Merge from emacs-23; up to 2010-06-03T05:41:49Z!rgm@gnu.org.
[bpt/emacs.git] / doc / lispref / display.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/display
6 @node Display, System Interface, Processes, Top
7 @chapter Emacs Display
8
9 This chapter describes a number of features related to the display
10 that Emacs presents to the user.
11
12 @menu
13 * Refresh Screen:: Clearing the screen and redrawing everything on it.
14 * Forcing Redisplay:: Forcing redisplay.
15 * Truncation:: Folding or wrapping long text lines.
16 * The Echo Area:: Displaying messages at the bottom of the screen.
17 * Warnings:: Displaying warning messages for the user.
18 * Invisible Text:: Hiding part of the buffer text.
19 * Selective Display:: Hiding part of the buffer text (the old way).
20 * Temporary Displays:: Displays that go away automatically.
21 * Overlays:: Use overlays to highlight parts of the buffer.
22 * Width:: How wide a character or string is on the screen.
23 * Line Height:: Controlling the height of lines.
24 * Faces:: A face defines a graphics style for text characters:
25 font, colors, etc.
26 * Fringes:: Controlling window fringes.
27 * Scroll Bars:: Controlling vertical scroll bars.
28 * Display Property:: Enabling special display features.
29 * Images:: Displaying images in Emacs buffers.
30 * Buttons:: Adding clickable buttons to Emacs buffers.
31 * Abstract Display:: Emacs' Widget for Object Collections.
32 * Blinking:: How Emacs shows the matching open parenthesis.
33 * Usual Display:: The usual conventions for displaying nonprinting chars.
34 * Display Tables:: How to specify other conventions.
35 * Beeping:: Audible signal to the user.
36 * Window Systems:: Which window system is being used.
37 @end menu
38
39 @node Refresh Screen
40 @section Refreshing the Screen
41
42 The function @code{redraw-frame} clears and redisplays the entire
43 contents of a given frame (@pxref{Frames}). This is useful if the
44 screen is corrupted.
45
46 @c Emacs 19 feature
47 @defun redraw-frame frame
48 This function clears and redisplays frame @var{frame}.
49 @end defun
50
51 Even more powerful is @code{redraw-display}:
52
53 @deffn Command redraw-display
54 This function clears and redisplays all visible frames.
55 @end deffn
56
57 In Emacs, processing user input takes priority over redisplay. If
58 you call these functions when input is available, they don't redisplay
59 immediately, but the requested redisplay does happen
60 eventually---after all the input has been processed.
61
62 On text-only terminals, suspending and resuming Emacs normally also
63 refreshes the screen. Some terminal emulators record separate
64 contents for display-oriented programs such as Emacs and for ordinary
65 sequential display. If you are using such a terminal, you might want
66 to inhibit the redisplay on resumption.
67
68 @defopt no-redraw-on-reenter
69 @cindex suspend (cf. @code{no-redraw-on-reenter})
70 @cindex resume (cf. @code{no-redraw-on-reenter})
71 This variable controls whether Emacs redraws the entire screen after it
72 has been suspended and resumed. Non-@code{nil} means there is no need
73 to redraw, @code{nil} means redrawing is needed. The default is @code{nil}.
74 @end defopt
75
76 @node Forcing Redisplay
77 @section Forcing Redisplay
78 @cindex forcing redisplay
79
80 Emacs normally tries to redisplay the screen whenever it waits for
81 input. With the following function, you can request an immediate
82 attempt to redisplay, in the middle of Lisp code, without actually
83 waiting for input.
84
85 @defun redisplay &optional force
86 This function tries immediately to redisplay, provided there are no
87 pending input events.
88
89 If the optional argument @var{force} is non-@code{nil}, it does all
90 pending redisplay work even if input is available, with no
91 pre-emption.
92
93 The function returns @code{t} if it actually tried to redisplay, and
94 @code{nil} otherwise. A value of @code{t} does not mean that
95 redisplay proceeded to completion; it could have been pre-empted by
96 newly arriving terminal input.
97 @end defun
98
99 @code{redisplay} with no argument tries immediately to redisplay,
100 but has no effect on the usual rules for what parts of the screen to
101 redisplay. By contrast, the following function adds certain windows
102 to the pending redisplay work (as if their contents had completely
103 changed), but doesn't immediately try to do any redisplay work.
104
105 @defun force-window-update &optional object
106 This function forces some or all windows to be updated on next
107 redisplay. If @var{object} is a window, it requires eventual
108 redisplay of that window. If @var{object} is a buffer or buffer name,
109 it requires eventual redisplay of all windows displaying that buffer.
110 If @var{object} is @code{nil} (or omitted), it requires eventual
111 redisplay of all windows.
112 @end defun
113
114 @code{force-window-update} does not do a redisplay immediately.
115 (Emacs will do that when it waits for input.) Rather, its effect is
116 to put more work on the queue to be done by redisplay whenever there
117 is a chance.
118
119 Emacs redisplay normally stops if input arrives, and does not happen
120 at all if input is available before it starts. Most of the time, this
121 is exactly what you want. However, you can prevent preemption by
122 binding @code{redisplay-dont-pause} to a non-@code{nil} value.
123
124 @defvar redisplay-dont-pause
125 If this variable is non-@code{nil}, pending input does not
126 prevent or halt redisplay; redisplay occurs, and finishes,
127 regardless of whether input is available.
128 @end defvar
129
130 @defvar redisplay-preemption-period
131 This variable specifies how many seconds Emacs waits between checks
132 for new input during redisplay. (The default is 0.1 seconds.) If
133 input has arrived when Emacs checks, it pre-empts redisplay and
134 processes the available input before trying again to redisplay.
135
136 If this variable is @code{nil}, Emacs does not check for input during
137 redisplay, and redisplay cannot be preempted by input.
138
139 This variable is only obeyed on graphical terminals. For
140 text terminals, see @ref{Terminal Output}.
141 @end defvar
142
143 @node Truncation
144 @section Truncation
145 @cindex line wrapping
146 @cindex line truncation
147 @cindex continuation lines
148 @cindex @samp{$} in display
149 @cindex @samp{\} in display
150
151 When a line of text extends beyond the right edge of a window, Emacs
152 can @dfn{continue} the line (make it ``wrap'' to the next screen
153 line), or @dfn{truncate} the line (limit it to one screen line). The
154 additional screen lines used to display a long text line are called
155 @dfn{continuation} lines. Continuation is not the same as filling;
156 continuation happens on the screen only, not in the buffer contents,
157 and it breaks a line precisely at the right margin, not at a word
158 boundary. @xref{Filling}.
159
160 On a graphical display, tiny arrow images in the window fringes
161 indicate truncated and continued lines (@pxref{Fringes}). On a text
162 terminal, a @samp{$} in the rightmost column of the window indicates
163 truncation; a @samp{\} on the rightmost column indicates a line that
164 ``wraps.'' (The display table can specify alternate characters to use
165 for this; @pxref{Display Tables}).
166
167 @defopt truncate-lines
168 If this buffer-local variable is non-@code{nil}, lines that extend
169 beyond the right edge of the window are truncated; otherwise, they are
170 continued. As a special exception, the variable
171 @code{truncate-partial-width-windows} takes precedence in
172 @dfn{partial-width} windows (i.e., windows that do not occupy the
173 entire frame width).
174 @end defopt
175
176 @defopt truncate-partial-width-windows
177 This variable controls line truncation in @dfn{partial-width} windows.
178 A partial-width window is one that does not occupy the entire frame
179 width (@pxref{Splitting Windows}). If the value is @code{nil}, line
180 truncation is determined by the variable @code{truncate-lines} (see
181 above). If the value is an integer @var{n}, lines are truncated if
182 the partial-width window has fewer than @var{n} columns, regardless of
183 the value of @code{truncate-lines}; if the partial-width window has
184 @var{n} or more columns, line truncation is determined by
185 @code{truncate-lines}. For any other non-@code{nil} value, lines are
186 truncated in every partial-width window, regardless of the value of
187 @code{truncate-lines}.
188 @end defopt
189
190 When horizontal scrolling (@pxref{Horizontal Scrolling}) is in use in
191 a window, that forces truncation.
192
193 @defvar wrap-prefix
194 If this buffer-local variable is non-@code{nil}, it defines a
195 ``prefix'' that is prepended to every continuation line at
196 display-time. (If lines are truncated, the wrap-prefix is never
197 used.) It may be a string, an image, or a stretch-glyph; the value is
198 interpreted in the same way as a @code{display} text property.
199 @xref{Display Property}.
200
201 A wrap-prefix may also be specified for regions of text, using the
202 @code{wrap-prefix} text or overlay property. This takes precedence
203 over the @code{wrap-prefix} variable. @xref{Special Properties}.
204 @end defvar
205
206 @defvar line-prefix
207 If this buffer-local variable is non-@code{nil}, it defines a
208 ``prefix'' that is prepended to every non-continuation line at
209 display-time. It may be a string, an image, or a stretch-glyph; the
210 value is interpreted in the same way as a @code{display} text
211 property. @xref{Display Property}.
212
213 A line-prefix may also be specified for regions of text using the
214 @code{line-prefix} text or overlay property. This takes precedence
215 over the @code{line-prefix} variable. @xref{Special Properties}.
216 @end defvar
217
218 If your buffer contains @emph{very} long lines, and you use
219 continuation to display them, computing the continuation lines can
220 make Emacs redisplay slow. The column computation and indentation
221 functions also become slow. Then you might find it advisable to set
222 @code{cache-long-line-scans} to @code{t}.
223
224 @defvar cache-long-line-scans
225 If this variable is non-@code{nil}, various indentation and motion
226 functions, and Emacs redisplay, cache the results of scanning the
227 buffer, and consult the cache to avoid rescanning regions of the buffer
228 unless they are modified.
229
230 Turning on the cache slows down processing of short lines somewhat.
231
232 This variable is automatically buffer-local in every buffer.
233 @end defvar
234
235 @node The Echo Area
236 @section The Echo Area
237 @cindex error display
238 @cindex echo area
239
240 The @dfn{echo area} is used for displaying error messages
241 (@pxref{Errors}), for messages made with the @code{message} primitive,
242 and for echoing keystrokes. It is not the same as the minibuffer,
243 despite the fact that the minibuffer appears (when active) in the same
244 place on the screen as the echo area. The @cite{GNU Emacs Manual}
245 specifies the rules for resolving conflicts between the echo area and
246 the minibuffer for use of that screen space (@pxref{Minibuffer,, The
247 Minibuffer, emacs, The GNU Emacs Manual}).
248
249 You can write output in the echo area by using the Lisp printing
250 functions with @code{t} as the stream (@pxref{Output Functions}), or
251 explicitly.
252
253 @menu
254 * Displaying Messages:: Explicitly displaying text in the echo area.
255 * Progress:: Informing user about progress of a long operation.
256 * Logging Messages:: Echo area messages are logged for the user.
257 * Echo Area Customization:: Controlling the echo area.
258 @end menu
259
260 @node Displaying Messages
261 @subsection Displaying Messages in the Echo Area
262 @cindex display message in echo area
263
264 This section describes the functions for explicitly producing echo
265 area messages. Many other Emacs features display messages there, too.
266
267 @defun message format-string &rest arguments
268 This function displays a message in the echo area. The argument
269 @var{format-string} is similar to a C language @code{printf} format
270 string. See @code{format} in @ref{Formatting Strings}, for the details
271 on the conversion specifications. @code{message} returns the
272 constructed string.
273
274 In batch mode, @code{message} prints the message text on the standard
275 error stream, followed by a newline.
276
277 If @var{format-string}, or strings among the @var{arguments}, have
278 @code{face} text properties, these affect the way the message is displayed.
279
280 @c Emacs 19 feature
281 If @var{format-string} is @code{nil} or the empty string,
282 @code{message} clears the echo area; if the echo area has been
283 expanded automatically, this brings it back to its normal size.
284 If the minibuffer is active, this brings the minibuffer contents back
285 onto the screen immediately.
286
287 @example
288 @group
289 (message "Minibuffer depth is %d."
290 (minibuffer-depth))
291 @print{} Minibuffer depth is 0.
292 @result{} "Minibuffer depth is 0."
293 @end group
294
295 @group
296 ---------- Echo Area ----------
297 Minibuffer depth is 0.
298 ---------- Echo Area ----------
299 @end group
300 @end example
301
302 To automatically display a message in the echo area or in a pop-buffer,
303 depending on its size, use @code{display-message-or-buffer} (see below).
304 @end defun
305
306 @defmac with-temp-message message &rest body
307 This construct displays a message in the echo area temporarily, during
308 the execution of @var{body}. It displays @var{message}, executes
309 @var{body}, then returns the value of the last body form while restoring
310 the previous echo area contents.
311 @end defmac
312
313 @defun message-or-box format-string &rest arguments
314 This function displays a message like @code{message}, but may display it
315 in a dialog box instead of the echo area. If this function is called in
316 a command that was invoked using the mouse---more precisely, if
317 @code{last-nonmenu-event} (@pxref{Command Loop Info}) is either
318 @code{nil} or a list---then it uses a dialog box or pop-up menu to
319 display the message. Otherwise, it uses the echo area. (This is the
320 same criterion that @code{y-or-n-p} uses to make a similar decision; see
321 @ref{Yes-or-No Queries}.)
322
323 You can force use of the mouse or of the echo area by binding
324 @code{last-nonmenu-event} to a suitable value around the call.
325 @end defun
326
327 @defun message-box format-string &rest arguments
328 @anchor{message-box}
329 This function displays a message like @code{message}, but uses a dialog
330 box (or a pop-up menu) whenever that is possible. If it is impossible
331 to use a dialog box or pop-up menu, because the terminal does not
332 support them, then @code{message-box} uses the echo area, like
333 @code{message}.
334 @end defun
335
336 @defun display-message-or-buffer message &optional buffer-name not-this-window frame
337 This function displays the message @var{message}, which may be either a
338 string or a buffer. If it is shorter than the maximum height of the
339 echo area, as defined by @code{max-mini-window-height}, it is displayed
340 in the echo area, using @code{message}. Otherwise,
341 @code{display-buffer} is used to show it in a pop-up buffer.
342
343 Returns either the string shown in the echo area, or when a pop-up
344 buffer is used, the window used to display it.
345
346 If @var{message} is a string, then the optional argument
347 @var{buffer-name} is the name of the buffer used to display it when a
348 pop-up buffer is used, defaulting to @samp{*Message*}. In the case
349 where @var{message} is a string and displayed in the echo area, it is
350 not specified whether the contents are inserted into the buffer anyway.
351
352 The optional arguments @var{not-this-window} and @var{frame} are as for
353 @code{display-buffer}, and only used if a buffer is displayed.
354 @end defun
355
356 @defun current-message
357 This function returns the message currently being displayed in the
358 echo area, or @code{nil} if there is none.
359 @end defun
360
361 @node Progress
362 @subsection Reporting Operation Progress
363 @cindex progress reporting
364
365 When an operation can take a while to finish, you should inform the
366 user about the progress it makes. This way the user can estimate
367 remaining time and clearly see that Emacs is busy working, not hung.
368
369 Functions listed in this section provide simple and efficient way of
370 reporting operation progress. Here is a working example that does
371 nothing useful:
372
373 @smallexample
374 (let ((progress-reporter
375 (make-progress-reporter "Collecting mana for Emacs..."
376 0 500)))
377 (dotimes (k 500)
378 (sit-for 0.01)
379 (progress-reporter-update progress-reporter k))
380 (progress-reporter-done progress-reporter))
381 @end smallexample
382
383 @defun make-progress-reporter message min-value max-value &optional current-value min-change min-time
384 This function creates and returns a @dfn{progress reporter}---an
385 object you will use as an argument for all other functions listed
386 here. The idea is to precompute as much data as possible to make
387 progress reporting very fast.
388
389 When this progress reporter is subsequently used, it will display
390 @var{message} in the echo area, followed by progress percentage.
391 @var{message} is treated as a simple string. If you need it to depend
392 on a filename, for instance, use @code{format} before calling this
393 function.
394
395 @var{min-value} and @var{max-value} arguments stand for starting and
396 final states of your operation. For instance, if you scan a buffer,
397 they should be the results of @code{point-min} and @code{point-max}
398 correspondingly. It is required that @var{max-value} is greater than
399 @var{min-value}. If you create progress reporter when some part of
400 the operation has already been completed, then specify
401 @var{current-value} argument. But normally you should omit it or set
402 it to @code{nil}---it will default to @var{min-value} then.
403
404 Remaining arguments control the rate of echo area updates. Progress
405 reporter will wait for at least @var{min-change} more percents of the
406 operation to be completed before printing next message.
407 @var{min-time} specifies the minimum time in seconds to pass between
408 successive prints. It can be fractional. Depending on Emacs and
409 system capabilities, progress reporter may or may not respect this
410 last argument or do it with varying precision. Default value for
411 @var{min-change} is 1 (one percent), for @var{min-time}---0.2
412 (seconds.)
413
414 This function calls @code{progress-reporter-update}, so the first
415 message is printed immediately.
416 @end defun
417
418 @defun progress-reporter-update reporter value
419 This function does the main work of reporting progress of your
420 operation. It displays the message of @var{reporter}, followed by
421 progress percentage determined by @var{value}. If percentage is zero,
422 or close enough according to the @var{min-change} and @var{min-time}
423 arguments, then it is omitted from the output.
424
425 @var{reporter} must be the result of a call to
426 @code{make-progress-reporter}. @var{value} specifies the current
427 state of your operation and must be between @var{min-value} and
428 @var{max-value} (inclusive) as passed to
429 @code{make-progress-reporter}. For instance, if you scan a buffer,
430 then @var{value} should be the result of a call to @code{point}.
431
432 This function respects @var{min-change} and @var{min-time} as passed
433 to @code{make-progress-reporter} and so does not output new messages
434 on every invocation. It is thus very fast and normally you should not
435 try to reduce the number of calls to it: resulting overhead will most
436 likely negate your effort.
437 @end defun
438
439 @defun progress-reporter-force-update reporter value &optional new-message
440 This function is similar to @code{progress-reporter-update} except
441 that it prints a message in the echo area unconditionally.
442
443 The first two arguments have the same meaning as for
444 @code{progress-reporter-update}. Optional @var{new-message} allows
445 you to change the message of the @var{reporter}. Since this functions
446 always updates the echo area, such a change will be immediately
447 presented to the user.
448 @end defun
449
450 @defun progress-reporter-done reporter
451 This function should be called when the operation is finished. It
452 prints the message of @var{reporter} followed by word ``done'' in the
453 echo area.
454
455 You should always call this function and not hope for
456 @code{progress-reporter-update} to print ``100%.'' Firstly, it may
457 never print it, there are many good reasons for this not to happen.
458 Secondly, ``done'' is more explicit.
459 @end defun
460
461 @defmac dotimes-with-progress-reporter (var count [result]) message body@dots{}
462 This is a convenience macro that works the same way as @code{dotimes}
463 does, but also reports loop progress using the functions described
464 above. It allows you to save some typing.
465
466 You can rewrite the example in the beginning of this node using
467 this macro this way:
468
469 @example
470 (dotimes-with-progress-reporter
471 (k 500)
472 "Collecting some mana for Emacs..."
473 (sit-for 0.01))
474 @end example
475 @end defmac
476
477 @node Logging Messages
478 @subsection Logging Messages in @samp{*Messages*}
479 @cindex logging echo-area messages
480
481 Almost all the messages displayed in the echo area are also recorded
482 in the @samp{*Messages*} buffer so that the user can refer back to
483 them. This includes all the messages that are output with
484 @code{message}.
485
486 @defopt message-log-max
487 This variable specifies how many lines to keep in the @samp{*Messages*}
488 buffer. The value @code{t} means there is no limit on how many lines to
489 keep. The value @code{nil} disables message logging entirely. Here's
490 how to display a message and prevent it from being logged:
491
492 @example
493 (let (message-log-max)
494 (message @dots{}))
495 @end example
496 @end defopt
497
498 To make @samp{*Messages*} more convenient for the user, the logging
499 facility combines successive identical messages. It also combines
500 successive related messages for the sake of two cases: question
501 followed by answer, and a series of progress messages.
502
503 A ``question followed by an answer'' means two messages like the
504 ones produced by @code{y-or-n-p}: the first is @samp{@var{question}},
505 and the second is @samp{@var{question}...@var{answer}}. The first
506 message conveys no additional information beyond what's in the second,
507 so logging the second message discards the first from the log.
508
509 A ``series of progress messages'' means successive messages like
510 those produced by @code{make-progress-reporter}. They have the form
511 @samp{@var{base}...@var{how-far}}, where @var{base} is the same each
512 time, while @var{how-far} varies. Logging each message in the series
513 discards the previous one, provided they are consecutive.
514
515 The functions @code{make-progress-reporter} and @code{y-or-n-p}
516 don't have to do anything special to activate the message log
517 combination feature. It operates whenever two consecutive messages
518 are logged that share a common prefix ending in @samp{...}.
519
520 @node Echo Area Customization
521 @subsection Echo Area Customization
522
523 These variables control details of how the echo area works.
524
525 @defvar cursor-in-echo-area
526 This variable controls where the cursor appears when a message is
527 displayed in the echo area. If it is non-@code{nil}, then the cursor
528 appears at the end of the message. Otherwise, the cursor appears at
529 point---not in the echo area at all.
530
531 The value is normally @code{nil}; Lisp programs bind it to @code{t}
532 for brief periods of time.
533 @end defvar
534
535 @defvar echo-area-clear-hook
536 This normal hook is run whenever the echo area is cleared---either by
537 @code{(message nil)} or for any other reason.
538 @end defvar
539
540 @defopt echo-keystrokes
541 This variable determines how much time should elapse before command
542 characters echo. Its value must be an integer or floating point number,
543 which specifies the
544 number of seconds to wait before echoing. If the user types a prefix
545 key (such as @kbd{C-x}) and then delays this many seconds before
546 continuing, the prefix key is echoed in the echo area. (Once echoing
547 begins in a key sequence, all subsequent characters in the same key
548 sequence are echoed immediately.)
549
550 If the value is zero, then command input is not echoed.
551 @end defopt
552
553 @defvar message-truncate-lines
554 Normally, displaying a long message resizes the echo area to display
555 the entire message. But if the variable @code{message-truncate-lines}
556 is non-@code{nil}, the echo area does not resize, and the message is
557 truncated to fit it, as in Emacs 20 and before.
558 @end defvar
559
560 The variable @code{max-mini-window-height}, which specifies the
561 maximum height for resizing minibuffer windows, also applies to the
562 echo area (which is really a special use of the minibuffer window.
563 @xref{Minibuffer Misc}.).
564
565 @node Warnings
566 @section Reporting Warnings
567 @cindex warnings
568
569 @dfn{Warnings} are a facility for a program to inform the user of a
570 possible problem, but continue running.
571
572 @menu
573 * Warning Basics:: Warnings concepts and functions to report them.
574 * Warning Variables:: Variables programs bind to customize their warnings.
575 * Warning Options:: Variables users set to control display of warnings.
576 @end menu
577
578 @node Warning Basics
579 @subsection Warning Basics
580 @cindex severity level
581
582 Every warning has a textual message, which explains the problem for
583 the user, and a @dfn{severity level} which is a symbol. Here are the
584 possible severity levels, in order of decreasing severity, and their
585 meanings:
586
587 @table @code
588 @item :emergency
589 A problem that will seriously impair Emacs operation soon
590 if you do not attend to it promptly.
591 @item :error
592 A report of data or circumstances that are inherently wrong.
593 @item :warning
594 A report of data or circumstances that are not inherently wrong, but
595 raise suspicion of a possible problem.
596 @item :debug
597 A report of information that may be useful if you are debugging.
598 @end table
599
600 When your program encounters invalid input data, it can either
601 signal a Lisp error by calling @code{error} or @code{signal} or report
602 a warning with severity @code{:error}. Signaling a Lisp error is the
603 easiest thing to do, but it means the program cannot continue
604 processing. If you want to take the trouble to implement a way to
605 continue processing despite the bad data, then reporting a warning of
606 severity @code{:error} is the right way to inform the user of the
607 problem. For instance, the Emacs Lisp byte compiler can report an
608 error that way and continue compiling other functions. (If the
609 program signals a Lisp error and then handles it with
610 @code{condition-case}, the user won't see the error message; it could
611 show the message to the user by reporting it as a warning.)
612
613 @cindex warning type
614 Each warning has a @dfn{warning type} to classify it. The type is a
615 list of symbols. The first symbol should be the custom group that you
616 use for the program's user options. For example, byte compiler
617 warnings use the warning type @code{(bytecomp)}. You can also
618 subcategorize the warnings, if you wish, by using more symbols in the
619 list.
620
621 @defun display-warning type message &optional level buffer-name
622 This function reports a warning, using @var{message} as the message
623 and @var{type} as the warning type. @var{level} should be the
624 severity level, with @code{:warning} being the default.
625
626 @var{buffer-name}, if non-@code{nil}, specifies the name of the buffer
627 for logging the warning. By default, it is @samp{*Warnings*}.
628 @end defun
629
630 @defun lwarn type level message &rest args
631 This function reports a warning using the value of @code{(format
632 @var{message} @var{args}...)} as the message. In other respects it is
633 equivalent to @code{display-warning}.
634 @end defun
635
636 @defun warn message &rest args
637 This function reports a warning using the value of @code{(format
638 @var{message} @var{args}...)} as the message, @code{(emacs)} as the
639 type, and @code{:warning} as the severity level. It exists for
640 compatibility only; we recommend not using it, because you should
641 specify a specific warning type.
642 @end defun
643
644 @node Warning Variables
645 @subsection Warning Variables
646
647 Programs can customize how their warnings appear by binding
648 the variables described in this section.
649
650 @defvar warning-levels
651 This list defines the meaning and severity order of the warning
652 severity levels. Each element defines one severity level,
653 and they are arranged in order of decreasing severity.
654
655 Each element has the form @code{(@var{level} @var{string}
656 @var{function})}, where @var{level} is the severity level it defines.
657 @var{string} specifies the textual description of this level.
658 @var{string} should use @samp{%s} to specify where to put the warning
659 type information, or it can omit the @samp{%s} so as not to include
660 that information.
661
662 The optional @var{function}, if non-@code{nil}, is a function to call
663 with no arguments, to get the user's attention.
664
665 Normally you should not change the value of this variable.
666 @end defvar
667
668 @defvar warning-prefix-function
669 If non-@code{nil}, the value is a function to generate prefix text for
670 warnings. Programs can bind the variable to a suitable function.
671 @code{display-warning} calls this function with the warnings buffer
672 current, and the function can insert text in it. That text becomes
673 the beginning of the warning message.
674
675 The function is called with two arguments, the severity level and its
676 entry in @code{warning-levels}. It should return a list to use as the
677 entry (this value need not be an actual member of
678 @code{warning-levels}). By constructing this value, the function can
679 change the severity of the warning, or specify different handling for
680 a given severity level.
681
682 If the variable's value is @code{nil} then there is no function
683 to call.
684 @end defvar
685
686 @defvar warning-series
687 Programs can bind this variable to @code{t} to say that the next
688 warning should begin a series. When several warnings form a series,
689 that means to leave point on the first warning of the series, rather
690 than keep moving it for each warning so that it appears on the last one.
691 The series ends when the local binding is unbound and
692 @code{warning-series} becomes @code{nil} again.
693
694 The value can also be a symbol with a function definition. That is
695 equivalent to @code{t}, except that the next warning will also call
696 the function with no arguments with the warnings buffer current. The
697 function can insert text which will serve as a header for the series
698 of warnings.
699
700 Once a series has begun, the value is a marker which points to the
701 buffer position in the warnings buffer of the start of the series.
702
703 The variable's normal value is @code{nil}, which means to handle
704 each warning separately.
705 @end defvar
706
707 @defvar warning-fill-prefix
708 When this variable is non-@code{nil}, it specifies a fill prefix to
709 use for filling each warning's text.
710 @end defvar
711
712 @defvar warning-type-format
713 This variable specifies the format for displaying the warning type
714 in the warning message. The result of formatting the type this way
715 gets included in the message under the control of the string in the
716 entry in @code{warning-levels}. The default value is @code{" (%s)"}.
717 If you bind it to @code{""} then the warning type won't appear at
718 all.
719 @end defvar
720
721 @node Warning Options
722 @subsection Warning Options
723
724 These variables are used by users to control what happens
725 when a Lisp program reports a warning.
726
727 @defopt warning-minimum-level
728 This user option specifies the minimum severity level that should be
729 shown immediately to the user. The default is @code{:warning}, which
730 means to immediately display all warnings except @code{:debug}
731 warnings.
732 @end defopt
733
734 @defopt warning-minimum-log-level
735 This user option specifies the minimum severity level that should be
736 logged in the warnings buffer. The default is @code{:warning}, which
737 means to log all warnings except @code{:debug} warnings.
738 @end defopt
739
740 @defopt warning-suppress-types
741 This list specifies which warning types should not be displayed
742 immediately for the user. Each element of the list should be a list
743 of symbols. If its elements match the first elements in a warning
744 type, then that warning is not displayed immediately.
745 @end defopt
746
747 @defopt warning-suppress-log-types
748 This list specifies which warning types should not be logged in the
749 warnings buffer. Each element of the list should be a list of
750 symbols. If it matches the first few elements in a warning type, then
751 that warning is not logged.
752 @end defopt
753
754 @node Invisible Text
755 @section Invisible Text
756
757 @cindex invisible text
758 You can make characters @dfn{invisible}, so that they do not appear on
759 the screen, with the @code{invisible} property. This can be either a
760 text property (@pxref{Text Properties}) or a property of an overlay
761 (@pxref{Overlays}). Cursor motion also partly ignores these
762 characters; if the command loop finds point within them, it moves
763 point to the other side of them.
764
765 In the simplest case, any non-@code{nil} @code{invisible} property makes
766 a character invisible. This is the default case---if you don't alter
767 the default value of @code{buffer-invisibility-spec}, this is how the
768 @code{invisible} property works. You should normally use @code{t}
769 as the value of the @code{invisible} property if you don't plan
770 to set @code{buffer-invisibility-spec} yourself.
