Merge from emacs-24; up to 2012-04-25T15:23:19Z!sdl.web@gmail.com
[bpt/emacs.git] / doc / lispref / commands.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @node Command Loop
6 @chapter Command Loop
7 @cindex editor command loop
8 @cindex command loop
9
10 When you run Emacs, it enters the @dfn{editor command loop} almost
11 immediately. This loop reads key sequences, executes their definitions,
12 and displays the results. In this chapter, we describe how these things
13 are done, and the subroutines that allow Lisp programs to do them.
14
15 @menu
16 * Command Overview:: How the command loop reads commands.
17 * Defining Commands:: Specifying how a function should read arguments.
18 * Interactive Call:: Calling a command, so that it will read arguments.
19 * Distinguish Interactive:: Making a command distinguish interactive calls.
20 * Command Loop Info:: Variables set by the command loop for you to examine.
21 * Adjusting Point:: Adjustment of point after a command.
22 * Input Events:: What input looks like when you read it.
23 * Reading Input:: How to read input events from the keyboard or mouse.
24 * Special Events:: Events processed immediately and individually.
25 * Waiting:: Waiting for user input or elapsed time.
26 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
27 * Prefix Command Arguments:: How the commands to set prefix args work.
28 * Recursive Editing:: Entering a recursive edit,
29 and why you usually shouldn't.
30 * Disabling Commands:: How the command loop handles disabled commands.
31 * Command History:: How the command history is set up, and how accessed.
32 * Keyboard Macros:: How keyboard macros are implemented.
33 @end menu
34
35 @node Command Overview
36 @section Command Loop Overview
37
38 The first thing the command loop must do is read a key sequence,
39 which is a sequence of input events that translates into a command.
40 It does this by calling the function @code{read-key-sequence}. Lisp
41 programs can also call this function (@pxref{Key Sequence Input}).
42 They can also read input at a lower level with @code{read-key} or
43 @code{read-event} (@pxref{Reading One Event}), or discard pending
44 input with @code{discard-input} (@pxref{Event Input Misc}).
45
46 The key sequence is translated into a command through the currently
47 active keymaps. @xref{Key Lookup}, for information on how this is done.
48 The result should be a keyboard macro or an interactively callable
49 function. If the key is @kbd{M-x}, then it reads the name of another
50 command, which it then calls. This is done by the command
51 @code{execute-extended-command} (@pxref{Interactive Call}).
52
53 Prior to executing the command, Emacs runs @code{undo-boundary} to
54 create an undo boundary. @xref{Maintaining Undo}.
55
56 To execute a command, Emacs first reads its arguments by calling
57 @code{command-execute} (@pxref{Interactive Call}). For commands
58 written in Lisp, the @code{interactive} specification says how to read
59 the arguments. This may use the prefix argument (@pxref{Prefix
60 Command Arguments}) or may read with prompting in the minibuffer
61 (@pxref{Minibuffers}). For example, the command @code{find-file} has
62 an @code{interactive} specification which says to read a file name
63 using the minibuffer. The function body of @code{find-file} does not
64 use the minibuffer, so if you call @code{find-file} as a function from
65 Lisp code, you must supply the file name string as an ordinary Lisp
66 function argument.
67
68 If the command is a keyboard macro (i.e.@: a string or vector),
69 Emacs executes it using @code{execute-kbd-macro} (@pxref{Keyboard
70 Macros}).
71
72 @defvar pre-command-hook
73 This normal hook is run by the editor command loop before it executes
74 each command. At that time, @code{this-command} contains the command
75 that is about to run, and @code{last-command} describes the previous
76 command. @xref{Command Loop Info}.
77 @end defvar
78
79 @defvar post-command-hook
80 This normal hook is run by the editor command loop after it executes
81 each command (including commands terminated prematurely by quitting or
82 by errors). At that time, @code{this-command} refers to the command
83 that just ran, and @code{last-command} refers to the command before
84 that.
85
86 This hook is also run when Emacs first enters the command loop (at
87 which point @code{this-command} and @code{last-command} are both
88 @code{nil}).
89 @end defvar
90
91 Quitting is suppressed while running @code{pre-command-hook} and
92 @code{post-command-hook}. If an error happens while executing one of
93 these hooks, it does not terminate execution of the hook; instead
94 the error is silenced and the function in which the error occurred
95 is removed from the hook.
96
97 A request coming into the Emacs server (@pxref{Emacs Server,,,
98 emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
99 command does.
100
101 @node Defining Commands
102 @section Defining Commands
103 @cindex defining commands
104 @cindex commands, defining
105 @cindex functions, making them interactive
106 @cindex interactive function
107
108 The special form @code{interactive} turns a Lisp function into a
109 command. The @code{interactive} form must be located at top-level in
110 the function body (usually as the first form in the body), or in the
111 @code{interactive-form} property of the function symbol. When the
112 @code{interactive} form is located in the function body, it does
113 nothing when actually executed. Its presence serves as a flag, which
114 tells the Emacs command loop that the function can be called
115 interactively. The argument of the @code{interactive} form controls
116 the reading of arguments for an interactive call.
117
118 @menu
119 * Using Interactive:: General rules for @code{interactive}.
120 * Interactive Codes:: The standard letter-codes for reading arguments
121 in various ways.
122 * Interactive Examples:: Examples of how to read interactive arguments.
123 @end menu
124
125 @node Using Interactive
126 @subsection Using @code{interactive}
127 @cindex arguments, interactive entry
128
129 This section describes how to write the @code{interactive} form that
130 makes a Lisp function an interactively-callable command, and how to
131 examine a command's @code{interactive} form.
132
133 @defspec interactive arg-descriptor
134 This special form declares that a function is a command, and that it
135 may therefore be called interactively (via @kbd{M-x} or by entering a
136 key sequence bound to it). The argument @var{arg-descriptor} declares
137 how to compute the arguments to the command when the command is called
138 interactively.
139
140 A command may be called from Lisp programs like any other function, but
141 then the caller supplies the arguments and @var{arg-descriptor} has no
142 effect.
143
144 @cindex @code{interactive-form}, function property
145 The @code{interactive} form must be located at top-level in the
146 function body, or in the function symbol's @code{interactive-form}
147 property (@pxref{Symbol Plists}). It has its effect because the
148 command loop looks for it before calling the function
149 (@pxref{Interactive Call}). Once the function is called, all its body
150 forms are executed; at this time, if the @code{interactive} form
151 occurs within the body, the form simply returns @code{nil} without
152 even evaluating its argument.
153
154 By convention, you should put the @code{interactive} form in the
155 function body, as the first top-level form. If there is an
156 @code{interactive} form in both the @code{interactive-form} symbol
157 property and the function body, the former takes precedence. The
158 @code{interactive-form} symbol property can be used to add an
159 interactive form to an existing function, or change how its arguments
160 are processed interactively, without redefining the function.
161 @end defspec
162
163 There are three possibilities for the argument @var{arg-descriptor}:
164
165 @itemize @bullet
166 @item
167 It may be omitted or @code{nil}; then the command is called with no
168 arguments. This leads quickly to an error if the command requires one
169 or more arguments.
170
171 @item
172 It may be a string; its contents are a sequence of elements separated
173 by newlines, one for each argument@footnote{Some elements actually
174 supply two arguments.}. Each element consists of a code character
175 (@pxref{Interactive Codes}) optionally followed by a prompt (which
176 some code characters use and some ignore). Here is an example:
177
178 @smallexample
179 (interactive "P\nbFrobnicate buffer: ")
180 @end smallexample
181
182 @noindent
183 The code letter @samp{P} sets the command's first argument to the raw
184 command prefix (@pxref{Prefix Command Arguments}). @samp{bFrobnicate
185 buffer: } prompts the user with @samp{Frobnicate buffer: } to enter
186 the name of an existing buffer, which becomes the second and final
187 argument.
188
189 @c Emacs 19 feature
190 The prompt string can use @samp{%} to include previous argument values
191 (starting with the first argument) in the prompt. This is done using
192 @code{format} (@pxref{Formatting Strings}). For example, here is how
193 you could read the name of an existing buffer followed by a new name to
194 give to that buffer:
195
196 @smallexample
197 @group
198 (interactive "bBuffer to rename: \nsRename buffer %s to: ")
199 @end group
200 @end smallexample
201
202 @cindex @samp{*} in @code{interactive}
203 @cindex read-only buffers in interactive
204 If @samp{*} appears at the beginning of the string, then an error is
205 signaled if the buffer is read-only.
206
207 @cindex @samp{@@} in @code{interactive}
208 @c Emacs 19 feature
209 If @samp{@@} appears at the beginning of the string, and if the key
210 sequence used to invoke the command includes any mouse events, then
211 the window associated with the first of those events is selected
212 before the command is run.
213
214 @cindex @samp{^} in @code{interactive}
215 @cindex shift-selection, and @code{interactive} spec
216 If @samp{^} appears at the beginning of the string, and if the command
217 was invoked through @dfn{shift-translation}, set the mark and activate
218 the region temporarily, or extend an already active region, before the
219 command is run. If the command was invoked without shift-translation,
220 and the region is temporarily active, deactivate the region before the
221 command is run. Shift-translation is controlled on the user level by
222 @code{shift-select-mode}; see @ref{Shift Selection,,, emacs, The GNU
223 Emacs Manual}.
224
225 You can use @samp{*}, @samp{@@}, and @code{^} together; the order does
226 not matter. Actual reading of arguments is controlled by the rest of
227 the prompt string (starting with the first character that is not
228 @samp{*}, @samp{@@}, or @samp{^}).
229
230 @item
231 It may be a Lisp expression that is not a string; then it should be a
232 form that is evaluated to get a list of arguments to pass to the
233 command. Usually this form will call various functions to read input
234 from the user, most often through the minibuffer (@pxref{Minibuffers})
235 or directly from the keyboard (@pxref{Reading Input}).
236
237 Providing point or the mark as an argument value is also common, but
238 if you do this @emph{and} read input (whether using the minibuffer or
239 not), be sure to get the integer values of point or the mark after
240 reading. The current buffer may be receiving subprocess output; if
241 subprocess output arrives while the command is waiting for input, it
242 could relocate point and the mark.
243
244 Here's an example of what @emph{not} to do:
245
246 @smallexample
247 (interactive
248 (list (region-beginning) (region-end)
249 (read-string "Foo: " nil 'my-history)))
250 @end smallexample
251
252 @noindent
253 Here's how to avoid the problem, by examining point and the mark after
254 reading the keyboard input:
255
256 @smallexample
257 (interactive
258 (let ((string (read-string "Foo: " nil 'my-history)))
259 (list (region-beginning) (region-end) string)))
260 @end smallexample
261
262 @strong{Warning:} the argument values should not include any data
263 types that can't be printed and then read. Some facilities save
264 @code{command-history} in a file to be read in the subsequent
265 sessions; if a command's arguments contain a data type that prints
266 using @samp{#<@dots{}>} syntax, those facilities won't work.
267
268 There are, however, a few exceptions: it is ok to use a limited set of
269 expressions such as @code{(point)}, @code{(mark)},
270 @code{(region-beginning)}, and @code{(region-end)}, because Emacs
271 recognizes them specially and puts the expression (rather than its
272 value) into the command history. To see whether the expression you
273 wrote is one of these exceptions, run the command, then examine
274 @code{(car command-history)}.
275 @end itemize
276
277 @cindex examining the @code{interactive} form
278 @defun interactive-form function
279 This function returns the @code{interactive} form of @var{function}.
280 If @var{function} is an interactively callable function
281 (@pxref{Interactive Call}), the value is the command's
282 @code{interactive} form @code{(interactive @var{spec})}, which
283 specifies how to compute its arguments. Otherwise, the value is
284 @code{nil}. If @var{function} is a symbol, its function definition is
285 used.
286 @end defun
287
288 @node Interactive Codes
289 @subsection Code Characters for @code{interactive}
290 @cindex interactive code description
291 @cindex description for interactive codes
292 @cindex codes, interactive, description of
293 @cindex characters for interactive codes
294
295 The code character descriptions below contain a number of key words,
296 defined here as follows:
297
298 @table @b
299 @item Completion
300 @cindex interactive completion
301 Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
302 completion because the argument is read using @code{completing-read}
303 (@pxref{Completion}). @kbd{?} displays a list of possible completions.
304
305 @item Existing
306 Require the name of an existing object. An invalid name is not
307 accepted; the commands to exit the minibuffer do not exit if the current
308 input is not valid.
309
310 @item Default
311 @cindex default argument string
312 A default value of some sort is used if the user enters no text in the
313 minibuffer. The default depends on the code character.
314
315 @item No I/O
316 This code letter computes an argument without reading any input.
317 Therefore, it does not use a prompt string, and any prompt string you
318 supply is ignored.
319
320 Even though the code letter doesn't use a prompt string, you must follow
321 it with a newline if it is not the last code character in the string.
322
323 @item Prompt
324 A prompt immediately follows the code character. The prompt ends either
325 with the end of the string or with a newline.
326
327 @item Special
328 This code character is meaningful only at the beginning of the
329 interactive string, and it does not look for a prompt or a newline.
330 It is a single, isolated character.
331 @end table
332
333 @cindex reading interactive arguments
334 Here are the code character descriptions for use with @code{interactive}:
335
336 @table @samp
337 @item *
338 Signal an error if the current buffer is read-only. Special.
339
340 @item @@
341 Select the window mentioned in the first mouse event in the key
342 sequence that invoked this command. Special.
343
344 @item ^
345 If the command was invoked through shift-translation, set the mark and
346 activate the region temporarily, or extend an already active region,
347 before the command is run. If the command was invoked without
348 shift-translation, and the region is temporarily active, deactivate
349 the region before the command is run. Special.
350
351 @item a
352 A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
353 Completion, Prompt.
354
355 @item b
356 The name of an existing buffer. By default, uses the name of the
357 current buffer (@pxref{Buffers}). Existing, Completion, Default,
358 Prompt.
359
360 @item B
361 A buffer name. The buffer need not exist. By default, uses the name of
362 a recently used buffer other than the current buffer. Completion,
363 Default, Prompt.
364
365 @item c
366 A character. The cursor does not move into the echo area. Prompt.
367
368 @item C
369 A command name (i.e., a symbol satisfying @code{commandp}). Existing,
370 Completion, Prompt.
371
372 @item d
373 @cindex position argument
374 The position of point, as an integer (@pxref{Point}). No I/O.
375
376 @item D
377 A directory name. The default is the current default directory of the
378 current buffer, @code{default-directory} (@pxref{File Name Expansion}).
379 Existing, Completion, Default, Prompt.
380
381 @item e
382 The first or next mouse event in the key sequence that invoked the command.
383 More precisely, @samp{e} gets events that are lists, so you can look at
384 the data in the lists. @xref{Input Events}. No I/O.
385
386 You can use @samp{e} more than once in a single command's interactive
387 specification. If the key sequence that invoked the command has
388 @var{n} events that are lists, the @var{n}th @samp{e} provides the
389 @var{n}th such event. Events that are not lists, such as function keys
390 and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
391
392 @item f
393 A file name of an existing file (@pxref{File Names}). The default
394 directory is @code{default-directory}. Existing, Completion, Default,
395 Prompt.
396
397 @item F
398 A file name. The file need not exist. Completion, Default, Prompt.
399
400 @item G
401 A file name. The file need not exist. If the user enters just a
402 directory name, then the value is just that directory name, with no
403 file name within the directory added. Completion, Default, Prompt.
404
405 @item i
406 An irrelevant argument. This code always supplies @code{nil} as
407 the argument's value. No I/O.
408
409 @item k
410 A key sequence (@pxref{Key Sequences}). This keeps reading events
411 until a command (or undefined command) is found in the current key
412 maps. The key sequence argument is represented as a string or vector.
413 The cursor does not move into the echo area. Prompt.
414
415 If @samp{k} reads a key sequence that ends with a down-event, it also
416 reads and discards the following up-event. You can get access to that
417 up-event with the @samp{U} code character.
