Avoid decode-char in top-level code
[bpt/emacs.git] / lispref / nonascii.texi
1 @c -*-texinfo-*-
2 @c This is part of the GNU Emacs Lisp Reference Manual.
3 @c Copyright (C) 1998, 1999 Free Software Foundation, Inc.
4 @c See the file elisp.texi for copying conditions.
5 @setfilename ../info/characters
6 @node Non-ASCII Characters, Searching and Matching, Text, Top
7 @chapter Non-@sc{ascii} Characters
8 @cindex multibyte characters
9 @cindex non-@sc{ascii} characters
10
11 This chapter covers the special issues relating to non-@sc{ascii}
12 characters and how they are stored in strings and buffers.
13
14 @menu
15 * Text Representations:: Unibyte and multibyte representations
16 * Converting Representations:: Converting unibyte to multibyte and vice versa.
17 * Selecting a Representation:: Treating a byte sequence as unibyte or multi.
18 * Character Codes:: How unibyte and multibyte relate to
19 codes of individual characters.
20 * Character Sets:: The space of possible characters codes
21 is divided into various character sets.
22 * Chars and Bytes:: More information about multibyte encodings.
23 * Splitting Characters:: Converting a character to its byte sequence.
24 * Scanning Charsets:: Which character sets are used in a buffer?
25 * Translation of Characters:: Translation tables are used for conversion.
26 * Coding Systems:: Coding systems are conversions for saving files.
27 * Input Methods:: Input methods allow users to enter various
28 non-ASCII characters without special keyboards.
29 * Locales:: Interacting with the POSIX locale.
30 @end menu
31
32 @node Text Representations
33 @section Text Representations
34 @cindex text representations
35
36 Emacs has two @dfn{text representations}---two ways to represent text
37 in a string or buffer. These are called @dfn{unibyte} and
38 @dfn{multibyte}. Each string, and each buffer, uses one of these two
39 representations. For most purposes, you can ignore the issue of
40 representations, because Emacs converts text between them as
41 appropriate. Occasionally in Lisp programming you will need to pay
42 attention to the difference.
43
44 @cindex unibyte text
45 In unibyte representation, each character occupies one byte and
46 therefore the possible character codes range from 0 to 255. Codes 0
47 through 127 are @sc{ascii} characters; the codes from 128 through 255
48 are used for one non-@sc{ascii} character set (you can choose which
49 character set by setting the variable @code{nonascii-insert-offset}).
50
51 @cindex leading code
52 @cindex multibyte text
53 @cindex trailing codes
54 In multibyte representation, a character may occupy more than one
55 byte, and as a result, the full range of Emacs character codes can be
56 stored. The first byte of a multibyte character is always in the range
57 128 through 159 (octal 0200 through 0237). These values are called
58 @dfn{leading codes}. The second and subsequent bytes of a multibyte
59 character are always in the range 160 through 255 (octal 0240 through
60 0377); these values are @dfn{trailing codes}.
61
62 Some sequences of bytes are not valid in multibyte text: for example,
63 a single isolated byte in the range 128 through 159 is not allowed. But
64 character codes 128 through 159 can appear in multibyte text,
65 represented as two-byte sequences. All the character codes 128 through
66 255 are possible (though slightly abnormal) in multibyte text; they
67 appear in multibyte buffers and strings when you do explicit encoding
68 and decoding (@pxref{Explicit Encoding}).
69
70 In a buffer, the buffer-local value of the variable
71 @code{enable-multibyte-characters} specifies the representation used.
72 The representation for a string is determined and recorded in the string
73 when the string is constructed.
74
75 @defvar enable-multibyte-characters
76 This variable specifies the current buffer's text representation.
77 If it is non-@code{nil}, the buffer contains multibyte text; otherwise,
78 it contains unibyte text.
79
80 You cannot set this variable directly; instead, use the function
81 @code{set-buffer-multibyte} to change a buffer's representation.
82 @end defvar
83
84 @defvar default-enable-multibyte-characters
85 This variable's value is entirely equivalent to @code{(default-value
86 'enable-multibyte-characters)}, and setting this variable changes that
87 default value. Setting the local binding of
88 @code{enable-multibyte-characters} in a specific buffer is not allowed,
89 but changing the default value is supported, and it is a reasonable
90 thing to do, because it has no effect on existing buffers.
91
92 The @samp{--unibyte} command line option does its job by setting the
93 default value to @code{nil} early in startup.
94 @end defvar
95
96 @defun position-bytes position
97 @tindex position-bytes
98 Return the byte-position corresponding to buffer position @var{position}
99 in the current buffer.
100 @end defun
101
102 @defun byte-to-position byte-position
103 @tindex byte-to-position
104 Return the buffer position corresponding to byte-position
105 @var{byte-position} in the current buffer.
106 @end defun
107
108 @defun multibyte-string-p string
109 Return @code{t} if @var{string} is a multibyte string.
110 @end defun
111
112 @node Converting Representations
113 @section Converting Text Representations
114
115 Emacs can convert unibyte text to multibyte; it can also convert
116 multibyte text to unibyte, though this conversion loses information. In
117 general these conversions happen when inserting text into a buffer, or
118 when putting text from several strings together in one string. You can
119 also explicitly convert a string's contents to either representation.
120
121 Emacs chooses the representation for a string based on the text that
122 it is constructed from. The general rule is to convert unibyte text to
123 multibyte text when combining it with other multibyte text, because the
124 multibyte representation is more general and can hold whatever
125 characters the unibyte text has.
126
127 When inserting text into a buffer, Emacs converts the text to the
128 buffer's representation, as specified by
129 @code{enable-multibyte-characters} in that buffer. In particular, when
130 you insert multibyte text into a unibyte buffer, Emacs converts the text
131 to unibyte, even though this conversion cannot in general preserve all
132 the characters that might be in the multibyte text. The other natural
133 alternative, to convert the buffer contents to multibyte, is not
134 acceptable because the buffer's representation is a choice made by the
135 user that cannot be overridden automatically.
136
137 Converting unibyte text to multibyte text leaves @sc{ascii} characters
138 unchanged, and likewise character codes 128 through 159. It converts
139 the non-@sc{ascii} codes 160 through 255 by adding the value
140 @code{nonascii-insert-offset} to each character code. By setting this
141 variable, you specify which character set the unibyte characters
142 correspond to (@pxref{Character Sets}). For example, if
143 @code{nonascii-insert-offset} is 2048, which is @code{(- (make-char
144 'latin-iso8859-1) 128)}, then the unibyte non-@sc{ascii} characters
145 correspond to Latin 1. If it is 2688, which is @code{(- (make-char
146 'greek-iso8859-7) 128)}, then they correspond to Greek letters.