771
772 More generally, you can use the variable @code{buffer-invisibility-spec}
773 to control which values of the @code{invisible} property make text
774 invisible. This permits you to classify the text into different subsets
775 in advance, by giving them different @code{invisible} values, and
776 subsequently make various subsets visible or invisible by changing the
777 value of @code{buffer-invisibility-spec}.
778
779 Controlling visibility with @code{buffer-invisibility-spec} is
780 especially useful in a program to display the list of entries in a
781 database. It permits the implementation of convenient filtering
782 commands to view just a part of the entries in the database. Setting
783 this variable is very fast, much faster than scanning all the text in
784 the buffer looking for properties to change.
785
786 @defvar buffer-invisibility-spec
787 This variable specifies which kinds of @code{invisible} properties
788 actually make a character invisible. Setting this variable makes it
789 buffer-local.
790
791 @table @asis
792 @item @code{t}
793 A character is invisible if its @code{invisible} property is
794 non-@code{nil}. This is the default.
795
796 @item a list
797 Each element of the list specifies a criterion for invisibility; if a
798 character's @code{invisible} property fits any one of these criteria,
799 the character is invisible. The list can have two kinds of elements:
800
801 @table @code
802 @item @var{atom}
803 A character is invisible if its @code{invisible} property value
804 is @var{atom} or if it is a list with @var{atom} as a member.
805
806 @item (@var{atom} . t)
807 A character is invisible if its @code{invisible} property value is
808 @var{atom} or if it is a list with @var{atom} as a member. Moreover,
809 a sequence of such characters displays as an ellipsis.
810 @end table
811 @end table
812 @end defvar
813
814 Two functions are specifically provided for adding elements to
815 @code{buffer-invisibility-spec} and removing elements from it.
816
817 @defun add-to-invisibility-spec element
818 This function adds the element @var{element} to
819 @code{buffer-invisibility-spec}. If @code{buffer-invisibility-spec}
820 was @code{t}, it changes to a list, @code{(t)}, so that text whose
821 @code{invisible} property is @code{t} remains invisible.
822 @end defun
823
824 @defun remove-from-invisibility-spec element
825 This removes the element @var{element} from
826 @code{buffer-invisibility-spec}. This does nothing if @var{element}
827 is not in the list.
828 @end defun
829
830 A convention for use of @code{buffer-invisibility-spec} is that a
831 major mode should use the mode's own name as an element of
832 @code{buffer-invisibility-spec} and as the value of the
833 @code{invisible} property:
834
835 @example
836 ;; @r{If you want to display an ellipsis:}
837 (add-to-invisibility-spec '(my-symbol . t))
838 ;; @r{If you don't want ellipsis:}
839 (add-to-invisibility-spec 'my-symbol)
840
841 (overlay-put (make-overlay beginning end)
842 'invisible 'my-symbol)
843
844 ;; @r{When done with the overlays:}
845 (remove-from-invisibility-spec '(my-symbol . t))
846 ;; @r{Or respectively:}
847 (remove-from-invisibility-spec 'my-symbol)
848 @end example
849
850 You can check for invisibility using the following function:
851
852 @defun invisible-p pos-or-prop
853 If @var{pos-or-prop} is a marker or number, this function returns a
854 non-@code{nil} value if the text at that position is invisible.
855
856 If @var{pos-or-prop} is any other kind of Lisp object, that is taken
857 to mean a possible value of the @code{invisible} text or overlay
858 property. In that case, this function returns a non-@code{nil} value
859 if that value would cause text to become invisible, based on the
860 current value of @code{buffer-invisibility-spec}.
861 @end defun
862
863 @vindex line-move-ignore-invisible
864 Ordinarily, functions that operate on text or move point do not care
865 whether the text is invisible. The user-level line motion commands
866 ignore invisible newlines if @code{line-move-ignore-invisible} is
867 non-@code{nil} (the default), but only because they are explicitly
868 programmed to do so.
869
870 However, if a command ends with point inside or immediately before
871 invisible text, the main editing loop moves point further forward or
872 further backward (in the same direction that the command already moved
873 it) until that condition is no longer true. Thus, if the command
874 moved point back into an invisible range, Emacs moves point back to
875 the beginning of that range, and then back one more character. If the
876 command moved point forward into an invisible range, Emacs moves point
877 forward up to the first visible character that follows the invisible
878 text.
879
880 Incremental search can make invisible overlays visible temporarily
881 and/or permanently when a match includes invisible text. To enable
882 this, the overlay should have a non-@code{nil}
883 @code{isearch-open-invisible} property. The property value should be a
884 function to be called with the overlay as an argument. This function
885 should make the overlay visible permanently; it is used when the match
886 overlaps the overlay on exit from the search.
887
888 During the search, such overlays are made temporarily visible by
889 temporarily modifying their invisible and intangible properties. If you
890 want this to be done differently for a certain overlay, give it an
891 @code{isearch-open-invisible-temporary} property which is a function.
892 The function is called with two arguments: the first is the overlay, and
893 the second is @code{nil} to make the overlay visible, or @code{t} to
894 make it invisible again.
895
896 @node Selective Display
897 @section Selective Display
898 @c @cindex selective display Duplicates selective-display
899
900 @dfn{Selective display} refers to a pair of related features for
901 hiding certain lines on the screen.
902
903 The first variant, explicit selective display, is designed for use
904 in a Lisp program: it controls which lines are hidden by altering the
905 text. This kind of hiding in some ways resembles the effect of the
906 @code{invisible} property (@pxref{Invisible Text}), but the two
907 features are different and do not work the same way.
908
909 In the second variant, the choice of lines to hide is made
910 automatically based on indentation. This variant is designed to be a
911 user-level feature.
912
913 The way you control explicit selective display is by replacing a
914 newline (control-j) with a carriage return (control-m). The text that
915 was formerly a line following that newline is now hidden. Strictly
916 speaking, it is temporarily no longer a line at all, since only
917 newlines can separate lines; it is now part of the previous line.
918
919 Selective display does not directly affect editing commands. For
920 example, @kbd{C-f} (@code{forward-char}) moves point unhesitatingly
921 into hidden text. However, the replacement of newline characters with
922 carriage return characters affects some editing commands. For
923 example, @code{next-line} skips hidden lines, since it searches only
924 for newlines. Modes that use selective display can also define
925 commands that take account of the newlines, or that control which
926 parts of the text are hidden.
927
928 When you write a selectively displayed buffer into a file, all the
929 control-m's are output as newlines. This means that when you next read
930 in the file, it looks OK, with nothing hidden. The selective display
931 effect is seen only within Emacs.
932
933 @defvar selective-display
934 This buffer-local variable enables selective display. This means that
935 lines, or portions of lines, may be made hidden.
936
937 @itemize @bullet
938 @item
939 If the value of @code{selective-display} is @code{t}, then the character
940 control-m marks the start of hidden text; the control-m, and the rest
941 of the line following it, are not displayed. This is explicit selective
942 display.
943
944 @item
945 If the value of @code{selective-display} is a positive integer, then
946 lines that start with more than that many columns of indentation are not
947 displayed.
948 @end itemize
949
950 When some portion of a buffer is hidden, the vertical movement
951 commands operate as if that portion did not exist, allowing a single
952 @code{next-line} command to skip any number of hidden lines.
953 However, character movement commands (such as @code{forward-char}) do
954 not skip the hidden portion, and it is possible (if tricky) to insert
955 or delete text in an hidden portion.
956
957 In the examples below, we show the @emph{display appearance} of the
958 buffer @code{foo}, which changes with the value of
959 @code{selective-display}. The @emph{contents} of the buffer do not
960 change.
961
962 @example
963 @group
964 (setq selective-display nil)
965 @result{} nil
966
967 ---------- Buffer: foo ----------
968 1 on this column
969 2on this column
970 3n this column
971 3n this column
972 2on this column
973 1 on this column
974 ---------- Buffer: foo ----------
975 @end group
976
977 @group
978 (setq selective-display 2)
979 @result{} 2
980
981 ---------- Buffer: foo ----------
982 1 on this column
983 2on this column
984 2on this column
985 1 on this column
986 ---------- Buffer: foo ----------
987 @end group
988 @end example
989 @end defvar
990
991 @defopt selective-display-ellipses
992 If this buffer-local variable is non-@code{nil}, then Emacs displays
993 @samp{@dots{}} at the end of a line that is followed by hidden text.
994 This example is a continuation of the previous one.
995
996 @example
997 @group
998 (setq selective-display-ellipses t)
999 @result{} t
1000
1001 ---------- Buffer: foo ----------
1002 1 on this column
1003 2on this column ...
1004 2on this column
1005 1 on this column
1006 ---------- Buffer: foo ----------
1007 @end group
1008 @end example
1009
1010 You can use a display table to substitute other text for the ellipsis
1011 (@samp{@dots{}}). @xref{Display Tables}.
1012 @end defopt
1013
1014 @node Temporary Displays
1015 @section Temporary Displays
1016
1017 Temporary displays are used by Lisp programs to put output into a
1018 buffer and then present it to the user for perusal rather than for
1019 editing. Many help commands use this feature.
1020
1021 @defspec with-output-to-temp-buffer buffer-name forms@dots{}
1022 This function executes @var{forms} while arranging to insert any output
1023 they print into the buffer named @var{buffer-name}, which is first
1024 created if necessary, and put into Help mode. Finally, the buffer is
1025 displayed in some window, but not selected.
1026
1027 If the @var{forms} do not change the major mode in the output buffer,
1028 so that it is still Help mode at the end of their execution, then
1029 @code{with-output-to-temp-buffer} makes this buffer read-only at the
1030 end, and also scans it for function and variable names to make them
1031 into clickable cross-references. @xref{Docstring hyperlinks, , Tips
1032 for Documentation Strings}, in particular the item on hyperlinks in
1033 documentation strings, for more details.
1034
1035 The string @var{buffer-name} specifies the temporary buffer, which
1036 need not already exist. The argument must be a string, not a buffer.
1037 The buffer is erased initially (with no questions asked), and it is
1038 marked as unmodified after @code{with-output-to-temp-buffer} exits.
1039
1040 @code{with-output-to-temp-buffer} binds @code{standard-output} to the
1041 temporary buffer, then it evaluates the forms in @var{forms}. Output
1042 using the Lisp output functions within @var{forms} goes by default to
1043 that buffer (but screen display and messages in the echo area, although
1044 they are ``output'' in the general sense of the word, are not affected).
1045 @xref{Output Functions}.
1046
1047 Several hooks are available for customizing the behavior
1048 of this construct; they are listed below.
1049
1050 The value of the last form in @var{forms} is returned.
1051
1052 @example
1053 @group
1054 ---------- Buffer: foo ----------
1055 This is the contents of foo.
1056 ---------- Buffer: foo ----------
1057 @end group
1058
1059 @group
1060 (with-output-to-temp-buffer "foo"
1061 (print 20)
1062 (print standard-output))
1063 @result{} #<buffer foo>
1064
1065 ---------- Buffer: foo ----------
1066 20
1067
1068 #<buffer foo>
1069
1070 ---------- Buffer: foo ----------
1071 @end group
1072 @end example
1073 @end defspec
1074
1075 @defopt temp-buffer-show-function
1076 If this variable is non-@code{nil}, @code{with-output-to-temp-buffer}
1077 calls it as a function to do the job of displaying a help buffer. The
1078 function gets one argument, which is the buffer it should display.
1079
1080 It is a good idea for this function to run @code{temp-buffer-show-hook}
1081 just as @code{with-output-to-temp-buffer} normally would, inside of
1082 @code{save-selected-window} and with the chosen window and buffer
1083 selected.
1084 @end defopt
1085
1086 @defvar temp-buffer-setup-hook
1087 This normal hook is run by @code{with-output-to-temp-buffer} before
1088 evaluating @var{body}. When the hook runs, the temporary buffer is
1089 current. This hook is normally set up with a function to put the
1090 buffer in Help mode.
1091 @end defvar
1092
1093 @defvar temp-buffer-show-hook
1094 This normal hook is run by @code{with-output-to-temp-buffer} after
1095 displaying the temporary buffer. When the hook runs, the temporary buffer
1096 is current, and the window it was displayed in is selected.
1097 @end defvar
1098
1099 @defun momentary-string-display string position &optional char message
1100 This function momentarily displays @var{string} in the current buffer at
1101 @var{position}. It has no effect on the undo list or on the buffer's
1102 modification status.
1103
1104 The momentary display remains until the next input event. If the next
1105 input event is @var{char}, @code{momentary-string-display} ignores it
1106 and returns. Otherwise, that event remains buffered for subsequent use
1107 as input. Thus, typing @var{char} will simply remove the string from
1108 the display, while typing (say) @kbd{C-f} will remove the string from
1109 the display and later (presumably) move point forward. The argument
1110 @var{char} is a space by default.
1111
1112 The return value of @code{momentary-string-display} is not meaningful.
1113
1114 If the string @var{string} does not contain control characters, you can
1115 do the same job in a more general way by creating (and then subsequently
1116 deleting) an overlay with a @code{before-string} property.
1117 @xref{Overlay Properties}.
1118
1119 If @var{message} is non-@code{nil}, it is displayed in the echo area
1120 while @var{string} is displayed in the buffer. If it is @code{nil}, a
1121 default message says to type @var{char} to continue.
1122
1123 In this example, point is initially located at the beginning of the
1124 second line:
1125
1126 @example
1127 @group
1128 ---------- Buffer: foo ----------
1129 This is the contents of foo.
1130 @point{}Second line.
1131 ---------- Buffer: foo ----------
1132 @end group
1133
1134 @group
1135 (momentary-string-display
1136 "**** Important Message! ****"
1137 (point) ?\r
1138 "Type RET when done reading")
1139 @result{} t
1140 @end group
1141
1142 @group
1143 ---------- Buffer: foo ----------
1144 This is the contents of foo.
1145 **** Important Message! ****Second line.
1146 ---------- Buffer: foo ----------
1147
1148 ---------- Echo Area ----------
1149 Type RET when done reading
1150 ---------- Echo Area ----------
1151 @end group
1152 @end example
1153 @end defun
1154
1155 @node Overlays
1156 @section Overlays
1157 @cindex overlays
1158
1159 You can use @dfn{overlays} to alter the appearance of a buffer's text on
1160 the screen, for the sake of presentation features. An overlay is an
1161 object that belongs to a particular buffer, and has a specified
1162 beginning and end. It also has properties that you can examine and set;
1163 these affect the display of the text within the overlay.
1164
1165 @cindex scalability of overlays
1166 The visual effect of an overlay is the same as of the corresponding
1167 text property (@pxref{Text Properties}). However, due to a different
1168 implementation, overlays generally don't scale well (many operations
1169 take a time that is proportional to the number of overlays in the
1170 buffer). If you need to affect the visual appearance of many portions
1171 in the buffer, we recommend using text properties.
1172
1173 An overlay uses markers to record its beginning and end; thus,
1174 editing the text of the buffer adjusts the beginning and end of each
1175 overlay so that it stays with the text. When you create the overlay,
1176 you can specify whether text inserted at the beginning should be
1177 inside the overlay or outside, and likewise for the end of the overlay.
1178
1179 @menu
1180 * Managing Overlays:: Creating and moving overlays.
1181 * Overlay Properties:: How to read and set properties.
1182 What properties do to the screen display.
1183 * Finding Overlays:: Searching for overlays.
1184 @end menu
1185
1186 @node Managing Overlays
1187 @subsection Managing Overlays
1188
1189 This section describes the functions to create, delete and move
1190 overlays, and to examine their contents. Overlay changes are not
1191 recorded in the buffer's undo list, since the overlays are not
1192 part of the buffer's contents.
1193
1194 @defun overlayp object
1195 This function returns @code{t} if @var{object} is an overlay.
1196 @end defun
1197
1198 @defun make-overlay start end &optional buffer front-advance rear-advance
1199 This function creates and returns an overlay that belongs to
1200 @var{buffer} and ranges from @var{start} to @var{end}. Both @var{start}
1201 and @var{end} must specify buffer positions; they may be integers or
1202 markers. If @var{buffer} is omitted, the overlay is created in the
1203 current buffer.
1204
1205 The arguments @var{front-advance} and @var{rear-advance} specify the
1206 marker insertion type for the start of the overlay and for the end of
1207 the overlay, respectively. @xref{Marker Insertion Types}. If they
1208 are both @code{nil}, the default, then the overlay extends to include
1209 any text inserted at the beginning, but not text inserted at the end.
1210 If @var{front-advance} is non-@code{nil}, text inserted at the
1211 beginning of the overlay is excluded from the overlay. If
1212 @var{rear-advance} is non-@code{nil}, text inserted at the end of the
1213 overlay is included in the overlay.
1214 @end defun
1215
1216 @defun overlay-start overlay
1217 This function returns the position at which @var{overlay} starts,
1218 as an integer.
1219 @end defun
1220
1221 @defun overlay-end overlay
1222 This function returns the position at which @var{overlay} ends,
1223 as an integer.
1224 @end defun
1225
1226 @defun overlay-buffer overlay
1227 This function returns the buffer that @var{overlay} belongs to. It
1228 returns @code{nil} if @var{overlay} has been deleted.
1229 @end defun
1230
1231 @defun delete-overlay overlay
1232 This function deletes @var{overlay}. The overlay continues to exist as
1233 a Lisp object, and its property list is unchanged, but it ceases to be
1234 attached to the buffer it belonged to, and ceases to have any effect on
1235 display.
1236
1237 A deleted overlay is not permanently disconnected. You can give it a
1238 position in a buffer again by calling @code{move-overlay}.
1239 @end defun
1240
1241 @defun move-overlay overlay start end &optional buffer
1242 This function moves @var{overlay} to @var{buffer}, and places its bounds
1243 at @var{start} and @var{end}. Both arguments @var{start} and @var{end}
1244 must specify buffer positions; they may be integers or markers.
1245
1246 If @var{buffer} is omitted, @var{overlay} stays in the same buffer it
1247 was already associated with; if @var{overlay} was deleted, it goes into
1248 the current buffer.
1249
1250 The return value is @var{overlay}.
1251
1252 This is the only valid way to change the endpoints of an overlay. Do
1253 not try modifying the markers in the overlay by hand, as that fails to
1254 update other vital data structures and can cause some overlays to be
1255 ``lost.''
1256 @end defun
1257
1258 @defun remove-overlays &optional start end name value
1259 This function removes all the overlays between @var{start} and
1260 @var{end} whose property @var{name} has the value @var{value}. It can
1261 move the endpoints of the overlays in the region, or split them.
1262
1263 If @var{name} is omitted or @code{nil}, it means to delete all overlays in
1264 the specified region. If @var{start} and/or @var{end} are omitted or
1265 @code{nil}, that means the beginning and end of the buffer respectively.
1266 Therefore, @code{(remove-overlays)} removes all the overlays in the
1267 current buffer.
1268 @end defun
1269
1270 @defun copy-overlay overlay
1271 This function returns a copy of @var{overlay}. The copy has the same
1272 endpoints and properties as @var{overlay}. However, the marker
1273 insertion type for the start of the overlay and for the end of the
1274 overlay are set to their default values (@pxref{Marker Insertion
1275 Types}).
1276 @end defun
1277
1278 Here are some examples:
1279
1280 @example
1281 ;; @r{Create an overlay.}
1282 (setq foo (make-overlay 1 10))
1283 @result{} #<overlay from 1 to 10 in display.texi>
1284 (overlay-start foo)
1285 @result{} 1
1286 (overlay-end foo)
1287 @result{} 10
1288 (overlay-buffer foo)
1289 @result{} #<buffer display.texi>
1290 ;; @r{Give it a property we can check later.}
1291 (overlay-put foo 'happy t)
1292 @result{} t
1293 ;; @r{Verify the property is present.}
1294 (overlay-get foo 'happy)
1295 @result{} t
1296 ;; @r{Move the overlay.}
1297 (move-overlay foo 5 20)
1298 @result{} #<overlay from 5 to 20 in display.texi>
1299 (overlay-start foo)
1300 @result{} 5
1301 (overlay-end foo)
1302 @result{} 20
1303 ;; @r{Delete the overlay.}
1304 (delete-overlay foo)
1305 @result{} nil
1306 ;; @r{Verify it is deleted.}
1307 foo
1308 @result{} #<overlay in no buffer>
1309 ;; @r{A deleted overlay has no position.}
1310 (overlay-start foo)
1311 @result{} nil
1312 (overlay-end foo)
1313 @result{} nil
1314 (overlay-buffer foo)
1315 @result{} nil
1316 ;; @r{Undelete the overlay.}
1317 (move-overlay foo 1 20)
1318 @result{} #<overlay from 1 to 20 in display.texi>
1319 ;; @r{Verify the results.}
1320 (overlay-start foo)
1321 @result{} 1
1322 (overlay-end foo)
1323 @result{} 20
1324 (overlay-buffer foo)
1325 @result{} #<buffer display.texi>
1326 ;; @r{Moving and deleting the overlay does not change its properties.}
1327 (overlay-get foo 'happy)
1328 @result{} t
1329 @end example
1330
1331 Emacs stores the overlays of each buffer in two lists, divided
1332 around an arbitrary ``center position.'' One list extends backwards
1333 through the buffer from that center position, and the other extends
1334 forwards from that center position. The center position can be anywhere
1335 in the buffer.
1336
1337 @defun overlay-recenter pos
1338 This function recenters the overlays of the current buffer around
1339 position @var{pos}. That makes overlay lookup faster for positions
1340 near @var{pos}, but slower for positions far away from @var{pos}.
1341 @end defun
1342
1343 A loop that scans the buffer forwards, creating overlays, can run
1344 faster if you do @code{(overlay-recenter (point-max))} first.
1345
1346 @node Overlay Properties
1347 @subsection Overlay Properties
1348
1349 Overlay properties are like text properties in that the properties that
1350 alter how a character is displayed can come from either source. But in
1351 most respects they are different. @xref{Text Properties}, for comparison.
1352
1353 Text properties are considered a part of the text; overlays and
1354 their properties are specifically considered not to be part of the
1355 text. Thus, copying text between various buffers and strings
1356 preserves text properties, but does not try to preserve overlays.
1357 Changing a buffer's text properties marks the buffer as modified,
1358 while moving an overlay or changing its properties does not. Unlike
1359 text property changes, overlay property changes are not recorded in
1360 the buffer's undo list.
1361
1362 Since more than one overlay can specify a property value for the
1363 same character, Emacs lets you specify a priority value of each
1364 overlay. You should not make assumptions about which overlay will
1365 prevail when there is a conflict and they have the same priority.
1366
1367 These functions read and set the properties of an overlay:
1368
1369 @defun overlay-get overlay prop
1370 This function returns the value of property @var{prop} recorded in
1371 @var{overlay}, if any. If @var{overlay} does not record any value for
1372 that property, but it does have a @code{category} property which is a
1373 symbol, that symbol's @var{prop} property is used. Otherwise, the value
1374 is @code{nil}.
1375 @end defun
1376
1377 @defun overlay-put overlay prop value
1378 This function sets the value of property @var{prop} recorded in
1379 @var{overlay} to @var{value}. It returns @var{value}.
1380 @end defun
1381
1382 @defun overlay-properties overlay
1383 This returns a copy of the property list of @var{overlay}.
1384 @end defun
1385
1386 See also the function @code{get-char-property} which checks both
1387 overlay properties and text properties for a given character.
1388 @xref{Examining Properties}.
1389
1390 Many overlay properties have special meanings; here is a table
1391 of them:
1392
1393 @table @code
1394 @item priority
1395 @kindex priority @r{(overlay property)}
1396 This property's value (which should be a nonnegative integer number)
1397 determines the priority of the overlay. No priority, or @code{nil},
1398 means zero.
1399
1400 The priority matters when two or more overlays cover the same
1401 character and both specify the same property; the one whose
1402 @code{priority} value is larger overrides the other. For the
1403 @code{face} property, the higher priority overlay's value does not
1404 completely override the other value; instead, its face attributes
1405 override the face attributes of the lower priority @code{face}
1406 property.
1407
1408 Currently, all overlays take priority over text properties. Please
1409 avoid using negative priority values, as we have not yet decided just
1410 what they should mean.
1411
1412 @item window
1413 @kindex window @r{(overlay property)}
1414 If the @code{window} property is non-@code{nil}, then the overlay
1415 applies only on that window.
1416
1417 @item category
1418 @kindex category @r{(overlay property)}
1419 If an overlay has a @code{category} property, we call it the
1420 @dfn{category} of the overlay. It should be a symbol. The properties
1421 of the symbol serve as defaults for the properties of the overlay.
1422
1423 @item face
1424 @kindex face @r{(overlay property)}
1425 This property controls the way text is displayed---for example, which
1426 font and which colors. @xref{Faces}, for more information.
1427
1428 In the simplest case, the value is a face name. It can also be a list;
1429 then each element can be any of these possibilities:
1430
1431 @itemize @bullet
1432 @item
1433 A face name (a symbol or string).
1434
1435 @item
1436 A property list of face attributes. This has the form (@var{keyword}
1437 @var{value} @dots{}), where each @var{keyword} is a face attribute
1438 name and @var{value} is a meaningful value for that attribute. With
1439 this feature, you do not need to create a face each time you want to
1440 specify a particular attribute for certain text. @xref{Face
1441 Attributes}.
1442
1443 @item
1444 A cons cell, either of the form @code{(foreground-color . @var{color-name})} or
1445 @code{(background-color . @var{color-name})}. These elements specify
1446 just the foreground color or just the background color.
1447
1448 @code{(foreground-color . @var{color-name})} has the same effect as
1449 @code{(:foreground @var{color-name})}; likewise for the background.
1450 @end itemize
1451
1452 @item mouse-face
1453 @kindex mouse-face @r{(overlay property)}
1454 This property is used instead of @code{face} when the mouse is within
1455 the range of the overlay.
1456
1457 @item display
1458 @kindex display @r{(overlay property)}
1459 This property activates various features that change the
1460 way text is displayed. For example, it can make text appear taller
1461 or shorter, higher or lower, wider or narrower, or replaced with an image.
1462 @xref{Display Property}.
1463
1464 @item help-echo
1465 @kindex help-echo @r{(overlay property)}
1466 If an overlay has a @code{help-echo} property, then when you move the
1467 mouse onto the text in the overlay, Emacs displays a help string in the
1468 echo area, or in the tooltip window. For details see @ref{Text
1469 help-echo}.
1470
1471 @item modification-hooks
1472 @kindex modification-hooks @r{(overlay property)}
1473 This property's value is a list of functions to be called if any
1474 character within the overlay is changed or if text is inserted strictly
1475 within the overlay.
1476
1477 The hook functions are called both before and after each change.
1478 If the functions save the information they receive, and compare notes
1479 between calls, they can determine exactly what change has been made
1480 in the buffer text.
1481
1482 When called before a change, each function receives four arguments: the
1483 overlay, @code{nil}, and the beginning and end of the text range to be
1484 modified.
1485
1486 When called after a change, each function receives five arguments: the
1487 overlay, @code{t}, the beginning and end of the text range just
1488 modified, and the length of the pre-change text replaced by that range.
1489 (For an insertion, the pre-change length is zero; for a deletion, that
1490 length is the number of characters deleted, and the post-change
1491 beginning and end are equal.)
1492
1493 If these functions modify the buffer, they should bind
1494 @code{inhibit-modification-hooks} to @code{t} around doing so, to
1495 avoid confusing the internal mechanism that calls these hooks.
1496
1497 Text properties also support the @code{modification-hooks} property,
1498 but the details are somewhat different (@pxref{Special Properties}).
1499
1500 @item insert-in-front-hooks
1501 @kindex insert-in-front-hooks @r{(overlay property)}
1502 This property's value is a list of functions to be called before and
1503 after inserting text right at the beginning of the overlay. The calling
1504 conventions are the same as for the @code{modification-hooks} functions.
1505
1506 @item insert-behind-hooks
1507 @kindex insert-behind-hooks @r{(overlay property)}
1508 This property's value is a list of functions to be called before and
1509 after inserting text right at the end of the overlay. The calling
1510 conventions are the same as for the @code{modification-hooks} functions.
1511
1512 @item invisible
1513 @kindex invisible @r{(overlay property)}
1514 The @code{invisible} property can make the text in the overlay
1515 invisible, which means that it does not appear on the screen.
1516 @xref{Invisible Text}, for details.
1517
1518 @item intangible
1519 @kindex intangible @r{(overlay property)}
1520 The @code{intangible} property on an overlay works just like the
1521 @code{intangible} text property. @xref{Special Properties}, for details.
1522
1523 @item isearch-open-invisible
1524 This property tells incremental search how to make an invisible overlay
1525 visible, permanently, if the final match overlaps it. @xref{Invisible
1526 Text}.
1527
1528 @item isearch-open-invisible-temporary
1529 This property tells incremental search how to make an invisible overlay
1530 visible, temporarily, during the search. @xref{Invisible Text}.
1531
1532 @item before-string
1533 @kindex before-string @r{(overlay property)}
1534 This property's value is a string to add to the display at the beginning
1535 of the overlay. The string does not appear in the buffer in any
1536 sense---only on the screen.
1537
1538 @item after-string
1539 @kindex after-string @r{(overlay property)}
1540 This property's value is a string to add to the display at the end of
1541 the overlay. The string does not appear in the buffer in any
1542 sense---only on the screen.
1543
1544 @item line-prefix
1545 This property specifies a display spec to prepend to each
1546 non-continuation line at display-time. @xref{Truncation}.
1547
1548 @itemx wrap-prefix
1549 This property specifies a display spec to prepend to each continuation
1550 line at display-time. @xref{Truncation}.
1551
1552 @item evaporate
1553 @kindex evaporate @r{(overlay property)}
1554 If this property is non-@code{nil}, the overlay is deleted automatically
1555 if it becomes empty (i.e., if its length becomes zero). If you give
1556 an empty overlay a non-@code{nil} @code{evaporate} property, that deletes
1557 it immediately.
