* frames.texi (Frames): Clean up introduction. Document `ns'
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4 @c 2003, 2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../../info/commands
7 @node Command Loop, Keymaps, Minibuffers, Top
8 @chapter Command Loop
9 @cindex editor command loop
10 @cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13 immediately. This loop reads key sequences, executes their definitions,
14 and displays the results. In this chapter, we describe how these things
15 are done, and the subroutines that allow Lisp programs to do them.
16
17 @menu
18 * Command Overview:: How the command loop reads commands.
19 * Defining Commands:: Specifying how a function should read arguments.
20 * Interactive Call:: Calling a command, so that it will read arguments.
21 * Distinguish Interactive:: Making a command distinguish interactive calls.
22 * Command Loop Info:: Variables set by the command loop for you to examine.
23 * Adjusting Point:: Adjustment of point after a command.
24 * Input Events:: What input looks like when you read it.
25 * Reading Input:: How to read input events from the keyboard or mouse.
26 * Special Events:: Events processed immediately and individually.
27 * Waiting:: Waiting for user input or elapsed time.
28 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
29 * Prefix Command Arguments:: How the commands to set prefix args work.
30 * Recursive Editing:: Entering a recursive edit,
31 and why you usually shouldn't.
32 * Disabling Commands:: How the command loop handles disabled commands.
33 * Command History:: How the command history is set up, and how accessed.
34 * Keyboard Macros:: How keyboard macros are implemented.
35 @end menu
36
37 @node Command Overview
38 @section Command Loop Overview
39
40 The first thing the command loop must do is read a key sequence, which
41 is a sequence of events that translates into a command. It does this by
42 calling the function @code{read-key-sequence}. Your Lisp code can also
43 call this function (@pxref{Key Sequence Input}). Lisp programs can also
44 do input at a lower level with @code{read-event} (@pxref{Reading One
45 Event}) or discard pending input with @code{discard-input}
46 (@pxref{Event Input Misc}).
47
48 The key sequence is translated into a command through the currently
49 active keymaps. @xref{Key Lookup}, for information on how this is done.
50 The result should be a keyboard macro or an interactively callable
51 function. If the key is @kbd{M-x}, then it reads the name of another
52 command, which it then calls. This is done by the command
53 @code{execute-extended-command} (@pxref{Interactive Call}).
54
55 To execute a command requires first reading the arguments for it.
56 This is done by calling @code{command-execute} (@pxref{Interactive
57 Call}). For commands written in Lisp, the @code{interactive}
58 specification says how to read the arguments. This may use the prefix
59 argument (@pxref{Prefix Command Arguments}) or may read with prompting
60 in the minibuffer (@pxref{Minibuffers}). For example, the command
61 @code{find-file} has an @code{interactive} specification which says to
62 read a file name using the minibuffer. The command's function body does
63 not use the minibuffer; if you call this command from Lisp code as a
64 function, you must supply the file name string as an ordinary Lisp
65 function argument.
66
67 If the command is a string or vector (i.e., a keyboard macro) then
68 @code{execute-kbd-macro} is used to execute it. You can call this
69 function yourself (@pxref{Keyboard Macros}).
70
71 To terminate the execution of a running command, type @kbd{C-g}. This
72 character causes @dfn{quitting} (@pxref{Quitting}).
73
74 @defvar pre-command-hook
75 The editor command loop runs this normal hook before each command. At
76 that time, @code{this-command} contains the command that is about to
77 run, and @code{last-command} describes the previous command.
78 @xref{Command Loop Info}.
79 @end defvar
80
81 @defvar post-command-hook
82 The editor command loop runs this normal hook after each command
83 (including commands terminated prematurely by quitting or by errors),
84 and also when the command loop is first entered. At that time,
85 @code{this-command} refers to the command that just ran, and
86 @code{last-command} refers to the command before that.
87 @end defvar
88
89 Quitting is suppressed while running @code{pre-command-hook} and
90 @code{post-command-hook}. If an error happens while executing one of
91 these hooks, it terminates execution of the hook, and clears the hook
92 variable to @code{nil} so as to prevent an infinite loop of errors.
93
94 A request coming into the Emacs server (@pxref{Emacs Server,,,
95 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
96 command does.
97
98 @node Defining Commands
99 @section Defining Commands
100 @cindex defining commands
101 @cindex commands, defining
102 @cindex functions, making them interactive
103 @cindex interactive function
104
105 The special form @code{interactive} turns a Lisp function into a
106 command. The @code{interactive} form must be located at top-level in
107 the function body (usually as the first form in the body), or in the
108 @code{interactive-form} property of the function symbol. When the
109 @code{interactive} form is located in the function body, it does
110 nothing when actually executed. Its presence serves as a flag, which
111 tells the Emacs command loop that the function can be called
112 interactively. The argument of the @code{interactive} form controls
113 the reading of arguments for an interactive call.
114
115 @menu
116 * Using Interactive:: General rules for @code{interactive}.
117 * Interactive Codes:: The standard letter-codes for reading arguments
118 in various ways.
119 * Interactive Examples:: Examples of how to read interactive arguments.
120 @end menu
121
122 @node Using Interactive
123 @subsection Using @code{interactive}
124 @cindex arguments, interactive entry
125
126 This section describes how to write the @code{interactive} form that
127 makes a Lisp function an interactively-callable command, and how to
128 examine a command's @code{interactive} form.
129
130 @defspec interactive arg-descriptor
131 This special form declares that a function is a command, and that it
132 may therefore be called interactively (via @kbd{M-x} or by entering a
133 key sequence bound to it). The argument @var{arg-descriptor} declares
134 how to compute the arguments to the command when the command is called
135 interactively.
136
137 A command may be called from Lisp programs like any other function, but
138 then the caller supplies the arguments and @var{arg-descriptor} has no
139 effect.
140
141 @cindex @code{interactive-form}, function property
142 The @code{interactive} form must be located at top-level in the
143 function body, or in the function symbol's @code{interactive-form}
144 property (@pxref{Symbol Plists}). It has its effect because the
145 command loop looks for it before calling the function
146 (@pxref{Interactive Call}). Once the function is called, all its body
147 forms are executed; at this time, if the @code{interactive} form
148 occurs within the body, the form simply returns @code{nil} without
149 even evaluating its argument.
150
151 By convention, you should put the @code{interactive} form in the
152 function body, as the first top-level form. If there is an
153 @code{interactive} form in both the @code{interactive-form} symbol
154 property and the function body, the former takes precedence. The
155 @code{interactive-form} symbol property can be used to add an
156 interactive form to an existing function, or change how its arguments
157 are processed interactively, without redefining the function.
158 @end defspec
159
160 There are three possibilities for the argument @var{arg-descriptor}:
161
162 @itemize @bullet
163 @item
164 It may be omitted or @code{nil}; then the command is called with no
165 arguments. This leads quickly to an error if the command requires one
166 or more arguments.
167
168 @item
169 It may be a string; its contents are a sequence of elements separated
170 by newlines, one for each parameter@footnote{Some elements actually
171 supply two parameters.}. Each element consists of a code character
172 (@pxref{ Interactive Codes}) optionally followed by a prompt (which
173 some code characters use and some ignore). Here is an example:
174
175 @smallexample
176 (interactive "P\nbFrobnicate buffer: ")
177 @end smallexample
178
179 @noindent
180 The code letter @samp{P} sets the command's first argument to the raw
181 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
182 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
183 the name of an existing buffer, which becomes the second and final
184 argument.
185
186 @c Emacs 19 feature
187 The prompt string can use @samp{%} to include previous argument values
188 (starting with the first argument) in the prompt. This is done using
189 @code{format} (@pxref{Formatting Strings}). For example, here is how
190 you could read the name of an existing buffer followed by a new name to
191 give to that buffer:
192
193 @smallexample
194 @group
195 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
196 @end group
197 @end smallexample
198
199 @cindex @samp{*} in @code{interactive}
200 @cindex read-only buffers in interactive
201 If @samp{*} appears at the beginning of the string, then an error is
202 signaled if the buffer is read-only.
203
204 @cindex @samp{@@} in @code{interactive}
205 @c Emacs 19 feature
206 If @samp{@@} appears at the beginning of the string, and if the key
207 sequence used to invoke the command includes any mouse events, then
208 the window associated with the first of those events is selected
209 before the command is run.
210
211 @cindex @samp{^} in @code{interactive}
212 @cindex shift-selection, and @code{interactive} spec
213 If @samp{^} appears at the beginning of the string, and if the command
214 was invoked through @dfn{shift-translation}, set the mark and activate
215 the region temporarily, or extend an already active region, before the
216 command is run. If the command was invoked without shift-translation,
217 and the region is temporarily active, deactivate the region before the
218 command is run. Shift-translation is controlled on the user level by
219 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
220 Emacs Manual}.
221
222 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
223 not matter. Actual reading of arguments is controlled by the rest of
224 the prompt string (starting with the first character that is not
225 @samp{*}, @samp{@@}, or @samp{^}).
226
227 @item
228 It may be a Lisp expression that is not a string; then it should be a
229 form that is evaluated to get a list of arguments to pass to the
230 command. Usually this form will call various functions to read input
231 from the user, most often through the minibuffer (@pxref{Minibuffers})
232 or directly from the keyboard (@pxref{Reading Input}).
233
234 Providing point or the mark as an argument value is also common, but
235 if you do this @emph{and} read input (whether using the minibuffer or
236 not), be sure to get the integer values of point or the mark after
237 reading. The current buffer may be receiving subprocess output; if
238 subprocess output arrives while the command is waiting for input, it
239 could relocate point and the mark.
240
241 Here's an example of what @emph{not} to do:
242
243 @smallexample
244 (interactive
245 (list (region-beginning) (region-end)
246 (read-string "Foo: " nil 'my-history)))
247 @end smallexample
248
249 @noindent
250 Here's how to avoid the problem, by examining point and the mark after
251 reading the keyboard input:
252
253 @smallexample
254 (interactive
255 (let ((string (read-string "Foo: " nil 'my-history)))
256 (list (region-beginning) (region-end) string)))
257 @end smallexample
258
259 @strong{Warning:} the argument values should not include any data
260 types that can't be printed and then read. Some facilities save
261 @code{command-history} in a file to be read in the subsequent
262 sessions; if a command's arguments contain a data type that prints
263 using @samp{#<@dots{}>} syntax, those facilities won't work.
264
265 There are, however, a few exceptions: it is ok to use a limited set of
266 expressions such as @code{(point)}, @code{(mark)},
267 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
268 recognizes them specially and puts the expression (rather than its
269 value) into the command history. To see whether the expression you
270 wrote is one of these exceptions, run the command, then examine
271 @code{(car command-history)}.
272 @end itemize
273
274 @cindex examining the @code{interactive} form
275 @defun interactive-form function
276 This function returns the @code{interactive} form of @var{function}.
277 If @var{function} is an interactively callable function
278 (@pxref{Interactive Call}), the value is the command's
279 @code{interactive} form @code{(interactive @var{spec})}, which
280 specifies how to compute its arguments. Otherwise, the value is
281 @code{nil}. If @var{function} is a symbol, its function definition is
282 used.
283 @end defun
284
285 @node Interactive Codes
286 @comment node-name, next, previous, up
287 @subsection Code Characters for @code{interactive}
288 @cindex interactive code description
289 @cindex description for interactive codes
290 @cindex codes, interactive, description of
291 @cindex characters for interactive codes
292
293 The code character descriptions below contain a number of key words,
294 defined here as follows:
295
296 @table @b
297 @item Completion
298 @cindex interactive completion
299 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
300 completion because the argument is read using @code{completing-read}
301 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
302
303 @item Existing
304 Require the name of an existing object. An invalid name is not
305 accepted; the commands to exit the minibuffer do not exit if the current
306 input is not valid.
307
308 @item Default
309 @cindex default argument string
310 A default value of some sort is used if the user enters no text in the
311 minibuffer. The default depends on the code character.
312
313 @item No I/O
314 This code letter computes an argument without reading any input.
315 Therefore, it does not use a prompt string, and any prompt string you
316 supply is ignored.
317
318 Even though the code letter doesn't use a prompt string, you must follow
319 it with a newline if it is not the last code character in the string.
320
321 @item Prompt
322 A prompt immediately follows the code character. The prompt ends either
323 with the end of the string or with a newline.
324
325 @item Special
326 This code character is meaningful only at the beginning of the
327 interactive string, and it does not look for a prompt or a newline.
328 It is a single, isolated character.
329 @end table
330
331 @cindex reading interactive arguments
332 Here are the code character descriptions for use with @code{interactive}:
333
334 @table @samp
335 @item *
336 Signal an error if the current buffer is read-only. Special.
337
338 @item @@
339 Select the window mentioned in the first mouse event in the key
340 sequence that invoked this command. Special.
341
342 @item ^
343 If the command was invoked through shift-translation, set the mark and
344 activate the region temporarily, or extend an already active region,
345 before the command is run. If the command was invoked without
346 shift-translation, and the region is temporarily active, deactivate
347 the region before the command is run. Special.
348
349 @item a
350 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
351 Completion, Prompt.
352
353 @item b
354 The name of an existing buffer. By default, uses the name of the
355 current buffer (@pxref{Buffers}). Existing, Completion, Default,
356 Prompt.
357
358 @item B
359 A buffer name. The buffer need not exist. By default, uses the name of
360 a recently used buffer other than the current buffer. Completion,
361 Default, Prompt.
362
363 @item c
364 A character. The cursor does not move into the echo area. Prompt.
365
366 @item C
367 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
368 Completion, Prompt.
369
370 @item d
371 @cindex position argument
372 The position of point, as an integer (@pxref{Point}). No I/O.
373
374 @item D
375 A directory name. The default is the current default directory of the
376 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
377 Existing, Completion, Default, Prompt.
378
379 @item e
380 The first or next mouse event in the key sequence that invoked the command.
381 More precisely, @samp{e} gets events that are lists, so you can look at
382 the data in the lists. @xref{Input Events}. No I/O.
383
384 You can use @samp{e} more than once in a single command's interactive
385 specification. If the key sequence that invoked the command has
386 @var{n} events that are lists, the @var{n}th @samp{e} provides the
387 @var{n}th such event. Events that are not lists, such as function keys
388 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
389
390 @item f
391 A file name of an existing file (@pxref{File Names}). The default
392 directory is @code{default-directory}. Existing, Completion, Default,
393 Prompt.
394
395 @item F
396 A file name. The file need not exist. Completion, Default, Prompt.
397
398 @item G
399 A file name. The file need not exist. If the user enters just a
400 directory name, then the value is just that directory name, with no
401 file name within the directory added. Completion, Default, Prompt.
402
403 @item i
404 An irrelevant argument. This code always supplies @code{nil} as
405 the argument's value. No I/O.
406
407 @item k
408 A key sequence (@pxref{Key Sequences}). This keeps reading events
409 until a command (or undefined command) is found in the current key
410 maps. The key sequence argument is represented as a string or vector.
