Merge changes from emacs-23 branch.
[bpt/emacs.git] / doc / lispref / elisp.texi
1 \input texinfo @c -*-texinfo-*-
2 @c %**start of header
3 @setfilename elisp
4 @settitle GNU Emacs Lisp Reference Manual
5 @c %**end of header
6
7 @c Version of the manual and of Emacs.
8 @c Please remember to update the edition number in README as well.
9 @c And also the copies in vol1.texi and vol2.texi.
10 @set VERSION 3.0
11 @set EMACSVER 24.0.50
12 @set DATE July 2009
13
14 @c in general, keep the following line commented out, unless doing a
15 @c copy of this manual that will be published. The manual should go
16 @c onto the distribution in the full, 8.5 x 11" size.
17 @c set smallbook
18
19 @ifset smallbook
20 @smallbook
21 @end ifset
22
23 @c per rms and peterb, use 10pt fonts for the main text, mostly to
24 @c save on paper cost.
25 @c Do this inside @tex for now, so current makeinfo does not complain.
26 @tex
27 @ifset smallbook
28 @fonttextsize 10
29 \global\let\urlcolor=\Black % don't print links in grayscale
30 \global\let\linkcolor=\Black
31 @end ifset
32 \global\hbadness=6666 % don't worry about not-too-underfull boxes
33 @end tex
34
35 @c Combine indices.
36 @synindex cp fn
37 @syncodeindex vr fn
38 @syncodeindex ky fn
39 @syncodeindex pg fn
40 @c We use the "type index" to index new functions and variables.
41 @c @syncodeindex tp fn
42
43 @copying
44 This is edition @value{VERSION} of the GNU Emacs Lisp Reference Manual,@*
45 corresponding to Emacs version @value{EMACSVER}.
46
47 Copyright @copyright{} 1990, 1991, 1992, 1993, 1994, 1995, 1996, 1998,
48 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software
49 Foundation, Inc.
50
51 @quotation
52 Permission is granted to copy, distribute and/or modify this document
53 under the terms of the GNU Free Documentation License, Version 1.3 or
54 any later version published by the Free Software Foundation; with the
55 Invariant Sections being ``GNU General Public License,'' with the
56 Front-Cover texts being ``A GNU Manual,'' and with the Back-Cover
57 Texts as in (a) below. A copy of the license is included in the
58 section entitled ``GNU Free Documentation License.''
59
60 (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and
61 modify this GNU manual. Buying copies from the FSF supports it in
62 developing GNU and promoting software freedom.''
63 @end quotation
64 @end copying
65
66 @dircategory Emacs
67 @direntry
68 * Elisp: (elisp). The Emacs Lisp Reference Manual.
69 @end direntry
70
71 @titlepage
72 @title GNU Emacs Lisp Reference Manual
73 @subtitle For Emacs Version @value{EMACSVER}
74 @subtitle Revision @value{VERSION}, @value{DATE}
75
76 @author by Bil Lewis, Dan LaLiberte, Richard Stallman
77 @author and the GNU Manual Group
78 @page
79 @vskip 0pt plus 1filll
80 @insertcopying
81
82 @sp 2
83 Published by the Free Software Foundation @*
84 51 Franklin St, Fifth Floor @*
85 Boston, MA 02110-1301 @*
86 USA @*
87 ISBN 1-882114-74-4
88
89 @sp 2
90 Cover art by Etienne Suvasa.
91 @end titlepage
92
93
94 @c Print the tables of contents
95 @summarycontents
96 @contents
97
98
99 @ifnottex
100 @node Top, Introduction, (dir), (dir)
101 @top Emacs Lisp
102
103 @insertcopying
104 @end ifnottex
105
106 @c Copy any updates to vol1.texi and vol2.texi.
107 @menu
108 * Introduction:: Introduction and conventions used.
109
110 * Lisp Data Types:: Data types of objects in Emacs Lisp.
111 * Numbers:: Numbers and arithmetic functions.
112 * Strings and Characters:: Strings, and functions that work on them.
113 * Lists:: Lists, cons cells, and related functions.
114 * Sequences Arrays Vectors:: Lists, strings and vectors are called sequences.
115 Certain functions act on any kind of sequence.
116 The description of vectors is here as well.
117 * Hash Tables:: Very fast lookup-tables.
118 * Symbols:: Symbols represent names, uniquely.
119
120 * Evaluation:: How Lisp expressions are evaluated.
121 * Control Structures:: Conditionals, loops, nonlocal exits.
122 * Variables:: Using symbols in programs to stand for values.
123 * Functions:: A function is a Lisp program
124 that can be invoked from other functions.
125 * Macros:: Macros are a way to extend the Lisp language.
126 * Customization:: Writing customization declarations.
127
128 * Loading:: Reading files of Lisp code into Lisp.
129 * Byte Compilation:: Compilation makes programs run faster.
130 * Advising Functions:: Adding to the definition of a function.
131 * Debugging:: Tools and tips for debugging Lisp programs.
132
133 * Read and Print:: Converting Lisp objects to text and back.
134 * Minibuffers:: Using the minibuffer to read input.
135 * Command Loop:: How the editor command loop works,
136 and how you can call its subroutines.
137 * Keymaps:: Defining the bindings from keys to commands.
138 * Modes:: Defining major and minor modes.
139 * Documentation:: Writing and using documentation strings.
140
141 * Files:: Accessing files.
142 * Backups and Auto-Saving:: Controlling how backups and auto-save
143 files are made.
144 * Buffers:: Creating and using buffer objects.
145 * Windows:: Manipulating windows and displaying buffers.
146 * Frames:: Making multiple system-level windows.
147 * Positions:: Buffer positions and motion functions.
148 * Markers:: Markers represent positions and update
149 automatically when the text is changed.
150
151 * Text:: Examining and changing text in buffers.
152 * Non-ASCII Characters:: Non-ASCII text in buffers and strings.
153 * Searching and Matching:: Searching buffers for strings or regexps.
154 * Syntax Tables:: The syntax table controls word and list parsing.
155 * Abbrevs:: How Abbrev mode works, and its data structures.
156
157 * Processes:: Running and communicating with subprocesses.
158 * Display:: Features for controlling the screen display.
159 * System Interface:: Getting the user id, system type, environment
160 variables, and other such things.
161
162 Appendices
163
164 * Antinews:: Info for users downgrading to Emacs 22.
165 * GNU Free Documentation License:: The license for this documentation.
166 * GPL:: Conditions for copying and changing GNU Emacs.
167 * Tips:: Advice and coding conventions for Emacs Lisp.
168 * GNU Emacs Internals:: Building and dumping Emacs;
169 internal data structures.
170 * Standard Errors:: List of all error symbols.
171 * Standard Buffer-Local Variables::
172 List of variables buffer-local in all buffers.
173 * Standard Keymaps:: List of standard keymaps.
174 * Standard Hooks:: List of standard hook variables.
175
176 * Index:: Index including concepts, functions, variables,
177 and other terms.
178
179 @ignore
180 * New Symbols:: New functions and variables in Emacs @value{EMACSVER}.
181 @end ignore
182
183 @c Do NOT modify the following 3 lines! They must have this form to
184 @c be correctly identified by `texinfo-multiple-files-update'. In
185 @c particular, the detailed menu header line MUST be identical to the
186 @c value of `texinfo-master-menu-header'. See texnfo-upd.el.
187 @c Copy any updates to vol1.texi and vol2.texi.
188
189 @detailmenu
190 --- The Detailed Node Listing ---
191 ---------------------------------
192
193 Here are other nodes that are inferiors of those already listed,
194 mentioned here so you can get to them in one step:
195
196 Introduction
197
198 * Caveats:: Flaws and a request for help.
199 * Lisp History:: Emacs Lisp is descended from Maclisp.
200 * Conventions:: How the manual is formatted.
201 * Version Info:: Which Emacs version is running?
202 * Acknowledgements:: The authors, editors, and sponsors of this manual.
203
204 Conventions
205
206 * Some Terms:: Explanation of terms we use in this manual.
207 * nil and t:: How the symbols @code{nil} and @code{t} are used.
208 * Evaluation Notation:: The format we use for examples of evaluation.
209 * Printing Notation:: The format we use when examples print text.
210 * Error Messages:: The format we use for examples of errors.
