todo-mode.el: Remove dependence on auto-mode-alist.
[bpt/emacs.git] / doc / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
ba318903 3@c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software
ab422c4d 4@c Foundation, Inc.
b8d4c8d0 5@c See the file elisp.texi for copying conditions.
ecc6530d 6@node Lisp Data Types
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7@chapter Lisp Data Types
8@cindex object
9@cindex Lisp object
10@cindex type
11@cindex data type
12
13 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
14programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
15possible objects.
16
17 Every object belongs to at least one type. Objects of the same type
18have similar structures and may usually be used in the same contexts.
19Types can overlap, and objects can belong to two or more types.
20Consequently, we can ask whether an object belongs to a particular type,
21but not for ``the'' type of an object.
22
23@cindex primitive type
24 A few fundamental object types are built into Emacs. These, from
25which all other types are constructed, are called @dfn{primitive types}.
26Each object belongs to one and only one primitive type. These types
27include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
28@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
29@dfn{byte-code function}, plus several special types, such as
30@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
31
32 Each primitive type has a corresponding Lisp function that checks
33whether an object is a member of that type.
34
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35 Lisp is unlike many other languages in that its objects are
36@dfn{self-typing}: the primitive type of each object is implicit in
37the object itself. For example, if an object is a vector, nothing can
38treat it as a number; Lisp knows it is a vector, not a number.
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39
40 In most languages, the programmer must declare the data type of each
41variable, and the type is known by the compiler but not represented in
42the data. Such type declarations do not exist in Emacs Lisp. A Lisp
43variable can have any type of value, and it remembers whatever value
44you store in it, type and all. (Actually, a small number of Emacs
45Lisp variables can only take on values of a certain type.
46@xref{Variables with Restricted Values}.)
47
48 This chapter describes the purpose, printed representation, and read
49syntax of each of the standard types in GNU Emacs Lisp. Details on how
50to use these types can be found in later chapters.
51
52@menu
53* Printed Representation:: How Lisp objects are represented as text.
54* Comments:: Comments and their formatting conventions.
55* Programming Types:: Types found in all Lisp systems.
56* Editing Types:: Types specific to Emacs.
57* Circular Objects:: Read syntax for circular structure.
58* Type Predicates:: Tests related to types.
59* Equality Predicates:: Tests of equality between any two objects.
60@end menu
61
62@node Printed Representation
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63@section Printed Representation and Read Syntax
64@cindex printed representation
65@cindex read syntax
66
67 The @dfn{printed representation} of an object is the format of the
68output generated by the Lisp printer (the function @code{prin1}) for
69that object. Every data type has a unique printed representation.
70The @dfn{read syntax} of an object is the format of the input accepted
71by the Lisp reader (the function @code{read}) for that object. This
72is not necessarily unique; many kinds of object have more than one
73syntax. @xref{Read and Print}.
74
75@cindex hash notation
76 In most cases, an object's printed representation is also a read
77syntax for the object. However, some types have no read syntax, since
78it does not make sense to enter objects of these types as constants in
79a Lisp program. These objects are printed in @dfn{hash notation},
80which consists of the characters @samp{#<}, a descriptive string
81(typically the type name followed by the name of the object), and a
82closing @samp{>}. For example:
83
84@example
85(current-buffer)
86 @result{} #<buffer objects.texi>
87@end example
88
89@noindent
90Hash notation cannot be read at all, so the Lisp reader signals the
91error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
92@kindex invalid-read-syntax
93
94 In other languages, an expression is text; it has no other form. In
95Lisp, an expression is primarily a Lisp object and only secondarily the
96text that is the object's read syntax. Often there is no need to
97emphasize this distinction, but you must keep it in the back of your
98mind, or you will occasionally be very confused.
99
100 When you evaluate an expression interactively, the Lisp interpreter
101first reads the textual representation of it, producing a Lisp object,
102and then evaluates that object (@pxref{Evaluation}). However,
103evaluation and reading are separate activities. Reading returns the
104Lisp object represented by the text that is read; the object may or may
105not be evaluated later. @xref{Input Functions}, for a description of
106@code{read}, the basic function for reading objects.
107
108@node Comments
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109@section Comments
110@cindex comments
111@cindex @samp{;} in comment
112
113 A @dfn{comment} is text that is written in a program only for the sake
114of humans that read the program, and that has no effect on the meaning
115of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
116is not within a string or character constant. The comment continues to
117the end of line. The Lisp reader discards comments; they do not become
118part of the Lisp objects which represent the program within the Lisp
119system.
120
121 The @samp{#@@@var{count}} construct, which skips the next @var{count}
122characters, is useful for program-generated comments containing binary
123data. The Emacs Lisp byte compiler uses this in its output files
124(@pxref{Byte Compilation}). It isn't meant for source files, however.
125
126 @xref{Comment Tips}, for conventions for formatting comments.
127
128@node Programming Types
129@section Programming Types
130@cindex programming types
131
132 There are two general categories of types in Emacs Lisp: those having
133to do with Lisp programming, and those having to do with editing. The
134former exist in many Lisp implementations, in one form or another. The
135latter are unique to Emacs Lisp.
136
137@menu
138* Integer Type:: Numbers without fractional parts.
09b73f08 139* Floating-Point Type:: Numbers with fractional parts and with a large range.
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140* Character Type:: The representation of letters, numbers and
141 control characters.
142* Symbol Type:: A multi-use object that refers to a function,
143 variable, or property list, and has a unique identity.
144* Sequence Type:: Both lists and arrays are classified as sequences.
145* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
146* Array Type:: Arrays include strings and vectors.
147* String Type:: An (efficient) array of characters.
148* Vector Type:: One-dimensional arrays.
149* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
150* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
151* Hash Table Type:: Super-fast lookup tables.
152* Function Type:: A piece of executable code you can call from elsewhere.
153* Macro Type:: A method of expanding an expression into another
154 expression, more fundamental but less pretty.
155* Primitive Function Type:: A function written in C, callable from Lisp.
156* Byte-Code Type:: A function written in Lisp, then compiled.
157* Autoload Type:: A type used for automatically loading seldom-used
158 functions.
159@end menu
160
161@node Integer Type
162@subsection Integer Type
163
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164 The range of values for an integer depends on the machine. The
165minimum range is @minus{}536,870,912 to 536,870,911 (30 bits; i.e.,
b8d4c8d0 166@ifnottex
09b73f08 167@minus{}2**29
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168@end ifnottex
169@tex
1ddd6622 170@math{-2^{29}}
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171@end tex
172to
173@ifnottex
f99f1641 1742**29 @minus{} 1)
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175@end ifnottex
176@tex
1ddd6622 177@math{2^{29}-1})
b8d4c8d0 178@end tex
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179but many machines provide a wider range.
180Emacs Lisp arithmetic functions do not check for integer overflow. Thus
181@code{(1+ 536870911)} is @minus{}536,870,912 if Emacs integers are 30 bits.
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182
183 The read syntax for integers is a sequence of (base ten) digits with an
184optional sign at the beginning and an optional period at the end. The
185printed representation produced by the Lisp interpreter never has a
186leading @samp{+} or a final @samp{.}.
187
188@example
189@group
09b73f08 190-1 ; @r{The integer @minus{}1.}
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1911 ; @r{The integer 1.}
1921. ; @r{Also the integer 1.}
193+1 ; @r{Also the integer 1.}
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194@end group
195@end example
196
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197@noindent
198As a special exception, if a sequence of digits specifies an integer
199too large or too small to be a valid integer object, the Lisp reader
09b73f08 200reads it as a floating-point number (@pxref{Floating-Point Type}).
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201For instance, if Emacs integers are 30 bits, @code{536870912} is read
202as the floating-point number @code{536870912.0}.
eed5c93a 203
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204 @xref{Numbers}, for more information.
205
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206@node Floating-Point Type
207@subsection Floating-Point Type
b8d4c8d0 208
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209 Floating-point numbers are the computer equivalent of scientific
210notation; you can think of a floating-point number as a fraction
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211together with a power of ten. The precise number of significant
212figures and the range of possible exponents is machine-specific; Emacs
213uses the C data type @code{double} to store the value, and internally
214this records a power of 2 rather than a power of 10.
215
09b73f08 216 The printed representation for floating-point numbers requires either
b8d4c8d0 217a decimal point (with at least one digit following), an exponent, or
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218both. For example, @samp{1500.0}, @samp{+15e2}, @samp{15.0e+2},
219@samp{+1500000e-3}, and @samp{.15e4} are five ways of writing a floating-point
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220number whose value is 1500. They are all equivalent.
221
222 @xref{Numbers}, for more information.
223
224@node Character Type
225@subsection Character Type
226@cindex @acronym{ASCII} character codes
227
228 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
229other words, characters are represented by their character codes. For
230example, the character @kbd{A} is represented as the @w{integer 65}.
231
232 Individual characters are used occasionally in programs, but it is
233more common to work with @emph{strings}, which are sequences composed
234of characters. @xref{String Type}.
235
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236 Characters in strings and buffers are currently limited to the range
237of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
238through 127 are @acronym{ASCII} codes; the rest are
239non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
240represent keyboard input have a much wider range, to encode modifier
241keys such as Control, Meta and Shift.
