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[bpt/emacs.git] / lispref / commands.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
fd897522 3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999
177c0ea7 4@c Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
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16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
b22f3a19 77@xref{Hooks}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
84@code{this-command} describes the command that just ran, and
b22f3a19 85@code{last-command} describes the command before that. @xref{Hooks}.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95command does.
96
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97@node Defining Commands
98@section Defining Commands
99@cindex defining commands
100@cindex commands, defining
101@cindex functions, making them interactive
102@cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
b22f3a19 105level, a form that calls the special form @code{interactive}. This
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106form does nothing when actually executed, but its presence serves as a
107flag to indicate that interactive calling is permitted. Its argument
108controls the reading of arguments for an interactive call.
109
110@menu
111* Using Interactive:: General rules for @code{interactive}.
112* Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114* Interactive Examples:: Examples of how to read interactive arguments.
115@end menu
116
117@node Using Interactive
118@subsection Using @code{interactive}
119
120 This section describes how to write the @code{interactive} form that
2842de30 121makes a Lisp function an interactively-callable command, and how to
caae20c7 122examine a commands's @code{interactive} form.
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123
124@defspec interactive arg-descriptor
125@cindex argument descriptors
126This special form declares that the function in which it appears is a
127command, and that it may therefore be called interactively (via
128@kbd{M-x} or by entering a key sequence bound to it). The argument
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129@var{arg-descriptor} declares how to compute the arguments to the
130command when the command is called interactively.
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131
132A command may be called from Lisp programs like any other function, but
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133then the caller supplies the arguments and @var{arg-descriptor} has no
134effect.
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135
136The @code{interactive} form has its effect because the command loop
137(actually, its subroutine @code{call-interactively}) scans through the
138function definition looking for it, before calling the function. Once
139the function is called, all its body forms including the
140@code{interactive} form are executed, but at this time
141@code{interactive} simply returns @code{nil} without even evaluating its
142argument.
143@end defspec
144
145There are three possibilities for the argument @var{arg-descriptor}:
146
147@itemize @bullet
148@item
149It may be omitted or @code{nil}; then the command is called with no
150arguments. This leads quickly to an error if the command requires one
151or more arguments.
152
153@item
154It may be a Lisp expression that is not a string; then it should be a
155form that is evaluated to get a list of arguments to pass to the
156command.
157@cindex argument evaluation form
158
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159If this expression reads keyboard input (this includes using the
160minibuffer), keep in mind that the integer value of point or the mark
161before reading input may be incorrect after reading input. This is
162because the current buffer may be receiving subprocess output;
163if subprocess output arrives while the command is waiting for input,
164it could relocate point and the mark.
165
166Here's an example of what @emph{not} to do:
167
168@smallexample
169(interactive
170 (list (region-beginning) (region-end)
171 (read-string "Foo: " nil 'my-history)))
172@end smallexample
173
174@noindent
175Here's how to avoid the problem, by examining point and the mark only
176after reading the keyboard input:
177
178@smallexample
179(interactive
180 (let ((string (read-string "Foo: " nil 'my-history)))
181 (list (region-beginning) (region-end) string)))
182@end smallexample
183
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184@item
185@cindex argument prompt
186It may be a string; then its contents should consist of a code character
187followed by a prompt (which some code characters use and some ignore).
188The prompt ends either with the end of the string or with a newline.
189Here is a simple example:
190
191@smallexample
192(interactive "bFrobnicate buffer: ")
193@end smallexample
194
195@noindent
196The code letter @samp{b} says to read the name of an existing buffer,
197with completion. The buffer name is the sole argument passed to the
198command. The rest of the string is a prompt.
199
200If there is a newline character in the string, it terminates the prompt.
201If the string does not end there, then the rest of the string should
202contain another code character and prompt, specifying another argument.
203You can specify any number of arguments in this way.
204
205@c Emacs 19 feature
206The prompt string can use @samp{%} to include previous argument values
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207(starting with the first argument) in the prompt. This is done using
208@code{format} (@pxref{Formatting Strings}). For example, here is how
209you could read the name of an existing buffer followed by a new name to
210give to that buffer:
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211
212@smallexample
213@group
214(interactive "bBuffer to rename: \nsRename buffer %s to: ")
215@end group
216@end smallexample
217
caae20c7 218@cindex @samp{*} in @code{interactive}
f142f62a 219@cindex read-only buffers in interactive
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220If the first character in the string is @samp{*}, then an error is
221signaled if the buffer is read-only.
222
caae20c7 223@cindex @samp{@@} in @code{interactive}
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224@c Emacs 19 feature
225If the first character in the string is @samp{@@}, and if the key
226sequence used to invoke the command includes any mouse events, then
227the window associated with the first of those events is selected
228before the command is run.
229
230You can use @samp{*} and @samp{@@} together; the order does not matter.
231Actual reading of arguments is controlled by the rest of the prompt
232string (starting with the first character that is not @samp{*} or
233@samp{@@}).
234@end itemize
235
caae20c7 236@cindex examining the @code{interactive} form
2842de30 237@defun interactive-form function
caae20c7 238This function returns the @code{interactive} form of @var{function}. If
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239@var{function} is a command (@pxref{Interactive Call}), the value is a
240list of the form @code{(interactive @var{spec})}, where @var{spec} is
241the descriptor specification used by the command's @code{interactive}
242form to compute the function's arguments (@pxref{Using Interactive}).
243If @var{function} is not a command, @code{interactive-form} returns
244@code{nil}.
245@end defun
246
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247@node Interactive Codes
248@comment node-name, next, previous, up
249@subsection Code Characters for @code{interactive}
250@cindex interactive code description
251@cindex description for interactive codes
252@cindex codes, interactive, description of
253@cindex characters for interactive codes
254
255 The code character descriptions below contain a number of key words,
256defined here as follows:
257
258@table @b
259@item Completion
260@cindex interactive completion
261Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
262completion because the argument is read using @code{completing-read}
263(@pxref{Completion}). @kbd{?} displays a list of possible completions.
264
265@item Existing
266Require the name of an existing object. An invalid name is not
267accepted; the commands to exit the minibuffer do not exit if the current
268input is not valid.
269
270@item Default
271@cindex default argument string
272A default value of some sort is used if the user enters no text in the
273minibuffer. The default depends on the code character.
274
275@item No I/O
276This code letter computes an argument without reading any input.
277Therefore, it does not use a prompt string, and any prompt string you
278supply is ignored.
279
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280Even though the code letter doesn't use a prompt string, you must follow
281it with a newline if it is not the last code character in the string.
282
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283@item Prompt
284A prompt immediately follows the code character. The prompt ends either
285with the end of the string or with a newline.
286
287@item Special
288This code character is meaningful only at the beginning of the
289interactive string, and it does not look for a prompt or a newline.
290It is a single, isolated character.
291@end table
292
293@cindex reading interactive arguments
294 Here are the code character descriptions for use with @code{interactive}:
295
296@table @samp
297@item *
298Signal an error if the current buffer is read-only. Special.
299
300@item @@
301Select the window mentioned in the first mouse event in the key
302sequence that invoked this command. Special.
303
304@item a
b22f3a19 305A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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306Completion, Prompt.
307
308@item b
309The name of an existing buffer. By default, uses the name of the
310current buffer (@pxref{Buffers}). Existing, Completion, Default,
311Prompt.
312
313@item B
314A buffer name. The buffer need not exist. By default, uses the name of
315a recently used buffer other than the current buffer. Completion,
b22f3a19 316Default, Prompt.
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317
318@item c
319A character. The cursor does not move into the echo area. Prompt.
320
321@item C
322A command name (i.e., a symbol satisfying @code{commandp}). Existing,
323Completion, Prompt.
324
325@item d
326@cindex position argument
f142f62a 327The position of point, as an integer (@pxref{Point}). No I/O.
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328
329@item D
330A directory name. The default is the current default directory of the
331current buffer, @code{default-directory} (@pxref{System Environment}).
332Existing, Completion, Default, Prompt.
333
334@item e
335The first or next mouse event in the key sequence that invoked the command.
b22f3a19 336More precisely, @samp{e} gets events that are lists, so you can look at
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337the data in the lists. @xref{Input Events}. No I/O.
338
339You can use @samp{e} more than once in a single command's interactive
b22f3a19 340specification. If the key sequence that invoked the command has
f142f62a 341@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 342@var{n}th such event. Events that are not lists, such as function keys
8241495d 343and @sc{ascii} characters, do not count where @samp{e} is concerned.
8db970a4 344
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345@item f
346A file name of an existing file (@pxref{File Names}). The default
347directory is @code{default-directory}. Existing, Completion, Default,
348Prompt.
349
350@item F
351A file name. The file need not exist. Completion, Default, Prompt.
352
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353@item i
354An irrelevant argument. This code always supplies @code{nil} as
355the argument's value. No I/O.
356
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357@item k
358A key sequence (@pxref{Keymap Terminology}). This keeps reading events
359until a command (or undefined command) is found in the current key
360maps. The key sequence argument is represented as a string or vector.
361The cursor does not move into the echo area. Prompt.
362
363This kind of input is used by commands such as @code{describe-key} and
364@code{global-set-key}.
365
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366@item K
367A key sequence, whose definition you intend to change. This works like
368@samp{k}, except that it suppresses, for the last input event in the key
369sequence, the conversions that are normally used (when necessary) to
370convert an undefined key into a defined one.
371
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372@item m
373@cindex marker argument
f142f62a 374The position of the mark, as an integer. No I/O.
8db970a4 375
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376@item M
377Arbitrary text, read in the minibuffer using the current buffer's input
378method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
379Emacs Manual}). Prompt.
380
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381@item n
382A number read with the minibuffer. If the input is not a number, the
383user is asked to try again. The prefix argument, if any, is not used.
384Prompt.
385
386@item N
387@cindex raw prefix argument usage
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388The numeric prefix argument; but if there is no prefix argument, read a
389number as with @kbd{n}. Requires a number. @xref{Prefix Command
b22f3a19 390Arguments}. Prompt.
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391
392@item p
393@cindex numeric prefix argument usage
394The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 395No I/O.
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396
397@item P
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398The raw prefix argument. (Note that this @samp{P} is upper case.) No
399I/O.
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400
401@item r
402@cindex region argument
403Point and the mark, as two numeric arguments, smallest first. This is
404the only code letter that specifies two successive arguments rather than
405one. No I/O.
406
407@item s
408Arbitrary text, read in the minibuffer and returned as a string
409(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 410@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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411these characters in the input.) Prompt.
412
413@item S
414An interned symbol whose name is read in the minibuffer. Any whitespace
415character terminates the input. (Use @kbd{C-q} to include whitespace in
416the string.) Other characters that normally terminate a symbol (e.g.,
417parentheses and brackets) do not do so here. Prompt.
418
419@item v
420A variable declared to be a user option (i.e., satisfying the predicate
421@code{user-variable-p}). @xref{High-Level Completion}. Existing,
422Completion, Prompt.
423
424@item x
b22f3a19 425A Lisp object, specified with its read syntax, terminated with a
969fe9b5 426@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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427Minibuffer}. Prompt.
428
429@item X
430@cindex evaluated expression argument
431A Lisp form is read as with @kbd{x}, but then evaluated so that its
432value becomes the argument for the command. Prompt.
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433
434@item z
435A coding system name (a symbol). If the user enters null input, the
436argument value is @code{nil}. @xref{Coding Systems}. Completion,
437Existing, Prompt.
438
439@item Z
440A coding system name (a symbol)---but only if this command has a prefix
441argument. With no prefix argument, @samp{Z} provides @code{nil} as the
442argument value. Completion, Existing, Prompt.
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443@end table
444
445@node Interactive Examples
446@comment node-name, next, previous, up
447@subsection Examples of Using @code{interactive}
448@cindex examples of using @code{interactive}
177c0ea7 449@cindex @code{interactive}, examples of using
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450
451 Here are some examples of @code{interactive}:
452
453@example
454@group
455(defun foo1 () ; @r{@code{foo1} takes no arguments,}
456 (interactive) ; @r{just moves forward two words.}
457 (forward-word 2))
458 @result{} foo1
459@end group
460
461@group
462(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
463 (interactive "p") ; @r{which is the numeric prefix.}
464 (forward-word (* 2 n)))
465 @result{} foo2
466@end group
467
468@group
469(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
470 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
471 (forward-word (* 2 n)))
472 @result{} foo3
473@end group
474
475@group
476(defun three-b (b1 b2 b3)
477 "Select three existing buffers.
