(clear_glyph_row): Add debug code in #if 0.
[bpt/emacs.git] / src / dispnew.c
1 /* Updating of data structures for redisplay.
2 Copyright (C) 1985, 86, 87, 88, 93, 94, 95, 97, 98, 1999
3 Free Software Foundation, Inc.
4
5 This file is part of GNU Emacs.
6
7 GNU Emacs is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
10 any later version.
11
12 GNU Emacs is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GNU Emacs; see the file COPYING. If not, write to
19 the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 Boston, MA 02111-1307, USA. */
21
22 #include <config.h>
23 #include <signal.h>
24 #include <stdio.h>
25 #include <ctype.h>
26
27 #ifdef HAVE_UNISTD_H
28 #include <unistd.h>
29 #endif
30
31 #include "lisp.h"
32 #include "termchar.h"
33 #include "termopts.h"
34 #include "termhooks.h"
35 /* cm.h must come after dispextern.h on Windows. */
36 #include "dispextern.h"
37 #include "cm.h"
38 #include "buffer.h"
39 #include "charset.h"
40 #include "frame.h"
41 #include "window.h"
42 #include "commands.h"
43 #include "disptab.h"
44 #include "indent.h"
45 #include "intervals.h"
46 #include "blockinput.h"
47 #include "process.h"
48 #include "keyboard.h"
49
50 /* I don't know why DEC Alpha OSF1 fail to compile this file if we
51 include the following file. */
52 /* #include "systty.h" */
53 #include "syssignal.h"
54
55 #ifdef HAVE_X_WINDOWS
56 #include "xterm.h"
57 #endif /* HAVE_X_WINDOWS */
58
59 #ifdef HAVE_NTGUI
60 #include "w32term.h"
61 #endif /* HAVE_NTGUI */
62
63 /* Include systime.h after xterm.h to avoid double inclusion of time.h. */
64
65 #include "systime.h"
66 #include <errno.h>
67
68 /* To get the prototype for `sleep'. */
69
70 #ifdef HAVE_UNISTD_H
71 #include <unistd.h>
72 #endif
73
74 #define max(a, b) ((a) > (b) ? (a) : (b))
75 #define min(a, b) ((a) < (b) ? (a) : (b))
76
77 /* Get number of chars of output now in the buffer of a stdio stream.
78 This ought to be built in in stdio, but it isn't. Some s- files
79 override this because their stdio internals differ. */
80
81 #ifdef __GNU_LIBRARY__
82
83 /* The s- file might have overridden the definition with one that
84 works for the system's C library. But we are using the GNU C
85 library, so this is the right definition for every system. */
86
87 #ifdef GNU_LIBRARY_PENDING_OUTPUT_COUNT
88 #define PENDING_OUTPUT_COUNT GNU_LIBRARY_PENDING_OUTPUT_COUNT
89 #else
90 #undef PENDING_OUTPUT_COUNT
91 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->__bufp - (FILE)->__buffer)
92 #endif
93 #else /* not __GNU_LIBRARY__ */
94 #if !defined (PENDING_OUTPUT_COUNT) && HAVE_STDIO_EXT_H && HAVE___FPENDING
95 #include <stdio_ext.h>
96 #define PENDING_OUTPUT_COUNT(FILE) __fpending (FILE)
97 #endif
98 #ifndef PENDING_OUTPUT_COUNT
99 #define PENDING_OUTPUT_COUNT(FILE) ((FILE)->_ptr - (FILE)->_base)
100 #endif
101 #endif /* not __GNU_LIBRARY__ */
102
103 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
104 #include <term.h> /* for tgetent */
105 #endif
106 \f
107 /* Structure to pass dimensions around. Used for character bounding
108 boxes, glyph matrix dimensions and alike. */
109
110 struct dim
111 {
112 int width;
113 int height;
114 };
115
116 \f
117 /* Function prototypes. */
118
119 static void redraw_overlapping_rows P_ ((struct window *, int));
120 static void redraw_overlapped_rows P_ ((struct window *, int));
121 static int count_blanks P_ ((struct glyph *, int));
122 static int count_match P_ ((struct glyph *, struct glyph *,
123 struct glyph *, struct glyph *));
124 static unsigned line_draw_cost P_ ((struct glyph_matrix *, int));
125 static void update_frame_line P_ ((struct frame *, int));
126 static struct dim allocate_matrices_for_frame_redisplay
127 P_ ((Lisp_Object, int, int, struct dim, int, int *));
128 static void allocate_matrices_for_window_redisplay P_ ((struct window *,
129 struct dim));
130 static int realloc_glyph_pool P_ ((struct glyph_pool *, struct dim));
131 static void adjust_frame_glyphs P_ ((struct frame *));
132 struct glyph_matrix *new_glyph_matrix P_ ((struct glyph_pool *));
133 static void free_glyph_matrix P_ ((struct glyph_matrix *));
134 static void adjust_glyph_matrix P_ ((struct window *, struct glyph_matrix *,
135 int, int, struct dim));
136 static void change_frame_size_1 P_ ((struct frame *, int, int, int, int, int));
137 static void swap_glyph_pointers P_ ((struct glyph_row *, struct glyph_row *));
138 static int glyph_row_slice_p P_ ((struct glyph_row *, struct glyph_row *));
139 static void fill_up_frame_row_with_spaces P_ ((struct glyph_row *, int));
140 static void build_frame_matrix_from_window_tree P_ ((struct glyph_matrix *,
141 struct window *));
142 static void build_frame_matrix_from_leaf_window P_ ((struct glyph_matrix *,
143 struct window *));
144 static struct glyph_pool *new_glyph_pool P_ ((void));
145 static void free_glyph_pool P_ ((struct glyph_pool *));
146 static void adjust_frame_glyphs_initially P_ ((void));
147 static void adjust_frame_message_buffer P_ ((struct frame *));
148 static void adjust_decode_mode_spec_buffer P_ ((struct frame *));
149 static void fill_up_glyph_row_with_spaces P_ ((struct glyph_row *));
150 static void build_frame_matrix P_ ((struct frame *));
151 void clear_current_matrices P_ ((struct frame *));
152 void scroll_glyph_matrix_range P_ ((struct glyph_matrix *, int, int,
153 int, int));
154 static void clear_window_matrices P_ ((struct window *, int));
155 static void fill_up_glyph_row_area_with_spaces P_ ((struct glyph_row *, int));
156 static int scrolling_window P_ ((struct window *, int));
157 static int update_window_line P_ ((struct window *, int));
158 static void update_marginal_area P_ ((struct window *, int, int));
159 static int update_text_area P_ ((struct window *, int));
160 static void make_current P_ ((struct glyph_matrix *, struct glyph_matrix *,
161 int));
162 static void mirror_make_current P_ ((struct window *, int));
163 void check_window_matrix_pointers P_ ((struct window *));
164 #if GLYPH_DEBUG
165 static void check_matrix_pointers P_ ((struct glyph_matrix *,
166 struct glyph_matrix *));
167 #endif
168 static void mirror_line_dance P_ ((struct window *, int, int, int *, char *));
169 static int update_window_tree P_ ((struct window *, int));
170 static int update_window P_ ((struct window *, int));
171 static int update_frame_1 P_ ((struct frame *, int, int));
172 static void set_window_cursor_after_update P_ ((struct window *));
173 static int row_equal_p P_ ((struct window *, struct glyph_row *,
174 struct glyph_row *));
175 static void adjust_frame_glyphs_for_window_redisplay P_ ((struct frame *));
176 static void adjust_frame_glyphs_for_frame_redisplay P_ ((struct frame *));
177 static void reverse_rows P_ ((struct glyph_matrix *, int, int));
178 static int margin_glyphs_to_reserve P_ ((struct window *, int, Lisp_Object));
179 static void sync_window_with_frame_matrix_rows P_ ((struct window *));
180 struct window *frame_row_to_window P_ ((struct window *, int));
181
182
183 \f
184 /* Non-zero means don't pause redisplay for pending input. (This is
185 for debugging and for a future implementation of EDT-like
186 scrolling. */
187
188 int redisplay_dont_pause;
189
190 /* Nonzero upon entry to redisplay means do not assume anything about
191 current contents of actual terminal frame; clear and redraw it. */
192
193 int frame_garbaged;
194
195 /* Nonzero means last display completed. Zero means it was preempted. */
196
197 int display_completed;
198
199 /* Lisp variable visible-bell; enables use of screen-flash instead of
200 audible bell. */
201
202 int visible_bell;
203
204 /* Invert the color of the whole frame, at a low level. */
205
206 int inverse_video;
207
208 /* Line speed of the terminal. */
209
210 int baud_rate;
211
212 /* Either nil or a symbol naming the window system under which Emacs
213 is running. */
214
215 Lisp_Object Vwindow_system;
216
217 /* Version number of X windows: 10, 11 or nil. */
218
219 Lisp_Object Vwindow_system_version;
220
221 /* Vector of glyph definitions. Indexed by glyph number, the contents
222 are a string which is how to output the glyph.
223
224 If Vglyph_table is nil, a glyph is output by using its low 8 bits
225 as a character code.
226
227 This is an obsolete feature that is no longer used. The variable
228 is retained for compatibility. */
229
230 Lisp_Object Vglyph_table;
231
232 /* Display table to use for vectors that don't specify their own. */
233
234 Lisp_Object Vstandard_display_table;
235
236 /* Nonzero means reading single-character input with prompt so put
237 cursor on mini-buffer after the prompt. positive means at end of
238 text in echo area; negative means at beginning of line. */
239
240 int cursor_in_echo_area;
241
242 Lisp_Object Qdisplay_table;
243
244 \f
245 /* The currently selected frame. In a single-frame version, this
246 variable always equals the_only_frame. */
247
248 Lisp_Object selected_frame;
249
250 /* A frame which is not just a mini-buffer, or 0 if there are no such
251 frames. This is usually the most recent such frame that was
252 selected. In a single-frame version, this variable always holds
253 the address of the_only_frame. */
254
255 struct frame *last_nonminibuf_frame;
256
257 /* Stdio stream being used for copy of all output. */
258
259 FILE *termscript;
260
261 /* Structure for info on cursor positioning. */
262
263 struct cm Wcm;
264
265 /* 1 means SIGWINCH happened when not safe. */
266
267 int delayed_size_change;
268
269 /* 1 means glyph initialization has been completed at startup. */
270
271 static int glyphs_initialized_initially_p;
272
273 /* Updated window if != 0. Set by update_window. */
274
275 struct window *updated_window;
276
277 /* Glyph row updated in update_window_line, and area that is updated. */
278
279 struct glyph_row *updated_row;
280 int updated_area;
281
282 /* A glyph for a space. */
283
284 struct glyph space_glyph;
285
286 /* Non-zero means update has been performed directly, so that there's
287 no need for redisplay_internal to do much work. Set by
288 direct_output_for_insert. */
289
290 int redisplay_performed_directly_p;
291
292 /* Counts of allocated structures. These counts serve to diagnose
293 memory leaks and double frees. */
294
295 int glyph_matrix_count;
296 int glyph_pool_count;
297
298 /* If non-null, the frame whose frame matrices are manipulated. If
299 null, window matrices are worked on. */
300
301 static struct frame *frame_matrix_frame;
302
303 /* Current interface for window-based redisplay. Set from init_xterm.
304 A null value means we are not using window-based redisplay. */
305
306 struct redisplay_interface *rif;
307
308 /* Non-zero means that fonts have been loaded since the last glyph
309 matrix adjustments. Redisplay must stop, and glyph matrices must
310 be adjusted when this flag becomes non-zero during display. The
311 reason fonts can be loaded so late is that fonts of fontsets are
312 loaded on demand. */
313
314 int fonts_changed_p;
315
316 /* Convert vpos and hpos from frame to window and vice versa.
317 This may only be used for terminal frames. */
318
319 #if GLYPH_DEBUG
320
321 static int window_to_frame_vpos P_ ((struct window *, int));
322 static int window_to_frame_hpos P_ ((struct window *, int));
323 #define WINDOW_TO_FRAME_VPOS(W, VPOS) window_to_frame_vpos ((W), (VPOS))
324 #define WINDOW_TO_FRAME_HPOS(W, HPOS) window_to_frame_hpos ((W), (HPOS))
325
326 #else /* GLYPH_DEBUG == 0 */
327
328 #define WINDOW_TO_FRAME_VPOS(W, VPOS) ((VPOS) + XFASTINT ((W)->top))
329 #define WINDOW_TO_FRAME_HPOS(W, HPOS) ((HPOS) + XFASTINT ((W)->left))
330
331 #endif /* GLYPH_DEBUG == 0 */
332
333
334 /* Like bcopy except never gets confused by overlap. Let this be the
335 first function defined in this file, or change emacs.c where the
336 address of this function is used. */
337
338 void
339 safe_bcopy (from, to, size)
340 char *from, *to;
341 int size;
342 {
343 if (size <= 0 || from == to)
344 return;
345
346 /* If the source and destination don't overlap, then bcopy can
347 handle it. If they do overlap, but the destination is lower in
348 memory than the source, we'll assume bcopy can handle that. */
349 if (to < from || from + size <= to)
350 bcopy (from, to, size);
351
352 /* Otherwise, we'll copy from the end. */
353 else
354 {
355 register char *endf = from + size;
356 register char *endt = to + size;
357
358 /* If TO - FROM is large, then we should break the copy into
359 nonoverlapping chunks of TO - FROM bytes each. However, if
360 TO - FROM is small, then the bcopy function call overhead
361 makes this not worth it. The crossover point could be about
362 anywhere. Since I don't think the obvious copy loop is too
363 bad, I'm trying to err in its favor. */
364 if (to - from < 64)
365 {
366 do
367 *--endt = *--endf;
368 while (endf != from);
369 }
370 else
371 {
372 for (;;)
373 {
374 endt -= (to - from);
375 endf -= (to - from);
376
377 if (endt < to)
378 break;
379
380 bcopy (endf, endt, to - from);
381 }
382
383 /* If SIZE wasn't a multiple of TO - FROM, there will be a
384 little left over. The amount left over is (endt + (to -
385 from)) - to, which is endt - from. */
386 bcopy (from, to, endt - from);
387 }
388 }
389 }
390
391
392 \f
393 /***********************************************************************
394 Glyph Matrices
395 ***********************************************************************/
396
397 /* Allocate and return a glyph_matrix structure. POOL is the glyph
398 pool from which memory for the matrix should be allocated, or null
399 for window-based redisplay where no glyph pools are used. The
400 member `pool' of the glyph matrix structure returned is set to
401 POOL, the structure is otherwise zeroed. */
402
403 struct glyph_matrix *
404 new_glyph_matrix (pool)
405 struct glyph_pool *pool;
406 {
407 struct glyph_matrix *result;
408
409 /* Allocate and clear. */
410 result = (struct glyph_matrix *) xmalloc (sizeof *result);
411 bzero (result, sizeof *result);
412
413 /* Increment number of allocated matrices. This count is used
414 to detect memory leaks. */
415 ++glyph_matrix_count;
416
417 /* Set pool and return. */
418 result->pool = pool;
419 return result;
420 }
421
422
423 /* Free glyph matrix MATRIX. Passing in a null MATRIX is allowed.
424
425 The global counter glyph_matrix_count is decremented when a matrix
426 is freed. If the count gets negative, more structures were freed
427 than allocated, i.e. one matrix was freed more than once or a bogus
428 pointer was passed to this function.
429
430 If MATRIX->pool is null, this means that the matrix manages its own
431 glyph memory---this is done for matrices on X frames. Freeing the
432 matrix also frees the glyph memory in this case. */
433
434 static void
435 free_glyph_matrix (matrix)
436 struct glyph_matrix *matrix;
437 {
438 if (matrix)
439 {
440 int i;
441
442 /* Detect the case that more matrices are freed than were
443 allocated. */
444 if (--glyph_matrix_count < 0)
445 abort ();
446
447 /* Free glyph memory if MATRIX owns it. */
448 if (matrix->pool == NULL)
449 for (i = 0; i < matrix->rows_allocated; ++i)
450 xfree (matrix->rows[i].glyphs[LEFT_MARGIN_AREA]);
451
452 /* Free row structures and the matrix itself. */
453 xfree (matrix->rows);
454 xfree (matrix);
455 }
456 }
457
458
459 /* Return the number of glyphs to reserve for a marginal area of
460 window W. TOTAL_GLYPHS is the number of glyphs in a complete
461 display line of window W. MARGIN gives the width of the marginal
462 area in canonical character units. MARGIN should be an integer
463 or a float. */
464
465 static int
466 margin_glyphs_to_reserve (w, total_glyphs, margin)
467 struct window *w;
468 int total_glyphs;
469 Lisp_Object margin;
470 {
471 int n;
472
473 if (NUMBERP (margin))
474 {
475 int width = XFASTINT (w->width);
476 double d = max (0, XFLOATINT (margin));
477 d = min (width / 2 - 1, d);
478 n = (int) ((double) total_glyphs / width * d);
479 }
480 else
481 n = 0;
482
483 return n;
484 }
485
486
487 /* Adjust glyph matrix MATRIX on window W or on a frame to changed
488 window sizes.
489
490 W is null if the function is called for a frame glyph matrix.
491 Otherwise it is the window MATRIX is a member of. X and Y are the
492 indices of the first column and row of MATRIX within the frame
493 matrix, if such a matrix exists. They are zero for purely
494 window-based redisplay. DIM is the needed size of the matrix.
495
496 In window-based redisplay, where no frame matrices exist, glyph
497 matrices manage their own glyph storage. Otherwise, they allocate
498 storage from a common frame glyph pool which can be found in
499 MATRIX->pool.
500
501 The reason for this memory management strategy is to avoid complete
502 frame redraws if possible. When we allocate from a common pool, a
503 change of the location or size of a sub-matrix within the pool
504 requires a complete redisplay of the frame because we cannot easily
505 make sure that the current matrices of all windows still agree with
506 what is displayed on the screen. While this is usually fast, it
507 leads to screen flickering. */
508
509 static void
510 adjust_glyph_matrix (w, matrix, x, y, dim)
511 struct window *w;
512 struct glyph_matrix *matrix;
513 int x, y;
514 struct dim dim;
515 {
516 int i;
517 int new_rows;
518 int marginal_areas_changed_p = 0;
519 int header_line_changed_p = 0;
520 int header_line_p = 0;
521 int left = -1, right = -1;
522 int window_x, window_y, window_width, window_height;
523
524 /* See if W had a top line that has disappeared now, or vice versa. */
525 if (w)
526 {
527 header_line_p = WINDOW_WANTS_HEADER_LINE_P (w);
528 header_line_changed_p = header_line_p != matrix->header_line_p;
529 }
530 matrix->header_line_p = header_line_p;
531
532 /* Do nothing if MATRIX' size, position, vscroll, and marginal areas
533 haven't changed. This optimization is important because preserving
534 the matrix means preventing redisplay. */
535 if (matrix->pool == NULL)
536 {
537 window_box (w, -1, &window_x, &window_y, &window_width, &window_height);
538 left = margin_glyphs_to_reserve (w, dim.width, w->left_margin_width);
539 right = margin_glyphs_to_reserve (w, dim.width, w->right_margin_width);
540 xassert (left >= 0 && right >= 0);
541 marginal_areas_changed_p = (left != matrix->left_margin_glyphs
542 || right != matrix->right_margin_glyphs);
543
544 if (!marginal_areas_changed_p
545 && !fonts_changed_p
546 && !header_line_changed_p
547 && matrix->window_top_y == XFASTINT (w->top)
548 && matrix->window_height == window_height
549 && matrix->window_vscroll == w->vscroll
550 && matrix->window_width == window_width)
551 return;
552 }
553
554 /* Enlarge MATRIX->rows if necessary. New rows are cleared. */
555 if (matrix->rows_allocated < dim.height)
556 {
557 int size = dim.height * sizeof (struct glyph_row);
558 new_rows = dim.height - matrix->rows_allocated;
559 matrix->rows = (struct glyph_row *) xrealloc (matrix->rows, size);
560 bzero (matrix->rows + matrix->rows_allocated,
561 new_rows * sizeof *matrix->rows);
562 matrix->rows_allocated = dim.height;
563 }
564 else
565 new_rows = 0;
566
567 /* If POOL is not null, MATRIX is a frame matrix or a window matrix
568 on a frame not using window-based redisplay. Set up pointers for
569 each row into the glyph pool. */
570 if (matrix->pool)
571 {
572 xassert (matrix->pool->glyphs);
573
574 if (w)
575 {
576 left = margin_glyphs_to_reserve (w, dim.width,
577 w->left_margin_width);
578 right = margin_glyphs_to_reserve (w, dim.width,
579 w->right_margin_width);
580 }
581 else
582 left = right = 0;
583
584 for (i = 0; i < dim.height; ++i)
585 {
586 struct glyph_row *row = &matrix->rows[i];
587
588 row->glyphs[LEFT_MARGIN_AREA]
589 = (matrix->pool->glyphs
590 + (y + i) * matrix->pool->ncolumns
591 + x);
592
593 if (w == NULL
594 || row == matrix->rows + dim.height - 1
595 || (row == matrix->rows && matrix->header_line_p))
596 {
597 row->glyphs[TEXT_AREA]
598 = row->glyphs[LEFT_MARGIN_AREA];
599 row->glyphs[RIGHT_MARGIN_AREA]
600 = row->glyphs[TEXT_AREA] + dim.width;
601 row->glyphs[LAST_AREA]
602 = row->glyphs[RIGHT_MARGIN_AREA];
603 }
604 else
605 {
606 row->glyphs[TEXT_AREA]
607 = row->glyphs[LEFT_MARGIN_AREA] + left;
608 row->glyphs[RIGHT_MARGIN_AREA]
609 = row->glyphs[TEXT_AREA] + dim.width - left - right;
610 row->glyphs[LAST_AREA]
611 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
612 }
613 }
614
615 matrix->left_margin_glyphs = left;
616 matrix->right_margin_glyphs = right;
617 }
618 else
619 {
620 /* If MATRIX->pool is null, MATRIX is responsible for managing
621 its own memory. Allocate glyph memory from the heap. */
622 if (dim.width > matrix->matrix_w
623 || new_rows
624 || header_line_changed_p
625 || marginal_areas_changed_p)
626 {
627 struct glyph_row *row = matrix->rows;
628 struct glyph_row *end = row + matrix->rows_allocated;
629
630 while (row < end)
631 {
632 row->glyphs[LEFT_MARGIN_AREA]
633 = (struct glyph *) xrealloc (row->glyphs[LEFT_MARGIN_AREA],
634 (dim.width
635 * sizeof (struct glyph)));
636
637 /* The mode line never has marginal areas. */
638 if (row == matrix->rows + dim.height - 1
639 || (row == matrix->rows && matrix->header_line_p))
640 {
641 row->glyphs[TEXT_AREA]
642 = row->glyphs[LEFT_MARGIN_AREA];
643 row->glyphs[RIGHT_MARGIN_AREA]
644 = row->glyphs[TEXT_AREA] + dim.width;
645 row->glyphs[LAST_AREA]
646 = row->glyphs[RIGHT_MARGIN_AREA];
647 }
648 else
649 {
650 row->glyphs[TEXT_AREA]
651 = row->glyphs[LEFT_MARGIN_AREA] + left;
652 row->glyphs[RIGHT_MARGIN_AREA]
653 = row->glyphs[TEXT_AREA] + dim.width - left - right;
654 row->glyphs[LAST_AREA]
655 = row->glyphs[LEFT_MARGIN_AREA] + dim.width;
656 }
657 ++row;
658 }
659 }
660
661 xassert (left >= 0 && right >= 0);
662 matrix->left_margin_glyphs = left;
663 matrix->right_margin_glyphs = right;
664 }
665
666 /* Number of rows to be used by MATRIX. */
667 matrix->nrows = dim.height;
668
669 /* Mark rows in a current matrix of a window as not having valid
670 contents. It's important to not do this for desired matrices.
671 When Emacs starts, it may already be building desired matrices
672 when this function runs. */
673 if (w && matrix == w->current_matrix)
674 {
675 /* Optimize the case that only the height has changed (C-x 2,
676 upper window). Invalidate all rows that are no longer part
677 of the window. */
678 if (!marginal_areas_changed_p
679 && matrix->window_top_y == XFASTINT (w->top)
680 && matrix->window_width == window_width)
681 {
682 i = 0;
683 while (matrix->rows[i].enabled_p
684 && (MATRIX_ROW_BOTTOM_Y (matrix->rows + i)
685 < matrix->window_height))
686 ++i;
687
688 /* Window end is invalid, if inside of the rows that
689 are invalidated. */
690 if (INTEGERP (w->window_end_vpos)
691 && XFASTINT (w->window_end_vpos) >= i)
692 w->window_end_valid = Qnil;
693
694 while (i < matrix->nrows)
695 matrix->rows[i++].enabled_p = 0;
696 }
697 else
698 {
699 for (i = 0; i < matrix->nrows; ++i)
700 matrix->rows[i].enabled_p = 0;
701 }
702 }
703
704 /* Remember last values to be able to optimize frame redraws. */
705 matrix->matrix_x = x;
706 matrix->matrix_y = y;
707 matrix->matrix_w = dim.width;
708 matrix->matrix_h = dim.height;
709
710 /* Record the top y location and height of W at the time the matrix
711 was last adjusted. This is used to optimize redisplay above. */
712 if (w)
713 {
714 matrix->window_top_y = XFASTINT (w->top);
715 matrix->window_height = window_height;
716 matrix->window_width = window_width;
717 matrix->window_vscroll = w->vscroll;
718 }
719 }
720
721
722 /* Reverse the contents of rows in MATRIX between START and END. The
723 contents of the row at END - 1 end up at START, END - 2 at START +
724 1 etc. This is part of the implementation of rotate_matrix (see
725 below). */
726
727 static void
728 reverse_rows (matrix, start, end)
729 struct glyph_matrix *matrix;
730 int start, end;
731 {
732 int i, j;
733
734 for (i = start, j = end - 1; i < j; ++i, --j)
735 {
736 /* Non-ISO HP/UX compiler doesn't like auto struct
737 initialization. */
738 struct glyph_row temp;
739 temp = matrix->rows[i];
740 matrix->rows[i] = matrix->rows[j];
741 matrix->rows[j] = temp;
742 }
743 }
744
745
746 /* Rotate the contents of rows in MATRIX in the range FIRST .. LAST -
747 1 by BY positions. BY < 0 means rotate left, i.e. towards lower
748 indices. (Note: this does not copy glyphs, only glyph pointers in
749 row structures are moved around).
750
751 The algorithm used for rotating the vector was, I believe, first
752 described by Kernighan. See the vector R as consisting of two
753 sub-vectors AB, where A has length BY for BY >= 0. The result
754 after rotating is then BA. Reverse both sub-vectors to get ArBr
755 and reverse the result to get (ArBr)r which is BA. Similar for
756 rotating right. */
757
758 void
759 rotate_matrix (matrix, first, last, by)
760 struct glyph_matrix *matrix;
761 int first, last, by;
762 {
763 if (by < 0)
764 {
765 /* Up (rotate left, i.e. towards lower indices). */
766 by = -by;
767 reverse_rows (matrix, first, first + by);
768 reverse_rows (matrix, first + by, last);
769 reverse_rows (matrix, first, last);
770 }
771 else if (by > 0)
772 {
773 /* Down (rotate right, i.e. towards higher indices). */
774 reverse_rows (matrix, last - by, last);
775 reverse_rows (matrix, first, last - by);
776 reverse_rows (matrix, first, last);
777 }
778 }
779
780
781 /* Increment buffer positions in glyph rows of MATRIX. Do it for rows
782 with indices START <= index < END. Increment positions by DELTA/
783 DELTA_BYTES. */
784
785 void
786 increment_matrix_positions (matrix, start, end, delta, delta_bytes)
787 struct glyph_matrix *matrix;
788 int start, end, delta, delta_bytes;
789 {
790 /* Check that START and END are reasonable values. */
791 xassert (start >= 0 && start <= matrix->nrows);
792 xassert (end >= 0 && end <= matrix->nrows);
793 xassert (start <= end);
794
795 for (; start < end; ++start)
796 increment_row_positions (matrix->rows + start, delta, delta_bytes);
797 }
798
799
800 /* Enable a range of rows in glyph matrix MATRIX. START and END are
801 the row indices of the first and last + 1 row to enable. If
802 ENABLED_P is non-zero, enabled_p flags in rows will be set to 1. */
803
804 void
805 enable_glyph_matrix_rows (matrix, start, end, enabled_p)
806 struct glyph_matrix *matrix;
807 int start, end;
808 int enabled_p;
809 {
810 xassert (start <= end);
811 xassert (start >= 0 && start < matrix->nrows);
812 xassert (end >= 0 && end <= matrix->nrows);
813
814 for (; start < end; ++start)
815 matrix->rows[start].enabled_p = enabled_p != 0;
816 }
817
818
819 /* Clear MATRIX.