418
419 This kind of input is used by commands such as @code{describe-key} and
420 @code{global-set-key}.
421
422 @item K
423 A key sequence, whose definition you intend to change. This works like
424 @samp{k}, except that it suppresses, for the last input event in the key
425 sequence, the conversions that are normally used (when necessary) to
426 convert an undefined key into a defined one.
427
428 @item m
429 @cindex marker argument
430 The position of the mark, as an integer. No I/O.
431
432 @item M
433 Arbitrary text, read in the minibuffer using the current buffer's input
434 method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
435 Emacs Manual}). Prompt.
436
437 @item n
438 A number, read with the minibuffer. If the input is not a number, the
439 user has to try again. @samp{n} never uses the prefix argument.
440 Prompt.
441
442 @item N
443 The numeric prefix argument; but if there is no prefix argument, read
444 a number as with @kbd{n}. The value is always a number. @xref{Prefix
445 Command Arguments}. Prompt.
446
447 @item p
448 @cindex numeric prefix argument usage
449 The numeric prefix argument. (Note that this @samp{p} is lower case.)
450 No I/O.
451
452 @item P
453 @cindex raw prefix argument usage
454 The raw prefix argument. (Note that this @samp{P} is upper case.) No
455 I/O.
456
457 @item r
458 @cindex region argument
459 Point and the mark, as two numeric arguments, smallest first. This is
460 the only code letter that specifies two successive arguments rather than
461 one. No I/O.
462
463 @item s
464 Arbitrary text, read in the minibuffer and returned as a string
465 (@pxref{Text from Minibuffer}). Terminate the input with either
466 @kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
467 these characters in the input.) Prompt.
468
469 @item S
470 An interned symbol whose name is read in the minibuffer. Any whitespace
471 character terminates the input. (Use @kbd{C-q} to include whitespace in
472 the string.) Other characters that normally terminate a symbol (e.g.,
473 parentheses and brackets) do not do so here. Prompt.
474
475 @item U
476 A key sequence or @code{nil}. Can be used after a @samp{k} or
477 @samp{K} argument to get the up-event that was discarded (if any)
478 after @samp{k} or @samp{K} read a down-event. If no up-event has been
479 discarded, @samp{U} provides @code{nil} as the argument. No I/O.
480
481 @item v
482 A variable declared to be a user option (i.e., satisfying the
483 predicate @code{custom-variable-p}). This reads the variable using
484 @code{read-variable}. @xref{Definition of read-variable}. Existing,
485 Completion, Prompt.
486
487 @item x
488 A Lisp object, specified with its read syntax, terminated with a
489 @kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
490 Minibuffer}. Prompt.
491
492 @item X
493 @cindex evaluated expression argument
494 A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
495 the form so that its value becomes the argument for the command.
496 Prompt.
497
498 @item z
499 A coding system name (a symbol). If the user enters null input, the
500 argument value is @code{nil}. @xref{Coding Systems}. Completion,
501 Existing, Prompt.
502
503 @item Z
504 A coding system name (a symbol)---but only if this command has a prefix
505 argument. With no prefix argument, @samp{Z} provides @code{nil} as the
506 argument value. Completion, Existing, Prompt.
507 @end table
508
509 @node Interactive Examples
510 @subsection Examples of Using @code{interactive}
511 @cindex examples of using @code{interactive}
512 @cindex @code{interactive}, examples of using
513
514 Here are some examples of @code{interactive}:
515
516 @example
517 @group
518 (defun foo1 () ; @r{@code{foo1} takes no arguments,}
519 (interactive) ; @r{just moves forward two words.}
520 (forward-word 2))
521 @result{} foo1
522 @end group
523
524 @group
525 (defun foo2 (n) ; @r{@code{foo2} takes one argument,}
526 (interactive "^p") ; @r{which is the numeric prefix.}
527 ; @r{under @code{shift-select-mode},}
528 ; @r{will activate or extend region.}
529 (forward-word (* 2 n)))
530 @result{} foo2
531 @end group
532
533 @group
534 (defun foo3 (n) ; @r{@code{foo3} takes one argument,}
535 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
536 (forward-word (* 2 n)))
537 @result{} foo3
538 @end group
539
540 @group
541 (defun three-b (b1 b2 b3)
542 "Select three existing buffers.
543 Put them into three windows, selecting the last one."
544 @end group
545 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
546 (delete-other-windows)
547 (split-window (selected-window) 8)
548 (switch-to-buffer b1)
549 (other-window 1)
550 (split-window (selected-window) 8)
551 (switch-to-buffer b2)
552 (other-window 1)
553 (switch-to-buffer b3))
554 @result{} three-b
555 @group
556 (three-b "*scratch*" "declarations.texi" "*mail*")
557 @result{} nil
558 @end group
559 @end example
560
561 @node Interactive Call
562 @section Interactive Call
563 @cindex interactive call
564
565 After the command loop has translated a key sequence into a command,
566 it invokes that command using the function @code{command-execute}. If
567 the command is a function, @code{command-execute} calls
568 @code{call-interactively}, which reads the arguments and calls the
569 command. You can also call these functions yourself.
570
571 Note that the term ``command'', in this context, refers to an
572 interactively callable function (or function-like object), or a
573 keyboard macro. It does not refer to the key sequence used to invoke
574 a command (@pxref{Keymaps}).
575
576 @defun commandp object &optional for-call-interactively
577 This function returns @code{t} if @var{object} is a command.
578 Otherwise, it returns @code{nil}.
579
580 Commands include strings and vectors (which are treated as keyboard
581 macros), lambda expressions that contain a top-level
582 @code{interactive} form (@pxref{Using Interactive}), byte-code
583 function objects made from such lambda expressions, autoload objects
584 that are declared as interactive (non-@code{nil} fourth argument to
585 @code{autoload}), and some primitive functions. Also, a symbol is
586 considered a command if it has a non-@code{nil}
587 @code{interactive-form} property, or if its function definition
588 satisfies @code{commandp}.
589
590 If @var{for-call-interactively} is non-@code{nil}, then
591 @code{commandp} returns @code{t} only for objects that
592 @code{call-interactively} could call---thus, not for keyboard macros.
593
594 See @code{documentation} in @ref{Accessing Documentation}, for a
595 realistic example of using @code{commandp}.
596 @end defun
597
598 @defun call-interactively command &optional record-flag keys
599 This function calls the interactively callable function @var{command},
600 providing arguments according to its interactive calling specifications.
601 It returns whatever @var{command} returns.
602
603 If, for instance, you have a function with the following signature:
604
605 @example
606 (defun foo (begin end)
607 (interactive "r")
608 ...)
609 @end example
610
611 then saying
612
613 @example
614 (call-interactively 'foo)
615 @end example
616
617 will call @code{foo} with the region (@code{point} and @code{mark}) as
618 the arguments.
619
620 An error is signaled if @var{command} is not a function or if it
621 cannot be called interactively (i.e., is not a command). Note that
622 keyboard macros (strings and vectors) are not accepted, even though
623 they are considered commands, because they are not functions. If
624 @var{command} is a symbol, then @code{call-interactively} uses its
625 function definition.
626
627 @cindex record command history
628 If @var{record-flag} is non-@code{nil}, then this command and its
629 arguments are unconditionally added to the list @code{command-history}.
630 Otherwise, the command is added only if it uses the minibuffer to read
631 an argument. @xref{Command History}.
632
633 The argument @var{keys}, if given, should be a vector which specifies
634 the sequence of events to supply if the command inquires which events
635 were used to invoke it. If @var{keys} is omitted or @code{nil}, the
636 default is the return value of @code{this-command-keys-vector}.
637 @xref{Definition of this-command-keys-vector}.
638 @end defun
639
640 @defun command-execute command &optional record-flag keys special
641 @cindex keyboard macro execution
642 This function executes @var{command}. The argument @var{command} must
643 satisfy the @code{commandp} predicate; i.e., it must be an interactively
644 callable function or a keyboard macro.
645
646 A string or vector as @var{command} is executed with
647 @code{execute-kbd-macro}. A function is passed to
648 @code{call-interactively} (see above), along with the
649 @var{record-flag} and @var{keys} arguments.
650
651 If @var{command} is a symbol, its function definition is used in its
652 place. A symbol with an @code{autoload} definition counts as a
653 command if it was declared to stand for an interactively callable
654 function. Such a definition is handled by loading the specified
655 library and then rechecking the definition of the symbol.
656
657 The argument @var{special}, if given, means to ignore the prefix
658 argument and not clear it. This is used for executing special events
659 (@pxref{Special Events}).
660 @end defun
661
662 @deffn Command execute-extended-command prefix-argument
663 @cindex read command name
664 This function reads a command name from the minibuffer using
665 @code{completing-read} (@pxref{Completion}). Then it uses
666 @code{command-execute} to call the specified command. Whatever that
667 command returns becomes the value of @code{execute-extended-command}.
668
669 @cindex execute with prefix argument
670 If the command asks for a prefix argument, it receives the value
671 @var{prefix-argument}. If @code{execute-extended-command} is called
672 interactively, the current raw prefix argument is used for
673 @var{prefix-argument}, and thus passed on to whatever command is run.
674
675 @c !!! Should this be @kindex?
676 @cindex @kbd{M-x}
677 @code{execute-extended-command} is the normal definition of @kbd{M-x},
678 so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
679 to take the prompt from the events used to invoke
680 @code{execute-extended-command}, but that is painful to implement.) A
681 description of the value of the prefix argument, if any, also becomes
682 part of the prompt.
683
684 @example
685 @group
686 (execute-extended-command 3)
687 ---------- Buffer: Minibuffer ----------
688 3 M-x forward-word RET
689 ---------- Buffer: Minibuffer ----------
690 @result{} t
691 @end group
692 @end example
693 @end deffn
694
695 @node Distinguish Interactive
696 @section Distinguish Interactive Calls
697
698 Sometimes a command should display additional visual feedback (such
699 as an informative message in the echo area) for interactive calls
700 only. There are three ways to do this. The recommended way to test
701 whether the function was called using @code{call-interactively} is to
702 give it an optional argument @code{print-message} and use the
703 @code{interactive} spec to make it non-@code{nil} in interactive
704 calls. Here's an example:
705
706 @example
707 (defun foo (&optional print-message)
708 (interactive "p")
709 (when print-message
710 (message "foo")))
711 @end example
712
713 @noindent
714 We use @code{"p"} because the numeric prefix argument is never
715 @code{nil}. Defined in this way, the function does display the
716 message when called from a keyboard macro.
717
718 The above method with the additional argument is usually best,
719 because it allows callers to say ``treat this call as interactive''.
720 But you can also do the job by testing @code{called-interactively-p}.
721
722 @defun called-interactively-p kind
723 This function returns @code{t} when the calling function was called
724 using @code{call-interactively}.
725
726 The argument @var{kind} should be either the symbol @code{interactive}
727 or the symbol @code{any}. If it is @code{interactive}, then
728 @code{called-interactively-p} returns @code{t} only if the call was
729 made directly by the user---e.g., if the user typed a key sequence
730 bound to the calling function, but @emph{not} if the user ran a
731 keyboard macro that called the function (@pxref{Keyboard Macros}). If
732 @var{kind} is @code{any}, @code{called-interactively-p} returns
733 @code{t} for any kind of interactive call, including keyboard macros.
734
735 If in doubt, use @code{any}; the only known proper use of
736 @code{interactive} is if you need to decide whether to display a
737 helpful message while a function is running.
738
739 A function is never considered to be called interactively if it was
740 called via Lisp evaluation (or with @code{apply} or @code{funcall}).
741 @end defun
742
743 @noindent
744 Here is an example of using @code{called-interactively-p}:
745
746 @example
747 @group
748 (defun foo ()
749 (interactive)
750 (when (called-interactively-p 'any)
751 (message "Interactive!")
752 'foo-called-interactively))
753 @end group
754
755 @group
756 ;; @r{Type @kbd{M-x foo}.}
757 @print{} Interactive!
758 @end group
759
760 @group
761 (foo)
762 @result{} nil
763 @end group
764 @end example
765
766 @noindent
767 Here is another example that contrasts direct and indirect calls to
768 @code{called-interactively-p}.
769
770 @example
771 @group
772 (defun bar ()
773 (interactive)
774 (message "%s" (list (foo) (called-interactively-p 'any))))
775 @end group
776
777 @group
778 ;; @r{Type @kbd{M-x bar}.}
779 @print{} (nil t)
780 @end group
781 @end example
782
783 @node Command Loop Info
784 @section Information from the Command Loop
785
786 The editor command loop sets several Lisp variables to keep status
787 records for itself and for commands that are run. With the exception of
788 @code{this-command} and @code{last-command} it's generally a bad idea to
789 change any of these variables in a Lisp program.
790
791 @defvar last-command
792 This variable records the name of the previous command executed by the
793 command loop (the one before the current command). Normally the value
794 is a symbol with a function definition, but this is not guaranteed.
795
796 The value is copied from @code{this-command} when a command returns to
797 the command loop, except when the command has specified a prefix
798 argument for the following command.
799
800 This variable is always local to the current terminal and cannot be
801 buffer-local. @xref{Multiple Terminals}.
802 @end defvar
803
804 @defvar real-last-command
805 This variable is set up by Emacs just like @code{last-command},
806 but never altered by Lisp programs.
807 @end defvar
808
809 @defvar last-repeatable-command
810 This variable stores the most recently executed command that was not
811 part of an input event. This is the command @code{repeat} will try to
812 repeat, @xref{Repeating,,, emacs, The GNU Emacs Manual}.
813 @end defvar
814
815 @defvar this-command
816 @cindex current command
817 This variable records the name of the command now being executed by
818 the editor command loop. Like @code{last-command}, it is normally a symbol
819 with a function definition.
820
821 The command loop sets this variable just before running a command, and
822 copies its value into @code{last-command} when the command finishes
823 (unless the command specified a prefix argument for the following
824 command).
825
826 @cindex kill command repetition
827 Some commands set this variable during their execution, as a flag for
828 whatever command runs next. In particular, the functions for killing text
829 set @code{this-command} to @code{kill-region} so that any kill commands
830 immediately following will know to append the killed text to the
831 previous kill.
832 @end defvar
833
834 If you do not want a particular command to be recognized as the previous
835 command in the case where it got an error, you must code that command to
836 prevent this. One way is to set @code{this-command} to @code{t} at the
837 beginning of the command, and set @code{this-command} back to its proper
838 value at the end, like this:
839
840 @example
841 (defun foo (args@dots{})
842 (interactive @dots{})
843 (let ((old-this-command this-command))
844 (setq this-command t)
845 @r{@dots{}do the work@dots{}}
846 (setq this-command old-this-command)))
847 @end example
848
849 @noindent
850 We do not bind @code{this-command} with @code{let} because that would
851 restore the old value in case of error---a feature of @code{let} which
852 in this case does precisely what we want to avoid.
853
854 @defvar this-original-command
855 This has the same value as @code{this-command} except when command
856 remapping occurs (@pxref{Remapping Commands}). In that case,
857 @code{this-command} gives the command actually run (the result of
858 remapping), and @code{this-original-command} gives the command that
859 was specified to run but remapped into another command.
860 @end defvar
861
862 @defun this-command-keys
863 This function returns a string or vector containing the key sequence
864 that invoked the present command, plus any previous commands that
865 generated the prefix argument for this command. Any events read by the
866 command using @code{read-event} without a timeout get tacked on to the end.
867
868 However, if the command has called @code{read-key-sequence}, it
869 returns the last read key sequence. @xref{Key Sequence Input}. The
870 value is a string if all events in the sequence were characters that
871 fit in a string. @xref{Input Events}.
872
873 @example
874 @group
875 (this-command-keys)
876 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
877 @result{} "^U^X^E"
878 @end group
879 @end example
880 @end defun
881
882 @defun this-command-keys-vector
883 @anchor{Definition of this-command-keys-vector}
884 Like @code{this-command-keys}, except that it always returns the events
885 in a vector, so you don't need to deal with the complexities of storing
886 input events in a string (@pxref{Strings of Events}).
