(Window Hooks): Remove reference to obsolete Lazy Lock mode.
[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
5504e99c 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2004
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
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16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
ecbfc7e9 77@xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
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84@code{this-command} refers to the command that just ran, and
85@code{last-command} refers to the command before that.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95command does.
96
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97@node Defining Commands
98@section Defining Commands
99@cindex defining commands
100@cindex commands, defining
101@cindex functions, making them interactive
102@cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
b22f3a19 105level, a form that calls the special form @code{interactive}. This
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106form does nothing when actually executed, but its presence serves as a
107flag to indicate that interactive calling is permitted. Its argument
108controls the reading of arguments for an interactive call.
109
110@menu
111* Using Interactive:: General rules for @code{interactive}.
112* Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114* Interactive Examples:: Examples of how to read interactive arguments.
115@end menu
116
117@node Using Interactive
118@subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
2842de30 121makes a Lisp function an interactively-callable command, and how to
5504e99c 122examine a command's @code{interactive} form.
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123
124@defspec interactive arg-descriptor
125@cindex argument descriptors
126This special form declares that the function in which it appears is a
127command, and that it may therefore be called interactively (via
128@kbd{M-x} or by entering a key sequence bound to it). The argument
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129@var{arg-descriptor} declares how to compute the arguments to the
130command when the command is called interactively.
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131
132A command may be called from Lisp programs like any other function, but
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133then the caller supplies the arguments and @var{arg-descriptor} has no
134effect.
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135
136The @code{interactive} form has its effect because the command loop
137(actually, its subroutine @code{call-interactively}) scans through the
138function definition looking for it, before calling the function. Once
139the function is called, all its body forms including the
140@code{interactive} form are executed, but at this time
141@code{interactive} simply returns @code{nil} without even evaluating its
142argument.
143@end defspec
144
145There are three possibilities for the argument @var{arg-descriptor}:
146
147@itemize @bullet
148@item
149It may be omitted or @code{nil}; then the command is called with no
150arguments. This leads quickly to an error if the command requires one
151or more arguments.
152
153@item
154It may be a Lisp expression that is not a string; then it should be a
155form that is evaluated to get a list of arguments to pass to the
156command.
157@cindex argument evaluation form
158
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159If this expression reads keyboard input (this includes using the
160minibuffer), keep in mind that the integer value of point or the mark
161before reading input may be incorrect after reading input. This is
162because the current buffer may be receiving subprocess output;
163if subprocess output arrives while the command is waiting for input,
164it could relocate point and the mark.
165
166Here's an example of what @emph{not} to do:
167
168@smallexample
169(interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172@end smallexample
173
174@noindent
175Here's how to avoid the problem, by examining point and the mark only
176after reading the keyboard input:
177
178@smallexample
179(interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182@end smallexample
183
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184@item
185@cindex argument prompt
186It may be a string; then its contents should consist of a code character
187followed by a prompt (which some code characters use and some ignore).
188The prompt ends either with the end of the string or with a newline.
189Here is a simple example:
190
191@smallexample
192(interactive "bFrobnicate buffer: ")
193@end smallexample
194
195@noindent
196The code letter @samp{b} says to read the name of an existing buffer,
197with completion. The buffer name is the sole argument passed to the
198command. The rest of the string is a prompt.
199
200If there is a newline character in the string, it terminates the prompt.
201If the string does not end there, then the rest of the string should
202contain another code character and prompt, specifying another argument.
203You can specify any number of arguments in this way.
204
205@c Emacs 19 feature
206The prompt string can use @samp{%} to include previous argument values
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207(starting with the first argument) in the prompt. This is done using
208@code{format} (@pxref{Formatting Strings}). For example, here is how
209you could read the name of an existing buffer followed by a new name to
210give to that buffer:
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211
212@smallexample
213@group
214(interactive "bBuffer to rename: \nsRename buffer %s to: ")
215@end group
216@end smallexample
217
caae20c7 218@cindex @samp{*} in @code{interactive}
f142f62a 219@cindex read-only buffers in interactive
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220If the first character in the string is @samp{*}, then an error is
221signaled if the buffer is read-only.
222
caae20c7 223@cindex @samp{@@} in @code{interactive}
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224@c Emacs 19 feature
225If the first character in the string is @samp{@@}, and if the key
226sequence used to invoke the command includes any mouse events, then
227the window associated with the first of those events is selected
228before the command is run.
229
230You can use @samp{*} and @samp{@@} together; the order does not matter.
231Actual reading of arguments is controlled by the rest of the prompt
232string (starting with the first character that is not @samp{*} or
233@samp{@@}).
234@end itemize
235
caae20c7 236@cindex examining the @code{interactive} form
2842de30 237@defun interactive-form function
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238This function returns the @code{interactive} form of @var{function}.
239If @var{function} is an interactively callable function
240(@pxref{Interactive Call}), the value is the command's
241@code{interactive} form @code{(interactive @var{spec})}, which
242specifies how to compute its arguments. Otherwise, the value is
243@code{nil}. If @var{function} is a symbol, its function definition is
244used.
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245@end defun
246
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247@node Interactive Codes
248@comment node-name, next, previous, up
249@subsection Code Characters for @code{interactive}
250@cindex interactive code description
251@cindex description for interactive codes
252@cindex codes, interactive, description of
253@cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256defined here as follows:
257
258@table @b
259@item Completion
260@cindex interactive completion
261Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262completion because the argument is read using @code{completing-read}
263(@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265@item Existing
266Require the name of an existing object. An invalid name is not
267accepted; the commands to exit the minibuffer do not exit if the current
268input is not valid.
269
270@item Default
271@cindex default argument string
272A default value of some sort is used if the user enters no text in the
273minibuffer. The default depends on the code character.
274
275@item No I/O
276This code letter computes an argument without reading any input.
277Therefore, it does not use a prompt string, and any prompt string you
278supply is ignored.
279
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280Even though the code letter doesn't use a prompt string, you must follow
281it with a newline if it is not the last code character in the string.
282
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283@item Prompt
284A prompt immediately follows the code character. The prompt ends either
285with the end of the string or with a newline.
286
287@item Special
288This code character is meaningful only at the beginning of the
289interactive string, and it does not look for a prompt or a newline.
290It is a single, isolated character.
291@end table
292
293@cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296@table @samp
297@item *
298Signal an error if the current buffer is read-only. Special.
299
300@item @@
301Select the window mentioned in the first mouse event in the key
302sequence that invoked this command. Special.
303
304@item a
b22f3a19 305A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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306Completion, Prompt.
307
308@item b
309The name of an existing buffer. By default, uses the name of the
310current buffer (@pxref{Buffers}). Existing, Completion, Default,
311Prompt.
312
313@item B
314A buffer name. The buffer need not exist. By default, uses the name of
315a recently used buffer other than the current buffer. Completion,
b22f3a19 316Default, Prompt.
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317
318@item c
319A character. The cursor does not move into the echo area. Prompt.
320
321@item C
322A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323Completion, Prompt.
324
325@item d
326@cindex position argument
f142f62a 327The position of point, as an integer (@pxref{Point}). No I/O.
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328
329@item D
330A directory name. The default is the current default directory of the
e35e07df 331current buffer, @code{default-directory} (@pxref{File Name Expansion}).
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332Existing, Completion, Default, Prompt.
333
334@item e
335The first or next mouse event in the key sequence that invoked the command.
b22f3a19 336More precisely, @samp{e} gets events that are lists, so you can look at
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337the data in the lists. @xref{Input Events}. No I/O.
338
339You can use @samp{e} more than once in a single command's interactive
b22f3a19 340specification. If the key sequence that invoked the command has
f142f62a 341@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 342@var{n}th such event. Events that are not lists, such as function keys
ad800164 343and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
8db970a4 344
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345@item f
346A file name of an existing file (@pxref{File Names}). The default
347directory is @code{default-directory}. Existing, Completion, Default,
348Prompt.
349
350@item F
351A file name. The file need not exist. Completion, Default, Prompt.
352
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353@item G
354A file name. The file need not exist. If the user enters just a
355directory name, then the value is just that directory name, with no
356file name within the directory added. Completion, Default, Prompt.
357
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358@item i
359An irrelevant argument. This code always supplies @code{nil} as
360the argument's value. No I/O.
361
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362@item k
363A key sequence (@pxref{Keymap Terminology}). This keeps reading events
364until a command (or undefined command) is found in the current key
365maps. The key sequence argument is represented as a string or vector.
366The cursor does not move into the echo area. Prompt.
367
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368If the key sequence is a down-event, the following up-event is discarded,
369but can be read via the @code{U} code character.
370
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371This kind of input is used by commands such as @code{describe-key} and
372@code{global-set-key}.
373
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374@item K
375A key sequence, whose definition you intend to change. This works like
376@samp{k}, except that it suppresses, for the last input event in the key
377sequence, the conversions that are normally used (when necessary) to
378convert an undefined key into a defined one.
379
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380@item m
381@cindex marker argument
f142f62a 382The position of the mark, as an integer. No I/O.
8db970a4 383
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384@item M
385Arbitrary text, read in the minibuffer using the current buffer's input
386method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
387Emacs Manual}). Prompt.
388
8db970a4 389@item n
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390A number, read with the minibuffer. If the input is not a number, the
391user has to try again. @samp{n} never uses the prefix argument.
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392Prompt.
393
394@item N
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395The numeric prefix argument; but if there is no prefix argument, read
396a number as with @kbd{n}. The value is always a number. @xref{Prefix
397Command Arguments}. Prompt.
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398
399@item p
400@cindex numeric prefix argument usage
401The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 402No I/O.
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403
404@item P
dff3f9e1 405@cindex raw prefix argument usage
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406The raw prefix argument. (Note that this @samp{P} is upper case.) No
407I/O.
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408
409@item r
410@cindex region argument
411Point and the mark, as two numeric arguments, smallest first. This is
412the only code letter that specifies two successive arguments rather than
413one. No I/O.
414
415@item s
416Arbitrary text, read in the minibuffer and returned as a string
417(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 418@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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419these characters in the input.) Prompt.
420
421@item S
422An interned symbol whose name is read in the minibuffer. Any whitespace
423character terminates the input. (Use @kbd{C-q} to include whitespace in
424the string.) Other characters that normally terminate a symbol (e.g.,
425parentheses and brackets) do not do so here. Prompt.
426
3baa952d 427@item U
f9597b5b 428A key sequence or @code{nil}. May be used after a @code{k} or @code{K}
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429argument to get the up-event that was discarded in case the key
430sequence read for that argument was a down-event. No I/O.
431
8db970a4 432@item v
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433A variable declared to be a user option (i.e., satisfying the
434predicate @code{user-variable-p}). This reads the variable using
435@code{read-variable}. @xref{Definition of read-variable}. Existing,
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436Completion, Prompt.
437
438@item x
b22f3a19 439A Lisp object, specified with its read syntax, terminated with a
969fe9b5 440@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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441Minibuffer}. Prompt.
442
443@item X
444@cindex evaluated expression argument
445A Lisp form is read as with @kbd{x}, but then evaluated so that its
446value becomes the argument for the command. Prompt.
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447
448@item z
449A coding system name (a symbol). If the user enters null input, the
450argument value is @code{nil}. @xref{Coding Systems}. Completion,
451Existing, Prompt.
452
453@item Z
454A coding system name (a symbol)---but only if this command has a prefix
455argument. With no prefix argument, @samp{Z} provides @code{nil} as the
456argument value. Completion, Existing, Prompt.
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457@end table
458
459@node Interactive Examples
460@comment node-name, next, previous, up
461@subsection Examples of Using @code{interactive}
462@cindex examples of using @code{interactive}
177c0ea7 463@cindex @code{interactive}, examples of using
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464
465 Here are some examples of @code{interactive}:
466
467@example
468@group
469(defun foo1 () ; @r{@code{foo1} takes no arguments,}
470 (interactive) ; @r{just moves forward two words.}
471 (forward-word 2))
472 @result{} foo1
473@end group
474
475@group
476(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
477 (interactive "p") ; @r{which is the numeric prefix.}
478 (forward-word (* 2 n)))
479 @result{} foo2
480@end group
481
482@group
483(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
484 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
485 (forward-word (* 2 n)))
486 @result{} foo3
487@end group
488
489@group
490(defun three-b (b1 b2 b3)
491 "Select three existing buffers.
492Put them into three windows, selecting the last one."
493@end group
494 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
495 (delete-other-windows)
496 (split-window (selected-window) 8)
497 (switch-to-buffer b1)
498 (other-window 1)
499 (split-window (selected-window) 8)
500 (switch-to-buffer b2)
501 (other-window 1)
502 (switch-to-buffer b3))
503 @result{} three-b
504@group
505(three-b "*scratch*" "declarations.texi" "*mail*")
506 @result{} nil
507@end group
508@end example
509
510@node Interactive Call
511@section Interactive Call
512@cindex interactive call
513
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514 After the command loop has translated a key sequence into a command it
515invokes that command using the function @code{command-execute}. If the
516command is a function, @code{command-execute} calls
517@code{call-interactively}, which reads the arguments and calls the
518command. You can also call these functions yourself.
8db970a4 519
041b0e7b 520@defun commandp object &optional for-call-interactively
8db970a4 521Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 522that is, if @var{object} is a command. Otherwise, returns @code{nil}.
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523
524The interactively callable objects include strings and vectors (treated
525as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 526@code{interactive}, byte-code function objects made from such lambda
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527expressions, autoload objects that are declared as interactive
528(non-@code{nil} fourth argument to @code{autoload}), and some of the
529primitive functions.
8db970a4 530
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531A symbol satisfies @code{commandp} if its function definition
532satisfies @code{commandp}. Keys and keymaps are not commands.
533Rather, they are used to look up commands (@pxref{Keymaps}).
8db970a4 534
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535If @var{for-call-interactively} is non-@code{nil}, then
536@code{commandp} returns @code{t} only for objects that
537@code{call-interactively} could call---thus, not for keyboard macros.
