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1 @c This is part of the Emacs manual.
2 @c Copyright (C) 1985,86,87,93,94,95,97,2000,2001 Free Software Foundation, Inc.
3 @c See file emacs.texi for copying conditions.
4 @node Basic, Minibuffer, Exiting, Top
5 @chapter Basic Editing Commands
6
7 @kindex C-h t
8 @findex help-with-tutorial
9 We now give the basics of how to enter text, make corrections, and
10 save the text in a file. If this material is new to you, you might
11 learn it more easily by running the Emacs learn-by-doing tutorial. To
12 use the tutorial, run Emacs and type @kbd{Control-h t}
13 (@code{help-with-tutorial}).
14
15 To clear the screen and redisplay, type @kbd{C-l} (@code{recenter}).
16
17 @menu
18
19 * Inserting Text:: Inserting text by simply typing it.
20 * Moving Point:: How to move the cursor to the place where you want to
21 change something.
22 * Erasing:: Deleting and killing text.
23 * Undo:: Undoing recent changes in the text.
24 * Files: Basic Files. Visiting, creating, and saving files.
25 * Help: Basic Help. Asking what a character does.
26 * Blank Lines:: Commands to make or delete blank lines.
27 * Continuation Lines:: Lines too wide for the screen.
28 * Position Info:: What page, line, row, or column is point on?
29 * Arguments:: Numeric arguments for repeating a command.
30 * Repeating:: A short-cut for repeating the previous command.
31 @end menu
32
33 @node Inserting Text
34 @section Inserting Text
35
36 @cindex insertion
37 @cindex graphic characters
38 To insert printing characters into the text you are editing, just type
39 them. This inserts the characters you type into the buffer at the
40 cursor (that is, at @dfn{point}; @pxref{Point}). The cursor moves
41 forward, and any text after the cursor moves forward too. If the text
42 in the buffer is @samp{FOOBAR}, with the cursor before the @samp{B},
43 then if you type @kbd{XX}, you get @samp{FOOXXBAR}, with the cursor
44 still before the @samp{B}.
45
46 To @dfn{delete} text you have just inserted, use the large key
47 labeled @key{DEL}, @key{BACKSPACE} or @key{DELETE} which is a short
48 distance above the @key{RET} or @key{ENTER} key. This is the key you
49 normally use, outside Emacs, for erasing the last character that you
50 typed. Regardless of the label on that key, Emacs thinks of it as
51 @key{DEL}, and that's what we call it in this manual.
52
53 The @key{DEL} key deletes the character @emph{before} the cursor.
54 As a consequence, the cursor and all the characters after it move
55 backwards. If you type a printing character and then type @key{DEL},
56 they cancel out.
57
58 On most computers, Emacs recognizes automatically which key ought to
59 be @key{DEL}, and sets it up that way. But in some cases, especially
60 with text-only terminals, you will need to tell Emacs which key to use
61 for that purpose. If the large key not far above the @key{RET} or
62 @key{ENTER} key doesn't delete backwards, you need to do this.
63 @xref{DEL Does Not Delete}, for an explanation of how.
64
65 Most PC keyboards have both a @key{BACKSPACE} key a short ways above
66 @key{RET} or @key{ENTER}, and a @key{DELETE} key elsewhere. On these
67 keyboards, Emacs supports when possible the usual convention that the
68 @key{BACKSPACE} key deletes backwards (it is @key{DEL}), while the
69 @key{DELETE} key deletes ``forwards,'' deleting the character after
70 point, the one underneath the cursor, like @kbd{C-d} (see below).
71
72 @kindex RET
73 @cindex newline
74 To end a line and start typing a new one, type @key{RET}. This
75 inserts a newline character in the buffer. If point is in the middle of
76 a line, the effect is to split the line. Typing @key{DEL} when the cursor is
77 at the beginning of a line deletes the preceding newline, thus joining
78 the line with the preceding line.
79
80 Emacs can split lines automatically when they become too long, if you
81 turn on a special minor mode called @dfn{Auto Fill} mode.
82 @xref{Filling}, for how to use Auto Fill mode.
83
84 If you prefer to have text characters replace (overwrite) existing
85 text rather than shove it to the right, you can enable Overwrite mode,
86 a minor mode. @xref{Minor Modes}.
87
88 @cindex quoting
89 @kindex C-q
90 @findex quoted-insert
91 Direct insertion works for printing characters and @key{SPC}, but other
92 characters act as editing commands and do not insert themselves. If you
93 need to insert a control character or a character whose code is above 200
94 octal, you must @dfn{quote} it by typing the character @kbd{Control-q}
95 (@code{quoted-insert}) first. (This character's name is normally written
96 @kbd{C-q} for short.) There are two ways to use @kbd{C-q}:@refill
97
98 @itemize @bullet
99 @item
100 @kbd{C-q} followed by any non-graphic character (even @kbd{C-g})
101 inserts that character.