478Put them into three windows, selecting the last one."
479@end group
480 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
481 (delete-other-windows)
482 (split-window (selected-window) 8)
483 (switch-to-buffer b1)
484 (other-window 1)
485 (split-window (selected-window) 8)
486 (switch-to-buffer b2)
487 (other-window 1)
488 (switch-to-buffer b3))
489 @result{} three-b
490@group
491(three-b "*scratch*" "declarations.texi" "*mail*")
492 @result{} nil
493@end group
494@end example
495
496@node Interactive Call
497@section Interactive Call
498@cindex interactive call
499
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500 After the command loop has translated a key sequence into a command it
501invokes that command using the function @code{command-execute}. If the
502command is a function, @code{command-execute} calls
503@code{call-interactively}, which reads the arguments and calls the
504command. You can also call these functions yourself.
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505
506@defun commandp object
507Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 508that is, if @var{object} is a command. Otherwise, returns @code{nil}.
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509
510The interactively callable objects include strings and vectors (treated
511as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 512@code{interactive}, byte-code function objects made from such lambda
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513expressions, autoload objects that are declared as interactive
514(non-@code{nil} fourth argument to @code{autoload}), and some of the
515primitive functions.
8db970a4 516
969fe9b5 517A symbol satisfies @code{commandp} if its function definition satisfies
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518@code{commandp}.
519
520Keys and keymaps are not commands. Rather, they are used to look up
521commands (@pxref{Keymaps}).
522
523See @code{documentation} in @ref{Accessing Documentation}, for a
524realistic example of using @code{commandp}.
525@end defun
526
f9f59935 527@defun call-interactively command &optional record-flag keys
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528This function calls the interactively callable function @var{command},
529reading arguments according to its interactive calling specifications.
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530An error is signaled if @var{command} is not a function or if it cannot
531be called interactively (i.e., is not a command). Note that keyboard
532macros (strings and vectors) are not accepted, even though they are
533considered commands, because they are not functions.
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534
535@cindex record command history
536If @var{record-flag} is non-@code{nil}, then this command and its
537arguments are unconditionally added to the list @code{command-history}.
538Otherwise, the command is added only if it uses the minibuffer to read
539an argument. @xref{Command History}.
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540
541The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 542supply if the command inquires which events were used to invoke it.
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543@end defun
544
79ddc9c9 545@defun command-execute command &optional record-flag keys special
8db970a4 546@cindex keyboard macro execution
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547This function executes @var{command}. The argument @var{command} must
548satisfy the @code{commandp} predicate; i.e., it must be an interactively
549callable function or a keyboard macro.
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550
551A string or vector as @var{command} is executed with
552@code{execute-kbd-macro}. A function is passed to
553@code{call-interactively}, along with the optional @var{record-flag}.
554
555A symbol is handled by using its function definition in its place. A
556symbol with an @code{autoload} definition counts as a command if it was
557declared to stand for an interactively callable function. Such a
558definition is handled by loading the specified library and then
559rechecking the definition of the symbol.
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560
561The argument @var{keys}, if given, specifies the sequence of events to
969fe9b5 562supply if the command inquires which events were used to invoke it.
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563
564The argument @var{special}, if given, means to ignore the prefix
565argument and not clear it. This is used for executing special events
566(@pxref{Special Events}).
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567@end defun
568
569@deffn Command execute-extended-command prefix-argument
570@cindex read command name
571This function reads a command name from the minibuffer using
572@code{completing-read} (@pxref{Completion}). Then it uses
573@code{command-execute} to call the specified command. Whatever that
574command returns becomes the value of @code{execute-extended-command}.
575
576@cindex execute with prefix argument
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577If the command asks for a prefix argument, it receives the value
578@var{prefix-argument}. If @code{execute-extended-command} is called
579interactively, the current raw prefix argument is used for
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580@var{prefix-argument}, and thus passed on to whatever command is run.
581
582@c !!! Should this be @kindex?
583@cindex @kbd{M-x}
584@code{execute-extended-command} is the normal definition of @kbd{M-x},
585so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
586to take the prompt from the events used to invoke
587@code{execute-extended-command}, but that is painful to implement.) A
588description of the value of the prefix argument, if any, also becomes
589part of the prompt.
590
591@example
592@group
593(execute-extended-command 1)
594---------- Buffer: Minibuffer ----------
b22f3a19 5951 M-x forward-word RET
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596---------- Buffer: Minibuffer ----------
597 @result{} t
598@end group
599@end example
600@end deffn
601
602@defun interactive-p
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603This function returns @code{t} if the containing function (the one whose
604code includes the call to @code{interactive-p}) was called
605interactively, with the function @code{call-interactively}. (It makes
606no difference whether @code{call-interactively} was called from Lisp or
607directly from the editor command loop.) If the containing function was
608called by Lisp evaluation (or with @code{apply} or @code{funcall}), then
609it was not called interactively.
969fe9b5 610@end defun
8db970a4 611
969fe9b5 612 The most common use of @code{interactive-p} is for deciding whether to
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613print an informative message. As a special exception,
614@code{interactive-p} returns @code{nil} whenever a keyboard macro is
615being run. This is to suppress the informative messages and speed
616execution of the macro.
617
969fe9b5 618 For example:
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619
620@example
621@group
622(defun foo ()
623 (interactive)
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624 (when (interactive-p)
625 (message "foo")))
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626 @result{} foo
627@end group
628
629@group
630(defun bar ()
631 (interactive)
632 (setq foobar (list (foo) (interactive-p))))
633 @result{} bar
634@end group
635
636@group
637;; @r{Type @kbd{M-x foo}.}
638 @print{} foo
639@end group
640
641@group
642;; @r{Type @kbd{M-x bar}.}
643;; @r{This does not print anything.}
644@end group
645
646@group
647foobar
648 @result{} (nil t)
649@end group
650@end example
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651
652 The other way to do this sort of job is to make the command take an
653argument @code{print-message} which should be non-@code{nil} in an
654interactive call, and use the @code{interactive} spec to make sure it is
655non-@code{nil}. Here's how:
656
657@example
658(defun foo (&optional print-message)
659 (interactive "p")
660 (when print-message
661 (message "foo")))
662@end example
663
664 The numeric prefix argument, provided by @samp{p}, is never @code{nil}.
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665
666@node Command Loop Info
667@comment node-name, next, previous, up
668@section Information from the Command Loop
669
670The editor command loop sets several Lisp variables to keep status
177c0ea7 671records for itself and for commands that are run.
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672
673@defvar last-command
674This variable records the name of the previous command executed by the
675command loop (the one before the current command). Normally the value
676is a symbol with a function definition, but this is not guaranteed.
677
f142f62a 678The value is copied from @code{this-command} when a command returns to
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679the command loop, except when the command has specified a prefix
680argument for the following command.
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681
682This variable is always local to the current terminal and cannot be
683buffer-local. @xref{Multiple Displays}.
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684@end defvar
685
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686@defvar real-last-command
687This variable is set up by Emacs just like @code{last-command},
688but never altered by Lisp programs.
689@end defvar
690
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691@defvar this-command
692@cindex current command
693This variable records the name of the command now being executed by
694the editor command loop. Like @code{last-command}, it is normally a symbol
695with a function definition.
696
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697The command loop sets this variable just before running a command, and
698copies its value into @code{last-command} when the command finishes
f9f59935 699(unless the command specified a prefix argument for the following
f142f62a 700command).
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701
702@cindex kill command repetition
f142f62a 703Some commands set this variable during their execution, as a flag for
bfe721d1 704whatever command runs next. In particular, the functions for killing text
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705set @code{this-command} to @code{kill-region} so that any kill commands
706immediately following will know to append the killed text to the
707previous kill.
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708@end defvar
709
710If you do not want a particular command to be recognized as the previous
711command in the case where it got an error, you must code that command to
712prevent this. One way is to set @code{this-command} to @code{t} at the
713beginning of the command, and set @code{this-command} back to its proper
714value at the end, like this:
715
716@example
717(defun foo (args@dots{})
718 (interactive @dots{})
719 (let ((old-this-command this-command))
720 (setq this-command t)
721 @r{@dots{}do the work@dots{}}
722 (setq this-command old-this-command)))
723@end example
724
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725@noindent
726We do not bind @code{this-command} with @code{let} because that would
727restore the old value in case of error---a feature of @code{let} which
728in this case does precisely what we want to avoid.
729
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730@defun this-command-keys
731This function returns a string or vector containing the key sequence
732that invoked the present command, plus any previous commands that
733generated the prefix argument for this command. The value is a string
734if all those events were characters. @xref{Input Events}.
735
736@example
737@group
738(this-command-keys)
b22f3a19 739;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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740 @result{} "^U^X^E"
741@end group
742@end example
743@end defun
744
969fe9b5 745@defun this-command-keys-vector
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746Like @code{this-command-keys}, except that it always returns the events
747in a vector, so you don't need to deal with the complexities of storing
748input events in a string (@pxref{Strings of Events}).
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749@end defun
750
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751@tindex clear-this-command-keys
752@defun clear-this-command-keys
753This function empties out the table of events for
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754@code{this-command-keys} to return, and also empties the records that
755the function @code{recent-keys} (@pxref{Recording Input}) will
756subsequently return. This is useful after reading a password, to
757prevent the password from echoing inadvertently as part of the next
758command in certain cases.
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759@end defun
760
8db970a4 761@defvar last-nonmenu-event
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762This variable holds the last input event read as part of a key sequence,
763not counting events resulting from mouse menus.
8db970a4 764
f9f59935 765One use of this variable is for telling @code{x-popup-menu} where to pop
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766up a menu. It is also used internally by @code{y-or-n-p}
767(@pxref{Yes-or-No Queries}).
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768@end defvar
769
770@defvar last-command-event
771@defvarx last-command-char
772This variable is set to the last input event that was read by the
773command loop as part of a command. The principal use of this variable
774is in @code{self-insert-command}, which uses it to decide which
775character to insert.
776
777@example
778@group
f142f62a 779last-command-event
b22f3a19 780;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
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781 @result{} 5
782@end group
783@end example
784
785@noindent
8241495d 786The value is 5 because that is the @sc{ascii} code for @kbd{C-e}.
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787
788The alias @code{last-command-char} exists for compatibility with
789Emacs version 18.
790@end defvar
791
792@c Emacs 19 feature
793@defvar last-event-frame
794This variable records which frame the last input event was directed to.
795Usually this is the frame that was selected when the event was
796generated, but if that frame has redirected input focus to another
797frame, the value is the frame to which the event was redirected.
798@xref{Input Focus}.
799@end defvar
800
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801@node Adjusting Point
802@section Adjusting Point After Commands
803
804 It is not easy to display a value of point in the middle of a sequence
805of text that has the @code{display} or @code{composition} property. So
806after a command finishes and returns to the command loop, if point is
807within such a sequence, the command loop normally moves point to the
808edge of the sequence.
809
810 A command can inhibit this feature by setting the variable
811@code{disable-point-adjustment}:
812
813@defvar disable-point-adjustment
814@tindex disable-point-adjustment
815If this variable is non-@code{nil} when a command returns to the command
816loop, then the command loop does not check for text properties such as
817@code{display} and @code{composition}, and does not move point out of
818sequences that have these properties.
819
820The command loop sets this variable to @code{nil} before each command,
821so if a command sets it, the effect applies only to that command.
822@end defvar
823
824@defvar global-disable-point-adjustment
825@tindex global-disable-point-adjustment
826If you set this variable to a non-@code{nil} value, the feature of
827moving point out of these sequences is completely turned off.
828@end defvar
829
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830@node Input Events
831@section Input Events
832@cindex events
833@cindex input events
834
835The Emacs command loop reads a sequence of @dfn{input events} that
836represent keyboard or mouse activity. The events for keyboard activity
837are characters or symbols; mouse events are always lists. This section
838describes the representation and meaning of input events in detail.
839
8db970a4 840@defun eventp object
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841This function returns non-@code{nil} if @var{object} is an input event
842or event type.
843
844Note that any symbol might be used as an event or an event type.