411 The cursor does not move into the echo area. Prompt.
412
413 If @samp{k} reads a key sequence that ends with a down-event, it also
414 reads and discards the following up-event. You can get access to that
415 up-event with the @samp{U} code character.
416
417 This kind of input is used by commands such as @code{describe-key} and
418 @code{global-set-key}.
419
420 @item K
421 A key sequence, whose definition you intend to change. This works like
422 @samp{k}, except that it suppresses, for the last input event in the key
423 sequence, the conversions that are normally used (when necessary) to
424 convert an undefined key into a defined one.
425
426 @item m
427 @cindex marker argument
428 The position of the mark, as an integer. No I/O.
429
430 @item M
431 Arbitrary text, read in the minibuffer using the current buffer's input
432 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
433 Emacs Manual}). Prompt.
434
435 @item n
436 A number, read with the minibuffer. If the input is not a number, the
437 user has to try again. @samp{n} never uses the prefix argument.
438 Prompt.
439
440 @item N
441 The numeric prefix argument; but if there is no prefix argument, read
442 a number as with @kbd{n}. The value is always a number. @xref{Prefix
443 Command Arguments}. Prompt.
444
445 @item p
446 @cindex numeric prefix argument usage
447 The numeric prefix argument. (Note that this @samp{p} is lower case.)
448 No I/O.
449
450 @item P
451 @cindex raw prefix argument usage
452 The raw prefix argument. (Note that this @samp{P} is upper case.) No
453 I/O.
454
455 @item r
456 @cindex region argument
457 Point and the mark, as two numeric arguments, smallest first. This is
458 the only code letter that specifies two successive arguments rather than
459 one. No I/O.
460
461 @item s
462 Arbitrary text, read in the minibuffer and returned as a string
463 (@pxref{Text from Minibuffer}). Terminate the input with either
464 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
465 these characters in the input.) Prompt.
466
467 @item S
468 An interned symbol whose name is read in the minibuffer. Any whitespace
469 character terminates the input. (Use @kbd{C-q} to include whitespace in
470 the string.) Other characters that normally terminate a symbol (e.g.,
471 parentheses and brackets) do not do so here. Prompt.
472
473 @item U
474 A key sequence or @code{nil}. Can be used after a @samp{k} or
475 @samp{K} argument to get the up-event that was discarded (if any)
476 after @samp{k} or @samp{K} read a down-event. If no up-event has been
477 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
478
479 @item v
480 A variable declared to be a user option (i.e., satisfying the
481 predicate @code{user-variable-p}). This reads the variable using
482 @code{read-variable}. @xref{Definition of read-variable}. Existing,
483 Completion, Prompt.
484
485 @item x
486 A Lisp object, specified with its read syntax, terminated with a
487 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
488 Minibuffer}. Prompt.
489
490 @item X
491 @cindex evaluated expression argument
492 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
493 the form so that its value becomes the argument for the command.
494 Prompt.
495
496 @item z
497 A coding system name (a symbol). If the user enters null input, the
498 argument value is @code{nil}. @xref{Coding Systems}. Completion,
499 Existing, Prompt.
500
501 @item Z
502 A coding system name (a symbol)---but only if this command has a prefix
503 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
504 argument value. Completion, Existing, Prompt.
505 @end table
506
507 @node Interactive Examples
508 @comment node-name, next, previous, up
509 @subsection Examples of Using @code{interactive}
510 @cindex examples of using @code{interactive}
511 @cindex @code{interactive}, examples of using
512
513 Here are some examples of @code{interactive}:
514
515 @example
516 @group
517 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
518 (interactive) ; @r{just moves forward two words.}
519 (forward-word 2))
520 @result{} foo1
521 @end group
522
523 @group
524 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
525 (interactive "^p") ; @r{which is the numeric prefix.}
526 ; @r{under @code{shift-select-mode},}
527 ; @r{will activate or extend region.}
528 (forward-word (* 2 n)))
529 @result{} foo2
530 @end group
531
532 @group
533 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
534 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
535 (forward-word (* 2 n)))
536 @result{} foo3
537 @end group
538
539 @group
540 (defun three-b (b1 b2 b3)
541 "Select three existing buffers.
542 Put them into three windows, selecting the last one."
543 @end group
544 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
545 (delete-other-windows)
546 (split-window (selected-window) 8)
547 (switch-to-buffer b1)
548 (other-window 1)
549 (split-window (selected-window) 8)
550 (switch-to-buffer b2)
551 (other-window 1)
552 (switch-to-buffer b3))
553 @result{} three-b
554 @group
555 (three-b "*scratch*" "declarations.texi" "*mail*")
556 @result{} nil
557 @end group
558 @end example
559
560 @node Interactive Call
561 @section Interactive Call
562 @cindex interactive call
563
564 After the command loop has translated a key sequence into a command,
565 it invokes that command using the function @code{command-execute}. If
566 the command is a function, @code{command-execute} calls
567 @code{call-interactively}, which reads the arguments and calls the
568 command. You can also call these functions yourself.
569
570 @defun commandp object &optional for-call-interactively
571 Returns @code{t} if @var{object} is suitable for calling interactively;
572 that is, if @var{object} is a command. Otherwise, returns @code{nil}.
573
574 Interactively-callable objects include strings and vectors (which are
575 treated as keyboard macros), lambda expressions that contain a
576 top-level @code{interactive} form (@pxref{Using Interactive}),
577 byte-code function objects made from such lambda expressions, autoload
578 objects that are declared as interactive (non-@code{nil} fourth
579 argument to @code{autoload}), and some primitive functions.
580
581 A symbol satisfies @code{commandp} if it has a non-@code{nil}
582 @code{interactive-form} property, or if its function definition
583 satisfies @code{commandp}. Keys and keymaps are not commands.
584 Rather, they are used to look up commands (@pxref{Keymaps}).
585
586 If @var{for-call-interactively} is non-@code{nil}, then
587 @code{commandp} returns @code{t} only for objects that
588 @code{call-interactively} could call---thus, not for keyboard macros.
589
590 See @code{documentation} in @ref{Accessing Documentation}, for a
591 realistic example of using @code{commandp}.
592 @end defun
593
594 @defun call-interactively command &optional record-flag keys
595 This function calls the interactively callable function @var{command},
596 reading arguments according to its interactive calling specifications.
597 It returns whatever @var{command} returns. An error is signaled if
598 @var{command} is not a function or if it cannot be called
599 interactively (i.e., is not a command). Note that keyboard macros
600 (strings and vectors) are not accepted, even though they are
601 considered commands, because they are not functions. If @var{command}
602 is a symbol, then @code{call-interactively} uses its function definition.
603
604 @cindex record command history
605 If @var{record-flag} is non-@code{nil}, then this command and its
606 arguments are unconditionally added to the list @code{command-history}.
607 Otherwise, the command is added only if it uses the minibuffer to read
608 an argument. @xref{Command History}.
609
610 The argument @var{keys}, if given, should be a vector which specifies
611 the sequence of events to supply if the command inquires which events
612 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
613 default is the return value of @code{this-command-keys-vector}.
614 @xref{Definition of this-command-keys-vector}.
615 @end defun
616
617 @defun command-execute command &optional record-flag keys special
618 @cindex keyboard macro execution
619 This function executes @var{command}. The argument @var{command} must
620 satisfy the @code{commandp} predicate; i.e., it must be an interactively
621 callable function or a keyboard macro.
622
623 A string or vector as @var{command} is executed with
624 @code{execute-kbd-macro}. A function is passed to
625 @code{call-interactively}, along with the optional @var{record-flag}
626 and @var{keys}.
627
628 A symbol is handled by using its function definition in its place. A
629 symbol with an @code{autoload} definition counts as a command if it was
630 declared to stand for an interactively callable function. Such a
631 definition is handled by loading the specified library and then
632 rechecking the definition of the symbol.
633
634 The argument @var{special}, if given, means to ignore the prefix
635 argument and not clear it. This is used for executing special events
636 (@pxref{Special Events}).
637 @end defun
638
639 @deffn Command execute-extended-command prefix-argument
640 @cindex read command name
641 This function reads a command name from the minibuffer using
642 @code{completing-read} (@pxref{Completion}). Then it uses
643 @code{command-execute} to call the specified command. Whatever that
644 command returns becomes the value of @code{execute-extended-command}.
645
646 @cindex execute with prefix argument
647 If the command asks for a prefix argument, it receives the value
648 @var{prefix-argument}. If @code{execute-extended-command} is called
649 interactively, the current raw prefix argument is used for
650 @var{prefix-argument}, and thus passed on to whatever command is run.
651
652 @c !!! Should this be @kindex?
653 @cindex @kbd{M-x}
654 @code{execute-extended-command} is the normal definition of @kbd{M-x},
655 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
656 to take the prompt from the events used to invoke
657 @code{execute-extended-command}, but that is painful to implement.) A
658 description of the value of the prefix argument, if any, also becomes
659 part of the prompt.
660
661 @example
662 @group
663 (execute-extended-command 3)
664 ---------- Buffer: Minibuffer ----------
665 3 M-x forward-word RET
666 ---------- Buffer: Minibuffer ----------
667 @result{} t
668 @end group
669 @end example
670 @end deffn
671
672 @node Distinguish Interactive
673 @section Distinguish Interactive Calls
674
675 Sometimes a command should display additional visual feedback (such
676 as an informative message in the echo area) for interactive calls
677 only. There are three ways to do this. The recommended way to test
678 whether the function was called using @code{call-interactively} is to
679 give it an optional argument @code{print-message} and use the
680 @code{interactive} spec to make it non-@code{nil} in interactive
681 calls. Here's an example:
682
683 @example
684 (defun foo (&optional print-message)
685 (interactive "p")
686 (when print-message
687 (message "foo")))
688 @end example
689
690 @noindent
691 We use @code{"p"} because the numeric prefix argument is never
692 @code{nil}. Defined in this way, the function does display the
693 message when called from a keyboard macro.
694
695 The above method with the additional argument is usually best,
696 because it allows callers to say ``treat this call as interactive.''
697 But you can also do the job in a simpler way by testing
698 @code{called-interactively-p}.
699
700 @defun called-interactively-p
701 This function returns @code{t} when the calling function was called
702 using @code{call-interactively}.
703
704 If the containing function was called by Lisp evaluation (or with
705 @code{apply} or @code{funcall}), then it was not called interactively.
706 @end defun
707
708 Here's an example of using @code{called-interactively-p}:
709
710 @example
711 @group
712 (defun foo ()
713 (interactive)
714 (when (called-interactively-p)
715 (message "foo"))
716 'haha)
717 @result{} foo
718 @end group
719
720 @group
721 ;; @r{Type @kbd{M-x foo}.}
722 @print{} foo
723 @end group
724
725 @group
726 (foo)
727 @result{} haha
728 @end group
729 @end example
730
731 Here is another example that contrasts direct and indirect
732 calls to @code{called-interactively-p}.
733
734 @example
735 @group
736 (defun bar ()
737 (interactive)
738 (setq foobar (list (foo) (called-interactively-p))))
739 @result{} bar
740 @end group
741
742 @group
743 ;; @r{Type @kbd{M-x bar}.}
744 ;; @r{This does not display a message.}
745 @end group
746
747 @group
748 foobar
749 @result{} (nil t)
750 @end group
751 @end example
752
753 If you want to treat commands run in keyboard macros just like calls
754 from Lisp programs, test @code{interactive-p} instead of
755 @code{called-interactively-p}.
756
757 @defun interactive-p
758 This function returns @code{t} if the containing function (the one
759 whose code includes the call to @code{interactive-p}) was called in
760 direct response to user input. This means that it was called with the
761 function @code{call-interactively}, and that a keyboard macro is
762 not running, and that Emacs is not running in batch mode.
763 @end defun
764
765 @node Command Loop Info
766 @comment node-name, next, previous, up
767 @section Information from the Command Loop
768
769 The editor command loop sets several Lisp variables to keep status
770 records for itself and for commands that are run. With the exception of
771 @code{this-command} and @code{last-command} it's generally a bad idea to
772 change any of these variables in a Lisp program.
773
774 @defvar last-command
775 This variable records the name of the previous command executed by the
776 command loop (the one before the current command). Normally the value
777 is a symbol with a function definition, but this is not guaranteed.
778
779 The value is copied from @code{this-command} when a command returns to
780 the command loop, except when the command has specified a prefix
781 argument for the following command.
782
783 This variable is always local to the current terminal and cannot be
784 buffer-local. @xref{Multiple Terminals}.
785 @end defvar
786
787 @defvar real-last-command
788 This variable is set up by Emacs just like @code{last-command},
789 but never altered by Lisp programs.
790 @end defvar
791
792 @defvar last-repeatable-command
793 This variable stores the most recently executed command that was not
794 part of an input event. This is the command @code{repeat} will try to
795 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
796 @end defvar
797
798 @defvar this-command
799 @cindex current command
800 This variable records the name of the command now being executed by
801 the editor command loop. Like @code{last-command}, it is normally a symbol
802 with a function definition.
803
804 The command loop sets this variable just before running a command, and
805 copies its value into @code{last-command} when the command finishes
806 (unless the command specified a prefix argument for the following
807 command).
808
809 @cindex kill command repetition
810 Some commands set this variable during their execution, as a flag for
811 whatever command runs next. In particular, the functions for killing text
812 set @code{this-command} to @code{kill-region} so that any kill commands
813 immediately following will know to append the killed text to the
814 previous kill.
815 @end defvar
816
817 If you do not want a particular command to be recognized as the previous
818 command in the case where it got an error, you must code that command to
819 prevent this. One way is to set @code{this-command} to @code{t} at the
820 beginning of the command, and set @code{this-command} back to its proper
821 value at the end, like this:
822
823 @example
824 (defun foo (args@dots{})
825 (interactive @dots{})
826 (let ((old-this-command this-command))
827 (setq this-command t)
828 @r{@dots{}do the work@dots{}}
829 (setq this-command old-this-command)))
830 @end example
831
832 @noindent
833 We do not bind @code{this-command} with @code{let} because that would
834 restore the old value in case of error---a feature of @code{let} which
835 in this case does precisely what we want to avoid.
836
837 @defvar this-original-command
838 This has the same value as @code{this-command} except when command
839 remapping occurs (@pxref{Remapping Commands}). In that case,
840 @code{this-command} gives the command actually run (the result of
841 remapping), and @code{this-original-command} gives the command that
842 was specified to run but remapped into another command.
843 @end defvar
844
845 @defun this-command-keys
846 This function returns a string or vector containing the key sequence
847 that invoked the present command, plus any previous commands that
848 generated the prefix argument for this command. Any events read by the
849 command using @code{read-event} without a timeout get tacked on to the end.
850
851 However, if the command has called @code{read-key-sequence}, it
852 returns the last read key sequence. @xref{Key Sequence Input}. The
853 value is a string if all events in the sequence were characters that
854 fit in a string. @xref{Input Events}.
