NEWS: async-shell-command and ansi-color are now documented.
[bpt/emacs.git] / doc / lispref / objects.texi
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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
114f9c96 4@c 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010
0cc8c85a 5@c Free Software Foundation, Inc.
b8d4c8d0 6@c See the file elisp.texi for copying conditions.
6336d8c3 7@setfilename ../../info/objects
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8@node Lisp Data Types, Numbers, Introduction, Top
9@chapter Lisp Data Types
10@cindex object
11@cindex Lisp object
12@cindex type
13@cindex data type
14
15 A Lisp @dfn{object} is a piece of data used and manipulated by Lisp
16programs. For our purposes, a @dfn{type} or @dfn{data type} is a set of
17possible objects.
18
19 Every object belongs to at least one type. Objects of the same type
20have similar structures and may usually be used in the same contexts.
21Types can overlap, and objects can belong to two or more types.
22Consequently, we can ask whether an object belongs to a particular type,
23but not for ``the'' type of an object.
24
25@cindex primitive type
26 A few fundamental object types are built into Emacs. These, from
27which all other types are constructed, are called @dfn{primitive types}.
28Each object belongs to one and only one primitive type. These types
29include @dfn{integer}, @dfn{float}, @dfn{cons}, @dfn{symbol},
30@dfn{string}, @dfn{vector}, @dfn{hash-table}, @dfn{subr}, and
31@dfn{byte-code function}, plus several special types, such as
32@dfn{buffer}, that are related to editing. (@xref{Editing Types}.)
33
34 Each primitive type has a corresponding Lisp function that checks
35whether an object is a member of that type.
36
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37 Lisp is unlike many other languages in that its objects are
38@dfn{self-typing}: the primitive type of each object is implicit in
39the object itself. For example, if an object is a vector, nothing can
40treat it as a number; Lisp knows it is a vector, not a number.
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41
42 In most languages, the programmer must declare the data type of each
43variable, and the type is known by the compiler but not represented in
44the data. Such type declarations do not exist in Emacs Lisp. A Lisp
45variable can have any type of value, and it remembers whatever value
46you store in it, type and all. (Actually, a small number of Emacs
47Lisp variables can only take on values of a certain type.
48@xref{Variables with Restricted Values}.)
49
50 This chapter describes the purpose, printed representation, and read
51syntax of each of the standard types in GNU Emacs Lisp. Details on how
52to use these types can be found in later chapters.
53
54@menu
55* Printed Representation:: How Lisp objects are represented as text.
56* Comments:: Comments and their formatting conventions.
57* Programming Types:: Types found in all Lisp systems.
58* Editing Types:: Types specific to Emacs.
59* Circular Objects:: Read syntax for circular structure.
60* Type Predicates:: Tests related to types.
61* Equality Predicates:: Tests of equality between any two objects.
62@end menu
63
64@node Printed Representation
65@comment node-name, next, previous, up
66@section Printed Representation and Read Syntax
67@cindex printed representation
68@cindex read syntax
69
70 The @dfn{printed representation} of an object is the format of the
71output generated by the Lisp printer (the function @code{prin1}) for
72that object. Every data type has a unique printed representation.
73The @dfn{read syntax} of an object is the format of the input accepted
74by the Lisp reader (the function @code{read}) for that object. This
75is not necessarily unique; many kinds of object have more than one
76syntax. @xref{Read and Print}.
77
78@cindex hash notation
79 In most cases, an object's printed representation is also a read
80syntax for the object. However, some types have no read syntax, since
81it does not make sense to enter objects of these types as constants in
82a Lisp program. These objects are printed in @dfn{hash notation},
83which consists of the characters @samp{#<}, a descriptive string
84(typically the type name followed by the name of the object), and a
85closing @samp{>}. For example:
86
87@example
88(current-buffer)
89 @result{} #<buffer objects.texi>
90@end example
91
92@noindent
93Hash notation cannot be read at all, so the Lisp reader signals the
94error @code{invalid-read-syntax} whenever it encounters @samp{#<}.
95@kindex invalid-read-syntax
96
97 In other languages, an expression is text; it has no other form. In
98Lisp, an expression is primarily a Lisp object and only secondarily the
99text that is the object's read syntax. Often there is no need to
100emphasize this distinction, but you must keep it in the back of your
101mind, or you will occasionally be very confused.
102
103 When you evaluate an expression interactively, the Lisp interpreter
104first reads the textual representation of it, producing a Lisp object,
105and then evaluates that object (@pxref{Evaluation}). However,
106evaluation and reading are separate activities. Reading returns the
107Lisp object represented by the text that is read; the object may or may
108not be evaluated later. @xref{Input Functions}, for a description of
109@code{read}, the basic function for reading objects.
110
111@node Comments
112@comment node-name, next, previous, up
113@section Comments
114@cindex comments
115@cindex @samp{;} in comment
116
117 A @dfn{comment} is text that is written in a program only for the sake
118of humans that read the program, and that has no effect on the meaning
119of the program. In Lisp, a semicolon (@samp{;}) starts a comment if it
120is not within a string or character constant. The comment continues to
121the end of line. The Lisp reader discards comments; they do not become
122part of the Lisp objects which represent the program within the Lisp
123system.
124
125 The @samp{#@@@var{count}} construct, which skips the next @var{count}
126characters, is useful for program-generated comments containing binary
127data. The Emacs Lisp byte compiler uses this in its output files
128(@pxref{Byte Compilation}). It isn't meant for source files, however.
129
130 @xref{Comment Tips}, for conventions for formatting comments.
131
132@node Programming Types
133@section Programming Types
134@cindex programming types
135
136 There are two general categories of types in Emacs Lisp: those having
137to do with Lisp programming, and those having to do with editing. The
138former exist in many Lisp implementations, in one form or another. The
139latter are unique to Emacs Lisp.
140
141@menu
142* Integer Type:: Numbers without fractional parts.
143* Floating Point Type:: Numbers with fractional parts and with a large range.
144* Character Type:: The representation of letters, numbers and
145 control characters.
146* Symbol Type:: A multi-use object that refers to a function,
147 variable, or property list, and has a unique identity.
148* Sequence Type:: Both lists and arrays are classified as sequences.
149* Cons Cell Type:: Cons cells, and lists (which are made from cons cells).
150* Array Type:: Arrays include strings and vectors.
151* String Type:: An (efficient) array of characters.
152* Vector Type:: One-dimensional arrays.
153* Char-Table Type:: One-dimensional sparse arrays indexed by characters.
154* Bool-Vector Type:: One-dimensional arrays of @code{t} or @code{nil}.
155* Hash Table Type:: Super-fast lookup tables.
156* Function Type:: A piece of executable code you can call from elsewhere.
157* Macro Type:: A method of expanding an expression into another
158 expression, more fundamental but less pretty.
159* Primitive Function Type:: A function written in C, callable from Lisp.
160* Byte-Code Type:: A function written in Lisp, then compiled.
161* Autoload Type:: A type used for automatically loading seldom-used
162 functions.
163@end menu
164
165@node Integer Type
166@subsection Integer Type
167
168 The range of values for integers in Emacs Lisp is @minus{}268435456 to
169268435455 (29 bits; i.e.,
170@ifnottex
171-2**28
172@end ifnottex
173@tex
174@math{-2^{28}}
175@end tex
176to
177@ifnottex
1782**28 - 1)
179@end ifnottex
180@tex
181@math{2^{28}-1})
182@end tex
183on most machines. (Some machines may provide a wider range.) It is
184important to note that the Emacs Lisp arithmetic functions do not check
185for overflow. Thus @code{(1+ 268435455)} is @minus{}268435456 on most
186machines.
187
188 The read syntax for integers is a sequence of (base ten) digits with an
189optional sign at the beginning and an optional period at the end. The
190printed representation produced by the Lisp interpreter never has a
191leading @samp{+} or a final @samp{.}.
192
193@example
194@group
195-1 ; @r{The integer -1.}
1961 ; @r{The integer 1.}
1971. ; @r{Also the integer 1.}
198+1 ; @r{Also the integer 1.}
199536870913 ; @r{Also the integer 1 on a 29-bit implementation.}
200@end group
201@end example
202
203 @xref{Numbers}, for more information.
204
205@node Floating Point Type
206@subsection Floating Point Type
207
208 Floating point numbers are the computer equivalent of scientific
209notation; you can think of a floating point number as a fraction
210together with a power of ten. The precise number of significant
211figures and the range of possible exponents is machine-specific; Emacs
212uses the C data type @code{double} to store the value, and internally
213this records a power of 2 rather than a power of 10.
214
215 The printed representation for floating point numbers requires either
216a decimal point (with at least one digit following), an exponent, or
217both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
218@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
219number whose value is 1500. They are all equivalent.
220
221 @xref{Numbers}, for more information.
222
223@node Character Type
224@subsection Character Type
225@cindex @acronym{ASCII} character codes
226
227 A @dfn{character} in Emacs Lisp is nothing more than an integer. In
228other words, characters are represented by their character codes. For
229example, the character @kbd{A} is represented as the @w{integer 65}.
230
231 Individual characters are used occasionally in programs, but it is
232more common to work with @emph{strings}, which are sequences composed
233of characters. @xref{String Type}.
234
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235 Characters in strings and buffers are currently limited to the range
236of 0 to 4194303---twenty two bits (@pxref{Character Codes}). Codes 0
237through 127 are @acronym{ASCII} codes; the rest are
238non-@acronym{ASCII} (@pxref{Non-ASCII Characters}). Characters that
239represent keyboard input have a much wider range, to encode modifier
240keys such as Control, Meta and Shift.
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241
242 There are special functions for producing a human-readable textual
243description of a character for the sake of messages. @xref{Describing
244Characters}.
245
246@menu
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247* Basic Char Syntax:: Syntax for regular characters.