147
148 Converting multibyte text to unibyte is simpler: it discards all but
149 the low 8 bits of each character code. If @code{nonascii-insert-offset}
150 has a reasonable value, corresponding to the beginning of some character
151 set, this conversion is the inverse of the other: converting unibyte
152 text to multibyte and back to unibyte reproduces the original unibyte
153 text.
154
155 @defvar nonascii-insert-offset
156 This variable specifies the amount to add to a non-@sc{ascii} character
157 when converting unibyte text to multibyte. It also applies when
158 @code{self-insert-command} inserts a character in the unibyte
159 non-@sc{ascii} range, 128 through 255. However, the functions
160 @code{insert} and @code{insert-char} do not perform this conversion.
161
162 The right value to use to select character set @var{cs} is @code{(-
163 (make-char @var{cs}) 128)}. If the value of
164 @code{nonascii-insert-offset} is zero, then conversion actually uses the
165 value for the Latin 1 character set, rather than zero.
166 @end defvar
167
168 @defvar nonascii-translation-table
169 This variable provides a more general alternative to
170 @code{nonascii-insert-offset}. You can use it to specify independently
171 how to translate each code in the range of 128 through 255 into a
172 multibyte character. The value should be a char-table, or @code{nil}.
173 If this is non-@code{nil}, it overrides @code{nonascii-insert-offset}.
174 @end defvar
175
176 @defun string-make-unibyte string
177 This function converts the text of @var{string} to unibyte
178 representation, if it isn't already, and returns the result. If
179 @var{string} is a unibyte string, it is returned unchanged.
180 Multibyte character codes are converted to unibyte
181 by using just the low 8 bits.
182 @end defun
183
184 @defun string-make-multibyte string
185 This function converts the text of @var{string} to multibyte
186 representation, if it isn't already, and returns the result. If
187 @var{string} is a multibyte string, it is returned unchanged.
188 The function @code{unibyte-char-to-multibyte} is used to convert
189 each unibyte character to a multibyte character.
190 @end defun
191
192 @node Selecting a Representation
193 @section Selecting a Representation
194
195 Sometimes it is useful to examine an existing buffer or string as
196 multibyte when it was unibyte, or vice versa.
197
198 @defun set-buffer-multibyte multibyte
199 Set the representation type of the current buffer. If @var{multibyte}
200 is non-@code{nil}, the buffer becomes multibyte. If @var{multibyte}
201 is @code{nil}, the buffer becomes unibyte.
202
203 This function leaves the buffer contents unchanged when viewed as a
204 sequence of bytes. As a consequence, it can change the contents viewed
205 as characters; a sequence of two bytes which is treated as one character
206 in multibyte representation will count as two characters in unibyte
207 representation. Character codes 128 through 159 are an exception. They
208 are represented by one byte in a unibyte buffer, but when the buffer is
209 set to multibyte, they are converted to two-byte sequences, and vice
210 versa.
211
212 This function sets @code{enable-multibyte-characters} to record which
213 representation is in use. It also adjusts various data in the buffer
214 (including overlays, text properties and markers) so that they cover the
215 same text as they did before.
216
217 You cannot use @code{set-buffer-multibyte} on an indirect buffer,
218 because indirect buffers always inherit the representation of the
219 base buffer.
220 @end defun
221
222 @defun string-as-unibyte string
223 This function returns a string with the same bytes as @var{string} but
224 treating each byte as a character. This means that the value may have
225 more characters than @var{string} has.
226
227 If @var{string} is already a unibyte string, then the value is
228 @var{string} itself. Otherwise it is a newly created string, with no
229 text properties. If @var{string} is multibyte, any characters it
230 contains of charset @var{eight-bit-control} or @var{eight-bit-graphic}
231 are converted to the corresponding single byte.
232 @end defun
233
234 @defun string-as-multibyte string
235 This function returns a string with the same bytes as @var{string} but
236 treating each multibyte sequence as one character. This means that the
237 value may have fewer characters than @var{string} has.
238
239 If @var{string} is already a multibyte string, then the value is
240 @var{string} itself. Otherwise it is a newly created string, with no
241 text properties. If @var{string} is unibyte and contains any individual
242 8-bit bytes (i.e.@: not part of a multibyte form), they are converted to
243 the corresponding multibyte character of charset @var{eight-bit-control}
244 or @var{eight-bit-graphic}.
245 @end defun
246
247 @node Character Codes
248 @section Character Codes
249 @cindex character codes
250
251 The unibyte and multibyte text representations use different character
252 codes. The valid character codes for unibyte representation range from
253 0 to 255---the values that can fit in one byte. The valid character
254 codes for multibyte representation range from 0 to 524287, but not all
255 values in that range are valid. The values 128 through 255 are not
256 entirely proper in multibyte text, but they can occur if you do explicit
257 encoding and decoding (@pxref{Explicit Encoding}). Some other character
258 codes cannot occur at all in multibyte text. Only the @sc{ascii} codes
259 0 through 127 are completely legitimate in both representations.
260
261 @defun char-valid-p charcode &optional genericp
262 This returns @code{t} if @var{charcode} is valid for either one of the two
263 text representations.
264
265 @example
266 (char-valid-p 65)
267 @result{} t
268 (char-valid-p 256)
269 @result{} nil
270 (char-valid-p 2248)
271 @result{} t
272 @end example
273
274 If the optional argument @var{genericp} is non-nil, this function
275 returns @code{t} if @var{charcode} is a generic character
276 (@pxref{Splitting Characters}).
277 @end defun
278
279 @node Character Sets
280 @section Character Sets
281 @cindex character sets
282
283 Emacs classifies characters into various @dfn{character sets}, each of
284 which has a name which is a symbol. Each character belongs to one and
285 only one character set.
286
287 In general, there is one character set for each distinct script. For
288 example, @code{latin-iso8859-1} is one character set,
289 @code{greek-iso8859-7} is another, and @code{ascii} is another. An
290 Emacs character set can hold at most 9025 characters; therefore, in some
291 cases, characters that would logically be grouped together are split
292 into several character sets. For example, one set of Chinese
293 characters, generally known as Big 5, is divided into two Emacs
294 character sets, @code{chinese-big5-1} and @code{chinese-big5-2}.
