* doc/lispref/frames.texi (Mouse Position): Fix cross-ref.
[bpt/emacs.git] / doc / lispref / frames.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1990-1995, 1998-1999, 2001-2012 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/frames
6 @node Frames, Positions, Windows, Top
7 @chapter Frames
8 @cindex frame
9
10 A @dfn{frame} is a screen object that contains one or more Emacs
11 windows (@pxref{Windows}). It is the kind of object called a
12 ``window'' in the terminology of graphical environments; but we can't
13 call it a ``window'' here, because Emacs uses that word in a different
14 way. In Emacs Lisp, a @dfn{frame object} is a Lisp object that
15 represents a frame on the screen. @xref{Frame Type}.
16
17 A frame initially contains a single main window and/or a minibuffer
18 window; you can subdivide the main window vertically or horizontally
19 into smaller windows. @xref{Splitting Windows}.
20
21 @cindex terminal
22 A @dfn{terminal} is a display device capable of displaying one or
23 more Emacs frames. In Emacs Lisp, a @dfn{terminal object} is a Lisp
24 object that represents a terminal. @xref{Terminal Type}.
25
26 @cindex terminal frame
27 @cindex window frame
28 There are two classes of terminals: text-only terminals and
29 graphical terminals. Text-only terminals are non-graphics-capable
30 display devices, including ``terminal emulators'' such as xterm. On
31 text-only terminals, each frame occupies the entire terminal screen;
32 although you can create additional frames and switch between them,
33 only one frame can be shown at any given time. We refer to frames on
34 text-only terminals as @dfn{terminal frames}. Graphical terminals, on
35 the other hand, are graphics-capable windowing systems, such as the X
36 Window System. On a graphical terminal, Emacs can display multiple
37 frames simultaneously. We refer to such frames as @dfn{window
38 frames}.
39
40 On GNU and Unix systems, you can create additional frames on any
41 available terminal, within a single Emacs session, regardless of
42 whether Emacs was started on a text-only or graphical terminal. Emacs
43 can display on both graphical and text-only terminals simultaneously.
44 This comes in handy, for instance, when you connect to the same
45 session from several remote locations. @xref{Multiple Terminals}.
46
47 @defun framep object
48 This predicate returns a non-@code{nil} value if @var{object} is a
49 frame, and @code{nil} otherwise. For a frame, the value indicates which
50 kind of display the frame uses:
51
52 @table @code
53 @item x
54 The frame is displayed in an X window.
55 @item t
56 A terminal frame on a character display.
57 @item w32
58 The frame is displayed on MS-Windows 9X/NT.
59 @item ns
60 The frame is displayed on a GNUstep or Macintosh Cocoa display.
61 @item pc
62 The frame is displayed on an MS-DOS terminal.
63 @end table
64 @end defun
65
66 @defun frame-terminal &optional frame
67 This function returns the terminal object that displays @var{frame}.
68 If @var{frame} is @code{nil} or unspecified, it defaults to the
69 selected frame.
70 @end defun
71
72 @defun terminal-live-p object
73 This predicate returns a non-@code{nil} value if @var{object} is a
74 terminal that is alive (i.e.@: was not deleted), and @code{nil}
75 otherwise. For live terminals, the return value indicates what kind
76 of frames are displayed on that terminal; the list of possible values
77 is the same as for @code{framep} above.
78 @end defun
79
80 @menu
81 * Creating Frames:: Creating additional frames.
82 * Multiple Terminals:: Displaying on several different devices.
83 * Frame Parameters:: Controlling frame size, position, font, etc.
84 * Terminal Parameters:: Parameters common for all frames on terminal.
85 * Frame Titles:: Automatic updating of frame titles.
86 * Deleting Frames:: Frames last until explicitly deleted.
87 * Finding All Frames:: How to examine all existing frames.
88 * Minibuffers and Frames:: How a frame finds the minibuffer to use.
89 * Input Focus:: Specifying the selected frame.
90 * Visibility of Frames:: Frames may be visible or invisible, or icons.
91 * Raising and Lowering:: Raising a frame makes it hide other windows;
92 lowering it makes the others hide it.
93 * Frame Configurations:: Saving the state of all frames.
94 * Mouse Tracking:: Getting events that say when the mouse moves.
95 * Mouse Position:: Asking where the mouse is, or moving it.
96 * Pop-Up Menus:: Displaying a menu for the user to select from.
97 * Dialog Boxes:: Displaying a box to ask yes or no.
98 * Pointer Shape:: Specifying the shape of the mouse pointer.
99 * Window System Selections:: Transferring text to and from other X clients.
100 * Drag and Drop:: Internals of Drag-and-Drop implementation.
101 * Color Names:: Getting the definitions of color names.
102 * Text Terminal Colors:: Defining colors for text-only terminals.
103 * Resources:: Getting resource values from the server.
104 * Display Feature Testing:: Determining the features of a terminal.
105 @end menu
106
107 @node Creating Frames
108 @section Creating Frames
109
110 To create a new frame, call the function @code{make-frame}.
111
112 @defun make-frame &optional alist
113 This function creates and returns a new frame, displaying the current
114 buffer.
115
116 The @var{alist} argument is an alist that specifies frame parameters
117 for the new frame. @xref{Frame Parameters}. If you specify the
118 @code{terminal} parameter in @var{alist}, the new frame is created on
119 that terminal. Otherwise, if you specify the @code{window-system}
120 frame parameter in @var{alist}, that determines whether the frame
121 should be displayed on a text-only or graphical terminal.
122 @xref{Window Systems}. If neither is specified, the new frame is
123 created in the same terminal as the selected frame.
124
125 Any parameters not mentioned in @var{alist} default to the values in
126 the alist @code{default-frame-alist} (@pxref{Initial Parameters});
127 parameters not specified there default from the X resources or its
128 equivalent on your operating system (@pxref{X Resources,, X Resources,
129 emacs, The GNU Emacs Manual}). After the frame is created, Emacs
130 applies any parameters listed in @code{frame-inherited-parameters}
131 (see below) and not present in the argument, taking the values from
132 the frame that was selected when @code{make-frame} was called.
133
134 This function itself does not make the new frame the selected frame.
135 @xref{Input Focus}. The previously selected frame remains selected.
136 On graphical terminals, however, the windowing system may select the
137 new frame for its own reasons.
138 @end defun
139
140 @defvar before-make-frame-hook
141 A normal hook run by @code{make-frame} before it creates the frame.
142 @end defvar
143
144 @defvar after-make-frame-functions
145 An abnormal hook run by @code{make-frame} after it creates the frame.
146 Each function in @code{after-make-frame-functions} receives one argument, the
147 frame just created.
148 @end defvar
149
150 @defvar frame-inherited-parameters
151 This variable specifies the list of frame parameters that a newly
152 created frame inherits from the currently selected frame. For each
153 parameter (a symbol) that is an element in the list and is not present
154 in the argument to @code{make-frame}, the function sets the value of
155 that parameter in the created frame to its value in the selected
156 frame.
157 @end defvar
158
159 @node Multiple Terminals
160 @section Multiple Terminals
161 @cindex multiple terminals
162 @cindex multi-tty
163 @cindex multiple X displays
164 @cindex displays, multiple
165
166 Emacs represents each terminal, whether graphical or text-only, as a
167 @dfn{terminal object} data type (@pxref{Terminal Type}). On GNU and
168 Unix systems, Emacs can use multiple terminals simultaneously in each
169 session. On other systems, it can only use a single terminal. Each
170 terminal object has the following attributes:
171
172 @itemize @bullet
173 @item
174 The name of the device used by the terminal (e.g., @samp{:0.0} or
175 @file{/dev/tty}).
176
177 @item
178 The terminal and keyboard coding systems used on the terminal.
179 @xref{Terminal I/O Encoding}.
180
181 @item
182 The kind of display associated with the terminal. This is the symbol
183 returned by the function @code{terminal-live-p} (i.e., @code{x},
184 @code{t}, @code{w32}, @code{ns}, or @code{pc}). @xref{Frames}.
185
186 @item
187 A list of terminal parameters. @xref{Terminal Parameters}.
188 @end itemize
189
190 There is no primitive for creating terminal objects. Emacs creates
191 them as needed, such as when you call @code{make-frame-on-display}
192 (which is described below).
193
194 @defun terminal-name &optional terminal
195 This function returns the file name of the device used by
196 @var{terminal}. If @var{terminal} is omitted or @code{nil}, it
197 defaults to the selected frame's terminal. @var{terminal} can also be
198 a frame, meaning that frame's terminal.
199 @end defun
200
201 @defun terminal-list
202 This function returns a list of all terminal objects currently in use.
203 @end defun
204
205 @defun get-device-terminal device
206 This function returns a terminal whose device name is given by
207 @var{device}. If @var{device} is a string, it can be either the file
208 name of a terminal device, or the name of an X display of the form
209 @samp{@var{host}:@var{server}.@var{screen}}. If @var{device} is a
210 frame, this function returns that frame's terminal; @code{nil} means
211 the selected frame. Finally, if @var{device} is a terminal object
212 that represents a live terminal, that terminal is returned. The
213 function signals an error if its argument is none of the above.
214 @end defun
215
216 @defun delete-terminal &optional terminal force
217 This function deletes all frames on @var{terminal} and frees the
218 resources used by it. It runs the abnormal hook
219 @code{delete-terminal-functions}, passing @var{terminal} as the
220 argument to each function.
221
222 If @var{terminal} is omitted or @code{nil}, it defaults to the
223 selected frame's terminal. @var{terminal} can also be a frame,
224 meaning that frame's terminal.
225
226 Normally, this function signals an error if you attempt to delete the
227 sole active terminal, but if @var{force} is non-@code{nil}, you are
228 allowed to do so. Emacs automatically calls this function when the
229 last frame on a terminal is deleted (@pxref{Deleting Frames}).
230 @end defun
231
232 @defvar delete-terminal-functions
233 An abnormal hook run by @code{delete-terminal}. Each function
234 receives one argument, the @var{terminal} argument passed to
235 @code{delete-terminal}. Due to technical details, the functions may
236 be called either just before the terminal is deleted, or just
237 afterwards.
238 @end defvar
239
240 @cindex terminal-local variables
241 A few Lisp variables are @dfn{terminal-local}; that is, they have a
242 separate binding for each terminal. The binding in effect at any time
243 is the one for the terminal that the currently selected frame belongs
244 to. These variables include @code{default-minibuffer-frame},
245 @code{defining-kbd-macro}, @code{last-kbd-macro}, and
246 @code{system-key-alist}. They are always terminal-local, and can
247 never be buffer-local (@pxref{Buffer-Local Variables}).
248
249 On GNU and Unix systems, each X display is a separate graphical
250 terminal. When Emacs is started from within the X window system, it
251 uses the X display chosen with the @code{DISPLAY} environment
252 variable, or with the @samp{--display} option. @xref{Initial
253 Options,,, emacs, The GNU Emacs Manual}. Emacs can connect to other X
254 displays via the command @code{make-frame-on-display}. Each X display
255 has its own selected frame and its own minibuffer windows; however,
256 only one of those frames is ``@emph{the} selected frame'' at any given
257 moment (@pxref{Input Focus}). Emacs can even connect to other
258 text-only terminals, by interacting with the @command{emacsclient}
259 program. @xref{Emacs Server,,, emacs, The GNU Emacs Manual}.
260
261 A single X server can handle more than one display. Each X display
262 has a three-part name, @samp{@var{host}:@var{server}.@var{screen}}.
263 The first two parts, @var{host} and @var{server}, identify the X
264 server; the third part, @var{screen}, identifies a screen number on
265 that X server. When you use two or more screens belonging to one
266 server, Emacs knows by the similarity in their names that they share a
267 single keyboard.
268
269 On some ``multi-monitor'' setups, a single X display outputs to more
270 than one monitor. Currently, there is no way for Emacs to distinguish
271 between the different physical monitors.
272
273 @deffn Command make-frame-on-display display &optional parameters
274 This function creates and returns a new frame on @var{display}, taking
275 the other frame parameters from the alist @var{parameters}.
276 @var{display} should be the name of an X display (a string).
