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1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/windows
6 @node Windows, Frames, Buffers, Top
7 @chapter Windows
8
9 This chapter describes most of the functions and variables related to
10 Emacs windows. See @ref{Display}, for information on how text is
11 displayed in windows.
12
13 @menu
14 * Basic Windows:: Basic information on using windows.
15 * Splitting Windows:: Splitting one window into two windows.
16 * Deleting Windows:: Deleting a window gives its space to other windows.
17 * Selecting Windows:: The selected window is the one that you edit in.
18 * Cyclic Window Ordering:: Moving around the existing windows.
19 * Buffers and Windows:: Each window displays the contents of a buffer.
20 * Displaying Buffers:: Higher-lever functions for displaying a buffer
21 and choosing a window for it.
22 * Choosing Window:: How to choose a window for displaying a buffer.
23 * Window Point:: Each window has its own location of point.
24 * Window Start:: The display-start position controls which text
25 is on-screen in the window.
26 * Textual Scrolling:: Moving text up and down through the window.
27 * Vertical Scrolling:: Moving the contents up and down on the window.
28 * Horizontal Scrolling:: Moving the contents sideways on the window.
29 * Size of Window:: Accessing the size of a window.
30 * Resizing Windows:: Changing the size of a window.
31 * Coordinates and Windows:: Converting coordinates to windows.
32 * Window Configurations:: Saving and restoring the state of the screen.
33 * Window Hooks:: Hooks for scrolling, window size changes,
34 redisplay going past a certain point,
35 or window configuration changes.
36 @end menu
37
38 @node Basic Windows
39 @section Basic Concepts of Emacs Windows
40 @cindex window
41 @cindex selected window
42
43 A @dfn{window} in Emacs is the physical area of the screen in which a
44 buffer is displayed. The term is also used to refer to a Lisp object that
45 represents that screen area in Emacs Lisp. It should be
46 clear from the context which is meant.
47
48 Emacs groups windows into frames. A frame represents an area of
49 screen available for Emacs to use. Each frame always contains at least
50 one window, but you can subdivide it vertically or horizontally into
51 multiple nonoverlapping Emacs windows.
52
53 In each frame, at any time, one and only one window is designated as
54 @dfn{selected within the frame}. The frame's cursor appears in that
55 window. At any time, one frame is the selected frame; and the window
56 selected within that frame is @dfn{the selected window}. The selected
57 window's buffer is usually the current buffer (except when
58 @code{set-buffer} has been used). @xref{Current Buffer}.
59
60 For practical purposes, a window exists only while it is displayed in
61 a frame. Once removed from the frame, the window is effectively deleted
62 and should not be used, @emph{even though there may still be references
63 to it} from other Lisp objects. Restoring a saved window configuration
64 is the only way for a window no longer on the screen to come back to
65 life. (@xref{Deleting Windows}.)
66
67 Each window has the following attributes:
68
69 @itemize @bullet
70 @item
71 containing frame
72
73 @item
74 window height
75
76 @item
77 window width
78
79 @item
80 window edges with respect to the screen or frame
81
82 @item
83 the buffer it displays
84
85 @item
86 position within the buffer at the upper left of the window
87
88 @item
89 amount of horizontal scrolling, in columns
90
91 @item
92 point
93
94 @item
95 the mark
96
97 @item
98 how recently the window was selected
99 @end itemize
100
101 @cindex multiple windows
102 Users create multiple windows so they can look at several buffers at
103 once. Lisp libraries use multiple windows for a variety of reasons, but
104 most often to display related information. In Rmail, for example, you
105 can move through a summary buffer in one window while the other window
106 shows messages one at a time as they are reached.
107
108 The meaning of ``window'' in Emacs is similar to what it means in the
109 context of general-purpose window systems such as X, but not identical.
110 The X Window System places X windows on the screen; Emacs uses one or
111 more X windows as frames, and subdivides them into
112 Emacs windows. When you use Emacs on a character-only terminal, Emacs
113 treats the whole terminal screen as one frame.
114
115 @cindex terminal screen
116 @cindex screen of terminal
117 @cindex tiled windows
118 Most window systems support arbitrarily located overlapping windows.
119 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
120 together they fill the whole screen or frame. Because of the way in
121 which Emacs creates new windows and resizes them, not all conceivable
122 tilings of windows on an Emacs frame are actually possible.
123 @xref{Splitting Windows}, and @ref{Size of Window}.
124
125 @xref{Display}, for information on how the contents of the
126 window's buffer are displayed in the window.
127
128 @defun windowp object
129 This function returns @code{t} if @var{object} is a window.
130 @end defun
131
132 @node Splitting Windows
133 @section Splitting Windows
134 @cindex splitting windows
135 @cindex window splitting
136
137 The functions described here are the primitives used to split a window
138 into two windows. Two higher level functions sometimes split a window,
139 but not always: @code{pop-to-buffer} and @code{display-buffer}
140 (@pxref{Displaying Buffers}).
141
142 The functions described here do not accept a buffer as an argument.
143 The two ``halves'' of the split window initially display the same buffer
144 previously visible in the window that was split.
145
146 @deffn Command split-window &optional window size horizontal
147 This function splits @var{window} into two windows. The original
148 window @var{window} remains the selected window, but occupies only
149 part of its former screen area. The rest is occupied by a newly created
150 window which is returned as the value of this function.
151
152 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
153 two side by side windows. The original window @var{window} keeps the
154 leftmost @var{size} columns, and gives the rest of the columns to the
155 new window. Otherwise, it splits into windows one above the other, and
156 @var{window} keeps the upper @var{size} lines and gives the rest of the
157 lines to the new window. The original window is therefore the
158 left-hand or upper of the two, and the new window is the right-hand or
159 lower.
160
161 If @var{window} is omitted or @code{nil}, then the selected window is
162 split. If @var{size} is omitted or @code{nil}, then @var{window} is
163 divided evenly into two parts. (If there is an odd line, it is
164 allocated to the new window.) When @code{split-window} is called
165 interactively, all its arguments are @code{nil}.
166
167 The following example starts with one window on a screen that is 50
168 lines high by 80 columns wide; then the window is split.
169
170 @smallexample
171 @group
172 (setq w (selected-window))
173 @result{} #<window 8 on windows.texi>
174 (window-edges) ; @r{Edges in order:}
175 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
176 @end group
177
178 @group
179 ;; @r{Returns window created}
180 (setq w2 (split-window w 15))
181 @result{} #<window 28 on windows.texi>
182 @end group
183 @group
184 (window-edges w2)
185 @result{} (0 15 80 50) ; @r{Bottom window;}
186 ; @r{top is line 15}
187 @end group
188 @group
189 (window-edges w)
190 @result{} (0 0 80 15) ; @r{Top window}
191 @end group
192 @end smallexample
193
194 The screen looks like this:
195
196 @smallexample
197 @group
198 __________
199 | | line 0
200 | w |
201 |__________|
202 | | line 15
203 | w2 |
204 |__________|
205 line 50
206 column 0 column 80
207 @end group
208 @end smallexample
209
210 Next, the top window is split horizontally:
211
212 @smallexample
213 @group
214 (setq w3 (split-window w 35 t))
215 @result{} #<window 32 on windows.texi>
216 @end group
217 @group
218 (window-edges w3)
219 @result{} (35 0 80 15) ; @r{Left edge at column 35}
220 @end group
221 @group
222 (window-edges w)
223 @result{} (0 0 35 15) ; @r{Right edge at column 35}
224 @end group
225 @group
226 (window-edges w2)
227 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
228 @end group
229 @end smallexample
230
231 @need 3000
232 Now, the screen looks like this:
233
234 @smallexample
235 @group
236 column 35
237 __________
238 | | | line 0
239 | w | w3 |
240 |___|______|
241 | | line 15
242 | w2 |
243 |__________|
244 line 50
245 column 0 column 80
246 @end group
247 @end smallexample
248
249 Normally, Emacs indicates the border between two side-by-side windows
250 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
251 characters. The display table can specify alternative border
252 characters; see @ref{Display Tables}.
253 @end deffn
254
255 @deffn Command split-window-vertically &optional size
256 This function splits the selected window into two windows, one above the
257 other, leaving the upper of the two windows selected, with @var{size}
258 lines. (If @var{size} is negative, then the lower of the two windows
259 gets @minus{} @var{size} lines and the upper window gets the rest, but
260 the upper window is still the one selected.)
261 @end deffn
262
263 @deffn Command split-window-horizontally &optional size
264 This function splits the selected window into two windows
265 side-by-side, leaving the selected window with @var{size} columns.
266
267 This function is basically an interface to @code{split-window}.
268 You could define a simplified version of the function like this:
269
270 @smallexample
271 @group
272 (defun split-window-horizontally (&optional arg)
273 "Split selected window into two windows, side by side..."
274 (interactive "P")
275 @end group
276 @group
277 (let ((size (and arg (prefix-numeric-value arg))))
278 (and size (< size 0)
279 (setq size (+ (window-width) size)))
280 (split-window nil size t)))
281 @end group
282 @end smallexample
283 @end deffn
284
285 @defun one-window-p &optional no-mini all-frames
286 This function returns non-@code{nil} if there is only one window. The
287 argument @var{no-mini}, if non-@code{nil}, means don't count the
288 minibuffer even if it is active; otherwise, the minibuffer window is
289 included, if active, in the total number of windows, which is compared
290 against one.
