(decode_coding_emacs_mule): Fix the case of
[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without speciak keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 @end defun
181
182 @defun string-make-multibyte string
183 This function converts the text of @var{string} to multibyte
184 representation, if it isn't already, and returns the result. If
185 @var{string} is a multibyte string, it is returned unchanged.
186 @end defun
187
188 @node Selecting a Representation
189 @section Selecting a Representation
190
191 Sometimes it is useful to examine an existing buffer or string as
192 multibyte when it was unibyte, or vice versa.
193
194 @defun set-buffer-multibyte multibyte
195 Set the representation type of the current buffer. If @var{multibyte}
196 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
197 is @code{nil}, the buffer becomes unibyte.
198
199 This function leaves the buffer contents unchanged when viewed as a
200 sequence of bytes. As a consequence, it can change the contents viewed
201 as characters; a sequence of two bytes which is treated as one character
202 in multibyte representation will count as two characters in unibyte
203 representation. Character codes 128 through 159 are an exception. They
204 are represented by one byte in a unibyte buffer, but when the buffer is
205 set to multibyte, they are converted to two-byte sequences, and vice
206 versa.
207
208 This function sets @code{enable-multibyte-characters} to record which
209 representation is in use. It also adjusts various data in the buffer
210 (including overlays, text properties and markers) so that they cover the
211 same text as they did before.
212
213 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
214 because indirect buffers always inherit the representation of the
215 base buffer.
216 @end defun
217
218 @defun string-as-unibyte string
219 This function returns a string with the same bytes as @var{string} but
220 treating each byte as a character. This means that the value may have
221 more characters than @var{string} has.
222
223 If @var{string} is already a unibyte string, then the value is
224 @var{string} itself.
225 @end defun
226
227 @defun string-as-multibyte string
228 This function returns a string with the same bytes as @var{string} but
229 treating each multibyte sequence as one character. This means that the
230 value may have fewer characters than @var{string} has.
231
232 If @var{string} is already a multibyte string, then the value is
233 @var{string} itself.
234 @end defun
235
236 @node Character Codes
237 @section Character Codes
238 @cindex character codes
239
240 The unibyte and multibyte text representations use different character
241 codes. The valid character codes for unibyte representation range from
242 0 to 255---the values that can fit in one byte. The valid character
243 codes for multibyte representation range from 0 to 524287, but not all
244 values in that range are valid. The values 128 through 255 are not
245 entirely proper in multibyte text, but they can occur if you do explicit
246 encoding and decoding (@pxref{Explicit Encoding}). Some other character
247 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
248 0 through 127 are completely legitimate in both representations.
249
250 @defun char-valid-p charcode &optional genericp
251 This returns @code{t} if @var{charcode} is valid for either one of the two
252 text representations.
253
254 @example
255 (char-valid-p 65)
256 @result{} t
257 (char-valid-p 256)
258 @result{} nil
259 (char-valid-p 2248)
260 @result{} t
261 @end example
262
263 If the optional argument @var{genericp} is non-nil, this function
264 returns @code{t} if @var{charcode} is a generic character
265 (@pxref{Splitting Characters}).
266 @end defun
267
268 @node Character Sets
269 @section Character Sets
270 @cindex character sets
271
272 Emacs classifies characters into various @dfn{character sets}, each of
273 which has a name which is a symbol. Each character belongs to one and
274 only one character set.
275
276 In general, there is one character set for each distinct script. For
277 example, @code{latin-iso8859-1} is one character set,
278 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
279 Emacs character set can hold at most 9025 characters; therefore, in some
280 cases, characters that would logically be grouped together are split
281 into several character sets. For example, one set of Chinese
282 characters, generally known as Big 5, is divided into two Emacs
283 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
284
285 @sc{ascii} characters are in character set @code{ascii}. The
286 non-@sc{ascii} characters 128 through 159 are in character set
287 @code{eight-bit-control}, and codes 160 through 255 are in character set
288 @code{eight-bit-graphic}.
289
290 @defun charsetp object
291 Returns @code{t} if @var{object} is a symbol that names a character set,
292 @code{nil} otherwise.
293 @end defun
294
295 @defun charset-list
296 This function returns a list of all defined character set names.
297 @end defun
298
299 @defun char-charset character
300 This function returns the name of the character set that @var{character}
301 belongs to.
302 @end defun
303
304 @defun charset-plist charset
305 @tindex charset-plist
306 This function returns the charset property list of the character set
307 @var{charset}. Although @var{charset} is a symbol, this is not the same
308 as the property list of that symbol. Charset properties are used for
309 special purposes within Emacs; for example,
310 @code{preferred-coding-system} helps determine which coding system to
311 use to encode characters in a charset.
