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[bpt/emacs.git] / lisp / button.el
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8e2b057d 1;;; button.el --- clickable buttons
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2;;
3;; Copyright (C) 2001 Free Software Foundation, Inc.
4;;
5;; Author: Miles Bader <miles@gnu.org>
6;; Keywords: extensions
7;;
8;; This file is part of GNU Emacs.
9;;
10;; GNU Emacs is free software; you can redistribute it and/or modify
11;; it under the terms of the GNU General Public License as published by
12;; the Free Software Foundation; either version 2, or (at your option)
13;; any later version.
14;;
15;; GNU Emacs is distributed in the hope that it will be useful,
16;; but WITHOUT ANY WARRANTY; without even the implied warranty of
17;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18;; GNU General Public License for more details.
19;;
20;; You should have received a copy of the GNU General Public License
21;; along with GNU Emacs; see the file COPYING. If not, write to the
22;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
23;; Boston, MA 02111-1307, USA.
24
25;;; Commentary:
26;;
27;; This package defines functions for inserting and manipulating
28;; clickable buttons in Emacs buffers, such as might be used for help
29;; hyperlinks, etc.
30;;
31;; In some ways it duplicates functionality also offered by the
32;; `widget' package, but the button package has the advantage that it
33;; is (1) much faster, (2) much smaller, and (3) much, much, simpler
34;; (the code, that is, not the interface).
35;;
36;; Buttons can either use overlays, in which case the button is
37;; represented by the overlay itself, or text-properties, in which case
38;; the button is represented by a marker or buffer-position pointing
39;; somewhere in the button. In the latter case, no markers into the
40;; buffer are retained, which is important for speed if there are are
41;; extremely large numbers of buttons.
42;;
43;; Using `define-button-type' to define default properties for buttons
44;; is not necessary, but it is is encouraged, since doing so makes the
45;; resulting code clearer and more efficient.
46;;
47
48;;; Code:
49
50\f
51;; Globals
52
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53(defface button '((((type pc) (class color))
54 (:foreground "lightblue"))
55 (t :underline t))
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56 "Default face used for buttons."
57 :group 'faces)
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58
59;;;###autoload
60(defvar button-map
61 (let ((map (make-sparse-keymap)))
62 (define-key map "\r" 'push-button)
63 (define-key map [mouse-2] 'push-button)
64 map)
65 "Keymap used by buttons.")
66
67;;;###autoload
68(defvar button-buffer-map
69 (let ((map (make-sparse-keymap)))
70 (define-key map [?\t] 'forward-button)
71 (define-key map [backtab] 'backward-button)
72 map)
73 "Keymap useful for buffers containing buttons.
74Mode-specific keymaps may want to use this as their parent keymap.")
75
76;; Default properties for buttons
77(put 'default-button 'face 'button)
78(put 'default-button 'mouse-face 'highlight)
79(put 'default-button 'keymap button-map)
80(put 'default-button 'type 'button)
62dc75c4 81(put 'default-button 'action 'ignore)
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82(put 'default-button 'help-echo "mouse-2, RET: Push this button")
83;; Make overlay buttons go away if their underlying text is deleted.
84(put 'default-button 'evaporate t)
85;; Prevent insertions adjacent to the text-property buttons from
86;; inheriting its properties.
87(put 'default-button 'rear-nonsticky t)
88;; Text property buttons don't have a `button' property of their own, so
89;; they inherit this.
90(put 'default-button 'button t)
91
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92;; A `category-symbol' property for the default button type
93(put 'button 'button-category-symbol 'default-button)
94
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95\f
96;; Button types (which can be used to hold default properties for buttons)
97
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98;; Because button-type properties are inherited by buttons using the
99;; special `category' property (implemented by both overlays and
100;; text-properties), we need to store them on a symbol to which the
101;; `category' properties can point. Instead of using the symbol that's
102;; the name of each button-type, however, we use a separate symbol (with
103;; `-button' appended, and uninterned) to store the properties. This is
104;; to avoid name clashes.
105
106;; [this is an internal function]
107(defsubst button-category-symbol (type)
108 "Return the symbol used by button-type TYPE to store properties.
109Buttons inherit them by setting their `category' property to that symbol."
110 (or (get type 'button-category-symbol)
111 (error "Unknown button type `%s'" type)))
112
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113;;;###autoload
114(defun define-button-type (name &rest properties)
115 "Define a `button type' called NAME.
