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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
f9f59935 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998 Free Software Foundation, Inc.
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4@c See the file elisp.texi for copying conditions.
5@setfilename ../info/commands
6@node Command Loop, Keymaps, Minibuffers, Top
7@chapter Command Loop
8@cindex editor command loop
9@cindex command loop
10
11 When you run Emacs, it enters the @dfn{editor command loop} almost
12immediately. This loop reads key sequences, executes their definitions,
13and displays the results. In this chapter, we describe how these things
14are done, and the subroutines that allow Lisp programs to do them.
15
16@menu
17* Command Overview:: How the command loop reads commands.
18* Defining Commands:: Specifying how a function should read arguments.
19* Interactive Call:: Calling a command, so that it will read arguments.
20* Command Loop Info:: Variables set by the command loop for you to examine.
21* Input Events:: What input looks like when you read it.
22* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 23* Special Events:: Events processed immediately and individually.
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24* Waiting:: Waiting for user input or elapsed time.
25* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
26* Prefix Command Arguments:: How the commands to set prefix args work.
27* Recursive Editing:: Entering a recursive edit,
28 and why you usually shouldn't.
29* Disabling Commands:: How the command loop handles disabled commands.
30* Command History:: How the command history is set up, and how accessed.
31* Keyboard Macros:: How keyboard macros are implemented.
32@end menu
33
34@node Command Overview
35@section Command Loop Overview
36
37 The first thing the command loop must do is read a key sequence, which
38is a sequence of events that translates into a command. It does this by
39calling the function @code{read-key-sequence}. Your Lisp code can also
40call this function (@pxref{Key Sequence Input}). Lisp programs can also
41do input at a lower level with @code{read-event} (@pxref{Reading One
42Event}) or discard pending input with @code{discard-input}
f142f62a 43(@pxref{Event Input Misc}).
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44
45 The key sequence is translated into a command through the currently
46active keymaps. @xref{Key Lookup}, for information on how this is done.
47The result should be a keyboard macro or an interactively callable
48function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 49command, which it then calls. This is done by the command
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50@code{execute-extended-command} (@pxref{Interactive Call}).
51
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52 To execute a command requires first reading the arguments for it.
53This is done by calling @code{command-execute} (@pxref{Interactive
54Call}). For commands written in Lisp, the @code{interactive}
55specification says how to read the arguments. This may use the prefix
56argument (@pxref{Prefix Command Arguments}) or may read with prompting
57in the minibuffer (@pxref{Minibuffers}). For example, the command
58@code{find-file} has an @code{interactive} specification which says to
59read a file name using the minibuffer. The command's function body does
60not use the minibuffer; if you call this command from Lisp code as a
61function, you must supply the file name string as an ordinary Lisp
62function argument.
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63
64 If the command is a string or vector (i.e., a keyboard macro) then
65@code{execute-kbd-macro} is used to execute it. You can call this
66function yourself (@pxref{Keyboard Macros}).
67
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68 To terminate the execution of a running command, type @kbd{C-g}. This
69character causes @dfn{quitting} (@pxref{Quitting}).
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70
71@defvar pre-command-hook
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72The editor command loop runs this normal hook before each command. At
73that time, @code{this-command} contains the command that is about to
74run, and @code{last-command} describes the previous command.
b22f3a19 75@xref{Hooks}.
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76@end defvar
77
78@defvar post-command-hook
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79The editor command loop runs this normal hook after each command
80(including commands terminated prematurely by quitting or by errors),
81and also when the command loop is first entered. At that time,
82@code{this-command} describes the command that just ran, and
b22f3a19 83@code{last-command} describes the command before that. @xref{Hooks}.
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84@end defvar
85
b22f3a19 86 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 87@code{post-command-hook}. If an error happens while executing one of
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88these hooks, it terminates execution of the hook, and clears the hook
89variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 90
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91@node Defining Commands
92@section Defining Commands
93@cindex defining commands
94@cindex commands, defining
95@cindex functions, making them interactive
96@cindex interactive function
97
98 A Lisp function becomes a command when its body contains, at top
b22f3a19 99level, a form that calls the special form @code{interactive}. This
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100form does nothing when actually executed, but its presence serves as a
101flag to indicate that interactive calling is permitted. Its argument
102controls the reading of arguments for an interactive call.
103
104@menu
105* Using Interactive:: General rules for @code{interactive}.
106* Interactive Codes:: The standard letter-codes for reading arguments
107 in various ways.
108* Interactive Examples:: Examples of how to read interactive arguments.
109@end menu
110
111@node Using Interactive
112@subsection Using @code{interactive}
113
114 This section describes how to write the @code{interactive} form that
115makes a Lisp function an interactively-callable command.
116
117@defspec interactive arg-descriptor
118@cindex argument descriptors
119This special form declares that the function in which it appears is a
120command, and that it may therefore be called interactively (via
121@kbd{M-x} or by entering a key sequence bound to it). The argument
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122@var{arg-descriptor} declares how to compute the arguments to the
123command when the command is called interactively.
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124
125A command may be called from Lisp programs like any other function, but
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126then the caller supplies the arguments and @var{arg-descriptor} has no
127effect.
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128
129The @code{interactive} form has its effect because the command loop
130(actually, its subroutine @code{call-interactively}) scans through the
131function definition looking for it, before calling the function. Once
132the function is called, all its body forms including the
133@code{interactive} form are executed, but at this time
134@code{interactive} simply returns @code{nil} without even evaluating its
135argument.
136@end defspec
137
138There are three possibilities for the argument @var{arg-descriptor}:
139
140@itemize @bullet
141@item
142It may be omitted or @code{nil}; then the command is called with no
143arguments. This leads quickly to an error if the command requires one
144or more arguments.
145
146@item
147It may be a Lisp expression that is not a string; then it should be a
148form that is evaluated to get a list of arguments to pass to the
149command.
150@cindex argument evaluation form
151
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152If this expression reads keyboard input (this includes using the
153minibuffer), keep in mind that the integer value of point or the mark
154before reading input may be incorrect after reading input. This is
155because the current buffer may be receiving subprocess output;
156if subprocess output arrives while the command is waiting for input,
157it could relocate point and the mark.
158
159Here's an example of what @emph{not} to do:
160
161@smallexample
162(interactive
163 (list (region-beginning) (region-end)
164 (read-string "Foo: " nil 'my-history)))
165@end smallexample
166
167@noindent
168Here's how to avoid the problem, by examining point and the mark only
169after reading the keyboard input:
170
171@smallexample
172(interactive
173 (let ((string (read-string "Foo: " nil 'my-history)))
174 (list (region-beginning) (region-end) string)))
175@end smallexample
176
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177@item
178@cindex argument prompt
179It may be a string; then its contents should consist of a code character
180followed by a prompt (which some code characters use and some ignore).
181The prompt ends either with the end of the string or with a newline.
182Here is a simple example:
183
184@smallexample
185(interactive "bFrobnicate buffer: ")
186@end smallexample
187
188@noindent
189The code letter @samp{b} says to read the name of an existing buffer,
190with completion. The buffer name is the sole argument passed to the
191command. The rest of the string is a prompt.
192
193If there is a newline character in the string, it terminates the prompt.
194If the string does not end there, then the rest of the string should
195contain another code character and prompt, specifying another argument.
196You can specify any number of arguments in this way.
197
198@c Emacs 19 feature
199The prompt string can use @samp{%} to include previous argument values
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200(starting with the first argument) in the prompt. This is done using
201@code{format} (@pxref{Formatting Strings}). For example, here is how
202you could read the name of an existing buffer followed by a new name to
203give to that buffer:
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204
205@smallexample
206@group
207(interactive "bBuffer to rename: \nsRename buffer %s to: ")
208@end group
209@end smallexample
210
211@cindex @samp{*} in interactive
f142f62a 212@cindex read-only buffers in interactive
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213If the first character in the string is @samp{*}, then an error is
214signaled if the buffer is read-only.
215
216@cindex @samp{@@} in interactive
217@c Emacs 19 feature
218If the first character in the string is @samp{@@}, and if the key
219sequence used to invoke the command includes any mouse events, then
220the window associated with the first of those events is selected
221before the command is run.
222
223You can use @samp{*} and @samp{@@} together; the order does not matter.
224Actual reading of arguments is controlled by the rest of the prompt
225string (starting with the first character that is not @samp{*} or
226@samp{@@}).
227@end itemize
228
229@node Interactive Codes
230@comment node-name, next, previous, up
231@subsection Code Characters for @code{interactive}
232@cindex interactive code description
233@cindex description for interactive codes
234@cindex codes, interactive, description of
235@cindex characters for interactive codes
236
237 The code character descriptions below contain a number of key words,
238defined here as follows:
239
240@table @b
241@item Completion
242@cindex interactive completion
243Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
244completion because the argument is read using @code{completing-read}
245(@pxref{Completion}). @kbd{?} displays a list of possible completions.
246
247@item Existing
248Require the name of an existing object. An invalid name is not
249accepted; the commands to exit the minibuffer do not exit if the current
250input is not valid.
251
252@item Default
253@cindex default argument string
254A default value of some sort is used if the user enters no text in the
255minibuffer. The default depends on the code character.
256
257@item No I/O
258This code letter computes an argument without reading any input.
259Therefore, it does not use a prompt string, and any prompt string you
260supply is ignored.
261
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262Even though the code letter doesn't use a prompt string, you must follow
263it with a newline if it is not the last code character in the string.
264
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265@item Prompt
266A prompt immediately follows the code character. The prompt ends either
267with the end of the string or with a newline.
268
269@item Special
270This code character is meaningful only at the beginning of the
271interactive string, and it does not look for a prompt or a newline.
272It is a single, isolated character.
273@end table
274
275@cindex reading interactive arguments
276 Here are the code character descriptions for use with @code{interactive}:
277
278@table @samp
279@item *
280Signal an error if the current buffer is read-only. Special.
281
282@item @@
283Select the window mentioned in the first mouse event in the key
284sequence that invoked this command. Special.
285
286@item a
b22f3a19 287A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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288Completion, Prompt.
289
290@item b
291The name of an existing buffer. By default, uses the name of the
292current buffer (@pxref{Buffers}). Existing, Completion, Default,
293Prompt.
294
295@item B
296A buffer name. The buffer need not exist. By default, uses the name of
297a recently used buffer other than the current buffer. Completion,
b22f3a19 298Default, Prompt.
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299
300@item c
301A character. The cursor does not move into the echo area. Prompt.
302
303@item C
304A command name (i.e., a symbol satisfying @code{commandp}). Existing,
305Completion, Prompt.
306
307@item d
308@cindex position argument
f142f62a 309The position of point, as an integer (@pxref{Point}). No I/O.
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310
311@item D
312A directory name. The default is the current default directory of the
313current buffer, @code{default-directory} (@pxref{System Environment}).
314Existing, Completion, Default, Prompt.
315
316@item e
317The first or next mouse event in the key sequence that invoked the command.
b22f3a19 318More precisely, @samp{e} gets events that are lists, so you can look at
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319the data in the lists. @xref{Input Events}. No I/O.
320
321You can use @samp{e} more than once in a single command's interactive
b22f3a19 322specification. If the key sequence that invoked the command has
f142f62a 323@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 324@var{n}th such event. Events that are not lists, such as function keys
8241495d 325and @sc{ascii} characters, do not count where @samp{e} is concerned.
8db970a4 326
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327@item f
328A file name of an existing file (@pxref{File Names}). The default
329directory is @code{default-directory}. Existing, Completion, Default,
330Prompt.
331
332@item F
333A file name. The file need not exist. Completion, Default, Prompt.
334
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335@item i
336An irrelevant argument. This code always supplies @code{nil} as
337the argument's value. No I/O.
338
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339@item k
340A key sequence (@pxref{Keymap Terminology}). This keeps reading events
341until a command (or undefined command) is found in the current key
342maps. The key sequence argument is represented as a string or vector.
343The cursor does not move into the echo area. Prompt.
344
345This kind of input is used by commands such as @code{describe-key} and
346@code{global-set-key}.