277
278 Before creating the frame, this function ensures that Emacs is ``set
279 up'' to display graphics. For instance, if Emacs has not processed X
280 resources (e.g., if it was started on a text-only terminal), it does
281 so at this time. In all other respects, this function behaves like
282 @code{make-frame} (@pxref{Creating Frames}).
283 @end deffn
284
285 @defun x-display-list
286 This function returns a list that indicates which X displays Emacs has
287 a connection to. The elements of the list are strings, and each one
288 is a display name.
289 @end defun
290
291 @defun x-open-connection display &optional xrm-string must-succeed
292 This function opens a connection to the X display @var{display},
293 without creating a frame on that display. Normally, Emacs Lisp
294 programs need not call this function, as @code{make-frame-on-display}
295 calls it automatically. The only reason for calling it is to check
296 whether communication can be established with a given X display.
297
298 The optional argument @var{xrm-string}, if not @code{nil}, is a string
299 of resource names and values, in the same format used in the
300 @file{.Xresources} file. @xref{X Resources,, X Resources, emacs, The
301 GNU Emacs Manual}. These values apply to all Emacs frames created on
302 this display, overriding the resource values recorded in the X server.
303 Here's an example of what this string might look like:
304
305 @example
306 "*BorderWidth: 3\n*InternalBorder: 2\n"
307 @end example
308
309 If @var{must-succeed} is non-@code{nil}, failure to open the connection
310 terminates Emacs. Otherwise, it is an ordinary Lisp error.
311 @end defun
312
313 @defun x-close-connection display
314 This function closes the connection to display @var{display}. Before
315 you can do this, you must first delete all the frames that were open
316 on that display (@pxref{Deleting Frames}).
317 @end defun
318
319 @node Frame Parameters
320 @section Frame Parameters
321 @cindex frame parameters
322
323 A frame has many parameters that control its appearance and behavior.
324 Just what parameters a frame has depends on what display mechanism it
325 uses.
326
327 Frame parameters exist mostly for the sake of window systems. A
328 terminal frame has a few parameters, mostly for compatibility's sake;
329 only the @code{height}, @code{width}, @code{name}, @code{title},
330 @code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
331 parameters do something special. If the terminal supports colors, the
332 parameters @code{foreground-color}, @code{background-color},
333 @code{background-mode} and @code{display-type} are also meaningful.
334 If the terminal supports frame transparency, the parameter
335 @code{alpha} is also meaningful.
336
337 @menu
338 * Parameter Access:: How to change a frame's parameters.
339 * Initial Parameters:: Specifying frame parameters when you make a frame.
340 * Window Frame Parameters:: List of frame parameters for window systems.
341 * Size and Position:: Changing the size and position of a frame.
342 * Geometry:: Parsing geometry specifications.
343 @end menu
344
345 @node Parameter Access
346 @subsection Access to Frame Parameters
347
348 These functions let you read and change the parameter values of a
349 frame.
350
351 @defun frame-parameter frame parameter
352 This function returns the value of the parameter @var{parameter} (a
353 symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
354 selected frame's parameter. If @var{frame} has no setting for
355 @var{parameter}, this function returns @code{nil}.
356 @end defun
357
358 @defun frame-parameters &optional frame
359 The function @code{frame-parameters} returns an alist listing all the
360 parameters of @var{frame} and their values. If @var{frame} is
361 @code{nil} or omitted, this returns the selected frame's parameters
362 @end defun
363
364 @defun modify-frame-parameters frame alist
365 This function alters the parameters of frame @var{frame} based on the
366 elements of @var{alist}. Each element of @var{alist} has the form
367 @code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
368 parameter. If you don't mention a parameter in @var{alist}, its value
369 doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
370 frame.
371 @end defun
372
373 @defun set-frame-parameter frame parm value
374 This function sets the frame parameter @var{parm} to the specified
375 @var{value}. If @var{frame} is @code{nil}, it defaults to the
376 selected frame.
377 @end defun
378
379 @defun modify-all-frames-parameters alist
380 This function alters the frame parameters of all existing frames
381 according to @var{alist}, then modifies @code{default-frame-alist}
382 (and, if necessary, @code{initial-frame-alist}) to apply the same
383 parameter values to frames that will be created henceforth.
384 @end defun
385
386 @node Initial Parameters
387 @subsection Initial Frame Parameters
388
389 You can specify the parameters for the initial startup frame
390 by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
391
392 @defopt initial-frame-alist
393 This variable's value is an alist of parameter values used when creating
394 the initial window frame. You can set this variable to specify the
395 appearance of the initial frame without altering subsequent frames.
396 Each element has the form:
397
398 @example
399 (@var{parameter} . @var{value})
400 @end example
401
402 Emacs creates the initial frame before it reads your init
403 file. After reading that file, Emacs checks @code{initial-frame-alist},
404 and applies the parameter settings in the altered value to the already
405 created initial frame.
406
407 If these settings affect the frame geometry and appearance, you'll see
408 the frame appear with the wrong ones and then change to the specified
409 ones. If that bothers you, you can specify the same geometry and
410 appearance with X resources; those do take effect before the frame is
411 created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
412
413 X resource settings typically apply to all frames. If you want to
414 specify some X resources solely for the sake of the initial frame, and
415 you don't want them to apply to subsequent frames, here's how to achieve
416 this. Specify parameters in @code{default-frame-alist} to override the
417 X resources for subsequent frames; then, to prevent these from affecting
418 the initial frame, specify the same parameters in
419 @code{initial-frame-alist} with values that match the X resources.
420 @end defopt
421
422 If these parameters specify a separate minibuffer-only frame with
423 @code{(minibuffer . nil)}, and you have not created one, Emacs creates
424 one for you.
425
426 @defopt minibuffer-frame-alist
427 This variable's value is an alist of parameter values used when
428 creating an initial minibuffer-only frame. This is the
429 minibuffer-only frame that Emacs creates if @code{initial-frame-alist}
430 specifies a frame with no minibuffer.
431 @end defopt
432
433 @defopt default-frame-alist
434 This is an alist specifying default values of frame parameters for all
435 Emacs frames---the first frame, and subsequent frames. When using the X
436 Window System, you can get the same results by means of X resources
437 in many cases.
438
439 Setting this variable does not affect existing frames.
440 @end defopt
441
442 Functions that display a buffer in a separate frame can override the
443 default parameters by supplying their own parameters. @xref{Definition
444 of special-display-frame-alist}.
445
446 If you use options that specify window appearance when you invoke Emacs,
447 they take effect by adding elements to @code{default-frame-alist}. One
448 exception is @samp{-geometry}, which adds the specified position to
449 @code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
450 Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
451
452 @node Window Frame Parameters
453 @subsection Window Frame Parameters
454 @cindex frame parameters for windowed displays
455
456 Just what parameters a frame has depends on what display mechanism
457 it uses. This section describes the parameters that have special
458 meanings on some or all kinds of terminals. Of these, @code{name},
459 @code{title}, @code{height}, @code{width}, @code{buffer-list} and
460 @code{buffer-predicate} provide meaningful information in terminal
461 frames, and @code{tty-color-mode} is meaningful @emph{only} in
462 terminal frames.
463
464 @menu
465 * Basic Parameters:: Parameters that are fundamental.
466 * Position Parameters:: The position of the frame on the screen.
467 * Size Parameters:: Frame's size.
468 * Layout Parameters:: Size of parts of the frame, and
469 enabling or disabling some parts.
470 * Buffer Parameters:: Which buffers have been or should be shown.
471 * Management Parameters:: Communicating with the window manager.
472 * Cursor Parameters:: Controlling the cursor appearance.
473 * Font and Color Parameters:: Fonts and colors for the frame text.
474 @end menu
475
476 @node Basic Parameters
477 @subsubsection Basic Parameters
478
479 These frame parameters give the most basic information about the
480 frame. @code{title} and @code{name} are meaningful on all terminals.
481
482 @table @code
483 @vindex display, a frame parameter
484 @item display
485 The display on which to open this frame. It should be a string of the
486 form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
487 @code{DISPLAY} environment variable.
488
489 @vindex display-type, a frame parameter
490 @item display-type
491 This parameter describes the range of possible colors that can be used
492 in this frame. Its value is @code{color}, @code{grayscale} or
493 @code{mono}.
494
495 @vindex title, a frame parameter
496 @item title
497 If a frame has a non-@code{nil} title, it appears in the window
498 system's title bar at the top of the frame, and also in the mode line
499 of windows in that frame if @code{mode-line-frame-identification} uses
500 @samp{%F} (@pxref{%-Constructs}). This is normally the case when
501 Emacs is not using a window system, and can only display one frame at
502 a time. @xref{Frame Titles}.
503
504 @vindex name, a frame parameter
505 @item name
506 The name of the frame. The frame name serves as a default for the frame
507 title, if the @code{title} parameter is unspecified or @code{nil}. If
508 you don't specify a name, Emacs sets the frame name automatically
509 (@pxref{Frame Titles}).
510
511 If you specify the frame name explicitly when you create the frame, the
512 name is also used (instead of the name of the Emacs executable) when
513 looking up X resources for the frame.
514
515 @item explicit-name
516 If the frame name was specified explicitly when the frame was created,
517 this parameter will be that name. If the frame wasn't explicitly
518 named, this parameter will be @code{nil}.
519 @end table
520
521 @node Position Parameters
522 @subsubsection Position Parameters
523 @cindex window position on display
524
525 Position parameters' values are normally measured in pixels, but on
526 text-only terminals they count characters or lines instead.
527
528 @table @code
529 @vindex left, a frame parameter
530 @item left
531 The position, in pixels, of the left (or right) edge of the frame with
532 respect to the left (or right) edge of the screen. The value may be:
533
534 @table @asis
535 @item an integer
536 A positive integer relates the left edge of the frame to the left edge
537 of the screen. A negative integer relates the right frame edge to the
538 right screen edge.
539
540 @item @code{(+ @var{pos})}
541 This specifies the position of the left frame edge relative to the left
542 screen edge. The integer @var{pos} may be positive or negative; a
543 negative value specifies a position outside the screen.
544
545 @item @code{(- @var{pos})}
546 This specifies the position of the right frame edge relative to the right
547 screen edge. The integer @var{pos} may be positive or negative; a
548 negative value specifies a position outside the screen.
549 @end table
550
551 Some window managers ignore program-specified positions. If you want to
552 be sure the position you specify is not ignored, specify a
553 non-@code{nil} value for the @code{user-position} parameter as well.
554
555 @vindex top, a frame parameter
556 @item top
557 The screen position of the top (or bottom) edge, in pixels, with respect
558 to the top (or bottom) edge of the screen. It works just like
559 @code{left}, except vertically instead of horizontally.
560
561 @vindex icon-left, a frame parameter
562 @item icon-left
563 The screen position of the left edge @emph{of the frame's icon}, in
564 pixels, counting from the left edge of the screen. This takes effect if
565 and when the frame is iconified.
566
567 If you specify a value for this parameter, then you must also specify
568 a value for @code{icon-top} and vice versa. The window manager may
569 ignore these two parameters.
570
571 @vindex icon-top, a frame parameter
572 @item icon-top
573 The screen position of the top edge @emph{of the frame's icon}, in
574 pixels, counting from the top edge of the screen. This takes effect if
575 and when the frame is iconified.
576
577 @vindex user-position, a frame parameter
578 @item user-position
579 When you create a frame and specify its screen position with the
580 @code{left} and @code{top} parameters, use this parameter to say whether
581 the specified position was user-specified (explicitly requested in some
582 way by a human user) or merely program-specified (chosen by a program).
583 A non-@code{nil} value says the position was user-specified.
584
585 @cindex window positions and window managers
586 Window managers generally heed user-specified positions, and some heed
587 program-specified positions too. But many ignore program-specified
588 positions, placing the window in a default fashion or letting the user
589 place it with the mouse. Some window managers, including @code{twm},
590 let the user specify whether to obey program-specified positions or
591 ignore them.
592
593 When you call @code{make-frame}, you should specify a non-@code{nil}
594 value for this parameter if the values of the @code{left} and @code{top}
595 parameters represent the user's stated preference; otherwise, use
596 @code{nil}.