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242
243 There are special functions for producing a human-readable textual
244description of a character for the sake of messages. @xref{Describing
245Characters}.
246
247@menu
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248* Basic Char Syntax:: Syntax for regular characters.
249* General Escape Syntax:: How to specify characters by their codes.
250* Ctl-Char Syntax:: Syntax for control characters.
251* Meta-Char Syntax:: Syntax for meta-characters.
252* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
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253@end menu
254
255@node Basic Char Syntax
256@subsubsection Basic Char Syntax
257@cindex read syntax for characters
258@cindex printed representation for characters
259@cindex syntax for characters
260@cindex @samp{?} in character constant
261@cindex question mark in character constant
262
263 Since characters are really integers, the printed representation of
264a character is a decimal number. This is also a possible read syntax
265for a character, but writing characters that way in Lisp programs is
266not clear programming. You should @emph{always} use the special read
267syntax formats that Emacs Lisp provides for characters. These syntax
268formats start with a question mark.
269
270 The usual read syntax for alphanumeric characters is a question mark
271followed by the character; thus, @samp{?A} for the character
272@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
273character @kbd{a}.
274
275 For example:
276
277@example
278?Q @result{} 81 ?q @result{} 113
279@end example
280
281 You can use the same syntax for punctuation characters, but it is
282often a good idea to add a @samp{\} so that the Emacs commands for
283editing Lisp code don't get confused. For example, @samp{?\(} is the
284way to write the open-paren character. If the character is @samp{\},
285you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
286
287@cindex whitespace
288@cindex bell character
289@cindex @samp{\a}
290@cindex backspace
291@cindex @samp{\b}
292@cindex tab (ASCII character)
293@cindex @samp{\t}
294@cindex vertical tab
295@cindex @samp{\v}
296@cindex formfeed
297@cindex @samp{\f}
298@cindex newline
299@cindex @samp{\n}
300@cindex return (ASCII character)
301@cindex @samp{\r}
302@cindex escape (ASCII character)
303@cindex @samp{\e}
304@cindex space (ASCII character)
305@cindex @samp{\s}
306 You can express the characters control-g, backspace, tab, newline,
307vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
308@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
309@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
310(@samp{?\s} followed by a dash has a different meaning---it applies
311the ``super'' modifier to the following character.) Thus,
312
313@example
314?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
315?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
316?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
317?\n @result{} 10 ; @r{newline, @kbd{C-j}}
318?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
319?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
320?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
321?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
322?\s @result{} 32 ; @r{space character, @key{SPC}}
323?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
324?\d @result{} 127 ; @r{delete character, @key{DEL}}
325@end example
326
327@cindex escape sequence
328 These sequences which start with backslash are also known as
329@dfn{escape sequences}, because backslash plays the role of an
330``escape character''; this terminology has nothing to do with the
331character @key{ESC}. @samp{\s} is meant for use in character
332constants; in string constants, just write the space.
333
334 A backslash is allowed, and harmless, preceding any character without
335a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
336There is no reason to add a backslash before most characters. However,
337you should add a backslash before any of the characters
338@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
339Lisp code. You can also add a backslash before whitespace characters such as
340space, tab, newline and formfeed. However, it is cleaner to use one of
341the easily readable escape sequences, such as @samp{\t} or @samp{\s},
342instead of an actual whitespace character such as a tab or a space.
343(If you do write backslash followed by a space, you should write
344an extra space after the character constant to separate it from the
345following text.)
346
347@node General Escape Syntax
348@subsubsection General Escape Syntax
349
49ea0074 350 In addition to the specific escape sequences for special important
fb080b28 351control characters, Emacs provides several types of escape syntax that
9fce7eda 352you can use to specify non-@acronym{ASCII} text characters.
b8d4c8d0 353
b8d4c8d0 354@cindex @samp{\} in character constant
4963495d 355@cindex backslash in character constants
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356@cindex unicode character escape
357 Firstly, you can specify characters by their Unicode values.
358@code{?\u@var{nnnn}} represents a character with Unicode code point
359@samp{U+@var{nnnn}}, where @var{nnnn} is (by convention) a hexadecimal
360number with exactly four digits. The backslash indicates that the
361subsequent characters form an escape sequence, and the @samp{u}
362specifies a Unicode escape sequence.
363
364 There is a slightly different syntax for specifying Unicode
365characters with code points higher than @code{U+@var{ffff}}:
366@code{?\U00@var{nnnnnn}} represents the character with code point
367@samp{U+@var{nnnnnn}}, where @var{nnnnnn} is a six-digit hexadecimal
368number. The Unicode Standard only defines code points up to
369@samp{U+@var{10ffff}}, so if you specify a code point higher than
370that, Emacs signals an error.
371
372 Secondly, you can specify characters by their hexadecimal character
373codes. A hexadecimal escape sequence consists of a backslash,
374@samp{x}, and the hexadecimal character code. Thus, @samp{?\x41} is
375the character @kbd{A}, @samp{?\x1} is the character @kbd{C-a}, and
376@code{?\xe0} is the character
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377@iftex
378@samp{@`a}.
379@end iftex
380@ifnottex
381@samp{a} with grave accent.
382@end ifnottex
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383You can use any number of hex digits, so you can represent any
384character code in this way.
385
386@cindex octal character code
387 Thirdly, you can specify characters by their character code in
388octal. An octal escape sequence consists of a backslash followed by
389up to three octal digits; thus, @samp{?\101} for the character
390@kbd{A}, @samp{?\001} for the character @kbd{C-a}, and @code{?\002}
391for the character @kbd{C-b}. Only characters up to octal code 777 can
392be specified this way.
393
394 These escape sequences may also be used in strings. @xref{Non-ASCII
395in Strings}.
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396
397@node Ctl-Char Syntax
398@subsubsection Control-Character Syntax
399
400@cindex control characters
401 Control characters can be represented using yet another read syntax.
402This consists of a question mark followed by a backslash, caret, and the
403corresponding non-control character, in either upper or lower case. For
404example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
405character @kbd{C-i}, the character whose value is 9.
406
407 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
408equivalent to @samp{?\^I} and to @samp{?\^i}:
409
410@example
411?\^I @result{} 9 ?\C-I @result{} 9
412@end example
413
414 In strings and buffers, the only control characters allowed are those
415that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
416any character into a control character with @samp{C-}. The character
417codes for these non-@acronym{ASCII} control characters include the
418@tex
419@math{2^{26}}
420@end tex
421@ifnottex
4222**26
423@end ifnottex
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424bit as well as the code for the corresponding non-control character.
425Ordinary text terminals have no way of generating non-@acronym{ASCII}
426control characters, but you can generate them straightforwardly using
427X and other window systems.
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428
429 For historical reasons, Emacs treats the @key{DEL} character as
430the control equivalent of @kbd{?}:
431
432@example
433?\^? @result{} 127 ?\C-? @result{} 127
434@end example
435
436@noindent
437As a result, it is currently not possible to represent the character
438@kbd{Control-?}, which is a meaningful input character under X, using
439@samp{\C-}. It is not easy to change this, as various Lisp files refer
440to @key{DEL} in this way.
441
442 For representing control characters to be found in files or strings,
443we recommend the @samp{^} syntax; for control characters in keyboard
444input, we prefer the @samp{C-} syntax. Which one you use does not
445affect the meaning of the program, but may guide the understanding of
446people who read it.
447
448@node Meta-Char Syntax
449@subsubsection Meta-Character Syntax
450
451@cindex meta characters
452 A @dfn{meta character} is a character typed with the @key{META}
453modifier key. The integer that represents such a character has the
454@tex
455@math{2^{27}}
456@end tex
457@ifnottex
4582**27
459@end ifnottex
460bit set. We use high bits for this and other modifiers to make
461possible a wide range of basic character codes.
462
463 In a string, the
464@tex
465@math{2^{7}}
466@end tex
467@ifnottex
4682**7
469@end ifnottex
470bit attached to an @acronym{ASCII} character indicates a meta
471character; thus, the meta characters that can fit in a string have
472codes in the range from 128 to 255, and are the meta versions of the
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473ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
474details about @key{META}-handling in strings.
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475
476 The read syntax for meta characters uses @samp{\M-}. For example,
477@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
478octal character codes (see below), with @samp{\C-}, or with any other
479syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
480or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
481@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
482
483@node Other Char Bits
484@subsubsection Other Character Modifier Bits
485
486 The case of a graphic character is indicated by its character code;
487for example, @acronym{ASCII} distinguishes between the characters @samp{a}
488and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
489character is upper case or lower case. Emacs uses the
490@tex
491@math{2^{25}}
492@end tex
493@ifnottex
4942**25
495@end ifnottex
496bit to indicate that the shift key was used in typing a control
497character. This distinction is possible only when you use X terminals
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498or other special terminals; ordinary text terminals do not report the
499distinction. The Lisp syntax for the shift bit is @samp{\S-}; thus,
500@samp{?\C-\S-o} or @samp{?\C-\S-O} represents the shifted-control-o
501character.
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502
503@cindex hyper characters
504@cindex super characters
505@cindex alt characters
506 The X Window System defines three other
507@anchor{modifier bits}modifier bits that can be set
508in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
509for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
510significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
511@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
512represents the space character.)