1558
1559 @item local-map
1560 @cindex keymap of character (and overlays)
1561 @kindex local-map @r{(overlay property)}
1562 If this property is non-@code{nil}, it specifies a keymap for a portion
1563 of the text. The property's value replaces the buffer's local map, when
1564 the character after point is within the overlay. @xref{Active Keymaps}.
1565
1566 @item keymap
1567 @kindex keymap @r{(overlay property)}
1568 The @code{keymap} property is similar to @code{local-map} but overrides the
1569 buffer's local map (and the map specified by the @code{local-map}
1570 property) rather than replacing it.
1571 @end table
1572
1573 The @code{local-map} and @code{keymap} properties do not affect a
1574 string displayed by the @code{before-string}, @code{after-string}, or
1575 @code{display} properties. This is only relevant for mouse clicks and
1576 other mouse events that fall on the string, since point is never on
1577 the string. To bind special mouse events for the string, assign it a
1578 @code{local-map} or @code{keymap} text property. @xref{Special
1579 Properties}.
1580
1581 @node Finding Overlays
1582 @subsection Searching for Overlays
1583
1584 @defun overlays-at pos
1585 This function returns a list of all the overlays that cover the
1586 character at position @var{pos} in the current buffer. The list is in
1587 no particular order. An overlay contains position @var{pos} if it
1588 begins at or before @var{pos}, and ends after @var{pos}.
1589
1590 To illustrate usage, here is a Lisp function that returns a list of the
1591 overlays that specify property @var{prop} for the character at point:
1592
1593 @smallexample
1594 (defun find-overlays-specifying (prop)
1595 (let ((overlays (overlays-at (point)))
1596 found)
1597 (while overlays
1598 (let ((overlay (car overlays)))
1599 (if (overlay-get overlay prop)
1600 (setq found (cons overlay found))))
1601 (setq overlays (cdr overlays)))
1602 found))
1603 @end smallexample
1604 @end defun
1605
1606 @defun overlays-in beg end
1607 This function returns a list of the overlays that overlap the region
1608 @var{beg} through @var{end}. ``Overlap'' means that at least one
1609 character is contained within the overlay and also contained within the
1610 specified region; however, empty overlays are included in the result if
1611 they are located at @var{beg}, strictly between @var{beg} and @var{end},
1612 or at @var{end} when @var{end} denotes the position at the end of the
1613 buffer.
1614 @end defun
1615
1616 @defun next-overlay-change pos
1617 This function returns the buffer position of the next beginning or end
1618 of an overlay, after @var{pos}. If there is none, it returns
1619 @code{(point-max)}.
1620 @end defun
1621
1622 @defun previous-overlay-change pos
1623 This function returns the buffer position of the previous beginning or
1624 end of an overlay, before @var{pos}. If there is none, it returns
1625 @code{(point-min)}.
1626 @end defun
1627
1628 As an example, here's a simplified (and inefficient) version of the
1629 primitive function @code{next-single-char-property-change}
1630 (@pxref{Property Search}). It searches forward from position
1631 @var{pos} for the next position where the value of a given property
1632 @code{prop}, as obtained from either overlays or text properties,
1633 changes.
1634
1635 @smallexample
1636 (defun next-single-char-property-change (position prop)
1637 (save-excursion
1638 (goto-char position)
1639 (let ((propval (get-char-property (point) prop)))
1640 (while (and (not (eobp))
1641 (eq (get-char-property (point) prop) propval))
1642 (goto-char (min (next-overlay-change (point))
1643 (next-single-property-change (point) prop)))))
1644 (point)))
1645 @end smallexample
1646
1647 @node Width
1648 @section Width
1649
1650 Since not all characters have the same width, these functions let you
1651 check the width of a character. @xref{Primitive Indent}, and
1652 @ref{Screen Lines}, for related functions.
1653
1654 @defun char-width char
1655 This function returns the width in columns of the character @var{char},
1656 if it were displayed in the current buffer and the selected window.
1657 @end defun
1658
1659 @defun string-width string
1660 This function returns the width in columns of the string @var{string},
1661 if it were displayed in the current buffer and the selected window.
1662 @end defun
1663
1664 @defun truncate-string-to-width string width &optional start-column padding ellipsis
1665 This function returns the part of @var{string} that fits within
1666 @var{width} columns, as a new string.
1667
1668 If @var{string} does not reach @var{width}, then the result ends where
1669 @var{string} ends. If one multi-column character in @var{string}
1670 extends across the column @var{width}, that character is not included in
1671 the result. Thus, the result can fall short of @var{width} but cannot
1672 go beyond it.
1673
1674 The optional argument @var{start-column} specifies the starting column.
1675 If this is non-@code{nil}, then the first @var{start-column} columns of
1676 the string are omitted from the value. If one multi-column character in
1677 @var{string} extends across the column @var{start-column}, that
1678 character is not included.
1679
1680 The optional argument @var{padding}, if non-@code{nil}, is a padding
1681 character added at the beginning and end of the result string, to extend
1682 it to exactly @var{width} columns. The padding character is used at the
1683 end of the result if it falls short of @var{width}. It is also used at
1684 the beginning of the result if one multi-column character in
1685 @var{string} extends across the column @var{start-column}.
1686
1687 If @var{ellipsis} is non-@code{nil}, it should be a string which will
1688 replace the end of @var{str} (including any padding) if it extends
1689 beyond @var{end-column}, unless the display width of @var{str} is
1690 equal to or less than the display width of @var{ellipsis}. If
1691 @var{ellipsis} is non-@code{nil} and not a string, it stands for
1692 @code{"..."}.
1693
1694 @example
1695 (truncate-string-to-width "\tab\t" 12 4)
1696 @result{} "ab"
1697 (truncate-string-to-width "\tab\t" 12 4 ?\s)
1698 @result{} " ab "
1699 @end example
1700 @end defun
1701
1702 @node Line Height
1703 @section Line Height
1704 @cindex line height
1705
1706 The total height of each display line consists of the height of the
1707 contents of the line, plus optional additional vertical line spacing
1708 above or below the display line.
1709
1710 The height of the line contents is the maximum height of any
1711 character or image on that display line, including the final newline
1712 if there is one. (A display line that is continued doesn't include a
1713 final newline.) That is the default line height, if you do nothing to
1714 specify a greater height. (In the most common case, this equals the
1715 height of the default frame font.)
1716
1717 There are several ways to explicitly specify a larger line height,
1718 either by specifying an absolute height for the display line, or by
1719 specifying vertical space. However, no matter what you specify, the
1720 actual line height can never be less than the default.
1721
1722 @kindex line-height @r{(text property)}
1723 A newline can have a @code{line-height} text or overlay property
1724 that controls the total height of the display line ending in that
1725 newline.
1726
1727 If the property value is @code{t}, the newline character has no
1728 effect on the displayed height of the line---the visible contents
1729 alone determine the height. This is useful for tiling small images
1730 (or image slices) without adding blank areas between the images.
1731
1732 If the property value is a list of the form @code{(@var{height}
1733 @var{total})}, that adds extra space @emph{below} the display line.
1734 First Emacs uses @var{height} as a height spec to control extra space
1735 @emph{above} the line; then it adds enough space @emph{below} the line
1736 to bring the total line height up to @var{total}. In this case, the
1737 other ways to specify the line spacing are ignored.
1738
1739 Any other kind of property value is a height spec, which translates
1740 into a number---the specified line height. There are several ways to
1741 write a height spec; here's how each of them translates into a number:
1742
1743 @table @code
1744 @item @var{integer}
1745 If the height spec is a positive integer, the height value is that integer.
1746 @item @var{float}
1747 If the height spec is a float, @var{float}, the numeric height value
1748 is @var{float} times the frame's default line height.
1749 @item (@var{face} . @var{ratio})
1750 If the height spec is a cons of the format shown, the numeric height
1751 is @var{ratio} times the height of face @var{face}. @var{ratio} can
1752 be any type of number, or @code{nil} which means a ratio of 1.
1753 If @var{face} is @code{t}, it refers to the current face.
1754 @item (nil . @var{ratio})
1755 If the height spec is a cons of the format shown, the numeric height
1756 is @var{ratio} times the height of the contents of the line.
1757 @end table
1758
1759 Thus, any valid height spec determines the height in pixels, one way
1760 or another. If the line contents' height is less than that, Emacs
1761 adds extra vertical space above the line to achieve the specified
1762 total height.
1763
1764 If you don't specify the @code{line-height} property, the line's
1765 height consists of the contents' height plus the line spacing.
1766 There are several ways to specify the line spacing for different
1767 parts of Emacs text.
1768
1769 On graphical terminals, you can specify the line spacing for all
1770 lines in a frame, using the @code{line-spacing} frame parameter
1771 (@pxref{Layout Parameters}). However, if the default value of
1772 @code{line-spacing} is non-@code{nil}, it overrides the
1773 frame's @code{line-spacing} parameter. An integer value specifies the
1774 number of pixels put below lines. A floating point number specifies
1775 the spacing relative to the frame's default line height.
1776
1777 @vindex line-spacing
1778 You can specify the line spacing for all lines in a buffer via the
1779 buffer-local @code{line-spacing} variable. An integer value specifies
1780 the number of pixels put below lines. A floating point number
1781 specifies the spacing relative to the default frame line height. This
1782 overrides line spacings specified for the frame.
1783
1784 @kindex line-spacing @r{(text property)}
1785 Finally, a newline can have a @code{line-spacing} text or overlay
1786 property that overrides the default frame line spacing and the buffer
1787 local @code{line-spacing} variable, for the display line ending in
1788 that newline.
1789
1790 One way or another, these mechanisms specify a Lisp value for the
1791 spacing of each line. The value is a height spec, and it translates
1792 into a Lisp value as described above. However, in this case the
1793 numeric height value specifies the line spacing, rather than the line
1794 height.
1795
1796 On text-only terminals, the line spacing cannot be altered.
1797
1798 @node Faces
1799 @section Faces
1800 @cindex faces
1801
1802 A @dfn{face} is a collection of graphical attributes for displaying
1803 text: font family, foreground color, background color, optional
1804 underlining, and so on. Faces control how buffer text is displayed,
1805 and how some parts of the frame, such as the mode-line, are displayed.
1806 @xref{Standard Faces,,, emacs, The GNU Emacs Manual}, for the list of
1807 faces Emacs normally comes with.
1808
1809 @cindex face id
1810 For most purposes, you refer to a face in Lisp programs using its
1811 @dfn{face name}. This is either a string or (equivalently) a Lisp
1812 symbol whose name is equal to that string.
1813
1814 @defun facep object
1815 This function returns a non-@code{nil} value if @var{object} is a Lisp
1816 symbol or string that names a face. Otherwise, it returns @code{nil}.
1817 @end defun
1818
1819 Each face name is meaningful for all frames, and by default it has
1820 the same meaning in all frames. But you can arrange to give a
1821 particular face name a special meaning in one frame if you wish.
1822
1823 @menu
1824 * Defining Faces:: How to define a face with @code{defface}.
1825 * Face Attributes:: What is in a face?
1826 * Attribute Functions:: Functions to examine and set face attributes.
1827 * Displaying Faces:: How Emacs combines the faces specified for a character.
1828 * Face Remapping:: Remapping faces to alternative definitions.
1829 * Face Functions:: How to define and examine faces.
1830 * Auto Faces:: Hook for automatic face assignment.
1831 * Font Selection:: Finding the best available font for a face.
1832 * Font Lookup:: Looking up the names of available fonts
1833 and information about them.
1834 * Fontsets:: A fontset is a collection of fonts
1835 that handle a range of character sets.
1836 * Low-Level Font:: Lisp representation for character display fonts.
1837 @end menu
1838
1839 @node Defining Faces
1840 @subsection Defining Faces
1841
1842 The way to define a new face is with @code{defface}. This creates a
1843 kind of customization item (@pxref{Customization}) which the user can
1844 customize using the Customization buffer (@pxref{Easy Customization,,,
1845 emacs, The GNU Emacs Manual}).
1846
1847 People are sometimes tempted to create variables whose values specify
1848 which faces to use (for example, Font-Lock does this). In the vast
1849 majority of cases, this is not necessary, and simply using faces
1850 directly is preferable.
1851
1852 @defmac defface face spec doc [keyword value]@dots{}
1853 This declares @var{face} as a customizable face whose default
1854 attributes are given by @var{spec}. You should not quote the symbol
1855 @var{face}, and it should not end in @samp{-face} (that would be
1856 redundant). The argument @var{doc} specifies the face documentation.
1857 The keywords you can use in @code{defface} are the same as in
1858 @code{defgroup} and @code{defcustom} (@pxref{Common Keywords}).
1859
1860 When @code{defface} executes, it defines the face according to
1861 @var{spec}, then uses any customizations that were read from the
1862 init file (@pxref{Init File}) to override that specification.
1863
1864 When you evaluate a @code{defface} form with @kbd{C-M-x} in Emacs
1865 Lisp mode (@code{eval-defun}), a special feature of @code{eval-defun}
1866 overrides any customizations of the face. This way, the face reflects
1867 exactly what the @code{defface} says.
1868
1869 The purpose of @var{spec} is to specify how the face should appear on
1870 different kinds of terminals. It should be an alist whose elements
1871 have the form @code{(@var{display} @var{atts})}. Each element's
1872 @sc{car}, @var{display}, specifies a class of terminals. (The first
1873 element, if its @sc{car} is @code{default}, is special---it specifies
1874 defaults for the remaining elements). The element's @sc{cadr},
1875 @var{atts}, is a list of face attributes and their values; it
1876 specifies what the face should look like on that kind of terminal.
1877 The possible attributes are defined in the value of
1878 @code{custom-face-attributes}.
1879
1880 The @var{display} part of an element of @var{spec} determines which
1881 frames the element matches. If more than one element of @var{spec}
1882 matches a given frame, the first element that matches is the one used
1883 for that frame. There are three possibilities for @var{display}:
1884
1885 @table @asis
1886 @item @code{default}
1887 This element of @var{spec} doesn't match any frames; instead, it
1888 specifies defaults that apply to all frames. This kind of element, if
1889 used, must be the first element of @var{spec}. Each of the following
1890 elements can override any or all of these defaults.
1891
1892 @item @code{t}
1893 This element of @var{spec} matches all frames. Therefore, any
1894 subsequent elements of @var{spec} are never used. Normally
1895 @code{t} is used in the last (or only) element of @var{spec}.
1896
1897 @item a list
1898 If @var{display} is a list, each element should have the form
1899 @code{(@var{characteristic} @var{value}@dots{})}. Here
1900 @var{characteristic} specifies a way of classifying frames, and the
1901 @var{value}s are possible classifications which @var{display} should
1902 apply to. Here are the possible values of @var{characteristic}:
1903
1904 @table @code
1905 @item type
1906 The kind of window system the frame uses---either @code{graphic} (any
1907 graphics-capable display), @code{x}, @code{pc} (for the MS-DOS console),
1908 @code{w32} (for MS Windows 9X/NT/2K/XP), or @code{tty}
1909 (a non-graphics-capable display).
1910 @xref{Window Systems, window-system}.
1911
1912 @item class
1913 What kinds of colors the frame supports---either @code{color},
1914 @code{grayscale}, or @code{mono}.
1915
1916 @item background
1917 The kind of background---either @code{light} or @code{dark}.
1918
1919 @item min-colors
1920 An integer that represents the minimum number of colors the frame
1921 should support. This matches a frame if its
1922 @code{display-color-cells} value is at least the specified integer.
1923
1924 @item supports
1925 Whether or not the frame can display the face attributes given in
1926 @var{value}@dots{} (@pxref{Face Attributes}). @xref{Display Face
1927 Attribute Testing}, for more information on exactly how this testing
1928 is done.
1929 @end table
1930
1931 If an element of @var{display} specifies more than one @var{value} for a
1932 given @var{characteristic}, any of those values is acceptable. If
1933 @var{display} has more than one element, each element should specify a
1934 different @var{characteristic}; then @emph{each} characteristic of the
1935 frame must match one of the @var{value}s specified for it in
1936 @var{display}.
1937 @end table
1938 @end defmac
1939
1940 Here's how the standard face @code{region} is defined:
1941
1942 @example
1943 @group
1944 (defface region
1945 '((((class color) (min-colors 88) (background dark))
1946 :background "blue3")
1947 @end group
1948 (((class color) (min-colors 88) (background light))
1949 :background "lightgoldenrod2")
1950 (((class color) (min-colors 16) (background dark))
1951 :background "blue3")
1952 (((class color) (min-colors 16) (background light))
1953 :background "lightgoldenrod2")
1954 (((class color) (min-colors 8))
1955 :background "blue" :foreground "white")
1956 (((type tty) (class mono))
1957 :inverse-video t)
1958 (t :background "gray"))
1959 @group
1960 "Basic face for highlighting the region."
1961 :group 'basic-faces)
1962 @end group
1963 @end example
1964
1965 Internally, @code{defface} uses the symbol property
1966 @code{face-defface-spec} to record the specified face attributes. The
1967 attributes saved by the user with the customization buffer are
1968 recorded in the symbol property @code{saved-face}; the attributes
1969 customized by the user for the current session, but not saved, are
1970 recorded in the symbol property @code{customized-face}. The
1971 documentation string is recorded in the symbol property
1972 @code{face-documentation}.
1973
1974 @defopt frame-background-mode
1975 This option, if non-@code{nil}, specifies the background type to use for
1976 interpreting face definitions. If it is @code{dark}, then Emacs treats
1977 all frames as if they had a dark background, regardless of their actual
1978 background colors. If it is @code{light}, then Emacs treats all frames
1979 as if they had a light background.
1980 @end defopt
1981
1982 @node Face Attributes
1983 @subsection Face Attributes
1984 @cindex face attributes
1985
1986 The effect of using a face is determined by a fixed set of @dfn{face
1987 attributes}. This table lists all the face attributes, their possible
1988 values, and their effects. You can specify more than one face for a
1989 given piece of text; Emacs merges the attributes of all the faces to
1990 determine how to display the text. @xref{Displaying Faces}.
1991
1992 In addition to the values given below, each face attribute can also
1993 have the value @code{unspecified}. This special value means the face
1994 doesn't specify that attribute. In face merging, when the first face
1995 fails to specify a particular attribute, the next face gets a chance.
1996 However, the @code{default} face must specify all attributes.
1997
1998 Some of these font attributes are meaningful only on certain kinds
1999 of displays. If your display cannot handle a certain attribute, the
2000 attribute is ignored.
2001
2002 @table @code
2003 @item :family
2004 Font family name or fontset name (a string). If you specify a font
2005 family name, the wild-card characters @samp{*} and @samp{?} are
2006 allowed. The function @code{font-family-list}, described below,
2007 returns a list of available family names. @xref{Fontsets}, for
2008 information about fontsets.
2009
2010 @item :foundry
2011 The name of the @dfn{font foundry} in which the font family specified
2012 by the @code{:family} attribute is located (a string). The wild-card
2013 characters @samp{*} and @samp{?} are allowed.
2014
2015 @item :width
2016 Relative proportionate character width, also known as the character
2017 set width. This should be one of the symbols @code{ultra-condensed},
2018 @code{extra-condensed}, @code{condensed}, @code{semi-condensed},
2019 @code{normal}, @code{semi-expanded}, @code{expanded},
2020 @code{extra-expanded}, or @code{ultra-expanded}.
2021
2022 @item :height
2023 The height of the font. In the simplest case, this is an integer in
2024 units of 1/10 point.
2025
2026 The value can also be a floating point number or a function, which
2027 specifies the height relative to an @dfn{underlying face} (i.e., a
2028 face that has a lower priority in the list described in
2029 @ref{Displaying Faces}). If the value is a floating point number,
2030 that specifies the amount by which to scale the height of the
2031 underlying face. If the value is a function, that function is called
2032 with one argument, the height of the underlying face, and returns the
2033 height of the new face. If the function is passed an integer
2034 argument, it must return an integer.
2035
2036 The height of the default face must be specified using an integer;
2037 floating point and function values are not allowed.
2038
2039 @item :weight
2040 Font weight---one of the symbols (from densest to faintest)
2041 @code{ultra-bold}, @code{extra-bold}, @code{bold}, @code{semi-bold},
2042 @code{normal}, @code{semi-light}, @code{light}, @code{extra-light}, or
2043 @code{ultra-light}. On text-only terminals that support
2044 variable-brightness text, any weight greater than normal is displayed
2045 as extra bright, and any weight less than normal is displayed as
2046 half-bright.
2047
2048 @item :slant
2049 Font slant---one of the symbols @code{italic}, @code{oblique},
2050 @code{normal}, @code{reverse-italic}, or @code{reverse-oblique}. On
2051 text-only terminals that support variable-brightness text, slanted
2052 text is displayed as half-bright.
2053
2054 @item :foreground
2055 Foreground color, a string. The value can be a system-defined color
2056 name, or a hexadecimal color specification. @xref{Color Names}. On
2057 black-and-white displays, certain shades of gray are implemented by
2058 stipple patterns.
2059
2060 @item :background
2061 Background color, a string. The value can be a system-defined color
2062 name, or a hexadecimal color specification. @xref{Color Names}.
2063
2064 @item :underline
2065 Whether or not characters should be underlined, and in what color. If
2066 the value is @code{t}, underlining uses the foreground color of the
2067 face. If the value is a string, underlining uses that color. The
2068 value @code{nil} means do not underline.
2069
2070 @item :overline
2071 Whether or not characters should be overlined, and in what color.
2072 The value is used like that of @code{:underline}.
2073
2074 @item :strike-through
2075 Whether or not characters should be strike-through, and in what
2076 color. The value is used like that of @code{:underline}.
2077
2078 @item :box
2079 Whether or not a box should be drawn around characters, its color, the
2080 width of the box lines, and 3D appearance. Here are the possible
2081 values of the @code{:box} attribute, and what they mean:
2082
2083 @table @asis
2084 @item @code{nil}
2085 Don't draw a box.
2086
2087 @item @code{t}
2088 Draw a box with lines of width 1, in the foreground color.
2089
2090 @item @var{color}
2091 Draw a box with lines of width 1, in color @var{color}.
2092
2093 @item @code{(:line-width @var{width} :color @var{color} :style @var{style})}
2094 This way you can explicitly specify all aspects of the box. The value
2095 @var{width} specifies the width of the lines to draw; it defaults to 1.
2096
2097 The value @var{color} specifies the color to draw with. The default is
2098 the foreground color of the face for simple boxes, and the background
2099 color of the face for 3D boxes.
2100
2101 The value @var{style} specifies whether to draw a 3D box. If it is
2102 @code{released-button}, the box looks like a 3D button that is not being
2103 pressed. If it is @code{pressed-button}, the box looks like a 3D button
2104 that is being pressed. If it is @code{nil} or omitted, a plain 2D box
2105 is used.
2106 @end table
2107
2108 @item :inverse-video
2109 Whether or not characters should be displayed in inverse video. The
2110 value should be @code{t} (yes) or @code{nil} (no).
2111
2112 @item :stipple
2113 The background stipple, a bitmap.
2114
2115 The value can be a string; that should be the name of a file containing
2116 external-format X bitmap data. The file is found in the directories
2117 listed in the variable @code{x-bitmap-file-path}.
2118
2119 Alternatively, the value can specify the bitmap directly, with a list
2120 of the form @code{(@var{width} @var{height} @var{data})}. Here,
2121 @var{width} and @var{height} specify the size in pixels, and
2122 @var{data} is a string containing the raw bits of the bitmap, row by
2123 row. Each row occupies @math{(@var{width} + 7) / 8} consecutive bytes
2124 in the string (which should be a unibyte string for best results).
2125 This means that each row always occupies at least one whole byte.
2126
2127 If the value is @code{nil}, that means use no stipple pattern.
2128
2129 Normally you do not need to set the stipple attribute, because it is
2130 used automatically to handle certain shades of gray.
2131
2132 @item :font
2133 The font used to display the face. Its value should be a font object.
2134 @xref{Font Selection}, for information about font objects.
2135
2136 When specifying this attribute using @code{set-face-attribute}
2137 (@pxref{Attribute Functions}), you may also supply a font spec, a font
2138 entity, or a string. Emacs converts such values to an appropriate
2139 font object, and stores that font object as the actual attribute
2140 value. If you specify a string, the contents of the string should be
2141 a font name (@pxref{Font X,, Font Specification Options, emacs, The
2142 GNU Emacs Manual}); if the font name is an XLFD containing wildcards,
2143 Emacs chooses the first font matching those wildcards. Specifying
2144 this attribute also changes the values of the @code{:family},
2145 @code{:foundry}, @code{:width}, @code{:height}, @code{:weight}, and
2146 @code{:slant} attributes.
2147
2148 @item :inherit
2149 The name of a face from which to inherit attributes, or a list of face
2150 names. Attributes from inherited faces are merged into the face like
2151 an underlying face would be, with higher priority than underlying
2152 faces (@pxref{Displaying Faces}). If a list of faces is used,
2153 attributes from faces earlier in the list override those from later
2154 faces.
2155 @end table
2156
2157 For compatibility with Emacs 20, you can also specify values for two
2158 ``fake'' face attributes: @code{:bold} and @code{:italic}. Their
2159 values must be either @code{t} or @code{nil}; a value of
2160 @code{unspecified} is not allowed. Setting @code{:bold} to @code{t}
2161 is equivalent to setting the @code{:weight} attribute to @code{bold},
2162 and setting it to @code{nil} is equivalent to setting @code{:weight}
2163 to @code{normal}. Setting @code{:italic} to @code{t} is equivalent to
2164 setting the @code{:slant} attribute to @code{italic}, and setting it
2165 to @code{nil} is equivalent to setting @code{:slant} to @code{normal}.
2166
2167 @defun font-family-list &optional frame
2168 This function returns a list of available font family names. The
2169 optional argument @var{frame} specifies the frame on which the text is
2170 to be displayed; if it is @code{nil}, the selected frame is used.
2171 @end defun
2172
2173 @defopt underline-minimum-offset
2174 This variable specifies the minimum distance between the baseline and
2175 the underline, in pixels, when displaying underlined text.
2176 @end defopt
2177
2178 @defopt x-bitmap-file-path
2179 This variable specifies a list of directories for searching
2180 for bitmap files, for the @code{:stipple} attribute.
2181 @end defopt
2182
2183 @defun bitmap-spec-p object
2184 This returns @code{t} if @var{object} is a valid bitmap specification,
2185 suitable for use with @code{:stipple} (see above). It returns
2186 @code{nil} otherwise.
2187 @end defun
2188
2189 @node Attribute Functions
2190 @subsection Face Attribute Functions
2191
2192 This section describes the functions for accessing and modifying the
2193 attributes of an existing face.
2194
2195 @defun set-face-attribute face frame &rest arguments
2196 This function sets one or more attributes of @var{face} for
2197 @var{frame}. The attributes you specify this way override whatever
2198 the @code{defface} says.
2199
2200 The extra arguments @var{arguments} specify the attributes to set, and
2201 the values for them. They should consist of alternating attribute names
2202 (such as @code{:family} or @code{:underline}) and corresponding values.
2203 Thus,
2204
2205 @example
2206 (set-face-attribute 'foo nil
2207 :width 'extended
2208 :weight 'bold
2209 :underline "red")
2210 @end example
2211
2212 @noindent
2213 sets the attributes @code{:width}, @code{:weight} and @code{:underline}
2214 to the corresponding values.
2215
2216 If @var{frame} is @code{t}, this function sets the default attributes
2217 for new frames. Default attribute values specified this way override
2218 the @code{defface} for newly created frames.
2219
2220 If @var{frame} is @code{nil}, this function sets the attributes for
2221 all existing frames, and the default for new frames.
2222 @end defun
2223
2224 @defun face-attribute face attribute &optional frame inherit
2225 This returns the value of the @var{attribute} attribute of @var{face}
2226 on @var{frame}. If @var{frame} is @code{nil}, that means the selected
2227 frame (@pxref{Input Focus}).
2228
2229 If @var{frame} is @code{t}, this returns whatever new-frames default
2230 value you previously specified with @code{set-face-attribute} for the
2231 @var{attribute} attribute of @var{face}. If you have not specified
2232 one, it returns @code{nil}.
2233
2234 If @var{inherit} is @code{nil}, only attributes directly defined by
2235 @var{face} are considered, so the return value may be
2236 @code{unspecified}, or a relative value. If @var{inherit} is
2237 non-@code{nil}, @var{face}'s definition of @var{attribute} is merged
2238 with the faces specified by its @code{:inherit} attribute; however the
2239 return value may still be @code{unspecified} or relative. If
2240 @var{inherit} is a face or a list of faces, then the result is further
2241 merged with that face (or faces), until it becomes specified and
2242 absolute.
2243
2244 To ensure that the return value is always specified and absolute, use
2245 a value of @code{default} for @var{inherit}; this will resolve any
2246 unspecified or relative values by merging with the @code{default} face
2247 (which is always completely specified).
2248
2249 For example,
2250
2251 @example
2252 (face-attribute 'bold :weight)
2253 @result{} bold
2254 @end example
2255 @end defun
2256
2257 @defun face-attribute-relative-p attribute value
2258 This function returns non-@code{nil} if @var{value}, when used as the
2259 value of the face attribute @var{attribute}, is relative. This means
2260 it would modify, rather than completely override, any value that comes
2261 from a subsequent face in the face list or that is inherited from
2262 another face.
2263
2264 @code{unspecified} is a relative value for all attributes. For
2265 @code{:height}, floating point and function values are also relative.
2266
2267 For example:
2268
2269 @example
2270 (face-attribute-relative-p :height 2.0)
2271 @result{} t
2272 @end example
2273 @end defun
2274
2275 @defun face-all-attributes face &optional frame
2276 This function returns an alist of attributes of @var{face}. The
2277 elements of the result are name-value pairs of the form
2278 @w{@code{(@var{attr-name} . @var{attr-value})}}. Optional argument
2279 @var{frame} specifies the frame whose definition of @var{face} to
2280 return; if omitted or @code{nil}, the returned value describes the
2281 default attributes of @var{face} for newly created frames.