597 @end table
598
599 @node Size Parameters
600 @subsubsection Size Parameters
601 @cindex window size on display
602
603 Size parameters' values are normally measured in pixels, but on
604 text-only terminals they count characters or lines instead.
605
606 @table @code
607 @vindex height, a frame parameter
608 @item height
609 The height of the frame contents, in characters. (To get the height in
610 pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
611
612 @vindex width, a frame parameter
613 @item width
614 The width of the frame contents, in characters. (To get the width in
615 pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
616
617 @vindex user-size, a frame parameter
618 @item user-size
619 This does for the size parameters @code{height} and @code{width} what
620 the @code{user-position} parameter (@pxref{Position Parameters,
621 user-position}) does for the position parameters @code{top} and
622 @code{left}.
623
624 @cindex full-screen frames
625 @vindex fullscreen, a frame parameter
626 @item fullscreen
627 Specify that width, height or both shall be maximized. The value
628 @code{fullwidth} specifies that width shall be as wide as possible.
629 The value @code{fullheight} specifies that height shall be as tall as
630 possible. The value @code{fullboth} specifies that both the width and
631 the height shall be set to the size of the screen. The value
632 @code{maximized} specifies that the frame shall be maximized. The
633 difference between @code{maximized} and @code{fullboth} is that the
634 former still has window manager decorations while the latter really
635 covers the whole screen.
636 @end table
637
638 @node Layout Parameters
639 @subsubsection Layout Parameters
640 @cindex layout parameters of frames
641 @cindex frame layout parameters
642
643 These frame parameters enable or disable various parts of the
644 frame, or control their sizes.
645
646 @table @code
647 @vindex border-width, a frame parameter
648 @item border-width
649 The width in pixels of the frame's border.
650
651 @vindex internal-border-width, a frame parameter
652 @item internal-border-width
653 The distance in pixels between text (or fringe) and the frame's border.
654
655 @vindex vertical-scroll-bars, a frame parameter
656 @item vertical-scroll-bars
657 Whether the frame has scroll bars for vertical scrolling, and which side
658 of the frame they should be on. The possible values are @code{left},
659 @code{right}, and @code{nil} for no scroll bars.
660
661 @ignore
662 @vindex horizontal-scroll-bars, a frame parameter
663 @item horizontal-scroll-bars
664 Whether the frame has scroll bars for horizontal scrolling
665 (non-@code{nil} means yes). Horizontal scroll bars are not currently
666 implemented.
667 @end ignore
668
669 @vindex scroll-bar-width, a frame parameter
670 @item scroll-bar-width
671 The width of vertical scroll bars, in pixels, or @code{nil} meaning to
672 use the default width.
673
674 @vindex left-fringe, a frame parameter
675 @vindex right-fringe, a frame parameter
676 @item left-fringe
677 @itemx right-fringe
678 The default width of the left and right fringes of windows in this
679 frame (@pxref{Fringes}). If either of these is zero, that effectively
680 removes the corresponding fringe.
681
682 When you use @code{frame-parameter} to query the value of either of
683 these two frame parameters, the return value is always an integer.
684 When using @code{set-frame-parameter}, passing a @code{nil} value
685 imposes an actual default value of 8 pixels.
686
687 The combined fringe widths must add up to an integral number of
688 columns, so the actual default fringe widths for the frame, as
689 reported by @code{frame-parameter}, may be larger than what you
690 specify. Any extra width is distributed evenly between the left and
691 right fringe. However, you can force one fringe or the other to a
692 precise width by specifying that width as a negative integer. If both
693 widths are negative, only the left fringe gets the specified width.
694
695 @vindex menu-bar-lines frame parameter
696 @item menu-bar-lines
697 The number of lines to allocate at the top of the frame for a menu
698 bar. The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
699 @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.
700
701 @vindex tool-bar-lines frame parameter
702 @item tool-bar-lines
703 The number of lines to use for the tool bar. The default is 1 if Tool
704 Bar mode is enabled, and 0 otherwise. @xref{Tool Bars,,,emacs, The
705 GNU Emacs Manual}.
706
707 @vindex tool-bar-position frame parameter
708 @item tool-bar-position
709 The position of the tool bar. Currently only for the GTK tool bar.
710 Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
711 The default is @code{top}.
712
713 @vindex line-spacing, a frame parameter
714 @item line-spacing
715 Additional space to leave below each text line, in pixels (a positive
716 integer). @xref{Line Height}, for more information.
717 @end table
718
719 @node Buffer Parameters
720 @subsubsection Buffer Parameters
721
722 These frame parameters, meaningful on all kinds of terminals, deal
723 with which buffers have been, or should, be displayed in the frame.
724
725 @table @code
726 @vindex minibuffer, a frame parameter
727 @item minibuffer
728 Whether this frame has its own minibuffer. The value @code{t} means
729 yes, @code{nil} means no, @code{only} means this frame is just a
730 minibuffer. If the value is a minibuffer window (in some other
731 frame), the frame uses that minibuffer.
732
733 This frame parameter takes effect when the frame is created, and can
734 not be changed afterwards.
735
736 @vindex buffer-predicate, a frame parameter
737 @item buffer-predicate
738 The buffer-predicate function for this frame. The function
739 @code{other-buffer} uses this predicate (from the selected frame) to
740 decide which buffers it should consider, if the predicate is not
741 @code{nil}. It calls the predicate with one argument, a buffer, once for
742 each buffer; if the predicate returns a non-@code{nil} value, it
743 considers that buffer.
744
745 @vindex buffer-list, a frame parameter
746 @item buffer-list
747 A list of buffers that have been selected in this frame, ordered
748 most-recently-selected first.
749
750 @vindex unsplittable, a frame parameter
751 @item unsplittable
752 If non-@code{nil}, this frame's window is never split automatically.
753 @end table
754
755 @node Management Parameters
756 @subsubsection Window Management Parameters
757 @cindex window manager interaction, and frame parameters
758
759 These frame parameters, meaningful only on window system displays,
760 interact with the window manager.
761
762 @table @code
763 @vindex visibility, a frame parameter
764 @item visibility
765 The state of visibility of the frame. There are three possibilities:
766 @code{nil} for invisible, @code{t} for visible, and @code{icon} for
767 iconified. @xref{Visibility of Frames}.
768
769 @vindex auto-raise, a frame parameter
770 @item auto-raise
771 Whether selecting the frame raises it (non-@code{nil} means yes).
772
773 @vindex auto-lower, a frame parameter
774 @item auto-lower
775 Whether deselecting the frame lowers it (non-@code{nil} means yes).
776
777 @vindex icon-type, a frame parameter
778 @item icon-type
779 The type of icon to use for this frame. If the value is a string,
780 that specifies a file containing a bitmap to use; @code{nil} specifies
781 no icon (in which case the window manager decides what to show); any
782 other non-@code{nil} value specifies the default Emacs icon.
783
784 @vindex icon-name, a frame parameter
785 @item icon-name
786 The name to use in the icon for this frame, when and if the icon
787 appears. If this is @code{nil}, the frame's title is used.
788
789 @vindex window-id, a frame parameter
790 @item window-id
791 The number of the window-system window used by the frame
792 to contain the actual Emacs windows.
793
794 @vindex outer-window-id, a frame parameter
795 @item outer-window-id
796 The number of the outermost window-system window used for the whole frame.
797
798 @vindex wait-for-wm, a frame parameter
799 @item wait-for-wm
800 If non-@code{nil}, tell Xt to wait for the window manager to confirm
801 geometry changes. Some window managers, including versions of Fvwm2
802 and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
803 prevent hanging with those window managers.
804
805 @vindex sticky, a frame parameter
806 @item sticky
807 If non-@code{nil}, the frame is visible on all virtual desktops on systems
808 with virtual desktops.
809
810 @ignore
811 @vindex parent-id, a frame parameter
812 @item parent-id
813 @c ??? Not yet working.
814 The X window number of the window that should be the parent of this one.
815 Specifying this lets you create an Emacs window inside some other
816 application's window. (It is not certain this will be implemented; try
817 it and see if it works.)
818 @end ignore
819 @end table
820
821 @node Cursor Parameters
822 @subsubsection Cursor Parameters
823 @cindex cursor, and frame parameters
824
825 This frame parameter controls the way the cursor looks.
826
827 @table @code
828 @vindex cursor-type, a frame parameter
829 @item cursor-type
830 How to display the cursor. Legitimate values are:
831
832 @table @code
833 @item box
834 Display a filled box. (This is the default.)
835 @item hollow
836 Display a hollow box.
837 @item nil
838 Don't display a cursor.
839 @item bar
840 Display a vertical bar between characters.
841 @item (bar . @var{width})
842 Display a vertical bar @var{width} pixels wide between characters.
843 @item hbar
844 Display a horizontal bar.
845 @item (hbar . @var{height})
846 Display a horizontal bar @var{height} pixels high.
847 @end table
848 @end table
849
850 @vindex cursor-type
851 The buffer-local variable @code{cursor-type} overrides the value of
852 the @code{cursor-type} frame parameter, but if it is @code{t}, that
853 means to use the cursor specified for the frame.
854
855 @defopt blink-cursor-alist
856 This variable specifies how to blink the cursor. Each element has the
857 form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
858 type equals @var{on-state} (comparing using @code{equal}), the
859 corresponding @var{off-state} specifies what the cursor looks like
860 when it blinks ``off.'' Both @var{on-state} and @var{off-state}
861 should be suitable values for the @code{cursor-type} frame parameter.
862
863 There are various defaults for how to blink each type of cursor, if
864 the type is not mentioned as an @var{on-state} here. Changes in this
865 variable do not take effect immediately, only when you specify the
866 @code{cursor-type} frame parameter.
867 @end defopt
868
869 @defopt cursor-in-non-selected-windows
870 This variable controls how the cursor looks in a window that is not
871 selected. It supports the same values as the @code{cursor-type} frame
872 parameter; also, @code{nil} means don't display a cursor in
873 nonselected windows, and @code{t} (the default) means use a standard
874 modification of the usual cursor type (solid box becomes hollow box,
875 and bar becomes a narrower bar).
876 @end defopt
877
878 @node Font and Color Parameters
879 @subsubsection Font and Color Parameters
880 @cindex font and color, frame parameters
881
882 These frame parameters control the use of fonts and colors.
883
884 @table @code
885 @vindex font-backend, a frame parameter
886 @item font-backend
887 A list of symbols, specifying the @dfn{font backends} to use for
888 drawing fonts in the frame, in order of priority. On X, there are
889 currently two available font backends: @code{x} (the X core font
890 driver) and @code{xft} (the Xft font driver). On Windows, there are
891 currently two available font backends: @code{gdi} and
892 @code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
893 Manual}). On other systems, there is only one available font backend,
894 so it does not make sense to modify this frame parameter.
895
896 @vindex background-mode, a frame parameter
897 @item background-mode
898 This parameter is either @code{dark} or @code{light}, according
899 to whether the background color is a light one or a dark one.
900
901 @vindex tty-color-mode, a frame parameter
902 @item tty-color-mode
903 @cindex standard colors for character terminals
904 This parameter overrides the terminal's color support as given by the
905 system's terminal capabilities database in that this parameter's value
906 specifies the color mode to use in terminal frames. The value can be
907 either a symbol or a number. A number specifies the number of colors
908 to use (and, indirectly, what commands to issue to produce each
909 color). For example, @code{(tty-color-mode . 8)} specifies use of the
910 ANSI escape sequences for 8 standard text colors. A value of -1 turns
911 off color support.
912
913 If the parameter's value is a symbol, it specifies a number through
914 the value of @code{tty-color-mode-alist}, and the associated number is
915 used instead.
916
917 @vindex screen-gamma, a frame parameter
918 @item screen-gamma
919 @cindex gamma correction
920 If this is a number, Emacs performs ``gamma correction'' which adjusts
921 the brightness of all colors. The value should be the screen gamma of
922 your display, a floating point number.