211 * Buffer Text Notation:: The format we use for buffer contents in examples.
212 * Format of Descriptions:: Notation for describing functions, variables, etc.
213
214 Format of Descriptions
215
216 * A Sample Function Description:: A description of an imaginary
217 function, @code{foo}.
218 * A Sample Variable Description:: A description of an imaginary
219 variable, @code{electric-future-map}.
220
221 Lisp Data Types
222
223 * Printed Representation:: How Lisp objects are represented as text.
224 * Comments:: Comments and their formatting conventions.
225 * Programming Types:: Types found in all Lisp systems.
226 * Editing Types:: Types specific to Emacs.
227 * Circular Objects:: Read syntax for circular structure.
228 * Type Predicates:: Tests related to types.
229 * Equality Predicates:: Tests of equality between any two objects.
230
231 Programming Types
232
233 * Integer Type:: Numbers without fractional parts.
234 * Floating Point Type:: Numbers with fractional parts and with a large range.
235 * Character Type:: The representation of letters, numbers and
236 control characters.
237 * Symbol Type:: A multi-use object that refers to a function,
238 variable, or property list, and has a unique identity.
239 * Sequence Type:: Both lists and arrays are classified as sequences.
240 * Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
241 * Array Type:: Arrays include strings and vectors.
242 * String Type:: An (efficient) array of characters.
243 * Vector Type:: One-dimensional arrays.
244 * Char-Table Type:: One-dimensional sparse arrays indexed by characters.
245 * Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
246 * Hash Table Type:: Super-fast lookup tables.
247 * Function Type:: A piece of executable code you can call from elsewhere.
248 * Macro Type:: A method of expanding an expression into another
249 expression, more fundamental but less pretty.
250 * Primitive Function Type:: A function written in C, callable from Lisp.
251 * Byte-Code Type:: A function written in Lisp, then compiled.
252 * Autoload Type:: A type used for automatically loading seldom-used
253 functions.
254
255 Character Type
256
257 * Basic Char Syntax:: Syntax for regular characters.
258 * General Escape Syntax:: How to specify characters by their codes.
259 * Ctl-Char Syntax:: Syntax for control characters.
260 * Meta-Char Syntax:: Syntax for meta-characters.
261 * Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
262
263 Cons Cell and List Types
264
265 * Box Diagrams:: Drawing pictures of lists.
266 * Dotted Pair Notation:: A general syntax for cons cells.
267 * Association List Type:: A specially constructed list.
268
269 String Type
270
271 * Syntax for Strings:: How to specify Lisp strings.
272 * Non-ASCII in Strings:: International characters in strings.
273 * Nonprinting Characters:: Literal unprintable characters in strings.
274 * Text Props and Strings:: Strings with text properties.
275
276 Editing Types
277
278 * Buffer Type:: The basic object of editing.
279 * Marker Type:: A position in a buffer.
280 * Window Type:: Buffers are displayed in windows.
281 * Frame Type:: Windows subdivide frames.
282 * Terminal Type:: A terminal device displays frames.
283 * Window Configuration Type:: Recording the way a frame is subdivided.
284 * Frame Configuration Type:: Recording the status of all frames.
285 * Process Type:: A subprocess of Emacs running on the underlying OS.
286 * Stream Type:: Receive or send characters.
287 * Keymap Type:: What function a keystroke invokes.
288 * Overlay Type:: How an overlay is represented.
289 * Font Type:: Fonts for displaying text.
290
291 Numbers
292
293 * Integer Basics:: Representation and range of integers.
294 * Float Basics:: Representation and range of floating point.
295 * Predicates on Numbers:: Testing for numbers.
296 * Comparison of Numbers:: Equality and inequality predicates.
297 * Numeric Conversions:: Converting float to integer and vice versa.
298 * Arithmetic Operations:: How to add, subtract, multiply and divide.
299 * Rounding Operations:: Explicitly rounding floating point numbers.
300 * Bitwise Operations:: Logical and, or, not, shifting.
301 * Math Functions:: Trig, exponential and logarithmic functions.
302 * Random Numbers:: Obtaining random integers, predictable or not.
303
304 Strings and Characters
305
306 * String Basics:: Basic properties of strings and characters.
307 * Predicates for Strings:: Testing whether an object is a string or char.
308 * Creating Strings:: Functions to allocate new strings.
309 * Modifying Strings:: Altering the contents of an existing string.
310 * Text Comparison:: Comparing characters or strings.
311 * String Conversion:: Converting to and from characters and strings.
312 * Formatting Strings:: @code{format}: Emacs's analogue of @code{printf}.
313 * Case Conversion:: Case conversion functions.
314 * Case Tables:: Customizing case conversion.
315
316 Lists
317
318 * Cons Cells:: How lists are made out of cons cells.
319 * List-related Predicates:: Is this object a list? Comparing two lists.
320 * List Elements:: Extracting the pieces of a list.
321 * Building Lists:: Creating list structure.
322 * List Variables:: Modifying lists stored in variables.
323 * Modifying Lists:: Storing new pieces into an existing list.
324 * Sets And Lists:: A list can represent a finite mathematical set.
325 * Association Lists:: A list can represent a finite relation or mapping.
326 * Rings:: Managing a fixed-size ring of objects.
327
328 Modifying Existing List Structure
329
330 * Setcar:: Replacing an element in a list.
331 * Setcdr:: Replacing part of the list backbone.
332 This can be used to remove or add elements.
333 * Rearrangement:: Reordering the elements in a list; combining lists.
334
335 Sequences, Arrays, and Vectors
336
337 * Sequence Functions:: Functions that accept any kind of sequence.
338 * Arrays:: Characteristics of arrays in Emacs Lisp.
339 * Array Functions:: Functions specifically for arrays.
340 * Vectors:: Special characteristics of Emacs Lisp vectors.
341 * Vector Functions:: Functions specifically for vectors.
342 * Char-Tables:: How to work with char-tables.
343 * Bool-Vectors:: How to work with bool-vectors.
344
345 Hash Tables
346
347 * Creating Hash:: Functions to create hash tables.
348 * Hash Access:: Reading and writing the hash table contents.
349 * Defining Hash:: Defining new comparison methods.
350 * Other Hash:: Miscellaneous.
351
352 Symbols
353
354 * Symbol Components:: Symbols have names, values, function definitions
355 and property lists.
356 * Definitions:: A definition says how a symbol will be used.
357 * Creating Symbols:: How symbols are kept unique.
358 * Property Lists:: Each symbol has a property list
359 for recording miscellaneous information.
360
361 Property Lists
362
363 * Plists and Alists:: Comparison of the advantages of property
364 lists and association lists.
365 * Symbol Plists:: Functions to access symbols' property lists.
366 * Other Plists:: Accessing property lists stored elsewhere.
367
368 Evaluation
369
370 * Intro Eval:: Evaluation in the scheme of things.
371 * Forms:: How various sorts of objects are evaluated.
372 * Quoting:: Avoiding evaluation (to put constants in
373 the program).
374 * Eval:: How to invoke the Lisp interpreter explicitly.
375
376 Kinds of Forms
377
378 * Self-Evaluating Forms:: Forms that evaluate to themselves.
379 * Symbol Forms:: Symbols evaluate as variables.
380 * Classifying Lists:: How to distinguish various sorts of list forms.
381 * Function Indirection:: When a symbol appears as the car of a list,
382 we find the real function via the symbol.
383 * Function Forms:: Forms that call functions.
384 * Macro Forms:: Forms that call macros.
385 * Special Forms:: "Special forms" are idiosyncratic primitives,
386 most of them extremely important.
387 * Autoloading:: Functions set up to load files
388 containing their real definitions.
389
390 Control Structures
391
392 * Sequencing:: Evaluation in textual order.
393 * Conditionals:: @code{if}, @code{cond}, @code{when}, @code{unless}.
394 * Combining Conditions:: @code{and}, @code{or}, @code{not}.
395 * Iteration:: @code{while} loops.
396 * Nonlocal Exits:: Jumping out of a sequence.
397
398 Nonlocal Exits
399
400 * Catch and Throw:: Nonlocal exits for the program's own purposes.
401 * Examples of Catch:: Showing how such nonlocal exits can be written.
402 * Errors:: How errors are signaled and handled.
