where the cursor appears when a message is
303 displayed in the echo area. If it is non-@code{nil}, then the cursor
304 appears at the end of the message. Otherwise, the cursor appears at
305 point---not in the echo area at all.
306
307 The value is normally @code{nil}; Lisp programs bind it to @code{t}
308 for brief periods of time.
309 @end defvar
310
311 @defvar echo-area-clear-hook
312 This normal hook is run whenever the echo area is cleared---either by
313 @code{(message nil)} or for any other reason.
314 @end defvar
315
316 Almost all the messages displayed in the echo area are also recorded
317 in the @samp{*Messages*} buffer.
318
319 @defopt message-log-max
320 This variable specifies how many lines to keep in the @samp{*Messages*}
321 buffer. The value @code{t} means there is no limit on how many lines to
322 keep. The value @code{nil} disables message logging entirely. Here's
323 how to display a message and prevent it from being logged:
324
325 @example
326 (let (message-log-max)
327 (message @dots{}))
328 @end example
329 @end defopt
330
331 @defvar echo-keystrokes
332 This variable determines how much time should elapse before command
333 characters echo. Its value must be an integer or floating point number,
334 which specifies the
335 number of seconds to wait before echoing. If the user types a prefix
336 key (such as @kbd{C-x}) and then delays this many seconds before
337 continuing, the prefix key is echoed in the echo area. (Once echoing
338 begins in a key sequence, all subsequent characters in the same key
339 sequence are echoed immediately.)
340
341 If the value is zero, then command input is not echoed.
342 @end defvar
343
344 @node Warnings
345 @section Reporting Warnings
346 @cindex warnings
347
348 @dfn{Warnings} are a facility for a program to inform the user of a
349 possible problem, but continue running.
350
351 @menu
352 * Warning Basics:: Warnings concepts and functions to report them.
353 * Warning Variables:: Variables programs bind to customize their warnings.
354 * Warning Options:: Variables users set to control display of warnings.
355 @end menu
356
357 @node Warning Basics
358 @subsection Warning Basics
359 @cindex severity level
360
361 Every warning has a textual message, which explains the problem for
362 the user, and a @dfn{severity level} which is a symbol. Here are the
363 possible severity levels, in order of decreasing severity, and their
364 meanings:
365
366 @table @code
367 @item :emergency
368 A problem that will seriously impair Emacs operation soon
369 if you do not attend to it promptly.
370 @item :error
371 A report of data or circumstances that are inherently wrong.
372 @item :warning
373 A report of data or circumstances that are not inherently wrong, but
374 raise suspicion of a possible problem.
375 @item :debug
376 A report of information that may be useful if you are debugging.
377 @end table
378
379 When your program encounters invalid input data, it can either
380 signal a Lisp error by calling @code{error} or @code{signal} or report
381 a warning with severity @code{:error}. Signaling a Lisp error is the
382 easiest thing to do, but it means the program cannot continue
383 processing. If you want to take the trouble to implement a way to
384 continue processing despite the bad data, then reporting a warning of
385 severity @code{:error} is the right way to inform the user of the
386 problem. For instance, the Emacs Lisp byte compiler can report an
387 error that way and continue compiling other functions. (If the
388 program signals a Lisp error and then handles it with
389 @code{condition-case}, the user won't see the error message; it could
390 show the message to the user by reporting it as a warning.)
391
392 @cindex warning type
393 Each warning has a @dfn{warning type} to classify it. The type is a
394 list of symbols. The first symbol should be the custom group that you
395 use for the program's user options. For example, byte compiler
396 warnings use the warning type @code{(bytecomp)}. You can also
397 subcategorize the warnings, if you wish, by using more symbols in the
398 list.
399
400 @defun display-warning type message &optional level buffer-name
401 This function reports a warning, using @var{message} as the message
402 and @var{type} as the warning type. @var{level} should be the
403 severity level, with @code{:warning} being the default.
404
405 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
406 for logging the warning. By default, it is @samp{*Warnings*}.
407 @end defun
408
409 @defun lwarn type level message &rest args
410 This function reports a warning using the value of @code{(format
411 @var{message} @var{args}...)} as the message. In other respects it is
412 equivalent to @code{display-warning}.
413 @end defun
414
415 @defun warn message &rest args
416 This function reports a warning using the value of @code{(format
417 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
418 type, and @code{:warning} as the severity level. It exists for
419 compatibility only; we recommend not using it, because you should
420 specify a specific warning type.
421 @end defun
422
423 @node Warning Variables
424 @subsection Warning Variables
425
426 Programs can customize how their warnings appear by binding
427 the variables described in this section.
428
429 @defvar warning-levels
430 This list defines the meaning and severity order of the warning
431 severity levels. Each element defines one severity level,
432 and they are arranged in order of decreasing severity.
433
434 Each element has the form @code{(@var{level} @var{string}
435 @var{function})}, where @var{level} is the severity level it defines.
436 @var{string} specifies the textual description of this level.
437 @var{string} should use @samp{%s} to specify where to put the warning
438 type information, or it can omit the @samp{%s} so as not to include
439 that information.
440
441 The optional @var{function}, if non-@code{nil}, is a function to call
442 with no arguments, to get the user's attention.
443
444 Normally you should not change the value of this variable.
445 @end defvar
446
447 @defvar warning-prefix-function
448 If non-@code{nil}, the value is a function to generate prefix text for
449 warnings. Programs can bind the variable to a suitable function.
450 @code{display-warning} calls this function with the warnings buffer
451 current, and the function can insert text in it. That text becomes
452 the beginning of the warning message.
453
454 The function is called with two arguments, the severity level and its
455 entry in @code{warning-levels}. It should return a list to use as the
456 entry (this value need not be an actual member of
457 @code{warning-levels}). By constructing this value, the function can
458 change the severity of the warning, or specify different handling for
459 a given severity level.
460
461 If the variable's value is @code{nil} then there is no function
462 to call.
463 @end defvar
464
465 @defvar warning-series
466 Programs can bind this variable to @code{t} to say that the next
467 warning should begin a series. When several warnings form a series,
468 that means to leave point on the first warning of the series, rather
469 than keep moving it for each warning so that it appears on the last one.
470 The series ends when the local binding is unbound and
471 @code{warning-series} becomes @code{nil} again.
472
473 The value can also be a symbol with a function definition. That is
474 equivalent to @code{t}, except that the next warning will also call
475 the function with no arguments with the warnings buffer current. The
476 function can insert text which will serve as a header for the series
477 of warnings.
478
479 Once a series has begun, the value is a marker which points to the
480 buffer position in the warnings buffer of the start of the series.
481
482 The variable's normal value is @code{nil}, which means to handle
483 each warning separately.
484 @end defvar
485
486 @defvar warning-fill-prefix
487 When this variable is non-@code{nil}, it specifies a fill prefix to
488 use for filling each warning's text.
489 @end defvar
490
491 @defvar warning-type-format
492 This variable specifies the format for displaying the warning type
493 in the warning message. The result of formatting the type this way
494 gets included in the message under the control of the string in the
495 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
496 If you bind it to @code{""} then the warning type won't appear at
497 all.
498 @end defvar
499
500 @node Warning Options
501 @subsection Warning Options
502
503 These variables are used by users to control what happens
504 when a Lisp program reports a warning.
505
506 @defopt warning-minimum-level
507 This user option specifies the minimum severity level that should be
508 shown immediately to the user. The default is @code{:warning}, which
509 means to immediately display all warnings except @code{:debug}
510 warnings.
511 @end defopt
512
513 @defopt warning-minimum-log-level
514 This user option specifies the minimum severity level that should be
515 logged in the warnings buffer. The default is @code{:warning}, which
516 means to log all warnings except @code{:debug} warnings.
517 @end defopt
518
519 @defopt warning-suppress-types
520 This list specifies which warning types should not be displayed
521 immediately for the user. Each element of the list should be a list
522 of symbols. If its elements match the first elements in a warning
523 type, then that warning is not displayed immediately.
524 @end defopt
525
526 @defopt warning-suppress-log-types
527 This list specifies which warning types should not be logged in the
528 warnings buffer. Each element of the list should be a list of
529 symbols. If it matches the first few elements in a warning type, then
530 that warning is not logged.
531 @end defopt
532
533 @node Invisible Text
534 @section Invisible Text
535
536 @cindex invisible text
537 You can make characters @dfn{invisible}, so that they do not appear on
538 the screen, with the @code{invisible} property. This can be either a
539 text property (@pxref{Text Properties}) or a property of an overlay
540 (@pxref{Overlays}).
541
542 In the simplest case, any non-@code{nil} @code{invisible} property makes
543 a character invisible. This is the default case---if you don't alter
544 the default value of @code{buffer-invisibility-spec}, this is how the
545 @code{invisible} property works. You should normally use @code{t}
546 as the value of the @code{invisible} property if you don't plan
547 to set @code{buffer-invisibility-spec} yourself.
548
549 More generally, you can use the variable @code{buffer-invisibility-spec}
550 to control which values of the @code{invisible} property make text
551 invisible. This permits you to classify the text into different subsets
552 in advance, by giving them different @code{invisible} values, and
553 subsequently make various subsets visible or invisible by changing the
554 value of @code{buffer-invisibility-spec}.
555
556 Controlling visibility with @code{buffer-invisibility-spec} is
557 especially useful in a program to display the list of entries in a
558 database. It permits the implementation of convenient filtering
559 commands to view just a part of the entries in the database. Setting
560 this variable is very fast, much faster than scanning all the text in
561 the buffer looking for properties to change.
562
563 @defvar buffer-invisibility-spec
564 This variable specifies which kinds of @code{invisible} properties
565 actually make a character invisible. Setting this variable makes it
566 buffer-local.
567
568 @table @asis
569 @item @code{t}
570 A character is invisible if its @code{invisible} property is
571 non-@code{nil}. This is the default.
572
573 @item a list
574 Each element of the list specifies a criterion for invisibility; if a
575 character's @code{invisible} property fits any one of these criteria,
576 the character is invisible. The list can have two kinds of elements:
577
578 @table @code
579 @item @var{atom}
580 A character is invisible if its @code{invisible} property value
581 is @var{atom} or if it is a list with @var{atom} as a member.
582
583 @item (@var{atom} . t)
584 A character is invisible if its @code{invisible} property value
585 is @var{atom} or if it is a list with @var{atom} as a member.
586 Moreover, if this character is at the end of a line and is followed
587 by a visible newline, it displays an ellipsis.
588 @end table
589 @end table
590 @end defvar
591
592 Two functions are specifically provided for adding elements to
593 @code{buffer-invisibility-spec} and removing elements from it.
594
595 @defun add-to-invisibility-spec element
596 This function adds the element @var{element} to
597 @code{buffer-invisibility-spec} (if it is not already present in that
598 list). If @code{buffer-invisibility-spec} was @code{t}, it changes to
599 a list, @code{(t)}, so that text whose @code{invisible} property
600 is @code{t} remains invisible.
601 @end defun
602
603 @defun remove-from-invisibility-spec element
604 This removes the element @var{element} from
605 @code{buffer-invisibility-spec}. This does nothing if @var{element}
606 is not in the list.
607 @end defun
608
609 A convention for use of @code{buffer-invisibility-spec} is that a
610 major mode should use the mode's own name as an element of
611 @code{buffer-invisibility-spec} and as the value of the
612 @code{invisible} property:
613
614 @example
615 ;; @r{If you want to display an ellipsis:}
616 (add-to-invisibility-spec '(my-symbol . t))
617 ;; @r{If you don't want ellipsis:}
618 (add-to-invisibility-spec 'my-symbol)
619
620 (overlay-put (make-overlay beginning end)
621 'invisible 'my-symbol)
622
623 ;; @r{When done with the overlays:}
624 (remove-from-invisibility-spec '(my-symbol . t))
625 ;; @r{Or respectively:}
626 (remove-from-invisibility-spec 'my-symbol)
627 @end example
628
629 @vindex line-move-ignore-invisible
630 Ordinarily, functions that operate on text or move point do not care
631 whether the text is invisible. The user-level line motion commands
632 explicitly ignore invisible newlines if
633 @code{line-move-ignore-invisible} is non-@code{nil}, but only because
634 they are explicitly programmed to do so.
635
636 However, if a command ends with point inside or immediately after
637 invisible text, the main editing loop moves point further forward or
638 further backward (in the same direction that the command already moved
639 it) until that condition is no longer true. Thus, if the command
640 moved point back into an invisible range, Emacs moves point back to
641 the beginning of that range, following the previous visible character.
642 If the command moved point forward into an invisible range, Emacs
643 moves point forward past the first visible character that follows the
644 invisible text.
645
646 Incremental search can make invisible overlays visible temporarily
647 and/or permanently when a match includes invisible text. To enable
648 this, the overlay should have a non-@code{nil}
649 @code{isearch-open-invisible} property. The property value should be a
650 function to be called with the overlay as an argument. This function
651 should make the overlay visible permanently; it is used when the match
652 overlaps the overlay on exit from the search.
653
654 During the search, such overlays are made temporarily visible by
655 temporarily modifying their invisible and intangible properties. If you
656 want this to be done differently for a certain overlay, give it an
657 @code{isearch-open-invisible-temporary} property which is a function.
658 The function is called with two arguments: the first is the overlay, and
659 the second is @code{nil} to make the overlay visible, or @code{t} to
660 make it invisible again.
661
662 @node Selective Display
663 @section Selective Display
664 @cindex selective display
665
666 @dfn{Selective display} refers to a pair of related features for
667 hiding certain lines on the screen.
668
669 The first variant, explicit selective display, is designed for use in
670 a Lisp program: it controls which lines are hidden by altering the text.
671 The invisible text feature (@pxref{Invisible Text}) has partially
672 replaced this feature.
673
674 In the second variant, the choice of lines to hide is made
675 automatically based on indentation. This variant is designed to be a
676 user-level feature.
677
678 The way you control explicit selective display is by replacing a
679 newline (control-j) with a carriage return (control-m). The text that
680 was formerly a line following that newline is now invisible. Strictly
681 speaking, it is temporarily no longer a line at all, since only newlines
682 can separate lines; it is now part of the previous line.
683
684 Selective display does not directly affect editing commands. For
685 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly into
686 invisible text. However, the replacement of newline characters with
687 carriage return characters affects some editing commands. For example,
688 @code{next-line} skips invisible lines, since it searches only for
689 newlines. Modes that use selective display can also define commands
690 that take account of the newlines, or that make parts of the text
691 visible or invisible.
692
693 When you write a selectively displayed buffer into a file, all the
694 control-m's are output as newlines. This means that when you next read
695 in the file, it looks OK, with nothing invisible. The selective display
696 effect is seen only within Emacs.
697
698 @defvar selective-display
699 This buffer-local variable enables selective display. This means that
700 lines, or portions of lines, may be made invisible.
701
702 @itemize @bullet
703 @item
704 If the value of @code{selective-display} is @code{t}, then the character
705 control-m marks the start of invisible text; the control-m, and the rest
706 of the line following it, are not displayed. This is explicit selective
707 display.
708
709 @item
710 If the value of @code{selective-display} is a positive integer, then
711 lines that start with more than that many columns of indentation are not
712 displayed.
713 @end itemize
714
715 When some portion of a buffer is invisible, the vertical movement
716 commands operate as if that portion did not exist, allowing a single
717 @code{next-line} command to skip any number of invisible lines.
718 However, character movement commands (such as @code{forward-char}) do
719 not skip the invisible portion, and it is possible (if tricky) to insert
720 or delete text in an invisible portion.
721
722 In the examples below, we show the @emph{display appearance} of the
723 buffer @code{foo}, which changes with the value of
724 @code{selective-display}. The @emph{contents} of the buffer do not
725 change.
726
727 @example
728 @group
729 (setq selective-display nil)
730 @result{} nil
731
732 ---------- Buffer: foo ----------
733 1 on this column
734 2on this column
735 3n this column
736 3n this column
737 2on this column
738 1 on this column
739 ---------- Buffer: foo ----------
740 @end group
741
742 @group
743 (setq selective-display 2)
744 @result{} 2
745
746 ---------- Buffer: foo ----------
747 1 on this column
748 2on this column
749 2on this column
750 1 on this column
751 ---------- Buffer: foo ----------
752 @end group
753 @end example
754 @end defvar
755
756 @defvar selective-display-ellipses
757 If this buffer-local variable is non-@code{nil}, then Emacs displays
758 @samp{@dots{}} at the end of a line that is followed by invisible text.
759 This example is a continuation of the previous one.
760
761 @example
762 @group
763 (setq selective-display-ellipses t)
764 @result{} t
765
766 ---------- Buffer: foo ----------
767 1 on this column
768 2on this column ...
769 2on this column
770 1 on this column
771 ---------- Buffer: foo ----------
772 @end group
773 @end example
774
775 You can use a display table to substitute other text for the ellipsis
776 (@samp{@dots{}}). @xref{Display Tables}.
777 @end defvar
778
779 @node Overlay Arrow
780 @section The Overlay Arrow
781 @cindex overlay arrow
782
783 The @dfn{overlay arrow} is useful for directing the user's attention
784 to a particular line in a buffer. For example, in the modes used for
785 interface to debuggers, the overlay arrow indicates the line of code
786 about to be executed.
787
788 @defvar overlay-arrow-string
789 This variable holds the string to display to call attention to a
790 particular line, or @code{nil} if the arrow feature is not in use.
791 On a graphical display the contents of the string are ignored; instead a
792 glyph is displayed in the fringe area to the left of the display area.
793 @end defvar
794
795 @defvar overlay-arrow-position
796 This variable holds a marker that indicates where to display the overlay
797 arrow. It should point at the beginning of a line. On a non-graphical
798 display the arrow text
799 appears at the beginning of that line, overlaying any text that would
800 otherwise appear. Since the arrow is usually short, and the line
801 usually begins with indentation, normally nothing significant is
802 overwritten.
803
804 The overlay string is displayed only in the buffer that this marker
805 points into. Thus, only one buffer can have an overlay arrow at any
806 given time.
807 @c !!! overlay-arrow-position: but the overlay string may remain in the display
808 @c of some other buffer until an update is required. This should be fixed
809 @c now. Is it?
810 @end defvar
811
812 You can do a similar job by creating an overlay with a
813 @code{before-string} property. @xref{Overlay Properties}.