820
821 This empties all rows in MATRIX by setting the enabled_p flag for
822 all rows of the matrix to zero. The function prepare_desired_row
823 will eventually really clear a row when it sees one with a zero
824 enabled_p flag.
825
826 Resets update hints to defaults value. The only update hint
827 currently present is the flag MATRIX->no_scrolling_p. */
828
829 void
830 clear_glyph_matrix (matrix)
831 struct glyph_matrix *matrix;
832 {
833 if (matrix)
834 {
835 enable_glyph_matrix_rows (matrix, 0, matrix->nrows, 0);
836 matrix->no_scrolling_p = 0;
837 }
838 }
839
840
841 /* Shift part of the glyph matrix MATRIX of window W up or down.
842 Increment y-positions in glyph rows between START and END by DY,
843 and recompute their visible height. */
844
845 void
846 shift_glyph_matrix (w, matrix, start, end, dy)
847 struct window *w;
848 struct glyph_matrix *matrix;
849 int start, end, dy;
850 {
851 int min_y, max_y;
852
853 xassert (start <= end);
854 xassert (start >= 0 && start < matrix->nrows);
855 xassert (end >= 0 && end <= matrix->nrows);
856
857 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
858 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
859
860 for (; start < end; ++start)
861 {
862 struct glyph_row *row = &matrix->rows[start];
863
864 row->y += dy;
865
866 if (row->y < min_y)
867 row->visible_height = row->height - (min_y - row->y);
868 else if (row->y + row->height > max_y)
869 row->visible_height = row->height - (row->y + row->height - max_y);
870 else
871 row->visible_height = row->height;
872 }
873 }
874
875
876 /* Mark all rows in current matrices of frame F as invalid. Marking
877 invalid is done by setting enabled_p to zero for all rows in a
878 current matrix. */
879
880 void
881 clear_current_matrices (f)
882 register struct frame *f;
883 {
884 /* Clear frame current matrix, if we have one. */
885 if (f->current_matrix)
886 clear_glyph_matrix (f->current_matrix);
887
888 /* Clear the matrix of the menu bar window, if such a window exists.
889 The menu bar window is currently used to display menus on X when
890 no toolkit support is compiled in. */
891 if (WINDOWP (f->menu_bar_window))
892 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->current_matrix);
893
894 /* Clear the matrix of the tool-bar window, if any. */
895 if (WINDOWP (f->tool_bar_window))
896 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->current_matrix);
897
898 /* Clear current window matrices. */
899 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
900 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 0);
901 }
902
903
904 /* Clear out all display lines of F for a coming redisplay. */
905
906 void
907 clear_desired_matrices (f)
908 register struct frame *f;
909 {
910 if (f->desired_matrix)
911 clear_glyph_matrix (f->desired_matrix);
912
913 if (WINDOWP (f->menu_bar_window))
914 clear_glyph_matrix (XWINDOW (f->menu_bar_window)->desired_matrix);
915
916 if (WINDOWP (f->tool_bar_window))
917 clear_glyph_matrix (XWINDOW (f->tool_bar_window)->desired_matrix);
918
919 /* Do it for window matrices. */
920 xassert (WINDOWP (FRAME_ROOT_WINDOW (f)));
921 clear_window_matrices (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
922 }
923
924
925 /* Clear matrices in window tree rooted in W. If DESIRED_P is
926 non-zero clear desired matrices, otherwise clear current matrices. */
927
928 static void
929 clear_window_matrices (w, desired_p)
930 struct window *w;
931 int desired_p;
932 {
933 while (w)
934 {
935 if (!NILP (w->hchild))
936 {
937 xassert (WINDOWP (w->hchild));
938 clear_window_matrices (XWINDOW (w->hchild), desired_p);
939 }
940 else if (!NILP (w->vchild))
941 {
942 xassert (WINDOWP (w->vchild));
943 clear_window_matrices (XWINDOW (w->vchild), desired_p);
944 }
945 else
946 {
947 if (desired_p)
948 clear_glyph_matrix (w->desired_matrix);
949 else
950 {
951 clear_glyph_matrix (w->current_matrix);
952 w->window_end_valid = Qnil;
953 }
954 }
955
956 w = NILP (w->next) ? 0 : XWINDOW (w->next);
957 }
958 }
959
960
961 \f
962 /***********************************************************************
963 Glyph Rows
964
965 See dispextern.h for an overall explanation of glyph rows.
966 ***********************************************************************/
967
968 /* Clear glyph row ROW. Do it in a way that makes it robust against
969 changes in the glyph_row structure, i.e. addition or removal of
970 structure members. */
971
972 void
973 clear_glyph_row (row)
974 struct glyph_row *row;
975 {
976 struct glyph *p[1 + LAST_AREA];
977 static struct glyph_row null_row;
978
979 /* Save pointers. */
980 p[LEFT_MARGIN_AREA] = row->glyphs[LEFT_MARGIN_AREA];
981 p[TEXT_AREA] = row->glyphs[TEXT_AREA];
982 p[RIGHT_MARGIN_AREA] = row->glyphs[RIGHT_MARGIN_AREA];
983 p[LAST_AREA] = row->glyphs[LAST_AREA];
984
985 /* Clear. */
986 *row = null_row;
987
988 /* Restore pointers. */
989 row->glyphs[LEFT_MARGIN_AREA] = p[LEFT_MARGIN_AREA];
990 row->glyphs[TEXT_AREA] = p[TEXT_AREA];
991 row->glyphs[RIGHT_MARGIN_AREA] = p[RIGHT_MARGIN_AREA];
992 row->glyphs[LAST_AREA] = p[LAST_AREA];
993
994 #if 0 /* At some point, some bit-fields of struct glyph were not set,
995 which made glyphs unequal when compared with GLYPH_EQUAL_P.
996 Redisplay outputs such glyphs, and flickering effects were
997 the result. This also depended on the contents of memory
998 returned by xmalloc. If flickering happens again, activate
999 the code below If the flickering is gone with that, chances
1000 are that the flickering has the same reason as here. */
1001 bzero (p[0], (char *) p[LAST_AREA] - (char *) p[0]);
1002 #endif
1003 }
1004
1005
1006 /* Make ROW an empty, enabled row of canonical character height,
1007 in window W starting at y-position Y. */
1008
1009 void
1010 blank_row (w, row, y)
1011 struct window *w;
1012 struct glyph_row *row;
1013 int y;
1014 {
1015 int min_y, max_y;
1016
1017 min_y = WINDOW_DISPLAY_HEADER_LINE_HEIGHT (w);
1018 max_y = WINDOW_DISPLAY_HEIGHT_NO_MODE_LINE (w);
1019
1020 clear_glyph_row (row);
1021 row->y = y;
1022 row->ascent = row->phys_ascent = 0;
1023 row->height = row->phys_height = CANON_Y_UNIT (XFRAME (w->frame));
1024
1025 if (row->y < min_y)
1026 row->visible_height = row->height - (min_y - row->y);
1027 else if (row->y + row->height > max_y)
1028 row->visible_height = row->height - (row->y + row->height - max_y);
1029 else
1030 row->visible_height = row->height;
1031
1032 row->enabled_p = 1;
1033 }
1034
1035
1036 /* Increment buffer positions in glyph row ROW. DELTA and DELTA_BYTES
1037 are the amounts by which to change positions. Note that the first
1038 glyph of the text area of a row can have a buffer position even if
1039 the used count of the text area is zero. Such rows display line
1040 ends. */
1041
1042 void
1043 increment_row_positions (row, delta, delta_bytes)
1044 struct glyph_row *row;
1045 int delta, delta_bytes;
1046 {
1047 int area, i;
1048
1049 /* Increment start and end positions. */
1050 MATRIX_ROW_START_CHARPOS (row) += delta;
1051 MATRIX_ROW_START_BYTEPOS (row) += delta_bytes;
1052 MATRIX_ROW_END_CHARPOS (row) += delta;
1053 MATRIX_ROW_END_BYTEPOS (row) += delta_bytes;
1054
1055 /* Increment positions in glyphs. */
1056 for (area = 0; area < LAST_AREA; ++area)
1057 for (i = 0; i < row->used[area]; ++i)
1058 if (BUFFERP (row->glyphs[area][i].object)
1059 && row->glyphs[area][i].charpos > 0)
1060 row->glyphs[area][i].charpos += delta;
1061
1062 /* Capture the case of rows displaying a line end. */
1063 if (row->used[TEXT_AREA] == 0
1064 && MATRIX_ROW_DISPLAYS_TEXT_P (row))
1065 row->glyphs[TEXT_AREA]->charpos += delta;
1066 }
1067
1068
1069 #if 0
1070 /* Swap glyphs between two glyph rows A and B. This exchanges glyph
1071 contents, i.e. glyph structure contents are exchanged between A and
1072 B without changing glyph pointers in A and B. */
1073
1074 static void
1075 swap_glyphs_in_rows (a, b)
1076 struct glyph_row *a, *b;
1077 {
1078 int area;
1079
1080 for (area = 0; area < LAST_AREA; ++area)
1081 {
1082 /* Number of glyphs to swap. */
1083 int max_used = max (a->used[area], b->used[area]);
1084
1085 /* Start of glyphs in area of row A. */
1086 struct glyph *glyph_a = a->glyphs[area];
1087
1088 /* End + 1 of glyphs in area of row A. */
1089 struct glyph *glyph_a_end = a->glyphs[max_used];
1090
1091 /* Start of glyphs in area of row B. */
1092 struct glyph *glyph_b = b->glyphs[area];
1093
1094 while (glyph_a < glyph_a_end)
1095 {
1096 /* Non-ISO HP/UX compiler doesn't like auto struct
1097 initialization. */
1098 struct glyph temp;
1099 temp = *glyph_a;
1100 *glyph_a = *glyph_b;
1101 *glyph_b = temp;
1102 ++glyph_a;
1103 ++glyph_b;
1104 }
1105 }
1106 }
1107
1108 #endif /* 0 */
1109
1110 /* Exchange pointers to glyph memory between glyph rows A and B. */
1111
1112 static INLINE void
1113 swap_glyph_pointers (a, b)
1114 struct glyph_row *a, *b;
1115 {
1116 int i;
1117 for (i = 0; i < LAST_AREA + 1; ++i)
1118 {
1119 struct glyph *temp = a->glyphs[i];
1120 a->glyphs[i] = b->glyphs[i];
1121 b->glyphs[i] = temp;
1122 }
1123 }
1124
1125
1126 /* Copy glyph row structure FROM to glyph row structure TO, except
1127 that glyph pointers in the structures are left unchanged. */
1128
1129 INLINE void
1130 copy_row_except_pointers (to, from)
1131 struct glyph_row *to, *from;
1132 {
1133 struct glyph *pointers[1 + LAST_AREA];
1134
1135 /* Save glyph pointers of TO. */
1136 bcopy (to->glyphs, pointers, sizeof to->glyphs);
1137
1138 /* Do a structure assignment. */
1139 *to = *from;
1140
1141 /* Restore original pointers of TO. */
1142 bcopy (pointers, to->glyphs, sizeof to->glyphs);
1143 }
1144
1145
1146 /* Copy contents of glyph row FROM to glyph row TO. Glyph pointers in
1147 TO and FROM are left unchanged. Glyph contents are copied from the
1148 glyph memory of FROM to the glyph memory of TO. Increment buffer
1149 positions in row TO by DELTA/ DELTA_BYTES. */
1150
1151 void
1152 copy_glyph_row_contents (to, from, delta, delta_bytes)
1153 struct glyph_row *to, *from;
1154 int delta, delta_bytes;
1155 {
1156 int area;
1157
1158 /* This is like a structure assignment TO = FROM, except that
1159 glyph pointers in the rows are left unchanged. */
1160 copy_row_except_pointers (to, from);
1161
1162 /* Copy glyphs from FROM to TO. */
1163 for (area = 0; area < LAST_AREA; ++area)
1164 if (from->used[area])
1165 bcopy (from->glyphs[area], to->glyphs[area],
1166 from->used[area] * sizeof (struct glyph));
1167
1168 /* Increment buffer positions in TO by DELTA. */
1169 increment_row_positions (to, delta, delta_bytes);
1170 }
1171
1172
1173 /* Assign glyph row FROM to glyph row TO. This works like a structure
1174 assignment TO = FROM, except that glyph pointers are not copied but
1175 exchanged between TO and FROM. Pointers must be exchanged to avoid
1176 a memory leak. */
1177
1178 static INLINE void
1179 assign_row (to, from)
1180 struct glyph_row *to, *from;
1181 {
1182 swap_glyph_pointers (to, from);
1183 copy_row_except_pointers (to, from);
1184 }
1185
1186
1187 /* Test whether the glyph memory of the glyph row WINDOW_ROW, which is
1188 a row in a window matrix, is a slice of the glyph memory of the
1189 glyph row FRAME_ROW which is a row in a frame glyph matrix. Value
1190 is non-zero if the glyph memory of WINDOW_ROW is part of the glyph
1191 memory of FRAME_ROW. */
1192
1193 static int
1194 glyph_row_slice_p (window_row, frame_row)
1195 struct glyph_row *window_row, *frame_row;
1196 {
1197 struct glyph *window_glyph_start = window_row->glyphs[0];
1198 struct glyph *frame_glyph_start = frame_row->glyphs[0];
1199 struct glyph *frame_glyph_end = frame_row->glyphs[LAST_AREA];
1200
1201 return (frame_glyph_start <= window_glyph_start
1202 && window_glyph_start < frame_glyph_end);
1203 }
1204
1205
1206 #if 0
1207
1208 /* Find the row in the window glyph matrix WINDOW_MATRIX being a slice
1209 of ROW in the frame matrix FRAME_MATRIX. Value is null if no row
1210 in WINDOW_MATRIX is found satisfying the condition. */
1211
1212 static struct glyph_row *
1213 find_glyph_row_slice (window_matrix, frame_matrix, row)
1214 struct glyph_matrix *window_matrix, *frame_matrix;
1215 int row;
1216 {
1217 int i;
1218
1219 xassert (row >= 0 && row < frame_matrix->nrows);
1220
1221 for (i = 0; i < window_matrix->nrows; ++i)
1222 if (glyph_row_slice_p (window_matrix->rows + i,
1223 frame_matrix->rows + row))
1224 break;
1225
1226 return i < window_matrix->nrows ? window_matrix->rows + i : 0;
1227 }
1228
1229 #endif /* 0 */
1230
1231 /* Prepare ROW for display. Desired rows are cleared lazily,
1232 i.e. they are only marked as to be cleared by setting their
1233 enabled_p flag to zero. When a row is to be displayed, a prior
1234 call to this function really clears it. */
1235
1236 void
1237 prepare_desired_row (row)
1238 struct glyph_row *row;
1239 {
1240 if (!row->enabled_p)
1241 {
1242 clear_glyph_row (row);
1243 row->enabled_p = 1;
1244 }
1245 }
1246
1247
1248 /* Return a hash code for glyph row ROW. */
1249
1250 int
1251 line_hash_code (row)
1252 struct glyph_row *row;
1253 {
1254 int hash = 0;
1255
1256 if (row->enabled_p)
1257 {
1258 if (row->inverse_p)
1259 {
1260 /* Give all highlighted lines the same hash code
1261 so as to encourage scrolling to leave them in place. */
1262 hash = -1;
1263 }
1264 else
1265 {
1266 struct glyph *glyph = row->glyphs[TEXT_AREA];
1267 struct glyph *end = glyph + row->used[TEXT_AREA];
1268
1269 while (glyph < end)
1270 {
1271 int c = glyph->u.ch;
1272 int face_id = glyph->face_id;
1273 if (must_write_spaces)
1274 c -= SPACEGLYPH;
1275 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + c;
1276 hash = (((hash << 4) + (hash >> 24)) & 0x0fffffff) + face_id;
1277 ++glyph;
1278 }
1279
1280 if (hash == 0)
1281 hash = 1;
1282 }
1283 }
1284
1285 return hash;
1286 }
1287
1288
1289 /* Return the cost of drawing line VPOS In MATRIX. The cost equals
1290 the number of characters in the line. If must_write_spaces is
1291 zero, leading and trailing spaces are ignored. */
1292
1293 static unsigned int
1294 line_draw_cost (matrix, vpos)
1295 struct glyph_matrix *matrix;
1296 int vpos;
1297 {
1298 struct glyph_row *row = matrix->rows + vpos;
1299 struct glyph *beg = row->glyphs[TEXT_AREA];
1300 struct glyph *end = beg + row->used[TEXT_AREA];
1301 int len;
1302 Lisp_Object *glyph_table_base = GLYPH_TABLE_BASE;
1303 int glyph_table_len = GLYPH_TABLE_LENGTH;
1304
1305 /* Ignore trailing and leading spaces if we can. */
1306 if (!must_write_spaces)
1307 {
1308 /* Skip from the end over trailing spaces. */
1309 while (end != beg && CHAR_GLYPH_SPACE_P (*end))
1310 --end;
1311
1312 /* All blank line. */
1313 if (end == beg)
1314 return 0;
1315
1316 /* Skip over leading spaces. */
1317 while (CHAR_GLYPH_SPACE_P (*beg))
1318 ++beg;
1319 }
1320
1321 /* If we don't have a glyph-table, each glyph is one character,
1322 so return the number of glyphs. */
1323 if (glyph_table_base == 0)
1324 len = end - beg;
1325 else
1326 {
1327 /* Otherwise, scan the glyphs and accumulate their total length
1328 in LEN. */
1329 len = 0;
1330 while (beg < end)
1331 {
1332 GLYPH g = GLYPH_FROM_CHAR_GLYPH (*beg);
1333
1334 if (g < 0
1335 || GLYPH_SIMPLE_P (glyph_table_base, glyph_table_len, g))
1336 len += 1;
1337 else
1338 len += GLYPH_LENGTH (glyph_table_base, g);
1339
1340 ++beg;
1341 }
1342 }
1343
1344 return len;
1345 }
1346
1347
1348 /* Test two glyph rows A and B for equality. Value is non-zero if A
1349 and B have equal contents. W is the window to which the glyphs
1350 rows A and B belong. It is needed here to test for partial row
1351 visibility. */
1352
1353 static INLINE int
1354 row_equal_p (w, a, b)
1355 struct window *w;
1356 struct glyph_row *a, *b;
1357 {
1358 if (a == b)
1359 return 1;
1360 else if (a->hash != b->hash)
1361 return 0;
1362 else
1363 {
1364 struct glyph *a_glyph, *b_glyph, *a_end;
1365 int area;
1366
1367 /* Compare glyphs. */
1368 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
1369 {
1370 if (a->used[area] != b->used[area])
1371 return 0;
1372
1373 a_glyph = a->glyphs[area];
1374 a_end = a_glyph + a->used[area];
1375 b_glyph = b->glyphs[area];
1376
1377 while (a_glyph < a_end
1378 && GLYPH_EQUAL_P (a_glyph, b_glyph))
1379 ++a_glyph, ++b_glyph;
1380
1381 if (a_glyph != a_end)
1382 return 0;
1383 }
1384
1385 if (a->truncated_on_left_p != b->truncated_on_left_p
1386 || a->inverse_p != b->inverse_p
1387 || a->fill_line_p != b->fill_line_p
1388 || a->truncated_on_right_p != b->truncated_on_right_p
1389 || a->overlay_arrow_p != b->overlay_arrow_p
1390 || a->continued_p != b->continued_p
1391 || a->indicate_empty_line_p != b->indicate_empty_line_p
1392 || a->overlapped_p != b->overlapped_p
1393 || (MATRIX_ROW_CONTINUATION_LINE_P (a)
1394 != MATRIX_ROW_CONTINUATION_LINE_P (b))
1395 /* Different partially visible characters on left margin. */
1396 || a->x != b->x
1397 /* Different height. */
1398 || a->ascent != b->ascent
1399 || a->phys_ascent != b->phys_ascent
1400 || a->phys_height != b->phys_height
1401 || a->visible_height != b->visible_height)
1402 return 0;
1403 }
1404
1405 return 1;
1406 }
1407
1408
1409 \f
1410 /***********************************************************************
1411 Glyph Pool
1412
1413 See dispextern.h for an overall explanation of glyph pools.
1414 ***********************************************************************/
1415
1416 /* Allocate a glyph_pool structure. The structure returned is
1417 initialized with zeros. The global variable glyph_pool_count is
1418 incremented for each pool allocated. */
1419
1420 static struct glyph_pool *
1421 new_glyph_pool ()
1422 {
1423 struct glyph_pool *result;
1424
1425 /* Allocate a new glyph_pool and clear it. */
1426 result = (struct glyph_pool *) xmalloc (sizeof *result);
1427 bzero (result, sizeof *result);
1428
1429 /* For memory leak and double deletion checking. */
1430 ++glyph_pool_count;
1431
1432 return result;
1433 }
1434
1435
1436 /* Free a glyph_pool structure POOL. The function may be called with
1437 a null POOL pointer. The global variable glyph_pool_count is
1438 decremented with every pool structure freed. If this count gets
1439 negative, more structures were freed than allocated, i.e. one
1440 structure must have been freed more than once or a bogus pointer
1441 was passed to free_glyph_pool. */
1442
1443 static void
1444 free_glyph_pool (pool)
1445 struct glyph_pool *pool;
1446 {
1447 if (pool)
1448 {
1449 /* More freed than allocated? */
1450 --glyph_pool_count;
1451 xassert (glyph_pool_count >= 0);
1452
1453 xfree (pool->glyphs);
1454 xfree (pool);
1455 }
1456 }
1457
1458
1459 /* Enlarge a glyph pool POOL. MATRIX_DIM gives the number of rows and
1460 columns we need. This function never shrinks a pool. The only
1461 case in which this would make sense, would be when a frame's size
1462 is changed from a large value to a smaller one. But, if someone
1463 does it once, we can expect that he will do it again.
1464
1465 Value is non-zero if the pool changed in a way which makes
1466 re-adjusting window glyph matrices necessary. */
1467
1468 static int
1469 realloc_glyph_pool (pool, matrix_dim)
1470 struct glyph_pool *pool;
1471 struct dim matrix_dim;
1472 {
1473 int needed;
1474 int changed_p;
1475
1476 changed_p = (pool->glyphs == 0
1477 || matrix_dim.height != pool->nrows
1478 || matrix_dim.width != pool->ncolumns);
1479
1480 /* Enlarge the glyph pool. */
1481 needed = matrix_dim.width * matrix_dim.height;
1482 if (needed > pool->nglyphs)
1483 {
1484 int size = needed * sizeof (struct glyph);
1485
1486 if (pool->glyphs)
1487 pool->glyphs = (struct glyph *) xrealloc (pool->glyphs, size);
1488 else
1489 {
1490 pool->glyphs = (struct glyph *) xmalloc (size);
1491 bzero (pool->glyphs, size);
1492 }
1493
1494 pool->nglyphs = needed;
1495 }
1496
1497 /* Remember the number of rows and columns because (a) we use then
1498 to do sanity checks, and (b) the number of columns determines
1499 where rows in the frame matrix start---this must be available to
1500 determine pointers to rows of window sub-matrices. */
1501 pool->nrows = matrix_dim.height;
1502 pool->ncolumns = matrix_dim.width;
1503
1504 return changed_p;
1505 }
1506
1507
1508 \f
1509 /***********************************************************************
1510 Debug Code
1511 ***********************************************************************/
1512
1513 #if GLYPH_DEBUG
1514
1515
1516 /* Flush standard output. This is sometimes useful to call from
1517 the debugger. */
1518
1519 void
1520 flush_stdout ()
1521 {
1522 fflush (stdout);
1523 }
1524
1525
1526 /* Check that no glyph pointers have been lost in MATRIX. If a
1527 pointer has been lost, e.g. by using a structure assignment between
1528 rows, at least one pointer must occur more than once in the rows of
1529 MATRIX. */
1530
1531 void
1532 check_matrix_pointer_lossage (matrix)
1533 struct glyph_matrix *matrix;
1534 {
1535 int i, j;
1536
1537 for (i = 0; i < matrix->nrows; ++i)
1538 for (j = 0; j < matrix->nrows; ++j)
1539 xassert (i == j
1540 || (matrix->rows[i].glyphs[TEXT_AREA]
1541 != matrix->rows[j].glyphs[TEXT_AREA]));
1542 }
1543
1544
1545 /* Get a pointer to glyph row ROW in MATRIX, with bounds checks. */
1546
1547 struct glyph_row *
1548 matrix_row (matrix, row)
1549 struct glyph_matrix *matrix;
1550 int row;
1551 {
1552 xassert (matrix && matrix->rows);
1553 xassert (row >= 0 && row < matrix->nrows);
1554
1555 /* That's really too slow for normal testing because this function
1556 is called almost everywhere. Although---it's still astonishingly
1557 fast, so it is valuable to have for debugging purposes. */
1558 #if 0
1559 check_matrix_pointer_lossage (matrix);
1560 #endif
1561
1562 return matrix->rows + row;
1563 }
1564
1565
1566 #if 0 /* This function makes invalid assumptions when text is
1567 partially invisible. But it might come handy for debugging
1568 nevertheless. */
1569
1570 /* Check invariants that must hold for an up to date current matrix of
1571 window W. */
1572
1573 static void
1574 check_matrix_invariants (w)
1575 struct window *w;
1576 {
1577 struct glyph_matrix *matrix = w->current_matrix;
1578 int yb = window_text_bottom_y (w);
1579 struct glyph_row *row = matrix->rows;
1580 struct glyph_row *last_text_row = NULL;
1581 struct buffer *saved = current_buffer;
1582 struct buffer *buffer = XBUFFER (w->buffer);
1583 int c;
1584
1585 /* This can sometimes happen for a fresh window. */
1586 if (matrix->nrows < 2)
1587 return;
1588
1589 set_buffer_temp (buffer);
1590
1591 /* Note: last row is always reserved for the mode line. */
1592 while (MATRIX_ROW_DISPLAYS_TEXT_P (row)
1593 && MATRIX_ROW_BOTTOM_Y (row) < yb)
1594 {
1595 struct glyph_row *next = row + 1;
1596
1597 if (MATRIX_ROW_DISPLAYS_TEXT_P (row))
1598 last_text_row = row;
1599
1600 /* Check that character and byte positions are in sync. */
1601 xassert (MATRIX_ROW_START_BYTEPOS (row)
1602 == CHAR_TO_BYTE (MATRIX_ROW_START_CHARPOS (row)));
1603
1604 /* CHAR_TO_BYTE aborts when invoked for a position > Z. We can
1605 have such a position temporarily in case of a minibuffer
1606 displaying something like `[Sole completion]' at its end. */
1607 if (MATRIX_ROW_END_CHARPOS (row) < BUF_ZV (current_buffer))
1608 xassert (MATRIX_ROW_END_BYTEPOS (row)
1609 == CHAR_TO_BYTE (MATRIX_ROW_END_CHARPOS (row)));
1610
1611 /* Check that end position of `row' is equal to start position
1612 of next row. */
1613 if (next->enabled_p && MATRIX_ROW_DISPLAYS_TEXT_P (next))
1614 {
1615 xassert (MATRIX_ROW_END_CHARPOS (row)
1616 == MATRIX_ROW_START_CHARPOS (next));
1617 xassert (MATRIX_ROW_END_BYTEPOS (row)
1618 == MATRIX_ROW_START_BYTEPOS (next));
1619 }
1620 row = next;
1621 }
1622
1623 xassert (w->current_matrix->nrows == w->desired_matrix->nrows);
1624 xassert (w->desired_matrix->rows != NULL);
1625 set_buffer_temp (saved);
1626 }
1627
1628 #endif /* 0 */
1629
1630 #endif /* GLYPH_DEBUG != 0 */
1631
1632
1633 \f
1634 /**********************************************************************
1635 Allocating/ Adjusting Glyph Matrices
1636 **********************************************************************/
1637
1638 /* Allocate glyph matrices over a window tree for a frame-based
1639 redisplay
1640
1641 X and Y are column/row within the frame glyph matrix where
1642 sub-matrices for the window tree rooted at WINDOW must be
1643 allocated. CH_DIM contains the dimensions of the smallest
1644 character that could be used during display. DIM_ONLY_P non-zero
1645 means that the caller of this function is only interested in the
1646 result matrix dimension, and matrix adjustments should not be
1647 performed.