102
103 @item
104 @kbd{C-q} followed by a sequence of octal digits inserts the character
105 with the specified octal character code. You can use any number of
106 octal digits; any non-digit terminates the sequence. If the
107 terminating character is @key{RET}, it serves only to terminate the
108 sequence. Any other non-digit terminates the sequence and then acts
109 as normal input---thus, @kbd{C-q 1 0 1 B} inserts @samp{AB}.
110
111 The use of octal sequences is disabled in ordinary non-binary
112 Overwrite mode, to give you a convenient way to insert a digit instead
113 of overwriting with it.
114 @end itemize
115
116 @cindex 8-bit character codes
117 @noindent
118 When multibyte characters are enabled, if you specify a code in the
119 range 0200 through 0377 octal, @kbd{C-q} assumes that you intend to
120 use some ISO 8859-@var{n} character set, and converts the specified
121 code to the corresponding Emacs character code. @xref{Enabling
122 Multibyte}. You select @emph{which} of the ISO 8859 character sets to
123 use through your choice of language environment (@pxref{Language
124 Environments}).
125
126 @vindex read-quoted-char-radix
127 To use decimal or hexadecimal instead of octal, set the variable
128 @code{read-quoted-char-radix} to 10 or 16. If the radix is greater than
129 10, some letters starting with @kbd{a} serve as part of a character
130 code, just like digits.
131
132 A numeric argument to @kbd{C-q} specifies how many copies of the
133 quoted character should be inserted (@pxref{Arguments}).
134
135 @findex newline
136 @findex self-insert
137 Customization information: @key{DEL} in most modes runs the command
138 @code{delete-backward-char}; @key{RET} runs the command @code{newline}, and
139 self-inserting printing characters run the command @code{self-insert},
140 which inserts whatever character was typed to invoke it. Some major modes
141 rebind @key{DEL} to other commands.
142
143 @node Moving Point
144 @section Changing the Location of Point
145
146 @cindex arrow keys
147 @cindex moving point
148 @cindex movement
149 @cindex cursor motion
150 @cindex moving the cursor
151 To do more than insert characters, you have to know how to move point
152 (@pxref{Point}). The simplest way to do this is with arrow keys, or by
153 clicking the left mouse button where you want to move to.
154
155 There are also control and meta characters for cursor motion. Some
156 are equivalent to the arrow keys (these date back to the days before
157 terminals had arrow keys, and are usable on terminals which don't have
158 them). Others do more sophisticated things.
159
160 @kindex C-a
161 @kindex C-e
162 @kindex C-f
163 @kindex C-b
164 @kindex C-n
165 @kindex C-p
166 @kindex M->
167 @kindex M-<
168 @kindex M-r
169 @kindex LEFT
170 @kindex RIGHT
171 @kindex UP
172 @kindex DOWN
173 @findex beginning-of-line
174 @findex move-end-of-line
175 @findex forward-char
176 @findex backward-char
177 @findex next-line
178 @findex previous-line
179 @findex beginning-of-buffer
180 @findex end-of-buffer
181 @findex goto-char
182 @findex goto-line
183 @findex move-to-window-line
184 @table @kbd
185 @item C-a
186 Move to the beginning of the line (@code{beginning-of-line}).
187 @item C-e
188 Move to the end of the line (@code{move-end-of-line}).
189 @item C-f
190 Move forward one character (@code{forward-char}). The right-arrow key
191 does the same thing.
192 @item C-b
193 Move backward one character (@code{backward-char}). The left-arrow
194 key has the same effect.
195 @item M-f
196 Move forward one word (@code{forward-word}).
197 @item M-b
198 Move backward one word (@code{backward-word}).
199 @item C-n
200 Move down one line, vertically (@code{next-line}). This command
201 attempts to keep the horizontal position unchanged, so if you start in
202 the middle of one line, you end in the middle of the next. The
203 down-arrow key does the same thing.
204 @item C-p
205 Move up one line, vertically (@code{previous-line}). The up-arrow key
206 has the same effect.
207 @item M-r
208 Move point to left margin, vertically centered in the window
209 (@code{move-to-window-line}). Text does not move on the screen.
210
211 A numeric argument says which screen line to place point on. It counts
212 screen lines down from the top of the window (zero for the top line). A
213 negative argument counts lines from the bottom (@minus{}1 for the bottom
214 line).
215 @item M-<
216 Move to the top of the buffer (@code{beginning-of-buffer}). With
217 numeric argument @var{n}, move to @var{n}/10 of the way from the top.