814
815 @node Temporary Displays
816 @section Temporary Displays
817
818 Temporary displays are used by Lisp programs to put output into a
819 buffer and then present it to the user for perusal rather than for
820 editing. Many help commands use this feature.
821
822 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
823 This function executes @var{forms} while arranging to insert any output
824 they print into the buffer named @var{buffer-name}, which is first
825 created if necessary, and put into Help mode. Finally, the buffer is
826 displayed in some window, but not selected.
827
828 If the @var{forms} do not change the major mode in the output buffer,
829 so that it is still Help mode at the end of their execution, then
830 @code{with-output-to-temp-buffer} makes this buffer read-only at the
831 end, and also scans it for function and variable names to make them
832 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
833 for Documentation Strings}, in particular the item on hyperlinks in
834 documentation strings, for more details.
835
836 The string @var{buffer-name} specifies the temporary buffer, which
837 need not already exist. The argument must be a string, not a buffer.
838 The buffer is erased initially (with no questions asked), and it is
839 marked as unmodified after @code{with-output-to-temp-buffer} exits.
840
841 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
842 temporary buffer, then it evaluates the forms in @var{forms}. Output
843 using the Lisp output functions within @var{forms} goes by default to
844 that buffer (but screen display and messages in the echo area, although
845 they are ``output'' in the general sense of the word, are not affected).
846 @xref{Output Functions}.
847
848 Several hooks are available for customizing the behavior
849 of this construct; they are listed below.
850
851 The value of the last form in @var{forms} is returned.
852
853 @example
854 @group
855 ---------- Buffer: foo ----------
856 This is the contents of foo.
857 ---------- Buffer: foo ----------
858 @end group
859
860 @group
861 (with-output-to-temp-buffer "foo"
862 (print 20)
863 (print standard-output))
864 @result{} #<buffer foo>
865
866 ---------- Buffer: foo ----------
867 20
868
869 #<buffer foo>
870
871 ---------- Buffer: foo ----------
872 @end group
873 @end example
874 @end defspec
875
876 @defvar temp-buffer-show-function
877 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
878 calls it as a function to do the job of displaying a help buffer. The
879 function gets one argument, which is the buffer it should display.
880
881 It is a good idea for this function to run @code{temp-buffer-show-hook}
882 just as @code{with-output-to-temp-buffer} normally would, inside of
883 @code{save-selected-window} and with the chosen window and buffer
884 selected.
885 @end defvar
886
887 @defvar temp-buffer-setup-hook
888 @tindex temp-buffer-setup-hook
889 This normal hook is run by @code{with-output-to-temp-buffer} before
890 evaluating @var{body}. When the hook runs, the temporary buffer is
891 current. This hook is normally set up with a function to put the
892 buffer in Help mode.
893 @end defvar
894
895 @defvar temp-buffer-show-hook
896 This normal hook is run by @code{with-output-to-temp-buffer} after
897 displaying the temporary buffer. When the hook runs, the temporary buffer
898 is current, and the window it was displayed in is selected. This hook
899 is normally set up with a function to make the buffer read only, and
900 find function names and variable names in it, provided the major mode
901 is Help mode.
902 @end defvar
903
904 @defun momentary-string-display string position &optional char message
905 This function momentarily displays @var{string} in the current buffer at
906 @var{position}. It has no effect on the undo list or on the buffer's
907 modification status.
908
909 The momentary display remains until the next input event. If the next
910 input event is @var{char}, @code{momentary-string-display} ignores it
911 and returns. Otherwise, that event remains buffered for subsequent use
912 as input. Thus, typing @var{char} will simply remove the string from
913 the display, while typing (say) @kbd{C-f} will remove the string from
914 the display and later (presumably) move point forward. The argument
915 @var{char} is a space by default.
916
917 The return value of @code{momentary-string-display} is not meaningful.
918
919 If the string @var{string} does not contain control characters, you can
920 do the same job in a more general way by creating (and then subsequently
921 deleting) an overlay with a @code{before-string} property.
922 @xref{Overlay Properties}.
923
924 If @var{message} is non-@code{nil}, it is displayed in the echo area
925 while @var{string} is displayed in the buffer. If it is @code{nil}, a
926 default message says to type @var{char} to continue.
927
928 In this example, point is initially located at the beginning of the
929 second line:
930
931 @example
932 @group
933 ---------- Buffer: foo ----------
934 This is the contents of foo.
935 @point{}Second line.
936 ---------- Buffer: foo ----------
937 @end group
938
939 @group
940 (momentary-string-display
941 "**** Important Message! ****"
942 (point) ?\r
943 "Type RET when done reading")
944 @result{} t
945 @end group
946
947 @group
948 ---------- Buffer: foo ----------
949 This is the contents of foo.
950 **** Important Message! ****Second line.
951 ---------- Buffer: foo ----------
952
953 ---------- Echo Area ----------
954 Type RET when done reading
955 ---------- Echo Area ----------
956 @end group
957 @end example
958 @end defun
959
960 @node Overlays
961 @section Overlays
962 @cindex overlays
963
964 You can use @dfn{overlays} to alter the appearance of a buffer's text on
965 the screen, for the sake of presentation features. An overlay is an
966 object that belongs to a particular buffer, and has a specified
967 beginning and end. It also has properties that you can examine and set;
968 these affect the display of the text within the overlay.
969
970 An overlays uses markers to record its beginning and end; thus,
971 editing the text of the buffer adjusts the beginning and end of each
972 overlay so that it stays with the text. When you create the overlay,
973 you can specify whether text inserted at the beginning should be
974 inside the overlay or outside, and likewise for the end of the overlay.
975
976 @menu
977 * Overlay Properties:: How to read and set properties.
978 What properties do to the screen display.
979 * Managing Overlays:: Creating and moving overlays.
980 * Finding Overlays:: Searching for overlays.
981 @end menu
982
983 @node Overlay Properties
984 @subsection Overlay Properties
985
986 Overlay properties are like text properties in that the properties that
987 alter how a character is displayed can come from either source. But in
988 most respects they are different. Text properties are considered a part
989 of the text; overlays are specifically considered not to be part of the
990 text. Thus, copying text between various buffers and strings preserves
991 text properties, but does not try to preserve overlays. Changing a
992 buffer's text properties marks the buffer as modified, while moving an
993 overlay or changing its properties does not. Unlike text property
994 changes, overlay changes are not recorded in the buffer's undo list.
995 @xref{Text Properties}, for comparison.
996
997 These functions are used for reading and writing the properties of an
998 overlay:
999
1000 @defun overlay-get overlay prop
1001 This function returns the value of property @var{prop} recorded in
1002 @var{overlay}, if any. If @var{overlay} does not record any value for
1003 that property, but it does have a @code{category} property which is a
1004 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1005 is @code{nil}.
1006 @end defun
1007
1008 @defun overlay-put overlay prop value
1009 This function sets the value of property @var{prop} recorded in
1010 @var{overlay} to @var{value}. It returns @var{value}.
1011 @end defun
1012
1013 @defun overlay-properties overlay
1014 This returns a copy of the property list of @var{overlay}.
1015 @end defun
1016
1017 See also the function @code{get-char-property} which checks both
1018 overlay properties and text properties for a given character.
1019 @xref{Examining Properties}.
1020
1021 Many overlay properties have special meanings; here is a table
1022 of them:
1023
1024 @table @code
1025 @item priority
1026 @kindex priority @r{(overlay property)}
1027 This property's value (which should be a nonnegative integer number)
1028 determines the priority of the overlay. The priority matters when two
1029 or more overlays cover the same character and both specify the same
1030 property; the one whose @code{priority} value is larger takes priority
1031 over the other. For the @code{face} property, the higher priority
1032 value does not completely replace the other; instead, its face
1033 attributes override the face attributes of the lower priority
1034 @code{face} property.
1035
1036 Currently, all overlays take priority over text properties. Please
1037 avoid using negative priority values, as we have not yet decided just
1038 what they should mean.
1039
1040 @item window
1041 @kindex window @r{(overlay property)}
1042 If the @code{window} property is non-@code{nil}, then the overlay
1043 applies only on that window.
1044
1045 @item category
1046 @kindex category @r{(overlay property)}
1047 If an overlay has a @code{category} property, we call it the
1048 @dfn{category} of the overlay. It should be a symbol. The properties
1049 of the symbol serve as defaults for the properties of the overlay.
1050
1051 @item face
1052 @kindex face @r{(overlay property)}
1053 This property controls the way text is displayed---for example, which
1054 font and which colors. @xref{Faces}, for more information.
1055
1056 In the simplest case, the value is a face name. It can also be a list;
1057 then each element can be any of these possibilities:
1058
1059 @itemize @bullet
1060 @item
1061 A face name (a symbol or string).
1062
1063 @item
1064 Starting in Emacs 21, a property list of face attributes. This has the
1065 form (@var{keyword} @var{value} @dots{}), where each @var{keyword} is a
1066 face attribute name and @var{value} is a meaningful value for that
1067 attribute. With this feature, you do not need to create a face each
1068 time you want to specify a particular attribute for certain text.
1069 @xref{Face Attributes}.
1070
1071 @item
1072 A cons cell of the form @code{(foreground-color . @var{color-name})} or
1073 @code{(background-color . @var{color-name})}. These elements specify
1074 just the foreground color or just the background color.
1075
1076 @code{(foreground-color . @var{color-name})} is equivalent to
1077 @code{(:foreground @var{color-name})}, and likewise for the background.
1078 @end itemize
1079
1080 @item mouse-face
1081 @kindex mouse-face @r{(overlay property)}
1082 This property is used instead of @code{face} when the mouse is within
1083 the range of the overlay.
1084
1085 @item display
1086 @kindex display @r{(overlay property)}
1087 This property activates various features that change the
1088 way text is displayed. For example, it can make text appear taller
1089 or shorter, higher or lower, wider or narrower, or replaced with an image.
1090 @xref{Display Property}.
1091
1092 @item help-echo
1093 @kindex help-echo @r{(text property)}
1094 If an overlay has a @code{help-echo} property, then when you move the
1095 mouse onto the text in the overlay, Emacs displays a help string in the
1096 echo area, or in the tooltip window. For details see @ref{Text
1097 help-echo}.
1098
1099 @item modification-hooks
1100 @kindex modification-hooks @r{(overlay property)}
1101 This property's value is a list of functions to be called if any
1102 character within the overlay is changed or if text is inserted strictly
1103 within the overlay.
1104
1105 The hook functions are called both before and after each change.
1106 If the functions save the information they receive, and compare notes
1107 between calls, they can determine exactly what change has been made
1108 in the buffer text.
1109
1110 When called before a change, each function receives four arguments: the
1111 overlay, @code{nil}, and the beginning and end of the text range to be
1112 modified.
1113
1114 When called after a change, each function receives five arguments: the
1115 overlay, @code{t}, the beginning and end of the text range just
1116 modified, and the length of the pre-change text replaced by that range.
1117 (For an insertion, the pre-change length is zero; for a deletion, that
1118 length is the number of characters deleted, and the post-change
1119 beginning and end are equal.)
1120
1121 @item insert-in-front-hooks
1122 @kindex insert-in-front-hooks @r{(overlay property)}
1123 This property's value is a list of functions to be called before and
1124 after inserting text right at the beginning of the overlay. The calling
1125 conventions are the same as for the @code{modification-hooks} functions.
1126
1127 @item insert-behind-hooks
1128 @kindex insert-behind-hooks @r{(overlay property)}
1129 This property's value is a list of functions to be called before and
1130 after inserting text right at the end of the overlay. The calling
1131 conventions are the same as for the @code{modification-hooks} functions.
1132
1133 @item invisible
1134 @kindex invisible @r{(overlay property)}
1135 The @code{invisible} property can make the text in the overlay
1136 invisible, which means that it does not appear on the screen.
1137 @xref{Invisible Text}, for details.
1138
1139 @item intangible
1140 @kindex intangible @r{(overlay property)}
1141 The @code{intangible} property on an overlay works just like the
1142 @code{intangible} text property. @xref{Special Properties}, for details.
1143
1144 @item isearch-open-invisible
1145 This property tells incremental search how to make an invisible overlay
1146 visible, permanently, if the final match overlaps it. @xref{Invisible
1147 Text}.
1148
1149 @item isearch-open-invisible-temporary
1150 This property tells incremental search how to make an invisible overlay
1151 visible, temporarily, during the search. @xref{Invisible Text}.
1152
1153 @item before-string
1154 @kindex before-string @r{(overlay property)}
1155 This property's value is a string to add to the display at the beginning
1156 of the overlay. The string does not appear in the buffer in any
1157 sense---only on the screen.
1158
1159 @item after-string
1160 @kindex after-string @r{(overlay property)}
1161 This property's value is a string to add to the display at the end of
1162 the overlay. The string does not appear in the buffer in any
1163 sense---only on the screen.
1164
1165 @item evaporate
1166 @kindex evaporate @r{(overlay property)}
1167 If this property is non-@code{nil}, the overlay is deleted automatically
1168 if it becomes empty (i.e., if its length becomes zero). If you give
1169 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1170 it immediately.
1171
1172 @item local-map
1173 @cindex keymap of character (and overlays)
1174 @kindex local-map @r{(overlay property)}
1175 If this property is non-@code{nil}, it specifies a keymap for a portion
1176 of the text. The property's value replaces the buffer's local map, when
1177 the character after point is within the overlay. @xref{Active Keymaps}.
1178
1179 @item keymap
1180 @kindex keymap @r{(overlay property)}
1181 The @code{keymap} property is similar to @code{local-map} but overrides the
1182 buffer's local map (and the map specified by the @code{local-map}
1183 property) rather than replacing it.
1184 @end table
1185
1186 @node Managing Overlays
1187 @subsection Managing Overlays
1188
1189 This section describes the functions to create, delete and move
1190 overlays, and to examine their contents.
1191
1192 @defun overlayp object
1193 This function returns @code{t} if @var{object} is an overlay.
1194 @end defun
1195
1196 @defun make-overlay start end &optional buffer front-advance rear-advance
1197 This function creates and returns an overlay that belongs to
1198 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1199 and @var{end} must specify buffer positions; they may be integers or
1200 markers. If @var{buffer} is omitted, the overlay is created in the
1201 current buffer.
1202
1203 The arguments @var{front-advance} and @var{rear-advance} specify the
1204 insertion type for the start of the overlay and for the end of the
1205 overlay, respectively. @xref{Marker Insertion Types}. If
1206 @var{front-advance} is non-@code{nil}, text inserted at the beginning
1207 of the overlay is excluded from the overlay. If @var{read-advance} is
1208 non-@code{nil}, text inserted at the beginning of the overlay is
1209 included in the overlay.
1210 @end defun
1211
1212 @defun overlay-start overlay
1213 This function returns the position at which @var{overlay} starts,
1214 as an integer.
1215 @end defun
1216
1217 @defun overlay-end overlay
1218 This function returns the position at which @var{overlay} ends,
1219 as an integer.
1220 @end defun
1221
1222 @defun overlay-buffer overlay
1223 This function returns the buffer that @var{overlay} belongs to.
1224 @end defun
1225
1226 @defun delete-overlay overlay
1227 This function deletes @var{overlay}. The overlay continues to exist as
1228 a Lisp object, and its property list is unchanged, but it ceases to be
1229 attached to the buffer it belonged to, and ceases to have any effect on
1230 display.
1231
1232 A deleted overlay is not permanently disconnected. You can give it a
1233 position in a buffer again by calling @code{move-overlay}.
1234 @end defun
1235
1236 @defun move-overlay overlay start end &optional buffer
1237 This function moves @var{overlay} to @var{buffer}, and places its bounds
1238 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1239 must specify buffer positions; they may be integers or markers.
1240
1241 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1242 was already associated with; if @var{overlay} was deleted, it goes into
1243 the current buffer.
1244
1245 The return value is @var{overlay}.
1246
1247 This is the only valid way to change the endpoints of an overlay. Do
1248 not try modifying the markers in the overlay by hand, as that fails to
1249 update other vital data structures and can cause some overlays to be
1250 ``lost''.
1251 @end defun
1252
1253 Here are some examples:
1254
1255 @example
1256 ;; @r{Create an overlay.}
1257 (setq foo (make-overlay 1 10))
1258 @result{} #<overlay from 1 to 10 in display.texi>
1259 (overlay-start foo)
1260 @result{} 1
1261 (overlay-end foo)
1262 @result{} 10
1263 (overlay-buffer foo)
1264 @result{} #<buffer display.texi>
1265 ;; @r{Give it a property we can check later.}
1266 (overlay-put foo 'happy t)
1267 @result{} t
1268 ;; @r{Verify the property is present.}
1269 (overlay-get foo 'happy)
1270 @result{} t
1271 ;; @r{Move the overlay.}
1272 (move-overlay foo 5 20)
1273 @result{} #<overlay from 5 to 20 in display.texi>
1274 (overlay-start foo)
1275 @result{} 5
1276 (overlay-end foo)
1277 @result{} 20
1278 ;; @r{Delete the overlay.}
1279 (delete-overlay foo)
1280 @result{} nil
1281 ;; @r{Verify it is deleted.}
1282 foo
1283 @result{} #<overlay in no buffer>
1284 ;; @r{A deleted overlay has no position.}
1285 (overlay-start foo)
1286 @result{} nil
1287 (overlay-end foo)
1288 @result{} nil
1289 (overlay-buffer foo)
1290 @result{} nil
1291 ;; @r{Undelete the overlay.}
1292 (move-overlay foo 1 20)
1293 @result{} #<overlay from 1 to 20 in display.texi>
1294 ;; @r{Verify the results.}
1295 (overlay-start foo)
1296 @result{} 1
1297 (overlay-end foo)
1298 @result{} 20
1299 (overlay-buffer foo)
1300 @result{} #<buffer display.texi>
1301 ;; @r{Moving and deleting the overlay does not change its properties.}
1302 (overlay-get foo 'happy)
1303 @result{} t
1304 @end example
1305
1306 @node Finding Overlays
1307 @subsection Searching for Overlays
1308
1309 @defun overlays-at pos
1310 This function returns a list of all the overlays that cover the
1311 character at position @var{pos} in the current buffer. The list is in
1312 no particular order. An overlay contains position @var{pos} if it
1313 begins at or before @var{pos}, and ends after @var{pos}.