1648
1649 The function returns the total width/height of the sub-matrices of
1650 the window tree. If called on a frame root window, the computation
1651 will take the mini-buffer window into account.
1652
1653 *WINDOW_CHANGE_FLAGS is set to a bit mask with bits
1654
1655 NEW_LEAF_MATRIX set if any window in the tree did not have a
1656 glyph matrices yet, and
1657
1658 CHANGED_LEAF_MATRIX set if the dimension or location of a matrix of
1659 any window in the tree will be changed or have been changed (see
1660 DIM_ONLY_P).
1661
1662 *WINDOW_CHANGE_FLAGS must be initialized by the caller of this
1663 function.
1664
1665 Windows are arranged into chains of windows on the same level
1666 through the next fields of window structures. Such a level can be
1667 either a sequence of horizontally adjacent windows from left to
1668 right, or a sequence of vertically adjacent windows from top to
1669 bottom. Each window in a horizontal sequence can be either a leaf
1670 window or a vertical sequence; a window in a vertical sequence can
1671 be either a leaf or a horizontal sequence. All windows in a
1672 horizontal sequence have the same height, and all windows in a
1673 vertical sequence have the same width.
1674
1675 This function uses, for historical reasons, a more general
1676 algorithm to determine glyph matrix dimensions that would be
1677 necessary.
1678
1679 The matrix height of a horizontal sequence is determined by the
1680 maximum height of any matrix in the sequence. The matrix width of
1681 a horizontal sequence is computed by adding up matrix widths of
1682 windows in the sequence.
1683
1684 |<------- result width ------->|
1685 +---------+----------+---------+ ---
1686 | | | | |
1687 | | | |
1688 +---------+ | | result height
1689 | +---------+
1690 | | |
1691 +----------+ ---
1692
1693 The matrix width of a vertical sequence is the maximum matrix width
1694 of any window in the sequence. Its height is computed by adding up
1695 matrix heights of windows in the sequence.
1696
1697 |<---- result width -->|
1698 +---------+ ---
1699 | | |
1700 | | |
1701 +---------+--+ |
1702 | | |
1703 | | result height
1704 | |
1705 +------------+---------+ |
1706 | | |
1707 | | |
1708 +------------+---------+ --- */
1709
1710 /* Bit indicating that a new matrix will be allocated or has been
1711 allocated. */
1712
1713 #define NEW_LEAF_MATRIX (1 << 0)
1714
1715 /* Bit indicating that a matrix will or has changed its location or
1716 size. */
1717
1718 #define CHANGED_LEAF_MATRIX (1 << 1)
1719
1720 static struct dim
1721 allocate_matrices_for_frame_redisplay (window, x, y, ch_dim,
1722 dim_only_p, window_change_flags)
1723 Lisp_Object window;
1724 int x, y;
1725 struct dim ch_dim;
1726 int dim_only_p;
1727 int *window_change_flags;
1728 {
1729 struct frame *f = XFRAME (WINDOW_FRAME (XWINDOW (window)));
1730 int x0 = x, y0 = y;
1731 int wmax = 0, hmax = 0;
1732 struct dim total;
1733 struct dim dim;
1734 struct window *w;
1735 int in_horz_combination_p;
1736
1737 /* What combination is WINDOW part of? Compute this once since the
1738 result is the same for all windows in the `next' chain. The
1739 special case of a root window (parent equal to nil) is treated
1740 like a vertical combination because a root window's `next'
1741 points to the mini-buffer window, if any, which is arranged
1742 vertically below other windows. */
1743 in_horz_combination_p
1744 = (!NILP (XWINDOW (window)->parent)
1745 && !NILP (XWINDOW (XWINDOW (window)->parent)->hchild));
1746
1747 /* For WINDOW and all windows on the same level. */
1748 do
1749 {
1750 w = XWINDOW (window);
1751
1752 /* Get the dimension of the window sub-matrix for W, depending
1753 on whether this a combination or a leaf window. */
1754 if (!NILP (w->hchild))
1755 dim = allocate_matrices_for_frame_redisplay (w->hchild, x, y, ch_dim,
1756 dim_only_p,
1757 window_change_flags);
1758 else if (!NILP (w->vchild))
1759 dim = allocate_matrices_for_frame_redisplay (w->vchild, x, y, ch_dim,
1760 dim_only_p,
1761 window_change_flags);
1762 else
1763 {
1764 /* If not already done, allocate sub-matrix structures. */
1765 if (w->desired_matrix == NULL)
1766 {
1767 w->desired_matrix = new_glyph_matrix (f->desired_pool);
1768 w->current_matrix = new_glyph_matrix (f->current_pool);
1769 *window_change_flags |= NEW_LEAF_MATRIX;
1770 }
1771
1772 /* Width and height MUST be chosen so that there are no
1773 holes in the frame matrix. */
1774 dim.width = XINT (w->width);
1775 dim.height = XINT (w->height);
1776
1777 /* Will matrix be re-allocated? */
1778 if (x != w->desired_matrix->matrix_x
1779 || y != w->desired_matrix->matrix_y
1780 || dim.width != w->desired_matrix->matrix_w
1781 || dim.height != w->desired_matrix->matrix_h
1782 || (margin_glyphs_to_reserve (w, dim.width,
1783 w->right_margin_width)
1784 != w->desired_matrix->left_margin_glyphs)
1785 || (margin_glyphs_to_reserve (w, dim.width,
1786 w->left_margin_width)
1787 != w->desired_matrix->right_margin_glyphs))
1788 *window_change_flags |= CHANGED_LEAF_MATRIX;
1789
1790 /* Actually change matrices, if allowed. Do not consider
1791 CHANGED_LEAF_MATRIX computed above here because the pool
1792 may have been changed which we don't now here. We trust
1793 that we only will be called with DIM_ONLY_P != 0 when
1794 necessary. */
1795 if (!dim_only_p)
1796 {
1797 adjust_glyph_matrix (w, w->desired_matrix, x, y, dim);
1798 adjust_glyph_matrix (w, w->current_matrix, x, y, dim);
1799 }
1800 }
1801
1802 /* If we are part of a horizontal combination, advance x for
1803 windows to the right of W; otherwise advance y for windows
1804 below W. */
1805 if (in_horz_combination_p)
1806 x += dim.width;
1807 else
1808 y += dim.height;
1809
1810 /* Remember maximum glyph matrix dimensions. */
1811 wmax = max (wmax, dim.width);
1812 hmax = max (hmax, dim.height);
1813
1814 /* Next window on same level. */
1815 window = w->next;
1816 }
1817 while (!NILP (window));
1818
1819 /* Set `total' to the total glyph matrix dimension of this window
1820 level. In a vertical combination, the width is the width of the
1821 widest window; the height is the y we finally reached, corrected
1822 by the y we started with. In a horizontal combination, the total
1823 height is the height of the tallest window, and the width is the
1824 x we finally reached, corrected by the x we started with. */
1825 if (in_horz_combination_p)
1826 {
1827 total.width = x - x0;
1828 total.height = hmax;
1829 }
1830 else
1831 {
1832 total.width = wmax;
1833 total.height = y - y0;
1834 }
1835
1836 return total;
1837 }
1838
1839
1840 /* Allocate window matrices for window-based redisplay. W is the
1841 window whose matrices must be allocated/reallocated. CH_DIM is the
1842 size of the smallest character that could potentially be used on W. */
1843
1844 static void
1845 allocate_matrices_for_window_redisplay (w, ch_dim)
1846 struct window *w;
1847 struct dim ch_dim;
1848 {
1849 struct frame *f = XFRAME (w->frame);
1850
1851 while (w)
1852 {
1853 if (!NILP (w->vchild))
1854 allocate_matrices_for_window_redisplay (XWINDOW (w->vchild), ch_dim);
1855 else if (!NILP (w->hchild))
1856 allocate_matrices_for_window_redisplay (XWINDOW (w->hchild), ch_dim);
1857 else
1858 {
1859 /* W is a leaf window. */
1860 int window_pixel_width = XFLOATINT (w->width) * CANON_X_UNIT (f);
1861 int window_pixel_height = window_box_height (w) + abs (w->vscroll);
1862 struct dim dim;
1863
1864 /* If matrices are not yet allocated, allocate them now. */
1865 if (w->desired_matrix == NULL)
1866 {
1867 w->desired_matrix = new_glyph_matrix (NULL);
1868 w->current_matrix = new_glyph_matrix (NULL);
1869 }
1870
1871 /* Compute number of glyphs needed in a glyph row. */
1872 dim.width = (((window_pixel_width + ch_dim.width - 1)
1873 / ch_dim.width)
1874 /* 2 partially visible columns in the text area. */
1875 + 2
1876 /* One partially visible column at the right
1877 edge of each marginal area. */
1878 + 1 + 1);
1879
1880 /* Compute number of glyph rows needed. */
1881 dim.height = (((window_pixel_height + ch_dim.height - 1)
1882 / ch_dim.height)
1883 /* One partially visible line at the top and
1884 bottom of the window. */
1885 + 2
1886 /* 2 for top and mode line. */
1887 + 2);
1888
1889 /* Change matrices. */
1890 adjust_glyph_matrix (w, w->desired_matrix, 0, 0, dim);
1891 adjust_glyph_matrix (w, w->current_matrix, 0, 0, dim);
1892 }
1893
1894 w = NILP (w->next) ? NULL : XWINDOW (w->next);
1895 }
1896 }
1897
1898
1899 /* Re-allocate/ re-compute glyph matrices on frame F. If F is null,
1900 do it for all frames; otherwise do it just for the given frame.
1901 This function must be called when a new frame is created, its size
1902 changes, or its window configuration changes. */
1903
1904 void
1905 adjust_glyphs (f)
1906 struct frame *f;
1907 {
1908 /* Block input so that expose events and other events that access
1909 glyph matrices are not processed while we are changing them. */
1910 BLOCK_INPUT;
1911
1912 if (f)
1913 adjust_frame_glyphs (f);
1914 else
1915 {
1916 Lisp_Object tail, lisp_frame;
1917
1918 FOR_EACH_FRAME (tail, lisp_frame)
1919 adjust_frame_glyphs (XFRAME (lisp_frame));
1920 }
1921
1922 UNBLOCK_INPUT;
1923 }
1924
1925
1926 /* Adjust frame glyphs when Emacs is initialized.
1927
1928 To be called from init_display.
1929
1930 We need a glyph matrix because redraw will happen soon.
1931 Unfortunately, window sizes on selected_frame are not yet set to
1932 meaningful values. I believe we can assume that there are only two
1933 windows on the frame---the mini-buffer and the root window. Frame
1934 height and width seem to be correct so far. So, set the sizes of
1935 windows to estimated values. */
1936
1937 static void
1938 adjust_frame_glyphs_initially ()
1939 {
1940 struct frame *sf = SELECTED_FRAME ();
1941 struct window *root = XWINDOW (sf->root_window);
1942 struct window *mini = XWINDOW (root->next);
1943 int frame_height = FRAME_HEIGHT (sf);
1944 int frame_width = FRAME_WIDTH (sf);
1945 int top_margin = FRAME_TOP_MARGIN (sf);
1946
1947 /* Do it for the root window. */
1948 XSETFASTINT (root->top, top_margin);
1949 XSETFASTINT (root->width, frame_width);
1950 set_window_height (sf->root_window, frame_height - 1 - top_margin, 0);
1951
1952 /* Do it for the mini-buffer window. */
1953 XSETFASTINT (mini->top, frame_height - 1);
1954 XSETFASTINT (mini->width, frame_width);
1955 set_window_height (root->next, 1, 0);
1956
1957 adjust_frame_glyphs (sf);
1958 glyphs_initialized_initially_p = 1;
1959 }
1960
1961
1962 /* Allocate/reallocate glyph matrices of a single frame F. */
1963
1964 static void
1965 adjust_frame_glyphs (f)
1966 struct frame *f;
1967 {
1968 if (FRAME_WINDOW_P (f))
1969 adjust_frame_glyphs_for_window_redisplay (f);
1970 else
1971 adjust_frame_glyphs_for_frame_redisplay (f);
1972
1973 /* Don't forget the message buffer and the buffer for
1974 decode_mode_spec. */
1975 adjust_frame_message_buffer (f);
1976 adjust_decode_mode_spec_buffer (f);
1977
1978 f->glyphs_initialized_p = 1;
1979 }
1980
1981
1982 /* Allocate/reallocate glyph matrices of a single frame F for
1983 frame-based redisplay. */
1984
1985 static void
1986 adjust_frame_glyphs_for_frame_redisplay (f)
1987 struct frame *f;
1988 {
1989 struct dim ch_dim;
1990 struct dim matrix_dim;
1991 int pool_changed_p;
1992 int window_change_flags;
1993 int top_window_y;
1994
1995 if (!FRAME_LIVE_P (f))
1996 return;
1997
1998 /* Determine the smallest character in any font for F. On
1999 console windows, all characters have dimension (1, 1). */
2000 ch_dim.width = ch_dim.height = 1;
2001
2002 top_window_y = FRAME_TOP_MARGIN (f);
2003
2004 /* Allocate glyph pool structures if not already done. */
2005 if (f->desired_pool == NULL)
2006 {
2007 f->desired_pool = new_glyph_pool ();
2008 f->current_pool = new_glyph_pool ();
2009 }
2010
2011 /* Allocate frames matrix structures if needed. */
2012 if (f->desired_matrix == NULL)
2013 {
2014 f->desired_matrix = new_glyph_matrix (f->desired_pool);
2015 f->current_matrix = new_glyph_matrix (f->current_pool);
2016 }
2017
2018 /* Compute window glyph matrices. (This takes the mini-buffer
2019 window into account). The result is the size of the frame glyph
2020 matrix needed. The variable window_change_flags is set to a bit
2021 mask indicating whether new matrices will be allocated or
2022 existing matrices change their size or location within the frame
2023 matrix. */
2024 window_change_flags = 0;
2025 matrix_dim
2026 = allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2027 0, top_window_y,
2028 ch_dim, 1,
2029 &window_change_flags);
2030
2031 /* Add in menu bar lines, if any. */
2032 matrix_dim.height += top_window_y;
2033
2034 /* Enlarge pools as necessary. */
2035 pool_changed_p = realloc_glyph_pool (f->desired_pool, matrix_dim);
2036 realloc_glyph_pool (f->current_pool, matrix_dim);
2037
2038 /* Set up glyph pointers within window matrices. Do this only if
2039 absolutely necessary since it requires a frame redraw. */
2040 if (pool_changed_p || window_change_flags)
2041 {
2042 /* Do it for window matrices. */
2043 allocate_matrices_for_frame_redisplay (FRAME_ROOT_WINDOW (f),
2044 0, top_window_y, ch_dim, 0,
2045 &window_change_flags);
2046
2047 /* Size of frame matrices must equal size of frame. Note
2048 that we are called for X frames with window widths NOT equal
2049 to the frame width (from CHANGE_FRAME_SIZE_1). */
2050 xassert (matrix_dim.width == FRAME_WIDTH (f)
2051 && matrix_dim.height == FRAME_HEIGHT (f));
2052
2053 /* Resize frame matrices. */
2054 adjust_glyph_matrix (NULL, f->desired_matrix, 0, 0, matrix_dim);
2055 adjust_glyph_matrix (NULL, f->current_matrix, 0, 0, matrix_dim);
2056
2057 /* Since location and size of sub-matrices within the pool may
2058 have changed, and current matrices don't have meaningful
2059 contents anymore, mark the frame garbaged. */
2060 SET_FRAME_GARBAGED (f);
2061 }
2062 }
2063
2064
2065 /* Allocate/reallocate glyph matrices of a single frame F for
2066 window-based redisplay. */
2067
2068 static void
2069 adjust_frame_glyphs_for_window_redisplay (f)
2070 struct frame *f;
2071 {
2072 struct dim ch_dim;
2073 struct window *w;
2074
2075 xassert (FRAME_WINDOW_P (f) && FRAME_LIVE_P (f));
2076
2077 /* Get minimum sizes. */
2078 #ifdef HAVE_WINDOW_SYSTEM
2079 ch_dim.width = FRAME_SMALLEST_CHAR_WIDTH (f);
2080 ch_dim.height = FRAME_SMALLEST_FONT_HEIGHT (f);
2081 #else
2082 ch_dim.width = ch_dim.height = 1;
2083 #endif
2084
2085 /* Allocate/reallocate window matrices. */
2086 allocate_matrices_for_window_redisplay (XWINDOW (FRAME_ROOT_WINDOW (f)),
2087 ch_dim);
2088
2089 /* Allocate/ reallocate matrices of the dummy window used to display
2090 the menu bar under X when no X toolkit support is available. */
2091 #ifndef USE_X_TOOLKIT
2092 {
2093 /* Allocate a dummy window if not already done. */
2094 if (NILP (f->menu_bar_window))
2095 {
2096 f->menu_bar_window = make_window ();
2097 w = XWINDOW (f->menu_bar_window);
2098 XSETFRAME (w->frame, f);
2099 w->pseudo_window_p = 1;
2100 }
2101 else
2102 w = XWINDOW (f->menu_bar_window);
2103
2104 /* Set window dimensions to frame dimensions and allocate or
2105 adjust glyph matrices of W. */
2106 XSETFASTINT (w->top, 0);
2107 XSETFASTINT (w->left, 0);
2108 XSETFASTINT (w->height, FRAME_MENU_BAR_LINES (f));
2109 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2110 allocate_matrices_for_window_redisplay (w, ch_dim);
2111 }
2112 #endif /* not USE_X_TOOLKIT */
2113
2114 /* Allocate/ reallocate matrices of the tool bar window. If we
2115 don't have a tool bar window yet, make one. */
2116 if (NILP (f->tool_bar_window))
2117 {
2118 f->tool_bar_window = make_window ();
2119 w = XWINDOW (f->tool_bar_window);
2120 XSETFRAME (w->frame, f);
2121 w->pseudo_window_p = 1;
2122 }
2123 else
2124 w = XWINDOW (f->tool_bar_window);
2125
2126 XSETFASTINT (w->top, FRAME_MENU_BAR_LINES (f));
2127 XSETFASTINT (w->left, 0);
2128 XSETFASTINT (w->height, FRAME_TOOL_BAR_LINES (f));
2129 XSETFASTINT (w->width, FRAME_WINDOW_WIDTH (f));
2130 allocate_matrices_for_window_redisplay (w, ch_dim);
2131 }
2132
2133
2134 /* Adjust/ allocate message buffer of frame F.
2135
2136 Note that the message buffer is never freed. Since I could not
2137 find a free in 19.34, I assume that freeing it would be
2138 problematic in some way and don't do it either.
2139
2140 (Implementation note: It should be checked if we can free it
2141 eventually without causing trouble). */
2142
2143 static void
2144 adjust_frame_message_buffer (f)
2145 struct frame *f;
2146 {
2147 int size = FRAME_MESSAGE_BUF_SIZE (f) + 1;
2148
2149 if (FRAME_MESSAGE_BUF (f))
2150 {
2151 char *buffer = FRAME_MESSAGE_BUF (f);
2152 char *new_buffer = (char *) xrealloc (buffer, size);
2153 FRAME_MESSAGE_BUF (f) = new_buffer;
2154 }
2155 else
2156 FRAME_MESSAGE_BUF (f) = (char *) xmalloc (size);
2157 }
2158
2159
2160 /* Re-allocate buffer for decode_mode_spec on frame F. */
2161
2162 static void
2163 adjust_decode_mode_spec_buffer (f)
2164 struct frame *f;
2165 {
2166 f->decode_mode_spec_buffer
2167 = (char *) xrealloc (f->decode_mode_spec_buffer,
2168 FRAME_MESSAGE_BUF_SIZE (f) + 1);
2169 }
2170
2171
2172 \f
2173 /**********************************************************************
2174 Freeing Glyph Matrices
2175 **********************************************************************/
2176
2177 /* Free glyph memory for a frame F. F may be null. This function can
2178 be called for the same frame more than once. The root window of
2179 F may be nil when this function is called. This is the case when
2180 the function is called when F is destroyed. */
2181
2182 void
2183 free_glyphs (f)
2184 struct frame *f;
2185 {
2186 if (f && f->glyphs_initialized_p)
2187 {
2188 /* Block interrupt input so that we don't get surprised by an X
2189 event while we're in an inconsistent state. */
2190 BLOCK_INPUT;
2191 f->glyphs_initialized_p = 0;
2192
2193 /* Release window sub-matrices. */
2194 if (!NILP (f->root_window))
2195 free_window_matrices (XWINDOW (f->root_window));
2196
2197 /* Free the dummy window for menu bars without X toolkit and its
2198 glyph matrices. */
2199 if (!NILP (f->menu_bar_window))
2200 {
2201 struct window *w = XWINDOW (f->menu_bar_window);
2202 free_glyph_matrix (w->desired_matrix);
2203 free_glyph_matrix (w->current_matrix);
2204 w->desired_matrix = w->current_matrix = NULL;
2205 f->menu_bar_window = Qnil;
2206 }
2207
2208 /* Free the tool bar window and its glyph matrices. */
2209 if (!NILP (f->tool_bar_window))
2210 {
2211 struct window *w = XWINDOW (f->tool_bar_window);
2212 free_glyph_matrix (w->desired_matrix);
2213 free_glyph_matrix (w->current_matrix);
2214 w->desired_matrix = w->current_matrix = NULL;
2215 f->tool_bar_window = Qnil;
2216 }
2217
2218 /* Release frame glyph matrices. Reset fields to zero in
2219 case we are called a second time. */
2220 if (f->desired_matrix)
2221 {
2222 free_glyph_matrix (f->desired_matrix);
2223 free_glyph_matrix (f->current_matrix);
2224 f->desired_matrix = f->current_matrix = NULL;
2225 }
2226
2227 /* Release glyph pools. */
2228 if (f->desired_pool)
2229 {
2230 free_glyph_pool (f->desired_pool);
2231 free_glyph_pool (f->current_pool);
2232 f->desired_pool = f->current_pool = NULL;
2233 }
2234
2235 UNBLOCK_INPUT;
2236 }
2237 }
2238
2239
2240 /* Free glyph sub-matrices in the window tree rooted at W. This
2241 function may be called with a null pointer, and it may be called on
2242 the same tree more than once. */
2243
2244 void
2245 free_window_matrices (w)
2246 struct window *w;
2247 {
2248 while (w)
2249 {
2250 if (!NILP (w->hchild))
2251 free_window_matrices (XWINDOW (w->hchild));
2252 else if (!NILP (w->vchild))
2253 free_window_matrices (XWINDOW (w->vchild));
2254 else
2255 {
2256 /* This is a leaf window. Free its memory and reset fields
2257 to zero in case this function is called a second time for
2258 W. */
2259 free_glyph_matrix (w->current_matrix);
2260 free_glyph_matrix (w->desired_matrix);
2261 w->current_matrix = w->desired_matrix = NULL;
2262 }
2263
2264 /* Next window on same level. */
2265 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2266 }
2267 }
2268
2269
2270 /* Check glyph memory leaks. This function is called from
2271 shut_down_emacs. Note that frames are not destroyed when Emacs
2272 exits. We therefore free all glyph memory for all active frames
2273 explicitly and check that nothing is left allocated. */
2274
2275 void
2276 check_glyph_memory ()
2277 {
2278 Lisp_Object tail, frame;
2279
2280 /* Free glyph memory for all frames. */
2281 FOR_EACH_FRAME (tail, frame)
2282 free_glyphs (XFRAME (frame));
2283
2284 /* Check that nothing is left allocated. */
2285 if (glyph_matrix_count)
2286 abort ();
2287 if (glyph_pool_count)
2288 abort ();
2289 }
2290
2291
2292 \f
2293 /**********************************************************************
2294 Building a Frame Matrix
2295 **********************************************************************/
2296
2297 /* Most of the redisplay code works on glyph matrices attached to
2298 windows. This is a good solution most of the time, but it is not
2299 suitable for terminal code. Terminal output functions cannot rely
2300 on being able to set an arbitrary terminal window. Instead they
2301 must be provided with a view of the whole frame, i.e. the whole
2302 screen. We build such a view by constructing a frame matrix from
2303 window matrices in this section.
2304
2305 Windows that must be updated have their must_be_update_p flag set.
2306 For all such windows, their desired matrix is made part of the
2307 desired frame matrix. For other windows, their current matrix is
2308 made part of the desired frame matrix.
2309
2310 +-----------------+----------------+
2311 | desired | desired |
2312 | | |
2313 +-----------------+----------------+
2314 | current |
2315 | |
2316 +----------------------------------+
2317
2318 Desired window matrices can be made part of the frame matrix in a
2319 cheap way: We exploit the fact that the desired frame matrix and
2320 desired window matrices share their glyph memory. This is not
2321 possible for current window matrices. Their glyphs are copied to
2322 the desired frame matrix. The latter is equivalent to
2323 preserve_other_columns in the old redisplay.
2324
2325 Used glyphs counters for frame matrix rows are the result of adding
2326 up glyph lengths of the window matrices. A line in the frame
2327 matrix is enabled, if a corresponding line in a window matrix is
2328 enabled.
2329
2330 After building the desired frame matrix, it will be passed to
2331 terminal code, which will manipulate both the desired and current
2332 frame matrix. Changes applied to the frame's current matrix have
2333 to be visible in current window matrices afterwards, of course.
2334
2335 This problem is solved like this:
2336
2337 1. Window and frame matrices share glyphs. Window matrices are
2338 constructed in a way that their glyph contents ARE the glyph
2339 contents needed in a frame matrix. Thus, any modification of
2340 glyphs done in terminal code will be reflected in window matrices
2341 automatically.
2342
2343 2. Exchanges of rows in a frame matrix done by terminal code are
2344 intercepted by hook functions so that corresponding row operations
2345 on window matrices can be performed. This is necessary because we
2346 use pointers to glyphs in glyph row structures. To satisfy the
2347 assumption of point 1 above that glyphs are updated implicitly in
2348 window matrices when they are manipulated via the frame matrix,
2349 window and frame matrix must of course agree where to find the
2350 glyphs for their rows. Possible manipulations that must be
2351 mirrored are assignments of rows of the desired frame matrix to the
2352 current frame matrix and scrolling the current frame matrix. */
2353
2354 /* Build frame F's desired matrix from window matrices. Only windows
2355 which have the flag must_be_updated_p set have to be updated. Menu
2356 bar lines of a frame are not covered by window matrices, so make
2357 sure not to touch them in this function. */
2358
2359 static void
2360 build_frame_matrix (f)
2361 struct frame *f;
2362 {
2363 int i;
2364
2365 /* F must have a frame matrix when this function is called. */
2366 xassert (!FRAME_WINDOW_P (f));
2367
2368 /* Clear all rows in the frame matrix covered by window matrices.
2369 Menu bar lines are not covered by windows. */
2370 for (i = FRAME_TOP_MARGIN (f); i < f->desired_matrix->nrows; ++i)
2371 clear_glyph_row (MATRIX_ROW (f->desired_matrix, i));
2372
2373 /* Build the matrix by walking the window tree. */
2374 build_frame_matrix_from_window_tree (f->desired_matrix,
2375 XWINDOW (FRAME_ROOT_WINDOW (f)));
2376 }
2377
2378
2379 /* Walk a window tree, building a frame matrix MATRIX from window
2380 matrices. W is the root of a window tree. */
2381
2382 static void
2383 build_frame_matrix_from_window_tree (matrix, w)
2384 struct glyph_matrix *matrix;
2385 struct window *w;
2386 {
2387 while (w)
2388 {
2389 if (!NILP (w->hchild))
2390 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->hchild));
2391 else if (!NILP (w->vchild))
2392 build_frame_matrix_from_window_tree (matrix, XWINDOW (w->vchild));
2393 else
2394 build_frame_matrix_from_leaf_window (matrix, w);
2395
2396 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2397 }
2398 }
2399
2400
2401 /* Add a window's matrix to a frame matrix. FRAME_MATRIX is the
2402 desired frame matrix built. W is a leaf window whose desired or
2403 current matrix is to be added to FRAME_MATRIX. W's flag
2404 must_be_updated_p determines which matrix it contributes to
2405 FRAME_MATRIX. If must_be_updated_p is non-zero, W's desired matrix
2406 is added to FRAME_MATRIX, otherwise W's current matrix is added.