248* General Escape Syntax:: How to specify characters by their codes.
249* Ctl-Char Syntax:: Syntax for control characters.
250* Meta-Char Syntax:: Syntax for meta-characters.
251* Other Char Bits:: Syntax for hyper-, super-, and alt-characters.
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252@end menu
253
254@node Basic Char Syntax
255@subsubsection Basic Char Syntax
256@cindex read syntax for characters
257@cindex printed representation for characters
258@cindex syntax for characters
259@cindex @samp{?} in character constant
260@cindex question mark in character constant
261
262 Since characters are really integers, the printed representation of
263a character is a decimal number. This is also a possible read syntax
264for a character, but writing characters that way in Lisp programs is
265not clear programming. You should @emph{always} use the special read
266syntax formats that Emacs Lisp provides for characters. These syntax
267formats start with a question mark.
268
269 The usual read syntax for alphanumeric characters is a question mark
270followed by the character; thus, @samp{?A} for the character
271@kbd{A}, @samp{?B} for the character @kbd{B}, and @samp{?a} for the
272character @kbd{a}.
273
274 For example:
275
276@example
277?Q @result{} 81 ?q @result{} 113
278@end example
279
280 You can use the same syntax for punctuation characters, but it is
281often a good idea to add a @samp{\} so that the Emacs commands for
282editing Lisp code don't get confused. For example, @samp{?\(} is the
283way to write the open-paren character. If the character is @samp{\},
284you @emph{must} use a second @samp{\} to quote it: @samp{?\\}.
285
286@cindex whitespace
287@cindex bell character
288@cindex @samp{\a}
289@cindex backspace
290@cindex @samp{\b}
291@cindex tab (ASCII character)
292@cindex @samp{\t}
293@cindex vertical tab
294@cindex @samp{\v}
295@cindex formfeed
296@cindex @samp{\f}
297@cindex newline
298@cindex @samp{\n}
299@cindex return (ASCII character)
300@cindex @samp{\r}
301@cindex escape (ASCII character)
302@cindex @samp{\e}
303@cindex space (ASCII character)
304@cindex @samp{\s}
305 You can express the characters control-g, backspace, tab, newline,
306vertical tab, formfeed, space, return, del, and escape as @samp{?\a},
307@samp{?\b}, @samp{?\t}, @samp{?\n}, @samp{?\v}, @samp{?\f},
308@samp{?\s}, @samp{?\r}, @samp{?\d}, and @samp{?\e}, respectively.
309(@samp{?\s} followed by a dash has a different meaning---it applies
310the ``super'' modifier to the following character.) Thus,
311
312@example
313?\a @result{} 7 ; @r{control-g, @kbd{C-g}}
314?\b @result{} 8 ; @r{backspace, @key{BS}, @kbd{C-h}}
315?\t @result{} 9 ; @r{tab, @key{TAB}, @kbd{C-i}}
316?\n @result{} 10 ; @r{newline, @kbd{C-j}}
317?\v @result{} 11 ; @r{vertical tab, @kbd{C-k}}
318?\f @result{} 12 ; @r{formfeed character, @kbd{C-l}}
319?\r @result{} 13 ; @r{carriage return, @key{RET}, @kbd{C-m}}
320?\e @result{} 27 ; @r{escape character, @key{ESC}, @kbd{C-[}}
321?\s @result{} 32 ; @r{space character, @key{SPC}}
322?\\ @result{} 92 ; @r{backslash character, @kbd{\}}
323?\d @result{} 127 ; @r{delete character, @key{DEL}}
324@end example
325
326@cindex escape sequence
327 These sequences which start with backslash are also known as
328@dfn{escape sequences}, because backslash plays the role of an
329``escape character''; this terminology has nothing to do with the
330character @key{ESC}. @samp{\s} is meant for use in character
331constants; in string constants, just write the space.
332
333 A backslash is allowed, and harmless, preceding any character without
334a special escape meaning; thus, @samp{?\+} is equivalent to @samp{?+}.
335There is no reason to add a backslash before most characters. However,
336you should add a backslash before any of the characters
337@samp{()\|;'`"#.,} to avoid confusing the Emacs commands for editing
338Lisp code. You can also add a backslash before whitespace characters such as
339space, tab, newline and formfeed. However, it is cleaner to use one of
340the easily readable escape sequences, such as @samp{\t} or @samp{\s},
341instead of an actual whitespace character such as a tab or a space.
342(If you do write backslash followed by a space, you should write
343an extra space after the character constant to separate it from the
344following text.)
345
346@node General Escape Syntax
347@subsubsection General Escape Syntax
348
49ea0074 349 In addition to the specific escape sequences for special important
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350control characters, Emacs provides several types of escape syntax that
351you can use to specify non-ASCII text characters.
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352
353@cindex unicode character escape
fb080b28 354 You can specify characters by their Unicode values.
b8d4c8d0 355@code{?\u@var{nnnn}} represents a character that maps to the Unicode
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356code point @samp{U+@var{nnnn}} (by convention, Unicode code points are
357given in hexadecimal). There is a slightly different syntax for
358specifying characters with code points higher than
359@code{U+@var{ffff}}: @code{\U00@var{nnnnnn}} represents the character
f14589fa 360whose code point is @samp{U+@var{nnnnnn}}. The Unicode Standard only
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361defines code points up to @samp{U+@var{10ffff}}, so if you specify a
362code point higher than that, Emacs signals an error.
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363
364 This peculiar and inconvenient syntax was adopted for compatibility
365with other programming languages. Unlike some other languages, Emacs
47dbc044 366Lisp supports this syntax only in character literals and strings.
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367
368@cindex @samp{\} in character constant
369@cindex backslash in character constant
370@cindex octal character code
371 The most general read syntax for a character represents the
372character code in either octal or hex. To use octal, write a question
373mark followed by a backslash and the octal character code (up to three
374octal digits); thus, @samp{?\101} for the character @kbd{A},
375@samp{?\001} for the character @kbd{C-a}, and @code{?\002} for the
376character @kbd{C-b}. Although this syntax can represent any
377@acronym{ASCII} character, it is preferred only when the precise octal
378value is more important than the @acronym{ASCII} representation.
379
380@example
381@group
382?\012 @result{} 10 ?\n @result{} 10 ?\C-j @result{} 10
383?\101 @result{} 65 ?A @result{} 65
384@end group
385@end example
386
387 To use hex, write a question mark followed by a backslash, @samp{x},
388and the hexadecimal character code. You can use any number of hex
389digits, so you can represent any character code in this way.
390Thus, @samp{?\x41} for the character @kbd{A}, @samp{?\x1} for the
391character @kbd{C-a}, and @code{?\x8e0} for the Latin-1 character
392@iftex
393@samp{@`a}.
394@end iftex
395@ifnottex
396@samp{a} with grave accent.
397@end ifnottex
398
399@node Ctl-Char Syntax
400@subsubsection Control-Character Syntax
401
402@cindex control characters
403 Control characters can be represented using yet another read syntax.
404This consists of a question mark followed by a backslash, caret, and the
405corresponding non-control character, in either upper or lower case. For
406example, both @samp{?\^I} and @samp{?\^i} are valid read syntax for the
407character @kbd{C-i}, the character whose value is 9.
408
409 Instead of the @samp{^}, you can use @samp{C-}; thus, @samp{?\C-i} is
410equivalent to @samp{?\^I} and to @samp{?\^i}:
411
412@example
413?\^I @result{} 9 ?\C-I @result{} 9
414@end example
415
416 In strings and buffers, the only control characters allowed are those
417that exist in @acronym{ASCII}; but for keyboard input purposes, you can turn
418any character into a control character with @samp{C-}. The character
419codes for these non-@acronym{ASCII} control characters include the
420@tex
421@math{2^{26}}
422@end tex
423@ifnottex
4242**26
425@end ifnottex
426bit as well as the code for the corresponding non-control
427character. Ordinary terminals have no way of generating non-@acronym{ASCII}
428control characters, but you can generate them straightforwardly using X
429and other window systems.
430
431 For historical reasons, Emacs treats the @key{DEL} character as
432the control equivalent of @kbd{?}:
433
434@example
435?\^? @result{} 127 ?\C-? @result{} 127
436@end example
437
438@noindent
439As a result, it is currently not possible to represent the character
440@kbd{Control-?}, which is a meaningful input character under X, using
441@samp{\C-}. It is not easy to change this, as various Lisp files refer
442to @key{DEL} in this way.
443
444 For representing control characters to be found in files or strings,
445we recommend the @samp{^} syntax; for control characters in keyboard
446input, we prefer the @samp{C-} syntax. Which one you use does not
447affect the meaning of the program, but may guide the understanding of
448people who read it.
449
450@node Meta-Char Syntax
451@subsubsection Meta-Character Syntax
452
453@cindex meta characters
454 A @dfn{meta character} is a character typed with the @key{META}
455modifier key. The integer that represents such a character has the
456@tex
457@math{2^{27}}
458@end tex
459@ifnottex
4602**27
461@end ifnottex
462bit set. We use high bits for this and other modifiers to make
463possible a wide range of basic character codes.
464
465 In a string, the
466@tex
467@math{2^{7}}
468@end tex
469@ifnottex
4702**7
471@end ifnottex
472bit attached to an @acronym{ASCII} character indicates a meta
473character; thus, the meta characters that can fit in a string have
474codes in the range from 128 to 255, and are the meta versions of the
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475ordinary @acronym{ASCII} characters. @xref{Strings of Events}, for
476details about @key{META}-handling in strings.
