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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2000, 2001,
4 @c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
5 @c See the file elisp.texi for copying conditions.
6 @setfilename ../info/display
7 @node Display, System Interface, Processes, Top
8 @chapter Emacs Display
9
10 This chapter describes a number of features related to the display
11 that Emacs presents to the user.
12
13 @menu
14 * Refresh Screen:: Clearing the screen and redrawing everything on it.
15 * Forcing Redisplay:: Forcing redisplay.
16 * Truncation:: Folding or wrapping long text lines.
17 * The Echo Area:: Displaying messages at the bottom of the screen.
18 * Warnings:: Displaying warning messages for the user.
19 * Invisible Text:: Hiding part of the buffer text.
20 * Selective Display:: Hiding part of the buffer text (the old way).
21 * Temporary Displays:: Displays that go away automatically.
22 * Overlays:: Use overlays to highlight parts of the buffer.
23 * Width:: How wide a character or string is on the screen.
24 * Line Height:: Controlling the height of lines.
25 * Faces:: A face defines a graphics style for text characters:
26 font, colors, etc.
27 * Fringes:: Controlling window fringes.
28 * Scroll Bars:: Controlling vertical scroll bars.
29 * Display Property:: Enabling special display features.
30 * Images:: Displaying images in Emacs buffers.
31 * Buttons:: Adding clickable buttons to Emacs buffers.
32 * Abstract Display:: Emacs' Widget for Object Collections.
33 * Blinking:: How Emacs shows the matching open parenthesis.
34 * Usual Display:: The usual conventions for displaying nonprinting chars.
35 * Display Tables:: How to specify other conventions.
36 * Beeping:: Audible signal to the user.
37 * Window Systems:: Which window system is being used.
38 @end menu
39
40 @node Refresh Screen
41 @section Refreshing the Screen
42
43 The function @code{redraw-frame} clears and redisplays the entire
44 contents of a given frame (@pxref{Frames}). This is useful if the
45 screen is corrupted.
46
47 @c Emacs 19 feature
48 @defun redraw-frame frame
49 This function clears and redisplays frame @var{frame}.
50 @end defun
51
52 Even more powerful is @code{redraw-display}:
53
54 @deffn Command redraw-display
55 This function clears and redisplays all visible frames.
56 @end deffn
57
58 This function calls for redisplay of certain windows, the next time
59 redisplay is done, but does not clear them first.
60
61 @defun force-window-update &optional object
62 This function forces some or all windows to be updated on next redisplay.
63 If @var{object} is a window, it forces redisplay of that window. If
64 @var{object} is a buffer or buffer name, it forces redisplay of all
65 windows displaying that buffer. If @var{object} is @code{nil} (or
66 omitted), it forces redisplay of all windows.
67 @end defun
68
69 Processing user input takes absolute priority over redisplay. If you
70 call these functions when input is available, they do nothing
71 immediately, but a full redisplay does happen eventually---after all the
72 input has been processed.
73
74 Normally, suspending and resuming Emacs also refreshes the screen.
75 Some terminal emulators record separate contents for display-oriented
76 programs such as Emacs and for ordinary sequential display. If you are
77 using such a terminal, you might want to inhibit the redisplay on
78 resumption.
79
80 @defvar no-redraw-on-reenter
81 @cindex suspend (cf. @code{no-redraw-on-reenter})
82 @cindex resume (cf. @code{no-redraw-on-reenter})
83 This variable controls whether Emacs redraws the entire screen after it
84 has been suspended and resumed. Non-@code{nil} means there is no need
85 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
86 @end defvar
87
88 @node Forcing Redisplay
89 @section Forcing Redisplay
90 @cindex forcing redisplay
91
92 Emacs redisplay normally stops if input arrives, and does not happen
93 at all if input is available before it starts. Most of the time, this
94 is exactly what you want. However, you can prevent preemption by
95 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
96
97 @defvar redisplay-preemption-period
98 This variable specifies how many seconds Emacs waits between checks
99 for new input during redisplay. (The default is 0.1 seconds.) If
100 input has arrived when Emacs checks, it pre-empts redisplay and
101 processes the available input before trying again to redisplay.
102
103 If this variable is @code{nil}, Emacs does not check for input during
104 redisplay, and redisplay cannot be preempted by input.
105
106 This variable is only obeyed on graphical terminals. For
107 text terminals, see @ref{Terminal Output}.
108 @end defvar
109
110 @defvar redisplay-dont-pause
111 If this variable is non-@code{nil}, pending input does not
112 prevent or halt redisplay; redisplay occurs, and finishes,
113 regardless of whether input is available.
114 @end defvar
115
116 @defun redisplay &optional force
117 This function performs an immediate redisplay provided there are no
118 pending input events. This is equivalent to @code{(sit-for 0)}.
119
120 If the optional argument @var{force} is non-@code{nil}, it forces an
121 immediate and complete redisplay even if input is available.
122
123 Returns @code{t} if redisplay was performed, or @code{nil} otherwise.
124 @end defun
125
126 @node Truncation
127 @section Truncation
128 @cindex line wrapping
129 @cindex line truncation
130 @cindex continuation lines
131 @cindex @samp{$} in display
132 @cindex @samp{\} in display
133
134 When a line of text extends beyond the right edge of a window, Emacs
135 can @dfn{continue} the line (make it ``wrap'' to the next screen
136 line), or @dfn{truncate} the line (limit it to one screen line). The
137 additional screen lines used to display a long text line are called
138 @dfn{continuation} lines. Continuation is not the same as filling;
139 continuation happens on the screen only, not in the buffer contents,
140 and it breaks a line precisely at the right margin, not at a word
141 boundary. @xref{Filling}.
142
143 On a graphical display, tiny arrow images in the window fringes
144 indicate truncated and continued lines (@pxref{Fringes}). On a text
145 terminal, a @samp{$} in the rightmost column of the window indicates
146 truncation; a @samp{\} on the rightmost column indicates a line that
147 ``wraps.'' (The display table can specify alternate characters to use
148 for this; @pxref{Display Tables}).
149
150 @defopt truncate-lines
151 This buffer-local variable controls how Emacs displays lines that extend
152 beyond the right edge of the window. The default is @code{nil}, which
153 specifies continuation. If the value is non-@code{nil}, then these
154 lines are truncated.
155
156 If the variable @code{truncate-partial-width-windows} is non-@code{nil},
157 then truncation is always used for side-by-side windows (within one
158 frame) regardless of the value of @code{truncate-lines}.
159 @end defopt
160
161 @defopt default-truncate-lines
162 This variable is the default value for @code{truncate-lines}, for
163 buffers that do not have buffer-local values for it.
164 @end defopt
165
166 @defopt truncate-partial-width-windows
167 This variable controls display of lines that extend beyond the right
168 edge of the window, in side-by-side windows (@pxref{Splitting Windows}).
169 If it is non-@code{nil}, these lines are truncated; otherwise,
170 @code{truncate-lines} says what to do with them.
171 @end defopt
172
173 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
174 a window, that forces truncation.
175
176 If your buffer contains @emph{very} long lines, and you use
177 continuation to display them, just thinking about them can make Emacs
178 redisplay slow. The column computation and indentation functions also
179 become slow. Then you might find it advisable to set
180 @code{cache-long-line-scans} to @code{t}.
181
182 @defvar cache-long-line-scans
183 If this variable is non-@code{nil}, various indentation and motion
184 functions, and Emacs redisplay, cache the results of scanning the
185 buffer, and consult the cache to avoid rescanning regions of the buffer
186 unless they are modified.
187
188 Turning on the cache slows down processing of short lines somewhat.
189
190 This variable is automatically buffer-local in every buffer.
191 @end defvar
192
193 @node The Echo Area
194 @section The Echo Area
195 @cindex error display
196 @cindex echo area
197
198 The @dfn{echo area} is used for displaying error messages
199 (@pxref{Errors}), for messages made with the @code{message} primitive,
200 and for echoing keystrokes. It is not the same as the minibuffer,
201 despite the fact that the minibuffer appears (when active) in the same
202 place on the screen as the echo area. The @cite{GNU Emacs Manual}
203 specifies the rules for resolving conflicts between the echo area and
204 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
205 Minibuffer, emacs, The GNU Emacs Manual}).
206
207 You can write output in the echo area by using the Lisp printing
208 functions with @code{t} as the stream (@pxref{Output Functions}), or
209 explicitly.
210
211 @menu
212 * Displaying Messages:: Explicitly displaying text in the echo area.
213 * Progress:: Informing user about progress of a long operation.
214 * Logging Messages:: Echo area messages are logged for the user.
215 * Echo Area Customization:: Controlling the echo area.
216 @end menu
217
218 @node Displaying Messages
219 @subsection Displaying Messages in the Echo Area
220 @cindex display message in echo area
221
222 This section describes the functions for explicitly producing echo
223 area messages. Many other Emacs features display messages there, too.
224
225 @defun message format-string &rest arguments
226 This function displays a message in the echo area. The argument
227 @var{format-string} is similar to a C language @code{printf} format
228 string. See @code{format} in @ref{Formatting Strings}, for the details
229 on the conversion specifications. @code{message} returns the
230 constructed string.
231
232 In batch mode, @code{message} prints the message text on the standard
233 error stream, followed by a newline.
234
235 If @var{format-string}, or strings among the @var{arguments}, have
236 @code{face} text properties, these affect the way the message is displayed.
237
238 @c Emacs 19 feature
239 If @var{format-string} is @code{nil} or the empty string,
240 @code{message} clears the echo area; if the echo area has been
241 expanded automatically, this brings it back to its normal size.
242 If the minibuffer is active, this brings the minibuffer contents back
243 onto the screen immediately.
244
245 @example
246 @group
247 (message "Minibuffer depth is %d."
248 (minibuffer-depth))
249 @print{} Minibuffer depth is 0.
250 @result{} "Minibuffer depth is 0."
251 @end group
252
253 @group
254 ---------- Echo Area ----------
255 Minibuffer depth is 0.
256 ---------- Echo Area ----------
257 @end group
258 @end example
259
260 To automatically display a message in the echo area or in a pop-buffer,
261 depending on its size, use @code{display-message-or-buffer} (see below).
262 @end defun
263
264 @defmac with-temp-message message &rest body
265 This construct displays a message in the echo area temporarily, during
266 the execution of @var{body}. It displays @var{message}, executes
267 @var{body}, then returns the value of the last body form while restoring
268 the previous echo area contents.
269 @end defmac
270
271 @defun message-or-box format-string &rest arguments
272 This function displays a message like @code{message}, but may display it
273 in a dialog box instead of the echo area. If this function is called in
274 a command that was invoked using the mouse---more precisely, if
275 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
276 @code{nil} or a list---then it uses a dialog box or pop-up menu to
277 display the message. Otherwise, it uses the echo area. (This is the
278 same criterion that @code{y-or-n-p} uses to make a similar decision; see
279 @ref{Yes-or-No Queries}.)
280
281 You can force use of the mouse or of the echo area by binding
282 @code{last-nonmenu-event} to a suitable value around the call.
283 @end defun
284
285 @defun message-box format-string &rest arguments
286 @anchor{message-box}
287 This function displays a message like @code{message}, but uses a dialog
288 box (or a pop-up menu) whenever that is possible. If it is impossible
289 to use a dialog box or pop-up menu, because the terminal does not
290 support them, then @code{message-box} uses the echo area, like
291 @code{message}.
292 @end defun
293
294 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
295 This function displays the message @var{message}, which may be either a
296 string or a buffer. If it is shorter than the maximum height of the
297 echo area, as defined by @code{max-mini-window-height}, it is displayed
298 in the echo area, using @code{message}. Otherwise,
299 @code{display-buffer} is used to show it in a pop-up buffer.
300
301 Returns either the string shown in the echo area, or when a pop-up
302 buffer is used, the window used to display it.
303
304 If @var{message} is a string, then the optional argument
305 @var{buffer-name} is the name of the buffer used to display it when a
306 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
307 where @var{message} is a string and displayed in the echo area, it is
308 not specified whether the contents are inserted into the buffer anyway.
309
310 The optional arguments @var{not-this-window} and @var{frame} are as for
311 @code{display-buffer}, and only used if a buffer is displayed.
312 @end defun
313
314 @defun current-message
315 This function returns the message currently being displayed in the
316 echo area, or @code{nil} if there is none.
317 @end defun
318
319 @node Progress
320 @subsection Reporting Operation Progress
321 @cindex progress reporting
322
323 When an operation can take a while to finish, you should inform the
324 user about the progress it makes. This way the user can estimate
325 remaining time and clearly see that Emacs is busy working, not hung.
326
327 Functions listed in this section provide simple and efficient way of
328 reporting operation progress. Here is a working example that does
329 nothing useful:
330
331 @smallexample
332 (let ((progress-reporter
333 (make-progress-reporter "Collecting mana for Emacs..."
334 0 500)))
335 (dotimes (k 500)
336 (sit-for 0.01)
337 (progress-reporter-update progress-reporter k))
338 (progress-reporter-done progress-reporter))
339 @end smallexample
340
341 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
342 This function creates and returns a @dfn{progress reporter}---an
343 object you will use as an argument for all other functions listed
344 here. The idea is to precompute as much data as possible to make
345 progress reporting very fast.
346
347 When this progress reporter is subsequently used, it will display
348 @var{message} in the echo area, followed by progress percentage.
349 @var{message} is treated as a simple string. If you need it to depend
350 on a filename, for instance, use @code{format} before calling this
351 function.
352
353 @var{min-value} and @var{max-value} arguments stand for starting and
354 final states of your operation. For instance, if you scan a buffer,
355 they should be the results of @code{point-min} and @code{point-max}
356 correspondingly. It is required that @var{max-value} is greater than
357 @var{min-value}. If you create progress reporter when some part of
358 the operation has already been completed, then specify
359 @var{current-value} argument. But normally you should omit it or set
360 it to @code{nil}---it will default to @var{min-value} then.
361
362 Remaining arguments control the rate of echo area updates. Progress
363 reporter will wait for at least @var{min-change} more percents of the
364 operation to be completed before printing next message.
365 @var{min-time} specifies the minimum time in seconds to pass between
366 successive prints. It can be fractional. Depending on Emacs and
367 system capabilities, progress reporter may or may not respect this
368 last argument or do it with varying precision. Default value for
369 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
370 (seconds.)
371
372 This function calls @code{progress-reporter-update}, so the first
373 message is printed immediately.
374 @end defun
375
376 @defun progress-reporter-update reporter value
377 This function does the main work of reporting progress of your
378 operation. It displays the message of @var{reporter}, followed by
379 progress percentage determined by @var{value}. If percentage is zero,
380 or close enough according to the @var{min-change} and @var{min-time}
381 arguments, then it is omitted from the output.
382
383 @var{reporter} must be the result of a call to
384 @code{make-progress-reporter}. @var{value} specifies the current
385 state of your operation and must be between @var{min-value} and
386 @var{max-value} (inclusive) as passed to
387 @code{make-progress-reporter}. For instance, if you scan a buffer,
388 then @var{value} should be the result of a call to @code{point}.
389
390 This function respects @var{min-change} and @var{min-time} as passed
391 to @code{make-progress-reporter} and so does not output new messages
392 on every invocation. It is thus very fast and normally you should not
393 try to reduce the number of calls to it: resulting overhead will most
394 likely negate your effort.
395 @end defun
396
397 @defun progress-reporter-force-update reporter value &optional new-message
398 This function is similar to @code{progress-reporter-update} except
399 that it prints a message in the echo area unconditionally.
400
401 The first two arguments have the same meaning as for
402 @code{progress-reporter-update}. Optional @var{new-message} allows
403 you to change the message of the @var{reporter}. Since this functions
404 always updates the echo area, such a change will be immediately
405 presented to the user.
406 @end defun
407
408 @defun progress-reporter-done reporter
409 This function should be called when the operation is finished. It
410 prints the message of @var{reporter} followed by word ``done'' in the
411 echo area.
412
413 You should always call this function and not hope for
414 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
415 never print it, there are many good reasons for this not to happen.
416 Secondly, ``done'' is more explicit.
417 @end defun
418
419 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
420 This is a convenience macro that works the same way as @code{dotimes}
421 does, but also reports loop progress using the functions described
422 above. It allows you to save some typing.
423
424 You can rewrite the example in the beginning of this node using
425 this macro this way:
426
427 @example
428 (dotimes-with-progress-reporter
429 (k 500)
430 "Collecting some mana for Emacs..."
431 (sit-for 0.01))
432 @end example
433 @end defmac
434
435 @node Logging Messages
436 @subsection Logging Messages in @samp{*Messages*}
437 @cindex logging echo-area messages
438
439 Almost all the messages displayed in the echo area are also recorded
440 in the @samp{*Messages*} buffer so that the user can refer back to
441 them. This includes all the messages that are output with
442 @code{message}.
443
444 @defopt message-log-max
445 This variable specifies how many lines to keep in the @samp{*Messages*}
446 buffer. The value @code{t} means there is no limit on how many lines to
447 keep. The value @code{nil} disables message logging entirely. Here's
448 how to display a message and prevent it from being logged:
449
450 @example
451 (let (message-log-max)
452 (message @dots{}))
453 @end example
454 @end defopt
455
456 To make @samp{*Messages*} more convenient for the user, the logging
457 facility combines successive identical messages. It also combines
458 successive related messages for the sake of two cases: question
459 followed by answer, and a series of progress messages.
460
461 A ``question followed by an answer'' means two messages like the
462 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
463 and the second is @samp{@var{question}...@var{answer}}. The first
464 message conveys no additional information beyond what's in the second,
465 so logging the second message discards the first from the log.
466
467 A ``series of progress messages'' means successive messages like
468 those produced by @code{make-progress-reporter}. They have the form
469 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
470 time, while @var{how-far} varies. Logging each message in the series
471 discards the previous one, provided they are consecutive.
472
473 The functions @code{make-progress-reporter} and @code{y-or-n-p}
474 don't have to do anything special to activate the message log
475 combination feature. It operates whenever two consecutive messages
476 are logged that share a common prefix ending in @samp{...}.
477
478 @node Echo Area Customization
479 @subsection Echo Area Customization
480
481 These variables control details of how the echo area works.
482
483 @defvar cursor-in-echo-area
484 This variable controls where the cursor appears when a message is
485 displayed in the echo area. If it is non-@code{nil}, then the cursor
486 appears at the end of the message. Otherwise, the cursor appears at
487 point---not in the echo area at all.
488
489 The value is normally @code{nil}; Lisp programs bind it to @code{t}
490 for brief periods of time.
491 @end defvar
492
493 @defvar echo-area-clear-hook
494 This normal hook is run whenever the echo area is cleared---either by
495 @code{(message nil)} or for any other reason.
496 @end defvar
497
498 @defvar echo-keystrokes
499 This variable determines how much time should elapse before command
500 characters echo. Its value must be an integer or floating point number,
501 which specifies the
502 number of seconds to wait before echoing. If the user types a prefix
503 key (such as @kbd{C-x}) and then delays this many seconds before
504 continuing, the prefix key is echoed in the echo area. (Once echoing
505 begins in a key sequence, all subsequent characters in the same key
506 sequence are echoed immediately.)
507
508 If the value is zero, then command input is not echoed.
509 @end defvar
510
511 @defvar message-truncate-lines
512 Normally, displaying a long message resizes the echo area to display
513 the entire message. But if the variable @code{message-truncate-lines}
514 is non-@code{nil}, the echo area does not resize, and the message is
515 truncated to fit it, as in Emacs 20 and before.
516 @end defvar
517
518 The variable @code{max-mini-window-height}, which specifies the
519 maximum height for resizing minibuffer windows, also applies to the
520 echo area (which is really a special use of the minibuffer window.
521 @xref{Minibuffer Misc}.
522
523 @node Warnings
524 @section Reporting Warnings
525 @cindex warnings
526
527 @dfn{Warnings} are a facility for a program to inform the user of a
528 possible problem, but continue running.
529
530 @menu
531 * Warning Basics:: Warnings concepts and functions to report them.
532 * Warning Variables:: Variables programs bind to customize their warnings.
533 * Warning Options:: Variables users set to control display of warnings.
534 @end menu
535
536 @node Warning Basics
537 @subsection Warning Basics
538 @cindex severity level
539
540 Every warning has a textual message, which explains the problem for
541 the user, and a @dfn{severity level} which is a symbol. Here are the
542 possible severity levels, in order of decreasing severity, and their
543 meanings:
544
545 @table @code
546 @item :emergency
547 A problem that will seriously impair Emacs operation soon
548 if you do not attend to it promptly.
549 @item :error
550 A report of data or circumstances that are inherently wrong.
551 @item :warning
552 A report of data or circumstances that are not inherently wrong, but
553 raise suspicion of a possible problem.
554 @item :debug
555 A report of information that may be useful if you are debugging.
556 @end table
557
558 When your program encounters invalid input data, it can either
559 signal a Lisp error by calling @code{error} or @code{signal} or report
560 a warning with severity @code{:error}. Signaling a Lisp error is the
561 easiest thing to do, but it means the program cannot continue
562 processing. If you want to take the trouble to implement a way to
563 continue processing despite the bad data, then reporting a warning of
564 severity @code{:error} is the right way to inform the user of the
565 problem. For instance, the Emacs Lisp byte compiler can report an
566 error that way and continue compiling other functions. (If the
567 program signals a Lisp error and then handles it with
568 @code{condition-case}, the user won't see the error message; it could
569 show the message to the user by reporting it as a warning.)
570
571 @cindex warning type
572 Each warning has a @dfn{warning type} to classify it. The type is a
573 list of symbols. The first symbol should be the custom group that you
574 use for the program's user options. For example, byte compiler
575 warnings use the warning type @code{(bytecomp)}. You can also
576 subcategorize the warnings, if you wish, by using more symbols in the
577 list.
578
579 @defun display-warning type message &optional level buffer-name
580 This function reports a warning, using @var{message} as the message
581 and @var{type} as the warning type. @var{level} should be the
582 severity level, with @code{:warning} being the default.
583
584 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
585 for logging the warning. By default, it is @samp{*Warnings*}.
586 @end defun
587
588 @defun lwarn type level message &rest args
589 This function reports a warning using the value of @code{(format
590 @var{message} @var{args}...)} as the message. In other respects it is
591 equivalent to @code{display-warning}.
592 @end defun
593
594 @defun warn message &rest args
595 This function reports a warning using the value of @code{(format
596 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
597 type, and @code{:warning} as the severity level. It exists for
598 compatibility only; we recommend not using it, because you should
599 specify a specific warning type.
600 @end defun
601
602 @node Warning Variables
603 @subsection Warning Variables
604
605 Programs can customize how their warnings appear by binding
606 the variables described in this section.
607
608 @defvar warning-levels
609 This list defines the meaning and severity order of the warning
610 severity levels. Each element defines one severity level,
611 and they are arranged in order of decreasing severity.
612
613 Each element has the form @code{(@var{level} @var{string}
614 @var{function})}, where @var{level} is the severity level it defines.
615 @var{string} specifies the textual description of this level.
616 @var{string} should use @samp{%s} to specify where to put the warning
617 type information, or it can omit the @samp{%s} so as not to include
618 that information.
619
620 The optional @var{function}, if non-@code{nil}, is a function to call
621 with no arguments, to get the user's attention.
622
623 Normally you should not change the value of this variable.
624 @end defvar
625
626 @defvar warning-prefix-function
627 If non-@code{nil}, the value is a function to generate prefix text for
628 warnings. Programs can bind the variable to a suitable function.
629 @code{display-warning} calls this function with the warnings buffer
630 current, and the function can insert text in it. That text becomes
631 the beginning of the warning message.
632
633 The function is called with two arguments, the severity level and its
634 entry in @code{warning-levels}. It should return a list to use as the
635 entry (this value need not be an actual member of
636 @code{warning-levels}). By constructing this value, the function can
637 change the severity of the warning, or specify different handling for
638 a given severity level.
639
640 If the variable's value is @code{nil} then there is no function
641 to call.
642 @end defvar
643
644 @defvar warning-series
645 Programs can bind this variable to @code{t} to say that the next
646 warning should begin a series. When several warnings form a series,
647 that means to leave point on the first warning of the series, rather
648 than keep moving it for each warning so that it appears on the last one.
649 The series ends when the local binding is unbound and
650 @code{warning-series} becomes @code{nil} again.
651
652 The value can also be a symbol with a function definition. That is
653 equivalent to @code{t}, except that the next warning will also call
654 the function with no arguments with the warnings buffer current. The
655 function can insert text which will serve as a header for the series
656 of warnings.
657
658 Once a series has begun, the value is a marker which points to the
659 buffer position in the warnings buffer of the start of the series.
660
661 The variable's normal value is @code{nil}, which means to handle
662 each warning separately.
663 @end defvar
664
665 @defvar warning-fill-prefix
666 When this variable is non-@code{nil}, it specifies a fill prefix to
667 use for filling each warning's text.
668 @end defvar
669
670 @defvar warning-type-format
671 This variable specifies the format for displaying the warning type
672 in the warning message. The result of formatting the type this way
673 gets included in the message under the control of the string in the
674 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
675 If you bind it to @code{""} then the warning type won't appear at
676 all.
677 @end defvar
678
679 @node Warning Options
680 @subsection Warning Options
681
682 These variables are used by users to control what happens
683 when a Lisp program reports a warning.