2407 Adding a desired matrix means setting up used counters and such in
2408 frame rows, while adding a current window matrix to FRAME_MATRIX
2409 means copying glyphs. The latter case corresponds to
2410 preserve_other_columns in the old redisplay. */
2411
2412 static void
2413 build_frame_matrix_from_leaf_window (frame_matrix, w)
2414 struct glyph_matrix *frame_matrix;
2415 struct window *w;
2416 {
2417 struct glyph_matrix *window_matrix;
2418 int window_y, frame_y;
2419 /* If non-zero, a glyph to insert at the right border of W. */
2420 GLYPH right_border_glyph = 0;
2421
2422 /* Set window_matrix to the matrix we have to add to FRAME_MATRIX. */
2423 if (w->must_be_updated_p)
2424 {
2425 window_matrix = w->desired_matrix;
2426
2427 /* Decide whether we want to add a vertical border glyph. */
2428 if (!WINDOW_RIGHTMOST_P (w))
2429 {
2430 struct Lisp_Char_Table *dp = window_display_table (w);
2431 right_border_glyph = (dp && INTEGERP (DISP_BORDER_GLYPH (dp))
2432 ? XINT (DISP_BORDER_GLYPH (dp))
2433 : '|');
2434 }
2435 }
2436 else
2437 window_matrix = w->current_matrix;
2438
2439 /* For all rows in the window matrix and corresponding rows in the
2440 frame matrix. */
2441 window_y = 0;
2442 frame_y = window_matrix->matrix_y;
2443 while (window_y < window_matrix->nrows)
2444 {
2445 struct glyph_row *frame_row = frame_matrix->rows + frame_y;
2446 struct glyph_row *window_row = window_matrix->rows + window_y;
2447
2448 /* Fill up the frame row with spaces up to the left margin of the
2449 window row. */
2450 fill_up_frame_row_with_spaces (frame_row, window_matrix->matrix_x);
2451
2452 /* Fill up areas in the window matrix row with spaces. */
2453 fill_up_glyph_row_with_spaces (window_row);
2454
2455 if (window_matrix == w->current_matrix)
2456 {
2457 /* We have to copy W's current matrix. Copy window
2458 row to frame row. */
2459 bcopy (window_row->glyphs[0],
2460 frame_row->glyphs[TEXT_AREA] + window_matrix->matrix_x,
2461 window_matrix->matrix_w * sizeof (struct glyph));
2462 }
2463 else
2464 {
2465 /* Copy W's desired matrix. */
2466
2467 /* Maybe insert a vertical border between horizontally adjacent
2468 windows. */
2469 if (right_border_glyph)
2470 {
2471 struct glyph *border = window_row->glyphs[LAST_AREA] - 1;
2472 SET_CHAR_GLYPH_FROM_GLYPH (*border, right_border_glyph);
2473 }
2474
2475 #if 0 /* This shouldn't be necessary. Let's check it. */
2476 /* Due to hooks installed, it normally doesn't happen that
2477 window rows and frame rows of the same matrix are out of
2478 sync, i.e. have a different understanding of where to
2479 find glyphs for the row. The following is a safety-belt
2480 that doesn't cost much and makes absolutely sure that
2481 window and frame matrices are in sync. */
2482 if (!glyph_row_slice_p (window_row, frame_row))
2483 {
2484 /* Find the row in the window being a slice. There
2485 should exist one from program logic. */
2486 struct glyph_row *slice_row
2487 = find_glyph_row_slice (window_matrix, frame_matrix, frame_y);
2488 xassert (slice_row != 0);
2489
2490 /* Exchange glyphs between both window rows. */
2491 swap_glyphs_in_rows (window_row, slice_row);
2492
2493 /* Exchange pointers between both rows. */
2494 swap_glyph_pointers (window_row, slice_row);
2495 }
2496 #endif
2497
2498 /* Window row window_y must be a slice of frame row
2499 frame_y. */
2500 xassert (glyph_row_slice_p (window_row, frame_row));
2501
2502 /* If rows are in sync, we don't have to copy glyphs because
2503 frame and window share glyphs. */
2504
2505 #if GLYPH_DEBUG
2506 strcpy (w->current_matrix->method, w->desired_matrix->method);
2507 #endif
2508 }
2509
2510 /* Set number of used glyphs in the frame matrix. Since we fill
2511 up with spaces, and visit leaf windows from left to right it
2512 can be done simply. */
2513 frame_row->used[TEXT_AREA]
2514 = window_matrix->matrix_x + window_matrix->matrix_w;
2515
2516 /* Or in flags. */
2517 frame_row->enabled_p |= window_row->enabled_p;
2518 frame_row->inverse_p |= window_row->inverse_p;
2519
2520 /* Next row. */
2521 ++window_y;
2522 ++frame_y;
2523 }
2524 }
2525
2526
2527 /* Add spaces to a glyph row ROW in a window matrix.
2528
2529 Each row has the form:
2530
2531 +---------+-----------------------------+------------+
2532 | left | text | right |
2533 +---------+-----------------------------+------------+
2534
2535 Left and right marginal areas are optional. This function adds
2536 spaces to areas so that there are no empty holes between areas.
2537 In other words: If the right area is not empty, the text area
2538 is filled up with spaces up to the right area. If the text area
2539 is not empty, the left area is filled up.
2540
2541 To be called for frame-based redisplay, only. */
2542
2543 static void
2544 fill_up_glyph_row_with_spaces (row)
2545 struct glyph_row *row;
2546 {
2547 fill_up_glyph_row_area_with_spaces (row, LEFT_MARGIN_AREA);
2548 fill_up_glyph_row_area_with_spaces (row, TEXT_AREA);
2549 fill_up_glyph_row_area_with_spaces (row, RIGHT_MARGIN_AREA);
2550 }
2551
2552
2553 /* Fill area AREA of glyph row ROW with spaces. To be called for
2554 frame-based redisplay only. */
2555
2556 static void
2557 fill_up_glyph_row_area_with_spaces (row, area)
2558 struct glyph_row *row;
2559 int area;
2560 {
2561 if (row->glyphs[area] < row->glyphs[area + 1])
2562 {
2563 struct glyph *end = row->glyphs[area + 1];
2564 struct glyph *text = row->glyphs[area] + row->used[area];
2565
2566 while (text < end)
2567 *text++ = space_glyph;
2568 row->used[area] = text - row->glyphs[area];
2569 }
2570 }
2571
2572
2573 /* Add spaces to the end of ROW in a frame matrix until index UPTO is
2574 reached. In frame matrices only one area, TEXT_AREA, is used. */
2575
2576 static void
2577 fill_up_frame_row_with_spaces (row, upto)
2578 struct glyph_row *row;
2579 int upto;
2580 {
2581 int i = row->used[TEXT_AREA];
2582 struct glyph *glyph = row->glyphs[TEXT_AREA];
2583
2584 while (i < upto)
2585 glyph[i++] = space_glyph;
2586
2587 row->used[TEXT_AREA] = i;
2588 }
2589
2590
2591 \f
2592 /**********************************************************************
2593 Mirroring operations on frame matrices in window matrices
2594 **********************************************************************/
2595
2596 /* Set frame being updated via frame-based redisplay to F. This
2597 function must be called before updates to make explicit that we are
2598 working on frame matrices or not. */
2599
2600 static INLINE void
2601 set_frame_matrix_frame (f)
2602 struct frame *f;
2603 {
2604 frame_matrix_frame = f;
2605 }
2606
2607
2608 /* Make sure glyph row ROW in CURRENT_MATRIX is up to date.
2609 DESIRED_MATRIX is the desired matrix corresponding to
2610 CURRENT_MATRIX. The update is done by exchanging glyph pointers
2611 between rows in CURRENT_MATRIX and DESIRED_MATRIX. If
2612 frame_matrix_frame is non-null, this indicates that the exchange is
2613 done in frame matrices, and that we have to perform analogous
2614 operations in window matrices of frame_matrix_frame. */
2615
2616 static INLINE void
2617 make_current (desired_matrix, current_matrix, row)
2618 struct glyph_matrix *desired_matrix, *current_matrix;
2619 int row;
2620 {
2621 struct glyph_row *current_row = MATRIX_ROW (current_matrix, row);
2622 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, row);
2623
2624 /* Do current_row = desired_row. This exchanges glyph pointers
2625 between both rows, and does a structure assignment otherwise. */
2626 assign_row (current_row, desired_row);
2627
2628 /* Enable current_row to mark it as valid. */
2629 current_row->enabled_p = 1;
2630
2631 /* If we are called on frame matrices, perform analogous operations
2632 for window matrices. */
2633 if (frame_matrix_frame)
2634 mirror_make_current (XWINDOW (frame_matrix_frame->root_window), row);
2635 }
2636
2637
2638 /* W is the root of a window tree. FRAME_ROW is the index of a row in
2639 W's frame which has been made current (by swapping pointers between
2640 current and desired matrix). Perform analogous operations in the
2641 matrices of leaf windows in the window tree rooted at W. */
2642
2643 static void
2644 mirror_make_current (w, frame_row)
2645 struct window *w;
2646 int frame_row;
2647 {
2648 while (w)
2649 {
2650 if (!NILP (w->hchild))
2651 mirror_make_current (XWINDOW (w->hchild), frame_row);
2652 else if (!NILP (w->vchild))
2653 mirror_make_current (XWINDOW (w->vchild), frame_row);
2654 else
2655 {
2656 /* Row relative to window W. Don't use FRAME_TO_WINDOW_VPOS
2657 here because the checks performed in debug mode there
2658 will not allow the conversion. */
2659 int row = frame_row - w->desired_matrix->matrix_y;
2660
2661 /* If FRAME_ROW is within W, assign the desired row to the
2662 current row (exchanging glyph pointers). */
2663 if (row >= 0 && row < w->desired_matrix->matrix_h)
2664 {
2665 struct glyph_row *current_row
2666 = MATRIX_ROW (w->current_matrix, row);
2667 struct glyph_row *desired_row
2668 = MATRIX_ROW (w->desired_matrix, row);
2669
2670 if (desired_row->enabled_p)
2671 assign_row (current_row, desired_row);
2672 else
2673 swap_glyph_pointers (desired_row, current_row);
2674 current_row->enabled_p = 1;
2675 }
2676 }
2677
2678 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2679 }
2680 }
2681
2682
2683 /* Perform row dance after scrolling. We are working on the range of
2684 lines UNCHANGED_AT_TOP + 1 to UNCHANGED_AT_TOP + NLINES (not
2685 including) in MATRIX. COPY_FROM is a vector containing, for each
2686 row I in the range 0 <= I < NLINES, the index of the original line
2687 to move to I. This index is relative to the row range, i.e. 0 <=
2688 index < NLINES. RETAINED_P is a vector containing zero for each
2689 row 0 <= I < NLINES which is empty.
2690
2691 This function is called from do_scrolling and do_direct_scrolling. */
2692
2693 void
2694 mirrored_line_dance (matrix, unchanged_at_top, nlines, copy_from,
2695 retained_p)
2696 struct glyph_matrix *matrix;
2697 int unchanged_at_top, nlines;
2698 int *copy_from;
2699 char *retained_p;
2700 {
2701 /* A copy of original rows. */
2702 struct glyph_row *old_rows;
2703
2704 /* Rows to assign to. */
2705 struct glyph_row *new_rows = MATRIX_ROW (matrix, unchanged_at_top);
2706
2707 int i;
2708
2709 /* Make a copy of the original rows. */
2710 old_rows = (struct glyph_row *) alloca (nlines * sizeof *old_rows);
2711 bcopy (new_rows, old_rows, nlines * sizeof *old_rows);
2712
2713 /* Assign new rows, maybe clear lines. */
2714 for (i = 0; i < nlines; ++i)
2715 {
2716 int enabled_before_p = new_rows[i].enabled_p;
2717
2718 xassert (i + unchanged_at_top < matrix->nrows);
2719 xassert (unchanged_at_top + copy_from[i] < matrix->nrows);
2720 new_rows[i] = old_rows[copy_from[i]];
2721 new_rows[i].enabled_p = enabled_before_p;
2722
2723 /* RETAINED_P is zero for empty lines. */
2724 if (!retained_p[copy_from[i]])
2725 new_rows[i].enabled_p = 0;
2726 }
2727
2728 /* Do the same for window matrices, if MATRIX Is a frame matrix. */
2729 if (frame_matrix_frame)
2730 mirror_line_dance (XWINDOW (frame_matrix_frame->root_window),
2731 unchanged_at_top, nlines, copy_from, retained_p);
2732 }
2733
2734
2735 /* Synchronize glyph pointers in the current matrix of window W with
2736 the current frame matrix. W must be full-width, and be on a tty
2737 frame. */
2738
2739 static void
2740 sync_window_with_frame_matrix_rows (w)
2741 struct window *w;
2742 {
2743 struct frame *f = XFRAME (w->frame);
2744 struct glyph_row *window_row, *window_row_end, *frame_row;
2745
2746 /* Preconditions: W must be a leaf window and full-width. Its frame
2747 must have a frame matrix. */
2748 xassert (NILP (w->hchild) && NILP (w->vchild));
2749 xassert (WINDOW_FULL_WIDTH_P (w));
2750 xassert (!FRAME_WINDOW_P (f));
2751
2752 /* If W is a full-width window, glyph pointers in W's current matrix
2753 have, by definition, to be the same as glyph pointers in the
2754 corresponding frame matrix. */
2755 window_row = w->current_matrix->rows;
2756 window_row_end = window_row + w->current_matrix->nrows;
2757 frame_row = f->current_matrix->rows + XFASTINT (w->top);
2758 while (window_row < window_row_end)
2759 {
2760 int area;
2761
2762 for (area = LEFT_MARGIN_AREA; area <= LAST_AREA; ++area)
2763 window_row->glyphs[area] = frame_row->glyphs[area];
2764
2765 ++window_row, ++frame_row;
2766 }
2767 }
2768
2769
2770 /* Return the window in the window tree rooted in W containing frame
2771 row ROW. Value is null if none is found. */
2772
2773 struct window *
2774 frame_row_to_window (w, row)
2775 struct window *w;
2776 int row;
2777 {
2778 struct window *found = NULL;
2779
2780 while (w && !found)
2781 {
2782 if (!NILP (w->hchild))
2783 found = frame_row_to_window (XWINDOW (w->hchild), row);
2784 else if (!NILP (w->vchild))
2785 found = frame_row_to_window (XWINDOW (w->vchild), row);
2786 else if (row >= XFASTINT (w->top)
2787 && row < XFASTINT (w->top) + XFASTINT (w->height))
2788 found = w;
2789
2790 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2791 }
2792
2793 return found;
2794 }
2795
2796
2797 /* Perform a line dance in the window tree rooted at W, after
2798 scrolling a frame matrix in mirrored_line_dance.
2799
2800 We are working on the range of lines UNCHANGED_AT_TOP + 1 to
2801 UNCHANGED_AT_TOP + NLINES (not including) in W's frame matrix.
2802 COPY_FROM is a vector containing, for each row I in the range 0 <=
2803 I < NLINES, the index of the original line to move to I. This
2804 index is relative to the row range, i.e. 0 <= index < NLINES.
2805 RETAINED_P is a vector containing zero for each row 0 <= I < NLINES
2806 which is empty. */
2807
2808 static void
2809 mirror_line_dance (w, unchanged_at_top, nlines, copy_from, retained_p)
2810 struct window *w;
2811 int unchanged_at_top, nlines;
2812 int *copy_from;
2813 char *retained_p;
2814 {
2815 while (w)
2816 {
2817 if (!NILP (w->hchild))
2818 mirror_line_dance (XWINDOW (w->hchild), unchanged_at_top,
2819 nlines, copy_from, retained_p);
2820 else if (!NILP (w->vchild))
2821 mirror_line_dance (XWINDOW (w->vchild), unchanged_at_top,
2822 nlines, copy_from, retained_p);
2823 else
2824 {
2825 /* W is a leaf window, and we are working on its current
2826 matrix m. */
2827 struct glyph_matrix *m = w->current_matrix;
2828 int i, sync_p = 0;
2829 struct glyph_row *old_rows;
2830
2831 /* Make a copy of the original rows of matrix m. */
2832 old_rows = (struct glyph_row *) alloca (m->nrows * sizeof *old_rows);
2833 bcopy (m->rows, old_rows, m->nrows * sizeof *old_rows);
2834
2835 for (i = 0; i < nlines; ++i)
2836 {
2837 /* Frame relative line assigned to. */
2838 int frame_to = i + unchanged_at_top;
2839
2840 /* Frame relative line assigned. */
2841 int frame_from = copy_from[i] + unchanged_at_top;
2842
2843 /* Window relative line assigned to. */
2844 int window_to = frame_to - m->matrix_y;
2845
2846 /* Window relative line assigned. */
2847 int window_from = frame_from - m->matrix_y;
2848
2849 /* Is assigned line inside window? */
2850 int from_inside_window_p
2851 = window_from >= 0 && window_from < m->matrix_h;
2852
2853 /* Is assigned to line inside window? */
2854 int to_inside_window_p
2855 = window_to >= 0 && window_to < m->matrix_h;
2856
2857 if (from_inside_window_p && to_inside_window_p)
2858 {
2859 /* Enabled setting before assignment. */
2860 int enabled_before_p;
2861
2862 /* Do the assignment. The enabled_p flag is saved
2863 over the assignment because the old redisplay did
2864 that. */
2865 enabled_before_p = m->rows[window_to].enabled_p;
2866 m->rows[window_to] = old_rows[window_from];
2867 m->rows[window_to].enabled_p = enabled_before_p;
2868
2869 /* If frame line is empty, window line is empty, too. */
2870 if (!retained_p[copy_from[i]])
2871 m->rows[window_to].enabled_p = 0;
2872 }
2873 else if (to_inside_window_p)
2874 {
2875 /* A copy between windows. This is an infrequent
2876 case not worth optimizing. */
2877 struct frame *f = XFRAME (w->frame);
2878 struct window *root = XWINDOW (FRAME_ROOT_WINDOW (f));
2879 struct window *w2;
2880 struct glyph_matrix *m2;
2881 int m2_from;
2882
2883 w2 = frame_row_to_window (root, frame_to);
2884 m2 = w2->current_matrix;
2885 m2_from = frame_from - m2->matrix_y;
2886 copy_row_except_pointers (m->rows + window_to,
2887 m2->rows + m2_from);
2888
2889 /* If frame line is empty, window line is empty, too. */
2890 if (!retained_p[copy_from[i]])
2891 m->rows[window_to].enabled_p = 0;
2892 sync_p = 1;
2893 }
2894 else if (from_inside_window_p)
2895 sync_p = 1;
2896 }
2897
2898 /* If there was a copy between windows, make sure glyph
2899 pointers are in sync with the frame matrix. */
2900 if (sync_p)
2901 sync_window_with_frame_matrix_rows (w);
2902
2903 /* Check that no pointers are lost. */
2904 CHECK_MATRIX (m);
2905 }
2906
2907 /* Next window on same level. */
2908 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2909 }
2910 }
2911
2912
2913 #if GLYPH_DEBUG
2914
2915 /* Check that window and frame matrices agree about their
2916 understanding where glyphs of the rows are to find. For each
2917 window in the window tree rooted at W, check that rows in the
2918 matrices of leaf window agree with their frame matrices about
2919 glyph pointers. */
2920
2921 void
2922 check_window_matrix_pointers (w)
2923 struct window *w;
2924 {
2925 while (w)
2926 {
2927 if (!NILP (w->hchild))
2928 check_window_matrix_pointers (XWINDOW (w->hchild));
2929 else if (!NILP (w->vchild))
2930 check_window_matrix_pointers (XWINDOW (w->vchild));
2931 else
2932 {
2933 struct frame *f = XFRAME (w->frame);
2934 check_matrix_pointers (w->desired_matrix, f->desired_matrix);
2935 check_matrix_pointers (w->current_matrix, f->current_matrix);
2936 }
2937
2938 w = NILP (w->next) ? 0 : XWINDOW (w->next);
2939 }
2940 }
2941
2942
2943 /* Check that window rows are slices of frame rows. WINDOW_MATRIX is
2944 a window and FRAME_MATRIX is the corresponding frame matrix. For
2945 each row in WINDOW_MATRIX check that it's a slice of the
2946 corresponding frame row. If it isn't, abort. */
2947
2948 static void
2949 check_matrix_pointers (window_matrix, frame_matrix)
2950 struct glyph_matrix *window_matrix, *frame_matrix;
2951 {
2952 /* Row number in WINDOW_MATRIX. */
2953 int i = 0;
2954
2955 /* Row number corresponding to I in FRAME_MATRIX. */
2956 int j = window_matrix->matrix_y;
2957
2958 /* For all rows check that the row in the window matrix is a
2959 slice of the row in the frame matrix. If it isn't we didn't
2960 mirror an operation on the frame matrix correctly. */
2961 while (i < window_matrix->nrows)
2962 {
2963 if (!glyph_row_slice_p (window_matrix->rows + i,
2964 frame_matrix->rows + j))
2965 abort ();
2966 ++i, ++j;
2967 }
2968 }
2969
2970 #endif /* GLYPH_DEBUG != 0 */
2971
2972
2973 \f
2974 /**********************************************************************
2975 VPOS and HPOS translations
2976 **********************************************************************/
2977
2978 #if GLYPH_DEBUG
2979
2980 /* Translate vertical position VPOS which is relative to window W to a
2981 vertical position relative to W's frame. */
2982
2983 static int
2984 window_to_frame_vpos (w, vpos)
2985 struct window *w;
2986 int vpos;
2987 {
2988 struct frame *f = XFRAME (w->frame);
2989
2990 xassert (!FRAME_WINDOW_P (f));
2991 xassert (vpos >= 0 && vpos <= w->desired_matrix->nrows);
2992 vpos += XFASTINT (w->top);
2993 xassert (vpos >= 0 && vpos <= FRAME_HEIGHT (f));
2994 return vpos;
2995 }
2996
2997
2998 /* Translate horizontal position HPOS which is relative to window W to
2999 a vertical position relative to W's frame. */
3000
3001 static int
3002 window_to_frame_hpos (w, hpos)
3003 struct window *w;
3004 int hpos;
3005 {
3006 struct frame *f = XFRAME (w->frame);
3007
3008 xassert (!FRAME_WINDOW_P (f));
3009 hpos += XFASTINT (w->left);
3010 return hpos;
3011 }
3012
3013 #endif /* GLYPH_DEBUG */
3014
3015
3016 \f
3017 /**********************************************************************
3018 Redrawing Frames
3019 **********************************************************************/
3020
3021 DEFUN ("redraw-frame", Fredraw_frame, Sredraw_frame, 1, 1, 0,
3022 "Clear frame FRAME and output again what is supposed to appear on it.")
3023 (frame)
3024 Lisp_Object frame;
3025 {
3026 struct frame *f;
3027
3028 CHECK_LIVE_FRAME (frame, 0);
3029 f = XFRAME (frame);
3030
3031 /* Ignore redraw requests, if frame has no glyphs yet.
3032 (Implementation note: It still has to be checked why we are
3033 called so early here). */
3034 if (!glyphs_initialized_initially_p)
3035 return Qnil;
3036
3037 update_begin (f);
3038 if (FRAME_MSDOS_P (f))
3039 set_terminal_modes ();
3040 clear_frame ();
3041 clear_current_matrices (f);
3042 update_end (f);
3043 fflush (stdout);
3044 windows_or_buffers_changed++;
3045 /* Mark all windows as inaccurate, so that every window will have
3046 its redisplay done. */
3047 mark_window_display_accurate (FRAME_ROOT_WINDOW (f), 0);
3048 set_window_update_flags (XWINDOW (FRAME_ROOT_WINDOW (f)), 1);
3049 f->garbaged = 0;
3050 return Qnil;
3051 }
3052
3053
3054 /* Redraw frame F. This is nothing more than a call to the Lisp
3055 function redraw-frame. */
3056
3057 void
3058 redraw_frame (f)
3059 struct frame *f;
3060 {
3061 Lisp_Object frame;
3062 XSETFRAME (frame, f);
3063 Fredraw_frame (frame);
3064 }
3065
3066
3067 DEFUN ("redraw-display", Fredraw_display, Sredraw_display, 0, 0, "",
3068 "Clear and redisplay all visible frames.")
3069 ()
3070 {
3071 Lisp_Object tail, frame;
3072
3073 FOR_EACH_FRAME (tail, frame)
3074 if (FRAME_VISIBLE_P (XFRAME (frame)))
3075 Fredraw_frame (frame);
3076
3077 return Qnil;
3078 }
3079
3080
3081 /* This is used when frame_garbaged is set. Call Fredraw_frame on all
3082 visible frames marked as garbaged. */
3083
3084 void
3085 redraw_garbaged_frames ()
3086 {
3087 Lisp_Object tail, frame;
3088
3089 FOR_EACH_FRAME (tail, frame)
3090 if (FRAME_VISIBLE_P (XFRAME (frame))
3091 && FRAME_GARBAGED_P (XFRAME (frame)))
3092 Fredraw_frame (frame);
3093 }
3094
3095
3096 \f
3097 /***********************************************************************
3098 Direct Operations
3099 ***********************************************************************/
3100
3101 /* Try to update display and current glyph matrix directly.
3102
3103 This function is called after a character G has been inserted into
3104 current_buffer. It tries to update the current glyph matrix and
3105 perform appropriate screen output to reflect the insertion. If it
3106 succeeds, the global flag redisplay_performed_directly_p will be
3107 set to 1, and thereby prevent the more costly general redisplay
3108 from running (see redisplay_internal).