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477
478 The read syntax for meta characters uses @samp{\M-}. For example,
479@samp{?\M-A} stands for @kbd{M-A}. You can use @samp{\M-} together with
480octal character codes (see below), with @samp{\C-}, or with any other
481syntax for a character. Thus, you can write @kbd{M-A} as @samp{?\M-A},
482or as @samp{?\M-\101}. Likewise, you can write @kbd{C-M-b} as
483@samp{?\M-\C-b}, @samp{?\C-\M-b}, or @samp{?\M-\002}.
484
485@node Other Char Bits
486@subsubsection Other Character Modifier Bits
487
488 The case of a graphic character is indicated by its character code;
489for example, @acronym{ASCII} distinguishes between the characters @samp{a}
490and @samp{A}. But @acronym{ASCII} has no way to represent whether a control
491character is upper case or lower case. Emacs uses the
492@tex
493@math{2^{25}}
494@end tex
495@ifnottex
4962**25
497@end ifnottex
498bit to indicate that the shift key was used in typing a control
499character. This distinction is possible only when you use X terminals
500or other special terminals; ordinary terminals do not report the
501distinction to the computer in any way. The Lisp syntax for
502the shift bit is @samp{\S-}; thus, @samp{?\C-\S-o} or @samp{?\C-\S-O}
503represents the shifted-control-o character.
504
505@cindex hyper characters
506@cindex super characters
507@cindex alt characters
508 The X Window System defines three other
509@anchor{modifier bits}modifier bits that can be set
510in a character: @dfn{hyper}, @dfn{super} and @dfn{alt}. The syntaxes
511for these bits are @samp{\H-}, @samp{\s-} and @samp{\A-}. (Case is
512significant in these prefixes.) Thus, @samp{?\H-\M-\A-x} represents
513@kbd{Alt-Hyper-Meta-x}. (Note that @samp{\s} with no following @samp{-}
514represents the space character.)
515@tex
516Numerically, the bit values are @math{2^{22}} for alt, @math{2^{23}}
517for super and @math{2^{24}} for hyper.
518@end tex
519@ifnottex
520Numerically, the
521bit values are 2**22 for alt, 2**23 for super and 2**24 for hyper.
522@end ifnottex
523
524@node Symbol Type
525@subsection Symbol Type
526
527 A @dfn{symbol} in GNU Emacs Lisp is an object with a name. The
528symbol name serves as the printed representation of the symbol. In
a2afc99d 529ordinary Lisp use, with one single obarray (@pxref{Creating Symbols}),
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530a symbol's name is unique---no two symbols have the same name.
531
532 A symbol can serve as a variable, as a function name, or to hold a
533property list. Or it may serve only to be distinct from all other Lisp
534objects, so that its presence in a data structure may be recognized
535reliably. In a given context, usually only one of these uses is
536intended. But you can use one symbol in all of these ways,
537independently.
538
539 A symbol whose name starts with a colon (@samp{:}) is called a
540@dfn{keyword symbol}. These symbols automatically act as constants, and
541are normally used only by comparing an unknown symbol with a few
542specific alternatives.
543
544@cindex @samp{\} in symbols
545@cindex backslash in symbols
546 A symbol name can contain any characters whatever. Most symbol names
547are written with letters, digits, and the punctuation characters
548@samp{-+=*/}. Such names require no special punctuation; the characters
549of the name suffice as long as the name does not look like a number.
550(If it does, write a @samp{\} at the beginning of the name to force
551interpretation as a symbol.) The characters @samp{_~!@@$%^&:<>@{@}?} are
552less often used but also require no special punctuation. Any other
553characters may be included in a symbol's name by escaping them with a
554backslash. In contrast to its use in strings, however, a backslash in
555the name of a symbol simply quotes the single character that follows the
556backslash. For example, in a string, @samp{\t} represents a tab
557character; in the name of a symbol, however, @samp{\t} merely quotes the
558letter @samp{t}. To have a symbol with a tab character in its name, you
559must actually use a tab (preceded with a backslash). But it's rare to
560do such a thing.
561
562@cindex CL note---case of letters
563@quotation
564@b{Common Lisp note:} In Common Lisp, lower case letters are always
565``folded'' to upper case, unless they are explicitly escaped. In Emacs
566Lisp, upper case and lower case letters are distinct.
567@end quotation
568
569 Here are several examples of symbol names. Note that the @samp{+} in
570the fifth example is escaped to prevent it from being read as a number.
571This is not necessary in the fourth example because the rest of the name
572makes it invalid as a number.
573
574@example
575@group
576foo ; @r{A symbol named @samp{foo}.}
577FOO ; @r{A symbol named @samp{FOO}, different from @samp{foo}.}
578char-to-string ; @r{A symbol named @samp{char-to-string}.}
579@end group
580@group
5811+ ; @r{A symbol named @samp{1+}}
582 ; @r{(not @samp{+1}, which is an integer).}
583@end group
584@group
585\+1 ; @r{A symbol named @samp{+1}}
586 ; @r{(not a very readable name).}
587@end group
588@group
589\(*\ 1\ 2\) ; @r{A symbol named @samp{(* 1 2)} (a worse name).}
590@c the @'s in this next line use up three characters, hence the
591@c apparent misalignment of the comment.
592+-*/_~!@@$%^&=:<>@{@} ; @r{A symbol named @samp{+-*/_~!@@$%^&=:<>@{@}}.}
593 ; @r{These characters need not be escaped.}
594@end group
595@end example
596
597@ifinfo
598@c This uses ``colon'' instead of a literal `:' because Info cannot
599@c cope with a `:' in a menu
600@cindex @samp{#@var{colon}} read syntax
601@end ifinfo
602@ifnotinfo
603@cindex @samp{#:} read syntax
604@end ifnotinfo
605 Normally the Lisp reader interns all symbols (@pxref{Creating
606Symbols}). To prevent interning, you can write @samp{#:} before the
607name of the symbol.
608
609@node Sequence Type
610@subsection Sequence Types
611
612 A @dfn{sequence} is a Lisp object that represents an ordered set of
613elements. There are two kinds of sequence in Emacs Lisp, lists and
614arrays. Thus, an object of type list or of type array is also
615considered a sequence.
616
617 Arrays are further subdivided into strings, vectors, char-tables and
618bool-vectors. Vectors can hold elements of any type, but string
619elements must be characters, and bool-vector elements must be @code{t}
620or @code{nil}. Char-tables are like vectors except that they are
621indexed by any valid character code. The characters in a string can
622have text properties like characters in a buffer (@pxref{Text
623Properties}), but vectors do not support text properties, even when
624their elements happen to be characters.
625
626 Lists, strings and the other array types are different, but they have
627important similarities. For example, all have a length @var{l}, and all
628have elements which can be indexed from zero to @var{l} minus one.
629Several functions, called sequence functions, accept any kind of
630sequence. For example, the function @code{elt} can be used to extract
631an element of a sequence, given its index. @xref{Sequences Arrays
632Vectors}.
633
634 It is generally impossible to read the same sequence twice, since
635sequences are always created anew upon reading. If you read the read
636syntax for a sequence twice, you get two sequences with equal contents.
637There is one exception: the empty list @code{()} always stands for the
638same object, @code{nil}.
639
640@node Cons Cell Type
641@subsection Cons Cell and List Types
642@cindex address field of register
643@cindex decrement field of register
644@cindex pointers
645
646 A @dfn{cons cell} is an object that consists of two slots, called the
647@sc{car} slot and the @sc{cdr} slot. Each slot can @dfn{hold} or
648@dfn{refer to} any Lisp object. We also say that ``the @sc{car} of
649this cons cell is'' whatever object its @sc{car} slot currently holds,
650and likewise for the @sc{cdr}.
651
652@quotation
653A note to C programmers: in Lisp, we do not distinguish between
654``holding'' a value and ``pointing to'' the value, because pointers in
655Lisp are implicit.
656@end quotation
657
658 A @dfn{list} is a series of cons cells, linked together so that the
659@sc{cdr} slot of each cons cell holds either the next cons cell or the
660empty list. The empty list is actually the symbol @code{nil}.
661@xref{Lists}, for functions that work on lists. Because most cons
662cells are used as part of lists, the phrase @dfn{list structure} has
663come to refer to any structure made out of cons cells.
664
665@cindex atoms
666 Because cons cells are so central to Lisp, we also have a word for
667``an object which is not a cons cell.'' These objects are called
668@dfn{atoms}.
669
670@cindex parenthesis
671@cindex @samp{(@dots{})} in lists
672 The read syntax and printed representation for lists are identical, and
673consist of a left parenthesis, an arbitrary number of elements, and a
674right parenthesis. Here are examples of lists:
675
676@example
677(A 2 "A") ; @r{A list of three elements.}
678() ; @r{A list of no elements (the empty list).}
679nil ; @r{A list of no elements (the empty list).}
680("A ()") ; @r{A list of one element: the string @code{"A ()"}.}
681(A ()) ; @r{A list of two elements: @code{A} and the empty list.}
682(A nil) ; @r{Equivalent to the previous.}
683((A B C)) ; @r{A list of one element}
684 ; @r{(which is a list of three elements).}
685@end example
686
687 Upon reading, each object inside the parentheses becomes an element
688of the list. That is, a cons cell is made for each element. The
689@sc{car} slot of the cons cell holds the element, and its @sc{cdr}
690slot refers to the next cons cell of the list, which holds the next
691element in the list. The @sc{cdr} slot of the last cons cell is set to
692hold @code{nil}.
693
694 The names @sc{car} and @sc{cdr} derive from the history of Lisp. The
695original Lisp implementation ran on an @w{IBM 704} computer which
696divided words into two parts, called the ``address'' part and the
697``decrement''; @sc{car} was an instruction to extract the contents of
698the address part of a register, and @sc{cdr} an instruction to extract
699the contents of the decrement. By contrast, ``cons cells'' are named
700for the function @code{cons} that creates them, which in turn was named
701for its purpose, the construction of cells.