855
856 @example
857 @group
858 (this-command-keys)
859 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
860 @result{} "^U^X^E"
861 @end group
862 @end example
863 @end defun
864
865 @defun this-command-keys-vector
866 @anchor{Definition of this-command-keys-vector}
867 Like @code{this-command-keys}, except that it always returns the events
868 in a vector, so you don't need to deal with the complexities of storing
869 input events in a string (@pxref{Strings of Events}).
870 @end defun
871
872 @defun clear-this-command-keys &optional keep-record
873 This function empties out the table of events for
874 @code{this-command-keys} to return. Unless @var{keep-record} is
875 non-@code{nil}, it also empties the records that the function
876 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
877 This is useful after reading a password, to prevent the password from
878 echoing inadvertently as part of the next command in certain cases.
879 @end defun
880
881 @defvar last-nonmenu-event
882 This variable holds the last input event read as part of a key sequence,
883 not counting events resulting from mouse menus.
884
885 One use of this variable is for telling @code{x-popup-menu} where to pop
886 up a menu. It is also used internally by @code{y-or-n-p}
887 (@pxref{Yes-or-No Queries}).
888 @end defvar
889
890 @defvar last-command-event
891 @defvarx last-command-char
892 This variable is set to the last input event that was read by the
893 command loop as part of a command. The principal use of this variable
894 is in @code{self-insert-command}, which uses it to decide which
895 character to insert.
896
897 @example
898 @group
899 last-command-event
900 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
901 @result{} 5
902 @end group
903 @end example
904
905 @noindent
906 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
907
908 The alias @code{last-command-char} is obsolete.
909 @end defvar
910
911 @c Emacs 19 feature
912 @defvar last-event-frame
913 This variable records which frame the last input event was directed to.
914 Usually this is the frame that was selected when the event was
915 generated, but if that frame has redirected input focus to another
916 frame, the value is the frame to which the event was redirected.
917 @xref{Input Focus}.
918
919 If the last event came from a keyboard macro, the value is @code{macro}.
920 @end defvar
921
922 @node Adjusting Point
923 @section Adjusting Point After Commands
924 @cindex adjusting point
925 @cindex invisible/intangible text, and point
926 @cindex @code{display} property, and point display
927 @cindex @code{composition} property, and point display
928
929 It is not easy to display a value of point in the middle of a
930 sequence of text that has the @code{display}, @code{composition} or
931 @code{intangible} property, or is invisible. Therefore, after a
932 command finishes and returns to the command loop, if point is within
933 such a sequence, the command loop normally moves point to the edge of
934 the sequence.
935
936 A command can inhibit this feature by setting the variable
937 @code{disable-point-adjustment}:
938
939 @defvar disable-point-adjustment
940 If this variable is non-@code{nil} when a command returns to the
941 command loop, then the command loop does not check for those text
942 properties, and does not move point out of sequences that have them.
943
944 The command loop sets this variable to @code{nil} before each command,
945 so if a command sets it, the effect applies only to that command.
946 @end defvar
947
948 @defvar global-disable-point-adjustment
949 If you set this variable to a non-@code{nil} value, the feature of
950 moving point out of these sequences is completely turned off.
951 @end defvar
952
953 @node Input Events
954 @section Input Events
955 @cindex events
956 @cindex input events
957
958 The Emacs command loop reads a sequence of @dfn{input events} that
959 represent keyboard or mouse activity. The events for keyboard activity
960 are characters or symbols; mouse events are always lists. This section
961 describes the representation and meaning of input events in detail.
962
963 @defun eventp object
964 This function returns non-@code{nil} if @var{object} is an input event
965 or event type.
966
967 Note that any symbol might be used as an event or an event type.
968 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
969 code to be used as an event. Instead, it distinguishes whether the
970 symbol has actually been used in an event that has been read as input in
971 the current Emacs session. If a symbol has not yet been so used,
972 @code{eventp} returns @code{nil}.
973 @end defun
974
975 @menu
976 * Keyboard Events:: Ordinary characters--keys with symbols on them.
977 * Function Keys:: Function keys--keys with names, not symbols.
978 * Mouse Events:: Overview of mouse events.
979 * Click Events:: Pushing and releasing a mouse button.
980 * Drag Events:: Moving the mouse before releasing the button.
981 * Button-Down Events:: A button was pushed and not yet released.
982 * Repeat Events:: Double and triple click (or drag, or down).
983 * Motion Events:: Just moving the mouse, not pushing a button.
984 * Focus Events:: Moving the mouse between frames.
985 * Misc Events:: Other events the system can generate.
986 * Event Examples:: Examples of the lists for mouse events.
987 * Classifying Events:: Finding the modifier keys in an event symbol.
988 Event types.
989 * Accessing Mouse:: Functions to extract info from mouse events.
990 * Accessing Scroll:: Functions to get info from scroll bar events.
991 * Strings of Events:: Special considerations for putting
992 keyboard character events in a string.
993 @end menu
994
995 @node Keyboard Events
996 @subsection Keyboard Events
997 @cindex keyboard events
998
999 There are two kinds of input you can get from the keyboard: ordinary
1000 keys, and function keys. Ordinary keys correspond to characters; the
1001 events they generate are represented in Lisp as characters. The event
1002 type of a character event is the character itself (an integer); see
1003 @ref{Classifying Events}.
1004
1005 @cindex modifier bits (of input character)
1006 @cindex basic code (of input character)
1007 An input character event consists of a @dfn{basic code} between 0 and
1008 524287, plus any or all of these @dfn{modifier bits}:
1009
1010 @table @asis
1011 @item meta
1012 The
1013 @tex
1014 @math{2^{27}}
1015 @end tex
1016 @ifnottex
1017 2**27
1018 @end ifnottex
1019 bit in the character code indicates a character
1020 typed with the meta key held down.
1021
1022 @item control
1023 The
1024 @tex
1025 @math{2^{26}}
1026 @end tex
1027 @ifnottex
1028 2**26
1029 @end ifnottex
1030 bit in the character code indicates a non-@acronym{ASCII}
1031 control character.
1032
1033 @sc{ascii} control characters such as @kbd{C-a} have special basic
1034 codes of their own, so Emacs needs no special bit to indicate them.
1035 Thus, the code for @kbd{C-a} is just 1.
1036
1037 But if you type a control combination not in @acronym{ASCII}, such as
1038 @kbd{%} with the control key, the numeric value you get is the code
1039 for @kbd{%} plus
1040 @tex
1041 @math{2^{26}}
1042 @end tex
1043 @ifnottex
1044 2**26
1045 @end ifnottex
1046 (assuming the terminal supports non-@acronym{ASCII}
1047 control characters).
1048
1049 @item shift
1050 The
1051 @tex
1052 @math{2^{25}}
1053 @end tex
1054 @ifnottex
1055 2**25
1056 @end ifnottex
1057 bit in the character code indicates an @acronym{ASCII} control
1058 character typed with the shift key held down.
1059
1060 For letters, the basic code itself indicates upper versus lower case;
1061 for digits and punctuation, the shift key selects an entirely different
1062 character with a different basic code. In order to keep within the
1063 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1064 @tex
1065 @math{2^{25}}
1066 @end tex
1067 @ifnottex
1068 2**25
1069 @end ifnottex
1070 bit for those characters.
1071
1072 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1073 @kbd{C-a}, so Emacs uses the
1074 @tex
1075 @math{2^{25}}
1076 @end tex
1077 @ifnottex
1078 2**25
1079 @end ifnottex
1080 bit in @kbd{C-A} and not in
1081 @kbd{C-a}.
1082
1083 @item hyper
1084 The
1085 @tex
1086 @math{2^{24}}
1087 @end tex
1088 @ifnottex
1089 2**24
1090 @end ifnottex
1091 bit in the character code indicates a character
1092 typed with the hyper key held down.
1093
1094 @item super
1095 The
1096 @tex
1097 @math{2^{23}}
1098 @end tex
1099 @ifnottex
1100 2**23
1101 @end ifnottex
1102 bit in the character code indicates a character
1103 typed with the super key held down.
1104
1105 @item alt
1106 The
1107 @tex
1108 @math{2^{22}}
1109 @end tex
1110 @ifnottex
1111 2**22
1112 @end ifnottex
1113 bit in the character code indicates a character typed with
1114 the alt key held down. (On some terminals, the key labeled @key{ALT}
1115 is actually the meta key.)
1116 @end table
1117
1118 It is best to avoid mentioning specific bit numbers in your program.
1119 To test the modifier bits of a character, use the function
1120 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1121 bindings, you can use the read syntax for characters with modifier bits
1122 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1123 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1124 specify the characters (@pxref{Changing Key Bindings}). The function
1125 @code{event-convert-list} converts such a list into an event type
1126 (@pxref{Classifying Events}).
1127
1128 @node Function Keys
1129 @subsection Function Keys
1130
1131 @cindex function keys
1132 Most keyboards also have @dfn{function keys}---keys that have names or
1133 symbols that are not characters. Function keys are represented in Emacs
1134 Lisp as symbols; the symbol's name is the function key's label, in lower
1135 case. For example, pressing a key labeled @key{F1} places the symbol
1136 @code{f1} in the input stream.
1137
1138 The event type of a function key event is the event symbol itself.
1139 @xref{Classifying Events}.
1140
1141 Here are a few special cases in the symbol-naming convention for
1142 function keys:
1143
1144 @table @asis
1145 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1146 These keys correspond to common @acronym{ASCII} control characters that have
1147 special keys on most keyboards.
1148
1149 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1150 terminal can distinguish between them, Emacs conveys the distinction to
1151 Lisp programs by representing the former as the integer 9, and the
1152 latter as the symbol @code{tab}.
1153
1154 Most of the time, it's not useful to distinguish the two. So normally
1155 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1156 to map @code{tab} into 9. Thus, a key binding for character code 9
1157 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1158 the other symbols in this group. The function @code{read-char}
1159 likewise converts these events into characters.
1160
1161 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1162 converts into the character code 127 (@key{DEL}), not into code 8
1163 (@key{BS}). This is what most users prefer.
1164
1165 @item @code{left}, @code{up}, @code{right}, @code{down}
1166 Cursor arrow keys
1167 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1168 Keypad keys (to the right of the regular keyboard).
1169 @item @code{kp-0}, @code{kp-1}, @dots{}
1170 Keypad keys with digits.
1171 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1172 Keypad PF keys.
1173 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1174 Keypad arrow keys. Emacs normally translates these into the
1175 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1176 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1177 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1178 normally translates these into the like-named non-keypad keys.
1179 @end table
1180
1181 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1182 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1183 represent them is with prefixes in the symbol name:
1184
1185 @table @samp
1186 @item A-
1187 The alt modifier.
1188 @item C-
1189 The control modifier.
1190 @item H-
1191 The hyper modifier.
1192 @item M-
1193 The meta modifier.
1194 @item S-
1195 The shift modifier.
1196 @item s-
1197 The super modifier.
1198 @end table
1199
1200 Thus, the symbol for the key @key{F3} with @key{META} held down is
1201 @code{M-f3}. When you use more than one prefix, we recommend you
1202 write them in alphabetical order; but the order does not matter in
1203 arguments to the key-binding lookup and modification functions.
1204
1205 @node Mouse Events
1206 @subsection Mouse Events
1207
1208 Emacs supports four kinds of mouse events: click events, drag events,
1209 button-down events, and motion events. All mouse events are represented
1210 as lists. The @sc{car} of the list is the event type; this says which
1211 mouse button was involved, and which modifier keys were used with it.
1212 The event type can also distinguish double or triple button presses
1213 (@pxref{Repeat Events}). The rest of the list elements give position
1214 and time information.
1215
1216 For key lookup, only the event type matters: two events of the same type
1217 necessarily run the same command. The command can access the full
1218 values of these events using the @samp{e} interactive code.
1219 @xref{Interactive Codes}.
1220
1221 A key sequence that starts with a mouse event is read using the keymaps
1222 of the buffer in the window that the mouse was in, not the current
1223 buffer. This does not imply that clicking in a window selects that
1224 window or its buffer---that is entirely under the control of the command
1225 binding of the key sequence.
1226
1227 @node Click Events
1228 @subsection Click Events
1229 @cindex click event
1230 @cindex mouse click event
1231
1232 When the user presses a mouse button and releases it at the same
1233 location, that generates a @dfn{click} event. All mouse click event
1234 share the same format:
1235
1236 @example
1237 (@var{event-type} @var{position} @var{click-count})
1238 @end example
1239
1240 @table @asis
1241 @item @var{event-type}
1242 This is a symbol that indicates which mouse button was used. It is
1243 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1244 buttons are numbered left to right.
1245
1246 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1247 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1248 and super, just as you would with function keys.
1249
1250 This symbol also serves as the event type of the event. Key bindings
1251 describe events by their types; thus, if there is a key binding for
1252 @code{mouse-1}, that binding would apply to all events whose
1253 @var{event-type} is @code{mouse-1}.
1254
1255 @item @var{position}
1256 This is the position where the mouse click occurred. The actual
1257 format of @var{position} depends on what part of a window was clicked
1258 on.
1259
1260 For mouse click events in the text area, mode line, header line, or in
1261 the marginal areas, @var{position} has this form:
1262
1263 @example
1264 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1265 @var{object} @var{text-pos} (@var{col} . @var{row})
1266 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1267 @end example
1268
1269 @table @asis
1270 @item @var{window}
1271 This is the window in which the click occurred.
1272
1273 @item @var{pos-or-area}
1274 This is the buffer position of the character clicked on in the text
1275 area, or if clicked outside the text area, it is the window area in
1276 which the click occurred. It is one of the symbols @code{mode-line},
1277 @code{header-line}, @code{vertical-line}, @code{left-margin},
1278 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1279
1280 In one special case, @var{pos-or-area} is a list containing a symbol (one
1281 of the symbols listed above) instead of just the symbol. This happens
1282 after the imaginary prefix keys for the event are inserted into the
1283 input stream. @xref{Key Sequence Input}.
1284
1285
1286 @item @var{x}, @var{y}
1287 These are the pixel coordinates of the click, relative to
1288 the top left corner of @var{window}, which is @code{(0 . 0)}.
1289 For the mode or header line, @var{y} does not have meaningful data.
1290 For the vertical line, @var{x} does not have meaningful data.
1291
1292 @item @var{timestamp}
1293 This is the time at which the event occurred, in milliseconds.
1294
1295 @item @var{object}
1296 This is the object on which the click occurred. It is either
1297 @code{nil} if there is no string property, or it has the form
1298 (@var{string} . @var{string-pos}) when there is a string-type text
1299 property at the click position.
1300
1301 @table @asis
1302 @item @var{string}
1303 This is the string on which the click occurred, including any
1304 properties.
1305
1306 @item @var{string-pos}
1307 This is the position in the string on which the click occurred,
1308 relevant if properties at the click need to be looked up.