312 @end defun
313
314 @node Chars and Bytes
315 @section Characters and Bytes
316 @cindex bytes and characters
317
318 @cindex introduction sequence
319 @cindex dimension (of character set)
320 In multibyte representation, each character occupies one or more
321 bytes. Each character set has an @dfn{introduction sequence}, which is
322 normally one or two bytes long. (Exception: the @sc{ascii} character
323 set and the @sc{eight-bit-graphic} character set have a zero-length
324 introduction sequence.) The introduction sequence is the beginning of
325 the byte sequence for any character in the character set. The rest of
326 the character's bytes distinguish it from the other characters in the
327 same character set. Depending on the character set, there are either
328 one or two distinguishing bytes; the number of such bytes is called the
329 @dfn{dimension} of the character set.
330
331 @defun charset-dimension charset
332 This function returns the dimension of @var{charset}; at present, the
333 dimension is always 1 or 2.
334 @end defun
335
336 @defun charset-bytes charset
337 @tindex charset-bytes
338 This function returns the number of bytes used to represent a character
339 in character set @var{charset}.
340 @end defun
341
342 This is the simplest way to determine the byte length of a character
343 set's introduction sequence:
344
345 @example
346 (- (charset-bytes @var{charset})
347 (charset-dimension @var{charset}))
348 @end example
349
350 @node Splitting Characters
351 @section Splitting Characters
352
353 The functions in this section convert between characters and the byte
354 values used to represent them. For most purposes, there is no need to
355 be concerned with the sequence of bytes used to represent a character,
356 because Emacs translates automatically when necessary.
357
358 @defun split-char character
359 Return a list containing the name of the character set of
360 @var{character}, followed by one or two byte values (integers) which
361 identify @var{character} within that character set. The number of byte
362 values is the character set's dimension.
363
364 @example
365 (split-char 2248)
366 @result{} (latin-iso8859-1 72)
367 (split-char 65)
368 @result{} (ascii 65)
369 (split-char 128)
370 @result{} (eight-bit-control 128)
371 @end example
372 @end defun
373
374 @defun make-char charset &rest byte-values
375 This function returns the character in character set @var{charset}
376 identified by @var{byte-values}. This is roughly the inverse of
377 @code{split-char}. Normally, you should specify either one or two
378 @var{byte-values}, according to the dimension of @var{charset}. For
379 example,
380
381 @example
382 (make-char 'latin-iso8859-1 72)
383 @result{} 2248
384 @end example
385 @end defun
386
387 @cindex generic characters
388 If you call @code{make-char} with no @var{byte-values}, the result is
389 a @dfn{generic character} which stands for @var{charset}. A generic
390 character is an integer, but it is @emph{not} valid for insertion in the
391 buffer as a character. It can be used in @code{char-table-range} to
392 refer to the whole character set (@pxref{Char-Tables}).
393 @code{char-valid-p} returns @code{nil} for generic characters.
394 For example:
395
396 @example
397 (make-char 'latin-iso8859-1)
398 @result{} 2176
399 (char-valid-p 2176)
400 @result{} nil
401 (char-valid-p 2176 t)
402 @result{} t
403 (split-char 2176)
404 @result{} (latin-iso8859-1 0)
405 @end example
406
407 The character sets @sc{ascii}, @sc{eight-bit-control}, and
408 @sc{eight-bit-graphic} don't have corresponding generic characters.
409
410 @node Scanning Charsets
411 @section Scanning for Character Sets
412
413 Sometimes it is useful to find out which character sets appear in a
414 part of a buffer or a string. One use for this is in determining which
415 coding systems (@pxref{Coding Systems}) are capable of representing all
416 of the text in question.
417
418 @defun find-charset-region beg end &optional translation
419 This function returns a list of the character sets that appear in the
420 current buffer between positions @var{beg} and @var{end}.
421
422 The optional argument @var{translation} specifies a translation table to
423 be used in scanning the text (@pxref{Translation of Characters}). If it
424 is non-@code{nil}, then each character in the region is translated
425 through this table, and the value returned describes the translated
426 characters instead of the characters actually in the buffer.
427 @end defun
428
429 @defun find-charset-string string &optional translation
430 This function returns a list of the character sets that appear in the
431 string @var{string}. It is just like @code{find-charset-region}, except
432 that it applies to the contents of @var{string} instead of part of the
433 current buffer.
434 @end defun
435
436 @node Translation of Characters
437 @section Translation of Characters
438 @cindex character translation tables
439 @cindex translation tables
440
441 A @dfn{translation table} specifies a mapping of characters
442 into characters. These tables are used in encoding and decoding, and
443 for other purposes. Some coding systems specify their own particular
444 translation tables; there are also default translation tables which
445 apply to all other coding systems.
446
447 @defun make-translation-table &rest translations
448 This function returns a translation table based on the argument
449 @var{translations}. Each element of
450 @var{translations} should be a list of the form @code{(@var{from}
451 . @var{to})}; this says to translate the character @var{from} into
452 @var{to}.