2282 @end defun
2283
2284 @defun merge-face-attribute attribute value1 value2
2285 If @var{value1} is a relative value for the face attribute
2286 @var{attribute}, returns it merged with the underlying value
2287 @var{value2}; otherwise, if @var{value1} is an absolute value for the
2288 face attribute @var{attribute}, returns @var{value1} unchanged.
2289 @end defun
2290
2291 The following functions provide compatibility with Emacs 20 and
2292 below. They work by calling @code{set-face-attribute}. Values of
2293 @code{t} and @code{nil} for their @var{frame} argument are handled
2294 just like @code{set-face-attribute} and @code{face-attribute}.
2295
2296 @defun set-face-foreground face color &optional frame
2297 @defunx set-face-background face color &optional frame
2298 These functions set the @code{:foreground} attribute (or
2299 @code{:background} attribute, respectively) of @var{face} to
2300 @var{color}.
2301 @end defun
2302
2303 @defun set-face-stipple face pattern &optional frame
2304 This function sets the @code{:stipple} attribute of @var{face} to
2305 @var{pattern}.
2306 @end defun
2307
2308 @defun set-face-font face font &optional frame
2309 This function sets the @code{:font} attribute of @var{face} to
2310 @var{font}.
2311 @end defun
2312
2313 @defun set-face-bold-p face bold-p &optional frame
2314 This function sets the @code{:weight} attribute of @var{face} to
2315 @var{normal} if @var{bold-p} is @code{nil}, and to @var{bold}
2316 otherwise.
2317 @end defun
2318
2319 @defun set-face-italic-p face italic-p &optional frame
2320 This function sets the @code{:slant} attribute of @var{face} to
2321 @var{normal} if @var{italic-p} is @code{nil}, and to @var{italic}
2322 otherwise.
2323 @end defun
2324
2325 @defun set-face-underline-p face underline &optional frame
2326 This function sets the @code{:underline} attribute of @var{face} to
2327 @var{underline}.
2328 @end defun
2329
2330 @defun set-face-inverse-video-p face inverse-video-p &optional frame
2331 This function sets the @code{:inverse-video} attribute of @var{face}
2332 to @var{inverse-video-p}.
2333 @end defun
2334
2335 @defun invert-face face &optional frame
2336 This function swaps the foreground and background colors of face
2337 @var{face}.
2338 @end defun
2339
2340 The following functions examine the attributes of a face. If you
2341 don't specify @var{frame}, they refer to the selected frame; @code{t}
2342 refers to the default data for new frames. They return the symbol
2343 @code{unspecified} if the face doesn't define any value for that
2344 attribute.
2345
2346 @defun face-foreground face &optional frame inherit
2347 @defunx face-background face &optional frame inherit
2348 These functions return the foreground color (or background color,
2349 respectively) of face @var{face}, as a string.
2350
2351 If @var{inherit} is @code{nil}, only a color directly defined by the face is
2352 returned. If @var{inherit} is non-@code{nil}, any faces specified by its
2353 @code{:inherit} attribute are considered as well, and if @var{inherit}
2354 is a face or a list of faces, then they are also considered, until a
2355 specified color is found. To ensure that the return value is always
2356 specified, use a value of @code{default} for @var{inherit}.
2357 @end defun
2358
2359 @defun face-stipple face &optional frame inherit
2360 This function returns the name of the background stipple pattern of face
2361 @var{face}, or @code{nil} if it doesn't have one.
2362
2363 If @var{inherit} is @code{nil}, only a stipple directly defined by the
2364 face is returned. If @var{inherit} is non-@code{nil}, any faces
2365 specified by its @code{:inherit} attribute are considered as well, and
2366 if @var{inherit} is a face or a list of faces, then they are also
2367 considered, until a specified stipple is found. To ensure that the
2368 return value is always specified, use a value of @code{default} for
2369 @var{inherit}.
2370 @end defun
2371
2372 @defun face-font face &optional frame
2373 This function returns the name of the font of face @var{face}.
2374 @end defun
2375
2376 @defun face-bold-p face &optional frame
2377 This function returns a non-@code{nil} value if the @code{:weight}
2378 attribute of @var{face} is bolder than normal (i.e., one of
2379 @code{semi-bold}, @code{bold}, @code{extra-bold}, or
2380 @code{ultra-bold}). Otherwise, it returns @code{nil}.
2381 @end defun
2382
2383 @defun face-italic-p face &optional frame
2384 This function returns a non-@code{nil} value if the @code{:slant}
2385 attribute of @var{face} is @code{italic} or @code{oblique}, and
2386 @code{nil} otherwise.
2387 @end defun
2388
2389 @defun face-underline-p face &optional frame
2390 This function returns the @code{:underline} attribute of face @var{face}.
2391 @end defun
2392
2393 @defun face-inverse-video-p face &optional frame
2394 This function returns the @code{:inverse-video} attribute of face @var{face}.
2395 @end defun
2396
2397 @node Displaying Faces
2398 @subsection Displaying Faces
2399
2400 Here is how Emacs determines the face to use for displaying any
2401 given piece of text:
2402
2403 @itemize @bullet
2404 @item
2405 If the text consists of a special glyph, the glyph can specify a
2406 particular face. @xref{Glyphs}.
2407
2408 @item
2409 If the text lies within an active region, Emacs highlights it using
2410 the @code{region} face. @xref{Standard Faces,,, emacs, The GNU Emacs
2411 Manual}.
2412
2413 @item
2414 If the text lies within an overlay with a non-@code{nil} @code{face}
2415 property, Emacs applies the face or face attributes specified by that
2416 property. If the overlay has a @code{mouse-face} property and the
2417 mouse is ``near enough'' to the overlay, Emacs applies the face or
2418 face attributes specified by the @code{mouse-face} property instead.
2419 @xref{Overlay Properties}.
2420
2421 When multiple overlays cover one character, an overlay with higher
2422 priority overrides those with lower priority. @xref{Overlays}.
2423
2424 @item
2425 If the text contains a @code{face} or @code{mouse-face} property,
2426 Emacs applies the specified faces and face attributes. @xref{Special
2427 Properties}. (This is how Font Lock mode faces are applied.
2428 @xref{Font Lock Mode}.)
2429
2430 @item
2431 If the text lies within the mode line of the selected window, Emacs
2432 applies the @code{mode-line} face. For the mode line of a
2433 non-selected window, Emacs applies the @code{mode-line-inactive} face.
2434 For a header line, Emacs applies the @code{header-line} face.
2435
2436 @item
2437 If any given attribute has not been specified during the preceding
2438 steps, Emacs applies the attribute of the @code{default} face.
2439 @end itemize
2440
2441 If these various sources together specify more than one face for a
2442 particular character, Emacs merges the attributes of the various faces
2443 specified. For each attribute, Emacs tries using the above order
2444 (i.e., first the face of any special glyph; then the face for region
2445 highlighting, if appropriate; then faces specified by overlays, then
2446 faces specified by text properties, then the @code{mode-line} or
2447 @code{mode-line-inactive} or @code{header-line} face, if appropriate,
2448 and finally the @code{default} face).
2449
2450 @node Face Remapping
2451 @subsection Face Remapping
2452
2453 The variable @code{face-remapping-alist} is used for buffer-local or
2454 global changes in the appearance of a face. For instance, it can be
2455 used to make the @code{default} face a variable-pitch face within a
2456 particular buffer.
2457
2458 @defvar face-remapping-alist
2459 An alist whose elements have the form @code{(@var{face}
2460 @var{remapping...})}. This causes Emacs to display text using the
2461 face @var{face} using @var{remapping...} instead of @var{face}'s
2462 ordinary definition. @var{remapping...} may be any face specification
2463 suitable for a @code{face} text property: either a face name, or a
2464 property list of attribute/value pairs. @xref{Special Properties}.
2465
2466 If @code{face-remapping-alist} is buffer-local, its local value takes
2467 effect only within that buffer.
2468
2469 Two points bear emphasizing:
2470
2471 @enumerate
2472 @item
2473 The new definition @var{remapping...} is the complete
2474 specification of how to display @var{face}---it entirely replaces,
2475 rather than augmenting or modifying, the normal definition of that
2476 face.
2477
2478 @item
2479 If @var{remapping...} recursively references the same face name
2480 @var{face}, either directly remapping entry, or via the
2481 @code{:inherit} attribute of some other face in @var{remapping...},
2482 then that reference uses the normal definition of @var{face} in the
2483 selected frame, instead of the ``remapped'' definition.
2484
2485 For instance, if the @code{mode-line} face is remapped using this
2486 entry in @code{face-remapping-alist}:
2487 @example
2488 (mode-line italic mode-line)
2489 @end example
2490 @noindent
2491 then the new definition of the @code{mode-line} face inherits from the
2492 @code{italic} face, and the @emph{normal} (non-remapped) definition of
2493 @code{mode-line} face.
2494 @end enumerate
2495 @end defvar
2496
2497 A typical use of the @code{face-remapping-alist} is to change a
2498 buffer's @code{default} face; for example, the following changes a
2499 buffer's @code{default} face to use the @code{variable-pitch} face,
2500 with the height doubled:
2501
2502 @example
2503 (set (make-local-variable 'face-remapping-alist)
2504 '((default variable-pitch :height 2.0)))
2505 @end example
2506
2507 The following functions implement a higher-level interface to
2508 @code{face-remapping-alist}, making it easier to use
2509 ``cooperatively''. They are mainly intended for buffer-local use, and
2510 so all make @code{face-remapping-alist} variable buffer-local as a
2511 side-effect. They use entries in @code{face-remapping-alist} which
2512 have the general form:
2513
2514 @example
2515 (@var{face} @var{relative_specs_1} @var{relative_specs_2} @var{...} @var{base_specs})
2516 @end example
2517
2518 Everything except @var{face} is a ``face spec'': a list of face names
2519 or face attribute-value pairs. All face specs are merged together,
2520 with earlier values taking precedence.
2521
2522 The @var{relative_specs_}n values are ``relative specs'', and are
2523 added by @code{face-remap-add-relative} (and removed by
2524 @code{face-remap-remove-relative}. These are intended for face
2525 modifications (such as increasing the size). Typical users of these
2526 relative specs would be minor modes.
2527
2528 @var{base_specs} is the lowest-priority value, and by default is just the
2529 face name, which causes the global definition of that face to be used.
2530
2531 A non-default value of @var{base_specs} may also be set using
2532 @code{face-remap-set-base}. Because this @emph{overwrites} the
2533 default base-spec value (which inherits the global face definition),
2534 it is up to the caller of @code{face-remap-set-base} to add such
2535 inheritance if it is desired. A typical use of
2536 @code{face-remap-set-base} would be a major mode adding a face
2537 remappings, e.g., of the default face.
2538
2539
2540 @defun face-remap-add-relative face &rest specs
2541 This functions adds a face remapping entry of @var{face} to @var{specs}
2542 in the current buffer.
2543
2544 It returns a ``cookie'' which can be used to later delete the remapping with
2545 @code{face-remap-remove-relative}.
2546
2547 @var{specs} can be any value suitable for the @code{face} text
2548 property, including a face name, a list of face names, or a
2549 face-attribute property list. The attributes given by @var{specs}
2550 will be merged with any other currently active face remappings of
2551 @var{face}, and with the global definition of @var{face} (by default;
2552 this may be changed using @code{face-remap-set-base}), with the most
2553 recently added relative remapping taking precedence.
2554 @end defun
2555
2556 @defun face-remap-remove-relative cookie
2557 This function removes a face remapping previously added by
2558 @code{face-remap-add-relative}. @var{cookie} should be a return value
2559 from that function.
2560 @end defun
2561
2562 @defun face-remap-set-base face &rest specs
2563 This function sets the ``base remapping'' of @var{face} in the current
2564 buffer to @var{specs}. If @var{specs} is empty, the default base
2565 remapping is restored, which inherits from the global definition of
2566 @var{face}; note that this is different from @var{specs} containing a
2567 single value @code{nil}, which has the opposite result (the global
2568 definition of @var{face} is ignored).
2569 @end defun
2570
2571 @defun face-remap-reset-base face
2572 This function sets the ``base remapping'' of @var{face} to its default
2573 value, which inherits from @var{face}'s global definition.
2574 @end defun
2575
2576 @node Face Functions
2577 @subsection Functions for Working with Faces
2578
2579 Here are additional functions for creating and working with faces.
2580
2581 @defun make-face name
2582 This function defines a new face named @var{name}, initially with all
2583 attributes @code{nil}. It does nothing if there is already a face named
2584 @var{name}.
2585 @end defun
2586
2587 @defun face-list
2588 This function returns a list of all defined face names.
2589 @end defun
2590
2591 @defun copy-face old-face new-name &optional frame new-frame
2592 This function defines a face named @var{new-name} as a copy of the existing
2593 face named @var{old-face}. It creates the face @var{new-name} if that
2594 doesn't already exist.
2595
2596 If the optional argument @var{frame} is given, this function applies
2597 only to that frame. Otherwise it applies to each frame individually,
2598 copying attributes from @var{old-face} in each frame to @var{new-face}
2599 in the same frame.
2600
2601 If the optional argument @var{new-frame} is given, then @code{copy-face}
2602 copies the attributes of @var{old-face} in @var{frame} to @var{new-name}
2603 in @var{new-frame}.
2604 @end defun
2605
2606 @defun face-id face
2607 This function returns the @dfn{face number} of face @var{face}. This
2608 is a number that uniquely identifies a face at low levels within
2609 Emacs. It is seldom necessary to refer to a face by its face number.
2610 @end defun
2611
2612 @defun face-documentation face
2613 This function returns the documentation string of face @var{face}, or
2614 @code{nil} if none was specified for it.
2615 @end defun
2616
2617 @defun face-equal face1 face2 &optional frame
2618 This returns @code{t} if the faces @var{face1} and @var{face2} have the
2619 same attributes for display.
2620 @end defun
2621
2622 @defun face-differs-from-default-p face &optional frame
2623 This returns non-@code{nil} if the face @var{face} displays
2624 differently from the default face.
2625 @end defun
2626
2627 @cindex face alias
2628 A @dfn{face alias} provides an equivalent name for a face. You can
2629 define a face alias by giving the alias symbol the @code{face-alias}
2630 property, with a value of the target face name. The following example
2631 makes @code{modeline} an alias for the @code{mode-line} face.
2632
2633 @example
2634 (put 'modeline 'face-alias 'mode-line)
2635 @end example
2636
2637 @defun define-obsolete-face-alias obsolete-face current-face &optional when
2638 This function defines a face alias and marks it as obsolete, indicating
2639 that it may be removed in future. The optional string @var{when}
2640 indicates when the face was made obsolete (for example, a release number).
2641 @end defun
2642
2643 @node Auto Faces
2644 @subsection Automatic Face Assignment
2645 @cindex automatic face assignment
2646 @cindex faces, automatic choice
2647
2648 This hook is used for automatically assigning faces to text in the
2649 buffer. It is part of the implementation of Jit-Lock mode, used by
2650 Font-Lock.
2651
2652 @defvar fontification-functions
2653 This variable holds a list of functions that are called by Emacs
2654 redisplay as needed, just before doing redisplay. They are called even
2655 when Font Lock Mode isn't enabled. When Font Lock Mode is enabled, this
2656 variable usually holds just one function, @code{jit-lock-function}.
2657
2658 The functions are called in the order listed, with one argument, a
2659 buffer position @var{pos}. Collectively they should attempt to assign
2660 faces to the text in the current buffer starting at @var{pos}.
2661
2662 The functions should record the faces they assign by setting the
2663 @code{face} property. They should also add a non-@code{nil}
2664 @code{fontified} property to all the text they have assigned faces to.
2665 That property tells redisplay that faces have been assigned to that text
2666 already.
2667
2668 It is probably a good idea for the functions to do nothing if the
2669 character after @var{pos} already has a non-@code{nil} @code{fontified}
2670 property, but this is not required. If one function overrides the
2671 assignments made by a previous one, the properties after the last
2672 function finishes are the ones that really matter.
2673
2674 For efficiency, we recommend writing these functions so that they
2675 usually assign faces to around 400 to 600 characters at each call.
2676 @end defvar
2677
2678 @node Font Selection
2679 @subsection Font Selection
2680
2681 Before Emacs can draw a character on a particular display, it must
2682 select a @dfn{font} for that character@footnote{In this context, the
2683 term @dfn{font} has nothing to do with Font Lock (@pxref{Font Lock
2684 Mode}).}. Normally, Emacs automatically chooses a font based on the
2685 faces assigned to that character---specifically, the face attributes
2686 @code{:family}, @code{:weight}, @code{:slant}, and @code{:width}
2687 (@pxref{Face Attributes}). The choice of font also depends on the
2688 character to be displayed; some fonts can only display a limited set
2689 of characters. If no available font exactly fits the requirements,
2690 Emacs looks for the @dfn{closest matching font}. The variables in
2691 this section control how Emacs makes this selection.
2692
2693 @defopt face-font-family-alternatives
2694 If a given family is specified but does not exist, this variable
2695 specifies alternative font families to try. Each element should have
2696 this form:
2697
2698 @example
2699 (@var{family} @var{alternate-families}@dots{})
2700 @end example
2701
2702 If @var{family} is specified but not available, Emacs will try the other
2703 families given in @var{alternate-families}, one by one, until it finds a
2704 family that does exist.
2705 @end defopt
2706
2707 @defopt face-font-selection-order
2708 If there is no font that exactly matches all desired face attributes
2709 (@code{:width}, @code{:height}, @code{:weight}, and @code{:slant}),
2710 this variable specifies the order in which these attributes should be
2711 considered when selecting the closest matching font. The value should
2712 be a list containing those four attribute symbols, in order of
2713 decreasing importance. The default is @code{(:width :height :weight
2714 :slant)}.
2715
2716 Font selection first finds the best available matches for the first
2717 attribute in the list; then, among the fonts which are best in that
2718 way, it searches for the best matches in the second attribute, and so
2719 on.
2720
2721 The attributes @code{:weight} and @code{:width} have symbolic values in
2722 a range centered around @code{normal}. Matches that are more extreme
2723 (farther from @code{normal}) are somewhat preferred to matches that are
2724 less extreme (closer to @code{normal}); this is designed to ensure that
2725 non-normal faces contrast with normal ones, whenever possible.
2726
2727 One example of a case where this variable makes a difference is when the
2728 default font has no italic equivalent. With the default ordering, the
2729 @code{italic} face will use a non-italic font that is similar to the
2730 default one. But if you put @code{:slant} before @code{:height}, the
2731 @code{italic} face will use an italic font, even if its height is not
2732 quite right.
2733 @end defopt
2734
2735 @defopt face-font-registry-alternatives
2736 This variable lets you specify alternative font registries to try, if a
2737 given registry is specified and doesn't exist. Each element should have
2738 this form:
2739
2740 @example
2741 (@var{registry} @var{alternate-registries}@dots{})
2742 @end example
2743
2744 If @var{registry} is specified but not available, Emacs will try the
2745 other registries given in @var{alternate-registries}, one by one,
2746 until it finds a registry that does exist.
2747 @end defopt
2748
2749 Emacs can make use of scalable fonts, but by default it does not use
2750 them.
2751
2752 @defopt scalable-fonts-allowed
2753 This variable controls which scalable fonts to use. A value of
2754 @code{nil}, the default, means do not use scalable fonts. @code{t}
2755 means to use any scalable font that seems appropriate for the text.
2756
2757 Otherwise, the value must be a list of regular expressions. Then a
2758 scalable font is enabled for use if its name matches any regular
2759 expression in the list. For example,
2760
2761 @example
2762 (setq scalable-fonts-allowed '("muleindian-2$"))
2763 @end example
2764
2765 @noindent
2766 allows the use of scalable fonts with registry @code{muleindian-2}.
2767 @end defopt
2768
2769 @defvar face-font-rescale-alist
2770 This variable specifies scaling for certain faces. Its value should
2771 be a list of elements of the form
2772
2773 @example
2774 (@var{fontname-regexp} . @var{scale-factor})
2775 @end example
2776
2777 If @var{fontname-regexp} matches the font name that is about to be
2778 used, this says to choose a larger similar font according to the
2779 factor @var{scale-factor}. You would use this feature to normalize
2780 the font size if certain fonts are bigger or smaller than their
2781 nominal heights and widths would suggest.
2782 @end defvar
2783
2784 @node Font Lookup
2785 @subsection Looking Up Fonts
2786
2787 @defun x-list-fonts name &optional reference-face frame maximum width
2788 This function returns a list of available font names that match
2789 @var{name}. @var{name} should be a string containing a font name in
2790 either the Fontconfig, GTK, or XLFD format (@pxref{Font X,, Font
2791 Specification Options, emacs, The GNU Emacs Manual}). Within an XLFD
2792 string, wildcard characters may be used: the @samp{*} character
2793 matches any substring, and the @samp{?} character matches any single
2794 character. Case is ignored when matching font names.
2795
2796 If the optional arguments @var{reference-face} and @var{frame} are
2797 specified, the returned list includes only fonts that are the same
2798 size as @var{reference-face} (a face name) currently is on the frame
2799 @var{frame}.
2800
2801 The optional argument @var{maximum} sets a limit on how many fonts to
2802 return. If it is non-@code{nil}, then the return value is truncated
2803 after the first @var{maximum} matching fonts. Specifying a small
2804 value for @var{maximum} can make this function much faster, in cases
2805 where many fonts match the pattern.
2806
2807 The optional argument @var{width} specifies a desired font width. If
2808 it is non-@code{nil}, the function only returns those fonts whose
2809 characters are (on average) @var{width} times as wide as
2810 @var{reference-face}.
2811 @end defun
2812
2813 @defun x-family-fonts &optional family frame
2814 This function returns a list describing the available fonts for family
2815 @var{family} on @var{frame}. If @var{family} is omitted or @code{nil},
2816 this list applies to all families, and therefore, it contains all
2817 available fonts. Otherwise, @var{family} must be a string; it may
2818 contain the wildcards @samp{?} and @samp{*}.
2819
2820 The list describes the display that @var{frame} is on; if @var{frame} is
2821 omitted or @code{nil}, it applies to the selected frame's display
2822 (@pxref{Input Focus}).
2823
2824 Each element in the list is a vector of the following form:
2825
2826 @example
2827 [@var{family} @var{width} @var{point-size} @var{weight} @var{slant}
2828 @var{fixed-p} @var{full} @var{registry-and-encoding}]
2829 @end example
2830
2831 The first five elements correspond to face attributes; if you
2832 specify these attributes for a face, it will use this font.
2833
2834 The last three elements give additional information about the font.
2835 @var{fixed-p} is non-@code{nil} if the font is fixed-pitch.
2836 @var{full} is the full name of the font, and
2837 @var{registry-and-encoding} is a string giving the registry and
2838 encoding of the font.
2839 @end defun
2840
2841 @defvar font-list-limit
2842 This variable specifies maximum number of fonts to consider in font
2843 matching. The function @code{x-family-fonts} will not return more than
2844 that many fonts, and font selection will consider only that many fonts
2845 when searching a matching font for face attributes. The default is
2846 currently 100.
2847 @end defvar
2848
2849 @node Fontsets
2850 @subsection Fontsets
2851
2852 A @dfn{fontset} is a list of fonts, each assigned to a range of
2853 character codes. An individual font cannot display the whole range of
2854 characters that Emacs supports, but a fontset can. Fontsets have names,
2855 just as fonts do, and you can use a fontset name in place of a font name
2856 when you specify the ``font'' for a frame or a face. Here is
2857 information about defining a fontset under Lisp program control.
2858
2859 @defun create-fontset-from-fontset-spec fontset-spec &optional style-variant-p noerror
2860 This function defines a new fontset according to the specification
2861 string @var{fontset-spec}. The string should have this format:
2862
2863 @smallexample
2864 @var{fontpattern}, @r{[}@var{charset}:@var{font}@r{]@dots{}}
2865 @end smallexample
2866
2867 @noindent
2868 Whitespace characters before and after the commas are ignored.
2869
2870 The first part of the string, @var{fontpattern}, should have the form of
2871 a standard X font name, except that the last two fields should be
2872 @samp{fontset-@var{alias}}.
2873
2874 The new fontset has two names, one long and one short. The long name is
2875 @var{fontpattern} in its entirety. The short name is
2876 @samp{fontset-@var{alias}}. You can refer to the fontset by either
2877 name. If a fontset with the same name already exists, an error is
2878 signaled, unless @var{noerror} is non-@code{nil}, in which case this
2879 function does nothing.
2880
2881 If optional argument @var{style-variant-p} is non-@code{nil}, that says
2882 to create bold, italic and bold-italic variants of the fontset as well.
2883 These variant fontsets do not have a short name, only a long one, which
2884 is made by altering @var{fontpattern} to indicate the bold or italic
2885 status.
2886
2887 The specification string also says which fonts to use in the fontset.
2888 See below for the details.
2889 @end defun
2890
2891 The construct @samp{@var{charset}:@var{font}} specifies which font to
2892 use (in this fontset) for one particular character set. Here,
2893 @var{charset} is the name of a character set, and @var{font} is the font
2894 to use for that character set. You can use this construct any number of
2895 times in the specification string.
2896
2897 For the remaining character sets, those that you don't specify
2898 explicitly, Emacs chooses a font based on @var{fontpattern}: it replaces
2899 @samp{fontset-@var{alias}} with a value that names one character set.
2900 For the @acronym{ASCII} character set, @samp{fontset-@var{alias}} is replaced
2901 with @samp{ISO8859-1}.
2902
2903 In addition, when several consecutive fields are wildcards, Emacs
2904 collapses them into a single wildcard. This is to prevent use of
2905 auto-scaled fonts. Fonts made by scaling larger fonts are not usable
2906 for editing, and scaling a smaller font is not useful because it is
2907 better to use the smaller font in its own size, which Emacs does.
2908
2909 Thus if @var{fontpattern} is this,
2910
2911 @example
2912 -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24
2913 @end example
2914
2915 @noindent
2916 the font specification for @acronym{ASCII} characters would be this:
2917
2918 @example
2919 -*-fixed-medium-r-normal-*-24-*-ISO8859-1
2920 @end example
2921
2922 @noindent
2923 and the font specification for Chinese GB2312 characters would be this:
2924
2925 @example
2926 -*-fixed-medium-r-normal-*-24-*-gb2312*-*
2927 @end example
2928
2929 You may not have any Chinese font matching the above font
2930 specification. Most X distributions include only Chinese fonts that
2931 have @samp{song ti} or @samp{fangsong ti} in the @var{family} field. In
2932 such a case, @samp{Fontset-@var{n}} can be specified as below:
2933
2934 @smallexample
2935 Emacs.Fontset-0: -*-fixed-medium-r-normal-*-24-*-*-*-*-*-fontset-24,\
2936 chinese-gb2312:-*-*-medium-r-normal-*-24-*-gb2312*-*
2937 @end smallexample
2938
2939 @noindent
2940 Then, the font specifications for all but Chinese GB2312 characters have
2941 @samp{fixed} in the @var{family} field, and the font specification for
2942 Chinese GB2312 characters has a wild card @samp{*} in the @var{family}
2943 field.
2944
2945 @defun set-fontset-font name character font-spec &optional frame add
2946 This function modifies the existing fontset @var{name} to use the font
2947 matching with @var{font-spec} for the character @var{character}.
2948
2949 If @var{name} is @code{nil}, this function modifies the fontset of the
2950 selected frame or that of @var{frame} if @var{frame} is not
2951 @code{nil}.
2952
2953 If @var{name} is @code{t}, this function modifies the default
2954 fontset, whose short name is @samp{fontset-default}.
2955
2956 @var{character} may be a cons; @code{(@var{from} . @var{to})}, where
2957 @var{from} and @var{to} are character codepoints. In that case, use
2958 @var{font-spec} for all characters in the range @var{from} and @var{to}
2959 (inclusive).
2960
2961 @var{character} may be a charset. In that case, use
2962 @var{font-spec} for all character in the charsets.
2963
2964 @var{character} may be a script name. In that case, use
2965 @var{font-spec} for all character in the charsets.
2966
2967 @var{font-spec} may be a cons; @code{(@var{family} . @var{registry})},
2968 where @var{family} is a family name of a font (possibly including a
2969 foundry name at the head), @var{registry} is a registry name of a font
2970 (possibly including an encoding name at the tail).
2971
2972 @var{font-spec} may be a font name string.
2973
2974 The optional argument @var{add}, if non-@code{nil}, specifies how to
2975 add @var{font-spec} to the font specifications previously set. If it
2976 is @code{prepend}, @var{font-spec} is prepended. If it is
2977 @code{append}, @var{font-spec} is appended. By default,
2978 @var{font-spec} overrides the previous settings.
2979
2980 For instance, this changes the default fontset to use a font of which
2981 family name is @samp{Kochi Gothic} for all characters belonging to
2982 the charset @code{japanese-jisx0208}.
2983
2984 @smallexample
2985 (set-fontset-font t 'japanese-jisx0208
2986 (font-spec :family "Kochi Gothic"))
2987 @end smallexample
2988 @end defun
2989
2990 @defun char-displayable-p char
2991 This function returns @code{t} if Emacs ought to be able to display
2992 @var{char}. More precisely, if the selected frame's fontset has a
2993 font to display the character set that @var{char} belongs to.
2994
2995 Fontsets can specify a font on a per-character basis; when the fontset
2996 does that, this function's value may not be accurate.
2997 @end defun
2998
2999 @node Low-Level Font
3000 @subsection Low-Level Font Representation
3001
3002 Normally, it is not necessary to manipulate fonts directly. In case
3003 you need to do so, this section explains how.
3004
3005 In Emacs Lisp, fonts are represented using three different Lisp
3006 object types: @dfn{font objects}, @dfn{font specs}, and @dfn{font
3007 entities}.
3008
3009 @defun fontp object &optional type
3010 Return @code{t} if @var{object} is a font object, font spec, or font
3011 entity. Otherwise, return @code{nil}.
3012
3013 The optional argument @var{type}, if non-@code{nil}, determines the
3014 exact type of Lisp object to check for. In that case, @var{type}
3015 should be one of @code{font-object}, @code{font-spec}, or
3016 @code{font-entity}.