845@code{eventp} cannot distinguish whether a symbol is intended by Lisp
846code to be used as an event. Instead, it distinguishes whether the
847symbol has actually been used in an event that has been read as input in
848the current Emacs session. If a symbol has not yet been so used,
849@code{eventp} returns @code{nil}.
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850@end defun
851
852@menu
853* Keyboard Events:: Ordinary characters--keys with symbols on them.
854* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 855* Mouse Events:: Overview of mouse events.
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856* Click Events:: Pushing and releasing a mouse button.
857* Drag Events:: Moving the mouse before releasing the button.
858* Button-Down Events:: A button was pushed and not yet released.
859* Repeat Events:: Double and triple click (or drag, or down).
860* Motion Events:: Just moving the mouse, not pushing a button.
861* Focus Events:: Moving the mouse between frames.
22697dac 862* Misc Events:: Other events window systems can generate.
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863* Event Examples:: Examples of the lists for mouse events.
864* Classifying Events:: Finding the modifier keys in an event symbol.
865 Event types.
866* Accessing Events:: Functions to extract info from events.
867* Strings of Events:: Special considerations for putting
868 keyboard character events in a string.
869@end menu
870
871@node Keyboard Events
872@subsection Keyboard Events
873
874There are two kinds of input you can get from the keyboard: ordinary
875keys, and function keys. Ordinary keys correspond to characters; the
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876events they generate are represented in Lisp as characters. The event
877type of a character event is the character itself (an integer); see
878@ref{Classifying Events}.
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879
880@cindex modifier bits (of input character)
881@cindex basic code (of input character)
882An input character event consists of a @dfn{basic code} between 0 and
f9f59935 883524287, plus any or all of these @dfn{modifier bits}:
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884
885@table @asis
886@item meta
bfe721d1 887The
969fe9b5 888@tex
8241495d 889@math{2^{27}}
969fe9b5 890@end tex
37680279 891@ifnottex
bfe721d1 8922**27
37680279 893@end ifnottex
bfe721d1 894bit in the character code indicates a character
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895typed with the meta key held down.
896
897@item control
bfe721d1 898The
969fe9b5 899@tex
8241495d 900@math{2^{26}}
969fe9b5 901@end tex
37680279 902@ifnottex
bfe721d1 9032**26
37680279 904@end ifnottex
8241495d 905bit in the character code indicates a non-@sc{ascii}
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906control character.
907
8241495d 908@sc{ascii} control characters such as @kbd{C-a} have special basic
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909codes of their own, so Emacs needs no special bit to indicate them.
910Thus, the code for @kbd{C-a} is just 1.
911
8241495d 912But if you type a control combination not in @sc{ascii}, such as
8db970a4 913@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 914for @kbd{%} plus
969fe9b5 915@tex
8241495d 916@math{2^{26}}
969fe9b5 917@end tex
37680279 918@ifnottex
bfe721d1 9192**26
37680279 920@end ifnottex
8241495d 921(assuming the terminal supports non-@sc{ascii}
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922control characters).
923
924@item shift
bfe721d1 925The
969fe9b5 926@tex
8241495d 927@math{2^{25}}
969fe9b5 928@end tex
37680279 929@ifnottex
bfe721d1 9302**25
37680279 931@end ifnottex
8241495d 932bit in the character code indicates an @sc{ascii} control
8db970a4
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933character typed with the shift key held down.
934
f9f59935
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935For letters, the basic code itself indicates upper versus lower case;
936for digits and punctuation, the shift key selects an entirely different
937character with a different basic code. In order to keep within the
8241495d 938@sc{ascii} character set whenever possible, Emacs avoids using the
969fe9b5 939@tex
8241495d 940@math{2^{25}}
969fe9b5 941@end tex
37680279 942@ifnottex
bfe721d1 9432**25
37680279 944@end ifnottex
bfe721d1 945bit for those characters.
8db970a4 946
8241495d 947However, @sc{ascii} provides no way to distinguish @kbd{C-A} from
bfe721d1 948@kbd{C-a}, so Emacs uses the
969fe9b5 949@tex
8241495d 950@math{2^{25}}
969fe9b5 951@end tex
37680279 952@ifnottex
bfe721d1 9532**25
37680279 954@end ifnottex
bfe721d1 955bit in @kbd{C-A} and not in
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956@kbd{C-a}.
957
958@item hyper
bfe721d1 959The
969fe9b5 960@tex
8241495d 961@math{2^{24}}
969fe9b5 962@end tex
37680279 963@ifnottex
bfe721d1 9642**24
37680279 965@end ifnottex
bfe721d1 966bit in the character code indicates a character
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967typed with the hyper key held down.
968
969@item super
bfe721d1 970The
969fe9b5 971@tex
8241495d 972@math{2^{23}}
969fe9b5 973@end tex
37680279 974@ifnottex
bfe721d1 9752**23
37680279 976@end ifnottex
bfe721d1 977bit in the character code indicates a character
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978typed with the super key held down.
979
980@item alt
bfe721d1 981The
969fe9b5 982@tex
8241495d 983@math{2^{22}}
969fe9b5 984@end tex
37680279 985@ifnottex
bfe721d1 9862**22
37680279 987@end ifnottex
bfe721d1 988bit in the character code indicates a character typed with
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989the alt key held down. (On some terminals, the key labeled @key{ALT}
990is actually the meta key.)
991@end table
992
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993 It is best to avoid mentioning specific bit numbers in your program.
994To test the modifier bits of a character, use the function
995@code{event-modifiers} (@pxref{Classifying Events}). When making key
996bindings, you can use the read syntax for characters with modifier bits
997(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
998@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
999specify the characters (@pxref{Changing Key Bindings}). The function
1000@code{event-convert-list} converts such a list into an event type
1001(@pxref{Classifying Events}).
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1002
1003@node Function Keys
1004@subsection Function Keys
1005
1006@cindex function keys
b22f3a19 1007Most keyboards also have @dfn{function keys}---keys that have names or
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1008symbols that are not characters. Function keys are represented in Emacs
1009Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
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1010case. For example, pressing a key labeled @key{F1} places the symbol
1011@code{f1} in the input stream.
8db970a4 1012
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1013The event type of a function key event is the event symbol itself.
1014@xref{Classifying Events}.
8db970a4 1015
b22f3a19 1016Here are a few special cases in the symbol-naming convention for
8db970a4
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1017function keys:
1018
1019@table @asis
1020@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
8241495d 1021These keys correspond to common @sc{ascii} control characters that have
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1022special keys on most keyboards.
1023
8241495d 1024In @sc{ascii}, @kbd{C-i} and @key{TAB} are the same character. If the
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1025terminal can distinguish between them, Emacs conveys the distinction to
1026Lisp programs by representing the former as the integer 9, and the
1027latter as the symbol @code{tab}.
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1028
1029Most of the time, it's not useful to distinguish the two. So normally
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1030@code{function-key-map} (@pxref{Translating Input}) is set up to map
1031@code{tab} into 9. Thus, a key binding for character code 9 (the
1032character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1033symbols in this group. The function @code{read-char} likewise converts
1034these events into characters.
8db970a4 1035
8241495d 1036In @sc{ascii}, @key{BS} is really @kbd{C-h}. But @code{backspace}
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1037converts into the character code 127 (@key{DEL}), not into code 8
1038(@key{BS}). This is what most users prefer.
1039
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1040@item @code{left}, @code{up}, @code{right}, @code{down}
1041Cursor arrow keys
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1042@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1043Keypad keys (to the right of the regular keyboard).
1044@item @code{kp-0}, @code{kp-1}, @dots{}
1045Keypad keys with digits.
1046@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1047Keypad PF keys.
b22f3a19 1048@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
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1049Keypad arrow keys. Emacs normally translates these into the
1050corresponding non-keypad keys @code{home}, @code{left}, @dots{}
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1051@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1052Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1053normally translates these into the like-named non-keypad keys.
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1054@end table
1055
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1056You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1057@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1058represent them is with prefixes in the symbol name:
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1059
1060@table @samp
1061@item A-
1062The alt modifier.
1063@item C-
1064The control modifier.
1065@item H-
1066The hyper modifier.
1067@item M-
1068The meta modifier.
1069@item S-
1070The shift modifier.
1071@item s-
1072The super modifier.
1073@end table
1074
1075Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1076@code{M-f3}. When you use more than one prefix, we recommend you
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1077write them in alphabetical order; but the order does not matter in
1078arguments to the key-binding lookup and modification functions.
1079
1080@node Mouse Events
1081@subsection Mouse Events
1082
1083Emacs supports four kinds of mouse events: click events, drag events,
1084button-down events, and motion events. All mouse events are represented
1085as lists. The @sc{car} of the list is the event type; this says which
1086mouse button was involved, and which modifier keys were used with it.
1087The event type can also distinguish double or triple button presses
1088(@pxref{Repeat Events}). The rest of the list elements give position
1089and time information.
1090
1091For key lookup, only the event type matters: two events of the same type
1092necessarily run the same command. The command can access the full
1093values of these events using the @samp{e} interactive code.
1094@xref{Interactive Codes}.
1095
1096A key sequence that starts with a mouse event is read using the keymaps
1097of the buffer in the window that the mouse was in, not the current
1098buffer. This does not imply that clicking in a window selects that
1099window or its buffer---that is entirely under the control of the command
1100binding of the key sequence.
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1101
1102@node Click Events
1103@subsection Click Events
1104@cindex click event
1105@cindex mouse click event
1106
1107When the user presses a mouse button and releases it at the same
1108location, that generates a @dfn{click} event. Mouse click events have
1109this form:
1110
1111@example
1112(@var{event-type}
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1113 (@var{window} @var{buffer-pos} (@var{x} . @var{y})
1114 @var{timestamp})
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1115 @var{click-count})
1116@end example
1117
b19f34c7
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1118or, for clicks on strings in the mode line, header line or marginal
1119areas:
1120
1121@example
1122(@var{event-type}
1123 (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp} (@var{string} . @var{string-pos})
1124 @var{click-count})
1125@end example
1126
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1127Here is what the elements normally mean:
1128
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1129@table @asis
1130@item @var{event-type}
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1131This is a symbol that indicates which mouse button was used. It is
1132one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1133buttons are numbered left to right.
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1134
1135You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1136@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1137and super, just as you would with function keys.
1138
1139This symbol also serves as the event type of the event. Key bindings
1140describe events by their types; thus, if there is a key binding for
1141@code{mouse-1}, that binding would apply to all events whose
1142@var{event-type} is @code{mouse-1}.
1143
f142f62a 1144@item @var{window}
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1145This is the window in which the click occurred.
1146
f142f62a 1147@item @var{x}, @var{y}
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1148These are the pixel-denominated coordinates of the click, relative to
1149the top left corner of @var{window}, which is @code{(0 . 0)}.
8db970a4 1150
f142f62a 1151@item @var{buffer-pos}
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1152This is the buffer position of the character clicked on.
1153
f142f62a 1154@item @var{timestamp}
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1155This is the time at which the event occurred, in milliseconds. (Since
1156this value wraps around the entire range of Emacs Lisp integers in about
b19f34c7
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1157five hours, it is useful only for relating the times of nearby
1158events.)
1159
1160@item @var{string}
1161This is the string on which the click occurred, including any
1162properties.
1163
1164@item @var{string-pos}
1165This is the position in the string on which the click occurred,
1166relevant if properties at the click need to be looked up.
8db970a4 1167
f142f62a 1168@item @var{click-count}
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1169This is the number of rapid repeated presses so far of the same mouse
1170button. @xref{Repeat Events}.
1171@end table
1172
f142f62a
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1173The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
1174different when the event location is in a special part of the screen,
1175such as the mode line or a scroll bar.
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1176
1177If the location is in a scroll bar, then @var{buffer-pos} is the symbol
1178@code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
1179@code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
1180. @var{whole})}, where @var{portion} is the distance of the click from
1181the top or left end of the scroll bar, and @var{whole} is the length of
1182the entire scroll bar.
1183
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1184If the position is on a mode line, the vertical line separating
1185@var{window} from its neighbor to the right, or in a marginal area,
1186then @var{buffer-pos} is the symbol @code{mode-line},
1187@code{header-line}, @code{vertical-line}, @code{left-margin}, or
1188@code{right-margin}. For the mode line, @var{y} does not have
79ddc9c9
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1189meaningful data. For the vertical line, @var{x} does not have
1190meaningful data.