291
292 The argument @var{all-frames} specifies which frames to consider. Here
293 are the possible values and their meanings:
294
295 @table @asis
296 @item @code{nil}
297 Count the windows in the selected frame, plus the minibuffer used
298 by that frame even if it lies in some other frame.
299
300 @item @code{t}
301 Count all windows in all existing frames.
302
303 @item @code{visible}
304 Count all windows in all visible frames.
305
306 @item 0
307 Count all windows in all visible or iconified frames.
308
309 @item anything else
310 Count precisely the windows in the selected frame, and no others.
311 @end table
312 @end defun
313
314 @node Deleting Windows
315 @section Deleting Windows
316 @cindex deleting windows
317
318 A window remains visible on its frame unless you @dfn{delete} it by
319 calling certain functions that delete windows. A deleted window cannot
320 appear on the screen, but continues to exist as a Lisp object until
321 there are no references to it. There is no way to cancel the deletion
322 of a window aside from restoring a saved window configuration
323 (@pxref{Window Configurations}). Restoring a window configuration also
324 deletes any windows that aren't part of that configuration.
325
326 When you delete a window, the space it took up is given to one
327 adjacent sibling.
328
329 @c Emacs 19 feature
330 @defun window-live-p window
331 This function returns @code{nil} if @var{window} is deleted, and
332 @code{t} otherwise.
333
334 @strong{Warning:} Erroneous information or fatal errors may result from
335 using a deleted window as if it were live.
336 @end defun
337
338 @deffn Command delete-window &optional window
339 This function removes @var{window} from display, and returns @code{nil}.
340 If @var{window} is omitted, then the selected window is deleted. An
341 error is signaled if there is only one window when @code{delete-window}
342 is called.
343 @end deffn
344
345 @deffn Command delete-other-windows &optional window
346 This function makes @var{window} the only window on its frame, by
347 deleting the other windows in that frame. If @var{window} is omitted or
348 @code{nil}, then the selected window is used by default.
349
350 The return value is @code{nil}.
351 @end deffn
352
353 @deffn Command delete-windows-on buffer &optional frame
354 This function deletes all windows showing @var{buffer}. If there are
355 no windows showing @var{buffer}, it does nothing.
356
357 @code{delete-windows-on} operates frame by frame. If a frame has
358 several windows showing different buffers, then those showing
359 @var{buffer} are removed, and the others expand to fill the space. If
360 all windows in some frame are showing @var{buffer} (including the case
361 where there is only one window), then the frame reverts to having a
362 single window showing another buffer chosen with @code{other-buffer}.
363 @xref{The Buffer List}.
364
365 The argument @var{frame} controls which frames to operate on. This
366 function does not use it in quite the same way as the other functions
367 which scan all windows; specifically, the values @code{t} and @code{nil}
368 have the opposite of their meanings in other functions. Here are the
369 full details:
370
371 @itemize @bullet
372 @item
373 If it is @code{nil}, operate on all frames.
374 @item
375 If it is @code{t}, operate on the selected frame.
376 @item
377 If it is @code{visible}, operate on all visible frames.
378 @item
379 If it is 0, operate on all visible or iconified frames.
380 @item
381 If it is a frame, operate on that frame.
382 @end itemize
383
384 This function always returns @code{nil}.
385 @end deffn
386
387 @node Selecting Windows
388 @section Selecting Windows
389 @cindex selecting windows
390
391 When a window is selected, the buffer in the window becomes the current
392 buffer, and the cursor will appear in it.
393
394 @defun selected-window
395 This function returns the selected window. This is the window in
396 which the cursor appears and to which many commands apply.
397 @end defun
398
399 @defun select-window window
400 This function makes @var{window} the selected window. The cursor then
401 appears in @var{window} (on redisplay). The buffer being displayed in
402 @var{window} is immediately designated the current buffer.
403
404 The return value is @var{window}.
405
406 @example
407 @group
408 (setq w (next-window))
409 (select-window w)
410 @result{} #<window 65 on windows.texi>
411 @end group
412 @end example
413 @end defun
414
415 @defmac save-selected-window forms@dots{}
416 This macro records the selected window, executes @var{forms}
417 in sequence, then restores the earlier selected window.
418
419 This macro does not save or restore anything about the sizes, arrangement
420 or contents of windows; therefore, if the @var{forms} change them,
421 the change persists.
422
423 Each frame, at any time, has a window selected within the frame. This
424 macro saves only @emph{the} selected window; it does not save anything
425 about other frames. If the @var{forms} select some other frame and
426 alter the window selected within it, the change persists.
427 @end defmac
428
429 @cindex finding windows
430 The following functions choose one of the windows on the screen,
431 offering various criteria for the choice.
432
433 @defun get-lru-window &optional frame
434 This function returns the window least recently ``used'' (that is,
435 selected). The selected window is always the most recently used window.
436
437 The selected window can be the least recently used window if it is the
438 only window. A newly created window becomes the least recently used
439 window until it is selected. A minibuffer window is never a candidate.
440
441 The argument @var{frame} controls which windows are considered.
442
443 @itemize @bullet
444 @item
445 If it is @code{nil}, consider windows on the selected frame.
446 @item
447 If it is @code{t}, consider windows on all frames.
448 @item
449 If it is @code{visible}, consider windows on all visible frames.
450 @item
451 If it is 0, consider windows on all visible or iconified frames.
452 @item
453 If it is a frame, consider windows on that frame.
454 @end itemize
455 @end defun
456
457 @defun get-largest-window &optional frame
458 This function returns the window with the largest area (height times
459 width). If there are no side-by-side windows, then this is the window
460 with the most lines. A minibuffer window is never a candidate.
461
462 If there are two windows of the same size, then the function returns
463 the window that is first in the cyclic ordering of windows (see
464 following section), starting from the selected window.
465
466 The argument @var{frame} controls which set of windows to
467 consider. See @code{get-lru-window}, above.
468 @end defun
469
470 @node Cyclic Window Ordering
471 @comment node-name, next, previous, up
472 @section Cyclic Ordering of Windows
473 @cindex cyclic ordering of windows
474 @cindex ordering of windows, cyclic
475 @cindex window ordering, cyclic
476
477 When you use the command @kbd{C-x o} (@code{other-window}) to select
478 the next window, it moves through all the windows on the screen in a
479 specific cyclic order. For any given configuration of windows, this
480 order never varies. It is called the @dfn{cyclic ordering of windows}.
481
482 This ordering generally goes from top to bottom, and from left to
483 right. But it may go down first or go right first, depending on the
484 order in which the windows were split.
485
486 If the first split was vertical (into windows one above each other),
487 and then the subwindows were split horizontally, then the ordering is
488 left to right in the top of the frame, and then left to right in the
489 next lower part of the frame, and so on. If the first split was
490 horizontal, the ordering is top to bottom in the left part, and so on.
491 In general, within each set of siblings at any level in the window tree,
492 the order is left to right, or top to bottom.
493
494 @defun next-window &optional window minibuf all-frames
495 @cindex minibuffer window
496 This function returns the window following @var{window} in the cyclic
497 ordering of windows. This is the window that @kbd{C-x o} would select
498 if typed when @var{window} is selected. If @var{window} is the only
499 window visible, then this function returns @var{window}. If omitted,
500 @var{window} defaults to the selected window.
501
502 The value of the argument @var{minibuf} determines whether the
503 minibuffer is included in the window order. Normally, when
504 @var{minibuf} is @code{nil}, the minibuffer is included if it is
505 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
506 window is active while the minibuffer is in use. @xref{Minibuffers}.)
507
508 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
509 minibuffer window even if it is not active.
510
511 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
512 window is not included even if it is active.
513
514 The argument @var{all-frames} specifies which frames to consider. Here
515 are the possible values and their meanings:
516
517 @table @asis
518 @item @code{nil}
519 Consider all the windows in @var{window}'s frame, plus the minibuffer
520 used by that frame even if it lies in some other frame.
521
522 @item @code{t}
523 Consider all windows in all existing frames.
524
525 @item @code{visible}
526 Consider all windows in all visible frames. (To get useful results, you
527 must ensure @var{window} is in a visible frame.)
528
529 @item 0
530 Consider all windows in all visible or iconified frames.
531
532 @item anything else
533 Consider precisely the windows in @var{window}'s frame, and no others.
534 @end table
535
536 This example assumes there are two windows, both displaying the
537 buffer @samp{windows.texi}:
538
539 @example
540 @group
541 (selected-window)
542 @result{} #<window 56 on windows.texi>
543 @end group
544 @group
545 (next-window (selected-window))
546 @result{} #<window 52 on windows.texi>
547 @end group
548 @group
549 (next-window (next-window (selected-window)))
550 @result{} #<window 56 on windows.texi>
551 @end group
552 @end example
553 @end defun
554
555 @defun previous-window &optional window minibuf all-frames
556 This function returns the window preceding @var{window} in the cyclic
557 ordering of windows. The other arguments specify which windows to
558 include in the cycle, as in @code{next-window}.
559 @end defun
560
561 @deffn Command other-window count &optional all-frames
562 This function selects the @var{count}th following window in the cyclic
563 order. If count is negative, then it moves back @minus{}@var{count}
564 windows in the cycle, rather than forward. It returns @code{nil}.
