Remove obsolete @tindex commands.
[bpt/emacs.git] / lispref / windows.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/windows
6 @node Windows, Frames, Buffers, Top
7 @chapter Windows
8
9 This chapter describes most of the functions and variables related to
10 Emacs windows. See @ref{Display}, for information on how text is
11 displayed in windows.
12
13 @menu
14 * Basic Windows:: Basic information on using windows.
15 * Splitting Windows:: Splitting one window into two windows.
16 * Deleting Windows:: Deleting a window gives its space to other windows.
17 * Selecting Windows:: The selected window is the one that you edit in.
18 * Cyclic Window Ordering:: Moving around the existing windows.
19 * Buffers and Windows:: Each window displays the contents of a buffer.
20 * Displaying Buffers:: Higher-lever functions for displaying a buffer
21 and choosing a window for it.
22 * Choosing Window:: How to choose a window for displaying a buffer.
23 * Window Point:: Each window has its own location of point.
24 * Window Start:: The display-start position controls which text
25 is on-screen in the window.
26 * Textual Scrolling:: Moving text up and down through the window.
27 * Vertical Scrolling:: Moving the contents up and down on the window.
28 * Horizontal Scrolling:: Moving the contents sideways on the window.
29 * Size of Window:: Accessing the size of a window.
30 * Resizing Windows:: Changing the size of a window.
31 * Coordinates and Windows:: Converting coordinates to windows.
32 * Window Configurations:: Saving and restoring the state of the screen.
33 * Window Hooks:: Hooks for scrolling, window size changes,
34 redisplay going past a certain point,
35 or window configuration changes.
36 @end menu
37
38 @node Basic Windows
39 @section Basic Concepts of Emacs Windows
40 @cindex window
41 @cindex selected window
42
43 A @dfn{window} in Emacs is the physical area of the screen in which a
44 buffer is displayed. The term is also used to refer to a Lisp object that
45 represents that screen area in Emacs Lisp. It should be
46 clear from the context which is meant.
47
48 Emacs groups windows into frames. A frame represents an area of
49 screen available for Emacs to use. Each frame always contains at least
50 one window, but you can subdivide it vertically or horizontally into
51 multiple nonoverlapping Emacs windows.
52
53 In each frame, at any time, one and only one window is designated as
54 @dfn{selected within the frame}. The frame's cursor appears in that
55 window. At any time, one frame is the selected frame; and the window
56 selected within that frame is @dfn{the selected window}. The selected
57 window's buffer is usually the current buffer (except when
58 @code{set-buffer} has been used). @xref{Current Buffer}.
59
60 For practical purposes, a window exists only while it is displayed in
61 a frame. Once removed from the frame, the window is effectively deleted
62 and should not be used, @emph{even though there may still be references
63 to it} from other Lisp objects. Restoring a saved window configuration
64 is the only way for a window no longer on the screen to come back to
65 life. (@xref{Deleting Windows}.)
66
67 Each window has the following attributes:
68
69 @itemize @bullet
70 @item
71 containing frame
72
73 @item
74 window height
75
76 @item
77 window width
78
79 @item
80 window edges with respect to the screen or frame
81
82 @item
83 the buffer it displays
84
85 @item
86 position within the buffer at the upper left of the window
87
88 @item
89 amount of horizontal scrolling, in columns
90
91 @item
92 point
93
94 @item
95 the mark
96
97 @item
98 how recently the window was selected
99 @end itemize
100
101 @cindex multiple windows
102 Users create multiple windows so they can look at several buffers at
103 once. Lisp libraries use multiple windows for a variety of reasons, but
104 most often to display related information. In Rmail, for example, you
105 can move through a summary buffer in one window while the other window
106 shows messages one at a time as they are reached.
107
108 The meaning of ``window'' in Emacs is similar to what it means in the
109 context of general-purpose window systems such as X, but not identical.
110 The X Window System places X windows on the screen; Emacs uses one or
111 more X windows as frames, and subdivides them into
112 Emacs windows. When you use Emacs on a character-only terminal, Emacs
113 treats the whole terminal screen as one frame.
114
115 @cindex terminal screen
116 @cindex screen of terminal
117 @cindex tiled windows
118 Most window systems support arbitrarily located overlapping windows.
119 In contrast, Emacs windows are @dfn{tiled}; they never overlap, and
120 together they fill the whole screen or frame. Because of the way in
121 which Emacs creates new windows and resizes them, not all conceivable
122 tilings of windows on an Emacs frame are actually possible.
123 @xref{Splitting Windows}, and @ref{Size of Window}.
124
125 @xref{Display}, for information on how the contents of the
126 window's buffer are displayed in the window.
127
128 @defun windowp object
129 This function returns @code{t} if @var{object} is a window.
130 @end defun
131
132 @node Splitting Windows
133 @section Splitting Windows
134 @cindex splitting windows
135 @cindex window splitting
136
137 The functions described here are the primitives used to split a window
138 into two windows. Two higher level functions sometimes split a window,
139 but not always: @code{pop-to-buffer} and @code{display-buffer}
140 (@pxref{Displaying Buffers}).
141
142 The functions described here do not accept a buffer as an argument.
143 The two ``halves'' of the split window initially display the same buffer
144 previously visible in the window that was split.
145
146 @deffn Command split-window &optional window size horizontal
147 This function splits @var{window} into two windows. The original
148 window @var{window} remains the selected window, but occupies only
149 part of its former screen area. The rest is occupied by a newly created
150 window which is returned as the value of this function.
151
152 If @var{horizontal} is non-@code{nil}, then @var{window} splits into
153 two side by side windows. The original window @var{window} keeps the
154 leftmost @var{size} columns, and gives the rest of the columns to the
155 new window. Otherwise, it splits into windows one above the other, and
156 @var{window} keeps the upper @var{size} lines and gives the rest of the
157 lines to the new window. The original window is therefore the
158 left-hand or upper of the two, and the new window is the right-hand or
159 lower.
160
161 If @var{window} is omitted or @code{nil}, then the selected window is
162 split. If @var{size} is omitted or @code{nil}, then @var{window} is
163 divided evenly into two parts. (If there is an odd line, it is
164 allocated to the new window.) When @code{split-window} is called
165 interactively, all its arguments are @code{nil}.
166
167 The following example starts with one window on a screen that is 50
168 lines high by 80 columns wide; then the window is split.
169
170 @smallexample
171 @group
172 (setq w (selected-window))
173 @result{} #<window 8 on windows.texi>
174 (window-edges) ; @r{Edges in order:}
175 @result{} (0 0 80 50) ; @r{left--top--right--bottom}
176 @end group
177
178 @group
179 ;; @r{Returns window created}
180 (setq w2 (split-window w 15))
181 @result{} #<window 28 on windows.texi>
182 @end group
183 @group
184 (window-edges w2)
185 @result{} (0 15 80 50) ; @r{Bottom window;}
186 ; @r{top is line 15}
187 @end group
188 @group
189 (window-edges w)
190 @result{} (0 0 80 15) ; @r{Top window}
191 @end group
192 @end smallexample
193
194 The screen looks like this:
195
196 @smallexample
197 @group
198 __________
199 | | line 0
200 | w |
201 |__________|
202 | | line 15
203 | w2 |
204 |__________|
205 line 50
206 column 0 column 80
207 @end group
208 @end smallexample
209
210 Next, the top window is split horizontally:
211
212 @smallexample
213 @group
214 (setq w3 (split-window w 35 t))
215 @result{} #<window 32 on windows.texi>
216 @end group
217 @group
218 (window-edges w3)
219 @result{} (35 0 80 15) ; @r{Left edge at column 35}
220 @end group
221 @group
222 (window-edges w)
223 @result{} (0 0 35 15) ; @r{Right edge at column 35}
224 @end group
225 @group
226 (window-edges w2)
227 @result{} (0 15 80 50) ; @r{Bottom window unchanged}
228 @end group
229 @end smallexample
230
231 @need 3000
232 Now, the screen looks like this:
233
234 @smallexample
235 @group
236 column 35
237 __________
238 | | | line 0
239 | w | w3 |
240 |___|______|
241 | | line 15
242 | w2 |
243 |__________|
244 line 50
245 column 0 column 80
246 @end group
247 @end smallexample
248
249 Normally, Emacs indicates the border between two side-by-side windows
250 with a scroll bar (@pxref{Window Frame Parameters,Scroll Bars}) or @samp{|}
251 characters. The display table can specify alternative border
252 characters; see @ref{Display Tables}.
253 @end deffn
254
255 @deffn Command split-window-vertically &optional size
256 This function splits the selected window into two windows, one above the
257 other, leaving the upper of the two windows selected, with @var{size}
258 lines. (If @var{size} is negative, then the lower of the two windows
259 gets @minus{} @var{size} lines and the upper window gets the rest, but
260 the upper window is still the one selected.)
261 @end deffn
262
263 @deffn Command split-window-horizontally &optional size
264 This function splits the selected window into two windows
265 side-by-side, leaving the selected window with @var{size} columns.
266
267 This function is basically an interface to @code{split-window}.
268 You could define a simplified version of the function like this:
269
270 @smallexample
271 @group
272 (defun split-window-horizontally (&optional arg)
273 "Split selected window into two windows, side by side..."
274 (interactive "P")
275 @end group
276 @group
277 (let ((size (and arg (prefix-numeric-value arg))))
278 (and size (< size 0)
279 (setq size (+ (window-width) size)))
280 (split-window nil size t)))
281 @end group
282 @end smallexample
283 @end deffn
284
285 @defun one-window-p &optional no-mini all-frames
286 This function returns non-@code{nil} if there is only one window. The
287 argument @var{no-mini}, if non-@code{nil}, means don't count the
288 minibuffer even if it is active; otherwise, the minibuffer window is
289 included, if active, in the total number of windows, which is compared
290 against one.