453
454 You can also map one whole character set into another character set with
455 the same dimension. To do this, you specify a generic character (which
456 designates a character set) for @var{from} (@pxref{Splitting Characters}).
457 In this case, @var{to} should also be a generic character, for another
458 character set of the same dimension. Then the translation table
459 translates each character of @var{from}'s character set into the
460 corresponding character of @var{to}'s character set.
461 @end defun
462
463 In decoding, the translation table's translations are applied to the
464 characters that result from ordinary decoding. If a coding system has
465 property @code{character-translation-table-for-decode}, that specifies
466 the translation table to use. Otherwise, if
467 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
468 uses that table.
469
470 In encoding, the translation table's translations are applied to the
471 characters in the buffer, and the result of translation is actually
472 encoded. If a coding system has property
473 @code{character-translation-table-for-encode}, that specifies the
474 translation table to use. Otherwise the variable
475 @code{standard-translation-table-for-encode} specifies the translation
476 table.
477
478 @defvar standard-translation-table-for-decode
479 This is the default translation table for decoding, for
480 coding systems that don't specify any other translation table.
481 @end defvar
482
483 @defvar standard-translation-table-for-encode
484 This is the default translation table for encoding, for
485 coding systems that don't specify any other translation table.
486 @end defvar
487
488 @node Coding Systems
489 @section Coding Systems
490
491 @cindex coding system
492 When Emacs reads or writes a file, and when Emacs sends text to a
493 subprocess or receives text from a subprocess, it normally performs
494 character code conversion and end-of-line conversion as specified
495 by a particular @dfn{coding system}.
496
497 How to define a coding system is an arcane matter, and is not
498 documented here.
499
500 @menu
501 * Coding System Basics:: Basic concepts.
502 * Encoding and I/O:: How file I/O functions handle coding systems.
503 * Lisp and Coding Systems:: Functions to operate on coding system names.
504 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
505 * Default Coding Systems:: Controlling the default choices.
506 * Specifying Coding Systems:: Requesting a particular coding system
507 for a single file operation.
508 * Explicit Encoding:: Encoding or decoding text without doing I/O.
509 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
510 * MS-DOS File Types:: How DOS "text" and "binary" files
511 relate to coding systems.
512 @end menu
513
514 @node Coding System Basics
515 @subsection Basic Concepts of Coding Systems
516
517 @cindex character code conversion
518 @dfn{Character code conversion} involves conversion between the encoding
519 used inside Emacs and some other encoding. Emacs supports many
520 different encodings, in that it can convert to and from them. For
521 example, it can convert text to or from encodings such as Latin 1, Latin
522 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
523 cases, Emacs supports several alternative encodings for the same
524 characters; for example, there are three coding systems for the Cyrillic
525 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
526
527 Most coding systems specify a particular character code for
528 conversion, but some of them leave the choice unspecified---to be chosen
529 heuristically for each file, based on the data.
530
531 @cindex end of line conversion
532 @dfn{End of line conversion} handles three different conventions used
533 on various systems for representing end of line in files. The Unix
534 convention is to use the linefeed character (also called newline). The
535 DOS convention is to use a carriage-return and a linefeed at the end of
536 a line. The Mac convention is to use just carriage-return.
537
538 @cindex base coding system
539 @cindex variant coding system
540 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
541 conversion unspecified, to be chosen based on the data. @dfn{Variant
542 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
543 @code{latin-1-mac} specify the end-of-line conversion explicitly as
544 well. Most base coding systems have three corresponding variants whose
545 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
546
547 The coding system @code{raw-text} is special in that it prevents
548 character code conversion, and causes the buffer visited with that
549 coding system to be a unibyte buffer. It does not specify the
550 end-of-line conversion, allowing that to be determined as usual by the
551 data, and has the usual three variants which specify the end-of-line
552 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
553 it specifies no conversion of either character codes or end-of-line.
554
555 The coding system @code{emacs-mule} specifies that the data is
556 represented in the internal Emacs encoding. This is like
557 @code{raw-text} in that no code conversion happens, but different in
558 that the result is multibyte data.
559
560 @defun coding-system-get coding-system property
561 This function returns the specified property of the coding system
562 @var{coding-system}. Most coding system properties exist for internal
563 purposes, but one that you might find useful is @code{mime-charset}.
564 That property's value is the name used in MIME for the character coding
565 which this coding system can read and write. Examples:
566
567 @example
568 (coding-system-get 'iso-latin-1 'mime-charset)
569 @result{} iso-8859-1
570 (coding-system-get 'iso-2022-cn 'mime-charset)
571 @result{} iso-2022-cn
572 (coding-system-get 'cyrillic-koi8 'mime-charset)
573 @result{} koi8-r
574 @end example
575
576 The value of the @code{mime-charset} property is also defined
577 as an alias for the coding system.