218 @xref{Arguments}, for more information on numeric arguments.@refill
219 @item M->
220 Move to the end of the buffer (@code{end-of-buffer}).
221 @item C-v
222 @itemx @key{PAGEDOWN}
223 @itemx @key{PRIOR}
224 Scroll the display one screen forward, and move point if necessary to
225 put it on the screen (@code{scroll-up}). This doesn't always move
226 point, but it is commonly used to do so. If your keyboard has a
227 @key{PAGEDOWN} or @key{PRIOR} key, it does the same thing.
228
229 Scrolling commands are further described in @ref{Scrolling}.
230 @item M-v
231 @itemx @key{PAGEUP}
232 @itemx @key{NEXT}
233 Scroll one screen backward, and move point if necessary to put it on
234 the screen (@code{scroll-down}). This doesn't always move point, but
235 it is commonly used to do so. If your keyboard has a @key{PAGEUP} or
236 @key{NEXT} key, it does the same thing.
237 @item M-x goto-char
238 Read a number @var{n} and move point to buffer position @var{n}.
239 Position 1 is the beginning of the buffer.
240 @item M-g M-g
241 @itemx M-x goto-line
242 Read a number @var{n} and move point to line number @var{n}. Line 1
243 is the beginning of the buffer.
244 @item C-x C-n
245 @findex set-goal-column
246 @kindex C-x C-n
247 Use the current column of point as the @dfn{semipermanent goal column} for
248 @kbd{C-n} and @kbd{C-p} (@code{set-goal-column}). Henceforth, those
249 commands always move to this column in each line moved into, or as
250 close as possible given the contents of the line. This goal column remains
251 in effect until canceled.
252 @item C-u C-x C-n
253 Cancel the goal column. Henceforth, @kbd{C-n} and @kbd{C-p} once
254 again try to stick to a fixed horizontal position, as usual.
255 @end table
256
257 @vindex track-eol
258 If you set the variable @code{track-eol} to a non-@code{nil} value,
259 then @kbd{C-n} and @kbd{C-p}, when starting at the end of the line, move
260 to the end of another line. Normally, @code{track-eol} is @code{nil}.
261 @xref{Variables}, for how to set variables such as @code{track-eol}.
262
263 @vindex next-line-add-newlines
264 @kbd{C-n} normally stops at the end of the bufer when you use it on
265 the last line of the buffer. But if you set the variable
266 @code{next-line-add-newlines} to a non-@code{nil} value, @kbd{C-n} on
267 the last line of a buffer creates an additional line at the end and
268 moves down onto it.
269
270 @node Erasing
271 @section Erasing Text
272
273 @table @kbd
274 @item @key{DEL}
275 Delete the character before point (@code{delete-backward-char}).
276 @item C-d
277 Delete the character after point (@code{delete-char}).
278 @item @key{DELETE}
279 @itemx @key{BACKSPACE}
280 One of these keys, whichever is the large key above the @key{RET} or
281 @key{ENTER} key, deletes the character before point, like @key{DEL}.
282 If that is @key{BACKSPACE}, and your keyboard also has @key{DELETE},
283 then @key{DELETE} deletes forwards, like @kbd{C-d}.
284 @item C-k
285 Kill to the end of the line (@code{kill-line}).
286 @item M-d
287 Kill forward to the end of the next word (@code{kill-word}).
288 @item M-@key{DEL}
289 Kill back to the beginning of the previous word
290 (@code{backward-kill-word}).
291 @end table
292
293 @cindex killing characters and lines
294 @cindex deleting characters and lines
295 @cindex erasing characters and lines
296 You already know about the @key{DEL} key which deletes the character
297 before point (that is, before the cursor). Another key, @kbd{Control-d}
298 (@kbd{C-d} for short), deletes the character after point (that is, the
299 character that the cursor is on). This shifts the rest of the text on
300 the line to the left. If you type @kbd{C-d} at the end of a line, it
301 joins together that line and the next line.
302
303 To erase a larger amount of text, use the @kbd{C-k} key, which kills a
304 line at a time. If you type @kbd{C-k} at the beginning or middle of a
305 line, it kills all the text up to the end of the line. If you type
306 @kbd{C-k} at the end of a line, it joins that line and the next line.
307
308 @xref{Killing}, for more flexible ways of killing text.
309
310 @node Undo
311 @section Undoing Changes
312 @cindex undo
313 @cindex changes, undoing
314
315 You can undo all the recent changes in the buffer text, up to a
316 certain point. Each buffer records changes individually, and the undo
317 command always applies to the current buffer. Usually each editing
318 command makes a separate entry in the undo records, but some commands
319 such as @code{query-replace} make many entries, and very simple commands
320 such as self-inserting characters are often grouped to make undoing less
321 tedious.