513@tex
514Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
515for super and @math{2^{24}} for hyper.
516@end tex
517@ifnottex
518Numerically, the
519bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
520@end ifnottex
521
522@node Symbol Type
523@subsection Symbol Type
524
525 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
526symbol name serves as the printed representation of the symbol. In
a2afc99d 527ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
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528a symbol's name is unique---no two symbols have the same name.
529
530 A symbol can serve as a variable, as a function name, or to hold a
531property list. Or it may serve only to be distinct from all other Lisp
532objects, so that its presence in a data structure may be recognized
533reliably. In a given context, usually only one of these uses is
534intended. But you can use one symbol in all of these ways,
535independently.
536
537 A symbol whose name starts with a colon (@samp{:}) is called a
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538@dfn{keyword symbol}. These symbols automatically act as constants,
539and are normally used only by comparing an unknown symbol with a few
540specific alternatives. @xref{Constant Variables}.
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541
542@cindex @samp{\} in symbols
543@cindex backslash in symbols
544 A symbol name can contain any characters whatever. Most symbol names
545are written with letters, digits, and the punctuation characters
546@samp{-+=*/}. Such names require no special punctuation; the characters
547of the name suffice as long as the name does not look like a number.
548(If it does, write a @samp{\} at the beginning of the name to force
549interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
550less often used but also require no special punctuation. Any other
551characters may be included in a symbol's name by escaping them with a
552backslash. In contrast to its use in strings, however, a backslash in
553the name of a symbol simply quotes the single character that follows the
554backslash. For example, in a string, @samp{\t} represents a tab
555character; in the name of a symbol, however, @samp{\t} merely quotes the
556letter @samp{t}. To have a symbol with a tab character in its name, you
557must actually use a tab (preceded with a backslash). But it's rare to
558do such a thing.
559
560@cindex CL note---case of letters
561@quotation
562@b{Common Lisp note:} In Common Lisp, lower case letters are always
563``folded'' to upper case, unless they are explicitly escaped. In Emacs
564Lisp, upper case and lower case letters are distinct.
565@end quotation
566
567 Here are several examples of symbol names. Note that the @samp{+} in
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568the fourth example is escaped to prevent it from being read as a number.
569This is not necessary in the sixth example because the rest of the name
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570makes it invalid as a number.
571
572@example
573@group
574foo ; @r{A symbol named @samp{foo}.}
575FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
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576@end group
577@group
5781+ ; @r{A symbol named @samp{1+}}
579 ; @r{(not @samp{+1}, which is an integer).}
580@end group
581@group
582\+1 ; @r{A symbol named @samp{+1}}
583 ; @r{(not a very readable name).}
584@end group
585@group
586\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
587@c the @'s in this next line use up three characters, hence the
588@c apparent misalignment of the comment.
589+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
590 ; @r{These characters need not be escaped.}
591@end group
592@end example
593
ddb54206 594@cindex @samp{##} read syntax
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595@ifinfo
596@c This uses ``colon'' instead of a literal `:' because Info cannot
597@c cope with a `:' in a menu
598@cindex @samp{#@var{colon}} read syntax
599@end ifinfo
600@ifnotinfo
601@cindex @samp{#:} read syntax
602@end ifnotinfo
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603 As an exception to the rule that a symbol's name serves as its
604printed representation, @samp{##} is the printed representation for an
605interned symbol whose name is an empty string. Furthermore,
606@samp{#:@var{foo}} is the printed representation for an uninterned
607symbol whose name is @var{foo}. (Normally, the Lisp reader interns
608all symbols; @pxref{Creating Symbols}.)
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609
610@node Sequence Type
611@subsection Sequence Types
612
613 A @dfn{sequence} is a Lisp object that represents an ordered set of
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614elements. There are two kinds of sequence in Emacs Lisp: @dfn{lists}
615and @dfn{arrays}.
616
617 Lists are the most commonly-used sequences. A list can hold
618elements of any type, and its length can be easily changed by adding
619or removing elements. See the next subsection for more about lists.
620
621 Arrays are fixed-length sequences. They are further subdivided into
622strings, vectors, char-tables and bool-vectors. Vectors can hold
623elements of any type, whereas string elements must be characters, and
624bool-vector elements must be @code{t} or @code{nil}. Char-tables are
625like vectors except that they are indexed by any valid character code.
626The characters in a string can have text properties like characters in
627a buffer (@pxref{Text Properties}), but vectors do not support text
628properties, even when their elements happen to be characters.
629
630 Lists, strings and the other array types also share important
631similarities. For example, all have a length @var{l}, and all have
632elements which can be indexed from zero to @var{l} minus one. Several
633functions, called sequence functions, accept any kind of sequence.
634For example, the function @code{length} reports the length of any kind
635of sequence. @xref{Sequences Arrays Vectors}.
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636
637 It is generally impossible to read the same sequence twice, since
638sequences are always created anew upon reading. If you read the read
639syntax for a sequence twice, you get two sequences with equal contents.
640There is one exception: the empty list @code{()} always stands for the
641same object, @code{nil}.
642
643@node Cons Cell Type
644@subsection Cons Cell and List Types
645@cindex address field of register
646@cindex decrement field of register
647@cindex pointers
648
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649 A @dfn{cons cell} is an object that consists of two slots, called
650the @sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} any
651Lisp object. We also say that ``the @sc{car} of this cons cell is''
652whatever object its @sc{car} slot currently holds, and likewise for
653the @sc{cdr}.
b8d4c8d0 654
fead402d 655@cindex list structure
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656 A @dfn{list} is a series of cons cells, linked together so that the
657@sc{cdr} slot of each cons cell holds either the next cons cell or the
658empty list. The empty list is actually the symbol @code{nil}.
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659@xref{Lists}, for details. Because most cons cells are used as part
660of lists, we refer to any structure made out of cons cells as a
661@dfn{list structure}.
662
663@cindex linked list
664@quotation
665A note to C programmers: a Lisp list thus works as a @dfn{linked list}
666built up of cons cells. Because pointers in Lisp are implicit, we do
667not distinguish between a cons cell slot ``holding'' a value versus
668``pointing to'' the value.
669@end quotation
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670
671@cindex atoms
672 Because cons cells are so central to Lisp, we also have a word for
16152b76 673``an object which is not a cons cell''. These objects are called
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674@dfn{atoms}.
675
676@cindex parenthesis
677@cindex @samp{(@dots{})} in lists
678 The read syntax and printed representation for lists are identical, and
679consist of a left parenthesis, an arbitrary number of elements, and a
680right parenthesis. Here are examples of lists:
681
682@example
683(A 2 "A") ; @r{A list of three elements.}
684() ; @r{A list of no elements (the empty list).}
685nil ; @r{A list of no elements (the empty list).}
686("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
687(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
688(A nil) ; @r{Equivalent to the previous.}
689((A B C)) ; @r{A list of one element}
690 ; @r{(which is a list of three elements).}
691@end example
692
693 Upon reading, each object inside the parentheses becomes an element
694of the list. That is, a cons cell is made for each element. The
695@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
696slot refers to the next cons cell of the list, which holds the next
697element in the list. The @sc{cdr} slot of the last cons cell is set to
698hold @code{nil}.
699
700 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
701original Lisp implementation ran on an @w{IBM 704} computer which
702divided words into two parts, called the ``address'' part and the
703``decrement''; @sc{car} was an instruction to extract the contents of
704the address part of a register, and @sc{cdr} an instruction to extract
705the contents of the decrement. By contrast, ``cons cells'' are named
706for the function @code{cons} that creates them, which in turn was named
707for its purpose, the construction of cells.
708
709@menu
710* Box Diagrams:: Drawing pictures of lists.
711* Dotted Pair Notation:: A general syntax for cons cells.
712* Association List Type:: A specially constructed list.
713@end menu
714
715@node Box Diagrams
716@subsubsection Drawing Lists as Box Diagrams
717@cindex box diagrams, for lists
718@cindex diagrams, boxed, for lists
719
720 A list can be illustrated by a diagram in which the cons cells are
721shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
722such an illustration; unlike the textual notation, which can be
723understood by both humans and computers, the box illustrations can be
724understood only by humans.) This picture represents the three-element
725list @code{(rose violet buttercup)}:
726
727@example
728@group
729 --- --- --- --- --- ---
730 | | |--> | | |--> | | |--> nil
731 --- --- --- --- --- ---
732 | | |
733 | | |
734 --> rose --> violet --> buttercup
735@end group
736@end example
737
738 In this diagram, each box represents a slot that can hold or refer to
739any Lisp object. Each pair of boxes represents a cons cell. Each arrow
740represents a reference to a Lisp object, either an atom or another cons
741cell.
742
743 In this example, the first box, which holds the @sc{car} of the first
744cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
745box, holding the @sc{cdr} of the first cons cell, refers to the next
746pair of boxes, the second cons cell. The @sc{car} of the second cons
747cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
748@sc{cdr} of the third (and last) cons cell is @code{nil}.