887 @end defun
888
889 @defun clear-this-command-keys &optional keep-record
890 This function empties out the table of events for
891 @code{this-command-keys} to return. Unless @var{keep-record} is
892 non-@code{nil}, it also empties the records that the function
893 @code{recent-keys} (@pxref{Recording Input}) will subsequently return.
894 This is useful after reading a password, to prevent the password from
895 echoing inadvertently as part of the next command in certain cases.
896 @end defun
897
898 @defvar last-nonmenu-event
899 This variable holds the last input event read as part of a key sequence,
900 not counting events resulting from mouse menus.
901
902 One use of this variable is for telling @code{x-popup-menu} where to pop
903 up a menu. It is also used internally by @code{y-or-n-p}
904 (@pxref{Yes-or-No Queries}).
905 @end defvar
906
907 @defvar last-command-event
908 @defvarx last-command-char
909 This variable is set to the last input event that was read by the
910 command loop as part of a command. The principal use of this variable
911 is in @code{self-insert-command}, which uses it to decide which
912 character to insert.
913
914 @example
915 @group
916 last-command-event
917 ;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
918 @result{} 5
919 @end group
920 @end example
921
922 @noindent
923 The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
924
925 The alias @code{last-command-char} is obsolete.
926 @end defvar
927
928 @c Emacs 19 feature
929 @defvar last-event-frame
930 This variable records which frame the last input event was directed to.
931 Usually this is the frame that was selected when the event was
932 generated, but if that frame has redirected input focus to another
933 frame, the value is the frame to which the event was redirected.
934 @xref{Input Focus}.
935
936 If the last event came from a keyboard macro, the value is @code{macro}.
937 @end defvar
938
939 @node Adjusting Point
940 @section Adjusting Point After Commands
941 @cindex adjusting point
942 @cindex invisible/intangible text, and point
943 @cindex @code{display} property, and point display
944 @cindex @code{composition} property, and point display
945
946 It is not easy to display a value of point in the middle of a
947 sequence of text that has the @code{display}, @code{composition} or
948 is invisible. Therefore, after a command finishes and returns to the
949 command loop, if point is within such a sequence, the command loop
950 normally moves point to the edge of the sequence.
951
952 A command can inhibit this feature by setting the variable
953 @code{disable-point-adjustment}:
954
955 @defvar disable-point-adjustment
956 If this variable is non-@code{nil} when a command returns to the
957 command loop, then the command loop does not check for those text
958 properties, and does not move point out of sequences that have them.
959
960 The command loop sets this variable to @code{nil} before each command,
961 so if a command sets it, the effect applies only to that command.
962 @end defvar
963
964 @defvar global-disable-point-adjustment
965 If you set this variable to a non-@code{nil} value, the feature of
966 moving point out of these sequences is completely turned off.
967 @end defvar
968
969 @node Input Events
970 @section Input Events
971 @cindex events
972 @cindex input events
973
974 The Emacs command loop reads a sequence of @dfn{input events} that
975 represent keyboard or mouse activity. The events for keyboard activity
976 are characters or symbols; mouse events are always lists. This section
977 describes the representation and meaning of input events in detail.
978
979 @defun eventp object
980 This function returns non-@code{nil} if @var{object} is an input event
981 or event type.
982
983 Note that any symbol might be used as an event or an event type.
984 @code{eventp} cannot distinguish whether a symbol is intended by Lisp
985 code to be used as an event. Instead, it distinguishes whether the
986 symbol has actually been used in an event that has been read as input in
987 the current Emacs session. If a symbol has not yet been so used,
988 @code{eventp} returns @code{nil}.
989 @end defun
990
991 @menu
992 * Keyboard Events:: Ordinary characters--keys with symbols on them.
993 * Function Keys:: Function keys--keys with names, not symbols.
994 * Mouse Events:: Overview of mouse events.
995 * Click Events:: Pushing and releasing a mouse button.
996 * Drag Events:: Moving the mouse before releasing the button.
997 * Button-Down Events:: A button was pushed and not yet released.
998 * Repeat Events:: Double and triple click (or drag, or down).
999 * Motion Events:: Just moving the mouse, not pushing a button.
1000 * Focus Events:: Moving the mouse between frames.
1001 * Misc Events:: Other events the system can generate.
1002 * Event Examples:: Examples of the lists for mouse events.
1003 * Classifying Events:: Finding the modifier keys in an event symbol.
1004 Event types.
1005 * Accessing Mouse:: Functions to extract info from mouse events.
1006 * Accessing Scroll:: Functions to get info from scroll bar events.
1007 * Strings of Events:: Special considerations for putting
1008 keyboard character events in a string.
1009 @end menu
1010
1011 @node Keyboard Events
1012 @subsection Keyboard Events
1013 @cindex keyboard events
1014
1015 There are two kinds of input you can get from the keyboard: ordinary
1016 keys, and function keys. Ordinary keys correspond to characters; the
1017 events they generate are represented in Lisp as characters. The event
1018 type of a character event is the character itself (an integer); see
1019 @ref{Classifying Events}.
1020
1021 @cindex modifier bits (of input character)
1022 @cindex basic code (of input character)
1023 An input character event consists of a @dfn{basic code} between 0 and
1024 524287, plus any or all of these @dfn{modifier bits}:
1025
1026 @table @asis
1027 @item meta
1028 The
1029 @tex
1030 @math{2^{27}}
1031 @end tex
1032 @ifnottex
1033 2**27
1034 @end ifnottex
1035 bit in the character code indicates a character
1036 typed with the meta key held down.
1037
1038 @item control
1039 The
1040 @tex
1041 @math{2^{26}}
1042 @end tex
1043 @ifnottex
1044 2**26
1045 @end ifnottex
1046 bit in the character code indicates a non-@acronym{ASCII}
1047 control character.
1048
1049 @sc{ascii} control characters such as @kbd{C-a} have special basic
1050 codes of their own, so Emacs needs no special bit to indicate them.
1051 Thus, the code for @kbd{C-a} is just 1.
1052
1053 But if you type a control combination not in @acronym{ASCII}, such as
1054 @kbd{%} with the control key, the numeric value you get is the code
1055 for @kbd{%} plus
1056 @tex
1057 @math{2^{26}}
1058 @end tex
1059 @ifnottex
1060 2**26
1061 @end ifnottex
1062 (assuming the terminal supports non-@acronym{ASCII}
1063 control characters).
1064
1065 @item shift
1066 The
1067 @tex
1068 @math{2^{25}}
1069 @end tex
1070 @ifnottex
1071 2**25
1072 @end ifnottex
1073 bit in the character code indicates an @acronym{ASCII} control
1074 character typed with the shift key held down.
1075
1076 For letters, the basic code itself indicates upper versus lower case;
1077 for digits and punctuation, the shift key selects an entirely different
1078 character with a different basic code. In order to keep within the
1079 @acronym{ASCII} character set whenever possible, Emacs avoids using the
1080 @tex
1081 @math{2^{25}}
1082 @end tex
1083 @ifnottex
1084 2**25
1085 @end ifnottex
1086 bit for those characters.
1087
1088 However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
1089 @kbd{C-a}, so Emacs uses the
1090 @tex
1091 @math{2^{25}}
1092 @end tex
1093 @ifnottex
1094 2**25
1095 @end ifnottex
1096 bit in @kbd{C-A} and not in
1097 @kbd{C-a}.
1098
1099 @item hyper
1100 The
1101 @tex
1102 @math{2^{24}}
1103 @end tex
1104 @ifnottex
1105 2**24
1106 @end ifnottex
1107 bit in the character code indicates a character
1108 typed with the hyper key held down.
1109
1110 @item super
1111 The
1112 @tex
1113 @math{2^{23}}
1114 @end tex
1115 @ifnottex
1116 2**23
1117 @end ifnottex
1118 bit in the character code indicates a character
1119 typed with the super key held down.
1120
1121 @item alt
1122 The
1123 @tex
1124 @math{2^{22}}
1125 @end tex
1126 @ifnottex
1127 2**22
1128 @end ifnottex
1129 bit in the character code indicates a character typed with the alt key
1130 held down. (The key labeled @key{Alt} on most keyboards is actually
1131 treated as the meta key, not this.)
1132 @end table
1133
1134 It is best to avoid mentioning specific bit numbers in your program.
1135 To test the modifier bits of a character, use the function
1136 @code{event-modifiers} (@pxref{Classifying Events}). When making key
1137 bindings, you can use the read syntax for characters with modifier bits
1138 (@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1139 @code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1140 specify the characters (@pxref{Changing Key Bindings}). The function
1141 @code{event-convert-list} converts such a list into an event type
1142 (@pxref{Classifying Events}).
1143
1144 @node Function Keys
1145 @subsection Function Keys
1146
1147 @cindex function keys
1148 Most keyboards also have @dfn{function keys}---keys that have names or
1149 symbols that are not characters. Function keys are represented in
1150 Emacs Lisp as symbols; the symbol's name is the function key's label,
1151 in lower case. For example, pressing a key labeled @key{F1} generates
1152 an input event represented by the symbol @code{f1}.
1153
1154 The event type of a function key event is the event symbol itself.
1155 @xref{Classifying Events}.
1156
1157 Here are a few special cases in the symbol-naming convention for
1158 function keys:
1159
1160 @table @asis
1161 @item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
1162 These keys correspond to common @acronym{ASCII} control characters that have
1163 special keys on most keyboards.
1164
1165 In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
1166 terminal can distinguish between them, Emacs conveys the distinction to
1167 Lisp programs by representing the former as the integer 9, and the
1168 latter as the symbol @code{tab}.
1169
1170 Most of the time, it's not useful to distinguish the two. So normally
1171 @code{local-function-key-map} (@pxref{Translation Keymaps}) is set up
1172 to map @code{tab} into 9. Thus, a key binding for character code 9
1173 (the character @kbd{C-i}) also applies to @code{tab}. Likewise for
1174 the other symbols in this group. The function @code{read-char}
1175 likewise converts these events into characters.
1176
1177 In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
1178 converts into the character code 127 (@key{DEL}), not into code 8
1179 (@key{BS}). This is what most users prefer.
1180
1181 @item @code{left}, @code{up}, @code{right}, @code{down}
1182 Cursor arrow keys
1183 @item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1184 Keypad keys (to the right of the regular keyboard).
1185 @item @code{kp-0}, @code{kp-1}, @dots{}
1186 Keypad keys with digits.
1187 @item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1188 Keypad PF keys.
1189 @item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
1190 Keypad arrow keys. Emacs normally translates these into the
1191 corresponding non-keypad keys @code{home}, @code{left}, @dots{}
1192 @item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1193 Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1194 normally translates these into the like-named non-keypad keys.
1195 @end table
1196
1197 You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1198 @key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1199 represent them is with prefixes in the symbol name:
1200
1201 @table @samp
1202 @item A-
1203 The alt modifier.
1204 @item C-
1205 The control modifier.
1206 @item H-
1207 The hyper modifier.
1208 @item M-
1209 The meta modifier.
1210 @item S-
1211 The shift modifier.
1212 @item s-
1213 The super modifier.
1214 @end table
1215
1216 Thus, the symbol for the key @key{F3} with @key{META} held down is
1217 @code{M-f3}. When you use more than one prefix, we recommend you
1218 write them in alphabetical order; but the order does not matter in
1219 arguments to the key-binding lookup and modification functions.
1220
1221 @node Mouse Events
1222 @subsection Mouse Events
1223
1224 Emacs supports four kinds of mouse events: click events, drag events,
1225 button-down events, and motion events. All mouse events are represented
1226 as lists. The @sc{car} of the list is the event type; this says which
1227 mouse button was involved, and which modifier keys were used with it.
1228 The event type can also distinguish double or triple button presses
1229 (@pxref{Repeat Events}). The rest of the list elements give position
1230 and time information.
1231
1232 For key lookup, only the event type matters: two events of the same type
1233 necessarily run the same command. The command can access the full
1234 values of these events using the @samp{e} interactive code.
1235 @xref{Interactive Codes}.
1236
1237 A key sequence that starts with a mouse event is read using the keymaps
1238 of the buffer in the window that the mouse was in, not the current
1239 buffer. This does not imply that clicking in a window selects that
1240 window or its buffer---that is entirely under the control of the command
1241 binding of the key sequence.
1242
1243 @node Click Events
1244 @subsection Click Events
1245 @cindex click event
1246 @cindex mouse click event
1247
1248 When the user presses a mouse button and releases it at the same
1249 location, that generates a @dfn{click} event. All mouse click event
1250 share the same format:
1251
1252 @example
1253 (@var{event-type} @var{position} @var{click-count})
1254 @end example
1255
1256 @table @asis
1257 @item @var{event-type}
1258 This is a symbol that indicates which mouse button was used. It is
1259 one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
1260 buttons are numbered left to right.
1261
1262 You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1263 @samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1264 and super, just as you would with function keys.
1265
1266 This symbol also serves as the event type of the event. Key bindings
1267 describe events by their types; thus, if there is a key binding for
1268 @code{mouse-1}, that binding would apply to all events whose
1269 @var{event-type} is @code{mouse-1}.
1270
1271 @item @var{position}
1272 This is the position where the mouse click occurred. The actual
1273 format of @var{position} depends on what part of a window was clicked
1274 on.
1275
1276 For mouse click events in the text area, mode line, header line, or in
1277 the marginal areas, @var{position} has this form:
1278
1279 @example
1280 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1281 @var{object} @var{text-pos} (@var{col} . @var{row})
1282 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1283 @end example
1284
1285 @noindent
1286 The meanings of these list elements are documented below.
1287 @xref{Accessing Mouse}, for functions that let you easily access these
1288 elements.
1289
1290 @table @asis
1291 @item @var{window}
1292 This is the window in which the click occurred.
1293
1294 @item @var{pos-or-area}
1295 This is the buffer position of the character clicked on in the text
1296 area, or if clicked outside the text area, it is the window area in
1297 which the click occurred. It is one of the symbols @code{mode-line},
1298 @code{header-line}, @code{vertical-line}, @code{left-margin},
1299 @code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1300
1301 In one special case, @var{pos-or-area} is a list containing a symbol
1302 (one of the symbols listed above) instead of just the symbol. This
1303 happens after the imaginary prefix keys for the event are registered
1304 by Emacs. @xref{Key Sequence Input}.
1305
1306 @item @var{x}, @var{y}
1307 These are the relative pixel coordinates of the click. For clicks in
1308 the text area of a window, the coordinate origin @code{(0 . 0)} is
1309 taken to be the top left corner of the text area. @xref{Window
1310 Sizes}. For clicks in a mode line or header line, the coordinate
1311 origin is the top left corner of the window itself. For fringes,
1312 margins, and the vertical border, @var{x} does not have meaningful
1313 data. For fringes and margins, @var{y} is relative to the bottom edge
1314 of the header line. In all cases, the @var{x} and @var{y} coordinates
1315 increase rightward and downward respectively.
1316
1317 @item @var{timestamp}
1318 This is the time at which the event occurred, in milliseconds.
1319
1320 @item @var{object}
1321 This is either @code{nil} if there is no string-type text property at
1322 the click position, or a cons cell of the form (@var{string}
1323 . @var{string-pos}) if there is one:
1324
1325 @table @asis
1326 @item @var{string}
1327 The string which was clicked on, including any properties.
1328
1329 @item @var{string-pos}
1330 The position in the string where the click occurred.
1331 @end table
1332
1333 @item @var{text-pos}
1334 For clicks on a marginal area or on a fringe, this is the buffer
1335 position of the first visible character in the corresponding line in
1336 the window. For other events, it is the current buffer position in
1337 the window.