403 * Cleanups:: Arranging to run a cleanup form if an
404 error happens.
405
406 Errors
407
408 * Signaling Errors:: How to report an error.
409 * Processing of Errors:: What Emacs does when you report an error.
410 * Handling Errors:: How you can trap errors and continue execution.
411 * Error Symbols:: How errors are classified for trapping them.
412
413 Variables
414
415 * Global Variables:: Variable values that exist permanently, everywhere.
416 * Constant Variables:: Certain "variables" have values that never change.
417 * Local Variables:: Variable values that exist only temporarily.
418 * Void Variables:: Symbols that lack values.
419 * Defining Variables:: A definition says a symbol is used as a variable.
420 * Tips for Defining:: Things you should think about when you
421 define a variable.
422 * Accessing Variables:: Examining values of variables whose names
423 are known only at run time.
424 * Setting Variables:: Storing new values in variables.
425 * Variable Scoping:: How Lisp chooses among local and global values.
426 * Buffer-Local Variables:: Variable values in effect only in one buffer.
427 * File Local Variables:: Handling local variable lists in files.
428 * Directory Local Variables:: Local variables common to all files in a
429 directory.
430 * Frame-Local Variables:: Frame-local bindings for variables.
431 * Variable Aliases:: Variables that are aliases for other variables.
432 * Variables with Restricted Values:: Non-constant variables whose value can
433 @emph{not} be an arbitrary Lisp object.
434
435 Scoping Rules for Variable Bindings
436
437 * Scope:: Scope means where in the program a value
438 is visible. Comparison with other languages.
439 * Extent:: Extent means how long in time a value exists.
440 * Impl of Scope:: Two ways to implement dynamic scoping.
441 * Using Scoping:: How to use dynamic scoping carefully and
442 avoid problems.
443
444 Buffer-Local Variables
445
446 * Intro to Buffer-Local:: Introduction and concepts.
447 * Creating Buffer-Local:: Creating and destroying buffer-local bindings.
448 * Default Value:: The default value is seen in buffers
449 that don't have their own buffer-local values.
450
451 Functions
452
453 * What Is a Function:: Lisp functions vs. primitives; terminology.
454 * Lambda Expressions:: How functions are expressed as Lisp objects.
455 * Function Names:: A symbol can serve as the name of a function.
456 * Defining Functions:: Lisp expressions for defining functions.
457 * Calling Functions:: How to use an existing function.
458 * Mapping Functions:: Applying a function to each element of a list, etc.
459 * Anonymous Functions:: Lambda expressions are functions with no names.
460 * Function Cells:: Accessing or setting the function definition
461 of a symbol.
462 * Obsolete Functions:: Declaring functions obsolete.
463 * Inline Functions:: Defining functions that the compiler
464 will open code.
465 * Declaring Functions:: Telling the compiler that a function is defined.
466 * Function Safety:: Determining whether a function is safe to call.
467 * Related Topics:: Cross-references to specific Lisp primitives
468 that have a special bearing on how
469 functions work.
470
471 Lambda Expressions
472
473 * Lambda Components:: The parts of a lambda expression.
474 * Simple Lambda:: A simple example.
475 * Argument List:: Details and special features of argument lists.
476 * Function Documentation:: How to put documentation in a function.
477
478 Macros
479
480 * Simple Macro:: A basic example.
481 * Expansion:: How, when and why macros are expanded.
482 * Compiling Macros:: How macros are expanded by the compiler.
483 * Defining Macros:: How to write a macro definition.
484 * Backquote:: Easier construction of list structure.
485 * Problems with Macros:: Don't evaluate the macro arguments too many times.
486 Don't hide the user's variables.
487 * Indenting Macros:: Specifying how to indent macro calls.
488
489 Common Problems Using Macros
490
491 * Wrong Time:: Do the work in the expansion, not in the macro.
492 * Argument Evaluation:: The expansion should evaluate each macro arg once.
493 * Surprising Local Vars:: Local variable bindings in the expansion
494 require special care.
495 * Eval During Expansion:: Don't evaluate them; put them in the expansion.
496 * Repeated Expansion:: Avoid depending on how many times expansion is done.
497
498 Writing Customization Definitions
499
500 * Common Keywords:: Common keyword arguments for all kinds of
501 customization declarations.
502 * Group Definitions:: Writing customization group definitions.
503 * Variable Definitions:: Declaring user options.
504 * Customization Types:: Specifying the type of a user option.
505
506 Customization Types
507
508 * Simple Types:: Simple customization types: sexp, integer, number,
509 string, file, directory, alist.
510 * Composite Types:: Build new types from other types or data.
511 * Splicing into Lists:: Splice elements into list with @code{:inline}.
512 * Type Keywords:: Keyword-argument pairs in a customization type.
513 * Defining New Types:: Give your type a name.
514
515 Loading
516
517 * How Programs Do Loading:: The @code{load} function and others.
518 * Load Suffixes:: Details about the suffixes that @code{load} tries.
519 * Library Search:: Finding a library to load.
520 * Loading Non-ASCII:: Non-@acronym{ASCII} characters in Emacs Lisp files.
521 * Autoload:: Setting up a function to autoload.
522 * Repeated Loading:: Precautions about loading a file twice.
523 * Named Features:: Loading a library if it isn't already loaded.
524 * Where Defined:: Finding which file defined a certain symbol.
525 * Unloading:: How to "unload" a library that was loaded.
526 * Hooks for Loading:: Providing code to be run when
527 particular libraries are loaded.
528
529 Byte Compilation
530
531 * Speed of Byte-Code:: An example of speedup from byte compilation.
532 * Compilation Functions:: Byte compilation functions.
533 * Docs and Compilation:: Dynamic loading of documentation strings.
534 * Dynamic Loading:: Dynamic loading of individual functions.
535 * Eval During Compile:: Code to be evaluated when you compile.
536 * Compiler Errors:: Handling compiler error messages.
537 * Byte-Code Objects:: The data type used for byte-compiled functions.
538 * Disassembly:: Disassembling byte-code; how to read byte-code.
539
540 Advising Emacs Lisp Functions
541
542 * Simple Advice:: A simple example to explain the basics of advice.
543 * Defining Advice:: Detailed description of @code{defadvice}.
544 * Around-Advice:: Wrapping advice around a function's definition.
545 * Computed Advice:: ...is to @code{defadvice} as @code{fset} is to @code{defun}.
546 * Activation of Advice:: Advice doesn't do anything until you activate it.
547 * Enabling Advice:: You can enable or disable each piece of advice.
548 * Preactivation:: Preactivation is a way of speeding up the
549 loading of compiled advice.
550 * Argument Access in Advice:: How advice can access the function's arguments.
551 * Advising Primitives:: Accessing arguments when advising a primitive.
552 * Combined Definition:: How advice is implemented.
553
554 Debugging Lisp Programs
555
556 * Debugger:: How the Emacs Lisp debugger is implemented.
557 * Edebug:: A source-level Emacs Lisp debugger.
558 * Syntax Errors:: How to find syntax errors.
559 * Test Coverage:: Ensuring you have tested all branches in your code.
560 * Compilation Errors:: How to find errors that show up in
561 byte compilation.
562
563 The Lisp Debugger
564
565 * Error Debugging:: Entering the debugger when an error happens.
566 * Infinite Loops:: Stopping and debugging a program that doesn't exit.
567 * Function Debugging:: Entering it when a certain function is called.
568 * Explicit Debug:: Entering it at a certain point in the program.
569 * Using Debugger:: What the debugger does; what you see while in it.
570 * Debugger Commands:: Commands used while in the debugger.
571 * Invoking the Debugger:: How to call the function @code{debug}.
572 * Internals of Debugger:: Subroutines of the debugger, and global variables.
573
574 Edebug
575
576 * Using Edebug:: Introduction to use of Edebug.
577 * Instrumenting:: You must instrument your code
578 in order to debug it with Edebug.
579 * Edebug Execution Modes:: Execution modes, stopping more or less often.
580 * Jumping:: Commands to jump to a specified place.
581 * Edebug Misc:: Miscellaneous commands.
582 * Breaks:: Setting breakpoints to make the program stop.
583 * Trapping Errors:: Trapping errors with Edebug.
584 * Edebug Views:: Views inside and outside of Edebug.