749
750 Here is another diagram of the same list, @code{(rose violet
751buttercup)}, sketched in a different manner:
752
753@smallexample
754@group
755 --------------- ---------------- -------------------
756| car | cdr | | car | cdr | | car | cdr |
757| rose | o-------->| violet | o-------->| buttercup | nil |
758| | | | | | | | |
759 --------------- ---------------- -------------------
760@end group
761@end smallexample
762
763@cindex @code{nil} as a list
764@cindex empty list
765 A list with no elements in it is the @dfn{empty list}; it is identical
766to the symbol @code{nil}. In other words, @code{nil} is both a symbol
767and a list.
768
769 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
770depicted with boxes and arrows:
771
772@example
773@group
774 --- --- --- ---
775 | | |--> | | |--> nil
776 --- --- --- ---
777 | |
778 | |
779 --> A --> nil
780@end group
781@end example
782
783 Here is a more complex illustration, showing the three-element list,
784@code{((pine needles) oak maple)}, the first element of which is a
785two-element list:
786
787@example
788@group
789 --- --- --- --- --- ---
790 | | |--> | | |--> | | |--> nil
791 --- --- --- --- --- ---
792 | | |
793 | | |
794 | --> oak --> maple
795 |
796 | --- --- --- ---
797 --> | | |--> | | |--> nil
798 --- --- --- ---
799 | |
800 | |
801 --> pine --> needles
802@end group
803@end example
804
805 The same list represented in the second box notation looks like this:
806
807@example
808@group
809 -------------- -------------- --------------
810| car | cdr | | car | cdr | | car | cdr |
811| o | o------->| oak | o------->| maple | nil |
812| | | | | | | | | |
813 -- | --------- -------------- --------------
814 |
815 |
816 | -------------- ----------------
817 | | car | cdr | | car | cdr |
818 ------>| pine | o------->| needles | nil |
819 | | | | | |
820 -------------- ----------------
821@end group
822@end example
823
824@node Dotted Pair Notation
825@subsubsection Dotted Pair Notation
826@cindex dotted pair notation
827@cindex @samp{.} in lists
828
829 @dfn{Dotted pair notation} is a general syntax for cons cells that
830represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
831@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
832the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
833pair notation is more general than list syntax because the @sc{cdr}
834does not have to be a list. However, it is more cumbersome in cases
835where list syntax would work. In dotted pair notation, the list
836@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
837@code{nil}-terminated lists, you can use either notation, but list
838notation is usually clearer and more convenient. When printing a
839list, the dotted pair notation is only used if the @sc{cdr} of a cons
840cell is not a list.
841
842 Here's an example using boxes to illustrate dotted pair notation.
843This example shows the pair @code{(rose . violet)}:
844
845@example
846@group
847 --- ---
848 | | |--> violet
849 --- ---
850 |
851 |
852 --> rose
853@end group
854@end example
855
856 You can combine dotted pair notation with list notation to represent
857conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
858You write a dot after the last element of the list, followed by the
859@sc{cdr} of the final cons cell. For example, @code{(rose violet
860. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
861The object looks like this:
862
863@example
864@group
865 --- --- --- ---
866 | | |--> | | |--> buttercup
867 --- --- --- ---
868 | |
869 | |
870 --> rose --> violet
871@end group
872@end example
873
874 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
875there is nothing that it could mean. If anything, it would say to put
876@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
877used for @code{violet}.
878
879 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
880and looks like this:
881
882@example
883@group
884 --- --- --- ---
885 | | |--> | | |--> nil
886 --- --- --- ---
887 | |
888 | |
889 --> rose --> violet
890@end group
891@end example
892
893 Similarly, the three-element list @code{(rose violet buttercup)}
894is equivalent to @code{(rose . (violet . (buttercup)))}.
895@ifnottex
896It looks like this:
897
898@example
899@group
900 --- --- --- --- --- ---
901 | | |--> | | |--> | | |--> nil
902 --- --- --- --- --- ---
903 | | |
904 | | |
905 --> rose --> violet --> buttercup
906@end group
907@end example
908@end ifnottex
909
910@node Association List Type
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911@subsubsection Association List Type
912
913 An @dfn{association list} or @dfn{alist} is a specially-constructed
914list whose elements are cons cells. In each element, the @sc{car} is
915considered a @dfn{key}, and the @sc{cdr} is considered an
916@dfn{associated value}. (In some cases, the associated value is stored
917in the @sc{car} of the @sc{cdr}.) Association lists are often used as
918stacks, since it is easy to add or remove associations at the front of
919the list.
920
921 For example,
922
923@example
924(setq alist-of-colors
925 '((rose . red) (lily . white) (buttercup . yellow)))
926@end example
927
928@noindent
929sets the variable @code{alist-of-colors} to an alist of three elements. In the
930first element, @code{rose} is the key and @code{red} is the value.
931
932 @xref{Association Lists}, for a further explanation of alists and for
933functions that work on alists. @xref{Hash Tables}, for another kind of
934lookup table, which is much faster for handling a large number of keys.
935
936@node Array Type
937@subsection Array Type
938
939 An @dfn{array} is composed of an arbitrary number of slots for
940holding or referring to other Lisp objects, arranged in a contiguous block of
941memory. Accessing any element of an array takes approximately the same
942amount of time. In contrast, accessing an element of a list requires
943time proportional to the position of the element in the list. (Elements
944at the end of a list take longer to access than elements at the
945beginning of a list.)
946
947 Emacs defines four types of array: strings, vectors, bool-vectors, and
948char-tables.
949
950 A string is an array of characters and a vector is an array of
951arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
952These kinds of array may have any length up to the largest integer.
953Char-tables are sparse arrays indexed by any valid character code; they
954can hold arbitrary objects.
955
956 The first element of an array has index zero, the second element has
957index 1, and so on. This is called @dfn{zero-origin} indexing. For
958example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
959largest possible index value is one less than the length of the array.
960Once an array is created, its length is fixed.
961
962 All Emacs Lisp arrays are one-dimensional. (Most other programming
963languages support multidimensional arrays, but they are not essential;
964you can get the same effect with nested one-dimensional arrays.) Each
965type of array has its own read syntax; see the following sections for
966details.
967
968 The array type is a subset of the sequence type, and contains the
969string type, the vector type, the bool-vector type, and the char-table
970type.
971
972@node String Type
973@subsection String Type
974
975 A @dfn{string} is an array of characters. Strings are used for many
976purposes in Emacs, as can be expected in a text editor; for example, as
977the names of Lisp symbols, as messages for the user, and to represent
978text extracted from buffers. Strings in Lisp are constants: evaluation
979of a string returns the same string.
980
981 @xref{Strings and Characters}, for functions that operate on strings.
982
983@menu
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984* Syntax for Strings:: How to specify Lisp strings.
985* Non-ASCII in Strings:: International characters in strings.
986* Nonprinting Characters:: Literal unprintable characters in strings.
987* Text Props and Strings:: Strings with text properties.
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988@end menu
989
990@node Syntax for Strings
991@subsubsection Syntax for Strings
992
993@cindex @samp{"} in strings
994@cindex double-quote in strings
995@cindex @samp{\} in strings
996@cindex backslash in strings
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997 The read syntax for a string is a double-quote, an arbitrary number
998of characters, and another double-quote, @code{"like this"}. To
999include a double-quote in a string, precede it with a backslash; thus,
1000@code{"\""} is a string containing just a single double-quote
1001character. Likewise, you can include a backslash by preceding it with
1002another backslash, like this: @code{"this \\ is a single embedded
1003backslash"}.
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1004
1005@cindex newline in strings
1006 The newline character is not special in the read syntax for strings;
1007if you write a new line between the double-quotes, it becomes a
1008character in the string. But an escaped newline---one that is preceded
1009by @samp{\}---does not become part of the string; i.e., the Lisp reader
1010ignores an escaped newline while reading a string. An escaped space
1011@w{@samp{\ }} is likewise ignored.
1012
1013@example
1014"It is useful to include newlines
1015in documentation strings,
1016but the newline is \
1017ignored if escaped."
1018 @result{} "It is useful to include newlines
1019in documentation strings,
1020but the newline is ignored if escaped."
1021@end example
1022
1023@node Non-ASCII in Strings
1024@subsubsection Non-@acronym{ASCII} Characters in Strings
1025
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1026 There are two text representations for non-@acronym{ASCII}
1027characters in Emacs strings: multibyte and unibyte (@pxref{Text
1028Representations}). Roughly speaking, unibyte strings store raw bytes,
1029while multibyte strings store human-readable text. Each character in
1df7defd 1030a unibyte string is a byte, i.e., its value is between 0 and 255. By
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1031contrast, each character in a multibyte string may have a value
1032between 0 to 4194303 (@pxref{Character Type}). In both cases,
1033characters above 127 are non-@acronym{ASCII}.
1034
1035 You can include a non-@acronym{ASCII} character in a string constant
1036by writing it literally. If the string constant is read from a
1037multibyte source, such as a multibyte buffer or string, or a file that
1038would be visited as multibyte, then Emacs reads each
1039non-@acronym{ASCII} character as a multibyte character and
1040automatically makes the string a multibyte string. If the string
1041constant is read from a unibyte source, then Emacs reads the
1042non-@acronym{ASCII} character as unibyte, and makes the string
1043unibyte.
