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1@c -*-texinfo-*-
2@c This is part of the GNU Emacs Lisp Reference Manual.
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3@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001, 2002,
4@c 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
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5@c See the file elisp.texi for copying conditions.
6@setfilename ../info/commands
7@node Command Loop, Keymaps, Minibuffers, Top
8@chapter Command Loop
9@cindex editor command loop
10@cindex command loop
11
12 When you run Emacs, it enters the @dfn{editor command loop} almost
13immediately. This loop reads key sequences, executes their definitions,
14and displays the results. In this chapter, we describe how these things
177c0ea7 15are done, and the subroutines that allow Lisp programs to do them.
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16
17@menu
18* Command Overview:: How the command loop reads commands.
19* Defining Commands:: Specifying how a function should read arguments.
20* Interactive Call:: Calling a command, so that it will read arguments.
21* Command Loop Info:: Variables set by the command loop for you to examine.
2468d0c0 22* Adjusting Point:: Adjustment of point after a command.
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23* Input Events:: What input looks like when you read it.
24* Reading Input:: How to read input events from the keyboard or mouse.
f9f59935 25* Special Events:: Events processed immediately and individually.
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26* Waiting:: Waiting for user input or elapsed time.
27* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
28* Prefix Command Arguments:: How the commands to set prefix args work.
29* Recursive Editing:: Entering a recursive edit,
30 and why you usually shouldn't.
31* Disabling Commands:: How the command loop handles disabled commands.
32* Command History:: How the command history is set up, and how accessed.
33* Keyboard Macros:: How keyboard macros are implemented.
34@end menu
35
36@node Command Overview
37@section Command Loop Overview
38
39 The first thing the command loop must do is read a key sequence, which
40is a sequence of events that translates into a command. It does this by
41calling the function @code{read-key-sequence}. Your Lisp code can also
42call this function (@pxref{Key Sequence Input}). Lisp programs can also
43do input at a lower level with @code{read-event} (@pxref{Reading One
44Event}) or discard pending input with @code{discard-input}
f142f62a 45(@pxref{Event Input Misc}).
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46
47 The key sequence is translated into a command through the currently
48active keymaps. @xref{Key Lookup}, for information on how this is done.
49The result should be a keyboard macro or an interactively callable
50function. If the key is @kbd{M-x}, then it reads the name of another
f142f62a 51command, which it then calls. This is done by the command
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52@code{execute-extended-command} (@pxref{Interactive Call}).
53
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54 To execute a command requires first reading the arguments for it.
55This is done by calling @code{command-execute} (@pxref{Interactive
56Call}). For commands written in Lisp, the @code{interactive}
57specification says how to read the arguments. This may use the prefix
58argument (@pxref{Prefix Command Arguments}) or may read with prompting
59in the minibuffer (@pxref{Minibuffers}). For example, the command
60@code{find-file} has an @code{interactive} specification which says to
61read a file name using the minibuffer. The command's function body does
62not use the minibuffer; if you call this command from Lisp code as a
63function, you must supply the file name string as an ordinary Lisp
64function argument.
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65
66 If the command is a string or vector (i.e., a keyboard macro) then
67@code{execute-kbd-macro} is used to execute it. You can call this
68function yourself (@pxref{Keyboard Macros}).
69
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70 To terminate the execution of a running command, type @kbd{C-g}. This
71character causes @dfn{quitting} (@pxref{Quitting}).
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72
73@defvar pre-command-hook
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74The editor command loop runs this normal hook before each command. At
75that time, @code{this-command} contains the command that is about to
76run, and @code{last-command} describes the previous command.
ecbfc7e9 77@xref{Command Loop Info}.
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78@end defvar
79
80@defvar post-command-hook
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81The editor command loop runs this normal hook after each command
82(including commands terminated prematurely by quitting or by errors),
83and also when the command loop is first entered. At that time,
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84@code{this-command} refers to the command that just ran, and
85@code{last-command} refers to the command before that.
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86@end defvar
87
b22f3a19 88 Quitting is suppressed while running @code{pre-command-hook} and
bfe721d1 89@code{post-command-hook}. If an error happens while executing one of
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90these hooks, it terminates execution of the hook, and clears the hook
91variable to @code{nil} so as to prevent an infinite loop of errors.
b22f3a19 92
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93 A request coming into the Emacs server (@pxref{Emacs Server,,,
94emacs, The GNU Emacs Manual}) runs these two hooks just as a keyboard
95command does.
96
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97@node Defining Commands
98@section Defining Commands
99@cindex defining commands
100@cindex commands, defining
101@cindex functions, making them interactive
102@cindex interactive function
103
104 A Lisp function becomes a command when its body contains, at top
b22f3a19 105level, a form that calls the special form @code{interactive}. This
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106form does nothing when actually executed, but its presence serves as a
107flag to indicate that interactive calling is permitted. Its argument
108controls the reading of arguments for an interactive call.
109
110@menu
111* Using Interactive:: General rules for @code{interactive}.
112* Interactive Codes:: The standard letter-codes for reading arguments
113 in various ways.
114* Interactive Examples:: Examples of how to read interactive arguments.
115@end menu
116
117@node Using Interactive
118@subsection Using @code{interactive}
77bf576c 119@cindex arguments, interactive entry
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120
121 This section describes how to write the @code{interactive} form that
2842de30 122makes a Lisp function an interactively-callable command, and how to
5504e99c 123examine a command's @code{interactive} form.
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124
125@defspec interactive arg-descriptor
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126This special form declares that the function in which it appears is a
127command, and that it may therefore be called interactively (via
128@kbd{M-x} or by entering a key sequence bound to it). The argument
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129@var{arg-descriptor} declares how to compute the arguments to the
130command when the command is called interactively.
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131
132A command may be called from Lisp programs like any other function, but
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133then the caller supplies the arguments and @var{arg-descriptor} has no
134effect.
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135
136The @code{interactive} form has its effect because the command loop
137(actually, its subroutine @code{call-interactively}) scans through the
138function definition looking for it, before calling the function. Once
139the function is called, all its body forms including the
140@code{interactive} form are executed, but at this time
141@code{interactive} simply returns @code{nil} without even evaluating its
142argument.
143@end defspec
144
145There are three possibilities for the argument @var{arg-descriptor}:
146
147@itemize @bullet
148@item
149It may be omitted or @code{nil}; then the command is called with no
150arguments. This leads quickly to an error if the command requires one
151or more arguments.
152
8db970a4 153@item
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154It may be a string; then its contents should consist of a code character
155followed by a prompt (which some code characters use and some ignore).
156The prompt ends either with the end of the string or with a newline.
157Here is a simple example:
158
159@smallexample
160(interactive "bFrobnicate buffer: ")
161@end smallexample
162
163@noindent
164The code letter @samp{b} says to read the name of an existing buffer,
165with completion. The buffer name is the sole argument passed to the
166command. The rest of the string is a prompt.
167
168If there is a newline character in the string, it terminates the prompt.
169If the string does not end there, then the rest of the string should
170contain another code character and prompt, specifying another argument.
171You can specify any number of arguments in this way.
172
173@c Emacs 19 feature
174The prompt string can use @samp{%} to include previous argument values
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175(starting with the first argument) in the prompt. This is done using
176@code{format} (@pxref{Formatting Strings}). For example, here is how
177you could read the name of an existing buffer followed by a new name to
178give to that buffer:
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179
180@smallexample
181@group
182(interactive "bBuffer to rename: \nsRename buffer %s to: ")
183@end group
184@end smallexample
185
caae20c7 186@cindex @samp{*} in @code{interactive}
f142f62a 187@cindex read-only buffers in interactive
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188If the first character in the string is @samp{*}, then an error is
189signaled if the buffer is read-only.
190
caae20c7 191@cindex @samp{@@} in @code{interactive}
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192@c Emacs 19 feature
193If the first character in the string is @samp{@@}, and if the key
194sequence used to invoke the command includes any mouse events, then
195the window associated with the first of those events is selected
196before the command is run.
197
198You can use @samp{*} and @samp{@@} together; the order does not matter.
199Actual reading of arguments is controlled by the rest of the prompt
200string (starting with the first character that is not @samp{*} or
201@samp{@@}).
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202
203@item
204It may be a Lisp expression that is not a string; then it should be a
205form that is evaluated to get a list of arguments to pass to the
206command. Usually this form will call various functions to read input
58f71009 207from the user, most often through the minibuffer (@pxref{Minibuffers})
df36a07e 208or directly from the keyboard (@pxref{Reading Input}).
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209
210Providing point or the mark as an argument value is also common, but
211if you do this @emph{and} read input (whether using the minibuffer or
212not), be sure to get the integer values of point or the mark after
213reading. The current buffer may be receiving subprocess output; if
214subprocess output arrives while the command is waiting for input, it
215could relocate point and the mark.
216
217Here's an example of what @emph{not} to do:
218
219@smallexample
220(interactive
221 (list (region-beginning) (region-end)
222 (read-string "Foo: " nil 'my-history)))
223@end smallexample
224
225@noindent
226Here's how to avoid the problem, by examining point and the mark after
227reading the keyboard input:
228
229@smallexample
230(interactive
231 (let ((string (read-string "Foo: " nil 'my-history)))
232 (list (region-beginning) (region-end) string)))
233@end smallexample
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234
235@strong{Warning:} the argument values should not include any data
236types that can't be printed and then read. Some facilities save
237@code{command-history} in a file to be read in the subsequent
238sessions; if a command's arguments contain a data type that prints
239using @samp{#<@dots{}>} syntax, those facilities won't work.
240
241There are, however, a few exceptions: it is ok to use a limited set of
242expressions such as @code{(point)}, @code{(mark)},
243@code{(region-beginning)}, and @code{(region-end)}, because Emacs
244recognizes them specially and puts the expression (rather than its
245value) into the command history. To see whether the expression you
246wrote is one of these exceptions, run the command, then examine
247@code{(car command-history)}.
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248@end itemize
249
caae20c7 250@cindex examining the @code{interactive} form
2842de30 251@defun interactive-form function
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252This function returns the @code{interactive} form of @var{function}.
253If @var{function} is an interactively callable function
254(@pxref{Interactive Call}), the value is the command's
255@code{interactive} form @code{(interactive @var{spec})}, which
256specifies how to compute its arguments. Otherwise, the value is
257@code{nil}. If @var{function} is a symbol, its function definition is
258used.
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259@end defun
260
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261@node Interactive Codes
262@comment node-name, next, previous, up
263@subsection Code Characters for @code{interactive}
264@cindex interactive code description
265@cindex description for interactive codes
266@cindex codes, interactive, description of
267@cindex characters for interactive codes
268
269 The code character descriptions below contain a number of key words,
270defined here as follows:
271
272@table @b
273@item Completion
274@cindex interactive completion
275Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
276completion because the argument is read using @code{completing-read}
277(@pxref{Completion}). @kbd{?} displays a list of possible completions.
278
279@item Existing
280Require the name of an existing object. An invalid name is not
281accepted; the commands to exit the minibuffer do not exit if the current
282input is not valid.
283
284@item Default
285@cindex default argument string
286A default value of some sort is used if the user enters no text in the
287minibuffer. The default depends on the code character.
288
289@item No I/O
290This code letter computes an argument without reading any input.
291Therefore, it does not use a prompt string, and any prompt string you
292supply is ignored.
293
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294Even though the code letter doesn't use a prompt string, you must follow
295it with a newline if it is not the last code character in the string.
296
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297@item Prompt
298A prompt immediately follows the code character. The prompt ends either
299with the end of the string or with a newline.
300
301@item Special
302This code character is meaningful only at the beginning of the
303interactive string, and it does not look for a prompt or a newline.
304It is a single, isolated character.
305@end table
306
307@cindex reading interactive arguments
308 Here are the code character descriptions for use with @code{interactive}:
309
310@table @samp
311@item *
312Signal an error if the current buffer is read-only. Special.
313
314@item @@
315Select the window mentioned in the first mouse event in the key
316sequence that invoked this command. Special.
317
318@item a
b22f3a19 319A function name (i.e., a symbol satisfying @code{fboundp}). Existing,
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320Completion, Prompt.
321
322@item b
323The name of an existing buffer. By default, uses the name of the
324current buffer (@pxref{Buffers}). Existing, Completion, Default,
325Prompt.
326
327@item B
328A buffer name. The buffer need not exist. By default, uses the name of
329a recently used buffer other than the current buffer. Completion,
b22f3a19 330Default, Prompt.
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331
332@item c
333A character. The cursor does not move into the echo area. Prompt.
334
335@item C
336A command name (i.e., a symbol satisfying @code{commandp}). Existing,
337Completion, Prompt.
338
339@item d
340@cindex position argument
f142f62a 341The position of point, as an integer (@pxref{Point}). No I/O.
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342
343@item D
344A directory name. The default is the current default directory of the
e35e07df 345current buffer, @code{default-directory} (@pxref{File Name Expansion}).
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346Existing, Completion, Default, Prompt.
347
348@item e
349The first or next mouse event in the key sequence that invoked the command.
b22f3a19 350More precisely, @samp{e} gets events that are lists, so you can look at
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351the data in the lists. @xref{Input Events}. No I/O.
352
353You can use @samp{e} more than once in a single command's interactive
b22f3a19 354specification. If the key sequence that invoked the command has
f142f62a 355@var{n} events that are lists, the @var{n}th @samp{e} provides the
b22f3a19 356@var{n}th such event. Events that are not lists, such as function keys
ad800164 357and @acronym{ASCII} characters, do not count where @samp{e} is concerned.
8db970a4 358
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359@item f
360A file name of an existing file (@pxref{File Names}). The default
361directory is @code{default-directory}. Existing, Completion, Default,
362Prompt.
363
364@item F
365A file name. The file need not exist. Completion, Default, Prompt.
366
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367@item G
368A file name. The file need not exist. If the user enters just a
369directory name, then the value is just that directory name, with no
370file name within the directory added. Completion, Default, Prompt.
371
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372@item i
373An irrelevant argument. This code always supplies @code{nil} as
374the argument's value. No I/O.
375
8db970a4 376@item k
08244b81 377A key sequence (@pxref{Key Sequences}). This keeps reading events
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378until a command (or undefined command) is found in the current key
379maps. The key sequence argument is represented as a string or vector.
380The cursor does not move into the echo area. Prompt.
381
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382If @samp{k} reads a key sequence that ends with a down-event, it also
383reads and discards the following up-event. You can get access to that
384up-event with the @samp{U} code character.
3baa952d 385
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386This kind of input is used by commands such as @code{describe-key} and
387@code{global-set-key}.
388
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389@item K
390A key sequence, whose definition you intend to change. This works like
391@samp{k}, except that it suppresses, for the last input event in the key
392sequence, the conversions that are normally used (when necessary) to
393convert an undefined key into a defined one.
394
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395@item m
396@cindex marker argument
f142f62a 397The position of the mark, as an integer. No I/O.
8db970a4 398
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399@item M
400Arbitrary text, read in the minibuffer using the current buffer's input
401method, and returned as a string (@pxref{Input Methods,,, emacs, The GNU
402Emacs Manual}). Prompt.
403
8db970a4 404@item n
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405A number, read with the minibuffer. If the input is not a number, the
406user has to try again. @samp{n} never uses the prefix argument.
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407Prompt.
408
409@item N
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410The numeric prefix argument; but if there is no prefix argument, read
411a number as with @kbd{n}. The value is always a number. @xref{Prefix
412Command Arguments}. Prompt.
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413
414@item p
415@cindex numeric prefix argument usage
416The numeric prefix argument. (Note that this @samp{p} is lower case.)
b22f3a19 417No I/O.
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418
419@item P
dff3f9e1 420@cindex raw prefix argument usage
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421The raw prefix argument. (Note that this @samp{P} is upper case.) No
422I/O.
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423
424@item r
425@cindex region argument
426Point and the mark, as two numeric arguments, smallest first. This is
427the only code letter that specifies two successive arguments rather than
428one. No I/O.
429
430@item s
431Arbitrary text, read in the minibuffer and returned as a string
432(@pxref{Text from Minibuffer}). Terminate the input with either
969fe9b5 433@kbd{C-j} or @key{RET}. (@kbd{C-q} may be used to include either of
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434these characters in the input.) Prompt.
435
436@item S
437An interned symbol whose name is read in the minibuffer. Any whitespace
438character terminates the input. (Use @kbd{C-q} to include whitespace in
439the string.) Other characters that normally terminate a symbol (e.g.,
440parentheses and brackets) do not do so here. Prompt.
441
3baa952d 442@item U
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443A key sequence or @code{nil}. Can be used after a @samp{k} or
444@samp{K} argument to get the up-event that was discarded (if any)
445after @samp{k} or @samp{K} read a down-event. If no up-event has been
446discarded, @samp{U} provides @code{nil} as the argument. No I/O.