3109
3110 This function is not called for `hairy' character insertions.
3111 In particular, it is not called when after or before change
3112 functions exist, like they are used by font-lock. See keyboard.c
3113 for details where this function is called. */
3114
3115 int
3116 direct_output_for_insert (g)
3117 int g;
3118 {
3119 register struct frame *f = SELECTED_FRAME ();
3120 struct window *w = XWINDOW (selected_window);
3121 struct it it, it2;
3122 struct glyph_row *glyph_row;
3123 struct glyph *glyphs, *glyph, *end;
3124 int n;
3125 /* Non-null means that Redisplay of W is based on window matrices. */
3126 int window_redisplay_p = FRAME_WINDOW_P (f);
3127 /* Non-null means we are in overwrite mode. */
3128 int overwrite_p = !NILP (current_buffer->overwrite_mode);
3129 int added_width;
3130 struct text_pos pos;
3131 int delta, delta_bytes;
3132
3133 /* Not done directly. */
3134 redisplay_performed_directly_p = 0;
3135
3136 /* Quickly give up for some common cases. */
3137 if (cursor_in_echo_area
3138 /* Give up if fonts have changed. */
3139 || fonts_changed_p
3140 /* Give up if face attributes have been changed. */
3141 || face_change_count
3142 /* Give up if cursor position not really known. */
3143 || !display_completed
3144 /* Give up if buffer appears in two places. */
3145 || buffer_shared > 1
3146 /* Give up if w is mini-buffer and a message is being displayed there */
3147 || (MINI_WINDOW_P (w) && !NILP (echo_area_buffer[0]))
3148 /* Give up for hscrolled mini-buffer because display of the prompt
3149 is handled specially there (see display_line). */
3150 || (MINI_WINDOW_P (w) && XFASTINT (w->hscroll))
3151 /* Give up if overwriting in the middle of a line. */
3152 || (overwrite_p
3153 && PT != ZV
3154 && FETCH_BYTE (PT) != '\n')
3155 /* Give up for tabs and line ends. */
3156 || g == '\t'
3157 || g == '\n'
3158 || g == '\r'
3159 /* Give up if unable to display the cursor in the window. */
3160 || w->cursor.vpos < 0
3161 || (glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos),
3162 /* Can't do it in a continued line because continuation
3163 lines would change. */
3164 (glyph_row->continued_p
3165 /* Can't use this method if the line overlaps others or is
3166 overlapped by others because these other lines would
3167 have to be redisplayed. */
3168 || glyph_row->overlapping_p
3169 || glyph_row->overlapped_p))
3170 /* Can't do it for partial width windows on terminal frames
3171 because we can't clear to eol in such a window. */
3172 || (!window_redisplay_p && !WINDOW_FULL_WIDTH_P (w)))
3173 return 0;
3174
3175 /* Set up a display iterator structure for W. Glyphs will be
3176 produced in scratch_glyph_row. Current position is W's cursor
3177 position. */
3178 clear_glyph_row (&scratch_glyph_row);
3179 SET_TEXT_POS (pos, PT, PT_BYTE);
3180 DEC_TEXT_POS (pos, !NILP (current_buffer->enable_multibyte_characters));
3181 init_iterator (&it, w, CHARPOS (pos), BYTEPOS (pos), &scratch_glyph_row,
3182 DEFAULT_FACE_ID);
3183
3184 glyph_row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3185
3186 /* Give up if highlighting trailing whitespace and we have trailing
3187 whitespace in glyph_row. We would have to remove the trailing
3188 whitespace face in that case. */
3189 if (!NILP (Vshow_trailing_whitespace)
3190 && glyph_row->used[TEXT_AREA])
3191 {
3192 struct glyph *last;
3193
3194 last = glyph_row->glyphs[TEXT_AREA] + glyph_row->used[TEXT_AREA] - 1;
3195 if (last->type == STRETCH_GLYPH
3196 || (last->type == CHAR_GLYPH
3197 && last->u.ch == ' '))
3198 return 0;
3199 }
3200
3201 /* Give up if there are overlay strings at pos. This would fail
3202 if the overlay string has newlines in it. */
3203 if (STRINGP (it.string))
3204 return 0;
3205
3206 it.hpos = w->cursor.hpos;
3207 it.vpos = w->cursor.vpos;
3208 it.current_x = w->cursor.x + it.first_visible_x;
3209 it.current_y = w->cursor.y;
3210 it.end_charpos = PT;
3211 it.stop_charpos = min (PT, it.stop_charpos);
3212
3213 /* More than one display element may be returned for PT - 1 if
3214 (i) it's a control character which is translated into `\003' or
3215 `^C', or (ii) it has a display table entry, or (iii) it's a
3216 combination of both. */
3217 delta = delta_bytes = 0;
3218 while (get_next_display_element (&it))
3219 {
3220 PRODUCE_GLYPHS (&it);
3221
3222 /* Give up if glyph doesn't fit completely on the line. */
3223 if (it.current_x >= it.last_visible_x)
3224 return 0;
3225
3226 /* Give up if new glyph has different ascent or descent than
3227 the original row, or if it is not a character glyph. */
3228 if (glyph_row->ascent != it.ascent
3229 || glyph_row->height != it.ascent + it.descent
3230 || glyph_row->phys_ascent != it.phys_ascent
3231 || glyph_row->phys_height != it.phys_ascent + it.phys_descent
3232 || it.what != IT_CHARACTER)
3233 return 0;
3234
3235 delta += 1;
3236 delta_bytes += it.len;
3237 set_iterator_to_next (&it);
3238 }
3239
3240 /* Give up if we hit the right edge of the window. We would have
3241 to insert truncation or continuation glyphs. */
3242 added_width = it.current_x - (w->cursor.x + it.first_visible_x);
3243 if (glyph_row->pixel_width + added_width >= it.last_visible_x)
3244 return 0;
3245
3246 /* Give up if there is a \t following in the line. */
3247 it2 = it;
3248 it2.end_charpos = ZV;
3249 it2.stop_charpos = min (it2.stop_charpos, ZV);
3250 while (get_next_display_element (&it2)
3251 && !ITERATOR_AT_END_OF_LINE_P (&it2))
3252 {
3253 if (it2.c == '\t')
3254 return 0;
3255 set_iterator_to_next (&it2);
3256 }
3257
3258 /* Number of new glyphs produced. */
3259 n = it.glyph_row->used[TEXT_AREA];
3260
3261 /* Start and end of glyphs in original row. */
3262 glyphs = glyph_row->glyphs[TEXT_AREA] + w->cursor.hpos;
3263 end = glyph_row->glyphs[1 + TEXT_AREA];
3264
3265 /* Make room for new glyphs, then insert them. */
3266 xassert (end - glyphs - n >= 0);
3267 safe_bcopy ((char *) glyphs, (char *) (glyphs + n),
3268 (end - glyphs - n) * sizeof (*end));
3269 bcopy (it.glyph_row->glyphs[TEXT_AREA], glyphs, n * sizeof *glyphs);
3270 glyph_row->used[TEXT_AREA] = min (glyph_row->used[TEXT_AREA] + n,
3271 end - glyph_row->glyphs[TEXT_AREA]);
3272
3273 /* Compute new line width. */
3274 glyph = glyph_row->glyphs[TEXT_AREA];
3275 end = glyph + glyph_row->used[TEXT_AREA];
3276 glyph_row->pixel_width = glyph_row->x;
3277 while (glyph < end)
3278 {
3279 glyph_row->pixel_width += glyph->pixel_width;
3280 ++glyph;
3281 }
3282
3283 /* Increment buffer positions for glyphs following the newly
3284 inserted ones. */
3285 for (glyph = glyphs + n; glyph < end; ++glyph)
3286 if (glyph->charpos > 0 && BUFFERP (glyph->object))
3287 glyph->charpos += delta;
3288
3289 if (MATRIX_ROW_END_CHARPOS (glyph_row) > 0)
3290 {
3291 MATRIX_ROW_END_CHARPOS (glyph_row) += delta;
3292 MATRIX_ROW_END_BYTEPOS (glyph_row) += delta_bytes;
3293 }
3294
3295 /* Adjust positions in lines following the one we are in. */
3296 increment_matrix_positions (w->current_matrix,
3297 w->cursor.vpos + 1,
3298 w->current_matrix->nrows,
3299 delta, delta_bytes);
3300
3301 glyph_row->contains_overlapping_glyphs_p
3302 |= it.glyph_row->contains_overlapping_glyphs_p;
3303
3304 glyph_row->displays_text_p = 1;
3305 w->window_end_vpos = make_number (max (w->cursor.vpos,
3306 XFASTINT (w->window_end_vpos)));
3307
3308 if (!NILP (Vshow_trailing_whitespace))
3309 highlight_trailing_whitespace (it.f, glyph_row);
3310
3311 /* Write glyphs. If at end of row, we can simply call write_glyphs.
3312 In the middle, we have to insert glyphs. Note that this is now
3313 implemented for X frames. The implementation uses updated_window
3314 and updated_row. */
3315 updated_row = glyph_row;
3316 update_begin (f);
3317 if (rif)
3318 {
3319 rif->update_window_begin_hook (w);
3320
3321 if (glyphs == end - n)
3322 rif->write_glyphs (glyphs, n);
3323 else
3324 rif->insert_glyphs (glyphs, n);
3325 }
3326 else
3327 {
3328 if (glyphs == end - n)
3329 write_glyphs (glyphs, n);
3330 else
3331 insert_glyphs (glyphs, n);
3332 }
3333
3334 w->cursor.hpos += n;
3335 w->cursor.x = it.current_x - it.first_visible_x;
3336 xassert (w->cursor.hpos >= 0
3337 && w->cursor.hpos < w->desired_matrix->matrix_w);
3338
3339 /* How to set the cursor differs depending on whether we are
3340 using a frame matrix or a window matrix. Note that when
3341 a frame matrix is used, cursor_to expects frame coordinates,
3342 and the X and Y parameters are not used. */
3343 if (window_redisplay_p)
3344 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3345 w->cursor.y, w->cursor.x);
3346 else
3347 {
3348 int x, y;
3349 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3350 + (INTEGERP (w->left_margin_width)
3351 ? XFASTINT (w->left_margin_width)
3352 : 0));
3353 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3354 cursor_to (y, x);
3355 }
3356
3357 if (rif)
3358 rif->update_window_end_hook (w, 1);
3359 update_end (f);
3360 updated_row = NULL;
3361 fflush (stdout);
3362
3363 TRACE ((stderr, "direct output for insert\n"));
3364
3365 UNCHANGED_MODIFIED = MODIFF;
3366 BEG_UNCHANGED = GPT - BEG;
3367 XSETFASTINT (w->last_point, PT);
3368 w->last_cursor = w->cursor;
3369 XSETFASTINT (w->last_modified, MODIFF);
3370 XSETFASTINT (w->last_overlay_modified, OVERLAY_MODIFF);
3371
3372 redisplay_performed_directly_p = 1;
3373 return 1;
3374 }
3375
3376
3377 /* Perform a direct display update for moving PT by N positions
3378 left or right. N < 0 means a movement backwards. This function
3379 is currently only called for N == 1 or N == -1. */
3380
3381 int
3382 direct_output_forward_char (n)
3383 int n;
3384 {
3385 struct frame *f = SELECTED_FRAME ();
3386 struct window *w = XWINDOW (selected_window);
3387 struct glyph_row *row;
3388
3389 /* Give up if point moved out of or into a composition. */
3390 if (check_point_in_composition (current_buffer, XINT (w->last_point),
3391 current_buffer, PT))
3392 return 0;
3393
3394 /* Give up if face attributes have been changed. */
3395 if (face_change_count)
3396 return 0;
3397
3398 /* Give up if current matrix is not up to date or we are
3399 displaying a message. */
3400 if (!display_completed || cursor_in_echo_area)
3401 return 0;
3402
3403 /* Give up if the buffer's direction is reversed. */
3404 if (!NILP (XBUFFER (w->buffer)->direction_reversed))
3405 return 0;
3406
3407 /* Can't use direct output if highlighting a region. */
3408 if (!NILP (Vtransient_mark_mode) && !NILP (current_buffer->mark_active))
3409 return 0;
3410
3411 /* Can't use direct output if highlighting trailing whitespace. */
3412 if (!NILP (Vshow_trailing_whitespace))
3413 return 0;
3414
3415 /* Give up if we are showing a message or just cleared the message
3416 because we might need to resize the echo area window. */
3417 if (!NILP (echo_area_buffer[0]) || !NILP (echo_area_buffer[1]))
3418 return 0;
3419
3420 /* Give up if we don't know where the cursor is. */
3421 if (w->cursor.vpos < 0)
3422 return 0;
3423
3424 row = MATRIX_ROW (w->current_matrix, w->cursor.vpos);
3425
3426 if (PT <= MATRIX_ROW_START_BYTEPOS (row)
3427 || PT >= MATRIX_ROW_END_BYTEPOS (row))
3428 return 0;
3429
3430 set_cursor_from_row (w, row, w->current_matrix, 0, 0, 0, 0);
3431 w->last_cursor = w->cursor;
3432 XSETFASTINT (w->last_point, PT);
3433
3434 xassert (w->cursor.hpos >= 0
3435 && w->cursor.hpos < w->desired_matrix->matrix_w);
3436
3437 if (FRAME_WINDOW_P (f))
3438 rif->cursor_to (w->cursor.vpos, w->cursor.hpos,
3439 w->cursor.y, w->cursor.x);
3440 else
3441 {
3442 int x, y;
3443 x = (WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos)
3444 + (INTEGERP (w->left_margin_width)
3445 ? XFASTINT (w->left_margin_width)
3446 : 0));
3447 y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
3448 cursor_to (y, x);
3449 }
3450
3451 fflush (stdout);
3452 redisplay_performed_directly_p = 1;
3453 return 1;
3454 }
3455
3456
3457 \f
3458 /***********************************************************************
3459 Frame Update
3460 ***********************************************************************/
3461
3462 /* Update frame F based on the data in desired matrices.
3463
3464 If FORCE_P is non-zero, don't let redisplay be stopped by detecting
3465 pending input. If INHIBIT_HAIRY_ID_P is non-zero, don't try
3466 scrolling.
3467
3468 Value is non-zero if redisplay was stopped due to pending input. */
3469
3470 int
3471 update_frame (f, force_p, inhibit_hairy_id_p)
3472 struct frame *f;
3473 int force_p;
3474 int inhibit_hairy_id_p;
3475 {
3476 /* 1 means display has been paused because of pending input. */
3477 int paused_p;
3478 struct window *root_window = XWINDOW (f->root_window);
3479
3480 if (FRAME_WINDOW_P (f))
3481 {
3482 /* We are working on window matrix basis. All windows whose
3483 flag must_be_updated_p is set have to be updated. */
3484
3485 /* Record that we are not working on frame matrices. */
3486 set_frame_matrix_frame (NULL);
3487
3488 /* Update all windows in the window tree of F, maybe stopping
3489 when pending input is detected. */
3490 update_begin (f);
3491
3492 /* Update the menu bar on X frames that don't have toolkit
3493 support. */
3494 if (WINDOWP (f->menu_bar_window))
3495 update_window (XWINDOW (f->menu_bar_window), 1);
3496
3497 /* Update the tool-bar window, if present. */
3498 if (WINDOWP (f->tool_bar_window))
3499 {
3500 Lisp_Object tem;
3501 struct window *w = XWINDOW (f->tool_bar_window);
3502
3503 /* Update tool-bar window. */
3504 if (w->must_be_updated_p)
3505 {
3506 update_window (w, 1);
3507 w->must_be_updated_p = 0;
3508
3509 /* Swap tool-bar strings. We swap because we want to
3510 reuse strings. */
3511 tem = f->current_tool_bar_string;
3512 f->current_tool_bar_string = f->desired_tool_bar_string;
3513 f->desired_tool_bar_string = tem;
3514 f->n_current_tool_bar_items = f->n_desired_tool_bar_items;
3515
3516 /* Swap tool-bar items. We swap because we want to
3517 reuse vectors. */
3518 tem = f->current_tool_bar_items;
3519 f->current_tool_bar_items = f->desired_tool_bar_items;
3520 f->desired_tool_bar_items = tem;
3521 }
3522 }
3523
3524
3525 /* Update windows. */
3526 paused_p = update_window_tree (root_window, force_p);
3527 update_end (f);
3528 display_completed = !paused_p;
3529
3530 /* The flush is a performance bottleneck under X. */
3531 #if 0
3532 rif->flush_display (f);
3533 #endif
3534 }
3535 else
3536 {
3537 /* We are working on frame matrix basis. Set the frame on whose
3538 frame matrix we operate. */
3539 set_frame_matrix_frame (f);
3540
3541 /* Build F's desired matrix from window matrices. For windows
3542 whose must_be_updated_p flag is set, desired matrices are
3543 made part of the desired frame matrix. For other windows,
3544 the current matrix is copied. */
3545 build_frame_matrix (f);
3546
3547 /* Do the update on the frame desired matrix. */
3548 paused_p = update_frame_1 (f, force_p, inhibit_hairy_id_p);
3549
3550 /* Check window matrices for lost pointers. */
3551 IF_DEBUG (check_window_matrix_pointers (root_window));
3552 }
3553
3554 /* Reset flags indicating that a window should be updated. */
3555 set_window_update_flags (root_window, 0);
3556 return paused_p;
3557 }
3558
3559
3560 \f
3561 /************************************************************************
3562 Window-based updates
3563 ************************************************************************/
3564
3565 /* Perform updates in window tree rooted at W. FORCE_P non-zero means
3566 don't stop updating when input is pending. */
3567
3568 static int
3569 update_window_tree (w, force_p)
3570 struct window *w;
3571 int force_p;
3572 {
3573 int paused_p = 0;
3574
3575 while (w && !paused_p)
3576 {
3577 if (!NILP (w->hchild))
3578 paused_p |= update_window_tree (XWINDOW (w->hchild), force_p);
3579 else if (!NILP (w->vchild))
3580 paused_p |= update_window_tree (XWINDOW (w->vchild), force_p);
3581 else if (w->must_be_updated_p)
3582 paused_p |= update_window (w, force_p);
3583
3584 w = NILP (w->next) ? 0 : XWINDOW (w->next);
3585 }
3586
3587 return paused_p;
3588 }
3589
3590
3591 /* Update window W if its flag must_be_updated_p is non-zero. If
3592 FORCE_P is non-zero, don't stop updating if input is pending. */
3593
3594 void
3595 update_single_window (w, force_p)
3596 struct window *w;
3597 int force_p;
3598 {
3599 if (w->must_be_updated_p)
3600 {
3601 struct frame *f = XFRAME (WINDOW_FRAME (w));
3602
3603 /* Record that this is not a frame-based redisplay. */
3604 set_frame_matrix_frame (NULL);
3605
3606 /* Update W. */
3607 update_begin (f);
3608 update_window (w, force_p);
3609 update_end (f);
3610
3611 /* Reset flag in W. */
3612 w->must_be_updated_p = 0;
3613 }
3614 }
3615
3616
3617 /* Redraw lines from the current matrix of window W that are
3618 overlapped by other rows. YB is bottom-most y-position in W. */
3619
3620 static void
3621 redraw_overlapped_rows (w, yb)
3622 struct window *w;
3623 int yb;
3624 {
3625 int i, bottom_y;
3626 struct glyph_row *row;
3627
3628 /* If rows overlapping others have been changed, the rows being
3629 overlapped have to be redrawn. This won't draw lines that have
3630 already been drawn in update_window_line because overlapped_p in
3631 desired rows is 0, so after row assignment overlapped_p in
3632 current rows is 0. */
3633 for (i = 0; i < w->current_matrix->nrows; ++i)
3634 {
3635 row = w->current_matrix->rows + i;
3636
3637 if (!row->enabled_p)
3638 break;
3639 else if (row->mode_line_p)
3640 continue;
3641
3642 if (row->overlapped_p)
3643 {
3644 enum glyph_row_area area;
3645
3646 for (area = LEFT_MARGIN_AREA; area < LAST_AREA; ++area)
3647 {
3648 updated_row = row;
3649 updated_area = area;
3650 rif->cursor_to (i, 0, row->y, area == TEXT_AREA ? row->x : 0);
3651 if (row->used[area])
3652 rif->write_glyphs (row->glyphs[area], row->used[area]);
3653 rif->clear_end_of_line (-1);
3654 }
3655
3656 row->overlapped_p = 0;
3657 }
3658
3659 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3660 if (bottom_y >= yb)
3661 break;
3662 }
3663 }
3664
3665
3666 /* Redraw lines from the current matrix of window W that overlap
3667 others. YB is bottom-most y-position in W. */
3668
3669 static void
3670 redraw_overlapping_rows (w, yb)
3671 struct window *w;
3672 int yb;
3673 {
3674 int i, bottom_y;
3675 struct glyph_row *row;
3676
3677 for (i = 0; i < w->current_matrix->nrows; ++i)
3678 {
3679 row = w->current_matrix->rows + i;
3680
3681 if (!row->enabled_p)
3682 break;
3683 else if (row->mode_line_p)
3684 continue;
3685
3686 bottom_y = MATRIX_ROW_BOTTOM_Y (row);
3687
3688 if (row->overlapping_p && i > 0 && bottom_y < yb)
3689 {
3690 if (row->used[LEFT_MARGIN_AREA])
3691 rif->fix_overlapping_area (w, row, LEFT_MARGIN_AREA);
3692
3693 if (row->used[TEXT_AREA])
3694 rif->fix_overlapping_area (w, row, TEXT_AREA);
3695
3696 if (row->used[RIGHT_MARGIN_AREA])
3697 rif->fix_overlapping_area (w, row, RIGHT_MARGIN_AREA);
3698
3699 /* Record in neighbor rows that ROW overwrites part of their
3700 display. */
3701 if (row->phys_ascent > row->ascent && i > 0)
3702 MATRIX_ROW (w->current_matrix, i - 1)->overlapped_p = 1;
3703 if ((row->phys_height - row->phys_ascent
3704 > row->height - row->ascent)
3705 && bottom_y < yb)
3706 MATRIX_ROW (w->current_matrix, i + 1)->overlapped_p = 1;
3707 }
3708
3709 if (bottom_y >= yb)
3710 break;
3711 }
3712 }
3713
3714
3715 /* Update display of window W. FORCE_P non-zero means that we should
3716 not stop when detecting pending input. */
3717
3718 static int
3719 update_window (w, force_p)
3720 struct window *w;
3721 int force_p;
3722 {
3723 struct glyph_matrix *desired_matrix = w->desired_matrix;
3724 int paused_p;
3725 int preempt_count = baud_rate / 2400 + 1;
3726 extern int input_pending;
3727 #if GLYPH_DEBUG
3728 struct frame *f = XFRAME (WINDOW_FRAME (w));
3729 extern struct frame *updating_frame;
3730 #endif
3731
3732 /* Check that W's frame doesn't have glyph matrices. */
3733 xassert (FRAME_WINDOW_P (f));
3734 xassert (updating_frame != NULL);
3735
3736 /* Check pending input the first time so that we can quickly return. */
3737 if (redisplay_dont_pause)
3738 force_p = 1;
3739 else
3740 detect_input_pending ();
3741
3742 /* If forced to complete the update, or if no input is pending, do
3743 the update. */
3744 if (force_p || !input_pending)
3745 {
3746 struct glyph_row *row, *end;
3747 struct glyph_row *mode_line_row;
3748 struct glyph_row *header_line_row = NULL;
3749 int yb, changed_p = 0;
3750
3751 rif->update_window_begin_hook (w);
3752 yb = window_text_bottom_y (w);
3753
3754 /* If window has a top line, update it before everything else.
3755 Adjust y-positions of other rows by the top line height. */
3756 row = desired_matrix->rows;
3757 end = row + desired_matrix->nrows - 1;
3758 if (row->mode_line_p)
3759 header_line_row = row++;
3760
3761 /* Update the mode line, if necessary. */
3762 mode_line_row = MATRIX_MODE_LINE_ROW (desired_matrix);
3763 if (mode_line_row->mode_line_p && mode_line_row->enabled_p)
3764 {
3765 mode_line_row->y = yb;
3766 update_window_line (w, MATRIX_ROW_VPOS (mode_line_row,
3767 desired_matrix));
3768 changed_p = 1;
3769 }
3770
3771 /* Find first enabled row. Optimizations in redisplay_internal
3772 may lead to an update with only one row enabled. There may
3773 be also completely empty matrices. */
3774 while (row < end && !row->enabled_p)
3775 ++row;
3776
3777 /* Try reusing part of the display by inserting/deleting lines. */
3778 if (row < end && !desired_matrix->no_scrolling_p)
3779 {
3780 int rc = scrolling_window (w, header_line_row != NULL);
3781 if (rc < 0)
3782 {
3783 /* All rows were found to be equal. */
3784 paused_p = 0;
3785 goto set_cursor;
3786 }
3787 else if (rc > 0)
3788 force_p = 1;
3789 changed_p = 1;
3790 }
3791
3792 /* Update the top mode line after scrolling because a new top
3793 line would otherwise overwrite lines at the top of the window
3794 that can be scrolled. */
3795 if (header_line_row && header_line_row->enabled_p)
3796 {
3797 header_line_row->y = 0;
3798 update_window_line (w, 0);
3799 changed_p = 1;
3800 }
3801
3802 /* Update the rest of the lines. */
3803 for (; row < end && (force_p || !input_pending); ++row)
3804 if (row->enabled_p
3805 /* A row can be completely invisible in case a desired
3806 matrix was built with a vscroll and then
3807 make_cursor_line_fully_visible shifts the matrix. */
3808 && row->visible_height > 0)
3809 {
3810 int vpos = MATRIX_ROW_VPOS (row, desired_matrix);
3811 int i;
3812
3813 /* We'll Have to play a little bit with when to
3814 detect_input_pending. If it's done too often,
3815 scrolling large windows with repeated scroll-up
3816 commands will too quickly pause redisplay. */
3817 if (!force_p && vpos % preempt_count == 0)
3818 detect_input_pending ();
3819
3820 changed_p |= update_window_line (w, vpos);
3821
3822 /* Mark all rows below the last visible one in the current
3823 matrix as invalid. This is necessary because of
3824 variable line heights. Consider the case of three
3825 successive redisplays, where the first displays 5
3826 lines, the second 3 lines, and the third 5 lines again.
3827 If the second redisplay wouldn't mark rows in the
3828 current matrix invalid, the third redisplay might be
3829 tempted to optimize redisplay based on lines displayed
3830 in the first redisplay. */
3831 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
3832 for (i = vpos + 1; i < w->current_matrix->nrows - 1; ++i)
3833 MATRIX_ROW (w->current_matrix, i)->enabled_p = 0;
3834 }
3835
3836 /* Was display preempted? */
3837 paused_p = row < end;
3838
3839 set_cursor:
3840
3841 /* Fix the appearance of overlapping(overlapped rows. */
3842 if (rif->fix_overlapping_area
3843 && !w->pseudo_window_p
3844 && changed_p
3845 && !paused_p)
3846 {
3847 redraw_overlapped_rows (w, yb);
3848 redraw_overlapping_rows (w, yb);
3849 }
3850
3851 if (!paused_p && !w->pseudo_window_p)
3852 {
3853 /* Make cursor visible at cursor position of W. */
3854 set_window_cursor_after_update (w);
3855
3856 #if 0
3857 /* Check that current matrix invariants are satisfied. This
3858 is for debugging only. See the comment around
3859 check_matrix_invariants. */
3860 IF_DEBUG (check_matrix_invariants (w));
3861 #endif
3862 }
3863
3864 #if GLYPH_DEBUG
3865 /* Remember the redisplay method used to display the matrix. */
3866 strcpy (w->current_matrix->method, w->desired_matrix->method);
3867 #endif
3868
3869 /* End of update of window W. */
3870 rif->update_window_end_hook (w, 1);
3871
3872 }
3873 else
3874 paused_p = 1;
3875
3876 clear_glyph_matrix (desired_matrix);
3877
3878 return paused_p;
3879 }
3880
3881
3882 /* Update the display of area AREA in window W, row number VPOS.
3883 AREA can be either LEFT_MARGIN_AREA or RIGHT_MARGIN_AREA. */
3884
3885 static void
3886 update_marginal_area (w, area, vpos)
3887 struct window *w;
3888 int area, vpos;
3889 {
3890 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3891
3892 /* Let functions in xterm.c know what area subsequent X positions
3893 will be relative to. */
3894 updated_area = area;
3895
3896 /* Set cursor to start of glyphs, write them, and clear to the end
3897 of the area. I don't think that something more sophisticated is
3898 necessary here, since marginal areas will not be the default. */
3899 rif->cursor_to (vpos, 0, desired_row->y, 0);
3900 if (desired_row->used[area])
3901 rif->write_glyphs (desired_row->glyphs[area], desired_row->used[area]);
3902 rif->clear_end_of_line (-1);
3903 }
3904
3905
3906 /* Update the display of the text area of row VPOS in window W.