1044
1045 Instead of writing a character literally into a multibyte string,
1046you can write it as its character code using an escape sequence.
1047@xref{General Escape Syntax}, for details about escape sequences.
1048
1049 If you use any Unicode-style escape sequence @samp{\uNNNN} or
1050@samp{\U00NNNNNN} in a string constant (even for an @acronym{ASCII}
1051character), Emacs automatically assumes that it is multibyte.
1052
1053 You can also use hexadecimal escape sequences (@samp{\x@var{n}}) and
1054octal escape sequences (@samp{\@var{n}}) in string constants.
1055@strong{But beware:} If a string constant contains hexadecimal or
1056octal escape sequences, and these escape sequences all specify unibyte
1df7defd 1057characters (i.e., less than 256), and there are no other literal
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1058non-@acronym{ASCII} characters or Unicode-style escape sequences in
1059the string, then Emacs automatically assumes that it is a unibyte
1060string. That is to say, it assumes that all non-@acronym{ASCII}
1061characters occurring in the string are 8-bit raw bytes.
1062
1063 In hexadecimal and octal escape sequences, the escaped character
77f6eafe 1064code may contain a variable number of digits, so the first subsequent
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1065character which is not a valid hexadecimal or octal digit terminates
1066the escape sequence. If the next character in a string could be
1067interpreted as a hexadecimal or octal digit, write @w{@samp{\ }}
1068(backslash and space) to terminate the escape sequence. For example,
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1069@w{@samp{\xe0\ }} represents one character, @samp{a} with grave
1070accent. @w{@samp{\ }} in a string constant is just like
1071backslash-newline; it does not contribute any character to the string,
2395ab64 1072but it does terminate any preceding hex escape.
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1073
1074@node Nonprinting Characters
1075@subsubsection Nonprinting Characters in Strings
1076
1077 You can use the same backslash escape-sequences in a string constant
1078as in character literals (but do not use the question mark that begins a
1079character constant). For example, you can write a string containing the
1080nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1081them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1082description of the read syntax for characters.
1083
1084 However, not all of the characters you can write with backslash
1085escape-sequences are valid in strings. The only control characters that
1086a string can hold are the @acronym{ASCII} control characters. Strings do not
1087distinguish case in @acronym{ASCII} control characters.
1088
1089 Properly speaking, strings cannot hold meta characters; but when a
1090string is to be used as a key sequence, there is a special convention
1091that provides a way to represent meta versions of @acronym{ASCII}
1092characters in a string. If you use the @samp{\M-} syntax to indicate
1093a meta character in a string constant, this sets the
1094@tex
1095@math{2^{7}}
1096@end tex
1097@ifnottex
10982**7
1099@end ifnottex
1100bit of the character in the string. If the string is used in
1101@code{define-key} or @code{lookup-key}, this numeric code is translated
1102into the equivalent meta character. @xref{Character Type}.
1103
1104 Strings cannot hold characters that have the hyper, super, or alt
1105modifiers.
1106
1107@node Text Props and Strings
1108@subsubsection Text Properties in Strings
1109
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1110@cindex @samp{#(} read syntax
1111@cindex text properties, read syntax
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1112 A string can hold properties for the characters it contains, in
1113addition to the characters themselves. This enables programs that copy
1114text between strings and buffers to copy the text's properties with no
1115special effort. @xref{Text Properties}, for an explanation of what text
1116properties mean. Strings with text properties use a special read and
1117print syntax:
1118
1119@example
1120#("@var{characters}" @var{property-data}...)
1121@end example
1122
1123@noindent
1124where @var{property-data} consists of zero or more elements, in groups
1125of three as follows:
1126
1127@example
1128@var{beg} @var{end} @var{plist}
1129@end example
1130
1131@noindent
1132The elements @var{beg} and @var{end} are integers, and together specify
1133a range of indices in the string; @var{plist} is the property list for
1134that range. For example,
1135
1136@example
1137#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1138@end example
1139
1140@noindent
1141represents a string whose textual contents are @samp{foo bar}, in which
1142the first three characters have a @code{face} property with value
1143@code{bold}, and the last three have a @code{face} property with value
1144@code{italic}. (The fourth character has no text properties, so its
1145property list is @code{nil}. It is not actually necessary to mention
1146ranges with @code{nil} as the property list, since any characters not
1147mentioned in any range will default to having no properties.)
1148
1149@node Vector Type
1150@subsection Vector Type
1151
1152 A @dfn{vector} is a one-dimensional array of elements of any type. It
1153takes a constant amount of time to access any element of a vector. (In
1154a list, the access time of an element is proportional to the distance of
1155the element from the beginning of the list.)
1156
1157 The printed representation of a vector consists of a left square
1158bracket, the elements, and a right square bracket. This is also the
1159read syntax. Like numbers and strings, vectors are considered constants
1160for evaluation.
1161
1162@example
1163[1 "two" (three)] ; @r{A vector of three elements.}
1164 @result{} [1 "two" (three)]
1165@end example
1166
1167 @xref{Vectors}, for functions that work with vectors.
1168
1169@node Char-Table Type
1170@subsection Char-Table Type
1171
1172 A @dfn{char-table} is a one-dimensional array of elements of any type,
1173indexed by character codes. Char-tables have certain extra features to
1174make them more useful for many jobs that involve assigning information
1175to character codes---for example, a char-table can have a parent to
1176inherit from, a default value, and a small number of extra slots to use for
1177special purposes. A char-table can also specify a single value for
1178a whole character set.
1179
662abcc1 1180@cindex @samp{#^} read syntax
b8d4c8d0 1181 The printed representation of a char-table is like a vector
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1182except that there is an extra @samp{#^} at the beginning.@footnote{You
1183may also encounter @samp{#^^}, used for ``sub-char-tables''.}
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1184
1185 @xref{Char-Tables}, for special functions to operate on char-tables.
1186Uses of char-tables include:
1187
1188@itemize @bullet
1189@item
1190Case tables (@pxref{Case Tables}).
1191
1192@item
1193Character category tables (@pxref{Categories}).
1194
1195@item
1196Display tables (@pxref{Display Tables}).
1197
1198@item
1199Syntax tables (@pxref{Syntax Tables}).
1200@end itemize
1201
1202@node Bool-Vector Type
1203@subsection Bool-Vector Type
1204
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1205 A @dfn{bool-vector} is a one-dimensional array whose elements must
1206be @code{t} or @code{nil}.
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1207
1208 The printed representation of a bool-vector is like a string, except
1209that it begins with @samp{#&} followed by the length. The string
1210constant that follows actually specifies the contents of the bool-vector
1211as a bitmap---each ``character'' in the string contains 8 bits, which
1212specify the next 8 elements of the bool-vector (1 stands for @code{t},
1213and 0 for @code{nil}). The least significant bits of the character
1214correspond to the lowest indices in the bool-vector.
1215
1216@example
1217(make-bool-vector 3 t)
1218 @result{} #&3"^G"
1219(make-bool-vector 3 nil)
1220 @result{} #&3"^@@"
1221@end example
1222
1223@noindent
1224These results make sense, because the binary code for @samp{C-g} is
1225111 and @samp{C-@@} is the character with code 0.
1226
1227 If the length is not a multiple of 8, the printed representation
1228shows extra elements, but these extras really make no difference. For
1229instance, in the next example, the two bool-vectors are equal, because
1230only the first 3 bits are used:
1231
1232@example
1233(equal #&3"\377" #&3"\007")
1234 @result{} t
1235@end example
1236
1237@node Hash Table Type
1238@subsection Hash Table Type
1239
1240 A hash table is a very fast kind of lookup table, somewhat like an
1241alist in that it maps keys to corresponding values, but much faster.
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1242The printed representation of a hash table specifies its properties
1243and contents, like this:
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1244
1245@example
1246(make-hash-table)
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1247 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1248 rehash-threshold 0.8 data ())
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1249@end example
1250
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1251@noindent
1252@xref{Hash Tables}, for more information about hash tables.
1253
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1254@node Function Type
1255@subsection Function Type
1256
1257 Lisp functions are executable code, just like functions in other
1258programming languages. In Lisp, unlike most languages, functions are
1259also Lisp objects. A non-compiled function in Lisp is a lambda
1260expression: that is, a list whose first element is the symbol
1261@code{lambda} (@pxref{Lambda Expressions}).
1262
1263 In most programming languages, it is impossible to have a function
1264without a name. In Lisp, a function has no intrinsic name. A lambda
1265expression can be called as a function even though it has no name; to
1266emphasize this, we also call it an @dfn{anonymous function}
1267(@pxref{Anonymous Functions}). A named function in Lisp is just a
1268symbol with a valid function in its function cell (@pxref{Defining
1269Functions}).
1270
1271 Most of the time, functions are called when their names are written in
1272Lisp expressions in Lisp programs. However, you can construct or obtain
1273a function object at run time and then call it with the primitive
1274functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1275
1276@node Macro Type
1277@subsection Macro Type
1278
1279 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1280language. It is represented as an object much like a function, but with
1281different argument-passing semantics. A Lisp macro has the form of a
1282list whose first element is the symbol @code{macro} and whose @sc{cdr}
1283is a Lisp function object, including the @code{lambda} symbol.
