Document the new "mirroring" Unicode character property.
[bpt/emacs.git] / doc / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998-1999, 2001-2011 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@acronym{ASCII} Characters
8 @cindex multibyte characters
9 @cindex characters, multi-byte
10 @cindex non-@acronym{ASCII} characters
11
12 This chapter covers the special issues relating to characters and
13 how they are stored in strings and buffers.
14
15 @menu
16 * Text Representations:: How Emacs represents text.
17 * Converting Representations:: Converting unibyte to multibyte and vice versa.
18 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
19 * Character Codes:: How unibyte and multibyte relate to
20 codes of individual characters.
21 * Character Properties:: Character attributes that define their
22 behavior and handling.
23 * Character Sets:: The space of possible character codes
24 is divided into various character sets.
25 * Scanning Charsets:: Which character sets are used in a buffer?
26 * Translation of Characters:: Translation tables are used for conversion.
27 * Coding Systems:: Coding systems are conversions for saving files.
28 * Input Methods:: Input methods allow users to enter various
29 non-ASCII characters without special keyboards.
30 * Locales:: Interacting with the POSIX locale.
31 @end menu
32
33 @node Text Representations
34 @section Text Representations
35 @cindex text representation
36
37 Emacs buffers and strings support a large repertoire of characters
38 from many different scripts, allowing users to type and display text
39 in almost any known written language.
40
41 @cindex character codepoint
42 @cindex codespace
43 @cindex Unicode
44 To support this multitude of characters and scripts, Emacs closely
45 follows the @dfn{Unicode Standard}. The Unicode Standard assigns a
46 unique number, called a @dfn{codepoint}, to each and every character.
47 The range of codepoints defined by Unicode, or the Unicode
48 @dfn{codespace}, is @code{0..#x10FFFF} (in hexadecimal notation),
49 inclusive. Emacs extends this range with codepoints in the range
50 @code{#x110000..#x3FFFFF}, which it uses for representing characters
51 that are not unified with Unicode and @dfn{raw 8-bit bytes} that
52 cannot be interpreted as characters. Thus, a character codepoint in
53 Emacs is a 22-bit integer number.
54
55 @cindex internal representation of characters
56 @cindex characters, representation in buffers and strings
57 @cindex multibyte text
58 To conserve memory, Emacs does not hold fixed-length 22-bit numbers
59 that are codepoints of text characters within buffers and strings.
60 Rather, Emacs uses a variable-length internal representation of
61 characters, that stores each character as a sequence of 1 to 5 8-bit
62 bytes, depending on the magnitude of its codepoint@footnote{
63 This internal representation is based on one of the encodings defined
64 by the Unicode Standard, called @dfn{UTF-8}, for representing any
65 Unicode codepoint, but Emacs extends UTF-8 to represent the additional
66 codepoints it uses for raw 8-bit bytes and characters not unified with
67 Unicode.}. For example, any @acronym{ASCII} character takes up only 1
68 byte, a Latin-1 character takes up 2 bytes, etc. We call this
69 representation of text @dfn{multibyte}.
70
71 Outside Emacs, characters can be represented in many different
72 encodings, such as ISO-8859-1, GB-2312, Big-5, etc. Emacs converts
73 between these external encodings and its internal representation, as
74 appropriate, when it reads text into a buffer or a string, or when it
75 writes text to a disk file or passes it to some other process.
76
77 Occasionally, Emacs needs to hold and manipulate encoded text or
78 binary non-text data in its buffers or strings. For example, when
79 Emacs visits a file, it first reads the file's text verbatim into a
80 buffer, and only then converts it to the internal representation.
81 Before the conversion, the buffer holds encoded text.
82
83 @cindex unibyte text
84 Encoded text is not really text, as far as Emacs is concerned, but
85 rather a sequence of raw 8-bit bytes. We call buffers and strings
86 that hold encoded text @dfn{unibyte} buffers and strings, because
87 Emacs treats them as a sequence of individual bytes. Usually, Emacs
88 displays unibyte buffers and strings as octal codes such as
89 @code{\237}. We recommend that you never use unibyte buffers and
90 strings except for manipulating encoded text or binary non-text data.
91
92 In a buffer, the buffer-local value of the variable
93 @code{enable-multibyte-characters} specifies the representation used.
94 The representation for a string is determined and recorded in the string
95 when the string is constructed.
96
97 @defvar enable-multibyte-characters
98 This variable specifies the current buffer's text representation.
99 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
100 it contains unibyte encoded text or binary non-text data.
101
102 You cannot set this variable directly; instead, use the function
103 @code{set-buffer-multibyte} to change a buffer's representation.
104 @end defvar
105
106 @defun position-bytes position
107 Buffer positions are measured in character units. This function
108 returns the byte-position corresponding to buffer position
109 @var{position} in the current buffer. This is 1 at the start of the
110 buffer, and counts upward in bytes. If @var{position} is out of
111 range, the value is @code{nil}.
112 @end defun
113
114 @defun byte-to-position byte-position
115 Return the buffer position, in character units, corresponding to given
116 @var{byte-position} in the current buffer. If @var{byte-position} is
117 out of range, the value is @code{nil}. In a multibyte buffer, an
118 arbitrary value of @var{byte-position} can be not at character
119 boundary, but inside a multibyte sequence representing a single
120 character; in this case, this function returns the buffer position of
121 the character whose multibyte sequence includes @var{byte-position}.
122 In other words, the value does not change for all byte positions that
123 belong to the same character.
124 @end defun
125
126 @defun multibyte-string-p string
127 Return @code{t} if @var{string} is a multibyte string, @code{nil}
128 otherwise.
129 @end defun
130
131 @defun string-bytes string
132 @cindex string, number of bytes
133 This function returns the number of bytes in @var{string}.
134 If @var{string} is a multibyte string, this can be greater than
135 @code{(length @var{string})}.
136 @end defun
137
138 @defun unibyte-string &rest bytes
139 This function concatenates all its argument @var{bytes} and makes the
140 result a unibyte string.
141 @end defun
142
143 @node Converting Representations
144 @section Converting Text Representations
145
146 Emacs can convert unibyte text to multibyte; it can also convert
147 multibyte text to unibyte, provided that the multibyte text contains
148 only @acronym{ASCII} and 8-bit raw bytes. In general, these
149 conversions happen when inserting text into a buffer, or when putting
150 text from several strings together in one string. You can also
151 explicitly convert a string's contents to either representation.
152
153 Emacs chooses the representation for a string based on the text from
154 which it is constructed. The general rule is to convert unibyte text
155 to multibyte text when combining it with other multibyte text, because
156 the multibyte representation is more general and can hold whatever
157 characters the unibyte text has.
158
159 When inserting text into a buffer, Emacs converts the text to the
160 buffer's representation, as specified by
161 @code{enable-multibyte-characters} in that buffer. In particular, when
162 you insert multibyte text into a unibyte buffer, Emacs converts the text
163 to unibyte, even though this conversion cannot in general preserve all
164 the characters that might be in the multibyte text. The other natural
165 alternative, to convert the buffer contents to multibyte, is not
166 acceptable because the buffer's representation is a choice made by the
167 user that cannot be overridden automatically.
168
169 Converting unibyte text to multibyte text leaves @acronym{ASCII}
170 characters unchanged, and converts bytes with codes 128 through 255 to
171 the multibyte representation of raw eight-bit bytes.
172
173 Converting multibyte text to unibyte converts all @acronym{ASCII}
174 and eight-bit characters to their single-byte form, but loses
175 information for non-@acronym{ASCII} characters by discarding all but
176 the low 8 bits of each character's codepoint. Converting unibyte text
177 to multibyte and back to unibyte reproduces the original unibyte text.
178
179 The next two functions either return the argument @var{string}, or a
180 newly created string with no text properties.
181
182 @defun string-to-multibyte string
183 This function returns a multibyte string containing the same sequence
184 of characters as @var{string}. If @var{string} is a multibyte string,
185 it is returned unchanged. The function assumes that @var{string}
186 includes only @acronym{ASCII} characters and raw 8-bit bytes; the
187 latter are converted to their multibyte representation corresponding
188 to the codepoints @code{#x3FFF80} through @code{#x3FFFFF}, inclusive
189 (@pxref{Text Representations, codepoints}).
190 @end defun
191
192 @defun string-to-unibyte string
193 This function returns a unibyte string containing the same sequence of
194 characters as @var{string}. It signals an error if @var{string}
195 contains a non-@acronym{ASCII} character. If @var{string} is a
196 unibyte string, it is returned unchanged. Use this function for
197 @var{string} arguments that contain only @acronym{ASCII} and eight-bit
198 characters.
199 @end defun
200
201 @defun byte-to-string byte
202 @cindex byte to string
203 This function returns a unibyte string containing a single byte of
204 character data, @var{character}. It signals an error if
205 @var{character} is not an integer between 0 and 255.
206 @end defun
207
208 @defun multibyte-char-to-unibyte char
209 This converts the multibyte character @var{char} to a unibyte
210 character, and returns that character. If @var{char} is neither
211 @acronym{ASCII} nor eight-bit, the function returns -1.
212 @end defun
213
214 @defun unibyte-char-to-multibyte char
215 This convert the unibyte character @var{char} to a multibyte
216 character, assuming @var{char} is either @acronym{ASCII} or raw 8-bit
217 byte.
218 @end defun
219
220 @node Selecting a Representation
221 @section Selecting a Representation
222
223 Sometimes it is useful to examine an existing buffer or string as
224 multibyte when it was unibyte, or vice versa.
225
226 @defun set-buffer-multibyte multibyte
227 Set the representation type of the current buffer. If @var{multibyte}
228 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
229 is @code{nil}, the buffer becomes unibyte.
230
231 This function leaves the buffer contents unchanged when viewed as a
232 sequence of bytes. As a consequence, it can change the contents
233 viewed as characters; for instance, a sequence of three bytes which is
234 treated as one character in multibyte representation will count as
235 three characters in unibyte representation. Eight-bit characters
236 representing raw bytes are an exception. They are represented by one
237 byte in a unibyte buffer, but when the buffer is set to multibyte,
238 they are converted to two-byte sequences, and vice versa.