347
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348@item K
349A key sequence, whose definition you intend to change. This works like
350@samp{k}, except that it suppresses, for the last input event in the key
351sequence, the conversions that are normally used (when necessary) to
352convert an undefined key into a defined one.
353
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354@item m
355@cindex marker argument
f142f62a 356The position of the mark, as an integer. No I/O.
8db970a4 357
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358@item M
359Arbitrary text, read in the minibuffer using the current buffer's input
360method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
361Emacs Manual}). Prompt.
362
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363@item n
364A number read with the minibuffer. If the input is not a number, the
365user is asked to try again. The prefix argument, if any, is not used.
366Prompt.
367
368@item N
369@cindex raw prefix argument usage
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370The numeric prefix argument; but if there is no prefix argument, read a
371number as with @kbd{n}. Requires a number. @xref{Prefix Command
b22f3a19 372Arguments}. Prompt.
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373
374@item p
375@cindex numeric prefix argument usage
376The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 377No I/O.
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378
379@item P
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380The raw prefix argument. (Note that this @samp{P} is upper case.) No
381I/O.
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382
383@item r
384@cindex region argument
385Point and the mark, as two numeric arguments, smallest first. This is
386the only code letter that specifies two successive arguments rather than
387one. No I/O.
388
389@item s
390Arbitrary text, read in the minibuffer and returned as a string
391(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 392@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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393these characters in the input.) Prompt.
394
395@item S
396An interned symbol whose name is read in the minibuffer. Any whitespace
397character terminates the input. (Use @kbd{C-q} to include whitespace in
398the string.) Other characters that normally terminate a symbol (e.g.,
399parentheses and brackets) do not do so here. Prompt.
400
401@item v
402A variable declared to be a user option (i.e., satisfying the predicate
403@code{user-variable-p}). @xref{High-Level Completion}. Existing,
404Completion, Prompt.
405
406@item x
b22f3a19 407A Lisp object, specified with its read syntax, terminated with a
969fe9b5 408@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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409Minibuffer}. Prompt.
410
411@item X
412@cindex evaluated expression argument
413A Lisp form is read as with @kbd{x}, but then evaluated so that its
414value becomes the argument for the command. Prompt.
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415
416@item z
417A coding system name (a symbol). If the user enters null input, the
418argument value is @code{nil}. @xref{Coding Systems}. Completion,
419Existing, Prompt.
420
421@item Z
422A coding system name (a symbol)---but only if this command has a prefix
423argument. With no prefix argument, @samp{Z} provides @code{nil} as the
424argument value. Completion, Existing, Prompt.
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425@end table
426
427@node Interactive Examples
428@comment node-name, next, previous, up
429@subsection Examples of Using @code{interactive}
430@cindex examples of using @code{interactive}
431@cindex @code{interactive}, examples of using
432
433 Here are some examples of @code{interactive}:
434
435@example
436@group
437(defun foo1 () ; @r{@code{foo1} takes no arguments,}
438 (interactive) ; @r{just moves forward two words.}
439 (forward-word 2))
440 @result{} foo1
441@end group
442
443@group
444(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
445 (interactive "p") ; @r{which is the numeric prefix.}
446 (forward-word (* 2 n)))
447 @result{} foo2
448@end group
449
450@group
451(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
452 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
453 (forward-word (* 2 n)))
454 @result{} foo3
455@end group
456
457@group
458(defun three-b (b1 b2 b3)
459 "Select three existing buffers.
460Put them into three windows, selecting the last one."
461@end group
462 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
463 (delete-other-windows)
464 (split-window (selected-window) 8)
465 (switch-to-buffer b1)
466 (other-window 1)
467 (split-window (selected-window) 8)
468 (switch-to-buffer b2)
469 (other-window 1)
470 (switch-to-buffer b3))
471 @result{} three-b
472@group
473(three-b "*scratch*" "declarations.texi" "*mail*")
474 @result{} nil
475@end group
476@end example
477
478@node Interactive Call
479@section Interactive Call
480@cindex interactive call
481
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482 After the command loop has translated a key sequence into a command it
483invokes that command using the function @code{command-execute}. If the
484command is a function, @code{command-execute} calls
485@code{call-interactively}, which reads the arguments and calls the
486command. You can also call these functions yourself.
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487
488@defun commandp object
489Returns @code{t} if @var{object} is suitable for calling interactively;
490that is, if @var{object} is a command. Otherwise, returns @code{nil}.
491
492The interactively callable objects include strings and vectors (treated
493as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 494@code{interactive}, byte-code function objects made from such lambda
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495expressions, autoload objects that are declared as interactive
496(non-@code{nil} fourth argument to @code{autoload}), and some of the
497primitive functions.
8db970a4 498
969fe9b5 499A symbol satisfies @code{commandp} if its function definition satisfies
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500@code{commandp}.
501
502Keys and keymaps are not commands. Rather, they are used to look up
503commands (@pxref{Keymaps}).
504
505See @code{documentation} in @ref{Accessing Documentation}, for a
506realistic example of using @code{commandp}.
507@end defun
508
f9f59935 509@defun call-interactively command &optional record-flag keys
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510This function calls the interactively callable function @var{command},
511reading arguments according to its interactive calling specifications.
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512An error is signaled if @var{command} is not a function or if it cannot
513be called interactively (i.e., is not a command). Note that keyboard
514macros (strings and vectors) are not accepted, even though they are
515considered commands, because they are not functions.
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516
517@cindex record command history
518If @var{record-flag} is non-@code{nil}, then this command and its
519arguments are unconditionally added to the list @code{command-history}.
520Otherwise, the command is added only if it uses the minibuffer to read
521an argument. @xref{Command History}.
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522
523The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 524supply if the command inquires which events were used to invoke it.
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525@end defun
526
f9f59935 527@defun command-execute command &optional record-flag keys
8db970a4 528@cindex keyboard macro execution
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529This function executes @var{command}. The argument @var{command} must
530satisfy the @code{commandp} predicate; i.e., it must be an interactively
531callable function or a keyboard macro.
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532
533A string or vector as @var{command} is executed with
534@code{execute-kbd-macro}. A function is passed to
535@code{call-interactively}, along with the optional @var{record-flag}.
536
537A symbol is handled by using its function definition in its place. A
538symbol with an @code{autoload} definition counts as a command if it was
539declared to stand for an interactively callable function. Such a
540definition is handled by loading the specified library and then
541rechecking the definition of the symbol.
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542
543The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 544supply if the command inquires which events were used to invoke it.
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545@end defun
546
547@deffn Command execute-extended-command prefix-argument
548@cindex read command name
549This function reads a command name from the minibuffer using
550@code{completing-read} (@pxref{Completion}). Then it uses
551@code{command-execute} to call the specified command. Whatever that
552command returns becomes the value of @code{execute-extended-command}.
553
554@cindex execute with prefix argument
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555If the command asks for a prefix argument, it receives the value
556@var{prefix-argument}. If @code{execute-extended-command} is called
557interactively, the current raw prefix argument is used for
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558@var{prefix-argument}, and thus passed on to whatever command is run.
559
560@c !!! Should this be @kindex?
561@cindex @kbd{M-x}
562@code{execute-extended-command} is the normal definition of @kbd{M-x},
563so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
564to take the prompt from the events used to invoke
565@code{execute-extended-command}, but that is painful to implement.) A
566description of the value of the prefix argument, if any, also becomes
567part of the prompt.
568
569@example
570@group
571(execute-extended-command 1)
572---------- Buffer: Minibuffer ----------
b22f3a19 5731 M-x forward-word RET
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574---------- Buffer: Minibuffer ----------
575 @result{} t
576@end group
577@end example
578@end deffn
579
580@defun interactive-p
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581This function returns @code{t} if the containing function (the one whose
582code includes the call to @code{interactive-p}) was called
583interactively, with the function @code{call-interactively}. (It makes
584no difference whether @code{call-interactively} was called from Lisp or
585directly from the editor command loop.) If the containing function was
586called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
587it was not called interactively.
969fe9b5 588@end defun
8db970a4 589
969fe9b5 590 The most common use of @code{interactive-p} is for deciding whether to
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591print an informative message. As a special exception,
592@code{interactive-p} returns @code{nil} whenever a keyboard macro is
593being run. This is to suppress the informative messages and speed
594execution of the macro.
595
969fe9b5 596 For example:
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597
598@example
599@group
600(defun foo ()
601 (interactive)
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602 (when (interactive-p)
603 (message "foo")))
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604 @result{} foo
605@end group
606
607@group
608(defun bar ()
609 (interactive)
610 (setq foobar (list (foo) (interactive-p))))
611 @result{} bar
612@end group
613
614@group
615;; @r{Type @kbd{M-x foo}.}
616 @print{} foo
617@end group
618
619@group
620;; @r{Type @kbd{M-x bar}.}
621;; @r{This does not print anything.}
622@end group
623
624@group
625foobar
626 @result{} (nil t)
627@end group
628@end example
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629
630 The other way to do this sort of job is to make the command take an
631argument @code{print-message} which should be non-@code{nil} in an
632interactive call, and use the @code{interactive} spec to make sure it is
633non-@code{nil}. Here's how:
634
635@example
636(defun foo (&optional print-message)
637 (interactive "p")
638 (when print-message
639 (message "foo")))
640@end example
641
642 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
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643
644@node Command Loop Info
645@comment node-name, next, previous, up
646@section Information from the Command Loop
647
648The editor command loop sets several Lisp variables to keep status
649records for itself and for commands that are run.
650
651@defvar last-command
652This variable records the name of the previous command executed by the
653command loop (the one before the current command). Normally the value
654is a symbol with a function definition, but this is not guaranteed.
655
f142f62a 656The value is copied from @code{this-command} when a command returns to
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657the command loop, except when the command has specified a prefix
658argument for the following command.
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659
660This variable is always local to the current terminal and cannot be
661buffer-local. @xref{Multiple Displays}.
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662@end defvar
663
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664@tindex real-last-command
665@defvar real-last-command
666This variable is set up by Emacs just like @code{last-command},
667but never altered by Lisp programs.
668@end defvar
669
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670@defvar this-command
671@cindex current command
672This variable records the name of the command now being executed by
673the editor command loop. Like @code{last-command}, it is normally a symbol
674with a function definition.
675
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676The command loop sets this variable just before running a command, and
677copies its value into @code{last-command} when the command finishes
f9f59935 678(unless the command specified a prefix argument for the following
f142f62a 679command).
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680
681@cindex kill command repetition
f142f62a 682Some commands set this variable during their execution, as a flag for
bfe721d1 683whatever command runs next. In particular, the functions for killing text
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684set @code{this-command} to @code{kill-region} so that any kill commands
685immediately following will know to append the killed text to the
686previous kill.
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687@end defvar
688
689If you do not want a particular command to be recognized as the previous
690command in the case where it got an error, you must code that command to
691prevent this. One way is to set @code{this-command} to @code{t} at the
692beginning of the command, and set @code{this-command} back to its proper
693value at the end, like this:
694
695@example
696(defun foo (args@dots{})
697 (interactive @dots{})
698 (let ((old-this-command this-command))
699 (setq this-command t)
700 @r{@dots{}do the work@dots{}}
701 (setq this-command old-this-command)))
702@end example
703
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704@noindent
705We do not bind @code{this-command} with @code{let} because that would
706restore the old value in case of error---a feature of @code{let} which
707in this case does precisely what we want to avoid.
708
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709@defun this-command-keys
710This function returns a string or vector containing the key sequence
711that invoked the present command, plus any previous commands that
712generated the prefix argument for this command. The value is a string
713if all those events were characters. @xref{Input Events}.
714
715@example
716@group
717(this-command-keys)
b22f3a19 718;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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719 @result{} "^U^X^E"
720@end group
721@end example
722@end defun
723
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724@defun this-command-keys-vector
725Like @code{this-command-keys}, except that it always returns
726the events in a vector, so you do never need to deal with the complexities
727of storing input events in a string (@pxref{Strings of Events}).
728@end defun
729
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730@tindex clear-this-command-keys
731@defun clear-this-command-keys
732This function empties out the table of events for
733@code{this-command-keys} to return. This is useful after reading a
734password, to prevent the password from echoing inadvertently as part of
735the next command in certain cases.