1338
1339 @item @var{col}, @var{row}
1340 These are the actual column and row coordinate numbers of the glyph
1341 under the @var{x}, @var{y} position. If @var{x} lies beyond the last
1342 column of actual text on its line, @var{col} is reported by adding
1343 fictional extra columns that have the default character width. Row 0
1344 is taken to be the header line if the window has one, or the topmost
1345 row of the text area otherwise. Column 0 is taken to be the leftmost
1346 column of the text area for clicks on a window text area, or the
1347 leftmost mode line or header line column for clicks there. For clicks
1348 on fringes or vertical borders, these have no meaningful data. For
1349 clicks on margins, @var{col} is measured from the left edge of the
1350 margin area and @var{row} is measured from the top of the margin area.
1351
1352 @item @var{image}
1353 This is the image object on which the click occurred. It is either
1354 @code{nil} if there is no image at the position clicked on, or it is
1355 an image object as returned by @code{find-image} if click was in an image.
1356
1357 @item @var{dx}, @var{dy}
1358 These are the pixel coordinates of the click, relative to
1359 the top left corner of @var{object}, which is @code{(0 . 0)}. If
1360 @var{object} is @code{nil}, the coordinates are relative to the top
1361 left corner of the character glyph clicked on.
1362
1363 @item @var{width}, @var{height}
1364 These are the pixel width and height of @var{object} or, if this is
1365 @code{nil}, those of the character glyph clicked on.
1366 @end table
1367
1368 @sp 1
1369 For mouse clicks on a scroll-bar, @var{position} has this form:
1370
1371 @example
1372 (@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1373 @end example
1374
1375 @table @asis
1376 @item @var{window}
1377 This is the window whose scroll-bar was clicked on.
1378
1379 @item @var{area}
1380 This is the scroll bar where the click occurred. It is one of the
1381 symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1382
1383 @item @var{portion}
1384 This is the distance of the click from the top or left end of
1385 the scroll bar.
1386
1387 @item @var{whole}
1388 This is the length of the entire scroll bar.
1389
1390 @item @var{timestamp}
1391 This is the time at which the event occurred, in milliseconds.
1392
1393 @item @var{part}
1394 This is the part of the scroll-bar which was clicked on. It is one
1395 of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1396 @code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1397 @end table
1398
1399 @item @var{click-count}
1400 This is the number of rapid repeated presses so far of the same mouse
1401 button. @xref{Repeat Events}.
1402 @end table
1403
1404 @node Drag Events
1405 @subsection Drag Events
1406 @cindex drag event
1407 @cindex mouse drag event
1408
1409 With Emacs, you can have a drag event without even changing your
1410 clothes. A @dfn{drag event} happens every time the user presses a mouse
1411 button and then moves the mouse to a different character position before
1412 releasing the button. Like all mouse events, drag events are
1413 represented in Lisp as lists. The lists record both the starting mouse
1414 position and the final position, like this:
1415
1416 @example
1417 (@var{event-type}
1418 (@var{window1} START-POSITION)
1419 (@var{window2} END-POSITION))
1420 @end example
1421
1422 For a drag event, the name of the symbol @var{event-type} contains the
1423 prefix @samp{drag-}. For example, dragging the mouse with button 2
1424 held down generates a @code{drag-mouse-2} event. The second and third
1425 elements of the event give the starting and ending position of the
1426 drag. They have the same form as @var{position} in a click event
1427 (@pxref{Click Events}) that is not on the scroll bar part of the
1428 window. You can access the second element of any mouse event in the
1429 same way, with no need to distinguish drag events from others.
1430
1431 The @samp{drag-} prefix follows the modifier key prefixes such as
1432 @samp{C-} and @samp{M-}.
1433
1434 If @code{read-key-sequence} receives a drag event that has no key
1435 binding, and the corresponding click event does have a binding, it
1436 changes the drag event into a click event at the drag's starting
1437 position. This means that you don't have to distinguish between click
1438 and drag events unless you want to.
1439
1440 @node Button-Down Events
1441 @subsection Button-Down Events
1442 @cindex button-down event
1443
1444 Click and drag events happen when the user releases a mouse button.
1445 They cannot happen earlier, because there is no way to distinguish a
1446 click from a drag until the button is released.
1447
1448 If you want to take action as soon as a button is pressed, you need to
1449 handle @dfn{button-down} events.@footnote{Button-down is the
1450 conservative antithesis of drag.} These occur as soon as a button is
1451 pressed. They are represented by lists that look exactly like click
1452 events (@pxref{Click Events}), except that the @var{event-type} symbol
1453 name contains the prefix @samp{down-}. The @samp{down-} prefix follows
1454 modifier key prefixes such as @samp{C-} and @samp{M-}.
1455
1456 The function @code{read-key-sequence} ignores any button-down events
1457 that don't have command bindings; therefore, the Emacs command loop
1458 ignores them too. This means that you need not worry about defining
1459 button-down events unless you want them to do something. The usual
1460 reason to define a button-down event is so that you can track mouse
1461 motion (by reading motion events) until the button is released.
1462 @xref{Motion Events}.
1463
1464 @node Repeat Events
1465 @subsection Repeat Events
1466 @cindex repeat events
1467 @cindex double-click events
1468 @cindex triple-click events
1469 @cindex mouse events, repeated
1470
1471 If you press the same mouse button more than once in quick succession
1472 without moving the mouse, Emacs generates special @dfn{repeat} mouse
1473 events for the second and subsequent presses.
1474
1475 The most common repeat events are @dfn{double-click} events. Emacs
1476 generates a double-click event when you click a button twice; the event
1477 happens when you release the button (as is normal for all click
1478 events).
1479
1480 The event type of a double-click event contains the prefix
1481 @samp{double-}. Thus, a double click on the second mouse button with
1482 @key{meta} held down comes to the Lisp program as
1483 @code{M-double-mouse-2}. If a double-click event has no binding, the
1484 binding of the corresponding ordinary click event is used to execute
1485 it. Thus, you need not pay attention to the double click feature
1486 unless you really want to.
1487
1488 When the user performs a double click, Emacs generates first an ordinary
1489 click event, and then a double-click event. Therefore, you must design
1490 the command binding of the double click event to assume that the
1491 single-click command has already run. It must produce the desired
1492 results of a double click, starting from the results of a single click.
1493
1494 This is convenient, if the meaning of a double click somehow ``builds
1495 on'' the meaning of a single click---which is recommended user interface
1496 design practice for double clicks.
1497
1498 If you click a button, then press it down again and start moving the
1499 mouse with the button held down, then you get a @dfn{double-drag} event
1500 when you ultimately release the button. Its event type contains
1501 @samp{double-drag} instead of just @samp{drag}. If a double-drag event
1502 has no binding, Emacs looks for an alternate binding as if the event
1503 were an ordinary drag.
1504
1505 Before the double-click or double-drag event, Emacs generates a
1506 @dfn{double-down} event when the user presses the button down for the
1507 second time. Its event type contains @samp{double-down} instead of just
1508 @samp{down}. If a double-down event has no binding, Emacs looks for an
1509 alternate binding as if the event were an ordinary button-down event.
1510 If it finds no binding that way either, the double-down event is
1511 ignored.
1512
1513 To summarize, when you click a button and then press it again right
1514 away, Emacs generates a down event and a click event for the first
1515 click, a double-down event when you press the button again, and finally
1516 either a double-click or a double-drag event.
1517
1518 If you click a button twice and then press it again, all in quick
1519 succession, Emacs generates a @dfn{triple-down} event, followed by
1520 either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1521 these events contain @samp{triple} instead of @samp{double}. If any
1522 triple event has no binding, Emacs uses the binding that it would use
1523 for the corresponding double event.
1524
1525 If you click a button three or more times and then press it again, the
1526 events for the presses beyond the third are all triple events. Emacs
1527 does not have separate event types for quadruple, quintuple, etc.@:
1528 events. However, you can look at the event list to find out precisely
1529 how many times the button was pressed.
1530
1531 @defun event-click-count event
1532 This function returns the number of consecutive button presses that led
1533 up to @var{event}. If @var{event} is a double-down, double-click or
1534 double-drag event, the value is 2. If @var{event} is a triple event,
1535 the value is 3 or greater. If @var{event} is an ordinary mouse event
1536 (not a repeat event), the value is 1.
1537 @end defun
1538
1539 @defopt double-click-fuzz
1540 To generate repeat events, successive mouse button presses must be at
1541 approximately the same screen position. The value of
1542 @code{double-click-fuzz} specifies the maximum number of pixels the
1543 mouse may be moved (horizontally or vertically) between two successive
1544 clicks to make a double-click.
1545
1546 This variable is also the threshold for motion of the mouse to count
1547 as a drag.
1548 @end defopt
1549
1550 @defopt double-click-time
1551 To generate repeat events, the number of milliseconds between
1552 successive button presses must be less than the value of
1553 @code{double-click-time}. Setting @code{double-click-time} to
1554 @code{nil} disables multi-click detection entirely. Setting it to
1555 @code{t} removes the time limit; Emacs then detects multi-clicks by
1556 position only.
1557 @end defopt
1558
1559 @node Motion Events
1560 @subsection Motion Events
1561 @cindex motion event
1562 @cindex mouse motion events
1563
1564 Emacs sometimes generates @dfn{mouse motion} events to describe motion
1565 of the mouse without any button activity. Mouse motion events are
1566 represented by lists that look like this:
1567
1568 @example
1569 (mouse-movement POSITION)
1570 @end example
1571
1572 The second element of the list describes the current position of the
1573 mouse, just as in a click event (@pxref{Click Events}).
1574
1575 The special form @code{track-mouse} enables generation of motion events
1576 within its body. Outside of @code{track-mouse} forms, Emacs does not
1577 generate events for mere motion of the mouse, and these events do not
1578 appear. @xref{Mouse Tracking}.
1579
1580 @node Focus Events
1581 @subsection Focus Events
1582 @cindex focus event
1583
1584 Window systems provide general ways for the user to control which window
1585 gets keyboard input. This choice of window is called the @dfn{focus}.
1586 When the user does something to switch between Emacs frames, that
1587 generates a @dfn{focus event}. The normal definition of a focus event,
1588 in the global keymap, is to select a new frame within Emacs, as the user
1589 would expect. @xref{Input Focus}.
1590
1591 Focus events are represented in Lisp as lists that look like this:
1592
1593 @example
1594 (switch-frame @var{new-frame})
1595 @end example
1596
1597 @noindent
1598 where @var{new-frame} is the frame switched to.
1599
1600 Some X window managers are set up so that just moving the mouse into a
1601 window is enough to set the focus there. Usually, there is no need
1602 for a Lisp program to know about the focus change until some other
1603 kind of input arrives. Emacs generates a focus event only when the
1604 user actually types a keyboard key or presses a mouse button in the
1605 new frame; just moving the mouse between frames does not generate a
1606 focus event.
1607
1608 A focus event in the middle of a key sequence would garble the
1609 sequence. So Emacs never generates a focus event in the middle of a key
1610 sequence. If the user changes focus in the middle of a key
1611 sequence---that is, after a prefix key---then Emacs reorders the events
1612 so that the focus event comes either before or after the multi-event key
1613 sequence, and not within it.
1614
1615 @node Misc Events
1616 @subsection Miscellaneous System Events
1617
1618 A few other event types represent occurrences within the system.
1619
1620 @table @code
1621 @cindex @code{delete-frame} event
1622 @item (delete-frame (@var{frame}))
1623 This kind of event indicates that the user gave the window manager
1624 a command to delete a particular window, which happens to be an Emacs frame.
1625
1626 The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1627
1628 @cindex @code{iconify-frame} event
1629 @item (iconify-frame (@var{frame}))
1630 This kind of event indicates that the user iconified @var{frame} using
1631 the window manager. Its standard definition is @code{ignore}; since the
1632 frame has already been iconified, Emacs has no work to do. The purpose
1633 of this event type is so that you can keep track of such events if you
1634 want to.
1635
1636 @cindex @code{make-frame-visible} event
1637 @item (make-frame-visible (@var{frame}))
1638 This kind of event indicates that the user deiconified @var{frame} using
1639 the window manager. Its standard definition is @code{ignore}; since the
1640 frame has already been made visible, Emacs has no work to do.
1641
1642 @cindex @code{wheel-up} event
1643 @cindex @code{wheel-down} event
1644 @item (wheel-up @var{position})
1645 @item (wheel-down @var{position})
1646 These kinds of event are generated by moving a mouse wheel. Their
1647 usual meaning is a kind of scroll or zoom.
1648
1649 The element @var{position} is a list describing the position of the
1650 event, in the same format as used in a mouse-click event (@pxref{Click
1651 Events}).
1652
1653 @vindex mouse-wheel-up-event
1654 @vindex mouse-wheel-down-event
1655 This kind of event is generated only on some kinds of systems. On some
1656 systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1657 portable code, use the variables @code{mouse-wheel-up-event} and
1658 @code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1659 what event types to expect for the mouse wheel.
1660
1661 @cindex @code{drag-n-drop} event
1662 @item (drag-n-drop @var{position} @var{files})
1663 This kind of event is generated when a group of files is
1664 selected in an application outside of Emacs, and then dragged and
1665 dropped onto an Emacs frame.
1666
1667 The element @var{position} is a list describing the position of the
1668 event, in the same format as used in a mouse-click event (@pxref{Click
1669 Events}), and @var{files} is the list of file names that were dragged
1670 and dropped. The usual way to handle this event is by visiting these
1671 files.
1672
1673 This kind of event is generated, at present, only on some kinds of
1674 systems.
1675
1676 @cindex @code{help-echo} event
1677 @item help-echo
1678 This kind of event is generated when a mouse pointer moves onto a
1679 portion of buffer text which has a @code{help-echo} text property.
1680 The generated event has this form:
1681
1682 @example
1683 (help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
1684 @end example
1685
1686 @noindent
1687 The precise meaning of the event parameters and the way these
1688 parameters are used to display the help-echo text are described in
1689 @ref{Text help-echo}.
1690
1691 @cindex @code{sigusr1} event
1692 @cindex @code{sigusr2} event
1693 @cindex user signals
1694 @item sigusr1
1695 @itemx sigusr2
1696 These events are generated when the Emacs process receives
1697 the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1698 additional data because signals do not carry additional information.
1699 They can be useful for debugging (@pxref{Error Debugging}).
1700
1701 To catch a user signal, bind the corresponding event to an interactive
1702 command in the @code{special-event-map} (@pxref{Active Keymaps}).
1703 The command is called with no arguments, and the specific signal event is
1704 available in @code{last-input-event}. For example:
1705
1706 @smallexample
1707 (defun sigusr-handler ()
1708 (interactive)
1709 (message "Caught signal %S" last-input-event))
1710
1711 (define-key special-event-map [sigusr1] 'sigusr-handler)
1712 @end smallexample
1713
1714 To test the signal handler, you can make Emacs send a signal to itself:
1715
1716 @smallexample
1717 (signal-process (emacs-pid) 'sigusr1)
1718 @end smallexample
1719 @end table
1720
1721 If one of these events arrives in the middle of a key sequence---that
1722 is, after a prefix key---then Emacs reorders the events so that this
1723 event comes either before or after the multi-event key sequence, not
1724 within it.
1725
1726 @node Event Examples
1727 @subsection Event Examples
1728
1729 If the user presses and releases the left mouse button over the same
1730 location, that generates a sequence of events like this:
1731
1732 @smallexample
1733 (down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1734 (mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1735 @end smallexample
1736
1737 While holding the control key down, the user might hold down the
1738 second mouse button, and drag the mouse from one line to the next.