702
703@menu
704* Box Diagrams:: Drawing pictures of lists.
705* Dotted Pair Notation:: A general syntax for cons cells.
706* Association List Type:: A specially constructed list.
707@end menu
708
709@node Box Diagrams
710@subsubsection Drawing Lists as Box Diagrams
711@cindex box diagrams, for lists
712@cindex diagrams, boxed, for lists
713
714 A list can be illustrated by a diagram in which the cons cells are
715shown as pairs of boxes, like dominoes. (The Lisp reader cannot read
716such an illustration; unlike the textual notation, which can be
717understood by both humans and computers, the box illustrations can be
718understood only by humans.) This picture represents the three-element
719list @code{(rose violet buttercup)}:
720
721@example
722@group
723 --- --- --- --- --- ---
724 | | |--> | | |--> | | |--> nil
725 --- --- --- --- --- ---
726 | | |
727 | | |
728 --> rose --> violet --> buttercup
729@end group
730@end example
731
732 In this diagram, each box represents a slot that can hold or refer to
733any Lisp object. Each pair of boxes represents a cons cell. Each arrow
734represents a reference to a Lisp object, either an atom or another cons
735cell.
736
737 In this example, the first box, which holds the @sc{car} of the first
738cons cell, refers to or ``holds'' @code{rose} (a symbol). The second
739box, holding the @sc{cdr} of the first cons cell, refers to the next
740pair of boxes, the second cons cell. The @sc{car} of the second cons
741cell is @code{violet}, and its @sc{cdr} is the third cons cell. The
742@sc{cdr} of the third (and last) cons cell is @code{nil}.
743
744 Here is another diagram of the same list, @code{(rose violet
745buttercup)}, sketched in a different manner:
746
747@smallexample
748@group
749 --------------- ---------------- -------------------
750| car | cdr | | car | cdr | | car | cdr |
751| rose | o-------->| violet | o-------->| buttercup | nil |
752| | | | | | | | |
753 --------------- ---------------- -------------------
754@end group
755@end smallexample
756
757@cindex @code{nil} as a list
758@cindex empty list
759 A list with no elements in it is the @dfn{empty list}; it is identical
760to the symbol @code{nil}. In other words, @code{nil} is both a symbol
761and a list.
762
763 Here is the list @code{(A ())}, or equivalently @code{(A nil)},
764depicted with boxes and arrows:
765
766@example
767@group
768 --- --- --- ---
769 | | |--> | | |--> nil
770 --- --- --- ---
771 | |
772 | |
773 --> A --> nil
774@end group
775@end example
776
777 Here is a more complex illustration, showing the three-element list,
778@code{((pine needles) oak maple)}, the first element of which is a
779two-element list:
780
781@example
782@group
783 --- --- --- --- --- ---
784 | | |--> | | |--> | | |--> nil
785 --- --- --- --- --- ---
786 | | |
787 | | |
788 | --> oak --> maple
789 |
790 | --- --- --- ---
791 --> | | |--> | | |--> nil
792 --- --- --- ---
793 | |
794 | |
795 --> pine --> needles
796@end group
797@end example
798
799 The same list represented in the second box notation looks like this:
800
801@example
802@group
803 -------------- -------------- --------------
804| car | cdr | | car | cdr | | car | cdr |
805| o | o------->| oak | o------->| maple | nil |
806| | | | | | | | | |
807 -- | --------- -------------- --------------
808 |
809 |
810 | -------------- ----------------
811 | | car | cdr | | car | cdr |
812 ------>| pine | o------->| needles | nil |
813 | | | | | |
814 -------------- ----------------
815@end group
816@end example
817
818@node Dotted Pair Notation
819@subsubsection Dotted Pair Notation
820@cindex dotted pair notation
821@cindex @samp{.} in lists
822
823 @dfn{Dotted pair notation} is a general syntax for cons cells that
824represents the @sc{car} and @sc{cdr} explicitly. In this syntax,
825@code{(@var{a} .@: @var{b})} stands for a cons cell whose @sc{car} is
826the object @var{a} and whose @sc{cdr} is the object @var{b}. Dotted
827pair notation is more general than list syntax because the @sc{cdr}
828does not have to be a list. However, it is more cumbersome in cases
829where list syntax would work. In dotted pair notation, the list
830@samp{(1 2 3)} is written as @samp{(1 . (2 . (3 . nil)))}. For
831@code{nil}-terminated lists, you can use either notation, but list
832notation is usually clearer and more convenient. When printing a
833list, the dotted pair notation is only used if the @sc{cdr} of a cons
834cell is not a list.
835
836 Here's an example using boxes to illustrate dotted pair notation.
837This example shows the pair @code{(rose . violet)}:
838
839@example
840@group
841 --- ---
842 | | |--> violet
843 --- ---
844 |
845 |
846 --> rose
847@end group
848@end example
849
850 You can combine dotted pair notation with list notation to represent
851conveniently a chain of cons cells with a non-@code{nil} final @sc{cdr}.
852You write a dot after the last element of the list, followed by the
853@sc{cdr} of the final cons cell. For example, @code{(rose violet
854. buttercup)} is equivalent to @code{(rose . (violet . buttercup))}.
855The object looks like this:
856
857@example
858@group
859 --- --- --- ---
860 | | |--> | | |--> buttercup
861 --- --- --- ---
862 | |
863 | |
864 --> rose --> violet
865@end group
866@end example
867
868 The syntax @code{(rose .@: violet .@: buttercup)} is invalid because
869there is nothing that it could mean. If anything, it would say to put
870@code{buttercup} in the @sc{cdr} of a cons cell whose @sc{cdr} is already
871used for @code{violet}.
872
873 The list @code{(rose violet)} is equivalent to @code{(rose . (violet))},
874and looks like this:
875
876@example
877@group
878 --- --- --- ---
879 | | |--> | | |--> nil
880 --- --- --- ---
881 | |
882 | |
883 --> rose --> violet
884@end group
885@end example
886
887 Similarly, the three-element list @code{(rose violet buttercup)}
888is equivalent to @code{(rose . (violet . (buttercup)))}.
889@ifnottex
890It looks like this:
891
892@example
893@group
894 --- --- --- --- --- ---
895 | | |--> | | |--> | | |--> nil
896 --- --- --- --- --- ---
897 | | |
898 | | |
899 --> rose --> violet --> buttercup
900@end group
901@end example
902@end ifnottex
903
904@node Association List Type
905@comment node-name, next, previous, up
906@subsubsection Association List Type
907
908 An @dfn{association list} or @dfn{alist} is a specially-constructed
909list whose elements are cons cells. In each element, the @sc{car} is
910considered a @dfn{key}, and the @sc{cdr} is considered an
911@dfn{associated value}. (In some cases, the associated value is stored
912in the @sc{car} of the @sc{cdr}.) Association lists are often used as
913stacks, since it is easy to add or remove associations at the front of
914the list.
915
916 For example,
917
918@example
919(setq alist-of-colors
920 '((rose . red) (lily . white) (buttercup . yellow)))
921@end example
922
923@noindent
924sets the variable @code{alist-of-colors} to an alist of three elements. In the
925first element, @code{rose} is the key and @code{red} is the value.
926
927 @xref{Association Lists}, for a further explanation of alists and for
928functions that work on alists. @xref{Hash Tables}, for another kind of
929lookup table, which is much faster for handling a large number of keys.
930
931@node Array Type
932@subsection Array Type
933
934 An @dfn{array} is composed of an arbitrary number of slots for
935holding or referring to other Lisp objects, arranged in a contiguous block of
936memory. Accessing any element of an array takes approximately the same
937amount of time. In contrast, accessing an element of a list requires
938time proportional to the position of the element in the list. (Elements
939at the end of a list take longer to access than elements at the
940beginning of a list.)
941
942 Emacs defines four types of array: strings, vectors, bool-vectors, and
943char-tables.
944
945 A string is an array of characters and a vector is an array of
946arbitrary objects. A bool-vector can hold only @code{t} or @code{nil}.
947These kinds of array may have any length up to the largest integer.
948Char-tables are sparse arrays indexed by any valid character code; they
949can hold arbitrary objects.
950
951 The first element of an array has index zero, the second element has
952index 1, and so on. This is called @dfn{zero-origin} indexing. For
953example, an array of four elements has indices 0, 1, 2, @w{and 3}. The
954largest possible index value is one less than the length of the array.
955Once an array is created, its length is fixed.
956
957 All Emacs Lisp arrays are one-dimensional. (Most other programming
958languages support multidimensional arrays, but they are not essential;
959you can get the same effect with nested one-dimensional arrays.) Each
960type of array has its own read syntax; see the following sections for
961details.
962
963 The array type is a subset of the sequence type, and contains the
964string type, the vector type, the bool-vector type, and the char-table
965type.
966
967@node String Type
968@subsection String Type
969
970 A @dfn{string} is an array of characters. Strings are used for many
971purposes in Emacs, as can be expected in a text editor; for example, as
972the names of Lisp symbols, as messages for the user, and to represent
973text extracted from buffers. Strings in Lisp are constants: evaluation
974of a string returns the same string.
975
976 @xref{Strings and Characters}, for functions that operate on strings.
977
978@menu
0cc8c85a
GM
979* Syntax for Strings:: How to specify Lisp strings.
980* Non-ASCII in Strings:: International characters in strings.
981* Nonprinting Characters:: Literal unprintable characters in strings.
982* Text Props and Strings:: Strings with text properties.
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983@end menu
984
985@node Syntax for Strings
986@subsubsection Syntax for Strings
987
988@cindex @samp{"} in strings
989@cindex double-quote in strings
990@cindex @samp{\} in strings
991@cindex backslash in strings
2bd1f99a
CY
992 The read syntax for a string is a double-quote, an arbitrary number
993of characters, and another double-quote, @code{"like this"}. To
994include a double-quote in a string, precede it with a backslash; thus,
995@code{"\""} is a string containing just a single double-quote
996character. Likewise, you can include a backslash by preceding it with
997another backslash, like this: @code{"this \\ is a single embedded
998backslash"}.