578 @end defun
579
580 @node Encoding and I/O
581 @subsection Encoding and I/O
582
583 The principal purpose of coding systems is for use in reading and
584 writing files. The function @code{insert-file-contents} uses
585 a coding system for decoding the file data, and @code{write-region}
586 uses one to encode the buffer contents.
587
588 You can specify the coding system to use either explicitly
589 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
590 mechanism (@pxref{Default Coding Systems}). But these methods may not
591 completely specify what to do. For example, they may choose a coding
592 system such as @code{undefined} which leaves the character code
593 conversion to be determined from the data. In these cases, the I/O
594 operation finishes the job of choosing a coding system. Very often
595 you will want to find out afterwards which coding system was chosen.
596
597 @defvar buffer-file-coding-system
598 This variable records the coding system that was used for visiting the
599 current buffer. It is used for saving the buffer, and for writing part
600 of the buffer with @code{write-region}. When those operations ask the
601 user to specify a different coding system,
602 @code{buffer-file-coding-system} is updated to the coding system
603 specified.
604
605 However, @code{buffer-file-coding-system} does not affect sending text
606 to a subprocess.
607 @end defvar
608
609 @defvar save-buffer-coding-system
610 This variable specifies the coding system for saving the buffer (by
611 overriding @code{buffer-file-coding-system}). Note that it is not used
612 for @code{write-region}.
613
614 When a command to save the buffer starts out to use
615 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
616 and that coding system cannot handle
617 the actual text in the buffer, the command asks the user to choose
618 another coding system. After that happens, the command also updates
619 @code{buffer-file-coding-system} to represent the coding system that the
620 user specified.
621 @end defvar
622
623 @defvar last-coding-system-used
624 I/O operations for files and subprocesses set this variable to the
625 coding system name that was used. The explicit encoding and decoding
626 functions (@pxref{Explicit Encoding}) set it too.
627
628 @strong{Warning:} Since receiving subprocess output sets this variable,
629 it can change whenever Emacs waits; therefore, you should copy the
630 value shortly after the function call that stores the value you are
631 interested in.
632 @end defvar
633
634 The variable @code{selection-coding-system} specifies how to encode
635 selections for the window system. @xref{Window System Selections}.
636
637 @node Lisp and Coding Systems
638 @subsection Coding Systems in Lisp
639
640 Here are the Lisp facilities for working with coding systems:
641
642 @defun coding-system-list &optional base-only
643 This function returns a list of all coding system names (symbols). If
644 @var{base-only} is non-@code{nil}, the value includes only the
645 base coding systems. Otherwise, it includes alias and variant coding
646 systems as well.
647 @end defun
648
649 @defun coding-system-p object
650 This function returns @code{t} if @var{object} is a coding system
651 name.
652 @end defun
653
654 @defun check-coding-system coding-system
655 This function checks the validity of @var{coding-system}.
656 If that is valid, it returns @var{coding-system}.
657 Otherwise it signals an error with condition @code{coding-system-error}.
658 @end defun
659
660 @defun coding-system-change-eol-conversion coding-system eol-type
661 This function returns a coding system which is like @var{coding-system}
662 except for its eol conversion, which is specified by @code{eol-type}.
663 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
664 @code{nil}. If it is @code{nil}, the returned coding system determines
665 the end-of-line conversion from the data.
666 @end defun
667
668 @defun coding-system-change-text-conversion eol-coding text-coding
669 This function returns a coding system which uses the end-of-line
670 conversion of @var{eol-coding}, and the text conversion of
671 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
672 @code{undecided}, or one of its variants according to @var{eol-coding}.
673 @end defun
674
675 @defun find-coding-systems-region from to
676 This function returns a list of coding systems that could be used to
677 encode a text between @var{from} and @var{to}. All coding systems in
678 the list can safely encode any multibyte characters in that portion of
679 the text.
680
681 If the text contains no multibyte characters, the function returns the
682 list @code{(undecided)}.
683 @end defun
684
685 @defun find-coding-systems-string string
686 This function returns a list of coding systems that could be used to
687 encode the text of @var{string}. All coding systems in the list can
688 safely encode any multibyte characters in @var{string}. If the text
689 contains no multibyte characters, this returns the list
690 @code{(undecided)}.
691 @end defun
692
693 @defun find-coding-systems-for-charsets charsets
694 This function returns a list of coding systems that could be used to
695 encode all the character sets in the list @var{charsets}.
696 @end defun
697
698 @defun detect-coding-region start end &optional highest
699 This function chooses a plausible coding system for decoding the text
700 from @var{start} to @var{end}. This text should be a byte sequence
701 (@pxref{Explicit Encoding}).