1314
1315 To illustrate usage, here is a Lisp function that returns a list of the
1316 overlays that specify property @var{prop} for the character at point:
1317
1318 @smallexample
1319 (defun find-overlays-specifying (prop)
1320 (let ((overlays (overlays-at (point)))
1321 found)
1322 (while overlays
1323 (let ((overlay (car overlays)))
1324 (if (overlay-get overlay prop)
1325 (setq found (cons overlay found))))
1326 (setq overlays (cdr overlays)))
1327 found))
1328 @end smallexample
1329 @end defun
1330
1331 @defun overlays-in beg end
1332 This function returns a list of the overlays that overlap the region
1333 @var{beg} through @var{end}. ``Overlap'' means that at least one
1334 character is contained within the overlay and also contained within the
1335 specified region; however, empty overlays are included in the result if
1336 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1337 @end defun
1338
1339 @defun next-overlay-change pos
1340 This function returns the buffer position of the next beginning or end
1341 of an overlay, after @var{pos}.
1342 @end defun
1343
1344 @defun previous-overlay-change pos
1345 This function returns the buffer position of the previous beginning or
1346 end of an overlay, before @var{pos}.
1347 @end defun
1348
1349 Here's an easy way to use @code{next-overlay-change} to search for the
1350 next character which gets a non-@code{nil} @code{happy} property from
1351 either its overlays or its text properties (@pxref{Property Search}):
1352
1353 @smallexample
1354 (defun find-overlay-prop (prop)
1355 (save-excursion
1356 (while (and (not (eobp))
1357 (not (get-char-property (point) 'happy)))
1358 (goto-char (min (next-overlay-change (point))
1359 (next-single-property-change (point) 'happy))))
1360 (point)))
1361 @end smallexample
1362
1363 @node Width
1364 @section Width
1365
1366 Since not all characters have the same width, these functions let you
1367 check the width of a character. @xref{Primitive Indent}, and
1368 @ref{Screen Lines}, for related functions.
1369
1370 @defun char-width char
1371 This function returns the width in columns of the character @var{char},
1372 if it were displayed in the current buffer and the selected window.
1373 @end defun
1374
1375 @defun string-width string
1376 This function returns the width in columns of the string @var{string},
1377 if it were displayed in the current buffer and the selected window.
1378 @end defun
1379
1380 @defun truncate-string-to-width string width &optional start-column padding
1381 This function returns the part of @var{string} that fits within
1382 @var{width} columns, as a new string.
1383
1384 If @var{string} does not reach @var{width}, then the result ends where
1385 @var{string} ends. If one multi-column character in @var{string}
1386 extends across the column @var{width}, that character is not included in
1387 the result. Thus, the result can fall short of @var{width} but cannot
1388 go beyond it.
1389
1390 The optional argument @var{start-column} specifies the starting column.
1391 If this is non-@code{nil}, then the first @var{start-column} columns of
1392 the string are omitted from the value. If one multi-column character in
1393 @var{string} extends across the column @var{start-column}, that
1394 character is not included.
1395
1396 The optional argument @var{padding}, if non-@code{nil}, is a padding
1397 character added at the beginning and end of the result string, to extend
1398 it to exactly @var{width} columns. The padding character is used at the
1399 end of the result if it falls short of @var{width}. It is also used at
1400 the beginning of the result if one multi-column character in
1401 @var{string} extends across the column @var{start-column}.
1402
1403 @example
1404 (truncate-string-to-width "\tab\t" 12 4)
1405 @result{} "ab"
1406 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1407 @result{} " ab "
1408 @end example
1409 @end defun
1410
1411 @node Faces
1412 @section Faces
1413 @cindex faces
1414
1415 A @dfn{face} is a named collection of graphical attributes: font
1416 family, foreground color, background color, optional underlining, and
1417 many others. Faces are used in Emacs to control the style of display of
1418 particular parts of the text or the frame.
1419
1420 @cindex face id
1421 Each face has its own @dfn{face number}, which distinguishes faces at
1422 low levels within Emacs. However, for most purposes, you refer to
1423 faces in Lisp programs by their names.
1424
1425 @defun facep object
1426 This function returns @code{t} if @var{object} is a face name symbol (or
1427 if it is a vector of the kind used internally to record face data). It
1428 returns @code{nil} otherwise.
1429 @end defun
1430
1431 Each face name is meaningful for all frames, and by default it has the
1432 same meaning in all frames. But you can arrange to give a particular
1433 face name a special meaning in one frame if you wish.
1434
1435 @menu
1436 * Standard Faces:: The faces Emacs normally comes with.
1437 * Defining Faces:: How to define a face with @code{defface}.
1438 * Face Attributes:: What is in a face?
1439 * Attribute Functions:: Functions to examine and set face attributes.
1440 * Merging Faces:: How Emacs combines the faces specified for a character.
1441 * Font Selection:: Finding the best available font for a face.
1442 * Face Functions:: How to define and examine faces.
1443 * Auto Faces:: Hook for automatic face assignment.
1444 * Font Lookup:: Looking up the names of available fonts
1445 and information about them.
1446 * Fontsets:: A fontset is a collection of fonts
1447 that handle a range of character sets.
1448 @end menu
1449
1450 @node Standard Faces
1451 @subsection Standard Faces
1452
1453 This table lists all the standard faces and their uses. Most of them
1454 are used for displaying certain parts of the frames or certain kinds of
1455 text; you can control how those places look by customizing these faces.
1456
1457 @table @code
1458 @item default
1459 @kindex default @r{(face name)}
1460 This face is used for ordinary text.
1461
1462 @item mode-line
1463 @kindex mode-line @r{(face name)}
1464 This face is used for the mode line of the selected window, and for
1465 menu bars when toolkit menus are not used---but only if
1466 @code{mode-line-inverse-video} is non-@code{nil}.
1467
1468 @item modeline
1469 @kindex modeline @r{(face name)}
1470 This is an alias for the @code{mode-line} face, for compatibility with
1471 old Emacs versions.
1472
1473 @item mode-line-inactive
1474 @kindex mode-line-inactive @r{(face name)}
1475 This face is used for mode lines of non-selected windows.
1476 This face inherits from @code{mode-line}, so changes
1477 in that face affect all windows.
1478
1479 @item header-line
1480 @kindex header-line @r{(face name)}
1481 This face is used for the header lines of windows that have them.
1482
1483 @item menu
1484 This face controls the display of menus, both their colors and their
1485 font. (This works only on certain systems.)
1486
1487 @item fringe
1488 @kindex fringe @r{(face name)}
1489 This face controls the colors of window fringes, the thin areas on
1490 either side that are used to display continuation and truncation glyphs.
1491
1492 @item minibuffer-prompt
1493 @kindex minibuffer-prompt @r{(face name)}
1494 @vindex minibuffer-prompt-properties
1495 This face is used for the text of minibuffer prompts. By default,
1496 Emacs automatically adds this face to the value of
1497 @code{minibuffer-prompt-properties}, which is a list of text
1498 properties used to display the prompt text.
1499
1500 @item scroll-bar
1501 @kindex scroll-bar @r{(face name)}
1502 This face controls the colors for display of scroll bars.
1503
1504 @item tool-bar
1505 @kindex tool-bar @r{(face name)}
1506 This face is used for display of the tool bar, if any.
1507
1508 @item region
1509 @kindex region @r{(face name)}
1510 This face is used for highlighting the region in Transient Mark mode.
1511
1512 @item secondary-selection
1513 @kindex secondary-selection @r{(face name)}
1514 This face is used to show any secondary selection you have made.
1515
1516 @item highlight
1517 @kindex highlight @r{(face name)}
1518 This face is meant to be used for highlighting for various purposes.
1519
1520 @item trailing-whitespace
1521 @kindex trailing-whitespace @r{(face name)}
1522 This face is used to display excess whitespace at the end of a line,
1523 if @code{show-trailing-whitespace} is non-@code{nil}.
1524 @end table
1525
1526 In contrast, these faces are provided to change the appearance of text
1527 in specific ways. You can use them on specific text, when you want
1528 the effects they produce.
1529
1530 @table @code
1531 @item bold
1532 @kindex bold @r{(face name)}
1533 This face uses a bold font, if possible. It uses the bold variant of
1534 the frame's font, if it has one. It's up to you to choose a default
1535 font that has a bold variant, if you want to use one.
1536
1537 @item italic
1538 @kindex italic @r{(face name)}
1539 This face uses the italic variant of the frame's font, if it has one.
1540
1541 @item bold-italic
1542 @kindex bold-italic @r{(face name)}
1543 This face uses the bold italic variant of the frame's font, if it has
1544 one.
1545
1546 @item underline
1547 @kindex underline @r{(face name)}
1548 This face underlines text.
1549
1550 @item fixed-pitch
1551 @kindex fixed-pitch @r{(face name)}
1552 This face forces use of a particular fixed-width font.
1553
1554 @item variable-pitch
1555 @kindex variable-pitch @r{(face name)}
1556 This face forces use of a particular variable-width font. It's
1557 reasonable to customize this to use a different variable-width font, if
1558 you like, but you should not make it a fixed-width font.
1559 @end table
1560
1561 @defvar show-trailing-whitespace
1562 @tindex show-trailing-whitespace
1563 If this variable is non-@code{nil}, Emacs uses the
1564 @code{trailing-whitespace} face to display any spaces and tabs at the
1565 end of a line.
1566 @end defvar
1567
1568 @node Defining Faces
1569 @subsection Defining Faces
1570
1571 The way to define a new face is with @code{defface}. This creates a
1572 kind of customization item (@pxref{Customization}) which the user can
1573 customize using the Customization buffer (@pxref{Easy Customization,,,
1574 emacs, The GNU Emacs Manual}).
1575
1576 @defmac defface face spec doc [keyword value]...
1577 This declares @var{face} as a customizable face that defaults according
1578 to @var{spec}. You should not quote the symbol @var{face}. The
1579 argument @var{doc} specifies the face documentation. The keywords you
1580 can use in @code{defface} are the same ones that are meaningful in both
1581 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1582
1583 When @code{defface} executes, it defines the face according to
1584 @var{spec}, then uses any customizations that were read from the
1585 init file (@pxref{Init File}) to override that specification.
1586
1587 The purpose of @var{spec} is to specify how the face should appear on
1588 different kinds of terminals. It should be an alist whose elements have
1589 the form @code{(@var{display} @var{atts})}. Each element's @sc{car},
1590 @var{display}, specifies a class of terminals. The element's second element,
1591 @var{atts}, is a list of face attributes and their values; it specifies
1592 what the face should look like on that kind of terminal. The possible
1593 attributes are defined in the value of @code{custom-face-attributes}.
1594
1595 The @var{display} part of an element of @var{spec} determines which
1596 frames the element applies to. If more than one element of @var{spec}
1597 matches a given frame, the first matching element is the only one used
1598 for that frame. There are two possibilities for @var{display}:
1599
1600 @table @asis
1601 @item @code{t}
1602 This element of @var{spec} matches all frames. Therefore, any
1603 subsequent elements of @var{spec} are never used. Normally
1604 @code{t} is used in the last (or only) element of @var{spec}.
1605
1606 @item a list
1607 If @var{display} is a list, each element should have the form
1608 @code{(@var{characteristic} @var{value}@dots{})}. Here
1609 @var{characteristic} specifies a way of classifying frames, and the
1610 @var{value}s are possible classifications which @var{display} should
1611 apply to. Here are the possible values of @var{characteristic}:
1612
1613 @table @code
1614 @item type
1615 The kind of window system the frame uses---either @code{graphic} (any
1616 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1617 @code{w32} (for MS Windows 9X/NT), or @code{tty} (a non-graphics-capable
1618 display).
1619
1620 @item class
1621 What kinds of colors the frame supports---either @code{color},
1622 @code{grayscale}, or @code{mono}.
1623
1624 @item background
1625 The kind of background---either @code{light} or @code{dark}.
1626
1627 @item min-colors
1628 An integer that represents the minimum number of colors the frame should
1629 support, it is compared with the result of @code{display-color-cells}.
1630
1631 @item supports
1632 Whether or not the frame can display the face attributes given in
1633 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1634 for the function @code{display-supports-face-attributes-p} for more
1635 information on exactly how this testing is done. @xref{Display Face
1636 Attribute Testing}.
1637 @end table
1638
1639 If an element of @var{display} specifies more than one @var{value} for a
1640 given @var{characteristic}, any of those values is acceptable. If
1641 @var{display} has more than one element, each element should specify a
1642 different @var{characteristic}; then @emph{each} characteristic of the
1643 frame must match one of the @var{value}s specified for it in
1644 @var{display}.
1645 @end table
1646 @end defmac
1647
1648 Here's how the standard face @code{region} is defined:
1649
1650 @example
1651 @group
1652 '((((class color) (min-colors 88) (background dark))
1653 :background "blue3")
1654 @end group
1655 (((class color) (min-colors 88) (background light))
1656 :background "lightgoldenrod2")
1657 (((class color) (min-colors 16) (background dark))
1658 :background "blue3")
1659 (((class color) (min-colors 16) (background light))
1660 :background "lightgoldenrod2")
1661 (((class color) (min-colors 8))
1662 :background "blue" :foreground "white")
1663 (((type tty) (class mono))
1664 :inverse-video t)
1665 (t :background "gray"))
1666 @group
1667 "Basic face for highlighting the region."
1668 :group 'basic-faces)
1669 @end group
1670 @end example
1671
1672 Internally, @code{defface} uses the symbol property
1673 @code{face-defface-spec} to record the face attributes specified in
1674 @code{defface}, @code{saved-face} for the attributes saved by the user
1675 with the customization buffer, and @code{face-documentation} for the
1676 documentation string.
1677
1678 @defopt frame-background-mode
1679 This option, if non-@code{nil}, specifies the background type to use for
1680 interpreting face definitions. If it is @code{dark}, then Emacs treats
1681 all frames as if they had a dark background, regardless of their actual
1682 background colors. If it is @code{light}, then Emacs treats all frames
1683 as if they had a light background.
1684 @end defopt
1685
1686 @node Face Attributes
1687 @subsection Face Attributes
1688 @cindex face attributes
1689
1690 The effect of using a face is determined by a fixed set of @dfn{face
1691 attributes}. This table lists all the face attributes, and what they
1692 mean. Note that in general, more than one face can be specified for a
1693 given piece of text; when that happens, the attributes of all the faces
1694 are merged to specify how to display the text. @xref{Merging Faces}.
1695
1696 In Emacs 21, any attribute in a face can have the value
1697 @code{unspecified}. This means the face doesn't specify that attribute.
1698 In face merging, when the first face fails to specify a particular
1699 attribute, that means the next face gets a chance. However, the
1700 @code{default} face must specify all attributes.
1701
1702 Some of these font attributes are meaningful only on certain kinds of
1703 displays---if your display cannot handle a certain attribute, the
1704 attribute is ignored. (The attributes @code{:family}, @code{:width},
1705 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1706 an X Logical Font Descriptor.)
1707
1708 @table @code
1709 @item :family
1710 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1711 font family name, the wild-card characters @samp{*} and @samp{?} are
1712 allowed.
1713
1714 @item :width
1715 Relative proportionate width, also known as the character set width or
1716 set width. This should be one of the symbols @code{ultra-condensed},
1717 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1718 @code{normal}, @code{semi-expanded}, @code{expanded},
1719 @code{extra-expanded}, or @code{ultra-expanded}.
1720
1721 @item :height
1722 Either the font height, an integer in units of 1/10 point, a floating
1723 point number specifying the amount by which to scale the height of any
1724 underlying face, or a function, which is called with the old height
1725 (from the underlying face), and should return the new height.
1726
1727 @item :weight
1728 Font weight---a symbol from this series (from most dense to most faint):
1729 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1730 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1731 or @code{ultra-light}.
1732
1733 On a text-only terminal, any weight greater than normal is displayed as
1734 extra bright, and any weight less than normal is displayed as
1735 half-bright (provided the terminal supports the feature).
1736
1737 @item :slant
1738 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1739 @code{reverse-italic}, or @code{reverse-oblique}.
1740
1741 On a text-only terminal, slanted text is displayed as half-bright, if
1742 the terminal supports the feature.
1743
1744 @item :foreground
1745 Foreground color, a string.
1746
1747 @item :background
1748 Background color, a string.
1749
1750 @item :inverse-video
1751 Whether or not characters should be displayed in inverse video. The
1752 value should be @code{t} (yes) or @code{nil} (no).
1753
1754 @item :stipple
1755 The background stipple, a bitmap.
1756
1757 The value can be a string; that should be the name of a file containing
1758 external-format X bitmap data. The file is found in the directories
1759 listed in the variable @code{x-bitmap-file-path}.
1760
1761 Alternatively, the value can specify the bitmap directly, with a list
1762 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1763 @var{width} and @var{height} specify the size in pixels, and
1764 @var{data} is a string containing the raw bits of the bitmap, row by
1765 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1766 in the string (which should be a unibyte string for best results).
1767 This means that each row always occupies at least one whole byte.
1768
1769 If the value is @code{nil}, that means use no stipple pattern.
1770
1771 Normally you do not need to set the stipple attribute, because it is
1772 used automatically to handle certain shades of gray.
1773
1774 @item :underline
1775 Whether or not characters should be underlined, and in what color. If
1776 the value is @code{t}, underlining uses the foreground color of the
1777 face. If the value is a string, underlining uses that color. The
1778 value @code{nil} means do not underline.
1779
1780 @item :overline
1781 Whether or not characters should be overlined, and in what color.
1782 The value is used like that of @code{:underline}.
1783
1784 @item :strike-through
1785 Whether or not characters should be strike-through, and in what
1786 color. The value is used like that of @code{:underline}.
1787
1788 @item :inherit
1789 The name of a face from which to inherit attributes, or a list of face
1790 names. Attributes from inherited faces are merged into the face like an
1791 underlying face would be, with higher priority than underlying faces.
1792
1793 @item :box
1794 Whether or not a box should be drawn around characters, its color, the
1795 width of the box lines, and 3D appearance.
1796 @end table
1797
1798 Here are the possible values of the @code{:box} attribute, and what
1799 they mean:
1800
1801 @table @asis
1802 @item @code{nil}
1803 Don't draw a box.
1804
1805 @item @code{t}
1806 Draw a box with lines of width 1, in the foreground color.
1807
1808 @item @var{color}
1809 Draw a box with lines of width 1, in color @var{color}.
1810
1811 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
1812 This way you can explicitly specify all aspects of the box. The value
1813 @var{width} specifies the width of the lines to draw; it defaults to 1.