8db970a4 1191
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1192In one special case, @var{buffer-pos} is a list containing a symbol (one
1193of the symbols listed above) instead of just the symbol. This happens
1194after the imaginary prefix keys for the event are inserted into the
1195input stream. @xref{Key Sequence Input}.
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1196
1197@node Drag Events
1198@subsection Drag Events
1199@cindex drag event
1200@cindex mouse drag event
1201
1202With Emacs, you can have a drag event without even changing your
1203clothes. A @dfn{drag event} happens every time the user presses a mouse
1204button and then moves the mouse to a different character position before
1205releasing the button. Like all mouse events, drag events are
1206represented in Lisp as lists. The lists record both the starting mouse
1207position and the final position, like this:
1208
1209@example
1210(@var{event-type}
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1211 (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
1212 (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
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1213 @var{click-count})
1214@end example
1215
1216For a drag event, the name of the symbol @var{event-type} contains the
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1217prefix @samp{drag-}. For example, dragging the mouse with button 2 held
1218down generates a @code{drag-mouse-2} event. The second and third
1219elements of the event give the starting and ending position of the drag.
1220Aside from that, the data have the same meanings as in a click event
1221(@pxref{Click Events}). You can access the second element of any mouse
1222event in the same way, with no need to distinguish drag events from
1223others.
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1224
1225The @samp{drag-} prefix follows the modifier key prefixes such as
1226@samp{C-} and @samp{M-}.
1227
b22f3a19 1228If @code{read-key-sequence} receives a drag event that has no key
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1229binding, and the corresponding click event does have a binding, it
1230changes the drag event into a click event at the drag's starting
1231position. This means that you don't have to distinguish between click
1232and drag events unless you want to.
1233
1234@node Button-Down Events
1235@subsection Button-Down Events
1236@cindex button-down event
1237
1238Click and drag events happen when the user releases a mouse button.
1239They cannot happen earlier, because there is no way to distinguish a
1240click from a drag until the button is released.
1241
1242If you want to take action as soon as a button is pressed, you need to
1243handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1244conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1245pressed. They are represented by lists that look exactly like click
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1246events (@pxref{Click Events}), except that the @var{event-type} symbol
1247name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1248modifier key prefixes such as @samp{C-} and @samp{M-}.
1249
969fe9b5
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1250The function @code{read-key-sequence} ignores any button-down events
1251that don't have command bindings; therefore, the Emacs command loop
1252ignores them too. This means that you need not worry about defining
1253button-down events unless you want them to do something. The usual
1254reason to define a button-down event is so that you can track mouse
1255motion (by reading motion events) until the button is released.
1256@xref{Motion Events}.
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1257
1258@node Repeat Events
1259@subsection Repeat Events
1260@cindex repeat events
1261@cindex double-click events
1262@cindex triple-click events
2468d0c0 1263@cindex mouse events, repeated
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1264
1265If you press the same mouse button more than once in quick succession
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1266without moving the mouse, Emacs generates special @dfn{repeat} mouse
1267events for the second and subsequent presses.
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1268
1269The most common repeat events are @dfn{double-click} events. Emacs
1270generates a double-click event when you click a button twice; the event
1271happens when you release the button (as is normal for all click
1272events).
1273
1274The event type of a double-click event contains the prefix
f142f62a 1275@samp{double-}. Thus, a double click on the second mouse button with
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1276@key{meta} held down comes to the Lisp program as
1277@code{M-double-mouse-2}. If a double-click event has no binding, the
1278binding of the corresponding ordinary click event is used to execute
177c0ea7 1279it. Thus, you need not pay attention to the double click feature
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1280unless you really want to.
1281
1282When the user performs a double click, Emacs generates first an ordinary
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1283click event, and then a double-click event. Therefore, you must design
1284the command binding of the double click event to assume that the
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1285single-click command has already run. It must produce the desired
1286results of a double click, starting from the results of a single click.
1287
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1288This is convenient, if the meaning of a double click somehow ``builds
1289on'' the meaning of a single click---which is recommended user interface
1290design practice for double clicks.
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1291
1292If you click a button, then press it down again and start moving the
1293mouse with the button held down, then you get a @dfn{double-drag} event
1294when you ultimately release the button. Its event type contains
1295@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1296has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1297were an ordinary drag.
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1298
1299Before the double-click or double-drag event, Emacs generates a
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1300@dfn{double-down} event when the user presses the button down for the
1301second time. Its event type contains @samp{double-down} instead of just
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1302@samp{down}. If a double-down event has no binding, Emacs looks for an
1303alternate binding as if the event were an ordinary button-down event.
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1304If it finds no binding that way either, the double-down event is
1305ignored.
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1306
1307To summarize, when you click a button and then press it again right
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1308away, Emacs generates a down event and a click event for the first
1309click, a double-down event when you press the button again, and finally
1310either a double-click or a double-drag event.
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1311
1312If you click a button twice and then press it again, all in quick
1313succession, Emacs generates a @dfn{triple-down} event, followed by
1314either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1315these events contain @samp{triple} instead of @samp{double}. If any
1316triple event has no binding, Emacs uses the binding that it would use
1317for the corresponding double event.
1318
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1319If you click a button three or more times and then press it again, the
1320events for the presses beyond the third are all triple events. Emacs
1321does not have separate event types for quadruple, quintuple, etc.@:
1322events. However, you can look at the event list to find out precisely
1323how many times the button was pressed.
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1324
1325@defun event-click-count event
1326This function returns the number of consecutive button presses that led
1327up to @var{event}. If @var{event} is a double-down, double-click or
1328double-drag event, the value is 2. If @var{event} is a triple event,
1329the value is 3 or greater. If @var{event} is an ordinary mouse event
1330(not a repeat event), the value is 1.
1331@end defun
1332
99af9d83 1333@defvar double-click-fuzz
f142f62a 1334To generate repeat events, successive mouse button presses must be at
99af9d83
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1335approximately the same screen position. The value of
1336@code{double-click-fuzz} specifies the maximum number of pixels the
1337mouse may be moved between two successive clicks to make a
1338double-click.
1339@end defvar
1340
1341@defvar double-click-time
1342To generate repeat events, the number of milliseconds between
f142f62a 1343successive button presses must be less than the value of
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1344@code{double-click-time}. Setting @code{double-click-time} to
1345@code{nil} disables multi-click detection entirely. Setting it to
1346@code{t} removes the time limit; Emacs then detects multi-clicks by
1347position only.
1348@end defvar
1349
1350@node Motion Events
1351@subsection Motion Events
1352@cindex motion event
1353@cindex mouse motion events
1354
1355Emacs sometimes generates @dfn{mouse motion} events to describe motion
1356of the mouse without any button activity. Mouse motion events are
1357represented by lists that look like this:
1358
1359@example
969fe9b5 1360(mouse-movement (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
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1361@end example
1362
1363The second element of the list describes the current position of the
1364mouse, just as in a click event (@pxref{Click Events}).
1365
1366The special form @code{track-mouse} enables generation of motion events
1367within its body. Outside of @code{track-mouse} forms, Emacs does not
1368generate events for mere motion of the mouse, and these events do not
969fe9b5 1369appear. @xref{Mouse Tracking}.
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1370
1371@node Focus Events
1372@subsection Focus Events
1373@cindex focus event
1374
1375Window systems provide general ways for the user to control which window
1376gets keyboard input. This choice of window is called the @dfn{focus}.
1377When the user does something to switch between Emacs frames, that
1378generates a @dfn{focus event}. The normal definition of a focus event,
1379in the global keymap, is to select a new frame within Emacs, as the user
1380would expect. @xref{Input Focus}.
1381
1382Focus events are represented in Lisp as lists that look like this:
1383
1384@example
1385(switch-frame @var{new-frame})
1386@end example
1387
1388@noindent
1389where @var{new-frame} is the frame switched to.
1390
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1391Most X window managers are set up so that just moving the mouse into a
1392window is enough to set the focus there. Emacs appears to do this,
1393because it changes the cursor to solid in the new frame. However, there
1394is no need for the Lisp program to know about the focus change until
1395some other kind of input arrives. So Emacs generates a focus event only
1396when the user actually types a keyboard key or presses a mouse button in
1397the new frame; just moving the mouse between frames does not generate a
1398focus event.
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1399
1400A focus event in the middle of a key sequence would garble the
1401sequence. So Emacs never generates a focus event in the middle of a key
1402sequence. If the user changes focus in the middle of a key
1403sequence---that is, after a prefix key---then Emacs reorders the events
1404so that the focus event comes either before or after the multi-event key
1405sequence, and not within it.
1406
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1407@node Misc Events
1408@subsection Miscellaneous Window System Events
1409
1410A few other event types represent occurrences within the window system.
1411
1412@table @code
1413@cindex @code{delete-frame} event
1414@item (delete-frame (@var{frame}))
1415This kind of event indicates that the user gave the window manager
1416a command to delete a particular window, which happens to be an Emacs frame.
1417
1418The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1419
1420@cindex @code{iconify-frame} event
1421@item (iconify-frame (@var{frame}))
1422This kind of event indicates that the user iconified @var{frame} using
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1423the window manager. Its standard definition is @code{ignore}; since the
1424frame has already been iconified, Emacs has no work to do. The purpose
1425of this event type is so that you can keep track of such events if you
1426want to.
22697dac 1427
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1428@cindex @code{make-frame-visible} event
1429@item (make-frame-visible (@var{frame}))
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1430This kind of event indicates that the user deiconified @var{frame} using
1431the window manager. Its standard definition is @code{ignore}; since the
d473987a 1432frame has already been made visible, Emacs has no work to do.
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1433
1434@cindex @code{mouse-wheel} event
1435@item (mouse-wheel @var{position} @var{delta})
1436This kind of event is generated by moving a wheel on a mouse (such as
1437the MS Intellimouse). Its effect is typically a kind of scroll or zoom.
1438
1439The element @var{delta} describes the amount and direction of the wheel
1440rotation. Its absolute value is the number of increments by which the
1441wheel was rotated. A negative @var{delta} indicates that the wheel was
1442rotated backwards, towards the user, and a positive @var{delta}
1443indicates that the wheel was rotated forward, away from the user.
1444
1445The element @var{position} is a list describing the position of the
1446event, in the same format as used in a mouse-click event.
1447
1448This kind of event is generated only on some kinds of systems.
1449
1450@cindex @code{drag-n-drop} event
1451@item (drag-n-drop @var{position} @var{files})
1452This kind of event is generated when a group of files is
1453selected in an application outside of Emacs, and then dragged and
1454dropped onto an Emacs frame.
1455
1456The element @var{position} is a list describing the position of the
1457event, in the same format as used in a mouse-click event, and
1458@var{files} is the list of file names that were dragged and dropped.
1459The usual way to handle this event is by visiting these files.
1460
1461This kind of event is generated, at present, only on some kinds of
1462systems.
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1463@end table
1464
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1465 If one of these events arrives in the middle of a key sequence---that
1466is, after a prefix key---then Emacs reorders the events so that this
1467event comes either before or after the multi-event key sequence, not
1468within it.
1469
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1470@node Event Examples
1471@subsection Event Examples
1472
1473If the user presses and releases the left mouse button over the same
1474location, that generates a sequence of events like this:
1475
1476@smallexample
1477(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1478(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1479@end smallexample
1480
f142f62a 1481While holding the control key down, the user might hold down the
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1482second mouse button, and drag the mouse from one line to the next.
1483That produces two events, as shown here:
1484
1485@smallexample
1486(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1487(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1488 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1489@end smallexample
1490
f142f62a 1491While holding down the meta and shift keys, the user might press the
8db970a4 1492second mouse button on the window's mode line, and then drag the mouse
f142f62a 1493into another window. That produces a pair of events like these:
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1494
1495@smallexample
1496(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1497(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1498 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1499 -453816))
1500@end smallexample
1501
1502@node Classifying Events
1503@subsection Classifying Events
1504@cindex event type
1505
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1506 Every event has an @dfn{event type}, which classifies the event for
1507key binding purposes. For a keyboard event, the event type equals the
1508event value; thus, the event type for a character is the character, and
1509the event type for a function key symbol is the symbol itself. For
1510events that are lists, the event type is the symbol in the @sc{car} of
1511the list. Thus, the event type is always a symbol or a character.