702
703 Normally this function returns a list of coding systems that could
704 handle decoding the text that was scanned. They are listed in order of
705 decreasing priority. But if @var{highest} is non-@code{nil}, then the
706 return value is just one coding system, the one that is highest in
707 priority.
708
709 If the region contains only @sc{ascii} characters, the value
710 is @code{undecided} or @code{(undecided)}.
711 @end defun
712
713 @defun detect-coding-string string highest
714 This function is like @code{detect-coding-region} except that it
715 operates on the contents of @var{string} instead of bytes in the buffer.
716 @end defun
717
718 @xref{Process Information}, for how to examine or set the coding
719 systems used for I/O to a subprocess.
720
721 @node User-Chosen Coding Systems
722 @subsection User-Chosen Coding Systems
723
724 @defun select-safe-coding-system from to &optional preferred-coding-system
725 This function selects a coding system for encoding the text between
726 @var{from} and @var{to}, asking the user to choose if necessary.
727
728 The optional argument @var{preferred-coding-system} specifies a coding
729 system to try first. If that one can handle the text in the specified
730 region, then it is used. If this argument is omitted, the current
731 buffer's value of @code{buffer-file-coding-system} is tried first.
732
733 If the region contains some multibyte characters that the preferred
734 coding system cannot encode, this function asks the user to choose from
735 a list of coding systems which can encode the text, and returns the
736 user's choice.
737
738 One other kludgy feature: if @var{from} is a string, the string is the
739 target text, and @var{to} is ignored.
740 @end defun
741
742 Here are two functions you can use to let the user specify a coding
743 system, with completion. @xref{Completion}.
744
745 @defun read-coding-system prompt &optional default
746 This function reads a coding system using the minibuffer, prompting with
747 string @var{prompt}, and returns the coding system name as a symbol. If
748 the user enters null input, @var{default} specifies which coding system
749 to return. It should be a symbol or a string.
750 @end defun
751
752 @defun read-non-nil-coding-system prompt
753 This function reads a coding system using the minibuffer, prompting with
754 string @var{prompt}, and returns the coding system name as a symbol. If
755 the user tries to enter null input, it asks the user to try again.
756 @xref{Coding Systems}.
757 @end defun
758
759 @node Default Coding Systems
760 @subsection Default Coding Systems
761
762 This section describes variables that specify the default coding
763 system for certain files or when running certain subprograms, and the
764 function that I/O operations use to access them.
765
766 The idea of these variables is that you set them once and for all to the
767 defaults you want, and then do not change them again. To specify a
768 particular coding system for a particular operation in a Lisp program,
769 don't change these variables; instead, override them using
770 @code{coding-system-for-read} and @code{coding-system-for-write}
771 (@pxref{Specifying Coding Systems}).
772
773 @defvar file-coding-system-alist
774 This variable is an alist that specifies the coding systems to use for
775 reading and writing particular files. Each element has the form
776 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
777 expression that matches certain file names. The element applies to file
778 names that match @var{pattern}.
779
780 The @sc{cdr} of the element, @var{coding}, should be either a coding
781 system, a cons cell containing two coding systems, or a function name (a
782 symbol with a function definition). If @var{coding} is a coding system,
783 that coding system is used for both reading the file and writing it. If
784 @var{coding} is a cons cell containing two coding systems, its @sc{car}
785 specifies the coding system for decoding, and its @sc{cdr} specifies the
786 coding system for encoding.
787
788 If @var{coding} is a function name, the function must return a coding
789 system or a cons cell containing two coding systems. This value is used
790 as described above.
791 @end defvar
792
793 @defvar process-coding-system-alist
794 This variable is an alist specifying which coding systems to use for a
795 subprocess, depending on which program is running in the subprocess. It
796 works like @code{file-coding-system-alist}, except that @var{pattern} is
797 matched against the program name used to start the subprocess. The coding
798 system or systems specified in this alist are used to initialize the
799 coding systems used for I/O to the subprocess, but you can specify
800 other coding systems later using @code{set-process-coding-system}.
801 @end defvar
802
803 @strong{Warning:} Coding systems such as @code{undecided}, which
804 determine the coding system from the data, do not work entirely reliably
805 with asynchronous subprocess output. This is because Emacs handles
806 asynchronous subprocess output in batches, as it arrives. If the coding
807 system leaves the character code conversion unspecified, or leaves the
808 end-of-line conversion unspecified, Emacs must try to detect the proper
809 conversion from one batch at a time, and this does not always work.
810
811 Therefore, with an asynchronous subprocess, if at all possible, use a
812 coding system which determines both the character code conversion and
813 the end of line conversion---that is, one like @code{latin-1-unix},
814 rather than @code{undecided} or @code{latin-1}.