565
566 The argument @var{all-frames} has the same meaning is as in
567 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
568 is always effectively @code{nil}.
569
570 In an interactive call, @var{count} is the numeric prefix argument.
571 @end deffn
572
573 @c Emacs 19 feature
574 @defun walk-windows proc &optional minibuf all-frames
575 This function cycles through all windows, calling @code{proc}
576 once for each window with the window as its sole argument.
577
578 The optional arguments @var{minibuf} and @var{all-frames} specify the
579 set of windows to include in the scan. See @code{next-window}, above,
580 for details.
581 @end defun
582
583 @node Buffers and Windows
584 @section Buffers and Windows
585 @cindex examining windows
586 @cindex windows, controlling precisely
587 @cindex buffers, controlled in windows
588
589 This section describes low-level functions to examine windows or to
590 display buffers in windows in a precisely controlled fashion.
591 @iftex
592 See the following section for
593 @end iftex
594 @ifinfo
595 @xref{Displaying Buffers}, for
596 @end ifinfo
597 related functions that find a window to use and specify a buffer for it.
598 The functions described there are easier to use than these, but they
599 employ heuristics in choosing or creating a window; use these functions
600 when you need complete control.
601
602 @defun set-window-buffer window buffer-or-name
603 This function makes @var{window} display @var{buffer-or-name} as its
604 contents. It returns @code{nil}. This is the fundamental primitive
605 for changing which buffer is displayed in a window, and all ways
606 of doing that call this function.
607
608 @example
609 @group
610 (set-window-buffer (selected-window) "foo")
611 @result{} nil
612 @end group
613 @end example
614 @end defun
615
616 @defun window-buffer &optional window
617 This function returns the buffer that @var{window} is displaying. If
618 @var{window} is omitted, this function returns the buffer for the
619 selected window.
620
621 @example
622 @group
623 (window-buffer)
624 @result{} #<buffer windows.texi>
625 @end group
626 @end example
627 @end defun
628
629 @defun get-buffer-window buffer-or-name &optional all-frames
630 This function returns a window currently displaying
631 @var{buffer-or-name}, or @code{nil} if there is none. If there are
632 several such windows, then the function returns the first one in the
633 cyclic ordering of windows, starting from the selected window.
634 @xref{Cyclic Window Ordering}.
635
636 The argument @var{all-frames} controls which windows to consider.
637
638 @itemize @bullet
639 @item
640 If it is @code{nil}, consider windows on the selected frame.
641 @item
642 If it is @code{t}, consider windows on all frames.
643 @item
644 If it is @code{visible}, consider windows on all visible frames.
645 @item
646 If it is 0, consider windows on all visible or iconified frames.
647 @item
648 If it is a frame, consider windows on that frame.
649 @end itemize
650 @end defun
651
652 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
653 This function returns a list of all the windows currently displaying
654 @var{buffer-or-name}.
655
656 The two optional arguments work like the optional arguments of
657 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
658 like the single optional argument of @code{get-buffer-window}. Perhaps
659 we should change @code{get-buffer-window} in the future to make it
660 compatible with the other functions.
661
662 The argument @var{all-frames} controls which windows to consider.
663
664 @itemize @bullet
665 @item
666 If it is @code{nil}, consider windows on the selected frame.
667 @item
668 If it is @code{t}, consider windows on all frames.
669 @item
670 If it is @code{visible}, consider windows on all visible frames.
671 @item
672 If it is 0, consider windows on all visible or iconified frames.
673 @item
674 If it is a frame, consider windows on that frame.
675 @end itemize
676 @end defun
677
678 @defvar buffer-display-time
679 @tindex buffer-display-time
680 This variable records the time at which a buffer was last made visible
681 in a window. It is always local in each buffer; each time
682 @code{set-window-buffer} is called, it sets this variable to
683 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
684 When a buffer is first created, @code{buffer-display-time} starts out
685 with the value @code{nil}.
686 @end defvar
687
688 @node Displaying Buffers
689 @section Displaying Buffers in Windows
690 @cindex switching to a buffer
691 @cindex displaying a buffer
692
693 In this section we describe convenient functions that choose a window
694 automatically and use it to display a specified buffer. These functions
695 can also split an existing window in certain circumstances. We also
696 describe variables that parameterize the heuristics used for choosing a
697 window.
698 @iftex
699 See the preceding section for
700 @end iftex
701 @ifinfo
702 @xref{Buffers and Windows}, for
703 @end ifinfo
704 low-level functions that give you more precise control. All of these
705 functions work by calling @code{set-window-buffer}.
706
707 Do not use the functions in this section in order to make a buffer
708 current so that a Lisp program can access or modify it; they are too
709 drastic for that purpose, since they change the display of buffers in
710 windows, which would be gratuitous and surprise the user. Instead, use
711 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
712 Buffer}), which designate buffers as current for programmed access
713 without affecting the display of buffers in windows.
714
715 @deffn Command switch-to-buffer buffer-or-name &optional norecord
716 This function makes @var{buffer-or-name} the current buffer, and also
717 displays the buffer in the selected window. This means that a human can
718 see the buffer and subsequent keyboard commands will apply to it.
719 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
720 the current buffer but does not display it in the selected window.
721 @xref{Current Buffer}.
722
723 If @var{buffer-or-name} does not identify an existing buffer, then a new
724 buffer by that name is created. The major mode for the new buffer is
725 set according to the variable @code{default-major-mode}. @xref{Auto
726 Major Mode}.
727
728 Normally the specified buffer is put at the front of the buffer list
729 (both the selected frame's buffer list and the frame-independent buffer
730 list). This affects the operation of @code{other-buffer}. However, if
731 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
732 List}.
733
734 The @code{switch-to-buffer} function is often used interactively, as
735 the binding of @kbd{C-x b}. It is also used frequently in programs. It
736 always returns @code{nil}.
737 @end deffn
738
739 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
740 This function makes @var{buffer-or-name} the current buffer and
741 displays it in a window not currently selected. It then selects that
742 window. The handling of the buffer is the same as in
743 @code{switch-to-buffer}.
744
745 The currently selected window is absolutely never used to do the job.
746 If it is the only window, then it is split to make a distinct window for
747 this purpose. If the selected window is already displaying the buffer,
748 then it continues to do so, but another window is nonetheless found to
749 display it in as well.
750
751 This function updates the buffer list just like @code{switch-to-buffer}
752 unless @var{norecord} is non-@code{nil}.
753 @end deffn
754
755 @defun pop-to-buffer buffer-or-name &optional other-window norecord
756 This function makes @var{buffer-or-name} the current buffer and
757 switches to it in some window, preferably not the window previously
758 selected. The ``popped-to'' window becomes the selected window within
759 its frame.
760
761 If the variable @code{pop-up-frames} is non-@code{nil},
762 @code{pop-to-buffer} looks for a window in any visible frame already
763 displaying the buffer; if there is one, it returns that window and makes
764 it be selected within its frame. If there is none, it creates a new
765 frame and displays the buffer in it.
766
767 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
768 operates entirely within the selected frame. (If the selected frame has
769 just a minibuffer, @code{pop-to-buffer} operates within the most
770 recently selected frame that was not just a minibuffer.)
771
772 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
773 be split to create a new window that is different from the original
774 window. For details, see @ref{Choosing Window}.
775
776 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
777 creates another window even if @var{buffer-or-name} is already visible
778 in the selected window. Thus @var{buffer-or-name} could end up
779 displayed in two windows. On the other hand, if @var{buffer-or-name} is
780 already displayed in the selected window and @var{other-window} is
781 @code{nil}, then the selected window is considered sufficient display
782 for @var{buffer-or-name}, so that nothing needs to be done.
783
784 All the variables that affect @code{display-buffer} affect
785 @code{pop-to-buffer} as well. @xref{Choosing Window}.
786
787 If @var{buffer-or-name} is a string that does not name an existing
788 buffer, a buffer by that name is created. The major mode for the new
789 buffer is set according to the variable @code{default-major-mode}.
790 @xref{Auto Major Mode}.
791
792 This function updates the buffer list just like @code{switch-to-buffer}
793 unless @var{norecord} is non-@code{nil}.
794 @end defun
795
796 @deffn Command replace-buffer-in-windows buffer
797 This function replaces @var{buffer} with some other buffer in all
798 windows displaying it. The other buffer used is chosen with
799 @code{other-buffer}. In the usual applications of this function, you
800 don't care which other buffer is used; you just want to make sure that
801 @var{buffer} is no longer displayed.
802
803 This function returns @code{nil}.
804 @end deffn
805
806 @node Choosing Window
807 @section Choosing a Window for Display
808
809 This section describes the basic facility that chooses a window to
810 display a buffer in---@code{display-buffer}. All the higher-level
811 functions and commands use this subroutine. Here we describe how to use
812 @code{display-buffer} and how to customize it.
813
814 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
815 This command makes @var{buffer-or-name} appear in some window, like
816 @code{pop-to-buffer}, but it does not select that window and does not
817 make the buffer current. The identity of the selected window is
818 unaltered by this function.
819
820 If @var{not-this-window} is non-@code{nil}, it means to display the
821 specified buffer in a window other than the selected one, even if it is
822 already on display in the selected window. This can cause the buffer to
823 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
824 already being displayed in any window, that is good enough, so this
825 function does nothing.