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538
539See @code{documentation} in @ref{Accessing Documentation}, for a
540realistic example of using @code{commandp}.
541@end defun
542
f9f59935 543@defun call-interactively command &optional record-flag keys
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544This function calls the interactively callable function @var{command},
545reading arguments according to its interactive calling specifications.
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546It returns whatever @var{command} returns. An error is signaled if
547@var{command} is not a function or if it cannot be called
548interactively (i.e., is not a command). Note that keyboard macros
549(strings and vectors) are not accepted, even though they are
550considered commands, because they are not functions. If @var{command}
551is a symbol, then @code{call-interactively} uses its function definition.
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552
553@cindex record command history
554If @var{record-flag} is non-@code{nil}, then this command and its
555arguments are unconditionally added to the list @code{command-history}.
556Otherwise, the command is added only if it uses the minibuffer to read
557an argument. @xref{Command History}.
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558
559The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 560supply if the command inquires which events were used to invoke it.
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561If @var{keys} is omitted or @code{nil}, the return value of
562@code{this-command-keys} is used. @xref{Definition of this-command-keys}.
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563@end defun
564
79ddc9c9 565@defun command-execute command &optional record-flag keys special
8db970a4 566@cindex keyboard macro execution
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567This function executes @var{command}. The argument @var{command} must
568satisfy the @code{commandp} predicate; i.e., it must be an interactively
569callable function or a keyboard macro.
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570
571A string or vector as @var{command} is executed with
572@code{execute-kbd-macro}. A function is passed to
5504e99c
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573@code{call-interactively}, along with the optional @var{record-flag}
574and @var{keys}.
8db970a4
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575
576A symbol is handled by using its function definition in its place. A
577symbol with an @code{autoload} definition counts as a command if it was
578declared to stand for an interactively callable function. Such a
579definition is handled by loading the specified library and then
580rechecking the definition of the symbol.
f9f59935 581
79ddc9c9
GM
582The argument @var{special}, if given, means to ignore the prefix
583argument and not clear it. This is used for executing special events
584(@pxref{Special Events}).
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585@end defun
586
587@deffn Command execute-extended-command prefix-argument
588@cindex read command name
589This function reads a command name from the minibuffer using
590@code{completing-read} (@pxref{Completion}). Then it uses
591@code{command-execute} to call the specified command. Whatever that
592command returns becomes the value of @code{execute-extended-command}.
593
594@cindex execute with prefix argument
f142f62a
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595If the command asks for a prefix argument, it receives the value
596@var{prefix-argument}. If @code{execute-extended-command} is called
597interactively, the current raw prefix argument is used for
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598@var{prefix-argument}, and thus passed on to whatever command is run.
599
600@c !!! Should this be @kindex?
601@cindex @kbd{M-x}
602@code{execute-extended-command} is the normal definition of @kbd{M-x},
603so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
604to take the prompt from the events used to invoke
605@code{execute-extended-command}, but that is painful to implement.) A
606description of the value of the prefix argument, if any, also becomes
607part of the prompt.
608
609@example
610@group
611(execute-extended-command 1)
612---------- Buffer: Minibuffer ----------
b22f3a19 6131 M-x forward-word RET
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614---------- Buffer: Minibuffer ----------
615 @result{} t
616@end group
617@end example
618@end deffn
619
620@defun interactive-p
dff3f9e1
RS
621This function returns @code{t} if the containing function (the one
622whose code includes the call to @code{interactive-p}) was called in
623direct response to user input. This means that it was called with the
624function @code{call-interactively}, and that a keyboard macro is
9d0d1070 625not running, and that Emacs is not running in batch mode.
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626
627If the containing function was called by Lisp evaluation (or with
628@code{apply} or @code{funcall}), then it was not called interactively.
969fe9b5 629@end defun
8db970a4 630
dff3f9e1
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631 The most common use of @code{interactive-p} is for deciding whether
632to give the user additional visual feedback (such as by printing an
633informative message). For example:
8db970a4
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634
635@example
636@group
dff3f9e1 637;; @r{Here's the usual way to use @code{interactive-p}.}
8db970a4
RS
638(defun foo ()
639 (interactive)
969fe9b5
RS
640 (when (interactive-p)
641 (message "foo")))
8db970a4
RS
642 @result{} foo
643@end group
644
645@group
dff3f9e1 646;; @r{This function is just to illustrate the behavior.}
8db970a4
RS
647(defun bar ()
648 (interactive)
649 (setq foobar (list (foo) (interactive-p))))
650 @result{} bar
651@end group
652
653@group
654;; @r{Type @kbd{M-x foo}.}
655 @print{} foo
656@end group
657
658@group
659;; @r{Type @kbd{M-x bar}.}
dff3f9e1 660;; @r{This does not display a message.}
8db970a4
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661@end group
662
663@group
664foobar
665 @result{} (nil t)
666@end group
667@end example
969fe9b5 668
dff3f9e1
RS
669 If you want to test @emph{only} whether the function was called
670using @code{call-interactively}, add an optional argument
671@code{print-message} which should be non-@code{nil} in an interactive
672call, and use the @code{interactive} spec to make sure it is
673non-@code{nil}. Here's an example:
969fe9b5
RS
674
675@example
676(defun foo (&optional print-message)
677 (interactive "p")
678 (when print-message
679 (message "foo")))
680@end example
681
8e5f9510 682@noindent
dff3f9e1
RS
683Defined in this way, the function does display the message when called
684from a keyboard macro. We use @code{"p"} because the numeric prefix
685argument is never @code{nil}.
8db970a4 686
9d0d1070
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687@defun called-interactively-p
688This function returns @code{t} when the calling function was called
689using @code{call-interactively}.
690
691When possible, instead of using this function, you should use the
692method in the example above; that method makes it possible for a
693caller to ``pretend'' that the function was called interactively.
694@end defun
695
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696@node Command Loop Info
697@comment node-name, next, previous, up
698@section Information from the Command Loop
699
700The editor command loop sets several Lisp variables to keep status
177c0ea7 701records for itself and for commands that are run.
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702
703@defvar last-command
704This variable records the name of the previous command executed by the
705command loop (the one before the current command). Normally the value
706is a symbol with a function definition, but this is not guaranteed.
707
f142f62a 708The value is copied from @code{this-command} when a command returns to
f9f59935
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709the command loop, except when the command has specified a prefix
710argument for the following command.
bfe721d1
KH
711
712This variable is always local to the current terminal and cannot be
713buffer-local. @xref{Multiple Displays}.
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714@end defvar
715
03c6b7f6
RS
716@defvar real-last-command
717This variable is set up by Emacs just like @code{last-command},
718but never altered by Lisp programs.
719@end defvar
720
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721@defvar this-command
722@cindex current command
723This variable records the name of the command now being executed by
724the editor command loop. Like @code{last-command}, it is normally a symbol
725with a function definition.
726
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727The command loop sets this variable just before running a command, and
728copies its value into @code{last-command} when the command finishes
f9f59935 729(unless the command specified a prefix argument for the following
f142f62a 730command).
8db970a4
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731
732@cindex kill command repetition
f142f62a 733Some commands set this variable during their execution, as a flag for
bfe721d1 734whatever command runs next. In particular, the functions for killing text
f142f62a
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735set @code{this-command} to @code{kill-region} so that any kill commands
736immediately following will know to append the killed text to the
737previous kill.
8db970a4
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738@end defvar
739
740If you do not want a particular command to be recognized as the previous
741command in the case where it got an error, you must code that command to
742prevent this. One way is to set @code{this-command} to @code{t} at the
743beginning of the command, and set @code{this-command} back to its proper
744value at the end, like this:
745
746@example
747(defun foo (args@dots{})
748 (interactive @dots{})
749 (let ((old-this-command this-command))
750 (setq this-command t)
751 @r{@dots{}do the work@dots{}}
752 (setq this-command old-this-command)))
753@end example
754
f9f59935
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755@noindent
756We do not bind @code{this-command} with @code{let} because that would
757restore the old value in case of error---a feature of @code{let} which
758in this case does precisely what we want to avoid.
759
041b0e7b
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760@defvar this-original-command
761This has the same value as @code{this-command} except when command
762remapping occurs (@pxref{Remapping Commands}). In that case,
763@code{this-command} gives the command actually run (the result of
764remapping), and @code{this-original-command} gives the command that
765was specified to run but remapped into another command.
766@end defvar
767
8db970a4 768@defun this-command-keys
5504e99c 769@anchor{Definition of this-command-keys}
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RS
770This function returns a string or vector containing the key sequence
771that invoked the present command, plus any previous commands that
5504e99c
LT
772generated the prefix argument for this command. However, if the
773command has called @code{read-key-sequence}, it returns the last read
de700726
LT
774key sequence. @xref{Key Sequence Input}. The value is a string if
775all events in the sequence were characters that fit in a string.
776@xref{Input Events}.
8db970a4
RS
777
778@example
779@group
780(this-command-keys)
b22f3a19 781;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
782 @result{} "^U^X^E"
783@end group
784@end example
785@end defun
786
969fe9b5 787@defun this-command-keys-vector
2468d0c0
DL
788Like @code{this-command-keys}, except that it always returns the events
789in a vector, so you don't need to deal with the complexities of storing
790input events in a string (@pxref{Strings of Events}).
969fe9b5
RS
791@end defun
792
b6954afd 793@tindex clear-this-command-keys
5504e99c 794@defun clear-this-command-keys &optional keep-record
b6954afd 795This function empties out the table of events for
5504e99c
LT
796@code{this-command-keys} to return. Unless @var{keep-record} is
797non-@code{nil}, it also empties the records that the function
798@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
799This is useful after reading a password, to prevent the password from
800echoing inadvertently as part of the next command in certain cases.
b6954afd
RS
801@end defun
802
8db970a4 803@defvar last-nonmenu-event
969fe9b5
RS
804This variable holds the last input event read as part of a key sequence,
805not counting events resulting from mouse menus.
8db970a4 806
f9f59935 807One use of this variable is for telling @code{x-popup-menu} where to pop
969fe9b5
RS
808up a menu. It is also used internally by @code{y-or-n-p}
809(@pxref{Yes-or-No Queries}).
8db970a4
RS
810@end defvar
811
812@defvar last-command-event
813@defvarx last-command-char
814This variable is set to the last input event that was read by the
815command loop as part of a command. The principal use of this variable
816is in @code{self-insert-command}, which uses it to decide which
817character to insert.
818
819@example
820@group
f142f62a 821last-command-event
b22f3a19 822;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
823 @result{} 5
824@end group
825@end example
826
827@noindent
ad800164 828The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
8db970a4
RS
829
830The alias @code{last-command-char} exists for compatibility with
831Emacs version 18.
832@end defvar
833
834@c Emacs 19 feature
835@defvar last-event-frame
836This variable records which frame the last input event was directed to.
837Usually this is the frame that was selected when the event was
838generated, but if that frame has redirected input focus to another
839frame, the value is the frame to which the event was redirected.
840@xref{Input Focus}.
5504e99c
LT
841
842If the last event came from a keyboard macro, the value is @code{macro}.
8db970a4
RS
843@end defvar
844
2468d0c0
DL
845@node Adjusting Point
846@section Adjusting Point After Commands
847
ecbfc7e9
RS
848 It is not easy to display a value of point in the middle of a
849sequence of text that has the @code{display}, @code{composition} or
850@code{intangible} property, or is invisible. Therefore, after a
851command finishes and returns to the command loop, if point is within
852such a sequence, the command loop normally moves point to the edge of
853the sequence.
2468d0c0
DL
854
855 A command can inhibit this feature by setting the variable
856@code{disable-point-adjustment}:
857
858@defvar disable-point-adjustment
859@tindex disable-point-adjustment
ecbfc7e9
RS
860If this variable is non-@code{nil} when a command returns to the
861command loop, then the command loop does not check for those text
862properties, and does not move point out of sequences that have them.
2468d0c0
DL
863
864The command loop sets this variable to @code{nil} before each command,
865so if a command sets it, the effect applies only to that command.
866@end defvar
867
868@defvar global-disable-point-adjustment
869@tindex global-disable-point-adjustment
870If you set this variable to a non-@code{nil} value, the feature of
871moving point out of these sequences is completely turned off.
872@end defvar
873
8db970a4
RS
874@node Input Events
875@section Input Events
876@cindex events
877@cindex input events
878
879The Emacs command loop reads a sequence of @dfn{input events} that
880represent keyboard or mouse activity. The events for keyboard activity
881are characters or symbols; mouse events are always lists. This section
882describes the representation and meaning of input events in detail.
883
8db970a4 884@defun eventp object
a9f0a989
RS
885This function returns non-@code{nil} if @var{object} is an input event
886or event type.
887
888Note that any symbol might be used as an event or an event type.
889@code{eventp} cannot distinguish whether a symbol is intended by Lisp
890code to be used as an event. Instead, it distinguishes whether the
891symbol has actually been used in an event that has been read as input in
892the current Emacs session. If a symbol has not yet been so used,
893@code{eventp} returns @code{nil}.
8db970a4
RS
894@end defun
895
896@menu
897* Keyboard Events:: Ordinary characters--keys with symbols on them.
898* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 899* Mouse Events:: Overview of mouse events.
8db970a4
RS
900* Click Events:: Pushing and releasing a mouse button.
901* Drag Events:: Moving the mouse before releasing the button.
902* Button-Down Events:: A button was pushed and not yet released.
903* Repeat Events:: Double and triple click (or drag, or down).
904* Motion Events:: Just moving the mouse, not pushing a button.
905* Focus Events:: Moving the mouse between frames.
7790d5cd 906* Misc Events:: Other events the system can generate.
8db970a4
RS
907* Event Examples:: Examples of the lists for mouse events.
908* Classifying Events:: Finding the modifier keys in an event symbol.
909 Event types.
910* Accessing Events:: Functions to extract info from events.