239
240 This function sets @code{enable-multibyte-characters} to record which
241 representation is in use. It also adjusts various data in the buffer
242 (including overlays, text properties and markers) so that they cover the
243 same text as they did before.
244
245 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
246 because indirect buffers always inherit the representation of the
247 base buffer.
248 @end defun
249
250 @defun string-as-unibyte string
251 If @var{string} is already a unibyte string, this function returns
252 @var{string} itself. Otherwise, it returns a new string with the same
253 bytes as @var{string}, but treating each byte as a separate character
254 (so that the value may have more characters than @var{string}); as an
255 exception, each eight-bit character representing a raw byte is
256 converted into a single byte. The newly-created string contains no
257 text properties.
258 @end defun
259
260 @defun string-as-multibyte string
261 If @var{string} is a multibyte string, this function returns
262 @var{string} itself. Otherwise, it returns a new string with the same
263 bytes as @var{string}, but treating each multibyte sequence as one
264 character. This means that the value may have fewer characters than
265 @var{string} has. If a byte sequence in @var{string} is invalid as a
266 multibyte representation of a single character, each byte in the
267 sequence is treated as a raw 8-bit byte. The newly-created string
268 contains no text properties.
269 @end defun
270
271 @node Character Codes
272 @section Character Codes
273 @cindex character codes
274
275 The unibyte and multibyte text representations use different
276 character codes. The valid character codes for unibyte representation
277 range from 0 to @code{#xFF} (255)---the values that can fit in one
278 byte. The valid character codes for multibyte representation range
279 from 0 to @code{#x3FFFFF}. In this code space, values 0 through
280 @code{#x7F} (127) are for @acronym{ASCII} characters, and values
281 @code{#x80} (128) through @code{#x3FFF7F} (4194175) are for
282 non-@acronym{ASCII} characters.
283
284 Emacs character codes are a superset of the Unicode standard.
285 Values 0 through @code{#x10FFFF} (1114111) correspond to Unicode
286 characters of the same codepoint; values @code{#x110000} (1114112)
287 through @code{#x3FFF7F} (4194175) represent characters that are not
288 unified with Unicode; and values @code{#x3FFF80} (4194176) through
289 @code{#x3FFFFF} (4194303) represent eight-bit raw bytes.
290
291 @defun characterp charcode
292 This returns @code{t} if @var{charcode} is a valid character, and
293 @code{nil} otherwise.
294
295 @example
296 @group
297 (characterp 65)
298 @result{} t
299 @end group
300 @group
301 (characterp 4194303)
302 @result{} t
303 @end group
304 @group
305 (characterp 4194304)
306 @result{} nil
307 @end group
308 @end example
309 @end defun
310
311 @cindex maximum value of character codepoint
312 @cindex codepoint, largest value
313 @defun max-char
314 This function returns the largest value that a valid character
315 codepoint can have.
316
317 @example
318 @group
319 (characterp (max-char))
320 @result{} t
321 @end group
322 @group
323 (characterp (1+ (max-char)))
324 @result{} nil
325 @end group
326 @end example
327 @end defun
328
329 @defun get-byte &optional pos string
330 This function returns the byte at character position @var{pos} in the
331 current buffer. If the current buffer is unibyte, this is literally
332 the byte at that position. If the buffer is multibyte, byte values of
333 @acronym{ASCII} characters are the same as character codepoints,
334 whereas eight-bit raw bytes are converted to their 8-bit codes. The
335 function signals an error if the character at @var{pos} is
336 non-@acronym{ASCII}.
337
338 The optional argument @var{string} means to get a byte value from that
339 string instead of the current buffer.
340 @end defun
341
342 @node Character Properties
343 @section Character Properties
344 @cindex character properties
345 A @dfn{character property} is a named attribute of a character that
346 specifies how the character behaves and how it should be handled
347 during text processing and display. Thus, character properties are an
348 important part of specifying the character's semantics.
349
350 On the whole, Emacs follows the Unicode Standard in its implementation
351 of character properties. In particular, Emacs supports the
352 @uref{http://www.unicode.org/reports/tr23/, Unicode Character Property
353 Model}, and the Emacs character property database is derived from the
354 Unicode Character Database (@acronym{UCD}). See the
355 @uref{http://www.unicode.org/versions/Unicode5.0.0/ch04.pdf, Character
356 Properties chapter of the Unicode Standard}, for a detailed
357 description of Unicode character properties and their meaning. This
358 section assumes you are already familiar with that chapter of the
359 Unicode Standard, and want to apply that knowledge to Emacs Lisp
360 programs.
361
362 In Emacs, each property has a name, which is a symbol, and a set of
363 possible values, whose types depend on the property; if a character
364 does not have a certain property, the value is @code{nil}. As a
365 general rule, the names of character properties in Emacs are produced
366 from the corresponding Unicode properties by downcasing them and
367 replacing each @samp{_} character with a dash @samp{-}. For example,
368 @code{Canonical_Combining_Class} becomes
369 @code{canonical-combining-class}. However, sometimes we shorten the
370 names to make their use easier.
371
372 Here is the full list of value types for all the character
373 properties that Emacs knows about:
374
375 @table @code
376 @item name
377 Corresponds to the @code{Name} Unicode property. The value is a
378 string consisting of upper-case Latin letters A to Z, digits, spaces,
379 and hyphen @samp{-} characters.
380
381 @cindex unicode general category
382 @item general-category
383 Corresponds to the @code{General_Category} Unicode property. The
384 value is a symbol whose name is a 2-letter abbreviation of the
385 character's classification.
386
387 @item canonical-combining-class
388 Corresponds to the @code{Canonical_Combining_Class} Unicode property.
389 The value is an integer number.
390
391 @cindex bidirectional class of characters
392 @item bidi-class
393 Corresponds to the Unicode @code{Bidi_Class} property. The value is a
394 symbol whose name is the Unicode @dfn{directional type} of the
395 character.
396
397 @item decomposition
398 Corresponds to the Unicode @code{Decomposition_Type} and
399 @code{Decomposition_Value} properties. The value is a list, whose
400 first element may be a symbol representing a compatibility formatting
401 tag, such as @code{small}@footnote{
402 Note that the Unicode spec writes these tag names inside
403 @samp{<..>} brackets. The tag names in Emacs do not include the
404 brackets; e.g., Unicode specifies @samp{<small>} where Emacs uses
405 @samp{small}.
406 }; the other elements are characters that give the compatibility
407 decomposition sequence of this character.
408
409 @item decimal-digit-value
410 Corresponds to the Unicode @code{Numeric_Value} property for
411 characters whose @code{Numeric_Type} is @samp{Digit}. The value is an
412 integer number.
413
414 @item digit-value
415 Corresponds to the Unicode @code{Numeric_Value} property for
416 characters whose @code{Numeric_Type} is @samp{Decimal}. The value is
417 an integer number. Examples of such characters include compatibility
418 subscript and superscript digits, for which the value is the
419 corresponding number.
420
421 @item numeric-value
422 Corresponds to the Unicode @code{Numeric_Value} property for
423 characters whose @code{Numeric_Type} is @samp{Numeric}. The value of
424 this property is an integer or a floating-point number. Examples of
425 characters that have this property include fractions, subscripts,
426 superscripts, Roman numerals, currency numerators, and encircled
427 numbers. For example, the value of this property for the character
428 @code{U+2155} (@sc{vulgar fraction one fifth}) is @code{0.2}.
429
430 @cindex mirroring of characters
431 @item mirrored
432 Corresponds to the Unicode @code{Bidi_Mirrored} property. The value
433 of this property is a symbol, either @code{Y} or @code{N}.
434
435 @item mirroring
436 Corresponds to the Unicode @code{Bidi_Mirroring_Glyph} property. The
437 value of this property is a character whose glyph represents the
438 mirror image of the character's glyph, or @code{nil} if there's no
439 defined mirroring glyph. All the characters whose @code{mirrored}
440 property is @code{N} have @code{nil} as their @code{mirroring}
441 property; however, some characters whose @code{mirrored} property is
442 @code{Y} also have @code{nil} for @code{mirroring}, because no
443 appropriate characters exist with mirrored glyphs.
444
445 @item old-name
446 Corresponds to the Unicode @code{Unicode_1_Name} property. The value
447 is a string.
448
449 @item iso-10646-comment
450 Corresponds to the Unicode @code{ISO_Comment} property. The value is
451 a string.
452
453 @item uppercase
454 Corresponds to the Unicode @code{Simple_Uppercase_Mapping} property.
455 The value of this property is a single character.
456
457 @item lowercase
458 Corresponds to the Unicode @code{Simple_Lowercase_Mapping} property.
459 The value of this property is a single character.
460
461 @item titlecase
462 Corresponds to the Unicode @code{Simple_Titlecase_Mapping} property.
463 @dfn{Title case} is a special form of a character used when the first
464 character of a word needs to be capitalized. The value of this
465 property is a single character.
466 @end table
467
468 @defun get-char-code-property char propname
469 This function returns the value of @var{char}'s @var{propname} property.
470
471 @example
472 @group
473 (get-char-code-property ? 'general-category)
474 @result{} Zs
475 @end group
476 @group
477 (get-char-code-property ?1 'general-category)
478 @result{} Nd
479 @end group
480 @group
481 ;; subscript 4
482 (get-char-code-property ?\u2084 'digit-value)
483 @result{} 4
484 @end group
485 @group
486 ;; one fifth
487 (get-char-code-property ?\u2155 'numeric-value)
488 @result{} 0.2
489 @end group
490 @group
491 ;; Roman IV
492 (get-char-code-property ?\u2163 'numeric-value)
493 @result{} 4
494 @end group
495 @end example
496 @end defun
497
498 @defun char-code-property-description prop value
499 This function returns the description string of property @var{prop}'s
500 @var{value}, or @code{nil} if @var{value} has no description.
501
502 @example
503 @group
504 (char-code-property-description 'general-category 'Zs)
505 @result{} "Separator, Space"
506 @end group
507 @group
508 (char-code-property-description 'general-category 'Nd)
509 @result{} "Number, Decimal Digit"
510 @end group
511 @group
512 (char-code-property-description 'numeric-value '1/5)
513 @result{} nil
514 @end group
515 @end example
516 @end defun
517
518 @defun put-char-code-property char propname value
519 This function stores @var{value} as the value of the property
520 @var{propname} for the character @var{char}.