291
292 The argument @var{all-frames} specifies which frames to consider. Here
293 are the possible values and their meanings:
294
295 @table @asis
296 @item @code{nil}
297 Count the windows in the selected frame, plus the minibuffer used
298 by that frame even if it lies in some other frame.
299
300 @item @code{t}
301 Count all windows in all existing frames.
302
303 @item @code{visible}
304 Count all windows in all visible frames.
305
306 @item 0
307 Count all windows in all visible or iconified frames.
308
309 @item anything else
310 Count precisely the windows in the selected frame, and no others.
311 @end table
312 @end defun
313
314 @node Deleting Windows
315 @section Deleting Windows
316 @cindex deleting windows
317
318 A window remains visible on its frame unless you @dfn{delete} it by
319 calling certain functions that delete windows. A deleted window cannot
320 appear on the screen, but continues to exist as a Lisp object until
321 there are no references to it. There is no way to cancel the deletion
322 of a window aside from restoring a saved window configuration
323 (@pxref{Window Configurations}). Restoring a window configuration also
324 deletes any windows that aren't part of that configuration.
325
326 When you delete a window, the space it took up is given to one
327 adjacent sibling.
328
329 @c Emacs 19 feature
330 @defun window-live-p window
331 This function returns @code{nil} if @var{window} is deleted, and
332 @code{t} otherwise.
333
334 @strong{Warning:} Erroneous information or fatal errors may result from
335 using a deleted window as if it were live.
336 @end defun
337
338 @deffn Command delete-window &optional window
339 This function removes @var{window} from display, and returns @code{nil}.
340 If @var{window} is omitted, then the selected window is deleted. An
341 error is signaled if there is only one window when @code{delete-window}
342 is called.
343 @end deffn
344
345 @deffn Command delete-other-windows &optional window
346 This function makes @var{window} the only window on its frame, by
347 deleting the other windows in that frame. If @var{window} is omitted or
348 @code{nil}, then the selected window is used by default.
349
350 The return value is @code{nil}.
351 @end deffn
352
353 @deffn Command delete-windows-on buffer &optional frame
354 This function deletes all windows showing @var{buffer}. If there are
355 no windows showing @var{buffer}, it does nothing.
356
357 @code{delete-windows-on} operates frame by frame. If a frame has
358 several windows showing different buffers, then those showing
359 @var{buffer} are removed, and the others expand to fill the space. If
360 all windows in some frame are showing @var{buffer} (including the case
361 where there is only one window), then the frame reverts to having a
362 single window showing another buffer chosen with @code{other-buffer}.
363 @xref{The Buffer List}.
364
365 The argument @var{frame} controls which frames to operate on. This
366 function does not use it in quite the same way as the other functions
367 which scan all windows; specifically, the values @code{t} and @code{nil}
368 have the opposite of their meanings in other functions. Here are the
369 full details:
370
371 @itemize @bullet
372 @item
373 If it is @code{nil}, operate on all frames.
374 @item
375 If it is @code{t}, operate on the selected frame.
376 @item
377 If it is @code{visible}, operate on all visible frames.
378 @item
379 If it is 0, operate on all visible or iconified frames.
380 @item
381 If it is a frame, operate on that frame.
382 @end itemize
383
384 This function always returns @code{nil}.
385 @end deffn
386
387 @node Selecting Windows
388 @section Selecting Windows
389 @cindex selecting windows
390
391 When a window is selected, the buffer in the window becomes the current
392 buffer, and the cursor will appear in it.
393
394 @defun selected-window
395 This function returns the selected window. This is the window in
396 which the cursor appears and to which many commands apply.
397 @end defun
398
399 @defun select-window window
400 This function makes @var{window} the selected window. The cursor then
401 appears in @var{window} (on redisplay). The buffer being displayed in
402 @var{window} is immediately designated the current buffer.
403
404 The return value is @var{window}.
405
406 @example
407 @group
408 (setq w (next-window))
409 (select-window w)
410 @result{} #<window 65 on windows.texi>
411 @end group
412 @end example
413 @end defun
414
415 @defmac save-selected-window forms@dots{}
416 This macro records the selected window, executes @var{forms}
417 in sequence, then restores the earlier selected window.
418
419 This macro does not save or restore anything about the sizes, arrangement
420 or contents of windows; therefore, if the @var{forms} change them,
421 the change persists.
422
423 Each frame, at any time, has a window selected within the frame. This
424 macro saves only @emph{the} selected window; it does not save anything
425 about other frames. If the @var{forms} select some other frame and
426 alter the window selected within it, the change persists.
427 @end defmac
428
429 @cindex finding windows
430 The following functions choose one of the windows on the screen,
431 offering various criteria for the choice.
432
433 @defun get-lru-window &optional frame
434 This function returns the window least recently ``used'' (that is,
435 selected). The selected window is always the most recently used window.
436
437 The selected window can be the least recently used window if it is the
438 only window. A newly created window becomes the least recently used
439 window until it is selected. A minibuffer window is never a candidate.
440
441 The argument @var{frame} controls which windows are considered.
442
443 @itemize @bullet
444 @item
445 If it is @code{nil}, consider windows on the selected frame.
446 @item
447 If it is @code{t}, consider windows on all frames.
448 @item
449 If it is @code{visible}, consider windows on all visible frames.
450 @item
451 If it is 0, consider windows on all visible or iconified frames.
452 @item
453 If it is a frame, consider windows on that frame.
454 @end itemize
455 @end defun
456
457 @defun get-largest-window &optional frame
458 This function returns the window with the largest area (height times
459 width). If there are no side-by-side windows, then this is the window
460 with the most lines. A minibuffer window is never a candidate.
461
462 If there are two windows of the same size, then the function returns
463 the window that is first in the cyclic ordering of windows (see
464 following section), starting from the selected window.
465
466 The argument @var{frame} controls which set of windows to
467 consider. See @code{get-lru-window}, above.
468 @end defun
469
470 @node Cyclic Window Ordering
471 @comment node-name, next, previous, up
472 @section Cyclic Ordering of Windows
473 @cindex cyclic ordering of windows
474 @cindex ordering of windows, cyclic
475 @cindex window ordering, cyclic
476
477 When you use the command @kbd{C-x o} (@code{other-window}) to select
478 the next window, it moves through all the windows on the screen in a
479 specific cyclic order. For any given configuration of windows, this
480 order never varies. It is called the @dfn{cyclic ordering of windows}.
481
482 This ordering generally goes from top to bottom, and from left to
483 right. But it may go down first or go right first, depending on the
484 order in which the windows were split.
485
486 If the first split was vertical (into windows one above each other),
487 and then the subwindows were split horizontally, then the ordering is
488 left to right in the top of the frame, and then left to right in the
489 next lower part of the frame, and so on. If the first split was
490 horizontal, the ordering is top to bottom in the left part, and so on.
491 In general, within each set of siblings at any level in the window tree,
492 the order is left to right, or top to bottom.
493
494 @defun next-window &optional window minibuf all-frames
495 @cindex minibuffer window
496 This function returns the window following @var{window} in the cyclic
497 ordering of windows. This is the window that @kbd{C-x o} would select
498 if typed when @var{window} is selected. If @var{window} is the only
499 window visible, then this function returns @var{window}. If omitted,
500 @var{window} defaults to the selected window.
501
502 The value of the argument @var{minibuf} determines whether the
503 minibuffer is included in the window order. Normally, when
504 @var{minibuf} is @code{nil}, the minibuffer is included if it is
505 currently active; this is the behavior of @kbd{C-x o}. (The minibuffer
506 window is active while the minibuffer is in use. @xref{Minibuffers}.)
507
508 If @var{minibuf} is @code{t}, then the cyclic ordering includes the
509 minibuffer window even if it is not active.
510
511 If @var{minibuf} is neither @code{t} nor @code{nil}, then the minibuffer
512 window is not included even if it is active.
513
514 The argument @var{all-frames} specifies which frames to consider. Here
515 are the possible values and their meanings:
516
517 @table @asis
518 @item @code{nil}
519 Consider all the windows in @var{window}'s frame, plus the minibuffer
520 used by that frame even if it lies in some other frame.
521
522 @item @code{t}
523 Consider all windows in all existing frames.
524
525 @item @code{visible}
526 Consider all windows in all visible frames. (To get useful results, you
527 must ensure @var{window} is in a visible frame.)
528
529 @item 0
530 Consider all windows in all visible or iconified frames.
531
532 @item anything else
533 Consider precisely the windows in @var{window}'s frame, and no others.
534 @end table
535
536 This example assumes there are two windows, both displaying the
537 buffer @samp{windows.texi}:
538
539 @example
540 @group
541 (selected-window)
542 @result{} #<window 56 on windows.texi>
543 @end group
544 @group
545 (next-window (selected-window))
546 @result{} #<window 52 on windows.texi>
547 @end group
548 @group
549 (next-window (next-window (selected-window)))
550 @result{} #<window 56 on windows.texi>
551 @end group
552 @end example
553 @end defun
554
555 @defun previous-window &optional window minibuf all-frames
556 This function returns the window preceding @var{window} in the cyclic
557 ordering of windows. The other arguments specify which windows to
558 include in the cycle, as in @code{next-window}.
559 @end defun
560
561 @deffn Command other-window count &optional all-frames
562 This function selects the @var{count}th following window in the cyclic
563 order. If count is negative, then it moves back @minus{}@var{count}
564 windows in the cycle, rather than forward. It returns @code{nil}.