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999
1000@cindex newline in strings
1001 The newline character is not special in the read syntax for strings;
1002if you write a new line between the double-quotes, it becomes a
1003character in the string. But an escaped newline---one that is preceded
1004by @samp{\}---does not become part of the string; i.e., the Lisp reader
1005ignores an escaped newline while reading a string. An escaped space
1006@w{@samp{\ }} is likewise ignored.
1007
1008@example
1009"It is useful to include newlines
1010in documentation strings,
1011but the newline is \
1012ignored if escaped."
1013 @result{} "It is useful to include newlines
1014in documentation strings,
1015but the newline is ignored if escaped."
1016@end example
1017
1018@node Non-ASCII in Strings
1019@subsubsection Non-@acronym{ASCII} Characters in Strings
1020
1021 You can include a non-@acronym{ASCII} international character in a string
1022constant by writing it literally. There are two text representations
1023for non-@acronym{ASCII} characters in Emacs strings (and in buffers): unibyte
1024and multibyte. If the string constant is read from a multibyte source,
1025such as a multibyte buffer or string, or a file that would be visited as
1026multibyte, then the character is read as a multibyte character, and that
1027makes the string multibyte. If the string constant is read from a
1028unibyte source, then the character is read as unibyte and that makes the
1029string unibyte.
1030
1031 You can also represent a multibyte non-@acronym{ASCII} character with its
1032character code: use a hex escape, @samp{\x@var{nnnnnnn}}, with as many
1033digits as necessary. (Multibyte non-@acronym{ASCII} character codes are all
1034greater than 256.) Any character which is not a valid hex digit
1035terminates this construct. If the next character in the string could be
1036interpreted as a hex digit, write @w{@samp{\ }} (backslash and space) to
1037terminate the hex escape---for example, @w{@samp{\x8e0\ }} represents
1038one character, @samp{a} with grave accent. @w{@samp{\ }} in a string
1039constant is just like backslash-newline; it does not contribute any
1040character to the string, but it does terminate the preceding hex escape.
1041
1042 You can represent a unibyte non-@acronym{ASCII} character with its
1043character code, which must be in the range from 128 (0200 octal) to
1044255 (0377 octal). If you write all such character codes in octal and
1045the string contains no other characters forcing it to be multibyte,
1046this produces a unibyte string. However, using any hex escape in a
1047string (even for an @acronym{ASCII} character) forces the string to be
1048multibyte.
1049
1050 You can also specify characters in a string by their numeric values
1051in Unicode, using @samp{\u} and @samp{\U} (@pxref{Character Type}).
1052
1053 @xref{Text Representations}, for more information about the two
1054text representations.
1055
1056@node Nonprinting Characters
1057@subsubsection Nonprinting Characters in Strings
1058
1059 You can use the same backslash escape-sequences in a string constant
1060as in character literals (but do not use the question mark that begins a
1061character constant). For example, you can write a string containing the
1062nonprinting characters tab and @kbd{C-a}, with commas and spaces between
1063them, like this: @code{"\t, \C-a"}. @xref{Character Type}, for a
1064description of the read syntax for characters.
1065
1066 However, not all of the characters you can write with backslash
1067escape-sequences are valid in strings. The only control characters that
1068a string can hold are the @acronym{ASCII} control characters. Strings do not
1069distinguish case in @acronym{ASCII} control characters.
1070
1071 Properly speaking, strings cannot hold meta characters; but when a
1072string is to be used as a key sequence, there is a special convention
1073that provides a way to represent meta versions of @acronym{ASCII}
1074characters in a string. If you use the @samp{\M-} syntax to indicate
1075a meta character in a string constant, this sets the
1076@tex
1077@math{2^{7}}
1078@end tex
1079@ifnottex
10802**7
1081@end ifnottex
1082bit of the character in the string. If the string is used in
1083@code{define-key} or @code{lookup-key}, this numeric code is translated
1084into the equivalent meta character. @xref{Character Type}.
1085
1086 Strings cannot hold characters that have the hyper, super, or alt
1087modifiers.
1088
1089@node Text Props and Strings
1090@subsubsection Text Properties in Strings
1091
6bfc8698
EZ
1092@cindex @samp{#(} read syntax
1093@cindex text properties, read syntax
b8d4c8d0
GM
1094 A string can hold properties for the characters it contains, in
1095addition to the characters themselves. This enables programs that copy
1096text between strings and buffers to copy the text's properties with no
1097special effort. @xref{Text Properties}, for an explanation of what text
1098properties mean. Strings with text properties use a special read and
1099print syntax:
1100
1101@example
1102#("@var{characters}" @var{property-data}...)
1103@end example
1104
1105@noindent
1106where @var{property-data} consists of zero or more elements, in groups
1107of three as follows:
1108
1109@example
1110@var{beg} @var{end} @var{plist}
1111@end example
1112
1113@noindent
1114The elements @var{beg} and @var{end} are integers, and together specify
1115a range of indices in the string; @var{plist} is the property list for
1116that range. For example,
1117
1118@example
1119#("foo bar" 0 3 (face bold) 3 4 nil 4 7 (face italic))
1120@end example
1121
1122@noindent
1123represents a string whose textual contents are @samp{foo bar}, in which
1124the first three characters have a @code{face} property with value
1125@code{bold}, and the last three have a @code{face} property with value
1126@code{italic}. (The fourth character has no text properties, so its
1127property list is @code{nil}. It is not actually necessary to mention
1128ranges with @code{nil} as the property list, since any characters not
1129mentioned in any range will default to having no properties.)
1130
1131@node Vector Type
1132@subsection Vector Type
1133
1134 A @dfn{vector} is a one-dimensional array of elements of any type. It
1135takes a constant amount of time to access any element of a vector. (In
1136a list, the access time of an element is proportional to the distance of
1137the element from the beginning of the list.)
1138
1139 The printed representation of a vector consists of a left square
1140bracket, the elements, and a right square bracket. This is also the
1141read syntax. Like numbers and strings, vectors are considered constants
1142for evaluation.
1143
1144@example
1145[1 "two" (three)] ; @r{A vector of three elements.}
1146 @result{} [1 "two" (three)]
1147@end example
1148
1149 @xref{Vectors}, for functions that work with vectors.
1150
1151@node Char-Table Type
1152@subsection Char-Table Type
1153
1154 A @dfn{char-table} is a one-dimensional array of elements of any type,
1155indexed by character codes. Char-tables have certain extra features to
1156make them more useful for many jobs that involve assigning information
1157to character codes---for example, a char-table can have a parent to
1158inherit from, a default value, and a small number of extra slots to use for
1159special purposes. A char-table can also specify a single value for
1160a whole character set.
1161
1162 The printed representation of a char-table is like a vector
1163except that there is an extra @samp{#^} at the beginning.
1164
1165 @xref{Char-Tables}, for special functions to operate on char-tables.
1166Uses of char-tables include:
1167
1168@itemize @bullet
1169@item
1170Case tables (@pxref{Case Tables}).
1171
1172@item
1173Character category tables (@pxref{Categories}).
1174
1175@item
1176Display tables (@pxref{Display Tables}).
1177
1178@item
1179Syntax tables (@pxref{Syntax Tables}).
1180@end itemize
1181
1182@node Bool-Vector Type
1183@subsection Bool-Vector Type
1184
1185 A @dfn{bool-vector} is a one-dimensional array of elements that
1186must be @code{t} or @code{nil}.
1187
1188 The printed representation of a bool-vector is like a string, except
1189that it begins with @samp{#&} followed by the length. The string
1190constant that follows actually specifies the contents of the bool-vector
1191as a bitmap---each ``character'' in the string contains 8 bits, which
1192specify the next 8 elements of the bool-vector (1 stands for @code{t},
1193and 0 for @code{nil}). The least significant bits of the character
1194correspond to the lowest indices in the bool-vector.
1195
1196@example
1197(make-bool-vector 3 t)
1198 @result{} #&3"^G"
1199(make-bool-vector 3 nil)
1200 @result{} #&3"^@@"
1201@end example
1202
1203@noindent
1204These results make sense, because the binary code for @samp{C-g} is
1205111 and @samp{C-@@} is the character with code 0.
1206
1207 If the length is not a multiple of 8, the printed representation
1208shows extra elements, but these extras really make no difference. For
1209instance, in the next example, the two bool-vectors are equal, because
1210only the first 3 bits are used:
1211
1212@example
1213(equal #&3"\377" #&3"\007")
1214 @result{} t
1215@end example
1216
1217@node Hash Table Type
1218@subsection Hash Table Type
1219
1220 A hash table is a very fast kind of lookup table, somewhat like an
1221alist in that it maps keys to corresponding values, but much faster.
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1222The printed representation of a hash table specifies its properties
1223and contents, like this:
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1224
1225@example
1226(make-hash-table)
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1227 @result{} #s(hash-table size 65 test eql rehash-size 1.5
1228 rehash-threshold 0.8 data ())
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1229@end example
1230
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1231@noindent
1232@xref{Hash Tables}, for more information about hash tables.
1233
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1234@node Function Type
1235@subsection Function Type
1236
1237 Lisp functions are executable code, just like functions in other
1238programming languages. In Lisp, unlike most languages, functions are
1239also Lisp objects. A non-compiled function in Lisp is a lambda
1240expression: that is, a list whose first element is the symbol
1241@code{lambda} (@pxref{Lambda Expressions}).