1309 @end table
1310
1311 @item @var{text-pos}
1312 For clicks on a marginal area or on a fringe, this is the buffer
1313 position of the first visible character in the corresponding line in
1314 the window. For other events, it is the current buffer position in
1315 the window.
1316
1317 @item @var{col}, @var{row}
1318 These are the actual coordinates of the glyph under the @var{x},
1319 @var{y} position, possibly padded with default character width
1320 glyphs if @var{x} is beyond the last glyph on the line.
1321
1322 @item @var{image}
1323 This is the image object on which the click occurred. It is either
1324 @code{nil} if there is no image at the position clicked on, or it is
1325 an image object as returned by @code{find-image} if click was in an image.
1326
1327 @item @var{dx}, @var{dy}
1328 These are the pixel coordinates of the click, relative to
1329 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1330 @var{object} is @code{nil}, the coordinates are relative to the top
1331 left corner of the character glyph clicked on.
1332
1333 @item @var{width}, @var{height}
1334 These are the pixel width and height of @var{object} or, if this is
1335 @code{nil}, those of the character glyph clicked on.
1336 @end table
1337
1338 @sp 1
1339 For mouse clicks on a scroll-bar, @var{position} has this form:
1340
1341 @example
1342 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1343 @end example
1344
1345 @table @asis
1346 @item @var{window}
1347 This is the window whose scroll-bar was clicked on.
1348
1349 @item @var{area}
1350 This is the scroll bar where the click occurred. It is one of the
1351 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1352
1353 @item @var{portion}
1354 This is the distance of the click from the top or left end of
1355 the scroll bar.
1356
1357 @item @var{whole}
1358 This is the length of the entire scroll bar.
1359
1360 @item @var{timestamp}
1361 This is the time at which the event occurred, in milliseconds.
1362
1363 @item @var{part}
1364 This is the part of the scroll-bar which was clicked on. It is one
1365 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1366 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1367 @end table
1368
1369 @item @var{click-count}
1370 This is the number of rapid repeated presses so far of the same mouse
1371 button. @xref{Repeat Events}.
1372 @end table
1373
1374 @node Drag Events
1375 @subsection Drag Events
1376 @cindex drag event
1377 @cindex mouse drag event
1378
1379 With Emacs, you can have a drag event without even changing your
1380 clothes. A @dfn{drag event} happens every time the user presses a mouse
1381 button and then moves the mouse to a different character position before
1382 releasing the button. Like all mouse events, drag events are
1383 represented in Lisp as lists. The lists record both the starting mouse
1384 position and the final position, like this:
1385
1386 @example
1387 (@var{event-type}
1388 (@var{window1} START-POSITION)
1389 (@var{window2} END-POSITION))
1390 @end example
1391
1392 For a drag event, the name of the symbol @var{event-type} contains the
1393 prefix @samp{drag-}. For example, dragging the mouse with button 2
1394 held down generates a @code{drag-mouse-2} event. The second and third
1395 elements of the event give the starting and ending position of the
1396 drag. They have the same form as @var{position} in a click event
1397 (@pxref{Click Events}) that is not on the scroll bar part of the
1398 window. You can access the second element of any mouse event in the
1399 same way, with no need to distinguish drag events from others.
1400
1401 The @samp{drag-} prefix follows the modifier key prefixes such as
1402 @samp{C-} and @samp{M-}.
1403
1404 If @code{read-key-sequence} receives a drag event that has no key
1405 binding, and the corresponding click event does have a binding, it
1406 changes the drag event into a click event at the drag's starting
1407 position. This means that you don't have to distinguish between click
1408 and drag events unless you want to.
1409
1410 @node Button-Down Events
1411 @subsection Button-Down Events
1412 @cindex button-down event
1413
1414 Click and drag events happen when the user releases a mouse button.
1415 They cannot happen earlier, because there is no way to distinguish a
1416 click from a drag until the button is released.
1417
1418 If you want to take action as soon as a button is pressed, you need to
1419 handle @dfn{button-down} events.@footnote{Button-down is the
1420 conservative antithesis of drag.} These occur as soon as a button is
1421 pressed. They are represented by lists that look exactly like click
1422 events (@pxref{Click Events}), except that the @var{event-type} symbol
1423 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1424 modifier key prefixes such as @samp{C-} and @samp{M-}.
1425
1426 The function @code{read-key-sequence} ignores any button-down events
1427 that don't have command bindings; therefore, the Emacs command loop
1428 ignores them too. This means that you need not worry about defining
1429 button-down events unless you want them to do something. The usual
1430 reason to define a button-down event is so that you can track mouse
1431 motion (by reading motion events) until the button is released.
1432 @xref{Motion Events}.
1433
1434 @node Repeat Events
1435 @subsection Repeat Events
1436 @cindex repeat events
1437 @cindex double-click events
1438 @cindex triple-click events
1439 @cindex mouse events, repeated
1440
1441 If you press the same mouse button more than once in quick succession
1442 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1443 events for the second and subsequent presses.
1444
1445 The most common repeat events are @dfn{double-click} events. Emacs
1446 generates a double-click event when you click a button twice; the event
1447 happens when you release the button (as is normal for all click
1448 events).
1449
1450 The event type of a double-click event contains the prefix
1451 @samp{double-}. Thus, a double click on the second mouse button with
1452 @key{meta} held down comes to the Lisp program as
1453 @code{M-double-mouse-2}. If a double-click event has no binding, the
1454 binding of the corresponding ordinary click event is used to execute
1455 it. Thus, you need not pay attention to the double click feature
1456 unless you really want to.
1457
1458 When the user performs a double click, Emacs generates first an ordinary
1459 click event, and then a double-click event. Therefore, you must design
1460 the command binding of the double click event to assume that the
1461 single-click command has already run. It must produce the desired
1462 results of a double click, starting from the results of a single click.
1463
1464 This is convenient, if the meaning of a double click somehow ``builds
1465 on'' the meaning of a single click---which is recommended user interface
1466 design practice for double clicks.
1467
1468 If you click a button, then press it down again and start moving the
1469 mouse with the button held down, then you get a @dfn{double-drag} event
1470 when you ultimately release the button. Its event type contains
1471 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1472 has no binding, Emacs looks for an alternate binding as if the event
1473 were an ordinary drag.
1474
1475 Before the double-click or double-drag event, Emacs generates a
1476 @dfn{double-down} event when the user presses the button down for the
1477 second time. Its event type contains @samp{double-down} instead of just
1478 @samp{down}. If a double-down event has no binding, Emacs looks for an
1479 alternate binding as if the event were an ordinary button-down event.
1480 If it finds no binding that way either, the double-down event is
1481 ignored.
1482
1483 To summarize, when you click a button and then press it again right
1484 away, Emacs generates a down event and a click event for the first
1485 click, a double-down event when you press the button again, and finally
1486 either a double-click or a double-drag event.
1487
1488 If you click a button twice and then press it again, all in quick
1489 succession, Emacs generates a @dfn{triple-down} event, followed by
1490 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1491 these events contain @samp{triple} instead of @samp{double}. If any
1492 triple event has no binding, Emacs uses the binding that it would use
1493 for the corresponding double event.
1494
1495 If you click a button three or more times and then press it again, the
1496 events for the presses beyond the third are all triple events. Emacs
1497 does not have separate event types for quadruple, quintuple, etc.@:
1498 events. However, you can look at the event list to find out precisely
1499 how many times the button was pressed.
1500
1501 @defun event-click-count event
1502 This function returns the number of consecutive button presses that led
1503 up to @var{event}. If @var{event} is a double-down, double-click or
1504 double-drag event, the value is 2. If @var{event} is a triple event,
1505 the value is 3 or greater. If @var{event} is an ordinary mouse event
1506 (not a repeat event), the value is 1.
1507 @end defun
1508
1509 @defopt double-click-fuzz
1510 To generate repeat events, successive mouse button presses must be at
1511 approximately the same screen position. The value of
1512 @code{double-click-fuzz} specifies the maximum number of pixels the
1513 mouse may be moved (horizontally or vertically) between two successive
1514 clicks to make a double-click.
1515
1516 This variable is also the threshold for motion of the mouse to count
1517 as a drag.
1518 @end defopt
1519
1520 @defopt double-click-time
1521 To generate repeat events, the number of milliseconds between
1522 successive button presses must be less than the value of
1523 @code{double-click-time}. Setting @code{double-click-time} to
1524 @code{nil} disables multi-click detection entirely. Setting it to
1525 @code{t} removes the time limit; Emacs then detects multi-clicks by
1526 position only.
1527 @end defopt
1528
1529 @node Motion Events
1530 @subsection Motion Events
1531 @cindex motion event
1532 @cindex mouse motion events
1533
1534 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1535 of the mouse without any button activity. Mouse motion events are
1536 represented by lists that look like this:
1537
1538 @example
1539 (mouse-movement (POSITION))
1540 @end example
1541
1542 The second element of the list describes the current position of the
1543 mouse, just as in a click event (@pxref{Click Events}).
1544
1545 The special form @code{track-mouse} enables generation of motion events
1546 within its body. Outside of @code{track-mouse} forms, Emacs does not
1547 generate events for mere motion of the mouse, and these events do not
1548 appear. @xref{Mouse Tracking}.
1549
1550 @node Focus Events
1551 @subsection Focus Events
1552 @cindex focus event
1553
1554 Window systems provide general ways for the user to control which window
1555 gets keyboard input. This choice of window is called the @dfn{focus}.
1556 When the user does something to switch between Emacs frames, that
1557 generates a @dfn{focus event}. The normal definition of a focus event,
1558 in the global keymap, is to select a new frame within Emacs, as the user
1559 would expect. @xref{Input Focus}.
1560
1561 Focus events are represented in Lisp as lists that look like this:
1562
1563 @example
1564 (switch-frame @var{new-frame})
1565 @end example
1566
1567 @noindent
1568 where @var{new-frame} is the frame switched to.
1569
1570 Some X window managers are set up so that just moving the mouse into a
1571 window is enough to set the focus there. Usually, there is no need
1572 for a Lisp program to know about the focus change until some other
1573 kind of input arrives. Emacs generates a focus event only when the
1574 user actually types a keyboard key or presses a mouse button in the
1575 new frame; just moving the mouse between frames does not generate a
1576 focus event.
1577
1578 A focus event in the middle of a key sequence would garble the
1579 sequence. So Emacs never generates a focus event in the middle of a key
1580 sequence. If the user changes focus in the middle of a key
1581 sequence---that is, after a prefix key---then Emacs reorders the events
1582 so that the focus event comes either before or after the multi-event key
1583 sequence, and not within it.
1584
1585 @node Misc Events
1586 @subsection Miscellaneous System Events
1587
1588 A few other event types represent occurrences within the system.
1589
1590 @table @code
1591 @cindex @code{delete-frame} event
1592 @item (delete-frame (@var{frame}))
1593 This kind of event indicates that the user gave the window manager
1594 a command to delete a particular window, which happens to be an Emacs frame.
1595
1596 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1597
1598 @cindex @code{iconify-frame} event
1599 @item (iconify-frame (@var{frame}))
1600 This kind of event indicates that the user iconified @var{frame} using
1601 the window manager. Its standard definition is @code{ignore}; since the
1602 frame has already been iconified, Emacs has no work to do. The purpose
1603 of this event type is so that you can keep track of such events if you
1604 want to.
1605
1606 @cindex @code{make-frame-visible} event
1607 @item (make-frame-visible (@var{frame}))
1608 This kind of event indicates that the user deiconified @var{frame} using
1609 the window manager. Its standard definition is @code{ignore}; since the
1610 frame has already been made visible, Emacs has no work to do.
1611
1612 @cindex @code{wheel-up} event
1613 @cindex @code{wheel-down} event
1614 @item (wheel-up @var{position})
1615 @item (wheel-down @var{position})
1616 These kinds of event are generated by moving a mouse wheel. Their
1617 usual meaning is a kind of scroll or zoom.
1618
1619 The element @var{position} is a list describing the position of the
1620 event, in the same format as used in a mouse-click event.
1621
1622 This kind of event is generated only on some kinds of systems. On some
1623 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1624 portable code, use the variables @code{mouse-wheel-up-event} and
1625 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1626 what event types to expect for the mouse wheel.
1627
1628 @cindex @code{drag-n-drop} event
1629 @item (drag-n-drop @var{position} @var{files})
1630 This kind of event is generated when a group of files is
1631 selected in an application outside of Emacs, and then dragged and
1632 dropped onto an Emacs frame.
1633
1634 The element @var{position} is a list describing the position of the
1635 event, in the same format as used in a mouse-click event, and
1636 @var{files} is the list of file names that were dragged and dropped.
1637 The usual way to handle this event is by visiting these files.
1638
1639 This kind of event is generated, at present, only on some kinds of
1640 systems.
1641
1642 @cindex @code{help-echo} event
1643 @item help-echo
1644 This kind of event is generated when a mouse pointer moves onto a
1645 portion of buffer text which has a @code{help-echo} text property.
1646 The generated event has this form:
1647
1648 @example
1649 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1650 @end example
1651
1652 @noindent
1653 The precise meaning of the event parameters and the way these
1654 parameters are used to display the help-echo text are described in
1655 @ref{Text help-echo}.
1656
1657 @cindex @code{sigusr1} event
1658 @cindex @code{sigusr2} event
1659 @cindex user signals
1660 @item sigusr1
1661 @itemx sigusr2
1662 These events are generated when the Emacs process receives
1663 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1664 additional data because signals do not carry additional information.
1665
1666 To catch a user signal, bind the corresponding event to an interactive
1667 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1668 The command is called with no arguments, and the specific signal event is
1669 available in @code{last-input-event}. For example:
1670
1671 @smallexample
1672 (defun sigusr-handler ()
1673 (interactive)
1674 (message "Caught signal %S" last-input-event))
1675
1676 (define-key special-event-map [sigusr1] 'sigusr-handler)
1677 @end smallexample
1678
1679 To test the signal handler, you can make Emacs send a signal to itself:
1680
1681 @smallexample
1682 (signal-process (emacs-pid) 'sigusr1)
1683 @end smallexample
1684 @end table
1685
1686 If one of these events arrives in the middle of a key sequence---that
1687 is, after a prefix key---then Emacs reorders the events so that this
1688 event comes either before or after the multi-event key sequence, not
1689 within it.
1690
1691 @node Event Examples
1692 @subsection Event Examples
1693
1694 If the user presses and releases the left mouse button over the same
1695 location, that generates a sequence of events like this:
1696
1697 @smallexample
1698 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1699 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1700 @end smallexample
1701
1702 While holding the control key down, the user might hold down the
1703 second mouse button, and drag the mouse from one line to the next.