565
566 The argument @var{all-frames} has the same meaning is as in
567 @code{next-window}, but the @var{minibuf} argument of @code{next-window}
568 is always effectively @code{nil}.
569
570 In an interactive call, @var{count} is the numeric prefix argument.
571 @end deffn
572
573 @c Emacs 19 feature
574 @defun walk-windows proc &optional minibuf all-frames
575 This function cycles through all windows, calling @code{proc}
576 once for each window with the window as its sole argument.
577
578 The optional arguments @var{minibuf} and @var{all-frames} specify the
579 set of windows to include in the scan. See @code{next-window}, above,
580 for details.
581 @end defun
582
583 @node Buffers and Windows
584 @section Buffers and Windows
585 @cindex examining windows
586 @cindex windows, controlling precisely
587 @cindex buffers, controlled in windows
588
589 This section describes low-level functions to examine windows or to
590 display buffers in windows in a precisely controlled fashion.
591 @iftex
592 See the following section for
593 @end iftex
594 @ifinfo
595 @xref{Displaying Buffers}, for
596 @end ifinfo
597 related functions that find a window to use and specify a buffer for it.
598 The functions described there are easier to use than these, but they
599 employ heuristics in choosing or creating a window; use these functions
600 when you need complete control.
601
602 @defun set-window-buffer window buffer-or-name
603 This function makes @var{window} display @var{buffer-or-name} as its
604 contents. It returns @code{nil}. This is the fundamental primitive
605 for changing which buffer is displayed in a window, and all ways
606 of doing that call this function.
607
608 @example
609 @group
610 (set-window-buffer (selected-window) "foo")
611 @result{} nil
612 @end group
613 @end example
614 @end defun
615
616 @defun window-buffer &optional window
617 This function returns the buffer that @var{window} is displaying. If
618 @var{window} is omitted, this function returns the buffer for the
619 selected window.
620
621 @example
622 @group
623 (window-buffer)
624 @result{} #<buffer windows.texi>
625 @end group
626 @end example
627 @end defun
628
629 @defun get-buffer-window buffer-or-name &optional all-frames
630 This function returns a window currently displaying
631 @var{buffer-or-name}, or @code{nil} if there is none. If there are
632 several such windows, then the function returns the first one in the
633 cyclic ordering of windows, starting from the selected window.
634 @xref{Cyclic Window Ordering}.
635
636 The argument @var{all-frames} controls which windows to consider.
637
638 @itemize @bullet
639 @item
640 If it is @code{nil}, consider windows on the selected frame.
641 @item
642 If it is @code{t}, consider windows on all frames.
643 @item
644 If it is @code{visible}, consider windows on all visible frames.
645 @item
646 If it is 0, consider windows on all visible or iconified frames.
647 @item
648 If it is a frame, consider windows on that frame.
649 @end itemize
650 @end defun
651
652 @defun get-buffer-window-list buffer-or-name &optional minibuf all-frames
653 This function returns a list of all the windows currently displaying
654 @var{buffer-or-name}.
655
656 The two optional arguments work like the optional arguments of
657 @code{next-window} (@pxref{Cyclic Window Ordering}); they are @emph{not}
658 like the single optional argument of @code{get-buffer-window}. Perhaps
659 we should change @code{get-buffer-window} in the future to make it
660 compatible with the other functions.
661
662 The argument @var{all-frames} controls which windows to consider.
663
664 @itemize @bullet
665 @item
666 If it is @code{nil}, consider windows on the selected frame.
667 @item
668 If it is @code{t}, consider windows on all frames.
669 @item
670 If it is @code{visible}, consider windows on all visible frames.
671 @item
672 If it is 0, consider windows on all visible or iconified frames.
673 @item
674 If it is a frame, consider windows on that frame.
675 @end itemize
676 @end defun
677
678 @defvar buffer-display-time
679 This variable records the time at which a buffer was last made visible
680 in a window. It is always local in each buffer; each time
681 @code{set-window-buffer} is called, it sets this variable to
682 @code{(current-time)} in the specified buffer (@pxref{Time of Day}).
683 When a buffer is first created, @code{buffer-display-time} starts out
684 with the value @code{nil}.
685 @end defvar
686
687 @node Displaying Buffers
688 @section Displaying Buffers in Windows
689 @cindex switching to a buffer
690 @cindex displaying a buffer
691
692 In this section we describe convenient functions that choose a window
693 automatically and use it to display a specified buffer. These functions
694 can also split an existing window in certain circumstances. We also
695 describe variables that parameterize the heuristics used for choosing a
696 window.
697 @iftex
698 See the preceding section for
699 @end iftex
700 @ifinfo
701 @xref{Buffers and Windows}, for
702 @end ifinfo
703 low-level functions that give you more precise control. All of these
704 functions work by calling @code{set-window-buffer}.
705
706 Do not use the functions in this section in order to make a buffer
707 current so that a Lisp program can access or modify it; they are too
708 drastic for that purpose, since they change the display of buffers in
709 windows, which would be gratuitous and surprise the user. Instead, use
710 @code{set-buffer} and @code{save-current-buffer} (@pxref{Current
711 Buffer}), which designate buffers as current for programmed access
712 without affecting the display of buffers in windows.
713
714 @deffn Command switch-to-buffer buffer-or-name &optional norecord
715 This function makes @var{buffer-or-name} the current buffer, and also
716 displays the buffer in the selected window. This means that a human can
717 see the buffer and subsequent keyboard commands will apply to it.
718 Contrast this with @code{set-buffer}, which makes @var{buffer-or-name}
719 the current buffer but does not display it in the selected window.
720 @xref{Current Buffer}.
721
722 If @var{buffer-or-name} does not identify an existing buffer, then a new
723 buffer by that name is created. The major mode for the new buffer is
724 set according to the variable @code{default-major-mode}. @xref{Auto
725 Major Mode}.
726
727 Normally the specified buffer is put at the front of the buffer list
728 (both the selected frame's buffer list and the frame-independent buffer
729 list). This affects the operation of @code{other-buffer}. However, if
730 @var{norecord} is non-@code{nil}, this is not done. @xref{The Buffer
731 List}.
732
733 The @code{switch-to-buffer} function is often used interactively, as
734 the binding of @kbd{C-x b}. It is also used frequently in programs. It
735 always returns @code{nil}.
736 @end deffn
737
738 @deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
739 This function makes @var{buffer-or-name} the current buffer and
740 displays it in a window not currently selected. It then selects that
741 window. The handling of the buffer is the same as in
742 @code{switch-to-buffer}.
743
744 The currently selected window is absolutely never used to do the job.
745 If it is the only window, then it is split to make a distinct window for
746 this purpose. If the selected window is already displaying the buffer,
747 then it continues to do so, but another window is nonetheless found to
748 display it in as well.
749
750 This function updates the buffer list just like @code{switch-to-buffer}
751 unless @var{norecord} is non-@code{nil}.
752 @end deffn
753
754 @defun pop-to-buffer buffer-or-name &optional other-window norecord
755 This function makes @var{buffer-or-name} the current buffer and
756 switches to it in some window, preferably not the window previously
757 selected. The ``popped-to'' window becomes the selected window within
758 its frame.
759
760 If the variable @code{pop-up-frames} is non-@code{nil},
761 @code{pop-to-buffer} looks for a window in any visible frame already
762 displaying the buffer; if there is one, it returns that window and makes
763 it be selected within its frame. If there is none, it creates a new
764 frame and displays the buffer in it.
765
766 If @code{pop-up-frames} is @code{nil}, then @code{pop-to-buffer}
767 operates entirely within the selected frame. (If the selected frame has
768 just a minibuffer, @code{pop-to-buffer} operates within the most
769 recently selected frame that was not just a minibuffer.)
770
771 If the variable @code{pop-up-windows} is non-@code{nil}, windows may
772 be split to create a new window that is different from the original
773 window. For details, see @ref{Choosing Window}.
774
775 If @var{other-window} is non-@code{nil}, @code{pop-to-buffer} finds or
776 creates another window even if @var{buffer-or-name} is already visible
777 in the selected window. Thus @var{buffer-or-name} could end up
778 displayed in two windows. On the other hand, if @var{buffer-or-name} is
779 already displayed in the selected window and @var{other-window} is
780 @code{nil}, then the selected window is considered sufficient display
781 for @var{buffer-or-name}, so that nothing needs to be done.
782
783 All the variables that affect @code{display-buffer} affect
784 @code{pop-to-buffer} as well. @xref{Choosing Window}.
785
786 If @var{buffer-or-name} is a string that does not name an existing
787 buffer, a buffer by that name is created. The major mode for the new
788 buffer is set according to the variable @code{default-major-mode}.
789 @xref{Auto Major Mode}.
790
791 This function updates the buffer list just like @code{switch-to-buffer}
792 unless @var{norecord} is non-@code{nil}.
793 @end defun
794
795 @deffn Command replace-buffer-in-windows buffer
796 This function replaces @var{buffer} with some other buffer in all
797 windows displaying it. The other buffer used is chosen with
798 @code{other-buffer}. In the usual applications of this function, you
799 don't care which other buffer is used; you just want to make sure that
800 @var{buffer} is no longer displayed.
801
802 This function returns @code{nil}.
803 @end deffn
804
805 @node Choosing Window
806 @section Choosing a Window for Display
807
808 This section describes the basic facility that chooses a window to
809 display a buffer in---@code{display-buffer}. All the higher-level
810 functions and commands use this subroutine. Here we describe how to use
811 @code{display-buffer} and how to customize it.
812
813 @deffn Command display-buffer buffer-or-name &optional not-this-window frame
814 This command makes @var{buffer-or-name} appear in some window, like
815 @code{pop-to-buffer}, but it does not select that window and does not
816 make the buffer current. The identity of the selected window is
817 unaltered by this function.