923
924 Usual PC monitors have a screen gamma of 2.2, so color values in
925 Emacs, and in X windows generally, are calibrated to display properly
926 on a monitor with that gamma value. If you specify 2.2 for
927 @code{screen-gamma}, that means no correction is needed. Other values
928 request correction, designed to make the corrected colors appear on
929 your screen the way they would have appeared without correction on an
930 ordinary monitor with a gamma value of 2.2.
931
932 If your monitor displays colors too light, you should specify a
933 @code{screen-gamma} value smaller than 2.2. This requests correction
934 that makes colors darker. A screen gamma value of 1.5 may give good
935 results for LCD color displays.
936
937 @vindex alpha, a frame parameter
938 @item alpha
939 @cindex opacity, frame
940 @cindex transparency, frame
941 @vindex frame-alpha-lower-limit
942 This parameter specifies the opacity of the frame, on graphical
943 displays that support variable opacity. It should be an integer
944 between 0 and 100, where 0 means completely transparent and 100 means
945 completely opaque. It can also have a @code{nil} value, which tells
946 Emacs not to set the frame opacity (leaving it to the window manager).
947
948 To prevent the frame from disappearing completely from view, the
949 variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
950 If the value of the frame parameter is less than the value of this
951 variable, Emacs uses the latter. By default,
952 @code{frame-alpha-lower-limit} is 20.
953
954 The @code{alpha} frame parameter can also be a cons cell
955 @code{(@samp{active} . @samp{inactive})}, where @samp{active} is the
956 opacity of the frame when it is selected, and @samp{inactive} is the
957 opacity when it is not selected.
958 @end table
959
960 The following frame parameters are semi-obsolete in that they are
961 automatically equivalent to particular face attributes of particular
962 faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):
963
964 @table @code
965 @vindex font, a frame parameter
966 @item font
967 The name of the font for displaying text in the frame. This is a
968 string, either a valid font name for your system or the name of an Emacs
969 fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
970 attribute of the @code{default} face.
971
972 @vindex foreground-color, a frame parameter
973 @item foreground-color
974 The color to use for the image of a character. It is equivalent to
975 the @code{:foreground} attribute of the @code{default} face.
976
977 @vindex background-color, a frame parameter
978 @item background-color
979 The color to use for the background of characters. It is equivalent to
980 the @code{:background} attribute of the @code{default} face.
981
982 @vindex mouse-color, a frame parameter
983 @item mouse-color
984 The color for the mouse pointer. It is equivalent to the @code{:background}
985 attribute of the @code{mouse} face.
986
987 @vindex cursor-color, a frame parameter
988 @item cursor-color
989 The color for the cursor that shows point. It is equivalent to the
990 @code{:background} attribute of the @code{cursor} face.
991
992 @vindex border-color, a frame parameter
993 @item border-color
994 The color for the border of the frame. It is equivalent to the
995 @code{:background} attribute of the @code{border} face.
996
997 @vindex scroll-bar-foreground, a frame parameter
998 @item scroll-bar-foreground
999 If non-@code{nil}, the color for the foreground of scroll bars. It is
1000 equivalent to the @code{:foreground} attribute of the
1001 @code{scroll-bar} face.
1002
1003 @vindex scroll-bar-background, a frame parameter
1004 @item scroll-bar-background
1005 If non-@code{nil}, the color for the background of scroll bars. It is
1006 equivalent to the @code{:background} attribute of the
1007 @code{scroll-bar} face.
1008 @end table
1009
1010 @node Size and Position
1011 @subsection Frame Size And Position
1012 @cindex size of frame
1013 @cindex screen size
1014 @cindex frame size
1015 @cindex resize frame
1016
1017 You can read or change the size and position of a frame using the
1018 frame parameters @code{left}, @code{top}, @code{height}, and
1019 @code{width}. Whatever geometry parameters you don't specify are chosen
1020 by the window manager in its usual fashion.
1021
1022 Here are some special features for working with sizes and positions.
1023 (For the precise meaning of ``selected frame'' used by these functions,
1024 see @ref{Input Focus}.)
1025
1026 @defun set-frame-position frame left top
1027 This function sets the position of the top left corner of @var{frame} to
1028 @var{left} and @var{top}. These arguments are measured in pixels, and
1029 normally count from the top left corner of the screen.
1030
1031 Negative parameter values position the bottom edge of the window up from
1032 the bottom edge of the screen, or the right window edge to the left of
1033 the right edge of the screen. It would probably be better if the values
1034 were always counted from the left and top, so that negative arguments
1035 would position the frame partly off the top or left edge of the screen,
1036 but it seems inadvisable to change that now.
1037 @end defun
1038
1039 @defun frame-height &optional frame
1040 @defunx frame-width &optional frame
1041 These functions return the height and width of @var{frame}, measured in
1042 lines and columns. If you don't supply @var{frame}, they use the
1043 selected frame.
1044 @end defun
1045
1046 @defun frame-pixel-height &optional frame
1047 @defunx frame-pixel-width &optional frame
1048 These functions return the height and width of the main display area
1049 of @var{frame}, measured in pixels. If you don't supply @var{frame},
1050 they use the selected frame. For a text-only terminal, the results are
1051 in characters rather than pixels.
1052
1053 These values include the internal borders, and windows' scroll bars and
1054 fringes (which belong to individual windows, not to the frame itself).
1055 The exact value of the heights depends on the window-system and toolkit
1056 in use. With Gtk+, the height does not include any tool bar or menu
1057 bar. With the Motif or Lucid toolkits, it includes the tool bar but
1058 not the menu bar. In a graphical version with no toolkit, it includes
1059 both the tool bar and menu bar. For a text-only terminal, the result
1060 includes the menu bar.
1061 @end defun
1062
1063 @defun frame-char-height &optional frame
1064 @defunx frame-char-width &optional frame
1065 These functions return the height and width of a character in
1066 @var{frame}, measured in pixels. The values depend on the choice of
1067 font. If you don't supply @var{frame}, these functions use the selected
1068 frame.
1069 @end defun
1070
1071 @defun set-frame-size frame cols rows
1072 This function sets the size of @var{frame}, measured in characters;
1073 @var{cols} and @var{rows} specify the new width and height.
1074
1075 To set the size based on values measured in pixels, use
1076 @code{frame-char-height} and @code{frame-char-width} to convert
1077 them to units of characters.
1078 @end defun
1079
1080 @defun set-frame-height frame lines &optional pretend
1081 This function resizes @var{frame} to a height of @var{lines} lines. The
1082 sizes of existing windows in @var{frame} are altered proportionally to
1083 fit.
1084
1085 If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
1086 lines of output in @var{frame}, but does not change its value for the
1087 actual height of the frame. This is only useful for a terminal frame.
1088 Using a smaller height than the terminal actually implements may be
1089 useful to reproduce behavior observed on a smaller screen, or if the
1090 terminal malfunctions when using its whole screen. Setting the frame
1091 height ``for real'' does not always work, because knowing the correct
1092 actual size may be necessary for correct cursor positioning on a
1093 terminal frame.
1094 @end defun
1095
1096 @defun set-frame-width frame width &optional pretend
1097 This function sets the width of @var{frame}, measured in characters.
1098 The argument @var{pretend} has the same meaning as in
1099 @code{set-frame-height}.
1100 @end defun
1101
1102 @findex set-screen-height
1103 @findex set-screen-width
1104 The older functions @code{set-screen-height} and
1105 @code{set-screen-width} were used to specify the height and width of the
1106 screen, in Emacs versions that did not support multiple frames. They
1107 are semi-obsolete, but still work; they apply to the selected frame.
1108
1109 @node Geometry
1110 @subsection Geometry
1111
1112 Here's how to examine the data in an X-style window geometry
1113 specification:
1114
1115 @defun x-parse-geometry geom
1116 @cindex geometry specification
1117 The function @code{x-parse-geometry} converts a standard X window
1118 geometry string to an alist that you can use as part of the argument to
1119 @code{make-frame}.
1120
1121 The alist describes which parameters were specified in @var{geom}, and
1122 gives the values specified for them. Each element looks like
1123 @code{(@var{parameter} . @var{value})}. The possible @var{parameter}
1124 values are @code{left}, @code{top}, @code{width}, and @code{height}.
1125
1126 For the size parameters, the value must be an integer. The position
1127 parameter names @code{left} and @code{top} are not totally accurate,
1128 because some values indicate the position of the right or bottom edges
1129 instead. The @var{value} possibilities for the position parameters are:
1130 an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
1131 as previously described (@pxref{Position Parameters}).
1132
1133 Here is an example:
1134
1135 @example
1136 (x-parse-geometry "35x70+0-0")
1137 @result{} ((height . 70) (width . 35)
1138 (top - 0) (left . 0))
1139 @end example
1140 @end defun
1141
1142 @node Terminal Parameters
1143 @section Terminal Parameters
1144 @cindex terminal parameters
1145
1146 Each terminal has a list of associated parameters. These
1147 @dfn{terminal parameters} are mostly a convenient way of storage for
1148 terminal-local variables, but some terminal parameters have a special
1149 meaning.
1150
1151 This section describes functions to read and change the parameter values
1152 of a terminal. They all accept as their argument either a terminal or
1153 a frame; the latter means use that frame's terminal. An argument of
1154 @code{nil} means the selected frame's terminal.
1155
1156 @defun terminal-parameters &optional terminal
1157 This function returns an alist listing all the parameters of
1158 @var{terminal} and their values.
1159 @end defun
1160
1161 @defun terminal-parameter terminal parameter
1162 This function returns the value of the parameter @var{parameter} (a
1163 symbol) of @var{terminal}. If @var{terminal} has no setting for
1164 @var{parameter}, this function returns @code{nil}.
1165 @end defun
1166
1167 @defun set-terminal-parameter terminal parameter value
1168 This function sets the parameter @var{parm} of @var{terminal} to the
1169 specified @var{value}, and returns the previous value of that
1170 parameter.
1171 @end defun
1172
1173 Here's a list of a few terminal parameters that have a special
1174 meaning:
1175
1176 @table @code
1177 @item background-mode
1178 The classification of the terminal's background color, either
1179 @code{light} or @code{dark}.
1180 @item normal-erase-is-backspace
1181 Value is either 1 or 0, depending on whether
1182 @code{normal-erase-is-backspace-mode} is turned on or off on this
1183 terminal. @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
1184 @item terminal-initted
1185 After the terminal is initialized, this is set to the
1186 terminal-specific initialization function.
1187 @end table
1188
1189 @node Frame Titles
1190 @section Frame Titles
1191 @cindex frame title
1192
1193 Every frame has a @code{name} parameter; this serves as the default
1194 for the frame title which window systems typically display at the top of
1195 the frame. You can specify a name explicitly by setting the @code{name}
1196 frame property.
1197
1198 Normally you don't specify the name explicitly, and Emacs computes the
1199 frame name automatically based on a template stored in the variable
1200 @code{frame-title-format}. Emacs recomputes the name each time the
1201 frame is redisplayed.
1202
1203 @defvar frame-title-format
1204 This variable specifies how to compute a name for a frame when you have
1205 not explicitly specified one. The variable's value is actually a mode
1206 line construct, just like @code{mode-line-format}, except that the
1207 @samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
1208 Data}.
1209 @end defvar
1210
1211 @defvar icon-title-format
1212 This variable specifies how to compute the name for an iconified frame,
1213 when you have not explicitly specified the frame title. This title
1214 appears in the icon itself.
1215 @end defvar
1216
1217 @defvar multiple-frames
1218 This variable is set automatically by Emacs. Its value is @code{t} when
1219 there are two or more frames (not counting minibuffer-only frames or
1220 invisible frames). The default value of @code{frame-title-format} uses
1221 @code{multiple-frames} so as to put the buffer name in the frame title
1222 only when there is more than one frame.
1223
1224 The value of this variable is not guaranteed to be accurate except
1225 while processing @code{frame-title-format} or
1226 @code{icon-title-format}.
1227 @end defvar
1228
1229 @node Deleting Frames
1230 @section Deleting Frames
1231 @cindex deleting frames
1232
1233 Frames remain potentially visible until you explicitly @dfn{delete}
1234 them. A deleted frame cannot appear on the screen, but continues to
1235 exist as a Lisp object until there are no references to it.