1704 That produces two events, as shown here:
1705
1706 @smallexample
1707 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1708 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1709 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1710 @end smallexample
1711
1712 While holding down the meta and shift keys, the user might press the
1713 second mouse button on the window's mode line, and then drag the mouse
1714 into another window. That produces a pair of events like these:
1715
1716 @smallexample
1717 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1718 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1719 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1720 -453816))
1721 @end smallexample
1722
1723 To handle a SIGUSR1 signal, define an interactive function, and
1724 bind it to the @code{signal usr1} event sequence:
1725
1726 @smallexample
1727 (defun usr1-handler ()
1728 (interactive)
1729 (message "Got USR1 signal"))
1730 (global-set-key [signal usr1] 'usr1-handler)
1731 @end smallexample
1732
1733 @node Classifying Events
1734 @subsection Classifying Events
1735 @cindex event type
1736
1737 Every event has an @dfn{event type}, which classifies the event for
1738 key binding purposes. For a keyboard event, the event type equals the
1739 event value; thus, the event type for a character is the character, and
1740 the event type for a function key symbol is the symbol itself. For
1741 events that are lists, the event type is the symbol in the @sc{car} of
1742 the list. Thus, the event type is always a symbol or a character.
1743
1744 Two events of the same type are equivalent where key bindings are
1745 concerned; thus, they always run the same command. That does not
1746 necessarily mean they do the same things, however, as some commands look
1747 at the whole event to decide what to do. For example, some commands use
1748 the location of a mouse event to decide where in the buffer to act.
1749
1750 Sometimes broader classifications of events are useful. For example,
1751 you might want to ask whether an event involved the @key{META} key,
1752 regardless of which other key or mouse button was used.
1753
1754 The functions @code{event-modifiers} and @code{event-basic-type} are
1755 provided to get such information conveniently.
1756
1757 @defun event-modifiers event
1758 This function returns a list of the modifiers that @var{event} has. The
1759 modifiers are symbols; they include @code{shift}, @code{control},
1760 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1761 the modifiers list of a mouse event symbol always contains one of
1762 @code{click}, @code{drag}, and @code{down}. For double or triple
1763 events, it also contains @code{double} or @code{triple}.
1764
1765 The argument @var{event} may be an entire event object, or just an
1766 event type. If @var{event} is a symbol that has never been used in an
1767 event that has been read as input in the current Emacs session, then
1768 @code{event-modifiers} can return @code{nil}, even when @var{event}
1769 actually has modifiers.
1770
1771 Here are some examples:
1772
1773 @example
1774 (event-modifiers ?a)
1775 @result{} nil
1776 (event-modifiers ?A)
1777 @result{} (shift)
1778 (event-modifiers ?\C-a)
1779 @result{} (control)
1780 (event-modifiers ?\C-%)
1781 @result{} (control)
1782 (event-modifiers ?\C-\S-a)
1783 @result{} (control shift)
1784 (event-modifiers 'f5)
1785 @result{} nil
1786 (event-modifiers 's-f5)
1787 @result{} (super)
1788 (event-modifiers 'M-S-f5)
1789 @result{} (meta shift)
1790 (event-modifiers 'mouse-1)
1791 @result{} (click)
1792 (event-modifiers 'down-mouse-1)
1793 @result{} (down)
1794 @end example
1795
1796 The modifiers list for a click event explicitly contains @code{click},
1797 but the event symbol name itself does not contain @samp{click}.
1798 @end defun
1799
1800 @defun event-basic-type event
1801 This function returns the key or mouse button that @var{event}
1802 describes, with all modifiers removed. The @var{event} argument is as
1803 in @code{event-modifiers}. For example:
1804
1805 @example
1806 (event-basic-type ?a)
1807 @result{} 97
1808 (event-basic-type ?A)
1809 @result{} 97
1810 (event-basic-type ?\C-a)
1811 @result{} 97
1812 (event-basic-type ?\C-\S-a)
1813 @result{} 97
1814 (event-basic-type 'f5)
1815 @result{} f5
1816 (event-basic-type 's-f5)
1817 @result{} f5
1818 (event-basic-type 'M-S-f5)
1819 @result{} f5
1820 (event-basic-type 'down-mouse-1)
1821 @result{} mouse-1
1822 @end example
1823 @end defun
1824
1825 @defun mouse-movement-p object
1826 This function returns non-@code{nil} if @var{object} is a mouse movement
1827 event.
1828 @end defun
1829
1830 @defun event-convert-list list
1831 This function converts a list of modifier names and a basic event type
1832 to an event type which specifies all of them. The basic event type
1833 must be the last element of the list. For example,
1834
1835 @example
1836 (event-convert-list '(control ?a))
1837 @result{} 1
1838 (event-convert-list '(control meta ?a))
1839 @result{} -134217727
1840 (event-convert-list '(control super f1))
1841 @result{} C-s-f1
1842 @end example
1843 @end defun
1844
1845 @node Accessing Mouse
1846 @subsection Accessing Mouse Events
1847 @cindex mouse events, data in
1848
1849 This section describes convenient functions for accessing the data in
1850 a mouse button or motion event.
1851
1852 These two functions return the starting or ending position of a
1853 mouse-button event, as a list of this form:
1854
1855 @example
1856 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1857 @var{object} @var{text-pos} (@var{col} . @var{row})
1858 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1859 @end example
1860
1861 @defun event-start event
1862 This returns the starting position of @var{event}.
1863
1864 If @var{event} is a click or button-down event, this returns the
1865 location of the event. If @var{event} is a drag event, this returns the
1866 drag's starting position.
1867 @end defun
1868
1869 @defun event-end event
1870 This returns the ending position of @var{event}.
1871
1872 If @var{event} is a drag event, this returns the position where the user
1873 released the mouse button. If @var{event} is a click or button-down
1874 event, the value is actually the starting position, which is the only
1875 position such events have.
1876 @end defun
1877
1878 @cindex mouse position list, accessing
1879 These functions take a position list as described above, and
1880 return various parts of it.
1881
1882 @defun posn-window position
1883 Return the window that @var{position} is in.
1884 @end defun
1885
1886 @defun posn-area position
1887 Return the window area recorded in @var{position}. It returns @code{nil}
1888 when the event occurred in the text area of the window; otherwise, it
1889 is a symbol identifying the area in which the event occurred.
1890 @end defun
1891
1892 @defun posn-point position
1893 Return the buffer position in @var{position}. When the event occurred
1894 in the text area of the window, in a marginal area, or on a fringe,
1895 this is an integer specifying a buffer position. Otherwise, the value
1896 is undefined.
1897 @end defun
1898
1899 @defun posn-x-y position
1900 Return the pixel-based x and y coordinates in @var{position}, as a
1901 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1902 to the window given by @code{posn-window}.
1903
1904 This example shows how to convert these window-relative coordinates
1905 into frame-relative coordinates:
1906
1907 @example
1908 (defun frame-relative-coordinates (position)
1909 "Return frame-relative coordinates from POSITION."
1910 (let* ((x-y (posn-x-y position))
1911 (window (posn-window position))
1912 (edges (window-inside-pixel-edges window)))
1913 (cons (+ (car x-y) (car edges))
1914 (+ (cdr x-y) (cadr edges)))))
1915 @end example
1916 @end defun
1917
1918 @defun posn-col-row position
1919 Return the row and column (in units of the frame's default character
1920 height and width) of @var{position}, as a cons cell @code{(@var{col} .
1921 @var{row})}. These are computed from the @var{x} and @var{y} values
1922 actually found in @var{position}.
1923 @end defun
1924
1925 @defun posn-actual-col-row position
1926 Return the actual row and column in @var{position}, as a cons cell
1927 @code{(@var{col} . @var{row})}. The values are the actual row number
1928 in the window, and the actual character number in that row. It returns
1929 @code{nil} if @var{position} does not include actual positions values.
1930 You can use @code{posn-col-row} to get approximate values.
1931 @end defun
1932
1933 @defun posn-string position
1934 Return the string object in @var{position}, either @code{nil}, or a
1935 cons cell @code{(@var{string} . @var{string-pos})}.
1936 @end defun
1937
1938 @defun posn-image position
1939 Return the image object in @var{position}, either @code{nil}, or an
1940 image @code{(image ...)}.
1941 @end defun
1942
1943 @defun posn-object position
1944 Return the image or string object in @var{position}, either
1945 @code{nil}, an image @code{(image ...)}, or a cons cell
1946 @code{(@var{string} . @var{string-pos})}.
1947 @end defun
1948
1949 @defun posn-object-x-y position
1950 Return the pixel-based x and y coordinates relative to the upper left
1951 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1952 . @var{dy})}. If the @var{position} is a buffer position, return the
1953 relative position in the character at that position.
1954 @end defun
1955
1956 @defun posn-object-width-height position
1957 Return the pixel width and height of the object in @var{position} as a
1958 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1959 is a buffer position, return the size of the character at that position.
1960 @end defun
1961
1962 @cindex timestamp of a mouse event
1963 @defun posn-timestamp position
1964 Return the timestamp in @var{position}. This is the time at which the
1965 event occurred, in milliseconds.
1966 @end defun
1967
1968 These functions compute a position list given particular buffer
1969 position or screen position. You can access the data in this position
1970 list with the functions described above.
1971
1972 @defun posn-at-point &optional pos window
1973 This function returns a position list for position @var{pos} in
1974 @var{window}. @var{pos} defaults to point in @var{window};
1975 @var{window} defaults to the selected window.
1976
1977 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1978 @var{window}.
1979 @end defun
1980
1981 @defun posn-at-x-y x y &optional frame-or-window whole
1982 This function returns position information corresponding to pixel
1983 coordinates @var{x} and @var{y} in a specified frame or window,
1984 @var{frame-or-window}, which defaults to the selected window.
1985 The coordinates @var{x} and @var{y} are relative to the
1986 frame or window used.
1987 If @var{whole} is @code{nil}, the coordinates are relative
1988 to the window text area, otherwise they are relative to
1989 the entire window area including scroll bars, margins and fringes.
1990 @end defun
1991
1992 @node Accessing Scroll
1993 @subsection Accessing Scroll Bar Events
1994 @cindex scroll bar events, data in
1995
1996 These functions are useful for decoding scroll bar events.
1997
1998 @defun scroll-bar-event-ratio event
1999 This function returns the fractional vertical position of a scroll bar
2000 event within the scroll bar. The value is a cons cell
2001 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2002 is the fractional position.
2003 @end defun
2004
2005 @defun scroll-bar-scale ratio total
2006 This function multiplies (in effect) @var{ratio} by @var{total},
2007 rounding the result to an integer. The argument @var{ratio} is not a
2008 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2009 value returned by @code{scroll-bar-event-ratio}.
2010
2011 This function is handy for scaling a position on a scroll bar into a
2012 buffer position. Here's how to do that:
2013
2014 @example
2015 (+ (point-min)
2016 (scroll-bar-scale
2017 (posn-x-y (event-start event))
2018 (- (point-max) (point-min))))
2019 @end example
2020
2021 Recall that scroll bar events have two integers forming a ratio, in place
2022 of a pair of x and y coordinates.
2023 @end defun
2024
2025 @node Strings of Events
2026 @subsection Putting Keyboard Events in Strings
2027 @cindex keyboard events in strings
2028 @cindex strings with keyboard events
2029
2030 In most of the places where strings are used, we conceptualize the
2031 string as containing text characters---the same kind of characters found
2032 in buffers or files. Occasionally Lisp programs use strings that
2033 conceptually contain keyboard characters; for example, they may be key
2034 sequences or keyboard macro definitions. However, storing keyboard
2035 characters in a string is a complex matter, for reasons of historical
2036 compatibility, and it is not always possible.
2037
2038 We recommend that new programs avoid dealing with these complexities
2039 by not storing keyboard events in strings. Here is how to do that:
2040
2041 @itemize @bullet
2042 @item
2043 Use vectors instead of strings for key sequences, when you plan to use
2044 them for anything other than as arguments to @code{lookup-key} and
2045 @code{define-key}. For example, you can use
2046 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2047 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2048
2049 @item
2050 Use vectors to write key sequence constants containing meta characters,
2051 even when passing them directly to @code{define-key}.
2052
2053 @item
2054 When you have to look at the contents of a key sequence that might be a
2055 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2056 first, to convert it to a list.
2057 @end itemize
2058
2059 The complexities stem from the modifier bits that keyboard input
2060 characters can include. Aside from the Meta modifier, none of these
2061 modifier bits can be included in a string, and the Meta modifier is
2062 allowed only in special cases.
2063
2064 The earliest GNU Emacs versions represented meta characters as codes
2065 in the range of 128 to 255. At that time, the basic character codes
2066 ranged from 0 to 127, so all keyboard character codes did fit in a
2067 string. Many Lisp programs used @samp{\M-} in string constants to stand
2068 for meta characters, especially in arguments to @code{define-key} and
2069 similar functions, and key sequences and sequences of events were always
2070 represented as strings.
2071
2072 When we added support for larger basic character codes beyond 127, and
2073 additional modifier bits, we had to change the representation of meta
2074 characters. Now the flag that represents the Meta modifier in a
2075 character is
2076 @tex
2077 @math{2^{27}}
2078 @end tex
2079 @ifnottex
2080 2**27
2081 @end ifnottex
2082 and such numbers cannot be included in a string.
2083
2084 To support programs with @samp{\M-} in string constants, there are
2085 special rules for including certain meta characters in a string.
2086 Here are the rules for interpreting a string as a sequence of input
2087 characters:
2088
2089 @itemize @bullet
2090 @item
2091 If the keyboard character value is in the range of 0 to 127, it can go
2092 in the string unchanged.
2093
2094 @item
2095 The meta variants of those characters, with codes in the range of
2096 @tex
2097 @math{2^{27}}
2098 @end tex
2099 @ifnottex
2100 2**27
2101 @end ifnottex
2102 to
2103 @tex
2104 @math{2^{27} + 127},
2105 @end tex
2106 @ifnottex
2107 2**27+127,
2108 @end ifnottex
2109 can also go in the string, but you must change their
2110 numeric values. You must set the
2111 @tex
2112 @math{2^{7}}
2113 @end tex
2114 @ifnottex
2115 2**7
2116 @end ifnottex
2117 bit instead of the
2118 @tex
2119 @math{2^{27}}
2120 @end tex
2121 @ifnottex
2122 2**27
2123 @end ifnottex
2124 bit, resulting in a value between 128 and 255. Only a unibyte string
2125 can include these codes.
2126
2127 @item
2128 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2129
2130 @item
2131 Other keyboard character events cannot fit in a string. This includes
2132 keyboard events in the range of 128 to 255.
2133 @end itemize
2134
2135 Functions such as @code{read-key-sequence} that construct strings of
2136 keyboard input characters follow these rules: they construct vectors
2137 instead of strings, when the events won't fit in a string.
2138
2139 When you use the read syntax @samp{\M-} in a string, it produces a
2140 code in the range of 128 to 255---the same code that you get if you
2141 modify the corresponding keyboard event to put it in the string. Thus,
2142 meta events in strings work consistently regardless of how they get into
2143 the strings.
2144
2145 However, most programs would do well to avoid these issues by
2146 following the recommendations at the beginning of this section.