911* Strings of Events:: Special considerations for putting
912 keyboard character events in a string.
913@end menu
914
915@node Keyboard Events
916@subsection Keyboard Events
917
918There are two kinds of input you can get from the keyboard: ordinary
919keys, and function keys. Ordinary keys correspond to characters; the
969fe9b5
RS
920events they generate are represented in Lisp as characters. The event
921type of a character event is the character itself (an integer); see
922@ref{Classifying Events}.
8db970a4
RS
923
924@cindex modifier bits (of input character)
925@cindex basic code (of input character)
926An input character event consists of a @dfn{basic code} between 0 and
f9f59935 927524287, plus any or all of these @dfn{modifier bits}:
8db970a4
RS
928
929@table @asis
930@item meta
bfe721d1 931The
969fe9b5 932@tex
8241495d 933@math{2^{27}}
969fe9b5 934@end tex
37680279 935@ifnottex
bfe721d1 9362**27
37680279 937@end ifnottex
bfe721d1 938bit in the character code indicates a character
8db970a4
RS
939typed with the meta key held down.
940
941@item control
bfe721d1 942The
969fe9b5 943@tex
8241495d 944@math{2^{26}}
969fe9b5 945@end tex
37680279 946@ifnottex
bfe721d1 9472**26
37680279 948@end ifnottex
ad800164 949bit in the character code indicates a non-@acronym{ASCII}
8db970a4
RS
950control character.
951
8241495d 952@sc{ascii} control characters such as @kbd{C-a} have special basic
8db970a4
RS
953codes of their own, so Emacs needs no special bit to indicate them.
954Thus, the code for @kbd{C-a} is just 1.
955
ad800164 956But if you type a control combination not in @acronym{ASCII}, such as
8db970a4 957@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 958for @kbd{%} plus
969fe9b5 959@tex
8241495d 960@math{2^{26}}
969fe9b5 961@end tex
37680279 962@ifnottex
bfe721d1 9632**26
37680279 964@end ifnottex
ad800164 965(assuming the terminal supports non-@acronym{ASCII}
8db970a4
RS
966control characters).
967
968@item shift
bfe721d1 969The
969fe9b5 970@tex
8241495d 971@math{2^{25}}
969fe9b5 972@end tex
37680279 973@ifnottex
bfe721d1 9742**25
37680279 975@end ifnottex
ad800164 976bit in the character code indicates an @acronym{ASCII} control
8db970a4
RS
977character typed with the shift key held down.
978
f9f59935
RS
979For letters, the basic code itself indicates upper versus lower case;
980for digits and punctuation, the shift key selects an entirely different
981character with a different basic code. In order to keep within the
ad800164 982@acronym{ASCII} character set whenever possible, Emacs avoids using the
969fe9b5 983@tex
8241495d 984@math{2^{25}}
969fe9b5 985@end tex
37680279 986@ifnottex
bfe721d1 9872**25
37680279 988@end ifnottex
bfe721d1 989bit for those characters.
8db970a4 990
ad800164 991However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
bfe721d1 992@kbd{C-a}, so Emacs uses the
969fe9b5 993@tex
8241495d 994@math{2^{25}}
969fe9b5 995@end tex
37680279 996@ifnottex
bfe721d1 9972**25
37680279 998@end ifnottex
bfe721d1 999bit in @kbd{C-A} and not in
8db970a4
RS
1000@kbd{C-a}.
1001
1002@item hyper
bfe721d1 1003The
969fe9b5 1004@tex
8241495d 1005@math{2^{24}}
969fe9b5 1006@end tex
37680279 1007@ifnottex
bfe721d1 10082**24
37680279 1009@end ifnottex
bfe721d1 1010bit in the character code indicates a character
8db970a4
RS
1011typed with the hyper key held down.
1012
1013@item super
bfe721d1 1014The
969fe9b5 1015@tex
8241495d 1016@math{2^{23}}
969fe9b5 1017@end tex
37680279 1018@ifnottex
bfe721d1 10192**23
37680279 1020@end ifnottex
bfe721d1 1021bit in the character code indicates a character
8db970a4
RS
1022typed with the super key held down.
1023
1024@item alt
bfe721d1 1025The
969fe9b5 1026@tex
8241495d 1027@math{2^{22}}
969fe9b5 1028@end tex
37680279 1029@ifnottex
bfe721d1 10302**22
37680279 1031@end ifnottex
bfe721d1 1032bit in the character code indicates a character typed with
8db970a4
RS
1033the alt key held down. (On some terminals, the key labeled @key{ALT}
1034is actually the meta key.)
1035@end table
1036
bfe721d1
KH
1037 It is best to avoid mentioning specific bit numbers in your program.
1038To test the modifier bits of a character, use the function
1039@code{event-modifiers} (@pxref{Classifying Events}). When making key
1040bindings, you can use the read syntax for characters with modifier bits
1041(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1042@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1043specify the characters (@pxref{Changing Key Bindings}). The function
1044@code{event-convert-list} converts such a list into an event type
1045(@pxref{Classifying Events}).
8db970a4
RS
1046
1047@node Function Keys
1048@subsection Function Keys
1049
1050@cindex function keys
b22f3a19 1051Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
RS
1052symbols that are not characters. Function keys are represented in Emacs
1053Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
RS
1054case. For example, pressing a key labeled @key{F1} places the symbol
1055@code{f1} in the input stream.
8db970a4 1056
f142f62a
RS
1057The event type of a function key event is the event symbol itself.
1058@xref{Classifying Events}.
8db970a4 1059
b22f3a19 1060Here are a few special cases in the symbol-naming convention for
8db970a4
RS
1061function keys:
1062
1063@table @asis
1064@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
ad800164 1065These keys correspond to common @acronym{ASCII} control characters that have
8db970a4
RS
1066special keys on most keyboards.
1067
ad800164 1068In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
f142f62a
RS
1069terminal can distinguish between them, Emacs conveys the distinction to
1070Lisp programs by representing the former as the integer 9, and the
1071latter as the symbol @code{tab}.
8db970a4
RS
1072
1073Most of the time, it's not useful to distinguish the two. So normally
4324b7ab
RS
1074@code{function-key-map} (@pxref{Translating Input}) is set up to map
1075@code{tab} into 9. Thus, a key binding for character code 9 (the
1076character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1077symbols in this group. The function @code{read-char} likewise converts
1078these events into characters.
8db970a4 1079
ad800164 1080In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
8db970a4
RS
1081converts into the character code 127 (@key{DEL}), not into code 8
1082(@key{BS}). This is what most users prefer.
1083
b22f3a19
RS
1084@item @code{left}, @code{up}, @code{right}, @code{down}
1085Cursor arrow keys
8db970a4
RS
1086@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1087Keypad keys (to the right of the regular keyboard).
1088@item @code{kp-0}, @code{kp-1}, @dots{}
1089Keypad keys with digits.
1090@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1091Keypad PF keys.
b22f3a19 1092@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
f9f59935
RS
1093Keypad arrow keys. Emacs normally translates these into the
1094corresponding non-keypad keys @code{home}, @code{left}, @dots{}
b22f3a19
RS
1095@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1096Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1097normally translates these into the like-named non-keypad keys.
8db970a4
RS
1098@end table
1099
b22f3a19
RS
1100You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1101@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1102represent them is with prefixes in the symbol name:
8db970a4
RS
1103
1104@table @samp
1105@item A-
1106The alt modifier.
1107@item C-
1108The control modifier.
1109@item H-
1110The hyper modifier.
1111@item M-
1112The meta modifier.
1113@item S-
1114The shift modifier.
1115@item s-
1116The super modifier.
1117@end table
1118
1119Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1120@code{M-f3}. When you use more than one prefix, we recommend you
f142f62a
RS
1121write them in alphabetical order; but the order does not matter in
1122arguments to the key-binding lookup and modification functions.
1123
1124@node Mouse Events
1125@subsection Mouse Events
1126
1127Emacs supports four kinds of mouse events: click events, drag events,
1128button-down events, and motion events. All mouse events are represented
4bdcd3ef 1129as lists. The @sc{car} of the list is the event type; this says which
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1130mouse button was involved, and which modifier keys were used with it.
1131The event type can also distinguish double or triple button presses
1132(@pxref{Repeat Events}). The rest of the list elements give position
1133and time information.
1134
1135For key lookup, only the event type matters: two events of the same type
1136necessarily run the same command. The command can access the full
1137values of these events using the @samp{e} interactive code.
1138@xref{Interactive Codes}.
1139
1140A key sequence that starts with a mouse event is read using the keymaps
1141of the buffer in the window that the mouse was in, not the current
1142buffer. This does not imply that clicking in a window selects that
1143window or its buffer---that is entirely under the control of the command
1144binding of the key sequence.
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1145
1146@node Click Events
1147@subsection Click Events
1148@cindex click event
1149@cindex mouse click event
1150
1151When the user presses a mouse button and releases it at the same
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1152location, that generates a @dfn{click} event. All mouse click event
1153share the same format:
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1154
1155@example
c5cb5297 1156(@var{event-type} @var{position} @var{click-count})
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1157@end example
1158
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1159@table @asis
1160@item @var{event-type}
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1161This is a symbol that indicates which mouse button was used. It is
1162one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1163buttons are numbered left to right.
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1164
1165You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1166@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1167and super, just as you would with function keys.
1168
1169This symbol also serves as the event type of the event. Key bindings
1170describe events by their types; thus, if there is a key binding for
1171@code{mouse-1}, that binding would apply to all events whose
1172@var{event-type} is @code{mouse-1}.
1173
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1174@item @var{position}
1175This is the position where the mouse click occurred. The actual
1176format of @var{position} depends on what part of a window was clicked
1177on. The various formats are described below.
1178
1179@item @var{click-count}
1180This is the number of rapid repeated presses so far of the same mouse
1181button. @xref{Repeat Events}.
1182@end table
1183
1184For mouse click events in the text area, mode line, header line, or in
1185the marginal areas, @var{position} has this form:
1186
1187@example
f51f93f6 1188(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
5504e99c 1189 @var{object} @var{text-pos} (@var{col} . @var{row})
08988329 1190 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
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1191@end example
1192
1193@table @asis
f142f62a 1194@item @var{window}
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1195This is the window in which the click occurred.
1196
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1197@item @var{pos-or-area}
1198This is the buffer position of the character clicked on in the text
1199area, or if clicked outside the text area, it is the window area in
1200which the click occurred. It is one of the symbols @code{mode-line},
1201@code{header-line}, @code{vertical-line}, @code{left-margin},
1202@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1203
f142f62a 1204@item @var{x}, @var{y}
b22f3a19 1205These are the pixel-denominated coordinates of the click, relative to
07734718 1206the top left corner of @var{window}, which is @code{(0 . 0)}.
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1207For the mode or header line, @var{y} does not have meaningful data.
1208For the vertical line, @var{x} does not have meaningful data.
8db970a4 1209
f142f62a 1210@item @var{timestamp}
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1211This is the time at which the event occurred, in milliseconds.
1212
1213@item @var{object}
f51f93f6 1214This is the object on which the click occurred. It is either
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1215@code{nil} if there is no string property, or it has the form
1216(@var{string} . @var{string-pos}) when there is a string-type text
1217property at the click position.
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1218
1219@item @var{string}
1220This is the string on which the click occurred, including any
07734718 1221properties.
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1222
1223@item @var{string-pos}
1224This is the position in the string on which the click occurred,
1225relevant if properties at the click need to be looked up.
8db970a4 1226
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1227@item @var{text-pos}
1228For clicks on a marginal area or on a fringe, this is the buffer
1229position of the first visible character in the corresponding line in
1230the window. For other events, it is the current buffer position in
1231the window.
1232
1233@item @var{col}, @var{row}
1234These are the actual coordinates of the glyph under the @var{x},
1235@var{y} position, possibly padded with default character width
1236glyphs if @var{x} is beyond the last glyph on the line.
f51f93f6 1237
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1238@item @var{image}
1239This is the image object on which the click occurred. It is either
1240@code{nil} if there is no image at the position clicked on, or it is
1241an image object as returned by @code{find-image} if click was in an image.
1242
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1243@item @var{dx}, @var{dy}
1244These are the pixel-denominated coordinates of the click, relative to
1245the top left corner of @var{object}, which is @code{(0 . 0)}. If
1246@var{object} is @code{nil}, the coordinates are relative to the top
1247left corner of the character glyph clicked on.
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1248@end table
1249
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1250For mouse clicks on a scroll-bar, @var{position} has this form:
1251
1252@example
1253(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1254@end example
1255
1256@table @asis
1257@item @var{window}
1258This is the window whose scroll-bar was clicked on.
1259
1260@item @var{area}
1261This is the scroll bar where the click occurred. It is one of the
1262symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1263
1264@item @var{portion}
1265This is the distance of the click from the top or left end of
1266the scroll bar.
1267
1268@item @var{whole}
1269This is the length of the entire scroll bar.
1270
1271@item @var{timestamp}
1272This is the time at which the event occurred, in milliseconds.
1273
1274@item @var{part}
1275This is the part of the scroll-bar which was clicked on. It is one
1276of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1277@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1278@end table
8db970a4 1279
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1280In one special case, @var{buffer-pos} is a list containing a symbol (one
1281of the symbols listed above) instead of just the symbol. This happens
1282after the imaginary prefix keys for the event are inserted into the
1283input stream. @xref{Key Sequence Input}.
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1284
1285@node Drag Events
1286@subsection Drag Events
1287@cindex drag event
1288@cindex mouse drag event
1289
1290With Emacs, you can have a drag event without even changing your
1291clothes. A @dfn{drag event} happens every time the user presses a mouse
1292button and then moves the mouse to a different character position before
1293releasing the button. Like all mouse events, drag events are
1294represented in Lisp as lists. The lists record both the starting mouse
1295position and the final position, like this:
1296
1297@example
1298(@var{event-type}
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1299 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1300 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1301 @var{click-count})
1302@end example
1303
1304For a drag event, the name of the symbol @var{event-type} contains the
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1305prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1306down generates a @code{drag-mouse-2} event. The second and third
1307elements of the event give the starting and ending position of the drag.