521 @end defun
522
523 @defvar unicode-category-table
524 The value of this variable is a char-table (@pxref{Char-Tables}) that
525 specifies, for each character, its Unicode @code{General_Category}
526 property as a symbol.
527 @end defvar
528
529 @defvar char-script-table
530 The value of this variable is a char-table that specifies, for each
531 character, a symbol whose name is the script to which the character
532 belongs, according to the Unicode Standard classification of the
533 Unicode code space into script-specific blocks. This char-table has a
534 single extra slot whose value is the list of all script symbols.
535 @end defvar
536
537 @defvar char-width-table
538 The value of this variable is a char-table that specifies the width of
539 each character in columns that it will occupy on the screen.
540 @end defvar
541
542 @defvar printable-chars
543 The value of this variable is a char-table that specifies, for each
544 character, whether it is printable or not. That is, if evaluating
545 @code{(aref printable-chars char)} results in @code{t}, the character
546 is printable, and if it results in @code{nil}, it is not.
547 @end defvar
548
549 @node Character Sets
550 @section Character Sets
551 @cindex character sets
552
553 @cindex charset
554 @cindex coded character set
555 An Emacs @dfn{character set}, or @dfn{charset}, is a set of characters
556 in which each character is assigned a numeric code point. (The
557 Unicode Standard calls this a @dfn{coded character set}.) Each Emacs
558 charset has a name which is a symbol. A single character can belong
559 to any number of different character sets, but it will generally have
560 a different code point in each charset. Examples of character sets
561 include @code{ascii}, @code{iso-8859-1}, @code{greek-iso8859-7}, and
562 @code{windows-1255}. The code point assigned to a character in a
563 charset is usually different from its code point used in Emacs buffers
564 and strings.
565
566 @cindex @code{emacs}, a charset
567 @cindex @code{unicode}, a charset
568 @cindex @code{eight-bit}, a charset
569 Emacs defines several special character sets. The character set
570 @code{unicode} includes all the characters whose Emacs code points are
571 in the range @code{0..#x10FFFF}. The character set @code{emacs}
572 includes all @acronym{ASCII} and non-@acronym{ASCII} characters.
573 Finally, the @code{eight-bit} charset includes the 8-bit raw bytes;
574 Emacs uses it to represent raw bytes encountered in text.
575
576 @defun charsetp object
577 Returns @code{t} if @var{object} is a symbol that names a character set,
578 @code{nil} otherwise.
579 @end defun
580
581 @defvar charset-list
582 The value is a list of all defined character set names.
583 @end defvar
584
585 @defun charset-priority-list &optional highestp
586 This functions returns a list of all defined character sets ordered by
587 their priority. If @var{highestp} is non-@code{nil}, the function
588 returns a single character set of the highest priority.
589 @end defun
590
591 @defun set-charset-priority &rest charsets
592 This function makes @var{charsets} the highest priority character sets.
593 @end defun
594
595 @defun char-charset character &optional restriction
596 This function returns the name of the character set of highest
597 priority that @var{character} belongs to. @acronym{ASCII} characters
598 are an exception: for them, this function always returns @code{ascii}.
599
600 If @var{restriction} is non-@code{nil}, it should be a list of
601 charsets to search. Alternatively, it can be a coding system, in
602 which case the returned charset must be supported by that coding
603 system (@pxref{Coding Systems}).
604 @end defun
605
606 @defun charset-plist charset
607 This function returns the property list of the character set
608 @var{charset}. Although @var{charset} is a symbol, this is not the
609 same as the property list of that symbol. Charset properties include
610 important information about the charset, such as its documentation
611 string, short name, etc.
612 @end defun
613
614 @defun put-charset-property charset propname value
615 This function sets the @var{propname} property of @var{charset} to the
616 given @var{value}.
617 @end defun
618
619 @defun get-charset-property charset propname
620 This function returns the value of @var{charset}s property
621 @var{propname}.
622 @end defun
623
624 @deffn Command list-charset-chars charset
625 This command displays a list of characters in the character set
626 @var{charset}.
627 @end deffn
628
629 Emacs can convert between its internal representation of a character
630 and the character's codepoint in a specific charset. The following
631 two functions support these conversions.
632
633 @c FIXME: decode-char and encode-char accept and ignore an additional
634 @c argument @var{restriction}. When that argument actually makes a
635 @c difference, it should be documented here.
636 @defun decode-char charset code-point
637 This function decodes a character that is assigned a @var{code-point}
638 in @var{charset}, to the corresponding Emacs character, and returns
639 it. If @var{charset} doesn't contain a character of that code point,
640 the value is @code{nil}. If @var{code-point} doesn't fit in a Lisp
641 integer (@pxref{Integer Basics, most-positive-fixnum}), it can be
642 specified as a cons cell @code{(@var{high} . @var{low})}, where
643 @var{low} are the lower 16 bits of the value and @var{high} are the
644 high 16 bits.
645 @end defun
646
647 @defun encode-char char charset
648 This function returns the code point assigned to the character
649 @var{char} in @var{charset}. If the result does not fit in a Lisp
650 integer, it is returned as a cons cell @code{(@var{high} . @var{low})}
651 that fits the second argument of @code{decode-char} above. If
652 @var{charset} doesn't have a codepoint for @var{char}, the value is
653 @code{nil}.
654 @end defun
655
656 The following function comes in handy for applying a certain
657 function to all or part of the characters in a charset:
658
659 @defun map-charset-chars function charset &optional arg from-code to-code
660 Call @var{function} for characters in @var{charset}. @var{function}
661 is called with two arguments. The first one is a cons cell
662 @code{(@var{from} . @var{to})}, where @var{from} and @var{to}
663 indicate a range of characters contained in charset. The second
664 argument passed to @var{function} is @var{arg}.
665
666 By default, the range of codepoints passed to @var{function} includes
667 all the characters in @var{charset}, but optional arguments
668 @var{from-code} and @var{to-code} limit that to the range of
669 characters between these two codepoints of @var{charset}. If either
670 of them is @code{nil}, it defaults to the first or last codepoint of
671 @var{charset}, respectively.
672 @end defun
673
674 @node Scanning Charsets
675 @section Scanning for Character Sets
676
677 Sometimes it is useful to find out which character set a particular
678 character belongs to. One use for this is in determining which coding
679 systems (@pxref{Coding Systems}) are capable of representing all of
680 the text in question; another is to determine the font(s) for
681 displaying that text.
682
683 @defun charset-after &optional pos
684 This function returns the charset of highest priority containing the
685 character at position @var{pos} in the current buffer. If @var{pos}
686 is omitted or @code{nil}, it defaults to the current value of point.
687 If @var{pos} is out of range, the value is @code{nil}.
688 @end defun
689
690 @defun find-charset-region beg end &optional translation
691 This function returns a list of the character sets of highest priority
692 that contain characters in the current buffer between positions
693 @var{beg} and @var{end}.
694
695 The optional argument @var{translation} specifies a translation table
696 to use for scanning the text (@pxref{Translation of Characters}). If
697 it is non-@code{nil}, then each character in the region is translated
698 through this table, and the value returned describes the translated
699 characters instead of the characters actually in the buffer.
700 @end defun
701
702 @defun find-charset-string string &optional translation
703 This function returns a list of character sets of highest priority
704 that contain characters in @var{string}. It is just like
705 @code{find-charset-region}, except that it applies to the contents of
706 @var{string} instead of part of the current buffer.
707 @end defun
708
709 @node Translation of Characters
710 @section Translation of Characters
711 @cindex character translation tables
712 @cindex translation tables
713
714 A @dfn{translation table} is a char-table (@pxref{Char-Tables}) that
715 specifies a mapping of characters into characters. These tables are
716 used in encoding and decoding, and for other purposes. Some coding
717 systems specify their own particular translation tables; there are
718 also default translation tables which apply to all other coding
719 systems.
720
721 A translation table has two extra slots. The first is either
722 @code{nil} or a translation table that performs the reverse
723 translation; the second is the maximum number of characters to look up
724 for translating sequences of characters (see the description of
725 @code{make-translation-table-from-alist} below).
726
727 @defun make-translation-table &rest translations
728 This function returns a translation table based on the argument
729 @var{translations}. Each element of @var{translations} should be a
730 list of elements of the form @code{(@var{from} . @var{to})}; this says
731 to translate the character @var{from} into @var{to}.
732
733 The arguments and the forms in each argument are processed in order,
734 and if a previous form already translates @var{to} to some other
735 character, say @var{to-alt}, @var{from} is also translated to
736 @var{to-alt}.
737 @end defun
738
739 During decoding, the translation table's translations are applied to
740 the characters that result from ordinary decoding. If a coding system
741 has the property @code{:decode-translation-table}, that specifies the
742 translation table to use, or a list of translation tables to apply in
743 sequence. (This is a property of the coding system, as returned by
744 @code{coding-system-get}, not a property of the symbol that is the
745 coding system's name. @xref{Coding System Basics,, Basic Concepts of
746 Coding Systems}.) Finally, if
747 @code{standard-translation-table-for-decode} is non-@code{nil}, the
748 resulting characters are translated by that table.
749
750 During encoding, the translation table's translations are applied to
751 the characters in the buffer, and the result of translation is
752 actually encoded. If a coding system has property
753 @code{:encode-translation-table}, that specifies the translation table
754 to use, or a list of translation tables to apply in sequence. In
755 addition, if the variable @code{standard-translation-table-for-encode}
756 is non-@code{nil}, it specifies the translation table to use for
757 translating the result.
758
759 @defvar standard-translation-table-for-decode
760 This is the default translation table for decoding. If a coding
761 systems specifies its own translation tables, the table that is the
762 value of this variable, if non-@code{nil}, is applied after them.
763 @end defvar
764
765 @defvar standard-translation-table-for-encode
766 This is the default translation table for encoding. If a coding
767 systems specifies its own translation tables, the table that is the
768 value of this variable, if non-@code{nil}, is applied after them.