818
819 If @var{not-this-window} is non-@code{nil}, it means to display the
820 specified buffer in a window other than the selected one, even if it is
821 already on display in the selected window. This can cause the buffer to
822 appear in two windows at once. Otherwise, if @var{buffer-or-name} is
823 already being displayed in any window, that is good enough, so this
824 function does nothing.
825
826 @code{display-buffer} returns the window chosen to display
827 @var{buffer-or-name}.
828
829 If the argument @var{frame} is non-@code{nil}, it specifies which frames
830 to check when deciding whether the buffer is already displayed. If the
831 buffer is already displayed in some window on one of these frames,
832 @code{display-buffer} simply returns that window. Here are the possible
833 values of @var{frame}:
834
835 @itemize @bullet
836 @item
837 If it is @code{nil}, consider windows on the selected frame.
838 @item
839 If it is @code{t}, consider windows on all frames.
840 @item
841 If it is @code{visible}, consider windows on all visible frames.
842 @item
843 If it is 0, consider windows on all visible or iconified frames.
844 @item
845 If it is a frame, consider windows on that frame.
846 @end itemize
847
848 Precisely how @code{display-buffer} finds or creates a window depends on
849 the variables described below.
850 @end deffn
851
852 @defopt pop-up-windows
853 This variable controls whether @code{display-buffer} makes new windows.
854 If it is non-@code{nil} and there is only one window, then that window
855 is split. If it is @code{nil}, then @code{display-buffer} does not
856 split the single window, but uses it whole.
857 @end defopt
858
859 @defopt split-height-threshold
860 This variable determines when @code{display-buffer} may split a window,
861 if there are multiple windows. @code{display-buffer} always splits the
862 largest window if it has at least this many lines. If the largest
863 window is not this tall, it is split only if it is the sole window and
864 @code{pop-up-windows} is non-@code{nil}.
865 @end defopt
866
867 @c Emacs 19 feature
868 @defopt pop-up-frames
869 This variable controls whether @code{display-buffer} makes new frames.
870 If it is non-@code{nil}, @code{display-buffer} looks for an existing
871 window already displaying the desired buffer, on any visible frame. If
872 it finds one, it returns that window. Otherwise it makes a new frame.
873 The variables @code{pop-up-windows} and @code{split-height-threshold} do
874 not matter if @code{pop-up-frames} is non-@code{nil}.
875
876 If @code{pop-up-frames} is @code{nil}, then @code{display-buffer} either
877 splits a window or reuses one.
878
879 @xref{Frames}, for more information.
880 @end defopt
881
882 @c Emacs 19 feature
883 @defvar pop-up-frame-function
884 This variable specifies how to make a new frame if @code{pop-up-frames}
885 is non-@code{nil}.
886
887 Its value should be a function of no arguments. When
888 @code{display-buffer} makes a new frame, it does so by calling that
889 function, which should return a frame. The default value of the
890 variable is a function that creates a frame using parameters from
891 @code{pop-up-frame-alist}.
892 @end defvar
893
894 @defopt pop-up-frame-alist
895 This variable holds an alist specifying frame parameters used when
896 @code{display-buffer} makes a new frame. @xref{Frame Parameters}, for
897 more information about frame parameters.
898 @end defopt
899
900 @defopt special-display-buffer-names
901 A list of buffer names for buffers that should be displayed specially.
902 If the buffer's name is in this list, @code{display-buffer} handles the
903 buffer specially.
904
905 By default, special display means to give the buffer a dedicated frame.
906
907 If an element is a list, instead of a string, then the @sc{car} of the
908 list is the buffer name, and the rest of the list says how to create the
909 frame. There are two possibilities for the rest of the list. It can be
910 an alist, specifying frame parameters, or it can contain a function and
911 arguments to give to it. (The function's first argument is always the
912 buffer to be displayed; the arguments from the list come after that.)
913 @end defopt
914
915 @defopt special-display-regexps
916 A list of regular expressions that specify buffers that should be
917 displayed specially. If the buffer's name matches any of the regular
918 expressions in this list, @code{display-buffer} handles the buffer
919 specially.
920
921 By default, special display means to give the buffer a dedicated frame.
922
923 If an element is a list, instead of a string, then the @sc{car} of the
924 list is the regular expression, and the rest of the list says how to
925 create the frame. See above, under @code{special-display-buffer-names}.
926 @end defopt
927
928 @defvar special-display-function
929 This variable holds the function to call to display a buffer specially.
930 It receives the buffer as an argument, and should return the window in
931 which it is displayed.
932
933 The default value of this variable is
934 @code{special-display-popup-frame}.
935 @end defvar
936
937 @defun special-display-popup-frame buffer &rest args
938 This function makes @var{buffer} visible in a frame of its own. If
939 @var{buffer} is already displayed in a window in some frame, it makes
940 the frame visible and raises it, to use that window. Otherwise, it
941 creates a frame that will be dedicated to @var{buffer}.
942
943 If @var{args} is an alist, it specifies frame parameters for the new
944 frame.
945
946 If @var{args} is a list whose @sc{car} is a symbol, then @code{(car
947 @var{args})} is called as a function to actually create and set up the
948 frame; it is called with @var{buffer} as first argument, and @code{(cdr
949 @var{args})} as additional arguments.
950
951 This function always uses an existing window displaying @var{buffer},
952 whether or not it is in a frame of its own; but if you set up the above
953 variables in your init file, before @var{buffer} was created, then
954 presumably the window was previously made by this function.
955 @end defun
956
957 @defopt special-display-frame-alist
958 This variable holds frame parameters for
959 @code{special-display-popup-frame} to use when it creates a frame.
960 @end defopt
961
962 @defopt same-window-buffer-names
963 A list of buffer names for buffers that should be displayed in the
964 selected window. If the buffer's name is in this list,
965 @code{display-buffer} handles the buffer by switching to it in the
966 selected window.
967 @end defopt
968
969 @defopt same-window-regexps
970 A list of regular expressions that specify buffers that should be
971 displayed in the selected window. If the buffer's name matches any of
972 the regular expressions in this list, @code{display-buffer} handles the
973 buffer by switching to it in the selected window.
974 @end defopt
975
976 @c Emacs 19 feature
977 @defvar display-buffer-function
978 This variable is the most flexible way to customize the behavior of
979 @code{display-buffer}. If it is non-@code{nil}, it should be a function
980 that @code{display-buffer} calls to do the work. The function should
981 accept two arguments, the same two arguments that @code{display-buffer}
982 received. It should choose or create a window, display the specified
983 buffer, and then return the window.
984
985 This hook takes precedence over all the other options and hooks
986 described above.
987 @end defvar
988
989 @c Emacs 19 feature
990 @cindex dedicated window
991 A window can be marked as ``dedicated'' to its buffer. Then
992 @code{display-buffer} will not try to use that window to display any
993 other buffer.
994
995 @defun window-dedicated-p window
996 This function returns @code{t} if @var{window} is marked as dedicated;
997 otherwise @code{nil}.
998 @end defun
999
1000 @defun set-window-dedicated-p window flag
1001 This function marks @var{window} as dedicated if @var{flag} is
1002 non-@code{nil}, and nondedicated otherwise.
1003 @end defun
1004
1005 @node Window Point
1006 @section Windows and Point
1007 @cindex window position
1008 @cindex window point
1009 @cindex position in window
1010 @cindex point in window
1011
1012 Each window has its own value of point, independent of the value of
1013 point in other windows displaying the same buffer. This makes it useful
1014 to have multiple windows showing one buffer.
1015
1016 @itemize @bullet
1017 @item
1018 The window point is established when a window is first created; it is
1019 initialized from the buffer's point, or from the window point of another
1020 window opened on the buffer if such a window exists.
1021
1022 @item
1023 Selecting a window sets the value of point in its buffer from the
1024 window's value of point. Conversely, deselecting a window sets the
1025 window's value of point from that of the buffer. Thus, when you switch
1026 between windows that display a given buffer, the point value for the
1027 selected window is in effect in the buffer, while the point values for
1028 the other windows are stored in those windows.
1029
1030 @item
1031 As long as the selected window displays the current buffer, the window's
1032 point and the buffer's point always move together; they remain equal.
1033
1034 @item
1035 @xref{Positions}, for more details on buffer positions.
1036 @end itemize
1037
1038 As far as the user is concerned, point is where the cursor is, and
1039 when the user switches to another buffer, the cursor jumps to the
1040 position of point in that buffer.
1041
1042 @defun window-point &optional window
1043 This function returns the current position of point in @var{window}.
1044 For a nonselected window, this is the value point would have (in that
1045 window's buffer) if that window were selected. If @var{window} is
1046 @code{nil}, the selected window is used.
1047
1048 When @var{window} is the selected window and its buffer is also the
1049 current buffer, the value returned is the same as point in that buffer.
1050
1051 Strictly speaking, it would be more correct to return the
1052 ``top-level'' value of point, outside of any @code{save-excursion}
1053 forms. But that value is hard to find.
1054 @end defun
1055
1056 @defun set-window-point window position
1057 This function positions point in @var{window} at position
1058 @var{position} in @var{window}'s buffer.
1059 @end defun
1060
1061 @node Window Start
1062 @section The Window Start Position
1063
1064 Each window contains a marker used to keep track of a buffer position
1065 that specifies where in the buffer display should start. This position
1066 is called the @dfn{display-start} position of the window (or just the
1067 @dfn{start}). The character after this position is the one that appears
1068 at the upper left corner of the window. It is usually, but not
1069 inevitably, at the beginning of a text line.