322
323 @table @kbd
324 @item C-x u
325 Undo one batch of changes---usually, one command worth (@code{undo}).
326 @item C-_
327 @itemx C-/
328 The same.
329 @item C-u C-x u
330 Undo one batch of changes in the region.
331 @end table
332
333 @kindex C-x u
334 @kindex C-_
335 @kindex C-/
336 @findex undo
337 The command @kbd{C-x u} (or @kbd{C-_} or @kbd{C-/}) is how you undo.
338 The first time you give this command, it undoes the last change.
339 Point moves back to where it was before the command that made the
340 change.
341
342 Consecutive repetitions of @kbd{C-_} or @kbd{C-x u} undo earlier and
343 earlier changes, back to the limit of the undo information available.
344 If all recorded changes have already been undone, the undo command
345 displays an error message and does nothing.
346
347 @findex undo-only
348 Any command other than an undo command breaks the sequence of undo
349 commands. Starting from that moment, the previous undo commands become
350 ordinary changes that you can undo. Thus, to redo changes you have
351 undone, type @kbd{C-f} or any other command that will harmlessly break
352 the sequence of undoing, then type more undo commands. On the other
353 hand, if you want to ignore previous undo commands, use @kbd{M-x
354 undo-only}. This is like @code{undo}, but will not redo changes
355 you have just undone.
356
357 @cindex selective undo
358 @kindex C-u C-x u
359 Ordinary undo applies to all changes made in the current buffer. You
360 can also perform @dfn{selective undo}, limited to the current region
361 (@pxref{Mark}).
362 To do this, specify the region you want, then run the @code{undo}
363 command with a prefix argument (the value does not matter): @kbd{C-u C-x
364 u} or @kbd{C-u C-_}. This undoes the most recent change in the region.
365 To undo further changes in the same region, repeat the @code{undo}
366 command (no prefix argument is needed). In Transient Mark mode
367 (@pxref{Transient Mark}), any use of @code{undo} when there is an
368 active region performs selective undo; you do not need a prefix
369 argument.
370
371 If you notice that a buffer has been modified accidentally, the
372 easiest way to recover is to type @kbd{C-_} repeatedly until the stars
373 disappear from the front of the mode line. At this time, all the
374 modifications you made have been canceled. Whenever an undo command
375 makes the stars disappear from the mode line, it means that the buffer
376 contents are the same as they were when the file was last read in or
377 saved.
378
379 If you do not remember whether you changed the buffer deliberately,
380 type @kbd{C-_} once. When you see the last change you made undone, you
381 will see whether it was an intentional change. If it was an accident,
382 leave it undone. If it was deliberate, redo the change as described
383 above.
384
385 Not all buffers record undo information. Buffers whose names start with
386 spaces don't; these buffers are used internally by Emacs and its extensions
387 to hold text that users don't normally look at or edit.
388
389 You cannot undo mere cursor motion; only changes in the buffer
390 contents save undo information. However, some cursor motion commands
391 set the mark, so if you use these commands from time to time, you can
392 move back to the neighborhoods you have moved through by popping the
393 mark ring (@pxref{Mark Ring}).
394
395 @vindex undo-limit
396 @vindex undo-strong-limit
397 @vindex undo-outer-limit
398 @cindex undo limit
399 When the undo information for a buffer becomes too large, Emacs
400 discards the oldest undo information from time to time (during garbage
401 collection). You can specify how much undo information to keep by
402 setting three variables: @code{undo-limit}, @code{undo-strong-limit},
403 and @code{undo-outer-limit}. Their values are expressed in units of
404 bytes of space.
405
406 The variable @code{undo-limit} sets a soft limit: Emacs keeps undo
407 data for enough commands to reach this size, and perhaps exceed it,
408 but does not keep data for any earlier commands beyond that. Its
409 default value is 20000. The variable @code{undo-strong-limit} sets a
410 stricter limit: a previous command (not the most recent one) which
411 pushes the size past this amount is itself forgotten. The default
412 value of @code{undo-strong-limit} is 30000.
413
414 Regardless of the values of those variables, the most recent change
415 is never discarded unless it gets bigger than @code{undo-outer-limit}
416 (normally 3,000,000). At that point, Emacs discards the undo data and
417 warns you about it. This is the only situation in which you cannot
418 undo the last command. If this happens, you can increase the value of
419 @code{undo-outer-limit} to make it even less likely to happen in the
420 future. But if you didn't expect the command to create such large
421 undo data, then it is probably a bug and you should report it.
422 @xref{Bugs,, Reporting Bugs}.