116The remaining arguments form a sequence of PROPERTY VALUE pairs,
117specifying properties to use as defaults for buttons with this type
118\(a button's type may be set by giving it a `type' property when
ecdbe16a 119creating the button, using the :type keyword argument).
ded42dd3 120
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121In addition, the keyword argument :supertype may be used to specify a
122button-type from which NAME inherits its default property values
123\(however, the inheritance happens only when NAME is defined; subsequent
124changes to a supertype are not reflected in its subtypes)."
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125 (let ((catsym (make-symbol (concat (symbol-name name) "-button")))
126 (super-catsym
127 (button-category-symbol
530893b2 128 (or (plist-get properties 'supertype)
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129 (plist-get properties :supertype)
130 'button))))
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131 ;; Provide a link so that it's easy to find the real symbol.
132 (put name 'button-category-symbol catsym)
133 ;; Initialize NAME's properties using the global defaults.
ded42dd3 134 (let ((default-props (symbol-plist super-catsym)))
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135 (while default-props
136 (put catsym (pop default-props) (pop default-props))))
137 ;; Add NAME as the `type' property, which will then be returned as
138 ;; the type property of individual buttons.
139 (put catsym 'type name)
140 ;; Add the properties in PROPERTIES to the real symbol.
141 (while properties
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142 (let ((prop (pop properties)))
143 (when (eq prop :supertype)
144 (setq prop 'supertype))
145 (put catsym prop (pop properties))))
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146 ;; Make sure there's a `supertype' property
147 (unless (get catsym 'supertype)
148 (put catsym 'supertype 'button))
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149 name))
150
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151(defun button-type-put (type prop val)
152 "Set the button-type TYPE's PROP property to VAL."
153 (put (button-category-symbol type) prop val))
154
155(defun button-type-get (type prop)
156 "Get the property of button-type TYPE named PROP."
157 (get (button-category-symbol type) prop))
158
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159(defun button-type-subtype-p (type supertype)
160 "Return t if button-type TYPE is a subtype of SUPERTYPE."
161 (or (eq type supertype)
162 (and type
163 (button-type-subtype-p (button-type-get type 'supertype)
164 supertype))))
165
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166\f
167;; Button properties and other attributes
168
169(defun button-start (button)
170 "Return the position at which BUTTON starts."
171 (if (overlayp button)
172 (overlay-start button)
173 ;; Must be a text-property button.
174 (or (previous-single-property-change (1+ button) 'button)
175 (point-min))))
176
177(defun button-end (button)
178 "Return the position at which BUTTON ends."
179 (if (overlayp button)
180 (overlay-end button)
181 ;; Must be a text-property button.
182 (or (next-single-property-change button 'button)
183 (point-max))))
184
185(defun button-get (button prop)
186 "Get the property of button BUTTON named PROP."
187 (if (overlayp button)
188 (overlay-get button prop)
189 ;; Must be a text-property button.
190 (get-text-property button prop)))
191
192(defun button-put (button prop val)
193 "Set BUTTON's PROP property to VAL."
194 ;; Treat some properties specially.
530893b2 195 (cond ((memq prop '(type :type))
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196 ;; We translate a `type' property a `category' property, since
197 ;; that's what's actually used by overlays/text-properties for
198 ;; inheriting properties.
199 (setq prop 'category)
200 (setq val (button-category-symbol val)))
201 ((eq prop 'category)
202 ;; Disallow updating the `category' property directly.
203 (error "Button `category' property may not be set directly")))
204 ;; Add the property.
205 (if (overlayp button)
206 (overlay-put button prop val)
207 ;; Must be a text-property button.
208 (put-text-property
209 (or (previous-single-property-change (1+ button) 'button)
210 (point-min))
211 (or (next-single-property-change button 'button)
212 (point-max))
213 prop val)))
214
1e00f720 215(defsubst button-activate (button &optional use-mouse-action)
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216 "Call BUTTON's action property.
217If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
218instead of its normal action; if the button has no mouse-action,
219the normal action is used instead."
220 (funcall (or (and use-mouse-action (button-get button 'mouse-action))
221 (button-get button 'action))
222 button))
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223
224(defun button-label (button)
225 "Return BUTTON's text label."