3017 @end defun
3018
3019 A font object is a Lisp object that represents a font that Emacs has
3020 @dfn{opened}. Font objects cannot be modified in Lisp, but they can
3021 be inspected.
3022
3023 @defun font-at position &optional window string
3024 Return the font object that is being used to display the character at
3025 position @var{position} in the window @var{window}. If @var{window}
3026 is @code{nil}, it defaults to the selected window. If @var{string} is
3027 @code{nil}, @var{position} specifies a position in the current buffer;
3028 otherwise, @var{string} should be a string, and @var{position}
3029 specifies a position in that string.
3030 @end defun
3031
3032 A font spec is a Lisp object that contains a set of specifications
3033 that can be used to find a font. More than one font may match the
3034 specifications in a font spec.
3035
3036 @defun font-spec &rest arguments
3037 Return a new font spec using the specifications in @var{arguments},
3038 which should come in @code{property}-@code{value} pairs. The possible
3039 specifications are as follows:
3040
3041 @table @code
3042 @item :name
3043 The font name (a string), in either XLFD, Fontconfig, or GTK format.
3044 @xref{Font X,, Font Specification Options, emacs, The GNU Emacs
3045 Manual}.
3046
3047 @item :family
3048 @itemx :foundry
3049 @itemx :weight
3050 @itemx :slant
3051 @itemx :width
3052 These have the same meanings as the face attributes of the same name.
3053 @xref{Face Attributes}.
3054
3055 @item :size
3056 The font size---either a non-negative integer that specifies the pixel
3057 size, or a floating point number that specifies the point size.
3058
3059 @item :adstyle
3060 Additional typographic style information for the font, such as
3061 @samp{sans}. The value should be a string or a symbol.
3062
3063 @item :registry
3064 The charset registry and encoding of the font, such as
3065 @samp{iso8859-1}. The value should be a string or a symbol.
3066
3067 @item :script
3068 The script that the font must support (a symbol).
3069
3070 @item :otf
3071 The font must be an OpenType font that supports these OpenType
3072 features, provided Emacs is compiled with support for @samp{libotf} (a
3073 library for performing complex text layout in certain scripts). The
3074 value must be a list of the form
3075
3076 @smallexample
3077 @code{(@var{script-tag} @var{langsys-tag} @var{gsub} @var{gpos})}
3078 @end smallexample
3079
3080 where @var{script-tag} is the OpenType script tag symbol;
3081 @var{langsys-tag} is the OpenType language system tag symbol, or
3082 @code{nil} to use the default language system; @code{gsub} is a list
3083 of OpenType GSUB feature tag symbols, or @code{nil} if none is
3084 required; and @code{gpos} is a list of OpenType GPOS feature tag
3085 symbols, or @code{nil} if none is required. If @code{gsub} or
3086 @code{gpos} is a list, a @code{nil} element in that list means that
3087 the font must not match any of the remaining tag symbols. The
3088 @code{gpos} element may be omitted.
3089 @end table
3090 @end defun
3091
3092 @defun font-put font-spec property value
3093 Set the font property @var{property} in the font-spec @var{font-spec}
3094 to @var{value}.
3095 @end defun
3096
3097 A font entity is a reference to a font that need not be open. Its
3098 properties are intermediate between a font object and a font spec:
3099 like a font object, and unlike a font spec, it refers to a single,
3100 specific font. Unlike a font object, creating a font entity does not
3101 load the contents of that font into computer memory.
3102
3103 @defun find-font font-spec &optional frame
3104 This function returns a font entity that best matches the font spec
3105 @var{font-spec} on frame @var{frame}. If @var{frame} is @code{nil},
3106 it defaults to the selected frame.
3107 @end defun
3108
3109 @defun list-fonts font-spec &optional frame num prefer
3110 This function returns a list of all font entities that match the font
3111 spec @var{font-spec}.
3112
3113 The optional argument @var{frame}, if non-@code{nil}, specifies the
3114 frame on which the fonts are to be displayed. The optional argument
3115 @var{num}, if non-@code{nil}, should be an integer that specifies the
3116 maximum length of the returned list. The optional argument
3117 @var{prefer}, if non-@code{nil}, should be another font spec, which is
3118 used to control the order of the returned list; the returned font
3119 entities are sorted in order of decreasing ``closeness'' to that font
3120 spec.
3121 @end defun
3122
3123 If you call @code{set-face-attribute} and pass a font spec, font
3124 entity, or font name string as the value of the @code{:font}
3125 attribute, Emacs opens the best ``matching'' font that is available
3126 for display. It then stores the corresponding font object as the
3127 actual value of the @code{:font} attribute for that face.
3128
3129 The following functions can be used to obtain information about a
3130 font. For these functions, the @var{font} argument can be a font
3131 object, a font entity, or a font spec.
3132
3133 @defun font-get font property
3134 This function returns the value of the font property @var{property}
3135 for @var{font}.
3136
3137 If @var{font} is a font spec and the font spec does not specify
3138 @var{property}, the return value is @code{nil}. If @var{font} is a
3139 font object or font entity, the value for the @var{:script} property
3140 may be a list of scripts supported by the font.
3141 @end defun
3142
3143 @defun font-face-attributes font &optional frame
3144 This function returns a list of face attributes corresponding to
3145 @var{font}. The optional argument @var{frame} specifies the frame on
3146 which the font is to be displayed. If it is @code{nil}, the selected
3147 frame is used. The return value has the form
3148
3149 @smallexample
3150 (:family @var{family} :height @var{height} :weight @var{weight}
3151 :slant @var{slant} :width @var{width})
3152 @end smallexample
3153
3154 where the values of @var{family}, @var{height}, @var{weight},
3155 @var{slant}, and @var{width} are face attribute values. Some of these
3156 key-attribute pairs may be omitted from the list if they are not
3157 specified by @var{font}.
3158 @end defun
3159
3160 @defun font-xlfd-name font &optional fold-wildcards
3161 This function returns the XLFD (X Logical Font Descriptor), a string,
3162 matching @var{font}. @xref{Font X,, Font Specification Options,
3163 emacs, The GNU Emacs Manual}, for information about XLFDs. If the
3164 name is too long for an XLFD (which can contain at most 255
3165 characters), the function returns @code{nil}.
3166
3167 If the optional argument @var{fold-wildcards} is non-@code{nil},
3168 consecutive wildcards in the XLFD are folded into one.
3169 @end defun
3170
3171 @node Fringes
3172 @section Fringes
3173 @cindex fringes
3174
3175 The @dfn{fringes} of a window are thin vertical strips down the
3176 sides that are used for displaying bitmaps that indicate truncation,
3177 continuation, horizontal scrolling, and the overlay arrow.
3178
3179 @menu
3180 * Fringe Size/Pos:: Specifying where to put the window fringes.
3181 * Fringe Indicators:: Displaying indicator icons in the window fringes.
3182 * Fringe Cursors:: Displaying cursors in the right fringe.
3183 * Fringe Bitmaps:: Specifying bitmaps for fringe indicators.
3184 * Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes.
3185 * Overlay Arrow:: Display of an arrow to indicate position.
3186 @end menu
3187
3188 @node Fringe Size/Pos
3189 @subsection Fringe Size and Position
3190
3191 The following buffer-local variables control the position and width
3192 of the window fringes.
3193
3194 @defvar fringes-outside-margins
3195 The fringes normally appear between the display margins and the window
3196 text. If the value is non-@code{nil}, they appear outside the display
3197 margins. @xref{Display Margins}.
3198 @end defvar
3199
3200 @defvar left-fringe-width
3201 This variable, if non-@code{nil}, specifies the width of the left
3202 fringe in pixels. A value of @code{nil} means to use the left fringe
3203 width from the window's frame.
3204 @end defvar
3205
3206 @defvar right-fringe-width
3207 This variable, if non-@code{nil}, specifies the width of the right
3208 fringe in pixels. A value of @code{nil} means to use the right fringe
3209 width from the window's frame.
3210 @end defvar
3211
3212 The values of these variables take effect when you display the
3213 buffer in a window. If you change them while the buffer is visible,
3214 you can call @code{set-window-buffer} to display it once again in the
3215 same window, to make the changes take effect. A buffer that does not
3216 specify values for these variables will use the default values
3217 specified for the frame; see @ref{Layout Parameters}.
3218
3219 @defun set-window-fringes window left &optional right outside-margins
3220 This function sets the fringe widths of window @var{window}.
3221 If @var{window} is @code{nil}, the selected window is used.
3222
3223 The argument @var{left} specifies the width in pixels of the left
3224 fringe, and likewise @var{right} for the right fringe. A value of
3225 @code{nil} for either one stands for the default width. If
3226 @var{outside-margins} is non-@code{nil}, that specifies that fringes
3227 should appear outside of the display margins.
3228 @end defun
3229
3230 @defun window-fringes &optional window
3231 This function returns information about the fringes of a window
3232 @var{window}. If @var{window} is omitted or @code{nil}, the selected
3233 window is used. The value has the form @code{(@var{left-width}
3234 @var{right-width} @var{outside-margins})}.
3235 @end defun
3236
3237
3238 @node Fringe Indicators
3239 @subsection Fringe Indicators
3240 @cindex fringe indicators
3241 @cindex indicators, fringe
3242
3243 The @dfn{fringe indicators} are tiny icons Emacs displays in the
3244 window fringe (on a graphic display) to indicate truncated or
3245 continued lines, buffer boundaries, overlay arrow, etc.
3246
3247 @defopt indicate-empty-lines
3248 @cindex fringes, and empty line indication
3249 When this is non-@code{nil}, Emacs displays a special glyph in the
3250 fringe of each empty line at the end of the buffer, on graphical
3251 displays. @xref{Fringes}. This variable is automatically
3252 buffer-local in every buffer.
3253 @end defopt
3254
3255 @defopt indicate-buffer-boundaries
3256 This buffer-local variable controls how the buffer boundaries and
3257 window scrolling are indicated in the window fringes.
3258
3259 Emacs can indicate the buffer boundaries---that is, the first and last
3260 line in the buffer---with angle icons when they appear on the screen.
3261 In addition, Emacs can display an up-arrow in the fringe to show
3262 that there is text above the screen, and a down-arrow to show
3263 there is text below the screen.
3264
3265 There are three kinds of basic values:
3266
3267 @table @asis
3268 @item @code{nil}
3269 Don't display any of these fringe icons.
3270 @item @code{left}
3271 Display the angle icons and arrows in the left fringe.
3272 @item @code{right}
3273 Display the angle icons and arrows in the right fringe.
3274 @item any non-alist
3275 Display the angle icons in the left fringe
3276 and don't display the arrows.
3277 @end table
3278
3279 Otherwise the value should be an alist that specifies which fringe
3280 indicators to display and where. Each element of the alist should
3281 have the form @code{(@var{indicator} . @var{position})}. Here,
3282 @var{indicator} is one of @code{top}, @code{bottom}, @code{up},
3283 @code{down}, and @code{t} (which covers all the icons not yet
3284 specified), while @var{position} is one of @code{left}, @code{right}
3285 and @code{nil}.
3286
3287 For example, @code{((top . left) (t . right))} places the top angle
3288 bitmap in left fringe, and the bottom angle bitmap as well as both
3289 arrow bitmaps in right fringe. To show the angle bitmaps in the left
3290 fringe, and no arrow bitmaps, use @code{((top . left) (bottom . left))}.
3291 @end defopt
3292
3293 @defvar fringe-indicator-alist
3294 This buffer-local variable specifies the mapping from logical fringe
3295 indicators to the actual bitmaps displayed in the window fringes.
3296
3297 These symbols identify the logical fringe indicators:
3298
3299 @table @asis
3300 @item Truncation and continuation line indicators:
3301 @code{truncation}, @code{continuation}.
3302
3303 @item Buffer position indicators:
3304 @code{up}, @code{down},
3305 @code{top}, @code{bottom},
3306 @code{top-bottom}.
3307
3308 @item Empty line indicator:
3309 @code{empty-line}.
3310
3311 @item Overlay arrow indicator:
3312 @code{overlay-arrow}.
3313
3314 @item Unknown bitmap indicator:
3315 @code{unknown}.
3316 @end table
3317
3318 The value is an alist where each element @code{(@var{indicator} . @var{bitmaps})}
3319 specifies the fringe bitmaps used to display a specific logical
3320 fringe indicator.
3321
3322 Here, @var{indicator} specifies the logical indicator type, and
3323 @var{bitmaps} is list of symbols @code{(@var{left} @var{right}
3324 [@var{left1} @var{right1}])} which specifies the actual bitmap shown
3325 in the left or right fringe for the logical indicator.
3326
3327 The @var{left} and @var{right} symbols specify the bitmaps shown in
3328 the left and/or right fringe for the specific indicator. The
3329 @var{left1} or @var{right1} bitmaps are used only for the `bottom' and
3330 `top-bottom indicators when the last (only) line in has no final
3331 newline. Alternatively, @var{bitmaps} may be a single symbol which is
3332 used in both left and right fringes.
3333
3334 When @code{fringe-indicator-alist} has a buffer-local value, and there
3335 is no bitmap defined for a logical indicator, or the bitmap is
3336 @code{t}, the corresponding value from the default value of
3337 @code{fringe-indicator-alist} is used.
3338
3339 To completely hide a specific indicator, set the bitmap to @code{nil}.
3340 @end defvar
3341
3342 Standard fringe bitmaps for indicators:
3343 @example
3344 left-arrow right-arrow up-arrow down-arrow
3345 left-curly-arrow right-curly-arrow
3346 left-triangle right-triangle
3347 top-left-angle top-right-angle
3348 bottom-left-angle bottom-right-angle
3349 left-bracket right-bracket
3350 filled-rectangle hollow-rectangle
3351 filled-square hollow-square
3352 vertical-bar horizontal-bar
3353 empty-line question-mark
3354 @end example
3355
3356 @node Fringe Cursors
3357 @subsection Fringe Cursors
3358 @cindex fringe cursors
3359 @cindex cursor, fringe
3360
3361 When a line is exactly as wide as the window, Emacs displays the
3362 cursor in the right fringe instead of using two lines. Different
3363 bitmaps are used to represent the cursor in the fringe depending on
3364 the current buffer's cursor type.
3365
3366 @table @asis
3367 @item Logical cursor types:
3368 @code{box} , @code{hollow}, @code{bar},
3369 @code{hbar}, @code{hollow-small}.
3370 @end table
3371
3372 The @code{hollow-small} type is used instead of @code{hollow} when the
3373 normal @code{hollow-rectangle} bitmap is too tall to fit on a specific
3374 display line.
3375
3376 @defopt overflow-newline-into-fringe
3377 If this is non-@code{nil}, lines exactly as wide as the window (not
3378 counting the final newline character) are not continued. Instead,
3379 when point is at the end of the line, the cursor appears in the right
3380 fringe.
3381 @end defopt
3382
3383 @defvar fringe-cursor-alist
3384 This variable specifies the mapping from logical cursor type to the
3385 actual fringe bitmaps displayed in the right fringe. The value is an
3386 alist where each element @code{(@var{cursor} . @var{bitmap})} specifies
3387 the fringe bitmaps used to display a specific logical cursor type in
3388 the fringe. Here, @var{cursor} specifies the logical cursor type and
3389 @var{bitmap} is a symbol specifying the fringe bitmap to be displayed
3390 for that logical cursor type.
3391
3392 When @code{fringe-cursor-alist} has a buffer-local value, and there is
3393 no bitmap defined for a cursor type, the corresponding value from the
3394 default value of @code{fringes-indicator-alist} is used.
3395 @end defvar
3396
3397 Standard bitmaps for displaying the cursor in right fringe:
3398 @example
3399 filled-rectangle hollow-rectangle filled-square hollow-square
3400 vertical-bar horizontal-bar
3401 @end example
3402
3403
3404 @node Fringe Bitmaps
3405 @subsection Fringe Bitmaps
3406 @cindex fringe bitmaps
3407 @cindex bitmaps, fringe
3408
3409 The @dfn{fringe bitmaps} are the actual bitmaps which represent the
3410 logical fringe indicators for truncated or continued lines, buffer
3411 boundaries, overlay arrow, etc. Fringe bitmap symbols have their own
3412 name space. The fringe bitmaps are shared by all frames and windows.
3413 You can redefine the built-in fringe bitmaps, and you can define new
3414 fringe bitmaps.
3415
3416 The way to display a bitmap in the left or right fringes for a given
3417 line in a window is by specifying the @code{display} property for one
3418 of the characters that appears in it. Use a display specification of
3419 the form @code{(left-fringe @var{bitmap} [@var{face}])} or
3420 @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display
3421 Property}). Here, @var{bitmap} is a symbol identifying the bitmap you
3422 want, and @var{face} (which is optional) is the name of the face whose
3423 colors should be used for displaying the bitmap, instead of the
3424 default @code{fringe} face. @var{face} is automatically merged with
3425 the @code{fringe} face, so normally @var{face} need only specify the
3426 foreground color for the bitmap.
3427
3428 @defun fringe-bitmaps-at-pos &optional pos window
3429 This function returns the fringe bitmaps of the display line
3430 containing position @var{pos} in window @var{window}. The return
3431 value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left}
3432 is the symbol for the fringe bitmap in the left fringe (or @code{nil}
3433 if no bitmap), @var{right} is similar for the right fringe, and @var{ov}
3434 is non-@code{nil} if there is an overlay arrow in the left fringe.
3435
3436 The value is @code{nil} if @var{pos} is not visible in @var{window}.
3437 If @var{window} is @code{nil}, that stands for the selected window.
3438 If @var{pos} is @code{nil}, that stands for the value of point in
3439 @var{window}.
3440 @end defun
3441
3442 @node Customizing Bitmaps
3443 @subsection Customizing Fringe Bitmaps
3444
3445 @defun define-fringe-bitmap bitmap bits &optional height width align
3446 This function defines the symbol @var{bitmap} as a new fringe bitmap,
3447 or replaces an existing bitmap with that name.
3448
3449 The argument @var{bits} specifies the image to use. It should be
3450 either a string or a vector of integers, where each element (an
3451 integer) corresponds to one row of the bitmap. Each bit of an integer
3452 corresponds to one pixel of the bitmap, where the low bit corresponds
3453 to the rightmost pixel of the bitmap.
3454
3455 The height is normally the length of @var{bits}. However, you
3456 can specify a different height with non-@code{nil} @var{height}. The width
3457 is normally 8, but you can specify a different width with non-@code{nil}
3458 @var{width}. The width must be an integer between 1 and 16.
3459
3460 The argument @var{align} specifies the positioning of the bitmap
3461 relative to the range of rows where it is used; the default is to
3462 center the bitmap. The allowed values are @code{top}, @code{center},
3463 or @code{bottom}.
3464
3465 The @var{align} argument may also be a list @code{(@var{align}
3466 @var{periodic})} where @var{align} is interpreted as described above.
3467 If @var{periodic} is non-@code{nil}, it specifies that the rows in
3468 @code{bits} should be repeated enough times to reach the specified
3469 height.
3470 @end defun
3471
3472 @defun destroy-fringe-bitmap bitmap
3473 This function destroy the fringe bitmap identified by @var{bitmap}.
3474 If @var{bitmap} identifies a standard fringe bitmap, it actually
3475 restores the standard definition of that bitmap, instead of
3476 eliminating it entirely.
3477 @end defun
3478
3479 @defun set-fringe-bitmap-face bitmap &optional face
3480 This sets the face for the fringe bitmap @var{bitmap} to @var{face}.
3481 If @var{face} is @code{nil}, it selects the @code{fringe} face. The
3482 bitmap's face controls the color to draw it in.
3483
3484 @var{face} is merged with the @code{fringe} face, so normally
3485 @var{face} should specify only the foreground color.
3486 @end defun
3487
3488 @node Overlay Arrow
3489 @subsection The Overlay Arrow
3490 @c @cindex overlay arrow Duplicates variable names
3491
3492 The @dfn{overlay arrow} is useful for directing the user's attention
3493 to a particular line in a buffer. For example, in the modes used for
3494 interface to debuggers, the overlay arrow indicates the line of code
3495 about to be executed. This feature has nothing to do with
3496 @dfn{overlays} (@pxref{Overlays}).
3497
3498 @defvar overlay-arrow-string
3499 This variable holds the string to display to call attention to a
3500 particular line, or @code{nil} if the arrow feature is not in use.
3501 On a graphical display the contents of the string are ignored; instead a
3502 glyph is displayed in the fringe area to the left of the display area.
3503 @end defvar
3504
3505 @defvar overlay-arrow-position
3506 This variable holds a marker that indicates where to display the overlay
3507 arrow. It should point at the beginning of a line. On a non-graphical
3508 display the arrow text
3509 appears at the beginning of that line, overlaying any text that would
3510 otherwise appear. Since the arrow is usually short, and the line
3511 usually begins with indentation, normally nothing significant is
3512 overwritten.
3513
3514 The overlay-arrow string is displayed in any given buffer if the value
3515 of @code{overlay-arrow-position} in that buffer points into that
3516 buffer. Thus, it is possible to display multiple overlay arrow strings
3517 by creating buffer-local bindings of @code{overlay-arrow-position}.
3518 However, it is usually cleaner to use
3519 @code{overlay-arrow-variable-list} to achieve this result.
3520 @c !!! overlay-arrow-position: but the overlay string may remain in the display
3521 @c of some other buffer until an update is required. This should be fixed
3522 @c now. Is it?
3523 @end defvar
3524
3525 You can do a similar job by creating an overlay with a
3526 @code{before-string} property. @xref{Overlay Properties}.
3527
3528 You can define multiple overlay arrows via the variable
3529 @code{overlay-arrow-variable-list}.
3530
3531 @defvar overlay-arrow-variable-list
3532 This variable's value is a list of variables, each of which specifies
3533 the position of an overlay arrow. The variable
3534 @code{overlay-arrow-position} has its normal meaning because it is on
3535 this list.
3536 @end defvar
3537
3538 Each variable on this list can have properties
3539 @code{overlay-arrow-string} and @code{overlay-arrow-bitmap} that
3540 specify an overlay arrow string (for text-only terminals) or fringe
3541 bitmap (for graphical terminals) to display at the corresponding
3542 overlay arrow position. If either property is not set, the default
3543 @code{overlay-arrow-string} or @code{overlay-arrow} fringe indicator
3544 is used.
3545
3546 @node Scroll Bars
3547 @section Scroll Bars
3548 @cindex scroll bars
3549
3550 Normally the frame parameter @code{vertical-scroll-bars} controls
3551 whether the windows in the frame have vertical scroll bars, and
3552 whether they are on the left or right. The frame parameter
3553 @code{scroll-bar-width} specifies how wide they are (@code{nil}
3554 meaning the default). @xref{Layout Parameters}.
3555
3556 @defun frame-current-scroll-bars &optional frame
3557 This function reports the scroll bar type settings for frame
3558 @var{frame}. The value is a cons cell
3559 @code{(@var{vertical-type} .@: @var{horizontal-type})}, where
3560 @var{vertical-type} is either @code{left}, @code{right}, or @code{nil}
3561 (which means no scroll bar.) @var{horizontal-type} is meant to
3562 specify the horizontal scroll bar type, but since they are not
3563 implemented, it is always @code{nil}.
3564 @end defun
3565
3566 @vindex vertical-scroll-bar
3567 You can enable or disable scroll bars for a particular buffer,
3568 by setting the variable @code{vertical-scroll-bar}. This variable
3569 automatically becomes buffer-local when set. The possible values are
3570 @code{left}, @code{right}, @code{t}, which means to use the
3571 frame's default, and @code{nil} for no scroll bar.
3572
3573 You can also control this for individual windows. Call the function
3574 @code{set-window-scroll-bars} to specify what to do for a specific window:
3575
3576 @defun set-window-scroll-bars window width &optional vertical-type horizontal-type
3577 This function sets the width and type of scroll bars for window
3578 @var{window}.
3579
3580 @var{width} specifies the scroll bar width in pixels (@code{nil} means
3581 use the width specified for the frame). @var{vertical-type} specifies
3582 whether to have a vertical scroll bar and, if so, where. The possible
3583 values are @code{left}, @code{right} and @code{nil}, just like the
3584 values of the @code{vertical-scroll-bars} frame parameter.
3585
3586 The argument @var{horizontal-type} is meant to specify whether and
3587 where to have horizontal scroll bars, but since they are not
3588 implemented, it has no effect. If @var{window} is @code{nil}, the
3589 selected window is used.
3590 @end defun
3591
3592 @defun window-scroll-bars &optional window
3593 Report the width and type of scroll bars specified for @var{window}.
3594 If @var{window} is omitted or @code{nil}, the selected window is used.
3595 The value is a list of the form @code{(@var{width}
3596 @var{cols} @var{vertical-type} @var{horizontal-type})}. The value
3597 @var{width} is the value that was specified for the width (which may
3598 be @code{nil}); @var{cols} is the number of columns that the scroll
3599 bar actually occupies.
3600
3601 @var{horizontal-type} is not actually meaningful.
3602 @end defun
3603
3604 If you don't specify these values for a window with
3605 @code{set-window-scroll-bars}, the buffer-local variables
3606 @code{scroll-bar-mode} and @code{scroll-bar-width} in the buffer being
3607 displayed control the window's vertical scroll bars. The function
3608 @code{set-window-buffer} examines these variables. If you change them
3609 in a buffer that is already visible in a window, you can make the
3610 window take note of the new values by calling @code{set-window-buffer}
3611 specifying the same buffer that is already displayed.
3612
3613 @defopt scroll-bar-mode
3614 This variable, always local in all buffers, controls whether and where
3615 to put scroll bars in windows displaying the buffer. The possible values
3616 are @code{nil} for no scroll bar, @code{left} to put a scroll bar on
3617 the left, and @code{right} to put a scroll bar on the right.
3618 @end defopt
3619
3620 @defun window-current-scroll-bars &optional window
3621 This function reports the scroll bar type for window @var{window}.
3622 If @var{window} is omitted or @code{nil}, the selected window is used.
3623 The value is a cons cell
3624 @code{(@var{vertical-type} .@: @var{horizontal-type})}. Unlike
3625 @code{window-scroll-bars}, this reports the scroll bar type actually
3626 used, once frame defaults and @code{scroll-bar-mode} are taken into
3627 account.
3628 @end defun
3629
3630 @defvar scroll-bar-width
3631 This variable, always local in all buffers, specifies the width of the
3632 buffer's scroll bars, measured in pixels. A value of @code{nil} means
3633 to use the value specified by the frame.
3634 @end defvar
3635
3636 @node Display Property
3637 @section The @code{display} Property
3638 @cindex display specification
3639 @kindex display @r{(text property)}
3640
3641 The @code{display} text property (or overlay property) is used to
3642 insert images into text, and also control other aspects of how text
3643 displays. The value of the @code{display} property should be a
3644 display specification, or a list or vector containing several display
3645 specifications. Display specifications in the same @code{display}
3646 property value generally apply in parallel to the text they cover.
3647
3648 If several sources (overlays and/or a text property) specify values
3649 for the @code{display} property, only one of the values takes effect,
3650 following the rules of @code{get-char-property}. @xref{Examining
3651 Properties}.
3652
3653 The rest of this section describes several kinds of
3654 display specifications and what they mean.
3655
3656 @menu
3657 * Replacing Specs:: Display specs that replace the text.
3658 * Specified Space:: Displaying one space with a specified width.
3659 * Pixel Specification:: Specifying space width or height in pixels.
3660 * Other Display Specs:: Displaying an image; adjusting the height,
3661 spacing, and other properties of text.
3662 * Display Margins:: Displaying text or images to the side of the main text.
3663 @end menu
3664
3665 @node Replacing Specs
3666 @subsection Display Specs That Replace The Text
3667
3668 Some kinds of @code{display} specifications specify something to
3669 display instead of the text that has the property. These are called
3670 @dfn{replacing} display specifications. Emacs does not allow the user
3671 to interactively move point into the middle of buffer text that is
3672 replaced in this way.
3673
3674 If a list of display specifications includes more than one replacing
3675 display specification, the first overrides the rest. Replacing
3676 display specifications make most other display specifications
3677 irrelevant, since those don't apply to the replacement.
3678
3679 For replacing display specifications, ``the text that has the
3680 property'' means all the consecutive characters that have the same
3681 Lisp object as their @code{display} property; these characters are
3682 replaced as a single unit. By contrast, characters that have similar
3683 but distinct Lisp objects as their @code{display} properties are
3684 handled separately. Here's a function that illustrates this point:
3685
3686 @smallexample
3687 (defun foo ()
3688 (goto-char (point-min))
3689 (dotimes (i 5)
3690 (let ((string (concat "A")))
3691 (put-text-property (point) (1+ (point)) 'display string)
3692 (forward-char 1)
3693 (put-text-property (point) (1+ (point)) 'display string)
3694 (forward-char 1))))
3695 @end smallexample
3696
3697 @noindent
3698 It gives each of the first ten characters in the buffer string
3699 @code{"A"} as the @code{display} property, but they don't all get the
3700 same string. The first two characters get the same string, so they
3701 together are replaced with one @samp{A}. The next two characters get
3702 a second string, so they together are replaced with one @samp{A}.
3703 Likewise for each following pair of characters. Thus, the ten
3704 characters appear as five A's. This function would have the same
3705 results:
3706
3707 @smallexample
3708 (defun foo ()
3709 (goto-char (point-min))
3710 (dotimes (i 5)
3711 (let ((string (concat "A")))
3712 (put-text-property (point) (+ 2 (point)) 'display string)
3713 (put-text-property (point) (1+ (point)) 'display string)
3714 (forward-char 2))))
3715 @end smallexample
3716
3717 @noindent
3718 This illustrates that what matters is the property value for
3719 each character. If two consecutive characters have the same
3720 object as the @code{display} property value, it's irrelevant
3721 whether they got this property from a single call to
3722 @code{put-text-property} or from two different calls.