769 @end defvar
770
771 @defvar translation-table-for-input
772 Self-inserting characters are translated through this translation
773 table before they are inserted. Search commands also translate their
774 input through this table, so they can compare more reliably with
775 what's in the buffer.
776
777 This variable automatically becomes buffer-local when set.
778 @end defvar
779
780 @defun make-translation-table-from-vector vec
781 This function returns a translation table made from @var{vec} that is
782 an array of 256 elements to map bytes (values 0 through #xFF) to
783 characters. Elements may be @code{nil} for untranslated bytes. The
784 returned table has a translation table for reverse mapping in the
785 first extra slot, and the value @code{1} in the second extra slot.
786
787 This function provides an easy way to make a private coding system
788 that maps each byte to a specific character. You can specify the
789 returned table and the reverse translation table using the properties
790 @code{:decode-translation-table} and @code{:encode-translation-table}
791 respectively in the @var{props} argument to
792 @code{define-coding-system}.
793 @end defun
794
795 @defun make-translation-table-from-alist alist
796 This function is similar to @code{make-translation-table} but returns
797 a complex translation table rather than a simple one-to-one mapping.
798 Each element of @var{alist} is of the form @code{(@var{from}
799 . @var{to})}, where @var{from} and @var{to} are either characters or
800 vectors specifying a sequence of characters. If @var{from} is a
801 character, that character is translated to @var{to} (i.e.@: to a
802 character or a character sequence). If @var{from} is a vector of
803 characters, that sequence is translated to @var{to}. The returned
804 table has a translation table for reverse mapping in the first extra
805 slot, and the maximum length of all the @var{from} character sequences
806 in the second extra slot.
807 @end defun
808
809 @node Coding Systems
810 @section Coding Systems
811
812 @cindex coding system
813 When Emacs reads or writes a file, and when Emacs sends text to a
814 subprocess or receives text from a subprocess, it normally performs
815 character code conversion and end-of-line conversion as specified
816 by a particular @dfn{coding system}.
817
818 How to define a coding system is an arcane matter, and is not
819 documented here.
820
821 @menu
822 * Coding System Basics:: Basic concepts.
823 * Encoding and I/O:: How file I/O functions handle coding systems.
824 * Lisp and Coding Systems:: Functions to operate on coding system names.
825 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
826 * Default Coding Systems:: Controlling the default choices.
827 * Specifying Coding Systems:: Requesting a particular coding system
828 for a single file operation.
829 * Explicit Encoding:: Encoding or decoding text without doing I/O.
830 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
831 * MS-DOS File Types:: How DOS "text" and "binary" files
832 relate to coding systems.
833 @end menu
834
835 @node Coding System Basics
836 @subsection Basic Concepts of Coding Systems
837
838 @cindex character code conversion
839 @dfn{Character code conversion} involves conversion between the
840 internal representation of characters used inside Emacs and some other
841 encoding. Emacs supports many different encodings, in that it can
842 convert to and from them. For example, it can convert text to or from
843 encodings such as Latin 1, Latin 2, Latin 3, Latin 4, Latin 5, and
844 several variants of ISO 2022. In some cases, Emacs supports several
845 alternative encodings for the same characters; for example, there are
846 three coding systems for the Cyrillic (Russian) alphabet: ISO,
847 Alternativnyj, and KOI8.
848
849 Every coding system specifies a particular set of character code
850 conversions, but the coding system @code{undecided} is special: it
851 leaves the choice unspecified, to be chosen heuristically for each
852 file, based on the file's data.
853
854 In general, a coding system doesn't guarantee roundtrip identity:
855 decoding a byte sequence using coding system, then encoding the
856 resulting text in the same coding system, can produce a different byte
857 sequence. But some coding systems do guarantee that the byte sequence
858 will be the same as what you originally decoded. Here are a few
859 examples:
860
861 @quotation
862 iso-8859-1, utf-8, big5, shift_jis, euc-jp
863 @end quotation
864
865 Encoding buffer text and then decoding the result can also fail to
866 reproduce the original text. For instance, if you encode a character
867 with a coding system which does not support that character, the result
868 is unpredictable, and thus decoding it using the same coding system
869 may produce a different text. Currently, Emacs can't report errors
870 that result from encoding unsupported characters.
871
872 @cindex EOL conversion
873 @cindex end-of-line conversion
874 @cindex line end conversion
875 @dfn{End of line conversion} handles three different conventions
876 used on various systems for representing end of line in files. The
877 Unix convention, used on GNU and Unix systems, is to use the linefeed
878 character (also called newline). The DOS convention, used on
879 MS-Windows and MS-DOS systems, is to use a carriage-return and a
880 linefeed at the end of a line. The Mac convention is to use just
881 carriage-return.
882
883 @cindex base coding system
884 @cindex variant coding system
885 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
886 conversion unspecified, to be chosen based on the data. @dfn{Variant
887 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
888 @code{latin-1-mac} specify the end-of-line conversion explicitly as
889 well. Most base coding systems have three corresponding variants whose
890 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
891
892 @vindex raw-text@r{ coding system}
893 The coding system @code{raw-text} is special in that it prevents
894 character code conversion, and causes the buffer visited with this
895 coding system to be a unibyte buffer. For historical reasons, you can
896 save both unibyte and multibyte text with this coding system. When
897 you use @code{raw-text} to encode multibyte text, it does perform one
898 character code conversion: it converts eight-bit characters to their
899 single-byte external representation. @code{raw-text} does not specify
900 the end-of-line conversion, allowing that to be determined as usual by
901 the data, and has the usual three variants which specify the
902 end-of-line conversion.
903
904 @vindex no-conversion@r{ coding system}
905 @vindex binary@r{ coding system}
906 @code{no-conversion} (and its alias @code{binary}) is equivalent to
907 @code{raw-text-unix}: it specifies no conversion of either character
908 codes or end-of-line.
909
910 @vindex emacs-internal@r{ coding system}
911 @vindex utf-8-emacs@r{ coding system}
912 The coding system @code{utf-8-emacs} specifies that the data is
913 represented in the internal Emacs encoding (@pxref{Text
914 Representations}). This is like @code{raw-text} in that no code
915 conversion happens, but different in that the result is multibyte
916 data. The name @code{emacs-internal} is an alias for
917 @code{utf-8-emacs}.
918
919 @defun coding-system-get coding-system property
920 This function returns the specified property of the coding system
921 @var{coding-system}. Most coding system properties exist for internal
922 purposes, but one that you might find useful is @code{:mime-charset}.
923 That property's value is the name used in MIME for the character coding
924 which this coding system can read and write. Examples:
925
926 @example
927 (coding-system-get 'iso-latin-1 :mime-charset)
928 @result{} iso-8859-1
929 (coding-system-get 'iso-2022-cn :mime-charset)
930 @result{} iso-2022-cn
931 (coding-system-get 'cyrillic-koi8 :mime-charset)
932 @result{} koi8-r
933 @end example
934
935 The value of the @code{:mime-charset} property is also defined
936 as an alias for the coding system.
937 @end defun
938
939 @defun coding-system-aliases coding-system
940 This function returns the list of aliases of @var{coding-system}.
941 @end defun
942
943 @node Encoding and I/O
944 @subsection Encoding and I/O
945
946 The principal purpose of coding systems is for use in reading and
947 writing files. The function @code{insert-file-contents} uses a coding
948 system to decode the file data, and @code{write-region} uses one to
949 encode the buffer contents.
950
951 You can specify the coding system to use either explicitly
952 (@pxref{Specifying Coding Systems}), or implicitly using a default
953 mechanism (@pxref{Default Coding Systems}). But these methods may not
954 completely specify what to do. For example, they may choose a coding
955 system such as @code{undefined} which leaves the character code
956 conversion to be determined from the data. In these cases, the I/O
957 operation finishes the job of choosing a coding system. Very often
958 you will want to find out afterwards which coding system was chosen.
959
960 @defvar buffer-file-coding-system
961 This buffer-local variable records the coding system used for saving the
962 buffer and for writing part of the buffer with @code{write-region}. If
963 the text to be written cannot be safely encoded using the coding system
964 specified by this variable, these operations select an alternative
965 encoding by calling the function @code{select-safe-coding-system}
966 (@pxref{User-Chosen Coding Systems}). If selecting a different encoding
967 requires to ask the user to specify a coding system,
968 @code{buffer-file-coding-system} is updated to the newly selected coding
969 system.
970
971 @code{buffer-file-coding-system} does @emph{not} affect sending text
972 to a subprocess.
973 @end defvar
974
975 @defvar save-buffer-coding-system
976 This variable specifies the coding system for saving the buffer (by
977 overriding @code{buffer-file-coding-system}). Note that it is not used
978 for @code{write-region}.
979
980 When a command to save the buffer starts out to use
981 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
982 and that coding system cannot handle
983 the actual text in the buffer, the command asks the user to choose
984 another coding system (by calling @code{select-safe-coding-system}).
985 After that happens, the command also updates
986 @code{buffer-file-coding-system} to represent the coding system that
987 the user specified.
988 @end defvar
989
990 @defvar last-coding-system-used
991 I/O operations for files and subprocesses set this variable to the
992 coding system name that was used. The explicit encoding and decoding
993 functions (@pxref{Explicit Encoding}) set it too.
994
995 @strong{Warning:} Since receiving subprocess output sets this variable,
996 it can change whenever Emacs waits; therefore, you should copy the
997 value shortly after the function call that stores the value you are
998 interested in.
999 @end defvar
1000
1001 The variable @code{selection-coding-system} specifies how to encode
1002 selections for the window system. @xref{Window System Selections}.
1003
1004 @defvar file-name-coding-system
1005 The variable @code{file-name-coding-system} specifies the coding
1006 system to use for encoding file names. Emacs encodes file names using
1007 that coding system for all file operations. If
1008 @code{file-name-coding-system} is @code{nil}, Emacs uses a default
1009 coding system determined by the selected language environment. In the
1010 default language environment, any non-@acronym{ASCII} characters in
1011 file names are not encoded specially; they appear in the file system
1012 using the internal Emacs representation.