423
424 The reason the @code{undo} command has three key bindings, @kbd{C-x
425 u}, @kbd{C-_} and @kbd{C-/}, is that it is worthy of a
426 single-character key, but @kbd{C-x u} is more straightforward for
427 beginners to type.
428
429 @node Basic Files
430 @section Files
431
432 The commands described above are sufficient for creating and altering
433 text in an Emacs buffer; the more advanced Emacs commands just make
434 things easier. But to keep any text permanently you must put it in a
435 @dfn{file}. Files are named units of text which are stored by the
436 operating system for you to retrieve later by name. To look at or use
437 the contents of a file in any way, including editing the file with
438 Emacs, you must specify the file name.
439
440 Consider a file named @file{/usr/rms/foo.c}. In Emacs, to begin editing
441 this file, type
442
443 @example
444 C-x C-f /usr/rms/foo.c @key{RET}
445 @end example
446
447 @noindent
448 Here the file name is given as an @dfn{argument} to the command @kbd{C-x
449 C-f} (@code{find-file}). That command uses the @dfn{minibuffer} to
450 read the argument, and you type @key{RET} to terminate the argument
451 (@pxref{Minibuffer}).@refill
452
453 Emacs obeys the command by @dfn{visiting} the file: creating a buffer,
454 copying the contents of the file into the buffer, and then displaying
455 the buffer for you to edit. If you alter the text, you can @dfn{save}
456 the new text in the file by typing @kbd{C-x C-s} (@code{save-buffer}).
457 This makes the changes permanent by copying the altered buffer contents
458 back into the file @file{/usr/rms/foo.c}. Until you save, the changes
459 exist only inside Emacs, and the file @file{foo.c} is unaltered.
460
461 To create a file, just visit the file with @kbd{C-x C-f} as if it
462 already existed. This creates an empty buffer in which you can insert
463 the text you want to put in the file. The file is actually created when
464 you save this buffer with @kbd{C-x C-s}.
465
466 Of course, there is a lot more to learn about using files. @xref{Files}.
467
468 @node Basic Help
469 @section Help
470
471 @cindex getting help with keys
472 If you forget what a key does, you can find out with the Help
473 character, which is @kbd{C-h} (or @key{F1}, which is an alias for
474 @kbd{C-h}). Type @kbd{C-h k} followed by the key you want to know
475 about; for example, @kbd{C-h k C-n} tells you all about what @kbd{C-n}
476 does. @kbd{C-h} is a prefix key; @kbd{C-h k} is just one of its
477 subcommands (the command @code{describe-key}). The other subcommands of
478 @kbd{C-h} provide different kinds of help. Type @kbd{C-h} twice to get
479 a description of all the help facilities. @xref{Help}.@refill
480
481 @node Blank Lines
482 @section Blank Lines
483
484 @cindex inserting blank lines
485 @cindex deleting blank lines
486 Here are special commands and techniques for putting in and taking out
487 blank lines.
488
489 @table @kbd
490 @item C-o
491 Insert one or more blank lines after the cursor (@code{open-line}).
492 @item C-x C-o
493 Delete all but one of many consecutive blank lines
494 (@code{delete-blank-lines}).
495 @end table
496
497 @kindex C-o
498 @kindex C-x C-o
499 @cindex blank lines
500 @findex open-line
501 @findex delete-blank-lines
502 When you want to insert a new line of text before an existing line, you
503 can do it by typing the new line of text, followed by @key{RET}.
504 However, it may be easier to see what you are doing if you first make a
505 blank line and then insert the desired text into it. This is easy to do
506 using the key @kbd{C-o} (@code{open-line}), which inserts a newline
507 after point but leaves point in front of the newline. After @kbd{C-o},
508 type the text for the new line. @kbd{C-o F O O} has the same effect as
509 @w{@kbd{F O O @key{RET}}}, except for the final location of point.
510
511 You can make several blank lines by typing @kbd{C-o} several times, or
512 by giving it a numeric argument to tell it how many blank lines to make.
513 @xref{Arguments}, for how. If you have a fill prefix, then @kbd{C-o}
514 command inserts the fill prefix on the new line, when you use it at the
515 beginning of a line. @xref{Fill Prefix}.
516
517 The easy way to get rid of extra blank lines is with the command
518 @kbd{C-x C-o} (@code{delete-blank-lines}). @kbd{C-x C-o} in a run of
519 several blank lines deletes all but one of them. @kbd{C-x C-o} on a
520 solitary blank line deletes that blank line. When point is on a
521 nonblank line, @kbd{C-x C-o} deletes any blank lines following that
522 nonblank line.
523
524 @node Continuation Lines
525 @section Continuation Lines
526
527 @cindex continuation line
528 @cindex wrapping
529 @cindex line wrapping
530 @cindex fringes, and continuation lines
531 If you add too many characters to one line without breaking it with
532 @key{RET}, the line grows to occupy two (or more) lines on the screen.