585 * Edebug Eval:: Evaluating expressions within Edebug.
586 * Eval List:: Expressions whose values are displayed
587 each time you enter Edebug.
588 * Printing in Edebug:: Customization of printing.
589 * Trace Buffer:: How to produce trace output in a buffer.
590 * Coverage Testing:: How to test evaluation coverage.
591 * The Outside Context:: Data that Edebug saves and restores.
592 * Edebug and Macros:: Specifying how to handle macro calls.
593 * Edebug Options:: Option variables for customizing Edebug.
594
595 Breaks
596
597 * Breakpoints:: Breakpoints at stop points.
598 * Global Break Condition:: Breaking on an event.
599 * Source Breakpoints:: Embedding breakpoints in source code.
600
601 The Outside Context
602
603 * Checking Whether to Stop::When Edebug decides what to do.
604 * Edebug Display Update:: When Edebug updates the display.
605 * Edebug Recursive Edit:: When Edebug stops execution.
606
607 Edebug and Macros
608
609 * Instrumenting Macro Calls::The basic problem.
610 * Specification List:: How to specify complex patterns of evaluation.
611 * Backtracking:: What Edebug does when matching fails.
612 * Specification Examples:: To help understand specifications.
613
614 Debugging Invalid Lisp Syntax
615
616 * Excess Open:: How to find a spurious open paren or missing close.
617 * Excess Close:: How to find a spurious close paren or missing open.
618
619 Reading and Printing Lisp Objects
620
621 * Streams Intro:: Overview of streams, reading and printing.
622 * Input Streams:: Various data types that can be used as
623 input streams.
624 * Input Functions:: Functions to read Lisp objects from text.
625 * Output Streams:: Various data types that can be used as
626 output streams.
627 * Output Functions:: Functions to print Lisp objects as text.
628 * Output Variables:: Variables that control what the printing
629 functions do.
630
631 Minibuffers
632
633 * Intro to Minibuffers:: Basic information about minibuffers.
634 * Text from Minibuffer:: How to read a straight text string.
635 * Object from Minibuffer:: How to read a Lisp object or expression.
636 * Minibuffer History:: Recording previous minibuffer inputs
637 so the user can reuse them.
638 * Initial Input:: Specifying initial contents for the minibuffer.
639 * Completion:: How to invoke and customize completion.
640 * Yes-or-No Queries:: Asking a question with a simple answer.
641 * Multiple Queries:: Asking a series of similar questions.
642 * Reading a Password:: Reading a password from the terminal.
643 * Minibuffer Commands:: Commands used as key bindings in minibuffers.
644 * Minibuffer Contents:: How such commands access the minibuffer text.
645 * Minibuffer Windows:: Operating on the special minibuffer windows.
646 * Recursive Mini:: Whether recursive entry to minibuffer is allowed.
647 * Minibuffer Misc:: Various customization hooks and variables.
648
649 Completion
650
651 * Basic Completion:: Low-level functions for completing strings.
652 * Minibuffer Completion:: Invoking the minibuffer with completion.
653 * Completion Commands:: Minibuffer commands that do completion.
654 * High-Level Completion:: Convenient special cases of completion
655 (reading buffer name, file name, etc.).
656 * Reading File Names:: Using completion to read file names and
657 shell commands.
658 * Completion Styles:: Specifying rules for performing completion.
659 * Programmed Completion:: Writing your own completion-function.
660
661 Command Loop
662
663 * Command Overview:: How the command loop reads commands.
664 * Defining Commands:: Specifying how a function should read arguments.
665 * Interactive Call:: Calling a command, so that it will read arguments.
666 * Distinguish Interactive:: Making a command distinguish interactive calls.
667 * Command Loop Info:: Variables set by the command loop for you to examine.
668 * Adjusting Point:: Adjustment of point after a command.
669 * Input Events:: What input looks like when you read it.
670 * Reading Input:: How to read input events from the keyboard or mouse.
671 * Special Events:: Events processed immediately and individually.
672 * Waiting:: Waiting for user input or elapsed time.
673 * Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
674 * Prefix Command Arguments:: How the commands to set prefix args work.
675 * Recursive Editing:: Entering a recursive edit,
676 and why you usually shouldn't.
677 * Disabling Commands:: How the command loop handles disabled commands.
678 * Command History:: How the command history is set up, and how accessed.
679 * Keyboard Macros:: How keyboard macros are implemented.
680
681 Defining Commands
682
683 * Using Interactive:: General rules for @code{interactive}.
684 * Interactive Codes:: The standard letter-codes for reading arguments
685 in various ways.
686 * Interactive Examples:: Examples of how to read interactive arguments.
687
688 Input Events
689
690 * Keyboard Events:: Ordinary characters--keys with symbols on them.
691 * Function Keys:: Function keys--keys with names, not symbols.
692 * Mouse Events:: Overview of mouse events.
693 * Click Events:: Pushing and releasing a mouse button.
694 * Drag Events:: Moving the mouse before releasing the button.
695 * Button-Down Events:: A button was pushed and not yet released.
696 * Repeat Events:: Double and triple click (or drag, or down).
697 * Motion Events:: Just moving the mouse, not pushing a button.
698 * Focus Events:: Moving the mouse between frames.
699 * Misc Events:: Other events the system can generate.
700 * Event Examples:: Examples of the lists for mouse events.
701 * Classifying Events:: Finding the modifier keys in an event symbol.
702 Event types.
703 * Accessing Mouse:: Functions to extract info from mouse events.
704 * Accessing Scroll:: Functions to get info from scroll bar events.
705 * Strings of Events:: Special considerations for putting
706 keyboard character events in a string.
707
708 Reading Input
709
710 * Key Sequence Input:: How to read one key sequence.
711 * Reading One Event:: How to read just one event.
712 * Event Mod:: How Emacs modifies events as they are read.
713 * Invoking the Input Method:: How reading an event uses the input method.
714 * Quoted Character Input:: Asking the user to specify a character.
715 * Event Input Misc:: How to reread or throw away input events.
716
717 Keymaps
718
719 * Key Sequences:: Key sequences as Lisp objects.
720 * Keymap Basics:: Basic concepts of keymaps.
721 * Format of Keymaps:: What a keymap looks like as a Lisp object.
722 * Creating Keymaps:: Functions to create and copy keymaps.
723 * Inheritance and Keymaps:: How one keymap can inherit the bindings
724 of another keymap.
725 * Prefix Keys:: Defining a key with a keymap as its definition.
726 * Active Keymaps:: How Emacs searches the active keymaps
727 for a key binding.
728 * Searching Keymaps:: A pseudo-Lisp summary of searching active maps.
729 * Controlling Active Maps:: Each buffer has a local keymap
730 to override the standard (global) bindings.
731 A minor mode can also override them.
732 * Key Lookup:: Finding a key's binding in one keymap.
733 * Functions for Key Lookup:: How to request key lookup.
734 * Changing Key Bindings:: Redefining a key in a keymap.
735 * Remapping Commands:: A keymap can translate one command to another.
736 * Translation Keymaps:: Keymaps for translating sequences of events.
737 * Key Binding Commands:: Interactive interfaces for redefining keys.
738 * Scanning Keymaps:: Looking through all keymaps, for printing help.
739 * Menu Keymaps:: Defining a menu as a keymap.
740
741 Menu Keymaps
742
743 * Defining Menus:: How to make a keymap that defines a menu.
744 * Mouse Menus:: How users actuate the menu with the mouse.
745 * Keyboard Menus:: How users actuate the menu with the keyboard.
746 * Menu Example:: Making a simple menu.
747 * Menu Bar:: How to customize the menu bar.
748 * Tool Bar:: A tool bar is a row of images.
749 * Modifying Menus:: How to add new items to a menu.
750
751 Defining Menus
752
753 * Simple Menu Items:: A simple kind of menu key binding,
754 limited in capabilities.
755 * Extended Menu Items:: More powerful menu item definitions
756 let you specify keywords to enable
757 various features.
758 * Menu Separators:: Drawing a horizontal line through a menu.
759 * Alias Menu Items:: Using command aliases in menu items.
760
761 Major and Minor Modes
762
763 * Hooks:: How to use hooks; how to write code that provides hooks.
764 * Major Modes:: Defining major modes.
765 * Minor Modes:: Defining minor modes.