3baa952d 447
8db970a4 448@item v
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449A variable declared to be a user option (i.e., satisfying the
450predicate @code{user-variable-p}). This reads the variable using
451@code{read-variable}. @xref{Definition of read-variable}. Existing,
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452Completion, Prompt.
453
454@item x
b22f3a19 455A Lisp object, specified with its read syntax, terminated with a
969fe9b5 456@kbd{C-j} or @key{RET}. The object is not evaluated. @xref{Object from
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457Minibuffer}. Prompt.
458
459@item X
460@cindex evaluated expression argument
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461A Lisp form's value. @samp{X} reads as @samp{x} does, then evaluates
462the form so that its value becomes the argument for the command.
463Prompt.
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464
465@item z
466A coding system name (a symbol). If the user enters null input, the
467argument value is @code{nil}. @xref{Coding Systems}. Completion,
468Existing, Prompt.
469
470@item Z
471A coding system name (a symbol)---but only if this command has a prefix
472argument. With no prefix argument, @samp{Z} provides @code{nil} as the
473argument value. Completion, Existing, Prompt.
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474@end table
475
476@node Interactive Examples
477@comment node-name, next, previous, up
478@subsection Examples of Using @code{interactive}
479@cindex examples of using @code{interactive}
177c0ea7 480@cindex @code{interactive}, examples of using
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481
482 Here are some examples of @code{interactive}:
483
484@example
485@group
486(defun foo1 () ; @r{@code{foo1} takes no arguments,}
487 (interactive) ; @r{just moves forward two words.}
488 (forward-word 2))
489 @result{} foo1
490@end group
491
492@group
493(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
494 (interactive "p") ; @r{which is the numeric prefix.}
495 (forward-word (* 2 n)))
496 @result{} foo2
497@end group
498
499@group
500(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
501 (interactive "nCount:") ; @r{which is read with the Minibuffer.}
502 (forward-word (* 2 n)))
503 @result{} foo3
504@end group
505
506@group
507(defun three-b (b1 b2 b3)
508 "Select three existing buffers.
509Put them into three windows, selecting the last one."
510@end group
511 (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
512 (delete-other-windows)
513 (split-window (selected-window) 8)
514 (switch-to-buffer b1)
515 (other-window 1)
516 (split-window (selected-window) 8)
517 (switch-to-buffer b2)
518 (other-window 1)
519 (switch-to-buffer b3))
520 @result{} three-b
521@group
522(three-b "*scratch*" "declarations.texi" "*mail*")
523 @result{} nil
524@end group
525@end example
526
527@node Interactive Call
528@section Interactive Call
529@cindex interactive call
530
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531 After the command loop has translated a key sequence into a command it
532invokes that command using the function @code{command-execute}. If the
533command is a function, @code{command-execute} calls
534@code{call-interactively}, which reads the arguments and calls the
535command. You can also call these functions yourself.
8db970a4 536
041b0e7b 537@defun commandp object &optional for-call-interactively
8db970a4 538Returns @code{t} if @var{object} is suitable for calling interactively;
177c0ea7 539that is, if @var{object} is a command. Otherwise, returns @code{nil}.
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540
541The interactively callable objects include strings and vectors (treated
542as keyboard macros), lambda expressions that contain a top-level call to
bfe721d1 543@code{interactive}, byte-code function objects made from such lambda
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544expressions, autoload objects that are declared as interactive
545(non-@code{nil} fourth argument to @code{autoload}), and some of the
546primitive functions.
8db970a4 547
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548A symbol satisfies @code{commandp} if its function definition
549satisfies @code{commandp}. Keys and keymaps are not commands.
550Rather, they are used to look up commands (@pxref{Keymaps}).
8db970a4 551
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552If @var{for-call-interactively} is non-@code{nil}, then
553@code{commandp} returns @code{t} only for objects that
554@code{call-interactively} could call---thus, not for keyboard macros.
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555
556See @code{documentation} in @ref{Accessing Documentation}, for a
557realistic example of using @code{commandp}.
558@end defun
559
f9f59935 560@defun call-interactively command &optional record-flag keys
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561This function calls the interactively callable function @var{command},
562reading arguments according to its interactive calling specifications.
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563It returns whatever @var{command} returns. An error is signaled if
564@var{command} is not a function or if it cannot be called
565interactively (i.e., is not a command). Note that keyboard macros
566(strings and vectors) are not accepted, even though they are
567considered commands, because they are not functions. If @var{command}
568is a symbol, then @code{call-interactively} uses its function definition.
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569
570@cindex record command history
571If @var{record-flag} is non-@code{nil}, then this command and its
572arguments are unconditionally added to the list @code{command-history}.
573Otherwise, the command is added only if it uses the minibuffer to read
574an argument. @xref{Command History}.
f9f59935 575
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576The argument @var{keys}, if given, should be a vector which specifies
577the sequence of events to supply if the command inquires which events
578were used to invoke it. If @var{keys} is omitted or @code{nil}, the
579default is the return value of @code{this-command-keys-vector}.
580@xref{Definition of this-command-keys-vector}.
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581@end defun
582
79ddc9c9 583@defun command-execute command &optional record-flag keys special
8db970a4 584@cindex keyboard macro execution
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585This function executes @var{command}. The argument @var{command} must
586satisfy the @code{commandp} predicate; i.e., it must be an interactively
587callable function or a keyboard macro.
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588
589A string or vector as @var{command} is executed with
590@code{execute-kbd-macro}. A function is passed to
5504e99c
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591@code{call-interactively}, along with the optional @var{record-flag}
592and @var{keys}.
8db970a4
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593
594A symbol is handled by using its function definition in its place. A
595symbol with an @code{autoload} definition counts as a command if it was
596declared to stand for an interactively callable function. Such a
597definition is handled by loading the specified library and then
598rechecking the definition of the symbol.
f9f59935 599
79ddc9c9
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600The argument @var{special}, if given, means to ignore the prefix
601argument and not clear it. This is used for executing special events
602(@pxref{Special Events}).
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603@end defun
604
605@deffn Command execute-extended-command prefix-argument
606@cindex read command name
607This function reads a command name from the minibuffer using
608@code{completing-read} (@pxref{Completion}). Then it uses
609@code{command-execute} to call the specified command. Whatever that
610command returns becomes the value of @code{execute-extended-command}.
611
612@cindex execute with prefix argument
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613If the command asks for a prefix argument, it receives the value
614@var{prefix-argument}. If @code{execute-extended-command} is called
615interactively, the current raw prefix argument is used for
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616@var{prefix-argument}, and thus passed on to whatever command is run.
617
618@c !!! Should this be @kindex?
619@cindex @kbd{M-x}
620@code{execute-extended-command} is the normal definition of @kbd{M-x},
621so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
622to take the prompt from the events used to invoke
623@code{execute-extended-command}, but that is painful to implement.) A
624description of the value of the prefix argument, if any, also becomes
625part of the prompt.
626
627@example
628@group
34079653 629(execute-extended-command 3)
8db970a4 630---------- Buffer: Minibuffer ----------
34079653 6313 M-x forward-word RET
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632---------- Buffer: Minibuffer ----------
633 @result{} t
634@end group
635@end example
636@end deffn
637
638@defun interactive-p
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639This function returns @code{t} if the containing function (the one
640whose code includes the call to @code{interactive-p}) was called in
641direct response to user input. This means that it was called with the
642function @code{call-interactively}, and that a keyboard macro is
9d0d1070 643not running, and that Emacs is not running in batch mode.
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644
645If the containing function was called by Lisp evaluation (or with
646@code{apply} or @code{funcall}), then it was not called interactively.
969fe9b5 647@end defun
8db970a4 648
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649 The most common use of @code{interactive-p} is for deciding whether
650to give the user additional visual feedback (such as by printing an
651informative message). For example:
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652
653@example
654@group
dff3f9e1 655;; @r{Here's the usual way to use @code{interactive-p}.}
8db970a4
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656(defun foo ()
657 (interactive)
969fe9b5
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658 (when (interactive-p)
659 (message "foo")))
8db970a4
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660 @result{} foo
661@end group
662
663@group
dff3f9e1 664;; @r{This function is just to illustrate the behavior.}
8db970a4
RS
665(defun bar ()
666 (interactive)
667 (setq foobar (list (foo) (interactive-p))))
668 @result{} bar
669@end group
670
671@group
672;; @r{Type @kbd{M-x foo}.}
673 @print{} foo
674@end group
675
676@group
677;; @r{Type @kbd{M-x bar}.}
dff3f9e1 678;; @r{This does not display a message.}
8db970a4
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679@end group
680
681@group
682foobar
683 @result{} (nil t)
684@end group
685@end example
969fe9b5 686
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687 If you want to test @emph{only} whether the function was called
688using @code{call-interactively}, add an optional argument
689@code{print-message} which should be non-@code{nil} in an interactive
690call, and use the @code{interactive} spec to make sure it is
691non-@code{nil}. Here's an example:
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692
693@example
694(defun foo (&optional print-message)
695 (interactive "p")
696 (when print-message
697 (message "foo")))
698@end example
699
8e5f9510 700@noindent
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701Defined in this way, the function does display the message when called
702from a keyboard macro. We use @code{"p"} because the numeric prefix
703argument is never @code{nil}.
8db970a4 704
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705@defun called-interactively-p
706This function returns @code{t} when the calling function was called
707using @code{call-interactively}.
708
709When possible, instead of using this function, you should use the
710method in the example above; that method makes it possible for a
711caller to ``pretend'' that the function was called interactively.
712@end defun
713
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714@node Command Loop Info
715@comment node-name, next, previous, up
716@section Information from the Command Loop
717
718The editor command loop sets several Lisp variables to keep status
177c0ea7 719records for itself and for commands that are run.
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720
721@defvar last-command
722This variable records the name of the previous command executed by the
723command loop (the one before the current command). Normally the value
724is a symbol with a function definition, but this is not guaranteed.
725
f142f62a 726The value is copied from @code{this-command} when a command returns to
f9f59935
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727the command loop, except when the command has specified a prefix
728argument for the following command.
bfe721d1
KH
729
730This variable is always local to the current terminal and cannot be
731buffer-local. @xref{Multiple Displays}.
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732@end defvar
733
03c6b7f6
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734@defvar real-last-command
735This variable is set up by Emacs just like @code{last-command},
736but never altered by Lisp programs.
737@end defvar
738
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739@defvar this-command
740@cindex current command
741This variable records the name of the command now being executed by
742the editor command loop. Like @code{last-command}, it is normally a symbol
743with a function definition.
744
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745The command loop sets this variable just before running a command, and
746copies its value into @code{last-command} when the command finishes
f9f59935 747(unless the command specified a prefix argument for the following
f142f62a 748command).
8db970a4
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749
750@cindex kill command repetition
f142f62a 751Some commands set this variable during their execution, as a flag for
bfe721d1 752whatever command runs next. In particular, the functions for killing text
f142f62a
RS
753set @code{this-command} to @code{kill-region} so that any kill commands
754immediately following will know to append the killed text to the
755previous kill.
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756@end defvar
757
758If you do not want a particular command to be recognized as the previous
759command in the case where it got an error, you must code that command to
760prevent this. One way is to set @code{this-command} to @code{t} at the
761beginning of the command, and set @code{this-command} back to its proper
762value at the end, like this:
763
764@example
765(defun foo (args@dots{})
766 (interactive @dots{})
767 (let ((old-this-command this-command))
768 (setq this-command t)
769 @r{@dots{}do the work@dots{}}
770 (setq this-command old-this-command)))
771@end example
772
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773@noindent
774We do not bind @code{this-command} with @code{let} because that would
775restore the old value in case of error---a feature of @code{let} which
776in this case does precisely what we want to avoid.
777
041b0e7b
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778@defvar this-original-command
779This has the same value as @code{this-command} except when command
780remapping occurs (@pxref{Remapping Commands}). In that case,
781@code{this-command} gives the command actually run (the result of
782remapping), and @code{this-original-command} gives the command that
783was specified to run but remapped into another command.
784@end defvar
785
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786@defun this-command-keys
787This function returns a string or vector containing the key sequence
788that invoked the present command, plus any previous commands that
823fb6e2
RS
789generated the prefix argument for this command. Any events read by the
790command using @code{read-event} without a timeout get tacked on to the end.
791
792However, if the command has called @code{read-key-sequence}, it
793returns the last read key sequence. @xref{Key Sequence Input}. The
794value is a string if all events in the sequence were characters that
795fit in a string. @xref{Input Events}.
8db970a4
RS
796
797@example
798@group
799(this-command-keys)
b22f3a19 800;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
801 @result{} "^U^X^E"
802@end group
803@end example
804@end defun
805
969fe9b5 806@defun this-command-keys-vector
16c9326b 807@anchor{Definition of this-command-keys-vector}
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DL
808Like @code{this-command-keys}, except that it always returns the events
809in a vector, so you don't need to deal with the complexities of storing
810input events in a string (@pxref{Strings of Events}).
969fe9b5
RS
811@end defun
812
5504e99c 813@defun clear-this-command-keys &optional keep-record
b6954afd 814This function empties out the table of events for
5504e99c
LT
815@code{this-command-keys} to return. Unless @var{keep-record} is
816non-@code{nil}, it also empties the records that the function
817@code{recent-keys} (@pxref{Recording Input}) will subsequently return.
818This is useful after reading a password, to prevent the password from
819echoing inadvertently as part of the next command in certain cases.
b6954afd
RS
820@end defun
821
8db970a4 822@defvar last-nonmenu-event
969fe9b5
RS
823This variable holds the last input event read as part of a key sequence,
824not counting events resulting from mouse menus.
8db970a4 825
f9f59935 826One use of this variable is for telling @code{x-popup-menu} where to pop
969fe9b5
RS
827up a menu. It is also used internally by @code{y-or-n-p}
828(@pxref{Yes-or-No Queries}).
8db970a4
RS
829@end defvar
830
831@defvar last-command-event
832@defvarx last-command-char
833This variable is set to the last input event that was read by the
834command loop as part of a command. The principal use of this variable
835is in @code{self-insert-command}, which uses it to decide which
836character to insert.
837
838@example
839@group
f142f62a 840last-command-event
b22f3a19 841;; @r{Now use @kbd{C-u C-x C-e} to evaluate that.}
8db970a4
RS
842 @result{} 5
843@end group
844@end example
845
846@noindent
ad800164 847The value is 5 because that is the @acronym{ASCII} code for @kbd{C-e}.
8db970a4
RS
848
849The alias @code{last-command-char} exists for compatibility with
850Emacs version 18.
851@end defvar
852
853@c Emacs 19 feature
854@defvar last-event-frame
855This variable records which frame the last input event was directed to.
856Usually this is the frame that was selected when the event was
857generated, but if that frame has redirected input focus to another
858frame, the value is the frame to which the event was redirected.
859@xref{Input Focus}.
5504e99c
LT
860
861If the last event came from a keyboard macro, the value is @code{macro}.
8db970a4
RS
862@end defvar
863
2468d0c0
DL
864@node Adjusting Point
865@section Adjusting Point After Commands
77bf576c
RS
866@cindex adjusting point
867@cindex invisible/intangible text, and point
ad8d30b3
EZ
868@cindex @code{display} property, and point display
869@cindex @code{composition} property, and point display
2468d0c0 870
ecbfc7e9
RS
871 It is not easy to display a value of point in the middle of a
872sequence of text that has the @code{display}, @code{composition} or
873@code{intangible} property, or is invisible. Therefore, after a
874command finishes and returns to the command loop, if point is within
875such a sequence, the command loop normally moves point to the edge of
876the sequence.
2468d0c0
DL
877
878 A command can inhibit this feature by setting the variable
879@code{disable-point-adjustment}:
880
881@defvar disable-point-adjustment
ecbfc7e9
RS
882If this variable is non-@code{nil} when a command returns to the
883command loop, then the command loop does not check for those text
884properties, and does not move point out of sequences that have them.
2468d0c0
DL
885
886The command loop sets this variable to @code{nil} before each command,
887so if a command sets it, the effect applies only to that command.
888@end defvar
889
890@defvar global-disable-point-adjustment
2468d0c0
DL
891If you set this variable to a non-@code{nil} value, the feature of
892moving point out of these sequences is completely turned off.
893@end defvar
894
8db970a4
RS
895@node Input Events
896@section Input Events
897@cindex events
898@cindex input events
899
900The Emacs command loop reads a sequence of @dfn{input events} that
901represent keyboard or mouse activity. The events for keyboard activity
902are characters or symbols; mouse events are always lists. This section
903describes the representation and meaning of input events in detail.
904
8db970a4 905@defun eventp object
a9f0a989
RS
906This function returns non-@code{nil} if @var{object} is an input event
907or event type.
908
909Note that any symbol might be used as an event or an event type.