2147
2148 @node Reading Input
2149 @section Reading Input
2150 @cindex read input
2151 @cindex keyboard input
2152
2153 The editor command loop reads key sequences using the function
2154 @code{read-key-sequence}, which uses @code{read-event}. These and other
2155 functions for event input are also available for use in Lisp programs.
2156 See also @code{momentary-string-display} in @ref{Temporary Displays},
2157 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2158 functions and variables for controlling terminal input modes and
2159 debugging terminal input.
2160
2161 For higher-level input facilities, see @ref{Minibuffers}.
2162
2163 @menu
2164 * Key Sequence Input:: How to read one key sequence.
2165 * Reading One Event:: How to read just one event.
2166 * Event Mod:: How Emacs modifies events as they are read.
2167 * Invoking the Input Method:: How reading an event uses the input method.
2168 * Quoted Character Input:: Asking the user to specify a character.
2169 * Event Input Misc:: How to reread or throw away input events.
2170 @end menu
2171
2172 @node Key Sequence Input
2173 @subsection Key Sequence Input
2174 @cindex key sequence input
2175
2176 The command loop reads input a key sequence at a time, by calling
2177 @code{read-key-sequence}. Lisp programs can also call this function;
2178 for example, @code{describe-key} uses it to read the key to describe.
2179
2180 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2181 This function reads a key sequence and returns it as a string or
2182 vector. It keeps reading events until it has accumulated a complete key
2183 sequence; that is, enough to specify a non-prefix command using the
2184 currently active keymaps. (Remember that a key sequence that starts
2185 with a mouse event is read using the keymaps of the buffer in the
2186 window that the mouse was in, not the current buffer.)
2187
2188 If the events are all characters and all can fit in a string, then
2189 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2190 Otherwise, it returns a vector, since a vector can hold all kinds of
2191 events---characters, symbols, and lists. The elements of the string or
2192 vector are the events in the key sequence.
2193
2194 Reading a key sequence includes translating the events in various
2195 ways. @xref{Translation Keymaps}.
2196
2197 The argument @var{prompt} is either a string to be displayed in the
2198 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2199 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2200 this key as a continuation of the previous key.
2201
2202 Normally any upper case event is converted to lower case if the
2203 original event is undefined and the lower case equivalent is defined.
2204 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2205 convert the last event to lower case. This is appropriate for reading
2206 a key sequence to be defined.
2207
2208 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2209 function should process a @code{switch-frame} event if the user
2210 switches frames before typing anything. If the user switches frames
2211 in the middle of a key sequence, or at the start of the sequence but
2212 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2213 until after the current key sequence.
2214
2215 The argument @var{command-loop}, if non-@code{nil}, means that this
2216 key sequence is being read by something that will read commands one
2217 after another. It should be @code{nil} if the caller will read just
2218 one key sequence.
2219
2220 In the following example, Emacs displays the prompt @samp{?} in the
2221 echo area, and then the user types @kbd{C-x C-f}.
2222
2223 @example
2224 (read-key-sequence "?")
2225
2226 @group
2227 ---------- Echo Area ----------
2228 ?@kbd{C-x C-f}
2229 ---------- Echo Area ----------
2230
2231 @result{} "^X^F"
2232 @end group
2233 @end example
2234
2235 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2236 typed while reading with this function works like any other character,
2237 and does not set @code{quit-flag}. @xref{Quitting}.
2238 @end defun
2239
2240 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2241 This is like @code{read-key-sequence} except that it always
2242 returns the key sequence as a vector, never as a string.
2243 @xref{Strings of Events}.
2244 @end defun
2245
2246 @cindex upper case key sequence
2247 @cindex downcasing in @code{lookup-key}
2248 @cindex shift-translation
2249 If an input character is upper-case (or has the shift modifier) and
2250 has no key binding, but its lower-case equivalent has one, then
2251 @code{read-key-sequence} converts the character to lower case. Note
2252 that @code{lookup-key} does not perform case conversion in this way.
2253
2254 @vindex this-command-keys-shift-translated
2255 When reading input results in such a @dfn{shift-translation}, Emacs
2256 sets the variable @code{this-command-keys-shift-translated} to a
2257 non-@code{nil} value. Lisp programs can examine this variable if they
2258 need to modify their behavior when invoked by shift-translated keys.
2259 For example, the function @code{handle-shift-selection} examines the
2260 value of this variable to determine how to activate or deactivate the
2261 region (@pxref{The Mark, handle-shift-selection}).
2262
2263 The function @code{read-key-sequence} also transforms some mouse events.
2264 It converts unbound drag events into click events, and discards unbound
2265 button-down events entirely. It also reshuffles focus events and
2266 miscellaneous window events so that they never appear in a key sequence
2267 with any other events.
2268
2269 @cindex @code{header-line} prefix key
2270 @cindex @code{mode-line} prefix key
2271 @cindex @code{vertical-line} prefix key
2272 @cindex @code{horizontal-scroll-bar} prefix key
2273 @cindex @code{vertical-scroll-bar} prefix key
2274 @cindex @code{menu-bar} prefix key
2275 @cindex mouse events, in special parts of frame
2276 When mouse events occur in special parts of a window, such as a mode
2277 line or a scroll bar, the event type shows nothing special---it is the
2278 same symbol that would normally represent that combination of mouse
2279 button and modifier keys. The information about the window part is kept
2280 elsewhere in the event---in the coordinates. But
2281 @code{read-key-sequence} translates this information into imaginary
2282 ``prefix keys,'' all of which are symbols: @code{header-line},
2283 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2284 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2285 meanings for mouse clicks in special window parts by defining key
2286 sequences using these imaginary prefix keys.
2287
2288 For example, if you call @code{read-key-sequence} and then click the
2289 mouse on the window's mode line, you get two events, like this:
2290
2291 @example
2292 (read-key-sequence "Click on the mode line: ")
2293 @result{} [mode-line
2294 (mouse-1
2295 (#<window 6 on NEWS> mode-line
2296 (40 . 63) 5959987))]
2297 @end example
2298
2299 @defvar num-input-keys
2300 @c Emacs 19 feature
2301 This variable's value is the number of key sequences processed so far in
2302 this Emacs session. This includes key sequences read from the terminal
2303 and key sequences read from keyboard macros being executed.
2304 @end defvar
2305
2306 @node Reading One Event
2307 @subsection Reading One Event
2308 @cindex reading a single event
2309 @cindex event, reading only one
2310
2311 The lowest level functions for command input are those that read a
2312 single event.
2313
2314 None of the three functions below suppresses quitting.
2315
2316 @defun read-event &optional prompt inherit-input-method seconds
2317 This function reads and returns the next event of command input, waiting
2318 if necessary until an event is available. Events can come directly from
2319 the user or from a keyboard macro.
2320
2321 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2322 string to display in the echo area as a prompt. Otherwise,
2323 @code{read-event} does not display any message to indicate it is waiting
2324 for input; instead, it prompts by echoing: it displays descriptions of
2325 the events that led to or were read by the current command. @xref{The
2326 Echo Area}.
2327
2328 If @var{inherit-input-method} is non-@code{nil}, then the current input
2329 method (if any) is employed to make it possible to enter a
2330 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2331 for reading this event.
2332
2333 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2334 moves the cursor temporarily to the echo area, to the end of any message
2335 displayed there. Otherwise @code{read-event} does not move the cursor.
2336
2337 If @var{seconds} is non-@code{nil}, it should be a number specifying
2338 the maximum time to wait for input, in seconds. If no input arrives
2339 within that time, @code{read-event} stops waiting and returns
2340 @code{nil}. A floating-point value for @var{seconds} means to wait
2341 for a fractional number of seconds. Some systems support only a whole
2342 number of seconds; on these systems, @var{seconds} is rounded down.
2343 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2344 necessary for input to arrive.
2345
2346 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2347 for user input to arrive. Idle timers---those created with
2348 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2349 period. However, if @var{seconds} is non-@code{nil}, the state of
2350 idleness remains unchanged. If Emacs is non-idle when
2351 @code{read-event} is called, it remains non-idle throughout the
2352 operation of @code{read-event}; if Emacs is idle (which can happen if
2353 the call happens inside an idle timer), it remains idle.
2354
2355 If @code{read-event} gets an event that is defined as a help character,
2356 then in some cases @code{read-event} processes the event directly without
2357 returning. @xref{Help Functions}. Certain other events, called
2358 @dfn{special events}, are also processed directly within
2359 @code{read-event} (@pxref{Special Events}).
2360
2361 Here is what happens if you call @code{read-event} and then press the
2362 right-arrow function key:
2363
2364 @example
2365 @group
2366 (read-event)
2367 @result{} right
2368 @end group
2369 @end example
2370 @end defun
2371
2372 @defun read-char &optional prompt inherit-input-method seconds
2373 This function reads and returns a character of command input. If the
2374 user generates an event which is not a character (i.e. a mouse click or
2375 function key event), @code{read-char} signals an error. The arguments
2376 work as in @code{read-event}.
2377
2378 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2379 code 49). The second example shows a keyboard macro definition that
2380 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2381 @code{read-char} reads the keyboard macro's very next character, which
2382 is @kbd{1}. Then @code{eval-expression} displays its return value in
2383 the echo area.
2384
2385 @example
2386 @group
2387 (read-char)
2388 @result{} 49
2389 @end group
2390
2391 @group
2392 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2393 (symbol-function 'foo)
2394 @result{} "^[:(read-char)^M1"
2395 @end group
2396 @group
2397 (execute-kbd-macro 'foo)
2398 @print{} 49
2399 @result{} nil
2400 @end group
2401 @end example
2402 @end defun
2403
2404 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2405 This function reads and returns a character of command input. If the
2406 user generates an event which is not a character,
2407 @code{read-char-exclusive} ignores it and reads another event, until it
2408 gets a character. The arguments work as in @code{read-event}.
2409 @end defun
2410
2411 @defvar num-nonmacro-input-events
2412 This variable holds the total number of input events received so far
2413 from the terminal---not counting those generated by keyboard macros.
2414 @end defvar
2415
2416 @node Event Mod
2417 @subsection Modifying and Translating Input Events
2418
2419 Emacs modifies every event it reads according to
2420 @code{extra-keyboard-modifiers}, then translates it through
2421 @code{keyboard-translate-table} (if applicable), before returning it
2422 from @code{read-event}.
2423
2424 @c Emacs 19 feature
2425 @defvar extra-keyboard-modifiers
2426 This variable lets Lisp programs ``press'' the modifier keys on the
2427 keyboard. The value is a character. Only the modifiers of the
2428 character matter. Each time the user types a keyboard key, it is
2429 altered as if those modifier keys were held down. For instance, if
2430 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2431 keyboard input characters typed during the scope of the binding will
2432 have the control and meta modifiers applied to them. The character
2433 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2434 character for this purpose, but as a character with no modifiers.
2435 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2436 modification.
2437
2438 When using a window system, the program can ``press'' any of the
2439 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2440 keys can be virtually pressed.
2441
2442 Note that this variable applies only to events that really come from
2443 the keyboard, and has no effect on mouse events or any other events.
2444 @end defvar
2445
2446 @defvar keyboard-translate-table
2447 This terminal-local variable is the translate table for keyboard
2448 characters. It lets you reshuffle the keys on the keyboard without
2449 changing any command bindings. Its value is normally a char-table, or
2450 else @code{nil}. (It can also be a string or vector, but this is
2451 considered obsolete.)
2452
2453 If @code{keyboard-translate-table} is a char-table
2454 (@pxref{Char-Tables}), then each character read from the keyboard is
2455 looked up in this char-table. If the value found there is
2456 non-@code{nil}, then it is used instead of the actual input character.
2457
2458 Note that this translation is the first thing that happens to a
2459 character after it is read from the terminal. Record-keeping features
2460 such as @code{recent-keys} and dribble files record the characters after
2461 translation.
2462
2463 Note also that this translation is done before the characters are
2464 supplied to input methods (@pxref{Input Methods}). Use
2465 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2466 if you want to translate characters after input methods operate.
2467 @end defvar
2468
2469 @defun keyboard-translate from to
2470 This function modifies @code{keyboard-translate-table} to translate
2471 character code @var{from} into character code @var{to}. It creates
2472 the keyboard translate table if necessary.
2473 @end defun
2474
2475 Here's an example of using the @code{keyboard-translate-table} to
2476 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2477 operations:
2478
2479 @example
2480 (keyboard-translate ?\C-x 'control-x)
2481 (keyboard-translate ?\C-c 'control-c)
2482 (keyboard-translate ?\C-v 'control-v)
2483 (global-set-key [control-x] 'kill-region)
2484 (global-set-key [control-c] 'kill-ring-save)
2485 (global-set-key [control-v] 'yank)
2486 @end example
2487
2488 @noindent
2489 On a graphical terminal that supports extended @acronym{ASCII} input,
2490 you can still get the standard Emacs meanings of one of those
2491 characters by typing it with the shift key. That makes it a different
2492 character as far as keyboard translation is concerned, but it has the
2493 same usual meaning.
2494
2495 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2496 at the level of @code{read-key-sequence}.
2497
2498 @node Invoking the Input Method
2499 @subsection Invoking the Input Method
2500
2501 The event-reading functions invoke the current input method, if any
2502 (@pxref{Input Methods}). If the value of @code{input-method-function}
2503 is non-@code{nil}, it should be a function; when @code{read-event} reads
2504 a printing character (including @key{SPC}) with no modifier bits, it
2505 calls that function, passing the character as an argument.
2506
2507 @defvar input-method-function
2508 If this is non-@code{nil}, its value specifies the current input method
2509 function.
2510
2511 @strong{Warning:} don't bind this variable with @code{let}. It is often
2512 buffer-local, and if you bind it around reading input (which is exactly
2513 when you @emph{would} bind it), switching buffers asynchronously while
2514 Emacs is waiting will cause the value to be restored in the wrong
2515 buffer.
2516 @end defvar
2517
2518 The input method function should return a list of events which should
2519 be used as input. (If the list is @code{nil}, that means there is no
2520 input, so @code{read-event} waits for another event.) These events are
2521 processed before the events in @code{unread-command-events}
2522 (@pxref{Event Input Misc}). Events
2523 returned by the input method function are not passed to the input method
2524 function again, even if they are printing characters with no modifier
2525 bits.
2526
2527 If the input method function calls @code{read-event} or
2528 @code{read-key-sequence}, it should bind @code{input-method-function} to
2529 @code{nil} first, to prevent recursion.
2530
2531 The input method function is not called when reading the second and
2532 subsequent events of a key sequence. Thus, these characters are not
2533 subject to input method processing. The input method function should
2534 test the values of @code{overriding-local-map} and
2535 @code{overriding-terminal-local-map}; if either of these variables is
2536 non-@code{nil}, the input method should put its argument into a list and
2537 return that list with no further processing.