766 * Mode Line Format:: Customizing the text that appears in the mode line.
767 * Imenu:: How a mode can provide a menu
768 of definitions in the buffer.
769 * Font Lock Mode:: How modes can highlight text according to syntax.
770 * Desktop Save Mode:: How modes can have buffer state saved between
771 Emacs sessions.
772
773 Hooks
774
775 * Running Hooks:: How to run a hook.
776 * Setting Hooks:: How to put functions on a hook, or remove them.
777
778 Major Modes
779
780 * Major Mode Basics::
781 * Major Mode Conventions:: Coding conventions for keymaps, etc.
782 * Auto Major Mode:: How Emacs chooses the major mode automatically.
783 * Mode Help:: Finding out how to use a mode.
784 * Derived Modes:: Defining a new major mode based on another major
785 mode.
786 * Generic Modes:: Defining a simple major mode that supports
787 comment syntax and Font Lock mode.
788 * Mode Hooks:: Hooks run at the end of major mode functions.
789 * Example Major Modes:: Text mode and Lisp modes.
790
791 Minor Modes
792
793 * Minor Mode Conventions:: Tips for writing a minor mode.
794 * Keymaps and Minor Modes:: How a minor mode can have its own keymap.
795 * Defining Minor Modes:: A convenient facility for defining minor modes.
796
797 Mode Line Format
798
799 * Mode Line Basics:: Basic ideas of mode line control.
800 * Mode Line Data:: The data structure that controls the mode line.
801 * Mode Line Top:: The top level variable, mode-line-format.
802 * Mode Line Variables:: Variables used in that data structure.
803 * %-Constructs:: Putting information into a mode line.
804 * Properties in Mode:: Using text properties in the mode line.
805 * Header Lines:: Like a mode line, but at the top.
806 * Emulating Mode Line:: Formatting text as the mode line would.
807
808 Font Lock Mode
809
810 * Font Lock Basics:: Overview of customizing Font Lock.
811 * Search-based Fontification:: Fontification based on regexps.
812 * Customizing Keywords:: Customizing search-based fontification.
813 * Other Font Lock Variables:: Additional customization facilities.
814 * Levels of Font Lock:: Each mode can define alternative levels
815 so that the user can select more or less.
816 * Precalculated Fontification:: How Lisp programs that produce the buffer
817 contents can also specify how to fontify it.
818 * Faces for Font Lock:: Special faces specifically for Font Lock.
819 * Syntactic Font Lock:: Fontification based on syntax tables.
820 * Setting Syntax Properties:: Defining character syntax based on context
821 using the Font Lock mechanism.
822 * Multiline Font Lock:: How to coerce Font Lock into properly
823 highlighting multiline constructs.
824
825 Multiline Font Lock Constructs
826
827 * Font Lock Multiline:: Marking multiline chunks with a text property.
828 * Region to Fontify:: Controlling which region gets refontified
829 after a buffer change.
830
831 Documentation
832
833 * Documentation Basics:: Good style for doc strings.
834 Where to put them. How Emacs stores them.
835 * Accessing Documentation:: How Lisp programs can access doc strings.
836 * Keys in Documentation:: Substituting current key bindings.
837 * Describing Characters:: Making printable descriptions of
838 non-printing characters and key sequences.
839 * Help Functions:: Subroutines used by Emacs help facilities.
840
841 Files
842
843 * Visiting Files:: Reading files into Emacs buffers for editing.
844 * Saving Buffers:: Writing changed buffers back into files.
845 * Reading from Files:: Reading files into buffers without visiting.
846 * Writing to Files:: Writing new files from parts of buffers.
847 * File Locks:: Locking and unlocking files, to prevent
848 simultaneous editing by two people.
849 * Information about Files:: Testing existence, accessibility, size of files.
850 * Changing Files:: Renaming files, changing protection, etc.
851 * File Names:: Decomposing and expanding file names.
852 * Contents of Directories:: Getting a list of the files in a directory.
853 * Create/Delete Dirs:: Creating and Deleting Directories.
854 * Magic File Names:: Defining "magic" special handling
855 for certain file names.
856 * Format Conversion:: Conversion to and from various file formats.
857
858 Visiting Files
859
860 * Visiting Functions:: The usual interface functions for visiting.
861 * Subroutines of Visiting:: Lower-level subroutines that they use.
862
863 Information about Files
864
865 * Testing Accessibility:: Is a given file readable? Writable?
866 * Kinds of Files:: Is it a directory? A symbolic link?
867 * Truenames:: Eliminating symbolic links from a file name.
868 * File Attributes:: How large is it? Any other names? Etc.
869 * Locating Files:: How to find a file in standard places.
870
871 File Names
872
873 * File Name Components:: The directory part of a file name, and the rest.
874 * Relative File Names:: Some file names are relative to a current directory.
875 * Directory Names:: A directory's name as a directory
876 is different from its name as a file.
877 * File Name Expansion:: Converting relative file names to absolute ones.
878 * Unique File Names:: Generating names for temporary files.
879 * File Name Completion:: Finding the completions for a given file name.
880 * Standard File Names:: If your package uses a fixed file name,
881 how to handle various operating systems simply.
882
883 File Format Conversion
884
885 * Format Conversion Overview:: @code{insert-file-contents} and @code{write-region}.
886 * Format Conversion Round-Trip:: Using @code{format-alist}.
887 * Format Conversion Piecemeal:: Specifying non-paired conversion.
888
889 Backups and Auto-Saving
890
891 * Backup Files:: How backup files are made; how their names
892 are chosen.
893 * Auto-Saving:: How auto-save files are made; how their
894 names are chosen.
895 * Reverting:: @code{revert-buffer}, and how to customize
896 what it does.
897
898 Backup Files
899
900 * Making Backups:: How Emacs makes backup files, and when.
901 * Rename or Copy:: Two alternatives: renaming the old file
902 or copying it.
903 * Numbered Backups:: Keeping multiple backups for each source file.
904 * Backup Names:: How backup file names are computed; customization.
905
906 Buffers
907
908 * Buffer Basics:: What is a buffer?
909 * Current Buffer:: Designating a buffer as current
910 so that primitives will access its contents.
911 * Buffer Names:: Accessing and changing buffer names.
912 * Buffer File Name:: The buffer file name indicates which file
913 is visited.
914 * Buffer Modification:: A buffer is @dfn{modified} if it needs to be saved.
915 * Modification Time:: Determining whether the visited file was changed
916 ``behind Emacs's back''.
917 * Read Only Buffers:: Modifying text is not allowed in a
918 read-only buffer.
919 * The Buffer List:: How to look at all the existing buffers.
920 * Creating Buffers:: Functions that create buffers.
921 * Killing Buffers:: Buffers exist until explicitly killed.
922 * Indirect Buffers:: An indirect buffer shares text with some
923 other buffer.
924 * Swapping Text:: Swapping text between two buffers.
925 * Buffer Gap:: The gap in the buffer.
926
927 Windows
928
929 * Basic Windows:: Basic information on using windows.
930 * Splitting Windows:: Splitting one window into two windows.
931 * Deleting Windows:: Deleting a window gives its space to other windows.
932 * Selecting Windows:: The selected window is the one that you edit in.
933 * Cyclic Window Ordering:: Moving around the existing windows.
934 * Buffers and Windows:: Each window displays the contents of a buffer.
935 * Displaying Buffers:: Higher-level functions for displaying a buffer
936 and choosing a window for it.
937 * Choosing Window:: How to choose a window for displaying a buffer.
938 * Dedicated Windows:: How to avoid displaying another buffer in
939 a specific window.
940 * Window Point:: Each window has its own location of point.
941 * Window Start and End:: Buffer positions indicating which text is
942 on-screen in a window.
943 * Textual Scrolling:: Moving text up and down through the window.
944 * Vertical Scrolling:: Moving the contents up and down on the window.
945 * Horizontal Scrolling:: Moving the contents sideways on the window.
946 * Size of Window:: Accessing the size of a window.
947 * Resizing Windows:: Changing the size of a window.
948 * Coordinates and Windows:: Converting coordinates to windows.
949 * Window Tree:: The layout and sizes of all windows in a frame.
950 * Window Configurations:: Saving and restoring the state of the screen.
951 * Window Parameters:: Associating additional information with windows.