1308Aside from that, the data have the same meanings as in a click event
1309(@pxref{Click Events}). You can access the second element of any mouse
1310event in the same way, with no need to distinguish drag events from
1311others.
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1312
1313The @samp{drag-} prefix follows the modifier key prefixes such as
1314@samp{C-} and @samp{M-}.
1315
b22f3a19 1316If @code{read-key-sequence} receives a drag event that has no key
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1317binding, and the corresponding click event does have a binding, it
1318changes the drag event into a click event at the drag's starting
1319position. This means that you don't have to distinguish between click
1320and drag events unless you want to.
1321
1322@node Button-Down Events
1323@subsection Button-Down Events
1324@cindex button-down event
1325
1326Click and drag events happen when the user releases a mouse button.
1327They cannot happen earlier, because there is no way to distinguish a
1328click from a drag until the button is released.
1329
1330If you want to take action as soon as a button is pressed, you need to
1331handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1332conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1333pressed. They are represented by lists that look exactly like click
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1334events (@pxref{Click Events}), except that the @var{event-type} symbol
1335name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1336modifier key prefixes such as @samp{C-} and @samp{M-}.
1337
969fe9b5
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1338The function @code{read-key-sequence} ignores any button-down events
1339that don't have command bindings; therefore, the Emacs command loop
1340ignores them too. This means that you need not worry about defining
1341button-down events unless you want them to do something. The usual
1342reason to define a button-down event is so that you can track mouse
1343motion (by reading motion events) until the button is released.
1344@xref{Motion Events}.
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1345
1346@node Repeat Events
1347@subsection Repeat Events
1348@cindex repeat events
1349@cindex double-click events
1350@cindex triple-click events
2468d0c0 1351@cindex mouse events, repeated
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1352
1353If you press the same mouse button more than once in quick succession
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1354without moving the mouse, Emacs generates special @dfn{repeat} mouse
1355events for the second and subsequent presses.
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1356
1357The most common repeat events are @dfn{double-click} events. Emacs
1358generates a double-click event when you click a button twice; the event
1359happens when you release the button (as is normal for all click
1360events).
1361
1362The event type of a double-click event contains the prefix
f142f62a 1363@samp{double-}. Thus, a double click on the second mouse button with
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1364@key{meta} held down comes to the Lisp program as
1365@code{M-double-mouse-2}. If a double-click event has no binding, the
1366binding of the corresponding ordinary click event is used to execute
177c0ea7 1367it. Thus, you need not pay attention to the double click feature
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1368unless you really want to.
1369
1370When the user performs a double click, Emacs generates first an ordinary
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1371click event, and then a double-click event. Therefore, you must design
1372the command binding of the double click event to assume that the
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1373single-click command has already run. It must produce the desired
1374results of a double click, starting from the results of a single click.
1375
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1376This is convenient, if the meaning of a double click somehow ``builds
1377on'' the meaning of a single click---which is recommended user interface
1378design practice for double clicks.
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1379
1380If you click a button, then press it down again and start moving the
1381mouse with the button held down, then you get a @dfn{double-drag} event
1382when you ultimately release the button. Its event type contains
1383@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1384has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1385were an ordinary drag.
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1386
1387Before the double-click or double-drag event, Emacs generates a
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1388@dfn{double-down} event when the user presses the button down for the
1389second time. Its event type contains @samp{double-down} instead of just
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1390@samp{down}. If a double-down event has no binding, Emacs looks for an
1391alternate binding as if the event were an ordinary button-down event.
f142f62a
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1392If it finds no binding that way either, the double-down event is
1393ignored.
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1394
1395To summarize, when you click a button and then press it again right
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1396away, Emacs generates a down event and a click event for the first
1397click, a double-down event when you press the button again, and finally
1398either a double-click or a double-drag event.
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1399
1400If you click a button twice and then press it again, all in quick
1401succession, Emacs generates a @dfn{triple-down} event, followed by
1402either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1403these events contain @samp{triple} instead of @samp{double}. If any
1404triple event has no binding, Emacs uses the binding that it would use
1405for the corresponding double event.
1406
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1407If you click a button three or more times and then press it again, the
1408events for the presses beyond the third are all triple events. Emacs
1409does not have separate event types for quadruple, quintuple, etc.@:
1410events. However, you can look at the event list to find out precisely
1411how many times the button was pressed.
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1412
1413@defun event-click-count event
1414This function returns the number of consecutive button presses that led
1415up to @var{event}. If @var{event} is a double-down, double-click or
1416double-drag event, the value is 2. If @var{event} is a triple event,
1417the value is 3 or greater. If @var{event} is an ordinary mouse event
1418(not a repeat event), the value is 1.
1419@end defun
1420
5504e99c 1421@defopt double-click-fuzz
f142f62a 1422To generate repeat events, successive mouse button presses must be at
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1423approximately the same screen position. The value of
1424@code{double-click-fuzz} specifies the maximum number of pixels the
5504e99c
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1425mouse may be moved (horizontally or vertically) between two successive
1426clicks to make a double-click.
99af9d83 1427
5504e99c
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1428This variable is also the threshold for motion of the mouse to count
1429as a drag.
1430@end defopt
1431
1432@defopt double-click-time
99af9d83 1433To generate repeat events, the number of milliseconds between
f142f62a 1434successive button presses must be less than the value of
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1435@code{double-click-time}. Setting @code{double-click-time} to
1436@code{nil} disables multi-click detection entirely. Setting it to
1437@code{t} removes the time limit; Emacs then detects multi-clicks by
1438position only.
5504e99c 1439@end defopt
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1440
1441@node Motion Events
1442@subsection Motion Events
1443@cindex motion event
1444@cindex mouse motion events
1445
1446Emacs sometimes generates @dfn{mouse motion} events to describe motion
1447of the mouse without any button activity. Mouse motion events are
1448represented by lists that look like this:
1449
1450@example
969fe9b5 1451(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1452@end example
1453
1454The second element of the list describes the current position of the
1455mouse, just as in a click event (@pxref{Click Events}).
1456
1457The special form @code{track-mouse} enables generation of motion events
1458within its body. Outside of @code{track-mouse} forms, Emacs does not
1459generate events for mere motion of the mouse, and these events do not
969fe9b5 1460appear. @xref{Mouse Tracking}.
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1461
1462@node Focus Events
1463@subsection Focus Events
1464@cindex focus event
1465
1466Window systems provide general ways for the user to control which window
1467gets keyboard input. This choice of window is called the @dfn{focus}.
1468When the user does something to switch between Emacs frames, that
1469generates a @dfn{focus event}. The normal definition of a focus event,
1470in the global keymap, is to select a new frame within Emacs, as the user
1471would expect. @xref{Input Focus}.
1472
1473Focus events are represented in Lisp as lists that look like this:
1474
1475@example
1476(switch-frame @var{new-frame})
1477@end example
1478
1479@noindent
1480where @var{new-frame} is the frame switched to.
1481
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1482Most X window managers are set up so that just moving the mouse into a
1483window is enough to set the focus there. Emacs appears to do this,
1484because it changes the cursor to solid in the new frame. However, there
1485is no need for the Lisp program to know about the focus change until
1486some other kind of input arrives. So Emacs generates a focus event only
1487when the user actually types a keyboard key or presses a mouse button in
1488the new frame; just moving the mouse between frames does not generate a
1489focus event.
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1490
1491A focus event in the middle of a key sequence would garble the
1492sequence. So Emacs never generates a focus event in the middle of a key
1493sequence. If the user changes focus in the middle of a key
1494sequence---that is, after a prefix key---then Emacs reorders the events
1495so that the focus event comes either before or after the multi-event key
1496sequence, and not within it.
1497
22697dac 1498@node Misc Events
7790d5cd 1499@subsection Miscellaneous System Events
22697dac 1500
7790d5cd 1501A few other event types represent occurrences within the system.
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1502
1503@table @code
1504@cindex @code{delete-frame} event
1505@item (delete-frame (@var{frame}))
1506This kind of event indicates that the user gave the window manager
1507a command to delete a particular window, which happens to be an Emacs frame.
1508
1509The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1510
1511@cindex @code{iconify-frame} event
1512@item (iconify-frame (@var{frame}))
1513This kind of event indicates that the user iconified @var{frame} using
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1514the window manager. Its standard definition is @code{ignore}; since the
1515frame has already been iconified, Emacs has no work to do. The purpose
1516of this event type is so that you can keep track of such events if you
1517want to.
22697dac 1518
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1519@cindex @code{make-frame-visible} event
1520@item (make-frame-visible (@var{frame}))
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1521This kind of event indicates that the user deiconified @var{frame} using
1522the window manager. Its standard definition is @code{ignore}; since the
d473987a 1523frame has already been made visible, Emacs has no work to do.
a9f0a989 1524
d2fab890
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1525@cindex @code{wheel-up} event
1526@cindex @code{wheel-down} event
1527@item (wheel-up @var{position})
1528@item (wheel-down @var{position})
dff3f9e1
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1529These kinds of event are generated by moving a mouse wheel. Their
1530usual meaning is a kind of scroll or zoom.
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1531
1532The element @var{position} is a list describing the position of the
1533event, in the same format as used in a mouse-click event.
1534
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1535This kind of event is generated only on some kinds of systems. On some
1536systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1537portable code, use the variables @code{mouse-wheel-up-event} and
1538@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1539what event types to expect for the mouse wheel.
a9f0a989
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1540
1541@cindex @code{drag-n-drop} event
1542@item (drag-n-drop @var{position} @var{files})
1543This kind of event is generated when a group of files is
1544selected in an application outside of Emacs, and then dragged and
1545dropped onto an Emacs frame.
1546
1547The element @var{position} is a list describing the position of the
1548event, in the same format as used in a mouse-click event, and
1549@var{files} is the list of file names that were dragged and dropped.
1550The usual way to handle this event is by visiting these files.
1551
1552This kind of event is generated, at present, only on some kinds of
1553systems.
7790d5cd 1554
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1555@cindex @code{help-echo} event
1556@item help-echo
1557This kind of event is generated when a mouse pointer moves onto a
1558portion of buffer text which has a @code{help-echo} text property.
1559The generated event has this form:
1560
1561@example
f75fbf43 1562(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
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1563@end example
1564
1565@noindent
1566The precise meaning of the event parameters and the way these
1567parameters are used to display the help-echo text are described in
1568@ref{Text help-echo}.
1569
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1570@cindex @code{usr1-signal} event
1571@cindex @code{usr2-signal} event
1572@item usr1-signal
1573@itemx usr2-signal
1574These events are generated when the Emacs process receives the signals
1575@code{SIGUSR1} and @code{SIGUSR2}. They contain no additional data
1576because signals do not carry additional information.
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1577@end table
1578
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1579 If one of these events arrives in the middle of a key sequence---that
1580is, after a prefix key---then Emacs reorders the events so that this
1581event comes either before or after the multi-event key sequence, not
1582within it.
1583
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1584@node Event Examples
1585@subsection Event Examples
1586
1587If the user presses and releases the left mouse button over the same
1588location, that generates a sequence of events like this:
1589
1590@smallexample
1591(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1592(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1593@end smallexample
1594
f142f62a 1595While holding the control key down, the user might hold down the
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1596second mouse button, and drag the mouse from one line to the next.
1597That produces two events, as shown here:
1598
1599@smallexample
1600(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1601(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1602 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1603@end smallexample
1604
f142f62a 1605While holding down the meta and shift keys, the user might press the
8db970a4 1606second mouse button on the window's mode line, and then drag the mouse
f142f62a 1607into another window. That produces a pair of events like these:
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1608
1609@smallexample
1610(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1611(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1612 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1613 -453816))
1614@end smallexample
1615
1616@node Classifying Events
1617@subsection Classifying Events
1618@cindex event type
1619
b22f3a19
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1620 Every event has an @dfn{event type}, which classifies the event for
1621key binding purposes. For a keyboard event, the event type equals the
1622event value; thus, the event type for a character is the character, and
1623the event type for a function key symbol is the symbol itself. For
4bdcd3ef 1624events that are lists, the event type is the symbol in the @sc{car} of
b22f3a19 1625the list. Thus, the event type is always a symbol or a character.
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1626
1627 Two events of the same type are equivalent where key bindings are
1628concerned; thus, they always run the same command. That does not
1629necessarily mean they do the same things, however, as some commands look
1630at the whole event to decide what to do. For example, some commands use
f142f62a 1631the location of a mouse event to decide where in the buffer to act.
8db970a4
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1632
1633 Sometimes broader classifications of events are useful. For example,
1634you might want to ask whether an event involved the @key{META} key,
1635regardless of which other key or mouse button was used.
1636
1637 The functions @code{event-modifiers} and @code{event-basic-type} are
1638provided to get such information conveniently.
1639
1640@defun event-modifiers event
f142f62a
RS
1641This function returns a list of the modifiers that @var{event} has. The
1642modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1643@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a 1644the modifiers list of a mouse event symbol always contains one of
5504e99c
LT
1645@code{click}, @code{drag}, and @code{down}. For double or triple
1646events, it also contains @code{double} or @code{triple}.
f142f62a 1647
5504e99c
LT
1648The argument @var{event} may be an entire event object, or just an
1649event type. If @var{event} is a symbol that has never been used in an
1650event that has been read as input in the current Emacs session, then
1651@code{event-modifiers} can return @code{nil}, even when @var{event}
1652actually has modifiers.
f142f62a
RS
1653
1654Here are some examples:
8db970a4
RS
1655
1656@example
1657(event-modifiers ?a)
1658 @result{} nil
5504e99c
LT
1659(event-modifiers ?A)
1660 @result{} (shift)
8db970a4
RS
1661(event-modifiers ?\C-a)
1662 @result{} (control)
1663(event-modifiers ?\C-%)
1664 @result{} (control)
1665(event-modifiers ?\C-\S-a)
1666 @result{} (control shift)
1667(event-modifiers 'f5)
1668 @result{} nil
1669(event-modifiers 's-f5)
1670 @result{} (super)
1671(event-modifiers 'M-S-f5)
1672 @result{} (meta shift)
1673(event-modifiers 'mouse-1)
1674 @result{} (click)
1675(event-modifiers 'down-mouse-1)
1676 @result{} (down)
1677@end example
1678
1679The modifiers list for a click event explicitly contains @code{click},
1680but the event symbol name itself does not contain @samp{click}.