815
816 @defvar network-coding-system-alist
817 This variable is an alist that specifies the coding system to use for
818 network streams. It works much like @code{file-coding-system-alist},
819 with the difference that the @var{pattern} in an element may be either a
820 port number or a regular expression. If it is a regular expression, it
821 is matched against the network service name used to open the network
822 stream.
823 @end defvar
824
825 @defvar default-process-coding-system
826 This variable specifies the coding systems to use for subprocess (and
827 network stream) input and output, when nothing else specifies what to
828 do.
829
830 The value should be a cons cell of the form @code{(@var{input-coding}
831 . @var{output-coding})}. Here @var{input-coding} applies to input from
832 the subprocess, and @var{output-coding} applies to output to it.
833 @end defvar
834
835 @defun find-operation-coding-system operation &rest arguments
836 This function returns the coding system to use (by default) for
837 performing @var{operation} with @var{arguments}. The value has this
838 form:
839
840 @example
841 (@var{decoding-system} @var{encoding-system})
842 @end example
843
844 The first element, @var{decoding-system}, is the coding system to use
845 for decoding (in case @var{operation} does decoding), and
846 @var{encoding-system} is the coding system for encoding (in case
847 @var{operation} does encoding).
848
849 The argument @var{operation} should be a symbol, one of
850 @code{insert-file-contents}, @code{write-region}, @code{call-process},
851 @code{call-process-region}, @code{start-process}, or
852 @code{open-network-stream}. These are the names of the Emacs I/O primitives
853 that can do coding system conversion.
854
855 The remaining arguments should be the same arguments that might be given
856 to that I/O primitive. Depending on the primitive, one of those
857 arguments is selected as the @dfn{target}. For example, if
858 @var{operation} does file I/O, whichever argument specifies the file
859 name is the target. For subprocess primitives, the process name is the
860 target. For @code{open-network-stream}, the target is the service name
861 or port number.
862
863 This function looks up the target in @code{file-coding-system-alist},
864 @code{process-coding-system-alist}, or
865 @code{network-coding-system-alist}, depending on @var{operation}.
866 @xref{Default Coding Systems}.
867 @end defun
868
869 @node Specifying Coding Systems
870 @subsection Specifying a Coding System for One Operation
871
872 You can specify the coding system for a specific operation by binding
873 the variables @code{coding-system-for-read} and/or
874 @code{coding-system-for-write}.
875
876 @defvar coding-system-for-read
877 If this variable is non-@code{nil}, it specifies the coding system to
878 use for reading a file, or for input from a synchronous subprocess.
879
880 It also applies to any asynchronous subprocess or network stream, but in
881 a different way: the value of @code{coding-system-for-read} when you
882 start the subprocess or open the network stream specifies the input
883 decoding method for that subprocess or network stream. It remains in
884 use for that subprocess or network stream unless and until overridden.
885
886 The right way to use this variable is to bind it with @code{let} for a
887 specific I/O operation. Its global value is normally @code{nil}, and
888 you should not globally set it to any other value. Here is an example
889 of the right way to use the variable:
890
891 @example
892 ;; @r{Read the file with no character code conversion.}
893 ;; @r{Assume @sc{crlf} represents end-of-line.}
894 (let ((coding-system-for-write 'emacs-mule-dos))
895 (insert-file-contents filename))
896 @end example
897
898 When its value is non-@code{nil}, @code{coding-system-for-read} takes
899 precedence over all other methods of specifying a coding system to use for
900 input, including @code{file-coding-system-alist},
901 @code{process-coding-system-alist} and
902 @code{network-coding-system-alist}.
903 @end defvar
904
905 @defvar coding-system-for-write
906 This works much like @code{coding-system-for-read}, except that it
907 applies to output rather than input. It affects writing to files,
908 as well as sending output to subprocesses and net connections.
909
910 When a single operation does both input and output, as do
911 @code{call-process-region} and @code{start-process}, both
912 @code{coding-system-for-read} and @code{coding-system-for-write}
913 affect it.
914 @end defvar
915
916 @defvar inhibit-eol-conversion
917 When this variable is non-@code{nil}, no end-of-line conversion is done,
918 no matter which coding system is specified. This applies to all the
919 Emacs I/O and subprocess primitives, and to the explicit encoding and
920 decoding functions (@pxref{Explicit Encoding}).
921 @end defvar
922
923 @node Explicit Encoding
924 @subsection Explicit Encoding and Decoding
925 @cindex encoding text
926 @cindex decoding text
927
928 All the operations that transfer text in and out of Emacs have the
929 ability to use a coding system to encode or decode the text.
930 You can also explicitly encode and decode text using the functions
931 in this section.
932
933 The result of encoding, and the input to decoding, are not ordinary
934 text. They logically consist of a series of byte values; that is, a
935 series of characters whose codes are in the range 0 through 255. In a
936 multibyte buffer or string, character codes 128 through 159 are
937 represented by multibyte sequences, but this is invisible to Lisp
938 programs.