1814
1815 The value @var{color} specifies the color to draw with. The default is
1816 the foreground color of the face for simple boxes, and the background
1817 color of the face for 3D boxes.
1818
1819 The value @var{style} specifies whether to draw a 3D box. If it is
1820 @code{released-button}, the box looks like a 3D button that is not being
1821 pressed. If it is @code{pressed-button}, the box looks like a 3D button
1822 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
1823 is used.
1824 @end table
1825
1826 The attributes @code{:overline}, @code{:strike-through} and
1827 @code{:box} are new in Emacs 21. The attributes @code{:family},
1828 @code{:height}, @code{:width}, @code{:weight}, @code{:slant} are also
1829 new; previous versions used the following attributes, now semi-obsolete,
1830 to specify some of the same information:
1831
1832 @table @code
1833 @item :font
1834 This attribute specifies the font name.
1835
1836 @item :bold
1837 A non-@code{nil} value specifies a bold font.
1838
1839 @item :italic
1840 A non-@code{nil} value specifies an italic font.
1841 @end table
1842
1843 For compatibility, you can still set these ``attributes'' in Emacs 21,
1844 even though they are not real face attributes. Here is what that does:
1845
1846 @table @code
1847 @item :font
1848 You can specify an X font name as the ``value'' of this ``attribute'';
1849 that sets the @code{:family}, @code{:width}, @code{:height},
1850 @code{:weight}, and @code{:slant} attributes according to the font name.
1851
1852 If the value is a pattern with wildcards, the first font that matches
1853 the pattern is used to set these attributes.
1854
1855 @item :bold
1856 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
1857 This actually works by setting the @code{:weight} attribute.
1858
1859 @item :italic
1860 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
1861 This actually works by setting the @code{:slant} attribute.
1862 @end table
1863
1864 @defvar x-bitmap-file-path
1865 This variable specifies a list of directories for searching
1866 for bitmap files, for the @code{:stipple} attribute.
1867 @end defvar
1868
1869 @defun bitmap-spec-p object
1870 This returns @code{t} if @var{object} is a valid bitmap specification,
1871 suitable for use with @code{:stipple} (see above). It returns
1872 @code{nil} otherwise.
1873 @end defun
1874
1875 @node Attribute Functions
1876 @subsection Face Attribute Functions
1877
1878 You can modify the attributes of an existing face with the following
1879 functions. If you specify @var{frame}, they affect just that frame;
1880 otherwise, they affect all frames as well as the defaults that apply to
1881 new frames.
1882
1883 @tindex set-face-attribute
1884 @defun set-face-attribute face frame &rest arguments
1885 This function sets one or more attributes of face @var{face}
1886 for frame @var{frame}. If @var{frame} is @code{nil}, it sets
1887 the attribute for all frames, and the defaults for new frames.
1888
1889 The extra arguments @var{arguments} specify the attributes to set, and
1890 the values for them. They should consist of alternating attribute names
1891 (such as @code{:family} or @code{:underline}) and corresponding values.
1892 Thus,
1893
1894 @example
1895 (set-face-attribute 'foo nil
1896 :width 'extended
1897 :weight 'bold
1898 :underline "red")
1899 @end example
1900
1901 @noindent
1902 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
1903 to the corresponding values.
1904 @end defun
1905
1906 @tindex face-attribute
1907 @defun face-attribute face attribute &optional frame inherit
1908 This returns the value of the @var{attribute} attribute of face
1909 @var{face} on @var{frame}. If @var{frame} is @code{nil},
1910 that means the selected frame (@pxref{Input Focus}).
1911
1912 If @var{frame} is @code{t}, the value is the default for
1913 @var{face} for new frames.
1914
1915 If @var{inherit} is @code{nil}, only attributes directly defined by
1916 @var{face} are considered, so the return value may be
1917 @code{unspecified}, or a relative value. If @var{inherit} is
1918 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
1919 with the faces specified by its @code{:inherit} attribute; however the
1920 return value may still be @code{unspecified} or relative. If
1921 @var{inherit} is a face or a list of faces, then the result is further
1922 merged with that face (or faces), until it becomes specified and
1923 absolute.
1924
1925 To ensure that the return value is always specified and absolute, use
1926 a value of @code{default} for @var{inherit}; this will resolve any
1927 unspecified or relative values by merging with the @code{default} face
1928 (which is always completely specified).
1929
1930 For example,
1931
1932 @example
1933 (face-attribute 'bold :weight)
1934 @result{} bold
1935 @end example
1936 @end defun
1937
1938 The functions above did not exist before Emacs 21. For compatibility
1939 with older Emacs versions, you can use the following functions to set
1940 and examine the face attributes which existed in those versions.
1941
1942 @tindex face-attribute-relative-p
1943 @defun face-attribute-relative-p attribute value
1944 This function returns non-@code{nil} if @var{value}, when used as
1945 the value of the face attribute @var{attribute}, is relative (that is,
1946 if it modifies an underlying or inherited value of @var{attribute}).
1947 @end defun
1948
1949 @tindex merge-face-attribute
1950 @defun merge-face-attribute attribute value1 value2
1951 If @var{value1} is a relative value for the face attribute
1952 @var{attribute}, returns it merged with the underlying value
1953 @var{value2}; otherwise, if @var{value1} is an absolute value for the
1954 face attribute @var{attribute}, returns @var{value1} unchanged.
1955 @end defun
1956
1957 @defun set-face-foreground face color &optional frame
1958 @defunx set-face-background face color &optional frame
1959 These functions set the foreground (or background, respectively) color
1960 of face @var{face} to @var{color}. The argument @var{color} should be a
1961 string, the name of a color.
1962
1963 Certain shades of gray are implemented by stipple patterns on
1964 black-and-white screens.
1965 @end defun
1966
1967 @defun set-face-stipple face pattern &optional frame
1968 This function sets the background stipple pattern of face @var{face}
1969 to @var{pattern}. The argument @var{pattern} should be the name of a
1970 stipple pattern defined by the X server, or actual bitmap data
1971 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
1972
1973 Normally there is no need to pay attention to stipple patterns, because
1974 they are used automatically to handle certain shades of gray.
1975 @end defun
1976
1977 @defun set-face-font face font &optional frame
1978 This function sets the font of face @var{face}.
1979
1980 In Emacs 21, this actually sets the attributes @code{:family},
1981 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}
1982 according to the font name @var{font}.
1983
1984 In Emacs 20, this sets the font attribute. Once you set the font
1985 explicitly, the bold and italic attributes cease to have any effect,
1986 because the precise font that you specified is used.
1987 @end defun
1988
1989 @defun set-face-bold-p face bold-p &optional frame
1990 This function specifies whether @var{face} should be bold. If
1991 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
1992
1993 In Emacs 21, this sets the @code{:weight} attribute.
1994 In Emacs 20, it sets the @code{:bold} attribute.
1995 @end defun
1996
1997 @defun set-face-italic-p face italic-p &optional frame
1998 This function specifies whether @var{face} should be italic. If
1999 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2000
2001 In Emacs 21, this sets the @code{:slant} attribute.
2002 In Emacs 20, it sets the @code{:italic} attribute.
2003 @end defun
2004
2005 @defun set-face-underline-p face underline-p &optional frame
2006 This function sets the underline attribute of face @var{face}.
2007 Non-@code{nil} means do underline; @code{nil} means don't.
2008 @end defun
2009
2010 @defun invert-face face &optional frame
2011 This function inverts the @code{:inverse-video} attribute of face
2012 @var{face}. If the attribute is @code{nil}, this function sets it to
2013 @code{t}, and vice versa.
2014 @end defun
2015
2016 These functions examine the attributes of a face. If you don't
2017 specify @var{frame}, they refer to the default data for new frames.
2018 They return the symbol @code{unspecified} if the face doesn't define any
2019 value for that attribute.
2020
2021 @defun face-foreground face &optional frame inherit
2022 @defunx face-background face &optional frame
2023 These functions return the foreground color (or background color,
2024 respectively) of face @var{face}, as a string.
2025
2026 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2027 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2028 @code{:inherit} attribute are considered as well, and if @var{inherit}
2029 is a face or a list of faces, then they are also considered, until a
2030 specified color is found. To ensure that the return value is always
2031 specified, use a value of @code{default} for @var{inherit}.
2032 @end defun
2033
2034 @defun face-stipple face &optional frame inherit
2035 This function returns the name of the background stipple pattern of face
2036 @var{face}, or @code{nil} if it doesn't have one.
2037
2038 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2039 face is returned. If @var{inherit} is non-@code{nil}, any faces
2040 specified by its @code{:inherit} attribute are considered as well, and
2041 if @var{inherit} is a face or a list of faces, then they are also
2042 considered, until a specified stipple is found. To ensure that the
2043 return value is always specified, use a value of @code{default} for
2044 @var{inherit}.
2045 @end defun
2046
2047 @defun face-font face &optional frame
2048 This function returns the name of the font of face @var{face}.
2049 @end defun
2050
2051 @defun face-bold-p face &optional frame
2052 This function returns @code{t} if @var{face} is bold---that is, if it is
2053 bolder than normal. It returns @code{nil} otherwise.
2054 @end defun
2055
2056 @defun face-italic-p face &optional frame
2057 This function returns @code{t} if @var{face} is italic or oblique,
2058 @code{nil} otherwise.
2059 @end defun
2060
2061 @defun face-underline-p face &optional frame
2062 This function returns the @code{:underline} attribute of face @var{face}.
2063 @end defun
2064
2065 @defun face-inverse-video-p face &optional frame
2066 This function returns the @code{:inverse-video} attribute of face @var{face}.
2067 @end defun
2068
2069 @node Merging Faces
2070 @subsection Merging Faces for Display
2071
2072 Here are the ways to specify which faces to use for display of text:
2073
2074 @itemize @bullet
2075 @item
2076 With defaults. The @code{default} face is used as the ultimate
2077 default for all text. (In Emacs 19 and 20, the @code{default}
2078 face is used only when no other face is specified.)
2079
2080 For a mode line or header line, the face @code{modeline} or
2081 @code{header-line} is used just before @code{default}.
2082
2083 @item
2084 With text properties. A character can have a @code{face} property; if
2085 so, the faces and face attributes specified there apply. @xref{Special
2086 Properties}.
2087
2088 If the character has a @code{mouse-face} property, that is used instead
2089 of the @code{face} property when the mouse is ``near enough'' to the
2090 character.
2091
2092 @item
2093 With overlays. An overlay can have @code{face} and @code{mouse-face}
2094 properties too; they apply to all the text covered by the overlay.
2095
2096 @item
2097 With a region that is active. In Transient Mark mode, the region is
2098 highlighted with the face @code{region} (@pxref{Standard Faces}).
2099
2100 @item
2101 With special glyphs. Each glyph can specify a particular face
2102 number. @xref{Glyphs}.
2103 @end itemize
2104
2105 If these various sources together specify more than one face for a
2106 particular character, Emacs merges the attributes of the various faces
2107 specified. The attributes of the faces of special glyphs come first;
2108 then comes the face for region highlighting, if appropriate;
2109 then come attributes of faces from overlays, followed by those from text
2110 properties, and last the default face.
2111
2112 When multiple overlays cover one character, an overlay with higher
2113 priority overrides those with lower priority. @xref{Overlays}.
2114
2115 In Emacs 20, if an attribute such as the font or a color is not
2116 specified in any of the above ways, the frame's own font or color is
2117 used. In newer Emacs versions, this cannot happen, because the
2118 @code{default} face specifies all attributes---in fact, the frame's own
2119 font and colors are synonymous with those of the default face.
2120
2121 @node Font Selection
2122 @subsection Font Selection
2123
2124 @dfn{Selecting a font} means mapping the specified face attributes for
2125 a character to a font that is available on a particular display. The
2126 face attributes, as determined by face merging, specify most of the
2127 font choice, but not all. Part of the choice depends on what character
2128 it is.
2129
2130 If the face specifies a fontset name, that fontset determines a
2131 pattern for fonts of the given charset. If the face specifies a font
2132 family, a font pattern is constructed.
2133
2134 Emacs tries to find an available font for the given face attributes
2135 and character's registry and encoding. If there is a font that matches
2136 exactly, it is used, of course. The hard case is when no available font
2137 exactly fits the specification. Then Emacs looks for one that is
2138 ``close''---one attribute at a time. You can specify the order to
2139 consider the attributes. In the case where a specified font family is
2140 not available, you can specify a set of mappings for alternatives to
2141 try.
2142
2143 @defvar face-font-selection-order
2144 @tindex face-font-selection-order
2145 This variable specifies the order of importance of the face attributes
2146 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2147 value should be a list containing those four symbols, in order of
2148 decreasing importance.
2149
2150 Font selection first finds the best available matches for the first
2151 attribute listed; then, among the fonts which are best in that way, it
2152 searches for the best matches in the second attribute, and so on.
2153
2154 The attributes @code{:weight} and @code{:width} have symbolic values in
2155 a range centered around @code{normal}. Matches that are more extreme
2156 (farther from @code{normal}) are somewhat preferred to matches that are
2157 less extreme (closer to @code{normal}); this is designed to ensure that
2158 non-normal faces contrast with normal ones, whenever possible.
2159
2160 The default is @code{(:width :height :weight :slant)}, which means first
2161 find the fonts closest to the specified @code{:width}, then---among the
2162 fonts with that width---find a best match for the specified font height,
2163 and so on.
2164
2165 One example of a case where this variable makes a difference is when the
2166 default font has no italic equivalent. With the default ordering, the
2167 @code{italic} face will use a non-italic font that is similar to the
2168 default one. But if you put @code{:slant} before @code{:height}, the
2169 @code{italic} face will use an italic font, even if its height is not
2170 quite right.
2171 @end defvar
2172
2173 @defvar face-font-family-alternatives
2174 @tindex face-font-family-alternatives
2175 This variable lets you specify alternative font families to try, if a
2176 given family is specified and doesn't exist. Each element should have
2177 this form:
2178
2179 @example
2180 (@var{family} @var{alternate-families}@dots{})
2181 @end example
2182
2183 If @var{family} is specified but not available, Emacs will try the other
2184 families given in @var{alternate-families}, one by one, until it finds a
2185 family that does exist.
2186 @end defvar
2187
2188 @defvar face-font-registry-alternatives
2189 @tindex face-font-registry-alternatives
2190 This variable lets you specify alternative font registries to try, if a
2191 given registry is specified and doesn't exist. Each element should have
2192 this form:
2193
2194 @example
2195 (@var{registry} @var{alternate-registries}@dots{})
2196 @end example
2197
2198 If @var{registry} is specified but not available, Emacs will try the
2199 other registries given in @var{alternate-registries}, one by one,
2200 until it finds a registry that does exist.
2201 @end defvar
2202
2203 Emacs can make use of scalable fonts, but by default it does not use
2204 them, since the use of too many or too big scalable fonts can crash
2205 XFree86 servers.
2206
2207 @defvar scalable-fonts-allowed
2208 @tindex scalable-fonts-allowed
2209 This variable controls which scalable fonts to use. A value of
2210 @code{nil}, the default, means do not use scalable fonts. @code{t}
2211 means to use any scalable font that seems appropriate for the text.
2212
2213 Otherwise, the value must be a list of regular expressions. Then a
2214 scalable font is enabled for use if its name matches any regular
2215 expression in the list. For example,
2216
2217 @example
2218 (setq scalable-fonts-allowed '("muleindian-2$"))
2219 @end example
2220
2221 @noindent
2222 allows the use of scalable fonts with registry @code{muleindian-2}.
2223 @end defvar
2224
2225 @defun clear-face-cache &optional unload-p
2226 @tindex clear-face-cache
2227 This function clears the face cache for all frames.
2228 If @var{unload-p} is non-@code{nil}, that means to unload
2229 all unused fonts as well.
2230 @end defun
2231
2232 @defvar face-font-rescale-alist
2233 This variable specifies scaling for certain faces. Its value should
2234 be a list of elements of the form
2235
2236 @example
2237 (@var{fontname-regexp} . @var{scale-factor})
2238 @end example
2239
2240 If @var{fontname-regexp} matches the font name that is about to be
2241 used, this says to choose a larger similar font according to the
2242 factor @var{scale-factor}. You would use this feature to normalize
2243 the font size if certain fonts are bigger or smaller than their
2244 nominal heights and widths would suggest.
2245 @end defvar
2246
2247 @node Face Functions
2248 @subsection Functions for Working with Faces
2249
2250 Here are additional functions for creating and working with faces.
2251
2252 @defun make-face name
2253 This function defines a new face named @var{name}, initially with all
2254 attributes @code{nil}. It does nothing if there is already a face named
2255 @var{name}.
2256 @end defun
2257
2258 @defun face-list
2259 This function returns a list of all defined face names.
2260 @end defun
2261
2262 @defun copy-face old-face new-name &optional frame new-frame
2263 This function defines the face @var{new-name} as a copy of the existing
2264 face named @var{old-face}. It creates the face @var{new-name} if that
2265 doesn't already exist.
2266
2267 If the optional argument @var{frame} is given, this function applies
2268 only to that frame. Otherwise it applies to each frame individually,
2269 copying attributes from @var{old-face} in each frame to @var{new-face}
2270 in the same frame.
2271
2272 If the optional argument @var{new-frame} is given, then @code{copy-face}
2273 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2274 in @var{new-frame}.
2275 @end defun
2276
2277 @defun face-id face
2278 This function returns the face number of face @var{face}.
2279 @end defun
2280
2281 @defun face-documentation face
2282 This function returns the documentation string of face @var{face}, or
2283 @code{nil} if none was specified for it.
2284 @end defun
2285
2286 @defun face-equal face1 face2 &optional frame
2287 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2288 same attributes for display.
2289 @end defun
2290
2291 @defun face-differs-from-default-p face &optional frame
2292 This returns non-@code{nil} if the face @var{face} displays
2293 differently from the default face.