910@code{eventp} cannot distinguish whether a symbol is intended by Lisp
911code to be used as an event. Instead, it distinguishes whether the
912symbol has actually been used in an event that has been read as input in
913the current Emacs session. If a symbol has not yet been so used,
914@code{eventp} returns @code{nil}.
8db970a4
RS
915@end defun
916
917@menu
918* Keyboard Events:: Ordinary characters--keys with symbols on them.
919* Function Keys:: Function keys--keys with names, not symbols.
f142f62a 920* Mouse Events:: Overview of mouse events.
8db970a4
RS
921* Click Events:: Pushing and releasing a mouse button.
922* Drag Events:: Moving the mouse before releasing the button.
923* Button-Down Events:: A button was pushed and not yet released.
924* Repeat Events:: Double and triple click (or drag, or down).
925* Motion Events:: Just moving the mouse, not pushing a button.
926* Focus Events:: Moving the mouse between frames.
7790d5cd 927* Misc Events:: Other events the system can generate.
8db970a4
RS
928* Event Examples:: Examples of the lists for mouse events.
929* Classifying Events:: Finding the modifier keys in an event symbol.
930 Event types.
931* Accessing Events:: Functions to extract info from events.
932* Strings of Events:: Special considerations for putting
933 keyboard character events in a string.
934@end menu
935
936@node Keyboard Events
937@subsection Keyboard Events
5e472eb6 938@cindex keyboard events
8db970a4
RS
939
940There are two kinds of input you can get from the keyboard: ordinary
941keys, and function keys. Ordinary keys correspond to characters; the
969fe9b5
RS
942events they generate are represented in Lisp as characters. The event
943type of a character event is the character itself (an integer); see
944@ref{Classifying Events}.
8db970a4
RS
945
946@cindex modifier bits (of input character)
947@cindex basic code (of input character)
948An input character event consists of a @dfn{basic code} between 0 and
f9f59935 949524287, plus any or all of these @dfn{modifier bits}:
8db970a4
RS
950
951@table @asis
952@item meta
bfe721d1 953The
969fe9b5 954@tex
8241495d 955@math{2^{27}}
969fe9b5 956@end tex
37680279 957@ifnottex
bfe721d1 9582**27
37680279 959@end ifnottex
bfe721d1 960bit in the character code indicates a character
8db970a4
RS
961typed with the meta key held down.
962
963@item control
bfe721d1 964The
969fe9b5 965@tex
8241495d 966@math{2^{26}}
969fe9b5 967@end tex
37680279 968@ifnottex
bfe721d1 9692**26
37680279 970@end ifnottex
ad800164 971bit in the character code indicates a non-@acronym{ASCII}
8db970a4
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972control character.
973
8241495d 974@sc{ascii} control characters such as @kbd{C-a} have special basic
8db970a4
RS
975codes of their own, so Emacs needs no special bit to indicate them.
976Thus, the code for @kbd{C-a} is just 1.
977
ad800164 978But if you type a control combination not in @acronym{ASCII}, such as
8db970a4 979@kbd{%} with the control key, the numeric value you get is the code
bfe721d1 980for @kbd{%} plus
969fe9b5 981@tex
8241495d 982@math{2^{26}}
969fe9b5 983@end tex
37680279 984@ifnottex
bfe721d1 9852**26
37680279 986@end ifnottex
ad800164 987(assuming the terminal supports non-@acronym{ASCII}
8db970a4
RS
988control characters).
989
990@item shift
bfe721d1 991The
969fe9b5 992@tex
8241495d 993@math{2^{25}}
969fe9b5 994@end tex
37680279 995@ifnottex
bfe721d1 9962**25
37680279 997@end ifnottex
ad800164 998bit in the character code indicates an @acronym{ASCII} control
8db970a4
RS
999character typed with the shift key held down.
1000
f9f59935
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1001For letters, the basic code itself indicates upper versus lower case;
1002for digits and punctuation, the shift key selects an entirely different
1003character with a different basic code. In order to keep within the
ad800164 1004@acronym{ASCII} character set whenever possible, Emacs avoids using the
969fe9b5 1005@tex
8241495d 1006@math{2^{25}}
969fe9b5 1007@end tex
37680279 1008@ifnottex
bfe721d1 10092**25
37680279 1010@end ifnottex
bfe721d1 1011bit for those characters.
8db970a4 1012
ad800164 1013However, @acronym{ASCII} provides no way to distinguish @kbd{C-A} from
bfe721d1 1014@kbd{C-a}, so Emacs uses the
969fe9b5 1015@tex
8241495d 1016@math{2^{25}}
969fe9b5 1017@end tex
37680279 1018@ifnottex
bfe721d1 10192**25
37680279 1020@end ifnottex
bfe721d1 1021bit in @kbd{C-A} and not in
8db970a4
RS
1022@kbd{C-a}.
1023
1024@item hyper
bfe721d1 1025The
969fe9b5 1026@tex
8241495d 1027@math{2^{24}}
969fe9b5 1028@end tex
37680279 1029@ifnottex
bfe721d1 10302**24
37680279 1031@end ifnottex
bfe721d1 1032bit in the character code indicates a character
8db970a4
RS
1033typed with the hyper key held down.
1034
1035@item super
bfe721d1 1036The
969fe9b5 1037@tex
8241495d 1038@math{2^{23}}
969fe9b5 1039@end tex
37680279 1040@ifnottex
bfe721d1 10412**23
37680279 1042@end ifnottex
bfe721d1 1043bit in the character code indicates a character
8db970a4
RS
1044typed with the super key held down.
1045
1046@item alt
bfe721d1 1047The
969fe9b5 1048@tex
8241495d 1049@math{2^{22}}
969fe9b5 1050@end tex
37680279 1051@ifnottex
bfe721d1 10522**22
37680279 1053@end ifnottex
bfe721d1 1054bit in the character code indicates a character typed with
8db970a4
RS
1055the alt key held down. (On some terminals, the key labeled @key{ALT}
1056is actually the meta key.)
1057@end table
1058
bfe721d1
KH
1059 It is best to avoid mentioning specific bit numbers in your program.
1060To test the modifier bits of a character, use the function
1061@code{event-modifiers} (@pxref{Classifying Events}). When making key
1062bindings, you can use the read syntax for characters with modifier bits
1063(@samp{\C-}, @samp{\M-}, and so on). For making key bindings with
1064@code{define-key}, you can use lists such as @code{(control hyper ?x)} to
1065specify the characters (@pxref{Changing Key Bindings}). The function
1066@code{event-convert-list} converts such a list into an event type
1067(@pxref{Classifying Events}).
8db970a4
RS
1068
1069@node Function Keys
1070@subsection Function Keys
1071
1072@cindex function keys
b22f3a19 1073Most keyboards also have @dfn{function keys}---keys that have names or
f9f59935
RS
1074symbols that are not characters. Function keys are represented in Emacs
1075Lisp as symbols; the symbol's name is the function key's label, in lower
f142f62a
RS
1076case. For example, pressing a key labeled @key{F1} places the symbol
1077@code{f1} in the input stream.
8db970a4 1078
f142f62a
RS
1079The event type of a function key event is the event symbol itself.
1080@xref{Classifying Events}.
8db970a4 1081
b22f3a19 1082Here are a few special cases in the symbol-naming convention for
8db970a4
RS
1083function keys:
1084
1085@table @asis
1086@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
ad800164 1087These keys correspond to common @acronym{ASCII} control characters that have
8db970a4
RS
1088special keys on most keyboards.
1089
ad800164 1090In @acronym{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
f142f62a
RS
1091terminal can distinguish between them, Emacs conveys the distinction to
1092Lisp programs by representing the former as the integer 9, and the
1093latter as the symbol @code{tab}.
8db970a4
RS
1094
1095Most of the time, it's not useful to distinguish the two. So normally
160ab7f9 1096@code{function-key-map} (@pxref{Translation Keymaps}) is set up to map
4324b7ab
RS
1097@code{tab} into 9. Thus, a key binding for character code 9 (the
1098character @kbd{C-i}) also applies to @code{tab}. Likewise for the other
1099symbols in this group. The function @code{read-char} likewise converts
1100these events into characters.
8db970a4 1101
ad800164 1102In @acronym{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
8db970a4
RS
1103converts into the character code 127 (@key{DEL}), not into code 8
1104(@key{BS}). This is what most users prefer.
1105
b22f3a19
RS
1106@item @code{left}, @code{up}, @code{right}, @code{down}
1107Cursor arrow keys
8db970a4
RS
1108@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
1109Keypad keys (to the right of the regular keyboard).
1110@item @code{kp-0}, @code{kp-1}, @dots{}
1111Keypad keys with digits.
1112@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
1113Keypad PF keys.
b22f3a19 1114@item @code{kp-home}, @code{kp-left}, @code{kp-up}, @code{kp-right}, @code{kp-down}
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1115Keypad arrow keys. Emacs normally translates these into the
1116corresponding non-keypad keys @code{home}, @code{left}, @dots{}
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1117@item @code{kp-prior}, @code{kp-next}, @code{kp-end}, @code{kp-begin}, @code{kp-insert}, @code{kp-delete}
1118Additional keypad duplicates of keys ordinarily found elsewhere. Emacs
1119normally translates these into the like-named non-keypad keys.
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1120@end table
1121
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1122You can use the modifier keys @key{ALT}, @key{CTRL}, @key{HYPER},
1123@key{META}, @key{SHIFT}, and @key{SUPER} with function keys. The way to
1124represent them is with prefixes in the symbol name:
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1125
1126@table @samp
1127@item A-
1128The alt modifier.
1129@item C-
1130The control modifier.
1131@item H-
1132The hyper modifier.
1133@item M-
1134The meta modifier.
1135@item S-
1136The shift modifier.
1137@item s-
1138The super modifier.
1139@end table
1140
1141Thus, the symbol for the key @key{F3} with @key{META} held down is
8609b2e2 1142@code{M-f3}. When you use more than one prefix, we recommend you
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1143write them in alphabetical order; but the order does not matter in
1144arguments to the key-binding lookup and modification functions.
1145
1146@node Mouse Events
1147@subsection Mouse Events
1148
1149Emacs supports four kinds of mouse events: click events, drag events,
1150button-down events, and motion events. All mouse events are represented
4bdcd3ef 1151as lists. The @sc{car} of the list is the event type; this says which
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1152mouse button was involved, and which modifier keys were used with it.
1153The event type can also distinguish double or triple button presses
1154(@pxref{Repeat Events}). The rest of the list elements give position
1155and time information.
1156
1157For key lookup, only the event type matters: two events of the same type
1158necessarily run the same command. The command can access the full
1159values of these events using the @samp{e} interactive code.
1160@xref{Interactive Codes}.
1161
1162A key sequence that starts with a mouse event is read using the keymaps
1163of the buffer in the window that the mouse was in, not the current
1164buffer. This does not imply that clicking in a window selects that
1165window or its buffer---that is entirely under the control of the command
1166binding of the key sequence.
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1167
1168@node Click Events
1169@subsection Click Events
1170@cindex click event
1171@cindex mouse click event
1172
1173When the user presses a mouse button and releases it at the same
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1174location, that generates a @dfn{click} event. All mouse click event
1175share the same format:
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1176
1177@example
c5cb5297 1178(@var{event-type} @var{position} @var{click-count})
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1179@end example
1180
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1181@table @asis
1182@item @var{event-type}
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1183This is a symbol that indicates which mouse button was used. It is
1184one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
f142f62a 1185buttons are numbered left to right.
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1186
1187You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
1188@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
1189and super, just as you would with function keys.
1190
1191This symbol also serves as the event type of the event. Key bindings
1192describe events by their types; thus, if there is a key binding for
1193@code{mouse-1}, that binding would apply to all events whose
1194@var{event-type} is @code{mouse-1}.
1195
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1196@item @var{position}
1197This is the position where the mouse click occurred. The actual
1198format of @var{position} depends on what part of a window was clicked
b9695a7a 1199on.
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1200
1201For mouse click events in the text area, mode line, header line, or in
1202the marginal areas, @var{position} has this form:
1203
1204@example
f51f93f6 1205(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
5504e99c 1206 @var{object} @var{text-pos} (@var{col} . @var{row})
08988329 1207 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
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1208@end example
1209
1210@table @asis
f142f62a 1211@item @var{window}
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1212This is the window in which the click occurred.
1213
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1214@item @var{pos-or-area}
1215This is the buffer position of the character clicked on in the text
1216area, or if clicked outside the text area, it is the window area in
1217which the click occurred. It is one of the symbols @code{mode-line},
1218@code{header-line}, @code{vertical-line}, @code{left-margin},
1219@code{right-margin}, @code{left-fringe}, or @code{right-fringe}.
1220
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1221In one special case, @var{pos-or-area} is a list containing a symbol (one
1222of the symbols listed above) instead of just the symbol. This happens
1223after the imaginary prefix keys for the event are inserted into the
1224input stream. @xref{Key Sequence Input}.
1225
1226
f142f62a 1227@item @var{x}, @var{y}
b5d0f8f6 1228These are the pixel coordinates of the click, relative to
07734718 1229the top left corner of @var{window}, which is @code{(0 . 0)}.
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1230For the mode or header line, @var{y} does not have meaningful data.
1231For the vertical line, @var{x} does not have meaningful data.
8db970a4 1232
f142f62a 1233@item @var{timestamp}
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1234This is the time at which the event occurred, in milliseconds.
1235
1236@item @var{object}
f51f93f6 1237This is the object on which the click occurred. It is either
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1238@code{nil} if there is no string property, or it has the form
1239(@var{string} . @var{string-pos}) when there is a string-type text
1240property at the click position.
b19f34c7 1241
b9695a7a 1242@table @asis
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1243@item @var{string}
1244This is the string on which the click occurred, including any
07734718 1245properties.
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1246
1247@item @var{string-pos}
1248This is the position in the string on which the click occurred,
1249relevant if properties at the click need to be looked up.
b9695a7a 1250@end table
8db970a4 1251
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1252@item @var{text-pos}
1253For clicks on a marginal area or on a fringe, this is the buffer
1254position of the first visible character in the corresponding line in
1255the window. For other events, it is the current buffer position in
1256the window.
1257
1258@item @var{col}, @var{row}
1259These are the actual coordinates of the glyph under the @var{x},
1260@var{y} position, possibly padded with default character width
1261glyphs if @var{x} is beyond the last glyph on the line.
f51f93f6 1262
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1263@item @var{image}
1264This is the image object on which the click occurred. It is either
1265@code{nil} if there is no image at the position clicked on, or it is
1266an image object as returned by @code{find-image} if click was in an image.
1267
f51f93f6 1268@item @var{dx}, @var{dy}
b5d0f8f6 1269These are the pixel coordinates of the click, relative to
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1270the top left corner of @var{object}, which is @code{(0 . 0)}. If
1271@var{object} is @code{nil}, the coordinates are relative to the top
1272left corner of the character glyph clicked on.
8db970a4 1273
b9695a7a 1274@item @var{width}, @var{height}
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1275These are the pixel width and height of @var{object} or, if this is
1276@code{nil}, those of the character glyph clicked on.
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1277@end table
1278
1279@sp 1
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1280For mouse clicks on a scroll-bar, @var{position} has this form:
1281
1282@example
1283(@var{window} @var{area} (@var{portion} . @var{whole}) @var{timestamp} @var{part})
1284@end example
1285
1286@table @asis
1287@item @var{window}
1288This is the window whose scroll-bar was clicked on.
1289
1290@item @var{area}
1291This is the scroll bar where the click occurred. It is one of the
1292symbols @code{vertical-scroll-bar} or @code{horizontal-scroll-bar}.
1293
1294@item @var{portion}
1295This is the distance of the click from the top or left end of
1296the scroll bar.
1297
1298@item @var{whole}
1299This is the length of the entire scroll bar.
1300
1301@item @var{timestamp}
1302This is the time at which the event occurred, in milliseconds.
1303
1304@item @var{part}
1305This is the part of the scroll-bar which was clicked on. It is one
1306of the symbols @code{above-handle}, @code{handle}, @code{below-handle},
1307@code{up}, @code{down}, @code{top}, @code{bottom}, and @code{end-scroll}.
1308@end table
8db970a4 1309
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1310@item @var{click-count}
1311This is the number of rapid repeated presses so far of the same mouse
1312button. @xref{Repeat Events}.
1313@end table
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1314
1315@node Drag Events
1316@subsection Drag Events
1317@cindex drag event
1318@cindex mouse drag event
1319
1320With Emacs, you can have a drag event without even changing your
1321clothes. A @dfn{drag event} happens every time the user presses a mouse
1322button and then moves the mouse to a different character position before
1323releasing the button. Like all mouse events, drag events are
1324represented in Lisp as lists. The lists record both the starting mouse
1325position and the final position, like this:
1326
1327@example
1328(@var{event-type}
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1329 (@var{window1} START-POSITION)
1330 (@var{window2} END-POSITION))
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1331@end example
1332
1333For a drag event, the name of the symbol @var{event-type} contains the
b9695a7a
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1334prefix @samp{drag-}. For example, dragging the mouse with button 2
1335held down generates a @code{drag-mouse-2} event. The second and third
1336elements of the event give the starting and ending position of the
1337drag. They have the same form as @var{position} in a click event
1338(@pxref{Click Events}) that is not on the scroll bar part of the
1339window. You can access the second element of any mouse event in the
1340same way, with no need to distinguish drag events from others.