295
296 @sc{ascii} characters are in character set @code{ascii}. The
297 non-@sc{ascii} characters 128 through 159 are in character set
298 @code{eight-bit-control}, and codes 160 through 255 are in character set
299 @code{eight-bit-graphic}.
300
301 @defun charsetp object
302 Returns @code{t} if @var{object} is a symbol that names a character set,
303 @code{nil} otherwise.
304 @end defun
305
306 @defun charset-list
307 This function returns a list of all defined character set names.
308 @end defun
309
310 @defun char-charset character
311 This function returns the name of the character set that @var{character}
312 belongs to.
313 @end defun
314
315 @defun charset-plist charset
316 @tindex charset-plist
317 This function returns the charset property list of the character set
318 @var{charset}. Although @var{charset} is a symbol, this is not the same
319 as the property list of that symbol. Charset properties are used for
320 special purposes within Emacs; for example,
321 @code{preferred-coding-system} helps determine which coding system to
322 use to encode characters in a charset.
323 @end defun
324
325 @node Chars and Bytes
326 @section Characters and Bytes
327 @cindex bytes and characters
328
329 @cindex introduction sequence
330 @cindex dimension (of character set)
331 In multibyte representation, each character occupies one or more
332 bytes. Each character set has an @dfn{introduction sequence}, which is
333 normally one or two bytes long. (Exception: the @sc{ascii} character
334 set and the @sc{eight-bit-graphic} character set have a zero-length
335 introduction sequence.) The introduction sequence is the beginning of
336 the byte sequence for any character in the character set. The rest of
337 the character's bytes distinguish it from the other characters in the
338 same character set. Depending on the character set, there are either
339 one or two distinguishing bytes; the number of such bytes is called the
340 @dfn{dimension} of the character set.
341
342 @defun charset-dimension charset
343 This function returns the dimension of @var{charset}; at present, the
344 dimension is always 1 or 2.
345 @end defun
346
347 @defun charset-bytes charset
348 @tindex charset-bytes
349 This function returns the number of bytes used to represent a character
350 in character set @var{charset}.
351 @end defun
352
353 This is the simplest way to determine the byte length of a character
354 set's introduction sequence:
355
356 @example
357 (- (charset-bytes @var{charset})
358 (charset-dimension @var{charset}))
359 @end example
360
361 @node Splitting Characters
362 @section Splitting Characters
363
364 The functions in this section convert between characters and the byte
365 values used to represent them. For most purposes, there is no need to
366 be concerned with the sequence of bytes used to represent a character,
367 because Emacs translates automatically when necessary.
368
369 @defun split-char character
370 Return a list containing the name of the character set of
371 @var{character}, followed by one or two byte values (integers) which
372 identify @var{character} within that character set. The number of byte
373 values is the character set's dimension.
374
375 @example
376 (split-char 2248)
377 @result{} (latin-iso8859-1 72)
378 (split-char 65)
379 @result{} (ascii 65)
380 (split-char 128)
381 @result{} (eight-bit-control 128)
382 @end example
383 @end defun
384
385 @defun make-char charset &optional code1 code2
386 This function returns the character in character set @var{charset} whose
387 position codes are @var{code1} and @var{code2}. This is roughly the
388 inverse of @code{split-char}. Normally, you should specify either one
389 or both of @var{code1} and @var{code2} according to the dimension of
390 @var{charset}. For example,
391
392 @example
393 (make-char 'latin-iso8859-1 72)
394 @result{} 2248
395 @end example
396 @end defun
397
398 @cindex generic characters
399 If you call @code{make-char} with no @var{byte-values}, the result is
400 a @dfn{generic character} which stands for @var{charset}. A generic
401 character is an integer, but it is @emph{not} valid for insertion in the
402 buffer as a character. It can be used in @code{char-table-range} to
403 refer to the whole character set (@pxref{Char-Tables}).
404 @code{char-valid-p} returns @code{nil} for generic characters.
405 For example:
406
407 @example
408 (make-char 'latin-iso8859-1)
409 @result{} 2176
410 (char-valid-p 2176)
411 @result{} nil
412 (char-valid-p 2176 t)
413 @result{} t
414 (split-char 2176)
415 @result{} (latin-iso8859-1 0)
416 @end example
417
418 The character sets @sc{ascii}, @sc{eight-bit-control}, and
419 @sc{eight-bit-graphic} don't have corresponding generic characters. If
420 @var{charset} is one of them and you don't supply @var{code1},
421 @code{make-char} returns the character code corresponding to the
422 smallest code in @var{charset}.
423
424 @node Scanning Charsets
425 @section Scanning for Character Sets
426
427 Sometimes it is useful to find out which character sets appear in a
428 part of a buffer or a string. One use for this is in determining which
429 coding systems (@pxref{Coding Systems}) are capable of representing all
430 of the text in question.
431
432 @defun find-charset-region beg end &optional translation
433 This function returns a list of the character sets that appear in the
434 current buffer between positions @var{beg} and @var{end}.
435
436 The optional argument @var{translation} specifies a translation table to
437 be used in scanning the text (@pxref{Translation of Characters}). If it
438 is non-@code{nil}, then each character in the region is translated
439 through this table, and the value returned describes the translated
440 characters instead of the characters actually in the buffer.
441 @end defun
442
443 @defun find-charset-string string &optional translation
444 This function returns a list of the character sets that appear in the
445 string @var{string}. It is just like @code{find-charset-region}, except
446 that it applies to the contents of @var{string} instead of part of the
447 current buffer.
448 @end defun
449
450 @node Translation of Characters
451 @section Translation of Characters
452 @cindex character translation tables
453 @cindex translation tables
454
455 A @dfn{translation table} specifies a mapping of characters
456 into characters. These tables are used in encoding and decoding, and
457 for other purposes. Some coding systems specify their own particular
458 translation tables; there are also default translation tables which
459 apply to all other coding systems.
460
461 @defun make-translation-table &rest translations
462 This function returns a translation table based on the argument
463 @var{translations}. Each element of @var{translations} should be a
464 list of elements of the form @code{(@var{from} . @var{to})}; this says
465 to translate the character @var{from} into @var{to}.
466
467 The arguments and the forms in each argument are processed in order,
468 and if a previous form already translates @var{to} to some other
469 character, say @var{to-alt}, @var{from} is also translated to
470 @var{to-alt}.