1242
1243 In most programming languages, it is impossible to have a function
1244without a name. In Lisp, a function has no intrinsic name. A lambda
1245expression can be called as a function even though it has no name; to
1246emphasize this, we also call it an @dfn{anonymous function}
1247(@pxref{Anonymous Functions}). A named function in Lisp is just a
1248symbol with a valid function in its function cell (@pxref{Defining
1249Functions}).
1250
1251 Most of the time, functions are called when their names are written in
1252Lisp expressions in Lisp programs. However, you can construct or obtain
1253a function object at run time and then call it with the primitive
1254functions @code{funcall} and @code{apply}. @xref{Calling Functions}.
1255
1256@node Macro Type
1257@subsection Macro Type
1258
1259 A @dfn{Lisp macro} is a user-defined construct that extends the Lisp
1260language. It is represented as an object much like a function, but with
1261different argument-passing semantics. A Lisp macro has the form of a
1262list whose first element is the symbol @code{macro} and whose @sc{cdr}
1263is a Lisp function object, including the @code{lambda} symbol.
1264
1265 Lisp macro objects are usually defined with the built-in
1266@code{defmacro} function, but any list that begins with @code{macro} is
1267a macro as far as Emacs is concerned. @xref{Macros}, for an explanation
1268of how to write a macro.
1269
1270 @strong{Warning}: Lisp macros and keyboard macros (@pxref{Keyboard
1271Macros}) are entirely different things. When we use the word ``macro''
1272without qualification, we mean a Lisp macro, not a keyboard macro.
1273
1274@node Primitive Function Type
1275@subsection Primitive Function Type
45e46036 1276@cindex primitive function
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1277
1278 A @dfn{primitive function} is a function callable from Lisp but
1279written in the C programming language. Primitive functions are also
1280called @dfn{subrs} or @dfn{built-in functions}. (The word ``subr'' is
1281derived from ``subroutine.'') Most primitive functions evaluate all
1282their arguments when they are called. A primitive function that does
1283not evaluate all its arguments is called a @dfn{special form}
1284(@pxref{Special Forms}).@refill
1285
1286 It does not matter to the caller of a function whether the function is
1287primitive. However, this does matter if you try to redefine a primitive
1288with a function written in Lisp. The reason is that the primitive
1289function may be called directly from C code. Calls to the redefined
1290function from Lisp will use the new definition, but calls from C code
1291may still use the built-in definition. Therefore, @strong{we discourage
1292redefinition of primitive functions}.
1293
1294 The term @dfn{function} refers to all Emacs functions, whether written
1295in Lisp or C. @xref{Function Type}, for information about the
1296functions written in Lisp.
1297
1298 Primitive functions have no read syntax and print in hash notation
1299with the name of the subroutine.
1300
1301@example
1302@group
1303(symbol-function 'car) ; @r{Access the function cell}
1304 ; @r{of the symbol.}
1305 @result{} #<subr car>
1306(subrp (symbol-function 'car)) ; @r{Is this a primitive function?}
1307 @result{} t ; @r{Yes.}
1308@end group
1309@end example
1310
1311@node Byte-Code Type
1312@subsection Byte-Code Function Type
1313
1314The byte compiler produces @dfn{byte-code function objects}.
1315Internally, a byte-code function object is much like a vector; however,
1316the evaluator handles this data type specially when it appears as a
1317function to be called. @xref{Byte Compilation}, for information about
1318the byte compiler.
1319
1320The printed representation and read syntax for a byte-code function
1321object is like that for a vector, with an additional @samp{#} before the
1322opening @samp{[}.
1323
1324@node Autoload Type
1325@subsection Autoload Type
1326
1327 An @dfn{autoload object} is a list whose first element is the symbol
1328@code{autoload}. It is stored as the function definition of a symbol,
1329where it serves as a placeholder for the real definition. The autoload
1330object says that the real definition is found in a file of Lisp code
1331that should be loaded when necessary. It contains the name of the file,
1332plus some other information about the real definition.
1333
1334 After the file has been loaded, the symbol should have a new function
1335definition that is not an autoload object. The new definition is then
1336called as if it had been there to begin with. From the user's point of
1337view, the function call works as expected, using the function definition
1338in the loaded file.
1339
1340 An autoload object is usually created with the function
1341@code{autoload}, which stores the object in the function cell of a
1342symbol. @xref{Autoload}, for more details.
1343
1344@node Editing Types
1345@section Editing Types
1346@cindex editing types
1347
1348 The types in the previous section are used for general programming
1349purposes, and most of them are common to most Lisp dialects. Emacs Lisp
1350provides several additional data types for purposes connected with
1351editing.
1352
1353@menu
1354* Buffer Type:: The basic object of editing.
1355* Marker Type:: A position in a buffer.
1356* Window Type:: Buffers are displayed in windows.
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1357* Frame Type:: Windows subdivide frames.
1358* Terminal Type:: A terminal device displays frames.
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1359* Window Configuration Type:: Recording the way a frame is subdivided.
1360* Frame Configuration Type:: Recording the status of all frames.
6fdbd4c6 1361* Process Type:: A subprocess of Emacs running on the underlying OS.
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1362* Stream Type:: Receive or send characters.
1363* Keymap Type:: What function a keystroke invokes.
1364* Overlay Type:: How an overlay is represented.
2bd1f99a 1365* Font Type:: Fonts for displaying text.
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1366@end menu
1367
1368@node Buffer Type
1369@subsection Buffer Type
1370
1371 A @dfn{buffer} is an object that holds text that can be edited
1372(@pxref{Buffers}). Most buffers hold the contents of a disk file
1373(@pxref{Files}) so they can be edited, but some are used for other
1374purposes. Most buffers are also meant to be seen by the user, and
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1375therefore displayed, at some time, in a window (@pxref{Windows}). But
1376a buffer need not be displayed in any window. Each buffer has a
1377designated position called @dfn{point} (@pxref{Positions}); most
1378editing commands act on the contents of the current buffer in the
1379neighborhood of point. At any time, one buffer is the @dfn{current
1380buffer}.
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1381
1382 The contents of a buffer are much like a string, but buffers are not
1383used like strings in Emacs Lisp, and the available operations are
1384different. For example, you can insert text efficiently into an
1385existing buffer, altering the buffer's contents, whereas ``inserting''
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1386text into a string requires concatenating substrings, and the result
1387is an entirely new string object.
b8d4c8d0 1388
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1389 Many of the standard Emacs functions manipulate or test the
1390characters in the current buffer; a whole chapter in this manual is
1391devoted to describing these functions (@pxref{Text}).
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1392
1393 Several other data structures are associated with each buffer:
1394
1395@itemize @bullet
1396@item
1397a local syntax table (@pxref{Syntax Tables});
1398
1399@item
1400a local keymap (@pxref{Keymaps}); and,
1401
1402@item
1403a list of buffer-local variable bindings (@pxref{Buffer-Local Variables}).
1404
1405@item
1406overlays (@pxref{Overlays}).
1407
1408@item
1409text properties for the text in the buffer (@pxref{Text Properties}).
1410@end itemize
1411
1412@noindent
1413The local keymap and variable list contain entries that individually
1414override global bindings or values. These are used to customize the
1415behavior of programs in different buffers, without actually changing the
1416programs.
1417
1418 A buffer may be @dfn{indirect}, which means it shares the text
1419of another buffer, but presents it differently. @xref{Indirect Buffers}.
1420
1421 Buffers have no read syntax. They print in hash notation, showing the
1422buffer name.
1423
1424@example
1425@group
1426(current-buffer)
1427 @result{} #<buffer objects.texi>
1428@end group
1429@end example
1430
1431@node Marker Type
1432@subsection Marker Type
1433
1434 A @dfn{marker} denotes a position in a specific buffer. Markers
1435therefore have two components: one for the buffer, and one for the
1436position. Changes in the buffer's text automatically relocate the
1437position value as necessary to ensure that the marker always points
1438between the same two characters in the buffer.
1439
1440 Markers have no read syntax. They print in hash notation, giving the
1441current character position and the name of the buffer.
1442
1443@example
1444@group
1445(point-marker)
1446 @result{} #<marker at 10779 in objects.texi>
1447@end group
1448@end example
1449
1450@xref{Markers}, for information on how to test, create, copy, and move
1451markers.
1452
1453@node Window Type
1454@subsection Window Type
1455
1456 A @dfn{window} describes the portion of the terminal screen that Emacs
1457uses to display a buffer. Every window has one associated buffer, whose
1458contents appear in the window. By contrast, a given buffer may appear
1459in one window, no window, or several windows.
1460
1461 Though many windows may exist simultaneously, at any time one window
1462is designated the @dfn{selected window}. This is the window where the
1463cursor is (usually) displayed when Emacs is ready for a command. The
1464selected window usually displays the current buffer, but this is not
1465necessarily the case.
1466
1467 Windows are grouped on the screen into frames; each window belongs to
1468one and only one frame. @xref{Frame Type}.
1469
1470 Windows have no read syntax. They print in hash notation, giving the
1471window number and the name of the buffer being displayed. The window
1472numbers exist to identify windows uniquely, since the buffer displayed
1473in any given window can change frequently.
1474
1475@example
1476@group
1477(selected-window)
1478 @result{} #<window 1 on objects.texi>
1479@end group
1480@end example
1481
1482 @xref{Windows}, for a description of the functions that work on windows.
1483
1484@node Frame Type
1485@subsection Frame Type
1486
1487 A @dfn{frame} is a screen area that contains one or more Emacs
1488windows; we also use the term ``frame'' to refer to the Lisp object
1489that Emacs uses to refer to the screen area.
1490
1491 Frames have no read syntax. They print in hash notation, giving the
1492frame's title, plus its address in core (useful to identify the frame
1493uniquely).
1494
1495@example
1496@group
1497(selected-frame)
1498 @result{} #<frame emacs@@psilocin.gnu.org 0xdac80>
1499@end group
1500@end example
1501
1502 @xref{Frames}, for a description of the functions that work on frames.