3907 Value is non-zero if display has changed. */
3908
3909 static int
3910 update_text_area (w, vpos)
3911 struct window *w;
3912 int vpos;
3913 {
3914 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
3915 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
3916 int changed_p = 0;
3917
3918 /* Let functions in xterm.c know what area subsequent X positions
3919 will be relative to. */
3920 updated_area = TEXT_AREA;
3921
3922 /* If rows are at different X or Y, or rows have different height,
3923 or the current row is marked invalid, write the entire line. */
3924 if (!current_row->enabled_p
3925 || desired_row->y != current_row->y
3926 || desired_row->ascent != current_row->ascent
3927 || desired_row->phys_ascent != current_row->phys_ascent
3928 || desired_row->phys_height != current_row->phys_height
3929 || desired_row->visible_height != current_row->visible_height
3930 || current_row->overlapped_p
3931 || current_row->x != desired_row->x)
3932 {
3933 rif->cursor_to (vpos, 0, desired_row->y, desired_row->x);
3934
3935 if (desired_row->used[TEXT_AREA])
3936 rif->write_glyphs (desired_row->glyphs[TEXT_AREA],
3937 desired_row->used[TEXT_AREA]);
3938
3939 /* Clear to end of window. */
3940 rif->clear_end_of_line (-1);
3941 changed_p = 1;
3942 }
3943 else
3944 {
3945 int stop, i, x;
3946 struct glyph *current_glyph = current_row->glyphs[TEXT_AREA];
3947 struct glyph *desired_glyph = desired_row->glyphs[TEXT_AREA];
3948
3949 /* If the desired row extends its face to the text area end,
3950 make sure we write at least one glyph, so that the face
3951 extension actually takes place. */
3952 int desired_stop_pos = (desired_row->used[TEXT_AREA]
3953 - (MATRIX_ROW_EXTENDS_FACE_P (desired_row)
3954 ? 1 : 0));
3955
3956 stop = min (current_row->used[TEXT_AREA], desired_stop_pos);
3957 i = 0;
3958 x = desired_row->x;
3959
3960 while (i < stop)
3961 {
3962 /* Skip over glyphs that both rows have in common. These
3963 don't have to be written. */
3964 while (i < stop
3965 && GLYPH_EQUAL_P (desired_glyph, current_glyph))
3966 {
3967 x += desired_glyph->pixel_width;
3968 ++desired_glyph, ++current_glyph, ++i;
3969 }
3970
3971 /* Consider the case that the current row contains "xxx ppp
3972 ggg" in italic Courier font, and the desired row is "xxx
3973 ggg". The character `p' has lbearing, `g' has not. The
3974 loop above will stop in front of the first `p' in the
3975 current row. If we would start writing glyphs there, we
3976 wouldn't erase the lbearing of the `p'. The rest of the
3977 lbearing problem is then taken care of by x_draw_glyphs. */
3978 if (current_row->contains_overlapping_glyphs_p
3979 && i > 0
3980 && i < current_row->used[TEXT_AREA]
3981 && current_row->used[TEXT_AREA] != desired_row->used[TEXT_AREA])
3982 {
3983 int left, right;
3984 rif->get_glyph_overhangs (current_glyph, XFRAME (w->frame),
3985 &left, &right);
3986 while (left > 0 && i > 0)
3987 {
3988 --i, --desired_glyph, --current_glyph;
3989 x -= desired_glyph->pixel_width;
3990 left -= desired_glyph->pixel_width;
3991 }
3992 }
3993
3994 /* Try to avoid writing the entire rest of the desired row
3995 by looking for a resync point. This mainly prevents
3996 mode line flickering in the case the mode line is in
3997 fixed-pitch font, which it usually will be. */
3998 if (i < desired_row->used[TEXT_AREA])
3999 {
4000 int start_x = x, start_hpos = i;
4001 struct glyph *start = desired_glyph;
4002 int current_x = x;
4003
4004 /* Find the next glyph that's equal again. */
4005 while (i < stop
4006 && !GLYPH_EQUAL_P (desired_glyph, current_glyph)
4007 && x == current_x)
4008 {
4009 x += desired_glyph->pixel_width;
4010 current_x += current_glyph->pixel_width;
4011 ++desired_glyph, ++current_glyph, ++i;
4012 }
4013
4014 if (i == start_hpos || x != current_x)
4015 {
4016 i = start_hpos;
4017 x = start_x;
4018 desired_glyph = start;
4019 break;
4020 }
4021
4022 rif->cursor_to (vpos, start_hpos, desired_row->y, start_x);
4023 rif->write_glyphs (start, i - start_hpos);
4024 changed_p = 1;
4025 }
4026 }
4027
4028 /* Write the rest. */
4029 if (i < desired_row->used[TEXT_AREA])
4030 {
4031 rif->cursor_to (vpos, i, desired_row->y, x);
4032 rif->write_glyphs (desired_glyph, desired_row->used[TEXT_AREA] - i);
4033 changed_p = 1;
4034 }
4035
4036 /* Maybe clear to end of line. */
4037 if (MATRIX_ROW_EXTENDS_FACE_P (desired_row))
4038 {
4039 /* If new row extends to the end of the text area, nothing
4040 has to be cleared, if and only if we did a write_glyphs
4041 above. This is made sure by setting desired_stop_pos
4042 appropriately above. */
4043 xassert (i < desired_row->used[TEXT_AREA]);
4044 }
4045 else if (MATRIX_ROW_EXTENDS_FACE_P (current_row))
4046 {
4047 /* If old row extends to the end of the text area, clear. */
4048 if (i >= desired_row->used[TEXT_AREA])
4049 rif->cursor_to (vpos, i, desired_row->y,
4050 desired_row->x + desired_row->pixel_width);
4051 rif->clear_end_of_line (-1);
4052 changed_p = 1;
4053 }
4054 else if (desired_row->pixel_width < current_row->pixel_width)
4055 {
4056 /* Otherwise clear to the end of the old row. Everything
4057 after that position should be clear already. */
4058 int x;
4059
4060 if (i >= desired_row->used[TEXT_AREA])
4061 rif->cursor_to (vpos, i, desired_row->y,
4062 desired_row->x + desired_row->pixel_width);
4063
4064 /* If cursor is displayed at the end of the line, make sure
4065 it's cleared. Nowadays we don't have a phys_cursor_glyph
4066 with which to erase the cursor (because this method
4067 doesn't work with lbearing/rbearing), so we must do it
4068 this way. */
4069 if (vpos == w->phys_cursor.vpos
4070 && w->phys_cursor.hpos >= desired_row->used[TEXT_AREA])
4071 {
4072 w->phys_cursor_on_p = 0;
4073 x = -1;
4074 }
4075 else
4076 x = current_row->x + current_row->pixel_width;
4077 rif->clear_end_of_line (x);
4078 changed_p = 1;
4079 }
4080 }
4081
4082 return changed_p;
4083 }
4084
4085
4086 /* Update row VPOS in window W. Value is non-zero if display has been
4087 changed. */
4088
4089 static int
4090 update_window_line (w, vpos)
4091 struct window *w;
4092 int vpos;
4093 {
4094 struct glyph_row *current_row = MATRIX_ROW (w->current_matrix, vpos);
4095 struct glyph_row *desired_row = MATRIX_ROW (w->desired_matrix, vpos);
4096 int changed_p = 0;
4097
4098 xassert (desired_row->enabled_p);
4099
4100 /* Set the row being updated. This is important to let xterm.c
4101 know what line height values are in effect. */
4102 updated_row = desired_row;
4103
4104 /* Update display of the left margin area, if there is one. */
4105 if (!desired_row->full_width_p
4106 && !NILP (w->left_margin_width))
4107 {
4108 update_marginal_area (w, LEFT_MARGIN_AREA, vpos);
4109 changed_p = 1;
4110 }
4111
4112 /* Update the display of the text area. */
4113 changed_p |= update_text_area (w, vpos);
4114
4115 /* Update display of the right margin area, if there is one. */
4116 if (!desired_row->full_width_p
4117 && !NILP (w->right_margin_width))
4118 {
4119 changed_p = 1;
4120 update_marginal_area (w, RIGHT_MARGIN_AREA, vpos);
4121 }
4122
4123 /* Draw truncation marks etc. */
4124 if (!current_row->enabled_p
4125 || desired_row->y != current_row->y
4126 || desired_row->visible_height != current_row->visible_height
4127 || desired_row->overlay_arrow_p != current_row->overlay_arrow_p
4128 || desired_row->truncated_on_left_p != current_row->truncated_on_left_p
4129 || desired_row->truncated_on_right_p != current_row->truncated_on_right_p
4130 || desired_row->continued_p != current_row->continued_p
4131 || desired_row->mode_line_p != current_row->mode_line_p
4132 || (desired_row->indicate_empty_line_p
4133 != current_row->indicate_empty_line_p)
4134 || (MATRIX_ROW_CONTINUATION_LINE_P (desired_row)
4135 != MATRIX_ROW_CONTINUATION_LINE_P (current_row)))
4136 rif->after_update_window_line_hook (desired_row);
4137
4138 /* Update current_row from desired_row. */
4139 make_current (w->desired_matrix, w->current_matrix, vpos);
4140 updated_row = NULL;
4141 return changed_p;
4142 }
4143
4144
4145 /* Set the cursor after an update of window W. This function may only
4146 be called from update_window. */
4147
4148 static void
4149 set_window_cursor_after_update (w)
4150 struct window *w;
4151 {
4152 struct frame *f = XFRAME (w->frame);
4153 int cx, cy, vpos, hpos;
4154
4155 /* Not intended for frame matrix updates. */
4156 xassert (FRAME_WINDOW_P (f));
4157
4158 if (cursor_in_echo_area
4159 && !NILP (echo_area_buffer[0])
4160 /* If we are showing a message instead of the mini-buffer,
4161 show the cursor for the message instead. */
4162 && XWINDOW (minibuf_window) == w
4163 && EQ (minibuf_window, echo_area_window)
4164 /* These cases apply only to the frame that contains
4165 the active mini-buffer window. */
4166 && FRAME_HAS_MINIBUF_P (f)
4167 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4168 {
4169 cx = cy = vpos = hpos = 0;
4170
4171 if (cursor_in_echo_area >= 0)
4172 {
4173 /* If the mini-buffer is several lines high, find the last
4174 line that has any text on it. Note: either all lines
4175 are enabled or none. Otherwise we wouldn't be able to
4176 determine Y. */
4177 struct glyph_row *row, *last_row;
4178 struct glyph *glyph;
4179 int yb = window_text_bottom_y (w);
4180
4181 last_row = NULL;
4182 for (row = MATRIX_ROW (w->current_matrix, 0);
4183 row->enabled_p;
4184 ++row)
4185 {
4186 if (row->used[TEXT_AREA]
4187 && row->glyphs[TEXT_AREA][0].charpos >= 0)
4188 last_row = row;
4189
4190 if (MATRIX_ROW_BOTTOM_Y (row) >= yb)
4191 break;
4192 }
4193
4194 if (last_row)
4195 {
4196 struct glyph *start = row->glyphs[TEXT_AREA];
4197 struct glyph *last = start + row->used[TEXT_AREA] - 1;
4198
4199 while (last > start && last->charpos < 0)
4200 --last;
4201
4202 for (glyph = start; glyph < last; ++glyph)
4203 {
4204 cx += glyph->pixel_width;
4205 ++hpos;
4206 }
4207
4208 cy = last_row->y;
4209 vpos = MATRIX_ROW_VPOS (last_row, w->current_matrix);
4210 }
4211 }
4212 }
4213 else
4214 {
4215 cx = w->cursor.x;
4216 cy = w->cursor.y;
4217 hpos = w->cursor.hpos;
4218 vpos = w->cursor.vpos;
4219 }
4220
4221 /* Window cursor can be out of sync for horizontally split windows. */
4222 hpos = max (0, hpos);
4223 hpos = min (w->current_matrix->matrix_w - 1, hpos);
4224 vpos = max (0, vpos);
4225 vpos = min (w->current_matrix->nrows - 1, vpos);
4226 rif->cursor_to (vpos, hpos, cy, cx);
4227 }
4228
4229
4230 /* Set WINDOW->must_be_updated_p to ON_P for all windows in the window
4231 tree rooted at W. */
4232
4233 void
4234 set_window_update_flags (w, on_p)
4235 struct window *w;
4236 int on_p;
4237 {
4238 while (w)
4239 {
4240 if (!NILP (w->hchild))
4241 set_window_update_flags (XWINDOW (w->hchild), on_p);
4242 else if (!NILP (w->vchild))
4243 set_window_update_flags (XWINDOW (w->vchild), on_p);
4244 else
4245 w->must_be_updated_p = on_p;
4246
4247 w = NILP (w->next) ? 0 : XWINDOW (w->next);
4248 }
4249 }
4250
4251
4252 \f
4253 /***********************************************************************
4254 Window-Based Scrolling
4255 ***********************************************************************/
4256
4257 /* Structure describing rows in scrolling_window. */
4258
4259 struct row_entry
4260 {
4261 /* Number of occurrences of this row in desired and current matrix. */
4262 int old_uses, new_uses;
4263
4264 /* Vpos of row in new matrix. */
4265 int new_line_number;
4266
4267 /* Bucket index of this row_entry in the hash table row_table. */
4268 int bucket;
4269
4270 /* The row described by this entry. */
4271 struct glyph_row *row;
4272
4273 /* Hash collision chain. */
4274 struct row_entry *next;
4275 };
4276
4277 /* A pool to allocate row_entry structures from, and the size of the
4278 pool. The pool is reallocated in scrolling_window when we find
4279 that we need a larger one. */
4280
4281 static struct row_entry *row_entry_pool;
4282 static int row_entry_pool_size;
4283
4284 /* Index of next free entry in row_entry_pool. */
4285
4286 static int row_entry_idx;
4287
4288 /* The hash table used during scrolling, and the table's size. This
4289 table is used to quickly identify equal rows in the desired and
4290 current matrix. */
4291
4292 static struct row_entry **row_table;
4293 static int row_table_size;
4294
4295 /* Vectors of pointers to row_entry structures belonging to the
4296 current and desired matrix, and the size of the vectors. */
4297
4298 static struct row_entry **old_lines, **new_lines;
4299 static int old_lines_size, new_lines_size;
4300
4301 /* A pool to allocate run structures from, and its size. */
4302
4303 static struct run *run_pool;
4304 static int runs_size;
4305
4306 /* A vector of runs of lines found during scrolling. */
4307
4308 static struct run **runs;
4309
4310 static struct row_entry *add_row_entry P_ ((struct window *,
4311 struct glyph_row *));
4312
4313
4314 /* Add glyph row ROW to the scrolling hash table during the scrolling
4315 of window W. */
4316
4317 static INLINE struct row_entry *
4318 add_row_entry (w, row)
4319 struct window *w;
4320 struct glyph_row *row;
4321 {
4322 struct row_entry *entry;
4323 int i = row->hash % row_table_size;
4324
4325 entry = row_table[i];
4326 while (entry && !row_equal_p (w, entry->row, row))
4327 entry = entry->next;
4328
4329 if (entry == NULL)
4330 {
4331 entry = row_entry_pool + row_entry_idx++;
4332 entry->row = row;
4333 entry->old_uses = entry->new_uses = 0;
4334 entry->new_line_number = 0;
4335 entry->bucket = i;
4336 entry->next = row_table[i];
4337 row_table[i] = entry;
4338 }
4339
4340 return entry;
4341 }
4342
4343
4344 /* Try to reuse part of the current display of W by scrolling lines.
4345 HEADER_LINE_P non-zero means W has a top mode line.
4346
4347 The algorithm is taken from Communications of the ACM, Apr78 "A
4348 Technique for Isolating Differences Between Files." It should take
4349 O(N) time.
4350
4351 A short outline of the steps of the algorithm
4352
4353 1. Skip lines equal at the start and end of both matrices.
4354
4355 2. Enter rows in the current and desired matrix into a symbol
4356 table, counting how often they appear in both matrices.
4357
4358 3. Rows that appear exactly once in both matrices serve as anchors,
4359 i.e. we assume that such lines are likely to have been moved.
4360
4361 4. Starting from anchor lines, extend regions to be scrolled both
4362 forward and backward.
4363
4364 Value is
4365
4366 -1 if all rows were found to be equal.
4367 0 to indicate that we did not scroll the display, or
4368 1 if we did scroll. */
4369
4370 static int
4371 scrolling_window (w, header_line_p)
4372 struct window *w;
4373 int header_line_p;
4374 {
4375 struct glyph_matrix *desired_matrix = w->desired_matrix;
4376 struct glyph_matrix *current_matrix = w->current_matrix;
4377 int yb = window_text_bottom_y (w);
4378 int i, j, first_old, first_new, last_old, last_new;
4379 int nruns, nbytes, n, run_idx;
4380 struct row_entry *entry;
4381
4382 /* Skip over rows equal at the start. */
4383 i = header_line_p ? 1 : 0;
4384 while (i < current_matrix->nrows - 1
4385 && MATRIX_ROW_ENABLED_P (current_matrix, i)
4386 && MATRIX_ROW_ENABLED_P (desired_matrix, i)
4387 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb
4388 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb
4389 && row_equal_p (w,
4390 MATRIX_ROW (desired_matrix, i),
4391 MATRIX_ROW (current_matrix, i)))
4392 {
4393 assign_row (MATRIX_ROW (current_matrix, i),
4394 MATRIX_ROW (desired_matrix, i));
4395 MATRIX_ROW (desired_matrix, i)->enabled_p = 0;
4396 ++i;
4397 }
4398
4399 /* Give up if some rows in the desired matrix are not enabled. */
4400 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4401 return -1;
4402
4403 first_old = first_new = i;
4404
4405 /* Set last_new to the index + 1 of the last enabled row in the
4406 desired matrix. */
4407 i = first_new + 1;
4408 while (i < desired_matrix->nrows - 1
4409 && MATRIX_ROW (desired_matrix, i)->enabled_p
4410 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (desired_matrix, i)) <= yb)
4411 ++i;
4412
4413 if (!MATRIX_ROW (desired_matrix, i)->enabled_p)
4414 return 0;
4415
4416 last_new = i;
4417
4418 /* Set last_old to the index + 1 of the last enabled row in the
4419 current matrix. We don't look at the enabled flag here because
4420 we plan to reuse part of the display even if other parts are
4421 disabled. */
4422 i = first_old + 1;
4423 while (i < current_matrix->nrows - 1
4424 && MATRIX_ROW_BOTTOM_Y (MATRIX_ROW (current_matrix, i)) <= yb)
4425 ++i;
4426 last_old = i;
4427
4428 /* Skip over rows equal at the bottom. */
4429 i = last_new;
4430 j = last_old;
4431 while (i - 1 > first_new
4432 && j - 1 > first_old
4433 && MATRIX_ROW (current_matrix, i - 1)->enabled_p
4434 && (MATRIX_ROW (current_matrix, i - 1)->y
4435 == MATRIX_ROW (desired_matrix, j - 1)->y)
4436 && row_equal_p (w,
4437 MATRIX_ROW (desired_matrix, i - 1),
4438 MATRIX_ROW (current_matrix, j - 1)))
4439 --i, --j;
4440 last_new = i;
4441 last_old = j;
4442
4443 /* Nothing to do if all rows are equal. */
4444 if (last_new == first_new)
4445 return 0;
4446
4447 /* Reallocate vectors, tables etc. if necessary. */
4448
4449 if (current_matrix->nrows > old_lines_size)
4450 {
4451 old_lines_size = current_matrix->nrows;
4452 nbytes = old_lines_size * sizeof *old_lines;
4453 old_lines = (struct row_entry **) xrealloc (old_lines, nbytes);
4454 }
4455
4456 if (desired_matrix->nrows > new_lines_size)
4457 {
4458 new_lines_size = desired_matrix->nrows;
4459 nbytes = new_lines_size * sizeof *new_lines;
4460 new_lines = (struct row_entry **) xrealloc (new_lines, nbytes);
4461 }
4462
4463 n = desired_matrix->nrows + current_matrix->nrows;
4464 if (3 * n > row_table_size)
4465 {
4466 row_table_size = next_almost_prime (3 * n);
4467 nbytes = row_table_size * sizeof *row_table;
4468 row_table = (struct row_entry **) xrealloc (row_table, nbytes);
4469 bzero (row_table, nbytes);
4470 }
4471
4472 if (n > row_entry_pool_size)
4473 {
4474 row_entry_pool_size = n;
4475 nbytes = row_entry_pool_size * sizeof *row_entry_pool;
4476 row_entry_pool = (struct row_entry *) xrealloc (row_entry_pool, nbytes);
4477 }
4478
4479 if (desired_matrix->nrows > runs_size)
4480 {
4481 runs_size = desired_matrix->nrows;
4482 nbytes = runs_size * sizeof *runs;
4483 runs = (struct run **) xrealloc (runs, nbytes);
4484 nbytes = runs_size * sizeof *run_pool;
4485 run_pool = (struct run *) xrealloc (run_pool, nbytes);
4486 }
4487
4488 nruns = run_idx = 0;
4489 row_entry_idx = 0;
4490
4491 /* Add rows from the current and desired matrix to the hash table
4492 row_hash_table to be able to find equal ones quickly. */
4493
4494 for (i = first_old; i < last_old; ++i)
4495 {
4496 if (MATRIX_ROW (current_matrix, i)->enabled_p)
4497 {
4498 entry = add_row_entry (w, MATRIX_ROW (current_matrix, i));
4499 old_lines[i] = entry;
4500 ++entry->old_uses;
4501 }
4502 else
4503 old_lines[i] = NULL;
4504 }
4505
4506 for (i = first_new; i < last_new; ++i)
4507 {
4508 xassert (MATRIX_ROW_ENABLED_P (desired_matrix, i));
4509 entry = add_row_entry (w, MATRIX_ROW (desired_matrix, i));
4510 ++entry->new_uses;
4511 entry->new_line_number = i;
4512 new_lines[i] = entry;
4513 }
4514
4515 /* Identify moves based on lines that are unique and equal
4516 in both matrices. */
4517 for (i = first_old; i < last_old;)
4518 if (old_lines[i]
4519 && old_lines[i]->old_uses == 1
4520 && old_lines[i]->new_uses == 1)
4521 {
4522 int j, k;
4523 int new_line = old_lines[i]->new_line_number;
4524 struct run *run = run_pool + run_idx++;
4525
4526 /* Record move. */
4527 run->current_vpos = i;
4528 run->current_y = MATRIX_ROW (current_matrix, i)->y;
4529 run->desired_vpos = new_line;
4530 run->desired_y = MATRIX_ROW (desired_matrix, new_line)->y;
4531 run->nrows = 1;
4532 run->height = MATRIX_ROW (current_matrix, i)->height;
4533
4534 /* Extend backward. */
4535 j = i - 1;
4536 k = new_line - 1;
4537 while (j > first_old
4538 && k > first_new
4539 && old_lines[j] == new_lines[k])
4540 {
4541 int h = MATRIX_ROW (current_matrix, j)->height;
4542 --run->current_vpos;
4543 --run->desired_vpos;
4544 ++run->nrows;
4545 run->height += h;
4546 run->desired_y -= h;
4547 run->current_y -= h;
4548 --j, --k;
4549 }
4550
4551 /* Extend forward. */
4552 j = i + 1;
4553 k = new_line + 1;
4554 while (j < last_old
4555 && k < last_new
4556 && old_lines[j] == new_lines[k])
4557 {
4558 int h = MATRIX_ROW (current_matrix, j)->height;
4559 ++run->nrows;
4560 run->height += h;
4561 ++j, ++k;
4562 }
4563
4564 /* Insert run into list of all runs. Order runs by copied
4565 pixel lines. Note that we record runs that don't have to
4566 be copied because they are already in place. This is done
4567 because we can avoid calling update_window_line in this
4568 case. */
4569 for (j = 0; j < nruns && runs[j]->height > run->height; ++j)
4570 ;
4571 for (k = nruns; k >= j; --k)
4572 runs[k] = runs[k - 1];
4573 runs[j] = run;
4574 ++nruns;
4575
4576 i += run->nrows;
4577 }
4578 else
4579 ++i;
4580
4581 /* Do the moves. Do it in a way that we don't overwrite something
4582 we want to copy later on. This is not solvable in general
4583 because there is only one display and we don't have a way to
4584 exchange areas on this display. Example:
4585
4586 +-----------+ +-----------+
4587 | A | | B |
4588 +-----------+ --> +-----------+
4589 | B | | A |
4590 +-----------+ +-----------+
4591
4592 Instead, prefer bigger moves, and invalidate moves that would
4593 copy from where we copied to. */
4594
4595 for (i = 0; i < nruns; ++i)
4596 if (runs[i]->nrows > 0)
4597 {
4598 struct run *r = runs[i];
4599
4600 /* Copy on the display. */
4601 if (r->current_y != r->desired_y)
4602 {
4603 rif->scroll_run_hook (w, r);
4604
4605 /* Invalidate runs that copy from where we copied to. */
4606 for (j = i + 1; j < nruns; ++j)
4607 {
4608 struct run *p = runs[j];
4609
4610 if ((p->current_y >= r->desired_y
4611 && p->current_y < r->desired_y + r->height)
4612 || (p->current_y + p->height >= r->desired_y
4613 && (p->current_y + p->height
4614 < r->desired_y + r->height)))
4615 p->nrows = 0;
4616 }
4617 }
4618
4619 /* Assign matrix rows. */
4620 for (j = 0; j < r->nrows; ++j)
4621 {
4622 struct glyph_row *from, *to;
4623 int to_overlapped_p;
4624
4625 to = MATRIX_ROW (current_matrix, r->desired_vpos + j);
4626 to_overlapped_p = to->overlapped_p;
4627 from = MATRIX_ROW (desired_matrix, r->desired_vpos + j);
4628 assign_row (to, from);
4629 to->enabled_p = 1, from->enabled_p = 0;
4630 to->overlapped_p = to_overlapped_p;
4631 }
4632 }
4633
4634 /* Clear the hash table, for the next time. */
4635 for (i = 0; i < row_entry_idx; ++i)
4636 row_table[row_entry_pool[i].bucket] = NULL;
4637
4638 /* Value is non-zero to indicate that we scrolled the display. */
4639 return 1;
4640 }
4641
4642
4643 \f
4644 /************************************************************************
4645 Frame-Based Updates
4646 ************************************************************************/
4647
4648 /* Update the desired frame matrix of frame F.
4649
4650 FORCE_P non-zero means that the update should not be stopped by
4651 pending input. INHIBIT_HAIRY_ID_P non-zero means that scrolling
4652 should not be tried.
4653
4654 Value is non-zero if update was stopped due to pending input. */
4655
4656 static int
4657 update_frame_1 (f, force_p, inhibit_id_p)
4658 struct frame *f;
4659 int force_p;
4660 int inhibit_id_p;
4661 {
4662 /* Frame matrices to work on. */
4663 struct glyph_matrix *current_matrix = f->current_matrix;
4664 struct glyph_matrix *desired_matrix = f->desired_matrix;
4665 int i;
4666 int pause;
4667 int preempt_count = baud_rate / 2400 + 1;
4668 extern int input_pending;
4669
4670 xassert (current_matrix && desired_matrix);
4671
4672 if (baud_rate != FRAME_COST_BAUD_RATE (f))
4673 calculate_costs (f);
4674
4675 if (preempt_count <= 0)
4676 preempt_count = 1;
4677
4678 detect_input_pending ();
4679 if (input_pending && !force_p)
4680 {
4681 pause = 1;
4682 goto do_pause;
4683 }
4684
4685 update_begin (f);
4686
4687 /* If we cannot insert/delete lines, it's no use trying it. */
4688 if (!line_ins_del_ok)
4689 inhibit_id_p = 1;
4690
4691 /* See if any of the desired lines are enabled; don't compute for
4692 i/d line if just want cursor motion. */
4693 for (i = 0; i < desired_matrix->nrows; i++)
4694 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4695 break;
4696
4697 /* Try doing i/d line, if not yet inhibited. */
4698 if (!inhibit_id_p && i < desired_matrix->nrows)
4699 force_p |= scrolling (f);
4700
4701 /* Update the individual lines as needed. Do bottom line first. */
4702 if (MATRIX_ROW_ENABLED_P (desired_matrix, desired_matrix->nrows - 1))
4703 update_frame_line (f, desired_matrix->nrows - 1);
4704
4705 /* Now update the rest of the lines. */
4706 for (i = 0; i < desired_matrix->nrows - 1 && (force_p || !input_pending); i++)
4707 {
4708 if (MATRIX_ROW_ENABLED_P (desired_matrix, i))
4709 {
4710 if (FRAME_TERMCAP_P (f))
4711 {
4712 /* Flush out every so many lines.