471
472 You can also map one whole character set into another character set with
473 the same dimension. To do this, you specify a generic character (which
474 designates a character set) for @var{from} (@pxref{Splitting Characters}).
475 In this case, @var{to} should also be a generic character, for another
476 character set of the same dimension. Then the translation table
477 translates each character of @var{from}'s character set into the
478 corresponding character of @var{to}'s character set.
479 @end defun
480
481 In decoding, the translation table's translations are applied to the
482 characters that result from ordinary decoding. If a coding system has
483 property @code{character-translation-table-for-decode}, that specifies
484 the translation table to use. Otherwise, if
485 @code{standard-translation-table-for-decode} is non-@code{nil}, decoding
486 uses that table.
487
488 In encoding, the translation table's translations are applied to the
489 characters in the buffer, and the result of translation is actually
490 encoded. If a coding system has property
491 @code{character-translation-table-for-encode}, that specifies the
492 translation table to use. Otherwise the variable
493 @code{standard-translation-table-for-encode} specifies the translation
494 table.
495
496 @defvar standard-translation-table-for-decode
497 This is the default translation table for decoding, for
498 coding systems that don't specify any other translation table.
499 @end defvar
500
501 @defvar standard-translation-table-for-encode
502 This is the default translation table for encoding, for
503 coding systems that don't specify any other translation table.
504 @end defvar
505
506 @node Coding Systems
507 @section Coding Systems
508
509 @cindex coding system
510 When Emacs reads or writes a file, and when Emacs sends text to a
511 subprocess or receives text from a subprocess, it normally performs
512 character code conversion and end-of-line conversion as specified
513 by a particular @dfn{coding system}.
514
515 How to define a coding system is an arcane matter, and is not
516 documented here.
517
518 @menu
519 * Coding System Basics:: Basic concepts.
520 * Encoding and I/O:: How file I/O functions handle coding systems.
521 * Lisp and Coding Systems:: Functions to operate on coding system names.
522 * User-Chosen Coding Systems:: Asking the user to choose a coding system.
523 * Default Coding Systems:: Controlling the default choices.
524 * Specifying Coding Systems:: Requesting a particular coding system
525 for a single file operation.
526 * Explicit Encoding:: Encoding or decoding text without doing I/O.
527 * Terminal I/O Encoding:: Use of encoding for terminal I/O.
528 * MS-DOS File Types:: How DOS "text" and "binary" files
529 relate to coding systems.
530 @end menu
531
532 @node Coding System Basics
533 @subsection Basic Concepts of Coding Systems
534
535 @cindex character code conversion
536 @dfn{Character code conversion} involves conversion between the encoding
537 used inside Emacs and some other encoding. Emacs supports many
538 different encodings, in that it can convert to and from them. For
539 example, it can convert text to or from encodings such as Latin 1, Latin
540 2, Latin 3, Latin 4, Latin 5, and several variants of ISO 2022. In some
541 cases, Emacs supports several alternative encodings for the same
542 characters; for example, there are three coding systems for the Cyrillic
543 (Russian) alphabet: ISO, Alternativnyj, and KOI8.
544
545 Most coding systems specify a particular character code for
546 conversion, but some of them leave the choice unspecified---to be chosen
547 heuristically for each file, based on the data.
548
549 @cindex end of line conversion
550 @dfn{End of line conversion} handles three different conventions used
551 on various systems for representing end of line in files. The Unix
552 convention is to use the linefeed character (also called newline). The
553 DOS convention is to use a carriage-return and a linefeed at the end of
554 a line. The Mac convention is to use just carriage-return.
555
556 @cindex base coding system
557 @cindex variant coding system
558 @dfn{Base coding systems} such as @code{latin-1} leave the end-of-line
559 conversion unspecified, to be chosen based on the data. @dfn{Variant
560 coding systems} such as @code{latin-1-unix}, @code{latin-1-dos} and
561 @code{latin-1-mac} specify the end-of-line conversion explicitly as
562 well. Most base coding systems have three corresponding variants whose
563 names are formed by adding @samp{-unix}, @samp{-dos} and @samp{-mac}.
564
565 The coding system @code{raw-text} is special in that it prevents
566 character code conversion, and causes the buffer visited with that
567 coding system to be a unibyte buffer. It does not specify the
568 end-of-line conversion, allowing that to be determined as usual by the
569 data, and has the usual three variants which specify the end-of-line
570 conversion. @code{no-conversion} is equivalent to @code{raw-text-unix}:
571 it specifies no conversion of either character codes or end-of-line.
572
573 The coding system @code{emacs-mule} specifies that the data is
574 represented in the internal Emacs encoding. This is like
575 @code{raw-text} in that no code conversion happens, but different in
576 that the result is multibyte data.
577
578 @defun coding-system-get coding-system property
579 This function returns the specified property of the coding system
580 @var{coding-system}. Most coding system properties exist for internal
581 purposes, but one that you might find useful is @code{mime-charset}.
582 That property's value is the name used in MIME for the character coding
583 which this coding system can read and write. Examples:
584
585 @example
586 (coding-system-get 'iso-latin-1 'mime-charset)
587 @result{} iso-8859-1
588 (coding-system-get 'iso-2022-cn 'mime-charset)
589 @result{} iso-2022-cn
590 (coding-system-get 'cyrillic-koi8 'mime-charset)
591 @result{} koi8-r
592 @end example
593
594 The value of the @code{mime-charset} property is also defined
595 as an alias for the coding system.
596 @end defun
597
598 @node Encoding and I/O
599 @subsection Encoding and I/O
600
601 The principal purpose of coding systems is for use in reading and
602 writing files. The function @code{insert-file-contents} uses
603 a coding system for decoding the file data, and @code{write-region}
604 uses one to encode the buffer contents.
605
606 You can specify the coding system to use either explicitly
607 (@pxref{Specifying Coding Systems}), or implicitly using the defaulting
608 mechanism (@pxref{Default Coding Systems}). But these methods may not
609 completely specify what to do. For example, they may choose a coding
610 system such as @code{undefined} which leaves the character code
611 conversion to be determined from the data. In these cases, the I/O
612 operation finishes the job of choosing a coding system. Very often
613 you will want to find out afterwards which coding system was chosen.