533 On graphical displays, Emacs indicates line wrapping with small bent
534 arrows in the fringes to the left and right of the window. On
535 text-only terminals, Emacs displays a @samp{\} character at the right
536 margin of a screen line if it is not the last in its text line. This
537 @samp{\} character says that the following screen line is not really a
538 distinct line in the text, just a @dfn{continuation} of a line too
539 long to fit the screen. Continuation is also called @dfn{line
540 wrapping}.
541
542 When line wrapping occurs before a character that is wider than one
543 column, some columns at the end of the previous screen line may be
544 ``empty.'' In this case, Emacs displays additional @samp{\}
545 characters in the ``empty'' columns, just before the @samp{\}
546 character that indicates continuation.
547
548 Sometimes it is nice to have Emacs insert newlines automatically when
549 a line gets too long. Continuation on the screen does not do that. Use
550 Auto Fill mode (@pxref{Filling}) if that's what you want.
551
552 @cindex truncation
553 @cindex line truncation, and fringes
554 As an alternative to continuation, Emacs can display long lines by
555 @dfn{truncation}. This means that all the characters that do not fit
556 in the width of the screen or window do not appear at all. @samp{$}
557 in the last column or a small straight arrow in the fringe to the
558 right of the window indicates a truncated line.
559
560 @xref{Display Custom}, for more information about line truncation,
561 and other variables that affect how text is displayed.
562
563 @node Position Info
564 @section Cursor Position Information
565
566 Here are commands to get information about the size and position of
567 parts of the buffer, and to count lines.
568
569 @table @kbd
570 @item M-x what-page
571 Display the page number of point, and the line number within the page.
572 @item M-x what-line
573 Display the line number of point in the buffer.
574 @item M-x line-number-mode
575 @itemx M-x column-number-mode
576 Toggle automatic display of current line number or column number.
577 @xref{Optional Mode Line}.
578 @item M-=
579 Display the number of lines in the current region (@code{count-lines-region}).
580 @xref{Mark}, for information about the region.
581 @item C-x =
582 Display the character code of character after point, character position of
583 point, and column of point (@code{what-cursor-position}).
584 @item M-x hl-line-mode
585 Enable or disable highlighting of the current line. @xref{Cursor
586 Display}.
587 @item M-x size-indication-mode
588 Toggle automatic display of the size of the buffer.
589 @xref{Optional Mode Line}.
590 @end table
591
592 @findex what-page
593 @findex what-line
594 @cindex line number commands
595 @cindex location of point
596 @cindex cursor location
597 @cindex point location
598 There are two commands for working with line numbers. @kbd{M-x
599 what-line} computes the current line number and displays it in the
600 echo area. To go to a given line by number, use @kbd{M-g M-g} or
601 @kbd{M-g g} (@code{goto-line}). This prompts you for a line number,
602 then moves point to the beginning of that line. To move to a given
603 line in the most recently displayed other buffer, use @kbd{C-u M-g
604 M-g}. Line numbers in Emacs count from one at the beginning of the buffer.
605
606 You can also see the current line number in the mode line; see @ref{Mode
607 Line}. If you narrow the buffer, then the line number in the mode line
608 is relative to the accessible portion (@pxref{Narrowing}). By contrast,
609 @code{what-line} shows both the line number relative to the narrowed
610 region and the line number relative to the whole buffer.
611
612 @kbd{M-x what-page} counts pages from the beginning of the file, and
613 counts lines within the page, showing both numbers in the echo area.
614 @xref{Pages}.
615
616 @kindex M-=
617 @findex count-lines-region
618 While on this subject, we might as well mention @kbd{M-=} (@code{count-lines-region}),
619 which displays the number of lines in the region (@pxref{Mark}).
620 @xref{Pages}, for the command @kbd{C-x l} which counts the lines in the
621 current page.
622
623 @kindex C-x =
624 @findex what-cursor-position
625 The command @kbd{C-x =} (@code{what-cursor-position}) shows what
626 column the cursor is in, and other miscellaneous information about
627 point and the character after it. It displays a line in the echo area
628 that looks like this:
629
630 @smallexample
631 Char: c (0143, 99, 0x63) point=21044 of 26883(78%) column 53
632 @end smallexample
633
634 @noindent
635 (In fact, this is the output produced when point is before the
636 @samp{column} in the example.)
637
638 The four values after @samp{Char:} describe the character that follows
639 point, first by showing it and then by giving its character code in
640 octal, decimal and hex. For a non-@acronym{ASCII} multibyte character, these are
641 followed by @samp{ext} and the character's representation, in hex, in
642 the buffer's coding system, if that coding system encodes the character
643 safely and with a single byte (@pxref{Coding Systems}). If the
644 character's encoding is longer than one byte, Emacs shows @samp{ext ...}.