684
685 @defopt warning-minimum-level
686 This user option specifies the minimum severity level that should be
687 shown immediately to the user. The default is @code{:warning}, which
688 means to immediately display all warnings except @code{:debug}
689 warnings.
690 @end defopt
691
692 @defopt warning-minimum-log-level
693 This user option specifies the minimum severity level that should be
694 logged in the warnings buffer. The default is @code{:warning}, which
695 means to log all warnings except @code{:debug} warnings.
696 @end defopt
697
698 @defopt warning-suppress-types
699 This list specifies which warning types should not be displayed
700 immediately for the user. Each element of the list should be a list
701 of symbols. If its elements match the first elements in a warning
702 type, then that warning is not displayed immediately.
703 @end defopt
704
705 @defopt warning-suppress-log-types
706 This list specifies which warning types should not be logged in the
707 warnings buffer. Each element of the list should be a list of
708 symbols. If it matches the first few elements in a warning type, then
709 that warning is not logged.
710 @end defopt
711
712 @node Invisible Text
713 @section Invisible Text
714
715 @cindex invisible text
716 You can make characters @dfn{invisible}, so that they do not appear on
717 the screen, with the @code{invisible} property. This can be either a
718 text property (@pxref{Text Properties}) or a property of an overlay
719 (@pxref{Overlays}). Cursor motion also partly ignores these
720 characters; if the command loop finds point within them, it moves
721 point to the other side of them.
722
723 In the simplest case, any non-@code{nil} @code{invisible} property makes
724 a character invisible. This is the default case---if you don't alter
725 the default value of @code{buffer-invisibility-spec}, this is how the
726 @code{invisible} property works. You should normally use @code{t}
727 as the value of the @code{invisible} property if you don't plan
728 to set @code{buffer-invisibility-spec} yourself.
729
730 More generally, you can use the variable @code{buffer-invisibility-spec}
731 to control which values of the @code{invisible} property make text
732 invisible. This permits you to classify the text into different subsets
733 in advance, by giving them different @code{invisible} values, and
734 subsequently make various subsets visible or invisible by changing the
735 value of @code{buffer-invisibility-spec}.
736
737 Controlling visibility with @code{buffer-invisibility-spec} is
738 especially useful in a program to display the list of entries in a
739 database. It permits the implementation of convenient filtering
740 commands to view just a part of the entries in the database. Setting
741 this variable is very fast, much faster than scanning all the text in
742 the buffer looking for properties to change.
743
744 @defvar buffer-invisibility-spec
745 This variable specifies which kinds of @code{invisible} properties
746 actually make a character invisible. Setting this variable makes it
747 buffer-local.
748
749 @table @asis
750 @item @code{t}
751 A character is invisible if its @code{invisible} property is
752 non-@code{nil}. This is the default.
753
754 @item a list
755 Each element of the list specifies a criterion for invisibility; if a
756 character's @code{invisible} property fits any one of these criteria,
757 the character is invisible. The list can have two kinds of elements:
758
759 @table @code
760 @item @var{atom}
761 A character is invisible if its @code{invisible} property value
762 is @var{atom} or if it is a list with @var{atom} as a member.
763
764 @item (@var{atom} . t)
765 A character is invisible if its @code{invisible} property value is
766 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
767 a sequence of such characters displays as an ellipsis.
768 @end table
769 @end table
770 @end defvar
771
772 Two functions are specifically provided for adding elements to
773 @code{buffer-invisibility-spec} and removing elements from it.
774
775 @defun add-to-invisibility-spec element
776 This function adds the element @var{element} to
777 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
778 was @code{t}, it changes to a list, @code{(t)}, so that text whose
779 @code{invisible} property is @code{t} remains invisible.
780 @end defun
781
782 @defun remove-from-invisibility-spec element
783 This removes the element @var{element} from
784 @code{buffer-invisibility-spec}. This does nothing if @var{element}
785 is not in the list.
786 @end defun
787
788 A convention for use of @code{buffer-invisibility-spec} is that a
789 major mode should use the mode's own name as an element of
790 @code{buffer-invisibility-spec} and as the value of the
791 @code{invisible} property:
792
793 @example
794 ;; @r{If you want to display an ellipsis:}
795 (add-to-invisibility-spec '(my-symbol . t))
796 ;; @r{If you don't want ellipsis:}
797 (add-to-invisibility-spec 'my-symbol)
798
799 (overlay-put (make-overlay beginning end)
800 'invisible 'my-symbol)
801
802 ;; @r{When done with the overlays:}
803 (remove-from-invisibility-spec '(my-symbol . t))
804 ;; @r{Or respectively:}
805 (remove-from-invisibility-spec 'my-symbol)
806 @end example
807
808 @vindex line-move-ignore-invisible
809 Ordinarily, functions that operate on text or move point do not care
810 whether the text is invisible. The user-level line motion commands
811 explicitly ignore invisible newlines if
812 @code{line-move-ignore-invisible} is non-@code{nil} (the default), but
813 only because they are explicitly programmed to do so.
814
815 However, if a command ends with point inside or immediately before
816 invisible text, the main editing loop moves point further forward or
817 further backward (in the same direction that the command already moved
818 it) until that condition is no longer true. Thus, if the command
819 moved point back into an invisible range, Emacs moves point back to
820 the beginning of that range, and then back one more character. If the
821 command moved point forward into an invisible range, Emacs moves point
822 forward up to the first visible character that follows the invisible
823 text.
824
825 Incremental search can make invisible overlays visible temporarily
826 and/or permanently when a match includes invisible text. To enable
827 this, the overlay should have a non-@code{nil}
828 @code{isearch-open-invisible} property. The property value should be a
829 function to be called with the overlay as an argument. This function
830 should make the overlay visible permanently; it is used when the match
831 overlaps the overlay on exit from the search.
832
833 During the search, such overlays are made temporarily visible by
834 temporarily modifying their invisible and intangible properties. If you
835 want this to be done differently for a certain overlay, give it an
836 @code{isearch-open-invisible-temporary} property which is a function.
837 The function is called with two arguments: the first is the overlay, and
838 the second is @code{nil} to make the overlay visible, or @code{t} to
839 make it invisible again.
840
841 @node Selective Display
842 @section Selective Display
843 @c @cindex selective display Duplicates selective-display
844
845 @dfn{Selective display} refers to a pair of related features for
846 hiding certain lines on the screen.
847
848 The first variant, explicit selective display, is designed for use
849 in a Lisp program: it controls which lines are hidden by altering the
850 text. This kind of hiding in some ways resembles the effect of the
851 @code{invisible} property (@pxref{Invisible Text}), but the two
852 features are different and do not work the same way.
853
854 In the second variant, the choice of lines to hide is made
855 automatically based on indentation. This variant is designed to be a
856 user-level feature.
857
858 The way you control explicit selective display is by replacing a
859 newline (control-j) with a carriage return (control-m). The text that
860 was formerly a line following that newline is now hidden. Strictly
861 speaking, it is temporarily no longer a line at all, since only
862 newlines can separate lines; it is now part of the previous line.
863
864 Selective display does not directly affect editing commands. For
865 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
866 into hidden text. However, the replacement of newline characters with
867 carriage return characters affects some editing commands. For
868 example, @code{next-line} skips hidden lines, since it searches only
869 for newlines. Modes that use selective display can also define
870 commands that take account of the newlines, or that control which
871 parts of the text are hidden.
872
873 When you write a selectively displayed buffer into a file, all the
874 control-m's are output as newlines. This means that when you next read
875 in the file, it looks OK, with nothing hidden. The selective display
876 effect is seen only within Emacs.
877
878 @defvar selective-display
879 This buffer-local variable enables selective display. This means that
880 lines, or portions of lines, may be made hidden.
881
882 @itemize @bullet
883 @item
884 If the value of @code{selective-display} is @code{t}, then the character
885 control-m marks the start of hidden text; the control-m, and the rest
886 of the line following it, are not displayed. This is explicit selective
887 display.
888
889 @item
890 If the value of @code{selective-display} is a positive integer, then
891 lines that start with more than that many columns of indentation are not
892 displayed.
893 @end itemize
894
895 When some portion of a buffer is hidden, the vertical movement
896 commands operate as if that portion did not exist, allowing a single
897 @code{next-line} command to skip any number of hidden lines.
898 However, character movement commands (such as @code{forward-char}) do
899 not skip the hidden portion, and it is possible (if tricky) to insert
900 or delete text in an hidden portion.
901
902 In the examples below, we show the @emph{display appearance} of the
903 buffer @code{foo}, which changes with the value of
904 @code{selective-display}. The @emph{contents} of the buffer do not
905 change.
906
907 @example
908 @group
909 (setq selective-display nil)
910 @result{} nil
911
912 ---------- Buffer: foo ----------
913 1 on this column
914 2on this column
915 3n this column
916 3n this column
917 2on this column
918 1 on this column
919 ---------- Buffer: foo ----------
920 @end group
921
922 @group
923 (setq selective-display 2)
924 @result{} 2
925
926 ---------- Buffer: foo ----------
927 1 on this column
928 2on this column
929 2on this column
930 1 on this column
931 ---------- Buffer: foo ----------
932 @end group
933 @end example
934 @end defvar
935
936 @defvar selective-display-ellipses
937 If this buffer-local variable is non-@code{nil}, then Emacs displays
938 @samp{@dots{}} at the end of a line that is followed by hidden text.
939 This example is a continuation of the previous one.
940
941 @example
942 @group
943 (setq selective-display-ellipses t)
944 @result{} t
945
946 ---------- Buffer: foo ----------
947 1 on this column
948 2on this column ...
949 2on this column
950 1 on this column
951 ---------- Buffer: foo ----------
952 @end group
953 @end example
954
955 You can use a display table to substitute other text for the ellipsis
956 (@samp{@dots{}}). @xref{Display Tables}.
957 @end defvar
958
959 @node Temporary Displays
960 @section Temporary Displays
961
962 Temporary displays are used by Lisp programs to put output into a
963 buffer and then present it to the user for perusal rather than for
964 editing. Many help commands use this feature.
965
966 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
967 This function executes @var{forms} while arranging to insert any output
968 they print into the buffer named @var{buffer-name}, which is first
969 created if necessary, and put into Help mode. Finally, the buffer is
970 displayed in some window, but not selected.
971
972 If the @var{forms} do not change the major mode in the output buffer,
973 so that it is still Help mode at the end of their execution, then
974 @code{with-output-to-temp-buffer} makes this buffer read-only at the
975 end, and also scans it for function and variable names to make them
976 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
977 for Documentation Strings}, in particular the item on hyperlinks in
978 documentation strings, for more details.
979
980 The string @var{buffer-name} specifies the temporary buffer, which
981 need not already exist. The argument must be a string, not a buffer.
982 The buffer is erased initially (with no questions asked), and it is
983 marked as unmodified after @code{with-output-to-temp-buffer} exits.
984
985 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
986 temporary buffer, then it evaluates the forms in @var{forms}. Output
987 using the Lisp output functions within @var{forms} goes by default to
988 that buffer (but screen display and messages in the echo area, although
989 they are ``output'' in the general sense of the word, are not affected).
990 @xref{Output Functions}.
991
992 Several hooks are available for customizing the behavior
993 of this construct; they are listed below.
994
995 The value of the last form in @var{forms} is returned.
996
997 @example
998 @group
999 ---------- Buffer: foo ----------
1000 This is the contents of foo.
1001 ---------- Buffer: foo ----------
1002 @end group
1003
1004 @group
1005 (with-output-to-temp-buffer "foo"
1006 (print 20)
1007 (print standard-output))
1008 @result{} #<buffer foo>
1009
1010 ---------- Buffer: foo ----------
1011 20
1012
1013 #<buffer foo>
1014
1015 ---------- Buffer: foo ----------
1016 @end group
1017 @end example
1018 @end defspec
1019
1020 @defvar temp-buffer-show-function
1021 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1022 calls it as a function to do the job of displaying a help buffer. The
1023 function gets one argument, which is the buffer it should display.
1024
1025 It is a good idea for this function to run @code{temp-buffer-show-hook}
1026 just as @code{with-output-to-temp-buffer} normally would, inside of
1027 @code{save-selected-window} and with the chosen window and buffer
1028 selected.
1029 @end defvar
1030
1031 @defvar temp-buffer-setup-hook
1032 This normal hook is run by @code{with-output-to-temp-buffer} before
1033 evaluating @var{body}. When the hook runs, the temporary buffer is
1034 current. This hook is normally set up with a function to put the
1035 buffer in Help mode.
1036 @end defvar
1037
1038 @defvar temp-buffer-show-hook
1039 This normal hook is run by @code{with-output-to-temp-buffer} after
1040 displaying the temporary buffer. When the hook runs, the temporary buffer
1041 is current, and the window it was displayed in is selected. This hook
1042 is normally set up with a function to make the buffer read only, and
1043 find function names and variable names in it, provided the major mode
1044 is Help mode.
1045 @end defvar
1046
1047 @defun momentary-string-display string position &optional char message
1048 This function momentarily displays @var{string} in the current buffer at
1049 @var{position}. It has no effect on the undo list or on the buffer's
1050 modification status.
1051
1052 The momentary display remains until the next input event. If the next
1053 input event is @var{char}, @code{momentary-string-display} ignores it
1054 and returns. Otherwise, that event remains buffered for subsequent use
1055 as input. Thus, typing @var{char} will simply remove the string from
1056 the display, while typing (say) @kbd{C-f} will remove the string from
1057 the display and later (presumably) move point forward. The argument
1058 @var{char} is a space by default.
1059
1060 The return value of @code{momentary-string-display} is not meaningful.
1061
1062 If the string @var{string} does not contain control characters, you can
1063 do the same job in a more general way by creating (and then subsequently
1064 deleting) an overlay with a @code{before-string} property.
1065 @xref{Overlay Properties}.
1066
1067 If @var{message} is non-@code{nil}, it is displayed in the echo area
1068 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1069 default message says to type @var{char} to continue.
1070
1071 In this example, point is initially located at the beginning of the
1072 second line:
1073
1074 @example
1075 @group
1076 ---------- Buffer: foo ----------
1077 This is the contents of foo.
1078 @point{}Second line.
1079 ---------- Buffer: foo ----------
1080 @end group
1081
1082 @group
1083 (momentary-string-display
1084 "**** Important Message! ****"
1085 (point) ?\r
1086 "Type RET when done reading")
1087 @result{} t
1088 @end group
1089
1090 @group
1091 ---------- Buffer: foo ----------
1092 This is the contents of foo.
1093 **** Important Message! ****Second line.
1094 ---------- Buffer: foo ----------
1095
1096 ---------- Echo Area ----------
1097 Type RET when done reading
1098 ---------- Echo Area ----------
1099 @end group
1100 @end example
1101 @end defun
1102
1103 @node Overlays
1104 @section Overlays
1105 @cindex overlays
1106
1107 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1108 the screen, for the sake of presentation features. An overlay is an
1109 object that belongs to a particular buffer, and has a specified
1110 beginning and end. It also has properties that you can examine and set;
1111 these affect the display of the text within the overlay.
1112
1113 An overlay uses markers to record its beginning and end; thus,
1114 editing the text of the buffer adjusts the beginning and end of each
1115 overlay so that it stays with the text. When you create the overlay,
1116 you can specify whether text inserted at the beginning should be
1117 inside the overlay or outside, and likewise for the end of the overlay.
1118
1119 @menu
1120 * Managing Overlays:: Creating and moving overlays.
1121 * Overlay Properties:: How to read and set properties.
1122 What properties do to the screen display.
1123 * Finding Overlays:: Searching for overlays.
1124 @end menu
1125
1126 @node Managing Overlays
1127 @subsection Managing Overlays
1128
1129 This section describes the functions to create, delete and move
1130 overlays, and to examine their contents. Overlay changes are not
1131 recorded in the buffer's undo list, since the overlays are not
1132 part of the buffer's contents.
1133
1134 @defun overlayp object
1135 This function returns @code{t} if @var{object} is an overlay.
1136 @end defun
1137
1138 @defun make-overlay start end &optional buffer front-advance rear-advance
1139 This function creates and returns an overlay that belongs to
1140 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1141 and @var{end} must specify buffer positions; they may be integers or
1142 markers. If @var{buffer} is omitted, the overlay is created in the
1143 current buffer.
1144
1145 The arguments @var{front-advance} and @var{rear-advance} specify the
1146 marker insertion type for the start of the overlay and for the end of
1147 the overlay, respectively. @xref{Marker Insertion Types}. If they
1148 are both @code{nil}, the default, then the overlay extends to include
1149 any text inserted at the beginning, but not text inserted at the end.
1150 If @var{front-advance} is non-@code{nil}, text inserted at the
1151 beginning of the overlay is excluded from the overlay. If
1152 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1153 overlay is included in the overlay.
1154 @end defun
1155
1156 @defun overlay-start overlay
1157 This function returns the position at which @var{overlay} starts,
1158 as an integer.
1159 @end defun
1160
1161 @defun overlay-end overlay
1162 This function returns the position at which @var{overlay} ends,
1163 as an integer.
1164 @end defun
1165
1166 @defun overlay-buffer overlay
1167 This function returns the buffer that @var{overlay} belongs to. It
1168 returns @code{nil} if @var{overlay} has been deleted.
1169 @end defun
1170
1171 @defun delete-overlay overlay
1172 This function deletes @var{overlay}. The overlay continues to exist as
1173 a Lisp object, and its property list is unchanged, but it ceases to be
1174 attached to the buffer it belonged to, and ceases to have any effect on
1175 display.
1176
1177 A deleted overlay is not permanently disconnected. You can give it a
1178 position in a buffer again by calling @code{move-overlay}.
1179 @end defun
1180
1181 @defun move-overlay overlay start end &optional buffer
1182 This function moves @var{overlay} to @var{buffer}, and places its bounds
1183 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1184 must specify buffer positions; they may be integers or markers.
1185
1186 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1187 was already associated with; if @var{overlay} was deleted, it goes into
1188 the current buffer.
1189
1190 The return value is @var{overlay}.
1191
1192 This is the only valid way to change the endpoints of an overlay. Do
1193 not try modifying the markers in the overlay by hand, as that fails to
1194 update other vital data structures and can cause some overlays to be
1195 ``lost.''
1196 @end defun
1197
1198 @defun remove-overlays &optional start end name value
1199 This function removes all the overlays between @var{start} and
1200 @var{end} whose property @var{name} has the value @var{value}. It can
1201 move the endpoints of the overlays in the region, or split them.
1202
1203 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1204 the specified region. If @var{start} and/or @var{end} are omitted or
1205 @code{nil}, that means the beginning and end of the buffer respectively.
1206 Therefore, @code{(remove-overlays)} removes all the overlays in the
1207 current buffer.
1208 @end defun
1209
1210 Here are some examples:
1211
1212 @example
1213 ;; @r{Create an overlay.}
1214 (setq foo (make-overlay 1 10))
1215 @result{} #<overlay from 1 to 10 in display.texi>
1216 (overlay-start foo)
1217 @result{} 1
1218 (overlay-end foo)
1219 @result{} 10
1220 (overlay-buffer foo)
1221 @result{} #<buffer display.texi>
1222 ;; @r{Give it a property we can check later.}
1223 (overlay-put foo 'happy t)
1224 @result{} t
1225 ;; @r{Verify the property is present.}
1226 (overlay-get foo 'happy)
1227 @result{} t
1228 ;; @r{Move the overlay.}
1229 (move-overlay foo 5 20)
1230 @result{} #<overlay from 5 to 20 in display.texi>
1231 (overlay-start foo)
1232 @result{} 5
1233 (overlay-end foo)
1234 @result{} 20
1235 ;; @r{Delete the overlay.}
1236 (delete-overlay foo)
1237 @result{} nil
1238 ;; @r{Verify it is deleted.}
1239 foo
1240 @result{} #<overlay in no buffer>
1241 ;; @r{A deleted overlay has no position.}
1242 (overlay-start foo)
1243 @result{} nil
1244 (overlay-end foo)
1245 @result{} nil
1246 (overlay-buffer foo)
1247 @result{} nil
1248 ;; @r{Undelete the overlay.}
1249 (move-overlay foo 1 20)
1250 @result{} #<overlay from 1 to 20 in display.texi>
1251 ;; @r{Verify the results.}
1252 (overlay-start foo)
1253 @result{} 1
1254 (overlay-end foo)
1255 @result{} 20
1256 (overlay-buffer foo)
1257 @result{} #<buffer display.texi>
1258 ;; @r{Moving and deleting the overlay does not change its properties.}
1259 (overlay-get foo 'happy)
1260 @result{} t
1261 @end example
1262
1263 Emacs stores the overlays of each buffer in two lists, divided
1264 around an arbitrary ``center position.'' One list extends backwards
1265 through the buffer from that center position, and the other extends
1266 forwards from that center position. The center position can be anywhere
1267 in the buffer.
1268
1269 @defun overlay-recenter pos
1270 This function recenters the overlays of the current buffer around
1271 position @var{pos}. That makes overlay lookup faster for positions
1272 near @var{pos}, but slower for positions far away from @var{pos}.
1273 @end defun
1274
1275 A loop that scans the buffer forwards, creating overlays, can run
1276 faster if you do @code{(overlay-recenter (point-max))} first.
1277
1278 @node Overlay Properties
1279 @subsection Overlay Properties
1280
1281 Overlay properties are like text properties in that the properties that
1282 alter how a character is displayed can come from either source. But in
1283 most respects they are different. @xref{Text Properties}, for comparison.
1284
1285 Text properties are considered a part of the text; overlays and
1286 their properties are specifically considered not to be part of the
1287 text. Thus, copying text between various buffers and strings
1288 preserves text properties, but does not try to preserve overlays.
1289 Changing a buffer's text properties marks the buffer as modified,
1290 while moving an overlay or changing its properties does not. Unlike
1291 text property changes, overlay property changes are not recorded in
1292 the buffer's undo list.
1293
1294 These functions read and set the properties of an overlay:
1295
1296 @defun overlay-get overlay prop
1297 This function returns the value of property @var{prop} recorded in
1298 @var{overlay}, if any. If @var{overlay} does not record any value for
1299 that property, but it does have a @code{category} property which is a
1300 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1301 is @code{nil}.
1302 @end defun
1303
1304 @defun overlay-put overlay prop value
1305 This function sets the value of property @var{prop} recorded in
1306 @var{overlay} to @var{value}. It returns @var{value}.
1307 @end defun
1308
1309 @defun overlay-properties overlay
1310 This returns a copy of the property list of @var{overlay}.
1311 @end defun
1312
1313 See also the function @code{get-char-property} which checks both
1314 overlay properties and text properties for a given character.
1315 @xref{Examining Properties}.
1316
1317 Many overlay properties have special meanings; here is a table
1318 of them:
1319
1320 @table @code
1321 @item priority
1322 @kindex priority @r{(overlay property)}
1323 This property's value (which should be a nonnegative integer number)
1324 determines the priority of the overlay. The priority matters when two
1325 or more overlays cover the same character and both specify the same
1326 property; the one whose @code{priority} value is larger takes priority
1327 over the other. For the @code{face} property, the higher priority
1328 value does not completely replace the other; instead, its face
1329 attributes override the face attributes of the lower priority
1330 @code{face} property.
1331
1332 Currently, all overlays take priority over text properties. Please
1333 avoid using negative priority values, as we have not yet decided just
1334 what they should mean.
1335
1336 @item window
1337 @kindex window @r{(overlay property)}
1338 If the @code{window} property is non-@code{nil}, then the overlay
1339 applies only on that window.
1340
1341 @item category
1342 @kindex category @r{(overlay property)}
1343 If an overlay has a @code{category} property, we call it the
1344 @dfn{category} of the overlay. It should be a symbol. The properties
1345 of the symbol serve as defaults for the properties of the overlay.
1346
1347 @item face
1348 @kindex face @r{(overlay property)}
1349 This property controls the way text is displayed---for example, which
1350 font and which colors. @xref{Faces}, for more information.
1351
1352 In the simplest case, the value is a face name. It can also be a list;
1353 then each element can be any of these possibilities:
1354
1355 @itemize @bullet
1356 @item
1357 A face name (a symbol or string).
1358
1359 @item
1360 A property list of face attributes. This has the form (@var{keyword}
1361 @var{value} @dots{}), where each @var{keyword} is a face attribute
1362 name and @var{value} is a meaningful value for that attribute. With
1363 this feature, you do not need to create a face each time you want to
1364 specify a particular attribute for certain text. @xref{Face
1365 Attributes}.
1366
1367 @item
1368 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1369 @code{(background-color . @var{color-name})}. These elements specify
1370 just the foreground color or just the background color.
1371
1372 @code{(foreground-color . @var{color-name})} has the same effect as
1373 @code{(:foreground @var{color-name})}; likewise for the background.
1374 @end itemize
1375
1376 @item mouse-face
1377 @kindex mouse-face @r{(overlay property)}
1378 This property is used instead of @code{face} when the mouse is within
1379 the range of the overlay.
1380
1381 @item display
1382 @kindex display @r{(overlay property)}
1383 This property activates various features that change the
1384 way text is displayed. For example, it can make text appear taller
1385 or shorter, higher or lower, wider or narrower, or replaced with an image.