736@end defun
737
8db970a4 738@defvar last-nonmenu-event
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739This variable holds the last input event read as part of a key sequence,
740not counting events resulting from mouse menus.
8db970a4 741
f9f59935 742One use of this variable is for telling @code{x-popup-menu} where to pop
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743up a menu. It is also used internally by @code{y-or-n-p}
744(@pxref{Yes-or-No Queries}).
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745@end defvar
746
747@defvar last-command-event
748@defvarx last-command-char
749This variable is set to the last input event that was read by the
750command loop as part of a command. The principal use of this variable
751is in @code{self-insert-command}, which uses it to decide which
752character to insert.
753
754@example
755@group
f142f62a 756last-command-event
b22f3a19 757;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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758 @result{} 5
759@end group
760@end example
761
762@noindent
8241495d 763The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
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764
765The alias @code{last-command-char} exists for compatibility with
766Emacs version 18.
767@end defvar
768
769@c Emacs 19 feature
770@defvar last-event-frame
771This variable records which frame the last input event was directed to.
772Usually this is the frame that was selected when the event was
773generated, but if that frame has redirected input focus to another
774frame, the value is the frame to which the event was redirected.
775@xref{Input Focus}.
776@end defvar
777
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778@node Input Events
779@section Input Events
780@cindex events
781@cindex input events
782
783The Emacs command loop reads a sequence of @dfn{input events} that
784represent keyboard or mouse activity. The events for keyboard activity
785are characters or symbols; mouse events are always lists. This section
786describes the representation and meaning of input events in detail.
787
8db970a4 788@defun eventp object
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789This function returns non-@code{nil} if @var{object} is an input event
790or event type.
791
792Note that any symbol might be used as an event or an event type.
793@code{eventp} cannot distinguish whether a symbol is intended by Lisp
794code to be used as an event. Instead, it distinguishes whether the
795symbol has actually been used in an event that has been read as input in
796the current Emacs session. If a symbol has not yet been so used,
797@code{eventp} returns @code{nil}.
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798@end defun
799
800@menu
801* Keyboard Events:: Ordinary characters--keys with symbols on them.
802* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 803* Mouse Events:: Overview of mouse events.
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804* Click Events:: Pushing and releasing a mouse button.
805* Drag Events:: Moving the mouse before releasing the button.
806* Button-Down Events:: A button was pushed and not yet released.
807* Repeat Events:: Double and triple click (or drag, or down).
808* Motion Events:: Just moving the mouse, not pushing a button.
809* Focus Events:: Moving the mouse between frames.
22697dac 810* Misc Events:: Other events window systems can generate.
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811* Event Examples:: Examples of the lists for mouse events.
812* Classifying Events:: Finding the modifier keys in an event symbol.
813 Event types.
814* Accessing Events:: Functions to extract info from events.
815* Strings of Events:: Special considerations for putting
816 keyboard character events in a string.
817@end menu
818
819@node Keyboard Events
820@subsection Keyboard Events
821
822There are two kinds of input you can get from the keyboard: ordinary
823keys, and function keys. Ordinary keys correspond to characters; the
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824events they generate are represented in Lisp as characters. The event
825type of a character event is the character itself (an integer); see
826@ref{Classifying Events}.
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827
828@cindex modifier bits (of input character)
829@cindex basic code (of input character)
830An input character event consists of a @dfn{basic code} between 0 and
f9f59935 831524287, plus any or all of these @dfn{modifier bits}:
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832
833@table @asis
834@item meta
bfe721d1 835The
969fe9b5 836@tex
8241495d 837@math{2^{27}}
969fe9b5 838@end tex
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839@ifinfo
8402**27
841@end ifinfo
842bit in the character code indicates a character
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843typed with the meta key held down.
844
845@item control
bfe721d1 846The
969fe9b5 847@tex
8241495d 848@math{2^{26}}
969fe9b5 849@end tex
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850@ifinfo
8512**26
852@end ifinfo
8241495d 853bit in the character code indicates a non-@sc{ascii}
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854control character.
855
8241495d 856@sc{ascii} control characters such as @kbd{C-a} have special basic
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857codes of their own, so Emacs needs no special bit to indicate them.
858Thus, the code for @kbd{C-a} is just 1.
859
8241495d 860But if you type a control combination not in @sc{ascii}, such as
8db970a4 861@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 862for @kbd{%} plus
969fe9b5 863@tex
8241495d 864@math{2^{26}}
969fe9b5 865@end tex
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866@ifinfo
8672**26
868@end ifinfo
8241495d 869(assuming the terminal supports non-@sc{ascii}
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870control characters).
871
872@item shift
bfe721d1 873The
969fe9b5 874@tex
8241495d 875@math{2^{25}}
969fe9b5 876@end tex
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877@ifinfo
8782**25
879@end ifinfo
8241495d 880bit in the character code indicates an @sc{ascii} control
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881character typed with the shift key held down.
882
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883For letters, the basic code itself indicates upper versus lower case;
884for digits and punctuation, the shift key selects an entirely different
885character with a different basic code. In order to keep within the
8241495d 886@sc{ascii} character set whenever possible, Emacs avoids using the
969fe9b5 887@tex
8241495d 888@math{2^{25}}
969fe9b5 889@end tex
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890@ifinfo
8912**25
892@end ifinfo
893bit for those characters.
8db970a4 894
8241495d 895However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
bfe721d1 896@kbd{C-a}, so Emacs uses the
969fe9b5 897@tex
8241495d 898@math{2^{25}}
969fe9b5 899@end tex
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900@ifinfo
9012**25
902@end ifinfo
903bit in @kbd{C-A} and not in
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904@kbd{C-a}.
905
906@item hyper
bfe721d1 907The
969fe9b5 908@tex
8241495d 909@math{2^{24}}
969fe9b5 910@end tex
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911@ifinfo
9122**24
913@end ifinfo
914bit in the character code indicates a character
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915typed with the hyper key held down.
916
917@item super
bfe721d1 918The
969fe9b5 919@tex
8241495d 920@math{2^{23}}
969fe9b5 921@end tex
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922@ifinfo
9232**23
924@end ifinfo
925bit in the character code indicates a character
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926typed with the super key held down.
927
928@item alt
bfe721d1 929The
969fe9b5 930@tex
8241495d 931@math{2^{22}}
969fe9b5 932@end tex
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933@ifinfo
9342**22
935@end ifinfo
936bit in the character code indicates a character typed with
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937the alt key held down. (On some terminals, the key labeled @key{ALT}
938is actually the meta key.)
939@end table
940
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941 It is best to avoid mentioning specific bit numbers in your program.
942To test the modifier bits of a character, use the function
943@code{event-modifiers} (@pxref{Classifying Events}). When making key
944bindings, you can use the read syntax for characters with modifier bits
945(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
946@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
947specify the characters (@pxref{Changing Key Bindings}). The function
948@code{event-convert-list} converts such a list into an event type
949(@pxref{Classifying Events}).
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950
951@node Function Keys
952@subsection Function Keys
953
954@cindex function keys
b22f3a19 955Most keyboards also have @dfn{function keys}---keys that have names or
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956symbols that are not characters. Function keys are represented in Emacs
957Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
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958case. For example, pressing a key labeled @key{F1} places the symbol
959@code{f1} in the input stream.
8db970a4 960
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961The event type of a function key event is the event symbol itself.
962@xref{Classifying Events}.
8db970a4 963
b22f3a19 964Here are a few special cases in the symbol-naming convention for
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965function keys:
966
967@table @asis
968@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
8241495d 969These keys correspond to common @sc{ascii} control characters that have
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970special keys on most keyboards.
971
8241495d 972In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
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973terminal can distinguish between them, Emacs conveys the distinction to
974Lisp programs by representing the former as the integer 9, and the
975latter as the symbol @code{tab}.
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976
977Most of the time, it's not useful to distinguish the two. So normally
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978@code{function-key-map} (@pxref{Translating Input}) is set up to map
979@code{tab} into 9. Thus, a key binding for character code 9 (the
980character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
981symbols in this group. The function @code{read-char} likewise converts
982these events into characters.
8db970a4 983
8241495d 984In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
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985converts into the character code 127 (@key{DEL}), not into code 8
986(@key{BS}). This is what most users prefer.
987
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988@item @code{left}, @code{up}, @code{right}, @code{down}
989Cursor arrow keys
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990@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
991Keypad keys (to the right of the regular keyboard).
992@item @code{kp-0}, @code{kp-1}, @dots{}
993Keypad keys with digits.
994@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
995Keypad PF keys.
b22f3a19 996@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
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997Keypad arrow keys. Emacs normally translates these into the
998corresponding non-keypad keys @code{home}, @code{left}, @dots{}
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999@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1000Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1001normally translates these into the like-named non-keypad keys.
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1002@end table
1003
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1004You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1005@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1006represent them is with prefixes in the symbol name:
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1007
1008@table @samp
1009@item A-
1010The alt modifier.
1011@item C-
1012The control modifier.
1013@item H-
1014The hyper modifier.
1015@item M-
1016The meta modifier.
1017@item S-
1018The shift modifier.
1019@item s-
1020The super modifier.
1021@end table
1022
1023Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1024@code{M-f3}. When you use more than one prefix, we recommend you
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1025write them in alphabetical order; but the order does not matter in
1026arguments to the key-binding lookup and modification functions.
1027
1028@node Mouse Events
1029@subsection Mouse Events
1030
1031Emacs supports four kinds of mouse events: click events, drag events,
1032button-down events, and motion events. All mouse events are represented
1033as lists. The @sc{car} of the list is the event type; this says which
1034mouse button was involved, and which modifier keys were used with it.
1035The event type can also distinguish double or triple button presses
1036(@pxref{Repeat Events}). The rest of the list elements give position
1037and time information.
1038
1039For key lookup, only the event type matters: two events of the same type
1040necessarily run the same command. The command can access the full
1041values of these events using the @samp{e} interactive code.
1042@xref{Interactive Codes}.
1043
1044A key sequence that starts with a mouse event is read using the keymaps
1045of the buffer in the window that the mouse was in, not the current
1046buffer. This does not imply that clicking in a window selects that
1047window or its buffer---that is entirely under the control of the command
1048binding of the key sequence.
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1049
1050@node Click Events
1051@subsection Click Events
1052@cindex click event
1053@cindex mouse click event
1054
1055When the user presses a mouse button and releases it at the same
1056location, that generates a @dfn{click} event. Mouse click events have
1057this form:
1058
1059@example
1060(@var{event-type}
f142f62a 1061 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
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1062 @var{click-count})
1063@end example
1064
1065Here is what the elements normally mean:
1066
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1067@table @asis
1068@item @var{event-type}
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1069This is a symbol that indicates which mouse button was used. It is
1070one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1071buttons are numbered left to right.
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1072
1073You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1074@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1075and super, just as you would with function keys.
1076
1077This symbol also serves as the event type of the event. Key bindings
1078describe events by their types; thus, if there is a key binding for
1079@code{mouse-1}, that binding would apply to all events whose
1080@var{event-type} is @code{mouse-1}.
1081
f142f62a 1082@item @var{window}
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1083This is the window in which the click occurred.
1084
f142f62a 1085@item @var{x}, @var{y}
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1086These are the pixel-denominated coordinates of the click, relative to
1087the top left corner of @var{window}, which is @code{(0 . 0)}.
8db970a4 1088
f142f62a 1089@item @var{buffer-pos}
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1090This is the buffer position of the character clicked on.
1091
f142f62a 1092@item @var{timestamp}
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1093This is the time at which the event occurred, in milliseconds. (Since
1094this value wraps around the entire range of Emacs Lisp integers in about
1095five hours, it is useful only for relating the times of nearby events.)
1096
f142f62a 1097@item @var{click-count}
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1098This is the number of rapid repeated presses so far of the same mouse
1099button. @xref{Repeat Events}.
1100@end table
1101
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1102The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1103different when the event location is in a special part of the screen,
1104such as the mode line or a scroll bar.
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1105
1106If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1107@code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1108@code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1109. @var{whole})}, where @var{portion} is the distance of the click from
1110the top or left end of the scroll bar, and @var{whole} is the length of
1111the entire scroll bar.
