(rotate_right, rotate_left): Simplify
[bpt/emacs.git] / src / xfaces.c
1 /* "Face" primitives.
2 Copyright (C) 1993 Free Software Foundation.
3
4 This file is part of GNU Emacs.
5
6 GNU Emacs is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
10
11 GNU Emacs is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with GNU Emacs; see the file COPYING. If not, write to
18 the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
19
20 /* This is derived from work by Lucid (some parts very loosely so). */
21
22 #include <sys/types.h>
23 #include <sys/stat.h>
24
25 #include <config.h>
26 #include "lisp.h"
27
28 #ifdef HAVE_X_WINDOWS
29
30 #include "xterm.h"
31 #include "buffer.h"
32 #include "dispextern.h"
33 #include "frame.h"
34 #include "blockinput.h"
35 #include "window.h"
36
37 /* Compensate for bug in Xos.h on some systems, on which it requires
38 time.h. On some such systems, Xos.h tries to redefine struct
39 timeval and struct timezone if USG is #defined while it is
40 #included. */
41 #ifdef XOS_NEEDS_TIME_H
42
43 #include <time.h>
44 #undef USG
45 #include <X11/Xos.h>
46 #define USG
47 #define __TIMEVAL__
48
49 #else
50
51 #include <X11/Xos.h>
52
53 #endif
54
55 \f
56 /* An explanation of the face data structures. */
57
58 /* ========================= Face Data Structures =========================
59
60 Let FACE-NAME be a symbol naming a face.
61
62 Let FACE-VECTOR be (assq FACE-NAME (frame-face-alist FRAME))
63 FACE-VECTOR is either nil, or a vector of the form
64 [face NAME ID FONT FOREGROUND BACKGROUND BACKGROUND-PIXMAP UNDERLINE-P]
65 where
66 face is the symbol `face',
67 NAME is the symbol with which this vector is associated (a backpointer),
68 ID is the face ID, an integer used internally by the C code to identify
69 the face,
70 FONT, FOREGROUND, and BACKGROUND are strings naming the fonts and colors
71 to use with the face,
72 BACKGROUND-PIXMAP is the name of an x bitmap filename, which we don't
73 use right now, and
74 UNDERLINE-P is non-nil if the face should be underlined.
75 If any of these elements are nil, that parameter is considered
76 unspecified; parameters from faces specified by lower-priority
77 overlays or text properties, or the parameters of the frame itself,
78 can show through. (lisp/faces.el maintains these lists.)
79
80 (assq FACE-NAME global-face-data) returns a vector describing the
81 global parameters for that face.
82
83 Let PARAM-FACE be FRAME->display.x->param_faces[Faref (FACE-VECTOR, 2)].
84 PARAM_FACE is a struct face whose members are the Xlib analogues of
85 the parameters in FACE-VECTOR. If an element of FACE-VECTOR is
86 nil, then the corresponding member of PARAM_FACE is FACE_DEFAULT.
87 These faces are called "parameter faces", because they're the ones
88 lisp manipulates to control what gets displayed. Elements 0 and 1
89 of FRAME->display.x->param_faces are special - they describe the
90 default and mode line faces. None of the faces in param_faces have
91 GC's. (See src/dispextern.h for the definiton of struct face.
92 lisp/faces.el maintains the isomorphism between face_alist and
93 param_faces.)
94
95 The functions compute_char_face and compute_glyph_face find and
96 combine the parameter faces associated with overlays and text
97 properties. The resulting faces are called "computed faces"; none
98 of their members are FACE_DEFAULT; they are completely specified.
99 They then call intern_compute_face to search
100 FRAME->display.x->computed_faces for a matching face, add one if
101 none is found, and return the index into
102 FRAME->display.x->computed_faces. FRAME's glyph matrices use these
103 indices to record the faces of the matrix characters, and the X
104 display hooks consult compute_faces to decide how to display these
105 characters. Elements 0 and 1 of computed_faces always describe the
106 default and mode-line faces.
107
108 Elements 0 and 1 of computed_faces have GC's; all the other faces
109 in computed_faces do not. The global array face_vector contains
110 faces with their GC's set. Given a computed_face, the function
111 intern_face finds (or adds) an element of face_vector with
112 equivalent parameters, and returns a pointer to that face, whose GC
113 can then be used for display.
114
115 Constraints:
116
117 Symbols naming faces must have associations on all frames; for any
118 FRAME, for all FACE-NAME, if (assq FACE-NAME (frame-face-alist
119 FRAME)) is non-nil, it must be non-nil for all frames.
120
121 Analogously, indices into param_faces must be valid on all frames;
122 if param_faces[i] is a non-zero face pointer on one frame, then it
123 must be filled in on all frames. Code assumes that face ID's can
124 be used on any frame.