1386 @xref{Display Property}.
1387
1388 @item help-echo
1389 @kindex help-echo @r{(overlay property)}
1390 If an overlay has a @code{help-echo} property, then when you move the
1391 mouse onto the text in the overlay, Emacs displays a help string in the
1392 echo area, or in the tooltip window. For details see @ref{Text
1393 help-echo}.
1394
1395 @item modification-hooks
1396 @kindex modification-hooks @r{(overlay property)}
1397 This property's value is a list of functions to be called if any
1398 character within the overlay is changed or if text is inserted strictly
1399 within the overlay.
1400
1401 The hook functions are called both before and after each change.
1402 If the functions save the information they receive, and compare notes
1403 between calls, they can determine exactly what change has been made
1404 in the buffer text.
1405
1406 When called before a change, each function receives four arguments: the
1407 overlay, @code{nil}, and the beginning and end of the text range to be
1408 modified.
1409
1410 When called after a change, each function receives five arguments: the
1411 overlay, @code{t}, the beginning and end of the text range just
1412 modified, and the length of the pre-change text replaced by that range.
1413 (For an insertion, the pre-change length is zero; for a deletion, that
1414 length is the number of characters deleted, and the post-change
1415 beginning and end are equal.)
1416
1417 If these functions modify the buffer, they should bind
1418 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1419 avoid confusing the internal mechanism that calls these hooks.
1420
1421 Text properties also support the @code{modification-hooks} property,
1422 but the details are somewhat different (@pxref{Special Properties}).
1423
1424 @item insert-in-front-hooks
1425 @kindex insert-in-front-hooks @r{(overlay property)}
1426 This property's value is a list of functions to be called before and
1427 after inserting text right at the beginning of the overlay. The calling
1428 conventions are the same as for the @code{modification-hooks} functions.
1429
1430 @item insert-behind-hooks
1431 @kindex insert-behind-hooks @r{(overlay property)}
1432 This property's value is a list of functions to be called before and
1433 after inserting text right at the end of the overlay. The calling
1434 conventions are the same as for the @code{modification-hooks} functions.
1435
1436 @item invisible
1437 @kindex invisible @r{(overlay property)}
1438 The @code{invisible} property can make the text in the overlay
1439 invisible, which means that it does not appear on the screen.
1440 @xref{Invisible Text}, for details.
1441
1442 @item intangible
1443 @kindex intangible @r{(overlay property)}
1444 The @code{intangible} property on an overlay works just like the
1445 @code{intangible} text property. @xref{Special Properties}, for details.
1446
1447 @item isearch-open-invisible
1448 This property tells incremental search how to make an invisible overlay
1449 visible, permanently, if the final match overlaps it. @xref{Invisible
1450 Text}.
1451
1452 @item isearch-open-invisible-temporary
1453 This property tells incremental search how to make an invisible overlay
1454 visible, temporarily, during the search. @xref{Invisible Text}.
1455
1456 @item before-string
1457 @kindex before-string @r{(overlay property)}
1458 This property's value is a string to add to the display at the beginning
1459 of the overlay. The string does not appear in the buffer in any
1460 sense---only on the screen.
1461
1462 @item after-string
1463 @kindex after-string @r{(overlay property)}
1464 This property's value is a string to add to the display at the end of
1465 the overlay. The string does not appear in the buffer in any
1466 sense---only on the screen.
1467
1468 @item evaporate
1469 @kindex evaporate @r{(overlay property)}
1470 If this property is non-@code{nil}, the overlay is deleted automatically
1471 if it becomes empty (i.e., if its length becomes zero). If you give
1472 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1473 it immediately.
1474
1475 @item local-map
1476 @cindex keymap of character (and overlays)
1477 @kindex local-map @r{(overlay property)}
1478 If this property is non-@code{nil}, it specifies a keymap for a portion
1479 of the text. The property's value replaces the buffer's local map, when
1480 the character after point is within the overlay. @xref{Active Keymaps}.
1481
1482 @item keymap
1483 @kindex keymap @r{(overlay property)}
1484 The @code{keymap} property is similar to @code{local-map} but overrides the
1485 buffer's local map (and the map specified by the @code{local-map}
1486 property) rather than replacing it.
1487 @end table
1488
1489 @node Finding Overlays
1490 @subsection Searching for Overlays
1491
1492 @defun overlays-at pos
1493 This function returns a list of all the overlays that cover the
1494 character at position @var{pos} in the current buffer. The list is in
1495 no particular order. An overlay contains position @var{pos} if it
1496 begins at or before @var{pos}, and ends after @var{pos}.
1497
1498 To illustrate usage, here is a Lisp function that returns a list of the
1499 overlays that specify property @var{prop} for the character at point:
1500
1501 @smallexample
1502 (defun find-overlays-specifying (prop)
1503 (let ((overlays (overlays-at (point)))
1504 found)
1505 (while overlays
1506 (let ((overlay (car overlays)))
1507 (if (overlay-get overlay prop)
1508 (setq found (cons overlay found))))
1509 (setq overlays (cdr overlays)))
1510 found))
1511 @end smallexample
1512 @end defun
1513
1514 @defun overlays-in beg end
1515 This function returns a list of the overlays that overlap the region
1516 @var{beg} through @var{end}. ``Overlap'' means that at least one
1517 character is contained within the overlay and also contained within the
1518 specified region; however, empty overlays are included in the result if
1519 they are located at @var{beg}, or strictly between @var{beg} and @var{end}.
1520 @end defun
1521
1522 @defun next-overlay-change pos
1523 This function returns the buffer position of the next beginning or end
1524 of an overlay, after @var{pos}. If there is none, it returns
1525 @code{(point-max)}.
1526 @end defun
1527
1528 @defun previous-overlay-change pos
1529 This function returns the buffer position of the previous beginning or
1530 end of an overlay, before @var{pos}. If there is none, it returns
1531 @code{(point-min)}.
1532 @end defun
1533
1534 As an example, here's a simplified (and inefficient) version of the
1535 primitive function @code{next-single-char-property-change}
1536 (@pxref{Property Search}). It searches forward from position
1537 @var{pos} for the next position where the value of a given property
1538 @code{prop}, as obtained from either overlays or text properties,
1539 changes.
1540
1541 @smallexample
1542 (defun next-single-char-property-change (position prop)
1543 (save-excursion
1544 (goto-char position)
1545 (let ((propval (get-char-property (point) prop)))
1546 (while (and (not (eobp))
1547 (eq (get-char-property (point) prop) propval))
1548 (goto-char (min (next-overlay-change (point))
1549 (next-single-property-change (point) prop)))))
1550 (point)))
1551 @end smallexample
1552
1553 @node Width
1554 @section Width
1555
1556 Since not all characters have the same width, these functions let you
1557 check the width of a character. @xref{Primitive Indent}, and
1558 @ref{Screen Lines}, for related functions.
1559
1560 @defun char-width char
1561 This function returns the width in columns of the character @var{char},
1562 if it were displayed in the current buffer and the selected window.
1563 @end defun
1564
1565 @defun string-width string
1566 This function returns the width in columns of the string @var{string},
1567 if it were displayed in the current buffer and the selected window.
1568 @end defun
1569
1570 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1571 This function returns the part of @var{string} that fits within
1572 @var{width} columns, as a new string.
1573
1574 If @var{string} does not reach @var{width}, then the result ends where
1575 @var{string} ends. If one multi-column character in @var{string}
1576 extends across the column @var{width}, that character is not included in
1577 the result. Thus, the result can fall short of @var{width} but cannot
1578 go beyond it.
1579
1580 The optional argument @var{start-column} specifies the starting column.
1581 If this is non-@code{nil}, then the first @var{start-column} columns of
1582 the string are omitted from the value. If one multi-column character in
1583 @var{string} extends across the column @var{start-column}, that
1584 character is not included.
1585
1586 The optional argument @var{padding}, if non-@code{nil}, is a padding
1587 character added at the beginning and end of the result string, to extend
1588 it to exactly @var{width} columns. The padding character is used at the
1589 end of the result if it falls short of @var{width}. It is also used at
1590 the beginning of the result if one multi-column character in
1591 @var{string} extends across the column @var{start-column}.
1592
1593 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1594 replace the end of @var{str} (including any padding) if it extends
1595 beyond @var{end-column}, unless the display width of @var{str} is
1596 equal to or less than the display width of @var{ellipsis}. If
1597 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1598 @code{"..."}.
1599
1600 @example
1601 (truncate-string-to-width "\tab\t" 12 4)
1602 @result{} "ab"
1603 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1604 @result{} " ab "
1605 @end example
1606 @end defun
1607
1608 @node Line Height
1609 @section Line Height
1610 @cindex line height
1611
1612 The total height of each display line consists of the height of the
1613 contents of the line, plus optional additional vertical line spacing
1614 above or below the display line.
1615
1616 The height of the line contents is the maximum height of any
1617 character or image on that display line, including the final newline
1618 if there is one. (A display line that is continued doesn't include a
1619 final newline.) That is the default line height, if you do nothing to
1620 specify a greater height. (In the most common case, this equals the
1621 height of the default frame font.)
1622
1623 There are several ways to explicitly specify a larger line height,
1624 either by specifying an absolute height for the display line, or by
1625 specifying vertical space. However, no matter what you specify, the
1626 actual line height can never be less than the default.
1627
1628 @kindex line-height @r{(text property)}
1629 A newline can have a @code{line-height} text or overlay property
1630 that controls the total height of the display line ending in that
1631 newline.
1632
1633 If the property value is @code{t}, the newline character has no
1634 effect on the displayed height of the line---the visible contents
1635 alone determine the height. This is useful for tiling small images
1636 (or image slices) without adding blank areas between the images.
1637
1638 If the property value is a list of the form @code{(@var{height}
1639 @var{total})}, that adds extra space @emph{below} the display line.
1640 First Emacs uses @var{height} as a height spec to control extra space
1641 @emph{above} the line; then it adds enough space @emph{below} the line
1642 to bring the total line height up to @var{total}. In this case, the
1643 other ways to specify the line spacing are ignored.
1644
1645 Any other kind of property value is a height spec, which translates
1646 into a number---the specified line height. There are several ways to
1647 write a height spec; here's how each of them translates into a number:
1648
1649 @table @code
1650 @item @var{integer}
1651 If the height spec is a positive integer, the height value is that integer.
1652 @item @var{float}
1653 If the height spec is a float, @var{float}, the numeric height value
1654 is @var{float} times the frame's default line height.
1655 @item (@var{face} . @var{ratio})
1656 If the height spec is a cons of the format shown, the numeric height
1657 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1658 be any type of number, or @code{nil} which means a ratio of 1.
1659 If @var{face} is @code{t}, it refers to the current face.
1660 @item (nil . @var{ratio})
1661 If the height spec is a cons of the format shown, the numeric height
1662 is @var{ratio} times the height of the contents of the line.
1663 @end table
1664
1665 Thus, any valid height spec determines the height in pixels, one way
1666 or another. If the line contents' height is less than that, Emacs
1667 adds extra vertical space above the line to achieve the specified
1668 total height.
1669
1670 If you don't specify the @code{line-height} property, the line's
1671 height consists of the contents' height plus the line spacing.
1672 There are several ways to specify the line spacing for different
1673 parts of Emacs text.
1674
1675 @vindex default-line-spacing
1676 You can specify the line spacing for all lines in a frame with the
1677 @code{line-spacing} frame parameter (@pxref{Layout Parameters}).
1678 However, if the variable @code{default-line-spacing} is
1679 non-@code{nil}, it overrides the frame's @code{line-spacing}
1680 parameter. An integer value specifies the number of pixels put below
1681 lines on graphical displays. A floating point number specifies the
1682 spacing relative to the frame's default line height.
1683
1684 @vindex line-spacing
1685 You can specify the line spacing for all lines in a buffer via the
1686 buffer-local @code{line-spacing} variable. An integer value specifies
1687 the number of pixels put below lines on graphical displays. A floating
1688 point number specifies the spacing relative to the default frame line
1689 height. This overrides line spacings specified for the frame.
1690
1691 @kindex line-spacing @r{(text property)}
1692 Finally, a newline can have a @code{line-spacing} text or overlay
1693 property that overrides the default frame line spacing and the buffer
1694 local @code{line-spacing} variable, for the display line ending in
1695 that newline.
1696
1697 One way or another, these mechanisms specify a Lisp value for the
1698 spacing of each line. The value is a height spec, and it translates
1699 into a Lisp value as described above. However, in this case the
1700 numeric height value specifies the line spacing, rather than the line
1701 height.
1702
1703 @node Faces
1704 @section Faces
1705 @cindex faces
1706
1707 A @dfn{face} is a named collection of graphical attributes: font
1708 family, foreground color, background color, optional underlining, and
1709 many others. Faces are used in Emacs to control the style of display of
1710 particular parts of the text or the frame. @xref{Standard Faces,,,
1711 emacs, The GNU Emacs Manual}, for the list of faces Emacs normally
1712 comes with.
1713
1714 @cindex face id
1715 Each face has its own @dfn{face number}, which distinguishes faces at
1716 low levels within Emacs. However, for most purposes, you refer to
1717 faces in Lisp programs by the symbols that name them.
1718
1719 @defun facep object
1720 This function returns @code{t} if @var{object} is a face name string
1721 or symbol (or if it is a vector of the kind used internally to record
1722 face data). It returns @code{nil} otherwise.
1723 @end defun
1724
1725 Each face name is meaningful for all frames, and by default it has the
1726 same meaning in all frames. But you can arrange to give a particular
1727 face name a special meaning in one frame if you wish.
1728
1729 @menu
1730 * Defining Faces:: How to define a face with @code{defface}.
1731 * Face Attributes:: What is in a face?
1732 * Attribute Functions:: Functions to examine and set face attributes.
1733 * Displaying Faces:: How Emacs combines the faces specified for a character.
1734 * Font Selection:: Finding the best available font for a face.
1735 * Face Functions:: How to define and examine faces.
1736 * Auto Faces:: Hook for automatic face assignment.
1737 * Font Lookup:: Looking up the names of available fonts
1738 and information about them.
1739 * Fontsets:: A fontset is a collection of fonts
1740 that handle a range of character sets.
1741 @end menu
1742
1743 @node Defining Faces
1744 @subsection Defining Faces
1745
1746 The way to define a new face is with @code{defface}. This creates a
1747 kind of customization item (@pxref{Customization}) which the user can
1748 customize using the Customization buffer (@pxref{Easy Customization,,,
1749 emacs, The GNU Emacs Manual}).
1750
1751 @defmac defface face spec doc [keyword value]@dots{}
1752 This declares @var{face} as a customizable face that defaults
1753 according to @var{spec}. You should not quote the symbol @var{face},
1754 and it should not end in @samp{-face} (that would be redundant). The
1755 argument @var{doc} specifies the face documentation. The keywords you
1756 can use in @code{defface} are the same as in @code{defgroup} and
1757 @code{defcustom} (@pxref{Common Keywords}).
1758
1759 When @code{defface} executes, it defines the face according to
1760 @var{spec}, then uses any customizations that were read from the
1761 init file (@pxref{Init File}) to override that specification.
1762
1763 The purpose of @var{spec} is to specify how the face should appear on
1764 different kinds of terminals. It should be an alist whose elements
1765 have the form @code{(@var{display} @var{atts})}. Each element's
1766 @sc{car}, @var{display}, specifies a class of terminals. (The first
1767 element, if its @sc{car} is @code{default}, is special---it specifies
1768 defaults for the remaining elements). The element's @sc{cadr},
1769 @var{atts}, is a list of face attributes and their values; it
1770 specifies what the face should look like on that kind of terminal.
1771 The possible attributes are defined in the value of
1772 @code{custom-face-attributes}.
1773
1774 The @var{display} part of an element of @var{spec} determines which
1775 frames the element matches. If more than one element of @var{spec}
1776 matches a given frame, the first element that matches is the one used
1777 for that frame. There are three possibilities for @var{display}:
1778
1779 @table @asis
1780 @item @code{default}
1781 This element of @var{spec} doesn't match any frames; instead, it
1782 specifies defaults that apply to all frames. This kind of element, if
1783 used, must be the first element of @var{spec}. Each of the following
1784 elements can override any or all of these defaults.
1785
1786 @item @code{t}
1787 This element of @var{spec} matches all frames. Therefore, any
1788 subsequent elements of @var{spec} are never used. Normally
1789 @code{t} is used in the last (or only) element of @var{spec}.
1790
1791 @item a list
1792 If @var{display} is a list, each element should have the form
1793 @code{(@var{characteristic} @var{value}@dots{})}. Here
1794 @var{characteristic} specifies a way of classifying frames, and the
1795 @var{value}s are possible classifications which @var{display} should
1796 apply to. Here are the possible values of @var{characteristic}:
1797
1798 @table @code
1799 @item type
1800 The kind of window system the frame uses---either @code{graphic} (any
1801 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1802 @code{w32} (for MS Windows 9X/NT/2K/XP), @code{mac} (for the Macintosh
1803 display), or @code{tty} (a non-graphics-capable display).
1804 @xref{Window Systems, window-system}.
1805
1806 @item class
1807 What kinds of colors the frame supports---either @code{color},
1808 @code{grayscale}, or @code{mono}.
1809
1810 @item background
1811 The kind of background---either @code{light} or @code{dark}.
1812
1813 @item min-colors
1814 An integer that represents the minimum number of colors the frame
1815 should support. This matches a frame if its
1816 @code{display-color-cells} value is at least the specified integer.
1817
1818 @item supports
1819 Whether or not the frame can display the face attributes given in
1820 @var{value}@dots{} (@pxref{Face Attributes}). See the documentation
1821 for the function @code{display-supports-face-attributes-p} for more
1822 information on exactly how this testing is done. @xref{Display Face
1823 Attribute Testing}.
1824 @end table
1825
1826 If an element of @var{display} specifies more than one @var{value} for a
1827 given @var{characteristic}, any of those values is acceptable. If
1828 @var{display} has more than one element, each element should specify a
1829 different @var{characteristic}; then @emph{each} characteristic of the
1830 frame must match one of the @var{value}s specified for it in
1831 @var{display}.
1832 @end table
1833 @end defmac
1834
1835 Here's how the standard face @code{region} is defined:
1836
1837 @example
1838 @group
1839 (defface region
1840 '((((class color) (min-colors 88) (background dark))
1841 :background "blue3")
1842 @end group
1843 (((class color) (min-colors 88) (background light))
1844 :background "lightgoldenrod2")
1845 (((class color) (min-colors 16) (background dark))
1846 :background "blue3")
1847 (((class color) (min-colors 16) (background light))
1848 :background "lightgoldenrod2")
1849 (((class color) (min-colors 8))
1850 :background "blue" :foreground "white")
1851 (((type tty) (class mono))
1852 :inverse-video t)
1853 (t :background "gray"))
1854 @group
1855 "Basic face for highlighting the region."
1856 :group 'basic-faces)
1857 @end group
1858 @end example
1859
1860 Internally, @code{defface} uses the symbol property
1861 @code{face-defface-spec} to record the face attributes specified in
1862 @code{defface}, @code{saved-face} for the attributes saved by the user
1863 with the customization buffer, @code{customized-face} for the
1864 attributes customized by the user for the current session, but not
1865 saved, and @code{face-documentation} for the documentation string.
1866
1867 @defopt frame-background-mode
1868 This option, if non-@code{nil}, specifies the background type to use for
1869 interpreting face definitions. If it is @code{dark}, then Emacs treats
1870 all frames as if they had a dark background, regardless of their actual
1871 background colors. If it is @code{light}, then Emacs treats all frames
1872 as if they had a light background.
1873 @end defopt
1874
1875 @node Face Attributes
1876 @subsection Face Attributes
1877 @cindex face attributes
1878
1879 The effect of using a face is determined by a fixed set of @dfn{face
1880 attributes}. This table lists all the face attributes, and what they
1881 mean. You can specify more than one face for a given piece of text;
1882 Emacs merges the attributes of all the faces to determine how to
1883 display the text. @xref{Displaying Faces}.
1884
1885 Any attribute in a face can have the value @code{unspecified}. This
1886 means the face doesn't specify that attribute. In face merging, when
1887 the first face fails to specify a particular attribute, that means the
1888 next face gets a chance. However, the @code{default} face must
1889 specify all attributes.
1890
1891 Some of these font attributes are meaningful only on certain kinds of
1892 displays---if your display cannot handle a certain attribute, the
1893 attribute is ignored. (The attributes @code{:family}, @code{:width},
1894 @code{:height}, @code{:weight}, and @code{:slant} correspond to parts of
1895 an X Logical Font Descriptor.)
1896
1897 @table @code
1898 @item :family
1899 Font family name, or fontset name (@pxref{Fontsets}). If you specify a
1900 font family name, the wild-card characters @samp{*} and @samp{?} are
1901 allowed.
1902
1903 @item :width
1904 Relative proportionate width, also known as the character set width or
1905 set width. This should be one of the symbols @code{ultra-condensed},
1906 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
1907 @code{normal}, @code{semi-expanded}, @code{expanded},
1908 @code{extra-expanded}, or @code{ultra-expanded}.
1909
1910 @item :height
1911 Either the font height, an integer in units of 1/10 point, a floating
1912 point number specifying the amount by which to scale the height of any
1913 underlying face, or a function, which is called with the old height
1914 (from the underlying face), and should return the new height.
1915
1916 @item :weight
1917 Font weight---a symbol from this series (from most dense to most faint):
1918 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
1919 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light},
1920 or @code{ultra-light}.
1921
1922 On a text-only terminal, any weight greater than normal is displayed as
1923 extra bright, and any weight less than normal is displayed as
1924 half-bright (provided the terminal supports the feature).
1925
1926 @item :slant
1927 Font slant---one of the symbols @code{italic}, @code{oblique}, @code{normal},
1928 @code{reverse-italic}, or @code{reverse-oblique}.
1929
1930 On a text-only terminal, slanted text is displayed as half-bright, if
1931 the terminal supports the feature.
1932
1933 @item :foreground
1934 Foreground color, a string. The value can be a system-defined color
1935 name, or a hexadecimal color specification of the form
1936 @samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black,
1937 @samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is
1938 blue, and @samp{#ffffff} is white.)
1939
1940 @item :background
1941 Background color, a string, like the foreground color.
1942
1943 @item :inverse-video
1944 Whether or not characters should be displayed in inverse video. The
1945 value should be @code{t} (yes) or @code{nil} (no).
1946
1947 @item :stipple
1948 The background stipple, a bitmap.
1949
1950 The value can be a string; that should be the name of a file containing
1951 external-format X bitmap data. The file is found in the directories
1952 listed in the variable @code{x-bitmap-file-path}.
1953
1954 Alternatively, the value can specify the bitmap directly, with a list
1955 of the form @code{(@var{width} @var{height} @var{data})}. Here,
1956 @var{width} and @var{height} specify the size in pixels, and
1957 @var{data} is a string containing the raw bits of the bitmap, row by
1958 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
1959 in the string (which should be a unibyte string for best results).
1960 This means that each row always occupies at least one whole byte.
1961
1962 If the value is @code{nil}, that means use no stipple pattern.
1963
1964 Normally you do not need to set the stipple attribute, because it is
1965 used automatically to handle certain shades of gray.
1966
1967 @item :underline
1968 Whether or not characters should be underlined, and in what color. If
1969 the value is @code{t}, underlining uses the foreground color of the
1970 face. If the value is a string, underlining uses that color. The
1971 value @code{nil} means do not underline.
1972
1973 @item :overline
1974 Whether or not characters should be overlined, and in what color.
1975 The value is used like that of @code{:underline}.
1976
1977 @item :strike-through
1978 Whether or not characters should be strike-through, and in what
1979 color. The value is used like that of @code{:underline}.
1980
1981 @item :inherit
1982 The name of a face from which to inherit attributes, or a list of face
1983 names. Attributes from inherited faces are merged into the face like an
1984 underlying face would be, with higher priority than underlying faces.
1985 If a list of faces is used, attributes from faces earlier in the list
1986 override those from later faces.
1987
1988 @item :box
1989 Whether or not a box should be drawn around characters, its color, the
1990 width of the box lines, and 3D appearance.
1991 @end table
1992
1993 Here are the possible values of the @code{:box} attribute, and what
1994 they mean:
1995
1996 @table @asis
1997 @item @code{nil}
1998 Don't draw a box.
1999
2000 @item @code{t}
2001 Draw a box with lines of width 1, in the foreground color.
2002
2003 @item @var{color}
2004 Draw a box with lines of width 1, in color @var{color}.
2005
2006 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2007 This way you can explicitly specify all aspects of the box. The value
2008 @var{width} specifies the width of the lines to draw; it defaults to 1.
2009
2010 The value @var{color} specifies the color to draw with. The default is
2011 the foreground color of the face for simple boxes, and the background
2012 color of the face for 3D boxes.
2013
2014 The value @var{style} specifies whether to draw a 3D box. If it is
2015 @code{released-button}, the box looks like a 3D button that is not being
2016 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2017 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2018 is used.