1739 That produces two events, as shown here:
1740
1741 @smallexample
1742 (C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1743 (C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1744 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1745 @end smallexample
1746
1747 While holding down the meta and shift keys, the user might press the
1748 second mouse button on the window's mode line, and then drag the mouse
1749 into another window. That produces a pair of events like these:
1750
1751 @smallexample
1752 (M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1753 (M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1754 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1755 -453816))
1756 @end smallexample
1757
1758 To handle a SIGUSR1 signal, define an interactive function, and
1759 bind it to the @code{signal usr1} event sequence:
1760
1761 @smallexample
1762 (defun usr1-handler ()
1763 (interactive)
1764 (message "Got USR1 signal"))
1765 (global-set-key [signal usr1] 'usr1-handler)
1766 @end smallexample
1767
1768 @node Classifying Events
1769 @subsection Classifying Events
1770 @cindex event type
1771
1772 Every event has an @dfn{event type}, which classifies the event for
1773 key binding purposes. For a keyboard event, the event type equals the
1774 event value; thus, the event type for a character is the character, and
1775 the event type for a function key symbol is the symbol itself. For
1776 events that are lists, the event type is the symbol in the @sc{car} of
1777 the list. Thus, the event type is always a symbol or a character.
1778
1779 Two events of the same type are equivalent where key bindings are
1780 concerned; thus, they always run the same command. That does not
1781 necessarily mean they do the same things, however, as some commands look
1782 at the whole event to decide what to do. For example, some commands use
1783 the location of a mouse event to decide where in the buffer to act.
1784
1785 Sometimes broader classifications of events are useful. For example,
1786 you might want to ask whether an event involved the @key{META} key,
1787 regardless of which other key or mouse button was used.
1788
1789 The functions @code{event-modifiers} and @code{event-basic-type} are
1790 provided to get such information conveniently.
1791
1792 @defun event-modifiers event
1793 This function returns a list of the modifiers that @var{event} has. The
1794 modifiers are symbols; they include @code{shift}, @code{control},
1795 @code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
1796 the modifiers list of a mouse event symbol always contains one of
1797 @code{click}, @code{drag}, and @code{down}. For double or triple
1798 events, it also contains @code{double} or @code{triple}.
1799
1800 The argument @var{event} may be an entire event object, or just an
1801 event type. If @var{event} is a symbol that has never been used in an
1802 event that has been read as input in the current Emacs session, then
1803 @code{event-modifiers} can return @code{nil}, even when @var{event}
1804 actually has modifiers.
1805
1806 Here are some examples:
1807
1808 @example
1809 (event-modifiers ?a)
1810 @result{} nil
1811 (event-modifiers ?A)
1812 @result{} (shift)
1813 (event-modifiers ?\C-a)
1814 @result{} (control)
1815 (event-modifiers ?\C-%)
1816 @result{} (control)
1817 (event-modifiers ?\C-\S-a)
1818 @result{} (control shift)
1819 (event-modifiers 'f5)
1820 @result{} nil
1821 (event-modifiers 's-f5)
1822 @result{} (super)
1823 (event-modifiers 'M-S-f5)
1824 @result{} (meta shift)
1825 (event-modifiers 'mouse-1)
1826 @result{} (click)
1827 (event-modifiers 'down-mouse-1)
1828 @result{} (down)
1829 @end example
1830
1831 The modifiers list for a click event explicitly contains @code{click},
1832 but the event symbol name itself does not contain @samp{click}.
1833 @end defun
1834
1835 @defun event-basic-type event
1836 This function returns the key or mouse button that @var{event}
1837 describes, with all modifiers removed. The @var{event} argument is as
1838 in @code{event-modifiers}. For example:
1839
1840 @example
1841 (event-basic-type ?a)
1842 @result{} 97
1843 (event-basic-type ?A)
1844 @result{} 97
1845 (event-basic-type ?\C-a)
1846 @result{} 97
1847 (event-basic-type ?\C-\S-a)
1848 @result{} 97
1849 (event-basic-type 'f5)
1850 @result{} f5
1851 (event-basic-type 's-f5)
1852 @result{} f5
1853 (event-basic-type 'M-S-f5)
1854 @result{} f5
1855 (event-basic-type 'down-mouse-1)
1856 @result{} mouse-1
1857 @end example
1858 @end defun
1859
1860 @defun mouse-movement-p object
1861 This function returns non-@code{nil} if @var{object} is a mouse movement
1862 event.
1863 @end defun
1864
1865 @defun event-convert-list list
1866 This function converts a list of modifier names and a basic event type
1867 to an event type which specifies all of them. The basic event type
1868 must be the last element of the list. For example,
1869
1870 @example
1871 (event-convert-list '(control ?a))
1872 @result{} 1
1873 (event-convert-list '(control meta ?a))
1874 @result{} -134217727
1875 (event-convert-list '(control super f1))
1876 @result{} C-s-f1
1877 @end example
1878 @end defun
1879
1880 @node Accessing Mouse
1881 @subsection Accessing Mouse Events
1882 @cindex mouse events, data in
1883
1884 This section describes convenient functions for accessing the data in
1885 a mouse button or motion event.
1886
1887 These two functions return the starting or ending position of a
1888 mouse-button event, as a list of this form (@pxref{Click Events}):
1889
1890 @example
1891 (@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
1892 @var{object} @var{text-pos} (@var{col} . @var{row})
1893 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
1894 @end example
1895
1896 @defun event-start event
1897 This returns the starting position of @var{event}.
1898
1899 If @var{event} is a click or button-down event, this returns the
1900 location of the event. If @var{event} is a drag event, this returns the
1901 drag's starting position.
1902 @end defun
1903
1904 @defun event-end event
1905 This returns the ending position of @var{event}.
1906
1907 If @var{event} is a drag event, this returns the position where the user
1908 released the mouse button. If @var{event} is a click or button-down
1909 event, the value is actually the starting position, which is the only
1910 position such events have.
1911 @end defun
1912
1913 @cindex mouse position list, accessing
1914 These functions take a position list as described above, and
1915 return various parts of it.
1916
1917 @defun posn-window position
1918 Return the window that @var{position} is in.
1919 @end defun
1920
1921 @defun posn-area position
1922 Return the window area recorded in @var{position}. It returns @code{nil}
1923 when the event occurred in the text area of the window; otherwise, it
1924 is a symbol identifying the area in which the event occurred.
1925 @end defun
1926
1927 @defun posn-point position
1928 Return the buffer position in @var{position}. When the event occurred
1929 in the text area of the window, in a marginal area, or on a fringe,
1930 this is an integer specifying a buffer position. Otherwise, the value
1931 is undefined.
1932 @end defun
1933
1934 @defun posn-x-y position
1935 Return the pixel-based x and y coordinates in @var{position}, as a
1936 cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1937 to the window given by @code{posn-window}.
1938
1939 This example shows how to convert the window-relative coordinates in
1940 the text area of a window into frame-relative coordinates:
1941
1942 @example
1943 (defun frame-relative-coordinates (position)
1944 "Return frame-relative coordinates from POSITION.
1945 POSITION is assumed to lie in a window text area."
1946 (let* ((x-y (posn-x-y position))
1947 (window (posn-window position))
1948 (edges (window-inside-pixel-edges window)))
1949 (cons (+ (car x-y) (car edges))
1950 (+ (cdr x-y) (cadr edges)))))
1951 @end example
1952 @end defun
1953
1954 @defun posn-col-row position
1955 This function returns a cons cell @code{(@var{col} . @var{row})},
1956 containing the estimated column and row corresponding to buffer
1957 position @var{position}. The return value is given in units of the
1958 frame's default character width and height, as computed from the
1959 @var{x} and @var{y} values corresponding to @var{position}. (So, if
1960 the actual characters have non-default sizes, the actual row and
1961 column may differ from these computed values.)
1962
1963 Note that @var{row} is counted from the top of the text area. If the
1964 window possesses a header line (@pxref{Header Lines}), it is
1965 @emph{not} counted as the first line.
1966 @end defun
1967
1968 @defun posn-actual-col-row position
1969 Return the actual row and column in @var{position}, as a cons cell
1970 @code{(@var{col} . @var{row})}. The values are the actual row and
1971 column numbers in the window. @xref{Click Events}, for details. It
1972 returns @code{nil} if @var{position} does not include actual positions
1973 values.
1974 @end defun
1975
1976 @defun posn-string position
1977 Return the string object in @var{position}, either @code{nil}, or a
1978 cons cell @code{(@var{string} . @var{string-pos})}.
1979 @end defun
1980
1981 @defun posn-image position
1982 Return the image object in @var{position}, either @code{nil}, or an
1983 image @code{(image ...)}.
1984 @end defun
1985
1986 @defun posn-object position
1987 Return the image or string object in @var{position}, either
1988 @code{nil}, an image @code{(image ...)}, or a cons cell
1989 @code{(@var{string} . @var{string-pos})}.
1990 @end defun
1991
1992 @defun posn-object-x-y position
1993 Return the pixel-based x and y coordinates relative to the upper left
1994 corner of the object in @var{position} as a cons cell @code{(@var{dx}
1995 . @var{dy})}. If the @var{position} is a buffer position, return the
1996 relative position in the character at that position.
1997 @end defun
1998
1999 @defun posn-object-width-height position
2000 Return the pixel width and height of the object in @var{position} as a
2001 cons cell @code{(@var{width} . @var{height})}. If the @var{position}
2002 is a buffer position, return the size of the character at that position.
2003 @end defun
2004
2005 @cindex timestamp of a mouse event
2006 @defun posn-timestamp position
2007 Return the timestamp in @var{position}. This is the time at which the
2008 event occurred, in milliseconds.
2009 @end defun
2010
2011 These functions compute a position list given particular buffer
2012 position or screen position. You can access the data in this position
2013 list with the functions described above.
2014
2015 @defun posn-at-point &optional pos window
2016 This function returns a position list for position @var{pos} in
2017 @var{window}. @var{pos} defaults to point in @var{window};
2018 @var{window} defaults to the selected window.
2019
2020 @code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
2021 @var{window}.
2022 @end defun
2023
2024 @defun posn-at-x-y x y &optional frame-or-window whole
2025 This function returns position information corresponding to pixel
2026 coordinates @var{x} and @var{y} in a specified frame or window,
2027 @var{frame-or-window}, which defaults to the selected window.
2028 The coordinates @var{x} and @var{y} are relative to the
2029 frame or window used.
2030 If @var{whole} is @code{nil}, the coordinates are relative
2031 to the window text area, otherwise they are relative to
2032 the entire window area including scroll bars, margins and fringes.
2033 @end defun
2034
2035 @node Accessing Scroll
2036 @subsection Accessing Scroll Bar Events
2037 @cindex scroll bar events, data in
2038
2039 These functions are useful for decoding scroll bar events.
2040
2041 @defun scroll-bar-event-ratio event
2042 This function returns the fractional vertical position of a scroll bar
2043 event within the scroll bar. The value is a cons cell
2044 @code{(@var{portion} . @var{whole})} containing two integers whose ratio
2045 is the fractional position.
2046 @end defun
2047
2048 @defun scroll-bar-scale ratio total
2049 This function multiplies (in effect) @var{ratio} by @var{total},
2050 rounding the result to an integer. The argument @var{ratio} is not a
2051 number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
2052 value returned by @code{scroll-bar-event-ratio}.
2053
2054 This function is handy for scaling a position on a scroll bar into a
2055 buffer position. Here's how to do that:
2056
2057 @example
2058 (+ (point-min)
2059 (scroll-bar-scale
2060 (posn-x-y (event-start event))
2061 (- (point-max) (point-min))))
2062 @end example
2063
2064 Recall that scroll bar events have two integers forming a ratio, in place
2065 of a pair of x and y coordinates.
2066 @end defun
2067
2068 @node Strings of Events
2069 @subsection Putting Keyboard Events in Strings
2070 @cindex keyboard events in strings
2071 @cindex strings with keyboard events
2072
2073 In most of the places where strings are used, we conceptualize the
2074 string as containing text characters---the same kind of characters found
2075 in buffers or files. Occasionally Lisp programs use strings that
2076 conceptually contain keyboard characters; for example, they may be key
2077 sequences or keyboard macro definitions. However, storing keyboard
2078 characters in a string is a complex matter, for reasons of historical
2079 compatibility, and it is not always possible.
2080
2081 We recommend that new programs avoid dealing with these complexities
2082 by not storing keyboard events in strings. Here is how to do that:
2083
2084 @itemize @bullet
2085 @item
2086 Use vectors instead of strings for key sequences, when you plan to use
2087 them for anything other than as arguments to @code{lookup-key} and
2088 @code{define-key}. For example, you can use
2089 @code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
2090 @code{this-command-keys-vector} instead of @code{this-command-keys}.
2091
2092 @item
2093 Use vectors to write key sequence constants containing meta characters,
2094 even when passing them directly to @code{define-key}.
2095
2096 @item
2097 When you have to look at the contents of a key sequence that might be a
2098 string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
2099 first, to convert it to a list.
2100 @end itemize
2101
2102 The complexities stem from the modifier bits that keyboard input
2103 characters can include. Aside from the Meta modifier, none of these
2104 modifier bits can be included in a string, and the Meta modifier is
2105 allowed only in special cases.
2106
2107 The earliest GNU Emacs versions represented meta characters as codes
2108 in the range of 128 to 255. At that time, the basic character codes
2109 ranged from 0 to 127, so all keyboard character codes did fit in a
2110 string. Many Lisp programs used @samp{\M-} in string constants to stand
2111 for meta characters, especially in arguments to @code{define-key} and
2112 similar functions, and key sequences and sequences of events were always
2113 represented as strings.
2114
2115 When we added support for larger basic character codes beyond 127, and
2116 additional modifier bits, we had to change the representation of meta
2117 characters. Now the flag that represents the Meta modifier in a
2118 character is
2119 @tex
2120 @math{2^{27}}
2121 @end tex
2122 @ifnottex
2123 2**27
2124 @end ifnottex
2125 and such numbers cannot be included in a string.
2126
2127 To support programs with @samp{\M-} in string constants, there are
2128 special rules for including certain meta characters in a string.
2129 Here are the rules for interpreting a string as a sequence of input
2130 characters:
2131
2132 @itemize @bullet
2133 @item
2134 If the keyboard character value is in the range of 0 to 127, it can go
2135 in the string unchanged.
2136
2137 @item
2138 The meta variants of those characters, with codes in the range of
2139 @tex
2140 @math{2^{27}}
2141 @end tex
2142 @ifnottex
2143 2**27
2144 @end ifnottex
2145 to
2146 @tex
2147 @math{2^{27} + 127},
2148 @end tex
2149 @ifnottex
2150 2**27+127,
2151 @end ifnottex
2152 can also go in the string, but you must change their
2153 numeric values. You must set the
2154 @tex
2155 @math{2^{7}}
2156 @end tex
2157 @ifnottex
2158 2**7
2159 @end ifnottex
2160 bit instead of the
2161 @tex
2162 @math{2^{27}}
2163 @end tex
2164 @ifnottex
2165 2**27
2166 @end ifnottex
2167 bit, resulting in a value between 128 and 255. Only a unibyte string
2168 can include these codes.
2169
2170 @item
2171 Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
2172
2173 @item
2174 Other keyboard character events cannot fit in a string. This includes
2175 keyboard events in the range of 128 to 255.
2176 @end itemize
2177
2178 Functions such as @code{read-key-sequence} that construct strings of
2179 keyboard input characters follow these rules: they construct vectors
2180 instead of strings, when the events won't fit in a string.
2181
2182 When you use the read syntax @samp{\M-} in a string, it produces a
2183 code in the range of 128 to 255---the same code that you get if you
2184 modify the corresponding keyboard event to put it in the string. Thus,
2185 meta events in strings work consistently regardless of how they get into
2186 the strings.
2187
2188 However, most programs would do well to avoid these issues by
2189 following the recommendations at the beginning of this section.
2190
2191 @node Reading Input
2192 @section Reading Input
2193 @cindex read input
2194 @cindex keyboard input
2195
2196 The editor command loop reads key sequences using the function
2197 @code{read-key-sequence}, which uses @code{read-event}. These and other
2198 functions for event input are also available for use in Lisp programs.
2199 See also @code{momentary-string-display} in @ref{Temporary Displays},
2200 and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2201 functions and variables for controlling terminal input modes and
2202 debugging terminal input.
2203
2204 For higher-level input facilities, see @ref{Minibuffers}.
2205
2206 @menu
2207 * Key Sequence Input:: How to read one key sequence.