2294 @end defun
2295
2296 @node Auto Faces
2297 @subsection Automatic Face Assignment
2298 @cindex automatic face assignment
2299 @cindex faces, automatic choice
2300
2301 @cindex Font-Lock mode
2302 Starting with Emacs 21, a hook is available for automatically
2303 assigning faces to text in the buffer. This hook is used for part of
2304 the implementation of Font-Lock mode.
2305
2306 @tindex fontification-functions
2307 @defvar fontification-functions
2308 This variable holds a list of functions that are called by Emacs
2309 redisplay as needed to assign faces automatically to text in the buffer.
2310
2311 The functions are called in the order listed, with one argument, a
2312 buffer position @var{pos}. Each function should attempt to assign faces
2313 to the text in the current buffer starting at @var{pos}.
2314
2315 Each function should record the faces they assign by setting the
2316 @code{face} property. It should also add a non-@code{nil}
2317 @code{fontified} property for all the text it has assigned faces to.
2318 That property tells redisplay that faces have been assigned to that text
2319 already.
2320
2321 It is probably a good idea for each function to do nothing if the
2322 character after @var{pos} already has a non-@code{nil} @code{fontified}
2323 property, but this is not required. If one function overrides the
2324 assignments made by a previous one, the properties as they are
2325 after the last function finishes are the ones that really matter.
2326
2327 For efficiency, we recommend writing these functions so that they
2328 usually assign faces to around 400 to 600 characters at each call.
2329 @end defvar
2330
2331 @node Font Lookup
2332 @subsection Looking Up Fonts
2333
2334 @defun x-list-fonts pattern &optional face frame maximum
2335 This function returns a list of available font names that match
2336 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2337 specified, then the list is limited to fonts that are the same size as
2338 @var{face} currently is on @var{frame}.
2339
2340 The argument @var{pattern} should be a string, perhaps with wildcard
2341 characters: the @samp{*} character matches any substring, and the
2342 @samp{?} character matches any single character. Pattern matching
2343 of font names ignores case.
2344
2345 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2346 (a symbol) and @var{frame} should be a frame.
2347
2348 The optional argument @var{maximum} sets a limit on how many fonts to
2349 return. If this is non-@code{nil}, then the return value is truncated
2350 after the first @var{maximum} matching fonts. Specifying a small value
2351 for @var{maximum} can make this function much faster, in cases where
2352 many fonts match the pattern.
2353 @end defun
2354
2355 These additional functions are available starting in Emacs 21.
2356
2357 @defun x-family-fonts &optional family frame
2358 @tindex x-family-fonts
2359 This function returns a list describing the available fonts for family
2360 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2361 this list applies to all families, and therefore, it contains all
2362 available fonts. Otherwise, @var{family} must be a string; it may
2363 contain the wildcards @samp{?} and @samp{*}.
2364
2365 The list describes the display that @var{frame} is on; if @var{frame} is
2366 omitted or @code{nil}, it applies to the selected frame's display
2367 (@pxref{Input Focus}).
2368
2369 The list contains a vector of the following form for each font:
2370
2371 @example
2372 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2373 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2374 @end example
2375
2376 The first five elements correspond to face attributes; if you
2377 specify these attributes for a face, it will use this font.
2378
2379 The last three elements give additional information about the font.
2380 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2381 @var{full} is the full name of the font, and
2382 @var{registry-and-encoding} is a string giving the registry and
2383 encoding of the font.
2384
2385 The result list is sorted according to the current face font sort order.
2386 @end defun
2387
2388 @defun x-font-family-list &optional frame
2389 @tindex x-font-family-list
2390 This function returns a list of the font families available for
2391 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2392 describes the selected frame's display (@pxref{Input Focus}).
2393
2394 The value is a list of elements of this form:
2395
2396 @example
2397 (@var{family} . @var{fixed-p})
2398 @end example
2399
2400 @noindent
2401 Here @var{family} is a font family, and @var{fixed-p} is
2402 non-@code{nil} if fonts of that family are fixed-pitch.
2403 @end defun
2404
2405 @defvar font-list-limit
2406 @tindex font-list-limit
2407 This variable specifies maximum number of fonts to consider in font
2408 matching. The function @code{x-family-fonts} will not return more than
2409 that many fonts, and font selection will consider only that many fonts
2410 when searching a matching font for face attributes. The default is
2411 currently 100.
2412 @end defvar
2413
2414 @node Fontsets
2415 @subsection Fontsets
2416
2417 A @dfn{fontset} is a list of fonts, each assigned to a range of
2418 character codes. An individual font cannot display the whole range of
2419 characters that Emacs supports, but a fontset can. Fontsets have names,
2420 just as fonts do, and you can use a fontset name in place of a font name
2421 when you specify the ``font'' for a frame or a face. Here is
2422 information about defining a fontset under Lisp program control.
2423
2424 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2425 This function defines a new fontset according to the specification
2426 string @var{fontset-spec}. The string should have this format:
2427
2428 @smallexample
2429 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2430 @end smallexample
2431
2432 @noindent
2433 Whitespace characters before and after the commas are ignored.
2434
2435 The first part of the string, @var{fontpattern}, should have the form of
2436 a standard X font name, except that the last two fields should be
2437 @samp{fontset-@var{alias}}.
2438
2439 The new fontset has two names, one long and one short. The long name is
2440 @var{fontpattern} in its entirety. The short name is
2441 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2442 name. If a fontset with the same name already exists, an error is
2443 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2444 function does nothing.
2445
2446 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2447 to create bold, italic and bold-italic variants of the fontset as well.
2448 These variant fontsets do not have a short name, only a long one, which
2449 is made by altering @var{fontpattern} to indicate the bold or italic
2450 status.
2451
2452 The specification string also says which fonts to use in the fontset.
2453 See below for the details.
2454 @end defun
2455
2456 The construct @samp{@var{charset}:@var{font}} specifies which font to
2457 use (in this fontset) for one particular character set. Here,
2458 @var{charset} is the name of a character set, and @var{font} is the font
2459 to use for that character set. You can use this construct any number of
2460 times in the specification string.
2461
2462 For the remaining character sets, those that you don't specify
2463 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2464 @samp{fontset-@var{alias}} with a value that names one character set.
2465 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2466 with @samp{ISO8859-1}.
2467
2468 In addition, when several consecutive fields are wildcards, Emacs
2469 collapses them into a single wildcard. This is to prevent use of
2470 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2471 for editing, and scaling a smaller font is not useful because it is
2472 better to use the smaller font in its own size, which Emacs does.
2473
2474 Thus if @var{fontpattern} is this,
2475
2476 @example
2477 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2478 @end example
2479
2480 @noindent
2481 the font specification for @acronym{ASCII} characters would be this:
2482
2483 @example
2484 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2485 @end example
2486
2487 @noindent
2488 and the font specification for Chinese GB2312 characters would be this:
2489
2490 @example
2491 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2492 @end example
2493
2494 You may not have any Chinese font matching the above font
2495 specification. Most X distributions include only Chinese fonts that
2496 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2497 such a case, @samp{Fontset-@var{n}} can be specified as below:
2498
2499 @smallexample
2500 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2501 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2502 @end smallexample
2503
2504 @noindent
2505 Then, the font specifications for all but Chinese GB2312 characters have
2506 @samp{fixed} in the @var{family} field, and the font specification for
2507 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2508 field.
2509
2510 @defun set-fontset-font name character fontname &optional frame
2511 This function modifies the existing fontset @var{name} to
2512 use the font name @var{fontname} for the character @var{character}.
2513
2514 If @var{name} is @code{nil}, this function modifies the default
2515 fontset, whose short name is @samp{fontset-default}.
2516
2517 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2518 @var{from} and @var{to} are non-generic characters. In that case, use
2519 @var{fontname} for all characters in the range @var{from} and @var{to}
2520 (inclusive).
2521
2522 @var{character} may be a charset. In that case, use
2523 @var{fontname} for all character in the charsets.
2524
2525 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2526 where @var{family} is a family name of a font (possibly including a
2527 foundry name at the head), @var{registry} is a registry name of a font
2528 (possibly including an encoding name at the tail).
2529
2530 For instance, this changes the default fontset to use a font of which
2531 registry name is @samp{JISX0208.1983} for all characters belonging to
2532 the charset @code{japanese-jisx0208}.
2533
2534 @example
2535 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2536 @end example
2537
2538 @end defun
2539
2540 @defun char-displayable-p char
2541 This function returns @code{t} if Emacs ought to be able to display
2542 @var{char}. More precisely, if the selected frame's fontset has a
2543 font to display the character set that @var{char} belongs to.
2544
2545 Fontsets can specify a font on a per-character basis; when the fontset
2546 does that, this function's value may not be accurate.
2547 @end defun
2548
2549 @node Fringes
2550 @section Fringes
2551 @cindex Fringes
2552
2553 The @dfn{fringes} of a window are thin vertical strips down the
2554 sides that are used for displaying bitmaps that indicate truncation,
2555 continuation, horizontal scrolling, and the overlay arrow. The
2556 fringes normally appear between the display margins and the window
2557 text, but you can put them outside the display margins for a specific
2558 buffer by setting @code{fringes-outside-margins} buffer-locally to a
2559 non-@code{nil} value.
2560
2561 @defvar fringes-outside-margins
2562 If the value is non-@code{nil}, the frames appear outside
2563 the display margins.
2564 @end defvar
2565
2566 @defvar left-fringe-width
2567 This variable, if non-@code{nil}, specifies the width of the left
2568 fringe in pixels.
2569 @end defvar
2570
2571 @defvar right-fringe-width
2572 This variable, if non-@code{nil}, specifies the width of the right
2573 fringe in pixels.
2574 @end defvar
2575
2576 The values of these variables take effect when you display the
2577 buffer in a window. If you change them while the buffer is visible,
2578 you can call @code{set-window-buffer} to display it once again in the
2579 same window, to make the changes take effect.
2580
2581 @defun set-window-fringes window left &optional right outside-margins
2582 This function sets the fringe widths of window @var{window}.
2583 If @var{window} is @code{nil}, the selected window is used.
2584
2585 The argument @var{left} specifies the width in pixels of the left
2586 fringe, and likewise @var{right} for the right fringe. A value of
2587 @code{nil} for either one stands for the default width. If
2588 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2589 should appear outside of the display margins.
2590 @end defun
2591
2592 @defun window-fringes &optional window
2593 This function returns information about the fringes of a window
2594 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2595 window is used. The value has the form @code{(@var{left-width}
2596 @var{right-width} @var{frames-outside-margins})}.
2597 @end defun
2598
2599 @node Scroll Bars
2600 @section Scroll Bars
2601
2602 Normally the frame parameter @code{vertical-scroll-bars} controls
2603 whether the windows in the frame have vertical scroll bars. A
2604 non-@code{nil} parameter value means they do. The frame parameter
2605 @code{scroll-bar-width} specifies how wide they are (@code{nil}
2606 meaning the default). @xref{Window Frame Parameters}.
2607
2608 You can also control this for individual windows. Call the function
2609 @code{set-window-scroll-bars} to specify what to do for a specific window:
2610
2611 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
2612 Set width and type of scroll bars of window @var{window}.
2613 If @var{window} is @code{nil}, the selected window is used.
2614 @var{width} specifies the scroll bar width in pixels (@code{nil} means
2615 use whatever is specified for width for the frame).
2616 @var{vertical-type} specifies whether to have a vertical scroll bar
2617 and, if so, where. The possible values are @code{left}, @code{right}
2618 and @code{nil}, just like the values of the
2619 @code{vertical-scroll-bars} frame parameter.
2620
2621 The argument @var{horizontal-type} is meant to specify whether and
2622 where to have horizontal scroll bars, but since they are not
2623 implemented, it has no effect.
2624 @end defun
2625
2626 @defun window-scroll-bars &optional window
2627 Report the width and type of scroll bars specified for @var{window}.
2628 If @var{window} is omitted or @code{nil}, the selected window is used.
2629 The value is a list of the form @code{(@var{width}
2630 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
2631 @var{width} is the value that was specified for the width (which may
2632 be @code{nil}); @var{cols} is the number of columns that the scroll
2633 bar actually occupies.
2634
2635 @var{horizontal-type} is not actually meaningful.
2636 @end defun
2637
2638 If you don't specify these values for a window with
2639 @code{set-window-scroll-bars}, the buffer-local variables
2640 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
2641 displayed control the window's vertical scroll bars. The function
2642 @code{set-window-buffer} examines these variables. If you change them
2643 in a buffer that is already visible in a window, you can make the
2644 window take note of the new values by calling @code{set-window-buffer}
2645 specifying the same buffer that is already displayed.
2646
2647 @node Display Property
2648 @section The @code{display} Property
2649 @cindex display specification
2650 @kindex display @r{(text property)}
2651
2652 The @code{display} text property (or overlay property) is used to
2653 insert images into text, and also control other aspects of how text
2654 displays. These features are available starting in Emacs 21. The value
2655 of the @code{display} property should be a display specification, or a
2656 list or vector containing several display specifications. The rest of
2657 this section describes several kinds of display specifications and what
2658 they mean.
2659
2660 @menu
2661 * Specified Space:: Displaying one space with a specified width.
2662 * Other Display Specs:: Displaying an image; magnifying text; moving it
2663 up or down on the page; adjusting the width
2664 of spaces within text.
2665 * Display Margins:: Displaying text or images to the side of the main text.
2666 * Conditional Display:: Making any of the above features conditional
2667 depending on some Lisp expression.
2668 @end menu
2669
2670 @node Specified Space
2671 @subsection Specified Spaces
2672 @cindex spaces, specified height or width
2673 @cindex specified spaces
2674 @cindex variable-width spaces
2675
2676 To display a space of specified width and/or height, use a display
2677 specification of the form @code{(space . @var{props})}, where
2678 @var{props} is a property list (a list of alternating properties and
2679 values). You can put this property on one or more consecutive
2680 characters; a space of the specified height and width is displayed in
2681 place of @emph{all} of those characters. These are the properties you
2682 can use in @var{props} to specify the weight of the space:
2683
2684 @table @code
2685 @item :width @var{width}
2686 Specifies that the space width should be @var{width} times the normal
2687 character width. @var{width} can be an integer or floating point
2688 number.
2689
2690 @item :relative-width @var{factor}
2691 Specifies that the width of the stretch should be computed from the
2692 first character in the group of consecutive characters that have the
2693 same @code{display} property. The space width is the width of that
2694 character, multiplied by @var{factor}.
2695
2696 @item :align-to @var{hpos}
2697 Specifies that the space should be wide enough to reach @var{hpos}. The
2698 value @var{hpos} is measured in units of the normal character width. It
2699 may be an integer or a floating point number.
2700 @end table
2701
2702 You should use one and only one of the above properties. You can
2703 also specify the height of the space, with other properties:
2704
2705 @table @code
2706 @item :height @var{height}
2707 Specifies the height of the space, as @var{height},
2708 measured in terms of the normal line height.
2709
2710 @item :relative-height @var{factor}
2711 Specifies the height of the space, multiplying the ordinary height
2712 of the text having this display specification by @var{factor}.
2713
2714 @item :ascent @var{ascent}
2715 Specifies that @var{ascent} percent of the height of the space should be
2716 considered as the ascent of the space---that is, the part above the
2717 baseline. The value of @var{ascent} must be a non-negative number no
2718 greater than 100.
2719 @end table
2720
2721 Don't use both @code{:height} and @code{:relative-height} together.
2722
2723 @node Other Display Specs
2724 @subsection Other Display Specifications
2725
2726 @table @code
2727 @item (image . @var{image-props})
2728 This is in fact an image descriptor (@pxref{Images}). When used as a
2729 display specification, it means to display the image instead of the text
2730 that has the display specification.
2731
2732 @item ((margin nil) @var{string})
2733 @itemx @var{string}
2734 A display specification of this form means to display @var{string}
2735 instead of the text that has the display specification, at the same
2736 position as that text. This is a special case of marginal display
2737 (@pxref{Display Margins}).
2738
2739 Recursive display specifications are not supported---string display
2740 specifications must not have @code{display} properties themselves.
2741
2742 @item (space-width @var{factor})
2743 This display specification affects all the space characters within the
2744 text that has the specification. It displays all of these spaces
2745 @var{factor} times as wide as normal. The element @var{factor} should
2746 be an integer or float. Characters other than spaces are not affected
2747 at all; in particular, this has no effect on tab characters.
2748
2749 @item (height @var{height})
2750 This display specification makes the text taller or shorter.
2751 Here are the possibilities for @var{height}:
2752
2753 @table @asis
2754 @item @code{(+ @var{n})}
2755 This means to use a font that is @var{n} steps larger. A ``step'' is
2756 defined by the set of available fonts---specifically, those that match
2757 what was otherwise specified for this text, in all attributes except
2758 height. Each size for which a suitable font is available counts as
2759 another step. @var{n} should be an integer.
2760
2761 @item @code{(- @var{n})}
2762 This means to use a font that is @var{n} steps smaller.
2763
2764 @item a number, @var{factor}
2765 A number, @var{factor}, means to use a font that is @var{factor} times
2766 as tall as the default font.
2767
2768 @item a symbol, @var{function}
2769 A symbol is a function to compute the height. It is called with the
2770 current height as argument, and should return the new height to use.
2771
2772 @item anything else, @var{form}
2773 If the @var{height} value doesn't fit the previous possibilities, it is
2774 a form. Emacs evaluates it to get the new height, with the symbol
2775 @code{height} bound to the current specified font height.
2776 @end table
2777
2778 @item (raise @var{factor})
2779 This kind of display specification raises or lowers the text
2780 it applies to, relative to the baseline of the line.
2781
2782 @var{factor} must be a number, which is interpreted as a multiple of the
2783 height of the affected text. If it is positive, that means to display
2784 the characters raised. If it is negative, that means to display them
2785 lower down.
2786
2787 If the text also has a @code{height} display specification, that does
2788 not affect the amount of raising or lowering, which is based on the
2789 faces used for the text.
2790 @end table
2791
2792 @node Display Margins
2793 @subsection Displaying in the Margins
2794 @cindex display margins
2795 @cindex margins, display
2796
2797 A buffer can have blank areas called @dfn{display margins} on the left
2798 and on the right. Ordinary text never appears in these areas, but you
2799 can put things into the display margins using the @code{display}
2800 property.