125
126 Some subtleties:
127
128 Why do we keep param_faces and computed_faces separate?
129 computed_faces contains an element for every combination of facial
130 parameters we have ever displayed. indices into param_faces have
131 to be valid on all frames. If they were the same array, then that
132 array would grow very large on all frames, because any facial
133 combination displayed on any frame would need to be a valid entry
134 on all frames.
135
136 Since face_vector is just a cache --- there are no pointers into it
137 from the rest of the code, and everyone accesses it through
138 intern_face --- we could just free its GC's and throw the whole
139 thing away without breaking anything. This gives us a simple way
140 to garbage-collect old GC's nobody's using any more - we can just
141 purge face_vector, and then let subsequent calls to intern_face
142 refill it as needed. The function clear_face_vector performs this
143 purge.
144
145 We're often applying intern_face to faces in computed_faces -
146 for example, we do this while sending GLYPHs from a struct
147 frame_glyphs to X during redisplay. It would be nice to avoid
148 searching all of face_vector every time we intern a frame's face.
149 So, when intern_face finds a match for FACE in face_vector, it
150 stores the index of the match in FACE's cached_index member, and
151 checks there first next time. */
152
153 \f
154 /* Definitions and declarations. */
155
156 /* A table of display faces. */
157 static struct face **face_vector;
158 /* The length in use of the table. */
159 static int nfaces;
160 /* The allocated length of the table. */
161 static int nfaces_allocated;
162
163 /* The number of face-id's in use (same for all frames). */
164 int next_face_id;
165
166 /* The number of the face to use to indicate the region. */
167 int region_face;
168
169 /* This is what appears in a slot in a face to signify that the face
170 does not specify that display aspect. */
171 #define FACE_DEFAULT (~0)
172
173 Lisp_Object Qface, Qwindow, Qpriority;
174
175 static void build_face ( /* FRAME_PTR, struct face * */ );
176 int face_name_id_number ( /* FRAME_PTR, Lisp_Object name */ );
177
178 struct face *intern_face ( /* FRAME_PTR, struct face * */ );
179 static int new_computed_face ( /* FRAME_PTR, struct face * */ );
180 static int intern_computed_face ( /* FRAME_PTR, struct face * */ );
181 static void ensure_face_ready ( /* FRAME_PTR, int id */ );
182 void recompute_basic_faces ( /* FRAME_PTR f */ );
183 \f
184 /* Allocating, copying, and comparing struct faces. */
185
186 /* Allocate a new face */
187 static struct face *
188 allocate_face ()
189 {
190 struct face *result = (struct face *) xmalloc (sizeof (struct face));
191 bzero (result, sizeof (struct face));
192 result->font = (XFontStruct *) FACE_DEFAULT;
193 result->foreground = FACE_DEFAULT;
194 result->background = FACE_DEFAULT;
195 result->stipple = FACE_DEFAULT;
196 return result;
197 }
198
199 /* Make a new face that's a copy of an existing one. */
200 static struct face *
201 copy_face (face)
202 struct face *face;
203 {
204 struct face *result = allocate_face ();
205
206 result->font = face->font;
207 result->foreground = face->foreground;
208 result->background = face->background;
209 result->stipple = face->stipple;
210 result->underline = face->underline;
211
212 return result;
213 }
214
215 static int
216 face_eql (face1, face2)
217 struct face *face1, *face2;
218 {
219 return ( face1->font == face2->font
220 && face1->foreground == face2->foreground
221 && face1->background == face2->background
222 && face1->stipple == face2->stipple
223 && face1->underline == face2->underline);
224 }
225 \f
226 /* Interning faces in the `face_vector' cache, and clearing that cache. */
227
228 /* Return the unique display face corresponding to the user-level face FACE.
229 If there isn't one, make one, and find a slot in the face_vector to
230 put it in. */
231 static struct face *
232 get_cached_face (f, face)
233 struct frame *f;
234 struct face *face;
235 {
236 int i, empty = -1;
237 struct face *result;
238
239 /* Perhaps FACE->cached_index is valid; this could happen if FACE is
240 in a frame's face list. */
241 if (face->cached_index >= 0
242 && face->cached_index < nfaces
243 && face_eql (face_vector[face->cached_index], face))
244 return face_vector[face->cached_index];
245
246 /* Look for an existing display face that does the job.