2019 @end table
2020
2021 In older versions of Emacs, before @code{:family}, @code{:height},
2022 @code{:width}, @code{:weight}, and @code{:slant} existed, these
2023 attributes were used to specify the type face. They are now
2024 semi-obsolete, but they still work:
2025
2026 @table @code
2027 @item :font
2028 This attribute specifies the font name.
2029
2030 @item :bold
2031 A non-@code{nil} value specifies a bold font.
2032
2033 @item :italic
2034 A non-@code{nil} value specifies an italic font.
2035 @end table
2036
2037 For compatibility, you can still set these ``attributes,'' even
2038 though they are not real face attributes. Here is what that does:
2039
2040 @table @code
2041 @item :font
2042 You can specify an X font name as the ``value'' of this ``attribute'';
2043 that sets the @code{:family}, @code{:width}, @code{:height},
2044 @code{:weight}, and @code{:slant} attributes according to the font name.
2045
2046 If the value is a pattern with wildcards, the first font that matches
2047 the pattern is used to set these attributes.
2048
2049 @item :bold
2050 A non-@code{nil} makes the face bold; @code{nil} makes it normal.
2051 This actually works by setting the @code{:weight} attribute.
2052
2053 @item :italic
2054 A non-@code{nil} makes the face italic; @code{nil} makes it normal.
2055 This actually works by setting the @code{:slant} attribute.
2056 @end table
2057
2058 @defvar x-bitmap-file-path
2059 This variable specifies a list of directories for searching
2060 for bitmap files, for the @code{:stipple} attribute.
2061 @end defvar
2062
2063 @defun bitmap-spec-p object
2064 This returns @code{t} if @var{object} is a valid bitmap specification,
2065 suitable for use with @code{:stipple} (see above). It returns
2066 @code{nil} otherwise.
2067 @end defun
2068
2069 @node Attribute Functions
2070 @subsection Face Attribute Functions
2071
2072 This section describes the functions for accessing and modifying the
2073 attributes of an existing face.
2074
2075 @defun set-face-attribute face frame &rest arguments
2076 This function sets one or more attributes of face @var{face} for frame
2077 @var{frame}. The attributes you specify this way override whatever
2078 the @code{defface} says.
2079
2080 The extra arguments @var{arguments} specify the attributes to set, and
2081 the values for them. They should consist of alternating attribute names
2082 (such as @code{:family} or @code{:underline}) and corresponding values.
2083 Thus,
2084
2085 @example
2086 (set-face-attribute 'foo nil
2087 :width 'extended
2088 :weight 'bold
2089 :underline "red")
2090 @end example
2091
2092 @noindent
2093 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2094 to the corresponding values.
2095
2096 If @var{frame} is @code{t}, this function sets the default attributes
2097 for new frames. Default attribute values specified this way override
2098 the @code{defface} for newly created frames.
2099
2100 If @var{frame} is @code{nil}, this function sets the attributes for
2101 all existing frames, and the default for new frames.
2102 @end defun
2103
2104 @defun face-attribute face attribute &optional frame inherit
2105 This returns the value of the @var{attribute} attribute of face
2106 @var{face} on @var{frame}. If @var{frame} is @code{nil},
2107 that means the selected frame (@pxref{Input Focus}).
2108
2109 If @var{frame} is @code{t}, this returns whatever new-frames default
2110 value you previously specified with @code{set-face-attribute} for the
2111 @var{attribute} attribute of @var{face}. If you have not specified
2112 one, it returns @code{nil}.
2113
2114 If @var{inherit} is @code{nil}, only attributes directly defined by
2115 @var{face} are considered, so the return value may be
2116 @code{unspecified}, or a relative value. If @var{inherit} is
2117 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2118 with the faces specified by its @code{:inherit} attribute; however the
2119 return value may still be @code{unspecified} or relative. If
2120 @var{inherit} is a face or a list of faces, then the result is further
2121 merged with that face (or faces), until it becomes specified and
2122 absolute.
2123
2124 To ensure that the return value is always specified and absolute, use
2125 a value of @code{default} for @var{inherit}; this will resolve any
2126 unspecified or relative values by merging with the @code{default} face
2127 (which is always completely specified).
2128
2129 For example,
2130
2131 @example
2132 (face-attribute 'bold :weight)
2133 @result{} bold
2134 @end example
2135 @end defun
2136
2137 @defun face-attribute-relative-p attribute value
2138 This function returns non-@code{nil} if @var{value}, when used as the
2139 value of the face attribute @var{attribute}, is relative. This means
2140 it would modify, rather than completely override, any value that comes
2141 from a subsequent face in the face list or that is inherited from
2142 another face.
2143
2144 @code{unspecified} is a relative value for all attributes.
2145 For @code{:height}, floating point values are also relative.
2146
2147 For example:
2148
2149 @example
2150 (face-attribute-relative-p :height 2.0)
2151 @result{} t
2152 @end example
2153 @end defun
2154
2155 @defun merge-face-attribute attribute value1 value2
2156 If @var{value1} is a relative value for the face attribute
2157 @var{attribute}, returns it merged with the underlying value
2158 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2159 face attribute @var{attribute}, returns @var{value1} unchanged.
2160 @end defun
2161
2162 The functions above did not exist before Emacs 21. For compatibility
2163 with older Emacs versions, you can use the following functions to set
2164 and examine the face attributes which existed in those versions.
2165 They use values of @code{t} and @code{nil} for @var{frame}
2166 just like @code{set-face-attribute} and @code{face-attribute}.
2167
2168 @defun set-face-foreground face color &optional frame
2169 @defunx set-face-background face color &optional frame
2170 These functions set the foreground (or background, respectively) color
2171 of face @var{face} to @var{color}. The argument @var{color} should be a
2172 string, the name of a color.
2173
2174 Certain shades of gray are implemented by stipple patterns on
2175 black-and-white screens.
2176 @end defun
2177
2178 @defun set-face-stipple face pattern &optional frame
2179 This function sets the background stipple pattern of face @var{face}
2180 to @var{pattern}. The argument @var{pattern} should be the name of a
2181 stipple pattern defined by the X server, or actual bitmap data
2182 (@pxref{Face Attributes}), or @code{nil} meaning don't use stipple.
2183
2184 Normally there is no need to pay attention to stipple patterns, because
2185 they are used automatically to handle certain shades of gray.
2186 @end defun
2187
2188 @defun set-face-font face font &optional frame
2189 This function sets the font of face @var{face}. This actually sets
2190 the attributes @code{:family}, @code{:width}, @code{:height},
2191 @code{:weight}, and @code{:slant} according to the font name
2192 @var{font}.
2193 @end defun
2194
2195 @defun set-face-bold-p face bold-p &optional frame
2196 This function specifies whether @var{face} should be bold. If
2197 @var{bold-p} is non-@code{nil}, that means yes; @code{nil} means no.
2198 This actually sets the @code{:weight} attribute.
2199 @end defun
2200
2201 @defun set-face-italic-p face italic-p &optional frame
2202 This function specifies whether @var{face} should be italic. If
2203 @var{italic-p} is non-@code{nil}, that means yes; @code{nil} means no.
2204 This actually sets the @code{:slant} attribute.
2205 @end defun
2206
2207 @defun set-face-underline-p face underline &optional frame
2208 This function sets the underline attribute of face @var{face}.
2209 Non-@code{nil} means do underline; @code{nil} means don't.
2210 If @var{underline} is a string, underline with that color.
2211 @end defun
2212
2213 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2214 This function sets the @code{:inverse-video} attribute of face
2215 @var{face}.
2216 @end defun
2217
2218 @defun invert-face face &optional frame
2219 This function swaps the foreground and background colors of face
2220 @var{face}.
2221 @end defun
2222
2223 These functions examine the attributes of a face. If you don't
2224 specify @var{frame}, they refer to the selected frame; @code{t} refers
2225 to the default data for new frames. They return the symbol
2226 @code{unspecified} if the face doesn't define any value for that
2227 attribute.
2228
2229 @defun face-foreground face &optional frame inherit
2230 @defunx face-background face &optional frame inherit
2231 These functions return the foreground color (or background color,
2232 respectively) of face @var{face}, as a string.
2233
2234 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2235 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2236 @code{:inherit} attribute are considered as well, and if @var{inherit}
2237 is a face or a list of faces, then they are also considered, until a
2238 specified color is found. To ensure that the return value is always
2239 specified, use a value of @code{default} for @var{inherit}.
2240 @end defun
2241
2242 @defun face-stipple face &optional frame inherit
2243 This function returns the name of the background stipple pattern of face
2244 @var{face}, or @code{nil} if it doesn't have one.
2245
2246 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2247 face is returned. If @var{inherit} is non-@code{nil}, any faces
2248 specified by its @code{:inherit} attribute are considered as well, and
2249 if @var{inherit} is a face or a list of faces, then they are also
2250 considered, until a specified stipple is found. To ensure that the
2251 return value is always specified, use a value of @code{default} for
2252 @var{inherit}.
2253 @end defun
2254
2255 @defun face-font face &optional frame
2256 This function returns the name of the font of face @var{face}.
2257 @end defun
2258
2259 @defun face-bold-p face &optional frame
2260 This function returns @code{t} if @var{face} is bold---that is, if it is
2261 bolder than normal. It returns @code{nil} otherwise.
2262 @end defun
2263
2264 @defun face-italic-p face &optional frame
2265 This function returns @code{t} if @var{face} is italic or oblique,
2266 @code{nil} otherwise.
2267 @end defun
2268
2269 @defun face-underline-p face &optional frame
2270 This function returns the @code{:underline} attribute of face @var{face}.
2271 @end defun
2272
2273 @defun face-inverse-video-p face &optional frame
2274 This function returns the @code{:inverse-video} attribute of face @var{face}.
2275 @end defun
2276
2277 @node Displaying Faces
2278 @subsection Displaying Faces
2279
2280 Here are the ways to specify which faces to use for display of text:
2281
2282 @itemize @bullet
2283 @item
2284 With defaults. The @code{default} face is used as the ultimate
2285 default for all text. (In Emacs 19 and 20, the @code{default}
2286 face is used only when no other face is specified.)
2287
2288 @item
2289 For a mode line or header line, the face @code{mode-line} or
2290 @code{mode-line-inactive}, or @code{header-line}, is merged in just
2291 before @code{default}.
2292
2293 @item
2294 With text properties. A character can have a @code{face} property; if
2295 so, the faces and face attributes specified there apply. @xref{Special
2296 Properties}.
2297
2298 If the character has a @code{mouse-face} property, that is used instead
2299 of the @code{face} property when the mouse is ``near enough'' to the
2300 character.
2301
2302 @item
2303 With overlays. An overlay can have @code{face} and @code{mouse-face}
2304 properties too; they apply to all the text covered by the overlay.
2305
2306 @item
2307 With a region that is active. In Transient Mark mode, the region is
2308 highlighted with the face @code{region} (@pxref{Standard Faces,,,
2309 emacs, The GNU Emacs Manual}).
2310
2311 @item
2312 With special glyphs. Each glyph can specify a particular face
2313 number. @xref{Glyphs}.
2314 @end itemize
2315
2316 If these various sources together specify more than one face for a
2317 particular character, Emacs merges the attributes of the various faces
2318 specified. For each attribute, Emacs tries first the face of any
2319 special glyph; then the face for region highlighting, if appropriate;
2320 then the faces specified by overlays, followed by those specified by
2321 text properties, then the @code{mode-line} or
2322 @code{mode-line-inactive} or @code{header-line} face (if in a mode
2323 line or a header line), and last the @code{default} face.
2324
2325 When multiple overlays cover one character, an overlay with higher
2326 priority overrides those with lower priority. @xref{Overlays}.
2327
2328 @node Font Selection
2329 @subsection Font Selection
2330
2331 @dfn{Selecting a font} means mapping the specified face attributes for
2332 a character to a font that is available on a particular display. The
2333 face attributes, as determined by face merging, specify most of the
2334 font choice, but not all. Part of the choice depends on what character
2335 it is.
2336
2337 If the face specifies a fontset name, that fontset determines a
2338 pattern for fonts of the given charset. If the face specifies a font
2339 family, a font pattern is constructed.
2340
2341 Emacs tries to find an available font for the given face attributes
2342 and character's registry and encoding. If there is a font that matches
2343 exactly, it is used, of course. The hard case is when no available font
2344 exactly fits the specification. Then Emacs looks for one that is
2345 ``close''---one attribute at a time. You can specify the order to
2346 consider the attributes. In the case where a specified font family is
2347 not available, you can specify a set of mappings for alternatives to
2348 try.
2349
2350 @defvar face-font-selection-order
2351 This variable specifies the order of importance of the face attributes
2352 @code{:width}, @code{:height}, @code{:weight}, and @code{:slant}. The
2353 value should be a list containing those four symbols, in order of
2354 decreasing importance.
2355
2356 Font selection first finds the best available matches for the first
2357 attribute listed; then, among the fonts which are best in that way, it
2358 searches for the best matches in the second attribute, and so on.
2359
2360 The attributes @code{:weight} and @code{:width} have symbolic values in
2361 a range centered around @code{normal}. Matches that are more extreme
2362 (farther from @code{normal}) are somewhat preferred to matches that are
2363 less extreme (closer to @code{normal}); this is designed to ensure that
2364 non-normal faces contrast with normal ones, whenever possible.
2365
2366 The default is @code{(:width :height :weight :slant)}, which means first
2367 find the fonts closest to the specified @code{:width}, then---among the
2368 fonts with that width---find a best match for the specified font height,
2369 and so on.
2370
2371 One example of a case where this variable makes a difference is when the
2372 default font has no italic equivalent. With the default ordering, the
2373 @code{italic} face will use a non-italic font that is similar to the
2374 default one. But if you put @code{:slant} before @code{:height}, the
2375 @code{italic} face will use an italic font, even if its height is not
2376 quite right.
2377 @end defvar
2378
2379 @defvar face-font-family-alternatives
2380 This variable lets you specify alternative font families to try, if a
2381 given family is specified and doesn't exist. Each element should have
2382 this form:
2383
2384 @example
2385 (@var{family} @var{alternate-families}@dots{})
2386 @end example
2387
2388 If @var{family} is specified but not available, Emacs will try the other
2389 families given in @var{alternate-families}, one by one, until it finds a
2390 family that does exist.
2391 @end defvar
2392
2393 @defvar face-font-registry-alternatives
2394 This variable lets you specify alternative font registries to try, if a
2395 given registry is specified and doesn't exist. Each element should have
2396 this form:
2397
2398 @example
2399 (@var{registry} @var{alternate-registries}@dots{})
2400 @end example
2401
2402 If @var{registry} is specified but not available, Emacs will try the
2403 other registries given in @var{alternate-registries}, one by one,
2404 until it finds a registry that does exist.
2405 @end defvar
2406
2407 Emacs can make use of scalable fonts, but by default it does not use
2408 them, since the use of too many or too big scalable fonts can crash
2409 XFree86 servers.
2410
2411 @defvar scalable-fonts-allowed
2412 This variable controls which scalable fonts to use. A value of
2413 @code{nil}, the default, means do not use scalable fonts. @code{t}
2414 means to use any scalable font that seems appropriate for the text.
2415
2416 Otherwise, the value must be a list of regular expressions. Then a
2417 scalable font is enabled for use if its name matches any regular
2418 expression in the list. For example,
2419
2420 @example
2421 (setq scalable-fonts-allowed '("muleindian-2$"))
2422 @end example
2423
2424 @noindent
2425 allows the use of scalable fonts with registry @code{muleindian-2}.
2426 @end defvar
2427
2428 @defvar face-font-rescale-alist
2429 This variable specifies scaling for certain faces. Its value should
2430 be a list of elements of the form
2431
2432 @example
2433 (@var{fontname-regexp} . @var{scale-factor})
2434 @end example
2435
2436 If @var{fontname-regexp} matches the font name that is about to be
2437 used, this says to choose a larger similar font according to the
2438 factor @var{scale-factor}. You would use this feature to normalize
2439 the font size if certain fonts are bigger or smaller than their
2440 nominal heights and widths would suggest.
2441 @end defvar
2442
2443 @node Face Functions
2444 @subsection Functions for Working with Faces
2445
2446 Here are additional functions for creating and working with faces.
2447
2448 @defun make-face name
2449 This function defines a new face named @var{name}, initially with all
2450 attributes @code{nil}. It does nothing if there is already a face named
2451 @var{name}.
2452 @end defun
2453
2454 @defun face-list
2455 This function returns a list of all defined face names.
2456 @end defun
2457
2458 @defun copy-face old-face new-name &optional frame new-frame
2459 This function defines a face named @var{new-name} as a copy of the existing
2460 face named @var{old-face}. It creates the face @var{new-name} if that
2461 doesn't already exist.
2462
2463 If the optional argument @var{frame} is given, this function applies
2464 only to that frame. Otherwise it applies to each frame individually,
2465 copying attributes from @var{old-face} in each frame to @var{new-face}
2466 in the same frame.
2467
2468 If the optional argument @var{new-frame} is given, then @code{copy-face}
2469 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2470 in @var{new-frame}.
2471 @end defun
2472
2473 @defun face-id face
2474 This function returns the face number of face @var{face}.
2475 @end defun
2476
2477 @defun face-documentation face
2478 This function returns the documentation string of face @var{face}, or
2479 @code{nil} if none was specified for it.
2480 @end defun
2481
2482 @defun face-equal face1 face2 &optional frame
2483 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2484 same attributes for display.
2485 @end defun
2486
2487 @defun face-differs-from-default-p face &optional frame
2488 This returns non-@code{nil} if the face @var{face} displays
2489 differently from the default face.
2490 @end defun
2491
2492 @cindex face alias
2493 A @dfn{face alias} provides an equivalent name for a face. You can
2494 define a face alias by giving the alias symbol the @code{face-alias}
2495 property, with a value of the target face name. The following example
2496 makes @code{modeline} an alias for the @code{mode-line} face.
2497
2498 @example
2499 (put 'modeline 'face-alias 'mode-line)
2500 @end example
2501
2502
2503 @node Auto Faces
2504 @subsection Automatic Face Assignment
2505 @cindex automatic face assignment
2506 @cindex faces, automatic choice
2507
2508 This hook is used for automatically assigning faces to text in the
2509 buffer. It is part of the implementation of Font-Lock mode.
2510
2511 @defvar fontification-functions
2512 This variable holds a list of functions that are called by Emacs
2513 redisplay as needed to assign faces automatically to text in the buffer.
2514
2515 The functions are called in the order listed, with one argument, a
2516 buffer position @var{pos}. Each function should attempt to assign faces
2517 to the text in the current buffer starting at @var{pos}.
2518
2519 Each function should record the faces they assign by setting the
2520 @code{face} property. It should also add a non-@code{nil}
2521 @code{fontified} property for all the text it has assigned faces to.
2522 That property tells redisplay that faces have been assigned to that text
2523 already.
2524
2525 It is probably a good idea for each function to do nothing if the
2526 character after @var{pos} already has a non-@code{nil} @code{fontified}
2527 property, but this is not required. If one function overrides the
2528 assignments made by a previous one, the properties as they are
2529 after the last function finishes are the ones that really matter.
2530
2531 For efficiency, we recommend writing these functions so that they
2532 usually assign faces to around 400 to 600 characters at each call.
2533 @end defvar
2534
2535 @node Font Lookup
2536 @subsection Looking Up Fonts
2537
2538 @defun x-list-fonts pattern &optional face frame maximum
2539 This function returns a list of available font names that match
2540 @var{pattern}. If the optional arguments @var{face} and @var{frame} are
2541 specified, then the list is limited to fonts that are the same size as
2542 @var{face} currently is on @var{frame}.
2543
2544 The argument @var{pattern} should be a string, perhaps with wildcard
2545 characters: the @samp{*} character matches any substring, and the
2546 @samp{?} character matches any single character. Pattern matching
2547 of font names ignores case.
2548
2549 If you specify @var{face} and @var{frame}, @var{face} should be a face name
2550 (a symbol) and @var{frame} should be a frame.
2551
2552 The optional argument @var{maximum} sets a limit on how many fonts to
2553 return. If this is non-@code{nil}, then the return value is truncated
2554 after the first @var{maximum} matching fonts. Specifying a small value
2555 for @var{maximum} can make this function much faster, in cases where
2556 many fonts match the pattern.
2557 @end defun
2558
2559 @defun x-family-fonts &optional family frame
2560 This function returns a list describing the available fonts for family
2561 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2562 this list applies to all families, and therefore, it contains all
2563 available fonts. Otherwise, @var{family} must be a string; it may
2564 contain the wildcards @samp{?} and @samp{*}.
2565
2566 The list describes the display that @var{frame} is on; if @var{frame} is
2567 omitted or @code{nil}, it applies to the selected frame's display
2568 (@pxref{Input Focus}).
2569
2570 The list contains a vector of the following form for each font:
2571
2572 @example
2573 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2574 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2575 @end example
2576
2577 The first five elements correspond to face attributes; if you
2578 specify these attributes for a face, it will use this font.
2579
2580 The last three elements give additional information about the font.
2581 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2582 @var{full} is the full name of the font, and
2583 @var{registry-and-encoding} is a string giving the registry and
2584 encoding of the font.
2585
2586 The result list is sorted according to the current face font sort order.
2587 @end defun
2588
2589 @defun x-font-family-list &optional frame
2590 This function returns a list of the font families available for
2591 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, it
2592 describes the selected frame's display (@pxref{Input Focus}).
2593
2594 The value is a list of elements of this form:
2595
2596 @example
2597 (@var{family} . @var{fixed-p})
2598 @end example
2599
2600 @noindent
2601 Here @var{family} is a font family, and @var{fixed-p} is
2602 non-@code{nil} if fonts of that family are fixed-pitch.
2603 @end defun
2604
2605 @defvar font-list-limit
2606 This variable specifies maximum number of fonts to consider in font
2607 matching. The function @code{x-family-fonts} will not return more than
2608 that many fonts, and font selection will consider only that many fonts
2609 when searching a matching font for face attributes. The default is
2610 currently 100.
2611 @end defvar
2612
2613 @node Fontsets
2614 @subsection Fontsets
2615
2616 A @dfn{fontset} is a list of fonts, each assigned to a range of
2617 character codes. An individual font cannot display the whole range of
2618 characters that Emacs supports, but a fontset can. Fontsets have names,
2619 just as fonts do, and you can use a fontset name in place of a font name
2620 when you specify the ``font'' for a frame or a face. Here is
2621 information about defining a fontset under Lisp program control.
2622
2623 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2624 This function defines a new fontset according to the specification
2625 string @var{fontset-spec}. The string should have this format:
2626
2627 @smallexample
2628 @var{fontpattern}, @r{[}@var{charsetname}:@var{fontname}@r{]@dots{}}
2629 @end smallexample
2630
2631 @noindent
2632 Whitespace characters before and after the commas are ignored.
2633
2634 The first part of the string, @var{fontpattern}, should have the form of
2635 a standard X font name, except that the last two fields should be
2636 @samp{fontset-@var{alias}}.
2637
2638 The new fontset has two names, one long and one short. The long name is
2639 @var{fontpattern} in its entirety. The short name is
2640 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2641 name. If a fontset with the same name already exists, an error is
2642 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2643 function does nothing.
2644
2645 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2646 to create bold, italic and bold-italic variants of the fontset as well.
2647 These variant fontsets do not have a short name, only a long one, which
2648 is made by altering @var{fontpattern} to indicate the bold or italic
2649 status.
2650
2651 The specification string also says which fonts to use in the fontset.
2652 See below for the details.
2653 @end defun
2654
2655 The construct @samp{@var{charset}:@var{font}} specifies which font to
2656 use (in this fontset) for one particular character set. Here,
2657 @var{charset} is the name of a character set, and @var{font} is the font
2658 to use for that character set. You can use this construct any number of
2659 times in the specification string.
2660
2661 For the remaining character sets, those that you don't specify
2662 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2663 @samp{fontset-@var{alias}} with a value that names one character set.
2664 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2665 with @samp{ISO8859-1}.
2666
2667 In addition, when several consecutive fields are wildcards, Emacs
2668 collapses them into a single wildcard. This is to prevent use of
2669 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2670 for editing, and scaling a smaller font is not useful because it is
2671 better to use the smaller font in its own size, which Emacs does.
2672
2673 Thus if @var{fontpattern} is this,
2674
2675 @example
2676 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2677 @end example
2678
2679 @noindent
2680 the font specification for @acronym{ASCII} characters would be this:
2681
2682 @example
2683 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2684 @end example
2685
2686 @noindent
2687 and the font specification for Chinese GB2312 characters would be this:
2688
2689 @example
2690 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2691 @end example
2692
2693 You may not have any Chinese font matching the above font
2694 specification. Most X distributions include only Chinese fonts that
2695 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2696 such a case, @samp{Fontset-@var{n}} can be specified as below:
2697
2698 @smallexample
2699 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2700 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2701 @end smallexample
2702
2703 @noindent
2704 Then, the font specifications for all but Chinese GB2312 characters have
2705 @samp{fixed} in the @var{family} field, and the font specification for
2706 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2707 field.
2708
2709 @defun set-fontset-font name character fontname &optional frame
2710 This function modifies the existing fontset @var{name} to
2711 use the font name @var{fontname} for the character @var{character}.
2712
2713 If @var{name} is @code{nil}, this function modifies the default
2714 fontset, whose short name is @samp{fontset-default}.
2715
2716 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2717 @var{from} and @var{to} are non-generic characters. In that case, use
2718 @var{fontname} for all characters in the range @var{from} and @var{to}
2719 (inclusive).