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1341
1342The @samp{drag-} prefix follows the modifier key prefixes such as
1343@samp{C-} and @samp{M-}.
1344
b22f3a19 1345If @code{read-key-sequence} receives a drag event that has no key
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1346binding, and the corresponding click event does have a binding, it
1347changes the drag event into a click event at the drag's starting
1348position. This means that you don't have to distinguish between click
1349and drag events unless you want to.
1350
1351@node Button-Down Events
1352@subsection Button-Down Events
1353@cindex button-down event
1354
1355Click and drag events happen when the user releases a mouse button.
1356They cannot happen earlier, because there is no way to distinguish a
1357click from a drag until the button is released.
1358
1359If you want to take action as soon as a button is pressed, you need to
1360handle @dfn{button-down} events.@footnote{Button-down is the
f142f62a 1361conservative antithesis of drag.} These occur as soon as a button is
b22f3a19 1362pressed. They are represented by lists that look exactly like click
f142f62a
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1363events (@pxref{Click Events}), except that the @var{event-type} symbol
1364name contains the prefix @samp{down-}. The @samp{down-} prefix follows
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1365modifier key prefixes such as @samp{C-} and @samp{M-}.
1366
969fe9b5
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1367The function @code{read-key-sequence} ignores any button-down events
1368that don't have command bindings; therefore, the Emacs command loop
1369ignores them too. This means that you need not worry about defining
1370button-down events unless you want them to do something. The usual
1371reason to define a button-down event is so that you can track mouse
1372motion (by reading motion events) until the button is released.
1373@xref{Motion Events}.
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1374
1375@node Repeat Events
1376@subsection Repeat Events
1377@cindex repeat events
1378@cindex double-click events
1379@cindex triple-click events
2468d0c0 1380@cindex mouse events, repeated
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1381
1382If you press the same mouse button more than once in quick succession
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1383without moving the mouse, Emacs generates special @dfn{repeat} mouse
1384events for the second and subsequent presses.
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1385
1386The most common repeat events are @dfn{double-click} events. Emacs
1387generates a double-click event when you click a button twice; the event
1388happens when you release the button (as is normal for all click
1389events).
1390
1391The event type of a double-click event contains the prefix
f142f62a 1392@samp{double-}. Thus, a double click on the second mouse button with
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1393@key{meta} held down comes to the Lisp program as
1394@code{M-double-mouse-2}. If a double-click event has no binding, the
1395binding of the corresponding ordinary click event is used to execute
177c0ea7 1396it. Thus, you need not pay attention to the double click feature
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1397unless you really want to.
1398
1399When the user performs a double click, Emacs generates first an ordinary
f142f62a
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1400click event, and then a double-click event. Therefore, you must design
1401the command binding of the double click event to assume that the
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1402single-click command has already run. It must produce the desired
1403results of a double click, starting from the results of a single click.
1404
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1405This is convenient, if the meaning of a double click somehow ``builds
1406on'' the meaning of a single click---which is recommended user interface
1407design practice for double clicks.
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1408
1409If you click a button, then press it down again and start moving the
1410mouse with the button held down, then you get a @dfn{double-drag} event
1411when you ultimately release the button. Its event type contains
1412@samp{double-drag} instead of just @samp{drag}. If a double-drag event
1413has no binding, Emacs looks for an alternate binding as if the event
b22f3a19 1414were an ordinary drag.
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1415
1416Before the double-click or double-drag event, Emacs generates a
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1417@dfn{double-down} event when the user presses the button down for the
1418second time. Its event type contains @samp{double-down} instead of just
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1419@samp{down}. If a double-down event has no binding, Emacs looks for an
1420alternate binding as if the event were an ordinary button-down event.
f142f62a
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1421If it finds no binding that way either, the double-down event is
1422ignored.
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1423
1424To summarize, when you click a button and then press it again right
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1425away, Emacs generates a down event and a click event for the first
1426click, a double-down event when you press the button again, and finally
1427either a double-click or a double-drag event.
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1428
1429If you click a button twice and then press it again, all in quick
1430succession, Emacs generates a @dfn{triple-down} event, followed by
1431either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
1432these events contain @samp{triple} instead of @samp{double}. If any
1433triple event has no binding, Emacs uses the binding that it would use
1434for the corresponding double event.
1435
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1436If you click a button three or more times and then press it again, the
1437events for the presses beyond the third are all triple events. Emacs
1438does not have separate event types for quadruple, quintuple, etc.@:
1439events. However, you can look at the event list to find out precisely
1440how many times the button was pressed.
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1441
1442@defun event-click-count event
1443This function returns the number of consecutive button presses that led
1444up to @var{event}. If @var{event} is a double-down, double-click or
1445double-drag event, the value is 2. If @var{event} is a triple event,
1446the value is 3 or greater. If @var{event} is an ordinary mouse event
1447(not a repeat event), the value is 1.
1448@end defun
1449
5504e99c 1450@defopt double-click-fuzz
f142f62a 1451To generate repeat events, successive mouse button presses must be at
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1452approximately the same screen position. The value of
1453@code{double-click-fuzz} specifies the maximum number of pixels the
5504e99c
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1454mouse may be moved (horizontally or vertically) between two successive
1455clicks to make a double-click.
99af9d83 1456
5504e99c
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1457This variable is also the threshold for motion of the mouse to count
1458as a drag.
1459@end defopt
1460
1461@defopt double-click-time
99af9d83 1462To generate repeat events, the number of milliseconds between
f142f62a 1463successive button presses must be less than the value of
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1464@code{double-click-time}. Setting @code{double-click-time} to
1465@code{nil} disables multi-click detection entirely. Setting it to
1466@code{t} removes the time limit; Emacs then detects multi-clicks by
1467position only.
5504e99c 1468@end defopt
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1469
1470@node Motion Events
1471@subsection Motion Events
1472@cindex motion event
1473@cindex mouse motion events
1474
1475Emacs sometimes generates @dfn{mouse motion} events to describe motion
1476of the mouse without any button activity. Mouse motion events are
1477represented by lists that look like this:
1478
1479@example
b9695a7a 1480(mouse-movement (POSITION))
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1481@end example
1482
1483The second element of the list describes the current position of the
1484mouse, just as in a click event (@pxref{Click Events}).
1485
1486The special form @code{track-mouse} enables generation of motion events
1487within its body. Outside of @code{track-mouse} forms, Emacs does not
1488generate events for mere motion of the mouse, and these events do not
969fe9b5 1489appear. @xref{Mouse Tracking}.
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1490
1491@node Focus Events
1492@subsection Focus Events
1493@cindex focus event
1494
1495Window systems provide general ways for the user to control which window
1496gets keyboard input. This choice of window is called the @dfn{focus}.
1497When the user does something to switch between Emacs frames, that
1498generates a @dfn{focus event}. The normal definition of a focus event,
1499in the global keymap, is to select a new frame within Emacs, as the user
1500would expect. @xref{Input Focus}.
1501
1502Focus events are represented in Lisp as lists that look like this:
1503
1504@example
1505(switch-frame @var{new-frame})
1506@end example
1507
1508@noindent
1509where @var{new-frame} is the frame switched to.
1510
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1511Most X window managers are set up so that just moving the mouse into a
1512window is enough to set the focus there. Emacs appears to do this,
1513because it changes the cursor to solid in the new frame. However, there
1514is no need for the Lisp program to know about the focus change until
1515some other kind of input arrives. So Emacs generates a focus event only
1516when the user actually types a keyboard key or presses a mouse button in
1517the new frame; just moving the mouse between frames does not generate a
1518focus event.
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1519
1520A focus event in the middle of a key sequence would garble the
1521sequence. So Emacs never generates a focus event in the middle of a key
1522sequence. If the user changes focus in the middle of a key
1523sequence---that is, after a prefix key---then Emacs reorders the events
1524so that the focus event comes either before or after the multi-event key
1525sequence, and not within it.
1526
22697dac 1527@node Misc Events
7790d5cd 1528@subsection Miscellaneous System Events
22697dac 1529
7790d5cd 1530A few other event types represent occurrences within the system.
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1531
1532@table @code
1533@cindex @code{delete-frame} event
1534@item (delete-frame (@var{frame}))
1535This kind of event indicates that the user gave the window manager
1536a command to delete a particular window, which happens to be an Emacs frame.
1537
1538The standard definition of the @code{delete-frame} event is to delete @var{frame}.
1539
1540@cindex @code{iconify-frame} event
1541@item (iconify-frame (@var{frame}))
1542This kind of event indicates that the user iconified @var{frame} using
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1543the window manager. Its standard definition is @code{ignore}; since the
1544frame has already been iconified, Emacs has no work to do. The purpose
1545of this event type is so that you can keep track of such events if you
1546want to.
22697dac 1547
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1548@cindex @code{make-frame-visible} event
1549@item (make-frame-visible (@var{frame}))
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1550This kind of event indicates that the user deiconified @var{frame} using
1551the window manager. Its standard definition is @code{ignore}; since the
d473987a 1552frame has already been made visible, Emacs has no work to do.
a9f0a989 1553
d2fab890
JR
1554@cindex @code{wheel-up} event
1555@cindex @code{wheel-down} event
1556@item (wheel-up @var{position})
1557@item (wheel-down @var{position})
dff3f9e1
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1558These kinds of event are generated by moving a mouse wheel. Their
1559usual meaning is a kind of scroll or zoom.
a9f0a989
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1560
1561The element @var{position} is a list describing the position of the
1562event, in the same format as used in a mouse-click event.
1563
dff3f9e1
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1564This kind of event is generated only on some kinds of systems. On some
1565systems, @code{mouse-4} and @code{mouse-5} are used instead. For
1566portable code, use the variables @code{mouse-wheel-up-event} and
1567@code{mouse-wheel-down-event} defined in @file{mwheel.el} to determine
1568what event types to expect for the mouse wheel.
a9f0a989
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1569
1570@cindex @code{drag-n-drop} event
1571@item (drag-n-drop @var{position} @var{files})
1572This kind of event is generated when a group of files is
1573selected in an application outside of Emacs, and then dragged and
1574dropped onto an Emacs frame.
1575
1576The element @var{position} is a list describing the position of the
1577event, in the same format as used in a mouse-click event, and
1578@var{files} is the list of file names that were dragged and dropped.
1579The usual way to handle this event is by visiting these files.
1580
1581This kind of event is generated, at present, only on some kinds of
1582systems.
7790d5cd 1583
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1584@cindex @code{help-echo} event
1585@item help-echo
1586This kind of event is generated when a mouse pointer moves onto a
1587portion of buffer text which has a @code{help-echo} text property.
1588The generated event has this form:
1589
1590@example
f75fbf43 1591(help-echo @var{frame} @var{help} @var{window} @var{object} @var{pos})
16bbbfd8
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1592@end example
1593
1594@noindent
1595The precise meaning of the event parameters and the way these
1596parameters are used to display the help-echo text are described in
1597@ref{Text help-echo}.
1598
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1599@cindex @code{sigusr1} event
1600@cindex @code{sigusr2} event
d96658e3 1601@cindex user signals
f68903b3
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1602@item sigusr1
1603@itemx sigusr2
1604These events are generated when the Emacs process receives
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1605the signals @code{SIGUSR1} and @code{SIGUSR2}. They contain no
1606additional data because signals do not carry additional information.
f68903b3
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1607
1608To catch a user signal, bind the corresponding event to an interactive
1609command in the @code{special-event-map} (@pxref{Active Keymaps}).
1610The command is called with no arguments, and the specific signal event is
1611available in @code{last-input-event}. For example:
1612
15bcde04 1613@smallexample
f68903b3
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1614(defun sigusr-handler ()
1615 (interactive)
1616 (message "Caught signal %S" last-input-event))
1617
1618(define-key special-event-map [sigusr1] 'sigusr-handler)
15bcde04 1619@end smallexample
f68903b3
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1620
1621To test the signal handler, you can make Emacs send a signal to itself:
1622
15bcde04 1623@smallexample
f68903b3 1624(signal-process (emacs-pid) 'sigusr1)
15bcde04 1625@end smallexample
22697dac
KH
1626@end table
1627
bfe721d1
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1628 If one of these events arrives in the middle of a key sequence---that
1629is, after a prefix key---then Emacs reorders the events so that this
1630event comes either before or after the multi-event key sequence, not
1631within it.
1632
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1633@node Event Examples
1634@subsection Event Examples
1635
1636If the user presses and releases the left mouse button over the same
1637location, that generates a sequence of events like this:
1638
1639@smallexample
1640(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
1641(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
1642@end smallexample
1643
f142f62a 1644While holding the control key down, the user might hold down the
8db970a4
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1645second mouse button, and drag the mouse from one line to the next.
1646That produces two events, as shown here:
1647
1648@smallexample
1649(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
1650(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
1651 (#<window 18 on NEWS> 3510 (0 . 28) -729648))
1652@end smallexample
1653
f142f62a 1654While holding down the meta and shift keys, the user might press the
8db970a4 1655second mouse button on the window's mode line, and then drag the mouse
f142f62a 1656into another window. That produces a pair of events like these:
8db970a4
RS
1657
1658@smallexample
1659(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
1660(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
1661 (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
1662 -453816))
1663@end smallexample
1664
d96658e3
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1665To handle a SIGUSR1 signal, define an interactive function, and
1666bind it to the @code{signal usr1} event sequence:
1667
1668@smallexample
1669(defun usr1-handler ()
1670 (interactive)
1671 (message "Got USR1 signal"))
1672(global-set-key [signal usr1] 'usr1-handler)
1673@end smallexample
1674
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1675@node Classifying Events
1676@subsection Classifying Events
1677@cindex event type
1678
b22f3a19
RS
1679 Every event has an @dfn{event type}, which classifies the event for
1680key binding purposes. For a keyboard event, the event type equals the
1681event value; thus, the event type for a character is the character, and
1682the event type for a function key symbol is the symbol itself. For
4bdcd3ef 1683events that are lists, the event type is the symbol in the @sc{car} of
b22f3a19 1684the list. Thus, the event type is always a symbol or a character.
8db970a4
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1685
1686 Two events of the same type are equivalent where key bindings are
1687concerned; thus, they always run the same command. That does not
1688necessarily mean they do the same things, however, as some commands look
1689at the whole event to decide what to do. For example, some commands use
f142f62a 1690the location of a mouse event to decide where in the buffer to act.
8db970a4
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1691
1692 Sometimes broader classifications of events are useful. For example,
1693you might want to ask whether an event involved the @key{META} key,
1694regardless of which other key or mouse button was used.
1695
1696 The functions @code{event-modifiers} and @code{event-basic-type} are
1697provided to get such information conveniently.
1698
1699@defun event-modifiers event
f142f62a
RS
1700This function returns a list of the modifiers that @var{event} has. The
1701modifiers are symbols; they include @code{shift}, @code{control},
8db970a4 1702@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
f142f62a 1703the modifiers list of a mouse event symbol always contains one of
5504e99c
LT
1704@code{click}, @code{drag}, and @code{down}. For double or triple
1705events, it also contains @code{double} or @code{triple}.
f142f62a 1706
5504e99c
LT
1707The argument @var{event} may be an entire event object, or just an
1708event type. If @var{event} is a symbol that has never been used in an
1709event that has been read as input in the current Emacs session, then
1710@code{event-modifiers} can return @code{nil}, even when @var{event}
1711actually has modifiers.
f142f62a
RS
1712
1713Here are some examples:
8db970a4
RS
1714
1715@example
1716(event-modifiers ?a)
1717 @result{} nil
5504e99c
LT
1718(event-modifiers ?A)
1719 @result{} (shift)
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RS
1720(event-modifiers ?\C-a)
1721 @result{} (control)
1722(event-modifiers ?\C-%)
1723 @result{} (control)
1724(event-modifiers ?\C-\S-a)
1725 @result{} (control shift)
1726(event-modifiers 'f5)
1727 @result{} nil
1728(event-modifiers 's-f5)
1729 @result{} (super)
1730(event-modifiers 'M-S-f5)
1731 @result{} (meta shift)
1732(event-modifiers 'mouse-1)
1733 @result{} (click)
1734(event-modifiers 'down-mouse-1)
1735 @result{} (down)
1736@end example
1737
1738The modifiers list for a click event explicitly contains @code{click},
1739but the event symbol name itself does not contain @samp{click}.