1681@end defun
1682
1683@defun event-basic-type event
1684This function returns the key or mouse button that @var{event}
5504e99c
LT
1685describes, with all modifiers removed. The @var{event} argument is as
1686in @code{event-modifiers}. For example:
8db970a4
RS
1687
1688@example
1689(event-basic-type ?a)
1690 @result{} 97
1691(event-basic-type ?A)
1692 @result{} 97
1693(event-basic-type ?\C-a)
1694 @result{} 97
1695(event-basic-type ?\C-\S-a)
1696 @result{} 97
1697(event-basic-type 'f5)
1698 @result{} f5
1699(event-basic-type 's-f5)
1700 @result{} f5
1701(event-basic-type 'M-S-f5)
1702 @result{} f5
1703(event-basic-type 'down-mouse-1)
1704 @result{} mouse-1
1705@end example
1706@end defun
1707
1708@defun mouse-movement-p object
1709This function returns non-@code{nil} if @var{object} is a mouse movement
1710event.
1711@end defun
1712
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KH
1713@defun event-convert-list list
1714This function converts a list of modifier names and a basic event type
5504e99c
LT
1715to an event type which specifies all of them. The basic event type
1716must be the last element of the list. For example,
bfe721d1
KH
1717
1718@example
1719(event-convert-list '(control ?a))
1720 @result{} 1
1721(event-convert-list '(control meta ?a))
1722 @result{} -134217727
1723(event-convert-list '(control super f1))
1724 @result{} C-s-f1
1725@end example
1726@end defun
1727
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RS
1728@node Accessing Events
1729@subsection Accessing Events
2468d0c0
DL
1730@cindex mouse events, accessing the data
1731@cindex accessing data of mouse events
8db970a4
RS
1732
1733 This section describes convenient functions for accessing the data in
f142f62a 1734a mouse button or motion event.
8db970a4 1735
f142f62a 1736 These two functions return the starting or ending position of a
969fe9b5 1737mouse-button event, as a list of this form:
8db970a4 1738
f142f62a 1739@example
f51f93f6 1740(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
08988329
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1741 @var{object} @var{text-pos} (@var{col} . @var{row})
1742 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
f142f62a 1743@end example
8db970a4
RS
1744
1745@defun event-start event
1746This returns the starting position of @var{event}.
1747
1748If @var{event} is a click or button-down event, this returns the
1749location of the event. If @var{event} is a drag event, this returns the
1750drag's starting position.
1751@end defun
1752
1753@defun event-end event
1754This returns the ending position of @var{event}.
1755
1756If @var{event} is a drag event, this returns the position where the user
1757released the mouse button. If @var{event} is a click or button-down
1758event, the value is actually the starting position, which is the only
1759position such events have.
1760@end defun
1761
2468d0c0 1762@cindex mouse position list, accessing
6e41ce9c 1763 These functions take a position list as described above, and
969fe9b5 1764return various parts of it.
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RS
1765
1766@defun posn-window position
1767Return the window that @var{position} is in.
1768@end defun
1769
c5cb5297 1770@defun posn-area position
f51f93f6 1771Return the window area recorded in @var{position}. It returns @code{nil}
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KS
1772when the event occurred in the text area of the window; otherwise, it
1773is a symbol identifying the area in which the the event occurred.
1774@end defun
1775
8db970a4 1776@defun posn-point position
c5cb5297
KS
1777Return the buffer position in @var{position}. When the event occurred
1778in the text area of the window, in a marginal area, or on a fringe,
1779this is an integer specifying a buffer position. Otherwise, the value
1780is undefined.
1781@end defun
1782
8db970a4 1783@defun posn-x-y position
6e41ce9c
RS
1784Return the pixel-based x and y coordinates in @var{position}, as a
1785cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1786to the window given by @code{posn-window}.
1787
1788This example shows how to convert these window-relative coordinates
1789into frame-relative coordinates:
1790
1791@example
1792(defun frame-relative-coordinates (position)
1793 "Return frame-relative coordinates from POSITION."
1794 (let* ((x-y (posn-x-y position))
1795 (window (posn-window position))
1796 (edges (window-inside-pixel-edges window)))
1797 (cons (+ (car x-y) (car edges))
1798 (+ (cdr x-y) (cadr edges)))))
1799@end example
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1800@end defun
1801
1802@defun posn-col-row position
6e41ce9c
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1803Return the row and column (in units of the frame's default character
1804height and width) of @var{position}, as a cons cell @code{(@var{col} .
1805@var{row})}. These are computed from the @var{x} and @var{y} values
1806actually found in @var{position}.
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KS
1807@end defun
1808
1809@defun posn-actual-col-row position
1810Return the actual row and column in @var{position}, as a cons cell
1811@code{(@var{col} . @var{row})}. The values are the actual row number
6e41ce9c
RS
1812in the window, and the actual character number in that row. It returns
1813@code{nil} if @var{position} does not include actual positions values.
1814You can use @code{posn-col-row} to get approximate values.
8db970a4
RS
1815@end defun
1816
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KS
1817@defun posn-string position
1818Return the string object in @var{position}, either @code{nil}, or a
1819cons cell @code{(@var{string} . @var{string-pos})}.
1820@end defun
1821
1822@defun posn-image position
1823Return the image object in @var{position}, either @code{nil}, or an
1824image @code{(image ...)}.
1825@end defun
1826
f51f93f6 1827@defun posn-object position
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1828Return the image or string object in @var{position}, either
1829@code{nil}, an image @code{(image ...)}, or a cons cell
1830@code{(@var{string} . @var{string-pos})}.
f51f93f6
KS
1831@end defun
1832
1833@defun posn-object-x-y position
1834Return the pixel-based x and y coordinates relative to the upper left
08988329
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1835corner of the object in @var{position} as a cons cell @code{(@var{dx}
1836. @var{dy})}. If the @var{position} is a buffer position, return the
1837relative position in the character at that position.
1838@end defun
1839
1840@defun posn-object-width-height position
1841Return the pixel width and height of the object in @var{position} as a
1842cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1843is a buffer position, return the size of the character at that position.
f51f93f6
KS
1844@end defun
1845
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DL
1846@cindex mouse event, timestamp
1847@cindex timestamp of a mouse event
5504e99c 1848@defun posn-timestamp position
f51f93f6
KS
1849Return the timestamp in @var{position}. This is the time at which the
1850event occurred, in milliseconds.
6e41ce9c
RS
1851@end defun
1852
1853 These functions compute a position list given particular buffer
1854position or screen position. You can access the data in this position
1855list with the functions described above.
1856
1857@defun posn-at-point &optional pos window
1858This function returns a position list for position @var{pos} in
1859@var{window}. @var{pos} defaults to point in @var{window};
1860@var{window} defaults to the selected window.
1861
1862@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1863@var{window}.
1864@end defun
1865
cfa284c4 1866@defun posn-at-x-y x y &optional frame-or-window whole
6e41ce9c
RS
1867This function returns position information corresponding to pixel
1868coordinates @var{x} and @var{y} in a specified frame or window,
1869@var{frame-or-window}, which defaults to the selected window.
1870The coordinates @var{x} and @var{y} are relative to the
1871frame or window used.
cfa284c4
KS
1872If @var{whole} is @code{nil}, the coordinates are relative
1873to the window text area, otherwise they are relative to
1874the entire window area including scroll bars, margins and fringes.
8db970a4
RS
1875@end defun
1876
969fe9b5
RS
1877 These functions are useful for decoding scroll bar events.
1878
b22f3a19
RS
1879@defun scroll-bar-event-ratio event
1880This function returns the fractional vertical position of a scroll bar
1881event within the scroll bar. The value is a cons cell
1882@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1883is the fractional position.
1884@end defun
1885
8db970a4 1886@defun scroll-bar-scale ratio total
b22f3a19
RS
1887This function multiplies (in effect) @var{ratio} by @var{total},
1888rounding the result to an integer. The argument @var{ratio} is not a
1889number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1890value returned by @code{scroll-bar-event-ratio}.
8db970a4 1891
f142f62a
RS
1892This function is handy for scaling a position on a scroll bar into a
1893buffer position. Here's how to do that:
8db970a4
RS
1894
1895@example
1896(+ (point-min)
1897 (scroll-bar-scale
b22f3a19 1898 (posn-x-y (event-start event))
8db970a4
RS
1899 (- (point-max) (point-min))))
1900@end example
b22f3a19 1901
1911e6e5 1902Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1903of a pair of x and y coordinates.
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RS
1904@end defun
1905
1906@node Strings of Events
1907@subsection Putting Keyboard Events in Strings
2468d0c0
DL
1908@cindex keyboard events in strings
1909@cindex strings with keyboard events
8db970a4
RS
1910
1911 In most of the places where strings are used, we conceptualize the
1912string as containing text characters---the same kind of characters found
b22f3a19 1913in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1914conceptually contain keyboard characters; for example, they may be key
969fe9b5
RS
1915sequences or keyboard macro definitions. However, storing keyboard
1916characters in a string is a complex matter, for reasons of historical
1917compatibility, and it is not always possible.
1918
1919 We recommend that new programs avoid dealing with these complexities
1920by not storing keyboard events in strings. Here is how to do that:
1921
1922@itemize @bullet
1923@item
1924Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1925them for anything other than as arguments to @code{lookup-key} and
969fe9b5
RS
1926@code{define-key}. For example, you can use
1927@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1928@code{this-command-keys-vector} instead of @code{this-command-keys}.
1929
1930@item
1931Use vectors to write key sequence constants containing meta characters,
1932even when passing them directly to @code{define-key}.
1933
1934@item
1935When you have to look at the contents of a key sequence that might be a
1936string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1937first, to convert it to a list.
1938@end itemize
8db970a4 1939
969fe9b5
RS
1940 The complexities stem from the modifier bits that keyboard input
1941characters can include. Aside from the Meta modifier, none of these
1942modifier bits can be included in a string, and the Meta modifier is
1943allowed only in special cases.
1944
1945 The earliest GNU Emacs versions represented meta characters as codes
1946in the range of 128 to 255. At that time, the basic character codes
1947ranged from 0 to 127, so all keyboard character codes did fit in a
1948string. Many Lisp programs used @samp{\M-} in string constants to stand
1949for meta characters, especially in arguments to @code{define-key} and
1950similar functions, and key sequences and sequences of events were always
1951represented as strings.
1952
1953 When we added support for larger basic character codes beyond 127, and
1954additional modifier bits, we had to change the representation of meta
1955characters. Now the flag that represents the Meta modifier in a
1956character is
1957@tex
8241495d 1958@math{2^{27}}
969fe9b5 1959@end tex
37680279 1960@ifnottex
bfe721d1 19612**27
37680279 1962@end ifnottex
969fe9b5 1963and such numbers cannot be included in a string.
8db970a4 1964
969fe9b5
RS
1965 To support programs with @samp{\M-} in string constants, there are
1966special rules for including certain meta characters in a string.
1911e6e5
RS
1967Here are the rules for interpreting a string as a sequence of input
1968characters:
8db970a4
RS
1969
1970@itemize @bullet
1971@item
f142f62a
RS
1972If the keyboard character value is in the range of 0 to 127, it can go
1973in the string unchanged.
8db970a4
RS
1974
1975@item
bfe721d1 1976The meta variants of those characters, with codes in the range of
969fe9b5 1977@tex
8241495d 1978@math{2^{27}}
969fe9b5 1979@end tex
37680279 1980@ifnottex
bfe721d1 19812**27
37680279 1982@end ifnottex
bfe721d1 1983to
969fe9b5 1984@tex
8241495d 1985@math{2^{27} + 127},
969fe9b5 1986@end tex
37680279 1987@ifnottex
bfe721d1 19882**27+127,
37680279 1989@end ifnottex
bfe721d1
KH
1990can also go in the string, but you must change their
1991numeric values. You must set the
969fe9b5 1992@tex
8241495d 1993@math{2^{7}}
969fe9b5 1994@end tex
37680279 1995@ifnottex
bfe721d1 19962**7
37680279 1997@end ifnottex
bfe721d1 1998bit instead of the
969fe9b5 1999@tex
8241495d 2000@math{2^{27}}
969fe9b5 2001@end tex
37680279 2002@ifnottex
bfe721d1 20032**27
37680279 2004@end ifnottex
969fe9b5
RS
2005bit, resulting in a value between 128 and 255. Only a unibyte string
2006can include these codes.
2007
2008@item
ad800164 2009Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
8db970a4
RS
2010
2011@item
2012Other keyboard character events cannot fit in a string. This includes
2013keyboard events in the range of 128 to 255.
2014@end itemize
2015
f9f59935
RS
2016 Functions such as @code{read-key-sequence} that construct strings of
2017keyboard input characters follow these rules: they construct vectors
f142f62a 2018instead of strings, when the events won't fit in a string.
8db970a4
RS
2019
2020 When you use the read syntax @samp{\M-} in a string, it produces a
2021code in the range of 128 to 255---the same code that you get if you
2022modify the corresponding keyboard event to put it in the string. Thus,
2023meta events in strings work consistently regardless of how they get into
2024the strings.