826
827 @code{display-buffer} returns the window chosen to display
828 @var{buffer-or-name}.
829
830 If the argument @var{frame} is non-@code{nil}, it specifies which frames
831 to check when deciding whether the buffer is already displayed. If the
832 buffer is already displayed in some window on one of these frames,
833 @code{display-buffer} simply returns that window. Here are the possible
834 values of @var{frame}:
835
836 @itemize @bullet
837 @item
838 If it is @code{nil}, consider windows on the selected frame.
839 @item
840 If it is @code{t}, consider windows on all frames.
841 @item
842 If it is @code{visible}, consider windows on all visible frames.
843 @item
844 If it is 0, consider windows on all visible or iconified frames.
845 @item
846 If it is a frame, consider windows on that frame.
847 @end itemize
848
849 Precisely how @code{display-buffer} finds or creates a window depends on
850 the variables described below.
851 @end deffn
852
853 @defopt pop-up-windows
854 This variable controls whether @code{display-buffer} makes new windows.
855 If it is non-@code{nil} and there is only one window, then that window
856 is split. If it is @code{nil}, then @code{display-buffer} does not
857 split the single window, but uses it whole.
858 @end defopt
859
860 @defopt split-height-threshold
861 This variable determines when @code{display-buffer} may split a window,
862 if there are multiple windows. @code{display-buffer} always splits the
863 largest window if it has at least this many lines. If the largest
864 window is not this tall, it is split only if it is the sole window and
865 @code{pop-up-windows} is non-@code{nil}.
866 @end defopt
867
868 @c Emacs 19 feature
869 @defopt pop-up-frames
870 This variable controls whether @code{display-buffer} makes new frames.
871 If it is non-@code{nil}, @code{display-buffer} looks for an existing
872 window already displaying the desired buffer, on any visible frame. If
873 it finds one, it returns that window. Otherwise it makes a new frame.
874 The variables @code{pop-up-windows} and @code{split-height-threshold} do
875 not matter if @code{pop-up-frames} is non-@code{nil}.
876
877 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
878 splits a window or reuses one.
879
880 @xref{Frames}, for more information.
881 @end defopt
882
883 @c Emacs 19 feature
884 @defvar pop-up-frame-function
885 This variable specifies how to make a new frame if @code{pop-up-frames}
886 is non-@code{nil}.
887
888 Its value should be a function of no arguments. When
889 @code{display-buffer} makes a new frame, it does so by calling that
890 function, which should return a frame. The default value of the
891 variable is a function that creates a frame using parameters from
892 @code{pop-up-frame-alist}.
893 @end defvar
894
895 @defopt pop-up-frame-alist
896 This variable holds an alist specifying frame parameters used when
897 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
898 more information about frame parameters.
899 @end defopt
900
901 @defopt special-display-buffer-names
902 A list of buffer names for buffers that should be displayed specially.
903 If the buffer's name is in this list, @code{display-buffer} handles the
904 buffer specially.
905
906 By default, special display means to give the buffer a dedicated frame.
907
908 If an element is a list, instead of a string, then the @sc{car} of the
909 list is the buffer name, and the rest of the list says how to create the
910 frame. There are two possibilities for the rest of the list. It can be
911 an alist, specifying frame parameters, or it can contain a function and
912 arguments to give to it. (The function's first argument is always the
913 buffer to be displayed; the arguments from the list come after that.)
914 @end defopt
915
916 @defopt special-display-regexps
917 A list of regular expressions that specify buffers that should be
918 displayed specially. If the buffer's name matches any of the regular
919 expressions in this list, @code{display-buffer} handles the buffer
920 specially.
921
922 By default, special display means to give the buffer a dedicated frame.
923
924 If an element is a list, instead of a string, then the @sc{car} of the
925 list is the regular expression, and the rest of the list says how to
926 create the frame. See above, under @code{special-display-buffer-names}.
927 @end defopt
928
929 @defvar special-display-function
930 This variable holds the function to call to display a buffer specially.
931 It receives the buffer as an argument, and should return the window in
932 which it is displayed.
933
934 The default value of this variable is
935 @code{special-display-popup-frame}.
936 @end defvar
937
938 @defun special-display-popup-frame buffer &rest args
939 This function makes @var{buffer} visible in a frame of its own. If
940 @var{buffer} is already displayed in a window in some frame, it makes
941 the frame visible and raises it, to use that window. Otherwise, it
942 creates a frame that will be dedicated to @var{buffer}.
943
944 If @var{args} is an alist, it specifies frame parameters for the new
945 frame.
946
947 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
948 @var{args})} is called as a function to actually create and set up the
949 frame; it is called with @var{buffer} as first argument, and @code{(cdr
950 @var{args})} as additional arguments.
951
952 This function always uses an existing window displaying @var{buffer},
953 whether or not it is in a frame of its own; but if you set up the above
954 variables in your init file, before @var{buffer} was created, then
955 presumably the window was previously made by this function.
956 @end defun
957
958 @defopt special-display-frame-alist
959 This variable holds frame parameters for
960 @code{special-display-popup-frame} to use when it creates a frame.
961 @end defopt
962
963 @defopt same-window-buffer-names
964 A list of buffer names for buffers that should be displayed in the
965 selected window. If the buffer's name is in this list,
966 @code{display-buffer} handles the buffer by switching to it in the
967 selected window.
968 @end defopt
969
970 @defopt same-window-regexps
971 A list of regular expressions that specify buffers that should be
972 displayed in the selected window. If the buffer's name matches any of
973 the regular expressions in this list, @code{display-buffer} handles the
974 buffer by switching to it in the selected window.
975 @end defopt
976
977 @c Emacs 19 feature
978 @defvar display-buffer-function
979 This variable is the most flexible way to customize the behavior of
980 @code{display-buffer}. If it is non-@code{nil}, it should be a function
981 that @code{display-buffer} calls to do the work. The function should
982 accept two arguments, the same two arguments that @code{display-buffer}
983 received. It should choose or create a window, display the specified
984 buffer, and then return the window.
985
986 This hook takes precedence over all the other options and hooks
987 described above.
988 @end defvar
989
990 @c Emacs 19 feature
991 @cindex dedicated window
992 A window can be marked as ``dedicated'' to its buffer. Then
993 @code{display-buffer} will not try to use that window to display any
994 other buffer.
995
996 @defun window-dedicated-p window
997 This function returns @code{t} if @var{window} is marked as dedicated;
998 otherwise @code{nil}.
999 @end defun
1000
1001 @defun set-window-dedicated-p window flag
1002 This function marks @var{window} as dedicated if @var{flag} is
1003 non-@code{nil}, and nondedicated otherwise.
1004 @end defun
1005
1006 @node Window Point
1007 @section Windows and Point
1008 @cindex window position
1009 @cindex window point
1010 @cindex position in window
1011 @cindex point in window
1012
1013 Each window has its own value of point, independent of the value of
1014 point in other windows displaying the same buffer. This makes it useful
1015 to have multiple windows showing one buffer.
1016
1017 @itemize @bullet
1018 @item
1019 The window point is established when a window is first created; it is
1020 initialized from the buffer's point, or from the window point of another
1021 window opened on the buffer if such a window exists.
1022
1023 @item
1024 Selecting a window sets the value of point in its buffer from the
1025 window's value of point. Conversely, deselecting a window sets the
1026 window's value of point from that of the buffer. Thus, when you switch
1027 between windows that display a given buffer, the point value for the
1028 selected window is in effect in the buffer, while the point values for
1029 the other windows are stored in those windows.
1030
1031 @item
1032 As long as the selected window displays the current buffer, the window's
1033 point and the buffer's point always move together; they remain equal.
1034
1035 @item
1036 @xref{Positions}, for more details on buffer positions.
1037 @end itemize
1038
1039 As far as the user is concerned, point is where the cursor is, and
1040 when the user switches to another buffer, the cursor jumps to the
1041 position of point in that buffer.
1042
1043 @defun window-point &optional window
1044 This function returns the current position of point in @var{window}.
1045 For a nonselected window, this is the value point would have (in that
1046 window's buffer) if that window were selected. If @var{window} is
1047 @code{nil}, the selected window is used.
1048
1049 When @var{window} is the selected window and its buffer is also the
1050 current buffer, the value returned is the same as point in that buffer.
1051
1052 Strictly speaking, it would be more correct to return the
1053 ``top-level'' value of point, outside of any @code{save-excursion}
1054 forms. But that value is hard to find.
1055 @end defun
1056
1057 @defun set-window-point window position
1058 This function positions point in @var{window} at position
1059 @var{position} in @var{window}'s buffer.
1060 @end defun
1061
1062 @node Window Start
1063 @section The Window Start Position
1064
1065 Each window contains a marker used to keep track of a buffer position
1066 that specifies where in the buffer display should start. This position
1067 is called the @dfn{display-start} position of the window (or just the
1068 @dfn{start}). The character after this position is the one that appears
1069 at the upper left corner of the window. It is usually, but not
1070 inevitably, at the beginning of a text line.