1740@end defun
1741
1742@defun event-basic-type event
1743This function returns the key or mouse button that @var{event}
5504e99c
LT
1744describes, with all modifiers removed. The @var{event} argument is as
1745in @code{event-modifiers}. For example:
8db970a4
RS
1746
1747@example
1748(event-basic-type ?a)
1749 @result{} 97
1750(event-basic-type ?A)
1751 @result{} 97
1752(event-basic-type ?\C-a)
1753 @result{} 97
1754(event-basic-type ?\C-\S-a)
1755 @result{} 97
1756(event-basic-type 'f5)
1757 @result{} f5
1758(event-basic-type 's-f5)
1759 @result{} f5
1760(event-basic-type 'M-S-f5)
1761 @result{} f5
1762(event-basic-type 'down-mouse-1)
1763 @result{} mouse-1
1764@end example
1765@end defun
1766
1767@defun mouse-movement-p object
1768This function returns non-@code{nil} if @var{object} is a mouse movement
1769event.
1770@end defun
1771
bfe721d1
KH
1772@defun event-convert-list list
1773This function converts a list of modifier names and a basic event type
5504e99c
LT
1774to an event type which specifies all of them. The basic event type
1775must be the last element of the list. For example,
bfe721d1
KH
1776
1777@example
1778(event-convert-list '(control ?a))
1779 @result{} 1
1780(event-convert-list '(control meta ?a))
1781 @result{} -134217727
1782(event-convert-list '(control super f1))
1783 @result{} C-s-f1
1784@end example
1785@end defun
1786
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RS
1787@node Accessing Events
1788@subsection Accessing Events
77bf576c 1789@cindex mouse events, data in
8db970a4
RS
1790
1791 This section describes convenient functions for accessing the data in
f142f62a 1792a mouse button or motion event.
8db970a4 1793
f142f62a 1794 These two functions return the starting or ending position of a
969fe9b5 1795mouse-button event, as a list of this form:
8db970a4 1796
f142f62a 1797@example
f51f93f6 1798(@var{window} @var{pos-or-area} (@var{x} . @var{y}) @var{timestamp}
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1799 @var{object} @var{text-pos} (@var{col} . @var{row})
1800 @var{image} (@var{dx} . @var{dy}) (@var{width} . @var{height}))
f142f62a 1801@end example
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RS
1802
1803@defun event-start event
1804This returns the starting position of @var{event}.
1805
1806If @var{event} is a click or button-down event, this returns the
1807location of the event. If @var{event} is a drag event, this returns the
1808drag's starting position.
1809@end defun
1810
1811@defun event-end event
1812This returns the ending position of @var{event}.
1813
1814If @var{event} is a drag event, this returns the position where the user
1815released the mouse button. If @var{event} is a click or button-down
1816event, the value is actually the starting position, which is the only
1817position such events have.
1818@end defun
1819
2468d0c0 1820@cindex mouse position list, accessing
6e41ce9c 1821 These functions take a position list as described above, and
969fe9b5 1822return various parts of it.
8db970a4
RS
1823
1824@defun posn-window position
1825Return the window that @var{position} is in.
1826@end defun
1827
c5cb5297 1828@defun posn-area position
f51f93f6 1829Return the window area recorded in @var{position}. It returns @code{nil}
c5cb5297 1830when the event occurred in the text area of the window; otherwise, it
4a182c75 1831is a symbol identifying the area in which the event occurred.
c5cb5297
KS
1832@end defun
1833
8db970a4 1834@defun posn-point position
c5cb5297
KS
1835Return the buffer position in @var{position}. When the event occurred
1836in the text area of the window, in a marginal area, or on a fringe,
1837this is an integer specifying a buffer position. Otherwise, the value
1838is undefined.
1839@end defun
1840
8db970a4 1841@defun posn-x-y position
6e41ce9c
RS
1842Return the pixel-based x and y coordinates in @var{position}, as a
1843cons cell @code{(@var{x} . @var{y})}. These coordinates are relative
1844to the window given by @code{posn-window}.
1845
1846This example shows how to convert these window-relative coordinates
1847into frame-relative coordinates:
1848
1849@example
1850(defun frame-relative-coordinates (position)
1851 "Return frame-relative coordinates from POSITION."
1852 (let* ((x-y (posn-x-y position))
1853 (window (posn-window position))
1854 (edges (window-inside-pixel-edges window)))
1855 (cons (+ (car x-y) (car edges))
1856 (+ (cdr x-y) (cadr edges)))))
1857@end example
8db970a4
RS
1858@end defun
1859
1860@defun posn-col-row position
6e41ce9c
RS
1861Return the row and column (in units of the frame's default character
1862height and width) of @var{position}, as a cons cell @code{(@var{col} .
1863@var{row})}. These are computed from the @var{x} and @var{y} values
1864actually found in @var{position}.
c5cb5297
KS
1865@end defun
1866
1867@defun posn-actual-col-row position
1868Return the actual row and column in @var{position}, as a cons cell
1869@code{(@var{col} . @var{row})}. The values are the actual row number
6e41ce9c
RS
1870in the window, and the actual character number in that row. It returns
1871@code{nil} if @var{position} does not include actual positions values.
1872You can use @code{posn-col-row} to get approximate values.
8db970a4
RS
1873@end defun
1874
08988329
KS
1875@defun posn-string position
1876Return the string object in @var{position}, either @code{nil}, or a
1877cons cell @code{(@var{string} . @var{string-pos})}.
1878@end defun
1879
1880@defun posn-image position
1881Return the image object in @var{position}, either @code{nil}, or an
1882image @code{(image ...)}.
1883@end defun
1884
f51f93f6 1885@defun posn-object position
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KS
1886Return the image or string object in @var{position}, either
1887@code{nil}, an image @code{(image ...)}, or a cons cell
1888@code{(@var{string} . @var{string-pos})}.
f51f93f6
KS
1889@end defun
1890
1891@defun posn-object-x-y position
1892Return the pixel-based x and y coordinates relative to the upper left
08988329
KS
1893corner of the object in @var{position} as a cons cell @code{(@var{dx}
1894. @var{dy})}. If the @var{position} is a buffer position, return the
1895relative position in the character at that position.
1896@end defun
1897
1898@defun posn-object-width-height position
1899Return the pixel width and height of the object in @var{position} as a
1900cons cell @code{(@var{width} . @var{height})}. If the @var{position}
1901is a buffer position, return the size of the character at that position.
f51f93f6
KS
1902@end defun
1903
2468d0c0 1904@cindex timestamp of a mouse event
5504e99c 1905@defun posn-timestamp position
f51f93f6
KS
1906Return the timestamp in @var{position}. This is the time at which the
1907event occurred, in milliseconds.
6e41ce9c
RS
1908@end defun
1909
1910 These functions compute a position list given particular buffer
1911position or screen position. You can access the data in this position
1912list with the functions described above.
1913
1914@defun posn-at-point &optional pos window
1915This function returns a position list for position @var{pos} in
1916@var{window}. @var{pos} defaults to point in @var{window};
1917@var{window} defaults to the selected window.
1918
1919@code{posn-at-point} returns @code{nil} if @var{pos} is not visible in
1920@var{window}.
1921@end defun
1922
cfa284c4 1923@defun posn-at-x-y x y &optional frame-or-window whole
6e41ce9c
RS
1924This function returns position information corresponding to pixel
1925coordinates @var{x} and @var{y} in a specified frame or window,
1926@var{frame-or-window}, which defaults to the selected window.
1927The coordinates @var{x} and @var{y} are relative to the
1928frame or window used.
cfa284c4
KS
1929If @var{whole} is @code{nil}, the coordinates are relative
1930to the window text area, otherwise they are relative to
1931the entire window area including scroll bars, margins and fringes.
8db970a4
RS
1932@end defun
1933
969fe9b5
RS
1934 These functions are useful for decoding scroll bar events.
1935
b22f3a19
RS
1936@defun scroll-bar-event-ratio event
1937This function returns the fractional vertical position of a scroll bar
1938event within the scroll bar. The value is a cons cell
1939@code{(@var{portion} . @var{whole})} containing two integers whose ratio
1940is the fractional position.
1941@end defun
1942
8db970a4 1943@defun scroll-bar-scale ratio total
b22f3a19
RS
1944This function multiplies (in effect) @var{ratio} by @var{total},
1945rounding the result to an integer. The argument @var{ratio} is not a
1946number, but rather a pair @code{(@var{num} . @var{denom})}---typically a
1947value returned by @code{scroll-bar-event-ratio}.
8db970a4 1948
f142f62a
RS
1949This function is handy for scaling a position on a scroll bar into a
1950buffer position. Here's how to do that:
8db970a4
RS
1951
1952@example
1953(+ (point-min)
1954 (scroll-bar-scale
b22f3a19 1955 (posn-x-y (event-start event))
8db970a4
RS
1956 (- (point-max) (point-min))))
1957@end example
b22f3a19 1958
1911e6e5 1959Recall that scroll bar events have two integers forming a ratio, in place
b22f3a19 1960of a pair of x and y coordinates.
8db970a4
RS
1961@end defun
1962
1963@node Strings of Events
1964@subsection Putting Keyboard Events in Strings
2468d0c0
DL
1965@cindex keyboard events in strings
1966@cindex strings with keyboard events
8db970a4
RS
1967
1968 In most of the places where strings are used, we conceptualize the
1969string as containing text characters---the same kind of characters found
b22f3a19 1970in buffers or files. Occasionally Lisp programs use strings that
8db970a4 1971conceptually contain keyboard characters; for example, they may be key
969fe9b5
RS
1972sequences or keyboard macro definitions. However, storing keyboard
1973characters in a string is a complex matter, for reasons of historical
1974compatibility, and it is not always possible.
1975
1976 We recommend that new programs avoid dealing with these complexities
1977by not storing keyboard events in strings. Here is how to do that:
1978
1979@itemize @bullet
1980@item
1981Use vectors instead of strings for key sequences, when you plan to use
a9f0a989 1982them for anything other than as arguments to @code{lookup-key} and
969fe9b5
RS
1983@code{define-key}. For example, you can use
1984@code{read-key-sequence-vector} instead of @code{read-key-sequence}, and
1985@code{this-command-keys-vector} instead of @code{this-command-keys}.
1986
1987@item
1988Use vectors to write key sequence constants containing meta characters,
1989even when passing them directly to @code{define-key}.
1990
1991@item
1992When you have to look at the contents of a key sequence that might be a
1993string, use @code{listify-key-sequence} (@pxref{Event Input Misc})
1994first, to convert it to a list.
1995@end itemize
8db970a4 1996
969fe9b5
RS
1997 The complexities stem from the modifier bits that keyboard input
1998characters can include. Aside from the Meta modifier, none of these
1999modifier bits can be included in a string, and the Meta modifier is
2000allowed only in special cases.
2001
2002 The earliest GNU Emacs versions represented meta characters as codes
2003in the range of 128 to 255. At that time, the basic character codes
2004ranged from 0 to 127, so all keyboard character codes did fit in a
2005string. Many Lisp programs used @samp{\M-} in string constants to stand
2006for meta characters, especially in arguments to @code{define-key} and
2007similar functions, and key sequences and sequences of events were always
2008represented as strings.
2009
2010 When we added support for larger basic character codes beyond 127, and
2011additional modifier bits, we had to change the representation of meta
2012characters. Now the flag that represents the Meta modifier in a
2013character is
2014@tex
8241495d 2015@math{2^{27}}
969fe9b5 2016@end tex
37680279 2017@ifnottex
bfe721d1 20182**27
37680279 2019@end ifnottex
969fe9b5 2020and such numbers cannot be included in a string.
8db970a4 2021
969fe9b5
RS
2022 To support programs with @samp{\M-} in string constants, there are
2023special rules for including certain meta characters in a string.
1911e6e5
RS
2024Here are the rules for interpreting a string as a sequence of input
2025characters:
8db970a4
RS
2026
2027@itemize @bullet
2028@item
f142f62a
RS
2029If the keyboard character value is in the range of 0 to 127, it can go
2030in the string unchanged.
8db970a4
RS
2031
2032@item
bfe721d1 2033The meta variants of those characters, with codes in the range of
969fe9b5 2034@tex
8241495d 2035@math{2^{27}}
969fe9b5 2036@end tex
37680279 2037@ifnottex
bfe721d1 20382**27
37680279 2039@end ifnottex
bfe721d1 2040to
969fe9b5 2041@tex
8241495d 2042@math{2^{27} + 127},
969fe9b5 2043@end tex
37680279 2044@ifnottex
bfe721d1 20452**27+127,
37680279 2046@end ifnottex
bfe721d1
KH
2047can also go in the string, but you must change their
2048numeric values. You must set the
969fe9b5 2049@tex
8241495d 2050@math{2^{7}}
969fe9b5 2051@end tex
37680279 2052@ifnottex
bfe721d1 20532**7
37680279 2054@end ifnottex
bfe721d1 2055bit instead of the
969fe9b5 2056@tex
8241495d 2057@math{2^{27}}
969fe9b5 2058@end tex
37680279 2059@ifnottex
bfe721d1 20602**27
37680279 2061@end ifnottex
969fe9b5
RS
2062bit, resulting in a value between 128 and 255. Only a unibyte string
2063can include these codes.
2064
2065@item
ad800164 2066Non-@acronym{ASCII} characters above 256 can be included in a multibyte string.
8db970a4
RS
2067
2068@item
2069Other keyboard character events cannot fit in a string. This includes
2070keyboard events in the range of 128 to 255.
2071@end itemize
2072
f9f59935
RS
2073 Functions such as @code{read-key-sequence} that construct strings of
2074keyboard input characters follow these rules: they construct vectors
f142f62a 2075instead of strings, when the events won't fit in a string.
8db970a4
RS
2076
2077 When you use the read syntax @samp{\M-} in a string, it produces a
2078code in the range of 128 to 255---the same code that you get if you
2079modify the corresponding keyboard event to put it in the string. Thus,
2080meta events in strings work consistently regardless of how they get into
2081the strings.
2082
969fe9b5
RS
2083 However, most programs would do well to avoid these issues by
2084following the recommendations at the beginning of this section.
f142f62a 2085
8db970a4
RS
2086@node Reading Input
2087@section Reading Input
5e472eb6
EZ
2088@cindex read input
2089@cindex keyboard input
8db970a4 2090
969fe9b5 2091 The editor command loop reads key sequences using the function
8db970a4 2092@code{read-key-sequence}, which uses @code{read-event}. These and other
969fe9b5
RS
2093functions for event input are also available for use in Lisp programs.
2094See also @code{momentary-string-display} in @ref{Temporary Displays},
2095and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input}, for
2096functions and variables for controlling terminal input modes and
160ab7f9 2097debugging terminal input.
8db970a4
RS
2098
2099 For higher-level input facilities, see @ref{Minibuffers}.
2100
2101@menu
2102* Key Sequence Input:: How to read one key sequence.
2103* Reading One Event:: How to read just one event.
160ab7f9 2104* Event Mod:: How Emacs modifies events as they are read.
b6954afd 2105* Invoking the Input Method:: How reading an event uses the input method.
8db970a4 2106* Quoted Character Input:: Asking the user to specify a character.
f142f62a 2107* Event Input Misc:: How to reread or throw away input events.
8db970a4
RS
2108@end menu
2109
2110@node Key Sequence Input
2111@subsection Key Sequence Input
2112@cindex key sequence input
2113
2114 The command loop reads input a key sequence at a time, by calling
2115@code{read-key-sequence}. Lisp programs can also call this function;
2116for example, @code{describe-key} uses it to read the key to describe.
2117
ecbfc7e9 2118@defun read-key-sequence prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
8db970a4 2119This function reads a key sequence and returns it as a string or
f9f59935 2120vector. It keeps reading events until it has accumulated a complete key
8db970a4 2121sequence; that is, enough to specify a non-prefix command using the
5504e99c
LT
2122currently active keymaps. (Remember that a key sequence that starts
2123with a mouse event is read using the keymaps of the buffer in the
2124window that the mouse was in, not the current buffer.)
8db970a4
RS
2125
2126If the events are all characters and all can fit in a string, then
2127@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
2128Otherwise, it returns a vector, since a vector can hold all kinds of
2129events---characters, symbols, and lists. The elements of the string or
2130vector are the events in the key sequence.
2131
2b83bc43 2132Reading a key sequence includes translating the events in various
160ab7f9 2133ways. @xref{Translation Keymaps}.
2b83bc43 2134
ecbfc7e9
RS
2135The argument @var{prompt} is either a string to be displayed in the
2136echo area as a prompt, or @code{nil}, meaning not to display a prompt.
2137The argument @var{continue-echo}, if non-@code{nil}, means to echo
2138this key as a continuation of the previous key.
2139
2140Normally any upper case event is converted to lower case if the
2141original event is undefined and the lower case equivalent is defined.
2142The argument @var{dont-downcase-last}, if non-@code{nil}, means do not
2143convert the last event to lower case. This is appropriate for reading
2144a key sequence to be defined.