4713 Also flush out if likely to have more than 1k buffered
4714 otherwise. I'm told that some telnet connections get
4715 really screwed by more than 1k output at once. */
4716 int outq = PENDING_OUTPUT_COUNT (stdout);
4717 if (outq > 900
4718 || (outq > 20 && ((i - 1) % preempt_count == 0)))
4719 {
4720 fflush (stdout);
4721 if (preempt_count == 1)
4722 {
4723 #ifdef EMACS_OUTQSIZE
4724 if (EMACS_OUTQSIZE (0, &outq) < 0)
4725 /* Probably not a tty. Ignore the error and reset
4726 * the outq count. */
4727 outq = PENDING_OUTPUT_COUNT (stdout);
4728 #endif
4729 outq *= 10;
4730 if (baud_rate <= outq && baud_rate > 0)
4731 sleep (outq / baud_rate);
4732 }
4733 }
4734 }
4735
4736 if ((i - 1) % preempt_count == 0)
4737 detect_input_pending ();
4738
4739 update_frame_line (f, i);
4740 }
4741 }
4742
4743 pause = (i < FRAME_HEIGHT (f) - 1) ? i : 0;
4744
4745 /* Now just clean up termcap drivers and set cursor, etc. */
4746 if (!pause)
4747 {
4748 if ((cursor_in_echo_area
4749 /* If we are showing a message instead of the mini-buffer,
4750 show the cursor for the message instead of for the
4751 (now hidden) mini-buffer contents. */
4752 || (EQ (minibuf_window, selected_window)
4753 && EQ (minibuf_window, echo_area_window)
4754 && !NILP (echo_area_buffer[0])))
4755 /* These cases apply only to the frame that contains
4756 the active mini-buffer window. */
4757 && FRAME_HAS_MINIBUF_P (f)
4758 && EQ (FRAME_MINIBUF_WINDOW (f), echo_area_window))
4759 {
4760 int top = XINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top);
4761 int row, col;
4762
4763 if (cursor_in_echo_area < 0)
4764 {
4765 /* Negative value of cursor_in_echo_area means put
4766 cursor at beginning of line. */
4767 row = top;
4768 col = 0;
4769 }
4770 else
4771 {
4772 /* Positive value of cursor_in_echo_area means put
4773 cursor at the end of the prompt. If the mini-buffer
4774 is several lines high, find the last line that has
4775 any text on it. */
4776 row = FRAME_HEIGHT (f);
4777 do
4778 {
4779 --row;
4780 col = 0;
4781
4782 if (MATRIX_ROW_ENABLED_P (current_matrix, row))
4783 {
4784 /* Frame rows are filled up with spaces that
4785 must be ignored here. */
4786 struct glyph_row *r = MATRIX_ROW (current_matrix,
4787 row);
4788 struct glyph *start = r->glyphs[TEXT_AREA];
4789 struct glyph *last = start + r->used[TEXT_AREA];
4790
4791 while (last > start
4792 && (last - 1)->charpos < 0)
4793 --last;
4794
4795 col = last - start;
4796 }
4797 }
4798 while (row > top && col == 0);
4799
4800 /* Make sure COL is not out of range. */
4801 if (col >= FRAME_CURSOR_X_LIMIT (f))
4802 {
4803 /* If we have another row, advance cursor into it. */
4804 if (row < FRAME_HEIGHT (f) - 1)
4805 {
4806 col = FRAME_LEFT_SCROLL_BAR_WIDTH (f);
4807 row++;
4808 }
4809 /* Otherwise move it back in range. */
4810 else
4811 col = FRAME_CURSOR_X_LIMIT (f) - 1;
4812 }
4813 }
4814
4815 cursor_to (row, col);
4816 }
4817 else
4818 {
4819 /* We have only one cursor on terminal frames. Use it to
4820 display the cursor of the selected window. */
4821 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
4822 if (w->cursor.vpos >= 0
4823 /* The cursor vpos may be temporarily out of bounds
4824 in the following situation: There is one window,
4825 with the cursor in the lower half of it. The window
4826 is split, and a message causes a redisplay before
4827 a new cursor position has been computed. */
4828 && w->cursor.vpos < XFASTINT (w->height))
4829 {
4830 int x = WINDOW_TO_FRAME_HPOS (w, w->cursor.hpos);
4831 int y = WINDOW_TO_FRAME_VPOS (w, w->cursor.vpos);
4832
4833 if (INTEGERP (w->left_margin_width))
4834 x += XFASTINT (w->left_margin_width);
4835
4836 /* x = max (min (x, FRAME_WINDOW_WIDTH (f) - 1), 0); */
4837 cursor_to (y, x);
4838 }
4839 }
4840 }
4841
4842 update_end (f);
4843
4844 if (termscript)
4845 fflush (termscript);
4846 fflush (stdout);
4847
4848 do_pause:
4849
4850 display_completed = !pause;
4851 clear_desired_matrices (f);
4852 return pause;
4853 }
4854
4855
4856 /* Do line insertions/deletions on frame F for frame-based redisplay. */
4857
4858 int
4859 scrolling (frame)
4860 struct frame *frame;
4861 {
4862 int unchanged_at_top, unchanged_at_bottom;
4863 int window_size;
4864 int changed_lines;
4865 int *old_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4866 int *new_hash = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4867 int *draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4868 int *old_draw_cost = (int *) alloca (FRAME_HEIGHT (frame) * sizeof (int));
4869 register int i;
4870 int free_at_end_vpos = FRAME_HEIGHT (frame);
4871 struct glyph_matrix *current_matrix = frame->current_matrix;
4872 struct glyph_matrix *desired_matrix = frame->desired_matrix;
4873
4874 if (!current_matrix)
4875 abort ();
4876
4877 /* Compute hash codes of all the lines. Also calculate number of
4878 changed lines, number of unchanged lines at the beginning, and
4879 number of unchanged lines at the end. */
4880 changed_lines = 0;
4881 unchanged_at_top = 0;
4882 unchanged_at_bottom = FRAME_HEIGHT (frame);
4883 for (i = 0; i < FRAME_HEIGHT (frame); i++)
4884 {
4885 /* Give up on this scrolling if some old lines are not enabled. */
4886 if (!MATRIX_ROW_ENABLED_P (current_matrix, i))
4887 return 0;
4888 old_hash[i] = line_hash_code (MATRIX_ROW (current_matrix, i));
4889 if (! MATRIX_ROW_ENABLED_P (desired_matrix, i))
4890 {
4891 /* This line cannot be redrawn, so don't let scrolling mess it. */
4892 new_hash[i] = old_hash[i];
4893 #define INFINITY 1000000 /* Taken from scroll.c */
4894 draw_cost[i] = INFINITY;
4895 }
4896 else
4897 {
4898 new_hash[i] = line_hash_code (MATRIX_ROW (desired_matrix, i));
4899 draw_cost[i] = line_draw_cost (desired_matrix, i);
4900 }
4901
4902 if (old_hash[i] != new_hash[i])
4903 {
4904 changed_lines++;
4905 unchanged_at_bottom = FRAME_HEIGHT (frame) - i - 1;
4906 }
4907 else if (i == unchanged_at_top)
4908 unchanged_at_top++;
4909 old_draw_cost[i] = line_draw_cost (current_matrix, i);
4910 }
4911
4912 /* If changed lines are few, don't allow preemption, don't scroll. */
4913 if ((!scroll_region_ok && changed_lines < baud_rate / 2400)
4914 || unchanged_at_bottom == FRAME_HEIGHT (frame))
4915 return 1;
4916
4917 window_size = (FRAME_HEIGHT (frame) - unchanged_at_top
4918 - unchanged_at_bottom);
4919
4920 if (scroll_region_ok)
4921 free_at_end_vpos -= unchanged_at_bottom;
4922 else if (memory_below_frame)
4923 free_at_end_vpos = -1;
4924
4925 /* If large window, fast terminal and few lines in common between
4926 current frame and desired frame, don't bother with i/d calc. */
4927 if (!scroll_region_ok && window_size >= 18 && baud_rate > 2400
4928 && (window_size >=
4929 10 * scrolling_max_lines_saved (unchanged_at_top,
4930 FRAME_HEIGHT (frame) - unchanged_at_bottom,
4931 old_hash, new_hash, draw_cost)))
4932 return 0;
4933
4934 if (window_size < 2)
4935 return 0;
4936
4937 scrolling_1 (frame, window_size, unchanged_at_top, unchanged_at_bottom,
4938 draw_cost + unchanged_at_top - 1,
4939 old_draw_cost + unchanged_at_top - 1,
4940 old_hash + unchanged_at_top - 1,
4941 new_hash + unchanged_at_top - 1,
4942 free_at_end_vpos - unchanged_at_top);
4943
4944 return 0;
4945 }
4946
4947
4948 /* Count the number of blanks at the start of the vector of glyphs R
4949 which is LEN glyphs long. */
4950
4951 static int
4952 count_blanks (r, len)
4953 struct glyph *r;
4954 int len;
4955 {
4956 int i;
4957
4958 for (i = 0; i < len; ++i)
4959 if (!CHAR_GLYPH_SPACE_P (r[i]))
4960 break;
4961
4962 return i;
4963 }
4964
4965
4966 /* Count the number of glyphs in common at the start of the glyph
4967 vectors STR1 and STR2. END1 is the end of STR1 and END2 is the end
4968 of STR2. Value is the number of equal glyphs equal at the start. */
4969
4970 static int
4971 count_match (str1, end1, str2, end2)
4972 struct glyph *str1, *end1, *str2, *end2;
4973 {
4974 struct glyph *p1 = str1;
4975 struct glyph *p2 = str2;
4976
4977 while (p1 < end1
4978 && p2 < end2
4979 && GLYPH_CHAR_AND_FACE_EQUAL_P (p1, p2))
4980 ++p1, ++p2;
4981
4982 return p1 - str1;
4983 }
4984
4985
4986 /* Char insertion/deletion cost vector, from term.c */
4987
4988 extern int *char_ins_del_vector;
4989 #define char_ins_del_cost(f) (&char_ins_del_vector[FRAME_WINDOW_WIDTH((f))])
4990
4991
4992 /* Perform a frame-based update on line VPOS in frame FRAME. */
4993
4994 static void
4995 update_frame_line (frame, vpos)
4996 register struct frame *frame;
4997 int vpos;
4998 {
4999 struct glyph *obody, *nbody, *op1, *op2, *np1, *nend;
5000 int tem;
5001 int osp, nsp, begmatch, endmatch, olen, nlen;
5002 struct glyph_matrix *current_matrix = frame->current_matrix;
5003 struct glyph_matrix *desired_matrix = frame->desired_matrix;
5004 struct glyph_row *current_row = MATRIX_ROW (current_matrix, vpos);
5005 struct glyph_row *desired_row = MATRIX_ROW (desired_matrix, vpos);
5006 int must_write_whole_line_p;
5007
5008 if (desired_row->inverse_p
5009 != (current_row->enabled_p && current_row->inverse_p))
5010 {
5011 int n = current_row->enabled_p ? current_row->used[TEXT_AREA] : 0;
5012 change_line_highlight (desired_row->inverse_p, vpos, vpos, n);
5013 current_row->enabled_p = 0;
5014 }
5015 else
5016 reassert_line_highlight (desired_row->inverse_p, vpos);
5017
5018 /* Current row not enabled means it has unknown contents. We must
5019 write the whole desired line in that case. */
5020 must_write_whole_line_p = !current_row->enabled_p;
5021 if (must_write_whole_line_p)
5022 {
5023 obody = 0;
5024 olen = 0;
5025 }
5026 else
5027 {
5028 obody = MATRIX_ROW_GLYPH_START (current_matrix, vpos);
5029 olen = current_row->used[TEXT_AREA];
5030
5031 if (! current_row->inverse_p)
5032 {
5033 /* Ignore trailing spaces, if we can. */
5034 if (!must_write_spaces)
5035 while (olen > 0 && CHAR_GLYPH_SPACE_P (obody[olen-1]))
5036 olen--;
5037 }
5038 else
5039 {
5040 /* For an inverse-video line, make sure it's filled with
5041 spaces all the way to the frame edge so that the reverse
5042 video extends all the way across. */
5043 while (olen < FRAME_WIDTH (frame) - 1)
5044 obody[olen++] = space_glyph;
5045 }
5046 }
5047
5048 current_row->enabled_p = 1;
5049 current_row->used[TEXT_AREA] = desired_row->used[TEXT_AREA];
5050 current_row->inverse_p = desired_row->inverse_p;
5051
5052 /* If desired line is empty, just clear the line. */
5053 if (!desired_row->enabled_p)
5054 {
5055 nlen = 0;
5056 goto just_erase;
5057 }
5058
5059 nbody = desired_row->glyphs[TEXT_AREA];
5060 nlen = desired_row->used[TEXT_AREA];
5061 nend = nbody + nlen;
5062
5063 /* If display line has unknown contents, write the whole line. */
5064 if (must_write_whole_line_p)
5065 {
5066 /* Ignore spaces at the end, if we can. */
5067 if (!must_write_spaces)
5068 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5069 --nlen;
5070
5071 /* Write the contents of the desired line. */
5072 if (nlen)
5073 {
5074 cursor_to (vpos, 0);
5075 write_glyphs (nbody, nlen);
5076 }
5077
5078 /* Don't call clear_end_of_line if we already wrote the whole
5079 line. The cursor will not be at the right margin in that
5080 case but in the line below. */
5081 if (nlen < FRAME_WINDOW_WIDTH (frame))
5082 {
5083 cursor_to (vpos, nlen);
5084 clear_end_of_line (FRAME_WINDOW_WIDTH (frame));
5085 }
5086 else
5087 /* Make sure we are in the right row, otherwise cursor movement
5088 with cmgoto might use `ch' in the wrong row. */
5089 cursor_to (vpos, 0);
5090
5091 make_current (desired_matrix, current_matrix, vpos);
5092 return;
5093 }
5094
5095 /* Pretend trailing spaces are not there at all,
5096 unless for one reason or another we must write all spaces. */
5097 if (!desired_row->inverse_p)
5098 {
5099 if (!must_write_spaces)
5100 while (nlen > 0 && CHAR_GLYPH_SPACE_P (nbody[nlen - 1]))
5101 nlen--;
5102 }
5103 else
5104 {
5105 /* For an inverse-video line, give it extra trailing spaces all
5106 the way to the frame edge so that the reverse video extends
5107 all the way across. */
5108 while (nlen < FRAME_WIDTH (frame) - 1)
5109 nbody[nlen++] = space_glyph;
5110 }
5111
5112 /* If there's no i/d char, quickly do the best we can without it. */
5113 if (!char_ins_del_ok)
5114 {
5115 int i, j;
5116
5117 /* Find the first glyph in desired row that doesn't agree with
5118 a glyph in the current row, and write the rest from there on. */
5119 for (i = 0; i < nlen; i++)
5120 {
5121 if (i >= olen || !GLYPH_EQUAL_P (nbody + i, obody + i))
5122 {
5123 /* Find the end of the run of different glyphs. */
5124 j = i + 1;
5125 while (j < nlen
5126 && (j >= olen
5127 || !GLYPH_EQUAL_P (nbody + j, obody + j)
5128 || CHAR_GLYPH_PADDING_P (nbody[j])))
5129 ++j;
5130
5131 /* Output this run of non-matching chars. */
5132 cursor_to (vpos, i);
5133 write_glyphs (nbody + i, j - i);
5134 i = j - 1;
5135
5136 /* Now find the next non-match. */
5137 }
5138 }
5139
5140 /* Clear the rest of the line, or the non-clear part of it. */
5141 if (olen > nlen)
5142 {
5143 cursor_to (vpos, nlen);
5144 clear_end_of_line (olen);
5145 }
5146
5147 /* Make current row = desired row. */
5148 make_current (desired_matrix, current_matrix, vpos);
5149 return;
5150 }
5151
5152 /* Here when CHAR_INS_DEL_OK != 0, i.e. we can insert or delete
5153 characters in a row. */
5154
5155 if (!olen)
5156 {
5157 /* If current line is blank, skip over initial spaces, if
5158 possible, and write the rest. */
5159 if (must_write_spaces || desired_row->inverse_p)
5160 nsp = 0;
5161 else
5162 nsp = count_blanks (nbody, nlen);
5163
5164 if (nlen > nsp)
5165 {
5166 cursor_to (vpos, nsp);
5167 write_glyphs (nbody + nsp, nlen - nsp);
5168 }
5169
5170 /* Exchange contents between current_frame and new_frame. */
5171 make_current (desired_matrix, current_matrix, vpos);
5172 return;
5173 }
5174
5175 /* Compute number of leading blanks in old and new contents. */
5176 osp = count_blanks (obody, olen);
5177 nsp = desired_row->inverse_p ? 0 : count_blanks (nbody, nlen);
5178
5179 /* Compute number of matching chars starting with first non-blank. */
5180 begmatch = count_match (obody + osp, obody + olen,
5181 nbody + nsp, nbody + nlen);
5182
5183 /* Spaces in new match implicit space past the end of old. */
5184 /* A bug causing this to be a no-op was fixed in 18.29. */
5185 if (!must_write_spaces && osp + begmatch == olen)
5186 {
5187 np1 = nbody + nsp;
5188 while (np1 + begmatch < nend && CHAR_GLYPH_SPACE_P (np1[begmatch]))
5189 ++begmatch;
5190 }
5191
5192 /* Avoid doing insert/delete char
5193 just cause number of leading spaces differs
5194 when the following text does not match. */
5195 if (begmatch == 0 && osp != nsp)
5196 osp = nsp = min (osp, nsp);
5197
5198 /* Find matching characters at end of line */
5199 op1 = obody + olen;
5200 np1 = nbody + nlen;
5201 op2 = op1 + begmatch - min (olen - osp, nlen - nsp);
5202 while (op1 > op2
5203 && GLYPH_EQUAL_P (op1 - 1, np1 - 1))
5204 {
5205 op1--;
5206 np1--;
5207 }
5208 endmatch = obody + olen - op1;
5209
5210 /* tem gets the distance to insert or delete.
5211 endmatch is how many characters we save by doing so.
5212 Is it worth it? */
5213
5214 tem = (nlen - nsp) - (olen - osp);
5215 if (endmatch && tem
5216 && (!char_ins_del_ok || endmatch <= char_ins_del_cost (frame)[tem]))
5217 endmatch = 0;
5218
5219 /* nsp - osp is the distance to insert or delete.
5220 If that is nonzero, begmatch is known to be nonzero also.
5221 begmatch + endmatch is how much we save by doing the ins/del.
5222 Is it worth it? */
5223
5224 if (nsp != osp
5225 && (!char_ins_del_ok
5226 || begmatch + endmatch <= char_ins_del_cost (frame)[nsp - osp]))
5227 {
5228 begmatch = 0;
5229 endmatch = 0;
5230 osp = nsp = min (osp, nsp);
5231 }
5232
5233 /* Now go through the line, inserting, writing and
5234 deleting as appropriate. */
5235
5236 if (osp > nsp)
5237 {
5238 cursor_to (vpos, nsp);
5239 delete_glyphs (osp - nsp);
5240 }
5241 else if (nsp > osp)
5242 {
5243 /* If going to delete chars later in line
5244 and insert earlier in the line,
5245 must delete first to avoid losing data in the insert */
5246 if (endmatch && nlen < olen + nsp - osp)
5247 {
5248 cursor_to (vpos, nlen - endmatch + osp - nsp);
5249 delete_glyphs (olen + nsp - osp - nlen);
5250 olen = nlen - (nsp - osp);
5251 }
5252 cursor_to (vpos, osp);
5253 insert_glyphs (0, nsp - osp);
5254 }
5255 olen += nsp - osp;
5256
5257 tem = nsp + begmatch + endmatch;
5258 if (nlen != tem || olen != tem)
5259 {
5260 cursor_to (vpos, nsp + begmatch);
5261 if (!endmatch || nlen == olen)
5262 {
5263 /* If new text being written reaches right margin,
5264 there is no need to do clear-to-eol at the end.
5265 (and it would not be safe, since cursor is not
5266 going to be "at the margin" after the text is done) */
5267 if (nlen == FRAME_WINDOW_WIDTH (frame))
5268 olen = 0;
5269 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5270 }
5271 else if (nlen > olen)
5272 {
5273 /* Here, we used to have the following simple code:
5274 ----------------------------------------
5275 write_glyphs (nbody + nsp + begmatch, olen - tem);
5276 insert_glyphs (nbody + nsp + begmatch + olen - tem, nlen - olen);
5277 ----------------------------------------
5278 but it doesn't work if nbody[nsp + begmatch + olen - tem]
5279 is a padding glyph. */
5280 int out = olen - tem; /* Columns to be overwritten originally. */
5281 int del;
5282
5283 /* Calculate columns we can actually overwrite. */
5284 while (CHAR_GLYPH_PADDING_P (nbody[nsp + begmatch + out])) out--;
5285 write_glyphs (nbody + nsp + begmatch, out);
5286 /* If we left columns to be overwritten, we must delete them. */
5287 del = olen - tem - out;
5288 if (del > 0) delete_glyphs (del);
5289 /* At last, we insert columns not yet written out. */
5290 insert_glyphs (nbody + nsp + begmatch + out, nlen - olen + del);
5291 olen = nlen;
5292 }
5293 else if (olen > nlen)
5294 {
5295 write_glyphs (nbody + nsp + begmatch, nlen - tem);
5296 delete_glyphs (olen - nlen);
5297 olen = nlen;
5298 }
5299 }
5300
5301 just_erase:
5302 /* If any unerased characters remain after the new line, erase them. */
5303 if (olen > nlen)
5304 {
5305 cursor_to (vpos, nlen);
5306 clear_end_of_line (olen);
5307 }
5308
5309 /* Exchange contents between current_frame and new_frame. */
5310 make_current (desired_matrix, current_matrix, vpos);
5311 }
5312
5313
5314 \f
5315 /***********************************************************************
5316 X/Y Position -> Buffer Position
5317 ***********************************************************************/
5318
5319 /* Return the character position of the character at window relative
5320 pixel position (*X, *Y). *X and *Y are adjusted to character
5321 boundaries. */
5322
5323 int
5324 buffer_posn_from_coords (w, x, y)
5325 struct window *w;
5326 int *x, *y;
5327 {
5328 struct it it;
5329 struct buffer *old_current_buffer = current_buffer;
5330 struct text_pos startp;
5331 int left_area_width;
5332
5333 current_buffer = XBUFFER (w->buffer);
5334 SET_TEXT_POS_FROM_MARKER (startp, w->start);
5335 CHARPOS (startp) = min (ZV, max (BEGV, CHARPOS (startp)));
5336 BYTEPOS (startp) = min (ZV_BYTE, max (BEGV_BYTE, BYTEPOS (startp)));
5337 start_display (&it, w, startp);
5338
5339 left_area_width = WINDOW_DISPLAY_LEFT_AREA_PIXEL_WIDTH (w);
5340 move_it_to (&it, -1, *x + it.first_visible_x - left_area_width, *y, -1,
5341 MOVE_TO_X | MOVE_TO_Y);
5342
5343 *x = it.current_x - it.first_visible_x + left_area_width;
5344 *y = it.current_y;
5345 current_buffer = old_current_buffer;
5346 return IT_CHARPOS (it);
5347 }
5348
5349
5350 /* Value is the string under window-relative coordinates X/Y in the
5351 mode or top line of window W, or nil if none. MODE_LINE_P non-zero
5352 means look at the mode line. *CHARPOS is set to the position in
5353 the string returned. */
5354
5355 Lisp_Object
5356 mode_line_string (w, x, y, mode_line_p, charpos)
5357 struct window *w;
5358 int x, y;
5359 int *charpos;
5360 {
5361 struct glyph_row *row;
5362 struct glyph *glyph, *end;
5363 struct frame *f = XFRAME (w->frame);
5364 int x0;
5365 Lisp_Object string = Qnil;
5366
5367 if (mode_line_p)
5368 row = MATRIX_MODE_LINE_ROW (w->current_matrix);
5369 else
5370 row = MATRIX_HEADER_LINE_ROW (w->current_matrix);
5371
5372 if (row->mode_line_p && row->enabled_p)
5373 {
5374 /* The mode lines are displayed over scroll bars and bitmap
5375 areas, and X is window-relative. Correct X by the scroll bar
5376 and bitmap area width. */
5377 if (FRAME_HAS_VERTICAL_SCROLL_BARS_ON_LEFT (f))
5378 x += FRAME_SCROLL_BAR_COLS (f) * CANON_X_UNIT (f);
5379 x += FRAME_LEFT_FLAGS_AREA_WIDTH (f);
5380
5381 /* Find the glyph under X. If we find one with a string object,
5382 it's the one we were looking for. */
5383 glyph = row->glyphs[TEXT_AREA];
5384 end = glyph + row->used[TEXT_AREA];
5385 for (x0 = 0; glyph < end; x0 += glyph->pixel_width, ++glyph)
5386 if (x >= x0 && x < x0 + glyph->pixel_width)
5387 {
5388 string = glyph->object;
5389 *charpos = glyph->charpos;
5390 break;
5391 }
5392 }
5393
5394 return string;
5395 }
5396
5397
5398 /***********************************************************************
5399 Changing Frame Sizes
5400 ***********************************************************************/
5401
5402 #ifdef SIGWINCH
5403
5404 SIGTYPE
5405 window_change_signal (signalnum) /* If we don't have an argument, */
5406 int signalnum; /* some compilers complain in signal calls. */
5407 {
5408 int width, height;
5409 extern int errno;
5410 int old_errno = errno;
5411
5412 get_frame_size (&width, &height);
5413
5414 /* The frame size change obviously applies to a termcap-controlled
5415 frame. Find such a frame in the list, and assume it's the only
5416 one (since the redisplay code always writes to stdout, not a
5417 FILE * specified in the frame structure). Record the new size,
5418 but don't reallocate the data structures now. Let that be done
5419 later outside of the signal handler. */
5420
5421 {
5422 Lisp_Object tail, frame;
5423
5424 FOR_EACH_FRAME (tail, frame)
5425 {
5426 if (FRAME_TERMCAP_P (XFRAME (frame)))
5427 {
5428 change_frame_size (XFRAME (frame), height, width, 0, 1, 0);
5429 break;
5430 }
5431 }
5432 }
5433
5434 signal (SIGWINCH, window_change_signal);
5435 errno = old_errno;
5436 }
5437 #endif /* SIGWINCH */
5438
5439
5440 /* Do any change in frame size that was requested by a signal. SAFE
5441 non-zero means this function is called from a place where it is
5442 safe to change frame sizes while a redisplay is in progress. */
5443
5444 void
5445 do_pending_window_change (safe)
5446 int safe;
5447 {
5448 /* If window_change_signal should have run before, run it now. */
5449 if (redisplaying_p && !safe)
5450 return;
5451
5452 while (delayed_size_change)
5453 {
5454 Lisp_Object tail, frame;
5455
5456 delayed_size_change = 0;
5457
5458 FOR_EACH_FRAME (tail, frame)
5459 {
5460 struct frame *f = XFRAME (frame);
5461
5462 int height = FRAME_NEW_HEIGHT (f);
5463 int width = FRAME_NEW_WIDTH (f);
5464
5465 if (height != 0 || width != 0)
5466 change_frame_size (f, height, width, 0, 0, safe);
5467 }
5468 }
5469 }
5470
5471
5472 /* Change the frame height and/or width. Values may be given as zero to
5473 indicate no change is to take place.
5474
5475 If DELAY is non-zero, then assume we're being called from a signal
5476 handler, and queue the change for later - perhaps the next
5477 redisplay. Since this tries to resize windows, we can't call it
5478 from a signal handler.
5479
5480 SAFE non-zero means this function is called from a place where it's
5481 safe to change frame sizes while a redisplay is in progress. */
5482
5483 void
5484 change_frame_size (f, newheight, newwidth, pretend, delay, safe)
5485 register struct frame *f;
5486 int newheight, newwidth, pretend, delay, safe;
5487 {
5488 Lisp_Object tail, frame;
5489
5490 if (! FRAME_WINDOW_P (f))
5491 {
5492 /* When using termcap, or on MS-DOS, all frames use
5493 the same screen, so a change in size affects all frames. */
5494 FOR_EACH_FRAME (tail, frame)
5495 if (! FRAME_WINDOW_P (XFRAME (frame)))
5496 change_frame_size_1 (XFRAME (frame), newheight, newwidth,
5497 pretend, delay, safe);
5498 }
5499 else
5500 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe);
5501 }
5502
5503 static void
5504 change_frame_size_1 (f, newheight, newwidth, pretend, delay, safe)
5505 register struct frame *f;
5506 int newheight, newwidth, pretend, delay, safe;
5507 {
5508 int new_frame_window_width;
5509 int count = specpdl_ptr - specpdl;
5510
5511 /* If we can't deal with the change now, queue it for later. */
5512 if (delay || (redisplaying_p && !safe))
5513 {
5514 FRAME_NEW_HEIGHT (f) = newheight;
5515 FRAME_NEW_WIDTH (f) = newwidth;
5516 delayed_size_change = 1;
5517 return;
5518 }
5519
5520 /* This size-change overrides any pending one for this frame. */
5521 FRAME_NEW_HEIGHT (f) = 0;
5522 FRAME_NEW_WIDTH (f) = 0;
5523
5524 /* If an argument is zero, set it to the current value. */
5525 if (newheight == 0)
5526 newheight = FRAME_HEIGHT (f);
5527 if (newwidth == 0)
5528 newwidth = FRAME_WIDTH (f);
5529
5530 /* Compute width of windows in F.