3723
3724 @node Specified Space
3725 @subsection Specified Spaces
3726 @cindex spaces, specified height or width
3727 @cindex variable-width spaces
3728
3729 To display a space of specified width and/or height, use a display
3730 specification of the form @code{(space . @var{props})}, where
3731 @var{props} is a property list (a list of alternating properties and
3732 values). You can put this property on one or more consecutive
3733 characters; a space of the specified height and width is displayed in
3734 place of @emph{all} of those characters. These are the properties you
3735 can use in @var{props} to specify the weight of the space:
3736
3737 @table @code
3738 @item :width @var{width}
3739 If @var{width} is an integer or floating point number, it specifies
3740 that the space width should be @var{width} times the normal character
3741 width. @var{width} can also be a @dfn{pixel width} specification
3742 (@pxref{Pixel Specification}).
3743
3744 @item :relative-width @var{factor}
3745 Specifies that the width of the stretch should be computed from the
3746 first character in the group of consecutive characters that have the
3747 same @code{display} property. The space width is the width of that
3748 character, multiplied by @var{factor}.
3749
3750 @item :align-to @var{hpos}
3751 Specifies that the space should be wide enough to reach @var{hpos}.
3752 If @var{hpos} is a number, it is measured in units of the normal
3753 character width. @var{hpos} can also be a @dfn{pixel width}
3754 specification (@pxref{Pixel Specification}).
3755 @end table
3756
3757 You should use one and only one of the above properties. You can
3758 also specify the height of the space, with these properties:
3759
3760 @table @code
3761 @item :height @var{height}
3762 Specifies the height of the space.
3763 If @var{height} is an integer or floating point number, it specifies
3764 that the space height should be @var{height} times the normal character
3765 height. The @var{height} may also be a @dfn{pixel height} specification
3766 (@pxref{Pixel Specification}).
3767
3768 @item :relative-height @var{factor}
3769 Specifies the height of the space, multiplying the ordinary height
3770 of the text having this display specification by @var{factor}.
3771
3772 @item :ascent @var{ascent}
3773 If the value of @var{ascent} is a non-negative number no greater than
3774 100, it specifies that @var{ascent} percent of the height of the space
3775 should be considered as the ascent of the space---that is, the part
3776 above the baseline. The ascent may also be specified in pixel units
3777 with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}).
3778
3779 @end table
3780
3781 Don't use both @code{:height} and @code{:relative-height} together.
3782
3783 The @code{:width} and @code{:align-to} properties are supported on
3784 non-graphic terminals, but the other space properties in this section
3785 are not.
3786
3787 @node Pixel Specification
3788 @subsection Pixel Specification for Spaces
3789 @cindex spaces, pixel specification
3790
3791 The value of the @code{:width}, @code{:align-to}, @code{:height},
3792 and @code{:ascent} properties can be a special kind of expression that
3793 is evaluated during redisplay. The result of the evaluation is used
3794 as an absolute number of pixels.
3795
3796 The following expressions are supported:
3797
3798 @smallexample
3799 @group
3800 @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form}
3801 @var{num} ::= @var{integer} | @var{float} | @var{symbol}
3802 @var{unit} ::= in | mm | cm | width | height
3803 @end group
3804 @group
3805 @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin
3806 | scroll-bar | text
3807 @var{pos} ::= left | center | right
3808 @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...)
3809 @var{op} ::= + | -
3810 @end group
3811 @end smallexample
3812
3813 The form @var{num} specifies a fraction of the default frame font
3814 height or width. The form @code{(@var{num})} specifies an absolute
3815 number of pixels. If @var{num} is a symbol, @var{symbol}, its
3816 buffer-local variable binding is used.
3817
3818 The @code{in}, @code{mm}, and @code{cm} units specify the number of
3819 pixels per inch, millimeter, and centimeter, respectively. The
3820 @code{width} and @code{height} units correspond to the default width
3821 and height of the current face. An image specification @code{image}
3822 corresponds to the width or height of the image.
3823
3824 The @code{left-fringe}, @code{right-fringe}, @code{left-margin},
3825 @code{right-margin}, @code{scroll-bar}, and @code{text} elements
3826 specify to the width of the corresponding area of the window.
3827
3828 The @code{left}, @code{center}, and @code{right} positions can be
3829 used with @code{:align-to} to specify a position relative to the left
3830 edge, center, or right edge of the text area.
3831
3832 Any of the above window elements (except @code{text}) can also be
3833 used with @code{:align-to} to specify that the position is relative to
3834 the left edge of the given area. Once the base offset for a relative
3835 position has been set (by the first occurrence of one of these
3836 symbols), further occurrences of these symbols are interpreted as the
3837 width of the specified area. For example, to align to the center of
3838 the left-margin, use
3839
3840 @example
3841 :align-to (+ left-margin (0.5 . left-margin))
3842 @end example
3843
3844 If no specific base offset is set for alignment, it is always relative
3845 to the left edge of the text area. For example, @samp{:align-to 0} in a
3846 header-line aligns with the first text column in the text area.
3847
3848 A value of the form @code{(@var{num} . @var{expr})} stands for the
3849 product of the values of @var{num} and @var{expr}. For example,
3850 @code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 .
3851 @var{image})} specifies half the width (or height) of the specified
3852 image.
3853
3854 The form @code{(+ @var{expr} ...)} adds up the value of the
3855 expressions. The form @code{(- @var{expr} ...)} negates or subtracts
3856 the value of the expressions.
3857
3858 @node Other Display Specs
3859 @subsection Other Display Specifications
3860
3861 Here are the other sorts of display specifications that you can use
3862 in the @code{display} text property.
3863
3864 @table @code
3865 @item @var{string}
3866 Display @var{string} instead of the text that has this property.
3867
3868 Recursive display specifications are not supported---@var{string}'s
3869 @code{display} properties, if any, are not used.
3870
3871 @item (image . @var{image-props})
3872 This kind of display specification is an image descriptor (@pxref{Images}).
3873 When used as a display specification, it means to display the image
3874 instead of the text that has the display specification.
3875
3876 @item (slice @var{x} @var{y} @var{width} @var{height})
3877 This specification together with @code{image} specifies a @dfn{slice}
3878 (a partial area) of the image to display. The elements @var{y} and
3879 @var{x} specify the top left corner of the slice, within the image;
3880 @var{width} and @var{height} specify the width and height of the
3881 slice. Integer values are numbers of pixels. A floating point number
3882 in the range 0.0--1.0 stands for that fraction of the width or height
3883 of the entire image.
3884
3885 @item ((margin nil) @var{string})
3886 A display specification of this form means to display @var{string}
3887 instead of the text that has the display specification, at the same
3888 position as that text. It is equivalent to using just @var{string},
3889 but it is done as a special case of marginal display (@pxref{Display
3890 Margins}).
3891
3892 @item (left-fringe @var{bitmap} @r{[}@var{face}@r{]})
3893 @itemx (right-fringe @var{bitmap} @r{[}@var{face}@r{]})
3894 This display specification on any character of a line of text causes
3895 the specified @var{bitmap} be displayed in the left or right fringes
3896 for that line. The optional @var{face} specifies the colors to be
3897 used for the bitmap. @xref{Fringe Bitmaps}, for the details.
3898
3899 @item (space-width @var{factor})
3900 This display specification affects all the space characters within the
3901 text that has the specification. It displays all of these spaces
3902 @var{factor} times as wide as normal. The element @var{factor} should
3903 be an integer or float. Characters other than spaces are not affected
3904 at all; in particular, this has no effect on tab characters.
3905
3906 @item (height @var{height})
3907 This display specification makes the text taller or shorter.
3908 Here are the possibilities for @var{height}:
3909
3910 @table @asis
3911 @item @code{(+ @var{n})}
3912 This means to use a font that is @var{n} steps larger. A ``step'' is
3913 defined by the set of available fonts---specifically, those that match
3914 what was otherwise specified for this text, in all attributes except
3915 height. Each size for which a suitable font is available counts as
3916 another step. @var{n} should be an integer.
3917
3918 @item @code{(- @var{n})}
3919 This means to use a font that is @var{n} steps smaller.
3920
3921 @item a number, @var{factor}
3922 A number, @var{factor}, means to use a font that is @var{factor} times
3923 as tall as the default font.
3924
3925 @item a symbol, @var{function}
3926 A symbol is a function to compute the height. It is called with the
3927 current height as argument, and should return the new height to use.
3928
3929 @item anything else, @var{form}
3930 If the @var{height} value doesn't fit the previous possibilities, it is
3931 a form. Emacs evaluates it to get the new height, with the symbol
3932 @code{height} bound to the current specified font height.
3933 @end table
3934
3935 @item (raise @var{factor})
3936 This kind of display specification raises or lowers the text
3937 it applies to, relative to the baseline of the line.
3938
3939 @var{factor} must be a number, which is interpreted as a multiple of the
3940 height of the affected text. If it is positive, that means to display
3941 the characters raised. If it is negative, that means to display them
3942 lower down.
3943
3944 If the text also has a @code{height} display specification, that does
3945 not affect the amount of raising or lowering, which is based on the
3946 faces used for the text.
3947 @end table
3948
3949 @c We put all the `@code{(when ...)}' on one line to encourage
3950 @c makeinfo's end-of-sentence heuristics to DTRT. Previously, the dot
3951 @c was at eol; the info file ended up w/ two spaces rendered after it.
3952 You can make any display specification conditional. To do that,
3953 package it in another list of the form
3954 @code{(when @var{condition} . @var{spec})}.
3955 Then the specification @var{spec} applies only when
3956 @var{condition} evaluates to a non-@code{nil} value. During the
3957 evaluation, @code{object} is bound to the string or buffer having the
3958 conditional @code{display} property. @code{position} and
3959 @code{buffer-position} are bound to the position within @code{object}
3960 and the buffer position where the @code{display} property was found,
3961 respectively. Both positions can be different when @code{object} is a
3962 string.
3963
3964 @node Display Margins
3965 @subsection Displaying in the Margins
3966 @cindex display margins
3967 @cindex margins, display
3968
3969 A buffer can have blank areas called @dfn{display margins} on the
3970 left and on the right. Ordinary text never appears in these areas,
3971 but you can put things into the display margins using the
3972 @code{display} property. There is currently no way to make text or
3973 images in the margin mouse-sensitive.
3974
3975 The way to display something in the margins is to specify it in a
3976 margin display specification in the @code{display} property of some
3977 text. This is a replacing display specification, meaning that the
3978 text you put it on does not get displayed; the margin display appears,
3979 but that text does not.
3980
3981 A margin display specification looks like @code{((margin
3982 right-margin) @var{spec})} or @code{((margin left-margin) @var{spec})}.
3983 Here, @var{spec} is another display specification that says what to
3984 display in the margin. Typically it is a string of text to display,
3985 or an image descriptor.
3986
3987 To display something in the margin @emph{in association with}
3988 certain buffer text, without altering or preventing the display of
3989 that text, put a @code{before-string} property on the text and put the
3990 margin display specification on the contents of the before-string.
3991
3992 Before the display margins can display anything, you must give
3993 them a nonzero width. The usual way to do that is to set these
3994 variables:
3995
3996 @defvar left-margin-width
3997 This variable specifies the width of the left margin.
3998 It is buffer-local in all buffers.
3999 @end defvar
4000
4001 @defvar right-margin-width
4002 This variable specifies the width of the right margin.
4003 It is buffer-local in all buffers.
4004 @end defvar
4005
4006 Setting these variables does not immediately affect the window. These
4007 variables are checked when a new buffer is displayed in the window.
4008 Thus, you can make changes take effect by calling
4009 @code{set-window-buffer}.
4010
4011 You can also set the margin widths immediately.
4012
4013 @defun set-window-margins window left &optional right
4014 This function specifies the margin widths for window @var{window}.
4015 The argument @var{left} controls the left margin and
4016 @var{right} controls the right margin (default @code{0}).
4017 @end defun
4018
4019 @defun window-margins &optional window
4020 This function returns the left and right margins of @var{window}
4021 as a cons cell of the form @code{(@var{left} . @var{right})}.
4022 If @var{window} is @code{nil}, the selected window is used.
4023 @end defun
4024
4025 @node Images
4026 @section Images
4027 @cindex images in buffers
4028
4029 To display an image in an Emacs buffer, you must first create an image
4030 descriptor, then use it as a display specifier in the @code{display}
4031 property of text that is displayed (@pxref{Display Property}).
4032
4033 Emacs is usually able to display images when it is run on a
4034 graphical terminal. Images cannot be displayed in a text terminal, on
4035 certain graphical terminals that lack the support for this, or if
4036 Emacs is compiled without image support. You can use the function
4037 @code{display-images-p} to determine if images can in principle be
4038 displayed (@pxref{Display Feature Testing}).
4039
4040 @menu
4041 * Image Formats:: Supported image formats.
4042 * Image Descriptors:: How to specify an image for use in @code{:display}.
4043 * XBM Images:: Special features for XBM format.
4044 * XPM Images:: Special features for XPM format.
4045 * GIF Images:: Special features for GIF format.
4046 * TIFF Images:: Special features for TIFF format.
4047 * PostScript Images:: Special features for PostScript format.
4048 * ImageMagick Images:: Special features available through ImageMagick.
4049 * Other Image Types:: Various other formats are supported.
4050 * Defining Images:: Convenient ways to define an image for later use.
4051 * Showing Images:: Convenient ways to display an image once it is defined.
4052 * Image Cache:: Internal mechanisms of image display.
4053 @end menu
4054
4055 @node Image Formats
4056 @subsection Image Formats
4057 @cindex image formats
4058 @cindex image types
4059
4060 Emacs can display a number of different image formats; some of them
4061 are supported only if particular support libraries are installed on
4062 your machine. In some environments, Emacs can load support libraries
4063 on demand; if so, the variable @code{dynamic-library-alist}
4064 (@pxref{Dynamic Libraries}) can be used to modify the set of known
4065 names for these dynamic libraries (though it is not possible to add
4066 new image formats). Note that image types @code{pbm} and @code{xbm}
4067 do not depend on external libraries and are always available in Emacs.
4068
4069 The supported image formats include XBM, XPM (this requires the
4070 libraries @code{libXpm} version 3.4k and @code{libz}), GIF (requiring
4071 @code{libungif} 4.1.0), PostScript, PBM, JPEG (requiring the
4072 @code{libjpeg} library version v6a), TIFF (requiring @code{libtiff}
4073 v3.4), PNG (requiring @code{libpng} 1.0.2), and SVG (requiring
4074 @code{librsvg} 2.0.0).
4075
4076 You specify one of these formats with an image type symbol. The image
4077 type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript},
4078 @code{pbm}, @code{jpeg}, @code{tiff}, @code{png}, and @code{svg}.
4079
4080 @defvar image-types
4081 This variable contains a list of those image type symbols that are
4082 potentially supported in the current configuration.
4083 @emph{Potentially} here means that Emacs knows about the image types,
4084 not necessarily that they can be loaded (they could depend on
4085 unavailable dynamic libraries, for example).
4086
4087 To know which image types are really available, use
4088 @code{image-type-available-p}.
4089 @end defvar
4090
4091 @defun image-type-available-p type
4092 This function returns non-@code{nil} if image type @var{type} is
4093 available, i.e., if images of this type can be loaded and displayed in
4094 Emacs. @var{type} should be one of the types contained in
4095 @code{image-types}.
4096
4097 For image types whose support libraries are statically linked, this
4098 function always returns @code{t}; for other image types, it returns
4099 @code{t} if the dynamic library could be loaded, @code{nil} otherwise.
4100 @end defun
4101
4102 @node Image Descriptors
4103 @subsection Image Descriptors
4104 @cindex image descriptor
4105
4106 An image description is a list of the form @code{(image . @var{props})},
4107 where @var{props} is a property list containing alternating keyword
4108 symbols (symbols whose names start with a colon) and their values.
4109 You can use any Lisp object as a property, but the only properties
4110 that have any special meaning are certain symbols, all of them keywords.
4111
4112 Every image descriptor must contain the property @code{:type
4113 @var{type}} to specify the format of the image. The value of @var{type}
4114 should be an image type symbol; for example, @code{xpm} for an image in
4115 XPM format.
4116
4117 Here is a list of other properties that are meaningful for all image
4118 types:
4119
4120 @table @code
4121 @item :file @var{file}
4122 The @code{:file} property says to load the image from file
4123 @var{file}. If @var{file} is not an absolute file name, it is expanded
4124 in @code{data-directory}.
4125
4126 @item :data @var{data}
4127 The @code{:data} property says the actual contents of the image.
4128 Each image must use either @code{:data} or @code{:file}, but not both.
4129 For most image types, the value of the @code{:data} property should be a
4130 string containing the image data; we recommend using a unibyte string.
4131
4132 Before using @code{:data}, look for further information in the section
4133 below describing the specific image format. For some image types,
4134 @code{:data} may not be supported; for some, it allows other data types;
4135 for some, @code{:data} alone is not enough, so you need to use other
4136 image properties along with @code{:data}.
4137
4138 @item :margin @var{margin}
4139 The @code{:margin} property specifies how many pixels to add as an
4140 extra margin around the image. The value, @var{margin}, must be a
4141 non-negative number, or a pair @code{(@var{x} . @var{y})} of such
4142 numbers. If it is a pair, @var{x} specifies how many pixels to add
4143 horizontally, and @var{y} specifies how many pixels to add vertically.
4144 If @code{:margin} is not specified, the default is zero.
4145
4146 @item :ascent @var{ascent}
4147 The @code{:ascent} property specifies the amount of the image's
4148 height to use for its ascent---that is, the part above the baseline.
4149 The value, @var{ascent}, must be a number in the range 0 to 100, or
4150 the symbol @code{center}.
4151
4152 If @var{ascent} is a number, that percentage of the image's height is
4153 used for its ascent.
4154
4155 If @var{ascent} is @code{center}, the image is vertically centered
4156 around a centerline which would be the vertical centerline of text drawn
4157 at the position of the image, in the manner specified by the text
4158 properties and overlays that apply to the image.
4159
4160 If this property is omitted, it defaults to 50.
4161
4162 @item :relief @var{relief}
4163 The @code{:relief} property, if non-@code{nil}, adds a shadow rectangle
4164 around the image. The value, @var{relief}, specifies the width of the
4165 shadow lines, in pixels. If @var{relief} is negative, shadows are drawn
4166 so that the image appears as a pressed button; otherwise, it appears as
4167 an unpressed button.
4168
4169 @item :conversion @var{algorithm}
4170 The @code{:conversion} property, if non-@code{nil}, specifies a
4171 conversion algorithm that should be applied to the image before it is
4172 displayed; the value, @var{algorithm}, specifies which algorithm.
4173
4174 @table @code
4175 @item laplace
4176 @itemx emboss
4177 Specifies the Laplace edge detection algorithm, which blurs out small
4178 differences in color while highlighting larger differences. People
4179 sometimes consider this useful for displaying the image for a
4180 ``disabled'' button.
4181
4182 @item (edge-detection :matrix @var{matrix} :color-adjust @var{adjust})
4183 Specifies a general edge-detection algorithm. @var{matrix} must be
4184 either a nine-element list or a nine-element vector of numbers. A pixel
4185 at position @math{x/y} in the transformed image is computed from
4186 original pixels around that position. @var{matrix} specifies, for each
4187 pixel in the neighborhood of @math{x/y}, a factor with which that pixel
4188 will influence the transformed pixel; element @math{0} specifies the
4189 factor for the pixel at @math{x-1/y-1}, element @math{1} the factor for
4190 the pixel at @math{x/y-1} etc., as shown below:
4191 @iftex
4192 @tex
4193 $$\pmatrix{x-1/y-1 & x/y-1 & x+1/y-1 \cr
4194 x-1/y & x/y & x+1/y \cr
4195 x-1/y+1& x/y+1 & x+1/y+1 \cr}$$
4196 @end tex
4197 @end iftex
4198 @ifnottex
4199 @display
4200 (x-1/y-1 x/y-1 x+1/y-1
4201 x-1/y x/y x+1/y
4202 x-1/y+1 x/y+1 x+1/y+1)
4203 @end display
4204 @end ifnottex
4205
4206 The resulting pixel is computed from the color intensity of the color
4207 resulting from summing up the RGB values of surrounding pixels,
4208 multiplied by the specified factors, and dividing that sum by the sum
4209 of the factors' absolute values.
4210
4211 Laplace edge-detection currently uses a matrix of
4212 @iftex
4213 @tex
4214 $$\pmatrix{1 & 0 & 0 \cr
4215 0& 0 & 0 \cr
4216 9 & 9 & -1 \cr}$$
4217 @end tex
4218 @end iftex
4219 @ifnottex
4220 @display
4221 (1 0 0
4222 0 0 0
4223 9 9 -1)
4224 @end display
4225 @end ifnottex
4226
4227 Emboss edge-detection uses a matrix of
4228 @iftex
4229 @tex
4230 $$\pmatrix{ 2 & -1 & 0 \cr
4231 -1 & 0 & 1 \cr
4232 0 & 1 & -2 \cr}$$
4233 @end tex
4234 @end iftex
4235 @ifnottex
4236 @display
4237 ( 2 -1 0
4238 -1 0 1
4239 0 1 -2)
4240 @end display
4241 @end ifnottex
4242
4243 @item disabled
4244 Specifies transforming the image so that it looks ``disabled.''
4245 @end table
4246
4247 @item :mask @var{mask}
4248 If @var{mask} is @code{heuristic} or @code{(heuristic @var{bg})}, build
4249 a clipping mask for the image, so that the background of a frame is
4250 visible behind the image. If @var{bg} is not specified, or if @var{bg}
4251 is @code{t}, determine the background color of the image by looking at
4252 the four corners of the image, assuming the most frequently occurring
4253 color from the corners is the background color of the image. Otherwise,
4254 @var{bg} must be a list @code{(@var{red} @var{green} @var{blue})}
4255 specifying the color to assume for the background of the image.
4256
4257 If @var{mask} is @code{nil}, remove a mask from the image, if it has
4258 one. Images in some formats include a mask which can be removed by
4259 specifying @code{:mask nil}.
4260
4261 @item :pointer @var{shape}
4262 This specifies the pointer shape when the mouse pointer is over this
4263 image. @xref{Pointer Shape}, for available pointer shapes.
4264
4265 @item :map @var{map}
4266 This associates an image map of @dfn{hot spots} with this image.
4267
4268 An image map is an alist where each element has the format
4269 @code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified
4270 as either a rectangle, a circle, or a polygon.
4271
4272 A rectangle is a cons
4273 @code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))}
4274 which specifies the pixel coordinates of the upper left and bottom right
4275 corners of the rectangle area.
4276
4277 A circle is a cons
4278 @code{(circle . ((@var{x0} . @var{y0}) . @var{r}))}
4279 which specifies the center and the radius of the circle; @var{r} may
4280 be a float or integer.
4281
4282 A polygon is a cons
4283 @code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])}
4284 where each pair in the vector describes one corner in the polygon.
4285
4286 When the mouse pointer lies on a hot-spot area of an image, the
4287 @var{plist} of that hot-spot is consulted; if it contains a @code{help-echo}
4288 property, that defines a tool-tip for the hot-spot, and if it contains
4289 a @code{pointer} property, that defines the shape of the mouse cursor when
4290 it is on the hot-spot.
4291 @xref{Pointer Shape}, for available pointer shapes.
4292
4293 When you click the mouse when the mouse pointer is over a hot-spot, an
4294 event is composed by combining the @var{id} of the hot-spot with the
4295 mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's
4296 @var{id} is @code{area4}.
4297 @end table
4298
4299 @defun image-mask-p spec &optional frame
4300 This function returns @code{t} if image @var{spec} has a mask bitmap.
4301 @var{frame} is the frame on which the image will be displayed.
4302 @var{frame} @code{nil} or omitted means to use the selected frame
4303 (@pxref{Input Focus}).
4304 @end defun
4305
4306 @node XBM Images
4307 @subsection XBM Images
4308 @cindex XBM
4309
4310 To use XBM format, specify @code{xbm} as the image type. This image
4311 format doesn't require an external library, so images of this type are
4312 always supported.
4313
4314 Additional image properties supported for the @code{xbm} image type are:
4315
4316 @table @code
4317 @item :foreground @var{foreground}
4318 The value, @var{foreground}, should be a string specifying the image
4319 foreground color, or @code{nil} for the default color. This color is
4320 used for each pixel in the XBM that is 1. The default is the frame's
4321 foreground color.
4322
4323 @item :background @var{background}
4324 The value, @var{background}, should be a string specifying the image
4325 background color, or @code{nil} for the default color. This color is
4326 used for each pixel in the XBM that is 0. The default is the frame's
4327 background color.
4328 @end table
4329
4330 If you specify an XBM image using data within Emacs instead of an
4331 external file, use the following three properties:
4332
4333 @table @code
4334 @item :data @var{data}
4335 The value, @var{data}, specifies the contents of the image.
4336 There are three formats you can use for @var{data}:
4337
4338 @itemize @bullet
4339 @item
4340 A vector of strings or bool-vectors, each specifying one line of the
4341 image. Do specify @code{:height} and @code{:width}.
4342
4343 @item
4344 A string containing the same byte sequence as an XBM file would contain.
4345 You must not specify @code{:height} and @code{:width} in this case,
4346 because omitting them is what indicates the data has the format of an
4347 XBM file. The file contents specify the height and width of the image.
4348
4349 @item
4350 A string or a bool-vector containing the bits of the image (plus perhaps
4351 some extra bits at the end that will not be used). It should contain at
4352 least @var{width} * @code{height} bits. In this case, you must specify
4353 @code{:height} and @code{:width}, both to indicate that the string
4354 contains just the bits rather than a whole XBM file, and to specify the
4355 size of the image.
4356 @end itemize
4357
4358 @item :width @var{width}
4359 The value, @var{width}, specifies the width of the image, in pixels.
4360
4361 @item :height @var{height}
4362 The value, @var{height}, specifies the height of the image, in pixels.
4363 @end table
4364
4365 @node XPM Images
4366 @subsection XPM Images
4367 @cindex XPM
4368
4369 To use XPM format, specify @code{xpm} as the image type. The
4370 additional image property @code{:color-symbols} is also meaningful with
4371 the @code{xpm} image type:
4372
4373 @table @code
4374 @item :color-symbols @var{symbols}
4375 The value, @var{symbols}, should be an alist whose elements have the
4376 form @code{(@var{name} . @var{color})}. In each element, @var{name} is
4377 the name of a color as it appears in the image file, and @var{color}
4378 specifies the actual color to use for displaying that name.
4379 @end table
4380
4381 @node GIF Images
4382 @subsection GIF Images
4383 @cindex GIF
4384
4385 For GIF images, specify image type @code{gif}.
4386
4387 @table @code
4388 @item :index @var{index}
4389 You can use @code{:index} to specify one image from a GIF file that
4390 contains more than one image. This property specifies use of image
4391 number @var{index} from the file. If the GIF file doesn't contain an
4392 image with index @var{index}, the image displays as a hollow box.
4393 @end table
4394
4395 @ignore
4396 This could be used to implement limited support for animated GIFs.
4397 For example, the following function displays a multi-image GIF file
4398 at point-min in the current buffer, switching between sub-images
4399 every 0.1 seconds.
4400
4401 (defun show-anim (file max)
4402 "Display multi-image GIF file FILE which contains MAX subimages."
4403 (display-anim (current-buffer) file 0 max t))
4404
4405 (defun display-anim (buffer file idx max first-time)
4406 (when (= idx max)
4407 (setq idx 0))
4408 (let ((img (create-image file nil :image idx)))
4409 (with-current-buffer buffer
4410 (goto-char (point-min))
4411 (unless first-time (delete-char 1))
4412 (insert-image img))
4413 (run-with-timer 0.1 nil 'display-anim buffer file (1+ idx) max nil)))
4414 @end ignore
4415
4416 @node TIFF Images
4417 @subsection TIFF Images
4418 @cindex TIFF
4419
4420 For TIFF images, specify image type @code{tiff}.
4421
4422 @table @code
4423 @item :index @var{index}
4424 You can use @code{:index} to specify one image from a TIFF file that
4425 contains more than one image. This property specifies use of image
4426 number @var{index} from the file. If the TIFF file doesn't contain an
4427 image with index @var{index}, the image displays as a hollow box.
4428 @end table
4429
4430 @node PostScript Images
4431 @subsection PostScript Images
4432 @cindex postscript images
4433
4434 To use PostScript for an image, specify image type @code{postscript}.
4435 This works only if you have Ghostscript installed. You must always use
4436 these three properties:
4437
4438 @table @code
4439 @item :pt-width @var{width}
4440 The value, @var{width}, specifies the width of the image measured in
4441 points (1/72 inch). @var{width} must be an integer.
4442
4443 @item :pt-height @var{height}
4444 The value, @var{height}, specifies the height of the image in points
4445 (1/72 inch). @var{height} must be an integer.
4446
4447 @item :bounding-box @var{box}
4448 The value, @var{box}, must be a list or vector of four integers, which
4449 specifying the bounding box of the PostScript image, analogous to the
4450 @samp{BoundingBox} comment found in PostScript files.
4451
4452 @example
4453 %%BoundingBox: 22 171 567 738
4454 @end example
4455 @end table
4456
4457 @node ImageMagick Images
4458 @subsection ImageMagick Images
4459 @cindex ImageMagick images
4460 @cindex images, support for more formats
4461
4462 If you build Emacs with ImageMagick (@url{http://www.imagemagick.org})
4463 support, you can use the ImageMagick library to load many image formats.
4464
4465 @findex imagemagick-types
4466 The function @code{imagemagick-types} returns a list of image file
4467 extensions that your installation of ImageMagick supports. To enable
4468 support, you must call the function @code{imagemagick-register-types}.
4469
4470 @vindex imagemagick-types-inhibit
4471 The variable @code{imagemagick-types-inhibit} specifies a list of
4472 image types that you do @emph{not} want ImageMagick to handle. There
4473 may be overlap between image loaders in your Emacs installation, and
4474 you may prefer to use a different one for a given image type (which
4475 @c FIXME how is this priority determined?
4476 loader will be used in practice depends on the priority of the loaders).