2145
2146The argument @var{switch-frame-ok}, if non-@code{nil}, means that this
2147function should process a @code{switch-frame} event if the user
2148switches frames before typing anything. If the user switches frames
2149in the middle of a key sequence, or at the start of the sequence but
2150@var{switch-frame-ok} is @code{nil}, then the event will be put off
2151until after the current key sequence.
2152
2153The argument @var{command-loop}, if non-@code{nil}, means that this
2154key sequence is being read by something that will read commands one
2155after another. It should be @code{nil} if the caller will read just
2156one key sequence.
8db970a4 2157
2b83bc43
RS
2158In the following example, Emacs displays the prompt @samp{?} in the
2159echo area, and then the user types @kbd{C-x C-f}.
8db970a4
RS
2160
2161@example
2162(read-key-sequence "?")
2163
2164@group
2165---------- Echo Area ----------
2166?@kbd{C-x C-f}
2167---------- Echo Area ----------
2168
2169 @result{} "^X^F"
2170@end group
2171@end example
969fe9b5
RS
2172
2173The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
2174typed while reading with this function works like any other character,
2175and does not set @code{quit-flag}. @xref{Quitting}.
2176@end defun
2177
ecbfc7e9 2178@defun read-key-sequence-vector prompt &optional continue-echo dont-downcase-last switch-frame-ok command-loop
969fe9b5
RS
2179This is like @code{read-key-sequence} except that it always
2180returns the key sequence as a vector, never as a string.
2181@xref{Strings of Events}.
8db970a4
RS
2182@end defun
2183
8db970a4
RS
2184@cindex upper case key sequence
2185@cindex downcasing in @code{lookup-key}
b071e512
RS
2186If an input character is upper-case (or has the shift modifier) and
2187has no key binding, but its lower-case equivalent has one, then
2188@code{read-key-sequence} converts the character to lower case. Note
2189that @code{lookup-key} does not perform case conversion in this way.
8db970a4
RS
2190
2191The function @code{read-key-sequence} also transforms some mouse events.
2192It converts unbound drag events into click events, and discards unbound
bfe721d1
KH
2193button-down events entirely. It also reshuffles focus events and
2194miscellaneous window events so that they never appear in a key sequence
2195with any other events.
8db970a4 2196
2468d0c0
DL
2197@cindex @code{header-line} prefix key
2198@cindex @code{mode-line} prefix key
2199@cindex @code{vertical-line} prefix key
2200@cindex @code{horizontal-scroll-bar} prefix key
2201@cindex @code{vertical-scroll-bar} prefix key
2202@cindex @code{menu-bar} prefix key
2203@cindex mouse events, in special parts of frame
8db970a4 2204When mouse events occur in special parts of a window, such as a mode
f142f62a
RS
2205line or a scroll bar, the event type shows nothing special---it is the
2206same symbol that would normally represent that combination of mouse
f9f59935
RS
2207button and modifier keys. The information about the window part is kept
2208elsewhere in the event---in the coordinates. But
f142f62a 2209@code{read-key-sequence} translates this information into imaginary
827b7ee7 2210``prefix keys,'' all of which are symbols: @code{header-line},
2468d0c0
DL
2211@code{horizontal-scroll-bar}, @code{menu-bar}, @code{mode-line},
2212@code{vertical-line}, and @code{vertical-scroll-bar}. You can define
2213meanings for mouse clicks in special window parts by defining key
2214sequences using these imaginary prefix keys.
f142f62a 2215
8db970a4 2216For example, if you call @code{read-key-sequence} and then click the
bfe721d1 2217mouse on the window's mode line, you get two events, like this:
8db970a4 2218
f142f62a 2219@example
8db970a4
RS
2220(read-key-sequence "Click on the mode line: ")
2221 @result{} [mode-line
f142f62a
RS
2222 (mouse-1
2223 (#<window 6 on NEWS> mode-line
2224 (40 . 63) 5959987))]
2225@end example
8db970a4 2226
f9f59935
RS
2227@defvar num-input-keys
2228@c Emacs 19 feature
2229This variable's value is the number of key sequences processed so far in
2230this Emacs session. This includes key sequences read from the terminal
2231and key sequences read from keyboard macros being executed.
2232@end defvar
2233
8db970a4
RS
2234@node Reading One Event
2235@subsection Reading One Event
2468d0c0
DL
2236@cindex reading a single event
2237@cindex event, reading only one
8db970a4 2238
b22f3a19 2239 The lowest level functions for command input are those that read a
8db970a4
RS
2240single event.
2241
5504e99c
LT
2242None of the three functions below suppresses quitting.
2243
c1c3d4f7 2244@defun read-event &optional prompt inherit-input-method seconds
8db970a4
RS
2245This function reads and returns the next event of command input, waiting
2246if necessary until an event is available. Events can come directly from
2247the user or from a keyboard macro.
2248
b6954afd
RS
2249If the optional argument @var{prompt} is non-@code{nil}, it should be a
2250string to display in the echo area as a prompt. Otherwise,
2251@code{read-event} does not display any message to indicate it is waiting
2252for input; instead, it prompts by echoing: it displays descriptions of
2253the events that led to or were read by the current command. @xref{The
2254Echo Area}.
8db970a4 2255
b6954afd
RS
2256If @var{inherit-input-method} is non-@code{nil}, then the current input
2257method (if any) is employed to make it possible to enter a
ad800164 2258non-@acronym{ASCII} character. Otherwise, input method handling is disabled
b6954afd 2259for reading this event.
2eb4136f 2260
8db970a4
RS
2261If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
2262moves the cursor temporarily to the echo area, to the end of any message
2263displayed there. Otherwise @code{read-event} does not move the cursor.
8db970a4 2264
ae4bce67 2265If @var{seconds} is non-@code{nil}, it should be a number specifying
c1c3d4f7
CY
2266the maximum time to wait for input, in seconds. If no input arrives
2267within that time, @code{read-event} stops waiting and returns
ae4bce67 2268@code{nil}. A floating-point value for @var{seconds} means to wait
c1c3d4f7 2269for a fractional number of seconds. Some systems support only a whole
ae4bce67
KS
2270number of seconds; on these systems, @var{seconds} is rounded down.
2271If @var{seconds} is @code{nil}, @code{read-event} waits as long as
c1c3d4f7
CY
2272necessary for input to arrive.
2273
9411b080
CY
2274If @var{seconds} is @code{nil}, Emacs is considered idle while waiting
2275for user input to arrive. Idle timers---those created with
4721317c 2276@code{run-with-idle-timer} (@pxref{Idle Timers})---can run during this
9411b080
CY
2277period. However, if @var{seconds} is non-@code{nil}, the state of
2278idleness remains unchanged. If Emacs is non-idle when
2279@code{read-event} is called, it remains non-idle throughout the
2280operation of @code{read-event}; if Emacs is idle (which can happen if
2281the call happens inside an idle timer), it remains idle.
2282
5504e99c
LT
2283If @code{read-event} gets an event that is defined as a help character,
2284then in some cases @code{read-event} processes the event directly without
a9f0a989
RS
2285returning. @xref{Help Functions}. Certain other events, called
2286@dfn{special events}, are also processed directly within
2287@code{read-event} (@pxref{Special Events}).
2288
8db970a4
RS
2289Here is what happens if you call @code{read-event} and then press the
2290right-arrow function key:
2291
2292@example
2293@group
2294(read-event)
2295 @result{} right
2296@end group
2297@end example
f142f62a 2298@end defun
8db970a4 2299
c1c3d4f7 2300@defun read-char &optional prompt inherit-input-method seconds
b6954afd
RS
2301This function reads and returns a character of command input. If the
2302user generates an event which is not a character (i.e. a mouse click or
2303function key event), @code{read-char} signals an error. The arguments
2304work as in @code{read-event}.
8db970a4 2305
ad800164 2306In the first example, the user types the character @kbd{1} (@acronym{ASCII}
f142f62a
RS
2307code 49). The second example shows a keyboard macro definition that
2308calls @code{read-char} from the minibuffer using @code{eval-expression}.
2309@code{read-char} reads the keyboard macro's very next character, which
2310is @kbd{1}. Then @code{eval-expression} displays its return value in
2311the echo area.
8db970a4
RS
2312
2313@example
2314@group
2315(read-char)
2316 @result{} 49
2317@end group
2318
2319@group
bfe721d1 2320;; @r{We assume here you use @kbd{M-:} to evaluate this.}
8db970a4 2321(symbol-function 'foo)
bfe721d1 2322 @result{} "^[:(read-char)^M1"
8db970a4
RS
2323@end group
2324@group
f142f62a 2325(execute-kbd-macro 'foo)
8db970a4
RS
2326 @print{} 49
2327 @result{} nil
2328@end group
2329@end example
2330@end defun
2331
c1c3d4f7 2332@defun read-char-exclusive &optional prompt inherit-input-method seconds
b6954afd
RS
2333This function reads and returns a character of command input. If the
2334user generates an event which is not a character,
2335@code{read-char-exclusive} ignores it and reads another event, until it
2336gets a character. The arguments work as in @code{read-event}.
2337@end defun
2338
2b83bc43
RS
2339@defvar num-nonmacro-input-events
2340This variable holds the total number of input events received so far
2341from the terminal---not counting those generated by keyboard macros.
2342@end defvar
2343
160ab7f9
RS
2344@node Event Mod
2345@subsection Modifying and Translating Input Events
2346
2347 Emacs modifies every event it reads according to
2348@code{extra-keyboard-modifiers}, then translates it through
2349@code{keyboard-translate-table} (if applicable), before returning it
2350from @code{read-event}.
2351
2352@c Emacs 19 feature
2353@defvar extra-keyboard-modifiers
2354This variable lets Lisp programs ``press'' the modifier keys on the
2355keyboard. The value is a character. Only the modifiers of the
2356character matter. Each time the user types a keyboard key, it is
2357altered as if those modifier keys were held down. For instance, if
2358you bind @code{extra-keyboard-modifiers} to @code{?\C-\M-a}, then all
2359keyboard input characters typed during the scope of the binding will
2360have the control and meta modifiers applied to them. The character
2361@code{?\C-@@}, equivalent to the integer 0, does not count as a control
2362character for this purpose, but as a character with no modifiers.
2363Thus, setting @code{extra-keyboard-modifiers} to zero cancels any
2364modification.
2365
2366When using a window system, the program can ``press'' any of the
2367modifier keys in this way. Otherwise, only the @key{CTL} and @key{META}
2368keys can be virtually pressed.
2369
2370Note that this variable applies only to events that really come from
2371the keyboard, and has no effect on mouse events or any other events.
2372@end defvar
2373
2374@defvar keyboard-translate-table
2375This variable is the translate table for keyboard characters. It lets
2376you reshuffle the keys on the keyboard without changing any command
2377bindings. Its value is normally a char-table, or else @code{nil}.
2378(It can also be a string or vector, but this is considered obsolete.)
2379
2380If @code{keyboard-translate-table} is a char-table
2381(@pxref{Char-Tables}), then each character read from the keyboard is
2382looked up in this char-table. If the value found there is
2383non-@code{nil}, then it is used instead of the actual input character.
2384
2385Note that this translation is the first thing that happens to a
2386character after it is read from the terminal. Record-keeping features
2387such as @code{recent-keys} and dribble files record the characters after
2388translation.
2389
2390Note also that this translation is done before the characters are
2391supplied to input methods (@pxref{Input Methods}). Use
2392@code{translation-table-for-input} (@pxref{Translation of Characters}),
2393if you want to translate characters after input methods operate.
2394@end defvar
2395
2396@defun keyboard-translate from to
2397This function modifies @code{keyboard-translate-table} to translate
2398character code @var{from} into character code @var{to}. It creates
2399the keyboard translate table if necessary.
2400@end defun
2401
2402 Here's an example of using the @code{keyboard-translate-table} to
2403make @kbd{C-x}, @kbd{C-c} and @kbd{C-v} perform the cut, copy and paste
2404operations:
2405
2406@example
2407(keyboard-translate ?\C-x 'control-x)
2408(keyboard-translate ?\C-c 'control-c)
2409(keyboard-translate ?\C-v 'control-v)
2410(global-set-key [control-x] 'kill-region)
2411(global-set-key [control-c] 'kill-ring-save)
2412(global-set-key [control-v] 'yank)
2413@end example
2414
2415@noindent
2416On a graphical terminal that supports extended @acronym{ASCII} input,
2417you can still get the standard Emacs meanings of one of those
2418characters by typing it with the shift key. That makes it a different
2419character as far as keyboard translation is concerned, but it has the
2420same usual meaning.
2421
2422 @xref{Translation Keymaps}, for mechanisms that translate event sequences
2423at the level of @code{read-key-sequence}.
2424
b6954afd
RS
2425@node Invoking the Input Method
2426@subsection Invoking the Input Method
2427
2428 The event-reading functions invoke the current input method, if any
2429(@pxref{Input Methods}). If the value of @code{input-method-function}
2430is non-@code{nil}, it should be a function; when @code{read-event} reads
2431a printing character (including @key{SPC}) with no modifier bits, it
2432calls that function, passing the character as an argument.
39d6d9bd
RS
2433
2434@defvar input-method-function
2435If this is non-@code{nil}, its value specifies the current input method
2436function.
2eb4136f 2437
6142d1d0 2438@strong{Warning:} don't bind this variable with @code{let}. It is often
2eb4136f
RS
2439buffer-local, and if you bind it around reading input (which is exactly
2440when you @emph{would} bind it), switching buffers asynchronously while
2441Emacs is waiting will cause the value to be restored in the wrong
2442buffer.
39d6d9bd
RS
2443@end defvar
2444
2445 The input method function should return a list of events which should
2446be used as input. (If the list is @code{nil}, that means there is no
2447input, so @code{read-event} waits for another event.) These events are
2468d0c0
DL
2448processed before the events in @code{unread-command-events}
2449(@pxref{Event Input Misc}). Events
39d6d9bd
RS
2450returned by the input method function are not passed to the input method
2451function again, even if they are printing characters with no modifier
2452bits.
2453
2454 If the input method function calls @code{read-event} or
2455@code{read-key-sequence}, it should bind @code{input-method-function} to
2456@code{nil} first, to prevent recursion.
2457
2458 The input method function is not called when reading the second and
b6954afd
RS
2459subsequent events of a key sequence. Thus, these characters are not
2460subject to input method processing. The input method function should
2461test the values of @code{overriding-local-map} and
2462@code{overriding-terminal-local-map}; if either of these variables is
2463non-@code{nil}, the input method should put its argument into a list and
2464return that list with no further processing.
39d6d9bd 2465
8db970a4
RS
2466@node Quoted Character Input
2467@subsection Quoted Character Input
2468@cindex quoted character input
2469
b22f3a19
RS
2470 You can use the function @code{read-quoted-char} to ask the user to
2471specify a character, and allow the user to specify a control or meta
2472character conveniently, either literally or as an octal character code.
2473The command @code{quoted-insert} uses this function.
8db970a4
RS
2474
2475@defun read-quoted-char &optional prompt
2476@cindex octal character input
2477@cindex control characters, reading
2478@cindex nonprinting characters, reading
2479This function is like @code{read-char}, except that if the first
969fe9b5
RS
2480character read is an octal digit (0-7), it reads any number of octal
2481digits (but stopping if a non-octal digit is found), and returns the
5504e99c
LT
2482character represented by that numeric character code. If the
2483character that terminates the sequence of octal digits is @key{RET},
2484it is discarded. Any other terminating character is used as input
2485after this function returns.
8db970a4
RS
2486
2487Quitting is suppressed when the first character is read, so that the
2488user can enter a @kbd{C-g}. @xref{Quitting}.
2489
2490If @var{prompt} is supplied, it specifies a string for prompting the
f142f62a 2491user. The prompt string is always displayed in the echo area, followed
8db970a4
RS
2492by a single @samp{-}.
2493
2494In the following example, the user types in the octal number 177 (which
2495is 127 in decimal).
2496
2497@example
2498(read-quoted-char "What character")
2499
2500@group
2501---------- Echo Area ----------
5504e99c 2502What character @kbd{1 7 7}-
8db970a4
RS
2503---------- Echo Area ----------
2504
2505 @result{} 127
2506@end group
2507@end example
2508@end defun
2509
b22f3a19 2510@need 2000
f142f62a
RS
2511@node Event Input Misc
2512@subsection Miscellaneous Event Input Features
2513
2514This section describes how to ``peek ahead'' at events without using
2515them up, how to check for pending input, and how to discard pending
1911e6e5
RS
2516input. See also the function @code{read-passwd} (@pxref{Reading a
2517Password}).
8db970a4
RS
2518
2519@defvar unread-command-events
2520@cindex next input
2521@cindex peeking at input
2522This variable holds a list of events waiting to be read as command
f142f62a
RS
2523input. The events are used in the order they appear in the list, and
2524removed one by one as they are used.