1284
1285 Lisp macro objects are usually defined with the built-in
1286@code{defmacro} function, but any list that begins with @code{macro} is
1287a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1288of how to write a macro.
1289
1290 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1291Macros}) are entirely different things. When we use the word ``macro''
1292without qualification, we mean a Lisp macro, not a keyboard macro.
1293
1294@node Primitive Function Type
1295@subsection Primitive Function Type
45e46036 1296@cindex primitive function
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1297
1298 A @dfn{primitive function} is a function callable from Lisp but
1299written in the C programming language. Primitive functions are also
1300called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
16152b76 1301derived from ``subroutine''.) Most primitive functions evaluate all
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1302their arguments when they are called. A primitive function that does
1303not evaluate all its arguments is called a @dfn{special form}
76f1a3c3 1304(@pxref{Special Forms}).
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1305
1306 It does not matter to the caller of a function whether the function is
1307primitive. However, this does matter if you try to redefine a primitive
1308with a function written in Lisp. The reason is that the primitive
1309function may be called directly from C code. Calls to the redefined
1310function from Lisp will use the new definition, but calls from C code
1311may still use the built-in definition. Therefore, @strong{we discourage
1312redefinition of primitive functions}.
1313
1314 The term @dfn{function} refers to all Emacs functions, whether written
1df7defd 1315in Lisp or C@. @xref{Function Type}, for information about the
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1316functions written in Lisp.
1317
1318 Primitive functions have no read syntax and print in hash notation
1319with the name of the subroutine.
1320
1321@example
1322@group
1323(symbol-function 'car) ; @r{Access the function cell}
1324 ; @r{of the symbol.}
1325 @result{} #<subr car>
1326(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1327 @result{} t ; @r{Yes.}
1328@end group
1329@end example
1330
1331@node Byte-Code Type
1332@subsection Byte-Code Function Type
1333
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1334@dfn{Byte-code function objects} are produced by byte-compiling Lisp
1335code (@pxref{Byte Compilation}). Internally, a byte-code function
1336object is much like a vector; however, the evaluator handles this data
1337type specially when it appears in a function call. @xref{Byte-Code
1338Objects}.
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1339
1340The printed representation and read syntax for a byte-code function
1341object is like that for a vector, with an additional @samp{#} before the
1342opening @samp{[}.
1343
1344@node Autoload Type
1345@subsection Autoload Type
1346
1347 An @dfn{autoload object} is a list whose first element is the symbol
1348@code{autoload}. It is stored as the function definition of a symbol,
1349where it serves as a placeholder for the real definition. The autoload
1350object says that the real definition is found in a file of Lisp code
1351that should be loaded when necessary. It contains the name of the file,
1352plus some other information about the real definition.
1353
1354 After the file has been loaded, the symbol should have a new function
1355definition that is not an autoload object. The new definition is then
1356called as if it had been there to begin with. From the user's point of
1357view, the function call works as expected, using the function definition
1358in the loaded file.
1359
1360 An autoload object is usually created with the function
1361@code{autoload}, which stores the object in the function cell of a
1362symbol. @xref{Autoload}, for more details.
1363
1364@node Editing Types
1365@section Editing Types
1366@cindex editing types
1367
1368 The types in the previous section are used for general programming
1369purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1370provides several additional data types for purposes connected with
1371editing.
1372
1373@menu
1374* Buffer Type:: The basic object of editing.
1375* Marker Type:: A position in a buffer.
1376* Window Type:: Buffers are displayed in windows.
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1377* Frame Type:: Windows subdivide frames.
1378* Terminal Type:: A terminal device displays frames.
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1379* Window Configuration Type:: Recording the way a frame is subdivided.
1380* Frame Configuration Type:: Recording the status of all frames.
6fdbd4c6 1381* Process Type:: A subprocess of Emacs running on the underlying OS.
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1382* Stream Type:: Receive or send characters.
1383* Keymap Type:: What function a keystroke invokes.
1384* Overlay Type:: How an overlay is represented.
2bd1f99a 1385* Font Type:: Fonts for displaying text.
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1386@end menu
1387
1388@node Buffer Type
1389@subsection Buffer Type
1390
1391 A @dfn{buffer} is an object that holds text that can be edited
1392(@pxref{Buffers}). Most buffers hold the contents of a disk file
1393(@pxref{Files}) so they can be edited, but some are used for other
1394purposes. Most buffers are also meant to be seen by the user, and
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1395therefore displayed, at some time, in a window (@pxref{Windows}). But
1396a buffer need not be displayed in any window. Each buffer has a
1397designated position called @dfn{point} (@pxref{Positions}); most
1398editing commands act on the contents of the current buffer in the
1399neighborhood of point. At any time, one buffer is the @dfn{current
1400buffer}.
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1401
1402 The contents of a buffer are much like a string, but buffers are not
1403used like strings in Emacs Lisp, and the available operations are
1404different. For example, you can insert text efficiently into an
1405existing buffer, altering the buffer's contents, whereas ``inserting''
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1406text into a string requires concatenating substrings, and the result
1407is an entirely new string object.
b8d4c8d0 1408
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1409 Many of the standard Emacs functions manipulate or test the
1410characters in the current buffer; a whole chapter in this manual is
1411devoted to describing these functions (@pxref{Text}).
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1412
1413 Several other data structures are associated with each buffer:
1414
1415@itemize @bullet
1416@item
1417a local syntax table (@pxref{Syntax Tables});
1418
1419@item
1420a local keymap (@pxref{Keymaps}); and,
1421
1422@item
1423a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1424
1425@item
1426overlays (@pxref{Overlays}).
1427
1428@item
1429text properties for the text in the buffer (@pxref{Text Properties}).
1430@end itemize
1431
1432@noindent
1433The local keymap and variable list contain entries that individually
1434override global bindings or values. These are used to customize the
1435behavior of programs in different buffers, without actually changing the
1436programs.
1437
1438 A buffer may be @dfn{indirect}, which means it shares the text
1439of another buffer, but presents it differently. @xref{Indirect Buffers}.
1440
1441 Buffers have no read syntax. They print in hash notation, showing the
1442buffer name.
1443
1444@example
1445@group
1446(current-buffer)
1447 @result{} #<buffer objects.texi>
1448@end group
1449@end example
1450
1451@node Marker Type
1452@subsection Marker Type
1453
1454 A @dfn{marker} denotes a position in a specific buffer. Markers
1455therefore have two components: one for the buffer, and one for the
1456position. Changes in the buffer's text automatically relocate the
1457position value as necessary to ensure that the marker always points
1458between the same two characters in the buffer.
1459
1460 Markers have no read syntax. They print in hash notation, giving the
1461current character position and the name of the buffer.
1462
1463@example
1464@group
1465(point-marker)
1466 @result{} #<marker at 10779 in objects.texi>
1467@end group
1468@end example
1469
1470@xref{Markers}, for information on how to test, create, copy, and move
1471markers.
1472
1473@node Window Type
1474@subsection Window Type
1475
1476 A @dfn{window} describes the portion of the terminal screen that Emacs
1477uses to display a buffer. Every window has one associated buffer, whose
1478contents appear in the window. By contrast, a given buffer may appear
1479in one window, no window, or several windows.
1480
1481 Though many windows may exist simultaneously, at any time one window
1482is designated the @dfn{selected window}. This is the window where the
1483cursor is (usually) displayed when Emacs is ready for a command. The
1484selected window usually displays the current buffer, but this is not
1485necessarily the case.
1486
1487 Windows are grouped on the screen into frames; each window belongs to
1488one and only one frame. @xref{Frame Type}.
1489
1490 Windows have no read syntax. They print in hash notation, giving the
1491window number and the name of the buffer being displayed. The window
1492numbers exist to identify windows uniquely, since the buffer displayed
1493in any given window can change frequently.
1494
1495@example
1496@group
1497(selected-window)
1498 @result{} #<window 1 on objects.texi>
1499@end group
1500@end example
1501
1502 @xref{Windows}, for a description of the functions that work on windows.
1503
1504@node Frame Type
1505@subsection Frame Type
1506
1507 A @dfn{frame} is a screen area that contains one or more Emacs
1508windows; we also use the term ``frame'' to refer to the Lisp object
1509that Emacs uses to refer to the screen area.
1510
1511 Frames have no read syntax. They print in hash notation, giving the
1512frame's title, plus its address in core (useful to identify the frame
1513uniquely).
1514
1515@example
1516@group
1517(selected-frame)
1518 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1519@end group
1520@end example
1521
1522 @xref{Frames}, for a description of the functions that work on frames.
1523
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1524@node Terminal Type
1525@subsection Terminal Type
1526@cindex terminal type
1527
1528 A @dfn{terminal} is a device capable of displaying one or more
1529Emacs frames (@pxref{Frame Type}).
1530
1531 Terminals have no read syntax. They print in hash notation giving
1532the terminal's ordinal number and its TTY device file name.
1533
1534@example
1535@group
1536(get-device-terminal nil)
1537 @result{} #<terminal 1 on /dev/tty>
1538@end group
1539@end example
1540
1541@c FIXME: add an xref to where terminal-related primitives are described.