1071
1072 @defun window-start &optional window
1073 @cindex window top line
1074 This function returns the display-start position of window
1075 @var{window}. If @var{window} is @code{nil}, the selected window is
1076 used. For example,
1077
1078 @example
1079 @group
1080 (window-start)
1081 @result{} 7058
1082 @end group
1083 @end example
1084
1085 When you create a window, or display a different buffer in it, the
1086 display-start position is set to a display-start position recently used
1087 for the same buffer, or 1 if the buffer doesn't have any.
1088
1089 Redisplay updates the window-start position (if you have not specified
1090 it explicitly since the previous redisplay)---for example, to make sure
1091 point appears on the screen. Nothing except redisplay automatically
1092 changes the window-start position; if you move point, do not expect the
1093 window-start position to change in response until after the next
1094 redisplay.
1095
1096 For a realistic example of using @code{window-start}, see the
1097 description of @code{count-lines} in @ref{Text Lines}.
1098 @end defun
1099
1100 @defun window-end &optional window update
1101 This function returns the position of the end of the display in window
1102 @var{window}. If @var{window} is @code{nil}, the selected window is
1103 used.
1104
1105 Simply changing the buffer text or moving point does not update the
1106 value that @code{window-end} returns. The value is updated only when
1107 Emacs redisplays and redisplay completes without being preempted.
1108
1109 If the last redisplay of @var{window} was preempted, and did not finish,
1110 Emacs does not know the position of the end of display in that window.
1111 In that case, this function returns @code{nil}.
1112
1113 If @var{update} is non-@code{nil}, @code{window-end} always returns
1114 an up-to-date value for where the window ends. If the saved value is
1115 valid, @code{window-end} returns that; otherwise it computes the correct
1116 value by scanning the buffer text.
1117 @end defun
1118
1119 @defun set-window-start window position &optional noforce
1120 This function sets the display-start position of @var{window} to
1121 @var{position} in @var{window}'s buffer. It returns @var{position}.
1122
1123 The display routines insist that the position of point be visible when a
1124 buffer is displayed. Normally, they change the display-start position
1125 (that is, scroll the window) whenever necessary to make point visible.
1126 However, if you specify the start position with this function using
1127 @code{nil} for @var{noforce}, it means you want display to start at
1128 @var{position} even if that would put the location of point off the
1129 screen. If this does place point off screen, the display routines move
1130 point to the left margin on the middle line in the window.
1131
1132 For example, if point @w{is 1} and you set the start of the window @w{to
1133 2}, then point would be ``above'' the top of the window. The display
1134 routines will automatically move point if it is still 1 when redisplay
1135 occurs. Here is an example:
1136
1137 @example
1138 @group
1139 ;; @r{Here is what @samp{foo} looks like before executing}
1140 ;; @r{the @code{set-window-start} expression.}
1141 @end group
1142
1143 @group
1144 ---------- Buffer: foo ----------
1145 @point{}This is the contents of buffer foo.
1146 2
1147 3
1148 4
1149 5
1150 6
1151 ---------- Buffer: foo ----------
1152 @end group
1153
1154 @group
1155 (set-window-start
1156 (selected-window)
1157 (1+ (window-start)))
1158 @result{} 2
1159 @end group
1160
1161 @group
1162 ;; @r{Here is what @samp{foo} looks like after executing}
1163 ;; @r{the @code{set-window-start} expression.}
1164 ---------- Buffer: foo ----------
1165 his is the contents of buffer foo.
1166 2
1167 3
1168 @point{}4
1169 5
1170 6
1171 ---------- Buffer: foo ----------
1172 @end group
1173 @end example
1174
1175 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1176 off screen at the next redisplay, then redisplay computes a new window-start
1177 position that works well with point, and thus @var{position} is not used.
1178 @end defun
1179
1180 @defun pos-visible-in-window-p &optional position window
1181 This function returns @code{t} if @var{position} is within the range
1182 of text currently visible on the screen in @var{window}. It returns
1183 @code{nil} if @var{position} is scrolled vertically out of view. The
1184 argument @var{position} defaults to the current position of point;
1185 @var{window}, to the selected window. Here is an example:
1186
1187 @example
1188 @group
1189 (or (pos-visible-in-window-p
1190 (point) (selected-window))
1191 (recenter 0))
1192 @end group
1193 @end example
1194
1195 The @code{pos-visible-in-window-p} function considers only vertical
1196 scrolling. If @var{position} is out of view only because @var{window}
1197 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1198 @code{t} anyway. @xref{Horizontal Scrolling}.
1199 @end defun
1200
1201 @node Textual Scrolling
1202 @section Textual Scrolling
1203 @cindex textual scrolling
1204 @cindex scrolling textually
1205
1206 @dfn{Textual scrolling} means moving the text up or down though a
1207 window. It works by changing the value of the window's display-start
1208 location. It may also change the value of @code{window-point} to keep
1209 point on the screen.
1210
1211 Textual scrolling was formerly called ``vertical scrolling,'' but we
1212 changed its name to distinguish it from the new vertical fractional
1213 scrolling feature (@pxref{Vertical Scrolling}).
1214
1215 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1216 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1217 you are looking through the window. Imagine that the text is
1218 written on a long roll of paper and that the scrolling commands move the
1219 paper up and down. Thus, if you are looking at text in the middle of a
1220 buffer and repeatedly call @code{scroll-down}, you will eventually see
1221 the beginning of the buffer.
1222
1223 Some people have urged that the opposite convention be used: they
1224 imagine that the window moves over text that remains in place. Then
1225 ``down'' commands would take you to the end of the buffer. This view is
1226 more consistent with the actual relationship between windows and the
1227 text in the buffer, but it is less like what the user sees. The
1228 position of a window on the terminal does not move, and short scrolling
1229 commands clearly move the text up or down on the screen. We have chosen
1230 names that fit the user's point of view.
1231
1232 The textual scrolling functions (aside from
1233 @code{scroll-other-window}) have unpredictable results if the current
1234 buffer is different from the buffer that is displayed in the selected
1235 window. @xref{Current Buffer}.
1236
1237 @deffn Command scroll-up &optional count
1238 This function scrolls the text in the selected window upward
1239 @var{count} lines. If @var{count} is negative, scrolling is actually
1240 downward.
1241
1242 If @var{count} is @code{nil} (or omitted), then the length of scroll
1243 is @code{next-screen-context-lines} lines less than the usable height of
1244 the window (not counting its mode line).
1245
1246 @code{scroll-up} returns @code{nil}.
1247 @end deffn
1248
1249 @deffn Command scroll-down &optional count
1250 This function scrolls the text in the selected window downward
1251 @var{count} lines. If @var{count} is negative, scrolling is actually
1252 upward.
1253
1254 If @var{count} is omitted or @code{nil}, then the length of the scroll
1255 is @code{next-screen-context-lines} lines less than the usable height of
1256 the window (not counting its mode line).
1257
1258 @code{scroll-down} returns @code{nil}.
1259 @end deffn
1260
1261 @deffn Command scroll-other-window &optional count
1262 This function scrolls the text in another window upward @var{count}
1263 lines. Negative values of @var{count}, or @code{nil}, are handled
1264 as in @code{scroll-up}.
1265
1266 You can specify which buffer to scroll by setting the variable
1267 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1268 already displayed, @code{scroll-other-window} displays it in some
1269 window.
1270
1271 When the selected window is the minibuffer, the next window is normally
1272 the one at the top left corner. You can specify a different window to
1273 scroll, when the minibuffer is selected, by setting the variable
1274 @code{minibuffer-scroll-window}. This variable has no effect when any
1275 other window is selected. @xref{Minibuffer Misc}.
1276
1277 When the minibuffer is active, it is the next window if the selected
1278 window is the one at the bottom right corner. In this case,
1279 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1280 minibuffer contains just one line, it has nowhere to scroll to, so the
1281 line reappears after the echo area momentarily displays the message
1282 ``Beginning of buffer''.
1283 @end deffn
1284
1285 @c Emacs 19 feature
1286 @defvar other-window-scroll-buffer
1287 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1288 which buffer to scroll.
1289 @end defvar
1290
1291 @tindex scroll-margin
1292 @defopt scroll-margin
1293 This option specifies the size of the scroll margin---a minimum number
1294 of lines between point and the top or bottom of a window. Whenever
1295 point gets within this many lines of the top or bottom of the window,
1296 the window scrolls automatically (if possible) to move point out of the
1297 margin, closer to the center of the window.
1298 @end defopt
1299
1300 @tindex scroll-conservatively
1301 @defopt scroll-conservatively
1302 This variable controls how scrolling is done automatically when point
1303 moves off the screen (or into the scroll margin). If the value is zero,
1304 then redisplay scrolls the text to center point vertically in the
1305 window. If the value is a positive integer @var{n}, then redisplay
1306 scrolls the window up to @var{n} lines in either direction, if that will
1307 bring point back into view. Otherwise, it centers point. The default
1308 value is zero.
1309
1310 A value of @code{nil} is equivalent to .5, since it centers point. This
1311 variable automatically becomes buffer-local when set in any fashion.
1312 @end defopt
1313
1314 @defopt scroll-up-aggressively
1315 @tindex scroll-up-aggressively
1316 The value of this variable should be either @code{nil} or a fraction
1317 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1318 the screen to put point when scrolling upward. More precisely, when a
1319 window scrolls up because point is above the window start, the new start
1320 position is chosen to put point @var{f} part of the window height from
1321 the top. The larger @var{f}, the more aggressive the scrolling.