614
615 @defvar buffer-file-coding-system
616 This variable records the coding system that was used for visiting the
617 current buffer. It is used for saving the buffer, and for writing part
618 of the buffer with @code{write-region}. When those operations ask the
619 user to specify a different coding system,
620 @code{buffer-file-coding-system} is updated to the coding system
621 specified.
622
623 However, @code{buffer-file-coding-system} does not affect sending text
624 to a subprocess.
625 @end defvar
626
627 @defvar save-buffer-coding-system
628 This variable specifies the coding system for saving the buffer (by
629 overriding @code{buffer-file-coding-system}). Note that it is not used
630 for @code{write-region}.
631
632 When a command to save the buffer starts out to use
633 @code{buffer-file-coding-system} (or @code{save-buffer-coding-system}),
634 and that coding system cannot handle
635 the actual text in the buffer, the command asks the user to choose
636 another coding system. After that happens, the command also updates
637 @code{buffer-file-coding-system} to represent the coding system that the
638 user specified.
639 @end defvar
640
641 @defvar last-coding-system-used
642 I/O operations for files and subprocesses set this variable to the
643 coding system name that was used. The explicit encoding and decoding
644 functions (@pxref{Explicit Encoding}) set it too.
645
646 @strong{Warning:} Since receiving subprocess output sets this variable,
647 it can change whenever Emacs waits; therefore, you should copy the
648 value shortly after the function call that stores the value you are
649 interested in.
650 @end defvar
651
652 The variable @code{selection-coding-system} specifies how to encode
653 selections for the window system. @xref{Window System Selections}.
654
655 @node Lisp and Coding Systems
656 @subsection Coding Systems in Lisp
657
658 Here are the Lisp facilities for working with coding systems:
659
660 @defun coding-system-list &optional base-only
661 This function returns a list of all coding system names (symbols). If
662 @var{base-only} is non-@code{nil}, the value includes only the
663 base coding systems. Otherwise, it includes alias and variant coding
664 systems as well.
665 @end defun
666
667 @defun coding-system-p object
668 This function returns @code{t} if @var{object} is a coding system
669 name.
670 @end defun
671
672 @defun check-coding-system coding-system
673 This function checks the validity of @var{coding-system}.
674 If that is valid, it returns @var{coding-system}.
675 Otherwise it signals an error with condition @code{coding-system-error}.
676 @end defun
677
678 @defun coding-system-change-eol-conversion coding-system eol-type
679 This function returns a coding system which is like @var{coding-system}
680 except for its eol conversion, which is specified by @code{eol-type}.
681 @var{eol-type} should be @code{unix}, @code{dos}, @code{mac}, or
682 @code{nil}. If it is @code{nil}, the returned coding system determines
683 the end-of-line conversion from the data.
684 @end defun
685
686 @defun coding-system-change-text-conversion eol-coding text-coding
687 This function returns a coding system which uses the end-of-line
688 conversion of @var{eol-coding}, and the text conversion of
689 @var{text-coding}. If @var{text-coding} is @code{nil}, it returns
690 @code{undecided}, or one of its variants according to @var{eol-coding}.
691 @end defun
692
693 @defun find-coding-systems-region from to
694 This function returns a list of coding systems that could be used to
695 encode a text between @var{from} and @var{to}. All coding systems in
696 the list can safely encode any multibyte characters in that portion of
697 the text.
698
699 If the text contains no multibyte characters, the function returns the
700 list @code{(undecided)}.
701 @end defun
702
703 @defun find-coding-systems-string string
704 This function returns a list of coding systems that could be used to
705 encode the text of @var{string}. All coding systems in the list can
706 safely encode any multibyte characters in @var{string}. If the text
707 contains no multibyte characters, this returns the list
708 @code{(undecided)}.
709 @end defun
710
711 @defun find-coding-systems-for-charsets charsets
712 This function returns a list of coding systems that could be used to
713 encode all the character sets in the list @var{charsets}.
714 @end defun
715
716 @defun detect-coding-region start end &optional highest
717 This function chooses a plausible coding system for decoding the text
718 from @var{start} to @var{end}. This text should be a byte sequence
719 (@pxref{Explicit Encoding}).
720
721 Normally this function returns a list of coding systems that could
722 handle decoding the text that was scanned. They are listed in order of
723 decreasing priority. But if @var{highest} is non-@code{nil}, then the
724 return value is just one coding system, the one that is highest in
725 priority.
726
727 If the region contains only @sc{ascii} characters, the value
728 is @code{undecided} or @code{(undecided)}.
729 @end defun
730
731 @defun detect-coding-string string highest
732 This function is like @code{detect-coding-region} except that it
733 operates on the contents of @var{string} instead of bytes in the buffer.
734 @end defun
735
736 @xref{Process Information}, for how to examine or set the coding
737 systems used for I/O to a subprocess.
738
739 @node User-Chosen Coding Systems
740 @subsection User-Chosen Coding Systems
741
742 @defun select-safe-coding-system from to &optional default-coding-system accept-default-p
743 This function selects a coding system for encoding specified text,
744 asking the user to choose if necessary. Normally the specified text
745 is the text in the current buffer between @var{from} and @var{to},
746 defaulting to the whole buffer if they are @code{nil}. If @var{from}
747 is a string, the string specifies the text to encode, and @var{to} is
748 ignored.
749
750 If @var{default-coding-system} is non-@code{nil}, that is the first
751 coding system to try; if that can handle the text,
752 @code{select-safe-coding-system} returns that coding system. It can
753 also be a list of coding systems; then the function tries each of them
754 one by one. After trying all of them, it next tries the user's most
755 preferred coding system (@pxref{Recognize Coding,
756 prefer-coding-system, the description of @code{prefer-coding-system},
757 emacs, GNU Emacs Manual}), and after that the current buffer's value
758 of @code{buffer-file-coding-system} (if it is not @code{undecided}).
759
760 If one of those coding systems can safely encode all the specified
761 text, @code{select-safe-coding-system} chooses it and returns it.
762 Otherwise, it asks the user to choose from a list of coding systems
763 which can encode all the text, and returns the user's choice.
764
765 The optional argument @var{accept-default-p}, if non-@code{nil},
766 should be a function to determine whether the coding system selected
767 without user interaction is acceptable. If this function returns
768 @code{nil}, the silently selected coding system is rejected, and the
769 user is asked to select a coding system from a list of possible
770 candidates.