2720
2721 @var{character} may be a charset. In that case, use
2722 @var{fontname} for all character in the charsets.
2723
2724 @var{fontname} may be a cons; @code{(@var{family} . @var{registry})},
2725 where @var{family} is a family name of a font (possibly including a
2726 foundry name at the head), @var{registry} is a registry name of a font
2727 (possibly including an encoding name at the tail).
2728
2729 For instance, this changes the default fontset to use a font of which
2730 registry name is @samp{JISX0208.1983} for all characters belonging to
2731 the charset @code{japanese-jisx0208}.
2732
2733 @smallexample
2734 (set-fontset-font nil 'japanese-jisx0208 '(nil . "JISX0208.1983"))
2735 @end smallexample
2736 @end defun
2737
2738 @defun char-displayable-p char
2739 This function returns @code{t} if Emacs ought to be able to display
2740 @var{char}. More precisely, if the selected frame's fontset has a
2741 font to display the character set that @var{char} belongs to.
2742
2743 Fontsets can specify a font on a per-character basis; when the fontset
2744 does that, this function's value may not be accurate.
2745 @end defun
2746
2747 @node Fringes
2748 @section Fringes
2749 @cindex fringes
2750
2751 The @dfn{fringes} of a window are thin vertical strips down the
2752 sides that are used for displaying bitmaps that indicate truncation,
2753 continuation, horizontal scrolling, and the overlay arrow.
2754
2755 @menu
2756 * Fringe Size/Pos:: Specifying where to put the window fringes.
2757 * Fringe Indicators:: Displaying indicator icons in the window fringes.
2758 * Fringe Cursors:: Displaying cursors in the right fringe.
2759 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
2760 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
2761 * Overlay Arrow:: Display of an arrow to indicate position.
2762 @end menu
2763
2764 @node Fringe Size/Pos
2765 @subsection Fringe Size and Position
2766
2767 The following buffer-local variables control the position and width
2768 of the window fringes.
2769
2770 @defvar fringes-outside-margins
2771 The fringes normally appear between the display margins and the window
2772 text. If the value is non-@code{nil}, they appear outside the display
2773 margins. @xref{Display Margins}.
2774 @end defvar
2775
2776 @defvar left-fringe-width
2777 This variable, if non-@code{nil}, specifies the width of the left
2778 fringe in pixels. A value of @code{nil} means to use the left fringe
2779 width from the window's frame.
2780 @end defvar
2781
2782 @defvar right-fringe-width
2783 This variable, if non-@code{nil}, specifies the width of the right
2784 fringe in pixels. A value of @code{nil} means to use the right fringe
2785 width from the window's frame.
2786 @end defvar
2787
2788 The values of these variables take effect when you display the
2789 buffer in a window. If you change them while the buffer is visible,
2790 you can call @code{set-window-buffer} to display it once again in the
2791 same window, to make the changes take effect.
2792
2793 @defun set-window-fringes window left &optional right outside-margins
2794 This function sets the fringe widths of window @var{window}.
2795 If @var{window} is @code{nil}, the selected window is used.
2796
2797 The argument @var{left} specifies the width in pixels of the left
2798 fringe, and likewise @var{right} for the right fringe. A value of
2799 @code{nil} for either one stands for the default width. If
2800 @var{outside-margins} is non-@code{nil}, that specifies that fringes
2801 should appear outside of the display margins.
2802 @end defun
2803
2804 @defun window-fringes &optional window
2805 This function returns information about the fringes of a window
2806 @var{window}. If @var{window} is omitted or @code{nil}, the selected
2807 window is used. The value has the form @code{(@var{left-width}
2808 @var{right-width} @var{outside-margins})}.
2809 @end defun
2810
2811
2812 @node Fringe Indicators
2813 @subsection Fringe Indicators
2814 @cindex fringe indicators
2815 @cindex indicators, fringe
2816
2817 The @dfn{fringe indicators} are tiny icons Emacs displays in the
2818 window fringe (on a graphic display) to indicate truncated or
2819 continued lines, buffer boundaries, overlay arrow, etc.
2820
2821 @defopt indicate-empty-lines
2822 @cindex fringes, and empty line indication
2823 When this is non-@code{nil}, Emacs displays a special glyph in the
2824 fringe of each empty line at the end of the buffer, on graphical
2825 displays. @xref{Fringes}. This variable is automatically
2826 buffer-local in every buffer.
2827 @end defopt
2828
2829 @defvar indicate-buffer-boundaries
2830 This buffer-local variable controls how the buffer boundaries and
2831 window scrolling are indicated in the window fringes.
2832
2833 Emacs can indicate the buffer boundaries---that is, the first and last
2834 line in the buffer---with angle icons when they appear on the screen.
2835 In addition, Emacs can display an up-arrow in the fringe to show
2836 that there is text above the screen, and a down-arrow to show
2837 there is text below the screen.
2838
2839 There are three kinds of basic values:
2840
2841 @table @asis
2842 @item @code{nil}
2843 Don't display any of these fringe icons.
2844 @item @code{left}
2845 Display the angle icons and arrows in the left fringe.
2846 @item @code{right}
2847 Display the angle icons and arrows in the right fringe.
2848 @item any non-alist
2849 Display the angle icons in the left fringe
2850 and don't display the arrows.
2851 @end table
2852
2853 Otherwise the value should be an alist that specifies which fringe
2854 indicators to display and where. Each element of the alist should
2855 have the form @code{(@var{indicator} . @var{position})}. Here,
2856 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
2857 @code{down}, and @code{t} (which covers all the icons not yet
2858 specified), while @var{position} is one of @code{left}, @code{right}
2859 and @code{nil}.
2860
2861 For example, @code{((top . left) (t . right))} places the top angle
2862 bitmap in left fringe, and the bottom angle bitmap as well as both
2863 arrow bitmaps in right fringe. To show the angle bitmaps in the left
2864 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
2865 @end defvar
2866
2867 @defvar default-indicate-buffer-boundaries
2868 The value of this variable is the default value for
2869 @code{indicate-buffer-boundaries} in buffers that do not override it.
2870 @end defvar
2871
2872 @defvar fringe-indicator-alist
2873 This buffer-local variable specifies the mapping from logical fringe
2874 indicators to the actual bitmaps displayed in the window fringes.
2875
2876 These symbols identify the logical fringe indicators:
2877
2878 @table @asis
2879 @item Truncation and continuation line indicators:
2880 @code{truncation}, @code{continuation}.
2881
2882 @item Buffer position indicators:
2883 @code{up}, @code{down},
2884 @code{top}, @code{bottom},
2885 @code{top-bottom}.
2886
2887 @item Empty line indicator:
2888 @code{empty-line}.
2889
2890 @item Overlay arrow indicator:
2891 @code{overlay-arrow}.
2892
2893 @item Unknown bitmap indicator:
2894 @code{unknown}.
2895 @end table
2896
2897 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
2898 specifies the fringe bitmaps used to display a specific logical
2899 fringe indicator.
2900
2901 Here, @var{indicator} specifies the logical indicator type, and
2902 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
2903 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
2904 in the left or right fringe for the logical indicator.
2905
2906 The @var{left} and @var{right} symbols specify the bitmaps shown in
2907 the left and/or right fringe for the specific indicator. The
2908 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
2909 `top-bottom indicators when the last (only) line in has no final
2910 newline. Alternatively, @var{bitmaps} may be a single symbol which is
2911 used in both left and right fringes.
2912
2913 When @code{fringe-indicator-alist} has a buffer-local value, and there
2914 is no bitmap defined for a logical indicator, or the bitmap is
2915 @code{t}, the corresponding value from the (non-local)
2916 @code{default-fringe-indicator-alist} is used.
2917
2918 To completely hide a specific indicator, set the bitmap to @code{nil}.
2919 @end defvar
2920
2921 @defvar default-fringe-indicator-alist
2922 The value of this variable is the default value for
2923 @code{fringe-indicator-alist} in buffers that do not override it.
2924 @end defvar
2925
2926 Standard fringe bitmaps for indicators:
2927 @example
2928 left-arrow right-arrow up-arrow down-arrow
2929 left-curly-arrow right-curly-arrow
2930 left-triangle right-triangle
2931 top-left-angle top-right-angle
2932 bottom-left-angle bottom-right-angle
2933 left-bracket right-bracket
2934 filled-rectangle hollow-rectangle
2935 filled-square hollow-square
2936 vertical-bar horizontal-bar
2937 empty-line question-mark
2938 @end example
2939
2940 @node Fringe Cursors
2941 @subsection Fringe Cursors
2942 @cindex fringe cursors
2943 @cindex cursor, fringe
2944
2945 When a line is exactly as wide as the window, Emacs displays the
2946 cursor in the right fringe instead of using two lines. Different
2947 bitmaps are used to represent the cursor in the fringe depending on
2948 the current buffer's cursor type.
2949
2950 @table @asis
2951 @item Logical cursor types:
2952 @code{box} , @code{hollow}, @code{bar},
2953 @code{hbar}, @code{hollow-small}.
2954 @end table
2955
2956 The @code{hollow-small} type is used instead of @code{hollow} when the
2957 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
2958 display line.
2959
2960 @defvar overflow-newline-into-fringe
2961 If this is non-@code{nil}, lines exactly as wide as the window (not
2962 counting the final newline character) are not continued. Instead,
2963 when point is at the end of the line, the cursor appears in the right
2964 fringe.
2965 @end defvar
2966
2967 @defvar fringe-cursor-alist
2968 This variable specifies the mapping from logical cursor type to the
2969 actual fringe bitmaps displayed in the right fringe. The value is an
2970 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
2971 the fringe bitmaps used to display a specific logical cursor type in
2972 the fringe. Here, @var{cursor} specifies the logical cursor type and
2973 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
2974 for that logical cursor type.
2975
2976 When @code{fringe-cursor-alist} has a buffer-local value, and there is
2977 no bitmap defined for a cursor type, the corresponding value from the
2978 (non-local) @code{default-fringes-indicator-alist} is used.
2979 @end defvar
2980
2981 @defvar default-fringes-cursor-alist
2982 The value of this variable is the default value for
2983 @code{fringe-cursor-alist} in buffers that do not override it.
2984 @end defvar
2985
2986 Standard bitmaps for displaying the cursor in right fringe:
2987 @example
2988 filled-rectangle hollow-rectangle filled-square hollow-square
2989 vertical-bar horizontal-bar
2990 @end example
2991
2992
2993 @node Fringe Bitmaps
2994 @subsection Fringe Bitmaps
2995 @cindex fringe bitmaps
2996 @cindex bitmaps, fringe
2997
2998 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
2999 logical fringe indicators for truncated or continued lines, buffer
3000 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3001 name space. The fringe bitmaps are shared by all frames and windows.
3002 You can redefine the built-in fringe bitmaps, and you can define new
3003 fringe bitmaps.
3004
3005 The way to display a bitmap in the left or right fringes for a given
3006 line in a window is by specifying the @code{display} property for one
3007 of the characters that appears in it. Use a display specification of
3008 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3009 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3010 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3011 want, and @var{face} (which is optional) is the name of the face whose
3012 colors should be used for displaying the bitmap, instead of the
3013 default @code{fringe} face. @var{face} is automatically merged with
3014 the @code{fringe} face, so normally @var{face} need only specify the
3015 foreground color for the bitmap.
3016
3017 @defun fringe-bitmaps-at-pos &optional pos window
3018 This function returns the fringe bitmaps of the display line
3019 containing position @var{pos} in window @var{window}. The return
3020 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3021 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3022 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3023 is non-@code{nil} if there is an overlay arrow in the left fringe.
3024
3025 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3026 If @var{window} is @code{nil}, that stands for the selected window.
3027 If @var{pos} is @code{nil}, that stands for the value of point in
3028 @var{window}.
3029 @end defun
3030
3031 @node Customizing Bitmaps
3032 @subsection Customizing Fringe Bitmaps
3033
3034 @defun define-fringe-bitmap bitmap bits &optional height width align
3035 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3036 or replaces an existing bitmap with that name.
3037
3038 The argument @var{bits} specifies the image to use. It should be
3039 either a string or a vector of integers, where each element (an
3040 integer) corresponds to one row of the bitmap. Each bit of an integer
3041 corresponds to one pixel of the bitmap, where the low bit corresponds
3042 to the rightmost pixel of the bitmap.
3043
3044 The height is normally the length of @var{bits}. However, you
3045 can specify a different height with non-@code{nil} @var{height}. The width
3046 is normally 8, but you can specify a different width with non-@code{nil}
3047 @var{width}. The width must be an integer between 1 and 16.
3048
3049 The argument @var{align} specifies the positioning of the bitmap
3050 relative to the range of rows where it is used; the default is to
3051 center the bitmap. The allowed values are @code{top}, @code{center},
3052 or @code{bottom}.
3053
3054 The @var{align} argument may also be a list @code{(@var{align}
3055 @var{periodic})} where @var{align} is interpreted as described above.
3056 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3057 @code{bits} should be repeated enough times to reach the specified
3058 height.
3059 @end defun
3060
3061 @defun destroy-fringe-bitmap bitmap
3062 This function destroy the fringe bitmap identified by @var{bitmap}.
3063 If @var{bitmap} identifies a standard fringe bitmap, it actually
3064 restores the standard definition of that bitmap, instead of
3065 eliminating it entirely.
3066 @end defun
3067
3068 @defun set-fringe-bitmap-face bitmap &optional face
3069 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3070 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3071 bitmap's face controls the color to draw it in.
3072
3073 @var{face} is merged with the @code{fringe} face, so normally
3074 @var{face} should specify only the foreground color.
3075 @end defun
3076
3077 @node Overlay Arrow
3078 @subsection The Overlay Arrow
3079 @c @cindex overlay arrow Duplicates variable names
3080
3081 The @dfn{overlay arrow} is useful for directing the user's attention
3082 to a particular line in a buffer. For example, in the modes used for
3083 interface to debuggers, the overlay arrow indicates the line of code
3084 about to be executed. This feature has nothing to do with
3085 @dfn{overlays} (@pxref{Overlays}).
3086
3087 @defvar overlay-arrow-string
3088 This variable holds the string to display to call attention to a
3089 particular line, or @code{nil} if the arrow feature is not in use.
3090 On a graphical display the contents of the string are ignored; instead a
3091 glyph is displayed in the fringe area to the left of the display area.
3092 @end defvar
3093
3094 @defvar overlay-arrow-position
3095 This variable holds a marker that indicates where to display the overlay
3096 arrow. It should point at the beginning of a line. On a non-graphical
3097 display the arrow text
3098 appears at the beginning of that line, overlaying any text that would
3099 otherwise appear. Since the arrow is usually short, and the line
3100 usually begins with indentation, normally nothing significant is
3101 overwritten.
3102
3103 The overlay-arrow string is displayed in any given buffer if the value
3104 of @code{overlay-arrow-position} in that buffer points into that
3105 buffer. Thus, it works to can display multiple overlay arrow strings
3106 by creating buffer-local bindings of @code{overlay-arrow-position}.
3107 However, it is usually cleaner to use
3108 @code{overlay-arrow-variable-list} to achieve this result.
3109 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3110 @c of some other buffer until an update is required. This should be fixed
3111 @c now. Is it?
3112 @end defvar
3113
3114 You can do a similar job by creating an overlay with a
3115 @code{before-string} property. @xref{Overlay Properties}.
3116
3117 You can define multiple overlay arrows via the variable
3118 @code{overlay-arrow-variable-list}.
3119
3120 @defvar overlay-arrow-variable-list
3121 This variable's value is a list of variables, each of which specifies
3122 the position of an overlay arrow. The variable
3123 @code{overlay-arrow-position} has its normal meaning because it is on
3124 this list.
3125 @end defvar
3126
3127 Each variable on this list can have properties
3128 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3129 specify an overlay arrow string (for text-only terminals) or fringe
3130 bitmap (for graphical terminals) to display at the corresponding
3131 overlay arrow position. If either property is not set, the default
3132 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3133 is used.
3134
3135 @node Scroll Bars
3136 @section Scroll Bars
3137 @cindex scroll bars
3138
3139 Normally the frame parameter @code{vertical-scroll-bars} controls
3140 whether the windows in the frame have vertical scroll bars, and
3141 whether they are on the left or right. The frame parameter
3142 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3143 meaning the default). @xref{Layout Parameters}.
3144
3145 @defun frame-current-scroll-bars &optional frame
3146 This function reports the scroll bar type settings for frame
3147 @var{frame}. The value is a cons cell
3148 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3149 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3150 (which means no scroll bar.) @var{horizontal-type} is meant to
3151 specify the horizontal scroll bar type, but since they are not
3152 implemented, it is always @code{nil}.
3153 @end defun
3154
3155 @vindex vertical-scroll-bar
3156 You can enable or disable scroll bars for a particular buffer,
3157 by setting the variable @code{vertical-scroll-bar}. This variable
3158 automatically becomes buffer-local when set. The possible values are
3159 @code{left}, @code{right}, @code{t}, which means to use the
3160 frame's default, and @code{nil} for no scroll bar.
3161
3162 You can also control this for individual windows. Call the function
3163 @code{set-window-scroll-bars} to specify what to do for a specific window:
3164
3165 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3166 This function sets the width and type of scroll bars for window
3167 @var{window}.
3168
3169 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3170 use the width specified for the frame). @var{vertical-type} specifies
3171 whether to have a vertical scroll bar and, if so, where. The possible
3172 values are @code{left}, @code{right} and @code{nil}, just like the
3173 values of the @code{vertical-scroll-bars} frame parameter.
3174
3175 The argument @var{horizontal-type} is meant to specify whether and
3176 where to have horizontal scroll bars, but since they are not
3177 implemented, it has no effect. If @var{window} is @code{nil}, the
3178 selected window is used.
3179 @end defun
3180
3181 @defun window-scroll-bars &optional window
3182 Report the width and type of scroll bars specified for @var{window}.
3183 If @var{window} is omitted or @code{nil}, the selected window is used.
3184 The value is a list of the form @code{(@var{width}
3185 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3186 @var{width} is the value that was specified for the width (which may
3187 be @code{nil}); @var{cols} is the number of columns that the scroll
3188 bar actually occupies.
3189
3190 @var{horizontal-type} is not actually meaningful.
3191 @end defun
3192
3193 If you don't specify these values for a window with
3194 @code{set-window-scroll-bars}, the buffer-local variables
3195 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3196 displayed control the window's vertical scroll bars. The function
3197 @code{set-window-buffer} examines these variables. If you change them
3198 in a buffer that is already visible in a window, you can make the
3199 window take note of the new values by calling @code{set-window-buffer}
3200 specifying the same buffer that is already displayed.
3201
3202 @defvar scroll-bar-mode
3203 This variable, always local in all buffers, controls whether and where
3204 to put scroll bars in windows displaying the buffer. The possible values
3205 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3206 the left, and @code{right} to put a scroll bar on the right.
3207 @end defvar
3208
3209 @defun window-current-scroll-bars &optional window
3210 This function reports the scroll bar type for window @var{window}.
3211 If @var{window} is omitted or @code{nil}, the selected window is used.
3212 The value is a cons cell
3213 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3214 @code{window-scroll-bars}, this reports the scroll bar type actually
3215 used, once frame defaults and @code{scroll-bar-mode} are taken into
3216 account.
3217 @end defun
3218
3219 @defvar scroll-bar-width
3220 This variable, always local in all buffers, specifies the width of the
3221 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3222 to use the value specified by the frame.
3223 @end defvar
3224
3225 @node Display Property
3226 @section The @code{display} Property
3227 @cindex display specification
3228 @kindex display @r{(text property)}
3229
3230 The @code{display} text property (or overlay property) is used to
3231 insert images into text, and also control other aspects of how text
3232 displays. The value of the @code{display} property should be a
3233 display specification, or a list or vector containing several display
3234 specifications.
3235
3236 Some kinds of @code{display} properties specify something to display
3237 instead of the text that has the property. In this case, ``the text''
3238 means all the consecutive characters that have the same Lisp object as
3239 their @code{display} property; these characters are replaced as a
3240 single unit. By contrast, characters that have similar but distinct
3241 Lisp objects as their @code{display} properties are handled
3242 separately. Here's a function that illustrates this point:
3243
3244 @smallexample
3245 (defun foo ()
3246 (goto-char (point-min))
3247 (dotimes (i 5)
3248 (let ((string (concat "A")))
3249 (put-text-property (point) (1+ (point)) 'display string)
3250 (forward-char 1)
3251 (put-text-property (point) (1+ (point)) 'display string)
3252 (forward-char 1))))
3253 @end smallexample
3254
3255 @noindent
3256 It gives each of the first ten characters in the buffer string
3257 @code{"A"} as the @code{display} property, but they don't all get the
3258 same string. The first two characters get the same string, so they
3259 together are replaced with one @samp{A}. The next two characters get
3260 a second string, so they together are replaced with one @samp{A}.
3261 Likewise for each following pair of characters. Thus, the ten
3262 characters appear as five A's. This function would have the same
3263 results:
3264
3265 @smallexample
3266 (defun foo ()
3267 (goto-char (point-min))
3268 (dotimes (i 5)
3269 (let ((string (concat "A")))
3270 (put-text-property (point) (2+ (point)) 'display string)
3271 (put-text-property (point) (1+ (point)) 'display string)
3272 (forward-char 2))))
3273 @end smallexample
3274
3275 @noindent
3276 This illustrates that what matters is the property value for
3277 each character. If two consecutive characters have the same
3278 object as the @code{display} property value, it's irrelevant
3279 whether they got this property from a single call to
3280 @code{put-text-property} or from two different calls.
3281
3282 The rest of this section describes several kinds of
3283 display specifications and what they mean.
3284
3285 @menu
3286 * Specified Space:: Displaying one space with a specified width.
3287 * Pixel Specification:: Specifying space width or height in pixels.
3288 * Other Display Specs:: Displaying an image; magnifying text; moving it
3289 up or down on the page; adjusting the width
3290 of spaces within text.
3291 * Display Margins:: Displaying text or images to the side of the main text.
3292 @end menu
3293
3294 @node Specified Space
3295 @subsection Specified Spaces
3296 @cindex spaces, specified height or width
3297 @cindex variable-width spaces
3298
3299 To display a space of specified width and/or height, use a display
3300 specification of the form @code{(space . @var{props})}, where
3301 @var{props} is a property list (a list of alternating properties and
3302 values). You can put this property on one or more consecutive
3303 characters; a space of the specified height and width is displayed in
3304 place of @emph{all} of those characters. These are the properties you
3305 can use in @var{props} to specify the weight of the space:
3306
3307 @table @code
3308 @item :width @var{width}
3309 If @var{width} is an integer or floating point number, it specifies
3310 that the space width should be @var{width} times the normal character
3311 width. @var{width} can also be a @dfn{pixel width} specification
3312 (@pxref{Pixel Specification}).
3313
3314 @item :relative-width @var{factor}
3315 Specifies that the width of the stretch should be computed from the
3316 first character in the group of consecutive characters that have the
3317 same @code{display} property. The space width is the width of that
3318 character, multiplied by @var{factor}.
3319
3320 @item :align-to @var{hpos}
3321 Specifies that the space should be wide enough to reach @var{hpos}.
3322 If @var{hpos} is a number, it is measured in units of the normal
3323 character width. @var{hpos} can also be a @dfn{pixel width}
3324 specification (@pxref{Pixel Specification}).
3325 @end table
3326
3327 You should use one and only one of the above properties. You can
3328 also specify the height of the space, with these properties:
3329
3330 @table @code
3331 @item :height @var{height}
3332 Specifies the height of the space.
3333 If @var{height} is an integer or floating point number, it specifies
3334 that the space height should be @var{height} times the normal character
3335 height. The @var{height} may also be a @dfn{pixel height} specification
3336 (@pxref{Pixel Specification}).
3337
3338 @item :relative-height @var{factor}
3339 Specifies the height of the space, multiplying the ordinary height
3340 of the text having this display specification by @var{factor}.
3341
3342 @item :ascent @var{ascent}
3343 If the value of @var{ascent} is a non-negative number no greater than
3344 100, it specifies that @var{ascent} percent of the height of the space
3345 should be considered as the ascent of the space---that is, the part
3346 above the baseline. The ascent may also be specified in pixel units
3347 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3348
3349 @end table
3350
3351 Don't use both @code{:height} and @code{:relative-height} together.
3352
3353 The @code{:width} and @code{:align-to} properties are supported on
3354 non-graphic terminals, but the other space properties in this section
3355 are not.
3356
3357 @node Pixel Specification
3358 @subsection Pixel Specification for Spaces
3359 @cindex spaces, pixel specification
3360
3361 The value of the @code{:width}, @code{:align-to}, @code{:height},
3362 and @code{:ascent} properties can be a special kind of expression that
3363 is evaluated during redisplay. The result of the evaluation is used
3364 as an absolute number of pixels.
3365
3366 The following expressions are supported:
3367
3368 @smallexample
3369 @group
3370 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3371 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3372 @var{unit} ::= in | mm | cm | width | height
3373 @end group
3374 @group
3375 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3376 | scroll-bar | text
3377 @var{pos} ::= left | center | right
3378 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3379 @var{op} ::= + | -
3380 @end group
3381 @end smallexample
3382
3383 The form @var{num} specifies a fraction of the default frame font
3384 height or width. The form @code{(@var{num})} specifies an absolute
3385 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3386 buffer-local variable binding is used.