939
940 The usual way to read a file into a buffer as a sequence of bytes, so
941 you can decode the contents explicitly, is with
942 @code{insert-file-contents-literally} (@pxref{Reading from Files});
943 alternatively, specify a non-@code{nil} @var{rawfile} argument when
944 visiting a file with @code{find-file-noselect}. These methods result in
945 a unibyte buffer.
946
947 The usual way to use the byte sequence that results from explicitly
948 encoding text is to copy it to a file or process---for example, to write
949 it with @code{write-region} (@pxref{Writing to Files}), and suppress
950 encoding by binding @code{coding-system-for-write} to
951 @code{no-conversion}.
952
953 Here are the functions to perform explicit encoding or decoding. The
954 decoding functions produce sequences of bytes; the encoding functions
955 are meant to operate on sequences of bytes. All of these functions
956 discard text properties.
957
958 @defun encode-coding-region start end coding-system
959 This function encodes the text from @var{start} to @var{end} according
960 to coding system @var{coding-system}. The encoded text replaces the
961 original text in the buffer. The result of encoding is logically a
962 sequence of bytes, but the buffer remains multibyte if it was multibyte
963 before.
964 @end defun
965
966 @defun encode-coding-string string coding-system
967 This function encodes the text in @var{string} according to coding
968 system @var{coding-system}. It returns a new string containing the
969 encoded text. The result of encoding is a unibyte string.
970 @end defun
971
972 @defun decode-coding-region start end coding-system
973 This function decodes the text from @var{start} to @var{end} according
974 to coding system @var{coding-system}. The decoded text replaces the
975 original text in the buffer. To make explicit decoding useful, the text
976 before decoding ought to be a sequence of byte values, but both
977 multibyte and unibyte buffers are acceptable.
978 @end defun
979
980 @defun decode-coding-string string coding-system
981 This function decodes the text in @var{string} according to coding
982 system @var{coding-system}. It returns a new string containing the
983 decoded text. To make explicit decoding useful, the contents of
984 @var{string} ought to be a sequence of byte values, but a multibyte
985 string is acceptable.
986 @end defun
987
988 @node Terminal I/O Encoding
989 @subsection Terminal I/O Encoding
990
991 Emacs can decode keyboard input using a coding system, and encode
992 terminal output. This is useful for terminals that transmit or display
993 text using a particular encoding such as Latin-1. Emacs does not set
994 @code{last-coding-system-used} for encoding or decoding for the
995 terminal.
996
997 @defun keyboard-coding-system
998 This function returns the coding system that is in use for decoding
999 keyboard input---or @code{nil} if no coding system is to be used.
1000 @end defun
1001
1002 @defun set-keyboard-coding-system coding-system
1003 This function specifies @var{coding-system} as the coding system to
1004 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1005 that means do not decode keyboard input.
1006 @end defun
1007
1008 @defun terminal-coding-system
1009 This function returns the coding system that is in use for encoding
1010 terminal output---or @code{nil} for no encoding.
1011 @end defun
1012
1013 @defun set-terminal-coding-system coding-system
1014 This function specifies @var{coding-system} as the coding system to use
1015 for encoding terminal output. If @var{coding-system} is @code{nil},
1016 that means do not encode terminal output.
1017 @end defun
1018
1019 @node MS-DOS File Types
1020 @subsection MS-DOS File Types
1021 @cindex DOS file types
1022 @cindex MS-DOS file types
1023 @cindex Windows file types
1024 @cindex file types on MS-DOS and Windows
1025 @cindex text files and binary files
1026 @cindex binary files and text files
1027
1028 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1029 end-of-line conversion for a file by looking at the file's name. This
1030 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1031 ``binary file'' we mean a file of literal byte values that are not
1032 necessarily meant to be characters; Emacs does no end-of-line conversion
1033 and no character code conversion for them. On the other hand, the bytes
1034 in a text file are intended to represent characters; when you create a
1035 new file whose name implies that it is a text file, Emacs uses DOS
1036 end-of-line conversion.
1037
1038 @defvar buffer-file-type
1039 This variable, automatically buffer-local in each buffer, records the
1040 file type of the buffer's visited file. When a buffer does not specify
1041 a coding system with @code{buffer-file-coding-system}, this variable is
1042 used to determine which coding system to use when writing the contents
1043 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1044 If it is @code{t}, the coding system is @code{no-conversion}.
1045 Otherwise, @code{undecided-dos} is used.
1046
1047 Normally this variable is set by visiting a file; it is set to
1048 @code{nil} if the file was visited without any actual conversion.