771
772 @vindex select-safe-coding-system-accept-default-p
773 If the variable @code{select-safe-coding-system-accept-default-p} is
774 non-@code{nil}, its value overrides the value of
775 @var{accept-default-p}.
776 @end defun
777
778 Here are two functions you can use to let the user specify a coding
779 system, with completion. @xref{Completion}.
780
781 @defun read-coding-system prompt &optional default
782 This function reads a coding system using the minibuffer, prompting with
783 string @var{prompt}, and returns the coding system name as a symbol. If
784 the user enters null input, @var{default} specifies which coding system
785 to return. It should be a symbol or a string.
786 @end defun
787
788 @defun read-non-nil-coding-system prompt
789 This function reads a coding system using the minibuffer, prompting with
790 string @var{prompt}, and returns the coding system name as a symbol. If
791 the user tries to enter null input, it asks the user to try again.
792 @xref{Coding Systems}.
793 @end defun
794
795 @node Default Coding Systems
796 @subsection Default Coding Systems
797
798 This section describes variables that specify the default coding
799 system for certain files or when running certain subprograms, and the
800 function that I/O operations use to access them.
801
802 The idea of these variables is that you set them once and for all to the
803 defaults you want, and then do not change them again. To specify a
804 particular coding system for a particular operation in a Lisp program,
805 don't change these variables; instead, override them using
806 @code{coding-system-for-read} and @code{coding-system-for-write}
807 (@pxref{Specifying Coding Systems}).
808
809 @defvar auto-coding-regexp-alist
810 This variable is an alist of text patterns and corresponding coding
811 systems. Each element has the form @code{(@var{regexp}
812 . @var{coding-system})}; a file whose first few kilobytes match
813 @var{regexp} is decoded with @var{coding-system} when its contents are
814 read into a buffer. The settings in this alist take priority over
815 @code{coding:} tags in the files and the contents of
816 @code{file-coding-system-alist} (see below). The default value is set
817 so that Emacs automatically recognizes mail files in Babyl format and
818 reads them with no code conversions.
819 @end defvar
820
821 @defvar file-coding-system-alist
822 This variable is an alist that specifies the coding systems to use for
823 reading and writing particular files. Each element has the form
824 @code{(@var{pattern} . @var{coding})}, where @var{pattern} is a regular
825 expression that matches certain file names. The element applies to file
826 names that match @var{pattern}.
827
828 The @sc{cdr} of the element, @var{coding}, should be either a coding
829 system, a cons cell containing two coding systems, or a function name (a
830 symbol with a function definition). If @var{coding} is a coding system,
831 that coding system is used for both reading the file and writing it. If
832 @var{coding} is a cons cell containing two coding systems, its @sc{car}
833 specifies the coding system for decoding, and its @sc{cdr} specifies the
834 coding system for encoding.
835
836 If @var{coding} is a function name, the function must return a coding
837 system or a cons cell containing two coding systems. This value is used
838 as described above.
839 @end defvar
840
841 @defvar process-coding-system-alist
842 This variable is an alist specifying which coding systems to use for a
843 subprocess, depending on which program is running in the subprocess. It
844 works like @code{file-coding-system-alist}, except that @var{pattern} is
845 matched against the program name used to start the subprocess. The coding
846 system or systems specified in this alist are used to initialize the
847 coding systems used for I/O to the subprocess, but you can specify
848 other coding systems later using @code{set-process-coding-system}.
849 @end defvar
850
851 @strong{Warning:} Coding systems such as @code{undecided}, which
852 determine the coding system from the data, do not work entirely reliably
853 with asynchronous subprocess output. This is because Emacs handles
854 asynchronous subprocess output in batches, as it arrives. If the coding
855 system leaves the character code conversion unspecified, or leaves the
856 end-of-line conversion unspecified, Emacs must try to detect the proper
857 conversion from one batch at a time, and this does not always work.
858
859 Therefore, with an asynchronous subprocess, if at all possible, use a
860 coding system which determines both the character code conversion and
861 the end of line conversion---that is, one like @code{latin-1-unix},
862 rather than @code{undecided} or @code{latin-1}.
863
864 @defvar network-coding-system-alist
865 This variable is an alist that specifies the coding system to use for
866 network streams. It works much like @code{file-coding-system-alist},
867 with the difference that the @var{pattern} in an element may be either a
868 port number or a regular expression. If it is a regular expression, it
869 is matched against the network service name used to open the network
870 stream.
871 @end defvar
872
873 @defvar default-process-coding-system
874 This variable specifies the coding systems to use for subprocess (and
875 network stream) input and output, when nothing else specifies what to
876 do.
877
878 The value should be a cons cell of the form @code{(@var{input-coding}
879 . @var{output-coding})}. Here @var{input-coding} applies to input from
880 the subprocess, and @var{output-coding} applies to output to it.
881 @end defvar
882
883 @defun find-operation-coding-system operation &rest arguments
884 This function returns the coding system to use (by default) for
885 performing @var{operation} with @var{arguments}. The value has this
886 form:
887
888 @example
889 (@var{decoding-system} @var{encoding-system})
890 @end example
891
892 The first element, @var{decoding-system}, is the coding system to use
893 for decoding (in case @var{operation} does decoding), and
894 @var{encoding-system} is the coding system for encoding (in case
895 @var{operation} does encoding).
896
897 The argument @var{operation} should be a symbol, one of
898 @code{insert-file-contents}, @code{write-region}, @code{call-process},
899 @code{call-process-region}, @code{start-process}, or
900 @code{open-network-stream}. These are the names of the Emacs I/O primitives
901 that can do coding system conversion.
902
903 The remaining arguments should be the same arguments that might be given
904 to that I/O primitive. Depending on the primitive, one of those
905 arguments is selected as the @dfn{target}. For example, if
906 @var{operation} does file I/O, whichever argument specifies the file
907 name is the target. For subprocess primitives, the process name is the
908 target. For @code{open-network-stream}, the target is the service name
909 or port number.
910
911 This function looks up the target in @code{file-coding-system-alist},
912 @code{process-coding-system-alist}, or
913 @code{network-coding-system-alist}, depending on @var{operation}.
914 @xref{Default Coding Systems}.
915 @end defun
916
917 @node Specifying Coding Systems
918 @subsection Specifying a Coding System for One Operation
919
920 You can specify the coding system for a specific operation by binding
921 the variables @code{coding-system-for-read} and/or
922 @code{coding-system-for-write}.