2025
969fe9b5
RS
2026 However, most programs would do well to avoid these issues by
2027following the recommendations at the beginning of this section.
f142f62a 2028
8db970a4
RS
2029@node Reading Input
2030@section Reading Input
2031
969fe9b5 2032 The editor command loop reads key sequences using the function
8db970a4 2033@code{read-key-sequence}, which uses @code{read-event}. These and other
969fe9b5
RS
2034functions for event input are also available for use in Lisp programs.
2035See also @code{momentary-string-display} in @ref{Temporary Displays},
2036and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2037functions and variables for controlling terminal input modes and
4324b7ab
RS
2038debugging terminal input. @xref{Translating Input}, for features you
2039can use for translating or modifying input events while reading them.
8db970a4
RS
2040
2041 For higher-level input facilities, see @ref{Minibuffers}.
2042
2043@menu
2044* Key Sequence Input:: How to read one key sequence.
2045* Reading One Event:: How to read just one event.
b6954afd 2046* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 2047* Quoted Character Input:: Asking the user to specify a character.
f142f62a 2048* Event Input Misc:: How to reread or throw away input events.
8db970a4
RS
2049@end menu
2050
2051@node Key Sequence Input
2052@subsection Key Sequence Input
2053@cindex key sequence input
2054
2055 The command loop reads input a key sequence at a time, by calling
2056@code{read-key-sequence}. Lisp programs can also call this function;
2057for example, @code{describe-key} uses it to read the key to describe.
2058
ecbfc7e9 2059@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
8db970a4
RS
2060@cindex key sequence
2061This function reads a key sequence and returns it as a string or
f9f59935 2062vector. It keeps reading events until it has accumulated a complete key
8db970a4 2063sequence; that is, enough to specify a non-prefix command using the
5504e99c
LT
2064currently active keymaps. (Remember that a key sequence that starts
2065with a mouse event is read using the keymaps of the buffer in the
2066window that the mouse was in, not the current buffer.)
8db970a4
RS
2067
2068If the events are all characters and all can fit in a string, then
2069@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2070Otherwise, it returns a vector, since a vector can hold all kinds of
2071events---characters, symbols, and lists. The elements of the string or
2072vector are the events in the key sequence.
2073
ecbfc7e9
RS
2074The argument @var{prompt} is either a string to be displayed in the
2075echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2076The argument @var{continue-echo}, if non-@code{nil}, means to echo
2077this key as a continuation of the previous key.
2078
2079Normally any upper case event is converted to lower case if the
2080original event is undefined and the lower case equivalent is defined.
2081The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2082convert the last event to lower case. This is appropriate for reading
2083a key sequence to be defined.
2084
2085The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2086function should process a @code{switch-frame} event if the user
2087switches frames before typing anything. If the user switches frames
2088in the middle of a key sequence, or at the start of the sequence but
2089@var{switch-frame-ok} is @code{nil}, then the event will be put off
2090until after the current key sequence.
2091
2092The argument @var{command-loop}, if non-@code{nil}, means that this
2093key sequence is being read by something that will read commands one
2094after another. It should be @code{nil} if the caller will read just
2095one key sequence.
8db970a4
RS
2096
2097In the example below, the prompt @samp{?} is displayed in the echo area,
2098and the user types @kbd{C-x C-f}.
2099
2100@example
2101(read-key-sequence "?")
2102
2103@group
2104---------- Echo Area ----------
2105?@kbd{C-x C-f}
2106---------- Echo Area ----------
2107
2108 @result{} "^X^F"
2109@end group
2110@end example
969fe9b5
RS
2111
2112The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2113typed while reading with this function works like any other character,
2114and does not set @code{quit-flag}. @xref{Quitting}.
2115@end defun
2116
ecbfc7e9 2117@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
969fe9b5
RS
2118This is like @code{read-key-sequence} except that it always
2119returns the key sequence as a vector, never as a string.
2120@xref{Strings of Events}.
8db970a4
RS
2121@end defun
2122
8db970a4
RS
2123@cindex upper case key sequence
2124@cindex downcasing in @code{lookup-key}
b071e512
RS
2125If an input character is upper-case (or has the shift modifier) and
2126has no key binding, but its lower-case equivalent has one, then
2127@code{read-key-sequence} converts the character to lower case. Note
2128that @code{lookup-key} does not perform case conversion in this way.
8db970a4
RS
2129
2130The function @code{read-key-sequence} also transforms some mouse events.
2131It converts unbound drag events into click events, and discards unbound
bfe721d1
KH
2132button-down events entirely. It also reshuffles focus events and
2133miscellaneous window events so that they never appear in a key sequence
2134with any other events.
8db970a4 2135
2468d0c0
DL
2136@cindex @code{header-line} prefix key
2137@cindex @code{mode-line} prefix key
2138@cindex @code{vertical-line} prefix key
2139@cindex @code{horizontal-scroll-bar} prefix key
2140@cindex @code{vertical-scroll-bar} prefix key
2141@cindex @code{menu-bar} prefix key
2142@cindex mouse events, in special parts of frame
8db970a4 2143When mouse events occur in special parts of a window, such as a mode
f142f62a
RS
2144line or a scroll bar, the event type shows nothing special---it is the
2145same symbol that would normally represent that combination of mouse
f9f59935
RS
2146button and modifier keys. The information about the window part is kept
2147elsewhere in the event---in the coordinates. But
f142f62a 2148@code{read-key-sequence} translates this information into imaginary
080a57ba 2149``prefix keys'', all of which are symbols: @code{header-line},
2468d0c0
DL
2150@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2151@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2152meanings for mouse clicks in special window parts by defining key
2153sequences using these imaginary prefix keys.
f142f62a 2154
8db970a4 2155For example, if you call @code{read-key-sequence} and then click the
bfe721d1 2156mouse on the window's mode line, you get two events, like this:
8db970a4 2157
f142f62a 2158@example
8db970a4
RS
2159(read-key-sequence "Click on the mode line: ")
2160 @result{} [mode-line
f142f62a
RS
2161 (mouse-1
2162 (#<window 6 on NEWS> mode-line
2163 (40 . 63) 5959987))]
2164@end example
8db970a4 2165
f9f59935
RS
2166@defvar num-input-keys
2167@c Emacs 19 feature
2168This variable's value is the number of key sequences processed so far in
2169this Emacs session. This includes key sequences read from the terminal
2170and key sequences read from keyboard macros being executed.
2171@end defvar
2172
f9f59935
RS
2173@defvar num-nonmacro-input-events
2174This variable holds the total number of input events received so far
2175from the terminal---not counting those generated by keyboard macros.
2176@end defvar
2177
8db970a4
RS
2178@node Reading One Event
2179@subsection Reading One Event
2468d0c0
DL
2180@cindex reading a single event
2181@cindex event, reading only one
8db970a4 2182
b22f3a19 2183 The lowest level functions for command input are those that read a
8db970a4
RS
2184single event.
2185
5504e99c
LT
2186None of the three functions below suppresses quitting.
2187
b6954afd 2188@defun read-event &optional prompt inherit-input-method
8db970a4
RS
2189This function reads and returns the next event of command input, waiting
2190if necessary until an event is available. Events can come directly from
2191the user or from a keyboard macro.
2192
b6954afd
RS
2193If the optional argument @var{prompt} is non-@code{nil}, it should be a
2194string to display in the echo area as a prompt. Otherwise,
2195@code{read-event} does not display any message to indicate it is waiting
2196for input; instead, it prompts by echoing: it displays descriptions of
2197the events that led to or were read by the current command. @xref{The
2198Echo Area}.
8db970a4 2199
b6954afd
RS
2200If @var{inherit-input-method} is non-@code{nil}, then the current input
2201method (if any) is employed to make it possible to enter a
ad800164 2202non-@acronym{ASCII} character. Otherwise, input method handling is disabled
b6954afd 2203for reading this event.
2eb4136f 2204
8db970a4
RS
2205If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2206moves the cursor temporarily to the echo area, to the end of any message
2207displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 2208
5504e99c
LT
2209If @code{read-event} gets an event that is defined as a help character,
2210then in some cases @code{read-event} processes the event directly without
a9f0a989
RS
2211returning. @xref{Help Functions}. Certain other events, called
2212@dfn{special events}, are also processed directly within
2213@code{read-event} (@pxref{Special Events}).
2214
8db970a4
RS
2215Here is what happens if you call @code{read-event} and then press the
2216right-arrow function key:
2217
2218@example
2219@group
2220(read-event)
2221 @result{} right
2222@end group
2223@end example
f142f62a 2224@end defun
8db970a4 2225
b6954afd
RS
2226@defun read-char &optional prompt inherit-input-method
2227This function reads and returns a character of command input. If the
2228user generates an event which is not a character (i.e. a mouse click or
2229function key event), @code{read-char} signals an error. The arguments
2230work as in @code{read-event}.
8db970a4 2231
ad800164 2232In the first example, the user types the character @kbd{1} (@acronym{ASCII}
f142f62a
RS
2233code 49). The second example shows a keyboard macro definition that
2234calls @code{read-char} from the minibuffer using @code{eval-expression}.
2235@code{read-char} reads the keyboard macro's very next character, which
2236is @kbd{1}. Then @code{eval-expression} displays its return value in
2237the echo area.
8db970a4
RS
2238
2239@example
2240@group
2241(read-char)
2242 @result{} 49
2243@end group
2244
2245@group
bfe721d1 2246;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2247(symbol-function 'foo)
bfe721d1 2248 @result{} "^[:(read-char)^M1"
8db970a4
RS
2249@end group
2250@group
f142f62a 2251(execute-kbd-macro 'foo)
8db970a4
RS
2252 @print{} 49
2253 @result{} nil
2254@end group
2255@end example
2256@end defun
2257
b6954afd
RS
2258@defun read-char-exclusive &optional prompt inherit-input-method
2259This function reads and returns a character of command input. If the
2260user generates an event which is not a character,
2261@code{read-char-exclusive} ignores it and reads another event, until it
2262gets a character. The arguments work as in @code{read-event}.
2263@end defun
2264
2265@node Invoking the Input Method
2266@subsection Invoking the Input Method
2267
2268 The event-reading functions invoke the current input method, if any
2269(@pxref{Input Methods}). If the value of @code{input-method-function}
2270is non-@code{nil}, it should be a function; when @code{read-event} reads
2271a printing character (including @key{SPC}) with no modifier bits, it
2272calls that function, passing the character as an argument.
39d6d9bd
RS
2273
2274@defvar input-method-function
2275If this is non-@code{nil}, its value specifies the current input method
2276function.
2eb4136f 2277
6142d1d0 2278@strong{Warning:} don't bind this variable with @code{let}. It is often
2eb4136f
RS
2279buffer-local, and if you bind it around reading input (which is exactly
2280when you @emph{would} bind it), switching buffers asynchronously while
2281Emacs is waiting will cause the value to be restored in the wrong
2282buffer.
39d6d9bd
RS
2283@end defvar
2284
2285 The input method function should return a list of events which should
2286be used as input. (If the list is @code{nil}, that means there is no
2287input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2288processed before the events in @code{unread-command-events}
2289(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2290returned by the input method function are not passed to the input method
2291function again, even if they are printing characters with no modifier
2292bits.
2293
2294 If the input method function calls @code{read-event} or
2295@code{read-key-sequence}, it should bind @code{input-method-function} to
2296@code{nil} first, to prevent recursion.
2297
2298 The input method function is not called when reading the second and
b6954afd
RS
2299subsequent events of a key sequence. Thus, these characters are not
2300subject to input method processing. The input method function should
2301test the values of @code{overriding-local-map} and
2302@code{overriding-terminal-local-map}; if either of these variables is
2303non-@code{nil}, the input method should put its argument into a list and
2304return that list with no further processing.
39d6d9bd 2305
8db970a4
RS
2306@node Quoted Character Input
2307@subsection Quoted Character Input
2308@cindex quoted character input
2309
b22f3a19
RS
2310 You can use the function @code{read-quoted-char} to ask the user to
2311specify a character, and allow the user to specify a control or meta
2312character conveniently, either literally or as an octal character code.
2313The command @code{quoted-insert} uses this function.
8db970a4
RS
2314
2315@defun read-quoted-char &optional prompt
2316@cindex octal character input
2317@cindex control characters, reading
2318@cindex nonprinting characters, reading
2319This function is like @code{read-char}, except that if the first
969fe9b5
RS
2320character read is an octal digit (0-7), it reads any number of octal
2321digits (but stopping if a non-octal digit is found), and returns the
5504e99c
LT
2322character represented by that numeric character code. If the
2323character that terminates the sequence of octal digits is @key{RET},
2324it is discarded. Any other terminating character is used as input
2325after this function returns.
8db970a4
RS
2326
2327Quitting is suppressed when the first character is read, so that the
2328user can enter a @kbd{C-g}. @xref{Quitting}.
2329
2330If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2331user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2332by a single @samp{-}.
2333
2334In the following example, the user types in the octal number 177 (which
2335is 127 in decimal).
2336
2337@example
2338(read-quoted-char "What character")
2339
2340@group
2341---------- Echo Area ----------
5504e99c 2342What character @kbd{1 7 7}-
8db970a4
RS
2343---------- Echo Area ----------
2344
2345 @result{} 127
2346@end group
2347@end example
2348@end defun
2349
b22f3a19 2350@need 2000
f142f62a
RS
2351@node Event Input Misc
2352@subsection Miscellaneous Event Input Features
2353
2354This section describes how to ``peek ahead'' at events without using
2355them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2356input. See also the function @code{read-passwd} (@pxref{Reading a
2357Password}).
8db970a4
RS
2358
2359@defvar unread-command-events
2360@cindex next input
2361@cindex peeking at input
2362This variable holds a list of events waiting to be read as command
f142f62a
RS
2363input. The events are used in the order they appear in the list, and
2364removed one by one as they are used.
8db970a4 2365
f9f59935 2366The variable is needed because in some cases a function reads an event
f142f62a
RS
2367and then decides not to use it. Storing the event in this variable
2368causes it to be processed normally, by the command loop or by the
2369functions to read command input.