247 Also find an empty slot if any. */
248 for (i = 0; i < nfaces; i++)
249 {
250 if (face_eql (face_vector[i], face))
251 return face_vector[i];
252 if (face_vector[i] == 0)
253 empty = i;
254 }
255
256 /* If no empty slots, make one. */
257 if (empty < 0 && nfaces == nfaces_allocated)
258 {
259 int newsize = nfaces + 20;
260 face_vector
261 = (struct face **) xrealloc (face_vector,
262 newsize * sizeof (struct face *));
263 nfaces_allocated = newsize;
264 }
265
266 if (empty < 0)
267 empty = nfaces++;
268
269 /* Put a new display face in the empty slot. */
270 result = copy_face (face);
271 face_vector[empty] = result;
272
273 /* Make a graphics context for it. */
274 build_face (f, result);
275
276 return result;
277 }
278
279 /* Given a computed face, return an equivalent display face
280 (one which has a graphics context). */
281
282 struct face *
283 intern_face (f, face)
284 struct frame *f;
285 struct face *face;
286 {
287 /* If it's equivalent to the default face, use that. */
288 if (face_eql (face, FRAME_DEFAULT_FACE (f)))
289 {
290 if (!FRAME_DEFAULT_FACE (f)->gc)
291 build_face (f, FRAME_DEFAULT_FACE (f));
292 return FRAME_DEFAULT_FACE (f);
293 }
294
295 /* If it's equivalent to the mode line face, use that. */
296 if (face_eql (face, FRAME_MODE_LINE_FACE (f)))
297 {
298 if (!FRAME_MODE_LINE_FACE (f)->gc)
299 build_face (f, FRAME_MODE_LINE_FACE (f));
300 return FRAME_MODE_LINE_FACE (f);
301 }
302
303 /* If it's not one of the frame's default faces, it shouldn't have a GC. */
304 if (face->gc)
305 abort ();
306
307 /* Get a specialized display face. */
308 return get_cached_face (f, face);
309 }
310
311 /* Clear out face_vector and start anew.
312 This should be done from time to time just to avoid
313 keeping too many graphics contexts in face_vector
314 that are no longer needed. */
315
316 void
317 clear_face_vector ()
318 {
319 Lisp_Object rest;
320 Display *dpy = x_current_display;
321 int i;
322
323 BLOCK_INPUT;
324 /* Free the display faces in the face_vector. */
325 for (i = 0; i < nfaces; i++)
326 {
327 struct face *face = face_vector[i];
328 if (face->gc)
329 XFreeGC (dpy, face->gc);
330 xfree (face);
331 }
332 nfaces = 0;
333
334 UNBLOCK_INPUT;
335 }
336 \f
337 /* Allocating and freeing X resources for display faces. */
338
339 /* Make a graphics context for face FACE, which is on frame F,
340 if that can be done. */
341 static void
342 build_face (f, face)
343 struct frame *f;
344 struct face *face;
345 {
346 GC gc;
347 XGCValues xgcv;
348 unsigned long mask;
349
350 BLOCK_INPUT;
351
352 if (face->foreground != FACE_DEFAULT)
353 xgcv.foreground = face->foreground;
354 else
355 xgcv.foreground = f->display.x->foreground_pixel;
356
357 if (face->background != FACE_DEFAULT)
358 xgcv.background = face->background;
359 else
360 xgcv.background = f->display.x->background_pixel;
361
362 if (face->font && (int) face->font != FACE_DEFAULT)
363 xgcv.font = face->font->fid;
364 else
365 xgcv.font = f->display.x->font->fid;
366
367 xgcv.graphics_exposures = 0;
368
369 mask = GCForeground | GCBackground | GCFont | GCGraphicsExposures;
370 gc = XCreateGC (x_current_display, FRAME_X_WINDOW (f),
371 mask, &xgcv);
372
373 #if 0
374 if (face->stipple && face->stipple != FACE_DEFAULT)
375 XSetStipple (x_current_display, gc, face->stipple);
376 #endif
377
378 face->gc = gc;
379
380 UNBLOCK_INPUT;
381 }
382
383 /* Allocating, freeing, and duplicating fonts, colors, and pixmaps. */
384
385 static XFontStruct *
386 load_font (f, name)
387 struct frame *f;
388 Lisp_Object name;
389 {
390 XFontStruct *font;
391
392 if (NILP (name))
393 return (XFontStruct *) FACE_DEFAULT;
394
395 CHECK_STRING (name, 0);
396 BLOCK_INPUT;
397 font = XLoadQueryFont (x_current_display, (char *) XSTRING (name)->data);
398 UNBLOCK_INPUT;
399
400 if (! font)
401 Fsignal (Qerror, Fcons (build_string ("undefined font"),
402 Fcons (name, Qnil)));
403 return font;
404 }
405
406 static void
407 unload_font (f, font)
408 struct frame *f;
409 XFontStruct *font;
410 {
411 if (!font || font == ((XFontStruct *) FACE_DEFAULT))
412 return;
413
414 BLOCK_INPUT;
415 XFreeFont (x_current_display, font);
416 UNBLOCK_INPUT;
417 }
418
419 static unsigned long
420 load_color (f, name)
421 struct frame *f;
422 Lisp_Object name;
423 {
424 Display *dpy = x_current_display;
425 Colormap cmap;
426 XColor color;
427 int result;
428
429 if (NILP (name))
430 return FACE_DEFAULT;
431
432 cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
433
434 CHECK_STRING (name, 0);
435 BLOCK_INPUT;
436 result = XParseColor (dpy, cmap, (char *) XSTRING (name)->data, &color);
437 UNBLOCK_INPUT;
438 if (! result)
439 Fsignal (Qerror, Fcons (build_string ("undefined color"),
440 Fcons (name, Qnil)));
441 BLOCK_INPUT;
442 result = XAllocColor (dpy, cmap, &color);
443 UNBLOCK_INPUT;
444 if (! result)
445 Fsignal (Qerror, Fcons (build_string ("X server cannot allocate color"),
446 Fcons (name, Qnil)));
447 return (unsigned long) color.pixel;
448 }
449
450 static void
451 unload_color (f, pixel)
452 struct frame *f;
453 unsigned long pixel;
454 {
455 /* Since faces get built by copying parameters from other faces, the
456 allocation counts for the colors get all screwed up. I don't see
457 any solution that will take less than 10 minutes, and it's better
458 to have a color leak than a crash, so I'm just dyking this out.