4477 @c FIXME why are these uppercase when image-types is lower-case?
4478 @c FIXME what are the possibe options? Are these actually file extensions?
4479 For example, if you never want to use the ImageMagick loader to use
4480 JPEG files, add @code{JPG} to this list.
4481
4482 @vindex imagemagick-render-type
4483 You can set the variable @code{imagemagick-render-type} to choose
4484 between screen render methods for the ImageMagick loader. The options
4485 are: @code{0}, a conservative method which works with older
4486 @c FIXME details of this "newer method"?
4487 @c Presumably it is faster but may be less "robust"?
4488 ImageMagick versions (it is a bit slow, but robust); and @code{1},
4489 a newer ImageMagick method.
4490
4491 Images loaded with ImageMagick support a few new display specifications:
4492
4493 @table @code
4494 @item :width, :height
4495 The @code{:width} and @code{:height} keywords are used for scaling the
4496 image. If only one of them is specified, the other one will be
4497 calculated so as to preserve the aspect ratio. If both are specified,
4498 aspect ratio may not be preserved.
4499
4500 @item :rotation
4501 Specifies a rotation angle in degrees.
4502
4503 @item :index
4504 Specifies which image to view inside an image bundle file format, such
4505 as TIFF or DJVM. You can use the @code{image-metadata} function to
4506 retrieve the total number of images in an image bundle (this is
4507 similar to how GIF files work).
4508 @end table
4509
4510
4511 @node Other Image Types
4512 @subsection Other Image Types
4513 @cindex PBM
4514
4515 For PBM images, specify image type @code{pbm}. Color, gray-scale and
4516 monochromatic images are supported. For mono PBM images, two additional
4517 image properties are supported.
4518
4519 @table @code
4520 @item :foreground @var{foreground}
4521 The value, @var{foreground}, should be a string specifying the image
4522 foreground color, or @code{nil} for the default color. This color is
4523 used for each pixel in the PBM that is 1. The default is the frame's
4524 foreground color.
4525
4526 @item :background @var{background}
4527 The value, @var{background}, should be a string specifying the image
4528 background color, or @code{nil} for the default color. This color is
4529 used for each pixel in the PBM that is 0. The default is the frame's
4530 background color.
4531 @end table
4532
4533 For JPEG images, specify image type @code{jpeg}.
4534
4535 For TIFF images, specify image type @code{tiff}.
4536
4537 For PNG images, specify image type @code{png}.
4538
4539 For SVG images, specify image type @code{svg}.
4540
4541 @node Defining Images
4542 @subsection Defining Images
4543
4544 The functions @code{create-image}, @code{defimage} and
4545 @code{find-image} provide convenient ways to create image descriptors.
4546
4547 @defun create-image file-or-data &optional type data-p &rest props
4548 This function creates and returns an image descriptor which uses the
4549 data in @var{file-or-data}. @var{file-or-data} can be a file name or
4550 a string containing the image data; @var{data-p} should be @code{nil}
4551 for the former case, non-@code{nil} for the latter case.
4552
4553 The optional argument @var{type} is a symbol specifying the image type.
4554 If @var{type} is omitted or @code{nil}, @code{create-image} tries to
4555 determine the image type from the file's first few bytes, or else
4556 from the file's name.
4557
4558 The remaining arguments, @var{props}, specify additional image
4559 properties---for example,
4560
4561 @example
4562 (create-image "foo.xpm" 'xpm nil :heuristic-mask t)
4563 @end example
4564
4565 The function returns @code{nil} if images of this type are not
4566 supported. Otherwise it returns an image descriptor.
4567 @end defun
4568
4569 @defmac defimage symbol specs &optional doc
4570 This macro defines @var{symbol} as an image name. The arguments
4571 @var{specs} is a list which specifies how to display the image.
4572 The third argument, @var{doc}, is an optional documentation string.
4573
4574 Each argument in @var{specs} has the form of a property list, and each
4575 one should specify at least the @code{:type} property and either the
4576 @code{:file} or the @code{:data} property. The value of @code{:type}
4577 should be a symbol specifying the image type, the value of
4578 @code{:file} is the file to load the image from, and the value of
4579 @code{:data} is a string containing the actual image data. Here is an
4580 example:
4581
4582 @example
4583 (defimage test-image
4584 ((:type xpm :file "~/test1.xpm")
4585 (:type xbm :file "~/test1.xbm")))
4586 @end example
4587
4588 @code{defimage} tests each argument, one by one, to see if it is
4589 usable---that is, if the type is supported and the file exists. The
4590 first usable argument is used to make an image descriptor which is
4591 stored in @var{symbol}.
4592
4593 If none of the alternatives will work, then @var{symbol} is defined
4594 as @code{nil}.
4595 @end defmac
4596
4597 @defun find-image specs
4598 This function provides a convenient way to find an image satisfying one
4599 of a list of image specifications @var{specs}.
4600
4601 Each specification in @var{specs} is a property list with contents
4602 depending on image type. All specifications must at least contain the
4603 properties @code{:type @var{type}} and either @w{@code{:file @var{file}}}
4604 or @w{@code{:data @var{DATA}}}, where @var{type} is a symbol specifying
4605 the image type, e.g.@: @code{xbm}, @var{file} is the file to load the
4606 image from, and @var{data} is a string containing the actual image data.
4607 The first specification in the list whose @var{type} is supported, and
4608 @var{file} exists, is used to construct the image specification to be
4609 returned. If no specification is satisfied, @code{nil} is returned.
4610
4611 The image is looked for in @code{image-load-path}.
4612 @end defun
4613
4614 @defvar image-load-path
4615 This variable's value is a list of locations in which to search for
4616 image files. If an element is a string or a variable symbol whose
4617 value is a string, the string is taken to be the name of a directory
4618 to search. If an element is a variable symbol whose value is a list,
4619 that is taken to be a list of directory names to search.
4620
4621 The default is to search in the @file{images} subdirectory of the
4622 directory specified by @code{data-directory}, then the directory
4623 specified by @code{data-directory}, and finally in the directories in
4624 @code{load-path}. Subdirectories are not automatically included in
4625 the search, so if you put an image file in a subdirectory, you have to
4626 supply the subdirectory name explicitly. For example, to find the
4627 image @file{images/foo/bar.xpm} within @code{data-directory}, you
4628 should specify the image as follows:
4629
4630 @example
4631 (defimage foo-image '((:type xpm :file "foo/bar.xpm")))
4632 @end example
4633 @end defvar
4634
4635 @defun image-load-path-for-library library image &optional path no-error
4636 This function returns a suitable search path for images used by the
4637 Lisp package @var{library}.
4638
4639 The function searches for @var{image} first using @code{image-load-path},
4640 excluding @file{@code{data-directory}/images}, and then in
4641 @code{load-path}, followed by a path suitable for @var{library}, which
4642 includes @file{../../etc/images} and @file{../etc/images} relative to
4643 the library file itself, and finally in
4644 @file{@code{data-directory}/images}.
4645
4646 Then this function returns a list of directories which contains first
4647 the directory in which @var{image} was found, followed by the value of
4648 @code{load-path}. If @var{path} is given, it is used instead of
4649 @code{load-path}.
4650
4651 If @var{no-error} is non-@code{nil} and a suitable path can't be
4652 found, don't signal an error. Instead, return a list of directories as
4653 before, except that @code{nil} appears in place of the image directory.
4654
4655 Here is an example that uses a common idiom to provide compatibility
4656 with versions of Emacs that lack the variable @code{image-load-path}:
4657
4658 @example
4659 (defvar image-load-path) ; shush compiler
4660 (let* ((load-path (image-load-path-for-library
4661 "mh-e" "mh-logo.xpm"))
4662 (image-load-path (cons (car load-path)
4663 (when (boundp 'image-load-path)
4664 image-load-path))))
4665 (mh-tool-bar-folder-buttons-init))
4666 @end example
4667 @end defun
4668
4669 @node Showing Images
4670 @subsection Showing Images
4671
4672 You can use an image descriptor by setting up the @code{display}
4673 property yourself, but it is easier to use the functions in this
4674 section.
4675
4676 @defun insert-image image &optional string area slice
4677 This function inserts @var{image} in the current buffer at point. The
4678 value @var{image} should be an image descriptor; it could be a value
4679 returned by @code{create-image}, or the value of a symbol defined with
4680 @code{defimage}. The argument @var{string} specifies the text to put
4681 in the buffer to hold the image. If it is omitted or @code{nil},
4682 @code{insert-image} uses @code{" "} by default.
4683
4684 The argument @var{area} specifies whether to put the image in a margin.
4685 If it is @code{left-margin}, the image appears in the left margin;
4686 @code{right-margin} specifies the right margin. If @var{area} is
4687 @code{nil} or omitted, the image is displayed at point within the
4688 buffer's text.
4689
4690 The argument @var{slice} specifies a slice of the image to insert. If
4691 @var{slice} is @code{nil} or omitted the whole image is inserted.
4692 Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width}
4693 @var{height})} which specifies the @var{x} and @var{y} positions and
4694 @var{width} and @var{height} of the image area to insert. Integer
4695 values are in units of pixels. A floating point number in the range
4696 0.0--1.0 stands for that fraction of the width or height of the entire
4697 image.
4698
4699 Internally, this function inserts @var{string} in the buffer, and gives
4700 it a @code{display} property which specifies @var{image}. @xref{Display
4701 Property}.
4702 @end defun
4703
4704 @defun insert-sliced-image image &optional string area rows cols
4705 This function inserts @var{image} in the current buffer at point, like
4706 @code{insert-image}, but splits the image into @var{rows}x@var{cols}
4707 equally sized slices.
4708 @end defun
4709
4710 @defun put-image image pos &optional string area
4711 This function puts image @var{image} in front of @var{pos} in the
4712 current buffer. The argument @var{pos} should be an integer or a
4713 marker. It specifies the buffer position where the image should appear.
4714 The argument @var{string} specifies the text that should hold the image
4715 as an alternative to the default.
4716
4717 The argument @var{image} must be an image descriptor, perhaps returned
4718 by @code{create-image} or stored by @code{defimage}.
4719
4720 The argument @var{area} specifies whether to put the image in a margin.
4721 If it is @code{left-margin}, the image appears in the left margin;
4722 @code{right-margin} specifies the right margin. If @var{area} is
4723 @code{nil} or omitted, the image is displayed at point within the
4724 buffer's text.
4725
4726 Internally, this function creates an overlay, and gives it a
4727 @code{before-string} property containing text that has a @code{display}
4728 property whose value is the image. (Whew!)
4729 @end defun
4730
4731 @defun remove-images start end &optional buffer
4732 This function removes images in @var{buffer} between positions
4733 @var{start} and @var{end}. If @var{buffer} is omitted or @code{nil},
4734 images are removed from the current buffer.
4735
4736 This removes only images that were put into @var{buffer} the way
4737 @code{put-image} does it, not images that were inserted with
4738 @code{insert-image} or in other ways.
4739 @end defun
4740
4741 @defun image-size spec &optional pixels frame
4742 This function returns the size of an image as a pair
4743 @w{@code{(@var{width} . @var{height})}}. @var{spec} is an image
4744 specification. @var{pixels} non-@code{nil} means return sizes
4745 measured in pixels, otherwise return sizes measured in canonical
4746 character units (fractions of the width/height of the frame's default
4747 font). @var{frame} is the frame on which the image will be displayed.
4748 @var{frame} null or omitted means use the selected frame (@pxref{Input
4749 Focus}).
4750 @end defun
4751
4752 @defvar max-image-size
4753 This variable is used to define the maximum size of image that Emacs
4754 will load. Emacs will refuse to load (and display) any image that is
4755 larger than this limit.
4756
4757 If the value is an integer, it directly specifies the maximum
4758 image height and width, measured in pixels. If it is a floating
4759 point number, it specifies the maximum image height and width
4760 as a ratio to the frame height and width. If the value is
4761 non-numeric, there is no explicit limit on the size of images.
4762
4763 The purpose of this variable is to prevent unreasonably large images
4764 from accidentally being loaded into Emacs. It only takes effect the
4765 first time an image is loaded. Once an image is placed in the image
4766 cache, it can always be displayed, even if the value of
4767 @var{max-image-size} is subsequently changed (@pxref{Image Cache}).
4768 @end defvar
4769
4770 @node Image Cache
4771 @subsection Image Cache
4772 @cindex image cache
4773
4774 Emacs caches images so that it can display them again more
4775 efficiently. When Emacs displays an image, it searches the image
4776 cache for an existing image specification @code{equal} to the desired
4777 specification. If a match is found, the image is displayed from the
4778 cache. Otherwise, Emacs loads the image normally.
4779
4780 @defun image-flush spec &optional frame
4781 This function removes the image with specification @var{spec} from the
4782 image cache of frame @var{frame}. Image specifications are compared
4783 using @code{equal}. If @var{frame} is @code{nil}, it defaults to the
4784 selected frame. If @var{frame} is @code{t}, the image is flushed on
4785 all existing frames.
4786
4787 In Emacs' current implementation, each graphical terminal possesses an
4788 image cache, which is shared by all the frames on that terminal
4789 (@pxref{Multiple Terminals}). Thus, refreshing an image in one frame
4790 also refreshes it in all other frames on the same terminal.
4791 @end defun
4792
4793 One use for @code{image-flush} is to tell Emacs about a change in an
4794 image file. If an image specification contains a @code{:file}
4795 property, the image is cached based on the file's contents when the
4796 image is first displayed. Even if the file subsequently changes,
4797 Emacs continues displaying the old version of the image. Calling
4798 @code{image-flush} flushes the image from the cache, forcing Emacs to
4799 re-read the file the next time it needs to display that image.
4800
4801 Another use for @code{image-flush} is for memory conservation. If
4802 your Lisp program creates a large number of temporary images over a
4803 period much shorter than @code{image-cache-eviction-delay} (see
4804 below), you can opt to flush unused images yourself, instead of
4805 waiting for Emacs to do it automatically.
4806
4807 @defun clear-image-cache &optional filter
4808 This function clears an image cache, removing all the images stored in
4809 it. If @var{filter} is omitted or @code{nil}, it clears the cache for
4810 the selected frame. If @var{filter} is a frame, it clears the cache
4811 for that frame. If @var{filter} is @code{t}, all image caches are
4812 cleared. Otherwise, @var{filter} is taken to be a file name, and all
4813 images associated with that file name are removed from all image
4814 caches.
4815 @end defun
4816
4817 If an image in the image cache has not been displayed for a specified
4818 period of time, Emacs removes it from the cache and frees the
4819 associated memory.
4820
4821 @defvar image-cache-eviction-delay
4822 This variable specifies the number of seconds an image can remain in
4823 the cache without being displayed. When an image is not displayed for
4824 this length of time, Emacs removes it from the image cache.
4825
4826 Under some circumstances, if the number of images in the cache grows
4827 too large, the actual eviction delay may be shorter than this.
4828
4829 If the value is @code{nil}, Emacs does not remove images from the cache
4830 except when you explicitly clear it. This mode can be useful for
4831 debugging.
4832 @end defvar
4833
4834 @node Buttons
4835 @section Buttons
4836 @cindex buttons in buffers
4837 @cindex clickable buttons in buffers
4838
4839 The @emph{button} package defines functions for inserting and
4840 manipulating clickable (with the mouse, or via keyboard commands)
4841 buttons in Emacs buffers, such as might be used for help hyper-links,
4842 etc. Emacs uses buttons for the hyper-links in help text and the like.
4843
4844 A button is essentially a set of properties attached (via text
4845 properties or overlays) to a region of text in an Emacs buffer. These
4846 properties are called @dfn{button properties}.
4847
4848 One of these properties (@code{action}) is a function, which will
4849 be called when the user invokes it using the keyboard or the mouse.
4850 The invoked function may then examine the button and use its other
4851 properties as desired.
4852
4853 In some ways the Emacs button package duplicates functionality offered
4854 by the widget package (@pxref{Top, , Introduction, widget, The Emacs
4855 Widget Library}), but the button package has the advantage that it is
4856 much faster, much smaller, and much simpler to use (for elisp
4857 programmers---for users, the result is about the same). The extra
4858 speed and space savings are useful mainly if you need to create many
4859 buttons in a buffer (for instance an @code{*Apropos*} buffer uses
4860 buttons to make entries clickable, and may contain many thousands of
4861 entries).
4862
4863 @menu
4864 * Button Properties:: Button properties with special meanings.
4865 * Button Types:: Defining common properties for classes of buttons.
4866 * Making Buttons:: Adding buttons to Emacs buffers.
4867 * Manipulating Buttons:: Getting and setting properties of buttons.
4868 * Button Buffer Commands:: Buffer-wide commands and bindings for buttons.
4869 @end menu
4870
4871 @node Button Properties
4872 @subsection Button Properties
4873 @cindex button properties
4874
4875 Buttons have an associated list of properties defining their
4876 appearance and behavior, and other arbitrary properties may be used
4877 for application specific purposes. Some properties that have special
4878 meaning to the button package include:
4879
4880 @table @code
4881 @item action
4882 @kindex action @r{(button property)}
4883 The function to call when the user invokes the button, which is passed
4884 the single argument @var{button}. By default this is @code{ignore},
4885 which does nothing.
4886
4887 @item mouse-action
4888 @kindex mouse-action @r{(button property)}
4889 This is similar to @code{action}, and when present, will be used
4890 instead of @code{action} for button invocations resulting from
4891 mouse-clicks (instead of the user hitting @key{RET}). If not
4892 present, mouse-clicks use @code{action} instead.
4893
4894 @item face
4895 @kindex face @r{(button property)}
4896 This is an Emacs face controlling how buttons of this type are
4897 displayed; by default this is the @code{button} face.
4898
4899 @item mouse-face
4900 @kindex mouse-face @r{(button property)}
4901 This is an additional face which controls appearance during
4902 mouse-overs (merged with the usual button face); by default this is
4903 the usual Emacs @code{highlight} face.
4904
4905 @item keymap
4906 @kindex keymap @r{(button property)}
4907 The button's keymap, defining bindings active within the button
4908 region. By default this is the usual button region keymap, stored
4909 in the variable @code{button-map}, which defines @key{RET} and
4910 @key{mouse-2} to invoke the button.
4911
4912 @item type
4913 @kindex type @r{(button property)}
4914 The button-type of the button. When creating a button, this is
4915 usually specified using the @code{:type} keyword argument.
4916 @xref{Button Types}.
4917
4918 @item help-echo
4919 @kindex help-index @r{(button property)}
4920 A string displayed by the Emacs tool-tip help system; by default,
4921 @code{"mouse-2, RET: Push this button"}.
4922
4923 @item follow-link
4924 @kindex follow-link @r{(button property)}
4925 The follow-link property, defining how a @key{Mouse-1} click behaves
4926 on this button, @xref{Clickable Text}.
4927
4928 @item button
4929 @kindex button @r{(button property)}
4930 All buttons have a non-@code{nil} @code{button} property, which may be useful
4931 in finding regions of text that comprise buttons (which is what the
4932 standard button functions do).
4933 @end table
4934
4935 There are other properties defined for the regions of text in a
4936 button, but these are not generally interesting for typical uses.
4937
4938 @node Button Types
4939 @subsection Button Types
4940 @cindex button types
4941
4942 Every button has a button @emph{type}, which defines default values
4943 for the button's properties. Button types are arranged in a
4944 hierarchy, with specialized types inheriting from more general types,
4945 so that it's easy to define special-purpose types of buttons for
4946 specific tasks.
4947
4948 @defun define-button-type name &rest properties
4949 Define a `button type' called @var{name} (a symbol).
4950 The remaining arguments
4951 form a sequence of @var{property value} pairs, specifying default
4952 property values for buttons with this type (a button's type may be set
4953 by giving it a @code{type} property when creating the button, using
4954 the @code{:type} keyword argument).
4955
4956 In addition, the keyword argument @code{:supertype} may be used to
4957 specify a button-type from which @var{name} inherits its default
4958 property values. Note that this inheritance happens only when
4959 @var{name} is defined; subsequent changes to a supertype are not
4960 reflected in its subtypes.
4961 @end defun
4962
4963 Using @code{define-button-type} to define default properties for
4964 buttons is not necessary---buttons without any specified type use the
4965 built-in button-type @code{button}---but it is encouraged, since
4966 doing so usually makes the resulting code clearer and more efficient.
4967
4968 @node Making Buttons
4969 @subsection Making Buttons
4970 @cindex making buttons
4971
4972 Buttons are associated with a region of text, using an overlay or
4973 text properties to hold button-specific information, all of which are
4974 initialized from the button's type (which defaults to the built-in
4975 button type @code{button}). Like all Emacs text, the appearance of
4976 the button is governed by the @code{face} property; by default (via
4977 the @code{face} property inherited from the @code{button} button-type)
4978 this is a simple underline, like a typical web-page link.
4979
4980 For convenience, there are two sorts of button-creation functions,
4981 those that add button properties to an existing region of a buffer,
4982 called @code{make-...button}, and those that also insert the button
4983 text, called @code{insert-...button}.
4984
4985 The button-creation functions all take the @code{&rest} argument
4986 @var{properties}, which should be a sequence of @var{property value}
4987 pairs, specifying properties to add to the button; see @ref{Button
4988 Properties}. In addition, the keyword argument @code{:type} may be
4989 used to specify a button-type from which to inherit other properties;
4990 see @ref{Button Types}. Any properties not explicitly specified
4991 during creation will be inherited from the button's type (if the type
4992 defines such a property).
4993
4994 The following functions add a button using an overlay
4995 (@pxref{Overlays}) to hold the button properties:
4996
4997 @defun make-button beg end &rest properties
4998 This makes a button from @var{beg} to @var{end} in the
4999 current buffer, and returns it.
5000 @end defun
5001
5002 @defun insert-button label &rest properties
5003 This insert a button with the label @var{label} at point,
5004 and returns it.
5005 @end defun
5006
5007 The following functions are similar, but use Emacs text properties
5008 (@pxref{Text Properties}) to hold the button properties, making the
5009 button actually part of the text instead of being a property of the
5010 buffer. Buttons using text properties do not create markers into the
5011 buffer, which is important for speed when you use extremely large
5012 numbers of buttons. (However, if there is an existing face text
5013 property at the site of the button, the button face may not be visible.)
5014 Both functions return the position of the start of the new button:
5015
5016 @defun make-text-button beg end &rest properties
5017 This makes a button from @var{beg} to @var{end} in the current buffer, using
5018 text properties.
5019 @end defun
5020
5021 @defun insert-text-button label &rest properties
5022 This inserts a button with the label @var{label} at point, using text
5023 properties.
5024 @end defun
5025
5026 @node Manipulating Buttons
5027 @subsection Manipulating Buttons
5028 @cindex manipulating buttons
5029
5030 These are functions for getting and setting properties of buttons.
5031 Often these are used by a button's invocation function to determine
5032 what to do.
5033
5034 Where a @var{button} parameter is specified, it means an object
5035 referring to a specific button, either an overlay (for overlay
5036 buttons), or a buffer-position or marker (for text property buttons).
5037 Such an object is passed as the first argument to a button's
5038 invocation function when it is invoked.
5039
5040 @defun button-start button
5041 Return the position at which @var{button} starts.
5042 @end defun
5043
5044 @defun button-end button
5045 Return the position at which @var{button} ends.
5046 @end defun
5047
5048 @defun button-get button prop
5049 Get the property of button @var{button} named @var{prop}.
5050 @end defun
5051
5052 @defun button-put button prop val
5053 Set @var{button}'s @var{prop} property to @var{val}.
5054 @end defun
5055
5056 @defun button-activate button &optional use-mouse-action
5057 Call @var{button}'s @code{action} property (i.e., invoke it). If
5058 @var{use-mouse-action} is non-@code{nil}, try to invoke the button's
5059 @code{mouse-action} property instead of @code{action}; if the button
5060 has no @code{mouse-action} property, use @code{action} as normal.
5061 @end defun
5062
5063 @defun button-label button
5064 Return @var{button}'s text label.
5065 @end defun
5066
5067 @defun button-type button
5068 Return @var{button}'s button-type.
5069 @end defun
5070
5071 @defun button-has-type-p button type
5072 Return @code{t} if @var{button} has button-type @var{type}, or one of
5073 @var{type}'s subtypes.
5074 @end defun
5075
5076 @defun button-at pos
5077 Return the button at position @var{pos} in the current buffer, or @code{nil}.
5078 @end defun
5079
5080 @defun button-type-put type prop val
5081 Set the button-type @var{type}'s @var{prop} property to @var{val}.
5082 @end defun
5083
5084 @defun button-type-get type prop
5085 Get the property of button-type @var{type} named @var{prop}.
5086 @end defun
5087
5088 @defun button-type-subtype-p type supertype
5089 Return @code{t} if button-type @var{type} is a subtype of @var{supertype}.
5090 @end defun
5091
5092 @node Button Buffer Commands
5093 @subsection Button Buffer Commands
5094 @cindex button buffer commands
5095
5096 These are commands and functions for locating and operating on
5097 buttons in an Emacs buffer.
5098
5099 @code{push-button} is the command that a user uses to actually `push'
5100 a button, and is bound by default in the button itself to @key{RET}
5101 and to @key{mouse-2} using a region-specific keymap. Commands
5102 that are useful outside the buttons itself, such as
5103 @code{forward-button} and @code{backward-button} are additionally
5104 available in the keymap stored in @code{button-buffer-map}; a mode
5105 which uses buttons may want to use @code{button-buffer-map} as a
5106 parent keymap for its keymap.
5107
5108 If the button has a non-@code{nil} @code{follow-link} property, and
5109 @var{mouse-1-click-follows-link} is set, a quick @key{Mouse-1} click
5110 will also activate the @code{push-button} command.
5111 @xref{Clickable Text}.
5112
5113 @deffn Command push-button &optional pos use-mouse-action
5114 Perform the action specified by a button at location @var{pos}.
5115 @var{pos} may be either a buffer position or a mouse-event. If
5116 @var{use-mouse-action} is non-@code{nil}, or @var{pos} is a
5117 mouse-event (@pxref{Mouse Events}), try to invoke the button's
5118 @code{mouse-action} property instead of @code{action}; if the button
5119 has no @code{mouse-action} property, use @code{action} as normal.
5120 @var{pos} defaults to point, except when @code{push-button} is invoked
5121 interactively as the result of a mouse-event, in which case, the mouse
5122 event's position is used. If there's no button at @var{pos}, do
5123 nothing and return @code{nil}, otherwise return @code{t}.
5124 @end deffn
5125
5126 @deffn Command forward-button n &optional wrap display-message
5127 Move to the @var{n}th next button, or @var{n}th previous button if
5128 @var{n} is negative. If @var{n} is zero, move to the start of any
5129 button at point. If @var{wrap} is non-@code{nil}, moving past either
5130 end of the buffer continues from the other end. If
5131 @var{display-message} is non-@code{nil}, the button's help-echo string
5132 is displayed. Any button with a non-@code{nil} @code{skip} property
5133 is skipped over. Returns the button found.
5134 @end deffn
5135
5136 @deffn Command backward-button n &optional wrap display-message
5137 Move to the @var{n}th previous button, or @var{n}th next button if
5138 @var{n} is negative. If @var{n} is zero, move to the start of any
5139 button at point. If @var{wrap} is non-@code{nil}, moving past either
5140 end of the buffer continues from the other end. If
5141 @var{display-message} is non-@code{nil}, the button's help-echo string
5142 is displayed. Any button with a non-@code{nil} @code{skip} property
5143 is skipped over. Returns the button found.
5144 @end deffn
5145
5146 @defun next-button pos &optional count-current
5147 @defunx previous-button pos &optional count-current
5148 Return the next button after (for @code{next-button} or before (for
5149 @code{previous-button}) position @var{pos} in the current buffer. If
5150 @var{count-current} is non-@code{nil}, count any button at @var{pos}
5151 in the search, instead of starting at the next button.
5152 @end defun
5153
5154 @node Abstract Display
5155 @section Abstract Display
5156 @cindex ewoc
5157 @cindex display, abstract
5158 @cindex display, arbitrary objects
5159 @cindex model/view/controller
5160 @cindex view part, model/view/controller
5161
5162 The Ewoc package constructs buffer text that represents a structure
5163 of Lisp objects, and updates the text to follow changes in that
5164 structure. This is like the ``view'' component in the
5165 ``model/view/controller'' design paradigm.
5166
5167 An @dfn{ewoc} is a structure that organizes information required to
5168 construct buffer text that represents certain Lisp data. The buffer
5169 text of the ewoc has three parts, in order: first, fixed @dfn{header}
5170 text; next, textual descriptions of a series of data elements (Lisp
5171 objects that you specify); and last, fixed @dfn{footer} text.
5172 Specifically, an ewoc contains information on:
5173
5174 @itemize @bullet
5175 @item
5176 The buffer which its text is generated in.
5177
5178 @item
5179 The text's start position in the buffer.
5180
5181 @item
5182 The header and footer strings.
5183
5184 @item
5185 A doubly-linked chain of @dfn{nodes}, each of which contains:
5186
5187 @itemize
5188 @item
5189 A @dfn{data element}, a single Lisp object.
5190
5191 @item
5192 Links to the preceding and following nodes in the chain.
5193 @end itemize
5194
5195 @item
5196 A @dfn{pretty-printer} function which is responsible for
5197 inserting the textual representation of a data
5198 element value into the current buffer.
5199 @end itemize
5200
5201 Typically, you define an ewoc with @code{ewoc-create}, and then pass
5202 the resulting ewoc structure to other functions in the Ewoc package to
5203 build nodes within it, and display it in the buffer. Once it is
5204 displayed in the buffer, other functions determine the correspondance
5205 between buffer positions and nodes, move point from one node's textual
5206 representation to another, and so forth. @xref{Abstract Display
5207 Functions}.
5208
5209 A node @dfn{encapsulates} a data element much the way a variable
5210 holds a value. Normally, encapsulation occurs as a part of adding a
5211 node to the ewoc. You can retrieve the data element value and place a
5212 new value in its place, like so:
5213
5214 @lisp
5215 (ewoc-data @var{node})
5216 @result{} value
5217
5218 (ewoc-set-data @var{node} @var{new-value})
5219 @result{} @var{new-value}
5220 @end lisp
5221
5222 @noindent
5223 You can also use, as the data element value, a Lisp object (list or
5224 vector) that is a container for the ``real'' value, or an index into
5225 some other structure. The example (@pxref{Abstract Display Example})
5226 uses the latter approach.