2538
2539 @node Quoted Character Input
2540 @subsection Quoted Character Input
2541 @cindex quoted character input
2542
2543 You can use the function @code{read-quoted-char} to ask the user to
2544 specify a character, and allow the user to specify a control or meta
2545 character conveniently, either literally or as an octal character code.
2546 The command @code{quoted-insert} uses this function.
2547
2548 @defun read-quoted-char &optional prompt
2549 @cindex octal character input
2550 @cindex control characters, reading
2551 @cindex nonprinting characters, reading
2552 This function is like @code{read-char}, except that if the first
2553 character read is an octal digit (0-7), it reads any number of octal
2554 digits (but stopping if a non-octal digit is found), and returns the
2555 character represented by that numeric character code. If the
2556 character that terminates the sequence of octal digits is @key{RET},
2557 it is discarded. Any other terminating character is used as input
2558 after this function returns.
2559
2560 Quitting is suppressed when the first character is read, so that the
2561 user can enter a @kbd{C-g}. @xref{Quitting}.
2562
2563 If @var{prompt} is supplied, it specifies a string for prompting the
2564 user. The prompt string is always displayed in the echo area, followed
2565 by a single @samp{-}.
2566
2567 In the following example, the user types in the octal number 177 (which
2568 is 127 in decimal).
2569
2570 @example
2571 (read-quoted-char "What character")
2572
2573 @group
2574 ---------- Echo Area ----------
2575 What character @kbd{1 7 7}-
2576 ---------- Echo Area ----------
2577
2578 @result{} 127
2579 @end group
2580 @end example
2581 @end defun
2582
2583 @need 2000
2584 @node Event Input Misc
2585 @subsection Miscellaneous Event Input Features
2586
2587 This section describes how to ``peek ahead'' at events without using
2588 them up, how to check for pending input, and how to discard pending
2589 input. See also the function @code{read-passwd} (@pxref{Reading a
2590 Password}).
2591
2592 @defvar unread-command-events
2593 @cindex next input
2594 @cindex peeking at input
2595 This variable holds a list of events waiting to be read as command
2596 input. The events are used in the order they appear in the list, and
2597 removed one by one as they are used.
2598
2599 The variable is needed because in some cases a function reads an event
2600 and then decides not to use it. Storing the event in this variable
2601 causes it to be processed normally, by the command loop or by the
2602 functions to read command input.
2603
2604 @cindex prefix argument unreading
2605 For example, the function that implements numeric prefix arguments reads
2606 any number of digits. When it finds a non-digit event, it must unread
2607 the event so that it can be read normally by the command loop.
2608 Likewise, incremental search uses this feature to unread events with no
2609 special meaning in a search, because these events should exit the search
2610 and then execute normally.
2611
2612 The reliable and easy way to extract events from a key sequence so as to
2613 put them in @code{unread-command-events} is to use
2614 @code{listify-key-sequence} (@pxref{Strings of Events}).
2615
2616 Normally you add events to the front of this list, so that the events
2617 most recently unread will be reread first.
2618
2619 Events read from this list are not normally added to the current
2620 command's key sequence (as returned by e.g. @code{this-command-keys}),
2621 as the events will already have been added once as they were read for
2622 the first time. An element of the form @code{(@code{t} . @var{event})}
2623 forces @var{event} to be added to the current command's key sequence.
2624 @end defvar
2625
2626 @defun listify-key-sequence key
2627 This function converts the string or vector @var{key} to a list of
2628 individual events, which you can put in @code{unread-command-events}.
2629 @end defun
2630
2631 @defvar unread-command-char
2632 This variable holds a character to be read as command input.
2633 A value of -1 means ``empty.''
2634
2635 This variable is mostly obsolete now that you can use
2636 @code{unread-command-events} instead; it exists only to support programs
2637 written for Emacs versions 18 and earlier.
2638 @end defvar
2639
2640 @defun input-pending-p
2641 @cindex waiting for command key input
2642 This function determines whether any command input is currently
2643 available to be read. It returns immediately, with value @code{t} if
2644 there is available input, @code{nil} otherwise. On rare occasions it
2645 may return @code{t} when no input is available.
2646 @end defun
2647
2648 @defvar last-input-event
2649 @defvarx last-input-char
2650 This variable records the last terminal input event read, whether
2651 as part of a command or explicitly by a Lisp program.
2652
2653 In the example below, the Lisp program reads the character @kbd{1},
2654 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2655 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2656 this expression) remains the value of @code{last-command-event}.
2657
2658 @example
2659 @group
2660 (progn (print (read-char))
2661 (print last-command-event)
2662 last-input-event)
2663 @print{} 49
2664 @print{} 5
2665 @result{} 49
2666 @end group
2667 @end example
2668
2669 The alias @code{last-input-char} is obsolete.
2670 @end defvar
2671
2672 @defmac while-no-input body@dots{}
2673 This construct runs the @var{body} forms and returns the value of the
2674 last one---but only if no input arrives. If any input arrives during
2675 the execution of the @var{body} forms, it aborts them (working much
2676 like a quit). The @code{while-no-input} form returns @code{nil} if
2677 aborted by a real quit, and returns @code{t} if aborted by arrival of
2678 other input.
2679
2680 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2681 arrival of input during those parts won't cause an abort until
2682 the end of that part.
2683
2684 If you want to be able to distinguish all possible values computed
2685 by @var{body} from both kinds of abort conditions, write the code
2686 like this:
2687
2688 @example
2689 (while-no-input
2690 (list
2691 (progn . @var{body})))
2692 @end example
2693 @end defmac
2694
2695 @defun discard-input
2696 @cindex flushing input
2697 @cindex discarding input
2698 @cindex keyboard macro, terminating
2699 This function discards the contents of the terminal input buffer and
2700 cancels any keyboard macro that might be in the process of definition.
2701 It returns @code{nil}.
2702
2703 In the following example, the user may type a number of characters right
2704 after starting the evaluation of the form. After the @code{sleep-for}
2705 finishes sleeping, @code{discard-input} discards any characters typed
2706 during the sleep.
2707
2708 @example
2709 (progn (sleep-for 2)
2710 (discard-input))
2711 @result{} nil
2712 @end example
2713 @end defun
2714
2715 @node Special Events
2716 @section Special Events
2717
2718 @cindex special events
2719 Special events are handled at a very low level---as soon as they are
2720 read. The @code{read-event} function processes these events itself, and
2721 never returns them. Instead, it keeps waiting for the first event
2722 that is not special and returns that one.
2723
2724 Events that are handled in this way do not echo, they are never grouped
2725 into key sequences, and they never appear in the value of
2726 @code{last-command-event} or @code{(this-command-keys)}. They do not
2727 discard a numeric argument, they cannot be unread with
2728 @code{unread-command-events}, they may not appear in a keyboard macro,
2729 and they are not recorded in a keyboard macro while you are defining
2730 one.
2731
2732 These events do, however, appear in @code{last-input-event} immediately
2733 after they are read, and this is the way for the event's definition to
2734 find the actual event.
2735
2736 The events types @code{iconify-frame}, @code{make-frame-visible},
2737 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2738 @code{sigusr1} are normally handled in this way. The keymap which
2739 defines how to handle special events---and which events are special---is
2740 in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2741
2742 @node Waiting
2743 @section Waiting for Elapsed Time or Input
2744 @cindex waiting
2745
2746 The wait functions are designed to wait for a certain amount of time
2747 to pass or until there is input. For example, you may wish to pause in
2748 the middle of a computation to allow the user time to view the display.
2749 @code{sit-for} pauses and updates the screen, and returns immediately if
2750 input comes in, while @code{sleep-for} pauses without updating the
2751 screen.
2752
2753 @defun sit-for seconds &optional nodisp
2754 This function performs redisplay (provided there is no pending input
2755 from the user), then waits @var{seconds} seconds, or until input is
2756 available. The usual purpose of @code{sit-for} is to give the user
2757 time to read text that you display. The value is @code{t} if
2758 @code{sit-for} waited the full time with no input arriving
2759 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2760
2761 The argument @var{seconds} need not be an integer. If it is a floating
2762 point number, @code{sit-for} waits for a fractional number of seconds.
2763 Some systems support only a whole number of seconds; on these systems,
2764 @var{seconds} is rounded down.
2765
2766 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2767 i.e. it requests a redisplay, without any delay, if there is no pending input.
2768 @xref{Forcing Redisplay}.
2769
2770 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2771 redisplay, but it still returns as soon as input is available (or when
2772 the timeout elapses).
2773
2774 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2775 interrupted, even by input from the standard input descriptor. It is
2776 thus equivalent to @code{sleep-for}, which is described below.
2777
2778 It is also possible to call @code{sit-for} with three arguments,
2779 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2780 but that is considered obsolete.
2781 @end defun
2782
2783 @defun sleep-for seconds &optional millisec
2784 This function simply pauses for @var{seconds} seconds without updating
2785 the display. It pays no attention to available input. It returns
2786 @code{nil}.
2787
2788 The argument @var{seconds} need not be an integer. If it is a floating
2789 point number, @code{sleep-for} waits for a fractional number of seconds.
2790 Some systems support only a whole number of seconds; on these systems,
2791 @var{seconds} is rounded down.
2792
2793 The optional argument @var{millisec} specifies an additional waiting
2794 period measured in milliseconds. This adds to the period specified by
2795 @var{seconds}. If the system doesn't support waiting fractions of a
2796 second, you get an error if you specify nonzero @var{millisec}.
2797
2798 Use @code{sleep-for} when you wish to guarantee a delay.
2799 @end defun
2800
2801 @xref{Time of Day}, for functions to get the current time.
2802
2803 @node Quitting
2804 @section Quitting
2805 @cindex @kbd{C-g}
2806 @cindex quitting
2807 @cindex interrupt Lisp functions
2808
2809 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2810 @dfn{quit} whatever it is doing. This means that control returns to the
2811 innermost active command loop.
2812
2813 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2814 does not cause a quit; it acts as an ordinary input character. In the
2815 simplest case, you cannot tell the difference, because @kbd{C-g}
2816 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2817 However, when @kbd{C-g} follows a prefix key, they combine to form an
2818 undefined key. The effect is to cancel the prefix key as well as any
2819 prefix argument.
2820
2821 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2822 of the minibuffer. This means, in effect, that it exits the minibuffer
2823 and then quits. (Simply quitting would return to the command loop
2824 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2825 directly when the command reader is reading input is so that its meaning
2826 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2827 prefix key is not redefined in the minibuffer, and it has its normal
2828 effect of canceling the prefix key and prefix argument. This too
2829 would not be possible if @kbd{C-g} always quit directly.
2830
2831 When @kbd{C-g} does directly quit, it does so by setting the variable
2832 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2833 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2834 non-@code{nil} in any way thus causes a quit.
2835
2836 At the level of C code, quitting cannot happen just anywhere; only at the
2837 special places that check @code{quit-flag}. The reason for this is
2838 that quitting at other places might leave an inconsistency in Emacs's
2839 internal state. Because quitting is delayed until a safe place, quitting
2840 cannot make Emacs crash.
2841
2842 Certain functions such as @code{read-key-sequence} or
2843 @code{read-quoted-char} prevent quitting entirely even though they wait
2844 for input. Instead of quitting, @kbd{C-g} serves as the requested
2845 input. In the case of @code{read-key-sequence}, this serves to bring
2846 about the special behavior of @kbd{C-g} in the command loop. In the
2847 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2848 to quote a @kbd{C-g}.
2849
2850 @cindex preventing quitting
2851 You can prevent quitting for a portion of a Lisp function by binding
2852 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2853 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2854 usual result of this---a quit---is prevented. Eventually,
2855 @code{inhibit-quit} will become @code{nil} again, such as when its
2856 binding is unwound at the end of a @code{let} form. At that time, if
2857 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2858 immediately. This behavior is ideal when you wish to make sure that
2859 quitting does not happen within a ``critical section'' of the program.
2860
2861 @cindex @code{read-quoted-char} quitting
2862 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2863 handled in a special way that does not involve quitting. This is done
2864 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2865 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2866 becomes @code{nil} again. This excerpt from the definition of
2867 @code{read-quoted-char} shows how this is done; it also shows that
2868 normal quitting is permitted after the first character of input.
2869
2870 @example
2871 (defun read-quoted-char (&optional prompt)
2872 "@dots{}@var{documentation}@dots{}"
2873 (let ((message-log-max nil) done (first t) (code 0) char)
2874 (while (not done)
2875 (let ((inhibit-quit first)
2876 @dots{})
2877 (and prompt (message "%s-" prompt))
2878 (setq char (read-event))
2879 (if inhibit-quit (setq quit-flag nil)))
2880 @r{@dots{}set the variable @code{code}@dots{}})
2881 code))
2882 @end example
2883
2884 @defvar quit-flag
2885 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2886 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2887 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2888 @end defvar
2889
2890 @defvar inhibit-quit
2891 This variable determines whether Emacs should quit when @code{quit-flag}
2892 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2893 non-@code{nil}, then @code{quit-flag} has no special effect.
2894 @end defvar
2895
2896 @defmac with-local-quit body@dots{}
2897 This macro executes @var{body} forms in sequence, but allows quitting, at
2898 least locally, within @var{body} even if @code{inhibit-quit} was
2899 non-@code{nil} outside this construct. It returns the value of the
2900 last form in @var{body}, unless exited by quitting, in which case
2901 it returns @code{nil}.
2902
2903 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2904 it only executes the @var{body}, and setting @code{quit-flag} causes
2905 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2906 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2907 triggers a special kind of local quit. This ends the execution of
2908 @var{body} and exits the @code{with-local-quit} body with
2909 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2910 will happen as soon as that is allowed. If @code{quit-flag} is
2911 already non-@code{nil} at the beginning of @var{body}, the local quit
2912 happens immediately and the body doesn't execute at all.
2913
2914 This macro is mainly useful in functions that can be called from
2915 timers, process filters, process sentinels, @code{pre-command-hook},
2916 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2917 normally bound to @code{t}.
2918 @end defmac
2919
2920 @deffn Command keyboard-quit
2921 This function signals the @code{quit} condition with @code{(signal 'quit
2922 nil)}. This is the same thing that quitting does. (See @code{signal}
2923 in @ref{Errors}.)
2924 @end deffn
2925
2926 You can specify a character other than @kbd{C-g} to use for quitting.
2927 See the function @code{set-input-mode} in @ref{Terminal Input}.
2928
2929 @node Prefix Command Arguments
2930 @section Prefix Command Arguments
2931 @cindex prefix argument
2932 @cindex raw prefix argument
2933 @cindex numeric prefix argument
2934
2935 Most Emacs commands can use a @dfn{prefix argument}, a number
2936 specified before the command itself. (Don't confuse prefix arguments
2937 with prefix keys.) The prefix argument is at all times represented by a
2938 value, which may be @code{nil}, meaning there is currently no prefix
2939 argument. Each command may use the prefix argument or ignore it.
2940
2941 There are two representations of the prefix argument: @dfn{raw} and
2942 @dfn{numeric}. The editor command loop uses the raw representation
2943 internally, and so do the Lisp variables that store the information, but
2944 commands can request either representation.