2801
2802 To put text in the left or right display margin of the window, use a
2803 display specification of the form @code{(margin right-margin)} or
2804 @code{(margin left-margin)} on it. To put an image in a display margin,
2805 use that display specification along with the display specification for
2806 the image. Unfortunately, there is currently no way to make
2807 text or images in the margin mouse-sensitive.
2808
2809 If you put such a display specification directly on text in the
2810 buffer, the specified margin display appears @emph{instead of} that
2811 buffer text itself. To put something in the margin @emph{in
2812 association with} certain buffer text without preventing or altering
2813 the display of that text, put a @code{before-string} property on the
2814 text and put the display specification on the contents of the
2815 before-string.
2816
2817 Before the display margins can display anything, you must give
2818 them a nonzero width. The usual way to do that is to set these
2819 variables:
2820
2821 @defvar left-margin-width
2822 @tindex left-margin-width
2823 This variable specifies the width of the left margin.
2824 It is buffer-local in all buffers.
2825 @end defvar
2826
2827 @defvar right-margin-width
2828 @tindex right-margin-width
2829 This variable specifies the width of the right margin.
2830 It is buffer-local in all buffers.
2831 @end defvar
2832
2833 Setting these variables does not immediately affect the window. These
2834 variables are checked when a new buffer is displayed in the window.
2835 Thus, you can make changes take effect by calling
2836 @code{set-window-buffer}.
2837
2838 You can also set the margin widths immediately.
2839
2840 @defun set-window-margins window left &optional right
2841 @tindex set-window-margins
2842 This function specifies the margin widths for window @var{window}.
2843 The argument @var{left} controls the left margin and
2844 @var{right} controls the right margin (default @code{0}).
2845 @end defun
2846
2847 @defun window-margins &optional window
2848 @tindex window-margins
2849 This function returns the left and right margins of @var{window}
2850 as a cons cell of the form @code{(@var{left} . @var{right})}.
2851 If @var{window} is @code{nil}, the selected window is used.
2852 @end defun
2853
2854 @node Conditional Display
2855 @subsection Conditional Display Specifications
2856 @cindex conditional display specifications
2857
2858 You can make any display specification conditional. To do that,
2859 package it in another list of the form @code{(when @var{condition} .
2860 @var{spec})}. Then the specification @var{spec} applies only when
2861 @var{condition} evaluates to a non-@code{nil} value. During the
2862 evaluation, @code{object} is bound to the string or buffer having the
2863 conditional @code{display} property. @code{position} and
2864 @code{buffer-position} are bound to the position within @code{object}
2865 and the buffer position where the @code{display} property was found,
2866 respectively. Both positions can be different when @code{object} is a
2867 string.
2868
2869 @node Images
2870 @section Images
2871 @cindex images in buffers
2872
2873 To display an image in an Emacs buffer, you must first create an image
2874 descriptor, then use it as a display specifier in the @code{display}
2875 property of text that is displayed (@pxref{Display Property}). Like the
2876 @code{display} property, this feature is available starting in Emacs 21.
2877
2878 Emacs can display a number of different image formats; some of them
2879 are supported only if particular support libraries are installed on
2880 your machine. In some environments, Emacs allows loading image
2881 libraries on demand; if so, the variable @code{image-library-alist}
2882 can be used to modify the set of known names for these dynamic
2883 libraries (though it is not posible to add new image formats).
2884
2885 The supported image formats include XBM, XPM (needing the
2886 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing
2887 @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the
2888 @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4),
2889 and PNG (needing @code{libpng} 1.0.2).
2890
2891 You specify one of these formats with an image type symbol. The image
2892 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
2893 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
2894
2895 @defvar image-types
2896 This variable contains a list of those image type symbols that are
2897 potentially supported in the current configuration.
2898 @emph{Potentially} here means that Emacs knows about the image types,
2899 not necessarily that they can be loaded (they could depend on
2900 unavailable dynamic libraries, for example).
2901
2902 To know which image types are really available, use
2903 @code{image-type-available-p}.
2904 @end defvar
2905
2906 @defvar image-library-alist
2907 This in an alist of image types vs external libraries needed to
2908 display them.
2909
2910 Each element is a list @code{(@var{image-type} @var{library}...)},
2911 where the car is a supported image format from @code{image-types}, and
2912 the rest are strings giving alternate filenames for the corresponding
2913 external libraries to load.
2914
2915 Emacs tries to load the libraries in the order they appear on the
2916 list; if none is loaded, the running session of Emacs won't support
2917 the image type. @code{pbm} and @code{xbm} don't need to be listed;
2918 they're always supported.
2919
2920 This variable is ignored if the image libraries are statically linked
2921 into Emacs.
2922 @end defvar
2923
2924 @defun image-type-available-p type
2925 @findex image-type-available-p
2926
2927 This function returns non-@code{nil} if image type @var{type} is
2928 available, i.e., if images of this type can be loaded and displayed in
2929 Emacs. @var{type} should be one of the types contained in
2930 @code{image-types}.
2931
2932 For image types whose support libraries are statically linked, this
2933 function always returns @code{t}; for other image types, it returns
2934 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
2935 @end defun
2936
2937 @menu
2938 * Image Descriptors:: How to specify an image for use in @code{:display}.
2939 * XBM Images:: Special features for XBM format.
2940 * XPM Images:: Special features for XPM format.
2941 * GIF Images:: Special features for GIF format.
2942 * Postscript Images:: Special features for Postscript format.
2943 * Other Image Types:: Various other formats are supported.
2944 * Defining Images:: Convenient ways to define an image for later use.
2945 * Showing Images:: Convenient ways to display an image once it is defined.
2946 * Image Cache:: Internal mechanisms of image display.
2947 @end menu
2948
2949 @node Image Descriptors
2950 @subsection Image Descriptors
2951 @cindex image descriptor
2952
2953 An image description is a list of the form @code{(image
2954 . @var{props})}, where @var{props} is a property list containing
2955 alternating keyword symbols (symbols whose names start with a colon) and
2956 their values. You can use any Lisp object as a property, but the only
2957 properties that have any special meaning are certain symbols, all of
2958 them keywords.
2959
2960 Every image descriptor must contain the property @code{:type
2961 @var{type}} to specify the format of the image. The value of @var{type}
2962 should be an image type symbol; for example, @code{xpm} for an image in
2963 XPM format.
2964
2965 Here is a list of other properties that are meaningful for all image
2966 types:
2967
2968 @table @code
2969 @item :file @var{file}
2970 The @code{:file} property specifies to load the image from file
2971 @var{file}. If @var{file} is not an absolute file name, it is expanded
2972 in @code{data-directory}.
2973
2974 @item :data @var{data}
2975 The @code{:data} property specifies the actual contents of the image.
2976 Each image must use either @code{:data} or @code{:file}, but not both.
2977 For most image types, the value of the @code{:data} property should be a
2978 string containing the image data; we recommend using a unibyte string.
2979
2980 Before using @code{:data}, look for further information in the section
2981 below describing the specific image format. For some image types,
2982 @code{:data} may not be supported; for some, it allows other data types;
2983 for some, @code{:data} alone is not enough, so you need to use other
2984 image properties along with @code{:data}.
2985
2986 @item :margin @var{margin}
2987 The @code{:margin} property specifies how many pixels to add as an
2988 extra margin around the image. The value, @var{margin}, must be a
2989 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
2990 numbers. If it is a pair, @var{x} specifies how many pixels to add
2991 horizontally, and @var{y} specifies how many pixels to add vertically.
2992 If @code{:margin} is not specified, the default is zero.
2993
2994 @item :ascent @var{ascent}
2995 The @code{:ascent} property specifies the amount of the image's
2996 height to use for its ascent---that is, the part above the baseline.
2997 The value, @var{ascent}, must be a number in the range 0 to 100, or
2998 the symbol @code{center}.
2999
3000 If @var{ascent} is a number, that percentage of the image's height is
3001 used for its ascent.
3002
3003 If @var{ascent} is @code{center}, the image is vertically centered
3004 around a centerline which would be the vertical centerline of text drawn
3005 at the position of the image, in the manner specified by the text
3006 properties and overlays that apply to the image.
3007
3008 If this property is omitted, it defaults to 50.
3009
3010 @item :relief @var{relief}
3011 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3012 around the image. The value, @var{relief}, specifies the width of the
3013 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3014 so that the image appears as a pressed button; otherwise, it appears as
3015 an unpressed button.
3016
3017 @item :conversion @var{algorithm}
3018 The @code{:conversion} property, if non-@code{nil}, specifies a
3019 conversion algorithm that should be applied to the image before it is
3020 displayed; the value, @var{algorithm}, specifies which algorithm.
3021
3022 @table @code
3023 @item laplace
3024 @itemx emboss
3025 Specifies the Laplace edge detection algorithm, which blurs out small
3026 differences in color while highlighting larger differences. People
3027 sometimes consider this useful for displaying the image for a
3028 ``disabled'' button.
3029
3030 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3031 Specifies a general edge-detection algorithm. @var{matrix} must be
3032 either a nine-element list or a nine-element vector of numbers. A pixel
3033 at position @math{x/y} in the transformed image is computed from
3034 original pixels around that position. @var{matrix} specifies, for each
3035 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3036 will influence the transformed pixel; element @math{0} specifies the
3037 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3038 the pixel at @math{x/y-1} etc., as shown below:
3039 @iftex
3040 @tex
3041 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3042 x-1/y & x/y & x+1/y \cr
3043 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3044 @end tex
3045 @end iftex
3046 @ifnottex
3047 @display
3048 (x-1/y-1 x/y-1 x+1/y-1
3049 x-1/y x/y x+1/y
3050 x-1/y+1 x/y+1 x+1/y+1)
3051 @end display
3052 @end ifnottex
3053
3054 The resulting pixel is computed from the color intensity of the color
3055 resulting from summing up the RGB values of surrounding pixels,
3056 multiplied by the specified factors, and dividing that sum by the sum
3057 of the factors' absolute values.
3058
3059 Laplace edge-detection currently uses a matrix of
3060 @iftex
3061 @tex
3062 $$\pmatrix{1 & 0 & 0 \cr
3063 0& 0 & 0 \cr
3064 9 & 9 & -1 \cr}$$
3065 @end tex
3066 @end iftex
3067 @ifnottex
3068 @display
3069 (1 0 0
3070 0 0 0
3071 9 9 -1)
3072 @end display
3073 @end ifnottex
3074
3075 Emboss edge-detection uses a matrix of
3076 @iftex
3077 @tex
3078 $$\pmatrix{ 2 & -1 & 0 \cr
3079 -1 & 0 & 1 \cr
3080 0 & 1 & -2 \cr}$$
3081 @end tex
3082 @end iftex
3083 @ifnottex
3084 @display
3085 ( 2 -1 0
3086 -1 0 1
3087 0 1 -2)
3088 @end display
3089 @end ifnottex
3090
3091 @item disabled
3092 Specifies transforming the image so that it looks ``disabled''.
3093 @end table
3094
3095 @item :mask @var{mask}
3096 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3097 a clipping mask for the image, so that the background of a frame is
3098 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3099 is @code{t}, determine the background color of the image by looking at
3100 the four corners of the image, assuming the most frequently occurring
3101 color from the corners is the background color of the image. Otherwise,
3102 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3103 specifying the color to assume for the background of the image.
3104
3105 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3106 one. Images in some formats include a mask which can be removed by
3107 specifying @code{:mask nil}.
3108 @end table
3109
3110 @defun image-mask-p spec &optional frame
3111 @tindex image-mask-p
3112 This function returns @code{t} if image @var{spec} has a mask bitmap.
3113 @var{frame} is the frame on which the image will be displayed.
3114 @var{frame} @code{nil} or omitted means to use the selected frame
3115 (@pxref{Input Focus}).
3116 @end defun
3117
3118 @node XBM Images
3119 @subsection XBM Images
3120 @cindex XBM
3121
3122 To use XBM format, specify @code{xbm} as the image type. This image
3123 format doesn't require an external library, so images of this type are
3124 always supported.
3125
3126 Additional image properties supported for the @code{xbm} image type are:
3127
3128 @table @code
3129 @item :foreground @var{foreground}
3130 The value, @var{foreground}, should be a string specifying the image
3131 foreground color, or @code{nil} for the default color. This color is
3132 used for each pixel in the XBM that is 1. The default is the frame's
3133 foreground color.
3134
3135 @item :background @var{background}
3136 The value, @var{background}, should be a string specifying the image
3137 background color, or @code{nil} for the default color. This color is
3138 used for each pixel in the XBM that is 0. The default is the frame's
3139 background color.
3140 @end table
3141
3142 If you specify an XBM image using data within Emacs instead of an
3143 external file, use the following three properties:
3144
3145 @table @code
3146 @item :data @var{data}
3147 The value, @var{data}, specifies the contents of the image.
3148 There are three formats you can use for @var{data}:
3149
3150 @itemize @bullet
3151 @item
3152 A vector of strings or bool-vectors, each specifying one line of the
3153 image. Do specify @code{:height} and @code{:width}.
3154
3155 @item
3156 A string containing the same byte sequence as an XBM file would contain.
3157 You must not specify @code{:height} and @code{:width} in this case,
3158 because omitting them is what indicates the data has the format of an
3159 XBM file. The file contents specify the height and width of the image.
3160
3161 @item
3162 A string or a bool-vector containing the bits of the image (plus perhaps
3163 some extra bits at the end that will not be used). It should contain at
3164 least @var{width} * @code{height} bits. In this case, you must specify
3165 @code{:height} and @code{:width}, both to indicate that the string
3166 contains just the bits rather than a whole XBM file, and to specify the
3167 size of the image.
3168 @end itemize
3169
3170 @item :width @var{width}
3171 The value, @var{width}, specifies the width of the image, in pixels.
3172
3173 @item :height @var{height}
3174 The value, @var{height}, specifies the height of the image, in pixels.
3175 @end table
3176
3177 @node XPM Images
3178 @subsection XPM Images
3179 @cindex XPM
3180
3181 To use XPM format, specify @code{xpm} as the image type. The
3182 additional image property @code{:color-symbols} is also meaningful with
3183 the @code{xpm} image type:
3184
3185 @table @code
3186 @item :color-symbols @var{symbols}
3187 The value, @var{symbols}, should be an alist whose elements have the
3188 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3189 the name of a color as it appears in the image file, and @var{color}
3190 specifies the actual color to use for displaying that name.
3191 @end table
3192
3193 @node GIF Images
3194 @subsection GIF Images
3195 @cindex GIF
3196
3197 For GIF images, specify image type @code{gif}. Because of the patents
3198 in the US covering the LZW algorithm, the continued use of GIF format is
3199 a problem for the whole Internet; to end this problem, it is a good idea
3200 for everyone, even outside the US, to stop using GIFs right away
3201 (@uref{http://www.burnallgifs.org/}). But if you still want to use
3202 them, Emacs can display them.
3203
3204 @table @code
3205 @item :index @var{index}
3206 You can use @code{:index} to specify one image from a GIF file that
3207 contains more than one image. This property specifies use of image
3208 number @var{index} from the file. If the GIF file doesn't contain an
3209 image with index @var{index}, the image displays as a hollow box.
3210 @end table
3211
3212 @ignore
3213 This could be used to implement limited support for animated GIFs.
3214 For example, the following function displays a multi-image GIF file
3215 at point-min in the current buffer, switching between sub-images
3216 every 0.1 seconds.
3217
3218 (defun show-anim (file max)
3219 "Display multi-image GIF file FILE which contains MAX subimages."
3220 (display-anim (current-buffer) file 0 max t))
3221
3222 (defun display-anim (buffer file idx max first-time)
3223 (when (= idx max)
3224 (setq idx 0))
3225 (let ((img (create-image file nil :image idx)))
3226 (save-excursion
3227 (set-buffer buffer)
3228 (goto-char (point-min))
3229 (unless first-time (delete-char 1))
3230 (insert-image img))
3231 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3232 @end ignore
3233
3234 @node Postscript Images
3235 @subsection Postscript Images
3236 @cindex Postscript images
3237
3238 To use Postscript for an image, specify image type @code{postscript}.
3239 This works only if you have Ghostscript installed. You must always use
3240 these three properties:
3241
3242 @table @code
3243 @item :pt-width @var{width}
3244 The value, @var{width}, specifies the width of the image measured in
3245 points (1/72 inch). @var{width} must be an integer.
3246
3247 @item :pt-height @var{height}
3248 The value, @var{height}, specifies the height of the image in points
3249 (1/72 inch). @var{height} must be an integer.
3250
3251 @item :bounding-box @var{box}
3252 The value, @var{box}, must be a list or vector of four integers, which
3253 specifying the bounding box of the Postscript image, analogous to the
3254 @samp{BoundingBox} comment found in Postscript files.
3255
3256 @example
3257 %%BoundingBox: 22 171 567 738
3258 @end example
3259 @end table
3260
3261 Displaying Postscript images from Lisp data is not currently
3262 implemented, but it may be implemented by the time you read this.
3263 See the @file{etc/NEWS} file to make sure.
3264
3265 @node Other Image Types
3266 @subsection Other Image Types
3267 @cindex PBM
3268
3269 For PBM images, specify image type @code{pbm}. Color, gray-scale and
3270 monochromatic images are supported. For mono PBM images, two additional
3271 image properties are supported.
3272
3273 @table @code
3274 @item :foreground @var{foreground}
3275 The value, @var{foreground}, should be a string specifying the image
3276 foreground color, or @code{nil} for the default color. This color is
3277 used for each pixel in the XBM that is 1. The default is the frame's
3278 foreground color.
3279
3280 @item :background @var{background}
3281 The value, @var{background}, should be a string specifying the image
3282 background color, or @code{nil} for the default color. This color is
3283 used for each pixel in the XBM that is 0. The default is the frame's
3284 background color.
3285 @end table
3286
3287 For JPEG images, specify image type @code{jpeg}.
3288
3289 For TIFF images, specify image type @code{tiff}.
3290
3291 For PNG images, specify image type @code{png}.
3292
3293 @node Defining Images
3294 @subsection Defining Images
3295
3296 The functions @code{create-image}, @code{defimage} and
3297 @code{find-image} provide convenient ways to create image descriptors.
3298
3299 @defun create-image file &optional type &rest props
3300 @tindex create-image
3301 This function creates and returns an image descriptor which uses the
3302 data in @var{file}.
3303
3304 The optional argument @var{type} is a symbol specifying the image type.
3305 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
3306 determine the image type from the file's first few bytes, or else
3307 from the file's name.