5227
5228 When the data changes, you will want to update the text in the
5229 buffer. You can update all nodes by calling @code{ewoc-refresh}, or
5230 just specific nodes using @code{ewoc-invalidate}, or all nodes
5231 satisfying a predicate using @code{ewoc-map}. Alternatively, you can
5232 delete invalid nodes using @code{ewoc-delete} or @code{ewoc-filter},
5233 and add new nodes in their place. Deleting a node from an ewoc deletes
5234 its associated textual description from buffer, as well.
5235
5236 @menu
5237 * Abstract Display Functions:: Functions in the Ewoc package.
5238 * Abstract Display Example:: Example of using Ewoc.
5239 @end menu
5240
5241 @node Abstract Display Functions
5242 @subsection Abstract Display Functions
5243
5244 In this subsection, @var{ewoc} and @var{node} stand for the
5245 structures described above (@pxref{Abstract Display}), while
5246 @var{data} stands for an arbitrary Lisp object used as a data element.
5247
5248 @defun ewoc-create pretty-printer &optional header footer nosep
5249 This constructs and returns a new ewoc, with no nodes (and thus no data
5250 elements). @var{pretty-printer} should be a function that takes one
5251 argument, a data element of the sort you plan to use in this ewoc, and
5252 inserts its textual description at point using @code{insert} (and never
5253 @code{insert-before-markers}, because that would interfere with the
5254 Ewoc package's internal mechanisms).
5255
5256 Normally, a newline is automatically inserted after the header,
5257 the footer and every node's textual description. If @var{nosep}
5258 is non-@code{nil}, no newline is inserted. This may be useful for
5259 displaying an entire ewoc on a single line, for example, or for
5260 making nodes ``invisible'' by arranging for @var{pretty-printer}
5261 to do nothing for those nodes.
5262
5263 An ewoc maintains its text in the buffer that is current when
5264 you create it, so switch to the intended buffer before calling
5265 @code{ewoc-create}.
5266 @end defun
5267
5268 @defun ewoc-buffer ewoc
5269 This returns the buffer where @var{ewoc} maintains its text.
5270 @end defun
5271
5272 @defun ewoc-get-hf ewoc
5273 This returns a cons cell @code{(@var{header} . @var{footer})}
5274 made from @var{ewoc}'s header and footer.
5275 @end defun
5276
5277 @defun ewoc-set-hf ewoc header footer
5278 This sets the header and footer of @var{ewoc} to the strings
5279 @var{header} and @var{footer}, respectively.
5280 @end defun
5281
5282 @defun ewoc-enter-first ewoc data
5283 @defunx ewoc-enter-last ewoc data
5284 These add a new node encapsulating @var{data}, putting it, respectively,
5285 at the beginning or end of @var{ewoc}'s chain of nodes.
5286 @end defun
5287
5288 @defun ewoc-enter-before ewoc node data
5289 @defunx ewoc-enter-after ewoc node data
5290 These add a new node encapsulating @var{data}, adding it to
5291 @var{ewoc} before or after @var{node}, respectively.
5292 @end defun
5293
5294 @defun ewoc-prev ewoc node
5295 @defunx ewoc-next ewoc node
5296 These return, respectively, the previous node and the next node of @var{node}
5297 in @var{ewoc}.
5298 @end defun
5299
5300 @defun ewoc-nth ewoc n
5301 This returns the node in @var{ewoc} found at zero-based index @var{n}.
5302 A negative @var{n} means count from the end. @code{ewoc-nth} returns
5303 @code{nil} if @var{n} is out of range.
5304 @end defun
5305
5306 @defun ewoc-data node
5307 This extracts the data encapsulated by @var{node} and returns it.
5308 @end defun
5309
5310 @defun ewoc-set-data node data
5311 This sets the data encapsulated by @var{node} to @var{data}.
5312 @end defun
5313
5314 @defun ewoc-locate ewoc &optional pos guess
5315 This determines the node in @var{ewoc} which contains point (or
5316 @var{pos} if specified), and returns that node. If @var{ewoc} has no
5317 nodes, it returns @code{nil}. If @var{pos} is before the first node,
5318 it returns the first node; if @var{pos} is after the last node, it returns
5319 the last node. The optional third arg @var{guess}
5320 should be a node that is likely to be near @var{pos}; this doesn't
5321 alter the result, but makes the function run faster.
5322 @end defun
5323
5324 @defun ewoc-location node
5325 This returns the start position of @var{node}.
5326 @end defun
5327
5328 @defun ewoc-goto-prev ewoc arg
5329 @defunx ewoc-goto-next ewoc arg
5330 These move point to the previous or next, respectively, @var{arg}th node
5331 in @var{ewoc}. @code{ewoc-goto-prev} does not move if it is already at
5332 the first node or if @var{ewoc} is empty, whereas @code{ewoc-goto-next}
5333 moves past the last node, returning @code{nil}. Excepting this special
5334 case, these functions return the node moved to.
5335 @end defun
5336
5337 @defun ewoc-goto-node ewoc node
5338 This moves point to the start of @var{node} in @var{ewoc}.
5339 @end defun
5340
5341 @defun ewoc-refresh ewoc
5342 This function regenerates the text of @var{ewoc}. It works by
5343 deleting the text between the header and the footer, i.e., all the
5344 data elements' representations, and then calling the pretty-printer
5345 function for each node, one by one, in order.
5346 @end defun
5347
5348 @defun ewoc-invalidate ewoc &rest nodes
5349 This is similar to @code{ewoc-refresh}, except that only @var{nodes} in
5350 @var{ewoc} are updated instead of the entire set.
5351 @end defun
5352
5353 @defun ewoc-delete ewoc &rest nodes
5354 This deletes each node in @var{nodes} from @var{ewoc}.
5355 @end defun
5356
5357 @defun ewoc-filter ewoc predicate &rest args
5358 This calls @var{predicate} for each data element in @var{ewoc} and
5359 deletes those nodes for which @var{predicate} returns @code{nil}.
5360 Any @var{args} are passed to @var{predicate}.
5361 @end defun
5362
5363 @defun ewoc-collect ewoc predicate &rest args
5364 This calls @var{predicate} for each data element in @var{ewoc}
5365 and returns a list of those elements for which @var{predicate}
5366 returns non-@code{nil}. The elements in the list are ordered
5367 as in the buffer. Any @var{args} are passed to @var{predicate}.
5368 @end defun
5369
5370 @defun ewoc-map map-function ewoc &rest args
5371 This calls @var{map-function} for each data element in @var{ewoc} and
5372 updates those nodes for which @var{map-function} returns non-@code{nil}.
5373 Any @var{args} are passed to @var{map-function}.
5374 @end defun
5375
5376 @node Abstract Display Example
5377 @subsection Abstract Display Example
5378
5379 Here is a simple example using functions of the ewoc package to
5380 implement a ``color components display,'' an area in a buffer that
5381 represents a vector of three integers (itself representing a 24-bit RGB
5382 value) in various ways.
5383
5384 @example
5385 (setq colorcomp-ewoc nil
5386 colorcomp-data nil
5387 colorcomp-mode-map nil
5388 colorcomp-labels ["Red" "Green" "Blue"])
5389
5390 (defun colorcomp-pp (data)
5391 (if data
5392 (let ((comp (aref colorcomp-data data)))
5393 (insert (aref colorcomp-labels data) "\t: #x"
5394 (format "%02X" comp) " "
5395 (make-string (ash comp -2) ?#) "\n"))
5396 (let ((cstr (format "#%02X%02X%02X"
5397 (aref colorcomp-data 0)
5398 (aref colorcomp-data 1)
5399 (aref colorcomp-data 2)))
5400 (samp " (sample text) "))
5401 (insert "Color\t: "
5402 (propertize samp 'face `(foreground-color . ,cstr))
5403 (propertize samp 'face `(background-color . ,cstr))
5404 "\n"))))
5405
5406 (defun colorcomp (color)
5407 "Allow fiddling with COLOR in a new buffer.
5408 The buffer is in Color Components mode."
5409 (interactive "sColor (name or #RGB or #RRGGBB): ")
5410 (when (string= "" color)
5411 (setq color "green"))
5412 (unless (color-values color)
5413 (error "No such color: %S" color))
5414 (switch-to-buffer
5415 (generate-new-buffer (format "originally: %s" color)))
5416 (kill-all-local-variables)
5417 (setq major-mode 'colorcomp-mode
5418 mode-name "Color Components")
5419 (use-local-map colorcomp-mode-map)
5420 (erase-buffer)
5421 (buffer-disable-undo)
5422 (let ((data (apply 'vector (mapcar (lambda (n) (ash n -8))
5423 (color-values color))))
5424 (ewoc (ewoc-create 'colorcomp-pp
5425 "\nColor Components\n\n"
5426 (substitute-command-keys
5427 "\n\\@{colorcomp-mode-map@}"))))
5428 (set (make-local-variable 'colorcomp-data) data)
5429 (set (make-local-variable 'colorcomp-ewoc) ewoc)
5430 (ewoc-enter-last ewoc 0)
5431 (ewoc-enter-last ewoc 1)
5432 (ewoc-enter-last ewoc 2)
5433 (ewoc-enter-last ewoc nil)))
5434 @end example
5435
5436 @cindex controller part, model/view/controller
5437 This example can be extended to be a ``color selection widget'' (in
5438 other words, the controller part of the ``model/view/controller''
5439 design paradigm) by defining commands to modify @code{colorcomp-data}
5440 and to ``finish'' the selection process, and a keymap to tie it all
5441 together conveniently.
5442
5443 @smallexample
5444 (defun colorcomp-mod (index limit delta)
5445 (let ((cur (aref colorcomp-data index)))
5446 (unless (= limit cur)
5447 (aset colorcomp-data index (+ cur delta)))
5448 (ewoc-invalidate
5449 colorcomp-ewoc
5450 (ewoc-nth colorcomp-ewoc index)
5451 (ewoc-nth colorcomp-ewoc -1))))
5452
5453 (defun colorcomp-R-more () (interactive) (colorcomp-mod 0 255 1))
5454 (defun colorcomp-G-more () (interactive) (colorcomp-mod 1 255 1))
5455 (defun colorcomp-B-more () (interactive) (colorcomp-mod 2 255 1))
5456 (defun colorcomp-R-less () (interactive) (colorcomp-mod 0 0 -1))
5457 (defun colorcomp-G-less () (interactive) (colorcomp-mod 1 0 -1))
5458 (defun colorcomp-B-less () (interactive) (colorcomp-mod 2 0 -1))
5459
5460 (defun colorcomp-copy-as-kill-and-exit ()
5461 "Copy the color components into the kill ring and kill the buffer.
5462 The string is formatted #RRGGBB (hash followed by six hex digits)."
5463 (interactive)
5464 (kill-new (format "#%02X%02X%02X"
5465 (aref colorcomp-data 0)
5466 (aref colorcomp-data 1)
5467 (aref colorcomp-data 2)))
5468 (kill-buffer nil))
5469
5470 (setq colorcomp-mode-map
5471 (let ((m (make-sparse-keymap)))
5472 (suppress-keymap m)
5473 (define-key m "i" 'colorcomp-R-less)
5474 (define-key m "o" 'colorcomp-R-more)
5475 (define-key m "k" 'colorcomp-G-less)
5476 (define-key m "l" 'colorcomp-G-more)
5477 (define-key m "," 'colorcomp-B-less)
5478 (define-key m "." 'colorcomp-B-more)
5479 (define-key m " " 'colorcomp-copy-as-kill-and-exit)
5480 m))
5481 @end smallexample
5482
5483 Note that we never modify the data in each node, which is fixed when the
5484 ewoc is created to be either @code{nil} or an index into the vector
5485 @code{colorcomp-data}, the actual color components.
5486
5487 @node Blinking
5488 @section Blinking Parentheses
5489 @cindex parenthesis matching
5490 @cindex blinking parentheses
5491 @cindex balancing parentheses
5492
5493 This section describes the mechanism by which Emacs shows a matching
5494 open parenthesis when the user inserts a close parenthesis.
5495
5496 @defvar blink-paren-function
5497 The value of this variable should be a function (of no arguments) to
5498 be called whenever a character with close parenthesis syntax is inserted.
5499 The value of @code{blink-paren-function} may be @code{nil}, in which
5500 case nothing is done.
5501 @end defvar
5502
5503 @defopt blink-matching-paren
5504 If this variable is @code{nil}, then @code{blink-matching-open} does
5505 nothing.
5506 @end defopt
5507
5508 @defopt blink-matching-paren-distance
5509 This variable specifies the maximum distance to scan for a matching
5510 parenthesis before giving up.
5511 @end defopt
5512
5513 @defopt blink-matching-delay
5514 This variable specifies the number of seconds for the cursor to remain
5515 at the matching parenthesis. A fraction of a second often gives
5516 good results, but the default is 1, which works on all systems.
5517 @end defopt
5518
5519 @deffn Command blink-matching-open
5520 This function is the default value of @code{blink-paren-function}. It
5521 assumes that point follows a character with close parenthesis syntax and
5522 moves the cursor momentarily to the matching opening character. If that
5523 character is not already on the screen, it displays the character's
5524 context in the echo area. To avoid long delays, this function does not
5525 search farther than @code{blink-matching-paren-distance} characters.
5526
5527 Here is an example of calling this function explicitly.
5528
5529 @smallexample
5530 @group
5531 (defun interactive-blink-matching-open ()
5532 @c Do not break this line! -- rms.
5533 @c The first line of a doc string
5534 @c must stand alone.
5535 "Indicate momentarily the start of sexp before point."
5536 (interactive)
5537 @end group
5538 @group
5539 (let ((blink-matching-paren-distance
5540 (buffer-size))
5541 (blink-matching-paren t))
5542 (blink-matching-open)))
5543 @end group
5544 @end smallexample
5545 @end deffn
5546
5547 @node Usual Display
5548 @section Usual Display Conventions
5549
5550 The usual display conventions define how to display each character
5551 code. You can override these conventions by setting up a display table
5552 (@pxref{Display Tables}). Here are the usual display conventions:
5553
5554 @itemize @bullet
5555 @item
5556 Character codes 32 through 126 map to glyph codes 32 through 126.
5557 Normally this means they display as themselves.
5558
5559 @item
5560 Character code 9 is a horizontal tab. It displays as whitespace
5561 up to a position determined by @code{tab-width}.
5562
5563 @item
5564 Character code 10 is a newline.
5565
5566 @item
5567 All other codes in the range 0 through 31, and code 127, display in one
5568 of two ways according to the value of @code{ctl-arrow}. If it is
5569 non-@code{nil}, these codes map to sequences of two glyphs, where the
5570 first glyph is the @acronym{ASCII} code for @samp{^}. (A display table can
5571 specify a glyph to use instead of @samp{^}.) Otherwise, these codes map
5572 just like the codes in the range 128 to 255.
5573
5574 On MS-DOS terminals, Emacs arranges by default for the character code
5575 127 to be mapped to the glyph code 127, which normally displays as an
5576 empty polygon. This glyph is used to display non-@acronym{ASCII} characters
5577 that the MS-DOS terminal doesn't support. @xref{MS-DOS and MULE,,,
5578 emacs, The GNU Emacs Manual}.
5579
5580 @item
5581 Character codes 128 through 255 map to sequences of four glyphs, where
5582 the first glyph is the @acronym{ASCII} code for @samp{\}, and the others are
5583 digit characters representing the character code in octal. (A display
5584 table can specify a glyph to use instead of @samp{\}.)
5585
5586 @item
5587 Multibyte character codes above 256 are displayed as themselves, or as
5588 a question mark or a hex code or an empty box if the terminal cannot
5589 display that character.
5590 @end itemize
5591
5592 The usual display conventions apply even when there is a display
5593 table, for any character whose entry in the active display table is
5594 @code{nil}. Thus, when you set up a display table, you need only
5595 specify the characters for which you want special behavior.
5596
5597 These display rules apply to carriage return (character code 13), when
5598 it appears in the buffer. But that character may not appear in the
5599 buffer where you expect it, if it was eliminated as part of end-of-line
5600 conversion (@pxref{Coding System Basics}).
5601
5602 These variables affect the way certain characters are displayed on the
5603 screen. Since they change the number of columns the characters occupy,
5604 they also affect the indentation functions. These variables also affect
5605 how the mode line is displayed; if you want to force redisplay of the
5606 mode line using the new values, call the function
5607 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5608
5609 @defopt ctl-arrow
5610 @cindex control characters in display
5611 This buffer-local variable controls how control characters are
5612 displayed. If it is non-@code{nil}, they are displayed as a caret
5613 followed by the character: @samp{^A}. If it is @code{nil}, they are
5614 displayed as a backslash followed by three octal digits: @samp{\001}.
5615 @end defopt
5616
5617 @defopt tab-width
5618 The value of this buffer-local variable is the spacing between tab
5619 stops used for displaying tab characters in Emacs buffers. The value
5620 is in units of columns, and the default is 8. Note that this feature
5621 is completely independent of the user-settable tab stops used by the
5622 command @code{tab-to-tab-stop}. @xref{Indent Tabs}.
5623 @end defopt
5624
5625 @node Display Tables
5626 @section Display Tables
5627
5628 @cindex display table
5629 You can use the @dfn{display table} feature to control how all possible
5630 character codes display on the screen. This is useful for displaying
5631 European languages that have letters not in the @acronym{ASCII} character
5632 set.
5633
5634 The display table maps each character code into a sequence of
5635 @dfn{glyphs}, each glyph being a graphic that takes up one character
5636 position on the screen. You can also define how to display each glyph
5637 on your terminal, using the @dfn{glyph table}.
5638
5639 Display tables affect how the mode line is displayed; if you want to
5640 force redisplay of the mode line using a new display table, call
5641 @code{force-mode-line-update} (@pxref{Mode Line Format}).
5642
5643 @menu
5644 * Display Table Format:: What a display table consists of.
5645 * Active Display Table:: How Emacs selects a display table to use.
5646 * Glyphs:: How to define a glyph, and what glyphs mean.
5647 @end menu
5648
5649 @node Display Table Format
5650 @subsection Display Table Format
5651
5652 A display table is actually a char-table (@pxref{Char-Tables}) with
5653 @code{display-table} as its subtype.
5654
5655 @defun make-display-table
5656 This creates and returns a display table. The table initially has
5657 @code{nil} in all elements.
5658 @end defun
5659
5660 The ordinary elements of the display table are indexed by character
5661 codes; the element at index @var{c} says how to display the character
5662 code @var{c}. The value should be @code{nil} or a vector of the
5663 glyphs to be output (@pxref{Glyphs}). @code{nil} says to display the
5664 character @var{c} according to the usual display conventions
5665 (@pxref{Usual Display}).
5666
5667 @strong{Warning:} if you use the display table to change the display
5668 of newline characters, the whole buffer will be displayed as one long
5669 ``line.''
5670
5671 The display table also has six ``extra slots'' which serve special
5672 purposes. Here is a table of their meanings; @code{nil} in any slot
5673 means to use the default for that slot, as stated below.
5674
5675 @table @asis
5676 @item 0
5677 The glyph for the end of a truncated screen line (the default for this
5678 is @samp{$}). @xref{Glyphs}. On graphical terminals, Emacs uses
5679 arrows in the fringes to indicate truncation, so the display table has
5680 no effect.
5681
5682 @item 1
5683 The glyph for the end of a continued line (the default is @samp{\}).
5684 On graphical terminals, Emacs uses curved arrows in the fringes to
5685 indicate continuation, so the display table has no effect.
5686
5687 @item 2
5688 The glyph for indicating a character displayed as an octal character
5689 code (the default is @samp{\}).
5690
5691 @item 3
5692 The glyph for indicating a control character (the default is @samp{^}).
5693
5694 @item 4
5695 A vector of glyphs for indicating the presence of invisible lines (the
5696 default is @samp{...}). @xref{Selective Display}.
5697
5698 @item 5
5699 The glyph used to draw the border between side-by-side windows (the
5700 default is @samp{|}). @xref{Splitting Windows}. This takes effect only
5701 when there are no scroll bars; if scroll bars are supported and in use,
5702 a scroll bar separates the two windows.
5703 @end table
5704
5705 For example, here is how to construct a display table that mimics the
5706 effect of setting @code{ctl-arrow} to a non-@code{nil} value:
5707
5708 @example
5709 (setq disptab (make-display-table))
5710 (let ((i 0))
5711 (while (< i 32)
5712 (or (= i ?\t) (= i ?\n)
5713 (aset disptab i (vector ?^ (+ i 64))))
5714 (setq i (1+ i)))
5715 (aset disptab 127 (vector ?^ ??)))
5716 @end example
5717
5718 @defun display-table-slot display-table slot
5719 This function returns the value of the extra slot @var{slot} of
5720 @var{display-table}. The argument @var{slot} may be a number from 0 to
5721 5 inclusive, or a slot name (symbol). Valid symbols are
5722 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5723 @code{selective-display}, and @code{vertical-border}.
5724 @end defun
5725
5726 @defun set-display-table-slot display-table slot value
5727 This function stores @var{value} in the extra slot @var{slot} of
5728 @var{display-table}. The argument @var{slot} may be a number from 0 to
5729 5 inclusive, or a slot name (symbol). Valid symbols are
5730 @code{truncation}, @code{wrap}, @code{escape}, @code{control},
5731 @code{selective-display}, and @code{vertical-border}.
5732 @end defun
5733
5734 @defun describe-display-table display-table
5735 This function displays a description of the display table
5736 @var{display-table} in a help buffer.
5737 @end defun
5738
5739 @deffn Command describe-current-display-table
5740 This command displays a description of the current display table in a
5741 help buffer.
5742 @end deffn
5743
5744 @node Active Display Table
5745 @subsection Active Display Table
5746 @cindex active display table
5747
5748 Each window can specify a display table, and so can each buffer. When
5749 a buffer @var{b} is displayed in window @var{w}, display uses the
5750 display table for window @var{w} if it has one; otherwise, the display
5751 table for buffer @var{b} if it has one; otherwise, the standard display
5752 table if any. The display table chosen is called the @dfn{active}
5753 display table.
5754
5755 @defun window-display-table &optional window
5756 This function returns @var{window}'s display table, or @code{nil}
5757 if @var{window} does not have an assigned display table. The default
5758 for @var{window} is the selected window.
5759 @end defun
5760
5761 @defun set-window-display-table window table
5762 This function sets the display table of @var{window} to @var{table}.
5763 The argument @var{table} should be either a display table or
5764 @code{nil}.
5765 @end defun
5766
5767 @defvar buffer-display-table
5768 This variable is automatically buffer-local in all buffers; its value in
5769 a particular buffer specifies the display table for that buffer. If it
5770 is @code{nil}, that means the buffer does not have an assigned display
5771 table.
5772 @end defvar
5773
5774 @defvar standard-display-table
5775 This variable's value is the default display table, used whenever a
5776 window has no display table and neither does the buffer displayed in
5777 that window. This variable is @code{nil} by default.
5778 @end defvar
5779
5780 If there is no display table to use for a particular window---that is,
5781 if the window specifies none, its buffer specifies none, and
5782 @code{standard-display-table} is @code{nil}---then Emacs uses the usual
5783 display conventions for all character codes in that window. @xref{Usual
5784 Display}.
5785
5786 A number of functions for changing the standard display table
5787 are defined in the library @file{disp-table}.
5788
5789 @node Glyphs
5790 @subsection Glyphs
5791
5792 @cindex glyph
5793 A @dfn{glyph} is a generalization of a character; it stands for an
5794 image that takes up a single character position on the screen. Normally
5795 glyphs come from vectors in the display table (@pxref{Display Tables}).
5796
5797 A glyph is represented in Lisp as a @dfn{glyph code}. A glyph code
5798 can be @dfn{simple} or it can be defined by the @dfn{glyph table}. A
5799 simple glyph code is just a way of specifying a character and a face
5800 to output it in. @xref{Faces}.
5801
5802 The following functions are used to manipulate simple glyph codes:
5803
5804 @defun make-glyph-code char &optional face
5805 This function returns a simple glyph code representing char @var{char}
5806 with face @var{face}.
5807 @end defun
5808
5809 @defun glyph-char glyph
5810 This function returns the character of simple glyph code @var{glyph}.
5811 @end defun
5812
5813 @defun glyph-face glyph
5814 This function returns face of simple glyph code @var{glyph}, or
5815 @code{nil} if @var{glyph} has the default face (face-id 0).
5816 @xref{Face Functions}.
5817 @end defun
5818
5819 On character terminals, you can set up a @dfn{glyph table} to define
5820 the meaning of glyph codes (represented as small integers).
5821
5822 @defvar glyph-table
5823 The value of this variable is the current glyph table. It should be
5824 @code{nil} or a vector whose @var{g}th element defines glyph code
5825 @var{g}.
5826
5827 If a glyph code is greater than or equal to the length of the glyph
5828 table, that code is automatically simple. If @code{glyph-table} is
5829 @code{nil} then all glyph codes are simple.
5830
5831 The glyph table is used only on character terminals. On graphical
5832 displays, all glyph codes are simple.
5833 @end defvar
5834
5835 Here are the meaningful types of elements in the glyph table:
5836
5837 @table @asis
5838 @item @var{string}
5839 Send the characters in @var{string} to the terminal to output
5840 this glyph code.
5841
5842 @item @var{code}
5843 Define this glyph code as an alias for glyph code @var{code} created
5844 by @code{make-glyph-code}. You can use such an alias to define a
5845 small-numbered glyph code which specifies a character with a face.
5846
5847 @item @code{nil}
5848 This glyph code is simple.
5849 @end table
5850
5851 @defun create-glyph string
5852 This function returns a newly-allocated glyph code which is set up to
5853 display by sending @var{string} to the terminal.
5854 @end defun
5855
5856 @node Beeping
5857 @section Beeping
5858 @c @cindex beeping "beep" is adjacent
5859 @cindex bell
5860
5861 This section describes how to make Emacs ring the bell (or blink the
5862 screen) to attract the user's attention. Be conservative about how
5863 often you do this; frequent bells can become irritating. Also be
5864 careful not to use just beeping when signaling an error is more
5865 appropriate. (@xref{Errors}.)
5866
5867 @defun ding &optional do-not-terminate
5868 @cindex keyboard macro termination
5869 This function beeps, or flashes the screen (see @code{visible-bell} below).
5870 It also terminates any keyboard macro currently executing unless
5871 @var{do-not-terminate} is non-@code{nil}.
5872 @end defun
5873
5874 @defun beep &optional do-not-terminate
5875 This is a synonym for @code{ding}.
5876 @end defun
5877
5878 @defopt visible-bell
5879 This variable determines whether Emacs should flash the screen to
5880 represent a bell. Non-@code{nil} means yes, @code{nil} means no. This
5881 is effective on graphical displays, and on text-only terminals
5882 provided the terminal's Termcap entry defines the visible bell
5883 capability (@samp{vb}).
5884 @end defopt
5885
5886 @defvar ring-bell-function
5887 If this is non-@code{nil}, it specifies how Emacs should ``ring the
5888 bell.'' Its value should be a function of no arguments. If this is
5889 non-@code{nil}, it takes precedence over the @code{visible-bell}
5890 variable.
5891 @end defvar
5892
5893 @node Window Systems
5894 @section Window Systems
5895
5896 Emacs works with several window systems, most notably the X Window
5897 System. Both Emacs and X use the term ``window,'' but use it
5898 differently. An Emacs frame is a single window as far as X is
5899 concerned; the individual Emacs windows are not known to X at all.
5900
5901 @defvar window-system
5902 This frame-local variable tells Lisp programs what window system Emacs is using
5903 for displaying the frame. The possible values are
5904
5905 @table @code
5906 @item x
5907 @cindex X Window System
5908 Emacs is displaying the frame using X.
5909 @item w32
5910 Emacs is displaying the frame using native MS-Windows GUI.
5911 @item ns
5912 Emacs is displaying the frame using the Nextstep interface (used on
5913 GNUstep and Mac OS X).
5914 @item pc
5915 Emacs is displaying the frame using MS-DOS direct screen writes.
5916 @item nil
5917 Emacs is displaying the frame on a character-based terminal.
5918 @end table
5919 @end defvar
5920
5921 @defvar initial-window-system
5922 This variable holds the value of @code{window-system} used for the
5923 first frame created by Emacs during startup. (When Emacs is invoked
5924 with the @option{--daemon} option, it does not create any initial
5925 frames, so @code{initial-window-system} is @code{nil}. @xref{Initial
5926 Options, daemon,, emacs, The GNU Emacs Manual}.)
5927 @end defvar
5928
5929 @defun window-system &optional frame
5930 This function returns a symbol whose name tells what window system is
5931 used for displaying @var{frame} (which defaults to the currently
5932 selected frame). The list of possible symbols it returns is the same
5933 one documented for the variable @code{window-system} above.
5934 @end defun
5935
5936 Do @emph{not} use @code{window-system} and
5937 @code{initial-window-system} as predicates or boolean flag variables,
5938 if you want to write code that works differently on text terminals and
5939 graphic displays. That is because @code{window-system} is not a good
5940 indicator of Emacs capabilities on a given display type. Instead, use
5941 @code{display-graphic-p} or any of the other @code{display-*-p}
5942 predicates described in @ref{Display Feature Testing}.
5943
5944 @defvar window-setup-hook
5945 This variable is a normal hook which Emacs runs after handling the
5946 initialization files. Emacs runs this hook after it has completed
5947 loading your init file, the default initialization file (if
5948 any), and the terminal-specific Lisp code, and running the hook
5949 @code{term-setup-hook}.
5950
5951 This hook is used for internal purposes: setting up communication with
5952 the window system, and creating the initial window. Users should not
5953 interfere with it.
5954 @end defvar