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1512
1513 Two events of the same type are equivalent where key bindings are
1514concerned; thus, they always run the same command. That does not
1515necessarily mean they do the same things, however, as some commands look
1516at the whole event to decide what to do. For example, some commands use
f142f62a 1517the location of a mouse event to decide where in the buffer to act.
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1518
1519 Sometimes broader classifications of events are useful. For example,
1520you might want to ask whether an event involved the @key{META} key,
1521regardless of which other key or mouse button was used.
1522
1523 The functions @code{event-modifiers} and @code{event-basic-type} are
1524provided to get such information conveniently.
1525
1526@defun event-modifiers event
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1527This function returns a list of the modifiers that @var{event} has. The
1528modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1529@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
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1530the modifiers list of a mouse event symbol always contains one of
1531@code{click}, @code{drag}, and @code{down}.
1532
1533The argument @var{event} may be an entire event object, or just an event
1534type.
1535
1536Here are some examples:
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1537
1538@example
1539(event-modifiers ?a)
1540 @result{} nil
1541(event-modifiers ?\C-a)
1542 @result{} (control)
1543(event-modifiers ?\C-%)
1544 @result{} (control)
1545(event-modifiers ?\C-\S-a)
1546 @result{} (control shift)
1547(event-modifiers 'f5)
1548 @result{} nil
1549(event-modifiers 's-f5)
1550 @result{} (super)
1551(event-modifiers 'M-S-f5)
1552 @result{} (meta shift)
1553(event-modifiers 'mouse-1)
1554 @result{} (click)
1555(event-modifiers 'down-mouse-1)
1556 @result{} (down)
1557@end example
1558
1559The modifiers list for a click event explicitly contains @code{click},
1560but the event symbol name itself does not contain @samp{click}.
1561@end defun
1562
1563@defun event-basic-type event
1564This function returns the key or mouse button that @var{event}
1565describes, with all modifiers removed. For example:
1566
1567@example
1568(event-basic-type ?a)
1569 @result{} 97
1570(event-basic-type ?A)
1571 @result{} 97
1572(event-basic-type ?\C-a)
1573 @result{} 97
1574(event-basic-type ?\C-\S-a)
1575 @result{} 97
1576(event-basic-type 'f5)
1577 @result{} f5
1578(event-basic-type 's-f5)
1579 @result{} f5
1580(event-basic-type 'M-S-f5)
1581 @result{} f5
1582(event-basic-type 'down-mouse-1)
1583 @result{} mouse-1
1584@end example
1585@end defun
1586
1587@defun mouse-movement-p object
1588This function returns non-@code{nil} if @var{object} is a mouse movement
1589event.
1590@end defun
1591
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1592@defun event-convert-list list
1593This function converts a list of modifier names and a basic event type
1594to an event type which specifies all of them. For example,
1595
1596@example
1597(event-convert-list '(control ?a))
1598 @result{} 1
1599(event-convert-list '(control meta ?a))
1600 @result{} -134217727
1601(event-convert-list '(control super f1))
1602 @result{} C-s-f1
1603@end example
1604@end defun
1605
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1606@node Accessing Events
1607@subsection Accessing Events
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1608@cindex mouse events, accessing the data
1609@cindex accessing data of mouse events
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1610
1611 This section describes convenient functions for accessing the data in
f142f62a 1612a mouse button or motion event.
8db970a4 1613
f142f62a 1614 These two functions return the starting or ending position of a
969fe9b5 1615mouse-button event, as a list of this form:
8db970a4 1616
f142f62a 1617@example
b22f3a19 1618(@var{window} @var{buffer-position} (@var{x} . @var{y}) @var{timestamp})
f142f62a 1619@end example
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1620
1621@defun event-start event
1622This returns the starting position of @var{event}.
1623
1624If @var{event} is a click or button-down event, this returns the
1625location of the event. If @var{event} is a drag event, this returns the
1626drag's starting position.
1627@end defun
1628
1629@defun event-end event
1630This returns the ending position of @var{event}.
1631
1632If @var{event} is a drag event, this returns the position where the user
1633released the mouse button. If @var{event} is a click or button-down
1634event, the value is actually the starting position, which is the only
1635position such events have.
1636@end defun
1637
2468d0c0 1638@cindex mouse position list, accessing
969fe9b5
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1639 These five functions take a position list as described above, and
1640return various parts of it.
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1641
1642@defun posn-window position
1643Return the window that @var{position} is in.
1644@end defun
1645
1646@defun posn-point position
f142f62a 1647Return the buffer position in @var{position}. This is an integer.
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1648@end defun
1649
1650@defun posn-x-y position
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1651Return the pixel-based x and y coordinates in @var{position}, as a cons
1652cell @code{(@var{x} . @var{y})}.
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1653@end defun
1654
1655@defun posn-col-row position
f142f62a 1656Return the row and column (in units of characters) of @var{position}, as
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1657a cons cell @code{(@var{col} . @var{row})}. These are computed from the
1658@var{x} and @var{y} values actually found in @var{position}.
1659@end defun
1660
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1661@cindex mouse event, timestamp
1662@cindex timestamp of a mouse event
8db970a4 1663@defun posn-timestamp position
f142f62a 1664Return the timestamp in @var{position}.
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1665@end defun
1666
969fe9b5
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1667 These functions are useful for decoding scroll bar events.
1668
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1669@defun scroll-bar-event-ratio event
1670This function returns the fractional vertical position of a scroll bar
1671event within the scroll bar. The value is a cons cell
1672@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1673is the fractional position.
1674@end defun
1675
8db970a4 1676@defun scroll-bar-scale ratio total
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1677This function multiplies (in effect) @var{ratio} by @var{total},
1678rounding the result to an integer. The argument @var{ratio} is not a
1679number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1680value returned by @code{scroll-bar-event-ratio}.
8db970a4 1681
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1682This function is handy for scaling a position on a scroll bar into a
1683buffer position. Here's how to do that:
8db970a4
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1684
1685@example
1686(+ (point-min)
1687 (scroll-bar-scale
b22f3a19 1688 (posn-x-y (event-start event))
8db970a4
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1689 (- (point-max) (point-min))))
1690@end example
b22f3a19 1691
1911e6e5 1692Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1693of a pair of x and y coordinates.
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1694@end defun
1695
1696@node Strings of Events
1697@subsection Putting Keyboard Events in Strings
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1698@cindex keyboard events in strings
1699@cindex strings with keyboard events
8db970a4
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1700
1701 In most of the places where strings are used, we conceptualize the
1702string as containing text characters---the same kind of characters found
b22f3a19 1703in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1704conceptually contain keyboard characters; for example, they may be key
969fe9b5
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1705sequences or keyboard macro definitions. However, storing keyboard
1706characters in a string is a complex matter, for reasons of historical
1707compatibility, and it is not always possible.
1708
1709 We recommend that new programs avoid dealing with these complexities
1710by not storing keyboard events in strings. Here is how to do that:
1711
1712@itemize @bullet
1713@item
1714Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1715them for anything other than as arguments to @code{lookup-key} and
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1716@code{define-key}. For example, you can use
1717@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1718@code{this-command-keys-vector} instead of @code{this-command-keys}.
1719
1720@item
1721Use vectors to write key sequence constants containing meta characters,
1722even when passing them directly to @code{define-key}.
1723
1724@item
1725When you have to look at the contents of a key sequence that might be a
1726string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1727first, to convert it to a list.
1728@end itemize
8db970a4 1729
969fe9b5
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1730 The complexities stem from the modifier bits that keyboard input
1731characters can include. Aside from the Meta modifier, none of these
1732modifier bits can be included in a string, and the Meta modifier is
1733allowed only in special cases.
1734
1735 The earliest GNU Emacs versions represented meta characters as codes
1736in the range of 128 to 255. At that time, the basic character codes
1737ranged from 0 to 127, so all keyboard character codes did fit in a
1738string. Many Lisp programs used @samp{\M-} in string constants to stand
1739for meta characters, especially in arguments to @code{define-key} and
1740similar functions, and key sequences and sequences of events were always
1741represented as strings.
1742
1743 When we added support for larger basic character codes beyond 127, and
1744additional modifier bits, we had to change the representation of meta
1745characters. Now the flag that represents the Meta modifier in a
1746character is
1747@tex
8241495d 1748@math{2^{27}}
969fe9b5 1749@end tex
37680279 1750@ifnottex
bfe721d1 17512**27
37680279 1752@end ifnottex
969fe9b5 1753and such numbers cannot be included in a string.
8db970a4 1754
969fe9b5
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1755 To support programs with @samp{\M-} in string constants, there are
1756special rules for including certain meta characters in a string.
1911e6e5
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1757Here are the rules for interpreting a string as a sequence of input
1758characters:
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1759
1760@itemize @bullet
1761@item
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1762If the keyboard character value is in the range of 0 to 127, it can go
1763in the string unchanged.
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1764
1765@item
bfe721d1 1766The meta variants of those characters, with codes in the range of
969fe9b5 1767@tex
8241495d 1768@math{2^{27}}
969fe9b5 1769@end tex
37680279 1770@ifnottex
bfe721d1 17712**27
37680279 1772@end ifnottex
bfe721d1 1773to
969fe9b5 1774@tex
8241495d 1775@math{2^{27} + 127},
969fe9b5 1776@end tex
37680279 1777@ifnottex
bfe721d1 17782**27+127,
37680279 1779@end ifnottex
bfe721d1
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1780can also go in the string, but you must change their
1781numeric values. You must set the
969fe9b5 1782@tex
8241495d 1783@math{2^{7}}
969fe9b5 1784@end tex
37680279 1785@ifnottex
bfe721d1 17862**7
37680279 1787@end ifnottex
bfe721d1 1788bit instead of the
969fe9b5 1789@tex
8241495d 1790@math{2^{27}}
969fe9b5 1791@end tex
37680279 1792@ifnottex
bfe721d1 17932**27
37680279 1794@end ifnottex
969fe9b5
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1795bit, resulting in a value between 128 and 255. Only a unibyte string
1796can include these codes.
1797
1798@item
8241495d 1799Non-@sc{ascii} characters above 256 can be included in a multibyte string.
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1800
1801@item
1802Other keyboard character events cannot fit in a string. This includes
1803keyboard events in the range of 128 to 255.
1804@end itemize
1805
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1806 Functions such as @code{read-key-sequence} that construct strings of
1807keyboard input characters follow these rules: they construct vectors
f142f62a 1808instead of strings, when the events won't fit in a string.
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1809
1810 When you use the read syntax @samp{\M-} in a string, it produces a
1811code in the range of 128 to 255---the same code that you get if you
1812modify the corresponding keyboard event to put it in the string. Thus,
1813meta events in strings work consistently regardless of how they get into
1814the strings.
1815
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1816 However, most programs would do well to avoid these issues by
1817following the recommendations at the beginning of this section.
f142f62a 1818
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1819@node Reading Input
1820@section Reading Input
1821
969fe9b5 1822 The editor command loop reads key sequences using the function
8db970a4 1823@code{read-key-sequence}, which uses @code{read-event}. These and other
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1824functions for event input are also available for use in Lisp programs.
1825See also @code{momentary-string-display} in @ref{Temporary Displays},
1826and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
1827functions and variables for controlling terminal input modes and
4324b7ab
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1828debugging terminal input. @xref{Translating Input}, for features you
1829can use for translating or modifying input events while reading them.
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1830
1831 For higher-level input facilities, see @ref{Minibuffers}.
1832
1833@menu
1834* Key Sequence Input:: How to read one key sequence.
1835* Reading One Event:: How to read just one event.
b6954afd 1836* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 1837* Quoted Character Input:: Asking the user to specify a character.
f142f62a 1838* Event Input Misc:: How to reread or throw away input events.
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1839@end menu
1840
1841@node Key Sequence Input
1842@subsection Key Sequence Input
1843@cindex key sequence input
1844
1845 The command loop reads input a key sequence at a time, by calling
1846@code{read-key-sequence}. Lisp programs can also call this function;
1847for example, @code{describe-key} uses it to read the key to describe.