1236
1237 @deffn Command delete-frame &optional frame force
1238 @vindex delete-frame-functions
1239 This function deletes the frame @var{frame}. Unless @var{frame} is a
1240 tooltip, it first runs the hook @code{delete-frame-functions} (each
1241 function gets one argument, @var{frame}). By default, @var{frame} is
1242 the selected frame.
1243
1244 A frame cannot be deleted if its minibuffer is used by other frames.
1245 Normally, you cannot delete a frame if all other frames are invisible,
1246 but if @var{force} is non-@code{nil}, then you are allowed to do so.
1247 @end deffn
1248
1249 @defun frame-live-p frame
1250 The function @code{frame-live-p} returns non-@code{nil} if the frame
1251 @var{frame} has not been deleted. The possible non-@code{nil} return
1252 values are like those of @code{framep}. @xref{Frames}.
1253 @end defun
1254
1255 Some window managers provide a command to delete a window. These work
1256 by sending a special message to the program that operates the window.
1257 When Emacs gets one of these commands, it generates a
1258 @code{delete-frame} event, whose normal definition is a command that
1259 calls the function @code{delete-frame}. @xref{Misc Events}.
1260
1261 @node Finding All Frames
1262 @section Finding All Frames
1263 @cindex frames, scanning all
1264
1265 @defun frame-list
1266 The function @code{frame-list} returns a list of all the live frames,
1267 i.e.@: those that have not been deleted. It is analogous to
1268 @code{buffer-list} for buffers, and includes frames on all terminals.
1269 The list that you get is newly created, so modifying the list doesn't
1270 have any effect on the internals of Emacs.
1271 @end defun
1272
1273 @defun visible-frame-list
1274 This function returns a list of just the currently visible frames.
1275 @xref{Visibility of Frames}. (Terminal frames always count as
1276 ``visible,'' even though only the selected one is actually displayed.)
1277 @end defun
1278
1279 @defun next-frame &optional frame minibuf
1280 The function @code{next-frame} lets you cycle conveniently through all
1281 the frames on the current display from an arbitrary starting point. It
1282 returns the ``next'' frame after @var{frame} in the cycle. If
1283 @var{frame} is omitted or @code{nil}, it defaults to the selected frame
1284 (@pxref{Input Focus}).
1285
1286 The second argument, @var{minibuf}, says which frames to consider:
1287
1288 @table @asis
1289 @item @code{nil}
1290 Exclude minibuffer-only frames.
1291 @item @code{visible}
1292 Consider all visible frames.
1293 @item 0
1294 Consider all visible or iconified frames.
1295 @item a window
1296 Consider only the frames using that particular window as their
1297 minibuffer.
1298 @item anything else
1299 Consider all frames.
1300 @end table
1301 @end defun
1302
1303 @defun previous-frame &optional frame minibuf
1304 Like @code{next-frame}, but cycles through all frames in the opposite
1305 direction.
1306 @end defun
1307
1308 See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
1309 Window Ordering}.
1310
1311 @node Minibuffers and Frames
1312 @section Minibuffers and Frames
1313
1314 Normally, each frame has its own minibuffer window at the bottom, which
1315 is used whenever that frame is selected. If the frame has a minibuffer,
1316 you can get it with @code{minibuffer-window} (@pxref{Definition of
1317 minibuffer-window}).
1318
1319 However, you can also create a frame with no minibuffer. Such a frame
1320 must use the minibuffer window of some other frame. When you create the
1321 frame, you can explicitly specify the minibuffer window to use (in some
1322 other frame). If you don't, then the minibuffer is found in the frame
1323 which is the value of the variable @code{default-minibuffer-frame}. Its
1324 value should be a frame that does have a minibuffer.
1325
1326 If you use a minibuffer-only frame, you might want that frame to raise
1327 when you enter the minibuffer. If so, set the variable
1328 @code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
1329
1330 @defvar default-minibuffer-frame
1331 This variable specifies the frame to use for the minibuffer window, by
1332 default. It does not affect existing frames. It is always local to
1333 the current terminal and cannot be buffer-local. @xref{Multiple
1334 Terminals}.
1335 @end defvar
1336
1337 @node Input Focus
1338 @section Input Focus
1339 @cindex input focus
1340 @c @cindex selected frame Duplicates selected-frame
1341
1342 At any time, one frame in Emacs is the @dfn{selected frame}. The selected
1343 window always resides on the selected frame.
1344
1345 When Emacs displays its frames on several terminals (@pxref{Multiple
1346 Terminals}), each terminal has its own selected frame. But only one
1347 of these is ``@emph{the} selected frame'': it's the frame that belongs
1348 to the terminal from which the most recent input came. That is, when
1349 Emacs runs a command that came from a certain terminal, the selected
1350 frame is the one of that terminal. Since Emacs runs only a single
1351 command at any given time, it needs to consider only one selected
1352 frame at a time; this frame is what we call @dfn{the selected frame}
1353 in this manual. The display on which the selected frame is shown is
1354 the @dfn{selected frame's display}.
1355
1356 @defun selected-frame
1357 This function returns the selected frame.
1358 @end defun
1359
1360 Some window systems and window managers direct keyboard input to the
1361 window object that the mouse is in; others require explicit clicks or
1362 commands to @dfn{shift the focus} to various window objects. Either
1363 way, Emacs automatically keeps track of which frame has the focus. To
1364 explicitly switch to a different frame from a Lisp function, call
1365 @code{select-frame-set-input-focus}.
1366
1367 Lisp programs can also switch frames ``temporarily'' by calling the
1368 function @code{select-frame}. This does not alter the window system's
1369 concept of focus; rather, it escapes from the window manager's control
1370 until that control is somehow reasserted.
1371
1372 When using a text-only terminal, only one frame can be displayed at a
1373 time on the terminal, so after a call to @code{select-frame}, the next
1374 redisplay actually displays the newly selected frame. This frame
1375 remains selected until a subsequent call to @code{select-frame}. Each
1376 terminal frame has a number which appears in the mode line before the
1377 buffer name (@pxref{Mode Line Variables}).
1378
1379 @defun select-frame-set-input-focus frame &optional norecord
1380 This function selects @var{frame}, raises it (should it happen to be
1381 obscured by other frames) and tries to give it the X server's focus.
1382 On a text-only terminal, the next redisplay displays the new frame on
1383 the entire terminal screen. The optional argument @var{norecord} has
1384 the same meaning as for @code{select-frame} (see below). The return
1385 value of this function is not significant.
1386 @end defun
1387
1388 @defun select-frame frame &optional norecord
1389 This function selects frame @var{frame}, temporarily disregarding the
1390 focus of the X server if any. The selection of @var{frame} lasts until
1391 the next time the user does something to select a different frame, or
1392 until the next time this function is called. (If you are using a
1393 window system, the previously selected frame may be restored as the
1394 selected frame after return to the command loop, because it still may
1395 have the window system's input focus.)
1396
1397 The specified @var{frame} becomes the selected frame, and its terminal
1398 becomes the selected terminal. This function then calls
1399 @code{select-window} as a subroutine, passing the window selected
1400 within @var{frame} as its first argument and @var{norecord} as its
1401 second argument (hence, if @var{norecord} is non-@code{nil}, this
1402 avoids changing the order of recently selected windows nor the buffer
1403 list). @xref{Selecting Windows}.
1404
1405 This function returns @var{frame}, or @code{nil} if @var{frame} has
1406 been deleted.
1407
1408 In general, you should never use @code{select-frame} in a way that
1409 could switch to a different terminal without switching back when
1410 you're done.
1411 @end defun
1412
1413 Emacs cooperates with the window system by arranging to select frames as
1414 the server and window manager request. It does so by generating a
1415 special kind of input event, called a @dfn{focus} event, when
1416 appropriate. The command loop handles a focus event by calling
1417 @code{handle-switch-frame}. @xref{Focus Events}.
1418
1419 @deffn Command handle-switch-frame frame
1420 This function handles a focus event by selecting frame @var{frame}.
1421
1422 Focus events normally do their job by invoking this command.
1423 Don't call it for any other reason.
1424 @end deffn
1425
1426 @defun redirect-frame-focus frame &optional focus-frame
1427 This function redirects focus from @var{frame} to @var{focus-frame}.
1428 This means that @var{focus-frame} will receive subsequent keystrokes and
1429 events intended for @var{frame}. After such an event, the value of
1430 @code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
1431 events specifying @var{frame} will instead select @var{focus-frame}.
1432
1433 If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
1434 redirection for @var{frame}, which therefore once again receives its own
1435 events.
1436
1437 One use of focus redirection is for frames that don't have minibuffers.
1438 These frames use minibuffers on other frames. Activating a minibuffer
1439 on another frame redirects focus to that frame. This puts the focus on
1440 the minibuffer's frame, where it belongs, even though the mouse remains
1441 in the frame that activated the minibuffer.
1442
1443 Selecting a frame can also change focus redirections. Selecting frame
1444 @code{bar}, when @code{foo} had been selected, changes any redirections
1445 pointing to @code{foo} so that they point to @code{bar} instead. This
1446 allows focus redirection to work properly when the user switches from
1447 one frame to another using @code{select-window}.
1448
1449 This means that a frame whose focus is redirected to itself is treated
1450 differently from a frame whose focus is not redirected.
1451 @code{select-frame} affects the former but not the latter.
1452
1453 The redirection lasts until @code{redirect-frame-focus} is called to
1454 change it.
1455 @end defun
1456
1457 @defopt focus-follows-mouse
1458 This option is how you inform Emacs whether the window manager transfers
1459 focus when the user moves the mouse. Non-@code{nil} says that it does.
1460 When this is so, the command @code{other-frame} moves the mouse to a
1461 position consistent with the new selected frame.
1462 @end defopt
1463
1464 @node Visibility of Frames
1465 @section Visibility of Frames
1466 @cindex visible frame
1467 @cindex invisible frame
1468 @cindex iconified frame
1469 @cindex frame visibility
1470
1471 A window frame may be @dfn{visible}, @dfn{invisible}, or
1472 @dfn{iconified}. If it is visible, you can see its contents, unless
1473 other windows cover it. If it is iconified, the frame's contents do
1474 not appear on the screen, but an icon does. (Note: because of the
1475 way in which some window managers implement the concept of multiple
1476 workspaces, or desktops, all frames on other workspaces may appear to
1477 Emacs to be iconified.) If the frame is invisible, it doesn't show on
1478 the screen, not even as an icon.
1479
1480 Visibility is meaningless for terminal frames, since only the selected
1481 one is actually displayed in any case.
1482
1483 @deffn Command make-frame-visible &optional frame
1484 This function makes frame @var{frame} visible. If you omit
1485 @var{frame}, it makes the selected frame visible. This does not raise
1486 the frame, but you can do that with @code{raise-frame} if you wish
1487 (@pxref{Raising and Lowering}).
1488 @end deffn
1489
1490 @deffn Command make-frame-invisible &optional frame force
1491 This function makes frame @var{frame} invisible. If you omit
1492 @var{frame}, it makes the selected frame invisible.
1493
1494 Unless @var{force} is non-@code{nil}, this function refuses to make
1495 @var{frame} invisible if all other frames are invisible..
1496 @end deffn
1497
1498 @deffn Command iconify-frame &optional frame
1499 This function iconifies frame @var{frame}. If you omit @var{frame}, it
1500 iconifies the selected frame.
1501 @end deffn
1502
1503 @defun frame-visible-p frame
1504 This returns the visibility status of frame @var{frame}. The value is
1505 @code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
1506 @code{icon} if it is iconified.
1507
1508 On a text-only terminal, all frames are considered visible, whether
1509 they are currently being displayed or not, and this function returns
1510 @code{t} for all frames.
1511 @end defun
1512
1513 The visibility status of a frame is also available as a frame
1514 parameter. You can read or change it as such. @xref{Management
1515 Parameters}.
1516
1517 The user can iconify and deiconify frames with the window manager.
1518 This happens below the level at which Emacs can exert any control, but
1519 Emacs does provide events that you can use to keep track of such
1520 changes. @xref{Misc Events}.