8db970a4
RS
2370
2371@cindex prefix argument unreading
2372For example, the function that implements numeric prefix arguments reads
2373any number of digits. When it finds a non-digit event, it must unread
2374the event so that it can be read normally by the command loop.
177c0ea7 2375Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2376special meaning in a search, because these events should exit the search
2377and then execute normally.
2378
b22f3a19
RS
2379The reliable and easy way to extract events from a key sequence so as to
2380put them in @code{unread-command-events} is to use
f142f62a 2381@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
RS
2382
2383Normally you add events to the front of this list, so that the events
2384most recently unread will be reread first.
8db970a4
RS
2385@end defvar
2386
969fe9b5
RS
2387@defun listify-key-sequence key
2388This function converts the string or vector @var{key} to a list of
2389individual events, which you can put in @code{unread-command-events}.
2390@end defun
2391
8db970a4
RS
2392@defvar unread-command-char
2393This variable holds a character to be read as command input.
2394A value of -1 means ``empty''.
2395
f142f62a 2396This variable is mostly obsolete now that you can use
8db970a4
RS
2397@code{unread-command-events} instead; it exists only to support programs
2398written for Emacs versions 18 and earlier.
2399@end defvar
2400
8db970a4
RS
2401@defun input-pending-p
2402@cindex waiting for command key input
2403This function determines whether any command input is currently
2404available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2405there is available input, @code{nil} otherwise. On rare occasions it
2406may return @code{t} when no input is available.
8db970a4
RS
2407@end defun
2408
2409@defvar last-input-event
969fe9b5 2410@defvarx last-input-char
f142f62a 2411This variable records the last terminal input event read, whether
8db970a4
RS
2412as part of a command or explicitly by a Lisp program.
2413
f142f62a 2414In the example below, the Lisp program reads the character @kbd{1},
ad800164 2415@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2416while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2417this expression) remains the value of @code{last-command-event}.
8db970a4
RS
2418
2419@example
2420@group
2421(progn (print (read-char))
f142f62a
RS
2422 (print last-command-event)
2423 last-input-event)
8db970a4
RS
2424 @print{} 49
2425 @print{} 5
2426 @result{} 49
2427@end group
2428@end example
2429
2430The alias @code{last-input-char} exists for compatibility with
2431Emacs version 18.
2432@end defvar
2433
a5034239
RS
2434@defmac while-no-input body...
2435This construct runs the @var{body} forms and returns the value
2436of the last one---but only if no input arrives. If any input
2437arrives during the execution of the @var{body} forms, it aborts
2438them (working much like a quit), and the @code{while-no-input}
2439form returns @code{nil}.
2440
2441If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2442arrival of input during those parts won't cause an abort until
2443the end of that part.
2444@end defmac
2445
8db970a4
RS
2446@defun discard-input
2447@cindex flush input
2448@cindex discard input
2449@cindex terminate keyboard macro
2450This function discards the contents of the terminal input buffer and
2451cancels any keyboard macro that might be in the process of definition.
2452It returns @code{nil}.
2453
2454In the following example, the user may type a number of characters right
2455after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2456finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2457during the sleep.
8db970a4
RS
2458
2459@example
2460(progn (sleep-for 2)
f142f62a 2461 (discard-input))
8db970a4
RS
2462 @result{} nil
2463@end example
2464@end defun
2465
f9f59935
RS
2466@node Special Events
2467@section Special Events
2468
2469@cindex special events
2470Special events are handled at a very low level---as soon as they are
2471read. The @code{read-event} function processes these events itself, and
5504e99c
LT
2472never returns them. Instead, it keeps waiting for the first event
2473that is not special and returns that one.
f9f59935
RS
2474
2475Events that are handled in this way do not echo, they are never grouped
2476into key sequences, and they never appear in the value of
2477@code{last-command-event} or @code{(this-command-keys)}. They do not
2478discard a numeric argument, they cannot be unread with
2479@code{unread-command-events}, they may not appear in a keyboard macro,
2480and they are not recorded in a keyboard macro while you are defining
2481one.
2482
2483These events do, however, appear in @code{last-input-event} immediately
2484after they are read, and this is the way for the event's definition to
2485find the actual event.
2486
2487The events types @code{iconify-frame}, @code{make-frame-visible} and
2488@code{delete-frame} are normally handled in this way. The keymap which
2489defines how to handle special events---and which events are special---is
2490in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2491
8db970a4
RS
2492@node Waiting
2493@section Waiting for Elapsed Time or Input
2494@cindex pausing
2495@cindex waiting
2496
f142f62a
RS
2497 The wait functions are designed to wait for a certain amount of time
2498to pass or until there is input. For example, you may wish to pause in
2499the middle of a computation to allow the user time to view the display.
2500@code{sit-for} pauses and updates the screen, and returns immediately if
2501input comes in, while @code{sleep-for} pauses without updating the
2502screen.
8db970a4 2503
14bd0b09 2504@defun sit-for seconds &optional nodisp
8db970a4
RS
2505This function performs redisplay (provided there is no pending input
2506from the user), then waits @var{seconds} seconds, or until input is
f142f62a 2507available. The value is @code{t} if @code{sit-for} waited the full
177c0ea7 2508time with no input arriving (see @code{input-pending-p} in @ref{Event
f142f62a 2509Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2510
bfe721d1
KH
2511The argument @var{seconds} need not be an integer. If it is a floating
2512point number, @code{sit-for} waits for a fractional number of seconds.
2513Some systems support only a whole number of seconds; on these systems,
2514@var{seconds} is rounded down.
2515
8241495d
RS
2516The expression @code{(sit-for 0)} is a convenient way to request a
2517redisplay, without any delay. @xref{Forcing Redisplay}.
8db970a4
RS
2518
2519If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2520redisplay, but it still returns as soon as input is available (or when
2521the timeout elapses).
2522
22697dac
KH
2523Iconifying or deiconifying a frame makes @code{sit-for} return, because
2524that generates an event. @xref{Misc Events}.
2525
8db970a4
RS
2526The usual purpose of @code{sit-for} is to give the user time to read
2527text that you display.
14bd0b09
RS
2528
2529It is also possible to call @code{sit-for} with three arguments,
2530as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2531but that is considered obsolete.
8db970a4
RS
2532@end defun
2533
2534@defun sleep-for seconds &optional millisec
2535This function simply pauses for @var{seconds} seconds without updating
2536the display. It pays no attention to available input. It returns
2537@code{nil}.
2538
bfe721d1
KH
2539The argument @var{seconds} need not be an integer. If it is a floating
2540point number, @code{sleep-for} waits for a fractional number of seconds.
2541Some systems support only a whole number of seconds; on these systems,
2542@var{seconds} is rounded down.
2543
8db970a4
RS
2544The optional argument @var{millisec} specifies an additional waiting
2545period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2546@var{seconds}. If the system doesn't support waiting fractions of a
2547second, you get an error if you specify nonzero @var{millisec}.
8db970a4
RS
2548
2549Use @code{sleep-for} when you wish to guarantee a delay.
2550@end defun
2551
2552 @xref{Time of Day}, for functions to get the current time.
2553
2554@node Quitting
2555@section Quitting
2556@cindex @kbd{C-g}
2557@cindex quitting
34c0b12e 2558@cindex interrupt Lisp functions
8db970a4 2559
b22f3a19
RS
2560 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2561@dfn{quit} whatever it is doing. This means that control returns to the
2562innermost active command loop.
8db970a4
RS
2563
2564 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2565does not cause a quit; it acts as an ordinary input character. In the
2566simplest case, you cannot tell the difference, because @kbd{C-g}
2567normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2568However, when @kbd{C-g} follows a prefix key, they combine to form an
2569undefined key. The effect is to cancel the prefix key as well as any
2570prefix argument.
8db970a4
RS
2571
2572 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2573of the minibuffer. This means, in effect, that it exits the minibuffer
2574and then quits. (Simply quitting would return to the command loop
2575@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2576directly when the command reader is reading input is so that its meaning
2577can be redefined in the minibuffer in this way. @kbd{C-g} following a
2578prefix key is not redefined in the minibuffer, and it has its normal
2579effect of canceling the prefix key and prefix argument. This too
f142f62a 2580would not be possible if @kbd{C-g} always quit directly.
8db970a4 2581
b22f3a19 2582 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2583@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2584times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
RS
2585non-@code{nil} in any way thus causes a quit.
2586
f142f62a 2587 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2588special places that check @code{quit-flag}. The reason for this is
8db970a4 2589that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2590internal state. Because quitting is delayed until a safe place, quitting
8db970a4
RS
2591cannot make Emacs crash.
2592
2593 Certain functions such as @code{read-key-sequence} or
2594@code{read-quoted-char} prevent quitting entirely even though they wait
2595for input. Instead of quitting, @kbd{C-g} serves as the requested
2596input. In the case of @code{read-key-sequence}, this serves to bring
2597about the special behavior of @kbd{C-g} in the command loop. In the
2598case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2599to quote a @kbd{C-g}.
8db970a4 2600
34c0b12e 2601@cindex prevent quitting
8db970a4
RS
2602 You can prevent quitting for a portion of a Lisp function by binding
2603the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2604although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2605usual result of this---a quit---is prevented. Eventually,
2606@code{inhibit-quit} will become @code{nil} again, such as when its
2607binding is unwound at the end of a @code{let} form. At that time, if
2608@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2609immediately. This behavior is ideal when you wish to make sure that
2610quitting does not happen within a ``critical section'' of the program.
8db970a4
RS
2611
2612@cindex @code{read-quoted-char} quitting
2613 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2614handled in a special way that does not involve quitting. This is done
f142f62a 2615by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2616setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2617becomes @code{nil} again. This excerpt from the definition of
2618@code{read-quoted-char} shows how this is done; it also shows that
2619normal quitting is permitted after the first character of input.
2620
2621@example
2622(defun read-quoted-char (&optional prompt)
2623 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2624 (let ((message-log-max nil) done (first t) (code 0) char)
2625 (while (not done)
2626 (let ((inhibit-quit first)
2627 @dots{})
2628 (and prompt (message "%s-" prompt))
2629 (setq char (read-event))
2630 (if inhibit-quit (setq quit-flag nil)))
2631 @r{@dots{}set the variable @code{code}@dots{}})
2632 code))
8db970a4
RS
2633@end example
2634
2635@defvar quit-flag
f142f62a
RS
2636If this variable is non-@code{nil}, then Emacs quits immediately, unless
2637@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2638@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2639@end defvar
2640
2641@defvar inhibit-quit
2642This variable determines whether Emacs should quit when @code{quit-flag}
2643is set to a value other than @code{nil}. If @code{inhibit-quit} is
2644non-@code{nil}, then @code{quit-flag} has no special effect.
2645@end defvar
2646
5504e99c
LT
2647@defmac with-local-quit forms@dots{}
2648This macro executes @var{forms} in sequence, but allows quitting, at
2649least locally, within @var{body} even if @code{inhibit-quit} was
2650non-@code{nil} outside this construct. It returns the value of the
eab463f6
RS
2651last form in @var{forms}, unless exited by quitting, in which case
2652it returns @code{nil}.
5504e99c
LT
2653
2654If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
2655it only executes the @var{forms}, and setting @code{quit-flag} causes
2656a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2657that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2658triggers a special kind of local quit. This ends the execution of
2659@var{forms} and exits the @code{with-local-quit} form with
2660@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2661will happen as soon as that is allowed. If @code{quit-flag} is
2662already non-@code{nil} at the beginning of @var{forms}, the local quit
2663happens immediately and they don't execute at all.
2664
2665This macro is mainly useful in functions that can be called from
2666timers, @code{pre-command-hook}, @code{post-command-hook} and other
2667places where @code{inhibit-quit} is normally bound to @code{t}.
2668@end defmac
2669
8db970a4
RS
2670@deffn Command keyboard-quit
2671This function signals the @code{quit} condition with @code{(signal 'quit
2672nil)}. This is the same thing that quitting does. (See @code{signal}
2673in @ref{Errors}.)
2674@end deffn
2675
2676 You can specify a character other than @kbd{C-g} to use for quitting.
2677See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2678
8db970a4
RS
2679@node Prefix Command Arguments
2680@section Prefix Command Arguments
2681@cindex prefix argument
2682@cindex raw prefix argument
2683@cindex numeric prefix argument
2684
2685 Most Emacs commands can use a @dfn{prefix argument}, a number
2686specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2687with prefix keys.) The prefix argument is at all times represented by a
2688value, which may be @code{nil}, meaning there is currently no prefix
2689argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2690
2691 There are two representations of the prefix argument: @dfn{raw} and
2692@dfn{numeric}. The editor command loop uses the raw representation
2693internally, and so do the Lisp variables that store the information, but
2694commands can request either representation.
2695
2696 Here are the possible values of a raw prefix argument:
2697
2698@itemize @bullet
2699@item
2700@code{nil}, meaning there is no prefix argument. Its numeric value is
27011, but numerous commands make a distinction between @code{nil} and the
2702integer 1.
2703
2704@item
2705An integer, which stands for itself.
2706
2707@item
2708A list of one element, which is an integer. This form of prefix
2709argument results from one or a succession of @kbd{C-u}'s with no
2710digits. The numeric value is the integer in the list, but some
2711commands make a distinction between such a list and an integer alone.
2712
2713@item
2714The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2715typed, without following digits. The equivalent numeric value is
2716@minus{}1, but some commands make a distinction between the integer
2717@minus{}1 and the symbol @code{-}.
2718@end itemize
2719
f142f62a
RS
2720We illustrate these possibilities by calling the following function with
2721various prefixes:
8db970a4
RS
2722
2723@example
2724@group
2725(defun display-prefix (arg)
2726 "Display the value of the raw prefix arg."