1013 @end defvar
1014
1015 @strong{Warning:} if you change @code{file-name-coding-system} (or
1016 the language environment) in the middle of an Emacs session, problems
1017 can result if you have already visited files whose names were encoded
1018 using the earlier coding system and are handled differently under the
1019 new coding system. If you try to save one of these buffers under the
1020 visited file name, saving may use the wrong file name, or it may get
1021 an error. If such a problem happens, use @kbd{C-x C-w} to specify a
1022 new file name for that buffer.
1023
1024 @node Lisp and Coding Systems
1025 @subsection Coding Systems in Lisp
1026
1027 Here are the Lisp facilities for working with coding systems:
1028
1029 @cindex list all coding systems
1030 @defun coding-system-list &optional base-only
1031 This function returns a list of all coding system names (symbols). If
1032 @var{base-only} is non-@code{nil}, the value includes only the
1033 base coding systems. Otherwise, it includes alias and variant coding
1034 systems as well.
1035 @end defun
1036
1037 @defun coding-system-p object
1038 This function returns @code{t} if @var{object} is a coding system
1039 name or @code{nil}.
1040 @end defun
1041
1042 @cindex validity of coding system
1043 @cindex coding system, validity check
1044 @defun check-coding-system coding-system
1045 This function checks the validity of @var{coding-system}. If that is
1046 valid, it returns @var{coding-system}. If @var{coding-system} is
1047 @code{nil}, the function return @code{nil}. For any other values, it
1048 signals an error whose @code{error-symbol} is @code{coding-system-error}
1049 (@pxref{Signaling Errors, signal}).
1050 @end defun
1051
1052 @cindex eol type of coding system
1053 @defun coding-system-eol-type coding-system
1054 This function returns the type of end-of-line (a.k.a.@: @dfn{eol})
1055 conversion used by @var{coding-system}. If @var{coding-system}
1056 specifies a certain eol conversion, the return value is an integer 0,
1057 1, or 2, standing for @code{unix}, @code{dos}, and @code{mac},
1058 respectively. If @var{coding-system} doesn't specify eol conversion
1059 explicitly, the return value is a vector of coding systems, each one
1060 with one of the possible eol conversion types, like this:
1061
1062 @lisp
1063 (coding-system-eol-type 'latin-1)
1064 @result{} [latin-1-unix latin-1-dos latin-1-mac]
1065 @end lisp
1066
1067 @noindent
1068 If this function returns a vector, Emacs will decide, as part of the
1069 text encoding or decoding process, what eol conversion to use. For
1070 decoding, the end-of-line format of the text is auto-detected, and the
1071 eol conversion is set to match it (e.g., DOS-style CRLF format will
1072 imply @code{dos} eol conversion). For encoding, the eol conversion is
1073 taken from the appropriate default coding system (e.g.,
1074 default value of @code{buffer-file-coding-system} for
1075 @code{buffer-file-coding-system}), or from the default eol conversion
1076 appropriate for the underlying platform.
1077 @end defun
1078
1079 @cindex eol conversion of coding system
1080 @defun coding-system-change-eol-conversion coding-system eol-type
1081 This function returns a coding system which is like @var{coding-system}
1082 except for its eol conversion, which is specified by @code{eol-type}.
1083 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
1084 @code{nil}. If it is @code{nil}, the returned coding system determines
1085 the end-of-line conversion from the data.
1086
1087 @var{eol-type} may also be 0, 1 or 2, standing for @code{unix},
1088 @code{dos} and @code{mac}, respectively.
1089 @end defun
1090
1091 @cindex text conversion of coding system
1092 @defun coding-system-change-text-conversion eol-coding text-coding
1093 This function returns a coding system which uses the end-of-line
1094 conversion of @var{eol-coding}, and the text conversion of
1095 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
1096 @code{undecided}, or one of its variants according to @var{eol-coding}.
1097 @end defun
1098
1099 @cindex safely encode region
1100 @cindex coding systems for encoding region
1101 @defun find-coding-systems-region from to
1102 This function returns a list of coding systems that could be used to
1103 encode a text between @var{from} and @var{to}. All coding systems in
1104 the list can safely encode any multibyte characters in that portion of
1105 the text.
1106
1107 If the text contains no multibyte characters, the function returns the
1108 list @code{(undecided)}.
1109 @end defun
1110
1111 @cindex safely encode a string
1112 @cindex coding systems for encoding a string
1113 @defun find-coding-systems-string string
1114 This function returns a list of coding systems that could be used to
1115 encode the text of @var{string}. All coding systems in the list can
1116 safely encode any multibyte characters in @var{string}. If the text
1117 contains no multibyte characters, this returns the list
1118 @code{(undecided)}.
1119 @end defun
1120
1121 @cindex charset, coding systems to encode
1122 @cindex safely encode characters in a charset
1123 @defun find-coding-systems-for-charsets charsets
1124 This function returns a list of coding systems that could be used to
1125 encode all the character sets in the list @var{charsets}.
1126 @end defun
1127
1128 @defun check-coding-systems-region start end coding-system-list
1129 This function checks whether coding systems in the list
1130 @code{coding-system-list} can encode all the characters in the region
1131 between @var{start} and @var{end}. If all of the coding systems in
1132 the list can encode the specified text, the function returns
1133 @code{nil}. If some coding systems cannot encode some of the
1134 characters, the value is an alist, each element of which has the form
1135 @code{(@var{coding-system1} @var{pos1} @var{pos2} @dots{})}, meaning
1136 that @var{coding-system1} cannot encode characters at buffer positions
1137 @var{pos1}, @var{pos2}, @enddots{}.
1138
1139 @var{start} may be a string, in which case @var{end} is ignored and
1140 the returned value references string indices instead of buffer
1141 positions.
1142 @end defun
1143
1144 @defun detect-coding-region start end &optional highest
1145 This function chooses a plausible coding system for decoding the text
1146 from @var{start} to @var{end}. This text should be a byte sequence,
1147 i.e.@: unibyte text or multibyte text with only @acronym{ASCII} and
1148 eight-bit characters (@pxref{Explicit Encoding}).
1149
1150 Normally this function returns a list of coding systems that could
1151 handle decoding the text that was scanned. They are listed in order of
1152 decreasing priority. But if @var{highest} is non-@code{nil}, then the
1153 return value is just one coding system, the one that is highest in
1154 priority.
1155
1156 If the region contains only @acronym{ASCII} characters except for such
1157 ISO-2022 control characters ISO-2022 as @code{ESC}, the value is
1158 @code{undecided} or @code{(undecided)}, or a variant specifying
1159 end-of-line conversion, if that can be deduced from the text.
1160
1161 If the region contains null bytes, the value is @code{no-conversion},
1162 even if the region contains text encoded in some coding system.
1163 @end defun
1164
1165 @defun detect-coding-string string &optional highest
1166 This function is like @code{detect-coding-region} except that it
1167 operates on the contents of @var{string} instead of bytes in the buffer.
1168 @end defun
1169
1170 @cindex null bytes, and decoding text
1171 @defvar inhibit-null-byte-detection
1172 If this variable has a non-@code{nil} value, null bytes are ignored
1173 when detecting the encoding of a region or a string. This allows to
1174 correctly detect the encoding of text that contains null bytes, such
1175 as Info files with Index nodes.
1176 @end defvar
1177
1178 @defvar inhibit-iso-escape-detection
1179 If this variable has a non-@code{nil} value, ISO-2022 escape sequences
1180 are ignored when detecting the encoding of a region or a string. The
1181 result is that no text is ever detected as encoded in some ISO-2022
1182 encoding, and all escape sequences become visible in a buffer.
1183 @strong{Warning:} @emph{Use this variable with extreme caution,
1184 because many files in the Emacs distribution use ISO-2022 encoding.}
1185 @end defvar
1186
1187 @cindex charsets supported by a coding system
1188 @defun coding-system-charset-list coding-system
1189 This function returns the list of character sets (@pxref{Character
1190 Sets}) supported by @var{coding-system}. Some coding systems that
1191 support too many character sets to list them all yield special values:
1192 @itemize @bullet
1193 @item
1194 If @var{coding-system} supports all the ISO-2022 charsets, the value
1195 is @code{iso-2022}.
1196 @item
1197 If @var{coding-system} supports all Emacs characters, the value is
1198 @code{(emacs)}.
1199 @item
1200 If @var{coding-system} supports all emacs-mule characters, the value
1201 is @code{emacs-mule}.
1202 @item
1203 If @var{coding-system} supports all Unicode characters, the value is
1204 @code{(unicode)}.
1205 @end itemize
1206 @end defun
1207
1208 @xref{Coding systems for a subprocess,, Process Information}, in
1209 particular the description of the functions
1210 @code{process-coding-system} and @code{set-process-coding-system}, for
1211 how to examine or set the coding systems used for I/O to a subprocess.
1212
1213 @node User-Chosen Coding Systems
1214 @subsection User-Chosen Coding Systems
1215
1216 @cindex select safe coding system
1217 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p file
1218 This function selects a coding system for encoding specified text,
1219 asking the user to choose if necessary. Normally the specified text
1220 is the text in the current buffer between @var{from} and @var{to}. If
1221 @var{from} is a string, the string specifies the text to encode, and
1222 @var{to} is ignored.
1223
1224 If the specified text includes raw bytes (@pxref{Text
1225 Representations}), @code{select-safe-coding-system} suggests
1226 @code{raw-text} for its encoding.
1227
1228 If @var{default-coding-system} is non-@code{nil}, that is the first
1229 coding system to try; if that can handle the text,
1230 @code{select-safe-coding-system} returns that coding system. It can
1231 also be a list of coding systems; then the function tries each of them
1232 one by one. After trying all of them, it next tries the current
1233 buffer's value of @code{buffer-file-coding-system} (if it is not
1234 @code{undecided}), then the default value of
1235 @code{buffer-file-coding-system} and finally the user's most
1236 preferred coding system, which the user can set using the command
1237 @code{prefer-coding-system} (@pxref{Recognize Coding,, Recognizing
1238 Coding Systems, emacs, The GNU Emacs Manual}).
1239
1240 If one of those coding systems can safely encode all the specified
1241 text, @code{select-safe-coding-system} chooses it and returns it.
1242 Otherwise, it asks the user to choose from a list of coding systems
1243 which can encode all the text, and returns the user's choice.