226 (buffer-substring-no-properties (button-start button) (button-end button)))
227
530893b2 228(defsubst button-type (button)
ecdbe16a 229 "Return BUTTON's button-type."
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230 (button-get button 'type))
231
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232(defun button-has-type-p (button type)
233 "Return t if BUTTON has button-type TYPE, or one of TYPE's subtypes."
234 (button-type-subtype-p (button-get button 'type) type))
235
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236\f
237;; Creating overlay buttons
238
239;;;###autoload
240(defun make-button (beg end &rest properties)
241 "Make a button from BEG to END in the current buffer.
242The remaining arguments form a sequence of PROPERTY VALUE pairs,
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243specifying properties to add to the button.
244In addition, the keyword argument :type may be used to specify a
245button-type from which to inherit other properties; see
246`define-button-type'.
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247
248Also see `make-text-button', `insert-button'."
249 (let ((overlay (make-overlay beg end nil t nil)))
250 (while properties
251 (button-put overlay (pop properties) (pop properties)))
252 ;; Put a pointer to the button in the overlay, so it's easy to get
253 ;; when we don't actually have a reference to the overlay.
254 (overlay-put overlay 'button overlay)
255 ;; If the user didn't specify a type, use the default.
256 (unless (overlay-get overlay 'category)
257 (overlay-put overlay 'category 'default-button))
258 ;; OVERLAY is the button, so return it
259 overlay))
260
261;;;###autoload
262(defun insert-button (label &rest properties)
263 "Insert a button with the label LABEL.
264The remaining arguments form a sequence of PROPERTY VALUE pairs,
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265specifying properties to add to the button.
266In addition, the keyword argument :type may be used to specify a
267button-type from which to inherit other properties; see
268`define-button-type'.
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269
270Also see `insert-text-button', `make-button'."
271 (apply #'make-button
272 (prog1 (point) (insert label))
273 (point)
274 properties))
275
276\f
277;; Creating text-property buttons
278
279;;;###autoload
280(defun make-text-button (beg end &rest properties)
281 "Make a button from BEG to END in the current buffer.
282The remaining arguments form a sequence of PROPERTY VALUE pairs,
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283specifying properties to add to the button.
284In addition, the keyword argument :type may be used to specify a
285button-type from which to inherit other properties; see
286`define-button-type'.
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287
288This function is like `make-button', except that the button is actually
289part of the text instead of being a property of the buffer. Creating
290large numbers of buttons can also be somewhat faster using
291`make-text-button'.
292
293Also see `insert-text-button'."
294 (let (prop val)
295 (while properties
296 (setq prop (pop properties))
297 (setq val (pop properties))
298 ;; Note that all the following code is basically equivalent to
299 ;; `button-put', but we can do it much more efficiently since we
300 ;; already have BEG and END.
530893b2 301 (cond ((memq prop '(type :type))
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302 ;; We translate a `type' property into a `category'
303 ;; property, since that's what's actually used by
304 ;; text-properties for inheritance.
305 (setq prop 'category)
306 (setq val (button-category-symbol val)))
307 ((eq prop 'category)
308 ;; Disallow setting the `category' property directly.
309 (error "Button `category' property may not be set directly")))
310 ;; Add the property.
311 (put-text-property beg end prop val)))
312 ;; Return something that can be used to get at the button.
313 beg)
314
315;;;###autoload
316(defun insert-text-button (label &rest properties)
317 "Insert a button with the label LABEL.
318The remaining arguments form a sequence of PROPERTY VALUE pairs,
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319specifying properties to add to the button.
320In addition, the keyword argument :type may be used to specify a
321button-type from which to inherit other properties; see
322`define-button-type'.
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323
324This function is like `insert-button', except that the button is
325actually part of the text instead of being a property of the buffer.
326Creating large numbers of buttons can also be somewhat faster using
327`insert-text-button'.
328
329Also see `make-text-button'."
330 (apply #'make-text-button
331 (prog1 (point) (insert label))
332 (point)
333 properties))
334
335\f
336;; Finding buttons in a buffer
337
338(defun button-at (pos)
339 "Return the button at position POS in the current buffer, or nil."
340 (let ((button (get-char-property pos 'button)))
341 (if (or (overlayp button) (null button))
342 button
343 ;; Must be a text-property button; return a marker pointing to it.
344 (copy-marker pos t))))
345
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346(defun next-button (pos &optional count-current)
347 "Return the next button after position POS in the current buffer.