645
646 @samp{point=} is followed by the position of point expressed as a character
647 count. The front of the buffer counts as position 1, one character later
648 as 2, and so on. The next, larger, number is the total number of characters
649 in the buffer. Afterward in parentheses comes the position expressed as a
650 percentage of the total size.
651
652 @samp{column} is followed by the horizontal position of point, in
653 columns from the left edge of the window.
654
655 If the buffer has been narrowed, making some of the text at the
656 beginning and the end temporarily inaccessible, @kbd{C-x =} displays
657 additional text describing the currently accessible range. For example, it
658 might display this:
659
660 @smallexample
661 Char: C (0103, 67, 0x43) point=252 of 889(28%) <231 - 599> column 0
662 @end smallexample
663
664 @noindent
665 where the two extra numbers give the smallest and largest character
666 position that point is allowed to assume. The characters between those
667 two positions are the accessible ones. @xref{Narrowing}.
668
669 If point is at the end of the buffer (or the end of the accessible
670 part), the @w{@kbd{C-x =}} output does not describe a character after
671 point. The output might look like this:
672
673 @smallexample
674 point=26957 of 26956(100%) column 0
675 @end smallexample
676
677 @cindex character set of character at point
678 @cindex font of character at point
679 @cindex text properties at point
680 @w{@kbd{C-u C-x =}} displays these additional information about a
681 character.
682
683 @itemize @bullet
684 @item
685 The character set name and the codes that identify the character
686 within that character set; @acronym{ASCII} characters are identified
687 as belonging to the @code{ascii} character set.
688
689 @item
690 The character's syntax and categories.
691
692 @item
693 The cahracter's encodings both internally in the buffer and externally
694 if you save the file.
695
696 @item
697 What to type to input the character if an input method is activated
698 and it supports the character.
699
700 @item
701 If you are running Emacs on a window system, the font name and glyph
702 code for the character. If you are running Emacs on a terminal, the
703 code(s) sent to the terminal.
704
705 @item
706 The character's text properties (@pxref{Text Properties,,,
707 elisp, the Emacs Lisp Reference Manual}), and any overlays containing it
708 (@pxref{Overlays,,, elisp, the same manual}).
709
710 @end itemize
711
712 Here's an example showing the Latin-1 character A with grave accent,
713 in a buffer whose coding system is @code{iso-latin-1}, whose
714 terminal coding system is @code{iso-latin-1} (so the terminal actually
715 displays the character as @samp{@`A}), and which has font-lock-mode
716 (@pxref{Font Lock}) enabled:
717
718 @smallexample
719 character: @`A (04300, 2240, 0x8c0, U+00C0)
720 charset: latin-iso8859-1
721 (Right-Hand Part of Latin Alphabet 1@dots{}
722 code point: 64
723 syntax: w which means: word
724 category: l:Latin
725 to input: type "`A"
726 buffer code: 0x81 0xC0
727 file code: ESC 2C 41 40 (encoded by coding system iso-2022-7bit)
728 display: terminal code 0xC0
729
730 There are text properties here:
731 fontified t
732 @end smallexample
733
734 @node Arguments
735 @section Numeric Arguments
736 @cindex numeric arguments
737 @cindex prefix arguments
738 @cindex arguments to commands
739
740 In mathematics and computer usage, the word @dfn{argument} means
741 ``data provided to a function or operation.'' You can give any Emacs
742 command a @dfn{numeric argument} (also called a @dfn{prefix argument}).
743 Some commands interpret the argument as a repetition count. For
744 example, @kbd{C-f} with an argument of ten moves forward ten characters
745 instead of one. With these commands, no argument is equivalent to an
746 argument of one. Negative arguments tell most such commands to move or
747 act in the opposite direction.
748
749 @kindex M-1
750 @kindex M-@t{-}
751 @findex digit-argument
752 @findex negative-argument
753 If your terminal keyboard has a @key{META} key (labeled @key{ALT} on
754 PC keyboards), the easiest way to specify a numeric argument is to
755 type digits and/or a minus sign while holding down the @key{META} key.
756 For example,
757
758 @example
759 M-5 C-n
760 @end example
761
762 @noindent
763 would move down five lines. The characters @kbd{Meta-1}, @kbd{Meta-2},
764 and so on, as well as @kbd{Meta--}, do this because they are keys bound
765 to commands (@code{digit-argument} and @code{negative-argument}) that
766 are defined to contribute to an argument for the next command.