923
924 @defvar coding-system-for-read
925 If this variable is non-@code{nil}, it specifies the coding system to
926 use for reading a file, or for input from a synchronous subprocess.
927
928 It also applies to any asynchronous subprocess or network stream, but in
929 a different way: the value of @code{coding-system-for-read} when you
930 start the subprocess or open the network stream specifies the input
931 decoding method for that subprocess or network stream. It remains in
932 use for that subprocess or network stream unless and until overridden.
933
934 The right way to use this variable is to bind it with @code{let} for a
935 specific I/O operation. Its global value is normally @code{nil}, and
936 you should not globally set it to any other value. Here is an example
937 of the right way to use the variable:
938
939 @example
940 ;; @r{Read the file with no character code conversion.}
941 ;; @r{Assume @sc{crlf} represents end-of-line.}
942 (let ((coding-system-for-write 'emacs-mule-dos))
943 (insert-file-contents filename))
944 @end example
945
946 When its value is non-@code{nil}, @code{coding-system-for-read} takes
947 precedence over all other methods of specifying a coding system to use for
948 input, including @code{file-coding-system-alist},
949 @code{process-coding-system-alist} and
950 @code{network-coding-system-alist}.
951 @end defvar
952
953 @defvar coding-system-for-write
954 This works much like @code{coding-system-for-read}, except that it
955 applies to output rather than input. It affects writing to files,
956 as well as sending output to subprocesses and net connections.
957
958 When a single operation does both input and output, as do
959 @code{call-process-region} and @code{start-process}, both
960 @code{coding-system-for-read} and @code{coding-system-for-write}
961 affect it.
962 @end defvar
963
964 @defvar inhibit-eol-conversion
965 When this variable is non-@code{nil}, no end-of-line conversion is done,
966 no matter which coding system is specified. This applies to all the
967 Emacs I/O and subprocess primitives, and to the explicit encoding and
968 decoding functions (@pxref{Explicit Encoding}).
969 @end defvar
970
971 @node Explicit Encoding
972 @subsection Explicit Encoding and Decoding
973 @cindex encoding text
974 @cindex decoding text
975
976 All the operations that transfer text in and out of Emacs have the
977 ability to use a coding system to encode or decode the text.
978 You can also explicitly encode and decode text using the functions
979 in this section.
980
981 The result of encoding, and the input to decoding, are not ordinary
982 text. They logically consist of a series of byte values; that is, a
983 series of characters whose codes are in the range 0 through 255. In a
984 multibyte buffer or string, character codes 128 through 159 are
985 represented by multibyte sequences, but this is invisible to Lisp
986 programs.
987
988 The usual way to read a file into a buffer as a sequence of bytes, so
989 you can decode the contents explicitly, is with
990 @code{insert-file-contents-literally} (@pxref{Reading from Files});
991 alternatively, specify a non-@code{nil} @var{rawfile} argument when
992 visiting a file with @code{find-file-noselect}. These methods result in
993 a unibyte buffer.
994
995 The usual way to use the byte sequence that results from explicitly
996 encoding text is to copy it to a file or process---for example, to write
997 it with @code{write-region} (@pxref{Writing to Files}), and suppress
998 encoding by binding @code{coding-system-for-write} to
999 @code{no-conversion}.
1000
1001 Here are the functions to perform explicit encoding or decoding. The
1002 decoding functions produce sequences of bytes; the encoding functions
1003 are meant to operate on sequences of bytes. All of these functions
1004 discard text properties.
1005
1006 @defun encode-coding-region start end coding-system
1007 This function encodes the text from @var{start} to @var{end} according
1008 to coding system @var{coding-system}. The encoded text replaces the
1009 original text in the buffer. The result of encoding is logically a
1010 sequence of bytes, but the buffer remains multibyte if it was multibyte
1011 before.
1012 @end defun
1013
1014 @defun encode-coding-string string coding-system
1015 This function encodes the text in @var{string} according to coding
1016 system @var{coding-system}. It returns a new string containing the
1017 encoded text. The result of encoding is a unibyte string.
1018 @end defun
1019
1020 @defun decode-coding-region start end coding-system
1021 This function decodes the text from @var{start} to @var{end} according
1022 to coding system @var{coding-system}. The decoded text replaces the
1023 original text in the buffer. To make explicit decoding useful, the text
1024 before decoding ought to be a sequence of byte values, but both
1025 multibyte and unibyte buffers are acceptable.
1026 @end defun
1027
1028 @defun decode-coding-string string coding-system
1029 This function decodes the text in @var{string} according to coding
1030 system @var{coding-system}. It returns a new string containing the
1031 decoded text. To make explicit decoding useful, the contents of
1032 @var{string} ought to be a sequence of byte values, but a multibyte
1033 string is acceptable.
1034 @end defun
1035
1036 @node Terminal I/O Encoding
1037 @subsection Terminal I/O Encoding
1038
1039 Emacs can decode keyboard input using a coding system, and encode
1040 terminal output. This is useful for terminals that transmit or display
1041 text using a particular encoding such as Latin-1. Emacs does not set
1042 @code{last-coding-system-used} for encoding or decoding for the
1043 terminal.
1044
1045 @defun keyboard-coding-system
1046 This function returns the coding system that is in use for decoding
1047 keyboard input---or @code{nil} if no coding system is to be used.
1048 @end defun
1049
1050 @defun set-keyboard-coding-system coding-system
1051 This function specifies @var{coding-system} as the coding system to
1052 use for decoding keyboard input. If @var{coding-system} is @code{nil},
1053 that means do not decode keyboard input.
1054 @end defun
1055
1056 @defun terminal-coding-system
1057 This function returns the coding system that is in use for encoding
1058 terminal output---or @code{nil} for no encoding.
1059 @end defun
1060
1061 @defun set-terminal-coding-system coding-system
1062 This function specifies @var{coding-system} as the coding system to use
1063 for encoding terminal output. If @var{coding-system} is @code{nil},
1064 that means do not encode terminal output.
1065 @end defun
1066
1067 @node MS-DOS File Types
1068 @subsection MS-DOS File Types
1069 @cindex DOS file types
1070 @cindex MS-DOS file types
1071 @cindex Windows file types
1072 @cindex file types on MS-DOS and Windows
1073 @cindex text files and binary files
1074 @cindex binary files and text files
1075
1076 On MS-DOS and Microsoft Windows, Emacs guesses the appropriate
1077 end-of-line conversion for a file by looking at the file's name. This
1078 feature classifies files as @dfn{text files} and @dfn{binary files}. By
1079 ``binary file'' we mean a file of literal byte values that are not
1080 necessarily meant to be characters; Emacs does no end-of-line conversion
1081 and no character code conversion for them. On the other hand, the bytes
1082 in a text file are intended to represent characters; when you create a
1083 new file whose name implies that it is a text file, Emacs uses DOS
1084 end-of-line conversion.