1049 @end defvar
1050
1051 @defopt file-name-buffer-file-type-alist
1052 This variable holds an alist for recognizing text and binary files.
1053 Each element has the form (@var{regexp} . @var{type}), where
1054 @var{regexp} is matched against the file name, and @var{type} may be
1055 @code{nil} for text, @code{t} for binary, or a function to call to
1056 compute which. If it is a function, then it is called with a single
1057 argument (the file name) and should return @code{t} or @code{nil}.
1058
1059 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1060 which coding system to use when reading a file. For a text file,
1061 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1062 is used.
1063
1064 If no element in this alist matches a given file name, then
1065 @code{default-buffer-file-type} says how to treat the file.
1066 @end defopt
1067
1068 @defopt default-buffer-file-type
1069 This variable says how to handle files for which
1070 @code{file-name-buffer-file-type-alist} says nothing about the type.
1071
1072 If this variable is non-@code{nil}, then these files are treated as
1073 binary: the coding system @code{no-conversion} is used. Otherwise,
1074 nothing special is done for them---the coding system is deduced solely
1075 from the file contents, in the usual Emacs fashion.
1076 @end defopt
1077
1078 @node Input Methods
1079 @section Input Methods
1080 @cindex input methods
1081
1082 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1083 characters from the keyboard. Unlike coding systems, which translate
1084 non-@sc{ascii} characters to and from encodings meant to be read by
1085 programs, input methods provide human-friendly commands. (@xref{Input
1086 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1087 use input methods to enter text.) How to define input methods is not
1088 yet documented in this manual, but here we describe how to use them.
1089
1090 Each input method has a name, which is currently a string;
1091 in the future, symbols may also be usable as input method names.
1092
1093 @defvar current-input-method
1094 This variable holds the name of the input method now active in the
1095 current buffer. (It automatically becomes local in each buffer when set
1096 in any fashion.) It is @code{nil} if no input method is active in the
1097 buffer now.
1098 @end defvar
1099
1100 @defvar default-input-method
1101 This variable holds the default input method for commands that choose an
1102 input method. Unlike @code{current-input-method}, this variable is
1103 normally global.
1104 @end defvar
1105
1106 @defun set-input-method input-method
1107 This function activates input method @var{input-method} for the current
1108 buffer. It also sets @code{default-input-method} to @var{input-method}.
1109 If @var{input-method} is @code{nil}, this function deactivates any input
1110 method for the current buffer.
1111 @end defun
1112
1113 @defun read-input-method-name prompt &optional default inhibit-null
1114 This function reads an input method name with the minibuffer, prompting
1115 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1116 by default, if the user enters empty input. However, if
1117 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1118
1119 The returned value is a string.
1120 @end defun
1121
1122 @defvar input-method-alist
1123 This variable defines all the supported input methods.
1124 Each element defines one input method, and should have the form:
1125
1126 @example
1127 (@var{input-method} @var{language-env} @var{activate-func}
1128 @var{title} @var{description} @var{args}...)
1129 @end example
1130
1131 Here @var{input-method} is the input method name, a string;
1132 @var{language-env} is another string, the name of the language
1133 environment this input method is recommended for. (That serves only for
1134 documentation purposes.)
1135
1136 @var{activate-func} is a function to call to activate this method. The
1137 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1138 told, the arguments to @var{activate-func} are @var{input-method} and
1139 the @var{args}.
1140
1141 @var{title} is a string to display in the mode line while this method is
1142 active. @var{description} is a string describing this method and what
1143 it is good for.
1144 @end defvar
1145
1146 The fundamental interface to input methods is through the
1147 variable @code{input-method-function}. @xref{Reading One Event}.
1148
1149 @node Locales
1150 @section Locales
1151 @cindex locale
1152
1153 POSIX defines a concept of ``locales'' which control which language
1154 to use in language-related features. These Emacs variables control
1155 how Emacs interacts with these features.
1156
1157 @defvar locale-coding-system
1158 @tindex locale-coding-system
1159 This variable specifies the coding system to use for decoding system
1160 error messages, for encoding the format argument to
1161 @code{format-time-string}, and for decoding the return value of
1162 @code{format-time-string}.
1163 @end defvar
1164
1165 @defvar system-messages-locale
1166 @tindex system-messages-locale
1167 This variable specifies the locale to use for generating system error
1168 messages. Changing the locale can cause messages to come out in a
1169 different language or in a different orthography. If the variable is
1170 @code{nil}, the locale is specified by environment variables in the
1171 usual POSIX fashion.
1172 @end defvar
1173
1174 @defvar system-time-locale
1175 @tindex system-time-locale
1176 This variable specifies the locale to use for formatting time values.
1177 Changing the locale can cause messages to appear according to the
1178 conventions of a different language. If the variable is @code{nil}, the
1179 locale is specified by environment variables in the usual POSIX fashion.
1180 @end defvar
1181