1244
1245 @var{default-coding-system} can also be a list whose first element is
1246 t and whose other elements are coding systems. Then, if no coding
1247 system in the list can handle the text, @code{select-safe-coding-system}
1248 queries the user immediately, without trying any of the three
1249 alternatives described above.
1250
1251 The optional argument @var{accept-default-p}, if non-@code{nil},
1252 should be a function to determine whether a coding system selected
1253 without user interaction is acceptable. @code{select-safe-coding-system}
1254 calls this function with one argument, the base coding system of the
1255 selected coding system. If @var{accept-default-p} returns @code{nil},
1256 @code{select-safe-coding-system} rejects the silently selected coding
1257 system, and asks the user to select a coding system from a list of
1258 possible candidates.
1259
1260 @vindex select-safe-coding-system-accept-default-p
1261 If the variable @code{select-safe-coding-system-accept-default-p} is
1262 non-@code{nil}, it should be a function taking a single argument.
1263 It is used in place of @var{accept-default-p}, overriding any
1264 value supplied for this argument.
1265
1266 As a final step, before returning the chosen coding system,
1267 @code{select-safe-coding-system} checks whether that coding system is
1268 consistent with what would be selected if the contents of the region
1269 were read from a file. (If not, this could lead to data corruption in
1270 a file subsequently re-visited and edited.) Normally,
1271 @code{select-safe-coding-system} uses @code{buffer-file-name} as the
1272 file for this purpose, but if @var{file} is non-@code{nil}, it uses
1273 that file instead (this can be relevant for @code{write-region} and
1274 similar functions). If it detects an apparent inconsistency,
1275 @code{select-safe-coding-system} queries the user before selecting the
1276 coding system.
1277 @end defun
1278
1279 Here are two functions you can use to let the user specify a coding
1280 system, with completion. @xref{Completion}.
1281
1282 @defun read-coding-system prompt &optional default
1283 This function reads a coding system using the minibuffer, prompting with
1284 string @var{prompt}, and returns the coding system name as a symbol. If
1285 the user enters null input, @var{default} specifies which coding system
1286 to return. It should be a symbol or a string.
1287 @end defun
1288
1289 @defun read-non-nil-coding-system prompt
1290 This function reads a coding system using the minibuffer, prompting with
1291 string @var{prompt}, and returns the coding system name as a symbol. If
1292 the user tries to enter null input, it asks the user to try again.
1293 @xref{Coding Systems}.
1294 @end defun
1295
1296 @node Default Coding Systems
1297 @subsection Default Coding Systems
1298 @cindex default coding system
1299 @cindex coding system, automatically determined
1300
1301 This section describes variables that specify the default coding
1302 system for certain files or when running certain subprograms, and the
1303 function that I/O operations use to access them.
1304
1305 The idea of these variables is that you set them once and for all to the
1306 defaults you want, and then do not change them again. To specify a
1307 particular coding system for a particular operation in a Lisp program,
1308 don't change these variables; instead, override them using
1309 @code{coding-system-for-read} and @code{coding-system-for-write}
1310 (@pxref{Specifying Coding Systems}).
1311
1312 @cindex file contents, and default coding system
1313 @defopt auto-coding-regexp-alist
1314 This variable is an alist of text patterns and corresponding coding
1315 systems. Each element has the form @code{(@var{regexp}
1316 . @var{coding-system})}; a file whose first few kilobytes match
1317 @var{regexp} is decoded with @var{coding-system} when its contents are
1318 read into a buffer. The settings in this alist take priority over
1319 @code{coding:} tags in the files and the contents of
1320 @code{file-coding-system-alist} (see below). The default value is set
1321 so that Emacs automatically recognizes mail files in Babyl format and
1322 reads them with no code conversions.
1323 @end defopt
1324
1325 @cindex file name, and default coding system
1326 @defopt file-coding-system-alist
1327 This variable is an alist that specifies the coding systems to use for
1328 reading and writing particular files. Each element has the form
1329 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
1330 expression that matches certain file names. The element applies to file
1331 names that match @var{pattern}.
1332
1333 The @sc{cdr} of the element, @var{coding}, should be either a coding
1334 system, a cons cell containing two coding systems, or a function name (a
1335 symbol with a function definition). If @var{coding} is a coding system,
1336 that coding system is used for both reading the file and writing it. If
1337 @var{coding} is a cons cell containing two coding systems, its @sc{car}
1338 specifies the coding system for decoding, and its @sc{cdr} specifies the
1339 coding system for encoding.
1340
1341 If @var{coding} is a function name, the function should take one
1342 argument, a list of all arguments passed to
1343 @code{find-operation-coding-system}. It must return a coding system
1344 or a cons cell containing two coding systems. This value has the same
1345 meaning as described above.
1346
1347 If @var{coding} (or what returned by the above function) is
1348 @code{undecided}, the normal code-detection is performed.
1349 @end defopt
1350
1351 @defopt auto-coding-alist
1352 This variable is an alist that specifies the coding systems to use for
1353 reading and writing particular files. Its form is like that of
1354 @code{file-coding-system-alist}, but, unlike the latter, this variable
1355 takes priority over any @code{coding:} tags in the file.
1356 @end defopt
1357
1358 @cindex program name, and default coding system
1359 @defvar process-coding-system-alist
1360 This variable is an alist specifying which coding systems to use for a
1361 subprocess, depending on which program is running in the subprocess. It
1362 works like @code{file-coding-system-alist}, except that @var{pattern} is
1363 matched against the program name used to start the subprocess. The coding
1364 system or systems specified in this alist are used to initialize the
1365 coding systems used for I/O to the subprocess, but you can specify
1366 other coding systems later using @code{set-process-coding-system}.
1367 @end defvar
1368
1369 @strong{Warning:} Coding systems such as @code{undecided}, which
1370 determine the coding system from the data, do not work entirely reliably
1371 with asynchronous subprocess output. This is because Emacs handles
1372 asynchronous subprocess output in batches, as it arrives. If the coding
1373 system leaves the character code conversion unspecified, or leaves the
1374 end-of-line conversion unspecified, Emacs must try to detect the proper
1375 conversion from one batch at a time, and this does not always work.
1376
1377 Therefore, with an asynchronous subprocess, if at all possible, use a
1378 coding system which determines both the character code conversion and
1379 the end of line conversion---that is, one like @code{latin-1-unix},
1380 rather than @code{undecided} or @code{latin-1}.
1381
1382 @cindex port number, and default coding system
1383 @cindex network service name, and default coding system
1384 @defvar network-coding-system-alist
1385 This variable is an alist that specifies the coding system to use for
1386 network streams. It works much like @code{file-coding-system-alist},
1387 with the difference that the @var{pattern} in an element may be either a
1388 port number or a regular expression. If it is a regular expression, it
1389 is matched against the network service name used to open the network
1390 stream.
1391 @end defvar
1392
1393 @defvar default-process-coding-system
1394 This variable specifies the coding systems to use for subprocess (and
1395 network stream) input and output, when nothing else specifies what to
1396 do.
1397
1398 The value should be a cons cell of the form @code{(@var{input-coding}
1399 . @var{output-coding})}. Here @var{input-coding} applies to input from
1400 the subprocess, and @var{output-coding} applies to output to it.
1401 @end defvar
1402
1403 @cindex default coding system, functions to determine
1404 @defopt auto-coding-functions
1405 This variable holds a list of functions that try to determine a
1406 coding system for a file based on its undecoded contents.
1407
1408 Each function in this list should be written to look at text in the
1409 current buffer, but should not modify it in any way. The buffer will
1410 contain undecoded text of parts of the file. Each function should
1411 take one argument, @var{size}, which tells it how many characters to
1412 look at, starting from point. If the function succeeds in determining
1413 a coding system for the file, it should return that coding system.
1414 Otherwise, it should return @code{nil}.
1415
1416 If a file has a @samp{coding:} tag, that takes precedence, so these
1417 functions won't be called.
1418 @end defopt
1419
1420 @defun find-auto-coding filename size
1421 This function tries to determine a suitable coding system for
1422 @var{filename}. It examines the buffer visiting the named file, using
1423 the variables documented above in sequence, until it finds a match for
1424 one of the rules specified by these variables. It then returns a cons
1425 cell of the form @code{(@var{coding} . @var{source})}, where
1426 @var{coding} is the coding system to use and @var{source} is a symbol,
1427 one of @code{auto-coding-alist}, @code{auto-coding-regexp-alist},
1428 @code{:coding}, or @code{auto-coding-functions}, indicating which one
1429 supplied the matching rule. The value @code{:coding} means the coding
1430 system was specified by the @code{coding:} tag in the file
1431 (@pxref{Specify Coding,, coding tag, emacs, The GNU Emacs Manual}).
1432 The order of looking for a matching rule is @code{auto-coding-alist}
1433 first, then @code{auto-coding-regexp-alist}, then the @code{coding:}
1434 tag, and lastly @code{auto-coding-functions}. If no matching rule was
1435 found, the function returns @code{nil}.
1436
1437 The second argument @var{size} is the size of text, in characters,
1438 following point. The function examines text only within @var{size}
1439 characters after point. Normally, the buffer should be positioned at
1440 the beginning when this function is called, because one of the places
1441 for the @code{coding:} tag is the first one or two lines of the file;
1442 in that case, @var{size} should be the size of the buffer.
1443 @end defun
1444
1445 @defun set-auto-coding filename size
1446 This function returns a suitable coding system for file
1447 @var{filename}. It uses @code{find-auto-coding} to find the coding
1448 system. If no coding system could be determined, the function returns
1449 @code{nil}. The meaning of the argument @var{size} is like in
1450 @code{find-auto-coding}.
1451 @end defun
1452
1453 @defun find-operation-coding-system operation &rest arguments
1454 This function returns the coding system to use (by default) for
1455 performing @var{operation} with @var{arguments}. The value has this
1456 form:
1457
1458 @example
1459 (@var{decoding-system} . @var{encoding-system})
1460 @end example
1461
1462 The first element, @var{decoding-system}, is the coding system to use
1463 for decoding (in case @var{operation} does decoding), and
1464 @var{encoding-system} is the coding system for encoding (in case
1465 @var{operation} does encoding).