1322
1323 A value of @code{nil} is equivalent to .5, since its effect is to center
1324 point. This variable automatically becomes buffer-local when set in any
1325 fashion.
1326 @end defopt
1327
1328 @defopt scroll-down-aggressively
1329 @tindex scroll-down-aggressively
1330 Likewise, for scrolling down. The value, @var{f}, specifies how far
1331 point should be placed from the bottom of the window; thus, as with
1332 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1333 @end defopt
1334
1335 @defopt scroll-step
1336 This variable is an older variant of @code{scroll-conservatively}. The
1337 difference is that it if its value is @var{n}, that permits scrolling
1338 only by precisely @var{n} lines, not a smaller number. This feature
1339 does not work with @code{scroll-margin}. The default value is zero.
1340 @end defopt
1341
1342 @tindex scroll-preserve-screen-position
1343 @defopt scroll-preserve-screen-position
1344 If this option is non-@code{nil}, the scroll functions move point so
1345 that the vertical position of the cursor is unchanged, when that is
1346 possible.
1347 @end defopt
1348
1349 @defopt next-screen-context-lines
1350 The value of this variable is the number of lines of continuity to
1351 retain when scrolling by full screens. For example, @code{scroll-up}
1352 with an argument of @code{nil} scrolls so that this many lines at the
1353 bottom of the window appear instead at the top. The default value is
1354 @code{2}.
1355 @end defopt
1356
1357 @deffn Command recenter &optional count
1358 @cindex centering point
1359 This function scrolls the selected window to put the text where point
1360 is located at a specified vertical position within the window.
1361
1362 If @var{count} is a nonnegative number, it puts the line containing
1363 point @var{count} lines down from the top of the window. If @var{count}
1364 is a negative number, then it counts upward from the bottom of the
1365 window, so that @minus{}1 stands for the last usable line in the window.
1366 If @var{count} is a non-@code{nil} list, then it stands for the line in
1367 the middle of the window.
1368
1369 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1370 point in the middle of the window, then clears and redisplays the entire
1371 selected frame.
1372
1373 When @code{recenter} is called interactively, @var{count} is the raw
1374 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1375 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1376 @var{count} to 4, which positions the current line four lines from the
1377 top.
1378
1379 With an argument of zero, @code{recenter} positions the current line at
1380 the top of the window. This action is so handy that some people make a
1381 separate key binding to do this. For example,
1382
1383 @example
1384 @group
1385 (defun line-to-top-of-window ()
1386 "Scroll current line to top of window.
1387 Replaces three keystroke sequence C-u 0 C-l."
1388 (interactive)
1389 (recenter 0))
1390
1391 (global-set-key [kp-multiply] 'line-to-top-of-window)
1392 @end group
1393 @end example
1394 @end deffn
1395
1396 @node Vertical Scrolling
1397 @section Vertical Fractional Scrolling
1398 @cindex Vertical Fractional Scrolling
1399
1400 @dfn{Vertical fractional scrolling} means shifting the image in the
1401 window up or down by a specified multiple or fraction of a line.
1402 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1403 which is a number, never less than zero. It specifies how far to raise
1404 the contents of the window. Raising the window contents generally makes
1405 all or part of some lines disappear off the top, and all or part of some
1406 other lines appear at the bottom. The usual value is zero.
1407
1408 The vertical scroll position is measured in units of the normal line
1409 height, which is the height of the default font. Thus, if the value is
1410 .5, that means the window contents are scrolled up half the normal line
1411 height. If it is 3.3, that means the window contents are scrolled up
1412 somewhat over three times the normal line height.
1413
1414 What fraction of a line the vertical scrolling covers, or how many
1415 lines, depends on what the lines contain. A value of .5 could scroll a
1416 line whose height is very short off the screen, while a value of 3.3
1417 could scroll just part of the way through a tall line or an image.
1418
1419 @defun window-vscroll &optional window
1420 This function returns the current vertical scroll position of
1421 @var{window}, If @var{window} is @code{nil}, the selected window is
1422 used.
1423
1424 @example
1425 @group
1426 (window-vscroll)
1427 @result{} 0
1428 @end group
1429 @end example
1430 @end defun
1431
1432 @defun set-window-vscroll window lines
1433 This function sets @var{window}'s vertical scroll position to
1434 @var{lines}. The argument @var{lines} should be zero or positive; if
1435 not, it is taken as zero.
1436
1437 The actual vertical scroll position must always correspond
1438 to an integral number of pixels, so the value you specify
1439 is rounded accordingly.
1440
1441 The return value is the result of this rounding.
1442
1443 @example
1444 @group
1445 (set-window-vscroll (selected-window) 1.2)
1446 @result{} 1.13
1447 @end group
1448 @end example
1449 @end defun
1450
1451 @node Horizontal Scrolling
1452 @section Horizontal Scrolling
1453 @cindex horizontal scrolling
1454
1455 @dfn{Horizontal scrolling} means shifting the image in the window left
1456 or right by a specified multiple of the normal character width. Each
1457 window has a @dfn{vertical scroll position}, which is a number, never
1458 less than zero. It specifies how far to shift the contents left.
1459 Shifting the window contents left generally makes all or part of some
1460 characters disappear off the left, and all or part of some other
1461 characters appear at the right. The usual value is zero.
1462
1463 The horizontal scroll position is measured in units of the normal
1464 character width, which is the width of space in the default font. Thus,
1465 if the value is 5, that means the window contents are scrolled left by 5
1466 times the the normal character width. How many characters actually
1467 disappear off to the left depends on their width, and could vary from
1468 line to line.
1469
1470 Because we read from side to side in the ``inner loop'', and from top
1471 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1472 not like that of textual or vertical scrolling. Textual scrolling
1473 involves selection of a portion of text to display, and vertical
1474 scrolling moves the window contents contiguously; but horizontal
1475 scrolling causes part of @emph{each line} to go off screen.
1476
1477 Usually, no horizontal scrolling is in effect; then the leftmost
1478 column is at the left edge of the window. In this state, scrolling to
1479 the right is meaningless, since there is no data to the left of the edge
1480 to be revealed by it; so this is not allowed. Scrolling to the left is
1481 allowed; it scrolls the first columns of text off the edge of the window
1482 and can reveal additional columns on the right that were truncated
1483 before. Once a window has a nonzero amount of leftward horizontal
1484 scrolling, you can scroll it back to the right, but only so far as to
1485 reduce the net horizontal scroll to zero. There is no limit to how far
1486 left you can scroll, but eventually all the text will disappear off the
1487 left edge.
1488
1489 In Emacs 21, redisplay automatically alters the horizontal scrolling
1490 of a window as necessary to ensure that point is always visible.
1491 However, you can still set the horizontal scrolling value explicitly.
1492 The value you specify will be used, provided it leaves point visible.
1493
1494 @deffn Command scroll-left &optional count
1495 This function scrolls the selected window @var{count} columns to the
1496 left (or to the right if @var{count} is negative). The default
1497 for @var{count} is the window width, minus 2.
1498
1499 The return value is the total amount of leftward horizontal scrolling in
1500 effect after the change---just like the value returned by
1501 @code{window-hscroll} (below).
1502 @end deffn
1503
1504 @deffn Command scroll-right &optional count
1505 This function scrolls the selected window @var{count} columns to the
1506 right (or to the left if @var{count} is negative). The default
1507 for @var{count} is the window width, minus 2.
1508
1509 The return value is the total amount of leftward horizontal scrolling in
1510 effect after the change---just like the value returned by
1511 @code{window-hscroll} (below).
1512
1513 Once you scroll a window as far right as it can go, back to its normal
1514 position where the total leftward scrolling is zero, attempts to scroll
1515 any farther right have no effect.
1516 @end deffn
1517
1518 @defun window-hscroll &optional window
1519 This function returns the total leftward horizontal scrolling of
1520 @var{window}---the number of columns by which the text in @var{window}
1521 is scrolled left past the left margin.
1522
1523 The value is never negative. It is zero when no horizontal scrolling
1524 has been done in @var{window} (which is usually the case).
1525
1526 If @var{window} is @code{nil}, the selected window is used.
1527
1528 @example
1529 @group
1530 (window-hscroll)
1531 @result{} 0
1532 @end group
1533 @group
1534 (scroll-left 5)
1535 @result{} 5
1536 @end group
1537 @group
1538 (window-hscroll)
1539 @result{} 5
1540 @end group
1541 @end example
1542 @end defun
1543
1544 @defun set-window-hscroll window columns
1545 This function sets the number of columns from the left margin that
1546 @var{window} is scrolled from the value of @var{columns}. The argument
1547 @var{columns} should be zero or positive; if not, it is taken as zero.
1548 Fractional values of @var{columns} are not supported at present.
1549
1550 The value returned is @var{columns}.
1551
1552 @example
1553 @group
1554 (set-window-hscroll (selected-window) 10)
1555 @result{} 10
1556 @end group
1557 @end example
1558 @end defun
1559
1560 Here is how you can determine whether a given position @var{position}
1561 is off the screen due to horizontal scrolling:
1562
1563 @example
1564 @group
1565 (defun hscroll-on-screen (window position)
1566 (save-excursion
1567 (goto-char position)
1568 (and
1569 (>= (- (current-column) (window-hscroll window)) 0)
1570 (< (- (current-column) (window-hscroll window))
1571 (window-width window)))))
1572 @end group
1573 @end example
1574
1575 @node Size of Window
1576 @section The Size of a Window
1577 @cindex window size
1578 @cindex size of window
1579
1580 An Emacs window is rectangular, and its size information consists of
1581 the height (the number of lines) and the width (the number of character
1582 positions in each line). The mode line is included in the height. But
1583 the width does not count the scroll bar or the column of @samp{|}
1584 characters that separates side-by-side windows.