1542
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1543@node Window Configuration Type
1544@subsection Window Configuration Type
1545@cindex window layout in a frame
1546
1547 A @dfn{window configuration} stores information about the positions,
1548sizes, and contents of the windows in a frame, so you can recreate the
1549same arrangement of windows later.
1550
1551 Window configurations do not have a read syntax; their print syntax
1552looks like @samp{#<window-configuration>}. @xref{Window
1553Configurations}, for a description of several functions related to
1554window configurations.
1555
1556@node Frame Configuration Type
1557@subsection Frame Configuration Type
1558@cindex screen layout
1559@cindex window layout, all frames
1560
1561 A @dfn{frame configuration} stores information about the positions,
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1562sizes, and contents of the windows in all frames. It is not a
1563primitive type---it is actually a list whose @sc{car} is
1564@code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1565element describes one frame, which appears as the @sc{car} of that
1566element.
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1567
1568 @xref{Frame Configurations}, for a description of several functions
1569related to frame configurations.
1570
1571@node Process Type
1572@subsection Process Type
1573
1574 The word @dfn{process} usually means a running program. Emacs itself
1575runs in a process of this sort. However, in Emacs Lisp, a process is a
1576Lisp object that designates a subprocess created by the Emacs process.
1577Programs such as shells, GDB, ftp, and compilers, running in
1578subprocesses of Emacs, extend the capabilities of Emacs.
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1579 An Emacs subprocess takes textual input from Emacs and returns textual
1580output to Emacs for further manipulation. Emacs can also send signals
1581to the subprocess.
1582
1583 Process objects have no read syntax. They print in hash notation,
1584giving the name of the process:
1585
1586@example
1587@group
1588(process-list)
1589 @result{} (#<process shell>)
1590@end group
1591@end example
1592
1593@xref{Processes}, for information about functions that create, delete,
1594return information about, send input or signals to, and receive output
1595from processes.
1596
1597@node Stream Type
1598@subsection Stream Type
1599
1600 A @dfn{stream} is an object that can be used as a source or sink for
1601characters---either to supply characters for input or to accept them as
1602output. Many different types can be used this way: markers, buffers,
1603strings, and functions. Most often, input streams (character sources)
1604obtain characters from the keyboard, a buffer, or a file, and output
1605streams (character sinks) send characters to a buffer, such as a
1606@file{*Help*} buffer, or to the echo area.
1607
1608 The object @code{nil}, in addition to its other meanings, may be used
1609as a stream. It stands for the value of the variable
1610@code{standard-input} or @code{standard-output}. Also, the object
1611@code{t} as a stream specifies input using the minibuffer
1612(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1613Area}).
1614
1615 Streams have no special printed representation or read syntax, and
1616print as whatever primitive type they are.
1617
1618 @xref{Read and Print}, for a description of functions
1619related to streams, including parsing and printing functions.
1620
1621@node Keymap Type
1622@subsection Keymap Type
1623
1624 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1625controls how the user's command input is executed. A keymap is actually
1626a list whose @sc{car} is the symbol @code{keymap}.
1627
1628 @xref{Keymaps}, for information about creating keymaps, handling prefix
1629keys, local as well as global keymaps, and changing key bindings.
1630
1631@node Overlay Type
1632@subsection Overlay Type
1633
1634 An @dfn{overlay} specifies properties that apply to a part of a
1635buffer. Each overlay applies to a specified range of the buffer, and
1636contains a property list (a list whose elements are alternating property
1637names and values). Overlay properties are used to present parts of the
1638buffer temporarily in a different display style. Overlays have no read
1639syntax, and print in hash notation, giving the buffer name and range of
1640positions.
1641
eceeb5fc 1642 @xref{Overlays}, for information on how you can create and use overlays.
b8d4c8d0 1643
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1644@node Font Type
1645@subsection Font Type
1646
1647 A @dfn{font} specifies how to display text on a graphical terminal.
1648There are actually three separate font types---@dfn{font objects},
1649@dfn{font specs}, and @dfn{font entities}---each of which has slightly
1650different properties. None of them have a read syntax; their print
1651syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1652@samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1653description of these Lisp objects.
1654
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1655@node Circular Objects
1656@section Read Syntax for Circular Objects
1657@cindex circular structure, read syntax
1658@cindex shared structure, read syntax
1659@cindex @samp{#@var{n}=} read syntax
1660@cindex @samp{#@var{n}#} read syntax
1661
1662 To represent shared or circular structures within a complex of Lisp
1663objects, you can use the reader constructs @samp{#@var{n}=} and
1664@samp{#@var{n}#}.
1665
1666 Use @code{#@var{n}=} before an object to label it for later reference;
1667subsequently, you can use @code{#@var{n}#} to refer the same object in
1668another place. Here, @var{n} is some integer. For example, here is how
1669to make a list in which the first element recurs as the third element:
1670
1671@example
1672(#1=(a) b #1#)
1673@end example
1674
1675@noindent
1676This differs from ordinary syntax such as this
1677
1678@example
1679((a) b (a))
1680@end example
1681
1682@noindent
1683which would result in a list whose first and third elements
1684look alike but are not the same Lisp object. This shows the difference:
1685
1686@example
1687(prog1 nil
1688 (setq x '(#1=(a) b #1#)))
1689(eq (nth 0 x) (nth 2 x))
1690 @result{} t
1691(setq x '((a) b (a)))
1692(eq (nth 0 x) (nth 2 x))
1693 @result{} nil
1694@end example
1695
1696 You can also use the same syntax to make a circular structure, which
1697appears as an ``element'' within itself. Here is an example:
1698
1699@example
1700#1=(a #1#)
1701@end example
1702
1703@noindent
1704This makes a list whose second element is the list itself.
1705Here's how you can see that it really works:
1706
1707@example
1708(prog1 nil
1709 (setq x '#1=(a #1#)))
1710(eq x (cadr x))
1711 @result{} t
1712@end example
1713
1714 The Lisp printer can produce this syntax to record circular and shared
1715structure in a Lisp object, if you bind the variable @code{print-circle}
1716to a non-@code{nil} value. @xref{Output Variables}.
1717
1718@node Type Predicates
1719@section Type Predicates
1720@cindex type checking
1721@kindex wrong-type-argument
1722
1723 The Emacs Lisp interpreter itself does not perform type checking on
1724the actual arguments passed to functions when they are called. It could
1725not do so, since function arguments in Lisp do not have declared data
1726types, as they do in other programming languages. It is therefore up to
1727the individual function to test whether each actual argument belongs to
1728a type that the function can use.
1729
1730 All built-in functions do check the types of their actual arguments
1731when appropriate, and signal a @code{wrong-type-argument} error if an
1732argument is of the wrong type. For example, here is what happens if you
1733pass an argument to @code{+} that it cannot handle:
1734
1735@example
1736@group
1737(+ 2 'a)
1738 @error{} Wrong type argument: number-or-marker-p, a
1739@end group
1740@end example
1741
1742@cindex type predicates
1743@cindex testing types
1744 If you want your program to handle different types differently, you
1745must do explicit type checking. The most common way to check the type
1746of an object is to call a @dfn{type predicate} function. Emacs has a
1747type predicate for each type, as well as some predicates for
1748combinations of types.
1749
1750 A type predicate function takes one argument; it returns @code{t} if
1751the argument belongs to the appropriate type, and @code{nil} otherwise.
1752Following a general Lisp convention for predicate functions, most type
1753predicates' names end with @samp{p}.
1754
1755 Here is an example which uses the predicates @code{listp} to check for
1756a list and @code{symbolp} to check for a symbol.
1757
1758@example
1759(defun add-on (x)
1760 (cond ((symbolp x)
1761 ;; If X is a symbol, put it on LIST.
1762 (setq list (cons x list)))
1763 ((listp x)
1764 ;; If X is a list, add its elements to LIST.
1765 (setq list (append x list)))
1766 (t
1767 ;; We handle only symbols and lists.
1768 (error "Invalid argument %s in add-on" x))))
1769@end example
1770
1771 Here is a table of predefined type predicates, in alphabetical order,
1772with references to further information.
1773
1774@table @code
1775@item atom
1776@xref{List-related Predicates, atom}.
1777
1778@item arrayp
1779@xref{Array Functions, arrayp}.
1780
1781@item bool-vector-p
1782@xref{Bool-Vectors, bool-vector-p}.
1783
1784@item bufferp
1785@xref{Buffer Basics, bufferp}.
1786
1787@item byte-code-function-p
1788@xref{Byte-Code Type, byte-code-function-p}.
1789
1790@item case-table-p
1791@xref{Case Tables, case-table-p}.
1792
1793@item char-or-string-p
1794@xref{Predicates for Strings, char-or-string-p}.
1795
1796@item char-table-p
1797@xref{Char-Tables, char-table-p}.
1798
1799@item commandp
1800@xref{Interactive Call, commandp}.
1801
1802@item consp
1803@xref{List-related Predicates, consp}.
1804
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1805@item custom-variable-p
1806@xref{Variable Definitions, custom-variable-p}.
1807
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1808@item display-table-p
1809@xref{Display Tables, display-table-p}.