1112
1113If the position is on a mode line or the vertical line separating
1114@var{window} from its neighbor to the right, then @var{buffer-pos} is
1115the symbol @code{mode-line} or @code{vertical-line}. For the mode line,
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1116@var{y} does not have meaningful data. For the vertical line, @var{x}
1117does not have meaningful data.
8db970a4 1118
b22f3a19
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1119In one special case, @var{buffer-pos} is a list containing a symbol (one
1120of the symbols listed above) instead of just the symbol. This happens
1121after the imaginary prefix keys for the event are inserted into the
1122input stream. @xref{Key Sequence Input}.
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1123
1124@node Drag Events
1125@subsection Drag Events
1126@cindex drag event
1127@cindex mouse drag event
1128
1129With Emacs, you can have a drag event without even changing your
1130clothes. A @dfn{drag event} happens every time the user presses a mouse
1131button and then moves the mouse to a different character position before
1132releasing the button. Like all mouse events, drag events are
1133represented in Lisp as lists. The lists record both the starting mouse
1134position and the final position, like this:
1135
1136@example
1137(@var{event-type}
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1138 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1139 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
8db970a4
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1140 @var{click-count})
1141@end example
1142
1143For a drag event, the name of the symbol @var{event-type} contains the
f9f59935
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1144prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1145down generates a @code{drag-mouse-2} event. The second and third
1146elements of the event give the starting and ending position of the drag.
1147Aside from that, the data have the same meanings as in a click event
1148(@pxref{Click Events}). You can access the second element of any mouse
1149event in the same way, with no need to distinguish drag events from
1150others.
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1151
1152The @samp{drag-} prefix follows the modifier key prefixes such as
1153@samp{C-} and @samp{M-}.
1154
b22f3a19 1155If @code{read-key-sequence} receives a drag event that has no key
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1156binding, and the corresponding click event does have a binding, it
1157changes the drag event into a click event at the drag's starting
1158position. This means that you don't have to distinguish between click
1159and drag events unless you want to.
1160
1161@node Button-Down Events
1162@subsection Button-Down Events
1163@cindex button-down event
1164
1165Click and drag events happen when the user releases a mouse button.
1166They cannot happen earlier, because there is no way to distinguish a
1167click from a drag until the button is released.
1168
1169If you want to take action as soon as a button is pressed, you need to
1170handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1171conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1172pressed. They are represented by lists that look exactly like click
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1173events (@pxref{Click Events}), except that the @var{event-type} symbol
1174name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1175modifier key prefixes such as @samp{C-} and @samp{M-}.
1176
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1177The function @code{read-key-sequence} ignores any button-down events
1178that don't have command bindings; therefore, the Emacs command loop
1179ignores them too. This means that you need not worry about defining
1180button-down events unless you want them to do something. The usual
1181reason to define a button-down event is so that you can track mouse
1182motion (by reading motion events) until the button is released.
1183@xref{Motion Events}.
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1184
1185@node Repeat Events
1186@subsection Repeat Events
1187@cindex repeat events
1188@cindex double-click events
1189@cindex triple-click events
1190
1191If you press the same mouse button more than once in quick succession
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1192without moving the mouse, Emacs generates special @dfn{repeat} mouse
1193events for the second and subsequent presses.
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1194
1195The most common repeat events are @dfn{double-click} events. Emacs
1196generates a double-click event when you click a button twice; the event
1197happens when you release the button (as is normal for all click
1198events).
1199
1200The event type of a double-click event contains the prefix
f142f62a 1201@samp{double-}. Thus, a double click on the second mouse button with
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1202@key{meta} held down comes to the Lisp program as
1203@code{M-double-mouse-2}. If a double-click event has no binding, the
1204binding of the corresponding ordinary click event is used to execute
1205it. Thus, you need not pay attention to the double click feature
1206unless you really want to.
1207
1208When the user performs a double click, Emacs generates first an ordinary
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1209click event, and then a double-click event. Therefore, you must design
1210the command binding of the double click event to assume that the
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1211single-click command has already run. It must produce the desired
1212results of a double click, starting from the results of a single click.
1213
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1214This is convenient, if the meaning of a double click somehow ``builds
1215on'' the meaning of a single click---which is recommended user interface
1216design practice for double clicks.
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1217
1218If you click a button, then press it down again and start moving the
1219mouse with the button held down, then you get a @dfn{double-drag} event
1220when you ultimately release the button. Its event type contains
1221@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1222has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1223were an ordinary drag.
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1224
1225Before the double-click or double-drag event, Emacs generates a
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1226@dfn{double-down} event when the user presses the button down for the
1227second time. Its event type contains @samp{double-down} instead of just
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1228@samp{down}. If a double-down event has no binding, Emacs looks for an
1229alternate binding as if the event were an ordinary button-down event.
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1230If it finds no binding that way either, the double-down event is
1231ignored.
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1232
1233To summarize, when you click a button and then press it again right
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1234away, Emacs generates a down event and a click event for the first
1235click, a double-down event when you press the button again, and finally
1236either a double-click or a double-drag event.
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1237
1238If you click a button twice and then press it again, all in quick
1239succession, Emacs generates a @dfn{triple-down} event, followed by
1240either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1241these events contain @samp{triple} instead of @samp{double}. If any
1242triple event has no binding, Emacs uses the binding that it would use
1243for the corresponding double event.
1244
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1245If you click a button three or more times and then press it again, the
1246events for the presses beyond the third are all triple events. Emacs
1247does not have separate event types for quadruple, quintuple, etc.@:
1248events. However, you can look at the event list to find out precisely
1249how many times the button was pressed.
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1250
1251@defun event-click-count event
1252This function returns the number of consecutive button presses that led
1253up to @var{event}. If @var{event} is a double-down, double-click or
1254double-drag event, the value is 2. If @var{event} is a triple event,
1255the value is 3 or greater. If @var{event} is an ordinary mouse event
1256(not a repeat event), the value is 1.
1257@end defun
1258
1259@defvar double-click-time
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1260To generate repeat events, successive mouse button presses must be at
1261the same screen position, and the number of milliseconds between
1262successive button presses must be less than the value of
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1263@code{double-click-time}. Setting @code{double-click-time} to
1264@code{nil} disables multi-click detection entirely. Setting it to
1265@code{t} removes the time limit; Emacs then detects multi-clicks by
1266position only.
1267@end defvar
1268
1269@node Motion Events
1270@subsection Motion Events
1271@cindex motion event
1272@cindex mouse motion events
1273
1274Emacs sometimes generates @dfn{mouse motion} events to describe motion
1275of the mouse without any button activity. Mouse motion events are
1276represented by lists that look like this:
1277
1278@example
969fe9b5 1279(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1280@end example
1281
1282The second element of the list describes the current position of the
1283mouse, just as in a click event (@pxref{Click Events}).
1284
1285The special form @code{track-mouse} enables generation of motion events
1286within its body. Outside of @code{track-mouse} forms, Emacs does not
1287generate events for mere motion of the mouse, and these events do not
969fe9b5 1288appear. @xref{Mouse Tracking}.
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1289
1290@node Focus Events
1291@subsection Focus Events
1292@cindex focus event
1293
1294Window systems provide general ways for the user to control which window
1295gets keyboard input. This choice of window is called the @dfn{focus}.
1296When the user does something to switch between Emacs frames, that
1297generates a @dfn{focus event}. The normal definition of a focus event,
1298in the global keymap, is to select a new frame within Emacs, as the user
1299would expect. @xref{Input Focus}.
1300
1301Focus events are represented in Lisp as lists that look like this:
1302
1303@example
1304(switch-frame @var{new-frame})
1305@end example
1306
1307@noindent
1308where @var{new-frame} is the frame switched to.
1309
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1310Most X window managers are set up so that just moving the mouse into a
1311window is enough to set the focus there. Emacs appears to do this,
1312because it changes the cursor to solid in the new frame. However, there
1313is no need for the Lisp program to know about the focus change until
1314some other kind of input arrives. So Emacs generates a focus event only
1315when the user actually types a keyboard key or presses a mouse button in
1316the new frame; just moving the mouse between frames does not generate a
1317focus event.
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1318
1319A focus event in the middle of a key sequence would garble the
1320sequence. So Emacs never generates a focus event in the middle of a key
1321sequence. If the user changes focus in the middle of a key
1322sequence---that is, after a prefix key---then Emacs reorders the events
1323so that the focus event comes either before or after the multi-event key
1324sequence, and not within it.
1325
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1326@node Misc Events
1327@subsection Miscellaneous Window System Events
1328
1329A few other event types represent occurrences within the window system.
1330
1331@table @code
1332@cindex @code{delete-frame} event
1333@item (delete-frame (@var{frame}))
1334This kind of event indicates that the user gave the window manager
1335a command to delete a particular window, which happens to be an Emacs frame.
1336
1337The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1338
1339@cindex @code{iconify-frame} event
1340@item (iconify-frame (@var{frame}))
1341This kind of event indicates that the user iconified @var{frame} using
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1342the window manager. Its standard definition is @code{ignore}; since the
1343frame has already been iconified, Emacs has no work to do. The purpose
1344of this event type is so that you can keep track of such events if you
1345want to.
22697dac 1346
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1347@cindex @code{make-frame-visible} event
1348@item (make-frame-visible (@var{frame}))
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1349This kind of event indicates that the user deiconified @var{frame} using
1350the window manager. Its standard definition is @code{ignore}; since the
d473987a 1351frame has already been made visible, Emacs has no work to do.
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1352
1353@cindex @code{mouse-wheel} event
1354@item (mouse-wheel @var{position} @var{delta})
1355This kind of event is generated by moving a wheel on a mouse (such as
1356the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1357
1358The element @var{delta} describes the amount and direction of the wheel
1359rotation. Its absolute value is the number of increments by which the
1360wheel was rotated. A negative @var{delta} indicates that the wheel was
1361rotated backwards, towards the user, and a positive @var{delta}
1362indicates that the wheel was rotated forward, away from the user.
1363
1364The element @var{position} is a list describing the position of the
1365event, in the same format as used in a mouse-click event.
1366
1367This kind of event is generated only on some kinds of systems.
1368
1369@cindex @code{drag-n-drop} event
1370@item (drag-n-drop @var{position} @var{files})
1371This kind of event is generated when a group of files is
1372selected in an application outside of Emacs, and then dragged and
1373dropped onto an Emacs frame.
1374
1375The element @var{position} is a list describing the position of the
1376event, in the same format as used in a mouse-click event, and
1377@var{files} is the list of file names that were dragged and dropped.
1378The usual way to handle this event is by visiting these files.
1379
1380This kind of event is generated, at present, only on some kinds of
1381systems.
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1382@end table
1383
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1384 If one of these events arrives in the middle of a key sequence---that
1385is, after a prefix key---then Emacs reorders the events so that this
1386event comes either before or after the multi-event key sequence, not
1387within it.
1388
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1389@node Event Examples
1390@subsection Event Examples
1391
1392If the user presses and releases the left mouse button over the same
1393location, that generates a sequence of events like this:
1394
1395@smallexample
1396(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1397(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1398@end smallexample
1399
f142f62a 1400While holding the control key down, the user might hold down the
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1401second mouse button, and drag the mouse from one line to the next.
1402That produces two events, as shown here:
1403
1404@smallexample
1405(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1406(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1407 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1408@end smallexample
1409
f142f62a 1410While holding down the meta and shift keys, the user might press the
8db970a4 1411second mouse button on the window's mode line, and then drag the mouse
f142f62a 1412into another window. That produces a pair of events like these:
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1413
1414@smallexample
1415(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1416(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1417 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1418 -453816))
1419@end smallexample
1420
1421@node Classifying Events
1422@subsection Classifying Events
1423@cindex event type
1424
b22f3a19
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1425 Every event has an @dfn{event type}, which classifies the event for
1426key binding purposes. For a keyboard event, the event type equals the
1427event value; thus, the event type for a character is the character, and
1428the event type for a function key symbol is the symbol itself. For
1429events that are lists, the event type is the symbol in the @sc{car} of
1430the list. Thus, the event type is always a symbol or a character.