3387
3388 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3389 pixels per inch, millimeter, and centimeter, respectively. The
3390 @code{width} and @code{height} units correspond to the default width
3391 and height of the current face. An image specification @code{image}
3392 corresponds to the width or height of the image.
3393
3394 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3395 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3396 specify to the width of the corresponding area of the window.
3397
3398 The @code{left}, @code{center}, and @code{right} positions can be
3399 used with @code{:align-to} to specify a position relative to the left
3400 edge, center, or right edge of the text area.
3401
3402 Any of the above window elements (except @code{text}) can also be
3403 used with @code{:align-to} to specify that the position is relative to
3404 the left edge of the given area. Once the base offset for a relative
3405 position has been set (by the first occurrence of one of these
3406 symbols), further occurrences of these symbols are interpreted as the
3407 width of the specified area. For example, to align to the center of
3408 the left-margin, use
3409
3410 @example
3411 :align-to (+ left-margin (0.5 . left-margin))
3412 @end example
3413
3414 If no specific base offset is set for alignment, it is always relative
3415 to the left edge of the text area. For example, @samp{:align-to 0} in a
3416 header-line aligns with the first text column in the text area.
3417
3418 A value of the form @code{(@var{num} . @var{expr})} stands for the
3419 product of the values of @var{num} and @var{expr}. For example,
3420 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3421 @var{image})} specifies half the width (or height) of the specified
3422 image.
3423
3424 The form @code{(+ @var{expr} ...)} adds up the value of the
3425 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3426 the value of the expressions.
3427
3428 @node Other Display Specs
3429 @subsection Other Display Specifications
3430
3431 Here are the other sorts of display specifications that you can use
3432 in the @code{display} text property.
3433
3434 @table @code
3435 @item @var{string}
3436 Display @var{string} instead of the text that has this property.
3437
3438 Recursive display specifications are not supported---@var{string}'s
3439 @code{display} properties, if any, are not used.
3440
3441 @item (image . @var{image-props})
3442 This kind of display specification is an image descriptor (@pxref{Images}).
3443 When used as a display specification, it means to display the image
3444 instead of the text that has the display specification.
3445
3446 @item (slice @var{x} @var{y} @var{width} @var{height})
3447 This specification together with @code{image} specifies a @dfn{slice}
3448 (a partial area) of the image to display. The elements @var{y} and
3449 @var{x} specify the top left corner of the slice, within the image;
3450 @var{width} and @var{height} specify the width and height of the
3451 slice. Integer values are numbers of pixels. A floating point number
3452 in the range 0.0--1.0 stands for that fraction of the width or height
3453 of the entire image.
3454
3455 @item ((margin nil) @var{string})
3456 A display specification of this form means to display @var{string}
3457 instead of the text that has the display specification, at the same
3458 position as that text. It is equivalent to using just @var{string},
3459 but it is done as a special case of marginal display (@pxref{Display
3460 Margins}).
3461
3462 @item (space-width @var{factor})
3463 This display specification affects all the space characters within the
3464 text that has the specification. It displays all of these spaces
3465 @var{factor} times as wide as normal. The element @var{factor} should
3466 be an integer or float. Characters other than spaces are not affected
3467 at all; in particular, this has no effect on tab characters.
3468
3469 @item (height @var{height})
3470 This display specification makes the text taller or shorter.
3471 Here are the possibilities for @var{height}:
3472
3473 @table @asis
3474 @item @code{(+ @var{n})}
3475 This means to use a font that is @var{n} steps larger. A ``step'' is
3476 defined by the set of available fonts---specifically, those that match
3477 what was otherwise specified for this text, in all attributes except
3478 height. Each size for which a suitable font is available counts as
3479 another step. @var{n} should be an integer.
3480
3481 @item @code{(- @var{n})}
3482 This means to use a font that is @var{n} steps smaller.
3483
3484 @item a number, @var{factor}
3485 A number, @var{factor}, means to use a font that is @var{factor} times
3486 as tall as the default font.
3487
3488 @item a symbol, @var{function}
3489 A symbol is a function to compute the height. It is called with the
3490 current height as argument, and should return the new height to use.
3491
3492 @item anything else, @var{form}
3493 If the @var{height} value doesn't fit the previous possibilities, it is
3494 a form. Emacs evaluates it to get the new height, with the symbol
3495 @code{height} bound to the current specified font height.
3496 @end table
3497
3498 @item (raise @var{factor})
3499 This kind of display specification raises or lowers the text
3500 it applies to, relative to the baseline of the line.
3501
3502 @var{factor} must be a number, which is interpreted as a multiple of the
3503 height of the affected text. If it is positive, that means to display
3504 the characters raised. If it is negative, that means to display them
3505 lower down.
3506
3507 If the text also has a @code{height} display specification, that does
3508 not affect the amount of raising or lowering, which is based on the
3509 faces used for the text.
3510 @end table
3511
3512 @c We put all the `@code{(when ...)}' on one line to encourage
3513 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3514 @c was at eol; the info file ended up w/ two spaces rendered after it.
3515 You can make any display specification conditional. To do that,
3516 package it in another list of the form
3517 @code{(when @var{condition} . @var{spec})}.
3518 Then the specification @var{spec} applies only when
3519 @var{condition} evaluates to a non-@code{nil} value. During the
3520 evaluation, @code{object} is bound to the string or buffer having the
3521 conditional @code{display} property. @code{position} and
3522 @code{buffer-position} are bound to the position within @code{object}
3523 and the buffer position where the @code{display} property was found,
3524 respectively. Both positions can be different when @code{object} is a
3525 string.
3526
3527 @node Display Margins
3528 @subsection Displaying in the Margins
3529 @cindex display margins
3530 @cindex margins, display
3531
3532 A buffer can have blank areas called @dfn{display margins} on the left
3533 and on the right. Ordinary text never appears in these areas, but you
3534 can put things into the display margins using the @code{display}
3535 property.
3536
3537 To put text in the left or right display margin of the window, use a
3538 display specification of the form @code{(margin right-margin)} or
3539 @code{(margin left-margin)} on it. To put an image in a display margin,
3540 use that display specification along with the display specification for
3541 the image. Unfortunately, there is currently no way to make
3542 text or images in the margin mouse-sensitive.
3543
3544 If you put such a display specification directly on text in the
3545 buffer, the specified margin display appears @emph{instead of} that
3546 buffer text itself. To put something in the margin @emph{in
3547 association with} certain buffer text without preventing or altering
3548 the display of that text, put a @code{before-string} property on the
3549 text and put the display specification on the contents of the
3550 before-string.
3551
3552 Before the display margins can display anything, you must give
3553 them a nonzero width. The usual way to do that is to set these
3554 variables:
3555
3556 @defvar left-margin-width
3557 This variable specifies the width of the left margin.
3558 It is buffer-local in all buffers.
3559 @end defvar
3560
3561 @defvar right-margin-width
3562 This variable specifies the width of the right margin.
3563 It is buffer-local in all buffers.
3564 @end defvar
3565
3566 Setting these variables does not immediately affect the window. These
3567 variables are checked when a new buffer is displayed in the window.
3568 Thus, you can make changes take effect by calling
3569 @code{set-window-buffer}.
3570
3571 You can also set the margin widths immediately.
3572
3573 @defun set-window-margins window left &optional right
3574 This function specifies the margin widths for window @var{window}.
3575 The argument @var{left} controls the left margin and
3576 @var{right} controls the right margin (default @code{0}).
3577 @end defun
3578
3579 @defun window-margins &optional window
3580 This function returns the left and right margins of @var{window}
3581 as a cons cell of the form @code{(@var{left} . @var{right})}.
3582 If @var{window} is @code{nil}, the selected window is used.
3583 @end defun
3584
3585 @node Images
3586 @section Images
3587 @cindex images in buffers
3588
3589 To display an image in an Emacs buffer, you must first create an image
3590 descriptor, then use it as a display specifier in the @code{display}
3591 property of text that is displayed (@pxref{Display Property}).
3592
3593 Emacs is usually able to display images when it is run on a
3594 graphical terminal. Images cannot be displayed in a text terminal, on
3595 certain graphical terminals that lack the support for this, or if
3596 Emacs is compiled without image support. You can use the function
3597 @code{display-images-p} to determine if images can in principle be
3598 displayed (@pxref{Display Feature Testing}).
3599
3600 Emacs can display a number of different image formats; some of them
3601 are supported only if particular support libraries are installed on
3602 your machine. In some environments, Emacs can load image
3603 libraries on demand; if so, the variable @code{image-library-alist}
3604 can be used to modify the set of known names for these dynamic
3605 libraries (though it is not possible to add new image formats).
3606
3607 The supported image formats include XBM, XPM (this requires the
3608 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
3609 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
3610 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
3611 v3.4), and PNG (requiring @code{libpng} 1.0.2).
3612
3613 You specify one of these formats with an image type symbol. The image
3614 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
3615 @code{pbm}, @code{jpeg}, @code{tiff}, and @code{png}.
3616
3617 @defvar image-types
3618 This variable contains a list of those image type symbols that are
3619 potentially supported in the current configuration.
3620 @emph{Potentially} here means that Emacs knows about the image types,
3621 not necessarily that they can be loaded (they could depend on
3622 unavailable dynamic libraries, for example).
3623
3624 To know which image types are really available, use
3625 @code{image-type-available-p}.
3626 @end defvar
3627
3628 @defvar image-library-alist
3629 This in an alist of image types vs external libraries needed to
3630 display them.
3631
3632 Each element is a list @code{(@var{image-type} @var{library}...)},
3633 where the car is a supported image format from @code{image-types}, and
3634 the rest are strings giving alternate filenames for the corresponding
3635 external libraries to load.
3636
3637 Emacs tries to load the libraries in the order they appear on the
3638 list; if none is loaded, the running session of Emacs won't support
3639 the image type. @code{pbm} and @code{xbm} don't need to be listed;
3640 they're always supported.
3641
3642 This variable is ignored if the image libraries are statically linked
3643 into Emacs.
3644 @end defvar
3645
3646 @defun image-type-available-p type
3647 @findex image-type-available-p
3648
3649 This function returns non-@code{nil} if image type @var{type} is
3650 available, i.e., if images of this type can be loaded and displayed in
3651 Emacs. @var{type} should be one of the types contained in
3652 @code{image-types}.
3653
3654 For image types whose support libraries are statically linked, this
3655 function always returns @code{t}; for other image types, it returns
3656 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
3657 @end defun
3658
3659 @menu
3660 * Image Descriptors:: How to specify an image for use in @code{:display}.
3661 * XBM Images:: Special features for XBM format.
3662 * XPM Images:: Special features for XPM format.
3663 * GIF Images:: Special features for GIF format.
3664 * PostScript Images:: Special features for PostScript format.
3665 * Other Image Types:: Various other formats are supported.
3666 * Defining Images:: Convenient ways to define an image for later use.
3667 * Showing Images:: Convenient ways to display an image once it is defined.
3668 * Image Cache:: Internal mechanisms of image display.
3669 @end menu
3670
3671 @node Image Descriptors
3672 @subsection Image Descriptors
3673 @cindex image descriptor
3674
3675 An image description is a list of the form @code{(image . @var{props})},
3676 where @var{props} is a property list containing alternating keyword
3677 symbols (symbols whose names start with a colon) and their values.
3678 You can use any Lisp object as a property, but the only properties
3679 that have any special meaning are certain symbols, all of them keywords.
3680
3681 Every image descriptor must contain the property @code{:type
3682 @var{type}} to specify the format of the image. The value of @var{type}
3683 should be an image type symbol; for example, @code{xpm} for an image in
3684 XPM format.
3685
3686 Here is a list of other properties that are meaningful for all image
3687 types:
3688
3689 @table @code
3690 @item :file @var{file}
3691 The @code{:file} property says to load the image from file
3692 @var{file}. If @var{file} is not an absolute file name, it is expanded
3693 in @code{data-directory}.
3694
3695 @item :data @var{data}
3696 The @code{:data} property says the actual contents of the image.
3697 Each image must use either @code{:data} or @code{:file}, but not both.
3698 For most image types, the value of the @code{:data} property should be a
3699 string containing the image data; we recommend using a unibyte string.
3700
3701 Before using @code{:data}, look for further information in the section
3702 below describing the specific image format. For some image types,
3703 @code{:data} may not be supported; for some, it allows other data types;
3704 for some, @code{:data} alone is not enough, so you need to use other
3705 image properties along with @code{:data}.
3706
3707 @item :margin @var{margin}
3708 The @code{:margin} property specifies how many pixels to add as an
3709 extra margin around the image. The value, @var{margin}, must be a
3710 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
3711 numbers. If it is a pair, @var{x} specifies how many pixels to add
3712 horizontally, and @var{y} specifies how many pixels to add vertically.
3713 If @code{:margin} is not specified, the default is zero.
3714
3715 @item :ascent @var{ascent}
3716 The @code{:ascent} property specifies the amount of the image's
3717 height to use for its ascent---that is, the part above the baseline.
3718 The value, @var{ascent}, must be a number in the range 0 to 100, or
3719 the symbol @code{center}.
3720
3721 If @var{ascent} is a number, that percentage of the image's height is
3722 used for its ascent.
3723
3724 If @var{ascent} is @code{center}, the image is vertically centered
3725 around a centerline which would be the vertical centerline of text drawn
3726 at the position of the image, in the manner specified by the text
3727 properties and overlays that apply to the image.
3728
3729 If this property is omitted, it defaults to 50.
3730
3731 @item :relief @var{relief}
3732 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
3733 around the image. The value, @var{relief}, specifies the width of the
3734 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
3735 so that the image appears as a pressed button; otherwise, it appears as
3736 an unpressed button.
3737
3738 @item :conversion @var{algorithm}
3739 The @code{:conversion} property, if non-@code{nil}, specifies a
3740 conversion algorithm that should be applied to the image before it is
3741 displayed; the value, @var{algorithm}, specifies which algorithm.
3742
3743 @table @code
3744 @item laplace
3745 @itemx emboss
3746 Specifies the Laplace edge detection algorithm, which blurs out small
3747 differences in color while highlighting larger differences. People
3748 sometimes consider this useful for displaying the image for a
3749 ``disabled'' button.
3750
3751 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
3752 Specifies a general edge-detection algorithm. @var{matrix} must be
3753 either a nine-element list or a nine-element vector of numbers. A pixel
3754 at position @math{x/y} in the transformed image is computed from
3755 original pixels around that position. @var{matrix} specifies, for each
3756 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
3757 will influence the transformed pixel; element @math{0} specifies the
3758 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
3759 the pixel at @math{x/y-1} etc., as shown below:
3760 @iftex
3761 @tex
3762 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
3763 x-1/y & x/y & x+1/y \cr
3764 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
3765 @end tex
3766 @end iftex
3767 @ifnottex
3768 @display
3769 (x-1/y-1 x/y-1 x+1/y-1
3770 x-1/y x/y x+1/y
3771 x-1/y+1 x/y+1 x+1/y+1)
3772 @end display
3773 @end ifnottex
3774
3775 The resulting pixel is computed from the color intensity of the color
3776 resulting from summing up the RGB values of surrounding pixels,
3777 multiplied by the specified factors, and dividing that sum by the sum
3778 of the factors' absolute values.
3779
3780 Laplace edge-detection currently uses a matrix of
3781 @iftex
3782 @tex
3783 $$\pmatrix{1 & 0 & 0 \cr
3784 0& 0 & 0 \cr
3785 9 & 9 & -1 \cr}$$
3786 @end tex
3787 @end iftex
3788 @ifnottex
3789 @display
3790 (1 0 0
3791 0 0 0
3792 9 9 -1)
3793 @end display
3794 @end ifnottex
3795
3796 Emboss edge-detection uses a matrix of
3797 @iftex
3798 @tex
3799 $$\pmatrix{ 2 & -1 & 0 \cr
3800 -1 & 0 & 1 \cr
3801 0 & 1 & -2 \cr}$$
3802 @end tex
3803 @end iftex
3804 @ifnottex
3805 @display
3806 ( 2 -1 0
3807 -1 0 1
3808 0 1 -2)
3809 @end display
3810 @end ifnottex
3811
3812 @item disabled
3813 Specifies transforming the image so that it looks ``disabled.''
3814 @end table
3815
3816 @item :mask @var{mask}
3817 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
3818 a clipping mask for the image, so that the background of a frame is
3819 visible behind the image. If @var{bg} is not specified, or if @var{bg}
3820 is @code{t}, determine the background color of the image by looking at
3821 the four corners of the image, assuming the most frequently occurring
3822 color from the corners is the background color of the image. Otherwise,
3823 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
3824 specifying the color to assume for the background of the image.
3825
3826 If @var{mask} is @code{nil}, remove a mask from the image, if it has
3827 one. Images in some formats include a mask which can be removed by
3828 specifying @code{:mask nil}.
3829
3830 @item :pointer @var{shape}
3831 This specifies the pointer shape when the mouse pointer is over this
3832 image. @xref{Pointer Shape}, for available pointer shapes.
3833
3834 @item :map @var{map}
3835 This associates an image map of @dfn{hot spots} with this image.
3836
3837 An image map is an alist where each element has the format
3838 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
3839 as either a rectangle, a circle, or a polygon.
3840
3841 A rectangle is a cons
3842 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
3843 which specifies the pixel coordinates of the upper left and bottom right
3844 corners of the rectangle area.
3845
3846 A circle is a cons
3847 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
3848 which specifies the center and the radius of the circle; @var{r} may
3849 be a float or integer.
3850
3851 A polygon is a cons
3852 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
3853 where each pair in the vector describes one corner in the polygon.
3854
3855 When the mouse pointer lies on a hot-spot area of an image, the
3856 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
3857 property, that defines a tool-tip for the hot-spot, and if it contains
3858 a @code{pointer} property, that defines the shape of the mouse cursor when
3859 it is on the hot-spot.
3860 @xref{Pointer Shape}, for available pointer shapes.
3861
3862 When you click the mouse when the mouse pointer is over a hot-spot, an
3863 event is composed by combining the @var{id} of the hot-spot with the
3864 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
3865 @var{id} is @code{area4}.
3866 @end table
3867
3868 @defun image-mask-p spec &optional frame
3869 This function returns @code{t} if image @var{spec} has a mask bitmap.
3870 @var{frame} is the frame on which the image will be displayed.
3871 @var{frame} @code{nil} or omitted means to use the selected frame
3872 (@pxref{Input Focus}).
3873 @end defun
3874
3875 @node XBM Images
3876 @subsection XBM Images
3877 @cindex XBM
3878
3879 To use XBM format, specify @code{xbm} as the image type. This image
3880 format doesn't require an external library, so images of this type are
3881 always supported.
3882
3883 Additional image properties supported for the @code{xbm} image type are:
3884
3885 @table @code
3886 @item :foreground @var{foreground}
3887 The value, @var{foreground}, should be a string specifying the image
3888 foreground color, or @code{nil} for the default color. This color is
3889 used for each pixel in the XBM that is 1. The default is the frame's
3890 foreground color.
3891
3892 @item :background @var{background}
3893 The value, @var{background}, should be a string specifying the image
3894 background color, or @code{nil} for the default color. This color is
3895 used for each pixel in the XBM that is 0. The default is the frame's
3896 background color.
3897 @end table
3898
3899 If you specify an XBM image using data within Emacs instead of an
3900 external file, use the following three properties:
3901
3902 @table @code
3903 @item :data @var{data}
3904 The value, @var{data}, specifies the contents of the image.
3905 There are three formats you can use for @var{data}:
3906
3907 @itemize @bullet
3908 @item
3909 A vector of strings or bool-vectors, each specifying one line of the
3910 image. Do specify @code{:height} and @code{:width}.
3911
3912 @item
3913 A string containing the same byte sequence as an XBM file would contain.
3914 You must not specify @code{:height} and @code{:width} in this case,
3915 because omitting them is what indicates the data has the format of an
3916 XBM file. The file contents specify the height and width of the image.
3917
3918 @item
3919 A string or a bool-vector containing the bits of the image (plus perhaps
3920 some extra bits at the end that will not be used). It should contain at
3921 least @var{width} * @code{height} bits. In this case, you must specify
3922 @code{:height} and @code{:width}, both to indicate that the string
3923 contains just the bits rather than a whole XBM file, and to specify the
3924 size of the image.
3925 @end itemize
3926
3927 @item :width @var{width}
3928 The value, @var{width}, specifies the width of the image, in pixels.
3929
3930 @item :height @var{height}
3931 The value, @var{height}, specifies the height of the image, in pixels.
3932 @end table
3933
3934 @node XPM Images
3935 @subsection XPM Images
3936 @cindex XPM
3937
3938 To use XPM format, specify @code{xpm} as the image type. The
3939 additional image property @code{:color-symbols} is also meaningful with
3940 the @code{xpm} image type:
3941
3942 @table @code
3943 @item :color-symbols @var{symbols}
3944 The value, @var{symbols}, should be an alist whose elements have the
3945 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
3946 the name of a color as it appears in the image file, and @var{color}
3947 specifies the actual color to use for displaying that name.
3948 @end table
3949
3950 @node GIF Images
3951 @subsection GIF Images
3952 @cindex GIF
3953
3954 For GIF images, specify image type @code{gif}.
3955
3956 @table @code
3957 @item :index @var{index}
3958 You can use @code{:index} to specify one image from a GIF file that
3959 contains more than one image. This property specifies use of image
3960 number @var{index} from the file. If the GIF file doesn't contain an
3961 image with index @var{index}, the image displays as a hollow box.
3962 @end table
3963
3964 @ignore
3965 This could be used to implement limited support for animated GIFs.
3966 For example, the following function displays a multi-image GIF file
3967 at point-min in the current buffer, switching between sub-images
3968 every 0.1 seconds.
3969
3970 (defun show-anim (file max)
3971 "Display multi-image GIF file FILE which contains MAX subimages."
3972 (display-anim (current-buffer) file 0 max t))
3973
3974 (defun display-anim (buffer file idx max first-time)
3975 (when (= idx max)
3976 (setq idx 0))
3977 (let ((img (create-image file nil :image idx)))
3978 (save-excursion
3979 (set-buffer buffer)
3980 (goto-char (point-min))
3981 (unless first-time (delete-char 1))
3982 (insert-image img))
3983 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
3984 @end ignore
3985
3986 @node PostScript Images
3987 @subsection PostScript Images
3988 @cindex postscript images
3989
3990 To use PostScript for an image, specify image type @code{postscript}.
3991 This works only if you have Ghostscript installed. You must always use
3992 these three properties:
3993
3994 @table @code
3995 @item :pt-width @var{width}
3996 The value, @var{width}, specifies the width of the image measured in
3997 points (1/72 inch). @var{width} must be an integer.
3998
3999 @item :pt-height @var{height}
4000 The value, @var{height}, specifies the height of the image in points
4001 (1/72 inch). @var{height} must be an integer.
4002
4003 @item :bounding-box @var{box}
4004 The value, @var{box}, must be a list or vector of four integers, which
4005 specifying the bounding box of the PostScript image, analogous to the
4006 @samp{BoundingBox} comment found in PostScript files.
4007
4008 @example
4009 %%BoundingBox: 22 171 567 738
4010 @end example
4011 @end table
4012
4013 Displaying PostScript images from Lisp data is not currently
4014 implemented, but it may be implemented by the time you read this.
4015 See the @file{etc/NEWS} file to make sure.
4016
4017 @node Other Image Types
4018 @subsection Other Image Types
4019 @cindex PBM
4020
4021 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4022 monochromatic images are supported. For mono PBM images, two additional
4023 image properties are supported.
4024
4025 @table @code
4026 @item :foreground @var{foreground}
4027 The value, @var{foreground}, should be a string specifying the image
4028 foreground color, or @code{nil} for the default color. This color is
4029 used for each pixel in the XBM that is 1. The default is the frame's
4030 foreground color.
4031
4032 @item :background @var{background}
4033 The value, @var{background}, should be a string specifying the image
4034 background color, or @code{nil} for the default color. This color is
4035 used for each pixel in the XBM that is 0. The default is the frame's
4036 background color.
4037 @end table
4038
4039 For JPEG images, specify image type @code{jpeg}.
4040
4041 For TIFF images, specify image type @code{tiff}.
4042
4043 For PNG images, specify image type @code{png}.
4044
4045 @node Defining Images
4046 @subsection Defining Images
4047
4048 The functions @code{create-image}, @code{defimage} and
4049 @code{find-image} provide convenient ways to create image descriptors.
4050
4051 @defun create-image file-or-data &optional type data-p &rest props
4052 This function creates and returns an image descriptor which uses the
4053 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4054 a string containing the image data; @var{data-p} should be @code{nil}
4055 for the former case, non-@code{nil} for the latter case.
4056
4057 The optional argument @var{type} is a symbol specifying the image type.
4058 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4059 determine the image type from the file's first few bytes, or else
4060 from the file's name.
4061
4062 The remaining arguments, @var{props}, specify additional image
4063 properties---for example,
4064
4065 @example
4066 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4067 @end example
4068
4069 The function returns @code{nil} if images of this type are not
4070 supported. Otherwise it returns an image descriptor.