952 * Window Hooks:: Hooks for scrolling, window size changes,
953 redisplay going past a certain point,
954 or window configuration changes.
955
956 Frames
957
958 * Creating Frames:: Creating additional frames.
959 * Multiple Terminals:: Displaying on several different devices.
960 * Frame Parameters:: Controlling frame size, position, font, etc.
961 * Terminal Parameters:: Parameters common for all frames on terminal.
962 * Frame Titles:: Automatic updating of frame titles.
963 * Deleting Frames:: Frames last until explicitly deleted.
964 * Finding All Frames:: How to examine all existing frames.
965 * Frames and Windows:: A frame contains windows;
966 display of text always works through windows.
967 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
968 * Input Focus:: Specifying the selected frame.
969 * Visibility of Frames:: Frames may be visible or invisible, or icons.
970 * Raising and Lowering:: Raising a frame makes it hide other windows;
971 lowering it makes the others hide it.
972 * Frame Configurations:: Saving the state of all frames.
973 * Mouse Tracking:: Getting events that say when the mouse moves.
974 * Mouse Position:: Asking where the mouse is, or moving it.
975 * Pop-Up Menus:: Displaying a menu for the user to select from.
976 * Dialog Boxes:: Displaying a box to ask yes or no.
977 * Pointer Shape:: Specifying the shape of the mouse pointer.
978 * Window System Selections::Transferring text to and from other X clients.
979 * Drag and Drop:: Internals of Drag-and-Drop implementation.
980 * Color Names:: Getting the definitions of color names.
981 * Text Terminal Colors:: Defining colors for text-only terminals.
982 * Resources:: Getting resource values from the server.
983 * Display Feature Testing:: Determining the features of a terminal.
984
985 Frame Parameters
986
987 * Parameter Access:: How to change a frame's parameters.
988 * Initial Parameters:: Specifying frame parameters when you make a frame.
989 * Window Frame Parameters:: List of frame parameters for window systems.
990 * Size and Position:: Changing the size and position of a frame.
991 * Geometry:: Parsing geometry specifications.
992
993 Window Frame Parameters
994
995 * Basic Parameters:: Parameters that are fundamental.
996 * Position Parameters:: The position of the frame on the screen.
997 * Size Parameters:: Frame's size.
998 * Layout Parameters:: Size of parts of the frame, and
999 enabling or disabling some parts.
1000 * Buffer Parameters:: Which buffers have been or should be shown.
1001 * Management Parameters:: Communicating with the window manager.
1002 * Cursor Parameters:: Controlling the cursor appearance.
1003 * Font and Color Parameters:: Fonts and colors for the frame text.
1004
1005 Positions
1006
1007 * Point:: The special position where editing takes place.
1008 * Motion:: Changing point.
1009 * Excursions:: Temporary motion and buffer changes.
1010 * Narrowing:: Restricting editing to a portion of the buffer.
1011
1012 Motion
1013
1014 * Character Motion:: Moving in terms of characters.
1015 * Word Motion:: Moving in terms of words.
1016 * Buffer End Motion:: Moving to the beginning or end of the buffer.
1017 * Text Lines:: Moving in terms of lines of text.
1018 * Screen Lines:: Moving in terms of lines as displayed.
1019 * List Motion:: Moving by parsing lists and sexps.
1020 * Skipping Characters:: Skipping characters belonging to a certain set.
1021
1022 Markers
1023
1024 * Overview of Markers:: The components of a marker, and how it relocates.
1025 * Predicates on Markers:: Testing whether an object is a marker.
1026 * Creating Markers:: Making empty markers or markers at certain places.
1027 * Information from Markers::Finding the marker's buffer or character position.
1028 * Marker Insertion Types:: Two ways a marker can relocate when you
1029 insert where it points.
1030 * Moving Markers:: Moving the marker to a new buffer or position.
1031 * The Mark:: How "the mark" is implemented with a marker.
1032 * The Region:: How to access "the region".
1033
1034 Text
1035
1036 * Near Point:: Examining text in the vicinity of point.
1037 * Buffer Contents:: Examining text in a general fashion.
1038 * Comparing Text:: Comparing substrings of buffers.
1039 * Insertion:: Adding new text to a buffer.
1040 * Commands for Insertion:: User-level commands to insert text.
1041 * Deletion:: Removing text from a buffer.
1042 * User-Level Deletion:: User-level commands to delete text.
1043 * The Kill Ring:: Where removed text sometimes is saved for
1044 later use.
1045 * Undo:: Undoing changes to the text of a buffer.
1046 * Maintaining Undo:: How to enable and disable undo information.
1047 How to control how much information is kept.
1048 * Filling:: Functions for explicit filling.
1049 * Margins:: How to specify margins for filling commands.
1050 * Adaptive Fill:: Adaptive Fill mode chooses a fill prefix
1051 from context.
1052 * Auto Filling:: How auto-fill mode is implemented to break lines.
1053 * Sorting:: Functions for sorting parts of the buffer.
1054 * Columns:: Computing horizontal positions, and using them.
1055 * Indentation:: Functions to insert or adjust indentation.
1056 * Case Changes:: Case conversion of parts of the buffer.
1057 * Text Properties:: Assigning Lisp property lists to text characters.
1058 * Substitution:: Replacing a given character wherever it appears.
1059 * Transposition:: Swapping two portions of a buffer.
1060 * Registers:: How registers are implemented. Accessing
1061 the text or position stored in a register.
1062 * Base 64:: Conversion to or from base 64 encoding.
1063 * MD5 Checksum:: Compute the MD5 "message digest"/"checksum".
1064 * Atomic Changes:: Installing several buffer changes "atomically".
1065 * Change Hooks:: Supplying functions to be run when text is changed.
1066
1067 The Kill Ring
1068
1069 * Kill Ring Concepts:: What text looks like in the kill ring.
1070 * Kill Functions:: Functions that kill text.
1071 * Yanking:: How yanking is done.
1072 * Yank Commands:: Commands that access the kill ring.
1073 * Low-Level Kill Ring:: Functions and variables for kill ring access.
1074 * Internals of Kill Ring:: Variables that hold kill ring data.
1075
1076 Indentation
1077
1078 * Primitive Indent:: Functions used to count and insert indentation.
1079 * Mode-Specific Indent:: Customize indentation for different modes.
1080 * Region Indent:: Indent all the lines in a region.
1081 * Relative Indent:: Indent the current line based on previous lines.
1082 * Indent Tabs:: Adjustable, typewriter-like tab stops.
1083 * Motion by Indent:: Move to first non-blank character.
1084
1085 Text Properties
1086
1087 * Examining Properties:: Looking at the properties of one character.
1088 * Changing Properties:: Setting the properties of a range of text.
1089 * Property Search:: Searching for where a property changes value.
1090 * Special Properties:: Particular properties with special meanings.
1091 * Format Properties:: Properties for representing formatting of text.
1092 * Sticky Properties:: How inserted text gets properties from
1093 neighboring text.
1094 * Lazy Properties:: Computing text properties in a lazy fashion
1095 only when text is examined.
1096 * Clickable Text:: Using text properties to make regions of text
1097 do something when you click on them.
1098 * Fields:: The @code{field} property defines
1099 fields within the buffer.
1100 * Not Intervals:: Why text properties do not use
1101 Lisp-visible text intervals.
1102
1103 Non-@acronym{ASCII} Characters
1104
1105 * Text Representations:: How Emacs represents text.
1106 * Converting Representations:: Converting unibyte to multibyte and vice versa.
1107 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
1108 * Character Codes:: How unibyte and multibyte relate to
1109 codes of individual characters.
1110 * Character Properties:: Character attributes that define their
1111 behavior and handling.
1112 * Character Sets:: The space of possible character codes
1113 is divided into various character sets.
1114 * Scanning Charsets:: Which character sets are used in a buffer?
1115 * Translation of Characters:: Translation tables are used for conversion.
1116 * Coding Systems:: Coding systems are conversions for saving files.
1117 * Input Methods:: Input methods allow users to enter various
1118 non-ASCII characters without special keyboards.
1119 * Locales:: Interacting with the POSIX locale.
1120
1121 Coding Systems
1122
1123 * Coding System Basics:: Basic concepts.
1124 * Encoding and I/O:: How file I/O functions handle coding systems.