8db970a4
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1431
1432 Two events of the same type are equivalent where key bindings are
1433concerned; thus, they always run the same command. That does not
1434necessarily mean they do the same things, however, as some commands look
1435at the whole event to decide what to do. For example, some commands use
f142f62a 1436the location of a mouse event to decide where in the buffer to act.
8db970a4
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1437
1438 Sometimes broader classifications of events are useful. For example,
1439you might want to ask whether an event involved the @key{META} key,
1440regardless of which other key or mouse button was used.
1441
1442 The functions @code{event-modifiers} and @code{event-basic-type} are
1443provided to get such information conveniently.
1444
1445@defun event-modifiers event
f142f62a
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1446This function returns a list of the modifiers that @var{event} has. The
1447modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1448@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a
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1449the modifiers list of a mouse event symbol always contains one of
1450@code{click}, @code{drag}, and @code{down}.
1451
1452The argument @var{event} may be an entire event object, or just an event
1453type.
1454
1455Here are some examples:
8db970a4
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1456
1457@example
1458(event-modifiers ?a)
1459 @result{} nil
1460(event-modifiers ?\C-a)
1461 @result{} (control)
1462(event-modifiers ?\C-%)
1463 @result{} (control)
1464(event-modifiers ?\C-\S-a)
1465 @result{} (control shift)
1466(event-modifiers 'f5)
1467 @result{} nil
1468(event-modifiers 's-f5)
1469 @result{} (super)
1470(event-modifiers 'M-S-f5)
1471 @result{} (meta shift)
1472(event-modifiers 'mouse-1)
1473 @result{} (click)
1474(event-modifiers 'down-mouse-1)
1475 @result{} (down)
1476@end example
1477
1478The modifiers list for a click event explicitly contains @code{click},
1479but the event symbol name itself does not contain @samp{click}.
1480@end defun
1481
1482@defun event-basic-type event
1483This function returns the key or mouse button that @var{event}
1484describes, with all modifiers removed. For example:
1485
1486@example
1487(event-basic-type ?a)
1488 @result{} 97
1489(event-basic-type ?A)
1490 @result{} 97
1491(event-basic-type ?\C-a)
1492 @result{} 97
1493(event-basic-type ?\C-\S-a)
1494 @result{} 97
1495(event-basic-type 'f5)
1496 @result{} f5
1497(event-basic-type 's-f5)
1498 @result{} f5
1499(event-basic-type 'M-S-f5)
1500 @result{} f5
1501(event-basic-type 'down-mouse-1)
1502 @result{} mouse-1
1503@end example
1504@end defun
1505
1506@defun mouse-movement-p object
1507This function returns non-@code{nil} if @var{object} is a mouse movement
1508event.
1509@end defun
1510
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1511@defun event-convert-list list
1512This function converts a list of modifier names and a basic event type
1513to an event type which specifies all of them. For example,
1514
1515@example
1516(event-convert-list '(control ?a))
1517 @result{} 1
1518(event-convert-list '(control meta ?a))
1519 @result{} -134217727
1520(event-convert-list '(control super f1))
1521 @result{} C-s-f1
1522@end example
1523@end defun
1524
8db970a4
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1525@node Accessing Events
1526@subsection Accessing Events
1527
1528 This section describes convenient functions for accessing the data in
f142f62a 1529a mouse button or motion event.
8db970a4 1530
f142f62a 1531 These two functions return the starting or ending position of a
969fe9b5 1532mouse-button event, as a list of this form:
8db970a4 1533
f142f62a 1534@example
b22f3a19 1535(@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
f142f62a 1536@end example
8db970a4
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1537
1538@defun event-start event
1539This returns the starting position of @var{event}.
1540
1541If @var{event} is a click or button-down event, this returns the
1542location of the event. If @var{event} is a drag event, this returns the
1543drag's starting position.
1544@end defun
1545
1546@defun event-end event
1547This returns the ending position of @var{event}.
1548
1549If @var{event} is a drag event, this returns the position where the user
1550released the mouse button. If @var{event} is a click or button-down
1551event, the value is actually the starting position, which is the only
1552position such events have.
1553@end defun
1554
969fe9b5
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1555 These five functions take a position list as described above, and
1556return various parts of it.
8db970a4
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1557
1558@defun posn-window position
1559Return the window that @var{position} is in.
1560@end defun
1561
1562@defun posn-point position
f142f62a 1563Return the buffer position in @var{position}. This is an integer.
8db970a4
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1564@end defun
1565
1566@defun posn-x-y position
b22f3a19
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1567Return the pixel-based x and y coordinates in @var{position}, as a cons
1568cell @code{(@var{x} . @var{y})}.
8db970a4
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1569@end defun
1570
1571@defun posn-col-row position
f142f62a 1572Return the row and column (in units of characters) of @var{position}, as
8db970a4
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1573a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1574@var{x} and @var{y} values actually found in @var{position}.
1575@end defun
1576
1577@defun posn-timestamp position
f142f62a 1578Return the timestamp in @var{position}.
8db970a4
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1579@end defun
1580
969fe9b5
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1581 These functions are useful for decoding scroll bar events.
1582
b22f3a19
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1583@defun scroll-bar-event-ratio event
1584This function returns the fractional vertical position of a scroll bar
1585event within the scroll bar. The value is a cons cell
1586@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1587is the fractional position.
1588@end defun
1589
8db970a4 1590@defun scroll-bar-scale ratio total
b22f3a19
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1591This function multiplies (in effect) @var{ratio} by @var{total},
1592rounding the result to an integer. The argument @var{ratio} is not a
1593number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1594value returned by @code{scroll-bar-event-ratio}.
8db970a4 1595
f142f62a
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1596This function is handy for scaling a position on a scroll bar into a
1597buffer position. Here's how to do that:
8db970a4
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1598
1599@example
1600(+ (point-min)
1601 (scroll-bar-scale
b22f3a19 1602 (posn-x-y (event-start event))
8db970a4
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1603 (- (point-max) (point-min))))
1604@end example
b22f3a19 1605
1911e6e5 1606Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1607of a pair of x and y coordinates.
8db970a4
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1608@end defun
1609
1610@node Strings of Events
1611@subsection Putting Keyboard Events in Strings
1612
1613 In most of the places where strings are used, we conceptualize the
1614string as containing text characters---the same kind of characters found
b22f3a19 1615in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1616conceptually contain keyboard characters; for example, they may be key
969fe9b5
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1617sequences or keyboard macro definitions. However, storing keyboard
1618characters in a string is a complex matter, for reasons of historical
1619compatibility, and it is not always possible.
1620
1621 We recommend that new programs avoid dealing with these complexities
1622by not storing keyboard events in strings. Here is how to do that:
1623
1624@itemize @bullet
1625@item
1626Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1627them for anything other than as arguments to @code{lookup-key} and
969fe9b5
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1628@code{define-key}. For example, you can use
1629@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1630@code{this-command-keys-vector} instead of @code{this-command-keys}.
1631
1632@item
1633Use vectors to write key sequence constants containing meta characters,
1634even when passing them directly to @code{define-key}.
1635
1636@item
1637When you have to look at the contents of a key sequence that might be a
1638string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1639first, to convert it to a list.
1640@end itemize
8db970a4 1641
969fe9b5
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1642 The complexities stem from the modifier bits that keyboard input
1643characters can include. Aside from the Meta modifier, none of these
1644modifier bits can be included in a string, and the Meta modifier is
1645allowed only in special cases.
1646
1647 The earliest GNU Emacs versions represented meta characters as codes
1648in the range of 128 to 255. At that time, the basic character codes
1649ranged from 0 to 127, so all keyboard character codes did fit in a
1650string. Many Lisp programs used @samp{\M-} in string constants to stand
1651for meta characters, especially in arguments to @code{define-key} and
1652similar functions, and key sequences and sequences of events were always
1653represented as strings.
1654
1655 When we added support for larger basic character codes beyond 127, and
1656additional modifier bits, we had to change the representation of meta
1657characters. Now the flag that represents the Meta modifier in a
1658character is
1659@tex
8241495d 1660@math{2^{27}}
969fe9b5 1661@end tex
bfe721d1
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1662@ifinfo
16632**27
1664@end ifinfo
969fe9b5 1665and such numbers cannot be included in a string.
8db970a4 1666
969fe9b5
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1667 To support programs with @samp{\M-} in string constants, there are
1668special rules for including certain meta characters in a string.
1911e6e5
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1669Here are the rules for interpreting a string as a sequence of input
1670characters:
8db970a4
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1671
1672@itemize @bullet
1673@item
f142f62a
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1674If the keyboard character value is in the range of 0 to 127, it can go
1675in the string unchanged.
8db970a4
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1676
1677@item
bfe721d1 1678The meta variants of those characters, with codes in the range of
969fe9b5 1679@tex
8241495d 1680@math{2^{27}}
969fe9b5 1681@end tex
bfe721d1
KH
1682@ifinfo
16832**27
1684@end ifinfo
1685to
969fe9b5 1686@tex
8241495d 1687@math{2^{27} + 127},
969fe9b5 1688@end tex
bfe721d1
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1689@ifinfo
16902**27+127,
1691@end ifinfo
1692can also go in the string, but you must change their
1693numeric values. You must set the
969fe9b5 1694@tex
8241495d 1695@math{2^{7}}
969fe9b5 1696@end tex
bfe721d1
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1697@ifinfo
16982**7
1699@end ifinfo
1700bit instead of the
969fe9b5 1701@tex
8241495d 1702@math{2^{27}}
969fe9b5 1703@end tex
bfe721d1
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1704@ifinfo
17052**27
1706@end ifinfo
969fe9b5
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1707bit, resulting in a value between 128 and 255. Only a unibyte string
1708can include these codes.
1709
1710@item
8241495d 1711Non-@sc{ascii} characters above 256 can be included in a multibyte string.
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1712
1713@item
1714Other keyboard character events cannot fit in a string. This includes
1715keyboard events in the range of 128 to 255.
1716@end itemize
1717
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1718 Functions such as @code{read-key-sequence} that construct strings of
1719keyboard input characters follow these rules: they construct vectors
f142f62a 1720instead of strings, when the events won't fit in a string.
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1721
1722 When you use the read syntax @samp{\M-} in a string, it produces a
1723code in the range of 128 to 255---the same code that you get if you
1724modify the corresponding keyboard event to put it in the string. Thus,
1725meta events in strings work consistently regardless of how they get into
1726the strings.
1727
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1728 However, most programs would do well to avoid these issues by
1729following the recommendations at the beginning of this section.
f142f62a 1730
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1731@node Reading Input
1732@section Reading Input
1733
969fe9b5 1734 The editor command loop reads key sequences using the function
8db970a4 1735@code{read-key-sequence}, which uses @code{read-event}. These and other
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1736functions for event input are also available for use in Lisp programs.
1737See also @code{momentary-string-display} in @ref{Temporary Displays},
1738and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1739functions and variables for controlling terminal input modes and
4324b7ab
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1740debugging terminal input. @xref{Translating Input}, for features you
1741can use for translating or modifying input events while reading them.
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1742
1743 For higher-level input facilities, see @ref{Minibuffers}.
1744
1745@menu
1746* Key Sequence Input:: How to read one key sequence.
1747* Reading One Event:: How to read just one event.
b6954afd 1748* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 1749* Quoted Character Input:: Asking the user to specify a character.
f142f62a 1750* Event Input Misc:: How to reread or throw away input events.
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1751@end menu
1752
1753@node Key Sequence Input
1754@subsection Key Sequence Input
1755@cindex key sequence input
1756
1757 The command loop reads input a key sequence at a time, by calling
1758@code{read-key-sequence}. Lisp programs can also call this function;
1759for example, @code{describe-key} uses it to read the key to describe.
1760
1761@defun read-key-sequence prompt
1762@cindex key sequence
1763This function reads a key sequence and returns it as a string or
f9f59935 1764vector. It keeps reading events until it has accumulated a complete key
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1765sequence; that is, enough to specify a non-prefix command using the
1766currently active keymaps.