767 @kbd{Meta--} without digits normally means @minus{}1. Digits and
768 @kbd{-} modified with Control, or Control and Meta, also specify numeric
769 arguments.
770
771 @kindex C-u
772 @findex universal-argument
773 Another way of specifying an argument is to use the @kbd{C-u}
774 (@code{universal-argument}) command followed by the digits of the
775 argument. With @kbd{C-u}, you can type the argument digits without
776 holding down modifier keys; @kbd{C-u} works on all terminals. To type a
777 negative argument, type a minus sign after @kbd{C-u}. Just a minus sign
778 without digits normally means @minus{}1.
779
780 @kbd{C-u} followed by a character which is neither a digit nor a minus
781 sign has the special meaning of ``multiply by four.'' It multiplies the
782 argument for the next command by four. @kbd{C-u} twice multiplies it by
783 sixteen. Thus, @kbd{C-u C-u C-f} moves forward sixteen characters. This
784 is a good way to move forward ``fast,'' since it moves about 1/5 of a line
785 in the usual size screen. Other useful combinations are @kbd{C-u C-n},
786 @kbd{C-u C-u C-n} (move down a good fraction of a screen), @kbd{C-u C-u
787 C-o} (make ``a lot'' of blank lines), and @kbd{C-u C-k} (kill four
788 lines).@refill
789
790 Some commands care only about whether there is an argument, and not about
791 its value. For example, the command @kbd{M-q} (@code{fill-paragraph}) with
792 no argument fills text; with an argument, it justifies the text as well.
793 (@xref{Filling}, for more information on @kbd{M-q}.) Plain @kbd{C-u} is a
794 handy way of providing an argument for such commands.
795
796 Some commands use the value of the argument as a repeat count, but do
797 something peculiar when there is no argument. For example, the command
798 @kbd{C-k} (@code{kill-line}) with argument @var{n} kills @var{n} lines,
799 including their terminating newlines. But @kbd{C-k} with no argument is
800 special: it kills the text up to the next newline, or, if point is right at
801 the end of the line, it kills the newline itself. Thus, two @kbd{C-k}
802 commands with no arguments can kill a nonblank line, just like @kbd{C-k}
803 with an argument of one. (@xref{Killing}, for more information on
804 @kbd{C-k}.)@refill
805
806 A few commands treat a plain @kbd{C-u} differently from an ordinary
807 argument. A few others may treat an argument of just a minus sign
808 differently from an argument of @minus{}1. These unusual cases are
809 described when they come up; they are always for reasons of
810 convenience of use of the individual command, and they are documented
811 in the command's documentation string.
812
813 You can use a numeric argument to insert multiple copies of a
814 character. This is straightforward unless the character is a digit; for
815 example, @kbd{C-u 6 4 a} inserts 64 copies of the character @samp{a}.
816 But this does not work for inserting digits; @kbd{C-u 6 4 1} specifies
817 an argument of 641, rather than inserting anything. To separate the
818 digit to insert from the argument, type another @kbd{C-u}; for example,
819 @kbd{C-u 6 4 C-u 1} does insert 64 copies of the character @samp{1}.
820
821 We use the term ``prefix argument'' as well as ``numeric argument'' to
822 emphasize that you type the argument before the command, and to
823 distinguish these arguments from minibuffer arguments that come after
824 the command.
825
826 @node Repeating
827 @section Repeating a Command
828 @cindex repeating a command
829
830 Many simple commands, such as those invoked with a single key or
831 with @kbd{M-x @var{command-name} @key{RET}}, can be repeated by
832 invoking them with a numeric argument that serves as a repeat count
833 (@pxref{Arguments}). However, if the command you want to repeat
834 prompts for some input, or uses a numeric argument in another way,
835 repetition using a numeric argument might be problematical.
836
837 @kindex C-x z
838 @findex repeat
839 The command @kbd{C-x z} (@code{repeat}) provides another way to repeat
840 an Emacs command many times. This command repeats the previous Emacs
841 command, whatever that was. Repeating a command uses the same arguments
842 that were used before; it does not read new arguments each time.
843
844 To repeat the command more than once, type additional @kbd{z}'s: each
845 @kbd{z} repeats the command one more time. Repetition ends when you
846 type a character other than @kbd{z}, or press a mouse button.
847
848 For example, suppose you type @kbd{C-u 2 0 C-d} to delete 20
849 characters. You can repeat that command (including its argument) three
850 additional times, to delete a total of 80 characters, by typing @kbd{C-x
851 z z z}. The first @kbd{C-x z} repeats the command once, and each
852 subsequent @kbd{z} repeats it once again.
853
854 @ignore
855 arch-tag: cda8952a-c439-41c1-aecf-4bc0d6482956
856 @end ignore