459 This isn't really a color leak, anyway - if we ask for it again,
460 we'll get the same pixel. */
461 #if 0
462 Colormap cmap;
463 Display *dpy = x_current_display;
464 if (pixel == FACE_DEFAULT
465 || pixel == BLACK_PIX_DEFAULT
466 || pixel == WHITE_PIX_DEFAULT)
467 return;
468 cmap = DefaultColormapOfScreen (DefaultScreenOfDisplay (x_current_display));
469 BLOCK_INPUT;
470 XFreeColors (dpy, cmap, &pixel, 1, 0);
471 UNBLOCK_INPUT;
472 #endif
473 }
474 \f
475 /* Managing parameter face arrays for frames. */
476
477 void
478 init_frame_faces (f)
479 FRAME_PTR f;
480 {
481 ensure_face_ready (f, 0);
482 ensure_face_ready (f, 1);
483
484 new_computed_face (f, FRAME_PARAM_FACES (f)[0]);
485 new_computed_face (f, FRAME_PARAM_FACES (f)[1]);
486 recompute_basic_faces (f);
487
488 /* Find another X frame. */
489 {
490 Lisp_Object tail, frame, result;
491
492 result = Qnil;
493 FOR_EACH_FRAME (tail, frame)
494 if (FRAME_X_P (XFRAME (frame))
495 && XFRAME (frame) != f)
496 {
497 result = frame;
498 break;
499 }
500
501 /* If we didn't find any X frames other than f, then we don't need
502 any faces other than 0 and 1, so we're okay. Otherwise, make
503 sure that all faces valid on the selected frame are also valid
504 on this new frame. */
505 if (FRAMEP (result))
506 {
507 int i;
508 int n_faces = FRAME_N_PARAM_FACES (XFRAME (result));
509 struct face **faces = FRAME_PARAM_FACES (XFRAME (result));
510
511 for (i = 2; i < n_faces; i++)
512 if (faces[i])
513 ensure_face_ready (f, i);
514 }
515 }
516 }
517
518
519 /* Called from Fdelete_frame. */
520 void
521 free_frame_faces (f)
522 struct frame *f;
523 {
524 Display *dpy = x_current_display;
525 int i;
526
527 BLOCK_INPUT;
528
529 for (i = 0; i < FRAME_N_PARAM_FACES (f); i++)
530 {
531 struct face *face = FRAME_PARAM_FACES (f) [i];
532 if (face)
533 {
534 if (face->gc)
535 XFreeGC (dpy, face->gc);
536 unload_font (f, face->font);
537 unload_color (f, face->foreground);
538 unload_color (f, face->background);
539 #if 0
540 unload_pixmap (f, face->stipple);
541 #endif
542 xfree (face);
543 }
544 }
545 xfree (FRAME_PARAM_FACES (f));
546 FRAME_PARAM_FACES (f) = 0;
547 FRAME_N_PARAM_FACES (f) = 0;
548
549 /* All faces in FRAME_COMPUTED_FACES use resources copied from
550 FRAME_PARAM_FACES; we can free them without fuss. */
551 xfree (FRAME_COMPUTED_FACES (f));
552 FRAME_COMPUTED_FACES (f) = 0;
553 FRAME_N_COMPUTED_FACES (f) = 0;
554
555 UNBLOCK_INPUT;
556 }
557 \f
558 /* Interning faces in a frame's face array. */
559
560 static int
561 new_computed_face (f, new_face)
562 struct frame *f;
563 struct face *new_face;
564 {
565 int i = FRAME_N_COMPUTED_FACES (f);
566
567 if (i >= FRAME_SIZE_COMPUTED_FACES (f))
568 {
569 int new_size = i + 32;
570
571 FRAME_COMPUTED_FACES (f)
572 = (struct face **)
573 (FRAME_SIZE_COMPUTED_FACES (f) == 0
574 ? xmalloc (new_size * sizeof (struct face *))
575 : xrealloc (FRAME_COMPUTED_FACES (f),
576 new_size * sizeof (struct face *)));
577 FRAME_SIZE_COMPUTED_FACES (f) = new_size;
578 }
579
580 i = FRAME_N_COMPUTED_FACES (f)++;
581 FRAME_COMPUTED_FACES (f)[i] = copy_face (new_face);
582 return i;
583 }
584
585
586 /* Find a match for NEW_FACE in a FRAME's computed face array, and add
587 it if we don't find one. */
588 static int
589 intern_computed_face (f, new_face)
590 struct frame *f;
591 struct face *new_face;
592 {
593 int len = FRAME_N_COMPUTED_FACES (f);
594 int i;
595
596 /* Search for a computed face already on F equivalent to FACE. */
597 for (i = 0; i < len; i++)
598 {
599 if (! FRAME_COMPUTED_FACES (f)[i])