1585
1586 The following three functions return size information about a window:
1587
1588 @defun window-height &optional window
1589 This function returns the number of lines in @var{window}, including its
1590 mode line. If @var{window} fills its entire frame, this is typically
1591 one less than the value of @code{frame-height} on that frame (since the
1592 last line is always reserved for the minibuffer).
1593
1594 If @var{window} is @code{nil}, the function uses the selected window.
1595
1596 @example
1597 @group
1598 (window-height)
1599 @result{} 23
1600 @end group
1601 @group
1602 (split-window-vertically)
1603 @result{} #<window 4 on windows.texi>
1604 @end group
1605 @group
1606 (window-height)
1607 @result{} 11
1608 @end group
1609 @end example
1610 @end defun
1611
1612 @defun window-width &optional window
1613 This function returns the number of columns in @var{window}. If
1614 @var{window} fills its entire frame, this is the same as the value of
1615 @code{frame-width} on that frame. The width does not include the
1616 window's scroll bar or the column of @samp{|} characters that separates
1617 side-by-side windows.
1618
1619 If @var{window} is @code{nil}, the function uses the selected window.
1620
1621 @example
1622 @group
1623 (window-width)
1624 @result{} 80
1625 @end group
1626 @end example
1627 @end defun
1628
1629 @defun window-edges &optional window
1630 This function returns a list of the edge coordinates of @var{window}.
1631 If @var{window} is @code{nil}, the selected window is used.
1632
1633 The order of the list is @code{(@var{left} @var{top} @var{right}
1634 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1635 the frame. The element @var{right} of the value is one more than the
1636 rightmost column used by @var{window}, and @var{bottom} is one more than
1637 the bottommost row used by @var{window} and its mode-line.
1638
1639 If a window has a scroll bar, the right edge value includes the width of
1640 the scroll bar. Otherwise, if the window has a neighbor on the right,
1641 its right edge value includes the width of the separator line between
1642 the window and that neighbor. Since the width of the window does not
1643 include this separator, the width does not usually equal the difference
1644 between the right and left edges.
1645
1646 Here is the result obtained on a typical 24-line terminal with just one
1647 window:
1648
1649 @example
1650 @group
1651 (window-edges (selected-window))
1652 @result{} (0 0 80 23)
1653 @end group
1654 @end example
1655
1656 @noindent
1657 The bottom edge is at line 23 because the last line is the echo area.
1658
1659 If @var{window} is at the upper left corner of its frame, then
1660 @var{bottom} is the same as the value of @code{(window-height)},
1661 @var{right} is almost the same as the value of @code{(window-width)},
1662 and @var{top} and @var{left} are zero. For example, the edges of the
1663 following window are @w{@samp{0 0 8 5}}. Assuming that the frame has
1664 more than 8 columns, the last column of the window (column 7) holds a
1665 border rather than text. The last row (row 4) holds the mode line,
1666 shown here with @samp{xxxxxxxxx}.
1667
1668 @example
1669 @group
1670 0
1671 _______
1672 0 | |
1673 | |
1674 | |
1675 | |
1676 xxxxxxxxx 4
1677
1678 7
1679 @end group
1680 @end example
1681
1682 In the following example, let's suppose that the frame is 7
1683 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1684 and the edges of the right window are @w{@samp{4 0 8 3}}.
1685
1686 @example
1687 @group
1688 ___ ___
1689 | | |
1690 | | |
1691 xxxxxxxxx
1692
1693 0 34 7
1694 @end group
1695 @end example
1696 @end defun
1697
1698 @node Resizing Windows
1699 @section Changing the Size of a Window
1700 @cindex window resizing
1701 @cindex changing window size
1702 @cindex window size, changing
1703
1704 The window size functions fall into two classes: high-level commands
1705 that change the size of windows and low-level functions that access
1706 window size. Emacs does not permit overlapping windows or gaps between
1707 windows, so resizing one window affects other windows.
1708
1709 @deffn Command enlarge-window size &optional horizontal
1710 This function makes the selected window @var{size} lines taller,
1711 stealing lines from neighboring windows. It takes the lines from one
1712 window at a time until that window is used up, then takes from another.
1713 If a window from which lines are stolen shrinks below
1714 @code{window-min-height} lines, that window disappears.
1715
1716 If @var{horizontal} is non-@code{nil}, this function makes
1717 @var{window} wider by @var{size} columns, stealing columns instead of
1718 lines. If a window from which columns are stolen shrinks below
1719 @code{window-min-width} columns, that window disappears.
1720
1721 If the requested size would exceed that of the window's frame, then the
1722 function makes the window occupy the entire height (or width) of the
1723 frame.
1724
1725 If there are various other windows from which lines or columns can be
1726 stolen, and some of them specify fixed size (using
1727 @code{window-size-fixed}, see below), they are left untouched while
1728 other windows are ``robbed.'' If it would be necessary to alter the
1729 size of a fixed-size window, @code{enlarge-window} gets an error
1730 instead.
1731
1732 If @var{size} is negative, this function shrinks the window by
1733 @minus{}@var{size} lines or columns. If that makes the window smaller
1734 than the minimum size (@code{window-min-height} and
1735 @code{window-min-width}), @code{enlarge-window} deletes the window.
1736
1737 @code{enlarge-window} returns @code{nil}.
1738 @end deffn
1739
1740 @deffn Command enlarge-window-horizontally columns
1741 This function makes the selected window @var{columns} wider.
1742 It could be defined as follows:
1743
1744 @example
1745 @group
1746 (defun enlarge-window-horizontally (columns)
1747 (enlarge-window columns t))
1748 @end group
1749 @end example
1750 @end deffn
1751
1752 @deffn Command shrink-window size &optional horizontal
1753 This function is like @code{enlarge-window} but negates the argument
1754 @var{size}, making the selected window smaller by giving lines (or
1755 columns) to the other windows. If the window shrinks below
1756 @code{window-min-height} or @code{window-min-width}, then it disappears.
1757
1758 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1759 lines or columns.
1760 @end deffn
1761
1762 @deffn Command shrink-window-horizontally columns
1763 This function makes the selected window @var{columns} narrower.
1764 It could be defined as follows:
1765
1766 @example
1767 @group
1768 (defun shrink-window-horizontally (columns)
1769 (shrink-window columns t))
1770 @end group
1771 @end example
1772 @end deffn
1773
1774 @deffn Command shrink-window-if-larger-than-buffer &optional window
1775 This command shrinks @var{window} to be as small as possible while still
1776 showing the full contents of its buffer---but not less than
1777 @code{window-min-height} lines. If @var{window} is not given,
1778 it defaults to the selected window.
1779
1780 However, the command does nothing if the window is already too small to
1781 display the whole text of the buffer, or if part of the contents are
1782 currently scrolled off screen, or if the window is not the full width of
1783 its frame, or if the window is the only window in its frame.
1784 @end deffn
1785
1786 @tindex window-size-fixed
1787 @defvar window-size-fixed
1788 If this variable is non-@code{nil}, in any given buffer,
1789 then the size of any window displaying the buffer remains fixed
1790 unless you explicitly change it or Emacs has no other choice.
1791 (This feature is new in Emacs 21.)
1792
1793 If the value is @code{height}, then only the window's height is fixed;
1794 if the value is @code{width}, then only the window's width is fixed.
1795 Any other non-@code{nil} value fixes both the width and the height.
1796
1797 The usual way to use this variable is to give it a buffer-local value in
1798 a particular buffer. That way, the windows (but usually there is only
1799 one) displaying that buffer have fixed size.
1800
1801 Explicit size-change functions such as @code{enlarge-window}
1802 get an error if they would have to change a window size which is fixed.
1803 Therefore, when you want to change the size of such a window,
1804 you should bind @code{window-size-fixed} to @code{nil}, like this:
1805
1806 @example
1807 (let ((window-size-fixed nil))
1808 (enlarge-window 10))
1809 @end example
1810
1811 Note that changing the frame size will change the size of a
1812 fixed-size window, if there is no other alternative.
1813 @end defvar
1814
1815 @cindex minimum window size
1816 The following two variables constrain the window-size-changing
1817 functions to a minimum height and width.
1818
1819 @defopt window-min-height
1820 The value of this variable determines how short a window may become
1821 before it is automatically deleted. Making a window smaller than
1822 @code{window-min-height} automatically deletes it, and no window may be
1823 created shorter than this. The absolute minimum height is two (allowing
1824 one line for the mode line, and one line for the buffer display).
1825 Actions that change window sizes reset this variable to two if it is
1826 less than two. The default value is 4.
1827 @end defopt
1828
1829 @defopt window-min-width
1830 The value of this variable determines how narrow a window may become
1831 before it is automatically deleted. Making a window smaller than
1832 @code{window-min-width} automatically deletes it, and no window may be
1833 created narrower than this. The absolute minimum width is one; any
1834 value below that is ignored. The default value is 10.