1848
1849@defun read-key-sequence prompt
1850@cindex key sequence
1851This function reads a key sequence and returns it as a string or
f9f59935 1852vector. It keeps reading events until it has accumulated a complete key
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1853sequence; that is, enough to specify a non-prefix command using the
1854currently active keymaps.
1855
1856If the events are all characters and all can fit in a string, then
1857@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
1858Otherwise, it returns a vector, since a vector can hold all kinds of
1859events---characters, symbols, and lists. The elements of the string or
1860vector are the events in the key sequence.
1861
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1862The argument @var{prompt} is either a string to be displayed in the echo
1863area as a prompt, or @code{nil}, meaning not to display a prompt.
1864
1865In the example below, the prompt @samp{?} is displayed in the echo area,
1866and the user types @kbd{C-x C-f}.
1867
1868@example
1869(read-key-sequence "?")
1870
1871@group
1872---------- Echo Area ----------
1873?@kbd{C-x C-f}
1874---------- Echo Area ----------
1875
1876 @result{} "^X^F"
1877@end group
1878@end example
969fe9b5
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1879
1880The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
1881typed while reading with this function works like any other character,
1882and does not set @code{quit-flag}. @xref{Quitting}.
1883@end defun
1884
1885@defun read-key-sequence-vector prompt
1886This is like @code{read-key-sequence} except that it always
1887returns the key sequence as a vector, never as a string.
1888@xref{Strings of Events}.
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RS
1889@end defun
1890
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1891@cindex upper case key sequence
1892@cindex downcasing in @code{lookup-key}
b22f3a19
RS
1893If an input character is an upper-case letter and has no key binding,
1894but its lower-case equivalent has one, then @code{read-key-sequence}
8db970a4
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1895converts the character to lower case. Note that @code{lookup-key} does
1896not perform case conversion in this way.
1897
1898The function @code{read-key-sequence} also transforms some mouse events.
1899It converts unbound drag events into click events, and discards unbound
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1900button-down events entirely. It also reshuffles focus events and
1901miscellaneous window events so that they never appear in a key sequence
1902with any other events.
8db970a4 1903
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1904@cindex @code{header-line} prefix key
1905@cindex @code{mode-line} prefix key
1906@cindex @code{vertical-line} prefix key
1907@cindex @code{horizontal-scroll-bar} prefix key
1908@cindex @code{vertical-scroll-bar} prefix key
1909@cindex @code{menu-bar} prefix key
1910@cindex mouse events, in special parts of frame
8db970a4 1911When mouse events occur in special parts of a window, such as a mode
f142f62a
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1912line or a scroll bar, the event type shows nothing special---it is the
1913same symbol that would normally represent that combination of mouse
f9f59935
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1914button and modifier keys. The information about the window part is kept
1915elsewhere in the event---in the coordinates. But
f142f62a 1916@code{read-key-sequence} translates this information into imaginary
080a57ba 1917``prefix keys'', all of which are symbols: @code{header-line},
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1918@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
1919@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
1920meanings for mouse clicks in special window parts by defining key
1921sequences using these imaginary prefix keys.
f142f62a 1922
8db970a4 1923For example, if you call @code{read-key-sequence} and then click the
bfe721d1 1924mouse on the window's mode line, you get two events, like this:
8db970a4 1925
f142f62a 1926@example
8db970a4
RS
1927(read-key-sequence "Click on the mode line: ")
1928 @result{} [mode-line
f142f62a
RS
1929 (mouse-1
1930 (#<window 6 on NEWS> mode-line
1931 (40 . 63) 5959987))]
1932@end example
8db970a4 1933
f9f59935
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1934@defvar num-input-keys
1935@c Emacs 19 feature
1936This variable's value is the number of key sequences processed so far in
1937this Emacs session. This includes key sequences read from the terminal
1938and key sequences read from keyboard macros being executed.
1939@end defvar
1940
f9f59935
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1941@defvar num-nonmacro-input-events
1942This variable holds the total number of input events received so far
1943from the terminal---not counting those generated by keyboard macros.
1944@end defvar
1945
8db970a4
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1946@node Reading One Event
1947@subsection Reading One Event
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1948@cindex reading a single event
1949@cindex event, reading only one
8db970a4 1950
b22f3a19 1951 The lowest level functions for command input are those that read a
8db970a4
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1952single event.
1953
b6954afd 1954@defun read-event &optional prompt inherit-input-method
8db970a4
RS
1955This function reads and returns the next event of command input, waiting
1956if necessary until an event is available. Events can come directly from
1957the user or from a keyboard macro.
1958
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1959If the optional argument @var{prompt} is non-@code{nil}, it should be a
1960string to display in the echo area as a prompt. Otherwise,
1961@code{read-event} does not display any message to indicate it is waiting
1962for input; instead, it prompts by echoing: it displays descriptions of
1963the events that led to or were read by the current command. @xref{The
1964Echo Area}.
8db970a4 1965
b6954afd
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1966If @var{inherit-input-method} is non-@code{nil}, then the current input
1967method (if any) is employed to make it possible to enter a
8241495d 1968non-@sc{ascii} character. Otherwise, input method handling is disabled
b6954afd 1969for reading this event.
2eb4136f 1970
8db970a4
RS
1971If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
1972moves the cursor temporarily to the echo area, to the end of any message
1973displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 1974
1911e6e5 1975If @code{read-event} gets an event that is defined as a help character, in
a9f0a989
RS
1976some cases @code{read-event} processes the event directly without
1977returning. @xref{Help Functions}. Certain other events, called
1978@dfn{special events}, are also processed directly within
1979@code{read-event} (@pxref{Special Events}).
1980
8db970a4
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1981Here is what happens if you call @code{read-event} and then press the
1982right-arrow function key:
1983
1984@example
1985@group
1986(read-event)
1987 @result{} right
1988@end group
1989@end example
f142f62a 1990@end defun
8db970a4 1991
b6954afd
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1992@defun read-char &optional prompt inherit-input-method
1993This function reads and returns a character of command input. If the
1994user generates an event which is not a character (i.e. a mouse click or
1995function key event), @code{read-char} signals an error. The arguments
1996work as in @code{read-event}.
8db970a4 1997
8241495d 1998In the first example, the user types the character @kbd{1} (@sc{ascii}
f142f62a
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1999code 49). The second example shows a keyboard macro definition that
2000calls @code{read-char} from the minibuffer using @code{eval-expression}.
2001@code{read-char} reads the keyboard macro's very next character, which
2002is @kbd{1}. Then @code{eval-expression} displays its return value in
2003the echo area.
8db970a4
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2004
2005@example
2006@group
2007(read-char)
2008 @result{} 49
2009@end group
2010
2011@group
bfe721d1 2012;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2013(symbol-function 'foo)
bfe721d1 2014 @result{} "^[:(read-char)^M1"
8db970a4
RS
2015@end group
2016@group
f142f62a 2017(execute-kbd-macro 'foo)
8db970a4
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2018 @print{} 49
2019 @result{} nil
2020@end group
2021@end example
2022@end defun
2023
b6954afd
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2024@defun read-char-exclusive &optional prompt inherit-input-method
2025This function reads and returns a character of command input. If the
2026user generates an event which is not a character,
2027@code{read-char-exclusive} ignores it and reads another event, until it
2028gets a character. The arguments work as in @code{read-event}.
2029@end defun
2030
2031@node Invoking the Input Method
2032@subsection Invoking the Input Method
2033
2034 The event-reading functions invoke the current input method, if any
2035(@pxref{Input Methods}). If the value of @code{input-method-function}
2036is non-@code{nil}, it should be a function; when @code{read-event} reads
2037a printing character (including @key{SPC}) with no modifier bits, it
2038calls that function, passing the character as an argument.
39d6d9bd
RS
2039
2040@defvar input-method-function
2041If this is non-@code{nil}, its value specifies the current input method
2042function.
2eb4136f
RS
2043
2044@strong{Note:} Don't bind this variable with @code{let}. It is often
2045buffer-local, and if you bind it around reading input (which is exactly
2046when you @emph{would} bind it), switching buffers asynchronously while
2047Emacs is waiting will cause the value to be restored in the wrong
2048buffer.
39d6d9bd
RS
2049@end defvar
2050
2051 The input method function should return a list of events which should
2052be used as input. (If the list is @code{nil}, that means there is no
2053input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2054processed before the events in @code{unread-command-events}
2055(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2056returned by the input method function are not passed to the input method
2057function again, even if they are printing characters with no modifier
2058bits.
2059
2060 If the input method function calls @code{read-event} or
2061@code{read-key-sequence}, it should bind @code{input-method-function} to
2062@code{nil} first, to prevent recursion.
2063
2064 The input method function is not called when reading the second and
b6954afd
RS
2065subsequent events of a key sequence. Thus, these characters are not
2066subject to input method processing. The input method function should
2067test the values of @code{overriding-local-map} and
2068@code{overriding-terminal-local-map}; if either of these variables is
2069non-@code{nil}, the input method should put its argument into a list and
2070return that list with no further processing.
39d6d9bd 2071
8db970a4
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2072@node Quoted Character Input
2073@subsection Quoted Character Input
2074@cindex quoted character input
2075
b22f3a19
RS
2076 You can use the function @code{read-quoted-char} to ask the user to
2077specify a character, and allow the user to specify a control or meta
2078character conveniently, either literally or as an octal character code.
2079The command @code{quoted-insert} uses this function.
8db970a4
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2080
2081@defun read-quoted-char &optional prompt
2082@cindex octal character input
2083@cindex control characters, reading
2084@cindex nonprinting characters, reading
2085This function is like @code{read-char}, except that if the first
969fe9b5
RS
2086character read is an octal digit (0-7), it reads any number of octal
2087digits (but stopping if a non-octal digit is found), and returns the
2088character represented by that numeric character code.
8db970a4
RS
2089
2090Quitting is suppressed when the first character is read, so that the
2091user can enter a @kbd{C-g}. @xref{Quitting}.
2092
2093If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2094user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2095by a single @samp{-}.
2096
2097In the following example, the user types in the octal number 177 (which
2098is 127 in decimal).
2099
2100@example
2101(read-quoted-char "What character")
2102
2103@group
2104---------- Echo Area ----------
2105What character-@kbd{177}
2106---------- Echo Area ----------
2107
2108 @result{} 127
2109@end group
2110@end example
2111@end defun
2112
b22f3a19 2113@need 2000
f142f62a
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2114@node Event Input Misc
2115@subsection Miscellaneous Event Input Features
2116
2117This section describes how to ``peek ahead'' at events without using
2118them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2119input. See also the function @code{read-passwd} (@pxref{Reading a
2120Password}).
8db970a4
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2121
2122@defvar unread-command-events
2123@cindex next input
2124@cindex peeking at input
2125This variable holds a list of events waiting to be read as command
f142f62a
RS
2126input. The events are used in the order they appear in the list, and
2127removed one by one as they are used.
8db970a4 2128
f9f59935 2129The variable is needed because in some cases a function reads an event
f142f62a
RS
2130and then decides not to use it. Storing the event in this variable
2131causes it to be processed normally, by the command loop or by the
2132functions to read command input.
8db970a4
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2133
2134@cindex prefix argument unreading
2135For example, the function that implements numeric prefix arguments reads
2136any number of digits. When it finds a non-digit event, it must unread
2137the event so that it can be read normally by the command loop.
177c0ea7 2138Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2139special meaning in a search, because these events should exit the search
2140and then execute normally.
2141
b22f3a19
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2142The reliable and easy way to extract events from a key sequence so as to
2143put them in @code{unread-command-events} is to use
f142f62a 2144@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
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2145
2146Normally you add events to the front of this list, so that the events
2147most recently unread will be reread first.
8db970a4
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2148@end defvar
2149
969fe9b5
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2150@defun listify-key-sequence key
2151This function converts the string or vector @var{key} to a list of
2152individual events, which you can put in @code{unread-command-events}.
2153@end defun
2154
8db970a4
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2155@defvar unread-command-char
2156This variable holds a character to be read as command input.
2157A value of -1 means ``empty''.
2158
f142f62a 2159This variable is mostly obsolete now that you can use
8db970a4
RS
2160@code{unread-command-events} instead; it exists only to support programs
2161written for Emacs versions 18 and earlier.