1767
1768If the events are all characters and all can fit in a string, then
1769@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1770Otherwise, it returns a vector, since a vector can hold all kinds of
1771events---characters, symbols, and lists. The elements of the string or
1772vector are the events in the key sequence.
1773
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1774The argument @var{prompt} is either a string to be displayed in the echo
1775area as a prompt, or @code{nil}, meaning not to display a prompt.
1776
1777In the example below, the prompt @samp{?} is displayed in the echo area,
1778and the user types @kbd{C-x C-f}.
1779
1780@example
1781(read-key-sequence "?")
1782
1783@group
1784---------- Echo Area ----------
1785?@kbd{C-x C-f}
1786---------- Echo Area ----------
1787
1788 @result{} "^X^F"
1789@end group
1790@end example
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1791
1792The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1793typed while reading with this function works like any other character,
1794and does not set @code{quit-flag}. @xref{Quitting}.
1795@end defun
1796
1797@defun read-key-sequence-vector prompt
1798This is like @code{read-key-sequence} except that it always
1799returns the key sequence as a vector, never as a string.
1800@xref{Strings of Events}.
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1801@end defun
1802
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1803@cindex upper case key sequence
1804@cindex downcasing in @code{lookup-key}
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1805If an input character is an upper-case letter and has no key binding,
1806but its lower-case equivalent has one, then @code{read-key-sequence}
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1807converts the character to lower case. Note that @code{lookup-key} does
1808not perform case conversion in this way.
1809
1810The function @code{read-key-sequence} also transforms some mouse events.
1811It converts unbound drag events into click events, and discards unbound
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1812button-down events entirely. It also reshuffles focus events and
1813miscellaneous window events so that they never appear in a key sequence
1814with any other events.
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1815
1816When mouse events occur in special parts of a window, such as a mode
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1817line or a scroll bar, the event type shows nothing special---it is the
1818same symbol that would normally represent that combination of mouse
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1819button and modifier keys. The information about the window part is kept
1820elsewhere in the event---in the coordinates. But
f142f62a 1821@code{read-key-sequence} translates this information into imaginary
f9f59935 1822``prefix keys'', all of which are symbols: @code{mode-line},
f142f62a 1823@code{vertical-line}, @code{horizontal-scroll-bar} and
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1824@code{vertical-scroll-bar}. You can define meanings for mouse clicks in
1825special window parts by defining key sequences using these imaginary
1826prefix keys.
f142f62a 1827
8db970a4 1828For example, if you call @code{read-key-sequence} and then click the
bfe721d1 1829mouse on the window's mode line, you get two events, like this:
8db970a4 1830
f142f62a 1831@example
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1832(read-key-sequence "Click on the mode line: ")
1833 @result{} [mode-line
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1834 (mouse-1
1835 (#<window 6 on NEWS> mode-line
1836 (40 . 63) 5959987))]
1837@end example
8db970a4 1838
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1839@defvar num-input-keys
1840@c Emacs 19 feature
1841This variable's value is the number of key sequences processed so far in
1842this Emacs session. This includes key sequences read from the terminal
1843and key sequences read from keyboard macros being executed.
1844@end defvar
1845
f9f59935 1846@defvar num-nonmacro-input-events
a9f0a989 1847@tindex num-nonmacro-input-events
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1848This variable holds the total number of input events received so far
1849from the terminal---not counting those generated by keyboard macros.
1850@end defvar
1851
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1852@node Reading One Event
1853@subsection Reading One Event
1854
b22f3a19 1855 The lowest level functions for command input are those that read a
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1856single event.
1857
b6954afd 1858@defun read-event &optional prompt inherit-input-method
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1859This function reads and returns the next event of command input, waiting
1860if necessary until an event is available. Events can come directly from
1861the user or from a keyboard macro.
1862
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1863If the optional argument @var{prompt} is non-@code{nil}, it should be a
1864string to display in the echo area as a prompt. Otherwise,
1865@code{read-event} does not display any message to indicate it is waiting
1866for input; instead, it prompts by echoing: it displays descriptions of
1867the events that led to or were read by the current command. @xref{The
1868Echo Area}.
8db970a4 1869
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1870If @var{inherit-input-method} is non-@code{nil}, then the current input
1871method (if any) is employed to make it possible to enter a
8241495d 1872non-@sc{ascii} character. Otherwise, input method handling is disabled
b6954afd 1873for reading this event.
2eb4136f 1874
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1875If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1876moves the cursor temporarily to the echo area, to the end of any message
1877displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 1878
1911e6e5 1879If @code{read-event} gets an event that is defined as a help character, in
a9f0a989
RS
1880some cases @code{read-event} processes the event directly without
1881returning. @xref{Help Functions}. Certain other events, called
1882@dfn{special events}, are also processed directly within
1883@code{read-event} (@pxref{Special Events}).
1884
8db970a4
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1885Here is what happens if you call @code{read-event} and then press the
1886right-arrow function key:
1887
1888@example
1889@group
1890(read-event)
1891 @result{} right
1892@end group
1893@end example
f142f62a 1894@end defun
8db970a4 1895
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1896@defun read-char &optional prompt inherit-input-method
1897This function reads and returns a character of command input. If the
1898user generates an event which is not a character (i.e. a mouse click or
1899function key event), @code{read-char} signals an error. The arguments
1900work as in @code{read-event}.
8db970a4 1901
8241495d 1902In the first example, the user types the character @kbd{1} (@sc{ascii}
f142f62a
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1903code 49). The second example shows a keyboard macro definition that
1904calls @code{read-char} from the minibuffer using @code{eval-expression}.
1905@code{read-char} reads the keyboard macro's very next character, which
1906is @kbd{1}. Then @code{eval-expression} displays its return value in
1907the echo area.
8db970a4
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1908
1909@example
1910@group
1911(read-char)
1912 @result{} 49
1913@end group
1914
1915@group
bfe721d1 1916;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 1917(symbol-function 'foo)
bfe721d1 1918 @result{} "^[:(read-char)^M1"
8db970a4
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1919@end group
1920@group
f142f62a 1921(execute-kbd-macro 'foo)
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1922 @print{} 49
1923 @result{} nil
1924@end group
1925@end example
1926@end defun
1927
b6954afd
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1928@defun read-char-exclusive &optional prompt inherit-input-method
1929This function reads and returns a character of command input. If the
1930user generates an event which is not a character,
1931@code{read-char-exclusive} ignores it and reads another event, until it
1932gets a character. The arguments work as in @code{read-event}.
1933@end defun
1934
1935@node Invoking the Input Method
1936@subsection Invoking the Input Method
1937
1938 The event-reading functions invoke the current input method, if any
1939(@pxref{Input Methods}). If the value of @code{input-method-function}
1940is non-@code{nil}, it should be a function; when @code{read-event} reads
1941a printing character (including @key{SPC}) with no modifier bits, it
1942calls that function, passing the character as an argument.
39d6d9bd
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1943
1944@defvar input-method-function
1945If this is non-@code{nil}, its value specifies the current input method
1946function.
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1947
1948@strong{Note:} Don't bind this variable with @code{let}. It is often
1949buffer-local, and if you bind it around reading input (which is exactly
1950when you @emph{would} bind it), switching buffers asynchronously while
1951Emacs is waiting will cause the value to be restored in the wrong
1952buffer.
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1953@end defvar
1954
1955 The input method function should return a list of events which should
1956be used as input. (If the list is @code{nil}, that means there is no
1957input, so @code{read-event} waits for another event.) These events are
1958processed before the events in @code{unread-command-events}. Events
1959returned by the input method function are not passed to the input method
1960function again, even if they are printing characters with no modifier
1961bits.
1962
1963 If the input method function calls @code{read-event} or
1964@code{read-key-sequence}, it should bind @code{input-method-function} to
1965@code{nil} first, to prevent recursion.
1966
1967 The input method function is not called when reading the second and
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1968subsequent events of a key sequence. Thus, these characters are not
1969subject to input method processing. The input method function should
1970test the values of @code{overriding-local-map} and
1971@code{overriding-terminal-local-map}; if either of these variables is
1972non-@code{nil}, the input method should put its argument into a list and
1973return that list with no further processing.
39d6d9bd 1974
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1975@node Quoted Character Input
1976@subsection Quoted Character Input
1977@cindex quoted character input
1978
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1979 You can use the function @code{read-quoted-char} to ask the user to
1980specify a character, and allow the user to specify a control or meta
1981character conveniently, either literally or as an octal character code.
1982The command @code{quoted-insert} uses this function.
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1983
1984@defun read-quoted-char &optional prompt
1985@cindex octal character input
1986@cindex control characters, reading
1987@cindex nonprinting characters, reading
1988This function is like @code{read-char}, except that if the first
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1989character read is an octal digit (0-7), it reads any number of octal
1990digits (but stopping if a non-octal digit is found), and returns the
1991character represented by that numeric character code.
8db970a4
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1992
1993Quitting is suppressed when the first character is read, so that the
1994user can enter a @kbd{C-g}. @xref{Quitting}.
1995
1996If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 1997user. The prompt string is always displayed in the echo area, followed
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1998by a single @samp{-}.
1999
2000In the following example, the user types in the octal number 177 (which
2001is 127 in decimal).
2002
2003@example
2004(read-quoted-char "What character")
2005
2006@group
2007---------- Echo Area ----------
2008What character-@kbd{177}
2009---------- Echo Area ----------
2010
2011 @result{} 127
2012@end group
2013@end example
2014@end defun
2015
b22f3a19 2016@need 2000
f142f62a
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2017@node Event Input Misc
2018@subsection Miscellaneous Event Input Features
2019
2020This section describes how to ``peek ahead'' at events without using
2021them up, how to check for pending input, and how to discard pending
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RS
2022input. See also the function @code{read-passwd} (@pxref{Reading a
2023Password}).
8db970a4
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2024
2025@defvar unread-command-events
2026@cindex next input
2027@cindex peeking at input
2028This variable holds a list of events waiting to be read as command
f142f62a
RS
2029input. The events are used in the order they appear in the list, and
2030removed one by one as they are used.
8db970a4 2031
f9f59935 2032The variable is needed because in some cases a function reads an event
f142f62a
RS
2033and then decides not to use it. Storing the event in this variable
2034causes it to be processed normally, by the command loop or by the
2035functions to read command input.
8db970a4
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2036
2037@cindex prefix argument unreading
2038For example, the function that implements numeric prefix arguments reads
2039any number of digits. When it finds a non-digit event, it must unread
2040the event so that it can be read normally by the command loop.
f142f62a
RS
2041Likewise, incremental search uses this feature to unread events with no
2042special meaning in a search, because these events should exit the search
2043and then execute normally.
2044
b22f3a19
RS
2045The reliable and easy way to extract events from a key sequence so as to
2046put them in @code{unread-command-events} is to use
f142f62a 2047@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
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2048
2049Normally you add events to the front of this list, so that the events
2050most recently unread will be reread first.
8db970a4
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2051@end defvar
2052
969fe9b5
RS
2053@defun listify-key-sequence key
2054This function converts the string or vector @var{key} to a list of
2055individual events, which you can put in @code{unread-command-events}.
2056@end defun
2057
8db970a4
RS
2058@defvar unread-command-char
2059This variable holds a character to be read as command input.
2060A value of -1 means ``empty''.
2061
f142f62a 2062This variable is mostly obsolete now that you can use
8db970a4
RS
2063@code{unread-command-events} instead; it exists only to support programs
2064written for Emacs versions 18 and earlier.
2065@end defvar
2066
8db970a4
RS
2067@defun input-pending-p
2068@cindex waiting for command key input
2069This function determines whether any command input is currently
2070available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2071there is available input, @code{nil} otherwise. On rare occasions it
2072may return @code{t} when no input is available.
8db970a4
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2073@end defun
2074
2075@defvar last-input-event
969fe9b5 2076@defvarx last-input-char
f142f62a 2077This variable records the last terminal input event read, whether
8db970a4
RS
2078as part of a command or explicitly by a Lisp program.
2079
f142f62a 2080In the example below, the Lisp program reads the character @kbd{1},
8241495d 2081@sc{ascii} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2082while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2083this expression) remains the value of @code{last-command-event}.