1835 @end defopt
1836
1837 @node Coordinates and Windows
1838 @section Coordinates and Windows
1839
1840 This section describes how to relate screen coordinates to windows.
1841
1842 @defun window-at x y &optional frame
1843 This function returns the window containing the specified cursor
1844 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1845 are measured in characters and count from the top left corner of the
1846 frame. If they are out of range, @code{window-at} returns @code{nil}.
1847
1848 If you omit @var{frame}, the selected frame is used.
1849 @end defun
1850
1851 @defun coordinates-in-window-p coordinates window
1852 This function checks whether a particular frame position falls within
1853 the window @var{window}.
1854
1855 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1856 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1857 characters, and count from the top left corner of the screen or frame.
1858
1859 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1860 if the coordinates are inside @var{window}. The value also indicates
1861 what part of the window the position is in, as follows:
1862
1863 @table @code
1864 @item (@var{relx} . @var{rely})
1865 The coordinates are inside @var{window}. The numbers @var{relx} and
1866 @var{rely} are the equivalent window-relative coordinates for the
1867 specified position, counting from 0 at the top left corner of the
1868 window.
1869
1870 @item mode-line
1871 The coordinates are in the mode line of @var{window}.
1872
1873 @item header-line
1874 The coordinates are in the header line of @var{window}.
1875
1876 @item vertical-line
1877 The coordinates are in the vertical line between @var{window} and its
1878 neighbor to the right. This value occurs only if the window doesn't
1879 have a scroll bar; positions in a scroll bar are considered outside the
1880 window for these purposes.
1881
1882 @item nil
1883 The coordinates are not in any part of @var{window}.
1884 @end table
1885
1886 The function @code{coordinates-in-window-p} does not require a frame as
1887 argument because it always uses the frame that @var{window} is on.
1888 @end defun
1889
1890 @node Window Configurations
1891 @section Window Configurations
1892 @cindex window configurations
1893 @cindex saving window information
1894
1895 A @dfn{window configuration} records the entire layout of one
1896 frame---all windows, their sizes, which buffers they contain, what part
1897 of each buffer is displayed, and the values of point and the mark. You
1898 can bring back an entire previous layout by restoring a window
1899 configuration previously saved.
1900
1901 If you want to record all frames instead of just one, use a frame
1902 configuration instead of a window configuration. @xref{Frame
1903 Configurations}.
1904
1905 @defun current-window-configuration &optional frame
1906 This function returns a new object representing @var{frame}'s
1907 current window configuration, including the number of windows, their
1908 sizes and current buffers, which window is the selected window, and for
1909 each window the displayed buffer, the display-start position, and the
1910 positions of point and the mark. It also includes the values of
1911 @code{window-min-height}, @code{window-min-width} and
1912 @code{minibuffer-scroll-window}. An exception is made for point in the
1913 current buffer, whose value is not saved.
1914
1915 If @var{frame} is omitted, the selected frame is used.
1916 @end defun
1917
1918 @defun set-window-configuration configuration
1919 This function restores the configuration of windows and buffers as
1920 specified by @var{configuration}, for the frame that @var{configuration}
1921 was created for.
1922
1923 The argument @var{configuration} must be a value that was previously
1924 returned by @code{current-window-configuration}. This configuration is
1925 restored in the frame from which @var{configuration} was made, whether
1926 that frame is selected or not. This always counts as a window size
1927 change and triggers execution of the @code{window-size-change-functions}
1928 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
1929 know how to tell whether the new configuration actually differs from the
1930 old one.
1931
1932 If the frame which @var{configuration} was saved from is dead, all this
1933 function does is restore the three variables @code{window-min-height},
1934 @code{window-min-width} and @code{minibuffer-scroll-window}.
1935
1936 Here is a way of using this function to get the same effect
1937 as @code{save-window-excursion}:
1938
1939 @example
1940 @group
1941 (let ((config (current-window-configuration)))
1942 (unwind-protect
1943 (progn (split-window-vertically nil)
1944 @dots{})
1945 (set-window-configuration config)))
1946 @end group
1947 @end example
1948 @end defun
1949
1950 @defspec save-window-excursion forms@dots{}
1951 This special form records the window configuration, executes @var{forms}
1952 in sequence, then restores the earlier window configuration. The window
1953 configuration includes the value of point and the portion of the buffer
1954 that is visible. It also includes the choice of selected window.
1955 However, it does not include the value of point in the current buffer;
1956 use @code{save-excursion} also, if you wish to preserve that.
1957
1958 Don't use this construct when @code{save-selected-window} is all you need.
1959
1960 Exit from @code{save-window-excursion} always triggers execution of the
1961 @code{window-size-change-functions}. (It doesn't know how to tell
1962 whether the restored configuration actually differs from the one in
1963 effect at the end of the @var{forms}.)
1964
1965 The return value is the value of the final form in @var{forms}.
1966 For example:
1967
1968 @example
1969 @group
1970 (split-window)
1971 @result{} #<window 25 on control.texi>
1972 @end group
1973 @group
1974 (setq w (selected-window))
1975 @result{} #<window 19 on control.texi>
1976 @end group
1977 @group
1978 (save-window-excursion
1979 (delete-other-windows w)
1980 (switch-to-buffer "foo")
1981 'do-something)
1982 @result{} do-something
1983 ;; @r{The screen is now split again.}
1984 @end group
1985 @end example
1986 @end defspec
1987
1988 @defun window-configuration-p object
1989 This function returns @code{t} if @var{object} is a window configuration.
1990 @end defun
1991
1992 @defun compare-window-configurations config1 config2
1993 This function compares two window configurations as regards the
1994 structure of windows, but ignores the values of point and mark and the
1995 saved scrolling positions---it can return @code{t} even if those
1996 aspects differ.
1997
1998 The function @code{equal} can also compare two window configurations; it
1999 regards configurations as unequal if they differ in any respect, even a
2000 saved point or mark.
2001 @end defun
2002
2003 Primitives to look inside of window configurations would make sense,
2004 but none are implemented. It is not clear they are useful enough to be
2005 worth implementing.
2006
2007 @node Window Hooks
2008 @section Hooks for Window Scrolling and Changes
2009
2010 This section describes how a Lisp program can take action whenever a
2011 window displays a different part of its buffer or a different buffer.
2012 There are three actions that can change this: scrolling the window,
2013 switching buffers in the window, and changing the size of the window.
2014 The first two actions run @code{window-scroll-functions}; the last runs
2015 @code{window-size-change-functions}. The paradigmatic use of these
2016 hooks is in the implementation of Lazy Lock mode; see @ref{Support
2017 Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
2018
2019 @defvar window-scroll-functions
2020 This variable holds a list of functions that Emacs should call before
2021 redisplaying a window with scrolling. It is not a normal hook, because
2022 each function is called with two arguments: the window, and its new
2023 display-start position.
2024
2025 Displaying a different buffer in the window also runs these functions.
2026
2027 These functions must be careful in using @code{window-end}
2028 (@pxref{Window Start}); if you need an up-to-date value, you must use
2029 the @var{update} argument to ensure you get it.
2030 @end defvar
2031
2032 @defvar window-size-change-functions
2033 This variable holds a list of functions to be called if the size of any
2034 window changes for any reason. The functions are called just once per
2035 redisplay, and just once for each frame on which size changes have
2036 occurred.
2037
2038 Each function receives the frame as its sole argument. There is no
2039 direct way to find out which windows on that frame have changed size, or
2040 precisely how. However, if a size-change function records, at each
2041 call, the existing windows and their sizes, it can also compare the
2042 present sizes and the previous sizes.
2043
2044 Creating or deleting windows counts as a size change, and therefore
2045 causes these functions to be called. Changing the frame size also
2046 counts, because it changes the sizes of the existing windows.
2047
2048 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2049 Configurations}) in these functions, because that always counts as a
2050 size change, and it would cause these functions to be called over and
2051 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2052 Windows}) is what you need here.
2053 @end defvar
2054
2055 @defvar redisplay-end-trigger-functions
2056 @tindex redisplay-end-trigger-functions
2057 This abnormal hook is run whenever redisplay in a window uses text that
2058 extends past a specified end trigger position. You set the end trigger
2059 position with the function @code{set-window-redisplay-end-trigger}. The
2060 functions are called with two arguments: the window, and the end trigger
2061 position. Storing @code{nil} for the end trigger position turns off the
2062 feature, and the trigger value is automatically reset to @code{nil} just
2063 after the hook is run.
2064 @end defvar
2065
2066 @defun set-window-redisplay-end-trigger window position
2067 @tindex set-window-redisplay-end-trigger
2068 This function sets @var{window}'s end trigger position at
2069 @var{position}.
2070 @end defun
2071
2072 @defun window-redisplay-end-trigger &optional window
2073 @tindex window-redisplay-end-trigger
2074 This function returns @var{window}'s current end trigger position.
2075 @end defun
2076
2077 @defvar window-configuration-change-hook
2078 @tindex window-configuration-change-hook
2079 A normal hook that is run every time you change the window configuration
2080 of an existing frame. This includes splitting or deleting windows,
2081 changing the sizes of windows, or displaying a different buffer in a
2082 window. The frame whose window configuration has changed is the
2083 selected frame when this hook runs.
2084 @end defvar