1125 * Lisp and Coding Systems:: Functions to operate on coding system names.
1126 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
1127 * Default Coding Systems:: Controlling the default choices.
1128 * Specifying Coding Systems:: Requesting a particular coding system
1129 for a single file operation.
1130 * Explicit Encoding:: Encoding or decoding text without doing I/O.
1131 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
1132 * MS-DOS File Types:: How DOS "text" and "binary" files
1133 relate to coding systems.
1134
1135 Searching and Matching
1136
1137 * String Search:: Search for an exact match.
1138 * Searching and Case:: Case-independent or case-significant searching.
1139 * Regular Expressions:: Describing classes of strings.
1140 * Regexp Search:: Searching for a match for a regexp.
1141 * POSIX Regexps:: Searching POSIX-style for the longest match.
1142 * Match Data:: Finding out which part of the text matched,
1143 after a string or regexp search.
1144 * Search and Replace:: Commands that loop, searching and replacing.
1145 * Standard Regexps:: Useful regexps for finding sentences, pages,...
1146
1147 Regular Expressions
1148
1149 * Syntax of Regexps:: Rules for writing regular expressions.
1150 * Regexp Example:: Illustrates regular expression syntax.
1151 * Regexp Functions:: Functions for operating on regular expressions.
1152
1153 Syntax of Regular Expressions
1154
1155 * Regexp Special:: Special characters in regular expressions.
1156 * Char Classes:: Character classes used in regular expressions.
1157 * Regexp Backslash:: Backslash-sequences in regular expressions.
1158
1159 The Match Data
1160
1161 * Replacing Match:: Replacing a substring that was matched.
1162 * Simple Match Data:: Accessing single items of match data,
1163 such as where a particular subexpression started.
1164 * Entire Match Data:: Accessing the entire match data at once, as a list.
1165 * Saving Match Data:: Saving and restoring the match data.
1166
1167 Syntax Tables
1168
1169 * Syntax Basics:: Basic concepts of syntax tables.
1170 * Syntax Descriptors:: How characters are classified.
1171 * Syntax Table Functions:: How to create, examine and alter syntax tables.
1172 * Syntax Properties:: Overriding syntax with text properties.
1173 * Motion and Syntax:: Moving over characters with certain syntaxes.
1174 * Parsing Expressions:: Parsing balanced expressions
1175 using the syntax table.
1176 * Standard Syntax Tables:: Syntax tables used by various major modes.
1177 * Syntax Table Internals:: How syntax table information is stored.
1178 * Categories:: Another way of classifying character syntax.
1179
1180 Syntax Descriptors
1181
1182 * Syntax Class Table:: Table of syntax classes.
1183 * Syntax Flags:: Additional flags each character can have.
1184
1185 Parsing Expressions
1186
1187 * Motion via Parsing:: Motion functions that work by parsing.
1188 * Position Parse:: Determining the syntactic state of a position.
1189 * Parser State:: How Emacs represents a syntactic state.
1190 * Low-Level Parsing:: Parsing across a specified region.
1191 * Control Parsing:: Parameters that affect parsing.
1192
1193 Abbrevs and Abbrev Expansion
1194
1195 * Abbrev Mode:: Setting up Emacs for abbreviation.
1196 * Abbrev Tables:: Creating and working with abbrev tables.
1197 * Defining Abbrevs:: Specifying abbreviations and their expansions.
1198 * Abbrev Files:: Saving abbrevs in files.
1199 * Abbrev Expansion:: Controlling expansion; expansion subroutines.
1200 * Standard Abbrev Tables:: Abbrev tables used by various major modes.
1201 * Abbrev Properties:: How to read and set abbrev properties.
1202 Which properties have which effect.
1203 * Abbrev Table Properties:: How to read and set abbrev table properties.
1204 Which properties have which effect.
1205
1206 Processes
1207
1208 * Subprocess Creation:: Functions that start subprocesses.
1209 * Shell Arguments:: Quoting an argument to pass it to a shell.
1210 * Synchronous Processes:: Details of using synchronous subprocesses.
1211 * Asynchronous Processes:: Starting up an asynchronous subprocess.
1212 * Deleting Processes:: Eliminating an asynchronous subprocess.
1213 * Process Information:: Accessing run-status and other attributes.
1214 * Input to Processes:: Sending input to an asynchronous subprocess.
1215 * Signals to Processes:: Stopping, continuing or interrupting
1216 an asynchronous subprocess.
1217 * Output from Processes:: Collecting output from an asynchronous subprocess.
1218 * Sentinels:: Sentinels run when process run-status changes.
1219 * Query Before Exit:: Whether to query if exiting will kill a process.
1220 * System Processes:: Accessing other processes running on your system.
1221 * Transaction Queues:: Transaction-based communication with subprocesses.
1222 * Network:: Opening network connections.
1223 * Network Servers:: Network servers let Emacs accept net connections.
1224 * Datagrams:: UDP network connections.
1225 * Low-Level Network:: Lower-level but more general function
1226 to create connections and servers.
1227 * Misc Network:: Additional relevant functions for
1228 network connections.
1229 * Serial Ports:: Communicating with serial ports.
1230 * Byte Packing:: Using bindat to pack and unpack binary data.
1231
1232 Receiving Output from Processes
1233
1234 * Process Buffers:: If no filter, output is put in a buffer.
1235 * Filter Functions:: Filter functions accept output from the process.
1236 * Decoding Output:: Filters can get unibyte or multibyte strings.
1237 * Accepting Output:: How to wait until process output arrives.
1238
1239 Low-Level Network Access
1240
1241 * Network Processes:: Using @code{make-network-process}.
1242 * Network Options:: Further control over network connections.
1243 * Network Feature Testing:: Determining which network features work on
1244 the machine you are using.
1245
1246 Packing and Unpacking Byte Arrays
1247
1248 * Bindat Spec:: Describing data layout.
1249 * Bindat Functions:: Doing the unpacking and packing.
1250 * Bindat Examples:: Samples of what bindat.el can do for you!
1251
1252 Emacs Display
1253
1254 * Refresh Screen:: Clearing the screen and redrawing everything on it.
1255 * Forcing Redisplay:: Forcing redisplay.
1256 * Truncation:: Folding or wrapping long text lines.
1257 * The Echo Area:: Displaying messages at the bottom of the screen.
1258 * Warnings:: Displaying warning messages for the user.
1259 * Invisible Text:: Hiding part of the buffer text.
1260 * Selective Display:: Hiding part of the buffer text (the old way).
1261 * Temporary Displays:: Displays that go away automatically.
1262 * Overlays:: Use overlays to highlight parts of the buffer.
1263 * Width:: How wide a character or string is on the screen.
1264 * Line Height:: Controlling the height of lines.
1265 * Faces:: A face defines a graphics style
1266 for text characters: font, colors, etc.
1267 * Fringes:: Controlling window fringes.
1268 * Scroll Bars:: Controlling vertical scroll bars.
1269 * Display Property:: Enabling special display features.
1270 * Images:: Displaying images in Emacs buffers.
1271 * Buttons:: Adding clickable buttons to Emacs buffers.
1272 * Abstract Display:: Emacs' Widget for Object Collections.
1273 * Blinking:: How Emacs shows the matching open parenthesis.
1274 * Usual Display:: The usual conventions for displaying
1275 nonprinting chars.
1276 * Display Tables:: How to specify other conventions.
1277 * Beeping:: Audible signal to the user.
1278 * Window Systems:: Which window system is being used.
1279
1280 The Echo Area
1281
1282 * Displaying Messages:: Explicitly displaying text in the echo area.
1283 * Progress:: Informing user about progress of a long operation.
1284 * Logging Messages:: Echo area messages are logged for the user.
1285 * Echo Area Customization:: Controlling the echo area.
1286
1287 Reporting Warnings
1288
1289 * Warning Basics:: Warnings concepts and functions to report them.
1290 * Warning Variables:: Variables programs bind to customize
1291 their warnings.
1292 * Warning Options:: Variables users set to control display of warnings.
1293
1294 Overlays
1295
1296 * Managing Overlays:: Creating and moving overlays.
1297 * Overlay Properties:: How to read and set properties.
1298 What properties do to the screen display.
1299 * Finding Overlays:: Searching for overlays.