1503
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1504@node Terminal Type
1505@subsection Terminal Type
1506@cindex terminal type
1507
1508 A @dfn{terminal} is a device capable of displaying one or more
1509Emacs frames (@pxref{Frame Type}).
1510
1511 Terminals have no read syntax. They print in hash notation giving
1512the terminal's ordinal number and its TTY device file name.
1513
1514@example
1515@group
1516(get-device-terminal nil)
1517 @result{} #<terminal 1 on /dev/tty>
1518@end group
1519@end example
1520
1521@c FIXME: add an xref to where terminal-related primitives are described.
1522
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1523@node Window Configuration Type
1524@subsection Window Configuration Type
1525@cindex window layout in a frame
1526
1527 A @dfn{window configuration} stores information about the positions,
1528sizes, and contents of the windows in a frame, so you can recreate the
1529same arrangement of windows later.
1530
1531 Window configurations do not have a read syntax; their print syntax
1532looks like @samp{#<window-configuration>}. @xref{Window
1533Configurations}, for a description of several functions related to
1534window configurations.
1535
1536@node Frame Configuration Type
1537@subsection Frame Configuration Type
1538@cindex screen layout
1539@cindex window layout, all frames
1540
1541 A @dfn{frame configuration} stores information about the positions,
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1542sizes, and contents of the windows in all frames. It is not a
1543primitive type---it is actually a list whose @sc{car} is
1544@code{frame-configuration} and whose @sc{cdr} is an alist. Each alist
1545element describes one frame, which appears as the @sc{car} of that
1546element.
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1547
1548 @xref{Frame Configurations}, for a description of several functions
1549related to frame configurations.
1550
1551@node Process Type
1552@subsection Process Type
1553
1554 The word @dfn{process} usually means a running program. Emacs itself
1555runs in a process of this sort. However, in Emacs Lisp, a process is a
1556Lisp object that designates a subprocess created by the Emacs process.
1557Programs such as shells, GDB, ftp, and compilers, running in
1558subprocesses of Emacs, extend the capabilities of Emacs.
1559
1560 An Emacs subprocess takes textual input from Emacs and returns textual
1561output to Emacs for further manipulation. Emacs can also send signals
1562to the subprocess.
1563
1564 Process objects have no read syntax. They print in hash notation,
1565giving the name of the process:
1566
1567@example
1568@group
1569(process-list)
1570 @result{} (#<process shell>)
1571@end group
1572@end example
1573
1574@xref{Processes}, for information about functions that create, delete,
1575return information about, send input or signals to, and receive output
1576from processes.
1577
1578@node Stream Type
1579@subsection Stream Type
1580
1581 A @dfn{stream} is an object that can be used as a source or sink for
1582characters---either to supply characters for input or to accept them as
1583output. Many different types can be used this way: markers, buffers,
1584strings, and functions. Most often, input streams (character sources)
1585obtain characters from the keyboard, a buffer, or a file, and output
1586streams (character sinks) send characters to a buffer, such as a
1587@file{*Help*} buffer, or to the echo area.
1588
1589 The object @code{nil}, in addition to its other meanings, may be used
1590as a stream. It stands for the value of the variable
1591@code{standard-input} or @code{standard-output}. Also, the object
1592@code{t} as a stream specifies input using the minibuffer
1593(@pxref{Minibuffers}) or output in the echo area (@pxref{The Echo
1594Area}).
1595
1596 Streams have no special printed representation or read syntax, and
1597print as whatever primitive type they are.
1598
1599 @xref{Read and Print}, for a description of functions
1600related to streams, including parsing and printing functions.
1601
1602@node Keymap Type
1603@subsection Keymap Type
1604
1605 A @dfn{keymap} maps keys typed by the user to commands. This mapping
1606controls how the user's command input is executed. A keymap is actually
1607a list whose @sc{car} is the symbol @code{keymap}.
1608
1609 @xref{Keymaps}, for information about creating keymaps, handling prefix
1610keys, local as well as global keymaps, and changing key bindings.
1611
1612@node Overlay Type
1613@subsection Overlay Type
1614
1615 An @dfn{overlay} specifies properties that apply to a part of a
1616buffer. Each overlay applies to a specified range of the buffer, and
1617contains a property list (a list whose elements are alternating property
1618names and values). Overlay properties are used to present parts of the
1619buffer temporarily in a different display style. Overlays have no read
1620syntax, and print in hash notation, giving the buffer name and range of
1621positions.
1622
1623 @xref{Overlays}, for how to create and use overlays.
1624
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1625@node Font Type
1626@subsection Font Type
1627
1628 A @dfn{font} specifies how to display text on a graphical terminal.
1629There are actually three separate font types---@dfn{font objects},
1630@dfn{font specs}, and @dfn{font entities}---each of which has slightly
1631different properties. None of them have a read syntax; their print
1632syntax looks like @samp{#<font-object>}, @samp{#<font-spec>}, and
1633@samp{#<font-entity>} respectively. @xref{Low-Level Font}, for a
1634description of these Lisp objects.
1635
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1636@node Circular Objects
1637@section Read Syntax for Circular Objects
1638@cindex circular structure, read syntax
1639@cindex shared structure, read syntax
1640@cindex @samp{#@var{n}=} read syntax
1641@cindex @samp{#@var{n}#} read syntax
1642
1643 To represent shared or circular structures within a complex of Lisp
1644objects, you can use the reader constructs @samp{#@var{n}=} and
1645@samp{#@var{n}#}.
1646
1647 Use @code{#@var{n}=} before an object to label it for later reference;
1648subsequently, you can use @code{#@var{n}#} to refer the same object in
1649another place. Here, @var{n} is some integer. For example, here is how
1650to make a list in which the first element recurs as the third element:
1651
1652@example
1653(#1=(a) b #1#)
1654@end example
1655
1656@noindent
1657This differs from ordinary syntax such as this
1658
1659@example
1660((a) b (a))
1661@end example
1662
1663@noindent
1664which would result in a list whose first and third elements
1665look alike but are not the same Lisp object. This shows the difference:
1666
1667@example
1668(prog1 nil
1669 (setq x '(#1=(a) b #1#)))
1670(eq (nth 0 x) (nth 2 x))
1671 @result{} t
1672(setq x '((a) b (a)))
1673(eq (nth 0 x) (nth 2 x))
1674 @result{} nil
1675@end example
1676
1677 You can also use the same syntax to make a circular structure, which
1678appears as an ``element'' within itself. Here is an example:
1679
1680@example
1681#1=(a #1#)
1682@end example
1683
1684@noindent
1685This makes a list whose second element is the list itself.
1686Here's how you can see that it really works:
1687
1688@example
1689(prog1 nil
1690 (setq x '#1=(a #1#)))
1691(eq x (cadr x))
1692 @result{} t
1693@end example
1694
1695 The Lisp printer can produce this syntax to record circular and shared
1696structure in a Lisp object, if you bind the variable @code{print-circle}
1697to a non-@code{nil} value. @xref{Output Variables}.
1698
1699@node Type Predicates
1700@section Type Predicates
1701@cindex type checking
1702@kindex wrong-type-argument
1703
1704 The Emacs Lisp interpreter itself does not perform type checking on
1705the actual arguments passed to functions when they are called. It could
1706not do so, since function arguments in Lisp do not have declared data
1707types, as they do in other programming languages. It is therefore up to
1708the individual function to test whether each actual argument belongs to
1709a type that the function can use.
1710
1711 All built-in functions do check the types of their actual arguments
1712when appropriate, and signal a @code{wrong-type-argument} error if an
1713argument is of the wrong type. For example, here is what happens if you
1714pass an argument to @code{+} that it cannot handle:
1715
1716@example
1717@group
1718(+ 2 'a)
1719 @error{} Wrong type argument: number-or-marker-p, a
1720@end group
1721@end example
1722
1723@cindex type predicates
1724@cindex testing types
1725 If you want your program to handle different types differently, you
1726must do explicit type checking. The most common way to check the type
1727of an object is to call a @dfn{type predicate} function. Emacs has a
1728type predicate for each type, as well as some predicates for
1729combinations of types.
1730
1731 A type predicate function takes one argument; it returns @code{t} if
1732the argument belongs to the appropriate type, and @code{nil} otherwise.
1733Following a general Lisp convention for predicate functions, most type
1734predicates' names end with @samp{p}.
1735
1736 Here is an example which uses the predicates @code{listp} to check for
1737a list and @code{symbolp} to check for a symbol.
1738
1739@example
1740(defun add-on (x)
1741 (cond ((symbolp x)
1742 ;; If X is a symbol, put it on LIST.
1743 (setq list (cons x list)))
1744 ((listp x)
1745 ;; If X is a list, add its elements to LIST.
1746 (setq list (append x list)))
1747 (t
1748 ;; We handle only symbols and lists.
1749 (error "Invalid argument %s in add-on" x))))
1750@end example
1751
1752 Here is a table of predefined type predicates, in alphabetical order,
1753with references to further information.
1754
1755@table @code
1756@item atom
1757@xref{List-related Predicates, atom}.
1758
1759@item arrayp
1760@xref{Array Functions, arrayp}.
1761
1762@item bool-vector-p
1763@xref{Bool-Vectors, bool-vector-p}.
1764
1765@item bufferp
1766@xref{Buffer Basics, bufferp}.
1767
1768@item byte-code-function-p
1769@xref{Byte-Code Type, byte-code-function-p}.
1770
1771@item case-table-p
1772@xref{Case Tables, case-table-p}.
1773
1774@item char-or-string-p
1775@xref{Predicates for Strings, char-or-string-p}.
1776
1777@item char-table-p
1778@xref{Char-Tables, char-table-p}.