0c26f463 348If COUNT-CURRENT is non-nil, count any button at POS in the search,
fee34a28 349instead of starting at the next button."
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350 (unless count-current
351 ;; Search for the next button boundary.
352 (setq pos (next-single-char-property-change pos 'button)))
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353 (and (< pos (point-max))
354 (or (button-at pos)
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355 ;; We must have originally been on a button, and are now in
356 ;; the inter-button space. Recurse to find a button.
fee34a28 357 (next-button pos))))
0c26f463 358
fee34a28 359(defun previous-button (pos &optional count-current)
0c26f463 360 "Return the Nth button before position POS in the current buffer.
0c26f463 361If COUNT-CURRENT is non-nil, count any button at POS in the search,
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362instead of starting at the next button."
363 (unless count-current
364 (setq pos (previous-single-char-property-change pos 'button)))
365 (and (> pos (point-min))
366 (or (button-at (1- pos))
367 ;; We must have originally been on a button, and are now in
368 ;; the inter-button space. Recurse to find a button.
369 (previous-button pos))))
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370
371\f
372;; User commands
373
d6bc0bdc 374(defun push-button (&optional pos use-mouse-action)
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375 "Perform the action specified by a button at location POS.
376POS may be either a buffer position or a mouse-event.
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377If USE-MOUSE-ACTION is non-nil, invoke the button's mouse-action
378instead of its normal action; if the button has no mouse-action,
379the normal action is used instead.
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380POS defaults to point, except when `push-button' is invoked
381interactively as the result of a mouse-event, in which case, the
382mouse event is used.
383If there's no button at POS, do nothing and return nil, otherwise
384return t."
385 (interactive
386 (list (if (integerp last-command-event) (point) last-command-event)))
387 (if (and (not (integerp pos)) (eventp pos))
388 ;; POS is a mouse event; switch to the proper window/buffer
389 (let ((posn (event-start pos)))
390 (with-current-buffer (window-buffer (posn-window posn))
d6bc0bdc 391 (push-button (posn-point posn) t)))
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392 ;; POS is just normal position
393 (let ((button (button-at (or pos (point)))))
394 (if (not button)
395 nil
d6bc0bdc 396 (button-activate button use-mouse-action)
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397 t))))
398
399(defun forward-button (n &optional wrap display-message)
400 "Move to the Nth next button, or Nth previous button if N is negative.
fee34a28 401If N is 0, move to the start of any button at point.
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402If WRAP is non-nil, moving past either end of the buffer continues from the
403other end.
404If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 405Any button with a non-nil `skip' property is skipped over.
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406Returns the button found."
407 (interactive "p\nd\nd")
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408 (let (button)
409 (if (zerop n)
410 ;; Move to start of current button
411 (if (setq button (button-at (point)))
412 (goto-char (button-start button)))
413 ;; Move to Nth next button
414 (let ((iterator (if (> n 0) #'next-button #'previous-button))
415 (wrap-start (if (> n 0) (point-min) (point-max))))
416 (setq n (abs n))
417 (setq button t) ; just to start the loop
418 (while (and (> n 0) button)
419 (setq button (funcall iterator (point)))
420 (when (and (not button) wrap)
421 (setq button (funcall iterator wrap-start t)))
422 (when button
423 (goto-char (button-start button))
424 (unless (button-get button 'skip)
425 (setq n (1- n)))))))
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426 (if (null button)
427 (error (if wrap "No buttons!" "No more buttons"))
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428 (let ((msg (and display-message (button-get button 'help-echo))))
429 (when msg
430 (message "%s" msg)))
431 button)))
432
433(defun backward-button (n &optional wrap display-message)
434 "Move to the Nth previous button, or Nth next button if N is negative.
fee34a28 435If N is 0, move to the start of any button at point.
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436If WRAP is non-nil, moving past either end of the buffer continues from the
437other end.
438If DISPLAY-MESSAGE is non-nil, the button's help-echo string is displayed.
fee34a28 439Any button with a non-nil `skip' property is skipped over.
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440Returns the button found."
441 (interactive "p\nd\nd")
442 (forward-button (- n) wrap display-message))
443
444
445(provide 'button)
446
ab5796a9 447;;; arch-tag: 5f2c7627-413b-4097-b282-630f89d9c5e9
0c26f463 448;;; button.el ends here