8db970a4 2525
f9f59935 2526The variable is needed because in some cases a function reads an event
f142f62a
RS
2527and then decides not to use it. Storing the event in this variable
2528causes it to be processed normally, by the command loop or by the
2529functions to read command input.
8db970a4
RS
2530
2531@cindex prefix argument unreading
2532For example, the function that implements numeric prefix arguments reads
2533any number of digits. When it finds a non-digit event, it must unread
2534the event so that it can be read normally by the command loop.
177c0ea7 2535Likewise, incremental search uses this feature to unread events with no
f142f62a
RS
2536special meaning in a search, because these events should exit the search
2537and then execute normally.
2538
b22f3a19
RS
2539The reliable and easy way to extract events from a key sequence so as to
2540put them in @code{unread-command-events} is to use
f142f62a 2541@code{listify-key-sequence} (@pxref{Strings of Events}).
f9f59935
RS
2542
2543Normally you add events to the front of this list, so that the events
2544most recently unread will be reread first.
6c2962c2
KS
2545
2546Events read from this list are not normally added to the current
2547command's key sequence (as returned by e.g. @code{this-command-keys}),
2548as the events will already have been added once as they were read for
2549the first time. An element of the form @code{(@code{t} . @var{event})}
2550forces @var{event} to be added to the current command's key sequence.
8db970a4
RS
2551@end defvar
2552
969fe9b5
RS
2553@defun listify-key-sequence key
2554This function converts the string or vector @var{key} to a list of
2555individual events, which you can put in @code{unread-command-events}.
2556@end defun
2557
8db970a4
RS
2558@defvar unread-command-char
2559This variable holds a character to be read as command input.
827b7ee7 2560A value of -1 means ``empty.''
8db970a4 2561
f142f62a 2562This variable is mostly obsolete now that you can use
8db970a4
RS
2563@code{unread-command-events} instead; it exists only to support programs
2564written for Emacs versions 18 and earlier.
2565@end defvar
2566
8db970a4
RS
2567@defun input-pending-p
2568@cindex waiting for command key input
2569This function determines whether any command input is currently
2570available to be read. It returns immediately, with value @code{t} if
f142f62a
RS
2571there is available input, @code{nil} otherwise. On rare occasions it
2572may return @code{t} when no input is available.
8db970a4
RS
2573@end defun
2574
2575@defvar last-input-event
969fe9b5 2576@defvarx last-input-char
f142f62a 2577This variable records the last terminal input event read, whether
8db970a4
RS
2578as part of a command or explicitly by a Lisp program.
2579
f142f62a 2580In the example below, the Lisp program reads the character @kbd{1},
ad800164 2581@acronym{ASCII} code 49. It becomes the value of @code{last-input-event},
bfe721d1
KH
2582while @kbd{C-e} (we assume @kbd{C-x C-e} command is used to evaluate
2583this expression) remains the value of @code{last-command-event}.
8db970a4
RS
2584
2585@example
2586@group
2587(progn (print (read-char))
f142f62a
RS
2588 (print last-command-event)
2589 last-input-event)
8db970a4
RS
2590 @print{} 49
2591 @print{} 5
2592 @result{} 49
2593@end group
2594@end example
2595
2596The alias @code{last-input-char} exists for compatibility with
2597Emacs version 18.
2598@end defvar
2599
4049cdfa 2600@defmac while-no-input body@dots{}
7d9f1aed
RS
2601This construct runs the @var{body} forms and returns the value of the
2602last one---but only if no input arrives. If any input arrives during
2603the execution of the @var{body} forms, it aborts them (working much
2604like a quit). The @code{while-no-input} form returns @code{nil} if
2605aborted by a real quit, and returns @code{t} if aborted by arrival of
2606other input.
a5034239
RS
2607
2608If a part of @var{body} binds @code{inhibit-quit} to non-@code{nil},
2609arrival of input during those parts won't cause an abort until
2610the end of that part.
7d9f1aed 2611
5a36d834 2612If you want to be able to distinguish all possible values computed
7d9f1aed
RS
2613by @var{body} from both kinds of abort conditions, write the code
2614like this:
2615
2616@example
2617(while-no-input
2618 (list
2619 (progn . @var{body})))
2620@end example
a5034239
RS
2621@end defmac
2622
8db970a4 2623@defun discard-input
77bf576c
RS
2624@cindex flushing input
2625@cindex discarding input
2626@cindex keyboard macro, terminating
8db970a4
RS
2627This function discards the contents of the terminal input buffer and
2628cancels any keyboard macro that might be in the process of definition.
2629It returns @code{nil}.
2630
2631In the following example, the user may type a number of characters right
2632after starting the evaluation of the form. After the @code{sleep-for}
177c0ea7 2633finishes sleeping, @code{discard-input} discards any characters typed
f142f62a 2634during the sleep.
8db970a4
RS
2635
2636@example
2637(progn (sleep-for 2)
f142f62a 2638 (discard-input))
8db970a4
RS
2639 @result{} nil
2640@end example
2641@end defun
2642
f9f59935
RS
2643@node Special Events
2644@section Special Events
2645
2646@cindex special events
2647Special events are handled at a very low level---as soon as they are
2648read. The @code{read-event} function processes these events itself, and
5504e99c
LT
2649never returns them. Instead, it keeps waiting for the first event
2650that is not special and returns that one.
f9f59935
RS
2651
2652Events that are handled in this way do not echo, they are never grouped
2653into key sequences, and they never appear in the value of
2654@code{last-command-event} or @code{(this-command-keys)}. They do not
2655discard a numeric argument, they cannot be unread with
2656@code{unread-command-events}, they may not appear in a keyboard macro,
2657and they are not recorded in a keyboard macro while you are defining
2658one.
2659
2660These events do, however, appear in @code{last-input-event} immediately
2661after they are read, and this is the way for the event's definition to
2662find the actual event.
2663
f68903b3
KS
2664The events types @code{iconify-frame}, @code{make-frame-visible},
2665@code{delete-frame}, @code{drag-n-drop}, and user signals like
2666@code{sigusr1} are normally handled in this way. The keymap which
f9f59935
RS
2667defines how to handle special events---and which events are special---is
2668in the variable @code{special-event-map} (@pxref{Active Keymaps}).
2669
8db970a4
RS
2670@node Waiting
2671@section Waiting for Elapsed Time or Input
8db970a4
RS
2672@cindex waiting
2673
f142f62a
RS
2674 The wait functions are designed to wait for a certain amount of time
2675to pass or until there is input. For example, you may wish to pause in
2676the middle of a computation to allow the user time to view the display.
2677@code{sit-for} pauses and updates the screen, and returns immediately if
2678input comes in, while @code{sleep-for} pauses without updating the
2679screen.
8db970a4 2680
14bd0b09 2681@defun sit-for seconds &optional nodisp
8db970a4
RS
2682This function performs redisplay (provided there is no pending input
2683from the user), then waits @var{seconds} seconds, or until input is
e1842332
CY
2684available. The usual purpose of @code{sit-for} is to give the user
2685time to read text that you display. The value is @code{t} if
2686@code{sit-for} waited the full time with no input arriving
2687(@pxref{Event Input Misc}). Otherwise, the value is @code{nil}.
8db970a4 2688
bfe721d1
KH
2689The argument @var{seconds} need not be an integer. If it is a floating
2690point number, @code{sit-for} waits for a fractional number of seconds.
2691Some systems support only a whole number of seconds; on these systems,
2692@var{seconds} is rounded down.
2693
9ae011ae
KS
2694The expression @code{(sit-for 0)} is equivalent to @code{(redisplay)},
2695i.e. it requests a redisplay, without any delay, if there is no pending input.
2696@xref{Forcing Redisplay}.
8db970a4
RS
2697
2698If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
2699redisplay, but it still returns as soon as input is available (or when
2700the timeout elapses).
2701
e1842332
CY
2702In batch mode (@pxref{Batch Mode}), @code{sit-for} cannot be
2703interrupted, even by input from the standard input descriptor. It is
2704thus equivalent to @code{sleep-for}, which is described below.
14bd0b09
RS
2705
2706It is also possible to call @code{sit-for} with three arguments,
2707as @code{(sit-for @var{seconds} @var{millisec} @var{nodisp})},
2708but that is considered obsolete.
8db970a4
RS
2709@end defun
2710
2711@defun sleep-for seconds &optional millisec
2712This function simply pauses for @var{seconds} seconds without updating
2713the display. It pays no attention to available input. It returns
2714@code{nil}.
2715
bfe721d1
KH
2716The argument @var{seconds} need not be an integer. If it is a floating
2717point number, @code{sleep-for} waits for a fractional number of seconds.
2718Some systems support only a whole number of seconds; on these systems,
2719@var{seconds} is rounded down.
2720
8db970a4
RS
2721The optional argument @var{millisec} specifies an additional waiting
2722period measured in milliseconds. This adds to the period specified by
bfe721d1
KH
2723@var{seconds}. If the system doesn't support waiting fractions of a
2724second, you get an error if you specify nonzero @var{millisec}.
8db970a4
RS
2725
2726Use @code{sleep-for} when you wish to guarantee a delay.
2727@end defun
2728
2729 @xref{Time of Day}, for functions to get the current time.
2730
2731@node Quitting
2732@section Quitting
2733@cindex @kbd{C-g}
2734@cindex quitting
34c0b12e 2735@cindex interrupt Lisp functions
8db970a4 2736
b22f3a19
RS
2737 Typing @kbd{C-g} while a Lisp function is running causes Emacs to
2738@dfn{quit} whatever it is doing. This means that control returns to the
2739innermost active command loop.
8db970a4
RS
2740
2741 Typing @kbd{C-g} while the command loop is waiting for keyboard input
2742does not cause a quit; it acts as an ordinary input character. In the
2743simplest case, you cannot tell the difference, because @kbd{C-g}
2744normally runs the command @code{keyboard-quit}, whose effect is to quit.
969fe9b5
RS
2745However, when @kbd{C-g} follows a prefix key, they combine to form an
2746undefined key. The effect is to cancel the prefix key as well as any
2747prefix argument.
8db970a4
RS
2748
2749 In the minibuffer, @kbd{C-g} has a different definition: it aborts out
2750of the minibuffer. This means, in effect, that it exits the minibuffer
2751and then quits. (Simply quitting would return to the command loop
2752@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
2753directly when the command reader is reading input is so that its meaning
2754can be redefined in the minibuffer in this way. @kbd{C-g} following a
2755prefix key is not redefined in the minibuffer, and it has its normal
2756effect of canceling the prefix key and prefix argument. This too
f142f62a 2757would not be possible if @kbd{C-g} always quit directly.
8db970a4 2758
b22f3a19 2759 When @kbd{C-g} does directly quit, it does so by setting the variable
f142f62a
RS
2760@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
2761times and quits if it is not @code{nil}. Setting @code{quit-flag}
8db970a4
RS
2762non-@code{nil} in any way thus causes a quit.
2763
f142f62a 2764 At the level of C code, quitting cannot happen just anywhere; only at the
b22f3a19 2765special places that check @code{quit-flag}. The reason for this is
8db970a4 2766that quitting at other places might leave an inconsistency in Emacs's
177c0ea7 2767internal state. Because quitting is delayed until a safe place, quitting
8db970a4
RS
2768cannot make Emacs crash.
2769
2770 Certain functions such as @code{read-key-sequence} or
2771@code{read-quoted-char} prevent quitting entirely even though they wait
2772for input. Instead of quitting, @kbd{C-g} serves as the requested
2773input. In the case of @code{read-key-sequence}, this serves to bring
2774about the special behavior of @kbd{C-g} in the command loop. In the
2775case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
177c0ea7 2776to quote a @kbd{C-g}.
8db970a4 2777
77bf576c 2778@cindex preventing quitting
8db970a4
RS
2779 You can prevent quitting for a portion of a Lisp function by binding
2780the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
2781although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
2782usual result of this---a quit---is prevented. Eventually,
2783@code{inhibit-quit} will become @code{nil} again, such as when its
2784binding is unwound at the end of a @code{let} form. At that time, if
2785@code{quit-flag} is still non-@code{nil}, the requested quit happens
b22f3a19
RS
2786immediately. This behavior is ideal when you wish to make sure that
2787quitting does not happen within a ``critical section'' of the program.
8db970a4
RS
2788
2789@cindex @code{read-quoted-char} quitting
2790 In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
b22f3a19 2791handled in a special way that does not involve quitting. This is done
f142f62a 2792by reading the input with @code{inhibit-quit} bound to @code{t}, and
8db970a4
RS
2793setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
2794becomes @code{nil} again. This excerpt from the definition of
2795@code{read-quoted-char} shows how this is done; it also shows that
2796normal quitting is permitted after the first character of input.
2797
2798@example
2799(defun read-quoted-char (&optional prompt)
2800 "@dots{}@var{documentation}@dots{}"
969fe9b5
RS
2801 (let ((message-log-max nil) done (first t) (code 0) char)
2802 (while (not done)
2803 (let ((inhibit-quit first)
2804 @dots{})
2805 (and prompt (message "%s-" prompt))
2806 (setq char (read-event))
2807 (if inhibit-quit (setq quit-flag nil)))
2808 @r{@dots{}set the variable @code{code}@dots{}})
2809 code))
8db970a4
RS
2810@end example
2811
2812@defvar quit-flag
f142f62a
RS
2813If this variable is non-@code{nil}, then Emacs quits immediately, unless
2814@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
8db970a4
RS
2815@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
2816@end defvar
2817
2818@defvar inhibit-quit
2819This variable determines whether Emacs should quit when @code{quit-flag}
2820is set to a value other than @code{nil}. If @code{inhibit-quit} is
2821non-@code{nil}, then @code{quit-flag} has no special effect.
2822@end defvar
2823
4049cdfa
JL
2824@defmac with-local-quit body@dots{}
2825This macro executes @var{body} forms in sequence, but allows quitting, at
5504e99c
LT
2826least locally, within @var{body} even if @code{inhibit-quit} was
2827non-@code{nil} outside this construct. It returns the value of the
4049cdfa 2828last form in @var{body}, unless exited by quitting, in which case
eab463f6 2829it returns @code{nil}.
5504e99c
LT
2830
2831If @code{inhibit-quit} is @code{nil} on entry to @code{with-local-quit},
4049cdfa 2832it only executes the @var{body}, and setting @code{quit-flag} causes
5504e99c
LT
2833a normal quit. However, if @code{inhibit-quit} is non-@code{nil} so
2834that ordinary quitting is delayed, a non-@code{nil} @code{quit-flag}
2835triggers a special kind of local quit. This ends the execution of
4049cdfa 2836@var{body} and exits the @code{with-local-quit} body with
5504e99c
LT
2837@code{quit-flag} still non-@code{nil}, so that another (ordinary) quit
2838will happen as soon as that is allowed. If @code{quit-flag} is
4049cdfa
JL
2839already non-@code{nil} at the beginning of @var{body}, the local quit
2840happens immediately and the body doesn't execute at all.
5504e99c
LT
2841
2842This macro is mainly useful in functions that can be called from
617e58e7
RS
2843timers, process filters, process sentinels, @code{pre-command-hook},
2844@code{post-command-hook}, and other places where @code{inhibit-quit} is
2845normally bound to @code{t}.
5504e99c
LT
2846@end defmac
2847
8db970a4
RS
2848@deffn Command keyboard-quit
2849This function signals the @code{quit} condition with @code{(signal 'quit
2850nil)}. This is the same thing that quitting does. (See @code{signal}
2851in @ref{Errors}.)
2852@end deffn
2853
2854 You can specify a character other than @kbd{C-g} to use for quitting.
2855See the function @code{set-input-mode} in @ref{Terminal Input}.
177c0ea7 2856
8db970a4
RS
2857@node Prefix Command Arguments
2858@section Prefix Command Arguments
2859@cindex prefix argument
2860@cindex raw prefix argument
2861@cindex numeric prefix argument
2862
2863 Most Emacs commands can use a @dfn{prefix argument}, a number
2864specified before the command itself. (Don't confuse prefix arguments
b22f3a19
RS
2865with prefix keys.) The prefix argument is at all times represented by a
2866value, which may be @code{nil}, meaning there is currently no prefix
2867argument. Each command may use the prefix argument or ignore it.
8db970a4
RS
2868
2869 There are two representations of the prefix argument: @dfn{raw} and
2870@dfn{numeric}. The editor command loop uses the raw representation
2871internally, and so do the Lisp variables that store the information, but
2872commands can request either representation.
2873
2874 Here are the possible values of a raw prefix argument:
2875
2876@itemize @bullet
2877@item
2878@code{nil}, meaning there is no prefix argument. Its numeric value is
28791, but numerous commands make a distinction between @code{nil} and the
2880integer 1.
2881
2882@item
2883An integer, which stands for itself.