1300
1301 Faces
1302
1303 * Defining Faces:: How to define a face with @code{defface}.
1304 * Face Attributes:: What is in a face?
1305 * Attribute Functions:: Functions to examine and set face attributes.
1306 * Displaying Faces:: How Emacs combines the faces specified for
1307 a character.
1308 * Face Remapping:: Remapping faces to alternative definitions.
1309 * Face Functions:: How to define and examine faces.
1310 * Auto Faces:: Hook for automatic face assignment.
1311 * Font Selection:: Finding the best available font for a face.
1312 * Font Lookup:: Looking up the names of available fonts
1313 and information about them.
1314 * Fontsets:: A fontset is a collection of fonts
1315 that handle a range of character sets.
1316 * Low-Level Font:: Lisp representation for character display fonts.
1317
1318 Fringes
1319
1320 * Fringe Size/Pos:: Specifying where to put the window fringes.
1321 * Fringe Indicators:: Displaying indicator icons in the window fringes.
1322 * Fringe Cursors:: Displaying cursors in the right fringe.
1323 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
1324 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
1325 * Overlay Arrow:: Display of an arrow to indicate position.
1326
1327 The @code{display} Property
1328
1329 * Replacing Specs:: Display specs that replace the text.
1330 * Specified Space:: Displaying one space with a specified width.
1331 * Pixel Specification:: Specifying space width or height in pixels.
1332 * Other Display Specs:: Displaying an image; magnifying text; moving it
1333 up or down on the page; adjusting the width
1334 of spaces within text.
1335 * Display Margins:: Displaying text or images to the side of
1336 the main text.
1337
1338 Images
1339
1340 * Image Formats:: Supported image formats.
1341 * Image Descriptors:: How to specify an image for use in @code{:display}.
1342 * XBM Images:: Special features for XBM format.
1343 * XPM Images:: Special features for XPM format.
1344 * GIF Images:: Special features for GIF format.
1345 * TIFF Images:: Special features for TIFF format.
1346 * PostScript Images:: Special features for PostScript format.
1347 * Other Image Types:: Various other formats are supported.
1348 * Defining Images:: Convenient ways to define an image for later use.
1349 * Showing Images:: Convenient ways to display an image once
1350 it is defined.
1351 * Image Cache:: Internal mechanisms of image display.
1352
1353 Buttons
1354
1355 * Button Properties:: Button properties with special meanings.
1356 * Button Types:: Defining common properties for classes of buttons.
1357 * Making Buttons:: Adding buttons to Emacs buffers.
1358 * Manipulating Buttons:: Getting and setting properties of buttons.
1359 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
1360
1361 Abstract Display
1362
1363 * Abstract Display Functions:: Functions in the Ewoc package.
1364 * Abstract Display Example:: Example of using Ewoc.
1365
1366 Display Tables
1367
1368 * Display Table Format:: What a display table consists of.
1369 * Active Display Table:: How Emacs selects a display table to use.
1370 * Glyphs:: How to define a glyph, and what glyphs mean.
1371
1372 Operating System Interface
1373
1374 * Starting Up:: Customizing Emacs startup processing.
1375 * Getting Out:: How exiting works (permanent or temporary).
1376 * System Environment:: Distinguish the name and kind of system.
1377 * User Identification:: Finding the name and user id of the user.
1378 * Time of Day:: Getting the current time.
1379 * Time Conversion:: Converting a time from numeric form to
1380 calendrical data and vice versa.
1381 * Time Parsing:: Converting a time from numeric form to text
1382 and vice versa.
1383 * Processor Run Time:: Getting the run time used by Emacs.
1384 * Time Calculations:: Adding, subtracting, comparing times, etc.
1385 * Timers:: Setting a timer to call a function at a
1386 certain time.
1387 * Idle Timers:: Setting a timer to call a function when Emacs has
1388 been idle for a certain length of time.
1389 * Terminal Input:: Accessing and recording terminal input.
1390 * Terminal Output:: Controlling and recording terminal output.
1391 * Sound Output:: Playing sounds on the computer's speaker.
1392 * X11 Keysyms:: Operating on key symbols for X Windows.
1393 * Batch Mode:: Running Emacs without terminal interaction.
1394 * Session Management:: Saving and restoring state with
1395 X Session Management.
1396
1397 Starting Up Emacs
1398
1399 * Startup Summary:: Sequence of actions Emacs performs at startup.
1400 * Init File:: Details on reading the init file.
1401 * Terminal-Specific:: How the terminal-specific Lisp file is read.
1402 * Command-Line Arguments:: How command-line arguments are processed,
1403 and how you can customize them.
1404
1405 Getting Out of Emacs
1406
1407 * Killing Emacs:: Exiting Emacs irreversibly.
1408 * Suspending Emacs:: Exiting Emacs reversibly.
1409
1410 Terminal Input
1411
1412 * Input Modes:: Options for how input is processed.
1413 * Recording Input:: Saving histories of recent or all input events.
1414
1415 Tips and Conventions
1416
1417 * Coding Conventions:: Conventions for clean and robust programs.
1418 * Key Binding Conventions:: Which keys should be bound by which programs.
1419 * Programming Tips:: Making Emacs code fit smoothly in Emacs.
1420 * Compilation Tips:: Making compiled code run fast.
1421 * Warning Tips:: Turning off compiler warnings.
1422 * Documentation Tips:: Writing readable documentation strings.
1423 * Comment Tips:: Conventions for writing comments.
1424 * Library Headers:: Standard headers for library packages.
1425
1426 GNU Emacs Internals
1427
1428 * Building Emacs:: How the dumped Emacs is made.
1429 * Pure Storage:: A kludge to make preloaded Lisp functions sharable.
1430 * Garbage Collection:: Reclaiming space for Lisp objects no longer used.
1431 * Memory Usage:: Info about total size of Lisp objects made so far.
1432 * Writing Emacs Primitives:: Writing C code for Emacs.
1433 * Object Internals:: Data formats of buffers, windows, processes.
1434
1435 Object Internals
1436
1437 * Buffer Internals:: Components of a buffer structure.
1438 * Window Internals:: Components of a window structure.
1439 * Process Internals:: Components of a process structure.
1440 @end detailmenu
1441 @end menu
1442
1443 @include intro.texi
1444 @include objects.texi
1445 @include numbers.texi
1446 @include strings.texi
1447
1448 @include lists.texi
1449 @include sequences.texi
1450 @include hash.texi
1451 @include symbols.texi
1452 @include eval.texi
1453
1454 @include control.texi
1455 @include variables.texi
1456 @include functions.texi
1457 @include macros.texi
1458
1459 @include customize.texi
1460 @include loading.texi
1461 @include compile.texi
1462 @include advice.texi
1463
1464 @c This includes edebug.texi.
1465 @include debugging.texi
1466 @include streams.texi
1467 @include minibuf.texi
1468 @include commands.texi
1469
1470 @include keymaps.texi
1471 @include modes.texi
1472 @include help.texi
1473 @include files.texi
1474
1475 @include backups.texi
1476 @include buffers.texi
1477 @include windows.texi
1478 @include frames.texi
1479
1480 @include positions.texi
1481 @include markers.texi
1482 @include text.texi
1483 @include nonascii.texi
1484
1485 @include searching.texi
1486 @include syntax.texi
1487 @include abbrevs.texi
1488 @include processes.texi
1489
1490 @include display.texi
1491 @include os.texi
1492
1493 @c MOVE to Emacs Manual: include misc-modes.texi
1494
1495 @c appendices
1496
1497 @c REMOVE this: include non-hacker.texi
1498
1499 @include anti.texi
1500 @include doclicense.texi
1501 @include gpl.texi
1502 @include tips.texi
1503 @include internals.texi
1504 @include errors.texi
1505 @include locals.texi
1506 @include maps.texi
1507 @include hooks.texi
1508
1509 @include index.texi
1510
1511 @ignore
1512 @node New Symbols, , Index, Top
1513 @unnumbered New Symbols Since the Previous Edition
1514
1515 @printindex tp
1516 @end ignore
1517
1518 @bye
1519
1520 \f
1521 These words prevent "local variables" above from confusing Emacs.
1522
1523 @ignore
1524 arch-tag: f7e9a219-a0e1-4776-b631-08eaa1d49b34
1525 @end ignore