600 abort ();
601 if (face_eql (new_face, FRAME_COMPUTED_FACES (f)[i]))
602 return i;
603 }
604
605 /* We didn't find one; add a new one. */
606 return new_computed_face (f, new_face);
607 }
608
609 /* Make parameter face id ID valid on frame F. */
610
611 static void
612 ensure_face_ready (f, id)
613 struct frame *f;
614 int id;
615 {
616 if (FRAME_N_PARAM_FACES (f) <= id)
617 {
618 int n = id + 10;
619 int i;
620 if (!FRAME_N_PARAM_FACES (f))
621 FRAME_PARAM_FACES (f)
622 = (struct face **) xmalloc (sizeof (struct face *) * n);
623 else
624 FRAME_PARAM_FACES (f)
625 = (struct face **) xrealloc (FRAME_PARAM_FACES (f),
626 sizeof (struct face *) * n);
627
628 bzero (FRAME_PARAM_FACES (f) + FRAME_N_PARAM_FACES (f),
629 (n - FRAME_N_PARAM_FACES (f)) * sizeof (struct face *));
630 FRAME_N_PARAM_FACES (f) = n;
631 }
632
633 if (FRAME_PARAM_FACES (f) [id] == 0)
634 FRAME_PARAM_FACES (f) [id] = allocate_face ();
635 }
636 \f
637 /* Computing faces appropriate for a given piece of text in a buffer. */
638
639 /* Return non-zero if FONT1 and FONT2 have the same size bounding box.
640 We assume that they're both character-cell fonts. */
641 int
642 same_size_fonts (font1, font2)
643 XFontStruct *font1, *font2;
644 {
645 XCharStruct *bounds1 = &font1->min_bounds;
646 XCharStruct *bounds2 = &font2->min_bounds;
647
648 return (bounds1->width == bounds2->width);
649 /* Checking the following caused bad results in some cases
650 when fonts that should be the same size
651 actually have very slightly different size.
652 It is possible that this reintroduces the bug whereby line positions
653 were not right. However, the right way to fix that is to change xterm.c
654 so that the vertical positions of lines
655 depend only on the height of the frame's font.
656 && bounds1->ascent == bounds2->ascent
657 && bounds1->descent == bounds2->descent); */
658 }
659
660 /* Modify face TO by copying from FROM all properties which have
661 nondefault settings. */
662 static void
663 merge_faces (from, to)
664 struct face *from, *to;
665 {
666 /* Only merge the font if it's the same size as the base font. */
667 if (from->font != (XFontStruct *) FACE_DEFAULT
668 && same_size_fonts (from->font, to->font))
669 to->font = from->font;
670 if (from->foreground != FACE_DEFAULT)
671 to->foreground = from->foreground;
672 if (from->background != FACE_DEFAULT)
673 to->background = from->background;
674 if (from->stipple != FACE_DEFAULT)
675 to->stipple = from->stipple;
676 if (from->underline)
677 to->underline = from->underline;
678 }
679
680 /* Set up the basic set of facial parameters, based on the frame's
681 data; all faces are deltas applied to this. */
682 static void
683 compute_base_face (f, face)
684 FRAME_PTR f;
685 struct face *face;
686 {
687 struct x_display *d = f->display.x;
688
689 face->gc = 0;
690 face->foreground = d->foreground_pixel;
691 face->background = d->background_pixel;
692 face->font = d->font;
693 face->stipple = 0;
694 face->underline = 0;
695
696 /* Avoid a face comparison by making this invalid. */
697 face->cached_index = -1;
698 }
699
700
701 struct sortvec
702 {
703 Lisp_Object overlay;
704 int beg, end;
705 int priority;
706 };
707
708 static int
709 sort_overlays (s1, s2)
710 struct sortvec *s1, *s2;
711 {
712 if (s1->priority != s2->priority)
713 return s1->priority - s2->priority;
714 if (s1->beg != s2->beg)
715 return s1->beg - s2->beg;
716 if (s1->end != s2->end)
717 return s2->end - s1->end;
718 return 0;
719 }
720
721 /* Return the face ID associated with a buffer position POS.