1810
1811@item floatp
1812@xref{Predicates on Numbers, floatp}.
1813
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1814@item fontp
1815@xref{Low-Level Font}.
1816
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1817@item frame-configuration-p
1818@xref{Frame Configurations, frame-configuration-p}.
1819
1820@item frame-live-p
1821@xref{Deleting Frames, frame-live-p}.
1822
1823@item framep
1824@xref{Frames, framep}.
1825
1826@item functionp
1827@xref{Functions, functionp}.
1828
1829@item hash-table-p
1830@xref{Other Hash, hash-table-p}.
1831
1832@item integer-or-marker-p
1833@xref{Predicates on Markers, integer-or-marker-p}.
1834
1835@item integerp
1836@xref{Predicates on Numbers, integerp}.
1837
1838@item keymapp
1839@xref{Creating Keymaps, keymapp}.
1840
1841@item keywordp
1842@xref{Constant Variables}.
1843
1844@item listp
1845@xref{List-related Predicates, listp}.
1846
1847@item markerp
1848@xref{Predicates on Markers, markerp}.
1849
1850@item wholenump
1851@xref{Predicates on Numbers, wholenump}.
1852
1853@item nlistp
1854@xref{List-related Predicates, nlistp}.
1855
1856@item numberp
1857@xref{Predicates on Numbers, numberp}.
1858
1859@item number-or-marker-p
1860@xref{Predicates on Markers, number-or-marker-p}.
1861
1862@item overlayp
1863@xref{Overlays, overlayp}.
1864
1865@item processp
1866@xref{Processes, processp}.
1867
1868@item sequencep
1869@xref{Sequence Functions, sequencep}.
1870
1871@item stringp
1872@xref{Predicates for Strings, stringp}.
1873
1874@item subrp
1875@xref{Function Cells, subrp}.
1876
1877@item symbolp
1878@xref{Symbols, symbolp}.
1879
1880@item syntax-table-p
1881@xref{Syntax Tables, syntax-table-p}.
1882
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1883@item vectorp
1884@xref{Vectors, vectorp}.
1885
1886@item window-configuration-p
1887@xref{Window Configurations, window-configuration-p}.
1888
1889@item window-live-p
1890@xref{Deleting Windows, window-live-p}.
1891
1892@item windowp
1893@xref{Basic Windows, windowp}.
1894
1895@item booleanp
1896@xref{nil and t, booleanp}.
1897
1898@item string-or-null-p
1899@xref{Predicates for Strings, string-or-null-p}.
1900@end table
1901
1902 The most general way to check the type of an object is to call the
1903function @code{type-of}. Recall that each object belongs to one and
1904only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1905Data Types}). But @code{type-of} knows nothing about non-primitive
1906types. In most cases, it is more convenient to use type predicates than
1907@code{type-of}.
1908
1909@defun type-of object
1910This function returns a symbol naming the primitive type of
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1911@var{object}. The value is one of the symbols @code{bool-vector},
1912@code{buffer}, @code{char-table}, @code{compiled-function},
1913@code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1914@code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1915@code{marker}, @code{overlay}, @code{process}, @code{string},
1916@code{subr}, @code{symbol}, @code{vector}, @code{window}, or
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1917@code{window-configuration}.
1918
1919@example
1920(type-of 1)
1921 @result{} integer
1922@group
1923(type-of 'nil)
1924 @result{} symbol
1925(type-of '()) ; @r{@code{()} is @code{nil}.}
1926 @result{} symbol
1927(type-of '(x))
1928 @result{} cons
1929@end group
1930@end example
1931@end defun
1932
1933@node Equality Predicates
1934@section Equality Predicates
1935@cindex equality
1936
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1937 Here we describe functions that test for equality between two
1938objects. Other functions test equality of contents between objects of
1df7defd 1939specific types, e.g., strings. For these predicates, see the
fead402d 1940appropriate chapter describing the data type.
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1941
1942@defun eq object1 object2
1943This function returns @code{t} if @var{object1} and @var{object2} are
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1944the same object, and @code{nil} otherwise.
1945
1946If @var{object1} and @var{object2} are integers with the same value,
1df7defd 1947they are considered to be the same object (i.e., @code{eq} returns
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1948@code{t}). If @var{object1} and @var{object2} are symbols with the
1949same name, they are normally the same object---but see @ref{Creating
1df7defd 1950Symbols} for exceptions. For other types (e.g., lists, vectors,
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1951strings), two arguments with the same contents or elements are not
1952necessarily @code{eq} to each other: they are @code{eq} only if they
1953are the same object, meaning that a change in the contents of one will
1954be reflected by the same change in the contents of the other.
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1955
1956@example
1957@group
1958(eq 'foo 'foo)
1959 @result{} t
1960@end group
1961
1962@group
1963(eq 456 456)
1964 @result{} t
1965@end group
1966
1967@group
1968(eq "asdf" "asdf")
1969 @result{} nil
1970@end group
1971
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1972@group
1973(eq "" "")
1974 @result{} t
1975;; @r{This exception occurs because Emacs Lisp}
1976;; @r{makes just one multibyte empty string, to save space.}
1977@end group
1978
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1979@group
1980(eq '(1 (2 (3))) '(1 (2 (3))))
1981 @result{} nil
1982@end group
1983
1984@group
1985(setq foo '(1 (2 (3))))
1986 @result{} (1 (2 (3)))
1987(eq foo foo)
1988 @result{} t
1989(eq foo '(1 (2 (3))))
1990 @result{} nil
1991@end group
1992
1993@group
1994(eq [(1 2) 3] [(1 2) 3])
1995 @result{} nil
1996@end group
1997
1998@group
1999(eq (point-marker) (point-marker))
2000 @result{} nil
2001@end group
2002@end example
2003
fead402d 2004@noindent
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2005The @code{make-symbol} function returns an uninterned symbol, distinct
2006from the symbol that is used if you write the name in a Lisp expression.
2007Distinct symbols with the same name are not @code{eq}. @xref{Creating
2008Symbols}.
2009
2010@example
2011@group
2012(eq (make-symbol "foo") 'foo)
2013 @result{} nil
2014@end group
2015@end example
2016@end defun
2017
2018@defun equal object1 object2
2019This function returns @code{t} if @var{object1} and @var{object2} have
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2020equal components, and @code{nil} otherwise. Whereas @code{eq} tests
2021if its arguments are the same object, @code{equal} looks inside
2022nonidentical arguments to see if their elements or contents are the
2023same. So, if two objects are @code{eq}, they are @code{equal}, but
2024the converse is not always true.
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2025
2026@example
2027@group
2028(equal 'foo 'foo)
2029 @result{} t
2030@end group
2031
2032@group
2033(equal 456 456)
2034 @result{} t
2035@end group
2036
2037@group
2038(equal "asdf" "asdf")
2039 @result{} t
2040@end group
2041@group
2042(eq "asdf" "asdf")
2043 @result{} nil
2044@end group
2045
2046@group
2047(equal '(1 (2 (3))) '(1 (2 (3))))
2048 @result{} t
2049@end group
2050@group
2051(eq '(1 (2 (3))) '(1 (2 (3))))
2052 @result{} nil
2053@end group
2054
2055@group
2056(equal [(1 2) 3] [(1 2) 3])
2057 @result{} t
2058@end group
2059@group
2060(eq [(1 2) 3] [(1 2) 3])
2061 @result{} nil
2062@end group
2063
2064@group
2065(equal (point-marker) (point-marker))
2066 @result{} t
2067@end group
2068
2069@group
2070(eq (point-marker) (point-marker))
2071 @result{} nil
2072@end group
2073@end example
2074
2075Comparison of strings is case-sensitive, but does not take account of
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2076text properties---it compares only the characters in the strings.
2077@xref{Text Properties}. Use @code{equal-including-properties} to also
2078compare text properties. For technical reasons, a unibyte string and
2079a multibyte string are @code{equal} if and only if they contain the
2080same sequence of character codes and all these codes are either in the
2081range 0 through 127 (@acronym{ASCII}) or 160 through 255
2082(@code{eight-bit-graphic}). (@pxref{Text Representations}).
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2083
2084@example
2085@group
2086(equal "asdf" "ASDF")
2087 @result{} nil
2088@end group
2089@end example
2090
2091However, two distinct buffers are never considered @code{equal}, even if
2092their textual contents are the same.
2093@end defun
2094
2095 The test for equality is implemented recursively; for example, given
2096two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2097returns @code{t} if and only if both the expressions below return
2098@code{t}:
2099
2100@example
2101(equal (car @var{x}) (car @var{y}))
2102(equal (cdr @var{x}) (cdr @var{y}))
2103@end example
2104
2105Because of this recursive method, circular lists may therefore cause
2106infinite recursion (leading to an error).
2107
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2108@defun equal-including-properties object1 object2
2109This function behaves like @code{equal} in all cases but also requires
2110that for two strings to be equal, they have the same text properties.
2111
2112@example
2113@group
2114(equal "asdf" (propertize "asdf" '(asdf t)))
2115 @result{} t
2116@end group
2117@group
2118(equal-including-properties "asdf"
2119 (propertize "asdf" '(asdf t)))
2120 @result{} nil
2121@end group
2122@end example
2123@end defun