2162@end defvar
2163
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2164@defun input-pending-p
2165@cindex waiting for command key input
2166This function determines whether any command input is currently
2167available to be read. It returns immediately, with value @code{t} if
f142f62a
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2168there is available input, @code{nil} otherwise. On rare occasions it
2169may return @code{t} when no input is available.
8db970a4
RS
2170@end defun
2171
2172@defvar last-input-event
969fe9b5 2173@defvarx last-input-char
f142f62a 2174This variable records the last terminal input event read, whether
8db970a4
RS
2175as part of a command or explicitly by a Lisp program.
2176
f142f62a 2177In the example below, the Lisp program reads the character @kbd{1},
8241495d 2178@sc{ascii} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2179while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2180this expression) remains the value of @code{last-command-event}.
8db970a4
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2181
2182@example
2183@group
2184(progn (print (read-char))
f142f62a
RS
2185 (print last-command-event)
2186 last-input-event)
8db970a4
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2187 @print{} 49
2188 @print{} 5
2189 @result{} 49
2190@end group
2191@end example
2192
2193The alias @code{last-input-char} exists for compatibility with
2194Emacs version 18.
2195@end defvar
2196
2197@defun discard-input
2198@cindex flush input
2199@cindex discard input
2200@cindex terminate keyboard macro
2201This function discards the contents of the terminal input buffer and
2202cancels any keyboard macro that might be in the process of definition.
2203It returns @code{nil}.
2204
2205In the following example, the user may type a number of characters right
2206after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2207finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2208during the sleep.
8db970a4
RS
2209
2210@example
2211(progn (sleep-for 2)
f142f62a 2212 (discard-input))
8db970a4
RS
2213 @result{} nil
2214@end example
2215@end defun
2216
f9f59935
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2217@node Special Events
2218@section Special Events
2219
2220@cindex special events
2221Special events are handled at a very low level---as soon as they are
2222read. The @code{read-event} function processes these events itself, and
2223never returns them.
2224
2225Events that are handled in this way do not echo, they are never grouped
2226into key sequences, and they never appear in the value of
2227@code{last-command-event} or @code{(this-command-keys)}. They do not
2228discard a numeric argument, they cannot be unread with
2229@code{unread-command-events}, they may not appear in a keyboard macro,
2230and they are not recorded in a keyboard macro while you are defining
2231one.
2232
2233These events do, however, appear in @code{last-input-event} immediately
2234after they are read, and this is the way for the event's definition to
2235find the actual event.
2236
2237The events types @code{iconify-frame}, @code{make-frame-visible} and
2238@code{delete-frame} are normally handled in this way. The keymap which
2239defines how to handle special events---and which events are special---is
2240in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2241
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2242@node Waiting
2243@section Waiting for Elapsed Time or Input
2244@cindex pausing
2245@cindex waiting
2246
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2247 The wait functions are designed to wait for a certain amount of time
2248to pass or until there is input. For example, you may wish to pause in
2249the middle of a computation to allow the user time to view the display.
2250@code{sit-for} pauses and updates the screen, and returns immediately if
2251input comes in, while @code{sleep-for} pauses without updating the
2252screen.
8db970a4 2253
14bd0b09 2254@defun sit-for seconds &optional nodisp
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2255This function performs redisplay (provided there is no pending input
2256from the user), then waits @var{seconds} seconds, or until input is
f142f62a 2257available. The value is @code{t} if @code{sit-for} waited the full
177c0ea7 2258time with no input arriving (see @code{input-pending-p} in @ref{Event
f142f62a 2259Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2260
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2261The argument @var{seconds} need not be an integer. If it is a floating
2262point number, @code{sit-for} waits for a fractional number of seconds.
2263Some systems support only a whole number of seconds; on these systems,
2264@var{seconds} is rounded down.
2265
8241495d
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2266The expression @code{(sit-for 0)} is a convenient way to request a
2267redisplay, without any delay. @xref{Forcing Redisplay}.
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2268
2269If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2270redisplay, but it still returns as soon as input is available (or when
2271the timeout elapses).
2272
22697dac
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2273Iconifying or deiconifying a frame makes @code{sit-for} return, because
2274that generates an event. @xref{Misc Events}.
2275
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2276The usual purpose of @code{sit-for} is to give the user time to read
2277text that you display.
14bd0b09
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2278
2279It is also possible to call @code{sit-for} with three arguments,
2280as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2281but that is considered obsolete.
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2282@end defun
2283
2284@defun sleep-for seconds &optional millisec
2285This function simply pauses for @var{seconds} seconds without updating
2286the display. It pays no attention to available input. It returns
2287@code{nil}.
2288
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2289The argument @var{seconds} need not be an integer. If it is a floating
2290point number, @code{sleep-for} waits for a fractional number of seconds.
2291Some systems support only a whole number of seconds; on these systems,
2292@var{seconds} is rounded down.
2293
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2294The optional argument @var{millisec} specifies an additional waiting
2295period measured in milliseconds. This adds to the period specified by
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2296@var{seconds}. If the system doesn't support waiting fractions of a
2297second, you get an error if you specify nonzero @var{millisec}.
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2298
2299Use @code{sleep-for} when you wish to guarantee a delay.
2300@end defun
2301
2302 @xref{Time of Day}, for functions to get the current time.
2303
2304@node Quitting
2305@section Quitting
2306@cindex @kbd{C-g}
2307@cindex quitting
34c0b12e 2308@cindex interrupt Lisp functions
8db970a4 2309
b22f3a19
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2310 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2311@dfn{quit} whatever it is doing. This means that control returns to the
2312innermost active command loop.
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2313
2314 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2315does not cause a quit; it acts as an ordinary input character. In the
2316simplest case, you cannot tell the difference, because @kbd{C-g}
2317normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
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2318However, when @kbd{C-g} follows a prefix key, they combine to form an
2319undefined key. The effect is to cancel the prefix key as well as any
2320prefix argument.
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2321
2322 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2323of the minibuffer. This means, in effect, that it exits the minibuffer
2324and then quits. (Simply quitting would return to the command loop
2325@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2326directly when the command reader is reading input is so that its meaning
2327can be redefined in the minibuffer in this way. @kbd{C-g} following a
2328prefix key is not redefined in the minibuffer, and it has its normal
2329effect of canceling the prefix key and prefix argument. This too
f142f62a 2330would not be possible if @kbd{C-g} always quit directly.
8db970a4 2331
b22f3a19 2332 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
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2333@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2334times and quits if it is not @code{nil}. Setting @code{quit-flag}
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2335non-@code{nil} in any way thus causes a quit.
2336
f142f62a 2337 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2338special places that check @code{quit-flag}. The reason for this is
8db970a4 2339that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2340internal state. Because quitting is delayed until a safe place, quitting
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2341cannot make Emacs crash.
2342
2343 Certain functions such as @code{read-key-sequence} or
2344@code{read-quoted-char} prevent quitting entirely even though they wait
2345for input. Instead of quitting, @kbd{C-g} serves as the requested
2346input. In the case of @code{read-key-sequence}, this serves to bring
2347about the special behavior of @kbd{C-g} in the command loop. In the
2348case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2349to quote a @kbd{C-g}.
8db970a4 2350
34c0b12e 2351@cindex prevent quitting
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2352 You can prevent quitting for a portion of a Lisp function by binding
2353the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2354although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2355usual result of this---a quit---is prevented. Eventually,
2356@code{inhibit-quit} will become @code{nil} again, such as when its
2357binding is unwound at the end of a @code{let} form. At that time, if
2358@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2359immediately. This behavior is ideal when you wish to make sure that
2360quitting does not happen within a ``critical section'' of the program.
8db970a4
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2361
2362@cindex @code{read-quoted-char} quitting
2363 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2364handled in a special way that does not involve quitting. This is done
f142f62a 2365by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2366setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2367becomes @code{nil} again. This excerpt from the definition of
2368@code{read-quoted-char} shows how this is done; it also shows that
2369normal quitting is permitted after the first character of input.
2370
2371@example
2372(defun read-quoted-char (&optional prompt)
2373 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2374 (let ((message-log-max nil) done (first t) (code 0) char)
2375 (while (not done)
2376 (let ((inhibit-quit first)
2377 @dots{})
2378 (and prompt (message "%s-" prompt))
2379 (setq char (read-event))
2380 (if inhibit-quit (setq quit-flag nil)))
2381 @r{@dots{}set the variable @code{code}@dots{}})
2382 code))
8db970a4
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2383@end example
2384
2385@defvar quit-flag
f142f62a
RS
2386If this variable is non-@code{nil}, then Emacs quits immediately, unless
2387@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2388@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2389@end defvar
2390
2391@defvar inhibit-quit
2392This variable determines whether Emacs should quit when @code{quit-flag}
2393is set to a value other than @code{nil}. If @code{inhibit-quit} is
2394non-@code{nil}, then @code{quit-flag} has no special effect.
2395@end defvar
2396
2397@deffn Command keyboard-quit
2398This function signals the @code{quit} condition with @code{(signal 'quit
2399nil)}. This is the same thing that quitting does. (See @code{signal}
2400in @ref{Errors}.)
2401@end deffn
2402
2403 You can specify a character other than @kbd{C-g} to use for quitting.
2404See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2405
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2406@node Prefix Command Arguments
2407@section Prefix Command Arguments
2408@cindex prefix argument
2409@cindex raw prefix argument
2410@cindex numeric prefix argument
2411
2412 Most Emacs commands can use a @dfn{prefix argument}, a number
2413specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2414with prefix keys.) The prefix argument is at all times represented by a
2415value, which may be @code{nil}, meaning there is currently no prefix
2416argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2417
2418 There are two representations of the prefix argument: @dfn{raw} and
2419@dfn{numeric}. The editor command loop uses the raw representation
2420internally, and so do the Lisp variables that store the information, but
2421commands can request either representation.
2422
2423 Here are the possible values of a raw prefix argument:
2424
2425@itemize @bullet
2426@item
2427@code{nil}, meaning there is no prefix argument. Its numeric value is
24281, but numerous commands make a distinction between @code{nil} and the
2429integer 1.
2430
2431@item
2432An integer, which stands for itself.
2433
2434@item
2435A list of one element, which is an integer. This form of prefix
2436argument results from one or a succession of @kbd{C-u}'s with no
2437digits. The numeric value is the integer in the list, but some
2438commands make a distinction between such a list and an integer alone.
2439
2440@item
2441The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2442typed, without following digits. The equivalent numeric value is
2443@minus{}1, but some commands make a distinction between the integer
2444@minus{}1 and the symbol @code{-}.
2445@end itemize
2446
f142f62a
RS
2447We illustrate these possibilities by calling the following function with
2448various prefixes:
8db970a4
RS
2449
2450@example
2451@group
2452(defun display-prefix (arg)
2453 "Display the value of the raw prefix arg."
2454 (interactive "P")
2455 (message "%s" arg))
2456@end group
2457@end example
2458
2459@noindent
2460Here are the results of calling @code{display-prefix} with various
2461raw prefix arguments:
2462
2463@example
2464 M-x display-prefix @print{} nil
2465
2466C-u M-x display-prefix @print{} (4)
2467
2468C-u C-u M-x display-prefix @print{} (16)
2469
2470C-u 3 M-x display-prefix @print{} 3
2471
2472M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2473
177c0ea7 2474C-u - M-x display-prefix @print{} -
8db970a4 2475
f142f62a 2476M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2477
177c0ea7 2478C-u - 7 M-x display-prefix @print{} -7
8db970a4 2479
f142f62a 2480M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2481@end example
2482
2483 Emacs uses two variables to store the prefix argument:
2484@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2485@code{universal-argument} that set up prefix arguments for other
2486commands store them in @code{prefix-arg}. In contrast,
2487@code{current-prefix-arg} conveys the prefix argument to the current
2488command, so setting it has no effect on the prefix arguments for future
2489commands.
2490
2491 Normally, commands specify which representation to use for the prefix
2492argument, either numeric or raw, in the @code{interactive} declaration.
b22f3a19 2493(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
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2494value of the prefix argument directly in the variable
2495@code{current-prefix-arg}, but this is less clean.