722 Store into *ENDPTR the position at which a different face is needed.
723 This does not take account of glyphs that specify their own face codes.
724 F is the frame in use for display, and W is a window displaying
725 the current buffer.
726
727 REGION_BEG, REGION_END delimit the region, so it can be highlighted.
728
729 LIMIT is a position not to scan beyond. That is to limit
730 the time this function can take. */
731
732 int
733 compute_char_face (f, w, pos, region_beg, region_end, endptr, limit)
734 struct frame *f;
735 struct window *w;
736 int pos;
737 int region_beg, region_end;
738 int *endptr;
739 int limit;
740 {
741 struct face face;
742 Lisp_Object prop, position;
743 int i, j, noverlays;
744 int facecode;
745 Lisp_Object *overlay_vec;
746 struct sortvec *sortvec;
747 Lisp_Object frame;
748 int endpos;
749
750 /* W must display the current buffer. We could write this function
751 to use the frame and buffer of W, but right now it doesn't. */
752 if (XBUFFER (w->buffer) != current_buffer)
753 abort ();
754
755 XSET (frame, Lisp_Frame, f);
756
757 endpos = ZV;
758 if (pos < region_beg && region_beg < endpos)
759 endpos = region_beg;
760
761 XFASTINT (position) = pos;
762 prop = Fget_text_property (position, Qface, w->buffer);
763 {
764 Lisp_Object limit1, end;
765
766 XFASTINT (limit1) = (limit < endpos ? limit : endpos);
767 end = Fnext_single_property_change (position, Qface, w->buffer, limit1);
768 if (INTEGERP (end))
769 endpos = XINT (end);
770 }
771
772 {
773 int next_overlay;
774 int len;
775
776 /* First try with room for 40 overlays. */
777 len = 40;
778 overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
779
780 noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
781
782 /* If there are more than 40,
783 make enough space for all, and try again. */
784 if (noverlays > len)
785 {
786 len = noverlays;
787 overlay_vec = (Lisp_Object *) alloca (len * sizeof (Lisp_Object));
788 noverlays = overlays_at (pos, 0, &overlay_vec, &len, &next_overlay);
789 }
790
791 if (next_overlay < endpos)
792 endpos = next_overlay;
793 }
794
795 *endptr = endpos;
796
797 /* Optimize the default case. */
798 if (noverlays == 0 && NILP (prop)
799 && !(pos >= region_beg && pos < region_end))
800 return 0;
801
802 compute_base_face (f, &face);
803
804 if (!NILP (prop))
805 {
806 facecode = face_name_id_number (f, prop);
807 if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
808 && FRAME_PARAM_FACES (f) [facecode] != 0)
809 merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
810 }
811
812 /* Put the valid and relevant overlays into sortvec. */
813 sortvec = (struct sortvec *) alloca (noverlays * sizeof (struct sortvec));
814
815 for (i = 0, j = 0; i < noverlays; i++)
816 {
817 Lisp_Object overlay = overlay_vec[i];
818
819 if (OVERLAY_VALID (overlay)
820 && OVERLAY_POSITION (OVERLAY_START (overlay)) > 0
821 && OVERLAY_POSITION (OVERLAY_END (overlay)) > 0)
822 {
823 Lisp_Object window;
824 window = Foverlay_get (overlay, Qwindow);
825
826 /* Also ignore overlays limited to one window
827 if it's not the window we are using. */
828 if (XTYPE (window) != Lisp_Window
829 || XWINDOW (window) == w)
830 {
831 Lisp_Object tem;
832
833 /* This overlay is good and counts:
834 put it in sortvec. */
835 sortvec[j].overlay = overlay;
836 sortvec[j].beg = OVERLAY_POSITION (OVERLAY_START (overlay));
837 sortvec[j].end = OVERLAY_POSITION (OVERLAY_END (overlay));