2208 * Reading One Event:: How to read just one event.
2209 * Event Mod:: How Emacs modifies events as they are read.
2210 * Invoking the Input Method:: How reading an event uses the input method.
2211 * Quoted Character Input:: Asking the user to specify a character.
2212 * Event Input Misc:: How to reread or throw away input events.
2213 @end menu
2214
2215 @node Key Sequence Input
2216 @subsection Key Sequence Input
2217 @cindex key sequence input
2218
2219 The command loop reads input a key sequence at a time, by calling
2220 @code{read-key-sequence}. Lisp programs can also call this function;
2221 for example, @code{describe-key} uses it to read the key to describe.
2222
2223 @defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2224 This function reads a key sequence and returns it as a string or
2225 vector. It keeps reading events until it has accumulated a complete key
2226 sequence; that is, enough to specify a non-prefix command using the
2227 currently active keymaps. (Remember that a key sequence that starts
2228 with a mouse event is read using the keymaps of the buffer in the
2229 window that the mouse was in, not the current buffer.)
2230
2231 If the events are all characters and all can fit in a string, then
2232 @code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2233 Otherwise, it returns a vector, since a vector can hold all kinds of
2234 events---characters, symbols, and lists. The elements of the string or
2235 vector are the events in the key sequence.
2236
2237 Reading a key sequence includes translating the events in various
2238 ways. @xref{Translation Keymaps}.
2239
2240 The argument @var{prompt} is either a string to be displayed in the
2241 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2242 The argument @var{continue-echo}, if non-@code{nil}, means to echo
2243 this key as a continuation of the previous key.
2244
2245 Normally any upper case event is converted to lower case if the
2246 original event is undefined and the lower case equivalent is defined.
2247 The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2248 convert the last event to lower case. This is appropriate for reading
2249 a key sequence to be defined.
2250
2251 The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2252 function should process a @code{switch-frame} event if the user
2253 switches frames before typing anything. If the user switches frames
2254 in the middle of a key sequence, or at the start of the sequence but
2255 @var{switch-frame-ok} is @code{nil}, then the event will be put off
2256 until after the current key sequence.
2257
2258 The argument @var{command-loop}, if non-@code{nil}, means that this
2259 key sequence is being read by something that will read commands one
2260 after another. It should be @code{nil} if the caller will read just
2261 one key sequence.
2262
2263 In the following example, Emacs displays the prompt @samp{?} in the
2264 echo area, and then the user types @kbd{C-x C-f}.
2265
2266 @example
2267 (read-key-sequence "?")
2268
2269 @group
2270 ---------- Echo Area ----------
2271 ?@kbd{C-x C-f}
2272 ---------- Echo Area ----------
2273
2274 @result{} "^X^F"
2275 @end group
2276 @end example
2277
2278 The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2279 typed while reading with this function works like any other character,
2280 and does not set @code{quit-flag}. @xref{Quitting}.
2281 @end defun
2282
2283 @defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
2284 This is like @code{read-key-sequence} except that it always
2285 returns the key sequence as a vector, never as a string.
2286 @xref{Strings of Events}.
2287 @end defun
2288
2289 @cindex upper case key sequence
2290 @cindex downcasing in @code{lookup-key}
2291 @cindex shift-translation
2292 If an input character is upper-case (or has the shift modifier) and
2293 has no key binding, but its lower-case equivalent has one, then
2294 @code{read-key-sequence} converts the character to lower case. Note
2295 that @code{lookup-key} does not perform case conversion in this way.
2296
2297 @vindex this-command-keys-shift-translated
2298 When reading input results in such a @dfn{shift-translation}, Emacs
2299 sets the variable @code{this-command-keys-shift-translated} to a
2300 non-@code{nil} value. Lisp programs can examine this variable if they
2301 need to modify their behavior when invoked by shift-translated keys.
2302 For example, the function @code{handle-shift-selection} examines the
2303 value of this variable to determine how to activate or deactivate the
2304 region (@pxref{The Mark, handle-shift-selection}).
2305
2306 The function @code{read-key-sequence} also transforms some mouse events.
2307 It converts unbound drag events into click events, and discards unbound
2308 button-down events entirely. It also reshuffles focus events and
2309 miscellaneous window events so that they never appear in a key sequence
2310 with any other events.
2311
2312 @cindex @code{header-line} prefix key
2313 @cindex @code{mode-line} prefix key
2314 @cindex @code{vertical-line} prefix key
2315 @cindex @code{horizontal-scroll-bar} prefix key
2316 @cindex @code{vertical-scroll-bar} prefix key
2317 @cindex @code{menu-bar} prefix key
2318 @cindex mouse events, in special parts of frame
2319 When mouse events occur in special parts of a window, such as a mode
2320 line or a scroll bar, the event type shows nothing special---it is the
2321 same symbol that would normally represent that combination of mouse
2322 button and modifier keys. The information about the window part is kept
2323 elsewhere in the event---in the coordinates. But
2324 @code{read-key-sequence} translates this information into imaginary
2325 ``prefix keys'', all of which are symbols: @code{header-line},
2326 @code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2327 @code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2328 meanings for mouse clicks in special window parts by defining key
2329 sequences using these imaginary prefix keys.
2330
2331 For example, if you call @code{read-key-sequence} and then click the
2332 mouse on the window's mode line, you get two events, like this:
2333
2334 @example
2335 (read-key-sequence "Click on the mode line: ")
2336 @result{} [mode-line
2337 (mouse-1
2338 (#<window 6 on NEWS> mode-line
2339 (40 . 63) 5959987))]
2340 @end example
2341
2342 @defvar num-input-keys
2343 @c Emacs 19 feature
2344 This variable's value is the number of key sequences processed so far in
2345 this Emacs session. This includes key sequences read from the terminal
2346 and key sequences read from keyboard macros being executed.
2347 @end defvar
2348
2349 @node Reading One Event
2350 @subsection Reading One Event
2351 @cindex reading a single event
2352 @cindex event, reading only one
2353
2354 The lowest level functions for command input are @code{read-event},
2355 @code{read-char}, and @code{read-char-exclusive}.
2356
2357 @defun read-event &optional prompt inherit-input-method seconds
2358 This function reads and returns the next event of command input, waiting
2359 if necessary until an event is available. Events can come directly from
2360 the user or from a keyboard macro.
2361
2362 If the optional argument @var{prompt} is non-@code{nil}, it should be a
2363 string to display in the echo area as a prompt. Otherwise,
2364 @code{read-event} does not display any message to indicate it is waiting
2365 for input; instead, it prompts by echoing: it displays descriptions of
2366 the events that led to or were read by the current command. @xref{The
2367 Echo Area}.
2368
2369 If @var{inherit-input-method} is non-@code{nil}, then the current input
2370 method (if any) is employed to make it possible to enter a
2371 non-@acronym{ASCII} character. Otherwise, input method handling is disabled
2372 for reading this event.
2373
2374 If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2375 moves the cursor temporarily to the echo area, to the end of any message
2376 displayed there. Otherwise @code{read-event} does not move the cursor.
2377
2378 If @var{seconds} is non-@code{nil}, it should be a number specifying
2379 the maximum time to wait for input, in seconds. If no input arrives
2380 within that time, @code{read-event} stops waiting and returns
2381 @code{nil}. A floating-point value for @var{seconds} means to wait
2382 for a fractional number of seconds. Some systems support only a whole
2383 number of seconds; on these systems, @var{seconds} is rounded down.
2384 If @var{seconds} is @code{nil}, @code{read-event} waits as long as
2385 necessary for input to arrive.
2386
2387 If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2388 for user input to arrive. Idle timers---those created with
2389 @code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
2390 period. However, if @var{seconds} is non-@code{nil}, the state of
2391 idleness remains unchanged. If Emacs is non-idle when
2392 @code{read-event} is called, it remains non-idle throughout the
2393 operation of @code{read-event}; if Emacs is idle (which can happen if
2394 the call happens inside an idle timer), it remains idle.
2395
2396 If @code{read-event} gets an event that is defined as a help character,
2397 then in some cases @code{read-event} processes the event directly without
2398 returning. @xref{Help Functions}. Certain other events, called
2399 @dfn{special events}, are also processed directly within
2400 @code{read-event} (@pxref{Special Events}).
2401
2402 Here is what happens if you call @code{read-event} and then press the
2403 right-arrow function key:
2404
2405 @example
2406 @group
2407 (read-event)
2408 @result{} right
2409 @end group
2410 @end example
2411 @end defun
2412
2413 @defun read-char &optional prompt inherit-input-method seconds
2414 This function reads and returns a character of command input. If the
2415 user generates an event which is not a character (i.e. a mouse click or
2416 function key event), @code{read-char} signals an error. The arguments
2417 work as in @code{read-event}.
2418
2419 In the first example, the user types the character @kbd{1} (@acronym{ASCII}
2420 code 49). The second example shows a keyboard macro definition that
2421 calls @code{read-char} from the minibuffer using @code{eval-expression}.
2422 @code{read-char} reads the keyboard macro's very next character, which
2423 is @kbd{1}. Then @code{eval-expression} displays its return value in
2424 the echo area.
2425
2426 @example
2427 @group
2428 (read-char)
2429 @result{} 49
2430 @end group
2431
2432 @group
2433 ;; @r{We assume here you use @kbd{M-:} to evaluate this.}
2434 (symbol-function 'foo)
2435 @result{} "^[:(read-char)^M1"
2436 @end group
2437 @group
2438 (execute-kbd-macro 'foo)
2439 @print{} 49
2440 @result{} nil
2441 @end group
2442 @end example
2443 @end defun
2444
2445 @defun read-char-exclusive &optional prompt inherit-input-method seconds
2446 This function reads and returns a character of command input. If the
2447 user generates an event which is not a character,
2448 @code{read-char-exclusive} ignores it and reads another event, until it
2449 gets a character. The arguments work as in @code{read-event}.
2450 @end defun
2451
2452 None of the above functions suppress quitting.
2453
2454 @defvar num-nonmacro-input-events
2455 This variable holds the total number of input events received so far
2456 from the terminal---not counting those generated by keyboard macros.
2457 @end defvar
2458
2459 We emphasize that, unlike @code{read-key-sequence}, the functions
2460 @code{read-event}, @code{read-char}, and @code{read-char-exclusive} do
2461 not perform the translations described in @ref{Translation Keymaps}.
2462 If you wish to read a single key taking these translations into
2463 account, use the function @code{read-key}:
2464
2465 @defun read-key &optional prompt
2466 This function reads a single key. It is ``intermediate'' between
2467 @code{read-key-sequence} and @code{read-event}. Unlike the former, it
2468 reads a single key, not a key sequence. Unlike the latter, it does
2469 not return a raw event, but decodes and translates the user input
2470 according to @code{input-decode-map}, @code{local-function-key-map},
2471 and @code{key-translation-map} (@pxref{Translation Keymaps}).
2472
2473 The argument @var{prompt} is either a string to be displayed in the
2474 echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2475 @end defun
2476
2477 @defun read-char-choice prompt chars &optional inhibit-quit
2478 This function uses @code{read-key} to read and return a single
2479 character. It ignores any input that is not a member of @var{chars},
2480 a list of accepted characters. Optionally, it will also ignore
2481 keyboard-quit events while it is waiting for valid input. If you bind
2482 @code{help-form} (@pxref{Help Functions}) to a non-@code{nil} value
2483 while calling @code{read-char-choice}, then pressing @code{help-char}
2484 causes it to evaluate @code{help-form} and display the result. It
2485 then continues to wait for a valid input character, or keyboard-quit.
2486 @end defun
2487
2488 @node Event Mod
2489 @subsection Modifying and Translating Input Events
2490
2491 Emacs modifies every event it reads according to
2492 @code{extra-keyboard-modifiers}, then translates it through
2493 @code{keyboard-translate-table} (if applicable), before returning it
2494 from @code{read-event}.
2495
2496 @c Emacs 19 feature
2497 @defvar extra-keyboard-modifiers
2498 This variable lets Lisp programs ``press'' the modifier keys on the
2499 keyboard. The value is a character. Only the modifiers of the
2500 character matter. Each time the user types a keyboard key, it is
2501 altered as if those modifier keys were held down. For instance, if
2502 you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2503 keyboard input characters typed during the scope of the binding will
2504 have the control and meta modifiers applied to them. The character
2505 @code{?\C-@@}, equivalent to the integer 0, does not count as a control
2506 character for this purpose, but as a character with no modifiers.
2507 Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2508 modification.
2509
2510 When using a window system, the program can ``press'' any of the
2511 modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2512 keys can be virtually pressed.
2513
2514 Note that this variable applies only to events that really come from
2515 the keyboard, and has no effect on mouse events or any other events.
2516 @end defvar
2517
2518 @defvar keyboard-translate-table
2519 This terminal-local variable is the translate table for keyboard
2520 characters. It lets you reshuffle the keys on the keyboard without
2521 changing any command bindings. Its value is normally a char-table, or
2522 else @code{nil}. (It can also be a string or vector, but this is
2523 considered obsolete.)
2524
2525 If @code{keyboard-translate-table} is a char-table
2526 (@pxref{Char-Tables}), then each character read from the keyboard is
2527 looked up in this char-table. If the value found there is
2528 non-@code{nil}, then it is used instead of the actual input character.
2529
2530 Note that this translation is the first thing that happens to a
2531 character after it is read from the terminal. Record-keeping features
2532 such as @code{recent-keys} and dribble files record the characters after
2533 translation.
2534
2535 Note also that this translation is done before the characters are
2536 supplied to input methods (@pxref{Input Methods}). Use
2537 @code{translation-table-for-input} (@pxref{Translation of Characters}),
2538 if you want to translate characters after input methods operate.
2539 @end defvar
2540
2541 @defun keyboard-translate from to
2542 This function modifies @code{keyboard-translate-table} to translate
2543 character code @var{from} into character code @var{to}. It creates
2544 the keyboard translate table if necessary.
2545 @end defun
2546
2547 Here's an example of using the @code{keyboard-translate-table} to
2548 make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2549 operations:
2550
2551 @example
2552 (keyboard-translate ?\C-x 'control-x)
2553 (keyboard-translate ?\C-c 'control-c)
2554 (keyboard-translate ?\C-v 'control-v)
2555 (global-set-key [control-x] 'kill-region)
2556 (global-set-key [control-c] 'kill-ring-save)
2557 (global-set-key [control-v] 'yank)
2558 @end example
2559
2560 @noindent
2561 On a graphical terminal that supports extended @acronym{ASCII} input,
2562 you can still get the standard Emacs meanings of one of those
2563 characters by typing it with the shift key. That makes it a different
2564 character as far as keyboard translation is concerned, but it has the
2565 same usual meaning.
2566
2567 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2568 at the level of @code{read-key-sequence}.
2569
2570 @node Invoking the Input Method
2571 @subsection Invoking the Input Method
2572
2573 The event-reading functions invoke the current input method, if any
2574 (@pxref{Input Methods}). If the value of @code{input-method-function}
2575 is non-@code{nil}, it should be a function; when @code{read-event} reads
2576 a printing character (including @key{SPC}) with no modifier bits, it
2577 calls that function, passing the character as an argument.
2578
2579 @defvar input-method-function
2580 If this is non-@code{nil}, its value specifies the current input method
2581 function.
2582
2583 @strong{Warning:} don't bind this variable with @code{let}. It is often
2584 buffer-local, and if you bind it around reading input (which is exactly
2585 when you @emph{would} bind it), switching buffers asynchronously while
2586 Emacs is waiting will cause the value to be restored in the wrong
2587 buffer.
2588 @end defvar
2589
2590 The input method function should return a list of events which should
2591 be used as input. (If the list is @code{nil}, that means there is no
2592 input, so @code{read-event} waits for another event.) These events are
2593 processed before the events in @code{unread-command-events}
2594 (@pxref{Event Input Misc}). Events
2595 returned by the input method function are not passed to the input method
2596 function again, even if they are printing characters with no modifier
2597 bits.