1070
1071 @defun window-start &optional window
1072 @cindex window top line
1073 This function returns the display-start position of window
1074 @var{window}. If @var{window} is @code{nil}, the selected window is
1075 used. For example,
1076
1077 @example
1078 @group
1079 (window-start)
1080 @result{} 7058
1081 @end group
1082 @end example
1083
1084 When you create a window, or display a different buffer in it, the
1085 display-start position is set to a display-start position recently used
1086 for the same buffer, or 1 if the buffer doesn't have any.
1087
1088 Redisplay updates the window-start position (if you have not specified
1089 it explicitly since the previous redisplay)---for example, to make sure
1090 point appears on the screen. Nothing except redisplay automatically
1091 changes the window-start position; if you move point, do not expect the
1092 window-start position to change in response until after the next
1093 redisplay.
1094
1095 For a realistic example of using @code{window-start}, see the
1096 description of @code{count-lines} in @ref{Text Lines}.
1097 @end defun
1098
1099 @defun window-end &optional window update
1100 This function returns the position of the end of the display in window
1101 @var{window}. If @var{window} is @code{nil}, the selected window is
1102 used.
1103
1104 Simply changing the buffer text or moving point does not update the
1105 value that @code{window-end} returns. The value is updated only when
1106 Emacs redisplays and redisplay completes without being preempted.
1107
1108 If the last redisplay of @var{window} was preempted, and did not finish,
1109 Emacs does not know the position of the end of display in that window.
1110 In that case, this function returns @code{nil}.
1111
1112 If @var{update} is non-@code{nil}, @code{window-end} always returns
1113 an up-to-date value for where the window ends. If the saved value is
1114 valid, @code{window-end} returns that; otherwise it computes the correct
1115 value by scanning the buffer text.
1116 @end defun
1117
1118 @defun set-window-start window position &optional noforce
1119 This function sets the display-start position of @var{window} to
1120 @var{position} in @var{window}'s buffer. It returns @var{position}.
1121
1122 The display routines insist that the position of point be visible when a
1123 buffer is displayed. Normally, they change the display-start position
1124 (that is, scroll the window) whenever necessary to make point visible.
1125 However, if you specify the start position with this function using
1126 @code{nil} for @var{noforce}, it means you want display to start at
1127 @var{position} even if that would put the location of point off the
1128 screen. If this does place point off screen, the display routines move
1129 point to the left margin on the middle line in the window.
1130
1131 For example, if point @w{is 1} and you set the start of the window @w{to
1132 2}, then point would be ``above'' the top of the window. The display
1133 routines will automatically move point if it is still 1 when redisplay
1134 occurs. Here is an example:
1135
1136 @example
1137 @group
1138 ;; @r{Here is what @samp{foo} looks like before executing}
1139 ;; @r{the @code{set-window-start} expression.}
1140 @end group
1141
1142 @group
1143 ---------- Buffer: foo ----------
1144 @point{}This is the contents of buffer foo.
1145 2
1146 3
1147 4
1148 5
1149 6
1150 ---------- Buffer: foo ----------
1151 @end group
1152
1153 @group
1154 (set-window-start
1155 (selected-window)
1156 (1+ (window-start)))
1157 @result{} 2
1158 @end group
1159
1160 @group
1161 ;; @r{Here is what @samp{foo} looks like after executing}
1162 ;; @r{the @code{set-window-start} expression.}
1163 ---------- Buffer: foo ----------
1164 his is the contents of buffer foo.
1165 2
1166 3
1167 @point{}4
1168 5
1169 6
1170 ---------- Buffer: foo ----------
1171 @end group
1172 @end example
1173
1174 If @var{noforce} is non-@code{nil}, and @var{position} would place point
1175 off screen at the next redisplay, then redisplay computes a new window-start
1176 position that works well with point, and thus @var{position} is not used.
1177 @end defun
1178
1179 @defun pos-visible-in-window-p &optional position window
1180 This function returns @code{t} if @var{position} is within the range
1181 of text currently visible on the screen in @var{window}. It returns
1182 @code{nil} if @var{position} is scrolled vertically out of view. The
1183 argument @var{position} defaults to the current position of point;
1184 @var{window}, to the selected window. Here is an example:
1185
1186 @example
1187 @group
1188 (or (pos-visible-in-window-p
1189 (point) (selected-window))
1190 (recenter 0))
1191 @end group
1192 @end example
1193
1194 The @code{pos-visible-in-window-p} function considers only vertical
1195 scrolling. If @var{position} is out of view only because @var{window}
1196 has been scrolled horizontally, @code{pos-visible-in-window-p} returns
1197 @code{t} anyway. @xref{Horizontal Scrolling}.
1198 @end defun
1199
1200 @node Textual Scrolling
1201 @section Textual Scrolling
1202 @cindex textual scrolling
1203 @cindex scrolling textually
1204
1205 @dfn{Textual scrolling} means moving the text up or down though a
1206 window. It works by changing the value of the window's display-start
1207 location. It may also change the value of @code{window-point} to keep
1208 point on the screen.
1209
1210 Textual scrolling was formerly called ``vertical scrolling,'' but we
1211 changed its name to distinguish it from the new vertical fractional
1212 scrolling feature (@pxref{Vertical Scrolling}).
1213
1214 In the commands @code{scroll-up} and @code{scroll-down}, the directions
1215 ``up'' and ``down'' refer to the motion of the text in the buffer at which
1216 you are looking through the window. Imagine that the text is
1217 written on a long roll of paper and that the scrolling commands move the
1218 paper up and down. Thus, if you are looking at text in the middle of a
1219 buffer and repeatedly call @code{scroll-down}, you will eventually see
1220 the beginning of the buffer.
1221
1222 Some people have urged that the opposite convention be used: they
1223 imagine that the window moves over text that remains in place. Then
1224 ``down'' commands would take you to the end of the buffer. This view is
1225 more consistent with the actual relationship between windows and the
1226 text in the buffer, but it is less like what the user sees. The
1227 position of a window on the terminal does not move, and short scrolling
1228 commands clearly move the text up or down on the screen. We have chosen
1229 names that fit the user's point of view.
1230
1231 The textual scrolling functions (aside from
1232 @code{scroll-other-window}) have unpredictable results if the current
1233 buffer is different from the buffer that is displayed in the selected
1234 window. @xref{Current Buffer}.
1235
1236 @deffn Command scroll-up &optional count
1237 This function scrolls the text in the selected window upward
1238 @var{count} lines. If @var{count} is negative, scrolling is actually
1239 downward.
1240
1241 If @var{count} is @code{nil} (or omitted), then the length of scroll
1242 is @code{next-screen-context-lines} lines less than the usable height of
1243 the window (not counting its mode line).
1244
1245 @code{scroll-up} returns @code{nil}.
1246 @end deffn
1247
1248 @deffn Command scroll-down &optional count
1249 This function scrolls the text in the selected window downward
1250 @var{count} lines. If @var{count} is negative, scrolling is actually
1251 upward.
1252
1253 If @var{count} is omitted or @code{nil}, then the length of the scroll
1254 is @code{next-screen-context-lines} lines less than the usable height of
1255 the window (not counting its mode line).
1256
1257 @code{scroll-down} returns @code{nil}.
1258 @end deffn
1259
1260 @deffn Command scroll-other-window &optional count
1261 This function scrolls the text in another window upward @var{count}
1262 lines. Negative values of @var{count}, or @code{nil}, are handled
1263 as in @code{scroll-up}.
1264
1265 You can specify which buffer to scroll by setting the variable
1266 @code{other-window-scroll-buffer} to a buffer. If that buffer isn't
1267 already displayed, @code{scroll-other-window} displays it in some
1268 window.
1269
1270 When the selected window is the minibuffer, the next window is normally
1271 the one at the top left corner. You can specify a different window to
1272 scroll, when the minibuffer is selected, by setting the variable
1273 @code{minibuffer-scroll-window}. This variable has no effect when any
1274 other window is selected. @xref{Minibuffer Misc}.
1275
1276 When the minibuffer is active, it is the next window if the selected
1277 window is the one at the bottom right corner. In this case,
1278 @code{scroll-other-window} attempts to scroll the minibuffer. If the
1279 minibuffer contains just one line, it has nowhere to scroll to, so the
1280 line reappears after the echo area momentarily displays the message
1281 ``Beginning of buffer''.
1282 @end deffn
1283
1284 @c Emacs 19 feature
1285 @defvar other-window-scroll-buffer
1286 If this variable is non-@code{nil}, it tells @code{scroll-other-window}
1287 which buffer to scroll.
1288 @end defvar
1289
1290 @defopt scroll-margin
1291 This option specifies the size of the scroll margin---a minimum number
1292 of lines between point and the top or bottom of a window. Whenever
1293 point gets within this many lines of the top or bottom of the window,
1294 the window scrolls automatically (if possible) to move point out of the
1295 margin, closer to the center of the window.
1296 @end defopt
1297
1298 @defopt scroll-conservatively
1299 This variable controls how scrolling is done automatically when point
1300 moves off the screen (or into the scroll margin). If the value is zero,
1301 then redisplay scrolls the text to center point vertically in the
1302 window. If the value is a positive integer @var{n}, then redisplay
1303 scrolls the window up to @var{n} lines in either direction, if that will
1304 bring point back into view. Otherwise, it centers point. The default
1305 value is zero.
1306
1307 A value of @code{nil} is equivalent to .5, since it centers point. This
1308 variable automatically becomes buffer-local when set in any fashion.