838 tem = Foverlay_get (overlay, Qpriority);
839 if (INTEGERP (tem))
840 sortvec[j].priority = XINT (tem);
841 else
842 sortvec[j].priority = 0;
843 j++;
844 }
845 }
846 }
847 noverlays = j;
848
849 /* Sort the overlays into the proper order: increasing priority. */
850
851 if (noverlays > 1)
852 qsort (sortvec, noverlays, sizeof (struct sortvec), sort_overlays);
853
854 /* Now merge the overlay data in that order. */
855 for (i = 0; i < noverlays; i++)
856 {
857 prop = Foverlay_get (sortvec[i].overlay, Qface);
858 if (!NILP (prop))
859 {
860 Lisp_Object oend;
861 int oendpos;
862
863 facecode = face_name_id_number (f, prop);
864 if (facecode >= 0 && facecode < FRAME_N_PARAM_FACES (f)
865 && FRAME_PARAM_FACES (f) [facecode] != 0)
866 merge_faces (FRAME_PARAM_FACES (f) [facecode], &face);
867
868 oend = OVERLAY_END (sortvec[i].overlay);
869 oendpos = OVERLAY_POSITION (oend);
870 if (oendpos < endpos)
871 endpos = oendpos;
872 }
873 }
874
875 if (pos >= region_beg && pos < region_end)
876 {
877 if (region_end < endpos)
878 endpos = region_end;
879 if (region_face >= 0 && region_face < next_face_id)
880 merge_faces (FRAME_PARAM_FACES (f) [region_face], &face);
881 }
882
883 *endptr = endpos;
884
885 return intern_computed_face (f, &face);
886 }
887
888 /* Return the face ID to use to display a special glyph which selects
889 FACE_CODE as the face ID, assuming that ordinarily the face would
890 be BASIC_FACE. F is the frame. */
891 int
892 compute_glyph_face (f, face_code)
893 struct frame *f;
894 int face_code;
895 {
896 struct face face;
897
898 compute_base_face (f, &face);
899
900 if (face_code >= 0 && face_code < FRAME_N_PARAM_FACES (f)
901 && FRAME_PARAM_FACES (f) [face_code] != 0)
902 merge_faces (FRAME_PARAM_FACES (f) [face_code], &face);
903
904 return intern_computed_face (f, &face);
905 }
906
907
908 /* Recompute the GC's for the default and modeline faces.
909 We call this after changing frame parameters on which those GC's
910 depend. */
911 void
912 recompute_basic_faces (f)
913 FRAME_PTR f;
914 {
915 /* If the frame's faces haven't been initialized yet, don't worry about
916 this stuff. */
917 if (FRAME_N_PARAM_FACES (f) < 2)
918 return;
919
920 BLOCK_INPUT;
921
922 if (FRAME_DEFAULT_FACE (f)->gc)
923 XFreeGC (x_current_display, FRAME_DEFAULT_FACE (f)->gc);
924 if (FRAME_MODE_LINE_FACE (f)->gc)
925 XFreeGC (x_current_display, FRAME_MODE_LINE_FACE (f)->gc);
926
927 compute_base_face (f, FRAME_DEFAULT_FACE (f));
928 compute_base_face (f, FRAME_MODE_LINE_FACE (f));
929
930 merge_faces (FRAME_DEFAULT_PARAM_FACE (f), FRAME_DEFAULT_FACE (f));
931 merge_faces (FRAME_MODE_LINE_PARAM_FACE (f), FRAME_MODE_LINE_FACE (f));
932
933 build_face (f, FRAME_DEFAULT_FACE (f));
934 build_face (f, FRAME_MODE_LINE_FACE (f));
935
936 UNBLOCK_INPUT;
937 }
938
939
940 \f
941 /* Lisp interface. */
942
943 DEFUN ("frame-face-alist", Fframe_face_alist, Sframe_face_alist, 1, 1, 0,
944 "")
945 (frame)
946 Lisp_Object frame;
947 {
948 CHECK_FRAME (frame, 0);
949 return XFRAME (frame)->face_alist;
950 }
951
952 DEFUN ("set-frame-face-alist", Fset_frame_face_alist, Sset_frame_face_alist,
953 2, 2, 0, "")
954 (frame, value)
955 Lisp_Object frame, value;
956 {
957 CHECK_FRAME (frame, 0);
958 XFRAME (frame)->face_alist = value;
959 return value;
960 }
961
962
963 DEFUN ("make-face-internal", Fmake_face_internal, Smake_face_internal, 1, 1, 0,
964 "Create face number FACE-ID on all frames.")