1521
1522 @node Raising and Lowering
1523 @section Raising and Lowering Frames
1524
1525 Most window systems use a desktop metaphor. Part of this metaphor is
1526 the idea that windows are stacked in a notional third dimension
1527 perpendicular to the screen surface, and thus ordered from ``highest''
1528 to ``lowest.'' Where two windows overlap, the one higher up covers
1529 the one underneath. Even a window at the bottom of the stack can be
1530 seen if no other window overlaps it.
1531
1532 @c @cindex raising a frame redundant with raise-frame
1533 @cindex lowering a frame
1534 A window's place in this ordering is not fixed; in fact, users tend
1535 to change the order frequently. @dfn{Raising} a window means moving
1536 it ``up,'' to the top of the stack. @dfn{Lowering} a window means
1537 moving it to the bottom of the stack. This motion is in the notional
1538 third dimension only, and does not change the position of the window
1539 on the screen.
1540
1541 With Emacs, frames constitute the windows in the metaphor sketched
1542 above. You can raise and lower frames using these functions:
1543
1544 @deffn Command raise-frame &optional frame
1545 This function raises frame @var{frame} (default, the selected frame).
1546 If @var{frame} is invisible or iconified, this makes it visible.
1547 @end deffn
1548
1549 @deffn Command lower-frame &optional frame
1550 This function lowers frame @var{frame} (default, the selected frame).
1551 @end deffn
1552
1553 @defopt minibuffer-auto-raise
1554 If this is non-@code{nil}, activation of the minibuffer raises the frame
1555 that the minibuffer window is in.
1556 @end defopt
1557
1558 You can also enable auto-raise (raising automatically when a frame is
1559 selected) or auto-lower (lowering automatically when it is deselected)
1560 for any frame using frame parameters. @xref{Management Parameters}.
1561
1562 @node Frame Configurations
1563 @section Frame Configurations
1564 @cindex frame configuration
1565
1566 A @dfn{frame configuration} records the current arrangement of frames,
1567 all their properties, and the window configuration of each one.
1568 (@xref{Window Configurations}.)
1569
1570 @defun current-frame-configuration
1571 This function returns a frame configuration list that describes
1572 the current arrangement of frames and their contents.
1573 @end defun
1574
1575 @defun set-frame-configuration configuration &optional nodelete
1576 This function restores the state of frames described in
1577 @var{configuration}. However, this function does not restore deleted
1578 frames.
1579
1580 Ordinarily, this function deletes all existing frames not listed in
1581 @var{configuration}. But if @var{nodelete} is non-@code{nil}, the
1582 unwanted frames are iconified instead.
1583 @end defun
1584
1585 @node Mouse Tracking
1586 @section Mouse Tracking
1587 @cindex mouse tracking
1588 @c @cindex tracking the mouse Duplicates track-mouse
1589
1590 Sometimes it is useful to @dfn{track} the mouse, which means to display
1591 something to indicate where the mouse is and move the indicator as the
1592 mouse moves. For efficient mouse tracking, you need a way to wait until
1593 the mouse actually moves.
1594
1595 The convenient way to track the mouse is to ask for events to represent
1596 mouse motion. Then you can wait for motion by waiting for an event. In
1597 addition, you can easily handle any other sorts of events that may
1598 occur. That is useful, because normally you don't want to track the
1599 mouse forever---only until some other event, such as the release of a
1600 button.
1601
1602 @defspec track-mouse body@dots{}
1603 This special form executes @var{body}, with generation of mouse motion
1604 events enabled. Typically, @var{body} would use @code{read-event} to
1605 read the motion events and modify the display accordingly. @xref{Motion
1606 Events}, for the format of mouse motion events.
1607
1608 The value of @code{track-mouse} is that of the last form in @var{body}.
1609 You should design @var{body} to return when it sees the up-event that
1610 indicates the release of the button, or whatever kind of event means
1611 it is time to stop tracking.
1612 @end defspec
1613
1614 The usual purpose of tracking mouse motion is to indicate on the screen
1615 the consequences of pushing or releasing a button at the current
1616 position.
1617
1618 In many cases, you can avoid the need to track the mouse by using
1619 the @code{mouse-face} text property (@pxref{Special Properties}).
1620 That works at a much lower level and runs more smoothly than
1621 Lisp-level mouse tracking.
1622
1623 @ignore
1624 @c These are not implemented yet.
1625
1626 These functions change the screen appearance instantaneously. The
1627 effect is transient, only until the next ordinary Emacs redisplay. That
1628 is OK for mouse tracking, since it doesn't make sense for mouse tracking
1629 to change the text, and the body of @code{track-mouse} normally reads
1630 the events itself and does not do redisplay.
1631
1632 @defun x-contour-region window beg end
1633 This function draws lines to make a box around the text from @var{beg}
1634 to @var{end}, in window @var{window}.
1635 @end defun
1636
1637 @defun x-uncontour-region window beg end
1638 This function erases the lines that would make a box around the text
1639 from @var{beg} to @var{end}, in window @var{window}. Use it to remove
1640 a contour that you previously made by calling @code{x-contour-region}.
1641 @end defun
1642
1643 @defun x-draw-rectangle frame left top right bottom
1644 This function draws a hollow rectangle on frame @var{frame} with the
1645 specified edge coordinates, all measured in pixels from the inside top
1646 left corner. It uses the cursor color, the one used for indicating the
1647 location of point.
1648 @end defun
1649
1650 @defun x-erase-rectangle frame left top right bottom
1651 This function erases a hollow rectangle on frame @var{frame} with the
1652 specified edge coordinates, all measured in pixels from the inside top
1653 left corner. Erasure means redrawing the text and background that
1654 normally belong in the specified rectangle.
1655 @end defun
1656 @end ignore
1657
1658 @node Mouse Position
1659 @section Mouse Position
1660 @cindex mouse position
1661 @cindex position of mouse
1662
1663 The functions @code{mouse-position} and @code{set-mouse-position}
1664 give access to the current position of the mouse.
1665
1666 @defun mouse-position
1667 This function returns a description of the position of the mouse. The
1668 value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
1669 and @var{y} are integers giving the position in characters relative to
1670 the top left corner of the inside of @var{frame}.
1671 @end defun
1672
1673 @defvar mouse-position-function
1674 If non-@code{nil}, the value of this variable is a function for
1675 @code{mouse-position} to call. @code{mouse-position} calls this
1676 function just before returning, with its normal return value as the
1677 sole argument, and it returns whatever this function returns to it.
1678
1679 This abnormal hook exists for the benefit of packages like
1680 @file{xt-mouse.el} that need to do mouse handling at the Lisp level.
1681 @end defvar
1682
1683 @defun set-mouse-position frame x y
1684 This function @dfn{warps the mouse} to position @var{x}, @var{y} in
1685 frame @var{frame}. The arguments @var{x} and @var{y} are integers,
1686 giving the position in characters relative to the top left corner of the
1687 inside of @var{frame}. If @var{frame} is not visible, this function
1688 does nothing. The return value is not significant.
1689 @end defun
1690
1691 @defun mouse-pixel-position
1692 This function is like @code{mouse-position} except that it returns
1693 coordinates in units of pixels rather than units of characters.
1694 @end defun
1695
1696 @defun set-mouse-pixel-position frame x y
1697 This function warps the mouse like @code{set-mouse-position} except that
1698 @var{x} and @var{y} are in units of pixels rather than units of
1699 characters. These coordinates are not required to be within the frame.
1700
1701 If @var{frame} is not visible, this function does nothing. The return
1702 value is not significant.
1703 @end defun
1704
1705 @defun frame-pointer-visible-p &optional frame
1706 This predicate function returns non-@code{nil} if the mouse pointer
1707 displayed on @var{frame} is visible; otherwise it returns @code{nil}.
1708 @var{frame} omitted or @code{nil} means the selected frame. This is
1709 useful when @code{make-pointer-invisible} is set to @code{t}: it
1710 allows to know if the pointer has been hidden.
1711 @xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
1712 @end defun
1713
1714 @need 3000
1715
1716 @node Pop-Up Menus
1717 @section Pop-Up Menus
1718
1719 When using a window system, a Lisp program can pop up a menu so that
1720 the user can choose an alternative with the mouse.
1721
1722 @defun x-popup-menu position menu
1723 This function displays a pop-up menu and returns an indication of
1724 what selection the user makes.
1725
1726 The argument @var{position} specifies where on the screen to put the
1727 top left corner of the menu. It can be either a mouse button event
1728 (which says to put the menu where the user actuated the button) or a
1729 list of this form:
1730
1731 @example
1732 ((@var{xoffset} @var{yoffset}) @var{window})
1733 @end example
1734
1735 @noindent
1736 where @var{xoffset} and @var{yoffset} are coordinates, measured in
1737 pixels, counting from the top left corner of @var{window}. @var{window}
1738 may be a window or a frame.
1739
1740 If @var{position} is @code{t}, it means to use the current mouse
1741 position. If @var{position} is @code{nil}, it means to precompute the
1742 key binding equivalents for the keymaps specified in @var{menu},
1743 without actually displaying or popping up the menu.
1744
1745 The argument @var{menu} says what to display in the menu. It can be a
1746 keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
1747 return value is the list of events corresponding to the user's choice.
1748 This list has more than one element if the choice occurred in a
1749 submenu. (Note that @code{x-popup-menu} does not actually execute the
1750 command bound to that sequence of events.) On toolkits that support
1751 menu titles, the title is taken from the prompt string of @var{menu}
1752 if @var{menu} is a keymap, or from the prompt string of the first
1753 keymap in @var{menu} if it is a list of keymaps (@pxref{Defining
1754 Menus}).
1755
1756 Alternatively, @var{menu} can have the following form:
1757
1758 @example
1759 (@var{title} @var{pane1} @var{pane2}...)
1760 @end example
1761
1762 @noindent
1763 where each pane is a list of form
1764
1765 @example
1766 (@var{title} @var{item1} @var{item2}...)
1767 @end example
1768
1769 Each item should normally be a cons cell @code{(@var{line} . @var{value})},
1770 where @var{line} is a string, and @var{value} is the value to return if
1771 that @var{line} is chosen. An item can also be a string; this makes a
1772 non-selectable line in the menu.
1773
1774 If the user gets rid of the menu without making a valid choice, for
1775 instance by clicking the mouse away from a valid choice or by typing
1776 keyboard input, then this normally results in a quit and
1777 @code{x-popup-menu} does not return. But if @var{position} is a mouse
1778 button event (indicating that the user invoked the menu with the
1779 mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
1780 @end defun
1781
1782 @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
1783 if you could do the job with a prefix key defined with a menu keymap.
1784 If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
1785 a} can see the individual items in that menu and provide help for them.
1786 If instead you implement the menu by defining a command that calls
1787 @code{x-popup-menu}, the help facilities cannot know what happens inside
1788 that command, so they cannot give any help for the menu's items.
1789
1790 The menu bar mechanism, which lets you switch between submenus by
1791 moving the mouse, cannot look within the definition of a command to see
1792 that it calls @code{x-popup-menu}. Therefore, if you try to implement a
1793 submenu using @code{x-popup-menu}, it cannot work with the menu bar in
1794 an integrated fashion. This is why all menu bar submenus are
1795 implemented with menu keymaps within the parent menu, and never with
1796 @code{x-popup-menu}. @xref{Menu Bar}.
1797
1798 If you want a menu bar submenu to have contents that vary, you should
1799 still use a menu keymap to implement it. To make the contents vary, add
1800 a hook function to @code{menu-bar-update-hook} to update the contents of
1801 the menu keymap as necessary.
1802
1803 @node Dialog Boxes
1804 @section Dialog Boxes
1805 @cindex dialog boxes
1806
1807 A dialog box is a variant of a pop-up menu---it looks a little
1808 different, it always appears in the center of a frame, and it has just
1809 one level and one or more buttons. The main use of dialog boxes is
1810 for asking questions that the user can answer with ``yes,'' ``no,''
1811 and a few other alternatives. With a single button, they can also
1812 force the user to acknowledge important information. The functions
1813 @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
1814 keyboard, when called from commands invoked by mouse clicks.