1309 @end defopt
1310
1311 @defopt scroll-up-aggressively
1312 @tindex scroll-up-aggressively
1313 The value of this variable should be either @code{nil} or a fraction
1314 @var{f} between 0 and 1. If it is a fraction, that specifies where on
1315 the screen to put point when scrolling upward. More precisely, when a
1316 window scrolls up because point is above the window start, the new start
1317 position is chosen to put point @var{f} part of the window height from
1318 the top. The larger @var{f}, the more aggressive the scrolling.
1319
1320 A value of @code{nil} is equivalent to .5, since its effect is to center
1321 point. This variable automatically becomes buffer-local when set in any
1322 fashion.
1323 @end defopt
1324
1325 @defopt scroll-down-aggressively
1326 @tindex scroll-down-aggressively
1327 Likewise, for scrolling down. The value, @var{f}, specifies how far
1328 point should be placed from the bottom of the window; thus, as with
1329 @code{scroll-up-aggressively}, a larger value scrolls more aggressively.
1330 @end defopt
1331
1332 @defopt scroll-step
1333 This variable is an older variant of @code{scroll-conservatively}. The
1334 difference is that it if its value is @var{n}, that permits scrolling
1335 only by precisely @var{n} lines, not a smaller number. This feature
1336 does not work with @code{scroll-margin}. The default value is zero.
1337 @end defopt
1338
1339 @defopt scroll-preserve-screen-position
1340 If this option is non-@code{nil}, the scroll functions move point so
1341 that the vertical position of the cursor is unchanged, when that is
1342 possible.
1343 @end defopt
1344
1345 @defopt next-screen-context-lines
1346 The value of this variable is the number of lines of continuity to
1347 retain when scrolling by full screens. For example, @code{scroll-up}
1348 with an argument of @code{nil} scrolls so that this many lines at the
1349 bottom of the window appear instead at the top. The default value is
1350 @code{2}.
1351 @end defopt
1352
1353 @deffn Command recenter &optional count
1354 @cindex centering point
1355 This function scrolls the selected window to put the text where point
1356 is located at a specified vertical position within the window.
1357
1358 If @var{count} is a nonnegative number, it puts the line containing
1359 point @var{count} lines down from the top of the window. If @var{count}
1360 is a negative number, then it counts upward from the bottom of the
1361 window, so that @minus{}1 stands for the last usable line in the window.
1362 If @var{count} is a non-@code{nil} list, then it stands for the line in
1363 the middle of the window.
1364
1365 If @var{count} is @code{nil}, @code{recenter} puts the line containing
1366 point in the middle of the window, then clears and redisplays the entire
1367 selected frame.
1368
1369 When @code{recenter} is called interactively, @var{count} is the raw
1370 prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
1371 @var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
1372 @var{count} to 4, which positions the current line four lines from the
1373 top.
1374
1375 With an argument of zero, @code{recenter} positions the current line at
1376 the top of the window. This action is so handy that some people make a
1377 separate key binding to do this. For example,
1378
1379 @example
1380 @group
1381 (defun line-to-top-of-window ()
1382 "Scroll current line to top of window.
1383 Replaces three keystroke sequence C-u 0 C-l."
1384 (interactive)
1385 (recenter 0))
1386
1387 (global-set-key [kp-multiply] 'line-to-top-of-window)
1388 @end group
1389 @end example
1390 @end deffn
1391
1392 @node Vertical Scrolling
1393 @section Vertical Fractional Scrolling
1394 @cindex Vertical Fractional Scrolling
1395
1396 @dfn{Vertical fractional scrolling} means shifting the image in the
1397 window up or down by a specified multiple or fraction of a line.
1398 Starting in Emacs 21, each window has a @dfn{vertical scroll position},
1399 which is a number, never less than zero. It specifies how far to raise
1400 the contents of the window. Raising the window contents generally makes
1401 all or part of some lines disappear off the top, and all or part of some
1402 other lines appear at the bottom. The usual value is zero.
1403
1404 The vertical scroll position is measured in units of the normal line
1405 height, which is the height of the default font. Thus, if the value is
1406 .5, that means the window contents are scrolled up half the normal line
1407 height. If it is 3.3, that means the window contents are scrolled up
1408 somewhat over three times the normal line height.
1409
1410 What fraction of a line the vertical scrolling covers, or how many
1411 lines, depends on what the lines contain. A value of .5 could scroll a
1412 line whose height is very short off the screen, while a value of 3.3
1413 could scroll just part of the way through a tall line or an image.
1414
1415 @defun window-vscroll &optional window
1416 This function returns the current vertical scroll position of
1417 @var{window}, If @var{window} is @code{nil}, the selected window is
1418 used.
1419
1420 @example
1421 @group
1422 (window-vscroll)
1423 @result{} 0
1424 @end group
1425 @end example
1426 @end defun
1427
1428 @defun set-window-vscroll window lines
1429 This function sets @var{window}'s vertical scroll position to
1430 @var{lines}. The argument @var{lines} should be zero or positive; if
1431 not, it is taken as zero.
1432
1433 The actual vertical scroll position must always correspond
1434 to an integral number of pixels, so the value you specify
1435 is rounded accordingly.
1436
1437 The return value is the result of this rounding.
1438
1439 @example
1440 @group
1441 (set-window-vscroll (selected-window) 1.2)
1442 @result{} 1.13
1443 @end group
1444 @end example
1445 @end defun
1446
1447 @node Horizontal Scrolling
1448 @section Horizontal Scrolling
1449 @cindex horizontal scrolling
1450
1451 @dfn{Horizontal scrolling} means shifting the image in the window left
1452 or right by a specified multiple of the normal character width. Each
1453 window has a @dfn{vertical scroll position}, which is a number, never
1454 less than zero. It specifies how far to shift the contents left.
1455 Shifting the window contents left generally makes all or part of some
1456 characters disappear off the left, and all or part of some other
1457 characters appear at the right. The usual value is zero.
1458
1459 The horizontal scroll position is measured in units of the normal
1460 character width, which is the width of space in the default font. Thus,
1461 if the value is 5, that means the window contents are scrolled left by 5
1462 times the the normal character width. How many characters actually
1463 disappear off to the left depends on their width, and could vary from
1464 line to line.
1465
1466 Because we read from side to side in the ``inner loop'', and from top
1467 to bottom in the ``outer loop'', the effect of horizontal scrolling is
1468 not like that of textual or vertical scrolling. Textual scrolling
1469 involves selection of a portion of text to display, and vertical
1470 scrolling moves the window contents contiguously; but horizontal
1471 scrolling causes part of @emph{each line} to go off screen.
1472
1473 Usually, no horizontal scrolling is in effect; then the leftmost
1474 column is at the left edge of the window. In this state, scrolling to
1475 the right is meaningless, since there is no data to the left of the edge
1476 to be revealed by it; so this is not allowed. Scrolling to the left is
1477 allowed; it scrolls the first columns of text off the edge of the window
1478 and can reveal additional columns on the right that were truncated
1479 before. Once a window has a nonzero amount of leftward horizontal
1480 scrolling, you can scroll it back to the right, but only so far as to
1481 reduce the net horizontal scroll to zero. There is no limit to how far
1482 left you can scroll, but eventually all the text will disappear off the
1483 left edge.
1484
1485 In Emacs 21, redisplay automatically alters the horizontal scrolling
1486 of a window as necessary to ensure that point is always visible.
1487 However, you can still set the horizontal scrolling value explicitly.
1488 The value you specify will be used, provided it leaves point visible.
1489
1490 @deffn Command scroll-left &optional count
1491 This function scrolls the selected window @var{count} columns to the
1492 left (or to the right if @var{count} is negative). The default
1493 for @var{count} is the window width, minus 2.
1494
1495 The return value is the total amount of leftward horizontal scrolling in
1496 effect after the change---just like the value returned by
1497 @code{window-hscroll} (below).
1498 @end deffn
1499
1500 @deffn Command scroll-right &optional count
1501 This function scrolls the selected window @var{count} columns to the
1502 right (or to the left if @var{count} is negative). The default
1503 for @var{count} is the window width, minus 2.
1504
1505 The return value is the total amount of leftward horizontal scrolling in
1506 effect after the change---just like the value returned by
1507 @code{window-hscroll} (below).
1508
1509 Once you scroll a window as far right as it can go, back to its normal
1510 position where the total leftward scrolling is zero, attempts to scroll
1511 any farther right have no effect.
1512 @end deffn
1513
1514 @defun window-hscroll &optional window
1515 This function returns the total leftward horizontal scrolling of
1516 @var{window}---the number of columns by which the text in @var{window}
1517 is scrolled left past the left margin.
1518
1519 The value is never negative. It is zero when no horizontal scrolling
1520 has been done in @var{window} (which is usually the case).
1521
1522 If @var{window} is @code{nil}, the selected window is used.
1523
1524 @example
1525 @group
1526 (window-hscroll)
1527 @result{} 0
1528 @end group
1529 @group
1530 (scroll-left 5)
1531 @result{} 5
1532 @end group
1533 @group
1534 (window-hscroll)
1535 @result{} 5
1536 @end group
1537 @end example
1538 @end defun
1539
1540 @defun set-window-hscroll window columns
1541 This function sets the number of columns from the left margin that
1542 @var{window} is scrolled from the value of @var{columns}. The argument
1543 @var{columns} should be zero or positive; if not, it is taken as zero.