1466
1467 The argument @var{operation} is a symbol; it should be one of
1468 @code{write-region}, @code{start-process}, @code{call-process},
1469 @code{call-process-region}, @code{insert-file-contents}, or
1470 @code{open-network-stream}. These are the names of the Emacs I/O
1471 primitives that can do character code and eol conversion.
1472
1473 The remaining arguments should be the same arguments that might be given
1474 to the corresponding I/O primitive. Depending on the primitive, one
1475 of those arguments is selected as the @dfn{target}. For example, if
1476 @var{operation} does file I/O, whichever argument specifies the file
1477 name is the target. For subprocess primitives, the process name is the
1478 target. For @code{open-network-stream}, the target is the service name
1479 or port number.
1480
1481 Depending on @var{operation}, this function looks up the target in
1482 @code{file-coding-system-alist}, @code{process-coding-system-alist},
1483 or @code{network-coding-system-alist}. If the target is found in the
1484 alist, @code{find-operation-coding-system} returns its association in
1485 the alist; otherwise it returns @code{nil}.
1486
1487 If @var{operation} is @code{insert-file-contents}, the argument
1488 corresponding to the target may be a cons cell of the form
1489 @code{(@var{filename} . @var{buffer})}). In that case, @var{filename}
1490 is a file name to look up in @code{file-coding-system-alist}, and
1491 @var{buffer} is a buffer that contains the file's contents (not yet
1492 decoded). If @code{file-coding-system-alist} specifies a function to
1493 call for this file, and that function needs to examine the file's
1494 contents (as it usually does), it should examine the contents of
1495 @var{buffer} instead of reading the file.
1496 @end defun
1497
1498 @node Specifying Coding Systems
1499 @subsection Specifying a Coding System for One Operation
1500
1501 You can specify the coding system for a specific operation by binding
1502 the variables @code{coding-system-for-read} and/or
1503 @code{coding-system-for-write}.
1504
1505 @defvar coding-system-for-read
1506 If this variable is non-@code{nil}, it specifies the coding system to
1507 use for reading a file, or for input from a synchronous subprocess.
1508
1509 It also applies to any asynchronous subprocess or network stream, but in
1510 a different way: the value of @code{coding-system-for-read} when you
1511 start the subprocess or open the network stream specifies the input
1512 decoding method for that subprocess or network stream. It remains in
1513 use for that subprocess or network stream unless and until overridden.
1514
1515 The right way to use this variable is to bind it with @code{let} for a
1516 specific I/O operation. Its global value is normally @code{nil}, and
1517 you should not globally set it to any other value. Here is an example
1518 of the right way to use the variable:
1519
1520 @example
1521 ;; @r{Read the file with no character code conversion.}
1522 ;; @r{Assume @acronym{crlf} represents end-of-line.}
1523 (let ((coding-system-for-read 'emacs-mule-dos))
1524 (insert-file-contents filename))
1525 @end example
1526
1527 When its value is non-@code{nil}, this variable takes precedence over
1528 all other methods of specifying a coding system to use for input,
1529 including @code{file-coding-system-alist},
1530 @code{process-coding-system-alist} and
1531 @code{network-coding-system-alist}.
1532 @end defvar
1533
1534 @defvar coding-system-for-write
1535 This works much like @code{coding-system-for-read}, except that it
1536 applies to output rather than input. It affects writing to files,
1537 as well as sending output to subprocesses and net connections.
1538
1539 When a single operation does both input and output, as do
1540 @code{call-process-region} and @code{start-process}, both
1541 @code{coding-system-for-read} and @code{coding-system-for-write}
1542 affect it.
1543 @end defvar
1544
1545 @defopt inhibit-eol-conversion
1546 When this variable is non-@code{nil}, no end-of-line conversion is done,
1547 no matter which coding system is specified. This applies to all the
1548 Emacs I/O and subprocess primitives, and to the explicit encoding and
1549 decoding functions (@pxref{Explicit Encoding}).
1550 @end defopt
1551
1552 @cindex priority order of coding systems
1553 @cindex coding systems, priority
1554 Sometimes, you need to prefer several coding systems for some
1555 operation, rather than fix a single one. Emacs lets you specify a
1556 priority order for using coding systems. This ordering affects the
1557 sorting of lists of coding sysems returned by functions such as
1558 @code{find-coding-systems-region} (@pxref{Lisp and Coding Systems}).
1559
1560 @defun coding-system-priority-list &optional highestp
1561 This function returns the list of coding systems in the order of their
1562 current priorities. Optional argument @var{highestp}, if
1563 non-@code{nil}, means return only the highest priority coding system.
1564 @end defun
1565
1566 @defun set-coding-system-priority &rest coding-systems
1567 This function puts @var{coding-systems} at the beginning of the
1568 priority list for coding systems, thus making their priority higher
1569 than all the rest.
1570 @end defun
1571
1572 @defmac with-coding-priority coding-systems &rest body@dots{}
1573 This macro execute @var{body}, like @code{progn} does
1574 (@pxref{Sequencing, progn}), with @var{coding-systems} at the front of
1575 the priority list for coding systems. @var{coding-systems} should be
1576 a list of coding systems to prefer during execution of @var{body}.
1577 @end defmac
1578
1579 @node Explicit Encoding
1580 @subsection Explicit Encoding and Decoding
1581 @cindex encoding in coding systems
1582 @cindex decoding in coding systems
1583
1584 All the operations that transfer text in and out of Emacs have the
1585 ability to use a coding system to encode or decode the text.
1586 You can also explicitly encode and decode text using the functions
1587 in this section.
1588
1589 The result of encoding, and the input to decoding, are not ordinary
1590 text. They logically consist of a series of byte values; that is, a
1591 series of @acronym{ASCII} and eight-bit characters. In unibyte
1592 buffers and strings, these characters have codes in the range 0
1593 through #xFF (255). In a multibyte buffer or string, eight-bit
1594 characters have character codes higher than #xFF (@pxref{Text
1595 Representations}), but Emacs transparently converts them to their
1596 single-byte values when you encode or decode such text.
1597
1598 The usual way to read a file into a buffer as a sequence of bytes, so
1599 you can decode the contents explicitly, is with
1600 @code{insert-file-contents-literally} (@pxref{Reading from Files});
1601 alternatively, specify a non-@code{nil} @var{rawfile} argument when
1602 visiting a file with @code{find-file-noselect}. These methods result in
1603 a unibyte buffer.
1604
1605 The usual way to use the byte sequence that results from explicitly
1606 encoding text is to copy it to a file or process---for example, to write
1607 it with @code{write-region} (@pxref{Writing to Files}), and suppress
1608 encoding by binding @code{coding-system-for-write} to
1609 @code{no-conversion}.
1610
1611 Here are the functions to perform explicit encoding or decoding. The
1612 encoding functions produce sequences of bytes; the decoding functions
1613 are meant to operate on sequences of bytes. All of these functions
1614 discard text properties. They also set @code{last-coding-system-used}
1615 to the precise coding system they used.
1616
1617 @deffn Command encode-coding-region start end coding-system &optional destination
1618 This command encodes the text from @var{start} to @var{end} according
1619 to coding system @var{coding-system}. Normally, the encoded text
1620 replaces the original text in the buffer, but the optional argument
1621 @var{destination} can change that. If @var{destination} is a buffer,
1622 the encoded text is inserted in that buffer after point (point does
1623 not move); if it is @code{t}, the command returns the encoded text as
1624 a unibyte string without inserting it.
1625
1626 If encoded text is inserted in some buffer, this command returns the
1627 length of the encoded text.
1628
1629 The result of encoding is logically a sequence of bytes, but the
1630 buffer remains multibyte if it was multibyte before, and any 8-bit
1631 bytes are converted to their multibyte representation (@pxref{Text
1632 Representations}).
1633
1634 @cindex @code{undecided} coding-system, when encoding
1635 Do @emph{not} use @code{undecided} for @var{coding-system} when
1636 encoding text, since that may lead to unexpected results. Instead,
1637 use @code{select-safe-coding-system} (@pxref{User-Chosen Coding
1638 Systems, select-safe-coding-system}) to suggest a suitable encoding,
1639 if there's no obvious pertinent value for @var{coding-system}.
1640 @end deffn
1641
1642 @defun encode-coding-string string coding-system &optional nocopy buffer
1643 This function encodes the text in @var{string} according to coding
1644 system @var{coding-system}. It returns a new string containing the
1645 encoded text, except when @var{nocopy} is non-@code{nil}, in which
1646 case the function may return @var{string} itself if the encoding
1647 operation is trivial. The result of encoding is a unibyte string.
1648 @end defun
1649
1650 @deffn Command decode-coding-region start end coding-system &optional destination
1651 This command decodes the text from @var{start} to @var{end} according
1652 to coding system @var{coding-system}. To make explicit decoding
1653 useful, the text before decoding ought to be a sequence of byte
1654 values, but both multibyte and unibyte buffers are acceptable (in the
1655 multibyte case, the raw byte values should be represented as eight-bit
1656 characters). Normally, the decoded text replaces the original text in
1657 the buffer, but the optional argument @var{destination} can change
1658 that. If @var{destination} is a buffer, the decoded text is inserted
1659 in that buffer after point (point does not move); if it is @code{t},
1660 the command returns the decoded text as a multibyte string without
1661 inserting it.
1662
1663 If decoded text is inserted in some buffer, this command returns the
1664 length of the decoded text.
1665
1666 This command puts a @code{charset} text property on the decoded text.
1667 The value of the property states the character set used to decode the
1668 original text.
1669 @end deffn
1670
1671 @defun decode-coding-string string coding-system &optional nocopy buffer
1672 This function decodes the text in @var{string} according to
1673 @var{coding-system}. It returns a new string containing the decoded
1674 text, except when @var{nocopy} is non-@code{nil}, in which case the
1675 function may return @var{string} itself if the decoding operation is
1676 trivial. To make explicit decoding useful, the contents of
1677 @var{string} ought to be a unibyte string with a sequence of byte
1678 values, but a multibyte string is also acceptable (assuming it
1679 contains 8-bit bytes in their multibyte form).
1680
1681 If optional argument @var{buffer} specifies a buffer, the decoded text
1682 is inserted in that buffer after point (point does not move). In this
1683 case, the return value is the length of the decoded text.