1815
1816 @defun x-popup-dialog position contents &optional header
1817 This function displays a pop-up dialog box and returns an indication of
1818 what selection the user makes. The argument @var{contents} specifies
1819 the alternatives to offer; it has this format:
1820
1821 @example
1822 (@var{title} (@var{string} . @var{value})@dots{})
1823 @end example
1824
1825 @noindent
1826 which looks like the list that specifies a single pane for
1827 @code{x-popup-menu}.
1828
1829 The return value is @var{value} from the chosen alternative.
1830
1831 As for @code{x-popup-menu}, an element of the list may be just a
1832 string instead of a cons cell @code{(@var{string} . @var{value})}.
1833 That makes a box that cannot be selected.
1834
1835 If @code{nil} appears in the list, it separates the left-hand items from
1836 the right-hand items; items that precede the @code{nil} appear on the
1837 left, and items that follow the @code{nil} appear on the right. If you
1838 don't include a @code{nil} in the list, then approximately half the
1839 items appear on each side.
1840
1841 Dialog boxes always appear in the center of a frame; the argument
1842 @var{position} specifies which frame. The possible values are as in
1843 @code{x-popup-menu}, but the precise coordinates or the individual
1844 window don't matter; only the frame matters.
1845
1846 If @var{header} is non-@code{nil}, the frame title for the box is
1847 @samp{Information}, otherwise it is @samp{Question}. The former is used
1848 for @code{message-box} (@pxref{message-box}).
1849
1850 In some configurations, Emacs cannot display a real dialog box; so
1851 instead it displays the same items in a pop-up menu in the center of the
1852 frame.
1853
1854 If the user gets rid of the dialog box without making a valid choice,
1855 for instance using the window manager, then this produces a quit and
1856 @code{x-popup-dialog} does not return.
1857 @end defun
1858
1859 @node Pointer Shape
1860 @section Pointer Shape
1861 @cindex pointer shape
1862 @cindex mouse pointer shape
1863
1864 You can specify the mouse pointer style for particular text or
1865 images using the @code{pointer} text property, and for images with the
1866 @code{:pointer} and @code{:map} image properties. The values you can
1867 use in these properties are @code{text} (or @code{nil}), @code{arrow},
1868 @code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
1869 @code{hourglass}. @code{text} stands for the usual mouse pointer
1870 style used over text.
1871
1872 Over void parts of the window (parts that do not correspond to any
1873 of the buffer contents), the mouse pointer usually uses the
1874 @code{arrow} style, but you can specify a different style (one of
1875 those above) by setting @code{void-text-area-pointer}.
1876
1877 @defvar void-text-area-pointer
1878 This variable specifies the mouse pointer style for void text areas.
1879 These include the areas after the end of a line or below the last line
1880 in the buffer. The default is to use the @code{arrow} (non-text)
1881 pointer style.
1882 @end defvar
1883
1884 When using X, you can specify what the @code{text} pointer style
1885 really looks like by setting the variable @code{x-pointer-shape}.
1886
1887 @defvar x-pointer-shape
1888 This variable specifies the pointer shape to use ordinarily in the
1889 Emacs frame, for the @code{text} pointer style.
1890 @end defvar
1891
1892 @defvar x-sensitive-text-pointer-shape
1893 This variable specifies the pointer shape to use when the mouse
1894 is over mouse-sensitive text.
1895 @end defvar
1896
1897 These variables affect newly created frames. They do not normally
1898 affect existing frames; however, if you set the mouse color of a
1899 frame, that also installs the current value of those two variables.
1900 @xref{Font and Color Parameters}.
1901
1902 The values you can use, to specify either of these pointer shapes, are
1903 defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
1904 @key{RET} x-pointer @key{RET}} to see a list of them.
1905
1906 @node Window System Selections
1907 @section Window System Selections
1908 @cindex selection (for window systems)
1909 @cindex clipboard
1910 @cindex primary selection
1911 @cindex secondary selection
1912
1913 In the X window system, data can be transferred between different
1914 applications by means of @dfn{selections}. X defines an arbitrary
1915 number of @dfn{selection types}, each of which can store its own data;
1916 however, only three are commonly used: the @dfn{clipboard},
1917 @dfn{primary selection}, and @dfn{secondary selection}. @xref{Cut and
1918 Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
1919 commands that make use of these selections. This section documents
1920 the low-level functions for reading and setting X selections.
1921
1922 @deffn Command x-set-selection type data
1923 This function sets an X selection. It takes two arguments: a
1924 selection type @var{type}, and the value to assign to it, @var{data}.
1925
1926 @var{type} should be a symbol; it is usually one of @code{PRIMARY},
1927 @code{SECONDARY} or @code{CLIPBOARD}. These are symbols with
1928 upper-case names, in accord with X Window System conventions. If
1929 @var{type} is @code{nil}, that stands for @code{PRIMARY}.
1930
1931 If @var{data} is @code{nil}, it means to clear out the selection.
1932 Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
1933 of two integers or list of two integers), an overlay, or a cons of two
1934 markers pointing to the same buffer. An overlay or a pair of markers
1935 stands for text in the overlay or between the markers. The argument
1936 @var{data} may also be a vector of valid non-vector selection values.
1937
1938 This function returns @var{data}.
1939 @end deffn
1940
1941 @defun x-get-selection &optional type data-type
1942 This function accesses selections set up by Emacs or by other X
1943 clients. It takes two optional arguments, @var{type} and
1944 @var{data-type}. The default for @var{type}, the selection type, is
1945 @code{PRIMARY}.
1946
1947 The @var{data-type} argument specifies the form of data conversion to
1948 use, to convert the raw data obtained from another X client into Lisp
1949 data. Meaningful values include @code{TEXT}, @code{STRING},
1950 @code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
1951 @code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
1952 @code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
1953 @code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
1954 @code{INTEGER}. (These are symbols with upper-case names in accord
1955 with X conventions.) The default for @var{data-type} is
1956 @code{STRING}.
1957 @end defun
1958
1959 @defopt selection-coding-system
1960 This variable specifies the coding system to use when reading and
1961 writing selections or the clipboard. @xref{Coding
1962 Systems}. The default is @code{compound-text-with-extensions}, which
1963 converts to the text representation that X11 normally uses.
1964 @end defopt
1965
1966 @cindex clipboard support (for MS-Windows)
1967 When Emacs runs on MS-Windows, it does not implement X selections in
1968 general, but it does support the clipboard. @code{x-get-selection}
1969 and @code{x-set-selection} on MS-Windows support the text data type
1970 only; if the clipboard holds other types of data, Emacs treats the
1971 clipboard as empty.
1972
1973 @node Drag and Drop
1974 @section Drag and Drop
1975
1976 @vindex x-dnd-test-function
1977 @vindex x-dnd-known-types
1978 When a user drags something from another application over Emacs, that other
1979 application expects Emacs to tell it if Emacs can handle the data that is
1980 dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
1981 what to reply. The default value is @code{x-dnd-default-test-function}
1982 which accepts drops if the type of the data to be dropped is present in
1983 @code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
1984 @code{x-dnd-known-types} if you want Emacs to accept or reject drops based
1985 on some other criteria.
1986
1987 @vindex x-dnd-types-alist
1988 If you want to change the way Emacs handles drop of different types
1989 or add a new type, customize @code{x-dnd-types-alist}. This requires
1990 detailed knowledge of what types other applications use for drag and
1991 drop.
1992
1993 @vindex dnd-protocol-alist
1994 When an URL is dropped on Emacs it may be a file, but it may also be
1995 another URL type (ftp, http, etc.). Emacs first checks
1996 @code{dnd-protocol-alist} to determine what to do with the URL. If
1997 there is no match there and if @code{browse-url-browser-function} is
1998 an alist, Emacs looks for a match there. If no match is found the
1999 text for the URL is inserted. If you want to alter Emacs behavior,
2000 you can customize these variables.
2001
2002 @node Color Names
2003 @section Color Names
2004
2005 @cindex color names
2006 @cindex specify color
2007 @cindex numerical RGB color specification
2008 A color name is text (usually in a string) that specifies a color.
2009 Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
2010 are allowed; use @kbd{M-x list-colors-display} to see a list of
2011 defined names. You can also specify colors numerically in forms such
2012 as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
2013 @var{r} specifies the red level, @var{g} specifies the green level,
2014 and @var{b} specifies the blue level. You can use either one, two,
2015 three, or four hex digits for @var{r}; then you must use the same
2016 number of hex digits for all @var{g} and @var{b} as well, making
2017 either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
2018 X Window System for more details about numerical RGB specification of
2019 colors.)
2020
2021 These functions provide a way to determine which color names are
2022 valid, and what they look like. In some cases, the value depends on the
2023 @dfn{selected frame}, as described below; see @ref{Input Focus}, for the
2024 meaning of the term ``selected frame.''
2025
2026 To read user input of color names with completion, use
2027 @code{read-color} (@pxref{High-Level Completion, read-color}).
2028
2029 @defun color-defined-p color &optional frame
2030 This function reports whether a color name is meaningful. It returns
2031 @code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
2032 which frame's display to ask about; if @var{frame} is omitted or
2033 @code{nil}, the selected frame is used.
2034
2035 Note that this does not tell you whether the display you are using
2036 really supports that color. When using X, you can ask for any defined
2037 color on any kind of display, and you will get some result---typically,
2038 the closest it can do. To determine whether a frame can really display
2039 a certain color, use @code{color-supported-p} (see below).
2040
2041 @findex x-color-defined-p
2042 This function used to be called @code{x-color-defined-p},
2043 and that name is still supported as an alias.
2044 @end defun
2045
2046 @defun defined-colors &optional frame
2047 This function returns a list of the color names that are defined
2048 and supported on frame @var{frame} (default, the selected frame).
2049 If @var{frame} does not support colors, the value is @code{nil}.
2050
2051 @findex x-defined-colors
2052 This function used to be called @code{x-defined-colors},
2053 and that name is still supported as an alias.
2054 @end defun
2055
2056 @defun color-supported-p color &optional frame background-p
2057 This returns @code{t} if @var{frame} can really display the color
2058 @var{color} (or at least something close to it). If @var{frame} is
2059 omitted or @code{nil}, the question applies to the selected frame.
2060
2061 Some terminals support a different set of colors for foreground and
2062 background. If @var{background-p} is non-@code{nil}, that means you are
2063 asking whether @var{color} can be used as a background; otherwise you
2064 are asking whether it can be used as a foreground.
2065
2066 The argument @var{color} must be a valid color name.
2067 @end defun
2068
2069 @defun color-gray-p color &optional frame
2070 This returns @code{t} if @var{color} is a shade of gray, as defined on
2071 @var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
2072 question applies to the selected frame. If @var{color} is not a valid
2073 color name, this function returns @code{nil}.
2074 @end defun
2075
2076 @defun color-values color &optional frame
2077 @cindex rgb value
2078 This function returns a value that describes what @var{color} should
2079 ideally look like on @var{frame}. If @var{color} is defined, the
2080 value is a list of three integers, which give the amount of red, the
2081 amount of green, and the amount of blue. Each integer ranges in
2082 principle from 0 to 65535, but some displays may not use the full
2083 range. This three-element list is called the @dfn{rgb values} of the
2084 color.
2085
2086 If @var{color} is not defined, the value is @code{nil}.
2087
2088 @example
2089 (color-values "black")
2090 @result{} (0 0 0)
2091 (color-values "white")
2092 @result{} (65280 65280 65280)
2093 (color-values "red")
2094 @result{} (65280 0 0)
2095 (color-values "pink")
2096 @result{} (65280 49152 51968)
2097 (color-values "hungry")
2098 @result{} nil
2099 @end example
2100
2101 The color values are returned for @var{frame}'s display. If
2102 @var{frame} is omitted or @code{nil}, the information is returned for
2103 the selected frame's display. If the frame cannot display colors, the
2104 value is @code{nil}.
2105
2106 @findex x-color-values
2107 This function used to be called @code{x-color-values},
2108 and that name is still supported as an alias.