3308
3309 The remaining arguments, @var{props}, specify additional image
3310 properties---for example,
3311
3312 @example
3313 (create-image "foo.xpm" 'xpm :heuristic-mask t)
3314 @end example
3315
3316 The function returns @code{nil} if images of this type are not
3317 supported. Otherwise it returns an image descriptor.
3318 @end defun
3319
3320 @defmac defimage symbol specs &optional doc
3321 @tindex defimage
3322 This macro defines @var{symbol} as an image name. The arguments
3323 @var{specs} is a list which specifies how to display the image.
3324 The third argument, @var{doc}, is an optional documentation string.
3325
3326 Each argument in @var{specs} has the form of a property list, and each
3327 one should specify at least the @code{:type} property and either the
3328 @code{:file} or the @code{:data} property. The value of @code{:type}
3329 should be a symbol specifying the image type, the value of
3330 @code{:file} is the file to load the image from, and the value of
3331 @code{:data} is a string containing the actual image data. Here is an
3332 example:
3333
3334 @example
3335 (defimage test-image
3336 ((:type xpm :file "~/test1.xpm")
3337 (:type xbm :file "~/test1.xbm")))
3338 @end example
3339
3340 @code{defimage} tests each argument, one by one, to see if it is
3341 usable---that is, if the type is supported and the file exists. The
3342 first usable argument is used to make an image descriptor which is
3343 stored in @var{symbol}.
3344
3345 If none of the alternatives will work, then @var{symbol} is defined
3346 as @code{nil}.
3347 @end defmac
3348
3349 @defun find-image specs
3350 @tindex find-image
3351 This function provides a convenient way to find an image satisfying one
3352 of a list of image specifications @var{specs}.
3353
3354 Each specification in @var{specs} is a property list with contents
3355 depending on image type. All specifications must at least contain the
3356 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
3357 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
3358 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
3359 image from, and @var{data} is a string containing the actual image data.
3360 The first specification in the list whose @var{type} is supported, and
3361 @var{file} exists, is used to construct the image specification to be
3362 returned. If no specification is satisfied, @code{nil} is returned.
3363
3364 The image is looked for first on @code{load-path} and then in
3365 @code{data-directory}.
3366 @end defun
3367
3368 @node Showing Images
3369 @subsection Showing Images
3370
3371 You can use an image descriptor by setting up the @code{display}
3372 property yourself, but it is easier to use the functions in this
3373 section.
3374
3375 @defun insert-image image &optional string area
3376 This function inserts @var{image} in the current buffer at point. The
3377 value @var{image} should be an image descriptor; it could be a value
3378 returned by @code{create-image}, or the value of a symbol defined with
3379 @code{defimage}. The argument @var{string} specifies the text to put in
3380 the buffer to hold the image.
3381
3382 The argument @var{area} specifies whether to put the image in a margin.
3383 If it is @code{left-margin}, the image appears in the left margin;
3384 @code{right-margin} specifies the right margin. If @var{area} is
3385 @code{nil} or omitted, the image is displayed at point within the
3386 buffer's text.
3387
3388 Internally, this function inserts @var{string} in the buffer, and gives
3389 it a @code{display} property which specifies @var{image}. @xref{Display
3390 Property}.
3391 @end defun
3392
3393 @defun put-image image pos &optional string area
3394 This function puts image @var{image} in front of @var{pos} in the
3395 current buffer. The argument @var{pos} should be an integer or a
3396 marker. It specifies the buffer position where the image should appear.
3397 The argument @var{string} specifies the text that should hold the image
3398 as an alternative to the default.
3399
3400 The argument @var{image} must be an image descriptor, perhaps returned
3401 by @code{create-image} or stored by @code{defimage}.
3402
3403 The argument @var{area} specifies whether to put the image in a margin.
3404 If it is @code{left-margin}, the image appears in the left margin;
3405 @code{right-margin} specifies the right margin. If @var{area} is
3406 @code{nil} or omitted, the image is displayed at point within the
3407 buffer's text.
3408
3409 Internally, this function creates an overlay, and gives it a
3410 @code{before-string} property containing text that has a @code{display}
3411 property whose value is the image. (Whew!)
3412 @end defun
3413
3414 @defun remove-images start end &optional buffer
3415 This function removes images in @var{buffer} between positions
3416 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
3417 images are removed from the current buffer.
3418
3419 This removes only images that were put into @var{buffer} the way
3420 @code{put-image} does it, not images that were inserted with
3421 @code{insert-image} or in other ways.
3422 @end defun
3423
3424 @defun image-size spec &optional pixels frame
3425 @tindex image-size
3426 This function returns the size of an image as a pair
3427 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
3428 specification. @var{pixels} non-@code{nil} means return sizes
3429 measured in pixels, otherwise return sizes measured in canonical
3430 character units (fractions of the width/height of the frame's default
3431 font). @var{frame} is the frame on which the image will be displayed.
3432 @var{frame} null or omitted means use the selected frame (@pxref{Input
3433 Focus}).
3434 @end defun
3435
3436 @node Image Cache
3437 @subsection Image Cache
3438
3439 Emacs stores images in an image cache when it displays them, so it can
3440 display them again more efficiently. It removes an image from the cache
3441 when it hasn't been displayed for a specified period of time.
3442
3443 When an image is looked up in the cache, its specification is compared
3444 with cached image specifications using @code{equal}. This means that
3445 all images with equal specifications share the same image in the cache.
3446
3447 @defvar image-cache-eviction-delay
3448 @tindex image-cache-eviction-delay
3449 This variable specifies the number of seconds an image can remain in the
3450 cache without being displayed. When an image is not displayed for this
3451 length of time, Emacs removes it from the image cache.
3452
3453 If the value is @code{nil}, Emacs does not remove images from the cache
3454 except when you explicitly clear it. This mode can be useful for
3455 debugging.
3456 @end defvar
3457
3458 @defun clear-image-cache &optional frame
3459 @tindex clear-image-cache
3460 This function clears the image cache. If @var{frame} is non-@code{nil},
3461 only the cache for that frame is cleared. Otherwise all frames' caches
3462 are cleared.
3463 @end defun
3464
3465 @node Buttons
3466 @section Buttons
3467 @cindex buttons
3468 @cindex buttons in buffers
3469 @cindex clickable buttons in buffers
3470
3471 The @emph{button} package defines functions for inserting and
3472 manipulating clickable (with the mouse, or via keyboard commands)
3473 buttons in Emacs buffers, such as might be used for help hyper-links,
3474 etc. Emacs uses buttons for the hyper-links in help text and the like.
3475
3476 A button is essentially a set of properties attached (via text
3477 properties or overlays) to a region of text in an Emacs buffer, which
3478 are called its button properties. @xref{Button Properties}.
3479
3480 One of the these properties (@code{action}) is a function, which will
3481 be called when the user invokes it using the keyboard or the mouse.
3482 The invoked function may then examine the button and use its other
3483 properties as desired.
3484
3485 In some ways the Emacs button package duplicates functionality offered
3486 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
3487 Widget Library}), but the button package has the advantage that it is
3488 much faster, much smaller, and much simpler to use (for elisp
3489 programmers---for users, the result is about the same). The extra
3490 speed and space savings are useful mainly if you need to create many
3491 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
3492 buttons to make entries clickable, and may contain many thousands of
3493 entries).
3494
3495 @menu
3496 * Button Properties:: Button properties with special meanings.
3497 * Button Types:: Defining common properties for classes of buttons.
3498 * Making Buttons:: Adding buttons to Emacs buffers.
3499 * Manipulating Buttons:: Getting and setting properties of buttons.
3500 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
3501 * Manipulating Button Types::
3502 @end menu
3503
3504 @node Button Properties
3505 @subsection Button Properties
3506 @cindex button properties
3507
3508 Buttons have an associated list of properties defining their
3509 appearance and behavior, and other arbitrary properties may be used
3510 for application specific purposes.
3511
3512 Some properties that have special meaning to the button package
3513 include:
3514
3515 @table @code
3516
3517 @item action
3518 @kindex action @r{(button property)}
3519 The function to call when the user invokes the button, which is passed
3520 the single argument @var{button}. By default this is @code{ignore},
3521 which does nothing.
3522
3523 @item mouse-action
3524 @kindex mouse-action @r{(button property)}
3525 This is similar to @code{action}, and when present, will be used
3526 instead of @code{action} for button invocations resulting from
3527 mouse-clicks (instead of the user hitting @key{RET}). If not
3528 present, mouse-clicks use @code{action} instead.
3529
3530 @item face
3531 @kindex face @r{(button property)}
3532 This is an Emacs face controlling how buttons of this type are
3533 displayed; by default this is the @code{button} face.
3534
3535 @item mouse-face
3536 @kindex mouse-face @r{(button property)}
3537 This is an additional face which controls appearance during
3538 mouse-overs (merged with the usual button face); by default this is
3539 the usual Emacs @code{highlight} face.
3540
3541 @item keymap
3542 @kindex keymap @r{(button property)}
3543 The button's keymap, defining bindings active within the button
3544 region. By default this is the usual button region keymap, stored
3545 in the variable @code{button-map}, which defines @key{RET} and
3546 @key{mouse-2} to invoke the button.
3547
3548 @item type
3549 @kindex type @r{(button property)}
3550 The button-type of the button. When creating a button, this is
3551 usually specified using the @code{:type} keyword argument.
3552 @xref{Button Types}.
3553
3554 @item help-echo
3555 @kindex help-index @r{(button property)}
3556 A string displayed by the Emacs tool-tip help system; by default,
3557 @code{"mouse-2, RET: Push this button"}.
3558
3559 @item button
3560 @kindex button @r{(button property)}
3561 All buttons have a non-@code{nil} @code{button} property, which may be useful
3562 in finding regions of text that comprise buttons (which is what the
3563 standard button functions do).
3564 @end table
3565
3566 There are other properties defined for the regions of text in a
3567 button, but these are not generally interesting for typical uses.
3568
3569 @node Button Types
3570 @subsection Button Types
3571 @cindex button types
3572
3573 Every button has a button @emph{type}, which defines default values
3574 for the button's properties. Button types are arranged in a
3575 hierarchy, with specialized types inheriting from more general types,
3576 so that it's easy to define special-purpose types of buttons for
3577 specific tasks.
3578
3579 @defun define-button-type name &rest properties
3580 @tindex define-button-type
3581 Define a `button type' called @var{name}. The remaining arguments
3582 form a sequence of @var{property value} pairs, specifying default
3583 property values for buttons with this type (a button's type may be set
3584 by giving it a @code{type} property when creating the button, using
3585 the @code{:type} keyword argument).
3586
3587 In addition, the keyword argument @code{:supertype} may be used to
3588 specify a button-type from which @var{name} inherits its default
3589 property values. Note that this inheritance happens only when
3590 @var{name} is defined; subsequent changes to a supertype are not
3591 reflected in its subtypes.
3592 @end defun
3593
3594 Using @code{define-button-type} to define default properties for
3595 buttons is not necessary---buttons without any specified type use the
3596 built-in button-type @code{button}---but it is is encouraged, since
3597 doing so usually makes the resulting code clearer and more efficient.
3598
3599 @node Making Buttons
3600 @subsection Making Buttons
3601 @cindex making buttons
3602
3603 Buttons are associated with a region of text, using an overlay or
3604 text-properties to hold button-specific information, all of which are
3605 initialized from the button's type (which defaults to the built-in
3606 button type @code{button}). Like all Emacs text, the appearance of
3607 the button is governed by the @code{face} property; by default (via
3608 the @code{face} property inherited from the @code{button} button-type)
3609 this is a simple underline, like a typical web-page link.
3610
3611 For convenience, there are two sorts of button-creation functions,
3612 those that add button properties to an existing region of a buffer,
3613 called @code{make-...button}, and those also insert the button text,
3614 called @code{insert-...button}.
3615
3616 The button-creation functions all take the @code{&rest} argument
3617 @var{properties}, which should be a sequence of @var{property value}
3618 pairs, specifying properties to add to the button; see @ref{Button
3619 Properties}. In addition, the keyword argument @code{:type} may be
3620 used to specify a button-type from which to inherit other properties;
3621 see @ref{Button Types}. Any properties not explicitly specified
3622 during creation will be inherited from the button's type (if the type
3623 defines such a property).
3624
3625 The following functions add a button using an overlay
3626 (@pxref{Overlays}) to hold the button properties:
3627
3628 @defun make-button beg end &rest properties
3629 @tindex make-button
3630 Make a button from @var{beg} to @var{end} in the current buffer.
3631 @end defun
3632
3633 @defun insert-button label &rest properties
3634 @tindex insert-button
3635 Insert a button with the label @var{label}.
3636 @end defun
3637
3638 The following functions are similar, but use Emacs text-properties
3639 (@pxref{Text Properties}) to hold the button properties, making the
3640 button actually part of the text instead of being a property of the
3641 buffer (using text-properties is usually faster than using overlays,
3642 so this may be preferable when creating large numbers of buttons):
3643
3644 @defun make-text-button beg end &rest properties
3645 @tindex make-text-button
3646 Make a button from @var{beg} to @var{end} in the current buffer, using
3647 text-properties.
3648 @end defun
3649
3650 @defun insert-text-button label &rest properties
3651 @tindex insert-text-button
3652 Insert a button with the label @var{label}, using text-properties.
3653 @end defun
3654
3655 Buttons using text-properties retain no markers into the buffer are
3656 retained, which is important for speed in cases where there are
3657 extremely large numbers of buttons.
3658
3659 @node Manipulating Buttons
3660 @subsection Manipulating Buttons
3661 @cindex manipulating buttons
3662
3663 These are functions for getting and setting properties of buttons.
3664 Often these are used by a button's invocation function to determine
3665 what to do.
3666
3667 Where a @var{button} parameter is specified, it means an object
3668 referring to a specific button, either an overlay (for overlay
3669 buttons), or a buffer-position or marker (for text property buttons).
3670 Such an object is passed as the first argument to a button's
3671 invocation function when it is invoked.
3672
3673 @defun button-start button
3674 @tindex button-start
3675 Return the position at which @var{button} starts.
3676 @end defun
3677
3678 @defun button-end button
3679 @tindex button-end
3680 Return the position at which @var{button} ends.
3681 @end defun
3682
3683 @defun button-get button prop
3684 @tindex button-get
3685 Get the property of button @var{button} named @var{prop}.
3686 @end defun
3687
3688 @defun button-put button prop val
3689 @tindex button-put
3690 Set @var{button}'s @var{prop} property to @var{val}.
3691 @end defun
3692
3693 @defun button-activate button &optional use-mouse-action
3694 @tindex button-activate
3695 Call @var{button}'s @code{action} property (i.e., invoke it). If
3696 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
3697 @code{mouse-action} property instead of @code{action}; if the button
3698 has no @code{mouse-action} property, use @code{action} as normal.
3699 @end defun
3700
3701 @defun button-label button
3702 @tindex button-label
3703 Return @var{button}'s text label.
3704 @end defun
3705
3706 @defun button-type button
3707 @tindex button-type
3708 Return @var{button}'s button-type.
3709 @end defun
3710
3711 @defun button-has-type-p button type
3712 @tindex button-has-type-p
3713 Return @code{t} if @var{button} has button-type @var{type}, or one of
3714 @var{type}'s subtypes.
3715 @end defun
3716
3717 @defun button-at pos
3718 @tindex button-at
3719 Return the button at position @var{pos} in the current buffer, or @code{nil}.
3720 @end defun
3721
3722 @node Button Buffer Commands
3723 @subsection Button Buffer Commands
3724 @cindex button buffer commands
3725
3726 These are commands and functions for locating and operating on
3727 buttons in an Emacs buffer.
3728
3729 @code{push-button} is the command that a user uses to actually `push'
3730 a button, and is bound by default in the button itself to @key{RET}
3731 and to @key{mouse-2} using a region-specific keymap. Commands
3732 that are useful outside the buttons itself, such as
3733 @code{forward-button} and @code{backward-button} are additionally
3734 available in the keymap stored in @code{button-buffer-map}; a mode
3735 which uses buttons may want to use @code{button-buffer-map} as a
3736 parent keymap for its keymap.
3737
3738 @deffn Command push-button &optional pos use-mouse-action
3739 @tindex push-button
3740 Perform the action specified by a button at location @var{pos}.
3741 @var{pos} may be either a buffer position or a mouse-event. If
3742 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
3743 mouse-event (@pxref{Mouse Events}), try to invoke the button's
3744 @code{mouse-action} property instead of @code{action}; if the button
3745 has no @code{mouse-action} property, use @code{action} as normal.
3746 @var{pos} defaults to point, except when @code{push-button} is invoked
3747 interactively as the result of a mouse-event, in which case, the mouse
3748 event's position is used. If there's no button at @var{pos}, do
3749 nothing and return @code{nil}, otherwise return @code{t}.
3750 @end deffn
3751
3752 @deffn Command forward-button n &optional wrap display-message
3753 @tindex forward-button
3754 Move to the @var{n}th next button, or @var{n}th previous button if
3755 @var{n} is negative. If @var{n} is zero, move to the start of any
3756 button at point. If @var{wrap} is non-@code{nil}, moving past either
3757 end of the buffer continues from the other end. If
3758 @var{display-message} is non-@code{nil}, the button's help-echo string
3759 is displayed. Any button with a non-@code{nil} @code{skip} property
3760 is skipped over. Returns the button found.
3761 @end deffn
3762
3763 @deffn Command backward-button n &optional wrap display-message
3764 @tindex backward-button
3765 Move to the @var{n}th previous button, or @var{n}th next button if
3766 @var{n} is negative. If @var{n} is zero, move to the start of any
3767 button at point. If @var{wrap} is non-@code{nil}, moving past either
3768 end of the buffer continues from the other end. If
3769 @var{display-message} is non-@code{nil}, the button's help-echo string
3770 is displayed. Any button with a non-@code{nil} @code{skip} property
3771 is skipped over. Returns the button found.
3772 @end deffn
3773
3774 @defun next-button pos &optional count-current
3775 @tindex next-button
3776 Return the next button after position @var{pos} in the current buffer.
3777 If @var{count-current} is non-@code{nil}, count any button at
3778 @var{pos} in the search, instead of starting at the next button.