2727 (interactive "P")
2728 (message "%s" arg))
2729@end group
2730@end example
2731
2732@noindent
2733Here are the results of calling @code{display-prefix} with various
2734raw prefix arguments:
2735
2736@example
2737 M-x display-prefix @print{} nil
2738
2739C-u M-x display-prefix @print{} (4)
2740
2741C-u C-u M-x display-prefix @print{} (16)
2742
2743C-u 3 M-x display-prefix @print{} 3
2744
2745M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2746
177c0ea7 2747C-u - M-x display-prefix @print{} -
8db970a4 2748
f142f62a 2749M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2750
177c0ea7 2751C-u - 7 M-x display-prefix @print{} -7
8db970a4 2752
f142f62a 2753M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2754@end example
2755
2756 Emacs uses two variables to store the prefix argument:
2757@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2758@code{universal-argument} that set up prefix arguments for other
2759commands store them in @code{prefix-arg}. In contrast,
2760@code{current-prefix-arg} conveys the prefix argument to the current
2761command, so setting it has no effect on the prefix arguments for future
2762commands.
2763
2764 Normally, commands specify which representation to use for the prefix
2765argument, either numeric or raw, in the @code{interactive} declaration.
b22f3a19 2766(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2767value of the prefix argument directly in the variable
2768@code{current-prefix-arg}, but this is less clean.
2769
f142f62a
RS
2770@defun prefix-numeric-value arg
2771This function returns the numeric meaning of a valid raw prefix argument
2772value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2773If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2774value @minus{}1 is returned; if it is a number, that number is returned;
4bdcd3ef 2775if it is a list, the @sc{car} of that list (which should be a number) is
b22f3a19 2776returned.
f142f62a
RS
2777@end defun
2778
2779@defvar current-prefix-arg
2780This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2781command. Commands may examine it directly, but the usual method for
2782accessing it is with @code{(interactive "P")}.
f142f62a
RS
2783@end defvar
2784
2785@defvar prefix-arg
2786The value of this variable is the raw prefix argument for the
f9f59935
RS
2787@emph{next} editing command. Commands such as @code{universal-argument}
2788that specify prefix arguments for the following command work by setting
2789this variable.
03c6b7f6
RS
2790@end defvar
2791
03c6b7f6
RS
2792@defvar last-prefix-arg
2793The raw prefix argument value used by the previous command.
f142f62a
RS
2794@end defvar
2795
f9f59935
RS
2796 The following commands exist to set up prefix arguments for the
2797following command. Do not call them for any other reason.
8db970a4
RS
2798
2799@deffn Command universal-argument
2800This command reads input and specifies a prefix argument for the
2801following command. Don't call this command yourself unless you know
2802what you are doing.
2803@end deffn
2804
2805@deffn Command digit-argument arg
2806This command adds to the prefix argument for the following command. The
2807argument @var{arg} is the raw prefix argument as it was before this
2808command; it is used to compute the updated prefix argument. Don't call
2809this command yourself unless you know what you are doing.
2810@end deffn
2811
2812@deffn Command negative-argument arg
2813This command adds to the numeric argument for the next command. The
2814argument @var{arg} is the raw prefix argument as it was before this
2815command; its value is negated to form the new prefix argument. Don't
2816call this command yourself unless you know what you are doing.
2817@end deffn
2818
8db970a4
RS
2819@node Recursive Editing
2820@section Recursive Editing
2821@cindex recursive command loop
2822@cindex recursive editing level
2823@cindex command loop, recursive
2824
f142f62a
RS
2825 The Emacs command loop is entered automatically when Emacs starts up.
2826This top-level invocation of the command loop never exits; it keeps
2827running as long as Emacs does. Lisp programs can also invoke the
2828command loop. Since this makes more than one activation of the command
2829loop, we call it @dfn{recursive editing}. A recursive editing level has
2830the effect of suspending whatever command invoked it and permitting the
2831user to do arbitrary editing before resuming that command.
8db970a4
RS
2832
2833 The commands available during recursive editing are the same ones
2834available in the top-level editing loop and defined in the keymaps.
2835Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2836return to the recursive editing level when they finish. (The special
2837commands for exiting are always available, but they do nothing when
2838recursive editing is not in progress.)
8db970a4
RS
2839
2840 All command loops, including recursive ones, set up all-purpose error
2841handlers so that an error in a command run from the command loop will
2842not exit the loop.
2843
2844@cindex minibuffer input
2845 Minibuffer input is a special kind of recursive editing. It has a few
2846special wrinkles, such as enabling display of the minibuffer and the
2847minibuffer window, but fewer than you might suppose. Certain keys
2848behave differently in the minibuffer, but that is only because of the
2849minibuffer's local map; if you switch windows, you get the usual Emacs
2850commands.
2851
2852@cindex @code{throw} example
2853@kindex exit
2854@cindex exit recursive editing
2855@cindex aborting
2856 To invoke a recursive editing level, call the function
2857@code{recursive-edit}. This function contains the command loop; it also
2858contains a call to @code{catch} with tag @code{exit}, which makes it
2859possible to exit the recursive editing level by throwing to @code{exit}
2860(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2861then @code{recursive-edit} returns normally to the function that called
2862it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2863Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2864control returns to the command loop one level up. This is called
2865@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2866
2867 Most applications should not use recursive editing, except as part of
2868using the minibuffer. Usually it is more convenient for the user if you
2869change the major mode of the current buffer temporarily to a special
b22f3a19
RS
2870major mode, which should have a command to go back to the previous mode.
2871(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2872give the user different text to edit ``recursively'', create and select
2873a new buffer in a special mode. In this mode, define a command to
2874complete the processing and go back to the previous buffer. (The
2875@kbd{m} command in Rmail does this.)
8db970a4
RS
2876
2877 Recursive edits are useful in debugging. You can insert a call to
2878@code{debug} into a function definition as a sort of breakpoint, so that
2879you can look around when the function gets there. @code{debug} invokes
2880a recursive edit but also provides the other features of the debugger.
2881
2882 Recursive editing levels are also used when you type @kbd{C-r} in
2883@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2884
2885@defun recursive-edit
2886@cindex suspend evaluation
2887This function invokes the editor command loop. It is called
2888automatically by the initialization of Emacs, to let the user begin
2889editing. When called from a Lisp program, it enters a recursive editing
2890level.
2891
2892 In the following example, the function @code{simple-rec} first
2893advances point one word, then enters a recursive edit, printing out a
2894message in the echo area. The user can then do any editing desired, and
2895then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2896
2897@example
2898(defun simple-rec ()
2899 (forward-word 1)
f142f62a 2900 (message "Recursive edit in progress")
8db970a4
RS
2901 (recursive-edit)
2902 (forward-word 1))
2903 @result{} simple-rec
2904(simple-rec)
2905 @result{} nil
2906@end example
2907@end defun
2908
2909@deffn Command exit-recursive-edit
2910This function exits from the innermost recursive edit (including
2911minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 2912nil)}.
8db970a4
RS
2913@end deffn
2914
2915@deffn Command abort-recursive-edit
2916This function aborts the command that requested the innermost recursive
177c0ea7 2917edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
2918after exiting the recursive edit. Its definition is effectively
2919@code{(throw 'exit t)}. @xref{Quitting}.
2920@end deffn
2921
2922@deffn Command top-level
2923This function exits all recursive editing levels; it does not return a
2924value, as it jumps completely out of any computation directly back to
2925the main command loop.
2926@end deffn
2927
2928@defun recursion-depth
2929This function returns the current depth of recursive edits. When no
2930recursive edit is active, it returns 0.
2931@end defun
2932
2933@node Disabling Commands
2934@section Disabling Commands
2935@cindex disabled command
2936
2937 @dfn{Disabling a command} marks the command as requiring user
2938confirmation before it can be executed. Disabling is used for commands
2939which might be confusing to beginning users, to prevent them from using
2940the commands by accident.
2941
2942@kindex disabled
2943 The low-level mechanism for disabling a command is to put a
2944non-@code{nil} @code{disabled} property on the Lisp symbol for the
2945command. These properties are normally set up by the user's
a40d4712 2946init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
2947
2948@example
2949(put 'upcase-region 'disabled t)
2950@end example
2951
2952@noindent
a40d4712
PR
2953For a few commands, these properties are present by default (you can
2954remove them in your init file if you wish).
8db970a4 2955
f142f62a
RS
2956 If the value of the @code{disabled} property is a string, the message
2957saying the command is disabled includes that string. For example:
8db970a4
RS
2958
2959@example
2960(put 'delete-region 'disabled
2961 "Text deleted this way cannot be yanked back!\n")
2962@end example
2963
2964 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2965what happens when a disabled command is invoked interactively.
2966Disabling a command has no effect on calling it as a function from Lisp
2967programs.
2968
2969@deffn Command enable-command command
5504e99c
LT
2970Allow @var{command} (a symbol) to be executed without special
2971confirmation from now on, and alter the user's init file (@pxref{Init
a40d4712 2972File}) so that this will apply to future sessions.
8db970a4
RS
2973@end deffn
2974
2975@deffn Command disable-command command
f142f62a 2976Require special confirmation to execute @var{command} from now on, and
5504e99c 2977alter the user's init file so that this will apply to future sessions.
8db970a4
RS
2978@end deffn
2979
de700726
LT
2980@defvar disabled-command-function
2981The value of this variable should be a function. When the user
2982invokes a disabled command interactively, this function is called
2983instead of the disabled command. It can use @code{this-command-keys}
2984to determine what the user typed to run the command, and thus find the
2985command itself.
8db970a4 2986
de700726
LT
2987The value may also be @code{nil}. Then all commands work normally,
2988even disabled ones.
2989
2990By default, the value is a function that asks the user whether to
2991proceed.
8db970a4
RS
2992@end defvar
2993
2994@node Command History
2995@section Command History
2996@cindex command history
2997@cindex complex command
2998@cindex history of commands
2999
3000 The command loop keeps a history of the complex commands that have
3001been executed, to make it convenient to repeat these commands. A
3002@dfn{complex command} is one for which the interactive argument reading
3003uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 3004@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
3005specification reads an argument from the minibuffer. Explicit use of
3006the minibuffer during the execution of the command itself does not cause
3007the command to be considered complex.
3008
3009@defvar command-history
3010This variable's value is a list of recent complex commands, each
3011represented as a form to evaluate. It continues to accumulate all
a9f0a989 3012complex commands for the duration of the editing session, but when it
b18531e5
RS
3013reaches the maximum size (@pxref{Minibuffer History}), the oldest
3014elements are deleted as new ones are added.
8db970a4
RS
3015
3016@example
3017@group
3018command-history
3019@result{} ((switch-to-buffer "chistory.texi")
3020 (describe-key "^X^[")
3021 (visit-tags-table "~/emacs/src/")
3022 (find-tag "repeat-complex-command"))
3023@end group
3024@end example
3025@end defvar
3026
3027 This history list is actually a special case of minibuffer history
3028(@pxref{Minibuffer History}), with one special twist: the elements are
3029expressions rather than strings.
3030
3031 There are a number of commands devoted to the editing and recall of
3032previous commands. The commands @code{repeat-complex-command}, and
3033@code{list-command-history} are described in the user manual
3034(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 3035minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
3036
3037@node Keyboard Macros
3038@section Keyboard Macros
3039@cindex keyboard macros
3040
3041 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
3042be considered a command and made the definition of a key. The Lisp
3043representation of a keyboard macro is a string or vector containing the
3044events. Don't confuse keyboard macros with Lisp macros
3045(@pxref{Macros}).
8db970a4 3046
5504e99c 3047@defun execute-kbd-macro kbdmacro &optional count loopfunc
f9f59935
RS
3048This function executes @var{kbdmacro} as a sequence of events. If
3049@var{kbdmacro} is a string or vector, then the events in it are executed
8db970a4
RS
3050exactly as if they had been input by the user. The sequence is
3051@emph{not} expected to be a single key sequence; normally a keyboard
3052macro definition consists of several key sequences concatenated.
3053
f9f59935
RS
3054If @var{kbdmacro} is a symbol, then its function definition is used in
3055place of @var{kbdmacro}. If that is another symbol, this process repeats.
8db970a4
RS
3056Eventually the result should be a string or vector. If the result is
3057not a symbol, string, or vector, an error is signaled.
3058
f9f59935
RS
3059The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3060many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3061executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 3062encounters an error or a failing search.
f9f59935 3063
5504e99c
LT
3064If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3065without arguments, prior to each iteration of the macro. If
3066@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3067
f9f59935 3068@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
8db970a4
RS
3069@end defun
3070
5504e99c 3071@defvar executing-kbd-macro
8db970a4
RS
3072This variable contains the string or vector that defines the keyboard
3073macro that is currently executing. It is @code{nil} if no macro is
f9f59935 3074currently executing. A command can test this variable so as to behave
f142f62a
RS
3075differently when run from an executing macro. Do not set this variable
3076yourself.
8db970a4
RS
3077@end defvar
3078
3079@defvar defining-kbd-macro
5504e99c
LT
3080This variable is non-@code{nil} if and only if a keyboard macro is
3081being defined. A command can test this variable so as to behave
f9597b5b
LT
3082differently while a macro is being defined. The value is
3083@code{append} while appending to the definition of an existing macro.
3084The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3085@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 3086
bfe721d1
KH
3087The variable is always local to the current terminal and cannot be
3088buffer-local. @xref{Multiple Displays}.
3089@end defvar
3090
3091@defvar last-kbd-macro
3092This variable is the definition of the most recently defined keyboard
3093macro. Its value is a string or vector, or @code{nil}.
3094
3095The variable is always local to the current terminal and cannot be
22697dac 3096buffer-local. @xref{Multiple Displays}.
8db970a4
RS
3097@end defvar
3098
2842de30
EZ
3099@defvar kbd-macro-termination-hook
3100This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3101macro terminates, regardless of what caused it to terminate (reaching
3102the macro end or an error which ended the macro prematurely).
3103@end defvar
ab5796a9
MB
3104
3105@ignore
3106 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3107@end ignore