1085
1086 @defvar buffer-file-type
1087 This variable, automatically buffer-local in each buffer, records the
1088 file type of the buffer's visited file. When a buffer does not specify
1089 a coding system with @code{buffer-file-coding-system}, this variable is
1090 used to determine which coding system to use when writing the contents
1091 of the buffer. It should be @code{nil} for text, @code{t} for binary.
1092 If it is @code{t}, the coding system is @code{no-conversion}.
1093 Otherwise, @code{undecided-dos} is used.
1094
1095 Normally this variable is set by visiting a file; it is set to
1096 @code{nil} if the file was visited without any actual conversion.
1097 @end defvar
1098
1099 @defopt file-name-buffer-file-type-alist
1100 This variable holds an alist for recognizing text and binary files.
1101 Each element has the form (@var{regexp} . @var{type}), where
1102 @var{regexp} is matched against the file name, and @var{type} may be
1103 @code{nil} for text, @code{t} for binary, or a function to call to
1104 compute which. If it is a function, then it is called with a single
1105 argument (the file name) and should return @code{t} or @code{nil}.
1106
1107 When running on MS-DOS or MS-Windows, Emacs checks this alist to decide
1108 which coding system to use when reading a file. For a text file,
1109 @code{undecided-dos} is used. For a binary file, @code{no-conversion}
1110 is used.
1111
1112 If no element in this alist matches a given file name, then
1113 @code{default-buffer-file-type} says how to treat the file.
1114 @end defopt
1115
1116 @defopt default-buffer-file-type
1117 This variable says how to handle files for which
1118 @code{file-name-buffer-file-type-alist} says nothing about the type.
1119
1120 If this variable is non-@code{nil}, then these files are treated as
1121 binary: the coding system @code{no-conversion} is used. Otherwise,
1122 nothing special is done for them---the coding system is deduced solely
1123 from the file contents, in the usual Emacs fashion.
1124 @end defopt
1125
1126 @node Input Methods
1127 @section Input Methods
1128 @cindex input methods
1129
1130 @dfn{Input methods} provide convenient ways of entering non-@sc{ascii}
1131 characters from the keyboard. Unlike coding systems, which translate
1132 non-@sc{ascii} characters to and from encodings meant to be read by
1133 programs, input methods provide human-friendly commands. (@xref{Input
1134 Methods,,, emacs, The GNU Emacs Manual}, for information on how users
1135 use input methods to enter text.) How to define input methods is not
1136 yet documented in this manual, but here we describe how to use them.
1137
1138 Each input method has a name, which is currently a string;
1139 in the future, symbols may also be usable as input method names.
1140
1141 @defvar current-input-method
1142 This variable holds the name of the input method now active in the
1143 current buffer. (It automatically becomes local in each buffer when set
1144 in any fashion.) It is @code{nil} if no input method is active in the
1145 buffer now.
1146 @end defvar
1147
1148 @defvar default-input-method
1149 This variable holds the default input method for commands that choose an
1150 input method. Unlike @code{current-input-method}, this variable is
1151 normally global.
1152 @end defvar
1153
1154 @defun set-input-method input-method
1155 This function activates input method @var{input-method} for the current
1156 buffer. It also sets @code{default-input-method} to @var{input-method}.
1157 If @var{input-method} is @code{nil}, this function deactivates any input
1158 method for the current buffer.
1159 @end defun
1160
1161 @defun read-input-method-name prompt &optional default inhibit-null
1162 This function reads an input method name with the minibuffer, prompting
1163 with @var{prompt}. If @var{default} is non-@code{nil}, that is returned
1164 by default, if the user enters empty input. However, if
1165 @var{inhibit-null} is non-@code{nil}, empty input signals an error.
1166
1167 The returned value is a string.
1168 @end defun
1169
1170 @defvar input-method-alist
1171 This variable defines all the supported input methods.
1172 Each element defines one input method, and should have the form:
1173
1174 @example
1175 (@var{input-method} @var{language-env} @var{activate-func}
1176 @var{title} @var{description} @var{args}...)
1177 @end example
1178
1179 Here @var{input-method} is the input method name, a string;
1180 @var{language-env} is another string, the name of the language
1181 environment this input method is recommended for. (That serves only for
1182 documentation purposes.)
1183
1184 @var{activate-func} is a function to call to activate this method. The
1185 @var{args}, if any, are passed as arguments to @var{activate-func}. All
1186 told, the arguments to @var{activate-func} are @var{input-method} and
1187 the @var{args}.
1188
1189 @var{title} is a string to display in the mode line while this method is
1190 active. @var{description} is a string describing this method and what
1191 it is good for.
1192 @end defvar
1193
1194 The fundamental interface to input methods is through the
1195 variable @code{input-method-function}. @xref{Reading One Event}.
1196
1197 @node Locales
1198 @section Locales
1199 @cindex locale
1200
1201 POSIX defines a concept of ``locales'' which control which language
1202 to use in language-related features. These Emacs variables control
1203 how Emacs interacts with these features.
1204
1205 @defvar locale-coding-system
1206 @tindex locale-coding-system
1207 This variable specifies the coding system to use for decoding system
1208 error messages, for encoding the format argument to
1209 @code{format-time-string}, and for decoding the return value of
1210 @code{format-time-string}.
1211 @end defvar
1212
1213 @defvar system-messages-locale
1214 @tindex system-messages-locale
1215 This variable specifies the locale to use for generating system error
1216 messages. Changing the locale can cause messages to come out in a
1217 different language or in a different orthography. If the variable is
1218 @code{nil}, the locale is specified by environment variables in the
1219 usual POSIX fashion.
1220 @end defvar
1221
1222 @defvar system-time-locale
1223 @tindex system-time-locale
1224 This variable specifies the locale to use for formatting time values.
1225 Changing the locale can cause messages to appear according to the
1226 conventions of a different language. If the variable is @code{nil}, the
1227 locale is specified by environment variables in the usual POSIX fashion.
1228 @end defvar
1229