3779 @end defun
3780
3781 @defun previous-button pos &optional count-current
3782 @tindex previous-button
3783 Return the @var{n}th button before position @var{pos} in the current
3784 buffer. If @var{count-current} is non-@code{nil}, count any button at
3785 @var{pos} in the search, instead of starting at the next button.
3786 @end defun
3787
3788 @node Manipulating Button Types
3789 @subsection Manipulating Button Types
3790 @cindex manipulating button types
3791
3792 @defun button-type-put type prop val
3793 @tindex button-type-put
3794 Set the button-type @var{type}'s @var{prop} property to @var{val}.
3795 @end defun
3796
3797 @defun button-type-get type prop
3798 @tindex button-type-get
3799 Get the property of button-type @var{type} named @var{prop}.
3800 @end defun
3801
3802 @defun button-type-subtype-p type supertype
3803 @tindex button-type-subtype-p
3804 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
3805 @end defun
3806
3807 @node Blinking
3808 @section Blinking Parentheses
3809 @cindex parenthesis matching
3810 @cindex blinking
3811 @cindex balancing parentheses
3812 @cindex close parenthesis
3813
3814 This section describes the mechanism by which Emacs shows a matching
3815 open parenthesis when the user inserts a close parenthesis.
3816
3817 @defvar blink-paren-function
3818 The value of this variable should be a function (of no arguments) to
3819 be called whenever a character with close parenthesis syntax is inserted.
3820 The value of @code{blink-paren-function} may be @code{nil}, in which
3821 case nothing is done.
3822 @end defvar
3823
3824 @defopt blink-matching-paren
3825 If this variable is @code{nil}, then @code{blink-matching-open} does
3826 nothing.
3827 @end defopt
3828
3829 @defopt blink-matching-paren-distance
3830 This variable specifies the maximum distance to scan for a matching
3831 parenthesis before giving up.
3832 @end defopt
3833
3834 @defopt blink-matching-delay
3835 This variable specifies the number of seconds for the cursor to remain
3836 at the matching parenthesis. A fraction of a second often gives
3837 good results, but the default is 1, which works on all systems.
3838 @end defopt
3839
3840 @deffn Command blink-matching-open
3841 This function is the default value of @code{blink-paren-function}. It
3842 assumes that point follows a character with close parenthesis syntax and
3843 moves the cursor momentarily to the matching opening character. If that
3844 character is not already on the screen, it displays the character's
3845 context in the echo area. To avoid long delays, this function does not
3846 search farther than @code{blink-matching-paren-distance} characters.
3847
3848 Here is an example of calling this function explicitly.
3849
3850 @smallexample
3851 @group
3852 (defun interactive-blink-matching-open ()
3853 @c Do not break this line! -- rms.
3854 @c The first line of a doc string
3855 @c must stand alone.
3856 "Indicate momentarily the start of sexp before point."
3857 (interactive)
3858 @end group
3859 @group
3860 (let ((blink-matching-paren-distance
3861 (buffer-size))
3862 (blink-matching-paren t))
3863 (blink-matching-open)))
3864 @end group
3865 @end smallexample
3866 @end deffn
3867
3868 @node Inverse Video
3869 @section Inverse Video
3870 @cindex Inverse Video
3871
3872 @defopt inverse-video
3873 @cindex highlighting
3874 This variable controls whether Emacs uses inverse video for all text
3875 on the screen. Non-@code{nil} means yes, @code{nil} means no. The
3876 default is @code{nil}.
3877 @end defopt
3878
3879 @defopt mode-line-inverse-video
3880 This variable controls the use of inverse video for mode lines and menu
3881 bars. If it is non-@code{nil}, then these lines are displayed in
3882 inverse video. Otherwise, these lines are displayed normally, just like
3883 other text. The default is @code{t}.
3884
3885 For window frames, this feature actually applies the face named
3886 @code{mode-line}; that face is normally set up as the inverse of the
3887 default face, unless you change it.
3888 @end defopt
3889
3890 @node Usual Display
3891 @section Usual Display Conventions
3892
3893 The usual display conventions define how to display each character
3894 code. You can override these conventions by setting up a display table
3895 (@pxref{Display Tables}). Here are the usual display conventions:
3896
3897 @itemize @bullet
3898 @item
3899 Character codes 32 through 126 map to glyph codes 32 through 126.
3900 Normally this means they display as themselves.
3901
3902 @item
3903 Character code 9 is a horizontal tab. It displays as whitespace
3904 up to a position determined by @code{tab-width}.
3905
3906 @item
3907 Character code 10 is a newline.
3908
3909 @item
3910 All other codes in the range 0 through 31, and code 127, display in one
3911 of two ways according to the value of @code{ctl-arrow}. If it is
3912 non-@code{nil}, these codes map to sequences of two glyphs, where the
3913 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
3914 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
3915 just like the codes in the range 128 to 255.
3916
3917 On MS-DOS terminals, Emacs arranges by default for the character code
3918 127 to be mapped to the glyph code 127, which normally displays as an
3919 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
3920 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
3921 emacs, The GNU Emacs Manual}.
3922
3923 @item
3924 Character codes 128 through 255 map to sequences of four glyphs, where
3925 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
3926 digit characters representing the character code in octal. (A display
3927 table can specify a glyph to use instead of @samp{\}.)
3928
3929 @item
3930 Multibyte character codes above 256 are displayed as themselves, or as a
3931 question mark or empty box if the terminal cannot display that
3932 character.
3933 @end itemize
3934
3935 The usual display conventions apply even when there is a display
3936 table, for any character whose entry in the active display table is
3937 @code{nil}. Thus, when you set up a display table, you need only
3938 specify the characters for which you want special behavior.
3939
3940 These display rules apply to carriage return (character code 13), when
3941 it appears in the buffer. But that character may not appear in the
3942 buffer where you expect it, if it was eliminated as part of end-of-line
3943 conversion (@pxref{Coding System Basics}).
3944
3945 These variables affect the way certain characters are displayed on the
3946 screen. Since they change the number of columns the characters occupy,
3947 they also affect the indentation functions. These variables also affect
3948 how the mode line is displayed; if you want to force redisplay of the
3949 mode line using the new values, call the function
3950 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3951
3952 @defopt ctl-arrow
3953 @cindex control characters in display
3954 This buffer-local variable controls how control characters are
3955 displayed. If it is non-@code{nil}, they are displayed as a caret
3956 followed by the character: @samp{^A}. If it is @code{nil}, they are
3957 displayed as a backslash followed by three octal digits: @samp{\001}.
3958 @end defopt
3959
3960 @c Following may have overfull hbox.
3961 @defvar default-ctl-arrow
3962 The value of this variable is the default value for @code{ctl-arrow} in
3963 buffers that do not override it. @xref{Default Value}.
3964 @end defvar
3965
3966 @defopt indicate-empty-lines
3967 @tindex indicate-empty-lines
3968 @cindex fringes, and empty line indication
3969 When this is non-@code{nil}, Emacs displays a special glyph in the
3970 fringe of each empty line at the end of the buffer, on terminals that
3971 support it (window systems). @xref{Fringes}.
3972 @end defopt
3973
3974 @defopt tab-width
3975 The value of this variable is the spacing between tab stops used for
3976 displaying tab characters in Emacs buffers. The value is in units of
3977 columns, and the default is 8. Note that this feature is completely
3978 independent of the user-settable tab stops used by the command
3979 @code{tab-to-tab-stop}. @xref{Indent Tabs}.
3980 @end defopt
3981
3982 @node Display Tables
3983 @section Display Tables
3984
3985 @cindex display table
3986 You can use the @dfn{display table} feature to control how all possible
3987 character codes display on the screen. This is useful for displaying
3988 European languages that have letters not in the @acronym{ASCII} character
3989 set.
3990
3991 The display table maps each character code into a sequence of
3992 @dfn{glyphs}, each glyph being a graphic that takes up one character
3993 position on the screen. You can also define how to display each glyph
3994 on your terminal, using the @dfn{glyph table}.
3995
3996 Display tables affect how the mode line is displayed; if you want to
3997 force redisplay of the mode line using a new display table, call
3998 @code{force-mode-line-update} (@pxref{Mode Line Format}).
3999
4000 @menu
4001 * Display Table Format:: What a display table consists of.
4002 * Active Display Table:: How Emacs selects a display table to use.
4003 * Glyphs:: How to define a glyph, and what glyphs mean.
4004 @end menu
4005
4006 @node Display Table Format
4007 @subsection Display Table Format
4008
4009 A display table is actually a char-table (@pxref{Char-Tables}) with
4010 @code{display-table} as its subtype.
4011
4012 @defun make-display-table
4013 This creates and returns a display table. The table initially has
4014 @code{nil} in all elements.
4015 @end defun
4016
4017 The ordinary elements of the display table are indexed by character
4018 codes; the element at index @var{c} says how to display the character
4019 code @var{c}. The value should be @code{nil} or a vector of glyph
4020 values (@pxref{Glyphs}). If an element is @code{nil}, it says to
4021 display that character according to the usual display conventions
4022 (@pxref{Usual Display}).
4023
4024 If you use the display table to change the display of newline
4025 characters, the whole buffer will be displayed as one long ``line.''
4026
4027 The display table also has six ``extra slots'' which serve special
4028 purposes. Here is a table of their meanings; @code{nil} in any slot
4029 means to use the default for that slot, as stated below.
4030
4031 @table @asis
4032 @item 0
4033 The glyph for the end of a truncated screen line (the default for this
4034 is @samp{$}). @xref{Glyphs}. Newer Emacs versions, on some platforms,
4035 display arrows to indicate truncation---the display table has no effect
4036 in these situations.
4037 @item 1
4038 The glyph for the end of a continued line (the default is @samp{\}).
4039 Newer Emacs versions, on some platforms, display curved arrows to
4040 indicate truncation---the display table has no effect in these
4041 situations.
4042 @item 2
4043 The glyph for indicating a character displayed as an octal character
4044 code (the default is @samp{\}).
4045 @item 3
4046 The glyph for indicating a control character (the default is @samp{^}).
4047 @item 4
4048 A vector of glyphs for indicating the presence of invisible lines (the
4049 default is @samp{...}). @xref{Selective Display}.
4050 @item 5
4051 The glyph used to draw the border between side-by-side windows (the
4052 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
4053 when there are no scroll bars; if scroll bars are supported and in use,
4054 a scroll bar separates the two windows.
4055 @end table
4056
4057 For example, here is how to construct a display table that mimics the
4058 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
4059
4060 @example
4061 (setq disptab (make-display-table))
4062 (let ((i 0))
4063 (while (< i 32)
4064 (or (= i ?\t) (= i ?\n)
4065 (aset disptab i (vector ?^ (+ i 64))))
4066 (setq i (1+ i)))
4067 (aset disptab 127 (vector ?^ ??)))
4068 @end example
4069
4070 @defun display-table-slot display-table slot
4071 This function returns the value of the extra slot @var{slot} of
4072 @var{display-table}. The argument @var{slot} may be a number from 0 to
4073 5 inclusive, or a slot name (symbol). Valid symbols are
4074 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4075 @code{selective-display}, and @code{vertical-border}.
4076 @end defun
4077
4078 @defun set-display-table-slot display-table slot value
4079 This function stores @var{value} in the extra slot @var{slot} of
4080 @var{display-table}. The argument @var{slot} may be a number from 0 to
4081 5 inclusive, or a slot name (symbol). Valid symbols are
4082 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
4083 @code{selective-display}, and @code{vertical-border}.
4084 @end defun
4085
4086 @defun describe-display-table display-table
4087 @tindex describe-display-table
4088 This function displays a description of the display table
4089 @var{display-table} in a help buffer.
4090 @end defun
4091
4092 @deffn Command describe-current-display-table
4093 @tindex describe-current-display-table
4094 This command displays a description of the current display table in a
4095 help buffer.
4096 @end deffn
4097
4098 @node Active Display Table
4099 @subsection Active Display Table
4100 @cindex active display table
4101
4102 Each window can specify a display table, and so can each buffer. When
4103 a buffer @var{b} is displayed in window @var{w}, display uses the
4104 display table for window @var{w} if it has one; otherwise, the display
4105 table for buffer @var{b} if it has one; otherwise, the standard display
4106 table if any. The display table chosen is called the @dfn{active}
4107 display table.
4108
4109 @defun window-display-table window
4110 This function returns @var{window}'s display table, or @code{nil}
4111 if @var{window} does not have an assigned display table.
4112 @end defun
4113
4114 @defun set-window-display-table window table
4115 This function sets the display table of @var{window} to @var{table}.
4116 The argument @var{table} should be either a display table or
4117 @code{nil}.
4118 @end defun
4119
4120 @defvar buffer-display-table
4121 This variable is automatically buffer-local in all buffers; its value in
4122 a particular buffer specifies the display table for that buffer. If it
4123 is @code{nil}, that means the buffer does not have an assigned display
4124 table.
4125 @end defvar
4126
4127 @defvar standard-display-table
4128 This variable's value is the default display table, used whenever a
4129 window has no display table and neither does the buffer displayed in
4130 that window. This variable is @code{nil} by default.
4131 @end defvar
4132
4133 If there is no display table to use for a particular window---that is,
4134 if the window specifies none, its buffer specifies none, and
4135 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
4136 display conventions for all character codes in that window. @xref{Usual
4137 Display}.
4138
4139 A number of functions for changing the standard display table
4140 are defined in the library @file{disp-table}.
4141
4142 @node Glyphs
4143 @subsection Glyphs
4144
4145 @cindex glyph
4146 A @dfn{glyph} is a generalization of a character; it stands for an
4147 image that takes up a single character position on the screen. Glyphs
4148 are represented in Lisp as integers, just as characters are. Normally
4149 Emacs finds glyphs in the display table (@pxref{Display Tables}).
4150
4151 A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
4152 table}. A simple glyph is just a way of specifying a character and a
4153 face to output it in. The glyph code for a simple glyph, mod 524288,
4154 is the character to output, and the glyph code divided by 524288
4155 specifies the face number (@pxref{Face Functions}) to use while
4156 outputting it. (524288 is
4157 @ifnottex
4158 2**19.)
4159 @end ifnottex
4160 @tex
4161 $2^{19}$.)
4162 @end tex
4163 @xref{Faces}.
4164
4165 On character terminals, you can set up a @dfn{glyph table} to define
4166 the meaning of glyph codes. The glyph codes is the value of the
4167 variable @code{glyph-table}.
4168
4169 @defvar glyph-table
4170 The value of this variable is the current glyph table. It should be a
4171 vector; the @var{g}th element defines glyph code @var{g}.
4172
4173 If a glyph code is greater than or equal to the length of the glyph
4174 table, that code is automatically simple. If the value of
4175 @code{glyph-table} is @code{nil} instead of a vector, then all glyphs
4176 are simple. The glyph table is not used on graphical displays, only
4177 on character terminals. On graphical displays, all glyphs are simple.
4178 @end defvar
4179
4180 Here are the possible types of elements in the glyph table:
4181
4182 @table @asis
4183 @item @var{string}
4184 Send the characters in @var{string} to the terminal to output
4185 this glyph. This alternative is available on character terminals,
4186 but not under a window system.
4187
4188 @item @var{integer}
4189 Define this glyph code as an alias for glyph code @var{integer}. You
4190 can use an alias to specify a face code for the glyph and use a small
4191 number as its code.
4192
4193 @item @code{nil}
4194 This glyph is simple.
4195 @end table
4196
4197 @defun create-glyph string
4198 @tindex create-glyph
4199 This function returns a newly-allocated glyph code which is set up to
4200 display by sending @var{string} to the terminal.
4201 @end defun
4202
4203 @node Beeping
4204 @section Beeping
4205 @cindex beeping
4206 @cindex bell
4207
4208 This section describes how to make Emacs ring the bell (or blink the
4209 screen) to attract the user's attention. Be conservative about how
4210 often you do this; frequent bells can become irritating. Also be
4211 careful not to use just beeping when signaling an error is more
4212 appropriate. (@xref{Errors}.)
4213
4214 @defun ding &optional do-not-terminate
4215 @cindex keyboard macro termination
4216 This function beeps, or flashes the screen (see @code{visible-bell} below).
4217 It also terminates any keyboard macro currently executing unless
4218 @var{do-not-terminate} is non-@code{nil}.
4219 @end defun
4220
4221 @defun beep &optional do-not-terminate
4222 This is a synonym for @code{ding}.
4223 @end defun
4224
4225 @defopt visible-bell
4226 This variable determines whether Emacs should flash the screen to
4227 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
4228 is effective on a window system, and on a character-only terminal
4229 provided the terminal's Termcap entry defines the visible bell
4230 capability (@samp{vb}).
4231 @end defopt
4232
4233 @defvar ring-bell-function
4234 If this is non-@code{nil}, it specifies how Emacs should ``ring the
4235 bell.'' Its value should be a function of no arguments. If this is
4236 non-@code{nil}, it takes precedence over the @code{visible-bell}
4237 variable.
4238 @end defvar
4239
4240 @node Window Systems
4241 @section Window Systems
4242
4243 Emacs works with several window systems, most notably the X Window
4244 System. Both Emacs and X use the term ``window'', but use it
4245 differently. An Emacs frame is a single window as far as X is
4246 concerned; the individual Emacs windows are not known to X at all.
4247
4248 @defvar window-system
4249 This variable tells Lisp programs what window system Emacs is running
4250 under. The possible values are
4251
4252 @table @code
4253 @item x
4254 @cindex X Window System
4255 Emacs is displaying using X.
4256 @item pc
4257 Emacs is displaying using MS-DOS.
4258 @item w32
4259 Emacs is displaying using Windows.
4260 @item mac
4261 Emacs is displaying using a Macintosh.
4262 @item nil
4263 Emacs is using a character-based terminal.
4264 @end table
4265 @end defvar
4266
4267 @defvar window-setup-hook
4268 This variable is a normal hook which Emacs runs after handling the
4269 initialization files. Emacs runs this hook after it has completed
4270 loading your init file, the default initialization file (if
4271 any), and the terminal-specific Lisp code, and running the hook
4272 @code{term-setup-hook}.
4273
4274 This hook is used for internal purposes: setting up communication with
4275 the window system, and creating the initial window. Users should not
4276 interfere with it.
4277 @end defvar
4278
4279 @ignore
4280 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
4281 @end ignore