2109 @end defun
2110
2111 @node Text Terminal Colors
2112 @section Text Terminal Colors
2113 @cindex colors on text-only terminals
2114
2115 Text-only terminals usually support only a small number of colors,
2116 and the computer uses small integers to select colors on the terminal.
2117 This means that the computer cannot reliably tell what the selected
2118 color looks like; instead, you have to inform your application which
2119 small integers correspond to which colors. However, Emacs does know
2120 the standard set of colors and will try to use them automatically.
2121
2122 The functions described in this section control how terminal colors
2123 are used by Emacs.
2124
2125 Several of these functions use or return @dfn{rgb values}, described
2126 in @ref{Color Names}.
2127
2128 These functions accept a display (either a frame or the name of a
2129 terminal) as an optional argument. We hope in the future to make
2130 Emacs support different colors on different text-only terminals; then
2131 this argument will specify which terminal to operate on (the default
2132 being the selected frame's terminal; @pxref{Input Focus}). At
2133 present, though, the @var{frame} argument has no effect.
2134
2135 @defun tty-color-define name number &optional rgb frame
2136 This function associates the color name @var{name} with
2137 color number @var{number} on the terminal.
2138
2139 The optional argument @var{rgb}, if specified, is an rgb value, a list
2140 of three numbers that specify what the color actually looks like.
2141 If you do not specify @var{rgb}, then this color cannot be used by
2142 @code{tty-color-approximate} to approximate other colors, because
2143 Emacs will not know what it looks like.
2144 @end defun
2145
2146 @defun tty-color-clear &optional frame
2147 This function clears the table of defined colors for a text-only terminal.
2148 @end defun
2149
2150 @defun tty-color-alist &optional frame
2151 This function returns an alist recording the known colors supported by a
2152 text-only terminal.
2153
2154 Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
2155 or @code{(@var{name} @var{number})}. Here, @var{name} is the color
2156 name, @var{number} is the number used to specify it to the terminal.
2157 If present, @var{rgb} is a list of three color values (for red, green,
2158 and blue) that says what the color actually looks like.
2159 @end defun
2160
2161 @defun tty-color-approximate rgb &optional frame
2162 This function finds the closest color, among the known colors
2163 supported for @var{display}, to that described by the rgb value
2164 @var{rgb} (a list of color values). The return value is an element of
2165 @code{tty-color-alist}.
2166 @end defun
2167
2168 @defun tty-color-translate color &optional frame
2169 This function finds the closest color to @var{color} among the known
2170 colors supported for @var{display} and returns its index (an integer).
2171 If the name @var{color} is not defined, the value is @code{nil}.
2172 @end defun
2173
2174 @node Resources
2175 @section X Resources
2176
2177 This section describes some of the functions and variables for
2178 querying and using X resources, or their equivalent on your operating
2179 system. @xref{X Resources,, X Resources, emacs, The GNU Emacs
2180 Manual}, for more information about X resources.
2181
2182 @defun x-get-resource attribute class &optional component subclass
2183 The function @code{x-get-resource} retrieves a resource value from the X
2184 Window defaults database.
2185
2186 Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
2187 This function searches using a key of the form
2188 @samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
2189 under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
2190 the class.
2191
2192 The optional arguments @var{component} and @var{subclass} add to the key
2193 and the class, respectively. You must specify both of them or neither.
2194 If you specify them, the key is
2195 @samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
2196 @samp{Emacs.@var{class}.@var{subclass}}.
2197 @end defun
2198
2199 @defvar x-resource-class
2200 This variable specifies the application name that @code{x-get-resource}
2201 should look up. The default value is @code{"Emacs"}. You can examine X
2202 resources for application names other than ``Emacs'' by binding this
2203 variable to some other string, around a call to @code{x-get-resource}.
2204 @end defvar
2205
2206 @defvar x-resource-name
2207 This variable specifies the instance name that @code{x-get-resource}
2208 should look up. The default value is the name Emacs was invoked with,
2209 or the value specified with the @samp{-name} or @samp{-rn} switches.
2210 @end defvar
2211
2212 To illustrate some of the above, suppose that you have the line:
2213
2214 @example
2215 xterm.vt100.background: yellow
2216 @end example
2217
2218 @noindent
2219 in your X resources file (whose name is usually @file{~/.Xdefaults}
2220 or @file{~/.Xresources}). Then:
2221
2222 @example
2223 @group
2224 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2225 (x-get-resource "vt100.background" "VT100.Background"))
2226 @result{} "yellow"
2227 @end group
2228 @group
2229 (let ((x-resource-class "XTerm") (x-resource-name "xterm"))
2230 (x-get-resource "background" "VT100" "vt100" "Background"))
2231 @result{} "yellow"
2232 @end group
2233 @end example
2234
2235 @defvar inhibit-x-resources
2236 If this variable is non-@code{nil}, Emacs does not look up X
2237 resources, and X resources do not have any effect when creating new
2238 frames.
2239 @end defvar
2240
2241 @node Display Feature Testing
2242 @section Display Feature Testing
2243 @cindex display feature testing
2244
2245 The functions in this section describe the basic capabilities of a
2246 particular display. Lisp programs can use them to adapt their behavior
2247 to what the display can do. For example, a program that ordinarily uses
2248 a popup menu could use the minibuffer if popup menus are not supported.
2249
2250 The optional argument @var{display} in these functions specifies which
2251 display to ask the question about. It can be a display name, a frame
2252 (which designates the display that frame is on), or @code{nil} (which
2253 refers to the selected frame's display, @pxref{Input Focus}).
2254
2255 @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
2256 obtain information about displays.
2257
2258 @defun display-popup-menus-p &optional display
2259 This function returns @code{t} if popup menus are supported on
2260 @var{display}, @code{nil} if not. Support for popup menus requires that
2261 the mouse be available, since the user cannot choose menu items without
2262 a mouse.
2263 @end defun
2264
2265 @defun display-graphic-p &optional display
2266 This function returns @code{t} if @var{display} is a graphic display
2267 capable of displaying several frames and several different fonts at
2268 once. This is true for displays that use a window system such as X, and
2269 false for text-only terminals.
2270 @end defun
2271
2272 @defun display-mouse-p &optional display
2273 @cindex mouse, availability
2274 This function returns @code{t} if @var{display} has a mouse available,
2275 @code{nil} if not.
2276 @end defun
2277
2278 @defun display-color-p &optional display
2279 @findex x-display-color-p
2280 This function returns @code{t} if the screen is a color screen.
2281 It used to be called @code{x-display-color-p}, and that name
2282 is still supported as an alias.
2283 @end defun
2284
2285 @defun display-grayscale-p &optional display
2286 This function returns @code{t} if the screen can display shades of gray.
2287 (All color displays can do this.)
2288 @end defun
2289
2290 @defun display-supports-face-attributes-p attributes &optional display
2291 @anchor{Display Face Attribute Testing}
2292 This function returns non-@code{nil} if all the face attributes in
2293 @var{attributes} are supported (@pxref{Face Attributes}).
2294
2295 The definition of `supported' is somewhat heuristic, but basically
2296 means that a face containing all the attributes in @var{attributes},
2297 when merged with the default face for display, can be represented in a
2298 way that's
2299
2300 @enumerate
2301 @item
2302 different in appearance than the default face, and
2303
2304 @item
2305 `close in spirit' to what the attributes specify, if not exact.
2306 @end enumerate
2307
2308 Point (2) implies that a @code{:weight black} attribute will be
2309 satisfied by any display that can display bold, as will
2310 @code{:foreground "yellow"} as long as some yellowish color can be
2311 displayed, but @code{:slant italic} will @emph{not} be satisfied by
2312 the tty display code's automatic substitution of a `dim' face for
2313 italic.
2314 @end defun
2315
2316 @defun display-selections-p &optional display
2317 This function returns @code{t} if @var{display} supports selections.
2318 Windowed displays normally support selections, but they may also be
2319 supported in some other cases.
2320 @end defun
2321
2322 @defun display-images-p &optional display
2323 This function returns @code{t} if @var{display} can display images.
2324 Windowed displays ought in principle to handle images, but some
2325 systems lack the support for that. On a display that does not support
2326 images, Emacs cannot display a tool bar.
2327 @end defun
2328
2329 @defun display-screens &optional display
2330 This function returns the number of screens associated with the display.
2331 @end defun
2332
2333 @defun display-pixel-height &optional display
2334 This function returns the height of the screen in pixels.
2335 On a character terminal, it gives the height in characters.
2336
2337 For graphical terminals, note that on ``multi-monitor'' setups this
2338 refers to the pixel width for all physical monitors associated with
2339 @var{display}. @xref{Multiple Terminals}.
2340 @end defun
2341
2342 @defun display-pixel-width &optional display
2343 This function returns the width of the screen in pixels.
2344 On a character terminal, it gives the width in characters.
2345
2346 For graphical terminals, note that on ``multi-monitor'' setups this
2347 refers to the pixel width for all physical monitors associated with
2348 @var{display}. @xref{Multiple Terminals}.
2349 @end defun
2350
2351 @defun display-mm-height &optional display
2352 This function returns the height of the screen in millimeters,
2353 or @code{nil} if Emacs cannot get that information.
2354 @end defun
2355
2356 @defun display-mm-width &optional display
2357 This function returns the width of the screen in millimeters,
2358 or @code{nil} if Emacs cannot get that information.
2359 @end defun
2360
2361 @defopt display-mm-dimensions-alist
2362 This variable allows the user to specify the dimensions of graphical
2363 displays returned by @code{display-mm-height} and
2364 @code{display-mm-width} in case the system provides incorrect values.
2365 @end defopt
2366
2367 @defun display-backing-store &optional display
2368 This function returns the backing store capability of the display.
2369 Backing store means recording the pixels of windows (and parts of
2370 windows) that are not exposed, so that when exposed they can be
2371 displayed very quickly.
2372
2373 Values can be the symbols @code{always}, @code{when-mapped}, or
2374 @code{not-useful}. The function can also return @code{nil}
2375 when the question is inapplicable to a certain kind of display.
2376 @end defun
2377
2378 @defun display-save-under &optional display
2379 This function returns non-@code{nil} if the display supports the
2380 SaveUnder feature. That feature is used by pop-up windows
2381 to save the pixels they obscure, so that they can pop down
2382 quickly.
2383 @end defun
2384
2385 @defun display-planes &optional display
2386 This function returns the number of planes the display supports.
2387 This is typically the number of bits per pixel.
2388 For a tty display, it is log to base two of the number of colors supported.
2389 @end defun
2390
2391 @defun display-visual-class &optional display
2392 This function returns the visual class for the screen. The value is
2393 one of the symbols @code{static-gray} (a limited, unchangeable number
2394 of grays), @code{gray-scale} (a full range of grays),
2395 @code{static-color} (a limited, unchangeable number of colors),
2396 @code{pseudo-color} (a limited number of colors), @code{true-color} (a
2397 full range of colors), and @code{direct-color} (a full range of
2398 colors).
2399 @end defun
2400
2401 @defun display-color-cells &optional display
2402 This function returns the number of color cells the screen supports.
2403 @end defun
2404
2405 These functions obtain additional information specifically
2406 about X displays.
2407
2408 @defun x-server-version &optional display
2409 This function returns the list of version numbers of the X server
2410 running the display. The value is a list of three integers: the major
2411 and minor version numbers of the X protocol, and the
2412 distributor-specific release number of the X server software itself.
2413 @end defun
2414
2415 @defun x-server-vendor &optional display
2416 This function returns the ``vendor'' that provided the X server
2417 software (as a string). Really this means whoever distributes the X
2418 server.
2419
2420 When the developers of X labeled software distributors as
2421 ``vendors,'' they showed their false assumption that no system could
2422 ever be developed and distributed noncommercially.
2423 @end defun
2424
2425 @ignore
2426 @defvar x-no-window-manager
2427 This variable's value is @code{t} if no X window manager is in use.
2428 @end defvar
2429 @end ignore
2430
2431 @ignore
2432 @item
2433 The functions @code{x-pixel-width} and @code{x-pixel-height} return the
2434 width and height of an X Window frame, measured in pixels.
2435 @end ignore