4071 @end defun
4072
4073 @defmac defimage symbol specs &optional doc
4074 This macro defines @var{symbol} as an image name. The arguments
4075 @var{specs} is a list which specifies how to display the image.
4076 The third argument, @var{doc}, is an optional documentation string.
4077
4078 Each argument in @var{specs} has the form of a property list, and each
4079 one should specify at least the @code{:type} property and either the
4080 @code{:file} or the @code{:data} property. The value of @code{:type}
4081 should be a symbol specifying the image type, the value of
4082 @code{:file} is the file to load the image from, and the value of
4083 @code{:data} is a string containing the actual image data. Here is an
4084 example:
4085
4086 @example
4087 (defimage test-image
4088 ((:type xpm :file "~/test1.xpm")
4089 (:type xbm :file "~/test1.xbm")))
4090 @end example
4091
4092 @code{defimage} tests each argument, one by one, to see if it is
4093 usable---that is, if the type is supported and the file exists. The
4094 first usable argument is used to make an image descriptor which is
4095 stored in @var{symbol}.
4096
4097 If none of the alternatives will work, then @var{symbol} is defined
4098 as @code{nil}.
4099 @end defmac
4100
4101 @defun find-image specs
4102 This function provides a convenient way to find an image satisfying one
4103 of a list of image specifications @var{specs}.
4104
4105 Each specification in @var{specs} is a property list with contents
4106 depending on image type. All specifications must at least contain the
4107 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4108 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4109 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4110 image from, and @var{data} is a string containing the actual image data.
4111 The first specification in the list whose @var{type} is supported, and
4112 @var{file} exists, is used to construct the image specification to be
4113 returned. If no specification is satisfied, @code{nil} is returned.
4114
4115 The image is looked for in @code{image-load-path}.
4116 @end defun
4117
4118 @defvar image-load-path
4119 This variable's value is a list of locations in which to search for
4120 image files. If an element is a string or a variable symbol whose
4121 value is a string, the string is taken to be the name of a directory
4122 to search. If an element is a variable symbol whose value is a list,
4123 that is taken to be a list of directory names to search.
4124
4125 The default is to search in the @file{images} subdirectory of the
4126 directory specified by @code{data-directory}, then the directory
4127 specified by @code{data-directory}, and finally in the directories in
4128 @code{load-path}. Subdirectories are not automatically included in
4129 the search, so if you put an image file in a subdirectory, you have to
4130 supply the subdirectory name explicitly. For example, to find the
4131 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4132 should specify the image as follows:
4133
4134 @example
4135 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4136 @end example
4137 @end defvar
4138
4139 @defun image-load-path-for-library library image &optional path no-error
4140 This function returns a suitable search path for images used by the
4141 Lisp package @var{library}.
4142
4143 The function searches for @var{image} first using @code{image-load-path},
4144 excluding @file{@code{data-directory}/images}, and then in
4145 @code{load-path}, followed by a path suitable for @var{library}, which
4146 includes @file{../../etc/images} and @file{../etc/images} relative to
4147 the library file itself, and finally in
4148 @file{@code{data-directory}/images}.
4149
4150 Then this function returns a list of directories which contains first
4151 the directory in which @var{image} was found, followed by the value of
4152 @code{load-path}. If @var{path} is given, it is used instead of
4153 @code{load-path}.
4154
4155 If @var{no-error} is non-@code{nil} and a suitable path can't be
4156 found, don't signal an error. Instead, return a list of directories as
4157 before, except that @code{nil} appears in place of the image directory.
4158
4159 Here is an example that uses a common idiom to provide compatibility
4160 with versions of Emacs that lack the variable @code{image-load-path}:
4161
4162 @example
4163 (defvar image-load-path) ; shush compiler
4164 (let* ((load-path (image-load-path-for-library
4165 "mh-e" "mh-logo.xpm"))
4166 (image-load-path (cons (car load-path)
4167 (when (boundp 'image-load-path)
4168 image-load-path))))
4169 (mh-tool-bar-folder-buttons-init))
4170 @end example
4171 @end defun
4172
4173 @node Showing Images
4174 @subsection Showing Images
4175
4176 You can use an image descriptor by setting up the @code{display}
4177 property yourself, but it is easier to use the functions in this
4178 section.
4179
4180 @defun insert-image image &optional string area slice
4181 This function inserts @var{image} in the current buffer at point. The
4182 value @var{image} should be an image descriptor; it could be a value
4183 returned by @code{create-image}, or the value of a symbol defined with
4184 @code{defimage}. The argument @var{string} specifies the text to put
4185 in the buffer to hold the image. If it is omitted or @code{nil},
4186 @code{insert-image} uses @code{" "} by default.
4187
4188 The argument @var{area} specifies whether to put the image in a margin.
4189 If it is @code{left-margin}, the image appears in the left margin;
4190 @code{right-margin} specifies the right margin. If @var{area} is
4191 @code{nil} or omitted, the image is displayed at point within the
4192 buffer's text.
4193
4194 The argument @var{slice} specifies a slice of the image to insert. If
4195 @var{slice} is @code{nil} or omitted the whole image is inserted.
4196 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4197 @var{height})} which specifies the @var{x} and @var{y} positions and
4198 @var{width} and @var{height} of the image area to insert. Integer
4199 values are in units of pixels. A floating point number in the range
4200 0.0--1.0 stands for that fraction of the width or height of the entire
4201 image.
4202
4203 Internally, this function inserts @var{string} in the buffer, and gives
4204 it a @code{display} property which specifies @var{image}. @xref{Display
4205 Property}.
4206 @end defun
4207
4208 @defun insert-sliced-image image &optional string area rows cols
4209 This function inserts @var{image} in the current buffer at point, like
4210 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4211 equally sized slices.
4212 @end defun
4213
4214 @defun put-image image pos &optional string area
4215 This function puts image @var{image} in front of @var{pos} in the
4216 current buffer. The argument @var{pos} should be an integer or a
4217 marker. It specifies the buffer position where the image should appear.
4218 The argument @var{string} specifies the text that should hold the image
4219 as an alternative to the default.
4220
4221 The argument @var{image} must be an image descriptor, perhaps returned
4222 by @code{create-image} or stored by @code{defimage}.
4223
4224 The argument @var{area} specifies whether to put the image in a margin.
4225 If it is @code{left-margin}, the image appears in the left margin;
4226 @code{right-margin} specifies the right margin. If @var{area} is
4227 @code{nil} or omitted, the image is displayed at point within the
4228 buffer's text.
4229
4230 Internally, this function creates an overlay, and gives it a
4231 @code{before-string} property containing text that has a @code{display}
4232 property whose value is the image. (Whew!)
4233 @end defun
4234
4235 @defun remove-images start end &optional buffer
4236 This function removes images in @var{buffer} between positions
4237 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4238 images are removed from the current buffer.
4239
4240 This removes only images that were put into @var{buffer} the way
4241 @code{put-image} does it, not images that were inserted with
4242 @code{insert-image} or in other ways.
4243 @end defun
4244
4245 @defun image-size spec &optional pixels frame
4246 This function returns the size of an image as a pair
4247 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4248 specification. @var{pixels} non-@code{nil} means return sizes
4249 measured in pixels, otherwise return sizes measured in canonical
4250 character units (fractions of the width/height of the frame's default
4251 font). @var{frame} is the frame on which the image will be displayed.
4252 @var{frame} null or omitted means use the selected frame (@pxref{Input
4253 Focus}).
4254 @end defun
4255
4256 @defvar max-image-size
4257 This variable is used to define the maximum size of image that Emacs
4258 will load. Emacs will refuse to load (and display) any image that is
4259 larger than this limit.
4260
4261 If the value is an integer, it directly specifies the maximum
4262 image height and width, measured in pixels. If it is a floating
4263 point number, it specifies the maximum image height and width
4264 as a ratio to the frame height and width. If the value is
4265 non-numeric, there is no explicit limit on the size of images.
4266
4267 The purpose of this variable is to prevent unreasonably large images
4268 from accidentally being loaded into Emacs. It only takes effect the
4269 first time an image is loaded. Once an image is placed in the image
4270 cache, it can always be displayed, even if the value of
4271 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4272 @end defvar
4273
4274 @node Image Cache
4275 @subsection Image Cache
4276 @cindex image cache
4277
4278 Emacs stores images in an image cache when it displays them, so it can
4279 display them again more efficiently. It removes an image from the cache
4280 when it hasn't been displayed for a specified period of time.
4281
4282 When an image is looked up in the cache, its specification is compared
4283 with cached image specifications using @code{equal}. This means that
4284 all images with equal specifications share the same image in the cache.
4285
4286 @defvar image-cache-eviction-delay
4287 This variable specifies the number of seconds an image can remain in the
4288 cache without being displayed. When an image is not displayed for this
4289 length of time, Emacs removes it from the image cache.
4290
4291 If the value is @code{nil}, Emacs does not remove images from the cache
4292 except when you explicitly clear it. This mode can be useful for
4293 debugging.
4294 @end defvar
4295
4296 @defun clear-image-cache &optional frame
4297 This function clears the image cache. If @var{frame} is non-@code{nil},
4298 only the cache for that frame is cleared. Otherwise all frames' caches
4299 are cleared.
4300 @end defun
4301
4302 @node Buttons
4303 @section Buttons
4304 @cindex buttons in buffers
4305 @cindex clickable buttons in buffers
4306
4307 The @emph{button} package defines functions for inserting and
4308 manipulating clickable (with the mouse, or via keyboard commands)
4309 buttons in Emacs buffers, such as might be used for help hyper-links,
4310 etc. Emacs uses buttons for the hyper-links in help text and the like.
4311
4312 A button is essentially a set of properties attached (via text
4313 properties or overlays) to a region of text in an Emacs buffer. These
4314 properties are called @dfn{button properties}.
4315
4316 One of these properties (@code{action}) is a function, which will
4317 be called when the user invokes it using the keyboard or the mouse.
4318 The invoked function may then examine the button and use its other
4319 properties as desired.
4320
4321 In some ways the Emacs button package duplicates functionality offered
4322 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4323 Widget Library}), but the button package has the advantage that it is
4324 much faster, much smaller, and much simpler to use (for elisp
4325 programmers---for users, the result is about the same). The extra
4326 speed and space savings are useful mainly if you need to create many
4327 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4328 buttons to make entries clickable, and may contain many thousands of
4329 entries).
4330
4331 @menu
4332 * Button Properties:: Button properties with special meanings.
4333 * Button Types:: Defining common properties for classes of buttons.
4334 * Making Buttons:: Adding buttons to Emacs buffers.
4335 * Manipulating Buttons:: Getting and setting properties of buttons.
4336 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4337 @end menu
4338
4339 @node Button Properties
4340 @subsection Button Properties
4341 @cindex button properties
4342
4343 Buttons have an associated list of properties defining their
4344 appearance and behavior, and other arbitrary properties may be used
4345 for application specific purposes. Some properties that have special
4346 meaning to the button package include:
4347
4348 @table @code
4349 @item action
4350 @kindex action @r{(button property)}
4351 The function to call when the user invokes the button, which is passed
4352 the single argument @var{button}. By default this is @code{ignore},
4353 which does nothing.
4354
4355 @item mouse-action
4356 @kindex mouse-action @r{(button property)}
4357 This is similar to @code{action}, and when present, will be used
4358 instead of @code{action} for button invocations resulting from
4359 mouse-clicks (instead of the user hitting @key{RET}). If not
4360 present, mouse-clicks use @code{action} instead.
4361
4362 @item face
4363 @kindex face @r{(button property)}
4364 This is an Emacs face controlling how buttons of this type are
4365 displayed; by default this is the @code{button} face.
4366
4367 @item mouse-face
4368 @kindex mouse-face @r{(button property)}
4369 This is an additional face which controls appearance during
4370 mouse-overs (merged with the usual button face); by default this is
4371 the usual Emacs @code{highlight} face.
4372
4373 @item keymap
4374 @kindex keymap @r{(button property)}
4375 The button's keymap, defining bindings active within the button
4376 region. By default this is the usual button region keymap, stored
4377 in the variable @code{button-map}, which defines @key{RET} and
4378 @key{mouse-2} to invoke the button.
4379
4380 @item type
4381 @kindex type @r{(button property)}
4382 The button-type of the button. When creating a button, this is
4383 usually specified using the @code{:type} keyword argument.
4384 @xref{Button Types}.
4385
4386 @item help-echo
4387 @kindex help-index @r{(button property)}
4388 A string displayed by the Emacs tool-tip help system; by default,
4389 @code{"mouse-2, RET: Push this button"}.
4390
4391 @item follow-link
4392 @kindex follow-link @r{(button property)}
4393 The follow-link property, defining how a @key{Mouse-1} click behaves
4394 on this button, @xref{Links and Mouse-1}.
4395
4396 @item button
4397 @kindex button @r{(button property)}
4398 All buttons have a non-@code{nil} @code{button} property, which may be useful
4399 in finding regions of text that comprise buttons (which is what the
4400 standard button functions do).
4401 @end table
4402
4403 There are other properties defined for the regions of text in a
4404 button, but these are not generally interesting for typical uses.
4405
4406 @node Button Types
4407 @subsection Button Types
4408 @cindex button types
4409
4410 Every button has a button @emph{type}, which defines default values
4411 for the button's properties. Button types are arranged in a
4412 hierarchy, with specialized types inheriting from more general types,
4413 so that it's easy to define special-purpose types of buttons for
4414 specific tasks.
4415
4416 @defun define-button-type name &rest properties
4417 Define a `button type' called @var{name}. The remaining arguments
4418 form a sequence of @var{property value} pairs, specifying default
4419 property values for buttons with this type (a button's type may be set
4420 by giving it a @code{type} property when creating the button, using
4421 the @code{:type} keyword argument).
4422
4423 In addition, the keyword argument @code{:supertype} may be used to
4424 specify a button-type from which @var{name} inherits its default
4425 property values. Note that this inheritance happens only when
4426 @var{name} is defined; subsequent changes to a supertype are not
4427 reflected in its subtypes.
4428 @end defun
4429
4430 Using @code{define-button-type} to define default properties for
4431 buttons is not necessary---buttons without any specified type use the
4432 built-in button-type @code{button}---but it is encouraged, since
4433 doing so usually makes the resulting code clearer and more efficient.
4434
4435 @node Making Buttons
4436 @subsection Making Buttons
4437 @cindex making buttons
4438
4439 Buttons are associated with a region of text, using an overlay or
4440 text properties to hold button-specific information, all of which are
4441 initialized from the button's type (which defaults to the built-in
4442 button type @code{button}). Like all Emacs text, the appearance of
4443 the button is governed by the @code{face} property; by default (via
4444 the @code{face} property inherited from the @code{button} button-type)
4445 this is a simple underline, like a typical web-page link.
4446
4447 For convenience, there are two sorts of button-creation functions,
4448 those that add button properties to an existing region of a buffer,
4449 called @code{make-...button}, and those that also insert the button
4450 text, called @code{insert-...button}.
4451
4452 The button-creation functions all take the @code{&rest} argument
4453 @var{properties}, which should be a sequence of @var{property value}
4454 pairs, specifying properties to add to the button; see @ref{Button
4455 Properties}. In addition, the keyword argument @code{:type} may be
4456 used to specify a button-type from which to inherit other properties;
4457 see @ref{Button Types}. Any properties not explicitly specified
4458 during creation will be inherited from the button's type (if the type
4459 defines such a property).
4460
4461 The following functions add a button using an overlay
4462 (@pxref{Overlays}) to hold the button properties:
4463
4464 @defun make-button beg end &rest properties
4465 This makes a button from @var{beg} to @var{end} in the
4466 current buffer, and returns it.
4467 @end defun
4468
4469 @defun insert-button label &rest properties
4470 This insert a button with the label @var{label} at point,
4471 and returns it.
4472 @end defun
4473
4474 The following functions are similar, but use Emacs text properties
4475 (@pxref{Text Properties}) to hold the button properties, making the
4476 button actually part of the text instead of being a property of the
4477 buffer. Buttons using text properties do not create markers into the
4478 buffer, which is important for speed when you use extremely large
4479 numbers of buttons. Both functions return the position of the start
4480 of the new button:
4481
4482 @defun make-text-button beg end &rest properties
4483 This makes a button from @var{beg} to @var{end} in the current buffer, using
4484 text properties.
4485 @end defun
4486
4487 @defun insert-text-button label &rest properties
4488 This inserts a button with the label @var{label} at point, using text
4489 properties.
4490 @end defun
4491
4492 @node Manipulating Buttons
4493 @subsection Manipulating Buttons
4494 @cindex manipulating buttons
4495
4496 These are functions for getting and setting properties of buttons.
4497 Often these are used by a button's invocation function to determine
4498 what to do.
4499
4500 Where a @var{button} parameter is specified, it means an object
4501 referring to a specific button, either an overlay (for overlay
4502 buttons), or a buffer-position or marker (for text property buttons).
4503 Such an object is passed as the first argument to a button's
4504 invocation function when it is invoked.
4505
4506 @defun button-start button
4507 Return the position at which @var{button} starts.
4508 @end defun
4509
4510 @defun button-end button
4511 Return the position at which @var{button} ends.
4512 @end defun
4513
4514 @defun button-get button prop
4515 Get the property of button @var{button} named @var{prop}.
4516 @end defun
4517
4518 @defun button-put button prop val
4519 Set @var{button}'s @var{prop} property to @var{val}.
4520 @end defun
4521
4522 @defun button-activate button &optional use-mouse-action
4523 Call @var{button}'s @code{action} property (i.e., invoke it). If
4524 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
4525 @code{mouse-action} property instead of @code{action}; if the button
4526 has no @code{mouse-action} property, use @code{action} as normal.
4527 @end defun
4528
4529 @defun button-label button
4530 Return @var{button}'s text label.
4531 @end defun
4532
4533 @defun button-type button
4534 Return @var{button}'s button-type.
4535 @end defun
4536
4537 @defun button-has-type-p button type
4538 Return @code{t} if @var{button} has button-type @var{type}, or one of
4539 @var{type}'s subtypes.
4540 @end defun
4541
4542 @defun button-at pos
4543 Return the button at position @var{pos} in the current buffer, or @code{nil}.
4544 @end defun
4545
4546 @defun button-type-put type prop val
4547 Set the button-type @var{type}'s @var{prop} property to @var{val}.
4548 @end defun
4549
4550 @defun button-type-get type prop
4551 Get the property of button-type @var{type} named @var{prop}.
4552 @end defun
4553
4554 @defun button-type-subtype-p type supertype
4555 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
4556 @end defun
4557
4558 @node Button Buffer Commands
4559 @subsection Button Buffer Commands
4560 @cindex button buffer commands
4561
4562 These are commands and functions for locating and operating on
4563 buttons in an Emacs buffer.
4564
4565 @code{push-button} is the command that a user uses to actually `push'
4566 a button, and is bound by default in the button itself to @key{RET}
4567 and to @key{mouse-2} using a region-specific keymap. Commands
4568 that are useful outside the buttons itself, such as
4569 @code{forward-button} and @code{backward-button} are additionally
4570 available in the keymap stored in @code{button-buffer-map}; a mode
4571 which uses buttons may want to use @code{button-buffer-map} as a
4572 parent keymap for its keymap.
4573
4574 If the button has a non-@code{nil} @code{follow-link} property, and
4575 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
4576 will also activate the @code{push-button} command.
4577 @xref{Links and Mouse-1}.
4578
4579 @deffn Command push-button &optional pos use-mouse-action
4580 Perform the action specified by a button at location @var{pos}.
4581 @var{pos} may be either a buffer position or a mouse-event. If
4582 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
4583 mouse-event (@pxref{Mouse Events}), try to invoke the button's
4584 @code{mouse-action} property instead of @code{action}; if the button
4585 has no @code{mouse-action} property, use @code{action} as normal.
4586 @var{pos} defaults to point, except when @code{push-button} is invoked
4587 interactively as the result of a mouse-event, in which case, the mouse
4588 event's position is used. If there's no button at @var{pos}, do
4589 nothing and return @code{nil}, otherwise return @code{t}.
4590 @end deffn
4591
4592 @deffn Command forward-button n &optional wrap display-message
4593 Move to the @var{n}th next button, or @var{n}th previous button if
4594 @var{n} is negative. If @var{n} is zero, move to the start of any
4595 button at point. If @var{wrap} is non-@code{nil}, moving past either
4596 end of the buffer continues from the other end. If
4597 @var{display-message} is non-@code{nil}, the button's help-echo string
4598 is displayed. Any button with a non-@code{nil} @code{skip} property
4599 is skipped over. Returns the button found.
4600 @end deffn
4601
4602 @deffn Command backward-button n &optional wrap display-message
4603 Move to the @var{n}th previous button, or @var{n}th next button if
4604 @var{n} is negative. If @var{n} is zero, move to the start of any
4605 button at point. If @var{wrap} is non-@code{nil}, moving past either
4606 end of the buffer continues from the other end. If
4607 @var{display-message} is non-@code{nil}, the button's help-echo string
4608 is displayed. Any button with a non-@code{nil} @code{skip} property
4609 is skipped over. Returns the button found.
4610 @end deffn
4611
4612 @defun next-button pos &optional count-current
4613 @defunx previous-button pos &optional count-current
4614 Return the next button after (for @code{next-button} or before (for
4615 @code{previous-button}) position @var{pos} in the current buffer. If
4616 @var{count-current} is non-@code{nil}, count any button at @var{pos}
4617 in the search, instead of starting at the next button.
4618 @end defun
4619
4620 @node Abstract Display
4621 @section Abstract Display
4622 @cindex ewoc
4623 @cindex display, abstract
4624 @cindex display, arbitrary objects
4625 @cindex model/view/controller
4626 @cindex view part, model/view/controller
4627
4628 The Ewoc package constructs buffer text that represents a structure
4629 of Lisp objects, and updates the text to follow changes in that
4630 structure. This is like the ``view'' component in the
4631 ``model/view/controller'' design paradigm.
4632
4633 An @dfn{ewoc} is a structure that organizes information required to
4634 construct buffer text that represents certain Lisp data. The buffer
4635 text of the ewoc has three parts, in order: first, fixed @dfn{header}
4636 text; next, textual descriptions of a series of data elements (Lisp
4637 objects that you specify); and last, fixed @dfn{footer} text.
4638 Specifically, an ewoc contains information on:
4639
4640 @itemize @bullet
4641 @item
4642 The buffer which its text is generated in.
4643
4644 @item
4645 The text's start position in the buffer.
4646
4647 @item
4648 The header and footer strings.
4649
4650 @item
4651 A doubly-linked chain of @dfn{nodes}, each of which contains:
4652
4653 @itemize
4654 @item
4655 A @dfn{data element}, a single Lisp object.
4656
4657 @item
4658 Links to the preceding and following nodes in the chain.
4659 @end itemize
4660
4661 @item
4662 A @dfn{pretty-printer} function which is responsible for
4663 inserting the textual representation of a data
4664 element value into the current buffer.
4665 @end itemize
4666
4667 Typically, you define an ewoc with @code{ewoc-create}, and then pass
4668 the resulting ewoc structure to other functions in the Ewoc package to
4669 build nodes within it, and display it in the buffer. Once it is
4670 displayed in the buffer, other functions determine the correspondance
4671 between buffer positions and nodes, move point from one node's textual
4672 representation to another, and so forth. @xref{Abstract Display
4673 Functions}.
4674
4675 A node @dfn{encapsulates} a data element much the way a variable
4676 holds a value. Normally, encapsulation occurs as a part of adding a
4677 node to the ewoc. You can retrieve the data element value and place a
4678 new value in its place, like so:
4679
4680 @lisp
4681 (ewoc-data @var{node})
4682 @result{} value
4683
4684 (ewoc-set-data @var{node} @var{new-value})
4685 @result{} @var{new-value}
4686 @end lisp
4687
4688 @noindent
4689 You can also use, as the data element value, a Lisp object (list or
4690 vector) that is a container for the ``real'' value, or an index into
4691 some other structure. The example (@pxref{Abstract Display Example})
4692 uses the latter approach.
4693
4694 When the data changes, you will want to update the text in the
4695 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
4696 just specific nodes using @code{ewoc-invalidate}, or all nodes
4697 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
4698 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
4699 and add new nodes in their place. Deleting a node from an ewoc deletes
4700 its associated textual description from buffer, as well.
4701
4702 @menu
4703 * Abstract Display Functions::
4704 * Abstract Display Example::
4705 @end menu
4706
4707 @node Abstract Display Functions
4708 @subsection Abstract Display Functions
4709
4710 In this subsection, @var{ewoc} and @var{node} stand for the
4711 structures described above (@pxref{Abstract Display}), while
4712 @var{data} stands for an arbitrary Lisp object used as a data element.
4713
4714 @defun ewoc-create pretty-printer &optional header footer nosep
4715 This constructs and returns a new ewoc, with no nodes (and thus no data
4716 elements). @var{pretty-printer} should be a function that takes one
4717 argument, a data element of the sort you plan to use in this ewoc, and
4718 inserts its textual description at point using @code{insert} (and never
4719 @code{insert-before-markers}, because that would interfere with the
4720 Ewoc package's internal mechanisms).
4721
4722 Normally, a newline is automatically inserted after the header,
4723 the footer and every node's textual description. If @var{nosep}
4724 is non-@code{nil}, no newline is inserted. This may be useful for
4725 displaying an entire ewoc on a single line, for example, or for
4726 making nodes ``invisible'' by arranging for @var{pretty-printer}
4727 to do nothing for those nodes.