2598
2599 If the input method function calls @code{read-event} or
2600 @code{read-key-sequence}, it should bind @code{input-method-function} to
2601 @code{nil} first, to prevent recursion.
2602
2603 The input method function is not called when reading the second and
2604 subsequent events of a key sequence. Thus, these characters are not
2605 subject to input method processing. The input method function should
2606 test the values of @code{overriding-local-map} and
2607 @code{overriding-terminal-local-map}; if either of these variables is
2608 non-@code{nil}, the input method should put its argument into a list and
2609 return that list with no further processing.
2610
2611 @node Quoted Character Input
2612 @subsection Quoted Character Input
2613 @cindex quoted character input
2614
2615 You can use the function @code{read-quoted-char} to ask the user to
2616 specify a character, and allow the user to specify a control or meta
2617 character conveniently, either literally or as an octal character code.
2618 The command @code{quoted-insert} uses this function.
2619
2620 @defun read-quoted-char &optional prompt
2621 @cindex octal character input
2622 @cindex control characters, reading
2623 @cindex nonprinting characters, reading
2624 This function is like @code{read-char}, except that if the first
2625 character read is an octal digit (0-7), it reads any number of octal
2626 digits (but stopping if a non-octal digit is found), and returns the
2627 character represented by that numeric character code. If the
2628 character that terminates the sequence of octal digits is @key{RET},
2629 it is discarded. Any other terminating character is used as input
2630 after this function returns.
2631
2632 Quitting is suppressed when the first character is read, so that the
2633 user can enter a @kbd{C-g}. @xref{Quitting}.
2634
2635 If @var{prompt} is supplied, it specifies a string for prompting the
2636 user. The prompt string is always displayed in the echo area, followed
2637 by a single @samp{-}.
2638
2639 In the following example, the user types in the octal number 177 (which
2640 is 127 in decimal).
2641
2642 @example
2643 (read-quoted-char "What character")
2644
2645 @group
2646 ---------- Echo Area ----------
2647 What character @kbd{1 7 7}-
2648 ---------- Echo Area ----------
2649
2650 @result{} 127
2651 @end group
2652 @end example
2653 @end defun
2654
2655 @need 2000
2656 @node Event Input Misc
2657 @subsection Miscellaneous Event Input Features
2658
2659 This section describes how to ``peek ahead'' at events without using
2660 them up, how to check for pending input, and how to discard pending
2661 input. See also the function @code{read-passwd} (@pxref{Reading a
2662 Password}).
2663
2664 @defvar unread-command-events
2665 @cindex next input
2666 @cindex peeking at input
2667 This variable holds a list of events waiting to be read as command
2668 input. The events are used in the order they appear in the list, and
2669 removed one by one as they are used.
2670
2671 The variable is needed because in some cases a function reads an event
2672 and then decides not to use it. Storing the event in this variable
2673 causes it to be processed normally, by the command loop or by the
2674 functions to read command input.
2675
2676 @cindex prefix argument unreading
2677 For example, the function that implements numeric prefix arguments reads
2678 any number of digits. When it finds a non-digit event, it must unread
2679 the event so that it can be read normally by the command loop.
2680 Likewise, incremental search uses this feature to unread events with no
2681 special meaning in a search, because these events should exit the search
2682 and then execute normally.
2683
2684 The reliable and easy way to extract events from a key sequence so as
2685 to put them in @code{unread-command-events} is to use
2686 @code{listify-key-sequence} (see below).
2687
2688 Normally you add events to the front of this list, so that the events
2689 most recently unread will be reread first.
2690
2691 Events read from this list are not normally added to the current
2692 command's key sequence (as returned by e.g. @code{this-command-keys}),
2693 as the events will already have been added once as they were read for
2694 the first time. An element of the form @code{(@code{t} . @var{event})}
2695 forces @var{event} to be added to the current command's key sequence.
2696 @end defvar
2697
2698 @defun listify-key-sequence key
2699 This function converts the string or vector @var{key} to a list of
2700 individual events, which you can put in @code{unread-command-events}.
2701 @end defun
2702
2703 @ignore
2704 @defvar unread-command-char
2705 This variable holds a character to be read as command input.
2706 A value of -1 means ``empty''.
2707
2708 This variable is mostly obsolete now that you can use
2709 @code{unread-command-events} instead; it exists only to support programs
2710 written for Emacs versions 18 and earlier.
2711 @end defvar
2712 @end ignore
2713
2714 @defun input-pending-p
2715 @cindex waiting for command key input
2716 This function determines whether any command input is currently
2717 available to be read. It returns immediately, with value @code{t} if
2718 there is available input, @code{nil} otherwise. On rare occasions it
2719 may return @code{t} when no input is available.
2720 @end defun
2721
2722 @defvar last-input-event
2723 @defvarx last-input-char
2724 This variable records the last terminal input event read, whether
2725 as part of a command or explicitly by a Lisp program.
2726
2727 In the example below, the Lisp program reads the character @kbd{1},
2728 @acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
2729 while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2730 this expression) remains the value of @code{last-command-event}.
2731
2732 @example
2733 @group
2734 (progn (print (read-char))
2735 (print last-command-event)
2736 last-input-event)
2737 @print{} 49
2738 @print{} 5
2739 @result{} 49
2740 @end group
2741 @end example
2742
2743 The alias @code{last-input-char} is obsolete.
2744 @end defvar
2745
2746 @defmac while-no-input body@dots{}
2747 This construct runs the @var{body} forms and returns the value of the
2748 last one---but only if no input arrives. If any input arrives during
2749 the execution of the @var{body} forms, it aborts them (working much
2750 like a quit). The @code{while-no-input} form returns @code{nil} if
2751 aborted by a real quit, and returns @code{t} if aborted by arrival of
2752 other input.
2753
2754 If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2755 arrival of input during those parts won't cause an abort until
2756 the end of that part.
2757
2758 If you want to be able to distinguish all possible values computed
2759 by @var{body} from both kinds of abort conditions, write the code
2760 like this:
2761
2762 @example
2763 (while-no-input
2764 (list
2765 (progn . @var{body})))
2766 @end example
2767 @end defmac
2768
2769 @defun discard-input
2770 @cindex flushing input
2771 @cindex discarding input
2772 @cindex keyboard macro, terminating
2773 This function discards the contents of the terminal input buffer and
2774 cancels any keyboard macro that might be in the process of definition.
2775 It returns @code{nil}.
2776
2777 In the following example, the user may type a number of characters right
2778 after starting the evaluation of the form. After the @code{sleep-for}
2779 finishes sleeping, @code{discard-input} discards any characters typed
2780 during the sleep.
2781
2782 @example
2783 (progn (sleep-for 2)
2784 (discard-input))
2785 @result{} nil
2786 @end example
2787 @end defun
2788
2789 @node Special Events
2790 @section Special Events
2791
2792 @cindex special events
2793 Certain @dfn{special events} are handled at a very low level---as soon
2794 as they are read. The @code{read-event} function processes these
2795 events itself, and never returns them. Instead, it keeps waiting for
2796 the first event that is not special and returns that one.
2797
2798 Special events do not echo, they are never grouped into key
2799 sequences, and they never appear in the value of
2800 @code{last-command-event} or @code{(this-command-keys)}. They do not
2801 discard a numeric argument, they cannot be unread with
2802 @code{unread-command-events}, they may not appear in a keyboard macro,
2803 and they are not recorded in a keyboard macro while you are defining
2804 one.
2805
2806 Special events do, however, appear in @code{last-input-event}
2807 immediately after they are read, and this is the way for the event's
2808 definition to find the actual event.
2809
2810 The events types @code{iconify-frame}, @code{make-frame-visible},
2811 @code{delete-frame}, @code{drag-n-drop}, and user signals like
2812 @code{sigusr1} are normally handled in this way. The keymap which
2813 defines how to handle special events---and which events are
2814 special---is in the variable @code{special-event-map} (@pxref{Active
2815 Keymaps}).
2816
2817 @node Waiting
2818 @section Waiting for Elapsed Time or Input
2819 @cindex waiting
2820
2821 The wait functions are designed to wait for a certain amount of time
2822 to pass or until there is input. For example, you may wish to pause in
2823 the middle of a computation to allow the user time to view the display.
2824 @code{sit-for} pauses and updates the screen, and returns immediately if
2825 input comes in, while @code{sleep-for} pauses without updating the
2826 screen.
2827
2828 @defun sit-for seconds &optional nodisp
2829 This function performs redisplay (provided there is no pending input
2830 from the user), then waits @var{seconds} seconds, or until input is
2831 available. The usual purpose of @code{sit-for} is to give the user
2832 time to read text that you display. The value is @code{t} if
2833 @code{sit-for} waited the full time with no input arriving
2834 (@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
2835
2836 The argument @var{seconds} need not be an integer. If it is a floating
2837 point number, @code{sit-for} waits for a fractional number of seconds.
2838 Some systems support only a whole number of seconds; on these systems,
2839 @var{seconds} is rounded down.
2840
2841 The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2842 i.e. it requests a redisplay, without any delay, if there is no pending input.
2843 @xref{Forcing Redisplay}.
2844
2845 If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2846 redisplay, but it still returns as soon as input is available (or when
2847 the timeout elapses).
2848
2849 In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2850 interrupted, even by input from the standard input descriptor. It is
2851 thus equivalent to @code{sleep-for}, which is described below.
2852
2853 It is also possible to call @code{sit-for} with three arguments,
2854 as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2855 but that is considered obsolete.
2856 @end defun
2857
2858 @defun sleep-for seconds &optional millisec
2859 This function simply pauses for @var{seconds} seconds without updating
2860 the display. It pays no attention to available input. It returns
2861 @code{nil}.
2862
2863 The argument @var{seconds} need not be an integer. If it is a floating
2864 point number, @code{sleep-for} waits for a fractional number of seconds.
2865 Some systems support only a whole number of seconds; on these systems,
2866 @var{seconds} is rounded down.
2867
2868 The optional argument @var{millisec} specifies an additional waiting
2869 period measured in milliseconds. This adds to the period specified by
2870 @var{seconds}. If the system doesn't support waiting fractions of a
2871 second, you get an error if you specify nonzero @var{millisec}.
2872
2873 Use @code{sleep-for} when you wish to guarantee a delay.
2874 @end defun
2875
2876 @xref{Time of Day}, for functions to get the current time.
2877
2878 @node Quitting
2879 @section Quitting
2880 @cindex @kbd{C-g}
2881 @cindex quitting
2882 @cindex interrupt Lisp functions
2883
2884 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2885 @dfn{quit} whatever it is doing. This means that control returns to the
2886 innermost active command loop.
2887
2888 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2889 does not cause a quit; it acts as an ordinary input character. In the
2890 simplest case, you cannot tell the difference, because @kbd{C-g}
2891 normally runs the command @code{keyboard-quit}, whose effect is to quit.
2892 However, when @kbd{C-g} follows a prefix key, they combine to form an
2893 undefined key. The effect is to cancel the prefix key as well as any
2894 prefix argument.
2895
2896 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2897 of the minibuffer. This means, in effect, that it exits the minibuffer
2898 and then quits. (Simply quitting would return to the command loop
2899 @emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2900 directly when the command reader is reading input is so that its meaning
2901 can be redefined in the minibuffer in this way. @kbd{C-g} following a
2902 prefix key is not redefined in the minibuffer, and it has its normal
2903 effect of canceling the prefix key and prefix argument. This too
2904 would not be possible if @kbd{C-g} always quit directly.
2905
2906 When @kbd{C-g} does directly quit, it does so by setting the variable
2907 @code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2908 times and quits if it is not @code{nil}. Setting @code{quit-flag}
2909 non-@code{nil} in any way thus causes a quit.
2910
2911 At the level of C code, quitting cannot happen just anywhere; only at the
2912 special places that check @code{quit-flag}. The reason for this is
2913 that quitting at other places might leave an inconsistency in Emacs's
2914 internal state. Because quitting is delayed until a safe place, quitting
2915 cannot make Emacs crash.
2916
2917 Certain functions such as @code{read-key-sequence} or
2918 @code{read-quoted-char} prevent quitting entirely even though they wait
2919 for input. Instead of quitting, @kbd{C-g} serves as the requested
2920 input. In the case of @code{read-key-sequence}, this serves to bring
2921 about the special behavior of @kbd{C-g} in the command loop. In the
2922 case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2923 to quote a @kbd{C-g}.
2924
2925 @cindex preventing quitting
2926 You can prevent quitting for a portion of a Lisp function by binding
2927 the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2928 although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2929 usual result of this---a quit---is prevented. Eventually,
2930 @code{inhibit-quit} will become @code{nil} again, such as when its
2931 binding is unwound at the end of a @code{let} form. At that time, if
2932 @code{quit-flag} is still non-@code{nil}, the requested quit happens
2933 immediately. This behavior is ideal when you wish to make sure that
2934 quitting does not happen within a ``critical section'' of the program.
2935
2936 @cindex @code{read-quoted-char} quitting
2937 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
2938 handled in a special way that does not involve quitting. This is done
2939 by reading the input with @code{inhibit-quit} bound to @code{t}, and
2940 setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2941 becomes @code{nil} again. This excerpt from the definition of
2942 @code{read-quoted-char} shows how this is done; it also shows that
2943 normal quitting is permitted after the first character of input.
2944
2945 @example
2946 (defun read-quoted-char (&optional prompt)
2947 "@dots{}@var{documentation}@dots{}"
2948 (let ((message-log-max nil) done (first t) (code 0) char)
2949 (while (not done)
2950 (let ((inhibit-quit first)
2951 @dots{})
2952 (and prompt (message "%s-" prompt))
2953 (setq char (read-event))
2954 (if inhibit-quit (setq quit-flag nil)))
2955 @r{@dots{}set the variable @code{code}@dots{}})
2956 code))
2957 @end example
2958
2959 @defvar quit-flag
2960 If this variable is non-@code{nil}, then Emacs quits immediately, unless
2961 @code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
2962 @code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2963 @end defvar
2964
2965 @defvar inhibit-quit
2966 This variable determines whether Emacs should quit when @code{quit-flag}
2967 is set to a value other than @code{nil}. If @code{inhibit-quit} is
2968 non-@code{nil}, then @code{quit-flag} has no special effect.
2969 @end defvar
2970
2971 @defmac with-local-quit body@dots{}
2972 This macro executes @var{body} forms in sequence, but allows quitting, at
2973 least locally, within @var{body} even if @code{inhibit-quit} was
2974 non-@code{nil} outside this construct. It returns the value of the
2975 last form in @var{body}, unless exited by quitting, in which case
2976 it returns @code{nil}.
2977
2978 If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2979 it only executes the @var{body}, and setting @code{quit-flag} causes
2980 a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2981 that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2982 triggers a special kind of local quit. This ends the execution of
2983 @var{body} and exits the @code{with-local-quit} body with
2984 @code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2985 will happen as soon as that is allowed. If @code{quit-flag} is
2986 already non-@code{nil} at the beginning of @var{body}, the local quit
2987 happens immediately and the body doesn't execute at all.
2988
2989 This macro is mainly useful in functions that can be called from
2990 timers, process filters, process sentinels, @code{pre-command-hook},
2991 @code{post-command-hook}, and other places where @code{inhibit-quit} is
2992 normally bound to @code{t}.
2993 @end defmac
2994
2995 @deffn Command keyboard-quit
2996 This function signals the @code{quit} condition with @code{(signal 'quit
2997 nil)}. This is the same thing that quitting does. (See @code{signal}
2998 in @ref{Errors}.)
2999 @end deffn
3000
3001 You can specify a character other than @kbd{C-g} to use for quitting.
3002 See the function @code{set-input-mode} in @ref{Terminal Input}.
3003
3004 @node Prefix Command Arguments
3005 @section Prefix Command Arguments
3006 @cindex prefix argument
3007 @cindex raw prefix argument
3008 @cindex numeric prefix argument
3009
3010 Most Emacs commands can use a @dfn{prefix argument}, a number
3011 specified before the command itself. (Don't confuse prefix arguments
3012 with prefix keys.) The prefix argument is at all times represented by a
3013 value, which may be @code{nil}, meaning there is currently no prefix
3014 argument. Each command may use the prefix argument or ignore it.