8db970a4
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2084
2085@example
2086@group
2087(progn (print (read-char))
f142f62a
RS
2088 (print last-command-event)
2089 last-input-event)
8db970a4
RS
2090 @print{} 49
2091 @print{} 5
2092 @result{} 49
2093@end group
2094@end example
2095
2096The alias @code{last-input-char} exists for compatibility with
2097Emacs version 18.
2098@end defvar
2099
2100@defun discard-input
2101@cindex flush input
2102@cindex discard input
2103@cindex terminate keyboard macro
2104This function discards the contents of the terminal input buffer and
2105cancels any keyboard macro that might be in the process of definition.
2106It returns @code{nil}.
2107
2108In the following example, the user may type a number of characters right
2109after starting the evaluation of the form. After the @code{sleep-for}
f142f62a
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2110finishes sleeping, @code{discard-input} discards any characters typed
2111during the sleep.
8db970a4
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2112
2113@example
2114(progn (sleep-for 2)
f142f62a 2115 (discard-input))
8db970a4
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2116 @result{} nil
2117@end example
2118@end defun
2119
f9f59935
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2120@node Special Events
2121@section Special Events
2122
2123@cindex special events
2124Special events are handled at a very low level---as soon as they are
2125read. The @code{read-event} function processes these events itself, and
2126never returns them.
2127
2128Events that are handled in this way do not echo, they are never grouped
2129into key sequences, and they never appear in the value of
2130@code{last-command-event} or @code{(this-command-keys)}. They do not
2131discard a numeric argument, they cannot be unread with
2132@code{unread-command-events}, they may not appear in a keyboard macro,
2133and they are not recorded in a keyboard macro while you are defining
2134one.
2135
2136These events do, however, appear in @code{last-input-event} immediately
2137after they are read, and this is the way for the event's definition to
2138find the actual event.
2139
2140The events types @code{iconify-frame}, @code{make-frame-visible} and
2141@code{delete-frame} are normally handled in this way. The keymap which
2142defines how to handle special events---and which events are special---is
2143in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2144
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2145@node Waiting
2146@section Waiting for Elapsed Time or Input
2147@cindex pausing
2148@cindex waiting
2149
f142f62a
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2150 The wait functions are designed to wait for a certain amount of time
2151to pass or until there is input. For example, you may wish to pause in
2152the middle of a computation to allow the user time to view the display.
2153@code{sit-for} pauses and updates the screen, and returns immediately if
2154input comes in, while @code{sleep-for} pauses without updating the
2155screen.
8db970a4
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2156
2157@defun sit-for seconds &optional millisec nodisp
2158This function performs redisplay (provided there is no pending input
2159from the user), then waits @var{seconds} seconds, or until input is
f142f62a
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2160available. The value is @code{t} if @code{sit-for} waited the full
2161time with no input arriving (see @code{input-pending-p} in @ref{Event
2162Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2163
bfe721d1
KH
2164The argument @var{seconds} need not be an integer. If it is a floating
2165point number, @code{sit-for} waits for a fractional number of seconds.
2166Some systems support only a whole number of seconds; on these systems,
2167@var{seconds} is rounded down.
2168
8db970a4
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2169The optional argument @var{millisec} specifies an additional waiting
2170period measured in milliseconds. This adds to the period specified by
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KH
2171@var{seconds}. If the system doesn't support waiting fractions of a
2172second, you get an error if you specify nonzero @var{millisec}.
8db970a4 2173
8241495d
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2174The expression @code{(sit-for 0)} is a convenient way to request a
2175redisplay, without any delay. @xref{Forcing Redisplay}.
8db970a4
RS
2176
2177If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2178redisplay, but it still returns as soon as input is available (or when
2179the timeout elapses).
2180
22697dac
KH
2181Iconifying or deiconifying a frame makes @code{sit-for} return, because
2182that generates an event. @xref{Misc Events}.
2183
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2184The usual purpose of @code{sit-for} is to give the user time to read
2185text that you display.
2186@end defun
2187
2188@defun sleep-for seconds &optional millisec
2189This function simply pauses for @var{seconds} seconds without updating
2190the display. It pays no attention to available input. It returns
2191@code{nil}.
2192
bfe721d1
KH
2193The argument @var{seconds} need not be an integer. If it is a floating
2194point number, @code{sleep-for} waits for a fractional number of seconds.
2195Some systems support only a whole number of seconds; on these systems,
2196@var{seconds} is rounded down.
2197
8db970a4
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2198The optional argument @var{millisec} specifies an additional waiting
2199period measured in milliseconds. This adds to the period specified by
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KH
2200@var{seconds}. If the system doesn't support waiting fractions of a
2201second, you get an error if you specify nonzero @var{millisec}.
8db970a4
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2202
2203Use @code{sleep-for} when you wish to guarantee a delay.
2204@end defun
2205
2206 @xref{Time of Day}, for functions to get the current time.
2207
2208@node Quitting
2209@section Quitting
2210@cindex @kbd{C-g}
2211@cindex quitting
2212
b22f3a19
RS
2213 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2214@dfn{quit} whatever it is doing. This means that control returns to the
2215innermost active command loop.
8db970a4
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2216
2217 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2218does not cause a quit; it acts as an ordinary input character. In the
2219simplest case, you cannot tell the difference, because @kbd{C-g}
2220normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2221However, when @kbd{C-g} follows a prefix key, they combine to form an
2222undefined key. The effect is to cancel the prefix key as well as any
2223prefix argument.
8db970a4
RS
2224
2225 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2226of the minibuffer. This means, in effect, that it exits the minibuffer
2227and then quits. (Simply quitting would return to the command loop
2228@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2229directly when the command reader is reading input is so that its meaning
2230can be redefined in the minibuffer in this way. @kbd{C-g} following a
2231prefix key is not redefined in the minibuffer, and it has its normal
2232effect of canceling the prefix key and prefix argument. This too
f142f62a 2233would not be possible if @kbd{C-g} always quit directly.
8db970a4 2234
b22f3a19 2235 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
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2236@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2237times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
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2238non-@code{nil} in any way thus causes a quit.
2239
f142f62a 2240 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2241special places that check @code{quit-flag}. The reason for this is
8db970a4
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2242that quitting at other places might leave an inconsistency in Emacs's
2243internal state. Because quitting is delayed until a safe place, quitting
2244cannot make Emacs crash.
2245
2246 Certain functions such as @code{read-key-sequence} or
2247@code{read-quoted-char} prevent quitting entirely even though they wait
2248for input. Instead of quitting, @kbd{C-g} serves as the requested
2249input. In the case of @code{read-key-sequence}, this serves to bring
2250about the special behavior of @kbd{C-g} in the command loop. In the
2251case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
2252to quote a @kbd{C-g}.
2253
2254 You can prevent quitting for a portion of a Lisp function by binding
2255the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2256although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2257usual result of this---a quit---is prevented. Eventually,
2258@code{inhibit-quit} will become @code{nil} again, such as when its
2259binding is unwound at the end of a @code{let} form. At that time, if
2260@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
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2261immediately. This behavior is ideal when you wish to make sure that
2262quitting does not happen within a ``critical section'' of the program.
8db970a4
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2263
2264@cindex @code{read-quoted-char} quitting
2265 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2266handled in a special way that does not involve quitting. This is done
f142f62a 2267by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
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2268setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2269becomes @code{nil} again. This excerpt from the definition of
2270@code{read-quoted-char} shows how this is done; it also shows that
2271normal quitting is permitted after the first character of input.
2272
2273@example
2274(defun read-quoted-char (&optional prompt)
2275 "@dots{}@var{documentation}@dots{}"
969fe9b5
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2276 (let ((message-log-max nil) done (first t) (code 0) char)
2277 (while (not done)
2278 (let ((inhibit-quit first)
2279 @dots{})
2280 (and prompt (message "%s-" prompt))
2281 (setq char (read-event))
2282 (if inhibit-quit (setq quit-flag nil)))
2283 @r{@dots{}set the variable @code{code}@dots{}})
2284 code))
8db970a4
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2285@end example
2286
2287@defvar quit-flag
f142f62a
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2288If this variable is non-@code{nil}, then Emacs quits immediately, unless
2289@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
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2290@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2291@end defvar
2292
2293@defvar inhibit-quit
2294This variable determines whether Emacs should quit when @code{quit-flag}
2295is set to a value other than @code{nil}. If @code{inhibit-quit} is
2296non-@code{nil}, then @code{quit-flag} has no special effect.
2297@end defvar
2298
2299@deffn Command keyboard-quit
2300This function signals the @code{quit} condition with @code{(signal 'quit
2301nil)}. This is the same thing that quitting does. (See @code{signal}
2302in @ref{Errors}.)
2303@end deffn
2304
2305 You can specify a character other than @kbd{C-g} to use for quitting.
2306See the function @code{set-input-mode} in @ref{Terminal Input}.
2307
2308@node Prefix Command Arguments
2309@section Prefix Command Arguments
2310@cindex prefix argument
2311@cindex raw prefix argument
2312@cindex numeric prefix argument
2313
2314 Most Emacs commands can use a @dfn{prefix argument}, a number
2315specified before the command itself. (Don't confuse prefix arguments
b22f3a19
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2316with prefix keys.) The prefix argument is at all times represented by a
2317value, which may be @code{nil}, meaning there is currently no prefix
2318argument. Each command may use the prefix argument or ignore it.
8db970a4
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2319
2320 There are two representations of the prefix argument: @dfn{raw} and
2321@dfn{numeric}. The editor command loop uses the raw representation
2322internally, and so do the Lisp variables that store the information, but
2323commands can request either representation.
2324
2325 Here are the possible values of a raw prefix argument:
2326
2327@itemize @bullet
2328@item
2329@code{nil}, meaning there is no prefix argument. Its numeric value is
23301, but numerous commands make a distinction between @code{nil} and the
2331integer 1.
2332
2333@item
2334An integer, which stands for itself.
2335
2336@item
2337A list of one element, which is an integer. This form of prefix
2338argument results from one or a succession of @kbd{C-u}'s with no
2339digits. The numeric value is the integer in the list, but some
2340commands make a distinction between such a list and an integer alone.
2341
2342@item
2343The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2344typed, without following digits. The equivalent numeric value is
2345@minus{}1, but some commands make a distinction between the integer
2346@minus{}1 and the symbol @code{-}.
2347@end itemize
2348
f142f62a
RS
2349We illustrate these possibilities by calling the following function with
2350various prefixes:
8db970a4
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2351
2352@example
2353@group
2354(defun display-prefix (arg)
2355 "Display the value of the raw prefix arg."
2356 (interactive "P")
2357 (message "%s" arg))
2358@end group
2359@end example
2360
2361@noindent
2362Here are the results of calling @code{display-prefix} with various
2363raw prefix arguments:
2364
2365@example
2366 M-x display-prefix @print{} nil
2367
2368C-u M-x display-prefix @print{} (4)
2369
2370C-u C-u M-x display-prefix @print{} (16)
2371
2372C-u 3 M-x display-prefix @print{} 3
2373
2374M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2375
2376C-u - M-x display-prefix @print{} -
2377
f142f62a 2378M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2379
f142f62a 2380C-u - 7 M-x display-prefix @print{} -7
8db970a4 2381
f142f62a 2382M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
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2383@end example
2384
2385 Emacs uses two variables to store the prefix argument:
2386@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2387@code{universal-argument} that set up prefix arguments for other
2388commands store them in @code{prefix-arg}. In contrast,
2389@code{current-prefix-arg} conveys the prefix argument to the current
2390command, so setting it has no effect on the prefix arguments for future
2391commands.
2392
2393 Normally, commands specify which representation to use for the prefix
2394argument, either numeric or raw, in the @code{interactive} declaration.
b22f3a19 2395(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
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2396value of the prefix argument directly in the variable
2397@code{current-prefix-arg}, but this is less clean.