2884
2885@item
2886A list of one element, which is an integer. This form of prefix
2887argument results from one or a succession of @kbd{C-u}'s with no
2888digits. The numeric value is the integer in the list, but some
2889commands make a distinction between such a list and an integer alone.
2890
2891@item
2892The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
2893typed, without following digits. The equivalent numeric value is
2894@minus{}1, but some commands make a distinction between the integer
2895@minus{}1 and the symbol @code{-}.
2896@end itemize
2897
f142f62a
RS
2898We illustrate these possibilities by calling the following function with
2899various prefixes:
8db970a4
RS
2900
2901@example
2902@group
2903(defun display-prefix (arg)
2904 "Display the value of the raw prefix arg."
2905 (interactive "P")
2906 (message "%s" arg))
2907@end group
2908@end example
2909
2910@noindent
2911Here are the results of calling @code{display-prefix} with various
2912raw prefix arguments:
2913
2914@example
2915 M-x display-prefix @print{} nil
2916
2917C-u M-x display-prefix @print{} (4)
2918
2919C-u C-u M-x display-prefix @print{} (16)
2920
2921C-u 3 M-x display-prefix @print{} 3
2922
2923M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
2924
177c0ea7 2925C-u - M-x display-prefix @print{} -
8db970a4 2926
f142f62a 2927M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
8db970a4 2928
177c0ea7 2929C-u - 7 M-x display-prefix @print{} -7
8db970a4 2930
f142f62a 2931M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
8db970a4
RS
2932@end example
2933
2934 Emacs uses two variables to store the prefix argument:
2935@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
2936@code{universal-argument} that set up prefix arguments for other
2937commands store them in @code{prefix-arg}. In contrast,
2938@code{current-prefix-arg} conveys the prefix argument to the current
2939command, so setting it has no effect on the prefix arguments for future
2940commands.
2941
2942 Normally, commands specify which representation to use for the prefix
b3a1cf11 2943argument, either numeric or raw, in the @code{interactive} specification.
b22f3a19 2944(@xref{Using Interactive}.) Alternatively, functions may look at the
8db970a4
RS
2945value of the prefix argument directly in the variable
2946@code{current-prefix-arg}, but this is less clean.
2947
f142f62a
RS
2948@defun prefix-numeric-value arg
2949This function returns the numeric meaning of a valid raw prefix argument
2950value, @var{arg}. The argument may be a symbol, a number, or a list.
b22f3a19
RS
2951If it is @code{nil}, the value 1 is returned; if it is @code{-}, the
2952value @minus{}1 is returned; if it is a number, that number is returned;
4bdcd3ef 2953if it is a list, the @sc{car} of that list (which should be a number) is
b22f3a19 2954returned.
f142f62a
RS
2955@end defun
2956
2957@defvar current-prefix-arg
2958This variable holds the raw prefix argument for the @emph{current}
9e2b495b
RS
2959command. Commands may examine it directly, but the usual method for
2960accessing it is with @code{(interactive "P")}.
f142f62a
RS
2961@end defvar
2962
2963@defvar prefix-arg
2964The value of this variable is the raw prefix argument for the
f9f59935
RS
2965@emph{next} editing command. Commands such as @code{universal-argument}
2966that specify prefix arguments for the following command work by setting
2967this variable.
03c6b7f6
RS
2968@end defvar
2969
03c6b7f6
RS
2970@defvar last-prefix-arg
2971The raw prefix argument value used by the previous command.
f142f62a
RS
2972@end defvar
2973
f9f59935
RS
2974 The following commands exist to set up prefix arguments for the
2975following command. Do not call them for any other reason.
8db970a4
RS
2976
2977@deffn Command universal-argument
2978This command reads input and specifies a prefix argument for the
2979following command. Don't call this command yourself unless you know
2980what you are doing.
2981@end deffn
2982
2983@deffn Command digit-argument arg
2984This command adds to the prefix argument for the following command. The
2985argument @var{arg} is the raw prefix argument as it was before this
2986command; it is used to compute the updated prefix argument. Don't call
2987this command yourself unless you know what you are doing.
2988@end deffn
2989
2990@deffn Command negative-argument arg
2991This command adds to the numeric argument for the next command. The
2992argument @var{arg} is the raw prefix argument as it was before this
2993command; its value is negated to form the new prefix argument. Don't
2994call this command yourself unless you know what you are doing.
2995@end deffn
2996
8db970a4
RS
2997@node Recursive Editing
2998@section Recursive Editing
2999@cindex recursive command loop
3000@cindex recursive editing level
3001@cindex command loop, recursive
3002
f142f62a
RS
3003 The Emacs command loop is entered automatically when Emacs starts up.
3004This top-level invocation of the command loop never exits; it keeps
3005running as long as Emacs does. Lisp programs can also invoke the
3006command loop. Since this makes more than one activation of the command
3007loop, we call it @dfn{recursive editing}. A recursive editing level has
3008the effect of suspending whatever command invoked it and permitting the
3009user to do arbitrary editing before resuming that command.
8db970a4
RS
3010
3011 The commands available during recursive editing are the same ones
3012available in the top-level editing loop and defined in the keymaps.
3013Only a few special commands exit the recursive editing level; the others
f142f62a
RS
3014return to the recursive editing level when they finish. (The special
3015commands for exiting are always available, but they do nothing when
3016recursive editing is not in progress.)
8db970a4
RS
3017
3018 All command loops, including recursive ones, set up all-purpose error
3019handlers so that an error in a command run from the command loop will
3020not exit the loop.
3021
3022@cindex minibuffer input
3023 Minibuffer input is a special kind of recursive editing. It has a few
3024special wrinkles, such as enabling display of the minibuffer and the
3025minibuffer window, but fewer than you might suppose. Certain keys
3026behave differently in the minibuffer, but that is only because of the
3027minibuffer's local map; if you switch windows, you get the usual Emacs
3028commands.
3029
3030@cindex @code{throw} example
3031@kindex exit
3032@cindex exit recursive editing
3033@cindex aborting
3034 To invoke a recursive editing level, call the function
3035@code{recursive-edit}. This function contains the command loop; it also
3036contains a call to @code{catch} with tag @code{exit}, which makes it
3037possible to exit the recursive editing level by throwing to @code{exit}
3038(@pxref{Catch and Throw}). If you throw a value other than @code{t},
3039then @code{recursive-edit} returns normally to the function that called
3040it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
3041Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
3042control returns to the command loop one level up. This is called
3043@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
3044
3045 Most applications should not use recursive editing, except as part of
3046using the minibuffer. Usually it is more convenient for the user if you
3047change the major mode of the current buffer temporarily to a special
b22f3a19
RS
3048major mode, which should have a command to go back to the previous mode.
3049(The @kbd{e} command in Rmail uses this technique.) Or, if you wish to
827b7ee7 3050give the user different text to edit ``recursively,'' create and select
b22f3a19
RS
3051a new buffer in a special mode. In this mode, define a command to
3052complete the processing and go back to the previous buffer. (The
3053@kbd{m} command in Rmail does this.)
8db970a4
RS
3054
3055 Recursive edits are useful in debugging. You can insert a call to
3056@code{debug} into a function definition as a sort of breakpoint, so that
3057you can look around when the function gets there. @code{debug} invokes
3058a recursive edit but also provides the other features of the debugger.
3059
3060 Recursive editing levels are also used when you type @kbd{C-r} in
3061@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
3062
3063@defun recursive-edit
3064@cindex suspend evaluation
3065This function invokes the editor command loop. It is called
3066automatically by the initialization of Emacs, to let the user begin
3067editing. When called from a Lisp program, it enters a recursive editing
3068level.
3069
16c9326b
RS
3070If the current buffer is not the same as the selected window's buffer,
3071@code{recursive-edit} saves and restores the current buffer. Otherwise,
3072if you switch buffers, the buffer you switched to is current after
3073@code{recursive-edit} returns.
3074
3075In the following example, the function @code{simple-rec} first
8db970a4
RS
3076advances point one word, then enters a recursive edit, printing out a
3077message in the echo area. The user can then do any editing desired, and
3078then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
3079
3080@example
3081(defun simple-rec ()
3082 (forward-word 1)
f142f62a 3083 (message "Recursive edit in progress")
8db970a4
RS
3084 (recursive-edit)
3085 (forward-word 1))
3086 @result{} simple-rec
3087(simple-rec)
3088 @result{} nil
3089@end example
3090@end defun
3091
3092@deffn Command exit-recursive-edit
3093This function exits from the innermost recursive edit (including
3094minibuffer input). Its definition is effectively @code{(throw 'exit
177c0ea7 3095nil)}.
8db970a4
RS
3096@end deffn
3097
3098@deffn Command abort-recursive-edit
3099This function aborts the command that requested the innermost recursive
177c0ea7 3100edit (including minibuffer input), by signaling @code{quit}
8db970a4
RS
3101after exiting the recursive edit. Its definition is effectively
3102@code{(throw 'exit t)}. @xref{Quitting}.
3103@end deffn
3104
3105@deffn Command top-level
3106This function exits all recursive editing levels; it does not return a
3107value, as it jumps completely out of any computation directly back to
3108the main command loop.
3109@end deffn
3110
3111@defun recursion-depth
3112This function returns the current depth of recursive edits. When no
3113recursive edit is active, it returns 0.
3114@end defun
3115
3116@node Disabling Commands
3117@section Disabling Commands
3118@cindex disabled command
3119
3120 @dfn{Disabling a command} marks the command as requiring user
3121confirmation before it can be executed. Disabling is used for commands
3122which might be confusing to beginning users, to prevent them from using
3123the commands by accident.
3124
3125@kindex disabled
3126 The low-level mechanism for disabling a command is to put a
3127non-@code{nil} @code{disabled} property on the Lisp symbol for the
3128command. These properties are normally set up by the user's
a40d4712 3129init file (@pxref{Init File}) with Lisp expressions such as this:
8db970a4
RS
3130
3131@example
3132(put 'upcase-region 'disabled t)
3133@end example
3134
3135@noindent
a40d4712
PR
3136For a few commands, these properties are present by default (you can
3137remove them in your init file if you wish).
8db970a4 3138
f142f62a
RS
3139 If the value of the @code{disabled} property is a string, the message
3140saying the command is disabled includes that string. For example:
8db970a4
RS
3141
3142@example
3143(put 'delete-region 'disabled
3144 "Text deleted this way cannot be yanked back!\n")
3145@end example
3146
3147 @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
3148what happens when a disabled command is invoked interactively.
3149Disabling a command has no effect on calling it as a function from Lisp
3150programs.
3151
3152@deffn Command enable-command command
5504e99c
LT
3153Allow @var{command} (a symbol) to be executed without special
3154confirmation from now on, and alter the user's init file (@pxref{Init
a40d4712 3155File}) so that this will apply to future sessions.
8db970a4
RS
3156@end deffn
3157
3158@deffn Command disable-command command
f142f62a 3159Require special confirmation to execute @var{command} from now on, and
5504e99c 3160alter the user's init file so that this will apply to future sessions.
8db970a4
RS
3161@end deffn
3162
de700726
LT
3163@defvar disabled-command-function
3164The value of this variable should be a function. When the user
3165invokes a disabled command interactively, this function is called
3166instead of the disabled command. It can use @code{this-command-keys}
3167to determine what the user typed to run the command, and thus find the
3168command itself.
8db970a4 3169
de700726
LT
3170The value may also be @code{nil}. Then all commands work normally,
3171even disabled ones.
3172
3173By default, the value is a function that asks the user whether to
3174proceed.
8db970a4
RS
3175@end defvar
3176
3177@node Command History
3178@section Command History
3179@cindex command history
3180@cindex complex command
3181@cindex history of commands
3182
3183 The command loop keeps a history of the complex commands that have
3184been executed, to make it convenient to repeat these commands. A
3185@dfn{complex command} is one for which the interactive argument reading
3186uses the minibuffer. This includes any @kbd{M-x} command, any
bfe721d1 3187@kbd{M-:} command, and any command whose @code{interactive}
8db970a4
RS
3188specification reads an argument from the minibuffer. Explicit use of
3189the minibuffer during the execution of the command itself does not cause
3190the command to be considered complex.
3191
3192@defvar command-history
3193This variable's value is a list of recent complex commands, each
3194represented as a form to evaluate. It continues to accumulate all
a9f0a989 3195complex commands for the duration of the editing session, but when it
b18531e5
RS
3196reaches the maximum size (@pxref{Minibuffer History}), the oldest
3197elements are deleted as new ones are added.
8db970a4
RS
3198
3199@example
3200@group
3201command-history
3202@result{} ((switch-to-buffer "chistory.texi")
3203 (describe-key "^X^[")
3204 (visit-tags-table "~/emacs/src/")
3205 (find-tag "repeat-complex-command"))
3206@end group
3207@end example
3208@end defvar
3209
3210 This history list is actually a special case of minibuffer history
3211(@pxref{Minibuffer History}), with one special twist: the elements are
3212expressions rather than strings.
3213
3214 There are a number of commands devoted to the editing and recall of
3215previous commands. The commands @code{repeat-complex-command}, and
3216@code{list-command-history} are described in the user manual
3217(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
f9f59935 3218minibuffer, the usual minibuffer history commands are available.
8db970a4
RS
3219
3220@node Keyboard Macros
3221@section Keyboard Macros
3222@cindex keyboard macros
3223
3224 A @dfn{keyboard macro} is a canned sequence of input events that can
f142f62a
RS
3225be considered a command and made the definition of a key. The Lisp
3226representation of a keyboard macro is a string or vector containing the
3227events. Don't confuse keyboard macros with Lisp macros
3228(@pxref{Macros}).
8db970a4 3229
5504e99c 3230@defun execute-kbd-macro kbdmacro &optional count loopfunc
f9f59935
RS
3231This function executes @var{kbdmacro} as a sequence of events. If
3232@var{kbdmacro} is a string or vector, then the events in it are executed
8db970a4
RS
3233exactly as if they had been input by the user. The sequence is
3234@emph{not} expected to be a single key sequence; normally a keyboard
3235macro definition consists of several key sequences concatenated.
3236
f9f59935
RS
3237If @var{kbdmacro} is a symbol, then its function definition is used in
3238place of @var{kbdmacro}. If that is another symbol, this process repeats.
8db970a4
RS
3239Eventually the result should be a string or vector. If the result is
3240not a symbol, string, or vector, an error is signaled.
3241
f9f59935
RS
3242The argument @var{count} is a repeat count; @var{kbdmacro} is executed that
3243many times. If @var{count} is omitted or @code{nil}, @var{kbdmacro} is
3244executed once. If it is 0, @var{kbdmacro} is executed over and over until it
177c0ea7 3245encounters an error or a failing search.
f9f59935 3246
5504e99c
LT
3247If @var{loopfunc} is non-@code{nil}, it is a function that is called,
3248without arguments, prior to each iteration of the macro. If
3249@var{loopfunc} returns @code{nil}, then this stops execution of the macro.
3250
f9f59935 3251@xref{Reading One Event}, for an example of using @code{execute-kbd-macro}.
8db970a4
RS
3252@end defun
3253
5504e99c 3254@defvar executing-kbd-macro
8db970a4
RS
3255This variable contains the string or vector that defines the keyboard
3256macro that is currently executing. It is @code{nil} if no macro is
f9f59935 3257currently executing. A command can test this variable so as to behave
f142f62a
RS
3258differently when run from an executing macro. Do not set this variable
3259yourself.
8db970a4
RS
3260@end defvar
3261
3262@defvar defining-kbd-macro
5504e99c
LT
3263This variable is non-@code{nil} if and only if a keyboard macro is
3264being defined. A command can test this variable so as to behave
f9597b5b
LT
3265differently while a macro is being defined. The value is
3266@code{append} while appending to the definition of an existing macro.
3267The commands @code{start-kbd-macro}, @code{kmacro-start-macro} and
3268@code{end-kbd-macro} set this variable---do not set it yourself.
22697dac 3269
bfe721d1
KH
3270The variable is always local to the current terminal and cannot be
3271buffer-local. @xref{Multiple Displays}.
3272@end defvar
3273
3274@defvar last-kbd-macro
3275This variable is the definition of the most recently defined keyboard
3276macro. Its value is a string or vector, or @code{nil}.
3277
3278The variable is always local to the current terminal and cannot be
22697dac 3279buffer-local. @xref{Multiple Displays}.
8db970a4
RS
3280@end defvar
3281
2842de30
EZ
3282@defvar kbd-macro-termination-hook
3283This normal hook (@pxref{Standard Hooks}) is run when a keyboard
3284macro terminates, regardless of what caused it to terminate (reaching
3285the macro end or an error which ended the macro prematurely).
3286@end defvar
ab5796a9
MB
3287
3288@ignore
3289 arch-tag: e34944ad-7d5c-4980-be00-36a5fe54d4b1
3290@end ignore