2945
2946 Here are the possible values of a raw prefix argument:
2947
2948 @itemize @bullet
2949 @item
2950 @code{nil}, meaning there is no prefix argument. Its numeric value is
2951 1, but numerous commands make a distinction between @code{nil} and the
2952 integer 1.
2953
2954 @item
2955 An integer, which stands for itself.
2956
2957 @item
2958 A list of one element, which is an integer. This form of prefix
2959 argument results from one or a succession of @kbd{C-u}'s with no
2960 digits. The numeric value is the integer in the list, but some
2961 commands make a distinction between such a list and an integer alone.
2962
2963 @item
2964 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2965 typed, without following digits. The equivalent numeric value is
2966 @minus{}1, but some commands make a distinction between the integer
2967 @minus{}1 and the symbol @code{-}.
2968 @end itemize
2969
2970 We illustrate these possibilities by calling the following function with
2971 various prefixes:
2972
2973 @example
2974 @group
2975 (defun display-prefix (arg)
2976 "Display the value of the raw prefix arg."
2977 (interactive "P")
2978 (message "%s" arg))
2979 @end group
2980 @end example
2981
2982 @noindent
2983 Here are the results of calling @code{display-prefix} with various
2984 raw prefix arguments:
2985
2986 @example
2987 M-x display-prefix @print{} nil
2988
2989 C-u M-x display-prefix @print{} (4)
2990
2991 C-u C-u M-x display-prefix @print{} (16)
2992
2993 C-u 3 M-x display-prefix @print{} 3
2994
2995 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2996
2997 C-u - M-x display-prefix @print{} -
2998
2999 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3000
3001 C-u - 7 M-x display-prefix @print{} -7
3002
3003 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3004 @end example
3005
3006 Emacs uses two variables to store the prefix argument:
3007 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3008 @code{universal-argument} that set up prefix arguments for other
3009 commands store them in @code{prefix-arg}. In contrast,
3010 @code{current-prefix-arg} conveys the prefix argument to the current
3011 command, so setting it has no effect on the prefix arguments for future
3012 commands.
3013
3014 Normally, commands specify which representation to use for the prefix
3015 argument, either numeric or raw, in the @code{interactive} specification.
3016 (@xref{Using Interactive}.) Alternatively, functions may look at the
3017 value of the prefix argument directly in the variable
3018 @code{current-prefix-arg}, but this is less clean.
3019
3020 @defun prefix-numeric-value arg
3021 This function returns the numeric meaning of a valid raw prefix argument
3022 value, @var{arg}. The argument may be a symbol, a number, or a list.
3023 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3024 value @minus{}1 is returned; if it is a number, that number is returned;
3025 if it is a list, the @sc{car} of that list (which should be a number) is
3026 returned.
3027 @end defun
3028
3029 @defvar current-prefix-arg
3030 This variable holds the raw prefix argument for the @emph{current}
3031 command. Commands may examine it directly, but the usual method for
3032 accessing it is with @code{(interactive "P")}.
3033 @end defvar
3034
3035 @defvar prefix-arg
3036 The value of this variable is the raw prefix argument for the
3037 @emph{next} editing command. Commands such as @code{universal-argument}
3038 that specify prefix arguments for the following command work by setting
3039 this variable.
3040 @end defvar
3041
3042 @defvar last-prefix-arg
3043 The raw prefix argument value used by the previous command.
3044 @end defvar
3045
3046 The following commands exist to set up prefix arguments for the
3047 following command. Do not call them for any other reason.
3048
3049 @deffn Command universal-argument
3050 This command reads input and specifies a prefix argument for the
3051 following command. Don't call this command yourself unless you know
3052 what you are doing.
3053 @end deffn
3054
3055 @deffn Command digit-argument arg
3056 This command adds to the prefix argument for the following command. The
3057 argument @var{arg} is the raw prefix argument as it was before this
3058 command; it is used to compute the updated prefix argument. Don't call
3059 this command yourself unless you know what you are doing.
3060 @end deffn
3061
3062 @deffn Command negative-argument arg
3063 This command adds to the numeric argument for the next command. The
3064 argument @var{arg} is the raw prefix argument as it was before this
3065 command; its value is negated to form the new prefix argument. Don't
3066 call this command yourself unless you know what you are doing.
3067 @end deffn
3068
3069 @node Recursive Editing
3070 @section Recursive Editing
3071 @cindex recursive command loop
3072 @cindex recursive editing level
3073 @cindex command loop, recursive
3074
3075 The Emacs command loop is entered automatically when Emacs starts up.
3076 This top-level invocation of the command loop never exits; it keeps
3077 running as long as Emacs does. Lisp programs can also invoke the
3078 command loop. Since this makes more than one activation of the command
3079 loop, we call it @dfn{recursive editing}. A recursive editing level has
3080 the effect of suspending whatever command invoked it and permitting the
3081 user to do arbitrary editing before resuming that command.
3082
3083 The commands available during recursive editing are the same ones
3084 available in the top-level editing loop and defined in the keymaps.
3085 Only a few special commands exit the recursive editing level; the others
3086 return to the recursive editing level when they finish. (The special
3087 commands for exiting are always available, but they do nothing when
3088 recursive editing is not in progress.)
3089
3090 All command loops, including recursive ones, set up all-purpose error
3091 handlers so that an error in a command run from the command loop will
3092 not exit the loop.
3093
3094 @cindex minibuffer input
3095 Minibuffer input is a special kind of recursive editing. It has a few
3096 special wrinkles, such as enabling display of the minibuffer and the
3097 minibuffer window, but fewer than you might suppose. Certain keys
3098 behave differently in the minibuffer, but that is only because of the
3099 minibuffer's local map; if you switch windows, you get the usual Emacs
3100 commands.
3101
3102 @cindex @code{throw} example
3103 @kindex exit
3104 @cindex exit recursive editing
3105 @cindex aborting
3106 To invoke a recursive editing level, call the function
3107 @code{recursive-edit}. This function contains the command loop; it also
3108 contains a call to @code{catch} with tag @code{exit}, which makes it
3109 possible to exit the recursive editing level by throwing to @code{exit}
3110 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3111 then @code{recursive-edit} returns normally to the function that called
3112 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3113 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3114 control returns to the command loop one level up. This is called
3115 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3116
3117 Most applications should not use recursive editing, except as part of
3118 using the minibuffer. Usually it is more convenient for the user if you
3119 change the major mode of the current buffer temporarily to a special
3120 major mode, which should have a command to go back to the previous mode.
3121 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3122 give the user different text to edit ``recursively,'' create and select
3123 a new buffer in a special mode. In this mode, define a command to
3124 complete the processing and go back to the previous buffer. (The
3125 @kbd{m} command in Rmail does this.)
3126
3127 Recursive edits are useful in debugging. You can insert a call to
3128 @code{debug} into a function definition as a sort of breakpoint, so that
3129 you can look around when the function gets there. @code{debug} invokes
3130 a recursive edit but also provides the other features of the debugger.
3131
3132 Recursive editing levels are also used when you type @kbd{C-r} in
3133 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3134
3135 @defun recursive-edit
3136 @cindex suspend evaluation
3137 This function invokes the editor command loop. It is called
3138 automatically by the initialization of Emacs, to let the user begin
3139 editing. When called from a Lisp program, it enters a recursive editing
3140 level.
3141
3142 If the current buffer is not the same as the selected window's buffer,
3143 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3144 if you switch buffers, the buffer you switched to is current after
3145 @code{recursive-edit} returns.
3146
3147 In the following example, the function @code{simple-rec} first
3148 advances point one word, then enters a recursive edit, printing out a
3149 message in the echo area. The user can then do any editing desired, and
3150 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3151
3152 @example
3153 (defun simple-rec ()
3154 (forward-word 1)
3155 (message "Recursive edit in progress")
3156 (recursive-edit)
3157 (forward-word 1))
3158 @result{} simple-rec
3159 (simple-rec)
3160 @result{} nil
3161 @end example
3162 @end defun
3163
3164 @deffn Command exit-recursive-edit
3165 This function exits from the innermost recursive edit (including
3166 minibuffer input). Its definition is effectively @code{(throw 'exit
3167 nil)}.
3168 @end deffn
3169
3170 @deffn Command abort-recursive-edit
3171 This function aborts the command that requested the innermost recursive
3172 edit (including minibuffer input), by signaling @code{quit}
3173 after exiting the recursive edit. Its definition is effectively
3174 @code{(throw 'exit t)}. @xref{Quitting}.
3175 @end deffn
3176
3177 @deffn Command top-level
3178 This function exits all recursive editing levels; it does not return a
3179 value, as it jumps completely out of any computation directly back to
3180 the main command loop.
3181 @end deffn
3182
3183 @defun recursion-depth
3184 This function returns the current depth of recursive edits. When no
3185 recursive edit is active, it returns 0.
3186 @end defun
3187
3188 @node Disabling Commands
3189 @section Disabling Commands
3190 @cindex disabled command
3191
3192 @dfn{Disabling a command} marks the command as requiring user
3193 confirmation before it can be executed. Disabling is used for commands
3194 which might be confusing to beginning users, to prevent them from using
3195 the commands by accident.
3196
3197 @kindex disabled
3198 The low-level mechanism for disabling a command is to put a
3199 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3200 command. These properties are normally set up by the user's
3201 init file (@pxref{Init File}) with Lisp expressions such as this:
3202
3203 @example
3204 (put 'upcase-region 'disabled t)
3205 @end example
3206
3207 @noindent
3208 For a few commands, these properties are present by default (you can
3209 remove them in your init file if you wish).
3210
3211 If the value of the @code{disabled} property is a string, the message
3212 saying the command is disabled includes that string. For example:
3213
3214 @example
3215 (put 'delete-region 'disabled
3216 "Text deleted this way cannot be yanked back!\n")
3217 @end example
3218
3219 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3220 what happens when a disabled command is invoked interactively.
3221 Disabling a command has no effect on calling it as a function from Lisp
3222 programs.
3223
3224 @deffn Command enable-command command
3225 Allow @var{command} (a symbol) to be executed without special
3226 confirmation from now on, and alter the user's init file (@pxref{Init
3227 File}) so that this will apply to future sessions.
3228 @end deffn
3229
3230 @deffn Command disable-command command
3231 Require special confirmation to execute @var{command} from now on, and
3232 alter the user's init file so that this will apply to future sessions.
3233 @end deffn
3234
3235 @defvar disabled-command-function
3236 The value of this variable should be a function. When the user
3237 invokes a disabled command interactively, this function is called
3238 instead of the disabled command. It can use @code{this-command-keys}
3239 to determine what the user typed to run the command, and thus find the
3240 command itself.
3241
3242 The value may also be @code{nil}. Then all commands work normally,
3243 even disabled ones.
3244
3245 By default, the value is a function that asks the user whether to
3246 proceed.
3247 @end defvar
3248
3249 @node Command History
3250 @section Command History
3251 @cindex command history
3252 @cindex complex command
3253 @cindex history of commands
3254
3255 The command loop keeps a history of the complex commands that have
3256 been executed, to make it convenient to repeat these commands. A
3257 @dfn{complex command} is one for which the interactive argument reading
3258 uses the minibuffer. This includes any @kbd{M-x} command, any
3259 @kbd{M-:} command, and any command whose @code{interactive}
3260 specification reads an argument from the minibuffer. Explicit use of
3261 the minibuffer during the execution of the command itself does not cause
3262 the command to be considered complex.
3263
3264 @defvar command-history
3265 This variable's value is a list of recent complex commands, each
3266 represented as a form to evaluate. It continues to accumulate all
3267 complex commands for the duration of the editing session, but when it
3268 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3269 elements are deleted as new ones are added.
3270
3271 @example
3272 @group
3273 command-history
3274 @result{} ((switch-to-buffer "chistory.texi")
3275 (describe-key "^X^[")
3276 (visit-tags-table "~/emacs/src/")
3277 (find-tag "repeat-complex-command"))
3278 @end group
3279 @end example
3280 @end defvar
3281
3282 This history list is actually a special case of minibuffer history
3283 (@pxref{Minibuffer History}), with one special twist: the elements are
3284 expressions rather than strings.
3285
3286 There are a number of commands devoted to the editing and recall of
3287 previous commands. The commands @code{repeat-complex-command}, and
3288 @code{list-command-history} are described in the user manual
3289 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3290 minibuffer, the usual minibuffer history commands are available.
3291
3292 @node Keyboard Macros
3293 @section Keyboard Macros
3294 @cindex keyboard macros
3295
3296 A @dfn{keyboard macro} is a canned sequence of input events that can
3297 be considered a command and made the definition of a key. The Lisp
3298 representation of a keyboard macro is a string or vector containing the
3299 events. Don't confuse keyboard macros with Lisp macros
3300 (@pxref{Macros}).
3301
3302 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3303 This function executes @var{kbdmacro} as a sequence of events. If
3304 @var{kbdmacro} is a string or vector, then the events in it are executed
3305 exactly as if they had been input by the user. The sequence is
3306 @emph{not} expected to be a single key sequence; normally a keyboard
3307 macro definition consists of several key sequences concatenated.
3308
3309 If @var{kbdmacro} is a symbol, then its function definition is used in
3310 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3311 Eventually the result should be a string or vector. If the result is
3312 not a symbol, string, or vector, an error is signaled.
3313
3314 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3315 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3316 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3317 encounters an error or a failing search.
3318
3319 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3320 without arguments, prior to each iteration of the macro. If
3321 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3322
3323 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3324 @end defun
3325
3326 @defvar executing-kbd-macro
3327 This variable contains the string or vector that defines the keyboard
3328 macro that is currently executing. It is @code{nil} if no macro is
3329 currently executing. A command can test this variable so as to behave
3330 differently when run from an executing macro. Do not set this variable
3331 yourself.
3332 @end defvar
3333
3334 @defvar defining-kbd-macro
3335 This variable is non-@code{nil} if and only if a keyboard macro is
3336 being defined. A command can test this variable so as to behave
3337 differently while a macro is being defined. The value is
3338 @code{append} while appending to the definition of an existing macro.
3339 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3340 @code{end-kbd-macro} set this variable---do not set it yourself.
3341
3342 The variable is always local to the current terminal and cannot be
3343 buffer-local. @xref{Multiple Terminals}.
3344 @end defvar
3345
3346 @defvar last-kbd-macro
3347 This variable is the definition of the most recently defined keyboard
3348 macro. Its value is a string or vector, or @code{nil}.
3349
3350 The variable is always local to the current terminal and cannot be
3351 buffer-local. @xref{Multiple Terminals}.
3352 @end defvar
3353
3354 @defvar kbd-macro-termination-hook
3355 This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3356 macro terminates, regardless of what caused it to terminate (reaching
3357 the macro end or an error which ended the macro prematurely).
3358 @end defvar
3359
3360 @ignore
3361 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3362 @end ignore