2496
f142f62a
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2497@defun prefix-numeric-value arg
2498This function returns the numeric meaning of a valid raw prefix argument
2499value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2500If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2501value @minus{}1 is returned; if it is a number, that number is returned;
2502if it is a list, the @sc{car} of that list (which should be a number) is
2503returned.
f142f62a
RS
2504@end defun
2505
2506@defvar current-prefix-arg
2507This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2508command. Commands may examine it directly, but the usual method for
2509accessing it is with @code{(interactive "P")}.
f142f62a
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2510@end defvar
2511
2512@defvar prefix-arg
2513The value of this variable is the raw prefix argument for the
f9f59935
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2514@emph{next} editing command. Commands such as @code{universal-argument}
2515that specify prefix arguments for the following command work by setting
2516this variable.
03c6b7f6
RS
2517@end defvar
2518
03c6b7f6
RS
2519@defvar last-prefix-arg
2520The raw prefix argument value used by the previous command.
f142f62a
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2521@end defvar
2522
f9f59935
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2523 The following commands exist to set up prefix arguments for the
2524following command. Do not call them for any other reason.
8db970a4
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2525
2526@deffn Command universal-argument
2527This command reads input and specifies a prefix argument for the
2528following command. Don't call this command yourself unless you know
2529what you are doing.
2530@end deffn
2531
2532@deffn Command digit-argument arg
2533This command adds to the prefix argument for the following command. The
2534argument @var{arg} is the raw prefix argument as it was before this
2535command; it is used to compute the updated prefix argument. Don't call
2536this command yourself unless you know what you are doing.
2537@end deffn
2538
2539@deffn Command negative-argument arg
2540This command adds to the numeric argument for the next command. The
2541argument @var{arg} is the raw prefix argument as it was before this
2542command; its value is negated to form the new prefix argument. Don't
2543call this command yourself unless you know what you are doing.
2544@end deffn
2545
8db970a4
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2546@node Recursive Editing
2547@section Recursive Editing
2548@cindex recursive command loop
2549@cindex recursive editing level
2550@cindex command loop, recursive
2551
f142f62a
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2552 The Emacs command loop is entered automatically when Emacs starts up.
2553This top-level invocation of the command loop never exits; it keeps
2554running as long as Emacs does. Lisp programs can also invoke the
2555command loop. Since this makes more than one activation of the command
2556loop, we call it @dfn{recursive editing}. A recursive editing level has
2557the effect of suspending whatever command invoked it and permitting the
2558user to do arbitrary editing before resuming that command.
8db970a4
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2559
2560 The commands available during recursive editing are the same ones
2561available in the top-level editing loop and defined in the keymaps.
2562Only a few special commands exit the recursive editing level; the others
f142f62a
RS
2563return to the recursive editing level when they finish. (The special
2564commands for exiting are always available, but they do nothing when
2565recursive editing is not in progress.)
8db970a4
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2566
2567 All command loops, including recursive ones, set up all-purpose error
2568handlers so that an error in a command run from the command loop will
2569not exit the loop.
2570
2571@cindex minibuffer input
2572 Minibuffer input is a special kind of recursive editing. It has a few
2573special wrinkles, such as enabling display of the minibuffer and the
2574minibuffer window, but fewer than you might suppose. Certain keys
2575behave differently in the minibuffer, but that is only because of the
2576minibuffer's local map; if you switch windows, you get the usual Emacs
2577commands.
2578
2579@cindex @code{throw} example
2580@kindex exit
2581@cindex exit recursive editing
2582@cindex aborting
2583 To invoke a recursive editing level, call the function
2584@code{recursive-edit}. This function contains the command loop; it also
2585contains a call to @code{catch} with tag @code{exit}, which makes it
2586possible to exit the recursive editing level by throwing to @code{exit}
2587(@pxref{Catch and Throw}). If you throw a value other than @code{t},
2588then @code{recursive-edit} returns normally to the function that called
2589it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
2590Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
2591control returns to the command loop one level up. This is called
2592@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
2593
2594 Most applications should not use recursive editing, except as part of
2595using the minibuffer. Usually it is more convenient for the user if you
2596change the major mode of the current buffer temporarily to a special
b22f3a19
RS
2597major mode, which should have a command to go back to the previous mode.
2598(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
2599give the user different text to edit ``recursively'', create and select
2600a new buffer in a special mode. In this mode, define a command to
2601complete the processing and go back to the previous buffer. (The
2602@kbd{m} command in Rmail does this.)
8db970a4
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2603
2604 Recursive edits are useful in debugging. You can insert a call to
2605@code{debug} into a function definition as a sort of breakpoint, so that
2606you can look around when the function gets there. @code{debug} invokes
2607a recursive edit but also provides the other features of the debugger.
2608
2609 Recursive editing levels are also used when you type @kbd{C-r} in
2610@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
2611
2612@defun recursive-edit
2613@cindex suspend evaluation
2614This function invokes the editor command loop. It is called
2615automatically by the initialization of Emacs, to let the user begin
2616editing. When called from a Lisp program, it enters a recursive editing
2617level.
2618
2619 In the following example, the function @code{simple-rec} first
2620advances point one word, then enters a recursive edit, printing out a
2621message in the echo area. The user can then do any editing desired, and
2622then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
2623
2624@example
2625(defun simple-rec ()
2626 (forward-word 1)
f142f62a 2627 (message "Recursive edit in progress")
8db970a4
RS
2628 (recursive-edit)
2629 (forward-word 1))
2630 @result{} simple-rec
2631(simple-rec)
2632 @result{} nil
2633@end example
2634@end defun
2635
2636@deffn Command exit-recursive-edit
2637This function exits from the innermost recursive edit (including
2638minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 2639nil)}.
8db970a4
RS
2640@end deffn
2641
2642@deffn Command abort-recursive-edit
2643This function aborts the command that requested the innermost recursive
177c0ea7 2644edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
2645after exiting the recursive edit. Its definition is effectively
2646@code{(throw 'exit t)}. @xref{Quitting}.
2647@end deffn
2648
2649@deffn Command top-level
2650This function exits all recursive editing levels; it does not return a
2651value, as it jumps completely out of any computation directly back to
2652the main command loop.
2653@end deffn
2654
2655@defun recursion-depth
2656This function returns the current depth of recursive edits. When no
2657recursive edit is active, it returns 0.
2658@end defun
2659
2660@node Disabling Commands
2661@section Disabling Commands
2662@cindex disabled command
2663
2664 @dfn{Disabling a command} marks the command as requiring user
2665confirmation before it can be executed. Disabling is used for commands
2666which might be confusing to beginning users, to prevent them from using
2667the commands by accident.
2668
2669@kindex disabled
2670 The low-level mechanism for disabling a command is to put a
2671non-@code{nil} @code{disabled} property on the Lisp symbol for the
2672command. These properties are normally set up by the user's
a40d4712 2673init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
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2674
2675@example
2676(put 'upcase-region 'disabled t)
2677@end example
2678
2679@noindent
a40d4712
PR
2680For a few commands, these properties are present by default (you can
2681remove them in your init file if you wish).
8db970a4 2682
f142f62a
RS
2683 If the value of the @code{disabled} property is a string, the message
2684saying the command is disabled includes that string. For example:
8db970a4
RS
2685
2686@example
2687(put 'delete-region 'disabled
2688 "Text deleted this way cannot be yanked back!\n")
2689@end example
2690
2691 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
2692what happens when a disabled command is invoked interactively.
2693Disabling a command has no effect on calling it as a function from Lisp
2694programs.
2695
2696@deffn Command enable-command command
2697Allow @var{command} to be executed without special confirmation from now
a40d4712
PR
2698on, and (if the user confirms) alter the user's init file (@pxref{Init
2699File}) so that this will apply to future sessions.
8db970a4
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2700@end deffn
2701
2702@deffn Command disable-command command
f142f62a 2703Require special confirmation to execute @var{command} from now on, and
a40d4712 2704(if the user confirms) alter the user's init file so that this
b22f3a19 2705will apply to future sessions.
8db970a4
RS
2706@end deffn
2707
2708@defvar disabled-command-hook
f9f59935
RS
2709When the user invokes a disabled command interactively, this normal hook
2710is run instead of the disabled command. The hook functions can use
f142f62a 2711@code{this-command-keys} to determine what the user typed to run the
b22f3a19 2712command, and thus find the command itself. @xref{Hooks}.
8db970a4
RS
2713
2714By default, @code{disabled-command-hook} contains a function that asks
2715the user whether to proceed.
2716@end defvar
2717
2718@node Command History
2719@section Command History
2720@cindex command history
2721@cindex complex command
2722@cindex history of commands
2723
2724 The command loop keeps a history of the complex commands that have
2725been executed, to make it convenient to repeat these commands. A
2726@dfn{complex command} is one for which the interactive argument reading
2727uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 2728@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
2729specification reads an argument from the minibuffer. Explicit use of
2730the minibuffer during the execution of the command itself does not cause
2731the command to be considered complex.
2732
2733@defvar command-history
2734This variable's value is a list of recent complex commands, each
2735represented as a form to evaluate. It continues to accumulate all
a9f0a989 2736complex commands for the duration of the editing session, but when it
b18531e5
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2737reaches the maximum size (@pxref{Minibuffer History}), the oldest
2738elements are deleted as new ones are added.
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2739
2740@example
2741@group
2742command-history
2743@result{} ((switch-to-buffer "chistory.texi")
2744 (describe-key "^X^[")
2745 (visit-tags-table "~/emacs/src/")
2746 (find-tag "repeat-complex-command"))
2747@end group
2748@end example
2749@end defvar
2750
2751 This history list is actually a special case of minibuffer history
2752(@pxref{Minibuffer History}), with one special twist: the elements are
2753expressions rather than strings.
2754
2755 There are a number of commands devoted to the editing and recall of
2756previous commands. The commands @code{repeat-complex-command}, and
2757@code{list-command-history} are described in the user manual
2758(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 2759minibuffer, the usual minibuffer history commands are available.
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2760
2761@node Keyboard Macros
2762@section Keyboard Macros
2763@cindex keyboard macros
2764
2765 A @dfn{keyboard macro} is a canned sequence of input events that can
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2766be considered a command and made the definition of a key. The Lisp
2767representation of a keyboard macro is a string or vector containing the
2768events. Don't confuse keyboard macros with Lisp macros
2769(@pxref{Macros}).
8db970a4 2770
f9f59935
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2771@defun execute-kbd-macro kbdmacro &optional count
2772This function executes @var{kbdmacro} as a sequence of events. If
2773@var{kbdmacro} is a string or vector, then the events in it are executed
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2774exactly as if they had been input by the user. The sequence is
2775@emph{not} expected to be a single key sequence; normally a keyboard
2776macro definition consists of several key sequences concatenated.
2777
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2778If @var{kbdmacro} is a symbol, then its function definition is used in
2779place of @var{kbdmacro}. If that is another symbol, this process repeats.
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2780Eventually the result should be a string or vector. If the result is
2781not a symbol, string, or vector, an error is signaled.
2782
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2783The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
2784many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
2785executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 2786encounters an error or a failing search.
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2787
2788@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
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2789@end defun
2790
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2791@defvar executing-macro
2792This variable contains the string or vector that defines the keyboard
2793macro that is currently executing. It is @code{nil} if no macro is
f9f59935 2794currently executing. A command can test this variable so as to behave
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2795differently when run from an executing macro. Do not set this variable
2796yourself.
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2797@end defvar
2798
2799@defvar defining-kbd-macro
f142f62a 2800This variable indicates whether a keyboard macro is being defined. A
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2801command can test this variable so as to behave differently while a macro
2802is being defined. The commands @code{start-kbd-macro} and
f142f62a 2803@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 2804
bfe721d1
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2805The variable is always local to the current terminal and cannot be
2806buffer-local. @xref{Multiple Displays}.
2807@end defvar
2808
2809@defvar last-kbd-macro
2810This variable is the definition of the most recently defined keyboard
2811macro. Its value is a string or vector, or @code{nil}.
2812
2813The variable is always local to the current terminal and cannot be
22697dac 2814buffer-local. @xref{Multiple Displays}.
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2815@end defvar
2816
2842de30
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2817@defvar kbd-macro-termination-hook
2818This normal hook (@pxref{Standard Hooks}) is run when a keyboard
2819macro terminates, regardless of what caused it to terminate (reaching
2820the macro end or an error which ended the macro prematurely).
2821@end defvar