4728
4729 An ewoc maintains its text in the buffer that is current when
4730 you create it, so switch to the intended buffer before calling
4731 @code{ewoc-create}.
4732 @end defun
4733
4734 @defun ewoc-buffer ewoc
4735 This returns the buffer where @var{ewoc} maintains its text.
4736 @end defun
4737
4738 @defun ewoc-get-hf ewoc
4739 This returns a cons cell @code{(@var{header} . @var{footer})}
4740 made from @var{ewoc}'s header and footer.
4741 @end defun
4742
4743 @defun ewoc-set-hf ewoc header footer
4744 This sets the header and footer of @var{ewoc} to the strings
4745 @var{header} and @var{footer}, respectively.
4746 @end defun
4747
4748 @defun ewoc-enter-first ewoc data
4749 @defunx ewoc-enter-last ewoc data
4750 These add a new node encapsulating @var{data}, putting it, respectively,
4751 at the beginning or end of @var{ewoc}'s chain of nodes.
4752 @end defun
4753
4754 @defun ewoc-enter-before ewoc node data
4755 @defunx ewoc-enter-after ewoc node data
4756 These add a new node encapsulating @var{data}, adding it to
4757 @var{ewoc} before or after @var{node}, respectively.
4758 @end defun
4759
4760 @defun ewoc-prev ewoc node
4761 @defunx ewoc-next ewoc node
4762 These return, respectively, the previous node and the next node of @var{node}
4763 in @var{ewoc}.
4764 @end defun
4765
4766 @defun ewoc-nth ewoc n
4767 This returns the node in @var{ewoc} found at zero-based index @var{n}.
4768 A negative @var{n} means count from the end. @code{ewoc-nth} returns
4769 @code{nil} if @var{n} is out of range.
4770 @end defun
4771
4772 @defun ewoc-data node
4773 This extracts the data encapsulated by @var{node} and returns it.
4774 @end defun
4775
4776 @defun ewoc-set-data node data
4777 This sets the data encapsulated by @var{node} to @var{data}.
4778 @end defun
4779
4780 @defun ewoc-locate ewoc &optional pos guess
4781 This determines the node in @var{ewoc} which contains point (or
4782 @var{pos} if specified), and returns that node. If @var{ewoc} has no
4783 nodes, it returns @code{nil}. If @var{pos} is before the first node,
4784 it returns the first node; if @var{pos} is after the last node, it returns
4785 the last node. The optional third arg @var{guess}
4786 should be a node that is likely to be near @var{pos}; this doesn't
4787 alter the result, but makes the function run faster.
4788 @end defun
4789
4790 @defun ewoc-location node
4791 This returns the start position of @var{node}.
4792 @end defun
4793
4794 @defun ewoc-goto-prev ewoc arg
4795 @defunx ewoc-goto-next ewoc arg
4796 These move point to the previous or next, respectively, @var{arg}th node
4797 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
4798 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
4799 moves past the last node, returning @code{nil}. Excepting this special
4800 case, these functions return the node moved to.
4801 @end defun
4802
4803 @defun ewoc-goto-node ewoc node
4804 This moves point to the start of @var{node} in @var{ewoc}.
4805 @end defun
4806
4807 @defun ewoc-refresh ewoc
4808 This function regenerates the text of @var{ewoc}. It works by
4809 deleting the text between the header and the footer, i.e., all the
4810 data elements' representations, and then calling the pretty-printer
4811 function for each node, one by one, in order.
4812 @end defun
4813
4814 @defun ewoc-invalidate ewoc &rest nodes
4815 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
4816 @var{ewoc} are updated instead of the entire set.
4817 @end defun
4818
4819 @defun ewoc-delete ewoc &rest nodes
4820 This deletes each node in @var{nodes} from @var{ewoc}.
4821 @end defun
4822
4823 @defun ewoc-filter ewoc predicate &rest args
4824 This calls @var{predicate} for each data element in @var{ewoc} and
4825 deletes those nodes for which @var{predicate} returns @code{nil}.
4826 Any @var{args} are passed to @var{predicate}.
4827 @end defun
4828
4829 @defun ewoc-collect ewoc predicate &rest args
4830 This calls @var{predicate} for each data element in @var{ewoc}
4831 and returns a list of those elements for which @var{predicate}
4832 returns non-@code{nil}. The elements in the list are ordered
4833 as in the buffer. Any @var{args} are passed to @var{predicate}.
4834 @end defun
4835
4836 @defun ewoc-map map-function ewoc &rest args
4837 This calls @var{map-function} for each data element in @var{ewoc} and
4838 updates those nodes for which @var{map-function} returns non-@code{nil}.
4839 Any @var{args} are passed to @var{map-function}.
4840 @end defun
4841
4842 @node Abstract Display Example
4843 @subsection Abstract Display Example
4844
4845 Here is a simple example using functions of the ewoc package to
4846 implement a ``color components display,'' an area in a buffer that
4847 represents a vector of three integers (itself representing a 24-bit RGB
4848 value) in various ways.
4849
4850 @example
4851 (setq colorcomp-ewoc nil
4852 colorcomp-data nil
4853 colorcomp-mode-map nil
4854 colorcomp-labels ["Red" "Green" "Blue"])
4855
4856 (defun colorcomp-pp (data)
4857 (if data
4858 (let ((comp (aref colorcomp-data data)))
4859 (insert (aref colorcomp-labels data) "\t: #x"
4860 (format "%02X" comp) " "
4861 (make-string (ash comp -2) ?#) "\n"))
4862 (let ((cstr (format "#%02X%02X%02X"
4863 (aref colorcomp-data 0)
4864 (aref colorcomp-data 1)
4865 (aref colorcomp-data 2)))
4866 (samp " (sample text) "))
4867 (insert "Color\t: "
4868 (propertize samp 'face `(foreground-color . ,cstr))
4869 (propertize samp 'face `(background-color . ,cstr))
4870 "\n"))))
4871
4872 (defun colorcomp (color)
4873 "Allow fiddling with COLOR in a new buffer.
4874 The buffer is in Color Components mode."
4875 (interactive "sColor (name or #RGB or #RRGGBB): ")
4876 (when (string= "" color)
4877 (setq color "green"))
4878 (unless (color-values color)
4879 (error "No such color: %S" color))
4880 (switch-to-buffer
4881 (generate-new-buffer (format "originally: %s" color)))
4882 (kill-all-local-variables)
4883 (setq major-mode 'colorcomp-mode
4884 mode-name "Color Components")
4885 (use-local-map colorcomp-mode-map)
4886 (erase-buffer)
4887 (buffer-disable-undo)
4888 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
4889 (color-values color))))
4890 (ewoc (ewoc-create 'colorcomp-pp
4891 "\nColor Components\n\n"
4892 (substitute-command-keys
4893 "\n\\@{colorcomp-mode-map@}"))))
4894 (set (make-local-variable 'colorcomp-data) data)
4895 (set (make-local-variable 'colorcomp-ewoc) ewoc)
4896 (ewoc-enter-last ewoc 0)
4897 (ewoc-enter-last ewoc 1)
4898 (ewoc-enter-last ewoc 2)
4899 (ewoc-enter-last ewoc nil)))
4900 @end example
4901
4902 @cindex controller part, model/view/controller
4903 This example can be extended to be a ``color selection widget'' (in
4904 other words, the controller part of the ``model/view/controller''
4905 design paradigm) by defining commands to modify @code{colorcomp-data}
4906 and to ``finish'' the selection process, and a keymap to tie it all
4907 together conveniently.
4908
4909 @smallexample
4910 (defun colorcomp-mod (index limit delta)
4911 (let ((cur (aref colorcomp-data index)))
4912 (unless (= limit cur)
4913 (aset colorcomp-data index (+ cur delta)))
4914 (ewoc-invalidate
4915 colorcomp-ewoc
4916 (ewoc-nth colorcomp-ewoc index)
4917 (ewoc-nth colorcomp-ewoc -1))))
4918
4919 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
4920 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
4921 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
4922 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
4923 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
4924 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
4925
4926 (defun colorcomp-copy-as-kill-and-exit ()
4927 "Copy the color components into the kill ring and kill the buffer.
4928 The string is formatted #RRGGBB (hash followed by six hex digits)."
4929 (interactive)
4930 (kill-new (format "#%02X%02X%02X"
4931 (aref colorcomp-data 0)
4932 (aref colorcomp-data 1)
4933 (aref colorcomp-data 2)))
4934 (kill-buffer nil))
4935
4936 (setq colorcomp-mode-map
4937 (let ((m (make-sparse-keymap)))
4938 (suppress-keymap m)
4939 (define-key m "i" 'colorcomp-R-less)
4940 (define-key m "o" 'colorcomp-R-more)
4941 (define-key m "k" 'colorcomp-G-less)
4942 (define-key m "l" 'colorcomp-G-more)
4943 (define-key m "," 'colorcomp-B-less)
4944 (define-key m "." 'colorcomp-B-more)
4945 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
4946 m))
4947 @end smallexample
4948
4949 Note that we never modify the data in each node, which is fixed when the
4950 ewoc is created to be either @code{nil} or an index into the vector
4951 @code{colorcomp-data}, the actual color components.
4952
4953 @node Blinking
4954 @section Blinking Parentheses
4955 @cindex parenthesis matching
4956 @cindex blinking parentheses
4957 @cindex balancing parentheses
4958
4959 This section describes the mechanism by which Emacs shows a matching
4960 open parenthesis when the user inserts a close parenthesis.
4961
4962 @defvar blink-paren-function
4963 The value of this variable should be a function (of no arguments) to
4964 be called whenever a character with close parenthesis syntax is inserted.
4965 The value of @code{blink-paren-function} may be @code{nil}, in which
4966 case nothing is done.
4967 @end defvar
4968
4969 @defopt blink-matching-paren
4970 If this variable is @code{nil}, then @code{blink-matching-open} does
4971 nothing.
4972 @end defopt
4973
4974 @defopt blink-matching-paren-distance
4975 This variable specifies the maximum distance to scan for a matching
4976 parenthesis before giving up.
4977 @end defopt
4978
4979 @defopt blink-matching-delay
4980 This variable specifies the number of seconds for the cursor to remain
4981 at the matching parenthesis. A fraction of a second often gives
4982 good results, but the default is 1, which works on all systems.
4983 @end defopt
4984
4985 @deffn Command blink-matching-open
4986 This function is the default value of @code{blink-paren-function}. It
4987 assumes that point follows a character with close parenthesis syntax and
4988 moves the cursor momentarily to the matching opening character. If that
4989 character is not already on the screen, it displays the character's
4990 context in the echo area. To avoid long delays, this function does not
4991 search farther than @code{blink-matching-paren-distance} characters.
4992
4993 Here is an example of calling this function explicitly.
4994
4995 @smallexample
4996 @group
4997 (defun interactive-blink-matching-open ()
4998 @c Do not break this line! -- rms.
4999 @c The first line of a doc string
5000 @c must stand alone.
5001 "Indicate momentarily the start of sexp before point."
5002 (interactive)
5003 @end group
5004 @group
5005 (let ((blink-matching-paren-distance
5006 (buffer-size))
5007 (blink-matching-paren t))
5008 (blink-matching-open)))
5009 @end group
5010 @end smallexample
5011 @end deffn
5012
5013 @node Usual Display
5014 @section Usual Display Conventions
5015
5016 The usual display conventions define how to display each character
5017 code. You can override these conventions by setting up a display table
5018 (@pxref{Display Tables}). Here are the usual display conventions:
5019
5020 @itemize @bullet
5021 @item
5022 Character codes 32 through 126 map to glyph codes 32 through 126.
5023 Normally this means they display as themselves.
5024
5025 @item
5026 Character code 9 is a horizontal tab. It displays as whitespace
5027 up to a position determined by @code{tab-width}.
5028
5029 @item
5030 Character code 10 is a newline.
5031
5032 @item
5033 All other codes in the range 0 through 31, and code 127, display in one
5034 of two ways according to the value of @code{ctl-arrow}. If it is
5035 non-@code{nil}, these codes map to sequences of two glyphs, where the
5036 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5037 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5038 just like the codes in the range 128 to 255.
5039
5040 On MS-DOS terminals, Emacs arranges by default for the character code
5041 127 to be mapped to the glyph code 127, which normally displays as an
5042 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5043 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5044 emacs, The GNU Emacs Manual}.
5045
5046 @item
5047 Character codes 128 through 255 map to sequences of four glyphs, where
5048 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5049 digit characters representing the character code in octal. (A display
5050 table can specify a glyph to use instead of @samp{\}.)
5051
5052 @item
5053 Multibyte character codes above 256 are displayed as themselves, or as a
5054 question mark or empty box if the terminal cannot display that
5055 character.
5056 @end itemize
5057
5058 The usual display conventions apply even when there is a display
5059 table, for any character whose entry in the active display table is
5060 @code{nil}. Thus, when you set up a display table, you need only
5061 specify the characters for which you want special behavior.
5062
5063 These display rules apply to carriage return (character code 13), when
5064 it appears in the buffer. But that character may not appear in the
5065 buffer where you expect it, if it was eliminated as part of end-of-line
5066 conversion (@pxref{Coding System Basics}).
5067
5068 These variables affect the way certain characters are displayed on the
5069 screen. Since they change the number of columns the characters occupy,
5070 they also affect the indentation functions. These variables also affect
5071 how the mode line is displayed; if you want to force redisplay of the
5072 mode line using the new values, call the function
5073 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5074
5075 @defopt ctl-arrow
5076 @cindex control characters in display
5077 This buffer-local variable controls how control characters are
5078 displayed. If it is non-@code{nil}, they are displayed as a caret
5079 followed by the character: @samp{^A}. If it is @code{nil}, they are
5080 displayed as a backslash followed by three octal digits: @samp{\001}.
5081 @end defopt
5082
5083 @c Following may have overfull hbox.
5084 @defvar default-ctl-arrow
5085 The value of this variable is the default value for @code{ctl-arrow} in
5086 buffers that do not override it. @xref{Default Value}.
5087 @end defvar
5088
5089 @defopt tab-width
5090 The value of this buffer-local variable is the spacing between tab
5091 stops used for displaying tab characters in Emacs buffers. The value
5092 is in units of columns, and the default is 8. Note that this feature
5093 is completely independent of the user-settable tab stops used by the
5094 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5095 @end defopt
5096
5097 @node Display Tables
5098 @section Display Tables
5099
5100 @cindex display table
5101 You can use the @dfn{display table} feature to control how all possible
5102 character codes display on the screen. This is useful for displaying
5103 European languages that have letters not in the @acronym{ASCII} character
5104 set.
5105
5106 The display table maps each character code into a sequence of
5107 @dfn{glyphs}, each glyph being a graphic that takes up one character
5108 position on the screen. You can also define how to display each glyph
5109 on your terminal, using the @dfn{glyph table}.
5110
5111 Display tables affect how the mode line is displayed; if you want to
5112 force redisplay of the mode line using a new display table, call
5113 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5114
5115 @menu
5116 * Display Table Format:: What a display table consists of.
5117 * Active Display Table:: How Emacs selects a display table to use.
5118 * Glyphs:: How to define a glyph, and what glyphs mean.
5119 @end menu
5120
5121 @node Display Table Format
5122 @subsection Display Table Format
5123
5124 A display table is actually a char-table (@pxref{Char-Tables}) with
5125 @code{display-table} as its subtype.
5126
5127 @defun make-display-table
5128 This creates and returns a display table. The table initially has
5129 @code{nil} in all elements.
5130 @end defun
5131
5132 The ordinary elements of the display table are indexed by character
5133 codes; the element at index @var{c} says how to display the character
5134 code @var{c}. The value should be @code{nil} or a vector of the
5135 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5136 character @var{c} according to the usual display conventions
5137 (@pxref{Usual Display}).
5138
5139 @strong{Warning:} if you use the display table to change the display
5140 of newline characters, the whole buffer will be displayed as one long
5141 ``line.''
5142
5143 The display table also has six ``extra slots'' which serve special
5144 purposes. Here is a table of their meanings; @code{nil} in any slot
5145 means to use the default for that slot, as stated below.
5146
5147 @table @asis
5148 @item 0
5149 The glyph for the end of a truncated screen line (the default for this
5150 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5151 arrows in the fringes to indicate truncation, so the display table has
5152 no effect.
5153
5154 @item 1
5155 The glyph for the end of a continued line (the default is @samp{\}).
5156 On graphical terminals, Emacs uses curved arrows in the fringes to
5157 indicate continuation, so the display table has no effect.
5158
5159 @item 2
5160 The glyph for indicating a character displayed as an octal character
5161 code (the default is @samp{\}).
5162
5163 @item 3
5164 The glyph for indicating a control character (the default is @samp{^}).
5165
5166 @item 4
5167 A vector of glyphs for indicating the presence of invisible lines (the
5168 default is @samp{...}). @xref{Selective Display}.
5169
5170 @item 5
5171 The glyph used to draw the border between side-by-side windows (the
5172 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5173 when there are no scroll bars; if scroll bars are supported and in use,
5174 a scroll bar separates the two windows.
5175 @end table
5176
5177 For example, here is how to construct a display table that mimics the
5178 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5179
5180 @example
5181 (setq disptab (make-display-table))
5182 (let ((i 0))
5183 (while (< i 32)
5184 (or (= i ?\t) (= i ?\n)
5185 (aset disptab i (vector ?^ (+ i 64))))
5186 (setq i (1+ i)))
5187 (aset disptab 127 (vector ?^ ??)))
5188 @end example
5189
5190 @defun display-table-slot display-table slot
5191 This function returns the value of the extra slot @var{slot} of
5192 @var{display-table}. The argument @var{slot} may be a number from 0 to
5193 5 inclusive, or a slot name (symbol). Valid symbols are
5194 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5195 @code{selective-display}, and @code{vertical-border}.
5196 @end defun
5197
5198 @defun set-display-table-slot display-table slot value
5199 This function stores @var{value} in the extra slot @var{slot} of
5200 @var{display-table}. The argument @var{slot} may be a number from 0 to
5201 5 inclusive, or a slot name (symbol). Valid symbols are
5202 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5203 @code{selective-display}, and @code{vertical-border}.
5204 @end defun
5205
5206 @defun describe-display-table display-table
5207 This function displays a description of the display table
5208 @var{display-table} in a help buffer.
5209 @end defun
5210
5211 @deffn Command describe-current-display-table
5212 This command displays a description of the current display table in a
5213 help buffer.
5214 @end deffn
5215
5216 @node Active Display Table
5217 @subsection Active Display Table
5218 @cindex active display table
5219
5220 Each window can specify a display table, and so can each buffer. When
5221 a buffer @var{b} is displayed in window @var{w}, display uses the
5222 display table for window @var{w} if it has one; otherwise, the display
5223 table for buffer @var{b} if it has one; otherwise, the standard display
5224 table if any. The display table chosen is called the @dfn{active}
5225 display table.
5226
5227 @defun window-display-table &optional window
5228 This function returns @var{window}'s display table, or @code{nil}
5229 if @var{window} does not have an assigned display table. The default
5230 for @var{window} is the selected window.
5231 @end defun
5232
5233 @defun set-window-display-table window table
5234 This function sets the display table of @var{window} to @var{table}.
5235 The argument @var{table} should be either a display table or
5236 @code{nil}.
5237 @end defun
5238
5239 @defvar buffer-display-table
5240 This variable is automatically buffer-local in all buffers; its value in
5241 a particular buffer specifies the display table for that buffer. If it
5242 is @code{nil}, that means the buffer does not have an assigned display
5243 table.
5244 @end defvar
5245
5246 @defvar standard-display-table
5247 This variable's value is the default display table, used whenever a
5248 window has no display table and neither does the buffer displayed in
5249 that window. This variable is @code{nil} by default.
5250 @end defvar
5251
5252 If there is no display table to use for a particular window---that is,
5253 if the window specifies none, its buffer specifies none, and
5254 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5255 display conventions for all character codes in that window. @xref{Usual
5256 Display}.
5257
5258 A number of functions for changing the standard display table
5259 are defined in the library @file{disp-table}.
5260
5261 @node Glyphs
5262 @subsection Glyphs
5263
5264 @cindex glyph
5265 A @dfn{glyph} is a generalization of a character; it stands for an
5266 image that takes up a single character position on the screen. Normally
5267 glyphs come from vectors in the display table (@pxref{Display Tables}).
5268
5269 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5270 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5271 simple glyph code is just a way of specifying a character and a face
5272 to output it in. @xref{Faces}.
5273
5274 The following functions are used to manipulate simple glyph codes:
5275
5276 @defun make-glyph-code char &optional face
5277 This function returns a simple glyph code representing char @var{char}
5278 with face @var{face}.
5279 @end defun
5280
5281 @defun glyph-char glyph
5282 This function returns the character of simple glyph code @var{glyph}.
5283 @end defun
5284
5285 @defun glyph-face glyph
5286 This function returns face of simple glyph code @var{glyph}, or
5287 @code{nil} if @var{glyph} has the default face (face-id 0).
5288 @end defun
5289
5290 On character terminals, you can set up a @dfn{glyph table} to define
5291 the meaning of glyph codes (represented as small integers).
5292
5293 @defvar glyph-table
5294 The value of this variable is the current glyph table. It should be
5295 @code{nil} or a vector whose @var{g}th element defines glyph code
5296 @var{g}.
5297
5298 If a glyph code is greater than or equal to the length of the glyph
5299 table, that code is automatically simple. If @code{glyph-table} is
5300 @code{nil} then all glyph codes are simple.
5301
5302 The glyph table is used only on character terminals. On graphical
5303 displays, all glyph codes are simple.
5304 @end defvar
5305
5306 Here are the meaningful types of elements in the glyph table:
5307
5308 @table @asis
5309 @item @var{string}
5310 Send the characters in @var{string} to the terminal to output
5311 this glyph code.
5312
5313 @item @var{code}
5314 Define this glyph code as an alias for glyph code @var{code} created
5315 by @code{make-glyph-code}. You can use such an alias to define a
5316 small-numbered glyph code which specifies a character with a face.
5317
5318 @item @code{nil}
5319 This glyph code is simple.
5320 @end table
5321
5322 @defun create-glyph string
5323 This function returns a newly-allocated glyph code which is set up to
5324 display by sending @var{string} to the terminal.
5325 @end defun
5326
5327 @node Beeping
5328 @section Beeping
5329 @c @cindex beeping "beep" is adjacent
5330 @cindex bell
5331
5332 This section describes how to make Emacs ring the bell (or blink the
5333 screen) to attract the user's attention. Be conservative about how
5334 often you do this; frequent bells can become irritating. Also be
5335 careful not to use just beeping when signaling an error is more
5336 appropriate. (@xref{Errors}.)
5337
5338 @defun ding &optional do-not-terminate
5339 @cindex keyboard macro termination
5340 This function beeps, or flashes the screen (see @code{visible-bell} below).
5341 It also terminates any keyboard macro currently executing unless
5342 @var{do-not-terminate} is non-@code{nil}.
5343 @end defun
5344
5345 @defun beep &optional do-not-terminate
5346 This is a synonym for @code{ding}.
5347 @end defun
5348
5349 @defopt visible-bell
5350 This variable determines whether Emacs should flash the screen to
5351 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5352 is effective on graphical displays, and on text-only terminals
5353 provided the terminal's Termcap entry defines the visible bell
5354 capability (@samp{vb}).
5355 @end defopt
5356
5357 @defvar ring-bell-function
5358 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5359 bell.'' Its value should be a function of no arguments. If this is
5360 non-@code{nil}, it takes precedence over the @code{visible-bell}
5361 variable.
5362 @end defvar
5363
5364 @node Window Systems
5365 @section Window Systems
5366
5367 Emacs works with several window systems, most notably the X Window
5368 System. Both Emacs and X use the term ``window,'' but use it
5369 differently. An Emacs frame is a single window as far as X is
5370 concerned; the individual Emacs windows are not known to X at all.
5371
5372 @defvar window-system
5373 This variable tells Lisp programs what window system Emacs is running
5374 under. The possible values are
5375
5376 @table @code
5377 @item x
5378 @cindex X Window System
5379 Emacs is displaying using X.
5380 @item pc
5381 Emacs is displaying using MS-DOS.
5382 @item w32
5383 Emacs is displaying using Windows.
5384 @item mac
5385 Emacs is displaying using a Macintosh.
5386 @item nil
5387 Emacs is using a character-based terminal.
5388 @end table
5389 @end defvar
5390
5391 @defvar window-setup-hook
5392 This variable is a normal hook which Emacs runs after handling the
5393 initialization files. Emacs runs this hook after it has completed
5394 loading your init file, the default initialization file (if
5395 any), and the terminal-specific Lisp code, and running the hook
5396 @code{term-setup-hook}.
5397
5398 This hook is used for internal purposes: setting up communication with
5399 the window system, and creating the initial window. Users should not
5400 interfere with it.
5401 @end defvar
5402
5403 @ignore
5404 arch-tag: ffdf5714-7ecf-415b-9023-fbc6b409c2c6
5405 @end ignore