1779
1780@item commandp
1781@xref{Interactive Call, commandp}.
1782
1783@item consp
1784@xref{List-related Predicates, consp}.
1785
1786@item display-table-p
1787@xref{Display Tables, display-table-p}.
1788
1789@item floatp
1790@xref{Predicates on Numbers, floatp}.
1791
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1792@item fontp
1793@xref{Low-Level Font}.
1794
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1795@item frame-configuration-p
1796@xref{Frame Configurations, frame-configuration-p}.
1797
1798@item frame-live-p
1799@xref{Deleting Frames, frame-live-p}.
1800
1801@item framep
1802@xref{Frames, framep}.
1803
1804@item functionp
1805@xref{Functions, functionp}.
1806
1807@item hash-table-p
1808@xref{Other Hash, hash-table-p}.
1809
1810@item integer-or-marker-p
1811@xref{Predicates on Markers, integer-or-marker-p}.
1812
1813@item integerp
1814@xref{Predicates on Numbers, integerp}.
1815
1816@item keymapp
1817@xref{Creating Keymaps, keymapp}.
1818
1819@item keywordp
1820@xref{Constant Variables}.
1821
1822@item listp
1823@xref{List-related Predicates, listp}.
1824
1825@item markerp
1826@xref{Predicates on Markers, markerp}.
1827
1828@item wholenump
1829@xref{Predicates on Numbers, wholenump}.
1830
1831@item nlistp
1832@xref{List-related Predicates, nlistp}.
1833
1834@item numberp
1835@xref{Predicates on Numbers, numberp}.
1836
1837@item number-or-marker-p
1838@xref{Predicates on Markers, number-or-marker-p}.
1839
1840@item overlayp
1841@xref{Overlays, overlayp}.
1842
1843@item processp
1844@xref{Processes, processp}.
1845
1846@item sequencep
1847@xref{Sequence Functions, sequencep}.
1848
1849@item stringp
1850@xref{Predicates for Strings, stringp}.
1851
1852@item subrp
1853@xref{Function Cells, subrp}.
1854
1855@item symbolp
1856@xref{Symbols, symbolp}.
1857
1858@item syntax-table-p
1859@xref{Syntax Tables, syntax-table-p}.
1860
1861@item user-variable-p
1862@xref{Defining Variables, user-variable-p}.
1863
1864@item vectorp
1865@xref{Vectors, vectorp}.
1866
1867@item window-configuration-p
1868@xref{Window Configurations, window-configuration-p}.
1869
1870@item window-live-p
1871@xref{Deleting Windows, window-live-p}.
1872
1873@item windowp
1874@xref{Basic Windows, windowp}.
1875
1876@item booleanp
1877@xref{nil and t, booleanp}.
1878
1879@item string-or-null-p
1880@xref{Predicates for Strings, string-or-null-p}.
1881@end table
1882
1883 The most general way to check the type of an object is to call the
1884function @code{type-of}. Recall that each object belongs to one and
1885only one primitive type; @code{type-of} tells you which one (@pxref{Lisp
1886Data Types}). But @code{type-of} knows nothing about non-primitive
1887types. In most cases, it is more convenient to use type predicates than
1888@code{type-of}.
1889
1890@defun type-of object
1891This function returns a symbol naming the primitive type of
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1892@var{object}. The value is one of the symbols @code{bool-vector},
1893@code{buffer}, @code{char-table}, @code{compiled-function},
1894@code{cons}, @code{float}, @code{font-entity}, @code{font-object},
1895@code{font-spec}, @code{frame}, @code{hash-table}, @code{integer},
1896@code{marker}, @code{overlay}, @code{process}, @code{string},
1897@code{subr}, @code{symbol}, @code{vector}, @code{window}, or
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1898@code{window-configuration}.
1899
1900@example
1901(type-of 1)
1902 @result{} integer
1903@group
1904(type-of 'nil)
1905 @result{} symbol
1906(type-of '()) ; @r{@code{()} is @code{nil}.}
1907 @result{} symbol
1908(type-of '(x))
1909 @result{} cons
1910@end group
1911@end example
1912@end defun
1913
1914@node Equality Predicates
1915@section Equality Predicates
1916@cindex equality
1917
d8c8e45a 1918 Here we describe functions that test for equality between any two
f2b480f4 1919objects. Other functions test equality of contents between objects of specific
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1920types, e.g., strings. For these predicates, see the appropriate chapter
1921describing the data type.
1922
1923@defun eq object1 object2
1924This function returns @code{t} if @var{object1} and @var{object2} are
1925the same object, @code{nil} otherwise.
1926
1927@code{eq} returns @code{t} if @var{object1} and @var{object2} are
1928integers with the same value. Also, since symbol names are normally
1929unique, if the arguments are symbols with the same name, they are
1930@code{eq}. For other types (e.g., lists, vectors, strings), two
1931arguments with the same contents or elements are not necessarily
1932@code{eq} to each other: they are @code{eq} only if they are the same
1933object, meaning that a change in the contents of one will be reflected
1934by the same change in the contents of the other.
1935
1936@example
1937@group
1938(eq 'foo 'foo)
1939 @result{} t
1940@end group
1941
1942@group
1943(eq 456 456)
1944 @result{} t
1945@end group
1946
1947@group
1948(eq "asdf" "asdf")
1949 @result{} nil
1950@end group
1951
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1952@group
1953(eq "" "")
1954 @result{} t
1955;; @r{This exception occurs because Emacs Lisp}
1956;; @r{makes just one multibyte empty string, to save space.}
1957@end group
1958
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1959@group
1960(eq '(1 (2 (3))) '(1 (2 (3))))
1961 @result{} nil
1962@end group
1963
1964@group
1965(setq foo '(1 (2 (3))))
1966 @result{} (1 (2 (3)))
1967(eq foo foo)
1968 @result{} t
1969(eq foo '(1 (2 (3))))
1970 @result{} nil
1971@end group
1972
1973@group
1974(eq [(1 2) 3] [(1 2) 3])
1975 @result{} nil
1976@end group
1977
1978@group
1979(eq (point-marker) (point-marker))
1980 @result{} nil
1981@end group
1982@end example
1983
1984The @code{make-symbol} function returns an uninterned symbol, distinct
1985from the symbol that is used if you write the name in a Lisp expression.
1986Distinct symbols with the same name are not @code{eq}. @xref{Creating
1987Symbols}.
1988
1989@example
1990@group
1991(eq (make-symbol "foo") 'foo)
1992 @result{} nil
1993@end group
1994@end example
1995@end defun
1996
1997@defun equal object1 object2
1998This function returns @code{t} if @var{object1} and @var{object2} have
1999equal components, @code{nil} otherwise. Whereas @code{eq} tests if its
2000arguments are the same object, @code{equal} looks inside nonidentical
2001arguments to see if their elements or contents are the same. So, if two
2002objects are @code{eq}, they are @code{equal}, but the converse is not
2003always true.
2004
2005@example
2006@group
2007(equal 'foo 'foo)
2008 @result{} t
2009@end group
2010
2011@group
2012(equal 456 456)
2013 @result{} t
2014@end group
2015
2016@group
2017(equal "asdf" "asdf")
2018 @result{} t
2019@end group
2020@group
2021(eq "asdf" "asdf")
2022 @result{} nil
2023@end group
2024
2025@group
2026(equal '(1 (2 (3))) '(1 (2 (3))))
2027 @result{} t
2028@end group
2029@group
2030(eq '(1 (2 (3))) '(1 (2 (3))))
2031 @result{} nil
2032@end group
2033
2034@group
2035(equal [(1 2) 3] [(1 2) 3])
2036 @result{} t
2037@end group
2038@group
2039(eq [(1 2) 3] [(1 2) 3])
2040 @result{} nil
2041@end group
2042
2043@group
2044(equal (point-marker) (point-marker))
2045 @result{} t
2046@end group
2047
2048@group
2049(eq (point-marker) (point-marker))
2050 @result{} nil
2051@end group
2052@end example
2053
2054Comparison of strings is case-sensitive, but does not take account of
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2055text properties---it compares only the characters in the strings. Use
2056@code{equal-including-properties} to also compare text properties. For
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2057technical reasons, a unibyte string and a multibyte string are
2058@code{equal} if and only if they contain the same sequence of
2059character codes and all these codes are either in the range 0 through
2060127 (@acronym{ASCII}) or 160 through 255 (@code{eight-bit-graphic}).
2061(@pxref{Text Representations}).
2062
2063@example
2064@group
2065(equal "asdf" "ASDF")
2066 @result{} nil
2067@end group
2068@end example
2069
2070However, two distinct buffers are never considered @code{equal}, even if
2071their textual contents are the same.
2072@end defun
2073
2074 The test for equality is implemented recursively; for example, given
2075two cons cells @var{x} and @var{y}, @code{(equal @var{x} @var{y})}
2076returns @code{t} if and only if both the expressions below return
2077@code{t}:
2078
2079@example
2080(equal (car @var{x}) (car @var{y}))
2081(equal (cdr @var{x}) (cdr @var{y}))
2082@end example
2083
2084Because of this recursive method, circular lists may therefore cause
2085infinite recursion (leading to an error).
2086
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2087@defun equal-including-properties object1 object2
2088This function behaves like @code{equal} in all cases but also requires
2089that for two strings to be equal, they have the same text properties.
2090
2091@example
2092@group
2093(equal "asdf" (propertize "asdf" '(asdf t)))
2094 @result{} t
2095@end group
2096@group
2097(equal-including-properties "asdf"
2098 (propertize "asdf" '(asdf t)))
2099 @result{} nil
2100@end group
2101@end example
2102@end defun
2103
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2104@ignore
2105 arch-tag: 9711a66e-4749-4265-9e8c-972d55b67096
2106@end ignore