1544 Fractional values of @var{columns} are not supported at present.
1545
1546 The value returned is @var{columns}.
1547
1548 @example
1549 @group
1550 (set-window-hscroll (selected-window) 10)
1551 @result{} 10
1552 @end group
1553 @end example
1554 @end defun
1555
1556 Here is how you can determine whether a given position @var{position}
1557 is off the screen due to horizontal scrolling:
1558
1559 @example
1560 @group
1561 (defun hscroll-on-screen (window position)
1562 (save-excursion
1563 (goto-char position)
1564 (and
1565 (>= (- (current-column) (window-hscroll window)) 0)
1566 (< (- (current-column) (window-hscroll window))
1567 (window-width window)))))
1568 @end group
1569 @end example
1570
1571 @node Size of Window
1572 @section The Size of a Window
1573 @cindex window size
1574 @cindex size of window
1575
1576 An Emacs window is rectangular, and its size information consists of
1577 the height (the number of lines) and the width (the number of character
1578 positions in each line). The mode line is included in the height. But
1579 the width does not count the scroll bar or the column of @samp{|}
1580 characters that separates side-by-side windows.
1581
1582 The following three functions return size information about a window:
1583
1584 @defun window-height &optional window
1585 This function returns the number of lines in @var{window}, including its
1586 mode line. If @var{window} fills its entire frame, this is typically
1587 one less than the value of @code{frame-height} on that frame (since the
1588 last line is always reserved for the minibuffer).
1589
1590 If @var{window} is @code{nil}, the function uses the selected window.
1591
1592 @example
1593 @group
1594 (window-height)
1595 @result{} 23
1596 @end group
1597 @group
1598 (split-window-vertically)
1599 @result{} #<window 4 on windows.texi>
1600 @end group
1601 @group
1602 (window-height)
1603 @result{} 11
1604 @end group
1605 @end example
1606 @end defun
1607
1608 @defun window-width &optional window
1609 This function returns the number of columns in @var{window}. If
1610 @var{window} fills its entire frame, this is the same as the value of
1611 @code{frame-width} on that frame. The width does not include the
1612 window's scroll bar or the column of @samp{|} characters that separates
1613 side-by-side windows.
1614
1615 If @var{window} is @code{nil}, the function uses the selected window.
1616
1617 @example
1618 @group
1619 (window-width)
1620 @result{} 80
1621 @end group
1622 @end example
1623 @end defun
1624
1625 @defun window-edges &optional window
1626 This function returns a list of the edge coordinates of @var{window}.
1627 If @var{window} is @code{nil}, the selected window is used.
1628
1629 The order of the list is @code{(@var{left} @var{top} @var{right}
1630 @var{bottom})}, all elements relative to 0, 0 at the top left corner of
1631 the frame. The element @var{right} of the value is one more than the
1632 rightmost column used by @var{window}, and @var{bottom} is one more than
1633 the bottommost row used by @var{window} and its mode-line.
1634
1635 If a window has a scroll bar, the right edge value includes the width of
1636 the scroll bar. Otherwise, if the window has a neighbor on the right,
1637 its right edge value includes the width of the separator line between
1638 the window and that neighbor. Since the width of the window does not
1639 include this separator, the width does not usually equal the difference
1640 between the right and left edges.
1641
1642 Here is the result obtained on a typical 24-line terminal with just one
1643 window:
1644
1645 @example
1646 @group
1647 (window-edges (selected-window))
1648 @result{} (0 0 80 23)
1649 @end group
1650 @end example
1651
1652 @noindent
1653 The bottom edge is at line 23 because the last line is the echo area.
1654
1655 If @var{window} is at the upper left corner of its frame, then
1656 @var{bottom} is the same as the value of @code{(window-height)},
1657 @var{right} is almost the same as the value of @code{(window-width)},
1658 and @var{top} and @var{left} are zero. For example, the edges of the
1659 following window are @w{@samp{0 0 8 5}}. Assuming that the frame has
1660 more than 8 columns, the last column of the window (column 7) holds a
1661 border rather than text. The last row (row 4) holds the mode line,
1662 shown here with @samp{xxxxxxxxx}.
1663
1664 @example
1665 @group
1666 0
1667 _______
1668 0 | |
1669 | |
1670 | |
1671 | |
1672 xxxxxxxxx 4
1673
1674 7
1675 @end group
1676 @end example
1677
1678 In the following example, let's suppose that the frame is 7
1679 columns wide. Then the edges of the left window are @w{@samp{0 0 4 3}}
1680 and the edges of the right window are @w{@samp{4 0 8 3}}.
1681
1682 @example
1683 @group
1684 ___ ___
1685 | | |
1686 | | |
1687 xxxxxxxxx
1688
1689 0 34 7
1690 @end group
1691 @end example
1692 @end defun
1693
1694 @node Resizing Windows
1695 @section Changing the Size of a Window
1696 @cindex window resizing
1697 @cindex changing window size
1698 @cindex window size, changing
1699
1700 The window size functions fall into two classes: high-level commands
1701 that change the size of windows and low-level functions that access
1702 window size. Emacs does not permit overlapping windows or gaps between
1703 windows, so resizing one window affects other windows.
1704
1705 @deffn Command enlarge-window size &optional horizontal
1706 This function makes the selected window @var{size} lines taller,
1707 stealing lines from neighboring windows. It takes the lines from one
1708 window at a time until that window is used up, then takes from another.
1709 If a window from which lines are stolen shrinks below
1710 @code{window-min-height} lines, that window disappears.
1711
1712 If @var{horizontal} is non-@code{nil}, this function makes
1713 @var{window} wider by @var{size} columns, stealing columns instead of
1714 lines. If a window from which columns are stolen shrinks below
1715 @code{window-min-width} columns, that window disappears.
1716
1717 If the requested size would exceed that of the window's frame, then the
1718 function makes the window occupy the entire height (or width) of the
1719 frame.
1720
1721 If there are various other windows from which lines or columns can be
1722 stolen, and some of them specify fixed size (using
1723 @code{window-size-fixed}, see below), they are left untouched while
1724 other windows are ``robbed.'' If it would be necessary to alter the
1725 size of a fixed-size window, @code{enlarge-window} gets an error
1726 instead.
1727
1728 If @var{size} is negative, this function shrinks the window by
1729 @minus{}@var{size} lines or columns. If that makes the window smaller
1730 than the minimum size (@code{window-min-height} and
1731 @code{window-min-width}), @code{enlarge-window} deletes the window.
1732
1733 @code{enlarge-window} returns @code{nil}.
1734 @end deffn
1735
1736 @deffn Command enlarge-window-horizontally columns
1737 This function makes the selected window @var{columns} wider.
1738 It could be defined as follows:
1739
1740 @example
1741 @group
1742 (defun enlarge-window-horizontally (columns)
1743 (enlarge-window columns t))
1744 @end group
1745 @end example
1746 @end deffn
1747
1748 @deffn Command shrink-window size &optional horizontal
1749 This function is like @code{enlarge-window} but negates the argument
1750 @var{size}, making the selected window smaller by giving lines (or
1751 columns) to the other windows. If the window shrinks below
1752 @code{window-min-height} or @code{window-min-width}, then it disappears.
1753
1754 If @var{size} is negative, the window is enlarged by @minus{}@var{size}
1755 lines or columns.
1756 @end deffn
1757
1758 @deffn Command shrink-window-horizontally columns
1759 This function makes the selected window @var{columns} narrower.
1760 It could be defined as follows:
1761
1762 @example
1763 @group
1764 (defun shrink-window-horizontally (columns)
1765 (shrink-window columns t))
1766 @end group
1767 @end example
1768 @end deffn
1769
1770 @deffn Command shrink-window-if-larger-than-buffer &optional window
1771 This command shrinks @var{window} to be as small as possible while still
1772 showing the full contents of its buffer---but not less than
1773 @code{window-min-height} lines. If @var{window} is not given,
1774 it defaults to the selected window.
1775
1776 However, the command does nothing if the window is already too small to
1777 display the whole text of the buffer, or if part of the contents are
1778 currently scrolled off screen, or if the window is not the full width of
1779 its frame, or if the window is the only window in its frame.
1780 @end deffn
1781
1782 @tindex window-size-fixed
1783 @defvar window-size-fixed
1784 If this variable is non-@code{nil}, in any given buffer,
1785 then the size of any window displaying the buffer remains fixed
1786 unless you explicitly change it or Emacs has no other choice.
1787 (This feature is new in Emacs 21.)
1788
1789 If the value is @code{height}, then only the window's height is fixed;
1790 if the value is @code{width}, then only the window's width is fixed.
1791 Any other non-@code{nil} value fixes both the width and the height.
1792
1793 The usual way to use this variable is to give it a buffer-local value in
1794 a particular buffer. That way, the windows (but usually there is only
1795 one) displaying that buffer have fixed size.
1796
1797 Explicit size-change functions such as @code{enlarge-window}
1798 get an error if they would have to change a window size which is fixed.
1799 Therefore, when you want to change the size of such a window,
1800 you should bind @code{window-size-fixed} to @code{nil}, like this:
1801
1802 @example
1803 (let ((window-size-fixed nil))
1804 (enlarge-window 10))
1805 @end example
1806
1807 Note that changing the frame size will change the size of a
1808 fixed-size window, if there is no other alternative.
1809 @end defvar
1810
1811 @cindex minimum window size
1812 The following two variables constrain the window-size-changing
1813 functions to a minimum height and width.
1814
1815 @defopt window-min-height
1816 The value of this variable determines how short a window may become
1817 before it is automatically deleted. Making a window smaller than
1818 @code{window-min-height} automatically deletes it, and no window may be
1819 created shorter than this. The absolute minimum height is two (allowing
1820 one line for the mode line, and one line for the buffer display).
1821 Actions that change window sizes reset this variable to two if it is
1822 less than two. The default value is 4.
1823 @end defopt
1824
1825 @defopt window-min-width
1826 The value of this variable determines how narrow a window may become
1827 before it is automatically deleted. Making a window smaller than
1828 @code{window-min-width} automatically deletes it, and no window may be
1829 created narrower than this. The absolute minimum width is one; any
1830 value below that is ignored. The default value is 10.