5531 This is the width of the frame without vertical scroll bars. */
5532 new_frame_window_width = FRAME_WINDOW_WIDTH_ARG (f, newwidth);
5533
5534 /* Round up to the smallest acceptable size. */
5535 check_frame_size (f, &newheight, &newwidth);
5536
5537 /* If we're not changing the frame size, quit now. */
5538 if (newheight == FRAME_HEIGHT (f)
5539 && new_frame_window_width == FRAME_WINDOW_WIDTH (f))
5540 return;
5541
5542 BLOCK_INPUT;
5543
5544 #ifdef MSDOS
5545 /* We only can set screen dimensions to certain values supported
5546 by our video hardware. Try to find the smallest size greater
5547 or equal to the requested dimensions. */
5548 dos_set_window_size (&newheight, &newwidth);
5549 #endif
5550
5551 if (newheight != FRAME_HEIGHT (f))
5552 {
5553 if (FRAME_HAS_MINIBUF_P (f) && !FRAME_MINIBUF_ONLY_P (f))
5554 {
5555 /* Frame has both root and mini-buffer. */
5556 XSETFASTINT (XWINDOW (FRAME_ROOT_WINDOW (f))->top,
5557 FRAME_TOP_MARGIN (f));
5558 set_window_height (FRAME_ROOT_WINDOW (f),
5559 (newheight
5560 - 1
5561 - FRAME_TOP_MARGIN (f)),
5562 0);
5563 XSETFASTINT (XWINDOW (FRAME_MINIBUF_WINDOW (f))->top,
5564 newheight - 1);
5565 set_window_height (FRAME_MINIBUF_WINDOW (f), 1, 0);
5566 }
5567 else
5568 /* Frame has just one top-level window. */
5569 set_window_height (FRAME_ROOT_WINDOW (f),
5570 newheight - FRAME_TOP_MARGIN (f), 0);
5571
5572 if (FRAME_TERMCAP_P (f) && !pretend)
5573 FrameRows = newheight;
5574 }
5575
5576 if (new_frame_window_width != FRAME_WINDOW_WIDTH (f))
5577 {
5578 set_window_width (FRAME_ROOT_WINDOW (f), new_frame_window_width, 0);
5579 if (FRAME_HAS_MINIBUF_P (f))
5580 set_window_width (FRAME_MINIBUF_WINDOW (f), new_frame_window_width, 0);
5581
5582 if (FRAME_TERMCAP_P (f) && !pretend)
5583 FrameCols = newwidth;
5584
5585 if (WINDOWP (f->tool_bar_window))
5586 XSETFASTINT (XWINDOW (f->tool_bar_window)->width, newwidth);
5587 }
5588
5589 FRAME_HEIGHT (f) = newheight;
5590 SET_FRAME_WIDTH (f, newwidth);
5591
5592 {
5593 struct window *w = XWINDOW (FRAME_SELECTED_WINDOW (f));
5594 int text_area_x, text_area_y, text_area_width, text_area_height;
5595
5596 window_box (w, TEXT_AREA, &text_area_x, &text_area_y, &text_area_width,
5597 &text_area_height);
5598 if (w->cursor.x >= text_area_x + text_area_width)
5599 w->cursor.hpos = w->cursor.x = 0;
5600 if (w->cursor.y >= text_area_y + text_area_height)
5601 w->cursor.vpos = w->cursor.y = 0;
5602 }
5603
5604 adjust_glyphs (f);
5605 SET_FRAME_GARBAGED (f);
5606 calculate_costs (f);
5607
5608 UNBLOCK_INPUT;
5609
5610 record_unwind_protect (Fset_buffer, Fcurrent_buffer ());
5611
5612 /* This isn't quite a no-op: it runs window-configuration-change-hook. */
5613 Fset_window_buffer (FRAME_SELECTED_WINDOW (f),
5614 XWINDOW (FRAME_SELECTED_WINDOW (f))->buffer);
5615
5616 unbind_to (count, Qnil);
5617 }
5618
5619
5620 \f
5621 /***********************************************************************
5622 Terminal Related Lisp Functions
5623 ***********************************************************************/
5624
5625 DEFUN ("open-termscript", Fopen_termscript, Sopen_termscript,
5626 1, 1, "FOpen termscript file: ",
5627 "Start writing all terminal output to FILE as well as the terminal.\n\
5628 FILE = nil means just close any termscript file currently open.")
5629 (file)
5630 Lisp_Object file;
5631 {
5632 if (termscript != 0) fclose (termscript);
5633 termscript = 0;
5634
5635 if (! NILP (file))
5636 {
5637 file = Fexpand_file_name (file, Qnil);
5638 termscript = fopen (XSTRING (file)->data, "w");
5639 if (termscript == 0)
5640 report_file_error ("Opening termscript", Fcons (file, Qnil));
5641 }
5642 return Qnil;
5643 }
5644
5645
5646 DEFUN ("send-string-to-terminal", Fsend_string_to_terminal,
5647 Ssend_string_to_terminal, 1, 1, 0,
5648 "Send STRING to the terminal without alteration.\n\
5649 Control characters in STRING will have terminal-dependent effects.")
5650 (string)
5651 Lisp_Object string;
5652 {
5653 /* ??? Perhaps we should do something special for multibyte strings here. */
5654 CHECK_STRING (string, 0);
5655 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)), stdout);
5656 fflush (stdout);
5657 if (termscript)
5658 {
5659 fwrite (XSTRING (string)->data, 1, STRING_BYTES (XSTRING (string)),
5660 termscript);
5661 fflush (termscript);
5662 }
5663 return Qnil;
5664 }
5665
5666
5667 DEFUN ("ding", Fding, Sding, 0, 1, 0,
5668 "Beep, or flash the screen.\n\
5669 Also, unless an argument is given,\n\
5670 terminate any keyboard macro currently executing.")
5671 (arg)
5672 Lisp_Object arg;
5673 {
5674 if (!NILP (arg))
5675 {
5676 if (noninteractive)
5677 putchar (07);
5678 else
5679 ring_bell ();
5680 fflush (stdout);
5681 }
5682 else
5683 bitch_at_user ();
5684
5685 return Qnil;
5686 }
5687
5688 void
5689 bitch_at_user ()
5690 {
5691 if (noninteractive)
5692 putchar (07);
5693 else if (!INTERACTIVE) /* Stop executing a keyboard macro. */
5694 error ("Keyboard macro terminated by a command ringing the bell");
5695 else
5696 ring_bell ();
5697 fflush (stdout);
5698 }
5699
5700
5701 \f
5702 /***********************************************************************
5703 Sleeping, Waiting
5704 ***********************************************************************/
5705
5706 DEFUN ("sleep-for", Fsleep_for, Ssleep_for, 1, 2, 0,
5707 "Pause, without updating display, for SECONDS seconds.\n\
5708 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5709 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5710 additional wait period, in milliseconds; this may be useful if your\n\
5711 Emacs was built without floating point support.\n\
5712 \(Not all operating systems support waiting for a fraction of a second.)")
5713 (seconds, milliseconds)
5714 Lisp_Object seconds, milliseconds;
5715 {
5716 int sec, usec;
5717
5718 if (NILP (milliseconds))
5719 XSETINT (milliseconds, 0);
5720 else
5721 CHECK_NUMBER (milliseconds, 1);
5722 usec = XINT (milliseconds) * 1000;
5723
5724 {
5725 double duration = extract_float (seconds);
5726 sec = (int) duration;
5727 usec += (duration - sec) * 1000000;
5728 }
5729
5730 #ifndef EMACS_HAS_USECS
5731 if (sec == 0 && usec != 0)
5732 error ("millisecond `sleep-for' not supported on %s", SYSTEM_TYPE);
5733 #endif
5734
5735 /* Assure that 0 <= usec < 1000000. */
5736 if (usec < 0)
5737 {
5738 /* We can't rely on the rounding being correct if user is negative. */
5739 if (-1000000 < usec)
5740 sec--, usec += 1000000;
5741 else
5742 sec -= -usec / 1000000, usec = 1000000 - (-usec % 1000000);
5743 }
5744 else
5745 sec += usec / 1000000, usec %= 1000000;
5746
5747 if (sec < 0 || (sec == 0 && usec == 0))
5748 return Qnil;
5749
5750 {
5751 Lisp_Object zero;
5752
5753 XSETFASTINT (zero, 0);
5754 wait_reading_process_input (sec, usec, zero, 0);
5755 }
5756
5757 /* We should always have wait_reading_process_input; we have a dummy
5758 implementation for systems which don't support subprocesses. */
5759 #if 0
5760 /* No wait_reading_process_input */
5761 immediate_quit = 1;
5762 QUIT;
5763
5764 #ifdef VMS
5765 sys_sleep (sec);
5766 #else /* not VMS */
5767 /* The reason this is done this way
5768 (rather than defined (H_S) && defined (H_T))
5769 is because the VMS preprocessor doesn't grok `defined' */
5770 #ifdef HAVE_SELECT
5771 EMACS_GET_TIME (end_time);
5772 EMACS_SET_SECS_USECS (timeout, sec, usec);
5773 EMACS_ADD_TIME (end_time, end_time, timeout);
5774
5775 while (1)
5776 {
5777 EMACS_GET_TIME (timeout);
5778 EMACS_SUB_TIME (timeout, end_time, timeout);
5779 if (EMACS_TIME_NEG_P (timeout)
5780 || !select (1, 0, 0, 0, &timeout))
5781 break;
5782 }
5783 #else /* not HAVE_SELECT */
5784 sleep (sec);
5785 #endif /* HAVE_SELECT */
5786 #endif /* not VMS */
5787
5788 immediate_quit = 0;
5789 #endif /* no subprocesses */
5790
5791 return Qnil;
5792 }
5793
5794
5795 /* This is just like wait_reading_process_input, except that
5796 it does the redisplay.
5797
5798 It's also much like Fsit_for, except that it can be used for
5799 waiting for input as well. */
5800
5801 Lisp_Object
5802 sit_for (sec, usec, reading, display, initial_display)
5803 int sec, usec, reading, display, initial_display;
5804 {
5805 Lisp_Object read_kbd;
5806
5807 swallow_events (display);
5808
5809 if (detect_input_pending_run_timers (display))
5810 return Qnil;
5811
5812 if (initial_display)
5813 redisplay_preserve_echo_area ();
5814
5815 if (sec == 0 && usec == 0)
5816 return Qt;
5817
5818 #ifdef SIGIO
5819 gobble_input (0);
5820 #endif
5821
5822 XSETINT (read_kbd, reading ? -1 : 1);
5823 wait_reading_process_input (sec, usec, read_kbd, display);
5824
5825 return detect_input_pending () ? Qnil : Qt;
5826 }
5827
5828
5829 DEFUN ("sit-for", Fsit_for, Ssit_for, 1, 3, 0,
5830 "Perform redisplay, then wait for SECONDS seconds or until input is available.\n\
5831 SECONDS may be a floating-point value, meaning that you can wait for a\n\
5832 fraction of a second. Optional second arg MILLISECONDS specifies an\n\
5833 additional wait period, in milliseconds; this may be useful if your\n\
5834 Emacs was built without floating point support.\n\
5835 \(Not all operating systems support waiting for a fraction of a second.)\n\
5836 Optional third arg NODISP non-nil means don't redisplay, just wait for input.\n\
5837 Redisplay is preempted as always if input arrives, and does not happen\n\
5838 if input is available before it starts.\n\
5839 Value is t if waited the full time with no input arriving.")
5840 (seconds, milliseconds, nodisp)
5841 Lisp_Object seconds, milliseconds, nodisp;
5842 {
5843 int sec, usec;
5844
5845 if (NILP (milliseconds))
5846 XSETINT (milliseconds, 0);
5847 else
5848 CHECK_NUMBER (milliseconds, 1);
5849 usec = XINT (milliseconds) * 1000;
5850
5851 {
5852 double duration = extract_float (seconds);
5853 sec = (int) duration;
5854 usec += (duration - sec) * 1000000;
5855 }
5856
5857 #ifndef EMACS_HAS_USECS
5858 if (usec != 0 && sec == 0)
5859 error ("millisecond `sit-for' not supported on %s", SYSTEM_TYPE);
5860 #endif
5861
5862 return sit_for (sec, usec, 0, NILP (nodisp), NILP (nodisp));
5863 }
5864
5865
5866 \f
5867 /***********************************************************************
5868 Other Lisp Functions
5869 ***********************************************************************/
5870
5871 /* A vector of size >= 2 * NFRAMES + 3 * NBUFFERS + 1, containing the
5872 session's frames, frame names, buffers, buffer-read-only flags, and
5873 buffer-modified-flags, and a trailing sentinel (so we don't need to
5874 add length checks). */
5875
5876 static Lisp_Object frame_and_buffer_state;
5877
5878
5879 DEFUN ("frame-or-buffer-changed-p", Fframe_or_buffer_changed_p,
5880 Sframe_or_buffer_changed_p, 0, 0, 0,
5881 "Return non-nil if the frame and buffer state appears to have changed.\n\
5882 The state variable is an internal vector containing all frames and buffers,\n\
5883 aside from buffers whose names start with space,\n\
5884 along with the buffers' read-only and modified flags, which allows a fast\n\
5885 check to see whether the menu bars might need to be recomputed.\n\
5886 If this function returns non-nil, it updates the internal vector to reflect\n\
5887 the current state.\n")
5888 ()
5889 {
5890 Lisp_Object tail, frame, buf;
5891 Lisp_Object *vecp;
5892 int n;
5893
5894 vecp = XVECTOR (frame_and_buffer_state)->contents;
5895 FOR_EACH_FRAME (tail, frame)
5896 {
5897 if (!EQ (*vecp++, frame))
5898 goto changed;
5899 if (!EQ (*vecp++, XFRAME (frame)->name))
5900 goto changed;
5901 }
5902 /* Check that the buffer info matches.
5903 No need to test for the end of the vector
5904 because the last element of the vector is lambda
5905 and that will always cause a mismatch. */
5906 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5907 {
5908 buf = XCDR (XCAR (tail));
5909 /* Ignore buffers that aren't included in buffer lists. */
5910 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5911 continue;
5912 if (!EQ (*vecp++, buf))
5913 goto changed;
5914 if (!EQ (*vecp++, XBUFFER (buf)->read_only))
5915 goto changed;
5916 if (!EQ (*vecp++, Fbuffer_modified_p (buf)))
5917 goto changed;
5918 }
5919 /* Detect deletion of a buffer at the end of the list. */
5920 if (EQ (*vecp, Qlambda))
5921 return Qnil;
5922 changed:
5923 /* Start with 1 so there is room for at least one lambda at the end. */
5924 n = 1;
5925 FOR_EACH_FRAME (tail, frame)
5926 n += 2;
5927 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5928 n += 3;
5929 /* Reallocate the vector if it's grown, or if it's shrunk a lot. */
5930 if (n > XVECTOR (frame_and_buffer_state)->size
5931 || n + 20 < XVECTOR (frame_and_buffer_state)->size / 2)
5932 /* Add 20 extra so we grow it less often. */
5933 frame_and_buffer_state = Fmake_vector (make_number (n + 20), Qlambda);
5934 vecp = XVECTOR (frame_and_buffer_state)->contents;
5935 FOR_EACH_FRAME (tail, frame)
5936 {
5937 *vecp++ = frame;
5938 *vecp++ = XFRAME (frame)->name;
5939 }
5940 for (tail = Vbuffer_alist; CONSP (tail); tail = XCDR (tail))
5941 {
5942 buf = XCDR (XCAR (tail));
5943 /* Ignore buffers that aren't included in buffer lists. */
5944 if (XSTRING (XBUFFER (buf)->name)->data[0] == ' ')
5945 continue;
5946 *vecp++ = buf;
5947 *vecp++ = XBUFFER (buf)->read_only;
5948 *vecp++ = Fbuffer_modified_p (buf);
5949 }
5950 /* Fill up the vector with lambdas (always at least one). */
5951 *vecp++ = Qlambda;
5952 while (vecp - XVECTOR (frame_and_buffer_state)->contents
5953 < XVECTOR (frame_and_buffer_state)->size)
5954 *vecp++ = Qlambda;
5955 /* Make sure we didn't overflow the vector. */
5956 if (vecp - XVECTOR (frame_and_buffer_state)->contents
5957 > XVECTOR (frame_and_buffer_state)->size)
5958 abort ();
5959 return Qt;
5960 }
5961
5962
5963 \f
5964 /***********************************************************************
5965 Initialization
5966 ***********************************************************************/
5967
5968 char *terminal_type;
5969
5970 /* Initialization done when Emacs fork is started, before doing stty.
5971 Determine terminal type and set terminal_driver. Then invoke its
5972 decoding routine to set up variables in the terminal package. */
5973
5974 void
5975 init_display ()
5976 {
5977 #ifdef HAVE_X_WINDOWS
5978 extern int display_arg;
5979 #endif
5980
5981 /* Construct the space glyph. */
5982 space_glyph.type = CHAR_GLYPH;
5983 SET_CHAR_GLYPH_FROM_GLYPH (space_glyph, ' ');
5984 space_glyph.charpos = -1;
5985
5986 meta_key = 0;
5987 inverse_video = 0;
5988 cursor_in_echo_area = 0;
5989 terminal_type = (char *) 0;
5990
5991 /* Now is the time to initialize this; it's used by init_sys_modes
5992 during startup. */
5993 Vwindow_system = Qnil;
5994
5995 /* If the user wants to use a window system, we shouldn't bother
5996 initializing the terminal. This is especially important when the
5997 terminal is so dumb that emacs gives up before and doesn't bother
5998 using the window system.
5999
6000 If the DISPLAY environment variable is set and nonempty,
6001 try to use X, and die with an error message if that doesn't work. */
6002
6003 #ifdef HAVE_X_WINDOWS
6004 if (! display_arg)
6005 {
6006 char *display;
6007 #ifdef VMS
6008 display = getenv ("DECW$DISPLAY");
6009 #else
6010 display = getenv ("DISPLAY");
6011 #endif
6012
6013 display_arg = (display != 0 && *display != 0);
6014 }
6015
6016 if (!inhibit_window_system && display_arg
6017 #ifndef CANNOT_DUMP
6018 && initialized
6019 #endif
6020 )
6021 {
6022 Vwindow_system = intern ("x");
6023 #ifdef HAVE_X11
6024 Vwindow_system_version = make_number (11);
6025 #else
6026 Vwindow_system_version = make_number (10);
6027 #endif
6028 #if defined (LINUX) && defined (HAVE_LIBNCURSES)
6029 /* In some versions of ncurses,
6030 tputs crashes if we have not called tgetent.
6031 So call tgetent. */
6032 { char b[2044]; tgetent (b, "xterm");}
6033 #endif
6034 adjust_frame_glyphs_initially ();
6035 return;
6036 }
6037 #endif /* HAVE_X_WINDOWS */
6038
6039 #ifdef HAVE_NTGUI
6040 if (!inhibit_window_system)
6041 {
6042 Vwindow_system = intern ("w32");
6043 Vwindow_system_version = make_number (1);
6044 adjust_frame_glyphs_initially ();
6045 return;
6046 }
6047 #endif /* HAVE_NTGUI */
6048
6049 /* If no window system has been specified, try to use the terminal. */
6050 if (! isatty (0))
6051 {
6052 fatal ("standard input is not a tty");
6053 exit (1);
6054 }
6055
6056 /* Look at the TERM variable */
6057 terminal_type = (char *) getenv ("TERM");
6058 if (!terminal_type)
6059 {
6060 #ifdef VMS
6061 fprintf (stderr, "Please specify your terminal type.\n\
6062 For types defined in VMS, use set term /device=TYPE.\n\
6063 For types not defined in VMS, use define emacs_term \"TYPE\".\n\
6064 \(The quotation marks are necessary since terminal types are lower case.)\n");
6065 #else
6066 fprintf (stderr, "Please set the environment variable TERM; see tset(1).\n");
6067 #endif
6068 exit (1);
6069 }
6070
6071 #ifdef VMS
6072 /* VMS DCL tends to up-case things, so down-case term type.
6073 Hardly any uppercase letters in terminal types; should be none. */
6074 {
6075 char *new = (char *) xmalloc (strlen (terminal_type) + 1);
6076 char *p;
6077
6078 strcpy (new, terminal_type);
6079
6080 for (p = new; *p; p++)
6081 if (isupper (*p))
6082 *p = tolower (*p);
6083
6084 terminal_type = new;
6085 }
6086 #endif /* VMS */
6087
6088 term_init (terminal_type);
6089
6090 {
6091 struct frame *sf = SELECTED_FRAME ();
6092 int width = FRAME_WINDOW_WIDTH (sf);
6093 int height = FRAME_HEIGHT (sf);
6094
6095 unsigned int total_glyphs = height * (width + 2) * sizeof (struct glyph);
6096
6097 /* If these sizes are so big they cause overflow, just ignore the
6098 change. It's not clear what better we could do. */
6099 if (total_glyphs / sizeof (struct glyph) / height != width + 2)
6100 fatal ("screen size %dx%d too big", width, height);
6101 }
6102
6103 adjust_frame_glyphs_initially ();
6104 calculate_costs (XFRAME (selected_frame));
6105
6106 #ifdef SIGWINCH
6107 #ifndef CANNOT_DUMP
6108 if (initialized)
6109 #endif /* CANNOT_DUMP */
6110 signal (SIGWINCH, window_change_signal);
6111 #endif /* SIGWINCH */
6112
6113 /* Set up faces of the initial terminal frame of a dumped Emacs. */
6114 if (initialized
6115 && !noninteractive
6116 #ifdef MSDOS
6117 /* The MSDOS terminal turns on its ``window system'' relatively
6118 late into the startup, so we cannot do the frame faces'
6119 initialization just yet. It will be done later by pc-win.el
6120 and internal_terminal_init. */
6121 && (strcmp (terminal_type, "internal") != 0 || inhibit_window_system)
6122 #endif
6123 && NILP (Vwindow_system))
6124 {
6125 /* For the initial frame, we don't have any way of knowing what
6126 are the foreground and background colors of the terminal. */
6127 struct frame *sf = SELECTED_FRAME();
6128
6129 FRAME_FOREGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_FG_COLOR;
6130 FRAME_BACKGROUND_PIXEL (sf) = FACE_TTY_DEFAULT_BG_COLOR;
6131 call0 (intern ("tty-set-up-initial-frame-faces"));
6132 }
6133 }
6134
6135
6136 \f
6137 /***********************************************************************
6138 Blinking cursor
6139 ***********************************************************************/
6140
6141 DEFUN ("internal-show-cursor", Finternal_show_cursor,
6142 Sinternal_show_cursor, 2, 2, 0,
6143 "Set the cursor-visibility flag of WINDOW to SHOW.\n\
6144 WINDOW nil means use the selected window. SHOW non-nil means\n\
6145 show a cursor in WINDOW in the next redisplay. SHOW nil means\n\
6146 don't show a cursor.")
6147 (window, show)
6148 Lisp_Object window, show;
6149 {
6150 /* Don't change cursor state while redisplaying. This could confuse
6151 output routines. */
6152 if (!redisplaying_p)
6153 {
6154 if (NILP (window))
6155 window = selected_window;
6156 else
6157 CHECK_WINDOW (window, 2);
6158
6159 XWINDOW (window)->cursor_off_p = NILP (show);
6160 }
6161
6162 return Qnil;
6163 }
6164
6165
6166 DEFUN ("internal-show-cursor-p", Finternal_show_cursor_p,
6167 Sinternal_show_cursor_p, 0, 1, 0,
6168 "Value is non-nil if next redisplay will display a cursor in WINDOW.\n\
6169 WINDOW nil or omitted means report on the selected window.")
6170 (window)
6171 Lisp_Object window;
6172 {
6173 struct window *w;
6174
6175 if (NILP (window))
6176 window = selected_window;
6177 else
6178 CHECK_WINDOW (window, 2);
6179
6180 w = XWINDOW (window);
6181 return w->cursor_off_p ? Qnil : Qt;
6182 }
6183
6184 \f
6185 /***********************************************************************
6186 Initialization
6187 ***********************************************************************/
6188
6189 void
6190 syms_of_display ()
6191 {
6192 defsubr (&Sredraw_frame);
6193 defsubr (&Sredraw_display);
6194 defsubr (&Sframe_or_buffer_changed_p);
6195 defsubr (&Sopen_termscript);
6196 defsubr (&Sding);
6197 defsubr (&Ssit_for);
6198 defsubr (&Ssleep_for);
6199 defsubr (&Ssend_string_to_terminal);
6200 defsubr (&Sinternal_show_cursor);
6201 defsubr (&Sinternal_show_cursor_p);
6202
6203 frame_and_buffer_state = Fmake_vector (make_number (20), Qlambda);
6204 staticpro (&frame_and_buffer_state);
6205
6206 Qdisplay_table = intern ("display-table");
6207 staticpro (&Qdisplay_table);
6208
6209 DEFVAR_INT ("baud-rate", &baud_rate,
6210 "*The output baud rate of the terminal.\n\
6211 On most systems, changing this value will affect the amount of padding\n\
6212 and the other strategic decisions made during redisplay.");
6213
6214 DEFVAR_BOOL ("inverse-video", &inverse_video,
6215 "*Non-nil means invert the entire frame display.\n\
6216 This means everything is in inverse video which otherwise would not be.");
6217
6218 DEFVAR_BOOL ("visible-bell", &visible_bell,
6219 "*Non-nil means try to flash the frame to represent a bell.");
6220
6221 DEFVAR_BOOL ("no-redraw-on-reenter", &no_redraw_on_reenter,
6222 "*Non-nil means no need to redraw entire frame after suspending.\n\
6223 A non-nil value is useful if the terminal can automatically preserve\n\
6224 Emacs's frame display when you reenter Emacs.\n\
6225 It is up to you to set this variable if your terminal can do that.");
6226
6227 DEFVAR_LISP ("window-system", &Vwindow_system,
6228 "A symbol naming the window-system under which Emacs is running\n\
6229 \(such as `x'), or nil if emacs is running on an ordinary terminal.");
6230
6231 DEFVAR_LISP ("window-system-version", &Vwindow_system_version,
6232 "The version number of the window system in use.\n\
6233 For X windows, this is 10 or 11.");
6234
6235 DEFVAR_BOOL ("cursor-in-echo-area", &cursor_in_echo_area,
6236 "Non-nil means put cursor in minibuffer, at end of any message there.");
6237
6238 DEFVAR_LISP ("glyph-table", &Vglyph_table,
6239 "Table defining how to output a glyph code to the frame.\n\
6240 If not nil, this is a vector indexed by glyph code to define the glyph.\n\
6241 Each element can be:\n\
6242 integer: a glyph code which this glyph is an alias for.\n\
6243 string: output this glyph using that string (not impl. in X windows).\n\
6244 nil: this glyph mod 256 is char code to output,\n\
6245 and this glyph / 256 is face code for X windows (see `face-id').");
6246 Vglyph_table = Qnil;
6247
6248 DEFVAR_LISP ("standard-display-table", &Vstandard_display_table,
6249 "Display table to use for buffers that specify none.\n\
6250 See `buffer-display-table' for more information.");
6251 Vstandard_display_table = Qnil;
6252
6253 DEFVAR_BOOL ("redisplay-dont-pause", &redisplay_dont_pause,
6254 "*Non-nil means update isn't paused when input is detected.");
6255 redisplay_dont_pause = 0;
6256
6257 /* Initialize `window-system', unless init_display already decided it. */
6258 #ifdef CANNOT_DUMP
6259 if (noninteractive)
6260 #endif
6261 {
6262 Vwindow_system = Qnil;
6263 Vwindow_system_version = Qnil;
6264 }
6265 }