1684
1685 @cindex @code{charset}, text property
1686 This function puts a @code{charset} text property on the decoded text.
1687 The value of the property states the character set used to decode the
1688 original text:
1689
1690 @example
1691 @group
1692 (decode-coding-string "Gr\374ss Gott" 'latin-1)
1693 @result{} #("Gr@"uss Gott" 0 9 (charset iso-8859-1))
1694 @end group
1695 @end example
1696 @end defun
1697
1698 @defun decode-coding-inserted-region from to filename &optional visit beg end replace
1699 This function decodes the text from @var{from} to @var{to} as if
1700 it were being read from file @var{filename} using @code{insert-file-contents}
1701 using the rest of the arguments provided.
1702
1703 The normal way to use this function is after reading text from a file
1704 without decoding, if you decide you would rather have decoded it.
1705 Instead of deleting the text and reading it again, this time with
1706 decoding, you can call this function.
1707 @end defun
1708
1709 @node Terminal I/O Encoding
1710 @subsection Terminal I/O Encoding
1711
1712 Emacs can decode keyboard input using a coding system, and encode
1713 terminal output. This is useful for terminals that transmit or
1714 display text using a particular encoding such as Latin-1. Emacs does
1715 not set @code{last-coding-system-used} for encoding or decoding of
1716 terminal I/O.
1717
1718 @defun keyboard-coding-system &optional terminal
1719 This function returns the coding system that is in use for decoding
1720 keyboard input from @var{terminal}---or @code{nil} if no coding system
1721 is to be used for that terminal. If @var{terminal} is omitted or
1722 @code{nil}, it means the selected frame's terminal. @xref{Multiple
1723 Terminals}.
1724 @end defun
1725
1726 @deffn Command set-keyboard-coding-system coding-system &optional terminal
1727 This command specifies @var{coding-system} as the coding system to use
1728 for decoding keyboard input from @var{terminal}. If
1729 @var{coding-system} is @code{nil}, that means do not decode keyboard
1730 input. If @var{terminal} is a frame, it means that frame's terminal;
1731 if it is @code{nil}, that means the currently selected frame's
1732 terminal. @xref{Multiple Terminals}.
1733 @end deffn
1734
1735 @defun terminal-coding-system &optional terminal
1736 This function returns the coding system that is in use for encoding
1737 terminal output from @var{terminal}---or @code{nil} if the output is
1738 not encoded. If @var{terminal} is a frame, it means that frame's
1739 terminal; if it is @code{nil}, that means the currently selected
1740 frame's terminal.
1741 @end defun
1742
1743 @deffn Command set-terminal-coding-system coding-system &optional terminal
1744 This command specifies @var{coding-system} as the coding system to use
1745 for encoding terminal output from @var{terminal}. If
1746 @var{coding-system} is @code{nil}, terminal output is not encoded. If
1747 @var{terminal} is a frame, it means that frame's terminal; if it is
1748 @code{nil}, that means the currently selected frame's terminal.
1749 @end deffn
1750
1751 @node MS-DOS File Types
1752 @subsection MS-DOS File Types
1753 @cindex DOS file types
1754 @cindex MS-DOS file types
1755 @cindex Windows file types
1756 @cindex file types on MS-DOS and Windows
1757 @cindex text files and binary files
1758 @cindex binary files and text files
1759
1760 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1761 end-of-line conversion for a file by looking at the file's name. This
1762 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1763 ``binary file'' we mean a file of literal byte values that are not
1764 necessarily meant to be characters; Emacs does no end-of-line conversion
1765 and no character code conversion for them. On the other hand, the bytes
1766 in a text file are intended to represent characters; when you create a
1767 new file whose name implies that it is a text file, Emacs uses DOS
1768 end-of-line conversion.
1769
1770 @defvar buffer-file-type
1771 This variable, automatically buffer-local in each buffer, records the
1772 file type of the buffer's visited file. When a buffer does not specify
1773 a coding system with @code{buffer-file-coding-system}, this variable is
1774 used to determine which coding system to use when writing the contents
1775 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1776 If it is @code{t}, the coding system is @code{no-conversion}.
1777 Otherwise, @code{undecided-dos} is used.
1778
1779 Normally this variable is set by visiting a file; it is set to
1780 @code{nil} if the file was visited without any actual conversion.
1781
1782 Its default value is used to decide how to handle files for which
1783 @code{file-name-buffer-file-type-alist} says nothing about the type:
1784 If the default value is non-@code{nil}, then these files are treated as
1785 binary: the coding system @code{no-conversion} is used. Otherwise,
1786 nothing special is done for them---the coding system is deduced solely
1787 from the file contents, in the usual Emacs fashion.
1788 @end defvar
1789
1790 @defopt file-name-buffer-file-type-alist
1791 This variable holds an alist for recognizing text and binary files.
1792 Each element has the form (@var{regexp} . @var{type}), where
1793 @var{regexp} is matched against the file name, and @var{type} may be
1794 @code{nil} for text, @code{t} for binary, or a function to call to
1795 compute which. If it is a function, then it is called with a single
1796 argument (the file name) and should return @code{t} or @code{nil}.
1797
1798 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1799 which coding system to use when reading a file. For a text file,
1800 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1801 is used.
1802
1803 If no element in this alist matches a given file name, then
1804 the default value of @code{buffer-file-type} says how to treat the file.
1805 @end defopt
1806
1807 @node Input Methods
1808 @section Input Methods
1809 @cindex input methods
1810
1811 @dfn{Input methods} provide convenient ways of entering non-@acronym{ASCII}
1812 characters from the keyboard. Unlike coding systems, which translate
1813 non-@acronym{ASCII} characters to and from encodings meant to be read by
1814 programs, input methods provide human-friendly commands. (@xref{Input
1815 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1816 use input methods to enter text.) How to define input methods is not
1817 yet documented in this manual, but here we describe how to use them.
1818
1819 Each input method has a name, which is currently a string;
1820 in the future, symbols may also be usable as input method names.
1821
1822 @defvar current-input-method
1823 This variable holds the name of the input method now active in the
1824 current buffer. (It automatically becomes local in each buffer when set
1825 in any fashion.) It is @code{nil} if no input method is active in the
1826 buffer now.
1827 @end defvar
1828
1829 @defopt default-input-method
1830 This variable holds the default input method for commands that choose an
1831 input method. Unlike @code{current-input-method}, this variable is
1832 normally global.
1833 @end defopt
1834
1835 @deffn Command set-input-method input-method
1836 This command activates input method @var{input-method} for the current
1837 buffer. It also sets @code{default-input-method} to @var{input-method}.
1838 If @var{input-method} is @code{nil}, this command deactivates any input
1839 method for the current buffer.
1840 @end deffn
1841
1842 @defun read-input-method-name prompt &optional default inhibit-null
1843 This function reads an input method name with the minibuffer, prompting
1844 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1845 by default, if the user enters empty input. However, if
1846 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1847
1848 The returned value is a string.
1849 @end defun
1850
1851 @defvar input-method-alist
1852 This variable defines all the supported input methods.
1853 Each element defines one input method, and should have the form:
1854
1855 @example
1856 (@var{input-method} @var{language-env} @var{activate-func}
1857 @var{title} @var{description} @var{args}...)
1858 @end example
1859
1860 Here @var{input-method} is the input method name, a string;
1861 @var{language-env} is another string, the name of the language
1862 environment this input method is recommended for. (That serves only for
1863 documentation purposes.)
1864
1865 @var{activate-func} is a function to call to activate this method. The
1866 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1867 told, the arguments to @var{activate-func} are @var{input-method} and
1868 the @var{args}.
1869
1870 @var{title} is a string to display in the mode line while this method is
1871 active. @var{description} is a string describing this method and what
1872 it is good for.
1873 @end defvar
1874
1875 The fundamental interface to input methods is through the
1876 variable @code{input-method-function}. @xref{Reading One Event},
1877 and @ref{Invoking the Input Method}.
1878
1879 @node Locales
1880 @section Locales
1881 @cindex locale
1882
1883 POSIX defines a concept of ``locales'' which control which language
1884 to use in language-related features. These Emacs variables control
1885 how Emacs interacts with these features.
1886
1887 @defvar locale-coding-system
1888 @cindex keyboard input decoding on X
1889 This variable specifies the coding system to use for decoding system
1890 error messages and---on X Window system only---keyboard input, for
1891 encoding the format argument to @code{format-time-string}, and for
1892 decoding the return value of @code{format-time-string}.
1893 @end defvar
1894
1895 @defvar system-messages-locale
1896 This variable specifies the locale to use for generating system error
1897 messages. Changing the locale can cause messages to come out in a
1898 different language or in a different orthography. If the variable is
1899 @code{nil}, the locale is specified by environment variables in the
1900 usual POSIX fashion.
1901 @end defvar
1902
1903 @defvar system-time-locale
1904 This variable specifies the locale to use for formatting time values.
1905 Changing the locale can cause messages to appear according to the
1906 conventions of a different language. If the variable is @code{nil}, the
1907 locale is specified by environment variables in the usual POSIX fashion.
1908 @end defvar
1909
1910 @defun locale-info item
1911 This function returns locale data @var{item} for the current POSIX
1912 locale, if available. @var{item} should be one of these symbols:
1913
1914 @table @code
1915 @item codeset
1916 Return the character set as a string (locale item @code{CODESET}).
1917
1918 @item days
1919 Return a 7-element vector of day names (locale items
1920 @code{DAY_1} through @code{DAY_7});
1921
1922 @item months
1923 Return a 12-element vector of month names (locale items @code{MON_1}
1924 through @code{MON_12}).
1925
1926 @item paper
1927 Return a list @code{(@var{width} @var{height})} for the default paper
1928 size measured in millimeters (locale items @code{PAPER_WIDTH} and
1929 @code{PAPER_HEIGHT}).
1930 @end table
1931
1932 If the system can't provide the requested information, or if
1933 @var{item} is not one of those symbols, the value is @code{nil}. All
1934 strings in the return value are decoded using
1935 @code{locale-coding-system}. @xref{Locales,,, libc, The GNU Libc Manual},
1936 for more information about locales and locale items.
1937 @end defun