1831 @end defopt
1832
1833 @node Coordinates and Windows
1834 @section Coordinates and Windows
1835
1836 This section describes how to relate screen coordinates to windows.
1837
1838 @defun window-at x y &optional frame
1839 This function returns the window containing the specified cursor
1840 position in the frame @var{frame}. The coordinates @var{x} and @var{y}
1841 are measured in characters and count from the top left corner of the
1842 frame. If they are out of range, @code{window-at} returns @code{nil}.
1843
1844 If you omit @var{frame}, the selected frame is used.
1845 @end defun
1846
1847 @defun coordinates-in-window-p coordinates window
1848 This function checks whether a particular frame position falls within
1849 the window @var{window}.
1850
1851 The argument @var{coordinates} is a cons cell of the form @code{(@var{x}
1852 . @var{y})}. The coordinates @var{x} and @var{y} are measured in
1853 characters, and count from the top left corner of the screen or frame.
1854
1855 The value returned by @code{coordinates-in-window-p} is non-@code{nil}
1856 if the coordinates are inside @var{window}. The value also indicates
1857 what part of the window the position is in, as follows:
1858
1859 @table @code
1860 @item (@var{relx} . @var{rely})
1861 The coordinates are inside @var{window}. The numbers @var{relx} and
1862 @var{rely} are the equivalent window-relative coordinates for the
1863 specified position, counting from 0 at the top left corner of the
1864 window.
1865
1866 @item mode-line
1867 The coordinates are in the mode line of @var{window}.
1868
1869 @item header-line
1870 The coordinates are in the header line of @var{window}.
1871
1872 @item vertical-line
1873 The coordinates are in the vertical line between @var{window} and its
1874 neighbor to the right. This value occurs only if the window doesn't
1875 have a scroll bar; positions in a scroll bar are considered outside the
1876 window for these purposes.
1877
1878 @item nil
1879 The coordinates are not in any part of @var{window}.
1880 @end table
1881
1882 The function @code{coordinates-in-window-p} does not require a frame as
1883 argument because it always uses the frame that @var{window} is on.
1884 @end defun
1885
1886 @node Window Configurations
1887 @section Window Configurations
1888 @cindex window configurations
1889 @cindex saving window information
1890
1891 A @dfn{window configuration} records the entire layout of one
1892 frame---all windows, their sizes, which buffers they contain, what part
1893 of each buffer is displayed, and the values of point and the mark. You
1894 can bring back an entire previous layout by restoring a window
1895 configuration previously saved.
1896
1897 If you want to record all frames instead of just one, use a frame
1898 configuration instead of a window configuration. @xref{Frame
1899 Configurations}.
1900
1901 @defun current-window-configuration &optional frame
1902 This function returns a new object representing @var{frame}'s
1903 current window configuration, including the number of windows, their
1904 sizes and current buffers, which window is the selected window, and for
1905 each window the displayed buffer, the display-start position, and the
1906 positions of point and the mark. It also includes the values of
1907 @code{window-min-height}, @code{window-min-width} and
1908 @code{minibuffer-scroll-window}. An exception is made for point in the
1909 current buffer, whose value is not saved.
1910
1911 If @var{frame} is omitted, the selected frame is used.
1912 @end defun
1913
1914 @defun set-window-configuration configuration
1915 This function restores the configuration of windows and buffers as
1916 specified by @var{configuration}, for the frame that @var{configuration}
1917 was created for.
1918
1919 The argument @var{configuration} must be a value that was previously
1920 returned by @code{current-window-configuration}. This configuration is
1921 restored in the frame from which @var{configuration} was made, whether
1922 that frame is selected or not. This always counts as a window size
1923 change and triggers execution of the @code{window-size-change-functions}
1924 (@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
1925 know how to tell whether the new configuration actually differs from the
1926 old one.
1927
1928 If the frame which @var{configuration} was saved from is dead, all this
1929 function does is restore the three variables @code{window-min-height},
1930 @code{window-min-width} and @code{minibuffer-scroll-window}.
1931
1932 Here is a way of using this function to get the same effect
1933 as @code{save-window-excursion}:
1934
1935 @example
1936 @group
1937 (let ((config (current-window-configuration)))
1938 (unwind-protect
1939 (progn (split-window-vertically nil)
1940 @dots{})
1941 (set-window-configuration config)))
1942 @end group
1943 @end example
1944 @end defun
1945
1946 @defspec save-window-excursion forms@dots{}
1947 This special form records the window configuration, executes @var{forms}
1948 in sequence, then restores the earlier window configuration. The window
1949 configuration includes the value of point and the portion of the buffer
1950 that is visible. It also includes the choice of selected window.
1951 However, it does not include the value of point in the current buffer;
1952 use @code{save-excursion} also, if you wish to preserve that.
1953
1954 Don't use this construct when @code{save-selected-window} is all you need.
1955
1956 Exit from @code{save-window-excursion} always triggers execution of the
1957 @code{window-size-change-functions}. (It doesn't know how to tell
1958 whether the restored configuration actually differs from the one in
1959 effect at the end of the @var{forms}.)
1960
1961 The return value is the value of the final form in @var{forms}.
1962 For example:
1963
1964 @example
1965 @group
1966 (split-window)
1967 @result{} #<window 25 on control.texi>
1968 @end group
1969 @group
1970 (setq w (selected-window))
1971 @result{} #<window 19 on control.texi>
1972 @end group
1973 @group
1974 (save-window-excursion
1975 (delete-other-windows w)
1976 (switch-to-buffer "foo")
1977 'do-something)
1978 @result{} do-something
1979 ;; @r{The screen is now split again.}
1980 @end group
1981 @end example
1982 @end defspec
1983
1984 @defun window-configuration-p object
1985 This function returns @code{t} if @var{object} is a window configuration.
1986 @end defun
1987
1988 @defun compare-window-configurations config1 config2
1989 This function compares two window configurations as regards the
1990 structure of windows, but ignores the values of point and mark and the
1991 saved scrolling positions---it can return @code{t} even if those
1992 aspects differ.
1993
1994 The function @code{equal} can also compare two window configurations; it
1995 regards configurations as unequal if they differ in any respect, even a
1996 saved point or mark.
1997 @end defun
1998
1999 Primitives to look inside of window configurations would make sense,
2000 but none are implemented. It is not clear they are useful enough to be
2001 worth implementing.
2002
2003 @node Window Hooks
2004 @section Hooks for Window Scrolling and Changes
2005
2006 This section describes how a Lisp program can take action whenever a
2007 window displays a different part of its buffer or a different buffer.
2008 There are three actions that can change this: scrolling the window,
2009 switching buffers in the window, and changing the size of the window.
2010 The first two actions run @code{window-scroll-functions}; the last runs
2011 @code{window-size-change-functions}. The paradigmatic use of these
2012 hooks is in the implementation of Lazy Lock mode; see @ref{Support
2013 Modes, Lazy Lock, Font Lock Support Modes, emacs, The GNU Emacs Manual}.
2014
2015 @defvar window-scroll-functions
2016 This variable holds a list of functions that Emacs should call before
2017 redisplaying a window with scrolling. It is not a normal hook, because
2018 each function is called with two arguments: the window, and its new
2019 display-start position.
2020
2021 Displaying a different buffer in the window also runs these functions.
2022
2023 These functions must be careful in using @code{window-end}
2024 (@pxref{Window Start}); if you need an up-to-date value, you must use
2025 the @var{update} argument to ensure you get it.
2026 @end defvar
2027
2028 @defvar window-size-change-functions
2029 This variable holds a list of functions to be called if the size of any
2030 window changes for any reason. The functions are called just once per
2031 redisplay, and just once for each frame on which size changes have
2032 occurred.
2033
2034 Each function receives the frame as its sole argument. There is no
2035 direct way to find out which windows on that frame have changed size, or
2036 precisely how. However, if a size-change function records, at each
2037 call, the existing windows and their sizes, it can also compare the
2038 present sizes and the previous sizes.
2039
2040 Creating or deleting windows counts as a size change, and therefore
2041 causes these functions to be called. Changing the frame size also
2042 counts, because it changes the sizes of the existing windows.
2043
2044 It is not a good idea to use @code{save-window-excursion} (@pxref{Window
2045 Configurations}) in these functions, because that always counts as a
2046 size change, and it would cause these functions to be called over and
2047 over. In most cases, @code{save-selected-window} (@pxref{Selecting
2048 Windows}) is what you need here.
2049 @end defvar
2050
2051 @defvar redisplay-end-trigger-functions
2052 This abnormal hook is run whenever redisplay in a window uses text that
2053 extends past a specified end trigger position. You set the end trigger
2054 position with the function @code{set-window-redisplay-end-trigger}. The
2055 functions are called with two arguments: the window, and the end trigger
2056 position. Storing @code{nil} for the end trigger position turns off the
2057 feature, and the trigger value is automatically reset to @code{nil} just
2058 after the hook is run.
2059 @end defvar
2060
2061 @defun set-window-redisplay-end-trigger window position
2062 This function sets @var{window}'s end trigger position at
2063 @var{position}.
2064 @end defun
2065
2066 @defun window-redisplay-end-trigger &optional window
2067 This function returns @var{window}'s current end trigger position.
2068 @end defun
2069
2070 @defvar window-configuration-change-hook
2071 A normal hook that is run every time you change the window configuration
2072 of an existing frame. This includes splitting or deleting windows,
2073 changing the sizes of windows, or displaying a different buffer in a
2074 window. The frame whose window configuration has changed is the
2075 selected frame when this hook runs.
2076 @end defvar