965 (face_id)
966 Lisp_Object face_id;
967 {
968 Lisp_Object rest;
969 int id = XINT (face_id);
970
971 CHECK_NUMBER (face_id, 0);
972 if (id < 0 || id >= next_face_id)
973 error ("Face id out of range");
974
975 for (rest = Vframe_list; !NILP (rest); rest = XCONS (rest)->cdr)
976 {
977 struct frame *f = XFRAME (XCONS (rest)->car);
978 if (FRAME_X_P (f))
979 ensure_face_ready (f, id);
980 }
981 return Qnil;
982 }
983
984
985 DEFUN ("set-face-attribute-internal", Fset_face_attribute_internal,
986 Sset_face_attribute_internal, 4, 4, 0, "")
987 (face_id, attr_name, attr_value, frame)
988 Lisp_Object face_id, attr_name, attr_value, frame;
989 {
990 struct face *face;
991 struct frame *f;
992 int magic_p;
993 int id;
994
995 CHECK_FRAME (frame, 0);
996 CHECK_NUMBER (face_id, 0);
997 CHECK_SYMBOL (attr_name, 0);
998
999 f = XFRAME (frame);
1000 id = XINT (face_id);
1001 if (id < 0 || id >= next_face_id)
1002 error ("Face id out of range");
1003
1004 if (! FRAME_X_P (f))
1005 return;
1006
1007 ensure_face_ready (f, id);
1008 face = FRAME_PARAM_FACES (f) [XFASTINT (face_id)];
1009
1010 if (EQ (attr_name, intern ("font")))
1011 {
1012 XFontStruct *font = load_font (f, attr_value);
1013 if (face->font != f->display.x->font)
1014 unload_font (f, face->font);
1015 face->font = font;
1016 }
1017 else if (EQ (attr_name, intern ("foreground")))
1018 {
1019 unsigned long new_color = load_color (f, attr_value);
1020 unload_color (f, face->foreground);
1021 face->foreground = new_color;
1022 }
1023 else if (EQ (attr_name, intern ("background")))
1024 {
1025 unsigned long new_color = load_color (f, attr_value);
1026 unload_color (f, face->background);
1027 face->background = new_color;
1028 }
1029 #if 0
1030 else if (EQ (attr_name, intern ("background-pixmap")))
1031 {
1032 unsigned int w, h, d;
1033 unsigned long new_pixmap = load_pixmap (f, attr_value, &w, &h, &d, 0);
1034 unload_pixmap (f, face->stipple);
1035 if (NILP (attr_value))
1036 new_pixmap = 0;
1037 face->stipple = new_pixmap;
1038 face->pixmap_w = w;
1039 face->pixmap_h = h;
1040 /* face->pixmap_depth = d; */
1041 }
1042 #endif /* 0 */
1043 else if (EQ (attr_name, intern ("underline")))
1044 {
1045 int new = !NILP (attr_value);
1046 face->underline = new;
1047 }
1048 else
1049 error ("unknown face attribute");
1050
1051 if (id == 0 || id == 1)
1052 recompute_basic_faces (f);
1053
1054 /* If we're modifying either of the frame's display faces, that
1055 means that we're changing the parameters of a fixed face code;
1056 since the color/font/whatever is changed but the face ID hasn't,
1057 redisplay won't know to redraw the affected sections. Give it a
1058 kick. */
1059 if (id == 0 || id == 1)
1060 SET_FRAME_GARBAGED (f);
1061 else
1062 /* Otherwise, it's enough to tell it to redisplay the text. */
1063 windows_or_buffers_changed = 1;
1064
1065 return Qnil;
1066 }
1067
1068 DEFUN ("internal-next-face-id", Finternal_next_face_id, Sinternal_next_face_id,
1069 0, 0, 0, "")
1070 ()
1071 {
1072 return make_number (next_face_id++);
1073 }
1074
1075 /* Return the face id for name NAME on frame FRAME.
1076 (It should be the same for all frames,
1077 but it's as easy to use the "right" frame to look it up
1078 as to use any other one.) */
1079
1080 int
1081 face_name_id_number (f, name)
1082 FRAME_PTR f;
1083 Lisp_Object name;
1084 {
1085 Lisp_Object tem;
1086
1087 tem = Fcdr (assq_no_quit (name, f->face_alist));
1088 if (NILP (tem))
1089 return 0;
1090 CHECK_VECTOR (tem, 0);
1091 tem = XVECTOR (tem)->contents[2];
1092 CHECK_NUMBER (tem, 0);
1093 return XINT (tem);
1094 }
1095 \f
1096 /* Emacs initialization. */
1097
1098 void
1099 syms_of_xfaces ()
1100 {
1101 Qwindow = intern ("window");
1102 staticpro (&Qwindow);
1103 Qface = intern ("face");
1104 staticpro (&Qface);
1105 Qpriority = intern ("priority");
1106 staticpro (&Qpriority);
1107
1108 DEFVAR_INT ("region-face", &region_face,
1109 "Face number to use to highlight the region\n\
1110 The region is highlighted with this face\n\
1111 when Transient Mark mode is enabled and the mark is active.");
1112
1113 defsubr (&Sframe_face_alist);
1114 defsubr (&Sset_frame_face_alist);
1115 defsubr (&Smake_face_internal);
1116 defsubr (&Sset_face_attribute_internal);
1117 defsubr (&Sinternal_next_face_id);
1118 }
1119
1120 #endif /* HAVE_X_WINDOWS */
1121