2398
f142f62a
RS
2399@defun prefix-numeric-value arg
2400This function returns the numeric meaning of a valid raw prefix argument
2401value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2402If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2403value @minus{}1 is returned; if it is a number, that number is returned;
2404if it is a list, the @sc{car} of that list (which should be a number) is
2405returned.
f142f62a
RS
2406@end defun
2407
2408@defvar current-prefix-arg
2409This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2410command. Commands may examine it directly, but the usual method for
2411accessing it is with @code{(interactive "P")}.
f142f62a
RS
2412@end defvar
2413
2414@defvar prefix-arg
2415The value of this variable is the raw prefix argument for the
f9f59935
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2416@emph{next} editing command. Commands such as @code{universal-argument}
2417that specify prefix arguments for the following command work by setting
2418this variable.
03c6b7f6
RS
2419@end defvar
2420
2421@tindex last-prefix-arg
2422@defvar last-prefix-arg
2423The raw prefix argument value used by the previous command.
f142f62a
RS
2424@end defvar
2425
f9f59935
RS
2426 The following commands exist to set up prefix arguments for the
2427following command. Do not call them for any other reason.
8db970a4
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2428
2429@deffn Command universal-argument
2430This command reads input and specifies a prefix argument for the
2431following command. Don't call this command yourself unless you know
2432what you are doing.
2433@end deffn
2434
2435@deffn Command digit-argument arg
2436This command adds to the prefix argument for the following command. The
2437argument @var{arg} is the raw prefix argument as it was before this
2438command; it is used to compute the updated prefix argument. Don't call
2439this command yourself unless you know what you are doing.
2440@end deffn
2441
2442@deffn Command negative-argument arg
2443This command adds to the numeric argument for the next command. The
2444argument @var{arg} is the raw prefix argument as it was before this
2445command; its value is negated to form the new prefix argument. Don't
2446call this command yourself unless you know what you are doing.
2447@end deffn
2448
8db970a4
RS
2449@node Recursive Editing
2450@section Recursive Editing
2451@cindex recursive command loop
2452@cindex recursive editing level
2453@cindex command loop, recursive
2454
f142f62a
RS
2455 The Emacs command loop is entered automatically when Emacs starts up.
2456This top-level invocation of the command loop never exits; it keeps
2457running as long as Emacs does. Lisp programs can also invoke the
2458command loop. Since this makes more than one activation of the command
2459loop, we call it @dfn{recursive editing}. A recursive editing level has
2460the effect of suspending whatever command invoked it and permitting the
2461user to do arbitrary editing before resuming that command.
8db970a4
RS
2462
2463 The commands available during recursive editing are the same ones
2464available in the top-level editing loop and defined in the keymaps.
2465Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2466return to the recursive editing level when they finish. (The special
2467commands for exiting are always available, but they do nothing when
2468recursive editing is not in progress.)
8db970a4
RS
2469
2470 All command loops, including recursive ones, set up all-purpose error
2471handlers so that an error in a command run from the command loop will
2472not exit the loop.
2473
2474@cindex minibuffer input
2475 Minibuffer input is a special kind of recursive editing. It has a few
2476special wrinkles, such as enabling display of the minibuffer and the
2477minibuffer window, but fewer than you might suppose. Certain keys
2478behave differently in the minibuffer, but that is only because of the
2479minibuffer's local map; if you switch windows, you get the usual Emacs
2480commands.
2481
2482@cindex @code{throw} example
2483@kindex exit
2484@cindex exit recursive editing
2485@cindex aborting
2486 To invoke a recursive editing level, call the function
2487@code{recursive-edit}. This function contains the command loop; it also
2488contains a call to @code{catch} with tag @code{exit}, which makes it
2489possible to exit the recursive editing level by throwing to @code{exit}
2490(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2491then @code{recursive-edit} returns normally to the function that called
2492it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2493Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2494control returns to the command loop one level up. This is called
2495@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2496
2497 Most applications should not use recursive editing, except as part of
2498using the minibuffer. Usually it is more convenient for the user if you
2499change the major mode of the current buffer temporarily to a special
b22f3a19
RS
2500major mode, which should have a command to go back to the previous mode.
2501(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2502give the user different text to edit ``recursively'', create and select
2503a new buffer in a special mode. In this mode, define a command to
2504complete the processing and go back to the previous buffer. (The
2505@kbd{m} command in Rmail does this.)
8db970a4
RS
2506
2507 Recursive edits are useful in debugging. You can insert a call to
2508@code{debug} into a function definition as a sort of breakpoint, so that
2509you can look around when the function gets there. @code{debug} invokes
2510a recursive edit but also provides the other features of the debugger.
2511
2512 Recursive editing levels are also used when you type @kbd{C-r} in
2513@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2514
2515@defun recursive-edit
2516@cindex suspend evaluation
2517This function invokes the editor command loop. It is called
2518automatically by the initialization of Emacs, to let the user begin
2519editing. When called from a Lisp program, it enters a recursive editing
2520level.
2521
2522 In the following example, the function @code{simple-rec} first
2523advances point one word, then enters a recursive edit, printing out a
2524message in the echo area. The user can then do any editing desired, and
2525then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2526
2527@example
2528(defun simple-rec ()
2529 (forward-word 1)
f142f62a 2530 (message "Recursive edit in progress")
8db970a4
RS
2531 (recursive-edit)
2532 (forward-word 1))
2533 @result{} simple-rec
2534(simple-rec)
2535 @result{} nil
2536@end example
2537@end defun
2538
2539@deffn Command exit-recursive-edit
2540This function exits from the innermost recursive edit (including
2541minibuffer input). Its definition is effectively @code{(throw 'exit
2542nil)}.
2543@end deffn
2544
2545@deffn Command abort-recursive-edit
2546This function aborts the command that requested the innermost recursive
2547edit (including minibuffer input), by signaling @code{quit}
2548after exiting the recursive edit. Its definition is effectively
2549@code{(throw 'exit t)}. @xref{Quitting}.
2550@end deffn
2551
2552@deffn Command top-level
2553This function exits all recursive editing levels; it does not return a
2554value, as it jumps completely out of any computation directly back to
2555the main command loop.
2556@end deffn
2557
2558@defun recursion-depth
2559This function returns the current depth of recursive edits. When no
2560recursive edit is active, it returns 0.
2561@end defun
2562
2563@node Disabling Commands
2564@section Disabling Commands
2565@cindex disabled command
2566
2567 @dfn{Disabling a command} marks the command as requiring user
2568confirmation before it can be executed. Disabling is used for commands
2569which might be confusing to beginning users, to prevent them from using
2570the commands by accident.
2571
2572@kindex disabled
2573 The low-level mechanism for disabling a command is to put a
2574non-@code{nil} @code{disabled} property on the Lisp symbol for the
2575command. These properties are normally set up by the user's
a40d4712 2576init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
2577
2578@example
2579(put 'upcase-region 'disabled t)
2580@end example
2581
2582@noindent
a40d4712
PR
2583For a few commands, these properties are present by default (you can
2584remove them in your init file if you wish).
8db970a4 2585
f142f62a
RS
2586 If the value of the @code{disabled} property is a string, the message
2587saying the command is disabled includes that string. For example:
8db970a4
RS
2588
2589@example
2590(put 'delete-region 'disabled
2591 "Text deleted this way cannot be yanked back!\n")
2592@end example
2593
2594 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2595what happens when a disabled command is invoked interactively.
2596Disabling a command has no effect on calling it as a function from Lisp
2597programs.
2598
2599@deffn Command enable-command command
2600Allow @var{command} to be executed without special confirmation from now
a40d4712
PR
2601on, and (if the user confirms) alter the user's init file (@pxref{Init
2602File}) so that this will apply to future sessions.
8db970a4
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2603@end deffn
2604
2605@deffn Command disable-command command
f142f62a 2606Require special confirmation to execute @var{command} from now on, and
a40d4712 2607(if the user confirms) alter the user's init file so that this
b22f3a19 2608will apply to future sessions.
8db970a4
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2609@end deffn
2610
2611@defvar disabled-command-hook
f9f59935
RS
2612When the user invokes a disabled command interactively, this normal hook
2613is run instead of the disabled command. The hook functions can use
f142f62a 2614@code{this-command-keys} to determine what the user typed to run the
b22f3a19 2615command, and thus find the command itself. @xref{Hooks}.
8db970a4
RS
2616
2617By default, @code{disabled-command-hook} contains a function that asks
2618the user whether to proceed.
2619@end defvar
2620
2621@node Command History
2622@section Command History
2623@cindex command history
2624@cindex complex command
2625@cindex history of commands
2626
2627 The command loop keeps a history of the complex commands that have
2628been executed, to make it convenient to repeat these commands. A
2629@dfn{complex command} is one for which the interactive argument reading
2630uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 2631@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
2632specification reads an argument from the minibuffer. Explicit use of
2633the minibuffer during the execution of the command itself does not cause
2634the command to be considered complex.
2635
2636@defvar command-history
2637This variable's value is a list of recent complex commands, each
2638represented as a form to evaluate. It continues to accumulate all
a9f0a989
RS
2639complex commands for the duration of the editing session, but when it
2640reaches the maximum size (specified by the variable
2641@code{history-length}), the oldest elements are deleted as new ones are
2642added.
8db970a4
RS
2643
2644@example
2645@group
2646command-history
2647@result{} ((switch-to-buffer "chistory.texi")
2648 (describe-key "^X^[")
2649 (visit-tags-table "~/emacs/src/")
2650 (find-tag "repeat-complex-command"))
2651@end group
2652@end example
2653@end defvar
2654
2655 This history list is actually a special case of minibuffer history
2656(@pxref{Minibuffer History}), with one special twist: the elements are
2657expressions rather than strings.
2658
2659 There are a number of commands devoted to the editing and recall of
2660previous commands. The commands @code{repeat-complex-command}, and
2661@code{list-command-history} are described in the user manual
2662(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 2663minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
2664
2665@node Keyboard Macros
2666@section Keyboard Macros
2667@cindex keyboard macros
2668
2669 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
2670be considered a command and made the definition of a key. The Lisp
2671representation of a keyboard macro is a string or vector containing the
2672events. Don't confuse keyboard macros with Lisp macros
2673(@pxref{Macros}).
8db970a4 2674
f9f59935
RS
2675@defun execute-kbd-macro kbdmacro &optional count
2676This function executes @var{kbdmacro} as a sequence of events. If
2677@var{kbdmacro} is a string or vector, then the events in it are executed
8db970a4
RS
2678exactly as if they had been input by the user. The sequence is
2679@emph{not} expected to be a single key sequence; normally a keyboard
2680macro definition consists of several key sequences concatenated.
2681
f9f59935
RS
2682If @var{kbdmacro} is a symbol, then its function definition is used in
2683place of @var{kbdmacro}. If that is another symbol, this process repeats.
8db970a4
RS
2684Eventually the result should be a string or vector. If the result is
2685not a symbol, string, or vector, an error is signaled.
2686
f9f59935
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2687The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2688many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2689executed once. If it is 0, @var{kbdmacro} is executed over and over until it
8db970a4 2690encounters an error or a failing search.
f9f59935
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2691
2692@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
8db970a4
RS
2693@end defun
2694
8db970a4
RS
2695@defvar executing-macro
2696This variable contains the string or vector that defines the keyboard
2697macro that is currently executing. It is @code{nil} if no macro is
f9f59935 2698currently executing. A command can test this variable so as to behave
f142f62a
RS
2699differently when run from an executing macro. Do not set this variable
2700yourself.
8db970a4
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2701@end defvar
2702
2703@defvar defining-kbd-macro
f142f62a 2704This variable indicates whether a keyboard macro is being defined. A
f9f59935
RS
2705command can test this variable so as to behave differently while a macro
2706is being defined. The commands @code{start-kbd-macro} and
f142f62a 2707@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 2708
bfe721d1
KH
2709The variable is always local to the current terminal and cannot be
2710buffer-local. @xref{Multiple Displays}.
2711@end defvar
2712
2713@defvar last-kbd-macro
2714This variable is the definition of the most recently defined keyboard
2715macro. Its value is a string or vector, or @code{nil}.
2716
2717The variable is always local to the current terminal and cannot be
22697dac 2718buffer-local. @xref{Multiple Displays}.
8db970a4
RS
2719@end defvar
2720