3015
3016 There are two representations of the prefix argument: @dfn{raw} and
3017 @dfn{numeric}. The editor command loop uses the raw representation
3018 internally, and so do the Lisp variables that store the information, but
3019 commands can request either representation.
3020
3021 Here are the possible values of a raw prefix argument:
3022
3023 @itemize @bullet
3024 @item
3025 @code{nil}, meaning there is no prefix argument. Its numeric value is
3026 1, but numerous commands make a distinction between @code{nil} and the
3027 integer 1.
3028
3029 @item
3030 An integer, which stands for itself.
3031
3032 @item
3033 A list of one element, which is an integer. This form of prefix
3034 argument results from one or a succession of @kbd{C-u}s with no
3035 digits. The numeric value is the integer in the list, but some
3036 commands make a distinction between such a list and an integer alone.
3037
3038 @item
3039 The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
3040 typed, without following digits. The equivalent numeric value is
3041 @minus{}1, but some commands make a distinction between the integer
3042 @minus{}1 and the symbol @code{-}.
3043 @end itemize
3044
3045 We illustrate these possibilities by calling the following function with
3046 various prefixes:
3047
3048 @example
3049 @group
3050 (defun display-prefix (arg)
3051 "Display the value of the raw prefix arg."
3052 (interactive "P")
3053 (message "%s" arg))
3054 @end group
3055 @end example
3056
3057 @noindent
3058 Here are the results of calling @code{display-prefix} with various
3059 raw prefix arguments:
3060
3061 @example
3062 M-x display-prefix @print{} nil
3063
3064 C-u M-x display-prefix @print{} (4)
3065
3066 C-u C-u M-x display-prefix @print{} (16)
3067
3068 C-u 3 M-x display-prefix @print{} 3
3069
3070 M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
3071
3072 C-u - M-x display-prefix @print{} -
3073
3074 M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
3075
3076 C-u - 7 M-x display-prefix @print{} -7
3077
3078 M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
3079 @end example
3080
3081 Emacs uses two variables to store the prefix argument:
3082 @code{prefix-arg} and @code{current-prefix-arg}. Commands such as
3083 @code{universal-argument} that set up prefix arguments for other
3084 commands store them in @code{prefix-arg}. In contrast,
3085 @code{current-prefix-arg} conveys the prefix argument to the current
3086 command, so setting it has no effect on the prefix arguments for future
3087 commands.
3088
3089 Normally, commands specify which representation to use for the prefix
3090 argument, either numeric or raw, in the @code{interactive} specification.
3091 (@xref{Using Interactive}.) Alternatively, functions may look at the
3092 value of the prefix argument directly in the variable
3093 @code{current-prefix-arg}, but this is less clean.
3094
3095 @defun prefix-numeric-value arg
3096 This function returns the numeric meaning of a valid raw prefix argument
3097 value, @var{arg}. The argument may be a symbol, a number, or a list.
3098 If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
3099 value @minus{}1 is returned; if it is a number, that number is returned;
3100 if it is a list, the @sc{car} of that list (which should be a number) is
3101 returned.
3102 @end defun
3103
3104 @defvar current-prefix-arg
3105 This variable holds the raw prefix argument for the @emph{current}
3106 command. Commands may examine it directly, but the usual method for
3107 accessing it is with @code{(interactive "P")}.
3108 @end defvar
3109
3110 @defvar prefix-arg
3111 The value of this variable is the raw prefix argument for the
3112 @emph{next} editing command. Commands such as @code{universal-argument}
3113 that specify prefix arguments for the following command work by setting
3114 this variable.
3115 @end defvar
3116
3117 @defvar last-prefix-arg
3118 The raw prefix argument value used by the previous command.
3119 @end defvar
3120
3121 The following commands exist to set up prefix arguments for the
3122 following command. Do not call them for any other reason.
3123
3124 @deffn Command universal-argument
3125 This command reads input and specifies a prefix argument for the
3126 following command. Don't call this command yourself unless you know
3127 what you are doing.
3128 @end deffn
3129
3130 @deffn Command digit-argument arg
3131 This command adds to the prefix argument for the following command. The
3132 argument @var{arg} is the raw prefix argument as it was before this
3133 command; it is used to compute the updated prefix argument. Don't call
3134 this command yourself unless you know what you are doing.
3135 @end deffn
3136
3137 @deffn Command negative-argument arg
3138 This command adds to the numeric argument for the next command. The
3139 argument @var{arg} is the raw prefix argument as it was before this
3140 command; its value is negated to form the new prefix argument. Don't
3141 call this command yourself unless you know what you are doing.
3142 @end deffn
3143
3144 @node Recursive Editing
3145 @section Recursive Editing
3146 @cindex recursive command loop
3147 @cindex recursive editing level
3148 @cindex command loop, recursive
3149
3150 The Emacs command loop is entered automatically when Emacs starts up.
3151 This top-level invocation of the command loop never exits; it keeps
3152 running as long as Emacs does. Lisp programs can also invoke the
3153 command loop. Since this makes more than one activation of the command
3154 loop, we call it @dfn{recursive editing}. A recursive editing level has
3155 the effect of suspending whatever command invoked it and permitting the
3156 user to do arbitrary editing before resuming that command.
3157
3158 The commands available during recursive editing are the same ones
3159 available in the top-level editing loop and defined in the keymaps.
3160 Only a few special commands exit the recursive editing level; the others
3161 return to the recursive editing level when they finish. (The special
3162 commands for exiting are always available, but they do nothing when
3163 recursive editing is not in progress.)
3164
3165 All command loops, including recursive ones, set up all-purpose error
3166 handlers so that an error in a command run from the command loop will
3167 not exit the loop.
3168
3169 @cindex minibuffer input
3170 Minibuffer input is a special kind of recursive editing. It has a few
3171 special wrinkles, such as enabling display of the minibuffer and the
3172 minibuffer window, but fewer than you might suppose. Certain keys
3173 behave differently in the minibuffer, but that is only because of the
3174 minibuffer's local map; if you switch windows, you get the usual Emacs
3175 commands.
3176
3177 @cindex @code{throw} example
3178 @kindex exit
3179 @cindex exit recursive editing
3180 @cindex aborting
3181 To invoke a recursive editing level, call the function
3182 @code{recursive-edit}. This function contains the command loop; it also
3183 contains a call to @code{catch} with tag @code{exit}, which makes it
3184 possible to exit the recursive editing level by throwing to @code{exit}
3185 (@pxref{Catch and Throw}). If you throw a value other than @code{t},
3186 then @code{recursive-edit} returns normally to the function that called
3187 it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3188 Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3189 control returns to the command loop one level up. This is called
3190 @dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3191
3192 Most applications should not use recursive editing, except as part of
3193 using the minibuffer. Usually it is more convenient for the user if you
3194 change the major mode of the current buffer temporarily to a special
3195 major mode, which should have a command to go back to the previous mode.
3196 (The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
3197 give the user different text to edit ``recursively'', create and select
3198 a new buffer in a special mode. In this mode, define a command to
3199 complete the processing and go back to the previous buffer. (The
3200 @kbd{m} command in Rmail does this.)
3201
3202 Recursive edits are useful in debugging. You can insert a call to
3203 @code{debug} into a function definition as a sort of breakpoint, so that
3204 you can look around when the function gets there. @code{debug} invokes
3205 a recursive edit but also provides the other features of the debugger.
3206
3207 Recursive editing levels are also used when you type @kbd{C-r} in
3208 @code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3209
3210 @deffn Command recursive-edit
3211 @cindex suspend evaluation
3212 This function invokes the editor command loop. It is called
3213 automatically by the initialization of Emacs, to let the user begin
3214 editing. When called from a Lisp program, it enters a recursive editing
3215 level.
3216
3217 If the current buffer is not the same as the selected window's buffer,
3218 @code{recursive-edit} saves and restores the current buffer. Otherwise,
3219 if you switch buffers, the buffer you switched to is current after
3220 @code{recursive-edit} returns.
3221
3222 In the following example, the function @code{simple-rec} first
3223 advances point one word, then enters a recursive edit, printing out a
3224 message in the echo area. The user can then do any editing desired, and
3225 then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3226
3227 @example
3228 (defun simple-rec ()
3229 (forward-word 1)
3230 (message "Recursive edit in progress")
3231 (recursive-edit)
3232 (forward-word 1))
3233 @result{} simple-rec
3234 (simple-rec)
3235 @result{} nil
3236 @end example
3237 @end deffn
3238
3239 @deffn Command exit-recursive-edit
3240 This function exits from the innermost recursive edit (including
3241 minibuffer input). Its definition is effectively @code{(throw 'exit
3242 nil)}.
3243 @end deffn
3244
3245 @deffn Command abort-recursive-edit
3246 This function aborts the command that requested the innermost recursive
3247 edit (including minibuffer input), by signaling @code{quit}
3248 after exiting the recursive edit. Its definition is effectively
3249 @code{(throw 'exit t)}. @xref{Quitting}.
3250 @end deffn
3251
3252 @deffn Command top-level
3253 This function exits all recursive editing levels; it does not return a
3254 value, as it jumps completely out of any computation directly back to
3255 the main command loop.
3256 @end deffn
3257
3258 @defun recursion-depth
3259 This function returns the current depth of recursive edits. When no
3260 recursive edit is active, it returns 0.
3261 @end defun
3262
3263 @node Disabling Commands
3264 @section Disabling Commands
3265 @cindex disabled command
3266
3267 @dfn{Disabling a command} marks the command as requiring user
3268 confirmation before it can be executed. Disabling is used for commands
3269 which might be confusing to beginning users, to prevent them from using
3270 the commands by accident.
3271
3272 @kindex disabled
3273 The low-level mechanism for disabling a command is to put a
3274 non-@code{nil} @code{disabled} property on the Lisp symbol for the
3275 command. These properties are normally set up by the user's
3276 init file (@pxref{Init File}) with Lisp expressions such as this:
3277
3278 @example
3279 (put 'upcase-region 'disabled t)
3280 @end example
3281
3282 @noindent
3283 For a few commands, these properties are present by default (you can
3284 remove them in your init file if you wish).
3285
3286 If the value of the @code{disabled} property is a string, the message
3287 saying the command is disabled includes that string. For example:
3288
3289 @example
3290 (put 'delete-region 'disabled
3291 "Text deleted this way cannot be yanked back!\n")
3292 @end example
3293
3294 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3295 what happens when a disabled command is invoked interactively.
3296 Disabling a command has no effect on calling it as a function from Lisp
3297 programs.
3298
3299 @deffn Command enable-command command
3300 Allow @var{command} (a symbol) to be executed without special
3301 confirmation from now on, and alter the user's init file (@pxref{Init
3302 File}) so that this will apply to future sessions.
3303 @end deffn
3304
3305 @deffn Command disable-command command
3306 Require special confirmation to execute @var{command} from now on, and
3307 alter the user's init file so that this will apply to future sessions.
3308 @end deffn
3309
3310 @defvar disabled-command-function
3311 The value of this variable should be a function. When the user
3312 invokes a disabled command interactively, this function is called
3313 instead of the disabled command. It can use @code{this-command-keys}
3314 to determine what the user typed to run the command, and thus find the
3315 command itself.
3316
3317 The value may also be @code{nil}. Then all commands work normally,
3318 even disabled ones.
3319
3320 By default, the value is a function that asks the user whether to
3321 proceed.
3322 @end defvar
3323
3324 @node Command History
3325 @section Command History
3326 @cindex command history
3327 @cindex complex command
3328 @cindex history of commands
3329
3330 The command loop keeps a history of the complex commands that have
3331 been executed, to make it convenient to repeat these commands. A
3332 @dfn{complex command} is one for which the interactive argument reading
3333 uses the minibuffer. This includes any @kbd{M-x} command, any
3334 @kbd{M-:} command, and any command whose @code{interactive}
3335 specification reads an argument from the minibuffer. Explicit use of
3336 the minibuffer during the execution of the command itself does not cause
3337 the command to be considered complex.
3338
3339 @defvar command-history
3340 This variable's value is a list of recent complex commands, each
3341 represented as a form to evaluate. It continues to accumulate all
3342 complex commands for the duration of the editing session, but when it
3343 reaches the maximum size (@pxref{Minibuffer History}), the oldest
3344 elements are deleted as new ones are added.
3345
3346 @example
3347 @group
3348 command-history
3349 @result{} ((switch-to-buffer "chistory.texi")
3350 (describe-key "^X^[")
3351 (visit-tags-table "~/emacs/src/")
3352 (find-tag "repeat-complex-command"))
3353 @end group
3354 @end example
3355 @end defvar
3356
3357 This history list is actually a special case of minibuffer history
3358 (@pxref{Minibuffer History}), with one special twist: the elements are
3359 expressions rather than strings.
3360
3361 There are a number of commands devoted to the editing and recall of
3362 previous commands. The commands @code{repeat-complex-command}, and
3363 @code{list-command-history} are described in the user manual
3364 (@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
3365 minibuffer, the usual minibuffer history commands are available.
3366
3367 @node Keyboard Macros
3368 @section Keyboard Macros
3369 @cindex keyboard macros
3370
3371 A @dfn{keyboard macro} is a canned sequence of input events that can
3372 be considered a command and made the definition of a key. The Lisp
3373 representation of a keyboard macro is a string or vector containing the
3374 events. Don't confuse keyboard macros with Lisp macros
3375 (@pxref{Macros}).
3376
3377 @defun execute-kbd-macro kbdmacro &optional count loopfunc
3378 This function executes @var{kbdmacro} as a sequence of events. If
3379 @var{kbdmacro} is a string or vector, then the events in it are executed
3380 exactly as if they had been input by the user. The sequence is
3381 @emph{not} expected to be a single key sequence; normally a keyboard
3382 macro definition consists of several key sequences concatenated.
3383
3384 If @var{kbdmacro} is a symbol, then its function definition is used in
3385 place of @var{kbdmacro}. If that is another symbol, this process repeats.
3386 Eventually the result should be a string or vector. If the result is
3387 not a symbol, string, or vector, an error is signaled.
3388
3389 The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3390 many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3391 executed once. If it is 0, @var{kbdmacro} is executed over and over until it
3392 encounters an error or a failing search.
3393
3394 If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3395 without arguments, prior to each iteration of the macro. If
3396 @var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3397
3398 @xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
3399 @end defun
3400
3401 @defvar executing-kbd-macro
3402 This variable contains the string or vector that defines the keyboard
3403 macro that is currently executing. It is @code{nil} if no macro is
3404 currently executing. A command can test this variable so as to behave
3405 differently when run from an executing macro. Do not set this variable
3406 yourself.
3407 @end defvar
3408
3409 @defvar defining-kbd-macro
3410 This variable is non-@code{nil} if and only if a keyboard macro is
3411 being defined. A command can test this variable so as to behave
3412 differently while a macro is being defined. The value is
3413 @code{append} while appending to the definition of an existing macro.
3414 The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3415 @code{end-kbd-macro} set this variable---do not set it yourself.
3416
3417 The variable is always local to the current terminal and cannot be
3418 buffer-local. @xref{Multiple Terminals}.
3419 @end defvar
3420
3421 @defvar last-kbd-macro
3422 This variable is the definition of the most recently defined keyboard
3423 macro. Its value is a string or vector, or @code{nil}.
3424
3425 The variable is always local to the current terminal and cannot be
3426 buffer-local. @xref{Multiple Terminals}.
3427 @end defvar
3428
3429 @defvar kbd-macro-termination-hook
3430 This normal hook is run when a keyboard macro terminates, regardless
3431 of what caused it to terminate (reaching the macro end or an error
3432 which ended the macro prematurely).
3433 @end defvar